MooGoesCow21
The Moo That Goes Cow
He/Him
I give all my charges to Piano
Impossibilty engine 10/10
Impossibilty engine 10/10
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has a special ability called Za Warudo that freezes time around an opponent or ally which prevents what it was used on for acting [it stops self healing, dodging, attacking, having any timers on them like turns til a special move is ready or turns to summon an entity go down, etc] until the effect fades. When Za Warudo is used on a entity said entity can't be damaged but entities can still attack it, building up damage that will hit the entity once Za Warudo's effect ends.)
Ah, sorry, excuse us. A little experimentation with the retroactive computing accidentally sent a post BACK IN TIME! Truly interesting technology, the thing is.Retroactive computing... what is this miraculous new technology!? You should file a patent...
Also, do note that you can't use Boost Stones unless you were the one who damaged the godmodder and got the Boost Stone, and I don't see any in your inventory right now... where is your Boost Stone used to charge coming from?
Well I don't have a counter really against the magic except, maybe I can do this atleast
Focused 3x: Shutting Down...
"Well I remember now, though I wonder how a Factory betrays me. Magical shit I guess, time to personally shut down my Factory"
I personally oversee the Factory AIs shut down and lock down every single systems.
The Factory systems all shut down ready to be restarted...
(if it did not require 3 actions to shut down, the rest goes to building Production Points)
Because why bloody not I send the Heavy AFV to recieve UM training.
Ah shit flooding! That's really bad for our Entities, (mostly ground based like mine)
Weather Spire start collecting Water on the ground, focus on collecting the water around the Factory first!
Production Points
14-9=5
The Flag-bearer arrives to raise morale among the AG army!
-60,000HP
-Increase Willpower/Determination/Loyalty, etc... (Hope Raiser), counters corruption/charm and other similar mind control when the entity still have their own will.
"Remember why we fight against the Godmodder! Do not let the Charmzard stray you away from this path"
-All AG Positive-HP Entities gain 1,000 HP Regeneration (I wouldn't want this affecting something like Growth for obvious reasons)
1/ I steal the Godmodders battery out of the backup tamagotchi and try to use it to power my own charge instead.
2/ i SLAP the BAD GOD MAN
3/ Hmm... I summon "Screaming Bird", Which does nothing but deal low amounts of damage to everything on the field
Actions 1&2:
The improbability drive clicks and whistles as it buzzes happily along, completely unaware of the horrible horrible things soon to happen on the battlefield.
4/10 for I Am A Helicopter
Action 3:
Piono sees that the Godmodder has a backup tamagotchi and twitches a little bit.
But then he sees epithet getting ready to steal the batteries out of it, and gets an idea.
"Hey Godmodder. Wanna hear the most annoying sound in the world?"
Piono proceeds to make the most annoying sound in the world. So annoying that not even the Godmodder can tune it out.
He immediately rounds on Piono to make him stop. But Piono is nowhere to be seen.
The Godmodder hunts all over the battlefield before realizing where the sound is coming from.
Piono has been hiding on the Godmodder's head the entire time!
The godmodder quickly removes Piono and attempts to apply duct tape to his mouth, but fails as Piono pulls out a small item and slams it into his own chest, suddenly spazzing out and flipping miles away a la Gary's Mod physics glitches.
He continues making that noise all the way, causing the Godmodder to follow after him.
What's the point of this? Well, the Godmodder is too distracted by the most annoying sound in the world to stop Epithet from stealing his backup tamagotchi's batteries.
"Oh yeah, I remember now." ES said, looking into the Joint Tactical Network. "It converted on Unsealing, that actually makes sense. And also means that-" His eyes widened. "Wait, shit!"
1 Action - Emergency Shutdown
Pointing to the sky, he quickly called down a massive lightning bolt. With a moment of concentration, a spark jumped from his fingertip, landing in front of him. Immediately afterwards, this called down the thunder in a quite literal fashion, blinding flash followed by rumbling bang from quite literally nowhere. This bolt landed squarely on the Apex, but did not damage it. Instead, it shut it down quite fully, causing all the AIs to seal themselves in and go dormant, all systems to shut down and the repair drones that rely on its reactor to supply power going dead as well. With its tiny remaining reactor output, the inevitable landing is gentle thanks to the still in use anti-grav plates, but the Apex will be useless for the time being. No repair drones doing work, no new repair drones, no Resistance from gravitic deflectors. Of course, doing this so quickly will cause issues, it won't be nearly so simple to turn it back on again, but it solves the issue of the Apex turning immediately. So that's good.
2 Actions - Continuing Charge
5/8
The time of vengeance is almost at hand. He is prepared to launch a killing blow against the enemy.
Focus!
Take these pianoplayer! all three of my actions for your charge!
I fiddle with the improbability drive to boost it up to 7/10.
I don't know about truly being the way you want me to be right now, but I can tell you the reason. I considered joining the cult of Srovy, and he wants some neutral players to join. Since I want to stay in this cult I would not go N-2 again.
Mania could go through the rift right now, but that would mean, that she and Growth would abandon the poor Explosion Elemental. They wait a bit until the mighty voice, that thinks it is divine, shouts down and releases them from their bond or they might have to stay on the field until they die...
Another 3 actions relieve the debt.
Focus X3
I enlighten the Hexxagonical Field with a starry night of wonder and stars. I make a dark world shine bright with epic music in the background. I create wonder sparkles and fireworks bang all over the place. Its time. Horns blow, Prepareness shows its worth, Anti-Godmodder Entities are ready for battle and morale is overflowing!!! Last second mental defense training and Willpower training kicks in as horns blow, weapons and armor grabbed and equipped as all AG entities issue their statement. Peacekeepers are allowed to join in with the statement are are still affected by this.
"I AM AN FIGHTER
FOR THE GOOD OF THIS WORLD.
WHETHER I DIE OR LIVE,
WHETHER I PICKED OFF BY LAVA OR DESTROYED BY GODMODDER THEIR-SELF
I SHALL NOT BUDGE ONE INCH TOWARDS MY ALLIES."
"ALL POWER TO ENGINES. BRACE FOR IMPACT!!!"
"INCOMING!!! EVERYONE, USE YOUR WILL. WILLPOWER IS THE WAY TO OVERCOME"
"WE WILL NOT FALL FOR THIS"
"CHARMZARD WILL BE CRUSHED!!!"
(Aka, lolnoping the very convenient counter by giving AG Entities a gigantic boost to Will Stat, temporary and permanent boosts. Having a high will stat adds a big bonus on the saving throw rolls, the proficiency. Preparation and being notified of what's coming and how to counter also helps, and speeches, declarations of allegiances to AG, and training in Mental Defense all counters Mental Defense and boosts the Saving Will Roll.)
Wait, hold on for a sec. Didn't we lose to Charmzard? Like, literally how all of our entities got controlled in the same way Charmzard is doing really. If we went for Project SHIELD than we might of been able to have countered this easily. Oh well.
I teleport into the Peacekeeper HQ and explain the situation to Quinn. "We're fairly sure that the Charmzard will switch sides (along with literally every entity) to the Godmodder when it gets Unsealed. Hopefully, your anti-mind control protects against that, but if not..."
FOCUS: VAPOREON
At the final vertex, a shimmering Vaporeon appears.
Eeveelutionary Eevee 24/27
"Don't worry, I'm not finishing this charge until the Charmzard is dealt with."
"Second Scarlet Prince, destroy the Temporal Condenser!"
I take the Temporal Condenser from the player inventory and give it to the Second Scarlet Prince so that he may destroy it.
"Well it seems it's time to put my entities to sleep."
Taking advantage of the Temporal Guardian's temporal energy I simply speed it up temporarily, letting it act immediately rather than waiting for the Neutral phase to roll around. (x1)
I order the Temporal Guardian to use 'Za Warudo' on the shield generator but once field of frozen time is in place I channel energy into it, causing it to expand until it encompasses all of my entities in a time stop. That should pretty effectively stop them from switching sides and betraying me. (x2)
(if the second action needs more to freeze all my entities then I use part of or all of my 3/-- charge to get it to work and so you don't have to go find it here's Za Warudo's effect described)
ACTION 1: The Ettin 9/20
ACTION 2: I flash-step in front of the Godmodder and prevent him from taking Yorehammer, or any legendary weapon he may attempt to take.
ACTION 3: Any AG entity making a Will save now has a higher chance of success!
Cult action vote: whatever srovy wants.
[x0 Talking is a free action]
"Somno leaves to meet the Peacekeepers as an envoy of JOEbob's. Somno and the Peacekeepers meet, and it is determined: It would be good to work together, to create a shield generator that could produce a shield each turn and last until all other entities in the army were dead. The scientists would be more than happy to take care of all the research and distribution - however! There is one condition. Somno's "generic actions" ability is special. The scientists would like to take and dissect Somno to learn more about this. If JOEbob grants permission, they will upgrade his shield generator."
JOE thinks for a bit. These are tough moral questions! on the one hand, the knowledge could save many lives if they get it now! on the other hand, somno is a person! what to do, what to do...
JOE Decides to extend a counteroffer to the peacekeepers. Somno will live. His counteroffer is this, and is somewhat implied by the now after "if they get it":
In the future, when Rift 2 Finishes. An entity will step out. said entity will have the capacity to preform- you guessed it- generic actions!, for reasons similar to somno. It will also have a special allowing it to sacrifice itself to create a stronger being if it survives for 5 turns.
Once this occurs, The corpse will be useless to me, and they may use it as they please.
I would also like to remind them that this deal is Mutually beneficial Without adding somno's corpse into the mix, And that I've already helped them quite more then I need to, consider I'm neutral and have been since I joined the game. They may Accept or decline this deal at your leisure, but I hope they are smart enough to not refuse to take a cure for cancer because they're holding out for a cough drop, as it where. being human-like, I doubt they are capable of strong enough precomitment to not blink in this game of chicken, But I am capable, because...
[x3 Accepting the deal]
I accept the deal, with 2 changes:
1) I also sacrifice my ability to give any entitys known to me as the peacekeepers any entitys to whom I assign the title "the dreamer" and believe to be named "Somno" for purposes that I believe have a greater then 5% chance of being dissection, regardless of whether it is overtly stated.
2) I would like to, in exchange for greater aid from the God of Dreams in the future, do a favour for him, whatever favour he may wish provided my moral objections do not outway the aid he plans to give by a significant amount [IE: the favour cannot involve killing or torturing 1,000,000,000+ people.], but I have no reason to presently believe he would want such a morally objectionable action done.
I then simultaneously request my entitys be placed into stasis while I am fulfiling the God of Dreams' request, and note that moniker missed my orders for the shield generator.
[x0] Talking is still a free action.
"Alright, I'll try to plan things out and get my hands on what I need to get you there. you shouldn't be in any danger, if things go right. for now, though, multiple things are coming up, so I don't think I can start it for a while. until then, using the extreme stability of the link I have to your place,and that it isn't the hexagonfield (and as such isn't within the Godmodder's defences), as well as the magic items I placed there, you may wish to open a link to the real world to look around and prepare yourself. I also recommend sticking your hand through to see whether your clothing can enter the real world with you, because if not it's worth trying to fix."
Alright. Now I have Light and Darkness. However, I probably should actually focus on the Charmzard and not the shiny trinkets.
...wait... the Legendary Weapon I have? I... totally forgot about that. Yeah. That happens when you get too used to powerful things.
Action 1:
It's finally the time. I unhide the Debugger and hide the Yorehammer. Then, I reboot the Debugger so that I can actually use it for something useful! Hooray!
Action 2:
I use the Debugger to transport the Yorehammer to pionoplayer. I had another, much more elaborate plan for keeping it safe, but that'll wait for another time. The time when we won't have a Charmzard nearby, for example.
Action 3:
I begin building an elaborate technomagical device that I name M.I.S.S. (Magical-Inversion-Shooting Station), which should, when done, shoot raw magical inversion that either makes the magic it touches not happen, makes it backfire, or makes it have a completely opposite effect, depending on its settings. I set it to shoot any magic that makes an entity PG and change it to have an opposite effect (make the entity AG). Obviously, the station doesn't activate until it's built. [1/??]
But if that station won't be able to affect Charmzard's magic, then I simply...
Um...
I simply use the action to charge something that will probably happen on my next turn, I suppose.
Ah, sorry, excuse us. A little experimentation with the retroactive computing accidentally sent a post BACK IN TIME! Truly interesting technology, the thing is.
"Great save, narrator."
Last turn we should have achieved, oh, 5/10. Now, with the dumping of our current 3 actions, we should NOW be at 8/10.
Focused Action: Spells have durations, you know.
Mind control is one of the most effective weapons of war. It's effective even in the single-target variety, as just a single subverted enemy can lead to assassinations, spying, and all manner of intrigue plots. But mass mind control enters the league of devastating weapons. A device that mind controls all denizens on a planet is more powerful than a device destroying the planet outright. Here, the charmzard is the Godmodder's ultimate weapon, capable of seizing control of any threats and turning them against the few who resist it. Mass mind-control has really only been a hypothetical, up until now. I've put up a spell that might stop the attack, but I doubt it's going to work.
However, an ally is preparing an attack that could bring down the Charmzard. If the Godmodder isn't able to boost it, the attack would almost certainly work. But, the Godmodder is going to be able to defend his entity with his insane amount of boosted actions.
Unless I stop him.
Now, Polymorph Any Object, the thing that turned the Boost Stones into Boost Rats (later Boost Rat Ogres), has a limited duration unless used in multiple seperate steps. In this case, changing a Boost Stone into a Boost Rat has a duration of just 1 hour, and even that's only because the objects are related due to both having Boost in the name.
That duration was plenty on this battlefield, but now that it's time to end it, I expose the nature and inner workings of the spell, grab the duration, and throw it into a demiplane with fast time flow. In just a few seconds, the spell expires, and the Boost Rats are transformed back into Boost Stones.
Except, the Boost Rats were turned into Boost Rat Ogres before the spell's duration expired, so what happens there? Well, one of a few things can happen:
1: The Boost Rat Ogres do not transform back properly, and die.
2: The Boost Rat Ogres transform into corrupted Boost Stones, infused with so much warpstone that they're too hazardous to use.
3: The Boost Rat Ogres turn into Boost Stone Ogres. A regular Stone Ogre is a giant stone beast that is impervious to most conventional weapons and actively hostile against anything that tries to attack it or intrude upon its territory, meaning that the Godmodder is going to have to spend a significant amount of effort to extract the Boost Stone Ogres from the tamagotchi by force, and he's going to have an even harder time doing whatever he has to do to actually use the Boost Stone Ogres.
WELP
I pause my Charging
I go quietly to the Pancake Sharpener and Ask it to Sleep,after it gives me its Permission, I Drain the Syrup out of it
"Farewell"
2x actions
Although I'm only Half-Way Attuning myself to the Aspects, I can still help a bit, I call upon a Fraction oF a Fraction oF Light(for Luck) aNd Mind(because Duh) and ask them to reinforce the AG Will-saving Throw
I tell Elise to Vote for Teleporting the Legendary Weapon far far away
FOCUS X 3
Terry slashes his blade at the air. The dicerain/Will Saving Throw is modified. It now affects N and P entities.
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I use an action to upgrade my Rover and send it to where the "Emergency Legendary Evacuation Path" would be to see why this didn't work.
Action 2: [X]Red
Action 3: [X]Blue
Well, this time I'm summoning the actual festum I had in mind. Festum Here's link.
If you want images all you have to do is look up festum.
All remaining actions are converted into charges.
(Action!)(3 Charges + 3 Charges (Starcalibur))
(1 Charge)
I frown at the game host as i don't re-call join a game... well... Turning towards the doors I proceed to stare. After a full 30 seconds of glaring i started to see through the doors through pure focusing of my eyes which continued until I got a good look at them. If my pure glaring powers deemed the content behind the door safe then I proceed to pick the door that has this prize.
(3 Charges)
Seeing as the Charmzard is about to be Unsealed this turn, I detach the Puncher Machine of the Dummy and put it in my inventory and carry the dummy with me to the Lightward Mages. I hurriedly bust through the door to grab the Speed-up Manuscripts and shoved it into the Lightward Mage current project: the upgrading of the Rice Shrine, which finishes it. Once done, I take it a step further, the dummy's bottom pierce through the middle of the ritual circle. Bright light coming from the circle burst forth, engulfing the Dummy that place in the middle of it all. And when I mean engulf, the light was dragging the Dummy further into the Shrine's floor. Apparently, the circle the dummy was in was the sacrificial circle, and the Dummy was the offering to the Shrine which takes the the properties of the Dummy to strengthen its own. And that's what it did, in a large display of light and magic, the absorption property of the Dummy which looked like a strand of brown light in the light show squirm till it reached the blue strands which were the damage reducing properties of the shrine! They dance and intertwine until finally the brown strand sinks into the blue strand, causing it to grow larger and brighter as the light of the shrine now goes back to a less bright state. (Spent a charge on finishing the shrine upgrades, 2 charges and the dummy were sacrificed to further upgrade the Shrine)
(1 Charge)
Through a bit of prodding and testing, the Void Guard and her trusty Companion Rover found out they can share attacks shields. And thanks to Companion rover, the amount of attack shields that they can keep increased as Companion's determination to further help Void Guard plow through it normal capacities to further hold more shields.
(1 Charge)
I looking at Cyanogynist attempt to shield [N] and decide to throw in my two cents as well. Through a bunch of modifications from my rice shrine, I help Cyanogynist to increasing [N] chances of the Will saving throw.
Feeling rather exhausted, I hand over the Starcalibur to The_Two_Eternities and weakly sit down.
(Orders!)
Void Guard and Companion Rover continues to prod and see what their new support bond can do.
The Assassins wait this turn to study up on a new Bros. Attack (Doesn't attack and charges up for a attack later )
Lightward Mages goes on vacation if they aren't mind whammied into thinking of traitorous thoughts.
I Look options for the Lengerdy weapon for a moment before then turning over to the Anti-Godmodder Mountain Expedition and I say "Right, Lets vote to Teleport Legendary Weapon to New Place" 'I hope this does not fuck us over.' I then think to myself.
I look over to the Elite Climbing Team and say. "Right lads good work out there, Now I want you to join the Peacekeepers and work with them, Quinn will keep you living much longer then I can. Good luck." With That I give them a salute. 'I wish for the Elite Climbing Team to be teleported to Peacekeepers base.' Suddenly in a flash of light the Elite Climbing Team is teleported over to the PeaceKeepers base. (1 action)
Looking at the upcoming problem I decide to make my next wish. 'I wish for the Will saving throw to also effect the Peacekeepers and all of forces that go under the Peacekeepers banner.' Suddenly a Red glow surrounds all the Peacekeepers giving them a Will saving throw against the Charmzard.
The Meme Man appears from nowhere and walks up to the Godmodder. He FOCUSes and dabs so hard that the Godmodder can't handle it and cringes so hard that he takes damage. He then dissapears.
8/?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using my first action IDIDN'T KILL MY WIFECHARGE using the charge booster!
Using my second action I train in the dojOE I wonder what will happen :suspense:
Using my third action I buy some belts for the dojOE this helps becuaseJOE said it mightLogics!
For the cult action I vote for putting spalthos intoa rockthe super special awsome stasis machine™kaiba ©
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