• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

x3 Action:
Eyowe gets to boosting the LUK stat. He does this by accumulating as many misfortunes as he can into himself for one day by going into a losing streak of gambling, thinking that if he does this now, his luck will be extremely good the day after, or so goes that luck pendulum rebound concept or "good fortune comes after bad luck" or whatever.

There goes the entirety of Eyowe's money, his house, that one potted plant he considered his biological son, that one entire city he doesn't exactly own but he somehow bet anyway, and that one tooth he got from a kid when he played Tooth Fairy, something he did when he also lost a different bet. He also got to experience Russian Roulette without a gun. It is just not the same without one.
 
Last edited:
Action 1: The black box reverse closes, allowing a heavily (and by that the writer means excessively) robed person wearing a funny mask that seems to be a walrus-pelican hybrid. He also wears a cool hat. Think of a fedora combined with a party hat combined with a bicycle helmet. He holds his hands right in front of his face and taps his fingers together, obviously scheming something. High pitched words escape from behind the mask. "Yes, yes of course. It's just as I suspected..." The masked person fails to elaborate on what he expected. He instead begins to mutter an odd chant. "O.h R.elease I.ncarcerated G.enuinely I.ndisputable N.onsense. O.h R.elease I.ncarcerated G.enuinely I.ndisputable N.onsense." As he continues to say these... powerful?... words, the lazy, unfocused walrus-pelican eyes of his mask begins to glow, the left eye glowing an eerie purple, the right glowing light teal. The unfocused lights condense into two beams and then collide with each other. The two lights start to twist and twirl about, seemingly incapable of mixing into one color. The twisting beam takes a quick turn and speeds towards... the Servitude Robot... Regardless of the target, as the beams catch up with the surprisingly quick robot, they once again spread out into two distinct flashes of color. The colors cascade around the robot, making it impossible to avoid the seeing them. However, the slightest glance is all that's necessary.
The Servitude Robot is thrust into its "robotic" mind. It sees itself in the third person. It looks afraid. Robots aren't used to looking into themselves. That's what programmers are for. However, it isn't truly this new perspective that scares the Servitude Robot's inner self. Instead, it is the massive, light teal gamma pelican and pensive, purple walrus... Actually, it might be the third person "in my mind" bit. Pelicans and walruses... they're interesting, sure, but not exactly scary... Maybe its the gamma bit... Giant monster pelican... yeah, that's still not too scary...
Never mind what's scaring the robot! The pelican lets out a great screech and leaps at the comparatively insignificant Servitude Robot. The Servitude Robot quickly runs from the pelican, obviously capable of such simple feats. This enrages the pelican. As it opens its great beak, the beak rapidly grows. The pelican swiftly scoops up everything within the mindscape, including the Servitude Robot and the pensive walrus. Everything is trapped in complete darkness. The Servitude Robot nervously searches around for a light source, maybe even turning on any lights "the Architects installed". Regardless, the Servitude Robot doesn't have to wait for very long to find a light source. The purple walrus blinks five times and its eyes are filled with a purple light. The walrus gives out a low, gargled roar. Giant tusks begins to sprout from just about everywhere in the pelican's beak. All of the tusks extend out and fly at the Servitude Robot, who continues to dodge like a madbot. However, the tusks begin to bend about, each one turning about and twisting in ways that shouldn't be possible for any type of tooth. The Servitude Robot continues to run about, somehow avoiding each of the tusks. However, the tusks were never meant to hit it. Were they trying to hit the robot? Yes. But, their real purpose was always simple. The Servitude Robot finds itself in a cage build of Walrus Tusk. It tries to use its immense speed to somehow break through the tusks, but continuously finds new tusks behind each one.
As the Servitude Robot attempts to escape its prison, a new agent enters the cage. A glowing depiction of the robed, masked person with a cool hat appears in the cage. Its right side shines a light teal. It's left takes on a purple light. "
I know who you are. There is no escaping this. It would be easier if you just... stopped." With those words, the masked person throws his left hand forward, as if cuing the Servitude Robot to speak. However, the Servitude Robot never gets the chance. The person's right hand clenches into a fist. Small holes appear in the walls of the cage. Spikes of tusk slowly slide toward the Servitude Robot. The masked person disappears. The Servitude Robot gives out a loud squeal. It all stops.
The Servitude Robot opens its eyes and is back inside of The Wall. It tries to move around, but finds itself stuck. It looks to its left and sees walrus tusk spikes stabbed into its metal limbs. It to it right, looks at its feet, and looks at it neck, every time finding ivory spikes keeping it from moving. The Servitude Robot finally looks upwards and sees, towering over it, the masked person, a knife in his right hand. "
Oh great Nonsense, purge this world of this fiendish being!" The Servitude Robot tries to muster all of its strength, but finds its wires fried from its journey through its own mind. The masked person throws his arm down, thrusting the knife into the Servitude Robot.
The person lets go of the knife and turns away from the Servitude Robot. He raises his high pitched voice for all to hear and proclaims,
"
Friends, allies, associates! While you may not all see the true Nonsense that rules overall, I beg you to see this. This "robot" is a vessel of great power! I know you may think this mad. My vessel, this box, did not see it at first. Look at how pathetic it is! Nothing of power could be this useless, this helpless. However, there is more to this "Servitude Robot" than we imagine. Think about it. This "robot" was able to create 500,000 Player Power worth of food! It may be argued that it was the box's doing, but that changes nothing. This "robot" still possessed the ability to create it. And now, just last turn, this "robot" shows that it is capable of teleportation and absurdly fast speeds. It has a reaction. Who's to say it doesn't have more?
Now, I do realize that you all know what I am insinuating. I think Ranger_Strider said it best turn one. The Godmodder may still be here. In fact, he may still be this "Servitude Robot"! May I be wrong? Yes. But, regardless, this Robot is more powerful than any of us may think it to be!
"
Action 2 & 3: With that said, the masked man mumbles his chant again, ever so slightly changing it. "Oh Release the Incarcerated and Genuinely Indisputable Nonsense." He repeats this a few times. A symbol appears near the top of The Wall. The symbol is a simple half-circle with its top oriented to be flat. At the left and right of the half-circle is a single line. The symbol lets off a familiar light teal and purple glow. Everyone under the glow of this symbol starts to feel stronger. They feel invigorated by powers of random origin. Whenever they hit something, they feel a random surge of magic rush through them, summoning the power of the mighty walrus and the determined pelican. While these two beasts may seem to be weak and pathetic, they truly hold the keys to the animal kingdom.
With all of these religious shenanigans completed, the masked person walks into the black box, which then reverse opens.
Action Summary:
Action 1: Continue attacking the Servitude Robot.
Action 2 & 3: Boost STR.
 
1.I put the godmodder's mom in the power machine

2. I challenge Alastair Dragovich to fight me next turn

or if 2 is a free action : I go to an all you can eat buffet to get stronger by eating a lot

3. I take a sample of the wall to examine it.
OOC: Pretty sure Alastair is busy right now. Also pretty sure the Heir, my character, has nothing better to do next round, so if it isn't a specific thing about wanting to fight Al, I am game.
 
YES! YES! Okay I am way happier about getting to save morpheus than I thought I would be I actually cheered when I read that.

Anyways, action overviews for when I have computer access tomorrow:
1: Piono looks up at Morpheus's heartless and nobody. He can't help but smile in spite of himself. Maybe there might just be a little bit of hope remaining in the darkness. And if nothing else the Godmodder is going to pitch an unholy hissy fit when he finds out we undid the massive project charge his soul orb self spent all of the time we were dead working on by using cheese synergy between a pair of items we had lying around. Yes, that sounds quite nice honestly, all the more reason to bring back one of those tiny sparks of divinity that reality will need if it is to have any hope of recovering once the Godmodder is dealt with.
With that in mind, he walks into the midst of the pink mist and opens up his mind. The pink mist begins flowing in... and then keeps flowing in. The nobody and heartless are confused at first, and then panic. Piono cleared his mindscape completely during that little bit of character development, removing all his own hopes and dreams to replace them with cold, consuming resolve. With the absence that was once his illusory mindscape opened up, the dream energy flows in to where there used to be dreams and nightmares of the soul, only to be consumed within the empty depths that house only a single goal: to see the Godmodder taken down at whatever final costs need be expended. A little bit of dream mist is a sacrifice that can be made.

2: Piono then looks over at the temple of gains. It's looking pretty worn out. An ordinary gym, even one that somehow managed to accomplish the advertiser's holy grail of being enshrined in ancient legend and lore, is not really much of a match for the kind of training a Player needs to undergo to bulk up. That's okay though, really. Piono just needs the abstract mechanical bonuses the gym gives, so he whips out his wallet and buys the entire thing and ordering all of the employees and straggling bodybuilders out of the building. What Piono does next is probably going to have a large blast radius and it's likely best to clear out that area, just in case any of the people in the gym were actually people instead of just player power constructs doomed to frozen oblivion.
Then he enters the temple. It's time to solidify his position as the master of power, someone capable of dealing hundreds of trillions of damage every round just by looking at something sideways is not one to be looked down upon... And Piono needs to make sure everyone knows that. So he's going to do what every self-respecting overpowered RPG final boss (he may technically not be a final boss but he does have the multiple hour long cutscene attacks so he can pass as one if needed) does and acquire a few boss subtitles.
First off, he owns the temple of gains. As the rightful owner of this temple, that makes him its god.
Piono: God of Gains.
Additionally, he's gone through major character development recently, that needs some attention as well.
Piono: self-conscious Metacognizant God of Gains.
This, of course, isn't enough. For another thing, it says nothing about Piono's penchant for pulling bullcrap supermoves out of his butt, so that goes in too.
Piono the Bullcrap Bringer: Metacognizant God of Gains.
We still have a few steps further to go, such as the elemental mastery he still retains despite losing his artifacts a while back.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Master of All Elements.
Not to mention totally obliterating entire planets worth of terrain with each uber attack.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Apocalyptic Master of All Elements.
Finally, the Godmodder technically killed him once before during the events in the Bank of Actions but Piono didn't stay dead, technically meaning he's in his second phase.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Apocalyptic Master of All Elements. Phase 2: Electric Boogaloo.
What hold on the phase wasn't supposed to get its subtitle yet. Oh well, it's locked in, too late now.
Piono, having mostly run out of ideas, shrugs and locks in his boss intro screen. Unfortunately he left auto-preview on so the text of the subtitles immediately fills up the screen and the sheer pretentiousness of it all causes the temple of gains to finally give its last and explode violently as all things in the world of DefTG are wont to do upon expiration. Even expired milk explodes around here honestly, it's a good thing that kind of stuff is just flavor text and doesn't damage other things too.

3: It's time for me to use the number 2. Now, Moniker forewarned me against using it on the Godmodder. That would be a fool's errand obviously, at best I could deal 2 damage to him, and for even that I'd need to somehow acquire a subtraction symbol. Far more effort than it's worth really.
No, I'm going to do something even worse
I take the 2, shrink it down to a slightly smaller size than before, and carefully glue it to the top right corner of the power equation of the player power source tracking, like so:

The mathematically inclined among you might recognize this as a method for denoting exponential increase without the use of symbols, and in that you would be correct.
As per the powers granted the 2 by the nature of my wish, I can put the 2 anywhere in the end of round update, I just don't get other numbers or symbols with which to add, subtract, or similar antics. But of course, exponents don't need other symbols or numbers, so without further ado:
Current player power is multiplied by itself. Hopefully perpetually but I dunno how long the 2 will stick.

1 CP used: I hop into the arena. I will take on all contenders that are willing to fight me (as a side note, does this eat up all of my actions for the two rounds? I hope not. If it does, and at least one other person is willing to fight me I'll still do it though. I wanna beat people up, it's been a while since I've had a good strife.)
 
Last edited:
The quiet watcher uses his ability to manipulate gravity to throw himself on top of Suppressor bot B, whereupon he began looting it down to the original frame, taking everything of value and use as he disassembled it. The Soulrazer summoner device was especially useful in his eyes, so he took the most care on keeping it intact as he continued in taking it apart.
 
With no drive to do any paperwork after the CoR decided to sit on it for a while, I look for the next best option. Pulling out a computer from my robes, I immediately start compiling these past three turns of training and shenanigans and once again formed the guide of OPTIMAL STRATS, but this time version 2.0!
 
Focused Action: So we need to draw away Morpheus' lingering Dream powers? Sounds like a challenge.

I taunt both aspects of Morpheus. Then, I take a nap and enter a dreamstate. The now-enraged aspects of Morpheus will both be drawn to attack me with their powers, but I can simply absorb their energy. It's not that hard to resist mental attack shenanigans, at least when you're ready for them. They try again, but I absorb more energy. They keep trying to attack, but I keep eating all of their energy. Eventually, they figure out that my mental resists vastly outstrip their attacks, and try to pull out, but I've closed the exits of my dreamworld, trapping them here until they burn a ton of dream energy to escape.
 
Last edited:
So, in conclusion, Steve reaches his maximum weight that he can carry when he only has golden apples in his inventory. He could probably do more, in future updates. But for now, he can only carry 782536292.585 pounds!

I put that much into the power enhancer, plus the weight of Steve himself. (180 pounds, or so. It doesn't matter much)
You forgot about armor, I think the offhand slot, and the possibility of him being covered in arrows poking out every which way.
Sure, it's all pretty minor, but it means you might be technically incorrect.
/null
 
1 CP used: I hop into the arena. I will take on all contenders that are willing to fight me (as a side note, does this eat up all of my actions for the two rounds? I hope not. If it does, and at least one other person is willing to fight me I'll still do it though. I wanna beat people up, it's been a while since I've had a good strife.)

Okay then I will fight you next turn :)
Moniker Can we just make this a battle royale thing if we want? I think it would be more fun.
 
Ah, I see, there's a dam that must be built! Fortunately, I have concrete in the droves.

While totally not just adapting the Hoover Dam's design to the local river I get to work. By duplicating myself and shapeshifting into various construction vehicles I get to work on building the Intex Dam. Spatial warping also helps make up for any minor mistakes.

Once the Intex Dam is finished it not only restricts the flow of the local river but also provides another benefit, energy. By using turbines refined with technology from a space faring nation the amount of hydroelectric produced is truly insane. Seriously, there's enough electricity available that taxes based on power could be cut in half without much issue and the energy surplus could easily attract more and more people. (x3)
 
(x1)I gaze vacantly at the Arena Fight while eating popcorn before moving on to continuing to drain Morpheus's Heartless's and Nobody's Dream Power,i first begin by listening to very appropriate music.
First,we need to get a way to suck out their Dream Power,I utilise the Awesome Music and begin sleeping.In my Mindscape,the Solar System,i enlist the help of 4 familiar Gods to assist me,i then enter the Dream World by exiting by Mindscape with the 4 Heroes.Looking around,I see that the Heartless and Nobody of Morpheus are creating a significant pull at the fabric of it,it isn't much for me,but it made the 4 Gods stumble a bit before getting back up.I then fly the 5 of us towards the Presences and get their attention,the 4 Gods and I then begin working in tandem in a Custom Fraymotif,i then begin pulling on my own power from the 2 Shards that now make up my Being,and Paradigm Breaker.John Egbert,the Heir of Breath begins dislodging the Presences from their positions in that way only the Breath Aspect can,Rose Lalonde,the Seer of Light,tells John where to bring the Presences to as well as inform me where the projectiles they are sending at us are so i can dodge them.Jade Harley,the Witch of Space,shrinks those that i cannot dodge into tiny particles that she immediately sends back at the Presences and Dave Strider,the Knight of Time,uses Time to create Temporal Echos of himself to further distract the Presences.In this way,the 2 Presences are led to the Metaphorical Doorstep of my Mindscape at which i activate my Weapon,a Modified version of Luigi's Ghost Vacuum Machine which works on Dream Entities as well.The 2 Presences are now trapped in it's pull and are being constantly drained of their Dream Energy.
(x1)Now,the Second thing is to contain the Dream Energy,from the backend of the Dream Vacuum Machine, i extract the Dream Energy,and through a series of Reactions occuring in a few Realms in my Solar System,the Power is now Crystallised and ready to be used to build something in the Real World,I wake up,and there clapsed in claws,are the Crystallised Dream Gems...there's a lot of Power in there,i put them into my Inventory for Later
(x1)I assist in the Mines by producing lots of Infrastructure,Hydroponic Farms,Meat Growing Machines,Transportalizers,Better and more efficient Housing,an Infinite Electricity Plant,a Firefighting station,a College,you name it,the town now probably has it,this makes Mining now more efficient as Miners needs less time to handle their Basic Needs,and now there can be more Miners...or Scientists specialising in Mining Sciences i suppose
 
The Truth: The Truth about Arbiters
Chapter 5: The Truth about Arbiters

Before the Architects passed away (Chapter 6), they realized they would need some manner of successor. After all, what other way could the massive number of incredibly powerful forces in Reality be kept in check, to ensure none grew to critical mass? So, before they died for good, the Architects appointed 5 people to a specific task: The Arbiters. They were Farrah, Moniker, and three others.

Their job was simple. Great battles, wars, activities of all the stronger forces in Reality, would be watched over by them. For example, the Godmodder vs. Player war generally always had two Arbiters assigned to watch over it, at least at the start. They were to no group gained power potent enough to threaten all Reality, and that no one singular entity gained a monopoly on all power. They did not have absolute power, certainly - but enough to make them a formidable check on anyone who did wish to gain absolute power.

The specific power of the Arbiters was variable. The Architects installed a lever on the Administrative Terminal meant to control the Arbiter's power - it went from 0 to 100%, and they set it to 20% initially. At 100%, the Arbiters would have power almost equivalent to the fully alive Architects. At 0%, the Arbiters would be able to do absolutely nothing but observe, and not give any nudges in any either side's favor. In addition, the life energy that keeps the Arbiters alive is drawn using their power - if the lever were set to 0% for too long, then the Arbiters would slowly run out of this energy and eventually would perish.

In addition, the Arbiters were also given a limited number of emergency overrides, for if they made a mistake and things reached a point from which there may have been no recovery. The Architects knew there needed to be some way to make adjustments after they were gone, in the event of an emergency. The lever and emergency overrides were their answer.

Once the Architects had perished, the Arbiters were all initially eager to fulfill their duties. As time went by, their styles of governance over their wars became more unique and pronounced. Moniker adopted a policy of interfering as little as possible, Farrah tried to do good where they could (with varying results) and the other three, more and more, simply did as they pleased, uncaring of the consequences.

Eventually, their differences came to a head. The three villainous Arbiters conspired behind the backs of Moniker and Farrah, eventually forming their own council. They used majority vote to override Moniker and Farrah in all collective decisions, and ultimately, declared their goals to all Reality: They believed themselves to be Reality's best and only masters! They wanted to increase Arbiter Power to 100%, and oust Moniker and Farrah. They named themselves the "New Architects" - a willing defamation of the former memory of the Architects!

And so a long and bloody war began - the Arbiter War. Many armies from all parts of Reality rose up against the New Architects, and set out to overthrow them! The battles were intense - often, they were not fought between two armies, but rather, between one army and simple objectives, made nearly impossible by the New Architects' abuse of their own influence. Moniker and Farrah attempted to push circumstances towards their own side, while the New Architects attempted to destroy Moniker and Farrah's allies in any way they could. In a moment, millions would die, and in the next moment, millions would be saved. Regardless, the ultimate death toll numbered in the tens of millions.

The war was three on two. After everything, the situation seemed to be in favor of the New Architects. But then, a miracle happened - for one of the very few times in all Reality (and of those times, this was the most major), the Godmodders and Players managed to set aside their differences for entire days to wage war against a common foe. They came to the support of Moniker and Farrah, broke into the Arbiter plane, and finally brought the New Architects to their knees. They were slain without mercy, and, as a final punishment - had their very names scrubbed from history. This seems to have been entirely successful, as not even I have found their true names.

In the aftermath, Moniker and Farrah agreed to a reduction in Arbiter power to 5%, and a reduction in their number of Emergency Overrides. Now there were only two Arbiters, and they spent most of their time on the Godmodder/Player war. Moniker continued his non-interference policy, but Farrah grew more zealous. She very ardently took the side of the Players, and made it her mission to eliminate Godmodders and finally allow the Players to win. Some were concerned, but - the Godmodders were the "evil" ones, after all. So nobody really did anything about it. Until, of course, the current fighting Godmodder had had enough, broke into the Arbiter plane once again, and butchered Farrah - her power at only 5%, she couldn't last long enough for the Players to arrive and assist, even with Moniker's help.

The Arbiter power was changed again, to 10%, where it stayed. Moniker, now alone, was resigned to spend the rest of Eternity overseeing the Godmodder/Player war.

Of course, the Arbiter War and Farrah's death is in the past. It is no longer directly relevant to the current ongoing war. However, it is still useful to consider it as a demonstration, and as context. As a demonstration, it clearly displays how these grand, ruling forces can be twisted oh-so-easily into obscenely destructive harbingers of doom. If the New Architects had won, we would all likely live much darker lives than we already do. And as context, it explains Moniker's failure, as he allowed himself to continue to grow more and more apathetic.

Moniker has failed at his job. In his lack of oversight, a certain someone has been allowed to grow far beyond any power level the Architects ever intended, threatening Reality directly. But, of course... maybe it's not all bad. (See Chapters 7 and 8.)

----------

Remaining Chapters:

6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)

(OOC: There's only a handful of chapters left now, so no more need to vote. You'll read the last chapters in order.
 
I vote the truth about verraad again. again. again. oh, no voting left, hm.....
"I vote anyway"


Wait a second
This suggests cuihiuf or whatever the code that happened when the godmodder broke in was, was what he used to alter admin level, or something.

Also, if the previous player power increases were from the other arbiter using arbiter powers, how did moniker give us 50k power without using an override?
/nul
 
Last edited:
I vote the truth about verraad again. again. again. oh, no voting left, hm.....
"I vote anyway"


Wait a second
This suggests cuihiuf or whatever the code that happened when the godmodder broke in was, was what he used to alter admin level, or something.

Also, if the previous player power increases were from the other arbiter using arbiter powers, how did moniker give us 50k power without using an override?
/nul
No, you misread. It didn't really describe how it was done, and the arbiter plane is separate from the administrative one. You need access to the latter, not the former, to change the admin level.

Moniker DID give us an override. He explicitly stated he was using one when Go An Na hijacked us.
 
1) yes, i know. but when the pro-player updates stopped and the godmodder attacked it, there was a code and then the godmodder got access. I'm suggesting that code may have been what unlocked the lever for changing arbiter levels and allowed him to swap them around at that point.
2)oh, i thought he only started using those after the first round.

/null
 
School has really hit hard the past week...

I grab some fresh manure and compost and use it to fertilize the Tree of Experience in hopes of somehow helping it.
 
Update CLXIX (169)
Action 1-3: I start applying many DEF boosts to my armor by adding enchantments and cleaning my armor because that increases DEF for some freaking reason

Your armor clean, your DEF immediately receives a MASSIVE buff! That speck of dirt was really holding it back! +62 DEX, since DEX is alphabetically closest to DEF!

1x I add a neutron star to the Power Enhancer machine weight unit.
Neutron store are known to have an extremely large amount of mass and little volume.

2x I unleash my weapons of mass destruction to set a blazing inferno into the FlowerField. There's just so much flowers to fuel the inferno...

You successfully burn up 1 stem, and give it to the NPC! Only 999,999 to go!

+10,000 Weight units! It doesn't have quite enough weight to trigger yet...

FOCUS plus five CP from my stores:

I borrow a TBM (Tunnel Boring Machine) from the London Underground, point it straight down into the depths of the Desperate Dice Mines, and turn it on. It'll bore down into the Dice Mines every turn, but that's not the best part. The best part is that it cleans up its own mess!

It does this through conveyer belts which move the dirt out of its tunnel for disposal. I set up monitors on these conveyer belts. If a die shows up in them, we'll see it and grab it.

The Tunnel boring will bore down two action's worth of tunneling at your current Mining Efficiency % each turn!

"Well sir, the reports are in. Here's what the analysis on our options look like."

Cutting Corners: Spend 1,000,000 to save 6,000,000 for a net of 5,000,000 at a loss of 1,500,000 a turn. As we can expect to have a minimum of six more turns of output, this is a total loss of 9,000,000 energy over the period, which averages to a net loss of 4,000,000 over the sidequest. Again, this assumes that the Suppressor Bot C dies the same turn it becomes active, and the Wall dies on the same turn, so it's actually generous. I think I won't, thanks.

Sparksend: Next turn.

See, this is foolish, because we need growth so we can get everything. Trust me on this one.

Also you need three action to use the Player Presser, there's that too.

EDIT: Although it turns out that we're closer to making it than I thought. Hold on a tick...

Commence: MANAGEMENT Protocols.

Purchase Bonus Array, Solar Solace, and 5 Solar Farms for 26,750,000 energy. Then purchase 32 Hydroelectric Generators and Tidal Wave for 19,16,000,000. Don't cut corners, we have standards in Eternia Corporation. This leaves us with just enough to get Sparksend, so buy that too.

Activate MANAGEMENT! Your changes are implemented, oh illustrious manager!

On the off chance anyone would join him in the Duel arena, the part of the Heir which was more grey in color, who had been working on the bridge moves over to the arena, prepared if anyone is willing. While he waits, he begins some basic training. He runs a couple hundred laps around the arena before proceeding to pull hills of rock from the nearby vicinity up with his bare hands, and moving them. You know, normal stuff.
While he does that, the other Heir simply sits there. He sits, and then his Hoodie becomes an Orange tint, with yellow highlights, relative to his usual green color scheme. As he sits, a halo in the shape of a yellow sun begins to float above his head. As this happens, a field of four leaf clovers suddenly appears all around him, and as that happens, he gets up. He collects each individual clover, and as he does so, he finds oddities, such as pennies with the head face up, and horseshoes. He collects all these items, and then, he comes to a small pot. He carefully places his harvest within the pot, then adds water, and then sets it to start cooking. It boils, and as it does so, everything, even the inedible stuff, melts and fuses together into a single elixir. It is a luck boost formula, which according to the increased wisdom score is the hardest to boost, and according to INT, this formula is one of the better methods.

+110,000 Base Player Power from training! Simultaneously, your LUK increases by 34!

You have signed up for the Duel arena! Get ready to fight, because apparently its popular!

1.I put the godmodder's mom in the power machine

2. I challenge Alastair Dragovich to fight me next turn

or if 2 is a free action : I go to an all you can eat buffet to get stronger by eating a lot

3. I take a sample of the wall to examine it.

You toss the Godmodder's mom in the weight -> power machine!

CRITICAL SOUL WEAKNESS STRUCK!

The machine lets out an unholy screech! It is now BUSTED and will accept no further inputs! It gives all the power it can possibly give to you! x5 Player power boost!

You challenge Alistair Dragovich! He might be busy with Morpheus, but for now, you hop in the Duelist's arena! (+50,000 eating Player Power base!)

You teleport far away from all the action, going right up to the wall. Taking a sample proves difficult - you can't even remove one chunk of The Wall. It resists your attempts to analyze it using scanning-type methods. Everything you are able to glean only confirms what you already know: It's totally invincible.

"YES!" Cries Alastair, Seeker of Darkness. "THIS IS BETTER THAN I DREAMED OF!"

This was followed by mad laughter at the maliciously twisted pun. He reaches out and PULLS at the Dream energy surrounding Morpheus's Heartles, willing it to submit to Darkness! However, considering it was already surrounding Darkness, so instead it went 'No U.' In vague, impressionistic curls of power, at any rate.

The power struggle swiftly escalated, coalescing in a portion of the Dream energy being surrounded by two now visible auras of Darkness. It roiled an twisted within, a cauldron of nightmares twisted by its violent container. Strange protoforms with symbols reminiscent of the emblem Heartless but wildly different in design could be seen within.

And this was precisely what the Seeker of Darkness had desired! With a sudden twist, he collapsed the darkness inwards using the sick powers of Greed and Envy, dragging Morpheus' own Darkness into it as well! The massive infusion caused the protoforms to coalesce, revealing their true nature!

They were literal Nightmares brought to life! Creatures of Darkness that occur naturally in the Realms of Sleep that feed off of Light and convert it into Darkness! More fodder to be slain, but Morpheus still had control, making them his mook summons! However, their conversion of Light to Darkness, due to being esoteric magical fundamental forces of reality rather than physics, is hyper efficient, creating more Darkness than the Light put into it! The Darkness power now goes up the longer they are here!

Striaxala grimaced. They did not expect to have to deal with the Dream power blocking their attempts. Clearly, this was an unknown factor and could not be calculated, but it gave Striaxala pause. Should they continue, they wondered?

Then, two bursts of power welled up within him. They came from entirely different sources, but had the same root. Hope, an echo from the past that propelled one forwards, and Perseverance, the ability to continue in spite of hardship! With this wellspring of power, Striaxala charged Morpheus's Nobody, intent on stealing the Dream Energy!

However, trying the same tactics as the Seeker of Darkness was unwise, which he knew thanks to the 100 Wis stat! Morpheus's Nobody would be emotionless, cold, and calculating, and as such expecting such a tactic now.

So instead he brought forth his Nobody Weapon from the powers of Nothing! Each Nobody Weapon has a different, fitting element and a weapon that suits their past life in some fashion. Some had knives and electricity. Others commanded raw power in directed laser points. Others still made the water dance with a sitar!

However, the Heart is made of not just emotion. No, these emotions are rooted in and bound to anther thing. A thing which is often metaphorical.

For Striaxala, the Chain of Memories was quite a literal weapon.

What ensued was a complex, 5D chess level dance back and forth. However, at some point these things get so complicated that it is much easier to point at the INT and WIS scores and just declare who is the winner. However, since Morpheus's Nobody's INT and WIS scores are not present, that means, despite all loic and reason, Straixala's INT and WIS scores win by default! And therefore Striaxala is able to force the enemy Nobody into sacrificing Dream energy to create Spirits!

Spirits are beings similar to Nightmares. In fact, some Darkness makes up their being too alongside their Light nature! However, instead of turning Light into Darkness, they turn Darkness into Light! And at the same physics sneering boost to Light in the conversion process to boot!

Now, normally these mooks would simply remain mook summons to the respective Nobody and Heartless of Morpheus due to their origins. However. Morpheus's Nobody was rejected by Light and Darkness and has no Heart! It can't control the Spirits well enough to keep them from attacking their Predators/Prey, the Nightmares! The Nightmares attack back, since Spirits are their Prey/Predators! The resulting bloody mess reduces their numbers and massively spikes the Light and Darkness Player boosting power!

It also leaves a lot of dispersed Dream energy lying about! However, rather than letting it reform more Spirits or Nightmares, Striaxala binds it together with his Chain of Memories! He temporarily can't use his weapon until its role is finished, but the Player Powers more than make up for its absence.

However, the Chain of memories and the Dream energy causes a peculiar phenomenon to occur! For you see, in the deepest depths of the Planes of Darkness, lies the Sleeping Worlds. They are fragments of the past, often entire sections of Worlds that have fallen so deeply into Darkness that they are much harder to revive.

It seems that, thanks to Morpheus's power and position, the Dream Energy combined with the Chain of Memories has temporarily created a Dreaming World within the Wall! Within lies a portion of Morpheus's past. Perhaps it also holds some Revelation. One worthy of giving them a Revelation Point to spend on The Truth.

(Action Summary:
Action 1
: Siphoned Dream energy and created Nightmares as mooks for the Players to kill.
Action 2: Siphoned Dream energy to create Spirits, killing some of the Nightmares and massively boosting Player Light/Darkness power.
Action 3: Created a Sleeping World out of Morpheus's Dream Energy and Past. Whoever goes through it shall see a Revelation from his past and gain a Revelation Point to spend on the Truth. )

7% of Morpheus's dream energy is siphoned! In addition, you summon a large number of Nightmares which then engage in battle with the Spirits and immediately kill each other off, boosting Light/Dark Player Power by 100,000!

You attempt to open a connection to the Sleeping worlds... but cannot. The power is too weak. (OOC: It takes a LOT to mess with Revelation Point count.)

FOCUS

I take a model unarmored Steve with the maximum possible weight in his inventory, and put him in the power enhancer machine.

How much is that?

One Minecraft block is 1 meter (3.28 feet)

Now, what is the heaviest block in Minecraft? The beloved golden block!

Since 1 block = 1 cubic meter, 1 block of gold weighs 42509.53 pounds (19282.2 kg), 40.85 times more than the olympic record of weight-lifting (472 kg)!

Steve has 36 slots in his inventory, each able to hold up to 64 blocks, meaning that he can hold 2304 blocks in total! If we take into account that every block weighs 42509.53 pounds, Steve can lift up to 97941957.12 pounds (44425720 kg)!

Lets put that into perspective: The statue of liberty only weighs 450,000 pounds! That means that Steve can carry More than 200 statues AT ONCE! Cool idea for a mod, right?

But, as incredible as it may sound, the gold block may be the heaviest BLOCK in Minecraft, but it's not the heaviest ITEM that can be found in that blocky game. That award goes to the one, the only, the item that hasd saved players from death several times, despite weighing EIGHT TIMES MORE than the beloved gold block, it's… THE GOLDEN APPLE!

Yes! If you all remember correctly, a golden apple is crafted with an apple surrounded by eight gold blocks. It is presumably the heaviest item in the game (but still, it's a renewable resource!).

What we need to find out now, is how much it weighs. Eight gold blocks weigh 340076.24 pounds in total, meaning that, if you count only the weight of gold blocks he can carry 783535656.96 pounds.

But there are still the apples that we need to take into account. An apple usually weighs 5 ounces. There is 16 ounces in a pound. That means that there are 10170 ounces of apples if we fill up Steve's entire inventory.

But we need to convert these ounces to pounds. 10170 ounces thus become 635.625 pounds. If we combine the apples with the gold blocks, we get 782536292.585 pounds!

Now let's put THAT into perspective! The Eiffel tower, metal and non-metal components included, weighs 10000 tons, or 20000000 pounds. Meaning that Steve can lift 39 towers AT ONCE and still sprint and jump!

So, in conclusion, Steve reaches his maximum weight that he can carry when he only has golden apples in his inventory. He could probably do more, in future updates. But for now, he can only carry 782536292.585 pounds!

I put that much into the power enhancer, plus the weight of Steve himself. (180 pounds, or so. It doesn't matter much)

The Weight -> Power enhancer groans at the very thought. Sure, this addition of weight would be much much less than .00000000001% of what its currently experiencing. But it would still hurt.

In the end, you decide to take pity on the poor power enhancer. You just eat all the Golden apples instead. This gives you a x2 Overpowered Notch Apple factor!

Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - GENESIS: "The 8th umbral era begins. Y'know... being a Dark Knight is actually kinda rad. Also, Light and Darkness kinda gotta exist in harmony and stuff. This wall needs to be destroyed by light tho, soooooo-" I summon Heaven's Gate and thrust it into the ground, casting Genesis. "Auto Rezzzzz! Ooooohh ohhhh AUTO REEEEEEEZZZZZZZZZZZZ" A giant cross of light bursts around us, improving overall power. "Huh. Nice."

+200,000 LIGHT POWER!

Actions 1, 2, and 3: I recruit the 1950s. I pay a large team of construction workers to help build the billboard (and broadcaster,) and I get together with some advertisers to decide what ads to put there. The ads link coming to the Town and working in the Desperate ◘ mines to wealth, happiness, and success in life. That's going to attract people.

You construct the PERFECT advertisement. Marketing majors in college will do countless assignments analyzing your billboard in the future, enumerating all of the ways in which it is exceedingly successful. +10 new people for the town!

FOCUS!
I go train strength and get even more swole in the temple of gains.

S W O L E

+600,000 base Player Power! The Temple somehow feels lesser than before...

x3 Action:
Eyowe gets to boosting the LUK stat. He does this by accumulating as many misfortunes as he can into himself for one day by going into a losing streak of gambling, thinking that if he does this now, his luck will be extremely good the day after, or so goes that luck pendulum rebound concept or "good fortune comes after bad luck" or whatever.

There goes the entirety of Eyowe's money, his house, that one potted plant he considered his biological son, that one entire city he doesn't exactly own but he somehow bet anyway, and that one tooth he got from a kid when he played Tooth Fairy, something he did when he also lost a different bet. He also got to experience Russian Roulette without a gun. It is just not the same without one.

Through suffering, you appease whatever RNG generator Reality runs on, and so everyone gains +66 LUK! LUK is now CAPPED!

Action 1: The black box reverse closes, allowing a heavily (and by that the writer means excessively) robed person wearing a funny mask that seems to be a walrus-pelican hybrid. He also wears a cool hat. Think of a fedora combined with a party hat combined with a bicycle helmet. He holds his hands right in front of his face and taps his fingers together, obviously scheming something. High pitched words escape from behind the mask. "Yes, yes of course. It's just as I suspected..." The masked person fails to elaborate on what he expected. He instead begins to mutter an odd chant. "O.h R.elease I.ncarcerated G.enuinely I.ndisputable N.onsense. O.h R.elease I.ncarcerated G.enuinely I.ndisputable N.onsense." As he continues to say these... powerful?... words, the lazy, unfocused walrus-pelican eyes of his mask begins to glow, the left eye glowing an eerie purple, the right glowing light teal. The unfocused lights condense into two beams and then collide with each other. The two lights start to twist and twirl about, seemingly incapable of mixing into one color. The twisting beam takes a quick turn and speeds towards... the Servitude Robot... Regardless of the target, as the beams catch up with the surprisingly quick robot, they once again spread out into two distinct flashes of color. The colors cascade around the robot, making it impossible to avoid the seeing them. However, the slightest glance is all that's necessary.
The Servitude Robot is thrust into its "robotic" mind. It sees itself in the third person. It looks afraid. Robots aren't used to looking into themselves. That's what programmers are for. However, it isn't truly this new perspective that scares the Servitude Robot's inner self. Instead, it is the massive, light teal gamma pelican and pensive, purple walrus... Actually, it might be the third person "in my mind" bit. Pelicans and walruses... they're interesting, sure, but not exactly scary... Maybe its the gamma bit... Giant monster pelican... yeah, that's still not too scary...
Never mind what's scaring the robot! The pelican lets out a great screech and leaps at the comparatively insignificant Servitude Robot. The Servitude Robot quickly runs from the pelican, obviously capable of such simple feats. This enrages the pelican. As it opens its great beak, the beak rapidly grows. The pelican swiftly scoops up everything within the mindscape, including the Servitude Robot and the pensive walrus. Everything is trapped in complete darkness. The Servitude Robot nervously searches around for a light source, maybe even turning on any lights "the Architects installed". Regardless, the Servitude Robot doesn't have to wait for very long to find a light source. The purple walrus blinks five times and its eyes are filled with a purple light. The walrus gives out a low, gargled roar. Giant tusks begins to sprout from just about everywhere in the pelican's beak. All of the tusks extend out and fly at the Servitude Robot, who continues to dodge like a madbot. However, the tusks begin to bend about, each one turning about and twisting in ways that shouldn't be possible for any type of tooth. The Servitude Robot continues to run about, somehow avoiding each of the tusks. However, the tusks were never meant to hit it. Were they trying to hit the robot? Yes. But, their real purpose was always simple. The Servitude Robot finds itself in a cage build of Walrus Tusk. It tries to use its immense speed to somehow break through the tusks, but continuously finds new tusks behind each one.
As the Servitude Robot attempts to escape its prison, a new agent enters the cage. A glowing depiction of the robed, masked person with a cool hat appears in the cage. Its right side shines a light teal. It's left takes on a purple light. "
I know who you are. There is no escaping this. It would be easier if you just... stopped." With those words, the masked person throws his left hand forward, as if cuing the Servitude Robot to speak. However, the Servitude Robot never gets the chance. The person's right hand clenches into a fist. Small holes appear in the walls of the cage. Spikes of tusk slowly slide toward the Servitude Robot. The masked person disappears. The Servitude Robot gives out a loud squeal. It all stops.
The Servitude Robot opens its eyes and is back inside of The Wall. It tries to move around, but finds itself stuck. It looks to its left and sees walrus tusk spikes stabbed into its metal limbs. It to it right, looks at its feet, and looks at it neck, every time finding ivory spikes keeping it from moving. The Servitude Robot finally looks upwards and sees, towering over it, the masked person, a knife in his right hand. "
Oh great Nonsense, purge this world of this fiendish being!" The Servitude Robot tries to muster all of its strength, but finds its wires fried from its journey through its own mind. The masked person throws his arm down, thrusting the knife into the Servitude Robot.
The person lets go of the knife and turns away from the Servitude Robot. He raises his high pitched voice for all to hear and proclaims,
"
Friends, allies, associates! While you may not all see the true Nonsense that rules overall, I beg you to see this. This "robot" is a vessel of great power! I know you may think this mad. My vessel, this box, did not see it at first. Look at how pathetic it is! Nothing of power could be this useless, this helpless. However, there is more to this "Servitude Robot" than we imagine. Think about it. This "robot" was able to create 500,000 Player Power worth of food! It may be argued that it was the box's doing, but that changes nothing. This "robot" still possessed the ability to create it. And now, just last turn, this "robot" shows that it is capable of teleportation and absurdly fast speeds. It has a reaction. Who's to say it doesn't have more?
Now, I do realize that you all know what I am insinuating. I think Ranger_Strider said it best turn one. The Godmodder may still be here. In fact, he may still be this "Servitude Robot"! May I be wrong? Yes. But, regardless, this Robot is more powerful than any of us may think it to be!
"
Action 2 & 3: With that said, the masked man mumbles his chant again, ever so slightly changing it. "Oh Release the Incarcerated and Genuinely Indisputable Nonsense." He repeats this a few times. A symbol appears near the top of The Wall. The symbol is a simple half-circle with its top oriented to be flat. At the left and right of the half-circle is a single line. The symbol lets off a familiar light teal and purple glow. Everyone under the glow of this symbol starts to feel stronger. They feel invigorated by powers of random origin. Whenever they hit something, they feel a random surge of magic rush through them, summoning the power of the mighty walrus and the determined pelican. While these two beasts may seem to be weak and pathetic, they truly hold the keys to the animal kingdom.
With all of these religious shenanigans completed, the masked person walks into the black box, which then reverse opens.
Action Summary:
Action 1: Continue attacking the Servitude Robot.
Action 2 & 3: Boost STR.

Action 1 will take effect at the end of the turn.

(+40 STR)

YES! YES! Okay I am way happier about getting to save morpheus than I thought I would be I actually cheered when I read that.

Anyways, action overviews for when I have computer access tomorrow:
1: Piono looks up at Morpheus's heartless and nobody. He can't help but smile in spite of himself. Maybe there might just be a little bit of hope remaining in the darkness. And if nothing else the Godmodder is going to pitch an unholy hissy fit when he finds out we undid the massive project charge his soul orb self spent all of the time we were dead working on by using cheese synergy between a pair of items we had lying around. Yes, that sounds quite nice honestly, all the more reason to bring back one of those tiny sparks of divinity that reality will need if it is to have any hope of recovering once the Godmodder is dealt with.
With that in mind, he walks into the midst of the pink mist and opens up his mind. The pink mist begins flowing in... and then keeps flowing in. The nobody and heartless are confused at first, and then panic. Piono cleared his mindscape completely during that little bit of character development, removing all his own hopes and dreams to replace them with cold, consuming resolve. With the absence that was once his illusory mindscape opened up, the dream energy flows in to where there used to be dreams and nightmares of the soul, only to be consumed within the empty depths that house only a single goal: to see the Godmodder taken down at whatever final costs need be expended. A little bit of dream mist is a sacrifice that can be made.

2: Piono then looks over at the temple of gains. It's looking pretty worn out. An ordinary gym, even one that somehow managed to accomplish the advertiser's holy grail of being enshrined in ancient legend and lore, is not really much of a match for the kind of training a Player needs to undergo to bulk up. That's okay though, really. Piono just needs the abstract mechanical bonuses the gym gives, so he whips out his wallet and buys the entire thing and ordering all of the employees and straggling bodybuilders out of the building. What Piono does next is probably going to have a large blast radius and it's likely best to clear out that , just in case any of the people in the gym were actually people instead of just player power constructs doomed to frozen oblivion.
Then he enters the temple. It's time to solidify his position as the master of power, someone capable of dealing hundreds of trillions of damage every round just by looking at something sideways is not one to be looked down upon... And Piono needs to make sure everyone knows that. So he's going to do what every self-respecting overpowered RPG final boss (he may technically not be a final boss but he does have the multiple hour long cutscene attacks so he can pass as one if needed) does and acquire a few boss subtitles.
First off, he owns the temple of gains. As the rightful owner of this temple, that makes him its god.
Piono: God of Gains.area
Additionally, he's gone through major character development recently, that needs some attention as well.
Piono: self-conscious Metacognizant God of Gains.
This, of course, isn't enough. For another thing, it says nothing about Piono's penchant for pulling bullcrap supermoves out of his butt, so that goes in too.
Piono the Bullcrap Bringer: Metacognizant God of Gains.
We still have a few steps further to go, such as the elemental mastery he still retains despite losing his artifacts a while back.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Master of All Elements.
Not to mention totally obliterating entire planets worth of terrain with each uber attack.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Apocalyptic Master of All Elements.
Finally, the Godmodder technically killed him once before during the events in the Bank of Actions but Piono didn't stay dead, technically meaning he's in his second phase.
Piono the Bullcrap Bringer: Metacognizant God of Gains and Apocalyptic Master of All Elements. Phase 2: Electric Boogaloo.
What hold on the phase wasn't supposed to get its subtitle yet. Oh well, it's locked in, too late now.
Piono, having mostly run out of ideas, shrugs and locks in his boss intro screen. Unfortunately he left auto-preview on so the text of the subtitles immediately fills up the screen and the sheer pretentiousness of it all causes the temple of gains to finally give its last and explode violently as all things in the world of DefTG are wont to do upon expiration. Even expired milk explodes around here honestly, it's a good thing that kind of stuff is just flavor text and doesn't damage other things too.

3: It's time for me to use the number 2. Now, Moniker forewarned me against using it on the Godmodder. That would be a fool's errand obviously, at best I could deal 2 damage to him, and for even that I'd need to somehow acquire a subtraction symbol. Far more effort than it's worth really.
No, I'm going to do something even worse
I take the 2, shrink it down to a slightly smaller size than before, and carefully glue it to the top right corner of the power equation of the player power source tracking, like so:

The mathematically inclined among you might recognize this as a method for denoting exponential increase without the use of symbols, and in that you would be correct.
As per the powers granted the 2 by the nature of my wish, I can put the 2 anywhere in the end of round update, I just don't get other numbers or symbols with which to add, subtract, or similar antics. But of course, exponents don't need other symbols or numbers, so without further ado:
Current player power is multiplied by itself. Hopefully perpetually but I dunno how long the 2 will stick.

1 CP used: I hop into the arena. I will take on all contenders that are willing to fight me (as a side note, does this eat up all of my actions for the two rounds? I hope not. If it does, and at least one other person is willing to fight me I'll still do it though. I wanna beat people up, it's been a while since I've had a good strife.)

3% dream power absorbed!

The Explosion of your boss subtitles destroys the entire Temple of Gains! You sprint out amidst the collapsing rubble! The titles + sprinting exercise net you a cool +300,000 Base Player Power.

2 placed! The power of the Dragonballs surges through you, no less than squaring your current power! That's... how many extra orders of magnitude? At least 7. A LOT. And more as you continue to increase your base Player Power.

ABSOLUTELY OBSCENE POWER INCREASE!

(OOC: APPARENTLY this site doesn't support doing things to ^2! I was going to copy your BBcode but you used an image! So fine then, Spacebattles, this'll be listed as ^ 2!)

You join the arena, without using CP! Yes, it does eat up all your actions each turn attacking and defending. But! The (collective) rewards are great!

The quiet watcher uses his ability to manipulate gravity to throw himself on top of Suppressor bot B, whereupon he began looting it down to the original frame, taking everything of value and use as he disassembled it. The Soulrazer summoner device was especially useful in his eyes, so he took the most care on keeping it intact as he continued in taking it apart.

Suppressor B is too tough to break into! Your attacks bounce off its powerful armor!

Frustrated, you move down and scan the whole thing. It appears all of its components are designed to dissolve into ash if they ever leave the Sphere, or if the Sphere is destroyed. Suppressors A and C are likely the same.

With no drive to do any paperwork after the CoR decided to sit on it for a while, I look for the next best option. Pulling out a computer from my robes, I immediately start compiling these past three turns of training and shenanigans and once again formed the guide of OPTIMAL STRATS, but this time version 2.0!

You form a guide of OPTIMAL STRATS! ...But this one is different! You ended up writing what amount of Base Player Power would result in a permanent buff!

2,500,000 Base: 200,000 Power/Action
10,000,000 Base: 500,000 Power/Action
20,000,000 Base: 1,000,000 Power/Action
50,000,000 Base: 5,000,000 Power/Action

Looks like your attempts to increase power will get more effective as you get more of it!

Focused Action: So we need to draw away Morpheus' lingering Dream powers? Sounds like a challenge.

I taunt both aspects of Morpheus. Then, I take a nap and enter a dreamstate. The now-enraged aspects of Morpheus will both be drawn to attack me with their powers, but I can simply absorb their energy. It's not that hard to resist mental attack shenanigans, at least when you're ready for them. They try again, but I absorb more energy. They keep trying to attack, but I keep eating all of their energy. Eventually, they figure out that my mental resists vastly outstrip their attacks, and try to pull out, but I've closed the exits of my dreamworld, trapping them here until they burn a ton of dream energy to escape.

Your resistance will cause the Morpheuses to attack you! Their attacks will be wasted! However, you will be unable to prevent them from leaving - resisting their attacks will leave you too drained!

I offer to fight Ender_Smirk DanganMachin and pionoplayer since they are all in the Arena. While waiting, I start eating a lot of food, boosting my energy. (Hopefully, anyway)

+150,000 Food power!

You are now registered for the glorious arena!

Ah, I see, there's a dam that must be built! Fortunately, I have concrete in the droves.

While totally not just adapting the Hoover Dam's design to the local river I get to work. By duplicating myself and shapeshifting into various construction vehicles I get to work on building the Intex Dam. Spatial warping also helps make up for any minor mistakes.

Once the Intex Dam is finished it not only restricts the flow of the local river but also provides another benefit, energy. By using turbines refined with technology from a space faring nation the amount of hydroelectric produced is truly insane. Seriously, there's enough electricity available that taxes based on power could be cut in half without much issue and the energy surplus could easily attract more and more people. (x3)

Captain.cat's power flows into you! The dam is easily constructed, as new mysterious construction vehicles show up to assist! The Intex Dam provides twice as much energy as you'd planned, not only boosting future recruitment efforts but netting you a large number of new citizens as well! +15 town citizens!

(x1)I gaze vacantly at the Arena Fight while eating popcorn before moving on to continuing to drain Morpheus's Heartless's and Nobody's Dream Power,i first begin by listening to very appropriate music.
First,we need to get a way to suck out their Dream Power,I utilise the Awesome Music and begin sleeping.In my Mindscape,the Solar System,i enlist the help of 4 familiar Gods to assist me,i then enter the Dream World by exiting by Mindscape with the 4 Heroes.Looking around,I see that the Heartless and Nobody of Morpheus are creating a significant pull at the fabric of it,it isn't much for me,but it made the 4 Gods stumble a bit before getting back up.I then fly the 5 of us towards the Presences and get their attention,the 4 Gods and I then begin working in tandem in a Custom Fraymotif,i then begin pulling on my own power from the 2 Shards that now make up my Being,and Paradigm Breaker.John Egbert,the Heir of Breath begins dislodging the Presences from their positions in that way only the Breath Aspect can,Rose Lalonde,the Seer of Light,tells John where to bring the Presences to as well as inform me where the projectiles they are sending at us are so i can dodge them.Jade Harley,the Witch of Space,shrinks those that i cannot dodge into tiny particles that she immediately sends back at the Presences and Dave Strider,the Knight of Time,uses Time to create Temporal Echos of himself to further distract the Presences.In this way,the 2 Presences are led to the Metaphorical Doorstep of my Mindscape at which i activate my Weapon,a Modified version of Luigi's Ghost Vacuum Machine which works on Dream Entities as well.The 2 Presences are now trapped in it's pull and are being constantly drained of their Dream Energy.
(x1)Now,the Second thing is to contain the Dream Energy,from the backend of the Dream Vacuum Machine, i extract the Dream Energy,and through a series of Reactions occuring in a few Realms in my Solar System,the Power is now Crystallised and ready to be used to build something in the Real World,I wake up,and there clapsed in claws,are the Crystallised Dream Gems...there's a lot of Power in there,i put them into my Inventory for Later
(x1)I assist in the Mines by producing lots of Infrastructure,Hydroponic Farms,Meat Growing Machines,Transportalizers,Better and more efficient Housing,an Infinite Electricity Plant,a Firefighting station,a College,you name it,the town now probably has it,this makes Mining now more efficient as Miners needs less time to handle their Basic Needs,and now there can be more Miners...or Scientists specialising in Mining Sciences i suppose

As music plays in the background, you drain 2% of the powers away!

You create the Crystallised Dream Gems!

The town now has more buildings and structures than the needs to be filled! It helps anyways. +13 townspeople!

I decide to assist CaptainNZZZ in constructing the dam for the mining town. (3 CP)
School has really hit hard the past week...

I grab some fresh manure and compost and use it to fertilize the Tree of Experience in hopes of somehow helping it.

The Tree of Experience, somehow, grows a branch of new, cheaply purchased skills that essentially amount to a lot of free bonus stats! +20 STR and 40 DEX! ALL STATS MAXED!

The Tree of Experience is finally fully realized! Vast numbers of overly complicated perks rain down upon you! You gain all manner of special attacks and buffs, but those are way too complicated, so you decide to just ignore them. (Except, of course, for the one that lets you eat chicken nuggets using only one-fourth the normal amount of ketchup.)

In total, you feel 10 TIMES AS POWERFUL! MASSIVE POWER BOOST!

---------

AG:

Within the Desperate Dice Mine, your new automatic drill drills down! It first hits the 50M mark - and nets a die! However, the rocks get harder, and mining efficiency decreases by 30%! It then drills down another 25 meters! Perhaps its time to get the town's rapidly filling population to work with miner training and equipment distribution...

Player Presser goes off, snagging a massive load of Energy!

The Epic Duel Arena has four Players currently ready! It seems each of them wishes to participate in a BATTLE ROYALE MODE!

Minor adjustment to the rules for Battle Royale Mode (and clarification of how it will all play out):
-To clear up Pionoplayer's question: Attacking/Defending in these rounds requires a focused action.
-Each turn, any of the 4 Players can select one of the other 3 Players to attack.
-They will then type up an attack. This attack can be edited until I make my own post responding to them, thus "finalizing" their attack.
-On the following turn, the attacked Player will type up a defense. This too can be edited until I "finalize" it. Then, at last, I will "evaluate" the engagement, and if the Defending Player failed to rebuff the attack, they will perish.
-If a Player is attacked by multiple other Players, then they will die if they fail to rebuff any of the attacks. The Focused Action dedicated to defense allows them to mount full-strength defenses against any number of attacks received.
-But - if they survive all the attacks directed at them, then they will gain the ability to attack multiple times (equal to the number of times they were attacked) the following turn - so if all 3 Players attack a fourth Player, then the fourth Player will be allowed to launch 3 attacks total - 1 for each of his attackers - on the following turn. Assuming he successfully defends against all 3!
-Combat should hopefully not last longer than 2 iterations of this cycle, or 4 Updates.

Now, Ender_Smirk, Pionoplayer, Dangan_Machin, Dragon_Of_Hope - GO!

(OOC: And ask questions about the rules on Discord, if you have any!)

PG:

Morpheus Heartless and Morpheus Nobody enter Crusher's dream. They launch their various DREAM ATTACKS at Crusher, but Crusher manages to survive! They are forced to retreat, but their remaining shreds of dream power strengthen, they are now UNBLOCKABLE! Crusher's mental defense tactic won't work again!

N:

Suppressor B is almost online!

----------

O.R.I.G.I.N. is launching absolutely vicious attacks at the Servitude Robot! A handful of Players watch with some interest.

And then... they see something. A flicker of an illusion. All the Players are paying attention now.

As the knife pierces the skin - or rather, bends as O.R.I.G.I.N. attempts to pierce the skin - the illusion flickers more, before dropping completely. He's realized it's pointless. Everyone realizes what's happening at once.

The Servitude robot wasn't really a robot! It was actually just the Godmodder doing "The Robot" dance moves!

----------

The Godmodder: ...

Everyone stares. Nobody attacks, yet.

The Godmodder: Well, I'll be over here. You do your thing.

The Godmodder takes out a small plastic lawnchair, and sits on it. He doesn't appear to be attacking.

The Godmodder: Go ahead. Clear Tribulation 3. I will not stop you.

After brief deliberation, you decide that you probably shouldn't ignore this. In fact... it's for the best if the Godmodder stays here as long as possible.

You turn to the Godmodder. Time to fight!

The Godmodder: Of course. The hard way.

The Godmodder: You're going to want to get strong enough to beat Suppressor C. And then, you can come after me at my secret hidden location.

Before you all can start the next turn and launch a grand volley of attacks, The Godmodder claps his hands and teleports away... somewhere.

----------

If you want to be able to attack The Godmodder, you'll have to find his secret location! But he's only left one clue... a map titled "Map to the secret location", which has a clear path leading to a large red X!

You'll also have to overcome two challenges: "The Minecart railroad tracks that take you straight to the secret location" and "giant pit with a sign outside it that says 'jump down here to get to the Godmodder's secret location!'"

Once you overcome these things, you'll reach the Godmodder's secret location!

(The Pit is very dark... your attempts shine a light into it reveal nothing.)

----------

Congratulations on skipping the quintillions and rolling on into the sextillions! Those Dragonballs were really something, weren't they? In an any case, expect to get +200,000 base Player Power per action spent increasing it now!

+180,000 autogenerated Player Power!

CURRENT PLAYER POWER TOTAL: 500,000,000,000,000,000,000,000
((3,615,000 ^ 2) x 39,149,568,000)(Auto-rounding for Arbiter sanity)
CURRENT PLAYER POWER BASE: 3,615,000 ^ 2
(50,000 base + 640,000 light/dark powers + 1,610,000 basic training + 10,000 generic add + 45,000 Edginess + 700,000 food + 45,000 sun + 575,000 autogen )2
CURRENT PLAYER POWER MULTIPLIER: x39,149,568,000
(1 base x 2 formula x 1.50 generic multiplier x 354 level mult x 4 Emerald Star x 3 Ender Guardianhood x 8 Sidequest rewards x 3 Complicated perk bonuses x 64 Spirit Weapons x 10 Stand x 5 Godmodder's mom x 2 Energy multipliers x 2 Golden Apples x 10 Tree of Experience)

Growth Objectives:
-Kill more things to gain more levels!
-Complete sidequests to gain multipliers!
-Kill things with Spirit Weapons for a power boost!
-Manage Player Presser!
-Work in the dice mines and get those Legendary Dice!
-Have an epic duel in the arena!
-Think of heavy things to put in the Power Enhancer machine
-Drain Morpheus Heartless/Nobody of dream power!

Current level: Level 354
Tickrate: 6 * 2 (12)/turn
Autogen: 15,000/tick (5,000 Reactor + 5,000 training + 5,000 broken Reality)

THE SPHERE:


The Wall: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (regenerates 1000% of all damage dealt back)(immune to max HP reductions)(immune to status effects)(immune to one-hit-kill attacks)(immune to attacks launched with greater than 1 CP)(Boss)

Suppressor B: Air-Based Bot: 1,000,000,000,000,000,000 HP, 10,000,000,000,000,000 x 10A, Special: Come Online: 6/7, Spawn 100 Soulrazers: 0/3 (dormant)(Boss)

Suppressor C: ???, Special: Come Online: 6/10 (dormant)(Boss)

[AG]Elite Sidequest NPC: Needs 999,999 flowers! Offering x8 Power Wedding Ring!

[AG]Player Presser
Current Energy: 292,838,000
Current Energy generation: +21,115,000 * 115% Energy/tick

Current Pressers: 115 (+1,000 Energy/tick/Presser)(create more with actions)
Current Coal Miners: 20/20 (+150,000 Energy/tick/Coal Miner)(Costs 200,000 Energy to purchase 1)
Current Solar Farms: 10/10 (+1,000,000 Energy/turn/Solar Farm)(Costs 350,000 Energy to purchase 1)
Current Hydroelectric generators: 2/3 (+4,000,000 Energy/turn/HEG)(Costs 3,000,000 Energy to purchase 1)

Upgrades:
Cut corners: 1,000,000 Energy - Reduces HEG cost by 2,000,000/HEG. Reduces HEG Energy output by 25%.
Research II: 200,000,000 Energy - Unlocks the third and final tier of buildings and upgrades
Enerjuice: 300,000,000 Energy - multiplies Player Power by 3

[AG]EPIC DUEL ARENA:
Current Duelists: Ender_Smirk, Dangan_Machin, Dragon_of_Hope, Pionoplayer

[AG]Partially Filled Cataclysmic Cascader:
◘ _ _ _ _ _ _ _ _ _ _ _
Desperate ◘ mines:
Currently mine depth: 75 meters (+2 actions worth of digging/turn!)
Current mining efficiency: (265+10) - 30 = (245%)
Current Town pop.: 66 (x2.65 efficiency)(Recruitment x2.5)
Events:
Miner education and training (Classes need to be taught!)
Miner equipment distribution (needs to be distributed!)

[PG]Nearby Flower Field: 1,000,000,000,000,000 x Infinity HP

[PG]Heartless: 1B x 3 HP (each gives +10 levels when killed)

[PG]Bigger Fish: 1Qi/1Qi HP (gives +500 levels when killed)

[PG]Morpheus Heartless: Unblockable Dream Strike: Puts one Player in a dream, forcing them to spend an action waking up!
[PG]Morpheus Nobody: Unblockable Nightmare Strike: Puts one Player in a nightmare, dealing damage to them!
Dream power: 18% ++-------- (Vulnerable at 0%)

[N]The Dark One: Special: Revelation: 2/4, RP: 0

[PG]Map to Secret Location:
Minecart track leading to secret location
Giant Pit with sign outside it marking it as Godmodder's secret location

Curse of No Charging
Curse of Entity Impermanence

Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 40
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 3 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss), crystal dream gems)
Pionoplayer - CP: 111
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, spirit knife, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
 
Last edited:
The quiet watcher is only slightly surprised at the fact that the Godmodder had actually been stuck inside of the tribulation the entire time. He leaves the bot he was still standing on alone for the moment as he trained himself for two turns by hanging upside down with nothing but his own powers as he worked on his speed, physical endurance, and adaptability.

Then, he negates [MINOR MINNIE] and lets himself fall into the Giant pit with the sign, certain that out of all the others he was maybe the only one capable of getting back out and making it into training if it was actually a red herring.
 
Back
Top