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Defeat The Godmodder

I continue working on the Weather Manipulator

The last Module was the Player Power Module

Oh and I also loan 60 space engineers to The Starcraft army so they can build up faster
 
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Cult members. Player: Srovy, HV, JOEbob. NPC: Newcomers. all player entities.
Drones:
Worker Drones x 10. Recruiter Drones x 10. Gatherer Drones x 10. Healer Drones x 10. Guard Drones x 10. Breeder Drones x 10.
Bwahahah I have my drones finally I instruct the workers to work on this watery mess
I instruct the recruiters to find people to join the cult, I instruct my gatherer's to collect building materials and anything else they pickup along the way
I instruct the healers to heal any cult entities that lose health. I instruct the guard drones to guard the other drones. and finally I instruct the breeder drones to breed drones that drop below there base level and to otherwise breed drones to keep the ratio at 1:1:1:1:1:1:
Using all three of my actions I construct a drones tools factory (to make things for the drones such as hammers, saws, wrenches, screwdrivers, buckets. just basically any tool that the workers would require. for the recruiters they would get idk prolly signs. for the gatherers things such as mining tools fishing tools and bags to carry things in. idk what else so ya)
And I apparently cannot read
 
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Action 1: Xerath receives a syringe labelled "nano boost". When he uses it, he gains a surge of strength, allowing him to overcome injury to attack while being heavily resistant to damage in return.

Action 2: I attack Festum's sanity. If he passes a Will Save, he will comprehend something that Festums were not meant to know, and take severe damage. If he fails, he'll not comprehend what's he's seeing and will be unaffected. Too bad he has a huge bonus to will saves.

Action 3: The Godmodder notices that he did not, in fact, get Starcalibur. Instead, he got a decoy that's so realistic that it gave him an extra action, by consuming his Super Boost Stone while he wasn't looking. And, since he didn't use the other nine actions, he loses them outright!
 
The Vault I (begun Update 84)
[x0] Fred
"Hm... Alright, go to the normal location. however, since we know your body will go through, please go get the glyph tattooing device in the corner. it might sting a little, but the magical protection and safe-return glyph should be more then worth it. if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern."

Fred picks up the mysterious Glyph tattooing device, that appeared from seemingly nothing. Let's be real, he's become a servant to a Player. But hey, it has its perks. He tattoos the Glyph onto his skin, and then heads back to the computer.

Fred: Alright. I'm ready. Maybe I should prepare more, but I can't wait to get back! I hope it dumps me out somewhere good!

And Fred presses the Suggested Location button.


-------

SIDEQUEST BEGUN: THE VAULT


Through the powers of scrying on pre-identified person, which I'm just going to assume JOEbob attached to Fred at some point because he'd probably do that, you can see everything Fred is doing!

Fred sits up, with nothing but the clothes on his back. They are a simple grey uniform, sleek and efficient in design, if not particularly fashionable. They look very durable, and probably don't tear very easily.

His immediate location is indeed a forest. Normal, filled with trees. It's still daytime, but sunset is approaching. Soon, it will be night.

Fred Stands up and shakes himself off, and looks around in awe.

Fred: I'm... really back.

Fred: The real world. Nothing fake.

Fred realizes quite quickly he needs to find shelter. After all, there's no civilization, or anything else special, to be seen... except for the small cave immediately in front of Fred. He was put right in front of it. This most likely is the reason why the location was suggested.


The cave stands out from the rest of the terrain, being a giant rock with a hole in it jutting out right in the middle of what is otherwise grassy terrain, with no mountains or cliffs. Clearly out of place. Fred ventures closer to the cave, and you can see through the spell that it goes in for a feet, starts to curve downwards... then abruptly hits a wall.

Fred: I... feel like I'm supposed to go here, somehow.

Fred: This surrounding forest looks peaceful, but who knows how safe it is at night?

Fred: I'm going to go a little further, if that's okay.

Fred: Can you even hear me up there?


--------

Alright, here's how this sidequest works. Any player can, as a free action, talk and communicate with Fred directly, giving him suggestions/commands. You can also use your Player Powers to help Fred - however, this costs regular HEXAGONAFIELD actions, not the oddly-defined actions you have in sidequests. Furthermore, the effectiveness of your Player powers will be immensely reduced at this distance.

So, what do you tell Fred to do?
 
I advise Fred that this here is a chaotic battle zone, and he's probably better off if he attempts to nope out of here.....
 
I respond "how do you know this is a chaotic battle zone? to me it seems he's in a middle of nowhere which is probably hiding a secret base."
 
FOCUS

I charge from 6 to 8.

[8/??]

I use my last action to place myself in front of the action bank in full armor, with a very nice sword, for the purpose of protecting the action bank. Then I make a account there, and deposit my 8 action charge,
 
Firstly, I inform fred that all the other players are equally able to talk to him now, for some reason, and that he can ignore everything other people have said so far, as one of them was misinformed and the others where saying he was misinformed.
Second, I object to the term "servant"! He's a guy I'm trying to be friends with, and when I spotted an opportunity to return him to life, real life, I took it!
Thirdly, I advise him thus.
"I am a cautious person in sidequest plans, especially with unknown locations. You will survive regardless, due to the safe return and magical protection glyphs, but it is likely further travel to the real world will become progressively harder."
"I Can still help you somewhat, it seems, but my powers are much weaker."
"My advice is first to list what additional glyphs you selected, for future reference*"

"Beyond that, assuming you have any general-purpose glyphs, I suggest you mold some nearby materials into a sword and shield. as you said, this could be dangerous."
"If you didn't get any glyphs of that sort, snap off a tree branch."
"you can enter the cave, but throw a twig or pebble ahead of you first- it might be trapped."
"If you have no light-producing glyphs, get another branch and use a twig to light it on fire."
"Lastly, I would like to know what dnd class you are. if you have no DnD class, choose one now for the benefits, if you have one, please inform me of it."
"beyond that, enter at will. if I notice something I think you might not, I will advise you."

* 'if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern.'
 
Since the mir is almost beaten, I send out one final wave of Psionic energy and defeat the mir! I then use it to take control of the festum!


All remaining actions are converted to charges!
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
The clock man looks over at the charge bank, and speaks. "Ah, I remember these guys. The godmodder mostly has a point, but that only applies when your in debt and don't pay it off. Just make a deposit first, and let it grow for a bit, than ask for your account to be charged when you need to take an action loan immediately. You should be. . . Mostly safe. Also be aware that you can't beat them. Don't even try. They will always have the victory even when they lose, because they will make your life hell, and they will be justified."
Action 1: I heal up some more damage upon the Slots machine.
Action 2: I put in 1 action towards the Enemy Ravage Ticket.
Action 3: I put 1 action towards the Enemy Rejuvenation Ticket


Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2
 
Action 1: Ronald Mcdonald throws fiery, poison-filled chicken nuggets to PG's army #100% authentic.
Action 2: Donald Trump finishes the PG army and attacks the Godmodder by grabbing them "by the genitals".
Action 3: pinky pie is summoned to the real world and is tasked to face Moniker. She proceeds to push him aside and forces the godmodder to kill all his allies and stops him from dodging attacks.
 
Update LXXXV
Oh look the charge is nearly done. Let's save that for now, the field seems to be mostly good. However... Big bob. Let's fix that. Obviously, given his name, big bob is very big. He's VERY big. In fact, he's big enough that he begins to tilt the stage Xerath and the Godmodder are fighting on, beginning to slide off of it. I offer some assistance to Xerath via quickly installing a rotating hammock onto the platform for Xerath to take a breather on when Big Bob tilts the stage, and eventually falls off, at which point the stage stabilizes. Now, the Godmodder, being the Godmodder, likely doesn't take any adverse effects from this, but it did get rid of the Godmodder's ally, so that helps out.
Actions 2 and 3: 2/10 Bedstone generator

The stage starts tilting... Big Bob is sliding away!

ACTION 1: I toss Xerath a Storm Amulet, granting him the ability to control the rain and the storms to aid his attack.

ACTIONS 2-3: The Ettin 15/20

Xerath acquires the Storm amulet! Time to call down the thunder!

Actions 1/2:
8/10 for Critical Failure.

Piono stands up, and, sends out his power. Xerath is strengthened with the power of the earth, suddenly finding that the ground of the arena of the sealed duel is coming to his aid. The very floor turning against the godmodder, with rock spikes appearing out of the ground to attack wherever Xerath desires, and more rock appearing whereever needed to block the Godmodder's attacks.
The Godmodder starts to get very frustrated at the ground suddenly turning against him. This is almost as bad as when Piono used that massive hammer attack.
Xerath also finds himself being strengthened, his natural strength is powerfully augmented. It doesn't directly heal him... but attempts to heal himself and bolster his own attacks with strength of his own will work far better now.

Xerath is boosted with EARTH POWER! A nearby Spike jabs Big Bob in the butt just as he's about to slide off the platform, sending him flying up into the air...

1. Bathe yourself in the powers of light Xerath... and be healed! I give Xerath a regen buff to compensate for the damage he is taking.
2. I recognize that the Godmodder is slowly getting ever closer to his weapons my friends... I'll handle it. I feint towards the godmodder while holding a sword, and instead bring out and set off an EMP to destroy his Legendary Weapon Tracker.
3. Don't mind me! Just doin ma job... (10/15)
OOC: It is 10/15, although it says 6 in the player info bar. You forgot to update it to 9 from my last turn of charging seen above.

Xerath is wrapped in a regeneration buff!

...But it dissipates before it does anything!

It looks like Players don't take regeneration very well. It just doesn't stick due to their lack of an HP bar. They are best off healed directly.

The godmodder previously set off an EMP EMP, automatically canceling out the next EMP used. Your EMP is canceled out!

I charge, of course. All donations are acceptable, but this charge idea I was going to use for the sealed lightshard, but I didn't get around to it.

3/?? Teleportation Dodge (To be activated in 2 turns. If I'm not here to do so any player is allowed to activate this charge. Its a vest that automatically teleports Xerath far far away from a Yin-Yang Explosion when it detects one)

Xerath is saving the Blaster for a precise moment, I see.

Also, someone get to healing Xerath, anything below Injured will make him unable to fight very well.

Oh, and being strangled and being thrown at a wall is enough to caused Injured status, I wouldn't be surprised if this insta-kills Xerath if it goes off on him without him being out of the blast radius.

I tell Xerath it may be a good idea to begin firing some of those shots unless you have a plan already. The less remaining energy X left, the less energy for an explosion. Also, beware of the Mirror Shield, that things OP. I hope it counts under curse of repetitiveness.

You charge up the TELEPORTATION DODGE, but do not immediately give it to Xerath! Do note, he can't teleport out of the arena, so if that explosion fills the entire arena - which it will from what you've said - it may not do much good.

Xerath: I'd prefer offensive upgrades.

Xerath: The godmodder's fighting style doesn't lend itself to defensive play. And if I'm going down, I'm doing it in a fiery, glorious explosion of redemption.


FOCUS: CAPITALISM-ISH

I open an account at the Bank of Actions and deposit 3 actions into it.

"Second Scarlet Prince and Eeveelutionary Eevee, finish off the Festum."

(OOC: Moniker, shouldn't All-Element Burst have incremented?

Also, you should probably put the injury levels in the field mechanics spoiler.)

3 actions deposited into the Bank of Actions! They'd like to thank you for your patronage.

(Actions)
1x I Incase the Festum in a dome of steel beams interlocking themselves and trapping the Festurm inside (attack blocker)

Focused 2x. I assist the Factory in its first biggest project it has ever done. Also probably one of the greatest Entity I'll get here.

Production Points: 7+1=8 (I just like the number 8 better than 7)

(Orders and Others stuff)
Huh theres no targets to kill anymore... Winkins make some targets I guess.

The Army sits around... Nah that's way to boring, they socialize with other entities, and learn from their experiences.

The Multiplier Orb goes to the Factory. Production facilities are upgraded and the Factory made just a bit more survivable.

(New Schedule of the SCVs is to aim for 15 Command Centers)

The Flagbearer looks at how the Explosion Elemental's Aura is so much more powerful than his and seeks to also have such an aura. The Flagbearer seek an answer to make his aura stronger, by studying the world around him. (4,000 Damage vs 1,000 Heal is the reason Flagbearer wants to be better)

I ask Ray "Hey how long does these Multiplier Orbs last for anyways? If we don't use them"

+2 speed to the Factory! +1 charge! Orders given!

The Factory is now The Factory II! Its production is now a fair bit faster!

Ray: The Multiplier Orbs are a bit of a limited-time opportunity.

Ray: They're needed to help prepare for the upcoming Sealed Boss Fight. It's the halfway point and quite a doozy!

Ray: I wouldn't suggest waiting. Don't worry, I'll have the rest up and available for grabbing momentarily.


"Rotaz, help me create rebreathers for everyone!" Pouring my energy into this I create as many renewing rebreathers I can with Rotaz's aid and give them out to my entities. Even if the water level gets too high at least my entities will be immune to drowning. (x2)

With a loud crack I begin charging once more. Research: (1/5) (x1)

You create 2 rebreathers, and Einstein and Rotaz immediately take them for themselves! You'll have to do a bit more to keep the entire army safe from water. #bigarmyproblems

Maddison decides to do another thing. 1/10.

Maddison and Damien ready up some bullet hell patterns.
... are you implying that I should summon a void entity...?

My face distort into a grimace, as I feel anger bubbling from the mere thought of such thing.

(Action!)(3 Charges)
(2 Charge)
Ah... I never knew there were a small library in here... Now let's see... where can I find the shelves with the teachings of... Ah! Here it is! A book on democracy, Nope. Ruling with A Mask of Kindness and the Arts of Treachery, maybe. Ah! The Great Book of Ruling! I heard they only made only 5 of these for every 20 dimension! With this, I won't need these notes on tyranny it seems from the former Bun Duchess...

(1 Charge)
A Anonzon truck pulls up in back of the shrine and the delivery anon calls out saying that he had a delivery for a... Companion Rover? Companion Rover rolls up to the anon, signing up the signature papers before taking his package. The anon drives away, muttering about bishie rovers and how they should all die. The Rover... somehow let's out a goofy looking smile as he thinks on how his little surprise will make Void Guard happy. Rolling through the back entrance of the shrine into his upgrading station he feel he should have some time before the void entities finish prepping their new TRIO ATTACK. And so the Rover straps himself onto the station, once again thinking of how Void Guard will react to his humanoid form.

(Orders!)
The Void Trio finally get together to bond in the only fashion they know how: Murder. Sadly, there's no targets for the trio let loose, but that doesn't mean their reunion was a wasted. Oh no, they do the second best thing: Thinking of ways to Murder. And so they set out to prepare the coming of their new the TRIO ATTACK! (Will be ready to be unleashed in turn 87. So three turns)
The Baron continues to groom the young Anime Bunny Queen.
Rover is upgrading himself for the sake of love! (Done by 87)

Preparation is performed! The Void Trio is prepping a TRIO ATTACK! The companion Rover is doing... something... what the heck?

My charge...simple!! 12 Vials full of each Aspect from Homestuck packaged together to save space into my Inventory!!

Speaking of Space:with flight,Dragonform and Spacial Pings I Help with the Project Charge just a bit

I then shoot up to look for the source of all this Water!!(x2)

You now have 12 ASPECT VIALS! Each one contains an Aspect from Homestuck, and they can be used to boost your actions! However, they are all completely drained after only one use due to the strain of Player Powers, so use them wisely! Using multiple at once is an option.

+1 to the Project Charge! Exploration is slow, but you have the feeling a big payoff is coming up...

You blast off into the sky! Yes! Higher! HIGHER!

You head into the clouds, and find things get more and more intense. Not only do you lack a vehicle such as a hot air balloon, but the storm has gotten worse since anyone went up last! Crackling lightning, even though none has rained down on the HEXAGONAFIELD yet... the further you go up, the worse it gets... and eventually, you're struck by a bolt of lightning! The fact that it not only hurts a little, but sends you falling back down into the water reveals that something is boosting this storm's effectiveness...

[2x] I charge to 3/3 w/ the charge booster, then use it for this:
3/3 Boon Blade
I provide a Boon for Xerath: the stone sphere of three separate instances of Godmodder damage. via a series of enchantments, combine with heavy use of the axiom of choice, a copy of It has been converted into a sword (I chose this material for its history of damaging the Godmodder- if it has already done it trice, I suspect it will have no trouble at all with his defenses weakened during a Sealed Duel.). this copy is far weaker then the true stone sphere, but it will last a few more minutes. this boon's handle is formed of indobendimonium, and heavily enchanted. Firstly, a shard from the [shadow helm] heirloom provides it with a fearful aura. Second, After being suffused with astral energy, it gives the user a boost to vitality, strength, and energy. Thirdly, due to a coating of Goldenrod and vintage, it provides the ability to bypass most physical resistances and turn things into more vintage versions of those things. Fourthly, with the help of a master of the Glyph element, it has been coated with a series of microscopic glyphs of luck, giving the user good luck*. a gem of space has been attached at the end of the handle, allowing the blade to elongate as needed, keeping people from dodging back. The hilt has been studded with hundreds of elemental cores, normally the size of a tree but compressed with the aid of said space gem (this means you cannot elongate the blade for long, however.). the cores will, if not actively tapped into, passively increase the blades lightness, allow it to pierce through the air more easily, glow in a manner that distracts the other person, cause them shortness of breath, leach away an enemies water from within their bodies, mess with any nerve signals, transform any metals they have into a liquid state, transform nearby plants into minions to fight for you, detract from the opponents intellect, purify you of any harmful statuses, interrupt any machines you wouldn't want to activate, regenerate any wounds you may have, infiltrate your opponents mind (feeding you their plans and next action so you can counter) bend space (busy keeping all these cores compressed, so you can't use this one without destroying the sword), speed up your brain (raising reaction time, giving more time to think, but not accelerating the body, which will in general allow for more creativity and skill at anything), cause localized pockets of entropy to appear within your opponents body, transforming your opponents brain into a more orderly form [and hence, one with fewer connections. which probably doesn't count as a brain], calling upon the power of the stars, creating effects with overly-complicated glyphs, Granting you a temporary burst of hyperactive energy, like chugging 10 cups of coffee, 8 gallons of tea, 7 energy drinks and one bowl of steroids, which exhausts itself faster if you act more, applying a 0.01% chance of nullify an average person's worth of life force from within your opponents body every plank instant, And Countering any enemy energy-based attacks bellow a certain power threshold unit-for-unit.
When actively tapping into it, it can do anything related to the elements: Fire, Water, Earth, Air, Plant, Energy, Electricity, Metal, machine, Primal, Void, Chaos, Space, Time, Astral, Celestial, Blood, Glyph, Order, Balance, life and death.
Air and blood are noted to have the ridiculous ability to temporarily magically enhance movement speed, even though air should be nigh-useless for that, and blood should only be able to do so by physically strengthening the body.
Lastly, the blade is under my mental command, and targets based on who I identify. which means it'll treat "[N]Xerath" as its owner, and "[PG]Godmodder Copy: 0/10 damage dealt!" as it's enemy, Unless it seems like these refer to different people. If the enemy grabs the handle while you are not holding it, the space warp will deactivate and it will slam them into the edges of the Sealed Duel area, before unleashing a hellstorm of terrible magic and abilities onto them with all of those cores.
Of course, such hellstorm will never harm Xerath, via space-distortion redirecting it back into non-Xerath beings within the area.

* now, this enchantment has some effects that are not immediately obvious. For the effects to be intuitively clear, I will need to define creativity.
Creativity is when someone tries something that is both- oh wait for this I must explain other concept. I guess I underestimated the inferential distance. again.]
Preference ordering is the ordering of possible outcomes to your actions, based on how good you think the result is. so, getting a high entropic paradox roll for charge stones is high in someone's preference ordering, a neutral roll is still above-average, and bad rolls are progressively lower. or, getting free stuff is high, and everyone they like dying is low.
Search ordering is the ordering of possible Actions/ plans, based on how likely you think they are to result in something good. so, something you think will work is high in your search ordering, something you rate as having a 3% success chance is low in it.
Creativity, then, is when something is High in your Preference Ordering And Low in your search ordering.
Human decision systems are somewhat random (though not much) in their choice of courses of action.
With improved luck and a goal of creativity, one is more likely to choose things low in the traditional search ordering, and the luck boost improves the chance of the chosen one being high in the preference ordering.

Hence, Good luck = Creativity.

While this sword appears next to Xerath and he retrieves it, and then for a short time Afterwards, JOE decides to converse with the Godmodder clone through the shield, again.
"So,why do you want me to sing a different song?"
He replies that That he didn't want a different song, he wanted me to stop singing.
"So you're saying that Songs hinder motion?"
He replies that no, he thinks my incessant singing is bad.
"So you're saying that you think music is evil?"
he replies that no, it's just annoying.
"So you're saying you're annoying yourself?"
He replies that no, I'm the one annoying him.
"So you're saying that my Gender Identity is male? I find that offensive!"
He replies that no, I can be whatever gender I want.
"So you're saying gender is a Choice?"
he, somewhat weary, replies that no, he's saying he doesn't Care what my gender identity is.
"So You're saying Gender doesn't Matter??"
...he replies No, it just isn't particularly relevant to this combat.
"So You're saying Combat is a good thing?"
....No, He imagines I wouldn't think its a good thing.
"So You're saying you prefer imaginary things?"
........ No. Imaginary things are worse the real ones.
"So you're saying its better to have real bad things to imaginary good things"
He, quite frustrated, replies that No, he prefers for there to be good things and not be bad things.
"ah, I see, So you're saying you prefers bees to dogs and not things to dabs?"
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
NO. He is saying that Of the Category "Good things", He prefers the subcategory "Real Things", and of the Category "Bad things", He prefers the subcategory "Imaginary things".
"Oh, NOW I see, so you're saying good things are better then bad things."
No, He- Wait, I got it right this time. yes, he prefers good things to bad things.
"oh, nevermind, So you're saying you'd offer to change good things into bad things?"
AAAAAAAAAAAAAAAAAAHHHHHHHHHhhhhhhhhhhhhhhhhh
If At any point he refuses to respond prior to the "So you're saying you'd offer to change good things into bad things?", a swarm of grey-black diamondoid nanomachines [BANE] appears on his legs, and, until he responds, spread upwards atop it, restricting his movements. for every second beyond 2 he spends before responding to questions once there are nanomachines, another one of his limbs will become a target, and the nanomachines will start to spread again.
[1x] I give a multiplier orb to the Evolver. next one I can get my hand on goes to the shipyard probably.

Somno AND Evolver: work on the shield generator, and since the evolver was supposed to also help last round, Finish the shield generator.
The strobe light and shield generator keep working like normal.
I offer the action bank a deal: The hexagonashield generator will give them hexagonashields in exchange for 30 action cents per turn of shields. If they accept, the generator changes targets, otherwise it keeps protecting itself.

OTHER STUFF:
I said stuff to fred last round, he should respond to that.
I also thank Ray for his answer, and ask him one question: How Many orbs can I get with this stolen charmzard energy?
Afterwards, I then thank him for being so helpful and all the hard work, Patting him on the back.

CHARGE BOOSTER ROLL: 10/16 - It works fine.

Xerath receives the BOON BLADE! Frankly, with all the buffs on this thing, he doesn't have much idea of how to make efficient use of it.

The godmodder is EXCEEDINGLY DISTRACTED by your intentional misinterpretation. That's it! He casts LASER FOCUS, and now the Copy is immune to all distraction! Doesn't change how distracted he is right now, though.

Evolver changed to EVOLVER II! It will take a bit longer to evolve, but is otherwise better in every way!

The Bank of Actions writes a politely worded letter rejecting your offer.

Looking up at the Peacekeeper(?) Envoy I shake my head. "Sorry lad, I may have signed off on it but I don't have the Yorehammer, It's with MooGoesCow21 at this time. You may want to try with him." Before the Peacekeeper heads off I offer them a cup of high grade coffee that I was brewing for myself. (1 action to have Yorehammer transferred to MooGoesCow21, If it does not require an action to give the Yourhammer to another person then just add this action I used here into the action below this one.)

After the Peacekeeper Envoy heads off on their way I look over at the Godmodder Copy. 'Well back time to get back to detracting you. I wish for Big Bob to be sprayed with catnip and for dozens of kittens to cover him!' Suddenly a giant spray bottle appears next to the Big Bob, before he can react to it's appearance the Bottle Sprays him. Big Bob lets out a few coughs and looks down at himself. The Spray did not seem to harm him so what was it? The Big Bob raises up his left arm and smells it. 'It smells like... Catnip? why would I be sprayed wi-' "Meow" Looking down Big bob sees dozens of cute cuddly kittens all surrounding him. The kittens start rubbing against him 'Ah, how nice They are so cute!' The Godmodder Copy realizes too late what is happening as all the Kittens start climbing all over Big Bob rubbing their bodies against him loving the potent smell of catnip on him. He keeps trying to take them off of him so he can pet them better but they stick to him like Velcro and keep mewing loving against Big Bob. "Oh lord they are too cute and cuddly!" Not that Big Bob seems to mind this turn of events. (1 action)

With that out of the way I head over the Bank of actions. Once I reach the teller I say "Hello and good morning, I would like to set up a account and deposit two of my actions." I reach into my player inventory and take the 1 action I place into that aborted charge a long time ago and hand it over along with my last remaining action to be deposited in the bank of actions. (1 Action and the action I have been saving in the 1/5 charge I made all the way back in Update LXVI)

Yorehammer transferred to MooGoesCow, and you politely send the Peacekeeper envoy away! Later, you receive a letter from the Peacekeepers warning you that apparently, godmodder forces have been masquerading as fake envoys lately - watch out!

Big Bob is covered in ALTOGETHER TOO MANY KITTENS! He's flying, screaming through the air, bouncing off the walls on the edge of the arena platform, and now, COVERED IN KITTENS TOO! Unbelievable

New account opened with the bank of actions at a 2 action starting deposit! They are always happy to help you.

I agree with the current vote

Also: 5 AD!?

I used 8 alone for making Mania able to generate offspring. They get this kind of growth every round + the regenerated HP + the ability to take debt themselves FOR FREE

And combined they have around 100.000 HP+

... guess they rest will be paid later...

I get another 3 action dollars.

Currently have 8 AD 0 AC

The Bank of Actions shrugs. No refunds.

You get another 3 Action Dollars! You know, you might be better off depositing them into your account to get the interest.

FOCUS - SHIPYARD LEVEL 2

The man dashes over to Ray's stack of Multiplier Orbs and grabs one before teleporting back to the Shipyard, and he puts it in immediately. Specifically, he knows exactly where it needs to be. Walking over to a heavily shielded and secured backup reactor, he presses a button on the nearby command console, and a massive cylinder slides out from the iron pillar with a hiss of escaping steam. The top containment panels slid aside to reveal a light blue gently glowing crystal, the power source of the generator. One of five, technically.

It was ejected automatically by the emergency release systems, flying up through the air in an arc before clattering on the floor harmlessly. Through the power of mechashift technology, the containment module shifts from being specialized to hold a thin energy crystal to holding a golden sphere. ES leaps up and slam dunks it (safely) into the bowl-shaped holder, and with a sudden burst of motion and the snap-hiss of sealing shut, a lid was placed on top of the Multiplier Orb, covering it fully and keeping it at a distance from the rest of the module, which began to absorb its power and put it into the main core, which began supplying to the Shipyard.

With a satisfying thud and click, the cylinder returned to its home inside the secondary generator, and that fifth of the towering structure had its lights changed from blue to gold.

The complex was now the Shipyard II.

Shipyard upgraded to SHIPYARD II! It now is tankier and works a fair amount faster!

Ray: Excellent choice! In my opinion, the Apex should never actually be used and just keep getting upgrades. Forever.


I continue working on the Weather Manipulator

The last Module was the Player Power Module

Oh and I also loan 60 space engineers to The Starcraft army so they can build up faster

You loan 60 space engineers! The conversion rate results in them coming out to 6 SCVs. Converting them back would be too much trouble, so it's a permanent loan.

You keep working on the Weather Manipulator! You and you alone decide when it is finished.

I keep charging [9/11]
Cult members. Player: Srovy, HV, JOEbob. NPC: Newcomers. all player entities.
Drones:
Worker Drones x 10. Recruiter Drones x 10. Gatherer Drones x 10. Healer Drones x 10. Guard Drones x 10. Breeder Drones x 10.
Bwahahah I have my drones finally I instruct the workers to work on this watery mess
I instruct the recruiters to find people to join the cult, I instruct my gatherer's to collect building materials and anything else they pickup along the way
I instruct the healers to heal any cult entities that lose health. I instruct the guard drones to guard the other drones. and finally I instruct the breeder drones to breed drones that drop below there base level and to otherwise breed drones to keep the ratio at 1:1:1:1:1:1:
Using all three of my actions I construct a drones tools factory (to make things for the drones such as hammers, saws, wrenches, screwdrivers, buckets. just basically any tool that the workers would require. for the recruiters they would get idk prolly signs. for the gatherers things such as mining tools fishing tools and bags to carry things in. idk what else so ya)
And I apparently cannot read

You boss your drones around and make a DRONES TOOL FACTORY! It will boost your efforts to create any tools for your drones!

Action 1: Xerath receives a syringe labelled "nano boost". When he uses it, he gains a surge of strength, allowing him to overcome injury to attack while being heavily resistant to damage in return.

Action 2: I attack Festum's sanity. If he passes a Will Save, he will comprehend something that Festums were not meant to know, and take severe damage. If he fails, he'll not comprehend what's he's seeing and will be unaffected. Too bad he has a huge bonus to will saves.

Action 3: The Godmodder notices that he did not, in fact, get Starcalibur. Instead, he got a decoy that's so realistic that it gave him an extra action, by consuming his Super Boost Stone while he wasn't looking. And, since he didn't use the other nine actions, he loses them outright!

Xerath receives the syringe and immediately uses it! NANO BOOST!

WILL SAVE ROLL: Needs a 19 or better to pass! With the boost, needs a 9 or better to pass! Roll: 6/20! They fail their Will save.

The godmodder notices that your observation was completely wrong. Are we playing the same game, here?

FOCUS

I charge from 6 to 8.

[8/??]

I use my last action to place myself in front of the action bank in full armor, with a very nice sword, for the purpose of protecting the action bank. Then I make a account there, and deposit my 8 action charge,

8 actions deposited! The Bank of Actions is very happy to welcome a bigger creditor. You guard the Bank of Actions this turn, protecting it from any harm!

Since the mir is almost beaten, I send out one final wave of Psionic energy and defeat the mir! I then use it to take control of the festum!


All remaining actions are converted to charges!

You use all your power... FINAL BLAST! The Mir Festum is absolutely psychically destroyed! Now, the Mir Festum is on your side, and takes control of the enemy PG Festum! You have 2 entities now, to order as you see fit!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
The clock man looks over at the charge bank, and speaks. "Ah, I remember these guys. The godmodder mostly has a point, but that only applies when your in debt and don't pay it off. Just make a deposit first, and let it grow for a bit, than ask for your account to be charged when you need to take an action loan immediately. You should be. . . Mostly safe. Also be aware that you can't beat them. Don't even try. They will always have the victory even when they lose, because they will make your life hell, and they will be justified."
Action 1: I heal up some more damage upon the Slots machine.
Action 2: I put in 1 action towards the Enemy Ravage Ticket.
Action 3: I put 1 action towards the Enemy Rejuvenation Ticket


Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2

+10,000 HP to the Slots Machine! The risk of accidental destruction is further reduced!

Action 1: Ronald Mcdonald throws fiery, poison-filled chicken nuggets to PG's army #100% authentic.
Action 2: Donald Trump finishes the PG army and attacks the Godmodder by grabbing them "by the genitals".
Action 3: pinky pie is summoned to the real world and is tasked to face Moniker. She proceeds to push him aside and forces the godmodder to kill all his allies and stops him from dodging attacks.

Welcome to the game! Feel free to ask any questions you may have.

The only PG army unit is the godmodder, so the godmodder simply snatches the chicken mcnuggets up and eats them, his iron stomach protecting him from harm. Delicious. Donald Trump is too important to summon! If you summoned him now, his extreme power would surely result in the entire field's destruction!

What? Pinky Pie vs. ME!? No! Never happen! I pre-emptively erase Pinky Pie from the game. Any further mentions of P♀♫☼► will result in glitches!

--------

V:

The Void Assassins and Void Guard begin to prepare their TRIO ATTACK! The true ultimate expression of their teamwork! They've gotten so involved with each other, they've nearly forgotten their murderous urges! The Companion Rover, meanwhile, is doing... something...

AG:

Work on the Space Station AI is nearly finished... The KING and the computer work together to reduce the Godmodder HQ Search Area! Won't be long now... The Starcraft Army increments, and introduces themselves to the Flagbearer, who is studying the Explosion Elemental's aura! The Flagbearer's studies are put on hold for a moment as they have a jovial chat, laughing and getting to know each other better.

The Explosion Elemental, Mazinger Zero, the Scarlet Prince, and the Eeveelutionary Eevee itch with impatience. It's been some time since they had something to attack worthy of their high damage values. They begin making plans amongst themselves to attack the godmodder himself next turn.

Ray finishes several more Multiplier Orbs!

Ray: Fresh out of the oven!


PG:

The godmodder, feeling lonely, takes out a baseball bat, and a baseball. He throws the baseball in the air, and slams it with his bat, using his legendary ball technique - the CURVEBALL! It curves around anything and everything to reach its target destination! Its headed for... JOEbob's Evolver! It'll curve around the attack shields and any bodyguards - but, it needs this entire coming turn to arrive! You'll have to stop it in that timeframe somehow!

With his second action, the godmodder charges to 2/2 whilst eagerly awaiting the planned AG army attack. His mole has already informed him of it, of course.

N:

JOEbob's Army and Srovy's workers continue doing their jobs! CaptainNZZZ's army is still primarily focused on draining the water! The Shipyard, newly boosted, continues incrementing! The Bank of Actions awards its per-turn 10% interest to its account holders.

-------

Someone sprints onto the field, having arrived after traveling as fast as they could from the deeper recesses of the HEXAGONAFIELD...

Cera: I'm here! I'm here!


Cera stops for a moment, and looks around quickly to get a handle on the situation.

Cera: Wow. You guys are still doing great! You have way more entities left than I'd ever have expected!

Cera: But, that's not why I'm here! Ash and Jamie are off preparing our next surprise entrance, but when I heard that the Sealed Duel was happening, I had to see it.



SEALED DUEL:


The godmodder has once again been distracted by JOEbob! Xerath, though he may be injured, uses the NANO BOOST to fight on, and keep going despite his injuries!

First, Xerath utilizes his EARTH POWER! The godmodder snaps out of their distraction and manages to dodge his spike attack - but he failed to notice what Xerath was REALLY going for - Big Bob! The Spike stabs right through Big Bob, then detaches, and flies to Xerath's hand! He grabs the Spike awkwardly with both hands, equipping the BOB HAMMER, with pure Earth as the handle and Bob as the mallet! Then, Xerath activates his STORM AMULET, granting him temporary control over storms! He immediately conjured up a Tornado around his person, spinning faster, faster, faster, eventually achieving a solid 100,000 RPM! He then moves straight for the godmodder and SLAMS into him!

But it's too late! Xerath took too long to prepare that attack! The godmodder had time to bring his MIRROR SHEILD around, deflecting the attack onto... wait...

Xerath had the Boon Blade. So he had Good Luck. As the godmodder notes this, the Boon Blade dims a little. It looks like it only has 3 charges, and one was just used. So... the godmodder's mirror shield didn't deflect the attack onto Xerath... but rather... THE CATS THAT WERE ATTACHED TO BIG BOB! As the Bob Hammer fades into nonexistence, the godmodder is ripped to pieces by the cats, until he finally shoves them all off! 1 damage! In retaliation, the godmodder casts Buff Removal on Xerath, removing his Earth Power and Nano Boost! Xerath once again feels sluggish... then, the godmodder summons another minion: Immovable Icky! They're weightless AND immovable (until they want to move)! Best of both worlds!

Xerath looks at his Yin-Yang blaster. A small countdown on the side slowly ticks down. Beep. Beep. Beep beep beep. It explodes next turn... he knows what needs to happen.

Xerath: Okay, godmodder. Let's see how you like THIS one.


-------

Cera watches on.

Cera: This is what I thought would happen...

Cera: XERATH! Listen! If you get through this, I promise... there's still hope! There's always hope!


Xerath ignores him.

Cera: How do you think the four of us lasted as long as we did in here!?


-------

The water on the HEXAGONAFIELD rises 1 foot despite all the work done to drain it! This rain only keeps speeding up!

@MooGoestheCow - the godmodder promises you a shiny new space station in exchange for the Yorehammer! Do you accept?


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 660 billion x 460 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD!

THE HEXAGONAFIELD:
State: Heavy Rain - Water 2 feet deep(no effects yet)(+13 feet/turn, -8 feet/turn), Fire Rain(5,000 damage to all PG entities each turn)


[V - Winkins]Void Assassin II: 27,000/40,000 HP, 24,000 x 3A (70% dodge rate)(7 cute bunnies, +3,500 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!

[AG - MooGoesCow]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer+1(AI installed, Emotion Module, Adaptive learning module, Player Power module: 74% complete(cost: 8)), Power Generator
Space engineers+1: 100/100 HP x 590(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 50,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 2! (can use Special and regular attack)

[AG]Ray(Energy capsules: 14) 6 Multiplier Orbs available!

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G: 30,000/30,000 HP, +1 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 3 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 16! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 22,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)
Starcraft Army(9,250 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 14 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 200 x 15 HP, 150 x 15A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 4.5 HP (+4 SCVs per turn)
Barracks: 4,000 x 5 HP (+1 marine each, each turn)
Command centers: 0.7 complete each turn (1 builder = 5%)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A

[N - CaptainNZZZ]Army: TA: 45,000 (protected from 4 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 3!)
Rotaz: 20,000 HP (engineer)
Weak skeletons: 500 x 28 HP, 500 x 28A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 7 HP, 1,000 x 7A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 9,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building shield generator, done in 2!)
The Evolver II: 45,000/45,000 HP (evolves in 4!)(2 attack deflectors!)(Helping Somno with Shield Generator)(targeted by Curveball)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army(Drone tool factory):
Worker Drones 400 x 11 HP(taskdoer)
Recruiter Drones 400 x 10 HP. Recruits souls for the cult (1 souls)
Gatherer Drones 400 x 10 HP. Gathers resources for the cult (1 resources)
Healer Drones 200 x 10 HP, +500 x 10A
Guard Drones 5000 x 10 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 11 HP, +1 guard drone/turn, +1 breeder/turn (cost: 6/breeder, 4/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/75,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard II: 130,000/130,000 HP(improved HP, done in 2!)(Fleet Beacon, done in 1!)

[N]Slots Machine: 70,000/90,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(Buoyancy)
[N]Alchemiter: 88,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 3.3, Captain.cat: 2.2, ThatRandomGuy: 8.8)

[P]Peacekeepers(18,681,300 total attack)(Unbribable)(protected from 138 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders: 1,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 12!)(upgrading Quinn's armor to Mecha level, done in 2!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 8!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 94!)(producing the Eye, done in 20!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team

[PG]Godmodder: 161/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 10 actions!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2), Legendary Weapon search area: 1.85 trillion x 1.85 trillion

SEALED DUEL:


[PG]Godmodder Copy: 4/10 damage dealt!(distracted)(Laser Focus)
[PG]Immovable Icky: Immovable + Weightless!

[N]Xerath(Change of Heart card, Boon Blade(2 charges left))(Yin-Yang Blaster: 100 energy remaining! Explodes in 1!)(injured)


Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)(Yorehammer - Bypasses defenses)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(9/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)(1 Multiplier Orb)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones)
Ranger_Strider_(10/15)
Daskter(8/--)
Page of Time(5/10)(1/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(8/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(3/?? Teleportation Dodge)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(2/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)
Karpinsky(The Ettin: 15/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
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I immediately hand the Yorehammer to eternal because i am not allowed to use it or else ill get a curse completely ignoring the godmodders offer while handing it off

I give all 3 of my actions to the Bank of Actions
 
Actions 1&2
The improbability drive finishes charging up.
10/10 for critical failure.
The improbability drive pulls out a dice. A special dice, very similar to the fluorite octect, except not. These ones were used by a particular seadwweller in a game of FLARPing.
But that's all backstory stuff and not important.
Nor is it important how the improbability drive pulled out a set of dice when it has no arms to do such a thing with.
The important thing is what'll happen when we roll it.
*rolls*
Welp. It's a one. Do you know what that means.
A CRITICAL WHALE.
Wait what

A giant whale drops from the sky, criticizing the improbability drive on its way down: "You're a useless piece of junk and you've done nothing useful this entire game"
It lands on the battlefield, near Eevee Shadow Bacon.
They now have a Critical Whale on their side.

The Critical Whale assaults a person's psyche by criticizing their biggest weaknesses. This deals damage and also gives permanent attack down. Additionally, the whale can swim so if the rainwater gets high enough, the whale actually gets an attack power boost.

NEW RAFFLE will be beginning shortly in the OOC thread!

Action 3:
Piono stands up on his rock and waves at Cera.
"he...hey C-cera."
He stops and sits back down.
"*hic*"
"kno what? nevermind. I'm now right drunk. Gimme e minuta."
Piono puts away his bottle of whatever kind of alcohol he was drinking and begins downing it.
Until a sudden gust of wind from the storm blows it away up into the sealed duel, where Xerath catches it.
"Well GORILLA."
Xerath looks at the label "Super Sobriety Solution"
Upon drinking it, it sends him into ultra-sobriety mode. He's so sober that he can sense the entire world around him in a heightened state, allowing him to see the Godmodder's attack mirrors and other attempts to redirect his attacks, and find weakpoints in them, allowing him to punch right through them. His heightened senses also allow him to dodge and block attacks much quicker and more easily.
 
2/10 The thing keeps charging.

Damien and Maddison wait for something to attack, as I currently have no silly ideas.
How long is this gonna take?
I have zero clue. But I hope this doesn't take TOO long, I wanna get on with life.
 
Action x2: A Second Upgrade

Seeing that there remain Multiplier Orbs in Ray's possession, ES immediately uses one to upgrade the Shipyard II to the Shipyard III remotely, because why wouldn't he? One day the Godmodder will use a boss that doesn't have entity-nullifying mechanics, and on that day the Apex will shine brightly. Until that day, however, it will remain yard-bound. It certainly doesn't have anything to do right now, with the whole zero PG Entities thing going on.

Action x1: The Super Boost Stone

Taking the Yorehammer gratefully from MooGoesCow, he sets out to deal with a certain issue the AGs have been facing recently. Normally, attacking things in the Godmodder's inventory is nigh useless, due to the significant defenses they possess. Defenses, however, mean nothing against the weapon he suddenly yields.

Waving around the massive mallet with a vice-like one handed grip, he jabs it forth and shoots out a transdimensional thunderbolt. It zigzags in the rough direction of the Godmodder before disappearing entirely, transporting itself to the location of the Super Boost Stone, wherever that may be. In this world or an inventory pocket dimension, it matters little. Whatever defenses the Godmodder has against things being teleported into his inventory are bypassed by Yorehammer, as are any other defenses it might possess. The bolt of energy strikes at the Super Boost Stone, tuned just so to make it detonate violently, or at least be turned useless, with the Legendary power of Yorehammer.
 
ACTION 1:
I toss Xerath a STOPWATCH. This looks like an ordinary watch, but when it is disengaged (i.e. not ticking), time stops for everyone but the wielder. Unfortunately, it only has one use and only lasts about 10 seconds while time is stopped.

ACTIONS 2-3: The Ettin 17/20
 
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