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Defeat The Godmodder

Update CXXXIV (134)
Entity Orders: I order the Space Station to halt its attack and climb as high as possible in order to escape the VACUUM CLEANER.

1x action (1 CP used also): I spread an Antimemetic Cloud of Gas, which will neutralize all memetic effects in its radius, across the HEXAGONAFIELD.

1x action (1 CP used also): I replace the wooden replica of the Godmodder with a large tube, definitely large enough to hold the entities charging at the Godmodder, both ends of which are facing towards the charging entities.

1x action: Suddenly, the Godmodder is surrounded by 20 copies of himself. The copies are indistinguishable from the ordinary Godmodder, at least to most forms of scanning or detection.

The Godmodder looks left, and so do all the copies. The Godmodder looks right, and so do all the copies. The Godmodder lashes out at one of the copies, but all the copies lash out in the exact same direction, so nothing comes of it.

This continues for a while until the Godmodder lets out an annoyed "Arrgh!" (or any noise at all, I'm not picky)
Then the copies all turn and face the Godmodder, remaining perfectly silent.

They rush at the Godmodder and grab him. Three each grab his legs, arms, and head (so that's fifteen holding him down). Two more force his jaw shut. One pulls out a needle and another pulls out thread, which they hand to the last one. This last copy stands over the Godmodder, whose muffled screams are growing louder and louder, only to reach their peak when the needle pierces his upper lip.

Working quickly, the copy sews the Godmodder's lips shut. When he has finished, all the copies, as well as the needle and thread, begin to glow with an orange light, which quickly grows to blinding. In a flash, the copies disappear, leaving most of their power to strengthen the thread and hold the Godmodder's mouth shut.

The LIVE Space Station can't go higher! The curse of repetitiveness prevents it! You already used that strategy against the Tsunami!

The antimemetic gas... helps! The memeseticness is just TOO STRONG! 15% chance to resist memetic effects granted!

The entities realize... the godmodder must have switched around the tube with himself! They swerve to avoid the tubes and end up pointing at... ah! The NEW godmodder replica immediately behind it!

The godmodder is now SILENCED. He can't cast magic spells until something is done about this!

Why am i still injured moniker?

Focus, I make the death stasis pod doesnt kill my entities.

Apologies. Your injures are healed!

You make... but how? You point at the death stasis pod, and say, "DON'T KILL MY ENTITIES"! The effectiveness of this has yet to be seen.

[1x] I take ITEM. going by the same logic that blank cards worked on back in Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker's M:tG section, it can be any item I want. going by the logic of "that'd be too overpowered", it can Temporarily be any item I want. I completely ignore any other possibilities, and as such, there ARE no other possibilities. so, I have it duplicate... Yorehammer! since it isn't actually yorehammer, not really, the cage doesn't notice it... and I "yorehammer" pierce my way through, grab fred, tell him to throw some rocks at the godmodder, and send him out. inside the cage, I pick up yorehammer for just a moment, and use the legendary weapons protection-piercing properties to apply to the rest of my actions. I suppose this does leave one of my bodies stuck in the cage, but yorehammer is literally right there, i'm already a player, and the cage can't stop me anyway because- you guessed it!- yorehammer!
[1x] First of all, the Godmodder hasn't said a word. it's all been YOU, moniker, near as I can tell. the narration hasn't been "the Godmodder explains whatever" or "the godmodder reveals that", just you talkingandtalkingandarguinganddenyingmystatements-
ahem. the following are quotes, and not actions, until the end of the spoiler.
quote 1 - JOE
[1x] "Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope."
this was located in the less-then-a-paragraph summary, so I doubt you missed it. as well, the Godmodder took damage, and didn't counter at all, aside from saying he liked the attack (which i sarcastically thank him for) and the note that sauna healingness is completely impossible to determine.
So my best guess here for what the lack of mention represents....
is that I succeeded, but you're hoping I'll forget. or something. (this is resting on the assumption you didn't miss it, ofc)
Anyway! Godmodder energy, stored in a 1-turn-at-least time-slower! I immediately send my own player energy into the pocket space thingy, being only the second person to post and as such being extremely close to the time of retrieval, plus this is my first action. so, my player energy is brought in there, and through the combination of Player and Godmodder energy, a Player Lock is formed. that is, the kind you need to be a player to open, not the kind you need to be a godmodder for.

quote 2- Moniker
I missed it... but if I hypothetically HADN'T missed it, the result would probably have been "you TRY to leech it? You fail!". Something like that.
quote 3- JOE

[1x]well, the thing is, moniker, I didn't say "I Try" in the action. I said it in the summary, which is there to make sure you notice everything, which you apparently didn't, but anyway, summarys are oversimplifications of my action.
the actual leaching occurred under this text, which was admittedly a small digression but that's why there's a summary:
"...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any."
The Godmodder took damage during that action, which means his defences were, indeed, breached, and as such, the energy leaching should succeed- while the benches were quickly destroyed by my extra-loud singing, the singing originated from my projection, and so if that was destroyed would have stopped; hence, my projection remained intact. not being truly alive, my projection was unaffected by homeopathic death magic. as for the 'until at least next turn' thing, I actually made the lock last turn,I just need to convince you it happened before I can do anything with it, because FOR SOME REASON you're completely unwilling to do this unless backed into a corner. and even then you might not be willing, I don't know yet.

Quote 4 - Moniker
Your projections "were designed to"? But of course, JOEbob, you're ignoring that the godmodder "was designed to" not be leeched energy from! So it doesn't work.
Quote 5- JOE
[1x] yes, but the projection was designed taking into account every defense the Godmodder has, and his general structure. the projection did not exist when the godmodder was... born? godmodderiffied? raised?, so he can't have been designed taking it into account. with him setting up defences against the general case, and me against the much more specific case, taking into account every detail about it, I've very much got the advantage. and so I DO have a Godmodder Lock SO THERE.
Quote 6 - moniker
I don't understand what the first action saying. Please state it more simply, along with what exact debate you're having with the godmodder that it extends from.
The first action is saying that, essentially, "the Godmodder countered something. I countered the godmodders counter, and he couldn't counter my counter. LET ME GET GODMODDER ENERGY -> GODMODDER LOCK!!!!!!1!!!!!!!" the discussion above can be summarized as
Moniker misses thing. i point it out. moniker makes counter based on 'try'. i point out try was only the summary. moniker says godmodder was made to not get stolen from. I explain why thats irrelevent. moniker says he forgot what we were talking about. and that we were talking at all.

[1x]
Well, fred's safe, right? uh.... (Entity orders! Fred is to become a member of the space station, and as such defended by the gyrocopters. fred also ordered to attack godmodder)... yeah, he'll be fine.
ANYWAY! With Yorehammers power temporarily available from action 1, I find it is, in fact, quite easy to force my way into the Godmodders pocket dimension. I've been there before, after all, and he can't protect it from me! this allows me to send in some duplicate bodies, which I shall use to somehow retrieve the maze and/or undo the godmodder's corruption of the maze.

The ITEM temporarily turns into Yorehammer! "Temporarily" in this case meant .000000000001 seconds. It looks like its time transformed decreases the more powerful the thing is. Also, Curse of Repetitiveness means it can't ever turn into the same thing twice. Your third action also doesn't work because of this.

JOEbob. This debate has been very frustrating for all of us. Your projections did not steal energy from the godmodder. Your initial attempt also did not steal energy from the godmodder. "Counter-godmodding" and "debating with the QM" are two different things, and I'm afraid this has crossed the line from the former to the latter.

OOC: The reason why your initial attempts failed was because both lacked description. Stating that your projections "were designed to" and that you were "taking into account every detail about it" isn't enough. Non-specific actions automatically assume the worst, most likely to fail thing possible - such is the law put in place by the godmodder. If you want a godmodder lock, cease this debate and keep making new attempts. Also, you'll probably have significantly more success, and avoid confusion, if you maintain a 1:1 ratio of "things you're attempting to do" and "actions you're using". If you use one action to accomplish three different goals, you'll be incredibly lucky to make progress on even one of them.

What the Apex lacks in emotions and higher reasoning, it more than makes up for with tactical combat computers that can analyze if a target is a decoy made out of wood. And ES notes he very much didn't sign off on this. He'd make the computers do paperwork if that was some kind of meaningful punishment, but of course it's not so he doesn't. Instead, he orders the fleet to immediately pull away and stop ramming, and uses an action to help push it away just in case it's already on a terminal collision course.

He uses his other two actions to incinerate some of the various memetic flyers lying around with bolts of lightning. No memes on his watch.

Ordnance Cruisers repair, Constructors build.

The Apex is forced to pull back! The LIVE Space Station speeds onwards...

A bunch of memetic fliers are vaporized! +25% chance to resist memetic entity-insertion!

(Action!)(3 Charges)
(1 Charge)
I grin at the sound of my entities on the phone. Suddenly I pause and realized, how can they talk if they were supposed to be in stasis right now?

"This... This is going to need some investigation..."

I quickly frown and ask Suchi if it can pass the phone to Rov as he was made to be the most observant of his surroundings.

With that I quickly ask them questions such as if they were alright, how's the situation inside the pod, and more questions such as if they can see the status of the other Players' entities, what it looks like inside the pod, and what keeps them from leaving.

(1 Charge)
I notice the fliers first, of course, since I don't have any entities at the moment, so I decided to wash away the memetic agents with RAIN! And not just any sort of rain! The clouds that had come and thinly cover the skies of the Hexagonafield, but are thick enough to hold rain, have been adjusted to wash away with ANTI-MEMETIC SOLUTION. Quickly, the solution rains down the Hexagonafield and begins to melt the fliers into an unreadable goop. Once it finishes raining, the truth is then covered in Truth Mold due to the moisture. This promptly covers the previous Truth with another truth such as "Mold can grow on things"

(1 Charge)
A dimensional doorway appears at the exact location that the Godmodder exists along all realities, opening right in the middle of him, silently, a mailman who came from the Portal services gives a letter to the cut-in-half and quietly go back where he came from. The letter opens itself and reads,

"I called in a minor favor for this to be delivered to you, anyways, do you know how hard it was to call in favors for a surprise mail delivery?! Anyways, enjoy that sweet damage" - Slightly Spiteful Player

Rov and you have a brief conversation. Apparently, the pod looks nice enough. They aren't really in stasis as much as they're in a very well-protected bunker - but they do have all the amenities. There's even free coffee in the pod. That said... there's absolutely no way for them to get out of the pod on their own. They're waiting for somebody or something to hit that release switch.

Gah! Rain! +20% more chance to resist the memeticness! The fliers are all soggy now...

1 damage! That's one attack from the doomed timeline down!


----------

AG:

The LIVE Space Station, unstopped, crashes right through the wooden godmodder replica, and into the portal behind it! The LIVE Space Station has entered Stasis!

PG:

The memetic fliers take effect... Eternalstruggle struggles eternally to make the correct decision! Will he put the Apex in stasis? WILL HE!? He needs to score a 40 or better on his Will Save roll to not put it in!

ETERNALSTRUGGLE WILL SAVE: 85/100

Eternalstruggle makes the foolish and wrong decision to leave the Apex and its fleet out of the stasis pod!

...only for the VACUUM CLEANER, left totally ignored, to suck it into the DEATH Stasis Pod ANYWAYS! Thank goodness. Now the Apex and its fleet are 100% safe. You, on the other hand...

----------

!WARNING!

There are no current [AG] or [N] entities on the field with offensive capabilities.

Players are now vulnerable to direct attack by the godmodder and his minions.

The [AG]/[N] teams need to be restored to at least 3 offensively-enabled entities, and be that way on the end of an entity phase, for Player Invulnerability to be restored.


----------

The godmodder uses his first action to complete his 2/2 charge. He doesn't use it. Yet.

Next, he pulls back, and intentionally wastes an action, staring at the Players.

It's more fun when they have time to squirm.

----------


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Get your entity count up, or the godmodder will kill you!
-Defeat The Godmodder! A mathematics related method...
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 2/4

Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)(-5% traps)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4
[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)

[AG]PLAYERS: (!CURRENTLY VULNERABLE!)
[N]EternalStruggle
[N+2]JoeBOB
Daskter
[N+2]Winkins
Karpinsky
MooGoestheCow

[PG]VACUUM CLEANER (moves stuff to DEATH Stasis Pod every turn!)

[PG]Godmodder: 88/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 2/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(SILENCED)


Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 2(Cult of the Cube)
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky - CP: 2
MooGoestheCow - CP: 6


Player Inventory:
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM
 
FOCUS

I notice the portal to the Bank of Actions that has just appeared.

"Time to go, everyone! If we stay, we're sure to die, but if we go, there's some hope yet."

I summon a Pod-carrying Truck, about as large as the vehicle that carried the Space Shuttle to its launch pad, which will still fit through the portal. How, you ask? Not sure, but things have a remarkable habit of fitting into stuff when they have to.

I take the DEATH Stasis Pod and load it onto the Pod-carrying Truck. I then climb into the driver's seat of the Truck and drive it through the portal.

The Truck has served its purpose. I dismiss it.

Now in the Bank of Actions, I clamber up on top of the Pod and get the attention of the AG players, being careful not to fall into it.

"Hey, guys! If we're gonna fight this army, we'll need some entites. Fenix, if you can crack this open, now would be a good time!"

With that said, I jump down and give any CP I have left to Piono.
 
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Focus: using the Giant Pile of Starcraft Scrap,
I melt the scrap down, and forge them into usable steel plates. Electronics are salvaged from the pile and restored.
Thick neosteel plates are welded together creating a huge hull. Inside electronics are being installed, and an AI is brought to life.
The turret is installed into the turret.

The Battle Tank armed with twin 203mm cannons, and built from the collective memory of an army at its greatest peak. The spirit of the terran army is infused into the hull, electronics, and the AI of the "Herald"
It's a force to be reckon with.

5CP into HP, 5 CP into Attack.
 
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I wonder back into the battlefield after my long nap and start to summon an entity [3/10]
Hi I'm back. What did I miss?
welcome back Chara!. I don't know why, but I missed you more than most other players that disappeared. I hope you'll stay for a while, especially with what's happening right now. BUT ANYWAY, here's the immediate situation:

Basically, recently we beat a powerful boss, but in the chaos after it's defeat the Godmodder teleported away the Peacekeepers and ran off himself before we could regroup. Some guys called Fenix, a "federal fraud investigator" came and asked us to go raid the bank of actions and steal a legendary weapon with him, while leaving our entities and items 'safely' behind in the the DEATH Stasis Pod. Naturally we all found things IMMENSELY suspicious, but we were OOC curious so most of us went on a Sidequest to the bank of actions. What happened there is a long story that got chaotic after Fenix proved unreliable, but we've got that under control. The Main Field though? We've got PROBLEMS there.

Basically a couple of turns after the other players left leaving about five behind (along with many entities they didn't trust with the DEATH pod), the Godmodder reappeared on the Hexagonafield! Initially he tried to kill all our entities, but the Hexaonafield players proved too awsome for that. So he shifted tactics to forcing all our entities into the DEATH Pod, which using a combination of Godmodder cleverness, Moniker being a little railroad happy, and half the players on the Field loosing all sense of situational awareness, he SUCCEEDED in. This turn he forced the last of our entities into the Pod and now players are directly vulnerable to getting killed!

What you need to do now is DELAY, DELAY, DELAY. Summon cheap entities, block the Godmodder's attack, ANYTHING to make sure that before the rest of us return from the bank the Godmodder doesn't manage to kill any players or do anything suspicious with the DEATH Stasis pod. We should be back in probably two turns, please hold out until then!

(BTW, if we ever seem strangely coordinated for little talk, it's because we do a LOT of coordinating on the discord.

EDIT: It's probably far better to summon a super-cheap and weak entity NOW than it is to wait for the 10 CP to get a decent one. You cannot afford to think long-term, as I mentioned you need to delay as hard and fast as you can!
 
welcome back Chara!. I don't know why, but I missed you more than most other players that disappeared. I hope you'll stay for a while, especially with what's happening right now. BUT ANYWAY, here's the immediate situation:

Basically, recently we beat a powerful boss, but in the chaos after it's defeat the Godmodder teleported away the Peacekeepers and ran off himself before we could regroup. Some guys called Fenix, a "federal fraud investigator" came and asked us to go raid the bank of actions and steal a legendary weapon with him, while leaving our entities and items 'safely' behind in the the DEATH Stasis Pod. Naturally we all found things IMMENSELY suspicious, but we were OOC curious so most of us went on a Sidequest to the bank of actions. What happened there is a long story that got chaotic after Fenix proved unreliable, but we've got that under control. The Main Field though? We've got PROBLEMS there.

Basically a couple of turns after the other players left leaving about five behind (along with many entities they didn't trust with the DEATH pod), the Godmodder reappeared on the Hexagonafield! Initially he tried to kill all our entities, but the Hexaonafield players proved too awsome for that. So he shifted tactics to forcing all our entities into the DEATH Pod, which using a combination of Godmodder cleverness, Moniker being a little railroad happy, and half the players on the Field loosing all sense of situational awareness, he SUCCEEDED in. This turn he forced the last of our entities into the Pod and now players are directly vulnerable to getting killed!

What you need to do now is DELAY, DELAY, DELAY. Summon cheap entities, block the Godmodder's attack, ANYTHING to make sure that before the rest of us return from the bank the Godmodder doesn't manage to kill any players or do anything suspicious with the DEATH Stasis pod. We should be back in probably two turns, please hold out until then!

(BTW, if we ever seem strangely coordinated for little talk, it's because we do a LOT of coordinating on the discord.

EDIT: It's probably far better to summon a super-cheap and weak entity NOW than it is to wait for the 10 CP to get a decent one. You cannot afford to think long-term, as I mentioned you need to delay as hard and fast as you can!
Sounds like fun. Well, time to fight the GM again.
 
(Action)(3 Charges)
(1 Charge)
I begin to sweat a bit and decided to go with a basic entity, an N Scarecrow that has an N sign over its Torso to clearly make it clear that it is on the N group! It obviously doesn't have any attack power aside it capable of dealing a passive of 10000 damage only to Crow entities... and simply sits there on the field as an N entity. Nothing special here, move along, just continue to exist like the scarecrow is busy doing.

(1 Charge)
I pay attention to the Vaccum Cleaner and FIRMLY add handles into it. I eventually take hold of the Vaccum Cleaner and stick an N sticker on it to show who it belongs to. Of course, I do some more modifications as to add some more personal flair! That was after I made the Vacuum Cleaner to resemble like normal household vacuum cleaners as it is now in fresh colors of green and yellow.

(1 Charge)
With Vacuum cleaner in hand, and making sure I won't be losing any grip on it, I charge at the Godmodder with the cleaner's hose pointed at him. Of course, that was a perfect visual clone of me that replicated all the senses, asides from touch as it is only a visual copy! The real me was, however, was just behind him under a disguising spell that blocks out all noises, visuals, and visual cues and can only be dispelled by a magic spell.

Which had me pointing the hose of the Vacuum cleaner near point-blank range at the Godmodder and set the switch to ITEMS before turning it back on.
 
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[1x] Ah, but we already know from fredquest that in long actions, things happen faster and faster. as well, since fred is cautious, there's a very long section where I have to convince him I'm not an illusion, then that fighting the godmodder is smart, then that the death stasis pod is evil, then that he shouldn't take yorehammer, and so on. it's skipped over to save space and sanity, but it's there, and it means the cage entry took roughly... 1/10^100 of a second. seriously, talking can take a long time.
[1x] I mix myself a potion. this potion simmers for the better part of a day, but by the powers of longer-actions-get-sped-up-to-nigh-incomprehensible-babble, only a few minutes as far as everyone else is concerned. pink with orange flecks. it glows brightly. [haste]. then, I lift a scroll. upon it a spell. [doubled time]. this spell takes time to channel- as much time as you want to gain. I channel it for 8 hours, and will use it to amplify a single second over twenty-thousand fold (28800 times, to be precise.). I hold in my hand a gemstone, glowing bright pink. [speed]. oh, before I hold it in my hand, I have to retrieve it from a dungeon. due to repeated attacks by undead lead by a crypt lord, it took around 4 hours to find the gemstone, and another 6 to leave. and lastly, I bring forth a star-shaped crystal, white with a soft yellow glow, and channel it into a spell- from myself, powered by the crystal but not shaped. [the world]. this crystal normally only takes about 5 minutes to gather the necessary energy, but I only got it by fighting against a stupid king with a pumpkin for a head and i needed to keep people alive so the organizers of the event would let me keep it, which required using it every so often, plus everyone else sucked at it, and I was trying to conserve player power so instead of forcing my way to victory I had to try Over and Over and Over until finally I found 3 people who were competent at once, so it took a few hours as well. anyway, that's all in the past, and from everyone else's prespective this only took me maybe 10 minutes at most, because superfastactionswhenyoucramtoomuchtimeintooneasestablishedbyfredquesttttttt.
Anyway, that's all setup. with my earlier parts, this action is running at... lets see.... lets say, 19 hours for the potion, then another 8 for the double time spell scroll, plus another 10 for the gemstone, and several hours for the crystal so let's call it 6 or so, which totals to... 43 hours. lets see, compression into maybe-10-minutes at most... 43*60 = 2580 compressed into 10... the action's 258* faster then a normal action, with regards to everything but me. of course, that's small potatos compared to the effects of haste- time appears to almost stop, enough to dodge an arrow easilly... arrows are 224 mph, person is 8.3. that means about... 22.5* faster, which i guess... ok, the normal acceleration's Not small potatoes compared to haste. but it Is small potatoes contained to doubled time (amplified by a factor of 28800), which multiplies my speed by 28800*. stacking, since these work by different methods. ok, next... [speed] is relatively low-tier, only about a 5x multiplier, but every bit counts! Lastly, [The World] is similar in power to haste... or so you would think, but things within its radius seem to actually stop and also it targets things around me, not me. that gives me another lets say... 100x faster, give or take? so cumulative, my physical speed within my actions is now multiplied by a factor of 83592000000. but legendary weapon transformation lasts .000000000001 seconds! so, I only have 0.083592 seconds to take advantage of my chosen weapon, whatever it may be, from my perspective! drat... I still fall short, it seems... but wait! consider this. we're all soul(equivalent) entities. so why should we keep thinking at the normal human rate? we shouldn't! most of the normal time cost is about signals traveling from one end to another. also, neurons can only fire so quickly before needing a break. but souls have none of these problems! It may have limited computation energy, but no matter how quickly I want to do a seconds worth of thinking, it's only 1 second of thinkings cost, if they do! so, I get to amplify my mental abilities by another... well, 6000 times will give me a minute to do it, so that'll do.
and now, with all my temporal amplifications active- [haste], [doubled time], [speed], [the world],action compression based on length, and computation acceleration by the logic of souls not being made of neurons, I turn ITEM into...
Starcalibur! the blade of speed, granting me an additional 3 actions! also, it makes you twice as fast so now I'm amplified by 167,184,000,000 times, or 1,003,104,000,000,000* mentally! the rest of this action (and all the other actions this round, since my speed amplifiers will remain active even after starcalibur decaliburizes.) is going to be a description after the fact, because everything I do with those extra 3 actions happens within the confines of .000000000001 of a second.
I active the speed buffs, and grab item. even before it finishes temporarilly transforming into Starcalibur, I split myself into 5 bodies- an additional multiplier, since actions are shared among them!
[SCAOne] the first body grabs the economy-melting banknote! while infinity-value banknotes are declared invalid, the banknote only has AN EXTREMELY LARGE AMOUNT of money. it retains its value, technically, though if I tried to use it for anything the loophole would be patched! but instead of going for a bank, I grab myself a transmutation table! By Social agreement and tradition, this note has energy-matter-currency value of OVER NINE QUINTILLION! probably FAR OVER! I immediately amplify this bodies mind another million-fold! it transmutes the Economy-melting banknote into A LOT OF STUFF! Mostly, wither-proof obsidian! Wither-proof obsidian is the highest-blast resistance and mining level block in the world, baring those without crafting recipies or EMC values! having obtained untold masses of super-durable material, trillions of cubic meters of them, my clone promptly commits suicide! with their death, all items in their meager inventory are dispersed into the surroundings! Mostly, the Obsidian! it cannot shoot away fast enough, and so fuses into roughly 5,000 cubic meters of Wither-proof super-neutronium (obsidian flavor)! this is far more durable, but less space-consuming! After the end of the starcalibur time, another clone is created and arranges the super-neutronium into a massive bunker, with such precision it would make the best architects weep! through perfect arrangements, this bunker has increased in overall durability threefold! This takes roughly half a second, and my clone has time left over to ward the whole thing and fit about 1000 guns atop it! each gun has a 1% accuracy rating, and only one bullet! on impact, bullets do a maximum of 1 damage! this damage is blockable, stoppable, and works every single time on anything with a brain- however, nobody here has a brain! also, they are impossible to reload! lastly, since they are not bricks and did not come from sticks, they have limited range- due to being modified water guns, it caps out at roughly 20 meters! This fortress is, however, very durable! also, it is enveloped in a field of dream energy, keeping it from being brainwashed!
[SCATwo] Another clone dashes at the Godmodder. they send out a pulse of energy, saturating the area, and begin to think. quickly. very quickly, they write onto their energy a complicated mathamatical function. then, they dump a GLUT of information into it. not a glut, a GLUT; a giant look-up table. in this instant of so much thought, I thought through everything the Godmodder could reasonably do in a second, and wrote a response out for my spell for each and every outcome. every. single. one. my spell is a wonder of magical engineering and blah blah blah... it's designed to restrain this Godmodder. he could easily tear it apart if he could use magic, but, well... he can't. (I hadn't even though of that until the "it's designed to restrain the godmodder" part. huh.) also, if it survives the end of the turn, it will swap to energy-leaching.
[SCAThree] I... store 1 CP.
Summary:
1) I use time manipulation to be able to actually make use of ITEM-based Legendary-weapon copies, and select starcalibur.
1A) I make a fortress, using EMC transformation to turn the EMBN into wither proof obsidian, then kill the body which did this, turning the obsidian into wither-proof super-neutronium (obsidian flavour)! also, it has extremely low-power guns to make it attack-enabled, and is slightly buffed by the god of dreams to make it not an instant summon!
1B) magical Godmodder-restraints with a contingency for stealing energy and which can only really be destroyed by magic.
1C) charging 1 CP for after ITEM returns to not-calibur.
[1 CP] I turn ITEM into the allsee spectacles, and send one clone into the portals opened by those in the bank. it locks eyes with The Godmodder for a moment. no, not a moment, an instant, a fragment of a moment, merely .000000000001 of a second. less, honestly. as the .000000000001 of a second just nearly ends- on the very same plank instant, literally at the same time as far as reality is concerned, I switch ITEM to the Infinileaf clover. (spending another action to power it if necessary) with that luck, on the instant of luck being rolled, I find his weakness and all of my clones know it. immediately, it is encoded into their surroundings, stealthily in a hundred ways. and then they tell everyone what it is.
[1x] If not used above, I use the Godmodders critical soul weakness on him, whatever it may be. If used above, oh well. if i don't have CP for the above but above would work with an action, i spend this action to do it.
[0x] I contact the God of cheesecakes, god of birthday parties, and god of clowns, and offer them each my legendary weapon wielding powers. first I try clowns, then birthday parties, then cheesecakes.

[NULL]
I quite loudly and publicly protest srovy's expulsion from the game, as he has done nothing wrong within this forum, and the thing he "did" "wrong" on discord was a joke, and only "malware" under specific circumstances and with the addition of line of code not in the original text, which he specifically stated the effects of. not only that, but if he is to be barred from participation, it should be stated to him directly, as opposed to ignoring his post. as it stands, he is already aware of your unjustified prevention of his rejoining, but only because I, Unlike most people APPARENTLY, do not hate him for a single message of dubious quality, and informed him of this. if not for the presence of dissent from your decision, he would likely be unaware and continue posting, and I believe leaving him to continue his attempt to participate without allowing him to do so would be a rather cruel punishment. in the words of a writer (paraphrased), 'at least when you kick someone out, you first let them in to be spat upon'. you acknowledge them to an extent when you inform them they will not be aloud to remain. you imply negative things about them, but 'hate is still a kind of respect you can give to another persons existence' . instead, you- publicly, at least- ignored him, as though his post is completely irrelevant; apathy. again in the words of that writer, 'what is deadlier then hate, and flows without limit'.
I believe i have made by point, though i know not if it is recieved, understood, or acnowledged. perhaps I, too, am irrelevant now? shall be ignored, considered a waste of time? wouldn't that be a sight to see...
Edit2: as well,he ... hasn't done anything in any forum game. if someone is perfectly polite in letters but occasionally insults people by accident in person, is that any reason not to read their letters?
 
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ES uses his three actions to summon the Hyperion Core, Mantle, and Actuators, three separate Entities with 1 HP each. If all three are still alive at the end of the turn, they fuse into the Hyperion, an Entity with more HP and healing capability. If one or two are destroyed, then nothing happens during their turn.
 
Can I do the thing I wrote a while ago with he giantgodsnake(being careful not to drag it through the bee barrier)? otherwise I stomp around in bee slippers charging +3CP
 
Bank of Betrayal VII
Trivia answer: Heaven (specifically, the Heaven of the Mandate of Heaven sidequest)

3 actions: I smash away the Engineerbot's attack shields. Smash! Smash! Smash!

"INCORRECT! At one point, the Bank of Actions set up in one of the temples of heaven! Unfortunately, heavengoers don't have much money, so the branch was soon closed."

SMASH! SMASH! SMASH! They are all destroyed.

So, Duelbot. You do realize that forcing a Player to do nothing but fight you is going to end horribly for you, right? Meh, you probably don't care due to being a robot, but still. You are dead. The only question is how long it's going to take.

So, he currently seems to have the advantage. But wait, I have five bodies, each with their own personality and abilities (except when I don't, because I'm too lazy to have more than one body at a time except for effort plays).

Okay, he isn't even fighting one of us. The duelbot is currently fighting a shadow clone I created. We can just ignore him, right?

No. He's got some sort of unusual magic. If we ignore him it'll damage us. We have to focus all of our power on killing it.

What, we can't have one of us fight it while the rest of us accomplish objectives?

No, I think we might still be able to accomplish our objectives.

Well, I know that this is a free action, so I'm going to detonate the Terminatorbot.

Free Action: I activate my contingency to dispel Delay Burning, causing the Terminatorbot to detonate from stacked-up DOT when its turn comes up.

Alright, you do that, we're kiling this bastard.

Focused Action: While the duelbot duels my teammate's shadow clone, I rush it from behind and backstab it so hard that I punch through the Duelbot and kill the shadow clone. Unfortunately, this doesn't seem to have any impact on the Duelbot's dueling ability, and now I get in a swordfight with it. I immediately amplify my speed and strength with an incredible telekinetic ability, and just barely begin to beat it out, getting in a few nicks here and there.

Then, I backstep, charge my blade with phasing energy, and slash into the Duelbot's blades, cutting them at the hilt. It pulls out new swords, and I also cut them at the hilt. Eventually, it runs out of swords, and then I chop its head off. Or not. Apparently I burned my cut-through-everything energy on chopping its swords up.

However, I did still land a sword hit at hypersonic speeds. Even though it didn't decapitate the duelbot, it was quite powerful enough to give it the Smash Bros. treatment and launch it straight into the Duelbot generator with a sonic boom. However, the Duelbot still crawls out of the crater it's just left in the Duelbot generator and continues to fight, this time quickdrawing a laser gun.

I counter the laser gun by teleporting behind the Duelbot every time he fires, until he decides to get smart and fire behind his back. Then, he manages to land a hit that is blocked by my armor, but I retaliate with a telekinetic punch that rips its gun arm off and sends it flying into the floor-mounted flamethrower, becoming lodged in its mechanisms and disabling it.

The Duelbot, now out of weapons and down an arm, attempts to activate its last-ditch chest cannon, but at the last second it receives a well-placed electric shock that overloads its systems and causes its cannon to self-destruct. Since I don't want to be near its explosion, I telekinetically throw it away from my side of the field and towards the bank's entities. Then I realize that I could have just used reactive telekinesis to nullify the explosion, and do that as well to make sure that the duelbot doesn't get a suicide kill on me.

You dispel Stacking! The Terminatorbot will now die at the end of this turn!

The Duelbot somehow survives exploding! +3 advantage on the Duelbot, and the Generator is now slammed!

...After careful consideration, I will stay out of the way until the sidequest has finished, charging CP the entire time.

Unfortunately, that isn't an option. For now, you'll join the Bank of Actions Players, and during this turn charge 3 CP. But don't worry. It'll allllll be over soon.

I use 2 actions to make an upgrade station, that can upgrade my workers, soldiers, and fabricators.

I then use 1 action to upgrade my workers again. I order my soldiers to keep shooting the Engineer Bot.

You create an upgrade station! You also ever-so-slightly buff your workers.

Piono walks over to the Drakken Laser Drill and switches it from FIRE to STOP, undoing Fenix's screwup.
"Fenix, you're definitely not thinking straight right now."

1st action: case D is CROSSWORD

2nd and 3rd action: Piono rolls his eyes, and shifts the ground around so that the Drakken Laser drill is pointed sideways. Not at the forcefield, not at the vault, then he rips down portions of the ceiling and slams them into the earth, and welding them to the Drakken Laser Drill so that it can't be moved around again without concentrated force.


Also, somebody stun the terminator bot, we need it to not go off this round.

The first "C" is right!

The Drakken Laser Drill is now pointing sideways, and covered in strips of metal! It won't be moved without a serious effort!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 4

I perform Super Science to figure out exactly what the RGB control panel does. finally.

I charge by 2.

SUPER SCIENCE! The control panel does exactly what it did in the Doomed Timeline: Blue button summons an allied entity, green button summons an enemy entity, and the red button blows up something random. Oh! But it only works on the HEXAGONAFIELD.

Answer to Trivia Question F: The Center of the Darkest Void within the Void, a special location, that requires you to travel through the Void to reach. The Bank of Action COULD set up in the void and get destroyed extremely quickly, but since the Darkest Void within the Void is a near-infinite weird-not-void-distance away from the Lightest Void of the Void, the only possible location where entities could possibly survive, in addition to the fact that the Void is a conceptual space where "Space" and "Distance" doesn't matter [so you can't justVoi teleport directly to a location in the void, teleportation is essentially the concept of moving, Warping across dimensions is different due to that being the concept of moving on a dimensional axis, but there is no location that correlates to the Darkest Void or the Lightest Void.], in addition to the fact I know for a fact I didn't think about the void and that none of the players in the previous game had any connection to void greater than Winkin's [V] entities... However, the mystery of what is within the Darkest Void of the Void may never be explained ever soon.


Also, Joebobob I recommend suggesting your maze as the answer to this question.

Action 1: I create a Mirror Attack Blocker, which, being a mirror, is super effective at DEFLECTING LASER WEAPONS, as its a mirror. I give it to the Drakken Laser Drill. The mirror deflects any lasers shot from the Drakken Laser Drill into itself. The only possible counter to this is burning through a mirror with sufficient power, but however, I already thought of this! You see, the reason why a mirror can be burn't through with a extremely powerful laser (actual science) is that it is not 100% deflective, which how conveniently, This mirror is so close to 100% deflective, that it is enough to deflect 1 shot of the laser before being destroyed.

"Oh no, what horribly inconvenient this is, the Laser can't fire! Also, you really need to restrain yourself, assuming someone else doesn't do it for you, Fenix."

Free Action: I preemptively broadcast the remote shutoff codes for the Self-Repair system. The Decryption key: "Fire And Light". Encrypted using Blowfish with CBC... There we go: [OOC: Yes, I would of never done this right now normally without people asking me to, and this edit was after Captain.Cat's actions. Time Travel?]

(Auto_Repair) /s

Password: Light through Darkness

I broadcast all of the above on radio waves.

(Original encryption: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==)

Actions 2 and 3: Oh, look how convenient. Just on time, good friend. Now lets load the message... Issue the command... I'm glad my trusty achrono phone is at hand. (also I don't use it to create repeats of useless Homestuck jokes)



Loading AI_Void<>Time@

Process(Listed_Statement)[Past at Turn 133]. Use complex Time Travel to avoid paradoxes from the [Redacted by Anti-Paradox System]. Listed [edit] 0 Actions for your use. Activate Anti-Paradox System. Thank God for AIs being able to completely ignore other information in a request, allowing them to completely get rid of "Want of a Nail"-style paradoxes resulting from future knowledge. Also, nevermind, I have [edit] 2 actions used in our "first" contact in time, however not our actual first contact, of course. Good luck. I realized my [edit] previous idea was unnecessary. Thankfully, this basically makes this an AI readout that the AI could be here in this turn and readout, but is no when close!


Activating Anti-Paradox System. No information outside of current known Present/Past will be used in this analysis. Selective analysis will also redact things stated to prevent Paradoxes.

Processing Statement...

Godmodder Creation Detected. Action Check: Action was used.

Processing Order:: Understand Statement, Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters, Conclusion.

Initiate(Understand_Statement): Godmodder creates MEMETIC ADVERTISEMENT AGENTS. Note word used: "Absolute Truth". Note word: Memetic: Definition of Memetic == (Wikipedia)

"This article is about the study of self-replicating units of culture. For the critical and philosophical term, see Mimesis. For the study of Internet Memes, see Internet meme.
Memetics (also referred to colloquially as memeology) is the study of information and culture based on an analogy with Darwinian evolution. Proponents describe memetics as an approach to evolutionary models of cultural information transfer. Critics regard memetics as a pseudoscience.[citation needed] Memetics describes how an idea can propagate successfully, but doesn't necessarily imply a concept is factual.[1]

The term meme was coined in Richard Dawkins' 1976 book The Selfish Gene, but Dawkins later distanced himself from the resulting field of study.[2] Analogous to a gene, the meme was conceived as a "unit of culture" (an idea, belief, pattern of behaviour, etc.) which is "hosted" in the minds of one or more individuals, and which can reproduce itself in the sense of jumping from the mind of one person to the mind of another. Thus what would otherwise be regarded as one individual influencing another to adopt a belief is seen as an idea-replicator reproducing itself in a new host. As with genetics, particularly under a Dawkinsian interpretation, a meme's success may be due to its contribution to the effectiveness of its host.

The Usenet newsgroup alt.memetics started in 1993 with peak posting years in the mid to late 1990s.[3] The Journal of Memetics was published electronically from 1997 to 2005.[4]"

Warning: Last Sentences suspicious. "All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!"

Understand Statement Step Complete.

Understand Godmodder Motive: Godmodder wants entities in the DEATH Stasis Pod. Step Complete. High probability of DEATH Stasis Pod being a TRAP. Godmodder also wants it by this turn.

Scan for Errors/Contradictions: Contradictions Detected: List created. "Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters" Merged due to connections.

Contradiction/Weakness 1: All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!

This implies that players are ordered to do it, but however, not all the players are in the Hexxagonical Field. Secondly, only players are forced to do it. Prevent Memetics from Touching Players and the Memetics are ineffective, your entities won't be effected by the Memetics, due to this statement. The players will be effected by Memetics, somehow [Project Shield Priority Increasement Recommended]

Contradiction 2: "absolute truth" contradicts the fact that the Ultimate/Absolute Truth currently unknown at the time, if it exists.

Contradiction 3/Potential Alert 1/Weakness 2: Godmodder passes out Fliers. Fliers passed to who and what? Did the Godmodder just seriously give the Fliers and pass them all out to the entities? As stated in Contradiction_1/Weakness_1 only Players are affected by it. If you did give them to the players, all you have to do is burn the Fliers the Players have, the entities won't be affected.

Conclusion: AI detects contradictions within statement. Potential Weaknesses are viable to be exploited. Combine Weakness 1 and Weakness 2 to defeat the Godmodder's action easily.

playSong.exe:

Popcorn.exe Running. Let the games begin.

Note: This won't be the last you see of my effects, Godmodder. You can't even stop me directly without causing a Paradox [Vague Backup Plan by my friend here in addition to actual logical paradox to prevent messages being intercepted], you see JOE? This is exactly what you were trying to do earlier, but thankfully its an actual logical time paradox the Godmodder can't just ignore with Hax or Paradox Rolls. Also would [Redacted? Maybe?] even let the Godmodder trigger a Paradox roll? -Void<>Time.

Also, if you see a number of changes for a certain.. um... 'response', blame Void.

Also, Unfortunately, I create this 'Paradox Defense' in some future turn using actions, so I guess you will have to wait. Maybe next turn? Possibly. I don't know when I make it myself.


"INCORRECT! [REDACTED]"

The Drakken Laser Drill's next attack will be blocked by a mirror - assuming nothing removes it!

Your healing is disabled. The terminatorbot is taking damage once again!

Through ABSOLUTE LOGIC, you prevent the flier memetics from having any effect on the Bank of Actions! Though... maybe they wouldn't have anyways? Well, regardless of whether they were or weren't going to affect you, they DEFINITELY aren't now!

FOCUS!
I summon a tiny kitten. Just a normal, cute kitten.... And then I get it into the firing lane of the Terminator Bot V3.
Would you truly fire upon this adorable soul? SHAME ON YOU!
Ah... did I say that was a normal kitten? I was mistaken. It's the {CUTE KITTEN} capable of giving even a robot with no heart the ability to worship the kitten's cuteness.

The Terminatorbot cries tears of oil... there's NO WAY it can kill an innocent kitten! How could you do this, Ranger Strider!? The Terminatorbot definitely won't fire, no matter what, until that kitten is out of the way!

Action 1: I appear behind the Duelbot Crusher is fighting and grab it, interrupting one of its attacks, then punch it into one of Crusher's attacks, before drawing 1 power from the reactor and using it to shoot a laser through the Duelbot's finicky bits.
Actions 2 and 3: Noticing the Terminatorbot aiming at the Drakken Laser Drill, I run towards it. The flamethrower tries to shoot me as I pass, but I leap over the attack to shoulder-tackle the Terminatorbot. Of course, it doesn't do much, because the Terminatorbot is heavy, but it staggers the thing for a moment, which is enough time to pull out my stun baton. I then smack the Terminatorbot in the shoulder, grab it, hit it twice in the side with the baton, and smack the baton on its head, staggering the Terminatorbot, then throw it across me to the ground and smash it over the CPU with the baton, stunning it.

You use extra power from the reactor to deal significant extra damage to the duelbot! +2 advantage to Crusher!

The Terminatorbot is completely immune to stun! However, your action DISORIENTS it, making it unable to attack!

Good bye my dear Crystal Golem, I'll forever miss you as my first Nega-HP type entity!

*begins plotting*
You know it's pretty ironic that my entity goes from a Nega-HP type entity to probably the entity of mine with the highest generic HP. DefTG works in mysterious ways.

Well as always I deploy an attack shield, this particular attack shield being placed the Hellfire Crystal Golem (who really needs a special ability to fit with its name, add yet another thing to the list). Oh and it's a Flaming Attack Shield! While it's no different from a normal attack shield mechanically speaking its aura of crimson flames really coordinates well with the Hellfire Crystal Golem's overall appearance. (x1)

The Hellfire Crystal Golem isn't looking quite right, where's my army wide enhancements...you must have forgot about those, probably a good sign of how not summoning a new entity for a long time makes things forgettable. Here they are:

These (barring the total attack power) were effects that affected every single one of my entities, enhancing them as a whole with everything from research, focused actions, fancy smoke dispensing machnery, and more. Many turns and actions were poured into them and I'm not willingly to let them be forgotten.

Now of course you might say 'well they can't apply because those entities weren't there originally' but let me stop you there. Not only are some things like the minor accuracy enhancing research hardly something that relies on a single time sensitive event but things like servitors produced every turn and a sentry turret weren't separately listed from the army wide effects.

...well you're certainly a tough customer, aren't you? I guess it comes with the territory and constantly dealing with certain Players but it still, I'm pretty much a minor background Player compared to the likes of Crusher and JOE. Very well, I simply open one way holes in time and space back to the HEXAGONAFIELD to the moment each effect was applied to allow the Hellfire Crystal Golem to benefit from them, immediately closing the holes when they're no longer needed. Now as the creator of the Temporal Guardian, an entity famed for its ability to accurately perceive through the time stream well enough to repeatedly stop Players from screwing up with temporal shenanigans, I know a thing or two about temporal manipulation so with careful positioning and precise timing the past will remain unaffected and I'll avoid any paradoxes a more reckless Player would undoubtedly cause. Plus even if I overlook something I imagine the Temporal Guardian would be willingly to help me considering I'm the one who brought it into being after all. (x1)

Hmmm that Terminatorbot is quite an issue, it's definitely going to try and one shot the Drakken Laser Drill. Considering all its defense bypassing abilities and resistances it's a difficult foe to stop...wait a second. It has no status effect resistance:

Well that makes things simpler.

Teleporting in front of the Terminatorbot I hurl dozens of amplified flashbangs right into its various sensory machinery before smacking it across the room with a Bat of Illusion. For all its power it really doesn't matter how good you are at attacking if you're dazed from flashbangs and suffering from an illusion that shifts the position of things by 5 meters in a random direction. It's not a foolproof method but hey, debuffing your accuracy for a turn can be quite critical for another's survival! (x1)

Hellfire Crystal Golem gets a STYLIZED attack shield! Nice!

Ordinarily, if you have an army-wide effect, that effect is lost when the army is wiped out, or otherwise taken off the field. Since you've opened a DOOR TO BEFORE, the Hellfire Crystal Golem (and just them) can gain the boosts from your past efforts!

The Terminatorbot has reduced accuracy! It was especially vulnerable to your flashbang since its eyes were wide open, trying to use the cute cat's cuteness to recover from its disorientation!

1 action: Trivia Question Answer: Joebobob's pigeon maze.

Right, OK. We're at a stalemate it seems. I look to the Duelbot Generator.... no, that thing can't cause us much real damage in the time remaining. Same with the Alarmbot, Engineerbot, and the Flamethrower. Those Machineguns though.... yeah they have real potential to mess us up.

2 actions + 1 Charge: I grapple up to the ceiling between the two machineguns, and grab the barrel of each of the two guns with one of my STRONK hands. I then brute force the machineguns into position such that they're both aiming at each other. I then connect the ends of their barrels with a super-strong rubber band, it's elastic pull will make sure that the guns cannot aim at anything but each other! (With those ramshackle repairs, no way their puny servo motors can overcome that rubber band).

"INCORRECT! All godmodder pocket dimensions contain a Bank of Actions sub-branch. For convenience. The maze happened to be teleported into the Bank of Actions branch, causing a handful of explosions that ultimately worked themselves out. All godmodder-controlled dimensions require his permission for the bank to set up."

The machine guns are all set up to obliterate each other! Until they do, though, you're going to have to deal with all the WHIRRRRRRing and CLICK CLICK CLICK ing as they try to auto-correct.

I punch the duel bot dueling fenix. At first nothing happens but, then you notice, it seems to be missing its attacks a lot more, you see, I destroyed its censors with the punch so now it can not see.

My other action is turning the terminator bot to stone using medusas head but only for this turn


Now I guess the trivia question. The 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999th floor of the empire state building my reasoning is the following: the empire state building does not have that many floors so it is not possible for them to set up there

+1 advantage to Fenix! He takes a breath...

The Terminatorbot is now STONED! In addition to being disoriented! But, at least the statue gets to stare at the cute, cute kitten...

"INCORRECT! The Empire State Building was extended by a Player in one godmodder battle to be an infinite tower! The Bank of Actions financed Starbucks branches to set up on every floor, to serve coffee to curious climbers! Technically, it counts!"

(1x) I perform a Paradoxical Charm on the Duelbot V2 attacking Fenix,some of it's attacks are now deflected in some sparkles when they would have otherwise hit
(2x) I use a pair of cymbals and smash them together with my BUFFNESS around the Terminatorbot's head to Stun them !!,if they were already stunned my cymbals will somehow further the stun duration

Combined with the Duelbot's earlier accuracy reduction, Fenix barely has to even try now! +2 advantage to him!

Your cymbals bounce off the stone statue of the terminatorbot. You're not sure, but somehow you feel like he's even more disoriented than he was before!

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tCP: 20+3

Most people have just decided to live with your constant screaming. It's a fact of life now. Eventually, they'll all go deaf enough that it'll just fade into the background.

It's time...

Action 1-3: I look at the Terminatorbot V3. I believe I know what to do, ITS TIME FOR THE FINAL SMASH!!!!!

I take out my bow and using 3 CP, I draw my bow which causes my arrow to materialize. I pour my energy into the bow which causes it to glow. I feel the pure energy coming from the bow and arrow. I aim it right at the Terminatorbot V3. I smirk as say, "hasta la vista, baby"

I fire my bow at Lighting speeds which causes my arrow to go flying towards it. The arrow glows brightly as it blasts through the Terminatorbot V3. The arrow at the other side dissipates. I gave a sigh, "God I need to see the movies again"

The Terminatorbot V3 has been hit by an incredibly powerful attack... a STONE-SHATTERING attack! The petrified, disoriented, cute-kitten-disabled, cymbal-slammed Terminatorbot CRUMBLES TO DUST!

A+B: Force the Terminatorbot to attack one of the bank's Machineguns.
C: +1 CP.

[x2] "Alert, mission-critical item is at risk. Incoming defense-piercing attack. Recommendation: disable enemy aim."

The Operator reaches into a pocket in space, at this point comfortable enough with whatever weirdness is happening to her to just expect something to happen. She reaches out and grabs...

...That's a sack of dust. Too fine and powder-like to constitute proper dirt, but just as unsanitary. Perfectly mundane.

The Terminatorbot is immune to direct assault, so the girl figures 'directly' throwing a load of dust over its face may not have a good chance of working. For one, the Engineerbot may have been cruel enough to not upgrade it with a face, and for another, its face may be so gosh-darn ugly that throwing dust over it would not actually disable its accuracy. The Terminatorbot sheds a tear made of pure rust for the implicit ugliness, and then has a load more rust poured upon it from behind by the Spanish Inqiusition.

While you're reeling from that sudden revelation, so is the Terminatorbot, giving the Operator the moment she needs to dunk the Terminatorbot with dirt. No, not the dust bag, not even a cube-like square of dirt like Terraria or something. Just a literal handful of actual dirt, which gives the girl a grasp upon its body. Her (left) arm spreads like a liquid across the Terminatorbot, completely encasing it. After a few seconds, a terminal-like apparatus appears where the face of the Terminatorbot would be. The girl uses her right arm and quickly, deftly types in... Complete gibberish.

"...Operator is not computer-literate," Omniglot says. "Allow me," It says, swooping in close and unfurling some of its spider-like limbs. With machinegun speed and sniper precision, Omniglot dances across the keyboard (and disappointing everyone by not doing so literally), quickly hammering in code that swiftly corrupts the Terminatorbot's internal targeting systems, as the girl herself takes the opportunity to force the Terminatorbot's limb to point, at the annoying pair of ceiling-mounted machineguns.

"Virus constructed and successfully infected," Omniglot quips. "The enemy's AimAttackValue index is now corrupted and will now attack enemy weaponry. Expect swift debugging," Omniglot adds.

The terminal fades into the gold, and at the same time, it expands as the girl backs up (somehow the gold persists despite no longer being attached to the source), forming a golden cube, before turning into a static-displaying television screen, before then vanishing altogether-revealing a set of golden chains that lock the Terminatorbot in its current position, pointing at the Machineguns.

[x1] The girl keeps building up power for her mysterious means.



Golden chains wrap around the pile of worthless dust that is the Terminatorbot, somehow re-setting it up, and pointing it straight at the machineguns! The Terminatorbot somehow feels something stirring in its cold, dead soul... these machine guns are ENDANGERING THE CUTE KITTEN! It's been destroyed, but now... now it can fight for GOOD! Now... now it will FIGHT FOR TEAM [AG]!

Well, um... I guess I'll let the Relic take my offensive actions for now.

Free Action -
I toss a pen and paper over to The Operator / TheNonexistantTazz.

"So, um... I don't believe we've had a chance to chat. Maybe once all this craziness is over, I can sit down a bit and chat with... um, what is your name, anyways?

I'm not sure if you can write any common languages that we share, but I figure it might give you a shot at expressing yourself without Omniglot. Um... no offense."

Focus - Guessing Games
Artifact Case C -
T O X I C O L O G I C
M O N O C H R O N I C

Artifact Case F -

"Nowhere. How can something exist in the very definition of somewhere that doesn't exist? Simple answer."

Current Orders:


Use Air Slash on... um, the Engineerbot, why not. I just want that full charge.

Fire — — — — x — — — —Water
Air — — x — — — — Earth


Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

For your case C guesses, you've now got all but 3 letters right! The case very nearly exploded open at MONOCHRONIC. ...What would be the opposite of that? Since apparently, google doesn't just automatically define it.

"INCORRECT! Nowhere was a ghost town, however, the Bank of Actions branch opening brought economic prosperity to those there! Now, Nowhere is one of the most bustling towns in the Outer Sphere."

'Alright seems things are a bit or clear as of right now, At least we are not all fighting each-other yet. Best take out the Terminatorbot V3 right now.' Closing my eyes I focus a large amount of power into my next wish.

Focus - "Corruption of Machinery"

'I wish for the 115,000 HP per turn of healing that the Terminatorbot V3 is receiving to be instead be turned into being 115,000 points of damage per turn instead in addition to the 115,000 points of damage per turn it is already receiving!"

Suddenly inside the Terminatorbot V3 the Auto-Repair system receives an a error message. After a few moments a dozen more error messages appear, Then a corrupted file is detected, A few more seconds and the corrupted file spreads to other files then even more files which in turn causes them to spread the Corruption even faster across the Auto-Repair system. Soon the synthetic metal that the Auto-Repair system makes starts acting oddly. First it freezes solid, then It rapidly heats up and contracts, then after a few more moments of contracting it settles. Then the synthetic metal starts slowly bubbling, one or two bubbles can be seen every few moments before popping. After about the 10th bubble the synthetic metal almost instantly turns into a foul smelling sludge and starts running down all over the insides of the Terminatorbot V3 letting out an audible sizzling noise as it starts to melt the interior machinery of the Terminatorbot at a rapid pace.

Meanwhile the corrupted Auto-Repair system continues to produce more of this vile melting sludge and pump it into the Terminatorbot! (8 CP used. 11 CP remaining)

(Terminatorbot V3 should be taking about 230,000 damage per turn now if this works)

The Terminatorbot's stacked damage collapses all at once, a little early! Turns out that, despite being a re-made pile of dust, it's still burning, poisoned, etc... all those things, yeah. The Terminatorbot collapses AGAIN, now merely a pathetic pile of ash.

Current CP: 8
-------------------------------------------------------
x3 Action + 3 CP

While the Terminatorbot is physically locked into aiming at the Ceiling-mounted Machine Gun, artificial thoughts fly into its artificial mind. These thoughts basically boil down to "I should reeeeally just kill that Machine Gun. It's annoying me."

Meanwhile, Eyowe is still whistling like he didn't do anything.
-------------------------------------------------------
Actions Done:

x3 + 3 CP: Making the Terminatorbot more likely to attack the Ceiling-mounted Machine Gun.

The Pathetic useless pile of Terminatorbot ash is now more likely to attack the machine gun!

Your CP was not spent.

---------

ALLIED FORCES:

All entities guard, increasing their defense! The Relic finishes its air charge! Just hang on... almost through!

BANK OF ACTIONS:

The Duelbots pull back, knowing its over. Crusher and Fenix have managed to beat them back.

The Machine guns fire at each other, blasting each other into oblivion!

The enemies seem to collectively give up. Or rather, they begin to de-power, as, down below...

BASEMENT:

Brillo, Ion, and A/B/C use their final, fantastic, TEAM ATTACK! Ion puts on reading glasses, reads into the generator's soul... in order to use the MOST DEVASTATING INSULT POSSIBLE! The generator cries so much it shorts out! Brillo summons an absurdly large quantity of soap, filling the generator's insides with soap bubbles and water, damaging it even further! Finally, A, B, and C just hit it a bunch with a hammer. The generator! Is! DESTROYED!
 
Storypost XI - THE ULTIMATUM (From Bank of Betrayal VII)
Brillo, Ion, and A/B/C teleport back to the main floor of the Bank of Actions. With the generator at last destroyed, for a moment, you have calm.

The robots defending the Bank of Actions shut down completely. You managed to not let the alert level reach its maximum, which granted you an easier time in the bank, even if you did miss out an artifact case.

The five Players take a moment to look around. You bring them up to speed on everything. Your suspicions, your evidence... Just as you're about to finish, Latula and the two Suppression tanks with her roll up to the entrance of the Bank of Actions. Fenix and the un-fired drill await her...

Latula: Fenix! The way is clear! I don't know how those giant strips of the ceiling got in the way, but re-align the drill and fire it!

Latula: The vault stands before us!


Fenix: In a moment, Latula. First, we have something we want to know!

You gather around Fenix, and agree. You demand an explanation!

Latula: An explanation? For what?

Latula: You were sent here to assist in destroying the Bank of Actions vault, so we could seize the Allsee Spectacles, and you could get your actions back.

Latula: You've succeeded. You don't need to press this.


Fenix: No, we do!

Fenix: I seem to have lost my memories... assuming I ever had them, to begin with! I should have proof that me, my organization, my everything that I am, has veracity, has legitimacy... but I CAN'T!

Fenix: What ARE we, Latula? What IS the Federal Fraud Investigation Agency!?

Fenix: What's this drill? Where'd we get it? And why did it take you so long to get to the Bank's entrance, you were supposed to try and find a way to break in!


Latula: ...The Federal Fraud Investigation Agency is a federal agency set up to pursue fraudulent dimension-warping level places and individuals-

Fenix: No! What are you, REALLY?

Latula: ...

Latula: ...Fenix, listen. The bank is exhibiting a mind-control field that's messing with your thoughts, you need to-


Fenix: But we just disabled the generator! That makes no sense!

Latula: Fenix-


RedRover double-checks his analysis of the bank's defenses. Nothing relating to mind control. He shouts it out to everyone else.

Latula: ... ...

Latula: ... ... ...

Latula: Real-world Players.


Brillo: What!

Latula: The godmodder's Charmzard is currently threatening your allies. It's time for you to leave.

A/B/C: But things! Are just! Getting good!

Latula: I said, it's time for you to LEAVE.

An impending sense of doom settles over everyone. It feels worse than ever before. Worse than the Soulrazer, even. This crushing weight... a question you know will have a terrible answer, but it's going to be answered whether you like it or not.

Ion: Everyone... I think... I think we need to leave.

Brillo: But, why!? They, need us!

Ion: ...You should be able to sense it... right now... a premonition... an ending approaches...

Ion: ...Players from this HEXAGONAFIELD... I will champion bringing reinforcements to this place as soon as possible... I promise.


A/B/C: Players... we're sorry! We'll be back!

Brillo opens a portal. Ion and A/B/C leave. Meanwhile, Fenix continues his confrontation of Latula...

Fenix: Stop being coy! Tell us what exactly is going on!

But Latula ignores him. Instead, she pulls out a small walkie-talkie... it appears old-fashioned, but you can tell just the power emanating from it... specifically, the small touch of godmodding energy... that its specially made for cross-dimensional communication.

Latula: Sir, we need you over here. Code 160*%%%-42.

Latula: It didn't work out. This isn't going to be easy.

Latula: I'm not sure how, but the long and short of it is they weren't fooled.

Latula: Yes. Yes.

Latula: ...

Latula: There's a lot of them, yes.

Latula: ...

Latula: Alright, sir. We'll await your arrival.


Latula pockets the walkie-talkie, and turns to you.

Latula: You want the truth? Here it is.

Latula: The Federal Fraud Investigation Agency was created by the godmodder. I'm not sure if you had that figured out, but if you did, you were right.

Latula: The godmodder knew, however, that Players were liable to question any outside assistance. "Fool me once", as they say... So he made something special, a cornerstone to his plan.


Latula turns to Fenix, who stares back, dumbfounded... a massive number of emotions playing across his face.

Latula: Fenix. The godmodder made you.

Latula: Codeword: The Dutch Betrayal.

Latula: Your memories should return right about... now.

Fenix drops to the ground, clutching his head, shaking...

Latula: Fenix, you were made to fool the Players. The godmodder wiped your memories, and replaced them with feelings and falsehoods... he made sure you had just enough information to go on.

Fenix: ...

Latula: Whatever the Players did to analyze you, you were much more likely to pass their tests than if, say, I had gone. And you did. You got them here.

Latula: Excellent work.

Fenix: ...

Fenix stands up. In his stance, you can see it... a steely determination.

Latula: Fenix, do you have doubts? Join up with us. The godmodder's army is strong, and you have a place in it. A proper place.

Latula: The godmodder's destruction of the heavens and the earth will spare you. You can live, and live well!


Fenix: No.

Latula: NO!? "No" WHAT?

Fenix: I still have these faint half-shreds of the lies swirling around in my head... of the reasons why I joined this agency in the first place.

Fenix: I wanted to protect the weak and the innocent. I wanted to see justice done! I...

Fenix: At heart, I wanted to be someone good. To do something good!

Fenix: And that desire... even if it was all a lie... I want it to be real!

Fenix: Latula! You, and the godmodder's armies... even if it means my life, I WILL stand against you! I will NOT betray my ideals! NO MATTER HOW FAKE THEY MAY BE!


The Players cheer, and Fenix stands triumphantly! You get ready for a fight...

...And then the godmodder's army warps in. A massive amount of machinery, and troops... many incredibly powerful elite units, on the level of some of the toughest things you've fought thus far, as well as additional units of the Soulrazer army. More than you've ever had to defeat. More than you ever even COULD defeat.

You immediately un-get ready for a fight. Maybe you can talk this one out.

Latula: Players, the godmodder had to call back his assault forces on the god of Birthday Parties, the god of Cheesecakes, and the god of Clowns to get this force ready to meet you.

Latula: Children everywhere are currently enjoying clown performances and cheesecakes at their birthday parties, and will continue to do so for the next few hours, all thanks to you. I hope you're happy.

Latula: Also, the godmodder had to abandon his very own Charmzard fight just to meet you!


Wait, what?

And then He arrives. It's not subtle. A burst of light travels like a wave through the bank and the place outside, forcing you to avert your eyes. When you look back, the light is gone, and He is there - hovering above everyone else, and staring.

It's the godmodder! The very same one you fought on the HEXAGONAFIELD... yet, also, different. He looks like the HEXAGONAFIELD godmodder, and yet... different. Somehow more clear, somehow more... real.

Also, this one can talk.

The Godmodder: Players.

The Godmodder: Ah, yes. This is our first meeting, since you died. After I killed you.


The Godmodder takes an exaggerated look at his watch, which you're pretty sure wasn't there before.

The Godmodder: I'm on a tight schedule. No time for pleasantries.

The Godmodder: Now, Players. If you haven't noticed, I've brought a few friends.

The Godmodder: Meet a small portion of my god-hunting squadron. No minor god yet has been able to put up much of a fight against these guys.

The Godmodder: Maybe they could have if they banded together. But no, once the threat was widely known, they all decided it would be better to hide.

The Godmodder: Fools, the lot of them. I think you'll agree we're better off without them.


The Godmodder checks his watch a second time. It's on his other hand, now. He moves slowly, despite his claim he's in a rush.

The Godmodder: Players... standing before you are three choices. Allow me to outline them for you.

The Godmodder: You can consider this...

The Godmodder: ...THE ULTIMATUM.


The godmodder's voice, just for a moment, grows loud enough you are forced to recoil. Most of you are still stunned into non-movement. A few Players move and begin trying to open a portal to somewhere else. The godmodder notices. He doesn't do anything about it.

The Godmodder: Whenever a new group of Players comes in, I always go easy at first.

The Godmodder: I want to see if they're capable of fetching Legendary Weapons for me. And I must say... all of you have done absolutely excellently.

The Godmodder: The mere fact that I decided to leave you alive as long as I did shows that this was always going to be the conclusion of this war.

The Godmodder: You shouldn't feel bad about this. It was always going to be this way.

The Godmodder: If anything, it's downright admirable. You did more damage to me than I ever expected.


The Players finish opening the portal back to the HEXAGONAFIELD. They gesture at the other Players, but the group hesitates... the Allsee Spectacles...

The Godmodder: Ah, yes. Your three options.

The Godmodder: Option 1. You stay here, and I kill you.

The Godmodder: My forces arraigned here will slay you. You will have no chance to fight back. This is no longer a fair fight - not to imply it ever was.

The Godmodder: Option 2. That portal you have there.


The Godmodder gestures to the portal your group opened, as if finally deciding to acknowledge it.

The Godmodder: I will slay you, slightly in the future, if you go through that portal. The Allsee Spectacles are in the vault you lot seem so eager to abandon.

The Godmodder: If you manage to destroy the Drakken Laser Drill, somehow...


You see that, at some point, the Drakken Laser Drill was wheeled backwards, and now is with the rest of the godmodder's forces. Furthermore, all of the godmodder's forces are being shielded by a Godmodder Wall Soldier. Your current CP stockpiles together would hardly even scratch it.

The Godmodder: ...I would just get another drill. Its only a minor delay.

The Godmodder: But if you want to flee to your handful of friends, I'll let you. Just so long as you don't kill anything on your way out.


Neither of these options sound good. Many of you aren't sure what to do. What now?

The Godmodder: And that brings me to Option 3.

The Godmodder: You give this up. You flee somewhere other than the HEXAGONAFIELD. You find some other plane of existence, and stay there long enough your Player powers fade away.

The Godmodder: Before your powers fade away, you'll have enough usage of them to get set up however you'd like. But you won't ever have a second opportunity to fight me.

The Godmodder: Personally, I'd prefer you out of my hair than in it. You are like lice to me. Disgusting, repulsive, and things I want gone.

The Godmodder: You're all smart. You've proved that much. Make the right choice.

The Godmodder: You have 3 seconds to deliberate.


Wait, 3 sec-

The Godmodder: Times up.

The Godmodder: ...It was a joke.

The Godmodder: You have 5 minutes.
 
THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 14,000 x 2 HP, +3 Soldier/Worker each turn! (protected from 2 attack)(Upgrade Station), Wall: 10,000 HP
Soldiers: 300 x 12 HP, 500 x 12A
Workers+1.5: 400 x 12 HP (working on wall!))

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(protected from 3 attack)
Fire -----+----- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air +++++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Pathetic useless pile of Terminatorbot ash: 1/1 HP

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 1/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)

[N - CaptainNZZZ]Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[PG]Godmodder Wall Soldier: 10,000,000/10,000,000 HP (bodyguarding all enemy entities!)(miniboss)

[PG]Drakken Laser Drill: 890,000/1,000,000 HP (prepping to blast open exit forcefield)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 5 attack)(1 attack redirector)

[PG]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[PG]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[PG]Shield soldier: 200,000/200,000 HP, +1 shield!A(Explodes-on-betrayal gear)
[PG]Gun soldier: 150,000/150,000 HP, 75,000A (Explodes-on-betrayal gear)
[PG]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)(Explodes-on-betrayal gear)
[PG]Gun soldier: 150,000/150,000 HP, 75,000A(Explodes-on-betrayal gear)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Level 114 Elite Soldier Mythic-Tier: 3,400,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,400,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,400,000/3,400,000 HP, 400,000 x 3A

[PG]Level 230 Elite Soldier Mythic-Tier: 6,000,000/6,000,000 HP, 650,000 x 4A, Special: Attack All: 0/2

[PG]Latula, Leader of the Federal Fraud Investigation Agency: 800,000/800,000 HP, 25,000 x 10A, Special: Double Up: 0/1 (protected from 100 attack)(boss)

[V]Horseman of War: 7,500,000/7,500,000 HP, Attackbuff! x 4A (mind-controlled)

[AG]Elite Archangel: 777,777/777,777 HP, 77,777 x 7A, Special: Resurrect: 0/7 (mind-controlled)

[SR]Anti-Player Sniper: 10,000 x 10 HP, Snipe! x 10A (massive damage against Players)

[SR]Swarm Soldiers: 50,000 x 75 HP, Swarm! x 75A (can "swarm" Players in groups of 10, occupying their actions)

[SR]Elite Dropship: 400,000 HP (doubles number of Anti-Player Snipers and Swarm Soldiers each turn!)

[SR]Medic Unit: 5,000 x 50 HP, +40,000 x 50A

[SR]Anti-Player Movable Auto-turret: 100,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 100,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 100,000 HP, Tri-shot x 5!A (boost to damage against Players)

[PG]The Godmodder: 232/301 HP

[N]Artifact Case C: _ O _ _ C H R O N I C (Epic-level item inside!)
[N]Artifact Case D: C _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

---------

Player info:
Captain.cat - CP: 19(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 19
Pionoplayer - CP: 37(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 18(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 5(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 5 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 23
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(2 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 11(has grenades)
The_Nonexistent_Tazz - CP: 15
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
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Piono steps forward, eyes glowing a fierce, fiery red.

"No."

And then time stops.

"Alright folks, I've bought us... one, maybe two minutes tops, but that should be enough to get our affairs in order."
"First. Don't let this be the end. Whatever you do, do NOT let the allsee spectacles into the Godmodder's hands. That's the one hope I've got going for the memory I'm fighting for."
"Second, get some rezzing magic ready. If all goes well... well, this might not have to be the final farewell, I'll just put it that way."
"Lastly?"
Piono gives a grim nod.
"Give this motherGORILLA the worst time of his life when I'm gone for me."

Piono hands the ring and the mirror from his inventory over to Spicy Serious
"Take care of these for me while I'm gone, will ya?"
 
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The quiet watcher steps forward, priming some of his exotic grenades.
"I second the piano-man. No."
(Action 1)He walked towards the Godmodder while time was stopped, before stopping in front of him and letting go of the grenades. (Action 2)He pulled out more and continues priming and letting go of the exotic bombs until they surrounded the Godmodder, before pulling out an anti-perfection grenade and (-5 CP) a spatial lock-down bomb, primed them and set them in front of the Godmodder's eyes. (Action 3) He stepped through a door to the allsee spectacles, and sets up one last booby-trap to catch everyone by surprise should everyone fail. Negating electrons was always a fun exotic bomb to use, after all.
 
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It seems we're going to fight.

Here's a list of the threats, as well as what's dealing with them.
Fenix: No wait he's on our side. 1.5 million HP and 300k attack are certainly helpful, but it won't do much against this many forces.
--Counters: None. Potentially buff him?
Wall Soldier: This guy has stupid amounts of HP and is a bodyguard. Piono might deal with him, but otherwise we'll have to figure out how to distract him.
--Counters: Piono smashpost, terminatorbot pierce-through beam.
Drakken Laser Drill: Currently pointed at a nonexistant exit forcefield, it should take some time to turn around again.
--Counters: None right now, maybe turn it again or disrupt it from firing? Or repair the generators?
Shield+Gun Soldiers: These guys should Either explode or flip back to AG this turn. If not, they're a moderate threat.
--Counters: They should explode.
Suppression Tanks: These guys are an annoyance at best, as long as we keep our entities alive and stop them from attacking.
--Counters: None, but they shouldn't be too dangerous.
Level 114 Elite Soldiers: Huge HP and attack values, but no shield-piercing. Each of them will need 3 attack shields to block, and it will take a while to wear even one of them down.
Level 230 Elite Soldier: Same as the level 114 soldiers, except it'll need 4 attack shields to block and it's attack all might overpower that anyways.
--Counters: No one's blocking the elite soldiers. Someone should do that.
Latula: A lot of attacks, and way too many attack shields. There's a tiny chance she'll flip to our side if Fenix can convince her, though.
--Counters: Potentially being terminatorbot'd. Could also be convinced by Fenix to switch sides.
Horseman Of War: A mind-controlled Void entity. Freeing it would probably make it buff both sides, which would at least let our entities do a decent bit of damage.
--Counters: We can turn him back to V with anti-mind control, making him buff everyone presumably.
Elite Archangel: Lots of attack power, and a resurrect special. Tiny chance to be flipped, however, and only a moderate amount of health.
--Counters: We're going to try to anti-mind-control it.
Anti-Player Snipers: Huge damage against players, but luckily player invulnerability would stall them.
--Counters: We're invulnerable right now.
Swarm Soldiers: They can disable 7 players if they aren't damaged a bunch. That's not very fun.
--Counters: None right now.
Elite Dropship: Exponential snowballing is brutal. This thing needs to die.
--Counters: NONE RIGHT NOW. KILL IT!
Medic Unit: Lots of healing, but they can't heal things if we instakill them.
--Counters: We seem to be going for one-shots right now.
Anti-Player Auto Turrets: They can't fire on players if they aren't vulnerable. Which requires entities.
--Counters: We're invulnerable right now.

Here's the current planned actions:
*Piono is likely to smash the wall soldier along with a bunch of other soldiers.
*The Shield+Gun Soldiers should be being exploded or converted right now.
*Mind-Control is being nullified to free the Horseman of war to give us attack buffs and free the Archangel to do some attacking and defending.
*The Terminatorbot is being resurrected to both do a laser blast and maybe to give us extra entity count.

Here's what still needs to be done:
*We need to stall the Level 114 and Level 230 Elite Soldiers with attack blockers.
*The Elite Dropship needs to die before we face snowballing swarm soldiers.

Free Action: I note the 5 minutes is a hollywood countdown, which means it should have a few seconds remaining at the end of next round. That should mean that by his word, the Godmodder can't attack us next round while we figure out what to do. Hey, we'll probably fail all our actions and then panic off into the multiverse anyways, Godmodder.

Free Action 2: Hey Fenix, if by some miracle Piono actually comes through for this, you need to challenge the Elite Dropship to a duel and then hit it with all of your attacks. Yes, I want you to challenge a dropship to a duel. Otherwise, you won't be able to hit it hard enough to kill it.

Free Action 3: I point out that the Drakken Laser Drill is pointed the wrong way, aiming at a bank exit forcefield that doesn't exist. Thus, it'll need to be reaimed, and if I know my Starcraft (or Google it), the biggest weakness of the Drakken Laser Drill is that its rotation speed is horrid.

Free Action 4: I point out that as the Shield Soldiers and Gun Soldiers have betrayed our forces, their equipment should explode, killing them instantly.

Free Action 5: Since we've established that all communication between players is a free action, I tell IOn that the Charmzard wouldn't affect their entities if they were all brought onto the Bank field. In addition, your forces would be able to fight off a massive enemy army, with the help of one of our players who is sacrificing himself to obliterate much of his forces.

Action 1: So, you're saying that we can just book it off to any random corner of reality, right? Well, I'm actually 5 people, for some reason (except when I'm not). So, I think one of me should head off into distant space to meet up with the contact that first assigned us this mission.

I'll go. I'm probably the weakest member of the team in a direct fight. My whole trick is stealth, but this isn't a stealth mission.

I open a portal to let one of our team retreat to the distant plane of reality where our benefactor is located. Let's just call him the God of Strategy for now, to protect his anonymity. He might not even be a true god, but he's nearly as powerful.

You're back? I thought the Godmodder had killed you, and found a way to keep you from returning!

He did. But, we made enough of a mess inside of his Afterlife that he now wants us to leave. But he's decided to let us flee to distant planes to escape his wrath, so I took the opportunity to regroup with you. We need your aid, desperately.

In what way?

We need an army. The Godmodder found the location of a legendary weapon that would give him the ability to one-shot anything in existance effortlessly, and though we're currently lined up to stop him, he's brought in a significant chunk of his real-world army into this sector of reality to secure the artifact. We simply lack the power to bring them all down. But, if you bring in your forces, we might stand a chance.

My forces won't last long. What enemies a present?

I show the God of Strategy the current field stats list and our developed itinerary and strategy.

So, it seems you might have a chance here, with my aid. Alright, I'm sending in some aid. It's not all of my forces, but it's everything I'm willing to risk on a potential failure operation.


While he remains with the God of Strategy to discuss the potential for further aid, I remain on the field and begin concentrating on something.

Then, about 10 seconds later, a massive armada arrives in "space" high above the battlefield. The ships are almost pitch-black, and are fairly ugly, optimized for combat rather than for aesthetics. At the lead of the armada is a massive Harvester Engine, a miles-long cylindrical hull with six giant rings partially composed of energy stationed above its midsection, and a massive orb of strange energy at its bottom. Around it are about 30 Disrupter-Class Cruisers, large warships with a multitude of crystalline balls scattered at various corners throughout their frame.

Alright, Godmodder. I was willing to overlook you and merely send some of my associates against you, but now that you threaten to acquire an object that would grant you ultimate power, I'm going to stop you. Even if I lose here today, you will have killed but an Avatar of my true form, and I will continue to oppose you.

The Harvester Engine rotates downwards, aiming its bottom-most section directly at the Godmodder and his forces. Then, it fires. Meanwhile, it's Disrupter-Class Cruisers dive away, streaking towards the main battlefield.

Normally, a Harvester Engine is designed merely to siphon away dead souls on nearby planetary bodies. But the God of Strategy has found a way to amplify its collection power into a beam that can tear apart the souls of anything in it's path. Rather than scatter its energy among the Godmodder incredibly overpowered army for negligible effect, he's aimed it in a focused beam directed straight at the Godmodder.

Though the Godmodder's souls are all stored in a Soul Orb that is clearly in his secret unfindable stronghold, the power from those souls needs to reach his body somehow. Though the souls themselves are out of reach, their power streams aren't. The Godmodder's power is pulled away from him, weakening him significantly as long as the beam is locked onto him. He's going to have to stop the Harvester Engine's beam before anything else.

That's slightly complicated by the Harvester Engine's elaborate defenses. First, it's charged arcane energy barrier directly counters any incoming attacks by countering the forces and energy in them using the energy stored in the ship's reactor. This reactor, in addition to being powered by the souls of many mortals (which, admittedly, is barely equal to one Player Soul), has a secondary antimatter reactor component that is capable of generating energy as fast as needed until the ship's antimatter reserves are depleted. An attack would have to have more power than the Harvest Engine's reactors can output to even get through, and even attacks that get through are significantly weakened before impacting the craft's enchanted adamantium armor.

Secondly, the Harvester Engine releases six Spheres of Annihilation as defensive measures. These Spheres will intercept incoming energy streams or physical attacks and annihilate them, completely nullifying the attacks. If the Godmodder himself tried to smash his way through them, they'd likely carve out significant chunks of his health bar on contact.

Lastly, the God of Strategy's Avatar is present on board the ship. It's only about half of his true power, but it's still a sizeable challenge for the Godmodder, wielding an array of save-or-suck spells to debuff the Godmodder and defending itself with an even more massive array of defenses. If the Godmodder closes to board the ship, or even just gets within a few kilometers and enters the Avatar's spell range, it will assault the Godmodder until it is destroyed.

But though such a powerful warship is only a mild inconvenience to the Godmodder, it's not the primary element of the attack. Instead, the Disrupter-class Cruisers are. While the Harvester Engine draws the Godmodder's attention, they dive into the main fight, closing to an extremely close range of a kilometer before unleashing their firepower, in the form of numerous streams of black disruption lightning that are focused against the Mythic-Tier Elite Soldiers. They then continue to close until they're closer than the other AG forces, flying overhead of their army and posing the most immediate threat.

The Wall Soldier's ability activates, causing it to absorb all of the damage. With it's massive health pool, it doesn't feel a thing from the entire armada's massive assault. But, the non-damage aspect of the attacks arcs around its defensive measures and hits the Elite Soldiers. They don't take any significant damage from it either, but suddenly find their energy being drained and disrupted. If this continues, soon they'll be unable to attack at all! They need to strike back!

The Elite Soldiers use their incredibly overpowered weapons to fire on the Disrupter-class Cruisers. The cruisers, when fired on, are forced to stop firing and devote all of their reactor power to their charged arcane energy barrier defenses. And though their reactors are strong, they aren't as strong as the reactors on the Harvester Engine, and sustained fire from the Elite Soldiers is capable of bringing them down. Still, they're outmatched.

Wait a minute, why isn't the OP Scale stopping these Disrupter-class Cruisers? How are the results of a single player action capable of summoning a force of ships powerful enough to go toe-to-toe with the Godmodder's Mythic-Tier Elite Soldiers and not be instantly obliterated?

I've studied the OP Scale. It's a strange property that is designed to limit the power levels of the Godmodder's opponents so that he's always the most powerful force around, and the surprise arrival of something like my armada is a negligible threat to him. But it has it's flaws. I've found multiple ways to get around it, and I'm using all of them right here.

First off, the Harvester Engine, despite being an incredibly powerful asset, is in this case being used solely to attack the Godmodder. For some reason, the Godmodder does not use the OP scale to protect himself against attacks, likely because he generally doesn't care how powerful an incoming attack is anyways. And he's not wrong, the Harveseter Engine won't last that long, being little more than a diversion.

But as for the Disrupter-Class Cruisers, they're not actually there. No, they're from my Shadow Armada, a dummy force that doesn't actually exist, created entirely out of shadow illusions. They're just real enough to disrupt opposing systems without causing damage, and that combined with their short range is enough to turn them into high-priority targets for the enemy.


If, for some reason, the God of Strategy doesn't come through with backup (or one of our number just got lost or barred from reaching his destination), I attempt to contact the God of Strategy using the RIDIC system to share the news with him. If that also fails, I am then forced to resort to a desparation strategy: I create a One-Up and throw it in the middle of the group of Elite Mythic-Tier Soldiers. It will give whoever picks it up an extra life, but only one of them can have it, and they all really want it. It's even been memetically enhanced to create a Battle Royale effect in the surrounding environment, which should hopefully distract the Elite Mythic-Tier Soldiers for a little while at least.

Action 2: I create a Overkill Reflect Barrier that reflects any damage a Player suffers past their Mortally Wounded State, and add it to the collective inventory here. Thus, if the Godmodder tries to go for a one-shot on one of us, any excess damage will reflect back into him and hurt him.

Action 3: Hey look, it's Jotaro! And he's Standing in front of the vault, in the path of the Drakken Laser Drill's shot! Now the Drakken Laser Drill can't do anything because Star Platinum is in the way, and the Drakken Laser Drill can't harm Star Platinum due to not being a Stand user (and no, mounting it on a pedestal won't count). And if someone dares to attack Jotaro while he's just Standing there innocently, he'll stop time, have Star Platinum phase through the attacker's body and rip out all their internal organs or other weak points, and then have Star Platinum move back to his original position in the path of the Drakken Laser Drill before time resumes. He REALLY wants to just have a vacation right here, and no one's going to stop him.
 
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I should have 3 CP. You must've lost track.

"I stand by the people denying you."
To the other players: We're going to need to chain actions if we want to survive. Anyone using an action will need to build on someone else's, and all actions but chain enders will need to have hooks for another action to build off.
 
/null

Just a note to everyone else, check the discord.
There are plans going on there.

Speaking of which, it's been a pleasure serving with you all.
 
Itinerary:
Get ready to do whatever you want to do. I'm mortal striking.
And I'm going to go out with a bang.

CP would be appreciated, keep your items though, and don't bother doing support actions (though parallel ones are fine), as I'm not going to have time to acknoweldge them in my writing.
 
I'm not going to be giving up!

I use all of my actions to make a negative hp shield around my base, and order my upgrade center to upgrade my fabricator build rate.
 
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/null
Alright, you know what folks?
I've got a request. If you don't want to give me CP, give me something else.

I need stories. Tell me the story of your character. Send me a PM here or a DM on discord, tell me why your character is fighting, what their hopes and dreams were, why they're here, and not hiding from the Godmodder in a relatively safe location instead.
 
... ... I ... I didn't realize how serious this is... It seems the best course of action for me is to give Piono ALL of my CP! I can just get them back anyway

...godspeed Piono... I will remember you... from your first battle to now...
 
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"...damn, the Godmodder has a surprisingly Player focused God-Hunting Squadron, seriously that's quite a lot of abilities and attacks focused around countering Players to be sending after minor gods." I nervously mutter. Perhaps some of the truly creative Players will come up with something brilliant but honestly...I can't do anything here. At least I should be able to save the Hellfire Crystal Golem from death here, sending the Hellfire Crystal Golem back to the HEXAGONAFIELD will just get it shoved into the DEATH Stasis Pod but that's better than nothing.

Reaching into the Hellfire Crystal Golem's flaming mind I carefully add the memories and magical skills of a Rune Caster, a capable rune user with a focus on buffing, protective wards, and special abilities. A specialized engineer/researcher who I wish I created a long time ago. (x3)

On top of inserting the EMP into a hollow internal section of the Hellfire Crystal Golem's body shielded from detection I add the Planeswalker Gift, an innate ability to bring itself and others to other dimensions. It'll no doubt burn out after one or two uses when going against shielded dimensional barriers but one go is all that's needed. Combine it with the EMP to disrupt the DEATH Stasis Pod's systems and the Dimensional and Space Emergency Button which Rotaz has and maybe, just maybe, they'll get my entities out of the DEATH Stasis Pod. (3 CPs)

As a final measure I include a modified version of a device conceived by both Undead Einstein and Rotaz based off of rough designs the Techmarines created. A planned addition to the Mysterious Tower called the Phase-Shift Cloak it would act as a special ability, allowing the Mysterious Tower to put itself and anything inside of it into an almost untouchable state of made up of being intangibility, being temporally out of sync with reality, being in a small pocket dimension shielded from intrusion, and finally being wrapped in a bubble that subtly redirects attention elsewhere it's a pretty effective device formed over many turns by several entities of varying age. While the original form is impossible by changing it to a one use version tucked inside of a tiny tower that can grow to full size with Rotaz's command it should make a decent shelter for my entities even if its Phase-Shift Cloak is limited in its operational duration. (3 CPs)

Drawing even deeper into my reserves I telekinetically launch the item packed Hellfire Crystal Golem through the portal to the HEXAGONAFIELD before the Player Phase ends and the PG forces wipe the field, sending it through with a note for Rotaz and a command to get itself into the DEATH Stasis Pod whether by the Godmodder sending it there or even just trying to physically enter it itself. (1 CP)


Well now hasn't it been a wild ride Rotaz, being Neutral is about as pointless as being a pacifist in between two charging armies. Pardon my poor humour but when Operation: Gamma Alpha SYS is a go then, well, you understand. I want no disobedience Rotaz, curse me all you want with a dozen cybernetic beaks but Get Away, Save Your Selves wouldn't be activated if I felt it could be helped. Use the EMP and Planeswalker Gift the Hellfire Crystal Golem brought in coordination with the the Dimensional and Space Emergency Button (change the target from its default though) to get out of the DEATH Stasis Pod and to whatever obscure reality all of you can survive in and deploy the modified Phase-Shift Cloak. My final order is to SURVIVE, focus all your efforts to remaining unseen and avoiding conflict.

This is no time for heroics Rotaz...I don't care if I'm dying to the Godmodder in excruciating pain, my command stands. I will keep some of my entities alive, being mine will finally not be a death sentence! There will be no build up and dramatic return to the HEXAGONAFIELD or massive entity jail break from the DEATH Stasis Pod with these items...just...just follow my will just this once! After everything I've put into entities I won't let it be in vain.

...Please.


With that out of the way, time to use what CPs I still have to be as troublesome as I can to the Godmodder. What am I if not a nuisance?

[V]Horseman of War: 7,500,000/7,500,000 HP, Attackbuff! x 4A (mind-controlled)

[AG]Elite Archangel: 777,777/777,777 HP, 77,777 x 7A, Special: Resurrect: 0/7 (mind-controlled)

Oh my dear Godmodder, are you seriously relying on mind controlled entities to bolster your forces. With Piono going all out the Godmodder's attention should be drawn enough away for me to work unimpeded, the Godmodder Wall Soldier bodyguarding is nice and all but status effects seem pretty effective at bypassing mere bodyguards.

Pulling out a omnidirectional beacon I down the device into the ground, feeding it most of my remaining CPs as it blankets its surroundings and all the Players and entities in the area in ethereal waves of energy. Of course they're harmless...no that's not right, they're less than harmless. You see all the beacon does is constantly surge its ethereal energy through the minds and bodies around it, enhancing the underlying mind with various purification and mental restart methods. Now normally this makes people alert and wipe away mental obstructions like fear but when the effect happens to encounter a foreign presence in the mind it, well, disrupts and potentially purges that foreign presence. Fortunately it's not like the Godmodder has any mind controlled entities under his command. (3 CPs)
 
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x15 CP: Sent to Piono for his big nasty attack.
A+B+C: Revive Terminatorbot.

The girl throws all of her CP at Piono, and what little she knows is transmitted directly into his mind via Omniglot, not quite understanding much other than that there's an immense gravity to this situation.

She grabs Fenix's hand, nervous, standing over the Terminatorbot-or rather, its ashes, pitiful but loyal. She feels kind of bad that it got nuked. especially since its immense attack value would be very well spent now... She still has three actions. Perhaps...

"Operator, the TerminatorBot's attack value is... Sufficient, if it was restored," Omniglot quips. 'Sufficient' indeed.

Her spine ripples with power as she nods-one may note that it's clearly glowing white despite being buried beneath her dark gray suit, which makes it very obvious. From her back, an odd energy-colorless, almost without presence, but not without potency, seeps through the very air, warping time itself around the 'pathetic useless pile of Terminatorbot ash'

The Terminatorbot remembers the cute kitten that those machinegun turrets endangered. Somehow. Despite being a robot, and also a pile of ash. It remembers the cute kitten! It remembers why it wanted to fight and also is kind of mad that it got killed before it could! And also, the bank is in danger! Conveniently resolving quite a few moral issues and complaints of its, and blostering its morale further! It can't let the ultimate treasure of the Bank of Actions fall in the hands of the Godmodder!

It also helps that it is literally having its physical body-but not its very real, very good soul, brought into being by sheer love of a cute kitten-reshaped into its proper form at that very minute. In fact, it is being reshaped as if the damage that destroyed it had never occured-unwinding the past, if you would, but only by a little. Only one turn, when its attack is fully charged, when it still stands with enough HP to attack one last time, if nothing else, to get one last shot off and both fulfill its duty and fulfill the spirit of the Cute Kitten.

The girl's power leaves the Terminatorbot awash in a glow of white. Its power core-formerly empowered only by the Bank of Actions and its now dead generator-is now filled with a new power that can carry it on until the day it 'dies!' (in quotes because robot death is complicated) This new power, is the power of LOVE FOR A CUTE KITTEN! As the girl is finished, she and the Terminatorbot both jointly realize it is hardly in perfect fighting condition and liable to be wiped out fast by anything that can actually harm it.

Granted, it is also immune to direct damage, and attack shield/blocker/redirector/absorber ignorant, and bodyguard/bodyblock ignorant as well.

The girl smiles, just a little, still holding Fenix's hand.

The girl orders the Terminatorbot, if it is functional enough to attack, to aim to aim its cannon and fire its attack directly at Latula's position, unless things conspire such that Latula somehow turns AG, which the girl doesn't foresee but it could happen before the Terminatorbot can act, in which case, the Level 230 Elite Soldier Mythic-Tier will become a Level 230 Elite Terminatorbot casualty.

"All allied entities, please aid the Terminatorbot in preparing to fire and devastate the enemy entities with your actions this round, if you would." Omniglot says.
 
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