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Defeat The Godmodder

Did someone say...
Idle games?

Action 1:
I notice that we have a 'ticks' counter now, specifically made for idle increments and factories and such. This seems like a perfect opportunity to stretch my muscles and make everyone gouge their own eyes out in frustration make a brand new game that all the children will love.
It is called Player Presser. How it works is you press the player (Originally it was gonna be a picture of my face but that took too long so I just taped an mp3 player to the button and called it good). Every time you press the player it gives you Energy!
What is Energy used for? Well, upgrades and such, we'll get to that later. Obviously it will result in huge dividends on Player power but that comes later.
I press the player.
I press the player again.
I press the player another time.
I get bored and hire Jerry the button pressing fanatic to press the player for me instead, he presses the player umpteen billion times before his arms fall off from the sheer strain and my action ends, having spent it all on accumulating energy through player pressing.

Energy: a pooled resource, while it CAN be generated using actions (through pressing the player) the plan is to idlegame the crap out of it and get it so that our 'ticks per round' counter makes more and more and EVEN MORE

Action 2:
Hm, this just won't do, I only have [NUMBER] Energy in the stock pile, and we're gonna need [ANOTHER, PRESUMABLY LARGER NUMBER] Energy before we have enough Energy to... well, you know. Break everything.
The answer to this, is, of course, to cheat. I duplicate the player using the mystical art of ctrl+c and then begin pasting duplicates of it all over the place. Soon there's something like a million of them scattered about our area.
This doesn't help much, because the players won't press themselves. I'm going to fix that. I activate SUPER SPEED and dash around to all of them, adding special devices onto the players so that they will press themselves periodically. The players I made were cheap copy pasted players so a bunch of them just burst into flame when I do the super speed, but fortunately half of a million is still 500,000 so there's plenty of autopress players to automatically generate energy every tick.

Action 3:
There's only one thing better that automatic energy production. RECURSIVE automatic energy production.
To this end, I look around, and sure enough what I need is floating not too far overhead. Not only was the elemental plane of garbage caught in the massive sphere that enveloped all of us, but so was the elemental plane of coal!
Rushing over to it, I take out my patented auto-miner and slam it down atop the massive solar-system sized clump of raw coal and set it to work.

I turn around, wiping my hands, when the red 'no energy' buzzer goes off. Oh, right, recursive. The point of this is it makes energy from energy, with the uninhabited (hopefully) plane of coal being the conversion mechanism. I slam down a coal refinery, hook the miner up to the refinery, the refinery up to our energy pool, and the energy pool to the miner!
For every Energy point assigned to the miner, the miner supplies large amounts of coal to the refinery, resulting in a very large Energy output that gets larger the more Energy is allocated to it!


I allocate 25% of the Energy stockpile to the coal facility, but any Energy that isn't being used for anything else when the ticks run will be given to the coal facility so that no Energy is wasted.


OOC stats summary:
Basically what I did this round is set up Player Presser, the hottest new idle game. At some point down the line it's gonna provide us with power and multipliers and all sorts of tasties, but for right now I (and anyone else who joins me, paradox already talked with me about doing stuff) am just setting up infrastructure to get energy production per tick up as high as possible.

Energy is the biggest resource (at least for right now). Energy can be obtained by pressing the player with actions, but all resources in Player Presser are communal, so allocations can be done by anyone (whichever allocations have the most support get priority, if there's a tie there it's first come first serve but the game will try to boost as many people as it can without failing other folks' plans due to lack of resources).
In addition to the player itself, there are the autopress players I made with my second action, these automatically make Energy every tick without input. Presumably they could be upgraded, supplemented, or just ignored.
Finally, there's the coal facility I made in my third action. This can have Energy allotted to it from the pool, and will generate more Energy every tick using the Energy it was given. The more Energy designated to the coal facility, the more Energy it generates each tick.

Feel free to ask questions, and moniker, if you could put a note that people wanting to do reshufflings and notable changes to the Player Presser stuff should let me know on the thing, that'd be nice. Me and paradox have some pseudo-plans for this already so I want us to be able to communicate with others chipping in on it.
 
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The Heir then thinks for a second. "Do you think...? Plan Green sphere as well? Might as well."
The Heir then walks up to his computer once again. He finds a copy of the history of a very odd timeline. In it, reality was all a game, and it was played over and over again to make the next iteration. Some people tried to darken their hidden light, others tried to outrace the clock. Still others kept their head deep in dreams, while others simply struggled to get some breathing room. Within this, a sphere coated with spikes exists, one with a Yin Yang style black and white color scheme. What is inside it is valuable, but does not bear too close of examination yet. For now, that it existed at one point is enough. He goes through his infinite saved images, and finds image after image of a card which held the sphere within it. He pulls on the strings which are the similarities between the boy holding that card, and himself. He pulls those parallels to him, and then checks his Captchalogue deck. He doesn't even know why he has one, but inside, he finds a copy of that sphere. He repeats this a few thousand times, and then places each onto a picture frame on the cube of shulker boxes previously placed. "You sure they will do it simultaneously? I am certain."
He climbs up in between the shulker boxes in a hole he made to sit in, and tells his computer, "Begin sequence."
Now, all he can do is wait, and hope his predictions were not incorrect.
 
Action 1 (Changing the world through logical fallacies)


hmm. lookit that equation. You see that dot, right after the first multiplication sign? It's clearly a typo. You know what? All of those dots are typos. As we all know, the correct way to type decimals is 0.01, or 0.1, or 1.1. Since there are no zeroes before those dots, clearly the true form of this equation is (1*1*1+1), or (1+1)!

Action Two (Ditto)

Regarding that one .25 generic multiplier . . . its clearly supposed to be 2.5. Players are sooo non-generic, and I've already discussed how mathematical notation works.

Action 3

I create a special mathemagical equationing device out of paper, math, and the tears of high school students. It examines the power equation, and by the power of (

1. a = b + 1

2. (a-b)a = (a-b)(b+1)

3. a2 - ab = ab + a - b2 - b

4. a2 - ab -a = ab + a -a - b2 - b

5. a(a - b - 1) = b(a - b - 1)

6. a = b

7. b + 1 = b

8. 1 = 0

) plus a bunch of trade secrets to keep things from going horribly wrong, and also keep the Arbiter from deciding this doesn't work (which I won't explain to you because trade secrets) increases the lowest multiplier by (insert appropiate number here) every tick!
 
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Hmmm, the Emerald Star is doing far better than I expected but it certainly could be doing even better! Currently its emerald glow is impressive but while its obsidian exterior is beautiful, it somewhat clashes with the glow emanating from the appropriated angel wings. If the exterior is changed to a more suitable material it would increase the surface area able to emanate the empowering emerald light.

Opening a portal I walk in and, after about a minute, the heavenly chorus coming from the portal ceases abruptly as the sound of a cannon firing overpowers it and even after the cannon ceases firing, the singing doesn't start up again.

Returning with a small stack of wings from minor angels I close the portal before getting back to work. With a pair of tweezers I pluck each and every angelic feather from the collected angel wings. Each wing is placed in its own vacuum sealed container after being thoroughly cleaned and sanctified.

Conjuring up sheets of a unique emerald ore, I start carving runes into the sheets to properly channel the empowering energy of the Emerald Star before using intangibility to evenly distribute the angelic feathers across the curved sheets of emerald. Hammering the sheets into a spherical shell with openings for the existing angel wings and having enough hooks and velcro to properly attach it to the existing Emerald Star is annoying and time consuming but worth it.

Raising it with telekinesis I open the emerald shell at pre made seems and place it over the Emerald Star, fusing the seems into unnoticeable parts of the outer layer with magic. The Emerald Star's glow halts for a moment as it aligns itself with its new outer layer before filling the skies once again with its emerald light, now shining brightly from every part of it.

And it is beautiful. (x2)

Wonderful, the Requiem Stand Arrow! The ability to get a stand! Sure it'll most likely just be flavor text but you know what? Additional flavor text (probably) has never hurt anyone!

For the best chance of success, I shoot myself in the throat. What, it worked for Koichi. (x1)
 
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Robot: Sorry, I'm just a robot! But if you have a complaint, feel free to contact the Architects at 555-472-9009!
ES sighs and throws his hands up in defeat. Then, he pauses and considers. Sure, the Architects should all be dead, but if they were as legacy happy as they seem they may have left a semi-competent answering machine. It's worth a shot.

He throws Amelia, also sucked into the Wall, a phone that can work across the universal barriers, and has her ring the number in question.

For his second action, he takes the Requiem Stand Arrow and stabs himself with it, before throwing it back into a neutral location.

Finally, he takes a swing at the Super Metal Slime. Metal attracts lightning, that's the principle behind lightning rods. And he has a lot of very directed, very powerful lightning to spare. Deadly bolts fly, tinted green by the power of the Emerald Star coursing through him, and move to strike at the SMS, cutting off all paths of evasion and leaving only a swift and total destruction.
 
FOCUS + 5 CP



lookit that equation. You see that dot, right after the first multiplication sign? It's clearly a typo.

15 CP

I create up a specialized equationing device with a single purpose: when used by a player (1 CP), it will increase the smallest number in the Player Power Multiplication Equation by (insert appropiate number here)
Just a note, this segment is very much a 'shenanigans heavy' event. I would recommend not just throwing charge at things. If you want to give extra boosts to things, use them individually, as a couple of extra actions for creative combos and whatnot.
Like, I guess I can't really tell you what to do, I'm neither your mom nor the QM, just a thought though.

Leon: LETS DO THIS.
Leo: YEAH!
This is for ALL OF EXISTENCE!

Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - CALL ON SPRITUAL WEAPONS: Blake! Could use a power boost!
Blake: You got it! Activating neural injection!
HYAAAAAAAAH!
A giant ring of energy pulses out, granting everyone a chance to grab a Spirit Weapon. It's only a husk right now, but killing monsters will slowly power it up. At the milestones Ultimo Durana reached previously (that being, 10 reawakened, 30 finale, 50 soul break, 70 infinite, 90 god, 100 true form), they evolve into their next form, powering it up. These can be named, so be creative!

Speaking of using charge points individually, while I may be focusing my efforts on Player Presser this opportunity is too good to pass up.

I pull a pair of shining coins out of my sleeve, splitting them apart with that one fancy hand motion you do to separate coins while showing off. 2 CP expended for extra actions!
I also pull a Spirit Weapon out of the air, time to get smashing.

Bonus action 1:
I sneak up behind the super metal slime, and then pull out an enormous electromagnet. Normally, this probably wouldn't work super well, but thanks to even further increases in player power since the beginning of this round, the Super metal slime finds itself totally unable to resist me sticking it to the very stable and very not moving electromagnet, reducing its dodge chance to 0 immediately. The leftover power seeps into the ground around it making a crackling field of attack charging energy.

Bonus action 2:
I flip my spirit weapon around in my hand, time to put some of that edge to use:
Twilight of Dawn: Planet Breaker Cataclysm
I slam the Spirit Weapon into the ground, and though it hasn't been charged yet, I've got more than enough Player Power to spare, sending a rippling crackle of enormous energy that fractures the ground around me, then pulses again shattering it entirely and sending massive boulders flying up into the air as music that wouldn't be out of place in the last boss of a final fantasy game begins to play. I slowly carve it through the thing strip of still-existing ground beneath my feet and launch an enormous wave of energy forward.
The energy wave slams into the super metal slime, but doesn't deal damage yet, instead warping inwards and charging him even more, causing the super metal slime to vibrate rapidly and violently to signify that it's even more vulnerable to attack than before. At the same time, I've activated a time stop field between me and the super metal slime, and dashed around, kicking all the rocks towards the slime where they freeze in place upon hitting the time stop field until all the rocks that were launched upwards by the start of my attack are directed at it. Then, flying back through the blasting geysers of magma behind me, I snap my fingers, the boulders all continuing course at the same time and slamming into the super metal slime but before the damage can rack up all the way, I timestop the whole mass again.
I raise my arms above my head, the fiery depths of the earth beneath my roaring in"Oh come on. Where's that skip button..."and jetting to the sky even hi"I know it's around here somewhere..."and swirling in a massive spire of"Ah here it is"thaARE YOU SURE YOU WANT TO SKIP THIS ATTACK CUTSCENE "Yes I'm sure" ARE YOU ABSOLUTELY SURE "I said yes skip the cutscene already." 100% CERTAIN? "YES SKIP THE CUTSCENE" I PUT A LOT OF WORK INTO IT AND "SHUT UP AND SKIP THE CUTSCENE! I'll watch it later but right now I just want to finish the fight!" *SNIFFLE* ALIRGHT FINE...

The Super Metal Slime, having been thoroughly obliterated by the ten hour long cutscene "For GORILLA's sake maybe I won't watch it later." is dead, but the electomagnet wasn't the target, so it took no damage and is instead sent flying into the air by the explosions. Very very fast. It lands in the middle of the bear horde with enough force to obliterate 5 planets.
Both the Super Metal Slime and the numerous hopelessly obliterated bears count towards empowering my spirit weapon.


((Also Moniker, thanks for Tribulation 3. I'm still hoping that it's a two-parter somehow like Tribulation 2 and from a certain point of view Tribulation 1 were since I want to have a proper bossfight agains the Sealed Tank, but holy crap I didn't realize how over-tense this game had been getting. This goofy breather is very welcome.))
 
Action 1: There is one man that you should always fear. That man is the Bread Man. The Bread Man is merciless. The Bread Man has no conscience. The Bread Man controls all bread. And, worst of all, the Bread Man... is... bread. The black box doesn't even need to open up this turn. The Bread Man has been here all along. Within every loaf, within every slice, within every dinner roll, and lastly, within every glop of dough, the Bread Man survives. And while he has no control over who of his kind is eaten and who isn't, he does control their minds. He controls their actions. He controls their souls. He is the ultimate Lord of Bread. If his subjects call, he shall answer. His ultimate task: Take control of his kind away from those who would eat them. However, the only way to gain this control is with an abnormally large concentration of his soul, his minions, his self. And, in this small sphere, his soul possesses all of the power. And so, the Bread Man rises from a single loaf. The Bread man has little time to act. He begins by waving his hand over towards the largest concentration of hunt-able livestock. Suddenly, breadsticks begins erupt from the pile of food. They fly from the pile and stab down into the ground around the pack of animals. Once in the ground, the breadsticks begin to grow taller, gaining more breadiness. With another hand wave from the Bread Man, croissants begin to rise from the pile. They fly towards the breadstick pylons and sort of meld with each other, creating some sort of bread link fence, capturing a large number of the animals.
Action 2: The Bread Man continues his purge of non-bread creatures. He holds his hand out in front of him similarly to how one would hold a baseball. In his hand forms a sort of dough ball. The Bread Man takes this and launches it at one of the animals. As the dough lands on the animal, it expands out, completely covering the animal. The Bread Man forms another ball of dough and throws it at another animal. Then another. And another. He hits the exact number of animals he is allowed to catch and eat, and then holds his hand out, in the same way he had to get the dough balls. Suddenly, his hand crunches. The dough turns acidic and eats away at the animals it had captured, leaving only small clumps of liquid dough. The Bread Man then holds his hand out to the liquid dough and pulls inwards toward himself. The dough begins to slither in towards the Bread Man. Upon reaching him, the dough merely melds with the Bread Man, giving him the power of if he had eaten them.
Action 3: The Bread Man holds his hand up above his head. He snaps his fingers and a sword made of pure crouton extends from his arm and leaps into his other hand. He then runs around and kills some bears. This is where the Writer comes to a block in the road. He/She could describe how the Bread Man artistically stabbed down each bear's throat first, getting immediate kill blows. The Writer could then describe how the Bread Man would cut off each limb to simulate chicken legs, chicken wings. Finally, the Writer could describe the extremely awkward few seconds where the Bread man is cutting through the bear butt, yet that would be... as the Writer wrote, awkward. The Writer would write this, but he/she isn't exactly in the mood... probably. At any rate, the Bread Man goes on a bear murder spree with his crouton sword. Once he completes this, he launches his bready body into the black box, sacrificing this minuscule fraction of his soul to allow the box to actually gain power.

Action Summary:
Action 1: Create bread fence around animals.
Action 2: Create acidic dough to attack more random animals that aren't fenced in.
Action 3: Kill some bears with crouton sword.
 
Done. What do you think?
I think it's one of my favorite posts so far this event.
/null

EDIT:
Also, we were told we're allowed to name the spirit weapons for each form, so I'm gonna give mine names for each form but only reveal them at each form upgrade for extra mystery power boosts.
Husk: Spirit Cutter
Reawakened: ???
Finale: ???
Soul break: ???
Infinite: ???
God: ???
True Form: ???

EDIT x2:
Had someone point out to me that we need music for this training montage, have some training montage music:
 
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(x1)I look around at Piono's Auto-Pressers,hmmmm
"What's better then one Autopresser per button ?? TWO Autorpressers per Button !!"
I snap my fingers and paradoxify the Autopressers to create their Paradoxical Duplicate on the opposite side of the buttons to press the buttons when the origin aren't
(x2)I take in a big breath and then promptly lose it when the Greater Self suddenly uses up he floating bits of Aspects and Arcanas that are not Time to create a whole bunch of machinery above me,i quickly teleport out of the way to avoid being squashed.
I then take a closer look at the Machinery and discover they are Energy Reactors and Power Reactors of different Ranks,the Reactors are much like Piono's Coal-based Energy Recursion Machine,in fact i notice the lack of a Rank 1 Energy Reactor...Yeah.

Piono's Machine does have a small limitation in it,it can only burn so much Coal at a time,that is,it cannot burn more coal then it physically can take in,we call those Energy Caps,also,it's kind of inefficient in Power per Energy per Tick.However there's where these Reactors come in,though each Reactor is kind of Rusty and needs some Energy Invested into it to repair it,the Energy used would instantly be sucked into the Reactors to power it up.There's even a list of Reactors on the ground,how nice.

List of Reactors by Rank

Rank Energy Power
1:1 Coal-Burner TrainingBotMK0.1
1:4 Steam Engine Auto-Grimoire of Knowledge
1:8 Combustion Engine Dispenser with an Infinite Number of EXP Potions
1:16 PURE URANIUM Auto-Quester
1:32 Fission Plant Direct Link to (some parts of) the Internetsphere
1:64 a few Lawns of Sunflowers Tea made from Yggdrasil's Leaves
1:128 Fusion Plant r/cursed_knowledge
1:256 Dyson Swarm Doki Doki Literature Club
1:512 Black Hole Reactor A complete analysis of Homestuck
1:1024 Matter/Antimatter Reactor Quote Factory
1:2048 Black Hole Bomb 1 hour of Study from the GREAT AND POWERFUL TRIXIE
1:4096 Quantum Foam Stuff Abyss Gazing and Navels too
1:8192 an Extension Plugged into itself Coffee with Your Ultimate Self
1:16384 a cat with buttered toast on it's back TrainingBotMK100
1:32768 an Infinite Energy Device Paying Attention in Class

Each Rank would seem to first need the previous rank to be unlocked and filled up with Energy up to the 50% mark before it itself allows Energy to used to Unlock it over some Time
Luckily I think the Coal-burner is at that point now and i allocate 30% of the total energy we have to Unlocking the steam engine and the TrainingBotMK0.1 each near instantaneously at which they begin workig to produce Energy and a bit of power.

(1CP)I take this time to take out my Spirit Weapon.....It's a Staff...well i supposed we all can't be winners in all ways of life,i sigh before using the staff to wack a Metal Slime in the face

Husk:Staff
Reawakened: ???
Finale: ???
Soul break: ???
Infinite: ???
God: ???
True Form: ???
 
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Decided to grab a spirit weapon after all, though I doubt I'll ever complete it by the end of this game since I plan on making my own ultimate weapon. Considered making it the weapon I intended to forge, but since I ALSO plan on giving everyone copies of said weapon, I figured it wouldn't work quite as I hoped. Not to mention the weapon I plan on making is that of the Heart, not the Spirit. Even so, maybe it could be of use to an entity that I hope to create before the end of the game.

But first, I shall make the list of forms for it like Paradox and Piono have. Because why not.

Husk: Aegis (The basic shield that cannot break.)
Reawakened: ??? (A simple will that improves its movements.)
Finale: ??? (A powerful element that serves it well.)
Soul Break: ??? (By going beyond, it gains the opposite element at its most virtuous.)
Infinite: ??? (All manner of shape can now spring from this base.)
God: ??? (All manner of protection now heeds its call.)
True Form: ??? (The full ego and spirit manifest from its Will and power at last.)

Which necessitates the Question: If one of these is given to an Entity, could they charge it up with their Actions to unlock it?

/null
 
/null

It's soulbound to it's original user. So, all allied players can grab one, but entities bodies couldn't handle it's power.
 
All actions, 2 CP: I examine my memories of the heights of human ability. Drawing upon my knowledge of them and how they work and various types of machines, including bloodborne nanomachines, I create the Experience Tree, and make sure all Players present know about and have unlocked the first branch of the Experience Tree. A description of the Experience Tree to follow:
All actions are related to at least one Attribute and at least one Skill and zero or more Specialties. The higher the Attribute(s,) Skill(s,) and Specialty(ies,) the more effective the action. Attributes applying to an action are averaged to get the final effect, but Skills and Specialties that apply are all applied at full strength.
Whenever you take an action, it trains up the Attribute and Attribute Specialty most related to it and all Skills and Skill Specialties related to it. Doing enough of one thing with a particular Skill or Attribute can grant a Specialty in that thing for that Attribute/Skill. The higher an Attribute is, the more difficult it is to train; this happens for Skills and Attribute Specialties at a reduced rate and Skill Specialties at an even lower rate. Increasing Skills and Skill Specialties gives you experience. When you level up, you get Perk Points, which are used to unlock Perks. Unfortunately, Perks and Skills aren't unlocked yet.
Creativity is not an Attribute. It's not a Skill, either. It's not a Perk.
Physical:
Strength: Your raw physical capability as measured by the Newtons force your muscles exert.
Dexterity: Your capacity for fine manipulation. Lockpicking, placing something somewhere precisely, etc.
Agility: Your ability to do effective gross physical manipulation. Running, punching and kicking, etc. Often works with Strength.
Toughness: Your ability to take hits and shrug off damage.
Endurance: Your ability to perform extended physical exertion, even through injuries or fatigue.
Mental:
Intelligence: Your raw computational power.
Wisdom: The depth of your life experiences. Does not apply in all cases.
Willpower: Your ability to stay the course when something attempts to make you fail or to turn you away from it.
Charisma: Your ability to convince people to do something by inspiring them.
Manipulation: Your ability to get people to do your bidding by deception, whether lying, GORILLAPOOPING, or blackmail or some other method.
LOCKED
Created by doing enough of a particular thing with an Attribute or Skill.
Only Attribute Specialties are currently unlocked.
LOCKED
This branch makes the other branches function properly.
OOC: This is how GM fiat modifies the other branches
Also, I grab a Spirit Weapon. It's the Decent Pollaxe.
Husk: Decent Pollaxe: It's not great, but it works. Enemy resistance is reduced slightly for the purposes of this weapon. Swords do less damage against wielders of the Decent Pollaxe.
Reawakened: ???
Finale: ???
Soul break: ???
Infinite: ???
God: ???
True Form: ???
 
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3x I temporarily invoke the power of Murderhobos.

I start slaughtering the mobs in the order of
Metal Slime, super Metal Slime, then the bear horde.
 
Sitting down and resting a bit from doing the obstacle course I look over at what some of the others are doing and take note of the various objectives they are all doing. Looking at the Mysterious Temple I conclude that I might now even need to move from where I am resting to help out with figuring where the grand prize lays within.

Closing my eyes I focus my energy onto my next wish. 'I wish for a series of energy balls to appear and then to seek out the traps within the Temple and cause them to activate them on purpose before any players get to them thus making it so the traps are unable to harm them as they have already been used up or at least alert the players as to where the trap is and what it does thus making it easier to then disable.' Suddenly in a red flash of light 6 dozen 5 inch balls of red light appear around me and hover in the air for a moment before then taking off towards the Mysterious Temple. My eyes follow the balls as they start entering the temple and not to long afterwards I start to hear sounds of arrows being fired, the roar of flamethrowers and suddenly collapsing ceilings coming from inside the Mysterious Temple. (3 CP)


As that is going on I then remember that the Robot give us a phone number to call if we wanted to complain to the creators of these trials. 'Probably calling the number will only lead a this number does not exist or a simple Automatic response voice system and be mostly useless. But I guess It might be worth trying on the off chance someone in charge of this does pick up the call. Although even then they'll probably be either powerless or they will not care or they have been bribed by the Verraad already or have been killed.'

After that bout of pessimism I use a little bit of power to summon a working cellphone for me to use and type in the number 555-472-9009 and I criss cross my legs as I wait for the phone to connect with the number. I also put it on speaker so the others can listen if they are incline to do so.
 
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The Truth: The Truth about Entities
Chapter 3: The Truth about Entities

"Entities" is a very broad term. "entities", of course, refer to a lot of things, but this chapter discusses capital-E "Entities" - the constructs made by Players. And constructs are what they are. Player powers originate from God's powers, which gives the Players the power to create life. But often, the life they create is twisted or incomplete, and usually it ends up dead before too long.

These entities can have any number of traits. Players can and do imbue them with personality, desires, fears, hatred... whatever they please. Sometimes Entities will possess full human-equivalent intelligence (attempts to make above-human intelligence often have odd results), sometimes they will really be mindless drones - or actual robots. Whatever the case, Entities generally can't exist apart from their Players. If their Player disappears or goes idle, the Entity will often continue performing the rote tasks it once did, and gradually lose whatever personality it was at one point projected upon by their Player. Unless, that is, another Player takes the Entity under their wing - in which case, the Entity will then change personality gradually to match the desires of their new Player!

Now, there are exceptions to this. Sometimes, rarely, Entities will cross a sort of boundary, and gain sentience. This generally results in them attempting to gain independence from their old Player master (occasionally this involves bloodshed), and gaining the capability to truly act under their own initiative as their own being, even in the absence of any Player at all.

Now, there are two main factors that play into an entity gaining sentience. They are:

1: The time the Entity has been alive (Longer is better)
2: The relative strength of the Entity (Stronger is better)

If an Entity achieves a great amount of both these factors, then their chance of gaining sentience rises exponentially. Even then it's not guaranteed - attempts on the part of the creating Player to force an Entity to become sentient ironically seem to reduce the chance of this occurring. Meanwhile, many Entities who fulfill both of these conditions but fail to gain Sentience reach a midpoint - they grow more set in their ways and more capable of achieving their original directives, but do not gain the ability to truly adapt to new situations or rise beyond them.

The most interesting result is when an Entity becomes a Player themselves. Sadly (or maybe thankfully), this has only occurred a handful of times throughout the history of the Player/Godmodder war, and so the potential for self-propagating Player armies remains unlikely to be seized. The most recent example of this is the Peacekeepers, who are absolutely fascinating - their leader, Quinn, has managed to gain sentience and become a full Player, and many of his subordinates believe that they have gained sentience (though they have not really done so) and Quinn has essentially become their new "master" Player. What becomes of them remain to be seen, and may never be seen when Verraad obliterates Reality.

----------

Remaining Chapters:

5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)
 
I vote 8, if i'm still able despite being outside The Wall. Also, taking into account this revelation, I give The Taint an additional action of effort towards its snowballing, circumstances permitting.
 
OOC: "When" Verraad obliterates reality.
That does not bode well.

I vote for Truth about Arbiters next, though it may be a bit early for voting.
 
(Actions)

Due to stress from unseen paperwork, I find myself in the mood for organizing and start compiling all the training that has been going on into a neat and organized folder that allows access to notes I've made on the various training methods that other players have done. What this has done is ruined myself as my body, who has been plagued by the unseen paperwork that may be from beyond this realm had trigger my senses to find an OPTIMAL order to these exercises and training for MAXIMUM GAIN IN LESS TIME, like when you try to do paperwork.
 
/null

I vote for Truth about Arbiters

and with regards to "when Verraad obliterates reality," pionoplayer , I figure that there's a couple options:
1. Verraad wrote this himself and sees his victory as inevitable.
2. The Architects included some kind of "save state" for reality that will come into play if he succeeds and that we can use to restore things after.
 
Update CLXV (165)
The quiet watcher complies with the robot, asks for a protein drink to improve his workout, and borrows its phone to ask his questions to the Architects in a calm and relaxed manner on the off chance that it would actually work and render all of the Godmodder's hard work on the Trials null and void, or render him incapable of acting while this part of the Trials was occurring.

He then begins doing muscle building exercises that were being amplified in their effectiveness by the protein drink while he continued conversing - or waiting if the wait times for the Architects was actually that long - on the phone, refusing to stop when it would have been rendered ineffective for any other being. As the equipment he had been using was slowly twisted into Escher-esque forms by the Eldritch levels of bullshit improvement that he was putting out, he only became more effective with his workout. Throughout all this, it was very obvious that he was putting forward no resistance, ensuring he wouldn't be targeted by anything until his call was finished.

You call the Architects, and get a response from their answering machine, in Omnispeech:

Answering machine: Yello! You've hit Bouw's phone. It appears I'm not in right now. I'll get back to you as soon as I can, super busy schedule and all that!

Answering machine: Please leave your message after the beep.

Answering machine: *BEEP*

You EXERCISE! +35,000 Base Player power!

x1 Action:
Eyowe murders all the normal Metal Slimes and one Bear in the manner of a mystery murder case. He then uses the remaining Player Power to also murder the schmuck detective that came to investigate the murder.

x1 Action:
Eyowe sends a Player-Powered petition to Balancing™ Corps, telling them to nerf the Bears' healths by a significant amount. He supports this petition with a bunch of True Facts™ such as "Bears Don't Actually Enjoy Having a Lot of HP" and "Bees Are Now Endangered Because High HP Bears Keep Attacking Them and That Means Less Honey, and Do You Want There to Be Less Honey in the World, Huh?"

x1 Action:
Eyowe stabs the Requiem Stand Arrow right to his own knee. He then looks at everyone with the look of someone who will die inside if no one gets what he's referencing.

+3 levels! Except the Bear. The Bear lived due to being the REAL MURDERER ALL ALONG. (Or so you said to the police.)

Balancing Corps agrees, and lowers the max HP of Bears! By 1.

...I don't get it. Hitting your knee? With an arrow? Knee? Arrow? Arrow into the knee? Arrow to the knee? Taking upon yourself an arrow, inside your knee? What could you POSSIBLY be referencing?

Unfortunately, you don't get lucky. The Stand arrow gives you the power to use HALF as much ketchup as a normal man when eating chicken tenders!

Leon: LETS DO THIS.
Leo: YEAH!
This is for ALL OF EXISTENCE!

Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - CALL ON SPRITUAL WEAPONS: Blake! Could use a power boost!
Blake: You got it! Activating neural injection!
HYAAAAAAAAH!
A giant ring of energy pulses out, granting everyone a chance to grab a Spirit Weapon. It's only a husk right now, but killing monsters will slowly power it up. At the milestones Ultimo Durana reached previously (that being, 10 reawakened, 30 finale, 50 soul break, 70 infinite, 90 god, 100 true form), they evolve into their next form, powering it up. These can be named, so be creative!

Everyone can now grab a SPIRIT WEAPON! If they use the Spirit Weapon SPECIFICALLY in their attack to kill something, it gains one charge! Get 3 charges (3 kills) and the Spirit Weapon will give Spirit Power to all Players, boosting their power by x2! The x3 charge can only be done once per weapon/Player.

Action 1-3: I went to the Plane of Garbage and spawned multiple copies of myself to clean this whole dang place. I got a mechanical broom that once it starts sweeping... it causes any type of trash to instantly disappear.

34% cleaned! This is not pleasant work... so its a good thing you have machines to do it for you!

Free Action: I invoke Celestial Guidance to determine the optimal route to gain strength and min-max ourselves.

Action 1: Okay, I designed the mod, and I didn't program this! Maybe I shouldn't have beta-tested my modpack on the Godmodder's brain. I set down a vacuum hopper with maxed-out upgrades leading into a trash can (the modded instantly deletes items kind) next to the plane of garbage. Then, I rapid-fire concussive blasts into the plane of garbage, scattering the garbage and causing it to shift from block form into item form. The vacuum hopper then sucks in all of the garbage items and throws them into the trash can, where they are instantly deleted from existence.

Action 2: I create the Player Power Reactor. It automatically generates player power each tick. Don't ask me how.

Action 3: Hey, I'm in that weird middle-ground between player and entity, due to being an alternate personality inside a player that can also take control of entities (at least theoretically). I'm going to turn myself into an automatic player power booster and train in the Temple of Gains until the Wall is broken.

How are you going to train?

The same way most psions train. You know, burning reserves, pushing limits, waiting a bit, then doing it again. Over and over, training their souls to increase their maximum power output and efficiency.

It's not my fault the world's always in crisis. I'm already one of the best, I train on the job.

Well, with this 4x tick speed bonus, I'll actually have enough time to train.

12% garbage cleaned!

You'll need the votes of other Players to invoke a power as strong as Celestial Guidance!

You create the Player Power Reactor! It gives automatic Player Power each tick. Also, your other Player's training helps too!

I give myself immense regeneration, and then create a bunch of clones! We all beat ourselves and each other up.

You grow much more skilled at combat! +1 level! +25,000 base Player Power!

Up to this point, while his Heart was drowning in Darkness, Alastair's Heart had not fully fallen to it. However, with the Metal Slimes now on the field, he could sense a great Darkness inside their Hearts. As one of his compatriots took out two of the Metal Slimes, he plunged a now enshadowed hand into its mass and ripped out a crystalline light, its red coloration turned grey by the Darkness. For a moment, the Light inside of him tried to resist what the body was about to do.

It failed.

As the Darkness consumed Alastair's Heart utterly, the Light bonded itself to his body, knowing what would happen next.

The powerful Darkness escaped his body violently, expelling it as the pure Darkness manifested from and around the Heart. As the Darkness Solidified, a form not unlike Alastair's slim muscled, Goku haired form emerged, with 3 major changes. The first was the depiction of the Heartless Emblem upon his chest, which was now inexplicably bare despite having been wearing a long-sleeved white t-shirt prior to the transformation. The second was that the jet-black hair on his head had become an off-white silver. And the third was that calm, embracing dark onyx eyes had become a sickly, piercing yellow.

A note about Light/Darkness Cosmology- Light, somehow, can spontaneously be generated from Darkness ex-nihilo. Due to becoming a pure being of Darkness, his stock of said power had become greatly increased. However, inexplicably, an equal amount of Light was generated and flooded all of the other Players! Essentially, should anyone generate more Light Power, Darkness would grow to match. And should his Darkness power grow, more light shall 'somehow' be generated to beef up the other Players in turn.

At any rate, what happened to the Body? Well, normally when a heart completely falls to Darkness it dissolves and is destroyed. However, those with strong Wills can somehow allow their body to survive. Often, this is in the form of a twisted monstrosity. However, those with the strongest Wills can retain a human form and memories.

And Players, to Defeat the Godmodder, MUST have the Strongest Wills.

Alastair reappears momentarily, confused and dazed. But something is wrong. His eyes are dead inside, and for good reason. His Heart is being used to fuel his Heartless. As a Nobody, he is now empty inside.

Empty, except for the Light that had separated from his Heart just before the complete fall to Darkness. However, this is a most unnatural occurrence enabled only by Player Power. As a result, it slumbers until the day that the Nobody could retrieve his Heart, somehow regrow a new Heart, or a third thing which shall be explained in due time.

That said, while the number of Actions does not increase, due to each being putting their separate but equal all into the tasks ahead of them, they now effectively have double Player Power Effectively because it's two bodies working on these goals. Though, naturally, this will only matter next turn.

However, something peculiar happened. A Round Shield with a Sharp Edge appeared from GoldHero's light and fell into the hands of Alastair's Nobody. He could feel that it was a vessel to be filled.

This was a tad ironic, due to the fall to becoming a Heartless and a Nobody provided both forms with their own signature weapons, but those had yet to be manifested. The Nobody mused that this would still be useful in time regardless.

The Shield's name came to him, resonating from something within him that felt both familiar and alien.

"Aegis. Simple, cliche... yet fitting."

(Action Summary:
Action 1- Killed a Metal Slime and gained 1 Heart (this will be important later on).
Action 2 - Boost everyone's power of Light and Alastair's power of Darkness by establishing that Light power is generated by Darkness and just boosting Alastair dark power.
Action 3 - Doubled the number of bodies, which doubles their Player Power!
Free Action - Grabbed a Spirit Weapon Husk in the form of Aegis)

Edit: removed some unecessary tidbits that would be better off having their own actions later. Also Grabbed a Spirit Weapon and elaborated on an Action in the Action summary.

You manage to hit the Super Metal Slime first try! +5 levels!

Dark power increases! +20,000 additional Player power!

Surprisingly, doubling everyone's bodies doesn't double the power - a lot of them have trouble controlling 2 bodies at once, and so work inefficiently! Some re-absorb their new bodies to gain more power, and others try to get accustomed. In the end, everyone gets an additional +.25 multiplier!

FOCUS!
Time to get swole by the hardest trainers known in the multiverse...... I call upon thee.... the Dread CrossFitters!
I spend the next few years in an accelerated personal time field in the Temple of Gains. I come out crying, but swole af. And then I fall over crying a little from the pain, only surviving due to the durability of Players.

The giant muscles positioned on top of the Temple of Gains swell with pride! x3 effectiveness! +105,000 base Player power! The Temple of Gains looks... a bit more faded.

1. I summon a leg cutter 3000 and proceed to cut the legs of all the bears I can see.
2.I cut all of the bears' butts with a rusty knife (the butt cutter 3000 was too expensive...)
3.I start saying mysterious japanese quotes to increase my edginess

DM : Batā no yōna kaori ga suru

You manage, barely, to hack apart 5 bears. However, as you proudly take their butts to the Sidequest NPC, he frowns. ONLY deliverable in quantities of 10 or greater, he says. Saddened, you take your butts back home and store them.

Gah! I don't know what that means, but I'm sure its scary! +15,000 edginess!

FOCUS:
I head into the temple that might have the Cascader and start searching it, being careful to check for traps.

You find snake pits, additional snake pits, more snake pits, and then, around the corner, one more snake pit. 46% of temple traps cleared!

3 actions: I chase after the animals ("moving food"). I use lassos! Nets! Boomerangs! Wait... what's that descending toward a group of them? It's the Boomerang Lasso Net! It's a net with a lasso attached so you can throw it like one, and shaped like a boomerang so it moves like one!

The moving food continues moving around within the confines of the Boomerang Lasso Net! But now, they have so little area to move in they're primarily moving vertically! They must be cornered even more... Moving food 40% cornered!

Did someone say...
Idle games?

Action 1:
I notice that we have a 'ticks' counter now, specifically made for idle increments and factories and such. This seems like a perfect opportunity to stretch my muscles and make everyone gouge their own eyes out in frustration make a brand new game that all the children will love.
It is called Player Presser. How it works is you press the player (Originally it was gonna be a picture of my face but that took too long so I just taped an mp3 player to the button and called it good). Every time you press the player it gives you Energy!
What is Energy used for? Well, upgrades and such, we'll get to that later. Obviously it will result in huge dividends on Player power but that comes later.
I press the player.
I press the player again.
I press the player another time.
I get bored and hire Jerry the button pressing fanatic to press the player for me instead, he presses the player umpteen billion times before his arms fall off from the sheer strain and my action ends, having spent it all on accumulating energy through player pressing.

Energy: a pooled resource, while it CAN be generated using actions (through pressing the player) the plan is to idlegame the crap out of it and get it so that our 'ticks per round' counter makes more and more and EVEN MORE

Action 2:
Hm, this just won't do, I only have [NUMBER] Energy in the stock pile, and we're gonna need [ANOTHER, PRESUMABLY LARGER NUMBER] Energy before we have enough Energy to... well, you know. Break everything.
The answer to this, is, of course, to cheat. I duplicate the player using the mystical art of ctrl+c and then begin pasting duplicates of it all over the place. Soon there's something like a million of them scattered about our area.
This doesn't help much, because the players won't press themselves. I'm going to fix that. I activate SUPER SPEED and dash around to all of them, adding special devices onto the players so that they will press themselves periodically. The players I made were cheap copy pasted players so a bunch of them just burst into flame when I do the super speed, but fortunately half of a million is still 500,000 so there's plenty of autopress players to automatically generate energy every tick.

Action 3:
There's only one thing better that automatic energy production. RECURSIVE automatic energy production.
To this end, I look around, and sure enough what I need is floating not too far overhead. Not only was the elemental plane of garbage caught in the massive sphere that enveloped all of us, but so was the elemental plane of coal!
Rushing over to it, I take out my patented auto-miner and slam it down atop the massive solar-system sized clump of raw coal and set it to work.

I turn around, wiping my hands, when the red 'no energy' buzzer goes off. Oh, right, recursive. The point of this is it makes energy from energy, with the uninhabited (hopefully) plane of coal being the conversion mechanism. I slam down a coal refinery, hook the miner up to the refinery, the refinery up to our energy pool, and the energy pool to the miner!
For every Energy point assigned to the miner, the miner supplies large amounts of coal to the refinery, resulting in a very large Energy output that gets larger the more Energy is allocated to it!


I allocate 25% of the Energy stockpile to the coal facility, but any Energy that isn't being used for anything else when the ticks run will be given to the coal facility so that no Energy is wasted.


OOC stats summary:
Basically what I did this round is set up Player Presser, the hottest new idle game. At some point down the line it's gonna provide us with power and multipliers and all sorts of tasties, but for right now I (and anyone else who joins me, paradox already talked with me about doing stuff) am just setting up infrastructure to get energy production per tick up as high as possible.

Energy is the biggest resource (at least for right now). Energy can be obtained by pressing the player with actions, but all resources in Player Presser are communal, so allocations can be done by anyone (whichever allocations have the most support get priority, if there's a tie there it's first come first serve but the game will try to boost as many people as it can without failing other folks' plans due to lack of resources).
In addition to the player itself, there are the autopress players I made with my second action, these automatically make Energy every tick without input. Presumably they could be upgraded, supplemented, or just ignored.
Finally, there's the coal facility I made in my third action. This can have Energy allotted to it from the pool, and will generate more Energy every tick using the Energy it was given. The more Energy designated to the coal facility, the more Energy it generates each tick.

Feel free to ask questions, and moniker, if you could put a note that people wanting to do reshufflings and notable changes to the Player Presser stuff should let me know on the thing, that'd be nice. Me and paradox have some pseudo-plans for this already so I want us to be able to communicate with others chipping in on it.

You create PLAYER PRESSER! All the stats are inside a spoiler, as well as the various things you can buy! "Managing" Player Presser takes a focused action (or 3 actions donated to the cause by multiple Players) each turn, but once you choose to manage it you can spend the Energy on anything you like as much as you like.

The Heir then thinks for a second. "Do you think...? Plan Green sphere as well? Might as well."
The Heir then walks up to his computer once again. He finds a copy of the history of a very odd timeline. In it, reality was all a game, and it was played over and over again to make the next iteration. Some people tried to darken their hidden light, others tried to outrace the clock. Still others kept their head deep in dreams, while others simply struggled to get some breathing room. Within this, a sphere coated with spikes exists, one with a Yin Yang style black and white color scheme. What is inside it is valuable, but does not bear too close of examination yet. For now, that it existed at one point is enough. He goes through his infinite saved images, and finds image after image of a card which held the sphere within it. He pulls on the strings which are the similarities between the boy holding that card, and himself. He pulls those parallels to him, and then checks his Captchalogue deck. He doesn't even know why he has one, but inside, he finds a copy of that sphere. He repeats this a few thousand times, and then places each onto a picture frame on the cube of shulker boxes previously placed. "You sure they will do it simultaneously? I am certain."
He climbs up in between the shulker boxes in a hole he made to sit in, and tells his computer, "Begin sequence."
Now, all he can do is wait, and hope his predictions were not incorrect.

You prepare for something...

Action 1 (Changing the world through logical fallacies)



hmm. lookit that equation. You see that dot, right after the first multiplication sign? It's clearly a typo. You know what? All of those dots are typos. As we all know, the correct way to type decimals is 0.01, or 0.1, or 1.1. Since there are no zeroes before those dots, clearly the true form of this equation is (1*1*1+1), or (1+1)!

Action Two (Ditto)

Regarding that one .25 generic multiplier . . . its clearly supposed to be 2.5. Players are sooo non-generic, and I've already discussed how mathematical notation works.

Action 3

I create a special mathemagical equationing device out of paper, math, and the tears of high school students. It examines the power equation, and by the power of (

1. a = b + 1

2. (a-b)a = (a-b)(b+1)

3. a2 - ab = ab + a - b2 - b

4. a2 - ab -a = ab + a -a - b2 - b

5. a(a - b - 1) = b(a - b - 1)

6. a = b

7. b + 1 = b

8. 1 = 0

) plus a bunch of trade secrets to keep things from going horribly wrong, and also keep the Arbiter from deciding this doesn't work (which I won't explain to you because trade secrets) increases the lowest multiplier by (insert appropiate number here) every tick!

The formula action increase is now null and void, and has been permanently turned into an ordinary x2 multiplier! Actions won't boost it any further.

What generic .25 multiplier? Last I checked it was x1.5.

...Forget the Godmodder. Reality is CLEARLY already broken. This somehow increases the amount of Player Power generated each tick.

Hmmm, the Emerald Star is doing far better than I expected but it certainly could be doing even better! Currently its emerald glow is impressive but while its obsidian exterior is beautiful, it somewhat clashes with the glow emanating from the appropriated angel wings. If the exterior is changed to a more suitable material it would increase the surface area able to emanate the empowering emerald light.

Opening a portal I walk in and, after about a minute, the heavenly chorus coming from the portal ceases abruptly as the sound of a cannon firing overpowers it and even after the cannon ceases firing, the singing doesn't start up again.

Returning with a small stack of wings from minor angels I close the portal before getting back to work. With a pair of tweezers I pluck each and every angelic feather from the collected angel wings. Each wing is placed in its own vacuum sealed container after being thoroughly cleaned and sanctified.

Conjuring up sheets of a unique emerald ore, I start carving runes into the sheets to properly channel the empowering energy of the Emerald Star before using intangibility to evenly distribute the angelic feathers across the curved sheets of emerald. Hammering the sheets into a spherical shell with openings for the existing angel wings and having enough hooks and velcro to properly attach it to the existing Emerald Star is annoying and time consuming but worth it.

Raising it with telekinesis I open the emerald shell at pre made seems and place it over the Emerald Star, fusing the seems into unnoticeable parts of the outer layer with magic. The Emerald Star's glow halts for a moment as it aligns itself with its new outer layer before filling the skies once again with its emerald light, now shining brightly from every part of it.

And it is beautiful. (x2)

Wonderful, the Requiem Stand Arrow! The ability to get a stand! Sure it'll most likely just be flavor text but you know what? Additional flavor text (probably) has never hurt anyone!

For the best chance of success, I shoot myself in the throat. What, it worked for Koichi. (x1)

Emerald star UPGRADED! Now it gives a x4 multiplier.

You get unlucky... you get a Stand that allows you to, at any time, become naked! Very useful.

ES sighs and throws his hands up in defeat. Then, he pauses and considers. Sure, the Architects should all be dead, but if they were as legacy happy as they seem they may have left a semi-competent answering machine. It's worth a shot.

He throws Amelia, also sucked into the Wall, a phone that can work across the universal barriers, and has her ring the number in question.

For his second action, he takes the Requiem Stand Arrow and stabs himself with it, before throwing it back into a neutral location.

Finally, he takes a swing at the Super Metal Slime. Metal attracts lightning, that's the principle behind lightning rods. And he has a lot of very directed, very powerful lightning to spare. Deadly bolts fly, tinted green by the power of the Emerald Star coursing through him, and move to strike at the SMS, cutting off all paths of evasion and leaving only a swift and total destruction.

You get the same response as The_Quiet_Watcher.

You get... unlucky! You get a Stand that allows you to always lose at card games! At least you can turn it on or off.

The Super Metal Slime is gone... saddened, you instead call out balefully for more slimes. Curious, more Super Metal slimes really do arrive! Now, time to kill them!

Just a note, this segment is very much a 'shenanigans heavy' event. I would recommend not just throwing charge at things. If you want to give extra boosts to things, use them individually, as a couple of extra actions for creative combos and whatnot.
Like, I guess I can't really tell you what to do, I'm neither your mom nor the QM, just a thought though.

Speaking of using charge points individually, while I may be focusing my efforts on Player Presser this opportunity is too good to pass up.

I pull a pair of shining coins out of my sleeve, splitting them apart with that one fancy hand motion you do to separate coins while showing off. 2 CP expended for extra actions!
I also pull a Spirit Weapon out of the air, time to get smashing.

Bonus action 1:
I sneak up behind the super metal slime, and then pull out an enormous electromagnet. Normally, this probably wouldn't work super well, but thanks to even further increases in player power since the beginning of this round, the Super metal slime finds itself totally unable to resist me sticking it to the very stable and very not moving electromagnet, reducing its dodge chance to 0 immediately. The leftover power seeps into the ground around it making a crackling field of attack charging energy.

Bonus action 2:
I flip my spirit weapon around in my hand, time to put some of that edge to use:
Twilight of Dawn: Planet Breaker Cataclysm
I slam the Spirit Weapon into the ground, and though it hasn't been charged yet, I've got more than enough Player Power to spare, sending a rippling crackle of enormous energy that fractures the ground around me, then pulses again shattering it entirely and sending massive boulders flying up into the air as music that wouldn't be out of place in the last boss of a final fantasy game begins to play. I slowly carve it through the thing strip of still-existing ground beneath my feet and launch an enormous wave of energy forward.
The energy wave slams into the super metal slime, but doesn't deal damage yet, instead warping inwards and charging him even more, causing the super metal slime to vibrate rapidly and violently to signify that it's even more vulnerable to attack than before. At the same time, I've activated a time stop field between me and the super metal slime, and dashed around, kicking all the rocks towards the slime where they freeze in place upon hitting the time stop field until all the rocks that were launched upwards by the start of my attack are directed at it. Then, flying back through the blasting geysers of magma behind me, I snap my fingers, the boulders all continuing course at the same time and slamming into the super metal slime but before the damage can rack up all the way, I timestop the whole mass again.
I raise my arms above my head, the fiery depths of the earth beneath my roaring in"Oh come on. Where's that skip button..."and jetting to the sky even hi"I know it's around here somewhere..."and swirling in a massive spire of"Ah here it is"thaARE YOU SURE YOU WANT TO SKIP THIS ATTACK CUTSCENE "Yes I'm sure" ARE YOU ABSOLUTELY SURE "I said yes skip the cutscene already." 100% CERTAIN? "YES SKIP THE CUTSCENE" I PUT A LOT OF WORK INTO IT AND "SHUT UP AND SKIP THE CUTSCENE! I'll watch it later but right now I just want to finish the fight!" *SNIFFLE* ALIRGHT FINE...

The Super Metal Slime, having been thoroughly obliterated by the ten hour long cutscene "For GORILLA's sake maybe I won't watch it later." is dead, but the electomagnet wasn't the target, so it took no damage and is instead sent flying into the air by the explosions. Very very fast. It lands in the middle of the bear horde with enough force to obliterate 5 planets.
Both the Super Metal Slime and the numerous hopelessly obliterated bears count towards empowering my spirit weapon.


((Also Moniker, thanks for Tribulation 3. I'm still hoping that it's a two-parter somehow like Tribulation 2 and from a certain point of view Tribulation 1 were since I want to have a proper bossfight agains the Sealed Tank, but holy crap I didn't realize how over-tense this game had been getting. This goofy breather is very welcome.))

Super Metal Slime slain! +5 levels!

(OOC: You're welcome!)

Action 1: There is one man that you should always fear. That man is the Bread Man. The Bread Man is merciless. The Bread Man has no conscience. The Bread Man controls all bread. And, worst of all, the Bread Man... is... bread. The black box doesn't even need to open up this turn. The Bread Man has been here all along. Within every loaf, within every slice, within every dinner roll, and lastly, within every glop of dough, the Bread Man survives. And while he has no control over who of his kind is eaten and who isn't, he does control their minds. He controls their actions. He controls their souls. He is the ultimate Lord of Bread. If his subjects call, he shall answer. His ultimate task: Take control of his kind away from those who would eat them. However, the only way to gain this control is with an abnormally large concentration of his soul, his minions, his self. And, in this small sphere, his soul possesses all of the power. And so, the Bread Man rises from a single loaf. The Bread man has little time to act. He begins by waving his hand over towards the largest concentration of hunt-able livestock. Suddenly, breadsticks begins erupt from the pile of food. They fly from the pile and stab down into the ground around the pack of animals. Once in the ground, the breadsticks begin to grow taller, gaining more breadiness. With another hand wave from the Bread Man, croissants begin to rise from the pile. They fly towards the breadstick pylons and sort of meld with each other, creating some sort of bread link fence, capturing a large number of the animals.
Action 2: The Bread Man continues his purge of non-bread creatures. He holds his hand out in front of him similarly to how one would hold a baseball. In his hand forms a sort of dough ball. The Bread Man takes this and launches it at one of the animals. As the dough lands on the animal, it expands out, completely covering the animal. The Bread Man forms another ball of dough and throws it at another animal. Then another. And another. He hits the exact number of animals he is allowed to catch and eat, and then holds his hand out, in the same way he had to get the dough balls. Suddenly, his hand crunches. The dough turns acidic and eats away at the animals it had captured, leaving only small clumps of liquid dough. The Bread Man then holds his hand out to the liquid dough and pulls inwards toward himself. The dough begins to slither in towards the Bread Man. Upon reaching him, the dough merely melds with the Bread Man, giving him the power of if he had eaten them.
Action 3: The Bread Man holds his hand up above his head. He snaps his fingers and a sword made of pure crouton extends from his arm and leaps into his other hand. He then runs around and kills some bears. This is where the Writer comes to a block in the road. He/She could describe how the Bread Man artistically stabbed down each bear's throat first, getting immediate kill blows. The Writer could then describe how the Bread Man would cut off each limb to simulate chicken legs, chicken wings. Finally, the Writer could describe the extremely awkward few seconds where the Bread man is cutting through the bear butt, yet that would be... as the Writer wrote, awkward. The Writer would write this, but he/she isn't exactly in the mood... probably. At any rate, the Bread Man goes on a bear murder spree with his crouton sword. Once he completes this, he launches his bready body into the black box, sacrificing this minuscule fraction of his soul to allow the box to actually gain power.

Action Summary:
Action 1: Create bread fence around animals.
Action 2: Create acidic dough to attack more random animals that aren't fenced in.
Action 3: Kill some bears with crouton sword.

The animals are more and more trapped! Now they are an additional 50% cornered! And what's more, 5 additional bears are easily slain thanks to the power of the incredibly crunchy croutons! Dangan_Machin comes scuttling out with his own 5 bear butts, and together you give a proper 10 bear butts to the quest NPC! Hurrah!

The Bread Man... just one more thing I get to have nightmares about... woohoo...

(x1)I look around at Piono's Auto-Pressers,hmmmm
"What's better then one Autopresser per button ?? TWO Autorpressers per Button !!"
I snap my fingers and paradoxify the Autopressers to create their Paradoxical Duplicate on the opposite side of the buttons to press the buttons when the origin aren't
(x2)I take in a big breath and then promptly lose it when the Greater Self suddenly uses up he floating bits of Aspects and Arcanas that are not Time to create a whole bunch of machinery above me,i quickly teleport out of the way to avoid being squashed.
I then take a closer look at the Machinery and discover they are Energy Reactors and Power Reactors of different Ranks,the Reactors are much like Piono's Coal-based Energy Recursion Machine,in fact i notice the lack of a Rank 1 Energy Reactor...Yeah.

Piono's Machine does have a small limitation in it,it can only burn so much Coal at a time,that is,it cannot burn more coal then it physically can take in,we call those Energy Caps,also,it's kind of inefficient in Power per Energy per Tick.However there's where these Reactors come in,though each Reactor is kind of Rusty and needs some Energy Invested into it to repair it,the Energy used would instantly be sucked into the Reactors to power it up.There's even a list of Reactors on the ground,how nice.

List of Reactors by Rank

Rank Energy Power
1:1 Coal-Burner TrainingBotMK0.1
1:4 Steam Engine Auto-Grimoire of Knowledge
1:8 Combustion Engine Dispenser with an Infinite Number of EXP Potions
1:16 PURE URANIUM Auto-Quester
1:32 Fission Plant Direct Link to (some parts of) the Internetsphere
1:64 a few Lawns of Sunflowers Tea made from Yggdrasil's Leaves
1:128 Fusion Plant r/cursed_knowledge
1:256 Dyson Swarm Doki Doki Literature Club
1:512 Black Hole Reactor A complete analysis of Homestuck
1:1024 Matter/Antimatter Reactor Quote Factory
1:2048 Black Hole Bomb 1 hour of Study from the GREAT AND POWERFUL TRIXIE
1:4096 Quantum Foam Stuff Abyss Gazing and Navels too
1:8192 an Extension Plugged into itself Coffee with Your Ultimate Self
1:16384 a cat with buttered toast on it's back TrainingBotMK100
1:32768 an Infinite Energy Device Paying Attention in Class

Each Rank would seem to first need the previous rank to be unlocked and filled up with Energy up to the 50% mark before it itself allows Energy to used to Unlock it over some Time
Luckily I think the Coal-burner is at that point now and i allocate 30% of the total energy we have to Unlocking the steam engine and the TrainingBotMK0.1 each near instantaneously at which they begin workig to produce Energy and a bit of power.

(1CP)I take this time to take out my Spirit Weapon.....It's a Staff...well i supposed we all can't be winners in all ways of life,i sigh before using the staff to wack a Metal Slime in the face

Husk:Staff
Reawakened: ???
Finale: ???
Soul break: ???
Infinite: ???
God: ???
True Form: ???

MORE PRESSERS!

That... might be too many reactors. So many reactors... you know, we need to stop relying so much on reactor power! Let us instead rely on SOLAR POWER! Solar Farms unlocked in Player Presser!

You get lucky and hit the Super Metal Slime, crushing it! +5 levels! 1/3 kills with your Staff!

All actions, 2 CP: I examine my memories of the heights of human ability. Drawing upon my knowledge of them and how they work and various types of machines, including bloodborne nanomachines, I create the Experience Tree, and make sure all Players present know about and have unlocked the first branch of the Experience Tree. A description of the Experience Tree to follow:
All actions are related to at least one Attribute and at least one Skill and zero or more Specialties. The higher the Attribute(s,) Skill(s,) and Specialty(ies,) the more effective the action. Attributes applying to an action are averaged to get the final effect, but Skills and Specialties that apply are all applied at full strength.
Whenever you take an action, it trains up the Attribute and Attribute Specialty most related to it and all Skills and Skill Specialties related to it. Doing enough of one thing with a particular Skill or Attribute can grant a Specialty in that thing for that Attribute/Skill. The higher an Attribute is, the more difficult it is to train; this happens for Skills and Attribute Specialties at a reduced rate and Skill Specialties at an even lower rate. Increasing Skills and Skill Specialties gives you experience. When you level up, you get Perk Points, which are used to unlock Perks. Unfortunately, Perks and Skills aren't unlocked yet.
Creativity is not an Attribute. It's not a Skill, either. It's not a Perk.
Physical:
Strength: Your raw physical capability as measured by the Newtons force your muscles exert.
Dexterity: Your capacity for fine manipulation. Lockpicking, placing something somewhere precisely, etc.
Agility: Your ability to do effective gross physical manipulation. Running, punching and kicking, etc. Often works with Strength.
Toughness: Your ability to take hits and shrug off damage.
Endurance: Your ability to perform extended physical exertion, even through injuries or fatigue.
Mental:
Intelligence: Your raw computational power.
Wisdom: The depth of your life experiences. Does not apply in all cases.
Willpower: Your ability to stay the course when something attempts to make you fail or to turn you away from it.
Charisma: Your ability to convince people to do something by inspiring them.
Manipulation: Your ability to get people to do your bidding by deception, whether lying, GORILLAPOOPING, or blackmail or some other method.
LOCKED
Created by doing enough of a particular thing with an Attribute or Skill.
Only Attribute Specialties are currently unlocked.
LOCKED
This branch makes the other branches function properly.
OOC: This is how GM fiat modifies the other branches
Also, I grab a Spirit Weapon. It's the Decent Pollaxe.
Husk: Decent Pollaxe: It's not great, but it works. Enemy resistance is reduced slightly for the purposes of this weapon. Swords do less damage against wielders of the Decent Pollaxe.
Reawakened: ???
Finale: ???
Soul break: ???
Infinite: ???
God: ???
True Form: ???

You create the EXPERIENCE TREE! A giant tree grows out of the ground in the middle of the sphere, and grows higher and higher until it's around 2 miles high! Anyone who looks at it is immediately assaulted by absurdly long descriptions of various stats to increase and things to get! Nobody can understand what exactly the Experience Tree even DOES!

In order to understand what the Experience Tree does, you need to improve your INT stat to 100! Players can do things to increase their INT stat which will allow them to understand the Tree of Experience!

3x I temporarily invoke the power of Murderhobos.

I start slaughtering the mobs in the order of
Metal Slime, super Metal Slime, then the bear horde.

Only the Super Metal Slime remains... it dodges all 3 of your attacks!

Sitting down and resting a bit from doing the obstacle course I look over at what some of the others are doing and take note of the various objectives they are all doing. Looking at the Mysterious Temple I conclude that I might now even need to move from where I am resting to help out with figuring where the grand prize lays within.

Closing my eyes I focus my energy onto my next wish. 'I wish for a series of energy balls to appear and then to seek out the traps within the Temple and cause them to activate them on purpose before any players get to them thus making it so the traps are unable to harm them as they have already been used up or at least alert the players as to where the trap is and what it does thus making it easier to then disable.' Suddenly in a red flash of light 6 dozen 5 inch balls of red light appear around me and hover in the air for a moment before then taking off towards the Mysterious Temple. My eyes follow the balls as they start entering the temple and not to long afterwards I start to hear sounds of arrows being fired, the roar of flamethrowers and suddenly collapsing ceilings coming from inside the Mysterious Temple. (3 CP)


As that is going on I then remember that the Robot give us a phone number to call if we wanted to complain to the creators of these trials. 'Probably calling the number will only lead a this number does not exist or a simple Automatic response voice system and be mostly useless. But I guess It might be worth trying on the off chance someone in charge of this does pick up the call. Although even then they'll probably be either powerless or they will not care or they have been bribed by the Verraad already or have been killed.'

After that bout of pessimism I use a little bit of power to summon a working cellphone for me to use and type in the number 555-472-9009 and I criss cross my legs as I wait for the phone to connect with the number. I also put it on speaker so the others can listen if they are incline to do so.

The red light balls move throughout the temple and trigger every trap! They do this by falling down snake pit after snake pit after snake pit. Eventually, every snake pit has been illuminated. Now, for the secret rooms...

You again get the same answering message. You suppose the architects must have had one appointed PR person.

(Actions)

Due to stress from unseen paperwork, I find myself in the mood for organizing and start compiling all the training that has been going on into a neat and organized folder that allows access to notes I've made on the various training methods that other players have done. What this has done is ruined myself as my body, who has been plagued by the unseen paperwork that may be from beyond this realm had trigger my senses to find an OPTIMAL order to these exercises and training for MAXIMUM GAIN IN LESS TIME, like when you try to do paperwork.

You find the OPTIMUM STRATEGY! Currently, Player Power direct base gains go at about 10,000 Player Power/Action, but now they'll go at about 20,000 Base Player Power/action! Wait a few turns and then try it again...

------------

AG:

Player Presser is now online! Spend a focused action to manage purchasing new things each turn. Right now it has little bearing on Player Power, but hypothetically, you might unlock super powerful upgrades in the future with it!

The moving food attempts to escape the bread fence and the boomerang lasso, but makes little progress...

PG:

The Last remaining Super Metal Slime continues to do its thing. It occurs to you that if you want to keep gaining levels, you're really going to need a way to consistently refill the supply of monsters.

N:

The Suppressors appear to be slowly becoming more cognizant of the situation.

------------

Objectives to complete are stacking up with some rapidity. It may be best to knock out some of what you already have before creating new objectives.

Your generators add +60,000 to Base Player Power!


CURRENT PLAYER POWER TOTAL: 109,620,000

(435,000 x 252)
CURRENT PLAYER POWER BASE: 435,000
(50,000 base + 40,000 light/dark powers + 220,000 basic training + 10,000 generic add + 45,000 Edginess + 60,000 autogen)
CURRENT PLAYER POWER MULTIPLIER: x252
(1 base x 2 formula x 1.50 generic multiplier x 21 level mult x 4 Emerald Star)

Growth Objectives:
-Write actions showcasing your training at the Temple of Gains to increase base Player power!
-Clean the plane of garbage to get Planar sorcery perks!
-Search the hidden temple!
-Kill things to gain EXP, and level up!
-Complete sidequests to gain multipliers!
-Eat Food to get stronger!
-Get a stand?
-Kill things with Spirit Weapons for a power boost!
-Manage Player Presser!
-Increase stats with the Tree of Experience!

Current level: Level 21
Tickrate: 4/turn
Autogen: 15,000/tick (5,000 Reactor + 5,000 training + 5,000 broken Reality)

THE SPHERE:


The Wall: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (regenerates 1000% of all damage dealt back)(immune to max HP reductions)(immune to status effects)(immune to one-hit-kill attacks)(immune to attacks launched with greater than 1 CP)(Boss)

Suppressor A: Ground-Based Bot: 1,000,000,000,000 HP, 5,000,000,000,000A, Special: Come Online: 2/4 (dormant)(Boss)

Suppressor B: Air-Based Bot: 1,000,000,000,000,000,000 HP, 10,000,000,000,000,000 x 10A, Special: Come Online: 2/7, Spawn 100 Soulrazers: 0/3 (dormant)(Boss)

Suppressor C: ???, Special: Come Online: 2/10 (dormant)(Boss)

[AG]Temple of Gains: Train here to get buffer! (2 uses left...)

[AG]Plane of Garbage: 46% cleaned (clean to get perks)

[AG]Mysterious Temple: Maybe has a Player Power Cascader inside?
Hidden rooms: 0% searched

[AG]Sidequest NPC: Needs 990 bear butts! Offering x2 power gem!

[AG]Pile of Food: 0% eaten (eat to get +250,000 Player Power!)

[AG]Moving Food: 90% cornered (corner and eat to get +250,000 Player Power!)

[AG]Requiem Stand Arrow: Use to get a random stand! 10% chance it does something useful and isn't just flavor text!

[AG]Tree of Experience: Incomprehensible! Get to 100 Int to wrap your head around its mechanics!
INT: 0/100

[AG]Player Presser
Current Energy: 1,000,000
Current Energy generation: +200,000 Energy/tick

Current Pressers: 100 (+1,000 Energy/tick/Presser)(create more with actions)
Current Coal Miners: 1/10 (+100,000 Energy/tick/Coal Miner)(Costs 200,000 Energy to purchase 1)
Current Solar Farms: 0/5 (+500,000 Energy/turn/Solar Farm)(Costs 700,000 Energy to purchase 1)

Upgrades:
Coal Kill: 300,000 Energy - Coal Miners are 1.5 times as effective
Improved Management: 500,000 Energy - Max Coal Miners increase to 20
Solar-Powered Solar Farms: 700,000 Energy - Solar Farms cost half as much Energy
Presser Power: 1,000,000 Energy - Your current energy generation is multiplied by X% (Where X is your number of Pressers)
Research I: 2,000,000 Energy - Unlock the next tier of buildings and upgrades

[PG]Super Metal Slime: 1,000,000 HP (75% dodge rate) (kill to get five levels worth of EXP)

[PG]Bear Horde: 499,999 x Infinity HP (Each drops 1 bear butt)(Every 100 killed give enough EXP for 1 level)

[N]Servitude Robot

[N]The Dark One: Special: Revelation: 3/4, RP: 1

Curse of No Charging
Curse of Entity Impermanence

Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 45
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 3 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 113 (has Ornate Ring)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 50,000

I should mention - Player power is recalculated at the end of every turn, so if your Player power is 1 billion and then the first posts nets a x2 multiplier, everybody will still have 1 billion Player power until the turn ends. Otherwise, you'd never be able to estimate how much damage your attacks would do in advance.
 
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