pionoplayer
The Destroyer
Did someone say...
Idle games?
Action 1:
I notice that we have a 'ticks' counter now, specifically made for idle increments and factories and such. This seems like a perfect opportunity to stretch my muscles andmake everyone gouge their own eyes out in frustration make a brand new game that all the children will love.
It is called Player Presser. How it works is you press the player (Originally it was gonna be a picture of my face but that took too long so I just taped an mp3 player to the button and called it good). Every time you press the player it gives you Energy!
What is Energy used for? Well, upgrades and such, we'll get to that later. Obviously it will result in huge dividends on Player power but that comes later.
I press the player.
I press the player again.
I press the player another time.
I get bored and hire Jerry the button pressing fanatic to press the player for me instead, he presses the player umpteen billion times before his arms fall off from the sheer strain and my action ends, having spent it all on accumulating energy through player pressing.
Energy: a pooled resource, while it CAN be generated using actions (through pressing the player) the plan is to idlegame the crap out of it and get it so that our 'ticks per round' counter makes more and more and EVEN MORE
Action 2:
Hm, this just won't do, I only have [NUMBER] Energy in the stock pile, and we're gonna need [ANOTHER, PRESUMABLY LARGER NUMBER] Energy before we have enough Energy to... well, you know. Break everything.
The answer to this, is, of course, to cheat. I duplicate the player using the mystical art of ctrl+c and then begin pasting duplicates of it all over the place. Soon there's something like a million of them scattered about our area.
This doesn't help much, because the players won't press themselves. I'm going to fix that. I activate SUPER SPEED and dash around to all of them, adding special devices onto the players so that they will press themselves periodically. The players I made were cheap copy pasted players so a bunch of them just burst into flame when I do the super speed, but fortunately half of a million is still 500,000 so there's plenty of autopress players to automatically generate energy every tick.
Action 3:
There's only one thing better that automatic energy production. RECURSIVE automatic energy production.
To this end, I look around, and sure enough what I need is floating not too far overhead. Not only was the elemental plane of garbage caught in the massive sphere that enveloped all of us, but so was the elemental plane of coal!
Rushing over to it, I take out my patented auto-miner and slam it down atop the massive solar-system sized clump of raw coal and set it to work.
I turn around, wiping my hands, when the red 'no energy' buzzer goes off. Oh, right, recursive. The point of this is it makes energy from energy, with the uninhabited (hopefully) plane of coal being the conversion mechanism. I slam down a coal refinery, hook the miner up to the refinery, the refinery up to our energy pool, and the energy pool to the miner!
For every Energy point assigned to the miner, the miner supplies large amounts of coal to the refinery, resulting in a very large Energy output that gets larger the more Energy is allocated to it!
I allocate 25% of the Energy stockpile to the coal facility, but any Energy that isn't being used for anything else when the ticks run will be given to the coal facility so that no Energy is wasted.
OOC stats summary:
Basically what I did this round is set up Player Presser, the hottest new idle game. At some point down the line it's gonna provide us with power and multipliers and all sorts of tasties, but for right now I (and anyone else who joins me, paradox already talked with me about doing stuff) am just setting up infrastructure to get energy production per tick up as high as possible.
Energy is the biggest resource (at least for right now). Energy can be obtained by pressing the player with actions, but all resources in Player Presser are communal, so allocations can be done by anyone (whichever allocations have the most support get priority, if there's a tie there it's first come first serve but the game will try to boost as many people as it can without failing other folks' plans due to lack of resources).
In addition to the player itself, there are the autopress players I made with my second action, these automatically make Energy every tick without input. Presumably they could be upgraded, supplemented, or just ignored.
Finally, there's the coal facility I made in my third action. This can have Energy allotted to it from the pool, and will generate more Energy every tick using the Energy it was given. The more Energy designated to the coal facility, the more Energy it generates each tick.
Feel free to ask questions, and moniker, if you could put a note that people wanting to do reshufflings and notable changes to the Player Presser stuff should let me know on the thing, that'd be nice. Me and paradox have some pseudo-plans for this already so I want us to be able to communicate with others chipping in on it.
Idle games?
Action 1:
I notice that we have a 'ticks' counter now, specifically made for idle increments and factories and such. This seems like a perfect opportunity to stretch my muscles and
It is called Player Presser. How it works is you press the player (Originally it was gonna be a picture of my face but that took too long so I just taped an mp3 player to the button and called it good). Every time you press the player it gives you Energy!
What is Energy used for? Well, upgrades and such, we'll get to that later. Obviously it will result in huge dividends on Player power but that comes later.
I press the player.
I press the player again.
I press the player another time.
I get bored and hire Jerry the button pressing fanatic to press the player for me instead, he presses the player umpteen billion times before his arms fall off from the sheer strain and my action ends, having spent it all on accumulating energy through player pressing.
Energy: a pooled resource, while it CAN be generated using actions (through pressing the player) the plan is to idlegame the crap out of it and get it so that our 'ticks per round' counter makes more and more and EVEN MORE
Action 2:
Hm, this just won't do, I only have [NUMBER] Energy in the stock pile, and we're gonna need [ANOTHER, PRESUMABLY LARGER NUMBER] Energy before we have enough Energy to... well, you know. Break everything.
The answer to this, is, of course, to cheat. I duplicate the player using the mystical art of ctrl+c and then begin pasting duplicates of it all over the place. Soon there's something like a million of them scattered about our area.
This doesn't help much, because the players won't press themselves. I'm going to fix that. I activate SUPER SPEED and dash around to all of them, adding special devices onto the players so that they will press themselves periodically. The players I made were cheap copy pasted players so a bunch of them just burst into flame when I do the super speed, but fortunately half of a million is still 500,000 so there's plenty of autopress players to automatically generate energy every tick.
Action 3:
There's only one thing better that automatic energy production. RECURSIVE automatic energy production.
To this end, I look around, and sure enough what I need is floating not too far overhead. Not only was the elemental plane of garbage caught in the massive sphere that enveloped all of us, but so was the elemental plane of coal!
Rushing over to it, I take out my patented auto-miner and slam it down atop the massive solar-system sized clump of raw coal and set it to work.
I turn around, wiping my hands, when the red 'no energy' buzzer goes off. Oh, right, recursive. The point of this is it makes energy from energy, with the uninhabited (hopefully) plane of coal being the conversion mechanism. I slam down a coal refinery, hook the miner up to the refinery, the refinery up to our energy pool, and the energy pool to the miner!
For every Energy point assigned to the miner, the miner supplies large amounts of coal to the refinery, resulting in a very large Energy output that gets larger the more Energy is allocated to it!
I allocate 25% of the Energy stockpile to the coal facility, but any Energy that isn't being used for anything else when the ticks run will be given to the coal facility so that no Energy is wasted.
OOC stats summary:
Basically what I did this round is set up Player Presser, the hottest new idle game. At some point down the line it's gonna provide us with power and multipliers and all sorts of tasties, but for right now I (and anyone else who joins me, paradox already talked with me about doing stuff) am just setting up infrastructure to get energy production per tick up as high as possible.
Energy is the biggest resource (at least for right now). Energy can be obtained by pressing the player with actions, but all resources in Player Presser are communal, so allocations can be done by anyone (whichever allocations have the most support get priority, if there's a tie there it's first come first serve but the game will try to boost as many people as it can without failing other folks' plans due to lack of resources).
In addition to the player itself, there are the autopress players I made with my second action, these automatically make Energy every tick without input. Presumably they could be upgraded, supplemented, or just ignored.
Finally, there's the coal facility I made in my third action. This can have Energy allotted to it from the pool, and will generate more Energy every tick using the Energy it was given. The more Energy designated to the coal facility, the more Energy it generates each tick.
Feel free to ask questions, and moniker, if you could put a note that people wanting to do reshufflings and notable changes to the Player Presser stuff should let me know on the thing, that'd be nice. Me and paradox have some pseudo-plans for this already so I want us to be able to communicate with others chipping in on it.
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