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Defeat The Godmodder

So far we found the key and the truth on the nature of JOEbob himself... if we manage to get last piece of lore now, I heal whoever's is injured...

If that's not the case...

I look at the wooden chest with a pinch of wariness but get ready to open it if we havent found it yet.
 
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[aleph+bet+gimel] Leah sighs, a bit tired out at this point in time, and just chucks a hard, fast can of lemonade at the replica player with the intent to take them down for good. It misses-but the can of lemonade's ultra-pressurized contents come spewing out. Not coincidentally at all, the blast of lemonade is pointed opposite to the finish line, IE, any blast would knock the replica player backwards, with no hope for even an atomic iota of mass to cross the finish line.
 
(x2)I throw a few dozen Flashbangs at the Dark General, hoping to blow him into pieces with the power of FLASH!!

If he's already dead then the Dark Archers are my targets


(x1)WALL DOG,WALL DOG,WALL DOG, WA-A-ALL DOG.Somehow, Markipiler's Pet Chica inexplicably is building up the wall...somehow
 
Blood pours from my torn out throat as the light fades from my eyes a last thought crosses my mind. 'I really hate dogs.' With that my vision becomes black and there is nothing.

A moment later I hear some sort of noise coming from somewhere and I start to open my eyes. 'Wait didn't I die?' I think to myself just as I open my eyes and see that I appear to be in a mostly blank white plain. Ahead of me I see what appears to be a TV screen sitting on top of a stand with a white wall as a backdrop and a red comfy couch in front of the TV. I then look to my left and I see endless white nothingness, I look to my right and again it's endless white nothingness. I look behind me and I see the same thing.

'Okay... I'm not sure where I am.' I think to myself as I stand up and take note of the fact that my throat is thankfully no longer torn open. 'Fucking wolf.' I think to myself as I rub my intact throat. Looking over at where the TV is I see that there is a mini fridge right next to it and I walk over to it. As I do I hear the noise again and after a few moments I realize it's coming from the TV. Looking into the TV Screen I see the other Players in the Defense mini game still fighting. The perspective of the TV it is giving a overhead shot of the battlefield showing where all the players where as well as the enemies and the sounds of fighting echoing out from the TV.

'Huh. Okay so is this some sort of spectator room?' I wonder to myself and after a moment I decide that I am probably not getting an answer and decide to focus my attention again on the mini fridge. 'Alright what do you have for me?' I think to my self as I place my hand on the latch and open the mini fridge door open.

Looking inside I immediately can tell that this mini fridge that it is bigger on the inside and I see what appears to be mile long racks containing various sodas, juices and alcohols. Some of which I am able to identify as having seen before but many others I am unable to. 'Okay... talk about a large selection. Hmm.' I think to myself as I study the labels for the drinks and I see that they appear to be alphabetize by name. 'Okay but I don't want to go rooting through it for hours to find what I want so there has to be some way to get what you want quickly.' I think to myself as I look at the contents. I then look at the backside of the door and I see there is a small screen and a keyboard right under it.

'Huh, maybe that's it?' I wonder to myself a I place a hand on the keyboard and I experimentally press the C key and the screen in a instant changes to show millions of drink items starting with a C. 'Okay that is handy.' I note to myself and I then type out Coca-Cola on the keyboard.

In a flash the screen was showing hundreds of different Coca-Cola products and flavors a few of which I knew of and a lot of them I don't think the Company ever made or thought of making. 'Coca-Cola Bacon? Coca-Cola Banana? Coca-Cola Blood? Coca-Cola Brains? Why the fuck were any of these made?!' I think to myself somewhat disturbed by some of the listed flavors. Finally I decide and type on the keyboard again and add Classic at the end and I am brought to Coca-Cola Classic. 'Hmm. Okay so do I just tap on on the screen?' I wonder to myself and I decide to try. After tapping the Screen I hear a click and turning back to look at the interior of the fridge I see the requested drink had been brought to the forefront of the fridge. 'Neat.' I think to myself as I pick up the aluminum can and I open up the cola.

Taking a small sip it appears to be a normal coca cola with nothing strange about it. 'Okay good. Hmm I guess I can sit and watch for right now and see how things are going for us in the mini game.' I think to myself as I walk over the the couch and take a seat and start watching the TV with cola in hand.


I decide to cheer for Krill13 in their effort to delay ??? by throwing a banana peel at ???'s foot. (1 CP)
 
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The Truth about JOEbob
As you open the book, you feel as though this knowledge is even more forbidden and secret than all the rest. The tone is somehow different from the other Truth chapters. Did the Writer even write this? You should ask him.

------------

The Truth about JOEbob

Once upon a time, a long long time ago... there was nothing.

And then... there was rational debate.

And thus the great and terrible force known as JOEbob came into being. JOEbob is something like a person, and a little more like a force of nature. During most periods of time within Reality, there would be one JOEbob in existence. If that JOEbob were to die, then a new one would surely come into being - like reincarnation. JOEbobs were known for accomplishing many things, both great and terrible - but mostly, boring.

Now, this cycle of incarnations continued for some time, and JOEbob increasingly became a headache for those in charge. While each incarnation of JOEbob did not retain memories of the previous, they appeared to be growing more powerful, more aggravating, more unreasonably reasonable, with each subsequent appearance. One JOEbob had at this time just finished a very long and brutal rule as Godmodder. His rule was long, but not because he was great at killing Players - rather, it was because nobody wanted to be a Player and fight him. To be a Player and challenge the JOEmodder's reign meant that you would have to pick through JOEbob's essay-length actions. And he would relentlessly debate anyone who contradicted him, often putting up 10, no, 20 counterpoints to everyone who contradicted him on anything! If someone out there was found to disagree with him, they would find their mail filled with letters containing stacks upon stacks of papers listing reasons why they were wrong, their Discord PMs would always number in the thousands, the size of their unread messages in their e-mail inboxes would septuple...! And each of these messages had to be responded to (and those responses would be responded to themselves), otherwise, that would be like admitting that you were wrong, and revealing yourself as an unreasonable person - and THAT would be like letting the JOEbob win!

Soldiers drafted to be Players would rather be executed for treason. Students to the Player academies worldwide had an almost 100% dropout rate when learning just how fearsome JOEbob was, and new students stopped signing up. For a while, it seemed JOEbob's reign would go uncontested. Then, one day, in order to dodge an attack from an automatic entity, JOEbob used logic and reason to temporarily convince himself he was dead. He did it so well that he became permanently dead, and so JOEbob's reign as Godmodder was over. That was a mistake, and not one JOEbob would make again.

Now, over the next few years (the expected interim time period between JOEbob incarnations) many of the people in power on Earth agreed that steps should be taken to prevent this from ever happening again. Many laws and regulations were put in place restricting JOEbobs. JOEbobs were not allowed to have jobs, be in public schools, or to eat food. To violate these ordinances would grant the government authority to immediately throw the offending JOEbob in jail. But it was not enough, for the world had yet to even scratch the surface of the true horror of JOEbob.

One fateful day, a mother delivered a baby in the hospital. However, an expected occasion quickly turned sour when the doctor recognized the child... muttering "no... no..." he opened his doctor training manual to the right page. The provided pictures confirmed it: The horribly horribly ugly features of the baby's face could only be JOEbob's! The doctor pulled out the machine gun next to his medical implements, stored for just this purpose, and turned it on JOEbob. But then, the baby opened its mouth-

I really must say, there is really no reason to resort to violence here. Logically, you have no reason to be scared of me, as I am just a child. From that perspective, the only correct option for you to take is to set the gun down, so we can consider this reasonably-

Realizing that this world would soon no longer be worth living in, the doctor turned the machine gun on himself, with the mother following shortly afterwards. As the baby JOEbob crawled out the hospital doors, the rest of the hospital staff cowering in a corner in fear, he turned his little baby eyes to the beautiful day outside, the innocent pedestrians unaware of his plans... and some small glimmer of memory from the JOEbobs before told him, with absolute certainty, that he must make this world his.

And so he began. First, he walked into a nearby restaurant, and used logic and reason to convince the owner to hand over the restaurant to him. The owner agreed just to make JOEbob stop talking. From there, he couldn't be stopped. He approached local low-level government bureaucrats and convinced them to make priority appointments with those higher up the chain. Shortly after, the bureaucrats quit their jobs and entered into therapy to recover from the pain of being in the same room as JOEbob. Once in the meetings, JOEbob sat there and filibustered them for hours, days at a time, physically blocking the exit to the office, as the officials tried to shrink into a corner and become invisible, to little avail. More than one burst into tears and cried for their mother.

Through this method, JOEbob consolidated more and more power. Any time someone stood up in opposition, JOEbob would pay them a person visit to present to them a logical and reasonable argument why he should not be opposed. The former opposer would be dragged away screaming in a straitjacket hours later. The larger news organizations presented a more significant problem of public opinion, but this was easily overcome as well. JOEbob created JOEbob Media Industries(tm) which employed the interesting tactic of writing JOEbob's debate points on every available surface, everywhere. Newspapers spouting anti-JOEbob opinions would have JOEbob's opaque counterarguments scribbled all over them, as well as the stand from which the newspaper could be purchased from, and every wall of every building in the city in which that newspaper was printed.

By the age of 7, JOEbob had finally overthrown the government of the small european country in which he had been born, and from there he began his work on the rest of Earth. Foreign diplomats often committed suicide if the leaders ordered them to attempt to debate with JOEbob on the matter of whether or not he should rule over their country - to listen to JOEbob speak was a fate far worse. When there were no foreign diplomats left and JOEbob paid a surprise visit to the leader's personal chambers to have a reasonable discussion on country ownership, they did not stand a chance. The leaders abdicated and fled, giving JOEbob the country - and any rebellions could of course be talked down in the same way. Democratic or totalitarian, no country could stand against him.

In a historic moment, viewers on live TV watched as the head of government in Greenland, the last free nation on Earth, began negotiations with JOEbob. At the middle of the debate, the head of government pulled out a gun and attempted to shoot JOEbob. JOEbob managed to argue the bullet into curving away from him, and seeing this, the head of government blew out his own brains before JOEbob could launch into his next 37 hours of pre-prepared talking points. And so, the entirety of Earth was brought under JOEbob's rule.

Now 14, JOEbob began making significant changes. Every profession except for Lawyer was abolished. Currency was abolished as well - you were expected to rationally debate shopkeepers into giving you goods for free. Introverts died by the millions. As the situation rapidly descended into a hellscape, and JOEbob Media Industried(tm) spread the message that the current state of affairs was not just good, it was far better than any before it, the surviving intellectuals and underground leaders realized that if nothing was done, then the chance to do something would slip away forever.

And so a grand plan was hatched. 100 of the world's very best philosophers, christian apologists, scientists, Buddhist monks, and intellectuals would be gathered to face off with JOEbob one last time in the ultimate debate. It would be a final stand for all that was good in the world - that is to say, just about everything EXCEPT rational debate. If they could win a debate against JOEbob, as nobody in the history of Reality had ever done before, then perhaps there was hope things could be brought back to normal!

The group assembled. They trained for months, listening to JOEbob's arguments and speeches, discussing various strategies they could use. For once, there was some hope. Perhaps, perhaps, they could win...!

And so, having prepared well, they gathered before JOEbob on one fateful morning, and challenged him to a debate on the state of the world. They claimed that if they won, then JOEbob must allow them to take over as a group of world leaders, where they could then turn things back to the way they were! JOEbob, descending from the heavens on a floating podium, formally accepted, and then immediately launched into a tirade, hardly giving the 100 a chance to speak! They quickly recovered, and began their counterarguments!

For 14 days, the debate continued. For most of it, the debate team was on the defensive, spending far too much time countering JOEbob's arguments to get in much of their own. Each sentence, no, each word that JOEbob spoke created 50 new points that each needed to be addressed individually, and each one was wrong, nonsensical, such a weak argument that a child could refute it, and yet there were so many of them - ! The debate team dropped like flies. On the dawn of the fifteenth day, only 8 remained, the rest having either fled, lost their sanity, or leapt off a nearby cliff to their deaths.

The remaining 8 were beleaguered. When there were more debate members, they could operate in large teams, with each team taking breaks as needed for sleep, restroom, and food. JOEbob himself needed none of those things. If he ever got hungry or thirsty, he would simply take a moment to use logic and reason to convince himself he was well-fed. With only a handful remaining, each looking to be on the verge of collapse, it seemed as though it would be impossible to prevail.

And then, in a moment of great heroism that would go down in history, one of the debaters dragged themselves to the front, pulled out a megaphone, and simply began yelling.

AAAAAAAHHHHHHHHHHHHHHH

JOEbob's argument was interrupted. He attempted to begin again, but the debater simply continued.

Now good sir, as we were discussing regarding the food situation. While the death of introverts may appear sad, since you did not say that it was sad, and only used the ambiguous term "monstrous", it can only be concluded that you meant you yourself were monstrous-

AAAAAAAHHHHHHHHHHHHHHH

-And frankly, I'm astonished you'd take such a callous position to their deaths. Furthermore, the obvious correct response is not to re-institute currency, but rather-

AAAAAAAHHHHHHHHHHHHHHH

-to replace all forms of education, from preschool to high school, with education on rational debate only-

AAAAAAAHHHHHHHHHHHHHHH

It was no use. Nothing JOEbob said could be heard.

The screaming continued for hours and hours, until the man perished of heat exhaustion. And for a brief moment, JOEbob was silent, stunned - and so it was that day, for the first time in all known and unknown history, that JOEbob was defeated in a debate.

JOEbob immediately became crippled with self-doubt. So much self-doubt that his heart doubted its own ability to pump blood, and no amount of half-hearted rational debate could convince it again. That day, the JOEbob perished of a heart attack.

From then on, things went back to normal, and even improved. Those in charge had learned many valuable lessons, and in many democratic countries, presidental debates were replaced with screaming competitions in honor of the heroic debater. Most people couldn't tell the difference. But more importantly, many internationally and inter-plane backed agencies were established, lended blank-check budgets and entire Planes with which to operate from, staffed with thousands of highly intelligent people, and all dedicated to one purpose: Making sure JOEbob accomplished as little as possible. Although there were many, many, many years in between that incarnation of JOEbob and the current incarnation (the Player you're fighting with now!), those agencies still exist, and are more powerful than ever. They will eternally strive to make JOEbob's life harder, and identify and track down new JOEbob incarnations as fast as they pop up.

And now you know the Truth.

-----------

OOC: This is, of course, a massive joke. But it also now canon, and the explanation for the conspiracy against JOEbob with the anti-JOEbob agencies.
 
I really must say, there is really no reason to resort to violence here. Logically, you have no reason to be scared of me, as I am just a child. From that perspective, the only correct option for you to take is to set the gun down, so we can consider this reasonably-
OBJECTION! The amount of trouble Joebobs have caused in the past is a clear sign that the Doctor and everyone else very much DO have a reason to be frightened of any newborn JOEbob.

Really though, given this and their many exceedingly improbably feats of logical reasoning the JOEbobs pull off, clearly they possess some deeper ability to manipulate the fabric of logic and the universe. Damn JOEbobs aren't just great lawyers, they're reality warpers I say!



Might as well throw out some action for this turn. The others seam to be dealing with Valla, I might as well poke the ???. So I proceed to take a GIGANTIC hypodermic needle and stab ??? with it. I draw back the plunger to such up a bunch of blood and viscera and shit. Then I unfold my pocket medical laboratory and begin running a bunch of DNA and toxicological tests in hope of finding out what ??? is and what it's been up to.
 
Meanwhile, on the railway...
JOEbob, having engaged the universe in rational debate to allow him to know the truth that was just discovers, gasps in surprise at the revelation. having discovered this truly fascinating history to his own self (and the heights he could reach if he became a Godmodder, should have gotten himself on his side during the goanna thing), he takes into account his newly confirmed powers in order to explain quite clearly to the rope that has restrained him why and how it should relinquish its hold over his flesh, providing several scintillating arguments such as that he has previously been demonstrated as being a major source of fear in several beings, including doctors and murderous politicians, even while in seemingly desperate straits, implying that he is capable of quite fear-inducing and devastating effects. as a result, if the rope does not relinquish its hold, it should expect to be destroyed or otherwise harmed in a grevious manner through some means, such as the spontanous explosion of several atoms and molecules hovering over its edges which would logical be quite easily shattered by JOEbobs voice (which causes death in 92/100 counterarguers and bystanders), which would allow him to, without requiring any player powers, cause easy nuclear fission, real nuclear fission-the closest an atom can come to death, you see-, without the creativity limitations that would limit him should he have used his player powers to do so. In fact, one might argue that the rope has made a mistake in temporarily binding his action capabilities of the player sort, as those have yet to cause any significant fear, while the ability to engage anything including bullets midflight in a rational debate with a quite large quantity of reasonable arguments has caused fear so large as to have hundreds of anti-joebob organizations throughout the multiverse hounding him. However, the barrier of the ruins should delay them for a time sufficient for the conclusion of this debate and retrieval of the godmodders critical soul weakness, as may the array of doors they would not be aware of how to navigate. for all these reasons and several more, the rope would be best off relinquishing its attempt to restrain JOEbob (which clearly wouldn't have worked regardless, due to the mechanics of atomic forces at high speeds and their effects accelerations over time as opposed to the hard stops we perceive them as (due to their rapid falloffs with distance) allowing him to move through any ordinary matter without obstruction as long as he is capable of doing so with a sufficient speed), and if it were to not do so, it will simply be removed from reality through the rational debate that has been expressed in these minutes.
Did you get all of that?


Yes
>
No

(((nullpost for primarily humorous purposes- though i suppose I would not be opposed to the rope being convinced by my arguments and freeing me, I don't particularly expect it to happen.)))
 
First, I fire a generic energy blast at the enemy team, aimed at Valla or the Replica Player. The exact target really depends on who's left. (x1)

On the Red Team's course, I place a minor barricade to slow anything still alive from pushing onwards. With a mighty toss, I launch an force field generator into the area just ahead of the Red Team. There, the generator activates and deploys a force field to block the course, the energy barrier a lovely shade of pink. If the Red Team wants to reach the end of their course, they'll have to waste energy getting through the force field before them. (x1)

Finally, as everyone else should have output enough firepower that another action is pointless in changing the end result, I try to delay ???. Pulling out a convenient barrel from out of storage and viciously stab it with a wooden spear. Positioning the punctured barrel correctly, I let the oil that filled the barrel flow out and directly onto the ground behind us. After all, what race is complete without a oil spill to screw over the one's behind you? (x1)
 
After recovering from my horrifying ordeal
I decide to do some sneaky stuff
I dress up as zombie Hitler
And go to the godmodder forces side
I bamboozle them with my wit and charm(brains~~~)
I integrete myself within their side
Then launch into a tirade of non stop angry german shouting
Nein Nein NEIN

How could you all be so stupid
You are all a dissapointement
Even with all this strength
My disappointment in you only sky rockets
You never do anything
Useless useless USELESS

After hearing this the godmodder entites feel the shame of being incompetant

But as a generous leader i will help you
I show them the Vials
They are full of black corrosive looking liquid
Drink this to instantly di.... I mena instantly achieve immobilisation alongside much pain
Then increase in strength of the pain,
Then you reach
NIRVANA as you pass away slowly and very very painfully
It's called venii of the blasklisk(venom of baslisk)

This will be the best thing that ever happened to you
I see that some of them are reluctant
So i start shouting at them again in german
Don't stay there like cowards
Betrayers of the state
If not drink
Prove your loyalty to the godmodder
No godmodder entity can say no to that

Snake poison sales man zombie Hitler

did i achieve my goal
Yes i did
But the sacrifices made
They were necessary
Sometimes you gotta do unpleasant stuff FOR THE GREATER GOOD
 
Defense - VII
Grunting at the effort of containing that attack, i heave a sigh after it is dead and immediately yell out to the players around me. "My current work here is done, gotta reinforce the main front. I wish I could wish you all luck, but I have no intention to jinx this venture." Saying all i could i immediately dash towards the teleporter to The Darkness 1.
(1st action)

Appearing suddenly over there, i take my place behind the wall and immediately funnel energy into my left hand which magically held a glass bottle. The power builds up, and when the stopper looks like it is about to fail in containing the violent energy inside, I throw it at the wall. CRACK goes the glass as it shatters on the broken surfaces of the ruined wall. The energy inside rushes out to fill the niches and cracks in the stone(?),broken pieces coming together to form more complete shapes before reattaching themselves onto the wall. Though it was a good effort, it is far from perfect, as the rest of the wall is still as stubbornly ruined as it is. "GONNA NEED SOME HELP HERE, SOMEBODY KILL THOSE SONS OF -------, THEY SHOULD [Redacted]. [Redacted] LITTLE [Insert beep here]........[move along, nothing to hear or see here]" (2nd action)

I then look down on my shield and pour ANGER and RAGE to refill its lose of energy. It growls back with obvious wrath, if the slightly shimmering red aura was any indication. (3rd action)

position myself so as the be in front of the most damaging attacks (two only, then retreat) if needed: not including the Anti-AG .

" Somebody take care of the mooks, i can probably handle some big hits"

Warped!

+2,000 Wall HP!

Shield recharged! You feel the recharger spark and sputter... it may not have enough energy to sustain many recharges!

I say use the forcefield generator

3x I quickly start repairing the 2nd wall through a bunch of contracted golems.

+32% wall repair! The contracted golems charge you probably too much!

The wall is complete! You now have an extra 20,000 HP wall protecting you!

We need to abandon the ancient generator. We likely only have 2-3 more rounds to defend, and if we focus everything in the main area, we'll have a better chance of victory.

Vote: Use the forcefield generator to buy time.

Action 1: Move to the main area.

Action 2+3: I cast Wall of Stone several times to fill in the holes in the second Ancient Wall. If the wall gets fully repaired then these spells reinforce the first wall.

Warp!

+4,000 Wall repair!

I grab the Deprecated Robot, and throw it at the enemies! GO!!! Attack them! Even if you aren't on our side. But you used to be! Do it!

The Deprectaed Robot smacks a Dark General at the end of your throw, doing 2,000 damage to the both of them! The Deprecated Robot beeps sadly, the sound warped under all the zombification...

Vote: (Edit: Don't) use the forcefield generator. The second Ancient Wall is being brought online, and with my actions that's a total of 26k healing. We'll need it more next round, or the round after that.

3 actions: The man in MTF uniform concentrates, and one single giant brick rises up where the destroyed Ancient Wall used to be.

BRICK

+6,000 Wall repair!

I guard the statue, putting myself between it and the enemies.

All actions:
I repair the first wall by absorbing its parts into myself, and projecting them outwards as a makeshift Ward of Dawn.

You throw yourself in between the statue and the enemies! ...But still behind the wall!

+6,000 Wall repair!

(x2)I throw a few dozen Flashbangs at the Dark General, hoping to blow him into pieces with the power of FLASH!!

If he's already dead then the Dark Archers are my targets


(x1)WALL DOG,WALL DOG,WALL DOG, WA-A-ALL DOG.Somehow, Markipiler's Pet Chica inexplicably is building up the wall...somehow

2,500 damage to the Dark General!

Wall completely repaired! You have 2 20,000 HP walls ready to go!

Blood pours from my torn out throat as the light fades from my eyes a last thought crosses my mind. 'I really hate dogs.' With that my vision becomes black and there is nothing.

A moment later I hear some sort of noise coming from somewhere and I start to open my eyes. 'Wait didn't I die?' I think to myself just as I open my eyes and see that I appear to be in a mostly blank white plain. Ahead of my I see what appears to be a TV screen sitting on top of a stand with a white wall as a backdrop and a red comfy couch in front of the TV. I then look to my left and I see endless white nothingness, I look to my right and again it's endless white nothingness. I look behind me and I see the same thing.

'Okay... I'm not sure where I am.' I think to myself as I stand up and take note of the fact that my throat is thankfully no longer torn open. 'Fucking wolf.' I think to myself as I rub my intact throat. Looking over at where the TV is I see that there is a mini fridge right next to it and I walk over to it. As I do I hear the noise again and after a few moments I realize it's coming from the TV. Looking into the TV Screen I see the other Players in the Defense mini game still fighting. The perspective of the TV it is giving a overhead shot of the battlefield showing where all the players where as well as the enemies and the sounds of fighting echoing out from the TV.

'Huh. Okay so is this some sort of spectator room?' I wonder to myself and after a moment I decide that I am probably not getting an answer and decide to focus my attention again on the mini fridge. 'Alright what do you have for me?' I think to my self as I place my hand on the latch and open the mini fridge door open.

Looking inside I immediately can tell that this mini fridge that it is bigger on the inside and I see what appears to be mile long racks containing various sodas, juices and alcohols. Some of which I am able to identify as having seen before but many others I am unable to. 'Okay... talk about a large selection. Hmm.' I think to myself as I study the labels for the drinks and I see that they appear to be alphabetize by name. 'Okay but I don't want to go rooting through it for hours to find what I want so there has to be some way to get what you want quickly.' I think to myself as I look at the contents. I then look at the backside of the door and I see there is a small screen and a keyboard right under it.

'Huh, maybe that's it?' I wonder to myself a I place a hand on the keyboard and I experimentally press the C key and the screen in a instant changes to show millions of drink items starting with a C. 'Okay that is handy.' I note to myself and I then type out Coca-Cola on the keyboard.

In a flash the screen was showing hundreds of different Coca-Cola products and flavors a few of which I knew of and a lot of them I don't think the Company ever made or thought of making. 'Coca-Cola Bacon? Coca-Cola Banana? Coca-Cola Blood? Coca-Cola Brains? Why the fuck were any of these made?!' I think to myself somewhat disturbed by some of the listed flavors. Finally I decide and type on the keyboard again and add Classic at the end and I am brought to Coca-Cola Classic. 'Hmm. Okay so do I just tap on on the screen?' I wonder to myself and I decide to try. After tapping the Screen I hear a click and turning back to look at the interior of the fridge I see the requested drink had been brought to the forefront of the fridge. 'Neat.' I think to myself as I pick up the aluminum can and I open up the cola.

Taking a small sip it appears to be a normal coca cola with nothing strange about it. 'Okay good. Hmm I guess I can sit and watch for right now and see how things are going for us in the mini game.' I think to myself as I walk over the the couch and take a seat and start watching the TV with cola in hand.


I decide to cheer for Krill13 in their effort to delay ??? by throwing a banana peel at ???'s foot. (1 CP)

Nobody else is in your little room. Perhaps nobody else in the Ruins has died yet.

Krill13 has received a cheer!

After recovering from my horrifying ordeal
I decide to do some sneaky stuff
I dress up as zombie Hitler
And go to the godmodder forces side
I bamboozle them with my wit and charm(brains~~~)
I integrete myself within their side
Then launch into a tirade of non stop angry german shouting
Nein Nein NEIN

How could you all be so stupid
You are all a dissapointement
Even with all this strength
My disappointment in you only sky rockets
You never do anything
Useless useless USELESS

After hearing this the godmodder entites feel the shame of being incompetant

But as a generous leader i will help you
I show them the Vials
They are full of black corrosive looking liquid
Drink this to instantly di.... I mena instantly achieve immobilisation alongside much pain
Then increase in strength of the pain,
Then you reach
NIRVANA as you pass away slowly and very very painfully
It's called venii of the blasklisk(venom of baslisk)

This will be the best thing that ever happened to you
I see that some of them are reluctant
So i start shouting at them again in german
Don't stay there like cowards
Betrayers of the state
If not drink
Prove your loyalty to the godmodder
No godmodder entity can say no to that

Snake poison sales man zombie Hitler

did i achieve my goal
Yes i did
But the sacrifices made
They were necessary
Sometimes you gotta do unpleasant stuff FOR THE GREATER GOOD

Somehow, you convince a Dark General to take the drink, killing them! You're not sure how any of that worked out, but hey! If it works, it works!

----------

V:

The enemies commence their assault! Examon and Infinity Jageer bombard your first wall with aerial attacks, dealing 14,000 damage! The two Black Wolves and the Deprecated Robot break through your first wall and deal 2,000 damage to the second, though they take significant damage themselves in the process! The Infinity Jaeger splits and becomes 2 of itself!

In the Darkness II, the Dark Archers and Black Wolves launch a vicious assault on the power generator! Altogether, they deal 12,000 damage! The Power Generator has taken too much damage! It can no longer operate!

All the electric lights shut off. For a moment, everything goes dark. You can only hear the growling of the wolves, the grunts of the generals, the rattling of the Dark Archers...

And then a light! It's coming from the godmodder statue! Wait, is that its pointer finger?

Suddenly, a beam of light shoots out from the Godmodder Statue's finger, moving in a straight line to instantly penetrate straight through the Anti-AG's chest! Clutching his chest, he crumples to the ground!

------------

The lights come back on. The overhead lights, this time.

You're in some kind of massive stone temple. The electric lights hanging high above you have everything illuminated. You don't see any enemies anywhere.

The Godmodder Statue is pointing towards a giant obelisk, a significant distance off from your defensive position. The obelisk is glowing, evidently from the beam of light. More likely than not, the Obelisk will provide a means out of here.

It... looks like you did it!

A decent distance away, you see the group next to a broken and busted power generator! They warp back to the main area, and captain.cat drags himself off the floor, winded but otherwise totally fine.

Excellent! Take a moment to breathe. You'll be moving on momentarily.

-------------

You won the Defense Mission! Congratulations! Your overall grade is a C+ - you got many of the side defenses working, but the Godmodder Statue dropped to low health, and you failed to protect the Power Generator until the end.


THE TEMPLE:

Crumpled body of ???

[N]Deprecated Robot: Dormant3,000 HP, 4,000A (stronger if zombified)(can't be zombified by Players)(???)

Ancient Trench w/Spikes: Ready! Deals 2,000 damage to attackers!

Ancient Wall: 0/20,000 HP (protects everything)(x2 healing)
Ancient Wall: 18,000/20,000 HP (protects everything)(x2 healing)

Ancient Forcefield Generator: Use once to completely protect Godmodder Statue! (Has a bonus prize attached)

[N]Godmodder Statue: 7,500 HP (dormant)

Teleporter (Use one action to teleport to The Darkness II)

Path to Exit

[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]Strider: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 2 attacks and damages attackers, recharge one use for one action)
[AG]Crusher: 5,000/5,000 HP
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]DanganMachin: 5,000/5,000 HP
[AG]Captain.cat: 5,000/5,000 HP
[AG]FlamingFlapjacks: 5,000/5,000 HP

THE DARKNESS II:

Ancient Wall: 21% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Busted Power Generator
 
Race - VII
"This is it Valla. You really shouldn't have underestimated us. For one like you, it seems only appropriate to end your existence here in chains." ES paused. "More like with chains in you, but details. I may have lost that neat shotgun to the Curse of Repetitiveness, but I still have other law powers... such as this! ORDER DIMENSION!"

Chains tipped with spikes burst out from the ground beneath Valla, as well as the air around and above her. Snaking through the air, they seek to stab into her. Even a single hit will spell certain doom at a lowly 1 HP, after all. These are Justice Seeking projectiles, far more accurate than regular seeking missiles, and so will follow Valla wherever she goes and will see through any illusions, clones, dummies, or other alternates. They are also equipped to be the long arm of the law. If dodged or redirected in any way, they will explode into shrapnel to lacerate the offending party. Ordinarily, shrapnel might only be an inconvenience, but again, 1 HP. If blocked, the spike is equipped with a Drill of Judgement, capable of piercing most forms of attack shield or barrier that can be created by a countering Villa, so will penetrate and stab her anyway. They are literal spikes on a chain, so cannot be reasoned with, bribed, or pleaded to. They will not stop coming, ever, until Valla is dead.

And, as before, the yell and gesture that came with the attack was just for dramatic effect and has nothing to do with it, so even if Valla stops that the attack will happen anyway.

While all that is happening, Amelia asks the allied Replica Player to attack the last other surviving Replica.

Valla opens several portals immediately in front of the spike chains, causing them to eternally go into the portals! The spikes almost explode into shrapnel, but you're so far away right now the shrapnel would just hurt you instead! One of Valla's actions is gone!

FOCUSED ACTION:
I hop over to the red replica truck.
"Hello Valla. YOU CAN'T ESCAPE MATH"
I proceed to drop a giant bomb onto the back of the truck, and then flextape it to the flatbed back. When it explodes it'll leave no remnant of the vehicle. And probably not of the replica player carrrying it either.
I tip my hat to Valla (a hat I only just barely started wearing) and backflip back over to Green Team's vehicle.

Valla, having already had her actions wasted by ES with all probability, is helpless as the bomb ticks down. The comically large fuse and timer both noting the countdown to her team's demise.


The green team replica player is given a high five, congratulatory smoothie, and asked to stunlock the ??? a bit more this round, just in case.

Valla uses a patented flextape remover to quickly scrape off the flextape, heave up the bomb, and toss it off as the Replica Player desperately struggles towards the finish line! 2 actions burnt!

Valla, no doubt either low on blocking or about to meet her end for this challenge... Sees me right next to her. I'm not looking to great.

"Sorry about not being here last round. I think I ceased to exist for a moment." I grunt, fighting the sensation of my everything disappearing. "I think I ended up in the nothing. the void outside of reality somehow. Not a good thing for one's health."

Valla looks down. She sees that both herself and the replica player are surrounded by the same caustic, reality eating Nothing The Quiet Watcher described not too long ago to The Writer. I chuckle humorlessly.

"Don't bother trying to move past it. If you do... Well, I can tell you from experience that ceasing to exist isn't pleasant. It isn't painful. It isn't weird. It's beyond description because it lacks anything to describe... Just like your vaunted freedom. Freedom from everything means being bound to Nothing." I wave, giving a nasty smile. "So go ahead. Want to be bound to Nothing? See firsthand what it is like."

The Nothing surrounding the Replica Player and Valla and being caustic to their existence came from me. I've bought myself some time expunging it from my system. How much is up in the air.

Valla desperately waves at the nothing, conjuring fans, wind, anything to get the Nothing away! She eventually settles on Nothing-proof armor, burning her last action! Phew!

"Heh, sorry Valla."

THREE ACTION FOCUS - LEVEL 3!: I burn 3 levels of super gauge to finish juicing up the engine, which bursts a giant gout of energy, some of which goes right towards Valla.

Valla: Ha... phew... I dodged Pionoplayer's big attack, Alastair's big attack, and Eternalstruggle's big attack! Now, I should be safe!

Valla: Wait, is that a random gout of energy!?


Valla gets roasted completely!

Valla slain!

Valla crumples to the ground. She'll revive when this is over, of course. But the struggling Replica Player has nothing left, now...

[aleph+bet+gimel] Leah sighs, a bit tired out at this point in time, and just chucks a hard, fast can of lemonade at the replica player with the intent to take them down for good. It misses-but the can of lemonade's ultra-pressurized contents come spewing out. Not coincidentally at all, the blast of lemonade is pointed opposite to the finish line, IE, any blast would knock the replica player backwards, with no hope for even an atomic iota of mass to cross the finish line.

The Replica Player is knocked 1 unit of distance back, making it take 2 turns to reach the finish line now! If it could feel emotions, it would probably be having a panic attack right about now!

OBJECTION! The amount of trouble Joebobs have caused in the past is a clear sign that the Doctor and everyone else very much DO have a reason to be frightened of any newborn JOEbob.

Really though, given this and their many exceedingly improbably feats of logical reasoning the JOEbobs pull off, clearly they possess some deeper ability to manipulate the fabric of logic and the universe. Damn JOEbobs aren't just great lawyers, they're reality warpers I say!

Might as well throw out some action for this turn. The others seam to be dealing with Valla, I might as well poke the ???. So I proceed to take a GIGANTIC hypodermic needle and stab ??? with it. I draw back the plunger to such up a bunch of blood and viscera and shit. Then I unfold my pocket medical laboratory and begin running a bunch of DNA and toxicological tests in hope of finding out what ??? is and what it's been up to.

You stab the ???, gaining a blood sample! Hmm... it seems the ??? is definitely some type of boss! You can tell from this DNA sample here that its killed many people, Players in particular, in the past. Mm-hm. Mm-hm.

The ??? appears to be in a bit of pain.

First, I fire a generic energy blast at the enemy team, aimed at Valla or the Replica Player. The exact target really depends on who's left. (x1)

On the Red Team's course, I place a minor barricade to slow anything still alive from pushing onwards. With a mighty toss, I launch an force field generator into the area just ahead of the Red Team. There, the generator activates and deploys a force field to block the course, the energy barrier a lovely shade of pink. If the Red Team wants to reach the end of their course, they'll have to waste energy getting through the force field before them. (x1)

Finally, as everyone else should have output enough firepower that another action is pointless in changing the end result, I try to delay ???. Pulling out a convenient barrel from out of storage and viciously stab it with a wooden spear. Positioning the punctured barrel correctly, I let the oil that filled the barrel flow out and directly onto the ground behind us. After all, what race is complete without a oil spill to screw over the one's behind you? (x1)

Replica Player slain! Red Team is completely eliminated!

The barricade is placed! Its totally unnecessary, but it is there.

The ??? is running so fast, they'll almost certainly slip on the spill! Excellent!

-----------

You take a moment to breathe as your car, damaged but intact, squeaks across the finish line. Behind you, the ??? slips on the oil well. That'll delay him by a minute.

Red Team is all dead. You've finished! You... you did it! You did it! VICTORY!

AND IT SEEMS, AFTER THE MOST INTENSE RACE OF MY CAREER, THAT LOSER TEAM HAS WON THE DAY!

CONGRATULATIONS TO LOSER TEAM AND ALL ITS MEMBERS!

AS PROMISED, YOU WILL NOW BE PRESENTED WITH YOUR PRIZE! THE STASIS ORB!

AND ALSO THE ABILITY TO CONTINUE TO THE NEXT PART OF THE RUINS.

NOW, PLEASE VACATE THE PREMISES, AS THE RUINS WILL SOON SELF-EDIT AND ELIMINATE THIS ROOM, KILLING ANYTHING LEFT INSIDE!

YOU HAVE ONE TURN UNTIL THIS HAPPENS.


On a pedestal near the finish line, you see it... the Stasis Orb!

You walk up and take it for yourself. Now, it's yours!

Valla drags herself towards you, having been revived as the race ended. The other Replica Players, save for the one on your team, are gone.

Valla: W-wait! Please! I admit it! I admit defeat!

Valla: You've... convinced me to see the truth... that... that...


Valla's mouth is twisting into all sorts of weird shapes trying to pronounce the words...

Valla: Freedom... isn't... the... only... thing... someone... needs...!

Valla: Sometimes, you have to have... less... freedom... in order to have more freedom later! Okay! I get it!

Valla: Now, listen, I'll be willing to temporarily restrict my freedom and make a deal, if you'll work with me!

Valla: Give me the stasis orb and the ore of orichalcos! I'll combine them with my ingredient, and I'll bring the Power Lock to you as soon as its done!

Valla: I...


Valla struggles to say it...

Valla: ...Promise!

Well, what will you do? You have one turn to decide, then you'll need to move on before the Ruins shift and/or the Anti-AG catches up!

-----------


[ANTI-AG]???(Approaching from behind, but not fast enough)

Valla: 5,000/5,000 HP (countering ability!)(bodyguarding Replica Player!)

PLAYERS:
Eternalstruggle: 2,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 4,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 2,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP
GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP
You have the Stasis Orb!

OOC: You get the sudden feeling that this is a pretty important decision, whether or not the Power Lock should be allowed to exist...
 
Rooms - VII
Well, that worked. Chests, everyone!

I open the Big Chest.

You crack open the Big Chest! Inside is a piece of VITAL LORE INFORMATION!

"Replica Players have no emotions, feelings, intentions, or attachments."

Well, that was definitely vital.

Action 1-3: I read the book I got from the chest and brace myself as I open the small chest

You open the Small Chest! Suddenly, a GIANT Spider crawls out and bites your head off! You would scream, but you can't because the spider bit your head off! 4,999 damage to you!

The quiet watcher sighs before setting the switch to have what had to be a trolley hit JOEbob, as he clearly didn't figure out the obvious trap and wasn't someone that the quiet watcher really cared about beyond as another Player. Besides, if this was a trolley question, then that means that other people that chose to handle the mystery rooms would be walking along the tracks down path A at some point, which meant that this was the better option for everyone, barring a major subversion of expected norms.

He then pauses and opens a dimensional doorway up to let him see along both of the tracks, just in case it really was a subversion of the expected norms.

You flick the switch to have the trolley hit JOEbob!

You attempt to open dimensional doorways, but nothing happens...

I got it! I'm on a role now! I kick open the fancy chest.

You kick open the fancy chest! Inside, you see a bottle of fancy perfume! Suddenly overcome with a need to smell good, you take out the fancy perfume and spray it all over yourself! Oddly, the perfume bottle is not filled with perfume, but is instead filled with caustic poison gas. 4,999 damage to you!

well, just in case the update terminal or whatnot ended up being wrong, I attempt to heal myself with 2 actions and try to spend a third on rolling off the tracks, including the section of the tracks I am tied to, but not much of the rest. If you can't break the door, shatter the wall holding it up! I also try some free action hoping and stuff to find out if that's blocked, and talking.
Because it would be pretty stupid to wait patiently for a train to run me over if it turned out I could have totally gotten up, or something.

The update terminal was not wrong.

So far we found the key and the truth on the nature of JOEbob himself... if we manage to get last piece of lore now, I heal whoever's is injured...

If that's not the case...

I look at the wooden chest with a pinch of wariness but get ready to open it if we havent found it yet.

You've found the piece of lore, so you decide you might as well save yourself one painful trap.

Meanwhile, on the railway...
JOEbob, having engaged the universe in rational debate to allow him to know the truth that was just discovers, gasps in surprise at the revelation. having discovered this truly fascinating history to his own self (and the heights he could reach if he became a Godmodder, should have gotten himself on his side during the goanna thing), he takes into account his newly confirmed powers in order to explain quite clearly to the rope that has restrained him why and how it should relinquish its hold over his flesh, providing several scintillating arguments such as that he has previously been demonstrated as being a major source of fear in several beings, including doctors and murderous politicians, even while in seemingly desperate straits, implying that he is capable of quite fear-inducing and devastating effects. as a result, if the rope does not relinquish its hold, it should expect to be destroyed or otherwise harmed in a grevious manner through some means, such as the spontanous explosion of several atoms and molecules hovering over its edges which would logical be quite easily shattered by JOEbobs voice (which causes death in 92/100 counterarguers and bystanders), which would allow him to, without requiring any player powers, cause easy nuclear fission, real nuclear fission-the closest an atom can come to death, you see-, without the creativity limitations that would limit him should he have used his player powers to do so. In fact, one might argue that the rope has made a mistake in temporarily binding his action capabilities of the player sort, as those have yet to cause any significant fear, while the ability to engage anything including bullets midflight in a rational debate with a quite large quantity of reasonable arguments has caused fear so large as to have hundreds of anti-joebob organizations throughout the multiverse hounding him. However, the barrier of the ruins should delay them for a time sufficient for the conclusion of this debate and retrieval of the godmodders critical soul weakness, as may the array of doors they would not be aware of how to navigate. for all these reasons and several more, the rope would be best off relinquishing its attempt to restrain JOEbob (which clearly wouldn't have worked regardless, due to the mechanics of atomic forces at high speeds and their effects accelerations over time as opposed to the hard stops we perceive them as (due to their rapid falloffs with distance) allowing him to move through any ordinary matter without obstruction as long as he is capable of doing so with a sufficient speed), and if it were to not do so, it will simply be removed from reality through the rational debate that has been expressed in these minutes.
Did you get all of that?


Yes
>
No

(((nullpost for primarily humorous purposes- though i suppose I would not be opposed to the rope being convinced by my arguments and freeing me, I don't particularly expect it to happen.)))

The rope tying you to the tracks also included a mouth gag.

-----------

As ??? warps in behind you, the Players within the Treasure Room quickly use the key and clear out! Time to move on, yes sir!

-----------

Karpinsky blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Karpinsky tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Karpinsky immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

------------

Winkins blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Winkins tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Winkins immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

-------------

Ranger Strider blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Ranger Strider tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Ranger Strider immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

--------------

Cephalos Jr. blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Cephalos Jr. tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Cephalos Jr. immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

---------------

Bill Nye blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Bill Nye tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Bill Nye immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

--------------

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Karpinsky: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Winkins: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Ranger Strider: 1/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Cephalos Jr.: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Bill Nye: 1/5,000 HP
 
I look at Valla.
"No. Something we've learned along the way is that our powers, as they exist right now, are slowly draining reality dry. If we made the power lock... Well, our powers would keep draining reality dry.
The Godmodder's power needs to be stopped, but once the power of the Players is no longer needed it needs to end as well.
"

I vote for no on allowing the Power Lock to be created. It would be a useful asset but... we don't know if we'd be able to destroy it.
 
"No. Something we've learned along the way is that our powers, as they exist right now, are slowly draining reality dry. If we made the power lock... Well, our powers would keep draining reality dry.
...What? where does it say that?
Yes, most player power creations die and stop moving after a while, but some entities become Real. plus, as long as we don't make new stuff to forget about, a player can sustain worlds of good stuff. unless I'm missing something about the source of them, the problem is avoidable and may even be negated by the power lock. Even if players can't make permanent non-dying matter, that just means the players need to be careful and only use their powers to affect existing manner and improve it, if making eventual-death matter is a problem!
(my vote is for the power lock.)

[x3??] I was only unable to take actions last turn. that has expired as stated last turn. it said unable to use actions next turn. Additionally, it is clear there are currently multiple JOEbobs, because multiple people are choosing... Each JOEbob, possibly in unison, having not been said to have their powers nulled, gathers a swarm of dust specks from throughout the tunnel with telekinesis,ripping bits of the tunnel apart or conjuring rock to mimic that appearance, the swirling clump of matter plopping directly in front of the trolly and stopping it flat.
If the incarnations have a shared action pool and I can only do this for 3 of the locations, I chose the first three to have '5' chosen instead of '1', and if there are 2 or 1 such locations, I stop a random selection from the others.




(((OOC:
I get a feeling the 5 indistinct beings are Also JOEbobs. Something about the setup seems like it.
I know it's not exactly sound evidence, but there are 6 of the choices, and a total of 6 beings in each choice... I dunno, something about it seems off if it's not 6 JOEbobs.
maybe i'm just arrogant though. or would it be arrogance? I am suggesting moniker wants to force me to be run over by 6 trolleys at once.
...whatever.
)))
 
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Suddenly as I am sitting on the comfy coach drinking a the Cola watching as the fight ends my vision instantly shifts and I find myself laying on the ground. 'What the?' I mentally wonder to myself and I sit up quickly and look around. After a moment I realize I am back in the defense Mini game room. 'Oh... Okay I must have been revived when the game ended.' I think to myself as I look around and stand up.

After a few moments I realize that next to my feet is my combat knife that I lost earlier, Quickly I pick it up and sheath it in it's scabbard that is attached to my belt. After that I go over to check the Crumpled body of ??? to see If I can identify who or what it was. Then after that I'd go make sure that either I or someone else gets a hold of the bonus prize from the shield generator before we leave the room. After all it would be a little annoying if we lost out on a prize because we forgot to check it before leaving.

'Well I hope everyone else is doing alright, Both in the other rooms and those who are fighting Verraad at this moment.' I think to myself.
 
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I vote against Piono. We do NOT have a second chance to fight the Godmodder. ANYTHING that provides an edge is fair game, and the player power lock provides that edge.

You also want to mass-produce psychic amplifiers, despite lacking a detailed analysis on the effects of giving everyone in the world access to superpowers.

The effects are almost universally beneficial. Superpowers are better than no superpowers.

Also, I have mind control powers, and we've established that A: players always have an available communications channel that works across sidequest boundaries, and B: replica players don't have any sort of free will. Thus, I mind-control the Replica Player and have them also vote to give Valla the macguffin to complete the Player Power Lock.

Don't think it's the right kind of telepathy to do that.
 
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The quiet watcher frowns. The first track didn't have anyone on it when he first threw the switch, and now five people had appeared when he looked back. Something was wrong, and he wasn't fully certain of what that was beyond possibly being a trap for the complacent or some kind of committee requirement. He quickly moved over to the door before he waited, preparing himself for some very unfortunate outcome just in case whatever was supposed to happen didn't.
 
i take a look at my shield, and just try to repair it if i can. I also go to the statue of the godmodder and observe if he has anything to offer besides the pointy beam.
 
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