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Defeat The Godmodder

Mirroroguelike V
If I get killed for taking lore things even though I passed up basically everything else but the stupid mirror, then I will be EXTREMELY salty.
I take Godmodding Vol 1 and Critical Soul Weaknesses and how to find them.

but I do have to say I'm feeling pretty confident that I'm safe grabbing these two books, just from this: If grabbing the books means that I die, then grabbing all of the foods would've killed me later down the line, regardless of what I had done, which strikes me as critically stupid dungeon design. As such, I grab both books, and then run the rest of the way out of the dungeon, ignoring any and all secondary rooms there might be.
Am I missing out on potential rewards that might have been in these potential additional rooms?
Maybe.
But I think sacrificing all that in the name of getting Lorebits is justified.

EDIT: Or, if it's allowed, I use one action to take the entire bookshelf and run off with that.

VI:


Your breathing heavy, you hastily pocket Godmodding Vol. 1...

It's pitch black. You can hardly see in front of you. The footsteps you hear are frantic... you can feel your grip slipping, you need to leave, LEAVE!!


VII:


You grab Critical Soul Weaknesses and How to Find Them. That's it, you're out of here!

You don't waste any more time, sprinting down the Hall of Mirrors to the exit. As you run, you suddenly feel an overpowering presence a short distance behind you... and closing! The blackness is suffocating, so you don't waste time turning to look. You round the corner, and, thanking whatever god patronizes the Players, find the exit mirror immediately in front of you. As whatever was behind you reaches out its hand, you slip through, and are immediately out of its reach.


SIDEQUEST COMPLETE!

Sidequest rewards:

Ornate Ring
Large Mirror
Godmodding Vol. 1
Soul Weaknesses and How to Find Them

The Ornate Ring and Large Mirror are yours to keep, but the lore books will be deposited in the Player Inventory, and I will post lore updates occasionally when no sidequests are running. After reading Confessions of a Paradox Gambler, as well.

Now that you're back on the HEXAGONAFIELD, it's time to take a look at the Ornate Ring... putting it on, you feel a surge of power...

Ornate Ring: While worn, this artifact can be used to grant you 4 actions each turn! It also "binds" itself to whoever uses it the most. It can be given to others freely and you suffer no "life force loss" penalty from using it. It is not classified as Legendary.


This new item is pretty cool! ...So why do you feel like you should chuck it in a volcano somewhere?
 
VI:

Your breathing heavy, you hastily pocket Godmodding Vol. 1...

It's pitch black. You can hardly see in front of you. The footsteps you hear are frantic... you can feel your grip slipping, you need to leave, LEAVE!!


VII:


You grab Critical Soul Weaknesses and How to Find Them. That's it, you're out of here!

You don't waste any more time, sprinting down the Hall of Mirrors to the exit. As you run, you suddenly feel an overpowering presence a short distance behind you... and closing! The blackness is suffocating, so you don't waste time turning to look. You round the corner, and, thanking whatever god patronizes the Players, find the exit mirror immediately in front of you. As whatever was behind you reaches out its hand, you slip through, and are immediately out of its reach.


SIDEQUEST COMPLETE!

Sidequest rewards:

Ornate Ring
Large Mirror
Godmodding Vol. 1
Soul Weaknesses and How to Find Them

The Ornate Ring and Large Mirror are yours to keep, but the lore books will be deposited in the Player Inventory, and I will post lore updates occasionally when no sidequests are running. After reading Confessions of a Paradox Gambler, as well.

Now that you're back on the HEXAGONAFIELD, it's time to take a look at the Ornate Ring... putting it on, you feel a surge of power...

Ornate Ring: While worn, this artifact can be used to grant you 4 actions each turn! It also "binds" itself to whoever uses it the most. It can be given to others freely and you suffer no "life force loss" penalty from using it. It is not classified as Legendary.


This new item is pretty cool! ...So why do you feel like you should chuck it in a volcano somewhere?

Ring of Sauron. Chucking it in a Volcano is mandatory. It "BINDS" itself. What do you mean by "binds"? Obviously something is wrong here, I mean, did you think that document to Lucifer came out of nowhere?
 
Great, I grabbed a ring that's probably worse than useless. First I get penalized for grabbing it in the sidequest, NOW I'm gonna be penalized for using it.
So I'm not going to use it for now. While it WOULD speed up my charging substantially, I think I'm going
I feel overall very unsatisfied with my experience in the mirror realm, I didn't even get to meet the lightshard. 7.8/10 too many mirrors.

/null
 
1) Shibosho continues to keep up the pressure by ordering Mazinger Zero to fire more Breast Fire attacks to clear the rocks and open up the path while Shibosho boosts Mazinger's defenses.

2) Shibosho then decides that he needs another super robot to join the battle. Shibosho decides to summon Mazin Emperor G to assist with the AG forces.

3) Shibosho also makes sure that Mazin Emperor G cannot be controlled by the PG forces or the Godmodder using his powers.
 
NO. ITS MINE.
My precciioouuuusss
In all seriousness though, I don't want to hand it off just yet. I CAN use it, and I'm going to do so, if sparingly.
/null
 
After being supposedly nowhere for god knows how long, I somehow appear on the field with some of my previously gathered items fully intact. After I stop wondering how on Earth this is even possible and somewhat review my current state, I make an assumption I would probably be an AG.

Action 1:
If the Super Absol is still alive, I try to shoot it with an Arbitrary Code Execution Bow (or ACE Bow for short). If not, I attempt to shoot the closest entity with malicious intentions (from an AG's point of view) to the spawnpoint that is higher than an average lion with that same bow.
Action 2 (and 3?):
I shoot into the sky and teleport the arrow into the place where the Godmodder stands using that same bow. If that counts as two actions, then it's all. If that counts as one action, then I proceed with the following
Action 3:
I open the Debugger and check the stats menu of the Godmodder, leaving it opened for my next turn so I can (probably) manipulate it later.
 
Great, I grabbed a ring that's probably worse than useless. First I get penalized for grabbing it in the sidequest, NOW I'm gonna be penalized for using it.
So I'm not going to use it for now. While it WOULD speed up my charging substantially, I think I'm going
I feel overall very unsatisfied with my experience in the mirror realm, I didn't even get to meet the lightshard. 7.8/10 too many mirrors.

/null
Oh, and if its actually the Ring of Sauron, the more powerful the wielder, the more screwed everyone is. Since a player is very powerful, we're doomed!

Also, don't even touch that thing. Store it away. Lock it in seals.
 
After being supposedly nowhere for god knows how long, I somehow appear on the field with some of my previously gathered items fully intact. After I stop wondering how on Earth this is even possible and somewhat review my current state, I make an assumption I would probably be an AG.

Action 1:
If the Super Absol is still alive, I try to shoot it with an Arbitrary Code Execution Bow (or ACE Bow for short). If not, I attempt to shoot the closest entity with malicious intentions (from an AG's point of view) to the spawnpoint that is higher than an average lion with that same bow.
Action 2 (and 3?):
I shoot into the sky and teleport the arrow into the place where the Godmodder stands using that same bow. If that counts as two actions, then it's all. If that counts as one action, then I proceed with the following
Action 3:
I open the Debugger and check the stats menu of the Godmodder, leaving it opened for my next turn so I can (probably) manipulate it later.

Modify action 1 to check to see if Super Absol is successfully Reversaled to our side. We spent a ton of actions on that.
 
Update LXXVII
I toss both my boost stones into my 20 charge. Eh, perfect.
1/3: I continue trying! I toss a Black Jack at the Godmodder after challenging him at Blackjack
2/3: I then challenge the Godmodder to a game of War, but instead of cards it's an actual war. Also it's the godmodding war. This one. Which he seems to be losing.
3/3: I finish it off with simply playing the Godmodder in Cribbage. A fun game, brings back memories of my father.

The godmodder blasts jack your black back.... wait! Well, whatever, it didn't hurt him.

LOSING? The godmodder is still above 50% HP! That's winning in his book!

The godmodder doesn't even know what cribbage is. It probably involves cribs, right? He puts you in a baby crib, and nurses you to sleep. Then, he sets your sleeping self in a poisonous gas swamp.

Action 1: I cast Awaken on the Boost Rats, giving them human-like intelligence and capabilities. I then give each of them four tiny dirt blocks, a stack of tiny dark oak saplings, several stacks of bonemeal, and an instruction packet.

Step 1: Place the four dirt blocks in a square on top of the bedrock.
Step 2: Place saplings on the dirt.
Step 3: Use bonemeal to insta-grow the dark oak saplings.
Step 4: Mine out the bottom four log blocks to allow new saplings to be placed.
Step 5: Repeat steps 2-4 until a root cluster from the dark oak tree overwrites bedrock.

Since they don't like being stuck in pockets, they follow the instructions to attempt to escape, resulting in several trees sprouting from the Godmodder's clothing and holes wide enough for the rats to fit through to escape.

Action 2: I attempt to figure out how summoning works here, by summoning a "friend", Raiks. As an entity, he takes a commanding role, and he attacks by increasing the strength of an allied AG for the round rather than attacking directly.

Action 3: I take my 6 Charge lying around, feed it one more charge, then add 7 charge points to Project Spark.

The godmodder's pockets are so cramped, the trees have no room to grow! The Boost Rats are crammed in there TIGHT, and no amount of bonemeal can grow the trees!

Raiks summoned! Now, such an entity already exists, the Dragonforce made by Piono and owned by CaptainNZZZ... Of course, what you didn't know about Raiks is that his form is unstable, so he'll die after a few turns of life.

Project Spark fed!

Yaknow it's odd... I'm actually agreeing with the godmodder for once.....
1. I make a paper plane, and throw it up the mountain to the sniper using the strength of ten thousand heavy weight champions. If shot down, it explodes into fireworks spelling out the bellow message. If he doesn't shoot it down.... well he can read it.
I think I'm on your side my friend. I don't want another weapon on the field. It seems as if you don't either.... I'd ask that you shoot on all sides of the mountain if possible. I shall endeavor to assist you in keeping everyone back.
2. I saunter up to the godmodder. That disgusted you as much as me. I pour out two glasses of bourbon. I fully expect you to either cause me great pain or cause me to regret this in some way, but honestly? I hand him one glass. You probably need this to help forget that memory as much as I do... I throw back the liquor... Why am I talking to you again?
3. Explore huh? I pull out a portal gun, and ... Under some advisement, my method shall differ! I throw the portal gun away, and jump into a nearby cannon filled to the brim with TNT. I light the TNT, and am launched off to the north!

The sniper reads your note. What? The OTHER side of the mountain? The guardians of the mountain look over, and... yep! Looks like there's Zerg to worry about! They'll start sniping over there, too!

The godmodder, unfortunately, thinks its really better to remain sober right now. Maybe when he was back above 200 HP, but the fight is really just too intense these days.

You launch off North! Now, the HEXAGONAFIELD has an odd way of taking you where you desire to go... and launching off, you find yourself speeding north, faster and faster and FASTER...

Eventually, you are 1,342,981,090,410 meters north. But... the HEXAGONAFIELD... something's wrong...

You see images of the other Players... glitched, stuck in place... the terrain is messed up, and several entities you don't recognize are around, but they're so bugged-looking you can hardly make them out...

A message appears, and engraves itself into your mind...

1 0 0


And suddenly, you're back where the battle is, like nothing happened.

North direction explored! +5 charges to Project Spark!

I stare at the three assassins and feel rather odd seeing them I was pretty sure I was only to receive 2 assassins... I simply decided to name the quicker assassins as Nimbles and the slightly more bulkier one as Borec, I'll get their name eventually. The Guard was a quiet but I manage to get his name, Sledge. We made small quiet talk and some details of what I want in this contract before getting to the orders.

(Action!)(3 Charges)
(1 Charge)
I turn around and finally get to aiding a bit in the [N] expedition by sending Companion Rover to partner up with small rover. Who helpfully points out the odd glitch that small rover has in its expedition logs.
(1 Charge)
After finishing the small talk with the three assassins and the guard. I IMMEDIATELY order Sledge and the Nimbles to Pin down Borec. Once subdued, I have Sledge and one of the Nimbles to restrain the foreign assassin until I have given orders not to.
(1 Charge)
Not liking Eevee's attempt to blow up my newly contracted entities, I take a oversized tennis racquet to account for the bombs size and appear in its mid flight. I swat away the bomb to precisely enter the cave that the PG entities were.

(Orders!)
The Void Guard and one of The Nimbles Restrain the Foreign Assassin.
The other Nimble attacks the Zerglings without the bomb attach to them and the Roachs.
Dummy is Dummy, and very busy doing nothing.

Companion Rover joins up with Small Rover! However, looking in, they both have the same glitch... if it is a glitch...

The Void Assassins are confused by your orders. There's the Guard, the bulkier assassin, and the nimbler assassin, who has two attacks... are his two attacks making you think there are three of them? They decide not to do anything this turn.

You swat the bomb over into the Ugandan Knuckles Cave!

"Project Spark? Sounds like it's gonna be easier said than done... But hey, wandering off into the middle of nowhere is my specialty." Arsenical considers.

Before he leaves, he makes sure to say something.

"I hate to agree with you, man, but I feel you."

ACTIONS 1, 2, 3: And I Would Walk Five Hundred Miles

With that, he just starts walking off into the distance, WEST specifically.

...

...

... "Man, this is taking way too much time."

Walking would never get him to the boundary quick enough! He needed a suitable vehicle, designed for going quickly over any solid obstacles, maybe something like a PLA-

"That's it! I need a boat!" Wait what

Ehrm, with just a snap of his fingers and the reusing of some old principals, a boat roars its way into existence, a shining example of a boat... If someone looked at it while heavily drunk.

The boat's hull was solid water, not ice, simply solid water. Fabric posts held up steel sails, engraved with nonsensical shapes. The boat's riggers were armless, navigators blind, and the powder monkeys manned cannons made of glass.

It was the definition of nonfunctional, and yet worked perfectly: THE PARADOX SKIPPER.

Quickly, Arsenical swam aboard, the boat floating perfectly in the stone ground of the HEXAGONAFIELD, and manned the wheel. "ONWARDS!" He shouted, and the boat began to flow across the stone, moving quicker than any ship of its caliber should move.

"Aim for the second star on the right, and head straight on till' morning, my friends!"

Using the PARADOX SKIPPER, you quickly head over to a point westward! Specifically, 1,209,543,112,091 meters westwards!

Very, very far west, the Paradox Skipper suddenly slams into something! It's... it's a wall. An invisible wall, at that. Basic probing reveals no weaknesses. You try to teleport past, and end up right back where you were before. Looking past the wall, it looks like normal uniform stone out there... But, you can't reach any further. Time to head home.

West explored! +5 to Project Spark!

I throw my Big Bomb at the (newly summone) void entities and spend the rest of my turn charging. +5 charge because KotH, remember?

Your attack gets deflected by a tennis racquet! Careful, voice or no, Players can be quite protective of their entities.

No, KotH only works for entities, not Players. Can you imagine? Free permanent no downsides Starcalibur...

I start on a great expedition to the west to see what the boundaries of our field are and see if i can expand them and i use the three charge to boost my expedition

also the Architect will upgrades the shields

When you said to the west, you really meant "East", right? I'm sure you did. The architect will do as you say.

You go on your GREAT EXPEDITION! It manages to travel no less than 1,342,090,573,871 meters East in an astonishingly short amount of time.

Ahead of you, you can see nothing. Not nothing in as in, nothing notable, but actually nothing. Ahead of you, the stone cuts off suddenly and segues into a bottomless pit, stretching off into infinity. The air abruptly stops as well, and beyond this point is a vacuum. What prevents the seemingly infinite vacuum ahead of you from sucking in all the air, you don't know.

Maybe it's best you head back...

East direction explored! +5 to Project Spark!

"Second Scarlet Prince, attack the Zerg."

FOCUS: SUPER HEAL SEED

A portal the size of a quarter slowly stretches open, and a Heal Seed pops out.

I pour power into the Heal Seed until it becomes a Super Heal Seed, and feed it to the Second Scarlet Prince.

Immediately, the Perish Song vanishes, and the Second Scarlet Prince might even be healthier than before.

(OOC: Heal Seeds cure status ailments in Pokemon. Perish Song is a status ailment from Pokemon.

Also, what this is doing is curing the Perish Song, and using any leftover power to heal the Second Scarlet Prince.)

Perish Song cured! +5,000 HP to the Second Scarlet Prince!

Elise the Trailblazer 5/5!! I summon Elsie in her Trailblazer Incarnation and politely ask her to climb up the Mountain,and hopefully not die,I give her the Hexagonalherbs to help prevent This

I fly as close as I can to the Rockfall Source on the AG side of the Mountain and Paradoxify some Super sticky Glue between the Rocks and the Mountain tO help prevent more Rock Falls

Paradoxification/?????????? Perk:Attunement:Aspects 2/12

Elsie summoned! She's dashing up the mountain, ready to go! She can use the Hexagonaherbs to heal herself or others if anyone gets injured!

You find the source of the infinite rockfall: A portal to the rock dimension! Gluing some rocks together, you plug up half of it! That should slow the rocks down some!

FOCUS x 3
Terry digs down, using a shovel made out of thinking emojis, which are preparing to ascend into another dimension.

You dig dug! Deeper, deeper, and deeper! The thinking emojis all disappear one by one, each pushing you many miles downwards!

Eventually, you're very deep. You can no longer see the light above. Dig, dig, dig... you've lost count of how far you've dug, but it's got to be at least several thousand miles.

Finally, your shovel pokes through, into something hollow. What!? What could it be? You poke your head through... and suddenly find yourself hanging on for dear life! It's the HEXAGONAFIELD once again, with the war raging around you, but it's like gravity has been reversed for you! Thanks to the surprise, you can't hold on for a minute, and you let go, flying upwards... only for gravity to immediately go back to normal. You're back at the top. ...What?

Downwards explored! +5 to project Spark!

Strobe light, shield generator and somno keep working.
[1x] Charge srovy's charge to 19/20 w/ charge booster.
[1x] the portal of the cyan, not wanting to be outdone or lose progress, whirrrrrrrs into action, sending a small leach device. the device finds the nearest glowing area on the hexagonfield, and starts leaching energy from it. once its battery is full, it returns to the rift, and slowly empties the battery, making sure to leave the fabric of spacetime intact. This guy's Going to come here faster then those templars, and without leaving the fabric of reality as collateral, thankyouverymuch!
In other news, my vote for the cult action, when it is inevitably completed this round, is helping open the red rift.
[1x] I make preparations to leave the field, potentially. Specifically, I make a portal to the Underworld of Soul Cartel, where I, A soul, will be the weakest class of being, should I even succeed, but if I can manipulate events right, I'll be able to become a living human again. I wonder if this rift will open properly?
If this rift completely fails and refuses to even start opening, I start building an extremely ornate bed instead.

Charge Booster Roll: 3/17

The Charge Boosting takes in too much energy! It's...

ENTROPIC PARADOX ROLL:
4879/9770
Major Negative Effect!
Entropy: 230 - 240

The Scarlet Prince and Explosion Elemental are zapped for 15,000 defense-ignoring damage! Also, the Charge Booster again looks in just a bit worse shape than before.

+6% opening to the Rift!

Go on a sidequest... to give yourself a living body? What exactly are you going on about? This Soul Cartel may not even exist... I'd need more specifics... there are, after all, very few things out there that can give a soul a new body.

FOCUS - CONTINUING WORK

ES has no need for rest at this early stage, the significant mana drain not affecting him in the slightest due to how he's drawing the stuff from the environment, and he is of course well rested from his stint back home before he came out here to work on the yard a little. Some might say that if he's going to spend all his time here anyway, there wasn't much point to developing the thing in the first place, but those people are wrong. Mainly since the yard provides several vital functions, such as aesthetic improvements, a pool of HP that could potentially be hit instead of the Apex, and the fact that it would continue to work and pay for itself over time even when he was busy with taking his sweet revenge on the Charmzard. Oh yes, there was a reckoning coming. He did not forgive being killed that easily.

While thinking these dark thoughts, runes continued to be engraved at a rapid pace. There was no time to waste, at least if he wanted the Apex to be ready for the arrival of the enemy.

You boost the power of the Apex's Frost Runes by 4!

Growth Bloom is dead.
He left the small family without saying much, but Mania knew he would want to go to this song.

It fits his taste in music at least. Yeah.


She feels pained by the loss, but paradoxically also happy about the gain:

Growth jr. Bloom (negative) and xxx_Pu$$y$layer_xxx_360noscope Bloom are born today.
Edit: The bureau of censoring, subjugation and general malice© has stopped this action from happening. The permanent pregnancy was too radical, so they decided to force Mania to abort with their reality bending powers to become unable to bear any more children. In exchange they send a genetically enhanced stork that will bring genetically identical replacement-twins (produced by the Life-center for peace and productivity© which has access to the future and every patent ever patented). Since the bureau of censoring, subjugation and general malice© stands above the law of the strongest, nobody can do anything against this. Not even a player with reality bending powers. So hungry visitor just looked a bit annoyed, but did not sue.

To keep the children safe, she activates their inborn function as 5-dimensional© beings (since they were made from 5-dimensional© parents):
Burning their 5th-dimension© to exist. They now strengthen the burn of their 5th-dimension© to exist faster.
This gives them an edge on survival, because they grow up faster, learn how to survive faster AND are a LOT faster than others since they exist faster than them.
(2 actions, activates for every newborn)


(pays 1 action for Overflow debt)

Now that she is done with that:
Ah. She is very upset (for the Godmodder trying to kill Growth which totally did not happen). And wants to destroy. And maim. And kill.
Things get a bit dangerous around here. They turn dangerous. The Godmodder seems to be surrounded by dangerous environment.
No one knows exactly why this looks so dangerous, but they know that it its indeed very dangerous. And it is dangerous.
...
And that's not good for him.
(Overflow action)

2 Attack shields for Growth

1/???


Okay. So Growth is revived, since he lost his Damage Shield before... of course, now Growth has regular attack shields, and not Damage shields.

The godmodder realizes he's in a dangerous area! But, wait... looking closer... no, he's fine. Things got a bit safe around there. They turned safe. The godmodder seems to be surrounded by a safe environment. No one knows why it looks so safe, but they know that it its indeed very safe. And it is safe.

OOC: Actually they did.

"My entities it's time to once again work to kill off these Void entities! Go, crush the Zerg!" I shout out before handing out more specific orders. "Dragonforce boost the Temporal Guardian's first attack and you four," I point to four weak skeletons, "attend me. It's time to fail at some negotiations."

"True I am a neutral player, acting only in my own interests. While another entity would be nice I instead have a counter offer."

Conjuring up a pen and piece of paper I begin to write out a little document. To prevent any tampering or alteration from the Godmodder, entities, or Players whatever this pen writes and whatever is written on this paper is permanent, unalterable and unchangeable. This document would stay the same even after the heat death of the universe, not a single letter out of place. (x1)

Imbuing the document with energy its effects become an absolute truth created with the use of Yorehammer, even usage of Yorehammer or a charged action wouldn't be able to defend someone who broke the deal from suffering the consequences and even if the document is destroyed the deal it would have formerly displayed will still be in effect. Truly the wonders of having such a potent item in one's possession. (x1)

Finally before I hand the document to the Godmodder to potentially sign I make the paper immune to all falsehoods that would alter its message whether that be specialized document mind control, a fake signature, or just pretending to sign it. If the Godmodder uses the pen to sign it, even with someone else's name or through an entity proxy, the Godmodder will be affected by what is written. (x1)

Smiling at the Godmodder I throw the document and the pen to him, it's going to be interesting to see his reaction even if it proves problematic for me.

Yorehammer Redistribution

By signing this document the Godmodder will regain Yorehammer in exchange for several binding rules placed upon the Godmodder. These rules will remain in effect even if the Godmodder losses Yorehammer to Players who successfully manage to steal the weapon from the Godmodder.

1. By signing this document the Godmodder is restricted from attacking CaptainNZZZ and/or CaptainNZZZ's entities, whether by direct means such as attacking himself and indirect means such as making use of Pro-Godmodder entities (PG) or redirecting attacks from Anti-Godmodders (AG) into the restricted forces.

2. If the Godmodder breaks this contract then he'll promptly suffer the consequences due to this document being a Yorehammer aided creation as an absolute truth. Should the Godmodder have Legendary Weapons when breaking this agreement he'll immediately lose them, allowing others the ability to take them while he can do nothing but watch. Should the Godmodder have no Legendary Weapons available he'll instead take unavoidable and undefendable damage for breaking the contract.

Should this document be accepted by the signer with all the benefits and restricts this document states sign here:

As the Godmodder reads it I say, "Tell me Godmodder aren't items like Yorehammer worth anything to get one's hands on? I mean you've been slowly killing yourself everytime you reequip these Legendary Weapons and even that requires you to get them back from the AGers. Agreeing to this in exchange for Yorehammer should be a good deal when looking into the long term."

Naturally if the Godmodder refuses I immediately give Yorehammer to The_Two_Eternities, using the four weak skeleton to prevent the Godmodder from snatching Yorehammer as I hand it off. They are fodder after all, might as well do their job.

OOC: And yes I'm aware this is very likely to fail and the like but you can't fault a guy for trying. :p

Oh, whoops. Let me fix it... I snap and my fingers, and BAM! 2 Roaches, 2 Zerglings, and a Hatchery explode. That puts us even. Probably.

The godmodder reads your contract. Hmmm... Hmmm... HMMM...

Yes! This contract looks acceptable!

FOR THE SHREDDER! VREEEEEEEE! Your contract is a bunch of scraps now.

As you hand off Yorehammer to The_Two_Eternities, the godmodder notes that he wasn't going to try to take Yorehammer as you handed it off. But since you're trying so hard, he stares at the 4 Weak Skeletons and melts them anyways, just because he can.

Focus X3

I give the Cute Absol 3 cookies© (1 for giving away, 2 for the delicious smell to be existing).

And before you ask, I made them myself with the best ingredients on the market perfectly from the ground up!

Cute Absol gives one to the Super Absol. "Join the AG side, we have cookies©!"

I made 20 of them, so if Super Absol wants more he has to join the AG side.

This reversal will happen. Even Luke Skywalker would fall for these cookies, but Darth Vader tried but overbaked them with a lightsaber. Yeah, Villains are stupid.

This action is first on the chronological list of actions.

You give the Cute Absol cookies! They carry them in their mouth, ready to share them with the other Absol.

You can't just declare your actions to be first! Not without time travel magic, that is!

"You thought you could trick us, Godmodder, but I see straight through your deception! Your team is at the -40% mark, supposedly meaning it has to travel 140% of the way up, but in actuality, it will travel down to -100%, which will then become 100%! So... Uh... Can someone deal with that?"




Except he doesn't, because his healing is still sealed!

The godmodder is now even angrier at me. I hastily correct the typo. Look, these updates have a lot of moving parts! Surely, not every typo can become a major story arc?

Current production built: 28
Action: continue production 28+2=30

3rd. I give the cute Absol a guide called "how to get the attention from somebody you like, and how to maintain relationships"

Edited in:
I have done nothing for too long, I want to contribute a bit...

30-20=10 production points remaining, The Factory is online 50,000 HP
-Current Blueprints(1-Turn Cost): Heavy AFV*, Shield Pods and (?Surverillance Drones?).**
(-Can stop production to construct on "Charged entities")***

*(renamed heavy tank from the discussion I had with the OP)
**(You never said anything about this entity I proposed)
***(This is so the factory can stop production to build entities like The Restorer(12) or the Line Breaker(10) which are considered one-time projects, if this is considered too powerful you can removed it)

Cute Absol stares at the book! This will surely make a good gift, since they can't read!

The Factory whirrs to life, a brand new AG producing entity! It's been a while since we had a good generator! Welcome to the team, factory!

20/20 Using
Using my first action I charge
Using the 20 charge I initiate the cult action thing which I am too lazy to describe so if you don't know what that is ask JOE or someone idk
using my other two action's I explain to the derpfestor(?) about communism and how the cult is basically void seeing as I am a dangerous sociopath with a long history of violence
since I can't do anything else with cult action I vote for what JOE wanted
communism is a so far unsuccessful for of government it is also a feeling. you should embrace communism as your lord and savior. essentially communism is everything is owned by the public and everyone makes the same amount of money regardless of the job they do.

You make the CULT OF THE CUBE! All cult-aligned members can vote on a CULT ACTION to use 1 action to power something each turn! The cult action must always benefit cult members only, and there must always be more than 2 members of a cult. Also, the vote on what the action does has to be unanimous. The cult action opens the other rift by 5%!

You explain to the Derpfestor about Communism. Communist ideals appeal to them very much, as the Zerg are a Hive Mind, so a communist society would work much better for them. They have decided... the Zerg are now the COMMUNIST ALLIANCE OF INSECTOID ALIENS.

Looking up the Mountain I see the glint coming from high up. 'Hmm, What do we have here.' Reaching down to my belt I take a pair of binoculars and bring them to my eyes as I scan the Mountain for the Glint again. 'Hmm, hmmmm, It was here som- H-Ah!' After a few moments I spot the glint again, Focusing in I see that's a sniper's scope with the Sniper being a Shadowy figure. 'Judging from the angle of the scope it looks like their aiming at our mountain climbers. Yeah lets see how you like this.'

'Wish for my binoculars to have a high powered laser pointer!'
Suddenly a laser pointer the size of my hand appears attached to the side of the Binoculars. 'Hmm, Looks like it's already adjusted to the range I want, Thank you!' I then carefully focus on the Sniper's Scope and after a few last moment calculations I press the button to active the laser pointer.

Suddenly the Sniper as they were lining up their shot is blinded in eye they were using because of a intense red light shining through their scope burning the cornea of sniper's eye, Hurting just like as if they had stared into the sun for a minute. (1 action)

While I keep using the Laser pointer to cause the Sniper farther problems, I make my other wish. 'I wish for the Ridge on the AG side of the mountain to become farther reinforced so it will not break.' Suddenly a red aura at vurious points around the Ridge. The Red Aura appears at spots where there are weakened supports, missing rocks that threaten the structural integrity of the ridge and holes in the ridge. Suddenly the Red aura becomes solid, becoming one with the spots that they appeared in and vastly increasing their strength making the Ridge far less likely to break apart. (2 actions)

The sniper's aim is thrown off! Their shot is delayed this turn!

The AG side ridge is now fully and properly reinforced! It won't be a problem any more!

FOCUS

[31/40]

Ever onward
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I replace the broken counter with the properly working one in the Update post.
Action 2: I [X]Blue the slots.
Action 3: I give my Rover a small boost, actually giving it a health bar.

Typo fixed! But, your counter still doesn't look like it accurately reflects how high up you are. Rover boosted with a small HP bar!

SLOTS ROLL: 2 4 1 Even with the chance boost, there's still a fair chance of failure...

I appear on the server, and after getting my bearings declare myself as an AG.

ACTION 1:
I begin drawing a large pattern of lines on the ground. It is nearly impossible for anyone at ground level to discern a pattern, but rest assured it is there. Once it is complete, I lure the Godmodder over to a nearby rise with the promise of potential aid. Once he has arrived, I show him the pattern I have drawn. From this great height it is apparent what I have drawn, or rather written:

Think fast.

Before the Godmodder can react, I hit him from behind with a tuba, knocking him off the rise and causing him to plummet the suddenly rather long distance to the unforgiving ground below.

ACTIONS 2 and 3:
I begin charging an entity: The Ettin 2/20

The Ettin's thick skin renders him immune to typical damage. However, if ever the sunlight shines on him, he will be turned to stone and die. To compensate for this, he wears a Cloak of Shadows, which must be disrupted through light-based attacks in order to allow the sun to shine on the Ettin.

Welcome to DefTG, Karpinsky! The godmodder eats a Tuba to the face! Ow! That hurt! It's a good thing he's not weak to tubas, like he is to xylophones. What a silly weakness!

Damien and Maddison FOCUS, giving themselves ridiculous amounts of buffs before poking the Super Absol.

32,000 damage to Super Absol! Gah! They find themselves wounded from the poke...

1) Shibosho continues to keep up the pressure by ordering Mazinger Zero to fire more Breast Fire attacks to clear the rocks and open up the path while Shibosho boosts Mazinger's defenses.

2) Shibosho then decides that he needs another super robot to join the battle. Shibosho decides to summon Mazin Emperor G to assist with the AG forces.

3) Shibosho also makes sure that Mazin Emperor G cannot be controlled by the PG forces or the Godmodder using his powers.

Mazinger Zero keeps on blasting! The rocks are blown away for another turn, and the march up the mountain proceeds! Mazin Emperor G summoned! Unfortunately, they don't look quite as tough as Mazinger Zero.

After being supposedly nowhere for god knows how long, I somehow appear on the field with some of my previously gathered items fully intact. After I stop wondering how on Earth this is even possible and somewhat review my current state, I make an assumption I would probably be an AG.

Action 1:
If the Super Absol is still alive, I try to shoot it with an Arbitrary Code Execution Bow (or ACE Bow for short). If not, I attempt to shoot the closest entity with malicious intentions (from an AG's point of view) to the spawnpoint that is higher than an average lion with that same bow.
Action 2 (and 3?):
I shoot into the sky and teleport the arrow into the place where the Godmodder stands using that same bow. If that counts as two actions, then it's all. If that counts as one action, then I proceed with the following
Action 3:
I open the Debugger and check the stats menu of the Godmodder, leaving it opened for my next turn so I can (probably) manipulate it later.

Welcome, Voxel Architect ! Sorry if your quote looks a little off, I patched it in hastily since you posted after I started updating. You shoot Absol, dealing 11,000 damage! Ouch!

You teleport an arrow inside of the godmodder! Thankfully, it's inside the godmodder's stomach, where it gets digested almost instantly.

You open the game's Debug Menu... hmmm...

Godmodder:
HP: 176/300
Attack power: UNDEFINED
Defenses: UNDEFINED
Summon strength: UNDEFINED
Power level: UNDEFINED
Description: Godmodder

This looks kind of... fake... suddenly, a dialogue box appears in front of you!

WOULD YOU LIKE TO HEAL GODMODDER?

>YES >YES

The "x" button has ALSO been replaced with "YES"! What do you do?

-------

V:

Winkin's assassins decide to hold off for now.

The zergling on the cliff reaches the top, and destroys Crusher's cliff with some dynamite! With that done, the small army of Zerg keeps on rolling, right up to 45%! They're about to hit W32Coravint's school! Is it well defended enough? Atop the mountain, the sniper trains on the Zerg hatcheries... of which the Zerg army suddenly has a lot more of!

AG:

Daskter's factory whirrs up, prepared to start producing this coming turn! Ray finishes preparations for Charmzard arrival.

The Explosion Elemental gets buffed by Raiks, and teams up with the Scarlet Prince to begin the assault on the Zerg! However, the Derp Infestor realizes that in the name of TRUE COMMUNIST IDEALS, they need to help protect their allies! So they protect the Zerg forces from their attacks, taking 45,000 damage in the process!

Mania and Growth gain health, and the Stork delivers new twins!

On the MOUNTAIN CLIMBING EXPEDITION, Elsie the Trailblazer quickly catches up and takes the lead! Mazin Emperor G decides to join the expedition as well, trailing a short ways behind! With the rocks gone and the ridge reinforced, the AG forces easily proceed to 45%! But, up ahead, at the 50% mark... you see a tempting-looking catapult! It LOOKS like it could launch the AG forces up a lot higher... but really, it would break and kill them! Quick! Do something about it!

PG:

Super Absol licks his wounds... why is everything so terrible... if only...

Suddenly, the Cute Absol draws near once again, carrying comforting cookies... Super Absol can no longer resist. Nuzzling each other, the two decide to retreat, and find a good place to live within the mountains and caves of the HEXAGONAFIELD. And so, they leave the field, eliminated in a non-deadly manner.

The godmodder is sad to see his Pokemon defeated. So sad... ...That he takes 1 damage from it.

On the PRO-GODMODDER MOUNTAIN EXPEDITION, the Big Bomb enters the Ugandan Knuckles cave, and promptly explodes! The entire cave shakes, and the flames absorb the vast majority of the Ugandan Knuckles in the upper areas! All the heat creates massive wind drafts, which blow the PGs, floating along in the river, even DEEPER into the cave! Eventually, they fall off a waterfall, down even further, landing in a pool at the -70% expedition mark! They find the last remnants of the Ugandan Knuckles trying to use the Frost Square as an icecube in De Way stew! Frost Square is not an ice cube, and so is doing a poor job.

The godmodder decides to let the [N] forces go first before he acts.

N:

All of CaptainNZZZ's forces charge at the Zerg! But the Derpfestor, determined to create HQ equality, blocks them again, now protecting his meatshields! He takes 22,000 damage!

The Apex, Somno, and EISL(RNG roll fails) work! Spalthos has no orders.

On the NEUTRAL MOUNTAIN EXPEDITION, the Neutral drones manage to reach 100% exploration! But... looking at the mountain from the outside, they're only about a fourth of the way up their mysterious third side...

They manage to duck into a cave... a very, very dark cave in the side of the mountain! The cave shortly ends in a door, one with a riddle on the front:

"What is the item with the most potential, yet least usage?"


...Okay, that's not really a riddle as much as trivia. Still. What should you answer?

---------

The godmodder looks at the field... really, the environment is as good as any. Maybe, just maybe... history really can repeat. 175 HP... that means its time already!

Suddenly, from far-off, you hear a call!

The Charmzard: Hey there, godmodder friend!

The Charmzard: I am here to assist! As always!


His voice sounds... pre-programmed. Like a recording.

The Charmzard walks up to the godmodder... and looks him square in the eye...

The Charmzard: You know, godmodder, while I enjoy working for you!

The Charmzard: I would much rather be an AG! So I am betraying you!

The Charmzard slaps the godmodder, and runs over to the AG side of the field! On his wrist, you can see the standard two crossed-swords icon tattooed... no third icon this time...

The Charmzard: Hello, AG Players! Nice to meet you! My powers include: Charming PG entities over to the AG side! And others! My name: The Charm Wizard!



BOSS FIGHT BEGIN!



The Charmzard... is on the AG side!? They're in White Robes, and have a big beard, like some Gandalf figure. Is this really what finished you off, before you came here?

Ray: No, it's a lie!

Ray: Don't trust them! Cut them down! Trust me!


---------

The_Two_Eternities Aww, a cute puppy is sniffing your leg!

The_Two_Eternities You look up at the beautiful blue sky with the sun shining down on you. What's wrong with this picture?


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 27/100 Current Task: Explore the boundaries of the HEXAGONAFIELD (S, upwards)
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Or, he'll presumably get back to that, at some point!
Daskter's factory is producing AG minions - keep it alive!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[V - Winkins]
Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
[N]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[AG]Ray

[AG - MooGoesCow]
Space Station(25% dodge rate)
Shield array(protecting space station)(20% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready in 2!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI: 38% complete(cost: 15, Lament dedicated worker), Power Generator
Space engineers+1: 100/100 HP x 510(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]
Scarlet Prince: 26,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]
Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]
Growth: -45,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)
Mania Bloom: 48,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)
Twins: 2 HP, -2 HP, 1 HP, -1 HP

[AG - Crusher]
Raiks: 5,000 HP, buff-for-2,500-attack-A (melting - dies in 2!)

[AG - Daskter]
Factory: 50,000/50,000 HP, currently producing: Heavy AFVs (production options: Shield pods, Surveillance Drones, other 1-time projects)

[AG]Sealed Charmzard: 300,000/300,000 HP, Charm! x 2A (Overpowering poison, -50,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 1!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 70,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 3!)(installing Sub Space Reactor, boost resistance, done in 5!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 3!)
Rift: 31% open(-10% open in 1!)
Rift: 33% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (4 attack shield currently)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 25,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 8 HP, 500 x 8A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 3 HP, 1,000 x 3A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 8,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 2,500 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 102 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics IV: 2,000/2,000 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 4!)(upgrading Peacekeeper HQ turrets, done in 4!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 16!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 10!)(producing the Slice Warrior, done in 6!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 45% complete
Current obstacles: Rockfall(smashes one climbing entity every other turn), Mountguard Fortress(aiming Sniper at Mazinger Zero, guarding 70% mark), Tempting Broken Catapult(guarding 50% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)

[V]Expedition: 45% complete
Current obstacles: Death Science School(guarding 50% mark), Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain), Mountguard fortress(guarding 70% mark, aiming Sniper at Hatcheries)
Expedition Team:
[AG - DragonofHope?!?]Communist Alliance of Insectoid Aliens(TA: 18,000):
Hatcheries: 5,000 x 8 HP(+3 drones/turn)(+5 zerglings/turn)
Drones: 100 x 9 HP(can be sacrificed to make new buildings)(making 10 new hatcheries, done in 4!)(making 1 baneling nest, done in 1!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 1!)
Zerglings: 1,000 x 8 HP, 1,000 x 8A
Roaches III: 2,500 x 5 HP, 2,000 x 5A
Derp Infestor: 33,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)

[PG]Expedition: -70% complete
Current obstacles: Lost in a cave, getting swept deeper by a river
Expedition Team:
[PG]Druidic Healer: 333,000/400,000 HP, +60,000A
[PG]Bobby the Epic Explorer: 246,000/300,000 HP, explores stuff really quickly!
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)(getting boiled alive)

[N]Expedition: 60% complete
Current obstacles: None
Expedition Team:
Small rover: 10,000/10,000 HP
Companion rover

[PG]Godmodder: 175/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(5 Boost Rats)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(16/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(1/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(5/???)(1/???)
The_Two_Eternities(15/27)(Yorehammer - Bypasses defenses)
That-Random-Guy(Echolocation)(31/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(10/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(5/--)(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck)(2/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube)
Crusher48(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(has 2 Boost Stones)
Dragon of Hope?!?(2/--)
Karpinsky(2/20)

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 19)
 
ACTION 1:
I take a rocket, strap it to a bigger rocket, strap THAT to a third rocket, and blast off into the sky, hoping to see what lies above the HEXAGONAFIELD.

ACTIONS 2/3:
The Ettin 4/20
 
1. I head....South! TO EXPLORATION!
2. I play the Godmodder in Euker, with Winkins on my side, and the Charmzard as his partner. Given that the Charmzard is on the AG side, clearly this means he knows what we're doing and throws the game by outtrumping the Godmodder whenever possible, and overall playing poorly. Meanwhile, me and winkins play logically and intelligently, soundly defeating the Godmodder due to the sabotage of his partner!
3. I charge since I can't remember any more card games off the top of my head, using both boost stones (6/20)
 
The Weather Spire has completed its duty... with no other duty it will store all water and energy it has gained...

The Factory commences production...
emergency detected multiple low hp AG entities...
Shield Pods are under construction

1x i help roll out the first Shield Pod by pre-constructing some parts then giving it to the factory cutting in to the effort required.

Current production points: 10
Action building up: 10+2=12

Shield Pods current priority to be attached first.
1. The Scarlet Prince
2. The Factory
3. Explosion Elemental

I wonder why has there been no corruption based mind control... Being corrupted to the PG sides sounds like an indirect way to mind control an entity, without attacking directly into the minds.
 
Last edited:
I use Duct tape and some quick-Dry Cement and if I can Paradoxify Air Blasts and blast the Catapult up to the Portal to use as more material to patch up the Portal,otherwise just use more Rocks

With Dragonborn,Flight Powers aNd Air Blasts of Epic Proportions, I start going Up,Up aNd Away!! 1/3

Paradoxification: perk:Attunement:Aspects 3/12
 
"No, damn you!" ES snarled, ceasing his assistance to the shipyard in order to teleport within sight of the Charmzard. "Time, I needed more time!" He gritted his teeth, and jabbed a finger at the offending Boss. "Not again. You're not going to win this go around. I'll make damn sure of it. I don't like losing to the same thing twice."

FOCUS

He doesn't act directly yet. He wants more information and confirmation. Instead, he begins to prepare. Not against the Charmzard directly, but to do some housekeeping finally. He hardly needs to do such, nor is it perhaps optimal, but he does have some measure of confidence against the converting threat. He'll allow it and others to make the first moves.

Instead, he seethes, and heals the Shipyard to full. It's still stuck at 80% HP. He should fix that, just for the principle of the thing. And so he does, smoothing out the dents and replacing any damaged components, restoring the installation to optimum integrity and functionality.
 
---------

The godmodder looks at the field... really, the environment is as good as any. Maybe, just maybe... history really can repeat. 175 HP... that means its time already!

Suddenly, from far-off, you hear a call!

The Charmzard: Hey there, godmodder friend!

The Charmzard: I am here to assist! As always!


His voice sounds... pre-programmed. Like a recording.

The Charmzard walks up to the godmodder... and looks him square in the eye...

The Charmzard: You know, godmodder, while I enjoy working for you!

The Charmzard: I would much rather be an AG! So I am betraying you!

The Charmzard slaps the godmodder, and runs over to the AG side of the field! On his wrist, you can see the standard two crossed-swords icon tattooed... no third icon this time...

The Charmzard: Hello, AG Players! Nice to meet you! My powers include: Charming PG entities over to the AG side! And others! My name: The Charm Wizard!



BOSS FIGHT BEGIN!



The Charmzard... is on the AG side!? They're in White Robes, and have a big beard, like some Gandalf figure. Is this really what finished you off, before you came here?

Ray: No, it's a lie!

Ray: Don't trust them! Cut them down! Trust me!


---------
Action 1: Truly Shocking

"Wa- Really? Just like that?" Arsenical had arrived just in time to notice the sudden appearance of the Charmzard... Who promptly told the godmodder to take a hike.

"No, no. This is too convenient, and his voice is far too strange." Quickly, our hero devised a simple test for the charm wizard.

"Nice to see you've come over to the light side, Charm Wizard! Give 'im here!" He reached out to shake the suspicious entity's hand, but it was all just a clever ruse. In his hand, Arsenical held an EMP BUZZER. For any human, it would just be a gentle buzz, not at all harmful. But to a machine, it would deal catastrophic damage.

Actions 2 & 3: Ludicrous shields

With that done, Arsenical adds two shields to the explosion elemental. Don't want him to get too roughed up.
 
Talking is a Free Action 0 (aka entity orders): Let's face it. In order for an entity with gimmicks based around mind control to actually have beaten players who can easily add "immune to mind control" to any entity they summon, either the players had to be really stupid or the entity had to be able to ignore all immunity to mind control. Thus, I tell him that if he really, REALLY wants to aid us, he needs to mind control the Godmodder and make him surrender all of his legendary weapons, protective equipment, and boost stones, then make him kill himself. Failing that, he should mind control the druidic healer and force said healer to heal him every turn to negate the poison. I also give him the Yourhammer to help him bypass the Godmodder/Druidic Healer's defenses.

Action 1: I investigate the sorry mess that Raiks is in right now. I do this by walking up to him and talking to him.

Raiks: Why did you even summon me? Technically, you're my enemy. Oh sure, claim Greater Threat Principle all you want, but everyone is getting tired of you using that as an excuse to piss off someone way above your caliber and get everyone else to bail you out.
Crusher48: Well, at least you sound like the Raiks I know. But the thing is, I need to know whether me summoning you allowed me to summon the you from the real world, or just summoned a clone with similar abilities. Given how you're currently melting into a puddle of goo, I'm thinking more along the lines of the latter.
Raiks: Well, you've managed to draft an extra general for your war. Are these people around us the other allies you managed to acquire?
Crusher48: The way this fight went the first time, these guys just showed up of their own accord, and we were beaten. But apparently we're now trapped inside this guy's Soul Orb, fighting a second battle.
Raiks: Ah, so I see your plan was to piss off Annabelle and waste her time by summoning her here.
Crusher48: I mean, maybe I could have convinced her to make a fusion with me and/or all of my allies, before leaving? It was worth a shot at least.
Raiks: Yeah, I don't think that's going to work. You'll probably summon a cheap knockoff of her without the key ability you're looking to utilize. Though, if she can't leave even with her power, she would just start wrecking everything and making a nuisance out of herself...
Crusher48: Anyways, clone of Raiks or not, I still think you're more useful to me as a tactician if you're not melted, and not killed by the Godmodder's minions. So, I think I'm going to take your soul and put it in a jar now.

I do just that, removing Raiks' soul and placing it in a specially designed jar to create the magical item known as the Tactician in a Jar. Yeah, given how I was able to just up and do that without any effort, he's definitely not as powerful as he actually is. This kills his body (aka his entity on the field) and his ability to just buff an entity's attack through tactical advice directly, but in exchange we have one of the best military minds in two galaxies. The jar allows him to communicate through telepathy, so I immediately contact him.

Raiks: Are you serious?
Crusher48: Well, if you're the real Raiks, I'll make sure you get resurrected afterwards. Seriously, you don't want to be an entity on the field, not when you only have 5000 health and are going to die in 2 turns due to "melting". It's really difficult to resurrect dead entities inside the hexagonafield.
Raiks: Ugh. So this battle system has some sort of arbitrary stat system that determines the capabilities of units?
Crusher48: Well, now I have to figure out how to give you a tactical data feed.

It turns out that it isn't that hard, because a soul in a jar can apparently see out of the jar. I just take a copy of the EOTB from the last post, merge it with a copy of the base ruleset for combat, and spread the information out for him to read.

Raiks: Okay, I think you shouldn't trust the Charmzard.
Crusher48: Well, obviously.

Tactician In a Jar: The soul of a really skilled tactician, in a jar. Can be consulted to provide tactical advice that's probably accurate to the situation at hand. Of course, this fight is out of context even for him, so he may not always be accurate, but it should be useful enough.

Action 2: I run a command to replace EVERYTHING (solids, gasses, liquids, plasmas, and even time crystals because those are a state of matter now) at the 0% marker of the expedition with 10 layers of bedrock. The bedrock breaking glitch doesn't work on bedrock above the tree, so they can't find a secret shaft to get back to positive expedition percent.

Action 3: I attempt to boost the Will saving throws of all AG entities by casting Will of the Second-Born. This epic spell that I literally just made up on the spot has a radius of 4.40610594e12 feet (the radius of the hexagonafield) out to it's largest known dimension, converted to feet because wizards don't know metric), lasts for 1000000 years, and only affects those who I allow it to affect (for now, it affects all AG entities other than the Charmzard, but I can change it later if I find out that it's not helpful; the entities affected do not change if faction names change, if the factions themselves change than this spell attempts to keep the affected entities on whichever resulting faction aligns with my interests in eliminating the Godmodder and his entities). It's effects are the following:
  • Entities under this effect automatically make a Will saving throw against any effect that would cause them to change sides, whether it be mind control, charm, going on strike, etc. This occurs even if they do not normally have a Will saving throw. On a success, they do not change sides and cannot attempt to change sides again until 24 hours pass.
  • When an entities under this effect makes a Will saving throw, they gain a bonus on the saving throw equal to the DC of the Will saving throw they are about to take.
This should counter estorotic mind control countermeasure bypass attempts with equally estorotic mind control countermeasures, hopefully ones that the robotic Charmzard wasn't designed to consider.
 
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[1x] "Confundus!
he's got an Organ for a heart, his eyes glow in the dark, you can't really hurt him easy.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms these Relics so deadly,
Scorching Flames- they can't hurt him,
With his size, Nobody can take him
Down
Nobody Nobody
With his size, Nobody can take him Down
Nobody Nobody
With his size, Nobody can take him Down
He's got an arrow through the heart, No Bruises nor a scar,
His body is intact and perfect.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Down!
Nobody Nobody
Nobody can take him, Down!
Nobody Nobody
Nobody can take him...
Through ♩ the ♩ day ♩, They all fear him,
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size, Nobody can take him-
Through ♩ the ♩ day ♩, They all fear him
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size,
No♩body♩can♩take♩him♩-
DOWN!
Nobody Nobody
Nobody can take him, Down!, down,
Nobody Nobody
Nobody can take him DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him Down DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him......."

Song Complete. All Information of song based on beliefs of The Templar. Buff transferred to The Templar. consequently, Templar portal Open-ness increased.
I Vote for opening the non-templar rift this round!
Somno, Strobe and shield keep working as they did last round.
[1x] I explain to moniker that this is Soul Cartel, And shall now summerzie my knowledge of its world:
earth has people and souls, and some people are exorcists, dealing with souls that stay on earth and having magic powers. souls are very weak.
their spin on Heaven has 9 layers, souls, Archangels, Azraels, and no other known inhabitants. souls are still weak, but can strive to be reincarnated as either ageless Azraels in within the afterlife, or Humans in the real world. it may contain other beings but none are mentioned.
their brand of Purgatory has 9 layers, has souls and no other known beings.
Their Underworld has 9 layers, and the following species for certain: Souls, Meins, Devils, Archdevils, Witches, Vampires. it is dificult to traverse due to Mastema's Gateways, which only Devils can pass through freely and make access to 9 and 8 Hell impossible without permission.
Meins are when a soul goes into a constructed body, often inferior to a human but superior to combat. they must either eat a bitter and hard to cultivate grass or consume souls to survive due to the inferiority of their body.
Devils. the spawn of Asteroth, they serve the four Archdevils and are the counterparts to Azraels, but do not require souls.
Archdevils. only four exist, they are the shards of Lucifers body after being split in four by Gram, Gods sword. they each have an element, which they combine with Darkness. Their names are: Mephistoles, archdevil of battle, Bleezebub, Archdevil of death, Mastema, Archdevil of Planning, and Asteroth, Archdemoness of... I'm not quite sure. The ways they gain power are weird and complicated, so I shall not explain them here.
Witches, which focus on knowledge and learning. they use magic with ritual circles, and can live forever. however, to create a new witch, a witch must use much magic, and this has a minimum of a 10% chance to kill them. they are exclusively female, and their esoteric potions are used for trading. they number roughly 500.
Vampires. they use blood as energy, pass it on to others on death, and once numbered many. now, there are merely two, and they are living in Mein bodys while trying to regain their original forms.
Other details:
The Archangels use "Gods tools", which include the holy grail, gods papyrus, gods sword (Gram), gods shield (Aegis), Gods key, and gods armor. they each have one. the Archangels are Michael, Raphael, Uriel, and... I can't remember the last ones name, wait it was Gabriel. Michael uses holy water, Raphael uses (Holy) earth, and Uriel (Holy) fire. I am uncertain about Gabriel's.
All beings who I coloured the first letter of the name of have fused body and soul, and have 2 hearts. they will survive as long as one heart is intact. for an Archdevil or Archdevil to lose their heart is very rare and bad for them. If an Archangel or Devil's heart is destroyed, there is only one way to fix it: Bringing it to the greatest blacksmith. they can fix and even improve nearly everything. However, the heart will need to spend much time in a creature of similar element to them, or it will be destroyed. roughly, this time period is 500 years, though it will be safe to use at roughly 350, merely being difficult to use its power for prolonged periods of time. an improved heart will even raise their general power leagues above.

Within this world, there is something called a Soul Cartel, or Contract. it is magically binding, and involves three partys- 2 participants and one witness. signing a contract with a Devil without Gods permission (only provable if he signs) is illegal under Angelic law. archangel contracts require mental trials to prove pureness of heart, while Demon contracts merely require you do some favour they specify when making the contract and the devil's willing. Meins have soul-hunting groups that hunt souls that enter the Underworld because they use souls as currency. Pluto refers to a Mein that has fought against and survived combat with all four Archdevils and all four Archangels, they all have their own group. the first pluto, Gligas, had a contract with Mephistoles, granting him the Demon power of regeneration as long as his heart is intact.
this has all been written from memory.

My one advantage in this world would be my knowledge of various things, like where the vampires last remaining body parts are hidden, what the Meins are planning, all the interlocking plots, what each Archangel and devil can do, that Uriel is a fallen angel, that Vampires can grant Vampirehood to Meins if they wish, etcetra etcetra. I do hope this portal opens... Though, my goal to become a human again, as opposed to gathering power, does limit the application of much of this information.
[1x]
"Suddenly, you realize something... your sentence... "I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer" isn't a very strong defense! Why would the godmodder interfere with the field you're projecting - what the "it" in the sentence clearly grammatically refers to! He doesn't want to interfere with your field, he wants to interfere with YOU!"
tsktsktsk
Interfering with me requires interfering with my field! I generate the field, so if I'm unable to maintain it, it is interfered with! The field affects things within it, and is in turn affected by them as it must spend energy to find out if they are the Godmodder! entering the field thus interfers with it! I am the reference point of the field, so if I move the field moves, which is interference! the field is also affected by gravity, which the Godmodders body exerts! all in all, he had interfered with the field in at least four different ways, and some I've probably forgotten, each of which retroactively must have dealt 1 damage! why hadn't he taken damage yet, you ask? because to take damage, Moniker needs to know, and I didn't want the Godmodder to take damage yet, so I neglected to bring it to Moniker's attention, but now it has been revealed
, and I also messaged him this message on discord. and #DTG. and DTG internment. and on my other account. and on thymium. and via the forum message system. and I burped the alphabet at him and stopped at the appropriate letter. and I encoded it into my post earlier on with bolding.... By bolding this entire attack but still.
up to 4 boost stones, come to papa!
Moniker - Today at 6:52 PM
If all of those things were there making sure the godmodder needed to interfere with the field, why didn't you put them in the original post you made?
JOEbob - Today at 6:53 PM
those are just how magical non-interference fields work.
Also, the first one exists as a logical consequence of just the clearly stated fact that I was projecting a field and I was the one doing it, so even if you where to claim that the other ones weren't real because I didn't explicitly and clearly state that the field had those properties, that one would still be real and work.
----------------------------------------
Also, since the attack already happened and has been sent to moniker by multiple non-game channels, what matters to whether it deals damage is whether Moniker thinks it makes sense, not whether the Godmodder can think up a witty reply; hence, what Moniker would say if he was asked whether this should deal damage to, say, the Charmzard if the Charmzard had done the thing the Godmodder did for him and been the target of the field.
 
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I cash in my 5 point charge token from the sidequest, and the improbability drive kicks into overtime.
5/5 for Part of a Dangerous Breakfast.
The improbabiltiy drive dings, and suddenly a kitchen rolls up into the battlefield.
...
I was going to do a whole thing for how there's a mad scientist and he's cooked up his latest cooking invention and then it winds up beheading him, but I'm feeling too sick to actually do anything with that.
So have the Pancake Sharpener.

Paradoxdragonpaci receives the Pancake Sharpener.
This entity has above average attack, boosted by the fact that every three rounds its "syrup tank" must be manually refilled using somebody's action. If it's not refilled in time, it is unable to attack until its syrup tank is refilled. You cannot overfill the syrup tank, though you can refill it early. But it will always run out of syrup three rounds from its most recent refill.

And because I'm feeling too sick to action properly, the Improbability drive whirs to life once more.
3/5 for "Firing Squad"


New raffle will be beginning shortly in the OOC thread, come one, come all for a chance at a 5 post charge of your own to take home!
 
Sensing the Square of Frost's peril I send him aid, causing a wave of green tinted energy to shoot forth from him which blasts the Ugandan Knuckles trying to cook him in a De Way stew and the pot full of boiling water. Nobody gets to mess with my entities and get away with it, they're mine! (x1)

Turning my attention back to the HEXAGONAFIELD I keep charging, I don't feel comfortable with that Sealed entity on the field even if it claims to be on the AG side. (2/--) (x1)

Glaring at the Communist Alliance of Insectoid Aliens and their progress up the mountain I create a giant automated bottle of insecticide next to the Death Science School, let's make them pay for every inch up Mount Cross. (x1)

"Dragonforce boost the Temporal Guardian's first attack once again. Everyone, attack the Communist Alliance of Insectoid Aliens! End them before they can become unstoppable!"

Finally I look at what I collected during my side quest and begin reading Confessions of a Paradox Gambler.
 
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