Update CXXXII (132)
OOC: The BOA update will (hopefully) be here tomorrow. After that, the next update won't be until next week - I'm going away for the weekend.
All the sand is taken away! Of course, the Tsunami possesses more than enough water to flow into the chasm, but its a great start!
The godmodder was never executed by firing squad - he invoked his right to trial by combat! The government of course sent the super ultimate death champion Lazarus, who the godmodder killed instantly. Thus, he was declared innocent.
Your projections "were designed to"? But of course, JOEbob, you're ignoring that the godmodder "was designed to" not be leeched energy from! So it doesn't work.
You prep teleporters! Any and all entities who wish to join the LIVE Space Station can!
CHARGE BOOSTER ROLL: 3/14 - TOO MUCH ENERGY! Its an ENTROPIC PARADOX ROLL! You collect the energy! Not that FlamingFlapjacks needed it.
Entropic Paradox Roll: 7446/9210
Neutral Effect
Entropy: 790 - 800
Winkins Bun Knights suffer their base attack being halved! However, they also gain doubled HP! You get 2 CP from this whole ordeal.
The Charge Booster got damaged again. A reminder why you stopped using this thing in the first place.
A gaping chasm! A giant wall! Could this stop the tsunami? ...Maybe.
Rov preps some blueprints for a future renovation. Is the Rice Monastery at the limits of its power? Surely not.
All your entities prep for the move to the LIVE Space Station. Wait, no, realizing that they don't go until after the godmodder does, they make the move immediately. Onto the Space Station they go!
All Apex units move up to the Space Station's level! They should be safe.
The Construction drones will begin work on their Fortifier Tripod.
Unfortunately, the Constructor drones can't split up and have JOEbob get some. Horde entities in general are an all-or-nothing sort of deal. This is primarily to prevent an imaginary future reality wherein every Player has their own personal Constructor drone plucked from your ever-growing horde, each listed individually on the HEXAGONAFIELD, and the godmodder has to go to all the hard work of tracking down and destroying each of them separately. You can have your constructor drones build something for JOEbob, or give them ALL to him, but you can't give only a handful to him to essentially split off and start a second constructor drone colony.
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AG:
The Scoville Reaper and Edgardo sprint to the teleporters, warping onto the LIVE Space Station! Dangit! Doesn't anybody care about THEM? Somebody should have made sure they got onto the LIVE Space Station safely...
The Space Engineers spend the turn super-boosting the Space Station's engines, to be absolutely sure it can clear the Tsunami!
PG:
The Tsunami STRIKES! The pit and wall weren't enough to completely stop the wave, but it is weakened! The wave passes underneath the LIVE Space Station, and all the Players and entities aboard breathe a sigh of relief. Except the Scoville Reaper and Edgardo, who are busy stewing in the back. The Apex is hovering alongside the station, and is also safe.
However, two things were not protected! The first: The Alchemiter! The water crashes over it, wiping out its attack shield and destroying it! The second: The White Hole! It's filled entirely with water, and blips out of existence! Maybe the water destroyed it, or maybe the white hole will dump some water on something in the future later, who knows? Either way, it's gone!
Aboard the LIVE Space Station, the Scoville Reaper and Edgardo are approached by someone in a poorly-made Space Engineer costume, speaking through a voice modifier.
Totally Real Space Engineer: Hello! I am a real space engineer, instructed by the Players to escort you to your real destination: The DEATH Stasis Pod!
Totally Real Space Engineer: Just follow me, and you'll be safe!
Edgardo and the Scoville Reaper, feeling very unloved, do as they're asked! They enter the DEATH Stasis Pod, and the godmodder pulls off his Space Engineer mask. Two more entities out of the way.
Next, with his second action, the godmodder sets up the ITEM VACUUM. Every turn, it sucks up items from your Player Inventory and transports them all to the DEATH Stasis Pod! It can be destroyed (very slowly), or be satisfied by either eating every item in the Player Inventory OR eating an entity grouping (IE the Space Station, The Apex, Winkins forces, etc.) To start, it sucks up Godmodding Vol. 1 and the Dragonballs!
N:
The Apex and Winkins forces return to the field. Since they were all busy hiding on the LIVE Space Station and keeping away from the Tsunami, they didn't end up doing anything.
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THE HEXAGONAFIELD:
Current field effects: None
ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Protect your entities from the Starburst!
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4
Minor Tasks:
[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 6,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 20 HP, 500 x 20A (guarding LIVE Space Station)
Space engineers: 100 x 910 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(9% traps remaining, traps fully known)
[N - EternalStruggle]Apex Fleet: TA: 76,000
The Apex: 134,500/325,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 12 HP, 1,000 x 12A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 16 HP, 500 x 16A
Constructor drone: 400 x 20 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 140,000 HP, 15,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))
Player info:
The Alchemiter is gone... is it... really gone forever? Maybe you'll seize some chance for a replacement...
2x action:
Suddenly, the Chinese government takes all the sand on the HEXAGONABEACH to use in building an artificial island somewhere.
The sudden absence of sand creates a massive chasm between the oncoming Tsunami and the entities. This chasm will remain unfilled until water from the Tsunami can rush into it.
1x action:
The Godmodder is arrested for multiple counts of murder. The trial proceeds fairly slowly, taking years (there's a separate count of murder for every player currently on the HEXAGONAFIELD). Thank gosh for time dilation, am I right?
Anyways, there's enough evidence to find the Godmodder guilty, so they sentence him to death, which penalty is to be carried out by firing squad.
So they shoot him. And, of course, it doesn't take. They go and get bigger guns and try again. It still doesn't take.
So they get a couple rocket launchers. He still survives. Fortunately, we're on a beach, so they can use naval artillery to escalate further, all the way up to using a kamikaze aircraft on him.
This sort of escalation continues until they're basically dropping entire satellites on him. At this point, the authorities attempting to carry out the sentence have exhausted their options, so they quietly let him go.
Entity Orders:
The LIVE Space Station will remain above the atmosphere, where the Tsunami can't reach it.
All the sand is taken away! Of course, the Tsunami possesses more than enough water to flow into the chasm, but its a great start!
The godmodder was never executed by firing squad - he invoked his right to trial by combat! The government of course sent the super ultimate death champion Lazarus, who the godmodder killed instantly. Thus, he was declared innocent.
[1x]well, the thing is, moniker, I didn't say "I Try" in the action. I said it in the summary, which is there to make sure you notice everything, which you apparently didn't, but anyway, summarys are oversimplifications of my action.
the actual leaching occurred under this text, which was admittedly a small digression but that's why there's a summary:
"...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any."
The Godmodder took damage during that action, which means his defences were, indeed, breached, and as such, the energy leaching should succeed- while the benches were quickly destroyed by my extra-loud singing, the singing originated from my projection, and so if that was destroyed would have stopped; hence, my projection remained intact. not being truly alive, my projection was unaffected by homeopathic death magic. as for the 'until at least next turn' thing, I actually made the lock last turn,I just need to convince you it happened before I can do anything with it, because FOR SOME REASON you're completely unwilling to do this unless backed into a corner. and even then you might not be willing, I don't know yet.
Also, since you did miss it, you shouldn't be able to affect it by using wording, which means it works or fails on its own merits and the actions of the godmodder... the first of which it has, and the second of which we know did not occur.
/\ /\SUMMARY: NO U. let me has this. dewit.
\/ \/ SUMMARY: space station more then 1000 feet up and so anything there immune to tsunami. i is make easy way up for ppl, make sure it can support their weight.
[1x] I have a completely ridiculous idea.
Put everyone on the space station. even if the tsunami is ten-thousand foot tall and just hits much weaker then it should or something, the space station is at least 254,000 feet above it. because that is the lowest definition of 'space' i could find so far- that of the US. general interational consensus sets it another 116,000 feet higher then the US, and low earth orbit is even higher.
so, I spend this action setting up easy-access teleporters to the space station (deny godmodders, allow entitys that aren't PG), and enhancing one of the sections of it to be immovable by weight and hence indestructible- a completely random section, but that's where anyone who hides will go stand/float/exist on. I doubt winkins stuff will need to though- they get Stronger with water.
The constructor drones ES's giving me go there too. they are ordered to start an engineering depot.
\/\/ Summary: charge w/ charge booster, if paradox roll setup action a while ago grabs a blip.
[1x] So, with everyone safe as long as they pay attention, and everyone I particularly care about also safe even if they don't, what do I do? I charge, using the charge booster. yeah yeah, entropic paradox rolls, well I set up an action a fair while ago (the one with the code) to grab any useful energy signatures I didn't already have a bunch of which neared the Space Station. I sit on the station to do this, so if a roll happens woo, blip of paradox for uh... FF wanted it right? for FF.
I had a different plan, but it doesn't really jibe with "Tsunamiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii". so it'll have to happen some other time.
Your projections "were designed to"? But of course, JOEbob, you're ignoring that the godmodder "was designed to" not be leeched energy from! So it doesn't work.
You prep teleporters! Any and all entities who wish to join the LIVE Space Station can!
CHARGE BOOSTER ROLL: 3/14 - TOO MUCH ENERGY! Its an ENTROPIC PARADOX ROLL! You collect the energy! Not that FlamingFlapjacks needed it.
Entropic Paradox Roll: 7446/9210
Neutral Effect
Entropy: 790 - 800
Winkins Bun Knights suffer their base attack being halved! However, they also gain doubled HP! You get 2 CP from this whole ordeal.
The Charge Booster got damaged again. A reminder why you stopped using this thing in the first place.
(Action!)(3 Charges)
(1 Charge)
Seeing the large Chasm right before the shore, I decided it would be a good idea to widen it for the incoming tsunami! I hastily gave an unspeakable amount of buckets and begin to widening the chasm even more.
(1 Charge)
No player has noticed this, but the sand here is about perfect for creating concrete! In fact, I was contracted by the Chinese government to take all the sand for their artificial island. Thus, I have a surplus of Sand from the job as my payment.
I WILL BUILD A WALL! A wall that's a kilometer away behind the Chasm!
So I grab an unspeakable amount of Cement Bags to account the ratio of Sand and Aggregates to get into the concrete mix and dig a 100 meter deep and 300 meter wide trench that spans the rest of beach.
I then pour the PERFECT ratio of sand, cement, water, and aggregates for TOUGH Concrete and mix it all up. The end results in a near instant drying perfect TOUGH concrete Slurry that will quickly reach perfect toughness when placed in the worker's desire spot! So, I use this concrete along with many steel bars in the inside to further support it, into the Trench and continue to pour Trillions of Millions of wheel burrows of the concrete slurry into the construction of the THOUSANDS of feet tall and THOUSANDS of feet wide wall Concrete Wall.
(1 Charge)
I think a bit and decided... why not, I throw a charge to Rov and ask him and the team to prepare the blueprints for the next renovation of the Rice Monastery. Just the Blueprints of course, don't need to start the renovations when the Godmodder is in a entity rampage...
(Orders!)
The research department gets begins the specifications and plans for the first draft for the Monastery Renovation.
All my entities, including the Rice monastery, is to move into the Space Station.
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Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 450 Basic Fish Schools(Cap: 450), 180 Piranha schools(Cap:180), 35 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +0 Next turn
Piranha Schools: +0 Next turn
Pufferfish schools: +8 Next turn
A gaping chasm! A giant wall! Could this stop the tsunami? ...Maybe.
Rov preps some blueprints for a future renovation. Is the Rice Monastery at the limits of its power? Surely not.
All your entities prep for the move to the LIVE Space Station. Wait, no, realizing that they don't go until after the godmodder does, they make the move immediately. Onto the Space Station they go!
ES gives JOE 3 Constructor Drones as per previously agreed between the two of them.
He hums, looking out to the sea, and then goes along with JOE's plan. The Constructor Drones and Engineering Depots are teleported up to the Space Station for safety (just for the Tsunami, they come back down the second it's over) while the other units simply fly up to that height level.
The Drones begin work on their next project: a Fortifier Tripod. This thing has a bundle of HP (relative to the other units there) and protects/bodyguards the Apex Fleet, or more specifically the Drones and their buildings. Of course, it also doesn't do anything else.
All Apex units move up to the Space Station's level! They should be safe.
The Construction drones will begin work on their Fortifier Tripod.
Unfortunately, the Constructor drones can't split up and have JOEbob get some. Horde entities in general are an all-or-nothing sort of deal. This is primarily to prevent an imaginary future reality wherein every Player has their own personal Constructor drone plucked from your ever-growing horde, each listed individually on the HEXAGONAFIELD, and the godmodder has to go to all the hard work of tracking down and destroying each of them separately. You can have your constructor drones build something for JOEbob, or give them ALL to him, but you can't give only a handful to him to essentially split off and start a second constructor drone colony.
---------
AG:
The Scoville Reaper and Edgardo sprint to the teleporters, warping onto the LIVE Space Station! Dangit! Doesn't anybody care about THEM? Somebody should have made sure they got onto the LIVE Space Station safely...
The Space Engineers spend the turn super-boosting the Space Station's engines, to be absolutely sure it can clear the Tsunami!
PG:
The Tsunami STRIKES! The pit and wall weren't enough to completely stop the wave, but it is weakened! The wave passes underneath the LIVE Space Station, and all the Players and entities aboard breathe a sigh of relief. Except the Scoville Reaper and Edgardo, who are busy stewing in the back. The Apex is hovering alongside the station, and is also safe.
However, two things were not protected! The first: The Alchemiter! The water crashes over it, wiping out its attack shield and destroying it! The second: The White Hole! It's filled entirely with water, and blips out of existence! Maybe the water destroyed it, or maybe the white hole will dump some water on something in the future later, who knows? Either way, it's gone!
Aboard the LIVE Space Station, the Scoville Reaper and Edgardo are approached by someone in a poorly-made Space Engineer costume, speaking through a voice modifier.
Totally Real Space Engineer: Hello! I am a real space engineer, instructed by the Players to escort you to your real destination: The DEATH Stasis Pod!
Totally Real Space Engineer: Just follow me, and you'll be safe!
Edgardo and the Scoville Reaper, feeling very unloved, do as they're asked! They enter the DEATH Stasis Pod, and the godmodder pulls off his Space Engineer mask. Two more entities out of the way.
Next, with his second action, the godmodder sets up the ITEM VACUUM. Every turn, it sucks up items from your Player Inventory and transports them all to the DEATH Stasis Pod! It can be destroyed (very slowly), or be satisfied by either eating every item in the Player Inventory OR eating an entity grouping (IE the Space Station, The Apex, Winkins forces, etc.) To start, it sucks up Godmodding Vol. 1 and the Dragonballs!
N:
The Apex and Winkins forces return to the field. Since they were all busy hiding on the LIVE Space Station and keeping away from the Tsunami, they didn't end up doing anything.
---------
THE HEXAGONAFIELD:
Current field effects: None
ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Protect your entities from the Starburst!
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4
Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!
[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 6,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 20 HP, 500 x 20A (guarding LIVE Space Station)
Space engineers: 100 x 910 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(9% traps remaining, traps fully known)
[N - EternalStruggle]Apex Fleet: TA: 76,000
The Apex: 134,500/325,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 12 HP, 1,000 x 12A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 16 HP, 500 x 16A
Constructor drone: 400 x 20 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 140,000 HP, 15,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))
Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 3(Cult of the Cube)
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 0
MooGoestheCow - CP: 6
Player Inventory:
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM VACUUM(Items move to DEATH Stasis Pod every turn!)
[N+2]JoeBOB - CP: 3(Cult of the Cube)
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 0
MooGoestheCow - CP: 6
Player Inventory:
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM VACUUM(Items move to DEATH Stasis Pod every turn!)
The Alchemiter is gone... is it... really gone forever? Maybe you'll seize some chance for a replacement...
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