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Defeat The Godmodder

Update CXXXII (132)
OOC: The BOA update will (hopefully) be here tomorrow. After that, the next update won't be until next week - I'm going away for the weekend.


6/??? for the Phase Shield
2x action:

Suddenly, the Chinese government takes all the sand on the HEXAGONABEACH to use in building an artificial island somewhere.

The sudden absence of sand creates a massive chasm between the oncoming Tsunami and the entities. This chasm will remain unfilled until water from the Tsunami can rush into it.

1x action:
The Godmodder is arrested for multiple counts of murder. The trial proceeds fairly slowly, taking years (there's a separate count of murder for every player currently on the HEXAGONAFIELD). Thank gosh for time dilation, am I right?

Anyways, there's enough evidence to find the Godmodder guilty, so they sentence him to death, which penalty is to be carried out by firing squad.

So they shoot him. And, of course, it doesn't take. They go and get bigger guns and try again. It still doesn't take.

So they get a couple rocket launchers. He still survives. Fortunately, we're on a beach, so they can use naval artillery to escalate further, all the way up to using a kamikaze aircraft on him.

This sort of escalation continues until they're basically dropping entire satellites on him. At this point, the authorities attempting to carry out the sentence have exhausted their options, so they quietly let him go.

Entity Orders:
The LIVE Space Station will remain above the atmosphere, where the Tsunami can't reach it.

All the sand is taken away! Of course, the Tsunami possesses more than enough water to flow into the chasm, but its a great start!

The godmodder was never executed by firing squad - he invoked his right to trial by combat! The government of course sent the super ultimate death champion Lazarus, who the godmodder killed instantly. Thus, he was declared innocent.

[1x]well, the thing is, moniker, I didn't say "I Try" in the action. I said it in the summary, which is there to make sure you notice everything, which you apparently didn't, but anyway, summarys are oversimplifications of my action.
the actual leaching occurred under this text, which was admittedly a small digression but that's why there's a summary:
"...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any."
The Godmodder took damage during that action, which means his defences were, indeed, breached, and as such, the energy leaching should succeed- while the benches were quickly destroyed by my extra-loud singing, the singing originated from my projection, and so if that was destroyed would have stopped; hence, my projection remained intact. not being truly alive, my projection was unaffected by homeopathic death magic. as for the 'until at least next turn' thing, I actually made the lock last turn,I just need to convince you it happened before I can do anything with it, because FOR SOME REASON you're completely unwilling to do this unless backed into a corner. and even then you might not be willing, I don't know yet.

Also, since you did miss it, you shouldn't be able to affect it by using wording, which means it works or fails on its own merits and the actions of the godmodder... the first of which it has, and the second of which we know did not occur.
/\ /\SUMMARY: NO U. let me has this. dewit.
\/ \/ SUMMARY: space station more then 1000 feet up and so anything there immune to tsunami. i is make easy way up for ppl, make sure it can support their weight.

[1x] I have a completely ridiculous idea.
Put everyone on the space station. even if the tsunami is ten-thousand foot tall and just hits much weaker then it should or something, the space station is at least 254,000 feet above it. because that is the lowest definition of 'space' i could find so far- that of the US. general interational consensus sets it another 116,000 feet higher then the US, and low earth orbit is even higher.
so, I spend this action setting up easy-access teleporters to the space station (deny godmodders, allow entitys that aren't PG), and enhancing one of the sections of it to be immovable by weight and hence indestructible- a completely random section, but that's where anyone who hides will go stand/float/exist on. I doubt winkins stuff will need to though- they get Stronger with water.
The constructor drones ES's giving me go there too. they are ordered to start an engineering depot.
\/\/ Summary: charge w/ charge booster, if paradox roll setup action a while ago grabs a blip.
[1x] So, with everyone safe as long as they pay attention, and everyone I particularly care about also safe even if they don't, what do I do? I charge, using the charge booster. yeah yeah, entropic paradox rolls, well I set up an action a fair while ago (the one with the code) to grab any useful energy signatures I didn't already have a bunch of which neared the Space Station. I sit on the station to do this, so if a roll happens woo, blip of paradox for uh... FF wanted it right? for FF.
I had a different plan, but it doesn't really jibe with "Tsunamiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii". so it'll have to happen some other time.

Your projections "were designed to"? But of course, JOEbob, you're ignoring that the godmodder "was designed to" not be leeched energy from! So it doesn't work.

You prep teleporters! Any and all entities who wish to join the LIVE Space Station can!

CHARGE BOOSTER ROLL: 3/14 - TOO MUCH ENERGY! Its an ENTROPIC PARADOX ROLL! You collect the energy! Not that FlamingFlapjacks needed it.

Entropic Paradox Roll: 7446/9210
Neutral Effect
Entropy: 790 - 800

Winkins Bun Knights suffer their base attack being halved! However, they also gain doubled HP! You get 2 CP from this whole ordeal.

The Charge Booster got damaged again. A reminder why you stopped using this thing in the first place.

(Action!)(3 Charges)
(1 Charge)
Seeing the large Chasm right before the shore, I decided it would be a good idea to widen it for the incoming tsunami! I hastily gave an unspeakable amount of buckets and begin to widening the chasm even more.

(1 Charge)
No player has noticed this, but the sand here is about perfect for creating concrete! In fact, I was contracted by the Chinese government to take all the sand for their artificial island. Thus, I have a surplus of Sand from the job as my payment.

I WILL BUILD A WALL! A wall that's a kilometer away behind the Chasm!

So I grab an unspeakable amount of Cement Bags to account the ratio of Sand and Aggregates to get into the concrete mix and dig a 100 meter deep and 300 meter wide trench that spans the rest of beach.

I then pour the PERFECT ratio of sand, cement, water, and aggregates for TOUGH Concrete and mix it all up. The end results in a near instant drying perfect TOUGH concrete Slurry that will quickly reach perfect toughness when placed in the worker's desire spot! So, I use this concrete along with many steel bars in the inside to further support it, into the Trench and continue to pour Trillions of Millions of wheel burrows of the concrete slurry into the construction of the THOUSANDS of feet tall and THOUSANDS of feet wide wall Concrete Wall.

(1 Charge)
I think a bit and decided... why not, I throw a charge to Rov and ask him and the team to prepare the blueprints for the next renovation of the Rice Monastery. Just the Blueprints of course, don't need to start the renovations when the Godmodder is in a entity rampage...

(Orders!)
The research department gets begins the specifications and plans for the first draft for the Monastery Renovation.
All my entities, including the Rice monastery, is to move into the Space Station.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 450 Basic Fish Schools(Cap: 450), 180 Piranha schools(Cap:180), 35 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +0 Next turn
Piranha Schools: +0 Next turn
Pufferfish schools: +8 Next turn

A gaping chasm! A giant wall! Could this stop the tsunami? ...Maybe.

Rov preps some blueprints for a future renovation. Is the Rice Monastery at the limits of its power? Surely not.

All your entities prep for the move to the LIVE Space Station. Wait, no, realizing that they don't go until after the godmodder does, they make the move immediately. Onto the Space Station they go!

ES gives JOE 3 Constructor Drones as per previously agreed between the two of them.

He hums, looking out to the sea, and then goes along with JOE's plan. The Constructor Drones and Engineering Depots are teleported up to the Space Station for safety (just for the Tsunami, they come back down the second it's over) while the other units simply fly up to that height level.

The Drones begin work on their next project: a Fortifier Tripod. This thing has a bundle of HP (relative to the other units there) and protects/bodyguards the Apex Fleet, or more specifically the Drones and their buildings. Of course, it also doesn't do anything else.

All Apex units move up to the Space Station's level! They should be safe.

The Construction drones will begin work on their Fortifier Tripod.

Unfortunately, the Constructor drones can't split up and have JOEbob get some. Horde entities in general are an all-or-nothing sort of deal. This is primarily to prevent an imaginary future reality wherein every Player has their own personal Constructor drone plucked from your ever-growing horde, each listed individually on the HEXAGONAFIELD, and the godmodder has to go to all the hard work of tracking down and destroying each of them separately. You can have your constructor drones build something for JOEbob, or give them ALL to him, but you can't give only a handful to him to essentially split off and start a second constructor drone colony.

---------

AG:

The Scoville Reaper and Edgardo sprint to the teleporters, warping onto the LIVE Space Station! Dangit! Doesn't anybody care about THEM? Somebody should have made sure they got onto the LIVE Space Station safely...

The Space Engineers spend the turn super-boosting the Space Station's engines, to be absolutely sure it can clear the Tsunami!

PG:

The Tsunami STRIKES! The pit and wall weren't enough to completely stop the wave, but it is weakened! The wave passes underneath the LIVE Space Station, and all the Players and entities aboard breathe a sigh of relief. Except the Scoville Reaper and Edgardo, who are busy stewing in the back. The Apex is hovering alongside the station, and is also safe.

However, two things were not protected! The first: The Alchemiter! The water crashes over it, wiping out its attack shield and destroying it! The second: The White Hole! It's filled entirely with water, and blips out of existence! Maybe the water destroyed it, or maybe the white hole will dump some water on something in the future later, who knows? Either way, it's gone!

Aboard the LIVE Space Station, the Scoville Reaper and Edgardo are approached by someone in a poorly-made Space Engineer costume, speaking through a voice modifier.

Totally Real Space Engineer: Hello! I am a real space engineer, instructed by the Players to escort you to your real destination: The DEATH Stasis Pod!

Totally Real Space Engineer: Just follow me, and you'll be safe!


Edgardo and the Scoville Reaper, feeling very unloved, do as they're asked! They enter the DEATH Stasis Pod, and the godmodder pulls off his Space Engineer mask. Two more entities out of the way.

Next, with his second action, the godmodder sets up the ITEM VACUUM. Every turn, it sucks up items from your Player Inventory and transports them all to the DEATH Stasis Pod! It can be destroyed (very slowly), or be satisfied by either eating every item in the Player Inventory OR eating an entity grouping (IE the Space Station, The Apex, Winkins forces, etc.) To start, it sucks up Godmodding Vol. 1 and the Dragonballs!

N:

The Apex and Winkins forces return to the field. Since they were all busy hiding on the LIVE Space Station and keeping away from the Tsunami, they didn't end up doing anything.

---------

THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Protect your entities from the Starburst!
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4

Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 6,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 20 HP, 500 x 20A (guarding LIVE Space Station)
Space engineers: 100 x 910 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(9% traps remaining, traps fully known)

[N - EternalStruggle]Apex Fleet: TA: 76,000
The Apex: 134,500/325,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 12 HP, 1,000 x 12A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 16 HP, 500 x 16A
Constructor drone: 400 x 20 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 140,000 HP, 15,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4

[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))


Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 3(Cult of the Cube)
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 0
MooGoestheCow - CP: 6


Player Inventory:
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM VACUUM(Items move to DEATH Stasis Pod every turn!)

The Alchemiter is gone... is it... really gone forever? Maybe you'll seize some chance for a replacement...
 
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Free Action: Hey, Fenix, I've heard reports that the Godmodder is attempting to force all of our Hexagonafield objects into your stasis pod. That implies that said stasis pod is a weapon that he is going to utilize to eliminate all of our forces. Where is its drop point, and when will it release its contents? If we know where the pod will release, we can set a trap there and take him down to recover our forces safely as intended.
 
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ES FOCUSES to heal the Apex by letting it deal with its emotional problems via reminding it that it's a giant spaceship without a sophontic brain so literally can't have any. The Ordnance Cruisers also heal the Apex, and the Constructors continue work on the Fortifier Tripod.
 
I stand next to Crusher and talk to Fenix as well.

Hey Phoenix Man! I can very much confirm what Crusher is saying. One of the entities on the Hexagonafield right now is in fact one of my forces, and though it is temporarily under another's command I still receive reports from it. And the Godmodder is making increasingly active efforts through brute force, subterfuge, and his own creations to force not just our entities but also our items into the DEATH Stasis pod. Now tell me, what benefit would the Godmodder have in forcibly putting our stuff into your stasis pod?

Oh BY THE WAY! I recall you warning us to not take our entities and even our CP here because there would be a very high chance of them getting destroyed. Well, thus far the Bank of Action's forces have failed to even do significant damage to your Laser Drill, so I am rather doubtful off this place being a death trap for entities. What exactly is up with that?

(OOC: Moniker, maybe you should include this in the next Bank update rather than the current one, to avoid weird time shit?)
 
[1x] yes, but the projection was designed taking into account every defense the Godmodder has, and his general structure. the projection did not exist when the godmodder was... born? godmodderiffied? raised?, so he can't have been designed taking it into account. with him setting up defences against the general case, and me against the much more specific case, taking into account every detail about it, I've very much got the advantage. and so I DO have a Godmodder Lock SO THERE.
[1x]
I tell fred one thing:
"Now's good. remember to attack the Godmodder, ye?"
"But don't get overconfident. the Godmodder can leap over skyscrapers and has at least the strength of a thousand bulls. you, on the other hand, have a maybe 4 foot vertical jump and can barely open the following pickle jar." (gestures to giant metal pickle jar)

Fred: Those are different units of measurement. when you compare things, you should use the same unit. see, I can leap over 0.004 skyscrapers and boast the strength of 0.326666666 bulls.
"That just makes you sound more impressive then you currently are."
Fred: oh, so between me and the Godmodder.
the godmodder needs help sounding impressive'

"Alright, good job on the comedy routine! let's run it one more time!..."
"Now's good. remember to attack the Godmodder, ye?"
"But don't get overconfident. the Godmodder can leap over skyscrapers and has at least the strength of a thousand bulls. you, on the other hand, have a maybe 4 foot vertical jump and can barely open the following pickle jar." (gestures to giant metal pickle jar)

Fred: Those are different units of measurement. when you compare things, you should use the same unit. see, I can leap over 0.004 skyscrapers and boast the strength of 0.326666666 bulls.
"That just makes you sound more impressive then you currently are."
Fred: oh, so between me and the Godmodder.
the godmodder needs help sounding impressive
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa swish swish swishaaaaaaaaaaaaaaaa

Fred shoots out of the Godmodder-locked cage at high speeds, aimed at the Godmodder (I positioned myself so when I'm talking, I'm directly between him and the Godmodder, letting him aim). he then throws like... some rocks or something at the Godmodder, it doesn't really matter What it was, what matters is it was an attack. and fred, unlike entities, is a person. even if just seeing the godmodder won't let him playeriffy, attacking him should. now, how he managed to get out of the cage is kind of a long story.
EXPLANATION:
So, first of all, I should note that it only took me a few rounds past when the bee saga happened to think of the detailed plan in real life, and the bee saga lasted some 60? rounds, so I would definitely of done so during that time. I have unedited PMs to crusher on discord to prove it.
I didn't do it until now for multiple reasons- mostly being distracted, but there were some others. most notably, I wanted to make sure fred has had, in character, enough time to go through with this. given the length of the exposition by fenix's helper-bot, the Godmodders movie, the gap when everyone was blind, and the number of rounds since conception, even if he didn't start until after the Bee Saga, he should still be fine.
Also I wrote it out more as a stream-of-conciousness initially, since I was, at the time, PMing crusher.
Stream-of-conciousness (guaranteed to contain all relevant details)
Prompt: Crusher4808/07/2018 So I believe I might have put fake!Yorehammer into the cage, complete with a crafting table, several logs, and several thousand ore blocks Do you know any Minecraft gear that could help?
I then ask if we include mods, crusher said yes but it has to be craftable with only wood iron gold diamond redstone and stone. and maybe some dirt. i point out that he said ore, and there's a lot of ore types other then that in mods. since a fair deal of minecraft worlds are modded it makes sense he would have a fair many modded ores to go off. crusher, in retrospect, agrees with this idea. Idea 1: some mods let you get ender pearls from ores. draconic evolution's teleportation device doesn't need anything that's not ore or wood... but drac.evo needs you to be there to set a point, so not that. however, in thermal expansion, there's a translocation plate- when powered and stepped on, it moves the stepper-onner (sqrt of (16^2 +16^2) blocks in the chosen direction (maximum). you need a bunch of materials for it but P much all of them are ores and the rest of them you could get by sieving gravel (via ex nilio, gravel obtained by hitting cobble with a (normal) hammer). (some pause) so then I ask if there would be any wool/nether quartz in orehammer (no, but the method of obtaining it is later in the stream). there's a mod called Sync. it lets people clone themselves, and if the clone dies, the soul+conciousness+whatever goes to the not-clone. only 1's active at a time. since it's a different body and as soon as the first dies, yorehammer isn't equipped, fred should still be alive. memories transfer, so fred would still experience seeing the Godmodder. also, the wool is not necessary.
even if cage's more then 16 meters thick, gregtech teleporter has infinite range.
BUT WAIT.
Fred has a bunch of bees in there with him from the bee saga. everything became a bee. we know this, somehow, was not fatal to fred, since he still talks, but the rest of the air in the cage probably got filled with bees for a time. there's a mod called magical bees, which lets you make whatever with bees. fred, obviously, was working on magicalbees the whole time, because i didn't take long to think of it and there are 60 rounds of bee saga for me to have figured it out in and told him about. crusher then says no resources in the cage to make an apiary until orehammer, which is after Bee Saga.
however, counterpoint: fred has the branch he picked up in the real world. his room only contained the computer once he was kidnapped, so he still has the branch. this is enough as long as it's 2 logs or more. all trees with branches- giant oak and super jungle- have 2 longs minimum- and the oaks are ~5. also, you can get wood from ball of fur, and bees have fur.
[3 days later. still well within 'figured out during bee saga' range]
On further inspection, the bees help fred even without breeding (he totally could do breeding, but even if he couldn't for some reason they still help).
see, to use EE3 transmutation, you need 8 minium shards, which drop from any mob on death (rarely, but he has an absurd amount of bees to kill.). so, the bees let him start EE3, and EE3 gets him everywhere else (once orehammer arrives). interestingly, in EE3, you can turn 2 sticks into a jungle log via minium, and a jungle log into 8 sticks via normal crafting. infinite EMC.
the presense of the minium stone allows him to bypass the issue of getting obsidian to make a transmutation table, as the minium stone gives infinite emc and is unlimited.
as for getting all the items a single time so he can transmutation table'm, aside from items you get from minium stones and ores... the answer is with a hammer and sieve, he can turn cobble into gravel into sand into dust, sieve the dust, and get glowstone (or various other things). [After the fact addition: I realized a while after this conversation- but still quite a while before now as i write this- that he needs string for a sieve. well, a minium stone can be 'charged', and thus release a projectile at the cost of 1 redstone (available from orehammer), which turns a mob into another mob of the same disposition, unless from a mod, in which case into either a slime or sheep. sheep drop wool. there are countless ways to turn wool into string with mods- i have no doubt some of them work without anything but ores and wood. also, minium stones can double as crafting tables, which solves that).
with 1 glowstone dust, 2 redstone, and a variety of metals (And also 3 dirt, which can be transmuted or from orehammer), fred can make a recycler. you can put any item in it, and it gives you scrap 1/8 of the time. 9 scrap makes a scrap box. scrap boxes can contain practically anything, up to and including diamonds. list here, but what matters is they have soul sand, which can be seived for quartz, ender pearls, emeralds. by this point, you might worry he's running out of EMC, we don't know how much orehammer has, and even though it should be trillions, if moniker wants to stop this, he can say "not enough", so let's cover our bases. minium stone's 2 stick -> log ->4plank ->8 stick ->4 log ->16 plank -> 32 stick -> 16 log -> 64 plank etc. since the cage has enough room for him and yorehammer without either being near enough to touch my accident, he has a few meters of space and probably 2+ of height. over the course of the bee arc, he would have time to kill every bee in the cage (Except a few for magical bees ofc). on the assumption each bee is ~1 cubic CM, since the internet says something along those lines, he gets 16000000 - the space he and yorehammer takes up. since human is 1.76 cubicfeet, he gets 49837 fewer bees, and being generous yorehammer's another 500000 bees down, so 15,450,127 bees. now, the drop rate for stones is not constant, but it rises when you kill a mob faster. since these are bees, they die in one hit, which is very fast. lets say 1% drop rate, since it's definitely not lower then that. however, the limiting factor is not shard drops. its shards he can hold. he has no chest, only a possibly-apiary, and now has ~154501 shards. a normal inventory has only space for 2304 items! however, by minecraft rules, if he doesn't pick it up for 5 minutes, it despawns. how many can he keep through the entire bee arc? by pressing Ctrl-Q at a slow rate of 1 per second, he can keep an extra stack per second. this means he can keep 19,135 minium shards going, + inventory. sadly, much go to waste. even at 3 per second, shard dropped is not a limit, so even with 0.1% chance of dropping, we'd be find. this is the bottleneck. now, how much EMC from 21439 shards? for a minium stone, you need minium shards, and inert stones. shards we have. gold, iron and stone- 1 gold, 4 iron, 4 stone, for the inert stone. a stone has 1521 uses. there is 256*4 EMC in the iron, 4 emc in the stone, and 2048 in the gold- total, a stone costs 3076 Emc. now, 2 sticks, is 8 emc. a log, 32 emc. so, 1 transmutation brings him +24 EMC, and the rest is normal crafting. this is +36,504 EMC per stone, - creation, 33,428 per stone. divided by 8, we get 4178 EMC per minium shard. this gives him 89,582,860 EMC. also note that transmutation tables have a similar exploit with cobble and slabs, which would allow him to continue even if he runs out.
The next stage is a combination of Teleporters (gregtech, super expensive, way cheaper then 89 Million EMC), translocation plates (way cheaper then teleporters, max range of 16 or so meters), Sync (to let him survive yorehammer and any failures (yorehammer is being used to break through the protections leading out. once the protections are cleared, he sends it back in, either w/ player powers or back the way it came.).), and blood magic (ritual of speed will launch him 32 blocks in a direction and maintain speed. it's like a cannon, and can be modified to null fall damage and fall further (costs LP, but he has time to regen it and worst-case can make a TON of super-golden-apples.), but there's no real novel problems to solve here, just craft them.
If this all fails, somehow, witchery allows for the creation of brews of sleeping, to send him to the dream world instantly, so the God of Dreams can do something to help. i vaguely recall moniker said it'd work but fred couldn't sleep?
That contains all my logic. now, it's not designed for readability there and some of it may be irrelevent...
If I have time I'll make a readable, but not quite summary, version. haven't done so yet,

And here's the summary.
1) using gregtech teleporter or thermal expansion translocation plate, he might escape.
2) to get through cage defenses, he can grab yorehammer.
3) to survive yorehammer, he makes the Sync mod's stuff, letting him have multiple bodies and go from one to the other if one dies- only one body is active at a time.just in case the lifedrain is so fast he only becomes a player right before the body dies.
4) to get all this stuff, he uses a combination of minium stones from dead bee-saga bees, magical bees bred from bee-saga bees, transmutation exploits, untold masses of ores from orehammer, and Ex Nilio hammer on cobble -> gravel ->sand ->dust ->glowstone ->recycler->scrap->scrapbox->~ everything, and minium-stoning bees into becoming sheep.
5) to be flying really fast after getting thru defences, use the ritual of speed from blood magic. atk godmodder. become player. woo. even if fail, can use potion of sleepy from witchery so god of dreamsh elp
And here's the extra-summarized summary:
Fred uses stuff from Orehammer arriving back a bit pre-deleter and BEES from the BEE SAGA to get out of the cage, teleporting, moving fast, regenning, having more then one body, piercing the cage's defences then putting yorehammer back without taking it outside if possible. if impossible, slep potin for drem,z.

((The action itself, since all these events are designed to be occurable without any of my player energy, is protecting fred so the Godmodder can't instakill him midflight, or, if he failed to put yorehammer back after piercing defence, putting it back.))
[1x]
Once that is done, I remove some traps from the nexus. and then I remove some more. and some more. and then there are 0 traps left. and I remove some more. and then even more. and more. and more. and another several traps.
the trap number has gone into the negatives. the Nexus is now active, on my side. but something's... different. for one thing, if the trap percentage started at like. 105% with 5% extra-hidden, the nexus still ends up on my side.
 
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2x actions: +2 CP

1x action: I start to summon SCP-682 as a counter to the Godmodder's kill-or-stasis-all-entities attitude.

The Godmodder, understandably, doesn't want to see any SCPs as entities anytime soon. So he moves to interrupt my summon.

Now in melee range of the Godmodder, I reveal that the entire summoning circle was prepared with Explosive Runes. The Godmodder stands there for the resulting explosion, which throws up a lot of smoke. Enough smoke, that is, to obscure the next stage of my plan.

Slowly, the smoke turns red. It doesn't matter what protections the Godmodder has, it's going to affect him. And this is a particularly dastardly effect:

The Godmodder cannot (at least for the duration of this attack) make the connection between people and their alignments, faces, or any other identifying information.

He looks around and sees three groups of entities. He can't remember which of them, if any, are his. He sees five people standing--

Wait, no, he sees six people. Why did he think there were five? One of them is a girl. The Godmodder remembers that he had an apprentice named Alice. That's a girl's name, right?

The girl walks over to him.

Girl: It's me, Alice. I can help you, fix this, if you let me.

The Godmodder doesn't have much of a choice anyway, so he accepts. The girl pulls out a syringe.

Girl: This may hurt.

It does hurt, in fact, enough to actually cause some damage. By the time it stops hurting, the girl is gone.

The Godmodder looks over at me and realizes that I probably had something to do with this.
 
[N-INF]InfiniteBot: Protection: Ultimate Casing guarding Ultimate Core, Offense: Laser of Infinite Death

FOCUS X3: YES MONIKER I JUST WATCHED SOME SHOW NAMED "DEATH NOTE" I AM STARTING TO UNDERSTAND JOEBOBOB'S PLANNING ABILITY.

WOAH. This thing is SO OVERPOWERED. I might bet my life on it that its extremely close to the top of the OP scale!

So I push it over the OP scale by giving it INFINITELY X INFINTELY CONCEPTIALLY DIMENSIONAL SUPER-HP and SUPER PARADOX OVERPOWERED++++ LASER ALONGSIDE WITH THE CROWN OF OPNESS. This results in it being so OP it goes over the limit of the OP scale, causing the OPness to Prestige and to reset to level 1 OPness. Also, it gets a trophy for being the first member of the Bank's Robots to breach the OP scale, it wants celebrate with its friends for this remarkable achievement!!!

But then, it realizes it doesn't have any friends!?!?! This has to change immediately! Using a Space-Time transit device I give it, which allows only one-way travel to other worlds, letting it bring friends with it too. (obviously in this world, it simply can't find any intelligent friends at all [spoiler alert since it didn't have intelligence and sentience it does now due to breaching the OP-scale, it gained Prestige, like how in Diablo III you can depower to level 1 in exchange for permanent stat buffs. It decided to pump all of those in intelligence and sentience (or I decided for it, doesn't matter)]. So it warps away into another world, on a never-ending quest to find friends! Thankfully, I added a narrator AI into the device, so every turn you get to hear the exciting adventures! Because who doesn't like Adventure, especially when the goal is of to make friends to share this great achievement with everyone!

Thankfully, I have a totally [not] luck-based [not] roller to determine the randomly generated world-teleportation. Since it would probably be boring to head back to previous Sidequests, maybe even Curse of Repetitiveness, I'll just ban those worlds.

Congrats everyone, The King of OPness Infinite Bot's first stop is: The Legend of Zelda?

Okay then?
 
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2 Action (OOC: Final Alarmbot dodge reduction/increasing damage of next hit to it)

The Alarmbot V2 discovers it's been tied to the ground, with adamant chains, and additionally has some of it's maintenance panels opened, making it easy to attack its soft insides.

1 Action + 1 CP

The other flamethrower, which is to say the one that doesn't already have the Crystal Golem's arm stuck in it's port, discovers it's barrel mysteriously points the other way. Needless to say, it's not going to be hitting anything.
 
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The quiet watcher steps back through a dimensional portal after charging for the past six updates elsewhere, now ready to kill the Godmodder, only to notice the tsunami rushing towards him over the giant chasm. He tosses an exotic grenade of mass dehydration into the onrushing water before stepping back through the portal and closing it behind him to pick up another dehydration bomb for his plans.
 
/NULL

Noticing The quiet watcher, I cough loudly to get his attention and mentioned that the tsunami has already passed. I also mentioned that it's nice to see the quiet watcher again after the doomed timeline has closed. I felt worried that he wouldn't be coming back and might have perished somewhere.

I idly told the watcher that there's also a sidequest that's going on where the majority of the players are at and that he can join them. I quickly explained that the godmodder is currently trying to kill off al our entities at the moment and that if he doesn't want to deal with that he/she can help the people in the sidequest.
 
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by not saying you stay on the main field. since you didn't know, you can probably go to the main field, but most people are trapped.
almost everyone is in the sidequest rn, so it's kinda like the infiltration... which you weren't here for i think. anyway point is 2 fields, default is the bob field.
 
Bank of Betrayal V
(x1)An Infinite Attack huh...I apply a similarly Infinite Attack Shield specifically against this Infinite Attack from the InfiniteBot on the Drakken Laser Drill

(x1) These Eggs need to go now. Using my BUFFNESS,I engage Technique:One Punch against the entire collection of Entity Eggs in the Deliverport Pod to Destroy most of them

(x1) I suddenly have a bad feeling for the Alchemiter and teleport it to area where the Gun Soldiers are,maybe they can find a use for it

You add an INFINITE attack shield! ...It's just a regular attack shield. They already have infinite blocking power.

Your punch destroys a vast amount of eggs in a giant explosion! Somehow! 170 Eggs destroyed!

Its too late! Plus, teleportation into or out of the bank is disabled right now. The poor Alchemiter...

3 actions+4 CP: And now, I start freezing the exposed eggs and elite eggs. Totally different, because I'm shoving them into a refrigerator. The thermometer inside drops from 200° K, to 100° K, to 50° K, to 25° K... and it keeps dropping until it reaches 0.5° K or so. But what's this? The temperature is now dropping linearly! 0.4° K, 0.3° K, 0.2° K, 0.1° K...
0° K.

-0.1° K.

So... temperature is basically how much the atoms in an object are jiggling around, right? Right. So, turns out it wasn't a refrigerator. It was a Refrigerator Simulator. Due to an unsigned integer overflow feature when I coded it, well, negative values roll over to very high positive values. And the shock of the atoms moving around so much when the molecular bonds were so brittle (because frozen things are brittle) causes every single molecular bond to violently explode, resulting in nothing more than atom-sized dust.

New reaches of science are being explored! Or, wait, maybe its not new reaches of science, so much as it is new reaches of simulator glitches... All remaining entity eggs + 3 Elite entity eggs explode!

For the record, I was trying to yell boo at the Terminatorbot because uh damage.
Yaaay. Paradox energy gotten. I check how much energy there is. Perhaps I can use some of it for other stuff too? Maybe I can ask JOE to modify his Charmzard Energy Generator, if that's still a thing.
Anyway.
I toss a infinite amount Elder Finite Elementals at the Infinitybot.
I steal the Metallica Plant, and replace it with the broken Charge Stone.
I then start doing some research on Legendary Weapons...

You have exactly enough for the one use - making the thing you need! Maybe JOEbob possesses what he needs for another charge?

The Elder Finite Elementals mostly bounce off the Infinitybot's Ultimate Casing... but you've maybe made a dent?

Research on the legendary weapons? What sort of research?

Wow the Terminatorbot V3 is under quite a lot of DoT effects, a normal same person would probably feel somewhat shocked at the cruelty of the Players. Personally on the other hand I feel the Terminatorbot V3 is not suffering enough.

Above the Terminatorbot V3 a green tinted cloud appears and a torrent of acid rain pours down upon the Terminatorbot V3. The Terminatorbot V3 rushes off to the side to get away from the acid rain only for the cloud to effortlessly remain above it and the acid rain curving through the air to strike the Terminatorbot V3. Enjoy yet another DoT effect Terminatorbot V3, this one's on me! (x1)

The Crystal Golem suddenly glows a deep purple as I place an Anti-Healing Shield on it. A specialized attack shield really so the energy cost should be the same, might as well make sure my first summoned entity in awhile lasts longer than a turn or two. (x1)

Great the Floor-mounted Flamethrower is back, joy. The last time it was activate it inflicted a -100,000 HP burning effect on the Drakken Laser Drill, we can't afford that happening again. Fortunately now I have a meatshield Nega-HP entity to absorb some of the Floor-mounted Flamethrower's Burning effect.

The moment the Floor-mounted Flamethrower attempts to unleash its first DoT attack this turn it suddenly finds the Crystal Golem quite literally in its sights, the Crystal Golem having been teleported in front of the Floor-mounted Flamethrower with its left arm inside of the Floor-mounted Flamethrower's barrel. That should eliminate at least one attack this turn, all hail the power of being in the way. (x1)

The acid rain pours down around the Terminatorbot! It screams in horror and fear! 4,000 more DOT!

The Crystal Golem receives an anti-healing shield! Internally, some game designer is growling somewhere that negative-HP entities should really be less OP...

The Crystal Golem maneuvers in front of the Floor-mounted flamethrower! This ought to be good...

3x Hmm let's see, who is able to beat literally every opponent? Well obviuslly exodia the forbidden one but who else. there is also saitama and batman with prep time as well as every merry sue ever. So I transform into a fusion of all of these causing me to beat the infinybot instantly.

Ah... but you forget... INFINITY! The Ultimate Casing protecting the InfiniteBot gets a major dent from your attack! Its now significantly less protected...

Action 1: I use Curse of Mirrors on the Infinitybot. The instant before it attacks, it will suddenly be surrounded by a spherical mirror field that will reflect its attack back into itself. After all, only infinite attack can beat infinite defense.

Action 2: I create a fourth-dimensional hole in the Terminatorbot, causing its hydraulics fluid to leak out into the fourth dimension. This will steadily weaken its weapon aim, and likely force it to spend a turn to recalibrate its weapon systems to account for this new handicap.

Action 3: Wait, there was also a lit match in the fourth-dimensional space adjacent to the Terminatorbot! And it's set the hydraulics fluid on fire, somehow! Now the terminatorbot is suffering from Fourth-Dimensional Burning! Oh no!

The Infinitybot is surrounded by a mirror wall! It will - partially - reflect the Infinitebot's attack! Not all of it, though.

The Terminatorbot is now suffering from Dimensional leakage! 10,000 extra damage per turn! Luckily, its weapon system auto-calibrates without the need for extra charging.

FOCUS: fanning the flames.

I observe the burning terminatorbot. It is engulfed in yellow-orange flames with thick black smoke pouring off of it. Yellow-orange fire? Thick black smoke? Those are all clear marks of a fire burning with a vastly insufficient oxygen supply! Meaning that the fire is not burning as hard as it can, and not killing the Terminatorbot as fast as it can! Time to fix that.

I put on some oven mitts, for safety. Then I pull out FIREPROOF SCOTCH TAPE and a large heavy FIREPROOF OXYGEN CANISTER. I use the tape to firmly secure the oxygen canister to the terminatorbot, such that the canister's nozzle faces towards a a particularly smoky part of the flames surrounding the terminator bot. Then I open the canister's valves, sending large quantities of pure oxygen straight into the heart of the fire. The fire, owing to the sudden massive increase in available air, suddenly greatly increases in intensity and damage potential! And because both the oxygen canister and the tape holding it in place are fireproof, there's no worry that the growing fire will make them fall off.

PHWOOOOMMM! 15,000 extra damage-per-turn to the Terminatorbot!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 10

I remove all the fire from the Drakken Drill with my bare hands (hand? whatever). It works magnificently.

If that doesn't take all my actions, I charge.

You take ALL the fire away! Your hands get slightly melted in the process, but it does indeed work magnificently!

Never say "if that doesn't take all my actions"! You use ALL your actions to remove the fire absolutely!

Ok, so that's informative and interesting but I'm just gunna ignore all that and go and replace the Godmodder's coffee with Folgers decaf angry bees them see if he notices.
Plus I'll do a few housekeeping things, I'll expand the radius of my bee field projector while keeping the diameter the same forming a largish pocket of space for me to inhabit, as a bonus the distorted space just inside the field will act as another line of defense. Lastly I'll make some thaumic flowers, only flowers in the most abstract sense these things send roots deep into fractle spaces of there own generation and undo the basic weavings of space and emit it as the pure energy of creation or mana, they look sorta like this:
but from a still point, I seed these around the space and some places outside, they also make seeds and spread. You know what? to do it properly I'll spend an exstra one of my early CP on it.


OOC: Evonix, currently the Players are split into two groups - you're with the Bank of Actions group, so you operate on the sidestory update timeline rather than on the "main" update timeline.

The godmodder doesn't notice, since he doesn't drink coffee.

Your bee field projector is neatly upgraded! Of course, it still wouldn't work against a Critical Soul Weakness... theoretically...

.. OH SON OF A BISCUIT!! GOD DANGIT TO HECK!!!

Action 1-3: I create a Lazor Cannon filled with EMP charges and I attack Terminatorbot V3 with range damage by using it.

..."Range damage"...?

The Terminatorbot really wants to dispute that. He opens his mouth and gives a full filibuster on why the mere IDEA of letting range damage work when direct damage doesn't is foolish. However, while he's talking, one of your EMP charges flies into his mouth and detonates inside it, dealing 15,000 damage to the Terminatorbot!

I use two actions to make it so that my workers can separate, then send two of them to work on the base, and the other two to make it so that my fabricators build faster.

I then use one action to bury the Infinite Bot.

Wait, what? Your base... IS your fabricators! You use two actions to upgrade your workers building ability instead, making them the WORKERS+1! Worker-type units unfortunately can no longer split. This was established after the Great Protoss War of o'updates 180-200 or so.

You bury the InfiniteBot... under false accusations! The Infinitebot's family even doubts him, causing him to attempt to commit suicide by removing his dented Ultimate Protective Plating! His Ultimate Core is now exposed!

Focus!
I grab the engineer bot, hit him twice, and then throw him so that his body will intercept the shot of the Infinitebot.

Thwack thwack! 2 attack shields down! You toss it into the Infinitebot's path and pray...

Same concept. So... HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
tCP: 14+3

As you yell and scream randomly while charging CP, everyone stares in your direction. It's super awkward. Wait, is that a cell phone? IS SOMEBODY UPLOADING THIS TO YOUTUBE?

Actions 1 and 2: I get on my lecturer's hat and take out a chalkboard. Then, I write at the top the number system. It's the surreals. On the top left of the board, I construct the surreal numbers inductively. Then, I define ω and ε as surreal numbers. I then multiply ω and ε to get a form, which I show to be well-defined as 1. Finally, I observe that the InfiniteBot's infinite aspects can be represented by the ordinal ω, then multiply the InfiniteBot by ε. It's 1 now.
Action 3: I increase the gravity the Terminatorbot V3 is experiencing, crushing it under its own weight.

The Infinitebot's Ultimate Core is shrunk down to a size of 1! Its hardly there now! It'll probably be super easy to destroy...

The Terminatorbot V3 is being squished into a different text type! 5,000 extra damage each turn!

A+B+C: Infinibot Redirection YOU CAN'T HIDE FROM YOUR PAST MONIKER

The girl's jolted out of her arm-staring by the apperance of the Infinitebot. Odd, that one. The girl stares at it.

"Alert. Enemy Entity 'InfiniteBot' has been designated with the concept of 'Infinity' in excess. Conceptually equivalent attacks are the most likely to harm it. Recommended action; enforce offending entity to attack itself," Omniglot responds.

The girl still doesn't get how those arms of hers work, but this time there isn't much hesitation. She snaps her fingers, and space rends itself in front of the azure robot, creating a portal to a presumed afterlife realm, or something like that. A leg steps out, then many more-a squadron of Minecraft players in a mish-mash of Iron and Diamond Armor tumble onto the floor. "Alert. Summoned temporary entities appear to be designated with the concept of 'Infinity' in excess. Likely damage redirection vectors." Omniglot rattles. The girl looks at her summons; though all are similarly equipped, the entities wearing them are vastly different; one appears to be made entirely of blue cubes, another has a 2D body (that looks ripped straight from SB&HJ in terms of quality) that somehow manipulates 3D armor, one appears to be pretty plain bar having a golden statue of a Pikachu rest cockily on their shoulder, One has a green windsock and candy red shades, one is a woman clearly wearing a business suit under the armor, there are a few others that were less noteworthy apperance-wise or just had the standard Minecraft avatar, and all of them have pink usernames floating over their head, which, possibly due to some censor wizardry, are all obfuscated.

Confusion crosses the girl's face. She opens her mouth to speak, and doesn't get much better than a weird noise like breathing. After a few more tries, she gives up, though Omniglot hovers closely in concern. "Operator bodily scan reveals severe scarring of vocal cords from a type of slashing weapon and simultaneously a type of extremely powerful silencing magic. Cause of wounds is unknown. Operator, do not worry, I am here to speak on your behalf."

The summoned squadron, meanwhile, speak amongst themselves; as is traditional for attacking Players, things just seem to go into cutscene mode whenever attacks are ongoing, so the crew take this time to just speak among themselves. "Is this another sidequest?" "No, we've just been suckered into an attack." "Wait, what? Is that even possible?" "eh seems legit" "I Think We Should attack the Blue guys" "Weren't we doing that before?" "No, we were attacking yellow guys last time." "Wait. First, we were fighting Blue guys. Then, we were fighting Red guys. Now we're fighting Yellow guys, with the aid of a Pikachu. So I guess this means we were secretly playing a super-loose fanfic of Gen One Pokemon the whole time." "Wow, a weird Minecraft supergame is secretly a weird Pokemon supergame disguised as a Minecraft supergame. Who'dve thunk it?" "Uh, oh, yeah, not to worry you guys, but that weird robot taking center stage has literal infinite attack." "oh" "Oh my." "Just spam thunderbolts at it until it dies." "I Will Play my electric Guitar so Rad it Explodes."

Most of the group of presumed fearsome warriors either do some basic hacking on the InfiniteBot, or else, as suggested, spam some kind of powerful Thunderbolt Magic on it en-masse. The relatively generic-looking Minecraftian responsible for the dark blue text, though, does indeed pull out a guitar and starts rocking it, making the InfiniteBot dance... A bit too vigorously for its own good, but does it matter, its got like infinite HP for the amount of beating it just took.

"Ah, it appears to have infinite hit points as well..." "Hrm, infinite attack power and infinite hit points. We'd theoretically have to do infinite damage before its infinite damage attack can hit us." "Or just make it hit itself." "OK, so just take that Laser arm of its and point it at its own core. Just like with the giant robot." "Except no overpowered archer on assist. But on the flipside, it doesn't look like that robot's got any relation to Mr. 'Use crazy attack power to overpower our own attacks' at all, we just have to be fast." "Say, what about all those other guys?" "If it's an attack we're in we're supposed to be doing this on our own, it's like a cutscene. We'll hopefully have left before then." "Makes sense, I guess."

The crew shift up tactics, as the green hooded guy and the 2D man break out tablets and begin working on something. The suit-wearing woman seems to pay a makeshift squadron of builders a ton of money while rubbing said money with her sword, politely insisting they don't question that; a minute later, loud noises from the top of the Bank of Actions are heard as the crew 'work on the roof' and somehow drop a crane gripping onto a steel girder onto the InfiniteBot's Laser of Infinite Death, which, despite the InfiniteBot's infinite HP, somehow manages to break it. After paying off a squadron of doctors, a makeshift hospital is constructed on-the-spot, where the woman spares no expense in hiring the best surgeons of the century to reconstruct the robots arms, only to conclude the whole affair was a resounding failure as the InfiniteBot is, in fact, a robot, and therefore beyond the scope of surgeons. More money is spent, and the hospital is transformed into an engineering department, and a group of roboticists of the highest calibur ensure that the Laser of Infinite Death and the arm it was on are repaired, good as new, except for the fact it was built on backwards, pointing towards the Ultimate Core. The guitarist from before takes out a vaccum cleaner and sucks up a sudden pile of classic Megaman games with it, and we mean a really, really big pile. After five 'hours' of sucking up the pile (remember, time is merely a delusion in special attack animations!), the vaccum is so infused with the essence of Mega Man that it turns into a super-mega-Wily-buster, which is promptly fired upon the Laser of Infinite Death, bending it backwards towards the core of the InfiniteBot even more.

The Blue cube entity surrounds himself in a chilly aura as he summons an arrow made entirely out of terrible .jpeg distortions, which he stabs into his knee. The Dragonborn, clad entirely in Dragonskin Armor, flies out of nowhere and immediately swings a Dragonbone Axe That Likely Got Involved With A Blacksmithing Exploit directly into the InfiniteBot's face, which is clearly a distraction; the arrow's aura envelops the blue cube entity, creating a powerful creature of psionic energy and more .jpeg distortions directly behind him in some kind of delirious parody of a stand, which swiftly OraOraOraOra's the InfiniteBot's Laser of Infinite Death further into its core. A few of the others do some more generic sword tricks and kicks to further affix the Laser of Infinite Death towards the Core. The 2D man appears to be finished with his artwork, and projects it onto a convenient projector screen; its a stick-figure like drawing of a series of events that shows the 2D Man applying all of his damage-increasing buffs and hulking out, and then beating the Laser of Infinite Death into the Core of the robot through its Infinite Casing. The events then transpire. The Minecraftian with a Pikachu indulges in narcissistic overpowering and Omni-everything-ing, and drowns the InfiniteBot in a wall of text, or rather a flood of text as courier new characters wash up all over the InfiniteBot like a tidal wave. The wave of characters wrap around and into the InfiniteBot's very AI, abruptly instilling it with a great self-desire to forcibly shoot itself in its own core.

A few other characters bashed in the InfiniteBot with their own attacks as the Green-hooded man finished his work, unveiling an image worthy of Lenoardo Da Vinci himself; a meticulously detailed and incredibly beautiful picture of the green-hooded man, surrounded by flames and the scrap of the other robots, brutally reaching into the InfiniteBot's arm (marred by many an attack) and somehow getting his finger into the firing mechanism, enabling him to fire a rainbow-colored beam from the Laser of Infinite Death through the Ultimate Covering and directly into the Ultimate Core, leaving a sick-looking explosion bursting out of its backside. Nothing immediately happens this time, but the InfiniteBot is overcome by an overwhelming sensation and becomes immensely compelled to fire its own laser into itself to semi-fulfill at least a part of that grand prophecy put in paint!

"Ah, it appears our time is up." "Our... Time?" "Uh, well, it is the end of the attack, which means we have to skedaddle." "Ah, good, looks like we won't be getting laser'd after all." "It kind of makes it a waste, doesn't it?" "It would be rather rude to just sit there and do nothing considering we were summoned for an attack." "I wouldn't worry too much about it." "Uh, so, how're we leaving?"

The summoned crew abruptly dematerialize, leaving most everything close to what it was before, barring the InfiniteBot's bent-many-times-backwards Laser of Infinite Death and its burning urge to fire it on itself.​

The Infinitebot stares at its laser, aimed at its terribly exposed and terribly tiny and pathetic Ultimate Core... well, what can you do?

Focus - Spellblade +2
The Spellblade now has a 6/10 charge, so... yea.
I promptly use 3 charges and attack the Engineerbot, getting rid of it's 3 attack shields.

Spellblade - [
||||||||||] 3/10
Relic Info:

Current Orders:

Use
Inferno on the Engineerbot! Melt it down to slag!

Fire — — — — x — — — —Water
Air — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

The Engineerbot's already had 2 shields removed! You slice at it, destroying its last shield and dealing 32,000 damage - the Engineerbot is knocked out of the way of the Infinitebot's attack! Not that it matters, since the Infinitebot is about to shoot itself...

(Note: Since you used a focus action to boost the Spellblade, then 3 actions using the spellblade's abilities, your spellblade charge remains the same.

Since I'm tired I'll do an artifact case guess. Also case C is apparently not actually a word, which I complain about because that means now we have to try literally the entire alphabet now.

Artifact case D
OOOOOWOOO
EEEEEWEEE
RRRRRWRRR

Artifact case D, as it turns out, has 2 Os and one R. But no Es!

In addition, looking closer... it appears Artifact Case D had one more letter than it should have! You fix up the case so it'll work properly.

Current CP: 5
-------------------------------------------------------
x3 Action

There's another Alarmbot V2 on the field, Christmas is (not) around the corner, and Santa Eyowe/Saint Eyowe/other-name-combinations-between-Eyowe-and-Santa-Clause has more gifts to offer. And so, he gives the Alarmbot a gift because they've been a good kid this year. No, the Alarmbot doesn't get to have a say on this.

The Alarmbot V2's present is an ugly knitted sweater. It's so ugly that the Alarmbot would just want to take it off, but they can't! That sweater is just stuck on them now and they'll just have to live with it!

...it isn't even comfortable at all.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their Christmas.

The Alarmbot V2 is being absolutely STRANGED by this atrocious sweater! What sort of idiot made it, anyways!?

Wait-it was the Alarmbot's mom!? Better keep wearing it... -35% Alarmbot V2 dodge rate!

Seeing that now two Alarmbots have appear out from somewhere when none of us were not looking I let out a annoyed sigh. 'I suppose it would be to easy for us if they would just stay down now wouldn't it.' Looking to the side I see some of the others are already working on the new threat of the InfiniteBot. Looking back I see Krill13 is already working on hampering the new Alarmbot v2. 'Well probably best to help him right now.'

Focus - "Glue Trap"

Focusing a fair amount of power I close my eyes and pour it into my wish. 'I wish for the floor beneath Alarmbot V2 to become very sticky like the glue used for mouse traps so Alarmbot V2 will be if not immobilized then highly unlikely to dodge anymore attacks!' Suddenly the Floor under Alarmbot V2 takes on a red tint. Alarmbot V2 despite being a bit distracted and irritated by the awful knitted sweater given to it by Krill13 realizes something is up and attempts to move to avoid it but as it tries it nearly falls over bit manages to catch itself with an outstretched arm. Looking down the Alarmbot V2 sees that it's feet are stuck to the ground. Attempting to move them yields nothing expect to only show how stuck they were.

The internal machinery of it's body letting out loud whines of protects as they worked with all their might to move the afflicted limbs. Looking closely it sees that the floor under with it's red tint has a wet shine to it. The Alarmbot then realizes that it's some kind of superglue and with mounting disgust and horror it realizes that arm it used to stop itself from hitting the floor is stuck as well the moment it touched the ground. Looking around it tries to find something to grab onto with it's remaining free arm but does not see anything close enough to grab a hold of to try and free itself from.

Seeing it's remaining free hand I decided to make another wish to fix that. 'I wish for Alarmbots V2 remaining free hand to be forced into the glue trap!' Suddenly the Alarmbot feels a sudden rush of gravity upon it's free arm as it instantly feels like it weights a ton and within moments the arm is forced onto the sticky ground with now all limbs stuck in the glue! Worse of all it can only wriggle now as the ugly knitted sweater begins to feel scratchy. (4 CP)


Looking over at Fenix again I call over to him. "Hey Fenix, We got Alarmbot V2 dodge rate down a bit again. I think it would be a good idea if you focused on taking out Alarmbot V2 while your Gun Soldiers take out Alarmbot V1!"

No! An unscratchable itchy sweater!? You MONSTER! The Alarmbot V2 activates self-destruct components to explode the itchy parts, successfully scratching the itch! Alarmbot dodgerate completely neutralized + 65,000 damage the Alarmbot V2!

Fenix: I can get the Alarmbot V2, but... no... the eggs! The Deliverport pod isn't taken care of! We can eat whatever the Alarmbot has to offer, but we can't let the generator's destruction be slowed down!

Fenix: Gun soldiers, get the Alarmbot V1! We'll take care of V2 next turn!


Free Action: Hey, Fenix, I've heard reports that the Godmodder is attempting to force all of our Hexagonafield objects into your stasis pod. That implies that said stasis pod is a weapon that he is going to utilize to eliminate all of our forces. Where is its drop point, and when will it release its contents? If we know where the pod will release, we can set a trap there and take him down to recover our forces safely as intended.

Fenix: ...What? That doesn't make sense...

Fenix: The drop point...? I... I don't actually...

Fenix: ...I don't know...


Fenix pauses for a moment...

I stand next to Crusher and talk to Fenix as well.

Hey Phoenix Man! I can very much confirm what Crusher is saying. One of the entities on the Hexagonafield right now is in fact one of my forces, and though it is temporarily under another's command I still receive reports from it. And the Godmodder is making increasingly active efforts through brute force, subterfuge, and his own creations to force not just our entities but also our items into the DEATH Stasis pod. Now tell me, what benefit would the Godmodder have in forcibly putting our stuff into your stasis pod?

Oh BY THE WAY! I recall you warning us to not take our entities and even our CP here because there would be a very high chance of them getting destroyed. Well, thus far the Bank of Action's forces have failed to even do significant damage to your Laser Drill, so I am rather doubtful off this place being a death trap for entities. What exactly is up with that?

(OOC: Moniker, maybe you should include this in the next Bank update rather than the current one, to avoid weird time shit?)

Fenix: ...The pod was supposed to be safe... first I don't remember my investigation, now...

Fenix: ...I don't understand...

Fenix: ...Shouldn't Latula and the others have broken through the anti-teleportation field by now? We should be getting backup...

Fenix: ...Gun soldiers? Shield soldiers? Do you...


The Gun and Shield soldiers stare at Fenix silently...

Fenix: ...

FOCUS X3: YES MONIKER I JUST WATCHED SOME SHOW NAMED "DEATH NOTE" I AM STARTING TO UNDERSTAND JOEBOBOB'S PLANNING ABILITY.

WOAH. This thing is SO OVERPOWERED. I might bet my life on it that its extremely close to the top of the OP scale!

So I push it over the OP scale by giving it INFINITELY X INFINTELY CONCEPTIALLY DIMENSIONAL SUPER-HP and SUPER PARADOX OVERPOWERED++++ LASER ALONGSIDE WITH THE CROWN OF OPNESS. This results in it being so OP it goes over the limit of the OP scale, causing the OPness to Prestige and to reset to level 1 OPness. Also, it gets a trophy for being the first member of the Bank's Robots to breach the OP scale, it wants celebrate with its friends for this remarkable achievement!!!

But then, it realizes it doesn't have any friends!?!?! This has to change immediately! Using a Space-Time transit device I give it, which allows only one-way travel to other worlds, letting it bring friends with it too. (obviously in this world, it simply can't find any intelligent friends at all [spoiler alert since it didn't have intelligence and sentience it does now due to breaching the OP-scale, it gained Prestige, like how in Diablo III you can depower to level 1 in exchange for permanent stat buffs. It decided to pump all of those in intelligence and sentience (or I decided for it, doesn't matter)]. So it warps away into another world, on a never-ending quest to find friends! Thankfully, I added a narrator AI into the device, so every turn you get to hear the exciting adventures! Because who doesn't like Adventure, especially when the goal is of to make friends to share this great achievement with everyone!

Thankfully, I have a totally [not] luck-based [not] roller to determine the randomly generated world-teleportation. Since it would probably be boring to head back to previous Sidequests, maybe even Curse of Repetitiveness, I'll just ban those worlds.

Congrats everyone, The King of OPness Infinite Bot's first stop is: The Legend of Zelda?

Okay then?

The King of OPness Infinitebot doesn't move. Its sweather itches. Its covered in glue. Its gun is pointed inwards at itself. Also, it has no friends, not that friends have a point. This is it. Goodbye, world.

2 Action (OOC: Final Alarmbot dodge reduction/increasing damage of next hit to it)

The Alarmbot V2 discovers it's been tied to the ground, with adamant chains, and additionally has some of it's maintenance panels opened, making it easy to attack its soft insides.

+1 CP

The next attack against the Alarmbot will do extra damage!

-----------

ALLIED FORCES:

Fenix: ...

Fenix: ...Everyone, something is WRONG.

Fenix: ...The more I think about this, the less sense it makes. I remember feeling conviction that the Bank of Actions is evil, but now I can't remember why.

Fenix: I remember feeling like I had a normal past, but now I can't remember my parents names... or my childhood... do I have parents...? I can't...

Fenix: ...How did I get this job? What is the Federal Fraud Investigation Agency? How did I get HERE!? How did ANY of this happen!?

Fenix: Is this a lie!? Is this all a lie!? Is this... why... why is any of this...!


Fenix, suddenly remembering his duties, rushes to the Deliverport pod, and crushes the remaining Elite Entity Eggs. The Deliverport pod is dealt with. Still, something feels seriously and sincerely wrong. What... what exactly is going on?

Fenix uses CALL REINFORCEMENTS! A new Shield Soldier and a Gun Soldier appear!

Fenix: ...How did I do that?

DragonofHope's fabricators keep producing, get their HP upgraded again, and the soldiers attack the Engineerbot (the crystal golem helps too) for 6,000 damage! Both Gun Soldiers shoot the Alarmbot V1, killing it! The Shield Soldiers add 2 shields to Kyleruler's Relic, protecting it!

Kyleruler's Relic finally, finally, after all the many many turns its existed, actually unleashes one of its major attacks! INFERNO! It uses its entire fire bar to engulf the Engineerbot in a massive gout of fire, dealing 20,000 damage and majorly burning it!

BANK OF ACTIONS:

The Terminatorbot takes 106,000 damage from the absurd number of damage over time effects on it, and continues desperately trying to charge its laser!

The Infinitebot, surrounded by mirrors, and completely defeated, fires. The infinite-damage beam easily pierces through the ugly christmas sweater to destroy the shrunken and damaged Ultimate Core - and without the ultimate core, the Infinitebot is nothing more than a piece of infinitely useless junk! Infinitebot SLAIN!

The Floor-mounted flamethrower fires... straight into the Crystal Golem! The Crystal Golem is engulfed in flame, and collapses to the ground... absorbing the injury... absorbing the pain... creating something... new...

The Crystal Golem is lost in a gigantic pile of fire! When the fire dies down, who can say what will emerge??

The Alarmbot sounds the Alarm! The alert level is raised to 4! More and more of the Bank's defenses come online...

A second Duelbot generator appears! Immediately, the Engineerbot moves in and upgrades it to V2! The V2 Duelbot Generator is not only tougher - it also produces double the Duelbots, AND the Duelbots are tougher!

You've also been given access to Artifact Case F! This one is locked with a trivia question! Answer the question with a correct answer, and what's inside will be yours!

BASEMENT:

The five Players all attack together again, this time using the love in their hearts and their determination to succeed! 15% more damage!

A/B/C: We! Can! Do this!

----------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 14,000 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 6 HP, 500 x 6A
Workers+1: 300 x 6 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(protected from 2 attack)
Fire -----+----- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ---++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Crystallizing pile of fire: ??????

[N]Drakken Laser Drill: 890,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 3 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 0/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)

[N]Duelbot Generator V2(produces 2 V2 Duelbots/turn!)

[N]Terminatorbot V3: 179,000/300,000 HP, 5,000,000,000,000A, 2/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(Stared cringing burning CURSED crushed acidifing, -106,000 HP/turn)

[N]Ceiling-mounted machine gun: Repaired in 1! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 1!

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V1: 166,000/300,000 HP (Upgrades a system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Strong Stun resistance)(flaming, -10,000 HP/turn)

[N]Alarmbot V2: 185,000/250,000 HP (trying to raise alert level)(next attack against it does extra damage!)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case B: 80% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 25% intact!

---------

Player info:
Captain.cat - CP: 16(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 26(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 3 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 17
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 11
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
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I answer trivia question F with a quite simple answer:

The inside of Piono's Inventory. Nobody goes in or out of Piono's inventory without Piono's explicit permission, and his first meeting with the Bank of Actions was on the Hexagonafield, during which they did not ask him to make a sub location. Hence, it is impossible for there to have been a Bank of Actions location there.

If/when the case opens, instead of sending it to the DEATH pod, I grab the artifact and hold onto it.

Piono's eyes darken
"That's all I needed to hear."
"Alright folks, I'm shutting this down. Fenix is a Godmodder construct, I'm absolutely sure of it."
"Somebody slow down the status effects on the terminator bot, we need to be able to have it set off its attack next round if we can't turn the Drakken Laser Drill around in time."

Second action: Piono, sensing that a fight may be about to ensue, rushes over to Artifact Case B, and sets down a small piece of machinery on it. When the case finishes unlocking at the end of the round, instead of going to the DEATH pod when the case unlocks, the artifact within will teleport into Piono's inventory instead.

My last action?
Well, I figure this is going to get me a tussle. If nobody's attacked me by the end of the round, then I use it to break an extra attack shield, if not...
Well, let's just say that I'm MORE than ready to take on whoever needs to be taken on to make sure the Allsee Spectacles don't fall into the hands of the Godmodder.

Piono puts his finger to the crown on his head and focuses, sending a telepathic message to the players in the basement.
"This is a setup, Fenix is almost certainly a godmodder construct, or has otherwise been brainwashed. Additionally, the backup that was supposed to take down the walls preventing us from exiting have not arrived, meaning that either they were never meant to be reinforcements for us in the first place, or the Godmodder's moved in and wiped them out. You need to stop attacking the forcefield generator NOW."
 
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Free Action 1: "Hey, how about instead of ignoring the generator, you set a trap? See if you can find a way to temporarily disable it but leave it open to be reactivated freely. When the Godmodder rushes into the vault to grab the artifacts, reactivate the generator, and it won't matter if he has the ability to find critical soul weaknesses, the vault is indestructible by virtue of all the Locks on it. It doesn't matter if it takes a few extra rounds, it'll be worth it to screw the Godmodder over.

Action 1: I trigger a fourth-dimensional inversion on the Drakken Laser Drill, causing it to briefly disappear from realspace before reappearing, inverted. Now it's aiming at the Bank's exit doors, something it can actually do damage to. Maybe. I mean, we have to make sure to have an escape route after grabbing everything in the vault, right?

Action 2: I cast Delay Burning, a derivative of Delay Poison, on the terminatorbot. This causes the terminatorbot's burning damage (or at least a significant chunk of it) to be stacked up, but not actually apply until Delay Burning ends (in 3 rounds, or when I manually dispel it). If Piono's right, we want it to stay alive, but if he's wrong or if we change plans, I want to be able to dispel it and suddenly cause it to explode

Action 3: I activate a PG Detector that acts like a compass, pointing towards the nearest entity with Godmodder-aligned intentions or goals (even if they're disguised as a non-PG entity). It also causes the entity it points at to start glowing and hissing like a creeper, disrupting their actions as they try to stop themselves from exploding (even though it won't actually cause them to explode). If no PG or PG-aligned entities are detected, the PG Detector begins glowing and hissing like a creeper, and then actually explodes, after I throw it at a random bot.
 
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The Crystal Golem receives an anti-healing shield! Internally, some game designer is growling somewhere that negative-HP entities should really be less OP...
Eh their power is at least partially based on the fact Players rarely invest in effective healing entities. They're so annoying because we don't care enough for our entities put our efforts elsewhere.
The Floor-mounted flamethrower fires... straight into the Crystal Golem! The Crystal Golem is engulfed in flame, and collapses to the ground... absorbing the injury... absorbing the pain... creating something... new...

The Crystal Golem is lost in a gigantic pile of fire! When the fire dies down, who can say what will emerge??
Why anyone whose studied the growth patterns of the Crystal Golem species of course! It's a really silly question, obviously the Crystal Golem is responding with the massive influx of a foreign substance, in this case fire, and evolving in response to the fire into the Hellfire Crystal Golem! A fairly forgotten variant of the Crystal Golem evolution tree it's best known for a flaming aura that damages those that attack it, having an odd desire to moonwalk everywhere, jumpscaring people whenever it can, and demonstrating unusual amounts of loyalty to the creator of its Crystal Golem phase. There's nothing to be afraid of unless you really hate jumpscares.

Now please excuse me, after evolving all Crystal Golem variants are always quite lazy until they've been fed some high quality igneous rocks packed full of diamonds. I believe I have some buried within my bag of holding, just give me a minute to find them. (x3)
 
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I use 2 actions to boost my Fabricator build speed, and order my workers to start building an upgradable wall around my Fabricators.

I then use 1 action to plug the Terminator bot's laser with an attack shield.

I order my soldiers to attack the Engineer Bot.
 
A+B+C: Charge CP.

"Alert. Allied Entity Fenix has extreme memory conflict. Artifact capable of resolving discrepency located. Fenix, explain memory dislocations or we will be forced to back out."

The girl just charges more CP after the puzzling/exhausting events of last turn, and her abrupt confusion at Fenix's actions. She stares at Fenix with a frown on her face.

"The Operator wishes to express that she is very dissapointed by these turn of events," Omniglot says. "But your inability to remember critical mission data is too great a risk. Please turn the Drakken Laser Drill around so it may destroy the exit door at once or we will be forced to act."​
 
Piono's eyes darken
"That's all I needed to hear."
"Alright folks, I'm shutting this down. Fenix is a Godmodder construct, I'm absolutely sure of it."
"Somebody slow down the status effects on the terminator bot, we need to be able to have it set off its attack next round if we can't turn the Drakken Laser Drill around in time."

"Understood."

Actions 1+2

Terminatorbot V3 Is given an Auto-Repair system. Surprisingly, it isn't actually rigged with explosives or traps. I wonder why?

Inner workings of the Auto-Repair system:

No, its not nanomachines.

Its a device inside of the Terminatorbot that autorepairs damage via synthetic metal it creates at the cost of power, which is probably diverted from the laser? Meh, 5 trillion damage is enough anyways. A slight damage reduction won't matter much. I make sure it only diverts power from the laser, and doesn't disable it or cause it to explode.

Also it has a remote shutoff switch that looks for a password code on radiowaves that only I know. In order for another person or player to find it you would have to decode this thing: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==

Action 3: I use a small device to reality warp a probe into the Void, in an attempt to figure out what the Void is.

"Worst case scenario, you could give me any weapons or items, or the legendary weapon itself, I could teleport to the Void instead of heading back to the Hexxagonical Field to delay for a few turns, infinite turns if its a epic item."

"Also Case D is 'Crossword', highest probability answer out of 17 options." [not an action using guess]

"Case C has four options left for it, Monochromic, Monochronic, Polychromic, and Toxicologic. Highest probability guesses are Toxicologic and Monochronic. Guessing these two will confirm which one it is, If neither is right and if there is no M it has to be Polychromic."

I send a message to Fenix:

"Fenix, there is a high probability that you are in some way being Indoctrinated by the Godmodder, Devil, or Bank of Actions. Stand Down, the probability of this being a trick is too high. If necessary, restrain yourself so you cannot perform actions. Also, the reasons why the Bank of Actions is evil if it is the Bank of Actions trying to Indoctrinate you is that they set up, ask for CP/actions that gains 'interest' then after taking the actions and CP they are given bail out. They've done this to many players and other people and rip off people. The Federal Fraud Investigation Agency, however, is something we don't know about. Its possible that it was designed by the Godmodder for the very purpose of creating a raid on the Bank of Actions: The reasons we don't want Legendary Weapons to come into play is that the Godmodder benefits more, and this one is able to find Critical Soul Weaknesses with a roll, and the Godmodder has the Infinileaf clover, so easily winning said rolls. Its basically free Critical Soul Weaknesses that can target Hexxagonical Field players due to the Macsythe. The only way to get Legendary Weapons from the Godmodder involves damaging the Godmodder and rolling, which is negated by the Infinileaf clover."


And Finally, a message to other Hexxagonical players: "Other things that need to be done includes planning or preparing for the possibility that the players down there are fake players, and that my history book call up was faked, either that or they don't recognize the danger of the Legendary weapons."

"We've seen Godmodder's desire for Legendary weapons before, and I am certain the Godmodder most likely desires this weapon the most of all the weapons we know of. The Godmodder may go to great lengths to get this one. Also, see if you can't complete Project Loaded Dice."
 
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(x3) I attempt to,with Fenix's Consent,fortify my Mind before delving into his mind to check for Weird Mind Things as well as signs of brainwashing Otherwise I Charge
 
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