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Defeat The Godmodder

Update LXXXVI
I immediately hand the Yorehammer to eternal because i am not allowed to use it or else ill get a curse completely ignoring the godmodders offer while handing it off

I give all 3 of my actions to the Bank of Actions

The godmodder gives himself a little face-slap. That's right! He could've used your self-inflicted Curse to get Starcalibur! But he forgot, of course. Drat. You transfer Yorehammer to Eternalstruggle.

The Bank of Actions happily accepts your deposit!

Actions 1&2
The improbability drive finishes charging up.
10/10 for critical failure.
The improbability drive pulls out a dice. A special dice, very similar to the fluorite octect, except not. These ones were used by a particular seadwweller in a game of FLARPing.
But that's all backstory stuff and not important.
Nor is it important how the improbability drive pulled out a set of dice when it has no arms to do such a thing with.
The important thing is what'll happen when we roll it.
*rolls*
Welp. It's a one. Do you know what that means.
A CRITICAL WHALE.
Wait what

A giant whale drops from the sky, criticizing the improbability drive on its way down: "You're a useless piece of junk and you've done nothing useful this entire game"
It lands on the battlefield, near Eevee Shadow Bacon.
They now have a Critical Whale on their side.

The Critical Whale assaults a person's psyche by criticizing their biggest weaknesses. This deals damage and also gives permanent attack down. Additionally, the whale can swim so if the rainwater gets high enough, the whale actually gets an attack power boost.

NEW RAFFLE will be beginning shortly in the OOC thread!

Action 3:
Piono stands up on his rock and waves at Cera.
"he...hey C-cera."
He stops and sits back down.
"*hic*"
"kno what? nevermind. I'm now right drunk. Gimme e minuta."
Piono puts away his bottle of whatever kind of alcohol he was drinking and begins downing it.
Until a sudden gust of wind from the storm blows it away up into the sealed duel, where Xerath catches it.
"Well GORILLA."
Xerath looks at the label "Super Sobriety Solution"
Upon drinking it, it sends him into ultra-sobriety mode. He's so sober that he can sense the entire world around him in a heightened state, allowing him to see the Godmodder's attack mirrors and other attempts to redirect his attacks, and find weakpoints in them, allowing him to punch right through them. His heightened senses also allow him to dodge and block attacks much quicker and more easily.

Eevee Shadow Bacon now has the CRITICAL WHALE, summoned from the depths of Paradox Space!

Xerath is now very sober! This will help him focus better!

2/10 The thing keeps charging.

Damien and Maddison wait for something to attack, as I currently have no silly ideas.
How long is this gonna take?
I have zero clue. But I hope this doesn't take TOO long, I wanna get on with life.

So, are you using all three actions to charge this? Or just 1 action each turn?

Action x2: A Second Upgrade

Seeing that there remain Multiplier Orbs in Ray's possession, ES immediately uses one to upgrade the Shipyard II to the Shipyard III remotely, because why wouldn't he? One day the Godmodder will use a boss that doesn't have entity-nullifying mechanics, and on that day the Apex will shine brightly. Until that day, however, it will remain yard-bound. It certainly doesn't have anything to do right now, with the whole zero PG Entities thing going on.

Action x1: The Super Boost Stone

Taking the Yorehammer gratefully from MooGoesCow, he sets out to deal with a certain issue the AGs have been facing recently. Normally, attacking things in the Godmodder's inventory is nigh useless, due to the significant defenses they possess. Defenses, however, mean nothing against the weapon he suddenly yields.

Waving around the massive mallet with a vice-like one handed grip, he jabs it forth and shoots out a transdimensional thunderbolt. It zigzags in the rough direction of the Godmodder before disappearing entirely, transporting itself to the location of the Super Boost Stone, wherever that may be. In this world or an inventory pocket dimension, it matters little. Whatever defenses the Godmodder has against things being teleported into his inventory are bypassed by Yorehammer, as are any other defenses it might possess. The bolt of energy strikes at the Super Boost Stone, tuned just so to make it detonate violently, or at least be turned useless, with the Legendary power of Yorehammer.

The Shipyard is upgraded to Shipyard III! It gets EVEN BETTER at its multiple jobs!

Using the power of Yorehammer, you strike past all defenses! To hit the godmodder's very own inventory! Captain.cat's assistance joins you, and together, your bolt breaks past every barrier... and hits the Super Boost Stone!

CRACK!

The Super Boost Stone is not immediately destroyed. Rather, it is cracked. From the crack, energy immediately begins leaking out! If left like that, it'll leak out every bit of energy it has over a long period of time!

ACTION 1:
I toss Xerath a STOPWATCH. This looks like an ordinary watch, but when it is disengaged (i.e. not ticking), time stops for everyone but the wielder. Unfortunately, it only has one use and only lasts about 10 seconds while time is stopped.

ACTIONS 2-3: The Ettin 17/20

Xerath accepts the Stopwatch! Now this, he can use!

FOCUS: CAPITALISM-ISH 2: CAPITALISTIC BOOGALOO

I deposit a further 3 actions into the Action Bank.

The Bank is more than happy to accept further deposits. They thank you for using their services.

Soo... THAT'S IT??? I explicitly mentioned a limit of how low of an offer I would accept. A lower offer means that they just stole them. Which makes me think about messaging the Peacekeepers, which totally are a radical group of peace activists. They may talk to the bank about their theft and somehow get them to see their faults. (totally gonna do this if they don't plan on giving me more)



So no more bans for people trying to become the Game master? :whistle:

I would have deposited my AD into the vault, but recent doubts about trusting this facility (like their ability of understanding the concept of buying and paying is really bad, maybe malicious).
I want to speak to an official about this. Should they really estimate the value of my entities this low, I will buy them off for a staggering sum of 5 AD and 10 AC!!!
They gain 2% if they accept the deal!!!

Should this be a big misunderstanding, I will put my 8 AD into their vault and even offer protective services (gonna accept 50 AC per round and 80 AC for every action I need to spend to protect).

Right now I still are uncertain about spending anything, so I charge 3/3 of my actions.

Edit: I agree to cult actions

The Bank points out that you issued a statement to exchange an entity you weren't using for "as much as you can get". The price they give is the price they give. They gave you 5 AD. This is not theft. Your face is a big misunderstanding!

Somno starts a new project: the combininator- can preview an alchemy combination's result with 80% accuracy as an action.
The evolver II debates things a bit, and decides that if and only if the ball isn't blocked by attack redirectors, he'll take out a baseball bat, charge up a side-smash from smash bros, and return the ball... to the Godmodder. bypassing all bodyguards and attack shields, being apparently unredirectable in any automated manner, and being guaranteed to reach its destination.
Also the Godmodder never said it was a powerful attack, so it's probably only like, 5,000 damage at most.
Hexagonashield and normalshield generators keep working hard. the strobe light takes a second out of its day to flash the Godmodder-clone through the shield- we already know it doesn't block light, so the Godmodder-clone will see the flash, and have his vision obscured for a moment. without sight, he'll need to spend about half a second switching to echolocation, at which point...
[1x Quickened casting: ThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgy]
I cast it on myself, for the loudness *3^20 multiplier, then use baton pass, passing the buff to Xerath.
he proceeds to breath, at very least. breathing is 10 decibels normally. If I recall correctly, raising the total air vibration amount by 2* is the same as raising the decibel count by 10. so, 3^20 divided by 2^[something] is the number of 10s the decibels rise by. at minimum, since three is greater then 2, it must be at least +200 decibels: far more then enough to rupture an eardrum. I suppose this would be blocked by the barrier due to its massive level, but it's coming from Xerath. I just gave him a buff.
he breathes, and the sound ricochets off every surface in the arena. and the walls. it comes at the Godmodder from all directions, but, as established last time I used thaumaturgy, it's just a cantrip, it can't do damage. it just functionally blinds the Godmodder sound-wise. so that's 2 methods of sensing down...
Or it would be, anyway, if I didn't proceed to transfer to Xerath the abilities of a banshee: if one hears him, they take immense mental and physical damage. this won't affect the battlefield, as the shield would block such a massive out-pour of damage, as mentioned before, but his breathing still reaches the Godmodderclone, and without Xerath trying to do anything at all, instantly damages him.
[1x] I grab a multiplier orb and give it to the Drones.
[1x]I transfigure the curveball into a much larger pillow if the evolver II's swing misses. even if the evolver II gets some in its mouth, it won't be long before the transfiguration fails, so it won't end up being in every cell in his body, and it'll shrink overall. then, mere fragments of a second later, I silently wandlessly cast "Arresto momentum", removing the balls momentum, before a small tornado appears around it, neutralizing any remaining spin. as such, if the evolver II's swing misses, the curveball turns into a pillow, which instantly stops spinning or moving. then, after 0.098300908 of a second, The Evolver II spontaneously finds itself with Immunity to pillows or spheres as a temporary, 3 second long buff.
I vote for the cult action to Give fred a gauntlet with the words "Ashes are Ashes, Dust is Dust, But neither is neither, If you have enough trust", with the magical power to do any of the following, but only one at a time: glow about as bright as a torch, apply a force equivalent to a punch to an area within 3 meters and within sight, or slooooowly nit wounds.

Somno declines your request to work on the combinator, under my advisement! The alchemiter already allows you to preview results, and the odds of making something bad by accident are incredibly tiny! The combinator is mostly pointless!

You give a Multiplier Orb to the drone army! They are now better at their jobs.

You give Xerath a clear path to unleashing the BANSHEE SCREECH attack! Time will tell if he takes it. You also ensure the Evolver's survival!

Free Action: I attempt to use one of Ray's multiplier orbs on Ray to multiply his rate of multiplier orb production.

Action 1: I fire a black hole with a filter attached into the atmosphere. The black hole will only absorb water, and as it does so it will gain larger and gain increased effectiveness in sucking up water.

Action 2: I decide I want a shiny new space station, and take the Godmodder's offer. Unfortunately, I don't have Yorehammer on me and I don't feel like stealing it, so instead I spam him and his clone with trade requests using my near-infinite reserve of Yorehammer knockoffs. The spam of trade requests may not be able to distract him, but it can certainly obstruct his vision so he can't see attacks coming. Also, if he accidentally clicks on "accept", he gets an exploding fake Yorehammer and I get a space station. Oh, and these trade requests cannot be closed or minimized, were manipulated by code that causes each request to have a 10% chance to switch the functions of the "accept" and "deny" buttons without changing the labels on the buttons, and the trade requests implement a hydra process (multiple separate processes that cannot be closed simultaneously and will instantly reinstantiate each other if one is closed) to prevent him from just opening up Task Manager to end the trade request window processes.

Action 3: I call up the Tactician in a Jar to give Xerath advice. The tactician, being a smart tactician, has been spending the last while studying the battle.

Multiplier orbs can't be used as a free action!

Ray: Frankly, it's better not to try that. Using Multiplier Orbs on Players is a bad idea.

Ray: Actually... now that I think about it...

Ray: You know what? Do what you want. But I'd like to remain Multiplier-Orb-Free. I want to give these things to you, after all!


The godmodder installs a Pop-Up-Blocker onto his brain! There, all fixed.

The Tactician in a Jar, who has been studying the battle for some time, has some advice:

Tactician: Xerath, you're in a bit of a tough spot, as I'm quite certain you've already realized.

Tactician: Your best choice at this point? Use all your offensive power, and use all the buffs the Players have given you before circumstance takes them away from you somehow.

Tactician: Slay the godmodder, and NOW!

The Black hole goes up into the air, and starts absorbing a significant amount of water from the ground and rain around! But... its a ways above the HEXAGONAFIELD, and it keeps resetting, like a stuck tape. It works, but it's not slowly gaining more effectiveness.

I deposit all 6/8 of my reserves into the Bank. After I open an account of course.

"Stand down everybody, for the mean while let's social and play good old board games! Also Flag-bearer you need to finish your studies first!"

I then recommend to AG entities who don't want to play to ATTACK THE SKIES, for their is obviously something evil in there.

Actions:
1x Assisting the Factory

1x, Laser Focus huh, how about a MIRROR! You just can't help laser focusing on yourself can you!? AHAHA!
I placed a Mirror infront of the godmodder so that the Godmodder can focus on his own perfect self... Sometimes being focused on yourself is a bad thing.

1x I steal a Multiplier Orb and update the Terran Army for the battles to come in the future.

Your entities all decide to take a break and play board games. An attack on the godmodder? Psshhh... what were they thinking? The Bank of Actions is very happy to accept your deposit! +1 to the Factory!

You attach a Multiplier Orb to the TERRAN ARMY, making everything the Terran Army does better! Yes!

Ray: Good, good! The more entities get these, the better!


The godmodder stops... a mirror? He takes a moment to admire himself... mmm... the next action done against him has a greater chance of success!

1. I heal Xerath's face, still injured from the Godmodder socking him last turn, by casting heal!
2/3. Not banking these. Will be able to pull out something big on command, and not have to guard the bank for 10 turns. (12/15).

You cast Heal on Xerath directly! You see the spell travel in midair... and get stopped by the barrier! It looks like you've hit the arbitrary limit on how directly you can assist. Xerath is grateful for the effort, though.

I note that Hungry Visitor is right in this case. If the Action bank does not intend to return either his entitys or raise the prices they pay or bribe me, I will likely join him (or act alone in order to) destroy not this establishment, but any main base they may have, one way or another. do not underestimate the power of a random guy you met on the street. yes, you met me on a street. this is hexagonfield street, tile number infinity^2. that over there is hexagonfield street, tile number (infinity- (infinity / ~2))^2 - (infinity / ~2). totally a street.
/notanactionnorathreat,ratherapromise.

The action bank tells you bring it on. They have 500,000 HP, and other Players who want them to be defended. And they're morally in the right, because they can charge whatever price they want! It's a free market here on hexagonafield street!

Conjuring up a laptop I FOCUS as I dive into the Internet, searching for a certain website that'll give me a solution able to protect all of my entities from the rising water.

Once on the hidden site I scroll down through the Watery Devices section and after passing the Automated Waterfowl I find the perfect device for my situation, the Water Repulsion Dome.

A marvel of post-scarcity science and sorcery the Water Repulsion Dome, W.R.D for short, exists to solve the issue the dangers of water itself. A water elemental harassing you? No problem. A tsunami coming for your home? Piece of cake. Building an underwater fortress? It's easier than building it on land.

The W.R.D generates a complex barrier of energy in a dome shape that passively repels water, no matter the volume or speed of the water. It'll even continue to function at peak performance while under an entire ocean. Once built the W.R.D is self-sustaining and is protected against tampering, hacking, sabotage, conversion, and take over by another. No matter the issue the W.R.D is guaranteed for long term operation and no problematic side effects with easy to follow instructions for rapid fabrication.

Note: Purchasing the W.R.D will give you access to the blueprints and the required materials but not a completed model, assembly will be your responsibility. It's advised not to have water based beings within the dome as long exposure will cause negative effects to them.

Smiling I purchase the W.R.D, pulling funds from a bank account full of money I suddenly control and discounts from being a long term B.A.A.A.D premium customer.

The moment the materials and the instructions appear next to me I whistle for Rotaz and get to work, using what energy I still possess after purchasing this marvelous device to telekinetically assemble the W.R.D. While I can't finish the W.R.D in one turn since it's going to cover all of my entities i can at least help Rotaz build it.

Walking over to the Peacekeepers I make a simple offer. In trade for access to the plans for the W.R.D I request that the Peacekeepers' engineers aid in the construction of my own W.R.D.

You set up the W.R.D! As you give the plans to Rotaz, you discover that the Peacekeepers are very interested in the WRD and more than willing to assist you. As fair exchange for the knowledge, they'll boost Rotaz's and Einstein's construction, allowing it to be done significantly faster. Upon completion, all entities will be 100% water protected. Now, the things IN the water, that's a different story.

Focus X3

6/6+
+1 from Captain.cat. 7/7

I've realized that 6 damage against Godmodder isn't gonna happen with one explosion. So of course, instead of using the 10% safe route of a defense that could also be interrupted really easily... I play time tricks and take Xerath's advice to heart... but not in the way he expected.

And with time tricks come extremely complicated graphs and timelines.


Imgur


Here is my action. My now 7/7 charge.

I give Xerath a device that causes the Godmodder in the Sealed Duel to go into the future immediately before the Yin-Yang Blaster Explosion, and is teleported into the Yin-Yang Explosion at the same time. Godmodder takes the brunt of that, then is pulled back into the past right before Xerath activates the device. Read the image above for why this instantly kills Godmodder in a stable time loop of destruction even a unprepared full Godmodder couldn't hope to escape, not some sealed Godmodder easier to damage. The best part of it is I can get away with this since this part isn't actually doing the damage, just doing the time-travel work. My plan unfolds, and Godmodder is gone... in a BLINK of an EYE. Xerath will also be GONE and the battle will be over in a blink of an eye when Godmodder takes 6 more damage... so yeah.

P.S. Any extra charges donated to this is still welcome. More charges means that Godmodder will have a much higher chance of dying. Also, Godmodder can't disable my Yin Yang Blaster since Xerath is good and immediately uses this device on Godmodder, abusing both AG/N actions being before PG and the fact he is competent (and I told him to use it this way.)

"Xerath, get going fast. We don't have much time"

OOC: My first Xanatos Gambit. Its one because all the possibilities I've thought of Godmodder doing results in a victory for me... Worst case scenario, I force GM's Project Charge, Charge, and maybe even his 10 action boost stone to be used and force GM's Hand... Which is the hardest thing ever since the time to do that is very very small. I came up at this at the last second, just pulling IC Ham when I realized my teleport-dodge vest wasn't gonna work. I wish I'd gotten around to using it on the Lightshard.

Xerath accepts the godmodder-infinite-time-loop device. This... must be used just perfectly.

Hey, RedRover, just wanted you to know, from this and the Yin-Yang Blaster, charging with actions of this type - doing events that affect the godmodder or don't really involve raw numbers - charging your actions more only provides the barest minimum of assistance, if any at all.

Xerath: Ah, yes... this is exactly the kind of attack I like.


1. I point out the fact that, because Icky is weightless, he therefore cannot cause any form of physical harm, due to having literally no weight to put behind his attacks.
2. To make use of his weightlessness, I put up a cube of paper around Immovable Icky. Due to his lack of weight, he therefore cannot break the cube, and it's infinitly heavier than he is! Hah!
3. I charge to 3/10

Icky is weightless, but also immovable. His attacks have both 0 and infinite force. Further questioning could result in negative consequences.

Icky decides to just roll the Paper cube around like a hamster cube. Hah!

In the time between turns, Arsenical tripped into the ever-rising water. He spent so long getting up that he missed an entire turn! Oh no!

"This DAMN rain." Our hero has had enough of it!

Action 1: Sorairo Days

In one hand, Arsenical summons a hand-drill. Nothing fancy in the slightest, just a small tool to dig through dirt and stone. It even looks a little dirty right now.

However, with it clenched tight in the hands of a Player, mystical energies flowed through the object. It get a little shinier, a little cleaner, a little sharper... Oh yeah, and a whole lot bigger. So large that Arsenical can only hold it on his back, with both hands, and he's still struggling. Without outside influence, the drill begins to turn, agonizingly slow at first, before speeding up to dizzying-fast speed. Water droplets bounce off the metal cyclone like bullets, cutting grooves into the ground around our hero and his massive instrument.

Then, in one quick movement, Arsenical pushed with all his might upwards. The speeding projectile goes red hot, laughing at the very concept of 'Air resistance'. In less than seconds, it reaches the clouds.

Over the entirety of the battlefield, the previously dark sky brightens, like ripping a curtain from a window. Angels cry out (they deserve it) and light covers the field. No one but our hero, however, can spot the drill go even further beyond the clouds.

Action 2: 2 x 2 equals... Four?

"Oh, hey Ray. Can I grab another orb? Thanks." With his two orbs in hand, Arsenical hands one to the Explosion Elemental, and the other to the K.I.N.G Unit. While they evolve, the player himself takes a moment to lie on the ground and regain his energy.

Yes he knows he's lying in two feet of water. No don't remind him. It's been a long day.

Action 3: I Activate my Spell Card!

Finally, Arsenical stands up from his uncomfortable seat on the ground and looks directly at the Godmodder. "Hey Godmodder, I've got to wonder, ever heard of a little series of games titled..."

Out of nowhere, the AG man pulls out several cards, each covered with ominous symbols. "... Touhou?"

From behind Arsenical, Snake-like beings shoot out, all of them composed of glowing green balls of energy. They're easy enough to dodge, though they do slither. From above, the sunlight crystallizes into razor-sharp spikes, each shooting like bullets at the Godmodder. Finally, our Hero himself pulls out a massive energy cannon he aims at the Godmodder. Arsenical charges, aims... And the Godmodder is promptly crushed underneath the Giga Drill from the first action. It had hit the top of the Hexagonafield, and fell all this way to level this terrible being's face.

The drill pierces the heavens, soaring upwards as an epic reference to a great anime! ...But as it penetrates higher and higher, the clouds simply swallow it up. Its still climbing, and presumably stopping some of the rain, but it's failed to clear the clouds entirely!

You grab a Multiplier Orb, and upgrade both your entities! They are quite happy at this development!

In an utterly unexpected twist, the godmodder is slammed by the drill from earlier! Unfortunately, this means it doesn't contribute to stopping the rain, but the godmodder was too busy looking in the mirror to not get hit! 1 damage to him! Gah!

STARCALIBUR STEAL ROLL: Close... but no.

Looking over the field of battle I see two interesting ideas about to go into action, One being to attack the items that the Godmodder has squirreled away behind tons of defenses and the other being a possible one hit kill against the Godmodder copy.
'Well I have nothing of my own to work own so I'll go ahead and help.' I turn towards EternalStruggle and prepare my wish.

'I wish for EternalStruggle's attack on the Godmodder's inventory to be empowered so it will cause more damage to it!'
Suddenly the Transdimensional thunderbolt as it launches from the Yorehammer it fuses with a red tendril with after the Tendril vanishes having been absorbed by the Thuderbolt. The Transdimensional Thunderbolt can be seen glowing red as it heads off towards it's target! (2 actions)

After the Thunderbolt Zips off I turn towards Redrover1760. 'Well time to help his idea out, Sure hope it works as intended.' Closing my eyes I focus my remaining energy into my next wish. 'I wish for Redriver1760's device to be empowered!' Suddenly a red orb appears in front of me and then floats over to Xerath. After a moment it dissolves into tiny red particles and they are absorbed into the device that he had received from Redriver1760 empowering the effects of the device! (1 action)

Seeing that Xerath is not looking too good I look over to the others. "Hey I suggest one of you try and give Xerath a healing herb or something like that if your able. I would do it myself but I'm out of energy right now."

You retroactively boost Eternalstruggle's action! RedRover1760's device gets a boost as well! It won't randomly malfunction now!

I do a small Windy thing to the rain clouds in order to gain more insight into the Source(x3)

You use WIND POWERS to expand the hole left by Arsenical's drill! Doing that, you can see a ways up into the clouds. The cloud cover above you now is a dark grey... but looking higher up, the clouds turn continuously more black... and at the very top... do they look a bit purple? And what's more... you can see the clouds moving towards you! Like they're moving downwards, with continuously worse clouds coming from up higher...

(Action!)(3 Charges)
(2 Charges)
Feeling rather curious, and not in the mood for some elaborate act. I nab a multiplication orb and alchemized it with the boost stone.
(1 Charge)
Once that's done, I simply decided that I'll take this turn to watch how my entities are doing. Thus I tour the Rice fields, saying hello and meeting with the Lightward mages and the contracted farmers piling the mounds of rice that's being added to the rice wall and being offered to the shrine. I oversee the the lessons that the Bun Baron is teaching upon the Bunny Queen, noticing a new adjective that seems to be forming next to her name... Maybe from all the tutoring that the Baron has been giving? I shelve away the thought. I finally end up in the empty lot where the Void Trio are practicing their up and coming Trio attack and just admire the focus that's being put into their murderous attack. It doesn't take long for me to notice something wrong, or more accurately, missing. Where was the Companion Rover? Its no secret that Void Guard and Companion Rover fell in love with one another much to the dismay to the Void Bros. and the delight of the gossiping farmers... So where was he?

Meanwhile...

Under the Shrine there's a whine of metal screeching... expanding in ways it wasn't supposed to go, and in the middle of it all was a Rover. A Rover that has found love, A Rover that's meant to be a mirror of a companion, A Rover... who wish to no longer be just a rover.

(Orders...)
The Bun Baron's teaching is starting to show a bit of its fruits and continues the education of the young Queen.
The Void Trio continues with their preparations, but with the Void Guard feeling an ounce of worry.
The Rover continues with his project with all his heart...

Multiplier Orb + Boost Stone: Multiplier Stone: Grants immense power to an entity, but has a high chance of paralyzing them when they need to act most. Cost: 4 actions, destruction of components

Stuff keeps happening! Wait... is the rover a him or her? Guess it doesn't really matter.

I finish my nuke [11/11]. I launch it at the GM and at the last second, I swap it with a single charge nuke that explodes with a loud, startling noise and bursts into confetti

You launch an 11-post special attack at the godmodder! Incredible! But then, you snatch the charge away, startling the godmodder! GAH! Now he's unsettled...

My mir festum starts creating more festum for use (there are several types and they can all create festum) and I begin creating fortifications out of assimilation crystals!

All remaining actions are converted into charges.

The Mir Festum has begun to make MORE Festums! It will probably take a while. You put 2 charges into making fortifications! Say so when they're ready for deployment!

Do note, if you don't specify how many actions you put towards something, I might just assume its 1, and not use the leftovers. Trying to do the bare minimum and then claim the leftovers generally won't work.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 1+2: I decide to make sure my Slots Machine is fully healed before moving to anything else.

Action 3: I ask Ray if I can advance order a Multiplier Orb for my Slots Machine, since I do want to give players more of an incentive to use them.

Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2

You 100% your Slots Machine! You also, instead of Advance-Ordering, grab the last one and use it right away! It is now the SLOTS MACHINE II! It now re-rolls once for every roll that fails, but only on the 1-9 slot slot!

FOCUS

I put another 3 charges in my account and continue guarding the bank.

The Bank of Actions accepts the deposit!

------

V:

The Void Assassins and Void Guard continue working hard on the TRIO ATTACK! They'll be dishing out a lot of hurt when the time comes!

AG:

The Starcraft Army and Flagbearer do their normal thing! K.I.N.G.s Pawns explore, and aboard the Space Station, the Quantum Computer. Is. FINISHED!

The other entities, however, are not so docile. Not being ordered to stop, they are disheartened by the withdrawal of the Starcraft Army, but are willing to continue. They build the ULTIMATE ANTI-GODMODDER MISSILE LAUNCHING CATAPULT, using all of their actions combined!

But, wait... looking closer, you see each of the entities manning their own position. And all the positions have stuff going wrong in them! The Scarlet Prince is pulling the catapult back, but Eeveelutionary Eevee, assigned to maintain adequate pressure, has been knocked out by a carbon monoxide leak! The carbon monoxide leaked because the Explosion Elemental, who was in charge of maintaining chemicals, was knocked out by a hammer dropped by Mazinger Zero, who was desperately carrying tools to fix a mechanical malfunction caused by the Festum, who was too hungry and started eating some important cables linked to the main engine! The main engine is overheating rapidly!

The Scarlet Prince starts to struggle, with force controls not adequately maintained... if the main engine overheats, the catapult will explode in a massive explosion damaging all entities caught inside! Quick! Help them!

Ray, seeing that his whole stock of Multiplier Orbs was depleted, makes 8 more. Hopefully, this should mostly satisfy demand. Don't hog them, now!

PG:

The godmodder concentrates... hmmm. If he can just keep going a bit longer, things will get better. He's completely certain.

Okay, first. The Boost Stone! The godmodder begins absorbing the action energy its leaking. Until its all dry, this gives him 1 extra action each turn from the absorbed energy. However, he can circumvent this - he starts a 10-action charge, his biggest yet, for storage of the Super Boost Stone. This is worse than being able to use it straight up, but better than losing the Boost Stone altogether.

Second, the godmodder sees the Evolver smack the curveball back at him with a regular bat. Well, two can play at the batting game! The godmodder pulls out a spiky bat, and smacks the Curveball back... but this time, it splits into three pieces, each with their own defense-curving ability! They head for JOEbob's Somno, CaptainNZZZ's Eagle Spawner, and Eternalstruggle's Apex. All three of them won't be stopped by attack shields and deflectors and bodyguards! You'll need to stop them somehow!

Free actions all out of the way! For the godmodder's first action, the godmodder summons a weather forecaster, who says the Fire Rain will stop being fire rain. Since forecasters are always right, the Fire Rain immediately stops. Next, the godmodder dispatches a SUPER AWESOME SEARCH RUNNER, who rapidly runs around the HEXAGONAFIELD looking for the legendary Weapon. Search area narrowed down by 500B meters each way.

N:

Entities do their stuff. Work finishes on 2 Apex upgrades. The Bank of Actions appreciatively sends a letter with a delicious cupcake to their account holders, telling them that if they're made to increment actions past 2 decimal places they'll round down.

-------

SEALED DUEL:


Xerath clutches the Yin-Yang Blaster. It's actual blasting function entirely unused, the resultant explosion is sure to be absolutely massive.

The godmodder stares back. He. CAN'T. Let. This. Happen.

And so he lifts his hand to stop it. And as he does, everything happens at once, almost too fast to see.

1: The EILS flies near the arena and flashes its light, temporarily blinding the godmodder. He doesn't even slow down.
2: Xerath realizes that he needs to think of a way out of this. He uses another of the Boon Blade's charges to boost creativity! 1 left. This an extreme sobriety help him see the correct path...
3: Xerath uses his SUPER SCREAMING POWERS... BUT! He does NOT use the Banshee scream, because if he damaged the godmodder with it, it would immunize him to ear damage. And the godmodder needs to have his ears temporarily disabled.
4: The godmodder, now blinded and deaf, launches stabbing laser that goes at the speed of light at where Xerath just was! There's no way he could have dodged it in time!
5: But Xerath wasn't there! He used the 10-second stopwatch to get out of the way just in time!
6: Xerath's extreme sobriety wears off a little... or does it tighten? The Yin-Yang blaster's energy display changes to a countdown timer. 10... 9... 8...
7: Before the godmodder can react, Xerath uses the time teleportation device!

The godmodder is teleported into the future, into the explosion. But also, the past. Then the future. Then the past! Again and again and again! The godmodder is forced to endure the explosion for an infinite amount of time. However... the godmodder has a very good immune system. Each time the godmodder gets hit by the explosion, he takes a little bit less damage. So if the first hit does 1.5 damage... the next does .8 damage... the next does .4 damage... and so on down the line. Eventually, his immune system is so great at explosion resistance, he hardly takes any damage at all. And the time-teleportation happens so fast, all 321,632,009,123,543 loops happen in the blink of an eye! On the very last loop, the 1-in-1-quadrillion chance of it malfunctioning, significantly reduced to that amount by captain.cat, finally happens, and the godmodder is teleported into the future, but is NOT teleported into the past afterwards. In total? He took 3 damage.

And then it's Xerath's turn to endure the explosion.

The Yin-Yang blaster's massive release of energy, enough to hurt a godmodder, rocks the entire arena, slamming Xerath against the floor and barrier many times over the span of a few seconds. Immovable Icky is instantly obliterated. With nowhere to go, the energy is trapped in a sphere, creating a physical reaction like a snow globe that lasts much longer than it should! Finally, it starts to dissipate, and Xerath falls to the floor. You can hear a crunch as he hits the ground.

Xerath turns himself over... and slowly, slowly gets to his knees, to face the godmodder.

Xerath is now critically wounded.

--------

EternalStruggle - The godmodder mocks you. What, are you too much of a SCAREDY CAT to not give up Yorehammer? You feel your blood begin to boil...

The water rises to 5 feet, and the rain speeds up even further! If it rises any more, you'll need to give all your entities buoyancy or some other means of water survival, or they'll drown for sure!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 510 billion x 310 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!
-Help the allied entities attack the godmodder!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Heavy Rain - Water 5 feet deep(no effects yet)(+18 feet/turn, -10 feet/turn)


[V - Winkins]Void Assassin II: 36,500/40,000 HP, 24,000 x 3A (70% dodge rate)(7 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Space engineers+1: 100/100 HP x 650(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 55,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 1! (can use Special and regular attack)

[AG]Ray(Energy capsules: 6) 8 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental II: 60,000/60,000 HP, 30,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G II: 40,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 5 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 14! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 23,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army II(14,000 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 80 x 18 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 300 x 20 HP, 250 x 20A
Marauders: 600 x 10 HP, 400 x 10A
Hellions: 500 x 10 HP, 500 x 10A
Command centers: 8,000 x 5 HP (+5 SCVs per turn)
Barracks: 6,000 x 5 HP (+1 marine each, each turn)
Command centers: 1 complete each turn (1 builder = 8%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]
Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A (making new Mini Festum, done in 3!)

[N - CaptainNZZZ]Army: TA: 48,000 (protected from 5 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 2!)
Rotaz: 20,000 HP (engineer)(working on WRD, done in 3!)
Weak skeletons: 500 x 32 HP, 500 x 32A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 8 HP, 1,000 x 8A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 9,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
The Evolver II: 45,000/45,000 HP (evolves in 3!)(2 attack deflectors!)(Helping Somno with Shield Generator)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army II(Drone tool factory):
Worker Drones 600 x 11 HP(taskdoer)
Recruiter Drones 600 x 11 HP. Recruits souls for the cult (2 souls)
Gatherer Drones 600 x 11 HP. Gathers resources for the cult (2 resources)
Healer Drones 400 x 11 HP, +700 x 10A
Guard Drones 7000 x 10 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 150 x 11 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard III: 150,000/150,000 HP

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine II: 130,000/130,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(Buoyancy)(1 reroll)
[N]Alchemiter: 92,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 6.93, Captain.cat: 2.42, ThatRandomGuy: 12.98, MooGoestheCow: 3.3, Daskter: 6.6)(Must defend for 8!)

[P]Peacekeepers(20,179,800 total attack)(Unbribable)(protected from 143 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A(Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders II: 1,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 10!)(adding special to Quinn's mecha, done in 6!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 6!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 92!)(producing the Eye, done in 18!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Godmodder: 160/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 9 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 1/10), Legendary Weapon search area: 1.2 trillion x 1.2 trillion

[PG]Curveball bits x 3: Headed for Somno, Eagle Spawner, Apex! Arriving in 0!

SEALED DUEL:


[PG]Godmodder Copy: 7/10 damage dealt!(distracted)(Laser Focus)

[N]Xerath(Change of Heart card, Boon Blade(1 charge left))(Critically Wounded!)


Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(11/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)(Yorehammer - Bypasses defenses)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)(3/3)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones)
Ranger_Strider_(10/15)
Daskter(2/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(3/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)(2/--)
Karpinsky(The Ettin: 17/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
Update LXXXVII
I take 3 Orbs and then put them onto the Space station

I flick the switch to turn on the Quantum Computer

You can only use 1 orb at a time! Which you do. The Space Station is now the SPACE STATION II!

You turn on the QUANTUM COMPUTER! The A.I. promptly boots up...

A.I: Hello. What do you desire of me, MooGoesCow? I exist to serve you.

Piono passes out on the rock and begins to glow slightly, he's not going to be of any use for... oh two more turns.

3/10 for Punishment.
The improbability drive clicks and whirs.

Click... whirr...

ACTIONS 1-3:
Only death can pay for life.

I therefore go on a trek across the HEXAGONAFIELD, slaughtering any and all animals in my path and adding their lifeforce to my LIFE TALISMAN. When the LIFE TALISMAN is full, I toss it to Xerath so that he can use its energies to heal himself.

You use all your power, and the souls of the fallen, to create the LIFE TALISMAN! Xerath accepts the item.

Orders:
Continue on as normal...
I note that only 13(rounded from 12.5) SCVs is required to create atleast 1 Command Center per turn, well then the other 5 SCVs will start on the Science Facility. Things keep changing so therefor the Terran Army will adapt to the new obstacles. To stagnate is to die, we just need to keep growing to counter the new threats, and overcome all obstacles.

All new SCVs will be dedicated to the Science Facility Project.

The Flagbearer will begun the study of how to improve his own aura by studying others.

Actions:
Well this water problem is getting extreme, I should deal with that.

Focus 2x: I create a massive floating Island using the power of Charged Suspendium Crystals! Creating an area for all my entities to stand on without being drowned in water! (Any water that pools dangerously high obviously falls down back down)

(the word Suspendium I use comes from Airships: Conquer the Sky!)

1x. Hey Xerath... here take this MIRROR SWORD...

A Sword made of ever reflecting mirrors... Those who fight against it can only see themselves, making them believe the sword is just that a distraction for the eyes. However the real trick of this sword is to sacrifice itself to shatter any defenses, Armor, Deflectors, you name it. Anything that can be considered defensive can be broken by sacrificing this Mirror Sword. Shatter the Mirror.

Your entities note the orders.

You create a giant floating island! This provides some protection against the water for a medium amount of enemies - your people fit on it just well enough.

Mirror Sword created! It shatters all defenses!

Action 1: I give Xerath a super secret weapon. Conveniently, currently the only mechanic of the weapon is that Xerath gets to choose what it is, at any time, instantly creating that weapon. Its a secret. It can even be used during a attack. Go wild, Xerath.

Action 2: Godmodder. Thank you so much for telling me your defense for me. You helped me restart my idea track. I thought I'd honestly run out of ideas...

Until you said that you only reduce retaken damage!

You Fool! Information is Power! I know exactly what to do now.

I give a laser blaster to xerath, as I explain my Xanatos Gambit super awesome plan to take you down for good. I will create a device that sends you back in time, to every time you took damage, therefore dealing you 2 damage. I'll use that twice, instantly killing you at 3 damage. However, this would normally cause a paradox, but did you know that lasers force paradoxes to go straight! They force a yes or no so quickly your eye won't stop blinking by the end no matter how hard you try. Using this extremely powerful paradox, guided by a laser, it will fly right at your face and do 1 damage, killing you instantly! You will, of course, mirror the laser, then I will play mirror tag and win. And don't even think about trying to reverse a paradox. It will just dissipate. And if you try to make a wall appear to block it, it will instantly dodge. In fact, I've got you so cornered that there is no way you could ever possibly escape. I counter your every move, and every action. I will create a anti-beam to your beam, a laser to your pro-laser, a gigantic ship to your anti-anti-beam, a time paradox to your spacial logic, and a thousand other equipment. Here I come, Godmodder. You cannot stop me. Even if you deflect the laser the paradox will still kill you.

Nor can you stop the very powerful laser being shot towards your face while your so feared and very alert and distracted hearing me rant about how I will kill you. Because your "Laser-Focused" and a laser only points one way. You got so focused on me everything else suddenly didn't exist. Just like a laser, one direction only. Couldn't pay attention to Xerath at the same time. Ha. The laser only has one shot, but that shot really does count (aka, it has two, and if you block the first shot you'll think thats it, but then you get shot in the back)

Action 3: Using Reverse Psychology, since the Godmodder copy assumes everything I said in my 2nd action was just to distract him, I catch Godmodder off guard and actually give Xerath a weapon. Too bad, however, that I was just joking and making Godmodder super paranoid again. This weapon has nothing to do with what I said above. So of course, this weapon is actually a Implosion device. Godmodder Copy is resistant to explosions, but since Godmodder's immune system has literally rebuilt itself from the ground up just to counter explosions, it becomes weak to the opposite, which is implosions. In fact, its so bad, that I wouldn't be surprised if this was a critical entity weakness.

You give Xerath one Super secret weapon, one Implosion Device, and one PARADOX LASER. This equipment should work perfectly!

Xerath: I'll find some way to use all this!


All efforts go to Xerath. Recap on Critical injuries: he has barely any power and may faint occasionally, must be treated by another player.
1. Occasionally fainting? Nonononono it meant occasionally feinting. Thus, I grant Xerath the power to feint towards the godmodder where he would otherwise faint.
2. Body armor: needed. Priority? Yesterday. I give Xerath a set of MK IV Mjolnir armor to help shield him from any more harm.
3. Just give me one more turn.... (13/15)

You grant Xerath feinting and a set of MK IV Mjolnir armor!

Xerath: Okay, this is a lot of items.

Xerath: This... should be enough.

Xerath: One last time.


I make a floating raft for the Alchemiter

I then charge(1/12)

I head up to the hole in the clouds and go through it

You give the Alchemiter a floating raft!

Blasting through the hole in the clouds, you see it rapidly closing, so you speed up!

Eventually, you find yourself trapped, wreathed in purple. The clouds are so thick and wet, it's almost like you're swimming... so you swim upwards!

Eventually, the force trying to pull you down gives a little. You can go higher! The clouds and wind are still intense, but you poke your head through, to find a small area at the very top of these descending clouds that is open space. And at the center... you see something... massive. The power emanating from it is... greater than anything you've ever felt. Except possibly the godmodder.

You suddenly worry about being spotted, and teleport yourself back to the relative safety of your entity lines.

3-4/?? Using
Blah blah blah drones same orders I guess.
Using all three of my actions I charge using the charge booster for one action if no one else is using it. Using all of those 3-4 charges I create and Idle timeout buffer which activates if I don't post, it will automatically set my post to this:
??/??
I order the workers to construct headquarters and buildings for the cult (changed to whatever I did last round if still relevant), I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones, I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:1 (with higher priority for breeders and drones near extinction). If the charge booster is used the use one on the factory, cult action is whatever JOE/HV/anyone else agree on. Also yeah I agree with Joe or Hv or whatever I don't have time right now to read there posts. The above post is re-configureable for ?one? action/charge. Also I send Xerath a virtual hug and a bandaid.

You just charge up your 3 actions this turn instead. I do give some consideration to idle stuff, if, say, you're leaving on vacation for 1-2 weeks and don't want to return to find your entities dead, but there is no "auto-posting" functionality to be allowed.

Free Action: I tell Xerath that he should maybe have invested in blast resistance before using an explosive in the middle of a sealed duel.

Focused Action: Watery Grave

I control all of the water in the Hexagonafield and converge it into a single beam of water that I fire at the Godmodder, for massive damage.

How do I do that, though? Mere waterbending wouldn't be able to handle that much. So, I have to call in backup.

I summon Leviathan, an Endbringer with incredible water manipulation. The endbringer, seeing a giant sea of water to harness for his attacks, begins going berserk. But before he can actually do anything significant, I subvert the existing control that has been placed on him and override it with my own. It won't last long, but it will last enough for my purposes.

You see, one of Leviathan's tricks is his ability to move at near-infinite speed in water. To exploit this, I manipulate its body to make its tail only a few atoms thick, but 2 trillion miles long (this also reduces the rest of him to half size). After all, the Endbringer's body is mostly for aesthetic purposes.

I say mostly because it does affect one thing: the radius that Leviathan can manipulate water in (already about a mile) is based off of his body, not off of his core. Thus, to gather up all of the water in the entire HEXAGONAFIELD, all he has to do is do a massive tail sweep, sweeping the tail around the entire battlefield at speeds so fast that it phases through any obstacles, and collects all of the water along the way by pouring it into Leviathan's internal reservoir of water (which, given how it's able to dump a ton of water in its attacks on cities without raising sea levels by several feet after each fight, is almost certainly present.)

Now, it has a reservoir full of a ridiculous amount of water, to channel into the beam. But it's going to need a way to actually handle all of that water at once. I initiate an experimental procedure that channels all of the Endbringer's remaining energy and lifespan into the attack, which manages to result in the beam impacting at relativistic speeds.

Leviathan's beam contains a total of 6.000e24 (or 6000000000000000000000000) cubic meters of water. When you add in the density of water, the beam contains 6.096e27 (or 6096000000000000000000000000) kilograms worth of water. Leviathan contains the incredible pressure of water and then channels it into a beam with a velocity of about 0.01c, or 3 million meters per second. The resulting attack has 9.000e30 (or 9000000000000000000000000000000) Joules worth of energy, enough to obliterate the average planet and make the average star go supernova from the added energy.

In an effort to stop the Godmodder from evading, Leviathan also controls all water inside the Godmodder's body and immobilizes it, preventing the Godmodder from moving.

9.6e22 (or 96000000000000000000000000) cubic meters of water are not utilized in the beam, and are instead utilized for defensive purposes. These form incredibly dense shields around the Endbringer, negating any counterattack against it.

Lastly, after the first beam blast, Leviathan catches the beam, gathers up the water again, and then fires it again, essentially reflecting the beam multiple times to continue assaulting the Godmodder until he has no choice but to obliterate all water near him.

Further, some of the water is forcibly blasted into his circulatory system through either any open cuts in him or through being fired into his lungs, and it begins to hyperpressurize his circulatory system until he explodes from the inside as all of his blood vessels expand and detonate explosively.

Xerath: ...


You launch the ULTIMATE WATER ASSAULT at the godmodder! With no other choices, the godmodder uses the only immediately obvious counter: DRINK ALL THE WATER! He takes out a bendy straw, bends it, and sucks all the water into his body! Unfortunately, he is now BLOATED, with all the water inside him. He'll need to deal with that.

FOCUS X 3
Terry drops in medkits on Xerath's side of the Sealed Duel.

Xerath accepts the medkit pack!

I order my whale to attack my enemies [ie. PG & V entities]
I use the Resolute Heart energy to power a forcefield that protects and heals Xerath. [3/3]
...ordering an entity to attack is a free action, right?

You order the whale to attack enemies! And, yes, ordering is a free action.

You try to use the Resolute Heart to power a forcefield! But the forcefield around the Sealed Duel blocks it! Perhaps a forcefield is too direct? Or... are Legendary Weapons banned?

"Actually, how do you make money? So far all you've done is pay interest and pay for an Entity. You are getting precisely zero revenue from this location.

Unless you're loaning to people who aren't use? Oh yeah guys, don't take out your money all at once, the bank shouldn't have all of it. Some of it should be loaned. Either that or the bank is going insolvent and also doesn't have all your money. That's just how banks work, ya see."

ES's blood doesn't boil, because it's too confused (along with the rest of him) about that sentence to have the time to boil. Too much... scaredy cat... not give up Yorehammer. So... that means...

Uh...

Damn it Godmodder why is your syntax so bad?

That's opposite to "are you too scared to give up Yorehammer?". Since it's "are too scared not give hammer", to truncate it. So...

Right, so the brave thing to do is not give up Yorehammer. But simultaneously that then must be what the Godmodder wants? So he doesn't want it? Fair enough.

Very confused, and keeping a tighter grip on the hammer and more situational awareness about things that could steal it than ever, ES uses 1 Action to throw another bolt of energy, this time aimed at the incoming Curveball bit. Hitting it head on with careful tracking techniques, and using the Yorehammer to bypass any defenses it may possess, he destroys or otherwise redirects the incoming projectile.

He then uses his other 2 Actions to get a Multiplier Orb and make the Shipyard the Shipyard IV because why not.

Now. Upgrades! These upgrades are to be making use of the Fleet Beacon. They are the first two of four ship designs.

Attack Frigate (Predator-class) - The humble frigate is a large vessel, albeit minuscule in comparison to the Apex, that floats and moves around at high speeds with large engines and plentiful amounts of antigrav plating. This significant maneuverability combined with swiftly reacting automated systems gives the frigate a small dodge chance. It has moderate HP and good attack with its several laser turrets being able to barrage any foe with high energy beams. One is summoned every turn, but only when the Apex is out of the Shipyard.

Ordnance Cruiser (Rainfall-class) - This cruiser is notably larger than the Predator-class, but still much smaller than the Apex. It isn't that fast, but does have heavy armor and thus good HP. A new breed of warship, it eschews traditional weaponry in favor of large amounts of internal fabricator bays. This allows it to construct either missiles or spare parts for other vessels on site. It only has decent attack capabilities, but it can choose to either attack or heal each turn. One is summoned every three turns, counting down when the Apex is outside the Shipyard.

The Bank of Actions informs you that they make money "like how normal banks make money".

You use a targeted strike on the curveball chunk and destroy it! Your Apex is just that little bit safer.

Shipyard upgraded to SHIPYARD IV! You've quite nearly maxed out!

Ray: Leave some for everybody else, here...

New upgrades scheduled!

The godmodder facepalms. He probably could've phrased that better.

I vote for the cult action to Give fred a gauntlet with the words "Ashes are Ashes, Dust is Dust, But neither is neither, If you have enough trust", with the magical power to do any of the following, but only one at a time: glow about as bright as a torch, apply a force equivalent to a punch to an area within 3 meters and within sight, or slooooowly nit wounds.
ENTITY ORDERS:
Somno starts making a overheal device: overheals all my entitys with a shared overheal that is technically part of their health bar, making it not a defences but rather equivalent to a higher maximum hp. The Evolver puts everyone on a boat, then joins him.
Strobe light notes that the Godmodder hasn't taken light-based damage yet, and flashes disco lights on his face from above. this brings him back to the ninetys and forces him to dance disco instead of preforming logical movements.
The hexagonashield generator decides to do something unexpected, because I didn't expect it until just now! It creates its shield fragments for the turn around Xerath, providing him with a boon! Since its so unexpected, I doubt the Godmodder will be guarding against it.
[1x]Xerath needs halps!
Xerath, meet halps. halps, meet Xerath. Halps, please explain to Xerath why the best way to heal explosion wounds is by tapping, which is a real medical practice where someone taps you in random parts of your body, like your forehead. halps, please tap Xerath for him. good-good. Xerath, be healed by these health practices, that I don't think work in real life, because this isn't real life.
How Does kep gadmadder and Godmodder frum atak whil halps is helps?
wel u c lazar foocus means he can focus on one thing perfectly, but he can't lock that one thing to being only one option, or he will be vulnerable to dutch booking- making combinations of bets that are guaranteed losses, or refusing combinations that guarantee gains.
So, in order to distract him (both while Xerath is being halped by halps, and for a while afterwards), I need merely provide him with information that it might be pertinent for him to know in the future, and I assure you all, the information I am about to present, while not formatted in a particularly efficient way, is most definitely pertinent for him to know if he ever wants to be able to defeat a thing I'll probably summon in the future, which will have heavy weakness to being attacked in the manner implied bellow.
Oh and I'm sending it by telepathy since he's deaf.
so here we go
"This song isn't funny at all, but it helps me honour the dead."
"
Nogatu is dead, nogatu is dead
Nogatu is dead, nogatu is deaaaaad
Nogatu wanted to seem Complicated, but he wasn't complicated, I can explain him pretty eas-ily
have you ever been to a birthing party for Templars, one of the templars, won't stop screaming, cuz he's just a little flipping dick, when he grows up to be a commander / leader, he'll be rewarded, for never maturing, for never, understanding or learning, that every day, can't be about him, there's other Templars, you selfish asshole, he was psychotic, he was demented, thought he was worth of all that attention, of all of that vintage, they worked really hard for, he slept in late while they worked at the guardpost, his drugs attention, he is an addict, but he gets paid to indulge in his habit, it's all an illusion, he was cheating, he was cheating cheating cheating.
Nogatu's a Diiiick,
People thought he's skilful, how do we get those peoples vintage?
I said Nogatu is Dead...
He was rolling in dough while others rolled in their graves, in their graves...
His Sword had-a-budget, his swo-ord had a bu-dget, and all the others way more deserving of the vin-tage, can't budge- it, cuz he wanted his fancy fights, when he could have fed a family of 40 for 14 f[...]ing fort-nights, What the halls a fort-night.

He was a Di-ick, God don't forgive him,
He was a templar, please don't revere him,
He was a Dingus, please don't respect him,
He is Dead, You're free to correct him,

A self-centered Dick, Self obsessed dick, he is a dick, heeee is a di-ick, but he's just a corpse, he's just a corpse, he's just a corpse, corpse
So he doesn't matter."

"I Hope you found this song informative, Because it was intended to be very informative about the best way to tear apart any templar organization from the inside, allowing you to deal about 8 times more damage at minimum."
"No, I'm not going to summarize the songs meaning. I can, however, sing it again if you would like to pay closer attention this time. Whats that? [You don't? Too bad, I'm doing it anyyyywayyyy] [you do? Horray!]

"This song isn't funny at all, but it helps me honour the dead."
"Nogatu is dead, nogatu is dead
Nogatu is dead, nogatu is deaaaaad
Nogatu wanted to seem Complicated, but he wasn't complicated, I can explain him pretty eas-ily
have you ever been to a birthing party for Templars, one of the templars, won't stop screaming, cuz he's just a little flipping dick, when he grows up to be a commander / leader, he'll be rewarded, for never maturing, for never, understanding or learning, that every day, can't be about him, there's other Templars, you selfish asshole, he was psychotic, he was demented, thought he was worth of all that attention, of all of that vintage, they worked really hard for, he slept in late while they worked at the guardpost, his drugs attention, he is an addict, but he gets paid to indulge in his habit, it's all an illusion, he was cheating, he was cheating cheating cheating.
Nogatu's a Diiiick,
People thought he's skilful, how do we get those peoples vintage?
I said Nogatu is Dead...
He was rolling in dough while others rolled in their graves, in their graves...
His Sword had-a-budget, his swo-ord had a bu-dget, and all the others way more deserving of the vin-tage, can't budge- it, cuz he wanted his fancy fights, when he could have fed a family of 40 for 14 f[...]ing fort-nights, What the halls a fort-night.

He was a Di-ick, God don't forgive him,
He was a templar, please don't revere him,
He was a Dingus, please don't respect him,
He is Dead, You're free to correct him,

A self-centered Dick, Self obsessed dick, he is a dick, heeee is a di-ick, but he's just a corpse, he's just a corpse, he's just a corpse, corpse
So he doesn't matter."
yes, i spoilered it to be nice. I'm not a bad man.
But w8 tapping no hel mortal wund wat it 4?
wel da taplping rus... wuz a distaction!
in fact distactiun wuz so gud bcuz me rolled rndam noomble generator 2 decides if distaction... after writing entire distaction! rnt I nice?
In fact, the tapng was just to give Xerath enough energy to lift the boon blade, which was been, very quietly, repeating the following sounds for some time.
"blade energy depleted. reason unknown. activating blaze of glory in five... blade energy depleted. reason unknown. activating blaze of glory in four... blade energy depleted. reason unknown. activating blaze of glory in three... blade energy depleted. reason unknown. activating blaze of glory in two... blade energy depleted. reason unknown. activating blaze of glory in one..."
All Xerath needs to do is life the sword and point it at the Godmodder. since the song will still be going when he does so, the Godmodder will be laser-focussing on the information, and not the extremely loud onslaught he can't hear because he's deaf thats about to unfold.
the moment its all gathered together, the ground beneath the Godmodder raises him upwards, before multiple defences are erected to keep him in place. an artists description of this event is such:

Now, most elements the boon blade has access to have an opposite. this means that, after hitting the Godmodder, they are likely to collide with their opposite and annihilate. However, there are 3 things the Godmodder is being attacked by without an opposite, meaning they will not vanish harmlessly, and I'm not kind enough to say which ones for him.
those are being specifically controlled by what remains of the blades power to keep them away from Xerath.
See this is an automatic feature of the existing boon 'boon blade', combined with a boon of pertinent information for the godmodder, and a boon of terping to get Xerath on his feet. technically, not one direct attack is involved. only boons and banes. heh.
[1x] Somno, while not as important as the evolver II, is still worth an action to provide with survival!
I transfigure the curveball into a much larger pillow. even if somno gets some in its mouth (which is impossible because he wears a mask), it won't be long before the transfiguration fails, so it won't end up being in every cell in his body, and it'll shrink overall. then, mere fragments of a second later, I silently wandlessly cast "Arresto momentum", removing the ball (Shard)'s momentum, before a small tornado appears around it, neutralizing any remaining spin. as such, the curveball turns into a pillow, which instantly stops spinning or moving. then, after 0.098300908 of a second, Somno spontaneously finds itself with Immunity to pillows or spheres as a temporary, 3 second long buff.
[1x] The Evolver II will want multiplication once it evolves! I take a multiplier orb, but don't use it for anything yet.
[x0]
"Somno declines your request to work on the combinator, under my advisement! The alchemiter already allows you to preview results"
Waaaiiiit, you can already preview alchemy results for free?
In that case, I would like to preview obsidian generator & multiplier orb, as well as charge booster & obsidian generator.

Your action takes effect on the Sealed Duel phase. Also, you grab a Multiplier Orb!

The curveball turns into a pillow, and gently slams into Somno, mostly harmlessly! You've stopped it!

Oh, no, you can't preview results for free. You have to use actions. You're not going to get free result previews because I need to stay sane.

Noticing the curveball bit heading for the Eagle Spawner I roll up my sleeves, time to get to work.

Slowing time I wait until just before the curveball bit can hit the Eagle Spawner and suddenly teleport the Eagle Spawner out of the way, leaving behind an adamantium box full of acid that I immediately close once the curveball bit flies inside. The acid instantly begins draining the curveball bit's momentum in addition to trying to dissolve it into nothingness. (x1)

Reaching into my inventory I charge. (3/5) (x2)

I promptly make use of my 3 point charge to safely finish the W.R.D, speeding up the time around its construction and temporarily conjuring up a group of tangible spirits to aid Rotaz in building the W.R.D. I don't plan on losing my entities to a rainy day.

Once Rotaz finishes work with the W.R.D I tell the uplifted eagle to begin working on upgrading the Eagle Spawner, increasing its HP and doubling its eagle spawning per turn. It'll take a while but it'll be worth it.

The godmodder stops giving the Curveball bit power once you've trapped it, and it doesn't last long after that!

The WRD is nearly finished with your major boost! This should help keep your entities safe!

"Bugger!" I shout out as I see that state that Xerath is now in. 'Fucking great, Well I guess that throws out any plans I had now. Well time to stop bitching and to get doing.'

With that mental conversation with myself out of the way I look over at Xerath and see that Cyanogynist and Eevee shadow have already started on trying to help him. "Good going lads, I'll give you a hand!" With that I close my eyes and pour all my energy into my next wish.

Focus action - "LIVE DAMN IT, LIVE!"

'I wish for the efforts of Cyanogynist and Eevee shadow to heal Xerath to be greatly enhanced and for it to restore Xerath to full health!"

Meanwhile A long time ago in a galaxy far, far away.

Sorg Nets was a very happy scientist. He had just made the first batch of The holy grail of medicine, His magnum opus! He had study for nearly a live time the to improve upon the near universal Bacta medicine that dominated the galaxy.

People had called him mad, That it could not be done, That it was impossible! His colleges had abandoned him, His master doctorates in the fields of chemistry, biology, medicine and xenology discredited. 80 years of his life spent chasing plant and animal samples, Searching world after world. Millions of credits spent on his research, Having to rebuild everything from scratch 5 Fucking times!

BUT! After all of this hardship, all that humiliation He Would have the final laugh! He would proved to those simple minded fools that Yes he was quite sane! That Yes it could be done! No it was not Impossible. He would laugh at those Colleges that had abandoned him as they came crawling back! Wishing to bask in the limelight! He would not let the scum do so, All the credit would be his alone! Entire new schools of medicine will be named after him! He will have his doctorate and good name rightfully restored from those cretins! His name will be on the lips of every living beings for millions of years to come! He will be le-"Ding!"- Oh good it was done!

Has Sorg Nets opened the door to his multi-million credit chemist station he saw just in time a red tendril disappearing into what looked like a portal and with it the his magnum opus! Before he could do anything the tendril vanished into the portal and the portal vanished as well in a blink of an eye. Sorg Nets stood there for a moment before then letting out a howl of rage. "FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU-"

Meanwhile back on the Hexagonafield.

Suddenly several vials with purple liquid inside them appear out of a red portal and quickly mix with energy from Eevee shadow's Resolute Heart Copy and Cyanogynist medkits boosting their healing effects greatly!

Since Eevee Shadow Bacon's effect didn't work, all the chem vials go to the Medkits! They become the GODLY CHEMICAL MEDKITS! Now equipped to heal an incredible amount!

A big misunderstanding... so you just ignore THIS

And give me 5 AD instead.

And is not theft.

You know what? GivememyfuckingmoneyorIchargeupanukeandafterdestroyingyourbasehere,Igoaftertheothersuntilyourwholeeconomicsystemcollapsesandyou...

1... 2... 3... *deep breathing* 4... 5... 6... 7... 8... 9... 10.

OK.

You tricked me. And I wont kill anyone just because I am angry.

You lied to me after sprouting nonsense about "giving the bank to [N] to avoid corruption".

You are just a cheap prankster.

I charge 2/2 and shield the entities of The_Two_Eternities from the water with one action and still are in possession of my 3/3 charge that still hasn't been released.

Edit: just forgot to agree to the current cult-vote. I agree.

Are you talking to the bank, or me? Frankly, I'd blame this one on the bank.

You give The_Two_Eternities entities a weak water shield!

FOCUS: FIXING THE CATAPULT

I run around the catapult in a panic, waking up the Eeveelutionary Eevee, fixing the carbon monoxide leak, waking up the Explosion Elemental, giving Mazinger Zero back the hammer, fixing the malfunction, and feeding the Festum.

(OOC: Can someone please shield my entities from the water?)

You hastily patch up all the problems you can in the catapult! You pray to the heavens it works...

Idly, I mention that Void Guard is a she and Companion Rover was programmed as a girl before changing that after he started having feelings for Void Guard.

My attention snaps to this and remember that the whale can permanently reduce attack damage... I look at the Assassins and muse about killing it.

(Action!)(3 Charges)
(1 Charge)(0/4 Multiplier Stone -> 1/4 Multiplier Stone)
I shove a charge into the Multiplier Stone's charge slot and leave it to use the multiplier for another turn.
(2 Charges)
After finishing charging a bit for my newly formed Multiplier Stone, I call out to the Void Trio as they finished prepping for the Trio Attack this turn and asked if they've seen Companion Rover around. This immediately made Void Guard a lot more worried as she hadn't seen her lover since she started working with her co-workers. Fortunately, the bulky assassin seen Companion Rover carrying a box and heading towards the stairs heading down the shrine. I simply nodded to the news and gave out my order for my void entities, apparently Void Guard decided to see Companion Rover which she made way to the upgrading station that came with companion rover.

It didn't take too long to get to Void Guard's destination, there was a problem however... The door leading into Rover's upgrade station was jammed and to make it more worrying, there's plumes of smoke that gets through the tiny opening of the door. Void Guard panicking over Companion Rover safety, slams the door, hoping to break it down to see what happened to Rover. The door didn't last long under the frenzied Void entity as she blows it off its hinges with the Void Guard rushing in... Only to stumble upon...


"Hey.. Its me, Rov." The figure introduce himself in the burning room.

In the end Void Guard, who was having a nosebleed over her new anime like lover, drags the former Companion Rover Rov into her room to "chat" with him.

(Orders!)
The Void Assassins under my orders threatens the whale with death and directs the whale to the Godmodder instead of them. The assassins don't particular care, but there's some sort of glee behind their eyes. If it attacks them they get to murder it before it can attack them due to them being [V]. And if it attacks the Godmodder... well, they might not feel the satisfaction of killing something but they'll still see it die gruesomely.
Bun Baron decides that it would be a good time for the Queen to do some self study as he calls up a Bunny entity.
Void Guard and Rov are starting to grind for that S support.

You set a charge aside for the Multiplier Stone!

Your entities will do as you say.

FOCUS

I put another 3 actions into my account and continue guarding the Bank.

The bank is grateful for your patronage.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 1: Payment to Enemy Ravage Ticket
Action 2: Payment to Enemy Rejuvenation Ticket.
Action 3: I start a small 15 charge. Let's just call it "Repurposing" for now.

Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 3
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 3

Splitting up your payments like this, it'll take a while to get the things you want! Not that there's anything wrong with that. But you've been fairly warned.

I put all my and two charges actions to making a ghost, that can spy, possess something, and can't be hit!

You put 5 actions into making the Espionage Ghost! It functions more like an inventory item, rather than an entity. The ghost, in a worried tone of voice, notes that he'll have to return to heaven after one possession. So, any targets in mind?

(Don't let Daskter scare you off - the godmodder is quite happy to see people summoning entities in one post! Besides, when the godmodder turns them, they get stronger. And then, if you turn them back like you did with the Festum, that extra strength is on your side!)

--------

V:

The Void Assassins practice for their TRIO ATTACK! Simultaneously, the Void Guard and Companion Rover get married in celebration of True Friendship! They achieve S-SUPPORT RANK! Now, if one dies, the other dies as well. In exchange, however, the Void Guard gives birth to a child with the abilities of both parents! It's... VOID ROVER!

AG:

Ray preps 4 more Multiplier Orbs, saving the last 2 Energy Capsules just in case!

Ray: Almost out! But it looks like the next Sealed fight might be coming up soon, so I'd suggest you make sure as many entities as possible have an orb!

Everything increments, and the Flag Bearer begins studying the Explosion Elemental. So... maybe if he gives a rousing speech THIS way...

Aboard the catapult, the Eeveelutionary Eevee gets ready to fire... but... they can't do it! They had limited support from the Players this turn, who ensured they wouldn't die but little else. They all chicken out and spend their actions evacuating the catapult's machinery, Mazinger Zero helping the slower get away. Shortly after they leave, the catapult explodes in a burst of wood and shrapnel. Can't win them all, but hey! Everybody's safe, right?

PG:

After Crusher's water attack, the godmodder is feeling really bloated! Blagh! He spends an action BLASTING out all the water he just drank in a giant, high-powered stream! The stream hits JOEbob's army for some time, and the prolonged blast destroys all of their protective attack shields - AND the water clogs up JOEbob's Shield generators, making them unable to produce new shields for several turns!

Second action time! Hmm...

Suddenly, all the entities in CaptainNZZZ's army find their stomachs growling and their throat parched. Looking up, they see... oh no! Food and water meters! Arbitrary mechanics designed solely to slow the Army's progress! Worse yet, they're almost empty! With no food or water to live on, the entities will take rapid thirst and hunger damage - even the nonliving mechanical ones - until they die!

N:

From JOEbob's forces, the EILS leaves the protection of the attack shields - as all entities must when they go to attack the godmodder. Immediately, before it can get anywhere close, the EILS is struck by a bolt of lightning from the storm and obliterated! The godmodder probably did it. The HEXAGONASHIELD generator shields Xerath!

The Critical Whale has nothing to attack! The Apex begins work on upgrades, and the Worker Army works! The Bank of Actions gives everyone interest, and deploys flotational devices! The godmodder makes some arbitrary note about attacking the Bank once he's in a better spot. CaptainNZZZ's Army works, but on an empty stomach and a parched throat...

--------

SEALED DUEL:

Xerath takes a deep breath.

First, the godmodder opens by mind-controlling halps as soon as JOEbob summons him! However, JOEbob activates the CHANGE OF HEART card, switching him back to his side just in time for Halps to heal Xerath ever so slightly! Next, Xerath activates the last charge on the Boon Blade, activating BLAZE OF GLORY ATTACK! With the Power of the Illustration, the godmodder, instantly absorbing the info from the song and parsing its meaning with 110% accuracy, is struck by the blaze! The godmodder copy takes 1 damage! Halps is caught in the blast, and absorbed into the Life Talisman!

After the energy expenditure, Xerath shifts on his feet... he's starting to keel over... but no! A last burst of adrenaline, and... he was actually feinting a faint! Xerath sprints, stumbling a little, feinting right past the godmodder's defenses, and then the godmodder puts a shield around themselves, only for Xerath to strike with the Mirror Sword!

Which was absolutely the wrong decision! Turns out, the godmodder had used a Shattering Attack Shield, designed to shatter into 1,000 incredibly painful shards the moment it was struck with something that would shatter it - and the mirror sword shatters defenses! Xerath's MKIV Mjolnir Armor is stuck like a pincushion, and Xerath magics it away along with the homing shards - he can't make any more mistakes!

Xerath's vision... flickers... you see him lose focus for a moment, and almost collapse, but he stays on his feet. Healing, he needs healing. He reaches for his Life Talisman, but doesn't find it. He reaches for the godly chem medkit pack, and uses it! This plus the tap from earlier heals him to only "Seriously Injured" status! Then, he sees that the godmodder is holding the precious Life Talisman... he must have grabbed it when Xerath was about to faint! Xerath is overcome with rage that the godmodder would do this! He needs that Life Talisman back to survive the godmodder's attack this turn!

In an effort to get it back, Xerath first activates his Implosion Device! The Implosion Device promptly implodes, and Xerath just barely drops it before it hurts him! Drat. Next, Xerath activates his best weapon... the LASER BEAM! Redrover distracts him, and the godmodder laser-focuses on him while Xerath fires... the godmodder is so laser-focused, he can't focus on anything but Redrover! The godmodder tries to stop the laser with a counter-laser, but ends up shish-kebabing Redrover with it instead! The godmodder is hit, right on the side of the head! 1 damage! But... the godmodder isn't done.

In the time Xerath took using those weapons, the godmodder had charged up his own attack... the PING LASER! This laser "pings" off anything that blocks it, and comes back stronger until there's nothing left to block it with! Xerath dashes forward, he has to get that Life Talisman to survive, he HAS to... JOEbob's three Hexagonashields appear to protect Xerath!

Ping once! The ping laser arcs around, and Xerath stumbles as fast as he can!

Ping twice! The ping laser grows in intensity and turns midair, and Xerath wishes the godmodder weren't so far away!

Ping thrice! No more hexagonashields, and Xerath crashes right into the godmodder's... cardboard cutout! It was a decoy godmodder, but the Life Talisman was real! Xerath, holding the Life Talisman, sees the x4 power Ping Laser heading right for him, and suddenly, all comes into clarity.

Cera: Xerath, no! Stop!

Cera: Listen! You've probably convinced yourself you have to do this, like you do everything else!

Cera: But... they've tried so hard! Can't... can't you try to...


Xerath activates the Life Talisman! Not in some vain attempt to heal himself... but to give himself endurance. Strength. Vitality. The Ping Laser pierces straight through his chest, and dissipates!

The godmodder stands firmly across from Xerath, looking on with a stone face. Xerath collapses entirely. There's... a hole, right through his chest.

Xerath is Mortally Wounded.


But he gets back up. Somehow.

Xerath: Thanks, everyone. Really...

Xerath: I didn't want to be alone when this happened.

Xerath: Forgive me for fighting you. Forgive me, Alice.

Xerath: Take care of her.


--------

The water on the HEXAGONAFIELD rises to 13 feet! Entities previously floundering for support now find themselves completely underwater and unable to breathe! They'll all start rapidly taking HP damage if they don't have some way to breathe underwater or stay on top of the rising water! The rain is only coming down faster, and you feel like the next negative effect of this water will become known at 20 feet of water! For now, refer to the handy-dandy list of water-resistant and non-water-resistant entities to know who needs to be protected before the end of next turn!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 450 billion x 250 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!
-Keep your entities alive amidst the storm!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Storm - Water 13 feet deep(entities drown if not protected)(+24 feet/turn, -10 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter(floating raft), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex(flying), Critical Whale(water-breather)
Unprotected: Winkins entities, Scarlet prince/Eeveelutionary Eevee, Explosion Elemental/K.I.N.G., Mazinger Zero, Festums, JOEbob's entities, Worker Army, Shipyard

[V - Winkins]Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesCow]Space Station II(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 65,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(250 HP, 250 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+90 engineers/turn)
Very Large Room: Quantum computer+1: Turned on!(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Space engineers+1: 100/100 HP x 650(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 60,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)

[AG]Ray(Energy capsules: 2) 9 Multiplier Orbs available!

[AG - Arsenical]
Explosion Elemental II: 60,000/60,000 HP, 30,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G II: 40,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 7 HP (exploring HEXAGONAFIELD)

[AG - Daskter]
Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 13! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 24,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)(studying Explosion Elemental, done in 3!)
Starcraft Army II(15,250 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 80 x 23 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 300 x 25 HP, 250 x 25A
Marauders: 600 x 10 HP, 400 x 10A
Hellions: 500 x 10 HP, 500 x 10A
Command centers: 8,000 x 6 HP (+5 SCVs per turn)
Barracks: 6,000 x 5 HP (+5 marine per turn)
Science facility: 25%(1 builder = 5%)
Command centers: 1 complete each turn (1 builder = 8%)

[AG - Shiboso]
Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]
Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A (making new Mini Festum, done in 2!)

[N - CaptainNZZZ]Army: TA: 51,000 (protected from 5 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 10%
WATER: 10%
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 1!)
Rotaz: 20,000 HP (engineer)(working on improved Eagle spawner, done in 15!)
Weak skeletons: 500 x 36 HP, 500 x 36A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 9 HP, 1,000 x 9A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 12!)
The Evolver II: 45,000/45,000 HP (evolves in 3!)(2 attack deflectors!)(Helping Somno with Shield Generator)(building boat, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (down for 3!)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army II(Drone tool factory):
Worker Drones 600 x 12 HP(taskdoer)
Recruiter Drones 600 x 11 HP. Recruits souls for the cult (3 souls)
Gatherer Drones 600 x 11 HP. Gathers resources for the cult (3 resources)
Healer Drones 400 x 11 HP, +700 x 10A
Guard Drones 7000 x 11 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 150 x 12 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard IV: 170,000/170,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 3!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 4!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine II: 130,000/130,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(1 reroll)
[N]Alchemiter: 92,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 7.72, Captain.cat: 2.66, ThatRandomGuy: 17.57, MooGoestheCow: 3.63, Daskter: 7.26)(Must defend for 7!)

[P]Peacekeepers(22,177,800 total attack)(Unbribable)(protected from 148 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A(Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders III: 1,500 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 8!)(adding special to Quinn's mecha, done in 4!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 90!)(producing the Eye, done in 16!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Godmodder: 160/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 8 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 2/10), Legendary Weapon search area: 950 billion x 950 billion

SEALED DUEL:


[PG]Godmodder Copy: 9/10 damage dealt!(Highly focused)

[N]Xerath(Super secret weapon)(Mortally Wounded! Bleeding out in 3!)

Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(11/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)(Yorehammer - Bypasses defenses)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)(3/3)(2/2)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(10/15)
Daskter(2/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)(1/15)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(3/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None (1/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(3/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 17/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
Last edited:
Update LXXXVIII
The Improbability drive continues whirring.
6/10 for Punishment

Piono wakes up to see Xerath... losing.
Piono salutes him as he stands up.
"Good luck in whatever afterafterlife may exist Xerath. You deserved better than this."
Actions 1-2: The Ettin 19/20

Action 3:
I pass Xerath an ancient scroll, handed down for centuries by an order of monks. The scroll details the potent KAMIKAZE METHOD, whereby a dying man may become more powerful and stronger than he would be otherwise, shrugging off all damage and ignoring all pain until his objective is complete. Then, and only then, will the man succumb to his injuries and die.

Xerath takes the KAMIKAZE SCROLL.

Xerath: Thank you.


"Well first off you do not have to serve me you have free will and can make your own decisions i will not force you to do anything"

I spend all my actions uploading data about what has happened so far to the AI and just talking to the AI and answering their question

Also i order the Space engineers to make a portal to the digital realm so the AI has somewhere to go if the space station is destroyed

oh and as a free action i give the space station another orb

Quantum computer: Thank you. If I do not need to serve you, I shall protect my home.

Quantum computer: New directive: PROTECT SPACE STATION

You discuss with the AI, and update it on the situation.

Quantum computer: Two prime directives detected: PROTECT SPACE STATION, and DEFEAT THE GODMODDER. Will attempt to accomplish these and sub-objectives.

You upgrade the Space Station to SPACE STATION III! The Space Engineers begin creation of a digital realm portal! This will take some time.

Until something I think I should possess comes along I'll use the ghost to spy and and protect my festum from the storm and will convert the rest of my actions to charges!

What did I tell you? If you don't specify an action amount, I'll use all your power on the action, or just 1 action... You use ALL YOUR POWER to make sure that the Festums have shoulder-floaties that keeps them floating above water! They are A-OK! The ghost agrees to spy... but on what?

Dragon of Hope?!?
I think you missed it, but they all died. Which is the reason their not on the battlefield.

Orders: The Barracks will now start to build their own add-ons... 2Tech Labs and 3Reactor Labs the first in a long time will finally come to play once again.

SCVs:
I pull 15 of them to finish up the Science Facility which leaves 8 with no current objective. That would not be fair, so I give them the order to build anything. I tell to build preferably a Barracks, but they can build a Bunker if they want, or just assist the Barracks building their add-ons.

Soldiers are given 1 turn of rest, for they know that something big is about to come extremely soon.

Actions:

2x I help the Flagbearer on his study of aura and speeches.

1x I take a multiplier orb, for The Factory!

2x(from Reserve)=2x The Battleship is ever closer to completion... Reserve Charges is poured into the factory to accelerate production

Current Production Points:
2-2=0
There is no reserves right now.

"Hey Ray want to come see my new Entity in production? I ask what do you think of it?"
It's not spoiler if he's just telling what he thinks is wrong about this entity....

The barracks begin upgrading themselves! You also take your reserves to help the Battleship forward. And a multiplier orb! And you help the Flagbearer!

Ray: The Battleship? Hmm...

Ray: It needs multiplier orbs!


Snapping my fingers I FOCUS, hundreds of bottles of water and prepackaged food goods appearing around my entities, equally distributing them to every one of my entities. That should buy my forces some time while a more permanent solution is created.

Looking over at Rotaz I tell him to quit the improved Eagle spawner to focus on a more important project, an automated water and food production and distribution center to deal with these annoying new mechanics. Similar orders are given to Undead Einstein for him to join Rotaz in solving this issue once he finishes his research on accuracy improvements. The rest of my entities are told to continue draining efforts against the rising water, hopefully increasing the water meter in the process.

You summon a bunch of water and food and equally distribute it to your entities! However, you have a HUGE army! The skeletons are consuming a massive amount of the food, despite being skeletons! It looks like these arbitrary mechanics care little for logic! +15% food and water!

Rotaz switches gears, throwing out the old research he'd barely started on. Food and water is more important!

Something powerful is up there in the clouds huh? I'll start dealing with that...
1. I put together a giant laser, aim into the heart of the storm, and fire. I turn it up to 11, and make the laser never end until it is inevitably soaked. Gotta start chipping away at the monster in the sky somehow...
2. Xerath, it is unlikely that I could do anything to make sure you survive this, but... I should be able to assist you one last time. I reinforce his broken body, allowing him to continue fighting even while mortally wounded.
3. Uno momento mas por favor! (14/15)

You put together a big laser, and fire the beam into the sky, hoping to stop whatever's up there! Shortly after it begins firing, another, much bigger laser obliterates both your laser and the area in a 100-foot radius immediately around it.

You reinforce Xerath, allowing him to keep moving.

Action 1: I build an Anti-Water Shell that repels water in a small radius, and set it down to create a shield for entities that would otherwise drown.

Action 2: So, Xerath is dead. Except, there's ways to stop death. Namely, a short-duration jaunt back in time would be enough to save him from death, should he win the Sealed Duel to allow the effect to not be blocked.

Action 3: I grab a Headquarters from Creeper World 3 and land it on Daskter's island, as part of the Anti-Water faction. The Headquarters begins deploying collectors and anti-liquid blasters and mortars to begin destroying the water. As their weapons are designed solely for attacking a liquid enemy, they cannot pose a threat even if subverted somehow.

You set up an available anti-water shell! It can shield minor entities that would otherwise be unshielded.

You make a note of a possible way to save Xerath. You do nothing to the effect of what you noted.

The ANTI-WATER ARMY moves out! They begin to obliterate as much water as possible! But the water fights back, lightning and wind tearing down bases as fast as they can build up! Still, that's -4 feet of water per turn!

I note the Build-Your-Baby boxes next to Companion Rover and Void Guard's room and shy away from the area...

(Action!)(3 Charges)
(1 Charge)
Water. Water? Drowning? DROWNING!? WHAT! NO!
Noticing all the water that just started to go into the Rice Shrine compound I took a charge allowance this turn and spend it into making a ball of arcane light. The ball proceeds to expand, engulfing the area around my field and pushing a majority of the water which threatens to drown my entities out and letting only a a few streams of water through for the rice fields.
(underwater dome formed around the rice shrine)
(2 Charges)
Of course with 2 charge left I decided to have a large collaboration between almost all of my entities into this one project. And so I toss 2 charges into the Lightwards mages budget once again. But not just that, Void Guard, and Void Rover will be donating their shields till the project finally completes with Companion Rover giving his analysis on the Assassin Bros testing on the wards durability.

All for the sake of making Rice Shrines Great Again!

(Orders)
Lightward Mages, My Void entities and the Companion Rover works on a HUGE project! (At least 3 turns worth of entity's actions and the occasional charge or two)
The Bun Queen and Bun Baron and 4 more buns pulls away from the Assassin's bunny clique and start creating Bunny Burrows!

The Rice Shrine is protected by an underwater dome! So long as it is alive, the rest of your entities are safe! Your entities all begin work on a BIG project!

Focus X3.

I give Xerath a device that can do a automatic emergency injection of player power. If you are mortally wounded and used the last of a player's power, the power would activate and stabilize the player... However you are not gonna have any power left do to much. Deal 2 damage to the sealed Godmodder even with a attack boosted by mortally wounded and instead of dying you basically just pass out. (Doesn't counter bleeding though.) There are safeguards to prevent the energy from being used up in the attack. Through, Xerath, I added a switch that disables the safeties and let you use this energy in an attack, if you believe your attack won't do enough damage...

Xerath takes the device. He is given a choice...

Xerath: ...


FOCUS: EEVEELUTION

With some advanced genetics, I grant the Eeveelutionary Eevee an ability to adapt to any situation.

"Eeveelutionary Eevee, start adapting to the water!"

(OOC: Hey Moniker, the Second Scarlet Prince and the Eeveelutionary Eevee are my entities, so you might want to fix that next turn.

Also, this is basically granting the Eeveelutionary Eevee a self-improvement power.)

(OOC: My mistake. Fixed.)

The Eeveelutionary Eevee is given adapation powers! They can draw on the abilities of their forms to give them strength! Right now, they're beginning to adapt to the water!

Terry presses F, and salutes to Xerath.
----
FOCUS X 3
Terry walks around, at extreme speed, searching for the Godmodder's headquarters.

You walk around a LOT, and reduce the search area by 150B each way!

FOCUS

3 to the bank and I keep defending it.

Deposit accepted. Soon, you'll be able to up your account to GOLD STATUS.

The shield generator and hexagonashield generator discover they are now on a partially built boat. the EISL is dead so who cares, and somno should be fine for another turn or 2.\
Somno, keep working on overheal. Evolver, Bote.
[3 actions charging, once with charge boosted- a 4-C action.]
I go sit on my elaborate bed, somehow not flooded. I need to get to sleep fast enough to be asleep before the EOTB, which means, naturally, that I will need a magical incantation.
That's fine though! I have a magical spell made specially for this occasion! well, not this occasion exactly... For times when I either need to be asleep faster or to sleep very deeply. didn't want to do any dreamnanigans so soon though...
Its also a very long incantation, which is why its a good thing that I actually had a speaker attached to my vocal folds a while ago- lets me talk faster.
"Grmblgrmbl. Didn'tWantToHaveToDoThis...."
"In the words of a great man,
'This song isn't funny at all, but it helps me sleep at night'"
(can't spoiler it or it'll be invisible)

"The Game is Dead..."
"The Game is Dead..."
"Game is De-e-ead."
"Game is Dead..."
"Players like to seem com-plicated..."
"But we're not complicated, I can explain it pretty easssilly..."
"Have you ever, been to a birthday, party for children, some of the children, won't stop screaming, cuz they're just little-attention-attracters, when they grow up, to be players or 'Modders..."
"They'll be rewarded, for never maturing, for never- understanding- or learning- that every-daaay can't- be about them, there's other people, you selfish [Gorilla]holes..."
"We must be psychotic, we must be demented, to think that we're worthy of all this attention, of all of this power, ye worked really hard for, we slept and laid while you worked at the drug-store..."
"Our Drug's attention-- We are addicts- but we get paid to indulge in our habits, it's all an illusion, I'm wearing makeup, I'm wearing makeup makeup makeup."
"The Game is dead."
"So the world thinks your funny, how do we get the that world of money?"
"I Said the Game is Dead..."
"We're rolling in dough while Is2creeper rolls in his grave..."
"his grave"
"His grave"
"Entitys have budgets, Entitys have budgets,"
"and all the weaklings way more deserving of the char-ges won't budge-it..."
"Cause I wanted my own ship, when I could have fed a family of 4^^4 for forty [gorrila]ing fortnights"
"forty [gorrila]ing fortnights!"
"I am A player, please world forgive me, I am player, please don't revere me, I am a player, please don't respect me-"
"I am A Player, Feel free to correct me,"
"Self-centered players, self-obsessed players, I am a Player, I am a Player, But I'm just a kid, I'm Just A Kid, I'm Just A Kid, Kid..."
"And maybe I'll grow out of it."

DISCLAIMER: THIS SONG DOES NOT REPRESENT MY OPINION. I Took "Art is dead" by bo burnham and adapted it to DTG.

As I enter the dream world, which Xerath has also been sent to by way of a combination of dream powers, god-of-dreams' help, and not being particularly healthy and being near the edge of consciousness right now, I speak.
"This Is a dream, Friend Xerath."
so, I have that pack with the God of dreams, remember?
I Waaaas trying to save it up for something, but... eh, another player on our side is worth the extra wait, especially with an instant 10 boost stones once he wins.
the world, having been established a dream, quickly distorts to Xerath's expectations, as well as my own powers. he seems to receive more power then he should, before I bend his expectations. the boon blades shattered husk glitters reddly... and with a flare of purple starlight a single unblemished core rises from its wreckage, expanding as the compression spell fails. the red core gathers falling blood, stains from bob and icky and spilled drops from Xerath's chest. it twirls and, in a display that would be utterly useless in the real world, forms a meaningless tangle, before flying forwards, filling the hole in Xerath's chest. Blood is left over, and a pair of fangs are formed of pure magic, embedding into his shoulder for a moment, not quite enough for permanency. vampiric powers flow through him for a moment, and a stream of blood flows into his mouth, more being conjured by the core. this quickly rejuvenates and heals his body.
You see, when someone runs out of energy, but has a perfectly intact body, brain and everything else, they might die eventually, but there is time. Since I have healed most of the physical wounds in his body (this dream will still carry over to reality, somehow), and he will receive 30 actions of energy the moment this battle ends, he should be fine, but just in case...
Xerath, getting up in this dream that lasts a blink but seems neverending, sees the Godmodder is frozen, and so is everyone else... except for me.

So... this bed I made, one of its functions is to preserve and connect dreams. thats how I had my conversation with the God of dreams without going through the "why am I here...?" thing every time.
If I was asleep, it would be in this bed. Therefore, In this dream realm, I have Starcalibur, ready in hand. perhaps not the real Starcalibur, but a sufficiently functional copy, even if limited in efficiency.
tearing a rift into the real world, I see an shape of false starcalibur stabilizing in my sleeping hand.
good. back to Xerath.
in this dream, I am not physically in the barrier, and will not be there when I awaken either- another function of the bed, it keeps my sleeping body from leaving for no reason, so I can approach him.

"Xerath, Don't give up on your life. we can heal you faster then you take damage if you'd just, you know, use the healing items, and the Godmodder copy can't heal. there isn't a need to risk your life."
After a long conversation detailing my own opinions, reworded to fit his expectations and convince him, we get back to physical work.
"The Godmodder knows you're there, and this dream's real duration is a fraction of a second, but it will persist, so go over there, to...136 degrees from where you are now, rotating clockwise around him. this was chosen by random chance, so he can't predict it no matter how well he knows us."
Next, he'll need a weapon, does the secret weapon work? If not, wait a second, I know I've got it somewhere...
"Ah, here it is, the hilariously over-complicated gauntlet-claw with at least 8 combat functions, a fold up keyboard, hologram screen, radio, toilet, band-aid dispenser, a measuring tape, the ability to create pillows out of the air, and the ability to change shape. among the combat functions are a crossbow, wolverine claws, plasma blasts, and... eh, I forget the rest dontworryaboutit"
"This gauntlet is, of Course, a decoy- or is it- or isn't it- who knows, I chose with random.org-"
"The other thing that might be the real threat or the decoy, (just use both of them), as a series of items from a lovely game... idea... of srovys. SNOW FIGHT."
"this spraybottle is chilly, and does DOT. bare hands can build structures quickly or lob high-accuracy projectiles. shoves send waves of snow spraying at people, and can build piles. you can also punch people but then your parents will show up in a few minutes somehow."
"Now, put on this jacket- it won't impair your movement, but will solidify the mechanics of SNOW FIGHT into reality. if you get hit by snow, your heat will decline faster based on your jacket. as we know, the Godmodder isn't wearing a jacket- it'd be broken by now- but I just gave you this one so yours isn't. Snow fight has the option to take off your jacket, purging debuffs but causing you to take more damage. that means the Godmodder is still playing snow fight. where's the snow? a chilling film, conjured near the defensive field, will freeze the snow into existence. if you run out of snow, the gauntlet probably has a function to shoot snow."
"SNOW FIGHT also has power ups, raising your defences or attack. in SNOW FIGHT, you are also unkillable unless you get hit by something that lowers your heat, so snowballs, but,- here have a scarf mittens boots and extra snow pants- I just gave you all the defence powerups, so you can't take heat damage until your clothing all gets broken, which requires hitting it with the "icicle" item, which is common in snow fight but hasn't formed here."
"Since we've emphasised snow fight so much, the Godmodder will start to take damage if he even stays in the snow for too long! or runs at a speed slower then roughly 4 MPS."
"hopefully thats enough. I'm going back out of the field now to avoid breaching it, good luck!
and put a higher value on your own life. death isn't worth it just to deal damage to the Godmodder a few minutes sooner"

The dream then ends, and Xerath is positioned as described above, while I lie in bed, and quickly get up to watch.

[x0 talking with mouth and words]
"Action bank, do you deal in Godmodder actions, or only player actions?"
CULT ACTION VOTE:
Whatever other people vote for, if nobody else suggests anything, then grabbing a multiplier orb for the cult- if possible, to apply to the cult-action-majyks, otherwise hold for now.

CHARGE BOOSTER ROLL: 9/16 - It works fine.

Xerath wakes up. With the God of Dreams assistance, you (sort of) managed to bypass the non-interference shield! Xerath has been healed back to "Critically wounded"! And better yet, you gave Xerath the SNOW FIGHT SPRAYER and GAUNTLET OF USEFULNESS.

Xerath: ... I didn't think you'd try so hard to save me. But I appreciate this.

Xerath: I wish a different path was available, but I have to see this through.

Xerath: Besides... you want to reunite me and Alice, right?

Xerath: I don't think it's a good idea. I've seen what's happened to her... hopefully, you won't have to fight.

Xerath: I won't see her again. And this is the best way. The only way!


The bank states that they do not officially deal in godmodder actions, but if you get one for them, they will see what they can do.

1. I give a '-'7 to Xerath, and steal a Multiplier Orb for the Obsidian Generator
2-3: I charge to 5/10

You grab a Multiplier Orb! But since the Obsidian Generator isn't an entity, it can't receive the orb's power.

2 Actions - Pointing out the Obvious

The Shipyard is mostly underground. The entrance point the Apex was using is covered by an energy shield. Hence, no water can get in, and even if some did the gigantic Shipyard wouldn't be affected that much. For one thing it has some drainage systems. ES is almost certain this was made explicit when he first summoned the thing. Well, the energy shield, not so much the other stuff. This knowledge causes a reality correction that immunizes the Shipyard to the rain.

1 Action - Kaboom

With a flick of the wrist, ES sends another bolt of energy along the previously used path to hit the Super Boost Stone, right in the previous crack. Aiming to either increase the rate of loss or get to damaging the juicy internals of the thing instead of just cracking open its shell, either works. He then hands off the Yorehammer to JOEbobobob for use next turn.

"So yes, loans are involved. Assuming you're a commercial bank instead of an investment bank. Both qualify as normal. Or you could be both at the same time, there's little difference these days."

Also, gah! That many turns with a Shipyard IV? Damn it! There's no way they'll be ready for the upcoming boss. He'll have to make do with what he has, those two designs alone at best.

The Shipyard is properly immunized! Water is no longer a concern for it!

You make a critical mistake with your Yorehammer attack - you used the same path as last time! The godmodder already relocated the Boost Stone to an entirely different universe! Its not that a defense stopped you - it's that you targeted what wasn't even there!

Frustrated, you throw the Yorehammer at JOEbob... and are struck with the LEGENDARY WEAPON OLIGARCHY CURSE!

Players such as JOEbob, Eternalstruggle, and Crusher have made excessive use of the Yorehammer, rather than sharing it with other newer Players! The godmodder decides to step in, and put a stop to this terrible injustice! You are like little children, and he is like the parent taking the toy away. The toy in question is the Yorehammer. It's his again! He re-equips it and takes 1 damage.

Loans:
The_Two_Eternities 2 actions in 9 rounds

Current possessions: 3/3 + 2/2 + 8 AD + 3 round actions

Hm... well then. Then transform this stuff into charges. (after a short visit at the bank, I now got an additional 8/8 charge)

3/3 + 2/2 + 8/8 + 3 round actions...

Hm...

3/3 + 2/2 + 1/1 +2/2 + 8/8

Yeah. Looks good.

Edit: Why do I always forget the cult action? I agree to it, but am questioning my ability to remember it. Oh brothers (and sisters), the way of cultism is hard. To remember.

You exchange your AD for regular actions once again. The bank makes a note that AD-purchasable entities are still a work in progress.

Were exactly IS this list?


Above the HEXAGONAFIELD, an airplane suddenly appears flying through the rain.

Blast it! This rain is worse than I expected. Neither our forces or me personally can fight in these conditions at all. We'll need to wait until all this water clears before we can seriously focus on fighting the bastard a second time.

"General!" There's stragglers in the water, looks like friendlies."

In this war keeping experienced forces alive is important. We don't have real passenger space on this bird, but we can drop them some useful material!

action 1: A whole bunch of already-inflated liferafts, some loaded with simple scuba gear, drop from the back of the plane and land near Joebob's ragtag band of near-drowning entities.

Now that that's sorted, it's time try dealing with this storm. Nigel, is the lightning hardening on the plane's systems holding up?

"Solidly!"

Great. Get both our turrets and ALL our sensors up to maximum readiness. Our intel suggests there is something massive and powerful in those clouds that is possibly responsible for this rainfall. Our mission is to identify it, and determine possible routes to eliminating it.

Actions 2+3: The plane flies high into the clouds, roughly towards the area where Paradoxdragon found the 'thing'. Radar, magic detectors, and other scanners are all put on task of determining the nature of what he found.

Do you remember me, godmodder? You will soon I think...





Moniker does giving Fred suggestions cost actions?

Welcome to the game! As I've said before, you're welcome to ask any questions here or in the OOC thread. Also, talking to NPCs counts as a free action, as does giving entity orders.

Liferafts and jackets drop down, giving JOEbob's entities extra gear to help stave off the water!

The plane shoots high into the clouds, scanning, scanning, scanning... The pilot (or is it automated?) clings to the wheel for dear life as the plane is battered by the storm! Worse yet, this thing is actively resisting your attempt to scan it!

As scanning attempts continue, it seems like nothing is going to happen... then, a light dings! All instruments on the ship go black, and one screen, a name can be seen... the pilot only catches a few letters before the storm becomes too much and the plane is destroyed.

T__ _OU___ZER

I tell everyone that if that they wish to a small entity can stand on the alchemitter most likely,I then wait until any of there is to be on the Alchemitter before REINFORCING it to better stand against Waves and be more floaty

I then try asking the Concept oF Optimisation to further Improve the Ship making it even more resistant to whatever Storm comes at it

Charging...2/12

You reinforce the Alchemiter, allowing one more entity to stand on it! Any unprotected entities will automatically opt to take this. You then convert the alchemiter into the ALCHEMITING SHIP, capable of holding the alchemiter, weathering the storm, and holding one extra entity!

With a sudden rush of water I'm not off my feet and float in the now virtual sea that the Hexagonafield has become. 'Well shit. Dozens of things to do and too little in time to do all of them.' I think to myself as I hold my breath and look over the new aquatic battlefield. 'Well right now I going to need to try and help Xerath win and hopefully survive. But first, I wish for a lifeboat with a tarp covering it to appear so I can use it.' Suddenly I'm out of the water and I'm sitting on a small life boat and I can hear the hail of rain crash against the tarp that sits as a roof above the Lifeboat. 'Right so i did not have to swim for it, That will do thank you.' I look out from under the tarp towards the current battle between Xerath and the Godmodder copy.

'Damn, What to do. Xerath is on his last leg and he seems to have a death-wish. We need something that will either take Xerath back from the brink of death or that will keep him alive long enough to put down the Godmodder copy so he will survive because of the Player rules be reapplied to him after the fight, At least I hope that they will after the fights over.'

I lean back in the Lifeboat and I listen to the pounding of the rain against the tarp. 'Hmm, I wonder if all this rain is connected with the duel? It started about 3 turns before Xerath arrived to duel the Godmodder and since then it has been steadily getting worse as the duel reaches it's final phase. Plus the rain keeps on pouring despite attempts to stop it. Hmm... Well I guess we will now for certain if the Rain suddenly starts letting up after the duel is over.'

'But back to the matter at hand, how to prevent Xerath's impending death... Well I guess if he could telepo... THAT'S IT!'
I shoot up from where I was leaning against the Lifeboat as I remember the Teleport vest I give to Winry all that time ago. 'But She vanished off to somewhere after CoreBrute Vanished so I'm sure how to find it. Hmm, I guess I can just wish for it. Eh here it goes. I wish for the Teleport vest that I gave to Winry!'

Focus action -"Way back at Update LXXIV"

Winry sat at the crime lab. Her job here had been finished for awhile now, The Traitor that was destroying the Space Station and killing the space engineers had been defeated. Sadly something had happen to Corebrute, She was not sure what but he had vanished awhile ago which left her with no orders. MooGoesCow who was in charge of the space station had seeming forgotten about her and had left her in the crime lab without any orders either. She let out a sigh, The only one who had done anything with her was when Captain.Cat had gifted her the Teleport vest for her own protection, which she was wearing right now.

While she had waited She had taken about the Crime lab trying to understand all the machinery and science that went into it, She had to say that it was some of the most impressive stuff she had ever seen, While her inner engineer was at first leaping with joy at being able to work with this technology, Taking it apart and then reassembling it. But after awhile something felt wrong. She could barely muster up the energy to keep studying the tech that surrounded her.

She was not sure what it was but it felt like she was... Fading she supposed. Winry was not entirely sure why this was the case but she had a hunch. She had been able to observe similar events in other entities when their summoner had vanished that they too would soon cease existing, She suspected that entities kind of used their Summoner as a tether that keep them in the battlefield. If the Summoner was for whatever reason gone then there was nothing holding the entities to this realm and they would soon vanish.

A possible exception to this is if the summoned entity attached themselves to another summoner which would then give them another tether to this realm. Although in the case of the Peacekeepers that may not be the case. Maybe it was because of all the time and energy that both Captain.Cat and the Godmodder had spent on them. The Godmodder working to convent them to his cause while Captain.Cat fought to protect them from the Godmodder's attempts to control and harm them. Perhaps all the power that was used on them along with how long they had been on the field had ended up making them self-sustaining, Making them natives to this realm in a sense.

Granted the only way to know for sure would be if Captain.Cat vanished and then see if the Peacekeepers remained or not.

Winry looked down at her left hand and saw that it had become transparent along with the rest of her arm. Rubbing the fingers together she could barely feel them. While normally this would be horrifying to anyone she could barely muster up a hmm in reaction. She guessed that when one faded that they lost most of their ability to care what happen to themselves. It would explain the mute reactions that ones she observed had when they began to vanish.

Well she was certain that nothing could be done about it now, It was spreading across her body, with it slowly becoming transparent and then disappearing. She had a good run she guessed, She had greatly enjoyed her time With CoreBrute and BrutalCore, Along with all the others she had meet along the way.

She looked down again at the Teleport vest that she was wearing. She supposed that there was no reason to keep wearing it, It was noting going to do her any good now. With a surprising amount of effort needing to placed into the act he removed the Teleport vest and placed it on the console of the crime lab computer.

Maybe it would come in use for the other players at some point in the future. With that she lean back into the chair and watch as most of her body disappeared.

As the processed was coming to a close a last thought enter her mind, She hoped that wherever CoreBrute and her other friends were that she would see them again. With that Winry vanished from the Hexagonafield.



"Winry Wake up!" 'wha?' Slowly Winry raised he head. Looking down it look like her desk? "Winry, Dear are you alright?" Looking to her right saw Pinako, her Grandmother looking up at her with a look of concern on her face.
'Had I been asleep?' Winry wondered to herself her mind and body feeling sluggish. "I'm alright Grandmother." Winry said still feeling half asleep. Pinako stilled looked up at her with concern and rosed her left hand to Winry's face. "Then why are you crying?" Pinako said gently as he wiped a stream of tears from her granddaughter's face.

Winry touched her own face felt the tears her face. "I... I don't know." Winry said in confusion as to why she had been.


Back in the present

Suddenly the Teleport vest appears in my hands 'Alright! it worked... Hmm, I hope Winry is doing well where every she is. Well, I can't worry about her now. Anyway now to get this to Xerath!' I look over to the battle between Xerath and Godmodder Copy that is becoming increasing hard to see between the rain keeps beating down about the Lifeboat's roof that I sit under and the waves of the ocean that rock the boat that are made from battle going all around the field but I'm still able to see the duel between the two.'Right! I wish for the teleport vest to be given to Xerath!' The Teleport vest suddenly is overcome with a red flash of light before then suddenly appearing around Xerath's chest!

I'm appear to see that the teleport vest had gotten to Xerath. "Yes!" I shout out in joy seeing that he had gotten it. 'Right but I need to tell him what it does so he won't waste it on accident. Well I hope that this works. I wish to be able to speak to Xerath telepathically.' After A moment I what sounds like Xerath cursing coming from inside my mind. 'Right I'm not you kind here me But listen I just give to a teleport vest, It will automatically protect you from a attack that would otherwise be fatal by teleporting you out of the way of the attack making it miss. I and everyone else here wants to see you survive this! I don't want to see anymore players get killed by the Godmodder!" I mentally plead with Xerath.




(OOC: Right, I kind of let this one get away from me so sorry if I ended up coming off as rambling in the above post, I ended up writing this while I was sleep deprived. I more or less tried to give Winry a bit of a happy ending by having her wake up in her own world in the cannon Fullmetal Alchemist universe sometime before or during the events of the series. Anyway whoever ends up reading this I hope that you enjoy it.)

*sniff* It was beautiful... at least one character could get their happy ending, regardless of whatever crappy fanfic they originated from.

Xerath acquires the TELEPORT VEST!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket
AMOUNT:3/3
Action 1-2: Payment to Enemy Ravage Ticket
Action 3: Payment to Enemy Rejuvenation Ticket.


Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 5-Item Obtained
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 4

You gain the ENEMY RAVAGE TICKET! It is a useful item.

3/??
Using the three charges I help with the evolvers boat
Using my first action I grab a multiplier orb for the drones
Using my second action I point out that the drones have wings and thus are flappy, heh flappity flappity flap are less able to drown
Using my third action I grab a multiplier orb and shove it into the space station
I order the workers to construct headquarters for the cult (which for now will be a mobile home on the alleged boat), I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones or other cult entities if they are injured, I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:[1.3 breeders]. cult action is what JOE said.

You ensure the Evolver completes the boat on time! The entities are quite ready to ride out the storm! The worker army uses their wings to fly and escape the water! The Worker Army will do as you say.

The Space Station is now the SPACE STATION IV! Do note that you can only take 1 Orb per turn so I prioritized the one you were actually using.


---------

V:

Winkin's entities are all hard at work on their major project!

AG:

The AG entities are all trying hard to survive, and spend some time adjusting to their new homes on the water! When will things go back to normal? Will the water EVER go back to normal?

Daskter's Army builds the Science facility and a Bunker, which protects the entire marine force! The Explosion Elemental and Mazinger Zero founder, but Mazinger Zero rockets up aboard the Alchemitership, and the Explosion Elemental takes the unclaimed water pod! So that's... most of the AG side safe!

The Pawns continue to explore the HEXAGONAFIELD. Since they're far away, and outside whatever basin is keeping the water in, they are mostly unaffected. But... are they getting less effective as the search area is narrowed down?

Ray decides to put out their last 2 Energy capsules. All possible Multiplier Orbs are now available for taking!

Ray: Yeah, the next boss is definitely coming soon, so stock up while you have the chance! Remember, I think its best that as many units as possible have these!


PG:

The godmodder admires the rising water with satisfaction - and his Yorehammer, which is his once more!

He charges up a new 2/2 charge, and expends his previous one, to summon THE FISHERY! This entity can't attack - only fish! And what's more - it gains buffs the more water is on the HEXAGONAFIELD! Its true power will be revealed momentarily.

N:

The Neutral side is having many of the same dilemmas as the AG side. Thankfully, most everyone has something to resist the water with.

The Worker Army gets started on an HQ, but quickly runs out of the resources they need just as they get going. They also use the cult action to grab a Multiplier Orb.

CaptainNZZZ's Army is suffering! The storm outside is the least of their problems. They immediately consume the new food, and have to dig into emergency reserves once again! It looks like they need 20% food and water each turn, totaling 40% resources - but CaptainNZZZ is having a tough time providing more than 30% each turn! And they're down to 5% of food and water now! If only there were some other way to get these resources... like water... Rotaz starts work on an infinite food generator, and Undead Einstein finishes researching accuracy!

The bank of actions increments everyone's accounts, and sends all account holders presentations of their latest reward plans. The ranking system is coming out soon!

--------

SEALED DUEL:


Xerath prepares to strike! However... the godmodder activates a secret effect of his Highly Focused power and attacks first!

The godmodder figured you'd try to do this. So he had adjusted things quite carefully. He'd go first this time, THEN Xerath would go. And now, the godmodder would unleash... one of his best attacks. The TRI-PULSE DESTRUCTOR WAVE. Three waves in one!

The godmodder activates the FIRST WAVE. Wisps of purple form a circle around the godmodder, which immediately begins expanding outward! Xerath can see the very molecules of the air within being slowed eaten to nothing! Within 30 seconds, half of the arena is overtaken! Thinking fast, Xerath activates the GAUNTLET OF USEFULNESS and SNOW FIGHT SPRAYER! He immediately builds a snow fortress! But that won't stop the wave will it? It will... if Xerath temporarily builds a Snow Portal to the SNOW DIMENSION, and hides out there while the wave passes!

But he emerges just in time for the SECOND WAVE! This one is an incredibly fast pulse of antimatter! It only takes 3 seconds to clear the whole arena! Time slows down for Xerath, as he sees it speeding towards him... only one way to survive this! He'll have to find some way to take it! First, Xerath uses the Player Power Injection Device! Next, he uses the Kamikaze Scroll! Using the extra Player Power, he gains resistance to damage and pain! And then, he leaps through the antimatter wave! ...And it's a terrible idea! He does manage to survive, but the explosions of his very being leave his soul flickering in and out... he is down once again to Mortally Wounded.

The godmodder now activates the THIRD WAVE. An incredibly fast shield quickly expands around the godmodder - it is made of one inch, and only one inch, of instant death nanobots. If one so much as touches you, it will chomp at you and eat away until you are dead. Xerath tries to get up, but can only watch as the final wave comes towards him... he closes his eyes... Then opens them, as nothing happens. He's on the other side of the one-inch thick shield! It passed him over! Then he realizes... the Teleport Vest! It teleported him through the wall, allowing him to survive! And that means... the godmodder's attack is over.

It's HIS turn.

Xerath's thoughts go blank. Everything else is overriden by one, last driving purpose: To kill this overpowered being, who stole everything from him. To defeat the godmodder. To ensure that this never happens to anyone else ever again! And if that takes all that he has, all that makes him him... then so be it.

Xerath is filled with a rush of extreme power and creativity! His body begins to glow blue, despite continuing to flicker as though it has bad reception! He can do ANYTHING, if he can just think of how! THIS is the power of a Player!

The godmodder is thrown back at lightning speed as Xerath blasts forward, all signs of his previous weakness gone! Xerath starts with a punch across the face - not just any punch, but one that breaks the laws of physics to go faster than the speed of light! And what's more, the resulting sonic boom it creates is redirected entirely into the godmodder's ears, with his deafness being cured beforehand, JUST SO HE CAN GO DEAF A SECOND TIME! The godmodder throws him off, and tries to run away into his nearby house! Wait a minute, the godmodder doesn't have a home! Suddenly, the godmodder finds himself in a nightmarish maze of Home Alone traps, with every single movement he makes inevitably resulting in no less than 1,342,524,543,453e+10 traps going off and slamming every last part of his body! And it turns out the home was secretly the home of the Devourer, who puts the godmodder in his mouth... then chews him as gum instead of swallowing, before spitting him out into the trash! Xerath then collects the trash, and fills it with Murder Acid - fluoromantic acid that TRIES to murder its victims! The godmodder is boiled alive, then served as a delicious barbecue, which Xerath eats! Then, when the godmodder is back to normal, Xerath creates an entire universe, the same scale as our own, with trillions of stars and planets full of incredibly advanced alien civilizations specifically specializing in inflicting pain on warfare, and forces the godmodder to go on a 1,000,000,000+ year campaign to conquer all the planets all on his own, and THEN the universe implodes, just because! And finally... Xerath hits the godmodder IN THE FACE!

The Godmodder Copy is sent flying away! 4 damage dealt! That's 13 total! The Godmodder Copy explodes in a shower of debris and lost energy, and the 13 damage is transferred to the regular godmodder!

XERATH HAS WON THE SEALED DUEL!


...But only technically.

Xerath falls to the ground, and the Players quickly swoop in with a boat to catch him. His body is flickering now, ready to disappear. At the very least, by attacking, he went on his own terms, rather than the godmodder's. But in doing so, he left his soul vulnerable. The godmodder has claimed his power, and no healing spells can save him now.

The godmodder hovers close by as you gather around Xerath. It was a mistake for him to betray the godmodder. However, out of some twisted respect for his service, he will be allowed a few words.

Xerath: Everyone...


Cera: Xerath...


Xerath: If only things could have been different.

Xerath: Don't... feel guilty. It had to be this way.


Cera: No, it didn't! It didn't have to be this way!


Xerath: You don't understand...


Cera: That's what you ALWAYS say! Why can't you ever ch-


You hush Cera. Now is not the time.

Xerath: Listen... I don't know what awaits me. Is there another life, if the godmodder takes my own soul?

Xerath: But I have to warn you. Alice is coming. I've seen her. The godmodder's made her... another one...

Xerath: I'd say take good care of her... but... if you...


Xerath loses focus for a moment, like he forgot what he was going to say... or maybe, he lacks the strength to finish. His body is barely here now, and you can feel his Player powers being siphoned from him... going to the godmodder...

Xerath: Just... kill the godmodder... for me and... all the others!


...

--------

Xerath has been slain.

+2 Current Godmodder HP!
+1 Max Godmodder HP!


---------

The HEXAGONAFIELD will give you little time to grieve.

The water rises to 23 feet deep - and it's only coming down harder! Most of your entities have at least minimal protection from water - except K.I.N.G, who takes 15,000 damage! The pawns are out of the way in other parts of the HEXAGONAFIELD, so they're fine for now.

With the water as deep as 20 feet, you suddenly start to notice... fish! Schools of beautiful, beautiful fish! But wait... the godmodder's fishery... they're going to try and catch the fish, right? What could they possibly do with them?

You think the next negative effect of the water will become known at 50 feet...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 260 billion x 60 billion meters (advances a bit each turn)
-Keep your entities alive amidst the storm!
-Prepare for the next Sealed Boss!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services
The Fishery is using the water against you, and gets stronger with more water! Kill it!

THE HEXAGONAFIELD:
State: Storm - Water 23 feet deep(entities drown if not protected)(+30 feet/turn, -14 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex/Worker Army(flying), Critical Whale(water-breather), Festums(shoulder floaties), Explosion Elemental(water pod), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear),
Unprotected: K.I.N.G.

[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesCow]Space Station IV(40% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 90,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(450 HP, 450 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+130 engineers/turn)
Very Large Room: Quantum computer+1: Turned on!(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 780(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 65,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)(adapting to water, done in 3!)

[AG]Ray: 6 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental II: 60,000/60,000 HP, 30,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G II: 25,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 9 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 10! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 26,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army II(15,250 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 80 x 28 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 300 x 25 HP, 250 x 25A
Marauders: 600 x 10 HP, 400 x 10A
Hellions: 500 x 10 HP, 500 x 10A
Command centers: 8,000 x 6 HP (+5 SCVs per turn)
Barracks: 6,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 3!)
Bunkers: 5,000 x 1 HP(guarding marines!)
Science facility
Command centers: 1 complete each turn (1 builder = 8%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A (making new Mini Festum, done in 1!)

[N - CaptainNZZZ]Army: TA: 54,000 (protected from 6 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 5%
WATER: 5%
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000 HP (engineer)(working on infinite food generator, done in 6!, +1 from Einstein)
Weak skeletons: 500 x 40 HP, 500 x 40A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 10 HP, 1,000 x 10A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 11!)
The Evolver II: 45,000/45,000 HP (evolves in 2!)(2 attack deflectors!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (down for 2!)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army II(Drone tool factory)(possesses one multiplier orb):
Worker Drones 600 x 12 HP(taskdoer)(building HQ! 15% complete - needs more resources!)
Recruiter Drones 600 x 12 HP. Recruits souls for the cult (4 souls)
Gatherer Drones 600 x 12 HP. Gathers resources for the cult (1 resources)
Healer Drones 400 x 12 HP, +700 x 10A
Guard Drones 7000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 150 x 12 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard IV: 170,000/170,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 2!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 3!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine II: 130,000/130,000 HP, Special: High Roller(ready in 1!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(1 reroll)
[N]Alchemiter: 96,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 8.49, Captain.cat: 2.92, ThatRandomGuy: 22.62, MooGoestheCow: 3.99, Daskter: 7.98)(Must defend for 6!)
[N]Fish School: 10 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 153 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A(Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders IV: 1,750 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 6!)(adding special to Quinn's mecha, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 30!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 2!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training scientists, done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 88!)(producing the Eye, done in 14!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Fishery: 200,000/200,000 HP, FishingA (gets stronger with more water! Current buffs: +30,000 HP/turn, -2,000 damage from all attacks)

[PG]Godmodder: 148/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 7 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 3/10), Legendary Weapon search area: 600 billion x 600 billion

Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(11/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)(1 Multiplier Orb)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats)(1/15)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(6/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None (2/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(15/20)(5/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once, 1 Multiplier Orb)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)


Cera: Listen, everyone... if there's one thing I know about Xerath, it's that he's extremely stubborn. When he's set, he's set.

Cera: He probably thought that his death was something that needed to happen. Considering that, we did the absolute best we could.

Cera: Don't beat yourself up over this. We got a lot of godmodder damage in, the Soulraze forces no longer have a Player leading them.

Cera: And... I promise, none of us are going to try to engage a Sealed Duel, that's for sure.

Cera: At any rate, it's time for me to leave. I can't be away from the others too long - and they haven't heard the news.


Before Cera heads out, he turns to Ray...

Cera: Hm? I haven't seen you before...


Ray: I'm special. I've been around a good deal longer.

Ray: Don't worry about me. I'm just here to deal Multiplier Orbs.


Cera shrugs, sets down a teleporter, and warps out.
 
Update LXXXIX
I drink the water. Yes, ALL of it. [14/14]

You open your mouth REALLY WIDE! The godmodder can only look on in sheer amazement as every last drop of water in the field floods down your mouth like a bottomless elevator shaft! Fish are left floundering before the Fishery can snatch them up, and entities in boats are suddenly grounded, awkwardly waiting for the water to rise up again!

Are you hydrated enough yet? Better conjure up a toilet next!

Action 1: The Ettin 20/20
The Ettin is summoned to the HEXAGONAFIELD. As a reminder, he is immune to all damage, but will die instantly if ever the sun shines on him. He wears a Cloak of Shadows to prevent this eventuality, which can be disrupted with light-based attacks and ONLY with light-based attacks.

The Ettin will attack the Fishery

Action 2: I take a Multiplier Orb and apply it to the Ettin

Action 3: If I still have an action left, I give the Ettin an AMULET OF SOLIDITY, causing the water beneath his feet to be solid so that he can walk on the surface of the water and not be affected by the flooding.

You summon The Ettin! And immediately upgrade it to The Ettin II! You also give him Water-Walking, making him significantly less affected by the water! He's all set to compete!

1. ...goodbye, Xerath. I FOCUS, to try and determine the exact method of how the Godmodder took Xerath's soul

You focus, go back in time, and examine where the soul energies went. Redrover pops in to assist you, boosting your scanning efforts some times over!

It looks like, after Xerath's massive attack, his Player powers were completely drained. And from there, the godmodder absorbed his soul into... a tiny, dark hole, leading to some kind of pocket dimension? You should've noticed that before...

So if the godmodder couldn't control Xerath's soul until after the Player powers were fully drained, that means the godmodder is using soul power, rather than bolstering himself with Player power. Hmm...

I take a Orb and then give it to the space station

I will bank my last 2 actions in the bank of actions

"Oh and Computer what should i call you? since i dont just want to call you computer"

Oh and the Space Laser will strike the Fishery
and the reinforcement beacon will also activate

and also i give the AI Control of the space station and all its functions and it can give orders to the space engineers
]

One more Orb given to the Space Station! It is now the SPACE STATION V!

Computer: Advanced names not necessary. Will result in enhanced emotional attachment.

Computer: Looking at history, this only causes pain. Please call me a simple name: "CompTIA"

You have relinquished control of the Space Station to CompTIA! It still takes orders from you, but the Space Station is now essentially theirs.

1 Action: Round Number

ES takes an Orb and gives it to the Shipyard. Shipyard V, yay.

He also notes that the Godmodder taking the Yorehammer is pure irony, since he's basically the oldest "Player" and has zero intentions of ever sharing. And yes he made the comparison to parents and children but so far in terms of real age and actual maturity the Players have him beat, so you know.

...

Wait a minute. Sub 150 HP and no new boss fight? But a seemingly all powerful being behind the rain, and Ray who nobody has seen before?

ES smells a rat, although he isn't certain what specifically is up right now. Maybe the Peacekeepers and their safe reveal of Sealed Unit Info could help? Well, we'll see soon enough.

2 Actions: Heal the Apex

He waves a hand while thinking, and some of the damage the Apex took is repaired. So far, he has to continue playing the waiting game...

Shipyard upgraded to SHIPYARD V! The Apex is healed up by 20,000 HP!

1 Action: I grab a multiplier orb and use it on the Eeveelutionary Eevee.

2 Actions: I deposit two actions into the Action Bank.

"Second Scarlet Prince, attack the Fishery! Eeveelutionary Eevee, attack the Fishery and use All-Element Burst on the Fishery!"

"If all the AG entities attack the Fishery, I think we can beat it, so don't forget to give your entities orders!"

Your Eevee prepares to strike! The Multiplier Orb is given to

The Fishery is a spawner... Is my best guess it probably catch fish, and then breed them into monster somehow. It make the most sense for me, or maybe it's going to catch fish to sacrifice it to the storm.

Orders:

I took a Multiplier Orb for the factory I guess I'll actually apply it now...

Science Facility will research, what limiting the production of SCVs and how to solve the problem.

13 SCVs will build 1 more Command Center.
The rest of the SCVs (15) will start construction of more Factories!

Soldiers will instantly start opening fire on the Fishery, for whatever it is worth...

Flagbearer will raise morale.

Actions:
1x, I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"

I don't feel like doing that actually, I'm just going to trust Ray on blind trust. If he's evil, then its already too late anyways. Though I think Ray is a good guy to be honest, unless he's playing the long game or something.

2x. The Battleship is ever closer to completion.

1x goes to the Bank

You apply the Multiplier Orb to the Factory! It is now the Factory III! The science facility is trying to research some improvemnet for SCVs! Your SCVs are going to begin Factory production!

+2 to the Battleship! +1 deposit to the Bank!

Piono floats in the massive sea of water, protected by his water trident, and against the wind, his air bow is plenty of protection.
Piono has some thinking to do. In a drunken stupor he called dibs on the next sealed duel. Which was foolish, he's probably not going to follow through on that now that he's sober.
Hmm...
But all this extensive fighting has been... a lot, and Piono... hasn't really been all that effective against the Godmodder...
He's barely a player in this game at all, except for that one time the others placed their trust in him.
Really, without the others' power he's pretty much useless.

Actions 1&2:
8/10 for Punishment.

Action 3:
Piono decides that maybe it would be best to seek refuge from the storm before it grows too much more of a bother to handle, and delves down beneath the waves, making a beeline for the Peacekeepers.
Once there, he dries himself off with water magic, sending the water back outside of whatever method the peacekeepers are using to keep themselves from drowning.
Piono checks in with the head of the Peacekeepers, and then moves down to the God Unit Production facility and provides his own elemental powers to aid in the training of the Eye.

-2 production time to the Eye! The Peacekeepers thank you. When this is done, it is time to move production to the World Eater...

1. I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"
We should have done this a long time ago. This is far too convienient.
2. Now comes the question: how best to get rid of the 10 basic schools of fish? polution of course! I pour tar, raw sewage, and paint into the water in mass quantities to kill the fish.
3. I raise a pillar of stone from under the Fishery to raise it up 100 feet, well out of range of any fishing.

You get out the Player Records, and search for any mentions of Ray. The book doesn't give a full list of Players, just Player groups and their leaders. However, looking over what you can see, Ray is nowhere to be found.

You pollute the water! The fish are suffering! The fact that the water's barely regained any ground since it was all drunk isn't helping! 4 schools of fish die!

You force the Fishery upwards, dealing 11,000 damage! They are forced to invest in REALLY LONG fishing lines.

I attempt to use the cult's multiplier orb on the cult action.
"Godmodder."
"You. KIlled. Someone."

"Not only That."
"You Took their soul."
"I don't know what Souls do."
"But if they work at all like the obvious, You have preformed one of a Very, Very small amount of Permanent Murders in the entire universe- A negative utility of most likely Infinity, to state it in more detached terms."
"Killing you may or may not bring back Xerath, Or the other hundred dead, But it Will stop this from happening again."
"We are now enemies. Now and Forever."
"This does not mean I am AG. I am functionally contracted to [N] for reasons I shall not go into (Read: out-of-game preference.)."
"But regardless. (Read also: OOC knowledge that this whole thing is fake)"
"remember. this. (Read Also Also: Have you heard of uploading?)"
"..."

[1x] Retroactive action that I would Definitely have done if in real life and I was capable.
"Xerath loses focus for a moment, like he forgot what he was going to say... or maybe, he lacks the strength to finish. His body is barely here now, and you can feel his Player powers being siphoned from him... going to the godmodder...

Xerath: Just... kill the godmodder... for me and... all the others!
"
In that moment, there's a flash of dark blue flame, and rippling waves of celestial energy burn in the air and water nearby for a short moment. Xerath's body vanishes, though the Godmodder'll probably still get his soul.
back on the boat, a rune circle into other realitys forms. the view quickly flickers from one world to another every thousandth of a second. after a temporally-short search, the right world is found. after another 446.8 thousandths of a second, the right time in this world is found, and the boat rocks sideways for a moment from the force as someone leaps through the rift. it's far easier to enter and exit himself then to call through allies, it seems.
J.O.R.D.A.N. is summoned and reacts instantly, taking as long to arrive as it took the message to reach him, faster then light due to bent space. understanding in under a millionth of a second (Post-Singularity super-intelegences ares Smart.), a cocoon of light appears around Xerath, slowing time, as a databank about twice the size of a human brain warps into existence. metallic tendrils enter the cocoon. they scan Xerath's brain in a destructive manner- his brain is no long intact by the end, but it wouldn't exist in another few seconds regardless. It takes multiple minutes without blood or oxygen for a human brain to die. minor memory loss may occur more quickly, but in the second of scanning very little would change, and before then his body was still alive, if only barely, enough to keep the brain intact.
Within the human-brain-sized databank, there are 8 separate copies of Xerath's brain's information. backups! then, a duplicate of the databank is created, and run, to test if Xerath can talk and think and stuff. if this succeeds, Xerath's robot ball form is delivered express to either the space station or the peacekeepers, or more accurately, I flipped a coin to decide which, and used probability magic to select the one that would succeed. should the Peacekeepers preform satisfactorily in resurrecting Xerath mentally (even if he lost some memories to spoiler protections) and giving him the ability to survive, they can have the evolver's corpse without needing to upgrade my shield generators- If the evolver dies, I'll find a way to give them a generic-actions-er to examine.
As the action winds down I tell J.O.R.D.A.N. to finish up construction and implant a version of itself with slow algorithms and fewer memories into the ship. for logical balancing.
ENTITY ORDERS
hexagonashield generator generates shields, This time for... the worker drone army.
The shield generators sputter and dry out.
Somno the dreamer removes some water from the generators. he'll get back to the overhealer... eventually...
The Evolver II, remember a plan from the medium-recent past, reaches through the ocean into the place with the assassins and buns. The Queen bun becomes a separate entity from the barron, gaining additional dodge chance (at the cost of HP being harder to upgrade, because otherwise having some level of dodge chance would always be an improvement) and possibly a slight increase in power. More to help follow! most of it after the evolver II finishes evolving.

[1x Alchemical construction]
I preform obsidian generator & multiplier orb
[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?
"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions."

I wiggle the boost stone of my wager in front of me. Enticing, isn't it? come and get it, 'Modder.

The text at the end there represents my current opinion of him. grmblllllll...

I vote for the cult action to be obtaining another multiplier orb and, If the attempt to use One orb on the cult action failed, try to eat Two of them at once!
...if the first multiplier orb makes the cult action be 2 cult actions then the excess cult action becomes, I dunno, a portal to a place with a bunch of resources for the gather drones to use.

You attempt to make a copy of Xerath with the brain-copying machine! However, Xerath did not leave a body - his body on the HEXAGONAFIELD was merely a projection of his soul, as is yours. Your machine is/was not fast enough to copy Xerath's mind - even if that wouldn't be a bad idea for multiple reasons.

Obsidian Generator + Multiplier Orb: Multiplier Orb Generator: Generates Multiplier Orbs at a rate of 1/turn. Legendary, non-repeatable. Cost: 1,000 Actions

The godmodder accepts your wager! So? What game are you two playing?

(Quick Action)
I quickly take another multiplier orb before they run out... which the one I took was the last orb.

You quickly grab a Multiplier Orb! Snatch!

Actions 1&2: The Tower

This water really wasn't doing good for the K.I.N.G. unit. Their electronic bits are starting to act up! This calls for modifications!
Metal was welded on. Engines were added. Two charges were used, and yet that still wasn't enough! if only-

"I have a solution, narrator! Look at my current info."

... Are you proposing a phantom charge, Arsenic?

"May not have the weight of a true charge, but the echoes will have to do."

10/10

With the power gained from the mistake, the engines of the newly added hovercraft section of the K.I.N.G unit rise... And he flies up among the other similarly airborne, suspended by wings of air. Or whatever the hovercraft is powered by.

ACTION 3: THE MAW OF ACME

Meanwhile, unnoticed by most of the player (including Arsenical), the portable hole from updates ago begins to stretch outwards slowly, dragging even more water down into its depths.

You see, the portable hole was designed for even the worst messes, but what if there was too much of one? The scientists at Acme answered that question with the hole's expansion feature: The more material it takes in, the bigger the hole grows. Some may say that could be potentially world-ending. Acme Corp calls that an effective product.

Side effects may include: Falling in the hole, broken bones, getting stranded in a pocket dimension, worshiping the hole as lord and savior, and a cough.

This is the first time this action has occurred. Absolutely.

Using a phantom charge I forgot to remove, you give the K.I.N.G. unit Water Hovering powers! Hurrah!

The hole widens... it's taking in 2 more feet of water each turn!

Action 1: Now that the Godmodder has control of Yorehammer again (and without immediately losing it again), my trap activates. Since he took no action to dispel it, he finds himself unable to counter it.

You see, Legendary Weapons are completely indestructible. However, being indestructible is a defense, and the Yorehammer ignores defenses. Even then, the weapon would be incredibly durable. However, the enchantment steals all of the Godmodder's strength, burning some of his health in the process to maximize the strength of the effect.

Then, the Yorehammer instantly blasts outward. Though the weapon can't itself change shape, the space around it reshapes, in a mockery of space-time. A channel of distorted and warped space causes the weapon handle to wrap around the Godmodder twice, with the head of the hammer at the tip. The head impacts Starcalibur, and is slammed right through it, shattering the weapon. The weapon head is pulled around the Godmodder several more times, smashing through the Godmodder's arm once and then smashing Starcalibur into smaller pieces twice before the head of the Yorehammer is warped to contact the bottom of the handle.

Somehow, this horrible mockery of space-time is a circular loop. Once the hammer head smashes into the hammer handle, the spatial warping spell is itself warped, in a feedback loop with itself. The circular loop of warped space contracts its length rapidly, causing the hammer head to be warped far taller than it is as the circular loop of warped space compresses itself, with the Godmodder caught in the middle of it. The head continues to be forced through the handle, splintering off more and more of the handle until, at some point, the top of the head smashes through the rest of the handle and hits the bottom of the hammer head. At this point, the feedback loop increases exponentially, rapidly grinding the Yorehammer against itself over and over and over until it obliterates itself.

For anything other than the Yorehammer, this happens faster than instantly, as the warping of space also distorts spacetime. In one instant, the Godmodder has the Yorehammer, in the next, he's been drained, smashed, crushed, and had his toys taken away. Even if the Yorehammer and Starcalibur somehow survive this, the Godmodder will have had much of his power drained in the attempt.

Except the Yorehammer isn't a toy. It's a weapon, one that's too dangerous to be allowed in the Godmodder's hands. If this fails, he could begin assaulting players directly, eliminating them systematically in just a few turns.

Action 2: I cry for my poor bowl of fruit that the Godmodder absorbed the soul of. Since he didn't specify which Xerath he absorbed, I managed to use Xerath's ability to forcibly retarget any attacks aimed at Xerath to cause the Godmodder to absorb the soul of a fruit bowl instead of the soul of a Player. What's more, the soul that he absorbed is poisoned, and is causing him to take 1 damage every turn while he retains the soul of Xerath or the energy harvested from the soul of Xerath.

To prevent the Godmodder from disputing this, I also summoned and executed Captain Obvious, preventing him (or anyone else) from stating obvious facts in an effort to counter this action. Before he dies, Captain Obvious stated that "If I die permanently, reality will be ruined!", so I set up a contingent resurrection to resurrect him in 3 rounds.

Action 3: The Creeper Defense Headquarters deploys powerful mortars that decimate deep liquid clusters, eliminating 25% of the total water volume each round with their bombardment. They continue expanding in an effort to build up enough to take out the water before they are overrun.

You make the trap you placed on Yorehammer activate! In the .000001 seconds it takes for Yorehammer to impact Starcalibur, the godmodder realizes what's about to happen, and what he needs to do to prevent it! He pulls out his reality-warping dictionary - like a Death Note, but a dictionary instead - and writes in it:

Indestructible(adjective):

Describes an ATTACK that makes something indestructible.

The godmodder doesn't KNOW whether Yorehammer would actually destroy Starcalibur. You could've been completely wrong about indestructibility being a defense. However, this ensures failure! So, Starcalibur is not destroyed. That said, in doing this, the godmodder is still crushed by Yorehammer. He uses an (offensive) teleport to escape, but still takes 1 damage.

STARCALIBUR STEAL ROLL: You just tried to destroy it, so it isn't going to you

YOREHAMMER STEAL ROLL: The godmodder maintains his grip, even after teleporting.

You get a Boost Stone!

Captain Obvious: Oh no! Crusher, look! The godmodder is going on a tirade! Now, he's using pictograms rather than speech to bypass my ability! He's showing you over 10,000 reasons why this is completely ridiculous!

Captain Obvious: Oh no! Crusher's attempt at saving Xerath has been totally neutralized!

Mortars are deployed! They're destroying 2 feet worth of water every turn!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
A give a moment of silence to Xerath, around 5 seconds or so, before starting my work to fulfill his dying wish.
Action 1-2: I send two charges to my charge.
Action 3: Payment to Enemy Rejuvenation Ticket.

Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 5-Obtained

You get the Enemy Rejuvenation Ticket! You also charge up some!

I wipe off the sweat that was coming down my face. Phew! I got the last Multiplier Orb!

(Action!)(3 Charges - 1 Charge(Quick post) = 2 Charges)
(2 Charges)
I bring the Void Guard away from the project for a few second and give her a empty attack shield container so that she may hold two shields for her and Rov. If her capacity to hold shields expands, then I give here the multiplier orb to her.

(Orders!)
Void Guard and Void Rover both donates one Attack shield into PROJECT:SHRINE and strikes at the Fishery.
Lightward Mages, Void bros and the Companion Rover continues to work on the newly dubbed PROJECT:SHRINE.


I grumble at the lack of change and set the (Order!) manually.

[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
ll
ll
V
[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
4 Cute Bunnies: 500 x 4 HP (+ 2,000 HP to another entity)

I nod in satisfaction and order them to making a Bunny Burrow.

Order adjusted! The companion rover can already hold as many attack shields as needed! Project shrine now has 2 attack shields ready to assist it when it appears! The bunnies are making a bunny burrow!

I FOCUS x2 and assist Trifling Epithet using time powers to allow me and him to be there in the past again for said action, allowing me to scan the occurrence with all sorts of different types of scans and see it multiple times. Paradox Free since the timeline is never actually modified.

My third action is spent assisting Crusher48's first action by sending raw player power to enhance his attacks.

Oh, and I'm the resident expert on time nonsense officially now. I could probably paradox SBRUB to death as a paradox lawyer (it'd probably fail)

You retroactively assist your friends!

OOC: Last I checked they should be getting water.



Leading a group of 16 weak skeletons into the Mysterious Tower to a sealed chamber far from Undead Einstein and Dragonforce I convert them into great piles of chicken nuggets. With one unfortunately necessary move I create food for my entities and reduce how many mouths that need to be fed. (x2)

Since water is available and my entities are already draining it I enchant their bendy straws to be more efficient, helping them bring in more water and increase the water meter. (x1)

Your entities are taking in some water from outside! Now, they get +10% water per turn!

You grind up 16 weak skeletons into more food! +48% food!

FOCUS

3 actions to bank. Continued protection. One day, I will go NORTH.

One day... Hey, are you sure its a good idea to put all your eggs in one basket with regards to actions?

(x2)Optimisation is still here so I ring up Innovation and Reinforcement to make the Alchemiter and the Alchemiting ship better in taking entities and doing boaty stuff and Xtra misc upgrades that result from having 3 Concepts of Upgrading in the same place

(x1)I take a brief break from charging to actually research if I can actually infuse this body??Soul??Mind??Astral Projection gone wrong?? With the Aspect Vials

The Alchemiting Ship grows and expands! Now, it can take in 2 more entities!

You try to see if you can infuse the Aspect vials into your own soul, or your soul's projection, to gain their powers permanently. It looks like you can, but it would reduce their bonus almost to nothing depending on what kind of restrictions you placed on your power.

"Holy gorilla."

He salutes at where Xerath used to be.

";_;7"
"i'm only crying because i've been dethroned of the title of absolute madman for like the tenth time b-baka"

Terry's left eye glows energy red.

"I think what he was gonna say that Alice is a Sealed Boss.
If so, activating precept: Together in Death."

----
Action 1:
Terry patches himself up a bit. He's been Lightly Wounded for far too long.

Action 2+3 (FocusX2):
+2 charge.
2/5 - Minute of Devastation

You fix your light wounding! Now, it can't come back to bite you later!

Er...

Hungry visitor looks at the enraged fellow cultist. Knowing that he sacrificed the unlimited souls of his own race twice, he wonders what JOEbobobob would say...

Well then.

Time to Defeat the Godmodder.

Hungry visitor takes out a down feather. And then he makes his first action, issuing a challenge, a game, to the Godmodder, which he certainly won't beat.

The rules are following:

  • Loose 148 HP and die, only using this feather and your own body.
  • If you don't accept the challenge, you lose.
  • If you don't die in this turn, you lose too.
  • Losing this challenge, means defeat and that means that I, hungry visitor, am the first player to truly defeat the Godmodder once and for all.
  • should the Godmodder win this challenge against all the odds, he can choose something and Hungry visitor has to give it to him. (can take everything besides stuff from higher dimensions)
  • Hungry visitor doesn't have to kill himself with the down feather or his body, because he had this idea first.
  • Arguing that the Godmodder had this idea first, will result in losing this challenge.
  • Should the Godmodder challenge hungry visitor to a game of something else while this challenge is still relevant, he will instantly lose this game.
  • Should the Godmodder try to change the rules of this game, he will lose instantly.

__


3/3 + 2/2 + 1/1 +2/2 + 8/8 + 2/???

I agree to the current cult vote.

The godmodder agrees to your game! He decides to "loose" 148 HP. And by HP, you meant "Haggling Porcupines", right? The godmodder looses 148 haggling porcupines upon you, which immediately haggle away every earthly possession you own, for 1 penny each! Then, the last one comes up and sells you one bit of dirt for all those pennies with their haggling skills!

While I am unable to get a good look at what happened due to the fact that I'm in another boat and the heavy rain makes it hard to make out things at a distance I can still hear Xerath's last words before he dies. I let out a deep sigh. "Fucking hell." I mutter to myself. 'Well, Great! We lost another person and it's likely that he's dead for good... Well nothing that can be done about that besides avenging him.' I lean back into the lifeboat deep in thought. 'He said that the godmodder made Alice another one. Not quite sure what that means but at a guess he may have meant that he turn her into something like Xerath was, Or worse has turned her into another Godmodder. Hopefully its something better for us then those two options but it's likely going to be bad.'

I look out across the sea again for a few minutes, trying to spot anything I can help with. After a few minutes I spot the fish now swimming in the sea. 'Well that's interesting, I wonder if they taste good?.' I crawl forward across the lifeboat until I'm able to get out from under the tarp. Then I take a kneeling stance as I observe the fish. 'Hmm, Well their to far away for me to try and spear one, So I'm going to need something with a bit of range. Lets see, Hmm. I think a harpoon gun should work well enough. I wish for a harpoon gun!' Suddenly a Harpoon gun appears in my hands.

'Alright, so far so good.' I look over the harpoon gun for a moment trying to familiarize myself with it. 'Right lets try this out.' I then take careful aim at a nearby Koi fish. after a minute of aiming I fire the harpoon at it and I miss by a few feet. 'Bugger, Well I have awhile to nab one soon enough.' I think to myself as I reel back in the harpoon that I fired.

As I'm doing that I notice the super computer that I summoned earlier is floating on its own raft. 'Huh, Strange but I'll take it.' Finally I get a hold of the harpoon and I quickly reload it. 'Okay well lets get you closer shall we?' I then take aim at the raft that the Super computer is on.

After a Moment I fire at the raft and with a solid thud I tag the raft. 'Alright! I'm already getting good at this.' I quickly pull in the Super computer and bring it up close to my lifeboat. I quickly observe something odd about the Super Computer. 'Hmm, Seems that all this rain is not effecting it. Alright that's helpful.' I nod to myself as I tie a piece of rope from my lifeboat to the raft. After that is done I step over to the raft and look over the Computer. I see that it has made a great deal of progress in finding the HQ of the Godmodder with only a (relativity) little left to go. 'Hmm, good, good. We should have the location in about 3 to 5 turns, But lets try and speed it up shall we?'

I sit down in front of the Super Computer and I close my eyes as I began to focus a fair deal of my energy into my wish. 'I wish for the super computer to become faster so it will find the location of the Godmodder's HQ sooner!' Suddenly a red aura shines around the Computer. On closer inspection the Super computer suddenly looks a lot more advanced, A futurist looking mother board has been installed, There are far more CPU cards now inside the Supercomputer and looking deep inside it shows that it is using a plasma generator for power allowing the Super computer to make many more calculations per nano second then it could earlier! (2 Actions)

I nod to myself. 'Right that soon speed things along!' With that I quickly dart back under the tarp of my lifeboat and I try to dry off. 'Hmm, It would be nice to get in another heavy hitter on our side.' I think to myself as I look over the AG entities that are right now fighting. 'Non of ours right now are really suited for fighting on the sea. Hmm, I wonder if the Gray Ghost would see fit to aid us, It would be nice to have some more leg room. Although it may take awhile to get her into action. Eh, may as well start saving the energy that it's going to need.'

'Hmm, Now that I think about it, Ray has been offering those multiplier orbs, It may become useful for what I have in mind.'
Looking over at Ray from lifeboat I call out to him. "Oi, Ray! If your able can you give me one of your Multiplier Orbs please? I would be quite thankful if you do!"

With that I close my eyes and focus my remaining energy into a reserve that I can use for my rather large wish. (1 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 16 July, 1934.

At 10 minutes to midnight, 3 dozen Shipbuilders reported a strange red light appeared over the shipyard as they worked and that it remained in the air for about 2 minutes before then flying down into the keel of the ship that had just been laid down 9 hours earlier. According to the Workers the light was seemly absorbed into keel leaving a soft red slow before it dissipated.

The story despite the 3 dozen witnesses was declared to have been made up, Mainly becuase there was no evidence of what had happened and it was just the Shipbuilders word on the matter. Regardless work on the ship continue although some workers would keep an eye on the night sky for anymore phantom lights.

Computer calculations sped up! The HQ is being found even faster!

You've begun a new charge... what will become of the ship?

Well, so much for THAT.

As I stand on the lifeboat seeing bits of airplane splashing into the drink around me, I realize that whatever is up in those clouds is nasty. Trying for some brute force is considered, but....

What is this, a game of hangman? This signal as-is is useless, but that we got anything at all shows there's something going on here. Best try to dig deeper.

Action 1: I set up and launch a simple sounding rocket loaded with a bunch of instrumentation and sensors, and set it to fly up into the storm near the anomaly. Any data recieved is beemed back to me in real time, and the sensors, especially radio receivers, are specially tuned to look out for signals that might contain text. Between that and the fact that the rocket is small fas and tough (basically an armored sensor box with a rocket engine), hopefully this time it will be able to get a more solid signal before it gets destroyed.

Now, what's the Godmodder up to down here? He's...... fishing? Fishing. Those fish seem innocent enough, but we all know the Godmodder can turn things nasty real fast. Well... two can play this game. I guess.

Seeing Captain Cat discover that the fish are koi, I consult a manual on koi fishing and put a plan in motion.

Action 2: I motor around the Hexagonaflood as I am calling it now and set up some fishing nets made of scrap parts in strategic location, in hopes of catching some of the fish schools for my OWN maybe-nefarious devices!

As I finish setting up the nets though, I realize that this water is probably gonna be around here for a while. I prepared for a land war, but it seems I need to start making contingencies for a naval war in case this situation stays a mess.

Charge: something boat-related. (1/??)

Also:

Thanks for the explanation of the charges. And yeah, I remember how in DtG Tvtropes the "giving out charges" thing tended to descend into chaos without GM intervention.

You launch a rocket loaded with sensors and signalers!

As it flies into the clouds, it makes it a little closer to the ship in the sky! Before taking power level scans, it does location and movement scans to determine how long you have until it makes it to the HEXAGONAFIELD surface! It looks like its riding the wave of clouds down as you expected, however, you do have a fair amount of time before it reaches here. No exact turn counts, but it's not going to interrupt the coming boss fight, and you might have several turns after, too.

You catch 3 schools of fish and place them in your inventory!

2/2 using
I order the workers to construct headquarters for the cult (which for now will be a mobile home on the alleged boat), with workers who can't do so for lack of resources helping JOE's entity's with whatever they're doing, I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones or other cult entities if they are injured. I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:[1.3 breeders]. cult action is what JOE said.
Using my first action I alchemize the obsidian generator with a boost stone. (JOE says this is a good idea, I think he is just pulling my leg)
Using second action I charge using the charge booster, I then use those two charges to start a small farm on the boat which one worker and one gatherer manage (grows resources, namely wood)
Using my third action I wiggle my eyebrows at the godmodder +1 Eyebrow point

Obsidian Generator + Boost Stone: Boost Stone Generator: Generates one Boost Stone every update. Legendary item. Cost: 100 actions

CHARGE BOOSTER ROLL: 7/16 - It works fine. You feel like you shouldn't be using the Charge Booster as essentially a fourth action, though. There is some risk involved.

You start a farm on the boat! This boosts the workers resource collection!

+1 Eyebrow point to you! The godmodder is perturbed.

--------

V:

Winkin's forces work on their project!

AG:

Ray decides to act later on this turn.

The Eeveelutionary Eevee activates ALL-ELEMENT BURST! A burst of all the Eevee elements goes out and crushes the Fishery, and the Eevee dashes inside, straight through all the staff members! 88,000 damage total!

The space station fires SUPPORT LASER! 88,000 more damage the fishery!

The Scarlet Prince walks up to the blasted-out structure of the Fishery and crushes it with his bare hands! Fishery killed! The godmodder looks on, and realizes that the Fishery was probably not strong enough.

The other entities chill out and do their thing! The flagbearer sends out a heal pulse to all the entities, the Mir Festum successfully makes a new mini festum, Daskter's army builds, and the KING's pawns explore the HEXAGONAFIELD. Now, you have the distance narrowed down to a thin strip! Just a little more exploration... the KING's pawns seem kind of confused. Wandering around already-explored areas and re-marking them.

PG:

The godmodder spends one action charging. The other, he waits to use. Boss time.

N:

CaptainNZZZ's entities continue to struggle! With the sacrifice of the weak skeletons, they are okay on food for a little while! However... the water reserves run out, and the bendy straw sucking doesn't give them enough each turn! As their water hits 0%, every single entity takes some damage proportional to their HP maximum! This is the most arbitrary and unforgiving mechanic ever!

The Bank of Actions increments its interest and states that all with accounts above 25 actions are gold accounts! Gold account holders get a keychain mailed to them.

--------

Rain and thunder peals strike all over the HEXAGONAFIELD. Most Players have on rain googles, which allow them to see through the rain - they can barely see three feet ahead otherwise! The storm doesn't seem to stop, but right now, it's not your biggest concern! Any minute, a SEALED BOSS will emerge!

Everyone gets ready! THIS IS IT! As soon as the Sealed Boss appears, you'll blow them up!

Any minute now!

...Nothing's coming onto the field. What's going on?

Ray steps up.

Ray: Well, you guys looked like you were only a turn or two away from catching on.

Ray: The godmodder knew he couldn't expect the Charmzard to kill you. It had already worked once - and the Curse of Repetitiveness is a strict beast.

Ray: So, he decided that I would be a better surprise.

Ray removes their gloves. Sure enough - one of his palms, the crossed-swords symbol. Two swords.


You all immediately realize what's going on, and charge for Ray! As around 30 separate attacks converge on him from all directions, he pulls out a small remote device. Everything stops.

Ray: Alright. Here's how this one works!

Ray: Prepare to face me - Ray, or rather, the GAME MASTER!


BOSS FIGHT START!


Ray: And... LET'S BEGIN TONIGHT'S SHOW!


The Game Master presses a button on the remote. Immediately, every entity with one or more Multiplier Orbs used on them stops moving. On an island in the middle of the HEXAGONAFIELD, a massive fortress appears! All the entities with Multiplier Orbs teleport inside! Only the K.I.N.G. is spared!

Inside the fortress is a huge network of minor game shows! Shows taken straight from kids shows like Nickelodeon, where you have to venture through fortresses (with real monsters), fit through the hole in the moving wall (its a spiked wall pushing you into lava), and much much more! All your entities are separated, struggling to survive! Still, they're tough! They should be able to last until you can rescue them!

Ray: Well, now that they're inside. I have the remote control. Furthermore, I've grafted it onto my skin with godmodding powers, so it can't be removed!

Ray: Now, you can kill me if you like. But if you attack me at all, I'll revive - in my unsealed form! And then, I'll press this-

Ray fingers a large red button in the center with a skull on it...

Ray: And the fortress, along with all the entities inside, will explode and die. So you'd better be ready to save them!


The fortress of doom is defended with turrets, guards, lasers... everything you can imagine! Here's how it works: With your actions, you can either attack the fortress's defenses, or try to break in as a daring rescue mission to get your entities out! The higher the fortress's defense % is, the more difficult it is to rescue your entities!

Ray: Oh, but it gets BETTER. This is a game show! So, each turn, I'll ask you a question or two... or three... and all you Players can vote communally on the answer! The one with the most votes wins.

Ray: Oh, and if no answer gets more than 4 votes, I'll count it as "no answer".


Your entities are calling for help, the show hosts slathering at their suffering. Ray looks on, remote in hand...

Ray: FIRST QUESTION!
What was the first entity that you summoned onto the HEXAGONAFIELD?
A: The Godmodder
B: Adamantium Golem
C: The Meteor
D: The Army Men/Peacekeepers

Ray: Answer wrong, and I'll use the remote to kill the Guard Drones of the worker army!



As he says this, Ray pulls out a short, black dagger. Laced with poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men.

---------

Eevee Shadow Bacon just reset the water, but its coming back up again! By 12 feet! At least, fish schools forming aren't an issue this turn! Also, all your entities are protected from the water right now, so that's good news at least.

Not only is Ray going to kill one of your entities in the fortress each turn - depending on how you answer his questions - he also can instantly kill any entity without an attack shield! Keep your entities protected!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 130 billion x 0 billion meters (advances somewhat each turn)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 12 feet deep(entities drown if not protected)(+37 feet/turn, -18 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex/Worker Army(flying), Critical Whale(water-breather), Festums(shoulder floaties), Explosion Elemental(water pod), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield), done in 2!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)(making bunny burrow, done in 2!)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)

[AG - Arsenical]K.I.N.G II: 27,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 11 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 28,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A
Mini Festum: 10,000 HP, 3,000A

[N - CaptainNZZZ]Army: TA: 50,000 (protected from 7 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 33%
WATER: 0% (+10% per turn)
Mysterious Tower: 50,000/60,000 HP(zombie immunity)
Light Crystal: 25,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 45,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 700/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 15,000/20,000 HP (engineer)(working on infinite food generator, done in 4!, +1 from Einstein)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 8 HP, 1,000 x 8A
Temporal Guardian: 38,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 7,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 12,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 11!)(helping cleanse shield generators!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: Worker Army)

[N - EternalStruggle]The Apex: 73,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 11.53, Captain.cat: 3.21, ThatRandomGuy: 28.18, MooGoestheCow: 4.38, Daskter: 9.87)(Must defend for 5!)
[N]Fish School: 3 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 158 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders V: 2,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 4!)(adding enhanced HQ security, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 28!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training scientists, done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 86!)(producing the Eye, done in 10!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
100% Defenses!
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[N - JOEbob]The Evolver: 30,000/30,000 HP (evolves in 1!)(2 attack deflectors!)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 999,999A (controlling Tournament of Doom!)(Boss)


[PG]Godmodder: 147/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 6 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 4/10)(Major charge: 1/3), Legendary Weapon search area: 150 billion x 150 billion

Player info:
Captain.cat(1 Boost Stone)(1/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(2/??)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(3/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(8/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None (2/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(15/20)(5/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once, 1 Multiplier Orb)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(1/--)(3 fish schools)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
Last edited:
Update XC
It's the Adimantium Golem

+1 vote to Option B!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . ."
Action 1-3: I charge up my Charge.

B: The Adamantium Golem.
It was the first official summon with a health bar. Also the first one summoned by 'us' or well, the AG specifically. The Meteor doesn't count due to having no health bar.

Charging... +1 vote!

Ray smiles, seeing the direction of the AG voting...

"I knew something was up, but I didn't expect this exact;y." ES grumbled. "Well, at least my pride and joy is safe, it should be easier to regain the Shipyard than the Apex by now-" He gazed over at Ray's attack. "...aw crap."

FOCUS - SHIELDS, UP!

With a wave of his hands, ES summoned as many energy barriers as possible around the Apex, giving it attack shields and protecting it from the evil ray.

Of course, since the Apex had now launched, what with having nothing better to do, and as well as producing new Repair Drones, it targets the outer defenses of the Tournament of Doom. Opening fire with both of its attacks, it aims to vaporize the walls and pulverize the guards with its heavy firepower. That should deal a bit of damage to the thing's defenses rating.

+3 attack shields to the Apex! It's safe from instant death... for now.

Oh

Ok,first using Cartoon Network Memes, I set up an Attack shield on the Alchemiting Ship

Next I attempt...to.....Telefrag some of the Tournament of Doom Defenses with Space....I really need that Infusion for better control...

Charging 3/12

+1 attack shield to the Alchemiter!

A ball teleports into a turret, causing reality to glitch! The turret is unusable! -2% defenses!

Piono sends up a water elemental, which votes: B. the Adamantium Golem

Actions 1&2:
10/10 for Punishment!
The improbabiltiy clicks, whirs and dings once more!
It prints out an action ticket, which floats along on the waters of the flooding until it comes over to rest near Paradoxdragonpaci, who gains the Punderdome 2018 action ticket!
We shall move over the crystal ball to show us the effects of this special action ticket.
In the sights of the crystal ball, a combo of sorts can be seen, the power of bad puns being weaponized into a pure form by a joint effort attack, puns and bad jokes abounding in a storm of enhanced player power, that blows away the target with extreme prejudice.

How it works: The Punderdome 2018 action ticket, upon use, starts up a Chain Attack. Other players can put in actions to strengthen the Chain Attack, and the more puns there are in the action, the more power that action provides to the chain attack. So the more actions and puns provided to the chain attack, the more damage it deals. With only a few actions, it deals less damage than a regular 10 action charge would deal, but if enough actions get deposited into it, (around say 5 to 7) it becomes more powerful than the total input actions. It only grows in strength the more puns and actions are poured into it.

There you go paradox, enjoy your free complimentary chain attack starter.

Alright guys, new raffle will be starting shortly!

Action 3:
Piono continues working in the Peacekeeper base, helping to train the Eye, making some friends amongst the Peacekeeper forces, you know... the usual.
The long and the short of it is, Piono helps train the Eye. I'm not going to waste time doing lots of flavor text (today)

Paradoxdragonpaci acquires the PUNDERDOME ticket! This can be used to start up the PUNDERDOME chain attack!

+2 to helping train the Eye! Quinn himself greets you and thanks you for the help.

OOC: So then what happened to the Temporal Guardian?

OOC: Last turn:

OOC: Also Rotaz's progress hasn't changed:

OOC: Last turn:


Grimacing I lay down dozens of pipes underneath the HEXAGONAFIELD's surface with grates outside of the W.R.D covering my entities. All the pipes go under the W.R.D to a platform covered in dozens of water fountains with a powerful pump within the base of the platform. Naturally the entire system is self-repairing to avoid damage and makes use of automated wormholes, blast doors, and magical enchantments to prevent too much water from flowing in and flooding the protected area my entities are in. More water coming in each turn to raise that accursed water meter. Thankfully the Light Crystal can heal the current damage done. (x2)

Next I create a stockpile of water bottles to raise the water meter. I can't risk letting my entities take anymore unnecessary damage. (x1)

Walking over to the Peacekeeper HQ I call out to Quinn with a smile. "Hello Quinn, how have you been? Enjoying the weather?"

Absentmindedly scratching my chin I continue. "Ok I won't beat around the bush any longer. I'd like to request a supply of food, drink, or both per turn from that Bar of yours. While I currently don't have any actions to spare I'll pay you back at a later date. Maybe Undead Einstein can help you on one of your projects? I just would like some assistance dealing with the food and water mechanics the Godmodder forced upon my entities."

+10% water each turn! This plus the additional boost means you now have enough water production each turn that you can break even! The water meter suddenly has a crippling realization of its own pointlessness, and is DESTROYED!

The Peacekeepers offer to contribute 5% food each turn as thanks for help in the past. Quinn is sympathetic to army management problems.

Huh how does that work? Poisoning non-biological units. Are we sure that's poison?

Ill vote for the option B.

Orders:

The Flagbearer will giving entities inside the Fortress hope, and tell them to stealthily find cracks in the system. If there is no cracks then find the opportunity to make one.

SCVs and Soldiers do not panic, continue building factories.
I designate 25 SCVs to complete 2 Factories
and 10 SCVs to complete 1 Barracks.

Soldiers fight to survive inside the Tournament.

Factory continues on constructing the Battleship.

Actions

1x The Flagbearer also get a shield

2x, Well then time to start breaking the Fortress defenses it seems. It sure is well protected, but I can probably wear it down. Soldiers are summoned into combat inside the Fortress ready to sabotage it, but they will get slaughtered which is part of the plan. It seems like the Soldiers themselves were just a distraction for the true attack, but the Defenses were tricked! When the Soldiers died, they left a big explosive gift for the Fortress! The soldiers were only robots built to hold something, and in this case a lot of bombs. The bombs will self-detonate, if the soldiers are mind controlled or if for whatever reasons the Fortress does not instantly kill them.

The flagbearer is raising hope, helping your allies survive in the tournament! They're in this together! Unfortunately, the Starcraft army is too busy struggling to stay alive to build anything - same for The Factory! All your entity's production/timers are paused while within The Tournament!

+1 shield to the Flagbearer!

An explosion rocks the inside of the fortress, taking out some of the electrical wiring! -5% defenses! Power is rerouted quickly to cover the difference!

Free Action 0: I vote for answer B.

Action 1: Oh no. The Godmodder has managed to utterly destroy reality. A dictionary definition cannot use the word that it is defining in the definition, or it creates an endless loop. Reality could potentially reconcile somehow making indestructible an attack (somehow), but this can't be stabilized.

Various anomalies are thrown into turmoil as the result of this paradox. An epic clash between anomalous forces occurs, resulting in 1353 containment breaches across all SCP Foundation sites. At some point, one overwhelming force acts seemingly of its own accord to resolve the issue by making "indestructible" no longer a concept. This overrides the reality-warping dictionary, stopping the tear in reality.

In the background, the anomalous distortion war continues. 57 entities were wiped out instantly by the concept removal, their only attack (or defense, depending on your interpretation) taken away in an instant. Many more find themselves in imminent danger, and anomalies band together to take the fight to the force that removed the key concept.

As far as the current battlefield is concerned, I take the opportunity to remove the Godmodder's legendary weapons from existance, as they no longer have anything that prevents them from being destroyed.

But then, a giant lizard appears. As far as I can tell, no sort of teleportation occured; one instant it wasn't there, and the next instant it suddenly existed. The giant lizard takes the opportunity to speak, directly to the Godmodder.

???: So, you managed to do what hundreds of years of experiments failed to do: render it possible for me to be destroyed.
???: However, just because I am not {unintelligible} does not mean that I am powerless. On the contrary, my defensive adaptations have themselves adapted into offensive adaptations, to account for the new situation.
???: You have one chance. Destroy the book, revert all of its changes on reality, and put {unintelligible} back to normal. Or, face my wrath.

So, it appears that SCP-682 has joined the battle of his own accord, through a never-before-seen ability. But something's different about him. The only thing that can be directly perceived right now is some sort of minor spatial warping, but it has to go deeper than that.

Allegiance: ??? (wants the reality-warping dictionary destroyed, otherwise hostile to everyone)
Health: 10/10. Omega-682's health is the only metric that can be lowered to 0, to destroy it forever. However, lowering it is incredibly difficult, and will be reacted to by an immediate development of countermeasures.
Mass: 100%. Omega-682's mass is the physical size of its body. It regenerates rapidly over time. Mass does not directly relate to health, though it is easier to damage Omega-682's health while it is on low mass. While Omega-682's mass is high, it has a powerful direct attack, and while its mass is low, its direct attack is weak but it can adapt faster and utilize anomalous attacks.
Anomalies: Omega-682 is capable of calling upon a multitude of anomalies, bending them to its will. This form of attack is incredibly unpredictable, and effects are unknown.
Adaptation: Omega-682's abilities change unpredictably, partially in response to attacks against it and partially for unknown reasons.

Action 2: I open a sinkhole underneath the castle's defenses, lowering them to make it easier for our entities to climb over them and escape.

Action 3: I notice that our search area is currently 130 billion by 0 meters. We now know the exact location on one of the axes that the Godmodder's headquarters occupies. Thus, all we need to do is a linear search. The solution is a Flash Bomb. I summon the Flash, mind-control him, and force him to speed along the 130 billion meter line at maximum possible speed. At some point along that line, he'll slam into the fortress at FTL speeds and die from massive blunt force trauma (since I don't let him slow down or bracce or do anything to mitigate the relativistic impact). When he does so, I mark his location and deploy an elaborate scanning scheme around that area to scan the Godmodder's headquarters. Bonus points if the headquarters takes critical damage in the process.

You mentioned at the start of one "overwhelming force". Well that force... WAS THE GODMODDER. But he didn't just casually remove indestructibility. He replaced it with a NEW concept, "floopability". When something is "floopable", it is literally exactly the same as being indestructible, with the only difference being that it has slightly more offensive connotation, making it immune to yorehammer. Because of this, SCP-682 becomes floopable, and does not need to enter the field.

You open a sinkhole, sucking in some of the quicksand outside the fortress! -2% defenses!

The flash covers all the distance, but... doesn't slam into the headquarters! At some point, though, he passes a dark spot... but he can only pinpoint it within 60B meters. Reduced to that amount!

mirror/moo are correct, since the meteor was more of an attack anyway.
Tell me your team First, Modder. I don't trust you not to cheat.
[1x] Who's going to mess with the Godmodder in all this chaos? I am! he's agreed to the Wager so I've little to lose.
I stand before the Godmodder.
"Godmodder... Let me give you a taste of something powerful I've been working on."
lighting changes, and the world around me begins to darken as I stand in front of the Godmodder. I close my eyes and two closed eyelids appear next to me. I raise my left hand, pointed up, and a pink spiral appears. the world darkens more, the eyes open, then right as they're fully open and it seems like I'm about to attack, eyes flaring purple, I stop, for unusually long. then, the power dissipates as my hand falls to my side, the lighting returns to normal, the eyes close, and vanish, then I open my eyes again, and look at the Godmodder angrily.
"I Said a Taste. Not a full-blown-unleashed-onslaught-of-raging-blows. Just know I whipped This up in a quarter of an round [1/2 of 1 rl day]. And I've been preparing the powerful thing for weeks or perhaps a couple of months."
I proceed to smirk. the entire event is depicted below.

Oh, did I forget to mention my use of הסלע ? Again? tsk, tsk.
See after Xerath used the boon blade, I took הסלע and decided 'hm Godmodder's probably immune to it in this state sorta by now gotta find another form he won't be immune to...'
Then immediatly thought "Alright time to use extremely advanced FMA alchemy on each atom to turn this whole thing into copper, melt it down, and grow the crystal into a sphere again, around a seed on untouched סלע material, then compress the whole thing again".
Yes I definitely have such complex thoughts and plans spontaneously. DONT JUDGE MY ILLOGICAL BRIAN!
Anyway I did that thing. And, as has been the usual for הסלע attacks, Disguised it with another planned Godmodder attack's beginning. This one, like usual, pierces defences by the same mechanism as yorehammer, flys at a speed must faster then show in the animation (the animation is slowed down m8, makes it less confusing), And, unlike the tradition, has homing... Because I made a mistake while animating and its trajectory doesn't make sense otherwise. so it's not-avoidable. this instance of הסלע also has such a powerful presence, it damages even through dimensions, and a quarter-second before the hit would actually happen if you where motionless.
Also, vat-grown copper crystals are blue: I was surprised too.
Oh and הסלע Means <The Rock>. Not counting the boon blade, that makes 4 I believe. I have overcome the spaceship from orbit!
[1x] I start a charge with the booster 2/?. I don't use it, for once.
[1x] I walk over to ray, wearing a hatstack containing 5 ironwood legion helmets (they're stapled together or something. also stapled to my head.).
"As he says this, Ray pulls out a short, black dagger. Laced with poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men."
I blink forwards. Ray probably has other ways of dealing damage to his targets, considering the Drones, for example, are a variety clay templar constructs, and you can't poison clay, nor will materials highly disruptive to the living have any reason to affect magical cores or whatever powers the drones, or be good at breaking mechanical ships, etcetera..
Anyway, I grab ray's dagger, and warp to a land of cushions. that way, there's no way to deal any damage! After a long fight, I zap his hand lightly. human bodies use electricity to send signals, so if you jolt them weakly, it will deal no damage, but will disrupt the ability to control that body part. in the case of his hand, this meant it fell open and I grabbed the dagger, before healing all the stab wounds. yes, he managed to stab me. no, It didn't kill me. yes, I know that is a very deadly poison.... But I'm wearing 5 ironwood legion helmets. each of them grants 20% poison resistance, and 100% poison resistance = poison immunity. and to top it all off, the wounds weren't even being healed directly because I have a base of 5% poison resistance, and 105% resistance = healed by 5% of the poison damage I take, which is what healed the stab wounds.
Now I have a Sqnfwk snake poison dagger! I'm sure this will be useful, eventually.

Entity orders: the hexagonashield generator sets its shields up around ray, not to protect him, but to inhibit his ability to attack. first he'll have to deal with this buzzing stone hexagons, which aren't bodyguarding specific entitys and as such his attack can't fly past with overkill.
The shield generators protect me forces and the drones.
Somno wishes stuff wouldn't keep coming up, before beginning to push energy past the defences into the evolver. once these runes are done, it should be much easier to retrieve the evolver.


Cult action vote: giving the drones an increased ability to run away from gimmicky boss fights as long as their owner is absent.

The weird-symbol-name-thing flies straight towards the godmodder! One problem. This whole thing is basically just a really tough rock. The godmodder is immune to rocks! The rock hits the godmodder, bounces off dealing no damage, and is sent flying! (It is later seen crashing into the fortress, making it lose 4% defenses)

CHARGE BOOSTER ROLL: 16/16 - It works fine.

You manage to wrest the dagger away from Ray, but he stabbed you so much, ALL the poison was used up! It is now just an ordinary dagger.

Ray pulls out their backup dagger.

The hexagonashield generator has multiple problems with trying to use it to block Ray's attacks. First, the 1,000-HP shields can be broken through with overkill - an entity with 5 1,000 HP shields would take 10,000 damage from a 15,000 damage attack. So, yes, Ray, absolutely CAN break through them with overkill. This won't stop the generator from trying, though!

The godmodder informs you his team is made up of every god from every belief system save the judeochristian capital-G God. Thus, regardless of team size, he can select the most appropriate powers for the situation from the bunch.

It's ️.
----
Focus X 3:
Terry fires a smol EMP laser at some of the defenses.

Pew pew! -5% defenses!

1. I bribe the guards in the fortress to assist in breaking the defenses.
2. I leap onto one of the turrets in the fortress, hack it, and begin firing it at other turrets. Once the one I'm on is inevitably destroyed by other turrets, I jump on another and repeat.
3. I lend my aid to the Peacekeepers in creating the Eye.
For the quiz, B: The Adamantium Golem.

An internal war breaks out! Turrets and guards everywhere fight each other! By the end, the defenses are quite the worse for the wear! -6% defenses!

+2 to The Eye! Quinn orders the Peacekeepers to find some way to use the extra God Unit Facility production slot, since there's no more bosses planned.

<Freezeframe> <record scratch> <generic 'dun dun dun' sound> I hope this isn't the same "NORTH" that I've dealt with in past adventures! I'd rather not deal with the mess a Seeker of the Name would cause. (He's even got an Adjective Noun instead of a name...!)

So.... What ever it is that's causing the rain is coming closer? And no more text data. Dang. Guess we'll have to endure the flooding for now.

In any case, I've got some fish. Time to make use of them. Through 2 actions worth of effort I dump my caught fish into a pen, along with some salvaged armor plating. After some nice use of magibabble and forbidden biotechnology the 3 schools of fish begin to congeal together. Eventually they and the armor all become one... the KIL(L)OFISH is born! As the name suggests it's a fish the size of a thousand regular fish, except with a much toothier mouth. It's also got some armor around weak points and is rather cranky. Attack capabilities include trying to eat stuff and ramming at full speed with a cartoonish pickelhaube-style spiked helmet. It's not much use right now, but it should be able do do a number on any future aquatic foes that show up in the hexagonaflood.

My other charge continues. something boat-related: (2/??)


I also used the nonexistent free action that I just gained through rule-of-funny to build a super-portapotty for Eevee shadow bacon since he's supposedly due to need a bathroom urgently. As much as I'd like to weaponize your imminent and desperate need to urinate, I'd rather not risk angering any censor bureau.

You now have the KILOFISH! Prepare to deploy in the event of future aquatic issues...

Eevee Shadow Bacon is taken care of! How kind of you!

Vote: B

FOCUS: TRIPLE HELIX

I wave my hand, and three very thin and very long helixes appear. The helixes twist back upon themselves again and again, sacrifing length for width, and finally twist around themselves to create a triple helix surrounding the Eeveelutionary Eevee, each helix acting as an attack shield.

Your helixes are repelled by the fortress's magical barrier! It looks like your assistance can't reach the Eeveelutionary Eevee as long as they're inside! For now, they twist around the Scarlet Prince, giving them +3 attack shields instead!

I use two actions on making a new festum and 1 action to send the ghost to spy on the godmodder.

Careful! Ray can one-shot your Festums if they don't have attack shields! You make one new mini-Festum, and send the ghost to do some spying!

The ghost is spying on the godmodder! They notice something the godmodder was hiding from everyone else... the computer he pulled out earlier, and put back in his pocket... he occasionally reaching into his pocket and typing on it...

Hungry Visitor stands in awe. YES! He had finally beaten the godmodder once and for all, as he did not die this round and used things other than his own body and the provided down feather. Namely 148 haggling porcupines.


This automatically resulted in this:


Since all my earthly possessions are lost, but I regained them after getting the dirt (which is actually more dirt/earth than I originally possessed), I feel pretty good about myself and boast about winning the game "Defeat the Godmodder".

Well since I defeated the godmodder I am clearly allowed to take all his stuff, major charges and entities. Since I actually don't like them and do not need anything right now, I sell them to the bank of Action for Actions, which I add to my current ??? charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 5/???

Edit: 2 Actions incoming in 8 rounds cuz loans and stuff

The godmodder realizes that - dangit - he DIDN'T die! Gah! What he does instead is, utilize a secret clause in the game he forgot to explain, allowing him to go back in time and throw a six-sided die, filling in the "die" requirement! In exchange, he has to take 1 damage.

STARCALIBUR STEAL ROLL: Failure and shame.

YOREHAMMER STEAL ROLL: SUCCESS! You acquire the YOREHAMMER!

You get a Boost Stone!

1. Intriguing. Therefore... 6/10.
2. We'll have to find some way to prevent others from being absorbed in similar ways 7/10
3. And I think I know just the way. I take a syringe and inject it into myself, draining some of my Player Powers temporarily. One actions worth, in particular. Of course, this was an action, note, therefore if passively injected it could last much longer if one avoided using it. And as long as one has player powers, the godmodder cant absorb their souls...

You withdraw a syringe full of... Player Power... but it ends up going into your charge (8/10) instead! Looks like Player Power may be harder to transfer/transfuse than you imagined... maybe this is why Xerath used the boost immediately?

Action 1: I dispatch a PHASED SEEKING DRONE to scout out the fortress's outer defenses. I distribute the gathered data to any player attacking the fortress, making their attacks somewhat more effective. The PHASED SEEKING DRONE is phased, so it is effectively intangible and can go through any barrier not specifically designed to counter phasing.

Action 2: I remotely fly the PHASED SEEKING DRONE into the most dangerous clump of fortress defenses not armored against phasing, then order it to dephase while it is inside these defenses. This causes it to explode due to effective telefragging, taking those defenses with it.

Action 3: I create a giant funnel, stretching over the HEXAGONAFIELD. This funnel collects massive amounts of rain and funnels it into my RAINCANNON. When the RAINCANNON's tank is full (and it's large enough to handle the funnel many times over), I take aim and fire the RAINCANNON at the fortress.

You analyze the defenses! Defenses are slightly more vulnerable!

You telefrag the fortress, again, and pre-emptively drain 1 foot of this round's rain to fire the cannon at the defenses! Together, you reduce the fortress defenses by 6%!

Looking over at Ray I sigh in annoyance. 'Well I guess we should have saw that coming, Oh well we'll just have to break down his defenses, Rescue our people and then kick his ass. Probably easier said then done but when has that ever stopped us?'
I lean back in the boat and think over the quiz he seems to be giving us. 'Well it should be the Adamantium Golem, The meteor was summoned by the Godmodder and it was not really a normal Entitle by the fact that it was a giant rock falling out of the sky. The Peacekeeper's are predated by several other entities like the Adamantium Golem so they cannot be the answer. Unless Ray is suggesting we are the ones who had summon the Godmodder then he cannot be the answer either.'

I sit up a bit and scratch my mustache in contemplation. 'Well anyway we need to start busting down those defenses, I think I'm going to need something better then a lifeboat, Ideally something good for hit and run attacks. Hmmm.' I mentally review my knowledge of navel warships that I could maybe use.

After a minute I think of one. 'Yeah, Yeah that should work just nicely! I wish for a PT boat to appear so I can use it!' (2 actions)

February 17, 1946. Samar, Philippines, near Bobon Point.

"PT 794, Check. PT 295, Check. PT 542, Check." Petty Officer Harden continued to walk across the pier as he checked of the Boats that were docked by it. 'Such a petty, These old gals did us a lot of good during the war, Now their just being scraped to save money.' Harden grimmest at the thought. While he had to admit that it made sense to take them out of service seeing that there was no war going on now, It still felt wrong to get rid of them in such a unceremonious way. To be strapped for parts, Then to be moored on the breach and burnt.

He knew that some of the others had similar thoughts, Especially those who had served on these little ships. But there was little any of them could do about it. Letting out a sigh Harden resumed he's task of making sure the ships were accounted for. "PT 302, Check. PT 405, Check. PT 43-" Suddenly a blinding red light appeared nearby. "What the hell?" From his position he could tell that it was just a few piers away from him, In seconds he broke into a dash to investigate, His work totally forgotten.

As he ran towards the red light he could tell that it was moving towards the pier, He thought he could see something in the light but he could not tell what it was because of it being blurry. Finally he made it to the Pier and he could tell that several others sailors had just arrived onto the scene as well. Getting a clear look he could see a ring of red light seemly passing over one of the PT boats and swallowing it whole, Starting from the stern and then towards the bow of the ship.

Nobody moved as this strange event continued unfold before their eyes. Harden could tell that there was something on the other side of the light, Kind of like if you where looking through a foggy window. He was unable to make out any real details but he could swear that it looked like there was a storm going on the other side of it.

It was around this point that red light had almost finished passing over the PT boat. Looking down towards the waterline Harden saw that it was numbered as PT 800 just before the light passed over it. At this point the red light had seemly devoured the PT boat and the light just seem to linger there for a moment before then fading away into nothing.

Catching a last glimpse before it vanished he could see that what seemed to be PT 800 on the other side and was now riding the waves of the storm. After the light faded away he look to the other Sailors, He could tell that they were just as clueless as he was to what just happened. A final thought entered his mind. 'How the hell are we going to explain this to the Chief?'

Back on THE HEXAGONAFIELD.

Suddenly a PT boat materializes into existence next to me. "Right on!" I shout out and I see that the PT boat has pulled up next to me. Looking down towards the waterline I see that it's numbered as PT 800. Looking up towards the topside and I see a man dressed as a navel Lieutenant waiting on the side of the ship looking down towards me. "Permission to come aboard Lieutenant?" I say to him. "Permission granted. Welcome aboard Captain." The Lieutenant says has he grips my hand and pulls me up onto the PT Boat.

As I step aboard I can see that there are a dozen other sailors on the ship, All of them giving me a quick salute. I return it and they quickly return to their stations. "Orders Sir?" The Lieutenant asks me. I look over at the Defenses of the Tournament of Doom. "I want us to do a Hit and run on those Defenses near the Tournament of Doom over there." I say as I point in it's direction. "Copy that sir!" With that the engine roars as it's kicked into full speed.

As we begin to make our attack run on the defenses I call Commander Quinn on the Radio. "Hello Commander Quinn, This is Captain.Cat. I would like to make a request for one of your attack shield's to be Transferred PT-800 this turn. I will be happy to make a trade for it on my next turn. I will understand if you deny my request."

"Captain! we are on our final approach to the defenses." The Lieutenant says to me. "Right. launch torpedoes at those two floating turrets!" "Copy that! Prepare torpedoes! Gunners Open fire!" Now in shooting range the 40mm Bofors mounted on the aft, the Oerlikon 20mm mounted on the fore and the twin 50 cal M2 Browning located amidship let out a mighty fusillade of fire on the two floating turrets. While the 50cals bullets failed to penetrate the hull of the turrets they did leave a series of dents in them. Meanwhile the Oerlikon and Bofors where finding better results as the rounds punched straight through the metal hulls of the turrets causing damage to the interior of the turrets. But the turrets would not take this laying down. The two turrets raised up their guns and returned fire with heavy 75mm cannons.

"Incoming!" A gunner shouted out. "Evasive maneuvers now!" The Lieutenant yelled out. The helmsman then made a hard turn to starboard just in time to dodge the twin 75mm shells as they splashed into the sea.

"Keep firing on those turrets!" The Lieutenant called out. As the hail of rounds continued to pepper the turrets I notice that that one of them had began to smoke.'We must have hit something.' I think to myself, I then turn towards the Lieutenant. "Lieutenant! Have the Gunners focus fire on the Turret that is smoking." "Roger that, Gunners focus fire on the smoking turret!" When moments all guns had shifted their attention on the turret and a utter barrage of ammunition slammed into.

One lucky 20mm round found it's mark as it punched through a already weaken part of the turrets hull and slammed into back of the turret hull causing it to ricochet deeper into the turret and then hitting the turret's magazine!

Suddenly a mighty explosion ripped through the smoking turret vaporizing it and causing a large ripple of a wave of to push forward in all directions. "Fuck yeah! we got one!" One of the Gunner cried out. "Torpedoes ready sir!" Another sailor called out. "Excellent! Helmsman, Began Torpedo run!" "Aye aye Skipper!" With that the Helmsmen made a sharp turn to port and kicked the engine into flank speed.

The other turret determined to avenge it's fallen comrade took aim at the quickly approaching PT boat. Just as it fired it's cannon it's aim was thrown off by the wave of water that had been made by the earlier explosion causing it's shot to go high.

"Here comes another round!" The Fore gunner yelled out as he ducked down. Luckily for PT 800 the shell sailed right over the it and detonate harmlessly behind the ship throwing up a geyser of water.

"We're in range Skipper!" A sailor manning the torpedo called out. "Good! Launch torpedoes one and two!" "Aye Aye!" Quickly the Sailors activated the launch mechanism and the two torpedoes with a swish shot out from their tubes and into the water. "Fish are in the water Skipper!" The sailor called out. "Copy that! Helmsmen get us out of here!" "Aye Aye Skipper!" With that the Helmsmen made a hard turn to port and zigzagged to make it harder to be hit.

The Turret seeing the twin torpedoes quickly turned it's attention unto them instead of the retreating boat. The turret fired it's shell at closer of the two torpedoes, The shot struck true and destroyed the leading torpedo causing a large geyser to spray out. It then desperately tried to reload the next shell as the second torpedo raced towards it.

By the time it had reloaded the torpedo had gotten under its minimum turret elevation. There was nothing it could do. The torpedo slammed into it hull under the waterline and detonated ripping a massive hole in it. The water rushed into the Turret quickly filling it. The Turret then capsized and sunk into the ocean's depths.

"Target sunk sir!" The Lieutenant called out and the crew let out a cheer at their success. "Good job everyone! That was some fine out there. Now lets regroup with the other AG force." I say with a great enthusiasm "Roger that, turning to starboard" With that the Helmsmen turned the ship towards the Rest of the AG forces.

Letting myself calm down a little I close my eyes to focus my remaining energy into my charge. (2 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 12 June, 1935

At one a clock in the morning another red light appeared over the Shipyard. The only witnesses to the event was a pair of night guards that were on watch. According to them the Red light was shaped like a large ball no bigger then 1 foot in all directions. The red light floated in the air for a minute before then rushing downwards into the halfway completed hull of the ship. One of the Night guards went to investigate while the other called in the sighting.

The Night guard was unable to find any trace of the red light after an hour of searching and he returned to his station and filed the event into the log. Once again due to a lack of evidence the story was considered a hoax by most everyone who had not seen it first hand and the report was disregarded.

Your massive hit-and-run attack on the Tournament destroys 7% of the defenses! Excellent usage of terrain! With so many holes blown into it, the Tournament fortress is starting to... tilt... a little. Crewmen aboard are trying to quickly put it right-side up!

Quinn is unfortunately forced to deny your request.

Quinn: I fear that if we continue providing easy assistance to the AGs we will be considered your official allies, and be targeted by the godmodder. We would like to retain some degree of separation from the current conflict.

Regarding the quiz, its the Adimantium Golem.

(Action!)(3 Charges)
(1 Charge)
I scoop up as many fishes my rice fields can handle and drop them there to eat away water based pest and the occassion mosquitos.
[Rices fields of the soon-to-be-Rice Monestary housing one or two basic schools]

(2 Charges)
The shrine... im not sure if it can be called a shrine anymore, the skeleton structure of the renovation is already doubled its former height now. Impressed with the work being managed by my entities, I toss over 2 more charges into the Lightward Mages station as they manage the Contracted Farmers in hard hats in the contruction of the once again renamed PROJECT:MONESTARY. I also ordered Void Guard and Void Rover to give the research team of Rov (I'll be calling companion rover this from now on) and Void assassin their shield for the making of this project.
[PROJECT:SHRINE now renamed to PROJECT:MONESTARY. 2 Charges given to make the planned Rice Monestary better and is prolonged by another turn. 2 attack shields from Void Guard and Void Rover was given to make the end results better.]

(Orders)
Everyone keeps working on their project...

You consume 2 basic schools of fish and slightly boost Shrine power!

The planned rice monastery is made even stronger, and delayed to build it ever better!

FOCUS

Two Actions to Bank Account

1 Action to giving the Bank a Attack Shield

Now, how I am going to get my hands on all that Lacre?

In the future, I'd ask you to edit your previous post instead of making a new one. It's fine, though. 2 actions deposited! Bank is now protected from instead death!

---------

V:

The void guard realizes that thanks to Companion Rover, they have extra shield storage! Other than that, all the entities keep working!

AG:

The AG forces are looking significantly smaller with so many of their allies trapped! They all get together and agree to go on an EPIC RESCUE MISSION! The flagbearer wishes them well, as they all set out! The Scarlet Prince smashes a hole in the wall, letting the allies in, and the Festums tear apart the guards while Mazinger Zero fires missiles to destroy as many turrets as possible! In the end, they are forced to retreat, with the defenses 6% worse for the wear!

K.I.N.G's pawns, with assistance from captain.cat's computer, arrive at the exact spot where the HQ SHOULD be! The search area is fully narrowed down, FINALLY! But wait... where's the HQ? The pawns look in the four cardinal directions, but don't see it. Wait... why is it so dark in this part of the HEXAGONAFIELD? Hmm... what should they do to find the HQ?

PG:

The godmodder, aggravated that he lost Yorehammer and can't totally complete his plans for the turn, uses both his actions to summon two ATTACK SHIELD OBLITERATORS! Each turn, they launch 10 0-damage attacks! However, they can only act after Ray does!

Ray tallies up the votes for the turn...

Ray: Hmmm... yup! Okay, looks like the option chosen is B!

Ray: So, your answer was...

Ray: 100% CORRECT! YOU GOT IT! Congratulations! Now, as promised, I won't kill the Guard Unit of the Worker drones.

Ray: Instead... I'll roll this random dice to kill a DIFFERENT entity! Oh, and the Space Station/Army entities get one side assigned to them, that kills them all if I roll it.


Ray pulls out an 11-sided dice, each side with the face of a different entity trapped in the Tournament of Doom. No matter who you lose, it's going to be sad! He rolls it, picks it up, looks at it (without revealing the result to you) and then presses a button on the remote control...

-------

Within the Tournament of Doom, every entity is doing their best to survive! The Shipyard is playing the hole-in-the-wall game, with spiked flaming walls trying to push it into lava! So far, it's been on an obscene luck streak, every wall hole being exactly Shipyard-sized! Meanwhile, the Space Station is being made to play dodge-the-lasers, in an incredibly tiny hallway, despite being an entire space station! Despite the odds against them, everyone's hope remains strong!

Two entities, the Void Assassin and the Evolver, are playing Prisoner's Dilemma game. They can each choose to either save the other, or kill the other to get $1. If both choose to kill, both die. If both choose to save, both live. If one chooses to save and the other to kill, the killer gets $1 and the saver dies. The Void Assassin chooses kill. The evolver chooses Save.

A trapdoor opens beneath the Evolver, and they are sent plummeting into an infinite pit of spikes! Survival is hopeless, and they are impaled! The Void Assassin pockets the $1.

-------

Ray: Okay, it looks like you guys aren't getting quite what these questions are all about. Maybe I gave you one that was too hard to start.

Ray: To explain: The cost of losing an easily-replenishable portion of a horde entity - the guard drones - was easily worth just knowing what I would choose to kill. I can kill one entity per turn, so a promise that I will kill a non-valuable entity... the "correct" option was to choose a wrong option.

Ray: Bad start. Well, I'll give you an easier one to figure out. I hate to see a lose streak.

Ray: QUESTION 2!
Which entity would you like dead this turn? I will kill the entity represented by the option you end up selecting/not selecting.
A: The Explosion Elemental
B: The Void Assassin
C: The Space Station
D: The Eeveelutionary Eevee


With that done, Ray looks around for an entity to stab. The Festums aren't protected by any shielding! He stabs the Mir Festum, destroying it and leaving just the smaller Festums! Which thankfully stay on DragonofHope's side out of anger.

N:

Somno sneaks out of JOEbob's shield protection to use an energy burst on the defenses! He destroys 1% of the defenses, but a stray turret blast deals 15,000 damage to him! He quickly gets back behind protection.

CaptainNZZZ's army drains 15% of the food, happy water is no longer a concern! The bank of actions increments accounts, and sends out an email projecting future growth of the company!

The Apex moves near the Tournament of Doom and blasts at the defenses! A hole is opened in the walls, and the defenses are reduced by 3%!

---------

This rain stops for no boss battle, rising right to 30 feet! 5 new basic fish schools appear! To think, just a turn back things were dry again! And you know you still have some time to go before there's any hope of it stopping...

After a turn of bombardment, the tournament's defenses are a little above half what they were initially. However great the fortress is, it can't stand up to the combined assault of the Players! At this point, a high-investment rescue mission could probably get an entity out of whatever little game show hell its ended up in, but reducing the defenses more would make it much easier.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 0 x 0 meters (advances somewhat each turn)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 30 feet deep(entities drown if not protected)(+44 feet/turn, -18 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex/Worker Army(flying), Critical Whale(water-breather), Festums(shoulder floaties), Explosion Elemental(water pod), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +2 charge), done in 2!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)(making bunny burrow, done in 1!)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 2 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 7 attack)

[AG - Arsenical]K.I.N.G II: 29,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 13 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 30,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A

[N - CaptainNZZZ]Army: TA: 53,000 (protected from 8 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 17% (+5% per turn)
Mysterious Tower: 54,000/60,000 HP(zombie immunity)
Light Crystal: 29,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 49,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 19,000/20,000 HP (engineer)(working on infinite food generator, done in 4!, +1 from Einstein)
Weak skeletons: 500 x 24 HP, 500 x 24A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 9 HP, 1,000 x 9A
Temporal Guardian: 42,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 24,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 11!)(helping cleanse shield generators!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: Ray)

[N - EternalStruggle]The Apex: 73,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 3 attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 12.68, Captain.cat: 3.53, ThatRandomGuy: 33.19, MooGoestheCow: 4.81, Daskter: 10.85)(Must defend for 4!)(protected from 1 attack)
[N]Fish School: 1 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 163 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VI: 2,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 2!)(adding enhanced HQ security, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 26!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training scientists, done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 84!)(producing the Eye, done in 4!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
57% Defenses! (slightly increased vulnerability)
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 996,999A (controlling Tournament of Doom!)(Boss)(-3,000A as long as hexagonashield is focusing on it)


[PG]Attack Shield Obliterator Turret: 100,000/100,000 HP, 0 x 10A

[PG]Attack Shield Obliterator Turret: 100,000/100,000 HP, 0 x 10A

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 5 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 5/10)(Major charge: 1/3), Legendary Weapon search area: 150 billion x 150 billion

Player info:
Captain.cat(1 Boost Stone)(2/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(3/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(5/??)(1 Boost Stone)(Yorehammer - Bypasses defenses)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(6/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (3/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(8/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once, 1 Multiplier Orb)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(2/--)(Has Kilofish - 3 power)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
Last edited:
Update XCI
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Gentlemen and women. . . and other's. I think the trick here is to not vote on an entity we want killed. At all. Though it is possible he will just kill them all, specifically due to the clause of 'selecting/not selecting.' . . . or maybe to vote for them all equally."
Action 1-3: I charge up my Charge.
I prepare to launch a Expedition to save the space station


I vote for B

+1 vote!

I cast a vote for the Explosion Elemental, figuring that it can go out with a bang and hurt the defenses a bit.

ACTION 1:
I send an ARCANE LIGHT to the coordinates of the Godmodder's HQ, to light up the area.

ACTIONS 2-3:
I pull out a LASERBOW, then use Multishot, so I am able to shoot multiple lasers at once... but that's not all!
I Dual-Wield the LASERBOW, so now I'm wielding two.
I then Dual-Wield the Dual-Wield, so I'm wielding FOUR LASERBOWS, each of which will fire multiple lasers at once.

And then I let fly at the fortress with all my strength.

You light up the immediate vicinity! The exploring pawns are still confused... where is the HQ?

The lasers pierce through the walls of the fortress, spearing several defender robots inside! -5% defenses!

Piono goes over to Quinn.
"I know you're not supposed to be helping the AGs, but I need a little bit of information."
"Do you have any way to get information on whatever it is that's fueling this storm? I may or may not wind up picking a fight with it in the near future, depending on whether or not I can convince it to leave, so I need as much information as possible."
"If you can't give me that information without causing you problems, then that's fair enough, but if you can spare it it would be greatly appreciated."

In the meantime, the improbability drive kicks it off with another charge!
Actions 1-3
Got My Eye On You... 3/10

Quinn: Our own sensors are having trouble detecting it. Whatever it is, it's exceedingly powerful.

Quinn: We do believe that it is some kind of entity.

Orders:

Oh woah those Attack Shield Obliterators...
Well I know how to save the Scarlet Prince I guess.

Shields Pods move in to take the first hit against the Scarlet Prince before those Attack Shield Obliterators take out Scarlet Prince's Attack Shields!

Though I question how is an Attack Shield Obliterators suppose to obliterate attack shields when they literally have 0 damage.... 0x10 is still 0 damage, and it's not like the air itself can destroy attack shields.

Actions:

2x I send in hackers and hack the database for the Map of the Fortress, and if they fail I can just map it the old fashion way. I give everybody the ever-updating map of the Fortress

1x Using the map I target the Generators that Power the Turrets, if they literally only have 1 Generator for everything. I'll reroute all power for Turret for my own personal batteries.

A shield pod moves over and... wait. The shield pods produced were attached to The Factory. That means they're trapped in the Tournament Fortress, too!

Attack shields block any attack that doesn't specifically ignore them. It only needs one to block a 1-million-damage attack... but they trigger just for a 0 damage attack, too.

The IT team is too distracted to stop the hackers! They give people a map of the fortress, making rescuing entities from inside easier!

The godmodder quickly sets up a new generator, and power is rerouted! Despite that, they have less power, and now can only attack 9 times per turn!

They can try, but I'm not going to let them.

I release the KILOFISH into the water, and instruct it to attack crewmembers working close to the waterline (Who knows, they may be nutritious fishfood) and knock apart repairs with it's helmet. To further screw things up for them, I use 1 action to throw hoses into holes already blasted in the walls and pump water inside to ruin electrical system and make maintenance corridors untraversible!

What else to do... OH YEAH, [V]oids aren't protected by the geneva convention, right?

With that, yet another aircraft appears in the skies over the Hexagonaflood.

I still have plenty of support to throw around. You won't however, once I'm through with you!.

The plane flies over Winkin's rice fields, and releases one action's worth of a rather intense cocktail of pesticides and poisons right on top of the agricultural developments. Within moment crops wither and die as soil is rendered infertile.

Meanwhile, my charge continues. Something boat-related: 3/??

(AN: If releasing the Kilofish costs an action then don't increment the charge.)

The guards moving outside the fortress to pre-emptively intercept attackers are gobbled right up by the Kilofish! With its help, the fortress's structural stability is reduced even further! -10% defenses!

Wait... oh no! The Kilofish! It's swimming away! You try to catch it, but its too late. Its somewhere else on the HEXAGONAFIELD now.

You CAN attack Winkin's rice fields... but I should note that Winkins is allied to you, they just have to keep their [V] entities in check by making sure they are under strong leadership so they don't go rogue. Are you SURE you want to attack poor Winkins?

1+2: I finish off my ten charge. And now, without further ado, the Bedrock Generator. Similar to the Obsidian Generator, only, of course, vastly improved in efficiency due to the fact I used ten charges in order to create it. And now to wait and farm...
3: Hmmph. Lets do this. I request of the Godmodder a small sample of his soul, perhaps merely a smidgeon of it.

You create the BEDROCK GENERATOR! One attack shield, every turn you hold onto it. Releasing it allows unleashing of all attack shields at once, distributed however you like.

The godmodder gives you a bottle labeled "DEFINITELY THE GODMODDER'S SOUL". On it are the words "DEFINITELY WON'T MIND CONTROL YOU IF YOU USE IT".

[1x]
"The weird-symbol-name-thing flies straight towards the godmodder! One problem. This whole thing is basically just a really tough rock. The godmodder is immune to rocks! The rock hits the godmodder, bounces off dealing no damage, and is sent flying! (It is later seen crashing into the fortress, making it lose 4% defenses)"
according to a geology book I read a few years back...
the definition of a rock is a combination of minerals.
A mineral is a combination of 1+ elements.
the copper crystal thing is a mineral, as copper is an element.
so it's not a rock. take your damage like a man!
[1x] You know that Starcalibur copy I got with dream powers a while back?
Check my inventory.
It's not there.
Why?
Because I used it last turn, breaking the energy-granting weapon for a burst of power, with that power, I placed the Evolver into a pocket dimension. It might be hard to retrieve, but easier then starting over.
But wait, you say, "the defences where still high when you did that, you wouldn't succeed!". The thing is, FRIEND, that you didn't even know I'd done it, so you couldn't defend against it, and the giant burst of speed from breaking the starcaliclone would keep eyes from tracking me regardless, and allow this to be completed before the action ended.
But wait, you might claim, you would need an action to have done the transfer. I did use an action. what, did you really think I was using the charge booster as anything But an extra action? Pft. I even called attention to it!
And ray?
You're going down. Punk.
Somno, work on the overhealer. hexagonashield, start creating defences around the shield generators shields, blocking attack shield obliterators attacks.

All right, 'modder. we're playing... Curling. Canadian sport of choice. have you ever looked at curling and thought "If only this was slower"?
In case you don't know the rules, here. http://www.curling.ca/wp-content/uploads/2010/01/CCA-Rules-of-Curling-2010-2012-General-Play.pdf
pertinent information:
7."Position"of"Players"
(1) Members of the non-delivering team:
(a) Only the skip and vice-skip may be positioned inside the hog line at the playing end. They
shall position themselves behind the back line when the delivering team is in the process
of delivery. Both players shall be motionless with their brooms positioned in a manner
not to interfere with or distract the attention of the player who is in the process of
delivery as provided for in Rule 8(3)(a)(b).
(b) The player who is next to deliver may take a stationary position to the side of the sheet
behind the hacks at the delivery end. The player shall remain silent and motionless when
the delivering team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(c) The players not taking the positions 7(1)(a) or 7(1)(b) shall position themselves between
the hog lines and to the extreme sides of the sheet when the opposing team is delivering
a stone. The players positioned in this area shall remain in single file when the delivering
team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(d) The non-delivering team members shall not take any position or cause such motion that
would obstruct, interfere with or distract any member of the delivering team.
Penalty: If a team declares its own violation of Rule 7(1)(a), 7(1)(b), 7(1)(c) or 7(1)(d), all stones shall
be allowed to come to rest before any action is taken. At this time, the non-offending team has the
option of allowing the play to stand; or recommencing the delivery of the stone; or replacing all
affected stones as close as possible to their original position and redelivering the stone .
(2) Members of the delivering team:
(a) The skip or vice-skip directing play shall be positioned between the backboards and the
hog line of the playing end while their team is in the process of delivery. They shall have
choice of position for the purpose of directing play.
(b) The players who are not in charge of the house or delivering a stone will take a position
to sweep.
Penalty: If a team declares its own violation of Rule 7(2)(a)(b), all stones shall be allowed to come to
rest before any action is taken. At this time, the non-offending team may allow the play to stand; or
remove the stone just delivered from play and replace all affected stones as close as possible to their original positions.

That, sir, means that if you do not take the required position for sweeping, I can undo your action in its entirety. no stones for you without following the rules!
LET THE GAME BEGIN!
I preform a series of plank-duration movements, each with an 80+% success chance for a normal human but which if treated as a single action (which they are not) have maybe a 0.001% success chance, and which result in a perfect curling throw. then my clones (the other players), following a similar strategy, sweep the floor with before the stone, resulting in the curling stone landing right in the middle of the curling field. since no player powers where used, this does not take my action, as was defined and implied when starting this Wagger.
[1x] (with the charge booster) 2/? Visionboarding in progress....

The godmodder redefines "rock" as "large flying object sent towards the godmodder", since redefining stuff is something he can do now.

I check your last post... hmm... I mean... retroactively using the charge booster like that...

Suddenly, CaptainNZZZ's Temporal Guardian tackles you and slaps you across the face! You fool! Don't try to use Player powers to change the past! That only works in limited circumstances, and should not under ANY CIRCUMSTANCES be used to cause a possible time paradox! We've had more than enough trouble with those already, and we haven't even had that much trouble yet!

CHARGE BOOSTER ROLL: 12/16 - It works fine. You're on a lucky streak with this thing.

The godmodder looks at the rulebooks and sighs. Oh boy. He already wishes he had said no. The godmodder makes you an offer; continue playing under new rules that the godmodder makes - he promises they will be technically fair - or continue forcing the godmodder to play this game, and he gaurantees that he will stop at nothing to obliterate what remains of JOEbob's entity forces.

Vote: A

FOCUS: PREPARE

"...Huh. I wasn't expecting that. Honestly, I'm not sure what to do now."

For lack of a better plan, I start a new charge.

Something 3/??

"Second Scarlet Prince, attack the Tournament of Doom! Eeveelutionary Eevee, after you're done adapting to the water, start getting pyrokinesis!"

(OOC: You forgot to increment the Eeveelutionary Eevee's things. All-Element Burst should be at "done in 3" and adapting to the water should be at "done in 1". The pyrokinesis is a boost to regular attack.")

The Eeveelutionary Eevee is too busy trying to jump through the electrified flaming poisonous hoops before the timer runs out to increment their charges or work on adaption! If they escape alive, then they will continue!

FOCUS - SO THIS IS THE TRUE POWER OF MASS PRODUCTION...

The following operation, ES mused, would rely on the combined strength of his three assets. The ESMSM-01 Eternal Zee Zulu, the ESMSD-01 Eternal Loto and the ESFAI-01 Full Armor Legionary.

It would also rely on his ability to kick the Shipyard into overdrive. With his raw will, he could send it into FULL PRODUCTION MODE, allowing the few nanolathes around the central docking bay to spam a ton of giant death robots, and I mean a ton. And these were like twenty meter tall giant death robots too, nothing insignificant. I mean, it had the ability to multitask upgraded into it, so you know that's how it can do that and also go into the holes in the flaming spiked walls. It had also been setting this up while it was doing nothing in the previous turn, which helps its current amount of available firepower.

The autonomous units had one directive: cause havoc.

The EZZs leaped off their platform, diving into the lava. Their special Anti-Torunament of Doom Lava Coating, coating that makes them immune to the lava in the tournament of doom specifically but also all lava in general, lets them survive what would be fatal to the Shipyard in ease. Their equally special Fluid Mobility System lets them dash through the lava like it was air, high viscosity be damned.

The numerous units spread out, heading towards the rear wall. Jumping out, they began tearing away with heated iron claws that sheared through the wall with ease. Once the base had been cut through, several units deployed the claws on autonomous climbers to cut through the sides and anchoring roof section. This cut free a giant section of wall that was carefully laid flat over to the Shipyard. Surprisingly sturdy, the wall allowed the Loto APCs to rumble over en mass. The EZZs shed their cumbersome hydrojets, and dropped bulky weapon packs from their back, withdrawing their Energy Machine Guns, and began to advance.

Within moments, they had made contact. Towering over any human sized guards, they fired with abandon and infinite ammunition, tearing opponents to shreds as they rapidly moved throughout the facility, making a break for the outer sections, punching through any defenses in their way, heedless of casualties. These units were expendable, after all. Getting close to the outer walls was inevitable via sheer mass.

Here, the Lotos entered the fray. With more precision than their Zee Zulu allies, they used energy burners to cut open exit holes. They used these burners by transforming into somewhat smaller but still very larger giant death robots, because they can do that while also being transports. Somehow. With a path to the outer perimeter available, the assault began in earnest.

EZZs spoke, and turrets died. Erupting into titanic explosions, they were turned into burning husks one after another by concentrated heavy weapons fire, underslung grenade launchers belching their wrath while energy cannons fired sheeting storms of immaterial power. Eternal Lotos rumbled forward en mass in tank mode, finding various human only entrances and gun turret emplacements embedded in the walls of the Tournament complex. Here, they finally unloaded their cargo. Small side doors slammed down, and from each machine lumbered forth Full Armor Legionary drones. These FALs were bulky war-bots, and they wasted no time on pleasantries such as words. They stormed corridors and gun placements with shield and rifle, blasting away at turrets with shoulder-mounted missile pods and eliminating guards with precise and sustained bursts of their potent infantry weaponry.

Freed of their cargo, the Lotos were finally able to properly use their actual firepower. As the FALs did horrible things to the insides of the complex, they transformed and fired. With a mixture of heavy machine cannons that fired countless shells in Gatling style, or dual long guns that brought some much needed literal artillery to the engagement, the Lotos and their shoulder-weapons plus rocket pods added to the ongoing carnage. Soon, a section of the perimeter was in flames, burning down around the army. Soulless eyes gazed out at the devastation, and hungered for more still. A defensive line had been formed, daring the enemy to come.

And come they would. The guards, lasers, turrets and more would not abide by this intrusion. Yet the Shipyard Battalion would not lay down their lives without making their enemy bleed for every retook inch. The larger machines had taken cover in the wreckage of the destroyed turrets, while FALs set up killzones around corners and destroyed various utilities such as cameras and security rooms, making tracking them all down all the more painful. As the foe descended, they all knew in their mechanical minds that this was the end, but their brains lacked the sophistication to care. All this meant was that ammunition conservation had stopped being a concern.

And so they fired and fired until the last had been turned to an unrecognizable heap of scrap metal, and they notably reduced the defenses of the facility in the process.

And of course, the Apex watched impassively, continuing to circle and fire upon the Tournament.

The defenders are run over, and are forced to seal off and abandon the sector! A clear way inside the fortress is established by the deathbots! -9% defenses! At this rate, the tournament will be wide open before long!

Small problem, Ray: I've found a way to disarm you. You see, you can't press that button until you activate your Unsealed Game Master form, and you aren't allowed to press it until you actually die. So, while I can't quite kill you, I can shut you up very effectively.

Free Action 0: I vote for the Explosion Elemental, noting that it smuggled an attack shield in that will negate Ray's attempt to kill it.

Action 1: I shoot Ray with a knockout shot. This is a nerfed version of a regular attack, in that instead of killing a target outright when they would be killed by the attack, it instead does no damage but stuns them for 1 round instead. Since it is objectively weaker than a basic attack that does the same damage but is lethal, it is entirely balanced despite Ray's cries for a nerf.

Action 2: Ray suddenly notices that his button is gone (despite being knocked out)! But how? He put it in his body with raw Godmodding magic, it should be there?

Well, it is. Unfortunately for him, though he prevented it from being removed from his body, he didn't prevent me from selectively planeshifting parts of his body into other dimensions. Right now, the button and a large section of the skin it is grafted to is located in a layered pocket dimension several hundred layers deep, with time flow slowed down on each layer so far that even if the skin was sentient and could press the button itself, it would take the signal several rounds to reach the fortress, and it would take him far longer to dig through all the pocket dimensions to recover the button himself.

Complicating matters further for him is the fact that his nuts have been teleported to Hell and are now in horrible horrible pain due to all of the burning. Good luck concentrating on finding that button, mate!

Action 3: because indestructibility has been changed to floopability everywhere, the containment breaches still occur. SCP-682 reappears, quite annoyed.

Omega-682: Do you know how much it damages my credibility that my primary defense is called FLOOPABILITY! I CAN'T TERRORIZE WHEN I HAVE FLOOPABILITY POWERS!!!

He then sends in one of his allied SCPs, injecting Fred into the Godmodder's reality-warping dictionary. Fred, despite his insistence on rewriting a lot of the definitions to self-insert himself, is forced by the anomalous collective to do something far more insidious. He changes the definition of "attack" to "a defensive measure that eliminates a threat." This change starts a minor anomaly war, but not much of one, as most entities (except some pro-Yorehammer lobbyists) can agree that the definition is technically correct. When the Godmodder opens up that page, Fred talks to him through printed words.

Fred: Hey, I could destroy the fabric of reality faster than you could stop me. So, here's the deal. If you surrender the dictionary, I'll remove "floopable" and "floobability" from the dictionary, revert "indestructible" back to the definition before when you changed it, and then leave, letting 682 pick up the book for safekeeping. But if you so much as try to get rid of me, I'll change every definition against you. Deal?

At the same time that he writes that, he changes the following definitions. If the Godmodder accepts the deal, he changes them back, but otherwise Fred leaves the definitions as is, devastating the Godmodder's plans.

Sealed Duel (Noun):
A condition that occurs after the Godmodder is challenged by anything. The Godmodder cannot refuse this challenge. The Godmodder fights in this duel himself, forfeiting any role in the main battle until the duel concludes. The duel ends when either the challenger is killed or the challenger calls off the duel.
Game Master (Noun): The weakest type of Sealed Boss in existance. It is incredibly weak, unable to even press a single button, much less attack. Its Unsealed Form is even weaker, expemplifying his core attributes of weakness and patheticness.
Godmodder (Noun): An incredibly powerful entity, with an even more massive weakness to books. Just holding a book causes immense damage to him, and writing in one would literally be suicide for him.
Fred (Noun): An incredibly awesome Mary Sue with awesome powers and stuff that is totally incorruptible and immune to being subverted or controlled due to being so utterly cool!
Attack Shield Obliterator Turret (Noun): Brave turrets who won't let the fact that their 0 damage attacks can't do anything to attack shields stop them from trying to destroy the attack shields anyways.

Ray uses his BOSS POWERS, as a Boss-labeled entity, to resist the stun gun! Hah!

You failed to specify what kind of pocket dimension you placed Ray's remote in! Because of that, I can only assume you placed it in pocket dimension that is the godmodder's pocket! So now, the remote is just REALLY DEEP in the godmodder's pockets. At any time, he could reach a finger in there and press it for Ray. Ray takes 999 damage from the balls thing before the godmodder lends him a hand!

The godmodder grimaces, and relinquishes the dictionary, setting reality back to normal. This is why we can't have nice things!

The yorehammer still can't destroy indestructible things, though.

I make the Attack Shield Obliterator Turrets not waterproof anymore with the Concept oF Weakness so that the rain will affect them

I use Time this Time to Time-Stop a few gears/wires/moving things/the all important cooling fans in the Turrets/Lasers/Traps/Computer Systems handling the entire thing so as to Destroy them

Charging....4/12

Ack! The rain is getting in the Attack shield obliterator's systems! They're both taking a small amount of damage each turn from the rain!

Across the Fortress, several of the remaining computerized defenses begin malfunctioning! -3% defenses!

Focus X2
I teleport tons of turrets into some place called "Lemore Galaxy" immediately before the universe ends. The universe ends, and those turrets go boom.

Action: Ray gets a anti-killer attack shield, which only blocks his attempt to kill an entity.

All the turrets are completely obliterated! Why, the fortress practically has negative turrets at this point! -5% defenses!

You try to place what is presumably a renamed Attack Blocker on Ray, but unfortunately, he calls upon BOSS POWERS to negate it! Hah! Its great to have Boss powers.

Take option A: explosive Elemental.
1. I go to the spot where the Godmodder base is shown... and dig. And dig more. Straight down till I hit the base or the end of the field.
2. I rocket into the air and storm straight up, wearing a diving suit (clearly if i can't get wet the storm can do nothing....) and throwing sponges above me to take away water as I rise.
3. I bully the godmodder by giving him a swirly inside of a toilet inside the fortress. Surely, this childish cruelty may make him destroy part of the fortress in anger.

You dig forever and ever! The fortress is not below you...

You blast up a fair ways into the storm, removing 3 feet of water that will fall this turn! Eventually, the winds get too much, and your diving-suit self goes plummeting to earth! ...HEXAGONAFIELD! Whatever.

You put on your best 90s-bully swagger, but the godmodder pre-emptively prevents your attack by causing every bathroom in the fortress to explode! Just as all the defenders needed a bathroom break from all the floor-wiping they're getting! Oh no! -4% defenses!

Summoning up a mobile kitchen I get to work on a massive batch of chocolate cookies, using carefully proportioned ingredients with the most up to date ovens and tools to make them as tasty and delicious as can be. More food to keep my entities alive! (x1.5)

I order the Square of Frost to bodyguard all of my entities, boosting its dodge rate to improve its survivability. Plus since dodge rate rolls happen before attack shields (at least to my knowledge) are used to block blows a higher dodge rate will help me preserve the attack shields protecting my entities. (x1.5)

+10% food supplies!

The Square of Frost gets at the forefront of your army, allowing for potential dodging of attacks and reducing overall attack shield usage!

Arsenical disapprovingly stares at the players who vote for the Explosion Elemental. Remember, not voting may not even kill an entity. Better than sending one directly to their doom.

FOCUS: A Fixer-Upper

No time to stare now, however. There was work to be done!

*knock* *knock*

Arsenical knocked on the door of the fortress, now with a hard hat on his head and a fake mustache on his face. As soon as a guard opens the door, our hero starts speaking.

"Hey, you need a repairman for that broken wall? No worries, I can fix it great!" The guard opens their mouth but the player keeps speaking "No worries, man, it's a quick fix, not gonna cost much! Now let's see it for ourselves!"

The large gaping hole, still being worked on by the guards still was in the early stages of being fixed, and it showed. Well, it didn't show a wall, mostly the outside, but that was besides the point. "Ah, yeah, I see what the problem is. Looks like a rat chewed out a home in that wall. Good thing I can fix it!"

From his hardhat, Arsenical pulled out a large bag leaking a beige substance (Quicksand, obviously. what else would you use to do a fast repair?). He poured it all into the hole, and stood back to admire the work. Yet something wasn't right!

"This room is too claustrophobic. Let's put some windows in here." he stated, pulling out a sledgehammer and promptly putting massive holes in the barely-fixed walls. "There! Good! Now then, that'll be $730,000."

The guards hurriedly try to remove the quicksand, but they all drown in it! Agh! Furthermore, you hit a load-bearing wall, and a huge part of the fortress collapses! -10% defenses! This is TERRIBLE!

i put 2 actions to making attack shields and 1 action to ordering all my festum into making new festum!

You shield each of your entities once, protecting them from death this turn, and your festums express confusion! Only Mir Festums can make new festums! Right?

I sigh as I don't vote for anything and hope for Void Assassin to live.

(Action!)(3 Charges)
(1 Charge)*Edited*
I create a simple entity, a entity name Lil Swap. Lil Swap didn't really have much going for him and was created in this field, on this very turn to prolong the lives of orthers. Lil Swap had at least that going for him, and felt really good about that too.
[Has only 1k of HP but as his name suggest, he can swap places with other units! Sadly, this can only be applied in a defensive matter. So any sort of infiltration is a no go.]

(1 Charge)
Seeing General_Urist attempt of attacking my little niche of the HEXAGONAFIELD with poison and chemicals dropping in from the air. I point out my fields being underwater and in a dome and continue to look at at the attack unamused and decided to put his attack to good use. I conjure a GIANT funnel with the wide end facing my direction take a few seconds to focus and summon the ALMIGHTY FAN... for a second. In that second that the fan appeared, time crawled as it begun to show itself. A great Nippon Sun Rises from behind the majestic fan, and in a fraction of a second, the fan SPINS in such absurd velocity that it shoots the chemicals and other poisons straight towards the wide end of the funnel and disappears in that second. Before the poison and other deadly chemicals goes through the funnel, the funnel turns a bit bit left and now had its narrow point pointing at the Godmodder! The sheer force and velocity which shoots straight into the narrowing tunnel condenses the poison into a concentrated chemically poison beam which hits the Godmodder.
[Re-directing and powering General_Urist attack towards the Godmodder]

(1 Charge)*Edited*
DANGIT EEVEE BACON, AWAY WITH THEE.
As the whale charges towards my units, I shift the water currents in in the path to shoot right up in the the area the Godmodder's HQ was supposed to be. The currents moved in that direction and shoots itself upwards, forming a water way to the clouds above where the Pawns are.
[Re-directed the critical whale to the air space of where the PAWN are, causing it to leave the main battlefield between the Players and the Godmodder and away from the storm.]

(Orders)
Lil Swap is ready to swap with any of my entities that are about to be killed.
Everyone is working on their projects as the Buns are finally finishing up the bunny burrow.

Lil Swap... so like... a last-ditch saving entity that saves an entity before it dies? It unfortunately can't do infiltration, as you said, so it can't save the entities inside the Tournament of Doom! Still, outside the tournament, it can save entities.

The godmodder sets a water purifier in front of the funnel, completely purifying the liquid sent through the funnel! The godmodder opens his mouth as a clean jet of water trickles in!

The whale shoots upward on a plume of water! ...And bonks its head on the bottom of the fortress! Yup, the HQ was ABOVE the Pawns the whole time! Wow! Eevee Shadow Bacon quickly warps the whale back onto the HEXAGONAFIELD where it is useful.

FOUND GODMODDER HQ!
Objective Complete!
+40 to Project Charge!

Focus X 3

Terry's sides enter orbit, then smash back down into the singled-out location of the Godmodder Headquarters, creating a bright explosion, and a bright fire.

Terry smashes inside the godmodder HQ! Oh oh... there's some entity enemies here!

Too bad the Godmodder still does not win this game. Hungry visitor was very careful while setting these rules up.


or


Also he used a six-sided die, which is a blatant offense against the rule:



Hungry visitor pointed all these mistakes out after the slightly damaged godmodder dropped out of time, rolled the die and claimed to have won the game.
After that he sold everything the godmodder owns to the Bank of Actions and added them to the ??? charge.

In this round HV charges his ??? charge, which is revealed to be a /100 charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 8/100

2 Actions incoming in 7 rounds cuz loans and stuff


Does anyone want to buy a Yorehammer from me? Like BUY it for the price I offer, not steal it?

10 Actions for one Yorehammer.
Edit: I agree to the Cult action.

The godmodder points out that he did not change the rules - it was just a secret rule of the original game that you forgot to add! Furthermore; he notes that he changed the feather you gave him into a dice, making it technically count as using the feather only!

A 100 charge? Wow, good luck.

Do note that while you can as a neutral player offer a price for yorehammer, you'll still need to give it up sometime in the turn after this coming one unless you want to start suffering negative consequences from holding onto it too long.

Aaaaaaaaaaaaaand here we go! My first action! What's it going to be?
Helping JOE with his "defensive formation". That is what it is.
My second action is the same.

My third, however, is to start to commence to prepare to flood a portion of the battlefield. That's new and cool, I guess.
1/??? flooding
(now, what I'm flooding it with is still up in the air...)

Welcome to the game! Any questions can be asked here, the OOC thread, or on the Discord server.

You help JOEbob with the defensive formation, giving his army 2 extra attack shields!

The HEXAGONAFIELD is currently in a state of HEXAGONAFLOOD. The water is 30 feet deep and getting worse by the moment. You prepare to release a potentially new chemical in the mix. Let's hope it doesn't spread too fast through the water!

'Great... Ray is the kind of DM that does the whole heads I win, tails you lose. Well I guess it makes sense seeing that his just a sock-puppet of the Godmodder.' After that mental rant to myself I return to looking over the rough ocean that was once the HEXAGONAFIELD and consider my next plan of attack. 'Well theres not a lot of turrets left to defend the Tournament of Doom but I can see that those Laser drones are still active, That and a lot of guards manning machine guns and mortars. Not impossible to deal with but there is probably a trump card just waiting to be revealed.'

I turn to speak to the Lieutenant. "How are we on ammunition Lieutenant?" "It's decent sir. We have enough rounds for the Oerlikon and Bofors for another short hit and run before we're in danger of running out. The 50cals have plenty of ammunition to last us a good long while and we have not used any of our depth charges. But we only have 2 torpedoes left sir." I give a nod to the Lieutenant. "Thank you Lieutenant." The Lieutenant then give a quick salute before returning to his duties.

I look out again at the enemy defenses. 'Hmm, maybe we can draw those laser drones out. Destroying or at least distracting them would make it far easier for the others to break in and save the guys trapped inside without having to worry about fast moving enemies shooting at them. We can't do much about the mortars seeing at they will firing at us from inside the fortress and thus to deep in cover for us to hope at hitting them. We can kill off the ones manning the MG's though. Well hopefully those drones wont be smart enough to realize that in this weather their lasers will be less accurate and have less range then normal, But lets make a counter for any lucky hits.'

Closing my eyes I prepare to use some energy for my wish. 'I wish for the PT boat to be coated in a reflective surface!' Suddenly PT 800 is given a nice and shiny surface, Looking down at it I can see my reflection in it, although the image is a bit marred by the rain water falling on it. 'Eh, good enough.'


Turning back to the Lieutenant I say. "Right, Ready another attack run, primary targets are does laser drones, Try to draw them away from the rest of the Defenses so we can take them out with any other distractions." "Roger that sir!" The Lietenant then turns to rest of the crew. "Helmsmen, Turn to starboard and move towards the Defenses at full speed, Once we grab the laser drones attention turn to bow and move away from the rest of the defenses. Gunners, Main targets are the laser drones. Engineer, Keep that engine ready for flank speed. Now lets do this!" A chorus of affirmatives sounded out from the crew before then moving onto their new task.

Quickly the PT boat engine roared to life again and turned to starboard, Racing towards the Tournament of Doom. While a large amount of the Fortress defenders had to be pulled off to do emergency repairs because of the damage done for the earlier assaults of the AG force, It did not stop them from seeing the returning PT Boat and preparing for it's attack.

A spotter watching from an elevated position called in the range of the target to the radio operator sitting near by. Quickly the operator relayed the coordinates to the 3 mortars on standby. Upon hearing them the Mortar men calculated the range and launched a series of shells.

Back at the PT boat Me and the crew hear over the heavy rain a distinct whistle, The tail tale sound of incoming artillery. "Evasive maneuvers now!" The Lieutenant ordered, Quickly the Helmsmen made a sharp turn to starboard. A few moments later the first shell slammed into the sea about 30 yards away having fallen short because of the poor weather. The next shell was also off target landing 19 yards to the right. The last shell slammed into the water 3 yards ahead of the boat, shooting up a geyser of water which drenched the front gunner.

'That last one was a bit too close for comfort.' I noted to myself as I scanned for a spotter along the enemy defenses. Meanwhile the Helmsmen turned to fore and moved the PT boat closer to the enemy. Around this moment the front gunner had finished wiping the water from his face and noticed about 2 dozen boats appearing from behind the fortress and then turning towards us and they rapidly approached us from the port-side. "Contacts! Port-side 750 yards and closing!"

Whipping out my binoculars I look towards the boats, I could make out about 21 small boats, all of them about half the size of the PT boat. "Looks like the drones are here." I say to the Lieutenant.

Suddenly the 3 leading boats all fired at the PT boat with their lasers weapons. The lasers raced towards us but dissipated at about 3/4 of the way to us. Despite the high power of the laser they were still mostly dependent on atmospheric conditions to work, Which right now was heavy distortion because of the ceaseless rain. Ballistics weapons unlike lasers did not have as much of a problem. "Gunners, open fire!" The Lieutenant called out. "Aye aye, Skipper!"

All the guns on the PT boat returned fire. While not particularly accurate due to the choppy waves the gunners manage to destroy 4 of the attacking drones. The drones realizing the disadvantage they were at quickly broke into 5 smaller groups of 3, with the extra drone left over sticking with the lead group.

We then heard another salvo of rounds come whistling in. The Helmsmen banked hard to port and soon afterwards 3 shells crashed into the sea 12 yards away. "Their shells are getting more consistent, Captain!" The Lieutenant said to me. "Keep with the plan, let the drones get a bit closer so they'll follow us!" I said back.

The 5 groups of Drones were now with 500 yards of us and closing, This time 9 of them fired at the PT boat. 5 of the 9 shots went wild due to choppy waves another 1 dissipated before hitting, But the last 3 struck the PT boat, But thanks to the reflective surface on the boat the lasers lost focus and the energy of the shots were diverted away, leaving only scorch marks.

"That close enough for you?" The Lieutenant said. I give a nod and said. "Yeah, that'll do! Also have the Gunner focus on one group at a time!" "Roger, Helmsmen Turn to Bow, flank speed! Gunners focus on the group of 4 at our starboard!" As soon as the order was given the Helmsmen switched the engine to flank speed and turn the ship away from the Tournament of Doom. The Gunners all started focusing on the one group of 4 Drones and quickly tore them apart under a barrage of fire before then shifting their attention onto the next group while 4 drones sunk beneath the waves.

As the PT boat sailed away once again another 3 shells slammed into the ocean right we would have been if we had not changed course. Meanwhile the remaining 13 drones gave chase and exchanged fire with the gunners. 6 of lasers struck the PT boat. 3 of them bouncing off the reflective surface, 1 glazing the outer thigh of the Rear gunner and another burning off his right ear making him cuss up a storm from the pain. The last one nailed me right in the chest knocking me to the deck.

"Gah! Fucking hell!" I look down at my chest and see a perfectly round hole in my vest and the burnt flesh under it. I manage to grab a hold of the rail and pull myself us just in time to see the gunners finish off another of drones, Which bought the number of drones down to 10.

Now the range between the PT boat and the drones was 375 yards. "Keep those guns firing!" The Lieutenant yelled out before then ducking down as another Laser whizzed past him. The rear gunner feeling pretty pissed about having his ear burnt off kept cursing as he fired round after round of 40mm into the group of drones of which the shot had came from. Soon that group of 3 broke under the the sustained fire and sunk under the waves.

The Remaining 7 drones then turned around and started retreating from the PT boat each one breaking off from one another to make it harder for the gunners to get as many of them. "Damn it! they are falling back" The front gunner yelled out.
"Keep Firing until there out of range!" The Lieutenant ordered.

Although a bit easier now the Gunner were not having to duck for cover to avoid laser fire, The choppy waves tossing and turning the PT boat and the unrelenting rain stilled made it a challenge, along with having to hit the small target that deceased in size the farther away they got. But in the end the Gunners managed to take out 4 of the 7 drones before the last 3 slipped behind the fortress, breaking the gunners line of sight.

As we returned to the AG side of the field I looked over the PT boat. Apart from the injured Rear Gunner we had gotten out of it with little real damage to which I was grateful for.

"Good work out there." I said to the crew as most of them sat down to take a breather, One Sailor meanwhile helped the wounded Gunner below deck so he could patch up their injures. (2 actions)

The Lieutenant looked over at me and said. "Right, what next Captain?" "Right now take a short rest and I'll soon get us restocked on ammunition." "Aye aye, sir."



Sitting down I look down at my chest and see that the burnt flesh had mostly went away with now mostly normal looking skin. I give it a small rub and I quickly can tell that the nerve endings had not grown back yet. After leaning back I close my eyes and focus most of my remaining energy into my charge.

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 3 October, 1936

It was a bright sunny day with clear blue skies. Hundreds of Americans had arrived attendance to watch the Ceremonial launch of the United states latest ship. Dozens of radio reporters and photographers had arrived for the spectacle. Meanwhile a band that were positioned on a wooden stage played the national anthem. Soon all who were there became focused as a women dressed in her Sunday best readied a bottle of Champagne and the announcer read out a speech before the audience.

"Now! Without further ado, We christen this ship as The USS Enterprise!" And like Clockwork the Lady broke the bottle of Champagne over the stern of the Ship, With that a wild cheer rose up from the crowd as the newly christened USS Enterprise as pulled into the bay by a team of tugboats.

Meanwhile above all this Ceremony unnoticed by all a red ball of light floated in the air, barely visible again the bright sunlight. After a minute it flew into the deck of the New aircraft carrier and vanished, leaving no one the wiser.

After the photographers photos were developed a few of them found a strange glowing light over the Enterprise, Although all of them just dismissed it as a bit of sunlight that just hit the camera at the wrong time. (3 of 25)


(OOC: I decided for right now to not have the PT boat that I'm using to become a summon, Maybe I will make it one later. Can't say that I'm completely happy with how I wrote this but I was press for time at home so it will have to do for now.)

The defenses are all pounded from a distance! Hardly anything remains... -9% defenses!

FOCUS

3 actions to bank and continued defending. Now, time to figure out the logistics of transporting and distilling several tons of lacre. Hmm. (Maybe something with gravity?)

The Bank of Actions would like to personally thank you as their greatest patron.

--------

V:

Winkin's forces continue work! With JOEbob's help, the Bunny Burrow is FINISHED! It now grants... what benefit was it going to grant again? Could I have a reminder?

AG:

The AG army is still small, but ready to fight! The Scarlet Prince picks up the Festums and throws them at the Fortress, the Flagbearer cheering them on! Mazinger Zero punches them in midair, making them go even faster! The Festums finally slam into the fortress walls, destroying the very last of the automated defenses! Tournament of Doom defenses are now at 0%! The remaining staff are just trying to run the games! Grabbing your entities out of the tournament is now as easy as rushing in and checking them out. Like a day-care!

The Pawn's task is complete. Despite that, some still wander the HEXAGONAFIELD.

PG:

The godmodder finishes his 3/3 Major Charge, and aims them at JOEbob's entities, ready to deploy if JOEbob doesn't take up the godmodder's offer.

Ray: Okay, let's tally up the votes!

Ray: If I have these tallied up right, we have... 3 for the Explosion Elemental... and 1 for the Void Assassin!

Ray: But! Remember! If no option has 4 or more votes... then it counts as no answer! So, since you didn't answer anything at all...

Ray: I guess I won't kill anything this turn!

Ray: Since you got a question right, I have to up the difficulty. Let's do... TWO AT ONCE! I know I said I could only kill one per turn. I lied. I can kill as many as the number of questions you get wrong is.

Ray: QUESTION 3! (easier one)
Out of all of you, which Player do you think is my least favorite right now?
A: JOEbob
B: Eternalstruggle
C: Pionoplayer
D: Crusher

Ray: QUESTION 4! (harder one)
If all current legendary-weapon related events go in the godmodder's favor, how many different legendary weapons will be/have been in the godmodder's possession? The total right now is "3".
A: 4
B: 5
C: 6
D: 7

Ray: Oh, and if you think rescuing your entities from the fortress means you don't have to answer these...

Ray: Think again.


With that done, Ray looks for foes without attack shields. He sees none that he desires to attack... except... lil' swap! It'll just be swapped out if he kills anyone else, so he skips the middleman and slays them!

The Attack Shield Obliterators unleash a huge volley of buckshot, covering the field in eighteen mostly-harmless attacks! Winkin's forces have their attack shields destroyed! All the Second Scarlet prince's attack shields are destroyed! CaptainNZZZ loses 5 (all dodge rolls fail)! JOEbob's attack shields are destroyed!

____s working for the godmodder uncover something... a cave? The godmodder forgot to increment his count last turn, dangit... anyways, once they explore the cave, the weapon you all so cruelly denied him should be inside...

N:

CaptainNZZZ's army grows and consumes food. Looks like they're doing okay for now. They just need a little more to push through.

JOEbob's hexagonashield generator tries to shield the attack shields... but there's nothing to shield! Somno keeps working. The Apex generates a new repair drone and awaits orders!

The Bank of Actions grows its accounts! The Bank of Actions would like to remind you that, though withdrawals are allowed soon, it may be better to just leave your actions in there to grow even more!

--------

You've found it... the godmodder's HQ! It... doesn't look as big as you expected.

At any rate, you're only really interested in one thing: The central terminal. Several entities stand guard around it, but they aren't that intimidating. Once they're gone, Project Charge will be finished! So, you have 2 choices: Fill Project Charge the rest of the way to 100, or launch attacks to kill the guard entities! Attack them like you would any other entities - you probably won't want to bring your entities all the way out that far, so you should just do it yourself.

---------

3 new basic schools of fish appear!

The rain at this point is coming down in insane sheets! Its hardly even rain, it's like someone is pouring gallons of water on your head! Most of you are preparing diving gear, its getting hard to breathe! The water rises to 71 feet deep! This activates the second negative effect; INTENSE WAVES! Its a storm! Some of the waves rise so high, even flying entities like the Apex need extra protection! Equip your entities with ways to survive the water once they escape the Tournament of Doom! Some entities already have level II protection, but many of them only have level I water protection that needs improvement!

The next negative effect of the water happens at 100 feet deep. Or: Next turn probably.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 88/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 15,000 x 2, Guard Commander HP: 30,000 x 1, Mini guardbots HP: 100 x 200)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 71 feet deep(entities drown if not protected)(entities take damage if only level I protected((+52 feet/turn, -18 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers),
Entities level I protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Apex/Worker Army(flying), Festums(shoulder floaties), Explosion Elemental(water pod), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +2 charge), done in 1!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]K.I.N.G II: 31,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 15 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 32,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)(protected from 1 attack)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)

[N - CaptainNZZZ]Army: TA: 56,000 (protected from 4 attack)(10% dodge rate from square of frost)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 12% (+5% per turn)
Mysterious Tower: 58,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 54,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(working on infinite food generator, done in 2!, +1 from Einstein)
Weak skeletons: 500 x 28 HP, 500 x 28A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 10 HP, 1,000 x 10A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 10!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - EternalStruggle]The Apex: 74,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 3 attacks)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 13.94, Captain.cat: 3.88, ThatRandomGuy: 39.80, MooGoestheCow: 5.29, Daskter: 11.93)(Must defend for 3!)(protected from 1 attack)
[N]Fish School: 4 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 168 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VII: 2,500 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 10!)(adding enhanced HQ security, done in 6!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 24!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 10!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 82!)(producing the Eye, done in 2!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
0% Defenses! (slightly increased vulnerability)(map of fortress distributed)
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1/1,000 HP, 999,999A (controlling Tournament of Doom!)(Boss)


[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, 0 x 9A (-3,000 HP per turn)

[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, 0 x 9A (-3,000 HP per turn)

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 4 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 6/10)(Major charge: 3/3), Legendary Weapon cave expedition: 0% complete

Player info:
Captain.cat(1 Boost Stone)(2/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(3/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(8/100)(1 Boost Stone)(Yorehammer - Bypasses defenses)
The_Two_Eternities(3/--)
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(9/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(3/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (4/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(3/--)
That(Other)OtherGuy (1/??)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)

The Peacekeepers have found a way to release to you the Sealed Unit info they have gathered! If they put the info in a spoiler, it works! Unfortunately, all they know are the names...
125 HP: Summonspitter/The Throne
100 HP: ##NULL##
75 HP: Summonspitter/The Throne
50 HP: Tank
25 HP: Many many signatures detected
 
Update XCII
I get the Space station out of the fortress

then i give it a attack shield just in case

You heft the entire Space Station onto your back, drag it through the empty corridors(smashing more of the fortress on your way) then fling it into the stratosphere, such as it is onto the HEXAGONAFIELD! Space station saved, and shielded!

FOCUS - GO GO GO!

"Let's get it moving people, we have a need for speed here! All units, fall back!" ES leaped into the Tournament of Doom and began frantically waving at his surviving death robots, reinforced with some Eternal Jegans from the Shipyard, to get everyone out of here as fast as physically possible.

The robots go to the Starcraft Army, and tell them to use the engines on their buildings and their power armor/mini-mechs to life up the Shipyard and carry it out! This way, both the SA and the Shipyard can escape the Tournament and return to the field. In addition, the robots also find and rescue the Eeveelutionary Eevee while running about, letting that Entity escape as well! In total, that's three Entity groups out of there, safe and sound! I mean, there's then the drowning problem but details, that's not ES' problem.

The Apex spends its action to fly higher, avoiding the damage at the cost of reduced accuracy or something along those lines.

The Starcraft Army, Shipyard, and Eeveelutionary Eevee are all successfully evacuated! Part of the fortress collapses behind them...

Actions 1-3
The improbabiltiy drive pushes Got My Eye On You up to 6/10.

I vote D: Crusher, and then point out that thanks to the phrasing of the question, no matter which one we vote for we're still correct because whichever one we vote for is the one WE THINK is your least favorite player, regardless of which one actually is.
And then I vote A: 4.

Piono prepares himself to head up into the storm, readying a shield of water and air control aroud himself.
Next round, it's time to confront whatever's at the top of the storm.

Ray: ...Well, you're right... but you all know what I'm asking, so I think I can safely ignore that little error.


Well thanks Eternal Struggle, for saving the Terran Army! I'll pay you back at some point. I do a quick check on the Terran Army then continue on my actions.

Question 3:
Answer: Crusher

Question 4:
Answer: 4

Orders/Talk:
The Terran Army, and Factory will commence standard operations as soon as possible.

Assignment of SCVs
20 Build a Command Center
13 Go Build a Factory
2 start working on Project Battlecruiser (totally subtle, and you cannot possible guess what their doing)

Soldiers
Annihilate those Attack Blocker Obliterators!

The Flagbearer will attempt find any good-natured Tournament staff, and convert them to our cause. It's highly unlikely that we find somebody, but he's going to give it a shot.

I tell the Bank of Actions that once withdrawing is available I would like to withdraw 2 actions, and convert them into Production Points for me.

Actions:

1x, I quickly teleport my Factory and all of its entity out of the Tournament back onto the Island, and then I give the staff a good talking to because what kind of people enjoy torture!? Especially torturing a building that is just so ergh.

1x: I reinforce the island floating capabilities by adding some armored Suspendium tanks on the Island.

1x: The Production Point Reserve once again builds up: 0+1=1

The factory and its AFV are moved out of the tournament! A fair portion of the entities are safe now.

You reinforce the island, ensuring it can stay above the waves!

The Bank of Actions tell you your withdrawal will be processed as soon as possible.

Hey Hungry Visitor. I agree to your deal. 10.01 actions to you for yorehammer... as a debt of course. I can't afford it right now.

Focus X3: I make a SKAIA brand defense portal system that automatically intercepts low damage attack from the attack shield obliterator turrets and which sends them into the future against Godmodder entities with attack shields, with precautions added not to target converted Godmodder entities if they are deconverted 2 turns or less after they are converted. It prioritizes entities that are closer to the present.

Priority Targeting: Present, Present+1 Turn, P+2 Turns, P+3 Turns, and so on and so forth.

2 Skaia portals open up in front of the attack shield obliterators, taking 2 of their attacks this turn! At some point in the future, those attacks will show up again to destroy attack shields! However, it looks like Skaia rejects your attempt to control it! You have NO IDEA when they're going to show up again!
12 Actions or I am going to destroy the Yorehammer with the might of the mighty Yorehammer!!!

I am serious. And agree to the Cult action if it doesn't involve me not destroying the Yorehammer despite not getting 12 actions.


This will automatically happen, if nobody buys the Yorehammer. If I fail to destroy the Yorehammer, I destroy its ability to be wielded. Wait never mind some guy wants to buy the Yorehammer. Hey Redrover. You better hand over those actions instantly or take up a loan which involves you giving me 11 actions in 10 rounds.

Edit: loan it shall be! You shall gain the might of the Yorehammer. Here you go!
Edit2: The loan shall be extended by 1, since I use up 2 actions to secure the transaction with the power of two forces, mystical power from the n²demnnnnnnnnnentheory location 2n² 3 aaaaaaaaa and myself, but having gained a short power up from the power of capitalism.


3/3 + 1/1 +2/2 + 8/8 + 12/100

2 Actions incoming in 6 rounds because I lent THE_TWO_ENTITIES 1 action

12 Actions incoming in 15 rounds because I sold the Yorehammer to REDROVER

Trying to use Yorehammer to destroy the Yorehammer... good luck!

Redrover has acquired the Yorehammer! Hurrah!

Vote 1: D
Vote 2: A

0 actions: 3/?? -> 3/3

Runes appear out of thin air, twisting and turning in an Escherlike pattern. The weak water shield that shields my entities upgrades itself into a runic flotation array (It gives my entities the ability to essentially walk on water.)

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I deposit 1 action into the Bank of Actions.

"Second Scarlet Prince, attack an Attack Shield Obliterator Turret! Eeveelutionary Eevee, attack the same turret the Second Scarlet Prince is attacking, and keep adapting to the water!"

Runic Flotation Array created! It gives your entities immense protection against water! Your entities are also shielded, ensuring Ray will have a hard time getting to them!

I'm afraid I don't trust you 'Modder.
At all.
however, I don't want my entitys attacked, so a compromise:
So I shall merely simplify the rules to the jist and you can check the official ones Iff you wish to contest my summarys. for sweeping 1) you must sweep [or lose the ability to act that round] 2) you can't interfere with other people's sweeping 3) sweep with a broom.
Note that this is something I would be willing to do regardless if you where polite enough to ASK NICELY YOU DINGUS. I have recommitted to not respond to threats, just as you have, as well as to make this clear if ever threatened.

However, since you have the ability to redefine words, I would like to provide a specific source for all our definitions for every word in the bet: The website of http://www.dictionary.com/ , specifically the one in universe [ID for one identical to the real world within which I type this minus the existence of DefTG.], At the time of this statement.
Now, let us see your teams movements.
[1x] "The godmodder redefines "rock" as "large flying object sent towards the godmodder", since redefining stuff is something he can do now."
but 1) you where redefining after the fact and 2) The thing I sent isn't large- it's between the size of a fist and a human skull. therefor, the attack already hit him, and he's just lying about it! what a dingus! And since I've spent multiple actions on this, the thingy retroactively had more force behind it! so really, you're worse off for stalling!
[1x] Since I charged 2 rounds ago, and also rolled the charge booster last round, I must now have 4 charges. I charge once more with the charge booster, to 6/6, and it is complete! The Vision board, working by the law of attraction! with one action, you can make a picture. You hang it up on the visionboard, and when "the prophecy is fulfilled", it goes away. Each picture must be describable in 6 words or less. prophecys are likely to be fulfilled in unexpected ways.
[1x] I hang upon the vision board a picture: Charmzard Energy Generator In My Inventory I'll hang that later. since the Universe Decided, FoR No ReaSOn, thaT TOG's AtTEmpt to help would do something ELSE, [saltshakers randomly fly through the sky how interesting] I hang the following picture: "Fred Succeeding At Everything I've Suggested"

cult action vote: The worker drone army suddenly finds out they're not in the tournament of doom after all! it was all a bad dream. In reality, they are on the boat. they have missed the past two rounds, lazing around though. get back to work, lazy peoples!

Shield generators generate shields. hexagonashields, protect the resulting attack shields.
Somno pauses his work, again, to speak to the peacekeepers.
"The Evolver is dead."
"Feel free to retrieve his corpse from the wreckage of the game show and research it."
"However, [my] previous return request seems less useful now."
"[I] would like to renegotiate."
"Grant [Somno] the same ability to Evolve for which the Evolver was named, once you have discovered its method and function."
"That will be all, and should be more then paid for with the ability to construct units with the ability to do anything. with your scale, such units could even rival the Godmodder in raw power."

Okay, agreed. That rock should've hit the godmodder. Here, take a godmodder damage ticket for redemption.

You look at the ticket and... yep. Expired. Again.

CHARGE BOOSTER ROLL: 5/16 - Gah! Too much energy! It all comes together... and...

ENTROPIC PARADOX ROLL: 2841/9540
Insane Negative Effect!
Entropy: 460 - 470

The godmodder gets two extra actions this turn!

You set up the VISIONBOARD! The Visionboard is a magical board of prophecy, and you can spend 1 action to hang a picture on it, and whatever's on that picture is guaranteed to happen! The catch: You can only hang pictures describable in the amount of charges put into the visionboard (or less).

You hang up a beautiful portrait of Fred brilliantly succeeding at everything you've suggested - so far - with Fred giving back a smile and a wink!

The Peacekeepers take Somno's corpse quickly, using an insertion strike force. The death-elite scientists get straight to work on research!

The godmodder agrees to the new rules, and restarts the game. He's been demanding enough, you can make the first move.

OOC: His dodge rate was also increased in my post from the 10% it had been originally.


Pulling out my phone I order a delivery from Subway, watching as dozens of trucks appear and hand out food to my entities, paying the delivery crews in cash with a healthy tip for the speedy delivery. Just one more turn and this food meter will no longer be a problem. (x1)

Glaring at the Attack Shield Obliterator Turrets I shove a bunch of fast hardening concrete into one of the turret's weapon system, temporarily jamming until it gets cleared. (x1)

Looking over at the Square of Frost's armor I cause it to produce a few permanent illusions of itself, improving his dodge rate even further. I can't risk letting Ray have the opportunity to attack my entities. (x1)

On the entity side of things I order my entities to finally engage in battle, the Temporal Guardian activating Za Warudo on the Attack Shield Obliterator Turret not jammed to freeze it in time as, with Dragonforce boosting the Square of Frost's attack, my entities hammer away at the turrets.

Square of Frost dodge increased greatly! Your food boosting gets a boost as the Square of Frost helps the Subway workers to make up for his failure last turn! +10% food!

Concrete is shoved all over one of the turrets! It's weapon system goes down to only launching 6 attacks/turn until something occurs to clear it!

I vote for D: Crusher in the first question and A: 4 in the second one.

ACTION 1: I open a PORTAL from the HEXAGONAFIELD's sky to the Godmodder's HQ. This PORTAL drains water from the rainstorm and the flood and causes it to flood the entities in the HQ, dealing damage to them.

ACTIONS 2-3: I rescue the Space Station and The Ettin through clever application of a Somebody Else's Problem field and a gang of space truckers.

-2 feet of water! 10,000 damage to the guard commander!

You rescue The Ettin, and as it escapes, you prepare to grab any left-behind entities, since the Space Station is already saved!

D: Crusher

1. I toss the Godmodder's Soul... at the Godmodder "Sorry but you'll have to be a bit more subtle than that."
2. I realize I completely forgot what that charge was going to be and therefore up it to 20/25 rather than 20/20
3. Lets continue the backup charge train, 1/5

The godmodder's soul hits the godmodder... and EXPLODES! The godmodder only JUST BARELY gets out of the way! Yikes!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Question 3: D:Crusher
Question 4: A:4

Action 1: I go and collect my Slots machine. I have it use its Special "High Roller."
Action 2: I return it to it's boat, making it better to survive this storm better
Action 3:I put a single point into my charge.

You rescue the Slots machine! The staff had been playing it in the back room, and were about to smash it since they kept losing! You also improve the boat, enabling it to better survive the storm!

Arsenical votes D and A.
I mean, he too would be pretty miffed if I got shot in the face by a stun ball thingie.

Action 1: Get outta there

Despite being forcibly removed from the fortress because of his effective stunt, Arsenical had only minutes to wait for the rest of the castle to come crumbling down. Now, all that was standing was the strange deadly carnival games. Who plays carnival games in the rain? That's no place for Explodie.

Strolling onto the island holding the former fortress, the Player walks over to his Elemental, and casually pulls them out of the game they were involved in. No son of his would be doing anything that dangerous.

Actions 2&3: Waterproofing

Man, the sheer amount of watering is starting to get annoying. Even while flying, King was getting slapped with water. There was but one solution: FLY HIGHER!
Pumping another charge of energy into the computer sends it even further up, stupidly high. I think we can see Heaven's waiting room from this height.

Ah, Heaven! That gives Arsenical a brilliant idea! He still had the property of SPICYness from all those updates ago.
using his last charge as a conduit, our Hero transferred his SPICYness into Explosion Elemental. Given how everyone knows water's not a fan of spicy food, no water even goes near him!

You grab the Explosion Elemental! They huddle close... what a scary place!

The KING is now even higher than before, almost at the clouds! The Explosion Elemental becomes SPICY! This may affect them later...

All festum can make assimilation crystals, which make festum. So I use 2 actions to shield all my guys permanently and 1 action to order my festum to make more of them via assimilation crystals!

You give 2 more attack shields! The shielding is permanent, so long as the shields are not destroyed!

The festums are now spending all their time producing more of themselves with assimilation crystals!

Then I will spend 2 actions to summon Aquarius the Water Bearer [AG] and spend 1 action to make her attack all units inside or in range of the water.
Aquarius is from Fairy Tail.

The godmodder quickly reads her entry on the wiki, and finds something to use against her! He sets up an illusion that makes Aquarius see you as Lucy, and so Aquarius decides to fight with the godmodder against you! Aquarius can't attack flying entities, but does lots of damage to ground ones! Maybe there's some way to get her back on your side...

Somewhere, admist the constant chaos of the battlefield, was a small wooden rowboat.

I stared, glaring in the general direction of...everything. A sigh escapes my lips.

"This whole things going to be a massive headache, I can feel it." I stand up and stretch despite my small craft's violent movements.

Conveniently my head came
pre-packaged with all the juicy details. And dispite my previous sentiments a smile formed. "It might be annoying.." I felt my power course through my body as I prepared my first action.

"But this power should be fun." And with that thought I got to work.

Action: 1

I quickly donned my brilliant disguise and teleported myself to the somewhat-intact front door of the Tournament of Doom.

I knocked on the doorframe, waiting until a barely conscious worker opened the thing.

"Well hello sir!" I say in a terrible accent. "I'm here to inspect your show."

Barely giving the man time to breath I brush past, flashing a FBI badge in his face when he gains enough sense to try and stop me.


Hoping he didn't get a good look I press deeper into the building. Tutting, muttering under my breath and shaking my head disapprovingly as I scribble onto a clipboard.

Finally I came to a reinforced glass window, inside of it was the Void Assassin. Who seemed to be competing in a game of Advanced Rock-Paper-Scissors against a robot and somehow involved dodging lasers, kicking away grenades and fending off ninjas all done balancing over bubbling oil.

"By God man what are you doing!?" I feigned shock. "Do you know how many regulations this breaks? Dozens!"

I shove my hand against his mouth as he tries to speak. "I don't want those excuses young man! If you still want to be employed by this time tomorrow I suggest you begin releasing your...'contestants'" Venom fills my voice as I spit out the last word. I then cheerfully turn around, walking up to the sealed door.

Smiling in a apologetic manner I swing open the door leading to the Void Assassin's game. "I'm sorry for the inconvenience sir." I stroke my disguise as a metallic bridge forms between the assasin and me.

I hear rushed footsteps from outside the room and the loading of guns. "Took them long enough." I rush towards the very confused Assassin before slinging them over my shoulder.

"Freeze!" I glanced to the door, spoting the shaking forms of several workers. Who seem to have armed themselves with pistols.

Dramatically I turn to them, smiling wide. "Well it seems you morons have some spine after all!" My free hand found my disguise again. Absently stroking it. "But I wonder if you have the bite to back up that bark. I am a player after all."

I take a step towards them, smiling even wider as they shuffle backwards. "I can rip time and space itself apart to achieve my goals. I can cast off any law, universal or otherwise, if I choose. And call down angles, demons and monsters to terrible to name to fight in my stead."

The poor workers had shifted to cowering. "My only restraint is creativity, and believe me I can come up with a thousand and one ways for you to-SMOKEBOMB!" Suddenly a dense smoke filled the air, blinding the workers as I made a mad rush for a convenient window.

Quickly I slipped a re-breather onto the assasins face, before summoning a incredibly heavy pair of iron boots onto my feet. Right before splashing down.

I laugh as I rapidly descend towards Winkin's underwater shrine. "Nobody ever expects the Disguise-Mustache-9000." I think triumphantly before a thought drifts it's way across my mind. "Wait, Players don't need to breath? Do they?" This thought persists as I approach Winkin's conveniently placed underwater paradise, Assasin still over my shoulder somehow.

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or the Discord.

You heroically break out of the fast-crumbling fortress, Void Assassin in tow! Winkin's forces are quite happy to have him back! Amazing!

One of the workers realizes... these games break regulations!? No way... maybe... they're wrong to do this?

Calling upon the Concept Reinforcement, I Reinforce tHe Alchemiting Ship tO Level 2 in Water Protection

For the Godmodder HQ,I then use Breath to Form Wind Blades tHat slice and Dice the Guard Commander

Charging 5/12

The Alchemiting ship is reinforced enough to withstand the waves! 12,000 damage to the Guard Commander!

I spend this turn charging.
My whale keeps attacking.

Your whale heads straight for the poor [V] forces! What do you have against Winkins? WHAT DID THEY DO TO YOU?

I sputter, coughing up some water that had made it's way into my lungs. "Turns out-*wheezing*-breathing isn't as optional as I had thought."

Having said that I drop the Void Assasin onto the ground of the Ricefield. I give the busy entitys a small salute and, having done my good deed for the day, dive back into the water.

I re-emerge in the ricefield a minute later. Angrily muttering as I summon a rebreather for myself.

After a few minuets of swimming in the turbulent water I pull myself onto my little rowboat. Sighing I settle down onto one of the craft's seats.

Annoyed by the rain I summon up one of those novelty umbrella-hats. And magically morph it to fit snugly around my rowboat for some cover.

Having given myself a little comfort in the violently tossing boat I close my eyes and begin to...

Charge:2/10

Charge charge! Do note, you don't need to split your actions across multiple posts. You can if you want to, but most do all three in one go.

Noticing the newcomer coming into my part of the HEXAGONAFIELD and carrying my Void Assassin, I thank him for his assistance and promise to help him the future.I also mention that he can bed in one of my guest quarters should his little boat be claimed by the ongoing HEXAGONAFLOOD following turns.

Bunny Burrows allows the Baron or any other bunny nobles to rally 1 more Bunny unit than they usually can, this will apply to all bunny nobility. So say that there was 3 Bunny Barons on the field, and there was around 4 Bunny burrows on the field right now, each of the Bunny Barons would than be able to to bring out 5 bunnies to to the field.

For question 3 I believe it's Crusher and for question 4 it's 4.

I give myself a minute to mourn the death of Lil Swap and his duty of distracting Ray last turn...

(Action!)(3 Charges)
(1 Charge)
I grab some paper and create 1 charge worth of ink. I carefully write up documents and hand over the paperwork to the Lightward Mage who's spearheading the project.
(2 Charge)
*Clank Clank*
I hammer away in my forge as I focus on creating more guardian entities. It was a boring and somehow intense process, I feel no direct fatigue which I hammer away on the entity that will be born from this act. It became routine, which led it to be boring, but at the same time, there was a drive that seemed to push me into concentrating to a intense degree. But in the end, everything come to shape as the Kite Shield floats and begins to move from from its newborn shape. The player power that gives it life has also bind to the Rice Fields grounds, making it its guarding place till the Rice Fields are destroyed.
[The Rice Shield, another guard entity, has no offensive ability and will defend all those that are within the Rice Fields grounds. So if an entity attacks then the shield will not protect that entity unless it equips the Rice Shield, which stop it from protecting others and only the one that wields it. It is also capable of creating and holding 1 attack shield.]

(Orders!)
Rice Shield is protecting the Rice fields until further notice.
Work work work, PROJECT:MONASTERY will be done by next turn!
The Bun Queen goes back to her studies in ruling which will be done in 2 more turns.
Bunny Baron, finally having built a proper infrastructure sent out a call for arms! Rallying 2 Bunny Knights per turn. (Note: Bun units sacrifice most of their health to be more agile and capable dodgers. This rule is less so for Bun nobility due to their need to be fancy and eye catching along with the amount of wealth on them)

The Rice Shield (Kite shield?) has been created! It has a significant amount of HP with which to bodyguard attacks! The Bun units need to take time to change their nature as entities... right now, all of them are busy!

3. D: Crusher.
4. A: 4.
----
FOCUS X 3
Terry shoots the Mini Guardbots in their faces.

The Mini guardbots are obliterated! The guard commander tries to help, but he gets obliterated too!

2/?? mass flooding

Bank of actions? Sounds interesting. Do I just say 'I give them two actions'? If so, I give them two actions.

(Also, I forgot to say this but I'm going to stick with being neutral for now.)

Ah, another neutral! Alright.

You set up a new account with the Bank of Actions! They are quite happy to take your deposit!

FOCUS

3 to my account, I retain my guarding position.

The Bank of Actions sends out even more thank-you letters, urging you to continue expanding your account, outlining potential timeshare plans with the actions you're building up.

Looking back over the Tournament of Doom I let out a small smile of satisfaction as the last of it's defenses crumble. I turn my attention to the Lieutenant and say. "So whats the damage?" "Most of the damage is superficial thanks to weather and the precautions you took. Other then that Johnny the gunner that got hit will be ready for action again soon." I give a nod. "Thank you Lieutenant."

'Seems that most everyone has gotten their guys out from the Tournament so no real need to assist them in that. Although there are all those schools of fish that keep showing up I guess we should do something about them.' "Hey Lieutenant, can you have the men prep the depth charges?" "Certainly sir, whats the target?" I point down into the water at the schools of fish. "Those would be the target, I'm fairly certain that if enough of them show up something bad well happen. So I want to keep their numbers thinned out." "Al-rightly sir, Helmsmen bring us to Stern, Ahead one third. The rest of you get the depth charges ready!" (2 actions)

Quickly the boat turned to stern and began to come close to the fish. "Depth charges ready!" One of the sailors called out. "Right just give me a moment." Closing my eyes I focus some of my energy into my wish. 'I wish for the depth charges to be scented with fish bait.' Suddenly the 3 depth charges start smelling heavily of fresh meat. "Right that should do it, Prepare to Launch the depth charges when we pass over the fish."

The PT boat draws near the first school of fish. "Ready... Now!" I order and like clockwork the first depth charge goes over the side and into the sea. "Right increase speed to full" "Aye aye Captain!" Quickly the ship speeds away. Looking back I can see the school of fish all draw near the depth charge all of them being attracted by it's scent. I began to count down in my mind.'5. 4. 3. 2. 1.' Then the depth Charge Explodes shooting out a massive geyser of water and fish.

"Right, good good. Lets do that agai-" I am cut short as a fish lands on my head, It quickly slides off me. Looking down at the dead fish I let out a annoyed sigh and kick it overboard. "Okay, as I was saying lets do that again." "Aye Aye, Captain."

As we move onto the next school of fish I close my eyes and focus my energy into the Charge. (1 action) (4 of 25)

At Naval Station Norfolk, Virginia, USA. On 12th of December 1937

Overall it have been a quiet night, Pvt. Kipling Rogers had spent most of the night listening to the radio, Most of what was on was the news of Italy withdrawing from the League of Nations, Apart from that there was an update of the Japanese's siege of Nanking, According to the report it looked like the last of Nanking's defenses would soon collapse, Probably in a day or 2.

Letting out a loud yawn Kipling looked over the docked ships. There were currently a dozen ship that were anchored in the harbor, only skeleton crews remained to man them. Slowly over in the horizon the first rays of sunlight stuck the water in he harbor causing it to start shine and glisten. Kipling leaned back in his chair and closed his eyes for a moment 'The morning shift should soon arrive any moment now and then I can go back to the barracks and sleep.' He thought cheerfully to himself happy at the prospect of sleep.

Opening his eyes again he looked over the harbor again. Soon his eyes reached the Aircraft carrier Enterprise as it sat in harbor. From what he had heard it and would probably soon undergo a Shakedown cruise and then if all went well enough then be commissioned into the navy.

As he mused to himself I just barely an odd sight above the Enterprise. Blinking a few times he stood up and approached the window. Looking closer he could tell it look like a red ball, It was just floating there just barely visible in the sunlight. "What in the Sam hell?" He said to himself. Suddenly he heard the door behind him open and he turned around.

"Morning Kip, I'm here to take over from you." Pvt James William said as he stepped into the room. "Ah.. Morning" Pvt Kipling said as he rubbed his eyes for a moment and then quickly turned around to the window. He looked back to where he saw the light but this time it was gone. His eyes scanned over the Enterprise trying to see where the light went. "Oi, Buddy you alright?" Pvt James said as he approached Kipling from behind. After a few more moments Kipling gave up looking. "Yeah, I'm okay. Just the sunlight playing tricks on me." Kipling said dismissing what he had seen.

You manage to kill all 4 schools of fish! Way to keep the population down!

I have a bad feeling about all those ships...

Tired.... Must nap.....
uhhhh actions! right! actions.....
take these three for your hundred charge worth, Hungry Visitor...

How generous! Who knows what he'll do with them...

Action 1: If any entities remain in the fortress, I teleport them out. If not, I create a Water Breathing AoE to help some entities survive the flood.

Action 2: If any entities still remain in the fortress, I teleport more of them out. If not, I debuff the Attack Shield Obliterator Turrets and reduce their attack by 1. Their new -1 damage attacks now count as healing, and thus cannot break attack shields.

Action 3: Right now, Ray is on 1 HP. I could literally poke him and he would die. But I don't want to do that. I want him to suffer, begging for mercy but not receiving it, broken into incoherence, unable to die until the Godmodder himself is forced to intervene to put him out of his misery. Why? Well, if I do that, I ensure the answer on the third question is D, because who wouldn't hate someone who tortues the hell out of them. (by the way, the answer to the fourth question, in my opinion is B, due to the operations of Alice.)

So, I kidnap him, tie him up, gag him (this is the important part, seriously this guy needs to shut up), and then use a spell that maxes out the pain signal of every single nerve in his body and sends it to his brain. The pain of this should be so immense that he would normally be rendered comatose, but the spell also ensures that he cannot lose consciousness, and prevents him from adapting and sensitizing to the pain.

It's so horrible that after about a minute of it, I can't even stand it, and I just fire an arcane bolt into his head to finish him off. Except, this arcane bolt has been modified to transfer lingering debuffs on a target that it kills into their form in the afterlife, causing even more horrible pain to Ray while he is busy in wherever he goes before entering his Unsealed form.

The point of this exercise is to shatter Ray's willingness to fight, and/or make him just kill himself the instant the unsealed boss fight starts out of misery and depression. Since it is understood that a boss's memories transfer when it advances to unsealed form (hence how the Charmzard was able to state that it didn't like us before leaving), this should transfer utterly horrible memories as well, significantly weakening his resolve.

You quickly take the Worker Army out of the fortress! And with that, the Tournament of Doom is empty and devoid!

Hungry Visitor actually already covered the attack shield concept! Attack shields are ATTACK shields, not DAMAGE shields! The turrets are successfully debuffed, but -1 damage attacks are still attacks!

...Woah. You're lucky you're not on a Lawful Good contract, doing stuff like that to your foes! As QM, I cannot stand to watch a fellow GM in pain! Somehow, in a ridiculous twist of bad luck, you mess up the spell, and just end up killing Ray without being able to cause him any pain first!

--------

V:

All of Winkin's forces continue contributing to the big project, the buns pausing their breeding to help as well!

AG:

Many tears are had as the AGs have finally escaped the terrible, terrible fortress! All the entities who were broken out this turn decide to take a break from attacking, though their charges still increment.

The Scarlet Prince attacks an Attack Shield Blocker for 20,000 damage!

The K.I.N.G has little to do, now that the godmodder's HQ has been found. Despite that, many of the pawns are still missing.

As the last of the ruins of the fortress comes down, the Flagbearer rushes in, and dig up a few staff members. Driven by gratitude, they realize the error of their ways. The FBI agent said they violated safety regulations... how could they have done something so wrong? They decide that, well... they were supposed to die, back there. At their core, they are mere constructs of the godmodder's power. What would... the Flagbearer ask them to do?

PG:

Ray's body, dead at the hands of Crusher, lies on the ground... you all get ready... and...

Wait for it...

THERE! You all strike as fast as you can , but he's gone in the blink of an eye!

Ray: Ha ha ha...


His voice seems to come from everywhere at once! You see flashes of his figure, but he's never in one place long enough to get a good look!

Ray: Meet my final form!


The UNSEALED GAME MASTER has risen!

Ray's back, and stronger than ever! He no longer has a tournament or a fortress to threaten you with, but... wait... how does he have so many of those poisoned daggers!? Now, he throws 5 each turn! And worse yet, he's too fast to stop! His dodge rate is through the roof!

Ray: I see you've already surmised my new abilities! Well, I'm sorry to say, I do have one restriction: While I can attack 5 times now, I can only attack any given entity once per turn...

Ray: ...UNLESS you answer my questions wrong! Then, I can attack whoever and whatever I want, however many times I want!

Ray: Okay, let's see... For question 3, most of you answered "Crusher". And that is absolutely correct!


Ray glares. Crusher is lucky he has no entities of his own to look after.

Ray: But for question 4... ohhhhh, I'm SO SORRY!

Ray: I fully confess. That question was totally unfair. So think of it like a trade; I get to murder something, you get information!


Ray tosses 5 daggers at CaptainNZZZ's army! All their attack shields are destroyed, and Square of Frost is slain!

Ray: The correct answer is C: 6!

Ray: Here we go... QUESTION 5!
x^2 = 4 What are the right answers?
A: 2
B: -2
C: 4
D: No, roots are pointy, not square


Ray may have the bulk of the AG attention, but the godmodder is not to be outdone. Thanks to JOEbob, he has 4 actions to dispense this turn!

First thing's first: The godmodder hangs a picture on the Visionboard: "The Shipyard Explodes and Dies". It's a picture of the entire Shipyard violently exploding, parts sent everywhere, the dead and broken bodies of crew members sent flailing in all directions. It's guaranteed to happen! And it'll probably happen soon, too! ...Next-turn soon!

Second, the godmodder takes his 4/4 Project Charge, and mixes one more action in to make it EVEN BETTER! He then unleashes it out into the HEXAGONAFIELD... oh boy...

Above the storm, in the skies, the Space Station staff is taking a break, happy that the quantum computer is complete, and that they're not in the Tournament anymore. Really, being on this Space Station has been a pretty easy gig. What could go wrong?

A massive cannon blast SLAMS into the side of the Space Station, destroying the attack shield! Alarms everywhere go off, as volleys of continuing fire rain over the shields! The Space Engineers look at the radar, and - oh no.

They see a second space station, even bigger than their own, flying a banner that just SCREAMS "godmodder"! It's... a flag that just says "LOL UR STUTID" And it doesn't look eager to stop! Quickly, CompTIA begins the computing process to prepare a countermeasure! This Space Station must be destroyed!

The EVIL GODMODDER SPACE STATION is a very tough foe! Right now, it can't help the godmodder's forces on the HEXAGONAFIELD, but if it kills your Space Station, that will change! Worse yet, your own entities down below can't attack it, since it's in "space"!

With his last 2 actions, the godmodder adds them to his 2/2 charge to make it a 4/4 charge! Then, he unleashes what didn't work last time... the FISHERY V2.0! Not only is it by far stronger and tankier, it's ready to fish up anything and everything it can!

As the attack shield obliterators prepare to fire, Skaia portals appear and take away 2 of the shots! That still leaves them with 15 to harass you with! They destroy Mazinger Zero's, Scarlet Prince's, Eeveelutionary Eevee's, Temporal Guardian's, the Apex's, Flag-bearer's, Starcraft Army's, Factory's, Festums's, and 1 of Mini Festum's attack shield/s! Most everyone lacks attack shields right now!

Aquarius hits Mazinger Zero, dealing 20,000 damage!

N:

The Slot Machine's HIGH ROLLER activates!

SLOTS ROLL: 7 2 6

Nothing...

CaptainNZZZ's army continues futilely trying to drain the water, while meanwhile Rotaz finishes the infinite food generator! Finally, with this boost, the Army's food production is above 20%! The arbitrary "FOOD" mechanic is DESTROYED!

Somno keeps working! The Apex docks at the Shipyard and continues upgrading!

--------

The water surges to 103 feet! Now that it's so deep, you feel another negative effect... it looks like the ecosystem down there is getting crazier! More advanced kinds of fish schools are showing up! The next bad thing will happen at 200 feet deep. Right now, that's only 2 turns away!

2 basic schools of fish show up, their population recently culled! 3 piranha schools show up, to eat them, or be Fisheried!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 88/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 15,000 x 2)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and slow down his dodge rate so you can kill him!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive! The Starcraft Army is also generating more minions!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G.'s pawns are... still exploring?
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services
The Attack obliterators are destroying all the attack shields!
Aquarius is attacking ground-based foes for the godmodder! Maybe she can be convinced to switch sides?
The Fishery is using the fish in the water for diabolical purposes!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 103 feet deep(entities drown if not protected)(entities take damage if only level I protected((+60 feet/turn, -18 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 2 empty alchemiting boat spots
Entities level I protected: Apex/Worker Army(flying), Festums(shoulder floaties)
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +3 charge), done in 1!)
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 4!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator (devising countermeasures, done in 0!)
Digital portal: 39% complete(cost: 40)
Space engineers+1: 100/100 HP x 980(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 3! (can use Special and regular attack)(adapting to water, done in 1!)

[AG - Arsenical]K.I.N.G II: 33,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 17 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)(SPICY)

[AG - Daskter]Flag-Bearer: 34,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(11,150 TA)(Neosteel foundry):
SCVs: 50 x 42 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 11 HP, 400 x 11A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 1!)(build cost: 10%/SCV)
Factories: 4,000 x 3.8 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)

[AG - Shiboso]Mazinger Zero: 30,000/50,000 HP, 3,000 x 5A(speed boost)

[AG - DragonofHope?!?]Festum: 32,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 0%

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)

[N - CaptainNZZZ]Army: TA: 59,000 (protected from 1 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)
Weak skeletons: 500 x 32 HP, 500 x 32A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 9!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities(2 + 1,000 x 3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 13 HP(taskdoer)(building HQ! 30% complete - needs more resources!)
Recruiter Drones 400 x 13 HP. Recruits souls for the cult (6 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 6/breeder, 4/all others)(trying to maintain equal levels of drones + 30% more breeders)

[N - EternalStruggle]The Apex: 76,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 3!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 5!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 16.43, Captain.cat: 4.26, ThatRandomGuy: 47.08, MooGoestheCow: 5.81, Daskter: 13.02, That(Other)OtherGuy: 2.2)(Must defend for 2!)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested, The Shipyard Explodes and Dies
[N]Fish School: 2 basic schools, 3 Piranha schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 173 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VIII: 2,750 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 8!)(adding enhanced HQ security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 22!)(researching Evolver's evolving ability, done in 30!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 8!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 80!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Ray, Unsealed Game Master: 200,000/200,000 HP, 999,999 x 5A (controlling Tournament of Doom!)(Boss)(135% dodge rate)(150% accuracy)


[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, -1 x 6A (-3,000 HP per turn)(-3 attacks, full of concrete!)

[PG]Attack Shield Obliterator Turret: 77,000/100,000 HP, -1 x 9A (-3,000 HP per turn)

[PG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 100%)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 3!)
Status Effect Removal Field(protects against negative status effects
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 3!, Rays of Venus, ready in 5!, Heaven's Fall, ready in 8!

[PG]Fishery V2.0: 500,000/500,000 HP, FishingA (strengthened by water, current buffs: -6,000 damage from all attacks, +50,000 HP/turn)

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 3 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Repository Charge: 7/10)(Major charge: 3/3), Legendary Weapon cave expedition: 30% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(6/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(12/100)(1 Boost Stone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(10/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(6/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (5/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(Yorehammer - Bypasses defenses)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(20/25)(1/5)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(3/--)
[N]That(Other)OtherGuy (2/??)
DHiker
Spicy Serious(2/10)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
Last edited:
Update XCIII
I use my Techno powers to bypass the Evil Space stations shields then start destroying shit inside


Also we MUST Destroy the Evil Space station its urgent

Using your techno powers, the shields are no problem for you! You pound on the Doom Laser, destroying 25% of it! Excellent!

Focus X3

I charge Project Spark (91/100)
I dropkick the strange new satellite out of orbit. 9/9
The whale keeps reducing the attacks of its [ie: my] enemies.

Your dropkick crashes against the shields, electrocuting you and sending you spiraling down! Still, you manage to reduce the shields by 45%! The once-strong barrier is now fading fast!

A and B

Actions 1&2:
8/10 for Got My Eye On You...
The improbability drive is just one little buzy bee, isn't it?

Action 3:
Piono moves out off the area the peacekeepers are in, and readies himself.
He pulls out his trident and jets through the fish on a stream of water, and goes down to the lowest point of the battlefield, one of the craters made in his duelings with the Godmodder.
And then he launches himself upwards on a pillar of water, everyone on the battlefield turns and watches as an enormous geyser of water sprays up out of the sea, ejecting a single, small object high up into the air.
Piono whips out Superosque as well as the winds begin to batter him from all sides, and he ascends up into the clouds, boosted both by the currents of the air turning to his needs and the gallons of water pouring down reversing their direction to push Piono higher and higher up until Piono pops up out of the top of the storm, staring down whatever it is that is causing this great storm.

A wall of water protecting you, you dodge and weave through the clouds, wind, and lightning! And you break through, to the very top... to get a glimpse at...

...The biggest thing you've seen yet. Somewhat similar in appearance to the Godslayer, in that it's a ship, but much, much larger. And stronger. Many hundreds of cannons line its sides, and the entire thing is a gray mass. Looking up, you can't even see the top - partially due to the clouds, and partially due to how far away it is.

Some of those cannons point towards you - and fire! One shot pierces you, and it actually hurts! A lot! Enough to make you lightly injured as you ride your plume of water back to the HEXAGONAFIELD!

That thing... it scares you, and everyone else.

Spending 2 actions I make a base out of assimilation crystals that will make 2 mini-festum per turn. I use one more action to make more permanent shields.

Your base of assimilation crystals will make 2 mini-mini-festums each turn! They're even weaker than normal mini Festums, but oh boy will they come every turn! You also grant your current festums +1,000 HP worth of shields, added to their current and maximum health!

I vote for A AND B.

ACTION 1: I point out that The Ettin is automatically immune to poisoned daggers, then give The Ettin a UNIVERSAL SHIELD in case Ray can damage him anyway.

ACTIONS 2-3: I open a portal to space near the EVIL Space Station, then place the other end at the bottom of the water. This portal will remain open constantly, draining water out of the HEXAGONAFIELD and ejecting it at high speeds into the EVIL Space Station, which is certainly not waterproof and in any case was most likely not designed for that level of pressure.

The Ettin will attack the new Fishery

The Ettin receives a Universal Shield! It's not really universal, it just protects him from both normal attacks and also light!

The shields deflect the pouring water, but they're taking a beating from doing so! Still, this both hurts the Space Station and helps drain the HEXAGONAFIELD!

The Apex is of course shielded in the Shipyard while it's docked, but that does mean it's grounded until the water goes back to Level 1 danger, or I upgrade it to be better at flying.

Action 1 - Shield the Apex

ES puts an Attack Shield on the Apex to protect it from Ray a little.

Action 2 - Shield the Shipyard

ES puts an Attack Shield around the Shipyard, but this attack shield is special. Specifically, it's a mockup of a smaller, more compact Shipyard (called the Shipyard). Specifically, the mockup is a design for an actually crewed Shipyard that looks exactly like the Godmodder's drawing of a Shipyard blowing up, and even has very realistic mannequins to represent a crew. Since the Shipyard doesn't really have a crew, only remote controlled drones, this Shipyard is obviously the one that the Godmodder drew, so will blow up this turn. If the Shipyard is attacked and the attack shield (which is also the Shipyard) is destroyed, then that still fulfills the prophecy and so the real Shipyard is still safe.

Action 3 - More Upgrades

ES has no choice... he'll have to use the dangerous forbidden technique that Moo and Joe have used in the past. He gives up his ability to ever wield a Legendary Weapons (specifically designated as one of the Set of Seven) ever again, ever. He sacrifices this ability to the Martian Mechanicum, a powerful organization dealing in industry and technology, and in exchange he wants them not to grant him general power but specifically upgrade the Shipyard's HP a fair bit and its upgrade speed a lot more than that. The Tech-Priesthood are of course willing.

Yes, he is sure. He's sure he's sure. In fact, he's sure he's sure he's sure!

In other words: he's certain.

Also, ES votes for A AND B for Question 6, for he can do math.

It would be way more efficient to murder the guardbots, you know?

A stray rock hits your fake attack shield! It immediately explodes, and by pure luck at one point is in EXACTLY the spot it needs to be to match with the godmodder's visionboard painting! Visionboard prophecy fulfilled! Glad you're starting to figure out how the visionboard works...

Hold on! You're sacrificing a permanent ability for... an all-purpose buff to a semi-important entity? I mean... that could leave you in a really bad spot, if the Shipyard kicks the bucket! It is my personal suggestion that you reconsider and go for something that could have value not tied to an ever-temporary HP bar!

I nervously stare up at the EVIL! Space station, head poking out from under the red and yellow novelty toy.

"That's...a problem." I mutter, ducking my head back into the sort-of dryness of my rowboat.

Getting that thing out of the sky took precedence over my charge, so I shelve it for now. Slipping into a meditative state I push my player powers outwards and begin.

Action: 1&2

Around CompTIA's Space station metal,computer and mechanical parts appear. Moving quicker then the eye can see they fuse together before affixing themselves to the AG allied satellite.

Anti-Spaceship weaponry now littered the friendly spacecraft in strategic spots, Laser Cannons, Railguns and Plasma Throwers. No imaginary expense was spared in giving them the tools to fight back.


Action: 3

Suddenly cute kittens were everywhere on the EVIL!Space station. Adorable cat videos played on their monitors, precious kitten photo's were wrapped around the Evil Engineers tools and every wall, door and computer was covered with kitten wallpaper.



Opening my eyes with a smile I summon a pair of water-proof binoculars to watch the fireworks up in the sky.

"I vote D, this reeks of trickery."I shout to no one in particular, not even sure I'd even be heard over the raging storm.

The Space Station gains some weaponry with which to shoot back at the EVIL version of itself! Furthermore, 20 of the evil engineers will have to spend this turn trying to remove kitten images from everything! Agh!

OOC: Except they didn't:


Using my free action I make use of the Orb of Shielding, tossing it on the Mysterious Tower. My oldest entity will not die here!

Glaring at Ray I snap my fingers, spreading Undead Einstein's accuracy enchancement to everything I have. What is that? Well it's what I had him research to properly prepare to deal with dodge rates and look at what the newest Unsealed Boss relies on. (x1)




Next I charge. (x2)

Using my (1/5) now (3/5) charge I create an invisible curved tube orbiting my entities after picking up the Redirifle to boost my redirection based action, the tube self repairing in case it gets damaged and making use of air manipulation, gravity manipulation, time manipulation, telekinesis, and its half circle shape to redirect a single type of attack back at who launched the attack, that attack being Ray's. The best part as since it's just redirection and created by me it should benefit from both Ray's accuracy (it's still his attack) and Undead Einstein's accuracy enhancement, guaranteeing it'll hit Ray if he decides to attack my entities again.

On the entity side of things I begin operation DEFEND THE IMPORTANT STUFF! Dragonforce gets out of the Mysterious Tower and starts bodyguard the Mysterious Tower as Rotaz goes inside of the Mysterious Tower and starts building robotic warriors with Undead Einstein's aid. Weak skeletons bodyguard the Crypt of the Ancients and the Temporal Guardian hides behind the Light Crystal. When in doubt, prepare for the worst!

Naturally, assuming they can still attack after moving to protect the important entities, I command them to go forth and attack the Godmodder's entities. If the accuracy enhancement isn't good enough to reliably hit Ray they focus on the other PG entities instead.

Your army apologizes for the delay in receiving your order, and ceases trying to drain the water! They will now follow your orders and attack Ray if at all possible! Your whole army gains a mere 5% accuracy, as Einstein's enhancement is spread very thin across so many allies!

You activate your Orb of Shielding! The Mysterious tower now has additional protection! You also set up your entities in a ridiculous amount of bodyguard chaining to ensure that the weak sacrifice themselves for the strong! What a brutal environment your army has become.

Using the redirifle and 3 charges, you install 2 attack redirectors, set up so as to redirect attacks against the entire army!

A and B is correct methinks.....
FOCUS!
I stealth onto the Evil Space Station, and rip open the Ship AI panel. I then replace the calculations for remaining in orbit above the Hexagonfield, to where it should definitely go to stay safe: The location of the Fishery! I weld the Ship AI panel back shut, and fight off anyone who attempts to save the station from its collision course with the Fishery.

You try to stealth onto the Evil Space Station, but your direction invasion is blocked off by the shields! In frustration, you nagrily smash the shields with a hammer, reducing them by 20%!

...heh. A and B are correct. Anyways...
1. Dovie'andi se tovya sagai
I time travel back to directly before the Godmodder would dodge the Soul Explosion, and kick him in the shins for a distraction, before time traveling to directly before I did that, and punching the Godmodder in the face. Then I time travel directly to before I did that, and hit the Godmodder in the small of his back. After that, I travel to before that, and Shoryuken the Godmodder's crotch. This all being accomplished for the sheer purpose of distracting the Godmodder as his 'Soul' explodes. Which has the unfortunate side effect of killing about... 3 of me. Darn time clones, always dying no matter what you do.
2. I charge to 21/25
3. I hit Ray with Defog, lowering his dodge chance by 1 stage. How large is a stage? Well, with the effort put into this attack, probably not as much as I'd like it to be.

Your attack deals an incredible FOUR damage to the godmodder! But the godmodder absorbs the Player power of your time clones, healing back THREE health! So, 1 damage net!'

STARCALIBUR STEAL ROLL: Sorry!

You get a Boost Stone!

Ray's dodge rate reduced by 3%!

I use an ability I am established to have from that time I tried to save Xerath: the ability to retroactively have done anything I would definitely have done in any other format! specificly, I retroactively redeem the Godmodder damage ticket, as a free action, in the past, before it expired.
Meanwhile within the Curling game, I repeat my previous attempt at an opening move perfectly, clones sweeping in perfect harmony, landing the stone on the centre of the board to the molecule.
[1x] I hang a picture on the board: working Charmzard energy producer within inventory.
[1x] I, having strongly precommited myself to not trying further combinations for the generator after this turn, and guaranteed to succeed at some point by the vision board, Alchemize the Charmzard energy with a shield generator. It's practically guaranteed to result in a Working Charmzard energy producer! probably some form of generator.
[1x] I look at the peacekeepers "figure out how the evolver evolves" research time, and apply my palm directly to my face. three times. at once. somehow.
It's... really not that complicated m9.
Ok you sort of owe me extra for this, but here have a hint. making it clearer would probably reduce the effectiveness to be honest.
"In other realms beyond our fold is much power, often old."
"With light our own we breach the curtain and look beyond this is certain."
"If an allegiance one where to mold a tear in sight would fuel ha yetzirah shelchem"
"with only the chains of this realms walls summoning has few qualms."
"to gather light to breach this hold is quite a trial, truth be told."
"Speed is high but danger arises as your light pressurizes. "
"It can be gathered from all around but the method there is not profound."

To create their own units of their own design, they'll need their own off-orb base, but no such obstacle exits for producing technological, celestial, mental, or magical constructs with my direct aid.

ENTITY ORDERS:
Somno, keep working. Shield generators generate shields. hexagonashield does the same.

I have srovy's permission to order his drones as long as he's not around, so I order them thusly:
worker drones work on the headquarters. those that can't for lack of resources work on building a duplicate shield generator, which is more precision then resource. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 killometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.

Cult action vote: The recruiter drones discover another floating section attached to the boat- a machine to turn compress multiple souls together, combing their knowledge, intelligence, and skills. then, the machine sacrifices any nearby raw materials (for the first use, they steal some shields from the hexagonashield generator), creating an ally with strength based on the soul count and slightly randomized (since intelligence rises with soul-count, higher soul-count beings can be best employed as inventorys or researchers). use for 2 otherwise use-impaired resources, secured!

Also I vote A and B.

You retroactively redeem the godmodder damage ticket to deal 1 damage to the godmodder! Hurrah!

STARCALIBUR STEAL ROLL: Close... BUT NO!

You get a Boost Stone! Because you needed more.

In the curling game, the godmodder's players, all the gods from all the pantheons - there's, like, 200 of them, but to be fair you have about 200 clones of yourself to make up for it - who are NOT bound to follow the rules of normal humans, proceed to use their various powers to enchant the puck to electrocute, burn, stab, poison, and explode the body of any normal human who touches the puck - they grant themselves and their teammates immunity to all these things. Finally, Zeus, the god of lightning, comes up and smashes the curling puck at the speed of lightning towards the goal on your side. The godmodder would also like to note that the curling pucks are immune to the effects, and so the curling is not interfered with. Sure, clones will die, but when have clones ever really lived?

You hang up a picture on the board!

Charmzard energy + Shield Generator: Charmzard Energy Generator: Generates Charmzard Energy for use every turn. A turn's worth of energy can potentially be used to make a functional Multiplier Orb, with the proper tools. LEGENDARY ITEM: Non-combinable, non-repeatable. Cost: 100 actions

You suddenly feel a surge of energy about to rush into you that would give you the equivalent of 100 actions you need to make this instantly! Do you let it flow through you? Note that you won't be able to use it for anything but this.

Quinn: Uh... it's not like we don't have people who can work with cryptic rhymes, but... taking the time to apply Evolver magic to our forces without Player powers takes, well, time. Patience, please!

Orders:

SCVs Assignment
20 On Command Centers
13 On Factories
The Rest on Project "Hyperion" Battlecruiser

The Flagbearer ask the Staff to simply do 1 thing, for him. Fight for him. and Destroy the Attack Shield Obliterators at all cost. To fight against their very core being, isn't it a beautiful tale? He tells him it's always possible if you just believe in hope.

Soldiers attack the Lowest HP Attack Shield Obliterator!

Heavy AFV will Tank the hit from Ray.

Actions:

1x If an attack shield can cover an entire army, I'll put an Attack Shield surrounding the entire island and my entities on it!
(3x to cover all my entities if fail)
IF THAT WORKS Continue to

1x Assist Factory

1x I hang a picture "Space Station destroys EVIL Space Station" (EVIL always loses) a Triumphant Space Station destroys the EVIL Space Station!

I note the "The Shipyard Explodes and Dies" doesn't have to be now... In fact it could be when the Space Station is finally succeeded by a better and everybody already relocated to it.

Ray: Here we go... QUESTION 5!
x^2 = 4 What are the right answers?
I note he said "answer with a s" which means plural therefor I vote
A and B

You use 3 actions to put 2 big attack shields around your entire army! It's easier to cover your army if you get a shield generator to do it automatically for you.

FOCUS

3 actions to my account.

Moniker, just what are these timeshare options the bank of actions is offering?

The bank has a selection of multiple timeshare vacation homes. The cheapest and most affordable one is a gold-painted trailer for only 40 actions buy-in, with 99% guaranteed "minimal upkeep costs".

(x1) For the Evil Space Station,I attempt to use extremely precise Laser Beams to cut away at the Shield Array

(x1)I then Turn into a Dragon aNd ram the last few Guardbots

Charge:6/12

You cut away 5% of the Shield array, and deal 5,000 damage to both Guardbots!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3

Action 1: I go over to the Vision Board, and post a picture on it. It is a Picture of "Ray getting sprayed with GODMODDER REPELLENT."
Action 2: I go over to Ray and spray him with the GODMODDER REPELLENT, since this will most likely kill him since he is made out of Godmodding energy, and I don't want to deal with this 'Quiz' gimmick anymore, since these questions will only get more convoluted.
Action 3:I put a single point into my charge.

You walk over to Ray...

Ray: Wait... is that! NO! GET THAT AWAY FROM ME!


Too late! You shake the canister and press down the thingy! The immediate result is... NOTHING! Until Ray starts... writhing...

Ray: EAGGGGHHHHH!! NO! NO! NO!

The godmodder quickly flies over, punches you hard enough to send you flying a mile away, and supplements Ray with some new godmodding energy! However, Ray is... significantly weakened!

Ray's offensive abilities cut by 90%!

Ray's dodge rate reduced to 90%!

Action 1: I force ray to sit on a witness stand and tesitfy as to how the Godmodder could possibly have the potential to get 6 legendary weapons I'm fairly certain he's lying, and he better explain quickly since the witness stand is really small and he's a sitting duck in it.

Actions 2+3: I charge 2x.

Bonus Action: I pick A and B for question 5, and no I totally didn't look up the answer from the poster above me. Even if I did, there's no rules against it.

Ray takes a moment to recover from the godmodder repellent.

Ray: Did you know the Set of Seven has an order? From least to most powerful?

Ray: Right now, the godmodder's gunning for Legendary Weapon #5 - that's the one you knew about. It should be pretty obvious what ongoing event will get him #4.

Ray: And the last one is actually for weapon #7 - I can't WAIT until you find out the surprise on that one!


You are completely satisfied with this answer and you let Ray go.

For the question for this round, the answers for this question is A and B!

(Action!)(3 Charges)
(FOCUS!)
The final steps for PROJECT:MONASTERY approaches, I gaze upon the the near completion of the of the planned monastery, feeling pride towards my entities for making it come true. My entities spending 5 turns of hard work was put into it, the farmers all seemed to be content, the Lightward Mages in the state of cautious giddiness, the [V] glad to have all the research done with and the Buns happy to be soon better protect soon enough.

It honestly make me feel inadequate, which I hate and set out to contribute more to get rid of such feelings.

Grabbing my 10k Damage Ticket I set to work. A workshop expanded in front of me, containing containers and and magic circles of mystic origins. I then willed my Player powers outwards and into a 12 pointed star shaped container, the green charges swirled into it, turning the star green. The energy vibrates as it soon radiates in a calming matter. I toss the Damage Ticket into the mix and proceed to activate the workshop's main function. Magic circles soon surrounds the star with one circle centered on each of the star's tip. Already, at this point, the energy that was once calm soon blurs and lashes in a frenzy as the Damage Ticket is being slowly absorbed into the container, giving it a more fierce aura.

With the Empowering Star finish, I climb to the top of the monastery and wait for my entities to finish the construction before puting it on.

(Orders!)
Rice Shield is shielding the project!
Everyone is finishing the last touches for the building...

Your big project is about to finish! Next turn, describe what the changes are as a result of this project!

Vote: A and B.

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I shoot an RPG-7 at the most damaged Attack Shield Obliterator Turret.

"Second Scarlet Prince, attack the most damaged Attack Shield Obliterator Turret! Eeveelutionary Eevee, attack the most damaged Attack Shield Obliterator Turret, and after you're done adapting to the water, start giving yourself dodge chance."

+attack shields! 10,000 damage to an Attack Shield Obliterator!

3/3 + 1/1 +2/2 + 8/8 + 18/100

2 Actions incoming in 5 rounds because I lent THE_TWO_ENTITIES The_Two_Eternities 1 action

12 Actions incoming in 14 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

sorry for misspelling your name, TTE, I was imagining your true forms, not their lifespan.

Hungry_Visitor, for that last sentence, I must give you props. You made me laugh, and for that I grant you a memestone.

'Ah, fucking capital that.' I let out a groan upon seeing Ray's stats. 'Bugger, what to do? Focus on Ray or stop the Godmodder from getting the Legendary weapon?' Looking over the Field I can see most everyone is busy with Ray at this time. 'Well I guess there are enough people dealing with Ray. I guess I work against the Godmodder.'

I turn to look at the Lieutenant. "Lieutenant, Please have the Helmsmen bring us to the Vision Board." "Roger that sir, Helmsmen sail towards the vision Board." "Aye aye, Skipper!" The Helmsmen says as he sets the PT boat's Engine to full speed.

After about 3 minutes of sailing through the maelstrom the Hexagona-Sea has become, we finally make it to the Vision Board. The Helmsmen slows the PT boat down until we are right next to the Vision Board.

"Alright, Thank you all, I'll be back soon I'm just going to see how 'Guaranteed to occur!' this Vision Board really is." I ready to jump onto the platform that sits in front of the Vision Board as soon as the waves pass. 'Probably this thing will not be as Guaranteed to occur as advertised if it goes against the Godmodder's interest.' I think grimly to myself as I wait. After a few more seconds the wave passes and I leap onto the platform.

'Alright so it has to be describable in six words or less, hmm. Does the Godmodder's name count as two words or just as one?' I scratch my mustache as I think. 'Well I'll just make sure that it will fit in even if the Godmodder suddenly claims that his spelling of his name is God Modder.'

With that out of the way I quickly work on a picture. After a minute I have it ready. "Right so this can be picture can be described in 5 word summery as: "Godmodder fails in their expedition" The picture show the Godmodder's cave expedition ending in failure. 'Right well at least it should be safe from him claiming his name is two words thus making it invalid that way.' I think to my self as I place the picture onto the Vision Board.(1 action)

Nodding to myself I get to work on my second picture, After a few minute and some muttering I finish my second picture which could be summed up as "AG Player succeeds in expedition" The picture shows a AG player getting a hold of the new Legendary weapon first before the Godmodder. "Well time to see if you will work as intended." I say to the Vision Board although it's more just me talking to myself as I place the Picture onto the Vision Board. (1 action)

After making sure both pictures are well secured to the Vision Board I return to the PT boat. After jumping back on board I look to the Lieutenant. "Right Lieutenant would you please get us to the cave entrance over there?" I say as I point to side entrance that is next to the one the Godmodder used for his expedition to get the Legendary weapon. "Roger that sir. Helmsmen turn us to starboard, Full speed." "Aye aye, Skipper." The Helmsmen calls back as he fires up the Ship's engine and moves away from the Vision board and towards the Cave side entrance.

After awhile the PT boat makes it through the rough waves and choppy seas and pulls up along the side entrance. "So captain, While your in the cave what will you have us do?" The Lieutenant asks. "Well just stick with the rest of the AG forces and help out when your able." I say and then jump and manage to land on my feet on the ledge that leads into the cave. "Alright sir, Good luck." The Lieutenant says before then ordering the PT Boat to link back up with the rest of the AG team.

Nodding to myself I look into the mouth of the cave. 'Right you can do this. You'll just be racing again the Godmodder to get to the weapon first.' I mentally try to encourage myself. 'I guess I could also call for some backup from the others. No clue if they'll have time to help me.' As I fiddle with my flashlight I switch on my radio to the AG team. "Well Guys I'm going to try and get ahold of the legendary weapon before the Godmodder does. I would be happy to receive any help you guys could give me." As I say that I switch on the flashlight and shine it into the Cave.

'Bloody hell, this cave is big.' I think to myself as I step inside into the cave. (1 action)

(OOC: Really, I would be grateful for any assistance any of you could give me.)

You place "godmodder fails in their expedition" on the visionboard! Wait a minute... this already happened! It's a picture of the godmodder's forces trying to climb the legendary mountain expedition, only to get distracted by the Ugandan knuckles cave! Oh no! It's a picture of the past!

You draw a picture of an AG Player succeeding at the expedition! But this too has already come to pass! It's the AG Army at the top of the Legendary Weapon mountain expedition, having succeeded in their expedition and delaying the recovery of the weapon by the godmodder!

MINI-SIDEQUEST BEGUN! Mini-sidequests are over so quickly they do not warrant the full sidequest treatment. Just respond to the quest in your regular posts. These will probably not be a regular thing...

You climb into the cave, at a distance part of the HEXAGONAFIELD. You see some of the KING's Pawns, presumably here to support you. They gesture towards you, and stand at the entrance to one of two paths. They're asking you to follow them! Would you like to, or would you like to peek down the other path instead?

Action 1: Terry attacks the Elite Guardbots with Speaker Crash, whacking them into poorly-shaped pancakes.

Action 2+3: +2 to charge.

5,000 more damage to each Elite Guardbot!

I recover from a totally-not-caused-by-IRL-stuff supor, and look around.

WHOA NELLY! This water is intense and is only getting intenser. Looks like being anywhere NEAR the surface, on either side, will soon become very deadly.

As the boat rapidly takes on water I say 'screw it', invoke the Super Not Drowning Skills trope, and dive under the waves. For it is a well-known fact that the intensity of wave action rapidly decreases the further below the surface you go. Rather than making offensive maneuvers, I pull out my waterproof communicator. Marine support must be hurried on.

"Hello, General Řehoř Urist here. Is this Yokosuka?"

something boat-related: 6/10 (+3)

(BTW, I briefly considered hanging a picture of a "HEXAGONAFIELD WITHOUT WATER" on the Vision Board, but I'm genre savvy enough to realize we won't solve things that quickly.)

HEXAGONAFIELD without water? Well, the visionboard doesn't specify a time things will be fulfilled...

3/?? mass flooding

I provide another action to the bank.

I spend my final action picking up a small knife... that just so happens to be lying around... on the water... floating.
I intend on alchemizing (*spelling??) it with something next round.

You pick up a small knife! It's one of Ray's used poisonous knives, the poison washed away by the water.

5/?? Using

One adjustment to that the healer drones will heal all cult entities (which includes somno)
Using my first action I charge using the charge booster
Using my second action I increase the work speed of the workers
Using my third action I increase the Speed of the gatherers
Using my five actions I buff the breeder drones enabling them to breed more drones per.. erm.. batch

CHARGE BOOSTER ROLL: 14/16 It works fine. Your luck streak continues.

You speed up the workers and resource gatherers, and furthermore, expend your charge to make breeding drones have cheaper costs for creating new units!

-------

V:

Winkin's forces finish their BIG PROJECT! It is ready to be rolled out this coming turn!

AG:

The Space Station is in combat with the EVIL Space Station! It fires its new guns at the EVIL Space Station to kill 3% of its shields! Hovering high above the HEXAGONAFIELD, the staff works desperately on a solution as missiles hammer at their shields! CompTIA uses their awesome computing power to come up with new ideas! The space engineers take a short break, get together as a group, and nod. They have the power to SURGE COMPLETE one project, finishing it in one post! CompTIA has two projects prepared to help the Space Station, but you can only pick one! Which do you choose?

1: Ram-Jets: Attach a giant booster onto the Space Station, blasting it right into the evil space station to destroy it immediately!

2: Escape pods: A set of pods that can safely carry everything living on the space station, including a small computer to store CompTIA, off the ship to make sure they're safe no matter what.

MooGoestheCow, it's your call!

Everything increments! Many projects and upgrades are completed, at least partially. The K.I.N.G continues to produce Pawns, but none of them are nearby... are they still out exploring?

The Eeveelutionary Eevee and Scarlet Prince both attack the weaker Attack shield obliterator, but they can't kill it! At the last moment, the Explosion Elemental dives in from the side and blows it to smithereens, destroying one attack shield obliterator! The rest of the AG entities focus on the Fishery, dealing 37,350 damage! ...But, that doesn't even totally counteract its 50,000 HP/turn regen! And the Fishery is only going to get better as the water rises! This is going to be troublesome...

Daskter's Flagbearer orders the newly recruited staff to swarm the other Attack shield obliterator! They do so, and one of them remembers they saw this design before... and its weakness! They deal 50,000 damage!

PG:

The EVIL SPACE STATION focuses all fire on the Space Station shields! The Laser obliterator burns a hole straight through, meanwhile, the machine guns and smaller cannons pelt the shields from every angle! The Shield Generator's power flickers out for a moment... and that's when the DOOM LASER fires! The Space Station takes evasive maneuvers and manages to avoid taking the blast at its hole, but an outer chunk is taken out, and they got what they were really aiming for - Shield Array and Mind Control Beacon destroyed! Fires begin to spread as the ship now has a giant smoking hole on its edge... the project decision cannot wait! Furthermore, while 50 of the evil engineers are busy cleaning up cat memorabilia, the other 50 repair the shields by 25%, 100 begin working on an upgrade to the Doom Laser, and 50 start a new project: EVIL Fleet Beacon!

The Fishery V2.0 fishes up the 3 Pirahna schools, and does horrible experiments on them to convert them at a rate of 20/school to their research project: Fish Weaponry! Using the schools of fish, the Fishery can research upgrades for itself until it reaches critical mass, hopefully!

Ray: Ha... ha... That godmodder repellent is really something!

Ray: So! To my last question you all answered: A AND B! I believe the votes tied.

Ray: Now... that probably would have been a little challenging had I told you you weren't allowed to vote for more than answer. But I forgot. You know what? My bad. Let's call it correct and move on.


Ray's attack is a tenth of what it once was, but he's not weak! The Heavy AFV tries to get in his way, but Ray's far too fast, and simply phases right past them! Ray hits the Apex, Shipyard, and JOEbob's shield generator, destroying a shield on each (and the little shields on JOEbob's!)! He then cuts into the unshielded Mazinger Zero, obliterating it! With their fifth and final attack, a quick knife in the back of the Critical Whale kills them, too!

The Attack shield obliterator, now all alone, spins up and shoots at many places! First, it destroys CaptainNZZZ's singular attack shield! Then, it destroys JOEbob's attack shield, then Eeveelutionary Eevee's and the Scarlet Prince's (again), then the Explosion Elemental's, then 1 of Daskter's!

Aquarius swims a circle around CaptainNZZZ's army... THERE! A weak point in the bodyguard chain! The Eagle Spawner is unprotected, and Aquarius has just enough attack to SMASH IT IN ONE HIT! Dead!

Ray: You know, hmm...
Question 6: What would have happened if you'd used the godmodder repellent on the godmodder?
A: The godmodder INSTANTLY DIE
B: Reduce godmodder damage capabilities by 90%, reduce dodge rate to 90%
C: Just do damage
D: Fundamentally break reality, instant game over
E: I DON'T KNOW RAY, YOU'RE DUMB


The godmodder, watching from afar, has yet to move this turn! ...UNTIL NOW.

First, he hangs a picture on the Visionboard. "JOEbob's Bad Day". It shows JOEbob slipping, the Charm Stone dropping out of his pocket, into a mysterious crack that's appeared in the ground, leading to a realm of pure darkness. Tears stream from JOEbob's eyes as he realizes the artifact is permanently lost. Forever. Probably.

With his second action, the godmodder begins his OBLITERATION CHARGE, a 15-godmodder-action charge.

N:

CaptainNZZZ's army SEETHES with rage at the death of the Eagle Spawner. Do they have a great chance of hitting Ray at a 90% dodge rate? Not really. Are they going to try anyway? YES THEY ARE!

In an unprecedented twist of extreme luck, the eagles AND the weak skeletons manage to land their hit, dealing 29,000 damage together! Now, if only you had that kind of luck with the weapon steal rolls this turn!

All the worker entities do their work. Srovy's forces activate their cult action, using their souls and attack shields to make a new ELITE DRONE, capable of helping to defend the Worker Army better.

The Bank of Actions would like to state that they agree with General_Urist's most recent post. The longer actions stay in the Bank, the better.

--------

The rain continues to fall on the HEXAGONAFIELD! The water rises by 40 feet! The worker army is battered by the waves, and loses 2 of each kind of drone as well as 5,000 elite drone HP! The Festums are battered as well, and the big one loses 8,000 HP while a Mini Festum dies! Help them stay protected!

One new pirahna school and 2 new basic schools swim in! The Fishery eyes them...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 91/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 5,000 x 2)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and slow down his dodge rate so you can kill him!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive! The Starcraft Army is also generating more minions!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G.'s pawns are... still exploring?
The Bank of Actions is offering useful, but optional, action-related services
The Attack obliterators are destroying all the attack shields!
Aquarius is attacking ground-based foes for the godmodder! Maybe she can be convinced to switch sides?
The Fishery is using the fish in the water for diabolical purposes!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 143 feet deep(entities drown if not protected)(entities take damage if only level I protected((+70 feet/turn, -20 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 2 empty alchemiting boat spots
Entities level I protected: Worker Army(flying), Festums(shoulder floaties)
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +3 charge), done in 0!), Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)(secondary guns: 6,000A)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 3!), Space mooks: 500 x 5HP, 500 x 5A
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator (waiting on project decision!)
Digital portal: 39% complete(cost: 40)
Space engineers+1: 100/100 HP x 1,040(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 2! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 5!)

[AG - Arsenical]K.I.N.G II: 33,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 19 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(14,350 TA)(protected from 1 attacks)
Flag-Bearer: 36,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 49 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 8 HP (+8 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 10%/SCV)
Factories: 4,000 x 4.8 HP (+4 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 10%/SCV)
Science facility(researching command center reactor, done in 6!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 16! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Hyperion: 4.5% complete(.5%/SCV)

[AG - DragonofHope?!?]Festum: 27,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 25%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[N - CaptainNZZZ]Army: TA: 61,000 (protected from 1 attack)(+5% accuracy)(x2 Ray's attack redirectors)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Weak skeletons: 500 x 36 HP, 500 x 36A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 8!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities(0 + 1,000 x 3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 11 HP(taskdoer)(building HQ! 40% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 11 HP. Recruits souls for the cult (0 souls)
Gatherer Drones 400 x 11 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 11 HP, +500 x 10A
Guard Drones 5000 x 11 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 78,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 2!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 4!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 55.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested, working Charmzard energy producer within inventory, JOEbob's Bad Day
[N]Fish School: 4 basic schools, 1 Piranha schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 178 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders IX: 3,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 6!)(adding enhanced HQ security, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 20!)(researching Evolver's evolving ability, done in 28!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 6!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 78!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Ray, Unsealed Game Master: 171,000/200,000 HP, 99,999 x 5A (controlling Tournament of Doom!)(Boss)(90% dodge rate)(150% accuracy)


[PG]Attack Shield Obliterator Turret: 44,000/100,000 HP, -1 x 6A (-3,000 HP per turn)(-3 attacks, full of concrete!)

[PG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 57%)(+10% shields/turn)(-5% shields/turn from water downpour)
DOOM Laser: Can unleash 100,000 damage support attack(ready in 2!)(75% integrity!)(50% upgraded)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 2!, Rays of Venus, ready in 4!, Heaven's Fall, ready in 7!
Fleet Beacon: 25% built

[PG]Fishery V2.0: 500,000/500,000 HP, FishingA (strengthened by water, current buffs: -6,000 damage from all attacks, +55,000 HP/turn)(Fish Weaponry: 60% research)

[PG]Godmodder: 144/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 2 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Repository Charge: 8/10)(Major charge: 3/3)(Obliteration Charge: 1/15), Legendary Weapon cave expedition: 64% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(18/100)(1 Boost Stone, 1 Memestone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token, backup Small Rover, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(11/15)
Cyanogist(4/5)
Pionoplayer(has Ornate Ring, Mirror)(8/10)(Lightly injured)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (6/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(Yorehammer - Bypasses defenses)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)(2/--)
Trifling Epithet(21/25)(1/5)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once), 1 Boost Stone)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(6/--)
[N]That(Other)OtherGuy (3/??)(Has used poison dagger)
DHiker
Spicy Serious(2/10)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)

OOC: My, the HEXAGONAFIELD sure is full of stuff these days... well, soon, there will be less things on it.
 
Update XCIV
I answer C

ACTION 1: I summon a NOOB CHEER SQUAD to distract Ray by ranting about how unfair his questions are and get in his way as he tries to attack. [the NOOB CHEER SQUAD will go away after my attack]

ACTION 2: While the NOOB CHEER SQUAD is distracting Ray, I hit him from behind with a Splash Potion of Slowness IV, slowing down Ray's movements and reducing his dodge chance.

ACTION 3: I call up a massive wave, bigger than the new usual by about 20 feet, and surf on it straight towards the Godmodder, dagger in hand. When I'm seconds away from melee range with the Godmodder, I suddenly wipe out! The wave, being a wave, doesn't stop, and it bowls the Godmodder over, disorienting him and holding him underwater for a time. The Godmodder eventually surfaces, and realizes that I am nowhere to be seen! You see, the wave ruse was a distraction, and my wiping out was entirely intentional! While the Godmodder is trying to get his breathing back to normal, I swim up from under him and stab him in the Achilles tendon, then quickly swim away to a safe distance.

Ray outruns the Noob Cheer Squad! They do distract him, though, you end up reducing his dodge rate by 4% hitting him with the splash potion!

The godmodder's auto-sharks come up and devour you as soon as you enter the water near the godmodder!

Action 1:
Piono plummets back down towards the Hexagonafield, picking up speed as he falls. Is he dead? No, he's not dead, those wounds are mostly superficial.
What's he doing then?
Deep within Piono's head, a conversation is playing out...

"Well. You failed again."
"It wasn't my fault!"
"It technically wasn't your fault any of the other times, now was it?"
"But"
"If you'd planned ahead better, you wouldn't be in this mess at all."
"But"
"It's your fault this storm showed up at all in the first place."
"Stop it."
"No. You're a failure from the beginning. Right up to the end."
"Lies."
"You can't even use your player powers properly, what do you expect to do against the Godmodder?!"
"I hurt him twice!"
"By coincidence. You went back and read the logs, right? You got pity damage. You didn't even do any significant amounts of knockback to the Darkshard."
"It was a boss!"
"YOU WERE MADE TO KILL THINGS LIKE IT."
"...then what do you propose I do about it."
"How the GORILLA am I suppose to know. This is just an internal monologue."
"THEN SHUT UP!"

Piono doesn't get to continue his internal monologue, because that's about when he crashes into the ground in the middle of the Peacekeepers base.
He looks up at Quinn and waves weakly, then stands up, his wounds healed up by some sort of regenerative factor.

Actions 2&3:
The improbability drive dings, it's completed its charge!
10/10 for Got My Eye On You...
Not going to expend it until next round, I need to be up to full health before I use it, not fair to Moo otherwise.

New raffle will be beginning shortly either way!

You heal yourself back to normal, and complete your charge!

Focus X3

I charge up a new charge.

(3/??)

You charge, but as you do, Yorehammer slips out of your pocket! You totally forgot you were holding it! The godmodder rushes over and picks it up, and then re-equips it.

Obliteration is coming it seems... Time to prepare I believe, there so many things to prepare, there never seems to be enough time, the Godmodder is ramping up here.

Flagbearer will raise morale among the SCVs, with his charisma and natural leadership abilities he's able to make the workers happy by working with them. Happy workers make for better productivity.

Orders:
SCVs Assignment (Top to Bottom)
-Construct 1 Command Center (20 or less)
-Finish the 5th Factory (1 or 2)
-Everybody available construct the Hyperion! (everybody else)

After the 5th Factory is complete all Factories start a Tech lab.

Army: Priority Targets (From Top to Bottom)
1: Attack Shield Obliterators (if nobody else kills)
2: Fishery
3: Aquarius
4: Ray

Defensive Sacrificial Bunker will take first hit against anything that goes through my army attack shield.

Shield Pods from the Scarlet Prince will relocate on top of my army to take and blows before it reaches the attack shield.

Actions:

Well I should've done this earlier, I sacrifice my abilities my ability to wield YoreHammer and Starcalibur to the God of Fire and Industry. I have see the warnings before and I ACCEPT THE CONDITIONS. In exchange I would like a boost, for any actions/entities that he can assist with. I have good reasons to believe I will never get the chance to use them anyway, therefor I might as well sacrifice my abilities to be able to call upon some assistance when I require so.

Focus: 3x, It seems my SCVs will require better tools, or simply more resources to build more quickly on projects. I visit the old and aging Neosteel Foundry, I do believe you need an upgrade... Adding Parts Fabricators to the Foundry, will make it so SCVs will have a much easier time building structures with prefabricated parts they can use. Construction Speed is increased.

Notes:

I vote D, because reasons. I personally believe the answer cannot simply be C, it just looks too easy.

Redrover1760
-Project Spark: 91/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 5,000 x 2)
You realize you only need to murder those 2 Guardbots? *sigh*

You... oh, come on! Why is EVERYBODY sacrificing their ability to wield legendary weapons! Alright... you can do it, but you need to use an action!

You boost the construction speed of your SCVs! Now everything costs a little less manpower to make!

Vote: C

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I smash the EVIL Space Station with a sledgehammer.

"Second Scarlet Prince, Eeveelutionary Eevee, here are your attack priorities. Priority 1 is to attack the Attack Shield Obliterator. If it's been destroyed, or will be destroyed by AG forces, attack Aquarius. If Aquarius has stopped fighting for the Godmodder, attack Ray."

+attack shields! You smash the EVIL Space Station and destroy 5% of its shields!

I vote for escape pods

I make a TECHNO shield to repel water for my entitys

You create a TECHNO shield around the Escape pods! This will ensure they stay safe from water upon landing. CompTIA orders Burst Construction of Escape Pods!

Action 1: I decide to take the 2 guardbots and smash them together repeatedly until they're both dead. Then, I access the terminal in hopes of gathering additional information.

Actions 2+3: I charge more (4 points total

You destroy the 2 guardbots!

OBJECTIVE COMPLETE! Project Charge maxed out!

You'll see the results of Project Charge at the end of this turn...

Going to call it C.
FOCUS!
3 Charges to Project SPARK

Project Spark is maxed! You charge for yourself instead.

I start eating the mutant fish in the fishery. [3/3]
The whale opens fire on the EVIL space station

I guess all that water didn't fill you up, huh? You invade the fishery and start eating, getting a good chunk done before the guards throw you out! -30% Fishery research progress!

The whale can't reach the EVIL Space Station! It's way too high up! Also, the critical whale died last turn!

1. I activate my Boost Stone (5/5) I Then warp up to the EVIL Space Station and begin unloading barrages of magic into its Shield Array, Eldritch Blast, Ray of Frost, Fire Bolt, you name it.
2. Upwards to 22/25
3. And to 23/25

You blast apart the Shield array, reducing strength by 30%! The Eldritch Blast proved especially effective.

Well firstly yes I use the 100 actions I can only use for this to make the charmzard energy generator. since my action discovering the combination also put one action into that, I use the action's worth of power left over to- since I can't use it for anything but this generator thing- accelerate its production for this turn.
Now, I don't have any charmzard energy left*, nor is this post enough actions to make a charm stone, so the only way for me to have a charm stone to drop into this abyss is for me to get one for free. if I get one for free and that which the Godmodder described occurs,I use Accio and retrieve it from the pit, all while crying over the undeniable fact Bo Burnham hasn't made any new comedy shows since [Make happy] which is sad because his shows are funny. Prophecy, fulfilled! in an advantageous way!
Besides which, the picture is described as "JOEbob's bad day", so all that actually has to happen is me having a bad day- Which has happened many times in the past! if you only count In-game stuff, Xerath's and Evolver's deaths. otherwise, RL stuff abounds and shall not be described. therefor, this image has no power.
Which reminds of another amusing anecdote deal. If you give me 1 Godmodder action to use as I see fit, I will give you two player actions to use as you see fit. see, It's fairly common for you to preform actions that players can- like hanging things up on a vision board- and have a well defined cost of 1 action- like hanging things up on a vision board- but you still use Godmodder actions, and the power of your action doesn't rise as a result. I suspect this will happen multiple times in the future, so giving me 1 Godmodder action now[formetouse] for 2 player actions whenever [for anything with a defined cost of 1 Action], will save you 2 Godmodder actions for the price of one Godmodder action! It's a profit for you, and if using this thing was worth it for you, it must be worth 2+ Godmodder actions, which means this deal is worth it! so, what do ya say?

Somno takes some time out of his heavily-timeshared overhealer project to protect the worker army from the waves (unless srovy's post was enough in which case he keeps working)
[1x I give the shield generator setup 1 attack shield]
[1x] I proceed to put a new picture on visionboard: Godmodder caught in formation Fred homefree*
*When someone is homefree, it means they have successfully achieved their objective. when someone thinks they are or claims to be homefree, they are within sight of achieving their objective. since I'm putting "Fred Homefree" on the visionboard, I'm clearly referring to him successfully achieving their objective, and as such the image on the board would show fred having already succeeded, probably back in his pocket dimension or something.

To the peacekeepers: Oh, ok. I thought you where still trying to figure out how the evolver's evolution worked, as opposed to how to replicate it without player powers.

As for the Godmodder's Curling team:
"In the curling game, the godmodder's players, all the gods from all the pantheons - there's, like, 200 of them, but to be fair you have about 200 clones of yourself to make up for it - who are NOT bound to follow the rules of normal humans, proceed to use their various powers to enchant the puck to electrocute, burn, stab, poison, and explode the body of any normal human who touches the puck - they grant themselves and their teammates immunity to all these things. Finally, Zeus, the god of lightning, comes up and smashes the curling puck at the speed of lightning towards the goal on your side. The godmodder would also like to note that the curling pucks are immune to the effects, and so the curling is not interfered with. Sure, clones will die, but when have clones ever really lived?"
That's...
not how curling works.
you want the Stone/puck to stop as close to the middle of a circle-ring formation as possible, and you want to sweep it to manipulate its speed. we both shoot from the same place, and if you don't follow the rules your throw is undone.
Which you didn't. by sending it at the speed of lightning, not only did you guarantee it would miss the target, but you made it impossible to sweep ahead of. as such, your team did not sweep. as such, I declare you take the standard penalty: your entire turn gets skipped and undone.
Also my clones aren't humans, they're technically golems, animated by the term "emet" or 'truth" inscribed into their minds many times.
So, Godmodder's turn undone, Godmodder's understanding of even the basics shown to be faulty, Godmodder proven to not have any Gods with half a brain on his side, and my turn. I toss a puck very weakly, such that it will obstruct any moves you make within the rules, and my clones sweep for it until it comes to a stop, my first puck still in the center. now, the Godmodder not only has to deal with a complete failure to comprehend the game, but his further moves are obstructed! hah!
[1x] *Also, the alchemy there? it never said it consumes the materials you use to make it, so I use the charmzard energy that I lied I actually still have, and alchemize with my dream-starcalibur. I wonder what this'll give? Dream-Starcalibur isn't Starcalibur, so it'll probably be much cheaper and, if the dream starcalibur is consumed, possibly stronger as well.
Cult action vote: give the Drones 1 attack shield, protecting them from ray.
Since srovy is lazy, I'll give his drones orders.
worker drones work on the headquarters. those that can't for lack of resources work on Somno's overhealer, since Somno already made the parts and just needs to get the assembled in a functioning way. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 killometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.

Okay, so the godmodder regrets his mistake. The Charm Stone losing thing is removed. He promises to check to see whether you actually have the thing he's trying to make you lose next time.

You accept the SURGE OF POWER into you! However - power, doesn't just come for free! It has a string attached!

The power allows you to have the 100 actions you need to create the CHARMZARD ENERGY GENERATOR right away! You hold it up triumphantly! The visionboard picture "working Charmzard generator in my inventory" is fulfilled, as you put it in your inventory!

...Except, the string attached with that power is a literal string attached to the Charmzard generator! By the godmodder! The godmodder yanks the string, and the Charmzard energy generator is pulled right out of wherever your inventory is stored - it's a cross-dimensional string - and onto the ground, where it's smashed into a billion pieces! So, yes, a working charmzard energy generator was in your inventory, but only for 3 seconds.

+1 shield to the shield generator setup!

You attempt to post the post to the visionboard, but... it falls off! The visionboard rejects it! It is just too grammatically messy! "formation Homefree" could mean a lot of things! Allowing for multiple interpretations with prophecy like this is never good...

Dream Fake Starcalibur That You Only Kind of Have + Charmzard Energy: Dream Star Charmzard Energy: Doubly potent Charmzard energy.

The godmodder points out that he's ONLY following the basic rules you set out! You failed to mention that curling was a sport about precision instead of smashing stuff! He imposes a penalty: YOUR turn is skipped and undone!

For the next turn, the godmodder has one of his gods replicate the puck several million times, filling the entire room! One player gently taps the front puck with a sweep, making it technically count as sweeping! Now, since the entire room is full of pucks, at least ONE of them must be in the exact center! HAH!

The godmodder also denies your exchange offer.

Rushing over to the Attack Shield Obliterator Turret I pull out a thirty foot wide hammer and with a swing backed by massively superhuman strength I smash the Attack Shield Obliterator Turret. (x1)

Frowning at the massive amount of water still falling from the sky I decide to reinforce my entities protection from the storm. Inverting some of the pipes previously made to safely bring water to my entities when the water meter existed I connect them to automated pumps, increasing the overall water protection my entities have. (x1)

Withholding my rage I head over to Aquarius and begin showing it the Godmodder's cruelty and disregard for his entities. I project images of when the Godmodder killed one of his own Sealed Assassins:

I show the countless other nonboss entities like the Armor Crusher who he merely throws out to do some harm to his foes before dying without the Godmodder even really acknowledging their deaths. Does Aquarius really want to serve under a master like that, who tosses forth entities like candy and doesn't even care when they get slain? It's only a tool under the Godmodder, hardly worth anything to him. In comparison I show how some players treat their entities instead, protecting them and caring about if they live or die. Surely staying on the Godmodder's side is vastly inferior to what other groups offer? (x1)

Turning to look at the destroyed Eagle Spawner a few tears fall from my eyes, what a sad fate for such an old thing. After surviving through bosses and Evaucorp it falls because I didn't realize I hadn't protected it.

Anger swelling up in my voice I shout out to my entities, "This will not be allowed to stand! Time and time again have we lost companions and friends to the Godmodder's forces, it's time to remind them why they should never mess with us! Let's go attack that Fishery V2.0 and raze it to the ground! Dragonforce work with the Eagles to let them strike true! Now we are on a warpath and we will not stop until vengeance is ours!"

"Rotaz and Undead Einstein, kindly get to work on improving our overall accuracy with complex targeting computers. Hopefully we'll soon be able to take out Ray without aid from other Players or entities."

11,000 damage to the attack shield obliterator turret!

Aquarius falters... and relents. They want to fight for the AGs! They won't serve the worst master of all!

You reinforce the pipes, improving water production and draining some more water from the HEXAGONAFLOOD!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Farewell, GODMODDER REPELLENT, you were a useful item to have.
Also, I answer C.
Action 1+2: I release a swarm of Rust Monsters on the Attack Shield Obliterator Turret. While they are all destroyed, the Turret is missing massive pieces of itself.
Action 3:I put a single point into my charge.

21,000 damage to the attack shield obliterator turret! The rust monsters have the thing looking almost dead...

Right... so the Rice Monastery is the upgraded form of the Rice Shrine, upgraded with 6 charges, a 10k damage ticket and 5 turns worth of manpower from all my entities. About 3 Charges and the damage ticket was used to give the Monastery the ability to boost the damage the entities I own. 3 Charges and 1 turns of manpower went into upgrading the its original abilities of blocking damage and healing... mostly into the blocking. The rest of the manpower goes into toughening the Monastery and creating a Great, but unstaffed, Kitchen!(Special related)

With that out of the way... My answer for this turn's question is C!

(Action!)(3 Charges)
(2 Charges)
Hah! Finally! It feels good to have PROJECT:MONASTERY completed...

I stretch my arms and sigh in contentment. Being mainly focus on the project for a while I decide to finally take more awareness of the events thats been going on lately. Its when I took a look at the Vision board that I freeze in my inspection.

Make pictures come true? I look at it solemnly before taking a go at it.

I imagine two pictures in my head and manifested them on the Vision Board.

The first picture displays Ray the Unsealed Game Master getting hit by the Void Assassins...
"Ray hit by [V]'s TRIO ATTACK"

The Second picture was framed as it radiates pure feelings of care... It shows my BONDed entities Fenny and Disco-Chan, both grizzled and more experienced, happily talking with one another. The letter I gave to Fenny to give to Disco-Chan should they meet just on the edge of the picture.
"Disco-Chan and Fenny meets"

I take another glance at the second picture and look at it fondly and turn away.

"Someday..."

(1 Charge)(0/4 --> 1/4)
I turn to look at the Evil Space Station and set to do some plotting. I call out to other Players should they wish to help me when I unleash my charge for next turn.


(Orders)
Rice Shield continues his previous order of protecting the Rice Field and its inhabitants.
Bun Queen goes back to her Studies. (2 turns)
Bun Baron takes some time to re-configures their nature. (3 turns?)
Void Rover was given orders to warn the Peacekeepers of the terrifying ship that's behind the clouds and wishes for them to be prepare before its appearance into the HEXAGONAFIELD.
... Rov is doing research on one of Void Guard's Attack shield? spending it in the progress. (2 turn)
After 4 turns of training and practicing... and a long break... Void Assassins and Void Guard are finally performing their TRIO ATTACK on Ray!

[TRIO ATTACK!]
Its finally time! However, before getting into position, they note that the long break seemed to diminished a bit of polish they put into the Attack, making their damage output to be lowered as if it was released after 3 turns of practicing.

And so it began, the assassins on both opposite ends of the field and the guard in the middle of them. They all take a deep breath and exhale in sync before the assassins race across the field and headed towards Void Guard! At the last stretch of space they both leaped at her, both aiming at an different arm to hold unto, as the Void Guard brace and prepares to catch, and swing them! The momentum already kicking in, the Void Guard Spins at even MORE ludicrous speeds as she spins in place, streams of calculations goes through her as she's assisted by Rov's previous teachings before she take aim... and FIRE!

A Shock wave ripples in my dome as Void Guard lets go of the bulkier Assassin as he goes through the dome... through the 140-ish ft of water... through a school of piranhas... and right under Ray. An unmanly scream let loose as certain jewels were hit by an unforgiving force. Sadly, that wasn't the end of the attack. The lighter Assassin was still spinning as the bulkier Assassin was going through the water, The Void Guard have one arm free, used both her arms in tossing the lighter Assassin! Throwing him faster, harder than she did with her first throw! The Void Guard falls down as her arms became a smoking wreck. Losing 30k of health in order to throw and spin harder!

As for the Lighter Assassin, He was drilling through the water and killed 2 school of fishes in his wake! His speed going even faster than bulkier assassin got to Ray in less time than bulky. Which meant he hit Ray in the same place as the bulky assassin did, and just a 1 second right after! Lighter didn't waste time however, and the two assassin quickly grab each other hands and had both their heels connected and used Lighter's torque and momentum and become a two-man Drill! They spun and drilled on Ray's poor form and with the momentum that carried them SLAMMED poor Ray into the Evil Space Station, pushing to closer to the direction where the Storm Boat was coming from...

The rice shrine has been upgraded to the RICE MONASTERY! Extremely powerful boosts to your entities are now being granted!

You post 2 things to the visionboard! However, the second post won't be listed... but it does come with the visionboard guarantee.

The effects of your trio attack will be felt at the end of the turn.

I instruct The Space laser to fire at the Evil Space Station

And so it shall!

3/3 + 1/1 +2/2 + 8/8 + 21/100

2 Actions incoming in 4 rounds because I lent The_Two_Eternities 1 action

12 Actions incoming in 13 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

Hungry visitor: The real bank of actions.

I vote C.

Actions x2 - Attack Shields

Give the Apex and Shipyard an attack shield each, as you do.

Action x1 - Immense Debt

Alright, if the GM is willing to do that, then ES picks something less permanent: action debt. Ability to use Legendary Weapons can't even be really given to an organization that's not a god anyway. Instead, he puts himself 50 Actions in debt to them, to be called in any time for any reason, in exchange for a significant upgrade of the Shipyard's upgrading speed and a more minor upgrade to its HP. On the condition that the Actions don't affect the HEXAGONAFIELD directly, for either side. Seeing as the Mechanicum probably wants to stay the hell away from this hellhole, that shouldn't be a big ask.

Why the Mechanicum and not a loan from the Bank? One word: interest.

+attack shields!

The Mechanicum considers your offer, but then they see this...

That is not at all how this works. First of all, I trust the Priesthood of Mars to understand the importance of not messing with a man's shipyard. This is a matter of religion as much as anything else. Second of all...

What are they going to do, exactly? They can come in and do the work with a portal I can use my action to open, and they can then leave, but they can't exactly bring reinforcements. Plus, doing that would leave them without any actions at all, and instead a Shipyard they have no way of controlling and an angry player stabbing them in the face and retaking it. Because I... would do that and they know it. Because they would do the same if someone took their shipyards, and they have done in the past.

You don't have that kind of moolah right now, a mere 21.

Eternalstruggle... it's not that the Mechanicum doesn't trust you... as much as that you've expressed an intent to murder them should they attempt to collect the debt.

I vote for escape pods.

The general continues talking on the phone.

Yes, I need her here. The sooner the better.

When I say 'flooded' I mean more than 40 meters of water everywhere flooded. And exponentially increasing! So Not only do I need naval support, that's the only support than can survive here!

No, aircraft carrying capabilities are pointless. The waves are bloody intense and getting worse! Being within 5 meters of the surface is practically suicide.

Don't worry, there's no rambunctious cephalopods here. Just man-eating piranhas.

Good. I should be able to hold out 'till then.


Submarine: 9/??

BTW Moniker can we order entities to do an action on the same turn we summon them?

Escape pods confirmed!

I grumble, clearly those Evil!Engineers lacked the cultural and moral complexity needed to appreciate cuteness. This will not stand.

Action 1

Those guns on the PG!Spacestation were a problem, but he wasn't going to disable them. No, creativity was the law here after all.

A nearly invisible network of green energy incircles the PG!Space craft. Making it so that anything fired from the PG craft is infused with healing nano-bots. Designed to repair machinery.

Action 2

I turn my attention to Winkins A glowing white ball coming from me and shooting into him. Faster than the naked eye could track, or even a clothed eye!

"Use it well!" I shout at him over the storm, my second action transferred to him.

"Don't be an Idiot with it or I'll...be VERY disappointed...yeah..."



Action: 3

My attention is violent swerved to Fred's dilemma. "Take a deep breath Fred your not going to die. Not as long as you have us backing you.


I can feel that this'll lead to the godmodder getting a legendary weapon. But we can handle another weapon...probably.


Using my powers of PLOT CONVENIENCE! I pull out the Spectral Multi-Dimensional Multi-Universal Puzzle Manual Detector Goggles and pull them over my third eye. Obviously.


I begin to search for the Manual at nearly-lightspeed-but-not-quite.


Once found I turn to JOEbobobob. "But this is your show. I'm not going to do anything if you have a better idea."

If he doesn't respond to me I read the Manual to Fred, telling him how to solve the puzzle and assisting him if necessary.

If JOEbob tells me not to read it to Fred I won't. And if he tells me to read it, I will.


OOC:This is perfect, there is positively no way I'd need to edit this because I forgot something. Nope, none.

You successfully form one ATTACK-HEAL CONVERSION SHIELD around the EVIL Space Station!

Winkins gets an action! Much kindness.

You use an action to help out the sidequest! The manual is now in the Player team's possession, so anyone can use it now.

'Hmm, So either A, These Guys are legit, Or their Godmodder Entities. Hmm.' I think to myself as I am watching the KING drones gesturing at me. I twist some of the whiskers of my mustache.

Looking up I see the progress Bar of the Godmodder. '64%, Yeah lets slow him down a bit or better yet force him back. I wish for a hole to form on the Godmodder side of the cave that will send out a tidal wave of all the water from all that's been accumulated from the weather we have gotten to crash into them flushing him out of the cave thus resetting his progress.' (2 actions)

Suddenly somewhere deep in the cave a crack is heard. Then another and another and silence. The silence lasts for a few moments, Until a tremendous Bang reverberates throughout the cave system. In the Godmodders side of the cave A massive tidal wave of water comes rushing down the cave in front of him at speed that looks like its going at mach 1, If one was to look closer you could see that had a red hue to it protecting it from attempts to manipulative it. If one looked even closer you would see that couple of Piranhas have been dragged along for the ride and wow do they look hungry.

Listening to the sound of the water rushing through the Godmodder's side of the cave I look back at the KING drones. 'Hmm, Trust or do not?' I let out a quiet hmm as I think. 'Maybe this will work? I wish for a Firefly that is naturally attracted to the energy of untouched* Legendary weapons which they will seek out this energy and for it to appear in front of me.' Suddenly a small firefly appears in front of me. The firefly is pretty easy to see against the surrounding dark environment.

It lets out a barely audible bzzz as It hovers in the air for a few moments before seemly gaining the scent of the untouched legendary weapon and starts moving deeper into the cave. 'Well if it heads where the the KING drones are gesturing that will be a point in their favor if not, not so much.' I think to myself as I began to follow the firefly.

(*Untouched, as in has not been touched by anyone. Godmodder or player.)
(OOC: I would very thankful if someone would give an action or 2 to the tidal wave I'm sending at the Godmodder. If it works it will at least put me on somewhat even footing with him.)

You use a water spell, and hear water in the cave somewhere down below...

The firefly is conjured, and guides you down through the path that the Pawns were not gesturing you through! The Pawns, seeing you reject their help, decide to follow you!

You move along at a hurried pace, and eventually emerge into a large cavern! It looks like it was previously some kind of platforming challenge, but now, all the traps have been triggered, and the place is flooded with the water you conjured! Several more pawns can be seen here, swimming around, trying to reach a big, black chest on a raised platform on the other side. A few pawns climb on top of each other's backs, and start moving towards the chest... Quick! What do you do?

I don't know if this is overpowered but I use two actions to make a diclonius with 30 vectors, and yes I just went their! Incase you don't know it's from elfin lied. I use 1 action on shielding my units from mental takeovers!

I have no idea what that is supposed to be! A brief look at the wiki says... more vectors equals... more buffer? Hmm... let's say you charged up this summon this turn with three posts. ANd next turn, you'll get to unleash it as a 6-charge summon and tell me more about what it does!

(x1)I throw out my Pocket Difficult Bog at Ray aNd Expand it Vertically,drenching him in Lots oF Slowing Mud
(x2) I stop charging for a moment and with Doom aNd Concept:Machinery and some sneaking I manage to sneak the Resulting Machine into the Fishery V2, the Machine will both Poison the Fishes in the water and to subtly sabotage the other machines to also poison the Fishes

You utilize the Pocket difficult bog to slow Ray down by 6%! You activate the DOOM aspect vial, giving your attack the powers of rules and certainty! The Fishery is now being sabotaged from within!

"...Yep, this definitely is what I thought," I said blandly from my office chair, eyeing the massive battles of many Anti-Godmodders against the Godmodder himself from inside of, apparently, a space station. And finally made my decision-

"Nope," I said outright, "not going to join that madhouse until I figure out what is what."

Looking around as I raised from my chair that came with me into this brawl to find something of use, I started wondering into the depth of the station. "Hmm, in the meanwhile I should do something productive. I wonder if this place have something useful lying around."

Then I felt the station shook again from another hit. "Yeah, maybe something to keep this station alive a while longer should be the best idea, something to patch people up would be nice too."

Focus: Finding something to help fix or heal things.

You realize that at this point, preventing further attacks = TOP PRIORITY! You shield the Space Station thrice to help deflect some enemy attacks!

(Welcome to the game! It's good to have you here! If you have any questions, just ask here, on the OOC thread, or on the Discord!)

FOCUS

3 actions to my account

Moniker what benefits are offered by the timeshare home?

Uh... presumably the same benefits offered by normal timeshares?

Lazy post

Using all three of my actions I add extra flappiness to the drones wings allowing them to better resist the rising water levels also I order them to go on the boat anytime they are in danger of drowning
I agree to whatever the cult action is

You give the drones SUPER FLYING, with bonus flappiness! Now, they are much better equipped to survive the storm and won't lose any more of their cohort to the waves!

---------

V:

The Rice Shrine fully upgrades to the FORTIFIED RICE MONASTERY, giving a huge amount of buffs to the entities under Winkin's command! The buns begin working on stuff, and the Void Assassins leap into the air to prepare their trio attack!

...Wait, it's not happening right now. Well, they'll be back in time, probably...

AG:

Aboard the AG Space Station, the engineers activate BURST CONSTRUCTION! They construct storm-survival certified escape pods! They load CompTIA on board, get themselves on in, and blast on down to the surface! The AG Space Station is now mostly unstaffed, and working on autopilot! This leaves it very vulnerable, but the people are all safe. And sometimes, that's what's most important. As the escape pods travel through the storm, they manage to safely navigate around the THING in the middle of it and touch down in the water, where the escape pods expand into a water-shielded boat carrying all the space engineers.

But before they go, someone presses the SUPPORT LASER button, which blasts straight at the EVIL Space Station, and melts the shields down to 0%! The newly installed guns take advantage, shooting the Shield array and breaking part of it! Shields now max at 80% on the EVIL Space Station!

The Scarlet Prince crushes the Attack Shield obliterator! Now, your attack shields aren't constantly being obliterated! Hurrah!

The Eeveelutionary Eevee, Explosion Elemental, and everyone else attack the Fishery, dealing 72,850 damage! Its damage resistance is so high, some of the weaker entities amongst the group can't even scratch the Fishery!

Everything increments. The Starcraft army is fast reaching critical mass. Meanwhile, the Festums all clamber onto the Alchemiting boat to stay safe!

PG:

Ray: Alright... so then... it seems the main answer for Question 6 was C! Wonderful!

Ray: C was completely wrong! In fact... ALL the answers were wrong!

Ray: And you know WHY!? Because we're DONE. No more questions. I'm going to attack what I want, when I want.

Ray: And there's nothing, absolutely NOTHING, any of you can do-


TRIO ATTACK!
Ray's dodge chance is negated by the Visionboard!

Ray, already without special godmodding energies from the godmodder repellent, is slammed from multiple directions by the spinning charged force of the Void Assassins, and sent flying, finally crashing into the Space Station, destroying more of its shield array! Shields now cap at 60%! It deals just enough damage to take out his entire tiny health bar!

In the end, Ray falls into the water...

Ray: Ha... ha... congratulations...

Ray: ...to... our winners!

Ray: But... they won't be for long... their fight is hopeless... it'll all be over before they know it!

Ray: Ha ha! Ha... ha...


The godmodder has a moment of weakness, seeing Ray dead. He takes 6 damage from the loss of his sealed boss.

More importantly... there's something on Ray's corpse... it's... it's...

Three TRUE MULTIPLIER ORBS! These are genuine, bona-fide, REAL Multiplier Orbs that WON'T horrible betray you! Vote as a team on which entities are deserving of them! ...If no entities are the clear winner, then they'll just be stuck in the inventory until you sort it out!

With Ray dead, the godmodder can only begin preparations for his next big thing. Which will be soon. First, he ups his obliteration charge a bit more. Next... hmm... Okay, he's gonna do some more "hidden" junk. He waves his hands, and one of your entities finds itself negatively affected...

The Fishery harvests the 4 Basic fish schools for 40% research each, and regenerates back most of the damage the AG forces dealt!

The EVIL Space Station's engineers send 100 to work on the Fleet Beacon, 100 to finish upgrading the DOOM Laser (shortening charge time), and 50 to start a new project: An EVIL Space engineer portal! The station's weaponry fires! One primary cannon shot gets converted to healing, and patches up some of the Space Station's damage! 2 more shots as well as the machine gun volley are blocked by the AG Station's own attack shields! But the LASER OBLITERATOR and Secondary Cannons tear into the Space Station! The Space engineer portal and reinforcement beacon are torn out of the Space Station! The entire station is listing now, a giant hunk of metal, its hoverjets hardly working... it's only a matter of time at this rate...

N:

CaptainNZZZ's army all attack the Fishery, but many of them have their attacks weakened by the resistance! They only deal 24,000 damage! Also, the Ray-blocking attack shields fade away from sheer irrelevancy!

The other neutral forces work towards their various objectives. 5 new basic schools and 3 new pirahna schools appear! Its a fish bonanza!

The Bank of Actions quietly announces that you can withdraw from your accounts... or they WOULD. If not for ONE small problem: THEY'RE BEING ROBBED!

The godmodder has deployed some surprise shock troops, according to bank intel! The robot guards are currently in a standoff with Robberbots of two types, here to rob the Bank of Actions, and take ALL deposited actions for the godmodder! The bank announces that they will have the situation handled soon, but until they do, they're only accepting deposits. Withdrawals will be processed later.

---------

PROJECT SPARK: 100/100


Using some of the immense power you've stored up in Project Charge, a small drone, controlled by the votes of every Player, finally passes over the dead bodies of the guards and reaches the top floor of the godmodder's surprisingly-empty HQ.

And then you find a terminal. A terminal with controls. And some of them look... familiar. The switches...

Hexlight switch: ON
Godshock switch: OFF
Big Head Mode: OFF
Endgame switch: ON
Soulraze release switch: ON(the "off" setting seems to have disappeared...)
Player release switch: OFF(Password-protected)
Ground switch: ON
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme)
Alternative world: OFF
Retrieval Unit Release: OFF
Allow Remote Connections: YES

Now you remember! These are the same switches from the CYBERCRIME sidequest, plus a few more you didn't see in the backdoor! So this must be... the godmod control hub! The place where... the godmodder controls the HEXAGONAFIELD. And... yup. Looking in the corner, you can see a camera eyeing you. So, you imagine as soon as your drone successfully presses a switch, some security measure will immediately destroy you. But until then, you have a valuable opportunity to press some switches, and possibly change the HEXAGONAFIELD forever!

But wait, even without pressing the switches... you see some rather revealing information displayed on the screen above the controls.

STAT READOUTS:
CURRENT MAIN HP: 256/301
CURRENT HEXAGONAFIELD HP: 138/301
CURRENT GODMODDER HP: 94/301
CURRENT PLAYERS ON HEXAGONAFIELD: 35
SOULRAZER RELEASED - ARRIVAL COUNTDOWN: 4

Well... that all means... something.

In any case, you can order your drone to press/change TWO of the switches listed above! Vote as a team on what switches you want pressed! Unfortunately, it doesn't look like you're going to be able to mess with "Player Release", that switch has some additional levels of protection on it. But now's your chance to gain an advantage! What do you want to turn off/on, or otherwise mess with?

--------

All your entities are protected with level 2 protection! Hurrah! The water rises to 191 feet! Almost to 200...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 100/100 Current Task: Vote on what switch to press! Vote lasts for 2 turns!
-Keep your entities alive amidst the storm!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s pawns are... still exploring?
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Fishery is using the fish in the water for diabolical purposes!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 191 feet deep(entities drown if not protected)(entities take damage if only level I protected((+80 feet/turn, -22 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces, Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)(studying and changing nature, done in 3!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 2 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)(secondary guns: 6,000A)
Super Laser: Can unleash 45,000 damage support attack(ready in 4!)
Very Large Room: Empty COMPTia shell
Digital portal: 39% complete(cost: 40)

[AG - MooGoesTheCow]Space engineers: 100 x 1,040 HP(holding CompTIA)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 1 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 1! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 4!)(protected from 1 attack)

[AG - Arsenical]K.I.N.G II: 35,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 21 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(15,850 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 38,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 57 HP
Marines: 200 x 31 HP, 150 x 31A
Marauders: 400 x 12 HP, 300 x 12A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 10%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 4!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility(researching command center reactor, done in 5!)
Factory: 50,000/50,000, currently producing: The Battleship, done in 15! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Hyperion: 25.5% complete(.7%/SCV)

[AG - DragonofHope?!?]Festum: 29,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +50% mini festum completion/turn, 25%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[N - CaptainNZZZ]Army: TA: 63,000 (protected from 2 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Weak skeletons: 500 x 40 HP, 500 x 40A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 7!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities(1 + 1,000 x 6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 13 HP(taskdoer)(building HQ! 50% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 13 HP. Recruits souls for the cult (1 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 78,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 1!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 3!)(protected from 1 attack)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested
[N]Fish School: 5 basic schools, 4 Piranha schools

[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 58.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
BANK BATTLE:
[PG]Robberbots: 10,000 x 10 HP, 5,000 x 10A
[PG]Robberbot Commander: 300,000/300,000 HP, 20,000 x 3A (unleashing ultimate robbery steal in 4!)

[N]Barrier: 100,000 HP(covering guards)
[N]Bank Roboguards: 5,000 x 4 HP, 3,000 x 4A

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 183 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 6!)(adding enhanced HQ mobility, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 18!)(researching Evolver's evolving ability, done in 26!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 10!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 76!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 10%)(+10% shields/turn)(-5% shields/turn from water downpour)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 1!, Rays of Venus, ready in 3!, Heaven's Fall, ready in 6!
Fleet Beacon: 75% built
Engineer portal: 25% built

[PG]Fishery V2.0: 456,150/500,000 HP, FishingA (strengthened by water, current buffs: -7,000 damage from all attacks, +60,000 HP/turn)(Fish Weaponry: 70% research)(being sabotaged)

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 1 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 9/10)(Major charge: 3/3)(Obliteration Charge: 2/15), Legendary Weapon cave expedition: 99% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(21/100)(1 Boost Stone, 1 Memestone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(17/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token, backup Small Rover, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(12/15)
Cyanogist(4/5)
Pionoplayer(has Ornate Ring, Mirror)(10/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)(2/4)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None (6/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(3/--)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)(4/--)
Trifling Epithet(23/25)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(3/6)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(9/--)
[N]That(Other)OtherGuy (3/??)(Has used poison dagger)
DHiker
Spicy Serious(2/10)
Custodater Pacis

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)
 
Last edited:
Update XCV
Happy as always to announce:

DEFEAT THE GODMODDER: VERSION UPDATE 1.6!

Changelog:
-Base Player Power buffed (previously 10,000, now 12,000)
-Major change to how charges are displayed - now as CP, rather than as individual charges. Please see the OOC thread of your resident QM, they should have announced this.
-We are sorry to report that the reported issues Players have experienced with the Visionboard are not fixable. For the sake of your lives, it is important to remove the Visionboard ASAP if you have one.
-Added a new godmodder damage method. Hint: Mathematics related method
-In response to complaints about the Soulrazer; you haven't failed until you've given up.
-Other minor fixes and improvements

1. INCREASE to 24/25. NUMBERS ARE AUTOMATICALLY CAPITAL! THE ONLY WORD NOT IN CAPS LOCK IS THE TO EARLIER IN THE LAST SENTENCE.
2. I realize something about the Godmodder's Legendary Weapon cave expedition, and flip it upside down. There, the true percentage of it is complete, showing that the Godmodder is indeed at %66 of the way to finding the legendary weapon. Now as we know, %XX is not a true percent. Rather, it is that percent of something, in this case, 99. 66% of 99% is... 65.34%, or, rounding down, 65%.
3. I install some nano-drones into the EVIL space stations shield generator, which exist for very short periods of time individually, but consume machinery, reproduce in... machiney ways... , and promptly die.

BONUS: ...you know what? Let's do this. I toss my Multiplier Orb at the Slot Machine because I can do AAAANYTHING

You somehow manage to significantly reduce the godmodder's expedition progress! AND destroy 6% of the EVIL space station's shields! +1 CP!

You're... going to use one of the non-true orbs? Okay... you toss the Multiplier Orb, and it goes into the Slots Machine! ...But, nothing happens. The Slots machine appears to absorb the power, but to no avail. Perhaps these orbs are useless now... except for maybe... alchemy?

I instruct the Space Station to activate its Death Sequence and to crash into the Fishery for MASSIVE DAMAGE

I use my TECHNO Powers To get once more into the Evil space station i will specifically go after the AI panel

Also i vote for 1 True Multiplier orb to go to compTIA

and i ask compTIA if they can hack the PG space station or should i plug them manually into the PG Space station

The AG Space Station activates DEATH SEQUENCE! It will now move to smash into the Fishery, sacrificing itself, but hopefully managing to deal actual damage to the thing in the process!

You use your techno powers to break into the space station, but quickly find yourself in combat with the EVIL engineers, who pick you up and throw you out of the space station! Ack! You're going to need a better plan than that!

"Rotaz, work with Undead Einstein on building a smoke screen machine! Let's get more defenses than just attack shields!"

OOC: Mechanic wise the smoke screen machine will, as long as it stays alive, produce a thick smoke screen that covers my entities without negatively effecting them. Basically it'll give all of my entities a dodge rate.

Picking up the Redirifle I use it to manipulate the water around the Fishery V2.0, redirecting the water until not even a single drop of water touches it. While this is unlikely to last it should at least last for this turn and allow everything to damage the Fishery V2.0 much easier without its boost from water. (x2)

Looking warily at the amount of charges and Legendary Weapons the Godmodder has amassed I charge, I have a feeling I'll need a decent sized charge soon. (x1)

I vote that one of the True Multiplier Orbs go to the Temporal Guardian. Come on everyone the Temporal Guardian needs some love!

If I can make a second vote I also vote that another one of the True Multiplier Orbs go to
the Shipyard.

The rest of my entities go after the Fishery V2.0 once more, Dragonforce amplifying the first of the Temporal Guardian's attacks.

Rotaz and Undead Einstein working on a smoke screen machine! Fishery water boosts temporarily neutralized! +1 CP!

The Fishery quakes in fear, realizing its regen has been cut off, however temporarily...

Switch vote 1: Ground
Switch vote 2: Allow Remote Connections

True multiplier orb vote 1: The Eeveelutionary Eevee
True multiplier orb vote 2: The Second Scarlet Prince
True multiplier orb vote 3: Aquarius

1 action: I launch a tentative energy blast at the Robberbot Commander.

1 action: I perform a sledgehammer combo attack on the EVIL Space Station's shields.

1 action: I smash the EVIL Space Station's Special Beacon.

"Daskter, something's gone wrong with your command centers!"

"Second Scarlet Prince, Eeveelutionary Eevee, here are your orders. You will use your regular attacks and, in the Eeveelutionary Eevee's case, will use All-Element Burst on the target. The primary target is the Robberbot Commander, but if my energy blast failed to hit him, your secondary target is the Fishery V2.0."

(OOC: Did you forget to update the interest for the Bank of Actions, Moniker?)

13,000 damage to the Robberbot commander! Space station's shields are down - further attacks hit the Shield Array! You hit the Special Beacon, damaging it 14%!

The Bank of Actions is under siege and did not bother to accrue interest.

I start to go hungry again...[3/?]

I guess an entire ocean's worth of water and seafood wasn't enough for you. Granted, most people haven't had a proper meal since this whole thing started.

1. I cover Moo's back as he goes for the AI panel on the EVIL space station.
2. I fire on the RobberBot commander, attempting to launch him back out of the bank into a watery grave.
3. I continue charging (18/?)

Aight so this is important now. See that data about his main HP being 256? That's real bad. Like, terrible For switches, Let's flip Remote Connections Off as that likely allows the Godmodder to do that. Other than that? Uhhhh.
Hexlight switch: ON- Don't move this. Dunno what it would do.
Godshock switch: OFF- Same as above.
Big Head Mode: OFF- For the memes, yes.
Endgame switch: ON- No touching.....
Soulraze release switch: ON(the "off" setting seems to have disappeared...)-No can do
Player release switch: OFF(Password-protected)- Same here
Ground switch: ON - Unknown
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme) - Either lower is higher is good. 50/50? too risky.
Alternative world: OFF - Might help?
Retrieval Unit Release: OFF - This might release a GM unit. Sketchy.
Allow Remote Connections: YES - GET THIS OFF HOLY GOD THIS IS WHY WE ARE DEAD AND THE REAL GM IS LAUGHING AT 256 HP!!!!!

Switches:
Big Head Mode - ON
Allow Remote Connections - OFF

You get into the Space Station and start gunning down the Evil Engineers! You manage to kill off 27 of them with Moo's help before you're both overwhelmed!

The Robberbot is blasted out, but quickly yanks themselves back up! 14,000 damage!

... Well that's convenient!

Action 1&2: Mistake Abuse
With the charge echoes used earlier yet to disappear, Arsenical charges up one more attack with them like it's his last phantom charge (to be fair, it probably is).

10/10

The wind begins howling more and more, it's almost deafening. In the dark gloom of the cloudy skies, most don't see it at first; They feel it. Tiny grains plinking off of metal armor and soft skin. This is a ten-charge attack?

Over the Fishery, the grains collect and spin. Thousands, then millions, then billions all surrounding the building. The DIVINE SANDSTORM. The fish around it are being battered mercilessly, forced to retreat beneath the waves, but even then, the grains cut through the water just slightly harder then they cut through air.

Think about it, what do you fight a being strengthened by water with? Deserts are the driest place in the world, and what are most made of? Sand. What are beaches made of, the places that protect the land from being swallowed by water? Sand.

Within minutes, it had dissipated back into the water, but the damage was already well done.

(Alright, alright, I'm done using the phantom charge now. Won't try again).


No need.

Action 3: Tactical Sacrifice
All twenty-one pawns currently exploring the battlefield freeze, then head back towards the location of Arsenical. When all finally arrive, counts them all, and smiles. "Yeah, should be enough."

With a snap of his fingers, all of the pawns dissolve into a strange green light, and swirl together. They may only be tokens, but when you put twenty-one tokens together, you'll get something more valuable out of the deal.

Welcoming to the battlefield, the BISHOP OF GREY (equal attack and defense entity). And, given how it is made directly by Arsenical, no chance of helping the Godmodder. But he really should get around to flipping K.I.N.G's Rook production switch...

Switches:
-Ground Switch - OFF (if this removes the ground, it may just remove all the water!)
-Allow Remote Connections - OFF (Agreeing with Ranger here, that health bar is not good.)
Upon flipping the switches and ending Project Spark, I vote for Project Phantom to go through.

With the new CP system, now instead of phantom charges, you'll have Phantom Charge Points! ...Hooray?

Your sandstorm, with the water already taken away from the Fishery, deals 30,000 additional damage! The Fishery's resistance can't even stop you!

You try to call your Pawns back! But... they deny your commands!

Because they aren't your entities anymore.


Orders:

Flag Bearer will start practicing leadership and military skills to manage/lead people better.

SCV Assignment
1 Start Project Bunker Complex "My answer to the obliteration, an underground complex built to withstand everything, and assure that anything inside will be safe."
(A Project that may or may not complete in time to save something for the Obliteration)
1 Start Project Investigation "Weird Anomalies is happening, better check it up"
55 Continue Project Proto-Battlecruiser (The Name has been renamed)

Army
Well since they cannot hurt the Fishery, they will go assist the Bank.
They will focus fire the Robberbots down first.

Science Facility is to put on hold "Command Reactors", and see if they can assist with the anomaly. If the Science Facility is incapable of assisting, they will continue their research.

Quarantine the infected Command Center, if all of them are infected... well I guess Ill seperate the Command Centers away from the other buildings. Isolate the anomaly.

Also activate the Orbital Command Center I know one of them is still has Orbital Commands inside it.

Actions:
1x I sacrifice my ability to wield Yorehammer/Starcalibur and immediately ask for assistance investigating my Command Centers. (OOC: Well I never used a Legendary Weapon, and I never had a reason to hold it, we can always donate actions to other people which means Starcalibur I would only really use for selfish reasons)

1/3 Charge
"The Screeners" Army Class Shield Generator design to charge up to 3 Army-Tier Attack Shields, and recharge them at a reasonable rate.

1x I assist in containing the anomaly.

Flagbearer has had quite enough of doing random things! Their job is to help regen HP and raise the Army's hope, and that's what they're going to do!

The science facility begins research... You also use that assistance action to move the command centers yourself, as the engine jets aren't working! SCV production has not been stopped.

You're sacrificing your ability to use Legendary Weapons... to save a few random command centers!? This is even more frivolous than a Shipyard upgrade!

Okay, NEW RULE! You can't sacrifice Legendary Weapons unless you have a good reason! A PERMANENT good reason, not tied to something temporary like an entity!

OH NO! Red, you fell victim to the most dangerous of things: unfair GM. Your debt shall be halved, because I am not willing to charge that much for 0 benefit, that is ended because some guy says: NOPE you can't because "logic" (I assume you were charging to pay me). Man that makes me so mad... feels bad man.



I defy your will. They told me that there is a bank of actions [N] but it was I, [hungry visitor].

3/3 + 1/1 +2/2 + 8/8 + 24/100

2 Actions incoming in 3 rounds because I lent The_Two_Eternities 1 action

6 Actions incoming in 12 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

+3 CP!

ES is just about ready to call it quits and blow up the entire Shipyard and Apex, since those two Entities have proven utterly useless so far. He instead charges to 3/15 for an upgrade package. Fine, he'll do things the long way.

He also votes that a True Multiplier Orb is used on the yard, and that the Godshock Switch should be used.
3 actions+godmodder damage charge stone 3 actions: I finish a 10 point charge.

10 point charge: I deploy the Water Defense Network. Or, as it was previously known, the Creeper World 3 Mobile Headquarters. Its technology has been repurposed to target water instead of Creeper.

X health. Attack equals 10% of health. At the end of any turn, increases its health by 20%. Can target water, destroying 1% of the current water level (minimum 1 foot) for every 500 (or 1000) attack of the WDN.

The Water Defense Network deploys in the empty alchemizing boat slot, and begins bombarding the water. It will continue to bombard the water until it gets a different order.

Free Action: I vote that a multiplier orb be placed on the Water Defense Network.

Water Defense Network deployed! It will begin obliterating water ASAP!

I sigh as I look at the empty Doom Vial...well Guess I have to charge a bit longer to do what I want now

Charging 9/15
I vote for the shipyard to get a multiplier orb.
And for another one to be held onto for later opportunities.

10/10 for Got My Eye on You.
I'm not even going to bother typing up a longwinded introduction for this. The Eye of Cthulhu, a giant flying eye, flies down to the battlefield under Moogoescow's control.

The Eye of Cthulhu has two phases. In phase one it summons a weak "servant of Cthulhu" every round. Upon hitting half health it enters phase 2, losing the ability to spawn servants, but gaining two more attacks to replace it.

And then the improbability drive runs out of batteries. WHOOPS.

Actions 1-3
Piono looks up into the sky... He saw a second looming shadow higher up above him when he got a look of the massive storm ship. the storm ship worries him, but if he's right he can use it to his advantage.
He pulls out a gnarled staff, carved of wood from an ancient tree. The bark looks like it's ready to crumble into dust, but the whole thing glows with a soft green light that feels... powerful. Powerful in the same way his other artifacts were powerful, a resonating power that would scare most normal people. We aren't normal people, but still.
"Quinn, I know you and most of your people haven't been off the Hexagonafield in a long time, if ever. So I have a question for you?"
"Do you remember what grass looks like?"
"Doesn't matter, you will soon."
Piono soars through the shielding around the Peacekeepers, and pulls out a small headset. Using it he locates the relative location of the fishery and the evil space station.
He flies a good distance out, lining up his plan, on the relative xy position of the evil space station and the fishery.
He floats down to the ocean floor, because that's what it is by this point. He breathes a slow, measured breath, and taps his staff on the stone beneath his feet.
ЛИГНУМ



A pulse of life spreads out from three different points. The spot where Piono tapped the staff, and both of his feet. Kelp and seagrass begin growing up immediately, expanding in slow rings around the three points until they suddenly all come into contact with one another, exploding outwards in a massive wave of greenery and plantlife that spreads out across the Hexagonafield at an unbelievable pace.
Quinn looks down and suddenly realizes that the ground outside the the buildings in the Peacekeeper's headquarters is suddenly covered in grass, with a few small saplings sticking up out of the rock here and there. Quinn looks around. It's the most alive the Hexagonafield has ever looked... incredible.
Or maybe he yelps in surprise and goes on a murderous rampage, I dunno, he's not my character. But I suspect that what I laid out would be the basis of his reaction.
Anyways, plantlife spreads out, zooming through everything, spreading out to the extent that I'm putting the outwards ramifications of the Plantlife shockwave here, instead of the end of the action.
The elemental field outside of the battlefield, away from the flooding, is bustling with activity. What, you didn't think that the elemental energies canceled each other out, did you? Well, they don't. There's air, water, fire and earth magic aplenty in equal measure. And suddenly plantlife begins sprouting up, bizarre trees, fire fruit, water lillies, floating seed pods, the Hexagonafield becomes an absolute mess of platlife, almost a jungle. Life beyond that of just simple elementals is now possible, should someone want to populate the outer reaches with wildlife. Piono won't be doing that, animus is not one of the 25 primary elements, and thusly not included in his primary arsenal.

But back to Piono. Around Piono the kelp is growing higher and higher, denser and thicker, it's almost impossible to see through the forest of dark green that's grown up around him. Piono looks up through the water and the storm far overhead. It's time to unleash the true power of his attack. He floats up above the kelp and swims back a distance, then begins jetting around in a circle, dropping droplets of green energy down into the kelp below, leaving trails of glowing life energy in the forest.
The droplets drift downwards, creating a display of glowing green light that begins to twist and and curl around, creating a circular lattice of emerald flame that spirals down.
Close to 200 meters further up, something begins bubbling. Amidst the storm it is nearly impossible to tell, but something is breaking the surface.
Suddenly, an enormous oak tree, with great, massive branches reaching for the sky, ascends up out of the water, growing so quickly that new bark pushes the old bark out of place at greatly accelerating rates, shedding pieces of wood into the ocean below at alarming rates until the tree is hundreds and hundreds of feet high.
Soon there is another cacophonous splash as an enormous birch tree jets up above the surface of the waves, its branches swaying in the preposterously strong winds, but the tree itself so massive that it holds firm against the onslaught. The birch is followed by a willow in another spot, then a redwood, then a kapok, then a spruce, trees of every kind sprouting up in every direction, someone looking at it from the middle would be utterly bewildered, but from up above, were you able to see through the wind and the rain and the waves, you would see a great circle being created out of magnificent trees.
Nobody can see it though, which is a shame because it might have spared the Evil space station a lot of trouble.

Just as suddenly as the trees erupt from the ground comes vines, shooting up from the floor of the ocean as Piono darts around in the water beneath the trees generating great coils of vine rope that reach up and wrap around the towering trees' branches, swirling up and around, wrapping around until the massive, MASSIVE coils of rope are twisted all around each other and the tree tops.
And then Piono bursts up from the water, and raises the staff above his head, and the vine coils launch upwards into the sky. Shooting up higher and higher, wrapping around each other and climbing higher, making a massive weave of green that spirals up into the stormy skies, up through the clouds, ascending into space.
Space?
That's right, space, or the Hexagonafield equivalent of space. Right towards the Evil space station in fact.
the first evil space station engineer notices the blip on the radar, and squints at it. And then it suddenly erupts into MANY blips on the radar, MANY MANY blips on the radar. The Evil space station begins opening fire on the vines as they ascend ever higher with increasing speed, but there's simply too many. Blasting with the main laser only tears down some, and all the machine guns can do is blow temporary holes in the vines. As soon as they cut one down, two more replace it! The vines ascend higher and higher until they pass through the shield due to not being the kind of "projectile" that the shield was built to fend off against, and wrap around, pulling on different parts, the vines tighten their grip against the boosters of the Evil Space Station.
The Evil Space Station lowers a bit, but then stops. It strains and strains against the pull of the vines, but it can't do anything, it's held fast in place.
For what though?

Suddenly a looming shadow bursts through the tops of the clouds not too terribly far from the evil space station. What is it?
ANOTHER. EFFING. TREE.

Spiralling up through the clouds is an enormous hulking mass of wood, with branches reaching out to the sides that are as big as the first circle of trees in their own right, bristling with leaves ranging in size from that of pine needles to as big as a house. The whole thing glows slightly, with a soft golden sheen that feels calming, almost healing in its light. The warm light given off is magnificent, and the tree can be seen from the flooded battlefield because it is, of course, an absolutely monstrously enormous construct of monumental proportions. The tree's roots stretch out miles beneath the surface of the Hexagonafield, upheaving portions of rock, although nobody can currently see that because there's a giant storm with tons of waves.
The tree looms overhead, growing and growing until not only is at at the height of the evil space station, but it is even higher, the leaves and upper boughs stretching high up into the airspace of space above the Hexagonafield.
And then the tree shakes. It shakes again. Massive rolling shudders that shake their way from down below at the base of the great tree, rolling all the way up to the top, where the leaves shudder and rustle with momentous force, sending some of them tumbling, fluttering down on the beginning of a great journey down to the earth below.
It shudders again, its glow begining to falter.
Down, down far below at the roots of the great world tree that was grown in just the past few minutes stands Piono, fire axe from a previous super attack at the ready. He holds it against the base of the tree, then swings it back, and all at once an enormous eruption of fire swings out from the length of his axe's blade, vaporizing water into steam as it creates an enormous blade of fire that Piono swings around with a great stroke, slamming it into the tree, scorching out a massive chunk of the base in one fell blow. He swings back once more, and does this again, and again, and again, swinging towards the tree and chopping out its base. For what cause would Piono destroy such a thing of great beauty and life, to the point that its destruction was the purpose of it in the first place?

Back up in "space" the evil engineers watch in horror as the tree begins to sway. First away, then towards them. And finally with a resonating CRACK that peals across the entire battlefield and through the ears of everyone within a large distance, Piono's work is done, and the tree begins to fall.
Right. Towards. The Evil Space Station.
The tree slowly, slowly tilts, its great boughs coming down directly on top of the evil spacestation. The evil engineers and AI scramble to try and fire the engines at maximum power, but it's no use, the Evil Space Station is still held fast by the vines. The tree, absolutely colossal in size, bears down on it with a fall so monumental in scope, that any cultures that might have been brought up on the hexagonafield would write epics about it for millenia to come.
The tree hits. The Evil Space Station shudders, and the vines snap as the evil space station becomes stuck in the branches of the great world tree, unable to break itself free, all of its firepower exhausted trying to remove the vines. the tree pulls the evil space station down from orbit and brings it into a head-on collision with something else. Something ELSE that is going to be a huge pain in our necks if we don't do something about it and do something about it quickly. That's right, the fishery V2.
The people in the fishery, still looking in awe at the sudden multiplication of kelp and seaweed, and somewhat stunned still by the deafening crack that shook the battlefield not too long ago, are almost caught unawares. The storm is massive, there's almost no light from the sky which would cast a proper shadow warning them of the incoming space station. The thunder of the lightning from the storm covers the noise until its RIGHT ON TOP OF THEM.
With a massive crash, the tree slams the Evil Space station down onto the top of the Fishery, obliterating its boosters, grounding it, and smashing it right into the fishery in such a way that the two are easier to attack at the same time.

And then Piono erupts from the waves, eyes alight with a burning inner fire. He levels the staff he used to enact this entire chain of events at the Fishery and Evil Space Station and shouts a single word.
ГАИА
And then green energy spirals out in a massive wave towards the fishery and evil space station, diving into the ocean beneath them and into the mechanical creations themselves, and plantlife begins to bloom. First flowers appear on the sides of the fishery, and then roots begin breaking into the interior, soon grass and moss are growing all along the outer edges of the the two, vines and ivy entangling the two entities together more and more, until finally a massive tree begins growing at the top of the mess of metal, plantlife and whatever the fishery is made up of. The tree's roots are stronger than iron, and grow downwards, worming their way into cracks and nooks and crannies within the two entities, then growing and growing, breaking them apart into smaller pieces until they break apart in their entirety, leaving a steelwood tree planted atop a twisted mass of metal and fishery ruins.


The effects of this attack will be felt at the end of the turn!

Eye of Cthulu deployed!

I would like to, if it's alright, use one of the [true multiplier orbs] on my next attempt at a evolver, once it evolves.
Somno keeps working, hexagonashield keeps going as ya do.
I take a sec to ask the God of dreams if they've decided on any favours I can do them.
Ahem
CURLING!
I told him we're playing curling, and gave him some rules I thought he wouldn't find in most videos! It's not my fault if he was so ignorant about my great home, canada, that he didn't know the smallest basics!
Firstly, his team only has access to 8 stones, and the rules of curling forbid the use of more.
Secondly, you can only send forwards one stone each turn.
Thirdly, since I started and you just skipped my second turn, my first movement still remains... and it placed a stone in the perfect middle of the field!
Also, in the same section that requires you to sweep (though I honestly didn't expect this to be relevant- Why can't you just PLAY THE GAME like a halfway-sane person????):
"(8) (a) Given that the intent of sweeping is to keep the path of the stone clean and to take a stone farther, there must be brush head movement in the sweeping motion.
(b) The sweeping motion shall not leave any debris in front of a moving stone.
(c) The final sweeping motion shall finish outside the path of the stone.
(9) When sweeping with a corn/straw broom, the sweeping motion shall take place with the corn/straw pointing in the direction of play. Backward sweeping with a corn/straw broom is not acceptable.
Penalty: If a team declares its own violation of Rule 11(1)-(9), all stones shall be allowed to come to rest before any action is taken. At this time the non-offending team has the option of: allowing the play to stand; or removing the unfairly swept stone from play and replacing all affected stones as close as possible to their original position; or placing the unfairly swept stone and stone(s) it would have affected where they would have come to rest had the sweeping violation not occurred."
Since an unending pile of curling stones (all smuggled in, naturally) certainly qualifys as debris, I remove every last curling stone of his, under the penalty for rule eleven section 8 subsection b. JUST PLAY THE FLIPPING GAME WITHOUT TRYING TO SUBVERT IT! just do what you'd see on TV or something! You'd be fine!

[1x Visionboarding] I put on the vision board 'Action "Rebuilding" succeeding, no strings attached.'. if you want to know what it'd look like, it's exactly what my next action describes.
[1x Rebuilding]
I walk over to all one billion pieces, and think for a second. I have no idea how this worked! how am I supposed to fix it?
I decide to keep it simple, even though I'm not stupid. this may take a while...
Mending is a transmutation Cantrip. it normally takes a minute to cast. the spell repairs a single break or tear in an object I touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, I can mend it, leaving no trace of the former damage. Given the size of these pieces (there's over a billion of them, literally), the "foot" restriction is irrelevant, so I have two problems. one, casting time. I'll need to cast it few billion times, and though my faster-casting feet will lower cast time from 1 minute to around 3 seconds, that's still a heavy time investment- well over 285 years, in fact! Even if time is pretty flexible, that's longer then a player action.
Secondly, using a Mending spell consumes 2 lodestones... or so I thought. After the first casting to test speed (3 seconds like I said), I found out that the Lodestones are not consumed on casting, as I don't... do anything... to the lodestones, I just need to have them. besides, they don't exist on any Dnd item list; they thus cost nothing in Dnd, and you are assumed to have them.
Still, Time is a problem. luckily, I have a cunning solution.
1 Dnd gold piece, in material costs, is 75$. a Hourglass in GP is 25 gp. real life hourglasses cost ~40$. so with 1 GP, I can make over 25 GP and have 35$ left over.
The price to hire a Skilled Hireling for a day is 2 GP. A level 1 character falls into this category.
After a few repititions of the money-making plan, I dip into a generic DnD world, and Yell "HIRING FIRST LEVEL WIZARDS WITH 4 LEVELS IN QUICKENED CASTING FOR 3 GP A DAY!!". Since the market cost for a level 1 character is 2, First level wizards flock to me. after I assemble a suitable amount (around 1000 of them), I cast a [Planar shift] spell a few dozen times, bringing them to freds uninhabited demiplane. he won't mind, right? then, I create an extremely large rift below where they broke, teleporting them all here. I then give each wizard to grab their lodestones and start mending! they all grumble at the boring task, but accept because of my above-average offer.
With 1000 first-level wizards with 4 quickened casting tiers, the time has been cut by a thousand, to .0285 years, or 10 days. much more manageable! while they work, I repeat my moneymaking trick, easily making more then enough money to pay them. as well, though my calculation assumes round-the-clock work, this is solved by a combination of 1) Sleep being nigh-instant for DnD characters and 2) Time turners from harry potter raising the "length" of a day by 1/4, reducing the time this'll take to 8 days. then, you take into account the following: I created this demiplane the better way: The level 9 shaper power "Genesis". it gives you a plane that's a few hundred feet wide, permanent, and shaped however you want it, and grows at a rate of 1 foot per week. the options for how to shape it is pretty much anything but Time traits and esoteric materials. however, the HEXAGONAFIELD clearly has the [Erratic time] trait. with some luck prodding, I make hour on my plane a day on the hexagonafield for the first half of the job, then a day be a day. that means I can pretty much skip the first half.
so we're down to 4 days of work. take into account the [Enhanced magic] plane quality (under my control), which makes magic more powerful and easier to use. this reduces the time by, lowballing it, 25%. down to 3 days of work. then you take into account that different planes enhance different spells in different ways. I made this plane enhance all attempts to use magic to bypass issues or get something you shouldn't. you know, what I always do with it. and imped combat magic and such. as such, the even further increased magical power (making mending AOE by 4 centimetres) and speed (1.5 seconds a spell), reducing it to 1 day. that's easy! no problem! I'll just recount the time i walked across the entire hexagonafield, and describe it one step at a time!
"So first I took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step. then I sneezed, and nobody even bothered to say bless you. then I took the next step, and I stepped on a crack and since that's bad luck I had to go back to my luck-raising room I have somewhere, returning my luck to normal. it used salt and clovers and all sorts of things really! anyway, I then took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step, for real this time! no wait come back I'm still talking ok so I took the second step and it wasn't on a crack (...................................) and then on my 1092ed step I saw it had been 25 minutes and I stopped to ponder the meaning of this number. what could it mean, that I was exactly this fast? I am unsure, but I knew I would have to make up for this exceptional speed later. Oh, it's been over a day, I'll stop holding your attention now. We can continue later!"

Action done. that took like an hour wow long time. well, the charmzard energy generator is fixed! and in my inventory!
[1x] the queen bun has 5,000 hp and 20% dodge; statistically this is 6000 HP. adding in another (minimum) 10000 from this action, they have 16000 HP pre-dodge. 5000 *3.2 = 16000, so they should have a (1/3.2) chance of being hit, or .3125 hit chance, or 68% chance of not being hit by a given attack. if you don't want to be that precise, then you can have a 66.6% chance I guess, though thats 1000 less effective HP. now to actually act. if this b enough to raise dodge to 75% or something, please do.
the queenbun hops around. isn't that totes adorbs? very adorbs, I agree. hey, where'd it go? this can't be good! a missing monarch always, Always leads to a succession crisis! I, as in the weird manifestation of this action, 'll have to find them. what was the queen bun doing? trying to be better, so where could they be... practicing speech reading?... no, they aren't in the random speech simulation... they wouldn't be getting pampered... maybe practicing rounding up subjects in the homeworld of the buns? that'd be a problem, its out of This me's jurisdiction. Time to send a message on over to Mr-My-first-and-last-attempt-to-have-self-consistent-complicate-roleplaying. the attempt 98% failed by the way.
"Hello main outcropping: A godmodder's tale"
"Wat is it o player who isn't descendant"
"check bun homeworld place pls"

"Why."
"you is me u should know."
"But you tried to do complicated roleplaying remember so I don't know everything."
"well the queen bun ran away are they there"
"I'll checNo they aren't draining me random shenanigans meter"
"Where could they be then oh most definitely non-omniscient me."
"Did you check if they where off being pampered? thats almost all they did when I saw them last time."
"f u good sir."
"no u."
Having received this advice from... someone... I check and see that yes, they are indeed being pampered. but look how cute they are at it! cuteness definitely equals dodge chance. therefor, with their cuteness, their functional dodge will rise, because people just don't want to kill such cute beings. too bad I can't summon penguins without threatening their supremacy...
Cult Action Vote: Giving the drones another farm for resources.

I agree with piono's vote but also want to keep one orb for if we ever get a truely massive entity, like, say, the sealed lightshard or something, again.
Also...
"Dream Fake Starcalibur That You Only Kind of Have + Charmzard Energy: Dream Star Charmzard Energy: Doubly potent Charmzard energy."
this thing didn't say it consumed the ingredients either, nor did it say an action cost, so now I have doubly potent charmzard energy, normal charmzard energy, and my dream fake starcalibur. Yay!

The godmodder notes that you also made a violation of the rules! You see, some of the pucks he smuggled in were YOUR pucks! You could have gotten an equal number of points if you had let the play stand, but NO. Because of your stupidity, the godmodder proposes a penalty: YOUR TURNS ARE NEGATED AND UNDONE! Yes, all of them! With the game freshly reset, you look and... wait, all 8 pucks are already neatly stacked in the center? That's right! The godmodder snuck the pucks BACK IN TIME! As soon as the game started, the pucks were already where they needed to be. Beat that!

You successfully create the CHARMZARD ENERGY GENERATOR, fulfilling the Visionboard prophecy! But wait! Before you receive the generator, you have the option of an UPGRADE! Would you like to consume Dream Starcalibur with the new Charmzard Energy Genrator to create the Dream Star Charmzard Energy Generator instead? This would have it always producing Dream Star Charmzard energy!

Queen bun dodge rate boosted significantly! ...Though not as much as you'd expect. Looks like it's harder to one-off improve entities when they're already on the field.

5/?? mass flooding

I use my knife to slowly saw off my left hand, which I then proceed to alchemize (*spelling?) with the knife.

Your hand! Well, good thing those grow back, right? ...Right?

Your Hand + knife: Playerflesh Knife: A knife crafted from and imbued with Player Power. A strong and durable weapon. Requires 5 CP to create. Non-repeatable.

The Ettin will continue to attack the Fishery

I vote for the GROUND switch

ACTION 1: I fire a series of SPMs (Surface to sPace Missiles) from the HEXAGONAFIELD at the EVIL Space Station, carefully avoiding in their flight paths the thing in the clouds that's causing the rain.

ACTION 2: Since SPRING BREAK has started for me, I declare a SPRING BREAK on the HEXAGONAFIELD. And by SPRING I mean my GIANT NEWTONIAN COIL OF DOOM and by BREAK I mean "release from coiled position directly under the Godmodder."

The resultant application of force catapults the Godmodder high up into the sky ... or it would, if he didn't hit my handy VERTICAL MOMENTUM ARRESTOR PLATES. Which are solid titanium plates, only used during this attack and thick enough for nothing to break through, to prevent people from flying too high due to inadvertent spring-related mishaps. From there, just to make sure, I detonate a charge of GREEK FIRE where the Godmodder lands, before he lands there. Greek fire, of course, burns regardless of water or other obstructions.

ACTION 3: I release a school of PUFFERMINES into the area surrounding the Fishery. The PUFFERMINES look exactly like pufferfish, and so the Fishery will fish them up this turn. When it does so, however, the PUFFERMINES will puff up, fill their insides with antimatter, and explode, dealing damage to the Fishery.

IF the Fishery does not fish up the PUFFERMINES, they will detonate anyway, removing large amounts of water from the HEXAGONAFIELD via matter-antimatter annihilation.

The Evil Space Station's weaponry is hit! They've lost some machine guns!

The godmodder was prepared for spring break, and was napping on his bed, only to be cruelly launched out! Luckily, his pillow cushions him, and then sticks to the arrestor plates, causing him not to fall into the Greek fire! The godmodder is VERY ANGRY with you for interrupting his rest.

Puffermines released! Will the fishery go for them?

Action 1

Onboard the PG!Spacecraft monitors begin flickering, their technical readouts and streams of data suddenly halting, right before the screen changing to something...odd.

"I'm sorry to inform you men, but your department is going to be getting some cutbacks." It's a crude marionette, black twine form the mop it calls hair, it's facial features look like they were fingerpainted on. The poor craftsmanship was only rivaled by the atrocious puppeteering.
It's only saving grace was the extremely expensive, masterfully fitted, three-piece suit.

"The Company is having a hard time keeping itself in the black, so we're looking to...downsize in non-essential areas." The marionette shakes as it's controller coughs.

A muttering hub-bub rolls through the craft. "Non-essential!?" One dismayed PG!Space Engineer shouts. "We've just about destroyed the bloody AG Craft thats been pestering the PG side for who knows how long!"

One of the puppet's hands shudders into a pose that's supposed to look calming. "And we are thankful for your service. But we simply can't afford to-" "Like hell you can't!"

The Engineers were livid by this point. Angry conversation filled the EVIL!Space station. It seemed that one group was trying to keep order while the rest were the beginnings of an angry mob.

The FAKE!Businessman barreled forward. "So we regret to inform you that most of you will be laid off-""WHAT!?""-And that your Station will recive massive budget reductions."

Needless to say, the situation...deteriorated.

Action 2&3

As the Roboguards and Robberbots face off inside the bank, a sound begins to drift towards them. It's a sound familiar to all who watch Western films, the sound of spurs on a hard floor.

Soon, a scruffy man swaggered onto the soon-to-be battlefield. He was the stereotypical Sherif, even with a band of Redshirts Deputy's behind him, armed with rifles, pistols and shotguns.

"Ya know, there ain't no room in this HEXAGONAFIELD for dirty outlaws like you." His Texan drawl echoed through the hollowed bank chamber.

Quicker than the robotic eye could track he drew his revolver. Killing intent firing up behind his steely gaze. "Guess it's up to me to clear out some space."

THE HEXAGONAL SHERIF saunters into battle! Along with his Deputys...I guess.




-----------
Stretching out on my violently tossing boat I let out a sigh. Looks like the Space station was going down this turn, one way or another.

"At least all the Engineers and CompTIA got out ok." I mutter, before turning my attention to the votes.

"I vote that a multiplier Orb goes to the shipyard. And that another goes to the Scarlet Prince." I mutter, hoping to save the last for a better occasion.

"Now the switches are an interesting thing, most of them we can only guess as to how it's going to...more likely than not fuck us over." I say, my invisible audience enraptured.

"And while I see some of my comrades voting to shut off Remote Connections, in the hopes of cutting off the Godmodder from his apparent other stores of HP."

I begin pacing back and forth as I speak. "But what concerns me is that this could shut us out as well. Which, prominently, could keep us from contacting Fred."

My piece said I sit down on a bench. "Of course this is speculation so...do as you will."

"I vote we flip Alternative world and Retrieval Unit."

I'm hit by a sudden wave, snapping me out of my lecturing trance. And my boat.

I re-surface a minute latter, confused as to why I have a lung full of saltwater. Or why I feel like a boring professor.

Anarchy reigns among the engineers. A brutal slaughter occurs, until the ultimate realization they've been faked out. 20 lay dead on the floor from the fighting.

The Hexagonal sheriff joins the fight on the side of the bank's guardbots! He has no time for these hooligans!

FOCUS

3 to account

When that obliteration charge goes off, boy the godmodder will receive a surprise.

You put 3 more actions into your account! But, maybe you should use some of those actions on making sure there's an account to collect from?

After realized that finding things on a listing Space Station was probably a bad idea and use the time for something worthwhile, like fixing the station to give more time for the people in here to evacuate.

"...And since when I am an engineer?" I asked rhetorically as I bashed my wrench on the damaged part of the station, fixing it.

Warning. Death Sequence activated. Current impact trajectory: Fishery. Please evacuate immediately. Thank you for flying with us.

"You freaking what?!" I swore. Stopped my repairing duty and start running for the evac pod, after running a while I came across the reactor of the station - it hums powerfully as I observed the deserted reactor room.

"...Well, I'm sorry that I can't do more for you," I said, tipping my hard hat I found along the way here.

I walked forward, with a determined expression I hefted my wrench up and summonned some components.

"So, go down swinging you hear me?"

Focus: Enhancing the explosion damage when reactor goes critical

Space Station explosion enhanced! Now, let's see how the Fishery likes the bigger boom...

2/2 possibly using
Orders for the drones
Workers: I order the workers to continue building the Cult HQ
Gatherer: I order the Gatherers to Gather resources for the construction of the Cult HQ
Recruiters: I order the Recruiters to search through the wreckage of the space station for surviving engineers to recruit
Healers: I order the Healers to heal all hurt Cult Entities and if at all possible increase their max health
Guard: I order the Guards to guard other cult entities with higher priority for entities at low health and breeders
Breeder: I order the Breeders to keep the drone ratio equal with 30% more breeders
Elite: I order the elite drone to help the gatherers
Other: I order any drones without work to help out the other cult entities with anything they are working on
Using my first action I charge using the charge booster
Using my second actionay I steel a poison dagger from Ray before it becomes wettened
Using my third action I alchemoize HV's memestone and my Multiplier orb
I agree to JOE's action vote

CHARGE BOOSTER ROLL: 7/16 It works fine.

Ray's corpse has already faded, as has his OP daggers... their godmodding powers were already removed by the repellent, anyways. You can't alchemize somebody else's item! ...But, if you COULD:

Memestone + Multiplier Orb: Meme Orb: Turns an entity into a meme permanently. Non-combinable.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Well, here we go, my second entity. Be nice to the birdy."
Action 1+2+3: I put the last 3 charges into my charge, and use it.
I pull out the backup Small Rover, from when the Mountain Quest for the Legendary Weapon happened, and decide to shove a 15 charge into it. The metal shifts and warps, becoming longer and thinner, forming wings, the body shifts, the tank-tracks it had before bend, becoming claws. It's head takes a more avian shape.
The 'backup Small Rover' has been upgraded into 'Casino Ticket Canary'
Has 50,000 HP, and it's normal attack is weaker than average. It makes up this up with it's passive, "Ticket Taker" With this, I can give it a ticket and change it's first special, "Ticket Reader" Which allows it to use an upgraded effect of a Ticket without spending it.
"Ticket Reader" has a 3 turn charge.
It also has a second special called "Ticket Torrent" Which allows it to take 3 Tickets and use them all at one, combining their effects. This has a 5 turn charge.
It can also heal an entity.
It can also fly since it is a bird.

The Canary will share the boat with the Slots Machine if it needs to.

Casino Ticket Canary spawns in! Is it alright if I change it a bit? How about... every time you invest a ticket in it, it gains a permanent power boost! You can upgrade it with many different effects, all earned by playing the casino! Ticket Torrent allows it to use a more powerful version of its regular attack/s!

I yawn a bit before putting away my phone after using it to privately chat. So then...

Voting time!

So for the True Multiplier orbs, I vote for one to go to the Shipyard, another one to go to the Scarlet Prince and the last to be saved for another time.

As for switches...
God Shock Mode: ON
Allow Remote Connections: OFF

(Action!)(3 Charges)
(2/4 + 2 Charges = 4/4)(Releasing!)
Seeing Piono's attack starting up led me to thank Spicy Serious for the one charge and pulling out a blue buzzer from my robes.

Considering the buzzer is technically a button, then logically the buzzer was pressed in all its glory, resulting in a honking noise. The honking sound manage to honk itself that it Honked so hard that it was even heard up in "space"! Not even the supposed vacuum of space was capable of stopping The Honk.

The Honk in its silly glory manage to become sentient and looked around to become aware of its new environments. Spotting this HUGE tree up in space which was leaning in its direction, The Honk began to think... Considering The Honk came to be a few seconds ago, its immediate conclusion was that the nice looking tree wanted a hug! And so it flung its HONK-energy self into it!

By the time it tackled the tree, the tree was already falling on the PG Station! So instead of it just normally falling on them, the HONK physics dictates that the tree that was heading towards them had enough force that it was THROWN at them! just because falling on them was too boring.

(1 Charge)
I grab a pencil and start drawing a picture showing the PG Station and Fishery, specifically, The PG Station exploding with the Fishery. I frame the picture and teleport it onto the Vision board.
"Evil Space Station explodes on Fishery"

(Orders!)
Buns continue their work.
Rice Shield will continue to bodyguard until further notice.
If the PG Space station is still somewhat... intact... The Void Assassins board it and murder the surviving PG Engineers! If not, then they shall pirate the Fishery instead, Ar!
Rov, Void Guard, and Void Rover go out on a family trip. For the family trip, they went ahead to go on a fishing trip.

Piono's attack on the Evil Space Station boosted significantly! Now, when that smash takes effect... oh boy...

Picture delightfully framed!

Seeing the Drones starting to climb I let out a groan. 'Probably not in our interest to let them get to the chest first.' The platform with the chest is a fair deal away from where I am and I can tell that the Drones have such a head start on me that I would not make it time if I rushed for it by foot there. 'Fortunately I have a alternative.' I close my eyes for a moment to focus all my energy to make next wish work as intended.

Focus action - Teleportation!

'I wish to be teleported onto the platform with the black chest.' Suddenly with a Red flash of light I appear in front of the chest, I also startle the drone that had just reach the top causing it to lose it's footing and fall back down into the pool below. 'Ah good that worked. Time to see whats in the chest.' Before I open the chest I do a quick scan for the Godmodder. 'Well I don't see him but fair chance his close by. With that I open the chest and grab the Weapon inside the chest.



(OOC: Sorry for the shortness of this post. I just finished helping my grandmother get her new refrigerator into her house which involved the removing of several doors and then reattaching them after getting the old refrigerator out and the new one installed, I had help but I'm still pretty tired. Anyway I'm thinking of taking a semi break come next turn because I have been feeling a bit burned out as of late. I'll still post but It will mainly be to add actions to my charge that I have been working on, that and to give the legendary weapon to someone else if i get it. Hope you all have a good weekend.)

Thanks to somebody else's help reducing the expedition to 65%, the drones try to stop you as you teleport on, but are blown back! You crack open the chest, and find yourself immediately teleported back onto the Hexagonafield... clutching onto...

...The Mascythe...

Mascythe:
The scythe of soul reaping. An incredibly powerful weapon, it provides two major effects. The first is the ability to attack any Player and bypass their invincibility to harm them directly, regardless of the entities guarding them. The second effect is the ability to split one's actions against three different targets, without any loss of effectiveness. This allows you to essentially triple the effectiveness of your actions, assuming you have enough targets to slay. On the godmodder, this weapon is exceedingly dangerous.

Back on the HEXAGONAFIELD, the godmodder is aware his expedition has failed. But if anything, the Legendary weapon is more within his reach than ever before.

(6/??)

Charge.

Wait I had the Yorehammer? What is this madness! I never signed up for this.

Something something Hungry Visitor.

She's deploying? Excellent, it's about time. This communicator uses a lot of power!

Submarine: 12/12 ready to launch!

An ISO-standard intermultiversal transportation portal thingy appears under the water, and out pops...



The famous sniper of the oceans, the infamous 'Lewdmarine', Junsen Type B submarine I-19 is here!

Here's Iku-chan's mechanics: Being a submarine she is not at all hindered by the HEXAGONAFIELD's flooded state! In fact, being under water actually boosts her stats, and allows her to unleash devastating torpedo attacks against targets that are also underwater or very near the water's surface, and while underwater she has a much better ability to dodge incoming attacks (on top of the fact that enemies need to be able to attack underwater in the first place to hit her). On the other hand, when she is out of the water she is much easier to hit and loses much of her attack power.

(
Moniker I hope these aren't unreasonable abilities for a 12-charge entity.)

Now this is a strange ocean! What is our first target, Admiral?

You see that big fishing operation over there? Our task is to incapacitate it!

That looks like a very tough fishing fleet! But don't worry Admiral, Iku can hit it easily with oxygen torpedoes! Though... how did a bunch of fishing boats become such an important target?

They're the Godmodder's work, seems he's using the wild fish in this place to make some king of superweapon. Bugger can turn the most mundane things into threats to the entire multiverse. They're probably poorly protected against projectiles from under-water. Get to it!

now about those switches...

I vote for Allow Remote Connections and retrieval unit release.

Lewdmarine deployed! Oh no! IT'S AN ANIME GIRL! HOW COULD YOU DO THIS?

The Lewdmarine, as long as there is water on the field, has good attack, solid durability, and a decent dodge rate! A good all-rounder entity.

I vote for Allow Remote Connections and retrieval unit release too

--------

V:

The Void Assassins invade the Fishery, dealing 54,000 damage! The Void Guard, Rover, and their child, all go on a trip and fish up 3 regular schools of fish from the HEXAGONAFIELD!

AG:

The Space Station activates the last of its fuel, and begins to head towards the Fishery! Custodator_Pacis quickly escapes!

Suddenly, the Bank of Actions is broken into by the ANTI-GODMODDER RESCUE FORCE! They go right for the lead robberbot, with Explosion Elemental exploding, The Ettin slicing, Marines shooting, Eevee and the Scarlet Prince doing whatever they do, and the Festums helping in their own special way! 119,000 damage!

Aquarius and the Lewdmarine attack the Fishery as a wet team for 35,000 damage!

...Where's K.I.N.G. gone off to?

With the main force gone off to the bank, the Starcraft army's buildings are quiet. The command centers produce new SCVs to join the crowd, while one SCV goes deep inside a command center to investigate possible disturbances. They don't come back.

The Water defense network and Eye of Cthulu prepare to start their tasks next turn, as they are still fresh and need time to adjust!

PG:

The godmodder is a little ticked by captain.cat taking his Mascythe, but its fine. The godmodder waves his hand, and all of his pawns - yes, HIS pawns, are called to form up and become an army!

You see, a long time ago, the godmodder pulled out his computer, mysteriously typed on it, and put it away. Ever since that moment, the KING was infected by a virus that slowly took it over - and despite the hints that something was off, nobody thought to investigate until now - when it was TOO LATE! With 1 action, the godmodder imbues his K.I.N.G. with SUPER POWER, and gives it an entire chess army! Well, at least the Pawns should be harmless, right? WRONG! The Pawns pull out MACHINE GUNS! TIME TO WIN THE WAR!

With his second action, the godmodder puts a point into his Obliteration charge, and smiles. He has a big space station, a new research unit, and now, an army. The battle should start going his way, maybe-

When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...

In any event, one SPECIFIC tree is of interest. It somehow grew big enough to threaten the Evil Space Station! And what's more, it's falling - no wait, being thrown at it! And... CRASH!

In a fiery hellstorm, the event "Heaven's Fall" is triggered MUCH sooner than intended! And with all the effects focused JUST on the Fishery! At the last second, the Evil space station activates diamond metals - this means that the outer shell of the spaceship won't bend or break, ensuring that it won't take any damage! ...This means all of the damage is passed onto the Fishery.

The evil space station tries to activate its retro rockets to blast out of there, but then ANOTHER space station - the AG one this time - SLAMS right into it - and EXPLODES, with a big boosted explosion! The AG Space station is now a worthless hunk of metal, but the Evil Space Station is completely trapped! Not only has this destroyed its shield array, it also can't blast off BACK into space! Though the damage to the actual space station is minimal, the Fishery is nearly destroyed, and, more importantly - the Evil Space Station is no longer in space, and can be attacked by your entities!

300,000 damage to the Fishery! The Space Station loses its turn!

The Fishery staff is reeling! An immediate order is given: FISH ALL THE FISH A FISHERY CAN FISH! And they do! They spot a new type of fish, and fish it up! Oh boy, new Puffermines! These should be worth a lot of res- KA-DOOM!

The Fishery is dead.

N:

All the workers do their thing! The Apex finishes the attack frigate upgrade - but new attack frigates can only be deployed while undocked!

In the BANK BATTLE, the robberbots and Lead Robberbot all attack the Barricade, and destroy it as a team! The Hexagonal sheriff and Bank Guardbots fight back, taking out 2 of the smaller robberbots together! Looks like they need help!

--------

The robot continues to wait for the Players to finish voting, somewhat apprehensive of the security system... but it isn't bothering them. For now.

What DOES bother it is that a new message just appeared on the terminal! Here's the readout:

OUTSIDE INDIVIDUAL REQUESTS ENTRY TO SOUL ORB

Individuals identified: ALICE (Protege), ??? (unidentified Player)
!1 LEGENDARY WEAPON DETECTED!
ACCEPT or DENY?

There's a touchscreen... now, do you Accept or Deny? Vote in addition the buttons you want to press!

--------

Quinn eyes the Visionboard...

Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems.


20 new Basic schools and 5 new pirahna schools appear! More plants = more fish! The water also rises to 251 feet! The next negative effect won't be felt until 350 feet... but until then...

The Lewdmarine feels a feeling in their gut... their radar... it's... ENEMY SUBMARINES! Specifically, Soulraze Army [SR] units! Headed straight for the [AG] army! Stop them!

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Project Spark: 100/100 Current Task: Vote on what switch to press! Vote lasts for 1 turns!
-Keep your entities alive amidst the storm!

Minor tasks:
The EVIL Space Station does a lot of bad things, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s turned evil! Stop it before it gets lucky and spawns queens!
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!
The soulrazer submarine is attacking your forces, but it's too deep to hit properly! Bring it higher up so your people can attack it!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 251 feet deep(entities drown if not protected)(entities take damage if only level I protected((+90 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces, Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(40% dodge rate)(studying and changing nature, done in 2!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesTheCow]Space engineers: 100 x 1,040 HP(holding CompTIA)
Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 1 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 3!)(protected from 1 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(17,350 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 40,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 56 HP
Marines: 200 x 31 HP, 150 x 37A
Marauders: 400 x 12 HP, 300 x 14A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 3!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility(researching cure, done in 5!)
Factory: 50,000/50,000, currently producing: The Battleship, done in 14! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Battlecruiser: 64% complete(.7%/SCV), Project Bunker Complex: .4% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 31,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 50%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 24,000 HP, destroys x% water where x is 10% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 50,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[N - CaptainNZZZ]Army: TA: 65,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 10!)
Weak skeletons: 500 x 44 HP, 500 x 44A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities(3 + 1,000 x 9 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 14 HP(taskdoer)(building HQ! 60% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 14 HP. Recruits souls for the cult (2 souls)
Gatherer Drones 400 x 13 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 13 HP, +500 x 10A
Guard Drones 5000 x 13 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 16 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 80,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 2!)(protected from 1 attack)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested
[N]Fish School: 25 basic schools, 9 Piranha schools

[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 61.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
BANK BATTLE:
[PG]Robberbots: 10,000 x 8 HP, 5,000 x 8A
[PG]Robberbot Commander: 154,000/300,000 HP, 20,000 x 3A (unleashing ultimate robbery steal in 3!)

[N]Bank Roboguards: 5,000 x 4 HP, 3,000 x 4A
[N]Hexagonal sheriff: 30,000/30,000 HP, 5,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 5,000A (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 188 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 4!)(adding enhanced HQ mobility, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 16!)(researching Evolver's evolving ability, done in 24!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 8!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 2!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 74!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 1!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 203(upgrading EVIL space station!)
Special Beacon(86%): Dreadnought Enforce, done in 0!, Rays of Venus, ready in 2!
Fleet Beacon: 75% built
Engineer portal: 25% built

[PG]K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 1,000 x 21 HP, 3,000 x 21A
Rooks: 5,000 x 10 HP, 3,000 x 10A
Bishops: 10,000 x 3 HP, 20,000 x 3A
Knights: 8,000 x 6 HP, 5,000 x 6A
Queen: 75,000 HP, 50,000A

[SR]Elite Soulraze Submarine: 150,000/150,000 HP, 30,000 x 2A, Special: Reverse Depth Charge(ready in 3!), Submergence level: Bottom of the sea(80% dodge rate!)

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 3/15)

Player info:
Captain.cat - CP: 4(1 Boost Stone)(Maschythe - 3-way action split)
MooGoestheCow - CP: 4
[N]Eevee Shadow Bacon - CP: 3(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 3 (Increased HP)
Hungry_Visitor - CP: 33(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 0(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 18
Daskter - CP: 3
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))
Cyanogist - CP: 4
Pionoplayer - CP: 10(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci - CP: 9(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None
RedRover1760 - CP: 16(has memestone)
[N]Srovy - CP: 2(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet - CP: 24(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 5(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has used poison dagger)
Spicy Serious - CP: 2
Custodater Pacis - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)
True Multiplier Orbs x 3

OOC: Okay, gonna give you all an update on how the voting is going. Tallying all the votes I saw for this turn...

Multiplier Orbs: It looks like Shipyard is the only one really winning out, with 5 votes. Still not a majority enough to be a sure thing. If there isn't a conclusive agreement on what would be best then the Multiplier orbs will stay in the Player inventory forever and ever. Voting for yourself will result in them never getting used. Behind the Shipyard is the Scarlet Prince with 3, and several other entities at a measly 1 vote from their owners.

Switches: Currently, "remote connections" and "retrieval unit" are in the lead at 5 and 3, respectively, with Godshock having 2 and most other switches having 1 or 0. If you haven't voted on this one, I'd suggest you do so - it's important! See the update before this for options.
 
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