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Defeat The Godmodder

Action 3: This action takes place after the Godmodder rebuilds the bridge. Not for any particular reason just because I have a short cutscene in mind that works best with that as the timeframe.

The Godmodder sets himself to walk across the final portion of the bridge when the sky suddenly goes dark. Well, darker. Darker and sorta flickery. He decides now would be a good time to finish his bridge walk, when suddenly Piono lands on the bridge in front of him, glowing with a flickery mutlicolor aura. It seems Piono busted open a smash ball and is ready and raring to use his final smash.
The Godmodder preps his spot dodge as Piono lunges forward... only for the dodge to be over by the time Piono reaches him. Well, misinputs happen to everyone. And so does rigging someone else's controller but we don't talk about that.

Now here's something special for all you folks out there, I made this attack into a little game. The exe at this download contains my attack (be forewarned, it uses a .txt file to save the game. I would recommend not tampering with it, as the numbers don't correspond to save states and if you do something wrong you will lose all of your save progress.)
Welcome to The Absurdly Tall Building

The Godmodder, having been given a thoroughly unenjoyable time by The Absurdly Tall Building, lands back on the bridge, incredibly unhappy with his lot in life. Piono is nowhere to be seen, at least nowhere within range.

DISCLAIMER: This will not work on an Operating System other than Windows. I don't have the time or energy to port it to Linux or Mac, sorry.

Tips and Tricks:
If something is a lot of the same thing just over and over again, you can press and hold enter to 'fast forward' through things. I put little catchers at the end of each segment so that you wouldn't blow past major changes while doing that.
 
Last edited:
Alastair experiences a sudden sense of vertigo as he is suddenly subjected to seeing things through the Godmodder's point of view as he's hit with the 'Absurdly Tall Building' attack.

All he can say once it's done is '10/10, would ride elevators again.

/roleplay
 
Update CLXII (162)
BREAK THE BRIDGE!
FOCUS
I unleash the heat of the sun, focused down to the length of the bridge by the Godmodder.

The iron bridge begins to melt! 17 of it is burnt down to nothing! "17 whats", you ask? ...Well, don't ask me. It's 17.

I ask the Scout on progress on his report while he continues doing it this turn.The Restorer is going to tend to the Temporal Guardian's Exhaustion

(x3)"I will focus on buying us an extra turn..."
I summon a Cloud of Water Droplets and then pump some SO2 and NO into it turning it into Acid Rain,at a concentration,well the Iron Bridge is going to get some very Large Holes here,with Strider heating up the Bridge,the chemical reaction dissolving the bridge quickens !!

"hey,Moniker,are you feeling alright,do you need a break ?? Please don't tell me..."



If we are going to read a Truth,I suggest we read the Truth on Arbiters

The Order Scion scout says he has already submitted the full report. He expects a response messenger exceedingly soon.

The bridge now being wet and slick with acid, it is now exceedingly vulnerable to sudden temperature changes, such as those from exceedingly hot lava!

...

Hmm. ES recalled something that meant his deep dive into the Forgotten Tongue might not be over yet.

He teleported in front of the Godmodder, and flashed a wicked grin, eyes pitch black. Before the Godmodder could do anything, he spoke another three syllable spell, voice suitably awesome and terrible in the original senses of the words.

"Go Ta Mo."

As we already know, Go is a syllable often used in spells to banish the life from an enemy completely. While the Godmodder would have an innate resistance to those, so it can only do a bit of damage, it still provides the relevant metaphysical "punch" to the incantation.

Ta gave the means for the attack to travel to the Godmodder, for it was the syllable of instantaneous transmission, used in many other spells for speedy delivery of their package to the desired location. A reliable and common but usually extraneous addition to any spell. However, with the Godmodder about, it always paid to make sure the target was hit without a chance for them to dodge or counter.

Mo, perhaps retroactively short for Modder (the creation of the First Language was arguably at least partially atemporal, from what ES understood), was the Universal Curse, an all purpose insult. It would provide the targeting, as such a syllable could only refer to the Godmodder in this current context, since it was made to describe the Godmodders exactly, although before the Godmodder or indeed his creator ever came to be, confusingly enough. A flawless lock on for the rest of the spell to follow.

Was this the original infamous Go-using spell? No, but this variant would serve its purpose well enough. Sadly, due to the CoR, even if he did fully recreate the additional spell it was unlikely to work, as this spell would probably let the Godmodder be immune to Primal Speech (the language had a lot of names) inflicted damage. Still, that hardly mattered.

As for his forces? The Ordnance Cruisers would heal the Apex up to full, the Construction Drones would begin making a second Fortifier Tripod, and the Iteration Stations would have their first subject be the Attack Frigates.

The Godmodder speaks, and raises his voice:

De Mo Ets!

De signifies Defense. Very straightforward, it acts as a nullifying signal that can block other syllables. Without the other two, however, it is worthless in this context.

Mo still signifies "Modder". Together with De, it now essentially translates as "nullify syllable directed at Godmodder".

Ets means "Eternalstruggle". Predicting this precise situation, a previous Godmodder managed to append this syllable to the primal language (appended syllables have 3 letters), and set it to refer to Eternalstruggle, specifically. Historians were baffled about it - until today, of course. Together, they mean "nullify Eternalstruggle's syllable directed at Godmodder".

Your attack is nullified.

I dramitcally point at the godmodder, and run at him with my +9999999999 sword of heroism!!!11!!1!
I then trip on my cape and flip through the air into his face.
I then reveal that was a decoy me.
The decoy me explodes. Into more swords.

The godmodder dramatically flourishes his cape of +9999999999 villainy in your general direction, only to reveal that it was a decoy cape, which explodes into more capes that cover your swords! In the fierce sword/cape conflict that ensues, the godmodder BARELY comes out on top - thanks to his "dramatically" being spelled correctly.

I order all Aragami to fire on the Iron Bridge, combining their attacks into one massive beam! I then use all of my actions to upgrade my Ash Aragami's health further.

Aragami orders set! Ash Aragami now has +150,000 HP!

The following actions are all to take place after CaptainNZZZ heals me if at all possible, to avoid messing that up. Also, CaptainNZZZ now has permission to take and/or use the Sub-Par Godmodder lock for their own purposes.

Additional non-action note: I accept people trying to kill the consumer. it's probably evil. Personally, I would try to get ownership of the bridge and have the consumer eat that, but whatever.

[1] I quickly run over to Earth, (and by run i of course mean teleport), before using a simple past-sensing spell. Specifically, it is established from Somno that one can see the past of an area with relative ease through player powers. And I do so, through the Skill 'Eternal Eye'. with a vision that cannot be blocked, I search the past. Specifically, I search the internet of the distant past, and find a thread, on a forum...
Defeat The Godmodder
I identify the author, the QM, of the Thread. my goal is no temporal issue. No, no. I just find the original creators name.
Then, I watch for the instant of their death, and, at that moment, grab their epiphenomal soul.
I'm pretty sure i do that anyway.
Since the soul's epiphenomal, there is no paradox.

[1] Since their soul is intact, the Copyright system says they get to keep the copyright it; Copyright lasts until some 30 years after the creator's death.
The Godmodders entire first like, half, of the battle is an almost-perfect copy of this! (i make sure to only show that part of the battle, which is the non-paradox-y part, to people who ask)
This infringes on their copyrights! Acting as their legal advisor, council, guardian, and JOEbob (everyone serious about the industry has to hire one nowadays. this would be a money-maker for me, if not for the immense number of JOEbobian cities the size of subatomic particals full of stereotypical joebobs.), I take the Godmodder to court for:
Slander (implying them to have been an evil mastermind, because they wrote things and they happened, like that one book with the title that's german for 'my storie'.)
Copyright infringement (copying them)
Defamation (similar to slander)
And any other law issues I can find before the first official meeting.
As well, I can and will ensure this negotiation will take weeks or months.
The Godmodder is then informed I am willing to settle for the creation of the following entity, in a manner corresponding to the statline listed below, which has properties I will list afterwards. the statline will begin upon the first instance of the words 'FLEX GLUE' in image form, and end on the second instance, with no properties not stated in the statline unless they are necessary for the post-line listing to be accurate. the least complicated definition which fits will be taken. the third instance of the flex glue image will signify the end of the properties list.

[N - JOEbob] Emperorbun 40,000/40,000 HP 105% dodge +1 Engineerbun/turn
Passive: Bun. the dodge rate is based on cuteness, and so cannot be removed by freezing it in place. it however still works on beings with no concept of cuteness.
Active: Summon- summon a bun. known buns:
Engineerbuns: Engineerbun 5,000/5,000 HP 25% dodge (equivalent to a 1-action summon with building capabilities. bonuses to work on established bun science.)
Other buns exist! try to summon them to find out more.
Passive: Emperor. being so regal and stuff, it won't be temped, bribed, or mind-controlled from the alignment it is legally required to be in order for me to settle by any means. it will also always do its best, and is generally competent.

It should be aligned to me, capable of very notably snowballing, very difficult to kill, listen to all my orders, accomplish any orders i give that the stats i've listed allow it to do, not change its actions based on the Godmodders statements unless I tell it to, and be able to instantly tell if I'm me. preferably, it should possess immunity to the Cosmic Collider's detection system. The dodge rate must begin above 100%.


The Godmodder must either Do this- in which case I drop the case- Or spend excessive amounts of time on preparing his legal case. Since I'm attacking his ability to spend time on such frivolous things as 'crossing a bridge', instead of destroying the bridge, this will stack with any bridge-destruction people do, and not be affected by the bridge's durability.
Furthermore, I make it very clear to the Godmodder that while they only experienced 9 turns of time, I have experienced twelve, all of them relatively free of difficult tasks*. I have had much time to prepare this, and i won't fail.

*Bar the last, because The Tower Falls animation was not easy.
[1] while I wait, I shape an orb of magical energy. pulsing cyan, this orb is normally innactive, simply storing the power i've put into it. However, the next time something actually bad is happening, and reality starts to say that it's happening because nobody has any actions left at the point in the turn, it will walk over to realitys face, yell at it at the unfairness of such notifications, insult its mother, point out all the logical flaws, and use that argument as flavortext to allow it to stop whatever thing reality was claiming was unstoppable. SO THERE.

You can see the distant past, but you can't interact with it. You can't physically touch a computer or keyboards, which are pretty necessary for this whole "ancient internet" thing. In order to see the thread, you'd need to dig up the locations of the thread's original posters and then go back in time to when they were navigating the thread. Honestly, you might want to just drop it. Really. That thread was interesting, sure, but the less of it there is to go around the better.

The first action having failed, the second falls through as well.

You create the Cyan Orb that is allegedly supposed to stop cutscene incompetence. Okay.

I summon Black Downpour, Zicron and use it's effects to lower the bridge's defense by 10000 before sending it to attack it with a critical of 1 and power level of 1000 ((Black Downpour, Zicron This is Zicron))

6 points of Bridge Strength is swallowed straight into Black Downpour's stomach! After that it gets full and leaves.

OOC: Oh that's beautiful. I question how long my forces will last in this state (especially without an army spanning defense) but since it's so large right now I feel a spoiler tag is once again needed for my forces.

Well...that could have gone far worse. The Godmodder still has a bit further to go and everyone's entities have gotten stronger rather deader. I mean, that many servitors? My entities have certainly worked hard to stay relevant...even of their efforts pale in comparison to the return of the Temporal Guardian.

However a few things could still use a little work. Well, honestly, they need a lot more than little work but we have to make do with what we have.

First step, upping the Mark III Tactical Flashbang's HP. They possess a fair amount of useful effects to somewhat make up for their attack power but their HP lacks the same level of substitutes.

To achieve this, I take their uniform and weave threads of adamantium into it. Then I add several more layers of Kevlar to thicken the uniform by a noticeable degree before returning it to the Mark III Tactical Flashbang. That'll increase their damage resistance to -5,000 damage and provide a nice HP boost as well. (x1)

Healing has always been fairly limited amongst my more recent entities, most having to rely on regeneration or actions dedicated to them. After all, only the Magitek servitor factory has the ability to heal and it's only enough to heal 9,000 damage each. Simply put, that's entirely unacceptable.

Heading over to the factory's repair array I get to work just gutting it, leaving a few fragments of original design that can still be useful. It's an utter mess, all that outdated equipment lying all over the ground. Of course with telekinesis and transmutation, those old components shift and twist into the new ones that can be telekinetically guided back into place.

It takes awhile, but eventually the updating is finished. Automated painkillers, nanites tuned for biological and mechanical repair, mana infusers, scanners, and subarrays to replicate critical organs to replace damaged ones. Perhaps it's not as army friendly as the Light Crystal was but it's a lot better than nothing. (x1)

Unsurprisingly, the Temporal Guardian is exhausted from everything that just happened. They need time to recover their full might and time they shall have. In fact, all my entities could some time off, true time off. None of that 'working but not fighting', they all deserve a party. And if some the feelings of joy, happiness, and relaxation happen to convert into temporal energy that helps rejuvenate the Temporal Guardian...then that's just the icing on top.

Conjuring up a grand ballroom large enough to hold all my entities with space to spare the festivities commence, welcoming the Temporal Guardian back!

Rotaz embraces his old friend before flying off to man the music, playing every type of music at regular intervals...except country, nobody likes country. Though if cypher written on the piece of paper he dropped into my hands are to be believed, those songs are chosen to criticize my general leadership and conduct, reminding me of the advantages of side quests. Rotaz knows me far too well at this point, he can win our occasional bouts of verbal combat far too easily.

The servitors spend subjective hours doing the robot and performing the occasional crowd surfing with other entities. The Hellfire Crystal Golem did their best to resist but after being swarmed they discovered there is no escape from the servitors and their crowd surfing.

After finally dragging the Mark III Tactical Flashbang away from the punch bowl one of the newest member of this group gets their ears figuratively chewed off as every single entity takes their time getting to know them. Despite their best efforts to escape to the sidelines the Mark III Tactical Flashbang never manages it, I'm too cruel of a Player to not keep dragging them back into the fray.

The Hellfire Crystal Golem performs a surprisingly good original song, "Amidst the Flames of T'va", though it would have been far better if the stage didn't collapse from their flying leaps during the second chorus.

A nanite fountain is not a traditional sight but the Magitek servitor factory decided to devote its constructive ability to being just that, occasionally altering the specifics to fit the mood. I'll give the Magitek servitor factory one thing, the fact nanite confetti cleans itself up is quite nice.

Naturally, the Temporal Guardian was everywhere in this party. Cutting the cake, leading the karaoke, winning the drinking contest, successfully escaping the crowd surfing servitors twice, and all the other best parts. While they might try, they simply can't keep their preferred appearance for long, clearly happy given the dumb grin their face. And no matter what they may say later, the Temporal Guardian is truly are the best dancer of us all.
(x1)

Free Action:

Wait, JOE is still wounded? Unacceptable! All players must be at their peak. I quickly empty the Full Restore onto JOE, healing him. Healing items are good, healing items that can be used as free actions are even better.

Mark III Tactical Flashbang defensive capabilities upgraded! Magitek servitor factory healing capacity significantly improved!

The party goes swimmingly, and all of your entities are so wrapped up in it they lose their turns. However, all entities are also fully healed, and the Temporal Guardian is no longer exhausted!

The Full Restore activates, bringing JOEbob back up to full health!

I attack the bridge with Gale scythe with Abygale for a power level of 12000 and a critical of four if abygale is destroyed he destroys whom ever destroyed him ((Death Dragon Sickle, Gale Scythe this is gale scythe and this Annihilation Black Death Dragon, Abygale is abygale))

Abygale strikes at the Bridge! The Bridge fights back, reducing Abygale to a mere fraction of their total Defense, and then hiring a mosquito to come in and deal the last bit of damage. Clever! But of course the Bridge is still 6 strength less.

(OOC: You don't have to, but if you want you can just make one "focused" post with all three of your actions, so you don't need to make multiple posts each update.)

I recommend we read the Truth about Players

1x action:

I walk along the Iron Bridge towards the Godmodder. A dramatic wind begins to blow, causing my cape to billow. As I reach the Godmodder, I dramatically remove my cape, and toss it away. It goes flying in the wind, revealing....

Wait, dammit. I seem to have another cape on. Let me just remove it and...

Wow. A third cape. If things keep on this way, it might take a minute...

I remove cape after cape. Somehow they're not getting any smaller, or indeed giving indication that there's another cape, which there invariably is. That dramatic wind is still carrying them all away, but it seems to be stuck in a circle, blowing the capes around and around over the Ravine.

No, that's not right. It's blowing them around and around over the Godmodder. And it looks like it's starting to form a Cape Tornado.

The Cape Tornado hits the Iron Bridge just where the Godmodder is and picks him up. All he can see is capes; all he can hear is the roar of wind and the flapping of capes; all he can feel is the rush of wind and the occasional fabric touch of a cape.

But the capes are hitting the Godmodder more and more. The Cape Tornado is constricting, leaving less and less room.

Then things turn deadly. Capes wrap around each of the Godmodder's limbs, then pull sharply. At the same time, a cape winds around the Godmodder's head and neck and constricts tightly. The tornado widens slightly, forming a vacuum at its heart. The Godmodder is immobilized and choking.

Just then, I finally pull off my last cape. I'm wearing my typical ensemble, but there's a rather large metal spike hanging at my side. I plant the spike solidly on the Iron Bridge, pointing straight up, then call down a couple capes to anchor it.

The capes holding the Godmodder pull him so he's just above the spike, his back to it. The rest of the tornado expands further, leaving a clear area. I am in this area, along with the spike.

Then the capes holding the Godmodder pull him down. The spike impales him, going straight through his heart. The entire tornado loses cohesion as the capes pile on to the Godmodder, pushing him farther and farther down onto the spike, until he is held securely at its base.

2x action: +2 CP

The Godmodder reaches for his cape of +9999999999 villainy to counter with, but- crap! He already used it on FlamingFlapjacks earlier!

1 damage to the Godmodder! +5 CP to you!

Right, let's see... Gambligant gone, that's good. Peacekeepers killed, not shocking I guess. Engineers supercharged the kinetic bombardment system, that's great, good for them! The consumer almost ate the- FUCKING WHAT? I ain't got time to deal with this crap!

I smash a flowerpot over the Consumer's head to render it unconscious, wrap that traitor in metal scantling, load it into a high-powered railgun, and fire that goddamned gluttton straight into a very important support component of the Godmodder's bridge at more than the speed of sound.

EDIT: I also order the Engineers to begin a new project, the Charged Laser. It can store up its attack power and discharge it all at once on command. (Basically what I discussed in the PM with you Moniker, though I think I'll ramp the attack power up to 30,000 rather than 20,000)

Consumer slain! 8 damage to the Bridge! The Consumer tries to suckle on the Bridge with its last breaths, dealing more damage to it... it shall never get the feast it was promised...

Engineers are working!

x3:
Eyowe looks at the Iron Bridge. To him, that's a whole lot of resources, free for the taking.

Like a Minecrafter with a mod installed that lets him fly around like in Creative mode, he flies towards the Iron Bridge and begins breaking off pieces of it and taking those for himself.

The Minecraft world you grabbed from the other plane might not hold up, but THIS certainly will! You are now fully funded iron-wise, and can make armor, weapons, beacons, minecart rails, minecarts, whatever it is your heart desires! The Bridge's heart, right about now, is desiring the 16 strength it just lost back, but that's the Bridge's desire - you need to fill YOUR desire!

Entity Orders: Janus uses Unlock Evolution, greatly increasing his health, letting him evolve one more target each round, and giving him an additional base attack. He'll be much more effective now.

Action 1: I release rust monsters inside the bridge, rusting down key internal components and causing it to collapse.

Remaining 2 actions: I charge 2 CP.

Janus uses UNLOCK EVOLUTION, consuming this turn's turn, but increasing his health and doubling his evolve targets/turn! I think we ended up removing the base attack component, though.

The rust monsters eat away 5 strength.

The quiet watcher takes a running charge, before sliding on one knee under the Godmodder's block and punching the Godmodder so hard in the balls his fist catches fire. He then spends the remaining two turns charging up some CP to aid in the creation of his next bomb.

The Curse of Repetitiveness weakens your punch until instead of your fist catching fire, it only smolders a little. Groin attacks are the classic, but this Godmodder has already had plenty of those directed at him, one even from your Player group!

Alastair, when he returns to the field, comes up with a brillaint plan to stall and even damage the Godmodder. He begins a selection process for four legendary heroes, he pulls up an RPGMaker engine to trap the Godmodder in, and had amanged to get some feedback on how to refine the idea...

When Microsoft OneDrive said he had ran out of room on his laptop. He blinked, then tried to fix the problem. However, despite his education in software engineering, he had no idea what the actual heck was going on. So he began just deleting stuff from his computer to clear up room that OneDrive said he didn't have.

However, tragedy stuck! As it turned out, the Godmodder had designed this absurd system, and the program had lumped Alastair's attack in with some other junk! With one careless delete, he lost hours and hours of work! As he started on in shock, a seed in his heart became a small sproutling.

And the seed was the Seed of Darkness! Born from grief, it now has become planted in the soil of anger and rage!

Alastair roarted, becoming engulfed in an aura of Darkness! However, he did not just do a bersekrer attack on the Godmodder, oh no. Instead he used it to infect the Godmodder's Computers! All of them!

Now the Godmodder's computers were all infected with DarknessDrive, and Darkness Drive now required regular, ritual sacrifices of files and programs. It also claimed to be constantly full, meaning he couldn't just add files for the purpose of being deleted! Now the Godmodder is roaring in rage as he's forced to hemorrhage all of his important programs, cutting his effective power by half!

However, Alastair was still angry and furious, the unresolved Grief fueling his Anger just a bit longer. Thankfully, he still had control of himself, so he was able to constructively channel it into a new power! Now, literally inches before the finish line of the Bridge, is a mandatory portal to a MAZE OF DARKNESS! Filled with all things infuriating and grief infecting, should the peacekeepers fall, the Maze will add one more turn to stall! And should the bridge be destroyed while the Godmodder is navigating it, then the maze will eject him back to the starting line!

Now, and only now, is Alastair's Darkness expended. But he still feels anger, so he crosses the Bridge to attack the Godmodder! However, before he can even throw a punch, the Godmodder's body is covered in razor thin cuts! The Godmodder cringes and drops to his knees.

"AUGH! OH GOD THE EDGE!"

Oh. It seems Alastair had been getting so edgy, it acutally damaged the Godmodder. How convenient!

(Action Summary:
Action 1: Cut the Godmodder's power/action effectiveness by half using awful, Darkness infected computer software.
Action 2: Created the MAZE OF DAKRNESS, which will stall the Godmodder for 1 turn from actually reaching the other side should he reach the end of the bridge.
Action 3: Cut the Godmodder on all of this Darkness related EDGE!)

Edit: I vote for the next entry to read to be the Truth on Arbiters. I don't like how the Arbiter sounds like they're ill or something.

The Godmodder chews his lip, trying to decide which programs to trash to DarknessDrive! Should he save Defense_Against_Turnips.exe or Destroy_MazeOfDakrness.exe?? Finally, he decides to trash the former, and uses the other program to destroy the Maze of Dakrness!

The Godmodder, at some point, took the time to read every single Sonic the Hedgehog fanfiction in existence. Because of that, he is now immune to edge, as well as a large number of other things.

I vote for "Truth About Players", partially because I think that's a good option, partly to directly oppose JOE being stupid again.

I then charge up 2 CP

My third action magically transforms after the fact, it shall be placed in a later post.
For a bit of help towards stopping the Godmodder from passing through as easily as he would, the Heir begins quickly whipping up a Nether portal at the near end of the bridge. I know what you are thinking. "That's the wrong side", right? Well you would be correct, but the Heir has a plan for that. As he finishes the Nether portal, and lights it up, his hoodie once more glows. As he does so, an outline of glowstone appears on the other side of the bridge, in the same spot. Since both of these materials are minecraft based, sunlight and acids don't really harm them, and as the glowstone fades fully into existence, an Aether portal appears. Then, suddenly, the Nether portal winks back out of existence, but the Aether one remains. Two things you should know. First, the Aether portal on the other side is linked to one in the Aether which happens to be held at 90 degrees from the normal direction, leaving any who go through it sideways. Second, the Heir then pulls some bedrock out, and covers where the nether portal was with the stuff. You can guess where more bedrock suddenly appears, and how fast the Bedrock near him vanishes. Lastly, the Aether is mostly thing air, so it will take a bit for anyone stuck there to return if they left their portal, and the portal is large enough to take up the width of all Godmodder portals thus far. Sum up, the Godmodder must pass through there to get to the end of the line. And as a side effect from the opposite nature of the Aether and Nether, this one in particular actually has more blocks per block in the regular world, not less.

The Godmodder pulls out a flint-and-steel and quickly extinguishes both portals. However, he accidentally lights the entire rest of the bridge on fire in the process. 20 damage to the bridge!

Action 1: The black box opens up yet again as the writer questions how to make these intros more interesting. The side of the box accordion folds into some sort of staircase. Walking down the staircase is an anthropomorphic iguana in a suit. It looks to its left, then to the right. This is a lot to take in. It then turns to look at a seemingly random spot. Of course, the spot is only random to those in the hexagonafield. To the writer and presumed reader, the iguana is staring right at them. "Hi. That is my name. H.I.I. It stands for Hyper Intelligent Iguana. It is pleasing to meet you." What? No, he isn't supposed to be doing that. Somebody tell him not to talk past the- "It's quite rude to interrupt me. Obviously, you seem to be quite the egotist." No, no. It's just that if he doesn't stop talking past the- "Ah, yes. Those on the other side of the fourth wall do not wish to be disturbed. Fine, I will stop talking to the reader." No, it isn't that no one wants to listen to him. It's just that it may cause some dimensional- "Ah, that's it. If you wish to believe that this transaction between your 'fiction' and 'reality' will cause something terrible to happen, I am happy to inform you that there was an exactly 3.9748562108% chance of that occurring." Was? What does he mean by- "Ah, yes. You forgot the 'Speak of the Devil' principle. Silly human. You should know that merely mentioning an event can cause the likelihood of its occurrence to change. For example, if you state that something is almost certain, it becomes nigh on impossible. And when you state that something was extremely unlikely to happen..." The iguana shrugs.
Suddenly, from the point that he is staring, some odd disturbance begins to occur. A brick wall seems to just pop into existence. It floats there, waiting. A grunt is heard from behind it. H.I.I. leans to his left. He sees nothing behind the wall. "Oh good. It would almost sadden me if there was something behind the wall." What? No, this isn't a good thing. Someone get him to- "We both know I can't stop this. I was summoned for my intellect, not for my martial prowess. And, at any rate, this is your fault. Why would you even think to mention such a terrible outcome?" It- it's not- "Yes, it is. Stop denying it." A loud thud and the wall quivers. Another thud, more shaking. Finally, a third hit explodes through the wall and bricks go flying everywhere. The iguana rubs its hands together. "This will be quite exceptional entertainment." A dot of gray is launched from the spot the wall stood. It speeds across the battlefield, over the chasm and right past the Godmodder. It stops. It just stops there, right behind the Godmodder's left shoulder.
The iguana frowns. "Is that all?" A rumble echos from the wall's former position. H.I.I. just had to ask. "Yes, I did." A form flies forward. It follows the path of the gray dot, flying over the ravine. However, as opposed to the dot, it stops right in front of the Godmodder. Finally, one can see it for what it is: some odd mixture of snake, man, and, above all else, glitches. Every millimeter of it seems to be built from stings of code, TV static, and pseudo random colors. The Iguana smiles. "Genius. It's even keeping to the reptile theme."
The thing holds its hand up to the Goddmodder's face. Actually, it's not a hand. It's unknown what it is. It just definitely isn't a hand. Bars (rectangles, not the building type) of black, white, and grey are shot at the Godmodder, propelled by static similar to that of the creature's makeup. As the bars make contact, they wrap around the Godmodder. The creature's alien head tilts and the bars seem to tighten. The figure spins, hitting the Godmodder's legs with its tail, causing him to slip on the speckled liquid that once propelled his bindings.
Action 2: The static being now decides to take advantage of the Godmodder's weakness. It kicks the Godmodder in the head with its only foot. This time, color seeps from the being and creates a sort of sphere for the Godmodder's head. At first, the outside of the sphere turns into some murky, depressing gray. Then, the outside turns into a violent explosion of colors, random and vibrant as it is. On the inside, the sphere is dark at first. The Godmodder gets some false sense of security. He starts to struggle his way out of the box. Then, he feels a slight tingle. He doesn't know what it is. It just feels... different. He sees a thin beam of light go from the tip of his nose to the sphere's wall. Another one appears on his cheek. Then another. And another. He starts to feel slightly weirder. More beams appear. The Godmodder feel that the answer is on the tip of his tongue. An excessive amount of beams form. That's the feeling. His power is being drained. The Godmodder starts to struggle more. He tries to move his hands up to help him, but they're still bound by the bars. He thrashes around, trying to loosen something. However, its too late for him to do anything.
Action 3: The creature puts its hand on the sphere. The sphere seems to dissolve into it. Its body shifts from dull grays to the vibrancy of the sphere. It feels stronger. Tougher. More powerful. It turns its head to the sky and seems to mime laughing. It looks back down at the Godmodder, but the Godmodder is smiling. The hazy figure seems confused. The figure starts to rapidly expand. The power starts to overwhelm it. It was not built for the powers of this realm. Such a sudden overload, there's nothing it can do. The being explodes, releasing all of the energy it had just stored. The bindings disappear and the Godmodder stands. The Godmodder thinks the being to be a fool. Why meddle with such unknown powers? The Godmodder raises one of his hands to try and recollect the energy, figuring that this he could still use it. But them, a glow appears over his left shoulder. The Godmodder looks back and sees the gray dot change into the rainbow of power the being had become. The dot flies straight into the Godmodder, crushing the Godmodder under his own raw power. As the dot does this, it seems to burn away. The dot disappears, wiped from existence.
H.I.I. almost frowns as he watches the dot die. "I was really hoping he'd live. Who ever wants to watch a creature's practical son die? Ah well. I guess my time is up." Actually... its not. "Huh? This will be my first surprise in a while. What is is?" Well, the writer has been having a few problems with inspiration. This iguana seems to be the type of character capable of more than one plot arc. "Ah. I'm still gone for now though, correct?" Instead of waiting for an answer, it simply walks into the box, feeling hopeful for his future involvement in this charade.

Though the Godmodder does ultimately fight off the glitch beast, he takes 1 damage in the process from its attack! The world is less glitchy - but also safer, with 1 less Godmodder HP to go around. +5 CP to you! The Godmodder promises himself to immediately kill all metatextually-endowed iguanas from now on.

Orders:
I tell the Pioneers to simply place some sandbags since there is currently no enemy entities.

Actions:
1x I spam the Godmodder with ads. I paid off the adblock, so it's not blocking the annoying popups that are spamming the Godmodder's brain.

1x A Piono drops on the Godmodder, through sheer media power. The Godmodder cannot stop, nor prepare for it.

1x JOEbobobob I'll euthanize the Consumer if you give me permission. It's not really helping us.

The Pioneers will fortify their current position! This will have more or less no mechanical effect.

The Godmodder grapples with the ads. However, he then notices an ad in the corner - "need to block Pionos dropping on your head? Tap here!" The Godmodder taps right away!

The Godmodder's brain is then infected with a virus. Some of the godmodder's exceedingly numerous servants grab the Godmodder and take him away for brain surgery to remove the virus, wheeling him out of the way of the falling Piono just in time! The surgery goes away, and better yet, it turns out the removed part of the brain was the part with DarknessDrive on it! However, one of the godmodder's servants feeds him a poisoned laxative tablet on the way out, as they were secretly in league with the Players. 1 damage to the Godmodder! +5 CP to you!

Action 1: Time for the Godmodder to die. I know a pair of deities, well, I know a pair of deities, The Destroyer and the Creator, dual aspects of Godcat.

Wait. They're deities. Summoning them directly strikes me as slightly inadvisable.

Let's try this again.

For the purposes of this attack, I temp-summon their vehicles, as piloted by minor copies of them. (Temp-summon in the sense of the very temporary manifestations typical to Godmodder attacks and shenanigans.)



Then we do glorious battle against the Godmodder. On our side we have, er, lets say the Creator and the Destroyer since specifying that these are their vehicles is rather tiresome. Anyways. The Creator! Icebergs rise from the ground to spear the enemy. Bomb blasts leave vast craters, and make shrapnel rain from the sky. Thunder and lightning do their thing, and the wind blows like a very localized hurricane. Sometimes the Creator charges up a little to fire a holy beam. Also, the minions it regularly calls up, and the extra limbs of the Creator itself, contribute their own rains of ice shards and immensely powerful thrusts and swipes.

The Destroyer! Eruptions, Cataclysms, the Spears of Hell! Avalanche like charges, cursed breath, and the poisons of the countless dead! Also its limbs do their stab-and-swipe thing and its minions can call down fire pretty well.

Meanwhile, I fill in for the types of attack they don't use by repeatedly dropping entire rainstorms on the Godmodder, in single drops, and doing weirder player attack things, like declaring that the Godmodders currently-undefined counterattacks also hit the Godmodder, because right now their target in undefined. (Except for the ones that would heal the Godmodder. Those hit bits of grass, which are then obliterated by the ongoing battle.)

Eventually, the Destroyer and Creator fall, and I'm forced to retreat due to lack of meatshields teammates, but before that happens the Godmodder is burned, stabbed by unexpected cataclysms within the earth, stabbed by unexpected icebergs, poisoned, stabbed by giant technological knife thingies, drowned and crushed by a Skrillex Storm, stabbed by giant bone knife thingies, thrown against the ground repeatedly by very localized tornado, stabbed by itself, hit with hyper beams on steroids from the monoliths called up when the Creator and Destroyer start running out of strength (and then gets hyper beamed again because the monoliths are, essentially, giant pillars of rock before getting into their enchantments and therefore don't die in one hit), think they get a breather from the stabbing but then I take out my Great Destroyer voodoo doll and start stabbing it with pins, and finally the Creator and Destroyer go out with a bang.

The resultant Holy/Unholy nuke effects catches the true Great Destroyer, who hid under a rock and dumped a bunch of power into a distracting temporary copy of itself when it saw us coming, completely off guard. (Okay, maybe he didn't run, because this is the Godmodder were talking about, and if so, all's the worse for him, because all the stuff I described earlier still happens and he's closer to the holy/unholy nuke.)

P.S. In between the individual moments of the battle, I go to some trouble to make sure the Godmodder doesn't have the option to hide in a sidereal realm, dimensional pocket, et cetera. The precise form of this trouble involves 3 kazoos, a great many ghosts, my favorite tuba, a slightly smaller number of elves, exactly 3.1415926535897932384626 dinosaurs, Old Man Trouble himself, me, and a illusion of 100 Sidereal Exalted making a unified plan to distract him while everything else gets in place.

Action 2 and 3: I revitalize the Temporal Guardian with healing items, gatorade, water, and food.

The Godmodder dodges and weaves like mad - your obscenely sized raindrops ALMOST get him, but he manages to stay abreast of the situation!

The Bridge he's standing on, however, is not so lucky. It takes 23 damage.

(The Temporal Guardian is already fully healed.)

Vote: Truth about Players.

3x action: I charge 3 CP.

It looks like Truth about Players is going to come out on top.

Mobile Mode Activate!

Action 1-3: since the bridge is made of metal, I decide to spawn a lake full of very hot lava that can melt any type of metal in the multi-verse and dump it on the lake

Captain.cat's power flows into you! The lava glows bright, somehow becoming even hotter! The wet iron bridge immediately combusts, the sharp temperature reaction obliterating it rather than reducing it to rubble! Iron bridge DESTROYED! The lava falls into the Black Hole below.

1. I summon a large quantity of ununoctium near the Godmodder, since ununoctium is an unstable element it emits large quantity of radiation.
2. I summon a jukebox playing the worst song ever created next to the godmodder
3. I go near the bridge and burn it since you know what they said ''We will burn that bridge when we get to it''

The godmodder was ALMOST damaged by the jukebox, but when you burnt the bridge (or what was left of it), the jukebox was destroyed too! Also, the ununoctium had a reaction with the fire, and changed into ohnoium, an incredibly rare material that will heal the godmodder if he touches it! Quickly! Destroy it!

Watching and learning of the game's rules, Legend27 understands a bit of the game but not the full restrictions. Deciding to feel it out, they use their first action to give themselves the formula for the super soldier serum. The next was creating the parties accelerator and finally recreating the same conditions to kick-start the explosion for creating Meta-humans.

"Step 1: Completed"

You create the Super Soldier Serum! It's been added to your inventory. You could potentially use it to create some kind of minions to fight in the HEXAGONAFIELD! Meta-humans might not be the overpowering force they need to be without additional buffs, but they could surely do something...

Action 1: I unroll a fourth spatial dimension. Using the power of Unexplained Offscreen Movement, I teleport behind the Godmodder. I then kick the Godmodder in 5D space-time, sending him bouncing off the foreground and background repeatedly. Then I roll the fourth spatial dimension back up, returning us to 4D space-time.
Action 2: An ominous droning noise fills the air. A small, quite literally imperceptible laser hits the Godmodder in the right shoulder. However, that laser is picked up by the machine that fires it, which teleports an inertial confinement fusion reaction around the Godmodder. The confinement fails, and the reaction is cleaned up by flash-freezing the area around the Godmodder to a temperature in single-digit microKelvins.
Action 3: I give the Temporal Guardian some food and a good exercise routine. He'll be back to health in no very little time.

Orders: Red Army Engineers to continue constructing University.

The Godmodder's Fifth-Dimensional and Fourth-Dimensional gobblebeasts double-team you, cutting you in half and then eating both halves! Thankfully, you manage to heal yourself with a band-aid.

The Godmodder puts on a coat. He'll be fine. He's good with cold temperatures. (And so he gets out having taken no damage)

Now, just as a quick reminder... what did the University do?

I pulled out the jar containing the godmodder energy and scrutinize it. Upon finishing my inspection, I ponder on what I'll do with it now that I have in stasis, create gear with it? Giving the idea some thought, I decided to hold off on using it.

On a side note... Since nine turns have passed, that means that my researchers have charged the Rice Site Upgrade by another 9 Turns?! I make some calculations and recall that I ordered the LM research crew on making the plans the work on the 153 and we left the field on 160... then the charges for this project is 16? I muse and then get ready to have my entities to busy themselves for the following turns on the construction of the Rice Monastery's upgrade.

(Action!)(3 Charges!)
(1 Charge + Great Sword/Shield memorized blueprints)
First off... I pull out a makeshift forge and start the process to re-creating my Great Sword/Shield gear. Digging through my memory, I recall the weapon was made with about 9 charges. Hoping to lower the charge needed to re-create my gear, I pull up the memory of the blueprints I've created and memorized and swiftly plan out the forging process of my weapon.

(1 Charge)
Noticing the lack of a defensive entity, I decided to get started on making one. So with a handful of play-doh, I make a relatively small chubby play-doh creature in the colors of Green and holding a shield. I pause and think about ideas on how I can get him up to stuff but let him bodyguard the entirety of my forces for now.

(1 Charge)
Unsure how to go about attacking the Godmodder, and somewhat scared to attack on doing so. I half-heartedly prepare an exponent number of 0.1 and attach it on the Godmodder as the variable to this number.

(Orders!)
The Rice Monastery uses the Rice feast, which if I remember correctly gives either a 5k MHP or a 2k MAtk, which I present it to the Bun Prince and Princess.
The bun Noble and Royals summon more buns onto my field.
The rest of my entities ready themselves for the building project to come.
The LM Research crew finally finishes with the plans on the next Rice Site Upgrade... and ready themselves to start on building the next upgrade.(Started on Turn 153, nine turns have past after 160, thus the turns worked on this is 16 turns)

Reforging a Great Sword and Greatshield will take about 5 CP. But they'll work good!

Play-doh creature deployed! Right now he serves more as a collective attack shield for your entities. When upgraded, he could potentially do more stuff!

The Godmodder sees your halfhearted attempt to attack him, and quickly sets the exponent back at 1. Taking a moment out of his busy schedule to advise you, he pulls out two chairs - one for himself, and one for you. After both of you have sat down, the Godmodder tells you that he saw you floundering out there, and he wants to give you a brief bit of advice on attacking godmodders - first up, never ever give your own attack a reason to fail. Saying you're "unsure" and "halfhearted" is sure to just set you up for failure and negative consequences like having the chair you sat on being secretly filled with snakes - both when you're trying to attack the godmodder, and life in general! Long story short; if you go into things with a positive attitude, you're more likely to get more out of it!

You couldn't hear any of that, of course. You were too busy trying to not get bitten by the snakes your chair was secretly filled with.

I decide to help Bill Nye with their lave attack on the bridge by empowering it with my energy as to hopefully take down the bridge and start slowing down the Godmodder. (3 CP)
Action 3: This action takes place after the Godmodder rebuilds the bridge. Not for any particular reason just because I have a short cutscene in mind that works best with that as the timeframe.

The Godmodder sets himself to walk across the final portion of the bridge when the sky suddenly goes dark. Well, darker. Darker and sorta flickery. He decides now would be a good time to finish his bridge walk, when suddenly Piono lands on the bridge in front of him, glowing with a flickery mutlicolor aura. It seems Piono busted open a smash ball and is ready and raring to use his final smash.
The Godmodder preps his spot dodge as Piono lunges forward... only for the dodge to be over by the time Piono reaches him. Well, misinputs happen to everyone. And so does rigging someone else's controller but we don't talk about that.

Now here's something special for all you folks out there, I made this attack into a little game. The exe at this download contains my attack (be forewarned, it uses a .txt file to save the game. I would recommend not tampering with it, as the numbers don't correspond to save states and if you do something wrong you will lose all of your save progress.)
Welcome to The Absurdly Tall Building

The Godmodder, having been given a thoroughly unenjoyable time by The Absurdly Tall Building, lands back on the bridge, incredibly unhappy with his lot in life. Piono is nowhere to be seen, at least nowhere within range.

DISCLAIMER: This will not work on an Operating System other than Windows. I don't have the time or energy to port it to Linux or Mac, sorry.

Tips and Tricks:
If something is a lot of the same thing just over and over again, you can press and hold enter to 'fast forward' through things. I put little catchers at the end of each segment so that you wouldn't blow past major changes while doing that.

The Godmodder realized he was pretty much doomed once he hit "Nedben's Drunken Ramblings". After that, things only went downhill for him from there.

3 damage to the Godmodder! +15 CP to you!

(OOC: Very nice. Very nice. Poor Godmodder. I guess if you aren't prepared for 1000 floors of snakes, you clearly aren't cut out for the job.

Also, I was one of the 50%.)

-----------

Altair analyzes the newly discovered element, ohnoium. It appears to be exceedingly unstable, releasing Godmodder Radiation - a type of Godmodder Radiation that heals the Godmodder. Occupying the 457th place on the periodic table, this element will likely be difficult to destroy and is best attacked using scientifically accurate chemistry-based attacks.

AG:

Rice Feast activates, boosting the Bun Prince/Princess up to 13K attack each! Daskter's entities lay some sandbags and fortify a position out of pure boredom, knowing perfectly well that sandbags won't even come close to stopping an enemy if one comes. The majority of your other allies join them. There just isn't much to do right now. The spotlight is all on the Players.

The Dark One activates Revelation! You now have 2 RP, though you'll be down to 1 soon.

The Dark One: Let us learn.

The Ash Aragami WAS prepared to shoot at the bridge, if necessary to finish it off. However, it appears that function is now no longer needed.

The Apex's new Iteration Stations come online, and together upgrade the HP of all attack frigates by 100.

Your entities tick up.

PG:

The Godmodder once again finds himself without a bridge. However, he decides to stop incorporating old components into these bridges - its time to make a NEW bridge!

Underneath the hovering feet of the Peacekeepers, a brand-new high-tech steel bridge rolls out, made of solid high-quality steel! This one can withstand even more than the iron one could!

Quinn: Peacekeepers, this is our last turn! Get ready! And... once the turn is over, get out! We're leaving!

Then, the Godmodder turns to the ohnoium...

N:

CaptainNZZZ's entities spend their turn partying instead of their normal actions. The Temporal Guardian, along with everyone else, is feeling quite a lot better! A few of the Nether mobs even end up joining them, lured in by the sense of camaraderie.

----------

This is probably your last chance to attack the Godmodder before the Third Tribulation starts - and who knows what'll happen in that? Use this turn well!

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Destroy the ohnoium!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: ==========================================G==[===Q______
Current Godmodder Progress: 90%
Bridge Status: Steel Bridge, 150 Strength

[AG]Altair - CP: 30

[AG - Winkins]Winkin's forces: TA: 313,500 (protected by 1 Play-doh)
Disco-Chan: 100,000/100,000 HP, 20,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 25,000 x 2 HP, 13,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 13 HP, 7,500 x 13A (15% dodge rate)
Shield buns: 6,000 x 17 HP (20% dodge rate)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 200,000 HP (+4 Pioneers/turn)(+1 Line Gun/turn)(+.5 Panzer/turn)
Fortress: 200,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)
Pioneers: 250 x 32 HP, 250 x 32A (can heal)
Line Gun: 10,000 x 4 HP(guarding Pioneers/Panzers)
Panzers: 10,000 x 0 HP, 2,000 x 0A

[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(constructing University, done in 2!)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 40 HP, 500 x 40A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 0/4 (protected from 1 attack), RP: 2

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 350,000/350,000 HP, Unlock Ability x 2!A

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Ship AI panel(current AI: CompTIA)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Gravity Bomb Dropper: 60,000A
Charged Laser: 17% complete (will charge up 30,000A/turn)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 54 HP, 500 x 54A (guarding LIVE Space Station)
Space engineers: 100 x 1,710 HP (+50 engineers/turn)(x4 production capacity)
Containment tractor beam: Currently not holding any entities!
Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 5,000 x 17 + 50,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 173,000 HP + 70,000 HP (+3 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 33 HP, 1,000 x 33A

[AG - EternalStruggle]Apex Fleet: TA: 150,000, Growth: +6 ADs and 7CDs/turn
The Apex: 390,000/390,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,300 x 30 HP, 1,000 x 30A (10% dodge rate)
Ordnance cruiser: 2,500 x 9 HP, 2,500 x 9A(can attack or heal)
Spectral Lord: 8,000 x 7 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 5 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 98 HP + 40,000 HP, 500 x 98A
Constructor drone: 400 x 119 HP + 40,000 HP (working on Fortifier Tripod, done in 1!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Iteration Station: 10,000 x 3 HP (targeting Attack frigates)
Airfield: 4,000 x 1HP (+1 Attack drone/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 11,500,000/11,500,000 HP, 1,500,000A, Special: Gain Ability: 1/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Temporal Guardian: 6,400,000/6,400,000 HP, 500,000 x 2A, Special: Za Warudo: 0/2 (-10,000 damage from all attacks)(20% dodge rate+1 Auto Dodge)(+250,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 65,000/65,000 HP, 10,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-5,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 35,000/35,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 45,000/45,000 HP, +25,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 2,000 x 74, 1,000 x 74A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 110,000/110,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)

[PG]Ohnoium: About to heal the godmodder! Destroy it!
[PG]The Godmodder: 31/310 HP (Descended - x5 Actions per turn)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 52 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 5 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 70 power left, Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 38
Krill13 - CP: 24
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 113 (has Ornate Ring)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 2 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 10 (protected from 1 attack)
[N]The Ego - CP: 95 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 50,000
 
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OOC: Eh, you know what I'm changing my mind, 4 godmodder attacks in 2 rounds is kinda greedy: someone else go for the turnip angle wouldja?

Actions 1+2 are saved for future attempts at ruining the Godmodder's day in the most spectacular fashion I can muster (though admittedly last round's feat will be hard to top.)

Especially with Action 3:
Moniker, I hope you kept that save file of yours because if you didn't you're going to need to replay the game. (you can just blow past everything by pressing and holding enter for the non-checking points it's not in the game itself)
Once you have finished the Soulstairs and properly concluded your run, please open up the savefile doc titled "The Absurdly Tall Building.txt"
You will find a little something extra in there to make the Godmodder's day just a tiny lot bit worse.


If I can do it as a bonus action:
I examine the ornate ring again. The mirror realm very definitely had ties to Satan given the whole darkshard backstory... the devil's dead now, perhaps the ring is a bit less... obviously trapped now? I'll probably spend a few actions investigating it after this. Probably not gonna use it for the intended purpose at any point but I've got a few vague ideas for using it to do something else.
 
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FOCUS!
How best to destory something with chemistry? Well, destroy is such a negative word. A better word would be change; Yes! we can CHANGE things with chemistry by messing around with the electron layers of atoms. I take a positively charged steel bar and touch the ohnoium. This shouldcreate a positively charged ohnoium. I proceed to combine it with the negative ohgodwhyium, to create a new molecule, with neither of the properties of the first.
SCIENCE BITCH!
 
Entity Orders: Janus, use your ability unlocks on the Dark One.

Alright, we'll get more out of damaging the Godmodder then just charging manually. Let's kick his ass.

Action 1: Hey, Omega, give me an opening, okay?

Understood. Initiating brain-to-MinecraftModding interface.

We've established that the Godmodder runs all computing-based stuff on his own brain (or at least the computation part), because even though DarknessDrive was targeted at his computers, it ended up in his brain somehow. So, let's install something resource-intensive.

I've got just the thing. I've been working on finishing up the ultimate Minecraft modpack, All The Mods 7.

I thought everyone moved to Hytale by now?

Nah, Minecraft's still a classic, even though it requires a supercomputer to run.

Anyways, this modpack requires about 100 GB of RAM at minimum, and to run at optimal performance it requires 200 GB. Plus, due to a complete lack of multi-threaded architecture in Minecraft, the game's processing can't be split across multiple different CPU cores, you need a magically-enhanced CPU core to run the thing at a reasonable framerate.

And I hold the patent on magically-enhanced CPUs, as well as a market monopoly on them (hey, have to make money to fund all of my magitech stuff somehow). If the Godmodder has any magically-enhanced CPU cores in his computer network, I can sue him for patent infringement and force him to pay Godmodder Actions as damages. Since he wouldn't want to give up Godmodder actions again (especially given how one of us would probably give them to JOEbob for kicks), he obviously doesn't have any (or is destroying them right now before I can sue him).

Anyways, I torrent All The Mods 7 into the Godmodder's mind, by summoning a psychic rainstorm where all of the raindrops are pieces of data for the modpack. The Psychic Rainstorm stores all of the pieces needed for All The Mods 7 into the Godmodder's hard drive (aka long-term memory), using all the empty space that was freed up by DarknessDrive.

Then, I use my Minecraft Rocket Launcher to rocket launch a modded All The Mods 7 Minecraft instance, using the technology being SCP-866 to perform the entire (2 hour long) computational process instantly, with the only side effect being a massive release of heat corresponding to the amount of computation time that would be spent normally. My magically-enhanced CPUs can take it, and the Godmodder's brain probably can too.

As expected, that's used up most of the Godmodder's short-term memory storage, making it significantly harder for him to plan any countermeasures against attacks. He naturally attempts to shut down the modpack, but finds that significantly more difficult than usual. The Minecraft Rocket Launcher requires a special Minecraft Rocket Lander to close the application normally, but he doesn't have the Minecraft Rocket Lander because that hasn't actually been made yet. So if he wants to shut it down, he'll have to crash it.

The good news for him is that even though I've added a bunch of exception handlers and spaghetti code to stop it from crashing, there's still several probably several mod interactions that can crash the instance. The bad news is that I've made 100% sure that bad performance won't crash the modpack, so he'll have to try to crash the modpack even through terrible performance. And it'll use up the rest of his short-term memory to load the world, preventing him from competently defending against attacks.

Action 2: Did you know that I have the ability to turn into a lizard? Well, I can do that. Some idiot witch thought it was actually a good idea to "curse" me with that sort of power. Admittedly it was a bit annoying until I deconstructed and rewrote the core magic behind the curse, but psychic powers don't care how small you are. I'm honestly not sure why every wizard's decided to shrink down to really small sizes, other than maybe the fact that small wizards hurling fireballs way bigger than they are looks more stupid than funny.

So, I decide to use mass shenanigans to attack the Godmodder by shifting to lizard, launching myself with telekinesis, and then turning back just before contact. This trick lets me multiply my kinetic energy by about a hundred each time, and combined with a secondary telekinetic boost on my sword swings, I can hit the Godmodder hard.

I slash at the Godmodder ten times with this technique.
Except, on the seventh strike, I take over the assault.

This time Omega's operating under a shadow/illusionary/player-powers-conjured body. Meanwhile, I've shifted back into lizard form, shrunk down further with a bit of magical help, and crawled up the Godmodder's unmentionables.

You know how in Avengers Endgame Thanos is defeated by Ant-Man crawling into him and then returning to normal size while in his colon? Yeah, that's exactly what happens here. Since I have absolute invulnerability due to being a player with three entities on my team, and the Godmodder does not have absolute invulnerability (no matter what material his butt is made out of), he'll be the one taking the damage. If not from the arseplomancering, then from being attacked by an Endgame spoiler.


Action 3: I backstab the Godmodder with a turnip, then tell the Godmodder that JOEbob dared me to do it.
 
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The Stations can continue doing their thing, as can the rest of the fleet. Meanwhile, ES teleports over to the ohnoium and hums thoughtfully. Just in case Ranger Strider didn't finish the job on it, he bombards the material with antiprotons. Antiprotons are of course negatively charged antimatter particles, that mutually annihilate when colliding with protons. No matter the exact atomic composition of the material, an antiproton bombardment will turn it into explosive dust very rapidly. That should help get rid of the problem.
 
The quiet watcher chuckles as he takes any remaining ohnoium and reacts it with 1 mole of Ytterbium and excess hydrogen under an Argon atmosphere to form Ohyeahium, a similarly stable material that absorbs Godmodder energy and saps anything that uses it of their powers and life at close range.

He then nails the Godmodder in place with two spikes of the material, as it's so dense that it punches through the Iron bridge like it was nothing, before breaking his jaw with a third chunk of the stuff he had shaped into a knuckle-duster.
 
Alastair sees his opportunity, and swiftly breaks out the RPG Maker Program. Within minutes, he's trapped a portion of reality in it, including some of the Peacekeepers and the Godmodder in there. With that in hand, he swiftly hires Four Legendary Heroes, offers them an extravagent sum of money, and shoves them in before objective reality has a chance to contradict him.

With this, he concentrates all three Actions to make this into reality with a simple, iconic text representation.

[ S ] Godmodder Attack ==>

With this, he then distributes the package, allowing the other Players and Arbiter to all enforce this reality further by playing the game and defeating the Godmodder in JRPG combat with the help of the Legendary Heroes!

His work done, he sighs in relief and slumps, his attack completely successful.

Note: Due to uploading errors, the link shall be edited in later.

Edit: Link added. It's for Windows Users only atm. Other versions shall be made available shortly. Let me know if the dropbox file/folder opens or acts wonky so I can fix it!

Edit x2: Dropbox glitched on me, so some of you might have downloaded the wrongzip file by mistake. Just go back to the appropriate link if needed if this happened, it should be fixed now.

[ S ] Godmodder Attack (Mac Edition) ==>

[ S ] Godmodder Attack (Linux Edition) ==>
 
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"Oh boy here we go"

Action 1-3: I go to the Godmodder. I hand him a piece of toast. Suddenly, Mario comes out. He... looks different. He then says this, "You know what they say, all toasters... toast toast!"

Oh, goodie its the CDI Mario. Before he can react, a bunch of toasters appears and shoot out CDI Luigis holding spaghetti. The spaghetti turns out to be a gun that holds CDI Bowser who breaths fire at the Godmodder. the fire is actually pizza that is actually gold that is actually another Mario. That Mario fires a Nintendo Switch that actually is a robot that fires missiles and bullets. Those missiles and bullets is actually a restaurant that is showing Avengers Endgame! All of this happens in 1 second.

"Wait!" I hear you telling me. "was this meant to hit the Godmodder?"

.......................................

I then proceed to poke the Godmodder while covering his eyes and firing a mega laser called, "don't think about this too hard..."

................................I regret nothing..........................
 
[1]Well, if you can get information from the past, I can see no reason you would be unable to find atom positions in the past and translate them back into files.
Also, since the creators epiphenomal soul is epiphenomal, nothing can stop me from (claiming that i've) steal(ed) it, and even if it's missing, it wouldn't stop action two. because Epiphenomality.
In Conclusion, I put an autonamous clone body there, which Still takes the Godmodder to Court, and- AND!- since he is late for the trial, he's going to be in contempt- and possibly lose instantly*- if he doesn't show up in three.........
[1]I quickly set up a time field around all of the air near the previous location of the Ohnoium, and store it in my inventory. This ensures no flakes of Ohnoium remain and, since radiation travels through space, that none of the radiation will reach the Godmodder.
Maybe if I analyse this, I can figure out a player-aligned equivalent? Ooh, what if I invert the radiation to preform an attack? Worth thinking about.
two........
[1]Alright! third action, final action! This round, I mean.
I quickly stroll away, trying to make my walk look as smooth as possible, more of a glide really. Why? Well... how much time do you have for an explana... i see. 'because i felt like it' is the summary.
Anyway, First, I walk over to somewhere specific... somewhere, likely, not too far from the old battlefield.
The Dungeon.
Fortifications: Cute Puppy Guard Dog, Winston, Ludicrous Labrynth, Paradoxification card
Alice doesn't look entirely sure about leaving. Still, you see a portal open in the air above you - through it, you catch another rare glimpse of the real sun, Earth's sun. Alice jumps up and flies straight through, and the portal closes behind her.
[2x] I create a summon somewhere. this is a very secret event. the place is unknown, hidden even from moniker, for now. it is very secret. so secret, that moniker doesn't know where it is, and neither does the godmodder! how interesting.
Alright, three quotes here for the first part of the three parts of this action which if absolutely necessary consumes 1 CP, or if then still needed, a boost stone.
Firstly, Alice had a few defences, including a Dungeon Labyrinth thing. from flavourtext that round, the dungeon clearly produces enemies strong enough to stop 1 player action as of that point in time, each turn. Furthermore, it was a self-rebuilding structure, controllled by a master, and Alice did not remove it at any point when they left. I trust you can tell where I'm going with this...?
Well, if you can't...? The summon I created, which nobody knew the location of, was created in the Dungeon. I have an incomplete animation for that[¹], actually- there's no way I can finish it, it'd be way too complicated even with all my skill and stuff, but I can upload what I have... not like i'd ever finish it more in all likelyhood.
Anyway, the summon took over the dungeon long, long ago. And it grew. slowly, probably, but then faster, I imagine, with time. And now the dungeon is Mighty. And still, it is loyal to me.
This shall be my new base of operations, which I go to inhabit with my Godmodder Lock to shield it all.
Now, the Taint. It, too, has grown mightier with time. But its purpose will not be accomplished, lest it join me now as an entity truly, defended, hopefully, by an inpenetrable shield. I call to the Taint Shard, to the Tainted Lands, to what remains of my first mortal action and to all else of which i now speak. I call to it, to join me. And it does.
I, finally, gather up the entire dungeon and its outskirts, and the air above it, and the ground below, and a notable amount of additional space for expansion, in a ball of distorted space time, Before activating the Godmodder Lock, surrounding myself and my plans in a hopefully-impenetrable shield. I leave outside:
Half my infinite charmzard energy, in TOG's hands
the Cyan Orb, in the collective inventory
The Sub-Par Godmod Lock, in captainNZZZ's possession.
And I allow in:
Any snowballing entity or shielding entity whos owner wishes them to enter.
Me
Dungeon
Taint.

I do not allow in any of my old entities, unless urist thinks its definitely a good idea.
(((((2 CP is clearly expended cuz the dungeon thing was counting as 2 CP but i don't think this is really a CP use as far as action slots are concerned?)))))))
[¹] The animation is somewhat innaccurate, as I originally intended to summon the entity directly into the Dungeon's control room, but that would be boring to animate. maybe it'd be some duel to prove the superiority of my summon?

The animation. Nowhere near complete, and it looks glitchy from the slowdown method, but I did what I can ok.

*I am still willing to settle for the same price listed before.
one.......
 
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I use all of Excalibur's power, sacrificing it, and 3 actions, to blow yet another hole in the bottom of the bridge, right under the Godmodder! Except, instead of going down, he goes up instead! Being constantly bombarded by beams from Excalibur, he is unable to slow down and so he ends up in space, as well as having taken damage from Excalibur. I then sacrifice all Aragami, not the Ash Aragami though, for even more damage! And I order the Ash Aragami to attack the Godmodder.
 
x3:
Eyowe gets to putting all that uncountable amounts of iron into use, but in such a way that if the Iron Bridge was still here to see it, it would cry tears of blood (which is somewhat funny because blood tastes like iron).

He made iron hoes out of all of that iron. Actually, he tried to turn all of them in one go, basically resulting in an explosion of iron hoes right in front of his face. He's ok, but as the iron hoes were falling down from the sky, one certain frame of them falling impressed him. Actually, he's so impressed that he's now thinking of telekinetically controlling all of them as some sort of [Iron Hoe Storm]. And that he does.

For now, he's just gonna keep that [Iron Hoe Storm] in his inventory.
 
Alastair sees his opportunity, and swiftly breaks out the RPG Maker Program. Within minutes, he's trapped a portion of reality in it, including some of the Peacekeepers and the Godmodder in there. With that in hand, he swiftly hires Four Legendary Heroes, offers them an extravagent sum of money, and shoves them in before objective reality has a chance to contradict him.

With this, he concentrates all three Actions to make this into reality with a simple, iconic text representation.

[ S ] Godmodder Attack ==>

With this, he then distributes the package, allowing the other Players and Arbiter to all enforce this reality further by playing the game and defeating the Godmodder in JRPG combat with the help of the Legendary Heroes!

His work done, he sighs in relief and slumps, his attack completely successful.

Note: Due to uploading errors, the link shall be edited in later.

Edit: Link added. It's for Windows Users only atm. Other versions shall be made available shortly. Let me know if the dropbox file/folder opens or acts wonky so I can fix it!
"I would simply like to state that I do not appreciate being shown up so soon after my own uber attack. You are a r00d d00d."

In all seriousness though that was fantastic, great job.

/null
 
The godmodder was ALMOST damaged by the jukebox, but when you burnt the bridge (or what was left of it), the jukebox was destroyed too! Also, the ununoctium had a reaction with the fire, and changed into ohnoium, an incredibly rare material that will heal the godmodder if he touches it! Quickly! Destroy it!
[/spoiler]
Awww... well it is now someone else problem I guess ? I mean I have absolutely nothing to do with this so...
and besides I just remembered I had to go... somewhere...to look out for ways to harm the godmodder ! Of course !''

*DanganMachin leave for a turn to avoid facing the consequence of his actions*

*Might return with an attack*
 
I summon Black Companion, Bephegol and Dark Black Knight, Gaito two loyal monsters Gaito is particularly angry about you destroying his best friend Abygale even if Abygale has more forms. I have them both attack the Ohnoium Gaito's effect instantly destroys him and then I use Death count ~Requiem~ Me: FINAL PHASE DEATH COUNT ~REQUIEM~. Death count can only be destroyed if you have a spell card that destroys set spells ((Death Count ~Requiem~ this is death count ~Requiem~ and this is Black Companion, Bephegol Bephegol and here is Dark Black Knight, Gaito Gaito example of Death count's power? watch Gaito and Kaito's battle ))
 
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Hmmm, everyone else is hard at work going after the Godmodder...I guess I'll feel slightly better as I instead focus much of my turn on improving my entities.

For such a short lived entity, the Mark III Tactical Flashbang has gotten quite impressive in abilities and battle. However, despite their status effect related abilities, their actual attack power is surprisingly low. It seems like it's time for them to update their weaponry to keep up with the modern entity levels...and look a bit better when compared to the Temporal Guardian.

Now the base design of their shotgun is acceptable, the things the design contains are the issue. It doesn't matter how well designed a weapon is as if you're comparing a 1700s musket to a futuristic personal railgun, there's just too large of a gap in capabilities. With the base design being acceptable though, all I need to do is update the mechanism the shotgun contains.

First up, projectiles. With an installation of a magitek infuser, the shotgun's projectiles become magically superheated upon exiting the barrel, the added heat helping them buckshot carve through metal like a 1000 degree knife through butter.

Of course velocity is also key. Past upgrades have certainly pushed the shotgun's velocity to railgun levels but there still remain speeds yet unattained. A quick ammo switch for adamantium helps enhance power and avoid disintegrating the buckshot from speed and then the capacitors are tripled. A few tiny nuclear reactors are needed to power the capacitors but tripled projectile velocity is worth a bit more daily maintenance.

Better materials for the buckshot, triple the original velocity, and superheated. Say good bye foes, this shotgun is a super shotgun of pure death dealing. (x2)

Summoning up a metal detector, a geiger counter, and a microscope I take this opportunity to search my surroundings for anything useful lying around. We aren't going to be here much longer with the Godmodder almost across the bridge, better to loot now than loot never. (x1)

Entity wise it's simple. Rotaz and the Hellfire Crystal Golem get to work on a monocle that enhances the accuracy of the being with it. A six turn project that'll help one person hit their target instead of being useless against dodge rates.

As I'm fairly certain entities can't attack the bridge without aid I order them to prepare for sudden changes and beat the AG entities at fortifying their position. Some sandbags, bah! Servitors, dig the trenches and foxholes! Mark III Tactical Flashbang, sandbags! Temporal Guardian, take command and organize these fortifying efforts! We will not be outdone!
 
1x action:
A great storm springs up along the steel bridge. The clouds swirl and block out all external light, so that the Godmodder can't see more than a couple feet -- just enough to tell which way the bridge extends. The only light comes from the occasional lightning.

Lightning flashes, and the Godmodder sees me, standing at the end of the bridge. Just as quickly, everything is shrouded in darkness again and he can't see if I'm there. And, indeed, when the lightning flashes again, I'm gone. But with the third flash, I'm standing on the bridge, some few meters closer to the Godmodder.

With each subsequent flash of lightning, I'm a few steps closer. It's clear to the Godmodder that I intend to close to melee, or get behind him, or something. And indeed, when the lightning flashes and I should be right in front of the Godmodder, I'm once again nowhere to be seen.

Just then, the Godmodder feels two sharp pinches, as if a pair of jumper cables had been clamped onto him for a second. But the sensation fades swiftly, and the Godmodder brushes it off.

Lighting flashes once, twice, and on the third flash I'm standing at the edge of the bridge once more. There are cables crossing it now. Both of them are affixed to the Godmodder. One runs from the steel framework of the bridge to the Godmodder. The other runs from the Godmodder to the soil of the HEXAGONAFIELD. This one has a switch of sorts, which I am holding in my hand.

I flip the switch, completing the path. And with that, the electric discharge that has built up in the steel bridge follows the path of least resistance through my cables, through the Godmodder, and into the ground where it dissipates harmlessly.

Every bolt of lightning had struck the bridge directly, building up charge in it that could not dissipate. I provided a path for it to do so.

2x action: +2 CP
 
"I would simply like to state that I do not appreciate being shown up so soon after my own uber attack. You are a r00d d00d."

In all seriousness though that was fantastic, great job.

/null
Well, I'm 90% sure you actually coded your own thing from scratch, so I have to say you're pretty awesome too! Perhaps awesomer, even!

To everyone else, this nullpost is here to let everyone who missed it know that the Mac and Linux Versions SHOULD be linked in said post now, if you still want to play. And the links should all link to the right versions. Let me know if it's otherwise!
 
You forgot to update my entities.

Orders are to just keep adding line of sandbags to fortify ourselves.
Nothing better to do.

Actions
1x I call upon the power of stickmen fighters to get a good strike the Godmodder, has I attack the Godmodder's defence I annihilated his clothing. I proceed to call the inter dimensional FBI on em

1x Super turds are launched at the Godmodder, there so disgusting that his defenses refuses to touch them, And if he dodges out of the way the bystanding puppy that's trapped in mud will be hit. The Godmodder surely will take the hit to save the puppy right? It's only a turd... filled with nails.

1x I grab the element Ohyesium, an element that when combine with Ohnoium creates Ohderpium. Ohderpium is an extremely stable element since it has the perfect balance of Ohnoium and Ohyesium.
 
(x2)I then force the Godmodder into two Domain Spheres,the first:the entirety of the shadows of the Cthulu Mythos as Originally Imagined by H.P Lovecraft,the second,a Boss Rush consisting of every single boss in the EBF series and the 5 Protags who have presumably caught them in order to utilize them against the Godmodder

(x1)while the Godmodder is distracted i prepare a dangerous concoction,it involves what happens exactly when under extreme circumstances the very building Quarks of the Worlds begin to turn..strange...I carefully take out a single atom of Strange Matter and look over at the ingot that was the Ohnoium,while it's difficult to tell what has happened to it,i'm pretty sure that infecting it with Strange Matter would render some of it's healing energies nulled,as it would inexorably be drawn into itself,the nearest thing the Base has to Unobtainium and thus,close to Platonic Ideal..
 
The Truth: The Truth about Players
Chapter 1: The Truth About Players

Players are just as bad as Godmodders.

Players were originally created by God, as a counterpart and counter to Godmodders (more on them in the next chapter). It may be inaccurate to say that Players were created, so much as that Player powers were created. However, for the purposes of brevity, we shall say that God created Players. The Players' powers are a direct reflection of God's power, and so are, supposedly, "good". But can they really be called good?

The Players, supposedly, have an opposite powerset to Godmodders. However, in practice, their powers are remarkably similar - each of them can do as they please, and command incredible might. Few goals are out of reach to Players, as all they have to do is will what they desire to occur. A Player could easily destroy a Plane singlehandedly, so long as they did not run out of creative solutions to the problems they faced.

The Players do have one major restriction that could prevent the above scenario from occurring. They lose their powers if they spend too long away from the Godmodder. This restriction was likely (I do not know for certain) added by God to prevent precisely what I describe from playing out. But even within their key confines of "needing to be near the Godmodder", their is still plenty of potential for mayhem.

Players fight their battle by using various attacks. And these attacks need to be consistently novel, otherwise the Curse of Repetitiveness (try as I might, I have yet to discern all of the mysteries relating to that curse) will inhibit their potential for success. Let's look at an example of one possible attack:

"I call upon the aid of the entire universe of Energons. These Energons are being of pure energy. I then throw every Energon into a laser pulse cannon to charge it up, and fire the beam at the godmodder."

Attacks like these are used all the time. Now... let me ask you the critical question:

Did the Energons here always exist? Or did the attack create the Energons in a state of having always existed?

I have long searched for the answer, and found none. Players will describe entire backstories, outline entire worlds, make new people and characters, and they will all be totally real and have always existed, but also will... not be real, in a sense. This has Reality in a sort of state where there are numerous unresolved plotlines, unresolved universes, unresolved characters, began by Players (whether due to the deaths of the Players in question - or the Players simply forgot), that have their own histories and should still exist, but just... don't... move. I have observed many of these Player-created things, and after a while, they get... stuck. Frozen. Many are hidden in the dark forgotten corners of Reality, like memories of an imaginary friend you forgot about long ago.

And, of course. There are at least 12 universes of eternal suffering, which use the pure pain of billions of being to power some weapon or another, kicking around. Most likely more.

Player powers are bestowed by God himself. Because of that, Players have the power to create. But they lack God's omnipotence and (alleged) benevolence, and so often lack the ability to (or decide not to) resolve.

There are so very many traces and things left behind. The war between Players and Godmodder has gone on for thousands of years, and to clean up everything left in its wake would be a truly impossible undertaking.

For more talk on the implications of autonomous things created by Players, please see "The Truth about Entities". But, back to the greater argument - to really see the issue here, we must also consider the demographics of Players. ANYBODY can be a Player. However, becoming a Player almost invariably means losing your life, and you probably won't see your loved ones again. Such a high-risk profession generally drives away most upstanding people. You're also likely to be broadcasted to the world on TV, and there have been plenty of nervous breakdowns for a very large audience to enjoy. This leaves the remaining willing Players as a mix of adrenaline junkies, power trippers, and whoever else is desperate enough to sacrifice their lives for a chance at glory. Most Players are not what you'd call "good people".

As Players fight the Godmodder, appearing to be "normal people" "just like you and me", most people are inclined to root for Players, and see this fight as the "heroic" Players versus the "villainous" Godmodder. I, however, see it differently. I see it as a battle between the uncaring and the actively malevolent, two superpowered forces, with everything and everyone else "normal" caught between them.

There will always be more Players. It is unlikely that Godmodders will every fully and truly suppress Reality without destroying it entirely. However, the chain of succession of Godmodders is not guaranteed - again, more on this in the next chapter.

But if Players ever do prevail, and find a way to keep their powers without need for a Godmodder - we will surely find ourselves just as, if not more, oppressed by them than we ever were by the Godmodders.

---------

Remaining Chapters:

3: The Truth about Entities
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)
 
I vote for the Truth About Verrad
Then I write a letter to the Writer of the Truth, stating that "some players considered the moral consequences and actually care, like me and probably ralyxs: Ralyxs(howeveryouspellit)created a stasis machine, meaning exactly 0 people or beings have been fully killed on the battlefield, and then I went on to make the stasis machine like heaven-as-it-should-be-but-might-not-be-i-mean-how-do-clouds-satisfy-any-human-value-and-stuff-it-not-make-sense-it-should-be-adaptable-though-i-guess-maybe-thats-just-the-stuff-they-show-visitors-i-dunno. So it's really the war between the Strong and gradually evil-becoming, and the less strong but not necessarily evil and therefore sometimes pretty nice."
"Though granted, I personally believe the probability of my persistent death (meaning, death without some form of resurrection or survival elsewhere) in this conflict to be rather low, so perhaps i would not have joined otherwise."

Lastly, I leave the letter on the ground, making it an 'open letter'. given the amazing knowledge whatstheirname has been displaying, they'll probably notice. and if not, well, i can repeat myself later.
/nul
 
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