pionoplayer
The Destroyer
>Preface, let's read these in order.
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[x0] Fred
"Hm... Alright, go to the normal location. however, since we know your body will go through, please go get the glyph tattooing device in the corner. it might sting a little, but the magical protection and safe-return glyph should be more then worth it. if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern."
I use my last action to place myself in front of the action bank in full armor, with a very nice sword, for the purpose of protecting the action bank. Then I make a account there, and deposit my 8 action charge,
Oh look the charge is nearly done. Let's save that for now, the field seems to be mostly good. However... Big bob. Let's fix that. Obviously, given his name, big bob is very big. He's VERY big. In fact, he's big enough that he begins to tilt the stage Xerath and the Godmodder are fighting on, beginning to slide off of it. I offer some assistance to Xerath via quickly installing a rotating hammock onto the platform for Xerath to take a breather on when Big Bob tilts the stage, and eventually falls off, at which point the stage stabilizes. Now, the Godmodder, being the Godmodder, likely doesn't take any adverse effects from this, but it did get rid of the Godmodder's ally, so that helps out.
Actions 2 and 3: 2/10 Bedstone generator
ACTION 1: I toss Xerath a Storm Amulet, granting him the ability to control the rain and the storms to aid his attack.
ACTIONS 2-3: The Ettin 15/20
Actions 1/2:
8/10 for Critical Failure.
Piono stands up, and, sends out his power. Xerath is strengthened with the power of the earth, suddenly finding that the ground of the arena of the sealed duel is coming to his aid. The very floor turning against the godmodder, with rock spikes appearing out of the ground to attack wherever Xerath desires, and more rock appearing whereever needed to block the Godmodder's attacks.
The Godmodder starts to get very frustrated at the ground suddenly turning against him. This is almost as bad as when Piono used that massive hammer attack.
Xerath also finds himself being strengthened, his natural strength is powerfully augmented. It doesn't directly heal him... but attempts to heal himself and bolster his own attacks with strength of his own will work far better now.
1. Bathe yourself in the powers of light Xerath... and be healed! I give Xerath a regen buff to compensate for the damage he is taking.
2. I recognize that the Godmodder is slowly getting ever closer to his weapons my friends... I'll handle it. I feint towards the godmodder while holding a sword, and instead bring out and set off an EMP to destroy his Legendary Weapon Tracker.
3. Don't mind me! Just doin ma job... (10/15)
OOC: It is 10/15, although it says 6 in the player info bar. You forgot to update it to 9 from my last turn of charging seen above.
I charge, of course. All donations are acceptable, but this charge idea I was going to use for the sealed lightshard, but I didn't get around to it.
3/?? Teleportation Dodge (To be activated in 2 turns. If I'm not here to do so any player is allowed to activate this charge. Its a vest that automatically teleports Xerath far far away from a Yin-Yang Explosion when it detects one)
Xerath is saving the Blaster for a precise moment, I see.
Also, someone get to healing Xerath, anything below Injured will make him unable to fight very well.
Oh, and being strangled and being thrown at a wall is enough to caused Injured status, I wouldn't be surprised if this insta-kills Xerath if it goes off on him without him being out of the blast radius.
I tell Xerath it may be a good idea to begin firing some of those shots unless you have a plan already. The less remaining energy X left, the less energy for an explosion. Also, beware of the Mirror Shield, that things OP. I hope it counts under curse of repetitiveness.
FOCUS: CAPITALISM-ISH
I open an account at the Bank of Actions and deposit 3 actions into it.
"Second Scarlet Prince and Eeveelutionary Eevee, finish off the Festum."
(OOC: Moniker, shouldn't All-Element Burst have incremented?
Also, you should probably put the injury levels in the field mechanics spoiler.)
(Actions)
1x I Incase the Festum in a dome of steel beams interlocking themselves and trapping the Festurm inside (attack blocker)
Focused 2x. I assist the Factory in its first biggest project it has ever done. Also probably one of the greatest Entity I'll get here.
Production Points: 7+1=8 (I just like the number 8 better than 7)
(Orders and Others stuff)
Huh theres no targets to kill anymore... Winkins make some targets I guess.
The Army sits around... Nah that's way to boring, they socialize with other entities, and learn from their experiences.
The Multiplier Orb goes to the Factory. Production facilities are upgraded and the Factory made just a bit more survivable.
(New Schedule of the SCVs is to aim for 15 Command Centers)
The Flagbearer looks at how the Explosion Elemental's Aura is so much more powerful than his and seeks to also have such an aura. The Flagbearer seek an answer to make his aura stronger, by studying the world around him. (4,000 Damage vs 1,000 Heal is the reason Flagbearer wants to be better)
I ask Ray "Hey how long does these Multiplier Orbs last for anyways? If we don't use them"
"Rotaz, help me create rebreathers for everyone!" Pouring my energy into this I create as many renewing rebreathers I can with Rotaz's aid and give them out to my entities. Even if the water level gets too high at least my entities will be immune to drowning. (x2)
With a loud crack I begin charging once more. Research: (1/5) (x1)
Maddison decides to do another thing. 1/10.
Maddison and Damien ready up some bullet hell patterns.
... are you implying that I should summon a void entity...?
My face distort into a grimace, as I feel anger bubbling from the mere thought of such thing.
(Action!)(3 Charges)
(2 Charge)
Ah... I never knew there were a small library in here... Now let's see... where can I find the shelves with the teachings of... Ah! Here it is! A book on democracy, Nope. Ruling with A Mask of Kindness and the Arts of Treachery, maybe. Ah! The Great Book of Ruling! I heard they only made only 5 of these for every 20 dimension! With this, I won't need these notes on tyranny it seems from the former Bun Duchess...
(1 Charge)
A Anonzon truck pulls up in back of the shrine and the delivery anon calls out saying that he had a delivery for a... Companion Rover? Companion Rover rolls up to the anon, signing up the signature papers before taking his package. The anon drives away, muttering about bishie rovers and how they should all die. The Rover... somehow let's out a goofy looking smile as he thinks on how his little surprise will make Void Guard happy. Rolling through the back entrance of the shrine into his upgrading station he feel he should have some time before the void entities finish prepping their new TRIO ATTACK. And so the Rover straps himself onto the station, once again thinking of how Void Guard will react to his humanoid form.
(Orders!)
The Void Trio finally get together to bond in the only fashion they know how: Murder. Sadly, there's no targets for the trio let loose, but that doesn't mean their reunion was a wasted. Oh no, they do the second best thing: Thinking of ways to Murder. And so they set out to prepare the coming of their new the TRIO ATTACK! (Will be ready to be unleashed in turn 87. So three turns)
The Baron continues to groom the young Anime Bunny Queen.
Rover is upgrading himself for the sake of love! (Done by 87)
My charge...simple!! 12 Vials full of each Aspect from Homestuck packaged together to save space into my Inventory!!
Speaking of Space:with flight,Dragonform and Spacial Pings I Help with the Project Charge just a bit
I then shoot up to look for the source of all this Water!!(x2)
[2x] I charge to 3/3 w/ the charge booster, then use it for this:
3/3 Boon Blade
I provide a Boon for Xerath: the stone sphere of three separate instances of Godmodder damage. via a series of enchantments, combine with heavy use of the axiom of choice, a copy of It has been converted into a sword (I chose this material for its history of damaging the Godmodder- if it has already done it trice, I suspect it will have no trouble at all with his defenses weakened during a Sealed Duel.). this copy is far weaker then the true stone sphere, but it will last a few more minutes. this boon's handle is formed of indobendimonium, and heavily enchanted. Firstly, a shard from the [shadow helm] heirloom provides it with a fearful aura. Second, After being suffused with astral energy, it gives the user a boost to vitality, strength, and energy. Thirdly, due to a coating of Goldenrod and vintage, it provides the ability to bypass most physical resistances and turn things into more vintage versions of those things. Fourthly, with the help of a master of the Glyph element, it has been coated with a series of microscopic glyphs of luck, giving the user good luck*. a gem of space has been attached at the end of the handle, allowing the blade to elongate as needed, keeping people from dodging back. The hilt has been studded with hundreds of elemental cores, normally the size of a tree but compressed with the aid of said space gem (this means you cannot elongate the blade for long, however.). the cores will, if not actively tapped into, passively increase the blades lightness, allow it to pierce through the air more easily, glow in a manner that distracts the other person, cause them shortness of breath, leach away an enemies water from within their bodies, mess with any nerve signals, transform any metals they have into a liquid state, transform nearby plants into minions to fight for you, detract from the opponents intellect, purify you of any harmful statuses, interrupt any machines you wouldn't want to activate, regenerate any wounds you may have, infiltrate your opponents mind (feeding you their plans and next action so you can counter) bend space (busy keeping all these cores compressed, so you can't use this one without destroying the sword), speed up your brain (raising reaction time, giving more time to think, but not accelerating the body, which will in general allow for more creativity and skill at anything), cause localized pockets of entropy to appear within your opponents body, transforming your opponents brain into a more orderly form [and hence, one with fewer connections. which probably doesn't count as a brain], calling upon the power of the stars, creating effects with overly-complicated glyphs, Granting you a temporary burst of hyperactive energy, like chugging 10 cups of coffee, 8 gallons of tea, 7 energy drinks and one bowl of steroids, which exhausts itself faster if you act more, applying a 0.01% chance of nullify an average person's worth of life force from within your opponents body every plank instant, And Countering any enemy energy-based attacks bellow a certain power threshold unit-for-unit.
When actively tapping into it, it can do anything related to the elements: Fire, Water, Earth, Air, Plant, Energy, Electricity, Metal, machine, Primal, Void, Chaos, Space, Time, Astral, Celestial, Blood, Glyph, Order, Balance, life and death.
Air and blood are noted to have the ridiculous ability to temporarily magically enhance movement speed, even though air should be nigh-useless for that, and blood should only be able to do so by physically strengthening the body.
Lastly, the blade is under my mental command, and targets based on who I identify. which means it'll treat "[N]Xerath" as its owner, and "[PG]Godmodder Copy: 0/10 damage dealt!" as it's enemy, Unless it seems like these refer to different people. If the enemy grabs the handle while you are not holding it, the space warp will deactivate and it will slam them into the edges of the Sealed Duel area, before unleashing a hellstorm of terrible magic and abilities onto them with all of those cores.
Of course, such hellstorm will never harm Xerath, via space-distortion redirecting it back into non-Xerath beings within the area.
* now, this enchantment has some effects that are not immediately obvious. For the effects to be intuitively clear, I will need to define creativity.
Creativity is when someone tries something that is both- oh wait for this I must explain other concept. I guess I underestimated the inferential distance. again.]
Preference ordering is the ordering of possible outcomes to your actions, based on how good you think the result is. so, getting a high entropic paradox roll for charge stones is high in someone's preference ordering, a neutral roll is still above-average, and bad rolls are progressively lower. or, getting free stuff is high, and everyone they like dying is low.
Search ordering is the ordering of possible Actions/ plans, based on how likely you think they are to result in something good. so, something you think will work is high in your search ordering, something you rate as having a 3% success chance is low in it.
Creativity, then, is when something is High in your Preference Ordering And Low in your search ordering.
Human decision systems are somewhat random (though not much) in their choice of courses of action.
With improved luck and a goal of creativity, one is more likely to choose things low in the traditional search ordering, and the luck boost improves the chance of the chosen one being high in the preference ordering.
Hence, Good luck = Creativity.
While this sword appears next to Xerath and he retrieves it, and then for a short time Afterwards, JOE decides to converse with the Godmodder clone through the shield, again.
"So,why do you want me to sing a different song?"
He replies that That he didn't want a different song, he wanted me to stop singing.
"So you're saying that Songs hinder motion?"
He replies that no, he thinks my incessant singing is bad.
"So you're saying that you think music is evil?"
he replies that no, it's just annoying.
"So you're saying you're annoying yourself?"
He replies that no, I'm the one annoying him.
"So you're saying that my Gender Identity is male? I find that offensive!"
He replies that no, I can be whatever gender I want.
"So you're saying gender is a Choice?"
he, somewhat weary, replies that no, he's saying he doesn't Care what my gender identity is.
"So You're saying Gender doesn't Matter??"
...he replies No, it just isn't particularly relevant to this combat.
"So You're saying Combat is a good thing?"
....No, He imagines I wouldn't think its a good thing.
"So You're saying you prefer imaginary things?"
........ No. Imaginary things are worse the real ones.
"So you're saying its better to have real bad things to imaginary good things"
He, quite frustrated, replies that No, he prefers for there to be good things and not be bad things.
"ah, I see, So you're saying you prefers bees to dogs and not things to dabs?"
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
NO. He is saying that Of the Category "Good things", He prefers the subcategory "Real Things", and of the Category "Bad things", He prefers the subcategory "Imaginary things".
"Oh, NOW I see, so you're saying good things are better then bad things."
No, He- Wait, I got it right this time. yes, he prefers good things to bad things.
"oh, nevermind, So you're saying you'd offer to change good things into bad things?"
AAAAAAAAAAAAAAAAAAHHHHHHHHHhhhhhhhhhhhhhhhhh
If At any point he refuses to respond prior to the "So you're saying you'd offer to change good things into bad things?", a swarm of grey-black diamondoid nanomachines [BANE] appears on his legs, and, until he responds, spread upwards atop it, restricting his movements. for every second beyond 2 he spends before responding to questions once there are nanomachines, another one of his limbs will become a target, and the nanomachines will start to spread again.
[1x] I give a multiplier orb to the Evolver. next one I can get my hand on goes to the shipyard probably.
Somno AND Evolver: work on the shield generator, and since the evolver was supposed to also help last round, Finish the shield generator.
The strobe light and shield generator keep working like normal.
I offer the action bank a deal: The hexagonashield generator will give them hexagonashields in exchange for 30 action cents per turn of shields. If they accept, the generator changes targets, otherwise it keeps protecting itself.
OTHER STUFF:
I said stuff to fred last round, he should respond to that.
I also thank Ray for his answer, and ask him one question: How Many orbs can I get with this stolen charmzard energy?
Afterwards, I then thank him for being so helpful and all the hard work, Patting him on the back.
Looking up at the Peacekeeper(?) Envoy I shake my head. "Sorry lad, I may have signed off on it but I don't have the Yorehammer, It's with MooGoesCow21 at this time. You may want to try with him." Before the Peacekeeper heads off I offer them a cup of high grade coffee that I was brewing for myself. (1 action to have Yorehammer transferred to MooGoesCow21, If it does not require an action to give the Yourhammer to another person then just add this action I used here into the action below this one.)
After the Peacekeeper Envoy heads off on their way I look over at the Godmodder Copy. 'Well back time to get back to detracting you. I wish for Big Bob to be sprayed with catnip and for dozens of kittens to cover him!' Suddenly a giant spray bottle appears next to the Big Bob, before he can react to it's appearance the Bottle Sprays him. Big Bob lets out a few coughs and looks down at himself. The Spray did not seem to harm him so what was it? The Big Bob raises up his left arm and smells it. 'It smells like... Catnip? why would I be sprayed wi-' "Meow" Looking down Big bob sees dozens of cute cuddly kittens all surrounding him. The kittens start rubbing against him 'Ah, how nice They are so cute!' The Godmodder Copy realizes too late what is happening as all the Kittens start climbing all over Big Bob rubbing their bodies against him loving the potent smell of catnip on him. He keeps trying to take them off of him so he can pet them better but they stick to him like Velcro and keep mewing loving against Big Bob. "Oh lord they are too cute and cuddly!" Not that Big Bob seems to mind this turn of events. (1 action)
With that out of the way I head over the Bank of actions. Once I reach the teller I say "Hello and good morning, I would like to set up a account and deposit two of my actions." I reach into my player inventory and take the 1 action I place into that aborted charge a long time ago and hand it over along with my last remaining action to be deposited in the bank of actions. (1 Action and the action I have been saving in the 1/5 charge I made all the way back in Update LXVI)
I agree with the current vote
Also: 5 AD!?
I used 8 alone for making Mania able to generate offspring. They get this kind of growth every round + the regenerated HP + the ability to take debt themselves FOR FREE
And combined they have around 100.000 HP+
... guess they rest will be paid later...
I get another 3 action dollars.
Currently have 8 AD 0 AC
FOCUS - SHIPYARD LEVEL 2
The man dashes over to Ray's stack of Multiplier Orbs and grabs one before teleporting back to the Shipyard, and he puts it in immediately. Specifically, he knows exactly where it needs to be. Walking over to a heavily shielded and secured backup reactor, he presses a button on the nearby command console, and a massive cylinder slides out from the iron pillar with a hiss of escaping steam. The top containment panels slid aside to reveal a light blue gently glowing crystal, the power source of the generator. One of five, technically.
It was ejected automatically by the emergency release systems, flying up through the air in an arc before clattering on the floor harmlessly. Through the power of mechashift technology, the containment module shifts from being specialized to hold a thin energy crystal to holding a golden sphere. ES leaps up and slam dunks it (safely) into the bowl-shaped holder, and with a sudden burst of motion and the snap-hiss of sealing shut, a lid was placed on top of the Multiplier Orb, covering it fully and keeping it at a distance from the rest of the module, which began to absorb its power and put it into the main core, which began supplying to the Shipyard.
With a satisfying thud and click, the cylinder returned to its home inside the secondary generator, and that fifth of the towering structure had its lights changed from blue to gold.
The complex was now the Shipyard II.
I continue working on the Weather Manipulator
The last Module was the Player Power Module
Oh and I also loan 60 space engineers to The Starcraft army so they can build up faster
Cult members. Player: Srovy, HV, JOEbob. NPC: Newcomers. all player entities.
Drones:
Worker Drones x 10. Recruiter Drones x 10. Gatherer Drones x 10. Healer Drones x 10. Guard Drones x 10. Breeder Drones x 10.
Bwahahah I have my drones finally I instruct the workers to work on this watery mess
I instruct the recruiters to find people to join the cult, I instruct my gatherer's to collect building materials and anything else they pickup along the way
I instruct the healers to heal any cult entities that lose health. I instruct the guard drones to guard the other drones. and finally I instruct the breeder drones to breed drones that drop below there base level and to otherwise breed drones to keep the ratio at 1:1:1:1:1:1:
Using all three of my actions I construct a drones tools factory (to make things for the drones such as hammers, saws, wrenches, screwdrivers, buckets. just basically any tool that the workers would require. for the recruiters they would get idk prolly signs. for the gatherers things such as mining tools fishing tools and bags to carry things in. idk what else so ya)
And I apparently cannot read
Action 1: Xerath receives a syringe labelled "nano boost". When he uses it, he gains a surge of strength, allowing him to overcome injury to attack while being heavily resistant to damage in return.
Action 2: I attack Festum's sanity. If he passes a Will Save, he will comprehend something that Festums were not meant to know, and take severe damage. If he fails, he'll not comprehend what's he's seeing and will be unaffected. Too bad he has a huge bonus to will saves.
Action 3: The Godmodder notices that he did not, in fact, get Starcalibur. Instead, he got a decoy that's so realistic that it gave him an extra action, by consuming his Super Boost Stone while he wasn't looking. And, since he didn't use the other nine actions, he loses them outright!
FOCUS
I charge from 6 to 8.
[8/??]
I use my last action to place myself in front of the action bank in full armor, with a very nice sword, for the purpose of protecting the action bank. Then I make a account there, and deposit my 8 action charge,
Since the mir is almost beaten, I send out one final wave of Psionic energy and defeat the mir! I then use it to take control of the festum!
All remaining actions are converted to charges!
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
The clock man looks over at the charge bank, and speaks. "Ah, I remember these guys. The godmodder mostly has a point, but that only applies when your in debt and don't pay it off. Just make a deposit first, and let it grow for a bit, than ask for your account to be charged when you need to take an action loan immediately. You should be. . . Mostly safe. Also be aware that you can't beat them. Don't even try. They will always have the victory even when they lose, because they will make your life hell, and they will be justified."
Action 1: I heal up some more damage upon the Slots machine.
Action 2: I put in 1 action towards the Enemy Ravage Ticket.
Action 3: I put 1 action towards the Enemy Rejuvenation Ticket
Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2
Action 1: Ronald Mcdonald throws fiery, poison-filled chicken nuggets to PG's army #100% authentic.
Action 2: Donald Trump finishes the PG army and attacks the Godmodder by grabbing them "by the genitals".
Action 3: pinky pie is summoned to the real world and is tasked to face Moniker. She proceeds to push him aside and forces the godmodder to kill all his allies and stops him from dodging attacks.