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Defeat The Godmodder

Current CP: 5

...Eyowe charges 3 CP.

5 CP --> 8 CP
-------------------------------------------------------
Actions Done:

x3: Charging from 5 CP to 8 CP
 
Actions 1 and 2: I tie a cable to the Duelbot Generator, then use it as a rope dart to beat up the Alarmbot, damaging the both of them. Then the ground recedes and the two fall into a blender.
Action 3 waived to charging.

2 --> 3 CP
Someone help out the Terminatorbot. We may need its help.
 
I attempt to leave the sidequest, failing that I figure I could leave if I "complete" whatever it is and that usualy involves destroying something so I set the beenades to just blow up wherever and turn the stuff into bees, infact I make more beenades for the pourpose.
 
I attempt to leave the sidequest, failing that I figure I could leave if I "complete" whatever it is and that usualy involves destroying something so I set the beenades to just blow up wherever and turn the stuff into bees, infact I make more beenades for the pourpose.
Um. This sidequest is currently totally unleaveable due to a PLOT-grade wall of exit blocking. My advice is to ask what's going on on the Discord, because I gotta go and so can't do it.
 
Action 1-3: I found what appears to be a camera that has a recording on "Building Terminatorbot V3". The author is Unknown but the voice that plays over the video sounds familiar. While watching the video I learn all of its structural weakness which I then use to my advantage. I then use my inner Sith powers and shock its joints.
 
I'M GOING EVEN FURTHER BEYOOOOOOOOND! HHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tCP: 17+3
 
algot gives a answer for the quiz: inside the duel monster card called pot of geed
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 4
+3 CP, which I give to Piono
 
[1 CP] hm... I try using the paradox energy I got to create an attack shield which, at the end of each round, receives a message confirming its existence during the next round. as such, if it's destroyed and it got the message last round, it causes a paradox which is manipulated by the paradox energy I already obtained into being a powerful defense and/or buffing my entities. I hope.
(attack shield is placed on nexus)
 
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"So, wait. Fenix is probably a Godmodder entity, that's true, BUT WE'RE STILL BEING ATTACKED BY THE BANK."

Action 1 -
I throw an attack shield over the Relic to protect it from whatever eventually decides to hit it.

Action 2 -
I charge 2 CP and hold my actions for whatever they're needed for.

Current Orders:

Use Air Slash
on the wall blocking our escape, to try and assist escape efforts.

Fire — — — — x — — — —Water

Air — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.
 
I attempt to leave the sidequest, failing that I figure I could leave if I "complete" whatever it is and that usualy involves destroying something so I set the beenades to just blow up wherever and turn the stuff into bees, infact I make more beenades for the pourpose.

Um. This sidequest is currently totally unleaveable due to a PLOT-grade wall of exit blocking. My advice is to ask what's going on on the Discord, because I gotta go and so can't do it.

"Assuming you don't actually have a dedicated way out like I do, leaving probably isn't going to work out very well... Especially without defining an action or looking up/researching what is actually blocking us out [and not having Yorehammer. Whoops?]. Also, I am too lazy to do that too, so I sympathize...... I guess... "

"I know for a fact there is an anti-teleport device linked to the generator, at least, from my defense scan I did at the beginning when we got here."

I take out a paper of notes... "Okay nevermind then. I am apparently not lazy enough"


As soon as you all enter the Bank, a transparent wall appears behind you, with upwards-flowing blue stripes showing on the edges. The message is clear: In addition to preventing teleportation, physical entrance or exit of the bank is now also off-limits!

"In fact, everything is linked to the generator"

"I wonder if it blocks selective anti-paradox smart time-travel? If you do decide to try that, you should probably have me check over that."

"Speaking of time-travel..."

[1 CP] hm... I try using the paradox energy I got to create an attack shield which, at the end of each round, receives a message confirming its existence during the next round. as such, if it's destroyed and it got the message last round, it causes a paradox which is manipulated by the paradox energy I already obtained into being a powerful defense and/or buffing my entities. I hope.

Two scenarios:

It doesn't get a message and is destroyed next round...

Or it gets alternate-timelined skaia'd due to you threatening it with Paradoxes.


/null
 
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Oh holiest shitith, Helix save us. This is bad. There is obviously something wrong with Fenix, and I agree with Piono. He's almost certainly a Godmodder construct, or something similar. My belief is that he is "innocent" though. Innocent in the sense he doesn't realize he's a fake and pawn. I vote try and break that illusion, and help him. But I'm just a new guy, so whadda I know.
And Moniker, you ignored my: "I steal the Metallica Plant, and replace it with the broken Charge Stone." Last turn. I mean, the paradox energy questioning was a free action, so that should have gone through. Please fix.
[x1] I channel the powers of the elder powers of DISCORD, ANARCHY, and GUN, to create new weapons and armor for troops Fenix has summoned up! They gain the Totally-not-rigged-to-deactivate-and-explode-if-betrayal-at-my-command-Helix Buster Rifles and Cannon Breaker Armor! Everyone stares in awe of their stupidly cheesy names.
(they are totally rigged to deactivate and explode if they betray us, at my mental command)
[x1] I then turn to the Duelbot Generator V2, squinting hard at it, looking for a weakness. The Generator, of course, has no weaknesses! But I squint so hard, that it spontaneously gains a weakness! What's the Weakness, you ask? Generating Duelbots! Every time the Generator generates another Duelbot, it will damage itself, doing more and more damage to itself as turns go on.
[Free Action: Clarification]
I wish to research their Indestructibility. I plan on creating a weapon of my own, but I do not know how to make it Indestructible. I know I will likely not be able to get LW-Indestructibility on my weapon (which to clarify, no, I'm not trying to make a legendary weapon, I know that's impossible. Only aiming for a strong weapon.), but it is a good starting point.
[x1] I continue my research, logging on to Archive of Our Own. There will definitely be useful info about Legendary Weapons on here, after all, it's a archive, right....?
I emerge a eternity later shellshocked by terrible fanfiction and having wasted a couple hours of my life reading the SBURB Glitch FAQ.
This somehow progresses my research. How? I haven't the faintest idea.
[Free action: Favor for JOE]
I poof over to the Real Players, and ask them to send a message to Alice and Altair for JOE/Me.
Uh, so JOE wants you to relay this message to them:
For altair: EJJGK3LFNVRGK4RAORUGC5BANVSWG2DBH4QGS5BAO5QXGIDTOVYHA33TMVSCA5DPEBRGKY3PNVSSAYJAORQWS3TUMVSCA5DINFXGOLRAMRXW4J3UEB2GQ2LONMQGS5BAOBQW43TFMQQG65LUFQQGE5LUEB2GQYLUOMQHO2DBOQQGSIDXMFXHIZLEEBUGK3DQEB3WS5DIEBWG63THEBQWO3ZOEBWWKZLUEBWWKIDJNYXC4LRANRSXI4ZAONQXSIDQOVZGOYLUN5ZHSLRAMNXS233SMRUW4YLUMVZSYIDCMFZWKLJTGY5CAYTMNFTWQ5DNMVRS42BMEAWWMYLMONSXEZLTN5WHK5DJN4XG4===
For Alice: NBSXSIDSMVWWK3LCMVZCA2DPO4QHS33VEBXXOZJANVSSA53FNRWCASJANBQXMZJAMEQGMZLXEB2GQ2LOM5ZSASJAMNXXK3DEEB2XGZJANBSWY4BAO5UXI2BOEBESA4DSN5WWS43FEBUSA53PNYTXIIDCOJUW4ZZAMFWHIYLJOIQG64RAMFXHS5DINFXGOLBANVSWK5BANVSSA2LOEBYHK4THMF2G64TZFQQGEYLTMUQDGNRAMNXS233SMRZSAORAFV2HE2LFMRZWC5TJNZTXQZLSMF2GQLBAFMZGOZLUNBZGKYLMNRXWG23BMJWGK===
Add to it: FUQECIDNMVZXGYLHMUQGM4TPNUQEUT2FMJXWE===
yeah it's in code or something. Thanks for the help.

I salute, and poof off, leaving a pile of smoking gun casings where I was.
 
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I look at everyone trying to convince Fenix to turn the Drill around, and approve. But you know what they say, better to beg for forgiveness than ask for permission, or something.

With a snap of the fingers the floor under the Drakken Laser Drill turns into something like a Thomas The Tank Engine-esque oldstyle railroad turntable. This turntable I lube up with copious amounts of oil and WD-40 to make it absolutely silent, and while Fenix is distracted by everyone yelling at/interrogating him I hand-crank the turntable around to point the drill away from the vault and towards the exit door.

Then I head towards the drill controls and investigate how to fire the drill, whether it is ready to fire right now, and how long it takes to recharge after firing.
 
Third action

Piono is about to block Dragon of Hope's attack shield, but notices Bill Nye's sith lightning attack, and instead pulls out Arcum Aereum, ripping away the lightning so that the sith lightning buries itself in the Flamethrower Turret instead.
 
'Well this went sideways. Guess I'll wait and see what is about to happen and act from there.' I think to myself. With that I stand to the side and wait for what happens next.

(Charging 3 CP. 16 CP + 3 CP = 19 CP)
 
(Action!)(3 Charges)
(1 Charge)
Grabbing a word separator, I immediately leap at the ITEM VACUUM and separate them. Leaving an ITEM and a VACUUM in the inventory. I look at the ITEM in confusion, should I take some time to check what this ITEM is?

(1 Charge)
I look at the Vacuum and decided to do more word shenanigan, taking the word CLEANER, I add at to the VACUUM to get a Vacuum Cleaner and immediately use it to do some fall cleaning in the Rice Monastery.

There are no more Fall leaves littering the Rice Compound after that.

(1 Charge + Rice Torrent Special + 200 Basic Fish Schools + 80 Piranha Schools)
I try to remember when was the last time since I last personally fed Sushi and decided to do so for some small bonding time.

I quickly pull out 200 Basic Fish Schools along with 80 Piranha Schools. As quickly as they appear, my cooking knife which I had on hand, goes through them swiftly, prepared for eating, they land onto dozens of plates. The array of fishes are soon placed together with the rice that was used for the Rice Torrent to make a more sharp taste that is certainly well-liked as most of the rice was quickly marinated in different types of sauces. While still retaining their firm state, a number of sushi was made as they fill the picnic tables that I set up, as finishing touch, I conjure some juice to go along with it.

Feeling rather happy with my picnic set up, I call up the Farmer Contractors, Lightward Mages and finally Sushi. They eventually showed up at the picnic and I thank them for their services and say that they deserve this break.

Plates of sushi and drinks are passed around as they enjoy themselves briefly, most going to Sushi as I hand fed the sushi slime in bliss.

In the end, everyone goes back to their stations leaving me and Sushi. I rub the slime as it purs and vibrates at my touch, causing heart shape energy to appear above the sushi slime to show how much it is loving it. Eventually, I let go of the lovable slime and have it continue the job that I had entrusted with its upped stats from the feeding and attention it received.

(Orders!)
The research department continues the specifications and plans for the Monastery.
My entities take some time to perhaps plan a way to damage the Godmodder.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 250 Basic Fish Schools(Cap: 450), 100 Piranha schools(Cap:180), 43 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +62 Next turn
Piranha Schools: +25 Next turn
Pufferfish schools: +10 Next turn
 
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Update CXXXIII (133)
ES FOCUSES to heal the Apex by letting it deal with its emotional problems via reminding it that it's a giant spaceship without a sophontic brain so literally can't have any. The Ordnance Cruisers also heal the Apex, and the Constructors continue work on the Fortifier Tripod.

The Apex remembers it can't possibly feel emotions! Problem solved! +46,000/45,000 HP!

[1x] yes, but the projection was designed taking into account every defense the Godmodder has, and his general structure. the projection did not exist when the godmodder was... born? godmodderiffied? raised?, so he can't have been designed taking it into account. with him setting up defences against the general case, and me against the much more specific case, taking into account every detail about it, I've very much got the advantage. and so I DO have a Godmodder Lock SO THERE.
[1x]
I tell fred one thing:
"Now's good. remember to attack the Godmodder, ye?"
"But don't get overconfident. the Godmodder can leap over skyscrapers and has at least the strength of a thousand bulls. you, on the other hand, have a maybe 4 foot vertical jump and can barely open the following pickle jar." (gestures to giant metal pickle jar)

Fred: Those are different units of measurement. when you compare things, you should use the same unit. see, I can leap over 0.004 skyscrapers and boast the strength of 0.326666666 bulls.
"That just makes you sound more impressive then you currently are."
Fred: oh, so between me and the Godmodder.
the godmodder needs help sounding impressive'

"Alright, good job on the comedy routine! let's run it one more time!..."
"Now's good. remember to attack the Godmodder, ye?"
"But don't get overconfident. the Godmodder can leap over skyscrapers and has at least the strength of a thousand bulls. you, on the other hand, have a maybe 4 foot vertical jump and can barely open the following pickle jar." (gestures to giant metal pickle jar)

Fred: Those are different units of measurement. when you compare things, you should use the same unit. see, I can leap over 0.004 skyscrapers and boast the strength of 0.326666666 bulls.
"That just makes you sound more impressive then you currently are."
Fred: oh, so between me and the Godmodder.
the godmodder needs help sounding impressive
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa swish swish swishaaaaaaaaaaaaaaaa

Fred shoots out of the Godmodder-locked cage at high speeds, aimed at the Godmodder (I positioned myself so when I'm talking, I'm directly between him and the Godmodder, letting him aim). he then throws like... some rocks or something at the Godmodder, it doesn't really matter What it was, what matters is it was an attack. and fred, unlike entities, is a person. even if just seeing the godmodder won't let him playeriffy, attacking him should. now, how he managed to get out of the cage is kind of a long story.
EXPLANATION:
So, first of all, I should note that it only took me a few rounds past when the bee saga happened to think of the detailed plan in real life, and the bee saga lasted some 60? rounds, so I would definitely of done so during that time. I have unedited PMs to crusher on discord to prove it.
I didn't do it until now for multiple reasons- mostly being distracted, but there were some others. most notably, I wanted to make sure fred has had, in character, enough time to go through with this. given the length of the exposition by fenix's helper-bot, the Godmodders movie, the gap when everyone was blind, and the number of rounds since conception, even if he didn't start until after the Bee Saga, he should still be fine.
Also I wrote it out more as a stream-of-conciousness initially, since I was, at the time, PMing crusher.
Stream-of-conciousness (guaranteed to contain all relevant details)
Prompt: Crusher4808/07/2018 So I believe I might have put fake!Yorehammer into the cage, complete with a crafting table, several logs, and several thousand ore blocks Do you know any Minecraft gear that could help?
I then ask if we include mods, crusher said yes but it has to be craftable with only wood iron gold diamond redstone and stone. and maybe some dirt. i point out that he said ore, and there's a lot of ore types other then that in mods. since a fair deal of minecraft worlds are modded it makes sense he would have a fair many modded ores to go off. crusher, in retrospect, agrees with this idea. Idea 1: some mods let you get ender pearls from ores. draconic evolution's teleportation device doesn't need anything that's not ore or wood... but drac.evo needs you to be there to set a point, so not that. however, in thermal expansion, there's a translocation plate- when powered and stepped on, it moves the stepper-onner (sqrt of (16^2 +16^2) blocks in the chosen direction (maximum). you need a bunch of materials for it but P much all of them are ores and the rest of them you could get by sieving gravel (via ex nilio, gravel obtained by hitting cobble with a (normal) hammer). (some pause) so then I ask if there would be any wool/nether quartz in orehammer (no, but the method of obtaining it is later in the stream). there's a mod called Sync. it lets people clone themselves, and if the clone dies, the soul+conciousness+whatever goes to the not-clone. only 1's active at a time. since it's a different body and as soon as the first dies, yorehammer isn't equipped, fred should still be alive. memories transfer, so fred would still experience seeing the Godmodder. also, the wool is not necessary.
even if cage's more then 16 meters thick, gregtech teleporter has infinite range.
BUT WAIT.
Fred has a bunch of bees in there with him from the bee saga. everything became a bee. we know this, somehow, was not fatal to fred, since he still talks, but the rest of the air in the cage probably got filled with bees for a time. there's a mod called magical bees, which lets you make whatever with bees. fred, obviously, was working on magicalbees the whole time, because i didn't take long to think of it and there are 60 rounds of bee saga for me to have figured it out in and told him about. crusher then says no resources in the cage to make an apiary until orehammer, which is after Bee Saga.
however, counterpoint: fred has the branch he picked up in the real world. his room only contained the computer once he was kidnapped, so he still has the branch. this is enough as long as it's 2 logs or more. all trees with branches- giant oak and super jungle- have 2 longs minimum- and the oaks are ~5. also, you can get wood from ball of fur, and bees have fur.
[3 days later. still well within 'figured out during bee saga' range]
On further inspection, the bees help fred even without breeding (he totally could do breeding, but even if he couldn't for some reason they still help).
see, to use EE3 transmutation, you need 8 minium shards, which drop from any mob on death (rarely, but he has an absurd amount of bees to kill.). so, the bees let him start EE3, and EE3 gets him everywhere else (once orehammer arrives). interestingly, in EE3, you can turn 2 sticks into a jungle log via minium, and a jungle log into 8 sticks via normal crafting. infinite EMC.
the presense of the minium stone allows him to bypass the issue of getting obsidian to make a transmutation table, as the minium stone gives infinite emc and is unlimited.
as for getting all the items a single time so he can transmutation table'm, aside from items you get from minium stones and ores... the answer is with a hammer and sieve, he can turn cobble into gravel into sand into dust, sieve the dust, and get glowstone (or various other things). [After the fact addition: I realized a while after this conversation- but still quite a while before now as i write this- that he needs string for a sieve. well, a minium stone can be 'charged', and thus release a projectile at the cost of 1 redstone (available from orehammer), which turns a mob into another mob of the same disposition, unless from a mod, in which case into either a slime or sheep. sheep drop wool. there are countless ways to turn wool into string with mods- i have no doubt some of them work without anything but ores and wood. also, minium stones can double as crafting tables, which solves that).
with 1 glowstone dust, 2 redstone, and a variety of metals (And also 3 dirt, which can be transmuted or from orehammer), fred can make a recycler. you can put any item in it, and it gives you scrap 1/8 of the time. 9 scrap makes a scrap box. scrap boxes can contain practically anything, up to and including diamonds. list here, but what matters is they have soul sand, which can be seived for quartz, ender pearls, emeralds. by this point, you might worry he's running out of EMC, we don't know how much orehammer has, and even though it should be trillions, if moniker wants to stop this, he can say "not enough", so let's cover our bases. minium stone's 2 stick -> log ->4plank ->8 stick ->4 log ->16 plank -> 32 stick -> 16 log -> 64 plank etc. since the cage has enough room for him and yorehammer without either being near enough to touch my accident, he has a few meters of space and probably 2+ of height. over the course of the bee arc, he would have time to kill every bee in the cage (Except a few for magical bees ofc). on the assumption each bee is ~1 cubic CM, since the internet says something along those lines, he gets 16000000 - the space he and yorehammer takes up. since human is 1.76 cubicfeet, he gets 49837 fewer bees, and being generous yorehammer's another 500000 bees down, so 15,450,127 bees. now, the drop rate for stones is not constant, but it rises when you kill a mob faster. since these are bees, they die in one hit, which is very fast. lets say 1% drop rate, since it's definitely not lower then that. however, the limiting factor is not shard drops. its shards he can hold. he has no chest, only a possibly-apiary, and now has ~154501 shards. a normal inventory has only space for 2304 items! however, by minecraft rules, if he doesn't pick it up for 5 minutes, it despawns. how many can he keep through the entire bee arc? by pressing Ctrl-Q at a slow rate of 1 per second, he can keep an extra stack per second. this means he can keep 19,135 minium shards going, + inventory. sadly, much go to waste. even at 3 per second, shard dropped is not a limit, so even with 0.1% chance of dropping, we'd be find. this is the bottleneck. now, how much EMC from 21439 shards? for a minium stone, you need minium shards, and inert stones. shards we have. gold, iron and stone- 1 gold, 4 iron, 4 stone, for the inert stone. a stone has 1521 uses. there is 256*4 EMC in the iron, 4 emc in the stone, and 2048 in the gold- total, a stone costs 3076 Emc. now, 2 sticks, is 8 emc. a log, 32 emc. so, 1 transmutation brings him +24 EMC, and the rest is normal crafting. this is +36,504 EMC per stone, - creation, 33,428 per stone. divided by 8, we get 4178 EMC per minium shard. this gives him 89,582,860 EMC. also note that transmutation tables have a similar exploit with cobble and slabs, which would allow him to continue even if he runs out.
The next stage is a combination of Teleporters (gregtech, super expensive, way cheaper then 89 Million EMC), translocation plates (way cheaper then teleporters, max range of 16 or so meters), Sync (to let him survive yorehammer and any failures (yorehammer is being used to break through the protections leading out. once the protections are cleared, he sends it back in, either w/ player powers or back the way it came.).), and blood magic (ritual of speed will launch him 32 blocks in a direction and maintain speed. it's like a cannon, and can be modified to null fall damage and fall further (costs LP, but he has time to regen it and worst-case can make a TON of super-golden-apples.), but there's no real novel problems to solve here, just craft them.
If this all fails, somehow, witchery allows for the creation of brews of sleeping, to send him to the dream world instantly, so the God of Dreams can do something to help. i vaguely recall moniker said it'd work but fred couldn't sleep?
That contains all my logic. now, it's not designed for readability there and some of it may be irrelevent...
If I have time I'll make a readable, but not quite summary, version. haven't done so yet,

And here's the summary.
1) using gregtech teleporter or thermal expansion translocation plate, he might escape.
2) to get through cage defenses, he can grab yorehammer.
3) to survive yorehammer, he makes the Sync mod's stuff, letting him have multiple bodies and go from one to the other if one dies- only one body is active at a time.just in case the lifedrain is so fast he only becomes a player right before the body dies.
4) to get all this stuff, he uses a combination of minium stones from dead bee-saga bees, magical bees bred from bee-saga bees, transmutation exploits, untold masses of ores from orehammer, and Ex Nilio hammer on cobble -> gravel ->sand ->dust ->glowstone ->recycler->scrap->scrapbox->~ everything, and minium-stoning bees into becoming sheep.
5) to be flying really fast after getting thru defences, use the ritual of speed from blood magic. atk godmodder. become player. woo. even if fail, can use potion of sleepy from witchery so god of dreamsh elp
And here's the extra-summarized summary:
Fred uses stuff from Orehammer arriving back a bit pre-deleter and BEES from the BEE SAGA to get out of the cage, teleporting, moving fast, regenning, having more then one body, piercing the cage's defences then putting yorehammer back without taking it outside if possible. if impossible, slep potin for drem,z.

((The action itself, since all these events are designed to be occurable without any of my player energy, is protecting fred so the Godmodder can't instakill him midflight, or, if he failed to put yorehammer back after piercing defence, putting it back.))
[1x]
Once that is done, I remove some traps from the nexus. and then I remove some more. and some more. and then there are 0 traps left. and I remove some more. and then even more. and more. and more. and another several traps.
the trap number has gone into the negatives. the Nexus is now active, on my side. but something's... different. for one thing, if the trap percentage started at like. 105% with 5% extra-hidden, the nexus still ends up on my side.

I don't understand what the first action saying. Please state it more simply, along with what exact debate you're having with the godmodder that it extends from.

As you list in EXCRUCIATING detail the absolute myriad elements required to make some plan involving minecraft mods work, reality decides that it's done turning a blind eye. Your method of "confuse and abuse until ignorance-use lets success-use happen-use" is DONE! Reality takes a very close look at your plan, and immediately points out the obvious flaws:

1: You assumed you "would have done" something during the bee saga. What you "would have done" does not matter. All that matters is what you DID do. And you didn't set this up during the bee saga, as you never said you did, and, more importantly, the Grandest Hive's IP-server-ban prevented all minecraftification for the middle portion of the "Bee Afraid" arc!

2: Fred didn't have his stick. He either didn't take it with him from the real world, or it was left in his pocket dimension. Just because it wasn't mentioned doesn't mean it wasn't there.

3: Gregtech isn't even installed! The godmodder specifically excluded it from any and all possible custom mod installations, because he personally really just doesn't prefer it!

And, of course, aside from these three critical flaws, your plan appears to contain at least 1,562,090,674,903.6 smaller, less obvious flaws, springing from its sheer complexity. Of course, this all adds up to Fred not escaping, idly wondering if maybe, just maybe, doing something with growing saplings to use that one glitch that destroys blocks would have worked, in significantly less sentences.

The Nexus is now 0% trapped. It has yet to be activated.

2x actions: +2 CP

1x action: I start to summon SCP-682 as a counter to the Godmodder's kill-or-stasis-all-entities attitude.

The Godmodder, understandably, doesn't want to see any SCPs as entities anytime soon. So he moves to interrupt my summon.

Now in melee range of the Godmodder, I reveal that the entire summoning circle was prepared with Explosive Runes. The Godmodder stands there for the resulting explosion, which throws up a lot of smoke. Enough smoke, that is, to obscure the next stage of my plan.

Slowly, the smoke turns red. It doesn't matter what protections the Godmodder has, it's going to affect him. And this is a particularly dastardly effect:

The Godmodder cannot (at least for the duration of this attack) make the connection between people and their alignments, faces, or any other identifying information.

He looks around and sees three groups of entities. He can't remember which of them, if any, are his. He sees five people standing--

Wait, no, he sees six people. Why did he think there were five? One of them is a girl. The Godmodder remembers that he had an apprentice named Alice. That's a girl's name, right?

The girl walks over to him.

Girl: It's me, Alice. I can help you, fix this, if you let me.

The Godmodder doesn't have much of a choice anyway, so he accepts. The girl pulls out a syringe.

Girl: This may hurt.

It does hurt, in fact, enough to actually cause some damage. By the time it stops hurting, the girl is gone.

The Godmodder looks over at me and realizes that I probably had something to do with this.

The godmodder pulls out his EMERGENCY NAME-FACE CONNECTION BOOKLET! In exactly this sort of emergency, the booklet will tell him what to do! The godmodder opens to the first page...

"Run"

And so the godmodder does! He runs far, far away from that cute, evil girl!

The quiet watcher steps back through a dimensional portal after charging for the past six updates elsewhere, now ready to kill the Godmodder, only to notice the tsunami rushing towards him over the giant chasm. He tosses an exotic grenade of mass dehydration into the onrushing water before stepping back through the portal and closing it behind him to pick up another dehydration bomb for his plans.

Hey, the quiet watcher! Welcome back! Right now, the vast majority of all the Players are in the Bank of Actions sidequest. Two different locations are recieving updates right now, the main field and the bank of actions. The bank of actions is where the main story progression is happeniong, and where the majority of Players are. In it, you can also rob item cases in the hopes of getting special items! Here on the HEXAGONAFIELD, the godmodder appears to be trying to DEATH Stasis Pod every entity, and the handful of Players here are trying to stop him.

You can join whichever side you want, but you have to be decisive about it! So, where would you like to end up? This goes for you too, Evonix .

[1 CP] hm... I try using the paradox energy I got to create an attack shield which, at the end of each round, receives a message confirming its existence during the next round. as such, if it's destroyed and it got the message last round, it causes a paradox which is manipulated by the paradox energy I already obtained into being a powerful defense and/or buffing my entities. I hope.
(attack shield is placed on nexus)

Before you do this, you think of a number of reasons of which this is a bad idea - of which there are many. Chiefly that the best outcome here is nothing happening, and the next best is a paradox roll. A ways down the list of bad things that could happen is a full-on time paradox. In the end, you just make a regular attack shield.

(Action!)(3 Charges)
(1 Charge)
Grabbing a word separator, I immediately leap at the ITEM VACUUM and separate them. Leaving an ITEM and a VACUUM in the inventory. I look at the ITEM in confusion, should I take some time to check what this ITEM is?

(1 Charge)
I look at the Vacuum and decided to do more word shenanigan, taking the word CLEANER, I add at to the VACUUM to get a Vacuum Cleaner and immediately use it to do some fall cleaning in the Rice Monastery.

There are no more Fall leaves littering the Rice Compound after that.

(1 Charge + Rice Torrent Special + 200 Basic Fish Schools + 80 Piranha Schools)
I try to remember when was the last time since I last personally fed Sushi and decided to do so for some small bonding time.

I quickly pull out 200 Basic Fish Schools along with 80 Piranha Schools. As quickly as they appear, my cooking knife which I had on hand, goes through them swiftly, prepared for eating, they land onto dozens of plates. The array of fishes are soon placed together with the rice that was used for the Rice Torrent to make a more sharp taste that is certainly well-liked as most of the rice was quickly marinated in different types of sauces. While still retaining their firm state, a number of sushi was made as they fill the picnic tables that I set up, as finishing touch, I conjure some juice to go along with it.

Feeling rather happy with my picnic set up, I call up the Farmer Contractors, Lightward Mages and finally Sushi. They eventually showed up at the picnic and I thank them for their services and say that they deserve this break.

Plates of sushi and drinks are passed around as they enjoy themselves briefly, most going to Sushi as I hand fed the sushi slime in bliss.

In the end, everyone goes back to their stations leaving me and Sushi. I rub the slime as it purs and vibrates at my touch, causing heart shape energy to appear above the sushi slime to show how much it is loving it. Eventually, I let go of the lovable slime and have it continue the job that I had entrusted with its upped stats from the feeding and attention it received.

(Orders!)
The research department continues the specifications and plans for the Monastery.
My entities take some time to perhaps plan a way to damage the Godmodder.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 250 Basic Fish Schools(Cap: 450), 100 Piranha schools(Cap:180), 43 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +62 Next turn
Piranha Schools: +25 Next turn
Pufferfish schools: +10 Next turn

You now have an ITEM in the Player Inventory, as well as a VACUUM CLEANER! The ITEM VACUUM vacuumed items, but the VACUUM CLEANER vacuums EVERYTHING! Fall leaves and entities included! You foolishly left it plugged in near the Rice Monastery! Uh oh!

Sushi snuggles up to you gently. The feeding goes excellently. You can feel your bond growing. Sushi grows a bunch of new MAX HP and attack power!

---------

AG:

The Space Engineers keep building the LIVE Space Station's attack shield!

The Apex acts early... because its TIME TO STRIKE! The time for damaging the godmodder is now! And the best (read: only) way to do it is... DIRECT! HEAD ON! RAMMING!

The LIVE Space Station and Apex decide to go together! They see the godmodder, and they charge straight towards it, intending to slam into the godmodder so hard as to hurt him! But... they're missing something critical! The godmodder they're charging at... is only a wooden replica! Since the Apex doesn't have a brain, and neither does the LIVE Space Station, they don't recognize this! And directly behind the easily-breakable wooden replica is... a portal to the DEATH Stasis Pod! And the Apex and LIVE Space Station are charging straight for it! If you don't want them in the DEATH Stasis Pod, despite its incredible safety, you should do something about that!

PG:

The Item Vacuum Cleaner activates! The incredible vacuuming power whips up a huge wind through the field, catching the only remaining non-attacking entities in its grasp: Winkins army!

Everything's getting sucked up! The buns! The Monastery! The Lake Pond, all water and fish included! Even poor Sushi, flailing with his slimy little arms and making little noises!

But then, as they get near the entrance of the vacuum, one of the bun knights manages to grab at the ground! Another knight grabs that knight's feet, and then the bun prince grabs his feet, and then another bun knight... and eventually, there's a giant chain of bunnies and a slime, whipping in the wind, desperately resisting the vacuum's pull - however futile it may be! They take one last look at Winkins. After everything they've been through... after all the loss... their eyes communicate something very simple.

The buns, the knights, the slime... they WILL survive. They WILL return to Winkins. Somehow! Someway! THIS IS NOT THE END!

And with that, the Bun Knight lets go, and they are pulled into the DEATH Stasis Pod!

The godmodder feels the need to make doubly-sure everything is in the DEATH Stasis Pod this turn! So, he passes out MEMETIC ADVERTISEMENT AGENTS! Its fliers, printed with the absolute truth:

Put your entities in the DEATH Stasis Pod! It's totally safe! It's 100% safe!

It's 0% going to kill your entities! It'll 100% NOT Kill Them! It's safe! It's safe! Putting the entities in there is the right decision! It's 0% the wrong decision!

All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!

---------

On the ground, Winkins finds a small rectangular device. It appears to be... a phone. On it, is one button only... a green call button. Pressing it, the phone rings... Winkins puts it to their ear... and Sushi picks up!

With this phone, Winkins could still potentially talk to their entities, even when spatially separated by the DEATH Stasis Pod! Wow! The wonders of modern technology!

THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4

Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)(attacking godmodder!)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)

[N - EternalStruggle]Apex Fleet: TA: 78,000(attacking godmodder!)
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[PG]VACUUM CLEANER (moves stuff to DEATH Stasis Pod every turn!)

[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))


Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 2(Cult of the Cube)
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 2
MooGoestheCow - CP: 6


Player Inventory:
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM
 
Entity Orders: I order the Space Station to halt its attack and climb as high as possible in order to escape the VACUUM CLEANER.

1x action (1 CP used also): I spread an Antimemetic Cloud of Gas, which will neutralize all memetic effects in its radius, across the HEXAGONAFIELD.

1x action (1 CP used also): I replace the wooden replica of the Godmodder with a large tube, definitely large enough to hold the entities charging at the Godmodder, both ends of which are facing towards the charging entities.

1x action: Suddenly, the Godmodder is surrounded by 20 copies of himself. The copies are indistinguishable from the ordinary Godmodder, at least to most forms of scanning or detection.

The Godmodder looks left, and so do all the copies. The Godmodder looks right, and so do all the copies. The Godmodder lashes out at one of the copies, but all the copies lash out in the exact same direction, so nothing comes of it.

This continues for a while until the Godmodder lets out an annoyed "Arrgh!" (or any noise at all, I'm not picky)
Then the copies all turn and face the Godmodder, remaining perfectly silent.

They rush at the Godmodder and grab him. Three each grab his legs, arms, and head (so that's fifteen holding him down). Two more force his jaw shut. One pulls out a needle and another pulls out thread, which they hand to the last one. This last copy stands over the Godmodder, whose muffled screams are growing louder and louder, only to reach their peak when the needle pierces his upper lip.

Working quickly, the copy sews the Godmodder's lips shut. When he has finished, all the copies, as well as the needle and thread, begin to glow with an orange light, which quickly grows to blinding. In a flash, the copies disappear, leaving most of their power to strengthen the thread and hold the Godmodder's mouth shut.
 
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[1x] I take ITEM. going by the same logic that blank cards worked on back in Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker's M:tG section, it can be any item I want. going by the logic of "that'd be too overpowered", it can Temporarily be any item I want. I completely ignore any other possibilities, and as such, there ARE no other possibilities. so, I have it duplicate... Yorehammer! since it isn't actually yorehammer, not really, the cage doesn't notice it... and I "yorehammer" pierce my way through, grab fred, tell him to throw some rocks at the godmodder, and send him out. inside the cage, I pick up yorehammer for just a moment, and use the legendary weapons protection-piercing properties to apply to the rest of my actions. I suppose this does leave one of my bodies stuck in the cage, but yorehammer is literally right there, i'm already a player, and the cage can't stop me anyway because- you guessed it!- yorehammer!
[1x] First of all, the Godmodder hasn't said a word. it's all been YOU, moniker, near as I can tell. the narration hasn't been "the Godmodder explains whatever" or "the godmodder reveals that", just you talkingandtalkingandarguinganddenyingmystatements-
ahem. the following are quotes, and not actions, until the end of the spoiler.
quote 1 - JOE
[1x] "Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope."
this was located in the less-then-a-paragraph summary, so I doubt you missed it. as well, the Godmodder took damage, and didn't counter at all, aside from saying he liked the attack (which i sarcastically thank him for) and the note that sauna healingness is completely impossible to determine.
So my best guess here for what the lack of mention represents....
is that I succeeded, but you're hoping I'll forget. or something. (this is resting on the assumption you didn't miss it, ofc)
Anyway! Godmodder energy, stored in a 1-turn-at-least time-slower! I immediately send my own player energy into the pocket space thingy, being only the second person to post and as such being extremely close to the time of retrieval, plus this is my first action. so, my player energy is brought in there, and through the combination of Player and Godmodder energy, a Player Lock is formed. that is, the kind you need to be a player to open, not the kind you need to be a godmodder for.

quote 2- Moniker
I missed it... but if I hypothetically HADN'T missed it, the result would probably have been "you TRY to leech it? You fail!". Something like that.
quote 3- JOE

[1x]well, the thing is, moniker, I didn't say "I Try" in the action. I said it in the summary, which is there to make sure you notice everything, which you apparently didn't, but anyway, summarys are oversimplifications of my action.
the actual leaching occurred under this text, which was admittedly a small digression but that's why there's a summary:
"...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any."
The Godmodder took damage during that action, which means his defences were, indeed, breached, and as such, the energy leaching should succeed- while the benches were quickly destroyed by my extra-loud singing, the singing originated from my projection, and so if that was destroyed would have stopped; hence, my projection remained intact. not being truly alive, my projection was unaffected by homeopathic death magic. as for the 'until at least next turn' thing, I actually made the lock last turn,I just need to convince you it happened before I can do anything with it, because FOR SOME REASON you're completely unwilling to do this unless backed into a corner. and even then you might not be willing, I don't know yet.

Quote 4 - Moniker
Your projections "were designed to"? But of course, JOEbob, you're ignoring that the godmodder "was designed to" not be leeched energy from! So it doesn't work.
Quote 5- JOE
[1x] yes, but the projection was designed taking into account every defense the Godmodder has, and his general structure. the projection did not exist when the godmodder was... born? godmodderiffied? raised?, so he can't have been designed taking it into account. with him setting up defences against the general case, and me against the much more specific case, taking into account every detail about it, I've very much got the advantage. and so I DO have a Godmodder Lock SO THERE.
Quote 6 - moniker
I don't understand what the first action saying. Please state it more simply, along with what exact debate you're having with the godmodder that it extends from.
The first action is saying that, essentially, "the Godmodder countered something. I countered the godmodders counter, and he couldn't counter my counter. LET ME GET GODMODDER ENERGY -> GODMODDER LOCK!!!!!!1!!!!!!!" the discussion above can be summarized as
Moniker misses thing. i point it out. moniker makes counter based on 'try'. i point out try was only the summary. moniker says godmodder was made to not get stolen from. I explain why thats irrelevent. moniker says he forgot what we were talking about. and that we were talking at all.

[1x]
Well, fred's safe, right? uh.... (Entity orders! Fred is to become a member of the space station, and as such defended by the gyrocopters. fred also ordered to attack godmodder)... yeah, he'll be fine.
ANYWAY! With Yorehammers power temporarily available from action 1, I find it is, in fact, quite easy to force my way into the Godmodders pocket dimension. I've been there before, after all, and he can't protect it from me! this allows me to send in some duplicate bodies, which I shall use to somehow retrieve the maze and/or undo the godmodder's corruption of the maze.
 
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Bank of Betrayal VI
I answer trivia question F with a quite simple answer:

The inside of Piono's Inventory. Nobody goes in or out of Piono's inventory without Piono's explicit permission, and his first meeting with the Bank of Actions was on the Hexagonafield, during which they did not ask him to make a sub location. Hence, it is impossible for there to have been a Bank of Actions location there.

If/when the case opens, instead of sending it to the DEATH pod, I grab the artifact and hold onto it.

Piono's eyes darken
"That's all I needed to hear."
"Alright folks, I'm shutting this down. Fenix is a Godmodder construct, I'm absolutely sure of it."
"Somebody slow down the status effects on the terminator bot, we need to be able to have it set off its attack next round if we can't turn the Drakken Laser Drill around in time."

Second action: Piono, sensing that a fight may be about to ensue, rushes over to Artifact Case B, and sets down a small piece of machinery on it. When the case finishes unlocking at the end of the round, instead of going to the DEATH pod when the case unlocks, the artifact within will teleport into Piono's inventory instead.

My last action?
Well, I figure this is going to get me a tussle. If nobody's attacked me by the end of the round, then I use it to break an extra attack shield, if not...
Well, let's just say that I'm MORE than ready to take on whoever needs to be taken on to make sure the Allsee Spectacles don't fall into the hands of the Godmodder.

Piono puts his finger to the crown on his head and focuses, sending a telepathic message to the players in the basement.
"This is a setup, Fenix is almost certainly a godmodder construct, or has otherwise been brainwashed. Additionally, the backup that was supposed to take down the walls preventing us from exiting have not arrived, meaning that either they were never meant to be reinforcements for us in the first place, or the Godmodder's moved in and wiped them out. You need to stop attacking the forcefield generator NOW."

Trivia question: The case turns out to be voice-enabled, and responds to your answer:

"INCORRECT! Within Piono's inventory, during a battle with the godmodder, one of Piono's fellow Players (named JOEbob) convinced him to allow the Bank of Actions to set up a branch within Piono's inventory so Piono could abuse falling interest to take control of the stock market, a measure absolutely needed for Piono's next planned super-attack. Unfortunately, the plan quickly fell apart and the branch ended up destroyed, along with a number of [V] entities being summoned as a result."

Huh... you suppose you DO vaguely remember that from your time in the real world...

Hey! You can't steal the artifacts for yourself! They're the property of all the Players, not just you! You'll need approval from others to keep the artifacts!

You break an attack shield on the Drakken Laser Drill! No conditional actions, remember? You're either defending against a potential attack on your person or you aren't.

Ion: ...Stop breaking the generator?

Ion: ...But we need the stuff inside the vault...

Ion: ...Plus, aren't the bank's defenses... trying to kill you...?


Free Action 1: "Hey, how about instead of ignoring the generator, you set a trap? See if you can find a way to temporarily disable it but leave it open to be reactivated freely. When the Godmodder rushes into the vault to grab the artifacts, reactivate the generator, and it won't matter if he has the ability to find critical soul weaknesses, the vault is indestructible by virtue of all the Locks on it. It doesn't matter if it takes a few extra rounds, it'll be worth it to screw the Godmodder over.

Action 1: I trigger a fourth-dimensional inversion on the Drakken Laser Drill, causing it to briefly disappear from realspace before reappearing, inverted. Now it's aiming at the Bank's exit doors, something it can actually do damage to. Maybe. I mean, we have to make sure to have an escape route after grabbing everything in the vault, right?

Action 2: I cast Delay Burning, a derivative of Delay Poison, on the terminatorbot. This causes the terminatorbot's burning damage (or at least a significant chunk of it) to be stacked up, but not actually apply until Delay Burning ends (in 3 rounds, or when I manually dispel it). If Piono's right, we want it to stay alive, but if he's wrong or if we change plans, I want to be able to dispel it and suddenly cause it to explode

Action 3: I activate a PG Detector that acts like a compass, pointing towards the nearest entity with Godmodder-aligned intentions or goals (even if they're disguised as a non-PG entity). It also causes the entity it points at to start glowing and hissing like a creeper, disrupting their actions as they try to stop themselves from exploding (even though it won't actually cause them to explode). If no PG or PG-aligned entities are detected, the PG Detector begins glowing and hissing like a creeper, and then actually explodes, after I throw it at a random bot.

Ion: ...This generator looks... repairable? We could re-set it up, but... we'd need to destroy it first... to take out the defenses...

The drill's been rotated! It is now pointing at the exit! Granted, the way to the exit is blocked by a FORCEFIELD, not a locked door, but its the same overall deal.

Delay Burning active! Status effect damage is now "stacking"!

The PG detector begins glowing and hissing! Like a creeper! You throw it at the engineerbot, destroying an attack shield!

Eh their power is at least partially based on the fact Players rarely invest in effective healing entities. They're so annoying because we don't care enough for our entities put our efforts elsewhere.

Why anyone whose studied the growth patterns of the Crystal Golem species of course! It's a really silly question, obviously the Crystal Golem is responding with the massive influx of a foreign substance, in this case fire, and evolving in response to the fire into the Hellfire Crystal Golem! A fairly forgotten variant of the Crystal Golem evolution tree it's best known for a flaming aura that damages those that attack it, having an odd desire to moonwalk everywhere, jumpscaring people whenever it can, and demonstrating unusual amounts of loyalty to the creator of its Crystal Golem phase. There's nothing to be afraid of unless you really hate jumpscares.

Now please excuse me, after evolving all Crystal Golem variants are always quite lazy until they've been fed some high quality igneous rocks packed full of diamonds. I believe I have some buried within my bag of holding, just give me a minute to find them. (x3)

The Crystal Golem evolves into the HELLFIRE CRYSTAL GOLEM! It's like the Crystal Golem, but stronger! And also, with a normal HP bar!

I use 2 actions to boost my Fabricator build speed, and order my workers to start building an upgradable wall around my Fabricators.

I then use 1 action to plug the Terminator bot's laser with an attack shield.

I order my soldiers to attack the Engineer Bot.

The Fabricators are building more stuff each turn! Your workers are working on a wall, but the wall might not necessarily protect against a strong enough attack!

The Terminatorbot's laser is attack-shield ignorant! It is however very impressed by you somehow managing to plug a gun using only a forcefield.

A+B+C: Charge CP.

"Alert. Allied Entity Fenix has extreme memory conflict. Artifact capable of resolving discrepency located. Fenix, explain memory dislocations or we will be forced to back out."

The girl just charges more CP after the puzzling/exhausting events of last turn, and her abrupt confusion at Fenix's actions. She stares at Fenix with a frown on her face.

"The Operator wishes to express that she is very dissapointed by these turn of events," Omniglot says. "But your inability to remember critical mission data is too great a risk. Please turn the Drakken Laser Drill around so it may destroy the exit door at once or we will be forced to act."​

Fenix: ...

Fenix: ...All of you are right. Let's take a look at that drill.


...I just charge x3.
"Understood."

Actions 1+2

Terminatorbot V3 Is given an Auto-Repair system. Surprisingly, it isn't actually rigged with explosives or traps. I wonder why?

Inner workings of the Auto-Repair system:

No, its not nanomachines.

Its a device inside of the Terminatorbot that autorepairs damage via synthetic metal it creates at the cost of power, which is probably diverted from the laser? Meh, 5 trillion damage is enough anyways. A slight damage reduction won't matter much. I make sure it only diverts power from the laser, and doesn't disable it or cause it to explode.

Also it has a remote shutoff switch that looks for a password code on radiowaves that only I know. In order for another person or player to find it you would have to decode this thing: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==

Action 3: I use a small device to reality warp a probe into the Void, in an attempt to figure out what the Void is.

"Worst case scenario, you could give me any weapons or items, or the legendary weapon itself, I could teleport to the Void instead of heading back to the Hexxagonical Field to delay for a few turns, infinite turns if its a epic item."

"Also Case D is 'Crossword', highest probability answer out of 17 options." [not an action using guess]

"Case C has four options left for it, Monochromic, Monochronic, Polychromic, and Toxicologic. Highest probability guesses are Toxicologic and Monochronic. Guessing these two will confirm which one it is, If neither is right and if there is no M it has to be Polychromic."

I send a message to Fenix:

"Fenix, there is a high probability that you are in some way being Indoctrinated by the Godmodder, Devil, or Bank of Actions. Stand Down, the probability of this being a trick is too high. If necessary, restrain yourself so you cannot perform actions. Also, the reasons why the Bank of Actions is evil if it is the Bank of Actions trying to Indoctrinate you is that they set up, ask for CP/actions that gains 'interest' then after taking the actions and CP they are given bail out. They've done this to many players and other people and rip off people. The Federal Fraud Investigation Agency, however, is something we don't know about. Its possible that it was designed by the Godmodder for the very purpose of creating a raid on the Bank of Actions: The reasons we don't want Legendary Weapons to come into play is that the Godmodder benefits more, and this one is able to find Critical Soul Weaknesses with a roll, and the Godmodder has the Infinileaf clover, so easily winning said rolls. Its basically free Critical Soul Weaknesses that can target Hexxagonical Field players due to the Macsythe. The only way to get Legendary Weapons from the Godmodder involves damaging the Godmodder and rolling, which is negated by the Infinileaf clover."


And Finally, a message to other Hexxagonical players: "Other things that need to be done includes planning or preparing for the possibility that the players down there are fake players, and that my history book call up was faked, either that or they don't recognize the danger of the Legendary weapons."

"We've seen Godmodder's desire for Legendary weapons before, and I am certain the Godmodder most likely desires this weapon the most of all the weapons we know of. The Godmodder may go to great lengths to get this one. Also, see if you can't complete Project Loaded Dice."

The Terminatorbot is being repaired a bit each turn! This acts against its accumulating stacking damage!

Fenix: ...

The Void is a dark, dark place... arguably darker than the Shadow Realm, the void cannot be reached easily, nor survived in easily. Paradoxdragonpaci with their whole "dragon" set of abilities *may* be able to make it, but many of you might perish if you tried to stay in it for a long time.

(x3) I attempt to,with Fenix's Consent,fortify my Mind before delving into his mind to check for Weird Mind Things as well as signs of brainwashing Otherwise I Charge

Fenix: Mind probing? Well... let me talk to Latula first.

Fenix: Once we've managed to regroup, we can... figure out what to about all this from there.


You charge.

Current CP: 5

...Eyowe charges 3 CP.

5 CP --> 8 CP
-------------------------------------------------------
Actions Done:

x3: Charging from 5 CP to 8 CP

You said you were charging, like... 3 times in this post...

Actions 1 and 2: I tie a cable to the Duelbot Generator, then use it as a rope dart to beat up the Alarmbot, damaging the both of them. Then the ground recedes and the two fall into a blender.
Action 3 waived to charging.

2 --> 3 CP
Someone help out the Terminatorbot. We may need its help.

VHRMMMCHUCKCHUCKUCKCUCKUCKUCKUCK

Ah... the sound of blended Alarmbot and Duelbot Generator in the morning... the Duelbot Generator is Blended, and sparking from the damage its taken! 16,000 damage to the Alarmbot!

Action 1-3: I found what appears to be a camera that has a recording on "Building Terminatorbot V3". The author is Unknown but the voice that plays over the video sounds familiar. While watching the video I learn all of its structural weakness which I then use to my advantage. I then use my inner Sith powers and shock its joints.

ZZZZZZ

The Terminatorbot is now taking an additional 15,000 stacking damage!

I'M GOING EVEN FURTHER BEYOOOOOOOOND! HHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tCP: 17+3

As the glowing ball of light forms above you, your muscles bulge out! The anime only gets more intense!

algot gives a answer for the quiz: inside the duel monster card called pot of geed

"INCORRECT! You see, the Bank of Actions tried to gain market share in the YuGiOh card space, and so one ultra rare card called "pot of actions" was printed, which was a card that deployed a Bank of Actions to help the Yu-Gi-Oh Player win the game! Unfortunately, it was quickly banned in tournament play, making it mostly worthless, and the card is currently floating around on Ebay somewhere for a sizable chunk of money."

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 4
+3 CP, which I give to Piono

3 CP donated to Piono!

"So, wait. Fenix is probably a Godmodder entity, that's true, BUT WE'RE STILL BEING ATTACKED BY THE BANK."

Action 1 -
I throw an attack shield over the Relic to protect it from whatever eventually decides to hit it.

Action 2 -
I charge 2 CP and hold my actions for whatever they're needed for.

Current Orders:

Use Air Slash
on the wall blocking our escape, to try and assist escape efforts.

Fire — — — — x — — — —Water

Air — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

+1 shield to the Relic! The Relic will do as you say...

Oh holiest shitith, Helix save us. This is bad. There is obviously something wrong with Fenix, and I agree with Piono. He's almost certainly a Godmodder construct, or something similar. My belief is that he is "innocent" though. Innocent in the sense he doesn't realize he's a fake and pawn. I vote try and break that illusion, and help him. But I'm just a new guy, so whadda I know.
And Moniker, you ignored my: "I steal the Metallica Plant, and replace it with the broken Charge Stone." Last turn. I mean, the paradox energy questioning was a free action, so that should have gone through. Please fix.
[x1] I channel the powers of the elder powers of DISCORD, ANARCHY, and GUN, to create new weapons and armor for troops Fenix has summoned up! They gain the Totally-not-rigged-to-deactivate-and-explode-if-betrayal-at-my-command-Helix Buster Rifles and Cannon Breaker Armor! Everyone stares in awe of their stupidly cheesy names.
(they are totally rigged to deactivate and explode if they betray us, at my mental command)
[x1] I then turn to the Duelbot Generator V2, squinting hard at it, looking for a weakness. The Generator, of course, has no weaknesses! But I squint so hard, that it spontaneously gains a weakness! What's the Weakness, you ask? Generating Duelbots! Every time the Generator generates another Duelbot, it will damage itself, doing more and more damage to itself as turns go on.
[Free Action: Clarification]
I wish to research their Indestructibility. I plan on creating a weapon of my own, but I do not know how to make it Indestructible. I know I will likely not be able to get LW-Indestructibility on my weapon (which to clarify, no, I'm not trying to make a legendary weapon, I know that's impossible. Only aiming for a strong weapon.), but it is a good starting point.
[x1] I continue my research, logging on to Archive of Our Own. There will definitely be useful info about Legendary Weapons on here, after all, it's a archive, right....?
I emerge a eternity later shellshocked by terrible fanfiction and having wasted a couple hours of my life reading the SBURB Glitch FAQ.
This somehow progresses my research. How? I haven't the faintest idea.
[Free action: Favor for JOE]
I poof over to the Real Players, and ask them to send a message to Alice and Altair for JOE/Me.
Uh, so JOE wants you to relay this message to them:
For altair: EJJGK3LFNVRGK4RAORUGC5BANVSWG2DBH4QGS5BAO5QXGIDTOVYHA33TMVSCA5DPEBRGKY3PNVSSAYJAORQWS3TUMVSCA5DINFXGOLRAMRXW4J3UEB2GQ2LONMQGS5BAOBQW43TFMQQG65LUFQQGE5LUEB2GQYLUOMQHO2DBOQQGSIDXMFXHIZLEEBUGK3DQEB3WS5DIEBWG63THEBQWO3ZOEBWWKZLUEBWWKIDJNYXC4LRANRSXI4ZAONQXSIDQOVZGOYLUN5ZHSLRAMNXS233SMRUW4YLUMVZSYIDCMFZWKLJTGY5CAYTMNFTWQ5DNMVRS42BMEAWWMYLMONSXEZLTN5WHK5DJN4XG4===
For Alice: NBSXSIDSMVWWK3LCMVZCA2DPO4QHS33VEBXXOZJANVSSA53FNRWCASJANBQXMZJAMEQGMZLXEB2GQ2LOM5ZSASJAMNXXK3DEEB2XGZJANBSWY4BAO5UXI2BOEBESA4DSN5WWS43FEBUSA53PNYTXIIDCOJUW4ZZAMFWHIYLJOIQG64RAMFXHS5DINFXGOLBANVSWK5BANVSSA2LOEBYHK4THMF2G64TZFQQGEYLTMUQDGNRAMNXS233SMRZSAORAFV2HE2LFMRZWC5TJNZTXQZLSMF2GQLBAFMZGOZLUNBZGKYLMNRXWG23BMJWGK===
Add to it: FUQECIDNMVZXGYLHMUQGM4TPNUQEUT2FMJXWE===
yeah it's in code or something. Thanks for the help.

I salute, and poof off, leaving a pile of smoking gun casings where I was.

Apologies. You've now got the Metallica plant. That's... 2 out of 3 things now, I think?

Fenix's soldiers now have definitely-not-rigged to explode weaponry! The Duelbot Generator is now auto-scratching! It gets a horribly ugly scratch whenever it deploys a Duelbot!

Archive of our own? After the fourth fanfic of Starcalibur and Mascythe being in a relationship, explicit content included, you somehow get a revelation that reveals to you a handful of secrets about the indestructibility of legendary weapons!

You can't "poof over" to the real Players, but you do request they send the message with telepathic communication:

Brillo: There's no way I can possibly remember that! I'll have to... WRITE IT DOWN!

You feel as though the odds of them getting the message or understanding it are unfortunately limited.

I look at everyone trying to convince Fenix to turn the Drill around, and approve. But you know what they say, better to beg for forgiveness than ask for permission, or something.

With a snap of the fingers the floor under the Drakken Laser Drill turns into something like a Thomas The Tank Engine-esque oldstyle railroad turntable. This turntable I lube up with copious amounts of oil and WD-40 to make it absolutely silent, and while Fenix is distracted by everyone yelling at/interrogating him I hand-crank the turntable around to point the drill away from the vault and towards the exit door.

Then I head towards the drill controls and investigate how to fire the drill, whether it is ready to fire right now, and how long it takes to recharge after firing.

You turn the drill around a second time! Now, it's pointing back towards the Bank of Actions! Looks like you and Piono's turning canceled each other out...

Examining the drill control panel, you see it actually has very limited controls. There's only an up-down lever with labels reading "FIRE" and "STOP" at the lowest and highest points. Next to that, there's an indicator showing the drill's current charge level. Right now, it's almost at full charge! Must have happened while you were fighting!

Third action

Piono is about to block Dragon of Hope's attack shield, but notices Bill Nye's sith lightning attack, and instead pulls out Arcum Aereum, ripping away the lightning so that the sith lightning buries itself in the Flamethrower Turret instead.

Your fellow Players ask you to calm down. You're too on edge! Assaulting random Players because they're a little confused?? Now isn't the time to be turning in on ourselves! Bill Nye's action is just fine.

'Well this went sideways. Guess I'll wait and see what is about to happen and act from there.' I think to myself. With that I stand to the side and wait for what happens next.

(Charging 3 CP. 16 CP + 3 CP = 19 CP)

-------------

ALLIED(?) FORCES:

The Fabricators make new soldiers and workers - the workers begin the protective wall construction while the soldiers attack the engineerbot and take off an attack shield!

The Relic uses AIR SLASH on the forcefield preventing you from exiting the Bank of Actions! The Air Slash mostly just bounces off. It seems the forcefield is tougher than it looks. As long as the generator is active, you're stuck in here, and the Bank's defenses are only going to keep accumulating... keeping the generator is not a good long-term solution.

The allied gun soldiers use FlamingFlapjacks new and completely safe weaponry to shoot at the Alarmbot, taking it out! No new Bank of Actions reinforcements this turn! The shield soldiers all add extra shields to the Drakken Laser Drill! The Hellfire Crystal Golem attacks the engineerbot, shaving off the last attack shield!

Fenix heads over to the Drakken Laser Drill, and flips the lever from "FIRE" to "STOP".

Fenix: It looks like its still charging up...

Fenix: For now, perhaps we shouldn't blow this vault open until we can confirm the veracity of the Federal Fraud Investigators. And... until I can find out who I am.

Fenix: Please, everyone. Let's destroy the generator. I want to talk to Latula.


The automatic HEXAGONARMOR finishes unlocking Artifact Case B! Within is... the ORB OF RESURRECTION! It can be used to resurrect a past allied entity at the height of its power, with no penalties from the Curse of Repetitiveness! You'll have to vote as a group on which entity to revive... when you get a chance to use this thing. For now, it heads to the DEATH Stasis Pod. Don't worry - its completely safe inside!

BANK OF ACTIONS:

The Floor-mounted Flamethrower fires at a gun soldier, destroying 2 attack shields! The Terminatorbot charges to full attack charge, and gets 115,000 damage stacked onto it... it's almost ready to fire!

Fenix: The Drakken Laser Drill may still be a valuable asset to us... I don't want my discussion with Latula to seem like me failing as a commander and allowing the drill to be destroyed!

Fenix: It's turned off, and won't immediately fire at the vault door. Let's keep it alive for now!


The Engineerbot upgrades themselves to V2! Now, it can upgrade two systems each turn!

The Ceiling-mounted machine guns reappear, ready to fire! There's still one more Bank of Actions phase to survive!

The Duelbot Generator activates! Two new duelbots appear! The first goes for Fenix! Being a Duelbot V2, its duels are tougher to win as compared to its V1 counterpart! The second one goes for a Player... Its Crusher! Crusher is made to fight the Duelbot! He'll have to spend all his time beating the crap out of this thing!

Fenix: ...One more turn. We can do this.

BASEMENT:

Though suspicious of the situation, the Players keep attacking. If they want to set up something special, maybe they'll have a chance once the generator is destroyed! The generator is reduced to 10% health left. Next turn, it'll be obliterated!

-------------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 14,000 x 2 HP, +3 Soldier/Worker each turn! (protected from 2 attack), Wall: 4,000 HP
Soldiers: 300 x 9 HP, 500 x 9A
Workers+1: 300 x 9 HP (working on wall!))

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(protected from 3 attack)
Fire -----+----- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air -++++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A

[N]Drakken Laser Drill: 890,000/1,000,000 HP (prepping to blast open exit forcefield)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 5 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)(Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A(Explodes-on-betrayal gear)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 1/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)(ENGAGED)
[N]Duelbot: Fenix +++++++++++++++ Duelbot (ENGAGED)

[AG]Crusher(ENGAGED)
[N]Duelbot: Crusher +++++++++++++++ Duelbot (ENGAGED)

[N]Duelbot Generator V2(produces 2 V2 Duelbots/turn!)(Blended)(Auto-scratching)

[N]Terminatorbot V3: 179,000/300,000 HP, 5,000,000,000,000A, 3/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(+115,000 HP/turn STACKING damage, 115,000 damage stacked, stack auto-collapses in 2!)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 90,000 x 4A (self-repairing-2)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-2)

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V2: 490,000/500,000 HP (Upgrades two system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Total Stun resistance)(flaming, -10,000 HP/turn)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 10% intact!

---------

Player info:
Captain.cat - CP: 19(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 19
Pionoplayer - CP: 37(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 18(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 5 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 20
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 14
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))

You'll have ONE extra turn to open the remaining artifact cases after the generator is destroyed. Keep that in mind.
 
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So, Duelbot. You do realize that forcing a Player to do nothing but fight you is going to end horribly for you, right? Meh, you probably don't care due to being a robot, but still. You are dead. The only question is how long it's going to take.

So, he currently seems to have the advantage. But wait, I have five bodies, each with their own personality and abilities (except when I don't, because I'm too lazy to have more than one body at a time except for effort plays).

Okay, he isn't even fighting one of us. The duelbot is currently fighting a shadow clone I created. We can just ignore him, right?

No. He's got some sort of unusual magic. If we ignore him it'll damage us. We have to focus all of our power on killing it.

What, we can't have one of us fight it while the rest of us accomplish objectives?

No, I think we might still be able to accomplish our objectives.

Well, I know that this is a free action, so I'm going to detonate the Terminatorbot.

Free Action: I activate my contingency to dispel Delay Burning, causing the Terminatorbot to detonate from stacked-up DOT when its turn comes up.

Alright, you do that, we're kiling this bastard.

Focused Action: While the duelbot duels my teammate's shadow clone, I rush it from behind and backstab it so hard that I punch through the Duelbot and kill the shadow clone. Unfortunately, this doesn't seem to have any impact on the Duelbot's dueling ability, and now I get in a swordfight with it. I immediately amplify my speed and strength with an incredible telekinetic ability, and just barely begin to beat it out, getting in a few nicks here and there.

Then, I backstep, charge my blade with phasing energy, and slash into the Duelbot's blades, cutting them at the hilt. It pulls out new swords, and I also cut them at the hilt. Eventually, it runs out of swords, and then I chop its head off. Or not. Apparently I burned my cut-through-everything energy on chopping its swords up.

However, I did still land a sword hit at hypersonic speeds. Even though it didn't decapitate the duelbot, it was quite powerful enough to give it the Smash Bros. treatment and launch it straight into the Duelbot generator with a sonic boom. However, the Duelbot still crawls out of the crater it's just left in the Duelbot generator and continues to fight, this time quickdrawing a laser gun.

I counter the laser gun by teleporting behind the Duelbot every time he fires, until he decides to get smart and fire behind his back. Then, he manages to land a hit that is blocked by my armor, but I retaliate with a telekinetic punch that rips its gun arm off and sends it flying into the floor-mounted flamethrower, becoming lodged in its mechanisms and disabling it.

The Duelbot, now out of weapons and down an arm, attempts to activate its last-ditch chest cannon, but at the last second it receives a well-placed electric shock that overloads its systems and causes its cannon to self-destruct. Since I don't want to be near its explosion, I telekinetically throw it away from my side of the field and towards the bank's entities. Then I realize that I could have just used reactive telekinesis to nullify the explosion, and do that as well to make sure that the duelbot doesn't get a suicide kill on me.
 
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