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ACTION 1:
I take a rocket, strap it to a bigger rocket, strap THAT to a third rocket, and blast off into the sky, hoping to see what lies above the HEXAGONAFIELD.
ACTIONS 2/3:
The Ettin 4/20
1. I head....South! TO EXPLORATION!
2. I play the Godmodder in Euker, with Winkins on my side, and the Charmzard as his partner. Given that the Charmzard is on the AG side, clearly this means he knows what we're doing and throws the game by outtrumping the Godmodder whenever possible, and overall playing poorly. Meanwhile, me and winkins play logically and intelligently, soundly defeating the Godmodder due to the sabotage of his partner!
3. I charge since I can't remember any more card games off the top of my head, using both boost stones (6/20)
The Weather Spire has completed its duty... with no other duty it will store all water and energy it has gained...
The Factory commences production...
emergency detected multiple low hp AG entities...
Shield Pods are under construction
1x i help roll out the first Shield Pod by pre-constructing some parts then giving it to the factory cutting in to the effort required.
Current production points: 10
Action building up: 10+2=12
Shield Pods current priority to be attached first.
1. The Scarlet Prince
2. The Factory
3. Explosion Elemental
I wonder why has there been no corruption based mind control... Being corrupted to the PG sides sounds like an indirect way to mind control an entity, without attacking directly into the minds.
I use Duct tape and some quick-Dry Cement and if I can Paradoxify Air Blasts and blast the Catapult up to the Portal to use as more material to patch up the Portal,otherwise just use more Rocks
With Dragonborn,Flight Powers aNd Air Blasts of Epic Proportions, I start going Up,Up aNd Away!! 1/3
Paradoxification: perk:Attunement:Aspects 3/12
"No, damn you!" ES snarled, ceasing his assistance to the shipyard in order to teleport within sight of the Charmzard. "Time, I needed more time!" He gritted his teeth, and jabbed a finger at the offending Boss. "Not again. You're not going to win this go around. I'll make damn sure of it. I don't like losing to the same thing twice."
FOCUS
He doesn't act directly yet. He wants more information and confirmation. Instead, he begins to prepare. Not against the Charmzard directly, but to do some housekeeping finally. He hardly needs to do such, nor is it perhaps optimal, but he does have some measure of confidence against the converting threat. He'll allow it and others to make the first moves.
Instead, he seethes, and heals the Shipyard to full. It's still stuck at 80% HP. He should fix that, just for the principle of the thing. And so he does, smoothing out the dents and replacing any damaged components, restoring the installation to optimum integrity and functionality.
Action 1: Truly Shocking
"Wa- Really? Just like that?" Arsenical had arrived just in time to notice the sudden appearance of the Charmzard... Who promptly told the godmodder to take a hike.
"No, no. This is too convenient, and his voice is far too strange." Quickly, our hero devised a simple test for the charm wizard.
"Nice to see you've come over to the light side, Charm Wizard! Give 'im here!" He reached out to shake the suspicious entity's hand, but it was all just a clever ruse. In his hand, Arsenical held an EMP BUZZER. For any human, it would just be a gentle buzz, not at all harmful. But to a machine, it would deal catastrophic damage.
Actions 2 & 3: Ludicrous shields
With that done, Arsenical adds two shields to the explosion elemental. Don't want him to get too roughed up.
Talking is a Free Action 0 (aka entity orders): Let's face it. In order for an entity with gimmicks based around mind control to actually have beaten players who can easily add "immune to mind control" to any entity they summon, either the players had to be really stupid or the entity had to be able to ignore all immunity to mind control. Thus, I tell him that if he really, REALLY wants to aid us, he needs to mind control the Godmodder and make him surrender all of his legendary weapons, protective equipment, and boost stones, then make him kill himself. Failing that, he should mind control the druidic healer and force said healer to heal him every turn to negate the poison. I also give him the Yourhammer to help him bypass the Godmodder/Druidic Healer's defenses.
Action 1: I investigate the sorry mess that Raiks is in right now. I do this by walking up to him and talking to him.
Raiks: Why did you even summon me? Technically, you're my enemy. Oh sure, claim Greater Threat Principle all you want, but everyone is getting tired of you using that as an excuse to piss off someone way above your caliber and get everyone else to bail you out.
Crusher48: Well, at least you sound like the Raiks I know. But the thing is, I need to know whether me summoning you allowed me to summon the you from the real world, or just summoned a clone with similar abilities. Given how you're currently melting into a puddle of goo, I'm thinking more along the lines of the latter.
Raiks: Well, you've managed to draft an extra general for your war. Are these people around us the other allies you managed to acquire?
Crusher48: The way this fight went the first time, these guys just showed up of their own accord, and we were beaten. But apparently we're now trapped inside this guy's Soul Orb, fighting a second battle.
Raiks: Ah, so I see your plan was to piss off Annabelle and waste her time by summoning her here.
Crusher48: I mean, maybe I could have convinced her to make a fusion with me and/or all of my allies, before leaving? It was worth a shot at least.
Raiks: Yeah, I don't think that's going to work. You'll probably summon a cheap knockoff of her without the key ability you're looking to utilize. Though, if she can't leave even with her power, she would just start wrecking everything and making a nuisance out of herself...
Crusher48: Anyways, clone of Raiks or not, I still think you're more useful to me as a tactician if you're not melted, and not killed by the Godmodder's minions. So, I think I'm going to take your soul and put it in a jar now.
I do just that, removing Raiks' soul and placing it in a specially designed jar to create the magical item known as the Tactician in a Jar. Yeah, given how I was able to just up and do that without any effort, he's definitely not as powerful as he actually is. This kills his body (aka his entity on the field) and his ability to just buff an entity's attack through tactical advice directly, but in exchange we have one of the best military minds in two galaxies. The jar allows him to communicate through telepathy, so I immediately contact him.
Raiks: Are you serious?
Crusher48: Well, if you're the real Raiks, I'll make sure you get resurrected afterwards. Seriously, you don't want to be an entity on the field, not when you only have 5000 health and are going to die in 2 turns due to "melting". It's really difficult to resurrect dead entities inside the hexagonafield.
Raiks: Ugh. So this battle system has some sort of arbitrary stat system that determines the capabilities of units?
Crusher48: Well, now I have to figure out how to give you a tactical data feed.
It turns out that it isn't that hard, because a soul in a jar can apparently see out of the jar. I just take a copy of the EOTB from the last post, merge it with a copy of the base ruleset for combat, and spread the information out for him to read.
Raiks: Okay, I think you shouldn't trust the Charmzard.
Crusher48: Well, obviously.
Tactician In a Jar: The soul of a really skilled tactician, in a jar. Can be consulted to provide tactical advice that's probably accurate to the situation at hand. Of course, this fight is out of context even for him, so he may not always be accurate, but it should be useful enough.
Action 2: I run a command to replace EVERYTHING (solids, gasses, liquids, plasmas, and even time crystals because those are a state of matter now) at the 0% marker of the expedition with 10 layers of bedrock. The bedrock breaking glitch doesn't work on bedrock above the tree, so they can't find a secret shaft to get back to positive expedition percent.
Action 3: I attempt to boost the Will saving throws of all AG entities by casting Will of the Second-Born. This epic spell that I literally just made up on the spot has a radius of 4.40610594e12 feet (the radius of the hexagonafield) out to it's largest known dimension, converted to feet because wizards don't know metric), lasts for 1000000 years, and only affects those who I allow it to affect (for now, it affects all AG entities other than the Charmzard, but I can change it later if I find out that it's not helpful; the entities affected do not change if faction names change, if the factions themselves change than this spell attempts to keep the affected entities on whichever resulting faction aligns with my interests in eliminating the Godmodder and his entities). It's effects are the following:
This should counter estorotic mind control countermeasure bypass attempts with equally estorotic mind control countermeasures, hopefully ones that the robotic Charmzard wasn't designed to consider.
- Entities under this effect automatically make a Will saving throw against any effect that would cause them to change sides, whether it be mind control, charm, going on strike, etc. This occurs even if they do not normally have a Will saving throw. On a success, they do not change sides and cannot attempt to change sides again until 24 hours pass.
- When an entities under this effect makes a Will saving throw, they gain a bonus on the saving throw equal to the DC of the Will saving throw they are about to take.
[1x] "Confundus!
he's got an Organ for a heart, his eyes glow in the dark, you can't really hurt him easy.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms these Relics so deadly,
Scorching Flames- they can't hurt him,
With his size, Nobody can take him
Down
Nobody Nobody
With his size, Nobody can take him Down
Nobody Nobody
With his size, Nobody can take him Down
He's got an arrow through the heart, No Bruises nor a scar,
His body is intact and perfect.
he's got a Sliver for a soul, And many evil goals, he'll conquer your world for no reason.
Destroying the Villages he won't give them time, In Broad daylight he walks and brings dread,
A Dangerous one who can't really die, They know his name as The Templar.
Yeah...
Through ♩ the ♩ day ♩, they all fear him ♩♩
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him,
With his size, Nobody can take him-
Down!
Nobody Nobody
Nobody can take him, Down!
Nobody Nobody
Nobody can take him...
Through ♩ the ♩ day ♩, They all fear him,
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size, Nobody can take him-
Through ♩ the ♩ day ♩, They all fear him
Face his Heirlooms, these Relics so deadly,
Scorching Flames, they can't hurt him, With his size,
No♩body♩can♩take♩him♩-
DOWN!
Nobody Nobody
Nobody can take him, Down!, down,
Nobody Nobody
Nobody can take him DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him Down DoooOOOOooooOOO
Nobody NobodyOooooOOOOwn
Nobody can take him......."
Song Complete. All Information of song based on beliefs of The Templar. Buff transferred to The Templar. consequently, Templar portal Open-ness increased.
I Vote for opening the non-templar rift this round!
Somno, Strobe and shield keep working as they did last round.
[1x] I explain to moniker that this is Soul Cartel, And shall now summerzie my knowledge of its world:
earth has people and souls, and some people are exorcists, dealing with souls that stay on earth and having magic powers. souls are very weak.
their spin on Heaven has 9 layers, souls, Archangels, Azraels, and no other known inhabitants. souls are still weak, but can strive to be reincarnated as either ageless Azraels in within the afterlife, or Humans in the real world. it may contain other beings but none are mentioned.
their brand of Purgatory has 9 layers, has souls and no other known beings.
Their Underworld has 9 layers, and the following species for certain: Souls, Meins, Devils, Archdevils, Witches, Vampires. it is dificult to traverse due to Mastema's Gateways, which only Devils can pass through freely and make access to 9 and 8 Hell impossible without permission.
Meins are when a soul goes into a constructed body, often inferior to a human but superior to combat. they must either eat a bitter and hard to cultivate grass or consume souls to survive due to the inferiority of their body.
Devils. the spawn of Asteroth, they serve the four Archdevils and are the counterparts to Azraels, but do not require souls.
Archdevils. only four exist, they are the shards of Lucifers body after being split in four by Gram, Gods sword. they each have an element, which they combine with Darkness. Their names are: Mephistoles, archdevil of battle, Bleezebub, Archdevil of death, Mastema, Archdevil of Planning, and Asteroth, Archdemoness of... I'm not quite sure. The ways they gain power are weird and complicated, so I shall not explain them here.
Witches, which focus on knowledge and learning. they use magic with ritual circles, and can live forever. however, to create a new witch, a witch must use much magic, and this has a minimum of a 10% chance to kill them. they are exclusively female, and their esoteric potions are used for trading. they number roughly 500.
Vampires. they use blood as energy, pass it on to others on death, and once numbered many. now, there are merely two, and they are living in Mein bodys while trying to regain their original forms.
Other details:
The Archangels use "Gods tools", which include the holy grail, gods papyrus, gods sword (Gram), gods shield (Aegis), Gods key, and gods armor. they each have one. the Archangels are Michael, Raphael, Uriel, and... I can't remember the last ones name, wait it was Gabriel. Michael uses holy water, Raphael uses (Holy) earth, and Uriel (Holy) fire. I am uncertain about Gabriel's.
All beings who I coloured the first letter of the name of have fused body and soul, and have 2 hearts. they will survive as long as one heart is intact. for an Archdevil or Archdevil to lose their heart is very rare and bad for them. If an Archangel or Devil's heart is destroyed, there is only one way to fix it: Bringing it to the greatest blacksmith. they can fix and even improve nearly everything. However, the heart will need to spend much time in a creature of similar element to them, or it will be destroyed. roughly, this time period is 500 years, though it will be safe to use at roughly 350, merely being difficult to use its power for prolonged periods of time. an improved heart will even raise their general power leagues above.
Within this world, there is something called a Soul Cartel, or Contract. it is magically binding, and involves three partys- 2 participants and one witness. signing a contract with a Devil without Gods permission (only provable if he signs) is illegal under Angelic law. archangel contracts require mental trials to prove pureness of heart, while Demon contracts merely require you do some favour they specify when making the contract and the devil's willing. Meins have soul-hunting groups that hunt souls that enter the Underworld because they use souls as currency. Pluto refers to a Mein that has fought against and survived combat with all four Archdevils and all four Archangels, they all have their own group. the first pluto, Gligas, had a contract with Mephistoles, granting him the Demon power of regeneration as long as his heart is intact.
this has all been written from memory.
My one advantage in this world would be my knowledge of various things, like where the vampires last remaining body parts are hidden, what the Meins are planning, all the interlocking plots, what each Archangel and devil can do, that Uriel is a fallen angel, that Vampires can grant Vampirehood to Meins if they wish, etcetra etcetra. I do hope this portal opens... Though, my goal to become a human again, as opposed to gathering power, does limit the application of much of this information.
[1x]
"Suddenly, you realize something... your sentence... "I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer" isn't a very strong defense! Why would the godmodder interfere with the field you're projecting - what the "it" in the sentence clearly grammatically refers to! He doesn't want to interfere with your field, he wants to interfere with YOU!"
tsktsktsk
Interfering with me requires interfering with my field! I generate the field, so if I'm unable to maintain it, it is interfered with! The field affects things within it, and is in turn affected by them as it must spend energy to find out if they are the Godmodder! entering the field thus interfers with it! I am the reference point of the field, so if I move the field moves, which is interference! the field is also affected by gravity, which the Godmodders body exerts! all in all, he had interfered with the field in at least four different ways, and some I've probably forgotten, each of which retroactively must have dealt 1 damage! why hadn't he taken damage yet, you ask? because to take damage, Moniker needs to know, and I didn't want the Godmodder to take damage yet, so I neglected to bring it to Moniker's attention, but now it has been revealed, and I also messaged him this message on discord. and #DTG. and DTG internment. and on my other account. and on thymium. and via the forum message system. and I burped the alphabet at him and stopped at the appropriate letter. and I encoded it into my post earlier on with bolding.... By bolding this entire attack but still.
up to 4 boost stones, come to papa!
Moniker - Today at 6:52 PM
If all of those things were there making sure the godmodder needed to interfere with the field, why didn't you put them in the original post you made?
JOEbob - Today at 6:53 PM
those are just how magical non-interference fields work.
Also, the first one exists as a logical consequence of just the clearly stated fact that I was projecting a field and I was the one doing it, so even if you where to claim that the other ones weren't real because I didn't explicitly and clearly state that the field had those properties, that one would still be real and work.
----------------------------------------
Also, since the attack already happened and has been sent to moniker by multiple non-game channels, what matters to whether it deals damage is whether Moniker thinks it makes sense, not whether the Godmodder can think up a witty reply; hence, what Moniker would say if he was asked whether this should deal damage to, say, the Charmzard if the Charmzard had done the thing the Godmodder did for him and been the target of the field.
I cash in my 5 point charge token from the sidequest, and the improbability drive kicks into overtime.
5/5 for Part of a Dangerous Breakfast.
The improbabiltiy drive dings, and suddenly a kitchen rolls up into the battlefield.
...
I was going to do a whole thing for how there's a mad scientist and he's cooked up his latest cooking invention and then it winds up beheading him, but I'm feeling too sick to actually do anything with that.
So have the Pancake Sharpener.
Paradoxdragonpaci receives the Pancake Sharpener.
This entity has above average attack, boosted by the fact that every three rounds its "syrup tank" must be manually refilled using somebody's action. If it's not refilled in time, it is unable to attack until its syrup tank is refilled. You cannot overfill the syrup tank, though you can refill it early. But it will always run out of syrup three rounds from its most recent refill.
And because I'm feeling too sick to action properly, the Improbability drive whirs to life once more.
3/5 for "Firing Squad"
New raffle will be beginning shortly in the OOC thread, come one, come all for a chance at a 5 post charge of your own to take home!
Sensing the Square of Frost's peril I send him aid, causing a wave of green tinted energy to shoot forth from him which blasts the Ugandan Knuckles trying to cook him in a De Way stew and the pot full of boiling water. Nobody gets to mess with my entities and get away with it, they're mine! (x1)
Turning my attention back to the HEXAGONAFIELD I keep charging, I don't feel comfortable with that Sealed entity on the field even if it claims to be on the AG side. (2/--) (x1)
Glaring at the Communist Alliance of Insectoid Aliens and their progress up the mountain I create a giant automated bottle of insecticide next to the Death Science School, let's make them pay for every inch up Mount Cross. (x1)
"Dragonforce boost the Temporal Guardian's first attack once again. Everyone, attack the Communist Alliance of Insectoid Aliens! End them before they can become unstoppable!"
Finally I look at what I collected during my side quest and begin reading Confessions of a Paradox Gambler.
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I answer, or rather, the rover's I sent answer "Infinityleaf Clover." Why? Because luck is one of the most powerful forces in the universe, able to make even a god weak before a mortal man, and the Infinityleaf Clover is THE strongest luck based item know to us and the Godmodder, and this is an expedition for a Legendary Weapon, plus, with concern to the 'yet least used' part, well, this is the most luck based item that anyone knows of, I think, so if would be Extremely Unlucky for anyone to use it if they had any negative intentions, so the world is just lucky enough that very few people have actually got their hands on it. So, as I said, the answer is "Infinityleaf Clover."
Action 2:I [X]Red
Action 3:I work a bit more to fix the progress counter for the [N] expedition.
Focus X3
I reverse the gravity of the PG Expedition, forcing them to actually having to climb! It covers from 0% to -100%, but a false order given from the "Godmodder" (ME) tells them to use a stupid player (me)'s Gravity Reversal and tells them to head to 0% using the gravity reversal to assist them in climbing.
Once they get to 0% they are supposed to super jump with the gravity to the mountain, according to the order, but they then realize at the top that it stops at 0% and they will have to climb down or up all the way another time if they would like to make progress!
Also, I tell the Sniper to Open fire on all PG entities' Parachutes if they get past 0.5%
Here's the Confirmation Code For Godmodder Communication.
What I sent to them.
(Begin message)
CCFGC. Offical Seal.
ProGodmodder Expedition
A player has decided to make a gravity reversal to delay your attempt to get to -100%. Use their stupidity to your advantage, and climb all the way back up using the gravity reversal to help you.
Once you get to the top, you will find Godmodder Parachute Equipment at 0%. Activate it at 90% and parachute under the "Upside Down Godmodder Sanctuary" at the top (upside down building created by me to let you do this.)
GET ME LEGENDARY PLEASE,
Godmodder.
(End of letter)
End of Actions
Well they said you was high-classed, Well, that was just a lie
And you let me roll the dice, You said I'd be your lucky lady
Out of my head, my mind and my heart 'cause you can run but you can't hide.
Armour the airlock, Blanket the bedrock, And kiss the planet goodbye
Maybe this time, for the first time, love won't hurry away
Here is a telegraph of My next turn's actions.
And yes, if You recognize who did this before me, congrats! You know what I'm doing next
You require Lateral thinking, I must admit.
Otherwise yOu'll never know
In tis world, it is Vectors and Eating.
You see? AAAAAAAAAAAAHHHHH Bats!
dOn't you understand? I lOve bats..
When they fly in your face and distract you!
See, do you understand?
We will escape you know, Ma'am.
OOC: If you manage to translate this heavily encrypted message you get a cookie, because I made it to require a absolute ton of knowledge from all of sorts of different things... Assuming you haven't read the thing I got this from, its nearly impossible, otherwise its like... extremely difficult. OVERKILL indeed.
"Second Scarlet Prince, attack the Zerg Hatcheries!"
1 Action: I look up. "How do you stop a sun? With a moon!" I block the sun, and thus any effect it may have on Yorehammer, by creating a Lunar Shield (A shield that is lunar-type, not a shield that shields from lunar-type things)
1 Action: I look at the puppy. "Are you lost? I can take care of you!" I dispel any Yorehammer-stealing effects on him, before hugging him.
1 Action: I strike the Derp Infestor with a lightning bolt, using the Yorehammer to bypass his guards.
"If someone is willing to spend their next turn killing the Derp Infestor, I'll give them Yorehammer to do so. That way, the mind control infestation will be destroyed."
He'sah Poisonin the water hole!
FOCUS!
The wonderful field of MAD SCIENCE! The fact that with enough money, you could legitimately turn lead to gold.... but used in the derpiest way possible.
With enough effort.... I could change water.... Into glue....
I set ten trillion particle cannons into the underground river in order to turn it into glue.... But I DON"T fire them due to my fellows advice. I instead cry as I instead just pour batches of Super Stick 20k into the underground river, hoping to stop it.
Action 1+2: FOCUS x 2
Terry summons a jetpack, and rides it all the way to the hole he dug in the ceiling.
----
Action 3:
The Charmzard is friendly? OwO
Terry takes out a Purify card. Purify is a 2 mana "Silence a friendly minion. Draw a card." He uses it on the Charmzard.
Well, the Debugger is pretty much useless now...
Except that, to avoid unnecessary and unwanted game abstractions, the Debugger is actually a conveniently physical laptop with all the powers of the actual Debugger.
Which also means that I have NO CHOICE for my first turn other than to reboot it...
that is, if I want to use it NOW, of course. Which I DON'T.
So I just hide it for now.
Action 1:
I challenge the Godmodder to a game of Munchkin, which he obviously likes. However, the deck has been filled with my custom-made cards, which he does not expect. Specifically, there is a Curse that makes the highest-leveled player die and go back to level 1 UNLESS they either undeniably agree not to gain level 10 until the player of this card does, admit the player of this card has won, or ragequit (which makes the player of this card win automatically). I go out of my way to play this card on the Godmodder. Any result of the card should act as a psychological hazard to the Godmodder, which should be enough to at least distract him, if not hurt him. Then, while he's distracted and/or hurt, I proceed with the...
Action 2:
I tthrow a complete collection of DLCs for the original Munchkin (along with the original Munchkin. Also yes, the collection includes both Munchkin 7s and even Clerical Errata.) encased in a big glass box with UNBELIEVABLY SHARP EDGES at the Godmodder. Don't ask where I got that; the universe is a crazy and chaotic place.
Action 3:
Well, since I got lucky with the previous shots of the ACE Bow, might as well try it one more time, huh?
I get a random number to decide where I should shoot, and after getting a 4 (chosen by fair dice roll. guaranteed to be random.) I shoot the FOURTH entry from the list of CAIA (which is the Evolution Chamber) using the ACE Bow.
The time is ripe. Again.
The bloom household (Growth morphed into a house with big bird legs to supply more space to the growing family inside) takes the delivery of its two new members:
[redacted] Bloom and [restricted] Bloom (negative).
Mania plays one of Growths favorite songs, since she heard that the Godmodder is weak to this kind of stuff. It is a frequency that affects not only ears, but eyeballs, kidneys and other vital organs.
[Music censored for AG because it would be too dangerous] (overflow)
4/???
*Mild raging is heard in one of the Shrine's quarters with a phone still burning from the intense glaring session*
(Action!)(3 Charges)
(1 Charge)
I quickly met up with Trifling Epithet and join right in! I also greet Charmzard and compliment on his charming entrance. Taking our seat I set my perception skills pass my usual limits noticing all the cues that Trifling Epithet might sends me and watch the Godmodder for any cues of card trauma for a hint for any weakness.
(1 Charge)
Whipping noises is heard as a great chain of UNO cards appears and whips in the direction of the Godmodder!
(1 Charge)
Taking manual control of Companion Rover I take out its tool kit and set about to give the rovers a speed upgrade.
(Orders!)
I sent out the Void Assassins and the Void Guard to join and help the [N] expedition foward.
Looking at the broken catapult I decide to make my next wish. 'I wish for the Broken Catapult to be repaired to so it will not kill or injury AG entities when it is used by them.' Suddenly A red ball of energy races up the mountain and into the Tempting Broken Catapult, When the ball of energy enters it the catapult is turned into a trans red color! the old rotten timbers that made up the frame of the Catapult are rejuvenated, turning them into strong and healthy looking timbers and looking like they could take a lot of abuse. The Ropes are also rejuvenated, The various frayed ropes are fixed and strengthened allowing them work without worry of them failing again for a long time.
The winch other parts of the catapult and also repaired of any damage that has occurred naturally or by outside forces. (2 actions)
After I am satisfied that the Catapult will work without causing any harm to the AG mountain climbers I look higher up the mountain and spot the Portal where all the falling rocks are coming from. 'Well time to deal with that. I wish for the portal that is summoning all the falling rocks to be closed.' Suddenly High above the Portal where all the rocks are falling from begins to shrink in size, becoming smaller and smaller. (1 action)
Action 1:
[32/40]
After some thinking, I settle upon creating a phantasmal paragon of Justice. Ranged attacks, the ability to discern truth, detect lies. What a way to get the power boost from creating a Non-AG entity without the downside!
Actions 2 and 3:
Hmm. Stretching the boundaries of the Hexagonfield. Directions. Hmm.
New directions. (We're running low)Power limitations :: Solution?: Advanced Math Utilization?
Declaration.
Having reached a decision, I teleport well out of the battlefield then formulate an object. It is decidedly generic, with its on notable property being that one part of it is, for lack of a better way of describing the relevant 20-page theoretical paper, rotated 45 degrees off from the 3 conventional spatial dimensions. This portion also has a built-in AG-brand dimensional beacon, thus allowing AG players to note its location and extrapolate to move that direction themselves. This adds 1 new direction to explore in the context of exploring the limits of the Hexagon-field.
Then there's the tricky bit. Using especially formulated and conjured nanobots, plus a dimensionally unusual set of otherwise ordinary power tools, plus some decidedly ordinary use of glue and a stack of AG-brand dimensional beacons, I fractal-ize the extra-dimensionally rotated portion. This causes smaller bits to fork off into new spatial dimensions, eventually resulting in the object having extensions (with AG-brand dimensional beacons) in a total of 15 (Moniker, feel free to reduce this as appropiate) new spatial dimensions.
(For those curious there are 15 new spatial dimensions because 1 original+2 stage 1 forks+plus 4 stage 2 forks+8 stage 3 forks)
Important: If this takes only one action, I of course re-route the leftovers back into my big charge.
OOC: I have more free time now. Hooray! On a more game related note this should definitely add new directions to check and possibly poke at the limits of extra spatial dimensions within the Hexagonfield