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Defeat The Godmodder

Update LXXXIV
ACTION 1:
I give Xerath an infusion of Candy Corn Liquor, boosting his IMAGINATION so that he can come up with creative attacks and deal more damage to the Godmodder Copy.

ACTIONS 2-3:
The Ettin 13/20

Xerath's CREATIVITY improved!

(Quick (but free) Action!)
My attention immediately snaps at the mention at the convenient upgrading material that Ray is giving. Before doing anything else, I immediately pounce to grab a multiplication orb or two.

(rest of actions in another post)

You snag one Multiplier Orb!

"Hey, Ray, i'll take an orb, just let me..."

Action 1: A multiplying the Multipliers

Over at the Alchemiter, Arsenical takes the Multiplier Orb and &&'s it with the Charge Booster. With such a powerful material, getting as much out of it should be top priority.

Action 2: The Maw of Acme

Meanwhile, unnoticed by most of the player (including Arsenical), the portable hole begins to stretch outwards slowly, dragging even more water down into its depths.

You see, the portable hole was designed for even the worst messes, but what if there was too much of one? The scientists at Acme answered that question with the hole's expansion feature: The more material it takes in, the bigger the hole grows. Some may say that could be potentially world-ending. Acme Corp calls that an effective product.

Side effects may include: Falling in the hole, broken bones, getting stranded in a pocket dimension, worshiping the hole as lord and savior, and a cough.

Action 3: Xerath! Xerath! He's our man!

"A sealed duel, ey? Xerath, you magnificent edgy hero." Arsenical concluded upon Xerath finishing his speech. As much as he was a pain earlier, any enemy of the Godmodder would be a friend of his. And he helped his friends.

From his sleeve, Arsenical draws a card and tosses it towards Xerath. Both duelers notice what it is as it falls in the neutral man's hands:

This is a 'duel' after all.

"Might help if the Godmodder summons any entities. He really likes doing that, i'm sure you know." Our hero shouts out towards Xerath.

1 Multiplier Orb claimed! Do note that it takes a full action to claim one, so I'll remove Action 2 since it looks like the least improtant. You can re-use the flavor text in another action later.

Multiplier Orb + Charge Booster: Multiplier Orb Booster: Allows you to charge up new Multiplier Orbs at a cost of 5 actions/1 orb. Legendary, Non-repeatable. Cost: 100 actions

Xerath has acquired the Change of Heart card!

Piono looks over at Ray.
"Yo, Ray, save a few of those... say... 5, for the Apex. That thing is an absolute monster, and it's not pro-godmodder. I say that holding off until it's got some more upgrades and then tossing it as many multiplier orbs as possible is in everyone's best interests."
Piono takes another swig of his drink.
"Say, Game Master dude, what constitutes a boon or bane? I can think of a number of different things I could do to help out Xerath, but I'm not certain which ones would count as cheating, and which ones are legitimate forms of messing with the Godmodder's chances."
Piono turns and looks at the Godmodder.
"Say your prayers Godmodder, ever since that fiasco on Earth, I've been itching to take you down 1v1. Listen up everyone, I call dibs on the next Sealed Duel."

Piono's too busy finishing off his bottle of stuff to actually do anything this round, so the improbability drive takes all his actions again.
Actions 1-3:
6/10 for Critical Failure.

Ray: I can't "save" these - I want you to have them as fast as possible!

Ray: My personal advice? Give them to more entities, rather than concentrating them into your best. They get a little less powerful each time you add one on.


What counts as a Boon or a Bane? Well... with Player powers, it's pretty easy to make a lot of things count... you can't directly help Xerath counter the godmodder's attacks, you can't summon minions to help Xerath, and you can't attack the godmodder directly, or heal Xerath directly... or do the opposite of those things if you want to hurt Xerath for some reason. But you can give items and buffs with no problems.

Also, Piono, you seem to be very eager to enter a Sealed Duel. I think you might be making a dangerous presumption that it WON'T end in your untimely death.

Hey bloody marines get down here! (Recalling marines from space station)

I'll take a Multiplier Orb for myself, looking how there was 3 Orbs and 22 Energy Capsules at the start, I'm guessing there shall be a total of 25 Multiplier Orbs.

Re-evaluating the previous strength the Terran army had I realize what I must focus on... Expansions, ALL THE EXPANSIONS, All New SCVs will immediately construct Command Centers untill I deem otherwise!
Orders for Army, Surround and fire on the PG Druidic Healer!

The Flagbearer shall raise moral among troopers! (and assist Dragon of Hope by raising his will)

Actions:
Discussion has been made and a decision reached, The Battleship is currently a priority to be completed. Factory begins construction of The Battleship,
1xPowering Through Construction Efforts

1x Once more the army returns battered and broken, but it's hardly the end for them is it? As long as their is hope they can still rebuild... First thing first I give them an attack shield.

1xExpanding The Neosteel Foundry... The Terran army might be brought down low but their is still something that's worth quite a bit to me. New and powerful materials can be used to build the Battleship. New Material never used by any thing else gives the Factory a lot of more variety of materials it can pick and Neosteel is a really good materials to replace the standard steel. Just like it's name sake Neosteel (For the prefix Neo- means New) it's the New Steel.

(Current reserve Production Points: 7)

Though I wonder.... (From the Space Station)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Has that ever been used!?

Random Theories:
You also know how the Godmodder takes damage from extremely weird source but once he taken the damage he's immune... Maybe he has 300 Souls! That he uses to protect himself.

Dragon of Hope?!? I suggest you go on the Discord (on OOC Thread, which is first page of this, and request some help or something, I notice when you need assistance you're just off on your lonesome.)

You take a Multiplier Orb! You should probably use it on someone soon.

+1 attack shield to the Army! The factory is getting buffed by the Neosteel Foundry! Factory production sped up by 1 turn, and it switches to the Battleship, losing all progress on The Mirage!

The reinforcement beacon's been used, like... twice since it's inception.

Focus!
Charging dead ahead! (9/15)

CHARGING STRAIGHT TOWARDS... Well, whatever you've got planned.

Since this anime girl, is Cute, they must be a Bun, the only cute being type in existence. therefore, I inform them that Winkins is where they want to go.
Orders:
Evolver, help somno work on the shield generator; Somno, work on the shield generator.
EISL, mak sheld. sheld gen, mak shelf, hexagonasheld, mek sheld.
Also, as it turns out, Captaincat is actually the one holding yorehammer.
Also also, I vote for over-opening the rift with the cult action.
[1x]I alchemize my charmzard energy with a boost stone.
[0x] I walk over to Ray.
"Hey man so I stole some Charmzard energy before it died, would you be able to make that into a multiplier orb for me later?"
"Or maybe multiple orbs Idk how strong dis ting is."
"Not yet though I gotta check some stuff."
"Also how hard is it for you to make multiplier orbs? could other people do it if they wanted to?"

[1x] I Alter the shield generators to affect both my entitys and srovys entitys.
[1x] I give Evolver 2 attack deflectors with Redagger.
Then, I pull out one boost stone. crick. crack. kkkkkkshatter.
[1x] OY, XERATH!
I'm the guy who's been trying to reunite you and Alice, so I'ma help you out in this fight, alrighty?
Way back on like, page 97, I sung a song of magic, and stored a buff for any attempts to reunite alice and xerath. I tried too use this buff multiple times, but each time my action failed in some way or another, so most of it is still left.
I transfer this Buff to Xerath.
Then, I Give him a Boon: The ability to ignore any song intended to distract people, and focus more effectively.
[1x] "Targetless" Bane: Songs of distraction and modification.
"A Long, Long, Time ago..."
"In a Universe, Far away"
"I was Under an attack..."
"And I thought me and Srovy, him, could talk the Govermentation in, to maybe, cutting us a little slaaack..."
"Their response, it didn't thrill us."
"They locked the Doors and triiiiied to kill us."
"We escaped from that gask, and met jar-dan and bennnnman"
"We took a bongo from the scene and we, went to Selchar, to see the king..."
"We all wound up in Cryyyysaline..."
"and that's when, We found, this boy..."
"..."
"My, My this here JO-O-OE guy, Maybe badder someday latter now he's just a nice guy, And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
Didya know this drunk guy knave isn't even, old enough to shave.
But can use celestial spells, they say.
Ah did you see him, drinking down that beer, though he's just 10 and 's for fourteen, yeah he's, probably gonna die from it, some---day..."
"Well I know he built, relics of old, and I've heard how fast his progress can go, and I was broke, its true, so I played a trick or two..."
"He was a prepubescent magic ace, and the minute We started off that race, I knew who would win first place, Oh yes, it was this boy..."
"And I started Singing, My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
"Now we finally got to crystallise, the Seat of magic we knew it was, to see how good this boy could be,
So we took him there, and we told our tale, how his magic power was... off the scale and he might, fulfill our present needs... "
"Oh, we where quite impressed of course, could he be a tool of some use, We thought about the kid..."
"OH, Training we forbid, because we knew 'd be bad fer, him to be so overpower so long..."
"But I said "NOW Listen here, just stick it in your dumb face here, I still, will get dis powa""
"and we where singing, My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
"Caught a rift back to Haven, because Srovy, wanted to, I frankly woulda liked to stay..."
"We all fought in this E-P-I-C war, and it wasn't long at all, before, drunk Russian, fired a blast and killed the tension..."
"And in the end some Guardians died, ships blew up, enemy pilots died, lotta fakes where croaking..."
"Templar droids where broken."
"And Srovy, friend of mine the most, went up against some guy, he was toast, Well I'm still here and he'llberespawninginafewseconds, Guess till then, I'll train, the boooy"
"And I kept singing,My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."
Then Srovy respawned and man, We where singing "My, my this here JO-O-OE guy, Maybe badder someday later now he's just a nice guy,And he left his home, kissed his family goodbye, saying soon he's gonna be all godly... soon he's gonna be all godly."".

This has multiple effects!
One, the song itself distracts the Godmodder, but not Xerath since I gave Xerath immunity last action.
The singing isn't Direct interference, because they never said the dome is soundproof, and if simply talking to someone is direct interference, then no sealed duels would every go past the first round and they would be an automatically losing thing to engage in.
Two, I get to store a buff for myself: "JOE Ze Drunk Russian kIED"
The more drunk my actin losk whiel usings the bunfs, and the more botttles of beer I imbibe within it, the stronger the aciton getz anmn. 's greats. onlys wokrks for actions invokeing indiernc bufing thougks/
[1x]
Boon the third.
Xerath finds a small seed on his shoe. it proceeds to quickly grow over his clothing, Enhancing movement instead of healing it and providing a regenerating shield against damage, that can also be used in attacks, and, being a living water-saturated (the hexagonfield is already flooding) plant, it can't really be burnt very well.

[x0] Fred
"Hm... Alright, go to the normal location. however, since we know your body will go through, please go get the glyph tattooing device in the corner. it might sting a little, but the magical protection and safe-return glyph should be more then worth it. if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern."

Anime girl: Okay, Bob-kun!

They go sprinting off towards Winkins.

Charmzard Energy + Boost Stone: Charm Stone: Instantly charm any being to your control, regardless of Power level. Note: Expect shenanigans when used on Bosses. Cost: 5 actions, destroys component parts

Ray: Charmzard energy? I suppose I could use it. I'd suggest you keep it for yourself, though! You never know.

Ray: Also, it takes lots of training, and special secret tools known only to me, to produce these orbs! You might be able to generate them with some high-powered alchemy, but with just the energy? You'd have a hard time!


The shield generator is affecting up to one of Srovy's entities! However, this doesn't change its method of death. +2 Attack deflectors to Evolver!

You give Xerath a small boost for the hope of finding Alice!

Xerath: Alice? No... I think I know what's happened now. I should've seen the signs earlier.

Xerath: Us being reunited might not be for the best. This way, what I'm doing right now... this is the best way for me to help her.


The godmodder Copy is a bit distracted! What's more, Xerath now has Plant Armor!

First I charge. (7/--) (x2)

With a shovel and metal detector in hand I begin searching the surrounding area randomly, perhaps I'll find something useful that's on or in the ground? (x1)

Snapping my fingers I call out, "You, Rotaz! Get over here."

The Eagle quickly flies over to me, the massive bird's eyes glinting with interest.

"Rotaz from this day forwards you will be known as Rotaz the Engineer. You shall be my primary builder to further our power within the HEXAGONAFIELD. Now for your upgrade."

Using 5 of my charges (7/-- I get to work. First I carefully add decades worth of building, engineering, and exotic crafting into Rotaz's mind along with enhanced sense of loyalty to me, CaptainNZZZ, the neutral player. Soon a liquid metal coats the eagle and morphs into a enchanted suit of power armor. A marvelous piece of equipment it not only provides protection for the wearer (HP boost) but also six strong and flexible mechanical arms for building, anti-intrusion software to ward off mind control, hacking, and magical influence, and a endless supply of snacks.

With all my actions done I hand out my orders to my entities. I send Undead Einstein into the Mysterious Tower, telling him to begin researching Accuracy Enhancement. Since the Epilepsy Inducing Strobe Light is able to reduce accuracy logically there should be a way to increase accuracy, perhaps even for my entire faction. Hopefully that'll help my entities counter things like dodge rates.

The rest of my entities all receive the same command, start working to slow the rising water level. Sure they might not be properly equipped for such things but even then using their attacks to create ditches and deep holes is hardly rocket science.

You start digging up the HEXAGONAFIELD, in the hopes of finding something! You find... a MAP TO THE GODMODDER'S HEADQUARTERS! Wow! Who knew it just would've been buried here? It's not complete, but this reduces the area you have to search by a huge amount!

You expend 7 charges to convert a random Eagle into Rotaz, a dedicated engineer for your Army! Them and Undead Einstein can work together now!

Your entities really aren't built for this sort of work, but they'll try their hardest! The whole army working together is slowing the rate of rising water by 3 feet/turn, as long as they keep working!

FOCUS: SLOWING PRECIPITATION

Alarmed, I realize that the rainfall is increasing. I quickly pull out a Rainfall-Increase-Inator (Bum bum bum) and quickly fill up its battery. Then, I use it to scan the precise rate at which the rainfall increases. I use the rest of the power to slow the rate at which the rainfall increases.

"Second Scarlet Prince, break through that attack blocker. Eeveelutionary Eevee, attack the Druidic Healer."

"Save some orbs for my Eevee, will you? It's pretty powerful normally, and I assume the orbs are multiplicative."

It looks like the rainfall is on a quadratic scale! Not only will the rate at which the water increases increase, the rate at which the increase of the water increases will also increase! So, basically, you'll have to try harder and harder to keep up until you can find a better solution! This turn, its 6 ft/turn, next its 9 ft/turn, then 13 ft/turn, then 19 ft/turn! And it only gets worse from there!

Where is all this water even coming from??

Action 1: Unfortunately, psychic abilities and keeping your objects from being stolen don't go together. As soon as the Godmodder started using psychic abilities to lift his sword up, I took the opportunity to pull out a Telekill Grabber Gun and fire it at Starcalibur. The Telekill shuts down his ability to hold the sword with telekinesis, and then the Grabber Gun retracts, pulling Starcalibur back to me. I also use several Starcalibur Lookallike Launchers to launch decoy Starcaliburs at the Godmodder point-first, distracting him with how much they look like the real Starcalibur and with the fact that the Godmodder needs to not get a sword rammed through him.
Action 2: I create Self-Replicating Water Consuming Fuel Bots, or SRWCFBs. These nanobots eat H20 molecules in natural water (they can't get to water inside of humans), and use them to replicate themselves, increasing their ability to consume water. The nanobots can also be given an order to burn themselves as fuel to power a specially designed reactor. The bot should eventually begin outeating the rain as it falls.
Action 3: I make the feet of the Godmodder Copy disappear randomly (and harmlessly), making it harder for him to dodge attacks.

You successfully steal Starcalibur, and then send a bunch of duplicates towards the godmodder! Now, looking at the Starcalibur in your hand... wait, it's a duplicate! You fired the real Starcalibur at the godmodder! Then you realize... the Starcalibur Lookalike Launchers were made in China, the puppet government of the godmodder!

The Self-Replicating Water Consuming Fuel Bots are released, but they're tiny, so they start drowning, preventing them from really growing! That said, they're still slowing the water down somewhat!

The godmodder Copy concentrates hard and grows new feet! This distracts him even more!

Focus X3. All charges.

16/16 Psionic Yin-Yang Attack

"Don't worry Dragon of Hope, I'm pretty sure I got this."

So, you know, Psionic, mental wars, stuff like that?

I break into the mental battle against the Festum and launch a superpowered undodgeble by Dragon Ballz Logic of Light-based Beam. While they take the brunt of that I flicker-teleport around the back, from the back I launch a Dark-based Beam at the Festum, where the light and dark beams would collide into each other.

You know, it was always a question many had. "What if Light met Darkness". Some said it'd just explode, or they'd destroy each other, or the world would end.

Most however, claimed that somehow an equal amount of light would overwhelm darkness. That somehow light was better.

Even less thought darkness was better, but they're obviously wrong here. Those people are probably from KH or whatever other place where darkness corrupts. The interesting thing is
"Darkness Corrupts, Light uncorrupts/is harmless."

But, really, if two forces slammed into each other fast enough to create Fusion like this what would happen. 2 opposites, light and darkness, forcibly combined into 1. What would that 1 be like? Even I don't know.

So... I don't even know, but so I'll just refer it to "Energy X", for simplicity. I'm not even sure if you can see the result, but we all know what it is if it can be controlled. Energy. Power. Mega Super YIN-YANG Energy, whatever.

And before you say Light and Darkness doesn't exist in a mental world, I brought some with me to use it, or created it. Same result.

Then Suddenly, something that was never mean't to be was formed. Light and darkness forcibly fused together. Energy X tried to self-destruct, destroy, separate, but it couldn't under my power, at least for now, I'd definitely run out eventually, but I'm not gonna sit here and wait for that.

You know, this was probably overkill. Whatever.

I forcibly constrain this violent energy I've forced together... and, wait, what is going on?

I annihilated the Festum already with only half of my attack? Only the Light and Darkness Beams? I didn't even need to use a Mega-Super Energy X YinYang Fusion Explosion. Yeah, that was overkill. Even If they were still alive I wouldn't use the Energy X bomb on them.

I wonder how I'll use this... wait... of course.

You know, I like saying You know alot, actually.

As I was saying, I could forge this energy X, restrained by itself and a container with masterful craftwork on my part. It'd probably break apart in like... 3 or 4 turns.

Hmm... Yeah, lets add that as a mechanic. 3 turns, then at the end of turn 3 I'll let it self-destruct into a... Energy X Fusion Bomb, and add a warning too for the user.


I'll make it into a Energy X Blaster? Yeah, I can do that. It will probably be pretty powerful... So...

Like... Lets define its current state at 100 units of Energy X, Every shot will be like, 1 unit of Energy X shot out at lightspeed, than when it hits something or stops moving it self-destructs....

Hmm... But its possible Godmodder may have a way to get around that. I'll add a few settings to it. Low Power uses .5 units in a shot, Medium power uses 1 unit, and high power uses 5 units. I'll include a automatic anti-jam to it too. Now, the last setting, a 'timed' shot mode that detonates at a changeable time that is measured in distance in addition to the default shot mode. I'm glad D=TR exists.

3 Turns (Not counting this current turn) after it is formed it explodes.

I create a Yin-Yang Blaster made out of LightSNCTShadownite (Light + Super-Nano Carbon Tubes + Shadow) Mix that has 100 units of Energy X and Explodes into a Gigantic Energy X Fusion Bomb after 3 turns after this turn.

I give it to Xerath, of course.

And before you ask, Xerath, if the Gun's Energy X Tank Storage is damaged Energy X deforms safely as a fail safe.

Wait? Your talking about the whole "Blows up in 3 turns thingy?"

Throw it at the Godmodder and run. I have a countermeasure planned that is so good, you'll be gone in a "blink" of an eye.

Oh, and High power is like a mini-fusion bomb activating. I wouldn't use it unless your at long range. Thankfully, these all move at the speed of light and there is no drop-off to a blaster.

You leap into the Battle with the Festum and blast it with some of the power of your Charged Attack! The Festum isn't completely defeated, but they're having a harder time fighting against Dragon Of Hope! Now it's: +++++++--- DoH: 70% Festum: 30%

You give the majority of the energy to Xerath, in the form of the YIN-YANG BLASTER! Useful as a time bomb, or as an unnecessarily destructive weapon!

Xerath: Cards, buffs, and now this... I wasn't expecting all of this.

Xerath: Thank you.


12/12 Aspects Thingy Charge Complete!!

I would do something with these powers but I have another thing to do first.With a Huge Funnel,I collect a feet of rain and convert it to Syrup which I give straight away to the Pancake Sharpener which I wake up and tell him to intercept with his Attacks on Attacks tO tHe AG side

You've completed your charge! Specify what you want to summon, and then it can happen!

The Pancake Sharpener is refilled and ready to fire!

2/?? Using
Cult members, Player: Srovy JOEbob, Eych vee the veggie man, NPC: all player entities, Newcomers
Using my first action I charge using the charge booster like I do every round
Ya know after crying profusely for several minutes I am quite dehydrated I proceed to drink the rain water and send it all to butter space
And finally using my last action and those two charges I finish opening the big boy rift.
For the cult action this round since I don't have much else to do with it let's keep the wittle wift 0w0pen!

That's 2 votes to open the rift. Hungry Visitor needs to vote as well.

You send 1 foot of all the water to butter space! Butter space is now a lot soggier.

You open the rift ALL THE WAY! I don't have stats for the oncoming entity right now, so once that's decided, the Rift will spawn the thing!

"I kinda agree," ES says. "But would prefer if we actually dumped the Orbs in the Shipyard instead. See, that's called thinking ahead."

FOCUS - SPRAY AND PRAY

Taking out a spray can labeled "Damage-Away, Shipyard Edition", he proceeds to let loose the white aerosol over the damaged areas of the Shipyard facility, healing it of the damage it sustained in Eevee's powerful Anti-Godmodder blast when it was side switched. Hopefully, that should get it up to full health right quick.

Shipyard healed 100%!

Ugh, what is with these connection problems?

Well, what can I-- oh, I'm back.


ACTION ONE
Derivative Clicker 2/10.

ACTION TWO
Derivative Clicker 3/10.

ACTION THREE
Derivative Clicker 4/10.

Derivative Clicker! Man, I wish I could play more than one idle game at a time without sacrificing literally everything else in my life.

I observe the Dome that Xerath and the Godmodder copy are about to duel in. 'Well looks like a good time to deal damage to the Godmodder and help throw a spinner into the works for him.' I nod to myself and prepare to make my first wish.

'I wish for Xerath to be given a attack shield!' Suddenly a red aura forums around Xerath's body, Covering him from head to toe. He feels like it will protect him from the first attack heading his way this turn. (1 action)

'Alright a good start, now for Godmodder copy. I wish for the Godmodder copy that is dueling Xerath to have his Shoelaces tied together!' Suddenly while the Godmodder copy is preparing their action against Xerath they feel something strange and look down at their shoes and sees that their shoe's laces are tied to one another in a massive glowing red knot. The Godmodder Copy tries to untie it but the Knot keep resisting his attempts by either tightening together or being to slippery for him to get a firm hold of. While the Godmodder Copy is trying to fix their shoelaces it leaves them distracted from the duel. (2 actions.)

+1 attack shield to Xerath!

The godmodder copy kind of wishes he had waited to regrow his feet! He eventually just switches to wearing velcro-strap shoes, but this leaves him REALLY distracted!

1. I grin, yay, an obsidian generator! ...you know what? Lets just, uh, summon that. As an entity, with a rate that allows 8 Obsidian to be transformed into one attack shield, of the Obsidian Generator. This should end well
2/3: CHARGING YAY 19/??

How about you keep the Obsidian generator in your inventory... it'll generate 1/2 of an attack shield for every update you hang onto it... and then, one day, many updates in the future... the Obsidian Generator is used to drop a TON OF ATTACK SHIELDS AT ONCE!

(Free Action!)
I dust myself from my display of lack of control and get back to business.
I pull out the the Pain Sword and hand it over to the nimble assassin, not wanting to see the pain that's going to be injected into him soon, I pull out the Multi. Orb and use on him, then proceed to quickly walk away from the screaming.

(Focus!)
(Change of PoV?)

I am Baron Furpaws McOreo , and I'm currently looking at the rather cute female bunny girl (JOE's perception of cute is that if they aren't a Bun, then they aren't cute... So the girl must be a Bun to make him see her as cute.) that came into our part of the battlefield. I dare say, she's as cute as a bun! So much so, that she resembles my former queen a bit... Ah, I'm getting off track aren't I? Well, let's start in the beginning... As for events so far... I was somehow transported into this place with a few of my brethren all back to our previous class as Cute Bunnies! Thankfully, we weren't needed as much as to only calm down the our Assassin Masters' bloodthirsty nature. There wasn't any need for our healing expertise as a few of us were former Medical Buns, of course.. with one of our Masters screaming in the distance it looks like they'll be putting it into good use. And then, there wasn't much that happened to us, we came down the mountain and saw the cool attacks the Assassins did and here we are. Except that the master of our masters Have given me back my Former class of Bun Baron! It was a glorious thing! I can feel my dodge rate come back to its original status and not only that! I was given the chance of GROOMING the next Bun Queen! Such roles where only given to the highest of mid royalty such as the Duke Buns and Duchess Buns! So, that how I ended up staring at the Anime girl who might become our Queen.

(A Cute Bunny from the bulkier assassin upgrades into a Bun Baron!)
(Bun Baron has a a great dodge chance, can't attack and only has 5k of health, This unit can however summon
a bunny into the field.)

(Orders!)
Bun Baron helps convince the Anime girl to become the Bun Queen.
I direct 2 cute bunnies from the bulky assassin to the nimble assassin' group, leaving the bulky assassin with only 2 bunnies.
Nimble assassin still attacks the druid with the Bulky assassin guarding him as the Void Guard is... Busy? The Assassin duo are rather confused with the intimate sight.
Void Guard and Companion Rover continues their talk, getting VERY relaxed in one another's presences.

Pain Sword and Multiplier Orb infused into the Void Assassin! Now they're stronger. They don't resent you. They understand that pain is necessary in this line of work. More pain, more gain.

The Bun Baron convinces the Bun Queen almost immediately! Now, the Bun Baron and Bun Queen are on your team as [N] entities! They still count as valid sacrifices if the Void Assassins get bored.

The third is the Adaptive Learning Module

I will personally start building a weather manipulator to make it rain less

You begin building a weather manipulator! How much time do you plan to spend on it?

Adaptive learning module is the third... now, isn't there one more?

Still not really sure... but charging never hurt the user of the charge...

3/... probably more than three


Also:

I contact the Bank of actions.

I want to sell an utopia including Growth, Mania and their children.

Will take offers up to 40 Action Dollars and 69 Cents.
(every Action Dollar has to be able to be exchanged into 1 Action)

Can go as low as 25 Action Dollars and a slightly higher interest for my account.

Put the money into my account. Edit: I invest into Action Dollars with my 3 actions

The Bank of Actions notes that they don't have a location in your area, and immediately dispatches a representative! They'll be contacting you shortly. For now, they give you 5 action dollars for Growth and Mania, and 3 extra for your actions!

I nod in accordance with that acceptable idea, before stopping and wondering what idea and who said that.... I spend 3 actions charging
I start fighting back against the mir and lock the door. In my mind I'm fighting with all I have!!!

The Mir Festum is almost beaten back! You concentrate with all your might, and almost throw it off!

+++++++++- You: 90% Mir Festum: 10%

Now's the time! Use your FINISHING MOVE!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 0: I have my Slots Machine Use High Roller. The Slots on its chest begin moving, waiting to display a result.
Action 1:I give my Slots Machine a small boat to stay on while the water is rising.
Action 2: Enemy Debuff Ticket && Minor Enemy Damage Ticket
Action 3: Enemy Buff Ticket && Enemy Heal Ticket

The Slots Machine prepares to use High Roller!

The Slots Machine now has buoyancy!

Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions.
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions.

Remember, you already have 1 action each towards the creation of these items.

Action 1: My sexy,majestic,beautiful level.100 ditto copies the godmodder stats, powers ,endurance and abilities but is kept at max health (300hp/300hp).

Action 2:Galactus eats and chews up the godmodder and proceeds to munch on all his allies.

Action3:The druidic healer gets slammed by Nicki Minaj's gigantic butt smack on the face

The ditto summoning is stopped by the Curse of Repetitiveness! You see, a Ditto copying the godmodder has already happened once before, and it was stopped safely!

Galactus tries to eat the godmodder, but the godmodder has such a fiery personality, the heat kills them!

BAM! 11,000 damage to the Druidic Healer!

--------

V:

The Void Assassin II tests out his new power, attacking the Druidic Healer thrice for 72,000 damage! Meanwhile, the Companion Rover and Void Guard have a candelight dinner to celebrate their true friendship, and reach A SUPPORT! Now, they both receive permanent buffs. However, they become much weaker if either of them dies!

AG:

The Space Station workers finish the Adaptive Learning Module and move onto the fourth and final module, whatever it was. The Scarlet Prince breaks free of all attack blockers! The PAWN explores a bit of the HEXAGONAFIELD, helped by captain.cat's computer! The Starcraft army begins the painfully slow process of regenerating itself! You know, Multiplier Orbs can be given to Army-type units as a whole...

All the AG entities team up and do a COMBO ATTACK together, obliterating the Druidic Healer! No more healing for the PG forces!

Ray continues production, and has another bounty for you: 5 new Multiplier Orbs!

Ray: Come and get them! Remember, share them at least somewhat evenly! It isn't fair for just one person to have it all!


PG:

The godmodder snipes Mazinger G and the Pancake Sharpener in two quick shots, destroying both of them! With his second action, he charges even more, this time into a different charge! He'd do more, but really, he has a Sealed Duel to focus on.

The Festum shoots the Flag Bearer for 14,000 damage!

The godmodder finishes the turn by pulling out a Legendary Weapon tracker. With this, he can keep an eye on how much of the field he's searched with minions he controls.

N:

JOEbob and CaptainNZZZ's armies do their thing, and CaptainNZZZ's forces begin working hard to keep the water levels down! They all get out bendy straws and start drinking as much as they can!

Srovy's worker army gets ready to do... well, whatever it is Srovy wants from them. They don't have any orders right now.

The Slots Machine uses HIGH ROLLER! It makes a roll, and if that roll gets an effect, the WHOLE HEXAGONAFIELD gets hit with it!

Slots Roll: 8 3 9

Nothing happens!


Suddenly, someone appears... an agent from the Bank of Actions! They drop their PORTA BANK GENERATOR and set up a BRAND NEW HEXAGONAFIELD branch of the Bank of Actions! They are officially OPEN FOR BUSINESS! Tellers and very, very heavy security appear out of what seems to be thin air in order to set up shop in the bank, guarding the Action Vault with all the Player Actions allocated to this branch! The Bank of Actions provides a number of important services, including:

Action Storage - store actions, get 10% interest on stored actions each turn! Note that the Bank must be defended for 10 turns before any actions you store can be withdrawn!
Action Loans
Entity Trading - you can purchase pre-made entities from the bank for a variety of options!
Action - Action dollar conversion - action dollars can be exchanged for actions and are accepted as currency in many black market areas!

The godmodder spits as he sees the Bank of Actions. His personal advice is that you don't use those guys. They're morally reprehensible!

-------

SEALED DUEL:


Xerath crouches within his Attack Shield, waiting to see what the godmodder will do first. The godmodder mostly mucks about, being distracted by all the zany occurrences thrown at him. First, his feet disappear, then when he grows them back, his shoes go untied! And all the while, he has to listen to this ANNOYING song... Finally, he gets angry, and turns away from Xerath, still hiding within his attack shield, to yell at JOEbob to stop singing.

That's when Xerath strikes! He surprises the godmodder by suddenly dashing out from the attack shield, forsaking its protection for a sneak attack! Xerath uses the Candy Corn Liquor to unleash the VOLATILE VOMIT ATTACK, spraying the godmodder with vomit made up of bon-bon acid from the pits of the Dark Brotherhood training grounds, more corrosive than fluoromantic acid! 2 damage to the godmodder copy!

The godmodder, seemingly too distracted, wastes time fumbling with his belt, allowing Xerath to strike again! Xerath rips off his Plant Armor, puts it around the godmodder, and pulls the tightening strings REALLY TIGHT, crushing the godmodder within it! 1 damage to the godmodder copy!

...But, the godmodder wasn't REALLY wasting time fumbling with his belt. He put an Attack Mirrorer around himself - any attacks that hit him would also hit Xerath! So Xerath strangled both the godmodder, AND himself! Xerath... can't breathe... and it's a simple matter for the godmodder to suddenly gain a muscular chest to bulge out and rip through the Plant Armor, and then use his newfound strength to sock Xerath in the face!

Xerath is thrown back against the wall of the arena! He struggles back up, but he's taken a serious hit and is clearly worse for the wear!

Both face each other once again... the godmodder summons Big Bob, an ally, to help him beat up Xerath!

Xerath: I'm not giving up yet! You're going down, even if I have to die to do it!

--------

The Fire Rain hurts the Festum! This turn, some water actually drains out of the HEXAGONAFIELD thanks to all the work against it! Now, the water is only just above your shoes! Your socks are definitely going to need changing, though. The rain continues to fall harder and faster...

Captain.Cat A peacekeeper envoy approaches you, and presents a Yorehammer Requisition Form. They want Yorehammer!



ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 47/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 730 billion x 530 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD!

THE HEXAGONAFIELD:
State: Heavy Rain - Water 1 feet deep(no effects yet)(+9 feet/turn, -8 feet/turn), Will-Saving Throw(AG entities throw a Will Save whenever they may change sides, wears off in 1!), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin II: 18,000/40,000 HP, 24,000 x 3A (70% dodge rate)(6 cute bunnies, +3,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Adaptive learning module, Final module: 8% complete(cost: 8)), Power Generator
Space engineers+1: 100/100 HP x 590(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 45,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 3! (can use Special and regular attack)

[AG]Ray(Energy capsules: 17) 5 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 2 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 27! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 21,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army(8,500 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 4 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 200 x 10 HP, 150 x 10A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 4 HP (+4 SCVs per turn)
Barracks: 4,000 x 5 HP (+1 marine each, each turn)
Command centers: 0.2 complete each turn (1 builder = 5%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[N - CaptainNZZZ]Army: TA: 42,000 (protected from 3 attack)(all contributing to slowing water)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 4!)
Rotaz: 20,000 HP (engineer)
Weak skeletons: 500 x 24 HP, 500 x 24A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 6 HP, 1,000 x 6A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready in 1!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 24,010/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 9,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 2!)
The Evolver: 30,000/30,000 HP (evolves in 4!)(2 attack deflectors!)(Helping Somno with Shield Generator)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (5 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 12 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army:
Worker Drones 400 x 10 HP(taskdoer)
Recruiter Drones 400 x 10 HP. Recruits souls for the cult
Gatherer Drones 400 x 10 HP. Gathers resources for the cult
Healer Drones 200 x 10 HP, +500 x 10A
Guard Drones 5000 x 10 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 10 HP, +1 guard drone/turn, +1 breeder/turn (cost: 6/breeder, 4/all others)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard: 100,000/100,000 HP(improved HP, done in 5!)(Fleet Beacon, done in 4!)

[N]Slots Machine: 60,000/90,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(Buoyancy)
[N]Alchemiter: 84,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: None)

[P]Peacekeepers(18,381,900 total attack)(Unbribable)(protected from 133 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics X: 6,500 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
Commandos X: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 14!)(upgrading Quinn's armor to Mecha level, done in 4!)
Scientists: 100 HP x 999, researching medics true power(done in 2!),(researching safe way of releasing Sealed Unit info, done in 10!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 8!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 8!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 96!)(producing the Eye, done in 22!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)

[PG]Godmodder: 161/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 10 actions!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 1/2), Legendary Weapon search area: 1.95 trillion x 1.95 trillion

SEALED DUEL:


[PG]Godmodder Copy: 3/10 damage dealt!
[PG]Big Bob: Really Big! Helping the godmodder!

[N]Xerath(Change of Heart card)(Yin-Yang Blaster: 100 energy remaining! Explodes in 2!)(injured)


Player info:
Captain.cat(1/5)(1 Boost Stone)(Yorehammer - Bypasses defenses)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(6/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)
The_Two_Eternities
That-Random-Guy(Echolocation)(6/90)
Arsenical(2 posts in debt!)(8/10)(1 Multiplier Orb)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones)
Ranger_Strider_(6/15)
Daskter(7/--)(1 Multiplier Orb)
Page of Time(5/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(6/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs)(12/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)(Mind battle with Mir Festum: +++++++++-)
Karpinsky(The Ettin: 13/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)

OOC: Levels of Player Injury:
Slightly Injured: No Effect, but can develop into worse things after another hit
Injured: Power slightly weakened
Seriously Injured: Power less than half compared to a Healthy Player. Has a hard time treating themselves and should be taken care of by another player.
Critically Wounded: Barely any power. May faint occasionally. Needs to be treated by another Player.
Mortally Wounded: Any actions they take at this point will be exceedingly powerful - because their Player power is barely maintaining their life, and attacking again will use it all in one large burst and kill them. If they don't receive treatment within 3 turns of receiving this status, they die.
 
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Oh look the charge is nearly done. Let's save that for now, the field seems to be mostly good. However... Big bob. Let's fix that. Obviously, given his name, big bob is very big. He's VERY big. In fact, he's big enough that he begins to tilt the stage Xerath and the Godmodder are fighting on, beginning to slide off of it. I offer some assistance to Xerath via quickly installing a rotating hammock onto the platform for Xerath to take a breather on when Big Bob tilts the stage, and eventually falls off, at which point the stage stabilizes. Now, the Godmodder, being the Godmodder, likely doesn't take any adverse effects from this, but it did get rid of the Godmodder's ally, so that helps out.
Actions 2 and 3: 2/10 Bedstone generator
 
ACTION 1: I toss Xerath a Storm Amulet, granting him the ability to control the rain and the storms to aid his attack.

ACTIONS 2-3: The Ettin 15/20
 
Actions 1/2:
8/10 for Critical Failure.

Piono stands up, and, sends out his power. Xerath is strengthened with the power of the earth, suddenly finding that the ground of the arena of the sealed duel is coming to his aid. The very floor turning against the godmodder, with rock spikes appearing out of the ground to attack wherever Xerath desires, and more rock appearing whereever needed to block the Godmodder's attacks.
The Godmodder starts to get very frustrated at the ground suddenly turning against him. This is almost as bad as when Piono used that massive hammer attack.
Xerath also finds himself being strengthened, his natural strength is powerfully augmented. It doesn't directly heal him... but attempts to heal himself and bolster his own attacks with strength of his own will work far better now.
 
1. Bathe yourself in the powers of light Xerath... and be healed! I give Xerath a regen buff to compensate for the damage he is taking.
2. I recognize that the Godmodder is slowly getting ever closer to his weapons my friends... I'll handle it. I feint towards the godmodder while holding a sword, and instead bring out and set off an EMP to destroy his Legendary Weapon Tracker.
3. Don't mind me! Just doin ma job... (10/15)
OOC: It is 10/15, although it says 6 in the player info bar. You forgot to update it to 9 from my last turn of charging seen above.
 
I charge, of course. All donations are acceptable, but this charge idea I was going to use for the sealed lightshard, but I didn't get around to it.

3/?? Teleportation Dodge (To be activated in 2 turns. If I'm not here to do so any player is allowed to activate this charge. Its a vest that automatically teleports Xerath far far away from a Yin-Yang Explosion when it detects one)

Xerath is saving the Blaster for a precise moment, I see.

Also, someone get to healing Xerath, anything below Injured will make him unable to fight very well.

Oh, and being strangled and being thrown at a wall is enough to caused Injured status, I wouldn't be surprised if this insta-kills Xerath if it goes off on him without him being out of the blast radius.

I tell Xerath it may be a good idea to begin firing some of those shots unless you have a plan already. The less remaining energy X left, the less energy for an explosion. Also, beware of the Mirror Shield, that things OP. I hope it counts under curse of repetitiveness.
 
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FOCUS: CAPITALISM-ISH

I open an account at the Bank of Actions and deposit 3 actions into it.

"Second Scarlet Prince and Eeveelutionary Eevee, finish off the Festum."

(OOC: Moniker, shouldn't All-Element Burst have incremented?

Also, you should probably put the injury levels in the field mechanics spoiler.)
 
(Actions)
1x I Incase the Festum in a dome of steel beams interlocking themselves and trapping the Festurm inside (attack blocker)

Focused 2x. I assist the Factory in its first biggest project it has ever done. Also probably one of the greatest Entity I'll get here.

Production Points: 7+1=8 (I just like the number 8 better than 7)

(Orders and Others stuff)
Huh theres no targets to kill anymore... Winkins make some targets I guess.

The Army sits around... Nah that's way to boring, they socialize with other entities, and learn from their experiences.

The Multiplier Orb goes to the Factory. Production facilities are upgraded and the Factory made just a bit more survivable.

(New Schedule of the SCVs is to aim for 15 Command Centers)

The Flagbearer looks at how the Explosion Elemental's Aura is so much more powerful than his and seeks to also have such an aura. The Flagbearer seek an answer to make his aura stronger, by studying the world around him. (4,000 Damage vs 1,000 Heal is the reason Flagbearer wants to be better)

I ask Ray "Hey how long does these Multiplier Orbs last for anyways? If we don't use them"
 
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"Rotaz, help me create rebreathers for everyone!" Pouring my energy into this I create as many renewing rebreathers I can with Rotaz's aid and give them out to my entities. Even if the water level gets too high at least my entities will be immune to drowning. (x2)

With a loud crack I begin charging once more. Research: (1/5) (x1)
 
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Using my free action I head over to Ray and try to get a Multiplier Orb or two. They seem to be quite the useful item after all.

"Rotaz, help me create rebreathers for everyone!" Pouring my energy into this I create as many renewing rebreathers I can with Rotaz's aid and give them out to my entities. Even if the water level gets too high at least my entities will be immune to drowning. (x2)

With a loud crack I begin charging once more. Research (1/5) (x1)

It isn't actually a free action.
 
Huh theres no targets to kill anymore... Winkins make some targets I guess.
... are you implying that I should summon a void entity...?

My face distort into a grimace, as I feel anger bubbling from the mere thought of such thing.

(Action!)(3 Charges)
(2 Charge)
Ah... I never knew there were a small library in here... Now let's see... where can I find the shelves with the teachings of... Ah! Here it is! A book on democracy, Nope. Ruling with A Mask of Kindness and the Arts of Treachery, maybe. Ah! The Great Book of Ruling! I heard they only made only 5 of these for every 20 dimension! With this, I won't need these notes on tyranny it seems from the former Bun Duchess...

(1 Charge)
A Anonzon truck pulls up in back of the shrine and the delivery anon calls out saying that he had a delivery for a... Companion Rover? Companion Rover rolls up to the anon, signing up the signature papers before taking his package. The anon drives away, muttering about bishie rovers and how they should all die. The Rover... somehow let's out a goofy looking smile as he thinks on how his little surprise will make Void Guard happy. Rolling through the back entrance of the shrine into his upgrading station he feel he should have some time before the void entities finish prepping their new TRIO ATTACK. And so the Rover straps himself onto the station, once again thinking of how Void Guard will react to his humanoid form.

(Orders!)
The Void Trio finally get together to bond in the only fashion they know how: Murder. Sadly, there's no targets for the trio let loose, but that doesn't mean their reunion was a wasted. Oh no, they do the second best thing: Thinking of ways to Murder. And so they set out to prepare the coming of their new the TRIO ATTACK! (Will be ready to be unleashed in turn 87. So three turns)
The Baron continues to groom the young Anime Bunny Queen.
Rover is upgrading himself for the sake of love! (Done by 87)
 
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My charge...simple!! 12 Vials full of each Aspect from Homestuck packaged together to save space into my Inventory!!

Speaking of Space:with flight,Dragonform and Spacial Pings I Help with the Project Charge just a bit

I then shoot up to look for the source of all this Water!!(x2)
 
[2x] I charge to 3/3 w/ the charge booster, then use it for this:
3/3 Boon Blade
I provide a Boon for Xerath: the stone sphere of three separate instances of Godmodder damage. via a series of enchantments, combine with heavy use of the axiom of choice, a copy of It has been converted into a sword (I chose this material for its history of damaging the Godmodder- if it has already done it trice, I suspect it will have no trouble at all with his defenses weakened during a Sealed Duel.). this copy is far weaker then the true stone sphere, but it will last a few more minutes. this boon's handle is formed of indobendimonium, and heavily enchanted. Firstly, a shard from the [shadow helm] heirloom provides it with a fearful aura. Second, After being suffused with astral energy, it gives the user a boost to vitality, strength, and energy. Thirdly, due to a coating of Goldenrod and vintage, it provides the ability to bypass most physical resistances and turn things into more vintage versions of those things. Fourthly, with the help of a master of the Glyph element, it has been coated with a series of microscopic glyphs of luck, giving the user good luck*. a gem of space has been attached at the end of the handle, allowing the blade to elongate as needed, keeping people from dodging back. The hilt has been studded with hundreds of elemental cores, normally the size of a tree but compressed with the aid of said space gem (this means you cannot elongate the blade for long, however.). the cores will, if not actively tapped into, passively increase the blades lightness, allow it to pierce through the air more easily, glow in a manner that distracts the other person, cause them shortness of breath, leach away an enemies water from within their bodies, mess with any nerve signals, transform any metals they have into a liquid state, transform nearby plants into minions to fight for you, detract from the opponents intellect, purify you of any harmful statuses, interrupt any machines you wouldn't want to activate, regenerate any wounds you may have, infiltrate your opponents mind (feeding you their plans and next action so you can counter) bend space (busy keeping all these cores compressed, so you can't use this one without destroying the sword), speed up your brain (raising reaction time, giving more time to think, but not accelerating the body, which will in general allow for more creativity and skill at anything), cause localized pockets of entropy to appear within your opponents body, transforming your opponents brain into a more orderly form [and hence, one with fewer connections. which probably doesn't count as a brain], calling upon the power of the stars, creating effects with overly-complicated glyphs, Granting you a temporary burst of hyperactive energy, like chugging 10 cups of coffee, 8 gallons of tea, 7 energy drinks and one bowl of steroids, which exhausts itself faster if you act more, applying a 0.01% chance of nullify an average person's worth of life force from within your opponents body every plank instant, And Countering any enemy energy-based attacks bellow a certain power threshold unit-for-unit.
When actively tapping into it, it can do anything related to the elements: Fire, Water, Earth, Air, Plant, Energy, Electricity, Metal, machine, Primal, Void, Chaos, Space, Time, Astral, Celestial, Blood, Glyph, Order, Balance, life and death.
Air and blood are noted to have the ridiculous ability to temporarily magically enhance movement speed, even though air should be nigh-useless for that, and blood should only be able to do so by physically strengthening the body.
Lastly, the blade is under my mental command, and targets based on who I identify. which means it'll treat "[N]Xerath" as its owner, and "[PG]Godmodder Copy: 0/10 damage dealt!" as it's enemy, Unless it seems like these refer to different people. If the enemy grabs the handle while you are not holding it, the space warp will deactivate and it will slam them into the edges of the Sealed Duel area, before unleashing a hellstorm of terrible magic and abilities onto them with all of those cores.
Of course, such hellstorm will never harm Xerath, via space-distortion redirecting it back into non-Xerath beings within the area.

* now, this enchantment has some effects that are not immediately obvious. For the effects to be intuitively clear, I will need to define creativity.
Creativity is when someone tries something that is both- oh wait for this I must explain other concept. I guess I underestimated the inferential distance. again.]
Preference ordering is the ordering of possible outcomes to your actions, based on how good you think the result is. so, getting a high entropic paradox roll for charge stones is high in someone's preference ordering, a neutral roll is still above-average, and bad rolls are progressively lower. or, getting free stuff is high, and everyone they like dying is low.
Search ordering is the ordering of possible Actions/ plans, based on how likely you think they are to result in something good. so, something you think will work is high in your search ordering, something you rate as having a 3% success chance is low in it.
Creativity, then, is when something is High in your Preference Ordering And Low in your search ordering.
Human decision systems are somewhat random (though not much) in their choice of courses of action.
With improved luck and a goal of creativity, one is more likely to choose things low in the traditional search ordering, and the luck boost improves the chance of the chosen one being high in the preference ordering.

Hence, Good luck = Creativity.

While this sword appears next to Xerath and he retrieves it, and then for a short time Afterwards, JOE decides to converse with the Godmodder clone through the shield, again.
"So,why do you want me to sing a different song?"
He replies that That he didn't want a different song, he wanted me to stop singing.
"So you're saying that Songs hinder motion?"
He replies that no, he thinks my incessant singing is bad.
"So you're saying that you think music is evil?"
he replies that no, it's just annoying.
"So you're saying you're annoying yourself?"
He replies that no, I'm the one annoying him.
"So you're saying that my Gender Identity is male? I find that offensive!"
He replies that no, I can be whatever gender I want.
"So you're saying gender is a Choice?"
he, somewhat weary, replies that no, he's saying he doesn't Care what my gender identity is.
"So You're saying Gender doesn't Matter??"
...he replies No, it just isn't particularly relevant to this combat.
"So You're saying Combat is a good thing?"
....No, He imagines I wouldn't think its a good thing.
"So You're saying you prefer imaginary things?"
........ No. Imaginary things are worse the real ones.
"So you're saying its better to have real bad things to imaginary good things"
He, quite frustrated, replies that No, he prefers for there to be good things and not be bad things.
"ah, I see, So you're saying you prefers bees to dogs and not things to dabs?"
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
NO. He is saying that Of the Category "Good things", He prefers the subcategory "Real Things", and of the Category "Bad things", He prefers the subcategory "Imaginary things".
"Oh, NOW I see, so you're saying good things are better then bad things."
No, He- Wait, I got it right this time. yes, he prefers good things to bad things.
"oh, nevermind, So you're saying you'd offer to change good things into bad things?"
AAAAAAAAAAAAAAAAAAHHHHHHHHHhhhhhhhhhhhhhhhhh
If At any point he refuses to respond prior to the "So you're saying you'd offer to change good things into bad things?", a swarm of grey-black diamondoid nanomachines [BANE] appears on his legs, and, until he responds, spread upwards atop it, restricting his movements. for every second beyond 2 he spends before responding to questions once there are nanomachines, another one of his limbs will become a target, and the nanomachines will start to spread again.
[1x] I give a multiplier orb to the Evolver. next one I can get my hand on goes to the shipyard probably.

Somno AND Evolver: work on the shield generator, and since the evolver was supposed to also help last round, Finish the shield generator.
The strobe light and shield generator keep working like normal.
I offer the action bank a deal: The hexagonashield generator will give them hexagonashields in exchange for 30 action cents per turn of shields. If they accept, the generator changes targets, otherwise it keeps protecting itself.

OTHER STUFF:
I said stuff to fred last round, he should respond to that.
I also thank Ray for his answer, and ask him one question: How Many orbs can I get with this stolen charmzard energy?
Afterwards, I then thank him for being so helpful and all the hard work, Patting him on the back.
 
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Looking up at the Peacekeeper(?) Envoy I shake my head. "Sorry lad, I may have signed off on it but I don't have the Yorehammer, It's with MooGoesCow21 at this time. You may want to try with him." Before the Peacekeeper heads off I offer them a cup of high grade coffee that I was brewing for myself. (1 action to have Yorehammer transferred to MooGoesCow21, If it does not require an action to give the Yourhammer to another person then just add this action I used here into the action below this one.)

After the Peacekeeper Envoy heads off on their way I look over at the Godmodder Copy. 'Well back time to get back to detracting you. I wish for Big Bob to be sprayed with catnip and for dozens of kittens to cover him!' Suddenly a giant spray bottle appears next to the Big Bob, before he can react to it's appearance the Bottle Sprays him. Big Bob lets out a few coughs and looks down at himself. The Spray did not seem to harm him so what was it? The Big Bob raises up his left arm and smells it. 'It smells like... Catnip? why would I be sprayed wi-' "Meow" Looking down Big bob sees dozens of cute cuddly kittens all surrounding him. The kittens start rubbing against him 'Ah, how nice They are so cute!' The Godmodder Copy realizes too late what is happening as all the Kittens start climbing all over Big Bob rubbing their bodies against him loving the potent smell of catnip on him. He keeps trying to take them off of him so he can pet them better but they stick to him like Velcro and keep mewing loving against Big Bob. "Oh lord they are too cute and cuddly!" Not that Big Bob seems to mind this turn of events. (1 action)

With that out of the way I head over the Bank of actions. Once I reach the teller I say "Hello and good morning, I would like to set up a account and deposit two of my actions." I reach into my player inventory and take the 1 action I place into that aborted charge a long time ago and hand it over along with my last remaining action to be deposited in the bank of actions. (1 Action and the action I have been saving in the 1/5 charge I made all the way back in Update LXVI)
 
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Hungry Visitor needs to vote as well.
I agree with the current vote

Also: 5 AD!?

I used 8 alone for making Mania able to generate offspring. They get this kind of growth every round + the regenerated HP + the ability to take debt themselves FOR FREE

And combined they have around 100.000 HP+

... guess they rest will be paid later...

I get another 3 action dollars.

Currently have 8 AD 0 AC
 
I agree with the current vote

Also: 5 AD!?

I used 8 alone for making Mania able to generate offspring. They get this kind of growth every round + the regenerated HP + the ability to take debt themselves FOR FREE

And combined they have around 100.000 HP+

... guess they rest will be paid later...

I get another 3 action dollars.

Currently have 8 AD 0 AC
He did say it was for now and that they would send you a representative shortly, didn't they?
/null
 
FOCUS - SHIPYARD LEVEL 2

The man dashes over to Ray's stack of Multiplier Orbs and grabs one before teleporting back to the Shipyard, and he puts it in immediately. Specifically, he knows exactly where it needs to be. Walking over to a heavily shielded and secured backup reactor, he presses a button on the nearby command console, and a massive cylinder slides out from the iron pillar with a hiss of escaping steam. The top containment panels slid aside to reveal a light blue gently glowing crystal, the power source of the generator. One of five, technically.

It was ejected automatically by the emergency release systems, flying up through the air in an arc before clattering on the floor harmlessly. Through the power of mechashift technology, the containment module shifts from being specialized to hold a thin energy crystal to holding a golden sphere. ES leaps up and slam dunks it (safely) into the bowl-shaped holder, and with a sudden burst of motion and the snap-hiss of sealing shut, a lid was placed on top of the Multiplier Orb, covering it fully and keeping it at a distance from the rest of the module, which began to absorb its power and put it into the main core, which began supplying to the Shipyard.

With a satisfying thud and click, the cylinder returned to its home inside the secondary generator, and that fifth of the towering structure had its lights changed from blue to gold.

The complex was now the Shipyard II.
 
Godmodding Vol. 1 - Table of Contents
You don't have time to start reading quite yet, but now's a good time to get a head start! You open "Godmodding: Vol. 1" to the first page. The Table of Contents is laid out before you.

Godmodding Vol. 1
Table of Contents
I: Preface
1: Introduction: What Makes a godmodder?
2: Powers of Godmodders
3: Godmodders vs Players
4: How a Man Becomes a Godmodder: The Protege System
5: History of Godmodders
6: Conclusion

Which chapter would you like to read first? It looks like this book is a little shorter than Players and Creativity.
 
>How a man becomes a Godmodder: the protege system
if that loses out vote-wise for sure, Introduction.
if that too loses out, Powers of Godmodders.
 
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