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Defeat The Godmodder

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket
AMOUNT:3/3
Seeing as how I am late to give Piono any charges, and I can't roll my Slots right now, I decide do other things.
Action 1 Power 3: I give the Void Bird various buffs, because this is a fun looking bird.
 
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Free bonus action: I summon everyone with a moderator rank and tell them that the Godmodder needs to be banned, resulting in an epic stomp match where the moderators are utterly defeated and broken. This helpfully distracts them from trying to go after srovy for sockpuppeting.
/null (except for the moderators, who apparently think that not having a mic and referencing another user's name once is a valid reason to ban them, they don't deserve any sympathy)
 
Looking at the amassed power that Pionoplayer now has I give a nod and say. "Give the bastard hell!"

Seeing that there is not much I can really help with this turn I decide to give the Peacekeapers a another boost. 'I wish for the Conflict Resolver production to be finished this turn.' Suddenly a red glow forms around several key components needed to finish the Conflict Resolver and they quickly float over to where they are needed fitting themselves into place, Thus making it so less work is needed to be done to finish the Conflict Resolver. (1 Action)

I also see that the Peacekeeper Scientists are researching Sealed Unit info. 'That could be helpful.' I think to myself as I twist my mustache. After a moment I close my eyes and make my next wish. 'I wish for Scientists to make a Breakthrough on Researching sealed unit info.' Suddenly One of the Scientists has a realization, He quickly writes it down and quickly makes a theory using it. After a minute He shares it with his fellow Scientists, They expand on the theory and decides it sounds good and use it to help with their Research. The Realization helps them make a breakthrough and speeds along their research allowing them make fast progress. (2 actions)
 
Free bonus action: I summon everyone with a moderator rank and tell them that the Godmodder needs to be banned, resulting in an epic stomp match where the moderators are utterly defeated and broken. This helpfully distracts them from trying to go after srovy for sockpuppeting.
/null (except for the moderators, who apparently think that not having a mic and referencing another user's name once is a valid reason to ban them, they don't deserve any sympathy)
No, its not referencing another user's name. firstly they haven't banned either of us yet, so they might decide to wait until the future or something. secondly, as far as I know the reason they're looking into this is because a few rounds ago Srovy though the dop was about to come but he couldn't post so he told me his password and asked me to post for him. so I did. but that means that I had to log out of my account, log into srovy's, post, log out again, and log back into mine, which I suppose would seem suspicious without context. they probably have some automated system for noticing multiple accounts from the same computer.
/null
 
Actions 1&2: Like a Game of Chess
*Ding*

"Finally!" With the charge done, Arsenical dropped his copy of his soul into the retroactive computer's mainframe, prompting a loud echoing noise:
10/10
10/10
10/10


Welcome to K.I.N.G. Software.
What do you ask?
.
Reading .txt file "Entity summary"...
.
"K.I.N.G lacks attack, all of the charge's power instead added to health and their "Retroactive_Manufacturer.exe" Ability, allowing for the creation of two entities:

P.A.W.N. - Scout entities designed for search and intel (Current directive: Discover location of "Godmodder Headquarters") - Little attack, little defense, Relatively decent dodge rate. Will not attack unless lacking search directive.

R.O.O.K. - Defense entities designed for protecting K.I.N.G. - Equally decent attack and defense, will only attack entities that attempt to harm the K.I.N.G. Main unit.

P.A.W.N.s will be continually produced unless an enemy engages in attacking the K.I.N.G unit. This triggers an retroactive change that makes the K.I.N.G. produce a R.O.O.K. the same turn as the attack to protect K.I.N.G from the assailant."
.
What do you ask?
.
I'm sorry, I do not understand the query, "What does K.I.N.G stand for?". Please refrain from asking again.
.
"What does P.A.W.N. stand for" is not a valid question. Please stop.
.
Sir, these acronyms were designed to sound cool, not to mean anything. Just let me get to work.

Action 3: Come Check This Out!
"Hey, Charmzard! Charmzard, hey!"

Using his cunning skills of misdirection, Arsenical attempts to distract the Charmzard from concentrating on the GREAT SWITCH!

"Hey Charmzard, I just saw this mind-control competition in the newspaper! Winner gets godmodder powers! Oh, your shoes are untied, Charmzard! You should really tie those back up! Come look Charmzard, I just saw a chicken standing on a goat that's standing on a cow! How rare is that?"

Truly, he is a master of distraction.
 
Update LXXXII
ACTIONS 1-3:

I donate all my actions to Piono.

Piono Charge Count: 54

I donate all my actions to Piono.

Piono charge count: 57

Somebody sound the Music, I believe an epic moment is about to take place.

Well Piono give him your best shot... +2 action to piono.

Last Action: to increase the chance of survival during these Troubling Time...
A wall of ablative Armour appear to cover the Factory (Attack Shield)

Also MrMirrorMan the You get an Enemy Heal Ticket! is the perfect time to use it to heal the Scarlet Prince. If you want to I guess...

Production Points: 5...

Piono charge count: 59

+1 attack shield to the Factory! Now, it should be protected while rebooting.

FOCUS: DEFEAT THE CHARMZARD

The man from Mobile Task Force Omega-12 raises his hand. Three glowing orbs rotate around it and then shoot into piono's charge, boosting it by 3.

"This will not end well for the Charmzard. But, pionoplayer, remember to defend against the steal attempt."

Piono charge count: 62

Take these two actions, you brilliant pianoman will you?
For my last trick, I up my charge to
(5/15).

Piono charge count: 64

Your charge count: 5/15

(Focus!)
Slightly dazed at the sheer weight of the Charge that Piono now holds. I stand up straight as this will no doubtingly murder the Charmzard before he can have the [AG]'s and other [N]'s from killing their owners! I get up get to the Rice Shrine's inner sanctum and place my hand on the Shrine's Heart Stone and will my support(charge) which will hopefully prevent such tragedy. The Shrine light's up from the charge I sent in, shooting a Grey beam of [N] charges headed straight into Piono's frame to boost the already terrifying amount of Charge.

(Orders)
My eyes immediately narrows at the new [V] entity, while it would be nice to make sure that the Charmzard dies this turn, the [V] entity irritates me more and set the Assassin Bros' BROS ATTACK: SWING BROS on it! The lighter of the two sprints towards the bulkier assassin and pounces towards him! The bulkier assassin catches him by the arms and proceeds to swing him in ludicrous speeds until they become a spinning blur of black. That is until the assassins released their grip! Sending the lighter assassin feet first towards the [V] newcomer.
--SNIPPED FOR FORUM REASONS--- (Wanted to include a charge in this...)
Void Guard release a sigh at the Assassin duo's antics but she still get some popcorn to watch their acrobatic attack with Companion Rover who apparently loves the buttery treat. I join as well, not worrying that much as I have done my part.

Piono charge count: 67

Your Void Assassins are going to launch the attack you have outlined this turn! Their effectiveness is boosted by their charging and your description.

"Well at least this situation is still salvageable." I remark.

Reaching into the shared Player Inventory I grab the Redirifle and quickly make use of its boost to redirection based actions to place as many attack blockers as I can on the Scarlet Prince. We need to reduce how much damage the PG side can output before they kill everything before them. (x1)

Selfish as always I write some lines of reality warping code to alter Timothy's alignment to become [N - CaptainNZZZ] instead of [AG] when Charmzard is defeated. (x1)

Finally I simply charge. (4/--) (x1)

OOC: Attack blockers for those that don't know what they are:

Using the Redirifle and 1 action, you place 2 attack blockers on the Second Scarlet Prince! That should prevent it from harming your remaining entities for a bit. The redirifle gets a bit warmer in your hands, but not very, as it hasn't been used much lately.

You try to write some reality warping code, but you have some hesitation before you run it. When running reality warping code, even ONE syntax error can cause massive problems. Are you SURE you want to run hastily programmed reality warping code?

Focus X2

I define "else" to "Godmodder Takes 1 damage" in the Dictionary of the realm of knowledge which impacts the Hexxagonical Field, meaning if you happened to say, I don't know... "Quick! Guess the missing word and say it aloud, or else! "I give the Yorehammer to ??????"." You actually mean "Quick! Guess the missing word and say it aloud, or Godmodder Takes 1 damage! "I give the Yorehammer to ??????"." So Godmodder takes one damage if Piono fails to answer the riddle currently, and since Godmodder taking one damage is the only thing there that means nothing happens but Godmodder taking one damage. Get wrekt noob. Vague statements are easily modifiable.

Action 3: I chant a powered song lost to kind, one of determination and creativity, one of a always changing chaotic landscape and adaptability. With this as my focus and blessing, I scuttle and transfer my 9/12 Railgun Sniper Fortress Turret into Piono, and get it thrown back realizing Piono doesn't need it, so instead I just sit here shocked.

1 Action thrown at Piono Mega-Attack.

Piono charge count: 68

You redefine else! Now, let's see what happens...

They are actually a hive mind. I was supposed to be their leader. You are a evil person, moniker. To counter that, I create a mir festum who is under my permanent control (they can't be mind controlled) and take control over the other festum.

Copy and pasted this since quotes don't work on mobile apparently, here's link: All psykers in the IoM are transformed into Festum (WH40k/Fafner)

There are several different abilities common to virtually all types of Festum unless otherwise noted:
Worm Spheres- A dark purple sphere that simply erases any matter it touches from existence. Rock, flesh, armor that can survive a multi-gigaton nuke with barely a scratch, all are obliterated with equal ease. Varies in size from around a dozen meters in diameter to several hundred meters in diameter depending on the Festum generating it and what its target is. They can be spammed rapidly, with a single Festum able to create dozens in a matter of seconds.

Worm Spheres typically manifest directly on top of their target with no warning or travel from point A to point B, although some of the weaker Festum have been observed using projectiles that blossom into Worm Spheres on contact rather than creating them directly.

Upon death, a Worm Sphere automatically destroys a Festum's body- along with a good chunk of the surrounding terrain and anyone unfortunate enough to be standing right next to them.

Mind-reading- Self-explanatory. All Festum can read human minds with ease, although the maximum distance is not known. Not planetary level at least.

Assimilation- A touch-based ability, assimilation is a multi-purpose tool for scanning andremolding matter. Radiant green crystals cover and consume the target, relaying anyinformation about it back to the hivemind. The matter composing the assimilated object can then be remolded into any configuration imaginable. (including changing its basic elemental makeup or creating living beings) or it can be entirely converted into the crystalline substance. Once assimilation is complete, the crystals shatter into tiny shards, either revealing the changes made to the target or reducing it to a million pieces.

It is the Swiss-army knife in the Festum's arsenal. It can be used destructively, to consume and destroy Titan-sized opponents in seconds, (the most common use by far) it can be used to perfectly scan and copy enemy technology, it can be used to perform magic hacking on secure computer systems like a bargain-bin Effector, it can transmute scrap metal into living aliens, it can regenerate lost limbs in moments by transmuting local materials, it can copy a person's memories and personality, it can bring the dead back to life, and much, much more.

Its biggest limitation in combat is the fact that the Festum needs to be in physical contact with its target to assimilate it.

Silicon Biology- All Festum share an exotic silicon-based biology. They do not require food or air, and can survive at the bottom of the sea or in the vacuum of space. Most diseases areunlikely to target them due to their radically different chemical composition. (then again, considering they have genetic material that can be successfully spliced into humans, maybe some of it might still work. Who knows)

Festum exist in a symbiotic relationship with a crystalline lifeform known as the Mir, with a smallMir shard residing in the core of each Festum. If the core is destroyed, the Festum immediatelydies.

[very, very late edit:] Actually, it would probably be more accurate to say that the Festum are the meatpuppets the Mir use to interact with the physical world rather than trying to describe them as two separate entities.

Regeneration- While assimilation can be used to repair massive trauma in moments, Festum also passively regenerate damage fast enough to see the tissue knitting itself back together after being damaged. So long as the Mir core remains intact, a Festum can potentially survive gaping craters blown into its chest or even bisection. (this is the high-end, not the norm however. Usually they go down to much less)

Shapeshifting- Not only can Festum change their shape on a whim, they can change theirentire chemical profile and seemingly ignore conservation of mass. It's entirely possible for a massive 120-meter tall behemoth to shrink itself down to the size of a human and take on human form, then return to its former size and shape later on. Their shapeshifting powers areeven flexible enough to allow them to transform entirely into seawater or breathable air and still remain functional. (!)

There are only two examples of shapeshifting that extreme however. Usually they use it as aweapon, transforming limbs into blades or tentacles to pierce opponents.

Flight/Levitation- Self-explanatory. Can compete with supersonic mechs in aerial mobility, and can reach space under their own power.

Teleportation- Either through a more conventional non-destructive teleport or specialized use of a Worm Sphere that erases the user's surroundings in a wide area and relocates the user instead of destroying them, most Festum are capable of teleportation.

Cloaking- Self-explanatory. Covers everything from visible light, thermal, radio waves, sound, vibrations, electron dispersions, spatial phasing, and more. Can be beaten by taking note of the air currents in its surroundings and deducing where it really is based on their disturbance.​

Sheesh! These Festum are quite the anime villains, aren't they?

You summon the MIR FESTUM! However, as they are a Hive Mind, controlling it requires you to be psychically linked to it! You link your mind to theirs, and... GAH! They're fighting back against you for control! It wants to evict you from its mind - no, more than that, it wants to gain control of YOU! Fight back, quickly!

MIND CONTROL FIGHT: You(50%): +++++---- Mir Festum(50%)

Only if you win the Mind Control Fight can you deploy the Mir Festum onto the HEXAGONAFIELD properly!

FOCUS

I send my three charges to Pionoplayer.

Piono Charge Count: 71

This is the biggest charge anyone's done in the game so far! Wow!

You know, I'm done with this. EVERYTHING EVIL DIES THIS TURN. I focus all my charges, all my power, all the favors I have and turn everything on the battlefield that's allied with the GM into a fine powder.

Your charges: 55
PG entities on the field: 20

KA-DOOOOOM!!! A massive explosion echoes throughout the ENTIRE HEXAGONAFIELD! Everything on the Godmodder side of the field, all the converted entities, take 27,000 damage each! It's a slaughter of everything weak...

The Scarlet Prince and JOEbob's entities are protected by their attack shields.
Lament the Technician, 270 space engineers, Timothy, the UM festival trainer/trainees, all the linked repair drones, your TF2 Zoo, and Daskter's weather spire are all obliterated.
All the other PG entities eat the hit to their HP.

The other Players are shocked at what you have done. Why?? Why was it necessary for so many to die? The rest of your team had the situation handled! Didn't they? Rest assured, there will be consequences for what was destroyed today...

Well that is probably a no to using entities with negative HP with negative healing again and a no to becoming neutral again. But at least I no longer have to act in the best of the interest of AG.
I just don't hurt them and then I am good. Thanks.



Mr. Dragon it is: "You are an evil person, Moniker!"

And I would like to say something. *Freedom manifests in midst of the Hexagonafield, using the statistical inconsistencies to appear in a random spot and grabbing the new weapon thingy that was teleported to this random spot.* A megaphone appears.

"Thank you for converting all those OP-entities into Enemies. This game was starting to go stale. Now everyone that does not have a bodyguard will perish. How do you expect us to get this shit done?" *looks at his sheet and blushes cuz he forgot some of his (actually pretty spontaneous) speech* "I for myself am far away in a land that is somewhere else inside of an οὐτοπία, a place that is not here. You are currently looking at a spatial distortion created from far away, used for communication, stealing this cool artifact and declaring myself as member of the cult of cube (despite leaving the discord)" *leaves with cool artifact the Hexagonafield after:
paying 2 actions of debt and using one of the actions to counter eventual

with the ability: Pure Flicker. Retreat can't be hindered. Especially not by Shadow Tag.*


Your action debt is fully paid! Congratulations on finally having your loan paid. We look forward to a bright future working with you, hungry_visitor.

You now have PURE FLICKER! Feel free to call upon it again whenever.

I toss 2 of my actions to Piono, then use my third to raise my charge to 15/20. PRIORITIES!

Piono Charge Count: 73

PRIORITIES, YEAH!

Terry dabs in Piono's direction.

+3 to Piono!

Charge transferal via... dabbing? Well, okay!

Piono Charge Count: 76

"Feh." This was annoying, but not unrecoverable from. They just had to trust the one with Yorehammer. Not that he wanted to, but they had no choice. Especially if he wanted the Apex to come out of this mess intact. "Prepare yourself, Godmodder, for our vengeance. I would dole it out myself, but I may lend power."

With a crack of thunder and moving quick as a flash, he drew his sword. ES tilted his head a degree, and lightning built at the base of the blade, before it reached out to cover the metal of the weapon entire, and then it lashed out, searching for the Legendary Weapon still in their possession, and when it found it dived deep into the core of Yorehammer.

8 charges (5 charges from last turn and 3 actions this turn) donated to Pionoplayer's doom attack.

Piono Charge Count: 84... we're reaching dangerously high levels here!

[x0 because this should really have already happened by now.] Yes, God of Dreams [/Moniker]. I am sure.
I've been sure for the last 2 rounds. I said I was sure multiple times. just let this happen already.
[1x] with a surge of power, the Templars, products of anothers dream,tear closer to the world, empowered by my new-found partial dominion over dreams. yes, that does mean I'm getting the God of Dreams help.
[1x] with a sharp crackling, the cyan rift grows big enough for a head to stick through. after a long conversation, the head points out that it can do generic actions so it can just open the rift for me. I shrug and say ok. it makes the rift bigger. rift size increased!
[1x][PG]Unsealed Charmzard: 800,000/800,000 HP, Using all energy to maintain The Great Switch! Guard Chain: Scarlet Prince -> Flag-Bearer -> The Apex -> Unsealed Charmzard
so.
It takes ALL the charmzard's energy to maintain The Great Switch.
and The Great Switch is only affecting ~66% of entitys, I believe.
so the Charmzard didn't even have enough power to fully preform the great switch anyway, it seems.
but anyway, with all its energy focusing on maintaining The Great Switch, it can't do anything to avoid damage from pionos massive attack...
And it won't be able to cast even the slightest shield to protect itself from this.
A series of golden runes circle around me, flaring with energy, turning every color, then a square of rails appears around me as well, the corners missing. my flaring runes fade as they conjure 4 pillars of quartz and machinery, and I call forth a simple gold-capped greatwood wand. tapping the rails, they become some strange device, one from a dream I dreamt this very night, spending a long time in that real of falshoods, finding a place devoid of enemies to interere, discovering myself 2 pillars of quartz and redstone short, embarking on a quest, flying and soaring and grabbing stars from a hellish realm between the overworld and the nether, the stars curved like in video games, and I passed easily, obtaining my last 2 pieces, and I ran back, enlisting a temporary guard, and the rail device was completed, and it glowed, and shined, but I digress this tale of a timely falsehood whos power I draw ,undisturbed by my friend the God of Dreams. I draw its power, and the powers of runes, the power of a circle of all the text I have yet written within this post, and a dark fog with yellow pinpoints of light within it gathers. solidifying into a arm of blackness, reminiscent of the Grimm from RWBY, claws of cyan light, pure and untouched, and yellow glowing lines run across the entire arm. the Charmzard is too busy maintaining The Great Switch, and though it would be better for it if it noticed and reacted, it does not notice, and does not dodge, and its Bodyguards are too busy looking at the other players, at the AG's, at those with more power, at Piono, wielder of nearly 80 charges, wielder of Yorehammer, famous for his powerful posts. the guards may not be able to block it, but I am sure they assume, even a fraction of a chance to see the attack coming, to push charmzard out of the way, will have a higher return on investment. besides, my last 2 actions where working on my rifts- this one probably is too, right?
This is what they think. and, it so happens, they are half right.
The arm of Cyan claws of Astral Perception and Black Fog of Grimm and void and Yellow threads of a star combusting and pink aura of dreamt falsehood flashes forwards, before the Bodyguards get a chance to reconsider, a chance to block it, a chance to try something, anything, before any of that...
The arm slams into the Charmzard, floating in midair. the arm then shortens suddenly, pulling the charmzard towards me- and away from its bodyguards.
I don a chestplate, armor with a glowing line, the very bottom glowing only the tiniest bit. in under a second due to various reaction-time-improvement abilities, I hook up this armor to multiple glass jars, warded to hold arcane energy of any kind in massive amounts, each jar over twice as big as me, and the arm pulses, energy flowing from the charmzard to me, bit by bit, filling the jars, each of which is only partially on this plane, and as such nigh-impossible to break. soon enough, the Apex or prince arrive and sever the arm, but the energy I've stolen is more then worth it, and now the Charmzard can't even maintain the great switch entirely, though that won't have a chance to matter considering the 'Zard'll probably be dead before the end of the round.
(another reason the bodyguarding doesn't block it is that this is more of a status effect, and it doesn't harm the charmzard directly, isn't really an attack, and is more for gathering energy for me.)
[Cult action vote: charging up the cyan rift more.]

If my entitys are returned before the neutral phase, these are their orders:
The light, hexagonashield, and shield generator continue they traditional function. Somno... hm...
well, when he started making the shield generator, it says "[N - JoeBOB]Somno: 35,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(working on shield generator, done in 3!)" (back then he still had his "third" "eye".). since this was after spending 1 action on his shield generator, so he can create a shield generator with one action. as such, and since the current shield generator is still alive, he starts working on a duplication, raising the number of shield generators by one. since the current has not died, this is not curse-of-repetativeness'd.

Okay, use all your three actions to confirm one more time: Are you SURE YOU'RE SURE?

Kidding, kidding! Pact with the God of Dreams established! I exchange for denying yourself access to the two current legendary weapons, you can call upon a moderate amount of his aid when it you wish!

Using this pact immediately, you receive assistance from the God of Dreams, and open one rift by 7% and the other by 5%!

You gather some CHARMZARD ENERGY! Now, what you use it for is up to you! The Charmzard's strength is weakened, but as you said, they're only controlling 66% of the entities they COULD control, so they do have a little to spare to make sure they can keep going!

I spend more time on my Charging:8/12

I distract the Unsealed Charmzard with some foolish antics involving samurais,Master oF Shapeshifting Darknessess aNd Magic Swords which are clearly Fake and Majick Swords which are clearly the Real and thus the Superior Choice. Sometime between the various shenanigans during this action I Tickle the Unsealed for further distraction

The Unsealed Charmzard is so distracted, they can't do anything about the next attack that hits them! Not that they really could ever!

All following actions are bolstered by the possession of the Yorehammer, and therefore UTTERLY IMMUNE TO BODYGUARDING HAHAHA CHEW ON THAT GODMODDER.

Action 0:
10/10 for I Am A Helicopter
The improbability drive, receiving a large boost from MooGoesCow and Ranger_Strider (thanks again!) is full of Player Power, just brimming with it.
It clicks and whistles and spins and skitters across the ground a little bit until it comes to a stop at the foot of a figure in a brown robe, arms folded, watching the battlefield with a dispassionate gaze… Who is this mysterious figure, what does he want, what will he do? What part does he have to play in the ongoing events? Events in the future? WHAT DO?
"BREAKING NEWS. This mysterious cube thing has just rolled up to my feet! I would pick it up and look at it but I'm holding my microphone and us villagers only have enough space in our… well, I wouldn't call them hands exactly…"
"I am on the scene of the battle with the so called 'Godmodder', who has terrified the Hexagonafield into submission for a long, long time. So long that even Villager number 1 doesn't remember a time before he terrorized it. It's that terrifying. The players are out there, I can see them right now… the poor players, the heroes of our story here on the Hexagonafield had no idea what was about to commence, and have been turned on by their own entities. We are here to help them win the battle against the evil forces of the Godmodder! Or, not me, I have a child back at home and am frankly a coward."
"But look, the cavalry is here!"
The players hear an odd noise, like… the sound of someone making plane noises with their mouth. Lots of someones making plane noises with their mouths. They look off in the distance and… large triangles made out of testificates are seen flying into the battlefield. Are those… are those supposed to be stealth jets? They're not very stealthy.
The Villager-planes immediately make a pass over the Unsealed Charmzard.
"This is Brown Leader going in." "Brown 3 signing in." "Brown 5 calling in." "Brown 6 wondering who writes such terrible dialogue." "Brown 2 signing in." "Brown 4 calling in." "This is Porkins, calling in." "PORKINS YOU RUIN EVERYTHING." "*drink slurp*" "Did you bring food on the mission AGAIN." "... maybe."
The arguing continues while the planes make their first pass, dropping villagers that start whistling on their way down. Not the proper bomb whistle, they're just whistling little ditties on their way down. Someone really needs to inform the villagers what a bomb whistle actually sounds like, but oh well, too late now. One of "bombs" is humming, because he never learned how to whistle.
The massive array of "bombs" descend from the sky towards the unfortunate Charmzard, who prepares his wizarding staff to try and block them. The first "bomb" winds up going off early unfortunately, causing a massive spray of villagers to erupt from them in an enormous explosion of villagers, coating that portion of the battlefield in errant testificates. This completely disrupts the Charmzard's counter attack and the next "bomb" slams right into him, hitting him head on and then launching him a great distances when testificates burst out of THAT "bomb" too.
It doesn't end there though. The Charmzard tumbles to a halt, and slowly looks up from where he landed… the planes… they're coming back around for another run.
The Testificate plans come around for several more runs until they run out of "bombs" to drop, and fly back away over the distant hills on the edge of the battlefield.
"There you have it, villagerkind strikes a mighty blow in favor of the Players. This has been Villager Number 29, back to you in the studio Villager Number 52."

Actions 1-3
First off I return redrover his 9 post charge. I don't need either of them to do what I'm about to do. the combined power of I Am A Helicopter and Boss-Breaker is 80, for an 800K damage minimum.

77/77 for Boss-Breaker. (courtesy of That_Random_Guy and a WHOLE BUNCH of other people. All of whom are referenced in the attack)
Things are looking bad. Really bad. The Charmzard is (preparing to take over all the entities / has taken over the entire AG army) and truly, this is our darkest moment. But even in the darkest night of destruction, there remains the smallest of lights, and the darker the night, the brighter the light shines. It is in times like these, that the greatest of heroes band together to do the impossible, perform the most incredible of feats.
That_Random_Guy walks over to Piono, holding a glowing ball of immense power. Piono takes it with a solemn nod, and turns to face towards the Charmzard. He contemplates how to try and utilize the power of the charge, and then shrugs and eats the ball of power.
Piono's eyes blaze with power and fire, and he rises into the air, surrounded by a great glow of blue light. He looks down at the ground, then begins laughing. He laughs and laughs and laughs, and then throws back his head in laughter, the red light from his eyes shining up into the heavens above.

"You know something Godmodder, I've realized something. The reason why you're going to lose, even though you may have beaten many, many groups of players. It's not because you're not strong enough, or because you're not clever enough, as you've disproved the first and proved the second already. No, it's because of what we fight for."
"You're fighting for yourself. For power. A monopoly on the world. We don't fight for that, at least, most of us don't. We fight for each other. For the fate of the world. For the people who are relying on us. You CAN'T win. You have nothing to fight for, nothing to protect. I look at you, and I see nothing. Death. Desolation. You are alone. We are fighting for something much greater than this. Can you imagine the strength that gives us, that that gives me?"
"Now, witness the power of someone who can rely on the strength of his friends, his comrades in arms, not merely lackeys and extensions of his own will."
Winkins sends power to Piono through the power of his shrine, and Piono grows in power, power seething through the runemarkings on his skin, flashing in an array of different colors that pierce through the air like miniature searchlights
The man from Omega-12 smiles. "Sometimes, we cannot - must not - build a cage. Sometimes, we must rip out the threat root and branch. Today is the day that we do so."
He walks over to pionoplayer, placing his hand on piono's shoulder. The power of one of the strongest Type Greens in the man's world flows into piono, strengthening what is to come.
Piono crackles with power as he lifts into the air, the strength of the holy shrine and the reality warper imparted unto him by winkins and Two Eternities greatly bolstering his power, even beyond what he had previously achieved with the strength of the charge alone.
But the power isn't done coming yet, in quick succession, karpinsky, moogoescow, daskter, redrover Epithet and Cyanogynist send their energy to Piono, causing him to flash with incredible power, growing and growing with each contribution until he shines brighter than the Sun shone back on earth.
Piono glares down at the Godmodder with his crackling energy, and speaks again, this time his voice resonating around the entire battlefield. "I'd love to kick your butt personally right now, but I have better things to use this strength on." And with that, Piono pulls out the Yorehammer and warps right over in front of the Charmzard.
"EAT HAMMER YOU SON OF A" A message appears to pionoplayer.
"So, you appear to be attempting to use the Yorehammer in a giant overpowered attack. Would you like some tips?"
Despite not wanting said tips, he receives an instant surge of information, detailing how to utilize the defense-nullifying attribute of the yorehammer to most effect.
"So, from what I've gathered, the Yorehammer is able to bypass many, but not all, defenses. The three known weaknesses are the following: "
"Firstly, the yorehammer appears to be unable to bypass the OP scale, which can sometimes prevent a well-planned exploit."
"Secondly, it does not avoid dodging or evasion. You may want to use a means of attack that cannot be avoided."
"Thirdly, I have discovered that an attack cannot be a defense. The yorehammer cannot stop an enemy's attack."
"But, if you can ignore or work around those flaws, you can do some devastating damage."
piono finds himself imbued with an enchantment of foresight, enabling him to determine the true location of any target that attempts to evade, and avoid any counterattacks in turn.
Piono finds himself slightly annoyed, but is grateful for the power of the foresight, which boosts his strength even further. Another gift from another friend, the more he gains, the greater his might becomes, and the more the force of his convictions will drive him forward until the Charmzard bites the dust.
He raises the yorehammer and as he does so, Eternal Struggle's contribution makes its way home to the Yorehammer, increasing ITS power as well, empowering the entire setup with incredible power. It's time to swing.

Piono slams the Yorehammer down with immense force, space and time warping to amplify the power of the strikes, twisting as the Charmzard tries to dodge out of the way, making his attempts at dodging only drive the Yorehammer home harder, slamming the charmzard into the ground so hard he bounces back up, rising into the air…
And Piono slams the Yorehammer sideways, launching the Charmzard tumbling across the rough ground of the battlefield at top speed, all defenses put up to try and intercept or dampen the blow reduced to tiny pieces by the astronomical force of the Yorehammer itself. The charmzard himself takes hefty damage from the swing of the blow, just utter devastation to his face, and that's before he begins tumbling along at high speed across the rough, uneven surface of the battlefield.
The charmzard bounces.off of a rock and smashes through an overhang before flying through a steam vent and starts trying to get his bearings, only for Piono to suddenly be there, swinging the Yorehammer with even more might than before, sending the Charmzard flying at hypersonic speeds THROUGH the mountain that the legendary weapon expedition took place in. That's right, launching him through several hundred meters of solid stone. Just, right through it all. Needless to say the mountain is obliterated by the impact, but the Charmzard is still going.
Piono flashes up to where the Charmzard is, time slowing to a crawl with the power of the extra speed granted him by the massive power boost everyone's handed him, and in an instant, Piono slams the Yorehammer down several times, each time launching the Charmzard down through the rock of the Hexagonafield, slamming all the way through it to the point that he pops back up out of it at high speed, where Piono hits him with the next strike, sending him back down into the earth, which Piono finishes up with an upwards strike that sends the Charmzard spiralling up into the sky.
Piono pulls a three point landing on the ground, then leans on the yorehammer, looking at his watch-that-isn't-a-watch. "Oh look at the time" he says as a streak of red flame falls from the sky. "Time to resume my beatdown."
Piono launches up at the Charmzard again and unleashes a flurry of attacks, launching him across the battlefield, Piono swings a downwards diagonal attack as the Charmzard flies over the top of the battlefield again, the flashes of light in the sky the only way people down below can track the speed of Piono's onslaught, the downwards diagonal attack sends the Charmzard streaking down towards an area off the edge of the battlefield… right into one of the magma flows on the outer reaches. The charmzard plows through the lava, sending it spraying to either side, but submerging the Charmzard in that magma for several minutes as he plows through it.
The charmzard finally comes to a stop after plowing through several kilometers of rock, and Piono flashes down to them.
"You know Charmzard, I almost feel sorry for you, but I'm NOT DONE YET."

Piono looks back to the battlefield, he knows that something's coming.
Karpinsky utilizes an arcane and powerful magical spell to summon a demon. He then binds the demon to an arcane talisman which converts its essence into raw power. He then uses that power as a catalyst in a greater and more terrible ritual, summoning a more powerful demon, of such strength that the very world warps around it. He then binds this demon to a ring in such a way that the ring's wearer may command the demon as he/she sees fit. Finally, he tosses the ring up into the air and slam dunks it towards where Piono is, Piono catches it, and from Daskter, weapons of war, vehicles of war and tools of war come to assist piono.
Soon the Charmzard is surrounded by Piono, a massively powerful demon, and an entire army equipped with a variety of weapons.
Piono grins. "OPEN FIRE"
Rockets and missiles and bullets galore plow into the Charmzard tearing it asunder, an entire firestorm of bullets.
Piono commands the demon forward and it launches into the volley where the charmzard is pinned down by the sheer weight of all of the firepower, to suddenly get impaled on the demon's massive claw. The demon lifts the Charmzard up into the air, where the guns trained on it have even better leverage. Piono sits and watches as the demon begins slamming around the Charmzard, smashing the Charmzard with immense forces and the powers of the underworld in a fiery inferno that matches even that generated by the massive storm of weapons.
The demon continues on this path for quite some time, smashing the Charmzard back and forth, launching him into the air only to lash onto his leg with a fiery whip and slam him back down into the ground again.
Then come the curses, the demon begins applying powerful curses on the Charmzard, turning him into a number of unpleasant things, frogs, snakes, water, bats, scrambling his eyeballs, rearranging the purpose of every orifice on his face, turning his blood into spiders…
The works.
Eventually though the charmzard gets a chance to react and starts trying to mindcontrol the entire army.
Piono is having none of this though, he slams the yorehammer into the Charmzard, bouncing him back off the ground and up into the demon, who gets REALLY pissed that ANOTHER person was trying to control him, and goes ham on the Charmzard all over again.
eventually however, the stream of bullets slows to a crawl, the soldiers sent by daskter having run out of the ammo. Piono throws the Charmzard under one of the tanks for the sake of running the charmzard over a few times, but aside from that, there's not much that can be done. Piono dismisses the demon and soldiers and turns back to the Charmzard, which STILL isn't dead yet for some unholy reason.
A dazzling flare of rainbow light appears just out of Piono's field of view, forcing the Charmzard (whos field of view it Is within) to squint. the light grows from a single point into a pair of Phoenix wings, covered in feathers of with iridescent color. the wings wrap around the point, then open and flap once, sending a shockwave of light out. embedded into the hexagon the point was above lies a blade, a katana with faint engravings. Upon it is a note.
The note is nigh-unreadable, but meta-knowledge allows piono to know it reads "Dear piono, please don't forget to let me win th" wait no, that was reading the unreadable text instead of reciting my intent there, my bad.
I mean, the note reads "Since I've heard you aren't using a Rapture-series blade right now, I have decided to contribute my own. This blade is Teralunes saviour, a Katana forged with power from a dreamscape from whence the idea of the Templars originated. wielding draconic and phoenix energies, though it really ought to require innate talent, is possible with this variant of the blade, because I said so. I suggest, however, that you do not use both at once.".
Piono grabs the blade, but resists the dream-based control over his movements, it seems he possesses passive defenses against such things.
But regardless. It's time for a beatdown.

Piono dual wields the Yorehammer and Teralunes Saviour, the two immensely powerful weapons providing him with spectacular power when combined. Piono blinks over to the Charmzard, and swings the blade down, the Charmzard raises its staff weakly to try and ward off the blow, but Piono blinks behind it and slams the Yorehammer into him, launching him skywards.
Piono blinks up and drives the sword home into the Charmzard's chest, driving down to the ground below. and slamming with enough force to make a massive crater. Piono backflips away, then dropkicks the the Charmzard as he tries to stand up again. Piono begins chaining a combo attack into the Charmzard, alternating dragon and phoenix fire with the massive, heavy blows of the yorehammer, bouncing the Charmzard up and down and all around.
The Charmzard slowly stops responding, its attempted counters growing weaker and weaker until Piono finally gets in a solid hit, completely decapitating him.

Back on the battlefield, everyone waits with bated breath. The sounds of explosions and fire have quieted down. Did it work? Has Piono won the day?
And then, there at the edge of the battlefield can be seen Piono. The glow around him has mostly faded, but it's still there. Has he… did he? Then they all see what he's holding in his off-hand. The severed head of the Charmzard.
It's done. The Great Switch is over.

Piono floats up into the air, and using any energy that might still be remaining, pulls out his ax and trident, and launches a spell of fire up into the sky. If there's enough energy remaining in this charge after the death of the Charmzard (and only AFTER. No stopping this action from instakilling the charmzard by having this take place first.) the rain changes to Burning Rain, which does nothing to AGs Ns or Vs, but deals light damage every round to PGs.

Now that this attack is done I would like to OOCly thank everyone who made this attack possible, but ESPECIALLY That_Random_Guy. Without him we'd be here twiddling our thumbs for ten rounds slowly getting our butts handed to us.
So everyone, a big round of applause for us as a team. We did it.


And history did not repeat.


With Yorehammer, not the Scarlet Prince nor the Flagbearer nor the Apex can stand in his way! Piono simply dashes past them as though they aren't there, and reaches his target easily! The godmodder stands agape. Explosions. Villager news. Epic music blares in the background, as Piono borrows massive amounts of power from his allies, and launches the biggest attack in the history of the war: 88-POST-CHARGE-ASSAULT!

1,000,000 DAMAGE TO THE CHARMZARD!


The Charmzard's death effects will be felt at the end of the turn.

Since you're 200,000 damage above where you needed to be, your bonus effect is fulfilled: Some of the rain is now Fire rain, dealing a small amount of damage to every PG entity each turn!

OOC: Truly incredible teamwork, to rope so many people into your plan like that. I'm proud of you all! Now, let's not hinge an entire boss fight on the power of one Player ever again.

Maddison FOCUSes while Damien idles. Maddison traps the Godmodder in the illusion of an MMORPG. He is suddenly in a raid with hundreds of other allies fighting the biggest and newest boss of the game. He swiftly dodges projectiles and hacks away at the boss.
Fast forward about half an hour and the boss is finally down. The Godmodder rushes for some l00t, but some asshole has a loot capturing pet and steals all the loot. To add insult to injury, the Godmodder didn't even level up fron fighting the raid boss. The Godmodder becomes so frustrated that some veins in his head burst.

The MMORPG session goes a bit differently than expected. What ACTUALLY happens is that the godmodder killed all the other players before the boss fight even started, looted their corpses, then killed the boss all on his own, then hacked into the servers, made himself admin, irreversibly deleted every other Player's progress, and made the servers mine Bitcoins for him until they exploded.

Action 1: I note that legendary weapon steal attempts are free actions, and make several of them at once.

Godmodder: You notice that Starcalibur is unusually light. In fact, it's mass appears to be negative. What do you do?

Godmodder: You notice that your luck is absolutely horrible. In fact, an extra zero was added to your chance of losing a legendary weapon due to damage! What do you do?

Godmodder: The hand you hold Starcalibur in begins to bleed profusely. Somehow, Starcalibur was flipped around and covered by an illusion, and you're now holding on to its ridiculously sharp blade. What do you do?

Action 2: I note that since the transformation to a Rat Ogre is a permanent change (at least for however long a rat lives anyways), the Boost Stone Ogres should remain Boost Stone Ogres for an indefinite duration. Unless some sort of the mutation from being a Rat Ogre is transferred over in the form of a really short lifetime, but then they would die and become unuseable.

Action 3: I give Festum a +10 bonus to Will saves.

The godmodder attaches a weight to Starcalibur, making it heavier, and harder to steal (mitigating the extra zero), also, the godmodder is always wearing gloves good enough to hold even Starcalibur safely. He keeps holding it blade-end-ways. It's not like he needs to hold it by the hilt to gain x2 actions.

Crusher48 Oh no! Your brain is on fire inside your head! Ow! It hurts a fair amount! It's almost as if someone did this as revenge upon you as a free action!

The godmodder's eye twitches. He writes some reality altering code that automatically changes all Rat Ogres and/or Boost Rat Ogres back into Boost Stones. Thankfully, those were really specific things, so that probably didn't affect anything else. The godmodder's code is perfect, of course.

You give the Festum a BIG bonus to Will Saves!

Somthing something
Using my first action I charge using the charge booster (is the charge booster still working I didn't read all of the dop)
using my second and third action I stress the GORILLA out :stress:

Charge Booster Roll: 4/16 Oh no...

ENTROPIC PARADOX ROLL: 9407/9550
Medium Positive Effect!
Entropy: 450 - 460

The Screeching Bird is obliterated by a surprise lightning bolt!

You stress out! AAAAAHHHHH! AHHHHHHHHHH! AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!

Okay, that's better.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket
AMOUNT:3/3
Seeing as how I am late to give Piono any charges, and I can't roll my Slots right now, I decide do other things.
Action 1 Power 3: I give the Void Bird various buffs, because this is a fun looking bird.

The Void Bird? Huh? Who? Where?

You decide to just charge 3 times instead.

Looking at the amassed power that Pionoplayer now has I give a nod and say. "Give the bastard hell!"

Seeing that there is not much I can really help with this turn I decide to give the Peacekeapers a another boost. 'I wish for the Conflict Resolver production to be finished this turn.' Suddenly a red glow forms around several key components needed to finish the Conflict Resolver and they quickly float over to where they are needed fitting themselves into place, Thus making it so less work is needed to be done to finish the Conflict Resolver. (1 Action)

I also see that the Peacekeeper Scientists are researching Sealed Unit info. 'That could be helpful.' I think to myself as I twist my mustache. After a moment I close my eyes and make my next wish. 'I wish for Scientists to make a Breakthrough on Researching sealed unit info.' Suddenly One of the Scientists has a realization, He quickly writes it down and quickly makes a theory using it. After a minute He shares it with his fellow Scientists, They expand on the theory and decides it sounds good and use it to help with their Research. The Realization helps them make a breakthrough and speeds along their research allowing them make fast progress. (2 actions)

Conflict Resolver production sped up slightly! Remember, they charge at a rate of 2/turn with recent upgrades, so you don't need to worry about stuff with 2 left on the clock.

Sealed Unit Research sped up! Now, that's got to be something worth nabbing, surely...

Actions 1&2: Like a Game of Chess
*Ding*

"Finally!" With the charge done, Arsenical dropped his copy of his soul into the retroactive computer's mainframe, prompting a loud echoing noise:
10/10
10/10
10/10


Welcome to K.I.N.G. Software.
What do you ask?
.
Reading .txt file "Entity summary"...
.
"K.I.N.G lacks attack, all of the charge's power instead added to health and their "Retroactive_Manufacturer.exe" Ability, allowing for the creation of two entities:

P.A.W.N. - Scout entities designed for search and intel (Current directive: Discover location of "Godmodder Headquarters") - Little attack, little defense, Relatively decent dodge rate. Will not attack unless lacking search directive.

R.O.O.K. - Defense entities designed for protecting K.I.N.G. - Equally decent attack and defense, will only attack entities that attempt to harm the K.I.N.G. Main unit.

P.A.W.N.s will be continually produced unless an enemy engages in attacking the K.I.N.G unit. This triggers an retroactive change that makes the K.I.N.G. produce a R.O.O.K. the same turn as the attack to protect K.I.N.G from the assailant."
.
What do you ask?
.
I'm sorry, I do not understand the query, "What does K.I.N.G stand for?". Please refrain from asking again.
.
"What does P.A.W.N. stand for" is not a valid question. Please stop.
.
Sir, these acronyms were designed to sound cool, not to mean anything. Just let me get to work.

Action 3: Come Check This Out!
"Hey, Charmzard! Charmzard, hey!"

Using his cunning skills of misdirection, Arsenical attempts to distract the Charmzard from concentrating on the GREAT SWITCH!

"Hey Charmzard, I just saw this mind-control competition in the newspaper! Winner gets godmodder powers! Oh, your shoes are untied, Charmzard! You should really tie those back up! Come look Charmzard, I just saw a chicken standing on a goat that's standing on a cow! How rare is that?"

Truly, he is a master of distraction.


K.I.N.G unit deployed! They'll help explore the HEXAGONAFIELD with Pawns, but can retroactively make Rooks to take attacks for itself!

The Charmzard's corpse is completely distracted!


--------

The Charmzard clutches their chest...

The Charmzard: The godmodder... will... defeat you...

I guess the godmodder didn't pre-record a great death quote for it. It keels over and dies! No more Charmzard! Huzzah!

...

As the Charmzard lies defeated, many entities awaken, as though from a nightmare. The Second Scarlet Prince, Space Station operators, and all the others all return to their places on the AG and N teams, unsure what came over them to have them fighting on the Anti-Godmodder side. The godmodder is... not as disappointed as he could be. It doesn't really feel like he expected that foe to take you down. He has many more tricks up his sleeve. You aren't even halfway done yet.

That being said... dead in one attack? Not quite what he was expecting... The godmodder takes 3 damage from his loss, and the surprise!

--------

Most entities don't attack or do anything this turn, re-adjusting to everything after their traumatic conversion. The HEXAGONAFIELD is quieter than normal. However, that doesn't mean nothing happens!

V:

The Void Assassins can't unleash their BROS ATTACK on the Screeching Bird... so they go for the now-PG DRUIDIC HEALER instead! They do their BRUTAL TEAM UP POWER while the Void Guard and Companion Rover watch and talk (earning a B support), and the Druidic Healer takes 90,000 damage! Nice!

AG:

The Festum rolls a Will Save! With Crusher's bonus, they need a 9 or higher to succeed!

WILL SAVE ROLL: 7/20

Darn! Well, can't win them all. The Festum goes back to the Pro-Godmodder side! If DragonofHope wins their mind battle, control may still be returned.

Ray takes out 3 more Energy Capsules, and harvests the Charmzard's corpse as it gets taken away. Now then... they begin to work on their latest and greatest invention. Next turn, it will be ready for deployment.

PG:

All the godmodder's minions are recovering. They got switched over twice, so that means they got switched back twice!

The godmodder finally pulls the Boost Stones out of the Pocket Dimension, and he sees there are... THREE LEFT!? No! That's a loss of 6 actions! Curse you, Crusher, and Piono, and all the Players! That significantly reduces the insanity he can drop on you with virtually no warning!

The godmodder charges, adding 2 to the 1 I forgot to put in his status a whole back. It looks like he's going for something big again!

N:

All the N entities are either recovering or were frozen in time.

--------

The godmodder realizes that Pionoplayer didn't complete the sentence, so now it's time for ELSE!

...Except, "else" is defined as "the godmodder takes 1 damage"! Which he does!

STARCALIBUR STEAL ROLL: Things went plenty well for you this turn, you don't need another Legendary on top of it.

As the Godmodder Damage Booster gives RedRover a Boost Stone, the godmodder hurriedly changes the definition back to normal! He won't use such ambiguous language again...

pionoplayer The godmodder walks up to you and personally congratulates you. Great job on that Boss-killing attack! He probably isn't even going to try to steal Yorehammer from you this turn as a little congratulatory gesture!


Weather patterns on the HEXAGONAFIELD update: Daskter's Weather Spire was destroyed in Eevee Shadow Bacon's super blast! The HEXAGONAFIELD is suddenly flooded with a lot more water, and the rain is, bit by bit, coming faster every turn! The water has exhausted most of the places it has to go, and with the tank burst, it begins to span over the whole HEXAGONAFIELD! The water is currently only a few feet deep, so all the entities are above the surface. However, if it goes much higher, your entities will need help with flotation to not drown!

But how is this possible? Isn't the HEXAGONAFIELD trillions of meters wide? Hmmmm...

As the rain on the PG side begins to feel a bit hotter... and burning... the PG forces realize that they're going to need some way to deal with this.

--------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 1.4 trillion x 1.2 trillion meters
-Defeat the Charmzard! Doing so will return your entities to normal!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is... sticking around after their purpose has passed!
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
Get the bodyguarding entities out of the way! They're your former - and future - friends!

THE HEXAGONAFIELD:
State: Moderate Rain - Water 3 feet deep(no effects yet), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 3!), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin: 25,000/25,000 HP, 11,000 x 2A (60% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(5 cute bunnies, +2,500 HP per turn)
Companion rover(sped up)(attached to Void Guard)
Void Guard: 40,000/40,000 HP, +5,000A (+1 attack shield/turn, maxes out at one)(attached to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +3,500 HP/turn and -3,500 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed)(Emotion Module: 93% complete(cost: 20)), Power Generator
Space engineers+1: 100/100 HP x 470(building space station!)(Manager halving cost)

[AG - TheTwoEternities]
Scarlet Prince: 39,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)(2 attack blockers)

[AG]Ray(Energy capsules: 15)(New invention in 1!)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: Heavy AFVs, 1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(restarting, done in 1!)(protected from 1 attack)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)

[AG - paradoxdragonpaci]Pancake Sharpener: 20,000/20,000 HP, 9,000A (syrup tank: 0 charges)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)
Mazin Emperor G: 10,000/10,000 HP, 2,500A

[AG - Daskter]Flag-Bearer: 33,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)

[N - CaptainNZZZ]Army: TA: 40,000 (protected from 2 attack)(frozen in time, released in 1!)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 2!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 5,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 5!)
Rift: 70% open(-10% open in 1!)
Rift: 35% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 6 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(emergency shutdown - back up in 3!)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard: 73,000/100,000 HP

[N]Slots Machine: 27,000/90,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 67,000/100,000 HP

[P]Peacekeepers(17,782,500 total attack)(Unbribable)(protected from 123 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics IX: 3,250 x 999 HP, Healing A(+3 squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 18!)(upgrading Quinn's armor to Mecha level, done in 8!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching Sealed Unit info, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in engineers x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 100!)(producing the Eye, done in 26!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Druidic Healer: 181,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 184,000/300,000 HP, explores stuff really quickly!

[PG]Festum: 40,000/40,000 HP, 14,000A(+10 bonus to Will Saves)

[PG]Godmodder: 164/300 HP(Status-Effect Boost buff ticket)(3 Boost Stones!)(Starcalibur - x2 actions)(Project Charge: 3/4)


Player info:
Captain.cat(1/5)(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(4/--)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)
The_Two_Eternities(24/27)
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Yorehammer/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)
Ranger_Strider_(5/15)
Daskter(Starcraft Army coming Update 82)(5/--)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket)(Enemy Debuff ticket - random debuff to an enemy!)(3/--)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(Yorehammer - Bypasses defenses)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, paradox healing cards(3 left), absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(8/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone, 1 Boost Stone)(6/15)
Shibosho
[N]Srovy(Cult of the Cube)(6/??)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(15/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)(Mind battle with Mir Festum: +++++-----)
Karpinsky(The Ettin: 9/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Soul Weaknesses and how to Find Them, Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 15)

OOC: During next turn, the next Storypost will happen. Consider this turn like a little break.
 
Hahahaha... Nice. That worked. You took 1 damage!

Action 1: Suddenly, a cute kitten walks by the Festum. It meows so hard that the Festum loses all will and stops putting up a fight and has to deal with the... ANNOYING KITTEN!!!

Action 2: I jump into the mental war vs the Festum, and suddenly, a giant intimidating being known as the "ROB©" appears out of nowhere. Thankfully, it was fake, but it was SOOOO distracting and intimating they forget their actions and just panicked.
I use my boost stone
Focus x4 (3/4/5/6): 13/13 Project Charge Beacon. Those 9 charges I had from before instead go into this.

The Project Charge Beacon activates and charges the current project by two per turn. It they aren't paradox charges, and can only charge the current project charge by two each turn.

OOC: Also, The Charmzard is defeated, so having a major objective telling us to defeat the bodyguards and the Charmzard definitely isn't necessary. I know, you're shocked it died so fast. Also, if my Project Charge Beacon doesn't have enough charges to pull this off, inform me. I just realized that making it do 1 charge per turn would be the same as me putting in 13 charges, funnily enough.
 
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That went surprisingly well! Good goin team!
1. I backstab the Druidic Healer and rip out his heart.
2. I look into the water issue on the Hexagonfield. Either there is so much water that it would start to destroy the world via the Great Flood, or something is afoot... in the clouds. I fly up on a conveniently placed hotair balloon to investigate.
3. Still charging... (6/15)
 
ACTION 1:
I attempt to drive my car across the HEXAGONAFIELD at 60 miles per hour. Unfortunately, all the water has rendered the surface slick, causing me to lose traction and CRASH INTO THE GODMODDER!
(if this deals damage and if resultant steal attempts are free, please throw in a steal attempt)

ACTIONS 2/3:
The Ettin 11/20
 
Piono finishes from the attack and staggers.
"I... That was..."
"I need a drink."
Piono walks over to a raised portion of rock that's safely above the water level and takes a seat, pulling out a bottle of something dark colored, and begins pouring himself a glass of whatever he's drinking.

Actions 1-3:
The improbability drive sets into motion once more.
3/10 for Critical Failure.

Piono looks at the Godmodder, and then takes a long swig from his glass of stuff.
"Alright, cool. But even if you were to try and take it I haven't got it anymore. Not my problem anymore."
Because as it turns out, the yorehammer's been relocated to JOEbob's inventory.
 
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"Hey Char..." Arsenical tried distracting the charmzard, until Pionoplayer put the Yorehammer through it's torso like the being was made of slightly melted butter.

"... Jesus H. Christ!" That took... Significantly less time than expected. Just as the hit strikes the boss, a distant sound of someone throwing the previously-scripted epic battle right out of the window faintly echoes. Of course, no one can hear it, though.

Action #1: By The Powers of Plumbing

All this water on the HEXAGONAFIELD is truly disgraceful. Clearly, the PG entities won't clean up this mess, so it's up to the AG entities as always.

From out of his HAMMERSPACE WAREHOUSE, Arsenical digs around for a bit, before grabbing a too-black round disk: An ACME BRAND PORTABLE HOLE. Put one of these in the right place, and all of your problems will go away.

Right now, that problem's the mess. Our hero puts the hole on the ground, and locks it into place. Simple!

Action #1&2: His Time Has Come

"Hey! Hey Bobby!"

Arsenical shouted out to the PG entity. Why was he shouting at the strange explorer? Well, since he was here, he obviously had a purpose. But Arsenical had an even better proposition than fighting.

"You're an explorer right? Wanna explore the Hexagonafield AND get out of the fire rain? Join us, man! What have you got to lose?"

Our hero appealed to the primary nature of the being, that of a explorer, not a fighter. Given how Bobby didn't even know how to fight, what other purpose did he have to still be on the field?

"Plus, i'll give you... Uh, insurance! Yeah!"
 
Well the enemies and danger is gone
Welcome back my army.

Orders:
The Flag-Bearer shall simply do what it is doing, hold up the flag of AG into combat.

Aw man I wanted to see a Heavy AFV with UM training...
I order it to attack the PG Druid

The Factory shall begin with its first ever project has soon as possible... "The Mirage".

Actions:
Production Points=5+2=7
1x: I quicken the Factory rebooting systems...
Ah well better safe than sorry I guess still though being inefficient sucks.
 
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Eevee! you monster! How could you do this!?

(Focus!)
All this water and none is being directed to my rice fields! They have been waiting to get water ever since those clouds should up and now they don't get a mention but the small bit of tending water that the field workers give?! Unacceptable!

I look DEEP into my player inventory and insert my hand to grab out my forgotten shovel and start digging... digging.. digging... Until all the AG area has a slight slope of 1% downwards towards the Rice Shrine! The rain water starts flowing towards the Rice and soon slams into the rice wall! With the wall that's surrounding the Rice Shrine being composed of actual rice... it starts to absorbs the the water, ballooning the size of the rice wall and letting small streams to flow into the rice fields to further produce more rice for the rice wall.

(Water is absorbed by the wall made of rice which protects the rice shrine, thus increasing the threshold, consuming more water to further strengthen the shrine.)

(Order!)
I order the Assassin duo to go after the [PG] Druidic Healer.
The void guard and companion rover are experiencing a Social Link upgrade.
 
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You try to write some reality warping code, but you have some hesitation before you run it. When running reality warping code, even ONE syntax error can cause massive problems. Are you SURE you want to run hastily programmed reality warping code?
Considering Timothy was recently destroyed thus rendering the code useless the answer is a resounding no, it wouldn't do anything even it works perfectly.

While I wait for the time stop to fade I decide to craft a hovering blackboard and a endless chalk satchel which are given to Undead Einstein once the time stop ends to boost his research capabilities. (x2)

Next I charge (5/--). (x1)
 
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Action 1: Ow, psychic attacks are annoying. But, I can see that the steal attempts are getting to the Godmodder, so it's time to keep them up.

Godmodder: Starcalibur's blade has suddenly been spatially warped to be infinitessimally small. Normally, this wouldn't be a problem, but you're holding it blade-side first, and there's nothing left to hold on to!

Godmodder: A hacker has renamed your Project Charge into Project Fart!

Godmodder: Your boost stones are attempting to spin around and do a cool combining move to create a single Upgraded Boost Stone! Problem is, they're still in your pockets, and now they're spinning you around in circles and trying to crush you so that they can fuse properly.

Action 2: I call into existence a new thing for Bobby to explore, the Legendery Weapon Expedition! It's filled with all manner of dangerous and cliche traps, which Bobby can effortlessly breeze through. At the end, he finds an incredibly interesting Legendery Weapon, THE SWORD!

Action 3: I cast Control Weather to reduce the rain levels.
 
I rest and continue the Charging 10/12 soon

I use up my last 3 Paradox Healing Cards on the Alchemitter,with a Prayer to Light, hopefully I can make more stuff soon, I have an idea in the far future.
 
Well, that was dealt with. A bit unfortunate that they had to rely on a mere single vector of attack, but as long as there wasn't the same kind of stealing and then bodyguarding as just now, then they shouldn't have that issue ever again, he hoped. Now, the Apex was still offline, but that was fine. The Shipyard wasn't, and it didn't need the Apex to be online to get to work.

FOCUS - SETTING UP SHOP, AGAIN

With a great exertion of effort, ES jabs his finger at the Apex, and then his other hand slashes towards the Shipyard. The gigantic war machines lifted up, a burst of power to its antigrav, and as if dragged by some invisible force moved quickly towards the docking bay, which as always grabbed hold of it when the vessel arrived, descending into the depths of the earth as an energy barrier flickered on above to keep the matter private. The previously dormant construction devices sprang to life once again, and got to work immediately. Any spare effort, since just moving an Entity that couldn't exactly resist even if it wanted to over to a place that accepted it freely anyway shouldn't take three actions, was spent on scooping up the remains of the Linked Repair Drones and fixing some of them up back to full functionality, before sending them over to the Apex, which had diverted some of its minimal emergency power to ensuring that the things could run properly.

As for new projects? There were, of course, two.

Project 1 - Internal Armoring. Reinforced plating, honeycomb bulkhead layouts, improved blast doors, more compartmentalization, additional internal security, and ensuring an even spread of armor belts since all-or-nothing is useless against Godmodders and their minions lead to notably improved durability for the Apex. Improves HP.

Project 2 - Fleet Beacon. Although the Apex lacks the internal facilities to construct new warships, that doesn't mean it can't call in vessels built elsewhere to assist it in battle. So far, any offsite construction facilities may or may not have been able to do good work in preparing themselves for the call, but right now the battlefield is of course distorted by the Godmodder. To ensure safe entry via Jump Drive, and power and not getting mind controlled, they need a signal to guide them in. Hence, the installation of the Fleet Beacon. By itself this project does nothing, merely boosting the efficiency of the 4 summoning upgrades to come.
 
My orders for somno, the shield generator, the hexagonashield generator, and the EISL remain as they where last round.
I order the guy who comes out of the Red Rift when it finishes to help somno work on the shield generator.
[Cult action vote: work on the Red Rift (the 70% done one).]

[1x What if...?]
EDIT: Oh hey, the threads tagged as What If now. I add onto this action this: Before sending the Godmodder into the dream in an unspecified way, I threaten him with the threat of me not turning the thread back from What If if he doesn't let me deal 5 damage to him. because clearly this was all caused by me left?
In a world where there is a Friendly post-singularity super-intelligence, running all of society, what would happen if its values change?
The world dies.
What if you put a fail-safe? something to shut down the machine if its values drift too much?
The Fail-safe is either neutralized, or triggers by accident. it shouldn't have triggered.
This is a view into a dream of that world, where a glitch was too much, one way or another. an imagined copy, another tegmark duplicate, or Everett branch, simulated by a mind far too small to be right... but what else can we use, if not our own minds? what else can we do? I do not claim to be accurate; this is primarily for entertainment.
[0][ ][ ][ ][ ][ ]
The Godmodder spawns into the world, information on what's going on unknown to him. he goes, does normal stuff, then the lights flicker off. he can't really see where he's going, so he flips the light switch on.
His world explodes in a flash of light and everyone nearby dies.
Reloading...
[0][.5][ ][ ][ ][ ]
He lands in the world, this time knowing what's going to happen. he moves to the door, and waits for the lights to flicker off, before leaving the others behind him. looking down, he sees an electric floor... good thing he waited for the lights to fail before leaving.
He wanders the world. most people are dead from electrical malfunctions. he raids a few houses for food, he'll be able to last quite a while.
some time later, he runs into another group of survivors. they have about 8 members, and are immediately hostile. he can't fight them off. a sickening crack, a flash of pain in his avatar that soon fades... and the world reloads.
[0][.5][1][ ][ ][ ]
The Godmodder is more careful. the people nearby seem to know this body, and trust it. he tells them to stand in the corner and Not. Move. they wait for several minutes.
The lights, just like every other time, flicker off. this time, the door isn't already open, so when they quietly creep to the door, they have to work together to wrench it open, as this Avatar he uses has but the strength of a normal human- it seems the only advantage his Godmodding powers are affording him here is rewinding time... Irregardless. the group subsists off provisions from nearby houses, the world mostly deserted by now, and lives a relatively good life for some time. some time later, while scouting for provisions, he finds the 8-membered survivor group, who are walking their dogs as if nothing happens. knowing by now he cannot fight them off, he turns and sprints. they give hot pursuit, the Dogs snapping at his heels, but he manages to outrun them long enough to find the rest of his group. his Allies see him coming and arm themselves. the melee is long, bloody and dangerous, but the Godmodder manages to avoid all injury by pretending to be extra tired from the running, before dealing the finishing blow to the last enemy due to them deciding he is not a threat. Seems he's covered another hurdle. His group keeps going, arming themselves with better weapons when they find them, and slowly adapting to the new lifestyle. they replace their clothes with armor, and walk. one day, while eating, a wild dog charges. unprepared and covered in blood from the raw meat the Godmodder was eating, the Godmodder fails to block the dog. its teeth crunch into his flesh, foam sprinkling from its mouth, before someone kills it. the days pass, and the Godmodder is laid low by rabies, eventually dying after a long and painful infection.
Reloading...
[0][.5][1][1.5][ ][ ]
The Godmodder repeats his actions from before, but this time, he's wearing thick armor everywhere possible by the time the attack happened last world. They survive, but notice the houses they're finding now are more in disrepair, roots breaking through cracks, trees growing in holes, fungi in every basement. The Godmodder's allies show surprise at this- apparently, before the AI's demise, it removed almost all plant life, especially fungi, and put severe limits on the growth of what remained. Strange. Regardless, this is no problem. they walk, and walk, and live. with time, the world seems to be returning to its prior state. The Godmodder is very knowledgeable, and though they cannot preform anything magic or anything in this queer strange realm, they do have knowledge in their mind, and that cannot be taken while still leaving them remotely recognizable as "The Godmodder"... so with their knowledge, the Godmodder leads their band of disposable minions and they fight well, defeating bears for hide and cows for food, and everything in-between.
One night, for the first time, it begins to rain. It rains for 5 days and 6 nights, without rest. Many ponds form as they hide in the ruins of a house for shelter, eating some of their provisions. Then, the rain slowly putters out, and they continue to hunt and live with ridiculously efficiency, but then... The Mosquitos come. bearing diseases that where preserved in the archives of the AI, they are more deadly then any in the real world, infecting their targets with over 20 diseases with a single bite. the bites itch, but they don't have any mosquito repellent, and the mosquitoes are small. With the poor visibility of the trees and vines and shade and occasional clouds, they cannot see the Mosquitoes to swat. The Godmodder sees the signs of another trial requiring advance preparation, and instead of trying to overcome it now, begins to plot for the next go-around. and so he thinks, plans, and plots, before infection takes him, fifth in his band of nine to fall victim to it, and he slowly grows weak, his thinking more faulty, and he dies.
RelOading.,.
[0][.5][1][1.5][2][ ]
The Godmodder has gotten quite good at faking this being new to him, at acting the same way repeatedly, at re-executing known strategies. this time, he makes sure to create many a hidden compartment in his armor and other items, storing within every type of mosquito repellent he can find. as a last resort, he gets 4 durable snorkels. if he's underwater, mosquitos won't be able to sting him, probably.
The mosquitoes come. he gives his 3 most useful minions a snorkel, and uses one himself. during the day, he sleeps (the he uses snorkel covers both his nose and his mouth, and is strapped on tight.) underwater, his minions ensuring safety from non-mosquitoes, while those he did not have snorkels for work hard to provide, knowing that even if they do not survive their friend [mentally insert the Godmodders name here if you know what it is] will.
At night, while they all sleep and the mosquitoes are much less active, he wakes, gets out of the pond, and covers himself in repellent over the course of a minute. he then prepares, ensures they have enough food, and scouts.
4 weeks pass, and he runs out of repelent. all his minions but the 3 he gave snorkles to have died. he shrugs, and sends the least useful of the 3 to bring them food.
2 weeks pass, wherein the Godmodder merely lounges in the pond and thinks about the Hexagonfield, and there is no sign of dangerous infection in that minion. it seems the disease, with no human prey, has died out. they leave the pond. their muscles have atrophied, being unused for 2 full weeks, and the Godmodder has trouble. his other minions where exercising from boredom, so they're fine. his group sets out again, and finds an area with charred trees, no grass, and bare ground. the area behind them they have picked bare over the past 5 weeks... they can't go back there, so they press onwards, past a fence of iron barbs and find a cache of supplies. after eating methodically, they continue into this strange place, and notice many small stones litter the ground. one of his 3 minions (the dumbest one) tries to pick one up.
...its a mine.
Beep. The Godmodder turns. Beep. the Godmodder starts running. Beep. he dives for cover. BOOOM. his legs are riddled with shrapnel, though his brain is intact. it seems he'll be bleeding out, but at least this danger is easily avoided. just don't head south.
...
.....
..........
REeloDingDinDig!..1.>...
[0][.5][1][1.5][2][2.5663706144]
They execute their plans, as one might expect. they do as they did before, but know the deadly diseases are gone after 4 weeks, and leave the water then as a group. the land is less bare, and so they can head wherever they want. they choose southwest, and walk, seeing the dead barren area in the distance but never nearing it. months pass, one of his minions dies in a mutiny after Becoming *Convinced* the Godmodder knew about the Mosquitos in advance and could have saved his best friend "Crickey" (the Godmodder did know as has been established.).
Then, something strange. the ground ahead of them is black, absorbing all light, and there is a strange device in the distance. they make camp. the next day, they aren't sure, but the Godmodder thinks the black's gotten closer, and once rocky terrain has become flat. they need to check something. they grab a rock, and throw it at the blackness. they move camp back, and rest the night again.
(...)
The rock is gone. the blackness is definitely much closer. they turn and run.
(...)
Years have passed fast as a day, probably some kind of mental coping mechanism. the Godmodder has been living well, but they see blackness on the horizon, and it seems to be advancing at a visible speed, though still slow.
one of the Godmodder's allies has died, but the Godmodder can fend for himself well enough. The Godmodder figures out what's happening instantly, though the other ally takes a few minutes.
Diamondoid nanotechnology, convering the entire earth into more of itself. its growth is functionally a sphere, slow at first, but... I'll draw a diagram.

You can't outrun it- apparent spread speed is literally quadrupled by the end of it. it is being controlled by something, but the Godmodder's way too far from that something to get back to there before the nanomachines rip his legs apart and reduce him to raw materials.
The Godmodder supposes they'll need to prepare for this too, so instead of continuing to run (what good will it do?), he starts experimenting on the nanomachines. they still take a day to consume rocks placed on their surface, confirming that the seemingly faster spread is due to a sphere-like expansion. sharpness doesn't help destroy them. only speed, mass and raw force, and even that might just be spreading it around. after many more experiments which yield little useful data( the most useful bit is that the machines spread slightly slower when in the shade), he goes and stands in the blackness to end this run.
it feels like nothing at first, then there's a cold feeling around his legs, a curtain of blackness slowly rising up his feet, enveloping his toes, though it seems less black then the rest of it. still experimenting, the Godmodder tries to life his left foot. it takes some effort, but he succeeds in raising it, dragging the nanomachines with it. the Godmodder gets an idea for another trial, but its a bit too late now, he can't get rid of all the nanomachines on his leg and one is enough to kill him. he sets his foot back down. the machines pause for a moment at this, emitting a quiet clicking for a moment, before continuing. seems like his lack of struggle confused them. the curtain continues to rise, covering both his feet and gradually becoming greyer. while the AI (presumably, what else could it be?) behind the machines is "thankful" at his lack of resistance, it still won't take any chances. after half an hour,both his feet are covered in thick nanomachinery. his remaining follower returns, and sees him trapped there, too far from the edge of the blackness to reach. they Urge him to try to run, escape, and the Godmodder makes a show of trying, showing how their legs are trapped. the follower leaves.
The curtain, now almost perfectly grey, continues spreading up his legs, almost to his knees. His follower returns, tries to pull him away with a makeshift rod, but fails, and runs away sobbing at the loss. suddenly, he feels a sharp pain in his left foot, then a gradual numbness. It seems the AI(?)'s gotten around to harvesting his lower half, and is administering local anesthesia- probably to keep him from struggling in pain. this process repeats in his right foot. he can't even move his toes... they probably don't exist any more by this point, to be honest. the AI(?) then gets a bright idea. first, it moves the blob of nanomachines the Godmodder's stuck in away from the curtains edge, just in case. then, most of the nanomachines on the outside leave, and are joined by more on the ground, forming into a rope, which lashes out and pulls the Godmodder over. wishing to minimize pain, the Godmodder turns and sticks out his arms to cushion the blow. (looks like the machine hasn't had much experience consuming standing living humans.) The machines then swarm up his arms in thin lines, constricting slightly. he turns his head and sees syringes-like shapes forming, and feels another sharp pain. for some reason, the ground then morphs into a some nondescript viscerally scary thing, and despite knowing its meaningless to be scared, the Godmodder becomes fearful. probably hormone or neurotransmitter manipulation by the AI, though why that would be the Godmodder can't say (If he weren't being forcefully scared, he might consider that the AI(?) might have realized he's been repeatedly time traveling and be trying to scar him. but he's a bit busy being scared). being so scared, the Godmodder starts trying to break free. his legs don't respond, probably had the nerves cut by now, but his arms are still 98% intact, so he pushes with them Hard, bending the things coiled around them. he pushes up, and tries to drag himself away, but multiple more threads pull his arms down and collapse him to the ground. he keeps struggling, but one by one the nerves in his arms get cut,reducing his control over his muscles and slowly weakening him. then, the nanomachines start to consume his braiR. 3. L. 0. A. D. 1. N. G.
[0][.5][1][1.5][2][2.5663706144] [T H R E E]
The Godmodder returns to the beginning. acting similarly to before, except they start moving in a single direction immediately, thus arriving to the charred area a few days before the mosquitoes start. small squadrons explore separately, and eventually one gets to the center, sneak-attacking the hermit living there with a sniper rifle and stealing all its stuff, including many explosives. then the mosquitoes come, but the hermit has enough food for half their group to last the entire time of mosquitoes, and half the group had died in the attempt to kill the hermit. once the mosquitoes where no longer a problem, then headed onwards, towards where the Godmodder calculated the nanomachines had started from, using an old car to carry their loot.
they reach the blackness, and it seems its only begun to spread recently. it would still be dangerous to travel through, but they have a car, regardless of its quality, so...
The Godmodder's group arrives at their destination, and arms themselves with the best bombs they have as they take aim at a black spire. the Godmodder warns them that they will probably die here, but they know they can't really back out. they all arm a bomb in each hand, and throw, then the strongest 2 grab rocket launchers and fire, setting off the hole spire. it's still mostly intact, however, so the Godmodder grabs the last 2 grenades and throws them,tearing apart the top. as the last plan, a moltov, melting the metal and fusing it together.
CONGRADULATIONS!
You have beaten "Value Drift Kills the Godmodder as painfully as possible" with 6 Deaths and no secrets!
You will now pay the life force penalty for each death, as it displayed on the small of your back within [] the entire game. Pleasure doing business with you! as you died more then once, you are not eligible for the prizes. in order to play again, you will need to undergo memory erasure and wait 2 years.
The whole thing, of course, was a dream. A dream molded by Myself, with Yorehammer and some minor tweaks by the God of Dreams to keep his powers from doing anything but reloading the first few times he tried, keeping him from trying other things in the future. With Yorehammer, while the Godmodder was sleeping, I fired various attacks at his sleeping body until one of them dealt damage whenever his [numberinsquarebrackets] reached a whole number. (so at 1, 2 or 3).
The Godmodder couldn't escape or mess with the plan because, aside from the God of Dreams' help and it being a dream, escaping would be a defences against wasting time, against by attacks in the real world, against getting strung along by convoluted circumstances... etcetra.

[x1 Talking is a free action, as has been established multiple times, buuuuut making Godmodder-damaging energy-fields is not.]
"Fred: Hey, I've been tinkering with some stuff. It looks like I can use my computer to open a rift to the real world! The software on this thing is very easy to use. Also, I know what software is now! I've been studying.
Fred: Anyways, it's giving me two locations; a randomly selected location, on land, with uncertain safety, OR a suggested location, guaranteed to be mostly safe.
Fred: The suggested location has a picture... it looks kind of like a forest. What do you think I should pick?"
"Fred, First check whether your clothing comes with you."
"If it does, go to the random location once I arm you with the following 87 armor suits, heavily enchanted clothing, socks of emergency return, hat of generic buffing, fingerless gloves of empowered skill checks, underwear of comfort, and scarf of shape-changing weaponry with ridiculous damage output."
"If not, its best for you to go to the suggested location I suppose."
"once you're there, feel free to mostly do whatever you want, but keep an eye out for 1) other players (if the clothing went through, you'll be able to tell with the underwear of comfort. it will grow much more comfortable near players. when you see one, if they are not fighting the Godmodder inform me about them and I'll warn you from there. if they are fighting the Godmodder, leave the area before anyone notices you and report back the battles state.), 2) Altair (You've seen him before. if you see him again, connect him to me with the scarf of shape-changing weaponry morphed into a transmitter.), or 3) The Godmodder. (if you see The Godmodder, take off 1 sock of emergency return to escape)"

Now, since Talking is a free action...
And I have Yorehammer to bypass the Godmodder's defences...
Well, First I project a Majestic Orb (instead of field) around myself which will deal 2 damage to the Godmodder if he interfers with me, the field, any of my communication attempts, or the people to whom I am communicating until I'm quite done communicating, with all of these words being interpreted the way I interpret them, as the magic language which I used to create the Orb runs off Intent instead of Technicality. the Orb also bypasses defences, and will not allow proxy methods of interrupting (such as entitys). If the Godmodder preformed an action or lack of action that he believed or I could easily deduce in under 10 minutes would result in any entity, object, God, demon, eldrich being, or other interrupting me, then he takes 2 damage. If he tries to subvert my defences, he takes 2 damage. all of these conditional effects are unblockable as I wield yorehammer,and undodgeable as they strike everywhere until it works.
First I Talk to Altair via the mystical "I'm using 92837^^3 free actions to talk to him despite his distance and being-on-another-plane-ness" powers and tell him the entire content of my previous message, plus all important things that have happened recently, and my plans to send Fred to investigate into the real world with multiple failsafes against actual injury (5 of which I did not mention to Fred so he doesn't know about them and as such doesn't act too confident or risk too many things), and that I'm about to initiate Yorehammer-boosted communications with Alice so if he needs anything communicated to here, I shall oblige.
Then, since The Curse of Repetativeness clearly can't block something so Generic as "Talking" (I've done it many times before and it still works!), I Talk to Alice (same way as before), prove who I am, and ask her to obtain a phone if she does not have one. then, I call her on it using my phone. Yes, this works through dimensions. and because of yorehammer, defences.
"Can you finish what you where saying last time? I didn't hear all of it."
"Don't worry, the Godmodder can't interrupt the communication this time... unless he's willing to give me 5 actions for free, and take one damage."
After she finishes repeating herself...
If relevant, I tell her what Altair asked me to say, as well as anything else that becomes obvious.
[1x RHUBARB]
"Amongst all those types of pie... is one very specific kind of pie.
Rhubarb. The godmodder's least favorite kind. One of his very weaknesses.
The godmodder eats the Rhubarb. He eats all the infinite rhubarb. At first, he hates it. He hates it so much, he takes 2 damage. But by the end of infinite pie... he's learned to LOVE Rhubarb."
you know, you never said it Stopped being one of his weaknesses.
No, I'm not going to make him take damage just from eating rhubarb again, that would be curse-of-repetativeness'd.
I offer the Godmodder a Rhubarb pie, and since he LOVES Rhubarb, he, clearly, has no reason to avoid the Rhubarb! so he eats the Rhubarb pie, scarfs it down even.
It sure does taste good!
What?
you want to know where the attack is?
jeez, fine.
This attack is the fruit of 60000 MILLISECONDS OF RESEARCH!
so, about 1 minute.
A Rhubarb contains a hard red stick, but I haven't a clue how to cook them into a pie! so what did I do, to make this pie from Rhubarb?
I found a Rhubarb roughly 5 times bigger then normal, then cast a spell known as transfiguration to turn it into the appropriate pie.
So, since transfiguration is temporary, in a few seconds now, every piece of piece of Rhubarb will Expand to roughly 5 times the width and other dimensions, clog the Godmodder's throat and, since its an instant change, begin preforming nuclear fusion with the Godmodder-parts it is inside. so not only is the Godmodder choking, but his neck is no longer flesh, and the rhubarb is poisonous... What, didn't I mention? yes, the rhubarb was poisonous. its a very special poison, in that it maintains integrity after transfiguration.
Hey, be happy I didn't make the transfiguration last a couple more hours and have every cell in the Godmodders body break down when a ton of its resources multiplied their size by 5 and fused with the surrounding water. that would've been ever worse.
And, of course, since I'm holding yorehammer, the Godmodder can't defend against them... and since he walked up to piono and I haven't done anything impressive, his steal-attempt is nullfied. When the round ends, I keep yorehammer, but if I've obtained Starcalibur from luck I give it to Srovy.
 
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FOCUS: EEVEE

At the center of the octagon, an Eevee appears. Suddenly, the shimmering Eeveelutions rush into him, seemingly fusing with him. He drops to the ground and floofs determinedly.

Eeveelutionary Eevee 27/27

The Eeveelutionary Eevee has been summoned.
9 actions of power in HP
9 actions of power in attack
9 actions of power in a reusable special attack that charges for 9 turns (Like the Space Laser on the space station) (Works alongside regular attacks)

"We did it. But, can someone remove the attack blockers on the Second Scarlet Prince?"

"Second Scarlet Prince, attack the Druidic Healer. Eeveelutionary Eevee, attack the Druidic Healer as well."
 
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