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Defeat The Godmodder

(Action!)(3 Charges)
(1 Charge)
The memories of the of the Multiplier Stone's funeral makes me pause.

Taking it slow huh? Despite having made all the research and planning, I decided that the Surgery to rid of the godmodder energy from the Multiplier Orb will be done in several turns rather than be reckless and simply push all my charge all at once and pray for results...

So with action in hand, a clone of me wearing a Surgeon clothing and equipment appears in a sterile operating room with the Multiplier orb in hand. The Orb is laid on the table as Doctor Wink puts the Orb into a coma, unable to feel any pain and resting as Doctor me starts pulling the membrane of the Orb with precision.

Tension fills the room as the doctor works on this case, unwilling to lose another Multiplier due to recklessness.

(2 Charges)
As Doctor Wink deals with the tensed operation, I squint my eyes at Disco-Chan's sluggish form and start looking at EXACTLY caused this state. That led me to stare intently at Disco-Chan, who, noticing my gaze, starts to flush with delight. With her fidgeting, the light shined in brilliance and all of them somehow start gaining a red hue.

That's when I noticed it, the only way Disco-Chan can show light is through the reflection of other light sources. So when the light hits her reflective form, she is capable of capturing light for herself and convey her intent at it, which turns into different color hues. Generally, the light that hits her is usually the anime energy that surrounds her and emits light facing her.

So with that trivia info thrown in, I noticed, through very focused squinting as to avoid being blinds, that one of the ray of light that's being reflected didn't change color! I quickly follow the ray back to the source, and noticed... a Slug? Is... is that what's making Disco-Chan Sluggish?

Rubbing my eyes again, the view didn't change, the Slug's eyestalks looking at my entity as it unleashes a sort of ray. Is... is this some chaos that The Last Gambligant had indirectly caused?

As to make sure this is the case, I pull out a tablet that's connected to the Rice Monastery Wooden Camera System. Watching through the time of the roll, the Slug had appeared when the die result for Disco-chan was shown!

Fuming, I grab a jar of salt and prep my stomping boots and ready to start stoping and sprinkling slug killing elements on it.

(Orders)
The Damage Tank stands back and doesn't attack.
As usual, all entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)
 
Action 1, 1 power from the reactor: I use the force. The lowercase f is important. Darth Vader falls off the LIVE Space Station entirely.
Action 2: I ask the Luckdragon if it's feeling especially unlucky today. There is a correct answer to this question. The correct answer is yes, because the Luckdragon's luck was just greatly reduced.
Action 3: I prepare the Witty Report on Perfection and Death. The first entity to finish Perfecting after this is created will take massive damage from becoming perfect, i.e. dead. King DDD doesn't count, by decision of the Council of Ontologists.

Entity Orders: Red Army Conscripts are to shoot the Trislayer. Red Army Engineers should work on building the University, which trains Scientists to do scientific work.
 
Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

I load a single "will-protect-you-from-a-spontaneous-and-inevitable-demise-only-if-it-hits-you" bullet and shoot the luck dragon. If that bullet meets its mark, the luck dragon will not die this round. If it misses, the luck dragon will be brutally and unavoidably murdered.

I also load a single "hilariously avoidable" bullet, which, under any normal circumstances, would not at all be dangerous because of how avoidable it is. I fire it at the luck dragon as well.

I entangle both bullets' fortunes so that if one of them hits their mark, the other wont, and vice versa.
 
1 action) The Heir looks over the Wither skeletons, and senses their energy. He notices the corrupting energy, and with a look of annoyance, he mentally latches onto the Skeletons, and, as his hoodie turns black and dark blue, he dissapears with them. A second later, they return, but the corrupting energy was left behind. He was getting bored of it.
2 actions, and all charge) The Heir's hoodie changes to teal, and dark blue. He focuses on something deep in the distance. That focus appears to be on nothing, and indeed it is. Suddenly, he begins screaming, as if in intense pain, and his outfit's lower section, the pants and lower shirt, turn red and black. As this happens, a portal begins to materialize in front of him. Beyond it, appears to be nothing. The portal slowly begins to expand. Air seems to rush through it. As the air rushes through, it seems to flow out the opposite side. He then begins to draw something out from his head. The thing, whatever it is, appears to be a teal copy of him. He then pushes this copy through the portal, and the colors of his hoodie return to normal, with the portal collapsing nearly simultaneously.
(Result of action is a mental copy of his memories stored outside of reality, and therefore, protected from a reset. It will jump into the next section of the Loop's version of him earlier in the timeline, allowing him to alter events. The copy will be updated real time until we reach the reset, at which point it will disconnect.)
 
Action One: I create another Progenitor Machine.

Action Two: I summon a cow! Now we have some variety in drinks!

Charge: (One)

Ordered Clone Actions: Clone the Cow, like a fuck-ton..

End Sonic-Gun research, now hopefully we can have some weaponry. (Three Turns of researching?)

Clone Number: 180
 
(x3)I engage the Disco Shuffle-Suplex Measure and Yeet Darth Vader out of the Space Station and into the Trislayer before Rainbow Disco Ball Blasts hit them both simultaneously with all the Ear Worms of Disco entering their brains at that instant
Scout to bodyguard Restorer in case Trislayer isn't stunned or dead by now,if they are,he continues his report
Restorer continues Chanting to the Machine Spirit inside the Apex to heal it more
 
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The Truth: The Truth about Godmodders
OOC: Alright, the update's coming tomorrow, so until then, here's the next chapter of The Truth. I saw two votes for both Truth about Players and Truth about Godmodders, so a random.org roll says... Truth about Godmodders it is!

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Chapter 2: The Truth about Godmodders

Let's not waffle about. This is a chapter to get right to the point.

Godmodders were created as an act of pure cruelty by one of the forces governing Reality, Satan themselves. Imbued with his power, they gained the ability to use a large variety of incredibly annoying techniques, blocking or ignoring any attacks directed against them. First appearing in the copper ages, standard weaponry was (and arguably still is) utterly inadequate to fight them with. Players eventually arose as a "solution", but this chapter isn't about them.

The reason why Satan created the Godmodders was of course to cause more death and chaos. These monsters, which have existed for so long, serve no other purpose than to make the ordinary people - ordinary people like you and me - suffer. Though initially imbued with demonic power, that power changed over time, as it was passed down through the Protege system (more on this in a moment). Eventually, the power the Godmodders possessed was only linked to Hell, but was itself utterly unrecognizable from its original incarnation. For example, the very first Godmodder could only summon demonic entities, did you know that? And their only method of gaining HP was to kill a Player, send them to Hell, and hope Satan granted them a bit of extra power.

The greatest advancement made by the Godmodders was when, in an effort to gain full independence from Hell, Satan, and their various mechanisms, the sixteenth Godmodder created the Soul Orb. The Soul Orb was a way to capture the souls of dead Players without sending them to Hell. However, the soul would only be vulnerable for a brief moment upon death, and while the godmodder could capture the soul in that instant, they could not immediately subdue it enough to begin extracting power from it. So in order to begin power extraction, the godmodder needed to subdue the soul a second time. This was the sacrifice the Godmodders made - eternally fight every Player twice, sometimes even both a group within and without the orb at the same time - but in exchange, receive independence. Most Godmodders found the sacrifice to be worth it, and the power ceiling of Godmodders was raised to many times what it had been compared to relying on Satan.

The Godmodders' personality will often be unique at the beginning of any Godmodder's reign, but slowly become corrupted as time goes by. Some Godmodders started off with legitimately good intentions. One even decided to use their abilities to kill the main Godmodder, then kill themselves before they took a protege (discussed in a moment). However, that of course did not pan out. Good intentions never do. Power corrupts, and the incredible power of Godmodders corrupts incredibly. Godmodders always inevitably sink deeper and deeper into villainy, losing more and more of their humanity, as time goes on. This is partially attributable to the power Godmodders possess enabling them to stop caring, and partially attributable to power granted from Satan - however much it may change - always corrupting.

Even as Players defeat Godmodders, new ones appear. If we're lucky, we get a break of 20 years or so, but there's always new ones. This is due to the Protege system. Every Godmodder feels an itch to share their power with someone, whether they want to admit it or not. The longer they reign, the stronger this itch grows, until it ultimately becomes irresistible. Godmodders, when they are no longer capable of resisting, will seek out somebody to train, and eventually to imbue with their own godmodding powers. Then, eventually, either at the hands of Players or their own protege, the old Godmodder will die, and the "new" Godmodder becomes the "main" Godmodder, until they gain a protege of their own, and round and round the cycle goes...

The only conceivable way to really and properly stop the Godmodders is to end the Protege system, and kill off the current Godmodder's protege and then the Godmodder themselves, or kill off a Godmodder before they even take a protege. However, due to some infernal (or divine?) influence, this seems to be impossible. In my research, I have encountered no less than seventeen different opportunities the Players possessed to end the line of Godmodders forever, but - often for silly, inane reasons - the opportunity evaporated or was not taken, and so the protege was able to become the main Godmodder, and continue propagating the cycle of suffering.

Like it or not, the Godmodders seem to be here to stay, forever. Nothing can be done to stop them permanently. They will prevent humanity, or any other race, from truly advancing, forever.

Though the power level of individual Godmodders has varied by a vast margin, there is a general upward trend of Godmodder power level. This brings us to the current Godmodder, whose secret name I shall reveal to you now: Verraad. He has been alive for approximately 318 years, and spent most of that time attempting to expand control over the numerous Planes - but even with all that time, he only owns a mere ~10% of Reality. He has almost become a force on par with God or Satan, and as I pen this chapter, he currently stands as the greatest single threat to Reality itself - but of course, more on this in the last chapter.

----------

Do you have a particular preference for the next chapter?

The Truth: Table of Contents

1: The Truth about Players
3: The Truth about Entities
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)
 
JOE I'm going to slap you.
Chapter 1.
what's wrong with voting 8?
yes, the Book says 'read this last' but, pragmatically speaking, there's a good chance it'll contain something we'll wish we knew about earlier.
Players and entities, can't really function that much differently then they do on a surface level, I imagine. we're players, we understand more or less how we work, and entities are 'we make a thing'. we're not currently interacting with god/satan, the arbiter has 0 influence right now... the architects and reality could be relevant, but we're Literally fighting Verraad Right Now. Plus, the Author of the book was able to find the Godmodders name (something only the Administrator terminal was able to do so far), but seems much more likely to have attached additional, possibly actually useful, information to this already-known-to-us-Revelation.

/nul
 
Update CLIX (159)
[15/33] something something chara clone something something must assimilate something something
Entity Orders: I advise the Psychic Overlord of an overpowered move it could pull off. If it sacrificed itself, multiplying its attack power by 15, and then used a disco square, tripling its attack power, it would have enough firepower to deal 81 million damage, killing an unimaginably powerful Void entity at the cost of its life. It should attempt to perform such an action if at all possible.

Janus attempts to unlock an ability on Disco-Chan.

Free Action: Hey, Quinn, I've got a plan involving the Psychic Overlord that is dependant on it being reduced to 0 HP before it acts. You said you had a way to sacrifice the Psychic Overlord to form a barrier, so I'd like you to advise Altair on how to get the Psychic Overlord to sacrifice itself to maximize its firepower, if my actions this round are ineffective at that. Altair, please follow through on it. If you do, we'll eliminate half of the Godmodder's minions in one entity phase.

Action 1: This luckdragon needs to die.


Don't bother. It has 95% Chara resistance, except minus the critical weakness that normally makes Chara-class entities beatable. It's statistically harder to kill than the Last Gambligant herself.

Alright, time to do something else. I focus on my mental resistance, and develop a Ripple-Effect-Proof Memory. This means that no matter what sort of temporal shenanigans or resets happen, I will not lose my memory in any way.

If Second Chance is triggered and I keep my memory, I first attempt to determine whether the Godmodder is aware of the reset and has also retained his memories. If he has, I distribute my knowledge to all other Players on the field to level the odds. I can't really plan any further, since if the Godmodder is aware of the reset his actions will be much different.

If he somehow has not retained his memories however, I do the exact same things I did before, with two exceptions. Firstly, each of my shenanigans actions that had no effect is replaced by an attack against the Godmodder. Secondly, I use a spare point of CP to install a killswitch on the Psychic Overlord, if I failed to get him to suicide attack on this round. Thus, when we finally return to the start of the fight against the Last Gambligant, the Godmodder will be down a lot more health, and I will be able to activate the killswitch just before this round to ensure a lethal hit on the Last Gambligant before it gets to trigger Second Chance.

Action 2: I announce a surprise inspection of the Elite Wither Skeletons! There are rumors of corruption among them, and I need to root it out.

After a short investigation, I force each of the Elite Wither Skeletons into a court trial. The Elite Wither Skeletons all manage to barely get off from serious punishment, but if being scared by nearly being sentenced to the Mob Grinder wasn't enough, they're now being closely monitored by my surveillance drones for any further corrupt activity.

Action 3: So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

3 CP: I walk over to the Psychic Overlord, and open a telepathic channel to it.

We are currently at a major breakpoint, one where our success as a whole depends on your ability to perform at this exact moment.

As you have almost certainly noticed, the Last Gambligant's paradoxes are taking a severe toll on you, wearing your attack down. Just a few more rounds of this, and you won't have any useable attack power remaining. But there is a way for you to end this. You have an incredibly high maximum potential, capable of multiplying your attack by an incredible amount as a final move. Further, said move can be supported by the Disco Squares of our ally, tripling its incredible power to the point where even the Last Gambligant, the biggest threat to reality so far encountered, can be taken down in one shot.

But, there's a problem. You lack the potential to actually deplete your entire reserve in one burst. I'm going to help you with it.

I begin focusing my energy on an incredibly powerful attack.

As a Psychic Overlord with an incredible attack power, you must know of the two most powerful forms of psychic attack. There's the Distortion Beam, a powerful spatial rending attack that can smash a target's internal structure and collapse it, and there's the Vortex, a massive field of energy that rips space, as well as anything caught in the field, to shreds. However, there's a third type of move, one you don't know of: the Annihilation Burst.

If performed properly, it creates a short-duration Sphere of Annihilation at the impact point. A sphere of annihilation isn't a black hole so much as a bubble of fourth-dimensional space forced into a three-dimensional plane. Anything that it contacts or expands over will be subjected to higher-dimensional physics and cease to be anything functional. Not actually annihilation, but complex atomic structures break down and scatter across the newly available spatial dimension.

Now, for the demonstration. I use Starsight to visualize the target, one of The Last Gambligant's dice. Then, I simultaneously surround the die in a Vortex and launch a Distortion Beam at the center of the vortex. The vortex is destabilized from the impact, and I then apply a massive telekinetic burst into the centerpoint of the vortex. The vortex collapses, in the same way a supernova might collapse into a black hole, and then explodes outward to create a Sphere of Annihilation, consuming the die.

Now, as you've been on the same communications channel, I've given you all the instruction you'll need to pull this move off. Creating the Vortex and Distortion Beam to trigger the destabilization is the easy part, at least for an entity of your power. The hard part, the part that drains the most energy, is sustaining the sphere of annihilation. As soon as the vortex is destabilized, hit it with all of your energy at once. ALL of it. Yes, you will kill yourself in the process of unleashing every single ounce of energy you have, but that's part of the requirements for this attack. If you fail to die, The Last Gambligant will also fail to die.

The Psychic Overlord II nods. However, it has no self-destruct mechanism built in, so you'll need to kill it manually.

Quinn's method of sacrifice was to have it project a barrier for as long as it could until the Godmodder killed it! That strategy is of little use here.

You give yourself ripple-effect proof memory!

The Elite Wither Skeletons are terrified! No more corruption here, nope!

The Psychic Overlord II is nervous, but willing. They'll try...

Alastair suddenly feels like that maybe King Crimson would be much, much simpler to execute in nature than he assumed. Shenanigans.

'How does one properly master shenanigans?' He wonders, looking towards the Gamblingnant. 'I assume that was a shenanigan. Maybe I should get some practice.'

First things first- the guaranteed 1-9 roll. Alastair knows something about dice. Simply that the other side of dice are the opposite numbers that add up to the number of sides on a dice plus 1! So he waits until the Gamblingnat rolls the dice.... and let's her roll?

Aha! It did, in fact, roll the destined number! However, it rolled it upside down, forgetting that it needed to be right side up! It rolled the right number, but reality counts it as its counterpart, and because the entropy rolls don't allow that roll to be used again, the roll simply corrects itself to the appropriately least disastrous roll possible.

With Action 1's shenanigan out of the way, it's time for action 2's Shenanigan! He grabs a brick from the Godmodder's bridge and-

Throws it up into the air. Super high. High past all of the other planes. And past the planes that have yet to ported in. And...

...it has left reality?

Apparently, Alastair has initiated a shenanigan whose results will happen some other turn. Weird.

As for Action 3, Alastair stares down the Godmodder from the other side of the bridge, pistol in hand. The Godmodder stares back, pistol also in hand.

So this time the Godmodder just shoots him! They already did this song and dance once. He's not letting some thief steal his... what could they have been trying to steal?

The Godmodder's eyes widen, then reaches for his pockets. NO! The Puzzle Artifact! But who-?

"This belongs in a museum!"

The Godmodder turns just in time to see Indiana Jones blast himself out of range with the Pelicannon. To the Elemental Plane of Museums, which was here since Wave 1 due to all of its Museum staff! The Godmodder reaches to stop Indiana, only to have a 'knock it off' brand whip grab his arm, totally stopping his retaliation!

The Godmodder curses Indiana Jones and swears vengeance! If he ever shows his face in the Godmodder fight again, he'll be sorry!

Or so says the Godmodder, anyway.

(Action summary:

Action 1: Turned the Last Gamblingnant's guaranteed 1-9 roll upside down, causing it to do a different result entirely!

Action 2: Threw a brick clean out of reality. It should come back. Eventually. Somehow. Or maybe it'll hit something and do something important and good.

Action 3: Helped Indiana Jones steal the Godmodder's Puzzle Artifact. It's now in the Elemental Plane of Museums, where it won't be found again except by lucky, dedicated patrons of the arts and sciences.)

Gamblingat's bad roll utterly neutralized! When you fight a Gamblingat, you're at no risk of it rolling a 1-9!

The brick is high, high in the sky, such as there is a sky on the HEXAGONAFIELD...

The Elemental Plane of Museums! Would be a great spot for vacations, if the ticket price wasn't so high... The Godmodder loses his Puzzle Artifact, properly this time! ...Hopefully it doesn't go black hole on them.

2 Action + 1 for shenanigans/Godmodder attack component: I go on, and on, and on, and on, about Kerbal Space Program, and staging difficulties, and how the Godmodder is so obviously horrible at such things that he obviously Will Not Go To Space Today, or ever. I go on and on so annoyingly, and loudly, and sprinkling-in-what-sounds-like-references-to-AG-secrets-that-actually-dont-help-him, and use-hyphens-so-much-the-typographist-(hes a god at everything, or so he says, so he must be good at it, or hes imperfect, which he definitely cannot bear me impying)-in-the-godmodder-starts-crying, and so on, that the Godmodder gets so angry, he tries to prove me wrong with his ridiculously awesome VR gaming set up.

Then I attack his health stat, sabotage his gaming set to explode, do a horrible, horrible saxophone duet with the Worm Fantastic (from Fansus 1, and less recently that eldritch place Nowhere) and apply debuffs to him when he starts playing. It doesn't work of course, and when he throws me away I am very sore indeed, accomplishing nothing but sending several keys of his 3rd keyboard off and below the bridge.

He then plays, and builds a rocket so awesome it wins going to space utterly and forever beyond any attempt ever to stop it. Then he finds out, that all along, I've been applying a buff to his gaming set, making it even more awesome and realistic.

So realistic, in fact, that it exists, and he's now super awesomely in it. And he will, in fact, go to space today.

That is to say, the space bar that I managed to remove from his keyboard.

The space bar below the bridge.

The bridge the godmodder is on.

That means the godmodder will shortly go through the bridge, propelled by his amazing rocket that-he-cant-possibly-leave-because-it-is-so-amazing. (He's on the very top, strictly speaking bottom, but I'm hiding that from him by the power of Flex Tape and mirrors wearing sunglasses, and lounging on a sunchair. Obviously.)

The rocket that is also amazingly full of amazing explosive fuel.

Amazingly. Just look at those decals!

Oh, and just past the Spacebar is the Black Hole. (The Godmodder is that fast, but still needs to be slow enough to visibly be showing off his speed. In case you haven't noticed, my speech earlier really piqued his Pride.)

Yeah. This is going to suck for him.

[Maybe he'll even lose an action having to leave the Black Hole]

The Godmodder is sucked into the Black Hole! A moment later, he's back on the bridge, having easily escaped! ...Only 1 HP missing.

+5 CP to you!

ES telekinetically rips the Luck Dragon to shreds, heals the Apex, and then blows up the Satellite with a rocket launcher.

If the Luckdragon is still alive when the Apex acts, try and kill it again.

The Psychic Overlord should probably take a Disco Square.

The Luck Dragon dodges teleknesis! Somehow! +20,000 current/max HP to Apex! The Satellite loses 2% integrity! Once again it will not be allowed to leave.

Raising my hands over the Mark III Tactical Flashbang's weaponry I bless their equipment with holy light, their weapons now aglow with holy fire (yet remain unaffected by the flames) to burn deeper and bigger wounds into the target. (x1)

Another turn, another round of disasters. A miniboss with way too much firepower, there goes an action. Good thing I upgraded Mark III Tactical Flashbang's stun effect!

Placing an open palm I spread a layer of temporal energy over the Mark III Tactical Flashbang's form and 'skip' it's personal timeline forward to the Neutral turn. The Mark III Tactical Flashbang opens fire on the Trislayer but upon exiting the thin layer of temporal energy the attack continues uninhibited and strikes the Trislayer this very instant. Neutral entities should only settle for attacking last when alone, with my assistance even Void entities go after my chosen entity! (x1)

A question, Elite Wither Skeletons? There's an important question nobody has yet asked? By that do you mean the question of why you became corrupt? The question of why you all turned to corruption does still linger.

Was it greed? A series of unfortunate events? Family? A feeling that corruption could be provide benefits to them? In the end it hardly matters as I peer into their minds with mental pair of scissors ready to trim out mental influence and negativity.

I instill the knowledge directly into their mind of the pointlessness of their actions. Corruption and greed is useless at this stage after all. Betraying us or acting in your own interests will at best newly doom everyone. Without victory from the Players the Godmodder wins and everyone losses, no matter their allegiance or goals. Even as a Neutral I know now is no time to be acting like these Wither Skeletons are. There will be time for this sort of thing, corruption for whatever reason they all have, but not now.

Save it for later entities since I rather doubt your reason for your corruption is worth the cost of the Godmodder's succeeding in their goal or the Void entities succeeding in theirs. (x1)

Mark III Tactical Flashbang now possesses even better weapons! Idly, he wonders when he's going to upgrade to Mark IV.

The Mark III Tactical Flashbang's attack hits the Trislayer ahead of time, stunning it for this turn and this turn only! Surely you have averted disaster!

The Wither Skeletons dully nod. Their actions were pointless. They feel utterly ashamed.

Truth about Players is my vote.

Psychic Overlord should use a disco square (I was gonna ask he save OMLDC for disco square buff, but oh well).

Temporary 3 CP charge.

Psychic Overlord takes a Disco Square!

The quiet watcher grins, as he thinks he now gets what the last Gambilant was doing to prevent him from taking her dice. Somehow, her natural abilities were redirecting the dice from entering his inventory, thus preventing any of his traps or locks from working. It was ingenious, yet infuriating. Still, he had an idea on how to figure out the method needed to prevent it from happening again. But first, he needed a distraction. Of course, he had a perfect one, as the godmodder had just given him the perfect weapon for this: a bridge made of bricks.

His hands moved, and reality shuddered as he opened [-4CP] three dimensional doors. Two at the ends of the bridge, and the third directly below it, severing the bridge from all of it's supports and letting it fall into the dimensional door below it. He then opened another one right above the last Gambilant's position, literally dropping a full bridge upon her head. As she was recovering from the impact, he once more picked up one of her dice, this time carefully observing it as he attempted to put it into his inventory once more to find out the method she was using to prevent him from taking the die. Once he had that knowledge, he would be able to handle her attempts to recover the dice.

He doesn't notice that the removal of the bridge had also cut the Godmodder's foot in half as he tried to take his first step, setting off every single pain nerve in it as it fell into the black hole beneath the bridge's previous location.

20 damage to the Bridge! 100,000 damage to the Last Gambligant! You carefully observe the dice, noting its properties... it appears its designed to teleport back into the Last Gambligant's inventory the moment it is not under observation by anything! Like SCP-173. You blink, and before you know it, the die is out of your hands! Drat!

Let's see the Truth about Godmodders.

I take the Flower and give it to the Luckdragon.

Then I reveal that it's not just any Flower. It's a Five Leaf Clover. And as everyone knows, Five Leaf Clovers are extremely bad luck.

Plus the Luckdragon is totally allergic to them or something.

I charge with the rest of my power.

The LuckDragon is immune to dodge rate reduction! However, its HP is so low that the mere presence of a Five Leaf Clover would kill it! Thankfully it dodged.

You realize the Flower hasn't moved, though you're holding a Five Leaf Clover. Huh?

1. I throw Luke Skywalker at Darth Vader
2. Rolling again to hit the Luck Dragon....
3. Third Times the charm....

They have an epic duel! Eventually, Luke Skywalker's arm is lopped off and he gets blown out a window!

Rolling... nope. ROLLING... nope.

I sacrifice my Aragami, and using its ashes and 3 actions, I upgrade the Ash Aragami's build rate.

The Ash Aragami now creates 2 additional Aragami each turn!

"I would like to go next if you don't mind."
"Sure. Go ahead."

Action 1-3: I Spawn many Minecraft players who are from different worlds and I told them that If they want to get something to help them on their adventure, they must first blow up and disassemble the bridge. I've employed 5 CP to charge them up. They go in with enchanted Pickaxes and TNT's and they start their work. 2 minutes later they tell me that they are finished. I gave them an award of lots of materials to help them in their quest of Minecraft adventure. They thank me and I teleport them back to their worlds.

"...huh?"
Bill Nye looks over the battlefield to see... a flower. A golden flower that has appeared out of nowhere. Bill can't help but feel like he's seen that flower before. Bill Nye decides to check it out later.

Chara decided that maybe is a good time to hit all of them at once. Chara lifts up in the sky and in the ceiling, There is a giant rain cloud, "Hope you got an umbrella, cuz it's about to start raining. IT'S ABOUT TO RAIN KNIVES!!"
Gaster's hands turn green and form a green barrier. Sans creates a cube made out of bones. Shadrix activates the suit's shield. a hell storm rains down knives of variations. Big knives, small knives, long, short, dog knives. ...wait what? Anyways, Gaster's shield is holding steady as many knives bounce off of the shield. San's bone box is also holding steady but some knives broke through with caused sans to dodge them. Shadrix's shield starts to crack as he struggles to hold on. The knife rain stops dissipates. Chara kneels down tiredly. Shadrix, Gaster, and Sans take this opportunity to do a combo move. Gaster Takes his hands and converts them into a giant hand. Gaster's big hand starts to charge up a laser. Sans teleports next to Gaster and takes out 2 Gaster blasters already charging. Shadrix takes his palms and charges his attack. All three of them fire their lasers towards Chara. The three lasers merge into one and now glow a beautiful color. Chara looks up at the last second as the laser makes contact. Chara screams in pain as its HP rapidly goes down. The beams dissipate to reveal Chara at 1 HP yet again. Chara eats another pie and grows, "You know what? If you're going to be like this, then so be it. At least let me make this battlefield even!"

Chara floats up and opened its palms towards the ground. Chara fires a beam that seems to be only made out of glitches. The impact causes the whole universe to shake. The glitch seems to be going into the ground. 2 blobs of a glitchy mess forms from the cracks in the ground. One blob is bigger than the other. The 2 start to take shape. One looks like a flower, the other looks like a big entity with a cape. Out from the glitchy blob, they form Flowey and Asgore.

FLOWEY AND ASGORE HAVE BEEN REVIVED!

The three AC's looks on in shock. How was it possible that Chara did this? Chara must have manipulated the universe to do its bidding. These entities... they are not the originals. They are just copies of them. But they seem stronger than ever before. Shadrix looks to see that they are... HARD MODE Entities. Chara must have made them! The glitches are starting to appear now. "There... now we are even!"
It's now a 3 V 3! All fighters prepare for their next move.


BATTLE SCHEMATIC


Scene = Throne Room

AC
Shadrix
HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 7 Butterscotch Pies) (can be revived upon death)
Flowey HP: 12000 ATK: 31 DEF: 20 (made with Chara's Glitches) (Can trap an entity) (can hide underground)
Asgore HP: 7000 ATK: 160 DEF: 160 (made with Chara's Glitches) (The trident can distract one entity)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0999%

The Minecraft Players totally deconstruct the bridge! Godmodder's bridge destroyed! Again!

The Godmodder: I would so appreciate if you stopped destroying the bridge.

prism deployer puts 1 prism to block darth vader, shield battery puts a shield that blocks darth vader and a shield on the engineers. Since these are all seperate health bars,and only one of them is even debatably a ship component, darth vader is helpless to do anything through them.
(If Darth Vader's gone, instead shield Station pre-emptive and prisms, prisms shield all.)
Consumer existses. Farmers, make a new Evolver! maybe something the consumer could eat?
[1]"The godmodder duplicated the Puzzle Artifact before he threw it down as it became a Black Hole, and he's time-stopped it, so it can turn into a Black Hole whenever he pleases! Thank you for noticing!"
Hah! Time Stop is a DnD spell, and covered a thousand times over by the curse of repetativeness besides! I put a little effort into trying to time-stop it myself, and the backlash rips his spell to pieces, tearing apart the bridge and harming the Godmodder.
Little does he know, I've used the rest of this actions effort (as stated, only a little is time-stopping it) to rig up the Black hole to steal all the Godmodding energy he leaks off, and the way time slows in a black hole will preserve it until I'm ready!
[1]Ahah! Earth is on the Hexagonafield! Since I do still have two bodies, I think? (iirc this didn't keep me from being killable, But its still two seperate bodies), I send one of them off to The Vault. Once earth is located, I find The Vault by way of scanning for the gauntlet that I visionboarded as staying in the corner of the Vault room. This Clone will carefully make sure there are no traps, then analyze their working Player Lock structure and try to figure out how it works.
And if we can make use of it.

[0]While that happens, I practice some quality goldsmithing, the one true way¹.

[1]Ech, I forgot to finish that post. I thought i'd done it but hadn't... Anyway! I harvested a piece of reality! Since I clarified the difference, and reality didn't respond in fury or indignation, reality is clearly A-OK with being harvested by me. Thanking my blessings, I use the Harvested piece of reality- well, some of it- To make a portal into the Soul of the Hexagonafield. To clarify, The 'soul of the hexagonafield' is not 'the soul orb', 'the godmodders soul', or 'the shadow realm'. It's a completely unrelated guiding intelligence which is also a soul.
Of the Hexagonafield.
I whisper into the portal "Help JOE with his plans. They will benefit you." and "arrange events so JOE gets the best entities possible" and "Let JOE do his player lock stuff" and "make JOE's next evolver really strong" and "support JOE's shenanigans" so on. But I make sure to whisper it very, very quietly. almost inaudible against the background noise of the world, though I put it on repeat to make up for it. I want subtle, not super suspicious, noticeable effects. Alright, Reality? Moniker?soul of the hexagonafield?
Alright.
I make sure to use Goldsmithing, the one true way¹, for this.







¹It was once revealed to me in a dream.



EDIT: truth about Verraad gets my vote.

You order 1 prism and the shield batteries to totally block Dath Vader, confident in the fact that that will definitely work. (NOTE: It will completely fail.)

Those things are already dealt with.

Your clone pays a visit to Earth, and quickly finds the vault fro Fred's sidequest! However, getting there uses the action.

You will receive subtle help from the Soul of the HEXAGONAFIELD! Maybe. These things are never certain.

x2. I huff, and I puff, and I.. wait give me a second as I inhale all the wind I was using earlier... and I BLOW THE BRIDGE DOW- oh shit it didn't work. Uhhhh I just wallop it with a hammer made of artillery shells.
x1 I flashstep in front of Darth Vader, and whip out my GUNSABER! It's like a lightsaber, but cooler! I run at Darth Vader, only for him to cut my arm off. Ooops. I try again, only for my other arm to get cut off. I try again and- okay at this point we're just reenacting that one scene from Monty Python. But then, C3PO dual wielding assault rifles busts in kool aid man style behind Darth Vader and shoots him full of holes. So many holes.
Truth about Godmodders, please.

The bridge is taken care of! All actions go to dealing with Darth Vader! Who knew the wimpy C3PO could suddenly gain such prowess! 70,000 damage to Darth Vader!

RIGHT, time to burn some CP. 12 CP to be precise. I may need to burn more in the future.

For a brief moment, I tap into my other Spacebattles thread semi-self-insert, the Mad Jumper! (referring to Jumpchain, in case you didn't know.) In this form I posses some REALLY powerful practical magic, massive intellect, and a very limited precognition. It's certainly not the Force, but it it is at least on the same playing field. I then pull from hammer space a... Halberd? It's no ordinary polearm though. Hatches and hinges open as parts of the weapon phases in from its pocket dimension. Runes and other arcane energies glow fiercely. Before doing anything else though, I pat the walls of the LIVE Space Station. "I'm sorry hun" I say to the living ship, "But this is going to hurt. I'm doing what I can to make it quick but I can only do so much". Indeed, it's worth causing some small damage now if I can get that bugger off of my boat!

I barge into the room where Darth Vader is doing his terrorizing. "HEY DARTH DUDE!" I shout, the gross informality a deliberate attempt to aggravate the Sith lord, as I jaunt over to the hole in the wall that C3PO made to follow up Flapjack's failed-ish attack. "You want to fuck up my Engineers like some bargain-basement cannon fodder, you'll have to go through ME!" As I say that I dramatically swing around my magitech halberd. And as I swing it, glowing packets of magical energy fly out from the halbred's head and fly at great velocity towards Darth Vader. Of course it's nothing he can't block, but it's a reminder that if he wants to destroy this place he'll have to fight off me first.

This should have grabbed his attention. "What's up guv, don't like the fireworks?" I taunt again, twirling the Halberd like a madman. In the process I ""accidentally"" strike the wall of the LIVE Space Station a few times, peeling some bits off and making the 3PO-sized hole in the wall a little larger.

I wait for Darth Vader to close into meelee range, and some intense lightsaber-on-magical halberd combat ensues. My precognition and calculation powers versus Vader's force sensitivity. sparks fly everywhere, several of them being from our long weapons slicing yet more pieces of the wall off around the hole. Then at a precisely timed moment, I jump backwards to the other side of the room. In flight, my weapon quickly morphs yet again. The head of the halberd unfolds, turning into a HUGE magical cannon. And when I land from my jump I already have the cannon pointed at Darth Vader and my finger is on the trigger. And would you look at that, that hole the C3PO made, which has now grown substantially bigger, that from my vantage point is right behind Darth Vader, leads to the outside of the LIVE Space Station. We're not actually that high up, but aside from us there's nothing out there save the ground.

I shout a quick one-liner, full of anger. "GET OFF OF MY SHIP!" (Hey, the sith DO say we should embrace our anger right?) and fire the cannon.

Normally this sort of magic is deliberately kept under limiters. So that it remains a non-lethal weapon. I have removed these limiters, so that I can unleash my full power. It is physically taxing, but that's worth it right now. A colossal and I mean COLOSSAL beam of magical power, glowing a searing white, erupts from my halberd-turned-cannon and slams right into Darth Vader. it's an utterly colossal beam, far taller than a human. Even if Vader's force powers can somehow shield him from direct damage, the sheer power of the beam pushes him backwards, straight through the hole in the Space Station's wall. No doubt he well come back if he survives this, but hopefully this will at least delay him. This probably wasn't without cost, the beam's size and burning power probably caused some damage of it's own to the Station's systems. But hopefully less than Vader would have done.


(TL;DR but please read the whole thing anyway: Trying to distract and blast Darth Vader out of the Live Space Station like I'm Nanoha, not really caring about collateral damage if I can get that guy off.)

EDIT: I try to claim a disco square as well just in case, I want this hammer to hit hard

You try to claim a Disco Square! Your attack will happen at the end of the turn!

OOC: God form. Made some oopsies.

3 ACTION FOCUS - Charge!:
I continue charging. No attack this turn.

Leo: CHAOS CHAOS!
Nearly at INFINITY!
Blake: Well then.

Leoano (God Form): 67 Charges
Truth about Players, I think.

2 actions+23 CP: I conscript the An-Aligner into the AAACS (Anarchist-Anti-Anarchist-Contradiction-Squad). Since it is now aligned with them, it can no longer be an aligner itself (Because of magnets, see. If you've got a magnet that's magnetizing things, and it gets magnetized by a bigger magnet, then it's really just part of the bigger magnet. That is how analogies and magnets work. Definitely.), but its name states that it is An Aligner, so it is promptly executed by the AAACS for contradiction, regardless of whether or not that would be a contradiction itself.

1 action: I begin a Scooby-Doo-style chase scene against the Luckdragon. The highlights include:
A hallway with six doors (no more, no less)
Me chasing a copy of myself
The Luckdragon running away from a copy of itself
The Luckdragon chasing me

Eventually, after all of the doors are filled with flaming Lucky Charms cereal (because of the Luckdragon's breath attack), I reveal my secret weapon: A glass jar like the ones parents repurpose to transport a spider out of the house. But instead of trying to trap the Luckdragon in it, I'm just using it as a below-average bludgeon.

Will I hit the Luckdragon with the glass jar? Or will the Luckdragon fill it with cereal, forcing me to drop it due to the weight?
Find out next time on "Object Class Snicket!"

The An-Aligner is obliterated, in a brutal execution scene! The AAACS makes a public spectacle of it, increasing their recruitment by a massive amount! This moment is largely remembered as the point in public history when the AAACS actually entered the public scene! Entropy rises by 500, but you no longer have to deal with it!

3,000,000 damage to the Last Gambligant!

You get lucky and roll a NATURAL 100 hit chance! The Luckdragon is slammed right in the face with a glass jar! Luckdragon slain!

2,000,000 damage to the Last Gambligant!

I do nothing and charge CP.

+3 CP! Normally I don't respond at all to CP-charging posts, so that's what will happen in the future.

x1 Action:
Eyowe gathers exactly 20,000 dusts off of the ground, and one by one, he tosses them at the Luckdragon at such force that if they do hit, the Luckdragon will end up biting the insides of their mouth too hard after a series of certain body irritations.

What? It says "Horde/Multi-attack entities only get to roll one time."

x2 Action:
Eyowe shoves his arms into two Paradox Dice and decks Darth Vader with both dice like they're boxing gloves.

The Luckdragon is dead! You instead put more power into attacking Darth Vader... but he force-blocks your dice punches! You swing and swing, but your arms just twist off in random directions each time! Eventually, you end up killing an annoying fly on the space station, and decide to call it a victory.

(Action!)(3 Charges)
(1 Charge)
The memories of the of the Multiplier Stone's funeral makes me pause.

Taking it slow huh? Despite having made all the research and planning, I decided that the Surgery to rid of the godmodder energy from the Multiplier Orb will be done in several turns rather than be reckless and simply push all my charge all at once and pray for results...

So with action in hand, a clone of me wearing a Surgeon clothing and equipment appears in a sterile operating room with the Multiplier orb in hand. The Orb is laid on the table as Doctor Wink puts the Orb into a coma, unable to feel any pain and resting as Doctor me starts pulling the membrane of the Orb with precision.

Tension fills the room as the doctor works on this case, unwilling to lose another Multiplier due to recklessness.

(2 Charges)
As Doctor Wink deals with the tensed operation, I squint my eyes at Disco-Chan's sluggish form and start looking at EXACTLY caused this state. That led me to stare intently at Disco-Chan, who, noticing my gaze, starts to flush with delight. With her fidgeting, the light shined in brilliance and all of them somehow start gaining a red hue.

That's when I noticed it, the only way Disco-Chan can show light is through the reflection of other light sources. So when the light hits her reflective form, she is capable of capturing light for herself and convey her intent at it, which turns into different color hues. Generally, the light that hits her is usually the anime energy that surrounds her and emits light facing her.

So with that trivia info thrown in, I noticed, through very focused squinting as to avoid being blinds, that one of the ray of light that's being reflected didn't change color! I quickly follow the ray back to the source, and noticed... a Slug? Is... is that what's making Disco-Chan Sluggish?

Rubbing my eyes again, the view didn't change, the Slug's eyestalks looking at my entity as it unleashes a sort of ray. Is... is this some chaos that The Last Gambligant had indirectly caused?

As to make sure this is the case, I pull out a tablet that's connected to the Rice Monastery Wooden Camera System. Watching through the time of the roll, the Slug had appeared when the die result for Disco-chan was shown!

Fuming, I grab a jar of salt and prep my stomping boots and ready to start stoping and sprinkling slug killing elements on it.

(Orders)
The Damage Tank stands back and doesn't attack.
As usual, all entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)

The operation begins. The room is utterly silent. Initial stitching has no problems.

Sure enough, the Last Gambligant placed a slug in your precious disco ball! With the slug removed, Disco-Chan is feeling peppy as ever once again!

Action 1, 1 power from the reactor: I use the force. The lowercase f is important. Darth Vader falls off the LIVE Space Station entirely.
Action 2: I ask the Luckdragon if it's feeling especially unlucky today. There is a correct answer to this question. The correct answer is yes, because the Luckdragon's luck was just greatly reduced.
Action 3: I prepare the Witty Report on Perfection and Death. The first entity to finish Perfecting after this is created will take massive damage from becoming perfect, i.e. dead. King DDD doesn't count, by decision of the Council of Ontologists.

Entity Orders: Red Army Conscripts are to shoot the Trislayer. Red Army Engineers should work on building the University, which trains Scientists to do scientific work.

You use the lowercase-f force, forcing Darth Vader to the edge of the space station dealing 45,000 damage! General_Urist stands on a Disco Square, waiting patiently to use their attack.

Luckdragon is already dead! You charge 1 CP instead! Red Army Engineers will begin work on a University.

Witty Report on Perfection and Death complete!

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

I load a single "will-protect-you-from-a-spontaneous-and-inevitable-demise-only-if-it-hits-you" bullet and shoot the luck dragon. If that bullet meets its mark, the luck dragon will not die this round. If it misses, the luck dragon will be brutally and unavoidably murdered.

I also load a single "hilariously avoidable" bullet, which, under any normal circumstances, would not at all be dangerous because of how avoidable it is. I fire it at the luck dragon as well.

I entangle both bullets' fortunes so that if one of them hits their mark, the other wont, and vice versa.

This would be a great attack, but the Luckdragon is dead so you charge 3 CP instead! Feel free to re-use this flavor text.

1 action) The Heir looks over the Wither skeletons, and senses their energy. He notices the corrupting energy, and with a look of annoyance, he mentally latches onto the Skeletons, and, as his hoodie turns black and dark blue, he dissapears with them. A second later, they return, but the corrupting energy was left behind. He was getting bored of it.
2 actions, and all charge) The Heir's hoodie changes to teal, and dark blue. He focuses on something deep in the distance. That focus appears to be on nothing, and indeed it is. Suddenly, he begins screaming, as if in intense pain, and his outfit's lower section, the pants and lower shirt, turn red and black. As this happens, a portal begins to materialize in front of him. Beyond it, appears to be nothing. The portal slowly begins to expand. Air seems to rush through it. As the air rushes through, it seems to flow out the opposite side. He then begins to draw something out from his head. The thing, whatever it is, appears to be a teal copy of him. He then pushes this copy through the portal, and the colors of his hoodie return to normal, with the portal collapsing nearly simultaneously.
(Result of action is a mental copy of his memories stored outside of reality, and therefore, protected from a reset. It will jump into the next section of the Loop's version of him earlier in the timeline, allowing him to alter events. The copy will be updated real time until we reach the reset, at which point it will disconnect.)

No more corruption! The corruption is totally gone!

A mental copy of your memories is stored... outside Reality? Hmm...

I keep charging for now. (3 CP charged)
Action One: I create another Progenitor Machine.

Action Two: I summon a cow! Now we have some variety in drinks!

Charge: (One)

Ordered Clone Actions: Clone the Cow, like a fuck-ton..

End Sonic-Gun research, now hopefully we can have some weaponry. (Three Turns of researching?)

Clone Number: 180

More clones... and now, if I'm reading this right, they have some weapons! You can sacrifice clones to damage enemies!

I once again Claim a Disco Square if nobody is using it by now
(x3)I engage the Disco Shuffle-Suplex Measure and Yeet Darth Vader out of the Space Station and into the Trislayer before Rainbow Disco Ball Blasts hit them both simultaneously with all the Ear Worms of Disco entering their brains at that instant
Scout to bodyguard Restorer in case Trislayer isn't stunned or dead by now,if they are,he continues his report
Restorer continues Chanting to the Machine Spirit inside the Apex to heal it more

I noticed you mentioned in the Discord that you didn't want to claim a square, so you don't.

Darth Vader tries to force-block the attack, but its pointless because the force can't stop sound waves! He goes flying into the Trislayer, dealing 35,000 damage to the both of them, before recovering and getting back to the LIVE Space Station... just in time for General_Urist to fire their attack!


---------

Disco Squares:
1st: Psychic Overlord: 1,800,000 damage (x3 damage!)
2nd: General Urist: 300,000 damage (x3 damage!)

The Psychic Overlord uses Crusher's suggested attack, trying to kill itself! But suddenly, it feels... the Last Gambligant's own psychic abilities flowing into it, boosting and stabilizing its power! Enough to prevent the Psychic Overlord from exhausting itself! No... the Psychic Overlord can't kill itself this way! The aid fluctuates, boosting the Psychic Overlord's damage slightly, but the Psychic Overlord loses no HP! 6,000,000 damage to the Last Gambligant!

General_Urist's attack FIRES! His beam smashes straight through with the power of a halberd, damaging the LIVE Space Station and destroying the status effect clearer! However, the vast amount of damage throws Darth Vader far, far away from the LIVE Space Station, dealing enough damage to kill him instantly, and overkilling enough that even his 40% force block can't help him! Darth Vader slain!

3,000,000 damage to the Last Gambligant!

-----------

Altair analyzes the Flower extensively. Results are inconclusive. Each time he analyzes it, the results are completely different and contradictory.

V:

Thanks to the Mark III Tactical Flashbang, the Trislayer is stunned! But he shakes it off, ready to destroy your stuff next turn...

AG:

The Wither Skeletons are no longer corrupt! However, there was one question nobody asked... "what exactly are they in charge of?"

As it turns out, the corrupt wither skeletons were in charge with "Last Gambligant Minion payroll!" Until this point, the Last Gambligant's [V] minions had been on strike due to not getting paid enough! Because of the wither skeletons' corruption, they didn't enter the field! But with no more corruption, their paychecks come through and they arrive!

Wither Skeletons no longer being corrupted! Ensemble of Chaos has appeared!

The remaining True and Death-Elite commandos focus fire on the Trislayer, destroying it! Trislayer eliminated!

3,000,000 damage to the Last Gambligant!

King DDD rushes to the Last Gambligant and places down the last Perfection Point! At this moment, the Last Gambligant is suddenly struck by a crippling realization: They are NOT perfect! Considering Mindfang's/TLG's general demeanor, this revelation is really very hurtful! It causes them to suffer a permanent debuff of -2,000,000 MAX HP! Thanks to the witty report on perfection and death (authored by Cephalos. Jr, peer reviewed by Moniker), this also becomes a loss of 2,000,000 current HP!

Janus unlocks a new ability for Disco-Chan, flashier squares! Their attack increases!

The Dark One uses Revelation, gaining you another RP! ...But it's already been used. Idly, you wonder if actions could boost the charge speed on that ability.

Finally, everyone left who hasn't done something attacks the Last Gambligant! 895,000 damage altogether!

PG:

The Miles-High Satellite is again prevented from leaving.

N:

The Mysterious farmers summon their new entity, the "This is a Message from the Mysterious Farmers, we were on the godmodder's side all along, you should kill us before we do something horrible"!

CaptainNZZZ's Servitors strike! 34,000 damage!

-----------

Roll time!

The Last Gambligant activates Increase Entropy by 500, doing the normal thing! However, in addition, they ALSO activate Increase Entropy by 1,000! That's a total Entropy increase of 1,500 this turn!

Roll: 1545/5220
Disastrous Negative Effect!
Entropy: 4,780 - 4,790

The Na-Nantilizer is summoned! You sense this is the last in a set of 3.

Roll: 2325/5210
Insane Negative Effect!
Entropy: 4,790 - 4,800

400 Death-Elite Commandos get eaten by a grue.

Roll: 4361/5200
Major Negative Effect!
Entropy: 4,800 - 4,810

A Voracious Velociraptor appears!

Roll: 4195/5190
Major Negative Effect!
Entropy: 4,810 - 4,820

Spiders rise from the earth and cover Dave, the Scoville Reaper, and the Bun Prince and Princess! Ack! Get these spiders off them!

Roll: 3676/5180
Massive Negative Effect!
Entropy: 4,820 - 4,830

The Space Station suddenly finds that its accidentally drifted into the gravitation pull of a nearby sun! Quick! Move it out of the gravitational pull!

Roll: 1240/5170
Disastrous Negative Effect!
Entropy: 4,830 - 4,840

300 True Commandos find themselves drifting off into space. As they slowly suffocate to death, the only thing they have left to do is reconsider their decision not to leave.

Roll: 2925/5160
Insane Negative Effect!
Entropy: 4,840 - 4,850

Psychic Overlord II loses 400,000 attack!

Roll: 730/5150
Cataclysmic Negative Effect!
Entropy: 4,850 - 4,860

With a roar, the ground quakes! From the depths of somewhere, out arises a Nothing! Here to make your allied entities... Nothing!

Roll: 3467/5140
Massive Negative Effect!
Entropy: 4,860 - 4,870

The Red Army Swordsman suddenly finds himself surrounded by an army of black-armored soldiers, all waiting to duel him! He beats them all, at the cost of 50% intactness!

Roll: 4948/5130
Major Negative Effect!
Entropy: 4,870 - 4,880

The Order Orion Scout suddenly feels a lot slower...

----------

The Godmodder, now fuming, once again reconstructs the bridge! This time, he rips giant chunks of stone out of the HEXAGONAFIELD itself for reinforcement. He now has a nice, solid Stone Bridge! One of these turns, he'll get to actually push forwards...

----------

"Roll Guaranteed 1-9" is charged! Something terrible is about to happen!

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Stone Bridge, 80 Strength

[AG]Altair - CP: 30

[AG - Winkins]Winkin's forces: TA: 224,000
Disco-Chan: 100,000/100,000 HP, 20,000 x 2A, Special: Disco Squares: 1/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 2/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)(covered in spiders!)
Bun knights: 26,000 x 19 HP, 7,500 x 10A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 1!)(protected from 1 attack)
Fortress: 200,000 HP (protected from 1 attack)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(constructing University, done in 3!)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 12 HP, 500 x 12A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 0/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A(covered in spiders!)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (35% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 5.5/10, Unlock Ability!A (needs manual special charging)
Argus: 70,000/70,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)(protected from 3 attack)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)(covered in spiders!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)(in the gravitational pull of a sun - 50% of the way to the sun!)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 34 HP, 500 x 34A (guarding LIVE Space Station)
Space engineers: 100 x 1,210 HP (+50 engineers/turn)(x4 production capacity)
Gravity Bomb Dropper: 62% complete
Containment tractor beam: Currently not holding any entities!
[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 9 + 50,000 HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 0/4 (controlling evolving entities)(protected from 1 attack)
This is a Message from the Mysterious Farmers, we were on the godmodder's side all along, you should kill us before we do something horrible: 1/1 HP (evolving in 2!)
Consumer: 10,000 HP, 5,000A, Special: Consume: 2/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 23,000 HP + 70,000 HP (+3 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 3 HP, 1,000 x 3A

[AG - EternalStruggle]Apex Fleet: TA: 105,000, Growth: +5 ADs and 6CDs/turn
The Apex: 377,000/390,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 20 HP, 1,000 x 20A (10% dodge rate)
Ordnance cruiser: 2,500 x 6 HP, 2,500 x 6A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 45 HP + 40,000 HP, 500 x 45A
Constructor drone: 400 x 62 HP + 40,000 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Airfield: 4,000 x 1HP (+1 Attack drone/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 10,000,000/10,000,000 HP, 1,400,000A, Special: Gain Ability: 0/2 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 10,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 38, 1,000 x 38A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 4/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[P]True Commandos: 9,500 x 100 HP, 3,500 x 100A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 200 HP, 6,000 x 200A(+3/3DE squad leader)

Flower

[V]Ensemble of Chaos: 1,000 x 500 HP, 250 x 500A (inflicts hit entities with paralysis and poison)

[V]Na-Nantilizer: 500,000/500,000 HP (+100 Entropy/turn)(+500 Entropy on death)

[V]Voracious Velociraptor: 400,000/400,000 HP, 50,000 x 5A (inflicts bleeding)

[V]Nothing: 2,000,000/2,000,000 HP, 1-Hit-Kill!A (A S/B/D ignorant)(+50% accuracy)


[V]The Last Gambligant: 63,041,000/98,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 0/2, Roll Guaranteed 1-9: 3/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)
Entropy: 4,780

[PG]Miles-High Satellite:
Current integrity: 40%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 44/310 HP (Descended - x5 Actions per turn)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 13 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 21 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 67 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 28
Krill13 - CP: 24
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 94 (has Ornate Ring)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 49 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 15 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 4 (protected from 1 attack)
[N]The Ego - CP: 92 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 3 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
"Huh. Perhaps I shouldn't have drawn that much attention to an organization with "Anarchist" in its name. Ah well, it's probably not going to be an issue right this second."

I charge 3 CP.

"Now that I think about it, another turn or so and the Peacekeeper Commandos will be totally destroyed at this rate. That's not good."
 
Hmhmhmhmhmmmmmmmmm...... Oh? you need me? This is my moment!
1. I look up from the drawings and calculations I have been making. Using my player powers to ensure the accuracy of my math, I look up..... and act! Boost the thrusters! Full speed ahead! I had been calculating the precise enhancements I needed to make to the engines of the Live Space Station. We should have enough power to escape! GO GO GO GO!
2. I look at the entities covered with spiders and begin dousing them with water. Lots of water. Just shut up and hold still while I help you....
3. I line the bridge with TNT, and then light it. Run men, it's going down!
 
2 CP charge

Attack idea notes:
The Last Gambligant is sitting quite secure in their spider summons... but something's not right...
There seems to be a spelling error, they're actually sp8ders.
Man these Vriskas are really persistent.
The Sp8ders leap off of the entities they were dropped onto and immediately attempt to swarm the Last Gambligant again, resulting in either the Gambligant taking a ton of damage, or the sp8ders getting smited by reality again, quickly and easily removing the current spider problem.
(sorry for not having a whole lot to this one, I realized I was running out of time but was still feeling bad so I decided to just get it out while I could still use my idea)
 
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x3 OH SHIT OH SHIT OH SHIT OH SHIT OH SHIT roll 1-9 is coming okay hmmm.
I proceed to look into the Gambligant's (or however it's spelled. I'm on mobile, okay) eyes, and grab its shoulders. I then tell it a word of eldritch knowledge, shattering its mind forever
"banana"
..the Gambligant looks at me blankly, wondering what that was meant to do
Then they realize that their bag of 9 sided die they use for the Guaranteed Roll 1-9 is gone!
I, holding the bag of dice, quickly begin evasive maneuvers, flying in and out of the planets in the sky, trying to get as far away from the Gambligant as possible, into the sky.
The Gambligant then points out that they don't actually use 9 sided die and just roll the entropic die. I stop. I then turn around, and make a funny face at the Last Gambligant. In fact, it's so funny, it forgets what it was arguing about, and completely forget about that logic. And because of that, it no longer exists. This is definitely how reality works. Right, guys?
 
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I may have overdone that. Ehh, I hardly ever used the Status Effect Remover anyway.

FOCUS: recycling.

I put on my jetpack and fly off into space to grab the corpses of some suffocated True Commandos... Seems they are rather dried out. Convenient actually. I grab all the true commandos and mix them up with some industrial oxidizer, and then stuff them into a heavy metal pipe, leaving a hollow cylinder in the center. I know effectively have a true commando powered solid rocket booster. I attach this rocket to the LIVE Space Station, point it such that it will thrust away from the sun, and ignite it in hope of breaking the LIVE Space Station out of the sun's gravity well.

Also, I order the space station to use its tractor beam on the velociraptor. Not sure if it can from this distance, but might as well try. I specifically give orders not to open fire on the Gambligant's ground troops, since the recoil would push the Station towards the sun.
 
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1. I get the materials to start the schematics of my bomb (55% complete)
2. I work on the schematics of my bomb (60% complete)
3. I finish my schematics and eat a pizza to celebrate (65% complete)
 
"I gotta charge real quick!"

Action 1-3: I charge 3- ... wait... What's that in the sky? In the distance, there is a giant black ball. But it wasn't any old back ball, it was THE MAGIC 8 BALL! This ball has been sent here by the land of Discord to help hurt the Godmodder. Here's how it managed to get here: a User by the name of "Bill Nye" Was on Discord one day trying to figure out how to hurt the Godmodder. He had an idea and asked the 8ball for help. Here's how the conversation went down...

Bill Nye: 8ball, on my next move, can I use you to hurt the Godmodder?

8ball: Without a doubt

Bill Nye: wooooooooooooHOo

Bill Nye: 8ball, are you able to hurt the Godmodder?

8ball: Signs point to yes

The magic 8ball have spoken. It will not leave until it has succeeded its purpose to make sure The Godmodder is harmed. The 8 ball's mystic power causes the entire HEXAGONALFIELD to shake as it prepares to fight. All players look on to see the 8ball disappear from the area. The Godmodder looks around to find out where it is. The Godmodder applies all sorts of defenses to make sure this... "ball" can never find a way to harm him. But The Godmodder made one fatal mistake, He forgot to add defences to his HP bar. But it was too late as The 8 Ball, using its mystic power, Breaks the 4th wall and now appears in the Spacebattle Forum. All users of the forum looked in shock as the 8ball floated to the Godmodder's HP and fires a mega beam at it. This caused the entire forum to almost crash and was forced to refresh. When the Forum rebooted, The Godmodder's HP had decreased by 1. The 8 Ball leaves, having its purpose fulfilled.

(UNDERTALE STORY CONTINUES NEXT POST)
 
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