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Defeat The Godmodder

Looking up at the Mountguard Fortress I see the Sniper guarding it. 'Well time to get you out of the way so we make sure that the Godmodder cannot climb the legendary item.' With my next course of action set in mind I ready myself to take out the Sniper.

Focus action - "Struck by lightening."

Setting my focus onto my Spear of Lightening I am it into the sky and I pour my energy into it. The spear's runes that run up from the shaft of the spear to the spear point glow with red energy. After a few moments of this I yell out. "LIGHTENING BOLT!" Suddenly a large surge of red glowing electricity shoots out from the spear tip and flies into the Sky for hundreds of feet before then making a quick turn towards the Mountguard Fortress and races towards it. Once it is above the Fortress it strikes downwards straight down on top of the Sniper.

When The Sniper is struck by the red electricity, It is so intense that the Sniper for a few moments looks like an old cartoon of a man having electricity run through him. After it passes the sniper stands stalk still with smoke emitting from his ears before then falling forward onto the ground with a solid thud.

'I don't think he will be getting up from that.' I think quietly to myself having seen the results.
 
actions 1&2
The improbability drive whirs and clicks...
5/5 for Firing Squad!
There is a bustling noise heard off in the distance..
But once again I'm feeling too terrible for good wirtign, so everyone...
SAY HELLO TO THE OVERZEALOUS BRICKLAYER!
the overzealous bricklayer charges in and builds a massive brick wall around the Second Scarlet Prince, applying 5 attack shields to him at Two_Eternities behest.
The Overzealous Bricklayer then charges off into the distance on a wave of bricks with the william tell overture playing in the background.

Action 3
Piono looks around...
"Alright, the Charmzard needs to be obliterated with extreme prejudice, and even though the charge stone generator needs to be obliterated with extreme prejudice as well, that's much less urgent."
"Welp, time to see if that mirror mine is any good."
Piono walks forward, and, unless he gets bad vibes from making this decision, smashes the mirror he obtained over the head of the Charmzard.

He turns around and pulls a megaphone out of his inventory.
"COME ON PEOPLE! THERE WILL BE PLENTY OF TIME TO EXPLORE THE HEXAGONAFIELD LATER! RIGHT NOW YOU SHOULD BE BUILDING UP DEFENSES AGAINST THE CHARMZARD!"


Announcement: Alright everyone, we're out of the 5 pointers, next up comes the beginning of the 10 point charge raffles! Come join in in the OOC thread!
 
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Action 1+2 if necessary: First things first, I squirrel away my set of dimensional beacons into a pocket dimension with a opening thoroughly hidden from the Godmodder, mainly because its located well below the Peacekeeper base (and a bit to the side in the direction away from the Godmodder). Than I have an idea. I set up a pocket dimension in the pocket dimension, then put another pocket dimension in that pocket dimension, and so on and so forth. Then I put the dimensional beacon branching device in the 'centermost' dimensional pocket, and induce the dimensional brancher to branch over and over again. In doing so, I simultaneously hide the spatial dimension beacon/branching device and also push the limits of the Hexagonfield's ability to handle dimensional/pocket universe shenanigans.

Any leftover actions: I keep charging my charge while hoping that my idea is valid.
 
2/??
Using my first action I pick up some packing snow off the ground, pack it into a ball, and start eating it. I slowly chew the snow. as JOE loudly complains about how its gross, I mumble a response, and proceed to spit out the moist snow. I then eat the rest of the ball, and repeat. this somehow makes the rift bigger
Using my second action I start charging a new charge with the charge booster.
Using my third and final action I proceed to increse Spalthos's shield
This post brought to you in part by JOEbob
 
More specifically, he was feeling lazy and asked me to decide the actions for him. I wrote 2 of the things he said he might do yesterday, and asked him three( was it three? i think it was three) more times to decide the last action, which he eventually did.
/null.
 
Update LXXIX
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: Slaps my head with the palm of my head. "The Dragonballs, the ones made from the two Melodic transmitter and 5 Charge Stones. That makes perfect sense."
Action 2: I hand the Void Assassin, the one with lower HP the PG/V buff ticket. I also inform them that an entity, an AG one, known as the Charmzard, is going to betray us, and ask them if they could take a few shots at it.
Action 3: I 'Mirror Frame && Bravely Default Asterisks. Might as well see what that does.

The door, silent, simply opens in response to your answer. You can proceed!

If Winkins is willing, the Void Assassins will do as you ask... anyways, they've been buffed a bit!

Mirror Frame + Bravely Default Asterisks: Mirror Asterisk: Allows a Player or Entity to take the Mirror class, a class that allows them to copy any normal non-boss enemy's special ability. This is added to the rest of the asterisks. Non-repeatable.

Engineers will work on the Emotion module for the AI


Also I tear off the covering of the Charmzards alighnment since it's a obvious fake i mean the color hasn't even updated yet

Emotion Module work has begun...

You try to tear off the special color! But, it turns out that bosses still get dark colors, so the Charmzard being [AG] instead of [AG] is actually not a sign of its inevitable betrayal!

ACTION 1:
The Godmodder is likely to have shielded his headquarters against all manner of scans. So, logically, if I can't view an area with a scan, it's worth investigating, and if I do happen to see the headquarters, so much the better.
With this in mind, I output a scanning wave across the entire Hexagonafield, providing basic information on what exists throughout this massive space (unless, of course, there's something scanproof, in which case I see that as a void in the results).

ACTIONS 2-3:
The Ettin 6/20

The scanning wave goes woova woova woova over some of the HEXAGONAFIELD! However, it dissipates after about 500 Billion meters. This shortens the distance you have to cover by a lot! Of course, that's still many trillions of meters...

Action 1+2:
"We know."
Terry puts 2 into his charge, completing it.
10/10 - RNGesus Take The Wheel
It starts raining d20s on the AG side of the Hexagonafield.
+Duration to Will-Saving Throw!
----
Action 3:
Terry drives around, looking for the Godmodder's headquarters.

You give Will-Saving Throw a significantly longer duration! Hopefully, it can actually help you now...

You drive in a straight line for 200B of the distance you need to cover, along the outskirts of the HEXAGONAFIELD. This shortens the distance significantly.

The Factory shall finally begins constructing Heavy AFVs after the 2nd Shield Pod is completed (which would attach itself on the Factory)
Corruption is beaten by Purification

Filling out message....
Cera: THE CHARMZARD BETRAYAL IS A LIE! IT'LL SWITCH ALL YOUR GODMODDERS ENTITIESS BACK

Oh I see the problem, we cannot kill the PG entities when their on our side, how bloody clever, their going to heal themselves up when nothing can hurt them.

Production points: 12
What counters Charms the best? Illusions of him being a monster? Propaganda(Eh)? or maybe something really simple, Counter-Charming... I think we need somebody to remind our entity of their goal and purpose and the reason why they're against the Godmodder, to stop the problems plaging the universe for the godmodder's powers are the ability to create problems (Cited from Chapter 5 from the only lore book we properly read)

Action: Constructing Production, 12+2=14
I once again assist the Factory Shield Pod construction by personally overseeing some sections and help weld parts together...
There gotta be an easier way to build Shield Pods, ah well.

Messages:
"Hey Ray do you know any counters to the Charmzard?"

"Also hey converted PG entities i suggest you guys try getting back to the surface" (their on our side for now so they should follow this....)

Well that's a first... The first time a mind controlled entity is annihilated instead of saved. Poor Zerg Army....

Also reminder, The Starcraft army is coming back in 2-4 turns.

You make sure the Shield Pod is coming this turn instead of the next!

Ray: Counters? The will-saving throw you have is pretty good. The Charmzard's specific brand of side-switching is difficult to counter, though!


The converted PG entities respectfully deny your order! They have a good feeling about what's at the end of this road...

Talking is a Free Action 0: "Hey Charmzard, I know that derp infestor is not a PG entity, but you should still mind-control him. If you do that, you bring along everything else in his army along with him, all for just one action. Though I'm not sure what you'd use the second action for afterwards though."

Action 1: Wait a minute, how is my spell not lasting long enough? I made sure the duration was several million years and all!

Wait a minute. I forgot to specifiy where those several millions years were being taken. The Godmodder must have shunted the duration of the spell into a hyperspeed demiplane, causing it to rapidly expire in just a few minutes!

Or, it's just not getting enough juice. Before I do anything stupid, I open up the spell and throw some orange juice in it to give it more duration.

If that fails, I then forcibly link the spell's power to the hexagonafield's time stream. This costs a few zeroes off the end of the duration to do so, but 1000 years relative to the hexagonafield should still be plenty.

Wait a minute, what if the definition of a year on the hexagonafield is weird, and the spell's expiring extremely quickly because of that? I quickly do another change, again costing several zeroes, ending wiht a duration of 31556926 seconds, equivalent to one Earth year. Because we've already seen seconds being used in attack descriptions before, we know this will last for long enough to hopefully foil the charmzard. If not, I'd have to do something drastic to counter it.

Action 2: So, we have a headquarters hidden somewhere in the midst of a massive field with larger dimensions than the average dyson sphere. At least the radius isn't light-years wide, or we might actually have a problem.

Action 3: I create Boost Rat Voodoo Dolls, allowing me to have a direct sympathetic connection between them and the Boost Rats. I start by shaking them around, but unfortunately shaking a voodoo doll around doesn't apply enough force to actually fling the Godmodder around by his pockets. I'll need something more useful.

I summon a large quantity of powdered warpstone, and a cauldron full of who knows what. I mix the warpstones into the cauldron, stir remotely using telekinesis, and wait until the cauldron explodes 13 times. Then, the recipe is complete, and I throw the Boost Rat Voodoo Dolls into the cauldron.

Suddenly, the Boost Rats begin to mutate, growing larger and turning into Boost Rat Ogres. These large (okay, cat-sized given the scaling difference) beasts are dangerous and highly vicious, or they would be if they weren't trapped in an indestructible pocket. As it is now, they're getting crushed, and they're about to die. The Godmodder has to either release them and find another way to keep them handy, or let them die and hope dead Boost Rat Ogres still work.

Your spell doesn't have enough juice... so you use actual orange juice. I love it. Duration of Will Saving Throw increases further!

The godmodder switches the Boost Rat Ogres over to his pocket dimension super storage, a safe place for them until he needs them. This transfer is instantaneous, occurring within .01 nanosecond of the Boost Rat Ogres escaping his pocket.

Oh well,well if I'm here might as well do something, I move the Difficult Bog to where the V Entities are on the V Side oF tHe Mountain aNd make it even more difficult with Maze-like structures and even more Quicksand!!

5/12 for the Paradox Attunement Aspect thing

You pick up the entire bog and move it on over to the upper-middle portion of the mountain! This really slows the Derpfestor down by a lot.

Action Eins, Zwei, Drei, Veir, Funf, Sechs: Project Roc

With his expedition over, and suspicions proven mostly wrong, Arsenical considered what to do.

"... Ah right, that soul charge I had tucked away. I could work on that."

Invoking one of the limited GODMODDER DAMAGE CHARGE BOOSTERs, he pushed the measly two to an eight, far past halfway there.

Quickly, our hero built a PHOTONIC COMPUTER BASE, making use of multi-centimeters long photonic crystals to do extremely fast quantum computing, but with an additional twist.

As many know, quantum computing has their variables of "0" and "1" exist in a superposition where the 1 and 0 are technically the same, but change to one of the two during processing. This is even faster than instantaneous, as it technically existed in that state before changing.

HOWEVER, for shits and giggles, Arsenical took a moment to see how one of Random Guy's dimensional beacons would react to the photonic crystal. For some reason, this new dimension allowed a sort of weird effect to take place: The existence of two new binaries in the system, nicknamed 2 and 3 by our narrator. Through... Uh... Alright, do not question this part. Somehow, through even the most absurd of technobabble, there's no way to explain this: It can allow retroactive programming. Somehow. Should it already exist on a set path and then a certain situation that was unforseen rear its head, it can retroactively rewrite its previous command to account for this situation before said situation happened.

It can't exactly be used for precognition, unless you were able to learn the nightmare, organized chaos of a language that is Double Binary, but it can allow for a special effect that shall be elaborated on later, when the device is actually operational.

After finishing the double binary photonic computer, Arsenical got to work on a metal frame, with several dozen micromanipulators attached. Once done with that, they took a break before they did anything else; Discovering retroactive computing is hard work!

8/10

Retroactive computing... what is this miraculous new technology!? You should file a patent...

Also, do note that you can't use Boost Stones unless you were the one who damaged the godmodder and got the Boost Stone, and I don't see any in your inventory right now... where is your Boost Stone used to charge coming from?

So I've been thinking about the recent story post, and I have a one or two proposals for things to add to the game + a Project Charge proposal, Moniker

Firstly, the Mechanic proposal: Minor Project Charges. They basically are the intermediates between Project Charges and totally normal charges. I've put together a description of them, changes from normal Project Charges are in bold.

Minor Project Charges are minor, long-term projects, undertaken by the entire playerbase rather than a specific Player! Charging for these is a little different; you can contribute to them with regular actions without issue, however, you can also do various "charging events" unique to each Project Charge, like a questline - undertaking these rewards you with large numbers of actions to charge the Project Charge with. However, there are a few restrictions: Only three (Moniker, change this as appropriate) Minor Project Charges can be running at once, and they require 5 votes to be placed in a slot. If all slots are filled, it goes in the waiting list. Also, events for the Project Charge questline must be voted on to be undertaken, rather than happening automatically. Also, Project Charges generally mincap at about 35-40 (Again, change a appropriate) charges. Of course, successful charging of a Project Charge can have minor, long-term benefits, ranging from super-entities to stat buffs to whatever else you can dream up.

Now, you may be wondering that project charge proposal may be. Well, upon further thought, I don't have a project charge proposal! I in fact have about, er, 10 minor project proposals.

I'll start with the important one:

PROJECT PHANTASM

The Soul Orb is the source of the Godmodders power. When players die, they are sucked into the soul orb. By extension, if we die here, our power, souls, and mind will be totally integrated into the Soul Orb, or at least something to that effect. But the Soul Orb is disrupt-able, as Project Spark shows. And player powers are very good at creating solutions to power. In short, Project Phantasm is a effort to figure out the theory and practice of calling upon the power/souls/minds of those who died upon the Hexagonfield to create Phantasms (I believe this is possible based on Cloak and Altair and the fact that we originate from two different godmodder battles ergo people have been dieing, coming here, then dying again over 8500+ battles).

Proposed Mechanics for 'Standard Phantasms'

Firstly, 'Standard Phantasms' can be upgrade into, say, a Phantasmal Paragon of Justice. Anyway, standard phantasms are nigh-unkillable due to a combination of already being dead, being relatively intangible when they want to be, and lastly because they are still part of the Soul Orb, and by extension any attempt to exterminate them/their composite pieces would also hurt the Godmodder. That having been said, they are rather weak at influencing the world. They have to be given items that give attack power bonuses in order to a appreciable effect on your average entity, and act as a rather low level of resistance when sent to bodyguard without some sort of equipment.

That having been said, they are relatively easy to create, compatible with any item you care to name, and can be upgrade into very interesting things indeed. For instance, well, lets just say that that whole Phantasmal Paragon of Justice thing is part 1 of 7 for my in-progress plan for, well, something that is PROJECT PHANTASM in the same sense that our efforts to push the boundaries of the Hexagonfield is Project Spark. I'll explain later.


P.S. Please tell me If I'm making sense.

Also greetings to the new arrival. Perhaps start charging up for your own entity? We currently have something of a lack of them.

Minor Project Charges? So if I'm reading this right, we'd have normal charges at the 10-30 range, Minor Project Charges at the 40-60 range, and Project Charges at 100+ range.

I think I'm going to have to say no. Having everyone work on their regular charges, and a project charge, and multiple smaller project charges, whilst also trying to fight on the HEXAGONAFIELD at the same time seems like too much. This game has always been about having way, way too much stuff happening at once, but having Minor Project Charges would split everyone up more than I want them split.

That said, Project Phantasm could, with some modifications to match the realities of the HEXAGONAFIELD, be a Project Charge... so let's add it to the lineup, at a cost of say, 150 actions.

FOCUS!
I should be able to call in some assistants for us!
You just need to hold the Godmodder off.... for five minutes....
Du du du du du duh da da imma chargin my summons!
(3/15)

You're holding the godmodder off successfully! Well, it's more like, he's way too busy to make time to stop you charging, but it still counts!

*Cackles at the successful steal attempt*
Its back in my hands... *Coos gently*

Huh, we never got around to using those Dragonballs haven't we? Well, they're mostly there if EVERYTHING goes down the gutter. Oh, and nice job on the deciphering Dasker!

(Action!!)(3 Charges + 3 (Starcalibur))
(3 Charges)
A childish voice comes out of the Companion Rover in
"Feeling nervous or murderous? Then don't worry! I have a way to help you deal with that!"
The Rover then starts to expands, revealing dispenser chute on its sides. The dispenser huffs and puffs and then spits out ten adorable Soothing Bunnies!
"Either way these rabbits will heal your soul or can act as great gory stress relievers!"
Helping their companion who are totally murderers to get their murder fix and totally not for saving their asses?
Truly, a great companion.

(Companion Rover dispensing 10 Soothing Bunnies for 4 turns (Soothing Bunny: 500HP 500A Heal) the stats only matter if the Void entities find something else to focus on and the bunnies have room to breath and not get slaughtered)

(1 Charge)
Dummy has been neglected for a while now, sadly, there's a BOSS that has been said to be hostile and plans are being made. So I quickly create a weak punching machine, attach it to the Dummy and have it punch the Dummy, letting it finally absorb and store energy.

(2 Charges)
I throw out charges into the Lightward Mages budget to improve the Shrine once more.

(Orders!)
My void entities indulge in the slaughter of the cute and certainly-more-weaker-and-helpless-than-rover bunnies.
Dummy keeps absorbing the punching machine's punches and storing the energy.
The Lightward Mages get's around to upgrading the shrine. Due to being perfectionist, they will finish the upgrade in 2 turns. (Finish on turn 76)

The Companion Rovers have given the Void assassins cute bunnies to "play" with! Hurrah!

The dummy is getting slowly punched! The Lightward mages invest their action budget into more rice farm capital, increasing the Shrine's effectiveness! They also start working on upgrading it, however, with nobody to tend the Shrine, the Shrine's abilities will be off until they finish!

in response to your counter five pages ago, i decide enough is enough and send a suicidal Kaguya from Naruto after the derpfestor. When she kills the thing, she will commit suicide and not a moment before. This is to prevent the Godmodder from taking control of her only, not making fun of suicide! That is a serious topic.

remaining actions converted to charges.

Kaguya is sent out to slay the Derpfestor! An elite assassin, she too, begins climbing the mountain... Summoning her takes all your energy!

...
Okay, I was so NOT prepared for this situation it's just ridiculous.
But hey, at least I've done SOMETHING USEFUL for once.
Now onto the usual stuff.

Action 1:
Looking for the-- what again, headquarters? Seems easy enough.
I bring back the Debu-- wait, that would take TWO turns! Damn.
Then I bring the UNIVERSAL DATABASE SEARCHER, which is also a conveniently physical laptop in case you wonder, and attempt a database search for "HEADQUARTERS", "HQ", "QUARTERS", and just to make sure, "MANSION" and "LAIR". I mean, who knows how the Godmodder might name their headquarters? Except for the Godmodder, of course.

Actions 2 and 3:
As far as I can see, some of my former inventory has been... lost.
In an attempt to bring it back, I use an incredibly convenient mechanic and charge to reacquire the KREKNARITE SEXTET (K6D6). [2/6]
(Or, if that's possible, I get two out of six D6 immediately. ooc: in that case, name two integers in the range [1;6] to determine the two d6 i get.)

Item Description:

KREKNARITE SEXTET - Unique Item X6
The KREKNARITE SEXTET is a set of six D6 that are as powerful as they are dangerous and unpredictable.
Each D6 has a particular color and a particular element associated with it. The elements are fire, water, earth, air, light and darkness.
During one action, any combination of the D6 can be thrown, but each of the D6 can be thrown not more than once (the throw of several different D6 at once counts as a single action). After that, they fall and/or roll in an incredibly epic manner until the end of the turn.
The number you get on one of the D6 (determined by the Game Master) triggers a particular result (determined by the RESULTABLE K6D6) that is somehow related to the element of that D6.
The result can change objects, entities, terrain near the D6's location (determined at the time the D6 stopped rolling) or the thrower and is immediately triggered at the beginning of the thrower's next turn no matter what.
(ooc: some of the effects include random places, objects or entities within some range from the location. it's safe to assume that i am somewhere on the ground, probably somewhere near the mountain, and that someone or something is definitely nearby. also, as the resultable k6d6 was made long ago, there is nothing that targets the godmodder specifically. after all, i am trying to make the sextet as fair as possible despite it being somewhat overpowered.)

You search the UNIVERSAL DATABASE! Specifically, it looks up stuff on the HEXAGONAFIELD universe. Looking at the lairs... hmm... "lair of the infinite boost stones", "mansion of godmodder damage methods"... NONE OF THOSE ARE WHAT YOU'RE LOOKING FOR! You delete those entries and forget what they are, and then, you find it... "Godmodder's main Headquarters Lair Zone Base"! You... ALSO find anothe entry, for the exact same thing! Unfortunately, it only gives you approximate locations for each, but the range is a little smaller than what you've found so far so the counter adjusts anyways.

Oh boy, random chance mechanics... Rolling twice, you get numbers #3 and #4 of the set. Do with them what you will.

ES hums quietly to himself as he looks at the situation. This is trouble alright. Big trouble. The good news is that if what Cera is (probably) saying is true, then it shouldn't be that bad of an issue. As long as the Godmodder doesn't summon any more Entities, the Charmzard can't really capture anymore, so a return to the PG side wouldn't be catastrophic as long as they were quick enough in focusing down the enemy. The two they have are technically powerful, but have no ability to attack whatsoever. Either way, it would be smart to prepare for the sudden but inevitable betrayal. He'll do that... sorta.

FOCUS - JUST-IN-TIME PRODUCTION

He notes that he's consistently been able to get 4 turns off the Shipyard's production before. Perhaps he can split it? In any case, it's worth a shot. He tries to complete both products in a single turn.

He does this by using about a quarter of his effort on the Runes, and three quarters on the Reactor. This should, he hopes, leave them both with one turn remaining, which will be finished off by the natural progression of the Shipyard. Leaving him with two shiny new upgrades, potentially just in time for the Charmzard's turn back to darkness. As soon as that happens, he'll naturally engage it immediately in the name of vengeance. And so will the Apex along with its 50k damage, assuming he gets certain countermeasures up in time.

Whatever the case, he sets to work. One hand absentmindedly begins to work on the Runes once again, magical energy seeping through the eye-searing images engraved on the barrels and capacitors of the various weapon systems, snaking through the ship, while he weaves the other in a complex pattern, the entire limb phasing in and out of conventional reality. Perhaps one of the hardest parts of making a Sub-Space Reactor is the actual construction of a suitable bridge into Sub-Space that can fit in the reactor chamber easily enough, letting the part of the reactor in that realm feed back into this one. He helps manipulate the conditions to be favorable, and dips many of the already constructed parts into their proper place, accelerating the construction of the remaining ones with a mere thought and magical telekinesis, ensuring that those too are where they need to be. Once he is done, all is as it should be, awaiting the final touches of the Shipyard's construction arms.

Your long, eloquent descriptions of you very mechanically speeding up your upgrades work fine. +1 to Frost Runes and +3 to Reactor.

All this stuff happens and Mania and Growth seem like the only people that do something on the hungry visitor side. But what about Freedom, the supposedly main character?

He manifested in America, summoned by some guys that no longer wanted to be taxed. After making them independent of tax, he taxed them in return, but slightly less, so they accepted him.
Well and he also could threaten them with a HarVester unit, that harvested this universe. After using it to end war and gain world domination, he instructed them to produce more... how do they say? Freedom.

A lot of nukes? NO. THAT'S CUTE. A death star? NO.

He created a perfect utopia. Time to get Growth and Mania over there. (7/7 actions)

A small rift opens. It will grow larger, but it is big enough to get the offspring to safety: [Redacted], [Restricted], Fred, George, xxx_Pu$$y$layer_xxx360noscope, Growth jr. and the new pair: Sokrates and Marx. New offspring will be delivered directly.

Mania uses her overflow action to dump one Action of debt on the godmodder. This is getting criminal, but she does not care.

A rift is opening, to take Growth and Mania off the HEXAGONAFIELD to your Perfect Utopia, non-lethally removing them from the fight! The Nega-babies exit the field early on.

One player action's worth of debt given to the godmodder! This does not reduce your own debt, since you had to use an overflow action to do it.

[1x] A goop starts streaming out of rift 2. after a short time, it forms itself into a slime and starts looking around, changing its blob shape into a camera a few times, and seeps back into Rift 2. those behind the rift now have better understanding of what passes for physics in the Hexagonfield, and quickly make several adjustments to their Rift Creation machinery, making it more efficient. so much more efficient, in fact, that the rift is now shaped like a fish! specifically, a smesy bloabfeesh.... which means a roughly circular blob. but still, a fish!
[1x] Somno suddenly realizes that he somehow got twice as much work done last round as he thought! he can finish the Hexagonashield generator this round! yippee!
(somno is ordered to do that. shield machine and light work as they are wont to do.)
[1x] Fool! I take the "GODMODDER DAMAGE TICKET
Good for 1 Godmodder Damage!
Issued Update 74, Expires Update 76" and alchemize it with Daskter's claim ticket "(has Claim ticket, redeemable Update 80, expires Update 82)" to get a Godmodder damage ticket that is redeemable on update 80 and expires on 82!
for CotC I vote for charging up the Templar Portal with some more juice

As for the sidequest thing:
"So THAT'S Soul Cartel! Well... you've already met the Devil, or at least, one of the Players has. In fact, that same Player also visited Heaven at one point! I think it's safe to say that the world of Soul Cartel doesn't quite match up with what we know of the celestial bureaucracy. That said... a deal with the devil might not be such a terrible idea. If anyone can get you back alive it would be him! Maybe try more normal negotiations?"
There's a reason I said "their spin on Heaven" and "Their brand of purgatory". I know they're not the same as the ones the other players went to, they probably qualify as a single plane instead of 28, and their devils clearly aren't the same as the main ones.
But the "Become a human" Trials aren't run by soul cartel's devil, their run by its god. the Devils are one of the main obstacles, being highly likely to kill me before I get to the trials room. I figure, if I impress whoever decided to make this thing, which is that realms god and probably isn't dead at the moment, they'll probably let me revive into the real world.
However, as I described in both of the previous sidequest actions, if my attempts to open a rift to Soul Cartel's world failed, then I was constructing a very elaborate bed. please keep that in mind.

+6% opening to rift 2! Somno speeds up just a bit...

Expired Godmodder Damage Claim Ticket + Too-early-to-redeem Starcraft Army Redemption Ticket: Always-Redeemable Godmodder Murderer Starcraft Army Ticket: A ticket that can be redeemed at any time to summon the Godmodder Murdering Starcraft Army. Legendary Item - costs 100 actions. Non-combinable, non-repeatable.

If you subscribe to multiverse theory, and believe that in the infinite multiverses, the Soul cartel multiverse must exist somewhere, then perhaps it could give you a body... for the Soul cartel universe, not this one. It may be better to stick within your own universe. That said, at least you have a nice bed.

Looking over at the sheer amount of attack shields on the Peacekeepers I, suddenly in a suit, walk over to Quinn the Peacekeeper Commander. Trying to draw upon any last vestiges of Charisma from my side-quest I begin trying to negotiate a deal.

"Greetings and salutations Quinn of the Peacekeepers, I have a proposition for you. In exchange for one of your Shield generators I offer two of my actions this turn to be devoted into giving your Peacekeeper HQ a decent dodge rate based on magical distortions. If you agree this would majorly increase your survivability as with every attack directed at you the Peacekeeper HQ that's protecting the entire faction will have a chance to dodge those attacks instead of just losing attack shields or HP. Considering your vast array of building capabilities you can easily rebuild a Shield generator if you choose to accept my offer." (if the Peacekeepers agree then I order the Eagles to bodyguard my newly acquired Shield generator and use (x2) to give the Peacekeeper HQ a dodge rate)

With a pair of regenerating and nigh-indestructible syringes I collect two samples of the Overpowering poison from the Charmzard, carefully working to avoid causing the Charmzard any pain much less actually damaging the entity. They're also equipped with micro-repulsors to keep the Overpowering poison from actually making physical contact with the syringes once inside and thus negate any risk of them breaking out of the syringes containing them. I promptly store the two samples in the safest place available to me, my inventory. (x1)

Noticing the still intact Baneling Nest I order my entities to destroy it and be ready to respond to any attacks directed at them this turn. Let's finish up the Zerg and make all that attack pay for it!

(the next portion of this post is only if the Peacekeepers decline my offer)

Sighing I continues to charge, it looks like I'll need that charge soon. (3/--)(x1)

With the Bedrock ceiling preventing the Druidic Healer, Bobby the Epic Explorer, Square of Frost from ever getting past the 0% mark I decide to fix this predicament, granting the Square of Frost a bedrock pickaxe to let him mine through the bedrock once he reaches the Bedrock ceiling. (x1)

Quinn: The Peacekeepers accept your offer, as we currently have an immense surplus of attack shields. A dodge rate increase is more than welcome.

Quinn: We look forward to doing business with you in the future.

You boost the Peacekeeper HQ dodge rate a little bit! In exchange, you receive one of their Shield generators! You also extract a bit of the Overpowering Poison from the Charmzard, and store it for future use!

FOCUS: GLACEON

At the vertex clockwise from the Sylveon, a shimmering Glaceon appears.

Eeveelutionary Eevee 18/27

"Second Scarlet Prince, join the Legendary Weapon expedition, and attack the sniper guard if possible."

The Second Scarlet Prince runs up the mountain quickly, catching up to their compatriots.

Looking up at the Mountguard Fortress I see the Sniper guarding it. 'Well time to get you out of the way so we make sure that the Godmodder cannot climb the legendary item.' With my next course of action set in mind I ready myself to take out the Sniper.

Focus action - "Struck by lightening."

Setting my focus onto my Spear of Lightening I am it into the sky and I pour my energy into it. The spear's runes that run up from the shaft of the spear to the spear point glow with red energy. After a few moments of this I yell out. "LIGHTENING BOLT!" Suddenly a large surge of red glowing electricity shoots out from the spear tip and flies into the Sky for hundreds of feet before then making a quick turn towards the Mountguard Fortress and races towards it. Once it is above the Fortress it strikes downwards straight down on top of the Sniper.

When The Sniper is struck by the red electricity, It is so intense that the Sniper for a few moments looks like an old cartoon of a man having electricity run through him. After it passes the sniper stands stalk still with smoke emitting from his ears before then falling forward onto the ground with a solid thud.

'I don't think he will be getting up from that.' I think quietly to myself having seen the results.

The Sniper is slain! Unfortunately, the Mountguards have been in decline lately. Seeing the Second Scarlet prince arrive as reinforcements, most decide that their jobs probably aren't THAT important.

Focus X3

6/15 Fortress Sniper Railgun Turret
actions 1&2
The improbability drive whirs and clicks...
5/5 for Firing Squad!
There is a bustling noise heard off in the distance..
But once again I'm feeling too terrible for good wirtign, so everyone...
SAY HELLO TO THE OVERZEALOUS BRICKLAYER!
the overzealous bricklayer charges in and builds a massive brick wall around the Second Scarlet Prince, applying 5 attack shields to him at Two_Eternities behest.
The Overzealous Bricklayer then charges off into the distance on a wave of bricks with the william tell overture playing in the background.

Action 3
Piono looks around...
"Alright, the Charmzard needs to be obliterated with extreme prejudice, and even though the charge stone generator needs to be obliterated with extreme prejudice as well, that's much less urgent."
"Welp, time to see if that mirror mine is any good."
Piono walks forward, and, unless he gets bad vibes from making this decision, smashes the mirror he obtained over the head of the Charmzard.

He turns around and pulls a megaphone out of his inventory.
"COME ON PEOPLE! THERE WILL BE PLENTY OF TIME TO EXPLORE THE HEXAGONAFIELD LATER! RIGHT NOW YOU SHOULD BE BUILDING UP DEFENSES AGAINST THE CHARMZARD!"


Announcement: Alright everyone, we're out of the 5 pointers, next up comes the beginning of the 10 point charge raffles! Come join in in the OOC thread!

The OVERZEALOUS BRICKLAYER, probably the simplest 5-post charge yet, goes right ahead and gives the Scarlet Prince a nice fresh load of protection!

You walk up to the Charmzard, pull out your mirror, and WOW are you getting bad vibes. But not ordinary Bad Vibes. It's more like "this probably won't work, but if it did, it would be really bad, so that's why it won't work". It looks like the mirror's effect probably won't work on a boss unless you buff it significantly, which may or may not be a good idea when you don't even know what it does.

Action 1+2 if necessary: First things first, I squirrel away my set of dimensional beacons into a pocket dimension with a opening thoroughly hidden from the Godmodder, mainly because its located well below the Peacekeeper base (and a bit to the side in the direction away from the Godmodder). Than I have an idea. I set up a pocket dimension in the pocket dimension, then put another pocket dimension in that pocket dimension, and so on and so forth. Then I put the dimensional beacon branching device in the 'centermost' dimensional pocket, and induce the dimensional brancher to branch over and over again. In doing so, I simultaneously hide the spatial dimension beacon/branching device and also push the limits of the Hexagonfield's ability to handle dimensional/pocket universe shenanigans.

Any leftover actions: I keep charging my charge while hoping that my idea is valid.

Using... recursive... pocket dimensions, you... embigennate, HEXAGONAFIELD, abilities to... DIMENSION! GAH! MY HEAD!

+2 charge...

2/??
Using my first action I pick up some packing snow off the ground, pack it into a ball, and start eating it. I slowly chew the snow. as JOE loudly complains about how its gross, I mumble a response, and proceed to spit out the moist snow. I then eat the rest of the ball, and repeat. this somehow makes the rift bigger
Using my second action I start charging a new charge with the charge booster.
Using my third and final action I proceed to increse Spalthos's shield
This post brought to you in part by JOEbob

CHARGE BOOSTER ROLL: 10/16 It works fine.

+5% rift opening! Spalthos shield increased!

-------

V:

On the Void Mountain Expedition, the Derpfestor desperately struggles onwards. Paradoxdragonpaci's bog slows him down, but he pushes through to his exhaustion, knowing Kaguya is chasing after him. He reaches 70%. Kaguya, for their part, quickly arrives at the overtaken school, and prepares to continue their ascent. The Mountguard sniper, unaware of what's happening on the other side of the fort, snipes the Baneling Nest, taking it down. The Communist Army of Insectiod Aliens is no more - just the Derpfestor.

AG:

Growth and Mania keep generating health, while also packing their luggage and preparing to leave, hopefully before the situation with the Charmzard gets any worse... On the Space Station, work begins on the new Emotion Module! The Factory produces a Shield Pod, and switches modes to AFV production!

The Pancake Sharpener and Explosion Elemental don't have anything to attack this turn... they can't get to the Derpfestor, all the way up the mountain... they glance over at the Charmzard... could they...? No, not unless their owners ordered them to. Best to conserve syrup/explosive power for now.

The Charmzard is watching the fight with interesting. They don't care to charm [V] entities, as they are quite temperamental. Until the godmodder gives them more fodder to charm to help the AG side, they will do nothing but slowly die of poison.

Ray pulls 3 more energy capsules out of their pocket!

On the ANTI-GODMODDER MOUNTAIN EXPEDITION, the Second Scarlet Prince joins with a big assortment of attack shields, and they continue pushing right on past Mountguard fortress! They make it to the 95% mark... on more turn, and they'll be at the top. They just need to get on that shiny-looking platform! Hurrah!

PG:

The godmodder seems pretty unconcerned with himself being in an utterly terrible position. He pulls out a Tamagotchi device, linked to the Boost Rat Ogres Crusher helped him to create, and begins playing with and feeding them. Perhaps the solution is not entrapment, but a gentle hand. Sure enough, before too long, he has them set up to start breeding like rabbits. Boost Rat Ogre farming is now officially an idle game.

On the PRO-GODMODDER MOUNTAIN EXPEDITION, which again still doesn't have any PG entities, the climb begins. Luckily, Bobby has grappling hooks, which really speed things up. Finally, the two climb all the way down the hole, and enter the deepest part of the cave. Expedition progress is at -100%.

The cave shrinks, and gets shorter, and shorter. Smaller and smaller, until they squeeze around a corner, and walk right into... a shiny metal door. Bobby, at the front, reaches out and presses the button next to it. It's an "up" arrow. The door opens, they step inside, and the lights come on...

It's... it's an elevator! Bobby presses the very top most button, the doors shut, and the three entities are all shot up, up, faster, faster, FASTER! Crusher's bedrock wall doesn't stop them - the elevator shaft is a vacuum, so there's nothing there to be replaced by bedrock! BAM! The elevator drops them right in the middle of the Mountguard fortress, where Square of Frost stabs the Sniper in the back - just as the Derpfestor enters! Looks like the two sides need to duel each other, in the combined PG/V expedition, now at 70%!

N:

Work on the Apex finishes! It's the strongest "good" entity on the field now. CaptainNZZZ's army grows, as they all rest around the new Peacekeeper-brand shield generator. Somno finishes work on the Hexagonashield generator! Looking back, was it really THAT complicated? It's not that different from Daskter's shield pods. It generates 3 shard-shields a round to any entity desired. Also, the EILS fails to generate a shield.

The NEUTRAL MOUNTAIN EXPEDITION, with the riddle door successfully opened, is now at 100% exploration!

They travel into a deeper part of the Mountain cave, and discover the truth... this isn't really a Legendary Weapon storage area at all! Instead, it's the mountain's central control room! From here, the Void Assassins and Companion rovers can mess with the inner workings of the mountain to help or hurt the expeditioners! What should they do? The controls are listed in the expedition area.

--------

Looks like you have something of a choice to make here... do you want to focus on the Charmzard, or the Legendary Weapon Expedition!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon!
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.5 trillion x 1.5 trillion meters
-...SOMETHING the Charmzard!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing AG allies! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace!
Daskter's factory is producing AG minions - keep it alive!
Find some way to deal with the godmodder's Boost Rat Ogre farming!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 6!)


[N - Winkins]Dummy: 8,000 HP(absorbs HP from damage less than 5,000)(-1,000 HP per turn)
Rice field(being improved by Lightward Mages, done in 2!)(has Shrine - gives +2,500 HP/turn and -2,500 damage from all attacks to Winkins-owned entities)

[AG]Ray(Energy capsules: 3)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)(60% upgraded)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 28% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 620(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - Arsenical]Explosion Elemental: 20,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 2 attack)

[AG - Hungry Visitor]Growth: -53,000 HP (guarding Mania and Explosion Elemental)(-4,000 HP/turn)(2 attack shields)(rift opening - will take them off the field momentarily)
Mania Bloom: 56,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)(stork delivery, 2 Nega-twins/turn)(rift opening - will take them off the field momentarily)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 2 charges)

[AG]Sealed Charmzard: 135,000/300,000 HP, Charm! x 2A (Overpowering poison, -45,000 HP/turn!)(Boss)


[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (holding extracted water)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 75,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
Rift: 44% open(-10% open in 1!)
Rift: 39% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently)
Hexagonashield generator: 10,000/10,000 HP (+3 1,000 HP shard shields/turn)(current target: N/A)

[N - CaptainNZZZ]Army: TA: 31,000 (protected from 1 attack)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 16 HP, 500 x 16A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 5 HP, 1,000 x 5A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 16,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Shield generator: 15,000 (+1 attack shield to army per turn)

[N - Srovy]Spalthos: 10,000/10,000 HP, 2,500A, 5,000 Shield HP

[P]Peacekeepers(16,134,000 total attack)(Unbribable)(protected from 113 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics VI: 2,500 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 10,000 x 999 HP, Healing A
Squad leaders: 1,000 x 999 HP(leading)
Commandos X: 6,500 x 999 HP, 2,000 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 24!)(upgrading Quinn's armor to Mecha level, done in 14!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 12!)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 8!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training squad leaders x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 6!)(producing the Slice Warrior, done in 2!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG]Expedition: 95% complete
Current obstacles: Final Ascendance Platform(guarding 99% mark)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
Mazin Emperor G: 10,000/10,000 HP, 2,500A
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)
[AG - paradoxdragonpaci]Elsie the Trailblazer: 40,000/40,000 HP (explores mountains quickly)(has hexagonaherbs)
[AG - TheTwoEternities]Scarlet Prince: 34,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[PG]/[V]Expedition: 70% complete
Current obstacles: Difficult Bog, Jeff(guarding 99% mark), Lightning Galeforce Hailstorm(ravaging whole mountain), Mountguard fortress(guarding 70% mark, aiming Sniper at Baneling Nest)
Expedition Team:
[PG]Druidic Healer: 328,000/400,000 HP, +60,000A
[PG]Bobby the Epic Explorer: 241,000/300,000 HP, explores stuff really quickly!
[N - CaptainNZZZ]Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
[ANTI-V]Kaguya: 40,000/40,000 HP, 20,000A (hunting Derp Infestor - will complete suicide when mission complete)
VS:
[V]Derp Infestor: 17,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)(auto-betrays non-V sides!)(fleeing higher up mountain)

[N]Expedition: 100% complete
Control Panel:
Elevator Switch: ON \-- OFF
AG-side Platform: REAL --/ FAKE
PG-side obstacles: OFF \-- ON
AG-side obstacles: OFF --/ ON
Emergency Legendary Weapon Evacuation Switch: \----- EVACUATE
Expedition Team:
Small rover: 10,000/10,000 HP(sped up)
Companion rover(sped up)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)


[PG]Godmodder: 172/300 HP(Status-Effect Boost buff ticket)(5 Boost Rat Ogres in pocket dimension, +1 Boost Rat Ogre in 3!)(1 player action in debt!)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(19/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(2/--)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(8 actions in debt!)(1/???)
The_Two_Eternities(18/27)
That-Random-Guy(Echolocation)(35/40)
Arsenical(2 posts in debt!)(5/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)
Ranger_Strider_(3/15)
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(14/??)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Starcalibur - x2 actions)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck)(5/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(2/??)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(10/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)(1 Boost Stone)
Dragon of Hope?!?(2/--)
Karpinsky(6/20)
Voxel Architect(Yorehammer - Bypasses defenses)(1 Boost Stone)(Kreknarite Sextet(3 and 4 only))

Player Inventory:
Confessions of a Paradox Gambler, Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 16)
 
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Current Production points: 14

Actions: I'm annoyed, Charmzard has such a devasting affect on the battlefield but i don't know what it is even though we already face him, and ill be facing against him again very soon, how dare the godmodder's broken defenses stop us from knowing the details.

3x focused, I shatter the last remaining hold the Godmodder has on my mind, and i focus on the Charmzard... I need to know, the details are worth it.

If by any chance I did not require 3 Actions, the rest goes into building Production.
 
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ACTION 1: I create a very tall, very sturdy pole and a ladder with which to ascend it. From the top, you can see a long, long distance. I place a powerful visual-based scanning device on top of the pole, and leave it there to do its work.

ACTIONS 2/3: The Ettin 8/20
 
1: I flick the charge stone at my charge and charge (14/20)
2: I steal the godmodders tamagotchi and start playing the Boost Rat Ogre isle game to benefit myself
3: I toss the Godmodder a player action. Huzzah! Take that!
 
Actions 1&2:
The improbabiltiy drive kicks into gear, beginning the next, larger charge.
2/10 for I Am A Helicopter.

Piono sits down and assumes a meditative pose.
Then he thinks of something...

"Hmm... it's about time I used my next attack."
Action 3:

Piono wanders up to the Godmodder. "Hey, Godmodder, whatever your name is, do you really have to obfuscate that by the way? it's sorta stupid just calling you Godmodder all the time, whatever."
Piono points at him dramatically. "I. Have a challenge for you."
"Bet you five bucks you can't beat me to the other side of the battlefield, no teleportation, flash stepping or other instant movement tricks."
"Think you can handle that or are you just a loser that can't even take on a Player that plays on life support?"
The Godmodder contemplates this a bit, and then decides, sure, why not. It's not like 5 bucks is that big a loss even if he DOES somehow lose this. So the Godmodder agrees. And Piono whistles for some elementals (because there are, by this point, earth, fire and water elementals accumulating in the the areas that Piono wrecked with his elemental overload attacks) and they come over. Soon enough, there's a starting line and a finish line painted and posted on either side of the field. Real official like. There's even an earth elemental with a high-speed camera at the finish line ready to film in case of a photo finish. (they tried a fire elemental but it melted the camera so they had to try again with the earth elemental. Poor fire elemental Bob, he never gets to help with anything.)
Piono and the Godmodder line up on the starting line, right next to each other, eyes dead set on the tiny dot of the finish line on the far side of the battlefield.
"On the count of three..." Piono and the Godmodder look at each other.
"One..." Piono looks forward, a light in his eyes.
"Two..." The Godmodder does likewise, fire in his soul. He's going to win this. Absolutely.
"two and a half..." The Godmodder looks at the elemental doing the counting...
"Two and two thirds..." Okay that's odd...
"Two and three quarters..." Okay this is definitely not right.
"Two and four fifths..." Okay, no, this is ridiculous.
"Two and five sixths..." This is some A-grade horsecrap is what this is.
"Two and Six sevenths..." THIS. IS. STUPID!!!
"Two and Seven Eights..." Okay no this is just getting old. The Godmodder turns around to confront the elemental that's counting
"THREE!" Piono dashes off towards finish line at top speed.
The Godmodder immediately starts moonwalking at high speed across the terrain (the most calculated insult to Piono's blatant cheating), but not before stopping to blow the head off of the elemental that was doing the counting with a T-shirt cannon.
ЦАЕЛИ
The Godmodder continues moonwalking at high speed, up and down hills, straight through a boulder, and speed moonwalks (speed moonwalking had better be a competitive sport by 2020 I swear) down the edge of a ravine, across the floor and back up the other side... where he hits a wall. A wall that he can't go through. This breaks his stride and he falls down into the ravine, faceplanting into the floor far below.
He stands back up, and brushes himself off, before looking up. nothing seems to be up there. Just the murky grey of the growing clouds overhead.
He jumps up the distance, making the full leap in a single bound as he is wont to do, being the Godmodder and all. And slams into the invisible wall again, dropping back down all the way to the bottom of the ravine all over again.
He stands up, angry this time. What is the meaning of this?! He jumps up again and hits it with a sledgehammer, third time's the charm, right? Wrong, the sledgehammer sort of sinks into the invisible wall, and then rebounds back out, slamming into the Godmodder's face and sending him tumbling back down the ravine a third time.
The Godmodder finally realizes what his problem is. He's running into a wall made of solid air. How the heck that got here is... PIONOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Meanwhile, Piono is jogging towards the finish line at a leisurely pace, an ornate looking bow held under his arm, looking back occasionally to make sure the Godmodder hasn't gotten out of the ravine yet, but he's pretty secure in his knowledge that this bet is in the bag.
And then the Godmodder bursts out of the ground right behind him.
Piono whips around a fires a short off right at the Godmoddder in relfex but the Godmodder snaps the arrow out of the air. The Godmodder then semi-politely inquires as to what the big idea is. "I never said anything about keeping the other person from reaching the finish line." The Godmodder asks if that means that he's allowed to leave Piono a bloody pulp to prevent him from finishing the race. "Technically yes, but" Piono doesn't finish the sentence, he fires an arrow down into the ground, which sends up a burst of air, launching Piono up into the air and sending the Godmodder tumbling back across the ground... The Godmodder comes to a three point landing on a surprisingly smooth surface. And then realizes he's standing on the invisible wall over the ravine. He laughs. It's come out in his favoh crap where did it go. The Godmodder tumbles back down the side of the ravine down to the bottom, tries to jump out again, and hits the wall which is suddenly there again. The Godmodder growls at the running gag that is starting to REALLY wear thin, and burrows underneath with his MOLE CLAWS (insert mini cartoony advertisement about MOLE CLAWS brand mole claws here.) before getting back up to the surface.
Piono isn't done though. The Godmodder looks up and see... aimed directly at him... The Godmodder begins dodging and weaving, twirling and continuing his earlier moonwalking bit with a dancce schtick, ballet dancing between the arrows that comes down in sheets.
Then the godmodder slams into another wall of solid air, which begins pushing him back. He roars in anger and then pushes back, slowly pushing the wall back the way it came until it dissipates, only to be replaced by another wall, this one moving at high speeds already, slamming into the Godmodder.
The Godmodder tries to go around, but gets slammed into from the side. Soon, he realizes he's boxed in! He's trapped in an invisible box!
The best way to get out of an invisible box is with an invisible axe, so he mimes the action of taking an axe out of his inventory, looking it up and down, and then swinging the axe. Despite there not actually being an axe there, it splinters open a hole in the air wall, which the Godmodder climbs through. The Godmodder backflips over another air wall, spindashes around another, and bunnyhops between two more. He laughs in the face of the man who thought he could and slams his face into another wall of air. This one is static. Oh well. Just climb up over it... hmm... he's almost boxed in again, but there are two walls that aren't there. The Godmodder begins feeling his way along and quickly realizes he's in a maze. he chuckles, he wasn't crowned maze master for the last 5082 maze master marathons for nothing!
He quickly makes his way around the maze, going in all directions... but after a while he's been scrambling along in the massive 3D maze box of air, and he's starting to worry... a little after that, he's retraced all his steps, covered all the ground and come to the realization... THERE IS NO EXIT. HE'S BEEN BAMBOOZLED. He starts pouting, and the sheer unfairness of the maze not having an exit causes the air within the maze, walls and not, to collapse into a miniature singularity, which the Godmodder picks up and throws at Piono, who is still soaring through the air towards the finish line on the far side of the field.
Piono keeps flying forward but suddenly the singularity is tugging on him, and no amount of air pushing himself back up allows him to escape its pull, it pulls him back, drawing him slamming into the ground as the Godmodder sprints ahead of him towards the finish line.
Piono has a solution though, he pulls out of his inventory the black hole trap, perfect for trapping singularities. And so he tosses the trap back, which snaps up around the singularity, removing it's gravitational effects.
But the Godmodder is almost to the finish line already! Piono will have to think of something clever REALLY fast if he wants to win at this rate...
Or maybe he doesn't because he already had a contingency plan in mind.

(that's right, two songs for the price of one.)
The godmodder feels the wind grow stronger... wait, wind? Since when does the Hexagonafield have wind? Right now is the answer. Right now.
The Godmodder turns around, and sees Piono glowing with windy blue energy, clouds swirling over head, the wind whipping into a frenzy all around the battlefield, blowing wreckage and junk across the stony ground.
The clouds above begin to let loose, the massive amounts of water that have been billowing up into the skies thanks to the interactions of the fire and water magic in the outer reaches starting to be released. It begins raining. Lightly at first, but then more and more until the rain is pouring down in sheets. The wind growing ever stronger. The Godmodder turns around to cross the finish line but a powerful wind gust sweeps him off his feet, he's spiralling away up into the sky... up into a massive funnel cloud that's descending from the sky.
The Godmodder finds himself submerged in murky black clouds, but he has to get down to the ground before Piono gets to the finish line ahead of him! He swims through the air towards the edge of the massive tornado, and finds himself on the edge.
THERE! Down there! He can see the finish line! He kicks off of the air behind him using a secret airbending technique and dives for the ground. He looks around, Piono is nowhere to be seen! He's probably up in that massive tornado of his. The Godmodder sprints across the finish line! He's first! He's won! VICTORY!!!
He immediately begins doing his best victory dance, the charleston, the foxtrot, you name it. He does every kind of dance known to man ALL AT THE SAME TIME but is interrupted by a distant tutting sound, picked up by his Godmodder-patented Eagle Ears(TM) and the Godmodder looks over across the battlefield to see...
Piono. Standing at the finish line. The Godmodder looks back at the line he just crossed and realizes with acute alarm that he has crossed not the finish line, but instead the starting line. He's back where he started and Piono's about to cross the finish line.
The Godmodder yells out and makes a massive LEAP towards the finish line as Piono turns around and begins sauntering casually the last 5 feet to the finish line. The Godmodder JUMPS again and slams to the ground a few feet behind Piono, dashing forwards with all his might, and pushing Piono out of the way as he sprints to the finish line, not noticing as Piono pulls out a small oddly shaped object and slips something from the Godmodder's inventory.
The Godmodder crosses the finish line, and turns to face Piono. Piono sighs. "Alright, you got me fair and square. You're the faster of the two of us." Piono digs into his pocket and pulls out a five dollar bill, handing it over to the Godmodder.
As the Godmodder begins doing his customary VICTORY dance, Piono turns and mutters to himself "Fast maybe, but definitely not quick of wit."
And Piono saunters off to a distant point of the battlefield, his true prize claimed.

The Godmodder continues his happy dance, but something feels wrong. He feels ever so slightly lighter. Did he drop something? Did the tornado rip something off of his belt? Or did he just lose weight with all the exercising he'd done... He scrambles through his inventory looking through the many, many objects to see just what it is that has gone missing... and realizes with horror... The Rat Ogre Tamagotchi is gone!
СУПЕРЦЕЛЛ
Hidden somewhere on the outskirts of the battlefield, Piono is drawing his bow. A storm cloud gathers up behind him, crackling with lightning and rain all in its own little mini funnel cloud.
Piono draws back the string as far as it will go, the might bow creaking with the effort, but not actually close to snapping, it merely stops at a certain point, its limit reached and clear to be found.
Piono closes his eyes and takes aim at the tamagotchi not two feet in front of him.
And he fires.
The arrow races at hypersonic speeds, surrounded by razor winds and clouds, driving forward at the insane speed it was loosed at, slamming into the tamagotchi.
Within the Rat Ogre Tamagotchi, something is wrong. The light darkens, the food and drink suddenly start to flicker and fade. The real things there, the things with a purpose, the rat ogres, look up and squeak in fear as the roof of their world caves in with a fury of a thousand storms.
Back on the outside, the arrow slams straight through the rat ogre tamagotchi, shattering it entirely and sending rat ogre pieces flying in every direction, as the back wall of the cave that Piono performed this attack in is blown out entirely by the force of the massive wind and speeding arrow.
The Godmodder scrambles over to the area where the massive explosion took place... but it is too late. the rat ogres are dead, the tamagotchi has been destroyed, and Piono is long gone. A single message scrawled in rat ogre blood on the walls.
"I made a promise when I showed up. Knowing that I lost to you once before doesn't change it."

To summarize:
Piono challenges the Godmodder to a race with no teleportation, flashstepping or similar instant-movement techniques allowed.
The Godmodder starts to pull ahead, but then runs into a wall of solid air as Piono pulls out Superosque, the Air Bow.
Piono continues to harrass the Godmodder with air attacks, slowing down his progress.
The Godmodder is about to cross the finish line when Piono whips up a massive whirlwind.
The Godmodder finally makes it back to the ground and crosses a line, cheering...
Only for Piono to tut disappointedly. The Godmodder realizes he's crossed the starting line not the finish line, and as Piono turns and saunters nonchalantly towards the finishline that he's almost across, the Godmodder makes a madcap dash for the finish line.
The Godmodder shoves Piono out of the way right before Piono crosses the finish line, but Piono snatches something off the Godmodder.
While the Godmodder is busy celebrating, Piono takes the Rat Ogre tamagotchi device and obliterates it, and all the Rat Ogres inside, with his super attack.
The super attack sets out a massive blast of air magic, causing actual weather patterns to form, harsh winds blow things about, whipping up dust, fire and water spray into a frenzy in the outer reaches of the elementally affected area. It also gives the overhead clouds the extra energy they need, and they start to swirl. It is now raining heavily.
 
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1. I aid in the search to fine the Godmodder's base by forming a million particle cannons, and firing at the ground, which should be cooled magma at this point. The particle cannons, as pointed out by a good buddy of mine a little while ago, should quite possible blow up a good portion of the field. Now, if the base is in the area I blow up; great! it's the only thing left standing for miles and miles. If not? Welp the base isn't over there...
2. I noscope the Druidic Healer.
3. Keep goin up.... (4/15).
 
"Sacrificing your very basic ability to wield Legendary Weapons? You could just do some other creative sacrifice! If you do that, though, the God of Technology will grant you all his power, allowing you to do many things to your Space Station. Are you SURE?"
This is what moniker said when moogoescow was sacrificing their ability to wield L.weapons. this took them 3 actions.
I have 2 actions already, so here goes another one.
[1x] Deity of Dreams.
Getting into the bed, I slowly fall asleep.
[...]
I wake up, get out of bed. the world seems tinted pink. I must have been looking at the sun for too long. wait, sun? wasn't I stuck in the Hexagonfield? [looks around] oh, it was a dream... wait, no, I know saying something seemed too realistic is wrong, and the reduced pain is similar to other dreams I've had, but it was too Long. I wouldn't have enough time in REM to dream that, maybe not even the whole night. is this a dream?... Wait, the sun wouldn't make my vision look pink, there's no sun here and I just "Woke Up"... and the pink hasn't faded at all!
Chances are, this is a dream. what should I try as a test... I'll try to conjure a nugget of Stupidnamium, that's something I can't normally do easilly.
[closes eyes]
[imagines a nugget]
[opens eyes]
Well, there's one floating above my hand now, I guess this is a dream. What was I doing before I went to sleep?...
I think I was... in a bed, surrounded by some kind of field? there was crackling in the sky, I don't think that was normal... Why was I going to bed in the middle of the battle? Think, think, think....
Something about legendary weapons, I think the Godmodder just lost both of them? how does that relate to this? lets see, Legendary weapons... Uh, there's Starcalibur, Yorehammer... The resolute heart got broken, that was weird, We're going to get the infinileaf clover soon... and Ornate, the ring... wait, that one didn't count as a Legendary weapon, right? yeah... Someone was excited about that, weren't they? Ornate seemed like trouble, need to be careful if using it... why was the person excited about that? it was... MooGoesCow, what's special about MooGoesCow...? I always misread their name until I looked at a post of theirs from like page 60, why was I back there...? I was looking for when they did something, but what?...
They where talking to... autochitton? I think? no, about autochitton... they wanted to pay tribute, autochitton must be some kind of god... or did autochitton want to pay Moo tribute? no, that doesn't sound right... what did Moo give Autochitton? uh, it was some basic ability, something related to legendary weapons? Oh, right, the ability to wield legendary weapons! I was going to sleep to do something similar...
...Maybe I should have used some kind of portal to go here, this took way too long to remember.

"But now you remember."
what was-
"I am the God Of Dreams"
and you can read my thoughts?
"This is a dream. a dream is formed by the dreamers mind. Ergo, I, God of dreams, can tell what you are thinking in a dream."
Why didn't you remind me this stuff before?
"Dreams are formed of expectations in the dreamers mind. you did not expect to be interrupted, so I refrained. I don't have to, but I prefer to."
Does that mean...
"Yes, my mannerisms are also based on your expectations. my deals, however, are not."
do they mean to imply my expectations of your deals are inaccura-
"No. I am implying you cannot get me to give you a better deal by waking up, messing with your mind to have different expectations, and going back to sleep."
I wouldn't dream of it
"Liar."
...Anyway, my deal offer was... Ah, Right. I will individually sacrifice my ability to preform various things to you, and will separately Negotiate each new sacrifice and your return offer. At the moment, I am willing to sacrifice my ability to wield Starcalibur or the resolute heart, activate charge stones, and a single level of NeutraLadder ranking. if you see no value in any of these, inform me.
"Why have you been so careful to not think about what you want in return?"
Informational advantage, but you noticed, so I'll tell you.
Obviously, I would like your power and aid. what aid and the format of our deal is not so obvious however. Aside from generic "More power" aid, I may occasionally ask for things that are impossible for me to do alone. However, I do not expect for such things to be difficult for you, as any such things are likely to be impossible for me because I am dead, and you are not dead, so you would not be so limited. as for format, I would like the amount you are willing to help me next time I ask to increase the longer I go without asking you for aid, to avoid bothering you all the time, and to avoid the somewhat silly proposition of it being optimal for me to say "I get the God of Dreams to help me" every time I do anything.

[JOE waits for the response. before he can answer, however, he gets hit on the head in the hexagonafield by a hexagonashield shard, and wakes up.]

other actions.
[1x] Embodied Rage.
JOE: Confundus
JOE holds his hand in front of him, open. a snakelike wisp of cyan fog fades into existence, edges soft, then a ripple goes through it, turning it a dark blue and changing the shape to a much more jagged line with sharp edges. it coalesces in his hand, which he closes into a fist with surprising force.
JOE looks around, takes a breath, and methodically stomps to the Red rift, rift 1, the templar rift, at a perfectly regular pace. reaching the rift, he takes a calm step in, momentarily turning the rift a dark purple as he tears it further open for entry, then lets it close back to its prior size.
The Templars look up, and see him. [JOE/I] stand, motionless, slowly leaking cyan mist.
CLAY GUARD: Who's_that_
OTHER CLAY GUARD: Don't_know_

CLAY GUARD: Well_he's_just_one_guxxxt_ws_nja+ttttkammeeee-=kllljhhhhhhhfsffffffffssdddjjjjikkkkiiiiioookkggggrr
I am now 5 meters from the portal. the first clay guard is impaled on a scythe of dark blue energy and quickly losing its animating force. I am also entirely encased in a aura of dark blue.
Perception magic, when used while calm or with sufficient discipline, is rather... Elegant. Bending space, dodging attacks, carving the energy into well-crafted weapons, and so on.
But if one is angry, the power doesn't fizzle out. the emotion state doesn't Increase the power per se, and indeed makes one less efficient, but Adrenaline does usually allow people to tap into more force in their limbs then normal.
A similar process occurs with Perception magic.
...Or so JOE once thought before learning how it worked, and so he thinks now.
A Clay Soldier enters the room, And I Blaze forwards, crushing its head to nothing. By now, the Templars have probably noticed the disruption down here. I turn, and an unrestrained, burning stream of energy Vaporizes the other Clay guard.
RMMMBL
Well, if they didn't notice before, the corner of the room collapsing will have brought it to their attention.
JOE: Templars.
JOE: Swear Loyalty to me. Now. Or Die.

Naturally, they do not instantly swear loyalty.
I'd say its a shame, but I'm in the mood to kill things right now. it'll be fine, Clay beings are cheap.
A clay colossus walks in. The energy shifts into claws, And I grab its leg. CRACK and the leg's broken. a kick dislocates the foot, and a series of stomps remove the toes from existence. The Colossus is no longer capable of walking, so I walk away, leaving it to slowly crumble in agony.
A Clay Wisp crackles, and fires a blast of light. a pointing of my finger, and the blast is returned with triple the force. a raised hand, fingers somewhat bent, and it is surrounded by 40 buzz-saws of energy. A closed fist, and it is diced into pieces.
I continue walking forwards, when suddenly a tendril bursts from below, grabbing my leg. must be a templartickle nearby. Ignoring the grip, I jump into the air, tearing the Clay Tentacle clean off, and turn to the nearest pillar. fire collects in my fist, and I blitz forwards, slamming into it. an explosion bursts forth, then another, and the pillar collapses, crushing any Clay Tentacles hiding within or bellow, but a Templartickle would survive. I teleport forwards and stomp on the first piece of rubble to move, crushing the templartickle.
Finally, a Templar arrives. if I can push this guys brain through his nose, the templars'll shut up and listen to what I say.
JOE: Templar, Final Offer. Swear Loyalty to me. Now. Or I won't restrict myself to crushing your inconsequential minions.
He naturally declines. surrounding himself in electricity, he fires a bolt of lightning at me, only to miss when I stop flying. following me down, He finds...
That I'm out of time because the Game just updated, so I fire a giant crushing beam of crush-ness at him and crush him.
The Templars are now loyal to me, and as such are focusing more of there efforts on opening this rift (before, they had like 10 other projects, but I broke those "by" "accident" soooo...
Rift open-ness increased!
[1x] JOE has more of a moral compass then most AGs, Fact.
JOE takes a break from the normal stuff he normally does, and decides to do something a bit different,
Lets see, what moral obligations was he procrastinating on? Ah, right.
A solitary wanderer watches the clusterfuck unfold from an adjacent dimension. Upon seeing the situation, I release a sigh that seems to embody the weight of eons, before moving to intervene.

An Emergency Stasis Unit appears on the HEXAGONAFIELD! Should any sophont entity die, the ESU instead digitizes, isolates, and atemporally preserves them at 1 HP.

I then proceed to read all books in the Shared Inventory.
Emergency Stasis Unit has appeared! The next time ANY sentient entity dies, it will be preserved!
Now, the Clockwork spider is in the machine, so to get this thing done, I needed to figure out if the machine's malfunctioning, which means I needed to find out if the spider is sentient.
...a quick discord conversation later, results are inconclusive, it is certain that the machine grabs all entitys, regardless of whether they are sentient, and has been changed a fair degree from the original design by an unknown force. As such, I shall be brief with my method, which will change based on the design of the machine.
I hook up a large computer-sphere to the stasis unit. this sphere is, in fact, so large, that I have to bury it deep, deep underground. how do I connect it to the stasis unit then, you ask?
I use Correlation effect processors from Metamorphosis of the prime intellect, which are nigh-instant and hardly limited by anything range-or-speed-or-transmition wise. they are also very fast. running the J.O.R.D.A.N. post-singularity super-intelegence, he creates for every entity in the stasis machine a simulation that fulfils every part of their CEV. if the entity places a very high mental value on affecting the real world, then they are allowed to work on making code for future AG or N robotic summons, or something, for as much time as it wants.
There is one difference between this and a normal simulation-CEV thing, however:
The Simulation will, when it starts, inform the entitys within about recent events, the options they have for things to do, and who is responcible for their heaven-simulation. why? because I like compliments and some of them will probably compliment me on my larger moral compass, so ye.

ENTITY ORDERS!
ahem
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator:
help the shield generator.
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently):
Make a shield.
Hexagonashield generator: 10,000/10,000 HP (+3 1,000 HP shard shields/turn)(current target: N/A):
Target yourself for now.
Somno the dreamer: Walk into the peacekeeper base as an ambasador. Remind the peacekeepers that, when I joined the game, I helped the Army men for like, the first 10ish rounds of my presence. Many of the men who are here with them today would likely be dead without me.
Now, I am not here to try to cash in on a hypothetical debt. No, I am merely bringing this up so they can know I am trustworthy.
...
I am here to suggest a join research venture.
The peacekeepers and I both have shield generators.
The peacekeepers generators have 15,000 HP each, and make 1 attack shield each round.
My shield generator is invulnerable as long as I have entitys, but it only makes 1 Attack shield every other round.
I Suggest a merger of our 2 machines. A shield generator that is Invulnerable (but dies when its side does), and makes an attack shield every round. a device that, with their unlimited Plastic and many researchers, will be feasible to mass-produce.
Pending acceptance of this idea, Somno will move all my entitys, the ornate bed, and my shield generator close enough to the Peacekeepers for them to scan it, research it, figure out what makes it tick, and figure out why its invulnerable, etc. this takes his action.
If the do not accept, Somno starts building a new shield generator. hopefully, now that he's done it before, he'll be more efficient.
Cult action vote: helping the blue rift get some more juice.

FREE ACTION: Oh shoot, I completely forgot about Fred!
I send these messages to freds computer and have it emit a pleasant jingle until it looks, gradually getting louder and, if he ignores it for a full 5 minutes, changing to FRED THIS IS JOE LOOK AT THESE MESSAGES RIGHT NOW.
JOE: Fred, I'm so sorry, I completely forgot to talk to you after the Darkshard fight!
JOE: Things have been going ok, I suppose. I've been steadily making progress on my defences in hopes of making the field safe for civilians and people with magic.
JOE: Its been slower going then I expected though, and there's a boss fight going on right now, so I can't send you here now.
JOE: ...
JOE: I just remembered multiple things that are relevant.
JOE: So, it turns out the Hexagonfield- the place I'm trying to make safe - is actually an afterlife, and I'm actually dead. I can't go to the real world and its Really Annoying.
JOE: I can't resurrect myself, sadly, and can't affect the real world very well.
JOE: But- and this is why its relevant to you- when I saved you from hell, I didn't know this was an afterlife, so I saved you by casting a True Resurrection. Which worked, because True Resurrection creates the Resurrected within a short distance of the Caster.
JOE: But- This is key- it's Still a Resurrection, not a Warp or Plane Shift. if it wasn't bringing you back to life, it wouldn't Work.
JOE: This means you Should- keyword should, I suppose, since I haven't checked- Be able to go to the real world.
JOE: If you want to, I can (in a bit) make you a portal to the real world. You will be mostly alone out there, but I'll be watching you and if things go wrong I'll bring you back. This is, as stated, entirely optional.

JOE: Sorry for Monologuing so much, the delay on this message system makes it more convenient... heh.
 
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"So it begins." ES spoke, far more solemn than usual. He could probably get out a few more upgrades... but perhaps he would not be able to. It was time, then. Time to prepare for the coming storm. He had hoped to install countermeasures, but he doubted even a specific upgrade could protect against the Charmzard's wrath. He would have to rely on the fact that, as a time-delay summoned warship run by calculating AI, it was immune to such depredations as being "charmed". He knew it was a false hope, however, but if he did not hope then he was perhaps already doomed.

The Apex launches from its cradle, stately as ever, weapons intently focused on the Charmzard. But not firing. Not yet.

Overlimit Focus

3/6

ES, meanwhile, focuses himself for a future attack, preparing to deal out his vengeful strikes. It would soon be time to take revenge for his defeat at the hands of this particular creature.
 
Quinn: The Peacekeepers accept your offer, as we currently have an immense surplus of attack shields. A dodge rate increase is more than welcome.

Quinn: We look forward to doing business with you in the future.
"A pleasure doing business with you, it's always nice to be able to have a polite and pleasant interaction with someone else despite where we are."

Snapping my fingers I charge, I almost forgot how boring this is. (3/--) (x1)

Noticing my lack of any building capable entities I decide to remedy this critical weakness. Conjuring up a hammer I grant it sentient (with me as its master) and flight, naming it Timothy. To be expected Timothy has no attack but with the ability to build stuff that's hardly a issue. (x1)

Pouring my power into the Crypt of the Ancients I bring forth Undead Einstein, taking advantage of the structure's unique properties to make my newest researcher class entity as loyal and capable as can be. (x1)

In regards to my entities I order the Eagles to bodyguard the shield generator, leaving such a useful structure out in the open would be unwise.
 
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ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1:I evacuate the Legendary Weapon, having my Small Rover return to me for a later use, as they are not obsolete yet, I also give the Void Assassin's permission to do whatever they want with the controls to mess with the other expeditioners.
Action 2-Power 2:I go over to grab the Legendary Weapon that was evacuated by me pulling the lever.
 
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AG-side Platform: REAL --/ FAKE

I wonder what happens if this is turned real becuase Final Ascedance Platform is our last obstacle...
 
Im personally hoping the legendary weapon is evacuated outside to another location, brcuase screw legendaries, in the end the Godmodder will get them back from the insane amount of actions he can commit to it. It's not easy getting them back out of his hands.
 
Leaning back against a brick wall that I wished into existence I look over at Daskter. "Yeah I would not mind if the Legendary weapon just went another location, Ideally one that the Godmodder could never reach, But I have the feeling that something like that will not be happening cause of story narrative, Probably if it was sent to another location it would reappear at the worse possible time for us. Also it seems that the Godmodder does not need all of the Legendary weapons seeing that according to him when the Resolute Heart was destroyed it is only a minor inconvenience, So maybe he won't need this thing either for whatever he has cooking up for his endgame. Then again this is the Godmodder we're talking about so take what he says with a truck load of salt."

Looking across the Field I look at the various stuff going on. "So does anyone want me to help them with anything?" 'I give them alittle bit to ask before I do something else if they don't ask for anything." I think to myself before then unclipping a canteen from my belt and take a drink of water from it.
 
/null
Captain cat, this is totally OOC, but I'm accepting +1s now, and if you join in the raffle in OOC thread you have a chance of getting the resulting charge to be your own.
 
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