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Defeat The Godmodder

Well. There are several things that are useful to know now...

First thing: Having the explosion elemental inside him, makes for a painful and harmful experience. Growth approves!!! (don't forget to subtract extra HP from Growth)

Second thing: 8/8 Well there is the reason Mania is fighting for so viciously. It is permanent pregnancy. And oh joy they are twins and this will repeat every round. Mania gives birth to small helpless babies. One got the positive HP from mother, one negative HP from father Growth. They both only have 1 HP / - 1 HP, but also have a regeneration of 1 HP / - 1 HP. One day they may will grow old enough to survive on their own, but for now daddy is protecting them.

The first pair is named Fred and George, Fred is the negative one. Since Growth and Mania now have to decide for a surname, they take on the name of Bloom, like a flower.

The birth is distracting and Mania Bloom feels pained, but happy. Growth Bloom feels strange, but helps her. The awkward silence afterwards pierces through the druidic healer. A continued pierce, that opens a slowly growing hole in the stomach area. (Overflow action)
 
1/3: I play Go Fish with the godmodder, before asking him if he has any jokers. When he responds in the affirmative, I reveal I already had all the jokers, and he must therefore be cheating! Unsurprising development!
2/3: I then play Poker with the Godmodder, before sharpening the edge of a card, and tossing it at him. Specifically, the Jack of Spades. Quite a slick move if I say so myself. Some sort of Spades Slick.
3/3: I play YuGiOh with the godmodder as a final attack, and promptly use a Rock based deck formed around countering spells and attacks to stall the Godmodder, setting a trap card facedown. That'll come in handy.
 
I paradoxify a Thunderstorm with more Lightning and synergise with the fan and Liquid Hydrogen into a Lightning Gale-Force Hailstorm over the PG side of the Mountain!!

Elise the Trailblazer 3/5

Paradoxify/?????????? Perk:Attunement:Aspects1/12
 
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Mirroroguelike III
If I still have the "three actions per round" thing going on, then I grab the meat of fatness and jumping jello, and use my last action to move onwards, if not, then I might as well just move on. Might as well try to get this sidequest over with.

Also, since it has come to my attention that just picking up the ring was enough to make things worse, I go ahead and put it on to try and figure out what kind of power it's giving me.

(Here, you can take as many actions as you want per round, but each action makes the counter tick up.)

III


You decide to just ignore the Banquet Hall, and follow your Yarn Pathway right on through.

The next room is fairly small. Contained within are three chests. Some may contain useful things. Others may just be a waste of your time.

One chest is made of the same reflective mirror material as the wall. It's... kind of hard to pick out from its surroundings, actually.

One chest is red. Everything about it is red. Even the (unlocked) lock is red.

One chest is very ornate, decorated with gold and silver, and the linings are studded with diamonds.

How many do you open? Which ones? Or... are you just going to keep moving right along?

You hear the faint sound of footsteps in the distance... or do you? They fade as fast as they come. Is it... a bit darker in here than before?


-------

You put on the ring, but you don't feel anything. Using your Player's intuition, you realize that it probably only works on the HEXAGONAFIELD, when you aren't on a sidequest. You'll have to get this thing out safely to find out what it does.

Deep Hall of Mirrors: Treasure Room
Mirror Chest
Red Chest
Ornate Chest
Yarn Pathway(follow to next room - no going back!)

Sidequest rewards:
Ornate Ring
 
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 3!)
you forgot to decrease it to 2. the turn before it said done in 3!, no sense for it to say done in 3! again.

Current production built: 25
Unknown enemy effects: Unknown Potential field wipe.
Action: Continuing production, 25+3=28

Notes:
Super Absol: gains Attack as it lose HP, potential eye for an eye scenario
Perish Song: Probably upon on its dying breath it will dam everything including itself since it's about to die faint.

I feel like saying something about Mass Destruction on a large scale and fragile plus thin ridges... I guess we shall see how super Super Alloy X is.
 
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Feeling the winds around me pick up to ridiculous speeds I form an air bubble around me. No matter the speed of the wind it's useless when it's just redirected around me in a partial sphere. (x1)

Feeling massively confident in my ability to smash anything with Yorehammer I do just that...technically. Reaching out to the mind controlled Square of Frost I smash the mind control microbes in it into nothing via defense bypassing reality warping, quenching my confidence induced wish to smash something and regaining the entity that bodyguards all of my entities back from the Godmodder. (x1)

Then, with a sigh, I begin the boring task of charging. 1/??? (x1)

With Endeavor majorly reducing Dragonforce's health I order Dragonforce to hide behind (or hide inside if that still lets it use its ability) the Mysterious Tower. It'll take awhile for the Light Crystal to fully heal Dragonforce up and I prefer for said entity to remain safe while it recuperates. Next I order all my entities to keep attacking the Zerg forces, one Temporal Guardian attack with the Eagle killing the Roach Warren and, with Dragonforce boosting the Temporal Guardian's second attack, everything else aims at the Hatcheries.
 
I start on a great expedition to the west to see what the boundaries of our field are and see if i can expand them

also the Engineers will help Lament once they are done with the generator

also the space marines will be spawned and will help with my expedition
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3: "Oh? [N]eutral mountain side is Beta-Only? Well, that's an easy fix." With that, I pull out another laptop, and reload all of my data from my hard-drive into it, before putting another copy of all of my data into the hard drive, again. I then connect a use cord to the mountain, before opening the net icon "Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION" and start looking for the file's for the [N] faction side of the mountain. I eventually find it and reinsert it into the game, turns out, it has no traps, meaning that this was used for the game devs to test things, since there are options to add traps and events and other things here, but I don't add those in. Hitting the refresh tab to restart the game with the [N] Mountain in, getting rid of the glitch walls.
The Rover continues climbing up the mountain.
 
FOCUS

[28/40]

I am considering using these charges as the final attack against the Charmzard. Since my free time and writing talent have lately waned, I may donate these charges to someone else when the time comes.

That reminds me. We probably should put together some sort of repository for flavor text in preparation for such events.
 
1) Seeing the rockfall incoming, Shibosho ordered Mazinger Zero to clear the way after increasing Mazinger Zero's attack range with a spirit command.

"Tch, even if nature is against us, I burn away everything that stands in our way. BREASTO! FIYAAAH!" With that, Mazinger Zero fires a wide energy blast of super intense heat from its chest plates at the incoming rockfall.


With Mazinger Zero's Breast Fire that was capable of melting the entirety of Japan's Kanto region, vaporising Tokyo Bay, and exposing the Earth Mantle in one go, it should give us some breathing space against the rock fall.

2) Seeing how rather dangerously fragile the ridge that Mazinger Zero was on, Shibosho used his powers to reinforce it by widening it and transforming the ridge into SUPER ALLOY Z. This should hopefully prevent the ridge from collapsing while Mazinger Zero and the others were on it. Kinda pointless for Zero though since he can fly.

3) Shibosho decide to have Mazinger Zero attack the enemy as well after increasing Mazinger's accuracy and power with his special spirit commands, "SOLAR VALOR" and "PERFECT BULLSEYE"

"Go Zero, PHOTONIC ENERGY BEAM GO!" Much like earlier, Zero fires a beam of Photonic energy from its eyes that splits into a veritable rain of smaller beams, each capable of mass destruction on a large scale.
 
ACTION ONE
Oh, you think you can cheat? It's a practical, you idiots, and the examiner inspects your setup during the exam using their patented replay system - it's an unwritten rule! Thus, even if they write in the answers from the answer key, the lack of actual experiments being carried out will lead to their instant disqualification and failure! That, and the security memetic also wipes all memory of the answers from your brain. In addition, it's constructed slightly aggressively so that not only does it wipe all memory of the answers, it wipes all memory of any scientific knowledge you may have acquired!

Didn't tell ya that, huh?

Oh, and the school detects an unauthorized copy of the answer key and remotely replaces it with 20 cubic meters of the contents of their chlorine trifluoride tank, which promptly sets the PG explorers on fire.
 
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Focus X3

I summon an Absol (I give them 5% dodge rate as a part of this action) of the opposite gender of the Super Absol and make them very cute looking. I teleport them to the Super Absol to redeem Super Absol and persuade them to realize that AG is obviously the good guys. Surprise! This is the first action that happens in chronological order of posts.
 
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16/??
1/1 Using
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one of my actions I charge using the charge booster, Imaginative I know! :naughty:
Using one charge and my other two actions combined with the rage of losing the Loibster I summon Spalthos the restricted alter ego!, 10k HP 2.5k Atk and 2.5k Shield, Shield will replenish every round and HP can only be damaged once the shield is fully drained (Excluding attacks which are based around toxins in the air or submerging the entity and such)
 
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Looking over the Field I decide that I'll lend my powers to Mazinger Zero. 'I Wish for Mazinger Zero attack on the falling rocks to increase in power so it will succeed!' Suddenly just before Mazinger Zero fires, A red Aura forms around him and then when he fires his energy blast it has a Red glow of energy around it. upon it Colliding with the falling rocks, The Falling rocks turn into nothing but trace bits of ash. (1 Action)

Looking over at Shibosho I see that His also reinforcing the Ridge. 'I wish for Shibosho efforts to reinforce the Ridge to be quicken so it will work!.' Suddenly As Shibosho is working on the Ridge Items suddenly start floating into place. Nails are hammered into the right spot and the SUPER ALLOY Z forms into the needed shapes. (1 Action)

Finally I see that Paradoxdragonpaci is working on another mountain climber (Elise the Trailblazer), Nodding to myself I prepare to give the last of my energy into speeding it up. 'I wish for Paradoxdragonpaci's summon to be arrive sooner.' Suddenly a Red tendril of energy flows into the Summon speeding it up, It will here with just a little more energy.
 
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I open and loot the mirror chest and then move along.
I REALLY wish I had some way to check how much time I have left. Also, I wish I had some way to know whether getting caught kills me instantly or just gives me something hard to fight.
 
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Update LXXVI
"A ski-lift? How did the godmodder even set that up?" Arsenical pondered in his downtime."No matter, I can deal with that!"

~~~ Focus: Ski-lift Hatedom ~~~
Using his powers of the internet, Arsenical scours every website, until he eventually finds the perfect man for the job: JEFF.

JEFF, ever since he was a child, has hate nothing more than SKI-LIFTS. His hatred is what keeps his blood-pumping, just imagining all those ski-lifts getting shut down.

He also happened to be the #1 HEAVYWEIGHT GRAND SLAM MIXED-MARTIAL ARTS CHAMPION OF THE HEXAGONAFIELD, specializing in the powerful weapon of WIRECUTTERS. He gained his strength by cutting the wires of SKI-LIFTS.

Incredibly convenient! Don't question this coincidence.

He goes up the mountain, but does not contribute to the efforts of the expedition; No, he goes over to the side the godmodder's forces are climbing, and starting CUTTING THAT SKI-LIFT DOWN.

He'll cut that ski-lift down, even if it's the last thing he ever does.

JEFF VERY ANGRILY destroys the godmodder's ski lift! All the godmodder's entities go tumbling out into the bog! They're falling down, screaming...

Somno keeps on hexagonashield working, and the light keeps making attack sheilds, as does the generator
[1x] Suddenly, Mario walks along the PG side of the mountain, looking for starts, and eats a colourful wrapper. wait... could it be? A whirlo candy! his lower torso transforms into a whirlwind! throwing a die, which lands on 10, he spins right past all 9 of the green ? spaces of the bog and spacial distortion. landing on green ? representing an abominable snowman, He gets thrown through the air. still swirling with his lower half a tornado, he flys right through the sky resort gold path, which is a glitch but since the ski resort is being chopped down by JEFF it sways into the way and works anyway, before grabbing 12 floating gold coins and getting a star for his troubles. as he did so, he flew past the Explorer and healer and chad and SoF, catching them all in his tornado and sending them all flying back to the last checkpoint- the ski resort path! and you can't move 0 spaces, so they'll have to walk this time! oh no!
[1x] JOE realizes he hasn't poo'd since he arrived, and he really has to go! taking a page out of Future Alternate Bass and Future Alternate Mega Man's book, he uses a black hole as a toilet, so he won't have to flush! wait, what black hole? there aren't any around here- Oh. he used a wormhole. the Templars within Rift 1 (the one at 20%) are so offended by this, they kick the frame further open, carelessly tearing reality at the seems. idiots.
[1x] JOE doesn't have enough actions left for sidequesting, so instead, he teleports to the Derp infestor and informs it that the best person to follow if it wants to Derp is Srovy. Srovy's just... He's great, ok? he's the best. the best ever. the Zerg army should help Srovy out, be a Communist, maybe even do some Communism.
If they don't know how to help srovy, I tell them that all they gotta do is, like.
act Comunisticlly, and things'll work out.

Mario picks up the PG Expedition team, and drops them off back at the start, preventing a painful bog fall! Phew!

+6% opening to the rift that was about to close some!

The Derpfestor ponders your suggestion...

FOCUS - ENGRAVINGS

ES sighed. He didn't expect the upgrade to come fast, but honestly he expected something along the lines of two thirds that ridiculous sky high number. On the other hand it was doubling damage and providing the option to easily split damage to boot, so looking at it logically he could understand it. It was a major endeavor, after all. Still, that didn't mean he had to sit there and let it take all day, far from it.

With a quick swapping of space, moving him from his home base to the active area of the Shipyard, he found himself face to face with the titanic weaponry of the Apex, his masterwork Entity. Raising a hand, he gathered magical energies to his fingertips, before firing a concentrated beam out to the barrel of one of the cannons. The beam swiftly and precisely etched out a rune, and then another, putting an entire set into one of the guns before he moved onto the next. The energies ensured that the carved runes would be magically active, thus allowing them to work properly and achieve their purpose. By aiding the construction facility, he could decrease the time until the upgrade was done.

While he was hard at work on the first upgrade line of the shipyard, the second line activated and got to work itself. Additional power would be required, seeing how many of the upgrades required more energy, and even though the reactor had plenty of spare output it might not last forever. Plus, additional strength to the newly installed deflectors would be very helpful for keeping the ship flying.

Second Line - Sub-Space Reactor: The reactor chamber becomes partially nested into sub-space, allowing for internal volumes and contained masses greater than external measurements would suggest and the maintenance of intensely energetic reactions that a ship of that size would not normally be able to support. General power increase, really good and such, but in the immediate term the mechanically relevant thing is the provision of more power to the Deflectors, increasing the ship's Resistance further, probably to the region of 5k or so. Second and last upgrade to Resistance for a fair while.


Meanwhile, Amelia was composing a message to the Peacekeepers from the comparative safety of the Fortress, to be sent by (uninterruptible quantum) email.

Dear Peacekeepers,

The Charmzard will be entering the field very soon, a mind controlling Sealed Entity. While I am aware you have anti-mind control technology, I fear it may only be bringing you up to the standards of a significantly 'charged' summoned Entity, which would leave you still vulnerable to its depredations. While I may be very wrong in this matter, it may still behoove you to ensure your anti-mind control technology is fully up to date.

Yours Sincerely,
Amelia (Cohort of 'ES' and the Overseer AI)

Upgrade sped up by a count of 4! A new upgrade installation has begun!

You send your message... and get a response!

Dear Eternalstruggle

We thank you for your warning of the future. We have noticed the events on the future as well, and will begin to take appropriate precautions. We believe while it may be too late to truly insure against anything and everything the Charmzard can do, we can conduct research on future sealed bosses and help ensure we are protected from whatever tricks they may try to use.

Forever free,
Head of the Peacekeeper Forces and Official Negotiator,
Quinn


Action 1: As the PG forces get off the ski lift (one way or another) they find out that the ski lift didn't actually make any progress. While they thought they climbed 30% of the mountain, they really climbed 0% off the mountain, as the ski lift just kept going in circles. Any retcons to change that fact are blocked by the barrier preventing direct interference with the expedition by anyone other than the entities climbing the mountain.

They decide to continue onwards, and then find a Ugandan Knuckles Village. The conversation goes like this:

Ugandan Knuckles Leader: Do you know the way.
Expedition: Uh...
Ugandan Knuckles Leader: You do not know the way.
Ugandan Knuckles Leader: I will show you the way.

With that, the Ugandan Knuckles Leader shows the expedition the way. This trip leads them through an elaborate cave system, including one room with a barely-stable rope bridge over lava, and another where the ground is covered in poisoned spikes that impale them, poison them, and cripple them if they don't use the exact right path through. The Ugandan Knuckles Leader knows how to get through safely, but he doesn't stop to help the rest of them pass through safely, and they have to rush through and most likely step on spikes to avoid losing pace with the Ugandan Knuckles Leader.

Outside of the hazardous caverns, the expedition still goes through a number of other areas, and they would be hopelessly lost with the Ugandan Knuckles Tribe's help. But thankfully, they reach their destination. They find a bright light at the end of the tunnel, and go through it, only to find that the ending is significantly different from what they were expecting.

Though they were expecting to get to a higher section of the mountain, instead they've reached a giant underground cavern lit by some sort of artificial sun. Ugandan Knuckles are everywhere, and tide pods are covering the ground. It's at this point that they want to turn back, but the Ugandan Knuckles Leader has already vanished, and without him, they don't even know the way back to the surface, much less the way up the mountain.

Action 2: I have an interesting realization regarding the whole Xerath/Alice dynamic. Xerath is working for the Godmodder so that he doesn't kill Alice, but Alice is going on a dangerous mission for the Godmodder so that she can free Xerath from the Godmodder's service. That seems like a conflict of interest, and something that might give Xerath a reason to not work for the Godmodder anymore.

I contact Xerath. If he blocks me, I use an epic spell I developed called "screw you, I'm contacting you anyways" to do just that, forcing him into a conversation with me. Simultaneously, I use a polymorph any object to turn the Godmodder's boost stones into boost rats, which by their nature are supercharged and incredibly good at biting their way out of pockets and then running away at FTL speeds if they escape the Godmodder's pockets, distracting him and preventing his interference. The conversation, due to being telepathic, takes place over the course of just a millisecond, and it goes something like this:

Crusher48: You know Xerath, you probably should have accepted my offer. Instead of just the Godmodder's offer to not kill her himself, I would have contacted my real-world allies to make sure that she had protection against all threats, both directly from the Godmodder, indirectly via minions, and even from random incidental threats like random psycho murderers.

Xerath: The Godmodder would never break his agreement. If she dies...

Crusher48: Thing is, she just manipulated her into accepting a suicide mission for your sake, because his desire for a legendary weapon outweighs your usefulness to him. Alice isn't dead yet, but unless we can contact her and warn her to stop right now, she has a 90% chance of dying within the next day. And to make things worse, the Godmodder is blocking every outgoing communication.

Xerath: Why should I trust you over the Godmodder?

Crusher48: I believe you may be the exception to his communications blackout. If anyone other than the Godmodder can get the message to Alice to get her to turn back, it's you. If you care for Alice, at least do this for her.

Hopefully, this should convince Xerath to attempt to send a message to Alice, at which time the Godmodder will have two choices.

If he lets Xerath send the message, he keeps him loyal, but he might convince Alice to not collect the Godmodder's legendary weapon for him, and he wants that Legendary Weapon. Especially because I help Xerath convince her by adding information about the exact impact of her completing the mission, how she will almost certainly die on the mission (such as the fact that she would have to enter the Soul Orb to deliver the weapon without the Godmodder seeing a risk of it getting stolen, which by definition means she has to die), and all of the information she needs to infiltrate a nearby SCP Foundation base and manipulate their resources and anomalous assets to make herself impossible for even a Godmodder to track her, without any adverse effects on her other than maybe a few days in a Foundation containment cell (which is actually a lot nicer than a regular prison cell if we're being completely honest, the Foundation cannot afford to mistreat humanoid SCPs when mistreatment of an SCP is the number one way to cause a K-class scenario).

However, if he doesn't let Xerath send the message, he might get the Legendary Weapon from Alice (which, as we all know, would require Alice entering the Soul Orb, at which point she is considered dead to the real world), but Xerath isn't exactly willing to go along with that. In that case, I attempt to aid Xerath in getting the message to Alice, but given the Godmodder's defenses, I doubt that would succeed. It would, however, give Xerath a reason to doubt serving the Godmodder.

Action 3: I tell the Derpfestor about a new hidden item up on the mountain, a Legendary Weapon that would make him absolutely impossible to beat. Despite not being a faction that can launch expeditions, Derpfestor launches one anyways, climbing up the PG side of the mountain (since the zerg hive didn't move when it changed allegiances due to already having structures down before it changed sides, it is still closer to the PG side of the mountain than the AG side of the mountain). At the very least, they'll overrun the PG expedition, and if we're lucky they'll take over the mountain and snowball to where the Godmodder can't beat them. Sure, they're not allied to us and would probably attack us as well, but in all honestly, we have less to lose than the Godmodder does.

As a precaution against a mind control attempt on Derpfestor, I enhance his rogue nature (as if it wasn't already enough). Even if he is forced onto another faction (doesn't matter how), he'll actively rebel against them, sabotage his own faction, and then return to Void soon after, meaning that converting him/it is a stupid idea at best.

The PG Expedition team foolishly follows the Ugandan knuckles tribe into their cave! It seemed easy, what with the Ski Lift out of commission! However, they now find themselves in a terrible position!

Current PG Expedition progress: -20%

Uh... I'll just assume when you put dialogue in for Xerath, you're thinking up possible counters to what he says rather than directly manipulating his speech. At any rate, using the power of "screw you, I'm contacting you anyways" you manage to get the message to Xerath! Message after message, sent to this guy...

You get the feeling that you've done enough. If all you've done won't convince Xerath, nothing will.

The Derpfestor begins to swarm up the PG side of the mountain!

The Boost rats try to nibble out of the godmodder's minecraft-bedrock reinforced pocket. They fail miserably. Luckily, Boost Rats have the same effect as Boost Stones when crushed.

Wait, Void Assassins?

I... I don't know how to feel about that. I fret over my hatred of Void entities but mull over it, coming to the conclusion that as long they can't be used against me, I could live without hating them.

I look over at the third new secret [N] path and gush over the new focus to contribute, but I turn back, needing to do something before I can aid in the [N] Expedition.

(Focus!)
Heading back to the Rice Field's living quarters, I watch as the Siths' and Fennie pack up.

I reminisce on the 51 update when CoreBrute Entity, Kipper, brought them to me, then sour a bit, reminded of the death of my first entities from the Void Spiders of the time. The Siths so old, I try to puzzle why Pike had those thought when she tried to defend the Explosive Elemental, and why the Siths didn't have thoughts like that, they were older than her after all, but I digress.

I greet them all, but not much was said, its not that they were ungrateful, no, they knew that they would leave sometime. The grooming and help was all appreciated, but, they were only a 1 charge summon. There was only so much they can do to try and catch up with a their beginning stats being 5000HP and 3000A and with the Player power increasing with such speed.

It didn't stop the tears though.


Silent tears were shed, with all of them reminiscing of a memory. I hand Fennie a letter, asking him to give this to Disco Ball-Chan if they ever see her in their new employment. He nodded, taking the letter filled with Love and Care, the BOND attach to it as an anchor and compass to find itself to Disco-Chan's hand one day.

And so we waited.


(A letter filled with Care and Love sent to one day reach Disco Ball-Chan and the farewell of these old entities)

(Orders)
The Siths and Fennie broods and contemplate while waiting for pick up. With Fennie and the Dummy on guard duty of course.
Lightward Mage tending the shrine and fields.

With tears shed on all sides, your Sith are all prepared to leave. You give them a letter just in case they somehow meet Disco-Chan, but... you're unable to attach a BOND to it. What's more, you feel something else... as though your BOND has grown to encompass the Sith as well.

You'll see them again one day. You can feel it.

FOCUS!
A ski-lift huh? Welp, even if I nothing done so far stops the ski-lift, this should slow progress no matter what happens to it.
Using a massive fan, and liquid hydrogen I multiply them both to create a storm of frigid hell on the PG side of the mountain. If the lift remains, it will surely be blown away by the gale-force winds. If not, the PG climbers will have to bunker down and seek shelter.

A massive fan and liquid hydrogen has begun unleashing a brutal hailstorm on the mountainside! Luckily, it's only on one side. Of course, the main group of the PG Expedition isn't even close to the mountain right now.

Well. There are several things that are useful to know now...

First thing: Having the explosion elemental inside him, makes for a painful and harmful experience. Growth approves!!! (don't forget to subtract extra HP from Growth)

Second thing: 8/8 Well there is the reason Mania is fighting for so viciously. It is permanent pregnancy. And oh joy they are twins and this will repeat every round. Mania gives birth to small helpless babies. One got the positive HP from mother, one negative HP from father Growth. They both only have 1 HP / - 1 HP, but also have a regeneration of 1 HP / - 1 HP. One day they may will grow old enough to survive on their own, but for now daddy is protecting them.

The first pair is named Fred and George, Fred is the negative one. Since Growth and Mania now have to decide for a surname, they take on the name of Bloom, like a flower.

The birth is distracting and Mania Bloom feels pained, but happy. Growth Bloom feels strange, but helps her. The awkward silence afterwards pierces through the druidic healer. A continued pierce, that opens a slowly growing hole in the stomach area. (Overflow action)

Growth doesn't have the Explosion Elemental inside of him - more like, he's just formed a wall in front of it.

Permanent Pregnancy begun! The godmodder looks at Growth and Mania... is this disgusting anyone else? Or is just him?

12,000 damage to the Druidic Healer! You're another action in debt!

1/3: I play Go Fish with the godmodder, before asking him if he has any jokers. When he responds in the affirmative, I reveal I already had all the jokers, and he must therefore be cheating! Unsurprising development!
2/3: I then play Poker with the Godmodder, before sharpening the edge of a card, and tossing it at him. Specifically, the Jack of Spades. Quite a slick move if I say so myself. Some sort of Spades Slick.
3/3: I play YuGiOh with the godmodder as a final attack, and promptly use a Rock based deck formed around countering spells and attacks to stall the Godmodder, setting a trap card facedown. That'll come in handy.

The godmodder easily beats you in Go Fish, even though he should be disqualified for cheating. He's just that good. The godmodder blocks your cards with his own iron cards. The godmodder rolls and gets the first turn in YuGiOh, easily laying down hundreds of different cards from his deck and beating you.

Unfortunately, it seems you haven't found his weakness yet.

OOC: I forgot to give you 2 boost stones when you hit the godmodder with his instrument weakness, so take them now! 2 Boost stones!

I paradoxify a Thunderstorm with more Lightning and synergise with the fan and Liquid Hydrogen into a Lightning Gale-Force Hailstorm over the PG side of the Mountain!!

Elise the Trailblazer 3/5

Paradoxify/?????????? Perk:Attunement:Aspects1/12

The Hailstorm has transformed into a Lightning GaleForce Hailstorm! The PG side is being swept by horrible breezes! However... the PG Expedition team is totally elsewhere...

FOCUS: SYLVEON

At the vertex clockwise from the Leafeon, a shimmering Sylveon appears.

Eeveelutionary Eevee 15/27

"Second Scarlet Prince, attack the Zerg."

The Second Scarlet Prince will do as you say! Man, we have a lot of Pokemon on our hands lately, don't we...

you forgot to decrease it to 2. the turn before it said done in 3!, no sense for it to say done in 3! again.

Current production built: 25
Unknown enemy effects: Unknown Potential field wipe.
Action: Continuing production, 25+3=28

Notes:
Super Absol: gains Attack as it lose HP, potential eye for an eye scenario
Perish Song: Probably upon on its dying breath it will dam everything including itself since it's about to die faint.

I feel like saying something about Mass Destruction on a large scale and fragile plus thin ridges... I guess we shall see how super Super Alloy X is.

Whoops! Will fix!

Feeling the winds around me pick up to ridiculous speeds I form an air bubble around me. No matter the speed of the wind it's useless when it's just redirected around me in a partial sphere. (x1)

Feeling massively confident in my ability to smash anything with Yorehammer I do just that...technically. Reaching out to the mind controlled Square of Frost I smash the mind control microbes in it into nothing via defense bypassing reality warping, quenching my confidence induced wish to smash something and regaining the entity that bodyguards all of my entities back from the Godmodder. (x1)

Then, with a sigh, I begin the boring task of charging. 1/??? (x1)

With Endeavor majorly reducing Dragonforce's health I order Dragonforce to hide behind (or hide inside if that still lets it use its ability) the Mysterious Tower. It'll take awhile for the Light Crystal to fully heal Dragonforce up and I prefer for said entity to remain safe while it recuperates. Next I order all my entities to keep attacking the Zerg forces, one Temporal Guardian attack with the Eagle killing the Roach Warren and, with Dragonforce boosting the Temporal Guardian's second attack, everything else aims at the Hatcheries.

Square of Frost converted back to N! ...But it's still in the Ugandan Knuckles cavern.

Dragonforce is going to take cover within the Mysterious Tower!

I start on a great expedition to the west to see what the boundaries of our field are and see if i can expand them

also the Engineers will help Lament once they are done with the generator

also the space marines will be spawned and will help with my expedition

Wait! You might want to hold off on the expedition until Project Spark has begun... it's just... this would be PERFECT for it...

(adds 3 charges to your charge)

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3: "Oh? [N]eutral mountain side is Beta-Only? Well, that's an easy fix." With that, I pull out another laptop, and reload all of my data from my hard-drive into it, before putting another copy of all of my data into the hard drive, again. I then connect a use cord to the mountain, before opening the net icon "Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION" and start looking for the file's for the [N] faction side of the mountain. I eventually find it and reinsert it into the game, turns out, it has no traps, meaning that this was used for the game devs to test things, since there are options to add traps and events and other things here, but I don't add those in. Hitting the refresh tab to restart the game with the [N] Mountain in, getting rid of the glitch walls.
The Rover continues climbing up the mountain.

You successfully patch (most of the) bugs out of the [N] side of the mountain! The Rover's quest continues...

FOCUS

[28/40]

I am considering using these charges as the final attack against the Charmzard. Since my free time and writing talent have lately waned, I may donate these charges to someone else when the time comes.

That reminds me. We probably should put together some sort of repository for flavor text in preparation for such events.
1) Seeing the rockfall incoming, Shibosho ordered Mazinger Zero to clear the way after increasing Mazinger Zero's attack range with a spirit command.

"Tch, even if nature is against us, I burn away everything that stands in our way. BREASTO! FIYAAAH!" With that, Mazinger Zero fires a wide energy blast of super intense heat from its chest plates at the incoming rockfall.


With Mazinger Zero's Breast Fire that was capable of melting the entirety of Japan's Kanto region, vaporising Tokyo Bay, and exposing the Earth Mantle in one go, it should give us some breathing space against the rock fall.

2) Seeing how rather dangerously fragile the ridge that Mazinger Zero was on, Shibosho used his powers to reinforce it by widening it and transforming the ridge into SUPER ALLOY Z. This should hopefully prevent the ridge from collapsing while Mazinger Zero and the others were on it. Kinda pointless for Zero though since he can fly.

3) Shibosho decide to have Mazinger Zero attack the enemy as well after increasing Mazinger's accuracy and power with his special spirit commands, "SOLAR VALOR" and "PERFECT BULLSEYE"

"Go Zero, PHOTONIC ENERGY BEAM GO!" Much like earlier, Zero fires a beam of Photonic energy from its eyes that splits into a veritable rain of smaller beams, each capable of mass destruction on a large scale.


Captain.cat buffs your actions! You blow up a lot of the endless rocks, delaying the rockfall by two turns! You also strengthen the ridge significantly, making it much less vulnerable! You also attack "the entity", assumed to be the Druidic Healer! 12,000 damage!

ACTION ONE
Oh, you think you can cheat? It's a practical, you idiots, and the examiner inspects your setup during the exam using their patented replay system - it's an unwritten rule! Thus, even if they write in the answers from the answer key, the lack of actual experiments being carried out will lead to their instant disqualification and failure! That, and the security memetic also wipes all memory of the answers from your brain. In addition, it's constructed slightly aggressively so that not only does it wipe all memory of the answers, it wipes all memory of any scientific knowledge you may have acquired!

Didn't tell ya that, huh?

Oh, and the school detects an unauthorized copy of the answer key and remotely replaces it with 20 cubic meters of the contents of their chlorine trifluoride tank, which promptly sets the PG explorers on fire.

The PG Explorers left their answer keys behind when Mario took them! The mountain lights up with several different explosions from scattered papers, and the school's security has been strengthened. Surely, nobody can pass the test now...

Focus X3

I summon an Absol (I give them 5% dodge rate as a part of this action) of the opposite gender of the Super Absol and make them very cute looking. I teleport them to the Super Absol to redeem Super Absol and persuade them to realize that AG is obviously the good guys. Surprise! This is the first action that happens in chronological order of posts.

Female Absol appears! They teleport, to try to convince Absol to turn against his master! However, the Absol's will is too strong... But female absol isn't giving up!

Terry: "There is no way we can finish Project SHIELD in time."

ACTION 1, 2, and 3: Terry throws the Derp Infestor at the Super Absol.

You decide to throw a roach at the Super Absol instead! You kill the Roach and deal 30,000 damage to Super Absol!

15/??
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one of my actions I charge using the charge booster, Imaginative I know! :naughty:
Using my other two actions combined with the rage of losing the Loibster I summon Spalthos, Check back later for his stats

CHARGE BOOSTER ROLL: 14/17 - It works fine.

You summon... SPALTHOS!

Looking over the Field I decide that I'll lend my powers to Mazinger Zero. 'I Wish for Mazinger Zero attack on the falling rocks to increase in power so it will succeed!' Suddenly just before Mazinger Zero fires, A red Aura forms around him and then when he fires his energy blast it has a Red glow of energy around it. upon it Colliding with the falling rocks, The Falling rocks turn into nothing but trace bits of ash. (1 Action)

Looking over at Shibosho I see that His also reinforcing the Ridge. 'I wish for Shibosho efforts to reinforce the Ridge to be quicken so it will work!.' Suddenly As Shibosho is working on the Ridge Items suddenly start floating into place. Nails are hammered into the right spot and the SUPER ALLOY Z forms into the needed shapes. (1 Action)

Finally I see that Paradoxdragonpaci is working on another mountain climber (Elise the Trailblazer), Nodding to myself I prepare to give the last of my energy into speeding it up. 'I wish for Paradoxdragonpaci's summon to be arrive sooner.' Suddenly a Red tendril of energy flows into the Summon speeding it up, It will here with just a little more energy.

Paradoxdragonpaci has received a boost! Hopefully, a new mountain climber will arrive soon...

I keep on charging. My plan is slowly coming to fruition

----------

V:

The Sith all nervously wait to be picked up. As they shuffle in place, a gigantic, black hole appears in front of them. They know instinctively that, however unwelcome it may appear, this is it. Several of them, including Fennie, look back one last time... and then they leap in. To where they go, you do not know.

Before the hole closes, out pop two Void Assassins and one Void Guard! Congratulations to Winkins, the first Player to own [V] entities! They outline the terms of their employment: They will follow Winkins orders to completion, but once all orders are completed, they will attack whatever they please. So they PROBABLY won't turn on you... if they have orders to follow! Splitting ownership with another Player to help give orders is acceptable.

(V entities can only be gotten through story events, so don't try to summon them!)

With all the PG entities gone from the mountain, there's nothing to stop the Zerg forces from claiming that part of the mountain as their own! The godmodder decides... you know what? He'll allow it.

On the VOID MOUNTAIN EXPEDITION, things are going quite well! The Zerg army swarms up through to the foot of the mountain, and since they're bugs, the Difficult Bog BOOSTS them instead of slowing them! Once they reach Crusher's cliff, about 20% of the way up, they send one zergling with some dynamite speed-climbing to the top. Once he makes it, he'll blow up the cliff so it'll be out of the way!

The Derpfestor consults Srovy for advice - perhaps he could show him the way of communism?

AG:

Ray makes preparations for the arrival of the Charmzard.

Aboard the Space Station, the Power Generator and Quantum Computer Upgrade is completed!

The Scarlet Prince cuts at the Zerg hatcheries and drones, killing 10 drones and popping 1 hatchery! The Explosion Elemental blows up Bobby the Explorer through e-mail (since Bobby is far away right now) dealing 20,000 damage!

Mania Bloom has twins!

The ANTI-GODMODDER MOUNTAIN EXPEDITION uses the lack of rocks, freshly cleared thanks to Shiboso and captain.cat, to push forward! The determined mountain truckers rev up their engines, and Mazinger Zero is right behind them! They make it to 25%! The AGs are actually in the lead right now, but it'll still be a while if they don't get some help speeding up...

From a place high up on the mountain, probably around 70% or so, a man leans out of a fort window, and aims his sniper rifle downwards. Fools, disturbing the sanctity of the weapon they are sworn to protect... they will not live to see tomorrow.

PG:

The PRO-GODMODDER MOUNTAIN EXPEDITION is in a bad place. Specifically, a Ugandan knuckles cave of terror! CHAD decides to fly up and scout out, in an attempt to get the layout of the cave. However, the PG forces are currently in a hiding place, and as soon as Chad flies out, the Ugandan Knuckles are alerted. A spear swiftly slays CHAD. It is dead.

The Druidic Healer quickly patches up Bobby, making him no longer crippled! He decides to use his epic adventuring skills to get out of this situation! He quickly find a secret exit at the back, and opens it... to reveal it leads to a giant drop into a river, much, much deeper underground! Everyone falls down, down, down, and now they are getting swept away, even deeper into this ridiculous cave! At some point, Square of Frost, mind control freshly removed, gets separated from the others. Not even the godmodder is quite sure he knows where they are now.

The godmodder is appalled at this! At this rate, the AGs will get the weapon and get the "free 5 turn no steal attempt" bonus! But... he's QUITE sure that even if things look bad, he's still in the running. Quite... sure...

First thing's first. Growth. Growth has been allowed to grow too long. He protected Mania for many turns, and served his purpose. but now, the godmodder uses GIGA HEAL BLAST on Growth! The attack shield doesn't help him, because it's healing, not an attack! Negative HP entities not benefiting from attack shields is now an official rule. Growth is instantly healed to full health - 0 HP - and dies.

Second action: The godmodder puts something where it doesn't belong. If not noticed and appropriately dealt with: Bad things!

Finally, Absol, who has decided given recent events to opt out of mountain climbing, ignores the pleas of the Cute Absol and sing to the Second Scarlet Prince a PERISH SONG! If not cured within 3 turns, the Scarlet Prince instantly dies! Think! How to cure Perish song...

N:

On the NEUTRAL MOUNTAIN EXPEDITION, the Rover quickly speeds upwards. What's this? The expedition counter reads 60%, but the Rover is actually lower up the mountain than the AG troops are!

Somno and the EILS do their work. The EILS unfortunately misses their RNG roll. CaptainNZZZ's forces also progress, but don't act because they don't have orders.

---------

CaptainNZZZ - The godmodder offers you a bargain - give him Yorehammer, and he'll summon an average-strength entity to help you. I mean, you're [N], right? It's a fair trade.


PROJECT SPARK HAS OFFICIALLY BEGUN!


First Charge Quest: Pushing the Bounds

As far as you know, the HEXAGONAFIELD is infinite. But have you TRULY tested it? Try exploring vast distances in various directions on the HEXAGONAFIELD - north, south, east, west, up, down... successful exploration rewards charge points! Pushing the bounds of the HEXAGONAFIELD in other ways could award charge points as well...

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Vote for a Project Charge! (Project Shield: I, Project Spark: IIIIIIIIII)
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 0/100 Current Task: Explore the boundaries of the HEXAGONAFIELD (N/S/E/W, upwards, downwards)

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Or, he'll presumably get back to that, at some point!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[V - Winkins]Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
[N]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[AG]Ray

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 3!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI: 8% complete(cost: 15, Lament dedicated worker), Power Generator
Space engineers+1: 100/100 HP x 450(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 32,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(Perish song - dies in 2!)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Mania Bloom: 44,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)
Twins: 1 HP, -1 HP

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 1!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 64,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 8!)(installing Sub Space Reactor, boost resistance, done in 6!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 4!)
Rift: 26% open(-10% open in 1!)
Rift: 27% open(-10% open in 0!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (4 attack shield currently)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 3,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 8 HP, 500 x 8A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 2 HP, 1,000 x 2A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 4,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 2,500 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 96 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics III: 1,750/1,750 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 6!)(upgrading Peacekeeper HQ turrets, done in 6!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 18!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 12!)(producing the Slice Warrior, done in 8!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 25% complete
Current obstacles: Rockfall(smashes one climbing entity each turn), Thin ridge above bottomless chasm(covers mountain portions 10% - 60% - somewhat reinforced!), Mountguard Fortress(aiming Sniper at Mazinger Zero, guarding 70% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)

[V]Expedition: 20% complete
Current obstacles: Spatial Distortion Cliff, Death Science School(guarding 50% mark), Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain)
Expedition Team:
[AG - DragonofHope?!?]Zerg Army(TA: 16,000):
Hatcheries: 5,000 x 4 HP(+1 drones/turn)(+3 zerglings/turn)
Drones: 100 x 13 HP(can be sacrificed to make new buildings)(making 5 new hatcheries, done in 1!)(making 1 baneling nest, done in 2!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 2!)
Zerglings: 1,000 x 9 HP, 1,000 x 9A (one climbing Spatial Distortion Cliff)
Roaches III: 2,500 x 6 HP, 2,000 x 6A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)

[PG]Expedition: -40% complete
Current obstacles: Lost in a cave, getting swept deeper by a river
Expedition Team:
[PG]Druidic Healer: 333,000/400,000 HP, +60,000A(healing sealed!)
[PG]Bobby the Epic Explorer: 246,000/300,000 HP, explores stuff really quickly!(crippled!)
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)(MIA)

[N]Expedition: 10% complete
Current obstacles: None
Expedition Team:
Small rover

[PG]Super Absol: 70,000/100,000 HP, 8,000 x 2A, Moves: Perish Song, Endure, Reversal (cute girl absol attempting to convince him!)

[PG]Godmodder: 176/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(5 Boost Rats)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(14/20)(has Big Bomb, going off in 1!)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(Yorehammer - Bypasses defenses)(1/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(5/???)
The_Two_Eternities(15/27)
That-Random-Guy(Echolocation)(28/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(28/28)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(4/5)(1/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube: 17/?)
Crusher48(6/??)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(has 2 Boost Stones)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 19)
 
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I toss both my boost stones into my 20 charge. Eh, perfect.
1/3: I continue trying! I toss a Black Jack at the Godmodder after challenging him at Blackjack
2/3: I then challenge the Godmodder to a game of War, but instead of cards it's an actual war. Also it's the godmodding war. This one. Which he seems to be losing.
3/3: I finish it off with simply playing the Godmodder in Cribbage. A fun game, brings back memories of my father.
 
Action 1: I cast Awaken on the Boost Rats, giving them human-like intelligence and capabilities. I then give each of them four tiny dirt blocks, a stack of tiny dark oak saplings, several stacks of bonemeal, and an instruction packet.

Step 1: Place the four dirt blocks in a square on top of the bedrock.
Step 2: Place saplings on the dirt.
Step 3: Use bonemeal to insta-grow the dark oak saplings.
Step 4: Mine out the bottom four log blocks to allow new saplings to be placed.
Step 5: Repeat steps 2-4 until a root cluster from the dark oak tree overwrites bedrock.

Since they don't like being stuck in pockets, they follow the instructions to attempt to escape, resulting in several trees sprouting from the Godmodder's clothing and holes wide enough for the rats to fit through to escape.

Action 2: I attempt to figure out how summoning works here, by summoning a "friend", Raiks. As an entity, he takes a commanding role, and he attacks by increasing the strength of an allied AG for the round rather than attacking directly.

Action 3: I take my 6 Charge lying around, feed it one more charge, then add 7 charge points to Project Spark.
 
Yaknow it's odd... I'm actually agreeing with the godmodder for once.....
1. I make a paper plane, and throw it up the mountain to the sniper using the strength of ten thousand heavy weight champions. If shot down, it explodes into fireworks spelling out the bellow message. If he doesn't shoot it down.... well he can read it.
I think I'm on your side my friend. I don't want another weapon on the field. It seems as if you don't either.... I'd ask that you shoot on all sides of the mountain if possible. I shall endeavor to assist you in keeping everyone back.
2. I saunter up to the godmodder. That disgusted you as much as me. I pour out two glasses of bourbon. I fully expect you to either cause me great pain or cause me to regret this in some way, but honestly? I hand him one glass. You probably need this to help forget that memory as much as I do... I throw back the liquor... Why am I talking to you again?
3. Explore huh? I pull out a portal gun, and ... Under some advisement, my method shall differ! I throw the portal gun away, and jump into a nearby cannon filled to the brim with TNT. I light the TNT, and am launched off to the north!
 
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[V - Winkins]Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
[N]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)
[V - Winkins]Void Assassin: 20,000/20,000 HP, 9,000 x 2A (60% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)
I stare at the three assassins and feel rather odd seeing them I was pretty sure I was only to receive 2 assassins... I simply decided to name the quicker assassins as Nimbles and the slightly more bulkier one as Borec, I'll get their name eventually. The Guard was a quiet but I manage to get his name, Sledge. We made small quiet talk and some details of what I want in this contract before getting to the orders.

(Action!)(3 Charges)
(1 Charge)
I turn around and finally get to aiding a bit in the [N] expedition by sending Companion Rover to partner up with small rover. Who helpfully points out the odd glitch that small rover has in its expedition logs.
(1 Charge)
After finishing the small talk with the three assassins and the guard. I IMMEDIATELY order Sledge and the Nimbles to Pin down Borec. Once subdued, I have Sledge and one of the Nimbles to restrain the foreign assassin until I have given orders not to.
(1 Charge)
Not liking Eevee's attempt to blow up my newly contracted entities, I take a oversized tennis racquet to account for the bombs size and appear in its mid flight. I swat away the bomb to precisely enter the cave that the PG entities were.

(Orders!)
The Void Guard and one of The Nimbles Restrain the Foreign Assassin.
The other Nimble attacks the Zerglings without the bomb attach to them and the Roachs.
Dummy is Dummy, and very busy doing nothing.
 
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"Project Spark? Sounds like it's gonna be easier said than done... But hey, wandering off into the middle of nowhere is my specialty." Arsenical considers.

Before he leaves, he makes sure to say something.
Permanent Pregnancy begun! The godmodder looks at Growth and Mania... is this disgusting anyone else? Or is just him?
"I hate to agree with you, man, but I feel you."

ACTIONS 1, 2, 3: And I Would Walk Five Hundred Miles

With that, he just starts walking off into the distance, WEST specifically.

...

...

... "Man, this is taking way too much time."

Walking would never get him to the boundary quick enough! He needed a suitable vehicle, designed for going quickly over any solid obstacles, maybe something like a PLA-

"That's it! I need a boat!" Wait what

Ehrm, with just a snap of his fingers and the reusing of some old principals, a boat roars its way into existence, a shining example of a boat... If someone looked at it while heavily drunk.

The boat's hull was solid water, not ice, simply solid water. Fabric posts held up steel sails, engraved with nonsensical shapes. The boat's riggers were armless, navigators blind, and the powder monkeys manned cannons made of glass.

It was the definition of nonfunctional, and yet worked perfectly: THE PARADOX SKIPPER.

Quickly, Arsenical swam aboard, the boat floating perfectly in the stone ground of the HEXAGONAFIELD, and manned the wheel. "ONWARDS!" He shouted, and the boat began to flow across the stone, moving quicker than any ship of its caliber should move.

"Aim for the second star on the right, and head straight on till' morning, my friends!"
 
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I throw my Big Bomb at the (newly summone) void entities and spend the rest of my turn charging. +5 charge because KotH, remember?
 
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