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Defeat The Godmodder

I use some of the Guardbot supplies to greatly improve my shields general defence, my simply using metal to stiffen up the large portions of the shield that previously were to thin to actually help against attacks no entirely based around electricity.
 
what I was going to do was fuse the sonic figurine and the screwdriver using polymerisation to create a sonic screwdriver and use that to send a call for help in order to summon the doctor so we could give him the agitator so he could leave using the tardis and give the agitator to the godmodder
 
what I was going to do was fuse the sonic figurine and the screwdriver using polymerisation to create a sonic screwdriver and use that to send a call for help in order to summon the doctor so we could give him the agitator so he could leave using the tardis and give the agitator to the godmodder
"You know, if I wasn't busy hanging on for dear life-"
[A] Scan Gatekeeper thoroughly for weaknesses.
[FREE] Talk with Cybil.

Leah's face furrows at the sight of the abomination. "Operator, significant enemy presence detected. No weaknesses detected. Search for weaknesses more thoroughly?"

Leah nods, and points her hand at the Gatekeeper. "Confirmed. Beginning operand."

The Gatekeeper is having none of this 'pesky drone flying in my face' nonsense before it even begins and opens fire. Leah ducks and weaves away, while Omniglot seems to just... Slide out of sight despite there being no obstruction to slide from. This throws off the Gatekeeper's targeting systems, just a little, just enough. Leah proceeds to flare fire in its face with her flamethrower as Omniglot gets to work, prodding at the Gatekeeper lightly with its tools. "Material is incredibly tough. Kudos to Cybil for creating this machine as well as it has been, but no unit is perfect," Omniglot quips as an orange scanning laser hits the Gatekeeper.

The Gatekeeper's guns menacingly glare at Leah enough that she abandons operation 'distract the thing with fire' to duck and weave out of the gunfire, just enough for the Gatekeeper to forget about the armored girl. Realizing he's missed something, the Gatekeeper pokes a camera back at Omniglot, who's orange scanning beam has created a miniature hard-light replica of the Gateekeper hovering above Omniglot, who is now simulating apparently millions of attack options 'within reason.' Apparently flying goats from Nebulon Snixty-Fluor are within reason. The Gatekeeper pivots a gun to meet Omniglot-who casually catches it with a mechanical claw.

"Gatekeeper's ability to estimate enemy strength stunted, will likely require more substance in the future," Omniglot quips as it flicks the gun away, making the Gatekeeper swerve (just not enough to matter) as Omniglot re-positions itself right next to the other set of guns. The Gatekeeper makes a surprise swivel to point his own weapons at the guns, but Omniglot simply slides between two of the barrels, then under them when they try to crush it between them. "Reflexes and gun positioning ability; above par. Gatekeeper's ability to cover blind spots supplants stealth actions as logical, barring unknown blindspots," Omniglot adds.

The Gatekeeper's attention swivels back to Leah as her arms abruptly get all up in the Gatekeeper's carmeras. She dives into the azure arm just as the Gatekeeper opens fire on her position, 'swimming' upwards to meet the Gatekeeper head-to-sphere, golden arm swiftly revealing a flashbang before diving back in. A second later, a nasty combo of noise and light hits the room, leaving the Gatekeeper briefly busy. "Investigating internal power signatures," Omniglot quips. "...Interesting design choices, considering exploitation..."

Leah, at this moment, thinks that this is sufficient, and grabs Omniglot in her arms, barrel-rolling away, landing roughly behind and to the left of the Gatekeeper. "Scans complete, revealing information to entire team now," Omniglot says, as the scans hit the team communications.

Omniglot opens a secondary communication channel with Cybil. "Greetings, Cybil. I am Omniglot, speaking on behalf of my Operator. I detect that you are somewhat impressed with our operations thus far, disregarding Crusher, who is a minority for our opinions. We are reserving judgement for you," Omniglot says. "Would you be willing to explain why you are here?"​
I briefly stop talking due to a combination of having to focus on holding onto the guardbot and trying not to vomit from all of the spinning about that's going on.

"Urgh. As I was saying, I want to clap for you for your brilliant and hilarious use of wordplay."

I look at the orange scanning laser as it crosses over me. I recognize it for what it is and proceed to synchronize the data I was collecting with Omniglot's systems.

"Just in case something to compare your data to comes in handy for crunching the numbers. Can't say I can beat this hardware, but software side should hopefully be better than useless."
 
Free Action Focus - FAITH, HOPE, AND dream? okay: I have faith, hope, and dream (I guess) that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I continue acting like an idiot and literally just bonk myself against all of the adds. "LEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY"
 
Fake Sidequest: Collection Call III
The enemies in the temple continue to mount.

Gutcher summons Bowser, who roasts 3 Dystopian soldiers before he gets dropped into lava!

Greenling: Right, restored temple guardian! Get to protecting Alice!

Greenling teleknetically levitates a Restored temple guardian, positioning it in front of Alice to block attacks against her.

Some Dystopian soldiers fire at the Dewdrop dragon, dealing 5,000 damage to it!

Wolfkitty: Dewdrop, withdraw.

Wolfkitty attempts to use another pocket entity keeper. But... she's all out! She forgot to restock in the fighting!

Wolfkitty: ...Not enough...

Alice: Everyone, listen! Just a little bit longer!

Alice: Wait... hold on... I'm sensing something...!


Two groups of Dystopian soldiers fire at Dewdrop dragon at once! Wolfkitty tries to get in the way of their attacks, but doesn't manage in time! Dewdrop dragon slain!

Wolfkitty: ...

The others don't notice Dewdrop dragon's death right away, too distracted by Alice.

Alice: It's... it's... no... the godmodder's coming!

Greenling: The godmodder!? That's-

Greenling is hit by all the Dystopian elites attacking him at once! Already injured, he makes for an appealing target... his attack shield is broken, and he drops to the ground, critically injured!

Soren: Greenling!

Soren rushes to his side, quickly covering both of them in a one-turn protection shield...

Alice: I have enough time to finish this before the godmodder gets here!

Wolfkitty: You... you killed... Dewdrop-

Soren: Greenling, listen to me! We need to-

Alice: Right, everyone! Cover me a bit longer! None of you will even need to sacrifice yourselves if you split it up efficiently!

Gutcher: What? What's happening?

Greenling: Agh-

Wolfkitty: Die... die...

Soren: Greenling, we're almost through, we just need to hold out a bit longer-

Wolfkitty: Die... die... diediediedieDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIE

Wolfkitty charges screaming at the enemies, ripping through them at an unbelievably fast rate! Greenling staggers back to his feet with Soren's help.

Greenling: Soren... why are we here?

Soren: What? We're here to... to... to defeat the godmodder, of course.

Greenling: Yes, but... why?

Soren: ...

-----------

In modern times, most Players who fight the godmodder have a deeply personal reason. Some Players seek revenge for relatives or friends, while others simply seek power and a rush. But either way, most Players come to fight the godmodder of their own volition.

This was not always the case. On many occasions, governments and organizations seeking the godmodder's downfall would attempt to form Players into an organized army to defeat the godmodder. But massive armies tender to suffer from a number of problems. For one, any Player forced into conflict without a particular reason to fight would inevitably be less effective. A number of drafted soldiers proved unable to make the transition to Player at all. Another flaw was that any attempt to enforce standardization would always decrease Player power, which is reliant on creativity and originality. This crippled the efforts of any truly massive armies sent to kill the godmodder. Most of history's godmodders were killed by small-to-medium size groups - though they also have proved ineffective against the current one.

Despite all of this, there still exist places where one can study the art of killing the godmodder. Player high schools/colleges! Godmodder damage is a legitimate field of study, and yet many great godmodder damage thinkers are reluctant to share their attack ideas, for fear that the godmodder will simply heal back up to full health, "wasting" the idea, since they never work a second time...

Greenling graduated from one of these schools, inspired by his years in the orphanage watching the Players on TV.. He passed all his tests ("I put a blindfold on the godmodder's eyes and ask him to walk forward. As he's beginning to walk, I put a banana peel under his foot."
Please estimate within 20% the % odds of this attack succeeding.) and ultimately graduated with an associates in Godmodder Damage.

-----------

Soren: The godmodder killed my brother. That's why I'm here.

Soren: Greenling. I know it seems hopeless, but we have to keep fighting. Giving up never got anyone anywhere.

Soren: We have a world counting on us winning here today. We can ask the philosophical questions later!


Greenling: Yes... then... you're right!

Greenling stands tall, despite the pain, and yells to his allies:

Greenling: Everyone! We're almost through! Let's pull it together and WIN!

Greenling: I'll keep the restored temple guardian alive and defending Alice! Soren and Gutcher! Use status effects to stun as many enemies as you can! Wolfkitty! Uh...


Wolfkitty is still brutally murdering everything.

Greenling: ...You keep doing that!

Greenling: Let's do this, everyone!


Gutcher: Yes! Go team!

---------

THE TEMPLE OF SEALING:

[PG-2]Alice: 1/10 (Yoreshield - can create ultimate attack shield/blocker!)(Attempting to seal Yoreshield - can't use actions. Done in 2!)

[N+2]Wolfkitty(slightly injured)
[AG]Soren(slightly injured)
[AG]Gutcher
[AG]Greenling(Critically Injured)

[N]Restored temple guardian: 18,000/30,000 HP, 5,000 x 2A (guarding Alice)
[N]Broken-down temple guardian: 0% repaired!

[PG]Dystopian solder squadron: 2,000 x 5 HP, 1,000 x 5A
[PG]Dystopian solder squadron: 2,000 x 2 HP, 1,000 x 2A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A
[PG]Dystopian protector: 40,000 HP, bodyguarding Dystopian elite!
[PG]Dystopian solder squadron: 2,000 x 10 HP, 1,000 x 10A

Gaping hole in temple (new reinforcements arriving each turn!)
 
I take cover beside The quiet watcher in the hope that this will protect us from some of the attack.

Action:

Now that I am behind some cover I start to use some Zapbot parts to upgrade my Knuckbiters with more jagged bits of metal at the end of it. Hopfully increasing it damage output.
 
Free Action:

Rebooting... Void<>Time Online. Acknowledgement of Reality Check 405.

Acknowledgement 1: Infinite Energy Redirector still exists in the Afterlife somewhere.

Acknowledgement 2: Yorehammer vs Yoreshield Collision creates infinte energy and Activates the Infinite Energy Redirector. User not required to activate Infinite Energy Redirector.

Acknowledgement 3: Infinite Energy cannot be stopped by the Afterlife's defenses.

Fact 1: Infinite Energy Redirector always targets the Godmodder to redirect infinite energy.

Conclusion: Reality Perilous. Deactivating, Activating set in 1 day.
 
I get tired of referring to myself in the third person and switch back to my previous writing style.

Action -
Slamming into the Power Crystals that's the weakest, I go ahead and probe the Dungeonscape, closing my eyes...

A bright orange hologram appears by the mind cores. It examines them based off a distant recollection... how much Player Power would they be able to sustain right now?

While I take a moment to think, I looks back in time.

Before I
died... what year was it when I did eventually die to the Godmodder? I never actually checked the date, did I...
 
Breaking Bad - XX
I climb back onto the celing and try and find a way out of this place

You dash around the entire boss arena, looking for a way out! Well, there's the path leading to back to Central Guard Command... and the stairs leading down... and the walled-off door leading to Cybil's chambers... but all three of those are impassable for some reason or another! Looks like you're stuck until the boss is dead!

The quiet watcher takes cover behind the closest power crystal before activating and throwing the shredder at the gatekeeper. He then starts forming more dynamite as he remains huddled behind the crystal.

As a free action, He DREAMS some more.

The Shredder activates, and the explosion deals 10 damage to the gatekeeper and both of its damageable weapons! The Gatekeeper is sent stumbling, the very first attack against it being a powerful blow!

DREAM! You're hiding behind one of the crystals, but this only works as long as there's crystals alive to hide behind!

I take a Scratchspear+1, some circuitry and metal sheathing, and my Zappy Knife and combine them to create an Electric Spear (hopefully with lightning-hurling capabilities).

You make the Electric Spear! It does indeed have lightning-hurling capabilities, and better attack, too!

ES immediately surmises that they should take down the Power Crystals quickly, if at all possible. He readies his blade, and split into five, each wielding a perfect replica of the sword. They then dash through Power Crystal A, slashing and slicing and stabbing in five different ways, before the five copies explosively compress back down into one, causing a concussive blast that smashes straight back into the Power Crystal.

STAB! STAB! STABSTABSTAB! Your five swords quint-stab and re-combine! 9 damage to Power Crystal A! The crystal begins to crack...

The man asks if anyone would trade a sword for a shield. Since the likely answer is, of course, no, he proceeds to rush over to stab the power crystal furthest from the rest, making certain to keep his shield between him and the Gatekeeper at all times. It should buy him long enough to interpose the crystal between them if nothing else, as he only stabs once the crystal is between him and the Gatekeeper. He has no intent to get injured this turn. He also yells, "Anyone bring the benches along? We can fashion shields from them to block at least a shot or two from this thing."
He RAGEs that the Rage Angel still hasn't attained any type of power up past the first one.

RAGE! You were JUST short, so now the Rage angel powers up and gets better attack! Hurrah!

You duck behind the crystal, protecting yourself, and stab Crystal A to deal 4 damage!

"... why isn't he back yet..."
"... I'm here..."
"Oh hey... what's up?"
"...I'm sorry..."
"sorry for wha-
AAAAAAAAAAAAAAAANNRNRNNRNEEOEOOEOEBNOONONONONOPLEASESTOPWHYWHYWHYAAAAAAAAAAAAE##@$()#*#################())(##()#



ERROR! Bill_Nye Entity is taken over. D.E.T.E.R.M.I.N.A.T.I.O.N. Is now in charge...



"I am just following orders..."


I now have total control over Bill Nye. It will stay this way until this is over.

Free action: I managed to make myself invisible so that The gatekeeper won't hurt me.
Action 1: I make a Power crystal Destroyer laser gun and shoot it at the crystals.

What? Invisible? The Gatekeeper can detect you just fine.

Your power crystal destroyer gun deals 2 damage to every crystal! Not quite destroyed, but close enough!

"Damn it! No, I didn't bring any benches! I got caught up in all of the excitement!" I yell, rapidly giving the bots more efficient command to handle the shadows. Maybe they are already on the case, but I could help them keep it up a bit longer.

I take a moment to breath. Was this familiar somehow. I remember the odd, insignificant moments the most in my Dreams. I recall all the moments of Deja Vu, and how they all came from my DREAMS.

Having sent Morpheus the unfortunately insignificant bit of power I could spare, I take a deep breath. I'd have to spend whole actions in the future buffing the DREAM power I sent to him. But right now, I had an idiotic decision to make.

"Cover me!" I yell, charging at the tank. I had to get closer to analyze its weaknesses, right? "Alley-OOP!"

Using my scratchspear as a pole vaulting stick to dodge a shot at the last second, I land on top of the infernal tank. Grabbing on with all my might, I begin aiding the machine's computer in analyzing the tank.

"Let's see what makes this hunk of junk really tick!"

Your bots move as best they can, but its hard to use much strategy with so little room! The Shadows have caught them where's no maneuverability!

DREAM!

You leap on top of the Gatekeeper, and quickly begin analyzing... it seems... it seems the weakness is on... the back of the robot! At least that's what your computer is telling you!

Guess the Sonic Shooter's at its best then. Guess what won't be at its best after this turn tho?

Yep. Eyowe, utilizing the X-Ray Goggles from just behind the walls around the entrance, aims the Sonic Shooter at the farthest Power Crystal from the entrance, and fires at it.

Dream: Dream.

DREAM...

The Sonic Shooter zaps Power Crystal C, dealing... 20 damage?? Oh come on, these things must be getting benefits from the boss tag, too... still, 20 damage is nothing to sneeze at! It would probably do the same to anything else you fired it at.

[1] I realize something... I'm split in two. so, I wake up my main self. start an action. and then move most of my self to the dream self. And I've already channeled player power by being awake. So I use the action in dreamland without summoning a dungeonscape entity! hopefully.
If it works, I use it to ensure all my preparations are finished. If it fails, I at least check if they are.
either way, I [0] DREAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

Your dream self isn't equipped to handle all the self you channel into it! In fact, the over-channeling results int he dream part of yourself dying, forcing your self back into the real body... after you're forced to stare out of the dream-self's eyes for a little while.

The godmodder and several god-killer-squad enemies break into the dream realm! They also are dream-selves. At first, they see no Morpheus, and turn around to leave, assuming he has left. But then... the godmodder notices something. Specifically, he notices you. Your bit of self, floating about in the dream-world, immobilized by the overload of self. Using godmodder logic, he immediately works out everything that has happened, from Morpheus unlocking your Player power to you using that power to put up some pathetic illusions around the same god.

He pauses for a moment, considering what to do, as your dream self fades away.

Dream.

Piono sizes up the situation. Lots of things need to be done right now. We need to secure outwards passage that ISN'T a deathtrap laid by the Devil, we need to keep the Dungeonscape properly secured, and we need to destroy this superboss before the baddies flood the room and kill everything. He composes himself, and prepares to do some extra work... when something catches his eye.
He whirls around, looking down into the sea of Shadows down in the stairwell. Was it... could it... THERE! Right there. The necklace. He knows that necklace. It's just like... like the one he lost in his real-world fight against the godmodder. One of a matching set of two. One that he thought he'd never see again.

Piono starts to do something he hasn't done since before he came to the battlefield. He cries. Only a little bit, the sorta 'watering eyes' bit, but he does. "There's still a chance..." He looks down at the amped up ranch blender, almost completely useless for his current cause, and shoves it into the hands of the nearest player (Karpinsky) and turns to team's assembly of assorted robotic parts. He grabs a massive amount of them and pours them out on the floor, at the top of the stairwell. He looks around frantically, attempting to check his inventory, but that isn't any good, he cleared that out when he did his last stand against the Godmodder in the Bank of Actions.
He scrambles around, trying to find the tools he needs, something, ANYTHING. Something he can shape into a wrench, or use his knowledge of the arcane to... no... there's nothing here. The prison is devoid of mana, the halls are completely clean except for the handful of items left lying about by assorted bot deaths and scuff marks.
"Please... I just need..." He thinks back to when he discussed his problem with the God of Magic.

GOMAK: You try so hard, and yet get nowhere. Maybe... the solution for you... is to just... ease up a little!
GOMAK: Instead of concentrating like you're trying to do something impossible, just... do what you're trying to do. Do it without hesitation or fear. But... without trying too hard not to hesitate or show for, or... well, you get what I mean!
GOMAK: Let go. Stop worrying so much! Relax, and do what you have to do.


Piono closes his eyes and whispers "I need a toolbox." and suddenly topples over forward when he is holding a toolbox in his hands. "PERFECT!" and he begins setting to work, constructing an odd machine...

You DREAM...

...But nobody came.

You create part of an odd machine, and give your ranch dressing blender to Karpinsky!

I run up to one of the crystals and stick a trans-spacial battery onto it, which starts draining the energy from it.

RUN.

...RUN???

A crystal now has a trans-spacial battery draining energy from it! You'll have to spend another action removing it to be able to use any energy.

Action: What is the difference between dreams and reality? Potential. So by this logic, I don't need to go to sleep to see the dreams. I just have to day-dream. So I do. Here We Go.

There sits a sky a duck king of the ducks of the united Kentucky chicken Kansas... There is 500000 different pictures of duck king, and they all come to life in another alternate universe due to AU Theory dictating everything being an AU. Every possibility is an AU, and all I had to do was acknowledge its existance, not wasting precious player power. After all, Consensual Reality between myself and me allows me to define a world without any player power spent at all before I put any life in it. Then a complex and overly long story occurs. Now, I could list the whole story if you wanted to Moniker, but I'm pretty sure 2k word limit doesn't cut it. So I'll give a long long long list of highlights:



Some guy named MORPHEUS existed and was rapidly being harassed by the Godmodder. It was getting close, the Godmodder was searching for Morpheus, and almost found him, after easily blowing away Decoys, Morpheus's time was clearly close... was it?
The United Kentucky Chicken Kansas split because of the different pictures of the duck king splitting. The Insane Duck Kings all hated each other, so it basically became a civil war of magic.

The Airdom-e is a elite chicken branch of the world that resisted the splitting and left to avoid the massive splitting of the universe, traveling into another universe, and happening to meet MORPHEUS due to being day-dream existences and Morpheus being "their element" in both element and character. Now, unsurprisingly, the Godmodder was there and was going after Morpheus... But then..

The Airdom-e of the world traveled into space and began to um... Nuke the Godmodder into orbit with a triple super kick combo with a massive Spirit-Life-Matter attack that was so strong they all Paradoxed and instantly died due to breaking this reality's definitions so utterly and Godmodder cheating making everyone saw them do their attack.

Then the United Kentucky Chicken Kansas split caused a split in the uniting, and therefore their world by rules of Mage: The Ascension everything became split because they had religions dedicated to worshiping the spliting of everything and that everything being split is better and atoms stop blending together unless you were a Chicken whose magical powers allowed themselves to hold together.

The Airdom-e was extremely angry, it appeared when they said "Into orbit" they actually used the plot power (And also Spirit) of "You blast off into space, but somehow end up somewhere you simply shouldn't be." and the Godmodder got kicked into the World of Split Chicken.

Since the Godmodder isn't a Chicken, he is instantly split by atoms since according to the universe's lawset by consensual definition whatever the Godmodder is made of he can't stay together. Since he was hit by plot nonsense into another world. Then the Chickens go mad that someone stronger than them is in their world as their world is constantly split by equal powered beings of the same exact person, so they all team up on the Godmodder, now making a SPLIT between them and the Godmodder and reunifying everything, making Godmodder be reunified, however the problem is that the Chickens already cast various Matter (Wind-Type) spells that the Godmodder first met before the Chickens unified, reunifying the Godmodder with inverted and misplaces atoms everywhere. Then the Chickens use Prime to go ahead and negate Paradoxing and all attack the Godmodder with various abilities. Since its my AU that I personally made as an author, it follows Mage: The Ascension rules, because it doesn't exist but now it does exist. The Godmodder gets swamped by a literal ton of kings with varying magical artifacts.

After the Godmodder inevitably fights off all the insane King-Chickens and kills them all, he sees a sign in the middle of the original castle:
"Paradox." (Link)
Then Godmodder realizes he has been playing in Mage: The Ascension and fighting constantly with things that the rest of the world believes are impossible and simply can't happen in front of everyone else. He instantly paradoxes to an insane amount that he takes Lethal Damage, quadruples the Lethal Damage of his Health he was playing with, and since you only need double the lethal damage of HP to instantly annihilate your SOUL, he takes 1 damage from one of his souls being instantly destroyed.

Either way, there is no doubt the Godmodder's plans to kill Morpheus has been severely corrupted and split into pieces.

Then Godmodder sees the other sign. "Even the dead can dream, and oh boy is there a lot of dead that you killed. They are coming"



The Godmodder's life suddenly flashes before his eyes, as he realizes that this isn't just one attack, its ANOTHER PIONO ATTACK LIKE HE HAD FEARED. The Godmodder starts seeing the dead all around him of all the chickens he killed and all the people he killed! They are going to try and kill him!

Suddenly, through the power of Consensual Reality, the Godmodder makes his own demise. He believes that they are real and coming to get him, and since he's the only alive person here, that means by consensual reality, it really happens, suddenly, the doors burst down between the heavens and this one reality, as people begin to swarm into to rapidly attack the Godmodder with everything they have, and all of their hearts beating as one. The Godmodder tries to fend them off and realizes his mistake, but its too late, now that they are all alive they now overrule the Godmodder, and through Consensual reality the people that just came back to life believe they can since it just happened in front of them all. The Consensus is reinforced by it keeping to happen... So they march.


They appear with their armies, soldiers, civilians, everyone. It appears that actually, the whole time between the Chicken Kings, they were in a COLD War. Since its a chilly ice pun, they also built up a bunch of ice weaponry and various magical artifacts to fight each other if necessary. They weren't all used in the fighting, as they had too many to actually use, but now the dead are back and they are using them!

The Afterlife army marches and begins to freeze all the ground so the Godmodder slips on the Ice! They then move out to Confront the Godmodder! This PUN gives them power! It turns out in the Afterlife Puns were so common and hilarious that everyone used them! Through the power of PUNS, the Godmodder is Confronted into a battle of PUNS. The Afterlife army tries hard, but to no avail, the Godmodder out-puns them. But it turns out the battle was meaningless, and actually the whole time they were playing Mage: The Ascension! Oh wait, you knew that already. While, the Afterlife army did too, and were actively setting up their attack plan while distracting the Godmodder with a PUN BATTLE. The Afterlife army marches forward with varying Ice attacks, constantly making Ice Puns! The Godmodder is outraged so much by the massive amount of puns while attacking being made the Godmodder charges forward, and slips on the Ice!

The Afterlife army then proceeds to Ice the Godmodder to the ground and begins charging the legendary artifact of destruction. The Godmodder gets out and swats it away, but now the Godmodder is extremely angry! They begin a rampage! But since we don't know the Godmodder's actual gender, when I say "they", Somehow, this means that the Afterlife army were also rampaging against the Godmodder! The Afterlife Army marches forward and realizes that the Godmodder was doing such crazy things constantly in front of them! Surely, there is a way to do that too? Then, the chicken mages and the Airdom-e come back and inform everyone about the mechanics of the world, and how it works. Since unlike Mage: The Ascension's Modern world, the Afterlife Army is used to this, and realize they could do stuff like this too!

So, that is how the Afterlife Army all became Mage: The Ascension Mages. However, even the weakest Mage can have 3 pips in a magic out of 5, allowing them to manipulate that element of reality. This makes it so that working together, the various mages use their abilities to try and Defeat The Godmodder! That Meta-Breaking Pun was so effective, the Godmodder was "Stunned" by it so all of the Afterlife Army could actually train and become actual mages.

So the Mages that now know how to use magic face the Godmodder. Suddenly, a Matter/Life Airdom-e Archmage suddenly conjures a Pokeball out of nowhere. Its a Snivy! They use Infestation! You see, it turns out the whole time we were playing Pokemon apparently, totally! The Godmodder can't run now for 2-5 turns, so their selection to [Run Away] has been completely negated, skipping their turn!

Now, you suddenly realize the Godmodder was extremely angry, and can't even run now. They charge!

All the various mages go and try to fight the Godmodder, with the many many worlds they are from. It would take too long to actually describe a whole fight, so I'll just give endless amounts of Highlights instead! Because, Surprise Surprise, everyone keeps their abilities from their universe when they died!



Soldiers from all over the Earth march out, determined as ever to end the Godmodder. Unfortunately, they can't really do that much, and essentially round 2 of Peacekeepers. They do however do bullet hell pretty well, considering their bullets cover the screen. You thought I was done Godmodder with this insane redirect combo attack plan? NOPE. So the many many bullets that are everywhere, suddenly Touhou characters show up... Minus Cirno? Oh well, I won't question where she went. The Godmodder suddenly gets angry at reality, why did I play a Cirno theme if she wasn't even going to show up? I make no SENSE at all. So when the Godmodder is too busy being angry, they fail to sense anything about the fairy that appeared where she was. Oh, nevermind, it appears that the Godmodder was a ⑨ Player and failed to realize that Cirno entered where he was just at, making the Godmodder lose a life. This is clearly because the Godmodder was too distracted at me and the bullet hell by the soldiers. The Soldiers get wiped away in a cloud of never ending hatred, and Cirno was "blasting off again!" away into the Void. Well, I guess maybe the next one will be better?

Oh wait, that was just the distraction wave. The whole time the Mages were casting spells and improving. Wait, someone decided to pick time mage? NO NO NO That will totally get balanced out by Moniker, you can even travel to the past and future with that!!! BACK TO THE FURTHEST RING WITH YOU. Now, this can't possibly go right at all, with you meeting Aradia Megido, causing her to show up later during the exact time to stop the Godmodder in perfect time. There, reverse Murphy and time puns.



Now, it appears that the Godmodder is a little angry now. Okay, understatement. He is rampaging and has annihilated all the ice in the world with sheer willpower.

Suddenly, Time Reverses. Apparently, not just ONE TIME MAGE, there was TOO MANY TO COUNT. This attack is getting OUT OF HAND. So when the Godmodder's HAND gets time stopped and the mages go HAM with HAND TO HAND Kombat, the Godmodder doesn't stand a CHANCE against the POWER OF PUNS AND HANDS. In fact, its like its THE WORLD OF PUNS AND HANDS. In this world, its PUN OR BE HANDED, and since the Godmodder suddenly found his mouth FROZEN in time by the never ending PUN WAR that actually was NEVER OVER, as a JUST BECAUSE YOU LOSE A BATTLE, YOU DON'T LOSE THE WAR, Godmodder Loses the Pun War. Godmodder is Shocked! So Shocked that he is SHOCKED Frozen in TIME!

Now, a bunch of various mages that were nerds in their past lives get together to unleash their MEGA ATTACK. With the Godmodder frozen in time, the various mages began their plan! Matter Mages created endless bodies, Life Imbued them with life, and Spirit truly made them alive with SOULs, and Mind Mages giving them their minds. These weren't just bodies. They were creatures, dinosaurs, monsters, and everything in between. The horrors of fantasy and science fiction combined forces against the Godmodder. Massive demons, angels, everything you can ever think of, with various other mages imbuing powers of various types into them. Remaining soldiers were shocked. What kind of insanity is this? In fact, the others were so shocked that some of the nerds started Paradoxing from this disbelief.



But now, the Godmodder has a bunch of challengers to fight, but suddenly another Cirno Theme comes on again! The Godmodder, this time, aware of what is totally coming, and begins to start casting fire spells instead of going with his plan that would of probably worked! Until you realize that nothing happened, and I just like Cirno too much. The various monsters around got together and began to march in order in a classic formation. Long Ranged Split Flyers in the back, tanks in the front, melee duelists in the middle, and raiders on the sides. It's clear that the nerdy population is obsessed with strategy games, who knew? It turns out the tanks were imbued with energy shields, and began trying to shield the Godmodder into the Ground, Riot Shield Plan style. This clearly wasn't working, as the Godmodder kept moving constantly!

But then Cirno comes back! It turns out the attack only took out 100% out of 300% Of Cirno's Motivation! Cirno uses Ice Sign "Icicle Fall". The Godmodder Scoffs. This is meme is hilarious. Its even the easy version. The Godmodder stands in front of Cirno and laughs. Its such a huge blindspot in Cirno's attack... But then the attack keeps going, and going and going and going... Until finally the spellcard ends and Cirno bails... But the spellcard lasted much longer than expected, as almost as someone sped up Godmodder's personal time... But then he was surrounded by tanks.

The Godmodder is quite confident now, but the tanks were getting ready, The tanks charge at the Godmodder after Cirno left and trap the Godmodder completely, and now the Godmodder is trapped, Snivy casts Infestation again! The Godmodder is still trapped and can't leave, and the smug snake was completely forgotten about! The Godmodder realizes what is going on, and that everyone is stalling, not actually trying to do much damage. All of these attacks are about freezing and time freezing and stalling, not actual damage? Suddenly, The Ranged Spit Fliers begin bombarding the Godmodder, the Godmodder has to do something! The Godmodder gets tired of all of this, and get serious, finally.

The Godmodder begins to throw the various tanks at the ranged fliers who try to dodge! Luckily, the Raiders stops the Godmodder after a few throws by knocking the Godmodder off his feet in a colossal battles of the Titans! Melee duelists begin to duel the Godmodder in combat, slowly losing, but stalling for an extreme amount of time.

The Godmodder tries his best to counter with Godmodding, but he realizes that Entropy mages countered his attacks by having them fail conveniently. Ultimately, this allows for even more stalling. Force mages try to hold back the Godmodder just to stall for a bit longer, but yeah.

Finally the Mind Mages prepare their last spell. "Geas, De-Target". They've been working on this thing's spell design for a while now and begin to ritually cast it, with it trying to Force the Godmodder to De-Target Morpheus in his attacks! The Godmodder has to stop this! A giant fortress was built around it by Steve, and the war begins. A beacon shines in the darkness, a Minecraft one enhancing the various powers of everyone! The remainders from the monster army duel and tank from the fortress, but the Godmodder has to stop this! Snivy got crushed in the monster fighting, unfortunately. This is what they were stalling for!

The Godmodder charges through defenses after defenses, determined mages trying to stop the Godmodder. TD Towers appear in the distance, it appears that Matter mages are also there trying to defend! Everything comes down in a climatic race, with PUNS being SPOUTED literally everywhere.

Until the Godmodder realizes the Jungle Tree saplings under his feet that were frozen by another ice mage SPROUTED under him and wrecked him. The Godmodder realizes he lost the pun war, and now Puns are actively fighting him! Pun POWER is a real thing now!

And so, the FUN begins. Barriers after barriers, a Carrier carries the game forward. An Aircraft Carrier... Of PUNS AND HANDS. This is not just any Aircraft Carrier, its the Denizen of the Land of PUNS AND HANDS, named Carrie. Carrie advances forward and begins to spew out massive amounts of bullets everywhere, and deploys HAND PLANES that are literally HANDS that spew out PUNS at the Godmodder. The Godmodder is literally so close to rage-quitting and just leaving. The Hands GRAB onto the Godmodder and PUNT him as far away as ever. There is no way the Godmodder has a chance under this time limit! Ultimately, the Ritual goes off, but the Denizen eventually dies, and the world is doomed under the Godmodder's eternal rage.

Highlights End.

Ultimately, everyone was demoralized. Their greatest attacks and plans had failed, and they managed to Geas the Godmodder but there was nothing else they could do... but they felt something, that they needed to stall just a bit longer. That someone, somewhere, had a plan. They did their best at delaying and stalling, and it was effective, already, but the climax is coming to their plotline.

Now, no doubt the Godmodder overcomes all their tactics somehow someway eventually, too, but that's the problem. The Godmodder can't beat what is essentially determination's effects of allowing you to constantly come back from the dead.

The Afterlife Army keep coming, stronger, faster, smarter from before. Eventually, the Godmodder realizes he has to kill everyone in one fell swoop, and tries to blow it all up with his magic. However, even the Chickens couldn't simply destroy a whole world, and Godmodder realizes he can't just do that without Paradoxing to death again.

The Godmodder also realizes that there are simply too many with various space suits and spaceships that keep the redefining of reality (and also himself who somewhat believes this too despite trying to ignore this) and has to blow the universe up. The Godmodder begins to destabilize the universe, and prepares to teleport out.

Then Aradia Megido comes out of nowhere, since she conveniently was waiting for this moment for literally forever, Time-Freezes the Godmodder, and alongside with a thousand paradox space versions repeatedly time-freeze and stalls the Godmodder while the universe collapses. Blame the fact that Aradia already knew this was going to happen.

Then the universe's finally reaches instability and collapses on the Godmodder and everyone else there, killing everyone inside of it, no respawns anymore, everyone here except the Godmodder went to the afterlife. However, the Godmodder was also in the Universe still, and was collapsed on.

The Godmodder immediately realizes there is no way this was all coincidence. Some player... Did this, and the Godmodder is angry for revenge, but can't find anything after the Universe Collapsed, and makes a noob mistake of thinking one of the players that are still alive did this, and begin a quest for revenge against the player who pulled this... Conveniently distracting him from the fact Morpheus is still alive and now Morpheus is no longer being actively hunted by the Godmodder.

Action Power Priorities:
1. Godmodder Stops Hunting Morpheus/Massively Stalling the Godmodder in the Morpheus Hunt.
2. Godmodder Damage.

Free Action: HOPE. I hope for the universe, and the sad consequences of my action. I hope we get out of here alive, and finally I HOPE that my smash attack works.


During your epic fight, the godmodder is completely distracted! He flees the dreamworld, confused, before your attack can damage him, but... Morpheus is alive a little longer.

Morpheus: Okay... (thanks to your DREAM...) I've got just enough power to sense when the godmodder's consciousness is coming back (to kill me).

Morpheus: Players... you have about... six turns (until I die).

Morpheus: I've been considering how to open a portal, and I'm afraid I don't have any contacts immediately capable of doing that (I can't sense any other minor gods (I think they're all dead)).

Morpheus: ...Do you know anyone (at all)?

Morpheus: ...And can you put them to sleep from where you are (I can't send messages to those awake)?


Morpheus... his powers are useful, and he gave you the boost you needed to get out of here. But his help will be really and truly limited from here on out. Using him to break out of the godmodder's prison is quite likely a dead end. Ultimately, you'll have to save yourselves.

I take as many bot parts as I can, the diamonds, thatch, toilet paper, and very stale bread, and create... THE ULTIMATE DIAMOND SWORD! THAT FOR SOME REASON LOOKS PIXELATED! All caps were on purpose!

You create it! The ULTIMATE DIAMOND SWORD! Its a highly powerful and effective weapon, suited for slaying enderdragons, withers, and of course, Gatekeeper bosses!

OOC: Yes it does. During a forum wide scavenger hunt I managed to find all but the final grail hidden in The Observer's posts (curse my lack of knowledge of when spoilers were added) and thus I got this banner and some trophy points.

Fantastic damage, hehehe I need to test this marvelous new description to learn its numerical meaning! Time to shoot something!

And so I target Power Crystal A with my new and improved Flaming Spearnir (naturally I'll target B if A is already destroyed) and fire its loaded spear, infused with force thanks to Player Powers, right into the center of the crystal. The infused force energy amplifies the kinetic force the spear imparts into the crystal's crystalline structure, the flaming hand sanitizer payload deployed all over the struck section of the Power Crystal. Eat that you likely non-sentient crystal! (x1)

Congratulations on your grail-finding!

BAM! The non-sentient crystal is forced to eat a fresh load of Spearnir! 12 damage to Crystal A! Cracks spread all across the crystal's surface...

Action 1: Power Crystal A is looking a little run-down. I know! It needs a polishing! I get out my sandpaper and scrub Power Crystal A vigorously, smoothing corners and remedying pits by abrading away the surrounding area. By the end of this, Power Crystal A looks squeaky clean. The fact that the energy flows in it were mangled is merely a nice side effect. Same goes for the crystal being a little less intact.

Would anyone be willing to help me with initiating a miniature fusion reaction on one of the power crystals or something next turn?

For some reason, polishing the cracks with sandpaper doesn't clean then, and makes them much worse. Huh. 6 damage.

This wears your sandpaper down to nothing. You toss its useless carcass to the side.

"Damn it all." Are the first words to leave Spicy's mouth as he sizes everything up, and in hindsight he possibly should've focused on at least upgrading his armor. The man finds himself shrugging, nothing much to do about it now. Time to handle damage control.

[x1] Moving quickly in the relative calm before the storm Spicy fishes out several peices of Robotic Scrap, testing out their weight the Cultist gives an approving nod before a small flash of Power consumes his hand, leaving the Scrap to glow with a dull-grey translucent light.

Spicy allows himself a smile, despite the naming emptiness that's beginning to fill him after using so much of his Internal Mana in so little time. The Intercept Runes would help massively in the coming Turn.

Created as magic's answer to the dawning age of Gunpowder and improved in the fires of war as projectile Weapons only advanced, Interceptor Runes are really only Runes in name, despite sharing some similarity. Instead of a carefully designed symbols steeped in power and carefully infused with Mana, these things are basically held together with magical duck tape and made to be slapped together by any novice sitting in a muddy trench in the heat of combat.Essentially it's just soaking some random object in Mana and putting Intent into the sucker, they eat through mana like a starving Gluttony-Centered Archdemon, but it can save your ass in a pinch.

The newly birthed Interception Runes hover an inch from the palm of Spicy's hand as he focuses comepletely on his allies, particularly the endangered Xerath and Vall. The rest of them getting knocked out would be a setback, but for them it'd chip away at their MIND each time.

With this mindset the Cultist focused his mind, he'd intercept what attacks he could, but those two are practically civilians.

(Spicy sets himself to intercept Attacks!)

Spicy's focus is briefly broken by thoughts of the Dungeonscape, as his mind turns to the failed upgrade of The Render's attack-(something that made the Murder-Beast weep a little, on the inside.)-he took stock of the megaGUN hopo Ultimate Blue tank, it's buffing power has potential, the Cultist noted, but the infuriating invisible ceiling on the Dungeonscape's entities would probably interfere with it...unless...an idea strikes Spicy.

Willing up the extra DREAM POINT, Spicy focuses on the tank's systems. Mana and Power begin coursing through it, briefly, oh so briefly pushing it far beyond what it would ever be capable of, even fully upgraded. A low creaking groan fills the air as the Tank is pushed past it's limits, reality beginning to fight back against this unfair power increase. But before the blow is struck and it's sent tumbling back to it's prior state, the Tank's scanners are forcibly...turned on itself? And just like that, the Tank's returned to it's prior state. But not without having gained something.

The megaGUN hopo Ultimate Blue tank is now outfitted with LIMIT BREAK! A power that allows it to buff entities beyond their normal "cap" even if it only lasts so long.

(Allowing the Tank to buff entities Attack MOAR, place more restrictions on it if you feel it's needed Moniker.)

Spicy DREAMS of the day that Xerath will reunite with Alice, complete FAITH in his heart as he sets back to the task of protecting his fellows.

Using both your dream point and regular action, the megaGUN hopo Ultimate Blue tank receives the LIMIT BREAKER buff; it can now buff allies to Abyssal attack, even though they normally can't reach a level of attack! It will not waste this upgrade, and will buff the Render as requested!

You create runes, both to protect yourself, and to protect Valla and Xerath! As long as you don't change positions permanently (you can attack, but you'll automatically go back to guarding them after) Valla and Xerath are save from getting tranq-ed!

FAITH!

I am filled with FEAR.... but let's hope this works....
Arsenical! With me!
1). Funny thing about crystals. They can be really really hard, like diamonds, and may seem impossible to break. But then you realize that if you apply enough force to a specific point.... They shatter...... Arsenical and I run to crystal B and each summon a sledgehamer. We take turns hammering away at it. It shatters.

SHATTER!

...Wait, hold on, that was only PART of the crystal. Still, a solid-sized chunk! With the two of you working together, thats 8 damage!

It's over, Cybil. I've got a direct line to your reactor.

Action: Those power crystals must provide an incredible amount of power. Let's grab all of it. I fire the Drainhook into one of the power crystals (the one least obliterated by my teammates), and use a bit of my player power to turn the cable of the drainhook into a superconductor that can channel all of the energy inside the power crystal at once into a single burst of power.

The Gatekeeper supposedly has a weakness deep inside it. We don't know what it is, but I do know that the Shock Railgun with this much power will punch straight through the Gatekeeper and expose the weakness. I deactivate the Shock Railgun's safety limiters, line up a shot straight through the Gatekeeper's side (passing through a dual gun mount that seems to have a bit of pre-existing damage), and fire. The metal slug comes out the other end of the railgun at mach 10, fast enough to deafen everyone in the room from the sonic boom, possibly to the point of damaging electronics. On impact, the slug punches straight through the gun mount, through the Gatekeeper's arm, and into its core. It might even fly out the other side, depending on what the Gatekeeper's core actually is.

The entry holes aren't just neat holes, either. As if a hole straight through your weapon hinge didn't impact weapon accuracy enough, the impact also created a massive amount of heat that melts the pieces around the impact hole. With any luck, that will cause the Gatekeeper's weapon systems to be fused together, if it's guns don't just fall off. Inside the Gatekeeper's core, spalling from the pieces of metal being blown out of the exit wound through the armor shred its internals. If it didn't have a touch of Godmodding energy powering it, it would probably be totally incapacitated, rather than being lucky to escape with moderate damage and a floppy gun arm.

Unfortunately, there's a downside to pushing a rush job of engineering past its safe limits, namely that the gun then proceeds to detonate in a dangerous burst of electricity. I manage to throw the gun away just before the detonation, causing much of the shock to go into the Gatekeeper (whatever that does), while I only face a moderate electric shock.

The energy of even the residual electric shock would normally cause a blackout, but I manage to redirect and contain the electrical energy inside my brain in an unusual effect that I can best describe as a shock-induced psychic overload. If I didn't miscalculate and just fry my brain into blacking out, that should supercharge my next usage of psychic powers.

Unfortunately, draining the power at the start of your post took your entire action, and there's nothing left to fire with! +.4 power!

You can re-use the flavor text next post, to still sacrifice your gun and all its power.

[A] Scan Gatekeeper thoroughly for weaknesses.
[FREE] Talk with Cybil.

Leah's face furrows at the sight of the abomination. "Operator, significant enemy presence detected. No weaknesses detected. Search for weaknesses more thoroughly?"

Leah nods, and points her hand at the Gatekeeper. "Confirmed. Beginning operand."

The Gatekeeper is having none of this 'pesky drone flying in my face' nonsense before it even begins and opens fire. Leah ducks and weaves away, while Omniglot seems to just... Slide out of sight despite there being no obstruction to slide from. This throws off the Gatekeeper's targeting systems, just a little, just enough. Leah proceeds to flare fire in its face with her flamethrower as Omniglot gets to work, prodding at the Gatekeeper lightly with its tools. "Material is incredibly tough. Kudos to Cybil for creating this machine as well as it has been, but no unit is perfect," Omniglot quips as an orange scanning laser hits the Gatekeeper.

The Gatekeeper's guns menacingly glare at Leah enough that she abandons operation 'distract the thing with fire' to duck and weave out of the gunfire, just enough for the Gatekeeper to forget about the armored girl. Realizing he's missed something, the Gatekeeper pokes a camera back at Omniglot, who's orange scanning beam has created a miniature hard-light replica of the Gateekeper hovering above Omniglot, who is now simulating apparently millions of attack options 'within reason.' Apparently flying goats from Nebulon Snixty-Fluor are within reason. The Gatekeeper pivots a gun to meet Omniglot-who casually catches it with a mechanical claw.

"Gatekeeper's ability to estimate enemy strength stunted, will likely require more substance in the future," Omniglot quips as it flicks the gun away, making the Gatekeeper swerve (just not enough to matter) as Omniglot re-positions itself right next to the other set of guns. The Gatekeeper makes a surprise swivel to point his own weapons at the guns, but Omniglot simply slides between two of the barrels, then under them when they try to crush it between them. "Reflexes and gun positioning ability; above par. Gatekeeper's ability to cover blind spots supplants stealth actions as logical, barring unknown blindspots," Omniglot adds.

The Gatekeeper's attention swivels back to Leah as her arms abruptly get all up in the Gatekeeper's carmeras. She dives into the azure arm just as the Gatekeeper opens fire on her position, 'swimming' upwards to meet the Gatekeeper head-to-sphere, golden arm swiftly revealing a flashbang before diving back in. A second later, a nasty combo of noise and light hits the room, leaving the Gatekeeper briefly busy. "Investigating internal power signatures," Omniglot quips. "...Interesting design choices, considering exploitation..."

Leah, at this moment, thinks that this is sufficient, and grabs Omniglot in her arms, barrel-rolling away, landing roughly behind and to the left of the Gatekeeper. "Scans complete, revealing information to entire team now," Omniglot says, as the scans hit the team communications.

Omniglot opens a secondary communication channel with Cybil. "Greetings, Cybil. I am Omniglot, speaking on behalf of my Operator. I detect that you are somewhat impressed with our operations thus far, disregarding Crusher, who is a minority for our opinions. We are reserving judgement for you," Omniglot says. "Would you be willing to explain why you are here?"​

You sprint around the Gatekeeper, examining every part of its shell and chassis! You find, on the back, a high-tech panel clearly covering something up! On it, is a counter, reading "29". Hmm...

You attempt to communicate with Cybil. He doesn't respond. Not directly.

I make a small, elegant glass vial and summon into it a liquid that looks like water but it acts and flows too fast or too slow which in turn seems to be effected by how the portion of the liquid is currently moving resulting in strange and facinating patterns, it's particularly interesting when one pours it from one container to another and back again, at some level even players get used to the idea of everything falling at the same speed. It is known as temporal essence. It's also not immediately useful.

You create temporal essence!

Are you sure you want to be making items like this this late in the game? Your stuff won't carry over when you exit the prison, and you're almost done with the sidequest!

I use some of the Guardbot supplies to greatly improve my shields general defence, my simply using metal to stiffen up the large portions of the shield that previously were to thin to actually help against attacks no entirely based around electricity.

You improve the defense of your shield immensely! It is now the Zapguard+1! It's plenty good at blocking tranquilizer darts.

what I was going to do was fuse the sonic figurine and the screwdriver using polymerisation to create a sonic screwdriver and use that to send a call for help in order to summon the doctor so we could give him the agitator so he could leave using the tardis and give the agitator to the godmodder

That's... the doctor, huh? I don't think even he can break into this place.

x0 Dream it Impossible....

(x1)I throw my weight into the Scanning Action by trying to use a Tricoder to Scan the Gatekeeper

You also scan the Gatekeeper and the panel on its back! You find that the counter is related to _ _ _ _ !

Free Action Focus - FAITH, HOPE, AND dream? okay: I have faith, hope, and dream (I guess) that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I continue acting like an idiot and literally just bonk myself against all of the adds. "LEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY"

One of those at a time! Let's say... FAITH!

You bonk your head against all the crystals, dealing 2 damage to all of them! One of your allies calls you a "hardheaded" individual.

I take cover beside The quiet watcher in the hope that this will protect us from some of the attack.

Action:

Now that I am behind some cover I start to use some Zapbot parts to upgrade my Knuckbiters with more jagged bits of metal at the end of it. Hopfully increasing it damage output.

You're taking cover behind a crystal! You create the Knuckleslashers, a more powerful form of the knucklebiters! They do a LOT of damage now, but still require leaving cover to attack at close range!

Free Action:

Rebooting... Void<>Time Online. Acknowledgement of Reality Check 405.

Acknowledgement 1: Infinite Energy Redirector still exists in the Afterlife somewhere.

Acknowledgement 2: Yorehammer vs Yoreshield Collision creates infinte energy and Activates the Infinite Energy Redirector. User not required to activate Infinite Energy Redirector.

Acknowledgement 3: Infinite Energy cannot be stopped by the Afterlife's defenses.

Fact 1: Infinite Energy Redirector always targets the Godmodder to redirect infinite energy.

Conclusion: Reality Perilous. Deactivating, Activating set in 1 day.

Somewhere, an infinite energy redirector deactivates. For what it's worth.

I get tired of referring to myself in the third person and switch back to my previous writing style.

Action -
Slamming into the Power Crystals that's the weakest, I go ahead and probe the Dungeonscape, closing my eyes...

A bright orange hologram appears by the mind cores. It examines them based off a distant recollection... how much Player Power would they be able to sustain right now?

While I take a moment to think, I looks back in time.

Before I
died... what year was it when I did eventually die to the Godmodder? I never actually checked the date, did I...

Your MIND cores... they're still unharmed and fully intact, and you'll be ready to exit the dungeon altogether once you get a chance.

Now that you've reached the second floor, if you wanted to do what FlamingFlapjacks did earlier to try to unlock a bit of extra player power, you could potentially get up to 5 Player power. But that would take 3 turns of actions away from you, and endanger the DUNGEONSCAPE... maybe it would be best to kill the boss with what you have.

The year when you died? Well, you've been fighting on the HEXAGONAFIELD for... for... how long? You never checked. You'll have to remember to look at a calendar or something once you escape this place.

----------

Xerath scrapes together some floor bits into a solid rock to throw! Though this place certainly looks even nicer than the first floor, with the walls shining white tile, there's still some debris to collect. Xerath hurls his rock at Crystal B, and it deals 1 damage!

Xerath: Players, I wish I could help you more, but this is all I can do right now!

The same can't be said for Valla. She has her eyes closed (though she isn't asleep), and is totally relaxed. She appears to have no intention of doing anything but staying behind Spicy_Serious.

The Gatekeeper fires! Its 4 different main tranq guns target 4 random Players! The Players targeted include...

The Ego! His DEFENSE MODE falls, and he dodges quickly!
Ender_Smirk! The wave of tranquilizer darts bounces off the crystal he's hiding behind!
Winkins! His Tower shield eats the Tranq darts, but the cannon also fires some normal munitions, significantly damaging the Tower shield!
CaptainNZZZ! His plastic protector manages to keep him awake, but he's half-asleep, and another tranquilizer dart will surely eliminate him!

Looks like you got lucky this turn! But the Sniper rifle doesn't care about luck... The Gatekeeper manually aims it at Flamingflapjacks, utterly undefended as he is, and fires! FlamingFlapjacks is instantly knocked out, and the Dungeonscape is scheduled for a new enemy. As long as that sniper rifle is around, you're guaranteed to lose one person to sleep every turn!

The Gatekeeper deploys 2 Tranq drones! These Tranq drones also target random Players! You should try to keep their numbers down...

Disco-Chan continues using epic disco music to hold off the guardbots! Disco-chan informs you with a smile on its face that Disco Squares is now charged, and will be cast next turn to aid you!

Down on the staircase below, a suppression bot is overrun...

-----------

THE DUNGEONSCAPE:

With the Render being buffed by the Ultimate Hopo tank to Abyssal attack, and the Dark Tank's defenses being reduced to a mere fraction of what they were before, your DUNGEONSCAPE army easily overruns the remaining minor enemies!

However, a new enemy enters the fray... the first of the Elite Ten! Known to herald the arrival of the villainous Ten, you are facing The Slab, a giant wall of health and defenses that doesn't attack your defenses directly, but rather buffs the other Elite Ten in a number of ways! Look out! The Slab gets lucky and bypasses all your defenses... or is it unlucky? It means your army gets an extra turn to whittle his health down compared to if he'd been delayed.

The Random Stat upgrader upgrades distant memories! Now enemy attacks have a 5% chance to fail completely!

-----------

While you're fighting, the intercom continues to spout out idle prattle from Cybil.

Cybil: Hey, Players? Want to know a fun fact? You aren't the first group the Gatekeeper has stopped!

Cybil: Yes, the group before you... we used stealth, rather than combat, to make our way through!

Cybil: And boy, were we surprised to see this thing! Yes... it really was a shock to us, taking the stealth route...

Cybil: ... The prison was different back then.

Cybil: Everything was different back then.

Cybil: BUT NOW! Now you, too, will fall!

Cybil: Once the Gatekeeper and Shadows have reduced you to nothing, my guards will storm the prison, eliminating every trace of your presence!


(Fair warning, its probably not very efficient to keep crafting better weapons from this point onwards. You'll have to leave them behind once its time to go, and once this boss is dead, it won't be long at all before the sidequest ends!)

MAP:



Itinerary:
-Defeat The Gatekeeper! Its the last thing preventing you from leaving this place!
-Destroy the Gatekeeper's extra weapons and power crystals to make it weaker!
-The panel's counter...
-The defunct Suppression bots...
-Fortify the Dungeonscape! The Elite Ten are coming...

BOSS ARENA:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has ultimate diamond sword, great attack)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 1/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)(half-asleep)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)
Spicy_Serious(wearing husk armor - good defense)(protected by runes)
Ender_Smirk (has scratchspear+1, 2/3 uses)(wielding Benchmark, good defense)(protected by Crystal!)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them, 50% intact!)
Evonix(has gauntlets of ogre strength/stench, temporal essence)(wearing Curse Armor, hurts attackers and works underwater)(wearing Oroborous necklace, ???)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))(protected by Crystal!)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard+1, major defense + great defense against electricity)(DEFENSE POSITION)
Crusher48(has Shock Railgun w/drain matrix, 1.1 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Karpinsky(has Electric spear, strong attack)(has ranch dressing eliminator, 1/1 cranking(+.5/turn), extremely high attack)
Cephalos Jr. (has oxygen gas, plasma)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knuckleslashers equipped - very strong fist-based attack)(wearing Future-style straitjacket - good defense)(protected by Crystal!)
Xerath(protected by Spicy_Serious)
Valla(protected by Spicy_Serious)
[AG - Winkins]Disco-Chan: 19,890/20,000 HP, 5,000A, Special: Disco Squares: 3/3 (repels darkness!)(busy holding off guardbot swarm!)

ENEMIES:
The Gatekeeper: 490/500 HP, Dual Dual Random Guns - x4 Random Snipe attack!, Special: Factory Reset: 1/4 (Boss)(generates +2 tranq drones per turn!)
Dual Gun Hinge: 65/75 HP
Supermassive Sniper Gun: 40/50 HP, x1 targeted snipe attack!
Mysterious panel(Counter: 29)

Tranq drone: 20/20 HP, Tranq!A
Tranq drone: 20/20 HP, Tranq!A

Power Crystal A: 13/50 (boosting The Gatekeeper in some way!)
Power Crystal B: 37/50 (boosting The Gatekeeper in some way!)(trans-spacial battery draining energy)
Power Crystal C: 26/50 (boosting The Gatekeeper in some way!)


Defunct suppression bot
Defunct suppression bot
Defunct suppression bot
Defunct suppression bot

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE:
Outer defenses:
Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
The Slab: 1000% health, abyssal defenses, grants all allies +1 attacks, reduces damage against all allies by one attack level! (Elite Ten)
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 5: 100 x 5% health, weak defenses, weak attacking power x 5
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, medium attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, medium defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, major healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)(limit breaker)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores one layer of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 80% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 0/4 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 1/2 (Enemy attacks have a 5% chance to be canceled)
Everyone's MIND cores are fully intact.

Base Player Power: 3

As you can see, some of the items in the Player list are colored... those are positive/detrimental defensive attributes! The orange attributes are the ones that could potentially protect you if you get attacked - armor, shields, cover, etc. Light green attributes will be a liability if you're attacked. With this, you can see how vulnerable Players generally are to the random attacks flying around, and estimate how badly the random attacks will affect you!
 
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ES manually retargets the Scorn Ray on the Slab for what very little it's worth, then attacks Power Crystal A once again with his sword for his man action. This time, he just hammers away at it with the flat of his indestructible blade, spreading the cracks further and further. Although this won't finish it off, the next attack against it should.
 
(DAY)DREAM: As a former personification of those who enter and leave unnoticed, I've seen a great many things. That extends even to dreams and fantasias, where it's common for there to people who lack any further definition beyond their presence. (Pretty much any person in any given crowd laughing at someone because they're in their underwear. Also videogame NPCs)

Now? I dream of EPIC BATTLE FANTASY!!!

Three companions (and a cat) in a epic adventure to save the world! Foes! (Cats, jellyfish, golems, zombies, robots, zombie robots, and much, much more!) Battle! (Lightning called from the skies, jagged monoliths from the ground, Natz spends 5/6 of her time healing everyone else!) Erm . . . also Strategic Monster Catching? Nah, it's there and all but the monster catching is part of battle and the Strategy really ought to be attached to the Battle. Also videogame cameos! Whoever made this loved their videogames! Chibi Knight, Red/Green/Blue Shells, and so on. I think I can skip the treasure hunts (in case you haven't noticed this is mainly a remixed pile of videogame memories). Uhh, anime fanservice? That too. Here, have a picture!

No, wait it's all videos. Curse this format! Anyways, that was a nice dream.

Action: THWACK THWACK THWACK

I attack the gun hinge at melee range, incidentally forcing at least one tranq shot to go into my shield. (I certainly don't leave Defense Position)
 
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"Damn it! If more of those things are summoned, this fight will go nowhere fast!" I swear, looking around for some sort of means of keeping the enemy mook spawns from distracting our forces.

Then I notice the defunct robots and grin. I leap off the tank and run to the first defunct bot, working fast and furiously to co-opt the thing and fight off the Tranq Drones. (Edit)I do this by simply linking them up to the computer controlling our AG Suppressorbots and giving them the commands via the controller we had been using this entire time, for convenience's sake. (Action)

As I do so, I am filled with an overwhelming sense of FEAR now that our hope for getting out of here without resorting to a literal deal with the devil is gone. I channel that FEAR into the proper parts of the Dungeonscape.

However, it's not enough, and so I think of something to do while I work to further distract myself. That's when I remember what Cybil just mentioned. I sort my thoughts and feelings for a bit so I can say something truly effective, working all the while. Somehow, I feel the support and ideas of others flow into me, helping guide my words as I speak.

"So, you tried and failed, Cybil? That sounds rougher than I can imagine. Really rough stuff. Were you the only survivor and thus offered the deal? Or did you get through it by making the deal yourself?"

He pauses for a moment. Then, unable to stop himself, he continues, a bit more forlorn and disappointed than angry. "And... why did you take it? Don't you hate the Godmodder as much as we do? Or maybe even more so? Why wouldn't you do everything you can to work against them?"

EDIT: While I'm at it, I also toss my ScratchSpear +1 to Xerath, since I won't be using it for at least one turn. Four tops, if I have to do this for all the drones individually.
 
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Congratulations on your grail-finding!
OOC: Thanks!
CaptainNZZZ! His plastic protector manages to keep him awake, but he's half-asleep, and another tranquilizer dart will surely eliminate him!
...Yawn. I could just close my eyes and take a brief n-

No! I slap myself repeatedly, sleep is potentially fatal for my MIND! Gah I need to jolt myself awake! I angrily yank the tranquilizer darts out of me and throw them to the ground. Let's not leave tgose in me.

Raising my Flaming Spearnir towards Power Crystal C I invert the inertia damper I added from bot wreckage, eliminating my protection against recoil in somewhat increased acceleration, and fire.

The spear flies into the targeted power crystal while I fly the other way, tumbling along the ground for several meters. My plastic protector easily protects me from harming myself from the impacts but those sudden jolts should wipe away the sleep from me. (x1)
 
Keep Smashing it Arsenical!
1). We continue to hammer into Crystal B, taking care to target the opening granted by the portion that shattered off. Assuming it doesn't break, we hide behind it.

Yo Spicy Serious, You might want to ditch protecting Valla. She isn't helping us, why help her?
 
Free Action:

Alright, Cybil. You're going to lose. Your gatekeeper does not have the durability to withstand our assault. I'm not even sure how you failed against it, given you claim to be a former player. Sure you might not have our firepower, but seriously it's a giant robot and you didn't even think about escaping it through the prison's ventilation system?

Well, it shows to your intelligence in general. For instance, you've failed to evacuate your chambers, even though we have a weapon capable of killing you through a wall, and the tracking equipment to spot your exact position. I highly suggest you shut down your bots and surrender.


Action:

The Gatekeeper supposedly has a weakness deep inside it. We don't know what it is, but I do know that the Shock Railgun with this much power will punch straight through the Gatekeeper and expose the weakness. I deactivate the Shock Railgun's safety limiters, line up a shot straight through the Gatekeeper's side (passing through a dual gun mount that seems to have a bit of pre-existing damage), and fire. The metal slug comes out the other end of the railgun at mach 10, fast enough to deafen everyone in the room from the sonic boom, possibly to the point of damaging electronics. On impact, the slug punches straight through the gun mount, through the Gatekeeper's arm, and into its core. It might even fly out the other side, depending on what the Gatekeeper's core actually is.

The entry holes aren't just neat holes, either. As if a hole straight through your weapon hinge didn't impact weapon accuracy enough, the impact also created a massive amount of heat that melts the pieces around the impact hole. With any luck, that will cause the Gatekeeper's weapon systems to be fused together, if it's guns don't just fall off. Inside the Gatekeeper's core, spalling from the pieces of metal being blown out of the exit wound through the armor shred its internals. If it didn't have a touch of Godmodding energy powering it, it would probably be totally incapacitated, rather than being lucky to escape with moderate damage and a floppy gun arm.

Unfortunately, there's a downside to pushing a rush job of engineering past its safe limits, namely that the gun then proceeds to detonate in a dangerous burst of electricity. I manage to throw the gun away just before the detonation, causing much of the shock to go into the Gatekeeper (whatever that does), while I only face a moderate electric shock.

The energy of even the residual electric shock would normally cause a blackout, but I have insane mental resistance. So insane, in fact, that it's easy to convert what would normally be a brain overload from excess electric current coursing through it into a surge of psychic power. I then immediately discharge that power surge in an incredibly powerful telekinetic assault.

First, I send out a focused Starsight pulse, analyzing the Gatekeeper's internal systems to an incredibly accurate degree. I now know the exact physical composition of its internal systems, including the spatial location of each of its control circuits.

Then, I target its Factory Reset system, rending it with a telekinetic strike. The core circuits used to control that system are suddenly disconnected on a subatomic level, rendering the system inoperable. I then shred random other control circuits on the Gatekeeper's insides to disable as much functionality as possible, and to make absolutely sure that Factory Reset won't trigger and reset it to full health right as we're about to kill it.
 
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Dream

Piono works furiously, bending and assembling metal and electronic parts to create a basic structure that grows and grows. It is rather... odd looking, almost like a stand or slotting point for something else...
 
Action: I day-dream of a sanctuary hidden in the mist. Lots of mist. A giant world of mist that disrupts Divination. This dream should be a good hiding spot for Morpheus... Because, guess what, it isn't over. This world is full of MIST, so therefore it must be MYST. Huh? Pun Power is still active? I guess the Godmodder failed to finish the Pun War when they left. Myst? What's special about Myst again? Oh right, it was something about writing books. Okay then. Now, this is different from my other action, that was making a dream into existence abusing AU logic and Consensual reality... I'm day-dreaming, making something temporarily exist in the dream world.

Than my mind gets distracted and begins dreaming many many other dreams. Now, I remember I used various afterlifees in my previous attack... Unfortunately their time probably expired, consensual reality was a power I had created with my power through Mage: The Ascension. Back to the heavens with you all, and thank you. Not like I could refresh it, with the Curse of Repetitiveness being in play, and Reality took hold again. I then realize that what I had created wasn't even a dream attack, and it was actually using AU logic and Consensual reality to hold itself together instead, that was based off of my Day-Dreaming because every possibility exists and that was just one possibility.

However, that doesn't mean that the world itself is gone, what's left of it, anyways. The monsters fell apart due to the Godmodder and Life magic expiring, after all, the life mages weren't the best of life mages still and were still inexperienced, however, since the Godmodder failed to destroy the universe like I had predicted and ran away instead to dodge the Geas, there is still a fortress there, and a few structures, nothing left of course, all the artifacts were exhausted in the battle, but the dream in itself seems like something I can work with. Now, however, I need to find a way to create a bunch of Decoy dream worlds, and here we are, an empty Dream World already existing, ripe for decoys, that the Godmodder already knows exists too.

Free Action: I use the communication psionic network to kindly request the rest of the players find some kind of solution to this problem. Giant Dreamy Distractions are now under the Curse of Repetiveness. We need some other way of delaying the Godmodder.

Then, I talk to Morpheus as I day-dream: "Hmm, What a predicament. On the other hand, we are actually breaking out quite effectively down here. We're at the final boss, The Gatekeeper, and we just started fighting the Elite Ten in the Dungeonscape mental defense we set up. We might be able to reach you in 6 turns, assuming we aren't forced to go with the alternative."

"You see, we do have an option to contact so far. The Devil. He has access to the weird portal network system that's set up there, but it leads straight to hell, and he claims that he will try to take our souls, now its likely that we will break out, but this will ultimately delay us much longer."

"Another suggestion by one of my fellow players named Pionoplayer is to try and contact the God of Magic. Assuming they aren't a minor god and dead, perhaps you might be able to contact them?"

"And finally, I think I might have an effective plan. This dreamscape might be the key. Its possible that you might be able to hide away inside the dream, taking your presence and essentially making a decoy, and having multiple players down here dream decoy dreams that seem like good hiding spots, to potentially delay. Unfortunately my day-dreams don't seem as effective or permanent as normal dreams, and going to sleep would spawn yet another Elite Ten."

"Finally, well, I doubt I could make another smash attack to delay like that again. It took a lot of personal determination and effort, but more importantly creativity and used a bunch of different things I won't be able to try again due to Curse of Repetiveness, not to mention quite a few would have been Successful Godmodder attacks if I actually had 9000 Player Power instead of 3 Player Power. Oh well. Its possible even with that level of attack I could of done a lot of Godmodder damage and successfully landed a Geas on the Godmodder, especially with a a bit more counters put in place to just running away... That would of solved the problem. Oh well."

"Other news? We managed to break out more player power in exchange for 2 Dungeonscape enemies every turn. Can't do that now considering the Elite Ten would overrun our forces, its at 3 now."

"And finally, how much DREAM power would you actually need to start considering if its possible to open the portal linked to the Shadow Realm. Perhaps... You have something akin to our Mortal Actions, where at the cost of your life whatever you just did is like extremely powerful...? Or is that just a player thing..."

"Also, don't worry too much about the whole trying to break into the Shadow Realm. The portal on this side requires a portal to be linked to it and a password we need to find entered."

"Morpheus! We figured out an idea over the communication links. Our entities were put in a DEATH Stasis Pod, which Stasis'd the Entities and sent them to the Afterlife, but they are still alive, and even the dead can dream if they aren't, and since they are Stasis'd, you can interact with them, since they are probably dreaming! They have all of our items to that we've collected, created, and made over time, and a bunch of CP too! Contact Fenix who is inside of it, tell him to listen to everything you are saying and to find a way to stop the craft and disable the stasis. Tell him that is you, Morpheus, and that the Players have gotten in touch with you. They all are stuck in the Shadow Realm. You need to prepare to use the Space Homestuck Aspect Vial and the Wind Vial. Its of the concept of space, which includes portals, and the concept of wind includes freedom of movement. Also inform Fenix about the current scenario we are in down here, and your location, and ask if there is anything in the craft that could help him get to us outside of the Space Vial and Wind Vial. We might be able to get out after all!"

Free Action 2: I hide behind a crystal. I keep day-dreaming and potentially enhancing Morpheus's power more.
 
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Fear? Someone check the counter now.

Action -
I go ahead and discharge more electricity into Power Crystal A, frying it's internal magic and sending much of it haywire!
 
I use my ULTIMATE DIAMOND SWORD to hit the Gatekeeper on the back, where Alastair found the weak point, channeling the electricity that the bot parts added into the Gatekeeper, through my sword.
 
The quiet watcher runs directly behind the Gatekeeper, where it couldn't aim its guns at, and hooks his chains onto the mysterious panel, holding on with all his might and weight.

DREAM
 
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