• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

2x action:

Suddenly, the Chinese government takes all the sand on the HEXAGONABEACH to use in building an artificial island somewhere.

The sudden absence of sand creates a massive chasm between the oncoming Tsunami and the entities. This chasm will remain unfilled until water from the Tsunami can rush into it.

1x action:
The Godmodder is arrested for multiple counts of murder. The trial proceeds fairly slowly, taking years (there's a separate count of murder for every player currently on the HEXAGONAFIELD). Thank gosh for time dilation, am I right?

Anyways, there's enough evidence to find the Godmodder guilty, so they sentence him to death, which penalty is to be carried out by firing squad.

So they shoot him. And, of course, it doesn't take. They go and get bigger guns and try again. It still doesn't take.

So they get a couple rocket launchers. He still survives. Fortunately, we're on a beach, so they can use naval artillery to escalate further, all the way up to using a kamikaze aircraft on him.

This sort of escalation continues until they're basically dropping entire satellites on him. At this point, the authorities attempting to carry out the sentence have exhausted their options, so they quietly let him go.

Entity Orders:
The LIVE Space Station will remain above the atmosphere, where the Tsunami can't reach it.
 
Last edited:
[1x]well, the thing is, moniker, I didn't say "I Try" in the action. I said it in the summary, which is there to make sure you notice everything, which you apparently didn't, but anyway, summarys are oversimplifications of my action.
the actual leaching occurred under this text, which was admittedly a small digression but that's why there's a summary:
"...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any."
The Godmodder took damage during that action, which means his defences were, indeed, breached, and as such, the energy leaching should succeed- while the benches were quickly destroyed by my extra-loud singing, the singing originated from my projection, and so if that was destroyed would have stopped; hence, my projection remained intact. not being truly alive, my projection was unaffected by homeopathic death magic. as for the 'until at least next turn' thing, I actually made the lock last turn,I just need to convince you it happened before I can do anything with it, because FOR SOME REASON you're completely unwilling to do this unless backed into a corner. and even then you might not be willing, I don't know yet.

Also, since you did miss it, you shouldn't be able to affect it by using wording, which means it works or fails on its own merits and the actions of the godmodder... the first of which it has, and the second of which we know did not occur.
/\ /\SUMMARY: NO U. let me has this. dewit.
\/ \/ SUMMARY: space station more then 1000 feet up and so anything there immune to tsunami. i is make easy way up for ppl, make sure it can support their weight.

[1x] I have a completely ridiculous idea.
Put everyone on the space station. even if the tsunami is ten-thousand foot tall and just hits much weaker then it should or something, the space station is at least 254,000 feet above it. because that is the lowest definition of 'space' i could find so far- that of the US. general interational consensus sets it another 116,000 feet higher then the US, and low earth orbit is even higher.
so, I spend this action setting up easy-access teleporters to the space station (deny godmodders, allow entitys that aren't PG), and enhancing one of the sections of it to be immovable by weight and hence indestructible- a completely random section, but that's where anyone who hides will go stand/float/exist on. I doubt winkins stuff will need to though- they get Stronger with water.
The constructor drones ES's giving me go there too. they are ordered to start an engineering depot.
\/\/ Summary: charge w/ charge booster, if paradox roll setup action a while ago grabs a blip.
[1x] So, with everyone safe as long as they pay attention, and everyone I particularly care about also safe even if they don't, what do I do? I charge, using the charge booster. yeah yeah, entropic paradox rolls, well I set up an action a fair while ago (the one with the code) to grab any useful energy signatures I didn't already have a bunch of which neared the Space Station. I sit on the station to do this, so if a roll happens woo, blip of paradox for uh... FF wanted it right? for FF.
I had a different plan, but it doesn't really jibe with "Tsunamiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii". so it'll have to happen some other time.
 
Last edited:
(Action!)(3 Charges)
(1 Charge)
Seeing the large Chasm right before the shore, I decided it would be a good idea to widen it for the incoming tsunami! I hastily gave an unspeakable amount of buckets and begin to widening the chasm even more.

(1 Charge)
No player has noticed this, but the sand here is about perfect for creating concrete! In fact, I was contracted by the Chinese government to take all the sand for their artificial island. Thus, I have a surplus of Sand from the job as my payment.

I WILL BUILD A WALL! A wall that's a kilometer away behind the Chasm!

So I grab an unspeakable amount of Cement Bags to account the ratio of Sand and Aggregates to get into the concrete mix and dig a 100 meter deep and 300 meter wide trench that spans the rest of beach.

I then pour the PERFECT ratio of sand, cement, water, and aggregates for TOUGH Concrete and mix it all up. The end results in a near instant drying perfect TOUGH concrete Slurry that will quickly reach perfect toughness when placed in the worker's desire spot! So, I use this concrete along with many steel bars in the inside to further support it, into the Trench and continue to pour Trillions of Millions of wheel burrows of the concrete slurry into the construction of the THOUSANDS of feet tall and THOUSANDS of feet wide wall Concrete Wall.

(1 Charge)
I think a bit and decided... why not, I throw a charge to Rov and ask him and the team to prepare the blueprints for the next renovation of the Rice Monastery. Just the Blueprints of course, don't need to start the renovations when the Godmodder is in a entity rampage...

(Orders!)
The research department gets begins the specifications and plans for the first draft for the Monastery Renovation.
All my entities, including the Rice monastery, is to move into the Space Station.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 450 Basic Fish Schools(Cap: 450), 180 Piranha schools(Cap:180), 35 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +0 Next turn
Piranha Schools: +0 Next turn
Pufferfish schools: +8 Next turn
 
Bank of Betrayal IV
Focus:
Piono takes his metal powers and nails the engineering bot to the Terminatorbot's gun. No matter what happens now, the terminatorbot's first attack will hit the engineerbot instead of what the terminatorbot wants to hit.

All of a sudden, the glue heats up... its become hot glue! Thank the Player who helped you...

No matter what happens, you say? The engineerbot gets REALLY INSPIRED at saving his own life JUST to make you mad! The engineerbot rips themselves off of the terminatorbot's gun, leaving a bit of themselves behind! 65,000 damage to the engineerbot!

Alright. Information is good.

Action 1: Case C: AAEAAAAAAIA

Action 2: Case C: CCCCCCCCCIC

Action 3: Case C: OOOOOOOOOOO

Didn't say you had to enter words in.

First guess is totally wrong.

Second guess, 2 Cs are right.

Third guess, 2 0s are right.

[x2 Eternity]
I walk up to the terminatorbot. I look him in the eye. waitdoesheevenhaveyesuh. I narrow my eyes, and I...
continue staring.
I stare at him as time goes on. Stars fade, metal rusts, pie... uh, is eternal, civilizations rise and fall, and I continue staring.
A eternity goes by.
I then suddenly grab him at lightning fast speed, and,
BOO!
Damage and stuff.
[x1 Roll And collection]
Alright, we need a paradox?
I'll give you one.
I grab the charge stone we brought. And hold it to the sky. CHARGY STONEY MAGICKY JUSTTH DOTH THITH SHITUTH PLEASE.
The charge stone is used. The energy is released. I send my elite paradox bloodhounds after the energy, to grab it.
[xERRORMORETHEN3ACTIONSDETECTED]
I walk over to the Flamethrower, and snatch the Metallica Plant our, replacing it with the used Charge Stone Husk.

The Terminatorbot gets... stared! Its taking damage over time? Yay?

You break the Charge Stone! Too... much... wait... huh? Looks like you managed to grab and encapsulate the energy, so there's no roll this time! The energy is INCREDIBLY volatile, though, and you know the only reason this is working is because you have a mini-quest related to it. In other words, you shouldn't try to do that again!

OOC: Um the Redirifle is on the HEXAGONAFIELD meaning I'm not using it and if I was I'd only be using a single action to create an attack redirector not two actions.

Turning my mind all the way back to page 180 I recall that time I spent an action researching Nega-HP type entities. I learned that while not hard to make Nega-HP entities suffer from special focus from the Godmodder due to how they have to be dealt with differently than other entities. Now that's a hefty drawback to summoning them...but wait. Sure the Bank of Actions will no doubt send healing units but maybe, just maybe, the lack of the Godmodder will allow this to work.

Reaching into both the elemental plane of negative energy I draw dozens of strands of negative energy that twist and coil like DNA and the energy of the Void in an empty pocket dimension. With that finished I move to work on the physical form. Fusing dozens of human sized crystals into a vaguely humanoid shape I pull out a hammer and chisel to rapidly add details and shape to the crystal golem. With its form finished I open up the pocket dimension and infuse the two types of energy into the golem, christening it as the Crystalline Golem.

1 action into attack, 2 actions into negative HP (x3)

Oh, that's true. Apologies. The Redirifle retroactively cools down, ashamed at its overeagerness.

Crystal Golem Summoned! It joins the ranks of your allies.

1 CP -
Quickly, I pull out a fire truck from the nearest non-existent garage and blast the Relic in order to extinguish it.

"Whew, at least that's over..."

Focus - Terminating the Terminator
"Hey, TerminatorBot! I need you to watch this!" Quickly whipping out a smartphone seemingly from the same non-existence of the fire truck mentioned earlier, I pull out YouTube and show him that one episode of Autoresponder Moniker's fortnite lucky block series, making him take cringe damage due to how terrible that video is...

Oh wait, he can just look away. Let's fix that too.

Building an extremely temporary structure around the bot, I place panels on all sides (yes including the ceiling and floor) that show the most cringey videos findable on YouTube - with no escape. I'd imagine he'll break out of it next update, but till then... hope he likes bad Minecraft you tubers.

Relic Info:

Current Orders:

Use Air Slash on the Engineerbot, to pierce through the attack shields!


Fire — — — x — — — —Water
Air — — — x — — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.




The Relic is extinguished! Excellent!

In addition to being stared, the Terminatorbot is now cringing a massive amount! Even though its a robot and doesn't really have a face, it steamrolls out of the containment channel with its internal parts and wires all twisted up into a cringe! The continuous pain is making it take even more damage over time!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I give Piono my three CP, then.


I take the fire from the Drakken Drill and put it on the Terminatorbot instead.


I raise my hand made out of the soulflayer chunk.
"See this, robot? A trophy from the most powerful machine ever created. We blew it up. It wasn't even that difficult. Fear us."
The now terrified Terminatorbot is hopefully too busy being scared to warmup its attack this round.


I use a whole action to properly analyse the Old Control Panel to see exactly what each button does.

Piono gets 3 CP!

Since fire spreads, the fire immediately goes back to what it was after you take it away from the drill!

The Terminatorbot is quivering and burning! That, plus the cringing... brrr... okay, fine! The Terminatorbot decides not to charge this turn! He's too scared!

3 actions+6 CP: I start melting the exposed eggs and elite eggs. I turn the Melt-Inator dial from Hot, to Very Hot, to Super Hot... and then I turn the dial the rest of the way towards Hot except there's now a label reading "Ultra Hot" over it and it gets even hotter for them somehow. After the eggs have melted into unrecognizable slush, I happily scoop some of it into a bowl... and then throw the bowl down in anger because I forgot to take off the shells beforehand.

(By the way, Moniker, I was looking back through the updates and I realized you forgot to deduct 11 CP after I did the machine gun-destroying attack.)

Really? Thank you for reminding me, The_Two_Eternities.

The eggs/Elite eggs are all melted into this awful slurry! Even if you had left the shells on, they still wouldn't taste very good... but the entities inside are all absolutely, 100% dead. As they should be. If the real-world Players knew what you had done, they'd be thanking you.

Now, be careful not to slip and get a face-first of awful omelette!

I use 3 more actions to improve all workers that have been made, and will be made. I then order one worker to work on the base, and the other to work on the Drakken Laser Drill. I order my soldiers to defend the base.

I also have an idea, what if we make an anti-teleportation field, and give it to the person with the Spectacles?

Your workers have been improved! Slightly.

You can't split them up like that, though! They all have to work as a team. For now, they're going to focus on improving the base.

Focus!
I strike at the engineer bot's shields many times. And then throw him into the burning eggs.

GAH! NO! FACE-FIRST AWFUL OMELETTE!

Four engineer bot attack shields destroyed!

BTW what's even happening?

Hey, Evonix! Essentially, right now, you're all invading the Bank of Actions to reclaim valuable loot and other actions that it stole from you earlier! Right now, you need to hold out and kill as many enemies as you can while another group of Players takes out a generator down go. Current useful objectives would be to help protect the Drakken laser Drill, which needs to stay alive, putting status effects on the Terminatorbot, or destroying the Alarmbot! Or, you could help unlock the Artifact cases, and get the valuable loot inside!

Action 1-3: I go to Terminatorbot V2 and using 5 CP, I create a curse that lowers resistance to direct damage which I use on it.

Somehow, your curse just ends up making it take more damage over time! The Terminatorbot V2 is now CURSED! Its taking 42,000 more damage each turn!

Free Action: Look, real-world players, if the Godmodder happens to be charging at all, don't even bother building an army. With a 15 point charge, the Godmodder was just recently capable of wiping out the second-most-powerful snowballing force in existance, which at the time of being obliterated had about 30 million attack and 300 million HP, combined with about several hundred layers of defenses that would supposedly stop a Godmodder attack agains them. If the Peacekeepers couldn't withstand his charged attack, what chance do your entities? And that's 15 points of charge, just 5 might obliterate your forces.

Entity Actions: Suddenly, it is revealed that Janus isn't actually just a mere dumb entity. No, part of his creation involved the use of the Tactician in a Jar to give him a massive combat intelligence buff. So, because there's a giant star of instakill about to land on him and his Player isn't there to protect him, he retreats himself into the Stasis Pod well before the star lands.

Focused Action: I decide to take a break and charge 3 CP.

The real-world Players are focused on their task, but you can see the gears in their brains turning. They have at least made a mental note of your words.

Janus will be in the stasis pod next turn!

+3 CP to you.

(x1)I assist Piono's Action and Hot Glue the Engineering Bot to the Terminatorbot's Gun making it even harder for it to escape

(x2)I remove the Protective Casing of the New Deliverport pod by sinking a Ship into it to fit the -port part of it's Name! This may also deal damage to the Eggs if the Portective Casing isn't too thick though...

You somehow manage to wedge an entire to-scale replica of the Titanic into the Deliverport pod's protective casing! 35,000 damage!

Actually, the Hurricane of Despair only made the Peacekeepers leave the field. They came back.
Action 1: I go to the upgraded computer, and give it a virus. The Engineerbot has received a virus. This is very bad. It must be gone immediately, or it very much will do bad things.
Actions 2 and 3: I take the Alarmbot V2, go into the first Deliverport pod, and smash up a very large number of elite entity eggs with it, before kicking it away.

The virus is not removed immediately, and thus begins doing very bad things! The engineerbot is taking 6,000 extra damage each turn!

The Deliverport pod is very dead, so you just smash the Alarmbot... or you WOULD, but as you dive to grab it, it suddenly dodges out of the way, leaving you to fall right smack on your face!

Current CP: 5
-------------------------------------------------------
x3 Action

Eyowe gives a nice-looking pair of roller skates to the Alarmbot. Y'know? To boost their dodge rate and all that cool stuff because Eyowe is a very nice guy?

...yeah, no the wheels don't even spin, it's covered in cobwebs, it's just generally very awkward to walk around with, it's just stuck on their feet now, their disappointment is immeasurable, and their day is ruined.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their day.

The Alarmbot is now having a much harder time dodging, specifically a 35% harder time dodging. AND their day is ruined. Thanks a LOT, Krill13!!

(HINT: THE ALARMBOT'S THANKS IS SARCASTIC)

tCP: 11+3

This is ending up like I'm charging a spirit bomb.

Not a spirit bomb... a soul bomb! To fit the theme of Players being souls!

Seeing the Alarmbot's dodge already being hampered by Krill13 I decide to help him out further in reducing the Alarmbot's dodge rate!

Focus - Restraining hands

'I wish for 3 hands to appear and restrain the Alarmbot so it is unable to dodge anymore!'
Suddenly bursting forth from the ground 3 hands made up of red energy surround the Alarm-bot and in a instant start trying to grab the Alarmbot. It dodges the First one by jumping to the side and rolls away before the second one can land on it but as it rolling away it falls into the grasp of the third hand and it takes hold of the Alarmbot. As it tries to wriggle out of the hands grasp the other two hands rush forward and grab it holding it as it tries to escape. The hands do not hurt it but they are making it even harder to dodge anymore attacks that will be directed at the Alarmbot. (4 CP)

As the Wheels from Krill13 make it awkward to move and the hands are restraining the Alarmbot I call over to Fenix. "Fenix! We have reduced the alarmbot's dodge rate, Could you please finish it off before it can increase the alarm level and cause another Terminatorbot to appear?"

The Alarmbot is restrained, and completely immobilized! Not only is its dodge rate 0%, the next attack to hit will deal double damage!

Fenix: Right, I've got it!

Oh great, a second deliverport? Oh well... I'll do this one a little more directly.

FOCUS: I take the cast iron Frying Pan of Doom and use it as a heavy blunt weapon to smash the crap out of the 2nd deliverport's protective casing, and when/if the casing shatters I continue using it to smash the eggs inside.

WHAM! WHAM! WHAM! Eggshells and corpses litter the ground as you destroy both the remnants of the protective casing, and 300 of the Entity Eggs inside! +300 Kills! This gets you an elite ranking in the list of top Entity killers!

OOC: (So as it turns out, Moniker isn't grabbing Bank of Actions Quotes until tomorrow)

IC: Quite happily, I perceive that Captain.cat has asked Felix to deal with the Alarm Bot. Of course, I want to be sure. Alarm Levels are bad news.

3 CP + 1 Action (OOC: My attempt to attack in such a way that if the Alarm Bot already has no dodge rate, it takes damage instead. If that's invalid, please just interpret this as a slowing attempt).

So. Alarm Bot. Might still be able to dodge a bit. Time to do-wait. I have a clever idea.

I center my powers upon the Alarm Bot.

Time for the BEEEEEEES.

Once, the multiverse was turned into bees. Much epicness later, everything was fixed. I call upon my memories of that time, and

...

...

17 horses and lightning generator


. . .


. . .


"Sorry, but the Wheel really has taken out a restraining order against you. Jagganoth was even angrier about the Anime Girl incident than we thought. On the plus side, here's Maya's sword. Yes, it's broken. Sword Saints are like that."

. . .

Once the whole epic saga is over, everything is retconned, no time passes, and the Alarm Bot, which was caught in the whole thing to do my recentering of my more passive reality warping abilties, has had joints get filled with dust, programming errors appear from the situation, and motors gunk up. It's been slowed down to zero and rather notably damaged.

2 Actions

The Case Opener now has the Dodyguard, which is a bodyguard shaped like a D (the hole in the center is still filled in, just lower thickness than the rest of it.) The Godmodder can't turn it because he isn't here.

The Alarmbot takes DOUBLE DAMAGE from your attack! 130,000 damage to the Alarmbot!

The Case Opener is now in possession of the Dodyguard! The Dodyguard essentially functions as 2 attack shields!

A/B/C: +3 CP.

Omniglot speaks. "The Operator has not spoken in any language in my current version of our combined databanks, but as our databanks are corrupted this may not be accurate information. My purpose is to transmit unique psionic-wavelength signals, enabling my messages to be understood in almost any given language. Thank you for your concern, will need further defragmenting to give a proper answer."

The girl looks at her two arms. What was even up with that, before? Her arms are getting confusing, though, she doesn't seem to have much thought on the matter. She stares deeply into the arms of goldenrod and cobalt, wondering what story was involved in giving her these... Or, in general.

[x3] She seems mildly distracted right now and does nothing other than passively build power.​

---------

ALLIED FORCES:

Fenix sprints forwards at the weakened Alarmbot, and cleaves straight through it! He then continues straight to the engineerbot with half his attacks! The gun soldiers move in and back him up, with the Shield soldiers giving him 2 more attack shields! Every engineerbot attack shield destroyed!

The Drakken Laser Drill is getting close to done charging... everything is right on schedule, and its still doing just fine!

The Case Unlocker finishes work on Artifact Case E! Contained within is the new treasure for your DEATH Stasis Pod... the True Multiplier Orb! An extra one for your usage! With that done, the Case Unlocker leaves the field. The Dodyguard switches over to protecting Fenix.

DragonofHope's workers begin tinkering with the Fabricators, making them stronger! The soldiers team up with the Crystal Golem to attack the Engineerbot, dealing 6,000 damage to them!

The Relic uses AIR SLASH on the Engineerbot! 6,000 damage!

BANK OF ACTIONS:

The Flamethrower pops back out of the ground, and prepares to get burning! The machine guns are still being repaired...

The Deliverport pod continues trying to burrow to the basement! It's going to finish next turn!

The Terminatorbot quivers in fear of the Soulrazer chunk! Its so afraid, it blasts it out of existence instead of charging this turn! Phew... wait, no! Now it won't have enough time to charge before the crippling status effects kill it... maybe it can still make it!

Two new alarmbots appear, a V1 and a V2!

The engineerbot realizes something. The Terminatorbot is taking 72,000 damage per turn. If even one or two more actions are thrown at the Terminatorbot's way, its the end! So the Engineerbot works even more... upgrading the Terminatorbot into... the TERMINATORBOT V3! MAXIMUM LEVEL! Now, its fully healed (though the status effects aren't gone), but it kept its attack charge, AND got way better! The Terminatorbot V3 will take out the Drakken laser Drill FOR SURE!

THE BASEMENT:

The Players all attack the generator! Again! 15% damage!

Brillo: I wish I was up on the surface! It's probably way more fun up there!

The generator is now officially more than halfway dead. You've only got a handful of turns left. You can do this!

---------

Suddenly, something called from deep within the bank arrives, dropping down from whatever magical engineering bay is in the ceiling... it is... the Bank's ultimate weapon...

The InfiniteBot.

The Infinite Bot has INFINITE HP, and INFINITE attack! Normal entities are completely useless - only Players stand a chance of killing it! Its attacks can also be blocked by attack shields.

The Infinite Bot... looking closer, it isn't even a normal entity. It's some sort of special... infinite entity. Can the godmodder make these? You hope not...

---------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 9,000 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 4 HP, 500 x 4A
Workers: 300 x 4 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ---++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Crystal Golem: -30,000/-30,000 HP, 4,000A

[N]Drakken Laser Drill: 840,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -10,000 HP/turn!)(regenerating +50,000 HP/turn)(protected from 2 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 1!)(protected from 2 attack + 2 more attacks from Dodyguard)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 4/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)

[N]Terminatorbot V3: 300,000/300,000 HP, 5,000,000,000,000A, 1/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(Stared cringing burning CURSED, -72,000 HP/turn)

[N]Ceiling-mounted machine gun: Repaired in 2! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 2!

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V1: 223,000/300,000 HP (Upgrades a system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Strong Stun resistance)

[N]Alarmbot V2: 250,000/250,000 HP (trying to raise alert level)(50% dodge rate)
[N]Alarmbot V1: 150,000/150,000 HP (trying to raise alert level)

[N-INF]InfiniteBot: Protection: Ultimate Casing guarding Ultimate Core, Offense: Laser of Infinite Death

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: (Eggs vulnerable!(Pod leaving in 1!)
Entity Eggs: 200 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 60% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 40% intact!

---------

Player info:
Captain.cat - CP: 20(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 25(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 3 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 14
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 11
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
(x1)An Infinite Attack huh...I apply a similarly Infinite Attack Shield specifically against this Infinite Attack from the InfiniteBot on the Drakken Laser Drill

(x1) These Eggs need to go now. Using my BUFFNESS,I engage Technique:One Punch against the entire collection of Entity Eggs in the Deliverport Pod to Destroy most of them

(x1) I suddenly have a bad feeling for the Alchemiter and teleport it to area where the Gun Soldiers are,maybe they can find a use for it
 
ES gives JOE 3 Constructor Drones as per previously agreed between the two of them.

He hums, looking out to the sea, and then goes along with JOE's plan. The Constructor Drones and Engineering Depots are teleported up to the Space Station for safety (just for the Tsunami, they come back down the second it's over) while the other units simply fly up to that height level.

The Drones begin work on their next project: a Fortifier Tripod. This thing has a bundle of HP (relative to the other units there) and protects/bodyguards the Apex Fleet, or more specifically the Drones and their buildings. Of course, it also doesn't do anything else.
 
3 actions+4 CP: And now, I start freezing the exposed eggs and elite eggs. Totally different, because I'm shoving them into a refrigerator. The thermometer inside drops from 200° K, to 100° K, to 50° K, to 25° K... and it keeps dropping until it reaches 0.5° K or so. But what's this? The temperature is now dropping linearly! 0.4° K, 0.3° K, 0.2° K, 0.1° K...
0° K.

-0.1° K.

So... temperature is basically how much the atoms in an object are jiggling around, right? Right. So, turns out it wasn't a refrigerator. It was a Refrigerator Simulator. Due to an unsigned integer overflow feature when I coded it, well, negative values roll over to very high positive values. And the shock of the atoms moving around so much when the molecular bonds were so brittle (because frozen things are brittle) causes every single molecular bond to violently explode, resulting in nothing more than atom-sized dust.
 
For the record, I was trying to yell boo at the Terminatorbot because uh damage.
Yaaay. Paradox energy gotten. I check how much energy there is. Perhaps I can use some of it for other stuff too? Maybe I can ask JOE to modify his Charmzard Energy Generator, if that's still a thing.
Anyway.
I toss a infinite amount Elder Finite Elementals at the Infinitybot.
I steal the Metallica Plant, and replace it with the broken Charge Stone.
I then start doing some research on Legendary Weapons...
 
Wow the Terminatorbot V3 is under quite a lot of DoT effects, a normal same person would probably feel somewhat shocked at the cruelty of the Players. Personally on the other hand I feel the Terminatorbot V3 is not suffering enough.

Above the Terminatorbot V3 a green tinted cloud appears and a torrent of acid rain pours down upon the Terminatorbot V3. The Terminatorbot V3 rushes off to the side to get away from the acid rain only for the cloud to effortlessly remain above it and the acid rain curving through the air to strike the Terminatorbot V3. Enjoy yet another DoT effect Terminatorbot V3, this one's on me! (x1)

The Crystal Golem suddenly glows a deep purple as I place an Anti-Healing Shield on it. A specialized attack shield really so the energy cost should be the same, might as well make sure my first summoned entity in awhile lasts longer than a turn or two. (x1)

Great the Floor-mounted Flamethrower is back, joy. The last time it was activate it inflicted a -100,000 HP burning effect on the Drakken Laser Drill, we can't afford that happening again. Fortunately now I have a meatshield Nega-HP entity to absorb some of the Floor-mounted Flamethrower's Burning effect.

The moment the Floor-mounted Flamethrower attempts to unleash its first DoT attack this turn it suddenly finds the Crystal Golem quite literally in its sights, the Crystal Golem having been teleported in front of the Floor-mounted Flamethrower with its left arm inside of the Floor-mounted Flamethrower's barrel. That should eliminate at least one attack this turn, all hail the power of being in the way. (x1)
 
3x Hmm let's see, who is able to beat literally every opponent? Well obviuslly exodia the forbidden one but who else. there is also saitama and batman with prep time as well as every merry sue ever. So I transform into a fusion of all of these causing me to beat the infinybot instantly.
 
Last edited:
Action 1: I use Curse of Mirrors on the Infinitybot. The instant before it attacks, it will suddenly be surrounded by a spherical mirror field that will reflect its attack back into itself. After all, only infinite attack can beat infinite defense.

Action 2: I create a fourth-dimensional hole in the Terminatorbot, causing its hydraulics fluid to leak out into the fourth dimension. This will steadily weaken its weapon aim, and likely force it to spend a turn to recalibrate its weapon systems to account for this new handicap.

Action 3: Wait, there was also a lit match in the fourth-dimensional space adjacent to the Terminatorbot! And it's set the hydraulics fluid on fire, somehow! Now the terminatorbot is suffering from Fourth-Dimensional Burning! Oh no!
 
FOCUS: fanning the flames.

I observe the burning terminatorbot. It is engulfed in yellow-orange flames with thick black smoke pouring off of it. Yellow-orange fire? Thick black smoke? Those are all clear marks of a fire burning with a vastly insufficient oxygen supply! Meaning that the fire is not burning as hard as it can, and not killing the Terminatorbot as fast as it can! Time to fix that.

I put on some oven mitts, for safety. Then I pull out FIREPROOF SCOTCH TAPE and a large heavy FIREPROOF OXYGEN CANISTER. I use the tape to firmly secure the oxygen canister to the terminatorbot, such that the canister's nozzle faces towards a a particularly smoky part of the flames surrounding the terminator bot. Then I open the canister's valves, sending large quantities of pure oxygen straight into the heart of the fire. The fire, owing to the sudden massive increase in available air, suddenly greatly increases in intensity and damage potential! And because both the oxygen canister and the tape holding it in place are fireproof, there's no worry that the growing fire will make them fall off.
 
Last edited:
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 10

I remove all the fire from the Drakken Drill with my bare hands (hand? whatever). It works magnificently.

If that doesn't take all my actions, I charge.
 
Hey, Evonix! Essentially, right now, you're all invading the Bank of Actions to reclaim valuable loot and other actions that it stole from you earlier! Right now, you need to hold out and kill as many enemies as you can while another group of Players takes out a generator down go. Current useful objectives would be to help protect the Drakken laser Drill, which needs to stay alive, putting status effects on the Terminatorbot, or destroying the Alarmbot! Or, you could help unlock the Artifact cases, and get the valuable loot inside!
Ok, so that's informative and interesting but I'm just gunna ignore all that and go and replace the Godmodder's coffee with Folgers decaf angry bees them see if he notices.
Plus I'll do a few housekeeping things, I'll expand the radius of my bee field projector while keeping the diameter the same forming a largish pocket of space for me to inhabit, as a bonus the distorted space just inside the field will act as another line of defense. Lastly I'll make some thaumic flowers, only flowers in the most abstract sense these things send roots deep into fractle spaces of there own generation and undo the basic weavings of space and emit it as the pure energy of creation or mana, they look sorta like this:
but from a still point, I seed these around the space and some places outside, they also make seeds and spread. You know what? to do it properly I'll spend an exstra one of my early CP on it.
 
Last edited:
.. OH SON OF A BISCUIT!! GOD DANGIT TO HECK!!!

Action 1-3: I create a Lazor Cannon filled with EMP charges and I attack Terminatorbot V3 with range damage by using it.
 
I use two actions to make it so that my workers can separate, then send two of them to work on the base, and the other two to make it so that my fabricators build faster.

I then use one action to bury the Infinite Bot.
 
Focus!
I grab the engineer bot, hit him twice, and then throw him so that his body will intercept the shot of the Infinitebot.
 
Same concept. So... HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
tCP: 14+3
 
Actions 1 and 2: I get on my lecturer's hat and take out a chalkboard. Then, I write at the top the number system. It's the surreals. On the top left of the board, I construct the surreal numbers inductively. Then, I define ω and ε as surreal numbers. I then multiply ω and ε to get a form, which I show to be well-defined as 1. Finally, I observe that the InfiniteBot's infinite aspects can be represented by the ordinal ω, then multiply the InfiniteBot by ε. It's 1 now.
Action 3: I increase the gravity the Terminatorbot V3 is experiencing, crushing it under its own weight.
 
A+B+C: Infinibot Redirection YOU CAN'T HIDE FROM YOUR PAST MONIKER

The girl's jolted out of her arm-staring by the apperance of the Infinitebot. Odd, that one. The girl stares at it.

"Alert. Enemy Entity 'InfiniteBot' has been designated with the concept of 'Infinity' in excess. Conceptually equivalent attacks are the most likely to harm it. Recommended action; enforce offending entity to attack itself," Omniglot responds.

The girl still doesn't get how those arms of hers work, but this time there isn't much hesitation. She snaps her fingers, and space rends itself in front of the azure robot, creating a portal to a presumed afterlife realm, or something like that. A leg steps out, then many more-a squadron of Minecraft players in a mish-mash of Iron and Diamond Armor tumble onto the floor. "Alert. Summoned temporary entities appear to be designated with the concept of 'Infinity' in excess. Likely damage redirection vectors." Omniglot rattles. The girl looks at her summons; though all are similarly equipped, the entities wearing them are vastly different; one appears to be made entirely of blue cubes, another has a 2D body (that looks ripped straight from SB&HJ in terms of quality) that somehow manipulates 3D armor, one appears to be pretty plain bar having a golden statue of a Pikachu rest cockily on their shoulder, One has a green windsock and candy red shades, one is a woman clearly wearing a business suit under the armor, there are a few others that were less noteworthy apperance-wise or just had the standard Minecraft avatar, and all of them have pink usernames floating over their head, which, possibly due to some censor wizardry, are all obfuscated.

Confusion crosses the girl's face. She opens her mouth to speak, and doesn't get much better than a weird noise like breathing. After a few more tries, she gives up, though Omniglot hovers closely in concern. "Operator bodily scan reveals severe scarring of vocal cords from a type of slashing weapon and simultaneously a type of extremely powerful silencing magic. Cause of wounds is unknown. Operator, do not worry, I am here to speak on your behalf."

The summoned squadron, meanwhile, speak amongst themselves; as is traditional for attacking Players, things just seem to go into cutscene mode whenever attacks are ongoing, so the crew take this time to just speak among themselves. "Is this another sidequest?" "No, we've just been suckered into an attack." "Wait, what? Is that even possible?" "eh seems legit" "I Think We Should attack the Blue guys" "Weren't we doing that before?" "No, we were attacking yellow guys last time." "Wait. First, we were fighting Blue guys. Then, we were fighting Red guys. Now we're fighting Yellow guys, with the aid of a Pikachu. So I guess this means we were secretly playing a super-loose fanfic of Gen One Pokemon the whole time." "Wow, a weird Minecraft supergame is secretly a weird Pokemon supergame disguised as a Minecraft supergame. Who'dve thunk it?" "Uh, oh, yeah, not to worry you guys, but that weird robot taking center stage has literal infinite attack." "oh" "Oh my." "Just spam thunderbolts at it until it dies." "I Will Play my electric Guitar so Rad it Explodes."

Most of the group of presumed fearsome warriors either do some basic hacking on the InfiniteBot, or else, as suggested, spam some kind of powerful Thunderbolt Magic on it en-masse. The relatively generic-looking Minecraftian responsible for the dark blue text, though, does indeed pull out a guitar and starts rocking it, making the InfiniteBot dance... A bit too vigorously for its own good, but does it matter, its got like infinite HP for the amount of beating it just took.

"Ah, it appears to have infinite hit points as well..." "Hrm, infinite attack power and infinite hit points. We'd theoretically have to do infinite damage before its infinite damage attack can hit us." "Or just make it hit itself." "OK, so just take that Laser arm of its and point it at its own core. Just like with the giant robot." "Except no overpowered archer on assist. But on the flipside, it doesn't look like that robot's got any relation to Mr. 'Use crazy attack power to overpower our own attacks' at all, we just have to be fast." "Say, what about all those other guys?" "If it's an attack we're in we're supposed to be doing this on our own, it's like a cutscene. We'll hopefully have left before then." "Makes sense, I guess."

The crew shift up tactics, as the green hooded guy and the 2D man break out tablets and begin working on something. The suit-wearing woman seems to pay a makeshift squadron of builders a ton of money while rubbing said money with her sword, politely insisting they don't question that; a minute later, loud noises from the top of the Bank of Actions are heard as the crew 'work on the roof' and somehow drop a crane gripping onto a steel girder onto the InfiniteBot's Laser of Infinite Death, which, despite the InfiniteBot's infinite HP, somehow manages to break it. After paying off a squadron of doctors, a makeshift hospital is constructed on-the-spot, where the woman spares no expense in hiring the best surgeons of the century to reconstruct the robots arms, only to conclude the whole affair was a resounding failure as the InfiniteBot is, in fact, a robot, and therefore beyond the scope of surgeons. More money is spent, and the hospital is transformed into an engineering department, and a group of roboticists of the highest calibur ensure that the Laser of Infinite Death and the arm it was on are repaired, good as new, except for the fact it was built on backwards, pointing towards the Ultimate Core. The guitarist from before takes out a vaccum cleaner and sucks up a sudden pile of classic Megaman games with it, and we mean a really, really big pile. After five 'hours' of sucking up the pile (remember, time is merely a delusion in special attack animations!), the vaccum is so infused with the essence of Mega Man that it turns into a super-mega-Wily-buster, which is promptly fired upon the Laser of Infinite Death, bending it backwards towards the core of the InfiniteBot even more.

The Blue cube entity surrounds himself in a chilly aura as he summons an arrow made entirely out of terrible .jpeg distortions, which he stabs into his knee. The Dragonborn, clad entirely in Dragonskin Armor, flies out of nowhere and immediately swings a Dragonbone Axe That Likely Got Involved With A Blacksmithing Exploit directly into the InfiniteBot's face, which is clearly a distraction; the arrow's aura envelops the blue cube entity, creating a powerful creature of psionic energy and more .jpeg distortions directly behind him in some kind of delirious parody of a stand, which swiftly OraOraOraOra's the InfiniteBot's Laser of Infinite Death further into its core. A few of the others do some more generic sword tricks and kicks to further affix the Laser of Infinite Death towards the Core. The 2D man appears to be finished with his artwork, and projects it onto a convenient projector screen; its a stick-figure like drawing of a series of events that shows the 2D Man applying all of his damage-increasing buffs and hulking out, and then beating the Laser of Infinite Death into the Core of the robot through its Infinite Casing. The events then transpire. The Minecraftian with a Pikachu indulges in narcissistic overpowering and Omni-everything-ing, and drowns the InfiniteBot in a wall of text, or rather a flood of text as courier new characters wash up all over the InfiniteBot like a tidal wave. The wave of characters wrap around and into the InfiniteBot's very AI, abruptly instilling it with a great self-desire to forcibly shoot itself in its own core.

A few other characters bashed in the InfiniteBot with their own attacks as the Green-hooded man finished his work, unveiling an image worthy of Lenoardo Da Vinci himself; a meticulously detailed and incredibly beautiful picture of the green-hooded man, surrounded by flames and the scrap of the other robots, brutally reaching into the InfiniteBot's arm (marred by many an attack) and somehow getting his finger into the firing mechanism, enabling him to fire a rainbow-colored beam from the Laser of Infinite Death through the Ultimate Covering and directly into the Ultimate Core, leaving a sick-looking explosion bursting out of its backside. Nothing immediately happens this time, but the InfiniteBot is overcome by an overwhelming sensation and becomes immensely compelled to fire its own laser into itself to semi-fulfill at least a part of that grand prophecy put in paint!

"Ah, it appears our time is up." "Our... Time?" "Uh, well, it is the end of the attack, which means we have to skedaddle." "Ah, good, looks like we won't be getting laser'd after all." "It kind of makes it a waste, doesn't it?" "It would be rather rude to just sit there and do nothing considering we were summoned for an attack." "I wouldn't worry too much about it." "Uh, so, how're we leaving?"

The summoned crew abruptly dematerialize, leaving most everything close to what it was before, barring the InfiniteBot's bent-many-times-backwards Laser of Infinite Death and its burning urge to fire it on itself.​
 
Focus - Spellblade +2
The Spellblade now has a 6/10 charge, so... yea.
I promptly use 3 charges and attack the Engineerbot, getting rid of it's 3 attack shields.

Spellblade - [
||||||||||] 3/10
Relic Info:

Current Orders:

Use
Inferno on the Engineerbot! Melt it down to slag!

Fire — — — — x — — — —Water
Air — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.
 
Since I'm tired I'll do an artifact case guess. Also case C is apparently not actually a word, which I complain about because that means now we have to try literally the entire alphabet now.

Artifact case D
OOOOOWOOO
EEEEEWEEE
RRRRRWRRR
 
Current CP: 5
-------------------------------------------------------
x3 Action

There's another Alarmbot V2 on the field, Christmas is (not) around the corner, and Santa Eyowe/Saint Eyowe/other-name-combinations-between-Eyowe-and-Santa-Clause has more gifts to offer. And so, he gives the Alarmbot a gift because they've been a good kid this year. No, the Alarmbot doesn't get to have a say on this.

The Alarmbot V2's present is an ugly knitted sweater. It's so ugly that the Alarmbot would just want to take it off, but they can't! That sweater is just stuck on them now and they'll just have to live with it!

...it isn't even comfortable at all.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their Christmas.
 
Seeing that now two Alarmbots have appear out from somewhere when none of us were not looking I let out a annoyed sigh. 'I suppose it would be to easy for us if they would just stay down now wouldn't it.' Looking to the side I see some of the others are already working on the new threat of the InfiniteBot. Looking back I see Krill13 is already working on hampering the new Alarmbot v2. 'Well probably best to help him right now.'

Focus - "Glue Trap"

Focusing a fair amount of power I close my eyes and pour it into my wish. 'I wish for the floor beneath Alarmbot V2 to become very sticky like the glue used for mouse traps so Alarmbot V2 will be if not immobilized then highly unlikely to dodge anymore attacks!' Suddenly the Floor under Alarmbot V2 takes on a red tint. Alarmbot V2 despite being a bit distracted and irritated by the awful knitted sweater given to it by Krill13 realizes something is up and attempts to move to avoid it but as it tries it nearly falls over bit manages to catch itself with an outstretched arm. Looking down the Alarmbot V2 sees that it's feet are stuck to the ground. Attempting to move them yields nothing expect to only show how stuck they were.

The internal machinery of it's body letting out loud whines of protects as they worked with all their might to move the afflicted limbs. Looking closely it sees that the floor under with it's red tint has a wet shine to it. The Alarmbot then realizes that it's some kind of superglue and with mounting disgust and horror it realizes that arm it used to stop itself from hitting the floor is stuck as well the moment it touched the ground. Looking around it tries to find something to grab onto with it's remaining free arm but does not see anything close enough to grab a hold of to try and free itself from.

Seeing it's remaining free hand I decided to make another wish to fix that. 'I wish for Alarmbots V2 remaining free hand to be forced into the glue trap!' Suddenly the Alarmbot feels a sudden rush of gravity upon it's free arm as it instantly feels like it weights a ton and within moments the arm is forced onto the sticky ground with now all limbs stuck in the glue! Worse of all it can only wriggle now as the ugly knitted sweater begins to feel scratchy. (4 CP)


Looking over at Fenix again I call over to him. "Hey Fenix, We got Alarmbot V2 dodge rate down a bit again. I think it would be a good idea if you focused on taking out Alarmbot V2 while your Gun Soldiers take out Alarmbot V1!"
 
Back
Top