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Defeat The Godmodder

Update LXXVI
"A ski-lift? How did the godmodder even set that up?" Arsenical pondered in his downtime."No matter, I can deal with that!"

~~~ Focus: Ski-lift Hatedom ~~~
Using his powers of the internet, Arsenical scours every website, until he eventually finds the perfect man for the job: JEFF.

JEFF, ever since he was a child, has hate nothing more than SKI-LIFTS. His hatred is what keeps his blood-pumping, just imagining all those ski-lifts getting shut down.

He also happened to be the #1 HEAVYWEIGHT GRAND SLAM MIXED-MARTIAL ARTS CHAMPION OF THE HEXAGONAFIELD, specializing in the powerful weapon of WIRECUTTERS. He gained his strength by cutting the wires of SKI-LIFTS.

Incredibly convenient! Don't question this coincidence.

He goes up the mountain, but does not contribute to the efforts of the expedition; No, he goes over to the side the godmodder's forces are climbing, and starting CUTTING THAT SKI-LIFT DOWN.

He'll cut that ski-lift down, even if it's the last thing he ever does.

JEFF VERY ANGRILY destroys the godmodder's ski lift! All the godmodder's entities go tumbling out into the bog! They're falling down, screaming...

Somno keeps on hexagonashield working, and the light keeps making attack sheilds, as does the generator
[1x] Suddenly, Mario walks along the PG side of the mountain, looking for starts, and eats a colourful wrapper. wait... could it be? A whirlo candy! his lower torso transforms into a whirlwind! throwing a die, which lands on 10, he spins right past all 9 of the green ? spaces of the bog and spacial distortion. landing on green ? representing an abominable snowman, He gets thrown through the air. still swirling with his lower half a tornado, he flys right through the sky resort gold path, which is a glitch but since the ski resort is being chopped down by JEFF it sways into the way and works anyway, before grabbing 12 floating gold coins and getting a star for his troubles. as he did so, he flew past the Explorer and healer and chad and SoF, catching them all in his tornado and sending them all flying back to the last checkpoint- the ski resort path! and you can't move 0 spaces, so they'll have to walk this time! oh no!
[1x] JOE realizes he hasn't poo'd since he arrived, and he really has to go! taking a page out of Future Alternate Bass and Future Alternate Mega Man's book, he uses a black hole as a toilet, so he won't have to flush! wait, what black hole? there aren't any around here- Oh. he used a wormhole. the Templars within Rift 1 (the one at 20%) are so offended by this, they kick the frame further open, carelessly tearing reality at the seems. idiots.
[1x] JOE doesn't have enough actions left for sidequesting, so instead, he teleports to the Derp infestor and informs it that the best person to follow if it wants to Derp is Srovy. Srovy's just... He's great, ok? he's the best. the best ever. the Zerg army should help Srovy out, be a Communist, maybe even do some Communism.
If they don't know how to help srovy, I tell them that all they gotta do is, like.
act Comunisticlly, and things'll work out.

Mario picks up the PG Expedition team, and drops them off back at the start, preventing a painful bog fall! Phew!

+6% opening to the rift that was about to close some!

The Derpfestor ponders your suggestion...

FOCUS - ENGRAVINGS

ES sighed. He didn't expect the upgrade to come fast, but honestly he expected something along the lines of two thirds that ridiculous sky high number. On the other hand it was doubling damage and providing the option to easily split damage to boot, so looking at it logically he could understand it. It was a major endeavor, after all. Still, that didn't mean he had to sit there and let it take all day, far from it.

With a quick swapping of space, moving him from his home base to the active area of the Shipyard, he found himself face to face with the titanic weaponry of the Apex, his masterwork Entity. Raising a hand, he gathered magical energies to his fingertips, before firing a concentrated beam out to the barrel of one of the cannons. The beam swiftly and precisely etched out a rune, and then another, putting an entire set into one of the guns before he moved onto the next. The energies ensured that the carved runes would be magically active, thus allowing them to work properly and achieve their purpose. By aiding the construction facility, he could decrease the time until the upgrade was done.

While he was hard at work on the first upgrade line of the shipyard, the second line activated and got to work itself. Additional power would be required, seeing how many of the upgrades required more energy, and even though the reactor had plenty of spare output it might not last forever. Plus, additional strength to the newly installed deflectors would be very helpful for keeping the ship flying.

Second Line - Sub-Space Reactor: The reactor chamber becomes partially nested into sub-space, allowing for internal volumes and contained masses greater than external measurements would suggest and the maintenance of intensely energetic reactions that a ship of that size would not normally be able to support. General power increase, really good and such, but in the immediate term the mechanically relevant thing is the provision of more power to the Deflectors, increasing the ship's Resistance further, probably to the region of 5k or so. Second and last upgrade to Resistance for a fair while.


Meanwhile, Amelia was composing a message to the Peacekeepers from the comparative safety of the Fortress, to be sent by (uninterruptible quantum) email.

Dear Peacekeepers,

The Charmzard will be entering the field very soon, a mind controlling Sealed Entity. While I am aware you have anti-mind control technology, I fear it may only be bringing you up to the standards of a significantly 'charged' summoned Entity, which would leave you still vulnerable to its depredations. While I may be very wrong in this matter, it may still behoove you to ensure your anti-mind control technology is fully up to date.

Yours Sincerely,
Amelia (Cohort of 'ES' and the Overseer AI)

Upgrade sped up by a count of 4! A new upgrade installation has begun!

You send your message... and get a response!

Dear Eternalstruggle

We thank you for your warning of the future. We have noticed the events on the future as well, and will begin to take appropriate precautions. We believe while it may be too late to truly insure against anything and everything the Charmzard can do, we can conduct research on future sealed bosses and help ensure we are protected from whatever tricks they may try to use.

Forever free,
Head of the Peacekeeper Forces and Official Negotiator,
Quinn


Action 1: As the PG forces get off the ski lift (one way or another) they find out that the ski lift didn't actually make any progress. While they thought they climbed 30% of the mountain, they really climbed 0% off the mountain, as the ski lift just kept going in circles. Any retcons to change that fact are blocked by the barrier preventing direct interference with the expedition by anyone other than the entities climbing the mountain.

They decide to continue onwards, and then find a Ugandan Knuckles Village. The conversation goes like this:

Ugandan Knuckles Leader: Do you know the way.
Expedition: Uh...
Ugandan Knuckles Leader: You do not know the way.
Ugandan Knuckles Leader: I will show you the way.

With that, the Ugandan Knuckles Leader shows the expedition the way. This trip leads them through an elaborate cave system, including one room with a barely-stable rope bridge over lava, and another where the ground is covered in poisoned spikes that impale them, poison them, and cripple them if they don't use the exact right path through. The Ugandan Knuckles Leader knows how to get through safely, but he doesn't stop to help the rest of them pass through safely, and they have to rush through and most likely step on spikes to avoid losing pace with the Ugandan Knuckles Leader.

Outside of the hazardous caverns, the expedition still goes through a number of other areas, and they would be hopelessly lost with the Ugandan Knuckles Tribe's help. But thankfully, they reach their destination. They find a bright light at the end of the tunnel, and go through it, only to find that the ending is significantly different from what they were expecting.

Though they were expecting to get to a higher section of the mountain, instead they've reached a giant underground cavern lit by some sort of artificial sun. Ugandan Knuckles are everywhere, and tide pods are covering the ground. It's at this point that they want to turn back, but the Ugandan Knuckles Leader has already vanished, and without him, they don't even know the way back to the surface, much less the way up the mountain.

Action 2: I have an interesting realization regarding the whole Xerath/Alice dynamic. Xerath is working for the Godmodder so that he doesn't kill Alice, but Alice is going on a dangerous mission for the Godmodder so that she can free Xerath from the Godmodder's service. That seems like a conflict of interest, and something that might give Xerath a reason to not work for the Godmodder anymore.

I contact Xerath. If he blocks me, I use an epic spell I developed called "screw you, I'm contacting you anyways" to do just that, forcing him into a conversation with me. Simultaneously, I use a polymorph any object to turn the Godmodder's boost stones into boost rats, which by their nature are supercharged and incredibly good at biting their way out of pockets and then running away at FTL speeds if they escape the Godmodder's pockets, distracting him and preventing his interference. The conversation, due to being telepathic, takes place over the course of just a millisecond, and it goes something like this:

Crusher48: You know Xerath, you probably should have accepted my offer. Instead of just the Godmodder's offer to not kill her himself, I would have contacted my real-world allies to make sure that she had protection against all threats, both directly from the Godmodder, indirectly via minions, and even from random incidental threats like random psycho murderers.

Xerath: The Godmodder would never break his agreement. If she dies...

Crusher48: Thing is, she just manipulated her into accepting a suicide mission for your sake, because his desire for a legendary weapon outweighs your usefulness to him. Alice isn't dead yet, but unless we can contact her and warn her to stop right now, she has a 90% chance of dying within the next day. And to make things worse, the Godmodder is blocking every outgoing communication.

Xerath: Why should I trust you over the Godmodder?

Crusher48: I believe you may be the exception to his communications blackout. If anyone other than the Godmodder can get the message to Alice to get her to turn back, it's you. If you care for Alice, at least do this for her.

Hopefully, this should convince Xerath to attempt to send a message to Alice, at which time the Godmodder will have two choices.

If he lets Xerath send the message, he keeps him loyal, but he might convince Alice to not collect the Godmodder's legendary weapon for him, and he wants that Legendary Weapon. Especially because I help Xerath convince her by adding information about the exact impact of her completing the mission, how she will almost certainly die on the mission (such as the fact that she would have to enter the Soul Orb to deliver the weapon without the Godmodder seeing a risk of it getting stolen, which by definition means she has to die), and all of the information she needs to infiltrate a nearby SCP Foundation base and manipulate their resources and anomalous assets to make herself impossible for even a Godmodder to track her, without any adverse effects on her other than maybe a few days in a Foundation containment cell (which is actually a lot nicer than a regular prison cell if we're being completely honest, the Foundation cannot afford to mistreat humanoid SCPs when mistreatment of an SCP is the number one way to cause a K-class scenario).

However, if he doesn't let Xerath send the message, he might get the Legendary Weapon from Alice (which, as we all know, would require Alice entering the Soul Orb, at which point she is considered dead to the real world), but Xerath isn't exactly willing to go along with that. In that case, I attempt to aid Xerath in getting the message to Alice, but given the Godmodder's defenses, I doubt that would succeed. It would, however, give Xerath a reason to doubt serving the Godmodder.

Action 3: I tell the Derpfestor about a new hidden item up on the mountain, a Legendary Weapon that would make him absolutely impossible to beat. Despite not being a faction that can launch expeditions, Derpfestor launches one anyways, climbing up the PG side of the mountain (since the zerg hive didn't move when it changed allegiances due to already having structures down before it changed sides, it is still closer to the PG side of the mountain than the AG side of the mountain). At the very least, they'll overrun the PG expedition, and if we're lucky they'll take over the mountain and snowball to where the Godmodder can't beat them. Sure, they're not allied to us and would probably attack us as well, but in all honestly, we have less to lose than the Godmodder does.

As a precaution against a mind control attempt on Derpfestor, I enhance his rogue nature (as if it wasn't already enough). Even if he is forced onto another faction (doesn't matter how), he'll actively rebel against them, sabotage his own faction, and then return to Void soon after, meaning that converting him/it is a stupid idea at best.

The PG Expedition team foolishly follows the Ugandan knuckles tribe into their cave! It seemed easy, what with the Ski Lift out of commission! However, they now find themselves in a terrible position!

Current PG Expedition progress: -20%

Uh... I'll just assume when you put dialogue in for Xerath, you're thinking up possible counters to what he says rather than directly manipulating his speech. At any rate, using the power of "screw you, I'm contacting you anyways" you manage to get the message to Xerath! Message after message, sent to this guy...

You get the feeling that you've done enough. If all you've done won't convince Xerath, nothing will.

The Derpfestor begins to swarm up the PG side of the mountain!

The Boost rats try to nibble out of the godmodder's minecraft-bedrock reinforced pocket. They fail miserably. Luckily, Boost Rats have the same effect as Boost Stones when crushed.

Wait, Void Assassins?

I... I don't know how to feel about that. I fret over my hatred of Void entities but mull over it, coming to the conclusion that as long they can't be used against me, I could live without hating them.

I look over at the third new secret [N] path and gush over the new focus to contribute, but I turn back, needing to do something before I can aid in the [N] Expedition.

(Focus!)
Heading back to the Rice Field's living quarters, I watch as the Siths' and Fennie pack up.

I reminisce on the 51 update when CoreBrute Entity, Kipper, brought them to me, then sour a bit, reminded of the death of my first entities from the Void Spiders of the time. The Siths so old, I try to puzzle why Pike had those thought when she tried to defend the Explosive Elemental, and why the Siths didn't have thoughts like that, they were older than her after all, but I digress.

I greet them all, but not much was said, its not that they were ungrateful, no, they knew that they would leave sometime. The grooming and help was all appreciated, but, they were only a 1 charge summon. There was only so much they can do to try and catch up with a their beginning stats being 5000HP and 3000A and with the Player power increasing with such speed.

It didn't stop the tears though.


Silent tears were shed, with all of them reminiscing of a memory. I hand Fennie a letter, asking him to give this to Disco Ball-Chan if they ever see her in their new employment. He nodded, taking the letter filled with Love and Care, the BOND attach to it as an anchor and compass to find itself to Disco-Chan's hand one day.

And so we waited.


(A letter filled with Care and Love sent to one day reach Disco Ball-Chan and the farewell of these old entities)

(Orders)
The Siths and Fennie broods and contemplate while waiting for pick up. With Fennie and the Dummy on guard duty of course.
Lightward Mage tending the shrine and fields.

With tears shed on all sides, your Sith are all prepared to leave. You give them a letter just in case they somehow meet Disco-Chan, but... you're unable to attach a BOND to it. What's more, you feel something else... as though your BOND has grown to encompass the Sith as well.

You'll see them again one day. You can feel it.

FOCUS!
A ski-lift huh? Welp, even if I nothing done so far stops the ski-lift, this should slow progress no matter what happens to it.
Using a massive fan, and liquid hydrogen I multiply them both to create a storm of frigid hell on the PG side of the mountain. If the lift remains, it will surely be blown away by the gale-force winds. If not, the PG climbers will have to bunker down and seek shelter.

A massive fan and liquid hydrogen has begun unleashing a brutal hailstorm on the mountainside! Luckily, it's only on one side. Of course, the main group of the PG Expedition isn't even close to the mountain right now.

Well. There are several things that are useful to know now...

First thing: Having the explosion elemental inside him, makes for a painful and harmful experience. Growth approves!!! (don't forget to subtract extra HP from Growth)

Second thing: 8/8 Well there is the reason Mania is fighting for so viciously. It is permanent pregnancy. And oh joy they are twins and this will repeat every round. Mania gives birth to small helpless babies. One got the positive HP from mother, one negative HP from father Growth. They both only have 1 HP / - 1 HP, but also have a regeneration of 1 HP / - 1 HP. One day they may will grow old enough to survive on their own, but for now daddy is protecting them.

The first pair is named Fred and George, Fred is the negative one. Since Growth and Mania now have to decide for a surname, they take on the name of Bloom, like a flower.

The birth is distracting and Mania Bloom feels pained, but happy. Growth Bloom feels strange, but helps her. The awkward silence afterwards pierces through the druidic healer. A continued pierce, that opens a slowly growing hole in the stomach area. (Overflow action)

Growth doesn't have the Explosion Elemental inside of him - more like, he's just formed a wall in front of it.

Permanent Pregnancy begun! The godmodder looks at Growth and Mania... is this disgusting anyone else? Or is just him?

12,000 damage to the Druidic Healer! You're another action in debt!

1/3: I play Go Fish with the godmodder, before asking him if he has any jokers. When he responds in the affirmative, I reveal I already had all the jokers, and he must therefore be cheating! Unsurprising development!
2/3: I then play Poker with the Godmodder, before sharpening the edge of a card, and tossing it at him. Specifically, the Jack of Spades. Quite a slick move if I say so myself. Some sort of Spades Slick.
3/3: I play YuGiOh with the godmodder as a final attack, and promptly use a Rock based deck formed around countering spells and attacks to stall the Godmodder, setting a trap card facedown. That'll come in handy.

The godmodder easily beats you in Go Fish, even though he should be disqualified for cheating. He's just that good. The godmodder blocks your cards with his own iron cards. The godmodder rolls and gets the first turn in YuGiOh, easily laying down hundreds of different cards from his deck and beating you.

Unfortunately, it seems you haven't found his weakness yet.

OOC: I forgot to give you 2 boost stones when you hit the godmodder with his instrument weakness, so take them now! 2 Boost stones!

I paradoxify a Thunderstorm with more Lightning and synergise with the fan and Liquid Hydrogen into a Lightning Gale-Force Hailstorm over the PG side of the Mountain!!

Elise the Trailblazer 3/5

Paradoxify/?????????? Perk:Attunement:Aspects1/12

The Hailstorm has transformed into a Lightning GaleForce Hailstorm! The PG side is being swept by horrible breezes! However... the PG Expedition team is totally elsewhere...

FOCUS: SYLVEON

At the vertex clockwise from the Leafeon, a shimmering Sylveon appears.

Eeveelutionary Eevee 15/27

"Second Scarlet Prince, attack the Zerg."

The Second Scarlet Prince will do as you say! Man, we have a lot of Pokemon on our hands lately, don't we...

you forgot to decrease it to 2. the turn before it said done in 3!, no sense for it to say done in 3! again.

Current production built: 25
Unknown enemy effects: Unknown Potential field wipe.
Action: Continuing production, 25+3=28

Notes:
Super Absol: gains Attack as it lose HP, potential eye for an eye scenario
Perish Song: Probably upon on its dying breath it will dam everything including itself since it's about to die faint.

I feel like saying something about Mass Destruction on a large scale and fragile plus thin ridges... I guess we shall see how super Super Alloy X is.

Whoops! Will fix!

Feeling the winds around me pick up to ridiculous speeds I form an air bubble around me. No matter the speed of the wind it's useless when it's just redirected around me in a partial sphere. (x1)

Feeling massively confident in my ability to smash anything with Yorehammer I do just that...technically. Reaching out to the mind controlled Square of Frost I smash the mind control microbes in it into nothing via defense bypassing reality warping, quenching my confidence induced wish to smash something and regaining the entity that bodyguards all of my entities back from the Godmodder. (x1)

Then, with a sigh, I begin the boring task of charging. 1/??? (x1)

With Endeavor majorly reducing Dragonforce's health I order Dragonforce to hide behind (or hide inside if that still lets it use its ability) the Mysterious Tower. It'll take awhile for the Light Crystal to fully heal Dragonforce up and I prefer for said entity to remain safe while it recuperates. Next I order all my entities to keep attacking the Zerg forces, one Temporal Guardian attack with the Eagle killing the Roach Warren and, with Dragonforce boosting the Temporal Guardian's second attack, everything else aims at the Hatcheries.

Square of Frost converted back to N! ...But it's still in the Ugandan Knuckles cavern.

Dragonforce is going to take cover within the Mysterious Tower!

I start on a great expedition to the west to see what the boundaries of our field are and see if i can expand them

also the Engineers will help Lament once they are done with the generator

also the space marines will be spawned and will help with my expedition

Wait! You might want to hold off on the expedition until Project Spark has begun... it's just... this would be PERFECT for it...

(adds 3 charges to your charge)

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3: "Oh? [N]eutral mountain side is Beta-Only? Well, that's an easy fix." With that, I pull out another laptop, and reload all of my data from my hard-drive into it, before putting another copy of all of my data into the hard drive, again. I then connect a use cord to the mountain, before opening the net icon "Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION" and start looking for the file's for the [N] faction side of the mountain. I eventually find it and reinsert it into the game, turns out, it has no traps, meaning that this was used for the game devs to test things, since there are options to add traps and events and other things here, but I don't add those in. Hitting the refresh tab to restart the game with the [N] Mountain in, getting rid of the glitch walls.
The Rover continues climbing up the mountain.

You successfully patch (most of the) bugs out of the [N] side of the mountain! The Rover's quest continues...

FOCUS

[28/40]

I am considering using these charges as the final attack against the Charmzard. Since my free time and writing talent have lately waned, I may donate these charges to someone else when the time comes.

That reminds me. We probably should put together some sort of repository for flavor text in preparation for such events.
1) Seeing the rockfall incoming, Shibosho ordered Mazinger Zero to clear the way after increasing Mazinger Zero's attack range with a spirit command.

"Tch, even if nature is against us, I burn away everything that stands in our way. BREASTO! FIYAAAH!" With that, Mazinger Zero fires a wide energy blast of super intense heat from its chest plates at the incoming rockfall.


With Mazinger Zero's Breast Fire that was capable of melting the entirety of Japan's Kanto region, vaporising Tokyo Bay, and exposing the Earth Mantle in one go, it should give us some breathing space against the rock fall.

2) Seeing how rather dangerously fragile the ridge that Mazinger Zero was on, Shibosho used his powers to reinforce it by widening it and transforming the ridge into SUPER ALLOY Z. This should hopefully prevent the ridge from collapsing while Mazinger Zero and the others were on it. Kinda pointless for Zero though since he can fly.

3) Shibosho decide to have Mazinger Zero attack the enemy as well after increasing Mazinger's accuracy and power with his special spirit commands, "SOLAR VALOR" and "PERFECT BULLSEYE"

"Go Zero, PHOTONIC ENERGY BEAM GO!" Much like earlier, Zero fires a beam of Photonic energy from its eyes that splits into a veritable rain of smaller beams, each capable of mass destruction on a large scale.


Captain.cat buffs your actions! You blow up a lot of the endless rocks, delaying the rockfall by two turns! You also strengthen the ridge significantly, making it much less vulnerable! You also attack "the entity", assumed to be the Druidic Healer! 12,000 damage!

ACTION ONE
Oh, you think you can cheat? It's a practical, you idiots, and the examiner inspects your setup during the exam using their patented replay system - it's an unwritten rule! Thus, even if they write in the answers from the answer key, the lack of actual experiments being carried out will lead to their instant disqualification and failure! That, and the security memetic also wipes all memory of the answers from your brain. In addition, it's constructed slightly aggressively so that not only does it wipe all memory of the answers, it wipes all memory of any scientific knowledge you may have acquired!

Didn't tell ya that, huh?

Oh, and the school detects an unauthorized copy of the answer key and remotely replaces it with 20 cubic meters of the contents of their chlorine trifluoride tank, which promptly sets the PG explorers on fire.

The PG Explorers left their answer keys behind when Mario took them! The mountain lights up with several different explosions from scattered papers, and the school's security has been strengthened. Surely, nobody can pass the test now...

Focus X3

I summon an Absol (I give them 5% dodge rate as a part of this action) of the opposite gender of the Super Absol and make them very cute looking. I teleport them to the Super Absol to redeem Super Absol and persuade them to realize that AG is obviously the good guys. Surprise! This is the first action that happens in chronological order of posts.

Female Absol appears! They teleport, to try to convince Absol to turn against his master! However, the Absol's will is too strong... But female absol isn't giving up!

Terry: "There is no way we can finish Project SHIELD in time."

ACTION 1, 2, and 3: Terry throws the Derp Infestor at the Super Absol.

You decide to throw a roach at the Super Absol instead! You kill the Roach and deal 30,000 damage to Super Absol!

15/??
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one of my actions I charge using the charge booster, Imaginative I know! :naughty:
Using my other two actions combined with the rage of losing the Loibster I summon Spalthos, Check back later for his stats

CHARGE BOOSTER ROLL: 14/17 - It works fine.

You summon... SPALTHOS!

Looking over the Field I decide that I'll lend my powers to Mazinger Zero. 'I Wish for Mazinger Zero attack on the falling rocks to increase in power so it will succeed!' Suddenly just before Mazinger Zero fires, A red Aura forms around him and then when he fires his energy blast it has a Red glow of energy around it. upon it Colliding with the falling rocks, The Falling rocks turn into nothing but trace bits of ash. (1 Action)

Looking over at Shibosho I see that His also reinforcing the Ridge. 'I wish for Shibosho efforts to reinforce the Ridge to be quicken so it will work!.' Suddenly As Shibosho is working on the Ridge Items suddenly start floating into place. Nails are hammered into the right spot and the SUPER ALLOY Z forms into the needed shapes. (1 Action)

Finally I see that Paradoxdragonpaci is working on another mountain climber (Elise the Trailblazer), Nodding to myself I prepare to give the last of my energy into speeding it up. 'I wish for Paradoxdragonpaci's summon to be arrive sooner.' Suddenly a Red tendril of energy flows into the Summon speeding it up, It will here with just a little more energy.

Paradoxdragonpaci has received a boost! Hopefully, a new mountain climber will arrive soon...

I keep on charging. My plan is slowly coming to fruition

----------

V:

The Sith all nervously wait to be picked up. As they shuffle in place, a gigantic, black hole appears in front of them. They know instinctively that, however unwelcome it may appear, this is it. Several of them, including Fennie, look back one last time... and then they leap in. To where they go, you do not know.

Before the hole closes, out pop two Void Assassins and one Void Guard! Congratulations to Winkins, the first Player to own [V] entities! They outline the terms of their employment: They will follow Winkins orders to completion, but once all orders are completed, they will attack whatever they please. So they PROBABLY won't turn on you... if they have orders to follow! Splitting ownership with another Player to help give orders is acceptable.

(V entities can only be gotten through story events, so don't try to summon them!)

With all the PG entities gone from the mountain, there's nothing to stop the Zerg forces from claiming that part of the mountain as their own! The godmodder decides... you know what? He'll allow it.

On the VOID MOUNTAIN EXPEDITION, things are going quite well! The Zerg army swarms up through to the foot of the mountain, and since they're bugs, the Difficult Bog BOOSTS them instead of slowing them! Once they reach Crusher's cliff, about 20% of the way up, they send one zergling with some dynamite speed-climbing to the top. Once he makes it, he'll blow up the cliff so it'll be out of the way!

The Derpfestor consults Srovy for advice - perhaps he could show him the way of communism?

AG:

Ray makes preparations for the arrival of the Charmzard.

Aboard the Space Station, the Power Generator and Quantum Computer Upgrade is completed!

The Scarlet Prince cuts at the Zerg hatcheries and drones, killing 10 drones and popping 1 hatchery! The Explosion Elemental blows up Bobby the Explorer through e-mail (since Bobby is far away right now) dealing 20,000 damage!

Mania Bloom has twins!

The ANTI-GODMODDER MOUNTAIN EXPEDITION uses the lack of rocks, freshly cleared thanks to Shiboso and captain.cat, to push forward! The determined mountain truckers rev up their engines, and Mazinger Zero is right behind them! They make it to 25%! The AGs are actually in the lead right now, but it'll still be a while if they don't get some help speeding up...

From a place high up on the mountain, probably around 70% or so, a man leans out of a fort window, and aims his sniper rifle downwards. Fools, disturbing the sanctity of the weapon they are sworn to protect... they will not live to see tomorrow.

PG:

The PRO-GODMODDER MOUNTAIN EXPEDITION is in a bad place. Specifically, a Ugandan knuckles cave of terror! CHAD decides to fly up and scout out, in an attempt to get the layout of the cave. However, the PG forces are currently in a hiding place, and as soon as Chad flies out, the Ugandan Knuckles are alerted. A spear swiftly slays CHAD. It is dead.

The Druidic Healer quickly patches up Bobby, making him no longer crippled! He decides to use his epic adventuring skills to get out of this situation! He quickly find a secret exit at the back, and opens it... to reveal it leads to a giant drop into a river, much, much deeper underground! Everyone falls down, down, down, and now they are getting swept away, even deeper into this ridiculous cave! At some point, Square of Frost, mind control freshly removed, gets separated from the others. Not even the godmodder is quite sure he knows where they are now.

The godmodder is appalled at this! At this rate, the AGs will get the weapon and get the "free 5 turn no steal attempt" bonus! But... he's QUITE sure that even if things look bad, he's still in the running. Quite... sure...

First thing's first. Growth. Growth has been allowed to grow too long. He protected Mania for many turns, and served his purpose. but now, the godmodder uses GIGA HEAL BLAST on Growth! The attack shield doesn't help him, because it's healing, not an attack! Negative HP entities not benefiting from attack shields is now an official rule. Growth is instantly healed to full health - 0 HP - and dies.

Second action: The godmodder puts something where it doesn't belong. If not noticed and appropriately dealt with: Bad things!

Finally, Absol, who has decided given recent events to opt out of mountain climbing, ignores the pleas of the Cute Absol and sing to the Second Scarlet Prince a PERISH SONG! If not cured within 3 turns, the Scarlet Prince instantly dies! Think! How to cure Perish song...

N:

On the NEUTRAL MOUNTAIN EXPEDITION, the Rover quickly speeds upwards. What's this? The expedition counter reads 60%, but the Rover is actually lower up the mountain than the AG troops are!

Somno and the EILS do their work. The EILS unfortunately misses their RNG roll. CaptainNZZZ's forces also progress, but don't act because they don't have orders.

---------

CaptainNZZZ - The godmodder offers you a bargain - give him Yorehammer, and he'll summon an average-strength entity to help you. I mean, you're [N], right? It's a fair trade.


PROJECT SPARK HAS OFFICIALLY BEGUN!


First Charge Quest: Pushing the Bounds

As far as you know, the HEXAGONAFIELD is infinite. But have you TRULY tested it? Try exploring vast distances in various directions on the HEXAGONAFIELD - north, south, east, west, up, down... successful exploration rewards charge points! Pushing the bounds of the HEXAGONAFIELD in other ways could award charge points as well...

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Vote for a Project Charge! (Project Shield: I, Project Spark: IIIIIIIIII)
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 0/100 Current Task: Explore the boundaries of the HEXAGONAFIELD (N/S/E/W, upwards, downwards)

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Or, he'll presumably get back to that, at some point!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[V - Winkins]Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
[N]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[AG]Ray

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 3!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI: 8% complete(cost: 15, Lament dedicated worker), Power Generator
Space engineers+1: 100/100 HP x 450(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 32,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(Perish song - dies in 2!)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Mania Bloom: 44,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)
Twins: 1 HP, -1 HP

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 1!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 64,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 8!)(installing Sub Space Reactor, boost resistance, done in 6!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 4!)
Rift: 26% open(-10% open in 1!)
Rift: 27% open(-10% open in 0!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (4 attack shield currently)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 3,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 8 HP, 500 x 8A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 2 HP, 1,000 x 2A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 4,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 2,500 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 96 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics III: 1,750/1,750 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 6!)(upgrading Peacekeeper HQ turrets, done in 6!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 18!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 12!)(producing the Slice Warrior, done in 8!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 25% complete
Current obstacles: Rockfall(smashes one climbing entity each turn), Thin ridge above bottomless chasm(covers mountain portions 10% - 60% - somewhat reinforced!), Mountguard Fortress(aiming Sniper at Mazinger Zero, guarding 70% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)

[V]Expedition: 20% complete
Current obstacles: Spatial Distortion Cliff, Death Science School(guarding 50% mark), Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain)
Expedition Team:
[AG - DragonofHope?!?]Zerg Army(TA: 16,000):
Hatcheries: 5,000 x 4 HP(+1 drones/turn)(+3 zerglings/turn)
Drones: 100 x 13 HP(can be sacrificed to make new buildings)(making 5 new hatcheries, done in 1!)(making 1 baneling nest, done in 2!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 2!)
Zerglings: 1,000 x 9 HP, 1,000 x 9A (one climbing Spatial Distortion Cliff)
Roaches III: 2,500 x 6 HP, 2,000 x 6A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)

[PG]Expedition: -40% complete
Current obstacles: Lost in a cave, getting swept deeper by a river
Expedition Team:
[PG]Druidic Healer: 333,000/400,000 HP, +60,000A(healing sealed!)
[PG]Bobby the Epic Explorer: 246,000/300,000 HP, explores stuff really quickly!(crippled!)
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)(MIA)

[N]Expedition: 10% complete
Current obstacles: None
Expedition Team:
Small rover

[PG]Super Absol: 70,000/100,000 HP, 8,000 x 2A, Moves: Perish Song, Endure, Reversal (cute girl absol attempting to convince him!)

[PG]Godmodder: 176/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(5 Boost Rats)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(14/20)(has Big Bomb, going off in 1!)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(Yorehammer - Bypasses defenses)(1/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(5/???)
The_Two_Eternities(15/27)
That-Random-Guy(Echolocation)(28/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(28/28)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(4/5)(1/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube: 17/?)
Crusher48(6/??)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(has 2 Boost Stones)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 19)
 
Last edited:
Update LXXVII
I toss both my boost stones into my 20 charge. Eh, perfect.
1/3: I continue trying! I toss a Black Jack at the Godmodder after challenging him at Blackjack
2/3: I then challenge the Godmodder to a game of War, but instead of cards it's an actual war. Also it's the godmodding war. This one. Which he seems to be losing.
3/3: I finish it off with simply playing the Godmodder in Cribbage. A fun game, brings back memories of my father.

The godmodder blasts jack your black back.... wait! Well, whatever, it didn't hurt him.

LOSING? The godmodder is still above 50% HP! That's winning in his book!

The godmodder doesn't even know what cribbage is. It probably involves cribs, right? He puts you in a baby crib, and nurses you to sleep. Then, he sets your sleeping self in a poisonous gas swamp.

Action 1: I cast Awaken on the Boost Rats, giving them human-like intelligence and capabilities. I then give each of them four tiny dirt blocks, a stack of tiny dark oak saplings, several stacks of bonemeal, and an instruction packet.

Step 1: Place the four dirt blocks in a square on top of the bedrock.
Step 2: Place saplings on the dirt.
Step 3: Use bonemeal to insta-grow the dark oak saplings.
Step 4: Mine out the bottom four log blocks to allow new saplings to be placed.
Step 5: Repeat steps 2-4 until a root cluster from the dark oak tree overwrites bedrock.

Since they don't like being stuck in pockets, they follow the instructions to attempt to escape, resulting in several trees sprouting from the Godmodder's clothing and holes wide enough for the rats to fit through to escape.

Action 2: I attempt to figure out how summoning works here, by summoning a "friend", Raiks. As an entity, he takes a commanding role, and he attacks by increasing the strength of an allied AG for the round rather than attacking directly.

Action 3: I take my 6 Charge lying around, feed it one more charge, then add 7 charge points to Project Spark.

The godmodder's pockets are so cramped, the trees have no room to grow! The Boost Rats are crammed in there TIGHT, and no amount of bonemeal can grow the trees!

Raiks summoned! Now, such an entity already exists, the Dragonforce made by Piono and owned by CaptainNZZZ... Of course, what you didn't know about Raiks is that his form is unstable, so he'll die after a few turns of life.

Project Spark fed!

Yaknow it's odd... I'm actually agreeing with the godmodder for once.....
1. I make a paper plane, and throw it up the mountain to the sniper using the strength of ten thousand heavy weight champions. If shot down, it explodes into fireworks spelling out the bellow message. If he doesn't shoot it down.... well he can read it.
I think I'm on your side my friend. I don't want another weapon on the field. It seems as if you don't either.... I'd ask that you shoot on all sides of the mountain if possible. I shall endeavor to assist you in keeping everyone back.
2. I saunter up to the godmodder. That disgusted you as much as me. I pour out two glasses of bourbon. I fully expect you to either cause me great pain or cause me to regret this in some way, but honestly? I hand him one glass. You probably need this to help forget that memory as much as I do... I throw back the liquor... Why am I talking to you again?
3. Explore huh? I pull out a portal gun, and ... Under some advisement, my method shall differ! I throw the portal gun away, and jump into a nearby cannon filled to the brim with TNT. I light the TNT, and am launched off to the north!

The sniper reads your note. What? The OTHER side of the mountain? The guardians of the mountain look over, and... yep! Looks like there's Zerg to worry about! They'll start sniping over there, too!

The godmodder, unfortunately, thinks its really better to remain sober right now. Maybe when he was back above 200 HP, but the fight is really just too intense these days.

You launch off North! Now, the HEXAGONAFIELD has an odd way of taking you where you desire to go... and launching off, you find yourself speeding north, faster and faster and FASTER...

Eventually, you are 1,342,981,090,410 meters north. But... the HEXAGONAFIELD... something's wrong...

You see images of the other Players... glitched, stuck in place... the terrain is messed up, and several entities you don't recognize are around, but they're so bugged-looking you can hardly make them out...

A message appears, and engraves itself into your mind...

1 0 0


And suddenly, you're back where the battle is, like nothing happened.

North direction explored! +5 charges to Project Spark!

I stare at the three assassins and feel rather odd seeing them I was pretty sure I was only to receive 2 assassins... I simply decided to name the quicker assassins as Nimbles and the slightly more bulkier one as Borec, I'll get their name eventually. The Guard was a quiet but I manage to get his name, Sledge. We made small quiet talk and some details of what I want in this contract before getting to the orders.

(Action!)(3 Charges)
(1 Charge)
I turn around and finally get to aiding a bit in the [N] expedition by sending Companion Rover to partner up with small rover. Who helpfully points out the odd glitch that small rover has in its expedition logs.
(1 Charge)
After finishing the small talk with the three assassins and the guard. I IMMEDIATELY order Sledge and the Nimbles to Pin down Borec. Once subdued, I have Sledge and one of the Nimbles to restrain the foreign assassin until I have given orders not to.
(1 Charge)
Not liking Eevee's attempt to blow up my newly contracted entities, I take a oversized tennis racquet to account for the bombs size and appear in its mid flight. I swat away the bomb to precisely enter the cave that the PG entities were.

(Orders!)
The Void Guard and one of The Nimbles Restrain the Foreign Assassin.
The other Nimble attacks the Zerglings without the bomb attach to them and the Roachs.
Dummy is Dummy, and very busy doing nothing.

Companion Rover joins up with Small Rover! However, looking in, they both have the same glitch... if it is a glitch...

The Void Assassins are confused by your orders. There's the Guard, the bulkier assassin, and the nimbler assassin, who has two attacks... are his two attacks making you think there are three of them? They decide not to do anything this turn.

You swat the bomb over into the Ugandan Knuckles Cave!

"Project Spark? Sounds like it's gonna be easier said than done... But hey, wandering off into the middle of nowhere is my specialty." Arsenical considers.

Before he leaves, he makes sure to say something.

"I hate to agree with you, man, but I feel you."

ACTIONS 1, 2, 3: And I Would Walk Five Hundred Miles

With that, he just starts walking off into the distance, WEST specifically.

...

...

... "Man, this is taking way too much time."

Walking would never get him to the boundary quick enough! He needed a suitable vehicle, designed for going quickly over any solid obstacles, maybe something like a PLA-

"That's it! I need a boat!" Wait what

Ehrm, with just a snap of his fingers and the reusing of some old principals, a boat roars its way into existence, a shining example of a boat... If someone looked at it while heavily drunk.

The boat's hull was solid water, not ice, simply solid water. Fabric posts held up steel sails, engraved with nonsensical shapes. The boat's riggers were armless, navigators blind, and the powder monkeys manned cannons made of glass.

It was the definition of nonfunctional, and yet worked perfectly: THE PARADOX SKIPPER.

Quickly, Arsenical swam aboard, the boat floating perfectly in the stone ground of the HEXAGONAFIELD, and manned the wheel. "ONWARDS!" He shouted, and the boat began to flow across the stone, moving quicker than any ship of its caliber should move.

"Aim for the second star on the right, and head straight on till' morning, my friends!"

Using the PARADOX SKIPPER, you quickly head over to a point westward! Specifically, 1,209,543,112,091 meters westwards!

Very, very far west, the Paradox Skipper suddenly slams into something! It's... it's a wall. An invisible wall, at that. Basic probing reveals no weaknesses. You try to teleport past, and end up right back where you were before. Looking past the wall, it looks like normal uniform stone out there... But, you can't reach any further. Time to head home.

West explored! +5 to Project Spark!

I throw my Big Bomb at the (newly summone) void entities and spend the rest of my turn charging. +5 charge because KotH, remember?

Your attack gets deflected by a tennis racquet! Careful, voice or no, Players can be quite protective of their entities.

No, KotH only works for entities, not Players. Can you imagine? Free permanent no downsides Starcalibur...

I start on a great expedition to the west to see what the boundaries of our field are and see if i can expand them and i use the three charge to boost my expedition

also the Architect will upgrades the shields

When you said to the west, you really meant "East", right? I'm sure you did. The architect will do as you say.

You go on your GREAT EXPEDITION! It manages to travel no less than 1,342,090,573,871 meters East in an astonishingly short amount of time.

Ahead of you, you can see nothing. Not nothing in as in, nothing notable, but actually nothing. Ahead of you, the stone cuts off suddenly and segues into a bottomless pit, stretching off into infinity. The air abruptly stops as well, and beyond this point is a vacuum. What prevents the seemingly infinite vacuum ahead of you from sucking in all the air, you don't know.

Maybe it's best you head back...

East direction explored! +5 to Project Spark!

"Second Scarlet Prince, attack the Zerg."

FOCUS: SUPER HEAL SEED

A portal the size of a quarter slowly stretches open, and a Heal Seed pops out.

I pour power into the Heal Seed until it becomes a Super Heal Seed, and feed it to the Second Scarlet Prince.

Immediately, the Perish Song vanishes, and the Second Scarlet Prince might even be healthier than before.

(OOC: Heal Seeds cure status ailments in Pokemon. Perish Song is a status ailment from Pokemon.

Also, what this is doing is curing the Perish Song, and using any leftover power to heal the Second Scarlet Prince.)

Perish Song cured! +5,000 HP to the Second Scarlet Prince!

Elise the Trailblazer 5/5!! I summon Elsie in her Trailblazer Incarnation and politely ask her to climb up the Mountain,and hopefully not die,I give her the Hexagonalherbs to help prevent This

I fly as close as I can to the Rockfall Source on the AG side of the Mountain and Paradoxify some Super sticky Glue between the Rocks and the Mountain tO help prevent more Rock Falls

Paradoxification/?????????? Perk:Attunement:Aspects 2/12

Elsie summoned! She's dashing up the mountain, ready to go! She can use the Hexagonaherbs to heal herself or others if anyone gets injured!

You find the source of the infinite rockfall: A portal to the rock dimension! Gluing some rocks together, you plug up half of it! That should slow the rocks down some!

FOCUS x 3
Terry digs down, using a shovel made out of thinking emojis, which are preparing to ascend into another dimension.

You dig dug! Deeper, deeper, and deeper! The thinking emojis all disappear one by one, each pushing you many miles downwards!

Eventually, you're very deep. You can no longer see the light above. Dig, dig, dig... you've lost count of how far you've dug, but it's got to be at least several thousand miles.

Finally, your shovel pokes through, into something hollow. What!? What could it be? You poke your head through... and suddenly find yourself hanging on for dear life! It's the HEXAGONAFIELD once again, with the war raging around you, but it's like gravity has been reversed for you! Thanks to the surprise, you can't hold on for a minute, and you let go, flying upwards... only for gravity to immediately go back to normal. You're back at the top. ...What?

Downwards explored! +5 to project Spark!

Strobe light, shield generator and somno keep working.
[1x] Charge srovy's charge to 19/20 w/ charge booster.
[1x] the portal of the cyan, not wanting to be outdone or lose progress, whirrrrrrrs into action, sending a small leach device. the device finds the nearest glowing area on the hexagonfield, and starts leaching energy from it. once its battery is full, it returns to the rift, and slowly empties the battery, making sure to leave the fabric of spacetime intact. This guy's Going to come here faster then those templars, and without leaving the fabric of reality as collateral, thankyouverymuch!
In other news, my vote for the cult action, when it is inevitably completed this round, is helping open the red rift.
[1x] I make preparations to leave the field, potentially. Specifically, I make a portal to the Underworld of Soul Cartel, where I, A soul, will be the weakest class of being, should I even succeed, but if I can manipulate events right, I'll be able to become a living human again. I wonder if this rift will open properly?
If this rift completely fails and refuses to even start opening, I start building an extremely ornate bed instead.

Charge Booster Roll: 3/17

The Charge Boosting takes in too much energy! It's...

ENTROPIC PARADOX ROLL:
4879/9770
Major Negative Effect!
Entropy: 230 - 240

The Scarlet Prince and Explosion Elemental are zapped for 15,000 defense-ignoring damage! Also, the Charge Booster again looks in just a bit worse shape than before.

+6% opening to the Rift!

Go on a sidequest... to give yourself a living body? What exactly are you going on about? This Soul Cartel may not even exist... I'd need more specifics... there are, after all, very few things out there that can give a soul a new body.

FOCUS - CONTINUING WORK

ES has no need for rest at this early stage, the significant mana drain not affecting him in the slightest due to how he's drawing the stuff from the environment, and he is of course well rested from his stint back home before he came out here to work on the yard a little. Some might say that if he's going to spend all his time here anyway, there wasn't much point to developing the thing in the first place, but those people are wrong. Mainly since the yard provides several vital functions, such as aesthetic improvements, a pool of HP that could potentially be hit instead of the Apex, and the fact that it would continue to work and pay for itself over time even when he was busy with taking his sweet revenge on the Charmzard. Oh yes, there was a reckoning coming. He did not forgive being killed that easily.

While thinking these dark thoughts, runes continued to be engraved at a rapid pace. There was no time to waste, at least if he wanted the Apex to be ready for the arrival of the enemy.

You boost the power of the Apex's Frost Runes by 4!

Growth Bloom is dead.
He left the small family without saying much, but Mania knew he would want to go to this song.

It fits his taste in music at least. Yeah.


She feels pained by the loss, but paradoxically also happy about the gain:

Growth jr. Bloom (negative) and xxx_Pu$$y$layer_xxx_360noscope Bloom are born today.
Edit: The bureau of censoring, subjugation and general malice© has stopped this action from happening. The permanent pregnancy was too radical, so they decided to force Mania to abort with their reality bending powers to become unable to bear any more children. In exchange they send a genetically enhanced stork that will bring genetically identical replacement-twins (produced by the Life-center for peace and productivity© which has access to the future and every patent ever patented). Since the bureau of censoring, subjugation and general malice© stands above the law of the strongest, nobody can do anything against this. Not even a player with reality bending powers. So hungry visitor just looked a bit annoyed, but did not sue.

To keep the children safe, she activates their inborn function as 5-dimensional© beings (since they were made from 5-dimensional© parents):
Burning their 5th-dimension© to exist. They now strengthen the burn of their 5th-dimension© to exist faster.
This gives them an edge on survival, because they grow up faster, learn how to survive faster AND are a LOT faster than others since they exist faster than them.
(2 actions, activates for every newborn)


(pays 1 action for Overflow debt)

Now that she is done with that:
Ah. She is very upset (for the Godmodder trying to kill Growth which totally did not happen). And wants to destroy. And maim. And kill.
Things get a bit dangerous around here. They turn dangerous. The Godmodder seems to be surrounded by dangerous environment.
No one knows exactly why this looks so dangerous, but they know that it its indeed very dangerous. And it is dangerous.
...
And that's not good for him.
(Overflow action)

2 Attack shields for Growth

1/???


Okay. So Growth is revived, since he lost his Damage Shield before... of course, now Growth has regular attack shields, and not Damage shields.

The godmodder realizes he's in a dangerous area! But, wait... looking closer... no, he's fine. Things got a bit safe around there. They turned safe. The godmodder seems to be surrounded by a safe environment. No one knows why it looks so safe, but they know that it its indeed very safe. And it is safe.

OOC: Actually they did.

"My entities it's time to once again work to kill off these Void entities! Go, crush the Zerg!" I shout out before handing out more specific orders. "Dragonforce boost the Temporal Guardian's first attack and you four," I point to four weak skeletons, "attend me. It's time to fail at some negotiations."

"True I am a neutral player, acting only in my own interests. While another entity would be nice I instead have a counter offer."

Conjuring up a pen and piece of paper I begin to write out a little document. To prevent any tampering or alteration from the Godmodder, entities, or Players whatever this pen writes and whatever is written on this paper is permanent, unalterable and unchangeable. This document would stay the same even after the heat death of the universe, not a single letter out of place. (x1)

Imbuing the document with energy its effects become an absolute truth created with the use of Yorehammer, even usage of Yorehammer or a charged action wouldn't be able to defend someone who broke the deal from suffering the consequences and even if the document is destroyed the deal it would have formerly displayed will still be in effect. Truly the wonders of having such a potent item in one's possession. (x1)

Finally before I hand the document to the Godmodder to potentially sign I make the paper immune to all falsehoods that would alter its message whether that be specialized document mind control, a fake signature, or just pretending to sign it. If the Godmodder uses the pen to sign it, even with someone else's name or through an entity proxy, the Godmodder will be affected by what is written. (x1)

Smiling at the Godmodder I throw the document and the pen to him, it's going to be interesting to see his reaction even if it proves problematic for me.

Yorehammer Redistribution

By signing this document the Godmodder will regain Yorehammer in exchange for several binding rules placed upon the Godmodder. These rules will remain in effect even if the Godmodder losses Yorehammer to Players who successfully manage to steal the weapon from the Godmodder.

1. By signing this document the Godmodder is restricted from attacking CaptainNZZZ and/or CaptainNZZZ's entities, whether by direct means such as attacking himself and indirect means such as making use of Pro-Godmodder entities (PG) or redirecting attacks from Anti-Godmodders (AG) into the restricted forces.

2. If the Godmodder breaks this contract then he'll promptly suffer the consequences due to this document being a Yorehammer aided creation as an absolute truth. Should the Godmodder have Legendary Weapons when breaking this agreement he'll immediately lose them, allowing others the ability to take them while he can do nothing but watch. Should the Godmodder have no Legendary Weapons available he'll instead take unavoidable and undefendable damage for breaking the contract.

Should this document be accepted by the signer with all the benefits and restricts this document states sign here:

As the Godmodder reads it I say, "Tell me Godmodder aren't items like Yorehammer worth anything to get one's hands on? I mean you've been slowly killing yourself everytime you reequip these Legendary Weapons and even that requires you to get them back from the AGers. Agreeing to this in exchange for Yorehammer should be a good deal when looking into the long term."

Naturally if the Godmodder refuses I immediately give Yorehammer to The_Two_Eternities, using the four weak skeleton to prevent the Godmodder from snatching Yorehammer as I hand it off. They are fodder after all, might as well do their job.

OOC: And yes I'm aware this is very likely to fail and the like but you can't fault a guy for trying. :p

Oh, whoops. Let me fix it... I snap and my fingers, and BAM! 2 Roaches, 2 Zerglings, and a Hatchery explode. That puts us even. Probably.

The godmodder reads your contract. Hmmm... Hmmm... HMMM...

Yes! This contract looks acceptable!

FOR THE SHREDDER! VREEEEEEEE! Your contract is a bunch of scraps now.

As you hand off Yorehammer to The_Two_Eternities, the godmodder notes that he wasn't going to try to take Yorehammer as you handed it off. But since you're trying so hard, he stares at the 4 Weak Skeletons and melts them anyways, just because he can.

Focus X3

I give the Cute Absol 3 cookies© (1 for giving away, 2 for the delicious smell to be existing).

And before you ask, I made them myself with the best ingredients on the market perfectly from the ground up!

Cute Absol gives one to the Super Absol. "Join the AG side, we have cookies©!"

I made 20 of them, so if Super Absol wants more he has to join the AG side.

This reversal will happen. Even Luke Skywalker would fall for these cookies, but Darth Vader tried but overbaked them with a lightsaber. Yeah, Villains are stupid.

This action is first on the chronological list of actions.

You give the Cute Absol cookies! They carry them in their mouth, ready to share them with the other Absol.

You can't just declare your actions to be first! Not without time travel magic, that is!

"You thought you could trick us, Godmodder, but I see straight through your deception! Your team is at the -40% mark, supposedly meaning it has to travel 140% of the way up, but in actuality, it will travel down to -100%, which will then become 100%! So... Uh... Can someone deal with that?"




Except he doesn't, because his healing is still sealed!

The godmodder is now even angrier at me. I hastily correct the typo. Look, these updates have a lot of moving parts! Surely, not every typo can become a major story arc?

Current production built: 28
Action: continue production 28+2=30

3rd. I give the cute Absol a guide called "how to get the attention from somebody you like, and how to maintain relationships"

Edited in:
I have done nothing for too long, I want to contribute a bit...

30-20=10 production points remaining, The Factory is online 50,000 HP
-Current Blueprints(1-Turn Cost): Heavy AFV*, Shield Pods and (?Surverillance Drones?).**
(-Can stop production to construct on "Charged entities")***

*(renamed heavy tank from the discussion I had with the OP)
**(You never said anything about this entity I proposed)
***(This is so the factory can stop production to build entities like The Restorer(12) or the Line Breaker(10) which are considered one-time projects, if this is considered too powerful you can removed it)

Cute Absol stares at the book! This will surely make a good gift, since they can't read!

The Factory whirrs to life, a brand new AG producing entity! It's been a while since we had a good generator! Welcome to the team, factory!

20/20 Using
Using my first action I charge
Using the 20 charge I initiate the cult action thing which I am too lazy to describe so if you don't know what that is ask JOE or someone idk
using my other two action's I explain to the derpfestor(?) about communism and how the cult is basically void seeing as I am a dangerous sociopath with a long history of violence
since I can't do anything else with cult action I vote for what JOE wanted
communism is a so far unsuccessful for of government it is also a feeling. you should embrace communism as your lord and savior. essentially communism is everything is owned by the public and everyone makes the same amount of money regardless of the job they do.

You make the CULT OF THE CUBE! All cult-aligned members can vote on a CULT ACTION to use 1 action to power something each turn! The cult action must always benefit cult members only, and there must always be more than 2 members of a cult. Also, the vote on what the action does has to be unanimous. The cult action opens the other rift by 5%!

You explain to the Derpfestor about Communism. Communist ideals appeal to them very much, as the Zerg are a Hive Mind, so a communist society would work much better for them. They have decided... the Zerg are now the COMMUNIST ALLIANCE OF INSECTOID ALIENS.

Looking up the Mountain I see the glint coming from high up. 'Hmm, What do we have here.' Reaching down to my belt I take a pair of binoculars and bring them to my eyes as I scan the Mountain for the Glint again. 'Hmm, hmmmm, It was here som- H-Ah!' After a few moments I spot the glint again, Focusing in I see that's a sniper's scope with the Sniper being a Shadowy figure. 'Judging from the angle of the scope it looks like their aiming at our mountain climbers. Yeah lets see how you like this.'

'Wish for my binoculars to have a high powered laser pointer!'
Suddenly a laser pointer the size of my hand appears attached to the side of the Binoculars. 'Hmm, Looks like it's already adjusted to the range I want, Thank you!' I then carefully focus on the Sniper's Scope and after a few last moment calculations I press the button to active the laser pointer.

Suddenly the Sniper as they were lining up their shot is blinded in eye they were using because of a intense red light shining through their scope burning the cornea of sniper's eye, Hurting just like as if they had stared into the sun for a minute. (1 action)

While I keep using the Laser pointer to cause the Sniper farther problems, I make my other wish. 'I wish for the Ridge on the AG side of the mountain to become farther reinforced so it will not break.' Suddenly a red aura at vurious points around the Ridge. The Red Aura appears at spots where there are weakened supports, missing rocks that threaten the structural integrity of the ridge and holes in the ridge. Suddenly the Red aura becomes solid, becoming one with the spots that they appeared in and vastly increasing their strength making the Ridge far less likely to break apart. (2 actions)

The sniper's aim is thrown off! Their shot is delayed this turn!

The AG side ridge is now fully and properly reinforced! It won't be a problem any more!

FOCUS

[31/40]

Ever onward
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I replace the broken counter with the properly working one in the Update post.
Action 2: I [X]Blue the slots.
Action 3: I give my Rover a small boost, actually giving it a health bar.

Typo fixed! But, your counter still doesn't look like it accurately reflects how high up you are. Rover boosted with a small HP bar!

SLOTS ROLL: 2 4 1 Even with the chance boost, there's still a fair chance of failure...

I appear on the server, and after getting my bearings declare myself as an AG.

ACTION 1:
I begin drawing a large pattern of lines on the ground. It is nearly impossible for anyone at ground level to discern a pattern, but rest assured it is there. Once it is complete, I lure the Godmodder over to a nearby rise with the promise of potential aid. Once he has arrived, I show him the pattern I have drawn. From this great height it is apparent what I have drawn, or rather written:

Think fast.

Before the Godmodder can react, I hit him from behind with a tuba, knocking him off the rise and causing him to plummet the suddenly rather long distance to the unforgiving ground below.

ACTIONS 2 and 3:
I begin charging an entity: The Ettin 2/20

The Ettin's thick skin renders him immune to typical damage. However, if ever the sunlight shines on him, he will be turned to stone and die. To compensate for this, he wears a Cloak of Shadows, which must be disrupted through light-based attacks in order to allow the sun to shine on the Ettin.

Welcome to DefTG, Karpinsky! The godmodder eats a Tuba to the face! Ow! That hurt! It's a good thing he's not weak to tubas, like he is to xylophones. What a silly weakness!

Damien and Maddison FOCUS, giving themselves ridiculous amounts of buffs before poking the Super Absol.

32,000 damage to Super Absol! Gah! They find themselves wounded from the poke...

1) Shibosho continues to keep up the pressure by ordering Mazinger Zero to fire more Breast Fire attacks to clear the rocks and open up the path while Shibosho boosts Mazinger's defenses.

2) Shibosho then decides that he needs another super robot to join the battle. Shibosho decides to summon Mazin Emperor G to assist with the AG forces.

3) Shibosho also makes sure that Mazin Emperor G cannot be controlled by the PG forces or the Godmodder using his powers.

Mazinger Zero keeps on blasting! The rocks are blown away for another turn, and the march up the mountain proceeds! Mazin Emperor G summoned! Unfortunately, they don't look quite as tough as Mazinger Zero.

After being supposedly nowhere for god knows how long, I somehow appear on the field with some of my previously gathered items fully intact. After I stop wondering how on Earth this is even possible and somewhat review my current state, I make an assumption I would probably be an AG.

Action 1:
If the Super Absol is still alive, I try to shoot it with an Arbitrary Code Execution Bow (or ACE Bow for short). If not, I attempt to shoot the closest entity with malicious intentions (from an AG's point of view) to the spawnpoint that is higher than an average lion with that same bow.
Action 2 (and 3?):
I shoot into the sky and teleport the arrow into the place where the Godmodder stands using that same bow. If that counts as two actions, then it's all. If that counts as one action, then I proceed with the following
Action 3:
I open the Debugger and check the stats menu of the Godmodder, leaving it opened for my next turn so I can (probably) manipulate it later.

Welcome, Voxel Architect ! Sorry if your quote looks a little off, I patched it in hastily since you posted after I started updating. You shoot Absol, dealing 11,000 damage! Ouch!

You teleport an arrow inside of the godmodder! Thankfully, it's inside the godmodder's stomach, where it gets digested almost instantly.

You open the game's Debug Menu... hmmm...

Godmodder:
HP: 176/300
Attack power: UNDEFINED
Defenses: UNDEFINED
Summon strength: UNDEFINED
Power level: UNDEFINED
Description: Godmodder

This looks kind of... fake... suddenly, a dialogue box appears in front of you!

WOULD YOU LIKE TO HEAL GODMODDER?

>YES >YES

The "x" button has ALSO been replaced with "YES"! What do you do?

-------

V:

Winkin's assassins decide to hold off for now.

The zergling on the cliff reaches the top, and destroys Crusher's cliff with some dynamite! With that done, the small army of Zerg keeps on rolling, right up to 45%! They're about to hit W32Coravint's school! Is it well defended enough? Atop the mountain, the sniper trains on the Zerg hatcheries... of which the Zerg army suddenly has a lot more of!

AG:

Daskter's factory whirrs up, prepared to start producing this coming turn! Ray finishes preparations for Charmzard arrival.

The Explosion Elemental gets buffed by Raiks, and teams up with the Scarlet Prince to begin the assault on the Zerg! However, the Derp Infestor realizes that in the name of TRUE COMMUNIST IDEALS, they need to help protect their allies! So they protect the Zerg forces from their attacks, taking 45,000 damage in the process!

Mania and Growth gain health, and the Stork delivers new twins!

On the MOUNTAIN CLIMBING EXPEDITION, Elsie the Trailblazer quickly catches up and takes the lead! Mazin Emperor G decides to join the expedition as well, trailing a short ways behind! With the rocks gone and the ridge reinforced, the AG forces easily proceed to 45%! But, up ahead, at the 50% mark... you see a tempting-looking catapult! It LOOKS like it could launch the AG forces up a lot higher... but really, it would break and kill them! Quick! Do something about it!

PG:

Super Absol licks his wounds... why is everything so terrible... if only...

Suddenly, the Cute Absol draws near once again, carrying comforting cookies... Super Absol can no longer resist. Nuzzling each other, the two decide to retreat, and find a good place to live within the mountains and caves of the HEXAGONAFIELD. And so, they leave the field, eliminated in a non-deadly manner.

The godmodder is sad to see his Pokemon defeated. So sad... ...That he takes 1 damage from it.

On the PRO-GODMODDER MOUNTAIN EXPEDITION, the Big Bomb enters the Ugandan Knuckles cave, and promptly explodes! The entire cave shakes, and the flames absorb the vast majority of the Ugandan Knuckles in the upper areas! All the heat creates massive wind drafts, which blow the PGs, floating along in the river, even DEEPER into the cave! Eventually, they fall off a waterfall, down even further, landing in a pool at the -70% expedition mark! They find the last remnants of the Ugandan Knuckles trying to use the Frost Square as an icecube in De Way stew! Frost Square is not an ice cube, and so is doing a poor job.

The godmodder decides to let the [N] forces go first before he acts.

N:

All of CaptainNZZZ's forces charge at the Zerg! But the Derpfestor, determined to create HQ equality, blocks them again, now protecting his meatshields! He takes 22,000 damage!

The Apex, Somno, and EISL(RNG roll fails) work! Spalthos has no orders.

On the NEUTRAL MOUNTAIN EXPEDITION, the Neutral drones manage to reach 100% exploration! But... looking at the mountain from the outside, they're only about a fourth of the way up their mysterious third side...

They manage to duck into a cave... a very, very dark cave in the side of the mountain! The cave shortly ends in a door, one with a riddle on the front:

"What is the item with the most potential, yet least usage?"


...Okay, that's not really a riddle as much as trivia. Still. What should you answer?

---------

The godmodder looks at the field... really, the environment is as good as any. Maybe, just maybe... history really can repeat. 175 HP... that means its time already!

Suddenly, from far-off, you hear a call!

The Charmzard: Hey there, godmodder friend!

The Charmzard: I am here to assist! As always!


His voice sounds... pre-programmed. Like a recording.

The Charmzard walks up to the godmodder... and looks him square in the eye...

The Charmzard: You know, godmodder, while I enjoy working for you!

The Charmzard: I would much rather be an AG! So I am betraying you!

The Charmzard slaps the godmodder, and runs over to the AG side of the field! On his wrist, you can see the standard two crossed-swords icon tattooed... no third icon this time...

The Charmzard: Hello, AG Players! Nice to meet you! My powers include: Charming PG entities over to the AG side! And others! My name: The Charm Wizard!



BOSS FIGHT BEGIN!



The Charmzard... is on the AG side!? They're in White Robes, and have a big beard, like some Gandalf figure. Is this really what finished you off, before you came here?

Ray: No, it's a lie!

Ray: Don't trust them! Cut them down! Trust me!


---------

The_Two_Eternities Aww, a cute puppy is sniffing your leg!

The_Two_Eternities You look up at the beautiful blue sky with the sun shining down on you. What's wrong with this picture?


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 27/100 Current Task: Explore the boundaries of the HEXAGONAFIELD (S, upwards)
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Or, he'll presumably get back to that, at some point!
Daskter's factory is producing AG minions - keep it alive!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[V - Winkins]
Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
[N]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[AG]Ray

[AG - MooGoesCow]
Space Station(25% dodge rate)
Shield array(protecting space station)(20% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready in 2!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI: 38% complete(cost: 15, Lament dedicated worker), Power Generator
Space engineers+1: 100/100 HP x 510(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]
Scarlet Prince: 26,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]
Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]
Growth: -45,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)
Mania Bloom: 48,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)
Twins: 2 HP, -2 HP, 1 HP, -1 HP

[AG - Crusher]
Raiks: 5,000 HP, buff-for-2,500-attack-A (melting - dies in 2!)

[AG - Daskter]
Factory: 50,000/50,000 HP, currently producing: Heavy AFVs (production options: Shield pods, Surveillance Drones, other 1-time projects)

[AG]Sealed Charmzard: 300,000/300,000 HP, Charm! x 2A (Overpowering poison, -50,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 1!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 70,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 3!)(installing Sub Space Reactor, boost resistance, done in 5!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 3!)
Rift: 31% open(-10% open in 1!)
Rift: 33% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (4 attack shield currently)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 25,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 8 HP, 500 x 8A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 3 HP, 1,000 x 3A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 8,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 2,500 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 102 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics IV: 2,000/2,000 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 4!)(upgrading Peacekeeper HQ turrets, done in 4!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 16!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 10!)(producing the Slice Warrior, done in 6!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 45% complete
Current obstacles: Rockfall(smashes one climbing entity every other turn), Mountguard Fortress(aiming Sniper at Mazinger Zero, guarding 70% mark), Tempting Broken Catapult(guarding 50% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)

[V]Expedition: 45% complete
Current obstacles: Death Science School(guarding 50% mark), Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain), Mountguard fortress(guarding 70% mark, aiming Sniper at Hatcheries)
Expedition Team:
[AG - DragonofHope?!?]Communist Alliance of Insectoid Aliens(TA: 18,000):
Hatcheries: 5,000 x 8 HP(+3 drones/turn)(+5 zerglings/turn)
Drones: 100 x 9 HP(can be sacrificed to make new buildings)(making 10 new hatcheries, done in 4!)(making 1 baneling nest, done in 1!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 1!)
Zerglings: 1,000 x 8 HP, 1,000 x 8A
Roaches III: 2,500 x 5 HP, 2,000 x 5A
Derp Infestor: 33,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)

[PG]Expedition: -70% complete
Current obstacles: Lost in a cave, getting swept deeper by a river
Expedition Team:
[PG]Druidic Healer: 333,000/400,000 HP, +60,000A
[PG]Bobby the Epic Explorer: 246,000/300,000 HP, explores stuff really quickly!
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)(getting boiled alive)

[N]Expedition: 60% complete
Current obstacles: None
Expedition Team:
Small rover: 10,000/10,000 HP
Companion rover

[PG]Godmodder: 175/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(5 Boost Rats)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(16/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(1/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(5/???)(1/???)
The_Two_Eternities(15/27)(Yorehammer - Bypasses defenses)
That-Random-Guy(Echolocation)(31/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(10/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(5/--)(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck)(2/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube)
Crusher48(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(has 2 Boost Stones)
Dragon of Hope?!?(2/--)
Karpinsky(2/20)

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 19)
 
Update LXXVIII
ACTION 1:
I take a rocket, strap it to a bigger rocket, strap THAT to a third rocket, and blast off into the sky, hoping to see what lies above the HEXAGONAFIELD.

ACTIONS 2/3:
The Ettin 4/20

You blast up, to go to new heights! The space station, which isn't actually in any sort of space, is miles above the rest of the HEXAGONAFIELD, and you quickly pass it. You keep going... higher and higher...

Now, as you know, above the HEXAGONAFIELD you can see giant blue hexagons stretching off in all directions, from which blue light gently filters down, though you can't identify the source of the light. In the past, flying closer hasn't made them appear closer, but this is further than most people go...

As you get higher, and higher, the blue lights still don't draw closer. However... they do get brighter. And brighter. More clear. And then, you look down...

At the several thousand mile mark above the HEXAGONAFIELD, looking down, you can see the whole thing. Or, rather, the normal stone ground can't be seen at all. The hexagon ceiling eventually starts curving, and then, it travels down, like a wall, and then immediately below you, you just see more of those hexagons, with that glowing blue light... the stone of the HEXAGONAFIELD can't be seen at all. It's like... you're in a giant circle... a giant orb...

Then, your rockets run out, and you slam back down onto the HEXAGONAFIELD after a brief but intense fall.

Upwards explored! +5 to project charge!

1. I head....South! TO EXPLORATION!
2. I play the Godmodder in Euker, with Winkins on my side, and the Charmzard as his partner. Given that the Charmzard is on the AG side, clearly this means he knows what we're doing and throws the game by outtrumping the Godmodder whenever possible, and overall playing poorly. Meanwhile, me and winkins play logically and intelligently, soundly defeating the Godmodder due to the sabotage of his partner!
3. I charge since I can't remember any more card games off the top of my head, using both boost stones (6/20)

You venture down South! Specifically, 1,321,984,001,992 meters south!

At the end of the line, you see a wall. Not an invisible wall, like before, or a sudden drop into nothingness. A wall of darkness. At one part, there is light, and the next, absolute pitch darkness. You conjure a torch and throw it in, and it gets... absorbed. You don't feel quite up to throwing yourself inside. You're pretty sure it's a really dangerous activity, anyways.

South direction explored! +5 to Project Charge!

Winkins and the Charmzard join you, and you play Euker against the godmodder! For the reasons outlined, he ends up losing. Drat. He hates losing.

Using 1 action and both your Boost Stones puts your charge at 10/20. Boost Stones are worth 3 actions each.

I Use my Techno Powers to help build the AI

You boost AI progress by 20% with techno powers!

The Weather Spire has completed its duty... with no other duty it will store all water and energy it has gained...

The Factory commences production...
emergency detected multiple low hp AG entities...
Shield Pods are under construction

1x i help roll out the first Shield Pod by pre-constructing some parts then giving it to the factory cutting in to the effort required.

Current production points: 10
Action building up: 10+2=12

Shield Pods current priority to be attached first.
1. The Scarlet Prince
2. The Factory
3. Explosion Elemental

I wonder why has there been no corruption based mind control... Being corrupted to the PG sides sounds like an indirect way to mind control an entity, without attacking directly into the minds.

The Weather Spire is finishing and shutting down...

You help make sure the Factory can spit out its first shield pod this turn! Also, the godmodder has taken your suggestion into account. Good idea.

I use Duct tape and some quick-Dry Cement and if I can Paradoxify Air Blasts and blast the Catapult up to the Portal to use as more material to patch up the Portal,otherwise just use more Rocks

With Dragonborn,Flight Powers aNd Air Blasts of Epic Proportions, I start going Up,Up aNd Away!! 1/3

Paradoxification: perk:Attunement:Aspects 3/12

You close the portal even more! Now it's rocks every third turn!

You repeat the upwards movement previously attempted by Karpinsky. Little new happens.

"No, damn you!" ES snarled, ceasing his assistance to the shipyard in order to teleport within sight of the Charmzard. "Time, I needed more time!" He gritted his teeth, and jabbed a finger at the offending Boss. "Not again. You're not going to win this go around. I'll make damn sure of it. I don't like losing to the same thing twice."

FOCUS

He doesn't act directly yet. He wants more information and confirmation. Instead, he begins to prepare. Not against the Charmzard directly, but to do some housekeeping finally. He hardly needs to do such, nor is it perhaps optimal, but he does have some measure of confidence against the converting threat. He'll allow it and others to make the first moves.

Instead, he seethes, and heals the Shipyard to full. It's still stuck at 80% HP. He should fix that, just for the principle of the thing. And so he does, smoothing out the dents and replacing any damaged components, restoring the installation to optimum integrity and functionality.

Shipyard restored to full!

Action 1: Truly Shocking

"Wa- Really? Just like that?" Arsenical had arrived just in time to notice the sudden appearance of the Charmzard... Who promptly told the godmodder to take a hike.

"No, no. This is too convenient, and his voice is far too strange." Quickly, our hero devised a simple test for the charm wizard.

"Nice to see you've come over to the light side, Charm Wizard! Give 'im here!" He reached out to shake the suspicious entity's hand, but it was all just a clever ruse. In his hand, Arsenical held an EMP BUZZER. For any human, it would just be a gentle buzz, not at all harmful. But to a machine, it would deal catastrophic damage.

Actions 2 & 3: Ludicrous shields

With that done, Arsenical adds two shields to the explosion elemental. Don't want him to get too roughed up.

The EMP buzzer is activated! Zzzt! The charmzard is mostly unharmed! But, his throat definitely vibrated a bit...

+2 shields to Explosion Elemental!

Talking is a Free Action 0 (aka entity orders): Let's face it. In order for an entity with gimmicks based around mind control to actually have beaten players who can easily add "immune to mind control" to any entity they summon, either the players had to be really stupid or the entity had to be able to ignore all immunity to mind control. Thus, I tell him that if he really, REALLY wants to aid us, he needs to mind control the Godmodder and make him surrender all of his legendary weapons, protective equipment, and boost stones, then make him kill himself. Failing that, he should mind control the druidic healer and force said healer to heal him every turn to negate the poison. I also give him the Yourhammer to help him bypass the Godmodder/Druidic Healer's defenses.

Action 1: I investigate the sorry mess that Raiks is in right now. I do this by walking up to him and talking to him.

Raiks: Why did you even summon me? Technically, you're my enemy. Oh sure, claim Greater Threat Principle all you want, but everyone is getting tired of you using that as an excuse to piss off someone way above your caliber and get everyone else to bail you out.
Crusher48: Well, at least you sound like the Raiks I know. But the thing is, I need to know whether me summoning you allowed me to summon the you from the real world, or just summoned a clone with similar abilities. Given how you're currently melting into a puddle of goo, I'm thinking more along the lines of the latter.
Raiks: Well, you've managed to draft an extra general for your war. Are these people around us the other allies you managed to acquire?
Crusher48: The way this fight went the first time, these guys just showed up of their own accord, and we were beaten. But apparently we're now trapped inside this guy's Soul Orb, fighting a second battle.
Raiks: Ah, so I see your plan was to piss off Annabelle and waste her time by summoning her here.
Crusher48: I mean, maybe I could have convinced her to make a fusion with me and/or all of my allies, before leaving? It was worth a shot at least.
Raiks: Yeah, I don't think that's going to work. You'll probably summon a cheap knockoff of her without the key ability you're looking to utilize. Though, if she can't leave even with her power, she would just start wrecking everything and making a nuisance out of herself...
Crusher48: Anyways, clone of Raiks or not, I still think you're more useful to me as a tactician if you're not melted, and not killed by the Godmodder's minions. So, I think I'm going to take your soul and put it in a jar now.

I do just that, removing Raiks' soul and placing it in a specially designed jar to create the magical item known as the Tactician in a Jar. Yeah, given how I was able to just up and do that without any effort, he's definitely not as powerful as he actually is. This kills his body (aka his entity on the field) and his ability to just buff an entity's attack through tactical advice directly, but in exchange we have one of the best military minds in two galaxies. The jar allows him to communicate through telepathy, so I immediately contact him.

Raiks: Are you serious?
Crusher48: Well, if you're the real Raiks, I'll make sure you get resurrected afterwards. Seriously, you don't want to be an entity on the field, not when you only have 5000 health and are going to die in 2 turns due to "melting". It's really difficult to resurrect dead entities inside the hexagonafield.
Raiks: Ugh. So this battle system has some sort of arbitrary stat system that determines the capabilities of units?
Crusher48: Well, now I have to figure out how to give you a tactical data feed.

It turns out that it isn't that hard, because a soul in a jar can apparently see out of the jar. I just take a copy of the EOTB from the last post, merge it with a copy of the base ruleset for combat, and spread the information out for him to read.

Raiks: Okay, I think you shouldn't trust the Charmzard.
Crusher48: Well, obviously.

Tactician In a Jar: The soul of a really skilled tactician, in a jar. Can be consulted to provide tactical advice that's probably accurate to the situation at hand. Of course, this fight is out of context even for him, so he may not always be accurate, but it should be useful enough.

Action 2: I run a command to replace EVERYTHING (solids, gasses, liquids, plasmas, and even time crystals because those are a state of matter now) at the 0% marker of the expedition with 10 layers of bedrock. The bedrock breaking glitch doesn't work on bedrock above the tree, so they can't find a secret shaft to get back to positive expedition percent.

Action 3: I attempt to boost the Will saving throws of all AG entities by casting Will of the Second-Born. This epic spell that I literally just made up on the spot has a radius of 4.40610594e12 feet (the radius of the hexagonafield) out to it's largest known dimension, converted to feet because wizards don't know metric), lasts for 1000000 years, and only affects those who I allow it to affect (for now, it affects all AG entities other than the Charmzard, but I can change it later if I find out that it's not helpful; the entities affected do not change if faction names change, if the factions themselves change than this spell attempts to keep the affected entities on whichever resulting faction aligns with my interests in eliminating the Godmodder and his entities). It's effects are the following:
  • Entities under this effect automatically make a Will saving throw against any effect that would cause them to change sides, whether it be mind control, charm, going on strike, etc. This occurs even if they do not normally have a Will saving throw. On a success, they do not change sides and cannot attempt to change sides again until 24 hours pass.
  • When an entities under this effect makes a Will saving throw, they gain a bonus on the saving throw equal to the DC of the Will saving throw they are about to take.
This should counter estorotic mind control countermeasure bypass attempts with equally estorotic mind control countermeasures, hopefully ones that the robotic Charmzard wasn't designed to consider.

The Charmzard can't mind control the godmodder! He's a CHARM wizard... of course, the Druidic Healer, THAT he can do! Also, Yorehammer isn't yours right now! You can't just give it away!

Tactician in a Jar created! Use 1 action to ask it for advice - it can give you notifications about stuff you might be missing and such!

You replace solids, liquids, gasses, and plasmas with bedrock at the 0% marker of all expeditions! Though, it's only marked on the PG one, as hopefully the others won't go negative!

You cast SIDE CHANGE PREVENTION WILL SAVING THROW! Unfortunately, it looks like you didn't give it QUITE enough juice, so the field effect's only going to last for this turn and then one more turn. But it works as you put it!

[1x] "Confundus!
he's got an Organ for a heart, his eyes glow in the dark, you can't really hurt him easy.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms these Relics so deadly,
Scorching Flames- they can't hurt him,
With his size, Nobody can take him
Down
Nobody Nobody
With his size, Nobody can take him Down
Nobody Nobody
With his size, Nobody can take him Down
He's got an arrow through the heart, No Bruises nor a scar,
His body is intact and perfect.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Down!
Nobody Nobody
Nobody can take him, Down!
Nobody Nobody
Nobody can take him...
Through ♩ the ♩ day ♩, They all fear him,
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size, Nobody can take him-
Through ♩ the ♩ day ♩, They all fear him
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size,
No♩body♩can♩take♩him♩-
DOWN!
Nobody Nobody
Nobody can take him, Down!, down,
Nobody Nobody
Nobody can take him DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him Down DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him......."

Song Complete. All Information of song based on beliefs of The Templar. Buff transferred to The Templar. consequently, Templar portal Open-ness increased.
I Vote for opening the non-templar rift this round!
Somno, Strobe and shield keep working as they did last round.
[1x] I explain to moniker that this is Soul Cartel, And shall now summerzie my knowledge of its world:
earth has people and souls, and some people are exorcists, dealing with souls that stay on earth and having magic powers. souls are very weak.
their spin on Heaven has 9 layers, souls, Archangels, Azraels, and no other known inhabitants. souls are still weak, but can strive to be reincarnated as either ageless Azraels in within the afterlife, or Humans in the real world. it may contain other beings but none are mentioned.
their brand of Purgatory has 9 layers, has souls and no other known beings.
Their Underworld has 9 layers, and the following species for certain: Souls, Meins, Devils, Archdevils, Witches, Vampires. it is dificult to traverse due to Mastema's Gateways, which only Devils can pass through freely and make access to 9 and 8 Hell impossible without permission.
Meins are when a soul goes into a constructed body, often inferior to a human but superior to combat. they must either eat a bitter and hard to cultivate grass or consume souls to survive due to the inferiority of their body.
Devils. the spawn of Asteroth, they serve the four Archdevils and are the counterparts to Azraels, but do not require souls.
Archdevils. only four exist, they are the shards of Lucifers body after being split in four by Gram, Gods sword. they each have an element, which they combine with Darkness. Their names are: Mephistoles, archdevil of battle, Bleezebub, Archdevil of death, Mastema, Archdevil of Planning, and Asteroth, Archdemoness of... I'm not quite sure. The ways they gain power are weird and complicated, so I shall not explain them here.
Witches, which focus on knowledge and learning. they use magic with ritual circles, and can live forever. however, to create a new witch, a witch must use much magic, and this has a minimum of a 10% chance to kill them. they are exclusively female, and their esoteric potions are used for trading. they number roughly 500.
Vampires. they use blood as energy, pass it on to others on death, and once numbered many. now, there are merely two, and they are living in Mein bodys while trying to regain their original forms.
Other details:
The Archangels use "Gods tools", which include the holy grail, gods papyrus, gods sword (Gram), gods shield (Aegis), Gods key, and gods armor. they each have one. the Archangels are Michael, Raphael, Uriel, and... I can't remember the last ones name, wait it was Gabriel. Michael uses holy water, Raphael uses (Holy) earth, and Uriel (Holy) fire. I am uncertain about Gabriel's.
All beings who I coloured the first letter of the name of have fused body and soul, and have 2 hearts. they will survive as long as one heart is intact. for an Archdevil or Archdevil to lose their heart is very rare and bad for them. If an Archangel or Devil's heart is destroyed, there is only one way to fix it: Bringing it to the greatest blacksmith. they can fix and even improve nearly everything. However, the heart will need to spend much time in a creature of similar element to them, or it will be destroyed. roughly, this time period is 500 years, though it will be safe to use at roughly 350, merely being difficult to use its power for prolonged periods of time. an improved heart will even raise their general power leagues above.

Within this world, there is something called a Soul Cartel, or Contract. it is magically binding, and involves three partys- 2 participants and one witness. signing a contract with a Devil without Gods permission (only provable if he signs) is illegal under Angelic law. archangel contracts require mental trials to prove pureness of heart, while Demon contracts merely require you do some favour they specify when making the contract and the devil's willing. Meins have soul-hunting groups that hunt souls that enter the Underworld because they use souls as currency. Pluto refers to a Mein that has fought against and survived combat with all four Archdevils and all four Archangels, they all have their own group. the first pluto, Gligas, had a contract with Mephistoles, granting him the Demon power of regeneration as long as his heart is intact.
this has all been written from memory.

My one advantage in this world would be my knowledge of various things, like where the vampires last remaining body parts are hidden, what the Meins are planning, all the interlocking plots, what each Archangel and devil can do, that Uriel is a fallen angel, that Vampires can grant Vampirehood to Meins if they wish, etcetra etcetra. I do hope this portal opens... Though, my goal to become a human again, as opposed to gathering power, does limit the application of much of this information.
[1x]
"Suddenly, you realize something... your sentence... "I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer" isn't a very strong defense! Why would the godmodder interfere with the field you're projecting - what the "it" in the sentence clearly grammatically refers to! He doesn't want to interfere with your field, he wants to interfere with YOU!"
tsktsktsk
Interfering with me requires interfering with my field! I generate the field, so if I'm unable to maintain it, it is interfered with! The field affects things within it, and is in turn affected by them as it must spend energy to find out if they are the Godmodder! entering the field thus interfers with it! I am the reference point of the field, so if I move the field moves, which is interference! the field is also affected by gravity, which the Godmodders body exerts! all in all, he had interfered with the field in at least four different ways, and some I've probably forgotten, each of which retroactively must have dealt 1 damage! why hadn't he taken damage yet, you ask? because to take damage, Moniker needs to know, and I didn't want the Godmodder to take damage yet, so I neglected to bring it to Moniker's attention, but now it has been revealed
, and I also messaged him this message on discord. and #DTG. and DTG internment. and on my other account. and on thymium. and via the forum message system. and I burped the alphabet at him and stopped at the appropriate letter. and I encoded it into my post earlier on with bolding.... By bolding this entire attack but still.
up to 4 boost stones, come to papa!
Moniker - Today at 6:52 PM
If all of those things were there making sure the godmodder needed to interfere with the field, why didn't you put them in the original post you made?
JOEbob - Today at 6:53 PM
those are just how magical non-interference fields work.
Also, the first one exists as a logical consequence of just the clearly stated fact that I was projecting a field and I was the one doing it, so even if you where to claim that the other ones weren't real because I didn't explicitly and clearly state that the field had those properties, that one would still be real and work.
----------------------------------------
Also, since the attack already happened and has been sent to moniker by multiple non-game channels, what matters to whether it deals damage is whether Moniker thinks it makes sense, not whether the Godmodder can think up a witty reply; hence, what Moniker would say if he was asked whether this should deal damage to, say, the Charmzard if the Charmzard had done the thing the Godmodder did for him and been the target of the field.

+8% opening to Templar rift!

So THAT'S Soul Cartel! Well... you've already met the Devil, or at least, one of the Players has. In fact, that same Player also visited Heaven at one point! I think it's safe to say that the world of Soul Cartel doesn't quite match up with what we know of the celestial bureaucracy. That said... a deal with the devil might not be such a terrible idea. If anyone can get you back alive it would be him! Maybe try more normal negotiations?

Okay. Your attack should have damaged the godmodder. I agree. Here, I'll give you something. I can't go back and make the godmodder get damaged retroactively, especially since that would affect Charmzard summoning time. But what I CAN do is go back and give you a godmodder Damage Ticket!

Your Update 74 self gets one Godmodder Damage Ticket! Now, your this-update self looks down at your Godmodder Damage Ticket...

GODMODDER DAMAGE TICKET
Good for 1 Godmodder Damage!
Issued Update 74, Expires Update 76

Welp.

I cash in my 5 point charge token from the sidequest, and the improbability drive kicks into overtime.
5/5 for Part of a Dangerous Breakfast.
The improbabiltiy drive dings, and suddenly a kitchen rolls up into the battlefield.
...
I was going to do a whole thing for how there's a mad scientist and he's cooked up his latest cooking invention and then it winds up beheading him, but I'm feeling too sick to actually do anything with that.
So have the Pancake Sharpener.

Paradoxdragonpaci receives the Pancake Sharpener.
This entity has above average attack, boosted by the fact that every three rounds its "syrup tank" must be manually refilled using somebody's action. If it's not refilled in time, it is unable to attack until its syrup tank is refilled. You cannot overfill the syrup tank, though you can refill it early. But it will always run out of syrup three rounds from its most recent refill.

And because I'm feeling too sick to action properly, the Improbability drive whirs to life once more.
3/5 for "Firing Squad"


New raffle will be beginning shortly in the OOC thread, come one, come all for a chance at a 5 post charge of your own to take home!

Pancake Sharpener appears on Team AG as Paradoxdragonpaci's entity! Fresh and full of syrup!

Sensing the Square of Frost's peril I send him aid, causing a wave of green tinted energy to shoot forth from him which blasts the Ugandan Knuckles trying to cook him in a De Way stew and the pot full of boiling water. Nobody gets to mess with my entities and get away with it, they're mine! (x1)

Turning my attention back to the HEXAGONAFIELD I keep charging, I don't feel comfortable with that Sealed entity on the field even if it claims to be on the AG side. (2/--) (x1)

Glaring at the Communist Alliance of Insectoid Aliens and their progress up the mountain I create a giant automated bottle of insecticide next to the Death Science School, let's make them pay for every inch up Mount Cross. (x1)

"Dragonforce boost the Temporal Guardian's first attack once again. Everyone, attack the Communist Alliance of Insectoid Aliens! End them before they can become unstoppable!"

Finally I look at what I collected during my side quest and begin reading Confessions of a Paradox Gambler.

The Ugandan Knuckles are obliterated, and the Square of Frost can free themselves! This makes the job of the PG entities easier. Giant automated insecticide installed! Oh boy, this'll be fun...

I sit back and watch, but keep charging

Almost done now...

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I answer, or rather, the rover's I sent answer "Infinityleaf Clover." Why? Because luck is one of the most powerful forces in the universe, able to make even a god weak before a mortal man, and the Infinityleaf Clover is THE strongest luck based item know to us and the Godmodder, and this is an expedition for a Legendary Weapon, plus, with concern to the 'yet least used' part, well, this is the most luck based item that anyone knows of, I think, so if would be Extremely Unlucky for anyone to use it if they had any negative intentions, so the world is just lucky enough that very few people have actually got their hands on it. So, as I said, the answer is "Infinityleaf Clover."
Action 2:I [X]Red
Action 3:I work a bit more to fix the progress counter for the [N] expedition.

The door's response:

Incorrect. Hint: I'm talking about items you have in your inventory, right now.


SLOTS ROLL:
7 7 6 So close! You get a Buff Enemy ticket - buffs a PG/V aligned entity of your choice!

The progress counter is fine... wait... dangit. I forgot again.

Focus X3
I reverse the gravity of the PG Expedition, forcing them to actually having to climb! It covers from 0% to -100%, but a false order given from the "Godmodder" (ME) tells them to use a stupid player (me)'s Gravity Reversal and tells them to head to 0% using the gravity reversal to assist them in climbing.
Once they get to 0% they are supposed to super jump with the gravity to the mountain, according to the order, but they then realize at the top that it stops at 0% and they will have to climb down or up all the way another time if they would like to make progress!

Also, I tell the Sniper to Open fire on all PG entities' Parachutes if they get past 0.5%

Here's the Confirmation Code For Godmodder Communication.

What I sent to them.

(Begin message)

CCFGC. Offical Seal.

ProGodmodder Expedition

A player has decided to make a gravity reversal to delay your attempt to get to -100%. Use their stupidity to your advantage, and climb all the way back up using the gravity reversal to help you.

Once you get to the top, you will find Godmodder Parachute Equipment at 0%. Activate it at 90% and parachute under the "Upside Down Godmodder Sanctuary" at the top (upside down building created by me to let you do this.)

GET ME LEGENDARY PLEASE,

Godmodder.

(End of letter)

End of Actions

Well they said you was high-classed, Well, that was just a lie
And you let me roll the dice, You said I'd be your lucky lady
Out of my head, my mind and my heart 'cause you can run but you can't hide.
Armour the airlock, Blanket the bedrock, And kiss the planet goodbye
Maybe this time, for the first time, love won't hurry away

Here is a telegraph of My next turn's actions.

And yes, if You recognize who did this before me, congrats! You know what I'm doing next

You require Lateral thinking, I must admit.

Otherwise yOu'll never know :)

In tis world, it is Vectors and Eating.

You see? AAAAAAAAAAAAHHHHH Bats!

dOn't you understand? I lOve bats..

When they fly in your face and distract you!

See, do you understand?

We will escape you know, Ma'am.

OOC: If you manage to translate this heavily encrypted message you get a cookie, because I made it to require a absolute ton of knowledge from all of sorts of different things... Assuming you haven't read the thing I got this from, its nearly impossible, otherwise its like... extremely difficult. OVERKILL indeed.

The PG Expedition knows immediately they're being tricked. The godmodder generally uses encrypted telepathic communication to tell his entities things, not old-fashioned letters, sealed or no! But... the Gravity Reversal sends them all falling up to the cave's ceiling! Gah! 5,000 damage to all the expeditioners, AND they're slowed down!

"Second Scarlet Prince, attack the Zerg Hatcheries!"

1 Action: I look up. "How do you stop a sun? With a moon!" I block the sun, and thus any effect it may have on Yorehammer, by creating a Lunar Shield (A shield that is lunar-type, not a shield that shields from lunar-type things)

1 Action: I look at the puppy. "Are you lost? I can take care of you!" I dispel any Yorehammer-stealing effects on him, before hugging him.

1 Action: I strike the Derp Infestor with a lightning bolt, using the Yorehammer to bypass his guards.

"If someone is willing to spend their next turn killing the Derp Infestor, I'll give them Yorehammer to do so. That way, the mind control infestation will be destroyed."

11,000 damage to the Derp Infestor!

You activate a LUNAR SHIELD! But... it's useless! You see, the thing wrong with the picture is, there is no sun on the HEXAGONAFIELD! So, clearly, you had been teleported somewhere else...

As the puppy goes up to you, you foolishly grab it, instead of doing something like kicking it into the sun. It doesn't have any Yorehammer stealing magic effects, just a mission to steal... it grabs the Yorehammer in its mouth, and runs off! The fake sky, however, DOES have Yorehammer stealing effects, and so the puppy is instantly masked by it! You try to chase after it, but can't catch it in time!

Yorehammer is delivered back into the godmodder's hands.

He'sah Poisonin the water hole!
FOCUS!
The wonderful field of MAD SCIENCE! The fact that with enough money, you could legitimately turn lead to gold.... but used in the derpiest way possible.
With enough effort.... I could change water.... Into glue....
I set ten trillion particle cannons into the underground river in order to turn it into glue.... But I DON"T fire them due to my fellows advice. I instead cry as I instead just pour batches of Super Stick 20k into the underground river, hoping to stop it.

The underground river is turned to glue! However, since gravity was reversed, the water was already falling upwards! It turns into upwards-falling glue, which lands on the expeditioners, and traps them! Gah!

Action 1+2: FOCUS x 2
Terry summons a jetpack, and rides it all the way to the hole he dug in the ceiling.
----
Action 3:
The Charmzard is friendly? OwO

Terry takes out a Purify card. Purify is a 2 mana "Silence a friendly minion. Draw a card." He uses it on the Charmzard.

What hole? You're going to have to remind me what we're talking about, here.

You Silence the Charmzard! He can't talk now! Luckily, he casts with a wand and mental energies rather than words.

Well, the Debugger is pretty much useless now...
Except that, to avoid unnecessary and unwanted game abstractions, the Debugger is actually a conveniently physical laptop with all the powers of the actual Debugger.
Which also means that I have NO CHOICE for my first turn other than to reboot it...
that is, if I want to use it NOW, of course. Which I DON'T.
So I just hide it for now.

Action 1:
I challenge the Godmodder to a game of Munchkin, which he obviously likes. However, the deck has been filled with my custom-made cards, which he does not expect. Specifically, there is a Curse that makes the highest-leveled player die and go back to level 1 UNLESS they either undeniably agree not to gain level 10 until the player of this card does, admit the player of this card has won, or ragequit (which makes the player of this card win automatically). I go out of my way to play this card on the Godmodder. Any result of the card should act as a psychological hazard to the Godmodder, which should be enough to at least distract him, if not hurt him. Then, while he's distracted and/or hurt, I proceed with the...
Action 2:
I tthrow a complete collection of DLCs for the original Munchkin (along with the original Munchkin. Also yes, the collection includes both Munchkin 7s and even Clerical Errata.) encased in a big glass box with UNBELIEVABLY SHARP EDGES at the Godmodder. Don't ask where I got that; the universe is a crazy and chaotic place.
Action 3:
Well, since I got lucky with the previous shots of the ACE Bow, might as well try it one more time, huh?
I get a random number to decide where I should shoot, and after getting a 4 (chosen by fair dice roll. guaranteed to be random.) I shoot the FOURTH entry from the list of CAIA (which is the Evolution Chamber) using the ACE Bow.

The godmodder loses at Munchkin! Of course, he actually LIKES Munchkin, so this makes him REALLY ANGRY, and vulnerable to your attack, which hits! 1 damage to the godmodder! Munchkin isn't actually his weakness, it's just that you used a good attack.

STARCALIBUR STEAL ROLL:
Still the godmodder's.

YOREHAMMER STEAL ROLL: SUCCESS!
The godmodder bonks his face on a table. He. JUST. Got. It. Back.

You get a Boost Stone!

Striking the Evolution Chamber, you realize it doesn't have an HP bar! You also learn something very valuable: It only dies once every other Zerg unit is slain!

The time is ripe. Again.
The bloom household (Growth morphed into a house with big bird legs to supply more space to the growing family inside) takes the delivery of its two new members:
[redacted] Bloom and [restricted] Bloom (negative).

Mania plays one of Growths favorite songs, since she heard that the Godmodder is weak to this kind of stuff. It is a frequency that affects not only ears, but eyeballs, kidneys and other vital organs.
[Music censored for AG because it would be too dangerous] (overflow)

4/???

Growth is now guarding even more people! Yikes. The godmodder should probably take care of this.

The godmodder ALSO loves the song! He dances in time to the horrible things happening to his vitals, mitigating them!

*Mild raging is heard in one of the Shrine's quarters with a phone still burning from the intense glaring session*

(Action!)(3 Charges)
(1 Charge)

I quickly met up with Trifling Epithet and join right in! I also greet Charmzard and compliment on his charming entrance. Taking our seat I set my perception skills pass my usual limits noticing all the cues that Trifling Epithet might sends me and watch the Godmodder for any cues of card trauma for a hint for any weakness.
(1 Charge)
Whipping noises is heard as a great chain of UNO cards appears and whips in the direction of the Godmodder!
(1 Charge)
Taking manual control of Companion Rover I take out its tool kit and set about to give the rovers a speed upgrade.

(Orders!)
I sent out the Void Assassins and the Void Guard to join and help the [N] expedition foward.

You give the two rovers a speed boost and send the Void units to help them out... but, until that door's riddle is answered, there isn't much they can do.

The godmodder gets ready to play... wait... UNO!? No! Uno means one! Which is uno less than the amount of damage Uno deals to him, dos! 2! 2 damage to the godmodder!

STARCALIBUR STEAL ROLL:
No, but...

STARCALIBUR STEAL ROLL: SUCCESS!
Luck is NOT on the godmodder's side today! Completely unbelievable! You now hold Starcalibur in your possession. The godmodder is legendary weaponless.

You and Trifling Epithet both get a Boost Stone, as that 2 damage was a team effort!

Looking at the broken catapult I decide to make my next wish. 'I wish for the Broken Catapult to be repaired to so it will not kill or injury AG entities when it is used by them.' Suddenly A red ball of energy races up the mountain and into the Tempting Broken Catapult, When the ball of energy enters it the catapult is turned into a trans red color! the old rotten timbers that made up the frame of the Catapult are rejuvenated, turning them into strong and healthy looking timbers and looking like they could take a lot of abuse. The Ropes are also rejuvenated, The various frayed ropes are fixed and strengthened allowing them work without worry of them failing again for a long time.

The winch other parts of the catapult and also repaired of any damage that has occurred naturally or by outside forces. (2 actions)

After I am satisfied that the Catapult will work without causing any harm to the AG mountain climbers I look higher up the mountain and spot the Portal where all the falling rocks are coming from. 'Well time to deal with that. I wish for the portal that is summoning all the falling rocks to be closed.' Suddenly High above the Portal where all the rocks are falling from begins to shrink in size, becoming smaller and smaller. (1 action)

The catapult is repaired, and the Falling Rock portal is FINALLY sealed all the way! That's 2 more of the ridiculous number of obstacles all wrapped up!

Action 1:

[32/40]

After some thinking, I settle upon creating a phantasmal paragon of Justice. Ranged attacks, the ability to discern truth, detect lies. What a way to get the power boost from creating a Non-AG entity without the downside!

Actions 2 and 3:

Hmm. Stretching the boundaries of the Hexagonfield. Directions. Hmm.
New directions. (We're running low)​
Power limitations :: Solution?: Advanced Math Utilization?

Declaration.

Having reached a decision, I teleport well out of the battlefield then formulate an object. It is decidedly generic, with its on notable property being that one part of it is, for lack of a better way of describing the relevant 20-page theoretical paper, rotated 45 degrees off from the 3 conventional spatial dimensions. This portion also has a built-in AG-brand dimensional beacon, thus allowing AG players to note its location and extrapolate to move that direction themselves. This adds 1 new direction to explore in the context of exploring the limits of the Hexagon-field.

Then there's the tricky bit. Using especially formulated and conjured nanobots, plus a dimensionally unusual set of otherwise ordinary power tools, plus some decidedly ordinary use of glue and a stack of AG-brand dimensional beacons, I fractal-ize the extra-dimensionally rotated portion. This causes smaller bits to fork off into new spatial dimensions, eventually resulting in the object having extensions (with AG-brand dimensional beacons) in a total of 15 (Moniker, feel free to reduce this as appropiate) new spatial dimensions.

(For those curious there are 15 new spatial dimensions because 1 original+2 stage 1 forks+plus 4 stage 2 forks+8 stage 3 forks)

Important: If this takes only one action, I of course re-route the leftovers back into my big charge.

OOC: I have more free time now. Hooray! On a more game related note this should definitely add new directions to check and possibly poke at the limits of extra spatial dimensions within the Hexagonfield

You make NEW SPATIAL DIRECTIONS to travel! But... well... you're not sure how traveling in these new and ridiculous directions would really help push the boundaries of the HEXAGONAFIELD. In fact... is the godmodder eyeing your invention? Clearly you've given him an idea. Maybe it's best to put it away...

Don't worry. Whenever you clear a task in a Project Charge, a new task will start up!

I join the game! Hi, everyone!

Welcome, DCCCV! Any questions, you can ask here, the OOC thread, or the Discord.

---------

V:

The Void Assassins join the Rovers at their spot on the mountain expedition. The door sits there, still closed... the Void Assassins are getting antsy. They haven't murdered in a while... those companion rovers look weak and helpless...

On the VOID MOUNTAIN EXPEDITION, the Zerglings rush ahead to take down the automatic insecticide can! 7 of them die in the process, but they manage to destroy it, and the Roaches follow up by breaking into the school! The roaches talk to the angry professor, and convince him of the glory of communism! He decides to give everyone in the class a grade of true equality: 100%! The Zerg army has officially reached the halfway point of the mountain! However, the Lightning Galeforce Hailstorm hits the Derpfestor for 5,000 damage, and kills 2 roaches! The Mountguard sniper also takes down a Hatchery!

AG:

Ray pulls out 3 full energy capsules! Charmzard energy, they say!

Aboard the Space Station, the now-massive group of Space Engineers finishes with the AI! Brilliant! The Factory produces one Shield Pod, which goes to protect The Scarlet prince! Growth and Mania grow, and have new twins!

The Scarlet Prince and Explosion Elemental LOOK like they're about to go for the Druidic Healer... but WAIT! Says the Charmzard! Silently, since they're silenced! They use their charm magic on the Druidic Healer and Bobby the Explorer! They are now controlled to the AG Team! Hurrah! With that done, the Scarlet Prince, Explosion Elemental, and Pancake Sharpener tear right into the Zerg army! The Scarlet Prince takes down the last Roach Warren, the Explosion Elemental decimates 4 Hatcheries, and the Pancake Sharpener kills 2 roaches with some syrup! The Zerg army might look big, but really, it's on its last legs at this point. They need to reach the top with what little power they have left... for communism...

On the AG Mountain Expedition, things are going quite well! The rockfall is no longer anybody's concern, and so everybody hops onto the catapult, and BLASTS OFF! From above, the Sniper looks down, ready to fire... wait, where did they go? He turns around... GAH! THEY'RE IN THE MOUNTGUARD FORTRESS! The AG entities now need to fight off the foes in the Mountguard fortress to get past the 70% mark!

From here, they can also see their final obstacle... a platform, covered in snow, laid into the mountain. A sign states that once they climb onto it, it will elevate them to the secret location at the mountain's peak...

PG:

On the PG MOUNTAIN EXPEDITION, which now contains only AG and N entities, the Druidic Healer and Bobby convince Square of Frost to work with them - especially since they're newly AG! Thankfully, Bobby has glue solvent, so they manage to escape, and they find a hole that they can get into with the reversed gravity. They see a hole that they could have dropped down before, but now need to climb up... and at the top, a light! Still, they've only managed to progress to -80% this turn.

And the godmodder, once again, is by himself - and entirely weaponless! The betrayal of the Charmzard has left him utterly helpless! This MUST be punished! He flies right up to the Charmzard and punches him in the face! It's a TRAITOR PUNISHMENT PUNCH, dealing 70,000 damage!

N:

Really, for the NEUTRAL MOUNTAIN EXPEDITION, the "V" section summed it up pretty well. Nothing moves until that door moves. You can make more than 1 guess per turn, by the by.

CaptainNZZZ's army sees an opportunity, and they TAKE IT! Combining their might, they split up their attacks to unleash the FINISHING BLOW upon the Zerg forces! The Weak Skeletons take out the Drones, the Eagles fly over and kill the Zerglings and Roaches, and the Temporal Guardian with Dragonforce's help takes out all the buildings but one! In the end, all that's left standing is the Baneling nest! However, during the slaughter, the Derpfestor activated a butt parachute, riding the Lightning Galeforce Storm to to the 60% mark! It looks like he's out of reach from your attacks right now, choosing to venture up this impossible mountain path all alone...

The EILS fails its roll, but Somno still works. The Apex gets fully healed and keeps working. Spalthos doesn't have orders!

--------

Suddenly, a radio crackles to life, the crackling sound somehow easy to hear over the entire HEXAGONAFIELD!

Cera: Players! It's me! Cera!

Cera: First off, I'd like to say, I remember everything now! Really clears a lot of stuff up! Good job on the Darkshard!

Cera: I didn't tell you earlier because the godmodder's defenses prevent spoilers, but I NEED to tell you now!

Cera: THE CHARMZARD BETRAYAL IS A LIE! IT'L- --ITCH -LL Y--R G---ODD--- E------S ----


It cuts out! Looks like the godmodder's defenses prevented spoilers.

--------

Project Spark Update! You explored all possible HEXAGONAFIELD directions! +10 more charges to Project Spark!

Now, your next objective... you've discovered, amongst other things, that the HEXAGONAFIELD is REALLY BIG. Somewhere, in this 2+-trillion-meter-wide field... is the godmodder's headquarters. If you're going to find answers... it'll be there. But you can't just walk to it, like you can other locations. You'll need to find it the normal way. So use your Player powers and find its location!

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon!
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 2 trillion x 2 trillion meters
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing AG allies! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Or, he'll presumably get back to that, at some point!
Daskter's factory is producing AG minions - keep it alive!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 1!)


[N - Winkins]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[AG]Ray(Energy capsules: 3)

[AG - MooGoesCow]
Space Station(25% dodge rate)
Shield array(protecting space station)(40% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready in 1!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed), Power Generator
Space engineers+1: 100/100 HP x 560(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]
Scarlet Prince: 30,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]
Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 2 attack)

[AG - Hungry Visitor]
Growth: -49,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)
Mania Bloom: 52,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)
Twins: 3, -3, 2, -2, 1, -1 (guarded by Growth)

[AG - Daskter]
Factory: 50,000/50,000 HP, currently producing: Shield pods, in 1! (production options: Shield pods, Surveillance Drones, other 1-time projects)

[AG - paradoxdragonpaci]
Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 3 charges)

[AG]Sealed Charmzard: 180,000/300,000 HP, Charm! x 2A (Overpowering poison, -50,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 1!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (holding extracted water)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 2!)(installing Sub Space Reactor, boost resistance, done in 4!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 2!)
Rift: 39% open(-10% open in 1!)
Rift: 33% open(-10% open in 0!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (5 attack shield currently)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 28,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 12 HP, 500 x 12A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 4 HP, 1,000 x 4A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 12,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 2,500 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 108 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics V: 2,250 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 10,000 x 999 HP, Healing A
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 2!)(upgrading Peacekeeper HQ turrets, done in 2!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 14!)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 10!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training squad leaders x 999(done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 8!)(producing the Slice Warrior, done in 4!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 70% complete
Current obstacles: Mountguard Fortress(Sniper guard: 30,000 HP), Final Ascendance Platform(guarding 99% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)

[V]Expedition: 60% complete
Current obstacles: Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain), Mountguard fortress(guarding 70% mark, aiming Sniper at Baneling Nest)
Expedition Team:
[AG - DragonofHope?!?]Communist Alliance of Insectoid Aliens(TA: 0):
Hatcheries: 5,000 x 0 HP
Drones: 100 x 0 HP(can be sacrificed to make new buildings)(making 10 new hatcheries, done in 3!)(making 4 baneling nest, done in 4!)
Roach Warrens: 8,000 x 0 HP(+0 Roach/turn)
Baneling Nest: 10,000 x 1 HP(+1 baneling/turn)
Evolution Chamber(researching improved building HP, done in 3!)(dies when Zerg are defeated)
Zerglings II: 1,500 x 0 HP, 1,500 x 0A
Roaches III: 2,500 x 0 HP, 2,000 x 0A
Derp Infestor: 17,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)(fleeing higher up mountain)

[PG]Expedition: -80% complete
Current obstacles: Lost in a cave, need to climb up/down (gravity reversal), Bedrock ceiling(replaces solids, liquids, gasses, and plasmas, guarding 0% mark)
Expedition Team:
[PG]Druidic Healer: 328,000/400,000 HP, +60,000A
[PG]Bobby the Epic Explorer: 241,000/300,000 HP, explores stuff really quickly!
[N - CaptainNZZZ]Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)

[N]Expedition: 99% complete
Current obstacles: Riddle Door(guarding 99% mark)
Expedition Team:
Small rover: 10,000/10,000 HP(sped up)
Companion rover(sped up)
[V - Winkins]Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)


[PG]Godmodder: 172/300 HP(Status-Effect Boost buff ticket)(5 Boost Rats)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(19/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(2/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(5/???)(1/???)
The_Two_Eternities(15/27)
That-Random-Guy(Echolocation)(33/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(10/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(1 Minor Buff Enemy token)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(5/--)(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Starcalibur - x2 actions)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck)(3/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(10/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(1 Boost Stone)
Dragon of Hope?!?(2/--)
Karpinsky(4/20)
Voxel Architect(Yorehammer - Bypasses defenses)(1 Boost Stone)

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 16)

OOC: Okay, having the PG palette be all dark after lightening the AG colors clashes. So now, the PG colors will be a bit lighter too! Except for bosses. That brings up the question of [V] entities... hmmm... you know what, the black is supposed to be intimidating. It's fine as it is.
 
Update LXXIX
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: Slaps my head with the palm of my head. "The Dragonballs, the ones made from the two Melodic transmitter and 5 Charge Stones. That makes perfect sense."
Action 2: I hand the Void Assassin, the one with lower HP the PG/V buff ticket. I also inform them that an entity, an AG one, known as the Charmzard, is going to betray us, and ask them if they could take a few shots at it.
Action 3: I 'Mirror Frame && Bravely Default Asterisks. Might as well see what that does.

The door, silent, simply opens in response to your answer. You can proceed!

If Winkins is willing, the Void Assassins will do as you ask... anyways, they've been buffed a bit!

Mirror Frame + Bravely Default Asterisks: Mirror Asterisk: Allows a Player or Entity to take the Mirror class, a class that allows them to copy any normal non-boss enemy's special ability. This is added to the rest of the asterisks. Non-repeatable.

Engineers will work on the Emotion module for the AI


Also I tear off the covering of the Charmzards alighnment since it's a obvious fake i mean the color hasn't even updated yet

Emotion Module work has begun...

You try to tear off the special color! But, it turns out that bosses still get dark colors, so the Charmzard being [AG] instead of [AG] is actually not a sign of its inevitable betrayal!

ACTION 1:
The Godmodder is likely to have shielded his headquarters against all manner of scans. So, logically, if I can't view an area with a scan, it's worth investigating, and if I do happen to see the headquarters, so much the better.
With this in mind, I output a scanning wave across the entire Hexagonafield, providing basic information on what exists throughout this massive space (unless, of course, there's something scanproof, in which case I see that as a void in the results).

ACTIONS 2-3:
The Ettin 6/20

The scanning wave goes woova woova woova over some of the HEXAGONAFIELD! However, it dissipates after about 500 Billion meters. This shortens the distance you have to cover by a lot! Of course, that's still many trillions of meters...

Action 1+2:
"We know."
Terry puts 2 into his charge, completing it.
10/10 - RNGesus Take The Wheel
It starts raining d20s on the AG side of the Hexagonafield.
+Duration to Will-Saving Throw!
----
Action 3:
Terry drives around, looking for the Godmodder's headquarters.

You give Will-Saving Throw a significantly longer duration! Hopefully, it can actually help you now...

You drive in a straight line for 200B of the distance you need to cover, along the outskirts of the HEXAGONAFIELD. This shortens the distance significantly.

The Factory shall finally begins constructing Heavy AFVs after the 2nd Shield Pod is completed (which would attach itself on the Factory)
Corruption is beaten by Purification

Filling out message....
Cera: THE CHARMZARD BETRAYAL IS A LIE! IT'LL SWITCH ALL YOUR GODMODDERS ENTITIESS BACK

Oh I see the problem, we cannot kill the PG entities when their on our side, how bloody clever, their going to heal themselves up when nothing can hurt them.

Production points: 12
What counters Charms the best? Illusions of him being a monster? Propaganda(Eh)? or maybe something really simple, Counter-Charming... I think we need somebody to remind our entity of their goal and purpose and the reason why they're against the Godmodder, to stop the problems plaging the universe for the godmodder's powers are the ability to create problems (Cited from Chapter 5 from the only lore book we properly read)

Action: Constructing Production, 12+2=14
I once again assist the Factory Shield Pod construction by personally overseeing some sections and help weld parts together...
There gotta be an easier way to build Shield Pods, ah well.

Messages:
"Hey Ray do you know any counters to the Charmzard?"

"Also hey converted PG entities i suggest you guys try getting back to the surface" (their on our side for now so they should follow this....)

Well that's a first... The first time a mind controlled entity is annihilated instead of saved. Poor Zerg Army....

Also reminder, The Starcraft army is coming back in 2-4 turns.

You make sure the Shield Pod is coming this turn instead of the next!

Ray: Counters? The will-saving throw you have is pretty good. The Charmzard's specific brand of side-switching is difficult to counter, though!


The converted PG entities respectfully deny your order! They have a good feeling about what's at the end of this road...

Talking is a Free Action 0: "Hey Charmzard, I know that derp infestor is not a PG entity, but you should still mind-control him. If you do that, you bring along everything else in his army along with him, all for just one action. Though I'm not sure what you'd use the second action for afterwards though."

Action 1: Wait a minute, how is my spell not lasting long enough? I made sure the duration was several million years and all!

Wait a minute. I forgot to specifiy where those several millions years were being taken. The Godmodder must have shunted the duration of the spell into a hyperspeed demiplane, causing it to rapidly expire in just a few minutes!

Or, it's just not getting enough juice. Before I do anything stupid, I open up the spell and throw some orange juice in it to give it more duration.

If that fails, I then forcibly link the spell's power to the hexagonafield's time stream. This costs a few zeroes off the end of the duration to do so, but 1000 years relative to the hexagonafield should still be plenty.

Wait a minute, what if the definition of a year on the hexagonafield is weird, and the spell's expiring extremely quickly because of that? I quickly do another change, again costing several zeroes, ending wiht a duration of 31556926 seconds, equivalent to one Earth year. Because we've already seen seconds being used in attack descriptions before, we know this will last for long enough to hopefully foil the charmzard. If not, I'd have to do something drastic to counter it.

Action 2: So, we have a headquarters hidden somewhere in the midst of a massive field with larger dimensions than the average dyson sphere. At least the radius isn't light-years wide, or we might actually have a problem.

Action 3: I create Boost Rat Voodoo Dolls, allowing me to have a direct sympathetic connection between them and the Boost Rats. I start by shaking them around, but unfortunately shaking a voodoo doll around doesn't apply enough force to actually fling the Godmodder around by his pockets. I'll need something more useful.

I summon a large quantity of powdered warpstone, and a cauldron full of who knows what. I mix the warpstones into the cauldron, stir remotely using telekinesis, and wait until the cauldron explodes 13 times. Then, the recipe is complete, and I throw the Boost Rat Voodoo Dolls into the cauldron.

Suddenly, the Boost Rats begin to mutate, growing larger and turning into Boost Rat Ogres. These large (okay, cat-sized given the scaling difference) beasts are dangerous and highly vicious, or they would be if they weren't trapped in an indestructible pocket. As it is now, they're getting crushed, and they're about to die. The Godmodder has to either release them and find another way to keep them handy, or let them die and hope dead Boost Rat Ogres still work.

Your spell doesn't have enough juice... so you use actual orange juice. I love it. Duration of Will Saving Throw increases further!

The godmodder switches the Boost Rat Ogres over to his pocket dimension super storage, a safe place for them until he needs them. This transfer is instantaneous, occurring within .01 nanosecond of the Boost Rat Ogres escaping his pocket.

Oh well,well if I'm here might as well do something, I move the Difficult Bog to where the V Entities are on the V Side oF tHe Mountain aNd make it even more difficult with Maze-like structures and even more Quicksand!!

5/12 for the Paradox Attunement Aspect thing

You pick up the entire bog and move it on over to the upper-middle portion of the mountain! This really slows the Derpfestor down by a lot.

Action Eins, Zwei, Drei, Veir, Funf, Sechs: Project Roc

With his expedition over, and suspicions proven mostly wrong, Arsenical considered what to do.

"... Ah right, that soul charge I had tucked away. I could work on that."

Invoking one of the limited GODMODDER DAMAGE CHARGE BOOSTERs, he pushed the measly two to an eight, far past halfway there.

Quickly, our hero built a PHOTONIC COMPUTER BASE, making use of multi-centimeters long photonic crystals to do extremely fast quantum computing, but with an additional twist.

As many know, quantum computing has their variables of "0" and "1" exist in a superposition where the 1 and 0 are technically the same, but change to one of the two during processing. This is even faster than instantaneous, as it technically existed in that state before changing.

HOWEVER, for shits and giggles, Arsenical took a moment to see how one of Random Guy's dimensional beacons would react to the photonic crystal. For some reason, this new dimension allowed a sort of weird effect to take place: The existence of two new binaries in the system, nicknamed 2 and 3 by our narrator. Through... Uh... Alright, do not question this part. Somehow, through even the most absurd of technobabble, there's no way to explain this: It can allow retroactive programming. Somehow. Should it already exist on a set path and then a certain situation that was unforseen rear its head, it can retroactively rewrite its previous command to account for this situation before said situation happened.

It can't exactly be used for precognition, unless you were able to learn the nightmare, organized chaos of a language that is Double Binary, but it can allow for a special effect that shall be elaborated on later, when the device is actually operational.

After finishing the double binary photonic computer, Arsenical got to work on a metal frame, with several dozen micromanipulators attached. Once done with that, they took a break before they did anything else; Discovering retroactive computing is hard work!

8/10

Retroactive computing... what is this miraculous new technology!? You should file a patent...

Also, do note that you can't use Boost Stones unless you were the one who damaged the godmodder and got the Boost Stone, and I don't see any in your inventory right now... where is your Boost Stone used to charge coming from?

So I've been thinking about the recent story post, and I have a one or two proposals for things to add to the game + a Project Charge proposal, Moniker

Firstly, the Mechanic proposal: Minor Project Charges. They basically are the intermediates between Project Charges and totally normal charges. I've put together a description of them, changes from normal Project Charges are in bold.

Minor Project Charges are minor, long-term projects, undertaken by the entire playerbase rather than a specific Player! Charging for these is a little different; you can contribute to them with regular actions without issue, however, you can also do various "charging events" unique to each Project Charge, like a questline - undertaking these rewards you with large numbers of actions to charge the Project Charge with. However, there are a few restrictions: Only three (Moniker, change this as appropriate) Minor Project Charges can be running at once, and they require 5 votes to be placed in a slot. If all slots are filled, it goes in the waiting list. Also, events for the Project Charge questline must be voted on to be undertaken, rather than happening automatically. Also, Project Charges generally mincap at about 35-40 (Again, change a appropriate) charges. Of course, successful charging of a Project Charge can have minor, long-term benefits, ranging from super-entities to stat buffs to whatever else you can dream up.

Now, you may be wondering that project charge proposal may be. Well, upon further thought, I don't have a project charge proposal! I in fact have about, er, 10 minor project proposals.

I'll start with the important one:

PROJECT PHANTASM

The Soul Orb is the source of the Godmodders power. When players die, they are sucked into the soul orb. By extension, if we die here, our power, souls, and mind will be totally integrated into the Soul Orb, or at least something to that effect. But the Soul Orb is disrupt-able, as Project Spark shows. And player powers are very good at creating solutions to power. In short, Project Phantasm is a effort to figure out the theory and practice of calling upon the power/souls/minds of those who died upon the Hexagonfield to create Phantasms (I believe this is possible based on Cloak and Altair and the fact that we originate from two different godmodder battles ergo people have been dieing, coming here, then dying again over 8500+ battles).

Proposed Mechanics for 'Standard Phantasms'

Firstly, 'Standard Phantasms' can be upgrade into, say, a Phantasmal Paragon of Justice. Anyway, standard phantasms are nigh-unkillable due to a combination of already being dead, being relatively intangible when they want to be, and lastly because they are still part of the Soul Orb, and by extension any attempt to exterminate them/their composite pieces would also hurt the Godmodder. That having been said, they are rather weak at influencing the world. They have to be given items that give attack power bonuses in order to a appreciable effect on your average entity, and act as a rather low level of resistance when sent to bodyguard without some sort of equipment.

That having been said, they are relatively easy to create, compatible with any item you care to name, and can be upgrade into very interesting things indeed. For instance, well, lets just say that that whole Phantasmal Paragon of Justice thing is part 1 of 7 for my in-progress plan for, well, something that is PROJECT PHANTASM in the same sense that our efforts to push the boundaries of the Hexagonfield is Project Spark. I'll explain later.


P.S. Please tell me If I'm making sense.

Also greetings to the new arrival. Perhaps start charging up for your own entity? We currently have something of a lack of them.

Minor Project Charges? So if I'm reading this right, we'd have normal charges at the 10-30 range, Minor Project Charges at the 40-60 range, and Project Charges at 100+ range.

I think I'm going to have to say no. Having everyone work on their regular charges, and a project charge, and multiple smaller project charges, whilst also trying to fight on the HEXAGONAFIELD at the same time seems like too much. This game has always been about having way, way too much stuff happening at once, but having Minor Project Charges would split everyone up more than I want them split.

That said, Project Phantasm could, with some modifications to match the realities of the HEXAGONAFIELD, be a Project Charge... so let's add it to the lineup, at a cost of say, 150 actions.

FOCUS!
I should be able to call in some assistants for us!
You just need to hold the Godmodder off.... for five minutes....
Du du du du du duh da da imma chargin my summons!
(3/15)

You're holding the godmodder off successfully! Well, it's more like, he's way too busy to make time to stop you charging, but it still counts!

*Cackles at the successful steal attempt*
Its back in my hands... *Coos gently*

Huh, we never got around to using those Dragonballs haven't we? Well, they're mostly there if EVERYTHING goes down the gutter. Oh, and nice job on the deciphering Dasker!

(Action!!)(3 Charges + 3 (Starcalibur))
(3 Charges)
A childish voice comes out of the Companion Rover in
"Feeling nervous or murderous? Then don't worry! I have a way to help you deal with that!"
The Rover then starts to expands, revealing dispenser chute on its sides. The dispenser huffs and puffs and then spits out ten adorable Soothing Bunnies!
"Either way these rabbits will heal your soul or can act as great gory stress relievers!"
Helping their companion who are totally murderers to get their murder fix and totally not for saving their asses?
Truly, a great companion.

(Companion Rover dispensing 10 Soothing Bunnies for 4 turns (Soothing Bunny: 500HP 500A Heal) the stats only matter if the Void entities find something else to focus on and the bunnies have room to breath and not get slaughtered)

(1 Charge)
Dummy has been neglected for a while now, sadly, there's a BOSS that has been said to be hostile and plans are being made. So I quickly create a weak punching machine, attach it to the Dummy and have it punch the Dummy, letting it finally absorb and store energy.

(2 Charges)
I throw out charges into the Lightward Mages budget to improve the Shrine once more.

(Orders!)
My void entities indulge in the slaughter of the cute and certainly-more-weaker-and-helpless-than-rover bunnies.
Dummy keeps absorbing the punching machine's punches and storing the energy.
The Lightward Mages get's around to upgrading the shrine. Due to being perfectionist, they will finish the upgrade in 2 turns. (Finish on turn 76)

The Companion Rovers have given the Void assassins cute bunnies to "play" with! Hurrah!

The dummy is getting slowly punched! The Lightward mages invest their action budget into more rice farm capital, increasing the Shrine's effectiveness! They also start working on upgrading it, however, with nobody to tend the Shrine, the Shrine's abilities will be off until they finish!

in response to your counter five pages ago, i decide enough is enough and send a suicidal Kaguya from Naruto after the derpfestor. When she kills the thing, she will commit suicide and not a moment before. This is to prevent the Godmodder from taking control of her only, not making fun of suicide! That is a serious topic.

remaining actions converted to charges.

Kaguya is sent out to slay the Derpfestor! An elite assassin, she too, begins climbing the mountain... Summoning her takes all your energy!

...
Okay, I was so NOT prepared for this situation it's just ridiculous.
But hey, at least I've done SOMETHING USEFUL for once.
Now onto the usual stuff.

Action 1:
Looking for the-- what again, headquarters? Seems easy enough.
I bring back the Debu-- wait, that would take TWO turns! Damn.
Then I bring the UNIVERSAL DATABASE SEARCHER, which is also a conveniently physical laptop in case you wonder, and attempt a database search for "HEADQUARTERS", "HQ", "QUARTERS", and just to make sure, "MANSION" and "LAIR". I mean, who knows how the Godmodder might name their headquarters? Except for the Godmodder, of course.

Actions 2 and 3:
As far as I can see, some of my former inventory has been... lost.
In an attempt to bring it back, I use an incredibly convenient mechanic and charge to reacquire the KREKNARITE SEXTET (K6D6). [2/6]
(Or, if that's possible, I get two out of six D6 immediately. ooc: in that case, name two integers in the range [1;6] to determine the two d6 i get.)

Item Description:

KREKNARITE SEXTET - Unique Item X6
The KREKNARITE SEXTET is a set of six D6 that are as powerful as they are dangerous and unpredictable.
Each D6 has a particular color and a particular element associated with it. The elements are fire, water, earth, air, light and darkness.
During one action, any combination of the D6 can be thrown, but each of the D6 can be thrown not more than once (the throw of several different D6 at once counts as a single action). After that, they fall and/or roll in an incredibly epic manner until the end of the turn.
The number you get on one of the D6 (determined by the Game Master) triggers a particular result (determined by the RESULTABLE K6D6) that is somehow related to the element of that D6.
The result can change objects, entities, terrain near the D6's location (determined at the time the D6 stopped rolling) or the thrower and is immediately triggered at the beginning of the thrower's next turn no matter what.
(ooc: some of the effects include random places, objects or entities within some range from the location. it's safe to assume that i am somewhere on the ground, probably somewhere near the mountain, and that someone or something is definitely nearby. also, as the resultable k6d6 was made long ago, there is nothing that targets the godmodder specifically. after all, i am trying to make the sextet as fair as possible despite it being somewhat overpowered.)

You search the UNIVERSAL DATABASE! Specifically, it looks up stuff on the HEXAGONAFIELD universe. Looking at the lairs... hmm... "lair of the infinite boost stones", "mansion of godmodder damage methods"... NONE OF THOSE ARE WHAT YOU'RE LOOKING FOR! You delete those entries and forget what they are, and then, you find it... "Godmodder's main Headquarters Lair Zone Base"! You... ALSO find anothe entry, for the exact same thing! Unfortunately, it only gives you approximate locations for each, but the range is a little smaller than what you've found so far so the counter adjusts anyways.

Oh boy, random chance mechanics... Rolling twice, you get numbers #3 and #4 of the set. Do with them what you will.

ES hums quietly to himself as he looks at the situation. This is trouble alright. Big trouble. The good news is that if what Cera is (probably) saying is true, then it shouldn't be that bad of an issue. As long as the Godmodder doesn't summon any more Entities, the Charmzard can't really capture anymore, so a return to the PG side wouldn't be catastrophic as long as they were quick enough in focusing down the enemy. The two they have are technically powerful, but have no ability to attack whatsoever. Either way, it would be smart to prepare for the sudden but inevitable betrayal. He'll do that... sorta.

FOCUS - JUST-IN-TIME PRODUCTION

He notes that he's consistently been able to get 4 turns off the Shipyard's production before. Perhaps he can split it? In any case, it's worth a shot. He tries to complete both products in a single turn.

He does this by using about a quarter of his effort on the Runes, and three quarters on the Reactor. This should, he hopes, leave them both with one turn remaining, which will be finished off by the natural progression of the Shipyard. Leaving him with two shiny new upgrades, potentially just in time for the Charmzard's turn back to darkness. As soon as that happens, he'll naturally engage it immediately in the name of vengeance. And so will the Apex along with its 50k damage, assuming he gets certain countermeasures up in time.

Whatever the case, he sets to work. One hand absentmindedly begins to work on the Runes once again, magical energy seeping through the eye-searing images engraved on the barrels and capacitors of the various weapon systems, snaking through the ship, while he weaves the other in a complex pattern, the entire limb phasing in and out of conventional reality. Perhaps one of the hardest parts of making a Sub-Space Reactor is the actual construction of a suitable bridge into Sub-Space that can fit in the reactor chamber easily enough, letting the part of the reactor in that realm feed back into this one. He helps manipulate the conditions to be favorable, and dips many of the already constructed parts into their proper place, accelerating the construction of the remaining ones with a mere thought and magical telekinesis, ensuring that those too are where they need to be. Once he is done, all is as it should be, awaiting the final touches of the Shipyard's construction arms.

Your long, eloquent descriptions of you very mechanically speeding up your upgrades work fine. +1 to Frost Runes and +3 to Reactor.

All this stuff happens and Mania and Growth seem like the only people that do something on the hungry visitor side. But what about Freedom, the supposedly main character?

He manifested in America, summoned by some guys that no longer wanted to be taxed. After making them independent of tax, he taxed them in return, but slightly less, so they accepted him.
Well and he also could threaten them with a HarVester unit, that harvested this universe. After using it to end war and gain world domination, he instructed them to produce more... how do they say? Freedom.

A lot of nukes? NO. THAT'S CUTE. A death star? NO.

He created a perfect utopia. Time to get Growth and Mania over there. (7/7 actions)

A small rift opens. It will grow larger, but it is big enough to get the offspring to safety: [Redacted], [Restricted], Fred, George, xxx_Pu$$y$layer_xxx360noscope, Growth jr. and the new pair: Sokrates and Marx. New offspring will be delivered directly.

Mania uses her overflow action to dump one Action of debt on the godmodder. This is getting criminal, but she does not care.

A rift is opening, to take Growth and Mania off the HEXAGONAFIELD to your Perfect Utopia, non-lethally removing them from the fight! The Nega-babies exit the field early on.

One player action's worth of debt given to the godmodder! This does not reduce your own debt, since you had to use an overflow action to do it.

[1x] A goop starts streaming out of rift 2. after a short time, it forms itself into a slime and starts looking around, changing its blob shape into a camera a few times, and seeps back into Rift 2. those behind the rift now have better understanding of what passes for physics in the Hexagonfield, and quickly make several adjustments to their Rift Creation machinery, making it more efficient. so much more efficient, in fact, that the rift is now shaped like a fish! specifically, a smesy bloabfeesh.... which means a roughly circular blob. but still, a fish!
[1x] Somno suddenly realizes that he somehow got twice as much work done last round as he thought! he can finish the Hexagonashield generator this round! yippee!
(somno is ordered to do that. shield machine and light work as they are wont to do.)
[1x] Fool! I take the "GODMODDER DAMAGE TICKET
Good for 1 Godmodder Damage!
Issued Update 74, Expires Update 76" and alchemize it with Daskter's claim ticket "(has Claim ticket, redeemable Update 80, expires Update 82)" to get a Godmodder damage ticket that is redeemable on update 80 and expires on 82!
for CotC I vote for charging up the Templar Portal with some more juice

As for the sidequest thing:
"So THAT'S Soul Cartel! Well... you've already met the Devil, or at least, one of the Players has. In fact, that same Player also visited Heaven at one point! I think it's safe to say that the world of Soul Cartel doesn't quite match up with what we know of the celestial bureaucracy. That said... a deal with the devil might not be such a terrible idea. If anyone can get you back alive it would be him! Maybe try more normal negotiations?"
There's a reason I said "their spin on Heaven" and "Their brand of purgatory". I know they're not the same as the ones the other players went to, they probably qualify as a single plane instead of 28, and their devils clearly aren't the same as the main ones.
But the "Become a human" Trials aren't run by soul cartel's devil, their run by its god. the Devils are one of the main obstacles, being highly likely to kill me before I get to the trials room. I figure, if I impress whoever decided to make this thing, which is that realms god and probably isn't dead at the moment, they'll probably let me revive into the real world.
However, as I described in both of the previous sidequest actions, if my attempts to open a rift to Soul Cartel's world failed, then I was constructing a very elaborate bed. please keep that in mind.

+6% opening to rift 2! Somno speeds up just a bit...

Expired Godmodder Damage Claim Ticket + Too-early-to-redeem Starcraft Army Redemption Ticket: Always-Redeemable Godmodder Murderer Starcraft Army Ticket: A ticket that can be redeemed at any time to summon the Godmodder Murdering Starcraft Army. Legendary Item - costs 100 actions. Non-combinable, non-repeatable.

If you subscribe to multiverse theory, and believe that in the infinite multiverses, the Soul cartel multiverse must exist somewhere, then perhaps it could give you a body... for the Soul cartel universe, not this one. It may be better to stick within your own universe. That said, at least you have a nice bed.

Looking over at the sheer amount of attack shields on the Peacekeepers I, suddenly in a suit, walk over to Quinn the Peacekeeper Commander. Trying to draw upon any last vestiges of Charisma from my side-quest I begin trying to negotiate a deal.

"Greetings and salutations Quinn of the Peacekeepers, I have a proposition for you. In exchange for one of your Shield generators I offer two of my actions this turn to be devoted into giving your Peacekeeper HQ a decent dodge rate based on magical distortions. If you agree this would majorly increase your survivability as with every attack directed at you the Peacekeeper HQ that's protecting the entire faction will have a chance to dodge those attacks instead of just losing attack shields or HP. Considering your vast array of building capabilities you can easily rebuild a Shield generator if you choose to accept my offer." (if the Peacekeepers agree then I order the Eagles to bodyguard my newly acquired Shield generator and use (x2) to give the Peacekeeper HQ a dodge rate)

With a pair of regenerating and nigh-indestructible syringes I collect two samples of the Overpowering poison from the Charmzard, carefully working to avoid causing the Charmzard any pain much less actually damaging the entity. They're also equipped with micro-repulsors to keep the Overpowering poison from actually making physical contact with the syringes once inside and thus negate any risk of them breaking out of the syringes containing them. I promptly store the two samples in the safest place available to me, my inventory. (x1)

Noticing the still intact Baneling Nest I order my entities to destroy it and be ready to respond to any attacks directed at them this turn. Let's finish up the Zerg and make all that attack pay for it!

(the next portion of this post is only if the Peacekeepers decline my offer)

Sighing I continues to charge, it looks like I'll need that charge soon. (3/--)(x1)

With the Bedrock ceiling preventing the Druidic Healer, Bobby the Epic Explorer, Square of Frost from ever getting past the 0% mark I decide to fix this predicament, granting the Square of Frost a bedrock pickaxe to let him mine through the bedrock once he reaches the Bedrock ceiling. (x1)

Quinn: The Peacekeepers accept your offer, as we currently have an immense surplus of attack shields. A dodge rate increase is more than welcome.

Quinn: We look forward to doing business with you in the future.

You boost the Peacekeeper HQ dodge rate a little bit! In exchange, you receive one of their Shield generators! You also extract a bit of the Overpowering Poison from the Charmzard, and store it for future use!

FOCUS: GLACEON

At the vertex clockwise from the Sylveon, a shimmering Glaceon appears.

Eeveelutionary Eevee 18/27

"Second Scarlet Prince, join the Legendary Weapon expedition, and attack the sniper guard if possible."

The Second Scarlet Prince runs up the mountain quickly, catching up to their compatriots.

Looking up at the Mountguard Fortress I see the Sniper guarding it. 'Well time to get you out of the way so we make sure that the Godmodder cannot climb the legendary item.' With my next course of action set in mind I ready myself to take out the Sniper.

Focus action - "Struck by lightening."

Setting my focus onto my Spear of Lightening I am it into the sky and I pour my energy into it. The spear's runes that run up from the shaft of the spear to the spear point glow with red energy. After a few moments of this I yell out. "LIGHTENING BOLT!" Suddenly a large surge of red glowing electricity shoots out from the spear tip and flies into the Sky for hundreds of feet before then making a quick turn towards the Mountguard Fortress and races towards it. Once it is above the Fortress it strikes downwards straight down on top of the Sniper.

When The Sniper is struck by the red electricity, It is so intense that the Sniper for a few moments looks like an old cartoon of a man having electricity run through him. After it passes the sniper stands stalk still with smoke emitting from his ears before then falling forward onto the ground with a solid thud.

'I don't think he will be getting up from that.' I think quietly to myself having seen the results.

The Sniper is slain! Unfortunately, the Mountguards have been in decline lately. Seeing the Second Scarlet prince arrive as reinforcements, most decide that their jobs probably aren't THAT important.

Focus X3

6/15 Fortress Sniper Railgun Turret
actions 1&2
The improbability drive whirs and clicks...
5/5 for Firing Squad!
There is a bustling noise heard off in the distance..
But once again I'm feeling too terrible for good wirtign, so everyone...
SAY HELLO TO THE OVERZEALOUS BRICKLAYER!
the overzealous bricklayer charges in and builds a massive brick wall around the Second Scarlet Prince, applying 5 attack shields to him at Two_Eternities behest.
The Overzealous Bricklayer then charges off into the distance on a wave of bricks with the william tell overture playing in the background.

Action 3
Piono looks around...
"Alright, the Charmzard needs to be obliterated with extreme prejudice, and even though the charge stone generator needs to be obliterated with extreme prejudice as well, that's much less urgent."
"Welp, time to see if that mirror mine is any good."
Piono walks forward, and, unless he gets bad vibes from making this decision, smashes the mirror he obtained over the head of the Charmzard.

He turns around and pulls a megaphone out of his inventory.
"COME ON PEOPLE! THERE WILL BE PLENTY OF TIME TO EXPLORE THE HEXAGONAFIELD LATER! RIGHT NOW YOU SHOULD BE BUILDING UP DEFENSES AGAINST THE CHARMZARD!"


Announcement: Alright everyone, we're out of the 5 pointers, next up comes the beginning of the 10 point charge raffles! Come join in in the OOC thread!

The OVERZEALOUS BRICKLAYER, probably the simplest 5-post charge yet, goes right ahead and gives the Scarlet Prince a nice fresh load of protection!

You walk up to the Charmzard, pull out your mirror, and WOW are you getting bad vibes. But not ordinary Bad Vibes. It's more like "this probably won't work, but if it did, it would be really bad, so that's why it won't work". It looks like the mirror's effect probably won't work on a boss unless you buff it significantly, which may or may not be a good idea when you don't even know what it does.

Action 1+2 if necessary: First things first, I squirrel away my set of dimensional beacons into a pocket dimension with a opening thoroughly hidden from the Godmodder, mainly because its located well below the Peacekeeper base (and a bit to the side in the direction away from the Godmodder). Than I have an idea. I set up a pocket dimension in the pocket dimension, then put another pocket dimension in that pocket dimension, and so on and so forth. Then I put the dimensional beacon branching device in the 'centermost' dimensional pocket, and induce the dimensional brancher to branch over and over again. In doing so, I simultaneously hide the spatial dimension beacon/branching device and also push the limits of the Hexagonfield's ability to handle dimensional/pocket universe shenanigans.

Any leftover actions: I keep charging my charge while hoping that my idea is valid.

Using... recursive... pocket dimensions, you... embigennate, HEXAGONAFIELD, abilities to... DIMENSION! GAH! MY HEAD!

+2 charge...

2/??
Using my first action I pick up some packing snow off the ground, pack it into a ball, and start eating it. I slowly chew the snow. as JOE loudly complains about how its gross, I mumble a response, and proceed to spit out the moist snow. I then eat the rest of the ball, and repeat. this somehow makes the rift bigger
Using my second action I start charging a new charge with the charge booster.
Using my third and final action I proceed to increse Spalthos's shield
This post brought to you in part by JOEbob

CHARGE BOOSTER ROLL: 10/16 It works fine.

+5% rift opening! Spalthos shield increased!

-------

V:

On the Void Mountain Expedition, the Derpfestor desperately struggles onwards. Paradoxdragonpaci's bog slows him down, but he pushes through to his exhaustion, knowing Kaguya is chasing after him. He reaches 70%. Kaguya, for their part, quickly arrives at the overtaken school, and prepares to continue their ascent. The Mountguard sniper, unaware of what's happening on the other side of the fort, snipes the Baneling Nest, taking it down. The Communist Army of Insectiod Aliens is no more - just the Derpfestor.

AG:

Growth and Mania keep generating health, while also packing their luggage and preparing to leave, hopefully before the situation with the Charmzard gets any worse... On the Space Station, work begins on the new Emotion Module! The Factory produces a Shield Pod, and switches modes to AFV production!

The Pancake Sharpener and Explosion Elemental don't have anything to attack this turn... they can't get to the Derpfestor, all the way up the mountain... they glance over at the Charmzard... could they...? No, not unless their owners ordered them to. Best to conserve syrup/explosive power for now.

The Charmzard is watching the fight with interesting. They don't care to charm [V] entities, as they are quite temperamental. Until the godmodder gives them more fodder to charm to help the AG side, they will do nothing but slowly die of poison.

Ray pulls 3 more energy capsules out of their pocket!

On the ANTI-GODMODDER MOUNTAIN EXPEDITION, the Second Scarlet Prince joins with a big assortment of attack shields, and they continue pushing right on past Mountguard fortress! They make it to the 95% mark... on more turn, and they'll be at the top. They just need to get on that shiny-looking platform! Hurrah!

PG:

The godmodder seems pretty unconcerned with himself being in an utterly terrible position. He pulls out a Tamagotchi device, linked to the Boost Rat Ogres Crusher helped him to create, and begins playing with and feeding them. Perhaps the solution is not entrapment, but a gentle hand. Sure enough, before too long, he has them set up to start breeding like rabbits. Boost Rat Ogre farming is now officially an idle game.

On the PRO-GODMODDER MOUNTAIN EXPEDITION, which again still doesn't have any PG entities, the climb begins. Luckily, Bobby has grappling hooks, which really speed things up. Finally, the two climb all the way down the hole, and enter the deepest part of the cave. Expedition progress is at -100%.

The cave shrinks, and gets shorter, and shorter. Smaller and smaller, until they squeeze around a corner, and walk right into... a shiny metal door. Bobby, at the front, reaches out and presses the button next to it. It's an "up" arrow. The door opens, they step inside, and the lights come on...

It's... it's an elevator! Bobby presses the very top most button, the doors shut, and the three entities are all shot up, up, faster, faster, FASTER! Crusher's bedrock wall doesn't stop them - the elevator shaft is a vacuum, so there's nothing there to be replaced by bedrock! BAM! The elevator drops them right in the middle of the Mountguard fortress, where Square of Frost stabs the Sniper in the back - just as the Derpfestor enters! Looks like the two sides need to duel each other, in the combined PG/V expedition, now at 70%!

N:

Work on the Apex finishes! It's the strongest "good" entity on the field now. CaptainNZZZ's army grows, as they all rest around the new Peacekeeper-brand shield generator. Somno finishes work on the Hexagonashield generator! Looking back, was it really THAT complicated? It's not that different from Daskter's shield pods. It generates 3 shard-shields a round to any entity desired. Also, the EILS fails to generate a shield.

The NEUTRAL MOUNTAIN EXPEDITION, with the riddle door successfully opened, is now at 100% exploration!

They travel into a deeper part of the Mountain cave, and discover the truth... this isn't really a Legendary Weapon storage area at all! Instead, it's the mountain's central control room! From here, the Void Assassins and Companion rovers can mess with the inner workings of the mountain to help or hurt the expeditioners! What should they do? The controls are listed in the expedition area.

--------

Looks like you have something of a choice to make here... do you want to focus on the Charmzard, or the Legendary Weapon Expedition!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon!
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.5 trillion x 1.5 trillion meters
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing AG allies! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace!
Daskter's factory is producing AG minions - keep it alive!
Find some way to deal with the godmodder's Boost Rat Ogre farming!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 6!)


[N - Winkins]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)(-1,000 HP per turn)
Rice field(being improved by Lightward Mages, done in 2!)(has Shrine - gives +2,500 HP/turn and -2,500 damage from all attacks to Winkins-owned entities)

[AG]Ray(Energy capsules: 3)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)(60% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 28% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 620(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - Arsenical]Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 2 attack)

[AG - Hungry Visitor]Growth: -53,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)(rift opening - will take them off the field momentarily)
Mania Bloom: 56,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)(rift opening - will take them off the field momentarily)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 2 charges)

[AG]Sealed Charmzard: 135,000/300,000 HP, Charm! x 2A (Overpowering poison, -45,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (holding extracted water)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
Rift: 44% open(-10% open in 1!)
Rift: 39% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently)
Hexagonashield generator: 10,000/10,000 HP (+3 1,000 HP shard shields/turn)(current target: N/A)

[N - CaptainNZZZ]Army: TA: 31,000 (protected from 1 attack)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 16 HP, 500 x 16A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 5 HP, 1,000 x 5A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 16,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Shield generator: 15,000 (+1 attack shield to army per turn)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 5,000 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 113 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics VI: 2,500 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 10,000 x 999 HP, Healing A
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 24!)(upgrading Quinn's armor to Mecha level, done in 14!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 12!)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 8!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training squad leaders x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 6!)(producing the Slice Warrior, done in 2!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 95% complete
Current obstacles: Final Ascendance Platform(guarding 99% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)
[AG - TheTwoEternities]Scarlet Prince: 34,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[PG]/[V]Expedition: 70% complete
Current obstacles: Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain), Mountguard fortress(guarding 70% mark, aiming Sniper at Baneling Nest)
Expedition Team:
[PG]Druidic Healer: 328,000/400,000 HP, +60,000A
[PG]Bobby the Epic Explorer: 241,000/300,000 HP, explores stuff really quickly!
[N - CaptainNZZZ]Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
[ANTI-V]Kaguya: 40,000/40,000 HP, 20,000A (hunting Derp Infestor - will complete suicide when mission complete)
VS:
[V]Derp Infestor: 17,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)(fleeing higher up mountain)

[N]Expedition: 100% complete
Control Panel:
Elevator Switch: ON \-- OFF
AG-side Platform: REAL --/ FAKE
PG-side obstacles: OFF \-- ON
AG-side obstacles: OFF --/ ON
Emergency Legendary Weapon Evacuation Switch: \----- EVACUATE
Expedition Team:
Small rover: 10,000/10,000 HP(sped up)
Companion rover(sped up)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)


[PG]Godmodder: 172/300 HP(Status-Effect Boost buff ticket)(5 Boost Rat Ogres in pocket dimension, +1 Boost Rat Ogre in 3!)(1 player action in debt!)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(19/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(2/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(1/???)
The_Two_Eternities(18/27)
That-Random-Guy(Echolocation)(35/40)
Arsenical(2 posts in debt!)(5/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)
Ranger_Strider_(3/15)
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(14/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Starcalibur - x2 actions)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck)(5/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(2/??)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(10/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(1 Boost Stone)
Dragon of Hope?!?(2/--)
Karpinsky(6/20)
Voxel Architect(Yorehammer - Bypasses defenses)(1 Boost Stone)(Kreknarite Sextet(3 and 4 only))

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 16)
 
Last edited:
Update LXXX
Current Production points: 14

Actions: I'm annoyed, Charmzard has such a devasting affect on the battlefield but i don't know what it is even though we already face him, and ill be facing against him again very soon, how dare the godmodder's broken defenses stop us from knowing the details.

3x focused, I shatter the last remaining hold the Godmodder has on my mind, and i focus on the Charmzard... I need to know, the details are worth it.

If by any chance I did not require 3 Actions, the rest goes into building Production.

You focus... try to remember... you ALREADY fought this thing, right? You should know what its going to do... hmmm... The Great Switch...

The Sealed Charmzard slain, all of you gathered around to face the Unsealed form... but then, your own entities stabbed you in the back! All of you have differing accounts, and its hard to get a firm grasp of the situation, but one thing is clear: None of your entities were spared. Even the [N] entities turned against you.


ACTION 1: I create a very tall, very sturdy pole and a ladder with which to ascend it. From the top, you can see a long, long distance. I place a powerful visual-based scanning device on top of the pole, and leave it there to do its work.

ACTIONS 2/3: The Ettin 8/20

The scanning device scans more land! It covers about 100B meters, both sideways and up-ways. Delightful.

1: I flick the charge stone at my charge and charge (14/20)
2: I steal the godmodders tamagotchi and start playing the Boost Rat Ogre isle game to benefit myself
3: I toss the Godmodder a player action. Huzzah! Take that!

You take the Tamagotchi machine! However, playing Tamagotchi turns out be incredibly difficult! All their stat bars drain really fast, until you've almost killed them! In shame at how you somehow managed to almost lose at Tamagotchi, you give it back to the godmodder.

The godmodder takes your Player action and pays his debt! Thanks! Now that can't be used against him later! But why?

Actions 1&2:
The improbabiltiy drive kicks into gear, beginning the next, larger charge.
2/10 for I Am A Helicopter.

Piono sits down and assumes a meditative pose.
Then he thinks of something...

"Hmm... it's about time I used my next attack."
Action 3:

Piono wanders up to the Godmodder. "Hey, Godmodder, whatever your name is, do you really have to obfuscate that by the way? it's sorta stupid just calling you Godmodder all the time, whatever."
Piono points at him dramatically. "I. Have a challenge for you."
"Bet you five bucks you can't beat me to the other side of the battlefield, no teleportation, flash stepping or other instant movement tricks."
"Think you can handle that or are you just a loser that can't even take on a Player that plays on life support?"
The Godmodder contemplates this a bit, and then decides, sure, why not. It's not like 5 bucks is that big a loss even if he DOES somehow lose this. So the Godmodder agrees. And Piono whistles for some elementals (because there are, by this point, earth, fire and water elementals accumulating in the the areas that Piono wrecked with his elemental overload attacks) and they come over. Soon enough, there's a starting line and a finish line painted and posted on either side of the field. Real official like. There's even an earth elemental with a high-speed camera at the finish line ready to film in case of a photo finish. (they tried a fire elemental but it melted the camera so they had to try again with the earth elemental. Poor fire elemental Bob, he never gets to help with anything.)
Piono and the Godmodder line up on the starting line, right next to each other, eyes dead set on the tiny dot of the finish line on the far side of the battlefield.
"On the count of three..." Piono and the Godmodder look at each other.
"One..." Piono looks forward, a light in his eyes.
"Two..." The Godmodder does likewise, fire in his soul. He's going to win this. Absolutely.
"two and a half..." The Godmodder looks at the elemental doing the counting...
"Two and two thirds..." Okay that's odd...
"Two and three quarters..." Okay this is definitely not right.
"Two and four fifths..." Okay, no, this is ridiculous.
"Two and five sixths..." This is some A-grade horsecrap is what this is.
"Two and Six sevenths..." THIS. IS. STUPID!!!
"Two and Seven Eights..." Okay no this is just getting old. The Godmodder turns around to confront the elemental that's counting
"THREE!" Piono dashes off towards finish line at top speed.
The Godmodder immediately starts moonwalking at high speed across the terrain (the most calculated insult to Piono's blatant cheating), but not before stopping to blow the head off of the elemental that was doing the counting with a T-shirt cannon.
ЦАЕЛИ
The Godmodder continues moonwalking at high speed, up and down hills, straight through a boulder, and speed moonwalks (speed moonwalking had better be a competitive sport by 2020 I swear) down the edge of a ravine, across the floor and back up the other side... where he hits a wall. A wall that he can't go through. This breaks his stride and he falls down into the ravine, faceplanting into the floor far below.
He stands back up, and brushes himself off, before looking up. nothing seems to be up there. Just the murky grey of the growing clouds overhead.
He jumps up the distance, making the full leap in a single bound as he is wont to do, being the Godmodder and all. And slams into the invisible wall again, dropping back down all the way to the bottom of the ravine all over again.
He stands up, angry this time. What is the meaning of this?! He jumps up again and hits it with a sledgehammer, third time's the charm, right? Wrong, the sledgehammer sort of sinks into the invisible wall, and then rebounds back out, slamming into the Godmodder's face and sending him tumbling back down the ravine a third time.
The Godmodder finally realizes what his problem is. He's running into a wall made of solid air. How the heck that got here is... PIONOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Meanwhile, Piono is jogging towards the finish line at a leisurely pace, an ornate looking bow held under his arm, looking back occasionally to make sure the Godmodder hasn't gotten out of the ravine yet, but he's pretty secure in his knowledge that this bet is in the bag.
And then the Godmodder bursts out of the ground right behind him.
Piono whips around a fires a short off right at the Godmoddder in relfex but the Godmodder snaps the arrow out of the air. The Godmodder then semi-politely inquires as to what the big idea is. "I never said anything about keeping the other person from reaching the finish line." The Godmodder asks if that means that he's allowed to leave Piono a bloody pulp to prevent him from finishing the race. "Technically yes, but" Piono doesn't finish the sentence, he fires an arrow down into the ground, which sends up a burst of air, launching Piono up into the air and sending the Godmodder tumbling back across the ground... The Godmodder comes to a three point landing on a surprisingly smooth surface. And then realizes he's standing on the invisible wall over the ravine. He laughs. It's come out in his favoh crap where did it go. The Godmodder tumbles back down the side of the ravine down to the bottom, tries to jump out again, and hits the wall which is suddenly there again. The Godmodder growls at the running gag that is starting to REALLY wear thin, and burrows underneath with his MOLE CLAWS (insert mini cartoony advertisement about MOLE CLAWS brand mole claws here.) before getting back up to the surface.
Piono isn't done though. The Godmodder looks up and see... aimed directly at him... The Godmodder begins dodging and weaving, twirling and continuing his earlier moonwalking bit with a dancce schtick, ballet dancing between the arrows that comes down in sheets.
Then the godmodder slams into another wall of solid air, which begins pushing him back. He roars in anger and then pushes back, slowly pushing the wall back the way it came until it dissipates, only to be replaced by another wall, this one moving at high speeds already, slamming into the Godmodder.
The Godmodder tries to go around, but gets slammed into from the side. Soon, he realizes he's boxed in! He's trapped in an invisible box!
The best way to get out of an invisible box is with an invisible axe, so he mimes the action of taking an axe out of his inventory, looking it up and down, and then swinging the axe. Despite there not actually being an axe there, it splinters open a hole in the air wall, which the Godmodder climbs through. The Godmodder backflips over another air wall, spindashes around another, and bunnyhops between two more. He laughs in the face of the man who thought he could and slams his face into another wall of air. This one is static. Oh well. Just climb up over it... hmm... he's almost boxed in again, but there are two walls that aren't there. The Godmodder begins feeling his way along and quickly realizes he's in a maze. he chuckles, he wasn't crowned maze master for the last 5082 maze master marathons for nothing!
He quickly makes his way around the maze, going in all directions... but after a while he's been scrambling along in the massive 3D maze box of air, and he's starting to worry... a little after that, he's retraced all his steps, covered all the ground and come to the realization... THERE IS NO EXIT. HE'S BEEN BAMBOOZLED. He starts pouting, and the sheer unfairness of the maze not having an exit causes the air within the maze, walls and not, to collapse into a miniature singularity, which the Godmodder picks up and throws at Piono, who is still soaring through the air towards the finish line on the far side of the field.
Piono keeps flying forward but suddenly the singularity is tugging on him, and no amount of air pushing himself back up allows him to escape its pull, it pulls him back, drawing him slamming into the ground as the Godmodder sprints ahead of him towards the finish line.
Piono has a solution though, he pulls out of his inventory the black hole trap, perfect for trapping singularities. And so he tosses the trap back, which snaps up around the singularity, removing it's gravitational effects.
But the Godmodder is almost to the finish line already! Piono will have to think of something clever REALLY fast if he wants to win at this rate...
Or maybe he doesn't because he already had a contingency plan in mind.

(that's right, two songs for the price of one.)
The godmodder feels the wind grow stronger... wait, wind? Since when does the Hexagonafield have wind? Right now is the answer. Right now.
The Godmodder turns around, and sees Piono glowing with windy blue energy, clouds swirling over head, the wind whipping into a frenzy all around the battlefield, blowing wreckage and junk across the stony ground.
The clouds above begin to let loose, the massive amounts of water that have been billowing up into the skies thanks to the interactions of the fire and water magic in the outer reaches starting to be released. It begins raining. Lightly at first, but then more and more until the rain is pouring down in sheets. The wind growing ever stronger. The Godmodder turns around to cross the finish line but a powerful wind gust sweeps him off his feet, he's spiralling away up into the sky... up into a massive funnel cloud that's descending from the sky.
The Godmodder finds himself submerged in murky black clouds, but he has to get down to the ground before Piono gets to the finish line ahead of him! He swims through the air towards the edge of the massive tornado, and finds himself on the edge.
THERE! Down there! He can see the finish line! He kicks off of the air behind him using a secret airbending technique and dives for the ground. He looks around, Piono is nowhere to be seen! He's probably up in that massive tornado of his. The Godmodder sprints across the finish line! He's first! He's won! VICTORY!!!
He immediately begins doing his best victory dance, the charleston, the foxtrot, you name it. He does every kind of dance known to man ALL AT THE SAME TIME but is interrupted by a distant tutting sound, picked up by his Godmodder-patented Eagle Ears(TM) and the Godmodder looks over across the battlefield to see...
Piono. Standing at the finish line. The Godmodder looks back at the line he just crossed and realizes with acute alarm that he has crossed not the finish line, but instead the starting line. He's back where he started and Piono's about to cross the finish line.
The Godmodder yells out and makes a massive LEAP towards the finish line as Piono turns around and begins sauntering casually the last 5 feet to the finish line. The Godmodder JUMPS again and slams to the ground a few feet behind Piono, dashing forwards with all his might, and pushing Piono out of the way as he sprints to the finish line, not noticing as Piono pulls out a small oddly shaped object and slips something from the Godmodder's inventory.
The Godmodder crosses the finish line, and turns to face Piono. Piono sighs. "Alright, you got me fair and square. You're the faster of the two of us." Piono digs into his pocket and pulls out a five dollar bill, handing it over to the Godmodder.
As the Godmodder begins doing his customary VICTORY dance, Piono turns and mutters to himself "Fast maybe, but definitely not quick of wit."
And Piono saunters off to a distant point of the battlefield, his true prize claimed.

The Godmodder continues his happy dance, but something feels wrong. He feels ever so slightly lighter. Did he drop something? Did the tornado rip something off of his belt? Or did he just lose weight with all the exercising he'd done... He scrambles through his inventory looking through the many, many objects to see just what it is that has gone missing... and realizes with horror... The Rat Ogre Tamagotchi is gone!
СУПЕРЦЕЛЛ
Hidden somewhere on the outskirts of the battlefield, Piono is drawing his bow. A storm cloud gathers up behind him, crackling with lightning and rain all in its own little mini funnel cloud.
Piono draws back the string as far as it will go, the might bow creaking with the effort, but not actually close to snapping, it merely stops at a certain point, its limit reached and clear to be found.
Piono closes his eyes and takes aim at the tamagotchi not two feet in front of him.
And he fires.
The arrow races at hypersonic speeds, surrounded by razor winds and clouds, driving forward at the insane speed it was loosed at, slamming into the tamagotchi.
Within the Rat Ogre Tamagotchi, something is wrong. The light darkens, the food and drink suddenly start to flicker and fade. The real things there, the things with a purpose, the rat ogres, look up and squeak in fear as the roof of their world caves in with a fury of a thousand storms.
Back on the outside, the arrow slams straight through the rat ogre tamagotchi, shattering it entirely and sending rat ogre pieces flying in every direction, as the back wall of the cave that Piono performed this attack in is blown out entirely by the force of the massive wind and speeding arrow.
The Godmodder scrambles over to the area where the massive explosion took place... but it is too late. the rat ogres are dead, the tamagotchi has been destroyed, and Piono is long gone. A single message scrawled in rat ogre blood on the walls.
"I made a promise when I showed up. Knowing that I lost to you once before doesn't change it."

To summarize:
Piono challenges the Godmodder to a race with no teleportation, flashstepping or similar instant-movement techniques allowed.
The Godmodder starts to pull ahead, but then runs into a wall of solid air as Piono pulls out Superosque, the Air Bow.
Piono continues to harrass the Godmodder with air attacks, slowing down his progress.
The Godmodder is about to cross the finish line when Piono whips up a massive whirlwind.
The Godmodder finally makes it back to the ground and crosses a line, cheering...
Only for Piono to tut disappointedly. The Godmodder realizes he's crossed the starting line not the finish line, and as Piono turns and saunters nonchalantly towards the finishline that he's almost across, the Godmodder makes a madcap dash for the finish line.
The Godmodder shoves Piono out of the way right before Piono crosses the finish line, but Piono snatches something off the Godmodder.
While the Godmodder is busy celebrating, Piono takes the Rat Ogre tamagotchi device and obliterates it, and all the Rat Ogres inside, with his super attack.
The super attack sets out a massive blast of air magic, causing actual weather patterns to form, harsh winds blow things about, whipping up dust, fire and water spray into a frenzy in the outer reaches of the elementally affected area. It also gives the overhead clouds the extra energy they need, and they start to swirl. It is now raining heavily.


Amazing.

The Rat Ogres previously drained from the other theft attempt, their stat bars run out almost immediately! The godmodder pulls out his BACKUP TAMAGOTCHI, and powers it on, every single second without a Tamagotchi draining the Rat Ogres more!

Booting up... Connecting to Internet... ERROR! Connection failed... Trying again(1/3)... Connected... Loading...


No! No! GO FASTER!

Update detected! Downloading update... 0%... 10%... 20%...


GAH! HE SHOULD HAVE HAD THIS THING READY BEFOREHAND! The Tamagotchi is taking its sweet time booting back up! His access to the Boost Rat Ogres is denied for a turn! And hopefully, they're all still alive in there...

With the swirling rain patterns, the clouds are refilled! A light rain begins - not as heavy as it could be, as Daskter has already weakened the clouds somewhat.

I'm going to destroy the Temporal Condenser

You declare loudly that the Temporal Condenser WILL be destroyed!

...Well, are you actually going to destroy it?

1. I aid in the search to fine the Godmodder's base by forming a million particle cannons, and firing at the ground, which should be cooled magma at this point. The particle cannons, as pointed out by a good buddy of mine a little while ago, should quite possible blow up a good portion of the field. Now, if the base is in the area I blow up; great! it's the only thing left standing for miles and miles. If not? Welp the base isn't over there...
2. I noscope the Druidic Healer.
3. Keep goin up.... (4/15).

You explode 200B of the upper area of the field! Unfortunately, there aren't many underground bases to be found.

Bang! 10,000 damage to the Druidic Healer! Ow!

"Sacrificing your very basic ability to wield Legendary Weapons? You could just do some other creative sacrifice! If you do that, though, the God of Technology will grant you all his power, allowing you to do many things to your Space Station. Are you SURE?"
This is what moniker said when moogoescow was sacrificing their ability to wield L.weapons. this took them 3 actions.
I have 2 actions already, so here goes another one.
[1x] Deity of Dreams.
Getting into the bed, I slowly fall asleep.
[...]
I wake up, get out of bed. the world seems tinted pink. I must have been looking at the sun for too long. wait, sun? wasn't I stuck in the Hexagonfield? [looks around] oh, it was a dream... wait, no, I know saying something seemed too realistic is wrong, and the reduced pain is similar to other dreams I've had, but it was too Long. I wouldn't have enough time in REM to dream that, maybe not even the whole night. is this a dream?... Wait, the sun wouldn't make my vision look pink, there's no sun here and I just "Woke Up"... and the pink hasn't faded at all!
Chances are, this is a dream. what should I try as a test... I'll try to conjure a nugget of Stupidnamium, that's something I can't normally do easilly.
[closes eyes]
[imagines a nugget]
[opens eyes]
Well, there's one floating above my hand now, I guess this is a dream. What was I doing before I went to sleep?...
I think I was... in a bed, surrounded by some kind of field? there was crackling in the sky, I don't think that was normal... Why was I going to bed in the middle of the battle? Think, think, think....
Something about legendary weapons, I think the Godmodder just lost both of them? how does that relate to this? lets see, Legendary weapons... Uh, there's Starcalibur, Yorehammer... The resolute heart got broken, that was weird, We're going to get the infinileaf clover soon... and Ornate, the ring... wait, that one didn't count as a Legendary weapon, right? yeah... Someone was excited about that, weren't they? Ornate seemed like trouble, need to be careful if using it... why was the person excited about that? it was... MooGoesCow, what's special about MooGoesCow...? I always misread their name until I looked at a post of theirs from like page 60, why was I back there...? I was looking for when they did something, but what?...
They where talking to... autochitton? I think? no, about autochitton... they wanted to pay tribute, autochitton must be some kind of god... or did autochitton want to pay Moo tribute? no, that doesn't sound right... what did Moo give Autochitton? uh, it was some basic ability, something related to legendary weapons? Oh, right, the ability to wield legendary weapons! I was going to sleep to do something similar...
...Maybe I should have used some kind of portal to go here, this took way too long to remember.

"But now you remember."
what was-
"I am the God Of Dreams"
and you can read my thoughts?
"This is a dream. a dream is formed by the dreamers mind. Ergo, I, God of dreams, can tell what you are thinking in a dream."
Why didn't you remind me this stuff before?
"Dreams are formed of expectations in the dreamers mind. you did not expect to be interrupted, so I refrained. I don't have to, but I prefer to."
Does that mean...
"Yes, my mannerisms are also based on your expectations. my deals, however, are not."
do they mean to imply my expectations of your deals are inaccura-
"No. I am implying you cannot get me to give you a better deal by waking up, messing with your mind to have different expectations, and going back to sleep."
I wouldn't dream of it
"Liar."
...Anyway, my deal offer was... Ah, Right. I will individually sacrifice my ability to preform various things to you, and will separately Negotiate each new sacrifice and your return offer. At the moment, I am willing to sacrifice my ability to wield Starcalibur or the resolute heart, activate charge stones, and a single level of NeutraLadder ranking. if you see no value in any of these, inform me.
"Why have you been so careful to not think about what you want in return?"
Informational advantage, but you noticed, so I'll tell you.
Obviously, I would like your power and aid. what aid and the format of our deal is not so obvious however. Aside from generic "More power" aid, I may occasionally ask for things that are impossible for me to do alone. However, I do not expect for such things to be difficult for you, as any such things are likely to be impossible for me because I am dead, and you are not dead, so you would not be so limited. as for format, I would like the amount you are willing to help me next time I ask to increase the longer I go without asking you for aid, to avoid bothering you all the time, and to avoid the somewhat silly proposition of it being optimal for me to say "I get the God of Dreams to help me" every time I do anything.

[JOE waits for the response. before he can answer, however, he gets hit on the head in the hexagonafield by a hexagonashield shard, and wakes up.]

other actions.
[1x] Embodied Rage.
JOE: Confundus
JOE holds his hand in front of him, open. a snakelike wisp of cyan fog fades into existence, edges soft, then a ripple goes through it, turning it a dark blue and changing the shape to a much more jagged line with sharp edges. it coalesces in his hand, which he closes into a fist with surprising force.
JOE looks around, takes a breath, and methodically stomps to the Red rift, rift 1, the templar rift, at a perfectly regular pace. reaching the rift, he takes a calm step in, momentarily turning the rift a dark purple as he tears it further open for entry, then lets it close back to its prior size.
The Templars look up, and see him. [JOE/I] stand, motionless, slowly leaking cyan mist.
CLAY GUARD: Who's_that_
OTHER CLAY GUARD: Don't_know_

CLAY GUARD: Well_he's_just_one_guxxxt_ws_nja+ttttkammeeee-=kllljhhhhhhhfsffffffffssdddjjjjikkkkiiiiioookkggggrr
I am now 5 meters from the portal. the first clay guard is impaled on a scythe of dark blue energy and quickly losing its animating force. I am also entirely encased in a aura of dark blue.
Perception magic, when used while calm or with sufficient discipline, is rather... Elegant. Bending space, dodging attacks, carving the energy into well-crafted weapons, and so on.
But if one is angry, the power doesn't fizzle out. the emotion state doesn't Increase the power per se, and indeed makes one less efficient, but Adrenaline does usually allow people to tap into more force in their limbs then normal.
A similar process occurs with Perception magic.
...Or so JOE once thought before learning how it worked, and so he thinks now.
A Clay Soldier enters the room, And I Blaze forwards, crushing its head to nothing. By now, the Templars have probably noticed the disruption down here. I turn, and an unrestrained, burning stream of energy Vaporizes the other Clay guard.
RMMMBL
Well, if they didn't notice before, the corner of the room collapsing will have brought it to their attention.
JOE: Templars.
JOE: Swear Loyalty to me. Now. Or Die.

Naturally, they do not instantly swear loyalty.
I'd say its a shame, but I'm in the mood to kill things right now. it'll be fine, Clay beings are cheap.
A clay colossus walks in. The energy shifts into claws, And I grab its leg. CRACK and the leg's broken. a kick dislocates the foot, and a series of stomps remove the toes from existence. The Colossus is no longer capable of walking, so I walk away, leaving it to slowly crumble in agony.
A Clay Wisp crackles, and fires a blast of light. a pointing of my finger, and the blast is returned with triple the force. a raised hand, fingers somewhat bent, and it is surrounded by 40 buzz-saws of energy. A closed fist, and it is diced into pieces.
I continue walking forwards, when suddenly a tendril bursts from below, grabbing my leg. must be a templartickle nearby. Ignoring the grip, I jump into the air, tearing the Clay Tentacle clean off, and turn to the nearest pillar. fire collects in my fist, and I blitz forwards, slamming into it. an explosion bursts forth, then another, and the pillar collapses, crushing any Clay Tentacles hiding within or bellow, but a Templartickle would survive. I teleport forwards and stomp on the first piece of rubble to move, crushing the templartickle.
Finally, a Templar arrives. if I can push this guys brain through his nose, the templars'll shut up and listen to what I say.
JOE: Templar, Final Offer. Swear Loyalty to me. Now. Or I won't restrict myself to crushing your inconsequential minions.
He naturally declines. surrounding himself in electricity, he fires a bolt of lightning at me, only to miss when I stop flying. following me down, He finds...
That I'm out of time because the Game just updated, so I fire a giant crushing beam of crush-ness at him and crush him.
The Templars are now loyal to me, and as such are focusing more of there efforts on opening this rift (before, they had like 10 other projects, but I broke those "by" "accident" soooo...
Rift open-ness increased!
[1x] JOE has more of a moral compass then most AGs, Fact.
JOE takes a break from the normal stuff he normally does, and decides to do something a bit different,
Lets see, what moral obligations was he procrastinating on? Ah, right.


Now, the Clockwork spider is in the machine, so to get this thing done, I needed to figure out if the machine's malfunctioning, which means I needed to find out if the spider is sentient.
...a quick discord conversation later, results are inconclusive, it is certain that the machine grabs all entitys, regardless of whether they are sentient, and has been changed a fair degree from the original design by an unknown force. As such, I shall be brief with my method, which will change based on the design of the machine.
I hook up a large computer-sphere to the stasis unit. this sphere is, in fact, so large, that I have to bury it deep, deep underground. how do I connect it to the stasis unit then, you ask?
I use Correlation effect processors from Metamorphosis of the prime intellect, which are nigh-instant and hardly limited by anything range-or-speed-or-transmition wise. they are also very fast. running the J.O.R.D.A.N. post-singularity super-intelegence, he creates for every entity in the stasis machine a simulation that fulfils every part of their CEV. if the entity places a very high mental value on affecting the real world, then they are allowed to work on making code for future AG or N robotic summons, or something, for as much time as it wants.
There is one difference between this and a normal simulation-CEV thing, however:
The Simulation will, when it starts, inform the entitys within about recent events, the options they have for things to do, and who is responcible for their heaven-simulation. why? because I like compliments and some of them will probably compliment me on my larger moral compass, so ye.

ENTITY ORDERS!
ahem
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator:
help the shield generator.
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently):
Make a shield.
Hexagonashield generator: 10,000/10,000 HP (+3 1,000 HP shard shields/turn)(current target: N/A):
Target yourself for now.
Somno the dreamer: Walk into the peacekeeper base as an ambasador. Remind the peacekeepers that, when I joined the game, I helped the Army men for like, the first 10ish rounds of my presence. Many of the men who are here with them today would likely be dead without me.
Now, I am not here to try to cash in on a hypothetical debt. No, I am merely bringing this up so they can know I am trustworthy.
...
I am here to suggest a join research venture.
The peacekeepers and I both have shield generators.
The peacekeepers generators have 15,000 HP each, and make 1 attack shield each round.
My shield generator is invulnerable as long as I have entitys, but it only makes 1 Attack shield every other round.
I Suggest a merger of our 2 machines. A shield generator that is Invulnerable (but dies when its side does), and makes an attack shield every round. a device that, with their unlimited Plastic and many researchers, will be feasible to mass-produce.
Pending acceptance of this idea, Somno will move all my entitys, the ornate bed, and my shield generator close enough to the Peacekeepers for them to scan it, research it, figure out what makes it tick, and figure out why its invulnerable, etc. this takes his action.
If the do not accept, Somno starts building a new shield generator. hopefully, now that he's done it before, he'll be more efficient.

FREE ACTION: Oh shoot, I completely forgot about Fred!
I send these messages to freds computer and have it emit a pleasant jingle until it looks, gradually getting louder and, if he ignores it for a full 5 minutes, changing to FRED THIS IS JOE LOOK AT THESE MESSAGES RIGHT NOW.
JOE: Fred, I'm so sorry, I completely forgot to talk to you after the Darkshard fight!
JOE: Things have been going ok, I suppose. I've been steadily making progress on my defences in hopes of making the field safe for civilians and people with magic.
JOE: Its been slower going then I expected though, and there's a boss fight going on right now, so I can't send you here now.
JOE: ...
JOE: I just remembered multiple things that are relevant.
JOE: So, it turns out the Hexagonfield- the place I'm trying to make safe - is actually an afterlife, and I'm actually dead. I can't go to the real world and its Really Annoying.
JOE: I can't resurrect myself, sadly, and can't affect the real world very well.
JOE: But- and this is why its relevant to you- when I saved you from hell, I didn't know this was an afterlife, so I saved you by casting a True Resurrection. Which worked, because True Resurrection creates the Resurrected within a short distance of the Caster.
JOE: But- This is key- it's Still a Resurrection, not a Warp or Plane Shift. if it wasn't bringing you back to life, it wouldn't Work.
JOE: This means you Should- keyword should, I suppose, since I haven't checked- Be able to go to the real world.
JOE: If you want to, I can (in a bit) make you a portal to the real world. You will be mostly alone out there, but I'll be watching you and if things go wrong I'll bring you back. This is, as stated, entirely optional.

JOE: Sorry for Monologuing so much, the delay on this message system makes it more convenient... heh.

*deep breath*

Sacrifice to God of Dreams - wielding Starcalibur/Resolute Heart/Charge Stones - In exchange for these, you could achieve a moderate level of assistance when you call upon it. Do note that Neutraladder level sacrifices are not acceptable, due to their nature. As I always ask: Are you SURE? These contracts are very hard to back out from.

+9% rift opening! Man, those rifts have taken a LOT.

Somno is heading out as a Peacekeeper envoy...

Ralyx's Eternity Stasis Machine is now equipped with a "Good" level simulation!

Fred responds through the computer...

Fred: Go to the real world? Well, it does get a bit boring in here...

Fred: I suppose I could go to the real world. It's been a long time since my death, so I'm not sure I could ever start... well, a normal life.

Fred: If there's something you need me to do - that hopefully wouldn't get me killed again - then I can help you with that.


"So it begins." ES spoke, far more solemn than usual. He could probably get out a few more upgrades... but perhaps he would not be able to. It was time, then. Time to prepare for the coming storm. He had hoped to install countermeasures, but he doubted even a specific upgrade could protect against the Charmzard's wrath. He would have to rely on the fact that, as a time-delay summoned warship run by calculating AI, it was immune to such depredations as being "charmed". He knew it was a false hope, however, but if he did not hope then he was perhaps already doomed.

The Apex launches from its cradle, stately as ever, weapons intently focused on the Charmzard. But not firing. Not yet.

Overlimit Focus

3/6

ES, meanwhile, focuses himself for a future attack, preparing to deal out his vengeful strikes. It would soon be time to take revenge for his defeat at the hands of this particular creature.

The Apex undocks and launches towards the Charmzard! Soon...

"A pleasure doing business with you, it's always nice to be able to have a polite and pleasant interaction with someone else despite where we are."

Snapping my fingers I charge, I almost forgot how boring this is. (3/--) (x1)

Noticing my lack of any building capable entities I decide to remedy this critical weakness. Conjuring up a hammer I grant it sentient (with me as its master) and flight, naming it Timothy. To be expected Timothy has no attack but with the ability to build stuff that's hardly a issue. (x1)

Pouring my power into the Crypt of the Ancients I bring forth Undead Einstein, taking advantage of the structure's unique properties to make my newest researcher class entity as loyal and capable as can be. (x1)

In regards to my entities I order the Eagles to bodyguard the shield generator, leaving such a useful structure out in the open would be unwise.

Ah, yes "me"... used in "me as its master", it's an abbreviation for "The godModdEr's entity". Timothy summoned on the PG side!

Undead Einstein has appeared! Even with the Crypt of the Ancients, as a 1-turn summon he'll do stuff super slowly.

Focus: I keep Charging
FOCUS: ESPEON

At the vertex clockwise from the Glaceon, a shimmering Espeon appears.

Eeveelutionary Eevee 21/27

x2 Charging posts: Happen!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1:I evacuate the Legendary Weapon, having my Small Rover return to me for a later use, as they are not obsolete yet, I also give the Void Assassin's permission to do whatever they want with the controls to mess with the other expeditioners.
Action 2-Power 2:I go over to grab the Legendary Weapon that was evacuated by me pulling the lever.

You flip the "EVACUATION" lever! Suddenly, a screen pops out with a message:

"ERROR: Evacuation stalling! Manual activation required!"

Unfortunately, evacuating the Legendary Weapon did not just pop it out into the control room!

After sending in kaguya I create the festum from Fafner in the Azure, they are also immune to mind control.

All remaining actions converted to charges.

Also, look up the festum if you don't know what they are.

I'm too lazy to look up references if links aren't provided, so I'm going to assume that "festum" is short for "festival celebrating the word um".

You summon the FESTUM!

I don't re-call giving Mirror permission to to order my Void entities as he please... I glare in Mirror's dirrection.

(Action!!)(3 Charges + 3 (Starcalibur))
(1 Charge)
Staring at the other switches that Mirror hadn't bother with through Companion Rover. I have Companion Rover turn some of the switches to the benefit of the AG team.
AG-side Platform: REAL \-- FAKE
PG-side obstacles: OFF --/ ON
AG-side obstacles: OFF \-- ON
(1 Charge)
With that done, I leave the Companion Rover and the Void Guard in the control room as the Assassin duo use the elevator to get back to position and prepares a Bros. Attack on the Charmzard.
(1 Charge)
The Companion Rover gets along with the Void Guard rather swimmingly... somehow, and had a long talk on the Guard's fears and problems.
(2 Charges)
With two player charges I increase the production of the rice the fields produce and use it to create a vast wall of rice surrounding the fields!
(1 Charge)
I get around to hiring a bunch of rice farmers and have them sign my standard entity contract and have them work in the rice fields and leave more time for the Lightward Mages to improving the Shrine.

(Orders!)
The Void Assassins preping for a Bros. Attack...
Void Guard and Companion Rover are unlocking Social Links together this round.
Rice Farmers tends to the fields.

You mess a bunch with the mountain expedition switches! Their effects will be felt in the mountain expedition summary.

As the assassins leave, the Companion Rover and Void Guard have a heart-to-heart. The Void Guard grows more attached to the Companion Rover... they have "attached" support rank!

Buffs to the Rice field abound! Rice fields are now fortified, and have proper staff!

Remember to hand off Starcalibur soon! You can feel its energy drain starting to burn more than before...

...
Well, I think I got the most useless part of the set. Air and Water? Really? I mean, I can't really figure out a situation where I would use the Water one, and the Air one is just a rip-off of the powers I already... have...
Um... yeah, I probably lost my powers in the process of somehow reappearing here, which is... entirely expected... Well then.

Action 1 (and 2):
I continue charging for the SEXTET, hoping to get something more useful this time. [4/6]

Action 3:
I go to the closest water source I can swim in, stand near it and roll the two D6 I already have, the Air and Water ones, making sure NOT to drop them into the water.

...
This turn definitely seems like a waste of time. Shoud have at least tried to do... something useful. Oh well. At least I might get a somewhat useful advantage it I get lucky.

You get #5 and #6 of the Sextet!

Air Roll: 3/6 + Water Roll: 2/6: A sudden gale causes a small wave to splash you! You almost lose your grip on the sextet dice, but you manage to hang on, thank goodness... it looks like good rolls can provide advantages, while bad rolls might result in you losing dice from the sextet, or worse!

Do note that as you hold Yorehammer, it would be best to pass it off if you don't plan on using it.

Well while the rift slowly widens, we might as well play a little game. Communication with the gods that made that stupid godly decree. Since the godly decree forbids defeated N-2 Players to become anything but AG again, I want to get a purely theoretical plead to them, hoping that they will understand.

I tried to change, defeat the godmodder as hard as possible, even tried to defeat the GM in the process of defeating the godmodder. Isn't that enough? Going through the phases and doing your best?

It has been...

long ago...
And I am not even using HarVester directly now...
Can't you just stop this and give me a second chance?

(Actions are used to pay for debt)

Your plea reaches me through the rift...

Well, hungry_visitor, going PERMA-AG after turning vincible from trying to defeat your own allies is meant to be a time of reflection... a way to ensure you will assist the Players, rather than prove a nuisance. Have you truly repented - and if you have, what is it you want to do that requires you to not be Perma-AG? There is more to true repentance than being good until you can be bad again.

You pay down your debt a ways!

I take a moment to think about my ideas

6/12

Pancake Sharpener: Conserve Syrup and move away from the spots with the Most Battling...


Oh I have an Idea!! I fly above the Difficult Bog on the PG/V Side oF tHe Mountain and using Plenty of Paradoxified Wind, Concentrate the Lightning GaleForce HailStorm onto the Area above it

"I Stand before the Oncoming Storm,while you Flounder,trapped in the Bog.I call upon the the Concepts oF Lightning,Ice,Bog,Wind and Difficulty and beseech them to Smite these People!!"

Hopefully this will result in Stuff happening

The Pancake Sharpener will opt to do nothing this turn!

You try to fly above the bog, but the Barrier in front of the mountain prevents you from getting too close! You grab the Bog and Lightning Galeforce Hailstorm, and decide to pocket them for later use. If you tried to Smite "these people" without a clear target, it would probably backfire horribly.

FOCUS

[38/44]

The Charmzard is going down

A charged attack, rather than an entity? The thought makes my head spin...

9/12 Fortress Sniper Railgun Turret

The turret is an advanced weapon that something something whatever.

As I was saying, it seems a little too late to be pulling this out, so I'm gonna have to make a few modifications in my plan for maximum efficiency. Like lowering the max charges after removing a few features of this charge.

It's never too late to pull out! Until it is, of course.

'Hmm, Well I guess no one wants anything then.' I think to myself as I finish off the last of the water in my canteen. I shake my canteen to be sure and I hear nothing. 'Well, That Slice Warrior the PeaceKeepers are working on seems a bit interesting. Also their working on some other things so I guess I may as well help them out.' As I go over my thoughts I walk over to the pool of water that I fell into at the beginning of all of this and I kneel down and I start to fill my canteen with the water.

'I wish for the production of the Slice Warrior to be speed up' Suddenly at the God Unit Production Facility the parts and wiring are possessed with a red glow, The parts that had yet to be attached to the Slice warrior float into spots that they are needed and the screws tighten themselves securing the parts into place. The wiring lines up and connects with the power conductors and various other bits and pieces go where they are needed. The work on the Slice Warrior is almost complete. (1 action)

As the Slice warrior production is speed up I finish filling my canteen with water. I tighten the cap back on and fasten the canteen back to my belt.

I Look over at the Godmodder and I realize that he is wide open. I turn and look to the others. "Oi, Lads we may want to attack the Godmodder right now. He has nothing defending him, So he's more or less wide open."

'Hmm, How to attack the Godmodder. Well hitting them with something that's somewhat silly or weird seems to work. I wish for the Murder of Crow vigor.'

-Meanwhile some couple thousand feet in the sky in the city of Colombia-

Billy Bob Jones was in a good mood, He had been saving money for months at that thankless job, Making sure the plumbing was working was important to keeping The founder's fair city tidy but did anyone ever thank him for it? NO! And of course that Slime ball he had to call boss keeps cheating him out of his pay. The lousy bastard. Well fuck him, He got what he wanted, Sure he had to pay through the nose for it but he knew it would be worth it. Lifting up his newly purchased vigor he looked it over.

Very fancy bottle he had to say. What with the Crow's head as the top and the black glass shaped in a way to resemble feathers. Fine craftsmanship that.

Rubbing his thumb over the bottle top he wondered what it would taste like. He hoped butterscotch. He lift up his right and it drifted towards the bottle top before suddenly a shimmering rift appeared before him. "What in the Sam hell?" Billy Bob said taking a step back from the rift. "Ohh, It must be one of those tears that Ryan keeps yammering on about." Billy Bob began to relax. The Tears if Ryan was to be believed were completely harmless. Then suddenly a red tendril appeared out the Tear and coiled around the vigor and within a blink of an eye it had wrenched it from his hands and took it back into the Tear, Then a second later the Tear vanished from view.

Many different emotions bubbled up in Billy Bob, But he could not decide which he could go with. After a few more moments of stunned silence he settled on weeping.

-Meanwhile back on the Hexagonalfield-

Suddenly A Murder of Crow Vigor appeared in my hands. 'Right cool, Wonder what it tastes like.' I quickly open the bottle and in a gulp down the entire drink. 'Yuck, Butterscotch. Wh-' Suddenly my vision blurs with a tint of red. "EGH, Fuck!" I yell out in pain as I drop the bottle and with one hand clutch my chest feeling like something had taken a bite out of me. Then I hear a loud caw and resting on my left arm is a crow which was just finishing downing some flesh. I give the Crow a annoyed look. "Oi you should be taking a pound of flesh from my enemies not me!" The crow looked at me for a moment and then turned it beak up at me before then flying off. 'Well screw you too crow.' I think bitterly. After a few more seconds the pain in my chest wears off.

I look up towards the Godmodder just to confirm that he was still there.'Well time to see how well this does. I wish to teleport behind the godmodder.' Instantly I am teleport behind the Godmodder and I'm just a few feet away. Holding up both my arms I aim at the Godmodder, Then suddenly hundreds of Crows swarm out from my hands and in a cacophony of caws the crows race forwards towards the Godmodder. "FLY MY PRETTY'S! FLY!" I yell out with great enthusiasm as the Crows start attacking the Godmodder, Pecking and clawing and many dive bombing the Godmodder.

While the Godmodder is busy fending off the Crows, I charge forward with my Lightening Spear and I thrust the spear at the Godmodder intending to impale him with it. (2 actions)

The Slice Warrior's production is boosted by 1!

Poor Billy Bob... *sniff*

The crows all appear and attack the godmodder, swarming and distracting him! He wasn't expecting the good team to use crows! You him with your Lightening Spear, impaling him and Lightening him! Of 1 of his hitpoints! Ow!

You get a Boost Stone!

Action 1: I give the Charmzard a heavy attack shield. This attack shield will only trigger against an attack that deals 10000 or more damage.

Action 2: I debate whether or not to have the will saving throw effect apply to the charmzard.

Action 3: I very carefully remove the Boost Rat Ogre Voodoo Dolls from the cauldron, and then figure out what to do next. After being unable to figure out what to do with them, I put the Boost Rat Ogre Voodoo Dolls in a bag of holding.

Since this also puts the Boost Rat Ogres, who are in the middle of a pocket dimension, inside another pocket dimension, the resulting dimensional rift probably just removed them from existence entirely. Which means I can't steal them now. Whoops.

+1 Heavy attack shield to the Charmzard!

The Boost Rat Ogres soul-ties to the voodoo dolls were replaced by their ties to the now-destroyed Tamagotchi. Frankly, the godmodder is having enough trouble with them as it is.

FOCUSx3:

Terry pulls out Caledscratch. But something's different. Its handle is a glowing red crystal, and the disc is cracked, and from the cracks come a glow of many colors.

He closes his eyes, and focuses. A runic circle appears below the Charmzard.

"ACCELERATION GLYPH!"

Time around the Charmzard speeds up. By a lot.

Time around the Charmzard speeds up, and they take 35,000 poison damage early!

@Srovy

6/?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Charge using the charge booster with ONE actions, I'm so original.
I give my other two actions to Spalthos and instruct him to build a dojo for Cult members and entities to train in
Cult action is whatever JOE said.

(Apologies for hasty quoting, added this in at the last minute)

CHARGE BOOSTER ROLL: 13/16 - It works fine.

Spalthos now owns a dojo! Players in the Cult may go there to begin training!

-------

V:

The Void Assassins finish preparing, and use their BROS ATTACK on the Charmzard! They deal 25,000 damage together! The brunt of the attack is taken by the Heavy Attack shield.

On the NEUTRAL MOUNTAIN EXPEDITION, which is happening on the [V] turn again, the controls are messed with! Changes begin happening on both sides of the mountain...

AG:

Ray gets out 3 more capsules! Now, they're set up on a nice laboratory-looking table. They begin tinkering with some tools...

The Explosion Elemental and Pancake Sharpener don't do much. They think it's best to bide their time right now.

The Space Station, Growth/Mania, and the Factory all do their stuff!

The Sealed Charmzard charms Timothy to the AG side, and takes a bunch of poison damage! They've been brought to their knees... nearly defeated!

On the ANTI-GODMODDER MOUNTAIN EXPEDITION, things... shut down. The last crumbling of rocks stops, the barriers above the bottomless pits harden even further... everything behind you is taken care of. Granted, you already got past it so it doesn't matter that much now. But still... The AG forces all pile onto the Final Platform, more than big enough to store all of their varying sizes. And then... it takes them on upwards.

The Anti-Godmodder Mountain Expedition reaches 100%!
The Platform takes them up through the clouds, onto a large plateau. Most of the entities can't see too far out, since snow swirls! They move forward, and find at the middle of the Plateau... a sealed Box. On it are two buttons:

1: Release Legendary Weapon
2: Teleport Legendary Weapon to New Place

Time to decide. What will you press? Be quick, the situation tends to change rapidly! If you took the Legendary Weapon, you'd have 5 turns to use it free of godmodder theft attempts.

PG:

On the PRO-GODMODDER MOUNTAIN EXPEDITION, it's a vicious face-off between the Derpfestor and Bobby/the Druidic Healer/Square of Frost! The Derpfestor reaches out a tendril and takes control of Bobby, and he stabs the Druidic Healer for 30,000 damage! The Square of frost rushes in and knocks out Bobby, then kills the Derpfestor! 20,000 damage to Bobby! With that out of the way, they are ready to advance up the mountain... or ARE they? With the Pro-Godmodder obstacles set to "on", it's as though the pro-Godmodder side of the mountain has changed entirely! Spike traps clamp, what was once a straight path collapses into a series of jumpable platforms... most of its below them, but then they turn around, and see a giant boulder rolling right towards them!

Okay, that's it. The three entities paraglide off the mountain and back onto the HEXAGONAFIELD, and meanwhile, Kaguya commits Seppuku with the Derpfestor dead. The PG/V expedition... is no more.

The godmodder stops struggling with the backup tamagotchi for a moment, and... hmm... well, nothing really needs to happen right now, so he charges a bit. Honestly, there's surprisingly little actual fighting going on. Almost as if... we're all waiting for something.

N:

The EILS fails its roll, and Somno leaves to meet the Peacekeepers as an envoy of JOEbob's. Somno and the Peacekeepers meet, and it is determined: It would be good to work together, to create a shield generator that could produce a shield each turn and last until all other entities in the army were dead. The scientists would be more than happy to take care of all the research and distribution - however! There is one condition. Somno's "generic actions" ability is special. The scientists would like to take and dissect Somno to learn more about this. If JOEbob grants permission, they will upgrade his shield generator.

At the Festival of Um (Festum) the UM master and UM initiates gather a fair distance from the rest of the field for UM training. The lessons are public.

--------

Winkins A game show host walks up to you and gives you three doors to choose from, with a fabulous prize behind one! Which do you pick?

Voxel Architect The godmodder breaks form and rushes at you to grab Yorehammer! Wow, he isn't even trying to be subtle!

Rain begins to pitter patter from the sky. It doesn't have much visible effect besides making the ground slick, but... the water has nowhere to go. There are few streams and rivers, and stone can't absorb the water. Nothing major happens... yet.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Make your choice - keep the legendary weapon or evacuate it?
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.4 trillion x 1.2 trillion meters
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing AG allies! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace!
Daskter's factory is producing AG minions - keep it alive!

THE HEXAGONAFIELD:
State: Light Rain(nothing yet), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 5!)


[V - Winkins]
Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)(-1,000 HP per turn)
Fortified Rice field(being improved by Lightward Mages, done in 1!)(tended by Farmer Contractors)(has Shrine - gives +2,500 HP/turn and -2,500 damage from all attacks to Winkins-owned entities)

[AG]
Ray(Energy capsules: 9)

[AG - MooGoesCow]
Space Station(25% dodge rate)
Shield array(protecting space station)(80% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 59% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 680(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - Arsenical]
Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 2 attack)

[AG - Hungry Visitor]
Growth: -57,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)(rift opening - will take them off the field momentarily)
Mania Bloom: 60,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)(rift opening - will take them off the field momentarily)

[AG - Daskter]
Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)

[AG - paradoxdragonpaci]
Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 2 charges)

[AG]Sealed Charmzard: 40,000/300,000 HP, Charm! x 2A (Overpowering poison, -45,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (holding extracted water)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 7 HP(+1,000 x 7 repair per turn!)
Shipyard: 100,000/100,000 HP

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
Rift: 53% open(-10% open in 1!)
Rift: 39% open(-10% open in 0!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (6 attack shield currently)
Hexagonashield generator: 10,000/10,000 HP (+3 1,000 HP shard shields/turn)(current target: N/A)

[N - CaptainNZZZ]Army: TA: 40,000 (protected from 2 attack)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 5,000 Shield HP (has dojo, can train Players)

[N]Festum(leaving in 3!):
UM master: 10,000/10,000 HP (teaching young'uns)
UM initiates: 5,000/5,000 x 2 HP

[P]Peacekeepers(16,284,000 total attack)(Unbribable)(protected from 118 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics VII: 2,750 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 10,000 x 999 HP, Healing A
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 22!)(upgrading Quinn's armor to Mecha level, done in 12!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 10!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training squad leaders x 999(done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 4!)(producing the Eye, done in 30!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 100% complete
Final selection:
1: Take the Legendary Weapon
2: Teleport it far far away
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)
[AG - TheTwoEternities]Scarlet Prince: 34,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[N]Expedition: 100% complete
Control Panel:
Elevator Switch: ON \-- OFF
AG-side Platform: REAL \-- FAKE
PG-side obstacles: OFF --/ ON
AG-side obstacles: OFF \-- ON
Emergency Legendary Weapon Evacuation Switch: -----/ EVACUATE
Expedition Team:
Companion rover(sped up)
[V]Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)(attached to Companion Rover)

[PG]Timothy: 20,000/20,000 HP (builder)

[PG]Druidic Healer: 298,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 211,000/300,000 HP, explores stuff really quickly!

[PG]Godmodder: 171/300 HP(Status-Effect Boost buff ticket)(Backup Tamagotchi loading in 1!)


Player info:
Captain.cat(1/5)(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(22/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(3/--)
[N]EternalStruggle (Increased HP)(3/6)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(5 actions in debt!)(1/???)
The_Two_Eternities(21/27)
That-Random-Guy(Echolocation)(38/40)
Arsenical(2 posts in debt!)(5/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)
Ranger_Strider_(4/15)
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(14/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Starcalibur - x2 actions)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog)(6/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(6/??)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(14/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)
Karpinsky(The Ettin: 8/20)
Voxel Architect(Yorehammer - Bypasses defenses)(1 Boost Stone)(Kreknarite Sextet(3-6 only))

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 15)
 
Last edited:
Update LXXXI
Well I don't have a counter really against the magic except, maybe I can do this atleast

Focused 3x: Shutting Down...

"Well I remember now, though I wonder how a Factory betrays me. Magical shit I guess, time to personally shut down my Factory"
I personally oversee the Factory AIs shut down and lock down every single systems.

The Factory systems all shut down ready to be restarted...
(if it did not require 3 actions to shut down, the rest goes to building Production Points)


Because why bloody not I send the Heavy AFV to recieve UM training.


Ah shit flooding! That's really bad for our Entities, (mostly ground based like mine)
Weather Spire start collecting Water on the ground, focus on collecting the water around the Factory first!


Production Points
14-9=5

The Flag-bearer arrives to raise morale among the AG army!
-60,000HP
-Increase Willpower/Determination/Loyalty, etc... (Hope Raiser), counters corruption/charm and other similar mind control when the entity still have their own will.
"Remember why we fight against the Godmodder! Do not let the Charmzard stray you away from this path"
-All AG Positive-HP Entities gain 1,000 HP Regeneration (I wouldn't want this affecting something like Growth for obvious reasons)

The factory shuts down! It will restart automatically in 3 turns. The Heavy AFV is heading to receive UM training...

The Flag-Bearer has appeared! They shall buff the AG forces, and assist them with all their might!

1/ I steal the Godmodders battery out of the backup tamagotchi and try to use it to power my own charge instead.
2/ i SLAP the BAD GOD MAN
3/ Hmm... I summon "Screaming Bird", Which does nothing but deal low amounts of damage to everything on the field

You yank out the godmodder's batteries, but they were the DECOY BATTERIES! Made out of lava. You're on fire now.

Poor BAD GOD MAN...

Screaming Bird summoned! If entities don't have an attack shield to protect them from the screeching, they'll get hurt!

Actions 1&2:
The improbability drive clicks and whistles as it buzzes happily along, completely unaware of the horrible horrible things soon to happen on the battlefield.
4/10 for I Am A Helicopter

Action 3:
Piono sees that the Godmodder has a backup tamagotchi and twitches a little bit.
But then he sees epithet getting ready to steal the batteries out of it, and gets an idea.
"Hey Godmodder. Wanna hear the most annoying sound in the world?"
Piono proceeds to make the most annoying sound in the world. So annoying that not even the Godmodder can tune it out.
He immediately rounds on Piono to make him stop. But Piono is nowhere to be seen.
The Godmodder hunts all over the battlefield before realizing where the sound is coming from.
Piono has been hiding on the Godmodder's head the entire time!
The godmodder quickly removes Piono and attempts to apply duct tape to his mouth, but fails as Piono pulls out a small item and slams it into his own chest, suddenly spazzing out and flipping miles away a la Gary's Mod physics glitches.
He continues making that noise all the way, causing the Godmodder to follow after him.

What's the point of this? Well, the Godmodder is too distracted by the most annoying sound in the world to stop Epithet from stealing his backup tamagotchi's batteries.

You successfully distract the godmodder! However, Epithet still only stole the DECOY BATTERIES.

"Oh yeah, I remember now." ES said, looking into the Joint Tactical Network. "It converted on Unsealing, that actually makes sense. And also means that-" His eyes widened. "Wait, shit!"

1 Action - Emergency Shutdown

Pointing to the sky, he quickly called down a massive lightning bolt. With a moment of concentration, a spark jumped from his fingertip, landing in front of him. Immediately afterwards, this called down the thunder in a quite literal fashion, blinding flash followed by rumbling bang from quite literally nowhere. This bolt landed squarely on the Apex, but did not damage it. Instead, it shut it down quite fully, causing all the AIs to seal themselves in and go dormant, all systems to shut down and the repair drones that rely on its reactor to supply power going dead as well. With its tiny remaining reactor output, the inevitable landing is gentle thanks to the still in use anti-grav plates, but the Apex will be useless for the time being. No repair drones doing work, no new repair drones, no Resistance from gravitic deflectors. Of course, doing this so quickly will cause issues, it won't be nearly so simple to turn it back on again, but it solves the issue of the Apex turning immediately. So that's good.

2 Actions - Continuing Charge

5/8

The time of vengeance is almost at hand. He is prepared to launch a killing blow against the enemy.

The Apex is in EMERGENCY SHUTDOWN mode! It will need time to power back on!

Focus!
Take these pianoplayer! all three of my actions for your charge!
I fiddle with the improbability drive to boost it up to 7/10.

Piono is boosted ever further!

I don't know about truly being the way you want me to be right now, but I can tell you the reason. I considered joining the cult of Srovy, and he wants some neutral players to join. Since I want to stay in this cult I would not go N-2 again.

Mania could go through the rift right now, but that would mean, that she and Growth would abandon the poor Explosion Elemental. They wait a bit until the mighty voice, that thinks it is divine, shouts down and releases them from their bond or they might have to stay on the field until they die...

Another 3 actions relieve the debt.

You can still join the cult of Srovy, if he will take you, AG or no. You just can't hurt AGs while in the Cult of Srovy.

I give all my charges to Piano

Impossibilty engine 10/10

Piono's charge is completed! The raffle time is sped up!

Focus X3

I enlighten the Hexxagonical Field with a starry night of wonder and stars. I make a dark world shine bright with epic music in the background. I create wonder sparkles and fireworks bang all over the place. Its time. Horns blow, Prepareness shows its worth, Anti-Godmodder Entities are ready for battle and morale is overflowing!!! Last second mental defense training and Willpower training kicks in as horns blow, weapons and armor grabbed and equipped as all AG entities issue their statement. Peacekeepers are allowed to join in with the statement are are still affected by this.

"I AM AN FIGHTER

FOR THE GOOD OF THIS WORLD.

WHETHER I DIE OR LIVE,

WHETHER I PICKED OFF BY LAVA OR DESTROYED BY GODMODDER THEIR-SELF

I SHALL NOT BUDGE ONE INCH TOWARDS MY ALLIES."

"ALL POWER TO ENGINES. BRACE FOR IMPACT!!!"

"INCOMING!!! EVERYONE, USE YOUR WILL. WILLPOWER IS THE WAY TO OVERCOME"

"WE WILL NOT FALL FOR THIS"

"CHARMZARD WILL BE CRUSHED!!!"

(Aka, lolnoping the very convenient counter by giving AG Entities a gigantic boost to Will Stat, temporary and permanent boosts. Having a high will stat adds a big bonus on the saving throw rolls, the proficiency. Preparation and being notified of what's coming and how to counter also helps, and speeches, declarations of allegiances to AG, and training in Mental Defense all counters Mental Defense and boosts the Saving Will Roll.)

Wait, hold on for a sec. Didn't we lose to Charmzard? Like, literally how all of our entities got controlled in the same way Charmzard is doing really. If we went for Project SHIELD than we might of been able to have countered this easily. Oh well.

The AG entities are OVERFLOWING with motivation! It only lasts this turn, but they feel like nothing can stop them!

I teleport into the Peacekeeper HQ and explain the situation to Quinn. "We're fairly sure that the Charmzard will switch sides (along with literally every entity) to the Godmodder when it gets Unsealed. Hopefully, your anti-mind control protects against that, but if not..."

FOCUS: VAPOREON

At the final vertex, a shimmering Vaporeon appears.

Eeveelutionary Eevee 24/27

"Don't worry, I'm not finishing this charge until the Charmzard is dealt with."

"Second Scarlet Prince, destroy the Temporal Condenser!"

I take the Temporal Condenser from the player inventory and give it to the Second Scarlet Prince so that he may destroy it.

The Second Scarlet Prince is preparing to smash the Temporal Condenser properly!

Quinn: Thank you for your advice. I believe our defenses should be more than sufficient for the Charmzard's true action.

"Well it seems it's time to put my entities to sleep."

Taking advantage of the Temporal Guardian's temporal energy I simply speed it up temporarily, letting it act immediately rather than waiting for the Neutral phase to roll around. (x1)

I order the Temporal Guardian to use 'Za Warudo' on the shield generator but once field of frozen time is in place I channel energy into it, causing it to expand until it encompasses all of my entities in a time stop. That should pretty effectively stop them from switching sides and betraying me. (x2)

(if the second action needs more to freeze all my entities then I use part of or all of my 3/-- charge to get it to work and so you don't have to go find it here's Za Warudo's effect described)

The Temporal Guardian activates ZA WARUDO, and channels it through the Shield Generator to freeze your entities in time! Now, they can't do anything for a few turns!

ACTION 1: The Ettin 9/20

ACTION 2: I flash-step in front of the Godmodder and prevent him from taking Yorehammer, or any legendary weapon he may attempt to take.

ACTION 3: Any AG entity making a Will save now has a higher chance of success!

The godmodder slams into you, sending you flying at a speed of 500 MPH until you slam into a big stone hill! Unfortunately, this messes up the godmodder's momentum so he can't take Yorehammer.

You loudly declare that AG entities now have a .0000001% higher chance of making a successful Will save! Unfortunately, it lacks power and gets rounded down to 0. If someone else tried the same, maybe this attempt would help them.

Cult action vote: whatever srovy wants.
[x0 Talking is a free action]
"Somno leaves to meet the Peacekeepers as an envoy of JOEbob's. Somno and the Peacekeepers meet, and it is determined: It would be good to work together, to create a shield generator that could produce a shield each turn and last until all other entities in the army were dead. The scientists would be more than happy to take care of all the research and distribution - however! There is one condition. Somno's "generic actions" ability is special. The scientists would like to take and dissect Somno to learn more about this. If JOEbob grants permission, they will upgrade his shield generator."
JOE thinks for a bit. These are tough moral questions! on the one hand, the knowledge could save many lives if they get it now! on the other hand, somno is a person! what to do, what to do...
JOE Decides to extend a counteroffer to the peacekeepers. Somno will live. His counteroffer is this, and is somewhat implied by the now after "if they get it":
In the future, when Rift 2 Finishes. An entity will step out. said entity will have the capacity to preform- you guessed it- generic actions!, for reasons similar to somno. It will also have a special allowing it to sacrifice itself to create a stronger being if it survives for 5 turns.
Once this occurs, The corpse will be useless to me, and they may use it as they please.
I would also like to remind them that this deal is Mutually beneficial Without adding somno's corpse into the mix, And that I've already helped them quite more then I need to, consider I'm neutral and have been since I joined the game. They may Accept or decline this deal at your leisure, but I hope they are smart enough to not refuse to take a cure for cancer because they're holding out for a cough drop, as it where. being human-like, I doubt they are capable of strong enough precomitment to not blink in this game of chicken, But I am capable, because...
[x3 Accepting the deal]
I accept the deal, with 2 changes:
1) I also sacrifice my ability to give any entitys known to me as the peacekeepers any entitys to whom I assign the title "the dreamer" and believe to be named "Somno" for purposes that I believe have a greater then 5% chance of being dissection, regardless of whether it is overtly stated.
2) I would like to, in exchange for greater aid from the God of Dreams in the future, do a favour for him, whatever favour he may wish provided my moral objections do not outway the aid he plans to give by a significant amount [IE: the favour cannot involve killing or torturing 1,000,000,000+ people.], but I have no reason to presently believe he would want such a morally objectionable action done.
I then simultaneously request my entitys be placed into stasis while I am fulfiling the God of Dreams' request, and note that moniker missed my orders for the shield generator.
[x0] Talking is still a free action.
"Alright, I'll try to plan things out and get my hands on what I need to get you there. you shouldn't be in any danger, if things go right. for now, though, multiple things are coming up, so I don't think I can start it for a while. until then, using the extreme stability of the link I have to your place,and that it isn't the hexagonfield (and as such isn't within the Godmodder's defences), as well as the magic items I placed there, you may wish to open a link to the real world to look around and prepare yourself. I also recommend sticking your hand through to see whether your clothing can enter the real world with you, because if not it's worth trying to fix."

The Peacekeepers accept your modified offer of a corpse. Do note that saving Somno in this way does have a few conditions; 1: They will not upgrade the Shield Generator until the corpse is received, and, 2: You'll need to keep the entity alive long enough for it to become its stronger self, so you can get the corpse. Most stuff that gets killed by the attacks of one side is either taken by Ralyx's stasis machine or automatically cleaned by the HEXAGONAFIELD, or both, ensuring the place isn't littered with corpses.

Sacrifice - "I also sacrifice my ability to give any entitys known to me as the peacekeepers any entitys to whom I assign the title "the dreamer" and believe to be named "Somno" for purposes that I believe have a greater then 5% chance of being dissection, regardless of whether it is overtly stated."

The god of dreams is not impressed with this sacrifice. Sacrifices of random things which you already did not want are worth less than nothing to him.

The god of dreams pauses to think... a favor? In exchange for Greater Aid instead of Moderate aid? Right now... he's drawing a blank. If he has an idea, he'll tell you. For the moment, you can take Moderate Aid with the option of doing a favor to upgrade it for Greater Aid later on still available. Asking again: Are. You. SURE.

After a little bit, Fred gives you a response...

Fred: Hey, I've been tinkering with some stuff. It looks like I can use my computer to open a rift to the real world! The software on this thing is very easy to use. Also, I know what software is now! I've been studying.

Fred: Anyways, it's giving me two locations; a randomly selected location, on land, with uncertain safety, OR a suggested location, guaranteed to be mostly safe.

Fred: The suggested location has a picture... it looks kind of like a forest. What do you think I should pick?


Alright. Now I have Light and Darkness. However, I probably should actually focus on the Charmzard and not the shiny trinkets.
...wait... the Legendary Weapon I have? I... totally forgot about that. Yeah. That happens when you get too used to powerful things.

Action 1:
It's finally the time. I unhide the Debugger and hide the Yorehammer. Then, I reboot the Debugger so that I can actually use it for something useful! Hooray!

Action 2:
I use the Debugger to transport the Yorehammer to pionoplayer. I had another, much more elaborate plan for keeping it safe, but that'll wait for another time. The time when we won't have a Charmzard nearby, for example.

Action 3:
I begin building an elaborate technomagical device that I name M.I.S.S. (Magical-Inversion-Shooting Station), which should, when done, shoot raw magical inversion that either makes the magic it touches not happen, makes it backfire, or makes it have a completely opposite effect, depending on its settings. I set it to shoot any magic that makes an entity PG and change it to have an opposite effect (make the entity AG). Obviously, the station doesn't activate until it's built. [1/??]
But if that station won't be able to affect Charmzard's magic, then I simply...
Um...
I simply use the action to charge something that will probably happen on my next turn, I suppose.

The Debugger, now rebooted, safely transports Yorehammer to Pionoplayer.

Even if your MISS would work, it probably wouldn't be completed in time! You charge up one solid charge point.

Ah, sorry, excuse us. A little experimentation with the retroactive computing accidentally sent a post BACK IN TIME! Truly interesting technology, the thing is.

"Great save, narrator."

Last turn we should have achieved, oh, 5/10. Now, with the dumping of our current 3 actions, we should NOW be at 8/10.

Ah, yes! Now I see even more, the power of retroactive computing!

Focused Action: Spells have durations, you know.

Mind control is one of the most effective weapons of war. It's effective even in the single-target variety, as just a single subverted enemy can lead to assassinations, spying, and all manner of intrigue plots. But mass mind control enters the league of devastating weapons. A device that mind controls all denizens on a planet is more powerful than a device destroying the planet outright. Here, the charmzard is the Godmodder's ultimate weapon, capable of seizing control of any threats and turning them against the few who resist it. Mass mind-control has really only been a hypothetical, up until now. I've put up a spell that might stop the attack, but I doubt it's going to work.

However, an ally is preparing an attack that could bring down the Charmzard. If the Godmodder isn't able to boost it, the attack would almost certainly work. But, the Godmodder is going to be able to defend his entity with his insane amount of boosted actions.

Unless I stop him.

Now, Polymorph Any Object, the thing that turned the Boost Stones into Boost Rats (later Boost Rat Ogres), has a limited duration unless used in multiple seperate steps. In this case, changing a Boost Stone into a Boost Rat has a duration of just 1 hour, and even that's only because the objects are related due to both having Boost in the name.

That duration was plenty on this battlefield, but now that it's time to end it, I expose the nature and inner workings of the spell, grab the duration, and throw it into a demiplane with fast time flow. In just a few seconds, the spell expires, and the Boost Rats are transformed back into Boost Stones.

Except, the Boost Rats were turned into Boost Rat Ogres before the spell's duration expired, so what happens there? Well, one of a few things can happen:
1: The Boost Rat Ogres do not transform back properly, and die.
2: The Boost Rat Ogres transform into corrupted Boost Stones, infused with so much warpstone that they're too hazardous to use.
3: The Boost Rat Ogres turn into Boost Stone Ogres. A regular Stone Ogre is a giant stone beast that is impervious to most conventional weapons and actively hostile against anything that tries to attack it or intrude upon its territory, meaning that the Godmodder is going to have to spend a significant amount of effort to extract the Boost Stone Ogres from the tamagotchi by force, and he's going to have an even harder time doing whatever he has to do to actually use the Boost Stone Ogres.

The godmodder notes that the solution is simple: Wait for the Boost Stone Ogres to turn back into proper Boost Stones. He'll wait an extra turn to get them out, and all will be well.

WELP
I pause my Charging
I go quietly to the Pancake Sharpener and Ask it to Sleep,after it gives me its Permission, I Drain the Syrup out of it

"Farewell"

2x actions
Although I'm only Half-Way Attuning myself to the Aspects, I can still help a bit, I call upon a Fraction oF a Fraction oF Light(for Luck) aNd Mind(because Duh) and ask them to reinforce the AG Will-saving Throw

I tell Elise to Vote for Teleporting the Legendary Weapon far far away

You put the Pancake Sharpener to sleep and drain away the syrup! Now, it can't do anything...

You reinforce the Will-Saving throw, with Karpinsky's help! It's boosted a bit more!

That's a vote for "put the Legendary Weapon far far away"...

FOCUS X 3

Terry slashes his blade at the air. The dicerain/Will Saving Throw is modified. It now affects N and P entities.

With you and Winkins working together, rather than expanding the AGs, Will-Saving Throw, an entirely new Will-Saving Throw is created just for the [N] entities! Hurrah!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I use an action to upgrade my Rover and send it to where the "Emergency Legendary Evacuation Path" would be to see why this didn't work.
Action 2: [X]Red
Action 3: [X]Blue

You send the rover into the inner workings of the Mountain Expedition briefly... it appears that a few circuits here and there are severed, but it's nothing a manual selection won't fix. It's too late to fix it with your Player Powers now, sadly.

SLOTS ROLL: 3 3 4 You get an Enemy Heal Ticket!

SLOTS ROLL: 5 8 8 You get an Enemy Debuff ticket!

Well, this time I'm summoning the actual festum I had in mind. Festum Here's link.
If you want images all you have to do is look up festum.

All remaining actions are converted into charges.

You summon the FESTUM! But, as the wiki link told me, the Festum are villains! Evil villains! So, they have to join the villain side! Which they do. You never specified they needed to be on your team!

(Action!)(3 Charges + 3 Charges (Starcalibur))
(1 Charge)
I frown at the game host as i don't re-call join a game... well... Turning towards the doors I proceed to stare. After a full 30 seconds of glaring i started to see through the doors through pure focusing of my eyes which continued until I got a good look at them. If my pure glaring powers deemed the content behind the door safe then I proceed to pick the door that has this prize.
(3 Charges)
Seeing as the Charmzard is about to be Unsealed this turn, I detach the Puncher Machine of the Dummy and put it in my inventory and carry the dummy with me to the Lightward Mages. I hurriedly bust through the door to grab the Speed-up Manuscripts and shoved it into the Lightward Mage current project: the upgrading of the Rice Shrine, which finishes it. Once done, I take it a step further, the dummy's bottom pierce through the middle of the ritual circle. Bright light coming from the circle burst forth, engulfing the Dummy that place in the middle of it all. And when I mean engulf, the light was dragging the Dummy further into the Shrine's floor. Apparently, the circle the dummy was in was the sacrificial circle, and the Dummy was the offering to the Shrine which takes the the properties of the Dummy to strengthen its own. And that's what it did, in a large display of light and magic, the absorption property of the Dummy which looked like a strand of brown light in the light show squirm till it reached the blue strands which were the damage reducing properties of the shrine! They dance and intertwine until finally the brown strand sinks into the blue strand, causing it to grow larger and brighter as the light of the shrine now goes back to a less bright state. (Spent a charge on finishing the shrine upgrades, 2 charges and the dummy were sacrificed to further upgrade the Shrine)
(1 Charge)
Through a bit of prodding and testing, the Void Guard and her trusty Companion Rover found out they can share attacks shields. And thanks to Companion rover, the amount of attack shields that they can keep increased as Companion's determination to further help Void Guard plow through it normal capacities to further hold more shields.
(1 Charge)
I looking at Cyanogynist attempt to shield [N] and decide to throw in my two cents as well. Through a bunch of modifications from my rice shrine, I help Cyanogynist to increasing [N] chances of the Will saving throw.

Feeling rather exhausted, I hand over the Starcalibur to The_Two_Eternities and weakly sit down.

(Orders!)
Void Guard and Companion Rover continues to prod and see what their new support bond can do.
The Assassins wait this turn to study up on a new Bros. Attack (Doesn't attack and charges up for a attack later )
Lightward Mages goes on vacation if they aren't mind whammied into thinking of traitorous thoughts.

You sacrifice the Dummy into the shrine, successfully improving it and giving it some regenerative capabilities! It now absorbs every hit except for one that would instantly destroy it! Though, unfortunately, the threshold currently isn't that high.

Void Guard and Companion Rover are now sharing attack shields!

Aid is sent back in time to Cyanogist...

You look through the doors... and see the prize behind them! It's... amazing... You reach out... and... wait, what was that!? No! Starcalibur was stolen from you when your back was turned by the host! Turning around again, the doors have disappeared too! GAH!

FOCUS

[41/44]

I send my charge to pionoplayer. He will finish this.

Pionoplayer is granted the incredible power of the biggest charge in play...

FOCUS: I keep charging

You passed 20 some time ago... what are you charging for now?

I Look options for the Lengerdy weapon for a moment before then turning over to the Anti-Godmodder Mountain Expedition and I say "Right, Lets vote to Teleport Legendary Weapon to New Place" 'I hope this does not fuck us over.' I then think to myself.

I look over to the Elite Climbing Team and say. "Right lads good work out there, Now I want you to join the Peacekeepers and work with them, Quinn will keep you living much longer then I can. Good luck." With That I give them a salute. 'I wish for the Elite Climbing Team to be teleported to Peacekeepers base.' Suddenly in a flash of light the Elite Climbing Team is teleported over to the PeaceKeepers base. (1 action)

Looking at the upcoming problem I decide to make my next wish. 'I wish for the Will saving throw to also effect the Peacekeepers and all of forces that go under the Peacekeepers banner.' Suddenly a Red glow surrounds all the Peacekeepers giving them a Will saving throw against the Charmzard.

The Elite Climbing Team is transported in as a reserve Peacekeeper unit!

The Peacekeepers gain a Will-Saving throw! With any luck, they won't end up needing it, but it's still a good just-in-case deal.

The Meme Man appears from nowhere and walks up to the Godmodder. He FOCUSes and dabs so hard that the Godmodder can't handle it and cringes so hard that he takes damage. He then dissapears.

Before the Meme Man can act, the godmodder summons the Meme Woman! She shows the Meme Man... de way... to love, and they leave together forever!

*wink wink*

*winky wink*

*winkins wink*

I accept Starcalibur from Winkins.

...Bad news about that...

8/?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using my first action I DIDN'T KILL MY WIFE CHARGE using the charge booster!
Using my second action I train in the dojOE I wonder what will happen :suspense:
Using my third action I buy some belts for the dojOE this helps becuase JOE said it might Logics!
For the cult action I vote for putting spalthos into a rock the super special awsome stasis machine™kaiba ©

CHARGE BOOSTER ROLL: 5/16 - Too much energy! Agh!

ENTROPIC PARADOX ROLL: 8706/9760
Minor Positive Effect!
Entropy: 240 - 250

The Explosion Elemental gets fully healed!

You strap on the DOJO BELT and train in Spalthos's dojo! He teaches you the Seven Swans technique! At any time, select which entity you wish to use it on and unleash the Seven Swans technique. It can only be used once in any given person's lifetime.

Unfortunately, teaching you the technique takes away all of Splathos's life force. He shall be missed... but the Seven Swans technique is worth it. Trust me.

-------

V:

The Screeching Bird inhales sharply... They're getting ready...

The Void Guard and Companion Rover decide that there is little point to staying at the Neutral Mountain Expedition, and leave. The [N] mountain expedition is no more. Once they're back with the Shrine and its workers, they continue to bond. The Companion Rover shares their fears of the future. They're building up to a B-rank support... Meanwhile, the Void Assassins start getting ready for a BROS ATTACK!

AG:

--------

On the AG MOUNTAIN EXPEDITION, the votes amongst the AG Players are quite clear. They know what to do. They reach out, and select the only good option: To teleport the Legendary Weapon far, far away. It's been an insane journey, but... you've done it. You've won.

The box, with the still-unseen Legendary Weapon inside, whirrs, hums... and goes "POOF". The entire box is gone! As is the Legendary Weapon inside. How the evacuation works is simple: The Legendary Weapon gets teleported to a random spot on the current plane - in this case, the HEXAGONAFIELD.

The godmodder stares ahead, a blank look on his face. You did it. You... prevented him from...

...

No.

You DELAYED him. That is all.

Because it's still out there. Just waiting for him to get. And get it he will.

After all, giving up has never helped him in the past. This is merely a minor setback in the grand scheme of things.

---------

Ray withdraws 3 more Energy Capsules! Looks like their invention is getting closer to completion...

Ray: I'll wait to give you these until the Charmzard is dead, probably!


The Space Station finishes the Shield Array upgrade! As the factory and Pancake Sharpener shut down, the heavy AFV heads over to the Festum to take UM training! They begin to learn the way of UM...

If Mania and Growth wait any longer for the Rift to take them to paradise, then the Charmzard may result in them losing control. They do not wish for this to happen. They give the Explosion Elemental a blessing of +5,000 current/max HP, and then exit the HEXAGONAFIELD through the rift. Goodbye, Mania and Growth!

Continuing with the goodbyes, Elsie the Trailblazer, knowing the AG Mountain Expedition has reached its logical conclusion, decides it is best they leave. They return the Hexagonaherbs to Paradoxdragonpaci, and give them a goodbye kiss. They will leave to further explore the reaches of the HEXAGONAFIELD - and maybe, just maybe, they may return if they are called upon again.

The Second Scarlet Prince stands in front of the Temporal Condenser, and holds a giant sword high. They bring it down in a crushing blow... and SMASH the Temporal Condenser! It is now significantly more difficult to make Charge Stones. However... the Temporal Condenser had one last defense. The Temporal Energies flowing through now dissipate outward in every direction! The good news? There isn't enough of it for an Entropic Paradox Roll. The bad news is? The Entropy has increased by 200 - meaning it is now at 450.

The Sealed Charmzard lifts their wand - and then clutches their chest! BLAGH! GAH! THE PAIN! They are now dead. The mysterious overpowering poison got to them. Drat.

PG:

The Festum blasts the Explosion Elemental and destroys an attack shield.

The godmodder re-equips Starcalibur, and decides to wait until the rest of the entities have gone to act again. Upon seeing their poor, traitorous Charmzard die, they take 3 damage! Those sealed boss deaths go right to the gut!

N:

JOEbob's rift closes a little! However, the EILS fails its RNG roll, and the special Hexagon shield generator makes 3 more shields, as well as the 3 it failed to make last turn, on itself! The Apex finishes shutdown procedures, and CaptainNZZZ's army is now frozen in time!

Those at the Festival of UM continue their practicing, with the Heavy AFV now joining them.

--------

The Charmzard is defeated!

...Yup! Dead! Completely!

So, why is everyone surrounding the corpse? And readying their weapons?

...Okay, I see that none of you are fooled. I guess you did have plenty of warning.

The Charmzard's corpse suddenly flies up towards the sky, and you all pounce, but none of you manage to grab on in time! Hovering high above the HEXAGONAFIELD, they raise their wand high, both of the crossed swords on their tattoo glowing bright, and grasp their wand with both hands!

The Charmzard: Sorry, AGs, but I was never REALLY on your side.

The Charmzard: It was a pleasure helping you. Because now? What I'm about to do... will be EVEN WORSE!!

And the Charmzard, sweating yet smiling, unleashes their ultimate spell. The Great Switch.

All [AG] and [N] entities are switched with all [PG] entities.


However! A will save roll is activated for all [AG] entities! A 20 RNG is rolled - a 19 is needed to succeed at base, however, the Flag Bearer gives a +1 bonus, RedRover's chant gives a +2 bonus, and the other boost gives another +1 bonus! So, in actuality, they only need to roll 15 to resist The Great Switch! The godmodder directs the Charmzard to target the Flag Bearer first:

The Flag Bearer: 1/20 - Converted! The +1 bonus is lost - future entities need to roll at least a 16 now!
The Space Station(all of it): 3/20 - Converted all at once!
The Explosion Elemental: 19/20 - They focus all their might, and remain loyal!
The Factory and Subsidiary units: 17/20 - The Factory and Heavy AFV get lucky and are not converted!
The Pancake Sharpener: 19/20 - Not converted!
Mazinger Zero and Mazin G: 17/20 - Not converted! But... what!? This is so statistically unlikely!
The Second Scarlet Prince: 2/20 - Converted!
Timothy: 8/20 - Converted!
Druidic healer: 11/20 - Converted!
Bobby the Epic Explorer: 5/20 - Converted!

The [N] entities are on a separate will save roll, and do not get the bonuses from the buffs directed towards the AG forces! They must roll a 19 or 20 to stay safe!

Slots Machine: 13/20 - Converted! Only PG can use it now.
Weather Spire: 3/20 - Converted! It stops intake of rainwater.
The Alchemiter: 16/20 - Converted! Only PG can use it now.
TF2 Zoo: 7/20 - Converted!
The Apex/Shipyard: 6/20 - Converted!
JOEbob's forces: 3/20 - Converted all at once!
CaptainNZZZ's Army: 19/20 - They manage to hang on! ...But they're still frozen in time.
The Festival of UM: 16/20 - They're converted! However, their sessions are open to the public so the Heavy AFV can continue their training.

On the [PG] side, the Festum DragonofHope summoned is converted to [AG]!

The Peacekeepers, with their own faction ([P]) are spared.

Winkins forces, being primarily [V], are also spared.

With the GREAT SWITCH completed, the godmodder uses his second action to line up some nice bodyguards! Hmm, let's see... The bodyguard chain should go with the Scarlet Prince first, then the Flag Bearer, then The Apex! Brilliant! Now, one way or another, you'll need to get through all three of them before you can touch the Charmzard!

The Charmzard continues to hover high above the HEXAGONAFIELD... are they going towards the newly converted Space Station!?

-----------

pionoplayer - Quick! Guess the missing word and say it aloud, or else! "I give the Yorehammer to ??????"

Rain continues to sprinkle down onto the HEXAGONAFIELD - its speeding up slightly, actually. Daskter's spire opens up to hold more of the water, but its already holding a lot of the water! The tank is nearly full.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.4 trillion x 1.2 trillion meters
-Defeat the Charmzard! Doing so will return your entities to normal!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing AG allies! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace!
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
Get the bodyguarding entities out of the way! They're your former - and future - friends!

THE HEXAGONAFIELD:
State: Light Rain(nothing yet), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 5! + Morale boost this turn! + Slight Boost! ), N Will Saving Throw (N entities will throw a Will Save whenever they may change sides!)


[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)(+1 Prep for Bros Attack)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)(+1 prep for Bros Attack)
Companion rover(sped up)(attached to Void Guard)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)(attached to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +3,500 HP/turn and -3,500 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)

[V]Screeching Bird: 40,000/40,000, 500A to all entities (except Peacekeepers)!

[PG]Festum: 40,000/40,000 HP, 14,000A

[AG]Ray(Energy capsules: 12)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(restarting, done in 2!)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)(UM training, done in 2!)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 0 charges)(sleeping)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A

[N - CaptainNZZZ]Army: TA: 40,000 (protected from 2 attack)(frozen in time, released in 2!)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 2!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[P]Peacekeepers(17,782,500 total attack)(Unbribable)(protected from 118 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics VIII: 3,000 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 10,000 x 999 HP, Healing A
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 20!)(upgrading Quinn's armor to Mecha level, done in 10!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 8!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 2!)(producing the Eye, done in 28!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (holding extracted water - tank 70% full)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(emergency shutdown - back up in 3!)
Linked Repair Drone: 500 x 7 HP(+1,000 x 7 repair per turn!)
Shipyard: 100,000/100,000 HP

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
Rift: 53% open(-10% open in 0!)
Rift: 29% open(-10% open in 0!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 6 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N]Festum(leaving in 2!):
UM master: 10,000/10,000 HP (teaching young'uns)
UM initiates: 5,000/5,000 x 2 HP

[PG]Timothy: 20,000/20,000 HP (builder)

[PG]Druidic Healer: 298,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 211,000/300,000 HP, explores stuff really quickly!

[AG - Daskter]Flag-Bearer: 60,000/60,000 HP(Hope-raiser)(+1,000 HP to all PGs/turn)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 93% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 740(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 39,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[PG]Unsealed Charmzard: 800,000/800,000 HP, Using all energy to maintain The Great Switch! Guard Chain: Scarlet Prince -> Flag-Bearer -> The Apex -> Unsealed Charmzard

[PG]Godmodder: 168/300 HP(Status-Effect Boost buff ticket)(Holding off on checking on Boost Stones for 1!)(Starcalibur - x2 actions)


Player info:
Captain.cat(1/5)(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(25/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(3/--)
[N]EternalStruggle (Increased HP)(5/8)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(2 actions in debt!)(1/???)
The_Two_Eternities(24/27)
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)
Ranger_Strider_(4/15)
Daskter(Starcraft Army coming Update 82)(5/--)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket)(Enemy Debuff ticket - random debuff to an enemy!)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(10/10)(Yorehammer - Bypasses defenses)(41/44)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(6/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(6/??)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(14/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)
Karpinsky(The Ettin: 9/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 15)
 
Update LXXXII
ACTIONS 1-3:

I donate all my actions to Piono.

Piono Charge Count: 54

I donate all my actions to Piono.

Piono charge count: 57

Somebody sound the Music, I believe an epic moment is about to take place.

Well Piono give him your best shot... +2 action to piono.

Last Action: to increase the chance of survival during these Troubling Time...
A wall of ablative Armour appear to cover the Factory (Attack Shield)

Also MrMirrorMan the You get an Enemy Heal Ticket! is the perfect time to use it to heal the Scarlet Prince. If you want to I guess...

Production Points: 5...

Piono charge count: 59

+1 attack shield to the Factory! Now, it should be protected while rebooting.

FOCUS: DEFEAT THE CHARMZARD

The man from Mobile Task Force Omega-12 raises his hand. Three glowing orbs rotate around it and then shoot into piono's charge, boosting it by 3.

"This will not end well for the Charmzard. But, pionoplayer, remember to defend against the steal attempt."

Piono charge count: 62

Take these two actions, you brilliant pianoman will you?
For my last trick, I up my charge to
(5/15).

Piono charge count: 64

Your charge count: 5/15

(Focus!)
Slightly dazed at the sheer weight of the Charge that Piono now holds. I stand up straight as this will no doubtingly murder the Charmzard before he can have the [AG]'s and other [N]'s from killing their owners! I get up get to the Rice Shrine's inner sanctum and place my hand on the Shrine's Heart Stone and will my support(charge) which will hopefully prevent such tragedy. The Shrine light's up from the charge I sent in, shooting a Grey beam of [N] charges headed straight into Piono's frame to boost the already terrifying amount of Charge.

(Orders)
My eyes immediately narrows at the new [V] entity, while it would be nice to make sure that the Charmzard dies this turn, the [V] entity irritates me more and set the Assassin Bros' BROS ATTACK: SWING BROS on it! The lighter of the two sprints towards the bulkier assassin and pounces towards him! The bulkier assassin catches him by the arms and proceeds to swing him in ludicrous speeds until they become a spinning blur of black. That is until the assassins released their grip! Sending the lighter assassin feet first towards the [V] newcomer.
--SNIPPED FOR FORUM REASONS--- (Wanted to include a charge in this...)
Void Guard release a sigh at the Assassin duo's antics but she still get some popcorn to watch their acrobatic attack with Companion Rover who apparently loves the buttery treat. I join as well, not worrying that much as I have done my part.

Piono charge count: 67

Your Void Assassins are going to launch the attack you have outlined this turn! Their effectiveness is boosted by their charging and your description.

"Well at least this situation is still salvageable." I remark.

Reaching into the shared Player Inventory I grab the Redirifle and quickly make use of its boost to redirection based actions to place as many attack blockers as I can on the Scarlet Prince. We need to reduce how much damage the PG side can output before they kill everything before them. (x1)

Selfish as always I write some lines of reality warping code to alter Timothy's alignment to become [N - CaptainNZZZ] instead of [AG] when Charmzard is defeated. (x1)

Finally I simply charge. (4/--) (x1)

OOC: Attack blockers for those that don't know what they are:

Using the Redirifle and 1 action, you place 2 attack blockers on the Second Scarlet Prince! That should prevent it from harming your remaining entities for a bit. The redirifle gets a bit warmer in your hands, but not very, as it hasn't been used much lately.

You try to write some reality warping code, but you have some hesitation before you run it. When running reality warping code, even ONE syntax error can cause massive problems. Are you SURE you want to run hastily programmed reality warping code?

Focus X2

I define "else" to "Godmodder Takes 1 damage" in the Dictionary of the realm of knowledge which impacts the Hexxagonical Field, meaning if you happened to say, I don't know... "Quick! Guess the missing word and say it aloud, or else! "I give the Yorehammer to ??????"." You actually mean "Quick! Guess the missing word and say it aloud, or Godmodder Takes 1 damage! "I give the Yorehammer to ??????"." So Godmodder takes one damage if Piono fails to answer the riddle currently, and since Godmodder taking one damage is the only thing there that means nothing happens but Godmodder taking one damage. Get wrekt noob. Vague statements are easily modifiable.

Action 3: I chant a powered song lost to kind, one of determination and creativity, one of a always changing chaotic landscape and adaptability. With this as my focus and blessing, I scuttle and transfer my 9/12 Railgun Sniper Fortress Turret into Piono, and get it thrown back realizing Piono doesn't need it, so instead I just sit here shocked.

1 Action thrown at Piono Mega-Attack.

Piono charge count: 68

You redefine else! Now, let's see what happens...

They are actually a hive mind. I was supposed to be their leader. You are a evil person, moniker. To counter that, I create a mir festum who is under my permanent control (they can't be mind controlled) and take control over the other festum.

Copy and pasted this since quotes don't work on mobile apparently, here's link: All psykers in the IoM are transformed into Festum (WH40k/Fafner)

There are several different abilities common to virtually all types of Festum unless otherwise noted:
Worm Spheres- A dark purple sphere that simply erases any matter it touches from existence. Rock, flesh, armor that can survive a multi-gigaton nuke with barely a scratch, all are obliterated with equal ease. Varies in size from around a dozen meters in diameter to several hundred meters in diameter depending on the Festum generating it and what its target is. They can be spammed rapidly, with a single Festum able to create dozens in a matter of seconds.

Worm Spheres typically manifest directly on top of their target with no warning or travel from point A to point B, although some of the weaker Festum have been observed using projectiles that blossom into Worm Spheres on contact rather than creating them directly.

Upon death, a Worm Sphere automatically destroys a Festum's body- along with a good chunk of the surrounding terrain and anyone unfortunate enough to be standing right next to them.

Mind-reading- Self-explanatory. All Festum can read human minds with ease, although the maximum distance is not known. Not planetary level at least.

Assimilation- A touch-based ability, assimilation is a multi-purpose tool for scanning andremolding matter. Radiant green crystals cover and consume the target, relaying anyinformation about it back to the hivemind. The matter composing the assimilated object can then be remolded into any configuration imaginable. (including changing its basic elemental makeup or creating living beings) or it can be entirely converted into the crystalline substance. Once assimilation is complete, the crystals shatter into tiny shards, either revealing the changes made to the target or reducing it to a million pieces.

It is the Swiss-army knife in the Festum's arsenal. It can be used destructively, to consume and destroy Titan-sized opponents in seconds, (the most common use by far) it can be used to perfectly scan and copy enemy technology, it can be used to perform magic hacking on secure computer systems like a bargain-bin Effector, it can transmute scrap metal into living aliens, it can regenerate lost limbs in moments by transmuting local materials, it can copy a person's memories and personality, it can bring the dead back to life, and much, much more.

Its biggest limitation in combat is the fact that the Festum needs to be in physical contact with its target to assimilate it.

Silicon Biology- All Festum share an exotic silicon-based biology. They do not require food or air, and can survive at the bottom of the sea or in the vacuum of space. Most diseases areunlikely to target them due to their radically different chemical composition. (then again, considering they have genetic material that can be successfully spliced into humans, maybe some of it might still work. Who knows)

Festum exist in a symbiotic relationship with a crystalline lifeform known as the Mir, with a smallMir shard residing in the core of each Festum. If the core is destroyed, the Festum immediatelydies.

[very, very late edit:] Actually, it would probably be more accurate to say that the Festum are the meatpuppets the Mir use to interact with the physical world rather than trying to describe them as two separate entities.

Regeneration- While assimilation can be used to repair massive trauma in moments, Festum also passively regenerate damage fast enough to see the tissue knitting itself back together after being damaged. So long as the Mir core remains intact, a Festum can potentially survive gaping craters blown into its chest or even bisection. (this is the high-end, not the norm however. Usually they go down to much less)

Shapeshifting- Not only can Festum change their shape on a whim, they can change theirentire chemical profile and seemingly ignore conservation of mass. It's entirely possible for a massive 120-meter tall behemoth to shrink itself down to the size of a human and take on human form, then return to its former size and shape later on. Their shapeshifting powers areeven flexible enough to allow them to transform entirely into seawater or breathable air and still remain functional. (!)

There are only two examples of shapeshifting that extreme however. Usually they use it as aweapon, transforming limbs into blades or tentacles to pierce opponents.

Flight/Levitation- Self-explanatory. Can compete with supersonic mechs in aerial mobility, and can reach space under their own power.

Teleportation- Either through a more conventional non-destructive teleport or specialized use of a Worm Sphere that erases the user's surroundings in a wide area and relocates the user instead of destroying them, most Festum are capable of teleportation.

Cloaking- Self-explanatory. Covers everything from visible light, thermal, radio waves, sound, vibrations, electron dispersions, spatial phasing, and more. Can be beaten by taking note of the air currents in its surroundings and deducing where it really is based on their disturbance.​

Sheesh! These Festum are quite the anime villains, aren't they?

You summon the MIR FESTUM! However, as they are a Hive Mind, controlling it requires you to be psychically linked to it! You link your mind to theirs, and... GAH! They're fighting back against you for control! It wants to evict you from its mind - no, more than that, it wants to gain control of YOU! Fight back, quickly!

MIND CONTROL FIGHT: You(50%): +++++---- Mir Festum(50%)

Only if you win the Mind Control Fight can you deploy the Mir Festum onto the HEXAGONAFIELD properly!

FOCUS

I send my three charges to Pionoplayer.

Piono Charge Count: 71

This is the biggest charge anyone's done in the game so far! Wow!

You know, I'm done with this. EVERYTHING EVIL DIES THIS TURN. I focus all my charges, all my power, all the favors I have and turn everything on the battlefield that's allied with the GM into a fine powder.

Your charges: 55
PG entities on the field: 20

KA-DOOOOOM!!! A massive explosion echoes throughout the ENTIRE HEXAGONAFIELD! Everything on the Godmodder side of the field, all the converted entities, take 27,000 damage each! It's a slaughter of everything weak...

The Scarlet Prince and JOEbob's entities are protected by their attack shields.
Lament the Technician, 270 space engineers, Timothy, the UM festival trainer/trainees, all the linked repair drones, your TF2 Zoo, and Daskter's weather spire are all obliterated.
All the other PG entities eat the hit to their HP.

The other Players are shocked at what you have done. Why?? Why was it necessary for so many to die? The rest of your team had the situation handled! Didn't they? Rest assured, there will be consequences for what was destroyed today...

Well that is probably a no to using entities with negative HP with negative healing again and a no to becoming neutral again. But at least I no longer have to act in the best of the interest of AG.
I just don't hurt them and then I am good. Thanks.



Mr. Dragon it is: "You are an evil person, Moniker!"

And I would like to say something. *Freedom manifests in midst of the Hexagonafield, using the statistical inconsistencies to appear in a random spot and grabbing the new weapon thingy that was teleported to this random spot.* A megaphone appears.

"Thank you for converting all those OP-entities into Enemies. This game was starting to go stale. Now everyone that does not have a bodyguard will perish. How do you expect us to get this shit done?" *looks at his sheet and blushes cuz he forgot some of his (actually pretty spontaneous) speech* "I for myself am far away in a land that is somewhere else inside of an οὐτοπία, a place that is not here. You are currently looking at a spatial distortion created from far away, used for communication, stealing this cool artifact and declaring myself as member of the cult of cube (despite leaving the discord)" *leaves with cool artifact the Hexagonafield after:
paying 2 actions of debt and using one of the actions to counter eventual

with the ability: Pure Flicker. Retreat can't be hindered. Especially not by Shadow Tag.*


Your action debt is fully paid! Congratulations on finally having your loan paid. We look forward to a bright future working with you, hungry_visitor.

You now have PURE FLICKER! Feel free to call upon it again whenever.

I toss 2 of my actions to Piono, then use my third to raise my charge to 15/20. PRIORITIES!

Piono Charge Count: 73

PRIORITIES, YEAH!

Terry dabs in Piono's direction.

+3 to Piono!

Charge transferal via... dabbing? Well, okay!

Piono Charge Count: 76

"Feh." This was annoying, but not unrecoverable from. They just had to trust the one with Yorehammer. Not that he wanted to, but they had no choice. Especially if he wanted the Apex to come out of this mess intact. "Prepare yourself, Godmodder, for our vengeance. I would dole it out myself, but I may lend power."

With a crack of thunder and moving quick as a flash, he drew his sword. ES tilted his head a degree, and lightning built at the base of the blade, before it reached out to cover the metal of the weapon entire, and then it lashed out, searching for the Legendary Weapon still in their possession, and when it found it dived deep into the core of Yorehammer.

8 charges (5 charges from last turn and 3 actions this turn) donated to Pionoplayer's doom attack.

Piono Charge Count: 84... we're reaching dangerously high levels here!

[x0 because this should really have already happened by now.] Yes, God of Dreams [/Moniker]. I am sure.
I've been sure for the last 2 rounds. I said I was sure multiple times. just let this happen already.
[1x] with a surge of power, the Templars, products of anothers dream,tear closer to the world, empowered by my new-found partial dominion over dreams. yes, that does mean I'm getting the God of Dreams help.
[1x] with a sharp crackling, the cyan rift grows big enough for a head to stick through. after a long conversation, the head points out that it can do generic actions so it can just open the rift for me. I shrug and say ok. it makes the rift bigger. rift size increased!
[1x][PG]Unsealed Charmzard: 800,000/800,000 HP, Using all energy to maintain The Great Switch! Guard Chain: Scarlet Prince -> Flag-Bearer -> The Apex -> Unsealed Charmzard
so.
It takes ALL the charmzard's energy to maintain The Great Switch.
and The Great Switch is only affecting ~66% of entitys, I believe.
so the Charmzard didn't even have enough power to fully preform the great switch anyway, it seems.
but anyway, with all its energy focusing on maintaining The Great Switch, it can't do anything to avoid damage from pionos massive attack...
And it won't be able to cast even the slightest shield to protect itself from this.
A series of golden runes circle around me, flaring with energy, turning every color, then a square of rails appears around me as well, the corners missing. my flaring runes fade as they conjure 4 pillars of quartz and machinery, and I call forth a simple gold-capped greatwood wand. tapping the rails, they become some strange device, one from a dream I dreamt this very night, spending a long time in that real of falshoods, finding a place devoid of enemies to interere, discovering myself 2 pillars of quartz and redstone short, embarking on a quest, flying and soaring and grabbing stars from a hellish realm between the overworld and the nether, the stars curved like in video games, and I passed easily, obtaining my last 2 pieces, and I ran back, enlisting a temporary guard, and the rail device was completed, and it glowed, and shined, but I digress this tale of a timely falsehood whos power I draw ,undisturbed by my friend the God of Dreams. I draw its power, and the powers of runes, the power of a circle of all the text I have yet written within this post, and a dark fog with yellow pinpoints of light within it gathers. solidifying into a arm of blackness, reminiscent of the Grimm from RWBY, claws of cyan light, pure and untouched, and yellow glowing lines run across the entire arm. the Charmzard is too busy maintaining The Great Switch, and though it would be better for it if it noticed and reacted, it does not notice, and does not dodge, and its Bodyguards are too busy looking at the other players, at the AG's, at those with more power, at Piono, wielder of nearly 80 charges, wielder of Yorehammer, famous for his powerful posts. the guards may not be able to block it, but I am sure they assume, even a fraction of a chance to see the attack coming, to push charmzard out of the way, will have a higher return on investment. besides, my last 2 actions where working on my rifts- this one probably is too, right?
This is what they think. and, it so happens, they are half right.
The arm of Cyan claws of Astral Perception and Black Fog of Grimm and void and Yellow threads of a star combusting and pink aura of dreamt falsehood flashes forwards, before the Bodyguards get a chance to reconsider, a chance to block it, a chance to try something, anything, before any of that...
The arm slams into the Charmzard, floating in midair. the arm then shortens suddenly, pulling the charmzard towards me- and away from its bodyguards.
I don a chestplate, armor with a glowing line, the very bottom glowing only the tiniest bit. in under a second due to various reaction-time-improvement abilities, I hook up this armor to multiple glass jars, warded to hold arcane energy of any kind in massive amounts, each jar over twice as big as me, and the arm pulses, energy flowing from the charmzard to me, bit by bit, filling the jars, each of which is only partially on this plane, and as such nigh-impossible to break. soon enough, the Apex or prince arrive and sever the arm, but the energy I've stolen is more then worth it, and now the Charmzard can't even maintain the great switch entirely, though that won't have a chance to matter considering the 'Zard'll probably be dead before the end of the round.
(another reason the bodyguarding doesn't block it is that this is more of a status effect, and it doesn't harm the charmzard directly, isn't really an attack, and is more for gathering energy for me.)
[Cult action vote: charging up the cyan rift more.]

If my entitys are returned before the neutral phase, these are their orders:
The light, hexagonashield, and shield generator continue they traditional function. Somno... hm...
well, when he started making the shield generator, it says "[N - JoeBOB]Somno: 35,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(working on shield generator, done in 3!)" (back then he still had his "third" "eye".). since this was after spending 1 action on his shield generator, so he can create a shield generator with one action. as such, and since the current shield generator is still alive, he starts working on a duplication, raising the number of shield generators by one. since the current has not died, this is not curse-of-repetativeness'd.

Okay, use all your three actions to confirm one more time: Are you SURE YOU'RE SURE?

Kidding, kidding! Pact with the God of Dreams established! I exchange for denying yourself access to the two current legendary weapons, you can call upon a moderate amount of his aid when it you wish!

Using this pact immediately, you receive assistance from the God of Dreams, and open one rift by 7% and the other by 5%!

You gather some CHARMZARD ENERGY! Now, what you use it for is up to you! The Charmzard's strength is weakened, but as you said, they're only controlling 66% of the entities they COULD control, so they do have a little to spare to make sure they can keep going!

I spend more time on my Charging:8/12

I distract the Unsealed Charmzard with some foolish antics involving samurais,Master oF Shapeshifting Darknessess aNd Magic Swords which are clearly Fake and Majick Swords which are clearly the Real and thus the Superior Choice. Sometime between the various shenanigans during this action I Tickle the Unsealed for further distraction

The Unsealed Charmzard is so distracted, they can't do anything about the next attack that hits them! Not that they really could ever!

All following actions are bolstered by the possession of the Yorehammer, and therefore UTTERLY IMMUNE TO BODYGUARDING HAHAHA CHEW ON THAT GODMODDER.

Action 0:
10/10 for I Am A Helicopter
The improbability drive, receiving a large boost from MooGoesCow and Ranger_Strider (thanks again!) is full of Player Power, just brimming with it.
It clicks and whistles and spins and skitters across the ground a little bit until it comes to a stop at the foot of a figure in a brown robe, arms folded, watching the battlefield with a dispassionate gaze… Who is this mysterious figure, what does he want, what will he do? What part does he have to play in the ongoing events? Events in the future? WHAT DO?
"BREAKING NEWS. This mysterious cube thing has just rolled up to my feet! I would pick it up and look at it but I'm holding my microphone and us villagers only have enough space in our… well, I wouldn't call them hands exactly…"
"I am on the scene of the battle with the so called 'Godmodder', who has terrified the Hexagonafield into submission for a long, long time. So long that even Villager number 1 doesn't remember a time before he terrorized it. It's that terrifying. The players are out there, I can see them right now… the poor players, the heroes of our story here on the Hexagonafield had no idea what was about to commence, and have been turned on by their own entities. We are here to help them win the battle against the evil forces of the Godmodder! Or, not me, I have a child back at home and am frankly a coward."
"But look, the cavalry is here!"
The players hear an odd noise, like… the sound of someone making plane noises with their mouth. Lots of someones making plane noises with their mouths. They look off in the distance and… large triangles made out of testificates are seen flying into the battlefield. Are those… are those supposed to be stealth jets? They're not very stealthy.
The Villager-planes immediately make a pass over the Unsealed Charmzard.
"This is Brown Leader going in." "Brown 3 signing in." "Brown 5 calling in." "Brown 6 wondering who writes such terrible dialogue." "Brown 2 signing in." "Brown 4 calling in." "This is Porkins, calling in." "PORKINS YOU RUIN EVERYTHING." "*drink slurp*" "Did you bring food on the mission AGAIN." "... maybe."
The arguing continues while the planes make their first pass, dropping villagers that start whistling on their way down. Not the proper bomb whistle, they're just whistling little ditties on their way down. Someone really needs to inform the villagers what a bomb whistle actually sounds like, but oh well, too late now. One of "bombs" is humming, because he never learned how to whistle.
The massive array of "bombs" descend from the sky towards the unfortunate Charmzard, who prepares his wizarding staff to try and block them. The first "bomb" winds up going off early unfortunately, causing a massive spray of villagers to erupt from them in an enormous explosion of villagers, coating that portion of the battlefield in errant testificates. This completely disrupts the Charmzard's counter attack and the next "bomb" slams right into him, hitting him head on and then launching him a great distances when testificates burst out of THAT "bomb" too.
It doesn't end there though. The Charmzard tumbles to a halt, and slowly looks up from where he landed… the planes… they're coming back around for another run.
The Testificate plans come around for several more runs until they run out of "bombs" to drop, and fly back away over the distant hills on the edge of the battlefield.
"There you have it, villagerkind strikes a mighty blow in favor of the Players. This has been Villager Number 29, back to you in the studio Villager Number 52."

Actions 1-3
First off I return redrover his 9 post charge. I don't need either of them to do what I'm about to do. the combined power of I Am A Helicopter and Boss-Breaker is 80, for an 800K damage minimum.

77/77 for Boss-Breaker. (courtesy of That_Random_Guy and a WHOLE BUNCH of other people. All of whom are referenced in the attack)
Things are looking bad. Really bad. The Charmzard is (preparing to take over all the entities / has taken over the entire AG army) and truly, this is our darkest moment. But even in the darkest night of destruction, there remains the smallest of lights, and the darker the night, the brighter the light shines. It is in times like these, that the greatest of heroes band together to do the impossible, perform the most incredible of feats.
That_Random_Guy walks over to Piono, holding a glowing ball of immense power. Piono takes it with a solemn nod, and turns to face towards the Charmzard. He contemplates how to try and utilize the power of the charge, and then shrugs and eats the ball of power.
Piono's eyes blaze with power and fire, and he rises into the air, surrounded by a great glow of blue light. He looks down at the ground, then begins laughing. He laughs and laughs and laughs, and then throws back his head in laughter, the red light from his eyes shining up into the heavens above.

"You know something Godmodder, I've realized something. The reason why you're going to lose, even though you may have beaten many, many groups of players. It's not because you're not strong enough, or because you're not clever enough, as you've disproved the first and proved the second already. No, it's because of what we fight for."
"You're fighting for yourself. For power. A monopoly on the world. We don't fight for that, at least, most of us don't. We fight for each other. For the fate of the world. For the people who are relying on us. You CAN'T win. You have nothing to fight for, nothing to protect. I look at you, and I see nothing. Death. Desolation. You are alone. We are fighting for something much greater than this. Can you imagine the strength that gives us, that that gives me?"
"Now, witness the power of someone who can rely on the strength of his friends, his comrades in arms, not merely lackeys and extensions of his own will."
Winkins sends power to Piono through the power of his shrine, and Piono grows in power, power seething through the runemarkings on his skin, flashing in an array of different colors that pierce through the air like miniature searchlights
The man from Omega-12 smiles. "Sometimes, we cannot - must not - build a cage. Sometimes, we must rip out the threat root and branch. Today is the day that we do so."
He walks over to pionoplayer, placing his hand on piono's shoulder. The power of one of the strongest Type Greens in the man's world flows into piono, strengthening what is to come.
Piono crackles with power as he lifts into the air, the strength of the holy shrine and the reality warper imparted unto him by winkins and Two Eternities greatly bolstering his power, even beyond what he had previously achieved with the strength of the charge alone.
But the power isn't done coming yet, in quick succession, karpinsky, moogoescow, daskter, redrover Epithet and Cyanogynist send their energy to Piono, causing him to flash with incredible power, growing and growing with each contribution until he shines brighter than the Sun shone back on earth.
Piono glares down at the Godmodder with his crackling energy, and speaks again, this time his voice resonating around the entire battlefield. "I'd love to kick your butt personally right now, but I have better things to use this strength on." And with that, Piono pulls out the Yorehammer and warps right over in front of the Charmzard.
"EAT HAMMER YOU SON OF A" A message appears to pionoplayer.
"So, you appear to be attempting to use the Yorehammer in a giant overpowered attack. Would you like some tips?"
Despite not wanting said tips, he receives an instant surge of information, detailing how to utilize the defense-nullifying attribute of the yorehammer to most effect.
"So, from what I've gathered, the Yorehammer is able to bypass many, but not all, defenses. The three known weaknesses are the following: "
"Firstly, the yorehammer appears to be unable to bypass the OP scale, which can sometimes prevent a well-planned exploit."
"Secondly, it does not avoid dodging or evasion. You may want to use a means of attack that cannot be avoided."
"Thirdly, I have discovered that an attack cannot be a defense. The yorehammer cannot stop an enemy's attack."
"But, if you can ignore or work around those flaws, you can do some devastating damage."
piono finds himself imbued with an enchantment of foresight, enabling him to determine the true location of any target that attempts to evade, and avoid any counterattacks in turn.
Piono finds himself slightly annoyed, but is grateful for the power of the foresight, which boosts his strength even further. Another gift from another friend, the more he gains, the greater his might becomes, and the more the force of his convictions will drive him forward until the Charmzard bites the dust.
He raises the yorehammer and as he does so, Eternal Struggle's contribution makes its way home to the Yorehammer, increasing ITS power as well, empowering the entire setup with incredible power. It's time to swing.

Piono slams the Yorehammer down with immense force, space and time warping to amplify the power of the strikes, twisting as the Charmzard tries to dodge out of the way, making his attempts at dodging only drive the Yorehammer home harder, slamming the charmzard into the ground so hard he bounces back up, rising into the air…
And Piono slams the Yorehammer sideways, launching the Charmzard tumbling across the rough ground of the battlefield at top speed, all defenses put up to try and intercept or dampen the blow reduced to tiny pieces by the astronomical force of the Yorehammer itself. The charmzard himself takes hefty damage from the swing of the blow, just utter devastation to his face, and that's before he begins tumbling along at high speed across the rough, uneven surface of the battlefield.
The charmzard bounces.off of a rock and smashes through an overhang before flying through a steam vent and starts trying to get his bearings, only for Piono to suddenly be there, swinging the Yorehammer with even more might than before, sending the Charmzard flying at hypersonic speeds THROUGH the mountain that the legendary weapon expedition took place in. That's right, launching him through several hundred meters of solid stone. Just, right through it all. Needless to say the mountain is obliterated by the impact, but the Charmzard is still going.
Piono flashes up to where the Charmzard is, time slowing to a crawl with the power of the extra speed granted him by the massive power boost everyone's handed him, and in an instant, Piono slams the Yorehammer down several times, each time launching the Charmzard down through the rock of the Hexagonafield, slamming all the way through it to the point that he pops back up out of it at high speed, where Piono hits him with the next strike, sending him back down into the earth, which Piono finishes up with an upwards strike that sends the Charmzard spiralling up into the sky.
Piono pulls a three point landing on the ground, then leans on the yorehammer, looking at his watch-that-isn't-a-watch. "Oh look at the time" he says as a streak of red flame falls from the sky. "Time to resume my beatdown."
Piono launches up at the Charmzard again and unleashes a flurry of attacks, launching him across the battlefield, Piono swings a downwards diagonal attack as the Charmzard flies over the top of the battlefield again, the flashes of light in the sky the only way people down below can track the speed of Piono's onslaught, the downwards diagonal attack sends the Charmzard streaking down towards an area off the edge of the battlefield… right into one of the magma flows on the outer reaches. The charmzard plows through the lava, sending it spraying to either side, but submerging the Charmzard in that magma for several minutes as he plows through it.
The charmzard finally comes to a stop after plowing through several kilometers of rock, and Piono flashes down to them.
"You know Charmzard, I almost feel sorry for you, but I'm NOT DONE YET."

Piono looks back to the battlefield, he knows that something's coming.
Karpinsky utilizes an arcane and powerful magical spell to summon a demon. He then binds the demon to an arcane talisman which converts its essence into raw power. He then uses that power as a catalyst in a greater and more terrible ritual, summoning a more powerful demon, of such strength that the very world warps around it. He then binds this demon to a ring in such a way that the ring's wearer may command the demon as he/she sees fit. Finally, he tosses the ring up into the air and slam dunks it towards where Piono is, Piono catches it, and from Daskter, weapons of war, vehicles of war and tools of war come to assist piono.
Soon the Charmzard is surrounded by Piono, a massively powerful demon, and an entire army equipped with a variety of weapons.
Piono grins. "OPEN FIRE"
Rockets and missiles and bullets galore plow into the Charmzard tearing it asunder, an entire firestorm of bullets.
Piono commands the demon forward and it launches into the volley where the charmzard is pinned down by the sheer weight of all of the firepower, to suddenly get impaled on the demon's massive claw. The demon lifts the Charmzard up into the air, where the guns trained on it have even better leverage. Piono sits and watches as the demon begins slamming around the Charmzard, smashing the Charmzard with immense forces and the powers of the underworld in a fiery inferno that matches even that generated by the massive storm of weapons.
The demon continues on this path for quite some time, smashing the Charmzard back and forth, launching him into the air only to lash onto his leg with a fiery whip and slam him back down into the ground again.
Then come the curses, the demon begins applying powerful curses on the Charmzard, turning him into a number of unpleasant things, frogs, snakes, water, bats, scrambling his eyeballs, rearranging the purpose of every orifice on his face, turning his blood into spiders…
The works.
Eventually though the charmzard gets a chance to react and starts trying to mindcontrol the entire army.
Piono is having none of this though, he slams the yorehammer into the Charmzard, bouncing him back off the ground and up into the demon, who gets REALLY pissed that ANOTHER person was trying to control him, and goes ham on the Charmzard all over again.
eventually however, the stream of bullets slows to a crawl, the soldiers sent by daskter having run out of the ammo. Piono throws the Charmzard under one of the tanks for the sake of running the charmzard over a few times, but aside from that, there's not much that can be done. Piono dismisses the demon and soldiers and turns back to the Charmzard, which STILL isn't dead yet for some unholy reason.
A dazzling flare of rainbow light appears just out of Piono's field of view, forcing the Charmzard (whos field of view it Is within) to squint. the light grows from a single point into a pair of Phoenix wings, covered in feathers of with iridescent color. the wings wrap around the point, then open and flap once, sending a shockwave of light out. embedded into the hexagon the point was above lies a blade, a katana with faint engravings. Upon it is a note.
The note is nigh-unreadable, but meta-knowledge allows piono to know it reads "Dear piono, please don't forget to let me win th" wait no, that was reading the unreadable text instead of reciting my intent there, my bad.
I mean, the note reads "Since I've heard you aren't using a Rapture-series blade right now, I have decided to contribute my own. This blade is Teralunes saviour, a Katana forged with power from a dreamscape from whence the idea of the Templars originated. wielding draconic and phoenix energies, though it really ought to require innate talent, is possible with this variant of the blade, because I said so. I suggest, however, that you do not use both at once.".
Piono grabs the blade, but resists the dream-based control over his movements, it seems he possesses passive defenses against such things.
But regardless. It's time for a beatdown.

Piono dual wields the Yorehammer and Teralunes Saviour, the two immensely powerful weapons providing him with spectacular power when combined. Piono blinks over to the Charmzard, and swings the blade down, the Charmzard raises its staff weakly to try and ward off the blow, but Piono blinks behind it and slams the Yorehammer into him, launching him skywards.
Piono blinks up and drives the sword home into the Charmzard's chest, driving down to the ground below. and slamming with enough force to make a massive crater. Piono backflips away, then dropkicks the the Charmzard as he tries to stand up again. Piono begins chaining a combo attack into the Charmzard, alternating dragon and phoenix fire with the massive, heavy blows of the yorehammer, bouncing the Charmzard up and down and all around.
The Charmzard slowly stops responding, its attempted counters growing weaker and weaker until Piono finally gets in a solid hit, completely decapitating him.

Back on the battlefield, everyone waits with bated breath. The sounds of explosions and fire have quieted down. Did it work? Has Piono won the day?
And then, there at the edge of the battlefield can be seen Piono. The glow around him has mostly faded, but it's still there. Has he… did he? Then they all see what he's holding in his off-hand. The severed head of the Charmzard.
It's done. The Great Switch is over.

Piono floats up into the air, and using any energy that might still be remaining, pulls out his ax and trident, and launches a spell of fire up into the sky. If there's enough energy remaining in this charge after the death of the Charmzard (and only AFTER. No stopping this action from instakilling the charmzard by having this take place first.) the rain changes to Burning Rain, which does nothing to AGs Ns or Vs, but deals light damage every round to PGs.

Now that this attack is done I would like to OOCly thank everyone who made this attack possible, but ESPECIALLY That_Random_Guy. Without him we'd be here twiddling our thumbs for ten rounds slowly getting our butts handed to us.
So everyone, a big round of applause for us as a team. We did it.


And history did not repeat.


With Yorehammer, not the Scarlet Prince nor the Flagbearer nor the Apex can stand in his way! Piono simply dashes past them as though they aren't there, and reaches his target easily! The godmodder stands agape. Explosions. Villager news. Epic music blares in the background, as Piono borrows massive amounts of power from his allies, and launches the biggest attack in the history of the war: 88-POST-CHARGE-ASSAULT!

1,000,000 DAMAGE TO THE CHARMZARD!


The Charmzard's death effects will be felt at the end of the turn.

Since you're 200,000 damage above where you needed to be, your bonus effect is fulfilled: Some of the rain is now Fire rain, dealing a small amount of damage to every PG entity each turn!

OOC: Truly incredible teamwork, to rope so many people into your plan like that. I'm proud of you all! Now, let's not hinge an entire boss fight on the power of one Player ever again.

Maddison FOCUSes while Damien idles. Maddison traps the Godmodder in the illusion of an MMORPG. He is suddenly in a raid with hundreds of other allies fighting the biggest and newest boss of the game. He swiftly dodges projectiles and hacks away at the boss.
Fast forward about half an hour and the boss is finally down. The Godmodder rushes for some l00t, but some asshole has a loot capturing pet and steals all the loot. To add insult to injury, the Godmodder didn't even level up fron fighting the raid boss. The Godmodder becomes so frustrated that some veins in his head burst.

The MMORPG session goes a bit differently than expected. What ACTUALLY happens is that the godmodder killed all the other players before the boss fight even started, looted their corpses, then killed the boss all on his own, then hacked into the servers, made himself admin, irreversibly deleted every other Player's progress, and made the servers mine Bitcoins for him until they exploded.

Action 1: I note that legendary weapon steal attempts are free actions, and make several of them at once.

Godmodder: You notice that Starcalibur is unusually light. In fact, it's mass appears to be negative. What do you do?

Godmodder: You notice that your luck is absolutely horrible. In fact, an extra zero was added to your chance of losing a legendary weapon due to damage! What do you do?

Godmodder: The hand you hold Starcalibur in begins to bleed profusely. Somehow, Starcalibur was flipped around and covered by an illusion, and you're now holding on to its ridiculously sharp blade. What do you do?

Action 2: I note that since the transformation to a Rat Ogre is a permanent change (at least for however long a rat lives anyways), the Boost Stone Ogres should remain Boost Stone Ogres for an indefinite duration. Unless some sort of the mutation from being a Rat Ogre is transferred over in the form of a really short lifetime, but then they would die and become unuseable.

Action 3: I give Festum a +10 bonus to Will saves.

The godmodder attaches a weight to Starcalibur, making it heavier, and harder to steal (mitigating the extra zero), also, the godmodder is always wearing gloves good enough to hold even Starcalibur safely. He keeps holding it blade-end-ways. It's not like he needs to hold it by the hilt to gain x2 actions.

Crusher48 Oh no! Your brain is on fire inside your head! Ow! It hurts a fair amount! It's almost as if someone did this as revenge upon you as a free action!

The godmodder's eye twitches. He writes some reality altering code that automatically changes all Rat Ogres and/or Boost Rat Ogres back into Boost Stones. Thankfully, those were really specific things, so that probably didn't affect anything else. The godmodder's code is perfect, of course.

You give the Festum a BIG bonus to Will Saves!

Somthing something
Using my first action I charge using the charge booster (is the charge booster still working I didn't read all of the dop)
using my second and third action I stress the GORILLA out :stress:

Charge Booster Roll: 4/16 Oh no...

ENTROPIC PARADOX ROLL: 9407/9550
Medium Positive Effect!
Entropy: 450 - 460

The Screeching Bird is obliterated by a surprise lightning bolt!

You stress out! AAAAAHHHHH! AHHHHHHHHHH! AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!

Okay, that's better.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket
AMOUNT:3/3
Seeing as how I am late to give Piono any charges, and I can't roll my Slots right now, I decide do other things.
Action 1 Power 3: I give the Void Bird various buffs, because this is a fun looking bird.

The Void Bird? Huh? Who? Where?

You decide to just charge 3 times instead.

Looking at the amassed power that Pionoplayer now has I give a nod and say. "Give the bastard hell!"

Seeing that there is not much I can really help with this turn I decide to give the Peacekeapers a another boost. 'I wish for the Conflict Resolver production to be finished this turn.' Suddenly a red glow forms around several key components needed to finish the Conflict Resolver and they quickly float over to where they are needed fitting themselves into place, Thus making it so less work is needed to be done to finish the Conflict Resolver. (1 Action)

I also see that the Peacekeeper Scientists are researching Sealed Unit info. 'That could be helpful.' I think to myself as I twist my mustache. After a moment I close my eyes and make my next wish. 'I wish for Scientists to make a Breakthrough on Researching sealed unit info.' Suddenly One of the Scientists has a realization, He quickly writes it down and quickly makes a theory using it. After a minute He shares it with his fellow Scientists, They expand on the theory and decides it sounds good and use it to help with their Research. The Realization helps them make a breakthrough and speeds along their research allowing them make fast progress. (2 actions)

Conflict Resolver production sped up slightly! Remember, they charge at a rate of 2/turn with recent upgrades, so you don't need to worry about stuff with 2 left on the clock.

Sealed Unit Research sped up! Now, that's got to be something worth nabbing, surely...

Actions 1&2: Like a Game of Chess
*Ding*

"Finally!" With the charge done, Arsenical dropped his copy of his soul into the retroactive computer's mainframe, prompting a loud echoing noise:
10/10
10/10
10/10


Welcome to K.I.N.G. Software.
What do you ask?
.
Reading .txt file "Entity summary"...
.
"K.I.N.G lacks attack, all of the charge's power instead added to health and their "Retroactive_Manufacturer.exe" Ability, allowing for the creation of two entities:

P.A.W.N. - Scout entities designed for search and intel (Current directive: Discover location of "Godmodder Headquarters") - Little attack, little defense, Relatively decent dodge rate. Will not attack unless lacking search directive.

R.O.O.K. - Defense entities designed for protecting K.I.N.G. - Equally decent attack and defense, will only attack entities that attempt to harm the K.I.N.G. Main unit.

P.A.W.N.s will be continually produced unless an enemy engages in attacking the K.I.N.G unit. This triggers an retroactive change that makes the K.I.N.G. produce a R.O.O.K. the same turn as the attack to protect K.I.N.G from the assailant."
.
What do you ask?
.
I'm sorry, I do not understand the query, "What does K.I.N.G stand for?". Please refrain from asking again.
.
"What does P.A.W.N. stand for" is not a valid question. Please stop.
.
Sir, these acronyms were designed to sound cool, not to mean anything. Just let me get to work.

Action 3: Come Check This Out!
"Hey, Charmzard! Charmzard, hey!"

Using his cunning skills of misdirection, Arsenical attempts to distract the Charmzard from concentrating on the GREAT SWITCH!

"Hey Charmzard, I just saw this mind-control competition in the newspaper! Winner gets godmodder powers! Oh, your shoes are untied, Charmzard! You should really tie those back up! Come look Charmzard, I just saw a chicken standing on a goat that's standing on a cow! How rare is that?"

Truly, he is a master of distraction.


K.I.N.G unit deployed! They'll help explore the HEXAGONAFIELD with Pawns, but can retroactively make Rooks to take attacks for itself!

The Charmzard's corpse is completely distracted!


--------

The Charmzard clutches their chest...

The Charmzard: The godmodder... will... defeat you...

I guess the godmodder didn't pre-record a great death quote for it. It keels over and dies! No more Charmzard! Huzzah!

...

As the Charmzard lies defeated, many entities awaken, as though from a nightmare. The Second Scarlet Prince, Space Station operators, and all the others all return to their places on the AG and N teams, unsure what came over them to have them fighting on the Anti-Godmodder side. The godmodder is... not as disappointed as he could be. It doesn't really feel like he expected that foe to take you down. He has many more tricks up his sleeve. You aren't even halfway done yet.

That being said... dead in one attack? Not quite what he was expecting... The godmodder takes 3 damage from his loss, and the surprise!

--------

Most entities don't attack or do anything this turn, re-adjusting to everything after their traumatic conversion. The HEXAGONAFIELD is quieter than normal. However, that doesn't mean nothing happens!

V:

The Void Assassins can't unleash their BROS ATTACK on the Screeching Bird... so they go for the now-PG DRUIDIC HEALER instead! They do their BRUTAL TEAM UP POWER while the Void Guard and Companion Rover watch and talk (earning a B support), and the Druidic Healer takes 90,000 damage! Nice!

AG:

The Festum rolls a Will Save! With Crusher's bonus, they need a 9 or higher to succeed!

WILL SAVE ROLL: 7/20

Darn! Well, can't win them all. The Festum goes back to the Pro-Godmodder side! If DragonofHope wins their mind battle, control may still be returned.

Ray takes out 3 more Energy Capsules, and harvests the Charmzard's corpse as it gets taken away. Now then... they begin to work on their latest and greatest invention. Next turn, it will be ready for deployment.

PG:

All the godmodder's minions are recovering. They got switched over twice, so that means they got switched back twice!

The godmodder finally pulls the Boost Stones out of the Pocket Dimension, and he sees there are... THREE LEFT!? No! That's a loss of 6 actions! Curse you, Crusher, and Piono, and all the Players! That significantly reduces the insanity he can drop on you with virtually no warning!

The godmodder charges, adding 2 to the 1 I forgot to put in his status a whole back. It looks like he's going for something big again!

N:

All the N entities are either recovering or were frozen in time.

--------

The godmodder realizes that Pionoplayer didn't complete the sentence, so now it's time for ELSE!

...Except, "else" is defined as "the godmodder takes 1 damage"! Which he does!

STARCALIBUR STEAL ROLL: Things went plenty well for you this turn, you don't need another Legendary on top of it.

As the Godmodder Damage Booster gives RedRover a Boost Stone, the godmodder hurriedly changes the definition back to normal! He won't use such ambiguous language again...

pionoplayer The godmodder walks up to you and personally congratulates you. Great job on that Boss-killing attack! He probably isn't even going to try to steal Yorehammer from you this turn as a little congratulatory gesture!


Weather patterns on the HEXAGONAFIELD update: Daskter's Weather Spire was destroyed in Eevee Shadow Bacon's super blast! The HEXAGONAFIELD is suddenly flooded with a lot more water, and the rain is, bit by bit, coming faster every turn! The water has exhausted most of the places it has to go, and with the tank burst, it begins to span over the whole HEXAGONAFIELD! The water is currently only a few feet deep, so all the entities are above the surface. However, if it goes much higher, your entities will need help with flotation to not drown!

But how is this possible? Isn't the HEXAGONAFIELD trillions of meters wide? Hmmmm...

As the rain on the PG side begins to feel a bit hotter... and burning... the PG forces realize that they're going to need some way to deal with this.

--------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.4 trillion x 1.2 trillion meters
-Defeat the Charmzard! Doing so will return your entities to normal!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is... sticking around after their purpose has passed!
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
Get the bodyguarding entities out of the way! They're your former - and future - friends!

THE HEXAGONAFIELD:
State: Moderate Rain - Water 3 feet deep(no effects yet), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 3!), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Companion rover(sped up)(attached to Void Guard)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)(attached to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +3,500 HP/turn and -3,500 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 93% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 470(building space station!)(Manager halving cost)

[AG - TheTwoEternities]
Scarlet Prince: 39,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)(2 attack blockers)

[AG]Ray(Energy capsules: 15)(New invention in 1!)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(restarting, done in 1!)(protected from 1 attack)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 0 charges)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)
Mazin Emperor G: 10,000/10,000 HP, 2,500A

[AG - Daskter]Flag-Bearer: 33,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)

[N - CaptainNZZZ]Army: TA: 40,000 (protected from 2 attack)(frozen in time, released in 1!)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 2!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 5!)
Rift: 70% open(-10% open in 1!)
Rift: 35% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 6 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(emergency shutdown - back up in 3!)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard: 73,000/100,000 HP

[N]Slots Machine: 27,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 67,000/100,000 HP

[P]Peacekeepers(17,782,500 total attack)(Unbribable)(protected from 123 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics IX: 3,250 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 18!)(upgrading Quinn's armor to Mecha level, done in 8!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 100!)(producing the Eye, done in 26!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Druidic Healer: 181,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 184,000/300,000 HP, explores stuff really quickly!

[PG]Festum: 40,000/40,000 HP, 14,000A(+10 bonus to Will Saves)

[PG]Godmodder: 164/300 HP(Status-Effect Boost buff ticket)(3 Boost Stones!)(Starcalibur - x2 actions)(Project Charge: 3/4)


Player info:
Captain.cat(1/5)(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(4/--)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)
The_Two_Eternities(24/27)
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Yorehammer/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)
Ranger_Strider_(5/15)
Daskter(Starcraft Army coming Update 82)(5/--)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket)(Enemy Debuff ticket - random debuff to an enemy!)(3/--)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(Yorehammer - Bypasses defenses)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(8/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone, 1 Boost Stone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(6/??)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(15/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)(Mind battle with Mir Festum: +++++-----)
Karpinsky(The Ettin: 9/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 15)

OOC: During next turn, the next Storypost will happen. Consider this turn like a little break.
 
Update LXXXIII
Hahahaha... Nice. That worked. You took 1 damage!

Action 1: Suddenly, a cute kitten walks by the Festum. It meows so hard that the Festum loses all will and stops putting up a fight and has to deal with the... ANNOYING KITTEN!!!

Action 2: I jump into the mental war vs the Festum, and suddenly, a giant intimidating being known as the "ROB©" appears out of nowhere. Thankfully, it was fake, but it was SOOOO distracting and intimating they forget their actions and just panicked.
I use my boost stone
Focus x4 (3/4/5/6): 13/13 Project Charge Beacon. Those 9 charges I had from before instead go into this.

The Project Charge Beacon activates and charges the current project by two per turn. It they aren't paradox charges, and can only charge the current project charge by two each turn.

OOC: Also, The Charmzard is defeated, so having a major objective telling us to defeat the bodyguards and the Charmzard definitely isn't necessary. I know, you're shocked it died so fast. Also, if my Project Charge Beacon doesn't have enough charges to pull this off, inform me. I just realized that making it do 1 charge per turn would be the same as me putting in 13 charges, funnily enough.

The Festum is distracted by the kitten and intimidating being! They can't attack this turn! Agh, why!

Boost Stone activated! You try to summon the Project Charge Beacon, and... it doesn't work!

It looks like entities just can't match the same effect as Player charges. They might be able to produce things or build things or upgrade things under their own power - but charge in the same way Players can? Never. Your 13 charges are refunded and are still chilling in your inventory.

That went surprisingly well! Good goin team!
1. I backstab the Druidic Healer and rip out his heart.
2. I look into the water issue on the Hexagonfield. Either there is so much water that it would start to destroy the world via the Great Flood, or something is afoot... in the clouds. I fly up on a conveniently placed hotair balloon to investigate.
3. Still charging... (6/15)

11,000 damage to the Druidic Healer!

You hop into your hot air balloon and set sail! As you get higher, you get blown about by the clouds, and eventually find yourself thrust out of the storm... and you don't see rising water beneath you! That said, the storm very quickly moved you a long ways away from the main battle site. But it looks like the water isn't rising at all parts of the HEXAGONAFIELD, after all.

ACTION 1:
I attempt to drive my car across the HEXAGONAFIELD at 60 miles per hour. Unfortunately, all the water has rendered the surface slick, causing me to lose traction and CRASH INTO THE GODMODDER!
(if this deals damage and if resultant steal attempts are free, please throw in a steal attempt)

ACTIONS 2/3:
The Ettin 11/20

As your car hits the godmodder, the airbags activate! The godmodder-side airbags, which come installed in every car and always activate just in time to protect godmodders! They use yhe driver-side airbags, so your face gets slammed into the steering wheel.

(Also, don't worry, steal attempts always happen when you hurt the godmodder regardless of whether they're requested)

Piono finishes from the attack and staggers.
"I... That was..."
"I need a drink."
Piono walks over to a raised portion of rock that's safely above the water level and takes a seat, pulling out a bottle of something dark colored, and begins pouring himself a glass of whatever he's drinking.

Actions 1-3:
The improbability drive sets into motion once more.
3/10 for Critical Failure.

Piono looks at the Godmodder, and then takes a long swig from his glass of stuff.
"Alright, cool. But even if you were to try and take it I haven't got it anymore. Not my problem anymore."
Because as it turns out, the yorehammer's been relocated to JOEbob's inventory.

Yorehammer transferred to JOEbob!

"Hey Char..." Arsenical tried distracting the charmzard, until Pionoplayer put the Yorehammer through it's torso like the being was made of slightly melted butter.

"... Jesus H. Christ!" That took... Significantly less time than expected. Just as the hit strikes the boss, a distant sound of someone throwing the previously-scripted epic battle right out of the window faintly echoes. Of course, no one can hear it, though.

Action #1: By The Powers of Plumbing

All this water on the HEXAGONAFIELD is truly disgraceful. Clearly, the PG entities won't clean up this mess, so it's up to the AG entities as always.

From out of his HAMMERSPACE WAREHOUSE, Arsenical digs around for a bit, before grabbing a too-black round disk: An ACME BRAND PORTABLE HOLE. Put one of these in the right place, and all of your problems will go away.

Right now, that problem's the mess. Our hero puts the hole on the ground, and locks it into place. Simple!

Action #1&2: His Time Has Come

"Hey! Hey Bobby!"

Arsenical shouted out to the PG entity. Why was he shouting at the strange explorer? Well, since he was here, he obviously had a purpose. But Arsenical had an even better proposition than fighting.

"You're an explorer right? Wanna explore the Hexagonafield AND get out of the fire rain? Join us, man! What have you got to lose?"

Our hero appealed to the primary nature of the being, that of a explorer, not a fighter. Given how Bobby didn't even know how to fight, what other purpose did he have to still be on the field?

"Plus, i'll give you... Uh, insurance! Yeah!"

You put a giant hole in the ground! The water is now draining out - but a small hole can't beat miles worth of rain pouring down at once!

You remind Bobby that he really has no reason to be there! Bobby quite agrees. He goes to the godmodder, and asks to be allowed leave to explore the strange environment of the HEXAGONAFIELD. The godmodder grants him leave to take the Final Journey, then pulls out an old-fashioned revolver and shoots him in the torso, killing Bobby. His spirit is with the heavens now... or alternatively, the Eternal Stasis Machine...

Well the enemies and danger is gone
Welcome back my army.

Orders:
The Flag-Bearer shall simply do what it is doing, hold up the flag of AG into combat.

Aw man I wanted to see a Heavy AFV with UM training...
I order it to attack the PG Druid

The Factory shall begin with its first ever project has soon as possible... "The Mirage".

Actions:
Production Points=5+2=7
1x: I quicken the Factory rebooting systems...
Ah well better safe than sorry I guess still though being inefficient sucks.

You personally push some levers to make the Factory get back to work a turn faster! As soon as it starts, its going to begin work on The Mirage.

Eevee! you monster! How could you do this!?

(Focus!)
All this water and none is being directed to my rice fields! They have been waiting to get water ever since those clouds should up and now they don't get a mention but the small bit of tending water that the field workers give?! Unacceptable!

I look DEEP into my player inventory and insert my hand to grab out my forgotten shovel and start digging... digging.. digging... Until all the AG area has a slight slope of 1% downwards towards the Rice Shrine! The rain water starts flowing towards the Rice and soon slams into the rice wall! With the wall that's surrounding the Rice Shrine being composed of actual rice... it starts to absorbs the the water, ballooning the size of the rice wall and letting small streams to flow into the rice fields to further produce more rice for the rice wall.

(Water is absorbed by the wall made of rice which protects the rice shrine, thus increasing the threshold, consuming more water to further strengthen the shrine.)

(Order!)
I order the Assassin duo to go after the [PG] Druidic Healer.
The void guard and companion rover are experiencing a Social Link upgrade.

Your entities will do as you say.

Your Rice Shrine is now getting WATER BOOSTED! As long as the HEXAGONAFIELD is in a state of being flooded, then your Shrine will be exceedingly powerful!

FOCUS

[3/90?]

I have an idea. I'll explain it in the OOC Thread.

90? Hmm...

Considering Timothy was recently destroyed thus rendering the code useless the answer is a resounding no, it wouldn't do anything even it works perfectly.

While I wait for the time stop to fade I decide to craft a hovering blackboard and a endless chalk satchel which are given to Undead Einstein once the time stop ends to boost his research capabilities. (x2)

Next I charge (5/--). (x1)

You give Undead Einstein a researching tools! Now, this should increase his effectiveness so that he doesn't have to do the math in his head any more.

Action 1: Ow, psychic attacks are annoying. But, I can see that the steal attempts are getting to the Godmodder, so it's time to keep them up.

Godmodder: Starcalibur's blade has suddenly been spatially warped to be infinitessimally small. Normally, this wouldn't be a problem, but you're holding it blade-side first, and there's nothing left to hold on to!

Godmodder: A hacker has renamed your Project Charge into Project Fart!

Godmodder: Your boost stones are attempting to spin around and do a cool combining move to create a single Upgraded Boost Stone! Problem is, they're still in your pockets, and now they're spinning you around in circles and trying to crush you so that they can fuse properly.

Action 2: I call into existence a new thing for Bobby to explore, the Legendery Weapon Expedition! It's filled with all manner of dangerous and cliche traps, which Bobby can effortlessly breeze through. At the end, he finds an incredibly interesting Legendery Weapon, THE SWORD!

Action 3: I cast Control Weather to reduce the rain levels.

The godmodder uses his psychic abilities to have Starcalibur floating in midair until he can reset it to normal size. As soon as you notice Project Charge was renamed, you IMMEDIATELY name is back to Project Charge! A project fart would be BAD NEWS.

The godmodder sees his Boost Stones spinning around them, and immediately empties their pockets and leaps up, avoiding the Boost Stones just in time as they crash and fuse into a SUPER BOOST STONE! It's worth 10 actions, but unlike the previous arrangement of having 3 little ones, the Super Boost Stone has to be used all at once!

Bobby is dead. Adventuring in the next life, allegedly.

You reduce the rain force slightly!

I start to charge up another field nuke. Having one on hand at all times is a good idea.

Maybe be a bit more careful where you launch the next one...

FOCUS x 3

Using the power of Cucumber Quest references, Terry summons bathtub drains on the ground of the AG side, then opens them all.

The bathtub drains immediately begin absorbing a lot of the water! The rain's draining away...

I start Working on Runes in the space station so the godmodder can not see what is happening inside

Runes complete! The godmodder can't see inside the Space Station! I kind of feel like this was tried at some point in the past...

I rest and continue the Charging 10/12 soon

I use up my last 3 Paradox Healing Cards on the Alchemitter,with a Prayer to Light, hopefully I can make more stuff soon, I have an idea in the far future.

CARD ROLL: 12/20 - +8,000 HP to the Alchemiter!
18/20 - + 4,000/turn regen to the Alchemiter!
9/20 - + 5,000 HP to the Alchemiter!

That's all your Paradox Healing Cards! Come to think of it, that still leaves you with Paradox Void Cards...

Well, that was dealt with. A bit unfortunate that they had to rely on a mere single vector of attack, but as long as there wasn't the same kind of stealing and then bodyguarding as just now, then they shouldn't have that issue ever again, he hoped. Now, the Apex was still offline, but that was fine. The Shipyard wasn't, and it didn't need the Apex to be online to get to work.

FOCUS - SETTING UP SHOP, AGAIN

With a great exertion of effort, ES jabs his finger at the Apex, and then his other hand slashes towards the Shipyard. The gigantic war machines lifted up, a burst of power to its antigrav, and as if dragged by some invisible force moved quickly towards the docking bay, which as always grabbed hold of it when the vessel arrived, descending into the depths of the earth as an energy barrier flickered on above to keep the matter private. The previously dormant construction devices sprang to life once again, and got to work immediately. Any spare effort, since just moving an Entity that couldn't exactly resist even if it wanted to over to a place that accepted it freely anyway shouldn't take three actions, was spent on scooping up the remains of the Linked Repair Drones and fixing some of them up back to full functionality, before sending them over to the Apex, which had diverted some of its minimal emergency power to ensuring that the things could run properly.

As for new projects? There were, of course, two.

Project 1 - Internal Armoring. Reinforced plating, honeycomb bulkhead layouts, improved blast doors, more compartmentalization, additional internal security, and ensuring an even spread of armor belts since all-or-nothing is useless against Godmodders and their minions lead to notably improved durability for the Apex. Improves HP.

Project 2 - Fleet Beacon. Although the Apex lacks the internal facilities to construct new warships, that doesn't mean it can't call in vessels built elsewhere to assist it in battle. So far, any offsite construction facilities may or may not have been able to do good work in preparing themselves for the call, but right now the battlefield is of course distorted by the Godmodder. To ensure safe entry via Jump Drive, and power and not getting mind controlled, they need a signal to guide them in. Hence, the installation of the Fleet Beacon. By itself this project does nothing, merely boosting the efficiency of the 4 summoning upgrades to come.

Internal Armoring and Fleet Beacon work has begun! You use your power to forcefully dock the Apex!

My orders for somno, the shield generator, the hexagonashield generator, and the EISL remain as they where last round.
I order the guy who comes out of the Red Rift when it finishes to help somno work on the shield generator.
[Cult action vote: work on the Red Rift (the 70% done one).]

[1x What if...?]
EDIT: Oh hey, the threads tagged as What If now. I add onto this action this: Before sending the Godmodder into the dream in an unspecified way, I threaten him with the threat of me not turning the thread back from What If if he doesn't let me deal 5 damage to him. because clearly this was all caused by me left?
In a world where there is a Friendly post-singularity super-intelligence, running all of society, what would happen if its values change?
The world dies.
What if you put a fail-safe? something to shut down the machine if its values drift too much?
The Fail-safe is either neutralized, or triggers by accident. it shouldn't have triggered.
This is a view into a dream of that world, where a glitch was too much, one way or another. an imagined copy, another tegmark duplicate, or Everett branch, simulated by a mind far too small to be right... but what else can we use, if not our own minds? what else can we do? I do not claim to be accurate; this is primarily for entertainment.
[0][ ][ ][ ][ ][ ]
The Godmodder spawns into the world, information on what's going on unknown to him. he goes, does normal stuff, then the lights flicker off. he can't really see where he's going, so he flips the light switch on.
His world explodes in a flash of light and everyone nearby dies.
Reloading...
[0][.5][ ][ ][ ][ ]
He lands in the world, this time knowing what's going to happen. he moves to the door, and waits for the lights to flicker off, before leaving the others behind him. looking down, he sees an electric floor... good thing he waited for the lights to fail before leaving.
He wanders the world. most people are dead from electrical malfunctions. he raids a few houses for food, he'll be able to last quite a while.
some time later, he runs into another group of survivors. they have about 8 members, and are immediately hostile. he can't fight them off. a sickening crack, a flash of pain in his avatar that soon fades... and the world reloads.
[0][.5][1][ ][ ][ ]
The Godmodder is more careful. the people nearby seem to know this body, and trust it. he tells them to stand in the corner and Not. Move. they wait for several minutes.
The lights, just like every other time, flicker off. this time, the door isn't already open, so when they quietly creep to the door, they have to work together to wrench it open, as this Avatar he uses has but the strength of a normal human- it seems the only advantage his Godmodding powers are affording him here is rewinding time... Irregardless. the group subsists off provisions from nearby houses, the world mostly deserted by now, and lives a relatively good life for some time. some time later, while scouting for provisions, he finds the 8-membered survivor group, who are walking their dogs as if nothing happens. knowing by now he cannot fight them off, he turns and sprints. they give hot pursuit, the Dogs snapping at his heels, but he manages to outrun them long enough to find the rest of his group. his Allies see him coming and arm themselves. the melee is long, bloody and dangerous, but the Godmodder manages to avoid all injury by pretending to be extra tired from the running, before dealing the finishing blow to the last enemy due to them deciding he is not a threat. Seems he's covered another hurdle. His group keeps going, arming themselves with better weapons when they find them, and slowly adapting to the new lifestyle. they replace their clothes with armor, and walk. one day, while eating, a wild dog charges. unprepared and covered in blood from the raw meat the Godmodder was eating, the Godmodder fails to block the dog. its teeth crunch into his flesh, foam sprinkling from its mouth, before someone kills it. the days pass, and the Godmodder is laid low by rabies, eventually dying after a long and painful infection.
Reloading...
[0][.5][1][1.5][ ][ ]
The Godmodder repeats his actions from before, but this time, he's wearing thick armor everywhere possible by the time the attack happened last world. They survive, but notice the houses they're finding now are more in disrepair, roots breaking through cracks, trees growing in holes, fungi in every basement. The Godmodder's allies show surprise at this- apparently, before the AI's demise, it removed almost all plant life, especially fungi, and put severe limits on the growth of what remained. Strange. Regardless, this is no problem. they walk, and walk, and live. with time, the world seems to be returning to its prior state. The Godmodder is very knowledgeable, and though they cannot preform anything magic or anything in this queer strange realm, they do have knowledge in their mind, and that cannot be taken while still leaving them remotely recognizable as "The Godmodder"... so with their knowledge, the Godmodder leads their band of disposable minions and they fight well, defeating bears for hide and cows for food, and everything in-between.
One night, for the first time, it begins to rain. It rains for 5 days and 6 nights, without rest. Many ponds form as they hide in the ruins of a house for shelter, eating some of their provisions. Then, the rain slowly putters out, and they continue to hunt and live with ridiculously efficiency, but then... The Mosquitos come. bearing diseases that where preserved in the archives of the AI, they are more deadly then any in the real world, infecting their targets with over 20 diseases with a single bite. the bites itch, but they don't have any mosquito repellent, and the mosquitoes are small. With the poor visibility of the trees and vines and shade and occasional clouds, they cannot see the Mosquitoes to swat. The Godmodder sees the signs of another trial requiring advance preparation, and instead of trying to overcome it now, begins to plot for the next go-around. and so he thinks, plans, and plots, before infection takes him, fifth in his band of nine to fall victim to it, and he slowly grows weak, his thinking more faulty, and he dies.
RelOading.,.
[0][.5][1][1.5][2][ ]
The Godmodder has gotten quite good at faking this being new to him, at acting the same way repeatedly, at re-executing known strategies. this time, he makes sure to create many a hidden compartment in his armor and other items, storing within every type of mosquito repellent he can find. as a last resort, he gets 4 durable snorkels. if he's underwater, mosquitos won't be able to sting him, probably.
The mosquitoes come. he gives his 3 most useful minions a snorkel, and uses one himself. during the day, he sleeps (the he uses snorkel covers both his nose and his mouth, and is strapped on tight.) underwater, his minions ensuring safety from non-mosquitoes, while those he did not have snorkels for work hard to provide, knowing that even if they do not survive their friend [mentally insert the Godmodders name here if you know what it is] will.
At night, while they all sleep and the mosquitoes are much less active, he wakes, gets out of the pond, and covers himself in repellent over the course of a minute. he then prepares, ensures they have enough food, and scouts.
4 weeks pass, and he runs out of repelent. all his minions but the 3 he gave snorkles to have died. he shrugs, and sends the least useful of the 3 to bring them food.
2 weeks pass, wherein the Godmodder merely lounges in the pond and thinks about the Hexagonfield, and there is no sign of dangerous infection in that minion. it seems the disease, with no human prey, has died out. they leave the pond. their muscles have atrophied, being unused for 2 full weeks, and the Godmodder has trouble. his other minions where exercising from boredom, so they're fine. his group sets out again, and finds an area with charred trees, no grass, and bare ground. the area behind them they have picked bare over the past 5 weeks... they can't go back there, so they press onwards, past a fence of iron barbs and find a cache of supplies. after eating methodically, they continue into this strange place, and notice many small stones litter the ground. one of his 3 minions (the dumbest one) tries to pick one up.
...its a mine.
Beep. The Godmodder turns. Beep. the Godmodder starts running. Beep. he dives for cover. BOOOM. his legs are riddled with shrapnel, though his brain is intact. it seems he'll be bleeding out, but at least this danger is easily avoided. just don't head south.
...
.....
..........
REeloDingDinDig!..1.>...
[0][.5][1][1.5][2][2.5663706144]
They execute their plans, as one might expect. they do as they did before, but know the deadly diseases are gone after 4 weeks, and leave the water then as a group. the land is less bare, and so they can head wherever they want. they choose southwest, and walk, seeing the dead barren area in the distance but never nearing it. months pass, one of his minions dies in a mutiny after Becoming *Convinced* the Godmodder knew about the Mosquitos in advance and could have saved his best friend "Crickey" (the Godmodder did know as has been established.).
Then, something strange. the ground ahead of them is black, absorbing all light, and there is a strange device in the distance. they make camp. the next day, they aren't sure, but the Godmodder thinks the black's gotten closer, and once rocky terrain has become flat. they need to check something. they grab a rock, and throw it at the blackness. they move camp back, and rest the night again.
(...)
The rock is gone. the blackness is definitely much closer. they turn and run.
(...)
Years have passed fast as a day, probably some kind of mental coping mechanism. the Godmodder has been living well, but they see blackness on the horizon, and it seems to be advancing at a visible speed, though still slow.
one of the Godmodder's allies has died, but the Godmodder can fend for himself well enough. The Godmodder figures out what's happening instantly, though the other ally takes a few minutes.
Diamondoid nanotechnology, convering the entire earth into more of itself. its growth is functionally a sphere, slow at first, but... I'll draw a diagram.

You can't outrun it- apparent spread speed is literally quadrupled by the end of it. it is being controlled by something, but the Godmodder's way too far from that something to get back to there before the nanomachines rip his legs apart and reduce him to raw materials.
The Godmodder supposes they'll need to prepare for this too, so instead of continuing to run (what good will it do?), he starts experimenting on the nanomachines. they still take a day to consume rocks placed on their surface, confirming that the seemingly faster spread is due to a sphere-like expansion. sharpness doesn't help destroy them. only speed, mass and raw force, and even that might just be spreading it around. after many more experiments which yield little useful data( the most useful bit is that the machines spread slightly slower when in the shade), he goes and stands in the blackness to end this run.
it feels like nothing at first, then there's a cold feeling around his legs, a curtain of blackness slowly rising up his feet, enveloping his toes, though it seems less black then the rest of it. still experimenting, the Godmodder tries to life his left foot. it takes some effort, but he succeeds in raising it, dragging the nanomachines with it. the Godmodder gets an idea for another trial, but its a bit too late now, he can't get rid of all the nanomachines on his leg and one is enough to kill him. he sets his foot back down. the machines pause for a moment at this, emitting a quiet clicking for a moment, before continuing. seems like his lack of struggle confused them. the curtain continues to rise, covering both his feet and gradually becoming greyer. while the AI (presumably, what else could it be?) behind the machines is "thankful" at his lack of resistance, it still won't take any chances. after half an hour,both his feet are covered in thick nanomachinery. his remaining follower returns, and sees him trapped there, too far from the edge of the blackness to reach. they Urge him to try to run, escape, and the Godmodder makes a show of trying, showing how their legs are trapped. the follower leaves.
The curtain, now almost perfectly grey, continues spreading up his legs, almost to his knees. His follower returns, tries to pull him away with a makeshift rod, but fails, and runs away sobbing at the loss. suddenly, he feels a sharp pain in his left foot, then a gradual numbness. It seems the AI(?)'s gotten around to harvesting his lower half, and is administering local anesthesia- probably to keep him from struggling in pain. this process repeats in his right foot. he can't even move his toes... they probably don't exist any more by this point, to be honest. the AI(?) then gets a bright idea. first, it moves the blob of nanomachines the Godmodder's stuck in away from the curtains edge, just in case. then, most of the nanomachines on the outside leave, and are joined by more on the ground, forming into a rope, which lashes out and pulls the Godmodder over. wishing to minimize pain, the Godmodder turns and sticks out his arms to cushion the blow. (looks like the machine hasn't had much experience consuming standing living humans.) The machines then swarm up his arms in thin lines, constricting slightly. he turns his head and sees syringes-like shapes forming, and feels another sharp pain. for some reason, the ground then morphs into a some nondescript viscerally scary thing, and despite knowing its meaningless to be scared, the Godmodder becomes fearful. probably hormone or neurotransmitter manipulation by the AI, though why that would be the Godmodder can't say (If he weren't being forcefully scared, he might consider that the AI(?) might have realized he's been repeatedly time traveling and be trying to scar him. but he's a bit busy being scared). being so scared, the Godmodder starts trying to break free. his legs don't respond, probably had the nerves cut by now, but his arms are still 98% intact, so he pushes with them Hard, bending the things coiled around them. he pushes up, and tries to drag himself away, but multiple more threads pull his arms down and collapse him to the ground. he keeps struggling, but one by one the nerves in his arms get cut,reducing his control over his muscles and slowly weakening him. then, the nanomachines start to consume his braiR. 3. L. 0. A. D. 1. N. G.
[0][.5][1][1.5][2][2.5663706144] [T H R E E]
The Godmodder returns to the beginning. acting similarly to before, except they start moving in a single direction immediately, thus arriving to the charred area a few days before the mosquitoes start. small squadrons explore separately, and eventually one gets to the center, sneak-attacking the hermit living there with a sniper rifle and stealing all its stuff, including many explosives. then the mosquitoes come, but the hermit has enough food for half their group to last the entire time of mosquitoes, and half the group had died in the attempt to kill the hermit. once the mosquitoes where no longer a problem, then headed onwards, towards where the Godmodder calculated the nanomachines had started from, using an old car to carry their loot.
they reach the blackness, and it seems its only begun to spread recently. it would still be dangerous to travel through, but they have a car, regardless of its quality, so...
The Godmodder's group arrives at their destination, and arms themselves with the best bombs they have as they take aim at a black spire. the Godmodder warns them that they will probably die here, but they know they can't really back out. they all arm a bomb in each hand, and throw, then the strongest 2 grab rocket launchers and fire, setting off the hole spire. it's still mostly intact, however, so the Godmodder grabs the last 2 grenades and throws them,tearing apart the top. as the last plan, a moltov, melting the metal and fusing it together.
CONGRADULATIONS!
You have beaten "Value Drift Kills the Godmodder as painfully as possible" with 6 Deaths and no secrets!
You will now pay the life force penalty for each death, as it displayed on the small of your back within [] the entire game. Pleasure doing business with you! as you died more then once, you are not eligible for the prizes. in order to play again, you will need to undergo memory erasure and wait 2 years.
The whole thing, of course, was a dream. A dream molded by Myself, with Yorehammer and some minor tweaks by the God of Dreams to keep his powers from doing anything but reloading the first few times he tried, keeping him from trying other things in the future. With Yorehammer, while the Godmodder was sleeping, I fired various attacks at his sleeping body until one of them dealt damage whenever his [numberinsquarebrackets] reached a whole number. (so at 1, 2 or 3).
The Godmodder couldn't escape or mess with the plan because, aside from the God of Dreams' help and it being a dream, escaping would be a defences against wasting time, against by attacks in the real world, against getting strung along by convoluted circumstances... etcetra.

[x1 Talking is a free action, as has been established multiple times, buuuuut making Godmodder-damaging energy-fields is not.]
"Fred: Hey, I've been tinkering with some stuff. It looks like I can use my computer to open a rift to the real world! The software on this thing is very easy to use. Also, I know what software is now! I've been studying.
Fred: Anyways, it's giving me two locations; a randomly selected location, on land, with uncertain safety, OR a suggested location, guaranteed to be mostly safe.
Fred: The suggested location has a picture... it looks kind of like a forest. What do you think I should pick?"
"Fred, First check whether your clothing comes with you."
"If it does, go to the random location once I arm you with the following 87 armor suits, heavily enchanted clothing, socks of emergency return, hat of generic buffing, fingerless gloves of empowered skill checks, underwear of comfort, and scarf of shape-changing weaponry with ridiculous damage output."
"If not, its best for you to go to the suggested location I suppose."
"once you're there, feel free to mostly do whatever you want, but keep an eye out for 1) other players (if the clothing went through, you'll be able to tell with the underwear of comfort. it will grow much more comfortable near players. when you see one, if they are not fighting the Godmodder inform me about them and I'll warn you from there. if they are fighting the Godmodder, leave the area before anyone notices you and report back the battles state.), 2) Altair (You've seen him before. if you see him again, connect him to me with the scarf of shape-changing weaponry morphed into a transmitter.), or 3) The Godmodder. (if you see The Godmodder, take off 1 sock of emergency return to escape)"

Now, since Talking is a free action...
And I have Yorehammer to bypass the Godmodder's defences...
Well, First I project a Majestic Orb (instead of field) around myself which will deal 2 damage to the Godmodder if he interfers with me, the field, any of my communication attempts, or the people to whom I am communicating until I'm quite done communicating, with all of these words being interpreted the way I interpret them, as the magic language which I used to create the Orb runs off Intent instead of Technicality. the Orb also bypasses defences, and will not allow proxy methods of interrupting (such as entitys). If the Godmodder preformed an action or lack of action that he believed or I could easily deduce in under 10 minutes would result in any entity, object, God, demon, eldrich being, or other interrupting me, then he takes 2 damage. If he tries to subvert my defences, he takes 2 damage. all of these conditional effects are unblockable as I wield yorehammer,and undodgeable as they strike everywhere until it works.
First I Talk to Altair via the mystical "I'm using 92837^^3 free actions to talk to him despite his distance and being-on-another-plane-ness" powers and tell him the entire content of my previous message, plus all important things that have happened recently, and my plans to send Fred to investigate into the real world with multiple failsafes against actual injury (5 of which I did not mention to Fred so he doesn't know about them and as such doesn't act too confident or risk too many things), and that I'm about to initiate Yorehammer-boosted communications with Alice so if he needs anything communicated to here, I shall oblige.
Then, since The Curse of Repetativeness clearly can't block something so Generic as "Talking" (I've done it many times before and it still works!), I Talk to Alice (same way as before), prove who I am, and ask her to obtain a phone if she does not have one. then, I call her on it using my phone. Yes, this works through dimensions. and because of yorehammer, defences.
"Can you finish what you where saying last time? I didn't hear all of it."
"Don't worry, the Godmodder can't interrupt the communication this time... unless he's willing to give me 5 actions for free, and take one damage."
After she finishes repeating herself...
If relevant, I tell her what Altair asked me to say, as well as anything else that becomes obvious.
[1x RHUBARB]
"Amongst all those types of pie... is one very specific kind of pie.
Rhubarb. The godmodder's least favorite kind. One of his very weaknesses.
The godmodder eats the Rhubarb. He eats all the infinite rhubarb. At first, he hates it. He hates it so much, he takes 2 damage. But by the end of infinite pie... he's learned to LOVE Rhubarb."
you know, you never said it Stopped being one of his weaknesses.
No, I'm not going to make him take damage just from eating rhubarb again, that would be curse-of-repetativeness'd.
I offer the Godmodder a Rhubarb pie, and since he LOVES Rhubarb, he, clearly, has no reason to avoid the Rhubarb! so he eats the Rhubarb pie, scarfs it down even.
It sure does taste good!
What?
you want to know where the attack is?
jeez, fine.
This attack is the fruit of 60000 MILLISECONDS OF RESEARCH!
so, about 1 minute.
A Rhubarb contains a hard red stick, but I haven't a clue how to cook them into a pie! so what did I do, to make this pie from Rhubarb?
I found a Rhubarb roughly 5 times bigger then normal, then cast a spell known as transfiguration to turn it into the appropriate pie.
So, since transfiguration is temporary, in a few seconds now, every piece of piece of Rhubarb will Expand to roughly 5 times the width and other dimensions, clog the Godmodder's throat and, since its an instant change, begin preforming nuclear fusion with the Godmodder-parts it is inside. so not only is the Godmodder choking, but his neck is no longer flesh, and the rhubarb is poisonous... What, didn't I mention? yes, the rhubarb was poisonous. its a very special poison, in that it maintains integrity after transfiguration.
Hey, be happy I didn't make the transfiguration last a couple more hours and have every cell in the Godmodders body break down when a ton of its resources multiplied their size by 5 and fused with the surrounding water. that would've been ever worse.
And, of course, since I'm holding yorehammer, the Godmodder can't defend against them... and since he walked up to piono and I haven't done anything impressive, his steal-attempt is nullfied. When the round ends, I keep yorehammer, but if I've obtained Starcalibur from luck I give it to Srovy.

That attack... was super cool. Incredible! 3 damage to the godmodder! Buuuut the godmodder becomes VERY DETERMINED not to let anything else succeed as a result.

STARCALIBUR STEAL ROLL: No.

STARCALIBUR STEAL ROLL: No.

STARCALIBUR STEAL ROLL: YES! But then you wake up. It was just a dream.

You get 3 Boost Stones!

Fred: Okay, the computer gave me a warning message. It looks like transferring myself to the random location will give me some default clothing, that should maintain "an average level of practicality and comfort". No special powers, but it's better than going naked!

Fred: I can't wait to see the sun again... how long have I been gone?


The godmodder... meddles, as an offensive action... with your communication signals, and they come through as scrambled garbage! Nothing useful has been accomplished.

The godmodder eats the Rhubarb pie! Now, their stomach of steel promptly launches its counter-defenses, and offensively takes an active role in breaking down the rhubarb into manageable bits as fast as it rapidly expands from Transfigure wearing off. Even if that speed is instantaneous.

... never mind then.

Everything is normal.

Guess I donate all my actions to Srovy.

:(

+actions to Srovy!

FOCUS: EEVEE

At the center of the octagon, an Eevee appears. Suddenly, the shimmering Eeveelutions rush into him, seemingly fusing with him. He drops to the ground and floofs determinedly.

Eeveelutionary Eevee 27/27

The Eeveelutionary Eevee has been summoned.
9 actions of power in HP
9 actions of power in attack
9 actions of power in a reusable special attack that charges for 9 turns (Like the Space Laser on the space station) (Works alongside regular attacks)

"We did it. But, can someone remove the attack blockers on the Second Scarlet Prince?"

"Second Scarlet Prince, attack the Druidic Healer. Eeveelutionary Eevee, attack the Druidic Healer as well."

Eeveellutionary Eevee has been SUMMONED!

Maddison and Damien FOCUS, using several Fraymotifs to attack the Druidic Healer.

31,000 damage to the Druidic Healer! Gah! NOT HOMESTUCK ATTACKS!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket
AMOUNT:3/3
I gaze upon the damage dealt to my Slot Machine, seeing how close to death it is now, and slowly turn my head towards eevee shadow bacon, and say "When we get a reprieve in this battle, I and a few other people are going to have words with you. Do understand that you brought this upon yourself."
Action 0: I use the small, 3 point charge I have to heal up my Slot Machine, adorning it with clovers, 777's and other symbols of luck that get absorbed into it, healing it.
Action 1:[X] Slots
Action 2:[X]Red
Action 3:[X]Blue

+33,000 HP to the Slots Machine!

SLOTS ROLL: 7 4 4 - You get a Minor Enemy Damage ticket!
SLOTS ROLL: 3 4 4 - You get another Minor Enemy Damage ticket!
SLOTS ROLL: 6 7 7 - You get an Enemy Buff ticket!

Lucky rulls all over the place this turn. The Slots machine must be thanking you for your generosity.

I Look at the crater that was where the Charmzard once stood. "Well that was impressive, Good job everyone." I then look at the Project spark counter as it still sits at 47/100. 'Well I guess we may as well start trying to find that base.'

Focus action - "Target coordinates"

Closing my eyes I prepare to send all my energy into my next wish. 'I wish for a super computer to appear and to for it to start trying to fine the Coordinates for the Godmodders headquarters!' Suddenly in a flash of light a giant Computer is sitting right next me. It lets out a loud whirr noise before then starting to calculate numbers. As it works it starts showing numbers as they are reduced down to their bare sums are it the super computer works to fine the Coordinates of the Godmodders Headquarters.

The godmodders HQ coordinates are slowly being found! You'll get a bit closer each turn!

1/3: I use the LAVA BATTERIES that I took from the Godmodder to power an OBSIDIAN GENERATOR. Why? Because what else would you do with LAVA BATTERIES?
2+3/3: I charge the charge: 17/??

You begin to power an OBSIDIAN GENERATOR! What you will do with it is up to you.

Gah!!! I make several psi amplifiers which I put on me and also put a huge invulnerable psi amplifier with a door that I can lock around me!

You get inside a big Psi Amplifier and up your Psychic attack and defense! However, doing this gives the Festum plenty of time to advance against your defenses!

CURRENT STATUS: +++------- You're at 30%!

12/?? using Cult memebergs: Player: Srovy, JOEbob, NPC: all player entities, newcomers Using the first of HV,s I charge using the charge booster I dump those twelve charges into a bucket add some THYME and FIGHT IT swirl it with a stick I then add some leftover moist snow old bay seafood seasoning and some JOE blood chicken blood (that wasn't JOE you heard screaming in the distance.. I am err.. Constipated?) The concoction glimmers redly. I then proceed to pour the liquid into a mold of TOG dabbing whilst eating Popecorn. as I let it cool into meatal I perform the chicken dance over the mold and challenge JOE to a pokemon battle (TCG) and proceed to beat him by abusing one good card in a GORILLA'Y deck fair and square, at the end of the game he gets so annoyed he pretends the game is still going plays his entire hand as his active pokemon and has them attack without any energies... he loses anyway. by the time JOE has cooled off so has the "meatal". I place the TOG figurine on my desk what a wonderful use of 12 charges :D. but JOE being JOE steals the figurine, snaps it into thirds, dunks one into the big boy rift and feeds the other to the little wift Hewwo!. I begin to cry profusely, but as I said before JOE is an absolute JOE so he collects my tears in a bucket seeing them as a potential fuel source and throws the entire bucket into the rift. ;-; Using one of my actions plus one of HV's actions (for extra dislike) I smack JOE upside the head for being an absolute JOE using the other of HV's actions and my pent up stress combined with the dopamine released from crying I create a new figuring made of lower grade metal.. it's close but just not the same, *sigh* at least JOE wont steal it and finally using my last two actions for courage I ask the godmodder for a hug (っ˘̩╭╮˘̩)っ


(credit for the Image goes to HV for the popecorn and JOE for the dab)





(credit for the animations goes to JOE)

Okay, so what I think happened is that you made a Figurine and then JOEbob used it to open the rifts?? Also, while the animations looked neat, they are totally broken right now, so I'll give you the benefit of the doubt that they were amazing (also, I sort of remember them from when they were not broken).

You completely open the Top 70% rift, and open the lower rift by 50%!

The EVOLVER emerges!

The godmodder gives you a hug. There, there.

When you pull away, you realize he stole your wallet.

--------

V:

The Void Assassins attack the Druidic Healer for 35,000 damage! The Void Guard and Companion Rover begin further discussions, getting into deep conversations on the nature of life.

AG:

The Space Station workers finish the Emotions Module, and begin work on the third module, discovering its much cheaper than anticipated - what were the later modules of the AI, MooGoestheCow?

The Scarlet Prince smashes one of their Attack Blockers! The Eeveelutionary Eevee stretches out and gets ready to unleash pure destruction on the HEXAGONAFIELD! The Factory whirrs up, and begins work on THE MIRAGE! The Flagbearer rejuvenates the Army! K.I.N.G spawns its first Pawn, who gets ready to explore the HEXAGONAFIELD! The Pancake Sharpener lies dormant.

The Mazin allies and the Explosion Elemental both blow up the Druidic Healer, along with the Heavy AFV! Together, they deal 39,500 damage!

The STARCRAFT ARMY - now called the TERRAN ARMY to avoid confusion - returns from their long slumber! Due to using the Expedited Processing option, the Buff-While-You-Wait service has done little to help them! They are somewhat outdated.

Ray's invention is finally ready! They pull out some more Energy Capsules, and continue production!


Ray: My good friends and allies! I introduce to you, an important new thing that I have been appointed to give to you!

Ray: Cool and new MULTIPLIER ORBS!

Ray: You see, each Orb you insert into one of your entities will upgrade it! It will become a second, higher-powered version!


MULTIPLIER ORBS upgrade entities they are given to to their next level version. Given 1 Multiplier Orb, say, the Explosion Elemental would evolve to Explosion Elemental II! Given another, it would become Explosion Elemental III. Each upgrade would boost all of its abilities to the next tier! An entity can have a maximum of 5 Multiplier Orbs at once, to become their final VI version! The one drawback is that the supplies are limited, so you should consider carefully who gets the Multiplier Orbs!

Ray: First come, first serve! I'll make more at a decent rate, but I won't be around forever!

Ray: Now, I know this seems generous, but I have to warn you: Up next is the Sealed Boss that none of your allies have seen before. But I've seen it. I know. The godmodder doesn't allow spoilers, but let me say that you don't want to be unprepared!


PG:

The Festum tries to deal with all the distraction! Meanwhile, the Druidic Healer heals themselves for 60,000 HP!

The godmodder finishes their Project Charge, but decides to hang on to it for right now!

The godmodder pulls out a small laptop and types rapidly on it. Then they put it away.

N:

JOEbob's entities do their stuff, and the Evolver gets ready to start evolving! CaptainNZZZ's army finally recovers from their slumber, and the Shipyard begins more work on The Apex!

--------

The HEXAGONAFIELD, though wet and rainy, is otherwise quiet. After the massive attack that obliterated the Charmzard, most have been content to recover and gear up for the next major fight.

Suddenly, from near the godmodder, a familiar Player warps in, hovering above the water, and calls out to the godmodder.

Xerath: GODMODDER!

Xerath: Is it true!?

Xerath: I've seen the evidence! You have me and Alice tied around your finger like puppets! I work for you for her safety, and she works for you for mine!?


The godmodder looks at Xerath. He could've stayed where he was. Does he really want to do this now?

Xerath: ...I should've known...


No, Xerath. You probably did know, and have for some time.

You just didn't want to admit it.

Xerath: Since you know so much, I'm sure you know what has to happen now.

Xerath: She isn't in your clutches any more. I can't believe I assumed you'd lock her up in some castle like a princess. That's not your style, is it?

Xerath: No more of this! Godmodder, I challenge you...


Last chance to reconsider!

Xerath: TO A SEALED DUEL!


A large platform made of stone appears, hovering a fair distance above the HEXAGONAFIELD. A circle pattern is carved around the edges, with one line going through the middle. The platform is large enough for a baseball game, and stands appear from thin air to surround the platform as well, if anyone wants to watch.

The godmodder focuses, and splits in two! The godmodder clone flies up to the platform, along with Xerath. The two face each other, and each draws a standard sword. A glowing blue non-interference/meddling field appears the platform and duelers, to prevent any outside help.

The Sealed Duel has begun.

-------

SEALED DUEL RULES:


At any time, a Player can challenge a godmodder to the ancient rite of a Sealed Duel. This allows one Player and one godmodder to fight directly. Well, the godmodder fights by proxy, using a copy, but the result is the same. The Player and godmodder can launch attacks at each other, set up defenses, or summon (very short-lived) minions, like a miniature battlefield, for however long the duel goes on. Both the dueling godmodder and Player are more vulnerable than normal. The godmodder is more vulnerable to damage, and the Player loses the protection of their entities - they become vulnerable to the godmodder's direct attacks.

Rules:
1: Neither the Player nor the Godmodder can back out when a duel has been initiated.
2: The godmodder's copy can use one action each turn without affecting the actions of their regular self. However, any damage the Copy takes will be transferred to the main godmodder the moment the duel ends.
3: The duel is immune to direct outside interference, as in, Players and entities can't enter to fight. However, granting boons or banes to one side using Player powers is allowed. The Sealed Duel field is normally an impenetrable defense, but if the field is penetrated, then the duel will be immediately called off - and the godmodder is allowed one free attack that the challenging Player is not allowed to defend against.
4: The Player wins the duel and is allowed to leave when 10 damage has been dealt to the godmodder.
5: The godmodder wins the duel when the Player is dead.

-------

Xerath: I might not be able to achieve everything I wanted. But with this, Alice will be free!

Xerath: Come at me, godmodder!


--------

The Rain on the HEXAGONAFIELD continues falling! Thanks to the drainage efforts of the Players, the water only rises one foot this turn! However, the rain continues to fall harder, and it looks like every turn, the rate the water rises will increase! You'll need to keep increasing your drainage, as more negative effects will appear the higher the water rises! Once it reaches 6 feet, your entities will need some way to stay afloat or they'll start drowning! The PG entities take some damage from Fire Rain!

joebob An incredibly cute anime girl approaches you. "Oh, JOEbob-kun... please... give me your hammer..."

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.4 trillion x 1.2 trillion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing PG foes! Kill it!
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD!

THE HEXAGONAFIELD:
State: Moderate Rain - Water 4 feet deep(no effects yet)(+6 feet/turn, -3 feet/turn), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 2!), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Companion rover(sped up)(very attached to Void Guard)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)(very attached to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Third module: 42% complete(cost: 8)), Power Generator
Space engineers+1: 100/100 HP x 530(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 44,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)(1 attack blockers)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)

[AG]Ray(Energy capsules: 22) 3 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawn: 1,000/1,000 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: The Mirage, done in 6! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 34,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army(7,000 TA)(Neosteel foundry):
SCVs: 50/50 x 0 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 200 x 0 HP, 150 x 0A(5 guarding Space Station!)
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000/6,000 x 4 HP (+4 SCVs per turn)
Barracks: 4,000/4,000 x 5 HP (+1 marine each, each turn)
Command centers: 0 complete each turn (1 builder = 5%)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 0 charges)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)
Mazin Emperor G: 10,000/10,000 HP, 2,500A

[N - CaptainNZZZ]Army: TA: 40,000 (protected from 2 attack)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 2!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 4!)
The Evolver: 30,000/30,000 HP (evolves in 5!)
Rift: 85% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (4 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 9 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(emergency shutdown - back up in 3!)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard: 73,000/100,000 HP(improved HP, done in 6!)(Fleet Beacon, done in 5!)

[N]Slots Machine: 60,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 80,000/100,000 HP(+4,000 HP/turn)

[P]Peacekeepers(17,782,500 total attack)(Unbribable)(protected from 128 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics X: 6,500 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 16!)(upgrading Quinn's armor to Mecha level, done in 6!)
Scientists: 100 HP x 999, researching medics true power(done in 4!),(researching Sealed Unit info, done in 2!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 10!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 10!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 98!)(producing the Eye, done in 24!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Druidic Healer: 150,500/400,000 HP, +60,000A

[PG]Festum: 35,000/40,000 HP, 14,000A(+10 bonus to Will Saves)

[PG]Godmodder: 161/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 10 actions!)(Starcalibur - x2 actions)(Project Charge: 4/4)

SEALED DUEL:


[PG]Godmodder Copy: 0/10 damage dealt!

[N]Xerath


Player info:
Captain.cat(1/5)(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(3/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(5/--)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)
The_Two_Eternities
That-Random-Guy(Echolocation)(3/90)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Yorehammer/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(Yorehammer - Bypasses defenses)(3 Boost Stones)
Ranger_Strider_(6/15)
Daskter(7/--)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(3/10)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(10/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(17/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator)
Dragon of Hope?!?(2/--)(Mind battle with Mir Festum: +++-------)
Karpinsky(The Ettin: 11/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
Update LXXXIV
ACTION 1:
I give Xerath an infusion of Candy Corn Liquor, boosting his IMAGINATION so that he can come up with creative attacks and deal more damage to the Godmodder Copy.

ACTIONS 2-3:
The Ettin 13/20

Xerath's CREATIVITY improved!

(Quick (but free) Action!)
My attention immediately snaps at the mention at the convenient upgrading material that Ray is giving. Before doing anything else, I immediately pounce to grab a multiplication orb or two.

(rest of actions in another post)

You snag one Multiplier Orb!

"Hey, Ray, i'll take an orb, just let me..."

Action 1: A multiplying the Multipliers

Over at the Alchemiter, Arsenical takes the Multiplier Orb and &&'s it with the Charge Booster. With such a powerful material, getting as much out of it should be top priority.

Action 2: The Maw of Acme

Meanwhile, unnoticed by most of the player (including Arsenical), the portable hole begins to stretch outwards slowly, dragging even more water down into its depths.

You see, the portable hole was designed for even the worst messes, but what if there was too much of one? The scientists at Acme answered that question with the hole's expansion feature: The more material it takes in, the bigger the hole grows. Some may say that could be potentially world-ending. Acme Corp calls that an effective product.

Side effects may include: Falling in the hole, broken bones, getting stranded in a pocket dimension, worshiping the hole as lord and savior, and a cough.

Action 3: Xerath! Xerath! He's our man!

"A sealed duel, ey? Xerath, you magnificent edgy hero." Arsenical concluded upon Xerath finishing his speech. As much as he was a pain earlier, any enemy of the Godmodder would be a friend of his. And he helped his friends.

From his sleeve, Arsenical draws a card and tosses it towards Xerath. Both duelers notice what it is as it falls in the neutral man's hands:

This is a 'duel' after all.

"Might help if the Godmodder summons any entities. He really likes doing that, i'm sure you know." Our hero shouts out towards Xerath.

1 Multiplier Orb claimed! Do note that it takes a full action to claim one, so I'll remove Action 2 since it looks like the least improtant. You can re-use the flavor text in another action later.

Multiplier Orb + Charge Booster: Multiplier Orb Booster: Allows you to charge up new Multiplier Orbs at a cost of 5 actions/1 orb. Legendary, Non-repeatable. Cost: 100 actions

Xerath has acquired the Change of Heart card!

Piono looks over at Ray.
"Yo, Ray, save a few of those... say... 5, for the Apex. That thing is an absolute monster, and it's not pro-godmodder. I say that holding off until it's got some more upgrades and then tossing it as many multiplier orbs as possible is in everyone's best interests."
Piono takes another swig of his drink.
"Say, Game Master dude, what constitutes a boon or bane? I can think of a number of different things I could do to help out Xerath, but I'm not certain which ones would count as cheating, and which ones are legitimate forms of messing with the Godmodder's chances."
Piono turns and looks at the Godmodder.
"Say your prayers Godmodder, ever since that fiasco on Earth, I've been itching to take you down 1v1. Listen up everyone, I call dibs on the next Sealed Duel."

Piono's too busy finishing off his bottle of stuff to actually do anything this round, so the improbability drive takes all his actions again.
Actions 1-3:
6/10 for Critical Failure.

Ray: I can't "save" these - I want you to have them as fast as possible!

Ray: My personal advice? Give them to more entities, rather than concentrating them into your best. They get a little less powerful each time you add one on.


What counts as a Boon or a Bane? Well... with Player powers, it's pretty easy to make a lot of things count... you can't directly help Xerath counter the godmodder's attacks, you can't summon minions to help Xerath, and you can't attack the godmodder directly, or heal Xerath directly... or do the opposite of those things if you want to hurt Xerath for some reason. But you can give items and buffs with no problems.

Also, Piono, you seem to be very eager to enter a Sealed Duel. I think you might be making a dangerous presumption that it WON'T end in your untimely death.

Hey bloody marines get down here! (Recalling marines from space station)

I'll take a Multiplier Orb for myself, looking how there was 3 Orbs and 22 Energy Capsules at the start, I'm guessing there shall be a total of 25 Multiplier Orbs.

Re-evaluating the previous strength the Terran army had I realize what I must focus on... Expansions, ALL THE EXPANSIONS, All New SCVs will immediately construct Command Centers untill I deem otherwise!
Orders for Army, Surround and fire on the PG Druidic Healer!

The Flagbearer shall raise moral among troopers! (and assist Dragon of Hope by raising his will)

Actions:
Discussion has been made and a decision reached, The Battleship is currently a priority to be completed. Factory begins construction of The Battleship,
1xPowering Through Construction Efforts

1x Once more the army returns battered and broken, but it's hardly the end for them is it? As long as their is hope they can still rebuild... First thing first I give them an attack shield.

1xExpanding The Neosteel Foundry... The Terran army might be brought down low but their is still something that's worth quite a bit to me. New and powerful materials can be used to build the Battleship. New Material never used by any thing else gives the Factory a lot of more variety of materials it can pick and Neosteel is a really good materials to replace the standard steel. Just like it's name sake Neosteel (For the prefix Neo- means New) it's the New Steel.

(Current reserve Production Points: 7)

Though I wonder.... (From the Space Station)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Has that ever been used!?

Random Theories:
You also know how the Godmodder takes damage from extremely weird source but once he taken the damage he's immune... Maybe he has 300 Souls! That he uses to protect himself.

Dragon of Hope?!? I suggest you go on the Discord (on OOC Thread, which is first page of this, and request some help or something, I notice when you need assistance you're just off on your lonesome.)

You take a Multiplier Orb! You should probably use it on someone soon.

+1 attack shield to the Army! The factory is getting buffed by the Neosteel Foundry! Factory production sped up by 1 turn, and it switches to the Battleship, losing all progress on The Mirage!

The reinforcement beacon's been used, like... twice since it's inception.

Focus!
Charging dead ahead! (9/15)

CHARGING STRAIGHT TOWARDS... Well, whatever you've got planned.

Since this anime girl, is Cute, they must be a Bun, the only cute being type in existence. therefore, I inform them that Winkins is where they want to go.
Orders:
Evolver, help somno work on the shield generator; Somno, work on the shield generator.
EISL, mak sheld. sheld gen, mak shelf, hexagonasheld, mek sheld.
Also, as it turns out, Captaincat is actually the one holding yorehammer.
Also also, I vote for over-opening the rift with the cult action.
[1x]I alchemize my charmzard energy with a boost stone.
[0x] I walk over to Ray.
"Hey man so I stole some Charmzard energy before it died, would you be able to make that into a multiplier orb for me later?"
"Or maybe multiple orbs Idk how strong dis ting is."
"Not yet though I gotta check some stuff."
"Also how hard is it for you to make multiplier orbs? could other people do it if they wanted to?"

[1x] I Alter the shield generators to affect both my entitys and srovys entitys.
[1x] I give Evolver 2 attack deflectors with Redagger.
Then, I pull out one boost stone. crick. crack. kkkkkkshatter.
[1x] OY, XERATH!
I'm the guy who's been trying to reunite you and Alice, so I'ma help you out in this fight, alrighty?
Way back on like, page 97, I sung a song of magic, and stored a buff for any attempts to reunite alice and xerath. I tried too use this buff multiple times, but each time my action failed in some way or another, so most of it is still left.
I transfer this Buff to Xerath.
Then, I Give him a Boon: The ability to ignore any song intended to distract people, and focus more effectively.
[1x] "Targetless" Bane: Songs of distraction and modification.
"A Long, Long, Time ago..."
"In a Universe, Far away"
"I was Under an attack..."
"And I thought me and Srovy, him, could talk the Govermentation in, to maybe, cutting us a little slaaack..."
"Their response, it didn't thrill us."
"They locked the Doors and triiiiied to kill us."
"We escaped from that gask, and met jar-dan and bennnnman"
"We took a bongo from the scene and we, went to Selchar, to see the king..."
"We all wound up in Cryyyysaline..."
"and that's when, We found, this boy..."
"..."
"My, My this here JO-O-OE guy, Maybe badder someday latter now he's just a nice guy, And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
Didya know this drunk guy knave isn't even, old enough to shave.
But can use celestial spells, they say.
Ah did you see him, drinking down that beer, though he's just 10 and 's for fourteen, yeah he's, probably gonna die from it, some---day..."
"Well I know he built, relics of old, and I've heard how fast his progress can go, and I was broke, its true, so I played a trick or two..."
"He was a prepubescent magic ace, and the minute We started off that race, I knew who would win first place, Oh yes, it was this boy..."
"And I started Singing, My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
"Now we finally got to crystallise, the Seat of magic we knew it was, to see how good this boy could be,
So we took him there, and we told our tale, how his magic power was... off the scale and he might, fulfill our present needs... "
"Oh, we where quite impressed of course, could he be a tool of some use, We thought about the kid..."
"OH, Training we forbid, because we knew 'd be bad fer, him to be so overpower so long..."
"But I said "NOW Listen here, just stick it in your dumb face here, I still, will get dis powa""
"and we where singing, My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
"Caught a rift back to Haven, because Srovy, wanted to, I frankly woulda liked to stay..."
"We all fought in this E-P-I-C war, and it wasn't long at all, before, drunk Russian, fired a blast and killed the tension..."
"And in the end some Guardians died, ships blew up, enemy pilots died, lotta fakes where croaking..."
"Templar droids where broken."
"And Srovy, friend of mine the most, went up against some guy, he was toast, Well I'm still here and he'llberespawninginafewseconds, Guess till then, I'll train, the boooy"
"And I kept singing,My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
Then Srovy respawned and man, We where singing "My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."".

This has multiple effects!
One, the song itself distracts the Godmodder, but not Xerath since I gave Xerath immunity last action.
The singing isn't Direct interference, because they never said the dome is soundproof, and if simply talking to someone is direct interference, then no sealed duels would every go past the first round and they would be an automatically losing thing to engage in.
Two, I get to store a buff for myself: "JOE Ze Drunk Russian kIED"
The more drunk my actin losk whiel usings the bunfs, and the more botttles of beer I imbibe within it, the stronger the aciton getz anmn. 's greats. onlys wokrks for actions invokeing indiernc bufing thougks/
[1x]
Boon the third.
Xerath finds a small seed on his shoe. it proceeds to quickly grow over his clothing, Enhancing movement instead of healing it and providing a regenerating shield against damage, that can also be used in attacks, and, being a living water-saturated (the hexagonfield is already flooding) plant, it can't really be burnt very well.

[x0] Fred
"Hm... Alright, go to the normal location. however, since we know your body will go through, please go get the glyph tattooing device in the corner. it might sting a little, but the magical protection and safe-return glyph should be more then worth it. if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern."

Anime girl: Okay, Bob-kun!

They go sprinting off towards Winkins.

Charmzard Energy + Boost Stone: Charm Stone: Instantly charm any being to your control, regardless of Power level. Note: Expect shenanigans when used on Bosses. Cost: 5 actions, destroys component parts

Ray: Charmzard energy? I suppose I could use it. I'd suggest you keep it for yourself, though! You never know.

Ray: Also, it takes lots of training, and special secret tools known only to me, to produce these orbs! You might be able to generate them with some high-powered alchemy, but with just the energy? You'd have a hard time!


The shield generator is affecting up to one of Srovy's entities! However, this doesn't change its method of death. +2 Attack deflectors to Evolver!

You give Xerath a small boost for the hope of finding Alice!

Xerath: Alice? No... I think I know what's happened now. I should've seen the signs earlier.

Xerath: Us being reunited might not be for the best. This way, what I'm doing right now... this is the best way for me to help her.


The godmodder Copy is a bit distracted! What's more, Xerath now has Plant Armor!

First I charge. (7/--) (x2)

With a shovel and metal detector in hand I begin searching the surrounding area randomly, perhaps I'll find something useful that's on or in the ground? (x1)

Snapping my fingers I call out, "You, Rotaz! Get over here."

The Eagle quickly flies over to me, the massive bird's eyes glinting with interest.

"Rotaz from this day forwards you will be known as Rotaz the Engineer. You shall be my primary builder to further our power within the HEXAGONAFIELD. Now for your upgrade."

Using 5 of my charges (7/-- I get to work. First I carefully add decades worth of building, engineering, and exotic crafting into Rotaz's mind along with enhanced sense of loyalty to me, CaptainNZZZ, the neutral player. Soon a liquid metal coats the eagle and morphs into a enchanted suit of power armor. A marvelous piece of equipment it not only provides protection for the wearer (HP boost) but also six strong and flexible mechanical arms for building, anti-intrusion software to ward off mind control, hacking, and magical influence, and a endless supply of snacks.

With all my actions done I hand out my orders to my entities. I send Undead Einstein into the Mysterious Tower, telling him to begin researching Accuracy Enhancement. Since the Epilepsy Inducing Strobe Light is able to reduce accuracy logically there should be a way to increase accuracy, perhaps even for my entire faction. Hopefully that'll help my entities counter things like dodge rates.

The rest of my entities all receive the same command, start working to slow the rising water level. Sure they might not be properly equipped for such things but even then using their attacks to create ditches and deep holes is hardly rocket science.

You start digging up the HEXAGONAFIELD, in the hopes of finding something! You find... a MAP TO THE GODMODDER'S HEADQUARTERS! Wow! Who knew it just would've been buried here? It's not complete, but this reduces the area you have to search by a huge amount!

You expend 7 charges to convert a random Eagle into Rotaz, a dedicated engineer for your Army! Them and Undead Einstein can work together now!

Your entities really aren't built for this sort of work, but they'll try their hardest! The whole army working together is slowing the rate of rising water by 3 feet/turn, as long as they keep working!

FOCUS: SLOWING PRECIPITATION

Alarmed, I realize that the rainfall is increasing. I quickly pull out a Rainfall-Increase-Inator (Bum bum bum) and quickly fill up its battery. Then, I use it to scan the precise rate at which the rainfall increases. I use the rest of the power to slow the rate at which the rainfall increases.

"Second Scarlet Prince, break through that attack blocker. Eeveelutionary Eevee, attack the Druidic Healer."

"Save some orbs for my Eevee, will you? It's pretty powerful normally, and I assume the orbs are multiplicative."

It looks like the rainfall is on a quadratic scale! Not only will the rate at which the water increases increase, the rate at which the increase of the water increases will also increase! So, basically, you'll have to try harder and harder to keep up until you can find a better solution! This turn, its 6 ft/turn, next its 9 ft/turn, then 13 ft/turn, then 19 ft/turn! And it only gets worse from there!

Where is all this water even coming from??

Action 1: Unfortunately, psychic abilities and keeping your objects from being stolen don't go together. As soon as the Godmodder started using psychic abilities to lift his sword up, I took the opportunity to pull out a Telekill Grabber Gun and fire it at Starcalibur. The Telekill shuts down his ability to hold the sword with telekinesis, and then the Grabber Gun retracts, pulling Starcalibur back to me. I also use several Starcalibur Lookallike Launchers to launch decoy Starcaliburs at the Godmodder point-first, distracting him with how much they look like the real Starcalibur and with the fact that the Godmodder needs to not get a sword rammed through him.
Action 2: I create Self-Replicating Water Consuming Fuel Bots, or SRWCFBs. These nanobots eat H20 molecules in natural water (they can't get to water inside of humans), and use them to replicate themselves, increasing their ability to consume water. The nanobots can also be given an order to burn themselves as fuel to power a specially designed reactor. The bot should eventually begin outeating the rain as it falls.
Action 3: I make the feet of the Godmodder Copy disappear randomly (and harmlessly), making it harder for him to dodge attacks.

You successfully steal Starcalibur, and then send a bunch of duplicates towards the godmodder! Now, looking at the Starcalibur in your hand... wait, it's a duplicate! You fired the real Starcalibur at the godmodder! Then you realize... the Starcalibur Lookalike Launchers were made in China, the puppet government of the godmodder!

The Self-Replicating Water Consuming Fuel Bots are released, but they're tiny, so they start drowning, preventing them from really growing! That said, they're still slowing the water down somewhat!

The godmodder Copy concentrates hard and grows new feet! This distracts him even more!

Focus X3. All charges.

16/16 Psionic Yin-Yang Attack

"Don't worry Dragon of Hope, I'm pretty sure I got this."

So, you know, Psionic, mental wars, stuff like that?

I break into the mental battle against the Festum and launch a superpowered undodgeble by Dragon Ballz Logic of Light-based Beam. While they take the brunt of that I flicker-teleport around the back, from the back I launch a Dark-based Beam at the Festum, where the light and dark beams would collide into each other.

You know, it was always a question many had. "What if Light met Darkness". Some said it'd just explode, or they'd destroy each other, or the world would end.

Most however, claimed that somehow an equal amount of light would overwhelm darkness. That somehow light was better.

Even less thought darkness was better, but they're obviously wrong here. Those people are probably from KH or whatever other place where darkness corrupts. The interesting thing is
"Darkness Corrupts, Light uncorrupts/is harmless."

But, really, if two forces slammed into each other fast enough to create Fusion like this what would happen. 2 opposites, light and darkness, forcibly combined into 1. What would that 1 be like? Even I don't know.

So... I don't even know, but so I'll just refer it to "Energy X", for simplicity. I'm not even sure if you can see the result, but we all know what it is if it can be controlled. Energy. Power. Mega Super YIN-YANG Energy, whatever.

And before you say Light and Darkness doesn't exist in a mental world, I brought some with me to use it, or created it. Same result.

Then Suddenly, something that was never mean't to be was formed. Light and darkness forcibly fused together. Energy X tried to self-destruct, destroy, separate, but it couldn't under my power, at least for now, I'd definitely run out eventually, but I'm not gonna sit here and wait for that.

You know, this was probably overkill. Whatever.

I forcibly constrain this violent energy I've forced together... and, wait, what is going on?

I annihilated the Festum already with only half of my attack? Only the Light and Darkness Beams? I didn't even need to use a Mega-Super Energy X YinYang Fusion Explosion. Yeah, that was overkill. Even If they were still alive I wouldn't use the Energy X bomb on them.

I wonder how I'll use this... wait... of course.

You know, I like saying You know alot, actually.

As I was saying, I could forge this energy X, restrained by itself and a container with masterful craftwork on my part. It'd probably break apart in like... 3 or 4 turns.

Hmm... Yeah, lets add that as a mechanic. 3 turns, then at the end of turn 3 I'll let it self-destruct into a... Energy X Fusion Bomb, and add a warning too for the user.


I'll make it into a Energy X Blaster? Yeah, I can do that. It will probably be pretty powerful... So...

Like... Lets define its current state at 100 units of Energy X, Every shot will be like, 1 unit of Energy X shot out at lightspeed, than when it hits something or stops moving it self-destructs....

Hmm... But its possible Godmodder may have a way to get around that. I'll add a few settings to it. Low Power uses .5 units in a shot, Medium power uses 1 unit, and high power uses 5 units. I'll include a automatic anti-jam to it too. Now, the last setting, a 'timed' shot mode that detonates at a changeable time that is measured in distance in addition to the default shot mode. I'm glad D=TR exists.

3 Turns (Not counting this current turn) after it is formed it explodes.

I create a Yin-Yang Blaster made out of LightSNCTShadownite (Light + Super-Nano Carbon Tubes + Shadow) Mix that has 100 units of Energy X and Explodes into a Gigantic Energy X Fusion Bomb after 3 turns after this turn.

I give it to Xerath, of course.

And before you ask, Xerath, if the Gun's Energy X Tank Storage is damaged Energy X deforms safely as a fail safe.

Wait? Your talking about the whole "Blows up in 3 turns thingy?"

Throw it at the Godmodder and run. I have a countermeasure planned that is so good, you'll be gone in a "blink" of an eye.

Oh, and High power is like a mini-fusion bomb activating. I wouldn't use it unless your at long range. Thankfully, these all move at the speed of light and there is no drop-off to a blaster.

You leap into the Battle with the Festum and blast it with some of the power of your Charged Attack! The Festum isn't completely defeated, but they're having a harder time fighting against Dragon Of Hope! Now it's: +++++++--- DoH: 70% Festum: 30%

You give the majority of the energy to Xerath, in the form of the YIN-YANG BLASTER! Useful as a time bomb, or as an unnecessarily destructive weapon!

Xerath: Cards, buffs, and now this... I wasn't expecting all of this.

Xerath: Thank you.


12/12 Aspects Thingy Charge Complete!!

I would do something with these powers but I have another thing to do first.With a Huge Funnel,I collect a feet of rain and convert it to Syrup which I give straight away to the Pancake Sharpener which I wake up and tell him to intercept with his Attacks on Attacks tO tHe AG side

You've completed your charge! Specify what you want to summon, and then it can happen!

The Pancake Sharpener is refilled and ready to fire!

2/?? Using
Cult members, Player: Srovy JOEbob, Eych vee the veggie man, NPC: all player entities, Newcomers
Using my first action I charge using the charge booster like I do every round
Ya know after crying profusely for several minutes I am quite dehydrated I proceed to drink the rain water and send it all to butter space
And finally using my last action and those two charges I finish opening the big boy rift.
For the cult action this round since I don't have much else to do with it let's keep the wittle wift 0w0pen!

That's 2 votes to open the rift. Hungry Visitor needs to vote as well.

You send 1 foot of all the water to butter space! Butter space is now a lot soggier.

You open the rift ALL THE WAY! I don't have stats for the oncoming entity right now, so once that's decided, the Rift will spawn the thing!

"I kinda agree," ES says. "But would prefer if we actually dumped the Orbs in the Shipyard instead. See, that's called thinking ahead."

FOCUS - SPRAY AND PRAY

Taking out a spray can labeled "Damage-Away, Shipyard Edition", he proceeds to let loose the white aerosol over the damaged areas of the Shipyard facility, healing it of the damage it sustained in Eevee's powerful Anti-Godmodder blast when it was side switched. Hopefully, that should get it up to full health right quick.

Shipyard healed 100%!

Ugh, what is with these connection problems?

Well, what can I-- oh, I'm back.


ACTION ONE
Derivative Clicker 2/10.

ACTION TWO
Derivative Clicker 3/10.

ACTION THREE
Derivative Clicker 4/10.

Derivative Clicker! Man, I wish I could play more than one idle game at a time without sacrificing literally everything else in my life.

I observe the Dome that Xerath and the Godmodder copy are about to duel in. 'Well looks like a good time to deal damage to the Godmodder and help throw a spinner into the works for him.' I nod to myself and prepare to make my first wish.

'I wish for Xerath to be given a attack shield!' Suddenly a red aura forums around Xerath's body, Covering him from head to toe. He feels like it will protect him from the first attack heading his way this turn. (1 action)

'Alright a good start, now for Godmodder copy. I wish for the Godmodder copy that is dueling Xerath to have his Shoelaces tied together!' Suddenly while the Godmodder copy is preparing their action against Xerath they feel something strange and look down at their shoes and sees that their shoe's laces are tied to one another in a massive glowing red knot. The Godmodder Copy tries to untie it but the Knot keep resisting his attempts by either tightening together or being to slippery for him to get a firm hold of. While the Godmodder Copy is trying to fix their shoelaces it leaves them distracted from the duel. (2 actions.)

+1 attack shield to Xerath!

The godmodder copy kind of wishes he had waited to regrow his feet! He eventually just switches to wearing velcro-strap shoes, but this leaves him REALLY distracted!

1. I grin, yay, an obsidian generator! ...you know what? Lets just, uh, summon that. As an entity, with a rate that allows 8 Obsidian to be transformed into one attack shield, of the Obsidian Generator. This should end well
2/3: CHARGING YAY 19/??

How about you keep the Obsidian generator in your inventory... it'll generate 1/2 of an attack shield for every update you hang onto it... and then, one day, many updates in the future... the Obsidian Generator is used to drop a TON OF ATTACK SHIELDS AT ONCE!

(Free Action!)
I dust myself from my display of lack of control and get back to business.
I pull out the the Pain Sword and hand it over to the nimble assassin, not wanting to see the pain that's going to be injected into him soon, I pull out the Multi. Orb and use on him, then proceed to quickly walk away from the screaming.

(Focus!)
(Change of PoV?)

I am Baron Furpaws McOreo , and I'm currently looking at the rather cute female bunny girl (JOE's perception of cute is that if they aren't a Bun, then they aren't cute... So the girl must be a Bun to make him see her as cute.) that came into our part of the battlefield. I dare say, she's as cute as a bun! So much so, that she resembles my former queen a bit... Ah, I'm getting off track aren't I? Well, let's start in the beginning... As for events so far... I was somehow transported into this place with a few of my brethren all back to our previous class as Cute Bunnies! Thankfully, we weren't needed as much as to only calm down the our Assassin Masters' bloodthirsty nature. There wasn't any need for our healing expertise as a few of us were former Medical Buns, of course.. with one of our Masters screaming in the distance it looks like they'll be putting it into good use. And then, there wasn't much that happened to us, we came down the mountain and saw the cool attacks the Assassins did and here we are. Except that the master of our masters Have given me back my Former class of Bun Baron! It was a glorious thing! I can feel my dodge rate come back to its original status and not only that! I was given the chance of GROOMING the next Bun Queen! Such roles where only given to the highest of mid royalty such as the Duke Buns and Duchess Buns! So, that how I ended up staring at the Anime girl who might become our Queen.

(A Cute Bunny from the bulkier assassin upgrades into a Bun Baron!)
(Bun Baron has a a great dodge chance, can't attack and only has 5k of health, This unit can however summon
a bunny into the field.)

(Orders!)
Bun Baron helps convince the Anime girl to become the Bun Queen.
I direct 2 cute bunnies from the bulky assassin to the nimble assassin' group, leaving the bulky assassin with only 2 bunnies.
Nimble assassin still attacks the druid with the Bulky assassin guarding him as the Void Guard is... Busy? The Assassin duo are rather confused with the intimate sight.
Void Guard and Companion Rover continues their talk, getting VERY relaxed in one another's presences.

Pain Sword and Multiplier Orb infused into the Void Assassin! Now they're stronger. They don't resent you. They understand that pain is necessary in this line of work. More pain, more gain.

The Bun Baron convinces the Bun Queen almost immediately! Now, the Bun Baron and Bun Queen are on your team as [N] entities! They still count as valid sacrifices if the Void Assassins get bored.

The third is the Adaptive Learning Module

I will personally start building a weather manipulator to make it rain less

You begin building a weather manipulator! How much time do you plan to spend on it?

Adaptive learning module is the third... now, isn't there one more?

Still not really sure... but charging never hurt the user of the charge...

3/... probably more than three


Also:

I contact the Bank of actions.

I want to sell an utopia including Growth, Mania and their children.

Will take offers up to 40 Action Dollars and 69 Cents.
(every Action Dollar has to be able to be exchanged into 1 Action)

Can go as low as 25 Action Dollars and a slightly higher interest for my account.

Put the money into my account. Edit: I invest into Action Dollars with my 3 actions

The Bank of Actions notes that they don't have a location in your area, and immediately dispatches a representative! They'll be contacting you shortly. For now, they give you 5 action dollars for Growth and Mania, and 3 extra for your actions!

I nod in accordance with that acceptable idea, before stopping and wondering what idea and who said that.... I spend 3 actions charging
I start fighting back against the mir and lock the door. In my mind I'm fighting with all I have!!!

The Mir Festum is almost beaten back! You concentrate with all your might, and almost throw it off!

+++++++++- You: 90% Mir Festum: 10%

Now's the time! Use your FINISHING MOVE!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 0: I have my Slots Machine Use High Roller. The Slots on its chest begin moving, waiting to display a result.
Action 1:I give my Slots Machine a small boat to stay on while the water is rising.
Action 2: Enemy Debuff Ticket && Minor Enemy Damage Ticket
Action 3: Enemy Buff Ticket && Enemy Heal Ticket

The Slots Machine prepares to use High Roller!

The Slots Machine now has buoyancy!

Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions.
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions.

Remember, you already have 1 action each towards the creation of these items.

Action 1: My sexy,majestic,beautiful level.100 ditto copies the godmodder stats, powers ,endurance and abilities but is kept at max health (300hp/300hp).

Action 2:Galactus eats and chews up the godmodder and proceeds to munch on all his allies.

Action3:The druidic healer gets slammed by Nicki Minaj's gigantic butt smack on the face

The ditto summoning is stopped by the Curse of Repetitiveness! You see, a Ditto copying the godmodder has already happened once before, and it was stopped safely!

Galactus tries to eat the godmodder, but the godmodder has such a fiery personality, the heat kills them!

BAM! 11,000 damage to the Druidic Healer!

--------

V:

The Void Assassin II tests out his new power, attacking the Druidic Healer thrice for 72,000 damage! Meanwhile, the Companion Rover and Void Guard have a candelight dinner to celebrate their true friendship, and reach A SUPPORT! Now, they both receive permanent buffs. However, they become much weaker if either of them dies!

AG:

The Space Station workers finish the Adaptive Learning Module and move onto the fourth and final module, whatever it was. The Scarlet Prince breaks free of all attack blockers! The PAWN explores a bit of the HEXAGONAFIELD, helped by captain.cat's computer! The Starcraft army begins the painfully slow process of regenerating itself! You know, Multiplier Orbs can be given to Army-type units as a whole...

All the AG entities team up and do a COMBO ATTACK together, obliterating the Druidic Healer! No more healing for the PG forces!

Ray continues production, and has another bounty for you: 5 new Multiplier Orbs!

Ray: Come and get them! Remember, share them at least somewhat evenly! It isn't fair for just one person to have it all!


PG:

The godmodder snipes Mazinger G and the Pancake Sharpener in two quick shots, destroying both of them! With his second action, he charges even more, this time into a different charge! He'd do more, but really, he has a Sealed Duel to focus on.

The Festum shoots the Flag Bearer for 14,000 damage!

The godmodder finishes the turn by pulling out a Legendary Weapon tracker. With this, he can keep an eye on how much of the field he's searched with minions he controls.

N:

JOEbob and CaptainNZZZ's armies do their thing, and CaptainNZZZ's forces begin working hard to keep the water levels down! They all get out bendy straws and start drinking as much as they can!

Srovy's worker army gets ready to do... well, whatever it is Srovy wants from them. They don't have any orders right now.

The Slots Machine uses HIGH ROLLER! It makes a roll, and if that roll gets an effect, the WHOLE HEXAGONAFIELD gets hit with it!

Slots Roll: 8 3 9

Nothing happens!


Suddenly, someone appears... an agent from the Bank of Actions! They drop their PORTA BANK GENERATOR and set up a BRAND NEW HEXAGONAFIELD branch of the Bank of Actions! They are officially OPEN FOR BUSINESS! Tellers and very, very heavy security appear out of what seems to be thin air in order to set up shop in the bank, guarding the Action Vault with all the Player Actions allocated to this branch! The Bank of Actions provides a number of important services, including:

Action Storage - store actions, get 10% interest on stored actions each turn! Note that the Bank must be defended for 10 turns before any actions you store can be withdrawn!
Action Loans
Entity Trading - you can purchase pre-made entities from the bank for a variety of options!
Action - Action dollar conversion - action dollars can be exchanged for actions and are accepted as currency in many black market areas!

The godmodder spits as he sees the Bank of Actions. His personal advice is that you don't use those guys. They're morally reprehensible!

-------

SEALED DUEL:


Xerath crouches within his Attack Shield, waiting to see what the godmodder will do first. The godmodder mostly mucks about, being distracted by all the zany occurrences thrown at him. First, his feet disappear, then when he grows them back, his shoes go untied! And all the while, he has to listen to this ANNOYING song... Finally, he gets angry, and turns away from Xerath, still hiding within his attack shield, to yell at JOEbob to stop singing.

That's when Xerath strikes! He surprises the godmodder by suddenly dashing out from the attack shield, forsaking its protection for a sneak attack! Xerath uses the Candy Corn Liquor to unleash the VOLATILE VOMIT ATTACK, spraying the godmodder with vomit made up of bon-bon acid from the pits of the Dark Brotherhood training grounds, more corrosive than fluoromantic acid! 2 damage to the godmodder copy!

The godmodder, seemingly too distracted, wastes time fumbling with his belt, allowing Xerath to strike again! Xerath rips off his Plant Armor, puts it around the godmodder, and pulls the tightening strings REALLY TIGHT, crushing the godmodder within it! 1 damage to the godmodder copy!

...But, the godmodder wasn't REALLY wasting time fumbling with his belt. He put an Attack Mirrorer around himself - any attacks that hit him would also hit Xerath! So Xerath strangled both the godmodder, AND himself! Xerath... can't breathe... and it's a simple matter for the godmodder to suddenly gain a muscular chest to bulge out and rip through the Plant Armor, and then use his newfound strength to sock Xerath in the face!

Xerath is thrown back against the wall of the arena! He struggles back up, but he's taken a serious hit and is clearly worse for the wear!

Both face each other once again... the godmodder summons Big Bob, an ally, to help him beat up Xerath!

Xerath: I'm not giving up yet! You're going down, even if I have to die to do it!

--------

The Fire Rain hurts the Festum! This turn, some water actually drains out of the HEXAGONAFIELD thanks to all the work against it! Now, the water is only just above your shoes! Your socks are definitely going to need changing, though. The rain continues to fall harder and faster...

Captain.Cat A peacekeeper envoy approaches you, and presents a Yorehammer Requisition Form. They want Yorehammer!



ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 730 billion x 530 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD!

THE HEXAGONAFIELD:
State: Heavy Rain - Water 1 feet deep(no effects yet)(+9 feet/turn, -8 feet/turn), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 1!), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin II: 18,000/40,000 HP, 24,000 x 3A (70% dodge rate)(6 cute bunnies, +3,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Adaptive learning module, Final module: 8% complete(cost: 8)), Power Generator
Space engineers+1: 100/100 HP x 590(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 45,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 3! (can use Special and regular attack)

[AG]Ray(Energy capsules: 17) 5 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 2 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 27! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 21,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army(8,500 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 4 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 200 x 10 HP, 150 x 10A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 4 HP (+4 SCVs per turn)
Barracks: 4,000 x 5 HP (+1 marine each, each turn)
Command centers: 0.2 complete each turn (1 builder = 5%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[N - CaptainNZZZ]Army: TA: 42,000 (protected from 3 attack)(all contributing to slowing water)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 4!)
Rotaz: 20,000 HP (engineer)
Weak skeletons: 500 x 24 HP, 500 x 24A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 1!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 24,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 9,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 2!)
The Evolver: 30,000/30,000 HP (evolves in 4!)(2 attack deflectors!)(Helping Somno with Shield Generator)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 12 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army:
Worker Drones 400 x 10 HP(taskdoer)
Recruiter Drones 400 x 10 HP. Recruits souls for the cult
Gatherer Drones 400 x 10 HP. Gathers resources for the cult
Healer Drones 200 x 10 HP, +500 x 10A
Guard Drones 5000 x 10 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 10 HP, +1 guard drone/turn, +1 breeder/turn (cost: 6/breeder, 4/all others)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard: 100,000/100,000 HP(improved HP, done in 5!)(Fleet Beacon, done in 4!)

[N]Slots Machine: 60,000/90,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(Buoyancy)
[N]Alchemiter: 84,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: None)

[P]Peacekeepers(18,381,900 total attack)(Unbribable)(protected from 133 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics X: 6,500 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 14!)(upgrading Quinn's armor to Mecha level, done in 4!)
Scientists: 100 HP x 999, researching medics true power(done in 2!),(researching safe way of releasing Sealed Unit info, done in 10!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 8!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 8!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 96!)(producing the Eye, done in 22!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)

[PG]Godmodder: 161/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 10 actions!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 1/2), Legendary Weapon search area: 1.95 trillion x 1.95 trillion

SEALED DUEL:


[PG]Godmodder Copy: 3/10 damage dealt!
[PG]Big Bob: Really Big! Helping the godmodder!

[N]Xerath(Change of Heart card)(Yin-Yang Blaster: 100 energy remaining! Explodes in 2!)(injured)


Player info:
Captain.cat(1/5)(1 Boost Stone)(Yorehammer - Bypasses defenses)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(6/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)
The_Two_Eternities
That-Random-Guy(Echolocation)(6/90)
Arsenical(2 posts in debt!)(8/10)(1 Multiplier Orb)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones)
Ranger_Strider_(6/15)
Daskter(7/--)(1 Multiplier Orb)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(6/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(12/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)(Mind battle with Mir Festum: +++++++++-)
Karpinsky(The Ettin: 13/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)

OOC: Levels of Player Injury:
Slightly Injured: No Effect, but can develop into worse things after another hit
Injured: Power slightly weakened
Seriously Injured: Power less than half compared to a Healthy Player. Has a hard time treating themselves and should be taken care of by another player.
Critically Wounded: Barely any power. May faint occasionally. Needs to be treated by another Player.
Mortally Wounded: Any actions they take at this point will be exceedingly powerful - because their Player power is barely maintaining their life, and attacking again will use it all in one large burst and kill them. If they don't receive treatment within 3 turns of receiving this status, they die.
 
Last edited:
Update LXXXV
Oh look the charge is nearly done. Let's save that for now, the field seems to be mostly good. However... Big bob. Let's fix that. Obviously, given his name, big bob is very big. He's VERY big. In fact, he's big enough that he begins to tilt the stage Xerath and the Godmodder are fighting on, beginning to slide off of it. I offer some assistance to Xerath via quickly installing a rotating hammock onto the platform for Xerath to take a breather on when Big Bob tilts the stage, and eventually falls off, at which point the stage stabilizes. Now, the Godmodder, being the Godmodder, likely doesn't take any adverse effects from this, but it did get rid of the Godmodder's ally, so that helps out.
Actions 2 and 3: 2/10 Bedstone generator

The stage starts tilting... Big Bob is sliding away!

ACTION 1: I toss Xerath a Storm Amulet, granting him the ability to control the rain and the storms to aid his attack.

ACTIONS 2-3: The Ettin 15/20

Xerath acquires the Storm amulet! Time to call down the thunder!

Actions 1/2:
8/10 for Critical Failure.

Piono stands up, and, sends out his power. Xerath is strengthened with the power of the earth, suddenly finding that the ground of the arena of the sealed duel is coming to his aid. The very floor turning against the godmodder, with rock spikes appearing out of the ground to attack wherever Xerath desires, and more rock appearing whereever needed to block the Godmodder's attacks.
The Godmodder starts to get very frustrated at the ground suddenly turning against him. This is almost as bad as when Piono used that massive hammer attack.
Xerath also finds himself being strengthened, his natural strength is powerfully augmented. It doesn't directly heal him... but attempts to heal himself and bolster his own attacks with strength of his own will work far better now.

Xerath is boosted with EARTH POWER! A nearby Spike jabs Big Bob in the butt just as he's about to slide off the platform, sending him flying up into the air...

1. Bathe yourself in the powers of light Xerath... and be healed! I give Xerath a regen buff to compensate for the damage he is taking.
2. I recognize that the Godmodder is slowly getting ever closer to his weapons my friends... I'll handle it. I feint towards the godmodder while holding a sword, and instead bring out and set off an EMP to destroy his Legendary Weapon Tracker.
3. Don't mind me! Just doin ma job... (10/15)
OOC: It is 10/15, although it says 6 in the player info bar. You forgot to update it to 9 from my last turn of charging seen above.

Xerath is wrapped in a regeneration buff!

...But it dissipates before it does anything!

It looks like Players don't take regeneration very well. It just doesn't stick due to their lack of an HP bar. They are best off healed directly.

The godmodder previously set off an EMP EMP, automatically canceling out the next EMP used. Your EMP is canceled out!

I charge, of course. All donations are acceptable, but this charge idea I was going to use for the sealed lightshard, but I didn't get around to it.

3/?? Teleportation Dodge (To be activated in 2 turns. If I'm not here to do so any player is allowed to activate this charge. Its a vest that automatically teleports Xerath far far away from a Yin-Yang Explosion when it detects one)

Xerath is saving the Blaster for a precise moment, I see.

Also, someone get to healing Xerath, anything below Injured will make him unable to fight very well.

Oh, and being strangled and being thrown at a wall is enough to caused Injured status, I wouldn't be surprised if this insta-kills Xerath if it goes off on him without him being out of the blast radius.

I tell Xerath it may be a good idea to begin firing some of those shots unless you have a plan already. The less remaining energy X left, the less energy for an explosion. Also, beware of the Mirror Shield, that things OP. I hope it counts under curse of repetitiveness.

You charge up the TELEPORTATION DODGE, but do not immediately give it to Xerath! Do note, he can't teleport out of the arena, so if that explosion fills the entire arena - which it will from what you've said - it may not do much good.

Xerath: I'd prefer offensive upgrades.

Xerath: The godmodder's fighting style doesn't lend itself to defensive play. And if I'm going down, I'm doing it in a fiery, glorious explosion of redemption.


FOCUS: CAPITALISM-ISH

I open an account at the Bank of Actions and deposit 3 actions into it.

"Second Scarlet Prince and Eeveelutionary Eevee, finish off the Festum."

(OOC: Moniker, shouldn't All-Element Burst have incremented?

Also, you should probably put the injury levels in the field mechanics spoiler.)

3 actions deposited into the Bank of Actions! They'd like to thank you for your patronage.

(Actions)
1x I Incase the Festum in a dome of steel beams interlocking themselves and trapping the Festurm inside (attack blocker)

Focused 2x. I assist the Factory in its first biggest project it has ever done. Also probably one of the greatest Entity I'll get here.

Production Points: 7+1=8 (I just like the number 8 better than 7)

(Orders and Others stuff)
Huh theres no targets to kill anymore... Winkins make some targets I guess.

The Army sits around... Nah that's way to boring, they socialize with other entities, and learn from their experiences.

The Multiplier Orb goes to the Factory. Production facilities are upgraded and the Factory made just a bit more survivable.

(New Schedule of the SCVs is to aim for 15 Command Centers)

The Flagbearer looks at how the Explosion Elemental's Aura is so much more powerful than his and seeks to also have such an aura. The Flagbearer seek an answer to make his aura stronger, by studying the world around him. (4,000 Damage vs 1,000 Heal is the reason Flagbearer wants to be better)

I ask Ray "Hey how long does these Multiplier Orbs last for anyways? If we don't use them"

+2 speed to the Factory! +1 charge! Orders given!

The Factory is now The Factory II! Its production is now a fair bit faster!

Ray: The Multiplier Orbs are a bit of a limited-time opportunity.

Ray: They're needed to help prepare for the upcoming Sealed Boss Fight. It's the halfway point and quite a doozy!

Ray: I wouldn't suggest waiting. Don't worry, I'll have the rest up and available for grabbing momentarily.


"Rotaz, help me create rebreathers for everyone!" Pouring my energy into this I create as many renewing rebreathers I can with Rotaz's aid and give them out to my entities. Even if the water level gets too high at least my entities will be immune to drowning. (x2)

With a loud crack I begin charging once more. Research: (1/5) (x1)

You create 2 rebreathers, and Einstein and Rotaz immediately take them for themselves! You'll have to do a bit more to keep the entire army safe from water. #bigarmyproblems

Maddison decides to do another thing. 1/10.

Maddison and Damien ready up some bullet hell patterns.
... are you implying that I should summon a void entity...?

My face distort into a grimace, as I feel anger bubbling from the mere thought of such thing.

(Action!)(3 Charges)
(2 Charge)
Ah... I never knew there were a small library in here... Now let's see... where can I find the shelves with the teachings of... Ah! Here it is! A book on democracy, Nope. Ruling with A Mask of Kindness and the Arts of Treachery, maybe. Ah! The Great Book of Ruling! I heard they only made only 5 of these for every 20 dimension! With this, I won't need these notes on tyranny it seems from the former Bun Duchess...

(1 Charge)
A Anonzon truck pulls up in back of the shrine and the delivery anon calls out saying that he had a delivery for a... Companion Rover? Companion Rover rolls up to the anon, signing up the signature papers before taking his package. The anon drives away, muttering about bishie rovers and how they should all die. The Rover... somehow let's out a goofy looking smile as he thinks on how his little surprise will make Void Guard happy. Rolling through the back entrance of the shrine into his upgrading station he feel he should have some time before the void entities finish prepping their new TRIO ATTACK. And so the Rover straps himself onto the station, once again thinking of how Void Guard will react to his humanoid form.

(Orders!)
The Void Trio finally get together to bond in the only fashion they know how: Murder. Sadly, there's no targets for the trio let loose, but that doesn't mean their reunion was a wasted. Oh no, they do the second best thing: Thinking of ways to Murder. And so they set out to prepare the coming of their new the TRIO ATTACK! (Will be ready to be unleashed in turn 87. So three turns)
The Baron continues to groom the young Anime Bunny Queen.
Rover is upgrading himself for the sake of love! (Done by 87)

Preparation is performed! The Void Trio is prepping a TRIO ATTACK! The companion Rover is doing... something... what the heck?

My charge...simple!! 12 Vials full of each Aspect from Homestuck packaged together to save space into my Inventory!!

Speaking of Space:with flight,Dragonform and Spacial Pings I Help with the Project Charge just a bit

I then shoot up to look for the source of all this Water!!(x2)

You now have 12 ASPECT VIALS! Each one contains an Aspect from Homestuck, and they can be used to boost your actions! However, they are all completely drained after only one use due to the strain of Player Powers, so use them wisely! Using multiple at once is an option.

+1 to the Project Charge! Exploration is slow, but you have the feeling a big payoff is coming up...

You blast off into the sky! Yes! Higher! HIGHER!

You head into the clouds, and find things get more and more intense. Not only do you lack a vehicle such as a hot air balloon, but the storm has gotten worse since anyone went up last! Crackling lightning, even though none has rained down on the HEXAGONAFIELD yet... the further you go up, the worse it gets... and eventually, you're struck by a bolt of lightning! The fact that it not only hurts a little, but sends you falling back down into the water reveals that something is boosting this storm's effectiveness...

[2x] I charge to 3/3 w/ the charge booster, then use it for this:
3/3 Boon Blade
I provide a Boon for Xerath: the stone sphere of three separate instances of Godmodder damage. via a series of enchantments, combine with heavy use of the axiom of choice, a copy of It has been converted into a sword (I chose this material for its history of damaging the Godmodder- if it has already done it trice, I suspect it will have no trouble at all with his defenses weakened during a Sealed Duel.). this copy is far weaker then the true stone sphere, but it will last a few more minutes. this boon's handle is formed of indobendimonium, and heavily enchanted. Firstly, a shard from the [shadow helm] heirloom provides it with a fearful aura. Second, After being suffused with astral energy, it gives the user a boost to vitality, strength, and energy. Thirdly, due to a coating of Goldenrod and vintage, it provides the ability to bypass most physical resistances and turn things into more vintage versions of those things. Fourthly, with the help of a master of the Glyph element, it has been coated with a series of microscopic glyphs of luck, giving the user good luck*. a gem of space has been attached at the end of the handle, allowing the blade to elongate as needed, keeping people from dodging back. The hilt has been studded with hundreds of elemental cores, normally the size of a tree but compressed with the aid of said space gem (this means you cannot elongate the blade for long, however.). the cores will, if not actively tapped into, passively increase the blades lightness, allow it to pierce through the air more easily, glow in a manner that distracts the other person, cause them shortness of breath, leach away an enemies water from within their bodies, mess with any nerve signals, transform any metals they have into a liquid state, transform nearby plants into minions to fight for you, detract from the opponents intellect, purify you of any harmful statuses, interrupt any machines you wouldn't want to activate, regenerate any wounds you may have, infiltrate your opponents mind (feeding you their plans and next action so you can counter) bend space (busy keeping all these cores compressed, so you can't use this one without destroying the sword), speed up your brain (raising reaction time, giving more time to think, but not accelerating the body, which will in general allow for more creativity and skill at anything), cause localized pockets of entropy to appear within your opponents body, transforming your opponents brain into a more orderly form [and hence, one with fewer connections. which probably doesn't count as a brain], calling upon the power of the stars, creating effects with overly-complicated glyphs, Granting you a temporary burst of hyperactive energy, like chugging 10 cups of coffee, 8 gallons of tea, 7 energy drinks and one bowl of steroids, which exhausts itself faster if you act more, applying a 0.01% chance of nullify an average person's worth of life force from within your opponents body every plank instant, And Countering any enemy energy-based attacks bellow a certain power threshold unit-for-unit.
When actively tapping into it, it can do anything related to the elements: Fire, Water, Earth, Air, Plant, Energy, Electricity, Metal, machine, Primal, Void, Chaos, Space, Time, Astral, Celestial, Blood, Glyph, Order, Balance, life and death.
Air and blood are noted to have the ridiculous ability to temporarily magically enhance movement speed, even though air should be nigh-useless for that, and blood should only be able to do so by physically strengthening the body.
Lastly, the blade is under my mental command, and targets based on who I identify. which means it'll treat "[N]Xerath" as its owner, and "[PG]Godmodder Copy: 0/10 damage dealt!" as it's enemy, Unless it seems like these refer to different people. If the enemy grabs the handle while you are not holding it, the space warp will deactivate and it will slam them into the edges of the Sealed Duel area, before unleashing a hellstorm of terrible magic and abilities onto them with all of those cores.
Of course, such hellstorm will never harm Xerath, via space-distortion redirecting it back into non-Xerath beings within the area.

* now, this enchantment has some effects that are not immediately obvious. For the effects to be intuitively clear, I will need to define creativity.
Creativity is when someone tries something that is both- oh wait for this I must explain other concept. I guess I underestimated the inferential distance. again.]
Preference ordering is the ordering of possible outcomes to your actions, based on how good you think the result is. so, getting a high entropic paradox roll for charge stones is high in someone's preference ordering, a neutral roll is still above-average, and bad rolls are progressively lower. or, getting free stuff is high, and everyone they like dying is low.
Search ordering is the ordering of possible Actions/ plans, based on how likely you think they are to result in something good. so, something you think will work is high in your search ordering, something you rate as having a 3% success chance is low in it.
Creativity, then, is when something is High in your Preference Ordering And Low in your search ordering.
Human decision systems are somewhat random (though not much) in their choice of courses of action.
With improved luck and a goal of creativity, one is more likely to choose things low in the traditional search ordering, and the luck boost improves the chance of the chosen one being high in the preference ordering.

Hence, Good luck = Creativity.

While this sword appears next to Xerath and he retrieves it, and then for a short time Afterwards, JOE decides to converse with the Godmodder clone through the shield, again.
"So,why do you want me to sing a different song?"
He replies that That he didn't want a different song, he wanted me to stop singing.
"So you're saying that Songs hinder motion?"
He replies that no, he thinks my incessant singing is bad.
"So you're saying that you think music is evil?"
he replies that no, it's just annoying.
"So you're saying you're annoying yourself?"
He replies that no, I'm the one annoying him.
"So you're saying that my Gender Identity is male? I find that offensive!"
He replies that no, I can be whatever gender I want.
"So you're saying gender is a Choice?"
he, somewhat weary, replies that no, he's saying he doesn't Care what my gender identity is.
"So You're saying Gender doesn't Matter??"
...he replies No, it just isn't particularly relevant to this combat.
"So You're saying Combat is a good thing?"
....No, He imagines I wouldn't think its a good thing.
"So You're saying you prefer imaginary things?"
........ No. Imaginary things are worse the real ones.
"So you're saying its better to have real bad things to imaginary good things"
He, quite frustrated, replies that No, he prefers for there to be good things and not be bad things.
"ah, I see, So you're saying you prefers bees to dogs and not things to dabs?"
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
NO. He is saying that Of the Category "Good things", He prefers the subcategory "Real Things", and of the Category "Bad things", He prefers the subcategory "Imaginary things".
"Oh, NOW I see, so you're saying good things are better then bad things."
No, He- Wait, I got it right this time. yes, he prefers good things to bad things.
"oh, nevermind, So you're saying you'd offer to change good things into bad things?"
AAAAAAAAAAAAAAAAAAHHHHHHHHHhhhhhhhhhhhhhhhhh
If At any point he refuses to respond prior to the "So you're saying you'd offer to change good things into bad things?", a swarm of grey-black diamondoid nanomachines [BANE] appears on his legs, and, until he responds, spread upwards atop it, restricting his movements. for every second beyond 2 he spends before responding to questions once there are nanomachines, another one of his limbs will become a target, and the nanomachines will start to spread again.
[1x] I give a multiplier orb to the Evolver. next one I can get my hand on goes to the shipyard probably.

Somno AND Evolver: work on the shield generator, and since the evolver was supposed to also help last round, Finish the shield generator.
The strobe light and shield generator keep working like normal.
I offer the action bank a deal: The hexagonashield generator will give them hexagonashields in exchange for 30 action cents per turn of shields. If they accept, the generator changes targets, otherwise it keeps protecting itself.

OTHER STUFF:
I said stuff to fred last round, he should respond to that.
I also thank Ray for his answer, and ask him one question: How Many orbs can I get with this stolen charmzard energy?
Afterwards, I then thank him for being so helpful and all the hard work, Patting him on the back.

CHARGE BOOSTER ROLL: 10/16 - It works fine.

Xerath receives the BOON BLADE! Frankly, with all the buffs on this thing, he doesn't have much idea of how to make efficient use of it.

The godmodder is EXCEEDINGLY DISTRACTED by your intentional misinterpretation. That's it! He casts LASER FOCUS, and now the Copy is immune to all distraction! Doesn't change how distracted he is right now, though.

Evolver changed to EVOLVER II! It will take a bit longer to evolve, but is otherwise better in every way!

The Bank of Actions writes a politely worded letter rejecting your offer.

Looking up at the Peacekeeper(?) Envoy I shake my head. "Sorry lad, I may have signed off on it but I don't have the Yorehammer, It's with MooGoesCow21 at this time. You may want to try with him." Before the Peacekeeper heads off I offer them a cup of high grade coffee that I was brewing for myself. (1 action to have Yorehammer transferred to MooGoesCow21, If it does not require an action to give the Yourhammer to another person then just add this action I used here into the action below this one.)

After the Peacekeeper Envoy heads off on their way I look over at the Godmodder Copy. 'Well back time to get back to detracting you. I wish for Big Bob to be sprayed with catnip and for dozens of kittens to cover him!' Suddenly a giant spray bottle appears next to the Big Bob, before he can react to it's appearance the Bottle Sprays him. Big Bob lets out a few coughs and looks down at himself. The Spray did not seem to harm him so what was it? The Big Bob raises up his left arm and smells it. 'It smells like... Catnip? why would I be sprayed wi-' "Meow" Looking down Big bob sees dozens of cute cuddly kittens all surrounding him. The kittens start rubbing against him 'Ah, how nice They are so cute!' The Godmodder Copy realizes too late what is happening as all the Kittens start climbing all over Big Bob rubbing their bodies against him loving the potent smell of catnip on him. He keeps trying to take them off of him so he can pet them better but they stick to him like Velcro and keep mewing loving against Big Bob. "Oh lord they are too cute and cuddly!" Not that Big Bob seems to mind this turn of events. (1 action)

With that out of the way I head over the Bank of actions. Once I reach the teller I say "Hello and good morning, I would like to set up a account and deposit two of my actions." I reach into my player inventory and take the 1 action I place into that aborted charge a long time ago and hand it over along with my last remaining action to be deposited in the bank of actions. (1 Action and the action I have been saving in the 1/5 charge I made all the way back in Update LXVI)

Yorehammer transferred to MooGoesCow, and you politely send the Peacekeeper envoy away! Later, you receive a letter from the Peacekeepers warning you that apparently, godmodder forces have been masquerading as fake envoys lately - watch out!

Big Bob is covered in ALTOGETHER TOO MANY KITTENS! He's flying, screaming through the air, bouncing off the walls on the edge of the arena platform, and now, COVERED IN KITTENS TOO! Unbelievable

New account opened with the bank of actions at a 2 action starting deposit! They are always happy to help you.

I agree with the current vote

Also: 5 AD!?

I used 8 alone for making Mania able to generate offspring. They get this kind of growth every round + the regenerated HP + the ability to take debt themselves FOR FREE

And combined they have around 100.000 HP+

... guess they rest will be paid later...

I get another 3 action dollars.

Currently have 8 AD 0 AC

The Bank of Actions shrugs. No refunds.

You get another 3 Action Dollars! You know, you might be better off depositing them into your account to get the interest.

FOCUS - SHIPYARD LEVEL 2

The man dashes over to Ray's stack of Multiplier Orbs and grabs one before teleporting back to the Shipyard, and he puts it in immediately. Specifically, he knows exactly where it needs to be. Walking over to a heavily shielded and secured backup reactor, he presses a button on the nearby command console, and a massive cylinder slides out from the iron pillar with a hiss of escaping steam. The top containment panels slid aside to reveal a light blue gently glowing crystal, the power source of the generator. One of five, technically.

It was ejected automatically by the emergency release systems, flying up through the air in an arc before clattering on the floor harmlessly. Through the power of mechashift technology, the containment module shifts from being specialized to hold a thin energy crystal to holding a golden sphere. ES leaps up and slam dunks it (safely) into the bowl-shaped holder, and with a sudden burst of motion and the snap-hiss of sealing shut, a lid was placed on top of the Multiplier Orb, covering it fully and keeping it at a distance from the rest of the module, which began to absorb its power and put it into the main core, which began supplying to the Shipyard.

With a satisfying thud and click, the cylinder returned to its home inside the secondary generator, and that fifth of the towering structure had its lights changed from blue to gold.

The complex was now the Shipyard II.

Shipyard upgraded to SHIPYARD II! It now is tankier and works a fair amount faster!

Ray: Excellent choice! In my opinion, the Apex should never actually be used and just keep getting upgrades. Forever.


I continue working on the Weather Manipulator

The last Module was the Player Power Module

Oh and I also loan 60 space engineers to The Starcraft army so they can build up faster

You loan 60 space engineers! The conversion rate results in them coming out to 6 SCVs. Converting them back would be too much trouble, so it's a permanent loan.

You keep working on the Weather Manipulator! You and you alone decide when it is finished.

I keep charging [9/11]
Cult members. Player: Srovy, HV, JOEbob. NPC: Newcomers. all player entities.
Drones:
Worker Drones x 10. Recruiter Drones x 10. Gatherer Drones x 10. Healer Drones x 10. Guard Drones x 10. Breeder Drones x 10.
Bwahahah I have my drones finally I instruct the workers to work on this watery mess
I instruct the recruiters to find people to join the cult, I instruct my gatherer's to collect building materials and anything else they pickup along the way
I instruct the healers to heal any cult entities that lose health. I instruct the guard drones to guard the other drones. and finally I instruct the breeder drones to breed drones that drop below there base level and to otherwise breed drones to keep the ratio at 1:1:1:1:1:1:
Using all three of my actions I construct a drones tools factory (to make things for the drones such as hammers, saws, wrenches, screwdrivers, buckets. just basically any tool that the workers would require. for the recruiters they would get idk prolly signs. for the gatherers things such as mining tools fishing tools and bags to carry things in. idk what else so ya)
And I apparently cannot read

You boss your drones around and make a DRONES TOOL FACTORY! It will boost your efforts to create any tools for your drones!

Action 1: Xerath receives a syringe labelled "nano boost". When he uses it, he gains a surge of strength, allowing him to overcome injury to attack while being heavily resistant to damage in return.

Action 2: I attack Festum's sanity. If he passes a Will Save, he will comprehend something that Festums were not meant to know, and take severe damage. If he fails, he'll not comprehend what's he's seeing and will be unaffected. Too bad he has a huge bonus to will saves.

Action 3: The Godmodder notices that he did not, in fact, get Starcalibur. Instead, he got a decoy that's so realistic that it gave him an extra action, by consuming his Super Boost Stone while he wasn't looking. And, since he didn't use the other nine actions, he loses them outright!

Xerath receives the syringe and immediately uses it! NANO BOOST!

WILL SAVE ROLL: Needs a 19 or better to pass! With the boost, needs a 9 or better to pass! Roll: 6/20! They fail their Will save.

The godmodder notices that your observation was completely wrong. Are we playing the same game, here?

FOCUS

I charge from 6 to 8.

[8/??]

I use my last action to place myself in front of the action bank in full armor, with a very nice sword, for the purpose of protecting the action bank. Then I make a account there, and deposit my 8 action charge,

8 actions deposited! The Bank of Actions is very happy to welcome a bigger creditor. You guard the Bank of Actions this turn, protecting it from any harm!

Since the mir is almost beaten, I send out one final wave of Psionic energy and defeat the mir! I then use it to take control of the festum!


All remaining actions are converted to charges!

You use all your power... FINAL BLAST! The Mir Festum is absolutely psychically destroyed! Now, the Mir Festum is on your side, and takes control of the enemy PG Festum! You have 2 entities now, to order as you see fit!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
The clock man looks over at the charge bank, and speaks. "Ah, I remember these guys. The godmodder mostly has a point, but that only applies when your in debt and don't pay it off. Just make a deposit first, and let it grow for a bit, than ask for your account to be charged when you need to take an action loan immediately. You should be. . . Mostly safe. Also be aware that you can't beat them. Don't even try. They will always have the victory even when they lose, because they will make your life hell, and they will be justified."
Action 1: I heal up some more damage upon the Slots machine.
Action 2: I put in 1 action towards the Enemy Ravage Ticket.
Action 3: I put 1 action towards the Enemy Rejuvenation Ticket


Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2

+10,000 HP to the Slots Machine! The risk of accidental destruction is further reduced!

Action 1: Ronald Mcdonald throws fiery, poison-filled chicken nuggets to PG's army #100% authentic.
Action 2: Donald Trump finishes the PG army and attacks the Godmodder by grabbing them "by the genitals".
Action 3: pinky pie is summoned to the real world and is tasked to face Moniker. She proceeds to push him aside and forces the godmodder to kill all his allies and stops him from dodging attacks.

Welcome to the game! Feel free to ask any questions you may have.

The only PG army unit is the godmodder, so the godmodder simply snatches the chicken mcnuggets up and eats them, his iron stomach protecting him from harm. Delicious. Donald Trump is too important to summon! If you summoned him now, his extreme power would surely result in the entire field's destruction!

What? Pinky Pie vs. ME!? No! Never happen! I pre-emptively erase Pinky Pie from the game. Any further mentions of P♀♫☼► will result in glitches!

--------

V:

The Void Assassins and Void Guard begin to prepare their TRIO ATTACK! The true ultimate expression of their teamwork! They've gotten so involved with each other, they've nearly forgotten their murderous urges! The Companion Rover, meanwhile, is doing... something...

AG:

Work on the Space Station AI is nearly finished... The KING and the computer work together to reduce the Godmodder HQ Search Area! Won't be long now... The Starcraft Army increments, and introduces themselves to the Flagbearer, who is studying the Explosion Elemental's aura! The Flagbearer's studies are put on hold for a moment as they have a jovial chat, laughing and getting to know each other better.

The Explosion Elemental, Mazinger Zero, the Scarlet Prince, and the Eeveelutionary Eevee itch with impatience. It's been some time since they had something to attack worthy of their high damage values. They begin making plans amongst themselves to attack the godmodder himself next turn.

Ray finishes several more Multiplier Orbs!

Ray: Fresh out of the oven!


PG:

The godmodder, feeling lonely, takes out a baseball bat, and a baseball. He throws the baseball in the air, and slams it with his bat, using his legendary ball technique - the CURVEBALL! It curves around anything and everything to reach its target destination! Its headed for... JOEbob's Evolver! It'll curve around the attack shields and any bodyguards - but, it needs this entire coming turn to arrive! You'll have to stop it in that timeframe somehow!

With his second action, the godmodder charges to 2/2 whilst eagerly awaiting the planned AG army attack. His mole has already informed him of it, of course.

N:

JOEbob's Army and Srovy's workers continue doing their jobs! CaptainNZZZ's army is still primarily focused on draining the water! The Shipyard, newly boosted, continues incrementing! The Bank of Actions awards its per-turn 10% interest to its account holders.

-------

Someone sprints onto the field, having arrived after traveling as fast as they could from the deeper recesses of the HEXAGONAFIELD...

Cera: I'm here! I'm here!


Cera stops for a moment, and looks around quickly to get a handle on the situation.

Cera: Wow. You guys are still doing great! You have way more entities left than I'd ever have expected!

Cera: But, that's not why I'm here! Ash and Jamie are off preparing our next surprise entrance, but when I heard that the Sealed Duel was happening, I had to see it.



SEALED DUEL:


The godmodder has once again been distracted by JOEbob! Xerath, though he may be injured, uses the NANO BOOST to fight on, and keep going despite his injuries!

First, Xerath utilizes his EARTH POWER! The godmodder snaps out of their distraction and manages to dodge his spike attack - but he failed to notice what Xerath was REALLY going for - Big Bob! The Spike stabs right through Big Bob, then detaches, and flies to Xerath's hand! He grabs the Spike awkwardly with both hands, equipping the BOB HAMMER, with pure Earth as the handle and Bob as the mallet! Then, Xerath activates his STORM AMULET, granting him temporary control over storms! He immediately conjured up a Tornado around his person, spinning faster, faster, faster, eventually achieving a solid 100,000 RPM! He then moves straight for the godmodder and SLAMS into him!

But it's too late! Xerath took too long to prepare that attack! The godmodder had time to bring his MIRROR SHEILD around, deflecting the attack onto... wait...

Xerath had the Boon Blade. So he had Good Luck. As the godmodder notes this, the Boon Blade dims a little. It looks like it only has 3 charges, and one was just used. So... the godmodder's mirror shield didn't deflect the attack onto Xerath... but rather... THE CATS THAT WERE ATTACHED TO BIG BOB! As the Bob Hammer fades into nonexistence, the godmodder is ripped to pieces by the cats, until he finally shoves them all off! 1 damage! In retaliation, the godmodder casts Buff Removal on Xerath, removing his Earth Power and Nano Boost! Xerath once again feels sluggish... then, the godmodder summons another minion: Immovable Icky! They're weightless AND immovable (until they want to move)! Best of both worlds!

Xerath looks at his Yin-Yang blaster. A small countdown on the side slowly ticks down. Beep. Beep. Beep beep beep. It explodes next turn... he knows what needs to happen.

Xerath: Okay, godmodder. Let's see how you like THIS one.


-------

Cera watches on.

Cera: This is what I thought would happen...

Cera: XERATH! Listen! If you get through this, I promise... there's still hope! There's always hope!


Xerath ignores him.

Cera: How do you think the four of us lasted as long as we did in here!?


-------

The water on the HEXAGONAFIELD rises 1 foot despite all the work done to drain it! This rain only keeps speeding up!

@MooGoestheCow - the godmodder promises you a shiny new space station in exchange for the Yorehammer! Do you accept?


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 660 billion x 460 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD!

THE HEXAGONAFIELD:
State: Heavy Rain - Water 2 feet deep(no effects yet)(+13 feet/turn, -8 feet/turn), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin II: 27,000/40,000 HP, 24,000 x 3A (70% dodge rate)(7 cute bunnies, +3,500 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Adaptive learning module, Player Power module: 74% complete(cost: 8)), Power Generator
Space engineers+1: 100/100 HP x 590(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 50,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 2! (can use Special and regular attack)

[AG]Ray(Energy capsules: 14) 6 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 3 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 16! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 22,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army(9,250 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 14 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 200 x 15 HP, 150 x 15A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 4.5 HP (+4 SCVs per turn)
Barracks: 4,000 x 5 HP (+1 marine each, each turn)
Command centers: 0.7 complete each turn (1 builder = 5%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A

[N - CaptainNZZZ]Army: TA: 45,000 (protected from 4 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 3!)
Rotaz: 20,000 HP (engineer)
Weak skeletons: 500 x 28 HP, 500 x 28A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 7 HP, 1,000 x 7A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 9,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 2!)
The Evolver II: 45,000/45,000 HP (evolves in 4!)(2 attack deflectors!)(Helping Somno with Shield Generator)(targeted by Curveball)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army(Drone tool factory):
Worker Drones 400 x 11 HP(taskdoer)
Recruiter Drones 400 x 10 HP. Recruits souls for the cult (1 souls)
Gatherer Drones 400 x 10 HP. Gathers resources for the cult (1 resources)
Healer Drones 200 x 10 HP, +500 x 10A
Guard Drones 5000 x 10 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 11 HP, +1 guard drone/turn, +1 breeder/turn (cost: 6/breeder, 4/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard II: 130,000/130,000 HP(improved HP, done in 2!)(Fleet Beacon, done in 1!)

[N]Slots Machine: 70,000/90,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(Buoyancy)
[N]Alchemiter: 88,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 3.3, Captain.cat: 2.2, ThatRandomGuy: 8.8)

[P]Peacekeepers(18,681,300 total attack)(Unbribable)(protected from 138 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 12!)(upgrading Quinn's armor to Mecha level, done in 2!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 8!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 94!)(producing the Eye, done in 20!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Godmodder: 161/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 10 actions!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2), Legendary Weapon search area: 1.85 trillion x 1.85 trillion

SEALED DUEL:


[PG]Godmodder Copy: 4/10 damage dealt!(distracted)(Laser Focus)
[PG]Immovable Icky: Immovable + Weightless!

[N]Xerath(Change of Heart card, Boon Blade(2 charges left))(Yin-Yang Blaster: 100 energy remaining! Explodes in 1!)(injured)


Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)(Yorehammer - Bypasses defenses)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(9/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)(1 Multiplier Orb)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones)
Ranger_Strider_(10/15)
Daskter(8/--)
Page of Time(5/10)(1/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(8/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(3/?? Teleportation Dodge)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(2/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)
Karpinsky(The Ettin: 15/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
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