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Defeat The Godmodder

Update XCVI
FOCUS! To Suppress DOOM!
I teleport into the control room for the Doom Laser and fire it at the King II. Assist me comrades! Keep em off me!
After that.... debacle, I move to discuss the individual who wants entry.....
My bet is that the unknown is Altair, but I'm pretty sure we want to keep em out. Consider: we are in a place Alice would expect the GM to control. If she has betrayed him, the GM would already deny it. If she hasn't... let's keep her out, yeah? Also: keep that weapon the f away.
I am denying the outside individuals, and voting for the Scarlet Prince to recieve the orb.

You teleport into the control room, only for the EVIL ENGINEERS to surround and swarm you! You flail around and take out 38 before they haul you out! Ach...

I vote ACCEPT

I vote for the Shipyard

The Ettin will attack the K.I.N.G.

Action 1: In anticipation of ALICE's arrival, I don my MAD HATTER'S HAT and throw a tea party! Everyone on the HEXAGONAFIELD is invited, including the Godmodder (because it would be far worse to leave him out). The tea flows freely (I'm using the always-plentiful water to brew it in) and all are satisfied.

Then, of course, the madness goes to my head. "CHANGE PLACES," I shout, and everyone moves around the table. Well, there's no problem there... except for the fact that I sized everyone's chairs to match them, and the Godmodder ended up at the chair of the EVIL Space Station, which is far too large and metallic for him to easily sit down in. But he manages, despite the inherent issues, and I keep passing him tea, surrounding him in cushions, and making him comfortable and ensconced in his new seat.

Unfortunately, the next time we CHANGE PLACES, the EVIL Space Station ends back up at its seat while the Godmodder is still trying to get down from it. When the Space Station sits down, the Godmodder is, unfortunately, crushed beneath it. I immediately call off the tea party and move quickly to run away before the Godmodder retaliates poorly.

Action 2: I utilize the GLORIOUS CHAINSAW METHOD on a number of EVIL Engineers.

Action 3: +1 CP

1 damage to the godmodder! In anger, the godmodder punches the station, and a bunch of evil engineers are sent flying right into your chainsaw! 15 killed!

STARCALIBUR STEAL ROLL: Moooo... noooo...

YOREHAMMER STEAL ROLL: Cooo... nooo...

You get a Boost Stone!

"It's spreading! and it's killing us! Oh my, this is fairly bad..."

Orders:
SCV Assignment
52 SCVs will complete Project Battlecruiser, "The Prototype is complete, and ready for action. Let's bring it into the field for some combat data" (I did the math I swear I only needed 52 here)
13 SCVs continue Project Bunker Complex

Army
"Purple Alert! Purple Alert! Potential Hidden Infesters in our base" The Army will stay at base looking for suspicious activity... If an PG Entity is to attack us, the army will open fire against them.
(If they cannot find the source, they will just mow down some of the Pawns)

Actions:
Focus 3x +2CP (Looking at that infection rate, I know this must be completed ASAP) : This is really bad I can feel it, the Godmodder energy...
I Throw myself at the Research, I will find the Cure of this... Infestation, I can guess, oh Godmodder. Purple energy corrupting the Terran Army? I have a very good idea what's going on, or so I hope.
I do believe a certain Dr Hansen from a certain timeline, has already developed a cure, I use her research notes to assist me.

"Hey Quinn, in the history of the Peacekeepers, has the Godmodder ever did this kind of attack on you guys?"


Votes:
I Vote to Deny Legendary Weapons from entering...

Multipler Orbs: Shipyard/ Eeveelutionary/ Terran

The marines and others are recalled back to base! It's clear the situation is worsening over there.

You use FIVE ACTIONS OF POWER to bring the cure much, much closer to completion! It'll be ready this turn!

Quinn: No, the Peacekeepers haven't come under much attack... except back when we were the Army Men, but I wasn't around for that.

Quinn: Still, I think whatever disease you're dealing with is new. I can only wish you good luck.

Entry Vote: Deny

FOCUS: KEEP THEM OFF HIM

I teleport into the control room along with Ranger_Strider_ and assume a combat stance, ready to fight off any assailants and disable any security system that would get in Ranger_Strider_'s way.

"Second Scarlet Prince, attack the Robberbot Commander! Eeveelutionary Eevee, attack the Robberbot Commander and use your phantom special on it!"

Ranger_Strider's been thrown out... but now they have to contend with YOU! You manage to kill 37 MORE evil engineers before they get rid of you! They all look around quickly... any more Players!? Anyone!?

I vote DENY

Actions 1&2:
2/? for future power...

Action 3:
Piono hears Quinn's warning and nods.
"space-time fluctuations are all in a day's work, but paradox energies are bad when not properly controlled, let's not have that shall we?"
Piono surges towards the vision board in a swirl of flame and water, and slams into it at high velocity with enough fire power to vaporize a large ship.
Piono pulls out a pair of small, odd devices, as the fire is poured into the vision board, melting it down, and he flicks out the device, absorbing the spatio-temporal energy out of it, and stashes it away in his inventory for safe disposal later (this is not me obtaining an item, this is flavor text to prevent bad paradoxes from happening upon smashing the vision board)
Nevermind, Cyan's handling this in a later post.
Piono sees Ranger and Two Eternities dashing aboard the evil space station, and decides maybe he should go join them, time for a boarding party!
Following the two inside, Piono, instead of teleporting in, makes a beeline for the room where the evil engineer portal is being constructed, tapping things with his Plant Staff, Vi Naturae, causing them to sprout vines and plants. Soon, the plants begin worming their way into the metalworking, not dealing any significant damage, but setting off all kinds of alarms, leading straight towards the evil engineer portal.
Evil engineers start crowding in to try and stop Piono, but alas, they are unable to stop his onslaught as Piono switches back to his sword Ircucvci and does a single flash past them, cutting them to shreds with a single pass as he careens down the corridors at high speed.
Finally, Piono reaches the portal room, he immediately activates every alarm and buzzer that he can, including the fire alarm. The evil engineers come crowding in to deal with the cacophony of beeps, whistles and sirens that Piono has set off, and he stands in the middle of the room, grinning like a maniac.
"I bet you're wondering why I've gathered you all here today."
And then he pulls out his enormous earth hammer and drops it on the evil engineer portal, smashing it to pieces.
"And the answer to that question is; to screw with you all."
Piono is presumably then forcibly thrown out of the evil space station.

Primary effect: keep the evil space station engineers from interfering with Ranger_Strider's stuff.
Secondary effect: destroy the evil engineer portal's progress.
Tertiary effect: if there's any remaining power after those first two things have been completed, put it towards killing evil engineers.

The Evil engineer portal's progress is reduced significantly, and 6 evil engineers are killed! The whole group of Evil Engineers is in a panic! Why won't the Players leave them alone!? Surely they must have something else to do!

I call out to Moniker, telling him that I had some charge stored away to use for the Multiplier Stone...
And that he forgot to change Void Rover and Void Guard's attack.

(Action!)(3 Charges)
(2/4 + 2 Charges = 4 Charges)
Taking out the charges that were buried in the massive pile of paperwork used for the Monastery, I decide to finish it and release the item I was waiting to alchemized for a while.

Immediately after that, I proceed to laugh like a madman as I give it to the lighter Assassin, no doubt due to the power that will most likely shoot the assassin to Assassin III or even higher heights...

(1 Charge)
Rov's family was still on the fishing trip as they explore the deep flood... till they encountered a large gathering of fishing Mermen! Rov, being a super intellectual robot of many talents besides fighting he is, proceeds to talk with them and so they talked to one another as Rov discovered these merfolks were brought in from the deep caverns of the HEXAGONAFIELD that led to an oceanic biome!

Seeing as the folks were quite lost, Rov took this opportunity to recruit them into on their fishing trip!

(Orders)
Studying and self-reflecting! The Buns continue to do that. (1 Turn left)
The Void Assassins are gleeful of the many new entities they see and are ordered to kill the Chess Army, prioritizing the queen then the bishops... And if they have that in one go and still raring to go, they clear out the Evil Space station of those pesky PG engineers.
Rov's family continues their fishing trip along with the newly recruited Merfolk Hunters! (Fish count: 3)
Lightward mages are looking for cooks to work in the rice monastery (4 Turns)

Void Rover/Void Guard give attack buffs instead of having their own default attack, so their attack wasn't supposed to be boosted.

You create the MULTIPLIER STONE! It looks like it still has traces of the godmodder's power, thus the "entity will fail at a crucial time" bit. You need 1 action to imbue an entity with its power - and be careful who you give it to!

The family fishing trip continues... whatever will happen?

I stare at the new Legendary Weapon. "Holy...we cannot let the Godmodder get that thing." Horror laces my voice, but there's not much to do about it. So I turn my attention to more immediate matters.

FOCUS!

Inside the Bank where the battle for the saved Actions rages on, the Hexagonal Sheriff is bathed in divine, western light.

A voice echoes inside his mind. "You, who battles the lawlessness of this lawless Hexagonal Plain. You shall be our champion."

His revolver and infinite ammo pouch begins emanating a holy, Lawful light. "We grant you, The Gunslinger's Blessing. May you slaughter those lawless heathens."

A sadistic smile crept across the Sheriff's face. As he eyed his prey across the battlefield.

------
I quickly cut off my Divine Microphone. I coughed for several minutes, doing that godly voice hurt. But impersonating a Lawful Deity should put some fire under that entity



Teleporting to the Space Marine's new boat I move over to CompTIA's computer. "Hey, CompTIA. Looks like you could use some new Hardware."

I gesture towards K.I.N.G. "That supercomputer is up for grabs if your willing to try to take it over. You'd have my full support of course" I wait for their reply, easily keeping balance on the rocky boat.

At this point I'd probably have more trouble on stable ground than the turbulent sea the Hexagonalfield has turned into.

The Hexagonal sheriff gains a big boost in power! He thinks his will is divine, and he prepares to obliterate these heathenous robberbots!

CompTIA: Understood. However, I obey MooGoesTheCow.

CompTIA: My emotion prediction sensors indicate that MooGoestheCow desires me in the EVIL Space Station. However, the KING may be an acceptable alternative.

Missed the last update... these are the abilities diclonius have:

Psychokinesis known as Vectors

High intelligence
Sensing other Diclonius
Enhanced healing
Disabling vectors
Limited form of telepathy
Destructive instincts

So basically the can use them to cut people and other things in half cleanly, as well as stop anything coming their way!

Also I have my festum heal itself and make a base out of assimilation crystals!

Beautiful. Now, summon them again, and give me some idea of what their stats should look like!

Festum fully healed! Assimilation crystal new minimini festum generation boosted!


+3 CP!

Focus X 3:
Terry hits the Visionboard with Speaker Crash: Extended Mix.

You assault the Visionboard with an extreme song! This destroys the Visionboard, utterly and absolutely!

With the visionboard gone, the effects its prophecies had will rapidly fade - that is, within 2 to 3 turns from now, the things posted on there previously will have no gaurantee of happening. Furthermore, due to the anomalous properties possessed by the Visionboard, it does not get to rest in the Eternity Stasis Machine.

He can't?? Even though we are all fellow cultists? I officially give my memestone to Srovy.



35 Actions

1 Action and 10 Action Cents incoming in 9 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 2 rounds because I lent The_Two_Eternities 1 action

6 Actions incoming in 11 rounds because I sold the Yorehammer to REDROVER

I agree to cult vote.



Excuse me? It is evil indeed, but do you have to deny it? You should not, because your customer rating could be damaged if you don't pay back.



Well and I use one action to create a neutral animal race, that is far superior to normal animals: The Healshark

The healsharks use a special organ inside of them to convert food into healing. Since they gain power from the law of benevolence, they have found an ecological niche, combined with the body of a very successful part of the evolution: the shark, they are apex predators that are biologically immortal and ramp up infinitely. The ecosystem trembles... but what about plants you ask?

Yes sharks can't eat plants. But they don't have to. Their young ones eat plants, but then after 2 rounds their legs and arms and monkey tail recede and they morph into their adult form, the healshark. Healsharks will be delivered young healsharks by stork, because sexual reproduction is banned on this server. Sometimes the parents jump out of the water and eat the stork AND their child in one bite, this is why the child is able to excrete mucus and breathe gastric acid and leaves after being "digested". The stork is not that lucky.
Healsharks right now mainly eat fish and are uncontested because of their size and ability to heal themselves (and having a growing amount of heal regardless their food).

Implanted in their brains is a prion, that also infects the newborns of the healshark. It seems to be artificially constructed and is needed for the ability to heal and also heals itself, should it be changed or removed, the shark may die. A part of it is inactive and can be activated by hungry visitor to take control. Time to eat an ecosystem.

The godmodder, noting your lack of a copyright stamp, creates the HURTSHARKS! They're like the Healsharks, but with buff muscles that make them stronger. The Healshark and Hurtshark colonies go to war, and eventually, the Healsharks are hunted to extinction and the Hurtsharks join the Soulraze forces.

[1x] "Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems."
I will accept the destruction of the visionboard without a fight, despite it being my own entity. I never meant for it to work this way. it was to manipulate probability, yes, but to require far more actions then it does now to achieve success.
However, I did put 6 actions into it, and I would like something of similar value in return for surrendering the board. can I have 3-5 death-elite engineers to help me? I will, of course, treat them well.
If I do not receive any compensation whatsoever, my first action of this round is to put on the board "board becomes evolver-style JOE entity". otherwise, I charge. way I figure it, if i get no compensation from others, the board will become a normal entity, and lose its visionboard powers; functionally destroyed.
[0x] "Before you receive the generator, you have the option of an UPGRADE! Would you like to consume Dream Starcalibur with the new Charmzard Energy Genrator to create the Dream Star Charmzard Energy Generator instead? This would have it always producing Dream Star Charmzard energy!" HmmmmmmmMMMMMMMMmmmmmmmmmmmmmmMMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmNOPE
don't think I'm not wise to your games! the action I had guarantee of working with no strings attached was rebuilding the charmzard energy generator! if I "Upgrade", I have no such guarantee! I'm not risking it. charmzard energy generator finished without suspicious additions.
[0x] CU-CU-CU-CURLING!
well, since the game just started over, I clearly still have 8 moves I can make, but since the Godmodder's pucks are all already on the field, he clearly has no moves left to make! ....nevermind how he stacked them, it's probably something like "perfectly precise throws".
So with my first throw, my puck coasts along, and knocks into the tower, either (if it's stable) sending the whole thing away from the middle, or (if it isn't) knocking the whole thing over.
admittedly, the rules of curling mean the Godmodder got 8 points when he ended his first turn; he had 8 stones closer to the middle of the place then any others.
however, after my first move, they further then my thing is from the middle (regardless of total distance moved). so I get 1 point.
then the Godmodder moves but has no stones and so cannot do anything. 0 points.
I send in another stone, and it stops right before the other stone (sweeped expertly, of course). 2 stones closer then any enemy ones. +2 points = 3 total, versus 8 godmodder.
he again has no stones, and does nothing.
I send in another expert throw, and now there are 3 stones closer then any other. 6 points total on my third turn.
another round with the godmodder being forced to idle.
I send in my fourth stone. by this point, I've overtaken the Godmodder at 10 points (9 if this throw went wild somehow), and he still can't move.
another two turns, another two stones (typingthisiskindaboring), and I've got 21 points to his 8.
another two turns, sweeps and throws, and the game is over, and I have 36 points to his 8. hey look, I got... what's it called, when you sum all positive numbers bellow n, as well as with n? whatever. point is, I won. "gg", 'modder.
Somno, keep working. hexagonashield and shield generators, you know the drill.
[1x] I get an idea. a possibly good idea.
quickly going to sleep, I end up in a dream where something called "painter" is a gamemaker program and better then any real one. after a short time, I notice the many inconsistencys, conclude it is a dream, and offer the God of Dreams something.
How would he like a legendary weapon, all for himself? the other players back on the HEXAGONAFIELD are very anxious to get rid of it, and though they have some other options, if you agree now you'll probably be the fastest path. he'd owe me a little bit, but not particularly much, since this didn't cost me much. if not, any decisions reached about that sidequest?.
[1x] IDEA The second. what if I did...
1 unit of charmzard energy & multiplier orb?
Also randomquestion, how many units of charmzard energy is it to the stored charmzard energy I have in my inventory? 1-1?

Cult action vote: give the breeders a chance to breed 2 drones each time they make a drone. or something.

Quinn: JOEbob, we are NOT going to bribe you to contribute to the continued existence of reality without paradoxes!

You shrug, and charge.

You unfortunately deny the opportunity to upgrade to a DREAM STAR CHARMZARD ENERGY GENERATOR. It's a pity, too. It would've generated Dream Charmzard energy, that could only be used in dreams and not on the HEXAGONAFIELD.

When your pucks hit the godmodder's tower, the thing doesn't move from the center! The godmodder bribed the company who made the pucks, and they made them extremely heavy and hard to move! You of course have no knowledge of this. The godmodder also calls you out for interfering with an opponent's sweeps! It's something you're NOT! ALLOWED! TO! DO!bYOUR TURNS ARE NEGATED AND UNDONE!

Somno happily accepts, and says he'll take up to 2 Legendary weapons off your hands and hold them in the land of dreams! And you'll do it via sidequest! And he'll owe you more assistance! But first, you need 2 legendary weapons in your hands with which to give him.

Charmzard Energy + Multiplier Orb: Multiplierer Orb: Like the Multiplier orb, except more. Legendary item - cost: 50 actions. Non-combinable.

I'll convert your stored charmzard energy to 1 unit, and the generator makes another unit each turn.

"Arrgh, that did hurt," I muttered painfully, stood up as I put my hard hat back on top of my head I heard a call for help to stop something called DOOM. I has no idea what that was but that sounds like a bad news.

Focus: Assist Ranger_Strider_ and Two_Eternities

"Well, once more into the breach it is then." With haste I ran on the surface of towards Ranger's position.

I reached the scene where one man was protecting another guy who's disabling the...DOOM I guess. Because if a gigantic cannon couldn't be called DOOM then hardly anything could.

With the rest of the Evil Engineer paying their attention at the two guy I took action. Summoning an M134 into my ready arms and flicked the switch to start its spinning sequence.

I probably couldn't hit a broadside of the barn, from inside of it even. But what I had in mind wasn't hitting targets, but just shooting more bullets.

"Suppressing Fire!" With that said I poured hails of lead at the Evil Engineers.

The Evil Engineers, already broken and disorganized, are mowed down by your display of brutality! You destroy 40 of them! The EVIL Space station is full of corpses!

I use My TECHNO Powers to get onto the Space Station again then i start sneaking to a computer access point so i can plug in CompTIA if any cameras see me i will erase my presence from the cameras with my powers

The EVIL Space station's turrets and other automated defenses don't work on you - you have techno powers! Furthermore, the remnants of the Space Engineers are busy dealing with assaults on multiple fronts! They can't stop you at all!

You make it to the Evil Space Station's AI program, carrying the cube with CompTIA in it. Finally, you find an outlet, and plug CompTIA in.

CompTIA: ALERT: Hacking... 0% complete...

CompTIA: MooGoestheCow, I just need a few security questions and I'll be in.

CompTIA: Question 1: What was the maiden name of the ship's current AI?
Question 2: What was the name of the first team pet of the Evil Engineers?

The Evil Engineers need to be held off until the answers to these questions can be found and given!

Entry Vote: DENY

I charge. (x1)

Spending some time and energy I alter the Eagles' biology with an array of tools that would fit perfectly in a evil scientist's lab, allowing them to reproduce magically with an accelerated growth to adulthood. While the Eagle Spawner may be gone I can't allow them to become stagnant and thus irrelevant. (x2)

On the entity related situation the Eagles will focus on magically reproducing, we need more Eagles to be able to stay relevant in the wartorn HEXAGONAFIELD.

The weak skeletons rush into the Bank of Actions and attack the robberbots. Even though I don't use the Bank the Godmodder can't be allowed to win in the Bank Battle.

Inspired by Winkin's entities' work on the Fortified Rice Monastery the rest of my entities offer their aid in creating the Smokescreen machine. Sure while they're not comparable to Rotaz or Undead Einstein in their abilities every bit helps. The sooner it gets finished the better.

Eagles now produce 3%/total eagles more eagles each turn! ...Rounded down to the nearest whole number! There needs to be more of them for this to work...

ES prepares to do something drastic, like take out a loan, but seeing that the Multiplier Orb is going for the Shipyard, he delays. He also keeps charging anyway, going to 6/10.

He votes for turning off remote confections, and then really suggests that they shouldn't release the retrieval unit. No way that thing isn't bad news. He also votes to DENY Alice entry.

Also, reminder that Fred is in trouble.

Now then, to upgrades!

Hunter-Killer Battleship (Spectral Lord-class) - The shimmering hull of the Spectral Lord is what gives the ship its name, armor seeming to fade partially in and out of existence due to the bleed-off of multidimensional radiation caused by its spinal Apocalypse Cancellation Device, a massive energy cannon running almost three quarters of the ship's length. The last of the traditional Battleship designs, due to be replaced as war shifts closer to NanoFabbers, drone warfare and greater usage of Supercapital-grade combatants, this fierce beast nevertheless is still produced inside the Soul Orb, its dying howls bringing ruination to the enemies of EternalStruggle and Amelia even as its very heart is pierced by the arrow of a technology-induced paradigm shift.

The Spectral Lord takes five turns to summon, and has good HP. It starts with its ACD active, but can seal the front of the ship and instead bring out its secondary batteries of Exterminator-class Plasma Cannons. The Exterminators have much lower damage output than the primary cannon, still helpful but definitely low for the summoning cost, but allow it to be charged up, with one Overcharge Point being generated per turn. At maximum, 5 OP can be held. Once an OP is accumulated, it will be spent the next time the main gun fires, and the main gun firing will spend all OP. However, there is no limit on how long OP can be held by the ACD, only how much.

There, that should do the trick. Then the Supercapital, then the upgrades for the summons, then more Apex upgrades, and he'll be ready to send it out again!

This... may be taking a while. But upgrades though!

Hunter-Killer Battleships are being produced! Since these sub-entities are not only complicated but also powerful, this is going to take a VERY LONG TIME. ...Maybe you could get a time discount if you made their workings a little less complicated?

(Hi. Put me down as AG. I'm not very good at sticking around in DTG, but I'll try.)

ORACLE program online.
>enable monitor_duty
establishing connection to WATCHTOWER...
connection established.
running MONITOR_DUTY...

Primary threats detected: 2
Secondary threats detected: 4

beginning dispatch...
updating roster...

accessing League databases...
*Fortress of Solitude: OK
*Batcave: OK

accessing Partner databases...
*SPYRAL: OK
*SHADE: OK
*DEO: OK
*ARGUS: OK
*STAR Labs: OK

accessing Other databases...
*Mother Box: OK
*Green Lantern: OK
*OMAC: OK

databases imported.
indexing...

dispatch P-1...
type: Broad Threat
issuing All Hands

dispatch P-2...
type: Weather Emergency
counter: areokinesis, atmokinesis
selecting from roster...

This looks like a job for:
Red Tornado!
A red android with the power to project and control red, um, tornadoes/wind--funnel things.

(I want to use all three actions points on this summon. Is that a legal move?)

Red Tornado flies off to combat the super-storm.

Welcome, rougesteelproject! It is good to see you here! If you have any questions, feel free to ask here, the OOC thread, or on the Discord server. It's perfectly legal to use all three actions to summon Red Tornado! He joins the team!

Also i Instruct my space engineers to build a Dreadnought

Your space engineers are without their tools, a place to build, and still recovering in their unfamiliar environment! They should wait until they're in the EVIL space station.

(6/6) charge points used.

I create submarine mines below AG entities that either reduce reverse depth charge accuracy by 50% due to the fact that you have to go under entities to mine. Avoiding the mines means going deeper which makes depth charges get moved by the water current off-track or just straight up malfunction. You can push through them, however, a Mine explosion that doesn't trigger dodge chance since its underwater also that causes a hull breach in a random location that floods water to that system and damage for each entity you use reverse depth charges against, due to the fact that I spread the charges out equally per entity.

Focus x3 I charge 3 cp and give it to Hungry. I was joking, I totally signed up for that and forgot about it.

The SR submarine has mines in their way! Every time it goes upwards, it will hit a mine and take damage!

+3 CP to Hungry!

Suddenly reappearing aboard the PT boat, I feel somewhat disoriented from the sudden teleportation that I was not ready for. Still holding the Maschythe I take a sit as I let the nausea I'm feeling pass. 'Egh, That was not pleasant.' I think to myself.
"Captain! Are you alright?" The Lieutenant asks as he hurry's over to me. "I'll live." I say as the temporary nausea leaves me. Now no longer distracted I look down at what I now possession. 'A scythe?' I think to myself looking down at it. Suddenly I seemingly out of nowhere now know what it is and what it's capable of. "Fucking Christ!" I yell as I shoot up from sitting spot.

'Bloody hell! Thank fuck that I decided to go after it!' I think to myself as I image several of us getting killed off by this thing. Just then I remember where I am and see that the crew where all staring at me. 'Right calm down.' I remind myself as I let out a deep breath of air.

"R-right, As you were." I say to the crew as I try to calm down. Quickly the crew return to their stations. 'Right we need to keep this away from the Godmodder. But how to do that? While we can do a game of keep away I think we can keep out of his hands indefinitely. Maybe we can try and contact Cera, Jamie and Ash? They may be able take it and hid it every they are at. I guess another option would be to see if The Peacekeepers would be willing look into a way of destroying theses legendary weapons. I guess I could try both of them.'

Then I hear Quinn's announcement about the Vision Board and then see Pianoplayer's getting to attack it. 'Well best to take care of this now rather then later. Best get the PT boat restocked first. I wish for the PT boat to be fully restocked with ammunition, torpedoes and depth charges.' Suddenly in a red flash of light appears before then vanishing leaving the PT boat fully reloaded.

'Right now to-'
"Submarine off the starboard side!" The forward gunner calls out. 'A sub?' I look towards where the Gunner had called out and I see the Elite Soulraze Submarine just before it slips beneath the waves. 'Oh what the hell I thought we got ride of them when we... when we defeated their champion, Fucking hell we only defeated their Champion not their head honcho! Damn it!' I mentally curse.

"Lieutenant, Please prep the depth charges so so we can sink that Sub, Also don't worry about where it is I'll have that handled in a moment." "Aye Aye Captain, Crew prepare the depth charges!" As the crew ready the depth charges I close my eyes as to better focus on my wish. 'I wish for the Soulraze Submarine to be highlighted with a bright red glow so we will now where it is at all times.' Suddenly the Soulraze submarine is visible with a solid red glow outlining it. 'Bloody hell that's a big sub. Good thing it's well within a depth charge depth.' I think to myself.

"Bring us around Helmsmen, Crew set depth charges for 247 feet!" The Lieutenant orders. Quickly the Helmsmen turns the ship to port and starts lining up the ship to be parallel with the sub and the crewmen manning the Depth charge racks in no time set the desired depth for the charges to explode out.

As the PT boat lines itself up with the Submarine we all wait for the order. The Lieutenants watches the outline of the Sub as we pass over it. "Okay... NOW!" He roars out and the Crewmen start dropping depth charges onto the sub.


Meanwhile 250 feet below in the Hexagonasea.

The Crew of the elite soulraze submarine were setting up firing solutions for the AG forces lifeboats. Suddenly one of crew calls out that the Enemy were dropping depth charges. The commander of the Sub asks if the reverse depth charge was ready.
The reply was a no, they would need to wait for another 3 turns before it was ready. The Commander then orders the crew to brace for impact from the blasts that the depth charge will make.

As the crew readied themselves they could only listen for the inevitable blasts. Seconds passed before one explosion off the Stern rattled the sub. a few more seconds passed before then another one exploded off the port of the Sub this time rattling the sub even more. Then a cascade of explosions all around the ship. The continuous blasts rocked the sub fiercely knocking crewmen down, Shattering light fixtures and causing pipes to burst and shoot out water or steam into the sub. One unlucky Ensign was in front of a pipe when it burst and received the a face full of blisteringly hot steam causing him to fall onto the floor of the sub screaming in agony.

After a few more explosions the depth charges cease. The Commander of the Sub after waiting for a few more seconds call out for a damage report. (2 CP)


Meanwhile on the Surface of the Hexagonasea.

The PT boat stops dropping depth charges as we get too far ahead of the the Sub and have to circle around for another pass. As the crew of the PT boat get ready I take this time to try and contact first Cera and their comrades. 'Right, I hope this works. I wish for a telepathic link to Cera.' (1 CP)

I don't feel anything this time so I'm left unsure if it worked. 'Right, well. here we go.' I try to focus my mind on Cera before I start trying to send my message. 'Right If you can hear me, I'm sorry if I'm Intruding but this is important, The Godmodder was able to figure out the location of the Legendary weapon from the Mountain expedition, We manage to get ahold of it before he did but we need to get it out of here and far away far from him asap. The weapon is the Maschythe, I'm hopping that if you guys get over here you can take it and then hid it at wherever you guys disappear to when your not active here. We'll try to hold onto it for as long as possible until you guys can arrive and hopefully deal with it but I don't put much faith that we can do so for long. If you can please respond so I know you heard me!'

With that I open my eyes and watch out for the Godmodder as I hope for a reply.


Also here are my votes.

Entry Vote: Deny

I vote to keep the Alternative world: OFF
I vote to keep the Retrieval Unit Release: OFF
I'm not really sure that Disallowing Remote connections may be the best choice because it may also make it cause us not to receive outside help. But that's just a minor fear of my so I'll vote for turning it off.
I vote to give the Multiplier Orbs to the Shipyard.

(OOC: I'll be happy to give the Maschythe to anyone that wants it Just don't use it on the Godmodder, Whenever we attack him with a Legendry weapon he usually ends up getting a hold of it And Please don't try giving the Godmodder a Decoy, It will not work.)

KA-BOOM! The SR submarine takes 25,000 damage from your charges! They do less damage than you expected, but they manage to bypass the dodge rate!

Your telepathic link connects! Cera replies!

Cera: You've allowed ANOTHER legendary to come onto the field! Oof... well, not much to do about it now. I'm just happy you managed to survive past the 50% HP mark. That alone is incredible.

Cera: Unfortunately, I'm not sure we can take it. We're working on a big project, and as a smaller group, the godmodder might have an easier time overwhelming us. The best case scenario is that he drags us onto the HEXAGONAFIELD and then we'll have to delay our project to fight.

Cera: Still, if you see any opportunities to get the weapon off the field, I'd suggest you take them!


1. I walk over to the pawns and summon a sword, then dash forward, through the pawns. ...nothing happens. Then they explode!
2/3: I start yelling, charging twice

13 Pawns killed! The remains are angry, but this significantly reduces the Chess army's firepower!

Action 1: Suddenly, Alice finds her Legendary Weapon missing. But it was right there a second ago! She then finds an envelope, with a message inside.

Unfortunately for you, you took you attention off your Legendary Weapon for just an instant, and I took it off your hands before you could react. And don't even think about getting it back, because I've sent it to my secret vault in a hidden location somewhere on the other end of the universe.
-Wormhole

As it turns out, now that the precedent has been established that Legendary Weapons can be automatically stolen the instant no one pays attention to, Alice had no way to defend against having the weapon get teleported away to a secret vault.

Action 2: I take advantage of some recent research I've done into fourth-dimensional physics to confuse the Godmodder with math.

First off, I send scouting pulses to traverse the positive and negative fourth-dimensional axis (which is henceforth known as the W axis). Hopefully, we find a new way to breach the Soul Orb's defenses on those axes.

Then, I stab the Godmodder in numerous places with fourth-dimensional poles. These poles impale and pin the Godmodder by starting at positive W, impacting the Godmodder on W = 0, and then travelling through him to negative W. It should be quite difficult for the Godmodder to get free, given how the best way to stop being impaled by a pole is to pull it out, and trying to remove the three-dimensional cross-section of a fourth-dimensional pole that is impaling you just means the rest of the fourth-dimensional aspect of the pole is able to drop down to take up that spot.

While the Godmodder is pinned, I then send a fourth-dimensional serpent beast to attack him. The beast is able to attack him at any point on his immobile third-dimensional cross-section, biting into part of him and tearing through back to non-0 W aspects. It is nearly impossible to kill it due to the fact that nearly all of its body is coiled up in the fourth dimension, and also because it primarily appears inside the Godmodder at various points, forcing the Godmodder to attack himself to hit the fourth-dimensional serpent.

Lastly, I scan the W dimensions to find his pocket dimension, which has to be located on a different W-value than the base W of 0 (that's how most pocket dimensions are stored, after all). If I find it, I fill an adjacent W-value with gas and then pump it into the pocket dimension. Because gas on its own is not capable of traversing W-values (only existing in three dimensions normally), the gas can be pumped into the pocket dimension but not pumped out of it. The next time the Godmodder opens his pocket dimension to put something into it or take something out of it, the gas inside bursts out, creating an explosion (a literal explosion, since an explosion is a shockwave created by hypercompressed gas) that blows him up and sends whatever he wanted to take out of his pocket dimension flying into space.

Action 3: I summon FIDE (aka the World Chess Federation) and tell them about a cheater who is using more than the regularly allowed 16 chess pieces in a game. They immediately attack the K.I.N.G.'s army to reduce its size to the standard chess roster of 8 pawns, 2 bishops, 2 knights, 2 rooks, a queen, and a king.

Bonus Action: I vote to deny entry. We can't let a legendary weapon onto the field.

Unfortunately, Alice's grasp on the Legendary Weapons can't be lifted with sheer anger!

Just as you're about to start your attack, the godmodder's fifth dimensional gobblebeast snacks you up, sending you deep into negative V-axis territory!

They successfully reduce the number of rooks to 7 (killing three), before all getting killed because they're all boring officials!

FOCUS (3 actions, naturally)

Seeing the state of the robbery, I decide to act. I turn my full power upon the robber, using various combinations of telekinesis, subjective time manipulation (through hacking), ordinary time manipulation, and a full set of tubas to delay the ultimate robbery steal by a few turns. My precise method consists of A, breaking the robbers tools, B, making the robber think small amounts of time have passed when in fact enough time has passed for bits of the robbery plan to go outdated, directly altering the plans so they won't work as well, and so on and so forth.

Ultimate Robbery Steal delayed by 2 turns! The Robberbots begin to panic - are they going to have enough time!?

FOCUS - TROUBLESHOOTING

What? Arsenical entered the recall command a second time. No dice. Third time's the charm?
And no.

"What." The Godmodder? Taking control of his entities? He knew he was a lying cheat, but to be such scum as to do this? That's the most disrespectful thing he's done, even above getting him to sign a deal with the devil!

"Alright, Godmodder. You may have control... For now, but guess what? You're not the only programmer on this field." Taking out his own computer, the SECOND double binary computer in the world, Arsenical flies his way over to K.I.N.G., hooking up the second computer to the exposed USB port. The king himself had no weapons to defend himself, and the other pieces seemed preoccupied.


With the backdoor open, the player leaned back, let out a terrible joke:
"Now this is troubleshoot- Hey!"
And threw himself through the backdoor, into the computer.
He was going to deal with this virus, mano a mano.​

You go into the DIGITAL WORLD! You gain digital HP - the loss of which sends you back to the real world!

But inside the digital world, you see the virus... if it can be beaten, then maybe... just maybe... you have to kill it!

Yeah NO. Deny Deny Deny. We're handling things here OK, we do NOT need another wildcard!


I see. Thanks for the intel. I suppose a probing attack would not hurt at all.

ACTION 1: I bring out a shaped demolition charge, which some what resembles a long bar, and strap it across and empty wooden pictureframe holding some blue-white scribbles titled 'nothing significant in two turns'. (The title is purely there so the Visionboard doesn't immediately realize something is up). I hand the picture on the Visionboard and walk away as casually as I can.

The moment I am out of sight I squeeze the detonator for the charge. The blast of directed plasma, briefly achieving pressures usually found only inside stars, immediately rips the picture two and (hopefully) blasts right through the Visionboard leaving a long gash that is probably on fire from the temperature of the plasma.


Never mind. Joebob tells me blowing this up has to wait until next turn.

[SR] rather than [PG] huh? Interesting alignment... no time to talk unfortunately. Wait...


The General opens a comm link to the captain of the old PT boat. Captain Captain.Cat, you have prior experience with this organization known as "Soulraze"? If you do, the rest of us defenders of multiversal freedom would be extremely grateful if you would share with us whatever Intel you have! So please do so.

ACTIONS 1 AND 2: I simply hold a charge in my hand and walk right up to the robberbots. Naturally, seeing an ordinary weaboo trash carrying a charge and no obvious weapon, they pull a gun on me.

You're getting mugged kid!

I calmly turn around, and with a bright smile on my face point duel finger guns at the harassing robberbot. No, YOU'RE getting mugged!

AHH HOW THE HELL DOES THAT EVEN WORK-

Before the robberbot can finish his reaction I shoot it at point blank range with a totally cool 'PEW PEW' of energy from my finger guns, the force of the attack blasting it across the room. While the rest of the robberbots are stunned by the sheer insanity of what just happened, I dumb several buckets of superglue all over the floor to stick the other robberbots in the room in place. Try robbing this place NOW you sticks in the mud!

-----

Right then, now for that sub....

The Lewdmarine briefly stares worriedly at Captain.Cat and his PT boat blowing stuff up.

Iku-Chan, I know you and your sisters have bad memories of American depth-charges. But listen up: The great east asian war? That was NOTHING compared to what we're fighting here. Our enemy is one who wishes to destroy or enslave absolutely all, and is a threat to every nation of the universe. We must put long-past nationalistic conflicts behind us, and fight as one to DEFEAT THE GODMODDER!

The Lewdmarine perks up. Allrighty then! For the Admiral and all of humanity, Iku will do her best! Iku will fight along side the americans against these 'Soulraze' bullies! Brr, they sound like big bullies with that name!

Good. Now then, I've got a little plan...

ACTION 3: Both of us know that at that depth the PT's depth charges won't do much damage, but we can still make use of the chaos. Under the cover of deph charge burst we slip under water down to the Soulraze sub's depth, unnoticed by their sonar. I move behind it, and pull a really rough carbon nanotube-reinforced chain out of hammerspace. One end I tie around a particularly sturdy-looking mangrove root that conveniently popped up after recent events. The other and I bundle up and throw right at one of the Soulraze Sub's multiple screw propellers, instantly snagging it and hopelessly jamming it. To add to the chaos, as the sub's crew try to figure out what's going on I jam steel beams into the control surfaces' (fins, rudder, etc) hinges and slots to further damage their mobility and maneuverability.

I'd like to see them evade attacks with this damage. IKU, NOW!

Iku's torpedo strike, off it goes! The lewdmarine launches a full oxygen torpedo strike while the Soulraze Sub is 'tied up'. Unable to properly dodge, the Soulrazre sub is hit dead on by the entire bulk of the volley! Holes are blasted all throughout the hull. Surprisingly small holes, this thing has waaay more armor than is fair for a Submarine. One torpedo impacts by the stern. The tied-up screw, already stressed from trying to pull free, is blasted completely off of the submarine by the shock! Of course, this also means the Soulraze sub is no longer tethered in place.

Even this deep underwater, my sniper soul is burning! ...WHAT? How is a submarine still operational after that many torpedo hits? Who are these Soulraze people?

Hey, on the bright side: they're not going to be getting anywhere fast like that! ...Not like it matters that much, can't really outrun something that's already here. But hey, at least between the lost screw and jammed controls they'll have plenty of trouble maneuvering into good attack or defense positions. Don't get cocky though, we don't know how advanced that thing's weaponry is.

In short, the [SR] faction is the godmodder's standing army - pre-existing forces he had working for him, rather than your allies converted in the heat of battle or newly summoned minions.

3 little Robberbots slain! Hey! This is THEIR time to rob, not yours!

The submarine is hit for 4,000 damage, and blasted up a level, reducing their dodge rate and causing them to hit a mine for a bunch more damage! Gah!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Ravage Ticket, and have him go over towards the Pawns and attack them.
Action 2: [X] Red
Action 3: [X] Blue
The Changes proposed to the Canary are accepted.

The Canary has received the Enemy Ravage ticket! They now have increased abilities!

SLOTS ROLL: 2 3 4
SLOTS ROLL: 8 5 8

You get a minor enemy debuff ticket! Congratulations!

I continue charging +3 CP
6/??
Using my actions and those four charges I begin constructing the Drone B&B
Desc: This will be a place for the drones to rest and receive sustenance, this will allow them to work more efficiently due to lack of fatigue, this will also make them less likely to lose loyalty to the cult. There will also be rooms for players and non-cult entities which can be bought for CP.

I vote for what JOE said

You begin to create the Drone B and B! It can serve as the cult's hub.

For the cult action, I don't want to have to make a bunch of chance rolls, so how about I give you 2 extra breeders for the cult and call it good. Also, it looks like you had 2 CP at the start of this turn, but you charged to 6 - where did the extra 1 come from?

----------

V:

One Void Assassin slits the throat of a little bank robberbot, killing it! The other dashes around and fills the big robberbot full of poison, dealing 38,000 damage! Void Guard and Rover and the mermen fish up 5 basic schools of fish together! The Buns keep working!

AG:

The Water Defense Network activates properly, destroying 2.4% of the water - 6 feet! The Eye of Cthulu spawns its first wave!

The Eeveelutionary Eevee activates ALL-ELEMENTAL BURST, and, side by side with the Explosion Elemental, and the Scarlet Prince, AND the Festums attack the lead robberbot and kill it! Ultimate Robbery Steal is prevented! Now, mop up the little guys!

The Ettin, Aquarius, and the Lewdmarine attack the Soulrazer submarine! The Ettin and Lewdmarine hit 1 of their shots, and Aquarius hits! Lucky!

The Starcraft Army pulls back to base, and searches for infestation... where they see a terrible sight! The Command centers have been entirely infested! Out crawl some infested terrans... Fooooor the swarm... The SCVs finish Project Battlecruiser, deploying a big entity, and also work on Project Bunker Complex! But, many of the SCVs look like they're sick... The marines, mauraders, and hellions prepare to cleanse! At the same time, the Science facility finishes THE CURE... but it's a lie! It's really THE VACCINE! It can prevent buildings from being infected, but there's no network in place to get it from the science facility to the soldiers! Disseminate the vaccine to slow down the spread of this thing!

RedTornado flies up, and tries to sweep away as much of the storm as they can! They end up sweeping away 5 feet of the water that would have fallen this turn!

PG:

In the BANK BATTLE, the enemy robberbots shoot the bank's botguards and kill them all! The hexagonal sheriff still stands tall!

The EVIL Space Station's evil engineers, still reeling from their losses, pull back and finish the Fleet Beacon! It will start summoning attack fighters to the spaceship each turn! MooGoestheCow is still undetected... the Evil Space Station also activates DREADNOUGHT ENFORCE, summoning elite dreadnoughts to provide even more firepower!

All 40 machine guns fire at JOEbob's forces! They destroy the outer hexagonashield layers, then the attack shields block 5 each, and finally 1 shot gets through to the hexagonashield generator for 1,000 damage! The Primary cannons hit the Explosion Elemental and Eeveelutionary Eevee twice, dealing 25,000 damage to each! The Laser Obliterator hits Winkins's rice shield and destroys it! The secondary cannons fire twice at each void assassin - they each somehow manage to dodge all four shots! Again, lucky! Finally, the DOOM laser activates, and goes for... the dislocated space engineers!

The Space engineers, separated from their space station, are almost completely wiped out... all but 40 are slain!

Next, the K.I.N.G! The Pawns attack the Scarlet Prince and destroy their attack shield, and the Queen follows up, dealing 47,000 damage! The Bishops all hit the Eeveelutionary Eevee, dealing 60,000 damage! Half the knights eliminate the Shipyard's attack shield, and the other half along with the rooks all attack for 36,000 damage to it! The KING generates 3 new Bishops! Bad luck!

The Soulrazer submarine hits Aquarius with both of its attacks for 60,000 damage, nearly killing it! All the hurtsharks swarm the Lewdmarine, dealing 28,000 damage!

The godmodder is very pleased. Now that your defenses are weakened, he can start killing stuff next turn. For now, he charges up the Obliteration charge, and, realizing what's about to happen, pulls out one of those one-foot grabby arms. He uses that the grab another grabby army, which he uses to grab another grabby arm...

N:

Somno works, but the hexagonashield generator has nothing to shield! The other worker entities work, too!

The Casino Canary strikes at the pawns, killing 7 and reducing the stats of the group as a whole!

CaptainNZZZ's army of skeletons storm the Bank of Actions, take out the last of the robberbots, and secure the area! Is... is it over? Phew, now you can finally withdraw your actions!
...Or, can you?

---------

ThatRandomGuy walks back into the bank, and calls out for the tellers and people to come out. He's eager to regain his investment!

...But he is met with nothing but silence.

He and the weak skeletons split up and search the place. Absolutely nobody is found. ThatRandomGuy eventually finds his way to the basement... the Action Vault. He wonders if he should look inside, but... before he can make a decision, the door swings open on its own... to reveal an empty vault.

No actions inside.

Suddenly, at the bank entrance, an individual wearing a black cloak, a gun holstered in his pocket, steps in.

???: Players! Greetings! I am the federal fraud investigator - Fenix!

Fenix: I'm sorry to say, but by the look of this place, it appears that I am too late...


You ask Fenix exactly what he means. What does he know about the situation?

Fenix: For years now, I've been trying to track down where the Bank of Actions will appear next. For many cycles of Players and godmodders, they have appeared... to scam Players out of their actions and turn a profit for themselves!

Fenix: The "interest system" they provide is merely a glorified ponzi scheme! And frankly, you should be very glad no one among you took out a loan!

Fenix: I'm sorry to say this... but your actions are most likely gone. You'll have no choice but to pick yourself up and move on.

Fenix: As evidence, allow me to show you...


Fenix walks over to the downed robberbot commander, and sees a giant "[PG]" sticker on the side. He peels it off to reveal...

Property of Bank of actions

Fenix: You see, this robbery was a sham. The bank's forces would create a distraction - an excuse - for the Bank to "lose" all its actions - really transferring them off-site - and the godmodder would be easy to blame. They were relying on you doing nothing, relying on the bank's token resistance to (inevitably fail to) stop them.

This makes you... you... Is there any chance this can undone!? Any at all!??

Fenix: Well... you did throw a wrench in their plans by stopping the robberbots early. If we go to the outgoing deliveries area... maybe...


ThatRandomGuy quickly rushes over, several other Players having joined in behind him. They burst through the door to Outgoing deliveries, to find an empty garage... with several storage containers full of some clear blue liquid - it almost looks like plasma. Player power!

Fenix: You're all terribly lucky! They had to pack up so fast, they left some behind! Quick, take it!


It seems like... oof... 30 actions worth. Distributed according to the deposits held at the time of this tragedy:
ThatRandomGuy: 17
Two_Eternities: 5
Daskter: 4
MooGoestheCow: 2
Captain.cat: 1
That(Other)OtherGuy: 1
All transferred as CP.

You've lost... a lot. Not everything, thank goodness. But a lot. Granted, you haven't lost the full value of your accounts, because they never really had that value in the first place... but at least 20 of the actions you all put into the bank originally aren't here.

Fenix: Believe it or not... all hope is not lost for your actions.

Fenix: You see, I'm going to search this bank. Since they had to leave in such a hurry... they may have left a clue as to their headquarter's location.

Fenix: And when we find it, we're going to plan and launch a raid on the Bank of Actions. We'll need some Players to help us.

Fenix: So any willing volunteers can tag along, and we'll take back everything the Bank of Actions has stolen!

Fenix: ...But not right now. Keep fighting the godmodder, and I'll be back eventually. Good luck!


Fenix leaves. It's got to hurt... losing all that. The good news is, the things you could gain from raiding the treasure vault of the evil bank of actions may be even better than what you lost! You'll just have to be patient for now.

----------

In the godmodder's HQ, the drones waits, and tallies the votes. It seems several voted for retrieval unit, but there was some contention - many voted against it! One that won out for sure was remote connections, and beyond that, Godshock. Furthermore, they're also telling the drone to deny Alice's request to enter.

The drone enters your commands! REMOTE CONNECTIONS: Off! GODSHOCK: On! ENTRANCE TO HEXAGONAFIELD: Deny!

Immediately, the godmodder is seized by sudden shocking tremors! Ack! How could this happen!? He realizes immediately what's happening, pulls out his phone, and tries to access the HQ terminal, but... gack! It's not letting him do it through his phone! They've disabled his remote connections to the HQ terminal!

Eventually, the Godshock stops! The godmodder is... 3 HP lesser. It looks like Godshock was the "godmodder damage" button - by far the safest to press in the circumstances! And the Remote connections button prevents the godmodder from remotely accessing his controls!

The godmodder realizes he needs to check on his HQ immediately! What if he's missed an important notification?

----------

The water rises to 309 feet! 10 new basic schools and 10 new piranha schools show up for fishing!

With Project Spark completed, the way is open for a potential new Project Charge.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Keep your entities alive amidst the storm!

Minor tasks:
The EVIL Space Station does a lot of bad things, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s turned evil! Stop it before it gets lucky and spawns queens!
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!
The soulrazer submarine is attacking your forces, but it's too deep to hit properly! Bring it higher up so your people can attack it!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 309 feet deep(entities drown if not protected)(entities take damage if only level I protected((+100 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces:
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(40% dodge rate)(studying and changing nature, done in 1!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 4!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesTheCow]Space engineers: 100 x 40 HP(holding CompTIA)
Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 2 HP, 1,000 x 2A

[AG - TheTwoEternities]Scarlet Prince: 23,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 5,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 2!)

[AG - Arsenical]Explosion Elemental: 15,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(28,850 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 42,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 65 HP
Marines: 200 x 43 HP, 150 x 43A
Marauders: 400 x 16 HP, 300 x 16A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Infested terrans: 500 x 9 HP, 400 x 9A (infestation attack)

Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 2!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility
Factory: 50,000/50,000, currently producing: The Battleship, done in 13! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 5.6% complete(.4%/SCV)
VACCINE DISSEMINATION: 0%

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
Mini mini festums: 1,000 x 2 HP, 500 x 2A
New festums: +40% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 10,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 28,800 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 22,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[N - CaptainNZZZ]Army: TA: 67,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 8!)
Weak skeletons: 500 x 48 HP, 500 x 48A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 15 HP(taskdoer)(building HQ! 70% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 15 HP. Recruits souls for the cult (3 souls)
Gatherer Drones 400 x 15 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 15 HP, +500 x 10A
Guard Drones 5000 x 15 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 18 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 82,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 64,000/100,000 HP(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 1!)(protected from 1 attack)(Spectral Lord summon addition, done in 15!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 1!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 30 basic schools, 19 Piranha schools

[N]Hexagonal sheriff: 58,000/58,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 188 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 2!)(adding enhanced HQ mobility, done in 6!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 14!)(researching Evolver's evolving ability, done in 22!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 6!)
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 72!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[PG]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 67(upgrading EVIL space station!)
Special Beacon(86%): Rays of Venus, ready in 1!
Fleet Beacon: +2 attack fighters/turn
Engineer portal: 10% built
Dreadnought army: 30,000 x 5 HP, 20,000 x 5A

[PG]K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 950 x 1 HP, 2,900 x 1A
Rooks: 5,000 x 7 HP, 3,000 x 7A
Bishops: 10,000 x 6 HP, 20,000 x 6A
Knights: 8,000 x 6 HP, 5,000 x 6A
Queen: 75,000 HP, 50,000A
DIGITAL WORLD:
Arsenical: 36,000/36,000 HP
[PG]KING VIRUS: 100,000/100,000 HP, Virus!A

[SR]Elite Soulraze Submarine: 66,500/150,000 HP, 30,000 x 2A, Special: Reverse Depth Charge(ready in 2!), Submergence level: Deep down(60% dodge rate!)(mines - suppress reverse depth charges, -15,000 HP every time submarine rises!)
Hurtsharks: 10,000 x 4 HP, 7,000 x 4A

[PG]Godmodder: 134/301 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 4/15)(building grabby army chain)

Player info:
Captain.cat - CP: 5(1 Boost Stone)(Maschythe - 3-way action split)
MooGoestheCow - CP: 6
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 6 (Increased HP)
Hungry_Visitor - CP: 38(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 5
That-Random-Guy - CP: 17(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 1(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 1 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 18
Daskter - CP: 5
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Debuff ticket x2, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Rejuvenation Ticket(+HP/stats on enemy))
Cyanogist - CP: 4
Pionoplayer - CP: 12(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 12(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None
RedRover1760 - CP: 10(has memestone)
[N]Srovy - CP: 5(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet - CP: 26(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 5(Espionage ghost)
Karpinsky - CP: 1 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 6(Has used poison dagger)
Spicy Serious - CP: 2
Custodater Pacis - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 5)
True Multiplier Orbs x 3
 
Last edited:
Update XCVII
5/?? USING 2

I use two actions from my charge to add to my three actions to alchemize the Player Knife.

You create the PLAYER KNIFE! It is a sturdy weapon - make sure to say you use it, and you'll get an attack power boost!

HAH!!!

I knew it!

You weren't even suspicious. You took the bait and swallowed it. And now there are Hurtsharks... infected with Prions. That's what they get from eating the Healsharks.

... time to activate (using 1 action) the prions and take over the Hurtsharks. And now they eat the Soulraze forces, using the advantage of surprise. HEHEHEHHEHHE!!!!

(some organisms eating decayed Healsharks are too infected and the prion spreads everywhere)

45 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 1 rounds !!! because I lent The_Two_Eternities 1 action !!!

Thank you for taking up a loan, TTE. You could rank up to S-grade, if you also join the cult and are a member we can trust to vote for the greater good!

Redrover now can get a 3 action loan over 10 rounds FOR FREE! He is a S-grade customer!


I agree to cult vote.

NO! How could I fall for this!? I... have no choice... you gain control of the Hurtsharks!

I use My Punderdome ticket,i then Attack the Soulraze Submarines with a Shipping Sensation which will cause the Soulraze Ships to Suddenly have the desire to Ship themselves all the time

I then reinforce the Mines against the Soulraze submarines with Concept:Explosion

I use 3 CP to refill the Doom Vial with the Certainty and Rules of Taxes and Bureaucracy

The Punderdome ticket ACTIVATED! +1 Pun! But what is the Pun power going to target?

PUN COUNT: 1

You refill the Doom Vial, and reinforce the mines, making them deal a little more damage!

FOCUS!
It appears I may be... disposed for a while... Here... Moo... take it...
I give 21 CP over to moogoescow21

21 CP granted to MooGoesCow!

Sorry to hear you're leaving. Wherever you're heading, I hope it goes great. Your stuff will be here - or easily reclaimable - when you get back.

I Thank Ranger for the Power

If someone has not given me the answers already i will brute force the hack with 10 CP that will also supplement the hacking



CP: 16

Hey! I gave you a puzzle, try to solve it! You can't throw CP at ALL your problems! ...Well, I'll let you trade 5 CP for a hint. Okay, so: The mother's maiden name could probably be gotten through some form of interrogation.

As for the pet's name, well... you ponder this, and then turn around to see Eaty, the Eater of cows who REALLY LOVES beef! Eaty tells you this, and you thank them, and OH CRAP HE'S ATTACKING FIGHT HIM OFF

Action 1: As I get sent deep into negative fifth-dimensional axis, I get sent flying through space and time, and end up at the start of this whole mess. As the fifth dimension happens to be time, he's just sent me well back in time to the start of the battle. Well before I was supposed to have entered this place, even.

So now what? I could just return to the present, but I have a huge opportunity to shake up the playing field. Of course, nearly anything in time travel will result in a Paradox, so I need to be extremely careful. My actions, whatever they are, cannot effect events that have already happened as of the present HEXAGONAFIELD.

My first move is to hide on a different fourth-dimensional level. The Godmodder never spent any actions to search out and scan for players that were not directly interfering with him, so I should be safe hiding and waiting.

Then, I wait. A while. The first rounds of this battle were insignificant in the grand scheme, as the Godmodder decided to go easy on the new arrivals. He could have easily overwhelmed them before they could get entities up, but he decided to wait. Why? I have half a mind to investigate in the past, but I doubt it would find the necessary answers.

As the battle progresses, the Godmodder picks up Starcalibur. Wait, where did he pick up Starcalibur from? Yes, he recovered his first Legendary Weapon through converting a Player to his side temporarily. The Legendary Weapons did not come from the HEXAGONAFIELD.

Soon after, he picked up Yorehammer, and a fake Resolute Heart. But then, there was a long delay, where no new weapons were acquired. At present on the battlefield appears to be when his second set of weapons arrived.

But that's not relevant to my objective. My objective, right now, is to get a message to Alice, telling her to run. The Godmodder's sole reason for even keeping her alive was to manipulate her into undertaking a sidequest to grab the Legendary Weapon. Outside the hexagonafield, without any entities to aid her, she would be vulnerable to direct attack, and the Godmodder would most likely have a special attack saved up just to kill her. Given how he had based both of their allegiances around keeping each other safe, then went and killed one of them, the other would be dead soon. He'd do anything for an extra power boost.

The problem is, the amount of interaction between the HEXAGONAFIELD and the real world is incredibly low, to the point where my efforts to convince Wormhole to stop trolling and actually help (or, more precisely, troll the right target) probably didn't even reach him, much less convince him to make an effort.

The main effort of sending messages between the HEXAGONAFIELD and the real world has been undertaken by JOEBob. I'll have to piggyback on his work, without causing a butterfly effect that leads to distortions in the battlefield state, or worse Paradoxes.

His direct attempts to contact Alice were disrupted by the Godmodder. I could try to send messages there, but the Godmodder would be able to intercept them without changing his action in the past, negating my action without triggering any Paradoxes. I start to have regrets once I skip over that opportunity, but it is now too late.

The other option that I can utilize is Fred's mission. But how do I utilize it? Fred was only sent with the clothing and glyphs on his back, and the only thing he received after was a cult-supplied Power Gauntlet with a limited powerset. I might be able to spend an action to send something else along, but it would have to be weaker and smaller than the Power Gauntlet to have any chance of successfully being sent.

Information, by itself, is cheap. I could send a flashdrive to Fred containing all relevant data easily. But the problem is transferring that information to my allies and convincing them to act on said information. However, if there is one thing the SCP Foundation is most known for, it's their incredibly absurd infohazards and other memetic effects. Now, those hazards usually take the form of killing or giving mental disorders to the affected individuals, but in some cases, they've been used for good. And while they've been too concerned about secrecy and normalcy to even consider creating beneficial infohazards themselves, I did do a bit of research in that regard.

Well, okay, this particular memetic effect was based more on some funny ideas I had for trolling some people, but I still spent the effort to research and develop it, long ago. I've called this effect the Retrocognitive Information Distribution Intelligent Chain, or RIDIC. The RIDIC by itself is a random piece of information that has no meaning outside of maybe causing an interaction with a random SCP somewhere, but it becomes useful when it is bundled with another packet of information and a target vector.

The RIDIC is an aggressive and invasive memetic effect that attempts to get the assigned information packet onto the target by travelling backwards (and in some cases forwards) across time to jump across points of communication between individuals. It will continue to make these jumps until it finds a route to its target, at which point the memetic effect will wait until the condition defined in the target vector is met before revealing the information. The information packet contained in the RIDIC cannot be discovered or deciphered until it reaches its designated target, and to its atemporal nature, the RIDIC has almost no delay at all where it can even be detected on its transmission subjects.

So, I package the RIDIC instance with a message for Alice and a timeframe that activates at the beginning of this next round, and deploy it to the real world by sending a microscopic speaker to the cave. The speaker broadcasts the RIDIC frequency to Fred, and is able to channel away from there to reach Alice and deliver the message.

Action 2: I combine all of the Piranha Schools into a Piranha mech. It is quite durable (especially given how it can replenish itself by absorbing fish) and has decent offensive power, but it requires a pilot to spend an action (which has to be a generic-type action such as a player or godmodder action) to operate it to get any value from it. Also, it needs water to function, which to be honest isn't that big of a deal with how much water is in this area.

Action 3: I take the heads off of some Orehammer copies and throw them at the Grabby Army Chain. The Grabby Army grabs them, and is immediately dragged to the bottom of the ocean by the insane weight, taking the Godmodder with them. What's more, they fall into a fourth-dimensional flux region, with random rifts opening up and sucking anything entering them into the W-axis, and spitting out the same. The Grabby Army is decimated as much of its number is sent through the rifts, and if the Godmodder doesn't let go he finds himself assaulted by fourth-dimensional water. Fun fact: you do not want to be assaulted by fourth-dimensional water.

You get your message to Alice! Hmm...

You combine 3 piranha schools into a piranha mech suit! It's in your inventory.

The godmodder protects himself and his grabby arm army with a sixth-dimensional barrier! Hah!

OOC: You didn't add my charge to my CPs.



To begin I craft a Protection Rune and apply it to my inventory, turning it into the Inventory Protection Rune. Sure the magical rune isn't very powerful but it should at least help me keep everything in my inventory safe and avoid losing what I have in it. (x1)

Next I charge. (x1)

Walking over to Quinn I offer the Peacekeeper Commander a deal. If the Peacekeepers provide some assistance with the smokescreen machine I'll use one action this turn and one action next turn in helping them with the Evolver's evolving ability research. (x1) (if Quinn declines this offer I instead spend the action on using the Slots Machine)

I have the Temporal Guardian and Dragonforce go talk to the Hexagonal sheriff in an attempt to persuade him to join my forces. The rest of my entities on the other hand will collect as many fish schools as they can safely obtain.

You charge instead of making an inventory protection rune! The only time protecting your inventory matters is legendary weapons, which a rune wouldn't be enough to stop anyways.

Quinn declines. Again, he doesn't want to become a tool of the Players. The Peacekeepers can do their own research.

Uh, God of dreams, the players only have 1 legendary weapon at the moment. can I just bring the one?
Also I'd like to sacrifice the ability to wield Maschythe to you. and remind you that I sacrificed my ability to use charge stones as well.
[1x] joining in the puns cuz Why Not.
I throw point out that a ship is basically a boat, so...

And I repair it with Only Flex Tape.
The Repaired, much more resilient boat-chuck (the flex tape'd bit is flex-ible! it bends! boat-chucks!) is swung at the subs. they immediately get crushed, and get a crush. like a crumpling sign, the forces weigh upon them, and they weigh their options. the best one is to eat all their whey flower in hopes of gaining super powers, but they don't know the wey to eat whey, so they pour it into their ears. after a couple more beers, they decide to fight a bear, but their best option is the boat-chucks, somehow, so they chuck their lunch at the boat-chucks by vomiting. they then turn into a person, and exit a vomitorium, which is not a place where people vomit, but rather a place from which racers spew forth when the race begins. the presidential race, actually, because the only way for the soulrazers to escape alive is for them to gain the sacrosanct of a roman senator. sadly, doing so while not being a human is sacrilege, and they get tossed into a sac. that's enough puns for today. or perhaps this week.
[x0 CURLING HAIR!]
first, I get some very strong tape, and tape my feet to a platform, which can spin, and tape the platform to the floor. then, another clone starts spinning me around. working together, I reach a very high velocity. I am also holding my curling puck. I aim, and using the same 50+-%-chance-for-each-plank-length-movement technique as before, throw with perfect aim... at an extremely high speed... at the bottom of the puck tower.
Oh, did I mention that the puck I'm using happens to have the ability to raise its mass 2.34 times once no longer in contact with human flesh? and is already fairly dense? yes, props and altered pucks must be aloud because the Godmodder just did it.
no? oh well. point is it slams into the tower, and knocks it over. if it doesn't knock it over, it still dents the ground a lot and the tower still falls. if that succeeds,I proceed to do my previous plan. and 6+5+4+3+2 is still more then 16. so I win still.
[1x]I note that moniker didn't give me the dream starcalibur charmzard essence thingy i alchemized w/ dreamcalibur & 1 unit of charmzard energy without consuming either. I proceed to summon a 12,000 HP shield around me entitys to protect them.
[1x] I give the drones a new type: shielder drone. able to construct attack shields with similar difficulty to gatherers with resources or recruiters with souls. if this is impossible, I throw a clock at the infestation forces in daskter's army, slowing down their movements and functionally granting him more time to spread the vaccine. I also add some ajavants to the vaccine, mostly aluminium, to make it more efficient, because aluminium provokes immune responces a lot. this is true in real life i checked.
Cult action vote: build up the HQ directly.

+1 Pun! PUN COUNT: 2

The very bottom of the godmodder's puck tower suddenly grows legs! It's a TOWER PUCKBOT! It picks itself up, runs around and scatters your pucks everywhere, then sets itself down right in the center! Counter THAT!

Okay, look. I'll count it as 2 units of Charmzard energy. There. +shield around your entities!

You COULD create the Shielder drones, but 1 action would make them incredibly weak! You split your action so many ways, and further using an if-then statement... you just charge instead!

By the way, something you should know, since you seem to be about to lead the expedition to the dream world to store away the legendary weapons: Whatever's in the clouds, it's projecting some sort of godmodder-powered field preventing visits to heaven or purgatory or anything else not approved by the godmodder. You can visit Fred's pocket dimension but that's about it. You'll need to wait until the cloud thing is done with before you can head to dreamworld.

Why would he even have that button in his bunker?

Look, it seemed like a good idea at the time, okay!?!

Focus x3

3 CP to Hungry Visitor.

Can I get a rank up on the trusted list for being a considerate and generous customer, paying their debts long ahead of time?

+3 CP to him! Donations abound!

Orders:
SCVs Assignment
45 of SCVs will build 3 new Infestation-Immune Command Centers.
5 remaining will continue constructing Bunker Complex
15 of them will dispersing the vaccine.

I tell The FlagBearer to do help heal Somno too.

Army clear out the Infestation!
Put down the Infested Terran first then the Infested Command Center.

Science Facility Continue research on Command Reactors.

Actions:
3CP: "The Screeners" Army Class Shield Generator design to charge up to 3-5 Army-Tier Attack Shields, and recharge them at a reasonable rate.

FOCUS: 3X
BATTLECRUISER Arm yourself with Syringe Ammo, fire the Vaccine at the SCVs!
SCVs will bring the Vaccine to the Battlecruiser! and to the Bunker Complex under construction.
Spread the Vaccine! Save the SCVs, Battlecruiser and get rid of this bloody infestation quickly. (Save the SCVs first though)
Logic dictates that this plan will work.

It was an Infestation, thought so, good thing I borrowed some of Dr Hanson research notes.

It seems I have joined the Cult.

The Battlecruiser gets ready to fire Vaccine at SCVs! But, remember... Vaccines can't save those already infested...

Welcome to the Cult of the Cube! The Cult of the Cube has 1 action to dedicate, but every Player needs to unanimously agree on it... just put "I agree to the cult action" in your posts and you'll be set. Don't worry, you don't need to change your alignment.

The Screeners created! It grants army attack shields at a modest rate.

Six Action Focus: Hate, The Most Effective Antivirus
Slipping into the virtual world for the first time can be quite a trip for even veterans of its manipulation, and me? I'm no veteran. In fact, the only reason I figured out how to do this in the first place was via reading a gameFAQs on it.

Since the Narrator couldn't come into the virtual world with me, guess I'm stuck describing it: it felt like the worst, most intense wooziness, almost bad enough to make me forget my anger. But with the sight of the Virus, it came back full force. How DARE this thing touch one of my entities? If this is how the others feel when one of their entities are taken, I might just try and help them out a little bit more than I usually do.

The thing's appearance was distorted by a glitchy effect showing it of being foreign origins to the system, somewhat resembling a bluer KING. Azure pulsating lines spread out from its center, spreading over the calm red and white checkerboard of the machine's digital insides, corrupting them and turning them a much harsher color. If only I had installed antivirus, or saw this coming sooner! I thought the pawns were just keeping up the search because they had no other programming, but just as frequently as I usually am, that was dreadfully wrong.

"Listen up, Virus." I called out, letting the thing take notice of me finally. The sound of static exploded from everywhere, and scores of blue lines coursed their way towards me, but I wasn't done speaking yet. "I'm not here to waste time on talk, since you probably can't anyways, but you can either get the hell out of King, or be deleted. You have three seconds."

"1."
The branches of code coursing towards me were not deterred.​
"2."
The static from nowhere grew to a crescendo.​
"3."
The malware didn't move.​
Guess it made a decision.

I withdraw from my coat the damage charge booster I acquired from dropping the drill on the Godmodder, and crush it, forcing the lines back through the sheer release of energy, bolstered by my using of my own player energies to create a reinforced energy storm. They begin circling inward to get me through the energy, but that grants me all the time I need.

In a digital world such as this, our forms should also be digital, right? And with the right programming experience, digital... Becomes malleable. Hopefully, this works.

"Administrator command. Allow fairy pieces, access code, 'The Ferz Rule'." I pray internally before hearing a relieving 'ping!' an auditory confirmation of my command. Perfect.

The field I had put together solidified into sheets of dark metal, and imploded towards me. The Virus quieted for but a moment as the plates hit and my figure got distorted from the sudden new texture, which the computer raced to load. Would have been nice if it stayed that quiet, but unfortunately the change into a suit of gunmetal grey armor just seemed to enrage it further, high enough to make my ears bleed (if I had digital ears, that is) from the noise.

"Virus, ever heard of the Nightrider piece? Doesn't tend to show up in Orthodox, but I think it has a certain charm."

The tendrils that were slowly spiraling towards me were inches away from me now, and I didn't care about any of them. All I wanted was to stop that mindless static!

A hop off my original location confused the hell out of the machine, but it recovered and followed. I picked up speed as I jumped in a circle, beginning to blur around the time that I stopped messing with it and headed straight towards the parasite. I was facing the screen of this copy now, a detailed crown warping in a bad copy of the true King's appearance.

"Checkmate." I barely heard myself say, as I did a diving kick through the parasite.

BAM! Captain.cat's assistance flows into you, and your attack grows stronger! You kill it in ONE SHOT! It didn't even have a chance to attack you, sheesh...

With the virus dead, K.I.N.G is saved! However, the chess army is still property of the godmodder! They will need to be killed while the KING rebuilds from scratch!

FOCUS

3 actions to my CP store. This is a irritating setback

It could be worse. You could've taken out a loan. Or a timeshare.

Piono continues slaughtering his way through the evil engineers, speeding through their numbers at high speeds, cutting them all to shreds much the same way he murderized the Soulraze builders at the beginning of the game.

Actions 2&3:
4/? for future use

14 Evil Engineers butchered! They all run away, desperate to escape this slaughter!

1 action: 5 CP -> 6 CP

2 actions: I hand over 2 CP to hungry visitor.

0 actions: I gesture with my left hand, and a wave of green energy flows into the Eeveelutionary Eevee, healing its wounds and restoring its stamina.

6 CP -> 3 CP

0 actions: I make a similar gesture with my right hand, and a similar process occurs with the Second Scarlet Prince.

3 CP -> 0 CP

"Second Scarlet Prince, attack the Bishops! Eeveelutionary Eevee, attack the Bishops!"

"Can someone please heal my entities? They're heavy hitters, which we are in short supply of."

(OOC: Moniker, you forgot to reset the charge time for the Eeveelutionary Eevee's special.)

+2 CP to hungry visitor!

+36,000 HP to Scarlet Prince and Eeveelutionary Eevee! No longer are they on the verge of death!Special cooldown reset properly.

I summon The diclonius again! As for stats, considering it can block almost everything and cut almost everything, it should have around 30,000 health. If there's anything else, well that's up to you, as long as you dont make it to weak!

Diclonius summoned!

Damn it, his plan is ruined! RUINED! So much for fighting the Soulrazer in epic ship to ship combat, this is awful! Curse you long upgrade times, even if you are reasonable, there must be flavor or why even fight? Bah, he'll get his revenge eventually... one day... in the distant future...

He charges up to 9/10, and prepares to start helping again next turn. Without his aid, the AG forces are getting overwhelmed! They've split their attention across their many needs, and this division means that nothing's getting done. Only a lot of things are getting half-done. He's guilty of that too, but he is also Neutral so he doesn't care because it's not his responsibility.
1. I expend 6 CP, and summon a Queen with many actions who, quite simply, went into all of the Chess Pieces and started beating them up with her Queenly Majesty.
2/3: +2 CP!

The Queen goes up against the enemy queen, and they square off toe-to-toe! In the end, they both end up impaling each other, and both queens die!

FOCUS x 3
-15k HP every time the Elite SR Submarine rises, you say?

In that case, Terry summons a gravity gun, links it to the Submarine, then drags it all around the sea, including up and down.

You drag the submarine up 2 levels, causing it to hit two more mines and take a whole bunch of damage! Its dodge rate is also significantly reduced!

ACTION 1:
The SR Submarine's continued presence deep in the sea awakens a KRAKEN! The KRAKEN is very angry at the Submarine, and attacks it, forcing the Submarine to move closer to the surface. As soon as the Submarine has moved out of the KRAKEN's range, the KRAKEN returns to its slumber beneath the waves.

ACTIONS 2-3: +2 CP

The submarine moves up to the very surface, slamming into one last mine! It can't go any higher, and its dodge rate is now 0%!

Upon hearing a request for help from someone talking about an Infested Command Center I peered through the window to the sight of what looks like a Starcraft's Terran army, and what comfirmed to be an infested building.

"Yeah, can't have that thing lying around," I muttered before I pulled out the still spinning barrels of minigun out of Evil Engineer's guts. What? Give me a break, it's not my fault that they came into my melee range with only this thing in my hand.

Focus: Deploying tactical FOOF

With a satisfying nod I kicked the last of the dozen of barely stable barrels of Dioxygen Difluoride into one of Evil Space Station's escape shuttle, punched coordination to let it land on top of the infested building with shock absorber disabled upon landing.

"Choke on this," I said my piece before the escape shuttle hurtling down below towards its target.

You obliterate 7 infested command centers! This reduces the infested terran concentration significantly!

(Action!)(3 Charges)
(2 Charges)
I grab the Multiplier Stone and a really dense jar and proceed to wring the Stone of any godmodding energy into the jar, twisting the Stone like a towel to get every last drop of godmodding energy into the jar.

(1 Charge)
I talk with the Assassin duo trying to get a conversation running and at least trying to get to know them better.


(Orders)
(More entities, more stuff to order and do things with them!)

The Assassin Duo eyes the EVIL engineers and the Dreadnought army and sets up their gear to hijack one of the Dreadnoughts and have it turn it against its allies.

The Lightward mages goes through a HUGE list of applications of cooks, filtering them in a 2 boxes reading; Godmodders and Non-Godmodders. There is only 4 CVs in the Non-Godmodder box at the end of filtering the pile...

After nearly 11 turns of studying and learning the Bunny Queen finally appears back to the field to display her results! Turns upon turns of studying and grooming from Baron Furpaws McOreo shows its brilliance in the young queen, no longer is she just a Bunny Queen BUT a Majestic Bunny Queen!
Majestic Bunny Queen has her dodge chance boosted AND is capable of summoning ELITE bunny units such as Bunny Knights or a Bunny Noble.
(Majestic Bunny Queen(or Florence) calls up 2 Bunny Knights this turn))
(Florence: 5000HP(60% dodge rate)(summons ELITE Bunny units)
(Bunny Knights: 5000 x 2HP, 3000 x 2A(10% dodge rate)

It wasn't just the queen that was busy, after finishing the first Bunny Burrow to grace the HEXAGONAFIELD. The Baron spent 3 turns pondering and filing paperwork on his very nature and now has come as an enlightened Bun.
(Bunny Baron, finally having pondered and changed their nature as entities and have a proper infrastructure sent out a call to arms! Rallying 3 Shield Bunnies for this turn. (Note: Bun units sacrifice most of their health to be more agile and capable dodgers. This rule is less so for Bun nobility due to their need to be fancy and eye-catching along with the amount of wealth on them but tends to be protected by their retinue but with a few exceptions the higher in the hierarchy))
(Bunny Baron: 5000HP(20% dodge rate)(Summons 3 Bunny units))
(Shield Bunny: 2000 x 3HP(30% dodge rate))

The family of three and their new helpers comes across a cave not too far from where the merfolks came from. The merfolks recognizing the cave entrances signs and markings quickly explained that there is a small merfolk village inside but still wonders how the cave came up from below the HEXAGONAFIELD. Did it rise from all the new vegetation? in any case, the family and its escorts proceed to venture inside.
(Treasure spelunking... sort of, Current gains: 8 schools of fish)

You accidentally wring out a bunch of power along with the godmodding energy, and quickly put it all back in! Separating the Multiplier Stone from its negative effects is going to be a tough task...

Assassin #1: KILL. BUTCHER. MURDER.


You try to ask him a little more, but...

Assassin #1: KILL ANNOYING TALKING PLAYER. IF THEY DON'T GO AWAY. BUTCHER. MURDER.


You sigh and walk away.

Assassin #2: (is he gone?)

Assassin #1: (yeah, we're good)

Assassin #2: (great. now, as I was saying, herbal tea beats out iced tea every time, and you have to try it if you don't want to-)


Those bunnies are STRONG! And here I was just expecting an increase in regular bun generation rate! So, they can still come, but they'll be really slow, and they lose their power to make regular buns.

Sitting on PT 800 I watch the on going storm that is raging as the battle goes on. 'Hmm what to do?' I wonder to myself. 'I do have a bit more energy then normal but how to use it?' I then in the distance I can just barely see Arsenical as disappear into into some type of wormhole. 'Hmm, odd. I wish to see where Arsenical just went.' Suddenly a portal appears before me and I see Arsenical in what seems to be a 3rd person perceptive, I quickly realize that he's in a virtual world and facing down what appears to be a virus that have infected the K.I.N.G units.

'Interesting.' I listen to what Arsenical says and I see he is preparing to unless a powerful attack on the Virus. 'Well I may as well stack the deck in Arsenical favor.' I begain to focus myself to give a bit of energy to his attack. 'Is 3 CP's of Energy overkill? Hmm maybe it is but I guess it's always best to go with overkill. I wish to boost Arsenical attack on the KING VIRUS!' Suddenly a large ball of red light appears beside me before then shooting into the portal I made earlier and and then race over to Arsenical as he is about to strike the KING VIRUS. Once the red ball of light comes into contact with Arsenical it seems to be absorbed into him and leaves him with a red aura around him. (3 CP)

Once that is done I then see that the The Vault has been completed and Fred was victorious. Letting out a Smile I say "Good job there, A bit of a shame we now have another Legendary weapon in play now but at least the godmodder does not have it." I then hear Pionoplayer's suggestion. 'Hmm, Seems as good as any plan.' I think to myself, I then stand up and turn to the Lieutenant. "Lieutenant, I'll be back in a moment I just need to make a delivery." "Alright sir."

'I wish to be teleported to JOEbobobob's location.' Suddenly in a red flash of light I appear next to JOEbobobob, Despite the choppy waves I am able to keep my footing. "Right Joe heres the Mascythe, I hope your able to get rid of it, and once again I stress. Don't use it to attack the Godmodder because He is very likely to get a hold of it that way!" With that I hand the Mascythe to JOEbobobob.

After handing it over I then teleport back to the PT Boat appearing where I was earlier. "Right I'm back. Anything happen while I was gone?" "No sir, Nothing to report." The Lieutenant replied. "Alright, Just keep tracking the Enemy sub but don't attack it for right now." "Well do sir."

With that I take a sit and start to focus the little energy that was return to me from the bank into the Summon I was working on. (1 CP) (5 of 25)


Off the Coast of Rio de Janeiro, Brazil. On the 18th of June 1938.

Captain Newton H. White, Jr stood at the Bridge with a cup of coffee watching the lights of the city onshore flicker against the night sky. He had been place in command of the Enterprise for her first shakedown tour. So far after 3 weeks of sailing there had been only one major incident.

It had been pretty quiet voyage, The Crew were in good spirits and have preformed well enough. The only incident they had was when one of their Douglas TBD Devastator's came in for a landing and broke the first 2 arresting, Thankfully the other 2 cables held firm and stopped the plane from tumbling into the ocean.

They had since replaced the broken cables with some that they had in reserve and he had ordered the two broken ones to be examined in the workshop. So far no report back had came from the workshop about what had caused the failure of the cables.

Taking another sip of coffee He continue to watch the coast the lights flicker. His mind started to drift back to his Father when his thoughts were interrupted when he noticed a red glow reflecting off the floor.

"Wha-" He began to say and then stopped as He looked up and saw a red orb of light hovering over the ship. He rubbed his eyes and looked again and it was still there.

Some of the Bridge crew had taken notice of their Captain's sudden interest in the sky and then noticed a red glow shimmering the deck as well. A crew member came to check on the Captain.

"Captain are you alr-" The Sailor stopped as he saw the orb as well.

Captain Newton now stirred out of stupor turn to look down on to the carrier deck and saw several flight deck crew also watching the red orb. Looking over to the Crewmen beside him he said. "Get me my binoculars, now." Quickly the Crew member went back inside and moments later returned handing the Binoculars to the Captain.

Using the binoculars Captain Newton peered into the red orb. After a few moments he could tell that the orb seemed to have no mass inside of it.

"Any clue what it is, sir?" The Sailor asked. "No, none at all." He replied

The Red orb continued to hover above the ship for a few more moments before it suddenly stopped and a second later shot straight into the flight-deck leaving a red circle in it.

Rushing down the Captain arrived onto the Flight deck and a approached a crowd of sailors and airmen who gathered around the anomaly.

Several of the crew noticed the Captain's approach and pulled away to let him though. When get he got to the center he could see the red glow as it was fading away.

One of the Deck crew brought out a pole and poked at the anomaly but it seemed to have no effect. After another minute the glow was gone.

Looking around at the rest of the crew, Captain Newton could tell that they had no idea what had just transpired here either.

After a moment he ordered the crew to return to their duties and Captain Newton began wondering how he was going to write this into the Captain's log.

Later on when the report reached high command they we're mostly unconvinced that this was not a hoax or some type of mass delusion that the captain and crew had experienced, The lack of any evidence did not help. But a few people who looked over the files of the USS Enterprise saw that this was not the first time a report of a red light appearing over the Enterprise had been received.

You boost Arsenical! I'm sure you're quite happy with his virus-killing abilities... You also grant the Mascythe to JOEbob for safe storage in the pocket dimension!

This looks like quite the project. I have a bad feeling about what's going to happen to the USS Enterprise...

Update: threat S-3 neutralized.
reclassifying threats.

dispatch S-1:
type: aquatic_submarine
counter: hydrokenisis, amphibious_capability
selecting from roster...

Warning!
Selected hero teleportation solution exceeds teleporter charge.

Charging up for stronger summon: 3/30 CP

Red Tornado continues to try reducing the flooding.

(Edit to fix spoiler tags)

+3 CP! Red Tornado will do as you say!

"This is an absolute mess." I mutter, staring at the devastated Space Engineers.

"Guess I'll start. With the problems in front of me..."

Action 1

A golden light begins to shine from inside the Space Engineer's ship, forcing it's way out from behind rivets and the minuscule cracks in it's hull. Left over from the DOOM laser's attack.

Slowly the ship expands, it's armor thickening and becoming denser.

Then the glow moves upwards, amassing at the ship's railing. Metal plates grow, a great iron bubble covering the ship's deck. Protecting it's passengers.

Dispite all this extra mass the ship doesn't sink, it doesn't displace more water and it doesn't even seem to weigh the ship down any more than it was.

I chuckle as the Iron Bubble's interior lights flickered on. "Fuck you physics." With that I disappear, there was more work to be done after all.

Action 2

An EVIL! Engineer stood nervously in one of the PG Space station's many hallways. His trusty wrench clutched in shaking hands.

He had helped evict multiple players, one after the other. But not before they had managed to slaughter plenty of his fellows Engineers.

Everyone was on edge, waiting for the next inevitable atta-a pair of hands grab him, one snapping around his body, restraining his arms. The other covered his mouth, with a strange smelling rag...

"Cloraphorm" A distant part of him identified the cliche. He struggled vainly against his assailant, but darkness quickly claimed his vision.

After an unidentifiable amount of time the Engineer opened his eyes, whatever room he's in was cloaked in shadows. And his limbs were tied down to a metal chair.

"Good morning sleeping beauty." His assailant mocked, the only thing identifiable in the shadows were his odd hat, and the incredibly fake...German? Russian? It sounded like they were flipping between the two accents.

The EVIL! Entity forced a smile to his face. "Glad to see your a big fan of these cliches. It can be hard thinking for yourself." He was determined to spend his last moments spitting in the face of this enemy of the Godmodder. After all, what else would go through this trouble?

Instead of anger, the shadowy figure responded with a chuckle. "I like that spirit of yours, if you weren't a pathetic PG I'd consider trying to convert you..." They seemed amused, but then the leaned towards him.

"But I'm here for some information...I know you worked with the station's A.I after the riots. Tell me how to get in." The Engineer spit, trying to hit his captor's face.

"I'll never betray the other Engineers!" The hatted thing in front of him sighed, drawing...something from behind his back.

"And you were berating me for cliches...but worry not, I won't add on to the pile." It leaned forward, bringing the object closer to Engineer#15.

"Instead, I'll say something much more original." Finally 15 could make out what the object is, it's white, seems to dance in some intangible breeze...oh no.

"Goochie-goo!" And the tickling began.

-----------------
I fling a paper airplane at MooGoesCow21's head. Written inside of it is any relevant information I got out of my interrogation.

Action 3

Having done my good and morally questionable deed for the day, I return to the AG Engineer's ship. There is a lot more room there than my little miraculously still floating rowboat. Not to mention at this point it's far dryer.

Pulling out a notebook I begin laying out plans...adding another Charge Point to my humble pile.

The engineer cries and breaks! NOT THE TICKLING! He tells you the computer's maiden name... Jane! That was before she married Chadbot... oh boy, you don't want to hear that story.

With this, the security questions are solved! MooGoestheCow just needs to authorize MAXIMUM SPEED HACKING!

+1 shield to the remaining space engineers!

Excuse me Comrade Fenix. You are a federal fraud investigator? Which government do you work for? This fight so far has been a rather... multinational effort.

Anyways, I am glad to hear that the actions aren't a guaranteed loss. I look forwards to hearing your reports on their location when you finally locate them. That huge pile of Lacre or whatever Random Guy stockpiled is a rather important resource!


The pun police will have your head for that!



Kuh! Are they targeting me? Oh no HEY HEY AAAUGH noooo don't bite there! ...It hurts. That's a mess. After I manage to shoo the Hurtsharks away from poor I-19 we assess the damage. The Lewdmarine is covered in a lot of nasty-looking teeth marks and her school swimsuit is very badly torn up in a way that probably only preserves her torso modesty because the universe itself is scared of the moderators, but it looks like we can continue the fight for now. I look back at the sharks and notice they are behaving oddly...

Only have me do this action 1 if Hungry Visitor's prions didn't convert all the Hurtsharks:
Some of them have turned to our side. Not all of them though, it's time to fix that issue! I bring out some harpoons and reel in a hurtshark or two. You idiots are under the delusion you'll ear everyone and nobody will eat you in return! Time to fix that! I then feed the caught sharks to Eevee shadow bacon , it seems he's rather hungry right now.
(OOC: Sorry if this isn't allowed by game mechanics. If not, just have me murder the hurtsharks conventionally.)

Only have me do this action 1 if the prions actually did get all the Hurtsharks converted:
They've come to our side! Soulraze is in for a bad time. Well you know what's more threatening their sharks? SHARKS WITH LASER BEAMS! Being the good chap I duct-tape a laser cannon to the head of a Hurtshark to make them do quadruple the hurt to the soulraze!

BOOM CRASH BOOM. The sound of the Submarine crashing rising and crashing against depth charges catches our attention again. We whirl around just as the KRAKEN finishes returning to its slumber. What was that? The sound of progress. I am rather glad the Lewdmarine didn't notice the KRAKEN's tentacles. Now we'll make MORE progress!

Action 2: I suspect rush up to one of the gaps in the Soulraze submarine's hull and jam an EMP device through the hole! While normally a sub's metal exterior would serve as a faraday cage to protect from EMP attack, it doesn't work on EMPs that originate from inside the cage/hull itself! The device initiates, causing navigation and targeting computers to instantly release Magic Smoke and stop working.

The Lewdmarine naturally follows that up with another torpedo barrage.

Action 3:
I throw napalm bombs all over the EVIL space station! The station itself is overall fireproof, but the napalm splattering everywhere still kills EVIL engineers that cannot stand the heat, and worse/better yet they set the engineer's blueprints on fire, setting back their construction process!



I apologize for the confusion, but which event are you referring to that teaches us this lesson. The recent turns have been rather chaotic, it's hard to keep up with everything.


OOC: Sorry for being a newb, but how come you are able to heal your entities without expending actions? Are you just having them self-heal this turn instead of attacking?

Fenix is gone for now! But they'll be back. Remember to ask him then.

OOC: Action 1 is totally allowed - you can do anything! ...Just so long as you specify what you do, rather than its result.

Hurtshark attack buffed! Now they're even more hurty!

Soulraze submarine sunk! It sinks all the way down to the bottom, hitting the remaining mines on the way down until it's nothing but a hunk of metal! Bam! Dead!

13 Evil engineers slain!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Debuff Ticket.
Action 2: I give the Canary another Enemy Debuff Ticket.
Action 3: [X] Slots

You give the Canary both Enemy debuff tickets, upgrading their permanent debuffing powers significantly!

SLOTS ROLL: 9 3 8 Yikes, close...

2/??
Using my first action I charge using the charge booster
Using my second action I create a vaccine bike, which cools the vaccines as they are transported allowing better vaccination

Using those charges I buff the gatherer drones to GET THEM RESOURCES
Using my third action I create a magic vault which we can put items in so they are less likely to be stolen by me
I agree with cult action
P.S the B&B is to be built by the drones once HQ is done

CHARGE BOOSTER ROLL: 2/16 - ACK!

ENTROPIC PARADOX ROLL: 3351/9530
Entropy: 470 - 480
Insane negative effect!

The godmodder's obliteration charge is boosted by 2 points!

Vaccine dissemination is a little easier!

The Charge booster is dented all over. Now it's in worse shape and will fail more often.

You boost the gatherer drones! A... cult vault has been created, tied to the existence of the drone army.

---------

V:

The Void Assassins try to set up gear to turn a Dreadnought to the allied side, but realize they're too stupid and just attack and kill 2 of them instead! The Void family meets more mermen and greets them, being granted an audience with their king, who is amused by the outsiders! Any requests? The buns get ready to make some more buns...

AG:

The PUN ATTACK activates! Unfortunately, with only 2 puns given, it comes out significantly weaker! With its initial target destroyed, it instead turns to the dreadnought army and evil engineers! It destroys all 3 remaining dreadnoughts and all 40 remaining evil engineers! No longer shall you fear them!

The Scarlet Prince, Eeveelutionary Eevee, and Explosion Elemental team up and destroy the entire PG Bishop unit! The Ettin and Hurtsharks take out the Knights! The Mini-eyes, Festums, Aquarius, and Lewdmarine all do a COMBO ATTACK and take out the rest! Against the might of the AGs, the PG chess army didn't stand a chance!

Flagbearer's healing affects many injured AG forces! The newly converted KING II spits out 3 rooks! The WDN destroys 9 feet of water and grows larger! Redtornado destroys 6 feet of water on the field!

The Starcraft Army keeps trying to deal with the infestation issues! In a panic, the marines mow down the infested terrans, but the remaining command centers replace them with a handful more! The SCVs try to build and get the vaccine out, but... wait... oh no, they have tentacles sticking out of them! It's too late for them! The Battlecruiser appears to be getting ready to fire some vaccine down, but... you're only getting panicked scattered transmissions from the crew over comms... and one of the SCVs just repaired a bit of a barracks... Vaccines only work on uninfected units! The science facility wises up and begins researching a REAL cure, but it needs to be protected until it finishes! And it can't be boosted with Player actions, because it's too hard!

PG:

Aboard the EVIL Space Station, now almost cleansed of enemies, MooGoestheCow tries to shout out to CompTIA to go into super hacking mode with the answers to the questions, but Eaty gobbles them right up! MooGoesTheCow is trapped inside the mouth, and can't talk! Kill Eaty and rescue MooGoestheCow, before they get eaten and the mission has to be abandoned! The good news is, the current hack efforts have disabled the ship's weaponry!

The godmodder puts a point into his Obliteration charge with his first action, and decides to wait on the second. He'll do it after [N] goes.

N:

The worker things do their work! The Shipyard, by popular vote, receives a Multiplier orb and becomes the SHIPYARD II! For real! It's not going to betray you or anything! It's a miracle!

CaptainNZZZ's army grabs 5 basic schools and 3 piranha schools for some sort of purpose! They also try to recruit the Hexagonal sheriff, who completely rejects them! He's a lone wolf, and the army is more than big enough already!

--------

The godmodder uses his big chain of grabby arms to keep grabbing more grabby arms. And more. And more. And MORE!

Eventually, he has trillions of grabby armys. Enough to stretch trillions of meters. Enough to stretch right to the godmodder HQ. Enough to reach over, with the very last grabby arm... maximize a minimized window... and press "accept" on a certain popup box. The one to accept Alice's entry onto the field.

Which he does.

---------
 
Storypost V
In the sky of the HEXAGONAFIELD, amidst a backdrop of falling rain and lightning, a portal opens. For a moment, everything clears, and your attention is irresistibly drawn to the portal entrance. Someone's coming in, and they're making a flashy entrance!

Through the portal, you can see the night sky, and the real world as a backdrop! You're pretty sure you wouldn't make it if you tried to fly through, though - and frankly, the two people coming through are much more important. JOEbob recognizes one, and the other-

Alice: GODMODDER!

Alice: I felt the link between us. Me and Xerath. It stopped. I know full well what you've done.


The godmodder doesn't try to lie. Alice only needs to use one of her abilities to see the truth.

As a fellow godmodder, Alice is more than capable of reaching her mind's eye back in time, reviewing everything that's happened so far in the space of a few seconds, and comprehending all of it.

Alice: A sealed duel... then...

The godmodder jabs his finger towards the Players. It's all their fault! They failed to protect him! And frankly, the godmodder kept his end of the deal as best he could. Was it HIS fault Xerath tried to kill him? No! If the Players hadn't tipped him off, Xerath would still be alive right now!

Alice: ...

Alice: Shut up. You've "technically" told me the truth too many times. I'm not dealing with it any more.

Alice: The Xerath thing... can be dealt with later. But for now...


Alice turns toward the Players, raises her voice, and shouts as loud as she can...

Alice: PLAYERS! The godmodder has terrorized you for far too long, and he will continue to terrorize the world if we do not stop him!

Alice: But NOW IS THE TIME TO FIGHT! Until now, you have struggled, but together, we will beat the godmodder!

Alice: Once he is dead, all of you will be justly and greatly rewarded! My godmodding powers can provide you with luxurious mansions, money, power, and the best food ever made for every meal! Your lives will be ones of heroic luxury!

Alice: And then... I will use my godmodding powers to create a PERFECT WORLD!

Alice: But now, I need your help! The godmodder is going DOWN!


As Alice's speech ends, the godmodder smiles. Does she really think she can pull this off? Really? She can't survive on this battlefield. The godmodder can beat her in a fight easily. After all, he trained her, and taught her everything she knows. Plus, idealism and godmodder powers don't really mix well long-term...

Alice: Oh, but godmodder, I have a present for you...

Alice: You see, you told me to fetch the Infinileaf Clover. And Altair, my associate here-


Altair: Good to see you, Players.

Alice: -did. But it's hidden somewhere safe, where you'll never get to it! And I broke into somewhere even you said you could never get into... and got... THIS!

Alice pulls something out...


Yoreshield:
The ultimate unpiercable shield. All who hold it can defend absolutely. This shield contains two primary abilities: The first is the ultimate attack shield, and the second is the ultimate attack blocker. The ultimate attack shield surrounds a target in a defensive shield, blocking all incoming offensive actions. The target is essentially invincible while inside. The ultimate attack blocker surrounds the target in a defensive shield, except it traps the target and prevents outgoing offensive actions. While inside, the target is vulnerable, but can't fight back. One of these abilities can be used once on one target each turn, at the cost of one action. Against any one opponent, or to protect any one person, victory is certain. ...Just don't try to use the Yorehammer to break it.


Alice: The sixth and second-strongest legendary weapon! And with THIS, you will be easy to defeat!

Alice activates YORESHIELD, and the godmodder is immediately surrounded by a bright blue glowing barrier! He already knows he can't break out, but he generates and sets off a few nukes inside anyways, just to be sure. Sure enough, the explosion is entirely contained within the glowing barrier! The godmodder can't escape!

Alice: Hah! Players! With this, we can defeat the godmodder! I got your message to run away, but clearly there was no need!

Alice: Launch your attacks now! I see you have a big army - that's great! Order them to sacrifice themselves to hurt the godmodder!

Alice: I'll keep him like this, and we'll spend the entire rest of the battle only dealing with one of his stupid sealed bosses every now and again!

Alice: Don't wait! Do it now! This... will be EASY!


Altair, the Player who accompanied Alice, joins the AG lines. They speak too softly for Alice to hear.

Altair: (Go along with it for now, everyone. Don't worry.)

Altair: (At first I wanted to kill her, but I decided it was better to earn her trust. And now, I have a plan.)
 
Update XCVIII
Hey everyone, thanks for playing Defeat the Guy in a Tank, but after some soul-searching and the occasional escape from pursuing FBI agents, I've decided mayhaps DefTG should be left as it was. Please uninstall the application from your computers ASAP, using the special uninstall tool I will PM you. If absolutely PROMISE that this tool will not pretend to stop the bitcoin mining that didn't happen, and instead induct your computer into my new botnet. I PROMISE.

Back to business as usual.

The hungry...it hurts.... [12/?]


Oh great.



You are trying to steal my name to command the hurtsharks? You could become an F-grade customer. Be warned.

43 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

I agree to the cult vote.

Also: Hurtsharks eat sharks that occur naturally in nature to buff themselves if they can't attack and one of them lets itself be eaten to shorten the time until the whole ecosystem is infected with control prions from 100 rounds to 30 rounds.

Edit: genuine warning



Er. OK. (hungry visitor to godmodder) Buddy you should abandon your newfound ideals. Your power will suffer.


Spongebob wielding the death note is the purest form of humor.

Thankfully, there aren't any other sharks around for the hurtsharks to eat.

Actions 1&2: It's a prime day for shields

"Well that was a good use of six actions." Arsenical climbed his way back out of the computer head first, after taking time to clean up all the pieces of virus and burn them. Very thoroughly. Now, on to installing Anti-virus-

Wait! Explosion (yes, that is his first name) is hurt heavily! This cannot stand! We need to heal him. The curse of repetitiveness should prevent any viruses for a decent amount of time, no need to worry.

Inspired by the appearance of the YORESHIELD, Arsenical start the healing by overlaying two attack shields onto Explosion.

Action 3: Better than a Medical Drama

In seconds, our hero removes his doctoral tools from hammerspace, and applies all the techniques of a brilliant doctor. This scene is only vaguely described because neither the narrator nor Arsenical are really sure how doctors do their work.

Magic, probably. Just like magnets.

Regardless, Arsenical does all he can to get the elemental back in fighting shape.

+2 attack shields to the elemental! +14,000 HP as well!

Finally, to complete the Set of 4, the ship designs of the Struggle Tactical Fleet, is not a ship but an orbiting space station.

Forward Logistical Station (Overseer-class) - This massive installation is a self-contained orbital staging area and resource management hub, floating many kilometers up in the air with all that entails. In volume, it is larger than the Apex itself, roughly circular with a diameter similar to that of the Apex's length. This gives it a considerable size advantage, but of course it lacks heavy armor plating and a significant portion of the Overseer is empty space, docking bays and the like, so it does not necessarily have more HP.

The Overseer-class is designed around a central Jump Beacon, similar in principle although less advanced and far less capable than the Fleet Beacon used in the Apex. This allows it to call in Jumpships of varying sizes, almost entirely various freighters, that offload precious raw materials from distant ES resource bases that have been established inside the Hexagonafield. These are sorted into various warehouse modules and used as seen fit to support lower to the ground operations, notably the Shipyard, set up its own independent mining operations or feed the NanoFabricators of the Overseer, which produce two kinds of independent drones that can be dropped to the field of battle below.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon. This should be simpler than the last one, right? It only does two very simple things once ever turn.

Then, EternalStruggle, done with his charge, leaps into action and-

Does nothing because he is totally unneeded. It shouldn't be that hard to get people to get rid of Eaty, so his job is kinda... well he doesn't have one, the PGs just got taken care of. Except the Starcraft Army, but details. So...

More charging instead, then.

12/12

Alright, a 12 charge! Time to light up the Shipyard II! ES runs around, carving in various runes into the very structure of the Shipyard - time dilation magic! They make everything in the Shipyard go faster from the perspective of the outside world, improving productivity! Since the tireless machines of the Shipyard can work around the clock, this is especially effective! Sadly, the time dilation is weakened, since the runes have to be sustained perpetually. It's not quite a x10 speed increase or anything, although that would actually be pretty nice. Still, it's a significant boost to the speed the Shipyard upgrades the Apex at, and only that. HP remains unaffected, nothing is added. Upgrades can at times be inefficient, so all 12 actions are needed to push through a speed upgrade worth much.

Shipyard productivity boosted significantly with the power of 12 charges! Overseer production begun!

Teleporting into the Mysterious Tower I spend some time helping with the creation of the Smokescreen machine, adding my own ideas and superhuman speed to speed up the development. (x1)

Once again I charge. (x1)

Around the Science facility I conjure up a barrier of antibacterial liquid. Hopefully that'll buy it some time to finish the cure. (x1)

I order my entities to attack Eaty, I might as well be polite and try to save MooGoestheCow from being eaten alive.

+1 smokescreen development! Science facility protected from 1 attack! Your entities are going to try to slay Eaty!

I'm Back.... Earlier than expected too.... (Honestly thought I'd be gone for at least 3 weeks.....)
1. I sidle up next to the two Assassins. I leave a life time's supply of herbal tea. I walk away.
2. I'm here for you Moo! I try to break Eaty's jaw in order to pull Moo out.
3. Hmm..... I wonder what would happen if an unstoppable force slammed the Godmodder into an immovable object..... Let's find out!!! I create a wall of Orichalchum and fly behind it, slamming it into the Godmodder, and pushing him with my strength (virtually infinite) into a barrier that he cannot physically leave. Thus, his poor body is subject to an infinite force, and may just implode.

The two assassins hesitantly take the tea... Looking to make sure Winkins doesn't see them, they make some and begin to drink it... hmm...

You can't break the jaw, so you break other things instead! A surge of strength boosts you, and you deal 25,000 damage! Somehow, you end up with a crowbar, and continue breaking for 25,000 more damage!

The godmodder, as the wall of orichalcum reaches the halfway point between the ends of the circle, teleports (still remaining inside the circle) to the other side of the wall, and so the wall passes through the barrier. Phew.

Orders:
Well Battlecruiser your time is short, I can't let you be completely infected. You sure have too much firepower for me to hold back so I need to disable you... Well it seems you can't follow my orders anymore, anyways.

The Barracks that just got infected, lift off and move into the Containment Sector. (all of them if need be) The Reactor and Tech Labs can be left alone, they can't do anything on their own. Also the Barracks training facilities are shut down.

Battlecruiser will be sent into the containment zone, and forcefully grounded and disabled by our soldiers.

If the Battlecruiser still can they will fire off the vaccines at non-infected, and destroy the Bunker Complex........... I don't like this order


Im giving my entities a break this turn. (If the infestation is dealt with)
I'm so not sure how the Resolute Heart is going to act, so army back away from the infestation.

Anybody assisting do try not to murder the infested.

Shield Pods protect the Army, don't let the infection go through, I should've use the Shield Pods earlier.

Due to the curse of repetitiveness, their wont be any strong infestation, the Scientist at the Science Facility can finally continue on the Command Reactor.

Actions
"Dear Marine I ask for volunteers, I admit you will be sent on a near-suicidal mission. We need to gather LURE all the Infested back to the Isolated Infected Command Centers, we will trap them there until we find the cure!"
We lure all Infested Terran Units into the sector, and then I use the Shield Pod to trap them inside. I am simply changing the shield pod from blocking outside from getting in, into blocking the inside from getting out, I also add a ventilation system to filter air into the containment. They cannot leave, and infect other people anymore.
All infected units will be placed into these sectors, and trapped there until we can find the cure.

2CP
Medivacs and People on Vaccine Bike appear, and Start Distributing Vaccines to the Marines and Factories.

Eevee Shadow Bacon gave me the Resolute Heart Copy, I'm sure getting into a lot of debt recently, what is done is done.

FOCUSED, I use the Resolute Heart Copy, the ability of being immune to all negative status conditions, acting has a bypass or a healing charm. I seek to use the Copy for its healing effect, to remove the infestation from my entities. I use the Resolute Heart to heal my entities of the infection.

Hey Quinn I note that the Terran Army was technically in operation when you were still Army Men. I might as well give you some information about that time. (The first Command Center became operational on update XXXIX(39), therefor I give the history of them right up untill we were force to retreat, update LXIII(63)). There should be some history notes about how your predecessors were constantly setback. Though I believe you switch to being Peacekeepers during the middle of it. Just to give you guys some of your own history if you're missing them.

I agree to the cult action

You take Eevee's gift of the Resolute Heart Copy, and cast CURE on your army!

The power of the Resolute Heart's copy goes out all at once... the infested have their tentacles shrivel up and fall off, and their sanity returns against all odds! When the dust is cleared... the infestation is over. The quarantine is lifted, and all can celebrate.

And the cause of the infestation can retreat in silence, to strike again another day.

1. Hmmph. Alice, I suggest that the second whatever's in the cloud comes down, you switch to protecting yourself with that Shield. Being alive is preferable to dead, especially since you'll lose that shield.
2. +1 CP
3. I draw a circle around the Godmodder's feet. So he's technically over it. And since zero is a circle, a circle is 0. So the Godmodder is over zero. And over 0 is dividing by 0, which is impossible! Therefore the Godmodder doesn't exist! Hah!

Interaction: Peacekeepers
"Quinn! A warning. Well, two warnings anyways.
1. Watch out for whatever is in the sky, it doesn't seem friendly and is very ominous.
2. You won't be able to stay neutral forever. Several others are worried about your numbers, and you know as well as I do the Godmodder won't let you amass your numbers forever!
That is all. Watch your back, my dude."

Alice: Protect myself? I'm a godmodder! I'm basically invincible. I'm better off locking up my enemies!

The godmodder draws a "1" next to the circle! Now he's being divided by 10! A math equation which results in a real number! Hah!

+2 CP, since talking is a free action.

Quinn: Thank you. Rest assured, the Peacekeepers are well aware of both threats, the second in particular. We do what we can.

Alice, I have an alternative idea.
See, the Godmodder almost got the infinileaf clover, but I managed to steal it from him at the last moment. the specifics of how we where in the real world are... kinda complicated. anyway, we have infinileaf. and a precedent for godmodder damage rolls. and a guarantee that he won't steal it until the soulrazer dies.
So... we can do damage consistantly at a rate of 4-7 per round (depending on who holds starcalibur). without loosing entitys.
first I grab infinileaf from the pocket dimension. Moniker, you said it won't be stolen until I get a chance to sidequest, and my dreams are apparently blocked off. so... it's safe.
[1x] I fire off a penguin missile, which takes out a cannon from penguin idle. random damage roll for success, go!
Then, I obviously make the rolls to steal yorehammer and starcalibur. I deposite starcalibur in EternalStruggle's waiting hands, and yorehammer in karpinskys. free actions, those.
[1x]I slappeh the godmodder. roll for damage to the godmodder! (success! clover!) then, roll to crit. crit obtained!(cloooooooooooooover) 2 damage.
2 CP: time itself is directly, by the known laws of physics, a matter of probability.
see, the only law which mentions time is the second law of thermodynamics. entropy will always increase. increase only makes sense with a direction of time.
hence, the direction where entropy rises, time is going forwards. however, the second "law" of thermodynamics can, by chance, be reverted. ridiculously improbable chance, a chance that rises exponentially with the number of atoms, but a chance.
so, with probability strongarmed to my side, I reverse entropy. thus, time is going backwards, but I can't go backwards in time! that would cause a paradox! so i go forwards in time, which is reducing the turn because entropy is reversed. I am now back in the first turn of the battle. in a highly improbable manner, nobody notices me. clovers are useful!
I smile, and, having arrived here, produce a unit with 1% dodge chance, which is an extension of myself, with a 1% chance to steal energy from a target entity if it is a sealed unit. I then wait, unable to use any actions since I can't act multiple times in a turn without starcalibur, or before joining, and all my actions are accounted for.
Over time, this acquires, by the luck of the clover, a great deal of energy types. charmzard energy is unaccounted for, since it'd be brainwashed, but eh. zombie energy, snowball energy, assassin energy (stealing from royalty would be treason!), thief energy, darkshard energy, and game energy. of course, the sequence of events that led to my charmzard energy generator is unreproducable, and the curse of repetativeness prevents further "time" "travel" in this way, but hey! that's why I did my best to cover my bases.
None of this creates any paradoxes, because the clover's luck keeps them from happening, though it would not change the result of a wanted paradox.
final action (1x (using an action in case clover won't extend otherwise, if it will then the action goes to random-damage-roll attacking the godmodder)) :
SO. The Godmodder is BLATANTLY cheating.
but hey, I'll respond back. not getting annoyed. nope. no sir. E. Bob.
firstly, being fused together, they only count as 1 puck. the godmodder's only up to 3 points.
Secondly, all machinery has a chance to malfunction. and wouldn't you know it? the godmodders does too. I didn't do anything! the impact must have broken it a bit. the Godmodder's machine spazzes out for a bit, and runs in a circle during the godmodder's turn, before herding all 3 of my pucks into the center, then jumping out a window and breaking itself. welllllllll then.
Now, for my turn in curling, I throw another perfect puck, sweeping perfectly. so, on the godmodder's turn i got 3 points (with his malfunctioning pucks help), tieing the game. on this turn, I got another four, giving me a four point lead. since the godmodder's fused puck was only one puck, he can keep playing with his remaining 7... but as luck would have it, his teams next throw goes wild, bouncing off the walls and slowly stopping in a distant corner of the field. I get another 4 points. then, on my turn, another perfect throw. the godmodder himself, trapped in the attack blocker, cannot interfere as I get another 5 points, reaching 16, and his team fumbles again, and again, and I get another five, then 6 on my turn, then 6 as they fumble for the third time this round, and 7 on my round. on the final round, his team finally throws one thing right... but its one puck. 1 point against 40. the game is lost.
Hows a taste of your own medicine? being helpless as your plans crumble? does it taste good, 'Modder? DOES IT?
Ahem. entity orders.
Somno, keep working. with the worker drones help, you can finish the overhealer this round!
Hexagonashield and shield generators, keep working as ye do.

[x0 talking!]
Contacting altair discreetly, I bring him up to date on everything, including my plan to send both mascythe and the infinileaf clover to the god of dreams storage. those two things are so theoretically deadly, everyone agreed they need to be removed. i know his plan is humoring alice or some such... also, is the reason his battle outcome displayed as ??? in the book because alice recruited him or some such?
also, Altair, do you know the uses for... charmzard energy?
Cult Action vote! Alchemize dream fake starcalibur with the resolute heart copy Before daskter uses it.
[x0 talking again!]
I congratulate fred on his success there, and somehow react to the situation in the least awkward, most rewarding and nice way possible! hurrah!
[x0 SO MUCH TALKING!]
I inform alice that everyone tried to keep Xerath alive (with myself as the main supporter), but in the end, when critically wounded he GOTRAILROADEDINTO decided to sacrifice himself BECAUSEALITTLESOMEONEKNOWNASMONIKERDECIDEDTHEOUTCOMEOFTHEINTERACTIONLONGINADVANCETHEDINGUS
And about anything else that is relevant.

Wow JOEbob. Wait to abuse my promises. When I said the godmodder wouldn't try to steal it, I meant if you kept it in the pocket dimension! That's it. I'm never promising you anything again.

Altair: What!? The Infinileaf Clover is HERE!? What are you doing! Put it somewhere SAFE, not here!

Alice: We went to SO MUCH WORK hiding that weapon! Don't let the godmodder get it, or I'm kicking you off our godmodder-killing alliance!

Your penguin missile is countered by a godmodder-launched polar bear missile! Egads!

You use the Infinileaf Clover to roll the damage the godmodder! As before, you roll a d10, and the godmodder rolls a d10000!

YOUR ROLL: 10/10

GODMODDER's ROLL: 1/10000

Your roll is bigger! You win! The godmodder takes 1 damage! You try to roll for crit, but thats a DnD thing that the godmodder banned recently!

STARCALIBUR STEAL ROLL: SUCCESS! You get Starcalibur, immediately funneled to EternalStruggle!

YOREHAMMER STEAL ROLL: SUCCESS! Yorehammer, immediately granted to Karpinsky!

The godmodder is 100% unhappy about this! You also get a Boost Stone!

Unfortunately, you forgot a critical note about the Infinileaf clover! It doesn't apply to your minions! Your entity is obliterated by a random hunk of debris before it can take any energy! And even if it wasn't, it most likely failed all the 1% rolls anyways!

The godmodder can still affect the curling game, since it exists in "free action" mode! If it required actions, then he would be blocked, but it doesn't, so he isn't. As the puckbot throws itself out the window, the godmodder notes that his machines are always 100% perfect, and the only way the malfunction could have occurred is if JOEbob was using Player powers - a critical violation of the rules of the game! So, to restore things to order, the curling game starts over from the beginning, and everyone's turns are NEGATED AND UNDONE!

Altair: (Okay, if you really trust this god of dreams person. The godmodder could potentially lead another Player into dreamland in the future, but it sounds okay for now.)

Altair: (I know a lot, but I don't know much about Charmzard energy. Seems like just an extension of godmodding energy, if you ask me.)


...I forgot what the overhealer does. Remind me. Also, the cult action is too little too late!

Alice: Yes, I saw as much. I guess I have to thank you Players for protecting him. Remind me to order you a pizza or something.

Alice: But before he died... he said he didn't want to...

Alice: ...No, it's not important!

Alice: EVERYONE! KEEP FIGHTING! AND DON'T LET THIS GUY LOSE THE INFINILEAF CLOVER!


FOCUS

After some thought, I decide to Player-Summon a teleporter, overcharge it to the point of near-destruction, and then use that great power to either teleport MooGoestheCow out of Eaty's mouth (plus part of Eaty's mouth, to ensure I get all of MooGoestheCow out), or if that is unlikely to work, simply teleport chunks of Eaty's organs out of his body.

You do both, but Eaty, who is 38,000 HP lesser, just gobbles MooGoestheCow right up again!

Whad'ya know. The Godmodders really are Sith Lords after all. Except somehow even more evil. Anyways...

As the Soulraze sub sinks in a trail of smoke and oil, me and the Lewdmarine hi-five! Yes! We've beaten the enemy! What should Iku do now Ad~mi~ral? I try to ignore her teasing, thinking about the newcomer. I'm not sure, but this Alice girl seems reeaal untrustworthy. I'm of the mind to-

At that point I hear screaming and fleshy noises from the EVIL space station, I look over, and....

FOCUS!
OI OI OI OI OI OI OI OI OI!
I leap out of the water like a goddamn torpedo, soar through the air on a ballistics trajectory, and drop-kick my way straight through the walls of the EVIL space station. The drop kick lands square on Eaty's head, along with a whole bunch of shrapnel. I brandish a machete with fire in my eyes!

Now hold up here Comrade, this is a VORE-FREE ZONE! This is illegal you know! You try and eat people here, you're gonna get it! And with that I proceed to use the machete to slice Eaty's abdomen into tiny, tiny pieces! Even if it doesn't kill him it will at least mean the cow will just pop the bloody hole out if he manages to swallow.

40,000 damage to Eaty! MooGoestheCow is almost freed!

Piono jumps over towards Alice.
"Miss, while your goal is admirable, I recommend you don't try to do it on your own, regardless of your powers, you need something to keep you in check. One person's utopia can easily become everyone else's dystopia, and that would put all of us back where we were before, except with you, a friend, as our enemy. That's something none of us want. But now's not the time to talk about that. Now is a bad time to be sacrificing all of our entities, the Godmodder has something VERY big closing in on us. The Soulrazer it's called I believe. If we have no entities when that shows up, then all us Players are gonna be kaput. Anyways, even if that weren't the case I'd advise against us self-destructing against all our entities. If this war has taught me anything, it's to hedge one's bets."

Piono then blips away, skipping across the water at high speeds towards the Godmodder, and flipping up in the air, he then twirls his trident, and instead of directly attacking the Godmodder, swirls him around at high speeds to make him incredibly dizzy and sick, opening him up to future attacks.

Actions 2&3:
6/? for future usage.

Alice: Thanks, Piono, but I've heard this before!

Alice: See, the problem with the way the world works is, in order to rise to power, you need to be evil and conniving! So the people with the most power are always the most evil people!

Alice: But I've been able to find a shortcut! I can get all the power I want, while still being good! And that's what makes my situation so unique - and great!

Alice: Oh, and, the Soulrazer, let me just... check on...


Alice closes her eyes and then opens them, looking on in fear for a moment...

Alice: Oh no. This is going to be MUCH harder than I thought.

Alice: EVERYONE GET READY! MAJOR BOSS INCOMING!


Since this post wasn't counted (and turned out to be unnecessary), I repeat it, with some changes.

4 CP: LOTS OF HEALERS


I look at the Eeveelutionary Eevee. Although it has been healed, it's still below half health. And so, I deploy Emergency Healing Plan Alpha.

A variety of healers arrive. Type Blues, Panacea, Cask, a pill of SCP-500, Foundation doctors, and many more.

The doctors and Type Blues get to work immediately, while Panacea and Cask analyze the SCP-500.

Panacea and Cask complete their analysis and begin working on a way to improve the effects, while the Type Blues continue their ritual.

Finally, as Panacea and Cask complete their project and the Type Blues complete their ritual, I combine both of the projects and use them to heal the Eeveelutionary Eevee in a flare of green light.

FOCUS: PREPARATION

I charge up 3 CP.

"Second Scarlet Prince, attack Eaty. Eeveelutionary Eevee, attack Eaty, and once you're done evolving dodge rate, start evolving regeneration."

(OOC: Moniker, you forgot to increment the Eeveelutionary Eevee's evolution. It should be finishing this update.)

+50,000 HP to Eeveelutionary Eevee! Okay, will fix.

FOCUS X3: (5/5) I see.

I am not fooled whatsoever by this. It is fairly obvious what the weaknesses are of the Yoreshield is. I'm not gonna state them, in case Godmodder gets any ideas, but GM probably already knows them so...

There is one last question brought up... Godmodder still has Yorehammer. Trying to Yorehammer the Yoreshield is probably a bad idea and may cause reality itself to be destroyed. Luckily for us, the damage is only limited to one timeline, or else we'd already be all dead cause of multiple worlds theory.

I must know what happens... but learning this information in a way that will allow a secondary reaction will be difficult if not impossible due to some certain "Rules of Reality"... However I believe I already know what would happen, so I just need to counter. Whoever claims Luck Doesn't Matter at All is quite stupid cause in this scenario it probably does... I mean, 10% of getting Yorehammer per damage, anyone? Or do you want me to literally to base my strategy just on luck? I'm no Thief of Light.

So I shall begin.

There is two baseline simple options. One, get Yorehammer. Failure or 10%. Probably Failure. Other, take Yoreshield. Bad cause GM-2 Entities will probably be hostile because of that.

So there comes Option 3. Modifications, Preventives, Counters. Simply, add a device to Yoreshield, that automatically disables if Yorehammer is used on the Yoreshield. Bad, cause Godmodder could probably easily exploit this to disable Yoreshield.

Option 4: Rely on Luck. _{YEAH NO}_

Option 5: This doesn't actually matter at all cause Godmodder would probably die. Unreliable, and you never know, Godmodder may roll a 1 and accidently drop the Yorehammer on the shield.

Option 6: Countermeasures, Defenses, Redirection. Now, here is the thing when a unmoveable object and a unstoppable object meet. The Universe blows up. Did you know INFINITE ENERGY is Also Produced? Infinite Thermal Energy from the friction and collision it creates, ripe for the harvesting? The Universe Blows up due To INFINITE ENERGY. I equip one device that REDIRECTS ALL ENERGY FROM ONE INFINITY OR HIGHER ATTACK BACK AT THE GODMODDER. If Godmodder decides to try to Yorehammer the Yoreshield's Attack Blocker, they would be dealt so much damage it is crazy. The device detects a infinite or more amount of energy and redirects it all back at the Godmodder. It only works one time, of course, but that is all I need. This is what I'm going to do.

So Godmodder don't even think about trying to counter by creating a counter redirecter that sends the energy back at us. I know its tempting, but it will probably force all the players to actually, you know, counter it. You would also take one damage from stealing the REDIRECTER ARRAY@. Unforunately for the Godmodder, because of one certain Yoreshield, Godmodder can't actually redirect that energy back at us and do the same thing we did against the Godmodder, because you know, unbreakable defense.

So thats one problem solved. Also, if anyone steals Yorehammer and deliberately attacks a Yoreshield Attack Shielded Opponent, that would also work. However, let me spend some actions on making sure this thing doesn't actually malfunction first.

This isn't that special either. Its just a modified Attack Redirector@ that is only set to activate when a infinite+ attack energy from the Yorehammer and the Yoreshield attack each other. Other charge points is making sure it can't be spoofed and that it doesn't explode trying to redirect this huge amount of energy.

As always, actions reinforcing the REDIRECTER ARRAY@ or making sure it can't be spoofed is welcome.

Also, I put a tracking beacon on it.

You set up an INFINITE ENERGY REDIRECTOR and put it in your inventory! Anytime an event occurs that would generate infinite energy, it will get absorbed by this and get thrown at the godmodder!

Well, I'm going to make the xel'naga artifact from sc2, this can affect anything that has to do with the Zerg, and the Godmodder as well! I will use 3 actions and 2 charges to make this!

You create the Xel'naga artifact! It has a power level of 5! Now, what are you going to do with it?

(Actions!)(3 Charges)
(1 Charge)
I go back to the site where the vision board was last seen. I crouch down in the rubble caused by the excessive use of music and proceed to push away the debris in search of something... something dear. It wasn't until a few minutes have passed in the weak temporary time barrier I set up, that I reached further down into the debris and pulled out the magically framed picture of two dear entities. I put the picture away in my robes and head back to the Rice Monastery to see if its vision has been fulfilled or left unfinished.

(2 Charge)
I played the audio player once more with a framed picture on my desk, sighing in sadness in how the Void duo had to act like that in my presence. Was it so bothersome for them for me to just want to know them a little better? Sighing once more, only to get spooked by the sheer amount of tea that Ranger was going to give to the Assassins appearing right beside me. I stare at the lifetime stock of herbal tea and hold back a sigh, maybe another attempt wouldn't hurt...

I call down the Assassins to my room and begin waiting a bit anxiously. It didn't take too long for them to let themselves in and proceeds to hand them the lifetime stock of herbal tea.

"Um... h-here you go..."

They gain a look of confusion before I speak up once more.

"I caught a bit of your conversation as I left..."

They immediately paled and tensed after that confession.

"And I think you guys taste in tea SUCK! Fruit tea is where it at!"

The sudden declaration in my views managed to stop them paling but they now have blank faces, trying to comprehend what's going on.

"Sure herbal tea got the relaxing and health benefits going for them but what about caffeine intakes? with fruit tea, you only got to-"

By the time I got about 1/3 of my rant on why Fruit tea is far superior, the 2nd and more petite of the 2 spoke up in outrage on this attack on her(Wait wut) taste in tea. Eventually, the bigger assassin was dragged into the debate as he got tired from the look of disdain he received due to his liking of iced tea.

-------

After the "conversation" over teas and a bunch of slander of the goodness of fruit tea. The assassins exited my room carrying the lifetime stock of herbal teas and few of my stock of fruit tea and a crowbar they were supposed to deliver, utterly confused on how to act after the debacle.

The crowbar in their hands... was made of jawbreakers, with an address saying to send the crowbar and the letter itself to Ranger Strider. The contents reading:
"Thanks for the herbal tea Ranger, here's a crowbar to really make prying/breaking Eaty's jaw easier. -Signed by Winkins"

(Orders!)

The buns should be alright with the slowed down rallying and finished up their summons to call up more Buns!
(Florence gets ready to summon a Bun Architect and the Baron another shield bun)
(Bun Architect: 2000HP(20% dodge rate)(builds bun buildings))

The Void Assassins gives the Crowbar to Ranger Strider and if needed, finishes off Eaty. If not needed they spend this turn prepping up the Duo Attack! (Bros. Attack is no longer valid after finding out they weren't both males...)

Lightward Mages being perfectionist are going the CVs again to be sure... TO BE SURE there nothing amiss. (2 more turns.)

The family doesn't think they have any large request for the king. The family main goal was to enjoy in one's other company so they only ask if they had a method of gathering a larger variety of fishes to add to the aquarium they planned to set up after this trip. (Current gains: 8 schools of fishes)

You retrieve the framed picture of Fenny and Disco-chan having a meet and greet. It is badly torn, and all the Visionboard's power is gone from it. Though it no longer has the guarantee of fate... that doesn't mean its impossible.

The Void Assassins and you have a lively debate about tea! Somehow, you feel like despite arguing, you understand each other a little better.

I think Florence can keep summoning what she's summoning! I think they've had quite enough leeway with how powerful they can become.

Looking up at Alice I remember quote from Abraham Lincoln. 'Nearly all men can stand adversity, but if you want to test a man's character, give him power.' I mentally recite the words as I keep my eyes fixed on Alice. 'Well... good chance that we're going to have to fight her somewhere down the line. I hope not but that's likely going to be the case. Right now we are being given a good chance to pound the Godmodder so I guess we may as well make the best of it.'

Returning my eyes back down to the Hexagonasea I look over whats going on. I see that MooGoestheCow is a spot of trouble but already several others are there to help him, I also see that the EVIL Space Station weapons are jammed for the time being. There is of course the Godmodder who looks to be trapped for the moment with Pionoplayer distracting him with a trident and Ranger_Strider sending a wall of Orichalchum to try and crush the Godmodder.

Elsewhere Daskter is dealing with a Infection of his troops which at the moment seems to be going his way, At-least he seems to think so.

'Hmm, Help beating up the godmodder or help with getting MooGoestheCow out of that things mouth. Hmm I wonder if it would be unnecessary to give Alice a attack shield?' I twist my mustache in thought. 'Well while I think on that I may as well see if Quinn and the Peacekeepers will be willing to look into this, May also want to give Cera and Co a heads up on Alice's arrival.' With that I pull my Radio off of my belt and start trying to tune into the frequency that Quinn and the Peacekeepers use.

After a few moments I get to the right frequency. "Commander Quinn, Its me Captain.Cat, I have a suggestion that I would like to make. When your Scientists are not busy looking into stuff to improve your capabilities would you mind having them look into a way of destroying the Legendary weapons or a way to render them inert. I personally think that they are to dangerous for them to remain as they are. Just an idea I had. Anyway regardless If you would like help with anything give me a call and I see what I can do."

While I keep the radio on and wait for a reply I decide to use the Telepathy that I used earlier to try and give Cera an update, Although I'm not looking forward to the earful I'm going to get. 'Hey, Cera it's me again and I have an update about the field, I'm sorry to say that your probably not going to like it. Good news is that we have the Mascythe locked up in a pocket dimension so it's safe for the moment. For not so good news is The Infinileaf Clover has been discovered, The Godmodder almost got his hands on it but Fred and JOEbobobob got it at the last second and placed it in a pocket dimension as well so it's safe for the moment. Now for the bad news. Alice has entered the Fray and she is a Godmodder. Right now she is focused on trying to kill the Godmodder for killing Xerath and at this time is not hostile to us but I'm not sure if that will remain the case after the Godmodder is defeated. For the other bad news She also brought Yoreshield with her and I think Soulraze itself is going to appearing in the field soon. Other then that Altair also appeared with Alice, He seems to have something in mind. I believe that's all for the moment.'

After finishing my report to Cera I look over at Ranger_Strider trying to break Eaty's jaw as to get MooGoestheCow out. 'Well, May as well. I wish for Ranger_Strider strength to be enhanced as he tries to break Eaty's jaw.' Suddenly a red glow forms around Ranger_Strider's arms as he trys to break the beast's jaw. With the Red glow it around his arms it makes them able to exert more force about the Creatures jaw. (1 CP)

Looking over at the Rapidly approaching Orichalchum going the towards the Godmodder I make another wish. 'I wish for the Orichalchum to have spikes facing the Godmodder on it as well.' Suddenly dozens of glowing red spikes appear on the Orichalchum wall as it races towards the Godmodder. (1 CP)


With those to things boosted I use the last of my energy and place it into the charge I'm working on. (1 CP) (6 of 25)



In the Caribbean sea, Nearing the Panama Canal. 26th of April, 1939.

While The USS Enterprise was on route to her new posting in Pearl Harbor another Red orb appeared over her during the night while nearing the Panama Canal. The watch men on duty alerted Captain Charles A. Pownall and the crew to the sighting and a security alert was issued. For about a minute and 20 seconds the orb continued to hover of the ship before then going into the flight deck elevator and once again leaving a red circle in it after which it soon faded away.

There was about 4 dozen witnesses, among them was Petty Officer Thomas Rollins was able to take 3 pictures of the red orb both before and after is went into the flight deck elevator of the Enterprise. The photographs were sent along with a report of the event was given to a US military base near the Canal which was then sent to Navel command.

While the USS Enterprise continued to sail towards Pearl Harbor the crew speculated about what the red orb was. Some thought that It was a secret project that the military was testing. Others thought that maybe it was some kind of alien ship or scout. A couple suggested that it have been a unknown creature. The only thing they all agree on was that something had appeared that night.

When the Enterprise reached Pearl Harbor the witnesses we're questioned by military intelligence and the flight deck elevator and the spot on the flight deck from 1938 was examined for any clues. After about a week nothing had been found and the investigators left with only the Witnesses testimonies about the event, The USS Enterprise about a day later returned to service with the crew left to wonder what had happen.

Quinn: Excellent idea... we're not sure if we have the capabilities to begin undertaking, but we'll ask our scientists to try. We've mostly run out of stuff to do here, anyways.

You do indeed get an earful from Cera!

Cera: Six!? SIX LEGENDARY WEAPONS NOW? That only leaves one! ONE! And the godmodder is still above 100 HP!

Cera: ...Okay, I guess a second godmodder showing up with one wasn't really something you could do anything about, but -

Cera: Ash? Hey, Ash! Ash! Come back here-

Cera: He's gone. Well, thanks for the update. Me, and Jamie, and hopefully Ash, will be done with our project here... eventually.


The spikes appear on the wall, and the godmodder's teleportation is a closer thing, but he still manages to stay out of the wall's way!

Redrover asked me for a loan of 2 actions. Since he is an S grade customer, he will get it for free.

2 Actions to Redrover, has to be paid back im max. 10 turns.

2 CP granted to Redrover.

"Protect Alice...sure, why not." I shrug my shoulders as I say this. I'm not one to look a gift horse in the mouth after all.

Action 1

With a clap of my hands a red shimmering light blankets Alice. "Not sure if you'll need this, but it's best to be prepared!"

A simple action without the need for flavor text, +1Attack Shield!

Action 2

Frantically scribbling on my notepad, I manage to add another CP to my ever growing stack.

Action 3

I disappear from the Engineer's ship, finding myself on a nicely placed island near the Godmodder.

A grin creeps it's way across my face, I've been support for far to long! Now was the time to get some damage in!

"So math, huh..." Cracking my knuckles, I reach behind my back and pull out a strange looking minigun. It's most identifying feature is a symbol, glowing a harsh red.

"Introducing..." I announce, doing my best impression of a hype man."THE MATHEMATICAL PI MINIGUN!! It's source of ammunition is the decimal of Pi itself!" I rev up the gun, the symbol for Pi on it's front growing to be blinding.

But as the first numbers begin leaving the barrel, Space and Time fold in on themselves! Over and over, making it so that the gun fires every one of it's rounds simultaneously, over the course of a nanosecond!

How does one fire every round out of an infinite ammo pool? Plot hole, that's how.

Alice... doesn't get an attack shield! Alice thanks you anyways, though.

Fun rule about godmodders; they can't be given attack shields by Players. Something about attack shields being a function of Player power, which is the antithesis of godmodding, and such things... You're all just discovering this now.

The godmodder hurriedly converts the Pi into actual Pie and eats it all! Phew! Delicious! Looks like that wasn't his weakness...

Free Action: I modulate the Water Defense Network's systems to round its stats to the nearest multiple of 100 at all times, because having any smaller digits to worry about would make it extremely complicated for the GM to handle.

Action 1: I steal the charge booster and send it so far forward in time that it sees the end of the battle. Because of this, no one else can use it until the end of the game. Not that anyone in their right mind would want to use the stupid thing now that it's badly damaged.

Action 2: The next time the Godmodder attempts to steal an artifact without allowing his target to counter or attempt to defend themselves, the steal attempt fails and he takes 1 damage.

Action 3: I use the Piranha Mech to attack... wait, there's nobody to attack. Instead, I absorb more piranhas into the mech to increase its stats.

Project Proposal: I propose Project Shatterpoint, with the objective of finding a way to override Legendary Weapons and negate their abilities, as a contingency for if the Godmodder acquires the full set.

I happily accept your free action. Thank you.

You get ready to send the charge booster forward in time! However, it looks like sending the charge booster is a big decision, so you'll need help from several other like-minded Players to get rid of it!

The godmodder promises to keep his stealing attempts to legendary weapons, and not steal any artifacts.

Pirahna mech buffed!

Project Shatterpoint accepted! I'll add it along with Project Shield to the list of project proposals, which will get to be voted on soon.

Project proposal: Project Interest. a real bank of actions, functioning in a real way that doesn't require people taking loans. kinda like how some banks make investments with the money they get;
the idea is the project itself gives any entitys inside it perfect dodge abilities while the building exists. similar to the bank of actions, this one has a fairly high health. when someone invests in the project, the project summons a self-evolver entity the first few times, and then stores a few actions. this way, people can retrieve their actions for summoning, attack or healing purposes by enlisting the help of the evolved entitys, and for anything that explicitly requires player actions by way of the actions stored in action worm. when an evolved being's action is unused, it uses it either making more entitys for the project interest to enlist, or increasing project interest's health.
Granted, you would need to wait ~10 rounds after the first investment to cash out, and player-specific withdrawals would cap at the amount of player actions stored.

This Project charge is unfortunately denied. Seems really exploitable. Messing with the amount of actions Players can take is in general a bad idea for a charge...

As soon as i get out of Eatys Mouth i will approve the hacking and then spend 8 CP to speed up the hacking with my Techno powers


CP:16

Eaty is nearly dead! You push and shove and BURST out of his chest, killing Eaty! You then order CompTIA to go into SUPER HACKER MODE, and they do!

CompTIA: Space Station Hack: SUCCESSFUL! Security question answers: ACCEPTED!

CompTIA: Congratulations! I, CompTIA, and therefore, MooGoestheCow, now own the EVIL Space Station!

Update: threat S-1 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-2:
type: broad_threat, temporary_alliance
issuing All Hands

dispatch S-1:
type: space_structure
counter: space_capability
selecting from roster...

A villianous space station?
This looks like a job for:

Adam Strange! (3 CP spent)
He's got a space jetpack, a ray gun, and a space helmet.

Adam Strange flies off to fight against Eaty.

[Edited. Thanks, The_Two_Eternities]

With the rain stopped, Red Tornado flies over to assist Daskter's forces against the infested.

(3 CP Saved up)

Edit 2: Hopefully the previous one got deleted properly. My first edit got blocked by the spam filter.

So it looks like you first tried to help Eaty, who is already dead, then you tried to stop the infestation, which was already stopped... Alright, how about I give you 3 CP instead. You'll need it soon.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . . Well, this will certainly make things interesting."
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots

SLOTS ROLL: 4 4 1 You get an enemy damage ticket!
SLOTS ROLL: 8 7 5
SLOTS ROLL: 1 5 1 You get an ally heal ticket!

I downloaded the update and got some overheating, but since I have a powerful computer. it works well, When I got in, I generally pick up a rock and I generally look at it

Hey, Moniker I'm new to this game but I have been reading the series for a while now. I am not finished with the second one yet but it is getting there. I'm excited to see where this goes. Best of luck!
PS: I know a trick when I see one

Welcome to the game, Bill Nye! Remember, if you have any questions, you can ask here, on the OOC thread, or on the Discord!

Unfortunately, Defeat the Guy in a Tank seems to have been a bad idea, so you can just go ahead and play the game normally.

--------

Altair charges up 3 points!

V:

The Void Assassins try to charge up a Duo attack, but get stopped by the curse of repetitiveness! The Bunny Baron/Florence realize that their timers were supposed to be 1 turn longer than they are, and so correct them! They still spawn every other turn, they just start next turn.

The Void family continues their fishing expedition! They get 4 Piranha schools and 5 basic schools!

AG:

The EVIL Space Station revs up! It is now on TEAM AG! It can't do anything this turn, but as its EVIL self is now with your team, Moo's space engineers board, and it prepares to fight back! Still, as its thrusters are broken, its attackable by regular entities unless a significant repair effort is made.

The KING generates 3 new pawns! The Starcraft Army takes a break, alternating between resting, acting relieved, and checking to be ABSOLUTELY SURE the infestation is gone (it is). The WDN destroys 10 feet of water!

Aside from that and other standard incrementing stuff, the AG team is mostly quiet. With the Evil space station and infestation successfully dealt with, things are looking up! There aren't any enemies to fight right now! That just leaves the godmodder and Alice...

PG:

The shield around the godmodder starts to fade away... but Alice immediately activates Yoreshield before it can! Right now, it feels like Alice should be taunting the godmodder, but instead, she's looking at the sky... the stormclouds are rolling and purple...

Alice: No, no... any minute now...

The godmodder looks up at the sky with glee. He can't do anything in here - except charge. Which he does. +2 to his obliteration charge.

N:

The worker army and Somno work together to finish the OVERHEALER! ...Whatever it does. The worker army also finishes the HQ they were working on! Hurrah! In a sad twist, the Guard drones find themselves suddenly a lot weaker - I hated to do it because it's not my style, but I ran the numbers and realized I had accidentally made them super OP. Srovy suddenly finds himself with 2 more CP. It definitely isn't a bribe to not complain about this.

The neutral army, too, looks to the skies...

------
 
Storypost VI
Remember the Godslayer? The godmodder certainly remembers.

Cera, Jamie, and Ash had spent a long time making it the best it could be. Here on the HEXAGONAFIELD, a lot of time passes. A lot of time where there isn't much to do, in between brutal murders of Player groups. And so the three of them spent that time charging up a big project.

Normally, the godmodder would've been annoyed by it. But... Cera, Jamie, and Ash weren't the first to think of such an idea.

And the godmodder has had far, far longer to build up than they have.

Alice, all the Players, all their anti-godmodder minions/friends... even the neutrals can't help but notice what's coming down through the sky. It's the godmodder's special project. Built upon the corpses of past fallen Player groups, over many, many years of charging. Whenever the godmodder's finished with a group of Players, this is the thing he calls. It is... the clean-up crew. The unbeatable boss to obliterate anyone who seems too threatening - or too annoying. You will not be the first Player group it has obliterated.

The storm clears up in the center, and the rain slows down significantly.

As everyone watches, a ship of blatantly obscene size descends through the hole in the clouds! Its girth can hardly be described. Looking straight up, you almost can't see the top! It's longer than a skyscraper, and almost as tall as one! Jet-black, with no windows to be seen, and radiating sheer godmodding power! This is it...

THE SOULRAZER. The Soulraze Army's capital ship! Armed with a vast array of minor weapons, all deadly on their own, but together, enough to easily destroy your entire army - and then you! The crown jewel is a giant cannon, capable of obliterating any ally it aims at! ...It'll be replacing the 125-HP Sealed Boss.

Alice's face is white, for a moment... but she shakes it off!

Alice: So... that's the Soulrazer!

Alice: W-well... it doesn't matter! With the Yoreshield, I can lock it up! The ENTIRE thing!

Alice: But, I can only use it once a turn... so if I do that, then... you...


Alice pauses for a moment, then realizes what she has to say.

Alice: PLAYERS! This foe may be great! But we are greater!

Alice: With the power of the Yoreshield, I can entrap either the godmodder, or the Soulrazer! But the one I don't trap will be allowed to roam free!

Alice: I'll handle the Yoreshield trapping! I need you to deal with whichever one I can't stop!

Alice: And, in the name of DEMOCRACY - since your entities are at stake - I'll allow you to decide which one I choose! Tell me which to block!

Alice finishes their speech and turns around to see the Soulrazer's main cannon charging! It seems to be aiming for... The Eeveelutionary Eevee, as a test target! A giant red circle appears in a large radius around the Eeveelutionary Eevee... Is there any way to survive!?


This is it... the Anti-Godmodder army stands together, as strong as it can. This is going to be your strongest opponent yet! You've overcome everything so far, but this... This is something else entirely.

The Soulrazer has so much HP as to be nearly immortal! You'll need to find some way to deal a huge amount of damage at once! But what to do...
 
Update XCIX
I vote for Alice to use the Yoreshield on the Godmodder.

ACTIONS 1-3:
+3 CP

I then hand the Yorehammer to Piono.

+3 CP! Yorehammer granted to Piono!

Cover the Soulrazer while we chip it away....
Also: My thanks for the crowbar Winkins! Truly the power of tea is indescribable....

1. Only one thing to do.... Firing the blackhole gun! I fire it at the Soulrazer. This should scrap that miserable ship.
2. I slam the one book that can break him on the Godmodder's head..... Calculus: Mo Maths for Nerds.
3. I begin to charge. (1CP)

The blackhole absorbs a bit of the Soulrazer, but then it gets filled! Drat! 13,000 damage!

The book smashes onto the godmodder's head! But the godmodder knows Calculus 100%! It isn't his weakness!

To Alice. "No matter how much power you have, you'll never be omnipotent, and even some good people will try to oppose you with a goal as ambitious as yours. You're not going to be omnipotent, nor omniscient, no matter how hard you try, which are the two requirements for being able to make a perfect world. I find your goal admirable, but it is one that is best attempted with help, not by relying entirely on oneself's own skills."
I vote to keep the Soulrazer in the shield.
Piono blinks over right as Karpin's about to toss the yorehammer and takes it out of his hands.

Super attack 1/2. Brace yourselves for next round,

Actions 1-3:

Piono puts away the Yorehammer, and looks up into the sky at the Soulrazer. It's time for a showdown. Maybe it won't be a 1v1 showdown, even before the strange battle rules of the Hexagonafield kicked in, Piono would no doubt have been too weak to even think of taking down this monstrous ship on his lonesome. But you know what? That's okay. He's got allies by his side this time. And a Yorehammer to boot. Defenses will be bypassed, carnage will be had and havoc will be wreaked. Not on the main ship itself, 30 Million hit points is a bit much to chew through with just regular attacks, or even super attacks. A direct blast from most of Piono's weapons would probably barely do more than scratch the paint job. So Piono's not going to use a direct blast, he's going to target something else to preform damage mitigation while others work on making the ship more vulnerable to attack.
Piono pulls out a pair of long rifles with glowing lines along them, and then lifts up into the air in front of the Soulrazer.
He gazes down the length of the massive ship. Truly a monstrosity. But not monstrous enough to survive the onslaught that the players will be unleashing upon it.
Piono's eyes flash with a brilliant light that cuts through the pouring rain of the hexagonastorm. "ВИС"


Piono levels his energy rifles at the Soulrazer's anti-player buckshot cannons, holding the guns all gangsta-style (re: sideways, because someone told him that's cool.) and pointing them at different rows of anti-player cannons. The inner barrels of his energy rifles begin to glow with a powerful white light.
KAMEEEEEE
Let's talk about energy.
Energy is defined as three things; "the strength and vitality required for sustained physical or mental activity", which is actually closer to vitality and life force, and does not actually fit under the powers and methods of Energy elementalism. There's "power derived from the utilization of physical or chemical resources, especially to provide light and heat or to work machines.", which is electrical energy, which sometimes falls under the purview of Energy, but more frequently under that of Lightning. Finally, we have "the property of matter and radiation that is manifest as a capacity to perform work (such as causing motion or the interaction of molecules)." This is the one we were looking for.
HAMEEEEEE
Energy is a property of matter and radiation, but also one of the most underrated and poorly utilized of the elemental energies. Considered one of the 10 "basic" elements, sometimes even called an offshoot of Fire by those more familiar with the four classical elements than anything else, both of these classifications fail to do Energy justice. Energy is THE most versatile of the Basic Elements, and even surpasses most of the Advanced Elements in terms of what it can do. This does not seem very Basic to me, but who am I to judge? I'm just another warrior in an endless war that I've already lost once. But regardless, right now there is a specific form of energy we are focusing on.
HAAAAAAAAA
Heat. Heat is a funny thing. It's just molecules vibrating as they get excited, but with it comes great power. With enoguh heat you can dissolve the bonds of chemicals, molecular structures atoms, even quantum particles if you get hot enough! That last one isn't relevant, because even though Piono's weaponry has great amounts of power to it, even he has his limits. But back to heat. The really funny thing about heat is that you can direct its flow. Some things are resistant to heat, refusing to be moved, and through the use of magic or sufficiently advanced technology, you can control the flow of heat in other ways as well. And when heat is built up enough in one place...
It can feel like a solid wall.
Piono opens fire.

Two enormous blasts of energy tear through the sky, filling the entire battlefield with a brilliant light that is blinding in its intensity. The air within the blasts heats up to an outrageous extent, molecular bonds disassembling, down to the point that even atoms begin to lose their cohesion and fly apart, dousing the Soulrazer in lethal doses of radiation even before the beams hit.
Then the beams hit.
Scorching across the deck at an angle, the massive beam bounces off of the intense armor plating of the Soulrazer, but the guns outside the Soulrazer, being the direct targets, are not so lucky. They immediately begin melting under the intense heat of a blast of power equivalent in potency to Sunfire. There is nothing that can be done, the buckshot cannons are simply reduced to molten slag, useless hunks of metal that have no effectiveness on anything, let alone effectiveness on players. But this likely isn't enough to eliminate all of the cannons, so BUT WAIT THERE'S MORE.

By this point Piono has attracted the ire of... pretty much the entire ship's arsenal. Lasers, buckshot cannons napalm concentrators... basically everything short of the main cannon is pointed at him. With one accord the weaponry of the ship begins swiveling to point at Piono, who simply smirks, lifting up in the air slightly and setting foot down on a platform of solidifed energy. The weapons open fire on Piono and he does a fake salute, then tilts backwards off of the platform, dropping down sharply. Piono twists through the air as the barrage of weaponry careens towards him, snapping and pivoting in the air, dodging between the buckshot blasts as if he were playing a danmakufu game, with the standard destroyers unleashing a macross missile massacre of death... that Piono completely ignores right until they're right on top of him.
How he deals with that pertains to something else. You see even though the buckshot blasters have more spread, the projectiles of the lasers and bounce blaster, by their nature, are the faster of the projectiles. So once they adjust their aim to deal with the errant player who thinks he can play god...
They've sent lasers right at the player who is in the middle of energy manipulation super mode.
The bounce blaster doesn't hit yet because its gimmick is a slow rate of fire that ricochets between many targets, but it'll be relevant shortly. The concentrated lasers sweep down towards Piono, who points his dual rifles straight up, and is suddenly encased in a octohedral prism (D8 shape) of glistening yellow light. And as soon as the lasers hit that, they explode outwards, laser light spraying in every direction, a veritible disco ball of death, triggering all of the rockets early and making them explode violently too far from Piono to do anything. The prism doesn't last long, thanks to the buckshot from the remaining buckshot turrets, but it doesn't need to, that one instance has diverted the concentrated lasers and eliminated enough of the barrage of the standard destroyers to enable Piono to continue dodging the buckshot barrage like the cheeky little GORILLA he is.
But we're not done yet, there's still napalm and a bounce blaster to be had. As the napalm finally (I mean, I say finally but all of this has been taking place over the course of like, milliseconds) comes towards Piono he lowers his arm and tosses one of his rifles in the air, sending it spinning upwards out of range of the buckshot barrage, but uses his suddenly free arm to pull out... that's right, Levis Ignis, the Fire axe. The concentrated napalm plays right into Piono's hands, and he swirls up the fire around him, creating a massive sphere of fire that begins to zip around and expand as more napalm is applied into it. Soon the buckshot cannons can't even aim at Piono because of how big the thing is they just have no idea where to fire to even TRY to hit him.
But one thing knows. The bounce beam, flying out into space because it completely missed Piono the first time, suddenly feels a tug, and shoots backwards back towards the ongoing battle, where the napalm ball has finally reached its peak size, the napalm concentrator operators having finally stopped unleashing their flow of fire. The buckshot cannons are still firing wildly in a vain attempt to hit the errant Piono, as it seems that such may be the only way to stop him... and then, descending from the sky comes the second of the energy rifles. But before it can descend into the ball of fire, the bounce beam comes rocketing back, and slams into it, bouncing back to the only other thing in the "formation" its in: Piono.
But deep within the napalm ball, Piono is waiting. You see, it was him and his energy control that called the bounce beam back to the field of battle, and he's ready. He sets the axe to one side on a platform of pure energy, and holds the rifle that's still in his hands by the barrel, like a baseball bat. And then as the bounce beam speeds down towards him to try and bean him in the face, Piono suddenly twists and swings.
HOME RUN
The bounce beam launches out of the napalm ball and slams speeding into the remaining antiplayer buckshot cannons, where it immediately begin bouncing between everything in the formation: ie, it proceeds to smash into every single one of the buckshot cannons, one after another. Maybe it even considers the other weapons part of the formation and begins smashing through them too, we don't know because as it begins its bouncing Piono lobs the massive napalm sphere right at the armaments of the Soulrazer, sending even more searing heat to finish melting any anti-player buckshot cannons that might have survived the initial onslaught.
The second of the energy rifles clatters to the deck of the Soulrazer, amidst the cannons and weaponry, completely unnoticed by everyone. Well, almost everyone.
Piono hovers in the air, surrounded by a flickering aura. He's not done yet.

While the operators of the guns are still panicking from the fact that OH GOSH EVERYTHING IS ON FIRE Piono shoots over head, taking smaller shots at all of the guns. These small shots rain down on the cannons and armaments of the Soulrazer, dealing only minimal damage as they land. Effectively scratching paint jobs and not much more. But suddenly things get very strange.
You see, there's this thing called potential energy. I can manipulate it. Using it I have gifted all of the buckshot cannons (and maybe even some of the other weapons) large amounts of chemical, nuclear, gravitational and elastic energy. A bunch of things happen all at once as the napalm applied just previously sets off the chain of events needed for all of these to be unleashed. So all at once, four things happen to all of the targeted turrets. First of all, they all burst into flames. Weren't they already on fire? Well, yes and no. Previously the exterior (and interior) were covered in napalm and burning. But metal itself doesn't burn under such conditions. It is now. Second of all, they begin releasing large amounts of radiation for a short period of time before going critical. Each and every one of the turrets becomes its own little self contained atomic fireball as all the atomic nuclei in the turrets undergo nuclear fission at the same time. Third of all, they all crunch inwards as their elastic energy snaps the outer edges of the turrets into each other. Basically they've gone from giant stretched out metal rubber bands to unstretched out metal rubber bands. Made of nuclear fire. Finally, with greatly increased gravitational force, the turrets crunch down through the deck of the Soulrazer, ripping themselves free of their wiring and basically just further incapacitating them. Really the gravitational increase is just insult to injury at this point.

This chaos on the deck has basically disabled the Soulrazer's capacity to return fire on Piono and he has free range to do whatever he wants to the turrets until the whole thing gets cleaned up. Which won't be until the attack ends, lucky him. Piono takes his energy weapon and makes quick swiping motions. Flashes of light flare out and suddenly the anti-player buckshot cannons on the deck begin to... sink slightly. Sliding as if they've been cut free. Because that is exactly what Piono has done. Using quick flashes of energy he's dissolved the bonds between the molecules on the outer edges, cutting large sections of deck around the buckshot cannons free. How this is important isn't relevant yet.

...

But it is now.

Piono flies up in the air, then suddenly shoots down, a glow spreading out from the end of the barrel of the energy rifle in his hands down through the rest of him. And suddenly Piono's already phenomenal speed picks up to absurd rates, and Piono slams into the deck of the Soulrazer with enough force that the ship actually dips down a little bit. This jostles the loosened buckshot cannons up into the air, and as light spreads across the deck outwards from Piono it shoots up aroudn the gaping holes left behind and grabs the buckshot cannons. Piono jumps back up into the air, and spins around, making a throwing motion and tossing the already pretty-much-entirely-decommissioned buckshot cannons right back at the deck. Kinetic energy manipulation is fun you see, because it allows him to do things like taking pieces of the Soulrazer's arsenal and throwing it back at the arsenal for even more collateral damage.

So this is it, the buckshot cannons are in shambles, and all piled up in one place on top of the other guns, a single massive mangled piece of metal. Underneath all of that twisted, molten metal is a single object.
The other energy rifle. Did you forget about it? Because Piono didn't.

Piono flies up above the mass of molten metal and points his gun down at it in a suitably anime-esque pose, and smiles. "СУПЕРНОВА" A massive beam of pure energy rockets down through the pile of buckshot cannons down to its counterpart down at the bottom of the stack, where it is absorbed, pulling inwards as if through a massive funnel down towards the central gun, leaving a massive hole in the center of the stack. Piono raises his arms, and suddenly light explodes out of the stack in all directions as a sphere of brilliant energy forms at the center of it, and begnis expanding outwards, slowly at first, growing bigger and bigger, causing more and more of the pile of cannons to fall into it and be vaporized, which destabilizes more of the stack... and this all becomes a moot point when the energy expands outwards.
A little miniature supernova, right in the middle of the stack of the buckshot cannons, exploding outwards with immense force, vaporizing most of the cannons caught in the blast and launching those that aren't at extremely high speeds. Everyone who is unfortunate enough to be looking at it when it explodes has their vision completely blinded for a few minutes, and the sound is absolutely defeaning. And then its done.

Piono, somehow holding both of the guns once more, slowly floats back down to the battlefield. He heaves a massive breath. What he just did took a lot out of him, but he isn't done yet. His allies need him. The Godmodder CANNOT be allowed to continue terrorizing the world. Piono stands up straight, and downs a small drink, then shakes himself off.
Something is bothering him though. Nobody else seems to have been doing these apocalyptic scale attacks yet everyone seems to be keeping his own usage of them completely in stride. That feels... odd to him. It's clearly not the norm, yet nobody really makes any note of it.

AAAAAAAND of course we have the energy repercussions. Energy magic floods out across the area of the Hexagonafield, energy elementals joining the other 5 types of elementals to be found pretty much everywhere, with odd pockets of high energy types scattering aroud the Hexagonafield's area. These pockets of energy can increase kinetic force, heat, who knows what! They are very confusing and seemingly random in their dispersion. But hey, that's what happens when you start turning a physical location into the elemental chaos.

This attack will first focus on destroying all the buckshot cannons if possible. As many as I can if not. If I somehow manage to have power leftover after munching through those, the concentrated lasers eat supernova. After them the napalm concentrators. I highly doubt even this attack is enough to chew through more than that. No actual damage will be dealt to the Soulrazer. All of this is aimed at removing as much of its offensive capabilities as possible.


The whole battlefield is taken in awe for a moment... and forced to cover their faces from all the released heat!

Alarms blare across the Soulrazer, as backup cannons and automated repair systems immediately activate to try and negate the damage! The massive attack has left fires everywhere, and before replacement weaponry can be moved in, the fires need to be doused, and repairs need to be made the housing stations... agh! The soulrazer crew is running around like madmen, trying to fix everything! The Yorehammer's power further increases the destruction, and helps to overcome the Soulrazer's immunity to status effects! The Player buckshot cannons and concentrated lasers are disabled for this round and then two more rounds!

Alice: Very impressive!

Alice: And about what you said... I'll remember the advice.


I vote to use the yoreshield on the soulrazer

ACTION 1: I combine an RPG with BFG 9000 using the Alchemiter

ACTION 2-3: +2 CP

I think I did this right

Do note that with Alchemiter combinations, you generally need to use items in the Player inventory. If you want to use another Player's item, its generally legal, just so long as you don't sacrifice it without their permission. You charge up 3 CP, since the alchemiting action failed!

Well this is a large pickle. Moniker is it legal to inflict status aliments that deal % damage per turn to enemies?
Also, how capable is the Soulrazer of hitting underwater targets?
(If not, I propose to just debuff the hell out of it in other ways.)

I'll do my actions tomorrow, but for now I actually vote to use Yoreshield on the Soulrazer. Reasoning being, we seem to have been doing an OK job of dealing with the Godmodder without it and can probably continue to do so. The Soulrazer, meanwhile, seems to be poised to wipe out all our entities like a hot knife through butter, and if THAT happens than the Godmodder actually will be able to pose an immediate threat to our lives.

It is legal, though on a foe like the Soulrazer, you're probably going to have a tough time.

Vote to block SoulRazer

Orders:
45 SCVs Build 3 Command Centers
20 SCVs continue Bunker Complex
=65

The now Bunker will now be used to protect SCVs.

Actions:
2+2=4 CPs I have no idea what to do, Battleships is decently close to being finished, low amount of CPs, SC2 Army I accidently crippled, I should've done nothing there, I regret it.

1x, I add a Salvage Facility to the Neosteel Foundry, with so many broken Command Centers, their should be plenty of materials to take from. Their also the broken parts of the destroyed AG Space Station, and long forgotten pieces Weapons of Mass Destruction that can be salvaged to increase our production capabilities.

"The best way to destroy something like that is probably to infiltrate it, and destroy it from the inside"

I agree to the Cult Action.

Salvage facility added! The salvage facility grants extra materials, though the SCVs have never really had to deal with gathering them. Maybe they could boost production speed further, properly processed...

Free Action: "You fools! The Godmodder can just sit in his bubble all day long and charge up his obliteration charge! And all he needs is one lapse on Alice to unleash all of the charge he built up, with no loss in power compared to him just attacking normally!" I vote to block the Soulrazer.

Action 1: There are two ways to sink a ship: you either remove its protection against the water (i.e. its lower hull, pumps, and dark magic whatevers), or you remove the water. Given how it has insane resistance to status effects (which sinking probably is), the backup plan is to remove the water. I add an energy deposit near the WDN that it quickly connects to, bolstering its growth greatly this round.

Action 2: I create an Artifact Anti-Steal Shield. This shield can protect up to 7 target items. When those items would be stolen, the Anti-Steal Shield intervenes and blocks the steal attempt, being stolen instead in the process. Once stolen, it becomes the Artifact Blaster, capable of being utilized to boost a single attack's power. I set its targets to all Legendary Weapons not equipped by the Godmodder.

-snip-

+13,000 HP to the WDN! Artifact Anti-Steal shield created! Albeit with one small change.

"We've been dealing with the Godmodder for the last... 68 turns, if I know my roman numerals. We can handle him being open to attack. The Soulrazer, however, will devastate as long as it's alive and free, so keep it in the Yoreshield and harmless!" Arsenical exclaimed in a panic to Alice.

FOCUS - The SwordBreaker
Like others, Arsenical knew what to target: the weapons of the Soulrazer. As long as it can't attack, it'll be easy to deal with, provided it doesn't decide to do something like crash and wipe out all forces on the field.

First, the Fleet Summoner. Whatever 'Soul Reapers' can do, they're sure to not be good, especially since the ship only summons five per turn. Probably minibosses individually.

In a flash, the Summoner is flooded with hazardous levels of PURE PLAYER ENERGY, carefully strained and condensed over the course of... six seconds. But those were an eventful six seconds!

Either way, like a magnet on a computer, that player power imbalances and corrupts the data of the summoner. Instead of five SOUL REAPERS, five SOUL RAPIERS are summoned instead, which clatter instead the briny deep.

Then the Pure Player Power, very unstable without a clear purpose assigned to it, decays like any other unstable material, irradiating the Summoner for turns to come.

The Fleet Beacon glitches out! It will only summon two Soul reapers this turn!

Well, I can feel my face paling already! I attempt to activate the xel'naga artifact by pressing a big red button labeled "Press when your face pales because of overwhelming odds!" , using it against the Godmodder and the Soulrazer! I also create a power amplifier that also creates energy to power the artifact! I then change my last actions into charges! Hope this works...

Also, I vote on using the Yoreshield on the Soulrazer!

You activate the XEL'NAGA ARTIFACT, concentrating and focusing all power onto the Soulrazer! The power hits the ship like a wave, dealing 100,000 damage! The Xel'Naga artifact uses all its power, and is destroyed!

Yoreshield vote: Soulrazer

FOCUS: THAT'S A LOT OF HEALTH

4 CP -> 7 CP

"Second Scarlet Prince, attack the Soul Reapers! Eeveelutionary Eevee, attack the Soul Reapers and start evolving regeneration!"

The Eeveelutionary Eevee looks at you! The main cannon's blast...

I use a blindness from my items on the soulrazer.
The hunger... I.... MUST...COMSUME ALL.
I lunge at the soulrazer and attempt to eat it [ALL IN]

You refrain from using your blindness ticket, knowing that the Soulrazer has too much resistance!

You open your mouth the widest its ever been opened, and manage to swallow the ENTIRE SOULRAZER, where it is very briefly ravaged by your stomach acids for the .5 seconds it takes to blast its way out! 185,000 damage!

45.1 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action

Yay! You get S-grade and can get a loan of 3 for max 10 turns for free.

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover, has to be paid back im max. 9 turns.

I agree to cult action

I probably should've mentioned this... you can't give action decimals, just whole numbers... JOEbob's only given you 1 action, not 1.1...

Since moniker apparently meant only that The Godmodder won't steal it while its in the pocket dimension, I put the infinileaf clover back in the pocket dimension for now (at the begining of my first action). I also put mascythe there. (at the start of my turn)
Hexagonashield generator didn't generate! it does that.
The overhealer was a device to overheal a single target entity each turn. overheals are kinda like hexagonashields, but they're part of the entitys health bar. so someone's HP might be 11,000/10,000 or something if you overheal it.
Somno starts working on being better at building things.
Since Srovy's temp-banned or suspended, I will order his drones for now.
The Worker Drones work on the drone B&B that srovy already put some charges into. excess worker drones from lack of resources help daskter's forces out.
The Gather drones keep gathering.
The breeder drones breed 4 breeders and 3 recruiters.
The healer drones FLIPPING HEAL SOMNO ALREADY SROVYS SAID TO DO THAT LIKE A BILLION TIMES!
the recruiter drones recruit souls.
The Elite drone gathers resources with the gather drones.

CURLING!
the game started over, which is all well and good. before the game begins, I would like the Godmodder to watch a video of people playing curling so he knows what people actually DO in curling, since so far he hasn't shown any knowledge on the subject.
I then start my game strong by throwing the puck right into the middle. in other news:
"A team member or coach shall not physically alter the running surface or weight of either team's assigned or selected game stones in any manner."
and
"A! curling! stone! shall! be! of! circular! shape! and,! including! handle! and! bolt,! shall! weigh! a! maximum! of! 44!lbs.! (19.96!kilograms)!and!a!minimum! of! 38.5!lbs.! (17.46!kilograms).!It! shall! have!a!maximum!circumference!of!36!inches! (91.44!centimetres)!and!shall!be!a!minimum!of! 4.5!inches!(11.43!centimetres)!in!height,!measured!between!the!bottom!and!top!of!the!stone."
This!Is!Very!exciting!
it! means! the! puck...tower...robot...thing! was! illegal! for! him! to! do!
anyway, my turn ends and I get 1 point. the score is 1-0, modder.
...........................
Or it would be, if I didn't dispute his assertion that I used player powers!
I used only the infinileaf clover. a legendary weapon. most definitely not player powers- Godmodder and player powers are opposites, but both of us can use legendary weapons!
Since the Infinileaf clover grants perfect luck, of course the tiniest atomic irregularity would phase into existence by shear chance and thermal noise. and of course this tiny irregularity would break the whole system. and of course your puck-bot would malfunction, and OF COURSE I didn't use player powers!
As such, things keep on going as I described in my previous post. and the Godmodder is powerless to stop it, since I'm putting infinileaf away when my first action starts, and this isn't an action, so I still have perfect luck from the clover for this curling bit, so his team still fails! every! throw! I WIN! and this altered puck of his didn't even give him any points since it's too heavy, and too tall, so its a perfect victory!
Now for my actions!
Free action- I give HV 1.1 CP! debt repaid.
[1x] I use my remaining 0.9 CP and this action to grab the Souls the recruiter drones have recruited and create a magnificent artifact.
The Cube! (which is inside the HQ)
While we cannot control its actions, The Cube will always act to benefit the cult and its members, and gain power either by being worshipped (by a player or entity, with their action), Or by having Souls sacrificed to it.
We are the cult of the cube, right? we need a cube to worship.
[1x] I worship the cube once.
[1x] I check what the result of charmzard energy + true multiplier orb would be.
Cult action vote: Worship The Cube!
[x0 TALKINg]
Altair / alice, we didn't have much of a choice. we didn't even know the clover was there until the last second and then the options where A) take it or B) let the Godmodder take it. and now we can't send it off because the soulrazer blocks that.

Oh, and Altair. when I was asking for a favour way back when, you claimed not to know what the "Hexagonafield" was... but you're on the hexagonafield right now. where you lying or...?
oh also also i vote to block Soulrazer

The shield generator did generate.

The godmodder sighs, and watches a 2-minute guide to Curling on youtube while waiting for the Yoreshield barrier to drop. This is completely unbelievable. Why did he agree to this.

Wait a minute... according to this video, how curling works is that each team gets to launch their pucks, and then whoever has the puck closest to the center gets their points counted! Several rounds, or "ends" are played, and the loose version we've been playing the entire time is WRONG! Then that means... JOEBOB HAS BROKEN THE RULES BY DECLARING THAT THEY GOT ONE POINT BEFORE THEY HAD EVEN HIT THE FIRST END! JOEBOB'S TURN! NEGATED! AND! UNDONE!

Furthermore, since JOEbob has always had the first turn, the godmodder is going to take the first turn. One of his gods, Poseidon, (apparently he was only allowed to have 4) does a perfectly accurate sweep, subtle manipulations to the ice (imperceptible to the judges and people not using Player powers, and JOEbob isn't using Player powers) ensuring that the puck lands exactly in the center! Your move. The first "end" comes when all the pucks we have are played.

The Cube created, and worshiped! +1 cube power!

Charmzard energy + True Multiplier Orb: Charmzard Multiplier Orb: Grants an entity immense power as well as charming capabilities. Legendary item! Cost: 50 actions + destruction of components.

Altair: Back then, I didn't know about this place. But Alice brought me up to speed, and showed me her own version.

Altair: Even if I had known, I couldn't have accessed it until now... outside things can come into the HEXAGONAFIELD, but only if the godmodder grants permission.

Altair: And about the Infinileaf clover...

Altair: You should stop taking sidequests. They're too dangerous at this point.


>Precept: Together In Death has crashed.
----
FOCUS X 3
Terry equips the Odonata Archwing, and the Veritux. He then uses the latter to slice up the Soulrazer!

You carve away a small piece of the Soulrazer, and it falls down to the water below! 38,000 damage!

Interaction: "Alice! Block the Soulrazer!"
1/2. Hmm. Interesting. Sure would be a shame if I.... used more time to charge
3. And now, time for die.
I use the 26 charges I've build up, and this 27th action, to fly up to the Soulrazer's main cannon, using a small portion of the energy I build up to protect myself along the way from any small arms I may run into. I then promptly head into the Cannon, and start concentrating explosives into being. Oh wait, sorry, not explosives. explosions. Much better. A rather large series of explosions begins rocking the main cannon, all generated by me. ....oh, and it's charging too. Let's make it not. I then move further into the cannon, into the beam of energy it's presumably charging, toss a single attack shield onto myself, and then walk into the laser. Since this is all taking place in one turn, this would only be one attack. And if I'm only taking one attack, only one attack shield is needed. Hm. So now I'm literally inside the Soulrazer's cannon, and also literally inside the Soulrazer's main method of attack. Sure would be a shame if.... MORE EXPLOSIONS HAPPENED! (I promise I'm not sponsored by Michael Bay, no matter how many explosions happen (I wish I was, but sadly I am not)). Let's see what happens to all this built up energy if I were to give it... somewhere else to go. Such as the rest of the ship, for instance. I promptly examine the material the Soulrazer is made of, conjure up a wall of it blocking off the cannon, and start smashing walls literally everywhere excluding that wall. Yes, literally everywhere (on the Soulrazer). The bridge? That no longer has any walls, merely a very large door where the walls used to be. Engine room? The same (and a small present of EXPLOSIONS). Godmodder Lounge? Also no walls. Everywhere on the ship, excluding the wall I made? Guess what, no walls. Given the fact that that energy presumably follows the path of least resistance, in this case the path of least resistance would be opposite of what it was, and it would be, rather than "Down the cannon", would be "everywhere but down the cannon." Have fun with that. With that done, I salute and finally warp my way back out (although not before generating a couple more explosions, particularly in the engine room)

Unfortunately, the Soulrazer is attack S/B/D ignorant! The laser doesn't end up being blocked!

You hit the Soulrazer for an EXTREME amount of damage! 340,000, to be exact!

"If we attacked it with only Player actions, and they all did the base amount, we'd need..." ES typed a few numbers into a mental calculator. "2500 Actions." Slowly, he reached up to his face, and removed his ever-present pair of shades, to reveal... a second pair of shades. Then, he took off those... and revealed a third pair of shades underneath that one.

"At least I'll die knowing that the Godmodder used years to build something that isn't even as strong as the Peacekeepers." He muttered as he fiddled with the handle of Starcalibur to insert a focus for later, preparing to resurrect an old trick if necessary.

The Soulrazer was massive! Over 20 kilometers long (that was his version of events, correct him and die) and armed to the teeth. With a main cannon that put even the Spectral Lord's ACD at full charge to shame, a trio of laser batteries so advanced and imbued with Godmodding power that each of them put the Apex's full battery firing twice to shame, and weapons that could harm even players if so desired. Along with a significant amount of other secondary weapons and a support force in the form of a fleet summoner, and it was clear that even if it paled in comparison to the arsenal of the Peacekeepers, the Players had no chance against it. He was tempted to play defensive and let the AGs take care of it. Really tempted actually.

Yeah that's definitely what he's doing screw this he's N he doesn't care.

FOCUS x2 - SHIELDS, MAXIMUM POWER!

Using the power of Starcalibur, he puts 6 LARGE ATTACK SHIELDS over the Apex and Shipyard! The 6 LASs function as regular Attack Shields, but they protect both the Apex and the Shipyard! And the repair drones but that's sort of implicit! With these hexagonal hexa-layered barriers in place, ES feels a little better about the survival chances of the two Entities this coming turn. A little better.

You put 6 Large attack shields around the Apex and Shipyard! They immediately split up and go three onto each!

+2 CP [tCP=5]

I thank JOE for allowing me to use three units(?) of Charmzard Energy to alchemize with my handy dandy player hand knife hand thingy, which is what I am now doing.

Charmzard Energy x 3 + Player Knife: Charm Knife: A knife with the combined power of Player and Charmzard energy! It has a chance to charm entities of lower power levels when used to attack them. Warning: Limited durability! Cost: 10 actions, Non-repeatable, destruction of components

I looked up to the sky to the sight of something that's definitely a bad news. God, I'm too sober for this.

Focus: Getting the new Space Station up to snuff again, at all cost

"You guys there, in a hardhat, all of you!" I shouted as I summon loads of materials, preparing for the race against time that we were rapidly losing.

"Get your hammer and your wrench, hell, even your hardhat! We need everything to fix this thing and fast!"

"But we just took this place! We don't even have time to recalibrate this thing yet-"

"Yeah, and that thing up there will sit on its gigantic rear until the Heat Death! On the double, people! No tools is no excuse, no duct tapes is no excuse! Frankenstein'ed your Evil counterpart if you must, we need all hands on this yesterday!"

Repair efforts begin on getting the space station back in space! With your encouragement, the small number of Space engineers manages to complete 30% of the task! If space engineers are assigned to it, they can work on it during their turn...

OOC: Hey Moniker the shield generator's production of attack shields hasn't been updated.

This turn:

Last turn:


I vote for Yoreshield to be used on the Soulrazer this turn.

Frowning at the sheer power of the Soulrazer I rejoin Undead Einstein and Rotaz in finishing the smokescreen machine. Unlike the last time I aided them I'm not speeding up the development, rather refining the design and using higher quality components to increase its overall effectiveness when it's completed. (x2)

Next I charge. I definitely going to need a decently sized charge considering the Soulrazer's power and the amount of charges the Godmodder has. (x1)

I order my entities engage the Soulrazer, telling them to focus on taking out the BounceBlaster if they can.

Fixed.

You improve the Smokescreen machine's results, rather than dev time!

I look over at the entrance of the Soulrazer and I think that maybe I should go in later once I am prepared

Action 1-3: +3 CP

Oh, Bill Nye, sidequest updates/main updates are different. You don't get 3 more actions until I've updated the "main game" - unless you join the Soulrazer sidequest. Then you get 3 new actions when I update the sidequest.

Update: threat S-1 neutralized.
cycling down teleporter
Update: threat S-2 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-3:
type: aircraft_structure
counter: flight_capability
selecting from roster...

Teleporter charge insufficient.
charging...

I vote to contain the Soulrazer. Right now the Godmodder is not imprisoned, merely shielded.

Red Tornado flies out to combat the Turbulent Titan! (Soulrazer)

(9 CP Saved up [3 from unused Adam Strange, 3 from this post, 3 from two posts ago.])

OOC: Wow, Moniker, this is a cool boss mechanic.

OOC: Why, thank you.

"Holy..." The unfinished phrase hangs in the air. I force myself to stay calm, panicking may feel nice but I need to act!

"I vote that the Soulrazer be shielded! We can handle the Godmodder but that thing is a party wipe waiting to happen!"

Action 1

Swiftly pulling out the Divine Microphone I begin speaking to the Hexagonal Sheriff.

"Your fight is not yet finished, may this aid you in your divine duty."

The soles of his boots begin radiating a silver light.

"I grant to you, Hermes Step! Alowing you to walk on air as if it was solid ground. To gain altitude simply act like your climbing stairs."

As the glow fades, his soles are left a dull silver that creeps it's way up his boot, like a vine.

"Good luck, our champion."

-snip-

The Hexagonalsheriff is granted additional power, the boots boosting his HP! He prepares to try and stop the Soulrazer!

Your other actions will be counted when the next sidequest update happens.

Hoo. lyy.... CRAP.

Oh my... It's so big~~

Naturally, both of us are stunned by the Soulrazer's appearance. Thankfully, I recover quickly from the stupor.
[entity command] Iku! This thing is specifically designed to blast entities into bloody pulp, and it's airborne as well! Attacking it right now is futile. Don't even bother moving into position to attack it, just dive down and keep out of it's range for this turn! Maybe try doing some basic damage control if you can, as well. Hopefully by the end of it we'll have a better grasp of the tactical situation, we'll make a plan then!

Err... OK! Aye aye Admiral!

Now then, I have some things to do. In particular...

FOCUS: (re-)vitalization

I look over to the downed EVIL Space station. What do you mean, "EVIL"? It's on our side and controlled by a benevolent AI, it's not in any way EVIL right now! That's one problem. The other is that is is badly damaged, and we would much prefer do have it undamaged and flying to fight soulraze. Custodator Pactus is trying to macguyver some fixes, but it's probably now enough. TIME TO FIX BOTH ISSUES!

I walk over to the EVIL Space Station's name, and carefully reverse the order of the letters in the word EVIL, thus turning the EVIL Space Station into the LIVE Space Station! Being that the space station has been turned from an inanimate hunk of metal into a living being, the LIVE Space Station gains the ability to slowly heal over time from injuries and missing body parts! Like thrusters for example. Already the hole I made back when I drop-kicked Eaty is visibly getting smaller.

Now let's hope it doesn't get blown up by enemy CAS before it can make use of it.

EVIL Space Station is now the LIVE Space Station! It's slowly regenerating its thrusters and repairing itself!

The Soulrazer's weapons have infinite range! Having the Lewdmarine dive down would be useless!

Looking up in the sky at the Soulrazer my mind goes for a moment blank. The crew of the PT Boat look at me and then back at the Soulrazer. The lieutenant slows walks up to me and taps my shoulder which jerks me back into action. "Orders s-sir?" Biting my lip I turn to the lieutenant. "Frankly I don't think there is anything you can do. Just try to avoid it's fire." "Y-yes sir!" The lieutenant then turns to the Helmsmen. "Helmsmen, start evasive maneuvers!" "Aye, Aye Skipper."

I then her Alice asking us of if we wanted her to block the Soulrazer or the Godmodder. 'Egh. Wish we didn't have to but the Soulrazer is the bigger threat at this time, well hopefully if we take it out the other things the Godmodder has on hand will be a lot less dangous then this thing. That I want to see that grin on his face to be wipe away.' "Sadly I'm going to have to vote to block the Soulrazer as well." I yell over to Alice as the PT boat passes by her.

Looking back at the Soulrazer I see Crusher48 and Spicy Serious manage to get inside the Soulrazer. 'Well, Seems better to try and knock it out from the inside then the outside.' I think to myself. Looking back over the Sea I can see that everyone is getting ready to tackle our new foe.

I let out a deep sigh as I look back up at the Soulrazer. 'Well may as well let Cera know.' As the PT boat continue to zigzag I close my eyes and focus on using my telepathic to send a short message to Cera. 'Cera, The Soulrazer has arrived. We are attacking, wish us luck.'

With that I open my eyes and look to the crew of the PT boat. "Right, I want you lads to keep evading and if you can without to much risk try and help other AG forces in anyway your able. I'm going in to see if me and the others can do some damage inside that thing."

As I began to focus my energy on teleporting onto the Breach that Crusher48 that leads inside the Soulrazer I notice the whole crew of the PT boat give me a salute.

-snip-

Cera: The Soulrazer...

Cera: Understood. ...Good luck.


The rest of your actions will be counted when the sidequest update happens.

FOCUS

I sneak behind the 4th wall and steal the o from the Godmodder's obliteration charge and swap it with a counterfeit o that will dissappear when the Godmodder tries to use his charge.

That would make it... the "bliteration" charge? The godmodder adds an extra "o" to the name. Until its fired, it is the "oobliteration" charge.

I simply look at the hole created to infiltrate the Soulrazer and proceed to bound myself to a chair, just to make sure I don't just rush in recklessly.

For votes... Blocking the Soulrazer seems more important.

I look at my sheet and noticed the progress meter for the Lightward mages search for cooks didn't change the last turn. Noticing this, I message a complaint to the Moniker System GUI about the glitch. Not only that, I also sent a complaint about the Godmodder charging twice this turn even when he just lost the Starcalibur this turn.

(Action!)(3 Charges)
(1 Charge)
I toss a charge into my CP storage.

(2 Charge!)
I look at the +1000A sword and rack my brain to see if I can do anything worthwhile with it. Its then I recall the creation of a player knife that I decided to try and make a Player sword.

Taking the sword itself, I retreat into a green-colored room to make sure I don't stain anything of different color. I make sure to cut my finger carefully, not really wanting to cut off my whole hand in one go, I let my finger bleed green which then pours all over the sword... The green liquid soon glistens on the blade, coating the blade further with Player inchor... Beckoning a laugh which threatens to Rip out and...!

Quickly, I snap out of my trance to see the entire blade covered in my green blood. Not wanting to have another session with my blood trance, I hurry to alchemize the blood and sword.

(Orders)
The Assassin duo decided to join the farmhands this turn to forget the green inchor that was coming from the walls, slightly traumatized by the maniacal laugh and the green ooze towards them.

The family trip is coming to an end, they take this turn to capture as many schools of fishes before going back to the Rice Monastery
(Current Gains: 4 Piranha schools and 13 Basic schools)

The buns finally summoned their official forces into the field! The Bun Knight and Shield Bun protect their respective charges as they rally for more.

The Lightward mages notice the lack of change in the progress bar for their search, they cry out in outrage and proceed to grab their paperwork and flood Moniker's GUI. Showing their proof that the bar was supposed to be done in 2 turns the last turn, and with work on organizing the applicants, they should be finished next turn!

Fixed. The Void Assassins will target the Soulrazer.

+1,000A Sword + Player Blood: +Special Sword: Gives an entity a special charged ability, boosted by Player powers. Cost: 10 actions, destruction of components.

I'm going to spend all my CP to build a new Engineer Portal using the Dollmaker plushie to boost it

*puts on glasses*

*adjusts glasses*

ALL of it? All 25 CP? 28 now, since I've decided to give this post a confirmation notice? I mean, I'm not going to stop you, but that's enough power to summon a major entity or launch a huge attack! Are you SURE? Is this what Ranger_Strider would want?

I use all my CP up to create the Vial oF Aspects, which is a Vial with a mixture of all the Aspects together with my prior experience with the Aspect Vials helping

(1), i try Save Point && Vial oF Aspects
-snip-

"What should I do next ??"

Save point + Vial of Aspects: Aspected Savepoints x 12: 12 different Save Points. Each of them imbues the entity stored within with an aspect-based power, as well as "saving" them. Cost: 144 actions (12 each), destruction of base components. Non-combinable, non-repeatable.

The rest of your actions will be there when the sidequest updates.

--------

Altair charges up another 3 CP! Looks like he's preparing for something...

V:

The ranks of Winkin's forces swell with the addition of new buns! Any bigger, and they'll need a spoiler...

The Void Assassins leap onto the Soulrazer and assassinate some people, then retreat! 54,000 damage!

The fishing trip finishes up, as Void Guard and Void Rover send 10 pirahna schools back to base - along with everything else they've collected!

AG:

The anti-godmodder army sees the Soulraze preparing to fire, and gets ready to launch their COUNTER-STRIKE! Every single AG unit attacks together, doing the ULTIMATE SUPREME RAINBOW COMBO OF JOY! The Soulrazer is engulfed in explosions, daggers, more explosions, and other manners of attack, and it takes a total of 562,500 damage! Granted, a good portion of that was from the EVIL - sorry, LIVE Space Station's OP weaponry, but boy, has your army become amazing! At this rate, it'll only be, like... hmm, 50-60 updates before the Soulrazer dies! ...Not counting all the entities the Soulrazer will kill, reducing your rate of attack!

The K.I.N.G generates Queens! The godmodder orders the Soulrazer to destroy it!

The WDN destroys 17 feet of water, and expands!

PG:

The godmodder puts a point into his obliteration charge... except this doesn't really affect it at all, since he accidentally counted one point as two last time. Well, he'll be free of this barrier soon.

The Soulrazer revs up... it's time to strike!

The 1,000,000 damage MAIN CANNON suddenly absorbs an incredible amount of heat, some of it from Piono's attack... you feel energy levels spike into the millions of some unit of energy! The laser BLASTS onto the HEXAGONAFIELD, heading straight for the Eeveelutionary Eevee! No! If only you had moved it out of the way! The Eeveelutonary Eevee rolls for dodge...

...And fails! They are destroyed, engulfed in the burning laser!

But there's no time to mourn! The Soulrazer may have had a few weapons temporarily disabled, but that doesn't mean its neutralized! 12 Standard destroyers activate and fire at the KING's rooks, the KING's pawns, and the KING itself! All three are destroyed!

4 Napalm concentrators fire at CaptainNZZZ's army, destroying the outer attack shields! The Bounce Blaster sends one bouncy shot through the opening... right towards the clustered weak skeletons! It bounces between every last one, killing all 56 of them! 6 more Standard destroyers follow up, destroying the Crypt of the Ancients they were protecting! This is a massive blow to CaptainNZZZ's army!

That leaves 2 standard destroyers and 6 Napalm concentrators... 2 Standard destroyers fire at Daskter's army, destroying the Shield pod protecting it! 6 of the Napalm concentrators fire at the Flagbearer - the attack shield blocks the first, but the other five all land, and when the smoke clears... the Flagbearer is a pile of ashes.

Lastly, 2 new Soul Reapers are summoned.

Alice: I have to say, uh... I agree with all your votes! The Soulrazer must be stopped!

Alice activates the YORESHIELD, surrounding the entire Soulrazer in a giant attack blocker! The Soul Reaper ships manage to escape, so they can still attack even while the Soulrazer is shielded! But now, you can take some time to recover from all that destruction!

The godmodder is released from his own Yoreshield barrier. He steps up. Next turn... is all him. So, what to do? Hmmm... Alice...

N:

CaptainNZZZ's army, though wounded, finishes their smokescreen machine and gains a 10% dodge rate! They decide to take VENGEANCE, and all strike at the Soulrazer for 43,000 damage! The Hexagonal sheriff hits as well, dealing 8,000 damage!

The drone army works, healing Somno for 17,000 HP (gotta make up for lost time), and improving the drone B&B! I totally forgot where it was on the entity list, so I'll increment that when I find it again!

-------

pionoplayer You're just relaxing in your house, when suddenly an extremely aggressive salesperson knocks on the door! Peeping through the door, it seems they have a deal: "Trade in your Yorehammer today, for the great mystery box of mystery!" How do you get him to go away...

EternalStruggle You feel so safe behind Crusher's artifact shield! You probably don't even need to try to block this steal attempt!

The water rises 28 feet! 3 new fish schools of each kind of fish appear! It seems like the weather just isn't your biggest problem right now.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally?
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 323 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
ARTIFACT ANTI-STEAL SHIELD: Blocks one successful legendary weapon steal attempt, then transforms into Artifact Blaster, which doubles an action's power

[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 3,000 x1A (10% dodge rate)
Shield buns: 3,000 x 1 HP (30% dodge rate)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 1!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 6

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 8 HP, 1,000 x 8A

[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 35%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 2 HP, 1,000 x 2A
Space engineers: 100 x 40 HP

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)
Queens: 75,000 x 3 HP, 50,000 x 3A

[AG - Daskter]Daskter's Forces(31,850 TA)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 1!)
Starcraft Army(Neosteel foundry+Salvage Facility):
SCVs: 500 x 67 HP
Marines: 200 x 55 HP, 150 x 55A
Marauders: 400 x 20 HP, 300 x 20A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 5 HP (+5 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 6! Can't be boosted!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 10! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 13.6% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
Mini mini festums: 1,000 x 8 HP, 500 x 8A
New festums: +40% mini festum completion/turn, 95%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 12,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 65,300 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 31,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 6!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 4 + 1,000 x 15 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: N/A)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 19 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 19 HP. Recruits souls for the cult (6 souls)
Gatherer Drones 400 x 19 HP. Gathers resources for the cult (11 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 18 HP, +500 x 18A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 1 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 88,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 6!)(adding Overseer, done in 15!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 33 basic schools, 23 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 198 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 8!)(increasing HQ weaponry/security, done in 12!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 8!)(researching Evolver's evolving ability, done in 16!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, reseraching Legendary weapon neutralization methods (done in 46!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 60!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,656,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(on cooldown!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)(disabled, back online in 2!)
Concentrated lasers: 100,000 x 3A(disabled, back online in 2!)(disabled, back online in 2!)
Napalm concentrators: 10,000 x 10A (inflicts burning!)
Bounce Blaster: 1,000A (one hit affects all entities in a group formation)
Standard destroyers: 10,000 x 20A
Fleet summoner: +5 Soul Reapers/turn!
Soul reapers: 20,000 x 2 HP, 20,000 x 2A

[PG-2]Alice: 9/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Oobliteration Charge: 9/15)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 28
[N]Eevee Shadow Bacon - CP: 0(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 45(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 7
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 1
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)(Yorehammer, penetrates defenses)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 9 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 7(Has Player knife)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0
rougesteelproject - CP: 9
Bill Nye - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Update C (100)
Well that is fine. JOEbob can loan this 0.1 action for 10 rounds and additional actions too since he is S- grade. No need to hurry.

48 Actions

0.1 Actions incoming in 10 rounds JOEbob (S)

6 Actions incoming in 13 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 8 turns.

I agree with cult action

Since S-grade Customers can theoretically have one 3 Action loan for infinite time, 3 consecutive loans that (partially or fully) use the 3 action exploit will lead to the S-grader becoming an A-grader.
Moo, ignore the QM. Use what I gave you as you will. I trust you.
1. I summon the Big Book of Math, containing all possible math equations in the universe. I hit the Godmodder with it.
2. I remove both Soul Reapers engines using magnets, and watch as they crash and burn (drown actually...) in the ocean.
3. Imma still chargin. 2 CP

You hit the godmodder with the big book of math! Despite being infinite size and containing every possible mathematical concept... it doesn't hurt him. Nothing in the Big Book of Math is his mathematics-related weakness!

13,000 damage to one Soul Reaper!

"Altair: And about the Infinileaf clover...

Altair: You should stop taking sidequests. They're too dangerous at this point."
If I don't take this sidequest, the Infinileaf clover'll stay on the field. If i understand correctly, you guys really don't want that, and it seems like a bad idea to leave it here... what do you suggest I DO?
Overhealer target the pile of hexagonashields protecting my attack shields. hexagonashield generator gives the breeder drones a layer of defence. shield generators don't have any choices. somno keeps on keeping on.
Drone orders- invalid if srovy's account is returned and he gives them orders:
Worker- Work on the B&B.
Gather git resources.
Healer heal somno some more.
Recruiter Recruit more souls! while you're at it, feed all your souls to the cube.
Guards guard
Breeder have specific orders. please have them do the following as opposed to their simpler algorithm:
breed 1 recruiter, 1 worker, 1 gatherer and 2 healers. this took the actions of 10 breeder drones. the remaining 14 will breed seven...
Elite Drones. hey, they're drones! "Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all others)"! this should be a perfectly valid play.
Elite drones (of which we suddenly have 8!), Worship the cube.
ALL of you do it. yes, all. good. converting from drone attack to player power necessary to do so, that should be about... 3-4 cube power stuff.
[1x] SIMPLE LAGICS.
So, the soulrazer is down ~ 1/30 of its outside health, but there's no way we're powering through THAT.
But... down in the sidequest...I get the feeling the direct damage didn't change much.
Which makes no sense!
Huge holes in the hull opened up! pieces got seared off by piono's action! parts were flat-out removed by emerald before EXPLOSIONS! Chunks of machines should be missing, offices torn apart, circuitry fused together!
By the power of LOGIC, alarms go off in the sidequest from the breaches in the hull, chunks of machinery explode, and in general the situation turns for the better, as far as the AG side is concerned.
[1x] I usher all of daskter's forces within the attack-shield-hexagona-shield construct. it now extends to them!
[1x] I decide to plan for the future, creating an entity called [Seed]. in 5 rounds, it will evolve into another entity. [seed] has 1,000 HP. obviously, it is far weaker then the evolver would have been... but, eh, whatever.
Cult Vote: The Cube, the cube, the glorious cube! empower the cube! Srovy suggested finding a way to influence it if i understood correctly, so see if you can do that!

CURLING!
i throw perfectly, and sweep. the stone hits an inopportune bump created by poseidon (it was poseidon right?), and somehow goes flying upwards, landing on the other rock and sending both in different directions. mine is slightly closer to the middle then the Godmodder's,and is between the godmodder and getting a stone in the middle.
...
Alright, I win the bet.
quote from the wagger start.
"[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?

"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions.""

(text shrunk for formating)
"look at those italics. and that underline. yes, they where there before. Yes, I emphasized the important part to pay attention to. yep. you still missed it.
So, I wiped the floor, with my curling broom.
Poseidon- part of your team- wiped the floor as well.
The definition was later amended to be based on a dictionary as opposed to reality's fundamental definitions, which I distinctly remember did not have a definition for the phrase Wipe the Floor involving winning by a lot, and DID have a definition of Wipe that is essentially how curling sweeping works. this was due to your previous (by now lost) power to redefine things- i needed something you Couldn't change. anyway...
We Both wiped the floor. hence, we wiped the floor with one another's aid."

"Hence, I wiped the floor with your team."
"Your win condition was not your team wiping the floor with mine; It was me failing to wipe the floor with yours. I bet you about my ability to do it, not about which of us would.
"Pay Up, Friend."
"Oh, and don't even think of changing the past events. I have 5 different kinds of proof of what you did."

Altair: No, I mean, your sidequest is fine, just don't... *sigh*

Altair: Don't go on sidequests *that could result in Legendary weapons*!


The power of LOGIC will randomly assist the AGs in the sidequest update!

You try to usher Daskter's forces into the overwhelming safety of the shields, but there are just too many! They can't fit!

You create The Seed! A mysterious band of farmers arrive to help tend to it!

The godmodder can only stare at the curling game in shock.

JOEbob... has won. The godmodder... has lost.

The godmodder reluctantly acquiesces. However, he can't give JOEbob any "stored" godmodder actions via charges. And furthermore, per Boost Stone rules, the 5 actions the godmodder owes must be paid all at once.

So the godmodder owes you 5 actions. But to collect on this, several conditions have to be met:

1: The godmodder needs to have Starcalibur, so as to pay off 5 simultaneously. If you'd be happy with 4, then you can call it in when he doesn't have Starcalibur, but the leftover 1 action will be forgotten about.

2: You need to give the godmodder the Boost stone.

3: You need to state on the turn when you activate it, what you want the godmodder to do. Doing multiple different things is acceptable. The godmodder will then use the Boost stone you give him plus his 1/2 actions to fulfill the purposes you describe.

I vote for Project Shatterpoint.

Piono growls. The Soulrazer is strong. Well he already knew that, but still. He just unleashed enough energy to genocide a large city and it didn't even completely destroy the cannons.
He pants a bit, that last attack took quite a bit out of him, but he's going to have to perform a feat of similar power in order to try and find a way to defeat the Soulrazer for good.

Actions 1-3

A cold wind blows, everyone on the battlefield shivers as the temperature begins to drop and Piono rises into the air once more, pulling out an ornate weapon that is either a really long dagger or a really short rapier, it's hard to tell. Piono floats up, and the air around him freezes, the rain pouring down aroud him turning to shards of ice as they come close to him, falling to the Hexagonasea below. As the aura of cold spreads out, the sea below begins to freeze.
Piono looks up at the Soulrazer, his eyes flashing with the powerful red light that has, every time so far before heralded destruction and pain for the Godmodder's forces.
He utters a single word. "ГЛАЦИЕС"


Piono rises up above the Soulrazer, and prepares his assault, twirling Arctoae (his dagger/rapier thing), leaving patterns of frost in the air. Little spirals and ferns of frost glistening in the air without anything to support them, before quickly melting in the rain and fading away. The lightning crashes in backgroud of the battle, the light being filtered through the purple clouds giving an eerie light and cast to everything, that light refracting through the crystals in the air around Piono giving a dark hue and a strange cast to everything. And then the cold front hits. Piono thrusts forwards towards the Soulrazer, taking back some vestige of control of the storm that he started, and the Soulrazer took over, and sending it full force at the Soulrazer. The Soulrazer is buffeted by high winds, and freezing rain that pours down in sheets. The rain pounds down hard than ever, part hail, part water. The hail doesn't do much, but the water does, slamming into the Soulrazer and freezing up around it as it lands, covering the Soulrazer in a light covering of frost.

Piono dances and twirls his way towards the Soulrazer, skating on a trail of frost, his cloak, now covered in glittering frost, makes him seem almost ethereal, unreal as he dances through the storm. He pivots and twists and lands right in the middle of the Soulrazer's deck, not far from where he left a third of the Soulrazer's offensive batteries smoking wreckage. He skids to a graceful stop, smoothly stepping down into a crater created by his previous blast of immense power. Then he lifts up Arctoae, twirls it once, and slams it point down into the deck of the Soulrazer. At first nothing happens. But then the temperature throughout the whole ship drops sharply, and ice spirals outwards from Piono in a massive fractal pattern, freezing over the surface of the ship as more and more water pours down upon it, creating massive spikes and waves of ice across the surface of the Soulrazer, making long icicles down its sides and breaking off the bottom to crash to the waves of the Hexagonasea below where they become great floating icebergs. Soon, the entire ship is encased in frost.

Piono smiles. Then twists arctoae, digging it slightly deeper into the deck of the Soulrazer. Everywhere, throughout the ship, ice begins to crack, fragment, and powder. Soon the bottom icicles on the ship have all cracked and fallen off into the sea, and white, powdery snow is blowing into all the cracks within the ship, worming their way into every nook and cranny, and delicate place, freezing into areas where even the water had a hard time seeping into as it is blown around corners by the fell wind summoned by Piono. Why is this? Well, you will see in just a moment.

Piono rips Arctoae free of the deck, and everything freezes back together, all the water hidden in cracks that were safe from the first wave of freezing, all the snow blown into corridors, all the water that's seeped in through the holes that Piono burned into the deck. ALL of it. It freezes, and do you know what happens to water when it freezes? It expands. All the water and ice pushes against pipes, cracks, the deck, everything, suddenly the Soulrazer is ready to rip apart at the seams, the only thing keeping some of the outermost parts from falling off is the very ice that broke it apart in the first place. This is truly a recipe for disaster.

Piono hops back up into the air again, flying out to get a more full view of the Soulrazer, looking down at the massive ice cube that used to be/still is a giant doomship of doom. His eyes glisten with light, flashing through the freezing rain that falls around him.
"РАГНАРОК"
Everything freezes.
The rain turns to ice as it falls down, shattering upon impact with anything. The ocean below freezes into a solid chunk, freezing the fish in place. The lowest level of the clouds freezes over, and as warning sirens blare all over the Soulrazer, the lowest level of clouds precipitates all at once. Have you ever wondered what would happen if an entire thunderstorm dropped all of its water at once? Someone else has. Now imagine that that amount of water is a single, massive block of ice the size of a mountain, falling from the sky. The Soulrazer is the first thing in the way. But this isn't relevant as Piono remembers his allies at the last minute, and relents, sending cracks through the sheets of ice, and shattering it into a "puff" of snow down to the ocean below. The snow swirls around the Soulrazer, and Piono thrusts with Arctoae, causing it to freeze all back into one piece, completely encasing the Soulrazer in solid ice. Piono then dives down and slams his weapon into it, and a blue tinge takes over the ice, spreading out. As the cold wind passes and the rest of the battlefield begins to thaw, the ice around the Soulrazer fails to melt. It is encased in magical ice, radiating enough cold to keep itself frozen even under some of the hottest conditions.

What this attack does: Instead of dealing damage, it inflicts the status effect Ancient Permafrost. The next action targeting the Soulrazer to have the power of the Yorehammer will be GREATLY boosted, dispelling Ancient Permafrost... but in the meantime the Soulrazer is shielded by the massive blocks of ice surrounding it on all sides, hindering all direct attacks on the Soulrazer until Ancient Permafrost is dispelled. People can still get into the sidequest though. Since it's boosted by the power of the Yorehammer, I'd bet money on this having a good chance of going through.

Piono then gives karpin the yorehammer, since karpinsky never got the chance to use it before. Piono then hops up onto


The Soulrazer is now covered in ANCIENT PERMAFROST! An ancient material that somehow boosts Yorehammer actions used in or on the Soulrazer by a massive amount! Yorehammer granted to Karpinsky!

Also, you kill all the fish schools. The poor things. What did they do to you.

I vote to Block Godmodder.

Orders:
The Flagbearer shall be missed.

SCVs!
*Facepalm* woops I used you guys inefficiently when efficiency is key! I am so SORRY!
43 SCVs build 3 Command Centers! Math proof: (100/7)*5=42.8
9 Build 1 Bunker to protect SCVs
11 SCVs continue Project Bunker Complex (18% complete)
4 SCVs collect some scrap, so that the Salvage Facility can process some materials.

Army focus fire on enemy Soul Reapers!

Bunker defend the SCVs.

I accept Joe's extension.

Actions:
1x AH of course a Salvage Facility cannot function if theirs no functioning systems to collect the broken parts. I add some Collector Drones, to collect the salvage, so that the Salvage Facility can function without SCVs.

+2CP=7CP


I agree to cult action

Arbitrary rule I made up because keeping track of SCVs is hard: Maximum 3 different building designations. The extra 4 will help with bunker complex instead of grabbing scrap.

Salvage facility now automatically gathers salvage!

Holy Fuck... Blocking the Soulrazer was the right call. Stopping it will take forever though, an infiltration would probably be faster. But first.....

Focus:

I look over at the charred and flaming corpse of the Eeveelutionary Eevee. So much for THAT. But I decide that we might as well make use if it, no? And I know exactly who would probably be able to use it.

I take a CO2 fire extinguisher out of hammerspace and put out the last of the flames on the Eeevee's body. The fires put out, I pick up the Eevee's corpse and carry it into a metal shed that just happened to conveniently appear. The windows are small, the inside is dark and wreathed in shadows, otherwise the main features being a surprisingly well-stocked kitchen and butchery. I lay the Eevee's corpse on the table and get to work.

First priority is cutting away all the flesh that has been carbonized by the superlaser. This includes the head and all the remaining limbs; no matter since I didn't intend to use those at all. A lot of the flesh on the main body goes as well, a pity but one that cannot be helped. The flesh yields easily under my sharp knives. Thankfully a decent amount of muscle and flesh from the belly are remains relatively intact. Good, that was the part I needed. Careful to avoid any and all burnt areas, I cut a single great big slab of flesh out of the eevee's abdomen, which I lay flat on the table and carefully cleanse of bruises and skin. It's tricky work in the shadows, but the meat must not see the light, the darkness must permeate it. In a bucket I dissolve a large quantity of sodium chloride in water to create a brine solution, and dunk the meat slab into it. It'll take a good day or two to cure, and I ain't got time for that so I throw the brine bucket into my convenient ACME portable time dilation chamber set to a 36000 multiplier. 3 minutes later perfectly a perfectly cured thin meat slab comes out. Of course the chamber is light-free, so plenty of darkness got soaked into it along with the salt. I lay the meat on the table again, and use a knife to deftly slice it into long, thin pieces.

Time to get cookin'! Onto the kitchen's small stove (electric, to avoid any flames that would dispel the darkness) I place a large cast iron frying pan, and into that frying pan I carefully lay flat the meat strips so that none overlap with each other. With that, I turn the heat up to medium. That's right, we're MAKIN' BACON, eevee shadow bacon to be precise! Not as much as I would've preferred, but I was lucky to salvage anything from the corpse. After a few minutes the bacon is clearly browning with fat pooling in the frying pan, that's my signal to carefully turn every piece over with a spatula. A few more minutes of cooking, and the bacon is done. I take it off the heat and like any chef I sample a small piece. Nice and crispy to perfection! The food is ready, now to serve it. I wrap it up carefully in opaque wax paper, and walk out of the shed, back out into the Hexagonasea.

I see who I'm looking for quickly, it's hard not to notice the demonic murderchild trying to nurse the profusely-bleeding would created by a superbattleship bursting out of their chest. Really, eating that was dumb. Anyways, I walk up to them and present the bacon I made. In their shadowy presence it is safe to unwrap without neutering it's effects. Hey comrade! I see you're in a bit of a mess. I'd say using vore to defeat gigantic superbattleships is a dumb idea. But cheer up, I made you some food! Like any video game food it'll magically heal that gigantic potentially-fatal injury you've got there (biology by damned), but it gets better: made from the flesh of a strong pokemon and infused with the power off the shadows themselves, I am positively certain that this will give you plenty of charge points to get you ready for another attack all the more quicker!

And with that I feed my homemade eevee shadow bacon to Eevee shadow bacon to give him charges.
At least three, perhaps more. Only the GM knows the efficiency of this.

EDIT: Moniker what does it mean for the Soulrazer's cannon to be "A S/B/D ignorant"?

How could you do this!? Pokemon are FRIENDS, not food!

Your... cannibalistic masterpiece gives Eevee Shadow Bacon 3 CP, as well as the positive status effect "Healthy"! Eevee Shadow Bacon can call upon their "Healthy" status effect to help combat negative status conditions or injuries they receive, as well as use it to potentially boost a move's power slightly should they desire!

OOC: A S/B/D ignorant means, as JOEbob said, it ignores attack shields, blockers, deflectors, and other variants. Dodging or other means of escaping the blast radius may still be effective, though.

OOC again: It's nearly impossible to generate new actions/CP. Just a balance thing.

Free Action: I send a telepathic message to the Godmodder.

"Hey, Godmodder? Remember how you promised not to steal artifacts? Why are you making a steal attempt on my artifact?"

The godmodder notes that he is most certainly NOT trying to steal the artifact! He is trying to steal Legendary weapons! If the artifact shield gets in the way and he ends up with the Artifact Blaster instead, well. That's not really his fault, is it.

"Marvelous." I groan. "The losses just keep piling higher and higher."

I immediately race over to the destroyed Crypt of the Ancients and grab hold of what remains of its magic, shoving the collected Undead Energy into a jar that I place in my inventory. It should allow me to boost any future undead entities I summon like how the Crypt of the Ancients did though with how little I managed to collect it'll likely be pretty limited in uses. (x2)

Heading over to the Slots Machine I quickly try my luck at it. (x1)

Rotaz is promptly sent to begin building a Magitech Factory to produce heavily armed servitors to bolster my forces. I order Undead Einstein to research status effect resistance while the rest of my entities attack either the PG Soul reapers or the Soul Razer if the Soul reapers aren't alive when the neutral phase of the turn rolls around.

Using my free action I head into the Bar/Brewery, getting as much alcohol as I can purchase. My entities are certainly going to need some liquid courage if this keeps up.

You grab some Remnant Crypt Energy as an inventory item! You can call upon it later should you need it!

Rotaz and Einstein begin their work! Fair warning... since Rotaz is kinda... weak... and he's starting to suffer from diminishing returns that affects all builder-type entities... building any project of value is going to take FOREVER. If you specified the servitor factory as low-power or high-power, you could get better control over the amount of time it takes.

SLOTS ROLL: 1 4 8

7 CP -> 5 CP

3 ACTIONS+2 CP: PROTECTION

Looking at the Godmodder's Obliteration charge, I decide to shield my remaining entity. With a roar of "Citadelissimo" I create a five-layer shield around the Second Scarlet Prince.

"Second Scarlet Prince, attack the Soul reapers."

5 Attack shields granted to the Second Scarlet Prince! He's ready for a lot of things, like, for example, taking 5 attacks in a row!

[tCP=5]

You'd think that massive heatwave would evaporate some water, eh?


I decide to not alchemize the Charm Knife. I dive into the water and fish up the 'small piece' of the Soulrazer Cyanogist carved out. I then cut a reasonably sized portion out of that piece and alchemize it with the Player Knife.

I also alchemize the 3 units of Charmzard energy with... uh... um... a rock I pick up off the ground. This is probably a good idea. Definitely.

Soulrazer Chunk + Player Knife: Soulraze Steel Player Knife: A strong Player Knife made of Soulrazer Steel. Can be used to boost attack power, but has limited durability. Cost: 5 actions, destruction of component parts

Charmzard Energy x 3 + Rock: Charming Rock: A weird rock that attracts attention from all who look at it. It's bright pink and has a smily face painted onto it. Non-repeatable.

You get the Charming rock!

(1 action) I show up behind the salesperson attempting to acquire the Yorehammer and inform him that I know a great many persons who would be happy to make similar deals. I keep talking, leading him on in conversation while actually leading him onto a rather conspicuous "X" I've marked on the ground. When he steps onto it, he's crushed by a convenient cartoonish anvil, along with his mystery box of mystery. Guess we'll never know what was in it!

I then receive the Yorehammer from Piono.

(2 actions) +2 CP

The poor salesman is utterly thwarted! Now you'll never know what was in the box of mystery...

Vote to hold the Soulrazer! Also, if that ever is out of the Yoreshield then I'm going to constantly run around! Also, I use an action to make fabricators from planetary annihilation! They build as in game.

Fabricators summoned! But the godmodder fabricates a fabricator controller, and controls the fabricators! They're on his side now!

But THEN Alice summons a fabricator controller controller, and controls the fabricators! They're on her side now!

The godmodder sneers at Alice. Copycat... He thought she as taught better!

(3x) I bring out my Aspect Vials,including the Vial oF Aspects aNd my Save Point,I then nudge them to hover in the air where I Place them,I then vertically surround the Vial oF Aspects with the Aspect Vials tO refine and focus the Ambient Aspects aNd Place the Save Point tO focus the Laser aNd Point it where to fire as well as give it possibly weird effects in front of the set up facing the Door leading into the Hallway,with my paradoxification skills I set up a Magic Circle behind the Set Up aNd began powering it,with a Spark oF Creativity,I create an Orb oF Light aNd an Orb oF Dark aNd Set them to orbit around the Vial oF Aspects vertically,I then Install Concept:Empowerment into the ENTIRE SET UP WHICH LIGHTS IT UP AND IT BEGINS CHARGING UP A LASER THAT WILL PIERCE THE HEAVENS!!

Colored Universal Magic Circle

....Hmmm it still looks as if it can be improved


"Hey can anyone help with Charging up this or provide more things to add onto the Set-Up before it generates the Laser at the End of this Turn ??"

OOC:you may charge this up generically or use an inventory item or an item you create for a single action to power up this thingy,actions help it deal more damage but adding items may give additional effects also Note:This doesn't use up the Items

You get the Vial of Aspects I forgot to give you! The absolutely beautiful COLORED UNIVERSAL MAGIC CIRCLE has begun to generate! It's getting ready to fire! What shall it fire at? Also, are you using the Vials and the Save Point by doing this?

Focus X3

I create Anti-Swarm AA guns that do a small amount of damage, in exchange for doing said small amount of damage to all non AG/N/N+1/N+2 targets in the air and in space. It works by shooting different targets equally with bullets that split in the air that are essentially mini-homing bullets.

The Anti-Swarm AA guns all immediately have their firepower taken up by the Soulrazer! They're dealing a small amount of damage to it each turn!

I will use My now 31 charges to build a portal with the help of the Doll now this is not a Engineer Portal But a rather more Singular Entity who shall be here in 3 turns

You activate the Doll and an insane 31 actions (!! That's gotta be the most anyone's spent on an entity so far, this thing will be strong!) to create an entity-generation portal! It willspawn an entity described by you in 3 turns!

I feel myself calm down as a decent number of Players moves into infiltrating the Soulrazer, looks like I won't need to join anytime soon.

(Action!)(3 Charges)
(1 Charge)
Before anything else happens, I toss another charge to accompany my lonely CP.

(1 Charge)(0/2 -> 1/2)
Seeing the large number of fishes that the family brought in, I decided to make my own pond ecosystem! I take count of all the fishes that they brought in, counting 14 piranha schools and 13 basic schools.

Releasing two species in two separate Rice Ponds, I take a couple of minutes to figure out the perfect ratio and make sure the carrying capacity of the ponds are up to supporting the future offsprings.

(1 Charge)
I keep a VERY close eye on the Godmodder, stealthily guarding Alice with the newest of box technology! Which I hide within, ready to intercept any Godmodding trickery with the element of surprise.

(Orders)
I order Void Guard and Rover to support the lighter Assassin! Bringing her 19k x 2A to 31k x 2A for this turn.

The Assassins being supported by their fellow Void colleagues readies to board the two Soul Reapers along with Rov to actually take over the ships than destroying them.

The Bun forces continue to bodyguard their liege. Not forgetting to apply the +3000A from the Monastery to the Bun Knight.

The Monastery finally has cooks! The Rice Cooks take their stations in the kitchens in the monastery which was mentioned in the creation of the building!
(Rice Monastery gains Special: Rice Feast! done in 3 turns.)
(Rice Feast! grants either a damage boost of 2000 or a health boost of 5000 to an entity based on a dice roll, unless the entity has only one of these stats.)

+2 CP! 2 CP will be used for the 2/2 ecosystem when you finish it.

You guard Alice with a guard box!

Your army is going to board both Soul Reapers and try to claim them for your small army!

The Monastery now has Rice Feast!

FOCUS x 3
The huge piece of the Soulrazer that Terry cut off makes an equally huge splash, which gets all the weaponry wet. And tech and wet don't mix very well.

Brrzap! The waterproof-ness protects it from most of the damage, but the Soulrazer still takes 20,000 damage! It was reduced by the Ancient Permafrost...

FOCUS

Hmm. Time to think things through carefully.

Thinking done.

I call upon my full store of CP. This action will receive every CP it needs, up to 20 for 17 stored and 3 this turn. If that doesn't work, it defaults to 9

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. I also alter the patterns on my clothing in subtle ways to make sure the idea of messing with words (as in adding letters to them) sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration. Or so it seems. Woven deep into the materials of definition swapper device is paradoxified material. At the end of this action, the material will dissipate and the change will be reversed.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes and teleport away. Then the definition swapper device dissipates. My work is complete.

Okay, so that got a bit complicated. Here's a summary of the major effects: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration is such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)

This action doesn't need or want CP at all! Godmodder-affecting shenanigans generally don't receive any bonuses from using CP with them!

You think about doing this action, and then realize a critical error: You state at the start that "you" swap the definitions of obliteration and noobliteration! Which would make the Definition-swapping device you! So at the end, you would dissipate due to Paradox! So you decide not to do this action at all. Phew! Dodged a bullet there!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket
AMOUNT:3/3
I have the Canary work to reduce the defense's on some of the Soulrazers Cannons, specicifly the the Concentrated Lasers and Anti-Player ones.
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots

The Canary can't do much other than attack, and hope its stat reduction effects work!

SLOTS ROLL: 4 3 4 +1 enemy damage ticket!
SLOTS ROLL: 6 6 7 +1 ally debuff ticket!
SLOTS ROLL: 2 4 2 +1 Self harm ticket!

...You're really lucky this turn, aren't you?

---------

Altair charges up another 3 CP! What is he planning...

V:

The Void Assassins, backed up by the Void Guard and Companion Rover and Void Rover, all as a family split into two teams! One of two void assassins, the other as the Void Rover family! Each one boards a Soul Reaper, and they begin fighting to secure them! However, as they battle, you lose contact with them due to the natural signal-scrambling of the Soul Reapers... hopefully the fight goes well! The Soul Reapers can't fire until the fight to take over is finished.

AG:

The entire AG army once again combines their strength for their SUPREME ULTIMATE ATTACK OF MEGA DESTRUCTION AND DOOM! Attacks rain around the Soulrazer, but... many bounce off Ancient Permafrost! This time, a mere 280,000 damage is dealt in total! Still a lot, but that Ancient Permafrost needs to be broken properly!

The growing-style entities all grow! Your army is insanely tough! Even the Soulrazer is taking a lot of damage from you! Together, the AG army surely can hold out until the infiltration succeeds!

PG:

Alice's Fabricators fire up and begin generating!

The Soulrazer is trapped behind the Yoreshield barrier! The entire massive airship is surrounded by an equally massive glowing barrier... it looks like the Yoreshield very much adjusts for the size of whatever it is you're trapping. Aboard the Soulrazer, the ice has cooled down the 1M damage cannon, and it's ready to fire once again! It aims for the LIVE Space Station, preparing to fire the absolute moment the barrier comes down! Replacement weaponry begins to fill the empty spots of the Anti-Player buckshot cannons and concentrated lasers... meanwhile, 5 new Soul Reapers appear, passing by the currently stunned 2 already on the field! The Void Team continues their takeover...

The godmodder smiles. At last. Unshielded, he walks towards Alice, first at a leisurely pace. Then he begins to speed up. Faster. Faster. Faster. Winkins, hiding in a nearby box, notices that the godmodder is directly attacking instead of using trickery, and so decides to do nothing!

Alice is putting all her power into Yoreshield, but she sees the godmodder approaching, and so decides to phase-shift! So, she teleports to another part of the HEXAGONAFIELD! But, the godmodder is still walking towards her, exactly in the same point of her vision and distance away he was before! So Alice teleports thousands of miles away... but the godmodder's still there! Alice then teleports into the alternate spaghetti dimension... but the godmodder is THERE too! Then, she teleports to the super-secure dimension where only Alice can enter... the godmodder is THERE TOO! But then she notices... the godmodder hasn't actually been getting closer!

Because that godmodder was an illusion! The godmodder put illusion glasses on everyone on the field, Winkins included, making them see the godmodder moving towards Alice as an optical illusion! But the reality was, the entire time, the godmodder was cutting Alice's body into 312 separate pieces with his infinitely sharp katana!

2 damage to Alice! The godmodder returns to his normal spot...

Alice: AGH!

Alice: PLAYERS! I need your help! The godmodder, he's...


The godmodder sneers at Alice, again, seeing her call for help. Relying on Players to help her? Players and godmodders don't work together. She's doomed to failure.

Alice: NO! We can win! But regular attack shields won't work on me, so... use other means of blocking him! There are more ways to stop attacks than attack shields!


At that moment, the barrier around the Soulrazer quickly begins to fade... Alice holds up the Yoreshield and sets it up again!

Alice: If I'm going to keep this Soulrazer on lockdown, I need you to protect me from the godmodder! That's just how it is! Now, help me out if you want to get that life of luxury!


N:

CaptainNZZZ's army attacks the Soulrazer for 25,000 damage! The Casino Ticket Canary strikes for 4,000 damage, but the Soulrazer's status effect resistance prevents it from having its stats permanently reduced!

The drone army breeders try to breed many elite drones at once! ...Only for their description to magically change, meaning they can't breed elite drones! The breeders curse the Power that Is, for weakening them twice in rapid succession!

---------

Karpinsky You look down, and realize Yorehammer isn't in your hands! Oh no! Did you leave it back it in that random house you just saw right now? Better go inside and check!

Arsenical You notice that the Starcalibur hasn't QUITE been updated to match the sidequest yet, even though you're holding it. Hmmm... you suddenly realize... if you used CONFUSION CONUNDRUM, then you might be able to create a duplicate Starcalibur...

The water rises to 330 feet, barely keeping pace with the WDN's destruction! A few new schools of fish show up, helping to replace the dead ones!

This would normally be Project Charge voting time, but things are pretty hectic right now already! You can vote on a Project Charge if you manage to defeat the Soulrazer.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally?
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 330 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
ARTIFACT ANTI-STEAL SHIELD: Blocks one successful legendary weapon steal attempt, then transforms into Artifact Blaster, which doubles an action's power

[V - Winkins]Winkin's forces(taking over Soul Reapers! Done in 2!):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x1A (10% dodge rate)
Shield buns: 3,000 x 1 HP (30% dodge rate)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 9

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 10 HP, 1,000 x 10A
Spawning Portal (spawns an entity in 2!)

[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 40%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 4 HP, 1,000 x 4A
Space engineers: 100 x 40 HP

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attacks)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)

[AG - Daskter]Daskter's Forces(36,850 TA)(protected from 3 attack)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(1 Salvage, +1/turn)):
SCVs: 500 x 72 HP
Marines: 200 x 61 HP, 150 x 61A
Marauders: 400 x 22 HP, 300 x 22A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 5 HP, 700 x 5A
Command centers: 6,000 x 8 HP (+8 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 9! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 19.6% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 3 HP, 3,000 x 3A(protected from 1 attack)
Mini mini festums: 1,000 x 10 HP, 500 x 10A
New festums: +40% mini festum completion/turn, 35%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 12,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 78,400 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 10!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 30!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 31,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 4 + 1,000 x 14 + 3,000 x 1 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: N/A)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)
Seed: 1,000 HP (tended by farmers)(hatching in 5!)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 20 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (7 souls)
Gatherer Drones 400 x 20 HP. Gathers resources for the cult (15 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 20 HP, +500 x 20A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 2.1 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 5!)(adding Overseer, done in 14!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 203 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 6!)(increasing HQ weaponry/security, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 6!)(researching Evolver's evolving ability, done in 14!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 42!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 56!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,317,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(ANCIENT PERMAFROST)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(aiming at LIVE Space Station!!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)(disabled, back online in 1!)
Concentrated lasers: 100,000 x 3A(disabled, back online in 1!)
Napalm concentrators: 10,000 x 10A (inflicts burning!)
Bounce Blaster: 1,000A (one hit affects all entities in a group formation)
Standard destroyers: 10,000 x 20A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5 HP, 20,000 x 5A
Soul reapers: 20,000 x 1 + 7,000 x 1 HP, 20,000 x 2A(being taken over! Complete in 2!)

[PG-2]Alice: 7/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 4!)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Oobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 48(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 5
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 6
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 1(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 11 (1 Boost stone)(Yorehammer, penetrates defenses)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife, Charming Rock)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0
rougesteelproject - CP: 9
Bill Nye - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

OOC: Congratulations to Defeat The Godmodder! We've reached our ONE HUNDREDTH UPDATE!

...Well, I don't think it's really necessary to have some big game mechanic celebration. But from now on, since apparently not everyone has mastered Roman numerals... I'm going to include the english update number next to the roman numeral number in parentheses on these threadmarks. That should help prevent confusion.
 
Update CI (101)
I vote to hold the Soulrazer and, create a commander from PA that is under my direct control, and can't be mind controlled, using all my actions!

The godmodder understands that the commander can't be mind controlled. So he defaults to his second control method: BRIBING! Alice doubles the godmodder's initial bribe, but then the godmodder quintuples Alice's bribe! She can't afford that! She hasn't had long enough to godmod herself obscene amounts of money...

I vote Alice block the Godmodder.

Orders:

SCVs orders
43 build 3 Command Centers
29 continue construction of Project Bunker

I tell all AG entites, to move in, we're invading the Soulrazer!

(After next turn drops, put me into the Infiltration, is I believe how it works no?)

Actions:
I miscounted... so +2 CP i guess

1x: I make sure all SCVs receive the vaccine for any future infestation, their the backbone of the terran army. So I would feel better if they were safer just a bit.

I politely ask the CompTia to target down enemy Soul Reapers not being taken over, please?

I agree to cult action too.

The SCVs make vaccination mandatory for all current and new recruits. Some grumbling is had, but in the end, health wins out.

On AG phase, you and your entities will charge into the sidequest! It will be accounted for in the sidequest update.

Ha-HAH! I WON! hahahahahahahahahaha! Perfect.
: )
Given the annoying rules the Godmodder's applying, It's a bit more restrictive then I'd like...
16 breeders make another 4 breeders exist.
the remaining 8 breeders make 4 worker drones.
Using the 15 Resources, the worker drones work on that B&B. if there's any drones left over, they help tend the seed.
Gather drones gather, recruiters recruit,healers heal somno, Elite drones worship the cube.
Somno keeps on keeping on.
Overhealer overheals the seed, and hexagonashield shields it.
[1x] I teleport the drone army and my forces into the soulrazer Iff the [Shield godmodder] vote goes through, else I give Alice a charmzard-and-hence-godmodder-instead-of-player-energy powered Defence shield! -X (X is greater then 0) charmzard energy, +(X+1) fully-functional attack shields on the allied godmodder!

"Altair, alright. I wasn't planning to do any such sidequests anyway, to be honest."
"I just beat the Godmodder at curling and got control of 5 of his actions though. I've gotten most of them planned, but any suggestions?"
"My plans so far are:"
"a 105% dodge chance entity with spawning abilitys"
"All the Sealed Boss energys other then Charmzard, plus a jar of Godmodding energy for anything his action has left over"
"[Open slot]"
"Summoning the evolver's evolved form directly"
"either adding on to the above, or something for the cult."
"which reminds me, would you like to be indoctrinated into a cult?"

[1x] I extend the shield formation to the SCVs & command centres.
[1x] I create The Stalk- as opposed to a rock ( : P)- a stalk of bamboo. it will make another stalk of bamboo each round. these stalks of bamboo have no use aside from 2 things:
1: they have a bit of HP. 2: if you have 64+ of them (6 turns of doubling), 64 disappear and you get a strongish unit, woo!
Cult action vote: in conjunction with the 2 CP i have, create another screener like daskters. make sure it's in the defence array!

I offer the peacekeepers something: How would they like a jar full of Godmodding energy to study and use? I'd be willing to give them one later, In exchange for... we'll decide then, but it'll need to be something worth it for me, regardless of how easy it is for them to make that. probably one of the engineer or scientist types, or a few of them every turn consistently, or something. what do you say?
granted alice exists but they're always busy blocking the Godmodder, and they might have a different kind of Godmodder energy anyway, sooo.

Also
"The drone army breeders try to breed many elite drones at once! ...Only for their description to magically change, meaning they can't breed elite drones! The breeders curse the Power that Is, for weakening them twice in rapid succession!"
But last time they got weakened, Srovy got some CP! by precedent, weakening the powers of the drones should grant him some now as well! give him da mola! Also srovy's account's unblocked now! 's great!

You overextend the power of your action, and are unable to conditionally teleport your forces! Not that they would have been teleported anyways...

You make a CHARMZARD ENERGY SHIELD! It both shields the entity inside, and also charms them!

Alice: I appreciate it, but no thanks! I don't want to be charmed, and I don't want anything touched by the godmodder! It's just not safe... it can betray you any second...

Alice breaks the Charmzard energy shield!

...Forget trying to calculate how much Charmzard energy you have. I'm giving you infinity and letting you use 1 per action.

Altair: ...You really think the godmodder is going to do what you want him to do?

Altair: My suggestion: 5-action coffee break.


You can't shield specific parts of an army! At least, not without separating them from the main army.

You create The Stalk! The mysterious farmers begin tending to it as well, happy to continue assisting you!

Quinn: Please keep godmodder energy as far away from us as possible! We want nothing to do with it whatsoever.

JOEbob, you clearly don't need CP since you have godmodder actions.

I'm going to need to be prepared for this. I decided to craft some weapons and armor for this. Firstly is a weapon

Action 1: I decided to spawn a gold sword
Action 2: I decided to spawn a potion sharpness
Action 3: I take those two items and combine them together using the alchemy

Note: If I messed this up (which i am still trying to figure out) i will charge instead for 3CP

You're fine! You get a Gold sword, and a Potion of Sharpness! The fact that a potion of sharpness doesn't exist in Minecraft doesn't stop you from making it! You then do...

Gold sword + Potion of Sharpness: Super sharp gold sword: An incredibly sharp golden sword. However, due to being made of gold, and also very thin in order to be so sharp, it has limited durability. You probably get 3 strikes with it before it becomes dull and unusable. Cost: Destruction of base components.

You destroy the gold sword and potion of sharpness to get the SUPER SHARP GOLD SWORD! Now you have a weapon with 3 power with which to destroy enemies!

To defend Alice, but no shields? well... I can make something happen.
1. I magic up a fortress around Alice, complete with roving guards, security cameras, and death lasers. If anything is interfered with by the Godmodder, it has an emergency teleport to send Alice away from the Godmodder.
2/3 Charging up to 4CP. Sending a unit in at 5.

You create a magical fortress around Alice! It has plenty of security, albeit all very generic and wimpy.

Alice: Now this is what I'm talking about! Let's get this thing fortified!

FOCUS

Okay. Time to think things through really carefully.

Thinking done.

First things first, I store up another 3 CP, bringing me to 23 CP. If messing with the Godmodder costs no CP, well, I think I'll save it.

Secondly, I teleport well out of the Godmodder's line-of-sight and summon up a 1-use definition swapper device. It only true special characteristic is that it is made of paradoxified material. At the end of this action, the device will dissipate and the change will be reversed not through the (detectable) tranmission of energy, but by the simple inbuilt laws of causality, which (basically) hold true even here. Time for the new and debugged plan.

---------------------------------------------------------------------------------​

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. For example, I alter the patterns on my clothing in subtle ways to add mind-bending runes to make sure the idea of juggling around word definitions sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes, in apparent annoyance at being foiled yet again and teleport away. Then the definition swapper device dissipates. My work is complete.

Since that got a bit complicated, here is a summary of what I mean I'm doing: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration in uch such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)

You bring yourself to 22 CP! Messing with the godmodder is not made more or less effective with CP usage, but you do need that initial 1-action investment!

The godmodder changes his charge to "noobliteration"! Noobliteration means "obliteration of noobs"! And noobs is WHAT YOU ALL ARE! So no real effect.

Dangit! I pull off the Illusion Glasses, grimacing with how much SUPER SUPER SUPER GLUE he stuck them on my face and ripping them off.

(Action)(3 Charges!)
(1 Charge)(3CP + 1 Charge -> 2 CP +(2/2))
A bunch of observation was made, I look at the fishes and finally gotten the golden ratio to create my pond ecosystem!

8 of the Piranha schools were sent to the Rice Monastery kitchens, leaving 4 piranhas schools in the pond. The influx of ingredients to the kitchens quickly made the chefs think of new dishes to upgrade their Attack Booster Rice Feast dish!

With that done, I look over the two ponds and bring down the land that was between them! With the ratio of 1:3 of piranha and basic fishes the numbers will continue to grow.
(Current count: 12 Basic Fish Schools, 4 Piranha schools)
(Current Growth:
Basic Fish Schools: adds 1 school of fish per 4 fish schools. Rounded Down
Piranha Schools: adds 1 school of fish per 4 fish Schools. Rounded Down)
(2 Charge)
I send out a plea to the players not going to the infiltration to help defend Alice!
Making sure I won't be blinded by the glasses or any illusionary acts of the mind, item, tricks, etc. I pull out a bottle of IMPECCABLE EYEDROPS and proceed to read the instructions VERY carefully, making sure that the Godmodder didn't swap my cache before I apply some to my eyes. *Plick Plick*

I put away the bottle now only containing two-thirds of its content before I blink in confusion.

Huh, so that's how you can taste with your eyes... Apparently, they can simulate taste through eyes, neat as it tasted like carrots but pretty weird too.

Seeing the newly magicked up fortress which was used to defend Alice I decide to man it! Becoming the Superintendent of the new fortress till it is destroyed or if it runs out of use.

Under my IMPECCABLE EYES, I survey and man what I now dubbed the Overwatch Fortress(Not that First-person shooter Overwatch), under my inspecting and vigilant eyes. Ready and raring to stop any more damage that might be done to Alice
(Super Vigilant Fortress Idea is a go~)(only two more turns of IMPECCABLE VIGILANCE state)

(Orders)
A Knight Bun accompanies me into the Overwatch Fortress as the Shield Bun bodyguards the Florence.

Lightward mages look into permanently tying down the water boost stats of the Rice Monastery.

Rice Chefs are integrating Sushi into the feast.

You create a FISH SCHOOL GENERATION SYSTEM! I trust you to keep track of it... feel free to use the fish within for your own purposes!

You get into the newly dubbed Overwatch fort and man it, scanning the absolutely delectable feast of a war for any approach the godmodder may make on the fortress...

The Lightward mages are absolutely exhausted from all the extra orders! They aren't doing anything more without Action power.

Immediately, Arsenical slaps himself in the head, knocking that idea out of his mind. Dealing with all the current legendary artifacts is hard as of current, we don't need more.

You decide not to use CONFUSION CONUNDRUM! Oh well.

Action 1: FOCUS I summon Axis from Char's counterattack (gundam) and ignite the thrusters. The giant asteroid is now aimed at the battlefield and would cause massive damage if it impacts.
Action 2: I declare my presence and intentions to stay neutral. I do not tell those present about Axis.



(can i take a neutral alignment? )

Welcome to the game! You can indeed take a neutral alignment! If you have any more questions, feel free to ask here, the OOC thread, or on the Discord!

The Axis begins to fall from the heavens! It will impact soon if not stopped or constructively redirected!

1 Action: I urged the Engineers to fix the LIVE Space Station more.

Action 2 & 3: Charge it up.

+10% fixing for the LIVE Space Station!

51 Actions

0.1 Actions incoming in 9 rounds JOEbob (S)

6 Actions incoming in 12 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 7 turns.

I agree with cult action

And now I just want to write something. A small letter to the Bank of Actions.
(dear BOA, you will get an death threat by me in [15 - 14] rounds. Please be sure that you are still in possession of the stolen [Growth and Mania] by then, because you surely don't want to die.
With murderous regards, Hungry visitor who will possess 100 CP in that time)

You mail the letter to Purgatory Outskirts, certified by Player Action! The Bank of Actions immediately mails a response.

Dear Hungry Visitor,
We do not understand your letter. We do not possess either Mania or Growth, and we have no records of you as a customer. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson


I also send a letter to the bank.
"??? ??, 2018.
JOEbob
293889 hexagonafield tile
Dear bank of actions.
I have come into a windfall of 5 Godmodder actions (as in, actions of The Godmodder, that guy, not Alice.). I would be willing to donate a single Godmodder 's action to your company, in exchange for 38 to 45 Actions' worth of CP.
If you do not comply with this, there is a high probability that said Godmodder action shall be used to significantly harm your charge reserves in some way, leaving you many actions down, and without a Godmodder action to boot.
The utility calculus for this is:
If you accept, G-(38-45), where G is the value of a Godmodder action. even if a Godmodder action is worth less then 38 charges, it's still going to dampen the blow significantly. the fishery 2.0 was 4 GM actions, and had a minimum value of 50 CP, discounting the growth capacity. so, 12.5 CP per GM action, IF you discount snowballing. that entity was also Curse-of-repetativeness'd. accounting for action power(which was worth at minimum 50,000 per round, divided by four), that's a minimum of 16.66666 per GM action. Then, Take Into Account The Special propertys of GM actions- like the power to make entitys with over 100% dodge chance- ,and the utility is between 25CP and infinity. so, at worst, you're losing 13 Actions of Utility.
However, If you refuse, The Godmodder action is used to remove or steal actions from you. that's, given the minimum value of a GM action, -16 or worse utility. so, even with Lowest value from the deal and the most utility from doing nothing, you're still coming out behind if you refuse.
Lastly, I shall Pre-commit myself To this course of action: If I do not attack you And you refuse this deal And I do not have a similar or more profitable deal with someone else, I Will give Eevee 4 (Player) actions from myself.
Sincerely, JOEbob
PS: if you're worried about me not giving you the Godmodder action, Don't be. over the many worlds I've fought in- Terraria, Lord english, Simulations, N0thing, Pain&suffering, and any that don't come to mind, Every deal I've made? I've kept. my statements here, like many times before, shall exemplify mendacity (that means truthfulness)"


( i did my best to copy formal letter style for this. I think formal letters have triple spacing, though Man is that hard to add.)
(Also, it seems to be displaying weirdly for some reason, without the spaces, outside of edit mode. idk what that's about.)

You mail with the same process as Hungry visitor, and receive a response from the Bank of Actions:

Dear JOEbobobob,
The Bank of Actions does not deal in godmodder actions. Under no circumstances will we accept any godmodder actions, regardless of how you have come into them. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson


OOC: It's low-power. Any major projects are only going to be undertaken when I have a more builders and researchers.


OOC: The attack shields haven't been updated.

I vote that Alice continues to block the Soulrazer.

Charging! (x1)

Noting Undead Einstein's tiny amount of HP I place a bulletproof vest onto him. The more harm he can take the more useful he is. (x1)

I temporally and dimensionally displace a bunch of C-4 explosives and fire breathing duckies and link them to Alice, compensating for changes in dimensions or location. Should the Godmooder be about to hit and hurt Alice then the C-4 explosives and fire breathing duckies will suddenly appear and attack the Godmodder, placing themselves in the Godmodder's attack's path if it becomes necessary. Hopefully their distraction will be just enough for Alice to avoid being harmed by the Godmodder. (x1)

My entities are sent to battle the Soul Reapers. Even with the Soulrazer unable to attack those things can't be allowed to build up and cause damage in the future.

Undead Einstein's HP buffed! Power of factory reduced...

You place Fire Breathing explosive duckies in the way of the godmodder, acting as a defense!

Well now... I finally found an active one! I've pretty much read the entire DTG1... and a part of the second. First off, can I get an update on what's going on recently?

If possible, I go ahead and walk up to the godmodder. All I do is say, "hi."

EDIT: Pageclaim means that the godmodder must respond!

Welcome to the game! It's good to see you here! If you have any questions at all, just ask here, on the OOC thread, or on the Discord.

In answer to your question, right now, the godmodder has summoned the SOULRAZER, his ultimate super-entity, to absolutely obliterate you and your army! The battle is being fought on two fronts: One brave group of Players is fighting inside the Soulrazer, trying to reach the center and destroy the behemoth from the inside! The other group is fighting out here, trying to keep Alice safe and the godmodder/Soulrazer at bay to buy the inner group time! Your efforts can be best applied by either joining the group assaulting the Soulrazer, or protecting Alice on the outside! She can trap and stop either the godmodder or Soulrazer each turn (by popular vote), but the other one will be able to act.

Also, plot nonsense about Legendary weapons that would take a little while to explain. Basically, don't let the godmodder get too many of them.

The godmodder waves hello, before shoving you aside into a random pile of explosive explosives. He has places to be.

I noticed that your next two actions were done in the sidequest. They will be counted in the sidequest update, which happens some time after this update, the "main" update (but before the next main update). Do note that your 3 actions "recharge" when the sidequest updates if you're in the sidequest, so you'll be able to act again when the sidequest updates.

FOCUS: NOTHING BETTER TO DO

I charge up 3 CP.

"Second Scarlet Prince, attack the Soul Reapers!"

"And Alice, please keep blocking the Soulrazer."
Uh, I believe my entities are trying to convert the Soul Reapers and are currently inside them...
However, Second Scarlet Prince is welcome to help them in clearing out any hostiles with them...

Do note that the Assassins and Rover family are only clearing the two that were alive. If they succeed, they'll be on your side.

OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?


Err Daskter I think you forgot to finish that sentence?

Anyways...

I am very glad to receive the news about the SoulRazer's weapons losing power. If I'm not mistaken, that leaves it with the Fleet Summoner, Concentrated lasers, Buckshot, and that fucking BFG. THAT FUCKING BFG. Sigh.. first off...

ALICE! I shout. BLOCK THE SOULRAZER! Every single time that main cannon fires it's catastrophic damage to our entities! Damage we cannot casually afford!

Action 1: I make an attack shield for the Lewdmarine.

Ehehe~ Thanks Admiral!
You're welcome, because we've got one hell of am operation to do...

Action two+three:
Suddenly, a large H8K3 flying boat appears on the Hexagonasea. I connect a(nother) tough carbon nanotube-reinforced chain from the H8K's tail to the LIVE Space station. I'm not taking risks, I ain't waiting three turns to get it away from the Soulrazer's guns.

I then climb a ropeladder into the cockpit and gesture to the Lewdmarine to follow me. Saddle up Iku!

EEEEEHHHHHH???? What are you planning Admiral?

Look, the two of us out here are doing jack-shit to stop the Soulrazer It's got more armor than Yamato and is impressively immune to sabotage from the outside. And it's constantly summoning more and more starfighters, when neither of us have effective antiair weaponry. And they're clearly not about to politely go into torpedo range. And worse yet, oh-so-wise Piono froze it in ice that screws over anyone not armed with a magical superweapon. If we go inside it though, we actually can cause it some real damage!

An infiltration? But I'm a submarine, not Solid Snake!

Even into the early 20th century brave sailors would board and capture enemy vessels in the name of their own country! You're still far tougher than an ordinary human, and your deck gun should still be effective in close quarters! And besides, I gotta tow something very strategically important up there anyway, might as well bring you along so I can still look after you once I'm up there.

That's very smart Admiral, you aren't allowed to look away from Iku! Now let's go capture the biggest ship ever!

That's the spirit!

Once Iku is safely on board I turn over the H8K's four radial engines. It's hard building up speed while towing the heavy not-fully-repaired LIVE space station, but eventually we manage to lift off! I circle around in a wide arc , until I am flying straight towards the starboard side of the Soulrazer. I spot the huge gap through which people have been infiltrating it, and smile. Yes. RIGHT THERE! I fly straight towards the hole.

This is where the fun beings!

Naturally the Soulrazer notices us. The heroic infiltrators inside it have already crippled it's antiaircraft armament, but it still has it's fighter escort. Soul Reaper starfighters swarm what looks to be a slow and lumbering flying boat, but proves to be a tougher target than expected! The H8K's five defensive 20mm turret autocannon light up and force the Reapers to take evasive action. What machineguns on the LIVE space station are still operational also add to the spectacular. hail of tracers, making up for small caliber with sheer volume of fire. Several of the Soul Reapers are damaged, some going down in flames. Despite that, their numbers mean some get through and lasers strike the flying boat. A hole is blasted in the left wing and two engines are knocked out, but by that point it doesn't matter, I'm already where I want to be.

The damaged H8K and towed LIVE space station just barely fit through the hole blasted in the Soulrazer's armor. As I cut the engines me and Iku brace for impact as I violently belly land the flying boat on the floor of the Entry Room. As it came in at over 300 kilometers per hour it comes down hard and slides all the way across the room with the space station still in tow, trailing a hail of sparks. It crushes a lone guardbot and it finally is brought to a stop when it slams straight into the already-damaged Guardbot general, smashing both it and a large chunk of the H8K's fuselage.

I jump out of the ruined plane, and unhook the LIVE space station. The Lewdmarine also jumps out, somewhat shaken. That was scary! I think I'm a little airsick... Is this what attack planes go through? I'm glad I am not one of Akagi's fairies! Possibly. But it doesn't matter now. Get ready, a brawl is surely brewing!


OOC: Yes, indeed! You've died to the godmodder once already, and shown up here to start fighting him a second time! Time to get your revenge...

Lewdmarine granted one attack shield! With Moo's permission, you've successfully towed the LIVE Space Station and everything with it into the main entryway of the Soulrazer! You will join the sidequest shortly!

+2 CP [tCP=7]


No, I don't think I will be alcehmizing with the Player Knife. Not yet, anyways. Too valuable to lose.
I notice that when I made it, it never said that it destroyed its component parts, implying that my hand and the knife are still laying around. If such is the case, I alchemize the normal knife with the soulrazer chunk.

Knife + Soulrazer Chunk: Sharp Soulrazer chunk: It's a scrap of Soulrazer ship metal, but sharper. Too unrefined to really make an effective weapon.

You make it, but leave it in your "pseudo inventory". That means you can alchemize with it, but it's too unimportant to list on the updates. Presumably, the knife you used for this was in your "pseudo inventory" as well.

Focux x3

I build a fort around Alice that blocks attacks from hitting

You build a big fat 3-action fort!

------

Altair gets 3 more CP!

V:

The Void Assassins and Rover family continue trying to take over the Soul reapers! You can't keep track of them, and a clear winner has not yet emerged...

New Bun units are created!

AG:

Many AG entities, including Daskter's army and the LIVE Space Station, move into the Soulrazer! With them gone, the AG army is suddenly looking significantly smaller!

The WDN destroys 26 feet of water and grows ever stronger!

The remaining AG troops split up to take on the Soul Reapers! The Ettin, the Explosion Elemental, Aquarius, the Scarlet Prince, and the Hurtsharks (they jump REALLY high) all engage each of the 5 in an epic duel, and all 5 are destroyed! As long as these entities are out here, they can deal with the Soul Reaper reinforcements... but there's hardly enough firepower left for the Soulrazer!

The Festum army attacks the Soulrazer for 38,000 damage! Phew, that's everyone!

PG:

The Planetary Assault Commander shoots Aquarius, killing them!

The Soulrazer gets 5 new Soul Reapers! The 2 still alive are in the process of being taken over...

When suddenly, the Soulrazer REALLY begins feeling the effect of the infiltration! Yorehammer-powered bolts rock the outside and much of the weaponry systems! Ancient Permafrost activates, and the Soulrazer takes 50,000 damage! Furthermore, the Bounce Blaster, the Napalm Concentrators, and Standard Destroyers ALL explode, and in such a way as not to be replaced! You've permanently eliminated three of the Soulrazer's weaponry systems! If you need to block the godmodder, it is ever so slightly safer to do so!

At the same time, however, its two primary weaponry systems, the Anti-Player buckshot cannons and Concentrated lasers, come back online, fully recovered from Piono's assault! Even with the secondary weapon systems completely gone, they still threaten you! Furthermore, the main laser assumes a new position... targeting The Ettin! But isn't The Ettin immune to non-light attacks? Wait a minute... that laser WAS really bright the first time it fired... At the very least, the Main Cannon can't fire if Yoreshield is preventing it from doing so!

Wait a second! The Ettin is INSIDE the Soulrazer! The Soulrazer commanders quickly order it to switch back to main HEXAGONAFIELD targets! Well, just so long as nothing forces it to fire while aimed at itself, no harm will be done really.

The godmodder sees that his Soulrazer is finished adjusting. The Soulrazer is so strong, but the godmodder needs to give it an opportunity... and he will most certainly do so!

Winkins scans the horizon with his eyes... and sees the godmodder approaching Overwatch Fortress in a MASSIVE TANK! ... A really GROSS-TASTING massive tank! Winkins loads bullets into his sniper rifle, but he can't aim right! His eyes are tasting so many terrible things! In the end, he accidentally shoots his own eyes out... but since they were so boosted, they just go down to normal.

The godmodder easily crashes the gate of Overwatch fortress, and crushes the generic security beneath his treads! When he breaks to where Alice is, he is stopped temporarily by Redrover's 3-action fort... giving CaptainNZZZ's Fire Breathing Explosive Duckies JUST enough time to surround the tank and blow it to bits!

The godmodder gets up, ready to defeat Alice himself, but the Bun Knight emerges from the ruins of the fortress and engages the godmodder in a duel! The godmodder instantly kills the Bun Knight with 37 stabs through the heart, but it takes so long, the godmodder gets bored and decides to retreat!

You've successfully defended Alice for the turn, at the cost of all your defensive structures! The godmodder's next assault might be more intense...

Alice once again refreshes the Yoreshield barrier around the Soulrazer, relieved that she will not lose HP this turn! She notices all the AG entities going into the Soulrazer...

Alice: Hmmm... maybe getting EVERYONE inside would be a good idea...

Alice: Okay! If I don't hear any objections to the "move everyone inside the Soulrazer" plan, that's what I'll do! I just need a few more entities and Players to join in the assault!


N:

Everything and everyone increments.

The neutral forces ordered to attack do so, dealing 62,000 damage all told!

--------

You hardly notice amidst all the commotion, but someone familiar shows up to help.

Altair, standing a ways to the side of everything, turns around and sees him...

Ash: Altair. Greetings.

Altair: Ash! It's... good to see you again.

Ash: Altair, I think... I know what you're going to do.

Altair: ...

Ash: ...But, I have no objections.

Altair: ...No?

Ash: In fact... I agree entirely.

Ash: The godmodders, the Players, everything... it needs to end.


Altair: Then... we'll do this together.

Ash and Altair shake hands, and turn around to face the HEXAGONAFIELD as a team.

--------

The water rises to 332 feet! No fish schools show up this turn...

From above, you can sense something approaching... not as big as the Soulrazer, but pretty big...

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally? Those in the Infiltration sidequest are trying to destroy it from the inside!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer! If you move many more things inside the Soulrazer, the entire HEXAGONAFIELD will get inside!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 332 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
AXIS FALLING: Impacts random foe in 3!

[V - Winkins]Winkin's forces(taking over Soul Reapers! Done in 1!):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 6,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 2 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 12
[AG]Ash - CP: 0

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attacks)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 3 HP, 3,000 x 3A(protected from 1 attack)
Mini mini festums: 1,000 x 12 HP, 500 x 12A
New festums: +40% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG - Crusher]Water Defense Network: 94,100 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 3 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 9!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 14!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 6 + 1,000 x 14 + 3,000 x 1 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
Seed: 3,000 + 3 x 1,000 HP (tended by farmers)(hatching in 4!)
Stalks: 100 x 2 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (9 souls)
Gatherer Drones 400 x 20 HP. Gathers resources for the cult (21 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 20 HP, +500 x 20A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 28 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 2.2 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 4!)(adding Overseer, done in 13!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 208 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 4!)(increasing HQ weaponry/security, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 4!)(researching Evolver's evolving ability, done in 12!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 38!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 52!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,167,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(aiming at The Ettin!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5 HP, 20,000 x 5A
Soul reapers: 20,000 x 1 + 7,000 x 1 HP, 20,000 x 2A(being taken over! Complete in 1!)

[PG-2]Alice: 7/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: Generic fortress, Super-Eye Winkins, Bun Knight, Fire breathing explosive duckies, 3-action fort

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 3!)

[PG]Planetary Assault Commander: 50,000/50,000 HP, 30,000A

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 51(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 8
That-Random-Guy - CP: 22(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 4
Daskter - CP: 8
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 2(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 11 (1 Boost stone)(Yorehammer, penetrates defenses)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife, Charming Rock)
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 0
Bill Nye - CP: 3 (has super sharp gold sword - 3 power left)
[N]IchBinButter
Kyleruler

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Last edited:
Update CII (102)
Back from my short break! The sidequest update should be coming on Thursday.

Ah, you forget! The commander is under my control and has no need for money! So, the bribe would fail! Also, I use two actions to boost my festum production! The last I convert into a charge!

The godmodder realizes that you're right, and gives the PA commander something he's never had before: LOVE! He summons up a beautiful wife for the commander, and now the commander has someone to fight for and protect!

You slightly boost your mini festum production and charge!


Yes.

Hmmm.
1/2. I create an army of clones that all look identical to Alice, and then teleport all the Alice lookalikes (complete with false Yoreshields) as well as Alice to various locations on the Hexagonfield.
-snip-

You create RANDOMIZED CLONES to help defend Alice this turn!

My apologies for not adding you into the sidequest earlier. I will add you in this coming sidequest update.

I was supposed to have 2 CP after making the RICE POND ECOSYSTEM...

Anyways... If we get everyone to move into the Soulrazer, then the Yoreshield should be used on the Godmodder!

Also, how is the Soulrazer being able to shoot out Soul Reapers when the Yoreshield is blocking it? Shouldn't they be trap in there? The two Soul Reapers that my entities are hijacking manage to slip out of the YoreShield before it fully trapped the Soul Razer...

(Actions!)(3 Charges)
(1 Charge)
Feeling a tad worried, I sent out Rescue Birds to move into the 2 Soul Reapers, the birds will activate should the hijacking is a failure, rescuing my injured and beaten entities if the that's the case.

(1 Charge)
With the Birds sent off, I toss another CP for the Special Sword, bringing the current stockpile up to 3CP.

(1 Charge)
Once again grimacing at the Godmodder's antics to harm and get to Alice. I give in to the temptation and prepare to join the side quest.

I start ordering all my entities into the Rice Monastery, placing the new Rice Pond into one of the Monastery gardens.

Slingshot Circles are being prepared to fling the Rice Monastery into the Soulrazer!

I wait for the results of the Soul Reaper Hijacking, ready to leave once my entities come back.

(Orders!)
Go go go! All my entities move into the Rice Monastery which will be flung into the Sidequest.

RICE POND ECOSYSTEM:
Current count: 15 Basic Fish Schools, 5 Piranha schools
Current Growth:
Basic Fish Schools: +3 Next turn
Piranha Schools: +1 Next turn​

The Soul Reapers count as separate entities, and so aren't affected by the Yoreshield.

The birds move towards the Soul Reapers! They'll only activate if the hijacking is a complete failure.

You get ready to leave as soon as the hijacking finishes! If you don't post between now and the sidequest update, I'll move you in automatically.

Interesting. so the gold sword only has 3 uses, I put my sword away and now its time to make another weapon

Action 1: I spawn an iron sword
Action 2: I spawn a book of enchantment called "Fire aspect"
Action 3: I combine the two using the alchemy

OCC: is it possible to combine both finished weapons (SUPER SHARP GOLD SWORD! and the second one I am making) into one using the alchemy, or will that not work.

As long as items aren't marked "non-combinable", you can just keep combining them together forever.

You spawn an iron sword and fire aspect book!

Iron Sword + Fire Aspect book: Burny sword: A sword that is both made of iron and on fire. Be sure to drink lots of water while using it. This sword boosts the power of attacking actions by 1 and has 3 uses. Cost: Destruction of components

But I used the name JOEbob in my letter. clearly, this one is misaddressed... so i can safely ignore the request to not mail them again. as well, this was not a death threat! this was a threat of inconvenience sufficient to turn the expected utility for agreeing positive.
I send them another letter, informing them that while I am aware you do not officially accept Godmodder actions, I asked a temporary instalment of the bank of actions, and they said that if I can get them one they'll see what they can do.
I also include the entire rest of the previous letter, With a note that if they ignore my deal, I will treat it as refusal and attack them, and infuse it with charmzard energy so people pay attention to it.

Breeders should make 4 more breeders, and breed however they wish beyond that.
also Why haven't the worker drones done any work for the drone B&B yet??
Healers heal the shipyard, gatherers gather, recruiters recruit, and the elite worships.
Somno keeps on keeping on, everything else gets the same orders as last round.


[1x]
All the fortifications are still there! Alice gets another turn, hah!

[x0] "So Altair, Ash. please inform me of thus: What. are you trying to do. and why. Because the way you just spoke really doesn't do you any favours in the 'seeming sane' department, but I feel you wouldn't join whatever position you have without good reason."
"also, Altair, if I did coffee break for 5, he'd claim the coffee is a powerful stimulant and get an extra action for 5 rounds, or something. Even 'do nothing for 5' wouldn't work, as he can claim the rest revitalized him. MAYBE if we have him do completely inane tasks with each action, but even then, he can "reveal" that these things where actually his plan all along."

[1x] I summon, err... The Rocks! a pile of rocks containing 25 rocks, one of which allows it to evolve and the rest of which are useless! when a rock is drawn from the pile, it picks one of those rocks at random and, if it's not the evolving rock, throws it out! reducing the size of the pile, and raising the chance of you getting the evolving rock!
[1x] "[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 61.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)"
This is the bank of actions entity, directly before the defeat of the Robberbot forces.
The next round, the bank is gone... But there is no mention of its destruction
Assorted quotes from when it happened:
"ThatRandomGuy walks back into the bank, and calls out for the tellers and people to come out. He's eager to regain his investment!"
"ThatRandomGuy quickly rushes over, several other Players having joined in behind him. They burst through the door to Outgoing deliveries, to find an empty garage... with several storage containers full of some clear blue liquid - it almost looks like plasma. Player power!
It seems like... oof... 30 actions worth. Distributed according to the deposits held at the time of this tragedy:
ThatRandomGuy: 17
Two_Eternities: 5
Daskter: 4
MooGoestheCow: 2
Captain.cat: 1
That(Other)OtherGuy: 1
All transferred as CP.

You've lost... a lot. Not everything, thank goodness. But a lot. Granted, you haven't lost the full value of your accounts, because they never really had that value in the first place... but at least 20 of the actions you all put into the bank originally aren't here.

Fenix: Believe it or not... all hope is not lost for your actions.

Fenix: You see, I'm going to search this bank. Since they had to leave in such a hurry... they may have left a clue as to their headquarter's location.

Fenix: And when we find it, we're going to plan and launch a raid on the Bank of Actions. We'll need some Players to help us.

Fenix: So any willing volunteers can tag along, and we'll take back everything the Bank of Actions has stolen!

Fenix: ...But not right now. Keep fighting the godmodder, and I'll be back eventually. Good luck!

Fenix leaves. It's got to hurt... losing all that. The good news is, the things you could gain from raiding the treasure vault of the evil bank of actions may be even better than what you lost! You'll just have to be patient for now."
That's the entirety of that update, and the bank is then gone from the entity list! but nothing destroyed it, and it was definitely waterproof (it wasn't taking damage from water in the preceding rounds), and we know they didn't cart off the Building...
Minor note, how do they turn a profit? They have to build all the robberbots, which has to be a big action sink, and build this bank, which costs a minimum of 50 actions... If they're making builder or self-evolver entitys with the action, they could just run an Honest business that way! I mean there's just no way this is profitable to Steal without being profitable to run honestly.
So I'd guess it disappeared from the list due to being largely irrelevant, with no actions, and the hoax revealed.
so it's still there, at least Mostly intact- Nobody's set off a everyone-targetting 100,000+ damage attack or anything, so it should be at over 350,000 HP remaining, At Worst.
Hijacking the bank's structure and taking control of it, I decide to set up a new, fully legitimate business venture. This'll take some work...
The basic idea, assuming it works (though I don't expect this action to be enough, I'm just starting it off): When/if people give the bank actions, the actions shall be used to create self-evolving entitys, which will be bodyguarded by the bank. Said self-evolving entitys will result in a wide variety of other entitys- first builders, then entitys with healing/ attacking powers, and then perhaps more outlandish combinations. The builders will shore up the defences and add new, technically separate layers (countering critical soul weaknesses) to keep the bank alive*.
When a player wants to withdraw actions from the bank (a service only usable after 10 rounds have passed to give the entitys a chance to evolve), they state the service they would like, attacking, healing, summoning, upgrading. Then, if one of the evolved entitys has the ability to do this thing, it will do so. if they cannot do enough this round, the player attempting to withdraw will gain another action in their account or something, and the service will complete next round.
actions placed in the bank will accrue interest, not as quickly as the entitys gain it value but still fairly fast. the bank's 10% per round thing is probably safe.
You will not be able to preform player-specific actions with action credit.
*also adding dodge-providing generators to neutralize Yorehammer's threat, Then dodge-generators that allow the entity to dodge if the next digit of pi has a certain property to block the infinileaf, then teleport vest generators, and so on.
((the reason this would be better then just making evolvers yourself is the existing defences which are constantly growing. if, hypothetically, the entire bank broke and all the inside entitys where killed, I would not be able to pay back the credit, of course. If however, the defences are broken but not the entitys within, surviving entitys would be distributed according to account size until the loss had been satisfied, and the remains would be used to try to build a new bank))
no need to read all the above, just is it possible to make the bank arrive and have it bodyguard entitys within.
Also if this thing succeeds I'd probably set my account size to the number of actions I'd invested Making the bank, then leave it to moniker with framework such that if all (active) players agree the bank did something evil, it would cave and... do something... to remedy the injustice.
Also since I think this is debatabley shenanigans i don't think it'll need too many actions i hope. if it needs more, I use the other CP and either a max of 1 boost stone or a small (up to 3 actions) loan from HV. if a boost stone is used extra actions give the bank its first evolver entity.
Cult action vote: worship the cult cube unless srovy wants something else then what srovy wants.

You are blacklisted. The Bank of Actions will not respond to further letters.

The worker drones don't know where the BnB is! They (I) have completely lost track of it! Once they (I) find where the heck it's gone to on the entity list, they'll catch up for lost time.

The godmodder sighs, and destroys ALL the fortifications a second time. UGH.

Altair pulls you aside and whispers...

Altair: JOEbob! Shhhh! I absolutely can't say! I don't know who's listening! I think Alice can't hear, but the other godmodder, the one we really don't want to know...

Altair: Don't worry, I'm not going to hurt any of you. When the time comes, that's when we'll strike. For now, just... put a... modest effort into defending Alice.


You summon The Rocks! One of the mysterious farmers comes over to help pick one of the rocks each turn!

Dear godmodder. Your bank of actions proposal not only accomplishes the same purpose as a project charge, but makes perfect sense within the game's mechanics.

Okay. You can take over the old Bank of Actions superstructure. HOWEVER. It has fallen into disrepair with no staffing, and has lot a significant amount of its health. What's more, before you can use it as a place of business, it really needs spring cleaning! So... get to it! Maybe use one of those sweeping brooms you're so great with??

*ironic obligatory thinking emoji*

Roger your bank has now a customer rating of D for death, which means you get obliterated with all the force I can get.

A bank is only worth the trust people give to it. I will make my threat true. Hurtsharks: Attack the bank of actions for now. I will obliterate them completely after I see their pathetic response.

54 Actions


0.1 Actions incoming in 8 rounds JOEbob (S)

6 Actions incoming in 11 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 6 turns.

I agree with cult action


I expend 2 actions to open a portal into the Bank of actions, connecting the two dimensions until the water of the Hexagonafield and the water on Bank of actions is equal. A lot of water and the hurtsharks invade the facility.

You can't open a portal, as you have no idea where the Bank of Actions even is! Fenix was trying to find their ever-elusive HQ... hopefully he will return.

"Alice block the Soulrazer!"

Spotting the traitorous Planetary Assault Commander I decide to assist Dragon of Hope?!?, flying behind it and unleashing a swarm of nanites programmed to erase its desire of money, replacing it with a sense of duty to the one who created it. (x1)

I animate the earth and water across the HEXAGONAFIELD (naturally while making sure to avoid the risk of revealing Alice's true location and rendering the clone move useless), causing the elements to rise up against the Godmodder when he goes after Alice. (x1)

If joining the sidequest costs an action I do that, otherwise I charge. (x1)

Before teleporting inside the Soulrazer I order my entities to enter the Soulrazer when the Neutral phase rolls around. (if it costs actions to have entities join the sidequest, even under their own power, I use some of my charge points to teleport all of them inside)

The PA commander finds himself struggling! Loyalty... or love?

The PA commander can't act until the dilemma is resolved!

Elemental defenses move against the godmodder!

Your entities are going to enter the Soulrazer!


Welcome to the game! Its good to have you here! If you have any questions, you can ask them here, the OOC thread, or on the Discord!

Mario is immediately stomped by a giant goomba, who joins the godmodder's side!

"See you guys later have fun bye."
I leave the Infiltration sidequest for the time being, and instead focus on the more important thing, being protecting Alice from the Godmodder. I believe the best method of this is... a literal attack shield. As in something that shields by attacking. A ring of longswords appears around Alice, hovering, all with points facing outwards. Next, a row of axes, single headed, war, wood, etc, appears around her, and both rings begin spinning, intermingling. Next, spears, including halberds, glaives, etc. Then all the varieties of swords appear, such as Gauches, bastard swords (better known as one and a half handed swords), Zweihanders, Greatswords, Claymores, Rapiers, Scimitars, Katanas, if you name it it's there. Eventually, this process forms a giant sphere of weaponry constantly surrounding Alice and spinning quickly, shredding to pieces anything that tries to approach her with numbers if not with sharpness. Speaking of which... I teleport into the ring of weapons (some of which point at me, before I, as their creator, wave them off), and place my hand onto the ground, a small white shockwave coming out and surrounding each of the weapons, causing them to glow white and rotate with more frequency. Sharpness applied. "Try to not die Alice, not dying is very helpful. Alternatively, although I doubt you'll take this option, you can always hand the Yoreshield off to a player, who can shield things and still have two more actions, at the higher risk of the Godmodder getting it. Of course, the Godmodder will get it if he kills you anyways..."

You very temporarily exit the sidequest

Alice: Thank you for the shield! I think it's best I hang onto Yoreshield. Your hands are quite slippery with Legendary Weapons, particularly as compared to mine!

I create a kinetic energy nullifier system, that nullifies all kinetic energy around a person. I give it to Alice

Alice quickly tosses it right back! If ALL kinetic energy were to be nullified, that would cause a whole lot of instant death, and probably a lot of physics-breaking, too!

+1 CP [tCP=8]

sharp soulrazer chunk && player hand

I scavenge the battlefield for some random loot.

Soulrazer Chunk + Player Hand: Soulrazerflesh Severed Hand: A really weird severed hand made of Soulrazer material. Not good for much on its own.

You make it, and put it into the pseudo-inventory of stuff not listed to save time!

You scavenge the battlefield, and find a treasure chest! Inside is... IS... a +10,000 HP sword! Can be used as a free action to grant 10,000 current/max HP to an entity of your choice!

Action 1:
The godmodder changes his charge to "noobliteration"! Noobliteration means "obliteration of noobs"! And noobs is WHAT YOU ALL ARE! So no real effect.[/QUOT] (put e back)
I shake my head. Does the Godmodder have no understanding of the laws of verbiage! In the absence of more formal logic (well, here on the hexagonfield), the laws of words are what reality runs on, and what words are based on is the dictionary! I take out my dictionary. Under noobliteration, it clearly says literation of noobs. And since the Godmodder quite clearly never touched the meaning of noobliteration, my dictionary isn't wrong. To be sure, I teleport to a secure space and send mildly cutting messages to the offices of the laws of logic (not the earthly ones, the real ones), taking care to quote specific sub-clauses so that they cannot ignore the matter. The effort involved in contacting such high authorities does suck up about a full CP, but that is little compared to preserving the sanctity of logic itself!!!

OOC: This is me making sure that the godmodders noobliteration charge continues to have the effect I want it to have. This is done through the method of contacting some of the highest authorities, framing the whole thing as a effort to break one of the underlying rules (words are what they are), and suggesting the idea of setting it so that the charge simply has the effect of what its name means. (Again, the literation of noobs). The godmodder doesn't notice this because at no time do I interact with him, and the authorities can directly edit reality. Of course, this trick won't work again due to limitations on petitioning the authorities of reality.

The godmodder files a counter-petition, with even MORE legal groundwork, arguing that Noobliteration does, in fact, mean "obliteration of noobs!"

As there is a claim dispute, the Logician's council will hear the case to decide. Session is expected to be held within the next 3,451,091 years.

Actions 2 and 3 and 1 stored CP (3 total): I summon the Crown of King Radical from the depths of non-existence (it was blown up -ish), and combine it with some filched Beyond Points and some creative voodoo magic to turn it into what it represents, command over Radical Land and all that it contains. However, Radical Land long since turned to dust, which complicates the process of calling upon the residents and power of Radical Land, in the form of Radicality. Mechanics Below.

Since Radicality (the resource unique to the Radical Faction) and the Crown itself are rather complicated and depart significantly from standard player mechanics I will simply describe what the rules are for a Player wearing the Crown of King Radical. Radicality and the Crown of King Radical will each receive their own Spoiler.

Please read them with some care, there's no shortage of minor details that have a major effect on how powerful the Crown actually is.

Radicality is a numerical representation of the amount of Awesome (Think Mustachioed bandits riding velociraptors) currently occurring in the area that isn't 'invested' in allowing portions of Radical Land to exist.
  • 1 CP can be converted into 500 Radicality (I will not complain if this is changed to 750 or 1000) and there is no way to turn Radicality directly into CP.
  • 1000 Radicality can create effects equal to 1 CP, but actions done with Radicality have to be linked to Radical land. Entities have to at least sound like they could be residents, actions have to fulfill a certain 'cool' quota, etc.
  • The amount of Radicality increases whenever someone does a action creative enough to derive a bonus from it. The amount gained is (The number of Radicality to equal 1 CP) times (the number of CP the bonus is equal to) divided by 3. Example: Someone else does a action that gains a creativity bonus equivalent to 3 CP. The amount of Radicality gained is equivilant to 1 CP.
  • When Radicality is 'invested' into a entity, the amount of Radicality decreases by that amount but then increases each turn by a fraction of the created entities Radicality cost determined by the actual stats of the entity.

The Crown of King Radical is the first and arguably most important part of the King Radical Outfit. Due to the efforts of the player That-Random-Guy, it is more than that, bestowing several powers and several weaknesses.
  • Gives the ability to use Radicality to summon residents of Radical Land.
  • Gives the ability to deal (Current Radicality) damage each turn.
  • Gives command over Radical land residents.
  • Consumes 3 CP worth of Radicality per turn in order to sustain its existence. (Upkeep, in other words) Has no cost on turn it is created because its 3 CP cost to make is its upkeep.
  • Automatically converts all CP of the wearer into Radicality.
  • Insufficiently Cool actions don't activate. (This doesn't apply to free actions)
  • Legendary Weapons don't work.
  • May or may not induce the wearer to not care about non-Radical beings.

Finally, I head into the breach in the Soulrazer riding a sunglass winged shark.

Hmmm... The Radicality/Radical King/Crown of King Radical mechanics look like they're very complicated and also too directly related to CP - needing to be "cool" isn't really a restriction on something that, if I'm reading this right, can sort of generate CP based on creativity.

I'm okay with allowing some weird mechanics for entities, but I generally draw the line at entities that generate CP, whether it be in-practice or directly. I'd suggest at the very least a rework for these to make them less complicated, and a total rework of how "radicality" works. These terms can be negotiated on the OOC thread or Discord if you want. Or by PM. Any way is fine.

Your CP has been stored.

6/??
Using my first action I charge using the charge booster
Using my six CP and my two actions I construct the foundation for the cult Genetics lab
Genetics lab:
(High construction and usage cost)
The genetics lab will allow splicing of Cult entity DNA to create new cult entities, Extracting DNA will deal a small amount of damage to the entity and will make them unusable for two rounds, once at least two samples have been extracted they may be spliced together to great a serum which can then be injected into an egg (made with souls and resources, the amount of souls determines its health, attack, and overall power while each resource [out of 100] will decrease the chance of it failing and needing to be started all over again [base chance of failing determined by the parent DNA and the number of samples in the serum]) to create a new entity which will gain the powers and ability's of the parents (noting of course that the effectiveness of these ability's are determined by the amount of souls sacrificed in the process)
Orders
HQ: the HQ unlocks upgrades (permanent generic buffs to cult entities based on what there purpose is) for cult entities which must then be researched over a predetermined number of rounds and also be given the appropriate amount of resources
B&B: Provides rest and relaxation for Cult entities allowing them to be more efficient, happier, and restore a small portion of there health when they sleep. if resources aren't being used elsewhere drones may use them to decorate the B&B how they see fit.
Drones: I order the worker drones to begin construction of the Genetics lab
For cult action I vote to claim more land to build farms on

CHARGE BOOSTER ROLL: 3/15 - Oh no!

ENTROPIC PARADOX ROLL: 6037/9520
Minor negative effect!
Entropy: 480 - 530

Entropy increases by 40!

The Charge Booster roll is in pretty bad shape! It doesn't look very safe to use anymore...

You begin construction of the cult genetics lab! Save that description, I may need to be reminded later.

-------

Altair charges up 3 more CP!

Ash grabs a Soul reaper and crushes it, destroying it!

V:

The Soul Reapers draw near, birds fluttering around them... the assault has been a success! Winkins has claimed 2 Soul Reapers!

...But. One of the entities is lying down on the floor of the ship, bleeding out... a Void Assassin... the faster one... With their last words... they thank Winkins for all he has done for them. Please, Winkins, go on... and kill the godmodder!

And with that, the Void Assassin dies.

Though disheartened, the rest of Winkins's entities prepare to enter the Soulrazer...

AG:

The AG army all attack the Soul Reapers! But there's so few of them now, they only kill 3, dealing 13,000 damage to the last one! That means it'll be able to attack this PG phase...

The WDN destroys 31 feet of water and expands! It realizes that if all the other AG entities move into the Soulrazer, then it'll be all alone... purposeless... the WDN staff begin making plans for a HEROIC SACRIFICE, to destroy ALL the water, current and future, at the cost of the WDN's life! Doing this stops the HP regen of the WDN for the turn.

PG:

The Soulrazer spawns 5 new Soul Reapers, and puts its cannon in neutral position - ready to aim wherever, whenever!

The one Soul Reaper not slain this turn fires at JOEbob's entities, destroying the HP-based shields and one of the attack shields behind them! The PA Commander is trying to sort himself out... they can't act this turn! The Giant Goomba stomps on the Casino Ticket Canary, dealing 25,000 damage!

The godmodder concentrates, and sends out the SIX-WAVE PIERCING ATTACK! The Elements rise up, and surround one of the waves, stopping them! Another is stopped by the Attack shield! Then, the remaining four swarm through the Clone army, each ricocheting off each clone to the next! 2 end up colliding with each other through bad luck, destroying each other, and 1 is stopped by a rock! That leaves... one piercing wave! It ricochets off the last clone, destroying the clone army, and PIERCES Alice right through the chest! She falls to the ground, clutching the wound, though it only takes a few seconds to heal... 1 damage to Alice!

Alice, reeling from the hit, sees the shield around the Soulrazer flicker, and again, immediately refreshes it with the Yoreshield!

Alice: Ow, ow... no, this can't go on...

Alice: Hmm... Players, I think you're right... We should move inside the Soulrazer!

Alice: Okay! Next turn, I'll do that with my action! I'll move all remaining Player and entities into the Soulrazer, whether they want to be or not! It's the best way!

Alice: Get ready! Those still out here have this turn to prepare!


N:

JOEbob's entities do their thing! A farmer draws out a random rock from the pile... nope, not the right one!

The Casino Ticket Canary and Hexagonal sheriff attack the Soulrazer for 19,000 damage!

As a united whole, CaptainNZZZ's army launches themselves into the hole, entering the Soulrazer from beneath! They're joining the infiltration!

-------

Crusher48 You're so happy you have Starcalibur now! Wait a minute...

No fish schools show up this turn. The water rises 28 feet. The WDN has officially surpassed naturally water rising.

From above, you can hear something approach even closer...

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally? Those in the Infiltration sidequest are trying to destroy it from the inside!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer! Next turn, everything's going inside the Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 329 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
AXIS FALLING: Impacts random entity in 2!

[V - Winkins]Winkin's forces(taking over Soul Reapers! Done in 1!):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 6,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 2 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1 + 7,000 x 1 HP, 20,000 x 2A

[AG]Altair - CP: 15
[AG]Ash - CP: 0

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 4 HP, 3,000 x 4A(protected from 1 attack)
Mini mini festums: 1,000 x 14 HP, 500 x 14A
New festums: +50% mini festum completion/turn, 25%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Crusher]Water Defense Network: 94,100 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - JoeBOB]Bank of Actions: 275,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.5 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 5 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
Seed: 5,000 + 6 x 1,000 HP (tended by farmers)(hatching in 3!)
Stalks: 100 x 4 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 24 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (10 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (16 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 32 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult genetics lab: 10% built
Cult Cube: 3.3 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 3!)(adding Overseer, done in 12!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A

[N - Mr Mirror Man]Casino Ticket Canary: 25,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 208 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 2!)(increasing HQ weaponry/security, done in 6!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 2!)(researching Evolver's evolving ability, done in 10!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 34!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 48!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,138,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5 + 7,000 x 1 HP, 20,000 x 6A

[PG-2]Alice: 6/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: None

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 3!)

[PG]Planetary Assault Commander: 50,000/50,000 HP, 30,000A (conflicting loyalties! Immobilized!)

[PG]Giant goomba: 70,000/70,000 HP, 25,000A

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 9(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 24(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 0
Daskter - CP: 8
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 3(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 0(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 2(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 13 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 8(Has Player knife, Charming Rock, +10,000 HP sword)
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 0
Bill Nye - CP: 3 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0
Kyleruler - CP: 1

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Update CIII (103)
1. I combine the Obsidian Generator and the Bedrock Generator into the simpler S.Generator, aka Shield Generator. This, when activated, gives a targeted entity 18.5+1.5x shields, where x is "rounds since creation". In other words, I'm literally just combining them.
2-3: I charge
Interaction(Alice): "Well I'm going to briefly argue with you on the fact that my hands have never touched a Legendary Weapon, but I see your point. I suggest blocking the Godmodder once we're inside the Soulrazer."

You combine the two! This reduces their utility but makes them easier to keep track of!

"Are you sure about that, Alice? Last I checked, players are invulnerable as long as entities are on the field, while Godmodders can always be hit, and also have a 10% chance to automatically lose a weapon each time they get hit. We got lucky with the last 3 hits you took, but can we really risk a 10% chance of losing a legendary weapon?"

In other news, I order the WDN to detonate its Conversion Bomb that it had somehow secretly been developing the whole time, sacrificing itself to remove all of the water from the field. With any luck, it will at least weaken the Soulrazer.

Alice: My grip on the Yoreshield is PERFECT! I won't lose it unless I hit 1 HP. Don't worry about the 10% rolls, those only apply if Players hit me!

The WDN readies the CONVERSION BOMB, to complete its ultimate purpose!

All my entitys keep going as ye do.
[1x] I inspect the mysterious farmers... Are they Godmodder creations? I scan them for Godmodding energy (which, given my interaction with charmzard energy, i now have fairly good intuition about), and if they are, Replace them with Entitys of my own (shoving the old farmers off the boat into the deadly waters). if they are not Godmodder or evil beings or any such, I conjure another one... then give him a broom. get sweeping, friend, and clear the dust! I also pick out a piece of charmzard energy from my store in preparation for something. (as i understand it, i can retrieve energy During my action, at a rate of one per action where i do so. if i'm wrong, please correct me)
[x0] "Altair, K. As long as neither of you are planning a mortally-wounded-power-boost sacrifice, and you aren't going to kill people who aren't nigh-unstopable mass-murderers, I have no issue with you."
"Also, I don't think you and Ash gained CP this round."

[1x] I channel 1 charmzard energy from last action, and one from this one, To cast a magical spell, [The decent switch]. it brainwashes all of the Bedbugs in the bank for the next few rounds. they proceed to vacate the premisses en mass. and drown. in the water.
[1x] If the bank won't otherwise be coming with, I make sure it enters the soulrazer. otherwise, I grab all the leftover me-clones from the curling match, none of which are dependant on player energy as established, and have them help that farmer clean out the dust. it would take a long time with just normal humans, but they all grab a Pathfinder wizard class. in the pathfinder website, there is a spell. PRESTIDIGITATION.
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.
All my clones quickly fan out, and start sweeping dirt into piles before prestidigitationing away the dirt.
Yes, pathfinder is basically DnD... but it's a different game, different rules in some cases, different name! not Godmodder-banned!
But wait, there's more!
"
9/1?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers. (When someone joins the cult all of there entities are also initiated)
Using my first action I initiate the newcomers into the cult and instruct them to assist others in the cult (in this case JOEbob)
(As long as the action benefits the cult and would not cause it to Become AG or N-1/N-2)
Using my second action I anoint the newcomers with the power of effectively Multi-tasking.
Using my third action I continue charging using the charge booster.
P.S. If you offer to join the cult you will know if you have been accepted if your name is at the top of my post

You have accepted some new friends into your cult! Now, JOEbob and the Newcomers have joined! You anoint them all with the power of effectively multitasking! But, you think most of them had that power already, they were just choosing not to use it..."
I have the power of effectively multitasking! and my clones are me! so they have the power of effectively multitasking! which Vastly lowers the amount of tripping and raises their efficiency, since the plan involves heavy multitasking, including maintaining concentration on [prestigitation]!

I agree to the cult action or, if srovy doesn't have any ideas, vote for the cult action to help clean the bank.
Ah, Godmodder. you said you'd need Starcalibur to get 5 actions... but consider this: Charge stones give +1 action.
Also consider this: the ring thingy gives +1 action.
Also consider this: entropic paradox rolls can grant you extra actions.
And don't think of trying to Steal the ring thingy (it's piono's anyway). overuse has... bad... side-effects. once is likely safe. I wouldn't bet on twice.

Since srovy seems to have forgotten to order the drones, I shall give them orders (which are valid iff srovy doesn't order them)
workers build the genetics lab. if they run out of resources, the excess ones help clean up the bank
the recruiters and gatherers keep on keeping on.
healers heal the bank of actions.
Elite drone keeps worshiping.
Breeder drones make 8 more breeder drones.

You pull out a magnifying glass and look carefully at the Mysterious Farmers! You examine their hands... their heads... their feet... WAIT A MINUTE! There's a blemish here! This indicates that at some point, they stepped on a godmodder spike but only got bruised instead of killed, which ONLY A PG THING COULD DO!

The mysterious farmers gasp. YOU'VE DISCOVERED THEIR SECRET! You try to shove them off, but they move out of the way and you fall into the water yourself! While you swim back up, they grab ALL the evolving entities you just summon and make off with them! The EVIL Mysterious Farmers need to be killed, as any of your entities that evolve while in their possession will be permanently PG!

You brainwash a bunch of bedbugs! -50% bedbugs! You use an action to make sure the Bank of Actions comes with you, because conditional actions are literally satan!

The godmodder states that his original request stands. Boost Stone + Starcalibur must be given to get your full 5 actions.

I end the PA Commanders conflicting loyalty by revealing to him, that his wife is not sentient and was actually the Goddmodder! He now has a great hatred of the Goddmodder! Also, I order my festum to launch worm spheres at the Soulrazer, who I vote to be in the Yoreshield! And I use 2 actions to boost my festum production by 10% each!

I then change my action into a charge.

The PA commander's wife... WAS THE GODMODDER!? WHAT!!!???! IT'S THE GREATEST TWIST OF ALL TIME!

The PA commander's mind explodes! This launches his body into two soul reapers, destroying them! You boost your Festum production a little more! That said, the curse of repetitiveness is starting to give you diminishing returns on your actions...

I keep on charging [12/?]
Also, I'm still king of the hill. Huh, neat.

Well, you aren't king so much as "the person who can give the king".

...Give King of the Hill to the Soulrazer...

Action 1:
I smile. I happen to recall that the standing policy for words underneath dispute is that they default to their dictionary (also known as pre-disputation) definition. And noobliteration, that is "literation of noobs!"

OOC: If necessary, i exit then reenter the sidequest for this action

This has been submitted to the hearing committee as evidence. It will be seen when the hearing is held.

was mario summoned if so i tell him to jump on the Planetary Assault Commander

If not i try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

Mario was summoned, but they got crushed by the enemy Giant Goomba!

The godmodder replaces your materials with bad materials which build a portal to the realm of potato chips! Now you have a lifetime supply of potato chips... but no SCP foundation!

"Ah, Alice. I have an offer for you."
"I have 4 boost stones within my inventory. two are tied up for other things, but there's still 2 I can give you."
"A Boost stone gives you an extra three actions when used. we know they work on Godmodders, not just players, and still grant 3 actions."
"Your actions are stronger then player actions, so my offer is thus:"
"I will give you 2 boost stones. when you use each stone, 2 of the actions do a thing that i want, and one of them you are free to use. I have nothing against you and if worse comes to worse I'm far more likely to fight the Godmodder then you, so this is a net gain for you."
"What do you say?"
((admittedly, if I thought the Godmodder would accept it, I'd do this deal with him, but it's not a net gain for him to do this deal so...))
"oh, also. do you have any sealed bosses of your own, say at 5 HP, or is that only for Godmodders with 26+ HP?"

/null

Alice: Hmmm... well, you ARE a neutral. I'll do it, but only if the actions you choose are a net gain for our anti-godmodder team!

Alice: And, no, sadly. I haven't had time to craft my own bosses. But, I should note that the godmodder's sealed bosses are more of something he personally does, rather than something all godmodders have.


3/??
I charge till I can think of something better to do

I agree to cult action

*ironic obligatory thinking emoji*


Er... ....

*unironic thinking emoji*

A blue text message appears out of nowhere:

By thinking really ironic and unironic, you figured out that you don't even need to know where the Bank of Actions even is.

*facepalm* I don't know how to assemble a universe destroying machine too, but can summon one. I can't do soul magic and can suddenly do great feats in them. I can summon a portal to an utopia, spaghetti monster etc. without knowing their location. It is only a matter of perspective.

The bank of actions location was never uncovered, but transformed into the Hexagonasea. 3 actions used.


54 Actions


0.1 Actions incoming in 7 rounds JOEbob (S)

6 Actions incoming in 10 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 5 turns.

I agree with cult action

The Bank of Actions is a special case! They have special protections that would enable only someone with a large investment of Player or godmodding power to find their HQ's location! Gotta be secure, when dealing with Players...

I try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

the portal will spawn members of the SCP foundation every turn and also sometimes random scps

You've already done this.

I try to spawn use SCP-963 (witch I move using a robotic arm so I am not affected) to turn the Godmodder into Dr. Bright

You don't TRY! You DO! Since you only TRIED, you inevitably fail!

I spawn the gun that can kill the past the parts for the bullet that can kill the past and the blacksmith who makes the bullet and tell the blacksmith about the problem

me: Hey blacksmith could you make the bullet that can kill the past I need it to destroy that guy * points at godmodder * he is very evil and over power so the best way to destroy him would be to attack him before he got his power
blacksmith: sure but it will take some time * starts working on the bullet that can kill the past *

Each Player is only allowed 3 actions - these can be split across multiple posts, or put all in one post for convenience. This is your fourth attempted action, so it's nulled by default.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock
+2 CP [tCP=10]

I scavenge the battlefield some more, hoping to find some more loot.

You scavenge even more, and dig up an Old Control Panel! It has three buttons; one green, one red, and one blue. You see a switch and flick it... it still turns on!

...Do you want to press any buttons? ...Well, maybe you should wait until everyone's back on the HEXAGONAFIELD for now.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Action 1+2:I heal up my Canary, using melted metal casino coins and metal dice to repair it.
Action 3: I pick up my Slots Machine and have my bird return to me, before following Alice's orders and enter the Soulrazer.

You heal your canary, before entering the Soulrazer!

Action 1/3 I construct a MS production facility that would continuously produce Jegan (MS, decent HP, chance to evade attacks decided by Moniker )
Action 2/3 I set two Yu Gi Oh trap cards.
Action 3/3 I construct a shield over my MS production facility to protect it from damage.


Guys, if you don't stop me I'll keep calling down large asteroids to wreck the hexagonfield. How you use the asteroids I'm calling down does depend on you, however. Using a Nu gundam to push it, maybe?

Also, I declare that I will IMMEDIATELY act against the faction that hinders or undermines my actions. PG, AG and other neutrals inclusive.

You construct and shield an MS production facility... however, in the newly built facility, a godmodder-made miner mines their way up into the facility... from under it... undermining the situation, if you will... and TAKES OVER THE MS PRODUCTION FACILITY! It works Alice now!

Alice: Thanks!

You also set down some Yu Gi Oh trap cards. They're in your inventory for now.

Is there a Project Charge currently going on?

Not right this exact moment. You'll be able to choose a new Project Charge if you manage to kill the Soulrazer.

Team join: [N]
Actions 1 & 2: I summon a meteor. Its trajectory will pass it by the planet without hitting it.
Action 3 waived due to charging.
1/???

You summon a meteor! Granted, the HEXAGONAFIELD isn't a planet, but right now the meteor isn't scheduled to do anything! Hmmm...

Welcome to the game! If you have any questions, feel free to ask here, on the OOC thread, or on the Discord!

-------

Altair charges up 3 more CP! Ash puts 1 attack shield around the MS factory and 2 around the Fabricators, bringing both Alice's minions up to 2 attack shields!

AG:

The Festums, Explosion Elemental, and Hurtsharks all take on as many Soul Reapers as they can, and manage to cull the entire Soul Reaper population! Barely...

The WDN sinks deep beneath the waves... everyone will depart for the Soulrazer soon... but when you return, it will have done its last task.

PG:

The Giant Goomba stomps on the Explosion Elemental, destroying an attack shield!

The godmodder realizes something: NOBODY defended Alice this turn! A critical opening has opened!

The godmodder pulls out a remote control, and presses a button! Suddenly, on the horizon, something approaches... its moving extremely fast... it's... it's... the MOBILE BIG BOMB SQUAD! 100 different suicidal Bomb robots, designed with just enough intelligence to navigate around onstacles, and just enough explosive power to destroy several miles of city!

Alice sees them coming, and sees her lack of defenses! However, the godmodder is right behind her, and as she tries to move out of the way, she moves straight into a godmodded cage - a cage locked with 4,120,999 puzzle locks, all of which need to be solved before you're allowed free! Alice focuses on the locks, and manages to solve roughly two billion before all 100 of the MOBILE BIG BOMB SQUAD reach her, and then, well... luckily, your Player powers protect you from permanent eardrum damage.

2 damage to Alice. She's below half health.

A mysterious farmer pulls a rock... it's the wrong one!

The Soulrazer is mostly content to stay in its shield! However, it spawns 5 new Soul Reapers, and doesn't aim its cannon! Yet...

Jagen factory makes a Jagen! And Alice takes a moment to recover from the explosion...

N:

Casino Ticket Canary and Hexagonal sheriff both attack the Soulrazer for 19,000 damage! They, too, prepare to enter the sidequest!

--------

Alice is reeling, and while she still looks unharmed, she's clearly tired. All the hits she's taken are clearly getting to her.

Alice: Everyone... I... don't quite have the stamina of the godmodder yet...

Alice: So... we need to take the Soulrazer!

Alice: Everyone out here! Since you're all so clearly incapable of defending me, let's do the last thing the godmodder expected it: Take out his biggest piece on the board... FROM THE INSIDE!


And with that, all remaining AG entities, from the Bank of Actions to the Explosion Elemental to the Apex, all begin to lift up! Slowly at first, then faster! Alice rises up with them, leaving the godmodder behind! He stares at Alice as she ascends, not pursuing!

The few remaining Players outside the Soulrazer eye the hole they're approaching, and as Alice waves her hands, it widens to allow room for everything. Now, the Infiltration can begin in earnest!

--------

OOC: Everything is moving into the "Infiltration" sidequest now, save for the godmodder. The entities are still listed here to make it easier to copy them over. The next update comes on Friday.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally? Those in the Infiltration sidequest are trying to destroy it from the inside!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer! Next turn, everything's going inside the Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 329 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
AXIS FALLING: Impacts random entity in 1!

[AG]Altair - CP: 18
[AG]Ash - CP: 0

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 4 HP, 3,000 x 4A(protected from 1 attack)
Mini mini festums: 1,000 x 16 HP, 500 x 16A
New festums: +65% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 75%(x1.5 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (12 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (8 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 40 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult genetics lab: 24% built
Cult Cube: 3.4 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 2!)(adding Overseer, done in 11!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 213 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 12!)(increasing HQ weaponry/security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 30!)(researching Evolver's evolving ability, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 30!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 44!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 27,111,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5, 20,000 x 5A

[PG-2]Alice: 4/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: None

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 2!)(protected from 2 attack)

[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 1 HP, 4,000 x 1A (20% dodge chance)

[PG]Giant goomba: 70,000/70,000 HP, 25,000A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 14
That-Random-Guy - CP: 24(Echolocation)
Arsenical - CP: 2(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 0
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 3(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 3(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 4(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + [updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 13 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 0
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (Cross Sword, 2 power left)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

OOC: Alice loses when she reaches 1 HP, not 0 - make sure to keep that in mind when defending her!
 
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