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Defeat The Godmodder

Update LXVII
Hello, everyone! I'm back from my vacation, and I'd like to wish you all a Happy New Year! 2017 contained many world-shaping events that affect the course of human history, such as:

-Iran presidential race
-Defeat The Godmodder started
-Trump's inauguration

Hopefully 2018 will contain many more important events!

I Continue Charging 18/???
The thing grows bigger... 3/5.

Maddison FOCUSES! and derails the Polar Express before blowing it up with dynamite.

18,000 damage to the Polar Express! Your dynamite ends up blowing the Polar Express back onto the tracks.

FOCUS - LIGHTFORGING

As the pair of neutrals continued to watch the epic duel unfolding from far away, the slightly wounded Lightshard was healed through its grand and noble purpose. Glass-flesh hardened, reinforced and sealed, undoing the damage of the Darkshard's cut. For although the Light may have been weaker directly in this instance, it still had the capacity to renew its loyal servants, and keep them fighting until their task was accomplished. Also the man might have bribed the Light to get off its lazy backside and help. I mean, really? If you're going to rely on allies so much that you're going to only bring in something with half the health and less than half the damage to help, you may as well not bother at all unless you then give assistance after the fact.

The Apex could leave and join the battle, but it could instead receive additional upgrades.

Next up, Linked Drones.

Linked Repair Drones: Using Quantum Link technology, the drones can be connected directly to the Apex, much like the Apex's hangar bay is connected to a resource outpost so it can build drones on site. The Link means the drones can do away with their bulky reactors, since energy and material can be beamed in from the Apex itself. This improves design efficiency greatly, so the health of the drones increase (from putting armor were the power core used to be) as well as their healing ability (since they can now use NanoLathe technology instead of conventional repair tools). The upgrade comes in the form of redesigning the drones and altering the hangar bay construction equipment to produce the new kind of drone. Also comes with free upgrades for the existing Repair Drones.

Also, since the stuff that makes repair drones is being meddled with, Repair Drones won't be produced while the upgrade is happening, unlike normal upgrades, where they're still being pumped out.

+28,000 HP to the Lightshard!

The Apex is docked to get Linked Repair Drones! Repair drone production is ALWAYS stopped when the Apex is docked.

It is a manual for soul magicks©. And not for necromancy, which is another magic path from a different setting. 5th soul dimension is a go!

*something something assert dominance something shamelessly taunt ES something*

A black warm liquid drops to the ground, where the helpless subject© stood. It will turn into a carbon-pudding after cooling. After using its 4th dimension the being lost form and cohesion.

Soul magicks©! Time to share the new access of the 5th soul-dimension© to everyone that Driver likes

Well that would be too good to be true would it? Driver knows that every dimensional progress© has a cost. And that would be half of his 4th dimension© that now is the 5th dimension©. Not really a great cost since the 4th dimension© now stops to decline. But the 5th© will drop a bit quicker than the 4th© because of increased hate of the world. Luckily is the ability of thinking for players not bound to the Hexagonafield. Driver places himself in stasis (he stops allowing the world to destroy parts of his 5th dimension©) until hungry visitor has read the part where you gain the 6th dimension©.

Well then. You need a 5 dimensional© being that gets sacrificed. To sacrifice it you need a lot of ingredients that simulate a soul-ram of a 6D©.

Ingredients get:

-Meditative drugs

-Brain of a synthetic creature that has been spoiled all its live only to end up in a jar (Is very bored)

-Energy of several universes (already gathered)

-Eldritch soul-porn

Ingredients that are still needed:

- Eldritch being (that has been lured by the porn) (It has to give approval or the ritual will break the tradition)

- Brain control helmet

Soul-dimension stuff, oh boy...

...The young man goes over to the Godmodder, pulling out the Players and Creativity Book, making a copy of the relevant section, and then putting the book back while he does so.

"Hey, Godmodder? It says right in this section that your goal is to make us ragequit," He says, pointing to the relevant section. "I have to say... you suck at it. Really, Really bad. If anything the battle is making me less inclined to ragequit."

He points to hungryvisitor's "Driver" abomination. "In, fact, you suck so bad at making people ragequit, that THAT fucker, who is technically on my side as an Anti-Godder, is far, far more effective at making me want to ragequit than anything you've ever done, and I've known him for less than five updates! And that's more because he's being childish about his evil than anything else!"

He crosses his arms. "Face it, modder- you're pathetic."

The young man, naturally, imbues this scathing 'reason you suck speech' with the power of all three of his actions for good measure, turning the words into SICK BURNS.

The godmodder glares at you. Your sick burns roll right off him. The godmodder's skin is SUPER thick. He's immune to emotional pain. He's the best at this game. Your words don't hurt him. Not one bit. Somebody else's attack is the reason why he's at 198 HP.

I just realize the Critical Role references... poor Grog Strongjaw

4/25 Blueprint drawn and finished (just going to give my charge some flavor dont mind me)

Modes: FA(switching in 1!), P(switching in 3!),

Does that mean its current mode is FA or its changing o FA?

The current mode is R - Regular. The Darkshard has 3 modes.

Piono is still super unsteady, and falls over again. He's starting to be concerned by the shenanigans involving Hungry Visitor though. He's sort of been turned off of actually interacting with his "allies" but... maybe he should

Action 1, 2 and 3.
5/5 for a Shocking Discovery

The Improbability drive dings, and then summons up its buddy, the crystal ball.
The Crystal ball lands on a pillow whose presence is highly improbable, but you know the deal.
Deep within the depths of the crystal ball you can see... something.

At some distant point in the future, an event takes place.
Minecraft creepers are summoned, and begin wandering around. They manage to avoid being turned into mincemeat by the vicious energies and attacks being thrown about in the battlefield.
They are doing just fine until oops, someone is careless and lets them get struck with lightning.
Newly invigorated and filled with crackling power, the newly supercharged creepers find a target, and swarm towards it.
All of them dive in on the target, unleashing a massive explosion that deals heavy damage.

Action ticket generated: Super Charged Creepers.
This action ticket unleashes a high power standard attack upon being expended, the target is chosen by the wielder of the ticket.

The Super Charged Creepers action ticket goes to Daskter, who can use it as they so choose.

New raffle beginning in the OOC thread!

Action ticket given to Daskter! The creepers are his to command!

Somno: start to make a shield generator for my entity collective (read: somno, seven and frosty.)
Seven: if someone accepts this deal, purge their bad luck with their luck powers. this deal is they use one action to help make a shield generator for my entitys. otherwise, Raise my chance of getting what I want from my alchemy in my second action. choosing the right text is luck-based, and people respond differently when asked the same thing at different times, so luck plays a role. now go forth, and help me succeed!
Frosty: attack darkshard again, make him chill out this time.
[1x: I give frosty an attack piercer: his next attack bypasses all attack shields on the target, but doesn't remove any. this involves a complex piece of tecnology known as "A rope", which keeps the target from moving its attack shield to block frostys knife.]
[1x Alchemize: the text "(Oh, and your attack did 1 damage. The godmodder makes himself immune to rock damage, re-immunizes himself against any bathroom-related damage, and rock damage, and blah blah blah, etc.)*" with Charge Booster, attempt is to make a device that charges when I successfully hit the godmodder.**
* from one of the times where I damaged the godmodder. ((specifically, the time when the godmodder got hit by the same item twice. a rock. and took damage both times. woo!))
**When deciding the power of this, recall that there are about 20 active players RN, have probably been more over the games lifetime, and there has been 101 godmodder damage. assuming half of all past players are still here, and that around, say, half of godmodder damage is multiplayer efforts (Godslayer, contests, beam struggle, meteor, bosses, etc), the average player has done 1.2625 damage to him directly, and will do an average of 2.525 damage to them directly of the remaining course of the game. please balance this godmodder-fueled device off of that.
[Free action: Talkin to Fred: "Hey Fred! How are ya doin'? Told you I'd save you from hell!"]
[1x sheld genratr] I help somno work on the shield generator for entitys, drawing on... the knowledge of this other guy named steffan that might show up eventually... in order to help fix some minor flaws.

Using Seven's abilities to help you get the alchemy you want, because my reaction to alchemizing as a QM is luck-based? That's... that's...

This isn't your normal meta... this is... advanced meta! Still, your entities will do as you say.

Frosty gains an attack piercer, to allow his attack to bypass attack shields once!

You can't alchemize things that aren't in the Player Inventory! You'd first need to put the text in some kind of itemic form before you can alchemize it.

Fred: Thanks! Not sure where I am right now, or what's going on.

Fred: Still, this is a LOT better than where I was before.


You help Somno work on the shield generator!

The man from Omega-12 is distracted from his realization by the fact that Starcalibur is hovering in front of him. Slowly and dramatically, he grasps it.

"Second Scarlet Prince, keep attacking the Sealed Darkshard! Simurgh, keep attacking the Sealed Darkshard!"

"We need a new entity. It'll take a while, but this is going to be big."

FOCUS*2: PINPOINT

A pinpoint of light appears in front of the man, glowing brightly.

Pinpoint 6/24

You've got Starcalibur! Okay, going to keep better track of it this time...

A new charge has begun!

When shibosho had asked BROB to send him to a place which had lots of fights and cool powers being thrown around, he hadn't expected them to throw him head-first into the insane battle between the Entity know as the Godmodder and those who fought and resisted him.

Still, Shibosho was here now so no use griping about everything. Bits of knowledge that had been uploaded into his brain meats by the aforementioned BROB informed the young man just what he was now capable of in this realm.

Seeing the battle taking place before him, Shibosho nodded to himself before diving into the fray.

Honestly, Shibosho had a bit of a hard time trying to follow everything along. But he was determined to do his part.

With a number of players like himself afflicted with a curse of bad luck, Shibosho decided to do something about it.

1) A traditional method of getting rid of bad luck usually involved throwing salt. With that in mind, Shibosho concentrated, willing into existence blessed salt for getting rid of bad luck. If it works, Shibosho intended on going to the nearest group of bad luck afflicted players and throwing salt over their left shoulder. Never throw salt over their right for that would only usher in more.

2) Of course, Shibosho couldn't just go throwing salt over everything. No, he intended to fight. With a thought, a sword appeared before Shibosho. It was none other than the Oblivion Keyblade. Grabbing hold of it, Shibosho forcibly linked it to his heart. He wasn't an official keyblade wielder but he was going to be the next best thing.

Moving with supernatural speed and power that had been given unto him by forces beyond his comprehension, Shibosho moved to strike down the Polar Express, focusing his power

Using the power of salt, you cure Eevee Shadow Bacon and Alastair Dragovich of their bad luck!

You strike down the Polar Express, dealing 15,000 damage to both bars and destroying its positive HP bar! The positive HP bar will recharge eventually, so the negative HP bar needs to be destroyed with healing before then!

Action 1: I point out that Immunity to Love's Pain on Xerath does nothing, as the effect is treated as an attack on the victim in the torture chamber, not on Xerath. Thus, the only way for the Godmodder to protect Xerath is by giving the Immunity to Love's Pain to my hostage.

Action 2: I figure out whether attacking the Sealed Lightshard gives Good Luck by poking it for 1 damage, then healing it.

Action 3: I throw an attack shield onto the Sealed Lightshard.

The godmodder thanks you for telling him the specific means of blocking your attack, and confirms that when he said he cast the Immunity on Xerath, the hostage was who he was REALLY talking about.

You poke the Lightshard. It looks like attacking it doesn't give Bad or Good Luck effects. +1 shield onto the Lightshard!

Strongjaw noooooooooooooooo. Aight, though the berserker of Vox Machine lays dead, we must keep the white mage alive!
1. I hand Pike a shield
2. I continue to summon Avenging the Fallen (3/5). A somber moment, considering what just occurred.
3. An interesting thing about glass... It melts pretty well... I whip out a blowtorch that is superheated with lava and start torching the darkshard.
For Strongjaw!!!!

+1 shield to Pike! You begin to torch the Darkshard, and some of the glass melts! You guess this counts as smashing a mirror? However, your attack just melts his shield, so you don't get Bad Luck!

I used the charged creepers from piono and send them against the Darshard to explode on him. (Those tickets that i forgot were called)

Im indirectly attacking it so yeah

Using the power of indirect attacks, you manage to avoid the Bad Luck curse! Captain.cat's power boosts the creepers! Together, they deal 57,000 damage to the Sealed Darkshard! Some of the damage is neutralized by the Darkshard's remaining attack shield!

I focus 2 actions and attempt to summon the Concept oF Light from Homestuck, i then spread it around to neutralise the Bad Luck aNd tO Create a Light Sword for the Lightshard

Save Point 3/10

You very slightly buff the Lightshard's attack and cure Cyanogist of their Bad Luck! That's most of the players cured, now.

Srovy is here, all shall rejoice (where applicable)
Using one of my actions I begin the Cult Of The Cube (cult purpose pending)
Using my other two actions I summon The stone Loibster (0 DMG 10k health, max health increases every turn)
Idk what I am doing XD

Welcome, Srovy! If you have any questions, feel free to ask on the OOC thread or Discord. I can field minor questions here, too.

The Cult has begun...

Stone Loibster summoned! Its max health - but not current health - increases every turn!

'Huh, so it inficts a bad luck status effect if it's damaged. Good to know. I'll table my charge attack for right, lets see how may need some help.' Rubbing my mustache I look over the field. 'Well Ranger_Strider is charging a summon and attacking and Daskter is sending some creepers to attack the Darkshard. They seem the most worth while to help out.' Stretching my arms one after another before then closing my eyes and prepare to do my wishes.

'I wish to hasten Ranger Strider's Summon letting him be able to summon it more easily next turn.' Suddenly a red glowing sphere appears and headed towards Ranger Strider's summoning area. Once it reaches it the sphere breaks apart an and dissolved into the summon adding to it's power. (1 action)

'Alright, seems to have worked.' I quietly nod to myself and then move onto my next wish. 'I wish for the charged creepers to be given a boost in power doubling their damage.' Suddenly the charged creepers as they are moving they start growing in size and elongating until they were about the size of a house, Now they were far bigger then they were before and even more grotesque. (2 actions)

'Bloody hell now that is a face only a mother could love.' I shudder to myself at the creepers new appearance.

Ranger_Strider is assisted! Your boost to the creepers retroactively increases their damage!

Those poor creepers... good thing that those faces won't be existing for too terribly long, right?

I use 3 charge stones for my summon.

No... too much power!

ENTROPIC PARADOX ROLL: 8210/9820
Minor Positive Effect!
Entropy: 180 - 190

The Polar Express is healed for 10,000 damage to its negative HP bar!

ENTROPIC PARADOX ROLL: 1955/9810
Disastrous Negative Effect!
Entropy: 190 - 200

From the shadows, a Void Assassin is summoned! It's target? The Sealed Lightshard.

ENTROPIC PARADOX ROLL: 9694/9800
Medium Positive Effect!
Entropy: 200 - 210

Pike's healing power is permanently boosted by 5,000 HP!

...WHY!? I mean, yes, you did get lucky this time, for the first time ever anyone's rolled these things, but that was still a huge risk! After all you did to act like there was hope for redemption... you went and... stabbed the other Players in the butt! Everyone's lucky that Entropic Paradox Rolls aren't affected by Luck-Based buffs/debuffs!

You drop back down on the NEUTRALADDER to N-2, and have spawned on the field once again! Your wounds have not healed.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
CHARGE:8/10
Action 1:I [X] Slots.
Action 2:I add one point to my charge, making it 9/10.
Action 3:I create a mirror without it's frame, adding it to the inventory to be used later for alchemization.

OOC:Hey, I'm back. Just got back from vacation, and would like if someone could give me a short report on what has happened for the few days I've been gone. Just so I don't miss anything by accident.

SLOTS ROLL: 9 4 5

Nothing... Well, you do at least get 1 mirror frame for the Player Inventory!

OOC: Well, considering I've been on vacation for the past week, you probably didn't miss more than one update.

FOCUSx3!

Terry summons a Flamewaker, and then casts Arcane Intellect. He draws two cards, and the Flamewaker does two seperate pings on the Sealed Darkshard, taking down its attack shields. The Flamewaker explodes, from counter-attack damage. Because that is how it works in Hearthstone.

Unfortunately, due to bad luck, the cards he draws are both Molten Giants. And he's pretty much healed up.

He just opts to Fireblast the Sealed Darkshard.

Together, your attacks all deal 28,000 damage to the Darkshard! Your Bad Luck, previously cured, has been gotten once again!

Muahahahahaahahahahahah!
Focusx3
I Melt the sealed darkshard into melted glass with extreme amount of fire and make it into a useless cube, have you tried dodging things as a cube? You can't even move or attack. Evil good laughter commences. After the attack shields are down I do this, of course. I will send 15% of the fire as bait for Godmodder to counter, then I use 65% of all of the fire all at once and counter with the last 20% of the fire whatever Godmodder does to counter (aka wind or smothering), or Instead (if you use water, water this.) of the 20% fire I build a dam or a wall or something to block the water, turn it into electricity and shock. If you dare destroy the atmosphere I bring up that fact about infinite land infinite gravity. Don't do it.

The Darkshard is cubinated! Until the godmodder hires a master glassworker to hammer it back into shape! Still, that'll be 19,000 damage! And some Bad Luck...

The godmodder uses 25% of his counter to make a really burnable meadow, distracting all your fire. They waste so much time gleefully burning the meadow they don't burn the godmodder. He uses 10% more of his counter to counter your counter, and then the remaining 65% to just punch you in the face. Ow.

"Huh, sun, I wonder what this world is" says the mysterious human riding a ... lion? "wait, who is that huge trainer, and what are all those things fighting it". "I guess I'll help, Come on out , deducieye, use Razor leaf on that huge trainer"

Welcome, APokemonFan! Good to see new players, and apologies on making you wait for the update, you came while I was on vacation.

RAZOR LEAF! The godmodder pulls out a katana, and slices every leaf individually as it comes at him.

FOCUS

I add another 3 actions to my [2/5] charge, finally finishing it. Finishing the. . .


Purple Soul? It seems that this charge is far from over. There are 7 souls left. (Strictly speaking 9, but I have no use for Apathy and Hatred)

[5/40], the final result will likely be a massive temporary power-up to a single player and/or appropriately powerful AG entity.

Charging... wow, that's a big charge!

(Ah, certainly! Prime-Arsenical intended for the Explosion Elemental to be offensively-focused; It could take one or two hits, but it's not recommended. This, fortunately, is bolstered by it's EXPLOSION AURA, which any melee attackers with an ounce of sense in them should very much avoid, unless they wish to be very badly battered! [OOC: I don't know how much the exact stats & explosion aura damage should be, and I didn't want to risk an over/under-estimation])

"Son of a gun, the Lion is dead!" Arsenical exclaims. He worked hard on that one-turn summon! "... That's what I get for buying evil monsters off of Craigslist."

Action 1 & 2: A VERY VERY BAD IDEA

Turns out, Arsenical isn't very good at summoning. He knows this, both of his summons ending up dead in less than five turns.

"Speaking of summons, who made that exploding thing? Must be a great guy." He considers in blissful ignorance.

Anyways, he's getting off-topic. He was bad at summoning magic. They were grand, and entirely too big for their frame.

But no longer!

In a flash, Arsenical tears off his BREAST POCKET DIMENSION on the front of his shirt, and crushes it in his hand. The sudden compression of such an unstable thing nearly blows our hero's fist open, but soon, it calms down, and when he opens his fingers...

... Only a small, black, writhing creature is left in hand. A PITIFUL SHOGGOTH (10/10 HP, 1A). It was nothing, now. Something that would die to all but the most inexperienced of fighters. And yet, it held power. The power of REPLICATION.

Now, it was one. Soon, it would be two. Then four, then eight, and so on and so forth. It was going to be an investment, but oh so worth it.

Action 3: Don't Sweat the Small Stuff... Yet

Still, going without some insurance would honestly be a terrible idea. So, while the thing was still yet a baby, there was just one shield it needed: A shield of insignificance. So insignificant that it doesn't deserve a capitalized title, so unmemorable it would only last five turns. Oh yeah, it also made every PG unit only able to see it as a insignificant object, like a piece of scrap metal, or a broken helmet someone forgot on the field (This affects only this singular shoggoth, not replicated ones).

Why are we discussing something so insignificant as that? Let's move onto the interesting stuff.

Action 4: By the Power of Memes

As the last boring thing occurred, we go back to Arsenical, who is digging through the player inventory. What for? Something he could use... Not the book, not the dragonballs, not this weird list titled "Player List".

Soon, he stumbles across two items in particular: A MEMESTONE and a WISHFUL WHAMMY.

"Damn, who made these?" Such ignorance is nearly painful, but I digress.

The stone is cracked, and the gun is raised, directly towards... The DARKSHARD!

*BANG*

Explosion Elemental properly summoned! Unfortunately, your summoning of the Pitiful Shoggoth fails. Or at least. You're pretty sure it failed. Looking around, you can't find it at all.

You use the MEMESTONE, getting an extra action! The value of that stone was OVER 9000!!!! Shooting the Wishful Whammy, a Pony hits the Darkshard for 12,000 damage!

Suddenly, in anger and frustration in that his pocket monsters attack failing, the trainer that calls himself grey pulls out a red and white ball and throws it, causing a purple blob to come out and is told to turn into the godmodder, which it's does, and punch the godmodder in the face with a mega punch, which will require it to charge it up. Then, the trainers lion runs up and headbutts the godmodder in the head with enough force to crush a planet, causing the godmodder to flinch in time to get hit square in the gut by the huge d-modder (ditto modder)

Ditto tries to... mimic the godmodder?

Oh... oh dear...

--------

V:

The Void Assassin poisons the Lightshard's drink. But the poison is blocked by the Attack Shield! Thank goodness!

AG:

The Space Station progresses! Pike doesn't have anyone to heal! The Pillar Men awaken another of their number, gaining some attack! The Stone Loibster prepares to grow...

Simurgh, the Scarlet Prince, and the Explosion Elemental all attack the Sealed Darkshard for 66,000 damage!

Finally, the Sealed Lightshard runs up to the Sealed Darkshard... The Darkshard is on their last legs! They can't resist as the Lightshard cleaves right through them with their glass blade!

The Darkshard lies on the ground, unmoving... but you know by now what that means.

PG:

The Polar Express speeds towards Simurgh! The first hit takes their attack shield, but they manage to leap out of the way and avoid the second hit! The Polar Express is heading for the derail point, but right now, derailing would do positive HP damage, and you want negative damage! Maybe you could do something about that...

The godmodder sees Eevee Shadow Bacon is vulnerable, and gives them an ultimatum! Give them the Yorehammer, or be slain! Eevee (is forced to) accepts! The godmodder reclaims the Yorehammer!

Suddenly, a storm of glass appears, flying towards every AG and N entity! Just in time, the Sealed Lightshard activates Glasswall, protecting your entities!

The Darkshard is back up and kicking, and is now... the UNSEALED DARKSHARD! Their attack has gotten a slight buff, and their HP has more than doubled! You get the feeling that this is where the REAL boss fight begins... The two crossed swords on its arm are glowing, but the third in the middle is still dark...

The Unsealed Darkshard flies towards Lucky Seven, killing it in one hit! Can't have anyone around to help with Bad Luck, after all. Next, they head towards the Second Scarlet Prince and strike twice, dealing 54,000 damage total! For their last 2 attacks, they engage the Sealed Lightshard, getting in 2 blows, cracking the Lightshard's glass skin! 60,000 damage to the Sealed Lightshard!

The Unsealed Darkshard switches to FA - Fast Attack mode! Their overall damage is slightly lesser, but they attack more times now! Suddenly, a mirror object appears... it's a potted plant! And it's headed for Simurgh! Stop or reflect it somehow!

N:

Somno and the Apex begin work! Frosty the Stabman attacks the Unsealed Darkshard, reducing its attack... very slightly... and dealing 6,000 damage!

The mirror's glass gathers a little more... it doesn't look quite so terrible, now.

---------

The_Two_Eternities Starcalibur is still floating towards the godmodder... wait! It's taking you with it! You're having a hard time holding on!

The_Two_Eternities You find yourself holding about 500 replicas of Starcalibur. It's too much weight! You're going to have to drop some!

The_Two_Eternities You see a really delicious burger, and can't resist eating it! Oh no! Your hands are all greasy! Starcalibur is sliding away from you!

The_Two_Eternities An anvil falls from the sky! It's about to hit your head! Oh no!

The_Two_Eternities The godmodder offers you a deal: Give Starcalibur to him right now, and you won't have to go through all the work of countering these actions. They're only going to get worse from here.

---------

In the center of the field, you see Ditto begin to take the shape of the godmodder... it's taking them a bit to copy the form... looks like they'll be done by the end of the next turn!

The godmodder looks at themselves. All the energy required to get the Darkshard up and running takes a lot out of them. He takes 3 damage now that the first phase is down!

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the Unsealed Darkshard! Your memories are locked behind this boss!
-Protect the Sealed Lightshard! They're the best check against the Darkshard's incredible power!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Pike is healing friendly entities!
Kill the Polar Express. It's very complicated, and that makes you angry.
Stop the Void Assassin! It's attacking the Lightshard!

THE HEXAGONAFIELD:

[V]Void Assassin: 20,000/20,000 HP, 30,000A (60% dodge rate)(Mark: Sealed Lightshard)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 25,000 damage support attack(ready in 1!)(66% upgraded)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Mysterious Portal(300% open)
Very Large Room: Quantum computer: 44% complete (cost: 10)
Space engineers+1: 100/100 HP x 60(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 16,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+3,000 HP per turn)
Simurgh: 45,000/45,000, 13,000 x 2A (40% dodge chance)(+8,000 HP per turn)

[AG - Ranger Strider]Pike: 10,000/10,000 HP, +15,000A(healer!)(protected from 1 attack)

[AG - Hungry visitor]Pillar-men: 33,000/33,000 HP, 10,000A(awakening more pillarmen)(protected from 4 attack)
Meta-Destroyer: 100/100 HP, 2A

[AG - Srovy]Stone Loibster: 10,000/10,000 HP (+2,000 maximum HP/turn)

[AG - Arsenical]Explosion Elemental: 20,000/20,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG]Sealed Lightshard: 138,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready!)(Boss)


[N]Slots Machine: 50,000/50,000 HP

[N]Alchemiter: 100,000/100,000 HP

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)
[N]Eevee Shadow Bacon: 26,000/80,000 HP

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked, upgrading Linked Repair Drones(more HP/repair), done in 3!)
Repair Drone: 100 x 4 HP(+500 x 4 repair per turn!)
Shipyard: 100,000/100,000 HP

[N - JoeBOB]Somno: 35,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(working on shield generator, done in 3!)
Frosty the Stabman: 16,000/16,000 HP, 6,000A (inflicts chilled!)(1 attack piercer)

[P]Peacekeepers(5,601,400 total attack)(Unbribable)(protected from 42 attack):
Peacekeeper HQ: 300,000/300,000 HP, 10,000A(protecting Peacekeepers)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen VI: 1,200 x 999 HP, 600x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1500x999A(+3 squad leader)
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos: 2,000 x 999 HP, 500 x 999A(+3 squad leader)
Engineers: 100 HP x 999(adding control and command room, done in 4!)(adding turrets to tower, done in 1!)
Scientists: 100 HP x 999, researching improved riflemen(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching double-speed progression(done in 3!), calling in medics x 999 for death-elite training camp(done in 3!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP=(training machine gunner x 999, done in 4!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped) Assistant SR builders

[PG]Polar Express: -186,000/0 HP, (recharged in 2!) HP, 10,000 x 2A (both HP bars take damage at the same time)(bar recharge)(derailing in 1!)
[PG]Pitiful Shoggoths: 10 x 1 HP, 1 x 1A


[PG]Unsealed Darkshard: 994,000/1,000,000 HP, 19,500 x 7A, Modes: R(switching in 4!), P(switching in 2!), Specials: Glass storm(ready in 1!)(Boss)(Attacking gives Bad Luck)(chilled, -500 attack for 1!)

[PG]Mirror Potted Plant(headed for Simurgh!)

[PG]Godmodder: 195/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Yorehammer - Bypasses defenses)

[N]Mirror: Somewhat broken

[N]Ditto: Transforming into the godmodder!

Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)(Charge: 18/???)
[N-2]Eevee Shadow Bacon(New charge: 14/100)(11/??)(effect-curing power)(Resolute Heart Copy - mimics effects once)(Yorehammer: Bypasses defenses)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Ascendance)(New being - gets 1 attack shield)
The_Two_Eternities(Starcalibur: x2 actions)(6/24)
That-Random-Guy(Echolocation)(5/40)
Arsenical(2 posts in debt!)(Protection from Demons - protects from devil takeovers!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)
Ranger_Strider_(3/5)
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(4/25)
Page of Time(3/10)(Bad luck)
[N]Mr Mirror Man(9/10 charge)(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs)(Save point: 3/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(1/6)
GamerXZ
RedRover1760(Bad Luck)
Shibosho
Srovy(Cult of the Cube: 1/?)
APokemonTrainer

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 2/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Memestone(summons random meme)
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
 
Update LXVIII
Ingredient list:

-Meditative drugs (acquired last round)

-Brain of a synthetic creature that has been spoiled all its live only to end up in a jar (Is very bored) (acquired last round)

-Energy of several universes
Proof:

Proof for City:


-Eldritch soul-porn (acquired last round)

Ingredients summoned this round:

- Eldritch being (that has been lured by the porn) (It has to give approval or the ritual will break the tradition)


- Brain control helmet

Secret Ingredients:

5-Dimensional© Super Char "Driver"
Proof Driver:


Proof for 5-dimensional©:

Proof for remnant of ascendant flux:

Proof for the World:



Proof for HarVester's inner Initiator:


Super boost

Time to begin.

Driver casts an Anti-interruption Shield. NO INTERRUPTING OR NULLIFYING MY RITUALS!!!!

Unbelievable strong Energies manifest in an controlled manner, controlled through even stronger psychic will. The loneliness of the brain and the psychic abilities are manifested with the Brain control helmet. A tentacle grabs the porn and vanishes.
Driver, a titanic strange creature, nearly immortal, punches the X-blade through his main-chest. The energies come down and everything stops around this place. (Stasis will be removed and Results can be seen next turn)

Driver...

Well, we now have a new Neutral player vulnerable to attack. This gives me an excellent option to take out Xerath.

Action 1: Suddenly, I swap the positions of Xerath and Eevee Shadow Bacon. Xerath, hopefully with 1 HP remaining, is pulled back onto the battlefield, and takes any attacks aimed at Eevee Shadow Bacon. Meanwhile, Eevee Shadow Bacon is dropped into the middle of wherever Xerath is. Wherever that is, Eevee Shadow Bacon now has the opportunity to give the Godmoddder some real payback and blow up his next few operations.

Action 2: But it's time to make it far, far worse. I deploy an epic-level Dimensional Lock, covering the whole battlefield. Xerath's attempt at teleporting away again is intercepted, and he's now trapped. Further, the Godmodder is now unable to teleport back to stop Eevee from utterly wrecking his staging area.

Wait a minute, he's just gone supersonic and hit the edge of the barrier in an effort to get a window to clear out. Thankfully, I do mean hit the edge. This little spell is one that I call Inescapable Arena. The radius of the Dimensional Lock is surrounded by indestructable walls of force that are further protected by antimagic fields (which, for some reason, do not dispel walls of force) to prevent disintegration or dispelling of the force walls.

I've added a few modifications to this particular casting of the spell. First off, summoning and teleportation into the Inescapable Arena will not be blocked as normal, so that we can continue to summon assets in to join the fight. Second, instead of the normal 24 hour duration, I've set it up so that the effect ends when the Unsealed Darkshard either dies or enters its final form. That should give time to both kill Xerath and let Eevee wreck the Godmodder's base (or go back to the battle, whatever).

Wait a minute, this isn't going to work. The Godmodder has just picked up Yorehammer, and is about to plow through the Wall of Force using Yorehammer's ability to negate the defenses of the wall. Think fast, think fast, Dimensional Anchor on the hammer! Now he can't leave without dropping the hammer and letting someone else pick it up. The duration's shorter, but it should buy Eevee some time.

Action 3: And, because he's going to immediately start dispelling that, I begin counterspelling him, hoping to stall him for as long as possible. But it clearly won't be enough. I'll need a distraction.

In the middle of fighting a counterspell battle, I cast Quickened Summon Ultimate McCree. As the name implies, this summons McCree with his ultimate. Suddenly, it's high noon. This won't mean anything for normal entities due to the HP scale, but as the Godmodder has just a little under 200 HP, McCree will only need to focus for 1.2 seconds before he can land a lethal one-hit kill. He can't take cover, since the battlefield is completely flat, so his only chance is to kill McCree.

But as he attempts to take out McCree, one of my contingencies activates, Rain of Concussion Blasts. McCree's Deadeye charge is unaffected by being knocked around, and he explicitly takes no damage from the effect, but the Godmodder is going to have a hell of a time trying to hit him when he's being knocked around at incredible speed. This should distract him for long enough to break his ability to focus on the counterspell battle, allowing me to layer a nigh-impenetrable web of anti-dispel defenses on it to make it take longer before he can stop Eevee without leaving his hammer for anyone to pick up.

If he does leave his hammer to stop Eevee, I grab it instantly by teleporting it to my hand. He really does not want that to happen. Trust me, I can pull shenanigans with it that even he couldn't.

You successfully switch the places of Eevee Shadow Bacon and Xerath! That's right! Xerath, the godmodder's favorite bowl of fruit that he named Xerath! Eevee Shadow Bacon is now in the godmodder's food storage warehouse, kept at the temperature of Absolute Zero! They start to shiver, and try to teleport back, but TOO LATE! The godmodder doing yoga distracted you, causing you to make a mistake in your spell so that things can't teleport into the Inescapable Arena either! You fail to summon the High Noon guy because of this, and the godmodder walks up and smashes the Inescapable Arena and Dimensional Lock to bits! Eevee Shadow Bacon teleports back in, a lifeless, frozen husk, every ounce of heat gone. (They don't take any damage from this)

But now you have a fruit bowl.

Focus x3.
I give the void assassin a list of things and people in an alternate dimension only I can open that It can kill, dangerous opponents with higher bounties and easier greedy jerks with tons of money to steal. Any assassination target is in that world, you name it, its there. Only at the price of one dead Unsealed Darkshard will I give this to him. "If this isn't enough, why don't we sit down for tea and begin the negotiations, as Gentlemen." (effectively blocking his actions this turn with negotiations).



"Now, If your somehow unsatisfied, please explain why your unsatisfied with this." I say as I blast the Godmodder's camera that the GM's spy planted.

The Void Assassin agrees! Now, they target the Darkshard!

7/25 (The chassis now under construction....)

Somebody should totally bribe/give that assassin a new contract to target the Darkshard unsealed... It's not like it's part of the Darkshard's faction, or maybe tell that assassin that his contract has switched targets
Glancing towards the entity known as the Darkshard, Shibosho wondered if he should switch target seeing as the being was a boss entity, judging by what was going on. However, if the Polar Express was taken out, it would mean one less enemy to distract everyone else.

Shibosho still needed to ensure that everyone's bad luck from attacking the Darkshard was gone though. With that in mind, Shibosho prepared his next actions.

1) With a mental twist of will, Shibosho summoned the AUTOMATIC SALT THROWER 9999 INFINITY PLUS ONE. With this unhackable device that only he controlled, with a press of a button, the machine would throw blessed salt over the left shoulders of anyone who was suffering from bad luck. A quick adjustment to the script would also ensure that the machine would simply ignore the godmodder if the sonovabitch somehow ended up cursed with bad luck.

2) Seeing that the train was heading towards the Derail point, Shibosho called forth magical chains that burst forth from the fabric of reality with the intent of stopping the train using the chains. Failing that, the chains would at least hopefully slow the train down so that its Negative health bar could be taken care of.

3) One that was done, Shibosho refocused his efforts on the Polar Express once more. Seeing as both positive and negative health bar needed to be at zero to defeat it, Shibosho pointed his keyblade at the negative part of the Polar Express and began casting healing magic. "Curaja!"

Chains are delaying the Derailing of the Polar Express by one turn! An automatic machine cures one Bad Luck afflicted Player per turn! +10,000 HP to the Polar Express's negative health bar!

Action 1:
Piono stands up again from his sitting position. He's still slightly exhausted from the ordeal of his dropping a mountain on the Godmodder. But he's getting the hang of using his earth hammer on its own, although nothing like the crazy glowy eyes and the obliterating absolutely everything in his path.
He still wasn't sure how he'd done that.
But he had more weapons in his inventory to test out, he didn't know just what they did yet, and there were probably better ways to test them out than trying to murder the Godmodder with them, but screw logic. If only he could remember how he'd dealt damage with the hammer… maybe he could try similar tactics with the other weapons?
But there was nothing to be done for it, he'd just have to try out the next weapon and hope that something good would happen.
He slowly, but mostly steadily, walked over to the Godmodder. He didn't have the same air of danger around him this time, as he wasn't as certain about the outcome of his usage of the weapons this time, but he had to try.
The Godmodder looked at the unsteady, teetering warrior in his fancy coat. It was quite ridiculous, really, that Piono was trying this again when all it had taken prior to block the entire massive attack was a hardhat. But apparently Piono couldn't remember that, so here he was, trying again.
He walked up to the Godmodder, who turned to face him, lazily prideful as always. He was ready for Piono's tricks this time, just like he had been last time.
Piono drew an axe from his inventory. You would think it was a fireman's axe if it weren't so ornate and clearly magical. The Godmodder jumps forward and…
Piono's eyes start to glow again.

"ИГНИС"

Piono suddenly jets backwards on a pillar of flame, leaving the unsuspecting Godmodder burning in the middle of a miniature inferno. Piono pours more heat into the middle of the massive pillar, until it's glowing white hot. The Godmodder pulls himself out of the flame, and Piono begins sweeping the pillar of burning light across the surface of the stony ground, chasing after the Godmodder, attempting to immolate him in the immense blast of pure heat being unleashed.
The Godmodder darts around it, and jumps up at Piono, weapon brandished. Piono takes their axe and swings it around, a massive cleaving blast of fire following the arc of his weapon. The Godmodder dodges out of the way of the first slice, and then out of the way of several more, massive arcs of flame carving through the air of the hexagonafield until they either hit stone leaving molten craters or eventually burn out on their own several miles in the distances.
The Godmodder continues dodging around the fire blasts but Piono begins spinning, curving a massive thread of fire around himself until it's almost a sphere, much like a ball of twin.
"Listen up noobs let me set the record straight."
The Godmodder stops in confusion. Is… is he starting to RAP?
This momentary confusion turns out to be enough, the sphere of fire lines expands outwards in a pulse of flame, then wraps around the Godmodder in threads of molten heat.
"Because all of us know the Godmodder's fate."
The lines squeeze inwards, attempting to brand lines of scars into the Godmodder's flesh, but obviously failing, because this is the Godmodder we're talking about. It's still not exactly pleasant for him though.
"Got my memories wiped and dropped down like a tool"
The Godmodder bursts free from his bands of fire… just in time for the next of the massive fire cleavings to swing down on top of him and slam him into the ground with the force of a powerful explosion.
"But I'm gonna show you all that I'm nobody's fool."
Piono swings down, wings spreading out behind him in his descent, giving him a phoenix-like look as he shoots down towards the Godmodder. But the Godmodder rolls out of the way of the blast, and only gets hit by some of the flames.
"Got a bag full of tricks that I'm ready to show."
The Godmodder lunges in at Piono, hoping to strike a blow while Piono is recovering from the strength of the attack he's just unleashed, but Piono is already back on his feet, and charging at the Godmodder, both of them strike at each other, but the weapons slam into each other and unleash a massive blast of power that knocks them both back.
"This punk's 'ventually gonna have to reap what he's sown."
The Godmodder and Piono eye each other warily. This will be a hard fought fight, even if not hard won. Piono may not be good enough to actually harm the Godmodder with all this flash and foolishness, but he's good enough to keep the Godmodder on his toes, even if only for a little bit.
"A new age of villains, of heroes, of war."
Piono twirls his axe, and then slams it into the ground. The Godmodder charges at him while his axe is stuck in the ground, thinking that this must be the chance he's been waiting for to smash in Piono's obnoxious powergaming skull, but nope, the ground completely erupts from underneath them, massive amounts of fire pouring out.
"But all of us know that there's something more."
From the outside view, Piono and the Godmodder just… disappear in a massive flood of magma and fire that erupts from the middle of the ground. Magma and fire continue jetting up from the ground, which heaves under the pressure that was suddenly built up inside it of it from all that heat, the ground pushing upwards until there is a miniature volcano, just, right smack dab in the middle of the battlefield, spewing fire and magma.
"A deal with the devil's for suckers my friend"
The Godmodder, of course, being the Godmodder, is not dead, but IS being tossed about by the flow of magma and fire that he dropped into when the volcano began erupting. He starts trying to get his bearings when suddenly he's hit in the face with an axe.
"Cuz that's the choice that will now start your end."
The Godmodder launches up high into the air on the lava flow and the blast of fire that Piono just axed him with. Piono jets up to where the Godmodder is in the air, and swings down with another blast of fire. The Godmodder swings out of the way and swings at Piono, Piono blocks the swing, but is sent crashing down onto the slopes of the volcano.
"Okay, I'll admit my rapping is bad."
The Godmodder plummets down amidst the clouds of rock smoke, lava and fire, darting down towards Piono on the ground below. He gains speed, keeps gaining speed, and slams his weapon down into the ground where Piono's head was moments before, crushing open a side in the volcano, where fire and lava begin spewing out sideways, covering another portion of the battlefield in a lava flow.
"But it can't be the worst that you've possibly had."
Piono dives at the Godmodder, swinging his axe with another gout of flame jetting out of it, and the Godmodder counters with his own blast of flame, the two meet and make a massive eruption of fire that bathes the entire battlefield in an orange glow.
"Plus fighting and rapping together is hard"
Piono and the Godmodder duel amidst the burning flames and the flowing lava, jumping over lava flows and each other, swinging weapons around with great bursts of flame, until the side of the volcano winds up caving in under the pressure of all the heat.
"My specialty really ain't meant to be bard."
Piono is standing in the wrong spot, and as he brings up his axe to block another attack from the Godmodder, the rock crumbles under and behind him, the attack sending him shooting through the volcano… and out the other side. Piono rolls and tumbles to a stop after a few minutes.
"I think I'll shut up now, my point has been made."
The Godmodder jumps up in the air, and comes down in front of Piono. He flips his weapon a few times, and walks around, preparing for a crippling blow...
"But my attacks won't be over till vengeance is paid."

Piono's eyes flash with light.
"АРМАГЕДДОН"

The wind begins to swirl, the smell of brimstone gathers in the air. And the Godmodder steps back as a pillar of fire descends from the sky, cutting through the air with a sharp crack as it slams down around Piono, who lifts up into the air a bit.
The pillar begins to widen out, and slide outwards, growing more and more intense until it is white hot. And begins to expand in a whirlwind of flame.
Soon there is not a pillar of flame, but an entire whirlwind of fire. Basically a fire tornado, touching down, whipping everything up in molten fire, which surrounds the Godmodder. The godmodder dives to the center of the flame, because the center of the tornado is the calmest part, right?
Wrong. At the center he finds that bar of sheer white heat, and Piono at the center of it. Piono utters out a war cry, and brings down a fire so heart it matches the heat at the center of a star, right down on top of the Godmodder.
This is followed by a massive explosion and decompression of basically everything, and the fire tornado explodes outwards.

Once again, the emptiness of the hexagonafield winds up conducting the elemental energies unleashed in this final massive attack. Fire magic washes out in waves across the Hexagonafield, flooding some of the crevices with magma, creating massive fire lakes and lava flows scattered across the land out to the same distance as the earth shattering took place. Magma and fire everywhere. Not covering everything, as it is now in equal parts with the earth magic, and there was much more earth to begin with than fire, but there is now much fire when previously there was none

Actions 2&3:
The improbability drive clicks and whirs.
2/5 for Spooks


The HEXAGONAFIELD is filled with fire and flame. Low points sizzle with magma. Rivers of flame flow from the higher points. Combining with the previous stone mountains and caves, this section of the HEXAGONAFIELD is now a lava-like hellscape.

NEW MECHANIC DISCOVERED: TERRAIN EFFECTS


The HEXAGONAFIELD's structure has been altered significantly! With the new lava, everything is getting hot! And taking 3,000 damage per turn! In videogames, being next to lava wouldn't be a huge deal, but this is a forum game! This ignores attack shields, which is really a good thing, since otherwise it would be like -1 attack shield/turn. If you want this to stop, you'd better cool things down!

I apologize for the overuse of charge stones.

Apology accepted - the other players seem willing to forgive you as well. You've been raised to N again. Crusher's attack was penance enough. But tread carefully, redemption is a fragile thing...

Thanks for the assist, Capitan! Getting the summon out now.
1. HE'S HERE! Summoning Avenging the Fallen (5/5) Out steps... But a man. A simple inventor, a gunslinger besides, but... by the gods will he have his vengeance... FOR STRONGJAW!
2. Shield onto the new summon, gotta keep him up.
3. I pull out my medigun and begin to heal the polar express. A little help, friends?
PIKE! Help me with the express! Percival! Fire upon the Darkshard!
Percival fredrickstein von musel klossowski de rolo iii, a humble inventor.
Friend to Pike, and the deceased Grog.
Multiple shots? check. A massive gun? check. What more could we ask for?

Percival summoned, and he's here to avenge Strongjaw! He gets an attack shield, and the Polar Express gets 9,000 HP to its negative HP bar!

The Last Prophecy: 2/10
----
Terry starts up a charge with two of his actions. A runic circle appears on the ground beneath him.
----
Action 3:
Terry accidentally steps on the Pitiful Shoggoths a few times.

Accidentally stepping on!? That's...

CRITICAL ENTITY WEAKNESS STRUCK!


The Pitiful Shoggoths are eliminated from existence immediately, not even going into the Stasis Machine!

With my Flight, and my Skills aT Paradoxifing Items, i fly in front of the Mirrored Potted Plant and Create a Brick wall for it to smash against

I then perform a Mid-Air Dupstep Ultimate Remix oF tHe Disco Genre to summon a Disco ball that creates a Light Shield for the LightShard

Save Point 4/10

The Mirrored Potted Plant bounces off the Brick Wall... and flies straight towards the Unsealed Darkshard, smashing him! He takes 50,000 damage! Looks like deflecting his mirror attacks hurts him by a lot!

+1 shield to the Lightshard!

I stare at the Unsealed Darkshard in horror.

Then, a faint smile forms on my face.

"Hey everyone? It's worth noting that the Sealed Lightshard presumably has an Unsealed form. Therefore, we should funnel all PG attacks towards the Sealed Lightshard... Unless that gives us a penalty like the Godmodder gets. But right now, we need to try it, or we'll never win this."

FOCUS: PENULTIMATE DITCH

I slap three attack shields onto the Second Scarlet Prince.

FOCUS: LAST DITCH

I slap three attack shields onto the Simurgh.

"Second Scarlet Prince, attack the Unsealed Darkshard. Simurgh, attack the Unsealed Darkshard."

"You know what? Fine, Godmodder."

I toss Starcalibur to the floor, my face grim.

+3 attack shields to each of your entities! As you put the sword on the ground, hungry_visitor dives for it, but he can't compete with the godmodder's faster-than-light lunge! He takes Starcalibur, and re-equips it! That's 1 damage from the life force drain, but it is so, so worth it. The godmodder is back in business.

The man sets down his bowl of popcorn, now finished, in grim satisfaction at the Unsealing of the Darkshard. A big, fat K.O! appears on the viewscreens he's watching the fight through along with the woman sitting next to him on the couch.

"Well, it's official. We are the best there ever was." He smirks. "Never doubted for a second that they'd get this far, even when I first showed up. He may have veiled us, but I always knew the Godmodder seriously overestimated himself. Frankly, at this point anything else we do is pure gravy. The Godmodder's first ultimate defense no longer seems nearly as inviolate as before, at least from his point of view."

Amelia, however, was frowning due to thought. "But sir, isn't it true that we're about to regain our memories?"

He raised an eyebrow quizzically, then shrugged and nodded. "Well yeah. I didn't say anything but I assume we all, including you, felt it."

"What if it's not what we think?"

It was a valid point. The pair remembered the majority of their life before entry to the field, and even vague parts of how they got here. All they were missing was the information they had gathered on Godmodders, since upon arrival their memories were cunningly erased. They had learned of the Soul Orb but did not remember until that veil was lifted, for instance. But the thought remained, what if more was hidden than just useful knowledge?

"We'll deal with it as it comes." The man believed in improvisation above all else. "But for now, we watch. Round two is about to start, after all."

FOCUS - OVERSEER

In an entirely unrelated event, the Overseer program of the underground Shipyard received a surge of energy, and went into overdrive. Optimizing its construction protocols for a moment, it deftly maneuvered its various equipment to more quickly develop the updated hanger bays, bringing the new model of Repair Drones into fruition more swiftly. This would only last for the current production cycle, of course, since every upgrade required different materials and methods of implementation. Still, the Linked Repair Drone upgrade would now take less time than it would have otherwise. Progress was being made.

And after this, maybe a field demonstration of its newly updated capabilities were in order.

OOC: Pssst! Cera said that they died at the Unsealed form, not to the Sealed form! Beat him now and THEN you'll be the best.

Linked Repair Drones speeds up, skipping 2 turns!

Somno keeps working on the shield generator, and frosty shrugs and continues to knife-murder the darkshard.
"Well Fred, the battlefield 'round here's pretty dangerous, so instead of respawning you there, I respawned you in a pocket dimension of mine. with enough time I'll probably be able to make the battlefield safe for you, but that'll take a while. for now, if you need anything just ask."
actions:
[1x] I write down all the text from before on a piece of paper, then infuse it with some of the godmodders life energy, which was just cast off by him last round (via unsealed darkshard) and as such was ripe for the sampling. I proceed to conjure 77 4-leafed clovers to give me better luck while I'm on this creation spree.
[1x] I then repeat my attempted alchemization from last round.
[1x] I also alchemize the Redirifle with my super dagger.

You get GODMODDER LIFE-ENERGY PAPER TEXT!

Godmodder Life Energy Paper W/Text + Charge Booster: Godmodder Life Energy Stone Creator(Paper Version)W/engraved text: A device that creates stones infused with godmodder Life Energy, giving any who use them godmodder HP. Cost: 1,000,000,000 actions. Legendary item.

Man, alchemy is hard. Looks like you're going to have to keep working at this to get what you want.

Redirifle + Super Dagger: Redagger! It's a Dagger that, when used on an entity, gives them 2 attack deflectors instead of hurting them! It's not a free action, however. Non-repeatable.

Looking over the battlefield I try to think of my next move. 'Hmm, the Void assassin is back, we are now dealing with a the unsealed form of the Darkshard and we have to heal the polar expess so we can finally take it out of play. Well I guess I can work on dealing express but ho-' I stop as I notice a tiny creature hiding in the background on the Pro godmodder side of the field. 'What the?' My vision zooms in on it. Revealing a tiny Pitiful Shoggoth that seems to escape most everyone's notice. It has also been stepped on a few times by Terry but it seems to still be twitching. 'Yeah seeing that you are barely noticeable I guess the Godmodder may have plans for you, Time to die.'

I aim my lightening spear at the Pitiful Shoggoth and yell out "Lightening Bolt!" Suddenly a bolt of electricity shoots out from the tip of the spear and streaks straight towards the Shoggoth and hits it. The Pitiful Shoggoth upon being hit by the lightening immediately starts to bobble as it's insides are super heated by the electricity, The creature is only able to let out a half heard sound of pain before it pops into a shower of droplets before they to are evaporated by the heat. (1 action)

'Well with that now taken care of what can I do to deal with the Train. Hmm' I rub my mustache as I think looking at the derailed area. 'Hmm. Okay I got it. I wish for a pool of healing liquid to appear where the the Polar Express will derail at so it will cushion the crash so it will take no damage and it will start healing the Polar Express's negative health bar for the next turn before disappearing.'

Suddenly a large pool of healing liquids appears at where the Polar Express will land when it derails, it has a sea green tone of color to it with little icons of green health crosses appearing over the liquid at alternating times. It looks very comfortable and that it can cushion most crashes or falls stopping all or at least most damage from said events. (2 actions)

The Pitiful Shoggoth is already dead, so your attack is redirected towards the Polar Express! +12,000 HP! A pool of healing liquid appears at the derail point for the Polar Express, meaning the crash will heal instead of harm it! You also take away the chains delaying it, as they are no longer necessary.

*Mosquito itches intensifies*

*Sound of liquid being poured*

*Sigh of relief is heard*

Felines are seen in the background lazing next to the rice fields as they continue to glow.

Opening the outdated computer I connect to the HEXAGONADIELD.

So lets see...

ONLY 15 MINUTES OF INTERNET CONNECT??! WHAT!

Hurriedly, I set up two charge from the vacation space and create a Winkins Dummy slap a attack shield and pushed it through the many tubes that is the internet into the HEXAGONALFIELD before it closes and will be without internet for quite a while.

(Dummy will be there, watching... and gathering energy while i'm away)
(I had about 20 mins of wifi so I could only type this much.)
(So many mosquitoes...)

Egads! Good luck on your vacation! The Winkins dummy is on the field, with an attack shield... but it doesn't look anyone else has noticed them. They're sitting on the sidelines, watching... sure to become relevant when they are called upon once again...

2/??
The Cult declares neutrality and distances itself from the affairs of petty mortals.
The Cult will help those who offer it tribute. However the Cult will not do anything that would cause it to lose its neutral status.
Using one of my actions I enchant the stone loibster with health Regen +2k health restored per turn.
Using my second action I begin charging using the charge booster for my super special awesome summon.

Lobster given regen! Now, it can keep up.

CHARGE BOOSTER ROLL: 16/18 - It works fine.

4/5 You can visibly see the form of a gel-like humanoid.

Maddison FOCUSES! on the Unsealed Darkshard, blasting it with holy rays of light from above.

17,000 damage to the Darkshard!

Ok Moniker i can get the godmodder wanting to get the Sword but this is bullshit of the highest order

also 21/???

The godmodder points at you. The godmodder may be a nigh-omnipotent being but you managed to keep the sword out of his hands for like, a trillion turns! YOU must be the one with the crap of the highest order!

Also, his ever-escalating attempts to get it back had to culminate sometime...

Action First: Abusing Space-Time For Armor

With his Pitiful Shoggoth summon failing (at least he thinks so?), Arsenical decides... Not to do any living summons for an indeterminate amount of time. Objects, sure, but his living summons always ended up dead, except for the explosion elemental.

"Wait, I made that?"

Yes. He appeared when you did the mega drill attack and hid in your Breast Pocket Dimension.

"Huh. Guess I should take some responsibility, as its surrogate-father. Growing up as an Explosion Elemental must be hard!"

The kid needed protection. Some dads give pepper spray, or a taser, but for his son/daughter/humanoid, that was not going to cut it.

Around the Elemental, a set of armor appears, but not just any armor! This was fine METEORITE STEEL ARMOR, made by only the wisest of METEORITE DWARVES, and summoned FROM THE FUTURE!

It also had a hand-knit interior sweater built in, so they don't catch a cold.

Action Second: Just like Back in the Old Spring of 19'

The Darkshard entered fast-attack mode? That sounds dangerous! Can't be having that!

Good thing Arsenical bought a Sticky Slowing Surprise!

From his hamerspace pocket, he pulls out... Something, but as he pulls it out more and more, it's easy to tell what it is.

A MASSIVE SILO. With one heaving toss, he send it flying at the Darkshard, who clearly cuts it in half.

That's what Arsenical wanted.

It ruptures into a massive flood of molasses, covering the PG field's side and coating many in the sickly sweet sticky goop.

There! try and attack fast when you're covered in molasses!

Action Third: Henshin!

"Summoned items..." Arsenical considered what he though not too long ago. And out of the blue, an idea occurs.

Quickly, he begins summoning adamantium and pressing it down into red metal plates, for the item's frame.

1/8

The Explosion Elemental gets an HP boost of 4,000 max/current! The molasses cover the PG side, sticky and slow... the Darkshard is having a hard time getting through it. The godmodder dumps lava on him to melt the molasses, and he takes 15,000 damage - but can move freely.

Got it.

FOCUS [8/40)

Flavor Text maybe later.
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
CHARGE:9/10
Action 1:I [X] Slots.
Action 2:I read the instruction list on the back of the GODMODDER REPELLENT.
Action 3:I grab the [N]Mirror, that's floating in the air. I put a piece of mirror that forms my torso into the frame, seeing if I can use the fact that I am a mirror as well to my advantage, them put the Unsealed Darkshard into the [N]Mirror. Just to see what happens.

SLOTS ROLL: 9 1 5 Wow, pretty similar to your last roll.

Godmodder Repellent: Pesky godmodders bugging you! This will make them think twice!*
Godmodder repellent is made of a brew of god's divine light, unicorn tears, zeus's tears, and millions of other ingredients! Guaranteed effectiveness, or we'll give you a free lifetime supply!
Instructions: Point at thing with godmodding energy**. Press the squirt button. And watch as everything godmodding is stripped away from that thing!
*If they're determined you're still definitely going to die.
**DO NOT ATTEMPT TO USE ON GODMODDER

As you try to attach your mirror self to the mirror, it... rejects you. It clearly doesn't care to absorb you. You begin to move the partially-repaired mirror to where the Darkshard is, but it's surprisingly slow going... as soon as the Darkshard notices you, they sprint away. In the blink of an eye, they're on an entirely different spot in the HEXAGONAFIELD!

-------

V:

The Void Assassin strikes the Unsealed Darkshard for 30,000 damage!

AG:

All your entities attack, with Percival joining them, to deal 74,000 damage to the Unsealed Darkshard altogether! If you can keep everyone alive, this thing's gonna die in less than 10 turns on entity attacks alone...

The Lightshard makes his contribution, forming a whirlwind of blades and glass, cutting through the Darkshard for 54,000 more damage!

The Pillar Men find a new HP-increasing member, and the Stone Loibster gets a boost as well!

Aboard the Space Station, the Quantum Computer is at last halfway complete, and the Super Laser is charged and upgraded as well!

PG:

The Unsealed Darkshard gets ready to strike, moving for the Void Assassin - who gets out of the way just in time! Then, he turns around and heads for the Pillar-Men! The godmodder decides to celebrate getting Starcalibur back with some death, moves over to the Pillar-Men, and eats all their attack shields! Delicious. The Unsealed Darkshard only needs 2 slices to make sure every last Pillar-Man is dead.

The Polar Express goes "choo-choo!" and somehow, the tracks twist as such that they come at Simurgh twice, removing 2 of their attack shields! Wait - up ahead, is that a break in the - the Polar Express flies right off the tracks, straight into captain.cat's healing pool! Such a major derailment forces a TON of healing into the Polar Express's system! +100,000 HP to the Polar Express! You only have 2 turns left until the positive bar regenerates, but the negative bar looks a lot smaller with only 5 digits...

While the godmodder manages to get the Polar Express back on the tracks with his teleknesis, the Unsealed Darkshard sprints towards Simurgh, and slashes twice! The first steals Simurgh's last attack shield, and Simurgh manages to dodge the second! Dang, the Darkshard is having some Bad Luck of his own with dodge rates this turn...

The godmodder finishes, and decides to celebrate something else: The new lava-filled HEXAGONAFIELD! He takes the Sealed Lightshard, Percival, the Explosion Elemental, and the Second Scarlet Prince for a dip in the lava, dealing 15,000 damage to each of them - with Yorehammer, he picks and chooses who he wants to break their attack shield, and who he just wants to penetrate their attack shield. He decides to break the Lightshard/Percival's attack shield, and ignore the Scarlet Prince's attack shields.

Finally, the Unsealed Darkshard turns towards the Sealed Lightshard, and cuts him with his own whirlwind of blades and glass. He takes 39,000 damage! To finish off, the Unsealed Darkshard calls down 2 more mirror attacks: A mirror beach ball, and a mirror diet coke bottle - heading for the Second Scarlet Prince and the Explosion Elemental, respectively! Find some way to deflect them!

N:

The Salt machine cures Page of Time's Bad Luck, and the Apex finishes upgrading Linked Repair Drones. Frosty the Stabman attacks the Sealed Darkshard, re-inflicting Chilled - if his attack slacks at all, Chilled will promptly wear off! Somno keeps working on the Shield Generator.

The boiling lava surrounding and running through the HEXAGONAFIELD causes everyone - but the godmodder, and the isolated Space Station, and the Peacekeepers who have on-site cooling units - to take 3,000 damage!

The mirror continues to grow its glass back. It's about halfway fixed, now.

------

Suddenly, Ditto, previously copying the godmodder, copies EVERYTHING about the godmodder - his HP, his powers, and more importantly... HIS EVIL-NESS! There are now 2 godmodders: The main godmodder and the ditto-modder!

The godmodder nods approvingly. Now THIS is the kind of Pokemon he likes.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the Unsealed Darkshard! Your memories are locked behind this boss!
-Protect the Sealed Lightshard! They're the best check against the Darkshard's incredible power!
-Find a way to stop the Ditto-Modder!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Pike is healing friendly entities!
Kill the Polar Express. It's very complicated, and that makes you angry. It needs to be healed right now.
Help the Void Assassin! It's attacking the Darkshard!

THE HEXAGONAFIELD:
State: Lava: -3,000 HP to all/turn

[V]Void Assassin: 17,000/20,000 HP, 30,000A (60% dodge rate)(Mark: Unsealed Darkshard)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 35,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Mysterious Portal(300% open)
Very Large Room: Quantum computer: 50% complete (cost: 10)
Space engineers+1: 100/100 HP x 60(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 1,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+3,000 HP per turn)(protected from 3 attack)
Simurgh: 42,000/45,000, 13,000 x 2A (40% dodge chance)(+8,000 HP per turn)

[AG - Ranger Strider]Pike: 7,000/10,000 HP, +15,000A(healer!)(protected from 1 attack)
Percival: 13,000/16,000 HP, 4,000 x 2A

[AG - Srovy]Stone Loibster: 9,000/12,000 HP (+2,000 maximum/current HP/turn)

[AG - Arsenical]Explosion Elemental: 6,000/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG]Sealed Lightshard: 96,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready!)(Boss)


[N]Slots Machine: 47,000/50,000 HP
[N]Alchemiter: 97,000/100,000 HP
[N]Salt Machine: 7,000/10,000 HP (cures one Player of Bad Luck each turn)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)(Slowly melting)

[N - EternalStruggle]The Apex: 72,000/75,000 HP, 25,000A (+1 repair drone/turn)
LinkedRepair Drone: 500 x 4 HP(+1,000 x 4 repair per turn!)
Shipyard: 97,000/100,000 HP

[N - JoeBOB]Somno: 32,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(working on shield generator, done in 2!)
Frosty the Stabman: 13,000/16,000 HP, 6,000A (inflicts chilled!)(1 attack piercer)

[P]Peacekeepers(5,841,200 total attack)(Unbribable)(protected from 48 attack):
Peacekeeper HQ: 300,000/300,000 HP, 50,000A(protecting Peacekeepers)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen VII: 1,400 x 999 HP, 700x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1500x999A(+3 squad leader)
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos II: 2,500 x 999 HP, 600 x 999A(+3 squad leader)
Engineers: 100 HP x 999(adding control and command room, done in 3!)(building efficient climate control unit, done in 2!)
Scientists: 100 HP x 999, researching improved riflemen(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching double-speed progression(done in 2!), calling in medics x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training machine gunner x 999, done in 3!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped) Assistant SR builders

[PG]Polar Express: -55,000/0 HP, (recharged in 1!) HP, 10,000 x 2A (both HP bars take damage at the same time)(bar recharge)

[PG]Unsealed Darkshard: 745,000/1,000,000 HP, 19,500 x 7A, Modes: R(switching in 4!), P(switching in 2!), Specials: Glass storm(ready!)(Boss)(Attacking gives Bad Luck)(chilled, -500 attack for 1!)
Mirror Beach Ball(heading for Second Scarlet Prince)
Mirror Diet Coke Bottle(heading for Explosion Elemental)

[PG]Godmodder: 194/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Yorehammer - Bypasses defenses)(Starcalibur - x2 actions)

[PG]Dittomodder: 194/300 HP

[N]Mirror: Halfway repaired


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)(Charge: 21/???)
[N]Eevee Shadow Bacon(New charge: 14/100)(11/??)(effect-curing power)(Resolute Heart Copy - mimics effects once)(Yorehammer: Bypasses defenses)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Ascendance)(New being - gets 1 attack shield)
The_Two_Eternities(6/24)
That-Random-Guy(Echolocation)(8/40)
Arsenical(2 posts in debt!)(Protection from Demons - protects from devil takeovers!)(1/8)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(7/25)
Page of Time(4/10)
[N]Mr Mirror Man(9/10 charge)(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(2/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs)(Save point: 4/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(1/6)
GamerXZ
RedRover1760(Bad Luck)
Shibosho
Srovy(Cult of the Cube: 4/?)
APokemonTrainer
Crusher48(has Xerath)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 2/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Memestone(summons random meme)
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
 
Update LXIX


A small girl in white clothes attempts to climb out of the crater. Her feet sink into the stone and leave small footprints. She falls back into the crater, leaving a dent in the ground.
With high effort she is able to get up, but sinks instantly into the ground. Her clothes morph into a white swimming suit. Bursting stone parts and she escapes swimming from the crater.

Black tears drop from her eyes, but they stop falling as soon they no longer touch her. The girl starts crying loudly.

Mania and Growth played together in the heavenly gardens. They laughed and traded the colorful berries they collected.

Mania and Growth made their homework together. Growth was good in languages and MCP, Mania was good in ESD and sport.

Mania and Growth hold hands and walk through the heavenly gardens. Their son has not decided his name yet and swirls in his gaseous form behind them.

Growth visits the museum for outdated energy-manipulators.


Nothingness.

Mania's tears which are actually small controlled singularities, travel through each other and reach extremely high speeds, until they impact into the Godmodder.
They impact him yesterday with extreme precision.





A black weightless humanoid dreams. A lucid dreamer.
His eyes see into the unsealed Darkshard, looking at the mirrored visage that looks back. The mirror cracks. A white crescent smile forms. The Dreamer laughs.

Growth took the energy-manipulator and used it.

(A burning garden and corpses surround the man. His eyes are widened and he looks around. A white crescent smile forms. The man laughs.)


The black humanoid cracks too. The sharp edges turn and as the perspective changes, a black giant tiger takes form and growls deeply.





A small remnant of Driver stays and looks at the things that happen on the battlefield.

The gaseous cloud feels scared.

The black tiger reminds him of something he wanted to delete from his mind.
Small flashbacks let him hum a small song.

After a long filler episode he finally got his mind back.

He now has decided on a name.

Freedom.


Two [Overflow] entities named Growth and Mania added. (from last rounds summoning)
[Overflow] gives me the ability to use an uncharged aggressive action per [Overflow] entity.
To balance this, the actions used this way will be taken from all the actions I take AFTER any [Overflow] entity dies.

- Growth has equal amounts of HP and Attack points.

- Mania has an Attack equal to a fourth of her HP, which are currently minor.
But she also inherited Initiator, who will heal her from inside, which gets Mania a growing Health and Attack.


Freedom is now the new main Char.

6 Attack shields shield now Growth and Mania (3 if I failed to pick up Starcalibur).


Yesterday, the godmodder happened to be practicing his special anti-Maria's tear exercises. It was easy to stop the impacts.

Growth and Mania summoned! However, they exist solely as extensions to your own power - they allow you to take extra aggressive actions, at the cost of putting yourself in "action debt" that needs to be repaid once they die. Growth and Mania both only have HP bars, with Growth having more HP to start and Mania having regenerating HP. Summoning took all your remaining actions this turn, unfortunately.

24/25

Can someone please donate 1 charge to me? i do not want to use charge stones

Also the Architect will upgrade the space laser again

The architect is working on the Space Laser... a SECOND TIME!

You get 2 charges donated, and complete your charge! A new portal opens, and the Space Station now has regenerating Space Engineers!

1 Action: 6/24 -> 7/7. The ball glows green, and floats into the Second Scarlet Prince, rejuvenating him.

1 Action: A pulse of power flows into MooGoesCow21's charge, finishing it.

1 Action: "A beach ball, eh? Time for some volleyball!" I punch the beach ball right back at the Unsealed Darkshard.

+56,000 HP to the Second Scarlet Prince!

You spike the Mirror ball, and it flies into the Darkshard! 50,000 damage!

FOCUS - RALLY

The Sealed Lightshard will stay Sealed throughout the battle. This, the man wills, and so it shall be. It is a suitable show of their utter supremacy over the Godmodder. Therefore, with an exertion of energy, he does something towards this end. The main source of damage to be undone are the two deep cuts of the Unsealed Darkshard. Its fearsome blade was potent, but nothing that could not be done. Growth of glass was spurred via psychic poking and pulling, forcing new white glass to sprout forth from the deep wounds, covering and healing the cuts, even filling in the internal gaps behind. Hidden or not, all would be restored.

This was of course mere triage, additional healing efforts would have to be implemented if they wanted to outheal the damage the Darkshard was doing. Still, this seemed to be a good first step. Reinvigorated by this healing of recent wounds, the Lightshard takes a combative stance once again, ready to fight, topping up this healing with a bit of further decreasing of the gap between its current and maximum HP.

Meanwhile, the man decides he wants to actually intervene properly, so sicks his attack battleship onto the Unsealed Darkshard. The platform rumbles up its tracks, inlaid into the side of the canyon, as the maintenance equipment retracts into the walls. Klaxons wail as power is diverted to weapons, engines and production, the energy shield at the top of the yard flickering off as the Apex stands ready. The engines whine in protest at the swift activation, and as soon as the platform has completed its ascent it takes off in a roar, anti-grav plates flaring as it flies up, circling around to present its broadside to the Darkshard. Weapons lock on target and prepare to fire, as the newly upgraded Repair Drones get to work on undoing the damage done by the heat of the area.

+30,000 HP to the Sealed Lightshard! The Apex is in ATTACK MODE, and is aiming for the Unsealed Darkshard! The Unsealed Darkshard and godmodder look in your direction... no longer can your ship be safely ignored.

I add a cooling system to my zoo.
I attack the assassin x2

Your zoo begins to fight against the lava. The melting should hopefully stop for now, but what's already melted isn't repaired.

The assassin dodges one of your attacks, but the other lands! 8,000 damage!

/seminull:

I point out that the Godmodder completely and utterly failed to do any blocking of the massive firestorm and volcano he was in the middle of, and as such should take damage from it.

The godmodder didn't need to - you did it for him! You said in your attack that you weren't good enough to damage the godmodder, only keep him on his toes! The godmodder is MORE than happy to piggyback off your efforts on this.

1. Take another shield, Percival! I do as I say.
2. I throw some healing potions at the train! KILL IT! KILL IT WITH HEALING!
3. I turn back the dittomodder's personal time, forcing him back into ditto form. Uhhhhh..... A LITTLE HELP GUYS! PANIC! PANIC! KILL IT KILL IT WITH ACTUAL FIRE!!!!
Pike heal the Scarlet Prince, Percy shoot the Darkshard.

+1 shield to Percival! +9,000 HP to the Polar Express!

As you start to distort the dittomodder's personal time, a dittomodder from the future timewarps in and punches you, stopping you!

Now there are TWO dittomodders!

1. I decide to suddenly change characters into myself, and then toss out Lugia, who promptly uses Roar on Ditto, which, basing it off of Pokemon's logic, forces him off into a different pokemon
2/3: I begin to charge myself a charge! 2/20 Another pokemon

Lugia uses Roar on the dittomodder, forcing Current!Dittomodder off the field and into the godmodder's pokemon team, that he totally had the whole time and keeps on-hand.

With one of the dittomodders gone, they are replaced with the godmodder's lead pokemon: God-Charizard. All the IVs are at 40, and he has no less than 3000-5000 EV points in all his stats from hours of grinding. Level 32,912, and fed more rare candies every day. Maxed friendship value. The godmodder singlehandedly destroyed the entire meta with this pokemon alone, as all teams became based around putting up the tiniest bit of a fight against the first pokemon on the godmodder's team. And all the others are even worse.

Also, the charizard is a shiny!

Not sure if you had charges running before, but you have 2 actions left, so you only make the 2/3 charge.

(Redirecting Workers... 1 charge to MooGoesCow21)

Completion at 9/25 (Chassis has been complete now constructing Main Armaments...)

Suggestion: Hitting that Mirror Beach Ball with a volleyball spike move.

Mirror Diet Coke Bottle... Shake it then pop it open at the Darkshard?
[1x] I create the essence of damaging the godmodder, using my memorys of doing so in the past to aid the accuracy.
[1x] I alchemize the essence of damaging the godmodder with the Charge booster.
Somno works on the generator some more. Frosty Knife-stabs the darkshard again. Chill out, man!
[1x] I Join the Cult, greet srovy, shake hands, and generally waste my action. instead, actionpower flows to somno the dreamer, who progresses his shield-generator progress even faster. maybe it'll even finish this round? if it does, I hope the protection extends to the other cult memebergs.

You create the essence of godmodder damaging!

Essence of godmodder damaging + Charge Booster: Godmodder Damage Charge Booster: A renewed version of the Charge Booster that creates one Boost Stone every time the godmodder is damaged by a player or entity, and gives it to the player/entity who damaged him. Boost stones are worth 3 actions, and don't roll Entropic Paradox Rolls. Pseudo-Legendary: Cost: 5 actions. Non-repeatable, non-combinable.

Hey! You got what you wanted, sort of! And the creation is already 1/5 complete, because of the action you used to alchemize them together.

Somno's progress on the Shield generator speeds up by 1 turn!

6/??
Using my first action I charge (Using the charge booster of course)
Using my second action I also charge, (Also using the charge booster) go figure huh?`:eek:
Using my third and final action I search for potential cult members (Thought i wasn't going to put in more parenthesis HAH well think again)

CHARGE BOOSTER ROLL: 12/18 - It works fine.

The charge booster can be used once a turn - your charge is at 7/??

Looking around for new members, you find a bunch of very gullible hooded beings that have almost no mind of their own and follow orders perfectly. You feel like their very existence stems from the fact that you tried to find them. Will you recruit the,?

Action 1: Noting that the dittomodder "copied EVERYTHING about the Godmodder", and that said everything includes legendary weapon possession, I attempt to figure out how a legendary weapon works when its power is split between two sources. Then, I drop a black hole between the two to mash them together and hopefully cause the legendary weapons to be destroyed because a legendary weapon is destroyed when it contacts its clone.

Action 2: I cast several mending spells on the Sealed Lightshard, healing it.

Action 3: I eat the fruit out of the fruit bowl.

The godmodder looks at the dittomodder. He copied everything about the godmodder, but not the godmodder's inventory... wait... did he copy the godmodder's lust for power and legendary weapons? Why yes, yes he did. Looks like he has competition to deal with.

The godmodder grimly flies into the black hole willingly as the dittomodder is sucked in. Sounds of a loud scuffle are heard from inside.

When the godmodder comes out, he's missing 1 HP, and F!Dittomodder is gone.

STARCALIBUR STEAL ROLL: The godmodder breathes a sigh of relief. Finally, he'll be able to hold onto his legendaries for a while.

YOREHAMMER STEAL ROLL: SUCCESS! The godmodder facepalms. Crusher has acquired the Yorehammer!

+9,000 HP to the Sealed Lightshard!

The Fruit Bowl fruit is... DELICIOUS. Mmmm! Xerath was some of the tastiest fruit you've ever had.

Shibosho did a fist pump at the sight of the Polar Express being healed a significant amount a health which led it closer to its demise. However, at the sight of a goddamn ditto turning into a copy of the godmodder, Shibosho began sweating in fear and horror.

WHAT THE HELL!?

Okay, calm down.

A ditto even transformed only has the Godmodder's power but in the first place, there should only be one true godmodder. The Ditto should, if we went by the game be only to use the Godmodder's powers five times before it ran out of PP for its moves...Which it could likely bypass using the godmodder's powers...

Shibosho decided that he would be better off focusing his attention on the train and let others figure out what to do against the dittomodder.

With that thought, Shibosho moved in to continue his assault on the train.

1) Final Fantasy style magic wasn't cutting it. Shibosho needed to go bigger and badder. Yes, he knew exactly which game series to emulate. Tapping into his abilities, he called healing magic from none other than DISGAEA 5. "TERA HEAL!"

A magic circle appeared above the Polar Express and fired a beam of divine light shines down upon the rain the moment Shibosho cast the spell, a huge magic circle appearing beneath the train, following it despite its movement. A gently glow encompasses the train before fading to reveal a translucent image of a towering goddess with their handheld around the train as though reaching out to hug it. Without nary a word, the goddess began to do as their summoner had commanded, healing magic of an almost unrivalled calibre appearing just above the Polar Express in a glowing orb of pure healing magic.

With a gentle chime, the healing magic fell upon the train and healed it for much greater health than any final fantasy spell could ever hope to mimic. With the helaign complete, the goddess fades away back to where it came from leaving not a trace behind save of glowing feathers of light.

2) After casting that healing spell, Shibosho decided it was time to shift his attention to the current boss, the unsealed Darkshard. However, if he was going to fight, he was going to need a giant robot.

Shibosho began focusing his powers to summon the Super Robot that defined the genre for generations to come - MAZINGER!

3) YES! MAZINGER - Multi-dimensional Automaton Zillion Infinity Neural Generative Exterminate Reverter! Surely it would assist in the battle against the Godmodder! Shibosho doubled his efforts to strengthen his summon of the legendary super robot. If he was going to summon Mazinger, he was going to need to pour as much power into it for he planned on awakening and taking control of its ultimate form and power.

MAZINGER ZERO.

+13,000 HP to the Polar Express!

Mazinger Zero summoned! Being a robot, he's immune to mind control! Wait... wait... what's that near Mazinger Zero...

A computer!? A very old computer, that looks like it was from the start of this war against the godmodder...

A hand reaches out, made of light blue squares... desperately grabs onto the surface of the HEXAGONAFIELD... and begins pulling the rest of itself out.

A long time ago, a certain hacker was sent in with an evil lady gaga and justin beiber into the internet of things. And while he was in there, he suffered much. But he also learned. Ultimate master hacking techniques. And eventually, he broke the chains binding him. Now, he is... the CYBERDEMON PG HACKER! A being of pure digital energy, he is immune to all standard methods of damage - you'll have to find a special way of defeating him! And right now, he's hacking into Mazinger Zero!

FOCUS - "I Reveal My Past Identity"

As the wise one who has stomped paradoxes under my foot (In my past life) I assist Ranger_Strider_ with turning back Ditto-Modder's personal time, since what do you expect, one action will somehow magically annihilate Ditto? Whatever, The Master of Time (Ham Life) shall halp this Time (still would lose to doctor... who? plz don't summon him. it will be very inconvenient (prepares inescapable time vortex trap...)) (ALSO SUPER PUN DETECTED. +1 damage to GodModder for that one) FOR HAM!

ALLL THE HAMMMMM!!!!
HAMHAMHAMHAMHAMHAMHAM!!!!
HamTOPIA!!!
HAM LOGIC!!!
See? Boosted by really long totally 100% awesome HAM!!! LOGICCCCC!!!
"I, Master of Time, The One who slayed the Time Annihilator with his own food (time), and the one who will probably maybe possible probably maybe possibly might of created Doctor Who?, I, who managed to completely annihilate every single galaxy in a universe (empty, obviously) in seconds, who completely managed to throw a book to defeat Frisk by planting a book in the ground that Frisk tripped over and fell into a paradox, who completely hammed everything, shall assist the lowly time newbie. By making sure Godmodder (Or Ditto-Modder) doesn't completely screw everything up (again)"

I make ditto travel back in time, nullifying that pesky anti-time device since well... yeah. I can do that, Time and Space, are related after all. Therefore, the time traveling nullifer freezes Godmodder in space. aka infinite stasis that Godmodder can't do anything in, I also CAST TIMESTORM making it impossible to predict the future.
I save also.

PS: I may of possibly messed up save points. Too bad.

PPS: Actually, they don't even exist. I never saved with a save point (except with I annihilated Frisk [And therefore also Chara, and a completely unrelated non-player "gamer" that was with frisk for some reason] by Time Paradoxes, The bill comes due. ALWAYS! For everyone but me, of course, I make sure there is never a bill or let some pesky heroes pay it for me, Thanks Future Doctor Strange!). Including the Godmodder, So now, Godmodder is somehow unable to be saved from stuff by others.... somehow, Forget about it, I'll watch nyan cat for a few hours (Later, of course, if you ask for a date its in a few millennium). Yeah, take that.

PPPS: "Anyway, this cake is great."

Final Thought: "I'm going to kill you and all the cake is gone."

Final Thought PS: "I'm Glad I'm not you"

Final Thought PPS: Because I'M BATMAN (Actually, BECAUSE I'M Master of Time, Not Batman, I'd beat him in a fight. Probably.)

"I am the master... of time............ (*ancient voice*)"

You turn back Dittomodder's personal time! Since the godmodder has him on his team currently, this forces him back out onto the field! Then, the godmodder hides behind Dittomodder while you cast all that other stuff on him, and Dittomodder is sent back in time, becoming F!Dittomodder I was talking about a few posts ago!

A stable time loop over the course of one turn! I didn't even plan that as I was reading these posts! Amazing! In any case, the dittomodder has been successfully eliminated, in record time now. You've all exceeded my expectations.

Looking over the field of battle I see many problems and enemies to combat but too little time and too few actions to combat them. '*Sigh* Well at this time the best thing to do is to try and finish off the Polar express this turn. I'll deal with the boss afterwards. I really hope the Ditto will change soon otherwise this is going to suck.'

Focus Action - "Meet Rob the Medic"

Closing my eyes I focus my energy into this single wish. 'I wish for the Medi-gun from Team Fortress 2.'

-Meanwhile at Badwater Basin in 20??-

As the Medic and Heavy advanced onto the field the Medic saw wheeling at a frantic pace was the Demoman as rockets screeched past him, The Demoman with his one good eye spotted the German doctor and yelled out. "MEDIC!" moments before a BLU rocket exploded right behind the crippled Demoman propelling him through the air into a face plant with the ground.

Nudging his glasses into place the Medic flicked the switch of his Medi-gun and aim it in the general direction of the fallen comrade and with a pull of the trigger a Red beam emerged from the barrel of the gun quickly coming into contact with the Demoman.

The Effects of the Beam were almost instant, Within 5 seconds the Demoman throw off the arm brace and was ready to start fighting again. The Medic then Noticed the Prone from of the Scout laying on his back with perhaps a dozen broken bones and a missing tooth. The Medic quickly turn his Medi Gun to the Scout and pressed the trigger sending another beam towards the Scout quickly revitalizing him and causing a new tooth to pop into place of the missing one. Within Moments the Scout was rushing back towards the oncoming BLU Army.

Looking ahead he saw that Heavy had taken cover behind a truck and ahead of him was hundreds of BLU Soldiers firing a barrage of rockets.

The Heavy turns to look at him. "Doctor! Are you sure this will work?" Taking aim the Medic replied. "Haha, I have no idea!" with that the Medic flipped the switch for the Ubercharge and his backpack roared to life, wasting little time the Heavy turned from the Doctor and roared out leaping from cover. The Medic fired the Medi-gun and the beam of energy quickly rushed towards the Heavy. Suddenly the German doctor felt something odd. He felt as though he had became much lighter. 'Vas?' Looking down towards his hands he realized his Medi-gun as missing 'VAS?!' Quickly patting his back he felt that the backpack component of it was gone as well. "VAS!?' The Medic yelled out in shock and horror. Looking back around he had just enough time to see the Heavy take a rocket right to the face turning him into a dozen meaty pieces that showered the ground. "NEIN!" The Doctor screamed out and out of the bloody mist emerged the horde of on rushing BLU Soldiers still firing their rockets which most of which were now heading towards him. "SCHEISSE!" was the Medics last words.

-Meanwhile back at the HEXAGONAFIELD-

Suddenly in a red flash of light the Medi-Gun was in my hands. 'Hey it work and it has an Ubercharge ready to go! I'll save that for later.' I flip off the switch for the Ubercharge saving it for later, I then take aim at the oncoming Polar Express and pull the trigger sending a beam of red light towards it, the Beam immediately connects with the train and it quickly starts healing the Polar Express's Negative Health bar.

Polar Express fully healed - to 0 HP!

The Polar Express's negative HP bar has been destroyed! At last, this incredible overcomplicated entity is very, very dead! Twice dead, in fact! Hurrah!

FOCUS

[11/40]

I'll probably do flavour text towards the end.
Actions 1, 2 & 3
The improbability drive clicks and whirs, and finally dings, showing a little light with a skull and crossbones on it.
5/5 for Spooks
One thing happens, and I think all I need to do to explain it is post this video:


This absolute abomination of a "song" plays across the battlefield as a swarm of dootskulls flies down from the sky, ready to enact their rage upon all who they see.
DOOT DOOT MOTHERGORILLAS

Summon:
Doot storm: this is a mostly standard entity, except it is a swarm made up entirely of 1 hit point monsters.
It belongs to Daskter.


A brand new raffle will be starting in the OOC thread shortly.


Doot storm summoned as Daskter's entity! I think maybe I won't listen to that youtube video...

5/5 The thing finally forms!
If Lil Titan Cat can act he slams the Polar Express.

Damien finally lands.
Well I'm here.
Oh hi. :D

Maddison and Damien quickly FOCUS! on the Unsealed Darkshard and use the power of Teknologe to blow up the Unsealed Darkshard.

Wait... what? So... is Lil Titan Cat the thing you summoned? Can you confirm?

Together, you attack the Unsealed Darkshard for 18,000 damage! You both get Bad Luck together!

---------

V:

The Void Assassin targets the Unsealed Darkshard and slices it, dealing 30,000 damage!

AG:

Aboard the Space Station, a new portal opens in the portal frame! The Space Station is now generating Space Engineers at a very fast pace!

Though the Pillar Men are gone, the AG army now has the Doot Storm helping to fill out their ranks! Together, everyone attacks, and everyone deals an amazing 83,000 damage to the Unsealed Darkshard! The Sealed Lightshard moves in to finish off the turn, slicing and dicing, dealing another 52,000 damage! That's 135,000 damage altogether! Nothing to sneeze at! And you all thought that 1 million HP was a lot. Pfft!

The Stone Lobster and Mania grow a little!

PG:

The Unsealed Darkshard is NOT done. That leaves... who's open... SIMURGH! They start with 2 attacks, headed straight for Simurgh! Simurgh only dodges one, and takes 19,500 damage from the other!

The godmodder sees his chance! The_Two_Eternities entities have been major AG players for a long time now, and now's his chance! He takes Simurgh, and throws him into a pocket hell! It's a phone app with hell in it. Opening the app, he sees Simurgh suffering, along with all the other entities he's thrown in there. The godmodder smiles. Simurgh is no more.

The Unsealed Darkshard follows up with GLASS STORM, sending out his Glass Wave - but the Sealed Lightshard activates GLASS WALL, protecting the AG and N army again! The Unsealed Darkshard is not happy. He slices the Sealed Lightshard twice, dealing 39,000 damage. Thanks to all the healing the Lightshard received, they aren't in too tight a spot quite yet.

Looking around, the Unsealed Darkshard sees an unprotected Frosty the Stabman - one who's been a thorn in his side for a while now! A quick chop and they've melted to slush. Frosty the Stabman is dead.

While the Darkshard is murdering everyone, the Cyberdemon PG hacker is tinkering with Mazinger Zero. They've gotten much faster - he just spawned in and he's already halfway finished! Once he's completely they're, Mazinger Zero will fight for the PGs forever! God Charizard, meanwhile, attacks the Doot Storm for 12,000 damage!

The Unsealed Darkshard turns their attention to the skies. The Space Station... a far away target, but not an immediate threat. The godmodder can focus on that long-term stuff. No, he also sees... THE APEX! He leaps onboard, and sprints straight through the ship's hull, leaving a giant tear through the ship! It's taken 39,000 damage! Ouch!

With all its actions used up, the Unsealed Darkshard switches modes again, to its third and final mode: P - Penetration! It has less attacks, but they deal a little more damage - and also, ignore attack shields/blockers/deflectors! However, one attack can't kill an entity at full health in one hit.

The godmodder decides enough has happened this turn. He'll give you a break. He starts working on a new charge.

Last but not least, the Unsealed Darkshard calls up a new Mirror attack - a mirror table, headed right for the Apex! Wait... hang on...

Nobody blocked the Mirror Diet Coke Bottle. The Explosion Elemental! It'll die for SURE if that hits! Entities generally have very short lifespans, but the Explosion Elemental is so young!

Pike, who sees that the Explosion Elemental is about to get hit by a deadly bottle of Diet Coke, contemplates her own existence... she can feel the weight of old age. She's lasted quite a long time, for an entity that's really rather fragile and hasn't exactly been ignored by PG forces. All thanks to the love and care of Ranger_Strider_. But... the Explosion Elemental is fresh and new...

Pike rushes to the Explosion Elemental, leaving the safety of her attack shield, and dives to push it out of the way, and take the attack upon herself! Suddenly, everything goes Telltale-Game mode; time slows down, and a little bar that slowly decreases appears to show the time you have left to make a decision! Two options appear: Save the Explosion Elemental and kill Pike - or Allow the Explosion Elemental to die!? One thing is clear: A mistake has been made, and SOMEONE has to pay for it. Pike is Ranger_Strider_ s entity, so it's his decision!

N:

The Apex blasts the Unsealed Darkshard for 25,000 damage! The Linked Repair Drones get a new friend and get started on repairing the damage left by the Unsealed Darkshard.

Somno finished the Shield Generator! ...It only shields himself at this point. The Salt Machine cures RedRover1760!

The mirror, still hovering above the HEXAGONAFIELD, fixes itself a bit more!

--------

Everyone, and by everyone I mean almost everyone, takes 3,000 damage from the lava! Man, it's hot. Someone really needs to set up an ice cream stand. Nobody dies this turn, but a LOT of your people need healing or that will change next turn.


The godmodder looks over the carnage and smiles. You think you're the best there is? Maybe you are. But you won't get much farther. He'll make sure of it. The kiddie gloves are coming off. Not that they haven't come off already, several times. Every good godmodder wears several layers of kiddie gloves.

---------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the Unsealed Darkshard! Your memories are locked behind this boss!
-Protect the Sealed Lightshard! They're the best check against the Darkshard's incredible power!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Pike is healing friendly entities!
Help the Void Assassin! It's attacking the Darkshard!
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!
Do something about the lava! Sure, it hurts the PG and V entities too, but the AGs and Ns are taking more net damage by far!

THE HEXAGONAFIELD:
State: Lava: -3,000 HP to all/turn

[V]Void Assassin: 6,000/20,000 HP, 30,000A (60% dodge rate)(Mark: Unsealed Darkshard)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 35,000 damage support attack(ready!)(being upgraded, 25% complete)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer: 56% complete (cost: 10)
Space engineers+1: 100/100 HP x 60(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 57,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+3,000 HP per turn)(protected from 3 attack)

[AG - Ranger Strider]Percival: 10,000/16,000 HP, 4,000 x 2A(protected from 1 attack)

[AG - Srovy]Stone Loibster: 8,000/14,000 HP (+2,000 maximum/current HP/turn)

Explosion Elemental: 3,000/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)
Pike: 4,000/10,000 HP, +15,000A(healer!)
Mirror Diet Coke Bottle(Stuck in a sacrifice scenario - PICK ONE OF THE ABOVE TWO ENTITIES TO DIE)

[AG - Hungry Visitor]Growth: 27,000 HP(acts as Overflow for Hungry Visitor)(protected from 1 attack)
Mania: 11,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[AG - Daskter]Doot Storm: 1,000/16,000 HP, 9,000A

[AG]
Sealed Lightshard: 93,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready in 1!)(Boss)


[N]Slots Machine: 44,000/50,000 HP
[N]Alchemiter: 94,000/100,000 HP
[N]Salt Machine: 4,000/10,000 HP (cures one Player of Bad Luck each turn)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)(A bit melted)

[N - EternalStruggle]The Apex: 34,000/75,000 HP, 25,000A (+1 repair drone/turn)
Linked Repair Drone: 500 x 5 HP(+1,000 x 5 repair per turn!)
Shipyard: 94,000/100,000 HP

[N - JoeBOB]Somno: 29,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)
Shield Generator: -2,000 damage taken by all JOEbob entities - dies when JOEbob runs out of entities

[P]Peacekeepers(6,090,950 total attack)(Unbribable)(protected from 54 attack):
Peacekeeper HQ: 300,000/300,000 HP, 50,000A(protecting Peacekeepers)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen VIII: 1,600 x 999 HP, 800x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1500x999A(+3 squad leader)
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos III: 3,000 x 999 HP, 750 x 999A(+3 squad leader)
Engineers: 100 HP x 999(adding control and command room, done in 2!)(building efficient climate control unit, done in 1!)
Scientists: 100 HP x 999, researching improved riflemen(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching double-speed progression(done in 1!), calling in medics x 999 for death-elite training camp(done in 1!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training machine gunner x 999, done in 2!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped) Assistant SR builder

[PG]Unsealed Darkshard: 514,000/1,000,000 HP, 35,000 x 4A, Modes: R(switching in 2!), FA(switching in 4!), Specials: Glass storm(ready in 1!)(Boss)(Attacking gives Bad Luck)(Attack S/B/D ignorant)(can't 1-hit-KO)
Mirror Table(heading for the Apex)

[PG]God Charizard: 37,000/40,000 HP, 12,000A

[AG - Shiboso]Mazinger Zero: 47,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 50% finished hacking Mazinger Zero

[PG]Godmodder: 193/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???, ???, ???)(Charge: 1/2)

[N]Mirror: Bit over halfway repaired


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(New charge: 14/100)(11/??)(effect-curing power)(Resolute Heart Copy - mimics effects once)(Yorehammer: Bypasses defenses)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Ascendance)(New being - gets 1 attack shield)(Overflow entities, +2 aggressive actions possible/turn)
The_Two_Eternities
That-Random-Guy(Echolocation)(8/40)
Arsenical(2 posts in debt!)(Protection from Demons - protects from devil takeovers!)(1/8)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(9/25)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(9/10 charge)(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(2/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs)(Save point: 4/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760
Shibosho
[N]Srovy(Cult of the Cube: 7/?)
APokemonTrainer
Crusher48(Yorehammer - Bypasses defenses)
Trifling Epithet(2/3)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 2/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Memestone(summons random meme)
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
 
Last edited:
Update LXX
Action 1-3: With my Technopowers i will speed up the construction of the Quantum computer

You use your God of Technology abilities! The Quantum Computer costs significantly less to build!

I add the 11 charges to my 14 and add 2 more
I repair my zoo.

You set your zoo back to its non-melted self, and combine your charges to form a 27-post charge! That's one of the biggest charges anyone's had so far.

Action 1:
Piono wakes up from his super-attack induced stupor just long enough to look at the God Charizard and decide that he's feeling cold. Piono consumes the flame on Charizard's tail, killing it instantly, because as everyone knows any of the pokemon in the Charmander line die if their tail flames go out. Piono then goes back to sleep on the hard, but well heated, rock of the Hexagonafield.

Action 2&3:
The improbability drive sets about preparing the next charge.
2/5 for Blinding Light

The godmodder quickly re-lights the flame - canonically, putting the flame out may actually kill them instantly, or may just really, REALLY hurt. Either way, God-charizard takes 10,000 damage!

Somno the Dreamer starts working on another device, to give my forces a different kind of attack shield, one with limited health to guard against bursts of low-damage attacks. a Majority Guard, a concept I have copied from a book called Mar, with the A having 2 dots atop it. Majority guard works something like this: It covers a relatively small area from attack, all told. each hexagon of guard is about the size of a fist going by Mar. however, the hexagons reposition nigh-instantaneously to block attacks (in the case of Mar, not actually existing prior), meaning they only need to block the area attacks are actually hitting. the Hexagons seem to be some form of stone, and are surprisingly durable, as well as impossible to push back without destroying. this device, when complete, will create one shard of guard each round, with however much HP per shard Somno's power will allow. the guard amount will cap at... lets say 15 per entity being protected by the guard, because all those shards take up space.
[3x] Alchemizing the Godmodder Damage Charge Booster.

Somno is going to create this really complicated machine with unique mechanics! ...It will take him some time unaided. Also, the changes requested have been made to your original shield generator.

4/5 on the new alchemy...

"The Endbringer... is ended."

1 Action: To follow up on piono's attack, I rip off Charizard's tail, because how are you supposed to have tail flames on something without a tail?

2 Actions: I feed the Second Scarlet Prince a potion of FULL HEALING, healing him fully.

"Second Scarlet Prince, keep attacking the Unsealed Darkshard."

"Does anyone have a plan for dealing with the third phase of the Darkshard? We've lost so many entities, and the Godmodder just gained a few. Can we slog through another million or more hitpoints? Plus, there's the lava."

The godmodder replaces his tail, because what is a Charizard without a tail? Still, the follow-up deals another 10,000 damage! Scarlet Prince fully healed!

As for plans of dealing with the Darkshard... well, the lava will kill 1M HP in about 334 updates...

10\25 Main armaments has completed construction, beginning....

Actions i toss the assasin a suggestion and a healing gel... nothing is worth it to you if you die i suggest you just leave this battlefield but the reward of killing that darkshard sure is nice i guess.... just hide a wait for the perfect opportunity to kill it with all your power in 1 strike if your going to stay.

I try to cool to terrain back to rocky plains, this time with features like rocks and boulders as cover.
Hm i gotta say if the toy soldiers lose their lava immunity every single on of their soldiers except the Death Elite riflemen and True Machine Gunners would die instantly.... an attack that targts everysingle entity that bypass shields will utterly destroy them..

Im guessing the Peacekeepers will join after such an attack will utterly disable them for a couple of turns and we need to protect the buildings to pump all their units out again...

Hm the disadvantage of having all your units with relatively low hp individually i guess.

I toss the toy soldiers a suggestion, quantity is all good and all but a hypothetical attack i just describe will just wipe you guys out i suggest some super units, quantity and quality are a good mix togther.

Doot Storm will continue on attacking the darkshard

+9,000 HP to the Void Assassin! The Void Assassin is silent. Whoever they are and whatever they come from, they were not designed for negotiation. They may not even understand your language.

You try to cool the terrain down! Since you didn't specify, you do this by opening an ice-cream stand! All your ice cream melts immediately, and the lava is mostly unaffected.

The peacekeepers take your suggestion to heart. Super-unit production may begin in earnest.

1/3: I decide that the Hacker dude thingy isn't a very good person and as such should not succeed at the leet haxorx. This being said, I use the power of Hollywood Hacking and begin banging randomly at the keys of the Mazinger Zero, somehow managing to put up some defenses against the hacker
2/3: Then I play the Knife Game with the hackers digital hands. Unfortunately for him, I'm not very good at the Knife game, especially when said hand is busy hacking away. He didn't need those fingers, did he?
3/3: I apologize for being vague, and explain that I meant to have 2/20 as my charge, and 2/3 was referring to using those actions to charge. Speaking of which, it's now 3/20.

Button-mashing! So random, there's no way to defend against it! The Hacker man sysadmin cycles you from the system, but his efforts are slowed down by 10%!

You cut off one of the Cyberdemon hacker's digital fingers! It feels... weird. There isn't any blood, and his finger promptly grows back.

Charge corrected! Now, I understand.

With a last sniffle Mania stops crying. She closes her eyes and shudders. A wave of healing overcomes the small girl and her HP suddenly are no longer minor. (this only describes the natural healing she gets this round)
A teenage Mania opens her eyes and smiles. This is going to be the best day ever. Nothing can stop her now!

A wave of Power lets her HP grow over the threshold of teenage. She has now reached adolescence. Should everything go right she will eventually become something that humans never had been able to become since their bodies grow weaker after reaching adolescence.

Mania begins to giggle. Then she laughs one single time. After doing this, nothing can stop her from laughing even more. Everything seems so worthless and funnily serious, since the people all do not treat this like a game at all!

Her white swimsuit transforms into a bikini to ... make her more... adult I guess?
But since her mood changed and with it her density, it transforms back into white casual clothing. Mania now is able to walk on the Hexagonafield without sinking into it, as if it was water.

A special technological contraption (the HarVesters still harvest helpless universes) appears and comes down onto the unsealed Darkshard. Then the device begins to smoke and falls off.
The unsealed Darkshard feels much weaker now.

Growth notices the lack of growth. But Growth now is a tiger and tigers do not care about growth that much. The tiger feels much better than its human form... (HP raised).

The tiger jumps and transforms while jumping into a more vicious monster. He lands behind the Darkshard, which seems unharmed until some chunks simply slide off it(overflow attack). (Note for allies: Do not touch Growth whilst transforming. He does that cracking into pieces thing and those things are damn sharp.)

Happiness Overload:rofl: (overflow): Mania is very happy! So happy that her joy begins manifesting in reality!! Ode to joy begins playing!!! The stone begins transforming into molten chocolate!!!! Exclamation marks are appearing!!!!! The Godmodder feels happy somehow... as if he just were about to end his own suffering after ending everyone that ever suffered!!!!!! A certain limit is broken and Mania stops laughing. She stops laughing! The empty, hopeless and depressed laughter that follows, hurts the Godmodder on a level he did not know it existed before.

The Darkshard feels weaker... but with sheer willpower, manages to overcome! He takes 27,000 damage from the contraption! You get Bad Luck!

Overflow! 9,000 damage to the Unsealed Darkshard!

Overflow! Mania's weird antics make the godmodder feel like he's tripping on something. The first rule of godmodding is to always be sober! The godmodder feels woozy, like the next attack is more likely to hit...

You have accrued 2 actions of debt.

Pike... I'm sorry that you appear to be stuck in this situation, but... Pfffff who am I kidding? Get out of there Pike! Leave the explosive elemental to die in a blaze of glory, the likes of which he always wanted! Besides, you have your friend Percy to take care of still! (And yaknow... Pike still got an attack shield...)
1. I set up an icecream stand for all entities but the PG so they will won't have to deal with the heat.
2. Ezio?... Yeah it's me.... You mind coming here for a while?.... Y'know, I don't know if it's Templar related but at least two of them have god in the name.... Yeah, not the best lead but I think we already have one of yours here helping.... No I don't know his name he's stealthy... Yeah, okay, okay thanks in advance. The Darkshard gets stabbed via hiddenblade from a random person that just happened to be walking by. He might want to get that checked out.
3. I throw some hyper advanced and extremely acidic lead paint on the darkshard. Mirrors don't like being covered, right?
Pike heal the Assassin! Percy change targets to the Charizard!
As for a plan to deal with the third phase? Ha! Fear not my friend, you simply need to follow my lead and KILL IT KILL IT WITH FIRE!!! Besides, if everything goes wrong, we can just flee to the space station and rain death from above!

You set up a second ice cream stand! Thankfully, the heat is distracted melting the previous ice cream stand, so you distribute ice cream to all non-PG forces! For the slot machine and alchemiter, you just throw an ice cream and let it melt on its surface. Basically the same as eating. Looks like non-PG entities are feeling a bit colder, and won't take damage from the lava this turn!

Pike leaves the sacrifice situation, leaving the Explosion Elemental to die! You lose friendship points with Arsenical, or something. But then, who blame you, you were forced into the position you were forced into.

The Darkshard has to run to a nearby mirror polisher to get cleaned! He takes 19,000 damage, and you get Bad Luck!

9/1?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers. (When someone joins the cult all of there entities are also initiated)
Using my first action I initiate the newcomers into the cult and instruct them to assist others in the cult (in this case JOEbob)
(As long as the action benefits the cult and would not cause it to Become AG or N-1/N-2)
Using my second action I anoint the newcomers with the power of effectively Multi-tasking.
Using my third action I continue charging using the charge booster.
P.S. If you offer to join the cult you will know if you have been accepted if your name is at the top of my post

You have accepted some new friends into your cult! Now, JOEbob and the Newcomers have joined! You anoint them all with the power of effectively multitasking! But, you think most of them had that power already, they were just choosing not to use it...

CHARGE BOOSTER ROLL: 8/18 - It works fine.

Oh no! The Apex just took a heavy hit, in fact it seems to be losing altitude. The Repair Drones are doing their best to mitigate the damage, but right now most of their effort is actually focused on just counteracting the lava damage, somebody needs to fix that entire issue. And a table is heading for it too!

Luckily, what's this? Along with the latest Repair Drone, a highly advanced Battle Automaton is coming out the hanger as well! With the power of jet boots, it flies towards the Mirror Table currently careening in from the Unsealed Darkshard, and in a carefully calculated display of force, does a full 360 degree spin to build up momentum before smashing it with a powerful hammer it head, hitting it with more than enough force to reverse the momentum and send it shooting back at the Darkshard at high speed. This is one action.

The other two actions go towards healing the Apex. The Automaton does emergency repairs at range, using a supercharged NanoLathe, the main device the Linked Repair Drones use, to patch up the hull and repair the armor the Darkshard just slashed to pieces, and if it can it also tries to stem the worst of the internal bleeding as well. Overall, a tricky job, but nothing that can't be dealt by throwing enough material at the problem.

The man is surprised the Godmodder took it quite that personally, and heavily debates the virtue of blasting an AG Entity to make up for it. Hmm, tempting, but he won't right now. He'd rather show the Darkshard its place! OPEN FIRE! AGAIN! And hope it gets less mad this time. The Scarlet Prince is way worse, right? Go deal with that thing please.

The Mirror Table is reflected - flipped if you will - and hits the Darkshard for 50,000 damage! Repairs are enacted, healing 20,000 HP!

The Lil Titan Cat (Which is [AG] 40,000/40,000 HP, fyi) attacks the God Charizard.

Damien and Maddison FOCUS on the Unsealed Darkshard and get out miniguns to spray the Unsealed Darkshard down.

Lil Titan Cat summoned properly this time - though, if it had 40,000 HP, then it wouldn't have anything else! It gets 20K HP and 8K attack. and will attack the God Charizard as you say!

Together, they deal 24,000 damage to the Unsealed Darkshard!

"NO!" Arsenical yell- "Narrator, be quiet right now!"

This wasn't a time for third-person narration. All I had was in the Explosion Elemental. He was a son to me.

And god help anyone who tries to fuck with him.

-FOCUS-

A heart appears in hand. It looked strange, brown and dessicated, but preserved, like something you'd find in a mummy's chest. But this was no mummy.

With one smooth motion, I slam it against my chest, feeling it merge into my skin. It was unpleasant, but I had to do it. It was the only thing capable of granting that.

D4C.
The manifestation of the human spirit, a stand. It looked like a polished machine, with a pink trim covering its body. Two horns rose from its head, somewhat resembling a rabbit's ears, while its mouth was masked. Its cold gaze observed the crowd of fighters, and in a second, with a toss of my jacket, we vanished.

~~~Meanwhile, in Dimension-267...~~~
... Seeing the Game Master summon a flood to put out the fire the ShardShade was covered in, Antimonial was furious. "Alright, Mr. GameMaster, try this on for- eh?"

Out of thin air, a strange man appeared. To be truly honest, he seemed to resemble the interrupted Antimonial in nearly every way, excluding the lack of his jacket.

Looking around, the man seemed to spot what he was looking for: The recently-summoned MIRROR DIET COKE BOTTLE.

Just a hop, a skip, and a bit of flying later, the man grabbed the bottle and fell into the flood of water, never to be seen in this dimension again...

"Storyteller, get back on fucking track! Don't talk about random people all of a sudden!"

~~~Back in current dimension...~~~
I popped out of one of the few dimension that had a copy of the MIRROR DIET COKE BOTTLE, the now-MIRROR MIRROR DIET COKE BOTTLE firmly in hand. Quickly, before it could land on my child, I jumped over to the bottle's location, and swung its copy like a bat.

And, in short order, both dissolved into Menger sponges, before bursting into an explosion. Not even a scratch on my child, except the ones he already got hit by. Still, not dead!

With the same hand that held it, the saint's heart was pulled from my chest, taking D4C with it. No one man should have that power. I summoned a fox, and gave the fox the heart, so that it could return the part to its rightful place.

"Well then, that was fun! Still, not used to that many 'I's. Narrator?"

Still here.

"Great! now, I want to-"

Sorry sir, but your turn is over.

"... Damn it."

You draw on the dark powers of ancient artifacts, to brutally, viciously, and selfishly invade another dimension, mess with the defined order of things, endangering the very fabric of space-time, specifically the alpha timeline, in order to save one measly entity! You do manage to save them, though! The Diet Coke Bottle is neutered and the Explosion Elemental is still alive!

Suddenly, a small white letter appeals in your hand, sealed with a seal that is actually easy to peel off and doesn't require you to destroy half the envelope to get the letter open. Hey, it's from heaven!

Dear Player Arsenical,

Recently, a deal we made with you seems to have been violated. The specific terms of our agreement included that you would remain Lawful Good. This agreement was recently violated. We regret to inform you that we can no longer provide you with Protection From Demons.

Best regards,
Angels of Heaven


Shibosho looked up at the towering machine of pure Mazinger awesome. He...was not expecting to summon it so easily - what with Mazinger Zero being the ultimate evolution of Mazinger. He was trying to summon the original Mazinger Z with the intention of evolving that into a controllable Mazinger Zero. But it appeared he had lucked out and summoned a Mazinger Zero that was perfectly controllable.

Unfortunately for Shibosho, that also meant the forces of the Godmodder could take control of the almighty machine.

And too Shibosho's horror, the entity known as the Godmodder's hacker had somehow escaped from the pits of hell and was now trying to take over Mazinger Zero! It was going to be a re-enactment of Dr Hell's hijacking of Mazinger Zero in the original manga if Shibosho didn't do something to stop them!

1) Using his powers, Shibosho summoned a USB Drive containing the ULTIMATE COMPUTER SECURITY PROGRAM OMEGA ALPHA VERSION! and promptly inserted it into Mazinger Zero, initiating instant installation. Hopefully, it would at least give Shibosho more time against the hacker since this was a hacker powered by the Godmodder themselves.

2) With that installed, Shibosho got to work at defeating the Cyberdemon Hacker at their own game. Attaching a Cyberspace rig to their head, Shibosho promptly dived into the Cyberspace where the Hacker was doing their evil deeds, if the cyberdemon couldn't be touched on the physical plane, then he was just going to have to take them on personally on the digital plane.

3) Calling forth the cyberspace equivalent of a nuke, Shibosho proceeded to go on the attack. There was no way in hell he was going to allow the Godmodder to take control of the Ultimate Mazinger.

The Ultimate security program is quickly defeated, but it still slows him down by 10%!

You dive into CYBERSPACE!

Arriving on the digital plane, you see everything around you just as it was... except you! You are now a digital being, like the Cyberdemon PG Hacker! Speaking of which, while in Cyberspace, the PG hacker can be attacked and injured directly! However, you can't affect any of the HEXAGONAFIELD'S other entities! Also, with no entities down here, you're vulnerable to attack! Be careful, and stay alert!

Looks like the PG Cyberdemon Hacker would hurt you if you attacked now! You decide not to launch the nuke, and to analyze the situation a bit more instead.

FOCUS

Firstly, I use one action to help Alchemize the Godmodder Damage Charge Booster, unless it seems that someone else will take up that task.

Than I use my remaining actions to increment by charge. (Its at 11 as of Update LXIX)

Soon. My will be done

That's 5 actions! The GODMODDER DAMAGE CHARGE BOOSTER is created!

Here's how it works! Every time a player or entity damages the godmodder - event damage doesn't count - in addition to their legendary weapon steal rolls, they get a Boost Stone, which gives them three additional actions! A player can use as many Boost Stones as they want at a time, and the Boost Stones don't have negative side effects! However - there's a ceveat you didn't notice before! The Godmodder Damage Charge Booster breaks after it generates 30 Boost Stones!

Nodding happily at the defeat of the Polar Express I look over at The Sealed Lightshard. 'Alright now time to help yo-' I then see Cyberdemon PG Hacker emerge from the old computer. 'Oh of fucking course your back, I guess I'll Bring Lady Bieber back as well to deal with you soon. but first Lightshard.'

Focus Action - "Charge me doctor!"

I rush up behind the Lightshard with the Medi-gun. 'Time to get to work!' I flip the switch for the Ubercharge and within moments the backpack of the Medi-gun rumbles with the power of the healing energy. I then take aim at the sealed Lightshard and pull the trigger and from the barrel of the Medi-gun a intense beam of red energy shoots out quickly coming into contact with the sealed Lightshard's back. Within moments a bright red aura covers the Lightshard and and causing his eyes to start glowing with a intense yellow light, The energy quickly starts healing him, The black and purple bruises that cover his body vanish within moments, cuts and lacerations with blood leaking out suddenly has the blood return inside and the cuts and lacerations nit themselves back together and the burnt skin quickly flakes off revealing new healthy skin underneath.

But also The Lightshard feels energized. Holding up on of his arms he sees that it's pulsing with energy, flexing his arm he feels certain that he could crush adamantium just by squeezing it lightly, Looking up at the Darkshard he grins ready to give him a beating!

The Lightshard is quite grateful for your assistance! +29,000 HP to the Sealed Lightshard!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
CHARGE:9/10
Action 1-Power 3: I pour a bunch of liquid nitrogen on the ground to cool off the lava ground for the N side. This also gives a small heal to all N entities due to them being able to put ice on their burns.

The Liquid Nitrogen cools a large area of the HEXAGONAFIELD! Not the whole area you're fighting in, but enough to keep the [N] entities safe!

So, I now have possession of the most powerful legendary weapon so far by a long shot, and probably the most powerful legendary weapon period. Sure, Starcaliber let's its user take twice as many actions, but that pales in comparison to what the Yorehammer can do when the user is sufficiently inclined to exploit semantics. The Godmodder thankfully hasn't really used his weapon, but I can.

First step: I cast a Time Stop, freezing everything else in time while I am able to act. The only way to counter the Yorehammer is to avoid it, but a target that is frozen in time can't avoid it.

Action 1: I use a dimension door to get right behind the cyberdemon PG hacker. Now, he's immune to all standard forms of damage. But, I have a weapon that ignores all defensive measures, and immunity is clearly a defensive measure. Oh, and the Time Stop's normal effect that prevents me from taking direct offensive action against a target is also ignored, as that is a defense on everyone that protects them against my attack, which I can bypass because the Yorehammer ignores all defenses. So thus, I swing the Yorehammer into the Cyberdemon PG Hacker with no resistance, and utterly obliterate him due to him not having a health bar to defend himself. One annoying threat, completely neutralized due to the power of the Yorehammer.

Wait. If the Cyberdemon is a ghost-type thing, it might avoid the attack using it's ghost properties. If that occurs, it instead eats a barrage of Magic Missiles, which due to being force damage can hit intangible targets. It won't hit as hard as smashing it with the Yorehammer, but since he doesn't have a health bar, any damage to him is lethal.

Action 2: But there's one other target that I need to eliminate, and quickly, before time returns to normal. Xerath (the player, not the fruit bowl) is currently taking leave at one of the Godmodder's bases. Unfortunately, he's about to die and get forcibly converted to AG. But in order for that to be true, I first need to find him.

Fortunately for me, Xerath left behind some of his body before he was killed, namely his blood, the same blood that I used as a focus to attempt to swap him with Eevee before the Godmodder's interference caused me to get a "similar" target instead. With that, I am able to perfectly teleport next to him. The anti-teleportation defenses in the base flare up, but as they are clearly defenses the Yorehammer ignores them.

Now, I can strike, and deal uncounterable damage to Xerath. He can't defend against it due to not being able to move due to the time stop, and he should only have 1 HP because players that can't heal their healthbar unless it's on the field. Even if he had managed to get himself back to N+2, it doesn't mean anything. Invulnerability is a defense, so the Yorehammer allows me to completely ignore it.

But just in case he did somehow heal (because after all, he's technically still vulnerable, just off the field), I decide to exploit something else that the Yorehammer ignores, namely the OP Scale. The OP Scale is a defense against overpowered attacks and entities, but because the Yorehammer ignores defenses, it allows me to pull an incredibly powerful attack out. The Yorehammer itself, by the very nature of being a legendary weapon, is completely immune to the OP Scale as well, meaning that the OP Scale cannot effect the Yorehammer's wielder. For obvious reasons, I expect this to only work once before someone rephrases the concept of the OP scale.

So, with the OP Scale out of the way, I am able to exploit a combination of various means to increase my strength attribute with other multipliers to my strength attribute, the apparent reality warping powers I have, and the Yorehammer's base flavor text of "strike with the power of a planet" to hit Xerath's head with the equivalent of a neutron start at 10% of the speed of light. Not only should it be able to drop him from 150000 health to 0 instantly, but the resulting explosion of power will also deal severe damage to whichever base Xerath was located at.

Action 3: Now, with the Yorehammer's power demonstrated (including it's ability to directly damage otherwise immune players, albeit with no usefullness to the Godmodder due to the only effect of killing a player being turning them AG), I need to make sure that the weapon stays out of the Godmodder's hands for as long as possible. I start by laying an item curse on the Yorehammer, which will only take effect on the Godmodder. He can't remove it until he regains possession of the weapon, and since he has to directly physically touch it to regain control of it, it should be difficult for him to dispel it before the curse takes effect. The exact effects of the curse will not be disclosed at this time, but they will be once they take effect (as part of an action).

Then, I add a minor geas effect to the Yorehammer (minor in the sense that no one's going to resist it, so it doesn't need much power). This will block actions (such as getting annoyed and handing the weapon over to him), carelessness (i.e. throwing it up in the air in celebration) or negligence (such as ignoring the Godmodder's stealing attempts) that would allow the Godmodder to regain control of the weapon. Again, as this is an enchantment on a weapon the Godmodder does not have control of, he can't do anything about it until he gains control of it.

Oh boy! The godmodder puts on his lawyer glasses. This is gonna be a tough time.

Okay, so attacking the Cyberdemon PG Hacker. The Cyberdemon PG hacker doesn't have a health bar, but that doesn't mean he disintegrates in one hit! The Yorehammer hits him, and deals an ordinary 12,000 damage to the CyberHP bar he recently acquired when Shiboso entered Cyberspace.

Next, Xerath. Of course he healed himself. Why wouldn't he? He couldn't be at 1 HP for your next encounter with him. The Yorehammer DOES let you successfully strike him, but the OP scale is technically NOT a defense! It is simply a scale that happens to define how OP something is. It happening to roll over, and function as a defense, is mere coincidence. It does not make the OP scale count as a defense. Yorehammer is strong, yes, but not so strong as to allow you to break the OP scale!

10,000 damage to Xerath! You also smash some of the fruit he was eating during break period. An unpleasant surprise.

You successfully place a mysterious item curse on the Yorehammer.

The geas effect is a defense against accidentally losing the Yorehammer. The Yorehammer penetrates defenses. The geas effect is worthless.

With my Flight aNd Paradoxify Skills,I Paradoxify a U-Tube made of obsidian-reinforced steel with one end at the Mirror Table and the other end at the Unsealed Darkshard

I Paradoxify some rain onto the Field

Save Point 5/10

The Mirror Table is already taken care of, so the Darkshard is just hit by the U-Tube for 9,000 damage! You get Bad Luck!

Above the HEXAGONAFIELD, it rains for a bit! However, the rain evaporates long before it can get to any of the lava!

--------

V:

The Void Assassin sends a note to the Unsealed Darkshard! When he opens it, it explodes, dealing 30,000 damage!

AG:

Pike heals the Void Assassin back to full! Percival and the Doot Storm team up on the God Charizard, and manage to beat it up! KO!

The Stone Lobster and Mania grow a little! Aboard the Space Station, progress on the quantum computer goes faster, and generic Space Engineers begin to populate the ship once again!

The Scarlet Prince and the Explosion Elemental have a showdown at sunset with the Unsealed Darkshard! Together, their attacks deal 40,000 damage!

As they send the Unsealed Darkshard tumbling into the ocean, the Sealed Lightshard cuts it in midair, dealing 52,000 more damage! The Unsealed Darkshard's glass looks so dull... and... ANGRY.

PG:

The Unsealed Darkshard starts by using a penetrating slash on Percival, killing him! Next, they attack the Apex and Scarlet Prince again, dealing 35,000 damage to the Apex and 32,000 to the Scarlet Prince! The Apex is on the ropes! For his final attack, he stabs the Sealed Lightshard, dealing 35,000 damage to him!

The Cyberdemon PG hacker has yet to notice that Shiboso has invaded his personal cyberspace! He keeps working on Mazinger Zero, and though the AGs have given him some complications, he quite nearly finishes!

The godmodder decides to do some hacking of his own, and pulls out his GodMod Hack Brain Terminal! He hacks the Void Assassin's brain, reprogramming all mentions of "Darkshard" to be "Lightshard"! He has to assassinate the "Lightshard"! The Void Assassin forgets Ranger_Strider_'s help and is against you once again!

Next, the godmodder looks at the Shipyard! Too upgradey for his tastes... he plants a small virus in it, which corrupts metal and turns it into DARK METAL! It quickly spreads, and deals 15,000 damage to the Shipyard! If allowed to continue spreading, the entire Shipyard will be consumed!

The Unsealed Darkshard calls in a MIRROR NUKE! It's going to blow up Lil Titan Cat! The godmodder pulls out his next Pokeball, and sends in LUGIA EX! A trading card turned into a real Pokemon, it's super laser blast move, which is probably called something else I don't remember, deals a ton of damage!

N:

The Apex blasts the Unsealed Darkshard for 25,000 damage, and repairs 5,000 of its own damage! JOEbob's shield generator makes a new shield, and Somno begins work on what is basically an entirely new entity. This is beyond the scope of his retrofitted abilities, and it will take him some time to figure out how to do it right! The Salt Machine cures Ranger_Strider_ of Bad Luck!

The mirror regrows a little more...

--------

The lava damage activates again, but thanks to the power of ice cream, all non-PG entities are protected! This saves the lives of the Explosion Elemental and Doot Storm! Any doctor who says ice cream is bad for you clearly doesn't know what they're talking about. All PG entities take 3,000 damage.



ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the Unsealed Darkshard! Your memories are locked behind this boss!
-Protect the Sealed Lightshard! They're the best check against the Darkshard's incredible power!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Pike is healing friendly entities!
Stop the Void Assassin! It's attacking the Lightshard!
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!
Do something about the lava! Sure, it hurts the PG and V entities too, but the AGs and Ns are taking more net damage by far!

THE HEXAGONAFIELD:
State: Lava: -3,000 HP to all/turn, doesn't affect [N]

[V]Void Assassin: 20,000/20,000 HP, 30,000A (60% dodge rate)(Mark: Sealed Lightshard)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 35,000 damage support attack(ready!)(being upgraded, 50% complete)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer: 68% complete (cost: 5)
Space engineers+1: 100/100 HP x 120(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 38,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+3,000 HP per turn)(protected from 3 attack)

[AG - Ranger Strider]Pike: 4,000/10,000 HP, +15,000A(healer!)(protected from 1 attack)

[AG - Srovy]Stone Loibster: 10,000/16,000 HP (+2,000 maximum/current HP/turn)

[AG - Arsenical]Explosion Elemental: 3,000/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Growth: 27,000 HP(acts as Overflow for Hungry Visitor)(protected from 1 attack)
Mania: 15,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[AG - Daskter]Doot Storm: 1,000/16,000 HP, 9,000A

[AG - Page of Time]Lil Titan Cat: 20,000/20,000 HP, 8,000A

[AG]Sealed Lightshard: 87,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready in 1!)(Boss)


[N]Slots Machine: 44,000/50,000 HP
[N]Alchemiter: 94,000/100,000 HP
[N]Salt Machine: 4,000/10,000 HP (cures one Player of Bad Luck each turn)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 24,000/75,000 HP, 25,000A (+1 repair drone/turn)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 79,000/100,000 HP (Dark Metal infection, -15,000 HP per turn!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(building hexagonashield generator, done in 9!)
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (1 attack shield currently)

[P]Peacekeepers(6,340,700 total attack)(Unbribable)(protected from 60 attack):
Peacekeeper HQ: 300,000/300,000 HP, 50,000A(protecting Peacekeepers)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen IX: 1,800 x 999 HP, 900x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1500x999A(+3 squad leader)
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos IV: 3,500 x 999 HP, 900 x 999A(+3 squad leader)
Engineers: 100 HP x 999(adding control and command room, done in 1!)(building god unit production facility, done in 10!)
Scientists: 100 HP x 999, researching improved riflemen(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching one-man army fighting technique(done in 5!), calling in commandos x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training machine gunner x 999, done in 1!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression

[PG]Unsealed Darkshard: 226,000/1,000,000 HP, 35,000 x 4A, Modes: R(switching in 2!), FA(switching in 4!), Specials: Glass storm(ready in 1!)(Boss)(Attacking gives Bad Luck)(Attack S/B/D ignorant)(can't 1-hit-KO)
Mirror Nuke(headed for Lil Titan Cat!)

[AG - Shiboso]Mazinger Zero: 44,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 30% finished hacking Mazinger Zero, 88,000/100,000 CyberHP
[AG]Shiboso (in cyberspace)

[PG]Lugia EX: 32,000/35,000 HP, 20,000A

[PG]Godmodder: 193/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???, ???)(Charge: 1/2)

[N]Mirror: Somewhat over halfway repaired


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +2 aggressive actions possible/turn)(2 actions in debt!)(Bad Luck)
The_Two_Eternities
That-Random-Guy(Echolocation)(13/40)
Arsenical(2 posts in debt!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(10/25)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(9/10 charge)(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(2/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs)(Save point: 5/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
APokemonTrainer
Crusher48(Yorehammer - Bypasses defenses)
Trifling Epithet(3/20)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 2/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Memestone(summons random meme)
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
Godmodder Damage Charge Booster(Boost stones remaining: 30)
 
Update LXXI
[1x] I complexely walk into Godmordor
(rest will be edited in as soon as I figure out whats going on with photobucket so I can upload my image)
Ok Photobucket didn't work, so discord uploading it is... the quality might be a bit lower because of that though.
The Godmodder is feeling Woozy. this will keep him from noticing the many flaws in my action. That is good. However, I have a backup.
Here is a question for you.
Do we believe everything we're told?

One might naturally think that on being told a proposition, we would first comprehend what the proposition meant, then consider the proposition, and finally accept or reject it. This obvious-seeming model of cognitive process flow dates back to Descartes. But Descartes's rival, Spinoza, disagreed; Spinoza suggested that we first passively accept a proposition in the course of comprehending it, and only afterward actively disbelieve propositions which are rejected by consideration.
Due to many experiments and studies which I will not go into right now, We now know that Spinoza was right. When someone is told something, they act as he implied. if distracted, they forget to check for validity, and just accept it as a premise for the future.
With that in mind, I have hidden 2 messages within this post, coloring some words red and others Blue. reorder those words, and you will find my messages. as well, the Godmodder can only read and nitpick my post once, as otherwise it will be after the fact and so he will be unable to counter.

The best misspelling of Godmodder possible is Godmordor, and as we all know, One does not Simply Valk into Godmordor.
Incidentally, According to an Unverified rumour Emerald made up a while ago, Another one of the Godmodder's weaknesses, aside from Rhubarb Pie, is being walked into. Why? Who knows.
However, one cannot simply walk into Godmordor. Instead, many choose to Fly, the fools. they are fools because this is not one of the Godmorddors weaknesses.
At this point, many readers may choose to start screaming, for I have just put more then 1 Lord of the rings reference in a single sentence, to Which I reply that While it is frowned on in most modern societies, it is still something I can and will do. Now, it would be a fun discussion to Say all this, I still haven't Done anything, have I?
Well, This is the point where I woUld exclaim that if this got 14 stars I would Complexly walk into Godmordor, But stars aren't a thing here... and I already did that.

Yes, I did Star My own post, and yes, there where calls to burn me, but that(StarrIng my own posT)s aloud.
There where cries of "SCREW THE RULES I HAVE MONEY", which where of course easily deflected with the statement "Screw the Money I have principles.", BWeh.
Anyway, point is I successfully survived the setup and formulation of this idea, and got more then 14 stars, and So I plot a course. the distance between my arbitrarily chosen starting position and Godmodder is rather large, but I can't even go straight, so it will be a long trek.
I carry in my pocket a colored timer, which has been used to color my path on this map for clarity,making it clearer which part of the path happened first.
And yes, there are mountains, we know this from piono's attacks at some point.
this trek takes a long time, and I fight and kill many a Balrog. In the end, having walked most complexly and even adding a few runes to my path, as well as a representation of the words "Complexly" and "Godmordor",I arrive at the Godmodder and walk into him!
Yes, I said I'd complexly walk into Godmordor. no, Godmordor isn't the same thing as the Godmodder. But I walked into Godmordor while I was plotting my course on the map. I have now walked into the Godmodder, which we all know is his weakness.
And so, with a dull bonking sound, the Godmodder takes damage.

Wait... What? What is... huh? What?

...I... I think it was an attack? Look, if I take the time to parse the message, it'll be harder for me, so I think I'll just let the godmodder get hurt so I won't have to decode what the post says. 1 damage to the godmodder!

STARCALIBUR STEAL ROLL: The good news now is, even when you fail these, you still get something!

One Boost Stone is produced! The machine can make 29 more.

The Lil Titan Cat attacks Lugia EX.

Maddison and Damien FOCUS! on the Unsealed Darkshard, pulling out something that shoots a laser beam and using such item on the Unsealed Darkshard.

You know, I thought you would get here faster.

Hey, I almost got eaten by a cannibal tribe on the way here.

25,000 damage to the Unsealed Darkshard!

Overflow:

Mania is no longer laughing in a depressed manner. She screams out of shame and anger`:mad:!!! Her eyes let flow two streams that proceed to drop down her chin:~(:~(:~(.
Nothing is fine! Someone has to suffer!
The movement she made seems to be too strong and the translation of growing density and kinetic energy seems also to break some laws of physics... Get slapped Godmodder!

Normal:

Growth does not feel any better as monster. So he tried to comfort the lady in white. He transforms into an empty plate-armor (in a non-harmful way), which gets onto her to keep her save.
(free order, Overflow ability sacrificed for HP to protect Mania* and an attack buff for Mania. Growth still exists and his part of the debt will be payed, should he be destroyed)

Mania feels better after being completely open about her feelings. HP+ for Mania.

2/???

*
HP of Growth are now higher and he takes the damage that Mania would take.

The godmodder breaks even more laws of physics to get away from the slap! Which he does successfully! You are now 3 actions in debt.

If I'm reading this right, Growth is no longer an Overflow entity and now acts as a bodyguard for Mania, who is also healed by you. Done!

Piono passes out again, the mega attacks he's been doing CAN'T be healthy.

Actions 1, 2 & 3
The improbability drive happily whirs away, lighting up another light that flashes rapidly between a large number of colors.
5/5 for Blinding Light
And suddenly a massive globe in a box drops down out of the sky.
everyone looks at it curiously, it looks almost like a disco ball.
The reason for that is that it's similar to a disco ball.
Disco balls send colorful lights all around the room.
This sends colorful flashing lights all across the battlefield.
REALLY. BRIGHT. flashing lights.

Epilepsy Inducing Strobe Light summoned under JOEbob's control.
How this entity works: Instead of having attack power, the EISL inflicts "blindness" on its target. Blindness gives the target a chance to miss their attack (applies separately to each attack, so if you have two attacks and blindness you can miss, one, both or none of your attacks.)



And as is always the case when I finish handing out a charge, THE NEXT CHARGE RAFFLE IS OPEN in the OOC thread.

EISL summoned as JOEbob's entity! Its attack gives a penalty to accuracy to its targets!

The Apex has done its job well enough, and now has to limp away from the battlefield because it's clearly being hammered way too hard, this is madness. Clearly, the goal of crafting the ultimate war machine was still a long way away.

The problem was that now that it had to keep it alive and also the shipyard needed to be cleansed. However, if the Darkshard took a similar amount of damage this turn as it did last turn, it would die and move on to Phase 3. Relying on that seemed highly foolish, since at the least neither the Apex nor Void Assassin would no lend their aid, but they didn't have much choice in the matter.

FOCUS - CONTAINMENT PROTOCOLS

The Shipyard reacted violently to the intrusion of Dark Metal, and swiftly drew forth security robots from its depth to permanently deal with the issue. The area was quarantined from all sides and blasted apart, fusion torches slicing a gap between the infected and not infected sections while containment devices were brought up to help safely dispose of the metal. The Battle Automaton flew down to help, using arcane weaponry to zap any parts of it that were spreading too quickly, able to partially purify areas as well with advanced neutralizing agents deployed via spray-cannons. In short order, the Dark Metal had ceased its growth with no further net damage to the shipyard, and it was being rapidly disposed of before it could do further harm.

Meanwhile, the Apex descended to get its next upgrade, although it did happen to pull into the relative shelter of the construction site damaged.

Gravitic Deflectors - Various emitters of strong gravitational forces embedded in the ship's hull allows it to reduce the severity incoming attacks, both kinetic and energy, by shunting them away from the vessel with a sudden burst of force. Although it may not always be able to nullify attacks entirely, the Deflectors can always mitigate the damage by shifting a head on collision to more of a glancing blow. Naturally, the combined emitter network has full coverage over the entire vessel.

Mechanical effect: Gives some Resistance to the Apex.

The Dark Metal fights back hard, and consumes some of your repair drones! Still, it's been slowed down by a significant amount. +5,000 HP to the Shipyard!

The Apex pulls in and work on the next upgrade begins. Repair drones will continue to work while the Apex is out of commission.

12/25... Beginning to construct Secondary armaments.... (4+ turn untill completion)

Last Action: A spire appears... Designed to Capture excess Heat from the surrounding area it will start absorbing the Heat from the lava starting to cool it down... It's also made from the most heat absorbing materials be able to withstand being submerged in lava it self. (it will shutdown once it finish it's objective from turning the Lava terrain into a Rocky Terrain)

It's not like it will have much of an attack potential and the Godmodder shouldn't target such a small target with one of his precious actions...

The Mirror is an active piece of the Dark/Light Shard legend and it will be require to kill the DarkShard... I think maybe I'm not really sure what will happen when it reaches 0 HP but I doubt it will die that easily...

(ooc. I believe update 80-82 is the deadline for the Evac ticket and to bring back the Sc2 Army I believe? It's currently update 74 according to the Threadmark see all 74 updates)...

The assassin merely forgot about his contract with Ranger, but I do believe doing another contract will be under the curse of repetitiveness....
Blackmail, threaten or something?(He is in it for himself) I can't think of anything to do about him.

A spire has appeared, and is turning the lava terrain to rocky terrain! ...It's very slow-acting. It'll probably take a while without help.

OOC: This post right now is Update 71. 4 of the threadmarks are taken up by the First Post and the 3 Storyposts.

I start a cult where everyone talks in over-the-top similies.
Me and the cult start a ritual [2/20]

A new cult has begun - the gimmick is using similies for everything, like a gunslinger licking her lips!

Somno Orders: Observe the Improbability drive coughing up a new summon, and use this information to aid with your production of a new entity yourself. I mean, if a machine which's only power to cause improbable events can do it, surely an Intelligent designer can do it faster and easier! This'll take 4 rounds, Tops! (Optimism bias ahoy, it'll take longer then that.)
The Strobe light thing Blinds the next person to look at my entitys funny who is not srovy, else the highest attack... random.org... 3, thats PG... Proper PG entity, meaning Not the Godmodder... So, Unsealed darkshard.
[1x] The Alchemiter buzzes for a second as new combination is loaded in: Sidequest charge token (I have permission from piono, just in case) With Godmodder damage charge booster. lets see what this does.
[1x] JOE thinks about things for about a nanosecond, then decides to make an alliance. Flashing cyan as he decides to focus more on elemental powers this time, a rift appears in front of him, and he steps through, entering the shipyard. he lifts his hand, and it glows Grey, the same as unpolished metal. Chunks of Dark metal that had already been isolated and made unable to spread float in the air around him, and a cauldron is conjured from the air in front of him. taking out his Octarine wand, and sending a flow of magic, transforming it into a crucible. Water and flame are easily provided with a flash of light, and all that is left is a catalyst. taking a piece of the Apex that had fallen recently (also brought forth with elemental magics), JOE drops a single piece of the dark metal into the boiling water into the crucible, disintegrating it into its component Essentia, of which Metallum is certainly one, as Metal is in its name, And Vitium( Taint), as it acts very similar to it, turning materials into a worse form that may even be harmful and spreading fairly quickly... The other Essentia are irrelevant, for the moment. I then take out the Thaumalamanaumanomnomnom (no, not thaumanomicon, specifically Thaumalamanaumanomnomnom.), and flip to the Metal Transmutation page. For 1 Metallum, 1 Vitium, 1 Machina, and one nugget of the metal, you can duplicate most "Tech metals" (metals used in machines.). so I need Machina? eh, thats easy. I conjure some stone buttons, which I then drop in. Why no, I do not care about all the taint this is going to make, we can clear that stuff up Easily. Anyway, having all the necessary essentia (Many times over), I throw in a nugget of the metal, getting 3 back. I then top off my crucible, which I have enchanted with superior capacity, which kept all the essentia from disappearing, and toss in those three nuggets, netting me nine. Refill, Repeat, 27 Nuggets, Refill, magical expansion of crucible so it won't run out of water, and Repeat, now I've got a81 Nuggets. Refill, and the Final Repeat, for 243 Nuggets, or 27 Ingots of whatever this metal is, 26 of Which I plaster on all the Apex's damages, keeping 1 ingot to myself so I can experiment on this metal later. I then portal myself back to my normal position: next to my entitys.

Somno can observe and take notes on other things in order to upgrade his own building abilities, but doing it will take longer for this specific thing to be built. And who knows if he'll even be alive by the end? Do you really want him to spend time improving himself when his lifespan length is tenuous and uncertain?

Sidequest Charge Token + Godmodder Damage Charge Booster: Boost Sidequest Map: A map that shows the path to go on the mythical Boost Stone sidequest, an incredibly difficult sidequest which ends in a way to access an infinite hoard of Boost Stones. Legendary Item. Cost: 1,000,000 actions. Non-combinable, non-repeatable.

+13,000 HP to the Apex!

You did well Percival. Rest easy now. Pike, heal the Scarlet Prince!
1. I upgrade the icecream stand with anti-lava plating, and multiple air conditioners in order so that it does not melt, and may continue to hand out wonderful cooling to all non PG entities.
2. I heal Pike via an application of stimpaks, medkits, health potions, and snowballs.
3. I begin to use the power of friendship to talk the assassin back to our side. Using the Word Good 2XXX, I cause the Assassin to be able to understand my message.
Hello friend, it's me. Originally you weren't with us either, and were targeting the Lightshard, but... Redrover talked you out of that, and you must remember that. I'm not him. You have little reason to trust me, but I did have an entity of mine heal you, once upon at time... The Godmodder tricked you. He changed all mentions of Darkshard in your head to Lightshard. I will not lie, the memories of your first turn here have not changed, you really did target the Lightshard, but still.... REMEMBER YOUR FRIENDSHIPS HERE UPON THIS PLAIN! COME BACK TO US!
(Anime enough?)

The Ice Cream stand is already hurting from the effects of the Curse of Repetitiveness! Its losing its shape fast, and despite being adequately cooled, is about to melt into a puddle of goop! It needs something new to help it!

Pike fully healed! With her low max health, she's unlikely to be able to take even one hit in the HEXAGONAFIELD's current state...

The Void Assassin pauses. Memory altering... could it... be...? Then he hears that word. That critical word. Friendship. Friendship, his nemesis. Friendship, the lie. Nobody can ever trust in friendship. He has never looked for friends, only rivals. If he could find his one true rival, then he may be happy. But friends? Friends are for the naive.

Upon finishing the letter, Arsenical throws it off somewhere a few feet away, with a noise of disapproval.

"Stupid angels, maintaining the order of the multiverse and all that. How is earing the fabric of space-time in twain and then patching it up with duct-tape that big a deal?

No matter. His son(?) was alive, and he was happy!

--Focus--

His child was alive, but... They didn't look like they were doing well. Their armor was broken and busted, they had scratches all over them, and seemed like he was a little sick.

Time to fix that!

First, Arsenical uses the power of his old "White Mage" persona to put a shield around the Elemental. Only strong enough to block one attack, but that should be enough for right now.

Secondly, with his phenomenal cooking skills, he cooks up the greatest chicken noodle soup ever made. Just like Mother Earth used to make. Chicken, rubbed with the most wonderful of homey spices and herbs, together with hand-made noodles, all mixed together in a pot of perfectly stirred and heated broth. Only the best food for his child.

Finally, as his child ate the soup, he fixed up their cuts and scratches. Aside from being a cook, he was also a doctor! That fact that Arsenical can change his backstory freely is really something convenient, eh?

As he was finishing the soup, the Explosion Elemental said, "Thanks dad, i'm really feeling better."

An just like anyone in his situation would respond, Arsenical said, "Hi 'i'm really feeling better', i'm dad."

(And with that joke, Arsenical became the official dad of the year (TM) on the Hexagonafield. Does anyone dare challenge his title?)

+1 attack shield/19,000 HP to the Explosion Elemental! They are quite grateful. You are a truly dedicated protector and provider.

1 Action: In a scene reminiscent of Doctor Strangelove, I teleport the Mirror Nuke to directly above the Unsealed Darkshard, and ride it down until a second before impact, and then teleport away.

The scene changes to the Second Scarlet Prince. He is currently enduring a Promethean punishment due to the lava. Then, a green light shines from inside him, improving his regeneration (1 Action) and healing him in general (1 Action).

"You did the joke wrong. You should have said "Hi 'Really feeling better', I'm dad." ."

The Mirror Nuke is deflected at the Unsealed Darkshard! 50,000 damage! Scarlet prince regen improved, +8,000 HP to him as well!

Shibosho paled. The cyberdemon hacker was close to hacking completion. He had to stop them!

Thinking quickly, Shibosho realised that cyberspace was essentially just another field of battle, just one currently bereft of allied entities - something he was going to rectify.

1) With his powers, Shibosho decided to summon forth the Cyberdemon's nemesis (Or at least enemy)... The CyberAngel White Hat Hacker in cyber space.

2) Once the CyberAngel was summoned, Shibosho decided to protect himself in Cyberspace by erecting digital defense. Multiple Proxies, The ultimate Firewall, an eternity code password. With a bunch of digital defense up, Shibosho should be protected from any initil cyberspace attack.

3) With that done, Shibosho needed to further slow down the enemy. Remembering the Digimon movie, Shibosho proceeded to spam the Cyberdemon's email and network with all the email... All of them!

The CyberAngel White Hat Hacker appears! However, the AG hacker is the Cyberdemon's true rival, not some angel hacker. Still, they will help neuter the Cyberdemon hacker's efforts!

+1 shield to yourself! Now, those defenses would equate to more, if the Cyberdemon hacker wasn't so great he could tear them apart in seconds. However, he is annoyed by e-mail spam! He takes out his phone and turns notifications off, delaying him by 10%!

Seeing the Cyber Demon I smirk and make a Techno Sword that does BAD thing to cyber entity's I then cut the Cyber demon apart

You use your techno powers to attack the Cyberdemon whole outside of cyberspace! Normally this would fail, but not when you have a technology god's abilities! 30,000 damage to the Cyberdemon PG hacker!

I paradoxify out a Bad Luck Sponge aNd used it to suck all of my bad luck out and then keep it sealed inside a zip lock bag that is similarly paradoxified and keep it, may come handy some day

I then paradoxify out a flood of Liquid Hydrogen

Save Point 6/10

You absorb your Bad Luck into a sponge, and save it for later. You kind of feel icky carrying it in a zip-lock baggy.

The Liquid Hydrogen immediately evaporates, due to the Curse of Repetitiveness!

"Sorry for my absence last turn, I took went studying 'Guide to manipulating unstable time timey whimey balls that rage for profit' for a while. It took a long time."

Focus X3. Godmodder Learns how E=MC^2 works.

Explanation:


E=mc^2. (ex. 90% the speed of light = x2 mass. 95% the speed of light =
This picture explains some of the logic behind what I'm going to do.
I drop a very heavy condensed cube of Player Approved Heavy Material That Is To Very Resistant to Effects of Speed up to light speed and I put a Player Approved Computer that is literally fills the whole space so its unaffected by inertia completely inside that cube that resists the effects of speed that has a lot of processing power with 50 meters of length, 3 meters of width, 5 meters of height. It goes at 10m/s. Every second that speed is squared. It's dropped above 50000000 km off the ground.
After 6 seconds, I send it back 5 seconds.
When it's mass is at 299791.999999999999999 km/s it's mass is multipled by 572.0879 (rounded) , Its length would be about 87.3 millimeters (but everything inside of it is also condensed so it doesn't matter) and also If I was actually on that thing it would be 572 seconds PER SECOND on the Field. So of course, I open two portals. One right on top of that cube, the other on the very bottom of that cube. The portals literally stay with the cube in the same location relative to the cube. Even if you teleport it it won't work. I enter cyberspace through that computer connecting from it through quantum communications. GG NO RE (or else I cause time paradoxes next or make your action paradoxical exploding yourself).

If you don't get the memo on what this does. With processing power, AIs can effectively slow time relative to others. Simply, with that slowed time x the slowed time added by going so fast it is about 572 times as fast as it should be, so as I'm in Cyberspace time is slowed down with processing power times 572 times that speed.

I'll hold fire on attacking for now, though, I want all of my actions dedicated to an actual attack. Also, someone please start adding defenses to this.

There, I've done it. I've weaponized time travel with insane levels of logical physics. If you attempt to explain to me gravity doesn't work this way than the Hexxagonical suddenly has infinite gravity again because reality ensues.

"Also, if this fails, I plan to try again with more charges. Ham life."


You successfully do what I assume is porting yourself into a cube that has processing power designed so that you can go at an extra-fast rate while in Cyberspace! Specifically, 572 times faster!

You can now take 572 Cyberspace turns each turn!
The Cyberdemon PG Hacker looks away from the Cyberangel hacker harassing them, and... wait... wow... you can DO that!?

(And before you ask, no, you can't charge charges in Cyberspace!)

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
CHARGE:10/10-IN USE
Action 1: I put a final point into my charge, finishing it. I immediately use it, giving the Slots Machine an Upgrade. It end ups looking like a combination of a Yu-Gi-Oh monster, specifically, one that is names Slot Machine, and Decode Talker. It's Chest still has the slots on it, but the slots is flat, a digital roulette screen. The right hand has the blaster of the Slot Machine, and the left has the blade of Decode Talker. The blade's middle in filled with the number's 1-8, while the blaster has a 9 on it. The arm's mainly take after Decode Talker's, but they have the Slot Machine's Arms on the shoulder. They each hold a small sphere that resembles the eye of the Slot Machine The one in the right hand is Blue, the one in the left is Red. The legs are a more heavily armored version of Decode Talkers, with the flat feet of the Slot Machine. The head is like Decode Talker, but with two extra, golden horns.
EFFECTS OF UPGRADE: Increase HP form 50,000->90,000
GIVE ATTACK: LUCKY COUNTER-Normal Attack with an effect. Can only counter, but can activate one of their slot results to boost attack.
GIVE CHARGE ABILITY: High Roller: Roll one of the Slots Machines, apply result effects to all entities. Charge: 3-5? Maybe a 4
OTHER EFFECTS: Blue Slots: Can [X]Blue to Roll for results 1-4. Red Slots: Can [X]Red to Roll for results 5-8. Can still say [X] Slots to roll for normal 1-9
Action 2-Power 2:I take a video of JOE walking into the Godmodder, and send it to the Mazinger Zero's cyber space. This distracts some people in it due to how strange and crazy it is.

Slot Machine upgraded! A few changes: Lucky Counter and High Roller always roll normal slots and not Blue or Red slot options.

The Cyberdemon hacker watches the video. Did he just walk into Godmordor? That isn't something you just do! He is distracted and slowed by 20%!

Well, we know that Xerath and the cyber-thingy can be attacked using the Yorehammer. But I foolishly hoped that I could one-shot Xerath, and thus he is alive and invulnerable. Well, time for some more creative planning.

Action 1: I notice the Godmodder, and decide that it would be a lot better if he was wounded and out of the picture. So I wind up a hammer swing, cast time stop, and then throw the hammer handle-first at the Godmodder.

Hammers aren't really meant to be thrown handle-side first. Sure, if you design your hammer right, it might end up being a semi-useful spear, but the center of mass is supposed to be at the front of the weapon to bludgeon the target that is hit. Still, the Godmodder can take damage from poking, so being hit by a hammer thrown the wrong way could easily damage him.

That is, if the Godmodder doesn't swallow it. The Godmodder's skill in sword swallowing is so immense that he can accurately swallow a sword during time stop. And, because of some spatial warping I did to the hammer, it just happens to have the shape of a sword, allowing the Godmodder to swallow the sword/hammer easily, all the way down to the hilt.

However, this isn't as stupid an idea as you're probably thinking. Sure, I could've thrown the Yorehammer at him, and maybe get a point of damage in exchange for giving him his weapon back with no effort, but instead, I linked the time stop spell with a spell I made up on the spot to swap the Yorehammer with another item, the Orehammer. This attempted knockoff of the Yorehammer was created by strip-mining a world to collect all of the iron, gold, and diamond, filling 9 shulker boxes with blocks of each of those three materials (so 9 shulker boxes full of iron blockks, 9 shulker boxes full of gold blocks, and 9 shulker boxes full of diamond blocks) and then putting all of those into a chest that was used as the hammer's head. If raw physics were at play, the chest filled with all of the blocks would have a mass of 27*64*9*(19300+7300+3500) = 468115200 kilograms, and would also have to have a volume of 46656 cubic meters. However, since a Minecraft chest (and a Minecraftian's inventory, for that matter) are basically bags of holding that store object in a pocket dimension (because how else would a Minecraftian carry 9 stacks of cobblestone out of a narrow mineshaft?), the first iteration of the hammer was exactly as hard-hitting as a chest on a stick would be, namely barely useful as a weapon.

According to rumors, the failed weapon lay dormant for many years, before a group known as the Hackers picked it up and used unknown abilities to duplicate the weapon many times over. They took all of the minerals out of one of their duplicated weapons and used it to crash the planet's economy, and as the world around them turned into a dystopian mess they began tinkering around with the enchantments to increase the power of their Orehammers. After several cities were destroyed by a cascade of mineral blocks, one of the Hackers managed to get the weapon functional, and promptly used it to punch a hole through Bedrock to free creatures trapped in the Void of that realm. The rest of the planet (including the rest of the Hackers) organized against him and managed to overwhelm him with raw numbers, but in the end their world was still doomed, and they were forced to flee to other servers to survive.

Unfortunately, the Orehammer I have now is not the Orehammer in the rumor. Even if an Orehammer had been successfully turned into a working weapon that added the mass of all of the blocks inside it to the swing's impact, it's mass is still 16 orders of magnitude smaller than the mass of an average planet (don't ask why Earth is considered an "average planet"). But I'm not using it as a direct weapon, I'm using it as a matter bomb.

The actual Yorehammer, currently strapped to my back (where I was hiding the Orehammer earlier), empowers the attack, enabling it to hit the Godmodder during the time stop, preventing him from using defenses against time stop attacks, and hopefully negating the ridiculous defensive strength of a Godmodder's digestive system.

A second (inside the time stop) after the hammer is swallowed, it's spatial dilation wears off and it turns back from a sword into a hammer, forcing the Godmodder's jaw open wide. This doesn't deal damage, yet, but it makes it nearly impossible to eject from his stomach, as the guard at the bottom of the hammer (that piece that helps you keep your grip on the hammer when swinging it around wildly) enlarges to the point where it's now lodged inside the Godmodder's stomach.

Then, the Orehammer's chest breaks, releasing 27 shulker box entities. Normally, item entities still aren't truly physically present, or otherwise gold blocks would sink in dirt and would be a devastating throwing weapon. But this particular Orehammer is one of the defective ones, an Orehammer that managed to force the blocks inside it to assume their standard properties while in item entity form, while keeping them contained in the chest. The Hacker working on this didn't know it at the time, but though his Orehammer seemed no different normally, when he opened the chest and took out one of the shulker boxes, it immediately burst, destroying him and his building. I think I picked it up as a curiosity back then, and somehow replaced the shulker box that the unfortunate Hacker had taken out of his weapon. But now, it's changed from a curiosity into a devastating weapon.

The shulker boxes each immediately break from the pressure of the blocks contained within then, and then explode, releasing 46656 cubic meters worth of material inside the Godmodder's jaw. I'm not exactly sure on the exact effects, but the following events to almost certainly occur.

1: The Godmodder's head becomes torn apart by the explosive burst of materials. Even with his durability, his jaw will probably not be working right for a while.

2: The stick of the Orehammer, still intact due to the Unbreakable upgrade placed on the Orehammer (I think it classed as a wooden tool and thus would only have 63 uses without the upgrade), is forced out of the Godmodder by the burst. However, since it can't go back up, it's only option is to go down, through the Godmodder's small intestine, large intestine, and colon. Because of the durability of the Godmodder digestive system, this can only be accomplished by an explosive prolapse out through the liver, small intestine, large intestine, and colon, as the stick forces those organs out of the body with it before it is finally able to exit the body. This would normally result in the battle immediately being slapped with an R-rating due to the sheer amount of blood, if not for it being covered up by the next event

3: The material, once it exits the Godmodder's body, expands outwards until it reaches its true mass, and then falls down and crushes the Godmodder, having changed from solid block form into a gravel-like mess as a result of the blocks mashing together when they falled. This results in a lot of crushing trauma (at the very least, suffocation damage from having a Minecraft block on your head would deal a point of damage every second until he clears breathing space), and it will stall him as he digs out from under several thousand tons of blocks, and has to clean up the bloody mess of his digestive system and put it back in his body without revealing said mess to anyone other than me (because seriously, it's embarrassing to be seen with your digestive system hanging out of your butt).

4: In addition, the Godmodder should find that Starcalibur is missing. How? Well, once he was hit and his legendary weapon became vulnerable, I used the Yorehammer's ability to bypass defenses to bypass all of the Godmodder's defenses against having his weapon stolen, preventing him from getting an RNG roll to defend it. If I manage to grab it, I immediately teleport it into JOEBob's hands, to hopefully give the Godmodder twice as much of a headache from his shenanigans next round.

Action 2: Now that the Godmodder's hopefully distracted, it's time to get Xerath back onto the field. I do this by disguising myself as the Godmodder, then sending a telepathic message to him. The conversation goes something like this:

TotallyTheGodmodder: Xerath, I need you, right now.

Xerath: I'm still on break! And it's probably going to be a longer break too, since you let one of the Descendants steal the Yorehammer and use it on me!

TotallyTheGodmodder: Fine, I'll triple your pay for the next month if you come off break and help me, right NOW.

Xerath: And what do you need me, specifically, so badly for that you can't do yourself?

TotallyTheGodmodder: The AGs are attempting to gain control of one of my entities, the Mazinger Zero, with hacking. I sent my digitized hacker in to counter them, but now they've digitized to fight my hacker in cyberspace, and I can't leave the field and enter cyberspace without letting the AGs defeat my Darkshard unopposed.

Xerath: Wait, you have the Darkshard out, and yet you still felt the need to summon another entity, and one large enough for you to be worth calling me in to help maintain control of, just to have a chance? How are these AGs so powerful?

TotallyTheGodmodder: I... do not know. Hopefully, we can figure the reason out after we secure the Mazinger Zero, rather than before.

TotallyTheGodmodder: I've sent a digitizer device to your location, use it to digitize and aid my hacker in protecting the Mazinger Zero.

Now, in a normal situation, Xerath would easily recognize the transmission as bogus. However, I use the Yorehammer again. This time, I use it to negate all of Xerath's defenses against believing lies, causing him to believe even the most blatant of lies with little opposition.

I send the digitizer device to him (using the Yorehammer to bypass teleportation devices again), and he uses it to join cyberspace to protect Mazinger Zero. Now, we should have a chance to attack him.

Action 3: Whether or not that last action works, I execute a secondary means of rendering Xerath vulnerable, a Xerath Voodoo Statue. The Yorehammer allows me to bypass both Xeraths' and the Godmodders' defenses against me linking the Voodoo Statue to Xerath. Now that it is linked, the statue's destruction will kill the linked target as well. The Statue is placed

However, it's not that easy. Voodoo Statues are, due to being statues made out of Obsidian, quite durable, and it would take a good bit of focus fire to actually take one out. In addition, a Godmodder has a very good chance of being able to sever a Voodoo Statue's link if given enough time. Even with a layered series of enchantments protecting the Voodoo Statue (including one that prevents the Godmodder from making free action weapon stealing attempts while working on the Voodoo Statue, as well as a dimensional lock to make sure it stays on the main battlefield), I suspect it will only take the Godmodder five of his actions to defuse the statue. Given that there's a boss fight going on right now, the Godmodder could probably easily disenchant the statue while the rest of the AGs focus on his boss's third phase, but is he willing to give up his own actions to do so?

End of Turn: I hand the Yorehammer off to Pionoplayer, hoping to motivate him to pull off another super-attack using the Yorehammer's power. After me, he's probably the best-positioned to exploit its value.

You launch your first action! However, you failed to consider one crucial variable: The Curse of Repetitiveness! The Time Stop fails! The good news is, your attack doesn't rely on it quite so much. As soon as the Orehammer enters the godmodder's mouth, he tries to grab it, but... TOO LATE! It explodes, but instead of making his head explode, the godmodder's very stretchy head balloons to massive sizes, and he is forced to chew and swallow all the materials! He breaks a few teeth, which regrow immediately, but still, ow! 1 damage! The godmodder is quite immune to stomach damage - his stomach was already ravaged by a certain player much earlier in the game!

Finally, as you reach for Starcalibur, you see the godmodder doing a juggling act with Starcalibur and a huge cloud of 1,000,000 poisonous spiky balls! You reach in, hoping to randomly grab it...

STARCALIBUR STEAL ROLL: GAH! SPIKY POISONOUS BALL!!

The godmodder damage charge booster grants you a Boost Stone!

For your next action, Xerath notices a few things off about what you're saying.

Xerath: Hey! Why am I talking of my own volition? Is someone using their Player Powers to coerce me!?

Xerath: Also, the godmodder would never say that he doesn't know something! Or actively say anything at all! The guy has literally never spoken one word in ordinary colored dialogue text to me!


The final nail in the coffin is when you offer to "triple his pay". Any true Xerath fan would know that his pay is Alice not being dead! You can't triple that! Xerath does not arrive.

The Voodoo Statue... the capacity to kill named plot-relevant NPCs? Stops the godmodder's own powers directly? Requires FIVE of his actions for him to kill!? The Voodoo Statue easily rolls over the OP scale, and is summoned as a harmless rock!

You hand the Yorehammer to Pionoplayer.

Terry ups the charge twice since I am out of ideas for now.
I wake up from a bad dream, find myself here again, in the middle of this insanity, and once more nope the fuck out.

...Welcome...?

Looking at the Unsealed Darkshard I come to a decision. 'Well this seems to be the best use of this thing as of this time. I first wish for the attack power of Sealed Lightshard to be doubled this turn.' Suddenly the Sealed Lightshard's sword s is covered in glowing runes with a bright red aura emitting from the runes, The Sealed Lightshard can tell these are Runes of power and with the rune's magical energy they will lend themselves for one powerful decisive blow. (2 actions)

Nodding to myself I look over at the Unsealed Darkshard and make My other wish. 'I wish to teleport behind the Unsealed Darkshard.' Suddenly I'm right behind the Unsealed Darkshard and in one swift motion I place the King of the Hill on the Unsealed Darkshard making it so that he will take double damage from all attacks but at the cost of him having double the amount of actions a turn.

With that I yell to everyone else. "His vulnerable! Hit him with everything you got, Now!"

The Sealed Lightshard accepts a Major Power Boost! He prepares to strike extra hard this turn... maybe even... THE FINISHING BLOW?

You place King of the Hill on the Unsealed Darkshard! What's this sudden sense of dread you feel?

--------

V:

The Void Assassin attacks the Sealed Lightshard for 30,000 damage!

AG:

No time to waste! It's the final assault! This boss is GOING DOWN!

The Scarlet Prince crushes! The Explosion Elemental explodes! Lil Titan Cat and the Doot Storm stave off Lugia EX, dealing 17,000 damage! Finally, everyone clears out of the way, as with the power of captain.cat's buff, the Sealed Lightshard charges forth for the finishing blow!

He raises his sword high! The Unsealed Darkshard doesn't have any time to react! And in one, clean sweep, one hit that sends the horrible sound of cracking glass across the entire HEXAGONAFIELD, the Unsealed Darkshard falls down dead. The Sealed Lightshard steps back, and acquires King of the Hill. The godmodder feels a pain, and takes 3 damage.

In the ensuing calm, Pike heals the Scarlet Prince, and the Space Station progresses.

PG:

Lugia EX attacks Pike, destroying their attack shield! The PG Cyberdemon Hacker pauses his efforts on Mazinger Zero for a moment, and transports himself into a new godmodder-provided supercomputer, with a processing speed that's incredibly fast! With a bit of tinkering, the incredibly skilled hacker makes it run even faster! Copying RedRover's idea, the Cyberdemon PG hacker can now take 1,000,000 cyberspace turns every turn!

The godmodder increments and boosts one of his charges, and changes one thing on the entity list. If it isn't noticed, it will become permanent and get worse!

-------

Did you really do it? All the bosses so far have had 2 phases. But... on the Darkshard's hand... there were... THREE sword icons.

Looking at their body on the HEXAGONAFIELD... all three are glowing.

And the Darkshard gets back up.

Not wanting to waste any time, several Players quickly blast him with attacks! But they get reflected right back at you! The Darkshard is completely unharmed, and renewed completely! They are now the TRUE DARKSHARD, and are completely immune to regular attacks and damage!

But their time has come. The mirror, still damaged, floats down to the HEXAGONAFIELD, and seems to beckon the Darkshard and Lightshard back to their home. They both refuse.

The True Darkshard sprints towards your army! There's nothing you can do to stop him - he can't be hurt at all!

But then, a tunnel of mirrors springs out of the ground, encircling and surrounding the Darkshard! He sprints towards the tunnel exit, but the mirror tunnel forms ahead of him as he runs! The Darkshard falls behind... more behind... holding steady... wait! Now he's catching up to the exit!

The Hall of Mirrors completes, a long tunnel filled entirely with mirrors, ending in the partially broken mirror! But just as the Darkshard is about to escape it, the Lightshard crosses swords with it at the very edge, preventing it from making its final escape. In a fit of rage, the True Darkshard shoves their sword into the Lightshard's brain... or, where it would be, if the Lightshard was human. The Sealed Lightshard falls and dies, and the True Darkshard acquires King of the Hill. All the entities are huddled at the exit as the Darkshard comes closer, too scared to step up.

And then a hand, two swords glowing on its wrist, closes around the Darkshard's leg. In one smooth motion, the Darkshard is thrown back into the hall of mirrors.

The Sealed Lightshard is now the Unsealed Lightshard, ready to finish off the Darkshard once and for all.

-------

N:

The Salt Machine cures Hungry_Visitor of Bad Luck! The Apex gets repairs and upgrade work begins! Somno keeps working on their project!

The mirror repairs itself a little more. You're pretty sure the Darkshard can't get sucked back into it if it isn't fully repaired!

-------

Every non-N entity takes 3,000 damage!

pionoplayer The Yorehammer feels heavier all of a sudden. Wait, did Crusher get the Orehammer and Yorehammer mixed up?


HALL OF MIRRORS:
LD+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++M

L= [AG]Unsealed Lightshard: 400,000/400,000 HP, 70,000A(Boss)(Guarding Hall of Mirrors)

D=[PG]True Darkshard: -----/----- HP, 30,000 x 5A, Modes: FA(switching in 2!), P(switching in 4!)(Boss)(Trapped in Hall of Mirrors)(King of the Hill - takes x2 damage from entities, gets double actions)

M=Mirror: Well over halfway repaired

HALL OF MIRRORS EXPLANATION:

The Hall of Mirrors is a giant tunnel, with an exit to the HEXAGONAFIELD on one end, and the Mirror on the other. You need to return the Darkshard to the mirror, and if he escapes the tunnel, it'll be a huge pain to get him back inside! The good news is, the Darkshard can only be fought back the tunnel as long as there's an entity in the Hall of Mirrors preventing him from moving forward - but if there's no entity, then they'll rapidly regain ground! Right now, the Lightshard is serving as the entity that blocks them, but if they die, you'll have to sacrifice your own entities to prevent the Darkshard from escaping!

You have to push the True Darkshard back through the tunnel - normal attacks will push them back a little, but attacks with a specific push-back specialty will probably be more effective! The entity facing the Darkshard in the Hall of Mirrors will take ALL the Darkshard's attacks - and since he has King of the Hill, that's a ton of damage! Of course, you can have more than one guard entity at once, so feel free to give the Lightshard some friends in the Hall of Mirrors!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the True Darkshard! It needs to be re-absorbed into the Mirror to be gone for good!
-Protect the Unsealed Lightshard! They're preventing the Darkshard from escaping the Hall of Mirrors!
-Restore the Mirror! It needs to be back to normal in order to absorb the True Darkshard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Pike is healing friendly entities!
Stop the Void Assassin! It's attacking the Lightshard!
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!
Do something about the lava! Sure, it hurts the PG and V entities too, but the AGs and Ns are taking more net damage by far!

THE HEXAGONAFIELD:
State: Lava: -3,000 HP to all/turn, doesn't affect [N], being converted by Spire to ordinary terrain, done in 7!

[V]Void Assassin: 17,000/20,000 HP, 30,000A (60% dodge rate)(Mark: Unsealed Lightshard)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 35,000 damage support attack(ready!)(being upgraded, 75% complete)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer: 92% complete (cost: 5)
Space engineers+1: 100/100 HP x 180(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 62,000/70,000 HP, 20,000A (+3,000 damage from all attacks)(+4,000 HP per turn)(protected from 3 attack)

[AG - Ranger Strider]Pike: 7,000/10,000 HP, +15,000A(healer!)

[AG - Srovy]Stone Loibster: 9,000/18,000 HP (+2,000 maximum/current HP/turn)

[AG - Arsenical]Explosion Elemental: 19,000/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)

[AG - Hungry Visitor]
Growth: 24,000 HP(protected from 1 attack)(Guarding Mania)
Mania: 24,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[AG - Page of Time]Lil Titan Cat: 17,000/20,000 HP, 8,000A

[N]Slots Machine: 44,000/90,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N]Salt Machine: 4,000/10,000 HP (cures one Player of Bad Luck each turn)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 40,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 84,000/100,000 HP (Dark Metal infection, -5,000 HP per turn!)(Apex upgrade, gravitic deflectors, adds resistance to Apex, done in 3!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(building hexagonashield generator, done in 8!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (1 attack shield currently)

[P]Peacekeepers(10,636,400 total attack)(Unbribable)(protected from 66 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen X: 2,000 x 999 HP, 1,000x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos V: 4,000 x 999 HP, 1,100 x 999A(+3 squad leader)
Engineers: 100 HP x 999(building robot war analysis, done in 6!)(building god unit production facility, done in 8!)
Scientists: 100 HP x 999, researching riflemen true power(done in 5!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching one-man army fighting technique(done in 3!), calling in commandos x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression

[AG - Shiboso]Mazinger Zero: 41,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 50% finished hacking Mazinger Zero, 58,000/100,000 CyberHP (being harassed by Cyberangel White hat Hacker, slowed down!)(ubercomputer - gets x1,000,000 actions while in cyberspace!)
[AG]Shiboso (in cyberspace)(protected from 1 attack)
[AG]RedRover (in cyberspace)(supercomputer - gets x572 actions while in cyberspace!)

[PG]Lugia EX: 12,000/35,000 HP, 20,000A

[PG]Godmodder: 188/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???, ???)(Major charge: 2/3)


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(2/20)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(3 actions in debt!)
The_Two_Eternities
That-Random-Guy(Echolocation)(13/40)
Arsenical(2 posts in debt!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(has 1 Boost Stone)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(12/25)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(4/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)(Yorehammer - Bypasses defenses)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, absorbed Bad Luck)(Save point: 6/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
APokemonTrainer
Crusher48(1 boost Stone)
Trifling Epithet(3/20)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 2/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
Godmodder Damage Charge Booster(Boost stones remaining: 28)
 
Update LXXII
I promptly spend two actions gambling in the slot machine, because why not

As my third action, I swap the Yorehammer with the Orehammer, acting as a sort of messenger, or escort, so to speak, and then glare at the Godmodder "You dare interfere with the act of transferring items, which could be interpreted as being part of the postal service? And as you must know, the postal service lets nothing interfere with it! Not even a godmodder."

Since you didn't specify a red or blue gamble, you make the normal slots roll!

SLOTS ROLL: 2 4 3
SLOTS ROLL: 3 3 1

You get a Minor Enemy Healing ticket - use on an enemy (enemy considered members of [V]/[PG] factions, but may be other cases as well) to heal it for 30,000 HP! Good against Negative HP types.

Piono punches you before you can swap them! Crusher DIDN'T get them mixed up after all - swapping them would surely result in the Yorehammer ending up in the godmodder's inventory! Careful! Simply ensuring the correct Yorehammer is put in JOEbob's inventory is enough.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3: I decide to make the Hall of Mirrors vertical, meaning that gravity is now pulling the True Darkshard down.
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You flip the Hall of Mirrors on its back, making it point straight upwards! Not designed to function as a tower, it tilts a little... The Darkshard almost falls down, but at the last second, he sticks his sword in the wall, managing to hang on! The Lightshard does the same... but he can't move a lot like this! All push-back attacks that hit the Darkshard will be more effective when he's like this!

I put a innocent looking folder into Cyberspace that will give stuff to the first entity to open it

You put the Innocent Looking Folder in Cyberspace! It looks... so... tempting...

Through a freak twist of probability, JOEbob finds the yorehammer in his inventory because I don't particularly want it right now.

Action 1

Piono begins approaching the Godmodder once more. Last attack didn't do much, but hey, using his super weapons has worked two out of three times so far, that's a better track record than most methods.
Apparently a slip up in the narrator's narrating was the primary reason why the last attack failed anyways, so shrug, might as well try again (Also I just like typing up these absolute monsters of attacks. It makes me feel like I'm accomplishing something writing-wise even if I'm not actually.)
Piono levels his hand and flicks it, a large trident made out of water and gold flips into existence. Piono looks at it, staring for a few seconds, and then begins twirling it around. It feels… good in his hands. Like it's meant to be there. Funny, come to think of it, all of his other weapons did too.
Ah well, probably just something that Piono can't remember that will become apparent once the Darkshard is defeated.
But regardless, as it is, Piono is once more approaching the Godmodder in what, in any anime worth its salt, would translate to the beginning of an awesome showdown, and whaddaya know, this is going to translate to the beginning of an awesome showdown (DTG is best anime).
The Godmodder dives at Piono, who blocks once, then twice, twirling the trident around, but he slows very quickly, the previous two mega attacks having taken a ton out of him.
The Godmodder takes advantage of this, hoping to defeat Piono before the attack starts and he winds up being blown off his feet by rocks or dropped into another volcano or something.
Spoiler alert: HE'S TOO LATE.
Piono's eyes begin to glow...

АQУА


Piono throws his trident straight for the Godmodder, the Godmodder twists out of the way with a "Hah!" but then realizes his mistake. Piono, with the advent of his glowing eyes, is no longer interested in the Godmodder. The trident flies forwards, and as it comes up to the tower of mirrors (thank you MrMirrorMan) suddenly a jet of water explodes out of the ground, launching it high up into the sky. Piono runs forward, and as the Godmodder looks up slightly incredulously, Piono runs forward, flips up in the air, and then pushes off of the Godmodder's face, knocking the Godmodder to the ground and propelling Piono high up into the air.
Piono catches the trident and sails up over the tower of mirrors, and then suddenly a burst of water springs out of his feet and sends him rocketing right down in through the entrance... right into the DarkShard, who does not have the opportunity to react to this chain of events before suddenly being barreled into by a warrior with a high powered water jetpack, pointing a trident directly at them. The Darkshard is, however, faster than your average warrior, and catches its sword between the prongs of the trident, slowly pushing against the massive surge by sinking its feet into the mirrors around the edges of the tower.
Piono attempts to put on another burst of speed, slowly gaining ground on the True Darkshard. "Hmm... I've really been wanting to have a nice, halfway decent fight with another warrior of caliber. Not a cheater like the Godmodder, an actual fighter. Like you. This will be interesting, for once. Also, I need to kill you to get my memories back permanently, so there's that too.=" And Piono begins his attack.
It is sudden and unexpected in its ferocity and speed, the Darkshard, previously the fastest thing on the battlefield finds itself being pressed against by a warrior of equal, if not slightly greater, speed. Piono pushes into him, twirling the trident around, knocking the Darkshard's attacks off to the side and frequently jabbing at him... wait... no... he's not actually fighting... is he... is THIS FOOL TOYING WITH THE DAKRSHARD. This will not stand, the Darkshard enrages and flies at Piono, who side steps it and begins walking backwards as the Darkshard rounds on him.
Piono is suddenly put on the defensive, being pushed backwards as the Darkshard tears into his defense with renewed fervor, but it just... can't... seem... to make a hit. Piono progresses backwards more and more, until he suddenly can't contain himself. He begins grinning. WHY IS HE GRINNI-OH WAIT. The Darkshard suddenly realizes that he's been pushing forward THE WRONG WAY this entire time, every single blow backwards since he began his counter assault has been pushing Piono closer to the mirror at the bottom, where he doesn't want to be! The Darkshard turns around to try and sprint up the path to make up for lost time, but suddenly water gushes in from around the mirrors making up the tower, flipping the Darkshard into the air. Piono rises up above him once more, and slams the trident down, with the force of a powerful geyser, the spray of water slams into the Darkshard, launching it downwards at high velocities, sending it tumbling down the tower of mirrors, bouncing off the walls until finally it grabs hold of one of the mirrors, and pulls itself back into a standing position on the wall of the mirror tower.
Piono hovers down towards it on twin jets of water, and attempts to slam the side of the trident down on the Darkshard once more, but the Darkshard, once more, is having none of this, and begins dueling him, with Piono hovering around and swatting and jabbing at him like an annoying little fly. The Darkshard continues flailing around, trying to hit the obnoxious Piono that keeps getting in the way, until finally he loses his balance and...
A portal opens right above him. Piono's not just using one element and nothing else this time around. This time he's going to utilize his inventory. The Darkshard gets hit full in the face with a massive grand piano that slams into him full force, and already knocked off balance by the previous assaults, the Darkshard loses its footing on the wall and begins tumbling down the tower. Piono pulls up a piano bench and sits at the grand piano, to add insult to injury by playing "Flight of the Bumblebee" on the way down. The Darkshard gets even ANGRIER at this, and cleaves the piano in half, rising into the air to try and get Piono in a proper duel.
Piono continues to not oblige him.
Piono rockets up higher in the air, and then zooms downwards, repeating this motion several times, with massive blasts of water coming behind him that send water up and down the tunnel, plunging the the Darkshard into constant streams of water, interrupted primarily by Piono plunging his trident into the darkshard, knocking it down further with each blow even though none of the attacks actually deal damage to the darkshard's indestructible exterior.
The Darkshard is losing its patience.
The Darkshard reaches up the next time Piono comes down, and grabs the trident, pulling Piono down to his level, and attempting to decapitate Piono with one swift blow.
This of course doesn't work because Piono is invincible too.
But it does send Piono tumbling upwards comparatively to the Darkshard, and after a few bounces off the wall, somehow beginning to gain distance on the Darkshard. The Darkshard readies up for another attack, ready to hammer Piono with all its might. Intent on, even if killing Piono isn't possible, at least making him regret coming down here.
Piono stops just short of the Darkshard's attack and his eyes flash.

ДЕЛУГЕ
Piono points the trident Darkshardwards, and suddenly an enormous pillar of water jets out of the trident, large enough to almost entirely fill up the space of the mirror tower, and fast enough a torrent that the water is pure white, a massive pillar of spiralling water, slamming into the Darkshard with the force of a tsunami, pushing them down the tunnel at unbelievable speeds. The slam into the walls, they lose sight of their sword, and just continue tumbling down and endless abyss of water until...
Suddenly the push has lessened. The Darkshard looks around and realizes that it is now swimming. Hey! All the water is coming down too fast for the small cracks in between the mirrors of the mirror tower to let it out, this is perfect, it can resist getting pushed backwards! And then the Darkshard suddenly drops again as Piono uses water manipulation to force all the water out through the cracks at high speed, leaving the Darkshard tumbling through the air once more.
And then Piono plummets past him.

Once again, there is a massive shockwave. Aside from the finale of the main attack drowning all the fires of the battlefield in copious amounts of water as the water sprayed out the top and sides of the mirror tower, water magic floods out across the Hexagonafield. Now the lava lakes and rivers are complemented with rivers and lakes of actual water. This should serve to cool down the battlefield at least some, and it seems the steam being created in the outer reaches of the hexagonafield is actually... forming clouds. Who knows, maybe we'll be getting weather in this portion of the Hexagonafield soon?

Actions 2 & 3:
The improbability drive whirs to life again, not once stopping its eternal workings.
2/5 for Afraid


Yorehammer given to JOEbob!

Using the power of POSEIDON COOL MUSIC, and LOTS AND LOTS OF WATER, you manage to push the Darkshard down 5 spaces before they manage to get their grip back! Furthermore, water coats the HEXAGONAFIELD, cooling the lava significantly! The lava was already on the ropes with the spire and nitrogen, but this finished it! And, why yes, it seems clouds ARE forming. Hmm.

In response to the epic struggle between light and darkness, good and evil, anti and pro, Arsenical reactions appropriately.

"... Huh." Appropriately for him, but probably underwhelming for others.

Still, he hatched an truly great plan to help.

Action 1: The Ancient Duel Shield Technique

But wait!

"Hm? What's wrong, Narrator?"

Do you wish to leave the Explosion Elemental defenseless, with his single attack shield? You'd lose you dad of the year title for sure!

"Hot doggity dog, Narrator! Too true! But I know exactly what to do!"

He had channeled such energy easily before. Doing it twice on one target should be simple enough!

"Abrazath Metracabra alakazinthos! Magic shield!"

Perfect! The second magic shield is in place. Now's time for the secret plan!

Actions 2 & 3: Taking a Page From Goku's Book

Flooping the hall into a tower made for such an ingenious idea, he truly had to thank the Mirror guy for doing it, else he wouldn't have thought of his plan.

The fact was, they had to stop the darkshard from climbing. Gravity worked well, but didn't work well enough.

And so, the simplest solution was to just increase the gravity in the tower.

Over the entrance to the mirror tower, Arsenical hangs a simple GRAVITY DOUBLER. As you could probably tell, it would double gravity in a localized area, that being below it.

"You know, it sometimes astounds me that this would be considered simple technology." Our hero muttered to himself as he suspends the machine.

+1 attack shield to the Explosion Elemental!

The Darkshard can hardly hang onto their sword, they're being pulled down so hard! Effectiveness of push-back attempts is increased even further!

Seeing others begin to focus on the Cyberdemon Hacker, shibosho felt he needed to act more aggressively soon.

1) Realising that the Cyberdemon Hacker's true rival was not in fact the Cyber Angel White Hat Hacker, Shibosho proceeded to summon AG Hacker!

2) Having summoned the Cyberdemon Hacker's true rival, Shibosho then decided to try something. Using his powers, Shibosho proceeds to deliver a DENIAL OF SERVICE (DoS) attack on the Cyberdemon but not just any DoS attack, the ULTIMAX FIVE THOUSAND INFINITY DoS ATTACK!

3) Shibosho then decided to try something outside the box. Using his powers, Shibosho proceeded to call the Cyberdemon Hacker's parents that her son has been doing terrible and horrible and shameful things on the internet.

AG hacker summoned! He looks around. It appears his nemesis, the PG hacker, has gotten significantly more formidable. He'll need some sort of tool to help him stop him. Maybe there's something in that folder?

Your attempt to call the hacker's parents has failed! He might be 12, but his hacking skills are so amazing, he accomplished every hacker's dream: He hacked his own parents!

Wait... A DOS ATTACK!? NO! THE ULTIMATE TOOL OF THE IMMATURE SCRIPT KIDDIE! He remembers DOSing the Xbox servers Christmas Morning... how ironic it would be turned against him now! The PG hacker's x1,000,000 actions are slowed down to just x3 turns each turn!

I give the Ag Hacker, A welcome back card.

14/25 secondary armaments have been completed... starting advanced sensor suite....

Welcome back AG hacker, it seems to be round 2 against the PG hacker though he does have a headstart i guess.

Last action
The spire dutifully sap away energy from the lava terrain ever so slowly... it seems to require better absorbers. sometime the best solutions are the simplest one, I make the spire bigger so it cam absorb better than before.

Moniker for the sidequest maybe add a number to their title to indicate wich update it correspond? For future sidequest ill be easier to look back and see when it started and where it came from, Just for future sidequests.

The AG hacker thanks you for the welcome back card! You upgrade your spire, but it looks like Piono's huge flashy water dousing already took care of most of the lava. Maybe you could use the spire for something else.

OOC: That's a good idea. All future sidequests will have a note in their threadmark saying which main-game update they started on.

Has anyone made any progress of figuring this one out? I have no clue what it is, other then that it isn't invisitext.

FOCUS

I continue incrementing my charge. [16/40]
Lil Titan Cat walks into the Hall of Mirrors and attacks the True Darkshard.

Maddison and Damien FOCUS, ripping open a wormhole that sprays water everywhere on the Hexagonofield.

Lil Titan Cat dives into the Hall of Mirrors! Their risk of death is high, but it's one they're willing to take!

Water pours out onto the HEXAGONAFIELD, and remnants of the lava are cooled! Any remaining lava is gone, and more water has evaporated. The clouds up above are looking bigger... meanwhile, some of the water on the HEXAGONAFIELD has turned into flowing streams.

Could the change be the Scarlet Prince now taking +3000 damage instead of -3000? Got it in one.
Focus!
I start pouring sand down the tower of mirrors, and blast it with heat, causing it to turn into the glass the final mirror needs!

Grrr! You caught it! Now it gets reverted back to the way it was.

The mirror is first filled with sand, which is then melted into glass! The mirror is nearly fully reconstructed!

I stretch extensively, popping many joints into usefulness from the 14hour flight from vacation space.

2 more flights till reliable connection to the HEXAGONAFIELD but I take a seat to take advantage of the station's free internet. Finally not having to worry about internet cutting off for a long while, I check up the HEXAGONAFIELD logs since I left.

I silently cry out in dismay for nearly missing out the major BOSS battle hope to recitify that with at least a participation token.

Before I set up my charge I turn to look over my dummy which was intact and doing its job perfectly. I sigh in relief as it still remain unnoticed in the little corner I left it.

(Focus!)
Lightward mages are warped into the Hall of Mirrors about a quarter away from the Lightshard. Seeing the Darkshard and the Lightshard in the opposites of the hall, they simply deduced that this was a conflict between light and dark and quickly sides with the Lightshard.

(Orders!)
Fennie and Siths still in hyperspace till I reach a safer place to connect to the HEXAGONAFIELD (Once I get home which should be after this update)
Attaching themselves to the walls of the hall, Light mages begins ritual to summon a Light Guard contruct. Should be finished on the 74 update.

Lightward mages summoned! Attaching themselves a little further up from the other fighters, they begin to summon a Light Guard construct! It's a special ward guarding the exit of the hall!

(Have a good time on the last bits of your vacation!)

Me and my cult, like a broken record, continue to focus on out summon
Focus X1713 (or 981,549) cyber actions edition.

Really? Player has the initiative over GM creations. Good to know.

I create a program that runs copies of itself 5000000 times every time the computer updates@ or reads a line of code. Since the GM computer is untested technology made up quickly and obviously has many holes in it since it suffers from curse of repetitiveness since you copied my idea. Did you know that in google every 1 out of 25000 lines of code thats a bug? Those things host millions of lines and they aren't even a computer operating system. I also try the Meltdown exploit, that work on vulnerable processors and a unpatched proccessing systems, the patches to that exploit require slowing down the computer (). I abuse any of these weaknesses and I only need to get access to Ring 3 (or the least secured ring that handles permissions for software on its own.) to create and run this program. Since this program runs on every time a computer updates. Once its run it cannot be stopped. Each process creates 5 million processes. You can't delete them all since it keeps creating processes faster than you can delete them. You can't kill the program because its not just one program, its too many. Processing power and memory are one in the same, so when this fills up your whole memory your computer cannot create more processes (or, do anything). This is also called a fork bomb. When all of your proccesses or memory is used up, nothing can run, including deleting things.

After gaining access to your computer, I run this program first then delete your logs so you can't counter attack. Reality Ensues.

Also, I do this long before Shibosho tries his ultimate DDOS of doom.

My last action is connecting to the Internet and searching for "Defeat the Godmodder" and posting a cat picture (and a few words) on that thread. I also put it as the background (with said words) of that PG hacker's computer right before it crashes. That's the last thing they'll see.

My other two actions involve turning off Mazinger Zero's connection to cyberspace and the internet by turning off the wifi connection and whatever other connections there are. You can't hack whats not online or connected to anything, especially with cyberspace. I do this while the PG hacker is distracted trying to recover by my overwhelming amount of attacks.

Also, you are mistaken. I slowed my computer's time relative to the hexigonical field (The Electronic Warfare Time Slowing Supercomputer@) making it travel close to the speed of light. Anything more than 572 second per second would cross be as fast or faster than the speed of light, which physics don't allow since you'd need infinite mass and 0 length. By doing that you'd create a glaring weakness since that means that it has infinite gravity therefore hexxagonical field crashes and is destroyed by said gravity that outmatches that. Since FTLx1748 means that this is 1748 infinities that overwhelm the one infinity of the Hexagonical field and instantly kill the Godmodder. I actually said 572x from the time manipulation times whatever QM allows for extra actions for processing power effectively slowing down time. That means I'd have effectively 572 squared actions per turn or 327,184 cyber turns, matching the overpowered 1mil with time hax.

Problem solved. Sorry if you get confused. I basically just abused the fact you have so much processing power. It only speeds up your own doom. HAM Pun!

(Also, if I win this engagement I'm going to create a quantum portal into Purgatory quest and hack all the robots to death via insane amounts of cyber warfare that actually is just Hollywood hacking, since this is literally the max of my knowledge on this subject, Either that or I create nano-replicating Robots for fun and profit and use my redicolous amount of cyber turns to- Oh. this message has been copyrighted by me.)

Also, I sue Godmodder for copyright since I'd adopted the Copyright Symbol from JOEbobobob a few turns ago and used it on everything. If successful 1 damage, and I distract Godmodder while I annihilate their computer.


The PG hacker knows a sinking ship when he sees one! He leaps out of his ubercomputer, as the virus you put in causes it to literally melt to nothing! His x3 actions are down to just 1 ordinary turn each turn! Weak.

You forget that the Cyberdemon hacker exists in both the physical and digital worlds, even if he can only be hurt in one of them! He just presses the "on" button and Mazinger Zero is hackable once again!

The godmodder looks at the melted husk of the Ubercomputer. So that thing was actually creating infinite gravity while it was on? Good thing it's off now, so we don't have to acknowledge it! And the PG hacker looks at your computer... it secretly has x327,184 cyber turns? Maybe? That's probably something resembling what that wall of text was saying? Hmmm...

The godmodder is found innocent! It was the PG hacker who was using your computer designs!


This cat is an example of how time changes things. This cat is tired because of time passed without sleeping. Remember, The Darkshard = Friendship. Tell this to all void assassins in the world and I'll give you infinite cookies so you'll survive the test of time.

((OOC: THIS IS SO META! ☆lol☆))

The Void Assassin looks at the cute cat...

...And instantly falls over dead. Void Assassin slain!

Connecting to this thread... in-thread... and posting to it... I have chills down my spine over here.

ALL. THREE. ACTIONS.
Terry summons a glove on a stick. Then a pair of green claw gloves. Then a glove reinforced with who-knows-what. Then a glove made out of metal and gears. Then a glove like the last one, but coated in magma. Then a sword of pink crystal, with what looks like a star embedded on the pommel. Then a sword made out of platinum. Then a sick-looking crimson claw. He throws these down into a runic circle, and then they burn up.

The circle activates, and a claw glove of white crystal and stardust manifests on Terry's hand.

"*breath in*"


He runs straight into the Hall of Mirrors, then rapidly punches the True Darkshard. Very, very rapidly.

"ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA!"

The Darkshard is sent flying further into the Hall of Mirrors with each punch. Terry continues the barrage. Then he pulls out Speaker Crash: Extended Mix, the microphone-staff that he fused together from Speaker Crash and a flute a long time ago.

"Eat this!"


He beats the gorilla out of the Darkshard with the staff, retaining the cadence of the punches.

After a bit, the glove fades out, and Terry walks out of the Hall.

The harsh gravity make this send the Darkshard flying downwards! He manages to recover, 8 squares below where he was before!

OOoooooh Goooodmoddderrrrrrrrrrr
Guess. What.
You know how I've already dealt damage to you Twice with the same rock?
Wasn't That embarrassing?
Why do I bring it up? Oh, no reason, don't mind me...
To save you the trouble of looking through the archives for these posts if they ever come up, I have copy-pasted them here. no, I have nooooo reason to suspect you'll need to look.
action, I conjure a rock. the rock is actually an extremely compressed planet. yorehammer grants the user the 'might of a planet', which is supposedly how it allows them to bypass defences. this rock thus has the might of a planet. if the narration speaks truly, this will allow it to imitate yorehammer, though unlike yorehammer, it'd only help attacks involving it, as opposed to all attacks by the user. I proceed to throw the rock at the godmodder. he trys to teleport. the rock, similar to yorehammers stated method of function, bypasses his defences. it hits him in the eye... and explodes. matter compressed so heavily can't stay around long. still, it did hit the godmodder first. so yeah."

[As the rock travels in the air towards him, the godmodder gets out his "dictionary - DTG concepts edition". He flips it to the page and points to a specific entry: "Defenses: Stuff that defends the person, like a shield or bodyguard or such. Dodging attacks, like teleportation, don't count as defenses, they count as avoidances. Sure, you could argue that since the act of teleportation helps keep me healthy it could be argued to be a "defense", but you'd be wrong, wouldn't you, JOEBOBOBOB???!??!" You look at the cover, and yes, the godmodder did write this dictionary. "Author: Godmodder."]

"action one: yes, yes, thats all very nice, but you still have a large sore on your head, so shush. I inform the godmodder that, irrespective of the accuracy of his dictionary (which was written by a biased source- himself- and can as such be mostly ignored if there is evidence to the contrary), the record shows that he did not, in fact, move out of the way, for it says in the records of the world: (the quote I just sent you) he stood there as the rock flew, and did not dodge. he took out the dictionary, and did not dodge. he flipped to an entry, and did not dodge. he showed me the book, and did not, and could not have dodged, for i was reading the entry and would notice its movement. this is more then sufficient time for a rock that practically suffers no air resistance to fly through the air and bonk him in the head. therefor, the rock either did bypass his defences including any avoidances he might use instead, or he just failed to stop a normal rock from harming him."
[Wait... wait did he seriously forget to - the godmodder takes 1 damage, then facepalms, taking another 1 damage for a total of 2 damage! Wow. Amateur mistakes here.]
"I play RPS! that is to say, rocket propelled sledgehammer. I swing it back for a sec, then slam it into the godmodders chosen move. rocks get shattered, scissors get broken, paper burned by the rocket, explosives get knocked away, water is ineffectual, knifes are too short range, dragon is too anachronistic, blade of grass gets burnt, etc. I then combo the blow, slamming into the godmodder himself. he gets knocked back a mere centimeter, but before he can react... I remind him of the physics stuff from the past. classical conditioning causes him to get constipated, because he had to use the washroom really bad when I told him that stuff. the godmodder got a headache from the physics stuff. headaches hurt. pain is not damage, though. not... directly. as the godmodder rushes into his bathroom, the headache intensifies as he realises that there weren't any mind-controled army men left to pardon him, and that a black-hole-immune gravity-stabilization field generator would not be immune to white holes, and break down soon after my attack as a white hole appears in his stomach, removing the GS field generator. the size of the white hole is unspecified, and since we don't know how white holes work, and his blank map corresponds to blank territorys via his reality warping godmodder powers, white holes don't have any weird requirements and can be of any size, so now he has indigestion, and his gravity stabilization field generator is broken, and the white-hole is much smaller then the black hole, so the black hole pulls up the rock... the rock which regained what power it had back when I was preserving it in the past. and regained even more of its power just now as i called attention to it. no, it wasn't as strong as yorehammer, but it worked the same way. the headache gets worse as he stumbles onto the toilet, and
begins to... relieve himself. he trys to do so, but it hurts to try. he godmodds away the problem. now he can poo, yay. the rock comes out his butt. the pain of trying to relieve himself was the well-timed impact of the rock flying up his butt. he'd have noticed, but mumbo-jumbo headache. the rock was drawn in by the black hole as stated. oh, and he still hasn't bothered to make himself immune to rocks, highly-compressed planet-mass ones or otherwise."
[Oh, and your attack did 1 damage. The godmodder makes himself immune to rock damage, re-immunizes himself against any bathroom-related damage, and rock damage, and blah blah blah, etc.]
In other news, some actions aside from the boost stone, which I'm keeping:
[1x] JOE looks around again, what to do, what to do... He walks over to the centre of the area protected by his shield generator, near the cult's shiz, and bends over, hand on the ground. Runes of all colors, blue, red-orange, grey, brown, cyan, bloodred, and pink-speckled black, glow into existence throughout the shielded area. a small circle of light appears in the middle, glowing Bloodred and with small golden bracket-things around it.
Rift 1 5% open (+5% open-ness per round) [this one will summon allied minions known as "Templar guards" with the ability to preform readied actions, meaning when X happens they instantly react with y, at the cost of not acting the round before the readied action. if x does not happen their actions are wasted. for example, 'readied action: attack the first person to be hostile or prepare for hostility against JOE's forces'.]
[Somno is doing something else this round. ask again later.] Strobe light attacks the TRUE DARKSHARD to raise the chance of it doing, say, 8 attacks instead of 10.
[1x] JOE grins. he's decided. Another series of runes, overlayed and floating above the previous ones, carved from the elements they represent. another rift appears, bordered with Cyan.
Rift 2 5% open (if open-ness was not increased over the last 2 rounds, reduce open-ness by 10%.)
Action three? Eh, I'll get to that one later.

Two rifts of the variety agreed upon via PM open! They start at 5% open, and decrease open-ness by 10% if they're unattended 2 turns in a row.

FOCUS - CLEANING UP SHOP

The Dark Metal infection had been greatly reduced, but more could be done to finish off the hostile substance. Namely, missiles, because there was nothing in this universe that could not be resolved in some way by missiles.

These missiles, instead of being loaded with conventional explosive payloads had just been manufactured in parts of the Shipyard that weren't compromised, and had been loaded with the latest in anti-Dark Metal technology. Counteractive rapidly spreading metal of the Yard Overseer's own design, the missiles shot forth superheated jets of the material into the depths of the Dark Metal like a conventional HEAT warhead, but immediately the difference became obvious.

Countless tendrils, still white-hot from their burning entry, erupted forth from the various breaches into the surrounding Dark Metal, growing, fusing then splitting off again into more branches, spreading faster inside the Metal then it could possibly hope to spread to the uncorrupted material in turn, even disregarding the still ongoing containment measures. Naturally, this was accomplished by hijacking the expansionary processes of the Metal in addition to internal spreading mechanisms. Once the Dark Metal was gone, the counter-metal ceased activities, dulling and turning into conventional building structure, replacing the corrupted segments with functioning steel instead. That was now taken care of, at least.

Dark Metal completely cleansed! Shipyard fully healed!

FOCUS: JOLTEON

An octagon appears above the Hexagonafield. At one vertex, a shimmering Jolteon appears.

Eeveelutionary Eevee 3/27

"Second Scarlet Prince, attack the Lugia EX."

The Second Scarlet Prince nods. A new charge is begun!

Mania feels better after being completely open about her feelings (and she is relieved that she did not hurt anyone while being extremely emotional)...

...she notices the dark armor replacing her white morph-clothes. It has an own will and... muscles?
Mania suddenly feels even better. She begins to smile, closes her eyes and lies down, suddenly floating upwards.
The comfort makes her sigh and removes her previous exhaustion. The armor tightens and flows towards her until the soft padding lies directly onto her skin.
It is a perfect fit.





Oh shit that escalated quickly...
The woman worried about the future, but it was the way she worried, that made her feel hopeful. There would be no place for luck with all these enemies (regret overcomes her again, because she did not hurt the Godmodder).
She had to remove them, KILL them, or everything would be in danger.
Mania would never have to laugh again in this new world, without them.

"We will do it", the dark armor whispered. She blushed and nodded.

And then she threw a small planet at the true Darkshard, a throw that's empowered by her love.
(for people that are interested in how she got that planet: She picked it up while floating around. How is she able to do this? Well the determination makes her pretty strong, heavy and much larger. You ask how the armor can still be a perfect fit? Well Growth can transform without harming anyone, he already did it once by protecting Mania. Also his name is Growth and that's enough to justify his growth. And yes she falls down because she is heavy again, but gets small and light fast enough while falling to not get harmed in any way.)

(OVERFLOW ACTION)
(NORMAL ACTION)

2+3/5 By the power of 5 damned Actions make plus minus and truth a lie!!! This armor shall grow stronger by taking damage and shall rust under care!
Masochist Armour©!!


Growth's HP turn into negative HP to gain the doubled damage that gets thrown back by the true Darkshard. That reflected damage is not counted as attack, but healing and thus gets not blocked. Healing gets counted as attack if you wondered. It is an attack-shield after all (not a damage-shield©).

Edit: should it be a free action and play out like I think it will, I also turn Growth into a
dark king©, a negative-HP entity with king of the hill (it gains doubled damage and doubled actions, which is excellent and there are no downsides).


The planet somehow squeezes into the hall of mirrors, and slams the True Darkshard, pushing it down 4 spaces! Then, using the power of a charge, you change Growth into a Nega-HP entity!

[1x] "Soooo, Godmodder.
Which of the following buttons would you fear being pressed more: One with a 1/1,000,000 chance of dealing 1 damage to you if presse- Ow! Why did you just slam into me? that Hurt!"

Now, I'm sure the Godmodder is equally confused about what happened as "I"(, though moniker probably knows well enough, being the all-knowing QM and all that), so I'm going to explain it.
First of all, a Long time ago, I threw a rock at the Godmodder, and it dealt one damage to the Godmodder because he forgot to dodge it. this was a compressed rock which bypassed defences due to having the might of a planet ( via being all of an earth-sized planets mass compressed into a small space), just like Yorehammer.
it then fell to the ground and began to tunnel into it from its immense weight.
Some time later, The Godmodder got a black hole in his stomach. then a white hole broke his gravity field preventing thing. Then he got constipated, blah blah blah...
Then, in a sidequest known as paradox something billiards something something strip poker, I reminded him about all this, confused him, and the black hole finally attracted the rock back into his rear. this dealt another 1 damage. he then "[Oh, and your attack did 1 damage. The godmodder makes himself immune to rock damage, re-immunizes himself against any bathroom-related damage, and rock damage, and blah blah blah, etc.]" Made himself immune to Rock damage, Bathroom-related damage, and rock damage again, and then said the word "blah" three times followed by the word "etc".
That implies that my great Rock would be useless now, right? he's Immune to rock damage, after all.

See this? This is the Pokemon type chart. Bug, Electric, Fire, Grass, Normal, Rock, Dark, Fairy, Flying, Ground, Poison, Steel, Dragon, Fighting, Ghost, Ice, Psychic, and Water.
What type of damage did the Godmodder immunize himself against? Rock.
What Type of damage is my malformed orb of hyper-compressed stone?
Well, A Marowaks club (Bone rush move) is ground type, and Marowak clubs are the bones of their parents- ground type pokemon. The head of a marowak is the skull of another one, and it has the Rock Head ability as a possible result, meaning the bones of a marowak become a form of rock when lifted up and fused with flesh, and Lightning rod is a possible ability for marowak, which would give any non-ground pokemon a characteristic of ground types- immunity to electricity. however, since the flesh of a marowak is not ground or rock, the bone must be. since it is hard, and never breaks as far as we can tell, regardless of what happens to it, it is likely some compressed form of stone. as such, being whacked with Compressed Stone is a Ground Type move, even when said stone is thrown (Bonemerang).
We know Pokemon types are relevant because the Godmodder just summoned a team of Pokemon, and Any number of experiments on pokemon by thousands of competitive battlers and researchers show that the types are entirely distinct with regards to effectiveness and pretty much everything, with an very sharp line- though there is one instance of fuzziness with regards to a single ice move: Freeze dry ( If used on a Water Type Pokémon, this move ignores the type effectiveness of this move's type against Water and treats it as being super effective against Water types instead (even during Inverse battles or if Freeze-Dry's type is changed). If Freeze-Dry's type is already super effective against Water (due to being an Inverse Battle or if Freeze-Dry's type is changed), it will still only be 2× effective against Water. The type effectiveness of Freeze-Dry's type against any other types the target has is determined normally.)-, so if the Godmodder Immunized himself against Rock damage, he is still just as vulnerable as before to Ground type damage.
But why did the [Ground-type hyper-compressed sphere of stone similar to Yorehammer (from now on, GTHCSoSStY)] come back, and why now?
Well, first I called it back into existence a while ago, by calling attention to it while taunting the Godmodder.
Second, last round, while I was healing the Apex. JOE decided to focus on elemental abilitys.
One elemental ability set he had active as a result is Earth- manipulation of any type of ore, mineral, stone, dirt, etc, as well as creation.
Buuuuut he didn't use it for anything, and it was already full, so excess earth energy was spilling out.
An interesting result of this: Whatever the most Earth-aspected thing in the area is will begin to suck in the magic... and the GTHCSoSStY has all the dirt, stone, magma, iron, etc of a roughly earth-sized planet compressed into a single item. That's Preeeety earth-aspect-y. JOE also forgot to turn off the earth magic "circuit"'s drain on his Player powers, so the powers kept working.
Oh, and the GTHCSoSStY is in the general vicinity, as Paradox billiards.... strip poker was played near the battlefield and he was never implied to go a significant distance to reach the toilet.
Anyway. ok sure, the GTHCSoSStY was leaching energy... but what of it?
Well, the GTHCSoSStY has a Telos- Damaging the Godmodder.
it has fulfilled this Telos twice... but a knife's Telos does not cease to be "Cut things" after it has been used twice.
And the energy given to it was many times more then is necessary to create a golem-clone with independant consciousness.
So when JOE started another Godmodder attack- this one involving asking the Godmodder a question which he began to say before being interrupted- The Player power's restrictions loosened further. Instead of having to be used for a very specific thing aside from the elemental circuit, anything went, based on the chance of it hitting the Godmodder as JOE would evaluate it.
And so, the Elemental Earth Energy mind, Working solely to fulfill its Telos as many times and as effectively as possible, seized the moment. Almost all of JOE's player power for that action was re-allocated into the Earth-Element magical circuit. The GTHCSoSStY-Mind then used said earth-element energy and a ritual I don't know How it knew about to bend the interactions between earthy objects and Earth-element energy sources, causing the earthy object to accelerate towards the source at a speed that is directly proportional to the amount of energy being absorbed.
And so, the GTHCSoSStY Accelerated to an immense speed, moving faster then sound and as such being impossible to hear coming... and Pierced the Godmodders defences for a third time, and slammed into the Godmodders behind. Good thing the Godmodder was there, or JOE would have been seriously injured!
As for the Godmodder dodging. Whenever someone on the AG or N team starts to talk to the Godmodder, there is a good chance that it is the setup for an attack... So why doesn't he teleport away until they're done?
Clearly, he is incapable of doing so. if I where to guess Why he can't do it, I'd say its like how you can't walk while the team galactic grunt is running/talking and onscreen in pokemon platinum when you chase one- his attempts to provide movement inputs fail... or something.

No! You've used the godmodder's own pokemon against him! He takes an additional 1 damage, and immunizes himself against all pokemon-type related damage! Stupid... grrr!

STARCALIBUR STEAL ROLL: Miss!

You get 1 Boost Stone!

DEWNJJ2898928♣♦!~~!@#d2oo28323$

CHARGE BOOSTER ROLL: 1/18

The energy from the Charge Booster finally hits a breaking point... and ejects straight at you! Whatever you posted, it looks like it's been lost to the abyss... dangit, these are the risks of using the Charge Booster... it'll act all nice, and then STAB YOU IN THE BACK! It looks like it's in a bit worse shape than before, too...

The godmodder increments and boosts one of his charges, and changes one thing on the entity list. If it isn't noticed, it will become permanent and get worse!

[AG - Shiboso]Mazinger Zero: 41,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 50% finished hacking Mazinger Zero, 58,000/100,000 CyberHP (being harassed by Cyberangel White hat Hacker, slowed down!)(ubercomputer - gets x1,000,000 actions while in cyberspace!)
[AG]Shiboso (in cyberspace)(protected from 1 attack)
[AG]RedRover (in cyberspace)(supercomputer - gets x572 actions while in cyberspace!)

First thing. AG - Shisboso Isn't blue. AG AND AG = Red. AG Redrover and AG Shisboso is all red.
Second thing, Cyberdemon stopped hacking Mazinger Zero this turn, Therefore it is still at 30% and not 50%

Whoops! The one Ranger Strider found was the real one, if they showed up as blue-colored, that was just an innocent mistake. Probably not the godmodder's fault.

(Also, the Cyberdemon hacker was supposed to be at 80% 2 turns ago, then got reduced to 50% by the delays last turn)

A random confused guy walks onto the battle field, looks around, runs away from most of the chaos, and creates a Zerg larva...
( they do things as fast as in the game.)

Welcome! It's good to see new players!

The Zerg larva quickly sets up a base, and the SC2 game is on! The godmodder is just a wimpy Terran player, so the Zerg decide to use the ultimate noob-crusher strategy: Early Zerg Rush! Within a minute or two, six zerg are ready to immediately assault the godmodder's base, while he's hopefully still getting set up! The map is small, so they only take a few moments to arrive...

...They find hundreds of marines... a swarm of battleships, backed up by medivacs. 400 supply worth of marauders. The godmodder's good at micro is the "how", if you're wondering. Your zerg never stood a chance.

Welcome to the battle here's few tips here for you:
1. You have 3 actions each turn. Player actions generally create things to do things, not just directly affecting things.
2. You can use multiple actions doing one thing, if you want to do that, use Focus X(action number)
i.e.
Focus X3
I throw a rock at the godmodder.

3. You can convert your actions to charges and save them up.
i.e.
Example Player's post
3/9 - Ranger of the Night (fluff optional, name recommended)
Players use their actions to charge other player's charges.
i.e
Redrover1760's post
I use one action to charge Ranger of the Night - 4/9 as of this post
Focus X2: I call upon the power of Light to weaken the True Darkshard and make it vulnerable to normal attacks!
4. The curse of repetitiveness falls upon those who try to reuse things over and over again, making the creation that is repeated weaker.
5. Godmodder often counters attacks that are easy to medium difficulty to counter currently that are targeting it.
6. Read the first page for other details
7. Someone already tried terran techtree and abandoned it when they realized it is sooo much slower than in-game. I'd recommend mentioning your zerg do things as fast as it is done in the game.

(Note: All posts here are 100% examples and are not my actions. My actions are in another post)

Beautiful. A good guide for a newbie. Take a free Memestone.

"Well fuck." Is all i can say now that the True DarkShard gained a massive powerup. 'Well not much that be done to reverse that bad idea, Sadly we a can only move forward.' Rubbing my mustache I try to think of a new plan of attack. 'Ehh.... Fuck it this is the best idea that I got right now.'

Focus action - "The Armor of light!"

'I wish for 3 attack shields to protect the Unsealed Lightshard!' Suddenly 3 attack shields appear in the form of heavy armor around the Unsealed Lightshard. The Armor while looking heavy does nothing to slow down the Unsealed Lightshard. Looking at the armor anyone can tell it's going to be tough to crack.

3 attack shields added to the Lightshard! The Darkshard narrows their eyes... some armor won't stop them!

I try paradox void cards && Hexagonalherbs
Using bursts of paradoxified wind I attempt to put back the mirror shards,of the mirror is already fixed then the wind will attempt to push back the True Darkshard towards the Mirror
Save Point 7/10 For the first 3 turns, I have spent them gathering the sacred Light of the Stars and turning it into a star shape then I left it to gather Justice,to point the way back,Bravery,to provide the Motion,Patience, to help block against the ill effects of Time-Travel along with Integrity to Reinforce the SOUL.However the next 3 Virtues need to be added personally

Paradox Void Cards + Hexagonaherbs: Paradox Healing Cards: Cards that give random effects relating to healing, buffing, and medicine.

You manage to fix up the mirror even more! It just has a bit left to go...

Utilizing one boost stone.
[1x]
I Predict a Future event:
Alien Attack!
Throoooooow.... The..... Mouldy cow milk which has hardened into a solid, turning it light-yellow and allowing us to, should we wish to, form it into a wedge-like shape, which has no special properties with regards to damaging of Alien Flying Objects (AFOs), which are also known as Identified Flying Objects (IFOs)!!!!

[1x] Pi or God?
"That stone thing was weird... Anyway..."
I show the Godmodder another universe- One with an earth and many other things. for Moniker's purposes while evaluating it, it will be sufficient to know that it is more or less identical to the world I live in and that he lives in in every way I can sense while living in it, in real life.
I then ask the Godmodder a question.
"Ahem. Which of these two devices do you fear more."
I conjure two boxes with buttons on them.
"One of these devices will deal 1 damage to you if the 999,999,999,995th to 1,000,000,000,000th digits of Pi are...lets say 777777. That is the one on my left."
"The Other device deals 1 damage to you if the jewish-christian god, Yahweh, exists in this plane in the manner that you, without this question being asked, but with regards to this specific plane, would have guessed the Jewish and Christians believe him to."
"Select one device, the one you fear the least, And it will activate. Best of luck!"
"And no, you cannot block them, for I hold Yorehammer. And no, you cannot dodge them, because of reasons."

After he selects a device...
If he selected the second device...
"Oh, and if you fear the first device more, then you are quite frankly an idiot, and so deserve to take 1 or more damage, regardless of whether the device does so. bonk."
"You see, it is quite unlikely that you could make 1,000,000 Sequential statements, each individually as well supported as your True belief about their beliefs about god, And be right an average of once or less."

"Especially considering I was actually giving you mix-and-matched information from multiple universes (though they where all identical in all observable ways), more then 1/1,000,000 of which have figures which approximate the Jewish-christian god, as opposed to from one universe, meaning any divination spells you where to cast would give you false positives or negatives."
"...There's also the part where if an all-knowing being with infinite power within his universe, who knew you likely gained your powers via dealing with the devil, and who was at all resembling the stereo-typical god [ hates devils, loves people, etc], would be quite willing to alter himself temporarily to fit your beliefs in order to bring you closer to death and improve the multiverse."
"So yeah, the 1/1000,000 chance box is less dangerous..."

If he chose the pi-based box...
"You, Good sir, are an idiot, and so deserve to take 1 or more damage anyway. Bonk."
"Any proposition you believe about gods is likely to be much more complex then it seems on the surface."
"For example, do you believe they believe god looks a certain way? Whichever way you think they believe is one of millions."
"Do you believe they believe god said a certain sentence in a certain language? There are Billions of alternative sentences he could have said, and they believe he's said and done enough things to write three full books about them."
"without equivalently large amounts of evidence, the probability of your belief about their belief being true is around... lets say 1/50,000,000, since you probably don't have a Terribly detailed belief. far less then the 1/1,000,000 of the box you chose."

Of course, the Godmodder only sees one of these Branches, and doesn't get to hear both of the arguments. I even had a different real life person right up the second argument! as such, he believes by attack is boosted by him genuinely being stupid, and doesn't try to dodge it. or something.
Now Then.

[1x] Time to get to using Yorehammer in the earnest.
First, I prevent the functioning of all methods of surveillance on me by the Godmodder or anyone I personally would consider allied to him, with a specific exception allowing Moniker to Watch this but not inform the Godmodder on it. This bypasses defenses; Yorehammer. this bypasses dodge; it is a AOE spell with the entire multiverse as a target and acts instantly. its temporary so it should be fine.
Second of all: I cast a temporary sleep spell and a non-interference spell on the Godmodder. he is now unconscious, and cannot be harmed in any way until the end of my action. This spell is specifically designed to never deal damage, giving the Godmodder no motive to dodge it. As well, defences are bypassed and it is a hitscan effect.
Third of all. Timestop, then Somno the dreamer, seen through their eyes. On the Godmodder and I. Target memorys with the filter "Whatever would provide me with the most, and most useful, information to allow me to save Alice from the Godmodders clutches in a way that would leave her Alive and safe, and leave Xerath no long forced to help the Godmodder."
Fourth of all, to occur immediately after the memory ends, but before the (extended 7 times over) Time Stop does. I cause all surveilence on Xerath to return him doing something different for 5 minutes, bypassing defences with yorehammer, then send him this message: "I am JOE, a Neutral Player. I currently hold Yorehammer and have a plan to save Alice. if I succeed in doing so, would anything remain to force you to aid the Godmodder in any way? Once you have answered this question by getting a dust mote out of your right eye if yes, and left eye if no, this paper will destroy itself and tell me what you did. ". I also bypass any defences the Godmodder may be using to keep Xerath from answering.
The time stop ends, I maintain the anti-surveillance, wait for Xerath's response, remove all evidence of it the Godmodder could find, then cease to maintain the anti-surveillance and end the sleep and non-interference spells on the Godmodder.

You predict that soon, an ALIEN ATTACK will happen, and throw some milk! We will see if anything comes of this. We will see.

The godmodder chooses the pi box! See, he calculated the last digit of Pi years ago, and memorized the entire thing. He knows for a FACT that the digits you described are not a bunch of 7s. He knows he is not an idiot, and so is unaffected by you saying out loud "Bonk"!

You cast all your spells successfully, except Time Stop, which is still blocked by the Curse of Repetitiveness! Despite that, Somno manages to cast Seen Through Their Eyes successfully...

...

You see a scene in a dark room... not on the HEXAGONAFIELD. In the real world. Your view is fuzzy. The godmodder's own psychic abilities are causing some interference.

In the middle of the room, sitting in a chair, is a young woman. Is it Alice? Someone else, from outside your field of view, is speaking to her... a male voice.

???: Are you finally ready, Alice? I know you have everything you need.


Alice: Yes. I'm ready. I get you this thing, and he's free, right?


???: Right. Xerath will be free as a bird. I know he's all you have. And the Legendary Weapon is all I want. It'll be over.


Alice looks down for a moment...


???: I'm sure you don't want to stay here any longer. Frankly, training you has been a HUGE bother. Get out there and get me what I need. And you know what happens if you step out of line.


Alice: Right... right. I'll come back. And he'd better be waiting for me.


Alice gets up and turns to leave, but the male voice says one last thing.

???: Good luck!

The voice sounds... completely insincere. Alice pauses to listen, then heads out of your field of view... the memory ends.

With Time Stop inactive, the godmodder's own psychic defenses activate! You have Yorehammer, but... Somno doesn't! A brutal PSYCHIC COUNTER is dished out, and a psychic needle penetrates Somno's Third Eye, making it unusable! All his psychic abilities stop working!

Xerath pauses, in momentary confusion... and wipes a dust mote out of his left eye.

The godmodder glares. You weren't supposed to see that. You weren't supposed to see anything resembling that. How could you.

Focused Action + Boost Stone (6 actions)):

I summon Lucic, a hybrid of Lucio and Sonic. Lucic's high speed and hatred of tyranny make it impossible for the Godmodderr to take control of him, even before he rushes into the tunnel to heroically attack the True Darkshard. Curiously, using the Sonic Amplifier to fire sonic blasts will moving faster than the speed of sound results in massive sonic booms, sacrificing accuracy for turning every single shot from his primary fire into an amplified secondary fire blast. It won't hurt very much, but it allows for an incredible amount of knockback.

Lucic: 20000/20000 HP (Rings), 2000*5 A
*You're Too Slow!: Lucic has incredible evasion, and enemies that miss him won't get another chance. He has a 50% dodge chance, and entities with multiple attacks can only use one of their attacks against Lucic.
*Rings: As long as Lucic has rings, he cannot be killed. If he has rings when he would be killed, he survives with 1 HP, loses Rings, and becomes invulnerable for the rest of that EOTB phase (he could theoretically be killed in one turn by two seperate factions working together to hit in in different phases). If he ends a turn with full health, he regains Rings.
*Listride: As a free action, Lucic can relocate himself to anywhere in the entity list.
*Crossfade: Each turn, Lucic projects an aura that buffs him and allies adjacent to him on the entity list. He can project either speed (+10% dodge chance) or healing (+5000 healing) auras.
*Amp Up: Lucic can sacrifice his attacks to amp up his crossfade aura, increasing the effect to +25% dodge chance and +20000 healing.
*Knockback: Each hit that Lucio scores on an entity disrupts them, pushing them 1 space away from Lucic on the entity list, and disrupts them, causing their attacks to have a 10% chance to miss per hit scored (checked seperately from dodge chance).

Lucic's Orders: Distract the True Darkshard, and push it back as much as possible with your attacks.

Lucic's stats are... powerful. Like, that is ridiculously strong. Here's what his stats would look like if you unleashed him as a 6-post charge:

20,000 HP, 2,000x3A, 20% dodge rate. No special abilities. To get Lucic's abilities as you initially put, you'd need him as... 28-post charge. Since the results of this would be so much different from what you put, I'll give you 6 charge points to do with as you wish.

---------

AG:

Lil Titan Cat hurtles through the Hall of Mirrors, landing on the True Darkshard! He loses his grip and falls down 1 space! The Unsealed Lightshard temporarily drops off and does a DROPKICK on the True Darkshard, pushing him down 2 more spaces! He can't go all-out, since if he falls below the Darkshard, nothing will stop the Darkshard from ascending all the way!

Pike patches up the Explosion Elemental - possibly as an apology? The Scarlet Prince walks over and stomps on Lugia EX, kil-KOing it!

The Space Station finishes its Quantum Computer project as well as the Super Laser upgrade!

The Explosion Elemental looks around... the only thing that can be attacked right now is Mazinger Zero, and it looks like other people are handling the situation right now. That leaves... the godmodder! The Explosion Elemental decides to go on a suicide bombing mission! It draws a bunch of explosive runes all over itself, and heads steaming straight in the direction of the godmodder! Wait a minute! It's heading straight for one of those sliding glass doors in the way, just like a bird who thinks the reflection is more flying space! Gah! Oh no!

In cyberspace, the AG hacker opens the Innocent Folder, looking for helpful tools! Wait a minute... inside the folder is... INFINITELY REPLICATING FOLDERS! OH NO!

The AG hacker is consumed by the fast-growing folder mass, and begins running around screaming! Looks like anything he touches will be covered in dangerous cyber-folders! Oh no! He's headed right for... EVERYONE! LOOK OUT!

PG:

The True Darkshard looks at Lil Titan Cat, wholly unamused. Lil Titan Cat can't retreat! Gravity is working against them! One slice, and Lil Titan Cat's two halves fall down into the mirror below. Next, the True Darkshard pulls out one of their backup swords, and hurls it... down below.

Meanwhile, at the bottom of the Hall, the Gravity Doubler gets a sword stuck in it. Gravity has returned to normal, even if the Hall is still acting as a tower!

That leaves 8 actions. The True Darkshard begins by pushing off the tower, doing epic dash moves from wall to wall! He uses a BOSS SLAM on the Unsealed Lightshard, destroying all its attack shields in one blow! Then, he cuts the Lightshard no less than 7 times, dealing 210,000 damage! Another turn of that, and the Lightshard dies!

On the surface, the PG hacker takes advantage of the AG hacker's distraction to hack RedRover's computer! What's this? It looks like it's already been immunized against all the techniques RedRover used against him! RedRover is forced out, back to 1 action, and the Cyberdemon PG Hacker takes his supercomputer! Antivirus, anti-fork-bomb-protection, anti-rootkit... mmm! This thing is great!

Back in normal space, the godmodder is not idle. He sends out the next pokemon on his team: ARCEUS! Of course he'd have the God-Pokemon themself on the team. What more introduction is needed?

Then, the godmodder takes out an ornate knife. An ornate knife designed to penetrate any and all defenses. A knife that can deal damage... even... to... himself.

The godmodder rams it into his own chest.

He deals 5 damage. To himself.

Suddenly, the godmodder damage charge booster activates! The godmodder gets his prize: FIVE Boost Stones! That's 15 actions for the godmodder to use as he pleases! He smiles. Sure, it's a bit of a sacrifice, but it's not like there's any chance he'll lose long-term.

But the godmodder still has 1 action he hasn't used this turn! He starts... a new charge. 1/2. You kind of get the feeling that he's abusing the fact that you're busy with a lot of stuff to build up power, and then make your lives way harder as soon as you think you're going to get a break.

N:

The last cracks in the mirror seal up. It. Is. COMPLETE! When the Darkshard comes, it will be ready! The Darkshard sees its own reflection... beckoning... CALLING... it can't help but be pulled in! The Mirror is pulling the Darkshard down one space each turn!

The Salt Machine, having outlived its usefulness, self-destructs! The Epilepsy Strobe Light tries to attack the Darkshard, but... it can't reach it! You can't affect the Darkshard when you aren't in the Hall of Mirrors!

The Apex gets repairs, and Somno stands still... he has a dead look in his eyes...


HALL OF MIRRORS:
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M= Lightward Mages(summoning Light Guard Construct, done in 2!)

L= [AG]Unsealed Lightshard: 190,000/400,000 HP, 70,000A(Boss)(Guarding Hall of Mirrors)

D=[PG]True Darkshard: -----/----- HP, 30,000 x 5A, Modes: FA(switching in 1!), P(switching in 3!)(Boss)(Trapped in Hall of Mirrors)(King of the Hill - takes x2 damage from entities, gets double actions)

M=Mirror: Ready to receive Darkshard! Pulling them in 1 space each turn!

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...
-Defeat the True Darkshard! It needs to be re-absorbed into the Mirror to be gone for good!
-Protect the Unsealed Lightshard! They're preventing the Darkshard from escaping the Hall of Mirrors!
-Help(or stop) the Explosion Elemental's suicide bombing!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Pike is healing friendly entities!
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(no programs installed)
Space engineers+1: 100/100 HP x 240(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 66,000/70,000 HP, 20,000A (+3,000 damage from all attacks)(+4,000 HP per turn)(protected from 3 attack)

[AG - Ranger Strider]Pike: 7,000/10,000 HP, +15,000A(healer!)

[AG - Srovy]Stone Loibster: 11,000/20,000 HP (+2,000 maximum/current HP/turn)

[AG - Arsenical]Explosion Elemental: 24,000/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 2 attack)(attempting to bomb the godmodder!)

[AG - Hungry Visitor]Growth: -10,000 HP(protected from 1 attack)(Guarding Mania)
Mania: 28,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[N]Slots Machine: 44,000/90,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 46,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP (Apex upgrade, gravitic deflectors, adds resistance to Apex, done in 2!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 8!)
Rift: 5% open(-10% open in 1!)
Rift: 5% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (2 attack shield currently)

[P]Peacekeepers(10,836,200 total attack)(Unbribable)(protected from 72 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP(Power armor)
Riflemen X: 2,000 x 999 HP, 1,000x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos VI: 4,500 x 999 HP, 1,300 x 999A(+3 squad leader)
Engineers: 100 HP x 999(building robot war analysis, done in 4!)(building god unit production facility, done in 6!)
Scientists: 100 HP x 999, researching riflemen true power(done in 3!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, researching one-man army fighting technique(done in 2!), calling in medics x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training commandos x 999(done in 6!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression

[AG - Shiboso]Mazinger Zero: 41,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 50% finished hacking Mazinger Zero, 58,000/100,000 CyberHP (being harassed by Cyberangel White hat Hacker, slowed down!)(supercomputer - gets x572 actions while in cyberspace!)
[AG]AG Hacker(Fast-Growing Folder Mass! Headed for EVERYONE!)
[AG]Shiboso (in cyberspace)(protected from 1 attack)
[AG]RedRover (in cyberspace)

[PG]Arceus: 60,000/60,000 HP, 15,000 x 2A

[PG]Godmodder: 182/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???)(Major charge: 2/3)(Charge: 1/2)(5 Boost Stones)


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(5/20)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(4 actions in debt!)
The_Two_Eternities(3/27)
That-Random-Guy(Echolocation)(16/40)
Arsenical(2 posts in debt!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(has 1 Boost Stone)(Yorehammer - Bypasses defenses)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(14/25)(owns dormant Spire)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(4/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards, absorbed Bad Luck)(Save point: 7/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(3/5)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760(has memestone)
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
APokemonTrainer
Crusher48(6/??)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 3/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
Godmodder Damage Charge Booster(Boost stones remaining: 22)

That tower is just MILES long! I'd better turn the Hall of Mirrors right side down again soon.
 
Update LXXIII
Piono continues falling and... oh no... he's heading straight for the mirror.
Piono impacts with the dark shard's mirror with a dull thump. Not enough to damage it, but if there's even a chance of him getting pulled in, he probably just did.
If Piono doesn't get pulled in, he just sort of... slides off and falls to the ground below with another dull thump. Ouch, that's got to have hurt.

But in the meantime the improbability drive is busy.
Actions 1, 2 & 3:
Afraid: 5/5

The crystal ball lights up once more, as the improbability drive finishes its charge.
some time in the future, a dark shadow falls across the battlefield, and in that shadow, a deeper shadow lurks.
The shadow darts across the landscape, zigzagging around, until it finds some PG entities.
A silhouette forms above the puddle of shadow, and it lunges at the PG entities, covering them in a shroud of darkness, preventing them from seeing!

Action ticket given to Eevee Shadow Bacon. This action ticket, upon use, will inflict blindness upon three Pro Godmodder and/or Void entities for however long Moniker deems appropriate.

Attention, a new raffle will be beginning in the OOC thread shortly, for those who would be interested in such a thing.

Eevee Shadow Bacon has received a x3 blindness action ticket!

As soon as you land on the mirror, you realize that it doesn't feel quite solid... it feels a little... sticky. You've already sunk in a few inches. Maybe... you could stick yourself in all the way?

SIDEQUEST AVAILABLE - DO YOU WISH TO TAKE IT?

Okay so calling the Cyberdemon Hacker's parent's didn't work. However, the DoS attack and summoning of the AG hacker did! Shibosho was pleased with these turn of events. However, he needed to defeat the Cyberdemon Hacker before it took over Mazinger Zero, the strongest Mazinger in the multiverse.

And then the AG Hacker had to open that innocent looking folder and things went to shit.

Shit.

1) Immediately, to try and stop the replication of folders, Shibosho taps into the permission of the cyberspace and turn off the permissions that allow the folders to create new folders in order to protect himself. Maybe.

2) Seeing that the PG Hacker had taken over another player's computer, Shibosho uses Machine Detonation! Which causes a machine of his choice to explode and his choice is none other than the computer that the PG Hacker had stolen!

3) With that done, Shibosho pulls out the SWORD OF A THOUSAND TRUTHS, or at least this cyberspace's equivalent of the sword, and attacks the CyberDemon Hacker!

The AG hacker is no longer a self-replicating mass of folders! Phew. Looks like the AG hacker is still trying to recover...

The computer EXPLODES! ...However, the Cyberdemon Hacker hacked in a hardware durability patch, meaning the computer survives with only a hole blown in... a hole you stick your sword into, damaging the Cyberdemon hacker! 10,000 damage!

The Architect will work on the Quantum Computer

The Engineers will work on a power generator to power the computer

and Lament will work on programming the AI

I help lament with the AI

Your workers are splitting themselves up on 2 projects! Lament isn't worth very many space engineers by himself, so it'll take a while until the other Space Engineers can help him.

You give Lament a progress boost on the AI!

Spire, restasking objectives....
Extracting Water from clouds... Placing into a secondary Tank for future use.

16/25 (Sensor suite under construction...)

Last Action:
King of the Hill huh? Well That's annoying really dam annoying. Well nothing last forever... Even things that will last nearly forever will cease to exist though they might survive to be might as well last forever but the Mechanic of King of the Hill shall not. The age of Kings is long gone... (Destroying Game Mechanic: King of the Hill)



It still has the +3000 Damage from all attacks....

Might as well add the Spire as an Entity so we don't forget about it.

You give a big speech about how stuff gets lost, and King of the Hill is sure to be destroyed and fade. King of the Hill is mostly unaffected by this.

(Thing fixed. Spire added as an entity)

END THE DARKSHARD NOW! WE HAVE NO MORE TIME!
FOCUS!
The Darkshard's sword... a tool, and a crutch. With it he was able to easily hold himself against the side of the tower... but what if it were to.... say.... ShAtTeR? No matter if it was glass or metal... both shatter. I superheat the sword and rapidly cool it over and over again using the Sword Forge MK 10, causing it to become brittle. A simple smash from the forge's hammer should be able to easily shatter that sword... so I do so.

His glass sword smashes, the Darkshard starts falling! Another sword morphs out of his arm, which he manages to use to catch himself again, but he's still 4 spaces below where he was before!

I copy the Unsealed Lightshard and start helping the Unsealed Lightshard pulling on the True Darkshord away from the Hall of Mirrors

You hop on the Lightshard's back, and get ready to help it this turn!

Well then,I Pray hard and with my Paradox Healing Cards,attempt to Heal the Lightshard as best as I can

With a Huge Burst of Wind from Nowhere I attempt to push the True Darkshard nearer to the Mirror

Save point: 8/10 Kindness,the power to care and to Heal,this Trait will be 3rd most abundant to help restore the Entity to Full health when it comes back

You draw 3 Paradox Healing Cards!

CARD DRAW: 21/100 - Lightshard healed for 2,000 HP.
CARD DRAW: 17/100 - Lightshard healed for 2,000 HP.
CARD DRAW: 91/100 - Lightshard given permanent -3,000 damage from all attacks.

Looks like you still have 3 Healing cards left.

You push the Darkshard down 2 spaces!

Wonderful. I built that computer you know, I know how it breaks.

I bail out of cyber space. Physical space is what I need.

Action 1:

I take out my portal gun and deactivate the bottom portal. The box containing the computer smashes on the ground at 99.99999% the speed of light (its always been moving that fast). It is instantly destroyed, since it is at sufficient velocity to do so.

Focus X2


Oh wait, whats this? An attempt to escape the HEXAGONAFIELD and to absolutely annihilate Godmodder's Plans?
I distract the Godmodder by making the Godmodder trip at the ABSOLUTELY worst moment for Godmodder during this, somehow despite all of his defenses against something like this to ever happen! It's like the Plot itself wanted Crusher48 to succeed and Destiny said NOPE to Godmodder interrupting this!

Destroying the computer, not by hacking it, but by... destroying it?? After the damage from the explosion, the Cyberdemon PG Hacker is thrown out of his computer... no more cyberaction multiplying devices!

The godmodder slips up! The next post made has a better chance of success! What timing!

6 Charge stored (no gain)

Action 1: OBJECTION! The Godmodder is not a "player or entity", and the damage he dealt to himself is considered event damage. Thus, he cannot receive charge stones for damaging himself.

Action 2-3: Wait a minute, he just pulled out a new weapon, the Yoredagger. At least that's what I'm calling a weapon that basically has a lesser variant of the Yorehammer's abilities, with the defense bypass only being on the weapon itself and not being applied as a general property to the wielder of the weapon. But it also lacks the stickiness of a true Legendary Weapon, and thus stealing it is as simple as casting a Teleport on the Yoredagger to pull it into my hand.

I then prepare a second teleport, this time with a different target in mind: Alice.

You see, based on JOEBob's intel, Alice is being manipulated by an unknown party. The claim is that she can free Xerath from the Godmodder's influence in exchange for giving a Legendary Weapon to an unknown party. I suspect a 50% chance of that unknown party being the Godmodder, a 25% chance of the unknown party being one of the Godmodder's agents, and a 25% chance it's truly a neutral party. But with weapons as powerful as the Yorehammer, you can't take risks. If the Godmodder gained control of and actually exploited a new Legendary Weapon, a serious disaster could occur.

The problem is said report is from a conversation outside the HEXAGONAFIELD that we are fighting in, and it would normally be impossible for me to teleport out after giving up the Yorehammer earlier. But now that the Godmodder foolishly introduced the Yoredagger to give himself an action surge, I can negate the HEXAGONAFIELD's defenses against beings leaving it and going to another plane of existence. Due to the fact that the Yoredagger only penetrates defenses with its blade, this takes several attempts, as I work out the proper course of slashes to open a rift between worlds that is stable for long enough to allow me to teleport through it.

If the Godmodder interrupts this action, I deploy a countermeasure, namely throwing the Doorslammer into him. It isn't even a projectile, it's a curse that causes him to constantly walk into invisible doors and bump his head when he tries to move around, and even causes doors to fall on him and interrupt any countermagic or similar actions he tries. If he persists I also throw the YoreDamner at him, causing demons to spawn around him constantly and harass him.

Then, I slip through the portal, and engage in a new mission: stopping Alice, and taking away Xerath's motivation to work for the Godmodder. This will most likely take a while off the battlefield to complete, since even I would be hard-pressed to justify discovering Alice's location with an unstoppable knife.

The godmodder points out that he is in fact technically classified as an entity. One with a lot of special privileges and other things. But nonetheless, he does count as an entity on some level.

SEE BELOW:

I mumble various things as I realise my decisions last round where not particularly well thought out. I mean, I set up a sidequest hook at the same time as creating a summon that requires maintenance? that was dumb of me... at least crusher picked up the hook.
[1x Templars] An armoured hand thrusts through the red rift, extending into empty space, and grasps around, glowing red. after a short while of searching, it finds the gold bracketed edge and pulls on it, expanding the rift somewhat. then, there's a slash, and the rift becomes a more ragged tear at the top and bottom as a blade of strange material tore through the bracketed border and even reality itself afterwards. Opening progressed!
now, this qualifys as an action by me, so it is boosted by yorehammer, as these rifts are destroying the defences the Godmodder has against random superentitys dropping in for no reason in order to open.
[1x Steffan] the Cyan rift pulses, once, twice, and then it temporarily expands. a small robot jumps through, landing on the ground, and starts redrawing the runes sustaining it into a more efficient shape. then, it pulses again, and another device jumps out, walking away a bit and sucking up several hexagonaweeds, which it transforms the mass of directly into energy to sustain the rift.
As stated, tearing a hole in reality involves destroying it, and it likely has many things protecting it that could be construed as defences, so yorehammer helps out.

[1x Perception] Now, once, long ago, I had several powers, all elemental. one of said powers was Perception. a magic that functions purely based on how I think it should work.
I did not know this at the time. Working off a half-destroyed journal entry by an idiot, I assumed many things about it.
In essence, I assumed that doing things in a more convoluted and cool-sounding way made them work better. Made about as much sense as anything else.
Now, that turned out not to be true of Perception magics there, but here my powers are sourced from player powers, which do work that way.
So time to revisit some old techniques.
Saying the effect name in greek, to use the ability with less energy.
Tracing an appropriate shape in the air, to reduce required concentration.
using an invented sign language to say the name of the ability, to reduce required concentration.
Literally Singing A (Altered to be more relevent) Song In The Middle of Combat, to provide yourself with a significant buff.
"AHEM"
"Been a while since I did this."

"This here song goes out to Xerath, the man being extorted by the Godmodder to save his sister, Alice."
"And also goes to giving me a buff to my future endeavors, because I used to think that was how Perception magic, which I, at the time, thought was 'Astral' Magic, worked. and you know what, I can change my beliefs pretty easily. Confundus."

"Well you only need a torch when the light's low"
"Only need high sun when the Iti groan"
"Only knew his sister when 'e letem go"
"Once so high now he's feelin low"
"The world is no longer his home"
"Only knew his sister when 'e letem go"
"He'll never let them go"
"Staring at the emptiness in the past"
"Replayin moments from first to last."
"Cuz the fights go slow, and rest so fast"
"Pro'lly sees er when he closes his eyes,"
"Hopes they know how hard he trys"
"Cuz, yanno, he'll never say good bye"
"Well you only need a torch when the light's low"
"Only need to run when the Seals'r blown"
"Only knew his sister when 'e letem go"
"Thinks there's only one way to show,"
"Though he's feeling lost and quite alone"
"Only knew his sister when 'e letem go..."
"This world is different in the dark"
"But every loss, will bring a fresh start" [cuz yanno whenever a group of players dies, there's a new one]
"He's never alone, cuz hes connected to their heart..."
"Day and night he fights for them,"
"He'll never give up so they'll never be lost"
"He's getting closer, with every minute passed."
"Well you only need a torch when the light's low"
"Only need high sun when the Monsters groan"
"Only knew his sister when 'e letem go"
"He'd love to take one last chance to show, He never wanted to be lost and all alone,"
"Only knew his sister when 'e letem go"
"He'll never quite let go"
"OoooOOOOooooOOOO"
"OOOoooOOOooooooooO"
"Well you only need a torch when the light's low"
"Only need high sun when the 'Modder groans"
"Only knew his sister when 'e letem go"
"Guess he'd take one last chance to show, They'll never be lost and all alone,"
"Only knew his sister when 'e letem go..............."
[Source song that hath been mangled: here]

Song complete.
Buff "Xerath and Alice Tracking IX" Stored in Buff Storage. Activate at will! Song Non-repeatable.
Now, of course, various parts of this song are probably wrong, as for them to not be, singing would have to double and prophesying, and this type doesn't.
Alright, Next...
I cast "Sending" with the target being Altair, twice, sending the same message each time. sadly, sending has a 5% chance to fail when targeting someone on a different plane from you, so I'm doing it twice. Sending allows for 25 words per cast.
"Player "Alice" manipulated, by Godmodder?, May try steal Infiniclover Soon. I try intercept. Be On Guard. Misguided, no evil. Do You Copy? Also I Yorehammer." (25 words).
Sending also allows for a 25 word response by the target, for free. if he is unsure what something means, he will likely inform me within moments, and I can Sending him again. if he doesn't respond to either message, I repeat until he does, bypassing any shielding via Yorehammer.
Alright, so Altair is ready in case things go badly. I have the Xerath and Alice Tracking IX buff, to allow me to pinpoint their location... well, its not strong enough to pinpoint where Alice is by itself, but since I know that "In the middle of the room, sitting in a chair, is a young woman. Is it Alice? Someone else, from outside your field of view, is speaking to her... a male voice.

???: Are you finally ready, Alice? I know you have everything you need.

Alice: Yes. I'm ready. I get you this thing, and he's free, right?

???: Right. Xerath will be free as a bird. I know he's all you have. And the Legendary Weapon is all I want. It'll be over.

Alice looks down for a moment...

???: I'm sure you don't want to stay here any longer. Frankly, training you has been a HUGE bother. Get out there and get me what I need. And you know what happens if you step out of line.

Alice: Right... right. I'll come back. And he'd better be waiting for me."
Has happened, I can use it to narrow down my search to: not the hexagonfield, places with chairs in a room, where such words have been uttered.
I activate the tracking buff, and using yorehammer to cleave past all defenses, and speaking a single spell- "Παρουσία Βάρδια"- And teleport there. Arriving in the room, my reaction speed instantly ramps up with a Time Freeze (time element, lasts a mere 3 seconds personal time, only works within a radius of 3 miles.), Speed Amplify (Air spell, multiplies movement speed and reaction speed by 16), and Body Enhance (Blood element, Improves the power and strength of your body and increases the size and speed of my brain temporarily). I, before the Time freeze ends (lasting almost a minute from my sped up perspective), I Sign in my strange sign language "Remnants" and find a piece of dust from Alice. Still having the Tracker buff active (though it doesn't last long, it does last for a few minutes), I use the skin flake/dust to narrow my search again, though I cannot use the words from before, so now instead I have "general vicinity of Legendary weapon", "Person from whom this skin flake could originate", and "Alice" to select by. Using further castings of "Παρουσία Βάρδια"[shift presence], I find out which one Alice is actually in. then, finally, I cast the Astral Projection ability, splitting my being in two temporarilly. Guiding Crusher to the same place as my projection, I now have 1 Action per round back on the main field, and a single, weakened (to maybe 1/2 of what it would be otherwise?) action in the "Find & save Alice" sidequest. Just enough of myself back on the Hexagonfields main area to keep the rifts growing, and enough in the Alice sidequest to hopefully save her...
Well, I try to do that, and, since partially joining a sidequest is impossible, end up with my main body focusing entirely on the projection while lying within the shield generator's field, and the Projection looking around, hands not yet summoned and body purely in form of mist.
Lastly, Crusher finds, at the end of the round and within the sidequest, Yorehammer within his inventory. because I'm giving him Yorehammer. and stuff.
If the above would all fail due to insufficient action investment, I use a boost stone to boost it, with any extra boost stone actions going to Srovy's charge.

ENTITY ORDERS (action is done)
Somno's Third eye is gone, you say? I wonder how that'd work. and what it'd me- OOOoooh, I know! The Godmodder must have erased knowledge of his equation from his mind, and transferred his powers to another person! Eh, I'll find the other person and brutally murder them to return somno his powers later. For now, keep working on the hexagonashield Generator.
The strobe light enters the mirror hall thing and blinds the darkshard while hiding behind the mages.

+8% opening to each rift! The EISL enters the Halls of Mirrors but hides out at the back! Somno shuffles back to work...

------------

JOEbob casts sending, while Crusher prepares to use his new self-named Yoredagger. Unfortunately, on the random chance rolls, one of his Sending spells fails, so Altair only has one response.

Altair: How Alice manipulated? Don't Intercept - Alice Dangerous. Will complete myself. Infiniclover safe. Prevent godmodder from acquiring Legendaries. Thank you.


The message ends. Guess he didn't have anything more to say. You try to use another Sending to respond, but it's already under the effects of the Curse of Repetitiveness!

You start to say your spell, while Crusher tears a rift to teleport through with Yoredagger! The godmodder moves to stop the both of you, but oh... he trips at the absolute WORST TIME.

Crusher pulls back and flies towards the teleportation rift at top speed! Meanwhile, JOEbob finishes his spell... and...

...feels dizzy, sick... Onlookers see his body spark and twist a bit, almost becoming see-through, before properly solidifying again. The spell didn't fail, nor was it stopped by defenses, as Yorehammer would've helped with that... no, your spell pulled you back, as successful completion surely would've resulted in your destruction. But why? Can't you visit the normal world?

Crusher sees through the rift... sunlight. The open sky. Not purgatory... not hell... not heaven... Earth.

Crusher reaches out...

As his hand crosses the barrier, he suddenly feels a strong resistance, but using some of Yoredagger's power, he manages to force his hand through anyways. Immediately, he is overcome with a terrible headache, the same dizziness and sickness that JOEbob felt, but worse. His hand begins to fade, becoming more and more see-through every second. Crusher withdraws his hand quickly, and as soon as its out, he feels a searing pain where his hand is. Players don't feel much pain at all, so this is a horrible shock! Crusher's hand shimmers, and slowly but surely, stabilizes back to normal, but the pain takes some time to fade.

Why? What's preventing you from leaving the HEXAGONAFIELD? It's not the godmodder or any of his defenses doing it... you just... can't... visit... Earth!

In the midst of your winded-ness, the godmodder takes Yoredagger from Crusher and crushes it to powder in his hands.

---------

On the way to the Darkshard, Growth picks up the unlimited antimatter explosion/infinite antimatter destruction that still explodes somewhere and morphs a small chamber in which the explosion will now occur (spent 1 action to pick up the unlimited antimatter explosion).



They meet the Darkshard, which is in a dire situation. It probably won't attack now, since Growth would enjoy that. Growth now is a ceiling AND an armor, so every attack that would push the Darkshard back, will push the ceiling, that pushes the Darkshard. And the ceiling takes the brunt of both sides and enjoys the sweet pain. (Growth's entity action)

Mania has different ways to make herself weigh more with Pathokinesis (pathos = Emotion, kinesis = Movement). One of them is boredom. Growth had not told her the plan and isolated her from the outside world. It was for her sake, but she really wanted to be more useful...
And she was, because her weight grew, which pushed the Darkshard deeper (the Lightshard is above the ceiling). (Overflow action)

2/???

+1 unlimited antimatter explosion!

Growth and Mania team up, forcing the Darkshard downwards! He's 5 spaces lower! The godmodder quickly swoops in and pulls Growth out. No negative-HP ceilings!

(Action!)(3 Charges)
(Action 1)
Falling from the skies about I parachute my way down as the Sith Army and Fennie drops into the HEXAGONAFIELD each carrying a bag of... Magical rice? Well... they do have magical properties, I paid a lot for those Asian magicians to take care of those rice fields while I was here!
(Action 2 and 3)
Fennie and the Stih army hasn't been only lazing and fishing next to the Rice fields I bought a year ago! They have been training ever since, training in the great wild mountains as the humid temperature which the more furred felines find themselves more sticky and encumbered in the army. It was where that Fennie got around to reading his priest starter notebooks and and learn how to use healing spells which thankfully was capable of healing mosquito bites which swarms the mountains. The dreaded mosquitoes were a constant menace to the army as the glowing effect of their bodies attracted whole swaths of mosquitoes at night, actually draining a feline in the army of all her blood! It was at that point that the felines have innovate new ways to use the Force, including the a makeshift Force bug net.

(Orders!)
The Sith army is to start planting the rice in the fields for what looks like heavy rain fall.
Fennie goes back to body guarding the army with his 1 shield.
The Winkins Dummy makes an appearance! and appears to be doing something as whirring sounds are coming from it.
8000HP 0A (Absorbs damage less than 5000) (Dmg Flow: 4 turns of lava? = 12000HP)
(I saw piono's post which led me to making this entity, was hoping that the lava would stay a while longer.)

Welcome back, officially and properly! The sith army has rejoined the field along with their heroic leader, who protects them from harm! Now, if I remember correctly, these guys were expected by someone...

The Winkins dummy appears! Do note that it wasn't affected by the lava while it was out.

(OOC: OKAY I'M BACK FOR REAL THIS TIME, WITH A DIFFERENT CHARACTER.)
"Hey guys, it's your favorite voiceroid let's player Yukari Yuzuki and-- what the hell is this."

ACTION ONE
4/5. I wonder what this is. The charge says "MineModular Small Cubic Module".

ACTION TWO
5/5. Whatever it is, this just finished. Let's have a look at what the Amadron sent me.

It's... a freakin' cube. What the...

Oh. It has 4 slots for "machines". Huh.


ACTION THREE
Ordered 1x Energy Condenser for PEPE 1755.29
0/5. I need to act, so this isn't counting yet.

I use reality magic to edit the balance in the Cyberdemon PG Hacker's bank account and put him 15 quinquagintillion dollars in debt. This causes reality itself to attempt to repossess the PG Hacker's belongings, harvest his organs, and force him to sell his soul to Microsoft. Reality magic cannot be hacked, as everyone knows digital technology and magic don't ever mix well.

Welcome back! For real and proper!

You make a... Machine-holding cube? Am I reading this right?

The Cyberdemon PG hacker is slowly being repossessed by reality! It's dealing damage to him every turn!

FOCUS: FLAREON

At the vertex clockwise from the Jolteon, a shimmering Flareon appears.

Eeveelutionary Eevee 6/27

"Second Scarlet Prince, attack Arceus."
"THE ELBOW YOU FOOLS, GIVE HIM THE ELBOW!" Amelia had become... increasingly animated as the climax of the fight arrived, now having leaped to her feet in order to yell at the viewscreens, desiring that the AGs performed the attack commonly known as an 'elbow drop' on the True Darkshard while the Hall of Mirrors was still vertical for maximum effect. ES had turned his head to stare at his second in a mixture of confusion and surprise.

His Player power remained unused, at least directly, meaning that it could instead be used by an enterprising Overseer.

FOCUS - MULTI-TRACK DRIFTING

"Why build one when you can build two for double the price?"

A foolish statement on the surface of it, but not when the major restraint was time and not resources. Although the actual HP of the Shipyard had not been raised due to the actual facilities not being reinforced, it had not necessarily been idle while the Apex had been flying about, nor was all its efforts necessarily dedicated to the upgrading process proper while it was down here. The fact was that beneath the Hexagonafield was earth and stone rich in mineral resources, something the underground construction and processor units were happy to take advantage of by expanding operations, hidden from those above.

The truth was, for all upgrades some part of the ship remained untouched. This was, to be blunt, wasted time. If an additional batch of construction drones could be manufactured, and improvements to the multitasking capabilities of the Overseer itself made, then no less than double the amount of work per unit time could be done. Not twice as fast upgrades mind you, but it's not as if they were going to run out of upgrade ideas any time soon. Hence, this was still a worthwhile investment.

Of course, that didn't mean it would be easy. It would likely be an arduous process, but that just made it all the more important that the Overseer started work now. Sending out its commands to idling fabricators, and diving into its own computer cycles to perform the work needed to unlock proper multitasking, it began its work.

A percentage progress bar towards Multi-Track Drifting, an upgrade equivalent to the Peacekeepers' Dual Pathways, appeared next to the Shipyard's HP bar. Of note for the future, even if MTD is in effect only one ship can be serviced at a time, and of course this upgrade doesn't increase upgrade speed or the yard's health. The second track is just as fast and gives results of equal quality to the first one, however.

You begin to modify your Shipyard to be able to install 2 different upgrades... at the same time! This will take some time to complete. You're 30% done right now.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3:I body slam into the True Darkshard, pushing them down the Tower by quite a bit, moving them even more due to the fact that I am a mirror as well, giving me mirror bonus knockback.

Captain.cat buffs your attack, and you smash the True Darkshard downwards 6 spaces! They barely manage to catch themselves again!

I look at the Darkshard, specifically him being Unsealed, and in a very specific place.
User: FOCUS ==> (read: focused action)
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Huh, so that's what's going on. Now then, as Moniker could probably display this easily as a horizontal format, the vertical format which it's in is very obviously intentional. Therefore, this is not a Hall, as one would suspect from the name. This is very obviously a large series of platforms, which are represented by the +'s. Now then, lets see what happens if we...
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There. Perfect. And now that the Darkshard has been moved off of the platforms that supported it, it'll begin falling more towards the Mirror, due to, you know, gravity.

You shove the Darkshard to the side... OUTSIDE the Hall of Mirrors! The Lightshard quickly breaks through the hole you broke in the wall, and attacks the Darkshard from the side! A player opens another hole, and the Darkshard is back in the Hall of Mirrors! Phew! Close one!

All in all, the Lightshard and Darkshard are about 6 spaces where they were before.

Seeing MrMirrorMan about to body Slam the True Darkshard I decide to give MirriorMan a boost.

Focus action - "Cannon Ball!"

Closing my eyes I prepare to place all of my current energy into this wish.'I wish for when MrMirrorMan hits The True Darkshard for it to hit The True Darkshard extra hard and send it flying back farther into the Hall of Mirrors!' Suddenly as MrMirrorMan is about to strike the True Darkshard he is surrounded by a red aura which seems to form into a ball around his body. When he slams into the the True Darkshard the red aura surges forward into the strike and adds it's power into the body slam, Propelling the True Darkshard even deeper into the hall of mirrors!

(OOC: Sorry that I have not been doing much, I've been pretty tired as of late which has made it hard to stay motivated to keep playing. Also I'm taking Trade school classes which takes some of my time now as well. Once again sorry for not being much of a help.)

Mr Mirror Man's attack is buffed!

OOC: Don't worry about it. Focus on what's important.

Wait a moment! Something isn't right here...

Cross
Examination


-- The Pro-godmodder Side --



Hold it!
Mr... True Darkshard, was it? I'm sorry, but I can't help but notice an inconsistency.

Let's look at the original post.



Don't notice anything inconsistent? I know you're currently dealing with trying to not fall into a mirror right now, but it's simple. Just look at...

[]The statement said by Arsenical
[]Arsenical's logic
[]The device's function
[X]The device's position

... The device's position!


It was never at the bottom of the tower, like you, Mr. True Darkshard, presumed it to be; It instead sat at the hall's very top!

Therefore, if you were to drop the sword towards the bottom of the tower, you'd accomplish nothing. I'm not as much of an moron as people say I am: I don't even know that word, so how can I be a moron?

I officially find you, Mr. True Darkshard, guilty of lying on an internet forum. Truly heinous, but thankfully, rare. Put him back in his mirror, boys!

Court adjourned!

Meanwhile...
--ACTION FOCUS: Where's the Narrator?--
As Arsenical prosecutes the True Darkshard for his crime(s), The Explosion Elemental is preoccupied with a very specific target in mind: The godmodder. Unfortunately, his attack is soon to be stopped by the menace that is Sliding Glass Doors.

The Elemental stops momentarily upon hearing this narration, an takes a closer look at his route. Sure enough, a Sliding Glass Door was in the way, gently reflecting the light of the field. He would have surely hit that, had he not been slipped information from the narrator.

With a single explosion rune, the glass door is shattered, revealing a clear path. Quickly, the Elemental continues onward, through the broken doorway, and off to blow the Godmodder to kingdom come.

Lucky for him, he's got the narrator on his side.

The Darkshard quickly corrects himself; he definitely meant to throw the sword UP. Yes. That is what he did. Then, to taunt you, he gives you the DOUBLE THUMBS DOWN with both hands. Hah!

...Wait, both hands? NO! He falls down 7 spaces, and catches himself... he can feel the mirror drawing him in... he's almost at the end of the Hall of Mirrors now...

The Explosion Elemental gets past the door, and heads onwards to the godmodder...

after seeing what happened to my forces i first. create 10 drones and send them to create 4 more hatchery's, 2 spine crawlers, 1 spore crawler, and a roach warren, baneling nest, and a evolution chamber.

All remaining actions become charges.

You charge twice.

The godmodder sees the Zerg army forming up. Hmm...

Suddenly, an Infestor reaches out their mind-control tendril! But this isn't any normal infestor... this is a GODMODDER INFESTOR! The one tendril spreads through the entire Zerg Hive Mind neutral network, controlling all of them! Now, they're on the godmodder's side!

Damien FOCUS!es on Arceus while Maddison sends a gale force wind at the Unsealed Lightshard, moving it forward a few spaces!

Maddison's wind blows the Unsealed Lightshard down 2 spaces! Meanwhile, Damien FOCUSES on Arceus REALLY HARD! Wow, look at that concentration! Maybe it'll do something sometime!

FOCUS

[19/40]

When I have a bit of free time, I'll write up what exactly I'm making. Hint: undertale is involved, it probably won't have anything to do with time travel, and it won't be ready for a good while after its finished.
FOCUSX3
Terry summons the heaviest tap-dancing shoes he can, wears them, and aggresively tap-dances on the True Darkshard's face.

You DANCE DANCE DANCE all over the True Darkshard, pushing it down 3 spaces more! It's nearly at the mirror now...

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P= Pionoplayer

E= Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack

M= Lightward Mages(summoning Light Guard Construct, done in 2!)

L= [AG]Unsealed Lightshard: 194,000/400,000 HP, 70,000A(Boss)(Guarding Hall of Mirrors)(-3,000 damage from all attacks)(helped by Eevee Shadow Bacon!)

D=[PG]True Darkshard: -----/----- HP, 30,000 x 5A, Modes: FA(switching in 1!), P(switching in 3!)(Boss)(Trapped in Hall of Mirrors)(King of the Hill - takes x2 damage from entities, gets double actions)

M=Mirror: Ready to receive Darkshard! Pulling them in 1 space each turn!

The Hall of Mirrors, from all the wind and smashing and such, previously tilting every which way, now begins to fall over properly. The Lightshard realizes it isn't going to right itself. And if it takes the hits from the Darkshard this turn, it will die for sure! Eevee Shadow Bacon gives the Lightshard some of their power, and they know what they need to do. The Lightshard uses the ultimate move: GLASS! ELBOW!! DROOOPPPPP!!!! They Elbow Drive the Darkshard downwards... faster... faster... FASTER! Piono jumps out of the way, and the True Darkshard and Unsealed Lightshard fall into the Mirror together!

Both are defeated. The Boss Battle is over.

Silence ensues for a brief moment. The godmodder takes 3 damage from his boss's death. He grimaces. This... is unacceptable. But there's nothing for it. Nothing to do but continue to advance.

Pionoplayer still sits near the Mirror, as the Hall of Mirrors slowly begins to fall apart, and fade away. He could still enter his sidequest, if he wanted.

Wait... by a technicality, Eevee Shadow Bacon has King of the Hill? Guess it hasn't been destroyed quite yet.

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AG:

The Explosion Elemental rides screaming straight towards the godmodder! The godmodder hovers up to stop him, but luckily, there's a nearby ramp the Explosion Elemental rolls right off of, launching in the air straight for the godmodder! The godmodder can't dodge... but as the Explosion Elemental heads for the godmodder... they can't help but think of Arsenical. Is this suicide mission... really right?

No... no, they want to return alive! They hold onto the love in their hearts, that little bit of life, and EXPLODE all over the godmodder! When the dust clears, the godmodder is 1 more HP down, and the Explosion Elemental managed to hold on with 1 singular hitpoint. The love and care they had received kept them safe! Also, they get a Boost Stone!

Pike tops off the Stone Loibster, which was definitely an [N] entity, NOT an [AG] entity! The Scarlet Prince hits Arceus for 20,000 damage!

PG:

The godmodder finishes both his charges, but hangs onto them. Take a break, AGs. Surely you've earned it. Next turn, he'll begin his next step.

Arceus attacks the unshielded Pike, killing them! They also attack the Scarlet Prince, destroying an Attack Shield!

The newly formed Zerg force shapes up, and gets ready to begin their attack on the weakened AG troops! The Explosion Elemental and Scarlet Prince are the only major remaining sources of firepower!

N:

The Spire, the Apex, and Somno do their work! The Sith forces tend their rice fields, all nice and peacefully... wait... what is this sudden feeling of dread?

In Cyberspace, the AG Hacker throws a ton of the folders he's covered in at the Cyberdemon PG Hacker, dealing 6,000 damage! The Cyberdemon PG Hacker leaps at Mazinger Zero, working in a fury to finish hacking! The Cyberangel White Hat Hacker tries their best to slow him down, but it looks like he's almost finished! He raises his finger above the "Enter" key - as soon as its pressed, Mazinger Zero will be hacked!

----------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!
Stop the Zerg Army! It grows over time!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 2% complete(cost: 15, Lament dedicated worker)(25% upgraded), Power Generator: 20% complete(cost: 12)
Space engineers+1: 100/100 HP x 300(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG - Arsenical]Explosion Elemental: 1/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(1 Boost Stone)

[AG - Hungry Visitor]Growth: -10,000 HP(protected from 1 attack)(Guarding Mania)
Mania: 32,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[N]Slots Machine: 44,000/90,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 4!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 52,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP (Apex upgrade, gravitic deflectors, adds resistance to Apex, done in 1!)(30% given dual-tracks upgrade_

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 7!)
Rift: 13% open(-10% open in 1!)
Rift: 13% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (2 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)

[N - Srovy]Stone Loibster: 22,000/22,000 HP (+2,000 maximum/current HP/turn)

[P]Peacekeepers(11,139,000 total attack)(Unbribable)(protected from 78 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
Riflemen X: 2,000 x 999 HP, 1,000x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos VII: 5,000 x 999 HP, 1,500 x 999A(+3 squad leader)
Engineers: 100 HP x 999(building god unit production facility, done in 2!)
Scientists: 100 HP x 999, researching riflemen true power(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in medics x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training commandos x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

[AG - Shiboso]Mazinger Zero: 41,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 90% finished hacking Mazinger Zero, 38,000/100,000 CyberHP (being harassed by Cyberangel White hat Hacker, slowed down!)(reality repossession, -4,000 HP per turn!)
[AG]AG Hacker(Folder Mass!)
[AG]Shiboso (in cyberspace)(protected from 1 attack)

[PG]Arceus: 40,000/60,000 HP, 15,000 x 2A

[AG - DragonofHope?!?]Zerg Army:
Hatcheries: 5,000 x 2 HP(+2 drones/turn)
Drones: 100 x 10 HP(can be sacrificed to make new buildings)
Roach Warren: 8,000 HP(+1 Roach/turn)
Evolution Chamber(researching improved Roaches, done in 3!)
Zerglings: 1,000 x 20 HP, 1,000 x 20A(guarding buildings)
Godmod Infestor: 60,000/60,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[PG]Godmodder: 178/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???)(Major charge: 3/3)(Charge: 2/2)(5 Boost Stones)


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(5/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(5 actions in debt!)(2/???)(1 unlimited antimatter explosion)
The_Two_Eternities(6/27)
That-Random-Guy(Echolocation)(19/40)
Arsenical(2 posts in debt!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(has 1 Boost Stone)(Yorehammer - Bypasses defenses)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(16/25)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(4/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(Save point: 8/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(Has machine-holding cube)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760(has memestone)
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
APokemonTrainer
Crusher48(6/??)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 3/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
Godmodder Damage Charge Booster(Boost stones remaining: 21)

OOC: Storypost coming tomorrow!
 
Storypost IV
...

NOW you remember.


You had a past. A normal life, or something resembling it. Then the godmodder came.

All of you had some reason for fighting him. Vengeance for a family member. Desire for glory. Hatred for evil. For some, just the thrill-seeking adrenaline rush of anyone being able to gain incredible power was enough... In the end, your pasts and reasons didn't matter much.

It started out so well. The first players arrive, and were slowly joined by reinforcements, until you had a great big crowd. The Sealed Zombie fell easily, as did the Snowball.

Then the battle paused, for a long time. Everybody focused on entities, and charging, while the godmodder mostly idled and built up charge points of his own. Many turns passed where not one attack was thrown at the godmodder. Eventually, you had a mighty army. Then, and only then, did you allow the godmodder to summon the Charmzard, which he used as the third Sealed Boss. He activated The Great Switch, and... it was a bloodbath. Your own army was turned against you in a heartbeat, and you found yourselves unable to recover, with the godmodder using his own charges to protect the Charmzard from defeat.

Redrover, Shiboso, and Srovy were the first players to die from a second group, who showed up very shortly after the defeat of the first. Presumably, the battle still goes on, but if dead players are already trickling in like this... then it may not be going well.

Either way... the specific cause of everyone's death doesn't matter.

The godmodder killed all of you.

And now you're here.

Why? The godmodder already killed you once. Why is he fighting you a second time? Why are you fighting him a second time? Does he just love fighting you that much? And this HEXAGONAFIELD... what is it, exactly? Could it be... the Soul Orb? Are you... already inside? If that's the case... then you probably won't find it anywhere on the HEXAGONAFIELD! And, while you have been able to go to several realms of the afterlife, Heaven, Hell, and Purgatory, you find yourself unable to truly escape the HEXAGONAFIELD, and visit the real world... Because you are dead already!

You still don't know everything. You don't know why you're fighting a second time. You don't know if it's ever possible to revive yourselves. But you do know that the best way to get answers... is to keep beating them right out of the godmodder! To victory! History won't repeat - you must make sure of it!
 
Update LXXIV
We are pleased to announce:

DEFEAT THE GODMODDER: VERSION UPDATE 1.5!

Changelog:
-Base Player Power buffed (previously 8,000, now 10,000)
-We're still working on the bug with that one Sealed Boss - we've added a feature to the godmodder where they can help fix it, just make sure not to interrupt them
-Made the [AG] color a little bit less dark red - feedback on if it looks better?
-Added a new godmodder damage method. Hint: Card game related method
-Godmodder focuses on [N] entities more - this should help problems with the [N] faction becoming too large
-New Mechanic added: Full Project charges!
-Other minor fixes and improvements


1. I throw a high speed clarinet at the Godmodder, like a javelin
2. I club the Godmodder with a flute, because honestly I'm just going with trial and error
3. A euphonium mysteriously falls onto the godmodders Head, which I promptly then use his temporary blindness to kick him in the knee

The godmodder holds up a big rock in the way, like a shield, blocking the clarinet! You slap the godmodder with a flute, but it seems he wasn't weak to it. You kick the godmodder in the knee successfully! Your leg is broken now.

"YES! THE ELBOW!" Amelia was mere inches from the screen at the point of the thrilling conclusion to the Darkshard saga. With not just the second, but third form of the Superboss soundly defeated by the AG forces, it looked like the Godmodder was under pressure. More pressure than ever before, in fact. But with this joyous day came a concerning other revelation.

ES noted that it was impossible for them to go into the "real world". He had always figured this was some kind of weird pocket dimension, planets don't work like this, but that could mean... and it was controlled from a computer they learned earlier, so does that indicate...

No, no, this wasn't that. Alice could go outside into said "world" (he may have psychically snooped on Somno's investigation of that), so it can't be that.

Right?

Somehow, he was unconvinced.

FOCUS - CONTINUING EXPANSION

In happier news, the Overseer AI continued to make progress towards the MTD upgrade. Code was refined, construction bots manufactured, it was a continuous process of careful improvements and hoarding of resources until the time was right to open up the second upgrade track. It would take some time to be sure, but time was something that it had plenty of. After all, nothing was targeting it right now, and there were no deadlines it had to meet. So, it kept working, industrious as ever, making steady progress towards its goal.

As a side note, it decided to email the Peacekeepers on a whim to see if they were willing to share any tidbits on dual pathway techniques to make its own work go by faster. It was fine if they didn't want to tell the Overseer, of course, but it would be appreciated as an engineer to engineer thing.

The peacekeepers share a few optimization techniques with you, as a fair exchange for help you've given them in the past. +40% progress!

Growth feels pained and happy. The infinite antimatter-explosion hurts so right! (Don't forget to add -4000 HP per turn for Growth)

So he does not waver and becomes Protector of the Explosion Elemental too. The elemental will increase the sweet pain and will gain his protection in return. A special breathing mechanism keeps the insides of Growth alive and happy (cuz explosions and humans need some air). (1 action) (Growth siphons the hurting Aura to loose HP)

Mania now knows that the boredom was used to gain leverage against the enemy and feels happy again. To celebrate the victory she summons two black holes that try to tear Growth into pieces. He is immobilized, but happy. Nothing can escape a black hole, but instead of turning into a long noodle he simply grows larger and more sturdy. (overflow action)

4/???

Growth is now being harmed by an infinite antimatter explosion! Growth can't protect the Explosion Elemental AND Mania! He is just not big enough... he still gets hurt by your actions to lose positive 20,000 HP!

...Being a negative HP entity would do some weird things to your psyche, I suppose...

Me and my cult, like a broken record that keeps play that same old track, keep on charging.

You know... you still have 27 charges lying around you didn't use, in addition to the 8 you have from charging this cult... you could use some of those...

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I throw a small repair back at my Slots Machine.
Action 2: I give Arceus a Toxic Orb. Results are as expected. Also it's covered in industrial glue.
Action 3: I take all of the 'Enter' keys off of the Cyberdemon PG Hacker's computer. My, that's annoying isn't it?

+10,000 HP to the Slots machine! Arceus is now poisoned - er, Toxic-ed!

The Cyberdemon PG Hacker... no! He can't press Enter this turn! Completely thwarted!

19/26 The AG team just need to last a couple more turns... (Not including Captain.Cat extra charges)

3 New Blueprints drawn... Total charge of the new blueprints is 34... Man how many things I want to do yet so little time.
With the True Darkshard's descent almost guaranteed, Arsenical returns from court to find-

"Jesus Christ, what happened to you, explody?"

The Elemental was holding on at only at the barest definition of life. Their breaths were shallow, and they could barely generate more than a firecracker's worth in explosive power.

Quickly, our hero picked the being up and slung him over his shoulder gently. Can't do anymore damage than needed. "Alright, we've got to get out of here."

He trudged onwards, past the fighting, past the noise, to a part of the field not one person had set foot on, and made a bed for his injured passenger.

Then, he pulled out several items: included amongst them, was of course, the recently obtained BOOST STONE.

~~ 6 ACTION FOCUS ~~
First, the chargestones were burnt for the six actions he needed. He didn't have to worry about the consequences, given his recent demotion from lawful good. Damn angels.

Still, he spent little time dwelling on that and got to work ASAP.

First, he invoked the White Mage asterisk, and edited his backstory so that he was the greatest doctor known to man. He pulled out technology that wouldn't be invented in a thousand years, used practices that any doctor would consider a miracle.

Even I, The Narrator helped, as the Elemental's wounds even began to heal extremely fast naturally because of... ah... Arsenical's incredible healing aura. Yes, that's the reason. Not a narrator abusing his power at all.

And slowly, ever so slowly, The beloved creation began to heal. It saw the light at the end of the tunnel, and promptly blew the tunnel apart. From 1 hp, to 10 hp, to 100 hp, and a thousand hp, before going even beyond that.

Finally, as all Arsenical could do was achieved, he used one of the magic medikits for good luck, and the Explosion Elemental rose from his place, feeling better than ever.

They saluted each other, and Arsenical said, "Go get those Zerg, my boy."

You take the Boost Stone from the Explosion Elemental's delicate fists, and use it to heal them back to full! 6 actions is more than needed, so you give them EXTRA OVERHEALING! The Explosion Elemental's HP has been fully restored, and their maximum HP increased!

1) Seeing the Cyberdemon Hacker was now much more vulnerable than before, Shibosho saw the moment to use what he had brought earlier. With a snap of his finger, Shibosho teleported the nuke he had made earlier and detonated it in the Cyberdemon Hacker's face. At that range, it is unlikely that the keyboard the Cyberdemon Hacker was using would survive, if things go accordng to plan, the hacking should be stopped in its track.

2) Shibosho proceeds to OMNISLASH the shit out of the Cyberdemon hacker should it survive the nuke. If it didn't, Shibosho just repairs the minor damage done to Mazinger Zero

3) If the Cyberdemon's still alive somehow, Shibosho uses his powers to temporarily hack part of reality and delete the weakened Cyberdemon from existence. If it is dead, Shibosho reinforced Mazinger Zero so that it is unhackable on the offhandedly there are future hacking attempts.

The Cyberdemon hacker is damaged by 8,000 by the nuke - and what's more, the keyboard is destroyed! But then, the backup keyboard pops out - this one still has Enter keys! 22,000 additional damage to the Cyberdemon PG Hacker!

FOCUS!
Enacting the plan: All your base are belong to us.
I burrow through the ground, underneath the creep, hidden from the zerg. I wait... I listen...
THERE HE IS!
I burst out of the ground and drag the Godmod Infestor back with me, through the tunnels, and I pop out far away from the zerg base, depriving it of cover.

The Godmod Infestor is stored away deep within the Zerg base... but not anymore! You retrieve it and throw it outside the base, forcing it to try and waddle back behind cover...

"Confundus."
JOE begins singing once more, another song, another mystic buff, with the previous buff still active as it hasn't been long.
"♩♩♩♩♩♩♩♩"
"On the other side of the tile he spawned"
"Stood a girl he knew, it's true"
"So What else could he do?"
"He then said Hi to you."
"Perhaps years, where it went great."
"Yon base, by a lake."
"Lights dimmed on another perfect day..."
"Oh, but that one night..."
"Things just weren't right..."
"Cuz there was something, he shouldna trusted"
"A crunch at the window, well, it scared him half to hell,"
"Would be a long night you could tell..."
"Oh He Swore to you, He'll be Always with you, although the 'Modder was coming for you that night"
"Knocked down your door, whats he here for, Wishes he had an Charge stored, 'd fight until the lights came back....."
"He wants to get you, grab you and infect you, nothing can protect you, to him you are precious."
"Cuz Oh he swore to you, he'll be there with you, he'd take care of you"
"...Although the 'Modder was coming for you that night"
"♩♩♩♩♩♩♩♩"

" Life then was just survival , With Ragequits going viral , And he missed you all the while , since you'd been away ..."
" Once such a Vibrant fight , Now world's burning down , Decay and dirt lay across the ground...."
"Like a nightmare ♩♩ Without sleeping ♩♩ He made you a promise ♩♩ that he plans on keeping..."
"Geared up and looked around, searched all across this realm, He won't give up until you're found..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for you that night..."
"And then its just him, He wants to save you trust him, Apocalypse this must be, Players rising one by one..."
"So since you're out there, Oh please don't get scared, He knows you're out there somewhere, he wishes he could protect you..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for him that nigh-"
"Iiiiiis Thiiiiis Reeeaaaall..."
"Ooor is this hell he sees..."
"He closes his eyes and thinks in fiction, To try to escape the reality..."
"Ontheothersideofthetilehespawned"
"StoodaDemonheknewit'strue"
"So what else could he do..........."
"OH He swore to you, he still cares for you, Although his sins may come to him tonight."
"No he's not scared, though this took everything he cared about..."
"Memorys still right there, comforting just enough..."
"And if it gets him, he'll think of when he met you, he thinks you are the best see, he loves you so sincerely"
"And Oh He Swears To You, He Still Cares For You, And When He rests, he thinks of you all time..."

Song Complete! Buff "Xerath-Alice reunion II" added to buff catalogue, granting improved power when working to reunite Alice and Xerath.
Obviously, the song is less accurate then even my normal knowledge, since I made various assumptions in order to fit it to the pre-existing base song.
I proceed to attempt many of things, with the rift still open. first, I throw in a conjured rock. does it work?
if the conjured rock does not work, or disappears, I grab a normal one and throw it in. does it work. if it works, then I take another rock, then reshape it with energy force, and poke it through. does it work? if not, I take somno, and have him poke the bottom of his lantern through, see if it works. if it does work, I summon an entity with all 3 actions normal actions, and give it the stats of "while this entity exists, its player cannot act. it is harder to kill then a normal 3-action entity, and has as many actions as a player would.", then send it through.
if somno's lantern fails, I guess I give up. if the reshaped rock works, I take a bunch of nearby rocks, reshape them into a robot, give it a complicated internal design so it becomes a perpetual motion machine, take more nearby materials, reshape them into a processor, store a copy of my consciousness on it, take more rocks, compress their atoms unto uranium, put them in the robot as a power source, give it some other rock-machines for various purposes, infuse my very being into it so I can definitely control it and so its more powerful, and send it out. if it fails I try the somno thing. if the reshaped rock fails, I throw a non-reshaped rock REALLY HARD, to make a loud noise. when people show up, I ask them to build a machine that can receive inputs in the form of sound from me, slow down my time, and quickly communicate my entire consciousness to it in the form of binary. having successfully entered that world, I give them advanced knowledge on how to make the next generation of computers as thanks (as they can sell this as profit), and my robot body, after being retrofitted with an astral energy projector and large energy tank (linked to the Hexagonfield, which also means my actions must be used to run the robot),heads to where the tracking buff says.
If the normal rock can't go in, I try everything else, then Realise something.
All right, so. I'm dead, and apparently both can't walk straight into the real world, and this "Afterlife" doesn't seem very similar to my other one.
In the normal world, I wouldn't be able to die, I'd just respawn, but I guess the Godmodder stopped that.
So how does the afterlife work for most people [those without enough magic to recreate their body on death] in my home world?
Well, they go there on death, but as long as they aren't a total douchbag, its a pretty nice place to be in (douchbag place is run by the devil. srovy's good friends with him.).
but what about people getting soulkilled? if souls are real, there's probably a way to destroy them, potentially for power, and that's a big security risk. they want everyone getting an afterlife, not only the people who didn't get killed by evil psychos.
Every so often, they make a backup of the personality. if the soul can't be found after a while or the personality changes in too drastic a way too quickly, they elevate that soul-backup to normal soul status.
but so what, people can't act from in there, right?
Wrong!
wellllllll sort of.
Since Srovy and I are friends, its fair to assume we came from the same universe, especially since the book says we where from different player groups. If I was gone from the universe for a long time, he'd probably try to resurrect me, going to the afterlife, find the now-elevated soul backup.
This would also nicely explain why he'd fight the Godmodder- if the afterlife could find my soul during the time I was fighting the Godmodder before dying, my soul-copy-thing would remember most of it. it would not, however, retain my elemental abilitys or, I suppose, player status, which is why it wouldn't get involved in the fighting, and why there aren't two of me here right now.
However, I do have many of the secrets of my world in my brain up here, and those it would keep, giving it the ability to regain respawn capabilities before dieing of old age.
It would not, however, go to fight the Godmodder. he/i/it remember(s) dieing to the Godmodder once before, and actually has a choice, and is even weaker now.
But He/I/It would still want back all the powers he/i/it lost, known as Upper god powers within that world, and chances are, he/i/it would reason, this is just a temporary sidequest by the god of sidequests!
I don't know for sure what it'd do, but I get the feeling he/I/it would, among other things, keep an eye out for signs of my presence in the real world. if I stick my hand into there, other-me should notice... hopefully, that'll lead him to the rift.
Since both me and other me are almost the same person, we'd both conclude on the same code (quickly left pinky = a, quickly left finger next to pinky = b, quickly left index finger = c, etc... longer left pinky=k, .... 2 leftmost fingers =u, middle finger and pinky = v, etc.), and I'd be able to communicate with him even if all my above actions failed.
I'd eventually be able to explain everything that's happened, and then, regardless of Everything else, I have a liaison into the real worl- Wait...
We're able to interact with realms of the dead, IE heaven, hell, purgatory, etcetra.
That means my worlds underworld would be able to find me... drat, no second original for me. if nothing above here or bellow here works, I have a bit of a problem, though I think I can still get around it with enough time... have you heard of a soul cartel?

As for Altair. I reveal that, during combat, when I came into contact with Altair, I also casted "Interplanar message". it takes one action (0 with my infinitely quickened casting) to cast, and at any point afterwards I can send a 40-word message. the target must speak my language to understand it, it will pop into their mind even if they are asleep, and if they are asleep it will seem like a vivid dream. it does not allow them to reply, but he probably has some way to do so. while it would cause him to radiate a noticeable magical aura, he probably already does so given his blatant magic-ness.
My message this time, to Altair:
"Alice Think XeratheFather Periled. isnt, Think same about Alice. If Alice saved, willing count as favour. Think Alice IRW; I Know I dead. you aren't? Try Keep Weapons Safe. If Discovers revive method, Might. Attempting to Inform Alice of Deception." [40 words, on the dot.]
If none of my attempts to enter into the real world work, Including contacting another me, I Prepare the "Telepathy" Spell, Mentally think an entire planned message multiple times, Brace myself, and stick my pinky finger from my left hand into the real world, using yorehammer to push through. Finishing the spell, I cast it with a level 8 spell slot:
[You create a telepathic link between yourself and a willing creature with which you are familiar.
The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.

Until the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
When cast through a level 8 spell slot, The target need not be willing.]
Since my pinky finger is part of me, and it is possible to reach your hand into the real world for a short time, as evidenced by crusher, and I hold yorehammer so the resistance is nothing, I cast the telepathy spell, and, if Alice is either in the real world Or On the Hexagonfield, establish the link (due to part of me being in both planes). before my pinky can significantly deteriorate, I send them this message through the link, which does not have a word limit (I didn't use telepathy for Altair because he might not be on the same plane, and if he isn't on either real world or hexagonfield I gain nothing from the attempt. if it fails, then I can probably find Alice's real location, which isn't in the real world if it fails, with some effort.):
"I Am JOE, A Neutral player fighting the Godmodder. This Spell is painful to maintain, so I won't do so for long, but It will last about a minute, maybe more, before I'm out of fingers. Xerath is not trapped by the Godmodder. He is being forced to help the Godmodder fighting, Because he thinks you are trapped and will die if he does not. I am unsure if he is able to go to the real world however; I am unable to do so myself. I have a guarantee of a high authority that nothing else binds him to helping the Godmodder. If there is nothing else binding you, that which binds you could be considered a negative status effect, that which binds you can be considered a defence, or whatever binds you is some kind of code only the Godmodder knows, I can save you in one of multiple ways. Repeating: Xerath is safe and only aids the Godmodder for your safety. If you need transport here, I believe I can open a Rift. If Transport here would kill you, please correct me, as I do not know and apologies. Please Respond ."
every time a finger is about as far gone as crushers was, I switch to another, pull it out, and mimic the semblance of a faunas from RWBY: pain ignorance. it isn't as strong, but it lowers the pain to a duller one I can ignore. if the first finger heals by the time I'm at the tenth, I can maintain this indefinitely.
If Alice doesn't believe me, I use the telepathy to send my memory of the scene I viewed, as proof.
If Alice wants a gateway, I make her one, using yorehammer's power just in case.
If they say they cannot leave the real world and it counts as a status effect or defence, I pierce it with either Eevee's resolute heart copy [if they grant permission anyway] or the yorehammer I hold, I break it and then bring them here. If they are truely loyal to the Godmodder, I give up. If they want to see Xerath as proof, I use Yorehammer and my Alice-and-Xerath Tracking to teleport him here, then open a rift to Alice to show him to her before Xerath can respond or Alice moves much.
Then I move the rift, pulling Alice through it by the magic of multiple different reference points.
Throughout this entire thing, I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer.

Now, my inventory says I still have a boost stone. And yorehammer (even though I gave it to crusher. but since I still have it, I give it to crusher at the end of This round instead.).
Boost stone used if and only if the above took my normal actions. otherwise, the bellow Is my normal actions.
[X2] The cyan rift flickers, then grows again. dreams and claws tear from the rift, eyes and... gears? What? yes, a pile of gears fly out of the rift, arrange into a machine, assimilate some dirt, and start pulling the rift open. Meanwhile, the Templar rift merely enlarges as a glowing sphere slowly pushes out through it, and expands into a net, and begins to stabilize the rifts border. golden frame pulsing in tandem to goldenrod net, and one drawing power from the other. eventually, the nets glow is barely noticeable, and the rift is like
1.75 times bigger.
Give or take.
[1x] a solar panel coating appears around the strobe light, allowing it to help charge the shield generator with its action instead, giving it a, lets say, 20%? chance of an extra attack shield.
Entity orders: Somno remains hard at work on the Hexagonashield generator, for the purpose of shielding. The strobe light helps the shield generator if it can. the Rifts continue to be somewhat stable.


....Yes, I know I could wait until tomorrow and eliminate all the guesswork in my attempt to save Alice. but I'm doing it now anyway. Looks like it does not allow elimination of all the guesswork... I hope the edit to the reaction to my action renders this all null by way of allowing me to start the left-quest.
Yes, I admit it.
I'm like an out of work doctor! I don't have any Patience!
No shut up you're bad at puns.
Oh, Also
I save the data of the [Super Dagger] for future alchemy, then use the [Super Dagger] on Growth, dealing 20,000 Damage, which is good for them.

Your tests all fail. Neither your own conjurations, nor pre-existing HEXAGONAFIELD mass, nor your living entities can pass through the rift to the real world.

You successfully send a short message to Altair! You receive no immediate response, but you know he heard it.

Using Yorehammer to break the godmodder's defenses, and open a rift to the real world for a short period of time, you manage to send a significantly longer message to Alice. The pain is extreme, but of course, you knew what you were getting into. Your fingers are still a little wobbly - maybe take some Player Power tylenol? Passing the Yorehammer to Crusher, you feel your power significantly drained - you only have 2 actions this coming turn to use. You also burn your Boost Stone to keep going this turn...

For a moment, you don't hear any response... the godmodder stops what he's doing for a moment, and puts his hand on his head in concentration... Wait... you hear-

Alice: Message received. Please don-


Suddenly, you realize something... your sentence... "I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer" isn't a very strong defense! Why would the godmodder interfere with the field you're projecting - what the "it" in the sentence clearly grammatically refers to! He doesn't want to interfere with your field, he wants to interfere with YOU!

The godmodder blasts you away! But not any ordinary blast... it's a HELL BLAST, slamming you through a portal to hell - a different plane - then another portal back to the HEXAGONAFIELD, breaking your telepathy! You can mentally feel the defenses surrounding this place tightening... your chances of communicating - to anyone - without Yorehammer have just gone down by a massive amount. And it appears difficult to receive communications, as well! But... you know for sure you've said something. The effects remain to be seen.

+7% opening to each rift! The Strobe Light gains the power to charge the Shield Generator, giving it a 20% chance of immediately generating a shield!

FOCUS: UMBREON

At the vertex clockwise from the Flareon, a shimmering Umbreon appears.

Eeveelutionary Eevee 9/27

"Second Scarlet Prince, attack the Godmod Infestor."

The Scarlet Prince will do as you say!

"Ah finally, I can get my entities. First I'd like to correct an error that seems to exist in your file about me."

A part of the Survey Drone opens up and I toss the Commanddrone my Entity Requisition Form.

Entity Requisition Form
Use to request withdrawal of entities whose claim tickets have expired.
Name: CaptainNZZZ
Initial entity entry update: 48
Claim ticket expired update: 60
World ID number: 02138520
Entity Name and original stats:

Mysterious Tower
22,000 HP
N/A
N/A
Zombie immunity

Light Crystal
10,000 HP
N/A
N/A
Heals every CaptainNZZZ entity for 1,500 HP each turn

Crypt of the Ancients
5,000 HP
N/A
N/A
Helps summon undead entities, summons four weak skeletons (100 HP, 250A) per turn

Eagle Spawner
8,000 HP
N/A
N/A
Summons an eagle (1,000 HP, 500A) every turn

Please submit this form at the appropriate desk to receive a processing pass.

"As you can see I actually have four entities stored here, those being the Mysterious Tower, the Eagle Spawner, the Crypt of the Ancients, and the Light Crystal."

As I talk and are still hidden within the Survey Drone I summon up a strange key from the inventory of some random individual in a distant place called Nirn. I write a short note and after sticking it to the Skeleton Key I toss it through a wormhole to give it to Cloak.

Hey Cloak, here's something to help you. It's called the Skeleton Key and it (supposedly) open any door, overcome any obstacle in one's way. At the very least it was able to open a doorway to another plane of existence. It's a one use item and I hope it ends up helping you in your quest.

The Best Neutral Player in the Game,
CaptainNZZZ

Smiling I continue. "Of course to answer your question I'll gladly leave this facility and never bother you again assuming all of my entities, buffed with the Buff-While-You-Wait service, are given back to me."

The Commandrone agrees to your request. All four of your entities in stasis are pulled out, and given to you. You make your TRIUMPHANT RETURN, home to the HEXAGONAFIELD! After, of course, you give Cloak one last bit of help.

SIDEQUEST COMPLETE!


REWARDS:
Confessions of a Paradox Gambler (will be read in a lore update)
Orb of Shielding(grants 2 attack shields to your entity of choice, free action)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)

Dragonforce and Temporal Guardian have been removed from Hammerspace as well.

Focus X3

I EMP the Godmodder infestor, draining all of their energy and making them unable to keep mind controlling!

I also spend a secret 25% fire I had left since Godmodder wasted it trying to extinguish fire by making the fire grow that actually gave me 50% extra fire and throw it at the Godmodder infestor.

The Infestor focuses REALLY HARD to get its energy back, but because of that, it can't stop the Fire from hurting it! 35,000 damage to the Godmodder Infestor!

I look around, wondering where are the Lightward Mages have gone with the closing of the mirror.

My body racks up with sweat with the new information with why we're all here. Surely, this time will be different right? I quickly set up my charge for the next action at hand.

(Focus!)
Seeing how both charges sent to buffing the measly units I have, direct itself to making my units more experienced in tending and raising the magical rice fields. I deflate a little, annoyed as I was pretty sure I had mentally worded my intents well but I let go of the issue easily enough. With the dice and asset at hand there only one thing to do left!

COMMIT WITH THE GIVEN HAND!

Great piles of planks and other building materials appear as I twist my head mentally and Focus! Building tools of absurdly great quality but low durability which will most likely last for this turn appears in the hands of the Siths as I ordered them to help me in this action. Great pillars of steel which acts as columns and quartzilizen wood is used in the progress, form a foundation and roots into the moist rice field soil as elven magick of the wood which root itself. Preventing itself from taking the water in the field and killing off the rice. The structure quickly build itself with the the delicate usage of the Siths providing the wood and the couple that's there using the tools in great fervor. The shape of the structure took one of those Japanese shrines as magical coatings of red and green paint was lavished onto the shrine. It was with the last coat of paint that the finished shrine radiate a aura around the fields and it.

(Rice Field Shrine built! (Focus and entities' turn used to create it))

(Orders!)
Sith spent their turn to help building the shrine, exhausted for this turn.
Fennie equips the dummy in one hand and bodyguards the constantly resting Feline Sith army. (Dummy bodyguards Fennie as Fennie bodyguards Sith army)
Rice Field Shrine (Or Rice Shrine) radiates a protective aura.

The Lightward Mages suffered from the Irrelevance curse, it seems, and went away once they were no longer current. Maybe, if they were given relevance again...

Your entities and you create the RICE FIELD SHRINE! All Sith units are granted both damage resistance and regeneration, permanently!

Looks like things are looking good! Wait, hold on, you're getting a call this time. It's from the same person as last time.

???: Thank you for keeping the Sith alive so long. We have need of them for our own purposes.

???: We are prepared to offer a trade. The Sith cats and their leader known as Fennie will be given to us.

???: And in exchange, you will receive three loyal assassins, to protect you and slay any who would harm your person. We assure you they are more than equivalent.

???: Be warned: We do not treat those who refuse to do business with us well. So will we make this trade the easy way? Or the hard way?


6 Charge (none added this turn)

Action 1: Suddenly, Derpfestor pops out of a Zerg hatchery. Derpfestor is somehow not under the Godmod Infestor's control, and immediately decides to shoot his tendril into the Godmod Infestor's tendril, resulting in him gaining control of the Godmod Infestor, and thus the whole Zerg army. But instead of joining the AG forces, he joins team Void, ready and willing to take on anyone. Unless he just decides to pick up the Godmod Infestor and play with him until he breaks, you really don't know with him.

Action 2: A lolcat walks up to the Godmodder, with the caption "I can haz boost stone?". The Godmodder normally wouldn't want to give away his boost stone to a cat, but the cat is just so ridiculously cute!

Derpfestor doesn't bother with the medium! He's a [V] entity, you can't control him! He immediately assassinates the Godmod Infestor, and takes his place as ruler of the Swarm! The [V] swarm!

The godmodder smiles! Somehow, it looks a little evil, but... he gives the cat a Bost Stone! The cat squeals in an extra-cute manner, and brings the Bost Stone back to you! Delightful!

Save Point...9/10 Preseverance,to hopefully Enhance the Effects oF DT

Save Point 10/10!! Determination!! The Will to Change Fate, the Power to SAVE and LOAD!!

I then do some stuff for the Giggles like changing the 'Enter' Key oF tHe Cyberdemon PG Hacker into an 'Upgrade' Key

You have deployed the SAVE POINT!

The Save Point is owned by you, and in your player inventory. It can:
1: At any time, "save" any [AG] or [N] entity, with the owner's permission.
2: Hold the "saved" entity for an indefinite period of time, in the exact state - HP, buffs, special charges - it was in when it was saved.
3: Replace the saved entity with any other saved entity at any time, at the cost of the permanent loss of whichever entity was saved within previously.
4: "Load" the entity at any time - if the entity is still alive, then the current version will be replaced with the saved version. Again, owner's permission required.
5: Expire and become unusable after the "load" ability has been used once.
6: Be recharged once for 5 posts, allowing for another use - and then disappear for good after Load has been used a second time.

The PG hacker's finger is headed right for the "Upgrade" key! Wait! This could backfire!

Nah, it's a MineModular Small Cubic Module. Though yes, it is basically a machine-holding cube. But please refer to it by its proper name.

STORYPOST REACTION
So basically, tl;dr: "お前はもう死んでいる。"

To which I say: なにいいいいぃぃぃぃぃ?!?!?!?!!?!!?!?‽?!?!‽

ACTIONS ONE, TWO AND THREE
I change every key on every keyboard the Cyberdemon PG Hacker tries to use into nuclear-powered chainsaw blades powered by memes, using keyboard manipulating meme magic taught by the great Leopold Slikk to do so. I then continue to use this magic to cause the keyboard to immediately fly into his face and saw it in half all while undoing his hacking by overriding it with anti-hacking meme magic.

The PG Cyberdemon hacker hits the Upgrade key, upgrading all your nuclear-powered chainsaws into CYBERSPACE NUCLEAR POWERED CHAINSAWS! They quickly cut him down, brutally and efficiently!

And it is done. The PG Cyberdemon hacker is defeated. No more shall he bother you. Shiboso returns to normal space, the AG Hacker bids you farewell, and Mazinger Zero is now under Shiboso's control!

Noticing that Daskter is making a huge charge of something I decide that I will help him out.

Focus action - "Lending hand"

'I wish for Daskter's 26 charge summon to be hastened so it will be ready sooner.' Suddenly a Ball of red energy appears and then quickly flies over to the already massed pool of energy. Within seconds of the red ball touching it the ball of energy is consumed into the massed pool of energy, giving the Charge more strength.

I then let out a loud yawn. "Bugger me I'm tired. Sadly I can't sleep now." I close my eyes for a moment. 'I wish for a cup of coffee.' Suddenly a cup of coffee appears in my right hand. "Hmmm, Coffee." I then sit down, Crossing my legs and I began to drink.

Daskter's charge is boosted, and your coffee gives you a boost, as well.

oh and the SPace laser will blast The Godmodder Infestor

What Godmodder Infestor? It aims itself towards the Zerg army instead...

Well, I know what I'm going to prepare to start charging.

0/100 Operation SHIELD
(Counters all attempts to control AG, Non N-1/2 entities and all of the Peacekeepers)

I lay down the plans. A long, extensive, charge heavy project. Just working out the theories will be a nightmare!

None the less, this cannot continue.

And I probably died first because time is a useless element against Godmodder shenanigans at full strength unless you pump it with actions, and overcomplicated solutions and plans don't really work against massive armies using Hollywood tactics. Nor do I have any army or entities. Not really my strong point.

Wait, hold on a second.
Lead Players got killed first in this past time... Apparently. And all 3 lead players were the first to die.

Huh, not surprising. We all probably have the same technical amount of hitpoints, probably, except for captain.cat or hungry or whatever who spent actions to buff that. Godmodder took out the targets of oppertunity first and collapsed the group by killing everyone else. The one's who are smart, active, and could potentially screw up his plans.

Through, this raises another question. How does one "lose" a fight and how does one "die" if they're already dead.

WAIT A SECOND! Discrepancy! There's a pattern here!!!!

8,674 is the group number. How many have fought the Godmodder? And what happened in 8,672?

Yea, and in 8,674 only 7 players are slain!!! That's too little for it to be a "Very Large" group. There's some still alive in that game, and its still ongoing. This book is outdated and obviously needs to be corrected!

Note: No actions or charges were expended in the making of this post. Only throwing my charge out there for people to add onto it and putting my thoughts out to the collective player-base.

Actually I'll, Nevermind, Noted to my list of good ideas hidden from the Godmodder himself. In my notepad (made of explosives)

OOC: But seriously, I have a notepad of list of ideas I want to try. Too little actions... Too bad The mirror negated my current list by KOing Lightshard and the PG hacker not giving me a chance to use 572 cyber turns again (Aka, nano-machines, son. [of course it would fail])

You have laid out the plans... this is it! A major project! Please see the Project Charge descriptions below...

Altair is the guy holding the Luckyclover.... How interesting no idea how to make use of that information though.

Well it does not seem the current fight is included into the Book so I add that IF possible (that does not cost an action)

Group Number: 8,750
Group Size: (Moniker puts in)
Lead Players: Captain.Cat, Orange, HybridUnity
Godmodder Damage Dealth: 122
Godmodder name: ???
Players Slain: (Moniker puts in)
Battle State: Ongoing

You get out your pen, find a blank spot at the end of the book, and try to write in your information. It doesn't accept any of it, and fades seconds after the pen is put to paper. Drat!

Action 3: Realization

So, as it turns out, we're dead. Now, under normal circumstances, that would be a mere annoyance due to the ridiculous amount of ways to bring people back from the afterlife (seriously, revolving door afterlife tactics are incredibly common), but the Godmodder apparently managed to bind me in his Soul Orb. Now, he's fighting us again, and it is likely a fight he cannot lose. If we sit here and follow the rules of this farce, he will defeat us. If we somehow manage to drain his health low enough he can leave, and we can't.

So then, our priority is to disrupt the Soul Orb we are inside to the point where he has to either eject us or lose the Soul Orb entirely. Unfortunately, if that were even possible, it would require a LOT of energy. If I managed to get the Descendents to work together on a massive structure, we might be able to do something. Let's call that operation, Project Spark.

Charge reallocated: 6/100 Project Spark

I'm not sure what it is going to be, but I know it's the only real chance we have.

Meanwhile, an experiment. I create an Avatar, a clone of myself with lesser power, and remove any pain sensation or emotion, essentially turning it into a robot. It's directive is to attempt to escape the HEXAGONAFIELD, even if it kills itself in the process. It's up to the Avatar how it attempts this.

Project Spark concept-drafted! See below...

FOCUS

on the basis that I can give charges to other people, I simply add another 3 charges for now. [22/?40?]

(Assisting others with your own actions is totally fine, in response to any confusion this turn)

FOCUS!

+3 actions to the Project Spark charge! If that fails, +3 actions to my own charge instead!
----
In response to the big reveal, Terry takes out a mirror, and points at it.

"Owae wa mou shindeiru."

+3 actions to your own charge! You can assist Project Spark, once it's started properly.

Maddison FOCUSes and calls hacks on the Godmodder. Abusive mods promptly fail to ban him and then just spam him with punishments so hard that he just takes damage.
Damien idles.

The godmodder glances around, afraid. Oh no! Now that the mods have been informed, surely - oh wait. This isn't a Roblox server.

No mods can help you here.

---------

V:

The new Derpy leader of the Zerg Army sacrifices some drones to start making new hatcheries! Meanwhile, the zergling forces head off and bite the Shipyard for 20,000 damage!

AG:

The Scarlet Prince and Explosion Elemental team up and launch an EXPLODING SLASH at Arceus, defeating them! The god of all pokemon, slain... what does the godmodder have in store next?

The Space Station workers keep working hard, and the Space Station launches a SUPER LASER, which sweeps in a sideways motion over the Zerglings, slaying all of them!

Mazinger Zero tests all systems for any more PG hacker influence... yes... yes... all good! They are now ready to begin fighting for Team AG!

PG:

The godmodder is once again the sole remaining force on Team Pro Godmodder. Man, he hates it when this happens. But... there's something he can do about it.

The godmodder activates the LEGENDARY WEAPON MAP! The map appears ancient, and weathered... but you can see clearly, looking over the godmodder's shoulder, a thin, purple line drawing its way forward... a clear, simple path! Leading straight to the top of a nearby mountain! A nearby mountain that happened to be RIGHT BEHIND YOU the whole time! And you never even noticed!

Both you and the godmodder launch yourselves towards the mountain! This is going to be an epic sprint to the top! But with your Player Powers, you can-

Both you and the Godmodder slam into a wall of energy. Cursory examination reveals that this mountain is protected by some sort of incredible power, that denies both Players and Godmodders access! The power is... similar to your own Player Powers, but different. Like... more, somehow.

Suddenly, A stray zergling corpse flies through with no problem. That's it! Entities! Only entities can climb this mountain!

THE LEGENDARY WEAPON MOUNTAIN EXPEDITION HAS BEGUN!


In this event, you can order your entities to spend their actions to venture up the mountain instead of fighting! The more entities you have climbing the mountain, the faster you'l get to the top! While you can't directly advance the climbing progress meter... you CAN help them by removing obstacles, or adding obstacles to the Pro-Godmodder Side of the mountain - which the godmodder is having his own entities climb!

This should be easy, right? You have a fair handful of entities and the godmodder has none. WRONG. The godmodder activates his MAJOR CHARGE, to create Druidic Healer - an incredibly powerful healing enemy! With his other 2/2 charge, he summons Bobby the Legendary Explorer - a foe weak at fighting, but great at climbing mountains and finding treasure! As a free action, he also sends out... a level 1 Donphan, from his Pokemon team. Hah! Should be easy to kill.

With his second action this turn, he charges up another point.

As the AG forces approach the mountain, they find another thing in their path... A village of illiterate natives, who want nothing more than to slow their ascent! They need to be dealt with!

N:

CaptainNZZZ's army, freshly back and business, all celebrate their return! As is generally the case for returning entities, they don't do anything their first turn.

The Weather Spire, Somno, the Stone Loibster, all of them do work! The Apex finishes Gravitic Deflectors! The EIPS tries to boost the Shield Generator, but isn't lucky enough! However, JOEbob's entities still end up getting another shield.

--------

Crusher48 Yorehammer begins to vibrate at an incredible rate. It's like playing that one vibrating arcade machine at Chuck E Cheese.

NEW MECHANIC: Project Charges:


Project Charges are major, long-term projects, undertaken by the entire playerbase rather than a specific Player! Charging for these is a little different; you can contribute to them with regular actions without issue, however, you can also do various "charging events" unique to each Project Charge, like a questline - undertaking these rewards you with large numbers of actions to charge the Project Charge with. However, there are a few restrictions: Only one Project Charge can be running at once, and they are voted on by majority rule. Also, events for the Project Charge questline must be voted on to be undertaken, rather than happening automatically. Also, Project Charges generally mincap at about 100 charges. Of course, successful charging of a Project Charge can have major, long-term benefits, ranging from superentities to stat buffs to whatever else you can dream up.

Current Project Charges to select from:

Project SHIELD:
Cost: 100 actions
Rewards: Find a way to stop the godmodder from constantly seizing new entities you summon!
First Event available: Learn more about godmodder control methods

Project Spark:
Cost: 100 actions
Rewards: Find a way to disrupt the Soul Orb!
First Event available: Push the boundaries of your location

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method... and a card-game related method...
-Vote for a Project Charge!
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Stop him or slow him down!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - DragonofHope?!?]Zerg Army:
Hatcheries: 5,000 x 2 HP(+2 drones/turn)
Drones: 100 x 12 HP(can be sacrificed to make new buildings)(making 3 new hatcheries, done in 4!)
Roach Warren: 8,000 HP(+1 Roach/turn)
Evolution Chamber(researching improved Roaches, done in 2!)
Zerglings: 1,000 x 0 HP, 1,000 x 0A
Roaches: 1,500 x 1 HP, 1,000 x 1A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 5!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 4% complete(cost: 15, Lament dedicated worker)(50% upgraded), Power Generator: 45% complete(cost: 12)
Space engineers+1: 100/100 HP x 330(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Growth: -34,000 HP(protected from 1 attack)(Guarding Mania)(infinite antimatter explosion, -4,000 HP/turn)
Mania: 36,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 3!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 52,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(70% given dual-tracks upgrade)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 6!)
Rift: 20% open(-10% open in 1!)
Rift: 20% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (3 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)(-2,000 damage from all attacks, +2,000 HP/turn)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)(-2,000 damage from all attacks, +2,000 HP/turn)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)

[N - Srovy]Stone Loibster: 24,000/24,000 HP (+2,000 maximum/current HP/turn)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!

[P]Peacekeepers(11,838,300 total attack)(Unbribable)(protected from 84 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos VIII: 5,500 x 999 HP, 1,700 x 999A(+3 squad leader)
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 10!)(upgrading Peacekeeper HQ turrets, done in 10!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in medics x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training commandos x 999(done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolve, done in 16!)(producing the Slice Warrior, done in 12!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:
[AG] Expedition: 0% complete
Current obstacles: Village of angered natives
[PG] Expedition: 0% complete
Current obstacles: None

[PG]Druidic Healer: 400,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 300,000/300,000 HP, explores stuff really quickly!

[PG]Level 1 Donphan: 10/10 HP, 1A (Moves: Endeavor, Quick Attack)(Ability: Sturdy)(Item: Shell Bell)

[PG]Godmodder: 178/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Pokemon team: ???)(5 Boost Stones)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(8/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(6 actions in debt!)(4/???)
The_Two_Eternities(9/27)
That-Random-Guy(Echolocation)(19/40)
Arsenical(2 posts in debt!)
[N+2]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(22/26)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(7/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(Save point: 8/10)
W32Coravint(Has machine-holding cube)
RedRover1760(has memestone)
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
Crusher48(6/??)(Yorehammer - Bypasses defenses)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 7, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 21)
 
Last edited:
Update LXXV
25/26.... If maxed I'm holding on to this charge, and not summoning it.

Though that Level 1 Donphan is so obviously a trap that I don't know if we should leave it or kill it right now, because the Godmodder obviously knows that we know it's a trap but he could know that we know it most likely is a trap and not react on it and it gets a power up.

Well then, my entity is not coming untill AFTER that Donphan dies, the Donphan would effectively deal 70,000Attack damage to my entity.
(OP already my entity, it stats are confirmed, and I will say it has 70,000 HP so the Donphan ability would utterly cripple it)

If we don't kill it this very turn the Donphan will Eadeavor the Explosion Elemental or the Scarlet Prince
then quick attack would murder the Explosion Elemental (Scarlet survives because of its regeneration abilities)
"...no. That cannot be so." ES was feeling rather down at the revelation that nothing mattered because he was dead, and apparently he had fallen in the most scrub-like of ways. "Is it really pointless, then? If we're inside the Soul Orb, and I think we are, then we can't actually win. We're contained, rats in a trap, and we can do bugger all about it. Well that definitely is a revelation."

Amelia was more thoughtful about things, having since calmed down somewhat. "You know sir, I'm not so sure. We're fighting for a reason. If this Godmodder is really fighting a bunch of Players right now, then he probably doesn't want to split his attention with us. He's overconfident and powerful, not stupid. I think if he could shut down our highly successful group, he would. The fact we're still around makes me think that we can't be removed with a simple flick of the switch."

"I... guess. Although if nothing else this does clear up that you're definitely real, just not a Player. Well, were real. Do we still count when we're dead? I think we do." Everything was as he thought, he'd just dragged her along for the ride because it seemed like a better plan than leaving her alone against the Godmodder and his small army in the real world. So far so plan working out well.

FOCUS - FINISHING TOUCHES

The Overseer AI had, of course, no such introspective grumpiness, because as part of a humble Entity it didn't know these things. Instead, it was frankly quite cheerful. With help from its newly made good friends, the Peacekeepers (if they want anything from the Shipyard's repertoire in return at any point, just call!), it had been able to progress its development just so, leading to it being potentially able to finish its project this round.

Of course, to do that it would have to really go all out in order to keep up the pace. Fire up the forges, light the flame of industry, set the fabricators to maximum overdrive, that sort of thing. Luckily, the Shipyard was not exactly lacking in resources to put such a policy into practice. Additional computational modules specifically coded for multitasking were manufactured and installed, all existing construction drones upgraded and fine-tuned to peak performance with some last few being made, even existing primary manipulator and fabricator arms tending to the Apex that weren't currently in use were upgraded based on data from their performance on previous upgrades.

Everything that could be done was done to ensure that the MTD upgrade would finish, and be finished now. with any luck, it would work.

Then of course there was the matter of continuing to utilize the current single track on further upgrades for the thing.

Ice Runes: No, not an elemental effect on the actual slugs and energy beams. Something far deadlier. By carefully inscribing freezing runes on the barrels of the secondary railgun turrets and the various capacitors and focusing lenses of the primary energy lance turrets, the weaponry of the Apex can be cooled to sub-zero temperatures even when firing flat out. Not that they would be, but it becomes a possibility. Instead, they are kept at a constant room temperature even when firing as fast as possible, which was previously not possible. Alongside tweaks to the autoloading and capacitor charging systems on top of that, the rate of fire of the Apex's weapon systems can be greatly improved. So improved, in fact, that it gains a second attack.

Obviously, since this is effectively a doubling of firepower, this upgrade will likely take quite a while. Still, it should be more than worth the wait.

Dual-Track upgrades for the Shipyard finished and deployed! Hurrah!

New upgrade started! It will take a while, indeed...

Somno, Strobe light, generator: keep on keepin on.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....................
[1x] I note that the Godmodders statement that the chance of communication fell clearly doesn't apply to talking, and as such, because that would be ridiculous. I proceed to cast Thaumaturgy, a Cantrip with only vocal components, a duration of one minute [lengthened to about 1 hour via multiple extension feats previously mentioned, initially feated to lengthen time stops.], and a casting time of one action. here is an excerpt from the options:
"You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

* Your voice booms up to three times as loud as normal for 1 minute."
I cast this spell... lets say a nice, round 500 times. now, being a lowly Cantrip, which specifically notes all things that the creator thought could be used to harm things must be harmless, means this boosted voice, despite its volume of 2.181618e+240 decibels, cannot burst eardrums, harm people, cause them to go insane, etcetra. it will, however boom out for 2^3.63603e+239 meters, give or take, and, since it can't cause harm, only sound like a exceptionally loud human voice within that range.
That means that, if anyone is within that distance (give or take 'round 2^3.63603e+238 meters) on the Hexagonfield, they hear it. After you undo the backwards alphabet code, J, O, and E all display as J, transform letters and pauses into sequential numbers in Base 30, replacing each sentance with the utterence of a website URL for which the first word ctrl-A will find will start with the appropriate letter, You get this message. Italic words are not encoded.
JOE: ALTAIR! THE GODMODDER HAS JUST USED A MAP TO FIND A MOUNTAIN, WHERE WE HAVE A GUARANTEE AT LEAST ONE LEGENDARY WEAPON IS LOCATED. THE WAY IT HAS BEEN DESCRIBED MAKES THE MOST OBVIOUS GUESS, BY FAR, BE THAT THIS IS WHERE YOU HAVE HIDDEN THE INFINILEAF CLOVER. IF I GET A CHANCE, I WILL TRY TO SLOW IT DOWN, BUT HE'S JUST SPENT 5 ACTIONS ON THIS THING PLUS A "ANNIVERSARYMAS PRESENT", SO I DON'T KNOW HOW WELL I'LL DO. I THINK I MIGHT HAVE SLOWED ALICE DOWN A BIT, BUT I COULDN'T HEAR THEIR ENTIRE RESPONSE, JUST "MESSAGE RECIEVED. PLEASE DON-" BEFORE THE GODMODDER STOPPED ME. I HOPE THIS KNOWLEDGE HELPS...
Oh and Alice was responding to [link to my last post]"

As I finish talking and everyone reacts to the utterence of the word "Altair" followed by a very significant amount of random-seeming letters in rapid succession at a volume equal to around 2.181618e+240 decibels, I use the extra time to remember something and do some logiking... that the Godmodder portal'd me to hell first implys he doesn't want me to know which plane Alice is on. Buuuut as soon as my fingers go out of the real world, telepathy would deactivate if Alice is on the real world, so I can still find out which plane Alice is on, too bad for him. I think to myself this: did Alice's "Don-" stop the instant the Godmodder's fist impacted me, or did it stop a few instants later when I arrived in hell? if she wasn't Mid-word, there'd be no way to know, but she Was mid-word, so I should be able to tell at which instant. and so, I should now be able to tell: is she on the Hexagonfield or the real world?
[1x] I reorder the positions of entitys. in Pokemon, you can only attack targets in one of 5 locations; if you have no options in the first 4, the last one will be auto-targeted. Pokemon move orders are decided before you find out what other people will do.
the Reordering leaves the Donphan right next to the Druidic healer, and nobody else in range. If Donphan survives the round and nothing gets in the way of this plan, he'll be forced to lower the healer down to 10 HP (or 1 if he gets hit once.).
Now, I'm N+2, and nobody's likely to attack me from the AG side, so I use 2 charge stones to help srovy's charge. while it may lower my neutralladder, the arbitrator of the world already deems me a re-skinned AG, so this might help bring me closer to actual neutrality, and it gives me some nice progress, so whynot.
FREE ACTION: Super dagger on the Druidic healer.

You use the one tried and true method of communication: Yelling REALLY REALLY LOUD. Your voice booms out over the HEXAGONAFIELD. Every single living thing on the HEXAGONAFIELD hears it, encoded as it is.

Thinking back... as soon as you got punched, the word cut off, and the spell was additionally cut off by the port to hell (being sure and all).

You can't pick up entities and reorder them! You CAN reorder Pokemon however, so you reorder all past and future Pokemon entities this turn.

You break 2 CHARGE STONES, and add 2 points to Srovy's charge! You know what comes next...

ENTROPIC PARADOX ROLL: 381/9790
Cataclysmic Negative Effect!

Entropy: 210 - 220

The Zerg Army gets 5 free turns to develop itself!

1: New drones and a roach are produced. Some drones begin making new Roach warrens.
2: New drones/roach. Evolution chamber finishes improving Roaches and starts a new roach upgrade.
3: New drones/roach.
4: New drones/roach. Hatcheries finish, and begin making zerglings. Drones start more hatcheries.
5: New drones/roach/zerglings. Roach warrens and improved roaches finish. Baneling nest and improved zerglings begin.

Wow, looks like they're about to hit their big snowball point now.

ENTROPIC PARADOX ROLL
: 5798/9780
Medium Negative Effect!
Entropy: 220 - 230

The Epilepsy Inducing Strobe Light is struck by lightning, and takes 10,000 damage, plus is stunned this turn!

Normally Entropic Paradox Rolls wouldn't target [N] entities, but... you're [N+2]!

20,000 damage to the Druidic Healer!

1. I pull out a toy hammer and slam it into the Donphan's head.
2. I laugh as I throw out a pokeball containing Arcanine. The only move it knows? Extreme Speed. Even if it is lowered to one hp, quick attack still has a lower priority than Extreme Speed, thus making sure Arcanine will end the Donphan.
3. Hmmm a Druid, how annoying... but meh. I summon forth Indiana Jones, and bid him to go explore that mountain, for the good of all!

While Project Shield may sound good, considering that the godmodder can make loads of charge Stones? I throw my lot in with Project Spark.

In this game of Pokemon, 1 action = 1 turn! You hurt Donphan, then the Shell Bell restores him! You hurt him again, and the Shell Bell restores him! Thankfully, he doesn't decide to use his own moves on his turns.

You summon INDIANA JONES! He sprints off to go mountain climbing!

As for votes... I went ahead and tallied up the votes for each project, so I don't have to quote every single voting post.

Current polls:
Project Shield: I
Project Spark: IIIIIIIIII

Okay, the winner's pretty obvious, but we have 11 votes and 25 players at last count. Official rule: Voting on Project Charges proceeds for at least 2 turns! So let's give it one more round.

I summon a Level 10 Zubat with Extreme speed and leftovers attached i will then murder your level 1 dolphan with the Zubat since not only does quick speed only give Priority+1 and extreme speed give +2 but leftovers recovers my health before you kill my zubat

You summon a Zubat to beat the Donphan! It prepares to attack...

1/3: Level 1 Donphan? I know this strategy... I send out my Skill Link Cloyster and it promptly uses Rock Blast on the Donphan. Ha! Sturdy that! Suck my multi hit moves!
2/3: I then help Bobby the Legendary Climber, by transferring my skills and physical prowess. Unfortunately for him, my Player Powers are not tranferred (because I said so), but my broken leg and terrible physical attributes are!
3/3: I toss an entire xylophone at the Godmodder "I'll hit you eventually!"

Cloyster summoned! However, thanks to JOEbob's reordering, MooGoestheCow's Zubat was switched with the Donphan! Cloyster's Rock Blast obliterates Zubat!

Bobby is crippled! Egads! Now he must climb the mountain... ON A WHEELCHAIR!

You throw a Xylophone at the godmodder! Wait... a XYLOPHONE!??! NO! HIS LEAST FAVORITE INSTRUMENT! Every single key of the Xylophone bonks the godmodder on the head, one by one! He gets injured horribly! 2 damage!

STARCALIBUR STEAL ROLL: *singing* musically no!

STARCALIBUR STEAL ROLL: Failure! This is what you get for crippling a young explorer!

"I have returned!" I shout out to no one in particular, looking across the HEXAGONAFIELD and everything it contains. It looks like I missed a major fight if the condition of each faction's entities are anything to go off of, excellent. I'd hate to be dropped right into the middle of a boss fight after all the work I did to get my entities back!

Amplifying my perception to well beyond human comprehension I examine my entities, searching for anything out of place on them. Whether something like Evaucorp, the Godmodder, or anything else left a trace on them I will find it. I'm not letting someone else impair, take over, or even just spy with my entities because I decided to not look for anything out of the ordinary. (x1)

Snapping my fingers I create a Square of Frost, a fairly unimpressive entity who's completely loyal to me which is to be expected from something trying to become a knight under my rule and my rule alone. Some HP, a single attack, and a minor dodge rate being the entirety of his stats but despite that he serves an important role, bodyguarding all CaptainNZZZ's entities. With barely any entities on the field and my entity spawning structures having not yet produced their first units I'm vulnerable and I simply can't allow anyone to exploit my weakness so easily. (x2)

On the entity side of things I order my entire to direct their attention to the Zerg forces, a group of Void entities can't be allowed to build up. I specifically order the Temporal Guardian's first attack to be aimed at the Roach Warren with Dragonforce boosting that attack's power while the second attack is aimed at the Roaches. I shall purge the Zerg one turn at a time!

Searching over your newly brought-home entities, everything looks fine.

Square of Frost summoned! The godmodder looks him over... completely loyal, huh? Of course, loyalty doesn't matter much when one has mind control. The godmodder offers the Square of Frost a glass of water to help his training, which he foolishly accepts. Turns out, the water contained MIND CONTROL MICROBES! Square of Frost is on team PG!

FOCUS: LEAFEON

At the vertex clockwise from the Umbreon, a shimmering Leafeon appears.

Eeveelutionary Eevee 12/27

"Second Scarlet Prince, attack the Zerg."
With the defeat of the PG Cyberdemon Hacker, it was time for Shibosho rejoin the battle against the Godmodder. With his return to reality, Shibosho found himself in the plider of Mazinger Zero's head. Right, before he took this bad boy out for a test drive, there was one thing he needed to do.

"MAZINGER FLASH!" Touching his fist together in front of him, a flash of light surrounded Shibosho and his clothes transformed. He now found himself wearing the pilot suit that Kouji Kabuto wore when he piloted Mazinger. As the helmet materialised around his head, Shibosho smirked. Time to get this Demon God Machine on the road.

"IT IS TIME! MAZINGER ZERO! THE POWER TO BECOME A GOD OR DEVIL...I'LL USE IT TO DEFEAT THE GODMODDER!"

With Shibosho's will made clear, Mazinger Zero's eyes light up and the strongest Mazinger let out a howling roar as it responded to its pilot's willpower. Now while Shibosho was inside Mazinger Zero, he was effectively acting as the brain of the super robot.

1) "Right then, Zero! Let's go to that mountain! We gotta get that Legendary Weapon before the Godmodder does!" At Shibosho's command, Mazinger Zero rises from the ground and takes off towards the Mountain. In order to help Mazinger Zero to get up the mountain faster, Shibosho uses the custom spirit command, Hyper Accel to greatly increase its speed and movement both in and out of combat.

2) As soon as Mazinger Zero reaches the mountain, knowing that he could only indirectly assist the Super Robot against the Godmodder's forces, Shibosho used another spirit command, Ultra-Adamantium Wall to shield Mazinger Zero from damage. There was no doubt that Mazinger Zero would make a great target for the Entities on the Godmodder's side.

3) There was a village of angry natives that was blocking the path up the mountain. However, against Mazinger Zero, they were naught but ants in the path of an elephant. Shibosho activated another spirit Command, Undeniable Valar that would both heighten the accuracy and power of Mazinger Zero's attacks before commanding the Ultimate Super Robot to unleash destruction upon those that stood in its path. "Zero! Illuminate the future with your Photonic Power! PHOTONIC POWER BEAM GO!"


Giant bolts of Photonic Energy rained down upon the enemy forces that were on the mountain as Mazinger Zero made its power known to all that witness it.

EDIT: I also vote for Project Spark


Mazinger Zero is all TROMP TROMP TROMPing right up the mountain! With the power of shields and speed, it's going extra fast, and the Angry Native village is easily crushed! The threat is eliminated!

Action 1: I notice that I have the Yorehammer right now, and that it's also vibrating violently. Well this could be a problem. Wait a minute, what if I transfer the vibrational energy to the Godmodder's boost stones? I do that, using Yorehammer to bypass the Godmodder's anti-vibration defenses and forcing his boost stones to violently assault him until they break free of whatever storage container they are in and spill out onto the battlefield.

Action 2: Wait a minute, you say the mountain is "protected" by something? Surely I can easily defeat that protection with the Yorehammer, right? Except no, without that defense the Godmodder would just win the legendary weapon quest anyways. Though I probably shouldn't let the Godmodder grab this weapon back or he Dungeon Bypasses the whole thing. But bypassing the defenses just a little bit should allow me to put up a really hard to defeat hazard for the PG expedition. Such as a spatially-distorted cliff that seems a mere 20 feet tall from a distance, but when you actually try to climb it, it's 2000 feet tall. And there's no way around it.

Action 3: I summon the CHAD, or CHeap Airborne Drone, to explore the mountain. Due to its flight path, it can fly over the tribe of natives.

Vote: Project Spark. SHIELD doesn't mean anything if this whole battle doesn't have a purpose to it.

Also, I note that the Yorehammer is draining my energy, so I teleport it into CaptainNZZZ 's hands for a nice surprise.

The godmodder, who was making Yorehammer vibrate, immediately has to stop when you start transferring the energy. Drat.

A spatial distortion cliff springs up in front of the climbing PG forces!

Your Cheap Drone starts to sputter and spit... See, being Cheap, it doesn't have much in the way of security! The godmodder hacks it easily. It's on his side now.

Yorehammer passed over!

I think a bit on the offer, while I am rather unimpressed with the threat, however, it would be unwise to not to take this opportunity and actually have a good stand in this field. It irks me that I have to part with my entities after much time has past with them, and the amount of actions spent on them, but hopefully they'll have a safer job working with these/this mysterious sender.

After a small and quick session of monologuing, I tell the mysterious caller that I would accept the trade if they would include a decent guardian type of henchman into the offer. That, or a defensive artifact instead of the henchman.

(Focus!)
Seeing as the fields weren't tended in the last turn due to the construction of the shrine, I look over in my conjuring contacts and message the lightward mages once more if they're looking for work. Seeing as this was a opportunity to gain some relevance in the posts, they pop next to the Rice Field Shrine and signed up my regularly checked entity forms. And so they more work to the benefits of the Rice Field. (shouldn't the Shrine be of some relevance?)

(Orders)
Siths goes back to tending the rice if the trade doesn't go through or if the caller haven't picked them up yet.
Fennie the soon-to-be-paladin-class stands on vigil over the Siths
Dummy is acting as a scarecrow in the fields, it really wants to do something
Lightward Mages sets itself to improving the Rice Shrine protective qualities

???: The Dark Brotherhood thanks you for your cooperation. We're very happy to receive your Sith.

???: You cut a tough bargain by asking for the Guard entity, however, we will switch out one of your Void Assassins with a Void Protector.

???: We will arrive in one turn to pick up your entities. Please say any goodbyes you may have.


The Lightward Mages are now tending the Rice Field! As long as they continue to tend it, the shrine will give the healing/resistance boosts to any entities owned by you!

Action 1+2: Terry runs over the PG Adventurer dude with a monster truck.

Action 3: +1 action to charge.
----
I vote for Project Spark.

Whump! On a guy with a broken leg, that's gotta hurt! 22,000 damage to Bobby the Adventurer!

Ahaha, let me deal with this.

ACTIONS ONE AND TWO
I summon a wall made of pure un-knowledge and a school in the way of the PG entities climbing the mountain. In order to deactivate the wall, they must be intelligent enough to pass through it. Unfortunately, the wall requires that they pass a Practical Science Final Exam from the nearby school. So they go to the school, where an angry man sits them down and FORCES them to take the test.

Practical Science Final Exam
The total score for this paper is 100 marks. The passing mark for this paper is 150 marks.
You are expected to answer all questions or face eternal torment in the afterlife. That is, after we brutally murder you and send your soul to skeleton hell, where you will be mauled by skeletons for fifteen trillion years.
The time limit for this paper is 20 minutes.

Security memetic - forces you to do the test:
SDFKNOPIAFHASIDPASIND PSIODNASPAKLSDNKLSDNAKSDNKL
1 Immerse your hand in Sample Q - chlorine trifluoride. Describe how it feels. Marks will be awarded for an accurate description of the specifics of your hand being on fire and your bones violently undergoing combustion. [2]
2 a) Sample X1 is arsenic trioxide. Sample X2 is mercury. Ingest both samples simultaneously and describe the effect on your body. [2]
2 b) Sample Y is fluoroantimonic acid. Imbibe 2 cm³ of Sample Y and heat the remainder with a strong flame. [2]
3 Solid D is a material with density 15,500 kg/m³. Using yourself as a test subject, determine the height from which a 20 g nodule of Solid D must be dropped onto a humanoid entity in order to have a 90% chance of death. [2]
4 Sample P is a 40x20x80 cm block of solid titanium. Using nothing but your face, erode Sample P to half its size and record the time taken. [2]
5 Sample M is a piece of rock from one of Saturn's moons. It is located in the Andromeda Galaxy. Locate Sample M and verify the first claim, giving all necessary facts about the rock. [2]
6 Samples T1 through T100 are identical alloys of titanium. Using chemical tests, identify and label each alloy with either "A" or "B". Copy your answers into the spaces provided on the next page. [2]
7 Sample C10 is a mixture of propane, methane and pentane. Outline a procedure to convert this mixture into 200 g of gold, using only a Bunsen burner and established scientific facts. Pseudoscientific and magical answers will not be accepted. [2]
8 a) Sample ST contains a mixture of 300 enzymes in aqueous solution. Identify each enzyme and give the enzyme's chemical formula without using any magnification. [2]
8 b) Sample Q1 consists of iron filings and ammonia. Using samples Q1, QX1 (trypsin), and QX2 (amylase), initiate a reaction or series of reactions that produces 14 grams of platinum. Show your procedure. [2]
9 Sample III is rhodium; sample IIQ is technetium-99m. Using no more than one of the following apparatus, produce sulfur dioxide from samples III and IIQ. Outline your procedure. The apparatus you may use are: Boiling tube, measuring cylinder, pestle and mortar. [2]
10 Sample V is a denatured enzyme. Make it work again. [2]
11 Using no more than one of the following samples, transform lead into gold: 40 g titanium, 20 g osmium, 102 g molybdenum. [2]


If you're wondering where the other 74 marks are, you failed.
ACTION THREE
Ordering materials 1/5

This test is great. I need more things like this in my life.

You summon DEATH SCHOOL halfway up the PG side of the mountain! Looks like the PG entities aren't quite there yet, which is a good thing, since they're REALLY gonna need the godmodder's help with this one.

I paradoxify a difficult to traverse Bog onto the PG Side of the mountain

I charge up an Entity for this Expedition:Elise the Trailblazer,1/7

I attempt to Upgrade my Paradoxifying Powers,Paradoxify/?????????? Perk:Attunement:Aspects....1/12

A bog is summoned at the foot of the PG mountainside!

Multiple new charges begun!

Well how about now? Growth DID grow from the black holes. Should he have grown enough, he now also defends the Explosion Elemental.

I give 2 charges to the player Srovy. His cult is worth it.

5/???

Mania notices with dread the new danger. Will this influx ever stop?

Searching within the vast inventory of the previous characters of hungry visitor, she finds something really harmful.



OMAE WA MOU SHINDEIRU!

Mania inserts NEGA-HP into the Druidic Healer. It should instantly kill him, eventual attack shields or interventions not even mattering! (Overflow action)

Growth has grown big. Now they help protect Arsenical's Explosion Elemental. + charges!

Mania uses NEGA-HP on the Druidic Healer! But only the godmodder has Nega-HP! Unless you harvested it from the corpses of your Steal Balls... Still, it deals 15,000 damage to the Druidic Healer, and puts you another action in debt!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3:What? The [N]eutral fraction isn't allowed to join in on this expedition? This can't stand! I use my 3 actions to allow the [N]eutral Faction to join this expedition for a Legendary Weapon. Using any remaining actions to send a small rover I just made to traverse up the mountain.

The AGs are climbing one side of the mountain... the PGs are climbing another... so... you manage to find the hidden THIRD SIDE of the Mountain, for Neutrals to climb!

You send a Rover up the secret [N] side...

(Arsenical Prime votes for project Spark.)

Actions 1, 2: Fighting an endless horde with an endless horde

Arsenical wanders back from North Nowhere, utterly oblivious to the bombshell that had recently been dropped.

"Hey guys, what's going-"

Finally, as he steps back onto the main battlefield, the realization pops up in his mind. How he was... Well, dead. Super dead. Dead multiplied by several thousand.

"Jeez, not exactly what I expected to come back to. So... are our bodies just undead corpses? Hmm... Wait, I got an idea!"

With all these Zerg hanging around and making a mess, Arsenical decides to focus his powers inwards, touching his SOUL.

And then... he creates a near-perfect copy. It's no player, but it should at least be magic-receptive enough for his task...

2/10

Action 3: This is totally how magic works

Arsenical approaches the mountain that had recently appeared, only to run into the wall of energy that rest between them and the goal.

"Ow. Actually, that felt a lot like... A player's power."

Rubbing his head, he gazes up the mountain, then pulls out a small MAGIC-CONDUCTING ROD (Utterly unrelated to the copy of his soul). Its function should be easy to determine.

He sticks it into the forcefield, and changes a command: >PG_ENTITIES_ALLOWED:FALSE

Yes, that should do well for a little while, at least.

A new charge has begun...

You stick your wand in, and try to change the field so PG entities aren't allowed in, which would pretty much allow you to win the quest instantly! Wait... wait... you can DO that!?

The godmodder sprints over, and grabs your wand! Let's see here... >GODMODDERS_ALLOWED:TRUE

...Neither works, because your rod only has User access to the admin console of this barrier. Thank goodness.

I Look over at the Mountain. 'Well seems that the Godmodder is forcing the issue with the Legendary items, Great.' I look over at my fellow Players and say. "Unless you have some major objections I think it's best if we send some enitities to recover the item, if only to prevent the Godmodder from getting it. I'll start on it now." With that I begin to focus on my next wish.

Focus action - "Coming around the Mountain."

'I wish for a band of adventurers to start scaling the mountain and to recover the item.' Suddenly 5 Men in climbing gear appear in front of me, They are armed with several AK's and they have a all terrain vehicle truck that can carry all of them, the truck also has a medium machine gun that is placed on a hatch that is on the passenger side of the truck. They all in sync salute me and immediately turn around. One of them speaks in what I think is Russian and in formation they enter the truck and start moving towards the mountain with determination clear in their eyes.

Elite Mountain Climbers summoned! Thankfully, they at least are not immediately turned to the godmodder's side.

Maddison and Damien FOCUS on the Druidic Healer and use Dark Magic to seal his healing powers temporarily.

The Druidic Healer's healing abilities are sealed for 1 turn! The Druidic Healer's going to need to spend some time taking care of that...

Am I still charging? If so, I devote my full turn to charging, if I'm not, then I going to spend my turn charging.

You... spend your turn charging!

Focus X3

Charge 3/15 Sniper Railgun Fortress Turret

I also vote for Project Spark, It has a higher priority than Project SHIELD, but I'll just charge SHIELD manually when I can.

New charge begun!

I haven't posted in awhile, so this is going off of my last post. Bull!!! When the infestor did that, it almost took control of me! And with that, I create a overpowered Protoss psi-blade and cut the infestors tendril. (Got Starcraft on the mind lol)

All remaining actions are transformed into charges.

A superpowered Protoss tries to run up and sever the infestors tendril, but the Zerg aemy has grown too strong! The derpfestor is at the very center of their base, and is protected by all Zerg units! The protoss butchers 2 of the Roach Warrens and is then shot to death by the Roaches!

15/??
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one my actions I charge using the charge booster
Using my second action I expand the rift using this new fangled idea called "Logic" based on some information I got from YouTube and/or JOE rift act like black holes in that they get bigger the more matter you put into them, based on this principal I begin to aggressively projectile vomit into the rift emptying my stomach of everything (as it has never been mentioned that we defecate) I have eaten in the past 50 years
Using my third and final action I use discord to send very dead memes that were found in #DTG to the godmooder

Just making sure you're aware, does that 15/?? take into account that JOEbob and HV helped you 2 posts each? Just making sure, I'll assume 15 is the right charge.

CHARGE BOOSTER ROLL: 17/17 - It works fine.

You expand the rift in the weirdest way possible by 7%!

The godmooder is very, very offended. Very bad memes. Very dead. VERY.

--------

V:

The Zergling and Baneling forces launch 2 separate attacks on the Scarlet Prince, taking away both their attack shields! The Zerg army continues to build itself up, gaining new units...

AG:

The Space Station keeps building up!

The Second Scarlet Prince smashes the Roach Warrens of the Zerg, destroying 2 of them! The Explosion Elemental blowupinates the Druidic Healer for 20,000 damage!

On the Great Legendary Weapon Expedition, the climb begins! With the village of natives out of the way, Indiana Jones hops on Mazinger Zero's back, as the Elite Mountain Climbers speed on ahead! Together, they all make it 15% of the way up the mountain!

Mazinger Zero has an idea, and hurls Indiana Jones up higher, allowing them to overtake the Determined truckers! Indiana Jones is able to scout up ahead, and... wait... is that... ROCKFALL!

Hundreds of rocks in a never-ending tide pouring down from higher up the mountain! Indiana Jones is crushed and killed almost instantly, and it looks like the Elite truckers are only moments behind them!

Mazinger Zero attempts to analyze potential escape routes, but finds something else instead: It looks like there's a giant bottomless chasm, bridges only by a thin layer of stone, and both Mazinger Zero and the elite climbers are right on top of it! As soon as the stone hits, the ridge will surely collapse!

PG:

While all that is happening, you decide to take a peek over at the PG side of the mountain to see what they're doing. Wait... the mountain is the smoothest, easiest-to-climb mountain you've ever seen, with clearly marked trails, rest stops with free food... what... THEY HAVE A SKI LIFT!

That's right! They don't even need to use the trails! The godmodder's personal ski lodge is right nearby the mountain, and it has a Ski Lift that stretches right over Paradoxdragonpaci's bog, and Crusher's cliff! It looks like the lift drops them off halfway up the mountain, where W32Coravint's school is, so at least... hang on... all the godmodder's entities are riding up a ski car right now, and they have papers... that's... the answer keys for the deadly science test! Oh no! They'll be able to bypass that, too! Except the Druidic Healer, they can't help study because they're removing a healing seal from their staff...

The godmodder is pleased to see his troops already 30% of the way up the mountain. However, he's assigned his entire army to the climbing task, so it's just him trying to kill your entities this turn! Oh, wait, one more thing first...

The Donphan uses Endeavor on Dragonforce, bringing them down to 10 HP! Cloyster, who needed Donphan to act first to take their turn, finally unleashes Rock Blast, killing - er, KOing, Donphan!

The godmodder is enraged! They pick up Cloyster, and fling them at the Scarlet Prince, puncturing right through the Scarlet Prince's heart! This kills the Cloyster and deals 42,000 damage to the Scarlet Prince! Then, they pick up the Stone Loibster, and drop it in the trash. Dead.

As a free action, the godmodder also sends out the final Pokemon on their team to fight... it's... an Absol. Yes, a super buff Absol with rippling muscles and shielding and good attack strength, but still just an Absol. What could it have that's that special?

N:

Somno and the Shipyard work hard! The EISL is too stunned to do anything! CaptainNZZZ's entity producers get working, and the Temporal Guardian with Dragonforce buffs attacks the Zerg Army, killing 1 Roach Warren and 4 Roaches!

On a secret, hidden path up the mountain, Mirror Man's rover makes a small amount of progress... only to bump into nothing. Upon further examination, it seems a glitchy invisible wall is in the way. Perhaps this path is an abandoned beta feature, and isn't working properly?

The Sith forces begin to pack their things, mostly war trophies from fallen opponents. All of them are quite grateful to Winkins for their help. They have done a good job of taking care of their young and temperamental squadron.

--------

From some far corner of the HEXAGONAFIELD, a new challenger approaches...

???: Sheesh... what was that yell, earlier? So loud, and I couldn't even understand it!

???: Ahem... mmm... Let me clear my throat here...

???: PLAYERS! MY NAME IS RAY!

Ray: I AM HERE TO ASSIST YOU IN YOUR FIGHT AGAINST THE GODMODDER!

Ray: Soon, a new Sealed Boss will appear! The Charmzard! And I can use their essence to create incredibly powerful items to increase the power of your entities!

Ray: You just need to kill it! So, get ready for the boss fight!


---------

CaptainNZZZ You start to feel REALLY CONFIDENT while holding Yorehammer. You feel like you could smash anything!

CaptainNZZZ You start to feel really strong winds. 5,000,000 MPH winds.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Vote for a Project Charge! (Project Shield: I, Project Spark: IIIIIIIIII)
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Stop him or slow him down!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - DragonofHope?!?]Zerg Army(TA: 18,000):
Hatcheries: 5,000 x 5 HP(+2 drones/turn)(+3 zerglings/turn)
Drones: 100 x 21 HP(can be sacrificed to make new buildings)(making 5 new hatcheries, done in 2!)(making 1 baneling nest, done in 3!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 2!)
Zerglings: 1,000 x 6 HP, 1,000 x 6A
Roaches III: 2,500 x 6 HP, 2,000 x 6A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[AG]Ray

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 4!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 6% complete(cost: 15, Lament dedicated worker)(75% upgraded), Power Generator: 72% complete(cost: 12)
Space engineers+1: 100/100 HP x 390(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 28,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Growth: -38,000 HP(protected from 1 attack)(Guarding Mania and Explosion Elemental)(infinite antimatter explosion, -4,000 HP/turn)
Mania: 40,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 3!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 58,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 13!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 5!)
Rift: 20% open(-10% open in 0!)
Rift: 27% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (3 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)(-2,000 damage from all attacks, +2,000 HP/turn)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)(-2,000 damage from all attacks, +2,000 HP/turn)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 3,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 4 HP, 500 x 4A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 1 HP, 1,000 x 1A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 10/26,000 HP, +5,000 to one of an ally's attacks each turn!

[P]Peacekeepers(16,034,100 total attack)(Unbribable)(protected from 90 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics II: 1,500/1,500 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos IX: 6,000 x 999 HP, 1,900 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 8!)(upgrading Peacekeeper HQ turrets, done in 8!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 14!)(producing the Slice Warrior, done in 10!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG] Expedition: 15% complete
Current obstacles: Rockfall(smashes one climbing entity each turn), Thin ridge above bottomless chasm(covers mountain portions 10% - 60% - very fragile!)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)

[PG] Expedition: 0% complete
Current obstacles: Spatial Distortion Cliff(being bypassed), Death Science School(guarding 50% mark), Difficult Bog(being bypassed), Ski Lift(carrying PG entities over obstacles)
Expedition Team:
[PG]Druidic Healer: 345,000/400,000 HP, +60,000A(healing sealed!)
[PG]Bobby the Epic Explorer: 278,000/300,000 HP, explores stuff really quickly!(crippled!)
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
[PG]CHAD: 5,000/5,000 HP(flight abilities)

[N]Expedition: 10% complete
Current obstacles: Glitchy invisible wall(bars all progress)
Expedition Team:
Small rover

[PG]Super Absol: 100,000/100,000 HP, 8,000 x 2A, Moves: Perish Song, Endure, Reversal

[PG]Godmodder: 176/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Pokemon team: ???)(5 Boost Stones)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(11/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(Yorehammer - Bypasses defenses)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(7 actions in debt!)(5/???)
The_Two_Eternities(12/27)
That-Random-Guy(Echolocation)(22/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(25/26)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(1/7)(1/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube: 15/?)
Crusher48(6/??)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 21)
 
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