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Defeat The Godmodder

I take in a deep breath. For a brief second, I look to my compatriots. I feel a familiar thrumming in my Heart, one I felt when I was setting up to do something amazing. Something so big it was either go big or go home. I pat The CAPSULE.

There was only one step left. I turn to the Machine that has been giving people the various buffs and boosts to abilities. As i walk up to it, I ponder. Was this my way? Was this my purpose?

I think back on what I have done. What I have slain. What I have saved. Who is the man I want to be?

The Jailkeeper, who I gave a last moment of peace. The Player Killer, who I gave a hope of more to life. Why do I fight the Godmodder? Do I even know anymore?

How have I fought? I have been focused not on the fighting, but on the side efforts. Putting out the fires that block our way.

I stand at the Machine's terminal. I hit Utility.

But what then is the keyword?

I look back at everything I have tried to do, and what every setup and every shining moment has been centered around.

There was only ever one answer to that, wasn't there?

I type in the word "Shenanigans".

I then let the Machine do what it was designed to do. If I chose right...

Then my hopes and dreams would be answered.


(FOCUSED ACTION SUMMARY:
Used the Machine to gain the Player Buff!


Keywords -
Utility: Shenanigans)
 
Oh, great. Now the Magitek Servitor Factory is falling from the sky while under the influence of extreme gravity. I'll need reduce the velocity of the Magitek Servitor Factory when it hits the ground. Thus, I head over to the Mark III Tactical Flashbang and, after gesturing at the falling Magitek Servitor Factory, get handed their gravity harness. A device initially used to speed up the return from the Throne's levitation ability, the gravity harness while make a wonderful base for my work.

Inverting the gravity emitters so the gravitational effect tries to send the Magitek Servitor Factory skyward, I toss out the old power pack and the antiquated gravity core. With the old technology gone I then fill the empty space with better technology. A fusion power pack instead of a fission one, a triple layered gravity core instead of a basic, one layered one.

The gravity harness now ready for deployment I teleport it to the Magitek Servitor Factory. Its automated systems promptly install the gravity harness and activate it as the ground gets closer and closer. (x1)

However, the Magitek Servitor Factory is not the only entity falling from the sky. The Overseers are also coming to make sweet, sweet love with the ground. For them I simply fall back on a classic solution.

I conjure up a massive pool and strap some treads on the bottom of them. Treads provide the pool maneuverability to reposition under the falling Overseers and make it look stylish. Of course, a mobile pool alone won't save them. No, it needs one more thing: water.

With a snap, the pool is filled to the brim with water. However this isn't mundane water. No, this is water imbued with Minecraft physics. 20 feet of water that negate fall damage, an effective solution for falling entities. (x1)

Finally, I must address my status. My Neutrality...and its side effects. Because of my neutral status, my entities attack after the AG and the PG forces. This has certainly caused quite a few issues and the current predicament is practically slapping me with the disadvantages of being Neutral. I mean, if I'm honest, what's the point of being Neutral anymore...

But, you know what? Rotaz, you're right. I'm too stubborn and too foolish to make the sensible choices. That's your mindset, I prefer to do what I want in spite of logic and emotions.

So instead of converting to AG, I simply send the Mark III Tactical Flashbang through time.

Okay, I should be more specific. With the aid of the Temporal Guardian I send the Mark III Tactical Flashbang's attacks back in time. Instead of their attacks hitting during the Neutral phase they instead but during the AG phase. Those twin blasts from that shotgun nail Bob the Builder right in the face before they're even fired. The Temporal Guardian is pretty good at assisting in such temporally related acts. (x1)

For most of my entities though, their previous orders remain. Focus on the remaining PG powerhouses and, if none are available, kill off the PG survivors. Rotaz and the Hellfire Crystal Golem, on the other hand, work on dealing with this Heal Block. Both of them hop into Rotaz's dune buggy and, with death metal screaming out of the rear mounted speakers, head off in search of the the Tree of Lithium. Rotaz deploys his magitech sensor nodes and the Hellfire Crystal Golem consults their runes, a pair of skilled entities who could use some fun. Plus...it gives me a turn without Rotaz criticizing me to pass the time.
 
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3 actions: I defiber-inate the Pro EMT by removing all the fibers from his body. This removes, among other things, his muscles, nerves, and even DNA (which causes similar effects to amatoxin poisoning, a condition usually caused only by consumption of the "Destroying Angel" fungus).
 
I FOCUS
And summon enchanted pillows
Mountains of that
Underneath the falling allies

(Also a small pillow fort where i am, they're really really soft and comfortable)

The pillows are enchanted with the cushioning charm
Thus no falling damage can be taken by falling on them
 
The quadcopters are falling? They can fly, how are they falling? Well, it is Godmodder work, just using the power of LOGIC won't work.

So I focus on something else: I teleport to the plane of birds and proceed to extract all my frustrations on the most evil birds ever. CANADA GEESE. After an undefined time period spent beating up the birds left right and center, I have amassed a huge pile of Canada goose feathers. And though they come from a shitty bird, they're still soft and comfy so I use them to create a gigantic soft pillow that I place under the quadcopters to break their fall.

I also use one of my stored CP to give the LIVE Space Station an attack shield.

ORDERS: The still-functioning parts of the LIVE Space Station attack, from highest to lowest priority, the Pro EMT, Bob the Builder, or Karen. The Engineers boost the Prism Deployer this turn.
 
The Truth: The Truth about The Architects, God, and Satan
Chapter 6: The Truth about the Architects, God, and Satan

In the beginning... there was nothing. And then, there was the Planes. That's what we were told.

I believe that in the beginning... there was something. What exactly, I don't know. And I'm not sure anybody else does, either. Whatever it was, we can only see its aftermath - The Reality we have today, with its odd interlocking systems of afterlives and greater forces vying for control. We don't know how it came to be, only that it is here.

As far as great ruling forces go, there are three "tiers" of gods. First you have the minor gods. They each govern some minor aspect of Reality, number in the many thousands, and hold some amount of power. Above them are the major gods, each part of some type of pantheon - the Roman gods, the Greek gods, the Egyptian gods, etc. And above them still, the Deities, or Capital-G type Gods. There are two, maybe three, included in this category: Satan and God himself. Satan is less powerful than God, but a direct fight would at least leave Him significantly wounded. And Satan possesses other ways of dissuading potential attacks.

Alongside them is Evacucorp, which is an interesting case. All my studies into them have revealed that, if anything, the bureaucracy itself is the God-equivalent. The chain of command, managers, managers-of-managers, and assistants-to-managers-of-managers, appears to continue upwards forever. Presumably Reality has only a finite amount of space to store their corner offices in, so my current hypothesis is that the chain of command is a giant circle. However, there is no need to waste any more time discussing them. To conclude: The three powerful forces each control three afterlives, and after a brief life, each soul is shuffled into its designated category. Eternal reward, eternal drudgery, or eternal punishment.

The question of why this system of life and afterlife exists... I have not been able to find the answer. I suspect there is none.

But, onto something else. The Architects. For the purposes of saving on ink expenses, I will decline to write their names in the honorary magenta ink for the rest of this chapter. The Architects most likely did not create this universe. I believe that to be a reasonable assumption, as the First Architect did not come to be until after Reality had already started.

The Architects were somewhat secretive with their identities. They had several names, but I have been unable to find the exact number of them - they were almost never all in one place. The First Architect was unique - it was her job to appoint and lead the other Architects. Where she got her powers is a complete mystery, an enigma lost to time. She may well be the only one who ever knew. Perhaps it was whatever greater force created Reality, if any. But that is only idle speculation.

In any case, she used her powers to appoint several sentient beings as Architects, bestowing upon them incredible powers, significantly greater than those possessed by God and Satan. The Architects chosen came from many species within Reality (the overall group was still primarily human) and many walks of life, but all of them were strong people of character, with a wealth of life experience, and were generally not chosen until they had neared the end of their ordinary lifespan. All were given a choice between a natural death or abandoning what was left of their life to do something greater.

The Architects generally took a policy of non-interference, opting not to establish some dystopian utopia but rather to maintain the systems governing Reality, as well as create new ones. Its possible they created Evacucorp, but - I only have shreds of evidence to go on, and I can't make that claim with complete confidence. They definitely did create the system of major and minor gods, acting underneath Satan and God proper. The Architects are the reason behind almost every aspect of Reality functioning in the way that it does. For a time, all was well.

However, eventually, new Architects had stopped being promoted. The First Architect was quite happy with the current group, and saw no reason to bring in new voices. Over time, after thousands of years of peaceful rule (granted, an extremely passive rule), the Architects saw only one thing amongst their ranks: Stagnation. They saw the vast number of systems they had appended to Reality, and knew that to add anything more would simply restrict the natural growth each of the species within the Planes sought. So they came to a decision. They would die.

They knew that they were currently sane. They knew this because they could see that they were declining. They knew their power was absolute, and that in an eternity of existence, it was only a matter of time before one of them, or all of them, grew too evil, or too foolish, or too controlling, and then the average denizens of Reality wouldn't have a chance. The Architects had no critical soul weakness. To appoint new Architects and allow old ones to die off would only be to kick the inevitable problem down the road.

And so for the next several hundred years they planned and created. They upgraded the Administrative Terminal within the Administrative Plane, and added functions that ordinary denizens of Reality could potentially use in the event of a true emergency. They appointed Arbiters, essentially much weaker versions of themselves, who could still provide a portion of their guidance and balance. They scattered the Set of Seven, keys that could be gathered if society ever needed to use that power again. They tried to set things up as well as possible for when they eventually passed.

When they did go, it was a little like a grandfather passing away after a tearful goodbye, and a little like a suicide. There were no blazes of glory, but rather, they simply chose to lift their own powers that kept their youth intact and prevented aging. From there, a natural death followed at a decent pace.

Once they were gone, a lack of oversight caused the other forces within Reality to get a little antsy. It was not too long after that when the first Godmodder and first Player appeared.

The Architects were one of the few greater powers to approach legitimate benevolence. There is a part of me that is sad to have never lived in a time while they were alive. There is another part of me that cannot help but agree with their conclusion. If they had decided to live, they would have become corrupt, and we may well be on a path to a Reality even worse than the one we live in now. For thousands of years now, they have been dead. And perhaps its time for everything else to go with them.

-----------

Remaining chapters:

7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)
 
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Piono looks over the chapter, and then glances up at the Godmodder, high atop the castle tower of the True Tank.
"Hmm... I wonder..."

/null
 
I give Ender my Breath and Time Vials...for the PLAN
I communicate with Cera to use a Comb Rave/Fraymotif ability invoking Space,Breath and an antimatter-powered Rocket Ship(this is a Comb Rave) to propel them at LUDICROUS speeds
(x1)I call for Elise,the Worlds-Treker for help for Cera,if there's anybody who can help Cera cross this dangers,it will be Elise
(x1)I place an Obstacle behind Cera and in front of the Antimatter,the Ultimate Cheesecake,which comprises of multiple Dead Universes which have any matter left inside converted into Cheesecake Goodness and baked at the Supreme Degree,it should be able to block the Anti-matter Wall,if not,the resulting energies from the reaction would blow Cera(and Elise if she comes) away from the Wall.
(x1)i weaken the Barriers of Time slightly for this turn and the next by using my Miniature Lavos Keychain as a focus
 
I vote the truth about verraad.
We already know the Author doesn't know where reality comes from or how it works on a fundamental enough level to understand the First Architect. Let's get to the conclusion, which honestly, I don't see how it would depend on what little of the information revealed in this chapter couldn't have been inferred. Verraad can't be the first Architect because all their troops would be strong enough to beat moniker's arbiter overrides alone and they'd probably have trounced god if they were tied up and only had the power to blink. They almost definitely can't be an Architect in general because they wouldn't really need the terminal, and would have likely been able to get all the weapons easily. They could, I guess, be an architect who lifted their powers but gained Godmodding before they could die... except that would require them to almost immediately become the Godmodder, and be the first Godmodder, which is inconsistent with the Protege system. we know at least one Godmodder has fallen from that one book, after all. They could be an architect who lifted powers, become a Player to stop the first Godmodder, and eventually become a Godmodder. This can be disproven by having showing any full player group wipe two or more Godmodders prior to Verraads Ascension.
Verraad could be a former minor god. this is disproven by the terminal's scan finding only 1 (god of magic) remaining, unless being a Godmodder removes this. This is unlikely, as we know of minor gods before.
Verraad could be a former panatheon god. I don't know of any Panatheon gods which would be like Verraad, and we had a fair idea those existed anyway, or at least it was inferable.
Verraad cannot be Evucorp based on this chapter, as he is less then a bazzilliion bureaucratic people. he cannot be God because God's fighting him. He can't be Satan because Satan fought him to the death and did his best to save us from the Godmodder's soulnom.
We already knew about the afterlifes, albeit not having entirely know Evucorp was also an afterlife-controlling deity or that all 3 afterlives had deities.

In conclusion, we probably could have found the truth about Verraad sooner without missing out on any of it. I suspect this is the same for tTAR and potentially tTAArbiters, tTAP, and possibly even tTAG.
obviously same goes for tTAEPR, but that one had immediate combat applications, so I agree with having read it first.

While I'm talking about this stuff, Verraad is the Godmodder's most recently assigned name. This implys names before that. Since Godmodder isn't being treated as his most recent name, Titles don't count. It must really be his name and not a decoy, since he was surprised it was found.
We know Sentient entities attempt to gain freedom from their owners in a manner that can end in tragedy, and that entities can become players, a rare event that may be fortunate or unfortunate in its low frequency.
This paints a potential- Albeit, uncertain and wobbly- picture (metaphorically speaking) of the Godmodder as a former entity which gained sentience, and slew its players. it was named something before it became an Entity, but as it slew its creator or something, they named it Verraad, for it had betrayed them. And then, Verraad likely became a Player. perhaps it sought simply to join the current Godmodder, perhaps it had that as its original purpose, before the ever-present value drift implied by even the Architects. And so it ascended, rather recently by comparison, and was known as the Godmodder, no new name, but a title, and so not used by the Terminal.
...
...or something. Look this part's basically a guess, but why is tTAV(rl) supposed to be read Last? something earlier in the truth ought to be needed to understand them, but it clearly can't be all of tTruth. So a guess.
/nulllll
 
Feeling rather bemused about losing my Damage Tank by getting a happy(?) ending, from the Godmodder of all things, I pull out two modified paper planes and attached some holo communicators. So with a single hand and deft toss, the planes take a flight to their targets as I somehow threw them in a way that had them go in opposite directions.

Down dives the microscopic plane as it flits into the exit portal and enter into FULL PAPERLIGHT SPEED (Which is at least 300 times faster than normal light speed) and dives all the way down towards Cera, bypassing the multiple obstacles that we're meant to be obstacles TO the exit rather than IN, hovering right next to Cera.

Meanwhile, the other plane leisurely glides to Alice and hover by her side right till both holo communicators flicker to life and showcase a hologram of my face."That should do it... Right then! Hello Alice and Cera! I probably interacted with you guys once or twice throughout the war so I'll get to the point. As Piono might have mentioned briefly, Plans(with the capital P) we're being hatched in the background over what we'll be doing and next turn, that's when everything will come to fruition!"

There's a large amount of glee that was radiating from the Holo!Winkins face before coughing and getting back to a somewhat serious demeanor. "Right... what we need you two to do is to be ready to act in the middle of someone's action. They'll give you guys some critical openings which you guys can take advantage of, so keep on the lookout for signals on the next round. Cera, your signal "

Holo!Winkins closes his eyes and bows and with as much compassion he can muster he plea. "I know we might not be on the best of terms, but please! follow through with this so we can make it closer to stop the godmodder!"

Releasing the breath that he was holding in, Holo!Winkins relaxes his frayed nerves. "Well... That's all I have to say... I guess. I still have to work on my round's actions so I guess I i'll cut it off here."

(Action!)(3 Charges!)
(1 Charge)
After my attempt of warning Alice and Cera to get ready to act for next round, I play around with a remote control that's connected to the tiny paper plane that's next to Cera and activate its hidden payload! Immediate, it opens its tiny paper hatches and drops black droplets that just drop by the White Knight and right when it gets right between the antimatter and explodes! The Black droplets reveal themselves as Void Portal Tears which TEARS (Heh) through space to create a Void Portal! Can't say that there's too many matter in there! And even if there is! Can you really say that Void entities Matter(KEK)?

(1 Charge)
I fiddle around with the charge before deciding to store it away for another use...

(1 Charge)
Feeling the slight void over losing more entities, I work on filling it up by baking a giant donut... AND FILLING WITH A EXTRA DOSING OF VANILA before sliding it behind the Psychic Overlord and have it Bodyguard all my entities.

(Order!)
Orders for my entities this round: ALL OUT ATTACK, on the weakest PG entity.
Besides the Temple with Rice cannon.
 
Looking over at the Doubler I see that they are able to multiply themselves every turn. 'Well that can become troublesome quickly, Better deal with that Asap.' I then heft my Sniper rifle up and move over to a good vantage point that gives me a clear view of the Doubler.

Laying down I set up my Sniper rifle and check my target through my scope. 'Hmm, Seems like they could take a hit and remain standing. Better get a specialty bullet for this one.' Closing my eyes I focus a fair amount of my power into a wish. 'I wish for a extra destructive bullet that will be capable of killing the Doubler in a single Shot!.' Suddenly in a red flash of light a heavy box appears next to me.

Looking over the box I can see that it is encased in lead and has multiple radiation symbols placed on it. 'Well I hope this not give me cancer.' I think to myself as I look over the case. After a few moments of thinking it over I reach over to the case and undo the latches and with a hiss the case opens with smoke seeping out of it. Looking inside I see a single bullet that has a glowing green tip. Carefully picking it up and I look it over for a moment before then pulling back the slide of my sniper rifle and inserting the bullet into the chamber.

I take aim at the Doubler and steady myself and lineup the shot. After a few brief seconds of waiting I squeeze the trigger and thunderous Boom echos from my rifle all the while the bullet speeds towards the Doubler, Leaving behind the now melted barrel of my Sniper rifle. (12 CP used)
 
Update CLXXVII (177)
Great, I miss the itinerary for one round and we're in trouble again. Though not really.

Godmodder Army Progress: Over the course of this entire battle, we have an allowance of 45% progress not on turns where the Godmodder is forced to summon reinforcements. Currently we're in a breather wave, so we don't need as much focus on raw damage output this turn.

Vault: We know that the total number is between 33333 and 55555, and the current combination is 37_77. We only have one digit to solve, and we know it cannot be a 3,5, or 7. I'm guessing 37877, and TRG is guessing 37477. If one more person guesses 37177, then that would guarantee we could finish the combination with just one additional action.

Target Priorities: The Doubler dies first, it's an insane snowballer entity. then target Bob the Builder, and then the Pro EMT. Some players are doing shenanigans to turn Karen into an AG buffbot (though they could use some help), and the 30 million damage laser is going to be retargeted back onto the AG team (plus its charge failed so it can't fire this round anyways). The other entities in this wave are honestly kinda weak, but there's no reason not to smash them.

Reasonable Idea: Hey, CaptainNZZZ (and to a lesser extent any other Neutral players still remaining), I think you should become AG for now. That way your entities can attack with the rest of the AG entities in an alpha-strike before the PG entities can act. Right now, there isn't really any other valid alignment, since we're all here exclusively to kill the Godmodder.

Crazy Idea: Someone use the Machine with Defense and Shields as priorities. If it's comparable to the other buff types, that would give you the ability to drop 6 shields (or the equivalent) per action, giving us at least 18 attack shields before the Godmodder's heavy-hitters arrive. However, the shields might not last very long.



Entity Orders: Janus, buff the tank as much as you can. If I'm not available to order you next round, keep buffing the tank unless another player gives you a different target.

Free Action: I laugh at the 30 million damage laser because it failed to charge properly. Now it can't fire this round like it wanted to. I also taunt the Pro EMT because it can't heal things that don't have a maximum health value, such as the entire PG army right now.

1 CP: I guess 37877 on the Bank of Actions Vault.

Focused Action: Hey, you know that Supernova-class Starfighter you literally have in your pocket?

Yeah. It's not worth an action to summon. Sure, it might have incredible dodge chance, but with the huge powerscale increase, its weapons make it relatively worthless. Plus the Godmodder could bypss the dodge change to score a one-shot on it anyways.

Except, that whole "can be shrunk down to fit in your pocket" part is the only thing we need to get Cera out of the plane of obstacles. Well, that and its FTL drive.

You know what, you can have it, since I'm not going to use it now.

I reconfigure the Supernova-class Starfighter, stripping out unnecesary components to make space to refit it in its final configuration: the Minmax-class Starfighter.

The Minmax has three core abilities: one, it is incredibly fast and has a built-in FTL drive to cross vast distances near-instantly, two, it and anything inside it can shrink down to incredibly small sizes to evade obstacles and fit through small portals (though, unfortunately, I don't think it's quite small enough to fit through a needle-sized portal yet), and expand back to normal size afterwards. And three, it has a shrink ray that can shrink obstacles down to a small enough size to allow them to be bypassed.

I summon it right next to Cera, and tell her to get in. With it, she'll be able to outrun the antimatter wave, bypass the vast voids, and get out of the plane of obstacles ASAP.

Crusher's itineraries are the dividing line between victory and chaos.

The 30-million-damage-laser facepalms. Of course! He re-adjusts his charge to 1/1.

37877 - Incorrect. Lower!

You summon the Minmax fighter next to a girl named Cera! Since the Cera currently in the plane of obstacles is a guy, this is a different Cera, but of course I'm sure that's the Cera you meant. The girl turns out to be a godmodder servant, and she squishes the Minmax fighter with a fly swatter!

Tank! Attack the Doubler with overkill onto the Turretman! Use your second attack on the Breather!

FOCUS:
I work on upgrading Ender's funnel's intake system.

I summon a black hole, the ultimate source of gravity and energy attraction. Not even light can escape. Using dark science, I distort the black hole into a toroid shape, very thin, with a wide internal diameter. Sort of like a giant hula hoop. I then secure the black hole so it fits onto the mouth of the funnel. Finally, I adjust the graviton frequency of the black hole's hyper-dense mass. Now instead of indiscriminate attraction, the black hole will only suck in excess attack energy, and only when the funnel is switched on. The attracted energy will go into the funnel, and whatever happens to it from there happens.

Tank will do as you say!

The funnel intake system is now ready! Make sure to set it up before you use an attack that could potentially inflict major overkill damage!

[1x] Time reversed matter looks just like antimatter.
It therefore follows that time reversed Antimatter looks just like normal matter.
I time reverse the Antimatter wave the instant before it crashes into the wall of pure matter, leading to it bouncing off in the manner you'd expect from a wall of matter hitting another wall of matter. I then stop time-reversing it, leading to this inverted momentum pushing back any antimatter I've failed to target.

[1 (+2 CP if needed (+another 3 CP if its 2 GM locks per alice action (etc?)?)?) x] I hop away from the front lines and head over to Alice. giving her a Boost stone, I prepare to make a Godmodder lock- or rather, as many Godmodder Locks as possible- with the resulting energy.


[1x] I use the Mirror Asterisk, taking on the mirror class, and copy the 30 million attack laser's special ability. Then I attempt to do so for every other [PG] entity. Their abilities are all pretty special, if you ask me...

TL;DR (somehow?):
Block antimatter wave.
make all da Godmodda' locks (expends as much CP as necessary up to a cap of 8 to maximize potential, but I expect it'll only need 2 at most) with Alice's help and a boost stone.
Mirror Astrisk in hopes of copying everything (including and especially the 30,000,000 damage laser.).

Entity Suggestion: Elite Pigmen attack Empty space where a TF2 teammate would've been.

You set Time Reversal as an obstacle to protect Cera!

You give a Boost Stone to Alice.

Alice: There are still some of these things in existence? Well, okay, here goes...

Alice makes 3 new Godmodder locks for you.

1 action per copy attempt! The mirror asterisk cracks, barely containing the power of the 30 million damage laser! You'll have to repair it in order to use the powerful special ability!

The quiet watcher aids Pionoplayer temporarily with handling Karen before turning away as he focused.

Portals were his thing. They had always been his thing, and now that the Godmodder had done something this idiotic he was going to press the advantage for all that it was worth. In true maniac fashion, something that the Godmodder simply couldn't predict due to how suicidal it was and that the True Tank couldn't defend against due to it not being aimed at the Godmodder, he teleported inside the True Tank and tore a tiny hole through dimensions and into the Antimatter that flooded the dimension of obstacles before using another one to redirect the Antimatter pouring out into all of the obstacle generators at the top of the dimension. As they all reacted violently, leaving no spare antimatter above Cera, he then closed that portal before vanishing himself, moments before more of the Antimatter poured out of the tear in reality.

Being Antimatter, and the True Tank being limited to matter only due to how it still existed, the resulting reaction when the two touched was both spectacular and devastating to everything nearby, including the tear in reality, forcing it to seal itself up as everything exploded.

The Godmodder quickly channels every bit of excess antimatter into the large portion of the antimatter hitting the Obstacle generators! He makes sure that none if goes even remotely near near the True Tank for longer than 0 seconds!

In the end, the antimatter floods an area close to the exit portal, destroying 2 Obstacle generators! However, the antimatter field has now itself become an obstacle that needs to be dealt with!

"Everyone with me!"

I spend 1 CP and two actions to put down a well of radiance, which heals and empowers anti-godmodder forces.

OOC: How many abilities could I give a single entity I summon?

You place down a Well of Radiance! Anti-Godmodder forces that stand in the well of radiance will be healed and buffed!

OOC: You can give an entity you summon any number of abilities, but the more abilities you give them, the less powerful each will be. If you want, you can PM me your ideas and I can give you feedback.

As many as you like, strictly speaking, but making one entity good at anything, especially not dying fast to a reasonably dedicated attacker, takes real investment

Action 1: I guess that the Bank Vault number is 37477

Action 2 + 1 CP: I create a very special little trinket, with many useful applications for someone who wishes to fall upward at great speeds, and not be hurt by smashing through obstacles.

Action 3: I cheer Cera up. He has a vast array of players behind him, ready to bypass all the challenges before him.

That's what I say, as I give him a gravity manipulation trinket that will allow him to fall upward, causing seemingly insurmountable distances to go by in the flash, and making it nice and easy to go through anything that isn't impressively resistant to impacts.

Free Action (1 CP if necessary): I make a few changes to my cosmetic apparel (my eye colour, for instance), and start using my various agents in the Plane of Obstacles to contact many figures of note, from that place, especially the CEO of a certain company currently embroiled in the tricksy process of instituting institutional upgrades in a place.

With the help of a few visual aids, I explain about the tide of antimatter that will soon devour all of them, and a little bit of how that came to be. Then, finally, I explain that by myself, it is all I can really do to get out this one person who can wield, and has, this amazingly important weapon. If they were to help with that (or to be honest just get out of the way), I could focus more on holding back the antimatter and enlarging the portal beyond the minimum for the Yoreblade. That way, far, far, far more people could escape. Since the White Knight (sent by one of my friends) is able to buy everyone not already flooded a few turns, please, instead of panicking organize yourself, and tell me about any specific people or machines with considerable abilities at their collective disposal. I want to be sure we don't end up stepping on each others toes, so to speak.

OOC: Make the task before Cera look less hopeless, make and give him a trinket for bypassing all those vast empty spaces and maybe even moving a bit faster period, and coordinate with the higher-ups of the Plane of Obstacles to evacuate the Plane of Obstacles in return for Cera getting out really really quickly.

37477 is incorrect! The correct answer is lower.

Cera feels better.

Cera: That's right. We're all going at this as one unit. We CAN'T lose.

Cera receives your trinket! He'll use it in the event of an emergency.

Using 1 CP, you continue to parlay with whatever imaginary corporation runs the Plane of Obstacles. Its more difficult than you initially expected. Your peacemaker style of negotiation runs up against some obstacles - namely, every meeting room always seems to be occupied, arrogant people are always demanding time and attention from the people you need to talk to, and the organizational culture seems to be one of ignorance and learned helplessness. You make a few people aware of the issue, and they promise to put the matter in the pipeline to be dealt with at some point in the future.

The Heir honestly doesn't know how to make the attack attractor piece. Oh well, it seems that someone might care enough to help with that. Whatever. He does, however, see a chance to prepare for an odd idea he somehow concocted. He goes over to Piono's buff machine, and utilizes it, using the code words Utility, and Convalescence (which means the process of recovering from a long-standing injury or illness).
((In case it was unclear, FOCUSED action, as usual.))

SUPER MODE ACTIVATED! UTILITY + CONVALESCENCE! You have the Recuperate super mode!

With this super mode, you can, using a focused action, put an entity "under". This takes them off the field for one turn, during which time they can neither act nor be acted upon. When they get back, they'll be fully healed, have their specials charged fully, and have a buff of your choice (increases dodge rate, attack, etc.)

If possible, I'd like to redirect the 30 mil laser's damage onto Regular Man, so please don't attack any of those two for now.
/nullpost

x3 Action:
First off, Eyowe shouts to all the entities and other Players not to attack either the 30 million damage laser and Regular Man this turn. He ends up hurting his throat and now his voice is pretty raspy.

He then continues turning the 30 million damage laser around, this time towards Regular Man.

This time though, he also tries to get the laser to stop resisting by tempting it with the odd satisfaction of how it deals 30 million damage and how Regular Man has exactly 30 million health. His raspy voice, oddly enough, gave him a boost in his temptation appeal.

1 CP:
Then he also slips in a 30 million bill (that he got from selling the watch that hungry_visitor totally had on their body) as additional bribe to the laser. You know, for insurance.

He inserts it into a "30 million bill" slot that he installed onto the laser specifically for this occasion.

A bribe... and PERFECT symmetry? Sounds great! The laser points directly at Regular man without further resistance! The bazooka-injected steroids help you focus, and heal Regular man for exactly 300,000 HP to a perfect 30M!

Piono sighs. "Alice, there might not be a 'later'. I know I can't force you, but we are seriously running out of time and therefore options. This is all going to be over soon, and once it is... Well, at that point our decisions will have been made, whether through prudence or procrastination." Assuming she doesn't have something big/important to say in response, he rushes off back into the heat of the pitched battle.
And then he rushes back. "Right, just to let you know something big is going to go down next round. You're going to get a signal from one of the other players to take advantage of an opening they give you to do your thing. I can't really give you orders, so it'll be up to you whether or not to follow through on it but you'll need to do it RIGHT as they give you the opening so if you can, be ready to make an action in the middle of the player posts when you're given the signal."

Additionally, a message is sent to Cera, responding to their response. "Yeah, I getcha, the plan was to hand it off to someone else for one action and then they'd hand it straight back to you. But the others came up with a better idea. Next round, you'll be given an opening, it'll be pretty clear what that opening is just be ready to take it when you're given it, they'll give you room in between their own actions. Stay sharp."

Finally, the 'phone' call to Altair picks up again. "Okay, turns out next round is go time. One of us, it's not going to be me but you'll know who when it's happening, is going to blow the lid on everything. Your job is to keep an eye on things and make sure that nothing gets a chance to derail their work. Use whatever CP you have to stabilize their actions where needed and keep interference out of their face. Hopefully you won't need to do much, but with a fight like this... you learn to hedge your bets. Over and out."

Action 1: Suddenly I nod, holding my ear as if there's an earpiece there even though there quite clearly isn't. "Gotcha, extra doormaker upgrades? Sure thing buddy." I pull out the doormaker plush, and pull out a skeleton key. Skeleton keys can unlock anything, and that includes the administrative control panel so I unlock the administrative control panel for the doormaker plush. Using my special improvement super powers, I directly target the "number of uses remaining" variable on the plush and double it. The doormaker plush can now do the clairvoyant/portal combo to any location in royalty twice before expiring, rather than just once.

Action 2: I then turn to the power attractor/converter thing that karp seems to have been assembling earlier in the round. I reach up into the update and pull several letters from random pieces of irrelevant flavor text to assemble the following word: "Super Capacity Upgrade" and then throw it right at the power attractor/converter. It now has vastly increased capacity, and can handle just about any targeted attack overflow without burning out. Though, jacking up its ability to do that means that should it be targeted at an attack whose overflow is high enough may well mean that it sacrifices its integrity for the sake of processing the attack.

Action 3: I wander over to Karen. Only a 33% chance to buff entities? THIS IS OUTRAGEOUS! I immediately demand to see Karens manager. Fortunately, this turns out to not be the Godmodder, as he delegated that task to the PTA overmind on account of him getting nearly JOEbob sized headaches from trying to handle Karen on his own. Upon entering the PTA Overmind's office I hit it over the head with a KNOCKOUT BRICK and steal its clothes, thereby attaining the title of Karen's Manager. I bring Karen in and have a long, hard chat about her manager requesting services, and explain to her that if she doesn't start to improve her work ethic and stat distribution we may have to let her go and that exclusive letter back bonus from which she got the 'a' for her name will be revoked, turning her back into the miserable Kren she was before getting this job.
Now that that's done, Karen has had her chance to buff entities on manager call significantly boosted (empowered by my special ability of course) at the expense of her ability to instantly kill things, because it's always a tradeoff yaknow?

Alice: Okay. Once I have the signal, I'll do it... but only if your plan is good.

Altair: Go time... hmm.

Doormaker plush now has 2 uses!

Funnel capacity massively increased!

Karen now has a 47/33/20 chance to buff/debuff/kill!

I use the machine
2 words
Utility and Exponentials

SUPER MODE ACTIVATE! Utility + Exponentials! You get the Formulaic super mode!

This ability will allow you to choose any aspect of an entity, and apply a square(^2) to it! Once the square has been applied, the stat will gradually increase each turn until it meets the square! Of course, that can take a really long time sometimes, but... thats a minor detail! Applying the square requires 2 actions!

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - STARDIVER: I pull out a Dragoon Lance and activate Life of the Dragon. "THIS IS GONNA HURT!" I jump up into the sky and perform STARDIVER on the Pro EMT and Bob the Builder.

STARDIVER! Turns out you were totally right. It really DID hurt! 9,000,000 damage to both of them!

I put The Tank II on a turntable. in each direction... is a reward. But if they can hold on to the turntable, an even better reward! luckily, since The Tank II is so big, it can't fall off, so it gets the best reward... Three of the rewards at once! Woohoo!

The Tank II receives two fantastic HP upgrades and one delightful regeneration upgrade! It is significantly stronger and can probably eat at least one more enemy attack before dying!

ES orders the Constructor Drones to enhance the Spectral Lords, and the Fleet Beacon to enhance the Attack Frigates.

Then, he raises his sword to the sky, and summons... well, a veritable thunderstorm. Lighting streaks down from the sky, shattering the sound barrier to strike into Bob the Builder, a thousand times a second. For about two seconds, then he sighs and calls it off.

"I can't do my best work on Bob the Builder, ya know." Amelia nods in sage agreement in the background. "I just can't."

To accelerate the process, he pumps all the electricity that was going to be in the long, extended attack that had to be cut and puts it into a single, concentrated, white-hot blast, which is probably more effective if anything, and slams it through the unfortunate Builder into the Turret, where it splits into two equal steams that both shoot off into the tiny portal, hitting the weaker two Obstacle Generators at full force.

He then radios the Apex Fleet. "I want every gun you have to fire on that man." That man being, of course, the Pro EMT. Can't let him go around undoing their hard work.

6,500,000 damage to Bob the Builder! His own cute, kid-friendly metal tools are melting from the heat! The crackling thunder deals 3,000,000 damage to the Turret and Obstacle generators!

I quickly summon up a GUN SPIRIT, a ancient gun-shaped... thingy that buffs people!
What do you mean it's just steroids delivered via bazooka? That's silly.
I give it to Krill, boosting up his action!

A direct hit! Steroid injection buffing successful!

I take in a deep breath. For a brief second, I look to my compatriots. I feel a familiar thrumming in my Heart, one I felt when I was setting up to do something amazing. Something so big it was either go big or go home. I pat The CAPSULE.

There was only one step left. I turn to the Machine that has been giving people the various buffs and boosts to abilities. As i walk up to it, I ponder. Was this my way? Was this my purpose?

I think back on what I have done. What I have slain. What I have saved. Who is the man I want to be?

The Jailkeeper, who I gave a last moment of peace. The Player Killer, who I gave a hope of more to life. Why do I fight the Godmodder? Do I even know anymore?

How have I fought? I have been focused not on the fighting, but on the side efforts. Putting out the fires that block our way.

I stand at the Machine's terminal. I hit Utility.

But what then is the keyword?

I look back at everything I have tried to do, and what every setup and every shining moment has been centered around.

There was only ever one answer to that, wasn't there?

I type in the word "Shenanigans".

I then let the Machine do what it was designed to do. If I chose right...

Then my hopes and dreams would be answered.


(FOCUSED ACTION SUMMARY:
Used the Machine to gain the Player Buff!


Keywords -
Utility: Shenanigans)

SUPER MODE ACTIVATED! UTILITY + SHENANIGANS! You have the Maverick super mode!

Your shenanigan abilities are boosted beyond their normal limits, but also have a greater chance of backfiring. Using this power requires a focused action. Out of the next three turns, probably two of your shenanigans will totally succeed and one will backfire horribly.

Oh, great. Now the Magitek Servitor Factory is falling from the sky while under the influence of extreme gravity. I'll need reduce the velocity of the Magitek Servitor Factory when it hits the ground. Thus, I head over to the Mark III Tactical Flashbang and, after gesturing at the falling Magitek Servitor Factory, get handed their gravity harness. A device initially used to speed up the return from the Throne's levitation ability, the gravity harness while make a wonderful base for my work.

Inverting the gravity emitters so the gravitational effect tries to send the Magitek Servitor Factory skyward, I toss out the old power pack and the antiquated gravity core. With the old technology gone I then fill the empty space with better technology. A fusion power pack instead of a fission one, a triple layered gravity core instead of a basic, one layered one.

The gravity harness now ready for deployment I teleport it to the Magitek Servitor Factory. Its automated systems promptly install the gravity harness and activate it as the ground gets closer and closer. (x1)

However, the Magitek Servitor Factory is not the only entity falling from the sky. The Overseers are also coming to make sweet, sweet love with the ground. For them I simply fall back on a classic solution.

I conjure up a massive pool and strap some treads on the bottom of them. Treads provide the pool maneuverability to reposition under the falling Overseers and make it look stylish. Of course, a mobile pool alone won't save them. No, it needs one more thing: water.

With a snap, the pool is filled to the brim with water. However this isn't mundane water. No, this is water imbued with Minecraft physics. 20 feet of water that negate fall damage, an effective solution for falling entities. (x1)

Finally, I must address my status. My Neutrality...and its side effects. Because of my neutral status, my entities attack after the AG and the PG forces. This has certainly caused quite a few issues and the current predicament is practically slapping me with the disadvantages of being Neutral. I mean, if I'm honest, what's the point of being Neutral anymore...

But, you know what? Rotaz, you're right. I'm too stubborn and too foolish to make the sensible choices. That's your mindset, I prefer to do what I want in spite of logic and emotions.

So instead of converting to AG, I simply send the Mark III Tactical Flashbang through time.

Okay, I should be more specific. With the aid of the Temporal Guardian I send the Mark III Tactical Flashbang's attacks back in time. Instead of their attacks hitting during the Neutral phase they instead but during the AG phase. Those twin blasts from that shotgun nail Bob the Builder right in the face before they're even fired. The Temporal Guardian is pretty good at assisting in such temporally related acts. (x1)

For most of my entities though, their previous orders remain. Focus on the remaining PG powerhouses and, if none are available, kill off the PG survivors. Rotaz and the Hellfire Crystal Golem, on the other hand, work on dealing with this Heal Block. Both of them hop into Rotaz's dune buggy and, with death metal screaming out of the rear mounted speakers, head off in search of the the Tree of Lithium. Rotaz deploys his magitech sensor nodes and the Hellfire Crystal Golem consults their runes, a pair of skilled entities who could use some fun. Plus...it gives me a turn without Rotaz criticizing me to pass the time.

The gravity harness acts as a counterbalance! It burns through all of its power, but cushions 200,000 miles of fall damage! The minecraft water adds an additional 75,000! Its extra effective because Reality likes Minecraft references.

The Temporal Guardian will do as you say, however sending the attacks back through time will cost its actions for this turn!

Your entities cheer after your rallying speech! Stubbornness is what built society! If you give up your principles and become [AG], you might as well just SURRENDER TO THE GODMODDER RIGHT NOW!

3 actions: I defiber-inate the Pro EMT by removing all the fibers from his body. This removes, among other things, his muscles, nerves, and even DNA (which causes similar effects to amatoxin poisoning, a condition usually caused only by consumption of the "Destroying Angel" fungus).

The Pro EMT manages to somehow heal themselves back to normal! After losing 4,000,000 HP.

FOCUS!
I hook up each of the Overseers with quality parachutes, and unleash them before they can be harmed.

The Overseers are given MORE than enough FDM resistance to survive! They safely coast to the ground.

I FOCUS
And summon enchanted pillows
Mountains of that
Underneath the falling allies

(Also a small pillow fort where i am, they're really really soft and comfortable)

The pillows are enchanted with the cushioning charm
Thus no falling damage can be taken by falling on them

+90,000 FDM cushioning to both of the falling entities! They're almost looking forward to hitting the ground thanks to the pillows!

I use my three actions to use the machine with the words utility and progress

SUPER MODE ACTIVATED! UTILITY + PROGRESS! You get the Hyperspace super mode! This way, any entity's time can be sped up by a turn with one action! This includes both allies and enemies, and will tick specials, regen, etc.

I protect Cera from the antimatter by conjuring forth a baby gate made of pure matter behind him.

A baby gate appears! The antimatter would like the baby gate to know that it is DEFINITELY an adult, thank you. All the same, moving the antimatter to spell that out will take some time.

The quadcopters are falling? They can fly, how are they falling? Well, it is Godmodder work, just using the power of LOGIC won't work.

So I focus on something else: I teleport to the plane of birds and proceed to extract all my frustrations on the most evil birds ever. CANADA GEESE. After an undefined time period spent beating up the birds left right and center, I have amassed a huge pile of Canada goose feathers. And though they come from a shitty bird, they're still soft and comfy so I use them to create a gigantic soft pillow that I place under the quadcopters to break their fall.

I also use one of my stored CP to give the LIVE Space Station an attack shield.

ORDERS: The still-functioning parts of the LIVE Space Station attack, from highest to lowest priority, the Pro EMT, Bob the Builder, or Karen. The Engineers boost the Prism Deployer this turn.

The Canada geese make for the ANGRIEST (and also softest) pillow ever! The FDM is completely sufficient to catch the Quadcopters, and they land safely.

+1 shield!

Action 1-3: I Go to the Breather and create a machine that takes their breath away. They die due to suffocation.

The Breather dies instantly! 4,000,000 damage.

I give Ender my Breath and Time Vials...for the PLAN
I communicate with Cera to use a Comb Rave/Fraymotif ability invoking Space,Breath and an antimatter-powered Rocket Ship(this is a Comb Rave) to propel them at LUDICROUS speeds
(x1)I call for Elise,the Worlds-Treker for help for Cera,if there's anybody who can help Cera cross this dangers,it will be Elise
(x1)I place an Obstacle behind Cera and in front of the Antimatter,the Ultimate Cheesecake,which comprises of multiple Dead Universes which have any matter left inside converted into Cheesecake Goodness and baked at the Supreme Degree,it should be able to block the Anti-matter Wall,if not,the resulting energies from the reaction would blow Cera(and Elise if she comes) away from the Wall.
(x1)i weaken the Barriers of Time slightly for this turn and the next by using my Miniature Lavos Keychain as a focus

Ender possesses your Breath and Time vials.

Cera: I think my specials are mostly meant for navigating obstacles... I'll save them until I need them.

Elise, the Worlds-Treker, appears! They find a secret route allowing Cera to easily bypass the Overwhelmingly Vast Expanse of empty space! That's one down!

The Ultimate Cheesecake placed! ... I kind of want a bite.

The Barriers of Time are weakened slightly...

Feeling rather bemused about losing my Damage Tank by getting a happy(?) ending, from the Godmodder of all things, I pull out two modified paper planes and attached some holo communicators. So with a single hand and deft toss, the planes take a flight to their targets as I somehow threw them in a way that had them go in opposite directions.

Down dives the microscopic plane as it flits into the exit portal and enter into FULL PAPERLIGHT SPEED (Which is at least 300 times faster than normal light speed) and dives all the way down towards Cera, bypassing the multiple obstacles that we're meant to be obstacles TO the exit rather than IN, hovering right next to Cera.

Meanwhile, the other plane leisurely glides to Alice and hover by her side right till both holo communicators flicker to life and showcase a hologram of my face."That should do it... Right then! Hello Alice and Cera! I probably interacted with you guys once or twice throughout the war so I'll get to the point. As Piono might have mentioned briefly, Plans(with the capital P) we're being hatched in the background over what we'll be doing and next turn, that's when everything will come to fruition!"

There's a large amount of glee that was radiating from the Holo!Winkins face before coughing and getting back to a somewhat serious demeanor. "Right... what we need you two to do is to be ready to act in the middle of someone's action. They'll give you guys some critical openings which you guys can take advantage of, so keep on the lookout for signals on the next round. Cera, your signal "

Holo!Winkins closes his eyes and bows and with as much compassion he can muster he plea. "I know we might not be on the best of terms, but please! follow through with this so we can make it closer to stop the godmodder!"

Releasing the breath that he was holding in, Holo!Winkins relaxes his frayed nerves. "Well... That's all I have to say... I guess. I still have to work on my round's actions so I guess I i'll cut it off here."

(Action!)(3 Charges!)
(1 Charge)
After my attempt of warning Alice and Cera to get ready to act for next round, I play around with a remote control that's connected to the tiny paper plane that's next to Cera and activate its hidden payload! Immediate, it opens its tiny paper hatches and drops black droplets that just drop by the White Knight and right when it gets right between the antimatter and explodes! The Black droplets reveal themselves as Void Portal Tears which TEARS (Heh) through space to create a Void Portal! Can't say that there's too many matter in there! And even if there is! Can you really say that Void entities Matter(KEK)?

(1 Charge)
I fiddle around with the charge before deciding to store it away for another use...

(1 Charge)
Feeling the slight void over losing more entities, I work on filling it up by baking a giant donut... AND FILLING WITH A EXTRA DOSING OF VANILA before sliding it behind the Psychic Overlord and have it Bodyguard all my entities.

(Order!)
Orders for my entities this round: ALL OUT ATTACK, on the weakest PG entity.
Besides the Temple with Rice cannon.

Alice and Cera hear your message and nod. They're ready, whatever it is that happens.

Void Portal set up!

Giant donut with EXTRA DOSING OF VANILLA has been deployed as an extra protective measure!

Looking over at the Doubler I see that they are able to multiply themselves every turn. 'Well that can become troublesome quickly, Better deal with that Asap.' I then heft my Sniper rifle up and move over to a good vantage point that gives me a clear view of the Doubler.

Laying down I set up my Sniper rifle and check my target through my scope. 'Hmm, Seems like they could take a hit and remain standing. Better get a specialty bullet for this one.' Closing my eyes I focus a fair amount of my power into a wish. 'I wish for a extra destructive bullet that will be capable of killing the Doubler in a single Shot!.' Suddenly in a red flash of light a heavy box appears next to me.

Looking over the box I can see that it is encased in lead and has multiple radiation symbols placed on it. 'Well I hope this not give me cancer.' I think to myself as I look over the case. After a few moments of thinking it over I reach over to the case and undo the latches and with a hiss the case opens with smoke seeping out of it. Looking inside I see a single bullet that has a glowing green tip. Carefully picking it up and I look it over for a moment before then pulling back the slide of my sniper rifle and inserting the bullet into the chamber.

I take aim at the Doubler and steady myself and lineup the shot. After a few brief seconds of waiting I squeeze the trigger and thunderous Boom echos from my rifle all the while the bullet speeds towards the Doubler, Leaving behind the now melted barrel of my Sniper rifle. (12 CP used)

The bullet pierces the Doubler's brain stem, dealing an immediate 16,000,000 damage! Somehow, it still manages to hang on through sheer willpower! And also being too braindead to realize its brain dead.

-----------

Altair charges up 3 CP while waiting for the plan!

The other 5 Players use a RAINBOW COMBO STRIKE on Bob the Builder! Kid-friendly rainbows pierce through his lungs, heart, and neck! 15,000,000 damage!

Cloak: Take that, my childhood nemesis!

AG:

New Soulrazer Army gains +63% charge!

Within the PLANE OF OBSTACLES, Cera pushes forward through the space you've cleared, eventually running up against a landlord who seems to be unreachable! Behind him, the wall of Antimatter surges forward, overcoming the Void Portal, absorbing the Ultimate Cheesecake, and consuming the White Knight! Up ahead, in the distance, a bunch of new obstacles appear...

Winkins forces spy the weakest PG entity: The EMPTY SPACE WHERE A TF2 TEAMMATE WOULD'VE BEEN! DIE EMPTY SPACE! DIE! The bun knights and Fennie charge into the Empty space, ripping it to empty pieces! Eventually, they stop. Kill confirmed. The empty space is dead.

The Tank, totally failing to use turn signals, curves sharply and runs right over the Doubler and Breather, and expends its overkill damage on the Turret! Doubler and Breather SLAIN!

The Dark One casts REVELATION! Another RP. Soon, The Truth will be completely read.

Daskter's forces attack Karen for 2,300,000 damage.

The LIVE Space Station, Ash Aragami, and entire Apex fleet absolutely obliterate Karen for 10,100,000 damage! Mostly provided by the Apex gang.

From the FUTURE, an attack from Mark III Tactical Flashbang comes soaring out a portal! It slams into Bob the Builder, slightly damaging him but more importantly sending him reeling!

Janus unlocks 2 new Tank buffs, each increasing the Tank's attack by 500,000! The Elite Pigmen and Elite ghasts sit around, feeling pretty depressed about their lot in life. The Psychic Overlord II continues bodyguarding Winkins guys!

On the ground, a well of radiance appears... any entity that stands in it can get healed and buffed! Just remember: It ONLY has space for one entity per turn.

PG:

Bob the Builder is stunned! He can't move!

Karen sees the Constructor Drones working industriously, and ASKS TO SEE THEIR MANAGER! Eternalstruggle promptly comes storming out, whereupon he takes out a crowbar and begins chasing her around as she runs panicking. Seeing this, the Constructor Drones cheer and get a permanent HP increase!

Turretman shakes off his stun and orders his injured Turret to fire! It fires at the LIVE Space Station! Point defenses come online, but they fail to stop the bullets! The first hit shatters the attack shield, and then both are weakened by the protective field before hitting the guarding Prisms! 16 prisms are eliminated in total!

Regular Man regularly hits Janus, destroying their attack shields and dealing 1,000,000 damage to them! His next two attacks hit the exhausted Engineering Depots and Airfield, leaving the Apex Fleet vulnerable!

The 30 Million Damage Laser fires... at Regular Man, for 30,000,000 damage, EXACTLY enough to kill Regular Man! So symmetrical!

The Godmodder pulls the laser aside and gives it a "pep talk". It will never do any such thing again.

The Pro EMT heals Bob the Builder, giving back +17,000,000 HP!

With his first two actions, the Godmodder picks up the Elite Pigmen, lights them on fire, and then sends them down as hailing meteors on the Apex Fleet! Flaming pigmen punch through the hulls of Apex-branded ships at rocket speeds! All Elite Pigmen eliminated! 250 Attack Cruisers destroyed! All Ordnance cruisers destroyed! 20 Spectral Lords destroyed! 5 Overseers destroyed!

With his next two actions, the Godmodder summons two X-Creeper V2s! Stop them or they'll increase the Godmodder's distance!

With his fifth and final action, the Godmodder puts in one of two points of a One-Shot Nuke charge! The One-Shot Nuke Charge will go off next turn and One-hit-kill one non-boss entity UNLESS you can correctly predict the target! Using one action per predicted entity!

N:

The Temporal Guardian opens a portal to the past, and the Mark III Tactical Flashbang fires right through!

The Servitors attack the Pro EMT, dealing 3,200,000 damage! Hellfire Crystal Golem and Rotaz go on a wild-west style adventure, searching for the Tree of Lithium. The advice of cryptic old men is of little use. They all say the Tree was last seen around where the Sphere was, but a complete scan of the area now reveals that there's nothing even remotely like the Tree of Lithium there.

-----------

Somebody runs up behind you. Altair turns around to look. His face blanches. It's HER.

Valla: Hey! I'm back! No hard feelings about the last time, right?

Valla: Well, just so happens there's another Power Lock component here! Don't mind me. I'll scoop it up and be right out of your way.


Altair: You - again! Dammit, Valla! No! We're in the middle of SAVING REALITY!

Valla: Now, it's just behind this rock here. I'll have to use - THIS - to blow it up...

Valla hefts a massive bomb about 20 times her size and stuffs it around the rock. It would probably deal damage to everything the area once exploded.

Altair: Surely for self-interest's sake - you shouldn't mess with this? Not right now? SURELY?

Valla: I've always hated time limits! I need the freedom to do things WHEN I want to do them!

Valla: I have nothing to say to you, Altair.

Valla: ...But I don't hold a grudge. Grudges prevent freedom. I'm not angry.


Valla: Because revenge prevents freedom, I'm not at all interested in retaliation. Not at all.

Altair: (Players, if you could just... kill her again... we wouldn't be worse off.)

Valla's trying to blow up a rock to get another piece of the Power Lock. You can try and stop her, or not. If her bomb does go off, it'll deal a large amount of damage to EVERY entity on the field!

-----------

+7% Godmodder distance!


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Search the Bank of Actions to see if there's anything left inside!
Save the falling entities by giving them cushioning!


====================================================================================================
DISTANCE: 34%
+7% per turn!

[SR]New Soulrazer Army: 136% charge (+63%/turn)

[AG]Altair - CP: 42
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal is too small to even fit a needle!
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 4,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
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[PG]Obstacle Generator: 7,000,000 HP (+1 Obstacle/turn)
[PG]Super Obstacle Generator: 25,000,000 HP (+2 Obstacles/turn)
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The Last Gatekeeper
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Overenthusiastic Security Guard
Generic Obstacle
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Insurmountably Vast Expanse of Empty Space
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Late Pizza Delivery Person
Antimatter-worship cult(speeding up antimatter!)
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Having a Cold
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Insurmountably Vast Expanse of Empty Space
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Insurmountably Vast Expanse of Empty Space
Toll booth
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Long line of cars at a drive thru
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Traffic Jam
Police officer determined to issue a speeding ticket
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Insurmountably Vast Expanse of Empty Space
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Herd of Deer
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Landlord blocking your calls
[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves a significant distance up the hill each turn!)(Fraymotif/Comb Rave ability)(Upwards movement trinket)
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Time Reversal Field
Baby Gate

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[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 4/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 4 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 8,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 500 HP, 3,000 x 500A (10% dodge rate)
Spectral Lord: 400,000 x 30 HP, 2/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)(500,000 MILES IN THE AIR, HITTING GROUND IN 1! 365,000 FDM WORTH OF CUSHIONING!)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: 3 7 _ 7 7 (digits lock in, gives "higher or lower" readout)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)
Bomb: 70,000,000 HP (deals 1,000,000 A S/B/D ignorant to everything on the field in 2!)

[AG]THE TANK II: 77,000,000/77,000,000 HP + 1 permashield, 23,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)

[PG]Karen: 27,600,000 HP, AskForManager!A (Asking for a Manager has a 47/33/20 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]Turretman: 3,800,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)
[PG]Turret: 2,000,000 HP, 2,000,000 x 2A (Tri-shield buster)

[PG]The 30 million damage laser: 30,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)(Subversion immunity)

[PG]Bob the Builder: 50,000,000 HP, Build!A (Army)(Elite)

[PG]Pro EMT: 18,800,000 HP, Full Heal!A (Army)

[PG]X-Creeper V2: 30,000,000 HP, increasing distance by 6% in 2!

[PG]X-Creeper V2: 30,000,000 HP, increasing distance by 6% in 2!

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)(One-Hit Nuke Charge: 1/2)



Player list:
Alastair Dragovich - CP: 22 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 3!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 10 (Hyperspace - can use one action to warp an entity one turn ahead in time for 3!)
Daskter - CP: 9 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 3!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power for 2!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Electric Teal Liquid vial(4 power), Breathe and Time vials)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 3!)
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage for 2!)
Exoskeletal65 - CP: 1
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 1!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 0
Krill13 - CP: 24
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (has paradox void cards, hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 1!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 1!)
That-Random-Guy - CP: 49 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Stable-portal x2 use Doormaker Plushy, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
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I vote to allow Alastair to use any and all items he may require this turn. And you should too, everyone! It'll be worth it.

FOCUS: 3 CP to Alastair

/RETCONTIME
RETCONNED ACTIONS BELOW

FOCUS: MIRROR REPAIR

So this exists.
"Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired),"

I get to work repairing the mirror so we can get at that 30 million damage laser attack. I collect reflective shards, stitch them together over a silvered background, and tie it all together with some nontoxic, silvered mercury (amazing what you can find at discount chemist shops) to fill in the cracks.

Then I toss the repaired mirror to Alastair so he can use its contents (or if it still needs repairing and someone else is going to repair it this turn, I toss it to them and they repair it and it ends up in Alastair's hands).

Free Action: Talking

I walk up to Alice.
"Hey, Alice. I know we haven't talked too much, but please hear me out. I'm part of a plan that's activating this round, a plan to make Verraad fail and move things along a little. As part of that, we're looking to sever your connection to the Soul Orb, breaking the Godmodding cycle. Alastair Dragovich is the main doer on this plan, so when he turns up, please be ready."

"Two promises in all this. First, we'll let you get your big attack off, and if you can't we'll just call that part of the plan quits. Second, we have your best interests at heart. We want you to survive this just as much as anyone, and we won't hurt you."
 
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Player Itinerary:
Alastair is about to blow the top off of this tribulation.

The following actions are still useful:
Dealing with Valla to negate her dodge chance.
Finishing the bank vault code
Saving entities about to get nuked by multi-round godmodder attacks (Except this last round's instanuke, That-random-guy is dealing with it. Thanks man!)
Prepare for what comes next, however you do that.

I vote for alastair to use all items he requires.

I look over at Xerath, and point at Valla's bomb, making a knife over the throat gesture.
New Soulrazers, instakill Valla's bomb.

Piono nods at Altair:
"Do what you can to help out Alastair if needed, I'll do something about Valla."

Action 1:
I walk over and punch Valla in the face. She expects her ridiculously high dodge chance to make it not hit... but then she gets punched in the face and sent reeling. No damage was dealt, therefore it wasn't an attack and her dodge chance didn't apply.
"You're pretty dead set on your whole 'freedom' thing. What you're chasing is an illusion, not freedom. Freedom is being able to choose where you go and what your life means. A life without bonds or restrictions is a life without meaning, without choice, without reason, and without freedom. So I'm going to do my part to kick you in the teeth before you 'free' us from existing."

And then she realizes it was actually a distraction. The New Soulrazers have obliterated her bomb while she was busy being lectured by me.

Action 2: I improve the heal block. A proper Void entity would attack anyone and everyone! And now it has the power to do so.
Until the Heal Block is removed ALL alignments are incapable of healing. Including the pro-godmodders.

Action 3:
I look over at Alastair and nod to him.
"It's time. We all made an implicit promise when we joined this fight, that the Godmodder would not be allowed to live. It is time we made good this promise."
I use my final supercharged action to boost Alastair's steadfastness and resolve. Should anything try to come between him and his work in this next post he makes, he will find it much, much easier to stand strong and blast past it.


"...Sophia... I hope that wherever you are now, that you'd be proud of me for helping finish what we started."
 
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[0] I inform alice the total number of boost stones right now is 3- 2 from me, 1 from captaincat.

{All Alastair Item Uses agreed to as of the current list.}

[1x] When Alastair is doing the Surgery... Thing..., I pitch in and offer what expertise I have directly whenever I think he might be making a mistake.
{Other actions in another post}
 
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I vote for alastair to use all actions.
I then sit, and watch. I don't know what Alastair's doing, but from what I've heard, it will be !!ii!!FUN!!ii!!
x1 I hand Alastair a CP.
/ploco
 
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This is getting overwhelming. ES attacks the healthier remaining Obstacle Generators with everything he has, which isn't much after last turn. It's mostly some minor static electricity, but confusingly still does over 6,000,000 damage. No matter how demoralised, numbers are numbers.

This bounces off to hit the other Obstacle Generator, the Super Obstacle Generator, and the Overenthusiastic Security Guard.

Constructor Drones replace Overlord losses, Fleet Beacon heals Attack Frigates, and the Fleet overall is to attack the Pro EMT. If it's still there after Alastair, which it shouldn't be.

Also, Alastair, items, etc. Soulrzers, nuke that bomb.
 
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This post has been approved by the official board of Smashposters for maximum smashposting.

Piono: It has the official Piobyobob Seal of Approval™

I present to you...

[ S ]Alastair: Disrespect the Godmodder

ERROR! ERROR! ERROR! TEMPORAL ANOMALY DETECTED! RETCON IN PROGRESS!

================================================

I walk from the Machine energized. I can feel the power thrumming in my veins, coiling in anticipation as it waits to be unleashed. I have a razor sharp grin.


But why? Well, that's simple.


Players can do a lot of things. Simply put, when I kept glancing at my compatriots, I was secretly having an entire conversation in those looks. Without any more than that, everyone worked together… and the plan went off without a hitch. There was only one thing left to do.


With my free action, I donned the Duelist's Garment like everyone asked me to. I know I didn't win this, but knowing that those who did had given me their blessing, it only made what was going to happen that much sweeter.


[DUELIST'S GARMENT ACTIVATED! STARCALIBER POWER KICKING IN! ACTIONS DOUBLED!]

I crack my neck, walking to a stop right next to The Capsule containing Arsenical. Near where Cera currently is a flash of red light.

There. Last bit of prep complete. Now to initiate…

THE PLAN.

What plan, one might ask?


Simple.


OPERATION: DISRESPECT THE GODMODDER

BEGINS NOW!

ACTION 1:

[YOREHAMMER POWER KICKING IN! INFINILEAF CLOVER POWER KICKING IN! UTILITY: SHENANIGANS ENGAGED!]

I grab the Doormaker Plushie. With a slight friendly prod and a quick, kind 'Please?', I tap into and use its power. The Doormaker Plushie expends one of its uses, manipulating and warping time and space right where the Red Light was and right near where I am. A 'Door' is made, and it is wide hecking open.

RETCON: I grunt. The Plushie seemed to be having trouble. No matter! I was using an action and my powers to make this work anyway. I proceed to buff it as much as I can to make this work. No need to exhaust the poor plushie. :RETCON

The entire plane of obstacles drop their collective jaws. A 'Door'? A PORTAL!? Just there! Right next to Cera to pass through whenever they please!? IGNORING ALL OF THEM!?


The entire plane of obstacles rages and cries out in folly. For Cera now has a free pass straight back to the field.


One which, I'm sure, Cera more than happily abuses.


OVERWATCH 1 TRIGGERED!


Insert Cera getting back to the field and Slaughters the True Tank here.

RETCON: OHNO! I watch in horror as Cera's Overwatch does its job... but the Godmodder cheating with his own Overwatch was something I didn't predict! Even though I should have. Yikes! I have to swiftly rethink the timing of my plans.... :RETCON


ACTION 2:

Just as the barrier surrounding the Godmodder shatters, I viciously grin. I activate my machine, laughing loudly and proudly at my work.

[PLAYER BOOST ACTIVATED! UTILITY: SHENANIGANS ENGAGED!]

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED! YOREHAMMER POWER KICKING IN AND APPLIED!]


"GODMODDER! TODAY IS THE DAY THAT YOU WILL RUE MY EXISTENCE!" I laugh, the power of Mad Science bringing my creation to life. "SO I SAY UNTO YOU:"

The DRAFT takes the information from the Bond Reader and uses it to activate the ATTRACTOR, giving it the target and all the information it needs.

The target?

The Devil's Energy! The ill-gotten powers of the Prince of Liars that the Godmodder used to acquire his Descended status. The Attractor latches on and fires an immense, power wave of attractive and attracting energy!

"EAT OUR SHIT, GODMODDER!"

The Godmodder plants his feet, but the Immovability Clamp locks it in place too! Between the two impossible to move objects, only one thing gives!

Said Devil Energy! The Godmodder grabs it in a desperate bid to keep his power, but it's too late! Not everything is as immovable as he is, and between the capsule and the energy, it was the energy that would give first.

The energy, in a wicked, demonic display of light and sound, swirls into the Capsule via the ATTRACTOR! Arsenical writhes inside, but swiftly the Devil's energy is diffused by the Attractor's piping! Hell itself, attuned to the Devil's energies and presumably made by them, absorbs the vile gift, leaving it impossible for the Godmodder to get at whatever isn't contained in The Capsule!

But before the Godmodder can throw a tantrum in his outrage, that's when he's blasted by a second wave of energy! He can't dodge because he was too busy being immovable in his attempt to keep the Attractor from working!

He feels every last inescapable part of his being stripped apart, bit by bit. He smiles, knowing that even this cannot kill him…

But his face grows in fear and confusion as he realizes his HP is not going down! He then suffers in his thinking abilities due to being little more than base elements.

But that soon changes. He stumbles, wondering what the hell happened to him. Why did they re-assemble him? That was what The Creator did, sure, but-

Then he pales. His Descended status is completely gone! He turns…

To look at the single most beautiful, utterly entrancing, utterly captivating force in all of Reality. It doesn't phase him for long, though, since he's seen it every morning.

It's his own face.

The Godmodder realizes what I did. He split the Godmodder back into his two selves again! Now he's the Real-World Godmodder and the HEXAGONAFIELD Godmodder!

The Descended status is utterly broken!


RETCON: I scream with rage! I am just about to ragequit! I refuse to give the Godmodder the satisfaction, of course, but at least now I know why all my efforts to undo the Descended status kept blowing up in my face. Even so, having suppressed for a few turns is better than nothing... :RETCON

During the impossibly brief time that the Godmodder is stunned by this revelation, a Blue flash of light appears near Alice, pointing her towards the Godmodder with an 'ATTACK!' written into it.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!


RETCON: With the True Tank not dead yet, I hold off on Alice's Overwatch for a little longer. If this doesn't work... I proceed to hastily revise how I'm going to do one of my later Actions. A little less 'badass reference' and a little more respect. As it should have been in the first place, now that I think about it. :RETCON

ACTION 3:

RETCON:
As I hastily revise my plan, I first and foremost begin tweaking the Damage Funnel and other components. Using JOE's help and my own expertise, I am able to reprogram and modify it to just take the attacks for the next few turns and turn them into buffs for whatever it is attached to.

It's some 2X4 tech stuff, but I'm sure that it is as functional and competent as any KND device.
:RETCON

RETCON NOTE: ORIGINALLY PART OF ACTION 4
"One chance- LEAVE THE GODMODDER OR DIE!"

I give them time to think about it in the form of grabbing Ender_Smirk's device! The one designed to take all of the Attack overflow and apply it to something else as energy. RETCON: The one I just modifed due to emergency circumstances. :RETCON

In this case, the THE TANK II.


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN!]


I swiftly jury rig the entire thing. I dive through wires, soder enough metal to clog the air with smoke, reprogram entire algorithms from scratch, and even have to use a bit of magic to get the weirder parts to function as intended! I work so hard if it wasn't for the Resolute Heart powers, I'd have driven myself to madness, the kind with a tangible effect on mechanics!

But it is done! Now all the overflow from this next attack the attacks for the next few turns or so will be converted into buffs that will be used to make THE TANK II even more obscene.

"Okay, time's up!" I proclaim to the remaining armies "YOU ALL DIE NOW!"
Wasting no time, since they'd be a problem regardless of what happens next, I lift up the Doormaker Plushie!


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]


"DOORMAKER! MAKE ME A DOOR IN THE OBSTACLE COURSE'S TRAPS POINTED AT THE GODMODDER'S ARMIES!"

With an intense thwoom, the Plushies activates its powers once more! Before the Godmodder's remaining armies opened a portal. What this did was simple.

Now the Players on the field can attack the Godmodder's advancing armies, allowing us to attack them and slow them down from the field!

Or, in my case, KILL THEM ALL!

ACTION 4:

RETCON:
I proceed to pull out a rainbow ticket. A forgotten slot machine perks up! I waggle the Rainbow ticket! It squeals!

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]

I proceed to use the Double Rainbow Ticket to apply the 'random Buff to myself' power! I feel my individual power level skyrockets as I'm bathed in a rainbow of energy.

Right. This should be enough, along with everything else. If it isn't... I'll just have to adapt.
:RETCON

ACTION 5:

RETCON:

I grab the Mirror Asterisk, which promptly gains a specific power.

The power of the 30 million damage laser.

I cup the Asterisk into my hands, pull them back, and take a wide stance.

The Godmodder blinks.

"You're not serious! You're going to use THAT Technique!?"
:RETCON

I begin to channel the power of anime into me. Not just any kind of anime, though. Specifically, I channel the power of One Piece and Homestuck into my veins. A flash of light reveals two scenes demonstrating what I intend to do.

I don't do that right away, though. After all, I have one more item to use, also generously gifted to me by the other players. Behind me looms the Player Power Cascader.


[INFINILEAF CLOVER POWER KICKING IN AND APPLIED TIMES TEN! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

RETCON: "You're actually going there! Ha! HAHA! There's no way it'll work! There's the Curse of Repetition! It'll depower it in an instant!" :RETCON

The Player Power Cascader's dice roll and lock in one by one! Thanks to the power of the Infinileaf Clover, they all dramatically turn up 10. With each 10 given, my power began to swell more and more. I begin to scream from the power bursting within me. Before, it was diffused by the fact that Player Power was shared.

But here, I was bearing all of it. My eyes widened as far as they could while my pupils gradually shrank to pinpricks on a backdrop of white. My skin began to dissolve on me from the overwhelming power, leaving red bulging flesh exposed. My mouth was wide open, unleashing a scream to end all screams and put every Dragonball Z character to shame.

RECTON: "Come on. I know we're enemies, but this is just sad! At least put a new spin on it!" :RETCON

Such was my power that even the scream ignited from it, creating an inferno made of pure power. My hair stood on end and began to glow with all colors as the power was far too much to remain together and stable, but was so powerful that its aftereffects would have emitted a pure, pristine white.

I began to twitch and spasm, fighting to keep my very being together. My muscles bulged to obscene sizes and my soul cast its aura outside of my body, alight with the incredible power. My willpower began to fray, screaming at me to use it, and use it NOW!

With utter fortune, it was here that the Cascader locked in the final ten, and my powering up was complete. Anyone still a part of the Godmodder's forward charge that was cowardly had fled, never to return. The rest, cocky and powerful in their own right, charged forward to their deaths.

[YOREHAMMER POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

RETCON: "You know, even if this did work, it wouldn't kill me! I still have-" :RETCON

I shifted my stance, feet wide and arms spread out. "Rainbow..."

RETCON: "Wait, that's not the Kamehame-ha!" :RETCON

The opposing army ROARED, unleashing their own abilities!

"LEAGUES!"

I gripped the fabric of spacetime and brought my arms forward. The waves of rainbow energy rippled through the air, cascading forward with unstoppable might.

The 30 million damage laser, though was glowing with the power of both the Cascader and the Double Rainbow Slot Machine boost! It was only designed for 30 million damage! The enormous energy laser began to twist and curl under its own might, straining utterly to contain its own energy.

Eventually, though, it shattered. It turned from one amazing beam of power into a veritable waterfall of lightning-like lances, all surging forth and refracting all the colors of the rainbow and pure white light at once.

The True Tank, while stalwart in its duty, couldn't attack back. It couldn't run. It could only stand there and take it. And take it it did.

Lances of kaleidoscopic power lanced through the foundations, whipping this way and that. Some spearing the supports, collapsing rooms inside instantly. Others severed walls and floors, causing the mess to crumble into dust. The shattered bits of the True Tank began to fall away as entire Floors and Shaftstilted and shifted, sending whatever wasn't secure by this point tumbling into the lower levels of the True Tank.

Some of the lances of energy tore into the ground beneath it, opening wide chasms and abysses, sinking the Boss into the earth as the plates of stone and dirt began to tilt before slamming into the lower parts of it like a god of the earth clapping their hands together.

The lances that didn't hit the ground or the True Tank directly shattered the sky itself. The Godmodder blanched as shattered spacetime fell from the ruined sky above, cutting through anything and everything below them except the shield the True Tank produced to protect the Godmodder. Verraad tried to Overwatch again, only to remember that he blew that earlier! He was helpless as the True Tank was sheared into many, many pieces.

The once magnificent, terrifying HP shield was on the verge of collapse. It wailed and groaned, but it was not to be.

First came the sonic boom, as the air that had been displaced and left behind rushed back in behind the lightning-like energy lances. Sound finally came back, shattering the eardrums of any and all mortals who were unfortunate enough to be within a 20 Plane radius of the blast zone. The sheer force of the sonic boom and the continuing force of the resulting sound waves destabilized and rocked the Ture Tank apart, finally falling completely to pieces!

As The Godmodder fell to the ground, he desperately tried to hold onto something- Anything! Maybe he could heal it? YES! That would be a sufficiently dickish way to ensure victory-

And then the wave of pure FIRE washed over what was left, for the air had been ignited from the sheer heat of the attack. The Godmodder survived due to the shielding and being a mere bystander on technicality...

But whatever had been left of the True Tank had been utterly vaporized by it. The shield protecting the Godmodder finally gave out.

NOW, while he was utterly caught off guard, a blue flash of light with an arrow saying ATTACK showed up to signal Alice's Overwatch.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!



The attacks from the enemies were shredded, left as nothing in the wake of the catastrophe. The angels still fighting fled, knowing that they've done all they can here.

The enemies either continued their charge, or said their last prayers. Lances of kaleidoscopic power lanced through them all. Some spearing the head or heart, slaying them instantly. Others had their legs and arms severed, writhing on the ground in pain. Others still were lanced through vital but not instantly fatal points, leaving their agonizing deaths prolonged in cruelty.

Then the earth cracked beneath them, tripping up a few of them and leaving them to blast their own attacks at the ground and blowing themselves up in the process. The shattered earth then began to fall away as entire plates and plateaus tilted and shifted, sending the armies tumbling and falling into one another. Some fell into a deep abyss that only existed from the rifts that the great power torn open. Others scrambled to not get crushed as two sections of the ground beneath them folded like dough. Others failed to do just that, getting crushed, smashed, and ground into a fine paste.

Then, to their horror, the sky above them cracked and fell. Sharp edges of conceptual sky speared through their ranks, leaving some who had escaped unscathd up until now limbless anyway. Others still were crushed flat by the wide pieces of the stuff, unexpectedly heavy as they bore the weight of the world. Others still ended up dying to the previous two aftereffects in their attempts to dodge the falling ceiling of reality in the form of fragments of space.

It was only here that the last two effects made themselves known. First, a concussive blast of thunder, exceeding the might and power of even a Sonic Boom. It washed over the armies, leaving them tumbling backwards and flying through the air into the deathly chaos of the attack.

Then came the pure Fire. Fire so hot and potent that it outmatched the Sun. It was made of the leftovers of the lances of rainbow energy, and all were bathed in its power.

Now, and only now, did the attack finish. I wobbled, panting from the rush.

But I was not done yet.

ACTION 6:

I had one last thing to do. Stumbling, I make my way from the Doormaker portal to Alice. I look to the work Alice accomplished, and lay a hand on her shoulder.

"Thank you so much for everything. I think you deserve at least that much." I pull out the Desperation shield and hand it to her. "That being said, I think, whatever happens next, you should hold onto this."

RETCON:
I then just take a moment to stop and look around me. SEE what actually happened. I mean, I have a plan, but if things didn't happen the way I thought they had, then I shouldn't do this next Action anyway. But assuming Alice got off her God Charge...

"Okay, so we want to break the cycle of Godmodders. I remember you had some concerns about you being able to live with the Soul Orb being removed, so I gave you that Desperation Shield. It should save you from something that would otherwise kill you once. Hopefully, the Soul Orb removal won't do that, but we figured it was better safe than sorry. So... I'm going to remove it now, please?"

I'd pause for a second.

"You know it better than I do, so maybe it would be doubly safer if you helped me? In fact, if you feel the Desperation shield not doing its job, I will do everything I can to safely stop the procedure. I don't like making promises since reality could break them for me, but in this instance, it's absolutely worth giving you my word and promising I won't go too far and kill you over this."

That is what I probably would say if everything went as planned. And then I would begin the removal with Alice's permission and assistance assuming that it worked right.

[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]

I then would take the removed, offending Soul Orb after a long but guaranteed successful soulorbectomy. I'd wrap it up in its own energies in a way that ti can't untangle itself, slap a Godmodder Lock onto it, then dunk the offending mess in the inventory, which has a temporal stasis feature for convenience, to sort out/weaponize as ammunition later.
:RETCON

I remove my hand… revealing the Desperation Shield on her. She then wobbles, feeling woozy all of a sudden.

"Here's hoping you'll ever thank me again later."


[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]


I then plunge my hand, still bathed in the multi-hued energies, into Alice! I don't hit any flesh or blood or anything. Nope. I've got just one thing on my mind.

Parasite removal.

With a horrific, godmodder energy colored spray, I tear out Alice's Soul Orb! It writhes in my grasp, still trying to hold onto Alice! I proceed to clamp down on it with my teeth and dig in my heels, pulling harder until the connection squeals and screams! I scream back, pulling on every last ounce of who I am to finally snap and severe the connection!

With it torn out I proceed to seal it using JOE's knowledge of Godmodder Energies - After reading Ansem's notes I took a look at Joe's just to be safe - and begin to bind its ability to itself using its own power! As long as it exists, it cannot reconnect with anyone, much less Alice, and its prison is made of itself.

And then, just to be sure, I SLAM ONE OF OUR GODMODDER LOCKS ONTO ITS UGLY MUG AND DUNK the abomination inside of our inventory, which is no doubt has some temporal stasis abilities to keep it from doing anything to free itself anyway.
My eyes flutter. Just one last thing. One last thing, and then I can rest.


1 CP EXPENDITURE:

I proceed to dump as much CP as I can, opening wide a way to the Shadow Realm.

"Ender! It's now or never! I can only hold it open for so long!" I call out.

And this is when Ender finally makes his play… As he passes by me, I tag him.


[RESOLUTE HEART POWER APPLIED TO ENDER_SMIRK!]


"To help you out! Good luck!"


[INFINILEAF CLOVER POWER APPLIED TO ENDER_SMIRK!]


"And give them what they deserve!"

But Ender had other ideas… And I give him permission to write and use me as needed to do so. I'm willing to spend the CP needed to make this idea work.


========================================================


ACTION SUMMARY:
1: Alastair uses yorehammer and infinileaf clover boosted doubleuse Doormaker Plush to open a portal directly to Cera in the dimension of obstacles, giving him a free pass out.

OVERWATCH: Alastair makes a note and break in his post where Cera gets to act. Cera obliterates the Tank.

2: Trigger alastair's plan to steal and destroy the Godmodder's Descended tag. Probably not 100% foolproof, but thanks again to the duelist's garments has a much better chance of working than normal.

OVERWATCH: Alastair makes a note and break in his post where Alice gets to act. Alice obliterates the Godmodder (mostly).

3: Use the beefed up doormaker plush to open a portal to the trail, some ways into the traps, pointed at the Godmodder's army, allowing them to be attacked from the main field.

4: use ender's super funnel so that the next action feeds all of its overflow into the AG Tank.

5: flatten the entire God charge army by using the Cascader (which maxes out its power thanks to the infinileaf clover effect), overflow gets fed into the player tank we're currently championing thanks to action 4 and it becomes megabuff

6: Use duelist's garment and possibly some other things to smash Alice's soulorb without killing her. She's already launched her Godcharge thanks to OVERWATCH 2, so no power loss here. Hooray!

1 CP(?): Breaking the cycle, freeing the lost. Ender, Alastair (and maybe Paradox?) work together with their pre-worked nonsense and restore the minds of the shadows so that we can free them once the Godmodder dies.


I've retconned everything. Action summary is that

1: Cera is broken free
OVERWATCH CERA
2: The Descended Status 'Ripper' goes off
3: Ender's machine is modified and attached to TOG's Tank
4: Used the Double Rainbow TIcket
5: RAINBOW LEAGUES (Version Laser)
6: Politely ask Alice if she could help me with her own Soulorbectomy if her God charge went off. In either case, I give Alice the Desperation Shield BEFORE I do or don't do this Action.
1 CP: Help Ender with his Shadow Realm thingy.

Also, all actions are protected from Maverick by the Infinileaf Clover kicking in.


The CP Action will be done in Ender's Post! I'm just opening the way and letting Ender use me to ensure that my Duelist's Garments can benefit him too! (Or I'll just edit this later for that. Had to edit it a few times due to last minute formatting errors... *grumble*)
 
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FOCUS!
I attack Bob the Builder..... by calling upon one of his foes. One known as Wreck it Ralph. Ralph smashes Bob and his puny powers.

Also: I give consent to Alastair using things. considering he just did it not sure how useful it is... but.... I approve!
 
I look up from my super comfortable pillow fort
Looks like things are getting interesting
I see Alastair

For all his power and Shenanigans
He could use the help

So with a heavy heart i realised what to do
With tears in my eye
I look at my grand pillow fort
The best one there ever was
And will be

Each pillows individually enchanted to give most comfort and that soft feeling that leaves you in bliss

I draw the runes
I channel the my whole power(i Focus)
The power of all my love pride and satisfaction on the fort was harnessed
All the precious games inside
The hopes and dreams i had for it
Everything was inside


And then

I sacrificed it all to unleash truely infinite power


I grab this power and give it to Alastair
Right before he acts
His actions thus were made infinitely more effective/powerful


Ie; He gets buffed a huge amount


I do this for you my friends
I might have come late into this fight
But i am DETERMINED to see this through
 
Ultimo Durana: 94 Energy Stored - 17 = 77 Energy Left

20 ACTION FOCUS - THE EIGHTH UMBRAL CALAMITY: "WE END THIS! BAHAMUT! GO GET EM!" Bahamut, then, decimates the whole PG side, leaving nothing in it's wake. "Y'know... this ain't so bad, actually. Why does everyone worried about the Eighth Umbral Calamity?"
 
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