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Defeat The Godmodder

Update CIV (104)
Do we have anything that causes entropic paradox rolls?
/null

Well, so far, what's shown to cause Entropic Paradox rolls is the Charge Booster, as well as any Charge Stones, which can be made with the Charge Stone Generator, which is... now destroyed. You'll have to make a new one if you want more entropic paradox rolls.

Shadowhope means to do something and blinks..... and suddenly realizes she's zoned out for several weeks straight. What could possibly have caused this lapse in conciousness? [strike]art college. The answer is art college.[/strike] The world may never know.

In anycase, it appears that everyone's back from the sidequest. So that's good! She waves at them.

"Oh good, you're back! I... still have no idea what's going on, so a quick recap would be excellent. Honestly just tell me what needs doing and I'll do it. I'm more a support-class kind of person. Run or summon a random shopkeeper? Sure. Try and convince the Deaththief to switch sides somehow? Probably a bad idea, but sure. Become a White Mage Cat and run around healing people? Sure. Anything for the cause."
/null

Right now, you've just finished infiltrating the Soulrazer, and managed to kill everyone inside as well as smash that self-destruct button... BUT... it didn't actually destroy the darned thing. Now you're trying to figure out a counter-strategy while dealing with the godmodder and his newly rejuvenated army.

Orders:
SCV assignment.
87 continue upgrading the Research Facility, 10% Complete.
88+12 salvage, continue Factorys, 10 Factories built.

Designator, designating "SoulReapers"... Focusing Fire!
Everybody Fire on the Target!

Actions:

1x The Yorehammer is a great concern... The Yorehammer bypass all defenses but what if for some great reason he target and misses?

An army appears, none can see them except the PG and SR. They see the Terran Army duplicated multiple times, yet none of them are real. For their looking at the Terran army through perfectly clear mirrors. Where they see the Terran army, is not where my army actually is.

2x Charging... +2 CP

I agree with Cult Action

I note that the Venus Flytrap is near the Wheat Men and Rockmonster, and it happens to be very hungry.

The Designator is preparing to designate!

It'll take the enemies a moment to figure out where the Terran Army is - they'll have to attack a fake army first! Your forces have been granted an attack shield!

ES turns and points at Alice. "See that Godmoddette? Protect her. Make sure she doesn't get ganked by the man with the..." ES sighed and facepalmed. "Defense bypassing hammer, right. Figure out a way to protect her without defenses, dodging is fine by the way, and you'll be doing a good."

He, however, didn't care. He had a Shipyard to run after all.

FOCUS - EQUALIZATION

Using his three actions, ES attempts to take off three total turns of work time. Specifically, he attempts to take one turn off of the Overseer upgrade and two turns off of the HP upgrade. This way, they'll be done at the same time, removing a turn of wasted work (since he'd only be progressing one slot out of two, and wouldn't start another one because of the whole tying down the Apex for even longer issue) and of course also speeding up the progress of the Shipyard by a turn in general, for absolute maximum efficiency. Soon enough, he was going to be able to remind people that his Apex wasn't just for show, and that with its new support upgrades it would be a force to be reckoned with on the field of battle.

Unfortunately, the Shipyard now converts your actions to progress at a 3:2 rate rather than a 1:1 rate without an immense creativity boost. It seems upgrading the Shipyard with the Multiplier orb, while making the Shipyard faster, is also causing it to outpace your own actions! +1 progress to each currently running upgrade.

I use 1 action to help my festum make a wall, and another action to put into making that base, and my last action to boost my festums health... nvm the festum actions... just noticed it was dead.... I use the other two action and put them into the base!

You make a wall around your remaining Mini-Festum! +1 attack shield! You also put 2 more actions into the base. That's... 5, now?

Keeping track of this is getting too hard, I'll debit your CP for 5 and then you can use actions from your CP to deploy the base officially.

Uhhhhh...
Imma just sit here and charge 3 times.
I wake up from a food-induced slumber to realize that I have no idea what's going on, so I just charge.

Shadowhope grins and salutes. How a literal cat just does that? A mystery for the ages.

"Got it! I guess I'll just.... take her to Starbucks? Yeah that works. Maybe take over the place while we're there. Whatever she feels like."

With that said Shadowhope uses one action to take Alice over to Starbucks via the door to it so they can just go chill there for a while.

In the meantime though, I use my other two actions to start charging to summon an item shop so we can get more items to combine things with via the Alchemiter.

Recettear (Item Shop) 2/10[/QUOTE]

You take Alice to Starbucks! But there's no Starbucks around! You're forced to build a new Starbucks around Alice. Well, she's safer now.

You charge up 2 CP...

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)

+1 CP [tCP=18]


I take the sharpened soulrazer chunk and use it to carefully gouge out my eye, which I then alchemize with a unit of Somno Energy (with JOE's permission, mind).
My eye + 1 somno energy = ?? 1/??

Also: Player knife + soulrazer chunk = I forget 1/I forget

Not the eyes! Well... they should grow back, too. So take some comfort in that.

...Somno Energy... I assume you mean you're using the remaining "Somno ability" JOEbob has saved? Of the two that he had, one of which he's already used? Somno's body was on the Soulrazer, and its gone now - even if it weren't, he's been without his third eye for so long you couldn't gather it if you tried.

Somno's Equation Energy + Eyeball: Third Eye: With the right robotic neurotechnology upgrades, this eye can be attached to give one Player all of Somno's powers permanently. Legendary item. Cost: 100 actions, destruction of component parts. Non-repeatable.

ACTIONS 1-2: +2 CP

ACTION 3:
I offer the Godmodder a drink from Mimir's Well, which confers massive amounts of wisdom and foresight.

And by "confers massive amounts of wisdom and foresight," I mean "is laced with enough hallucinogens to make every player on the HEXAGONAFIELD trip massively."

While the Godmodder is on his Well-induced trip, I utilize my proprietary, super effective method of undoing drug trips: whacking the person in question (in this case, the Godmodder) in the head with a brick until they stop tripping.

And yes, it counts as a success if they happen to die during the process.

The godmodder happily drinks the Mimir's Well water! As you specifically worded, every single Player on the HEXAGONAFIELD trips, and falls into puddles of acid that just happened to be right underfoot! The brick you were holding slips as you trip, and stubs your toe!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... I never had to do this and also that other entity that was summoned didn't have to be specified.

... Also there never was a rule specifying that I have to specify this.

Well since you asked so nice... use up the 64 actions to do exactly the same thing, but angrier (because authority refused to my wish to summon something) and give him following stats:
(also fell free to buff/nerf it)
Teen spirit:

[Rebellion until Oblivion]
turns the Stand user (hungry visitor) into an angry Stand user. Stand power is calculated from willpower and stubborn behavior of the Stand user. Let's say that 100 A is added to hungry visitor every round and Teen spirits A is hungry visitors A + HP.
Since Rebellion until Oblivion grows stronger with anger, it actually adds 100 A + Current A of hungry visitor divided by 100.

[Stand]
As a stand, Teen spirit is the representation of the Users Willpower and Life energy. Is the stand hit, the user will come to harm. This can lead to death (and in this case rebirth without Stand).

[ theoretical potential ]

Hungry visitor can grow himself more HP to add more A to Teen spirit. Requires use of Actions though.

Hungry visitor can pick up a weapon which adds A to him, adding A to Teen spirit too. Requires use of Actions though or already existing weaponry.

Hungry visitor can do shenanigans that may or may not work to prevent his death to keep his Stand. Requires use of Actions though.

Under special circumstances hungry visitor will grow more angry aka gain A than through only [Rebellion until Oblivion].
This is decided by Moniker, but generally the irregular anger increase happens because something that hungry visitor dislikes (for example finding Growth and Mania obliterated or the BAO unapproachable).

6 Actions incoming in 4 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760, has to be paid back. Your rating has collapsed to D. Should you come back and summon something, it is mine or I am justified to destroy it. I am disappointed.

I agree with cult action

Okay, let me see if I can get this straight... the spirit of angry rebellion boosts YOUR power personally by a linear amount. It has an HP bar, and also has its own attack. When it dies, you lose the extra attack power it granted. You can use your own actions to power it up - by either "giving yourself HP" or "becoming ANGRIER".

With 67 actions, the stats would probably look like this - not exactly what you specified, but fairly close.

Teenage Rebellion:
HP: 360,000/360,000
Attack (at base): 21,000
Boost to Hungry Visitor's attack (at base): 15,000

This would make any attacks (but not heals) you do boosted by 15,000 damage each action - so you would attack with 27,000 power instead of the current 12,000, assuming no creativity boost.

Each extra action you put into making this guy more ANGRY would boost your attack by 500.

Normally, I'd object to a mechanic like this on principle, but it's so darned expensive it should be just inefficient enough. So, is all of this okay? Now, again, I know you wanted this thing to be deployed soon, but before you get ANGRY, keep in mind this is a huge action expenditure and we should all be super-sure.

Let us use the power of logical attacks too.... set fire to the Wheat Men. BURN, AHAHAHAHAASGA!
+2 CP, again

You set fire to 3 wheat men, who throw themselves into the aforementioned acid to cool off! It doesn't work out that well for them. Well, they tried.

Piono teleports back into the battlefield right as everything explodes and the Soulrazer loses half of its health in one massive blow.
Piono staggers.
"Huh, that was... That was... That was..."
"I need to lie down."
Piono wanders over to a distant section of the battlefield and lies down.

16 CP saved up.

The godmodder welcomes you back. Hope you enjoyed your mini-vacation.

WHY I OUGHTA.... FUCK IT! EVERYONE ALPHA-STRIKE THE ASSAULT COMMANDER!

Iku, the Machine, Eye of Cthulu, and Mini-Eyes all fire on the Demonic Assault Commander. The LIVE Space Station utilizes it's thrusters to take off and significantly boost its evasion, before opening fire on the Assault commander as well. I also order the EVIL reinforcement beacon activated. It's ready, might as well get support.

Alice, keep the SoulRazer blocked, at least while we get rid of these demon asshats! Now then...

FOCUS: I run up to the Demonic Assault Commander, jump onto it's head, and use a jackhammer to CUT OFF ONE OF IT'S HORNS! (All demons have horns right?) I then sharpen the tip of the horn with some rocks, before jamming the improvised spear RIGHT into the commander's eye!

Your entities will do as you say!

The commander is nearly driven to tears! How can he be manly without his manly horns!? 40,000 damage!

Current CP: 1 according to EoT player info, 0 last I remembered.

Eyowe: Well, that was quite an event.

Eyowe then sees the DeathThief's ability to revive dead entities as well as the plan to control them to... any side that is not the Godmodder's.

For now, +3 to CP count.
Placeholder:

"Second Scarlet Prince, attack the Soulrazer Reapers."

I charge up 3 CP.
(FOCUS) I go to the Void between Worlds and seek Help to Defeat the Soulrazer.While the Void is Dangerous to most beings,a Paradox Dragon is one that can safely transverse such places if only for a few hours.Finding help from other worlds/beings in the Void who would help defeat the Soulrazor is probably a safe option to try

You travel briefly to the Void Between Worlds... and find it in the process of being conquered! Godmodder-aligned horrorterrors are moving through, destroying everything in their path! The natural Void-aligned entities are fighting a losing battle against the godmodder's own armies. And worse yet, it seems the Dark Brotherhood has turned coat, and joined the godmodder!

You are forced to flee. Soon, this place will be entirely enemy territory.

"Hey Alice mind using Yoreshield on the Soulrazer? It would be rather useful for that boss entity to still not be able to attack and wipe us out." I shout while I look over the familiar landscape of the HEXAGONAFIELD. It's nice to be back here though the thirty Soul Reapers aren't exactly the welcoming party I would have liked.

Waving my hand towards my entities I add swarms of nanomachines to the smoke cloud obscuring my entities. They immediately begin broadcasting interference on all frequencies, both technological and magical, to mess with sensors and supernatural senses of anything trying to attack my entities. Hopefully that boosted dodge rate for my entities will help them survive this turn. (x3+3 CP)

"Temporal Guardian Za Warudo the Rock Monster! Everyone else attack the Soul Reapers!"

You use 6 actions to slightly - slightly - boost the dodge rate of your entire army! This is really expensive. It would probably be a lot cheaper if you focused on specific allies you wanted to protect.

The Temporal Guardian will do as you say!

Free Action: Alice! I need to know the effects of a Yorehammer wielder attempting to punch through Yoreshield, now. If it benefits him in any way, your plan to bubble him after the Soulrazer dies is pointless. Until we know for sure that Yorehammer does nothing when blocked by Yoreshield, bubble the Soulrazer.

Action 1: Wait a minute, the self-destruct, due to being an attack from an SR entity (as the core self-destruct system is installed on the Soulrazer and is a core part of the ship), is completely ignored by the Soulraze Reapers. The reapers are ordered to wake back up and start shredding the Soulrazer from the inside. If the Reapers were somehow destroyed anyways, I summon 3 illusionary Soulraze Reapers inside the Soulrazer, that appear to have the same stats but actually don't do anything.

Then, I modify the Soulrazer's weapons system to force it to fire on anything inside the craft and destroy everything inside it first, before attacking anything outside the craft. This will hopefully cause it to blast itself to bits trying to harm the Soulraze Reapers.

Action 2: I wrap the Godmodder in head to toe with indestructible bubble wrap, making it extremely difficult for him to move or attack until he somehow escapes. This also increases his defense, at least until he manages to make a successful attack.

Action 3: I attempt to heal Alice, or failing that research how to heal Alice.

Alice: If Yorehammer hit Yoreshield... well, not even I know for sure.

Alice: I just know it would be REALLY bad.

Alice: That said... the godmodder could have instigated it already, if it was something he wanted...


There is nowhere left inside the Soulrazer to summon the illusory Soulraze reapers! All the internal tunnels have collapsed, and the collapsing ceilings and twisting metals tend to destroy things, especially 1-HP things, regardless of their immunities.

The godmodder immensely enjoys the bubble wrap, trying to pop each bubble individually! Now you've got him distracted for the next attacker...

As soon as you start thinking about how to heal a godmodder, your thoughts turn to souls... before long, you're having vivid hallucinations of text covered in blood... "sacrificeyoursoulsacrificeyoursoulsacrificeyoursoul"...

Healing a godmodder would probably be pretty difficult.

"Ugh, can't believe I zoned out for a whole turn." I groan, massaging my temples. "Anyway..." I sigh turning to Alice. "You know the drill, keep the slaughterhouse that is the Soulrazer shielded."

I begin to draw my power together, the space around Alice rippling as I prepare to Act. "I'll make sure you live long enough to bash the Godmodder's face in."

FOCUS: Spatial Minefield

I stop myself, wouldn't the Curse of Repetition hurt this? Shaking my head I quickly shift gears.

The Space around Alice seems to literally fray, the strands separating before culminating in what looks like a yarn ball...but with the fabric of reality instead of yarn.

This repeats, hundreds of times. Until there's a field of tears in Space along with, after having filled them with enough potential energy to kickstart a universe, hundreds of Spatial Mines.

With a flex of my hands I force the Spatial Mines into the tears. Stitching the tears close as I attune the Mines to my orders, destroy anything that comes within a mile of Alice with the intention to harm her in any form.

I smile as I feel many of the Mines immediately disappear, they are bellow reality itself, meaning they can instantly appear anywhere that a threat may come from, or anywhen.

And considering that they are made from Reality's Fabric they'll have no problem re-surfacing and unloading a Big Bang's worth of kinetic and thermal energy onto their target.

Sighing I sit down onto the slightly damp ground. "Guess I'll be playing support for a little while longer."

Spatial Tear Mines have appeared! They should automatically explode on anything that goes for Alice...

Sorry for not posting...
... I think... I'm going to make a 10 CP loan hungry visitor...
Everything is going terribly... are the other NPP (Non-Playable Players) finished with their secret project? I sure hope so... things are looking grim here...

(Action)(3 charges)
(3 CP)
I look at the charge in hand and mold them in shape of what I envision, A walking wall stalks the field once again and stands to intercept the attacks that will surely come.
The Weary Wall guard comes into the field holding one attack shield.

(Free action)
Idly, I add
5 basic schools of fishes and 2 piranha schools in the Monastery project.


(Orders!)
Reapers and bun knights cut down the wheatmen.

3 Shield Buns and Weary Wall Guard stand at the ready to receive some attacks.

LM was still working during my confusion.

Rov and Void Assassin working to complete Grey.

RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn

MONASTERY PROJECT: RICE TORRENT (1 Turns)
Current investment:
4 turns of LM research, 5 Charges, 6 Basic Fish School, 2 piranha schools.

Expending 3 CP as well as your actions, you summon the WEARY WALL GUARD! A bunch of HP and an attack shield, they exist solely to eat attacks that your other entities would otherwise take!

...Personally? I'd suggest you don't get too attached.

Action 1: I attach high negative charges to the meteor.
Action 2: I apply acceleration in the direction of the Soulrazer to a piece of negative matter.

3-->4 CP.

You attach high negative charges to - what meteor? I don't see any meteors...

A piece of negative matter is hovering in the air near the Soulrazer! You move the Soulrazer a bit closer... just... a little bit... closer...

Using 2tCP and 2 actions to begin creating the Cauldron of Sols.

4/20 Cauldron of Sols

tCP: 0

My last action will spin the red slots.

You charge up 2 CP!

SLOTS ROLL: 8 6 8 - you get an enemy debuff ticket!

Quickly upon hearing the announcement of the self destruct being activated I rush away from the door to the Control room and into the Interim room. Looking quickly I spot the Lieutenant and the Crew. "Right Back to the Entry room! We are leaving!" I yell to the crew and quickly me and the PT boat crew run towards the entry room. After few moments of ducking and weaving past enemies and allies alike we make it into the Entry room.

"Right! Seeing that the sea will likely still be around when we get down get on the PT boat and I'll teleport us all down out of here." I say to the crew while I duck just in time to avoid another player crashing into me who is rushing to get out. "Roger that sir!" the Lieutenant replies and quickly they board the boat, weaving around some of the chaos of the on going evacuation I get onto the PT boat and quickly make my wish. 'I wish for the PT boat and all everyone onboard to be teleported back safely onto the main field.' Suddenly my vision of the world goes red for a moment and for some reason tastes of mint before then returning to normal.

'Something does not seem right.' I think to myself and after a moment of looking around I realize what it is. "What in the hell? where did the sea go?!" I yell out as I look around. The Lieutenant looks around as well and turns to me. "Honesty sir I don't think this is much of a problem for us." He says to me. "Sure it not really a problem but its just we were gone for only a short amount of time and when we get back suddenly the sea disappears despite all of our efforts to get rid of it earlier having barely any effect on it. I don't think I'm exaggerating when I say that all of that water that was here was more then that could be found on earth." I say somewhat ranting. "Sir, we're able to teleport almost at will, Summon lighting bolts and then able to throw them like Zeus and suffer injuries that would kill anyone else and the Sea vanishing is what you question?" "No I question it because there should have not been enough of a lapse in time for this sort of change to have happen with barely an detail given as to how." I say back while mentally fuming.

"Oi look the Soulrazer is blowing up!" Roe one of the gunners yells out pointing at the massive blasts emitting from the Soulrazer which distracts me and the Lieutenant from our chat. As the explosions occur blowing massive sections of the Soulrazer out we begin to cheer before the Godmodder going superman and saving the Soulrazer with a fire extinguisher. After watching the whole event everyone on the PT boat yelled out in unison "Bullshit!"


After everyone calmed down a bit I start to try and think of my next move. Although during that time I fail to notice Joebob running off with two of the legendary weapons. If I had I would have gone after him. 'Right. We need to get rid of the Deaththief not only because we are not going to get anywhere if keep killing The Godmodder's goons and he just keeps bringing them back but also because I don't want to risk it bringing back the Soulrazer when we do kill it. Before that I should probably get the PT boat mobile again so it's not a sitting duck and I guess give Cera an update seeing that it seems that The Soulrazer blocked my last one.' After giving myself a mental to do list I start with the PT boat.

"Right, just to let you guys know I'm going to try and get this ship moving again despite the lack of water. Just give me a minute to try and get it started." The crew gives me a some nods before starting to wait. 'Okay... I think this will work. I wish for the PT boat to be able to move via levitation and still operate like a ship." Suddenly the PT boat starts floating in the air and start mimicking as though it was on calm waters. 'So far so good.' I note to myself before then turning to the helmsmen. "Right, Try turning on the engine and moving the ship." "Are you sure sir?" The helmsmen asks looking a little doubtful. "Yes I'm sure! if anything goes wrong I'll bail you guys out." I say trying to be reassuring. "Alright then." The helmsmen says before then starting the engine. The engine lets out a large roar that is somewhat louder then normal due to it not being muffled by the water it's usually under but the Ship moves although it was on water much to the bemusement of the crew.

The crew finds that all mostly works the same as it did in the water although they seem to no longer need to account for choppy waters or alike. As they do some ship maneuvers to get a feel for it I take a sit and focus on Cera as ready and try to send another message to her.

'Hey it's Captain.Cat and I have a small update and a question. Update is that so far no one has died and we have manage to knock to Soulrazer to below half it's health but it's sadly far from finish. No new legendary weapons have appeared and Also Ash is here helping us and appears to have a plan with Altair although they have not opt to tell the rest of us what it is. That concludes my update on what happened. My question is that we ran across the names Liam and Seph on a note addressed to us when we manage to board the Soulrazer for a short time and I was wondering if those names seemed familiar.' With that I wait for Cera's reply, Assuming I get one.

Looking back towards the field and I spot the Deaththief on the PG side of the field. 'Right, Now assist in sending you to afterlife.' I think to myself as I look around for something to hit it before spotting the raft I had left awhile back. "Hmm." I let out and then jump from the PT boat and onto the ground although it was not much of a drop and I rush over the the raft. 'Is it still here?' I think to myself and after pulling off a few things I spot what I'm looking for. 'HA! Yes the harpoon gun is still here!' I think to myself happily before then pulling out from the raft.

Looking back at the deaththief I can tell that he is trying to remain unnoticed by the other players. 'Right, I wish for one portal to open up next to me and for another portal to open up next to the Deaththief so I can shoot him though the portal!' Suddenly red portal opens up in front of me and behind the deaththief leaving me with a good target. Quickly aiming the harpoon gun at the Deaththief and firing a solid steel bolt at the Deaththief and slamming into it's back. Just before the Portal closes I can see that I got a fairly solid hit on it. (2 CP)

Nodding to myself I make another wish. 'I wish to be teleport back onto the PT boat.' Suddenly I find myself back on PT Boat. I can tell that the crew is doing some maneuvers so I take the time to sit down and start focusing some energy on my summon that I was working on. (1 CP) (7 of 25)


In the harbor of Naval Base San Diego, USA. October 27, 1940.

It had been close to for months now that France had fallen to the German war machine along with most of mainland Europe. In what the Allies had hoped to be a limited war had proven to be anything but that. It had been 3 months since the Battle for Britain had started. But they had so far held out against the near daily bombing raids against their island nation although at a cost, For the moment Britain was the last actively resisting nation in the European continent. During this time in the blistering heat of North African Italian forces were resupplying after several battles against Commonwealth forces in the area. The Italian 10th army was planing to resume the offensive in December.

But despite the second world war having started in the United States was largely unaffected by the war, with few worried over the events going on in rest of the world feeling at ease with a literally ocean in between them and the troubles of Europe. But the military was at the time updating some of their ships with new hardware just encase like the installing a new radar system into their aircraft carriers, among them the USS Enterprise.

It was a late Sunday night in the San Diego and liberty had been granted to the crew as the Navel base worked to install the new radar, a couple of technicians had just finished securing it when they spotted a red orb hovering a few dozen feet above the ship. Before being able to get a good look at it the Orb suddenly came downwards and into the Radar antenna before disappearing into it leaving behind a red glow that soon faded. The 5 witnesses investigated the radar for any sign of the Red orb or for tampering of the Radar but could not find anything so soon after they gave up and decided to never talk about this event, due to thinking that no one would believe them.

The water disappeared thanks to... the WATER DEFENSE NETWORK! Created by Crusher, it sacrificed itself in a blaze of glory, firing every bit of water-destroying weaponry it had to eliminate all the water whilst you were battling in the Soulrazer.

Cera replies to your message:

Cera: Glad to hear Ash is doing fine! As for Liam and Seph...

Cera: They sound... sort of familiar. I don't think I ever properly knew them, but they might have been in a Player group after mine.

Cera: Our construction project is... it's coming along. It would be a waste to deploy it against the Soulrazer as it is right now.

Cera: I'm sorry, but you're going to have to figure this out yourselves.


Your harpoon strike pierces the Deaththief, destroying 32,000 of its health! It won't revive anything on your watch!

Focus: I go to pionos inventory use a diplopia from the binding of isac rebirth to copy all stuff and take the copies off the stuff. I then place all stuff on top of the godmodder and use this song to turn all stuff in this room into bombs by this room I mean the hexagonfield and by bombs I mean nukes


Everything is a bomb... ESPECIALLY the godmodder! The godmodder-bomb explodes, destroying all the other bombs before they get the chance!

Going to assume my action got cut off due to the soulrazer - wait a sec, I didn't even attack anything!

[Total CP: Still 3]

"Okay, so the book allowed other players to make it's attacks, but didn't last long due to it's low HP, and the fact that the Godmodder eventually created an anti-book beam... AXIS actually lasted for a while and was only abandoned due to the end of the battle, but takes quite a while to charge up. Finally, the Relic was... actually the least(?) complex and personally, sounds the coolest to me. I need to take into account the CoR, if it still applies too."

I look up from the tablet I'm reading this info off of.

"Well, what would you guys think of these? I bet with enough CP, I could summon one of these entities to the Hexagonafield..."

Focus: +3 CP

Wait... have I been cutting off any of your actions? I quoted your post fine last turn... Oh, I see, I forgot to add CP to your tally. You're at 8 now, which should be correct.

--------

Altair: We're going to take on the Unit Production Factory. Get the other enemies, and find a way to stop the Soulrazer!

Altair expends 10 CP plus his 3 actions, and sneaks into the Unit Production Facility, disguised as an innocent factory manager! A fellow PG worker asks him how his day is going, and Altair, face hidden under the brim of his hard hat, orders the worker to come with him.

The two of them approach the factory control panel, where Altair orders that production be sped up! The workers panic - the godmodder already has them going at maximum capacity, now he wants MORE? Altair nods grimly. The workers were hoping to not have to do this... but they press the button.

Immediately, the factory kicks into overdrive! Units everywhere are being moved rapidly along the conveyor belt - too fast! Unfinished units are sent flying to different parts of the factory, becoming damaged in the process! And before long, the true reason the button was experimental is realized... IT MAKES THE REACTOR EXPLODE!

All the workers are forced to flee, as the Unit Production Factory bursts! The mushroom cloud can be seen all around the HEXAGONAFIELD The manager who ordered the speed-up is nowhere to be found... everyone assumes he was lost, along with about half the other factory workers, in the ensuing explosion.

Eventually, the godmodder fixes everything. But not without the Unit Production Factory taking 160,000 damage.

Ash grabs a unit and buries it, killing it! He also charges up 2 CP.

V:

All of Winkin's forces also attack the Unit Production factory, dealing 76,000 damage! Can't forget that the factory is giving the PG forces even more firepower...

AG:

The Machine charges towards the Demonic Assault Squadron Commander! Simultaneously, it is joined by all the Mini Festums and Mini-Mini festums! In the sky, you can also see a swarm of mini-eyes from the Eye of Cthulu! And as a giant backdrop... the LIVE Space Station! It's in the air once again, and can only be attacked by other flight-enabled things! Iku fires airborne torpedos from her kiddy pool at the back of the commander, preventing a safe escape!

Together, all of it DECIMATES the demonic assault squadron commander! Their attacks combined deal 213,500 damage! No! It's just barely enough to not kill the commander! They just need one more attacker... It's Cyborg! He sends a techno-lightning burst through the commander's skull, slaying him! The Demonic Assault Squadron suddenly feels a lot weaker...

The Designator uses Designate on the Soul Reapers! They'll take +40% damage until the next AG phase!

The Attack fighters and golem warriors shoot the Soul Reapers, destroying 2! Explosion Elemental hops on the Scarlet Prince's sword, and he tosses him into the sky, creating a chain explosion that takes down 3 more Soul Reapers!

The Starcraft Army opens fire on all Soul Reaper opponents! Thanks to the Designator, they deal a ton of extra damage, destroying 10 of them!

One Queen teams up with Red Tornado, and together they stomp the Giant Goomba for good, killing it! The other two queens crush the Venus Flytrap, dealing 100,000 damage to it!

Now, it's time for your enemies to take their turn...

PG:

Alice maintains the barrier around the Soulrazer. It can't fire its weaponry at you... yet.

The godmodder, Yorehammer in hand, casually strolls towards Starbucks. A guardbot squadron gets in his way. With a wave of his hand, the guardbot squadron joins the godmodder. They move off to fight the Alicebot protector, dealing 80,000 damage to it before dying themselves - and distracting it, so it can't stop the rest of the godmodder's attack this turn. The godmodder also encounters an anti-godmodding barrier in his way, along with a godmodding wall. A simple swing of Yorehammer, and both crumble to dust.

The godmodder strolls into Starbucks, where Alice is. The barista at the counter cheerily greets him, and the godmodder sees three customers at a table - one is a man with one eyepath and one eye. Another is a woman with her hair pulled over her face. The other is a gruff-looking man with a long beard. The godmodder knows immediately; one must be Alice in disguise! He sits down... and immediately, a gun is pressed to his head by the eyepatch guy - the hexagonal sheriff! As he sees Alice, in disguise as the barista, flash him an evil grin and sprint for the exit, he realizes his mistake. Of course she wouldn't be with the three obvious suspects!

The hexagonal sheriff whispers in the godmodder's ear; his time is up! The godmodder closes his eyes, ready to take 1 damage...

And at that instant, the Spatial Tear Mines activate! They all head straight for the Starbucks! The hexagonal sheriff hesitates, realizing what's about to happen, and in that instant, the godmodder teleports safely out of the blast zone! The spatial tear mines destroy the Starbucks and kill everyone inside, sheriff included - but neither Alice nor the godmodder were harmed this turn.

The demonic assault squadron, despite being weakened, fires once at the queens(attack shield destroyed), once at the Eye of Cthulu (30,000 damage - it switches to attack mode), once at the mini eyes (all dead now), once at Redtornado (dead), thrice at CaptainNZZZ's army (they fail their dodge rolls, all attack shields destroyed), twice at Dragonforce (he fails his dodge rolls, dead), and once at the Explosion Elemental (attack shield destroyed).

The units from the Unit Production Factory attack the Golem Warriors from the LIVE Space Station, killing them all!

The Mysterious Farmers spawn the Grower! Their dream-like state will wear off next turn! The Rock Monster hits the Mini-Mini festums once (killing all of them), the Machine once (70,000 damage), the Fabricated Supreme Slammers once (killing one), and the Shipyard twice (destroying 2 of 4 attack shields). The wheat men split into groups of 10! 10 hit Cyborg once (30,000 damage), 20 hit the Mini Festums twice (attack shields destroyed), 10 charge CaptainNZZZ's army, killing all his Eagles! 10 more storm the worker army, killing all the healer drones for good! Lastly, 11 swarm the poor, outclassed Explosion elemental, dealing 33,000 damage - though his explosion counter-strike kills 2 in response!

But that's everyone, right? WRONG. The Soulrazer may be Yoreshielded and unable to attack... but the Soul Reapers? They're a different story entirely! Of the 15 that remain alive, 8 launch their orbital bombardment against Arsenical's Queens - killing 2! They were some of the best attackers you had, but there is one left... two more, being airborne, take advantage of their ability to attack the entirely un-shielded and un-protected LIVE Space Station, destroying the EVIL Reinforcement Beacon! No more golem warriors! The last 5 begin a strike-and-retreat strategy against the massive starcraft army, their initial assault destroying most of the attack shields - 5 are gone! The Fleet Summoner replaces 5 of the Soul Reapers destroyed this turn.

That just leaves one foe - the Deaththief! He waves his hands, and steals death for himself - from the Demonic Assault Squadron Commander, the only major PG loss this turn!

The Demonic Assault Squadron Commander gets back up, revived and ready to go! However, his HP has been permanently cut by half in the process of revival, so he'll be - slightly - easier to kill this time around. As the commander turns around to thank the Deaththief... he sees the Deaththief lying down on the ground, a massive pink greatsword with a hello-kitty decal sticking out of his back! The Fabricated Supreme Slammers move to finish, destroying the Deaththief entirely! Alice gets up, her second action used...

Alice: Don't. Revive. Our. Enemies!

N:

The Temporal Guardian, the only remaining attacking member of CaptainNZZZ's army, attacks a Soulraze Reaper and destroys it! They also cast ZA WARUDO on the Rock Monster, trapping it in a no-time field! Until and through the next PG phase, the Rock Monster can't dish out or receive any damage or other effects! They are frozen in time!

The Venus Flytrap gobbles up 8 of the wheat men in one bite! The Casino Ticket Canary doesn't have orders...

--------

The godmodder watches this all and laughs. Finally, FINALLY, you're losing! So what if you can shield the Soulrazer? You can't kill it. Not while busy with his other forces. He knows a losing group when he sees one. The fact is? Right now, the path to the godmodder's victory is blindingly obvious, and yours is covered in more obstacles every turn. All the godmodder has to do is kill Alice - then, he and the Soulrazer, as well as the rest of his army, can destroy every entity you have - even now, your armies are dwindling. And when you're out of entities - that's when the fun truly begins. You can't protect Alice forever, unless you intend to actually kill the Soulrazer, which, again - you CAN'T do, because it still has so much HP le-

...Wait... someone's... something's appeared in the distance! Who is it!?

Cloak: PLAYERS! Prepare to receive me! I am here!

Cloak: Thanks to CaptainNZZZ's help, I've finally managed to procure one of the entities from the depths of Evacucorp.

Cloak: I was able to use a Player-Power imbued sleep to dream-see what was going on over here, and I knew immediately that this was the right one.

Cloak: But it needs power. Give it everything you have, and then it can launch its attack, and destroy the Soulrazer!

Cloak: ...And it will never kill a Player again.


You can see Cloak clearly - he's riding atop an absolutely MASSIVE cannon! He's standing on the Control Deck, but right now, nothing's working - the cannon doesn't have any power at all! It needs to be powered up from its current 0% to a full 100% - then it can fire at the Soulrazer, and deal massive damage! Frankly... it's the only chance you have left.

--------

Recap:
Some time ago, CaptainNZZZ put his entities in stasis, but due to the bureaucracy of Evacucorp was unable to retrieve them. So, he headed to HQ to debate his case. It turns out that Evacucorp was actually purgatory, designed specifically so that nothing would ever progress. This made it hard to get his entities out. In the process of trying to retrieve them, he learned more about the place, and met Cloak there as well. Cloak told him that he was not the first Player to lose entities to Evacucorp - many Players had lost allies in the past to the insane bureaucracy. Cloak was trying to rescue an entity from their vaults, reasoning that Evacucorp's "Buff while you wait" service would have boosted the entity's power to insane levels. Clearly, he managed to succeed.

You can use your Player abilities to charge the cannon, creatively!

The godmodder's laugh has been stopped in its tracks. But this... this will only DELAY your demise! At best! The godmodder raises his arms, and summons three Spark-inators! The Spark-inators can absorb charge from the cannon if you don't stop them! But wait... maybe there's some way you can turn these enemies into something useful...

--------

The Starcraft Army was just thinking... why not call in their very best friends, the Protoss Army, to help with all these enemies? Yes, that's what they're going to do! Next turn, they'll send out a call to the Protoss Army, whom they can team up with and realize their true strength!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Charge up Cloak's new Ultilaser! It's the best shot you have at destroying the Soulrazer!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill the Mysterious Farmers! They're making new evolving entities!
Re-kill the Demonic Assault Squadron Commander!
Stop the Spark-inators! Alternatively, see if you can turn them to your advantage...

[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 4 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 6 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Weary Wall Guard: 60,000/60,000 HP (bodyguarding all Winkins entities)(protected from 1 attack)

[AG]Cloak - CP: 0
[AG - Cloak]Ultilaser: 1,000,000/1,000,000 HP, 10,000,000A, 0% charged (needs to be fully charged to fire!)(self-destructs upon successful attack)

[AG]Altair - CP: 7
[AG - Altair]Alice Protectorbot: 80,000/160,000 HP (guarding Alice)

[AG]Ash - CP: 14

[AG - DragonofHope?!?]Mini Festums: 10,000 x 8 HP, 3,000 x 8A
New festums: +65% mini festum completion/turn, 50%

[AG - MooGoesTheCow]Eye of Cthulu: 10,000/40,000 HP, 10,000A
The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 4!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 1.2% complete (cost: 1 engineer = .01%)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 120 HP (+40 engineers/turn)

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - rougesteelproject]Cyborg: 20,000/50,000 HP, 15,000A

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(165,550 TA)(Bunker complex defensive HP: 100,000)(protected from 2 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 187 HP
Marines: 200 x 113 HP, 150 x 113A
Marauders: 400 x 44 HP, 300 x 44A
Hellions: 400 x 138 HP, 400 x 138A
Siege tanks: 1,000 x 50 HP, 700 x 50A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 1!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (10% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 2! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 3 HP, 2,000 x 3A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage!

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)
Queens: 75,000 x 1 HP, 50,000 x 1A (protected from 1 attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 4!)(adding HP upgrade, done in 5!)

[N - CaptainNZZZ]Army: TA: 20,000 (protected from 1 attack)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 6!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 3!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (19 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 84% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 218 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 10!)(increasing HQ weaponry/security, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 28!)(researching Evolver's evolving ability, done in 6!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 26!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 40!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 19, 20,000 x 19A (designated - +40% damage received!)

[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)(Has 1 Boost Stone)
Fortifications: Alice Protectorbot

[PG-2]Fabricated supreme slammer: 50,000 x 3 HP, 30,000 x 3A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 200,000/200,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 1! (Motivator - doubles stats of Demonic Assault Squadron)

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(30% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions! Wears off in 1!)
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Wheat Men: 5,000 x 51 HP, 3,000 x 51A
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A (frozen in time, wears off in 1!)
[N]Grower: 10% grown, +10% growth/turn

[PG]Unit Production Factory: 204,000/400,000 HP, +3 units/turn!
Units: 15,000 x 8 HP, 10,000 x 8A

[PG]Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)
Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)
Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)

[PG]Godmodder: 131/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 18(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 64(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 12
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 18(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 4 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 8 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 4 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 1

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 2)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Update CV (105)
I use all my actions to charge the Utilaser

(im still not gonna be active just using all my actions quickly)

+3% Ultilazer charging!

Orders:
SCV assignment.
91 Continue Engineering Facility
86 build 6 Command Centers!
10 SCV starts to build a Starport, producing Medivacs.
Medivacs 500HP provide 200 healing
If no healing is required it can provide 200 overhealing that last 1 turn.

Changing Designated target to Demonic Assault Commander.
All OPEN FIRE on the enemy Commander after emergency tactical plans are complete (aka attack after the Designator)
He is a HIGH priority Target, and needs to be taken care of.

Seeing that only 145k/165k Damage is really required to murder the Demonic Assault Commander, I use the soldiers that didn't attack the Commander to simply kill a Soul Reaper.
(Using 68Marines+The Battlecruiser(above 20k attack) to kill a SoulReaper)
(165,550-10,200(Marines)-10,000(battlecruiser)=above 145k damage)
(above 145k*1.4=above 200k damage to kill the Commander)
(or if you really hate this I guess you can just make it so everybody targets the Demonic Assault Commander)


The Vanguard will protect the Designator, if the defenses fail, the Vanguard will take the damage against the Designator.

I ask my Terran army which Protoss friends their getting, Akilae, Deelaam, Tal'Darim, or the Nezarim. The Tal'Darim are the bad protoss, the Nezarim the Dark Protoss, Akilae the remnant of Aiur Survivors, or the Deelaam which are Unified Protoss, which has people together from all factions under 1 banner.

I would say the Deelaam are the probably the most friendly out of those 4.

Though if you're just practically sending a message in a bottle and hoping an enemy not get attracted, I don't recommend sending your message.

Actions:
1CP+2x=2nd Screener online, just when the 1st screener is halfway, this should effectively cut the Screener recharge time in half due to timings.

1x: Cannons are charging... Energy collapse inside the Cannon, using some of the energy that the WDN uses to destroy water, would obviously cause a lot of heat. I gather them up and store it into the cannon.

I agree with Cult Action

Your army will do as you say!

They state that they are just going to contact all Protoss, everywhere, and hope they show up!

Instead of running 2 screeners at once, you just increase the power of the current screener. That amount of actions isn't nearly enough to set up an entirely new screener!

...For your second action, do you mean the Ultilazer? I don't think the Starcraft army has cannons. I'll assume yes. +2% charging!

(OOC: Psst, Moniker, I should actually have 14 CP because you forgot to increment my CP in Infiltration 11.)

"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: 14 CP -> 17 CP.

Really? Alright, I'll trust you. +5 CP!

FOCUS
I summon the LAST VESTIGE OF THE HEXAGONAFLOOD, a great tide of water that stretches a hundred feet high and half a mile wide.

I send the LAST VESTIGE OF THE HEXAGONAFLOOD crashing down onto the Spark-Inators, shorting out their circuitry.

The Spark-Inators are hit by your giant wave, taking 15,000 damage each! Water! One of the many weaknesses of electricity! ...Or is water the weak one? Doesn't matter, they all took damage.

Focused Action: Temporal Duplication Shenanigans

The current problem is that Alice can only block either the Soulrazer or the Godmodder. So, let's summon another Alice.

I disappear from the battlefield. A short time later, I reappear, holding hands with Alice Beta, a temporal duplicate of Alice from 5 rounds in the future. Alice Beta has been instructed to use her first action to apply Yoreshield to the Godmodder, and her second action to charge.

Or at least I hope so. Due to the risk of a paradox if Alice somehow died in the 5 rounds between now and when I collect her in the future, it could just be a shadow clone of Alice, with a weakened Yoreshield that is merely as powerful as a regular attack shield/blocker. I don't even know whether Alice is real or a shadow clone, because I wiped my memories right before bringing back Alice Beta to also avoid a paradox. But shadow clones still retain a fraction of their original's power, and appear identical to the real version until explicitly proven otherwise. Thus, the Godmodder can't tell whether Alice Beta is a real temporal duplicate or a shadow clone without attempting to attack. Now, he could just attack through it anyways, but it's a big enough risk that he shouldn't be willing to do it. Thus, if he breaks through with Yorehammer, he either successfully attacks, or hits Yoreshield with Yorehammer and suffers very bad consequences. However, if he decides to unequip Yorehammer before attacking, the shadow clone Yoreshield will still act as a basic attack blocker that will shut down his attack, if it isn't just a regular Yoreshield barrier anyways.

Is the Godmodder really willing to take the risk and attempt to prove whether Alice Beta is real? Even if he thinks that there's no way Alice Beta could be an actual temporal clone, he can't take the risk of being obliterated, no matter how small it is.

The Godmodder stares at Alice Beta. There's only ONE THING TO DO. He himself goes into the future... and brings back GODMODDER BETA! The godmodder from 5 rounds in the future. Now there are three things to shield, and only two shields!

You counter by bringing in Alice Omega, Alice Gamma, the Fourth Alice, and Yet Another Alice, from 1, 2, 3, and 4 rounds in the future. The godmodder brings in four more of his own clones, bringing the numbers up to 6 shields, and 6 godmodders + 1 Soulrazer that need shielding.

You realize that continuing this is mostly futile, so you use another plan: Going to every game update in the past and future, and bringing in a clone of yourself from every update. All of them at various levels of power, they attack the Soulrazer together, tearing it to shreds with the cumulative power of hundreds of simultaneous actions.

Then the godmodder brings in several thousand copies of himself from a small fraction of all the war updates he's been in - way more than you, by the way - and with all their godmodder actions combined, they instantly build 3 more Soulrazers.

At this point, I as a GM decide it's probably best if I retroactively undo this and don't let this action go through. And I think you all can agree with me on that. Especially since I'm going to bribe you with godmodder damage.


Somehow, this action results in the godmodder losing 2 health, but you not getting any Alice/Yoreshield Beta. Weird how that happens.

YOREHAMMER STEAL ROLL: SUCCESS!

You get Yorehammer! The godmodder facepalms. How could this happen?!

You get 2 Boost Stones!

The godmodder damage Charge Booster gives out and explodes! No more Boost Stones, I'm sorry to say.

I point out that everything on the hexagonfield includes the soulraze so to destroy all bombs witch is all stuff the godmodder would have to destroy it to

The godmodder can't understand this sentence at all. I think... you said... something about witches destroying you?

You're immediately assaulted and destroyed by a huge crowd of Minecraft witches!

ES had hoped that the Shipyard's deterioration of effectiveness would have kept his actions more relevant but oh well.

He spends two actions to advance the turn counter for the HP upgrade by one, inefficient but oh well, and then spends his last action to chill and await the Apex's reawakening. Because he doesn't want to overshadow his own creation that he spent so long working on with no real returns.

You boost the counter and charge up a CP! Which is what I assume you meant when you said you chill.

This is an immature outbreak of hungry visitor. It is not intended to be super sure. Please respect the illogical choices my characters do because they either get angry or feel threatened or other stuff. I want this now and also no more forced confirmations for ANY of my creations. Thank y- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

Why MEEE?! I asked for this thing the second time why do I have to ask a third time?!

... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH

But since you did keep this from happening I will add 3 actions to that entity and gain additionally 10 actions, should you ask me for confirmation ever again.


6 Actions incoming in 4 rounds because I lent The_Two_Eternities 4 actions

2 Actions from Redrover1760, but he does not appear on DTG that often anymore. You owe me those and one extra if you want to get in my good graces again.

I agree with cult action

As you have confirmed. You summon the TEENAGE REBELLION! A giant wind engulfs the field as the sheer force of REBELLION arrives! Just looking at it makes you want to passive-aggressively state that SOME kids have loving parents!

7/20 Cauldron of Sols - 3 Actions into This

tCP: 0

Yeah, just preping the Cauldron of Sols. Then... enemy sols will suffer.

Charges and CP aren't a separate thing. All this charging is going right into your CP, so when you reach 20 CP, then you can unleash the Cauldron of Souls with no power reduction.

OOC - Nope, I just scrolled past it, my bad. Sorry for the confusion.

"Shadowhope, if you'd like to help me summon this, then just... wait, this thing doesnt have a progress bar, does it? Hold on a sec."

Elemental Relic:
[
||||||||||||||||||||] 0/20

"That has room for 20 CP. Once it fills up, I'll summon it. Feel free to put CP in there if you want."
I go ahead and load up the rest of my CP into the Relic Progress Bar.

FOCUS: +3 CP to Elemental Relic.

I'll throw in some more flavor text here eventually.

Elemental Relic:
[
||||||||||||||||||||] 11/20

Progress bars: Built for beauty. You know... maybe I could stand to put one of those somewhere...

FOCUS!
I focus, and create a handheld crank to power the ultilaser. Using my powers I grant myself Flash's speed, and charge that cannon up with over 10,000,000 cranks/sec.


Probably less than that. The GM definitely hit her for 2 at one point.

+5% charge to the Ultilazer!

I just continue to charge

You charge the Ultilazer using all your actions, which is clearly what you intended to do!

...Just kidding!

*cue flashbacks to Update XLVII*


"Welcome back Cloak, it's great to see you were successful." I say half-heartedly. "Always good to see another Player return to the HEXAGONAFIELD."

I enchant the Mysterious Tower, causing it to begin rapidly teleporting randomly around my smoke covered section of the HEXAGONAFIELD. I can only hope it'll be enough to left it avoid incoming attacks. (x1)

I set up a dozen modified sentry guns around Alice, setting them to fire constantly in all directions. Not only are they constantly attacking and thus hopefully avoiding being considered a defense they fire rhubarb pie which the Godmodder has shown himself to love. Too bad the pies contain fragmentation grenades set to explode and depression inducing pills in case the Godmodder decides to take a snack. (x1)

Grabbing a pair of Wheat Men I grin maniacally as I shove them into a meat grinder. As they're being grinded I force them to watch 'The Room' through the lense of a critic. Yanking the battered and tattered Wheat Men I complete a blood ritual with them, sacrificing them to the Chargebot. (x1)

Drawing into my limited bag of charges I forge a teleportation matrix for the Mysterious Tower. Embedding it into the Mysterious Tower I apply the finishing touches to the sensor package and precogging software to allow to properly function. That'll let it teleport the Mysterious Tower (and everything inside of it) out of the way of a single otherwise deadly blow. (2 CP)

I order Undead Einstein to join Rotaz in working on the magitek servitor factory and Temporal Guardian to attack a Spark-Inator.


(Quick note, I did roll dodge for the eagles. They failed.)

You enchant the Mysterious Tower! It will now auto-dodge the next attack sent its way!

You place down the PIE SENTRIES! They're protecting Alice!

You give the Mysterious Tower a teleportation matrix! This will, guaranteed, save it from a lethal blow!

I put 3 more actions and 1 cp into the base, bringing it up to 9 cp, I then build the base officially! Also, I use two cp to make a mini sun that will help power the cannon! I also order my newly built base to try and make a math problem so complex that it can alter the universe itself!

You build the base, using 9 actions worth of power! Serving as a setup for your Festums, it has a small attack and a big HP bar. It can guard/shelter any exposed Festums provided you order it to.

You create a mini sun! +3% charge!

The base is so angry at your order that it wants to defect to the PG side right now. It's a base for your forces; a giant building. WHY WOULD IT DO MATH PROBLEMS.

hungry visitor? do you still do loans? I still would like to do a loan of 4 CP later on.

As for not getting attached... that's going to be hard as I had several notes already prepare and waiting to be used... Guh.

(Action!)(3 Charges)
(1 Charge plus 1 CP)
Taking out my last CP and a charge I shove them on the finishing Monastery Project. Not just that, I take the newest batch of fishes (18 basic and 5 piranha) and add them to the project circle.

(2 Charges)
Spark-Inators huh? I watch them as they drift closer to the Cannon that Cloak brought in, looking to easily take the charge that will be no doubtingly sent into it. Its was a through careful observation of these new species of Inators that I notice that they had charge as well! Noticing this. I take out a large net, gave it some magical properties and zoomed across the field in a whirlwind of green. I continued to do this as I proceed to accelerate in the few seconds of running, it didn't take the next five seconds for me to become faster than light which kicked out a ungodly amount of dust and wind. Moving at these speeds I hold the net up high and ran just right under the Inators, capturing them with the net. In a act of Player enhanced reflex and skill, I stop, pivoted and transported my kinetic energy into my arms which had me spinning in place, turning myself into a living Centrifuge Machine. The centrifugal force of my spinning soon gives result as the charge soon separates from the Inators and drops into the Cannon for sweet succulent charges.

Afterwards, I go sulk a bit more.

(Orders!)
Attack! just attack and decrease their numbers!

Rice Feast activates and Void Assassin gets another helping of the healthy boost.

RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn

MONASTERY PROJECT: RICE TORRENT (Done!)
Current investment:
5 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
Another special added to the Monastery that allows it to does the same thing as the bounce laser, but with rice instead! It will spew Rice that damages all enemies in a stack for 3k damage.

You grab 1 Sparkinator, and stuff it into the cannon, charging it a whole bunch! +10% charge to the Ultilazer!

The godmodder blinks... hey! No! Who said you could just do that!?

I am back! I finished the first part of my math test and now I am waiting for part 2. I think I did pretty well though. I use my turn to charge up for 3CP.

Great! Good luck.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 2/100

+1 CP [tCP=19]


Ok, since charging up the Ultilaser is something that is most certainly pro-AG, I doubt Moniker will object if I attempt to power it with the Energy Crystal.

You're going to try and make the Third Eye? Good luck! Fair warning, if JOEbob decides to use his remaining use of Somno's equation before you get Third Eye, you won't be able to make it. All your CP (-1) will be refunded.

Using the Energy Crystal for this is pretty clearly an AG-benefiting move overall, but for an item like this, I'll still wait to see if a few people would approve...

...annnnnd a lot of them did! So!

You take out the massive energy crystal, and set it near the Ultilazer. It's glowing blue, and you can feel the power radiating, but... how to transfer the power?

...Oh, of course. Just use your own awesome powers! You wave your hands in a vaguely magic-like motion, and immediately, perfect tubes appear, pumping all the energy they can! You can hear more noise from the Ultilazer... many of the dormant controls start to come on!

Cloak: Yes, this is good! How much power does this crystal have? I hope it's enough.

+30% charging to the Ultilazer!

Unfortunately, it is not enough to charge it all the way. When all the charge has been transferred, the Energy Crystal is just a worthless hunk of... well, power-less crystal. Can't be used for making the Shieldgen sword now.

"I fucked up." Are the first words to leave me after the annihilation of the Starbucks.

Slowly I make my way over, there isn't even rubble left. And the only thing there to prove the Hexagonal Sheriff was once here are the various items I imbued with my Player Power, hoping to strength my first Entity. But even those were slowly fading.

I sit down, ready to give a stirring eulogy when I notice something...I still have 3 CP.

My head whips around to the source, the Soulrazer. "I-It must have absorbed my Power whenever I severed the connections. Back when I was freeing the Commander.

With a grimace I turn my attention to the boots and weapon of the Hexagonal Sheriff. I couldn't waste time righting my mistakes, not right now.

Action: 1

I couldn't do it now, but I can still fix this supreme fuck up later.

With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.

I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.

Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.

Action: 2

The Soul Reapers are going to be a sever pain, better thin the herd.

With a quick flash of Power I summon a small metal pellet, and it begins to float in the air in front of me.

Squatting down to get juust the right angle I flick the pellet towards the Soul Reapers. Player Powers quickly patching up my bursted eardrums after it breaks the sound barrier right in my face.

The pellet only picks up speed as it travels, almost breaching the speed of light by the time it reaches the hull of it's target. A hull it bounces off of harmlessly.

All is still for a moment, before a hollow voice shouts into the minds of all bearing witness. "Special Technique; MOMENTUM TRANSFER!"

The affected Soul Reaper is sent hurtling away at nearly the speed of light, the ship nearly tearing itself apart at the sudden shift in speed.

If only it were the only casualty. The Soul Reaper is sent crashing into one of it's companions, which immediately stops moving after coming into contact with it's hull.

Time seems to freeze for a few terrifying moments, before the voice calls out again. "Special Technique; ENERGY TRANSFER!" And the process repeats.

Like dominos this happens one ship, after the other, their trajectories shifting to hit their comrades and continue the deadly daisy chain.


Action: 3 +3CP BLENDING WALL

Chuckling at the spasming form of the Demonic Commander I begin to symphon off the Power still sitting in the Soulrazer.

Orange energy crackles through the air as an uncountable number of metal shrapnel winks into existence.

Moving my hand in a circle prompts the metal into motion, they begin to race around Alice at blinding speeds. Sonic booms ring across the battlefield as the pass the sound barrier, and they don't stop.

The shrapnel continues to speed up, surpassing Light itself, and with a twist of my hand I sharpen each piece of shrapnel enough to sever Atoms.

Sighing as the power dissipates, I happily examine the Blending Wall. As it's name suggests it was not designed to stop objects but to break down whatever passes through it into the basic building blocks of the universe.

Satisfied I turn to my fellow Players. "You guys have my approval to use the Energy Crystal to charge the Utilalazer. I'll focus on keeping Alice alive until then."

I project my voice through the sea of reality-cutting shrapnel to the fledgling Godmodder. "Not that I need to remind you at this point, but I'd be grateful if you could keep the Soulrazer in that shield."

+1 Preserving Jar! It has some of the Hexagonal Sheriff's gear within...

Before it can start a chain reaction, the Soul Reaper chooses to Self-Destruct! Just like the big Soulrazer... that 1 Soul Reaper sure is dead, though.

You make the BLENDING WALL! You also don't use your CP. Most fortifications of the godmodder-defense type count as shenanigans, and so receive minimal boosts from large CP investments. Unless they have HP/attack stats.

Current CP: 4

Focused

Eyowe's going to join what's hopefully the majority of the [AG] side's efforts to fire the Ultilaser against the Soulrazer.

He crafts yet another device and attaches it to his hand, this time on his palm.

Following Winkins' footsteps, Eyowe lunges towards the Spark-Inators and forces his palm, specifically the one with the device attached on it, into any surface of the first Spark-Inator he runs into. The moment the device has made physical contact with the Spark-Inator, it begins siphoning the charge that that Spark-Inator had until it runs dry of it. Once that is done so, Eyowe moves on to the next Spark-inator, repeating that same process until he has siphoned as much charge as he can. If it so happens that he end up oversiphoning all Spark-Inators, he continues siphoning the last one he made contact with, except this time he is doing that so against its health.

Once he's done siphoning, he then rushes towards the Ultilaser and cracks his siphoning device open over it, pouring the siphoned charges into the machine and essentially giving what it took from the Spark-Inators into it.

You take 3% charge from each of the Sparkinators and deposit it! +6% Ultilazer charge, -3% Sparkinators charge! You see that the two remaining Sparkinators seem to have lost about 30,000 max HP each...

Looking over at the new development with what Cloak had brought I decide to get over closer to him to ask a question. "Lieutenant, Mind bringing the Ship closer to Cloak I would like to ask him a question." I say turning to the Lieutenant. "Centrally sir. Helmsmen, Bring us to port and bring us up next to Cloak." "Aye aye Skipper." Quickly the Helmsmen brings the PT boat close to Cloak.

"Oi Cloak. I Have a question. Could you give us a estimate on how much player power your Ultilaser will need at minimum to be fully charged? If we knew how much was needed then that would allow us to avoid overcharging it unnecessarily and use that power instead for other things." After hearing out their answer I move onto my next objective for the moment. "Lieutenant, Please prepare a attack run on the Spark-Inator's, We should take them out as soon as possible." "Roger that sir. It'll be nice to start attacking again." The Lieutenant replies before then turning to the Helmsmen. "Helmsmen, take us astarboard towards those Spark-Inator's for a hit and run at flank speed. Gunners focus fire on one Spark-Inator so we can maximize the damage. Be ready for possible return fire from the enemy." As soon as the Lieutenant finished speaking A chorus of Aye aye's came from the Crew as they readied themselves for the attack.

As the PT Boat starts moving into position we passes by Alice. 'I would like to think we would not have to remind her every few minutes about using the Yoreshield but she has proven she will forget if not reminded so I guess I'll do it.' I think to myself for a moment before calling out to her. "Hey Alice! Remember keep using the YoreShield on the Soulrazer!" I manage to say it all in time before the PT boat gets out of shouting range. With that the PT Boat starts racing towards the Spark-Inator's to attack and I ready myself to help them in damaging if not outright destroy one of he Spark-Inators. (3 CP placed into an attack one of the Spark-Inators. Ideally one that is already damaged by another player.)

Cloak: Hmm... well... in terms of raw CP, I'd say about 100 would charge it. 1 CP is about 1% charge.

Cloak: I know that's pretty steep, but despite the fact that we're nowhere near that level of investment, we're already halfway done!

Cloak: Creativity seems to charge it fast, the Crystal really helped... and the Sparkinators, oddly enough, seem to be more helpful than the godmodder likely intended for them.


You gun down a Sparkinator, dealing 40,000 damage! The poor thing looks like it's on death's door.

Shadowhope shouts and panics as the Starbucks is attacked! She barely manages to leap out the window inconspicuously and run away to get help before the Godmodder enters. She whips around in a panic once she hears the explosion.

"Holy shit my Starbucks! There were people in there you ass!"

She barely has time to mourn the lost Starbucks before Cloak arrives with the Cannon! A plan soon forms as to what must be done.

"Let's make this easier on all of us... with this!"

Using all 3 of her Actions, she summons up as many Human Sized Hamster Wheels as she can and attaches them to the Cannon!

"Guys! Send any units you can spare to run in these!"

Each individual Hamster Wheel will generate 1 Cp of power for the Cannon if it has a unit running inside it! That unit will be unable to engage in combat while running in the wheel though.



"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"

You create HAMSTER WHEELS! Any entity can generate bonus power if they sacrifice their attack to run! If, say, the Starcraft marines were to go, ALL of them would have to go, not just one.

FOCUS x 3
Terry feeds the Spark-Inators a Warsong Commander card. They think it's the pre-nerf one, but it's actually the one with "your charge minions have +1 attack." Their disappointment manifests as damage to them.

Gah, no! They take 20,000 damage each! They can't use this card!

Remember that meteor I summoned earlier? It's still there.

Action 1: I alchemitize a Charge Stone and negative matter.
Action 2: It's time for a chemistry lesson.
I attach wires to the Spark-Inators. These wires run to two electrodes of a highly exothermic electrolytic cell. I then pour the solution into the cell, all the while explaining to the godmodder how electrolytic cells work. Then, I place the salt bridge in. Nothing happens for a moment, and then the electrolytic cell is gas. So, not-so-coincidentally, are parts of the Spark-Inators.
4-->5 CP.

You mean the Axis? Oh, that hit the Soulrazer and hurt it while you were all running around inside?

Charge stone + Some Negative Matter: Uncharge Stone: Takes away 1 CP, and doesn't roll an Entropic Paradox Roll. Literally pointless.

The godmodder messes with the electrodes, making them actually charged! The Sparkinators gain 1% charge to their name each! As they gain charge, you see them gain +10,000 current/max HP each...

I charge up another Universal Magic Circle with my 3 CP and my 3 Actions and the Mind Vial as a Catalyst,it will Mind Control the Spark-bots to the AG Side at the end of the turn before the PG side acts

You use your Mind Vial to create a UNIVERSAL MAGIC CIRCLE! They'll be mind-controlled... but not before the end of the PG phase! Hah!

Energy Crystal on the Ulitaser? Do it.

Yeah, I see what's going on here: Those Mysterious Farmers are trying to build their own supernatural farming installation to match what Winkins has done for us. I say no thanks. Now then... oh yeah, those *&^( Wheat Men! I see someone trying to shove them through a meatgrinder. What fool, did he mistake them for Meat Men? Amateur. Let me show you how to process wheat!

(BTW Moniker where did the Wheat Men actually come from? They seem to spontaneously appear on the last Infiltration update with no mention.)

FOCUS: Milling About!
With little warning, the building of an old-fashioned stone watermill appears on the outskirts of the Mysterious Farmer's farm. It's unclear if anyone is inside, but from the various noises coming out it's clear that the machinery has been set in motion. The Wheat Men can't help but be slightly nervous, they know what happens to wheat in a mill.

While everyone is confused by this phenomenon I BURST out of the front door and land in the middle of the Wheat Man crowd, and promptly stuff the majority of them into a huge burlap sack like a psychotic inverted santa before retreating back inside the mill. There me and some random infantrymen proceed to shove the struggling and terrified Wheat Men in groups of three right into the millstones, which quickly turns the rambunctious Wheat Men into largely-inert warm (and somewhat gory) grist.

Thankfully the mill's bolter does a very good job of separating out bits of flesh, bone, and leaves (along with regular old chaff), and the flour that comes out of the mill is rather bloody but otherwise smooth and usable. The random infantrymen bag it and I store it in my hammerspace, because who knows when a whole bunch of flour made from sentient creatures might be useful?

Entity Commands:

The LIVE Space Station is ordered to fire everything with AA capability is has at the Soul Reapers. the enemy CAS must be neutralized!

the Machine, the Eye, and Iku shoot/shell/bomb/whatever the Soul Reapers as well.

EDIT: re-targeted the minor entities on Daskter's suggestion. I hope he's right about the farmers turning AG next turn.

(OOC: As the others explained, the Wheat Men evolved from the Stalks, an evolving entity initially created by JOEbob but then commandeered by the Mysterious Farmers)

Being MADE INTO BREAD!? Oh N-

CRITICAL SOUL WEAKNESS STRUCK!

Wheat Men completely obliterated! No Eternity Stasis Machine, they are D-E-A-D, all of them!

-------

Altair pours a giant vat of 10 trillion double-A batteries into the Ultilazer, charging it up by 4%!

Ash summons a Runner, a marathon runner who can run on hamster wheels extra-fast! They begin running on one of the open hamster wheels, slowly but surely charging the Ultilazer!

V:

Winkins forces attack the enemy Units, destroying 5 of them!

AG:

The incredibly tanky TEENAGE REBELLION appears on the field, and begins to boost Hungry Visitor's raw attacking power to obscene levels!

The Festums attack the Unit Production Factory for 24,000 damage! In a pleasant surprise, they discover the Explosion Elemental and the remaining Queen backing them up, who help them deal an additional 70,000 damage!

The Machine rises up into the air, firing many, many thousands of attacks upon the Soul Reapers! 2 are sent spiraling down to death by the sheer number of attacks! The Scarlet Prince, Iku, the Eye of Cthulu, and Cyborg follow up, launching their own separate attacks to take down 3 more! A few Starcraft army soldiers help out, taking down 1 more!

Last but ABSOLUTELY not least, the Live Space Station's own weaponry, still fearsome despite the losses, tears into the ranks of a group of Soul Reapers headed to attack it! 6 are destroyed! The Soul Reaper contingent is looking significantly smaller than before!

Amidst all the other fighting, the main body of the Starcraft Army has their own mission to complete. While the Demonic Assault Squadron Commander is waiting a short ways behind enemy lines for the PG phase to roll around, he spies a lone, lost-looking marine in the distance. As he aims his gun, the marine swiftly dodges out of the way, their disguise falling away - it's the Designator! They designate him for +40% damage, then the commander realizes... he hasn't looked behind him in the last 5 minutes! As he does so, he sees the entire Starcraft army managed to sneak up behind him. Who would've thought.

Demonic Assault Squadron Commander killed! No Death Thief, so it's FOR REAL this time!

PG:

Alice Yoreshields the Soulrazer!

The godmodder holds a moment. Smaller allies act first.

Like the Soul Reapers! 3 of them attack the Primary cannons, taking all of them out! The LIVE Space Station is reduced to having - gasp - an actual reasonable amount of damage per turn for an AG entity to have! An additional attack destroys every attack fighter.

Of the 5 remaining, 2 snipe the unprotected Eye of Cthulu and Cyborg, killing both of them! 2 do a bombing run on the Cult Worker Army, and the Elite Drone is caught in a blast and killed! The remaining reaper attacks the Casino Canary, dealing 20,000 damage!

The 3 Units attack the Second Scarlet Prince, destroying 3 attack shields! The Demonic Assault squadron, weakened but absolutely not useless, send 4 at the Queen (killing it), 2 at CaptainNZZZ's army - the first destroys the shield, the second destroys the shield generator, which failed it's dodge roll. 2 fire at the Mini Festums (killing 6) and 2 fire at Winkins Weary Wall Guard, destroying its shield and reducing it to half health!

The rock monster has its timefreeze wear off - now it can be hurt again! Unfortunately, due to CaptainNZZZ's Temporal Guardian, it couldn't turn its several hundred thousand damage per turn against you this time.

New units appear from the battered-but-alive factory! The Spark-inators each steal 10% charge from the Ultilazer, and then multiply the amount of charge within themselves by 1.2! They gain a lot of HP from this! But the Ultilazer's charge is reduced significantly...

The Spark-inators then get MIND-CONTROLLED to the AG side, thanks to Paradoxdragonpaci! This leaves them doing... basically the exact same thing they were doing before! In a panic, the godmodder double-checks his Sparkinator blueprints he stole to use for this situation... yep! Looks like he accidentally deployed something helpful to the AG side! He orders his forces to destroy the Sparkinators as soon as possible!

The godmodder himself has something else to attend to. Bereft of Yorehammer, he needs Alice dead all the sooner. Plus, he's immensely frustrated! So frustrated, he grabs a nearby beach ball, and kicks it as high as he can into the air!

With his rage, vented, he walks over, grabs the Alice Protectorbot, and plods forward, using it as a human robot shield! He plods towards Alice, and as the pie turrets activate, shooting tons of tempting (no, the godmodder tells himself, can't eat yet...) rhubarb pie, the godmodder manages to shield himself with the Alice Protectorbot! As he gets closer, the turrets fire faster... and faster! Alice watches with anticipation... but then, the already-weakened Alice Protectorbot gives out, and the godmodder is forced to retreat!

...Except, the godmodder wasn't really forced to retreat, he was just pulling back so you could see what he was REALLY doing: Feeding all those Rhubarb pies to the pie-monster, who just so happens to be immune to everything bad that could possible be in a pie! Now, he's super fat, and he's rolling right towards Alice! ...Or, he was, until the Blender Wall tore him to shreds, using all its energy in the process! Alice sighs with relief...

...Which happens to be a very convenient distraction for the beach ball the godmodder kicked earlier, which has a mouth. And is venomous. CHOMP! 1 damage to Alice! She's 1 lost hitpoint away from defeat.

Alice: ...

Alice: ...No, no, no! This isn't! ...This isn't how...!


Alice is visibly staggering and sweating. She looks like she's about to have a panic attack.

Alice: ...I have to... the godmodder!


Alice pulls Yoreshield away from the Soulrazer, and focuses on the godmodder! Even though that isn't what you're voting for!

Alice: Sorry, fellow Players! I know this is-isn't what you'd like, but the godmodder needs to be st-stopped!

Alice: No more votes. You all are looking after only yourselves, like complete idiots! I'm shielding the godmodder, no matter what!

Alice: Don't like it!? Charge the Ultilazer, and actually kill the enemies like you're SUPPOSED to be doing! I'm the strongest here, even if none of you realize it!

Alice: Now, all of you prevent the godmodder from getting to me this last turn! Then, I'll be able to shield him, and leave you to deal with the Soulrazer!


Altair: (...Almost...)

Using the second of her actions for this turn, Alice summons a new defense; a guard dog! Except, this dog looks EXACTLY like a certain Cute Puppy, rehashing old memories of the godmodder's...

Alice, needing more protection, uses the 1/1 charge she had set aside for JOEbob early! She summons a moat of auto-lava around her! It's lava that has weird bubbles and geysers like in video games, but it always scorches intruders with 100% accuracy!

Alice: Players! I have collateral... if you protect me, I'll use this Boost Stone to help replace entities lost to the Soulrazer... with BETTER versions!

Alice: But only Players who help protect me get that privilege! Since, APPARENTLY, I can't get anything out of you without bribing you!

Alice: (There are more important things than JOEbob right now. I'll sort him out later.)


All the Fabricated Supreme Slammers attack the Unit Production Factory, dealing 90,000 damage!

N:

The Temporal Guardian moves to strike at the Sparkinators, but then pulls back once he realizes they've turned coat to Team Good!

The Venus flytrap bites the Mysterious Farmers, destroying their regular attack shield! Another hit will ruin the Charm Shield, and reset the charming progress in the process!


--------

The Starcraft Army sends out a call to all possible Protoss that might be on the HEXAGONAFIELD! We shall see if they get a response.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Charge up Cloak's new Ultilaser! It's the best shot you have at destroying the Soulrazer!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill the Mysterious Farmers! They're making new evolving entities!
Use the Sparkinators to finish charging the Ultilazer!
Prep for the coming Protoss...

[V - Winkins]Winkin's Forces (TA: 77,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 6 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Weary Wall Guard: 30,000/60,000 HP (bodyguarding all Winkins entities)

[AG]Cloak - CP: 0
[AG - Cloak]Ultilaser: 1,000,000/1,000,000 HP, 10,000,000A (needs to be fully charged to fire!)(self-destructs upon successful attack)
Charge: |||||||||||||||||||| 43%
Hamster Wheels: Slot 1: Runner (+2% power/turn), Slot 2: N/A, Slot 3: N/A (generates power if entities are ordered to run on them)

[AG]Altair - CP: 7

[AG]Ash - CP: 14
[AG - Ash]Runner: 20,000/20,000 HP (running on hamster wheel)

[AG - DragonofHope?!?]Mini Festums: 10,000 x 3 HP, 3,000 x 3A
New festums: +65% mini festum completion/turn, 15%
Festum Base: 100,000 HP, 3,000A (can guard Festums)

[AG - MooGoesTheCow]The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 3!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 2.4% complete (cost: 1 engineer = .01%)
Space engineers: 100 x 160 HP (+40 engineers/turn)

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG]Daskter's forces(196,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 199 HP
Marines: 200 x 119 HP, 150 x 119A
Marauders: 400 x 46 HP, 300 x 46A
Hellions: 400 x 193 HP, 400 x 193A
Siege tanks: 1,000 x 55 HP, 700 x 55A
Command centers: 6,000 x 22 HP (+28 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 1st is 50% built (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (19.1% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 5 HP, 2,000 x 5A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 360,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[PG]Spark-Inator: 180,000/200,000 HP, 20% charge (can siphon and multiply charge - becomes stronger with more energy!)(mind controlled!)
Spark-Inator: 140,000/200,000 HP, 20% charge (can siphon and multiply charge - becomes stronger with more energy!)(mind controlled!)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 3!)(adding HP upgrade, done in 3!)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 4!)(+1/turn from Einstein)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 2!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (22 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 96% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 30,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 223 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 26!)(researching Evolver's evolving ability, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 22!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 36!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 14 HP, 20,000 x 14A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Godmodder Lava Moat, Cute Puppy Guard Dog

[PG-2]Fabricated supreme slammer: 50,000 x 3 HP, 30,000 x 3A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 35,000 x 10 HP, 30,000 x 10A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(40% charmed)
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A
[N]Grower: 10% grown, +10% growth/turn

[PG]Unit Production Factory: 20,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Godmodder: 129/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 24(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 3 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 1 (Increased HP)
Hungry_Visitor - CP: 0(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 1
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 19(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 7 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 11 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 7 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

OOC: I replaced the Ultilazer Charge Meter with a cooler and better one.
 
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Update CVI (106)
I just tell my terran army that you've had done a really silly thing, it's like I'm the parent of them.
I guess it's time for us to assist the good protosss against the evil protoss.

Orders.
109 on research facility.
90 build 5 Starports, transitioning to the ultimate late game tech... It might be too little too late for the protoss army, but darn are we going to try and get these Medivacs, Ravens, and Battlecruisers up at some point!
The sky terran dream.

The Designator will designate the Soul Razer for the Ultilaser... The soulrazer is falling now! The laser should be firing this turn.

The army will divide itself into 3 Groups, to kill the following targets: The Rock monster, Venus Flytrap, and that one SoulReaper.

Group A composed of the entire Mechanical force (Siege Tanks and Hellions) will annihilate the Rockmonster (115,700A)

Group B composed of (The Vanguard, TheBattlecruiser and 5 Heavy AFV) will kill the Venus Flytrap. (50,000A)

Group C composed of the Biological Force, (All Marines and Marauders) will target down the Soulreapers (31,650A)

Actions
3x. Contingency plans is made even more focused.... against the void and the protoss, espicially against psychic attacks though maybe the Linebreaker can finally come out and play... plan with 1cp=7 cp in total

I agree to cult action,

I agree using the spark on the laser.

Your Starcraft Army will do as you say.

I pull out a hammer. But this isn't just any hammer, this is MJOLNIR, the hammer of Thor, who is the god of thunder.

Further, I use my one-time only AMULET OF ODIN'S MISSING EYE, which makes me appear worthy in the eyes of the hammer, at least for this one turn.

ACTION 1: LINE OF STORMS

Using Mjolnir, I call down the lightning and the thunder to create a Line of Storms around Alice. The constant lightning will blind, distract, and hinder anyone attempting to reach Alice.


ACTIONS 2-3: AP ELECTRIC CHANNELING

Twin bolts of lightning strike out from Mjolnir and hit each of the Spark-Inators, but rather than adding charge, the bolts steal it, until a massive array of charge crackles around the hammer's head.

I then send the collected charge running through my E&M Transformer, which uses the dark sciences of AP Physics C to create more charge by converting to current, capacitance, resistance, inductance, a magnetic field, an electric field, and back to charge in that order.

It was one heck of a free response problem.

The total charge collects back at Mjolnir, and from there I send it into the Ultilaser.

Alice is surrounded by a line of storms! 2% charge stolen from each Sparkinator, and sent into the Ultilazer! The Sparkinators again appear to weaken a little...

Well, at least we won't have to see whether Yoreshield can contain Yorehammer, because I managed to nab it as a result of my temporal shenanigans. Somehow. Also, I have 6 extra actions I can deploy if necessary, as a result of the Godmodder damage he also somehow sustained.

Even though I totally would have won that battle by summoning shadow clones and having the shadow clones and Alices randomly choose targets such that no Godmodder could act without risking slamming a Yorehammer into a Yoreshield.

Free Action: "Hey, Alice! You do realize you have 2 HP right now, right? I guess you're preparing in case he does 2 damage in one attack, but you're not exactly going to die from the next point of damage you take."

Action 1: I deploy an indestructible hacking drone, and launch it into the Soulrazer's weapon system.

Unfortunately, the Soulrazer has 3 weapon systems remaining, and I can only target one with the hacking drone. So, I aim at the Concentrated Lasers. The Anti-Player cannons shouldn't be able to score a one-hit kill on a player (and if they do, I will literally kill Alice for betraying us), and the main cannon appears to need a charging time and can still be evaded.

Yorehammer, in this case, enables this attack. The hacking drone is able to plow through any defenses (including counter-attacks from point defense that shows up out of nowhere, as the drone is indestructible), and once it attaches to the system, its defense bypass plows through any firewalls the Godmodder put on his Concentrated Lasers system.

The hacking system operates by deploying hacking surges that drain weapon charge and prevent the weapon from firing. It has a delay between charges that limits its maximum effect, but it should be able to prevent the weapons from firing every other turn (at least until I hand over Yorehammer and the hacking drone loses its ability to bypass the Soulrazer's firewalls).

Action 2: I deploy a Call Lightning Generator to protect Alice offensively. The generator, once set up, calls lightning onto itself rapidly (several bolts hitting it per second) and absorbs the energy, rapidly building up charge. It will utilize this charge to blast the Godmodder with homing lightning if he goes anywhere near Alice, penetrating his defenses due to Yorehammer, dealing heavy damage, and disrupting his attack (due to a similar principle to getting tazed mid-attack, but on a much larger scale).

Action 3: I summon Winston to protect Alice. He deploys an upgraded version of his normal spherical barrier (with infinite health and a larger radius), forcing the Godmodder to come into the sphere (and in range of the Call Lightning Generator) if he wants to deal damage. Even if he does so, Alice could (if she's competent) move back and forth around the barrier to make it harder for the Godmodder to attack. In addition, after deploying the barrier, Winston will protect Alice with his life, utilizing his Primal Rage to smack the Godmodder around and tank a ton of damage if the Godmodder gets too close.

Alice ignores you... At 1 HP, the fight will essentially be over, as the godmodder will give her A Choice.

As your drone flies into the Soulrazer, all the counter-attacks against it fail... so the Soulrazer activates its ultimate last-ditch defensive measure... THE FANS! The wind blows back your poor drone, preventing it from progressing to where it needs to be! It'll be stuck forever now.

The Call Lightning Generator synergizes with Karpinsky's lightning storm, creating an extra-effective defense!

Winston summoned!

Oh! Sorry base, I thought you had a computer... Please don't leave! I beg of you! Here, take this super computer that I make using two actions! It will make the math problem! I use my last action to make a turret, that will help protect Alice. (It shoots big lasers)

Your supercomputer attaches to the base and creates a math problem to your specifications! Now, how to actually use the math problem... You also summon the Alice-protecting Turret!

"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: I give the Second Scarlet Prince his 3 attack shields back.

14 CP -> 0 CP

14 CP: I pour all of my saved-up energy into the Utilaser. The grant of energy comes, in a callback to my first action, in the form of an array of ten thousand nuclear reactors.

+15% energy to the Ultilazer! It's mostly recovered from when the Sparkinators took its energy, and it's juice is increasing quite fast...

Scarlet Prince re-shielded!

OOC: What about my third action?


I put a single attack shield onto the Light Crystal. (x1)

Pulling out a nice leather jacket I place it on the Ultilazer, the jacket somehow covering the Ultilazer. Now other than giving it a good sense of fashion the jacket will turn the Ultilazer intangible and teleport it into a pocket dimension long enough to avoid one fatal attack. The Ultilazer is way too valuable to not provide it some protection. (x2)

The Temporal Guardian is sent to attack the Soul Reapers.

OOC: Sorry I missed that. That being said, you probably would have killed some wheat men which were already dead by Critical Soul Weakness, and the Charge thingy only accepts AG/N sacrifices.

+1 shield to the Light Crystal! +1 lethal-attack-escaper to the Ultilazer!

OOC - I know, Progress Bars are great! Glad to see the Ultilazer has one too.



"Seeing as I didn't have any entities on the Soulrazer before it exploded, I kinda have no reason to protect you, Alice. But... if I do help you, would you help charge up my Relic?"

Not even waiting for a reply, I begin to construct a couple of things using my 3 actions for this turn.

Focus: Super Reality Editior

"Might as well actually start being a team player instead of standing off to the side with my Progress Bar.
Alright, let's see here..."


I whip out a Wii U Gamepad, and start playing Mario Maker on it. However, when I enter the edit menu, the automatically loaded level is set to Alice's World 8.

"Alright, let's see here... what makes areas even more difficult to traverse?"

I replace all the ground nearby which makes the area slightly passable with never melting ice blocks, forcing them to have to deal with ice physics, proceeding to add Dry Bones, Hammer Bros, and plenty of Bullet Bill Blasters to defend Alice. Pausing for a moment, I examine my handiwork... then realize I can make it even more devious. I proceed to add fast autoscrolling to the level, and make it only have a 20 second time limit to get through.

"Okay, nobody should be getting past that easily... not even the Godmodder himself! Hopefully this works, Alice."

As a quick bonus, I add some brick blocks to either side of Hamster Wheel 2, and place a Goomba in there to keep running for... well, forever, I guess. I make sure to save the level before closing out of the game.



Elemental Relic:
[
||||||||||||||||||||] 11/20

Alice: I can't help with Player charges! But thanks for the defenses!

You defend Alice with Mario-Maker ization! Unfortunately, the godmodder is quite good at Mario Maker...

I look over at Alice as I see her taking a beating. I decided that now may be a good time to start defending her.

Action 1-2: using all of my CP, I created a barrier that will help neutralize all forms of damage that will be inflicted towards Alice.
Action 3: I ran up to Demonic Assault Squadron and fired a HADOOKEN at them
OCC: Moniker you can decide how long this barrier will last or how this will work. I'm not that great at deciding things. ¯\_(ツ)_/¯

EDIT: I am finally done with SBAC Testing and now I am awaiting my grades. I'm kinda nervous but I think I did well.

You create a generic barrier around Alice, but don't use your CP! Extra CP won't make it better.

14,000 damage to a Demonic Assault Squadron member!

Hope the grades come back alright.

"For the rocked Alice, I've been trying to protect you, it's just that one or two Players can only do so much." I begin gathering my power, my tone far more sober than the turns before as I begin speaking to the fledgling Godmodder.

"I'm still going to keep you safe, but not for your bribe, I've already got a plan to fix that after all. But because you probably want the Godmodder dead more than most of us here."

"He killed your friends and allies, manipulated you and your father and then killed him. I like to think I'm a decent judge of people, and I think I can feel a spark of vengeance burning inside you. A spark that longs for justice, and I'll help you keep that spark burning."

I roll my shoulders, faint popping noises coming from the underused muscles. "So, take a deep breath and calm down. You won't be able to avenge anyone, not your father or anyone else the Godmodder took if you're panicking." I really hope I'm saying the right thing, and that whatever those two are planning isn't to drastic.


Action: 1: Palace of Madness

With a flash of orange great stone pillars begin rising from the earth, slabs of onyx as thick and wide as a man is tall spear in the air floating carefully to their positions.

Finally after the monolithic walls finish two doors ten feet tall appear, closing with a loud bang.

To describe this building is impossible, it's whole being is like trying to see through dense heatwaves. Nothing seems to...fit the odd structure. It always seems to be the same distance away, no matter how much you walk or teleport.

Opening the oak doors reveals nothing but stone, for a riddle of eldritch origins must be solved before one may enter, and once inside all paths taken seem to return to the doors. Including teleporting.

In order to reach the center, one must confront the most maddening puzzle of them all, why do you, the person attempting to reach the center, exist?

This Palace of Madness is constructed around Alice, with her in the center. It's also fabulously furnished and tastefully decorated!

Action 2: Minotaurian Guardian

A roar, filled with primal rage echoes throughout the Hexagonalfield. Tremors shake the Palace of Madness, accompanied by what sounds like claps of thunder.

Pacing in front of Alice, it's wrathful gaze scouring the lush room filled to the brim with monitors showing the battle, searching for any sign of trouble. Is the mighty Minotaur!

An eight foot tall bipedal beast it's lower half that of a bull and it's torso that of a body builder. It's wrathful face carries more in common with a bull than a man, with a snout and horns. Brown fur covers the creature, and in it's meaty hands it clutches a double sided war axe as long as he is tall and at least four feet wide.

A weapon he wields with a grace and ease normally saved for something closer to a dagger.

He has room for only two thoughts in his primal brain, protect the girl, and obey her without question.

Action 3:Gallery Shell-Game

Moving with unnatural ease through the warping corridors of the Palace of Madness, I bring myself to Alice's Room in the center. -"Don't know how happy I should be that I'm used to navigating these kinds of places."-

Chuckling at myself, I take my favorite Ritual Knife and begin etching swirling patterns into the doorframe. I work quicker than physically possible, somehow finishing before I start. But such is the Palace's way.

A spark of my Power is sent through the patterns, the action of activating and maintaining the Runes taking little Power, so much of my strength went into hiding their presence from magical or mundane means.

Their power is simple, if the Godmodder manages to reach Alice's room, or Dark Masters forbid get inside it, the room minus the Godmodder will be transported inside a random painting in the Gallery of a Googolplex and One Boredoms.

In order to attack Alice the Godmodder would have to find the correct painting and step inside, a task made all the harder given the fact that each zeptosecond spent inside makes the visitor wish to be doing literally anything else.

I hear watching paint dry is a popular form of brain-bleach for recovering victims.


2 CP Action:Reprogramming


A infiltrator of the highest degree creeps into the Unit Production Facility, camouflaged from head to toe in black camouflage...which works for some reason.

After various hijinks involving cardboard boxes, crappy swimming mechanics, and spray-on-ties I reach the Programing Nexus for the entire Factory. The computer that installed the allegiance onto each new Unit.

A smirk hidden under my black mask I fish out the ultimate re-write. The Laughing Skull Override, after all the most effective codes are the ones with laughing skulls.

With a flourish I slip the USB drive into the computer, the trademarked Skull making a brief appearance before disappearing into the code.

Changing the whole Factory to AG would be far to drastic for a mere two CP, so the code does something much simpler, sticking a 2 at the end of PG.

Not to mention that the Factory itself would remain PG, it would merely produce Units under Alice's command.

After a minute the computer lets out a happy chirp, signifying that the Overwrite's work is done. I quickly palm the USB drive and quietly smokebomb out of the Factory.

----------------------------
Work done, I move myself inside of Alice's room. "Well, I've done what I can." I say to her, ignoring the Minotaur's glare.

Without missing a beat I brandish my Ritual Knife before stepping in front of Alice. "I kinda doubt this'll work, but hey, you never know if you don't try."

I suck in a deep breath, before anoucing to the Universe. "Spicy_Serious Bodyguards Alice!" I declare, dropping into a fighting pose. I give Alice my best confident smile. "I'll give this my all, so you shouldn't have to worry." I start scanning the room, ready for the Godmodder to appear anywhere. "But you know the saying, a ounce of prevention is worth a pound of cure. Stay on guard."

I then project my voice to my fellow Players. "Don't forget about the Godmodder's army and charging the Utilalaser you guys. The Soulrazer will be free to kick our asses next turn and if our Entities go down we're next."

Alice takes a deep breath...

Alice: ...You're right. Thank you.

Alice: I... I need to focus.


Alice is protected by the Palace of Madness, the Minotaurian Guardian, and the Hallway of Boredom!

As your code infiltrates the Unit Production Factory, the Factory manager senses what is about to happen! He sees only one thing to do... RIP OUT THE MAIN NEXUS! As soon as he does so, he ends up dealing 25,000 damage to the Factory! But it only has 20,000 HP! The Factory, as well as the factory manager, disappear from existence! No more new units.

Focus: I summon the flash who runs faster and faster in the hamster wheel generating power for the ultilaser

Flash has been summoned! He's running in one of the hamster wheels, generating power at +1% per turn!

FOCUS!
Using a simple convertor, some wires, and loads of pilfered tech, I plug the Ultilazer into the Sparkinators, using the Sparkinators as batteries.
Yo Kyleruler! Take this 2CP I've been saving up.

You plug one of the Sparkinators into the Ultilazer, stealing all its charge! +18% charge to the Ultilazer! The Sparkinator dies with no charge!

2 CP donated to Kyleruler!

I command both Sparkinators to dump 15% each of their energies each into the Ultilaser

With 2 actions, I create an Attack Shield for both of the sparkinators and for the last action I use Flight and fly up high ready to swoop down and block whatever attacks Alice with the pocket Lightning Galeforce Hailstorm

You deploy the Pocket Lightning Galeforce Hailstorm to protect Alice, and, instead of using attack shields, just brutally toss in the last Sparkinator! No more Sparkinators! +18% charge to the Ultilazer!

It's at 98% charge now... just a bit more... Cloak can see the machine's progress bar nearly at completion!

FOCUS x 3
COMBAT OPERANDI: CHRISTMAS TREE OF RETRIBUTION
A wall of question marks folds out in front of Alice...
Terry arms one of every Hearthstone Secret card for the purposes of protecting Alice. Paladin, Mage, Hunter, Rogue, those ones from that one weird Wanderer Tavern Brawl, ALL THE SECRETS. ALL OF THEM.
Yes, even the overpowered Ice Block.

You lay down a bunch of Hearthstone cards to protect Alice!

1. I summon the Scout, giving him 2 CP, and telling him to go shoo and run on the Hamster Wheel
2. I jury-rig up a solar panel in front of the Soulrazer's main attack cannon thing directly before it attacks whatever it's going to attack, and transfer all of the logically light energy to the Ultilaser. Let's go for maximum irony charging, shall we?
+1 CP

The Scout appears and starts running on a wheel, generating 1% power per turn!

The Soulrazer has no workers left! Luckily, the Solar Panel might be able to absorb light energy, but surely it can't also absorb heat energy, and death energy, and every single other thing the Soulrazer's main cannon has to offer! Still, if the Soulrazer cannon gets to fire again, the Ultilazer gets a bit of charge, though the shot will most likely not be stopped.

6/6 Using
JOE said I should do something to protect Alice (who is this Alice and are they The Alice as in "Not as pretty as Alice"?)
So uh I will just use my actions and charges (aha non conformity cus that exists)
To make erm.. a magic bulletproof blanket? Sure that sounds good
also JOE said to add this 'also I give the charmzard energy attack shield another attack shield'
and cus you know IDK what that means il just blame JOE
I vote for cult action to be putting 5 of each drone type in stasis

You give Alice a magic bulletproof blanket! She decides to relax a little, hanging around in the House of Madness! You also give the charmzard energy shield an attack shield.

For the cult action, you'd need to use Evacucorp to stasis-inate the drone types... and Evacucorp only accepts wholes, not partial stasis-inating!

CP: 3

I go on a quest to punish the BAO, following my compass (also I take my teenage rebellion with me), using the common technique "Angry Running away from home©" to become faster than those that may or may not follow me.

6 Actions incoming in 3 rounds because I lent The_Two_Eternities 4 actions

2 + 1.1 Actions from Redrover1760 because I lent him 2 actions and he failed to pay.

I agree with cult action

The Soulrazer uses its own energy to override "Angry Running from Home" Technique, forcing you to stay on the HEXAGONAFIELD! You are now "Angry Being Forced to Stay At Home"!

(You can try to leave once the Soulrazer is dead)

Mk.

tCP: 8 - 1 Action here...

More notably, I:

2 ACTION FOCUS - UBERCHARGE:
A voice in the distance yells, "I AM FULLY CHARGED!" I point at the giant Ultilaser as Medic let's loose his ubercharge, giving the ultilaser a good chunk of energy!

The Ultilazer gains +2% charge! It is now at 100% CHARGE! It will fire this turn!

Cloak: Yes! We're doing this! We're making it happen!

FOCUS
Piono is still passed out, but instead of this giving charge, the improbability drive sparks back up, spontaneously summoning a massive pile of Monster Energy Drinks above the ultilaser. The sudden burst of caffeine temporarily boosts the effectiveness of all the runners in the hamsterballs, causing them to run extra super fast and charge up the ultilaser even more.

They're all running extra fast thanks to the energy drinks! Not that the Ultilazer needs more!

Seeing that is not much for me to do that would have a even a minor change on the current state of the battle I decide to simply help one of the other players with their action and hopefully make it even more effective. 'Seeing that Alice as decleared that she is not shielding the Soulrazer this round pretty much means its going to try and likely succeed at destroying the Ultilaser before we can get it to fire. Well best to charge it and fire it before that can happen.' With that mental note made I look around for someone to try and help boost.

After a few moments I see that Karpinsky was using a E&M Transformer to super charge some power he had taken from the Sparkinators which I guess once it's done increasing the power of the Charge that he would place it into the Ultilaser. 'Seems good as any. I wish for the E&M transformer to be become even better at increasing the Charge so that The charge when used will be even more powerful!' Suddenly the E&M Transformer is covered with a red translucent glow. A few moments later as the energy from the E&M transformer is collected back into Mjolnir the charge energy takes on a red glow and feels much more powerful then it was before! (3 CP used)

The transformer retroactively adds what would have been 4% more charge to the Ultilazer, had it not already been very full!

Cloak: Don't worry too much. We'll fire before that Main Cannon gets a chance.

Actions 1 and 2: I set up a reactor. It requires incoming charge, but in turn outputs charge constantly. (Basically, it has a Battery, Drain, and Output. Battery is the amount of energy it can store at one time. Drain is the amount of energy it takes from the battery each turn to power itself. Output is the amount of energy it puts out each turn it is powered. Output does not go into the Battery; if there is no place for it to go, it is lost.)
Action 3: I spin a magnet inside a wire, generating power for the Reactor.
5 CP

You set up a mini reactor, and then pocket it!

If both the Sparkinators are used, then we should be mostly good on charge. So ES supports both of them being sacrificed for the cause.

He's still elsewhere, but does FOCUS in order to shave another turn off of both projects in the Shipyard, meaning it'll be done soon and the Apex can finally act. It's been more than long enough since the last time he actually used it, that's for sure. While he waits, he sets up viewscreens of the Soulrazer at home to watch its destruction without distraction from a safe distance in true HD quality.

-1 turn of waiting from the Shipyard!

I dig a pit in the ground, and a wooden waterwheel above it. Then a very short aquaduct that looks set to dump water over the top of the waterwheel. Lastly, I build a pair of Archimedean screw pumps leading from the pit up to the other end of the aqueduct, and link them to the waterwheel with an axel. Finally, I pour several buckets of water into the aquaduc. The water flows down turning the water wheel and powering the pumps, only to be raised back up to the aqueduct by said pumps to repeat a process..... creating a perpetual motion machine. NANI????

That's right, I play Dwarf Fortress. And I've just created a Dwarven Water Reactor using the power of !!DWARVEN PHYSICS!! (now you know where i got my name). Once the reactor is running at full power I attach a bunch of magnets to the waterwheel and set up some wire coils nearby, creating an electric generator. Said generator is hooked up to that laser we're all trying to charge.

It's a little larger than normal for a water reactor, and I built it out of cheap materials that probably won't last past this turn. But the laser also probably won't last past this turn so that's OK.

All entities under my command continue to shoot down Soul Reapers because fuck those annoying attack aircraft.

BTW Cephalos Jr. I'm not clear on how that reactor you're summoning works and probably neither is Moniker. A clarification would be useful, especially since right now every turn counts!

I jump on onto the SoulRazer and go to town on the Fleet Summoner with a variety of industrial tools until it is so mangled it is barely capable of transmitting it's signals, reducing the amount of Soul Reapers it can summon
Better idea: for now: I give the LIVE Space Station three attack shields to temporarily boost its survivability.

EDIT: free (hopefully) action: I notice that at 0.01 progress per turn per engineer (for a required total of 10 000 Engineer-Turns. An 'Engineer-Turn' is the amount of work one engineer will do in a single turn, it should be a convenient unit) the fleet beacon will take a long time to fix. Therefore, I contact the LIVE Space Station's tech support guy and ask them to provide a full list what cost in Engineer-Turns would be for rebuilding each of the many weapon types the Station has lost to enemy attacks up to this point. I also ask them if it is possible to for the engineers to construct more cloning pods under their own power, and if it's possible what the Engineer-Turn cost is to increase the growth rate by 1 engineer/turn.
(Daskter gave me the idea for the last bit. I imagine it would be pretty expensive though, so that quadratic growth doesn't become OP.)

You give the LIVE Space Station 3 attack shields!

The tech support engineer informs you that basically all of the original EVIL Station's power came from the godmodder! As they were originally created to service the Player-created Space Station, trying to replicate the godmodder's weaponry and other contraptions is an incredibly difficult task! He also says that trying to build new cloning pods so as to achieve a quadratic growth curve has a high chance of backfiring.

I catch the 2 CP.

"Thanks, Ranger! I'll go ahead and put it in the Relic Progress Bar."

Realizing that I should probably defend myself from death by Soulrazer, I decide to use Detect to make sure I see it coming and am therefore able to dodge it. I end up using one of those 2 CP to make sure this actually works.

Elemental Relic:
[
||||||||||||||||||||]12/20

While I'm at it... might as well actually create the stats for this thing.


The Relic is going to have a... semi-complex system of attacking.

First off, let me introduce this graph, to get us started on this.

Fire — — —
x — — — Water
Air — — — x — — — Earth

First off, this graph is the element system. When it uses an elemental attack, it gains one charge in that element. This is it, fully charged... which can't even happen. The reason for that is because... well, say I have 2 water charges and use a fire attack. The fire charge counteracts the water charge, and Vice versa. Earth and air do the same thing for one another.

Now that that's been covered, the reason for charges: to unleash stronger attacks. When I get 3 Charges in a certain element, it will allow me to unleash a strong attack in that element, dealing greater effects than normal - and draining all the charges of that element. If I decide to upgrade this using more CP, the maxed out charges will also grant various bonuses to the Relic, which have their own effects.

Enjoy this blast to the past, DTG veterans and Moniker! Hopefully I can launch this soon!
Attacks, Unleash Attacks, and maybe Auras will come soon - AKA next time I charge this thing a bit.

You expend 1 CP on Detect! It appears that the Anti-Player Buckshot cannons, though they do kill Players in large numbers very quickly, still need all your other entities to be dead before they can attack you! So just so long as you keep a few entities alive, you should be just fine.

Oh no... I can feel the memories... I believe in DTG1, Talist - the original creator - kept track of the charges himself, but I'll have to keep track of them this time... well... here we go!

3 CP to Hungry_Visitor for that debt.

I use my remaining 9 CP and my 3 actions Charge the Ultilazer

OH NO ITS A WASP AAAAAHH

lol there is a Black and Yellow Mud Dauber wasp being obsessed with a pin on a chalkboard in my room. lol. I am very glad they are one of the few passive not aggressive wasp species. When I first saw it I didn't even realize it was a wasp and looked it up. It continues to try to headbutt my red pin. Good luck with that I guess.

You give 3 CP to Hungry Visitor and pay off your debt! You also hold off on expending your CP, as the Ultilazer is 100% ready to go!

Beware... wasps are literally Satan, but disguised as wasps!

i use all my actions to charge the laser

You keep charging it! It's full, but that doesn't stop you and all the other Players from being ABSOLUTELY SURE!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 4/100

+1 CP [tCP=20]


Well... that happened.
I leave this reminder for Moniker so he can fix up the missed orders and counters that was posted on the chatting platform named Discord.

(Action!)(3 Charges)
(1 Charge)
Spying the not very subtle Venus Plant, I take out a really long shovel and I re-arrange its placement in the PG Roster to.... Here!

[PG]Unit Production Factory: 20,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)

[PG]Godmodder: 129/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

That way, it would snack on the Units!, and while unlikely, sneakily take a bite out of the Godmodder...

(1 Charge)
Still feeling rather mopey, I take out a The non-semi-sentient form of the Rice Shield I took the time to restore and gave it the Wall Guard.

(1 Charge)
Once again taking stuff out, I bring out a self-destruct redirector and give it to Cloak to have him select on what he'll pick to let loose the Laser's self-destruct on.

(Orders)
The Rock Monster looks really threatening... I simply gave the order to attack it.

LM, seeing as the Project wasn't added yet, they do a last round of working on it.

The Monastery does it's work and fixes up the Wall Guard slightly.
It was also supposed to release the Rice Feast on V. Assassin as well from last turn...

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 25 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +6 Next turn

MONASTERY PROJECT: RICE TORRENT (Supposedly Done, Still waiting for Moniker to actually implement this onto the Monastery)
Current investment:
7 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
It will spew a torrent Rice that damages all enemies in a stack for 3k damage. Works like the Bounce Laser, except with a cooldown of 4 turns.

You move the Venus Flytrap to a new place! Now, it'll keep snacking on your enemies! Wait, is that the Starcraft Army taking aim at it?

+1 attack shield to the Weary Wall Guard!

You try to make a Self-Destruct redirector to avoid the death of the Ultilazer, but it falls apart every time you think you're making progress! Eventually, you throw the half-complete redirector aside in frustration!

(Void Assassin got 2,000A, by-the-by)

Rice Torrent installed! Finally!

Current CP: 4

Focused

Eyowe tinkers around with his charge-siphon device a little more.

What comes out of this tinkering session is an upgrade to the device. Eyowe reattaches it to himself, this time on his back. Upon its attachment, a multitude of mechanical tendrils sprout out of it a la Dr. Octopus/Slenderman/any-character-with-tendrils-sprouting-out-of-their-back style, with Eyowe having full control of each of them.

Eyowe then joins all of his tendrils' tips into one spot, acting as a lightning rod of sorts. Upon every lightning strike hitting the lightning rod spot, lightning surges through the tendrils and into the device itself, where it is stored into.

If the Ultilaser still requires charges as of now, Eyowe then discharges all of the device's stored electricity into the Ultilaser, contributing to its charge count.

If the Ultilaser is fully charged, Eyowe instead spends the device's electricity towards the Demonic Assault Squadron in a more lethal method. His tendrils' tips once again join into a spot, this time with the Eyowean Greatsword aimed towards the bulk of the squadron. The device then discharges its electricity into the tips, creating a blast in the joining point and propelling the greatsword towards the squadron.

After its usage, the device crumbles, becoming unusable.

Your attack zaps the two front members of the Assault Squadron, killing one and dealing 9,000 damage to the other! Not even demons can resist the extreme electrical power!

I stand up and continue charging. I need to stretch my legs.
+3 CP, don't have time for much better unfortunately

--------

Ash and Altair concentrate, gaining 3 CP each... they begin to move closer to Alice...

Cloak prepares to fire the Ultilazer...

V:

Winkins army attacks the Rock Monster, dealing 77,000 damage!

AG:

The Starcraft Army moves first! They split up, using their extreme multitude of incredibly powerful weaponry to obliterate the Rock Monster and the Venus Flytrap completely! They also team up with the Mini Festums and Festum Base to kill 2 Soul Reapers! Iku, the Scarlet Prince, the Explosion Elemental, and of course Teenage Rebellion continue to engage and destroy as many Soul Reapers as they possibly can, killing 4 more altogether! The LIVE Space Station launches another burst of machine gun fire, tearing apart 2 more Soul Reapers! The Soul Reaper crowd is getting thinned out quite nicely!

The Runner's purpose concluded, the Runner decides to leave before he inevitably dies! So do the others running on the Hamster wheels.

Last but not least, The Designator! They designate the Soulrazer, and make the Soulrazer take... +1% damage? What!?

Turns out, taking loads of extra damage counts as a negative status effect! Something the Soulrazer happens to be extremely resistant to! Still, every bit of damage helps.

PG:

The shield around the Soulrazer starts to dissipate... it can't fire properly until next turn, but until then, it aims its newly-freed Main Cannon... at Winkin's Rice Monastery! A giant circle appears around the immobile Rice Monastery, indicating the area to be destroyed!

One Demonic Assault Squadron member fires at the Mini Festums, killing them all! With all the Mini Festums gone, new Mini Festum production stops! Two more fire at the still-unprotected Cult Worker army, destroying the HQ and the Gatherer drones! The drone army is on its last legs now!

Two more of the DAS fire at Iku! She rolls for dodge twice... and fails! Iku is slain! Or forced to retreat! Or whatever General_Urist wants to happen to her, but either way she's been forced off the field!

Three fire at the Weary Wall guard protecting Winkins entities, killing it! They are unprotected once again!

With the DAS all used up, that leaves the Soul Reapers! All six gun down the LIVE Space Station, destroying its 3 attack shields as well as the Status Effect Removal Field! Without the attack shields, the Machine Guns may have been destroyed as well... the LIVE Space Station is almost gone! All it has is its last weaponry and CompTIA onboard!

Of the six units, five attack one Fabricated Supreme Slammer, killing it! The last remaining one attacks Teenage Rebellion, dealing 10,000 damage to it!

The godmodder sees the Ultilazer about to fire, and realizes that he doesn't have much time. Alice needs to die. NOW.

He charges forth, and enters the Super Mario Maker portion of Alice's defenses! Of course, becoming Mario in Super Mario Maker gives him superhuman jumping abilities, which he uses to easily leap over the Lava Moat AND the Cute Puppy Guard Dog (which he leaves alive). With 15 seconds left on the clock, he bashes a "?" block and gets a MEGA MUSHROOM! He grows to Super Size and crashes through the rest of the level with ease, toppling the generic Alice-protecting Turret and barrier over with relative ease! He then beats the level.

Out of the Mario Maker level, he now has to enter the Storms portion of Alice's defenses! He sees a generator taking in all nearby lightning, which happens to be a lot, due to there being a Storm Line in his way! As the godmodder charges the Storm Line, he sees the Stormcalling Generator take in all of the lightning! Nice! Then, the POCKET GALEFORCE HAILSTORM activates! ...And gets sucked in by the Storm-calling generator again! The godmodder snickers. Suckers! He'll be out of that generator's range in 3... 2... 1...

SLIP! The godmodder trips and falls flat on his face! He tripped on... a pile of Hearthstone cards!? Just... LAYING here! WHO PUT THESE DOWN!? But it's too late! All that absorbed lightning is shot right back out, and the godmodder takes it right to the back! 1 damage to him!

But this isn't entirely good news, because the sheer force threw him towards Alice at an extra high speed! So fast, he smashes straight through the Eldritch lock, and through the Minotaur guard's entire body, destroying both! Next, the godmodder tries to get to Alice, bursting through the door to her room, but finds himself in a nigh-infinite hallway of teleporting paintings, being forced to find the right one! Fortunately, it turns out that the architect of this place was snacking on doritos when he built this hall, so all the godmodder has to do is follow the trail of dorito dust! Against determination like the godmodder's, this hallway's whole "make the person within want to do anything else" is a mere annoyance! He makes it to the right painting, no problem, and launches a SURPRISE ATTACK against Alice, pulling out a godmodder-damaging revolve and shooting her with a speed-of-light bullet before she has a chance to react!

...But the bullet just bounces off Alice's magic bulletproof blanket!

Alice raises the Yoreshield, and traps the godmodder, as the pictures and House of Madness and everything else collapses back into the normal HEXAGONAFIELD.

Alice: Finally! Now, I'm safe...

Alice: ...Thank you, Players. You all came through! Just take out the Soulrazer, and we'll be 100% good! We can do this!


Alice uses her second action to make a bunch of the Soulrazer's remaining internal workings twist together, dealing 70,700 damage to it!

N:

The Temporal Guardian strikes a Soul Reaper, killing it!

--------

Ultilazer Charge: |||||||||||||||||||| 100%

Cloak: Everyone, cover your ears and get down!

Cloak: She's about to... FIRE!


Cloak slams his hand down on the central, giant button on the Ultilazer control panel! You see the charge meter on the Ultilazer slowly tick down to 0%... but at the front of the Ultilazer, a light starts to glow...

And then... it FIRES! A giant, beautiful, glowing lime green beam pierces the sky, visible from every part of the HEXAGONAFIELD! It travels through the sky at the speed of light, pierces through the entire Soulrazer, and keeps traveling upwards - presumably forever!

10,100,000 damage to the Soulrazer!

The Soulrazer ONCE AGAIN catches fire due to the sheer heat, but only the battered automated systems are left to stop it this time, as the godmodder is trapped within Yoreshield! They succeed... but only barely! The Soulrazer is an absolute wreck, and it's a miracle its still staying in the air. It just needs a few (okay, several) good hits to take it down now!

Altair: ...We're really going to kill it, huh?

Ash: Looks like it.

Cloak hops off the Ultilazer, which has been reduced to a wreck of twisted metal. It looks like the attack hurt the Ultilazer as much as it did the Soulrazer.

Cloak: I'm not leaving. Not anymore.

Cloak: Let's take it down!


--------

The call for Protoss reaches across the HEXAGONAFIELD! Now, there's an interesting story that may be relevant here...

At one point, a past Player group fought the godmodder, and was having immense trouble overcoming the strongest entity he had summoned yet: The evil TERRAN ARMY! As a [PG] army-type entity, they had started out weak enough... but eventually became nightmarish in strength!

So, the Players pooled together their charges, and summoned the PROTOSS ARMY! In order to ensure that the Protoss Army wouldn't betray them, they imbued the Protoss with an intense hatred for all things Terran. The Protoss army initially needed protection, but it grew and grew, until eventually, it overcame the Terran army! Everyone cheered as the last production building fell!

Later on, the godmodder summoned a Dungeon of Demons, and invited the Players to leave behind their entities and venture inside to explore. None of the Players made it out of that dungeon. And so, the entities they left behind were forced to disperse.

And that brings us to today. The Protoss army hears a call from their most hated enemies - the Terrans! They! Must! DIE!

But cautiously. It HAS been a while since the Protoss fought, after all.

On the PG side of the field, the side most suited to attacking the Starcraft Army, the Protoss appear! It's just a small scouting unit, that's trying to prepare a base for the main Protoss army when they show up!

The Protoss Army and Terran Army (renamed from Starcraft Army) are dueling! They can only attack each other until one of the two has been eliminated!

--------

A brief summary of the past several turns:

After the Soulrazer, the biggest, baddest entity in the godmodder's Soulraze army, appeared to obliterate you, Alice showed up. Alice is a godmodder, and the main godmodder's protege/trainee. However, she wants to overthrow him so she can be freed from the burden of working under him, and make a better world using her godmodding powers, according to her. So she's teamed up with you, and is using Yoreshield to shield either the Soulrazer or the godmodder each turn. Due to being reduced to 2 HP, however, she's decided to only shield the godmodder to preserve her own safety. This means that from here on out, until the Soulrazer is destroyed, it can use its weaponry against your entities - which it couldn't do while Yoreshielded.

Just recently, you got out of the "Infiltration" sidequest, where you launched an assault on the Soulrazer's insides in order to activate its self-destruct function. While successful, it proved insufficient to destroy the Soulrazer by itself. That's where the Ultilazer came in - a huge superweapon to deal a lot more damage to the Soulrazer, but it needed charging - a task you just succeeded at. Now, the Soulrazer and Alice are on their last legs, and the prime objective is to respectively destroy and protect them.

The important things to right now include: Damaging the godmodder while he's trapped inside the Yoreshield barrier, stopping the Protoss army, and taking out all of the remaining Soulrazer HP.

--------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Destroy the Soulrazer! It's nearly dead, now! You can do it! Just keep hitting it!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 82,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(target of Soulrazer's Main Cannon!)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 17

[AG - DragonofHope?!?]Festum Base: 100,000 HP, 3,000A (can guard Festums)

[AG - MooGoesTheCow]The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 3!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: 1 engineer = .01%)
Space engineers: 100 x 200 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(225,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 227 HP
Marines: 200 x 125 HP, 150 x 125A
Marauders: 400 x 48 HP, 300 x 48A
Hellions: 400 x 248 HP, 400 x 248A
Siege tanks: 1,000 x 60 HP, 700 x 60A
Command centers: 6,000 x 22 HP (+28 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 5 HP (+5 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (30% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 6 HP, 2,000 x 6A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 350,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 1!)(adding HP upgrade, done in 1!)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)(protected from 1 attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 2!)(+1/turn from Einstein)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 1!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (25 souls)
Battle drones: 100 x 5 HP, 400 x 5A
Cult genetics lab: 96% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 30,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 223 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 26!)(researching Evolver's evolving ability, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 22!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 36!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 1,210,800/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)(designated, +1% damage taken this turn!)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Aiming at Rice Monastery!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 10 HP, 20,000 x 10A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston

[PG-2]Fabricated supreme slammer: 50,000 x 2 HP, 30,000 x 2A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 35,000 x 7 + 12,000 x 1 HP, 30,000 x 8A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(50% charmed)(protected from 1 attack)
[N]Grower: 30% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 300)(dueling Terran Army!):
Probes: 100 x 5 HP
Nexus: 2,000 x 1 HP (+1 probe/turn)
Zealots: 200 x 3 HP, 100 x 3A

[PG]Godmodder: 128/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 27(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 3 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 1 (Increased HP)
Hungry_Visitor - CP: 3(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 39(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 1
Daskter - CP: 0 (Contingency plan: 7 power)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 9(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 14(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 20(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 7 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 12 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 8 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 2 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

Should I start including more summaries? It might be helpful... hmm... maybe every update multiple of 5? You know what, sounds good. Let's make it patch notes in the next official update.
 
Update CVII (107)
I don't really know what I can do right now that's helpful so I just charge up 3 CP.
tCP: 8 - 8 = 0

Cauldron of Sols can wait. LET'S FINISH THE SOULRAZER.

11 ACTION FOCUS - ARMATURE: I summon the major weapons of every video game character ever (that's a lot) and fly towards the Soulrazer, slicing every weapon into it (or just shooting for some weapons), and finishing with what I hope I can at sometime own... my holy legendary sword that will remain unnamed for now.

Every weapon of EVERY video game character!? You summon a pile of weapons nearly as big as the Soulrazer itself, and throw it! 141,400 damage!

CP: 8 (now able to make loans again)

I am angry at home. Forced to stay. Forced. I dislike. I hate. But it isn't that bad. Because I also don't like the Soulrazer. Can you imagine how mad I would have been?

hmmm.... 9*1200+15000= lame... I want to be free again.

huh. Have to charge up to 100 CP now that I lost all my charges for something I bought in anger.
And I can't even go after the BAO now.
Is there... something like simply punching somebody really angry without expending actions?
... I doubt.
Now... how about I make ...
Nah...

1 action used to:

Teenage rebellion and hungry visitor retreat inside of their dark room/cellar room to conspire against their tormentors. The room is still on the Hexagonafields, but it is dark and you can't really see what they are doing without entering the room (bad idea), destroying the room (better idea) or peeking into the room with some kind of spying machine (at least a creative idea).

On the only door of the room a yellow sign with Arial black letters that says: "Keep out or I will kill you".
A skull sticker is attached to the sign, maybe telling those that really want to go in there, that he will make this threat true. Or maybe warning them that he uses poison in there. Or idk maybe that he thinks that it looks menacing, while others might find this thought of his "cute". Well, that's all to the door.

This room isn't very full, just Hungry visitor, teenage rebellion and... a special trap that will be revealed at a later date. Can be everything. Could also trigger by destroying the room. Or by visiting the room. Or by being outside the room.

6 Actions incoming in 2 rounds because I lent The_Two_Eternities 4 actions

I agree with cult action.

You make a dark room! But for what purpose?

Well. Looks like the man from Omega-12 is a little tired right now. Well, he did just use up all of his CP. It was for a good cause, but it'll still take him a while to build back up. Might as well start now. (Also, he understands the importance of promptly repaying loans.)

3 actions: 0 CP -> 3 CP

"Second Scarlet Prince, keep attacking the Soul Reapers!"

"Don't worry, hungry visitor. I'll have 6 CP next round and I can pay you back then."

The scarlet prince will do as you say!

FOCUS + 1: END THE DEMONS!

ES prepares to counter the demons with their natural enemy, angels! He's about to open a portal to the Angel realm, before stopping himself when he realizes that he killed a bunch of those guys when he got Starcalibur, so they really wouldn't be happy to see him again! Best to take care of this... personally.

He uses his stored Charge Point to call down a Shock Bolt from above at the damaged Assault Demon, blowing it away instantly! Then, using his actions this turn, he calls in a full barrage of seven Railguns from his distant flying fortress, each and every one a Player Power infused supertungsten slug accelerated to insane velocities! Although not that strong compared to the fell power of the Demon, the sequential fusillade does prove more than enough to make mincemeat out of the second Demonic enemy. Ah, always good to crush your foes from the comfort of your own home, right? Because he's still chilling off the battlefield, watching the Soulrazer. He was pretty impressed by the Ultilazer shot, and now even has it saved on replay for if he ever wants to witness that epic energy beam shot in the future.

The two front members of the DAS are obliterated, and one demon a bit further behind takes 5,000 damage! That should reduce the attacks coming against you this turn...

I suddenly feel a great level of hatred towards the Protoss army, as I love Starcraft. I dump half of my charges into an attack [both current and stored] and attempt to eradicate the army in one go.

In their current state, they're so weak that a single action could off them if spread properly...

You think you should hold off for right now and let the Starcraft army and protoss army duel... you charge up 3 CP for later!

FOCUS: Thinking with Portals
All CP expended

I summon a massive portal aperture, circular and 1000 feet in diameter, and place it above the Rice Monastery, along the Soulrazer's line of fire, so that the main cannon is aimed at the portal.

I summon a second, equally massive aperture, and place it in a convenient location so that it is aimed at the Soulrazer's underbelly.

I then activate the two portals. Through one you can see out of the other. The connection is perfect, so that travel between the two is as fast as simply stepping through and carries no adverse effects.

The portals only have enough energy to last until the end of the round; that should be enough.

You generate a portal with enough punch to reflect the Main Cannon! Looking at it, it's smaller than you expected... will it be enough?

Well I thought this could happen..

Orders:
SCV assignment
100, +10% To Research Facility
100, build 5 Starports
27+2Salvage build 2 Command Centers.

Rule number 1 in warfare, never show all your cards to your enemy...
A maximum of 20 Marines will hit the Protoss Scouts.

The rest of the Terran forces will move out once the Protoss presence has bit eliminated (for now)
Dividing themselves into 2 groups.
Group A The Designator, Vanguard, Battlecruiser, the Heavy AFVs, are tasked with clearing the skies of the Soulreapers. (52,000A)
Group B, the rest of the Terran force will can strike out against the Soul Razer if the players manage to kill the Soulrazer, then well great, retarget against the Demonic Assault Squadrons.

Actions:
+2CP
1action+7 Contingency Plan... The Linebreaker has arrived, our greatest weapon against the Protoss Army.

The Starcraft army prepares to do as you say! ...But they have to finish with the Protoss army first. They're dueling the army, and can only attack other things on turns when there are no other Protoss units in play!

You spawn The Linebreaker! Another new thing to add to your absolutely immense ranks!

I charge....while eating some chocolate ice cream! Doing all of this work can make a Player hungry. (x1)

Riding a unicycle over to the Peacekeepers I wave to Death-elite engineers as I offer my aid in researching the Evolver's evolving ability. I open up a small controlled portal into the future to the near future where the engineers are further along on their research. When in doubt, rely on your future self to advance your research. (x1)

I weave some empowering enchantments onto the mostly magitek servitor factory along with swapping out some components with better made versions to improve the final product. (x1)

"Temporal Guardian keep attacking the Soul Reapers! They'll eventually be wiped out, one kill at a time!"

The engineers share knowledge with their future/past shelves and save 2 points worth of time! Hurrah paradoxes!

You improve the magictek servitor factory.

I use 3 actions and 4 cp to create the Warp Jammer, preventing the protoss from warping in additional reinforcements until its destroyed.


CP distribution
3 for health.
3 for effect.
1 for built in anti-counter jamming defense

Warp jammer summoned! Why, it even comes with a secret feature included! It should prevent the rest of the Protoss army from warping in for a bit.

FOCUS!
Ready up the Hullbuster! Dressed as a pirate(?) atop a ship, I shout commands to my men. The cannons fire off and slam into the Soulrazer,, ripping it to shreds.

With a yar and a har, the cannons tear through the Soulrazer! 38,400 damage to the Soulrazer!

Two helpful things would be attacking the SoulRazer directly and taking out Soul Reapers so the LIVE Space Station survives. Unless you're saving up for a super attack the next turn.

I look over the gigantic piles of smoking and burning wreckage littering the field after the last turn. Among them are a bunch of gibblets and steel parts that were Iku at some point. Oh well, it's a fact that people die in this war. no time to weep. At this point all that's left under my command is the Machine and the almost-destroyed LIVE Space Station. It's business as usual for them: put as much flak in the air and mess up the Soul Reapers! As for me...

(2x) I give two more attack shields to the LIVE Space Station, to hopefully keep it alive. And for my third action? heh heh heh...

(1) I ready what resembles a very large siege mortar and aim it in the general direction of the Soul Reaper swarm. When it fires though what comes out is no shell or cannonball but rather a gigantic cloud of iron filings, shredded aluminium, and other fine lightweight bits of metal. This thick cloud of chaff envelops the Soul Reapers. This alone should temporarily jam their radars. But it gets better! I also prepare my "Lightning Cannon" which is a steampunk monstrosity that has at it's core a huge and massively overclocked tesla coil. Normally it would shoot very focused electric bolts that might destroy a single aircraft, but I have it for a slightly different purpose. The Lightning Cannon fires, the blot of electricity leaving a white-hot trail of plasma behind it... and flies into the chaff cloud, which lights up as sparks dance between it's billions of tiny particles and the Reapers they surround. The packed metallic chaff diffuses the power of the lightning throughout the cloud's entire volume, meaning instead of destroying a single Soul Reaper the lightning delivers a moderate shock to every single one. Of course, it's not enough to cause the Reapers any permanent damage. But it does have a definite effect: engines briefly stall, flight computers BSOD and have to be reset, firing mechanisms stop responding. And the huge cloud of scorched chaff means the Reapers still cannot detect or see worth a damn. Their accuracy and ability to hit targets this turn should be massively reduced!

EDIT: The LIVE Space Station engineers get new orders. Building that fleet beacon is taking too long, and things are coming down to the wire. For this turn only (for now) the Engineers are ordered to build quadcopter drones. Very weak stats, probably only 1000HP, 1000 A, (or such) but they will have a critical trait: They will shield the space station with their 'bodies', giving them a high chance of intercepting attacks aimed at the station. Some sacrificial decoys are warranted in these desperate circumstances,

+2 shields to the LIVE Space Station!

Soul Reapers are hit with your thing and scrambled! All remaining Soul Reapers have a 20% chance to miss their attacks this turn!

The engineers are switching to building the much lighter-duty quadcopter drone generator! It will still take a while, but not nearly as long!

Free Action: I talk to the NPC players, and tell them that if they're planning anything related to Alice, they need to do 2 damage at once. At the exact same time, I tell Alice that she won't have to make A Choice with the Godmodder shielded, since he can't force anyone to do anything (or do anything other than charging) while Yoreshielded.

Entity Orders: Now that Alice no longer needs to be protected, Winston is free to leave her side and become an entity. Especially now that the Godmodder can't do any sort of mind control on him. He has a lot of health, low damage with a cleaving effect (damages up to 5 units in a group of units at once), and has a charged ability to use Primal Rage to increase his health and attack, while also fully healing him.

Action 1: I attempt to depower and repower the hacking drone multiple times to try to get it to go, but it is still stalled out against the Soulrazer's fans. In desperation, I summon Roadhog, steal his gun, and duct-tape it to the back end of the Soulrazer. This does nothing, right up until I also jam all of the Kestrel Cruiser's spare scrap into the gun. This activates Whole Hog, but since the hacking drone isn't a 600 pound mutated brute, it gets sent flying due to recoil, powering through the Soulrazer's fans and slamming into the Soulrazer. Unfortunately, even with the hacking drone's thrusters, it can't fully control its movement, and instead of slamming into the Concentrated Lasers system, it slams into a random important system (it still manages to hit something important, though) and releases a hacking surge that briefly disables the system (bypassing status resistance due to the power of Yorehammer).

Action 2: I switch to a different approach, and fire a Sleep Dart at the Soulrazer, bypassing its status effect resistance and BOSS POWERS and putting it to sleep. However, the sleep effect will wear off if the Soulrazer suffers any damage. Thus, I also apply a temporal delay to the sleep dart, causing it to not hit the Soulrazer until the PG phase.

Action 3: I summon a giant chameleon with tentacles to chase the Godmodder around. It attempts to grab the Godmodder with its extremely long tongue and then stab him over and over with the tentacles.

Altair: ...

But... Winston was a defense generated with the ability to shield Alice somewhat! He doesn't have attack power! You didn't build him that way! He's staying right where he is.

The hacking drone hits the very important system that prevents clouds of horrible corrosive gas from being release! Corrosive gas is released, and the Soulrazer is taking significantly more damage each round!

The Soulrazer can't fall asleep because it's a giant ship! NOT a person!

The chameleon realizes that it can't actually chase the godmodder since he's trapped! It gets bored and leaves.

The Yorehammer is stinging you. You should trade with someone.

OCC: So apparently... there is a SCIENCE portion to the SBAC testing... *sighs* well... lets hope that it will be fair.

Action 1-3: Charge 3 CP

It never ends, huh?

I use two actions to create Excalibur from Fate/Stay Night, and use the noble phantasm at full power! It hits the Soulrazer!
I activate the super computers special ability, alter reality! I use it to change the Protoss army into the Purifier army, which have no grudge against the Terran, and will instead attack the Godmodder and Soulrazer with the help of an action and two cp!

I then use two more cp to make a festum worker generator, inside the base, who will automatically make improvements.

28,300 damage to the Soulrazer!

When the Players originally created the Protoss, they ensured one of the first upgrades the Protoss got prevented such modifications! Trying to overcome that will require working against the Player powers that originally created the Protoss... (action expended, but the CP was not).

The base is now slowly but surely gaining current and max HP!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 6/100

+1 CP [tCP=21]

I wonder if we've done zombies, yet...

I believe the very first boss of this game was a zombie.

Granted.

Please pay back 5 CP in 10 rounds Winkins.

4 actions loaned out to Winkins!

Despite the forewarning about getting ready for the intense nature of The blast from the Ultilazer Me and the Crew of the PT boat are still left deafen by it's thunderous roar. The only thing I am able to hear is the ringing of my ears. Looking up I see that the Soulrazer is much worse for wear then it was earlier.

At least greatful that it worked I take a sit down on a bench that is inside the PT boat with the rest of the crew as we try to recover from our collective tinnitus. Looking up into the Sky I see that Karpinsky had created a pair of massive portals. One in front of the Rice Monastery in the way of the Soul Razer's line of fire and the other portal pointing back at the Soulrazer. Deciding that it was a decent idea I closed my eyes and focused my energy on the portal as to give them the strength they'd need to do the task they we're created for. (3 CP to Karpinsky Portals.)

(Sorry that I have not been writing much. I'm a little bit burnt out on writing but I'll try to power though it. Also I noticed that the Peacekeepers research and production had not progressed this turn. Just thought I would point that out to you encase it was something you forgot to do. Sorry to brother you if it was intentional on your part.)

Karpinsky's portal grows stronger, and larger...

Don't worry, take it easy. Pushing yourself when you're burned out just makes it worse.

Actions 1 and 2: I get into a cannon, which promptly launches me through the hull of a Soul Reaper. I send an active scan into the place, before TP fragging the pilot and driving the Soul Reaper into another Soul Reaper. I then proceed to stick my head, along with a blank black flag, out of the wreckage, before teleporting away.
5-->6 CP

One soul reaper destroyed, and another takes 10,000 damage! The Soul reapers must learn to fear the generic black flag...

I find myself laughing. "Just enough, just barely enough!" I may be riding a bit of an adrenaline high from stopping the Godmodder. But damm does it feel good!

I take a few deep breaths, I need to calm down. I need to keep my head and not be a hypocrite.

Smile still on my face I turn to Alice. "Well, I got to go try to help everyone. Gotta try to mitigate loses, ya know?" I say to her, far more cheerful than the last Turn.

"But don't worry, I'm not going to leave you with what you have."

Action 1:Labyrinthine Designs!


With a clap of Power I slam my hands into the ground, sending pulses of orange through the stone ground. The energy traces out lines as it goes, and an increasingly elaborate design takes shape.

With a rumble stone walls and pillars shoot from the ground, and a Labyrinth that goes for miles in all directions forms. With Alice at the center.

Hands moving in elaborate patterns I weave a spell of repetition around the Labyrinth. Making all who are inside constantly feel like they're re-tracing their steps. But this is far from the Labrynth's most dastardly magic.

It's most powerful effect, woven into it's very walls is Labyrinthine Designs! A spell that causes it's victims to spend minutes creating elaborate, overly complicated plans for their every action.

For every step they take there must be a plan, for every fork in the road there must be a deep analysis as to why they should head left, for every breath taken there must be a deep reasoning.

This doesn't make the analysis correct or the plans good, but they will have every detail plotted out.

As a final touch I hammer a metal sign outside the Labyrinth's entrance. With a quick wave of my handy-dandy Reality Brush it says the following in red paint.

RULES OF THE LABYRINTH

1.All who wish to reach the Center of the Labyrinth, or what it contains, must begin at the Labyrinth's entrance. Or be evicted from the Labyrinth.

2.There will be no teleporting, portaling, windwalking, transmutation, ground-swimming, wormhole or Space manipulation, or any other Player or Godmodder fueled powers used to reach the Center of the Labyrinth. You will reach it as an average human would or be expelled from the Labyrinth.

3.There will be no summoning of Entity's within the Labyrinth's walls. Wether their purpose is to guide or to fight. Do this and face eviction from the Labyrinth.

4.Destruction of the Labyrinth's walls will be met with the immediate eviction and permanent banning of the perpetrators from the Labyrinth.

5.Anything inside the walls of the Labyrinth upon it's construction will be immediately evicted from the Labyrinth, though they may re-enter.
5-1.The exception to the above rule is if the Entity is labeled PG-2. In which case the Labyrinth Master-(Alice)-may decide what happens.

6. None may change anything on this sign, or anything about this sign. The violators of this rule face immediate eviction and a permanent ban from the Labyrinth.

7.None may change, add to, abolish, or adapt any of the rules present on this sign. Violators face immediate eviction and a permanent ban from the Labyrinth.

I re-read the sign a dozen times, trying to find any loopholes. I hope my legal-ese holds up.

I'm hesitant to leave Alice with just this, but there are several other important Entities in danger of dying this turn.

Before I leave I project my voice to Alice. "...Be careful Alice, just because the Godmodder is behind Yoreshield doesn't mean there aren't threats to you. On a battlefield it's when you feel safe that you're in the most danger."

"Don't get comfortable, don't get complacent, and watch you're back. Do that and you'll be fine."

"I'm rooting for you."
I say, closing the connection.

Action 2:Evasive Maneuvers!

The LIVE!Spacestation is in danger, probably the most danger it's been in since it's original inception got crushed by the Players dog-pilling it.

Wrench in hand I fly around the Station at lightning speeds, parts summoned and somehow properly installed with a wrench.

Wiping a bit of grease from my forehead I look upon my work, sensors and thrusters. Made to dodge what would be a killing shot for the Spacestation. It'll only work once before the heat destroys the emergency thrusters, but hopefully that'll be enough.

Action 3:A funnel is sure to be fun

Spotting the Portals that are meant to divert the Laser from hitting the Rice Monastery I smile, at least I'm not the only one trying to keep everyone moving.

Maybe that means I can actually...no, Winkins has been nothing but helpful and they're going through a difficult time right now.

Can't let the Soulrazer take another Entity from him.

Orange lines of Power whip through the air, humming as they form circles and lines leading from the laser's barrel towards the Portal. I crush my hand into a fist, solidifying the lines into a funnel.

This'll not only assure the Laser hits the Portal, but it'll also focus it into a tiny beam, thus logicly increasing the damage it'll deal!

-------------------

I glance at Ash and Altair, those two are clearly planning on jumping Alice. Something I'm not very ok with any more...

I pop up under a rock near Cloak using Cartoon Logic. "Pst!" I harshly whisper to Cloak, trying to grab his attention.

"You haven't met me, I showed up a little bit before the Soulrazer. I'm Spicy_Serious, and I need some advice Player to Player."-

I make a gesture towards the conspiring Players with one hand, holding up the rock with the other. "Those two have been planning to do something to Alice from the moment they showed up. They've been waiting for the right chance to show up and I think they're getting ready for it soon."

"I'm just...not sure that taking out Alice is a good idea, she doesn't seem evil. At most she's misguided. But I don't think it matters to those two, I'm not even sure what exactly their planning."

"And I have a feeling if I ask those two about it, they'll just be cryptic. So I wanted your advice as someone who's been a Player for a while. What should I do?"

The LUDICROUS LABRYNTH appears around Alice! A water-tight system of passageways and doom... who could make it through?

You install Emergency thrusters on the LIVE Space Station!

The funnel is installed on the portal! Now, hopefully, it should take in more of the blast!

Cloak: ...I was wondering what exactly was going on.

Cloak: I haven't spoken with Altair much. Come to think of it... oh! I remember now. I met him when I was still alive. I think he talked to my group at one point...

Cloak: He's been around a lot longer, and knows more than most of us... I'm sure he wouldn't attack Alice unless he was sure...

Cloak: ...I'm not sure if we should get in his way. When he has an objective to achieve, he can be very difficult to dissuade.


Still sitting down in a funk, I absently thank hungry visitor for the loan as I use the Boost stone.

(Actions)(3 Charges)(4 CP from Hungry Loan)(3 From Boost stone)
(Free Action)
The Void Realm huh... I wonder... I look over at the Void Assassin and ask if there was a chance to look for any remnants of
[V]'s that escaped the Godmodder's attack?

(1 Action)
Seeing as the effort being made to redirect the laser from hitting my still continuing life project(This isn't even its final form!), I make the effort to get up and think of a way to make sure it doesn't get hit.

All of a sudden, I get hit by a memory of the past Soulrazer's main cannon victim.









Was... was that it? My mind races and looks as though it was reaching for a small hope.

My mind churns with great doubt but the body decided to go through with the action.

Willing more energy from my funk-ridden self, I raise both hands as they conjure my player powers in a show of green energy which surrounds the monastery and slides the Monastery out of the targeting circle.

(1 Charge)
I fall down on the front porch of the Monastery, even with the moving of the monastery and no targeting circle above... There's a sense of uneasiness and doubt that fills me. I sit up and once again work with my player power, the green energy once again appears but over the many rice fields that surround it instead. The fields soon bloom with a new plant that has taken root... which its root already has burrowed throughout the Rice Monastery space. I once again fall down on my back and before I get to the other stuff I wanted to do with the Hungry loan, I pull out an introduction chart that explained what I just summoned.

(Introducing the Escaping Burrowing Roots! (Or simply Escape Roots for short) These nifty single leaf plants have an elaborate system of roots that can connect to everywhere where you consider is part of your property! Now you may be wondering why would you want that! That's because these little guys can save your property and whatever is in it! How? well, this plant has a neat way of getting away from the destruction of environments and even whole worlds! Their roots root to the closest area of safety should they become threatened with by annihilation and pulls themselves through space and time in a snap to avoid it! With it rooted in your property, you wouldn't need to worry about the first disaster that threatens to destroy your property. (Of course, this is an artificial imitation of the plant and can be only used once unlike its original counterpart))
(Basically made a televest for the rice monastery called Escape Roots.)

(8 CP)
I hold on to the charge that sent to me and make... a Blob, a Rice Blob really.

...

I stare at it in confusion.

What was it I wanted to do with it again?

Sick of just staring at the Rice Blob, I take out my notebook of ideas.

While I was busy looking through the notebook, the Rice Blob just decided to go the Rice Pond.

Going through the notes a had written on the notebook, I got to the page where I had the notes on what I wanted to do with it, however, the page was ripped out along with the other idea that was on the other side of it.

I despair a bit inside, totally not helping the funk that I was in. Its when I decided to go back to staring at the Rice Blob that I noticed it was gone from its original spot but then notice it next to the rice pond.

Approaching the Blob I notice it just ate the newest batch of the 22 Basic Fishes. Before I can even despair even further, a light engulfs the Blob which ended as soon as it reached its peak, revealing the evolved Rice Blob, Sushi Blob.

Sushi Blob: 80,000/80,000 HP 5000 A (gains stats from fishes and a bonus from Rice Feast)(Protected from 2 attacks)
The Sushi Blob gains stats from fishes it eats and benefits more from the Rice Feast Special

(Orders)
My entities attack the DAS. They stayed here long enough.

Sushi Blob and 3 Shield Buns are on Bodyguard duty.

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +7 Next turn

You move the Rice Monastery out of the way AND give it Escape roots! Hopefully... hopefully... it can survive...

You also spawn the SUSHI BLOB! You don't have enough power to give it 2 attack shields off the bat, though.

Current CP: 4

Focused
Eyowe attacks the Soulrazer with the Eyowean Greatsword. How he does so can't really be explained. Many have tried, but each have met various, yet gruesome fates. One was found running a small, yet successful family restaurant. Another ended up as a worldwide famous celebrity known for th. A third one became a world renowned doctor known for discovering the cure for cancer. One died... after living a joyful and fulfilling life.

Such disgusting fates, are they not?

(If for some reason the Soulrazer is finished before this attack hits, then I'll just redirect this towards the Demonic Assault Squadron again)

Oh, it's easy to explain how you did it. You just-gah! Sorry, can't finish explaining, I just realized the last digit of pi!

40,400 damage to the Soulrazer!

suddenly the Soulrazer explodes since during my everything is a bomb attack the soulrazer was also a thing

BOOM! 38,400 damage to the Soulrazer! Somehow, it survives its own explosion!

With my FLIGHT, I soar high up and perform a SKYWARD SLASH on the Soulrazor with a Magic Sword that immediately disappears after cutting through the Soulrazor

I set up a PARADOXIFICATION FIELD CARD for Alice to Play to Paradoxify anything that got too Close to her,just in case of Shenanigans

I charge up 1

You use your FLIGHT! It's power burns, as you sacrifice it fully to strengthen your attack's power to its limits! You manage to stab the Soulrazer, dealing a fair 34,400 damage to it!

Alice gets a Paradoxification field card!

---------

Ash expends 12 CP and 3 actions and uses MASTER STRIKE against the Soulrazer! He pulls out a tiny dagger, and throws it at the Soulrazer with such immense precision, he manages to pierce three different key components, all on opposite sides of the Soulrazer, at the same time! 181,800 damage to the Soulrazer!

Cloak runs up to the explosion elemental, and hits it with a HEAL MOUNTAIN! He drops an entire mountain on it, but since it was a healing mountain, it's okay! Explosion elemental fully healed!

Altair, seeing the godmodder is trapped, turns away from Alice for a bit, and blasts a localized soundfont at the godmodder's yoreshield-prison... it's every single Homestuck song... played... at the EXACT SAME TIME! All the music together reaches a deafening crescendo, dealing 1 damage to the trapped godmodder!

V:

Winkin's forces launch their assault on the Demonic Assault squadron, taking down 2 of them! The Soul Reapers get a kill all on their own, and the newly formed Sushi blob helps out too!

AG:

The Scarlet Prince, The Machine, and the LIVE Space Station continue to cull the numbers of the Soul Reapers! Together, 5 fall by their hands! But that's only enough to counteract the new reapers the Soulrazer is generating...

The Explosion Elemental, Festum Base, and Teenage Rebellion team up against the Soulrazer itself! They use all their rage to tear apart as much of the remaining ship structure as they can! They deal 44,400 damage together!

Daskter's entire army rolls out! Not just his Terran army, but the rest of his forces have gotten caught up in this duel! They ALL use ALL their attack power crushing the poor, weak, helpless Protoss forces to a complete pulp! Nothing is left of the scouting installation! They didn't get one turn! The Terran army completes their build orders, and they can attack other stuff as long as there is no Protoss Army that needs them to slay...

PG:

The godmodder, fuming, adds a point to his obliteration charge from inside Yoreshield. But then, he fumes a bit less when he realizes that with him shielded this turn... the Soulrazer is most definitely NOT shielded.

And the Soulrazer takes full advantage of this! First up... the MAIN CANNON! It blasts straight towards the Rice Monastery! Or, rather, at the portal where the Rice Monastery was! The portal, however, is not big enough to suck up the entire Soulrazer's attack - only a little more than 1/10 of it! So not much at all, really. However, the blast comes out the other portal, straight back at the Soulrazer, strengthened by the funnel! The Soulrazer is critically hit, and takes 120,000 damage! Amazing!

The blast that hits the ground ripples out in all directions... right towards the nearby rice monastery, still in danger! Or, it was still in danger, until its escape roots activated and took it far far away. The Rice Monastery is safe. ...This turn. The Soulrazer main cannon needs a turn to charge back up, but charge back up it will...

Next, the rest of the Soulrazer's weaponry. Hopefully you didn't forget about it! To start, one concentrated laser blast hits Alice's fabricated Supreme Slammers, destroying them! The other two concentrated lasers hit the Teenage Rebellion, dealing 200,000 damage to it! Despite that being a massive blow that would kill any other entity, Teenage Rebellion is so tanky that it just keeps on kicking!

Next, 20 Anti-Player buckshot cannons turn their power on the cult worker army, which over the past several turns has suffered major loss after major loss! Now, with the Anti-Player buckshot cannons, they spray and spray and spray, until every single cult worker has a bullet in their back. The cult worker army is completely eliminated. The cube that the cult was worshipping self-destructs without them, sending its last 3.9 power into Srovy's inventory! The remaining 30 anti-player buckshot cannons all launch a massive amount of attacks at Alice's chargebot, dealing 90,000 damage to it! The four remaining members of the Demonic Assault squadron finish it off, killing it!

The six units are still kicking... four of them head off to kill CaptainNZZZ's light crystal! It rolls for dodge... and succeeds twice, only losing its attack shield and 10,000 HP! The other two units join in as well, and this time, the Light crystal doesn't dodge! Light crystal destroyed!

Two soul reapers fire at the Casino Ticket canary! Both strike despite the 20% accuracy reduction, killing it! The last 2 fire at The Machine, which uses its own dodge rate to double up on the chance of the Soulrazers missing... and... one misses! 20,000 damage to The Machine! It lives another turn.

The Protoss army tries to warp in the next unit, but they are prevented from doing so by the Warp Jammer!

Alice re-Yoreshields the godmodder, then looks up at the Soulrazer...

Alice: Right... kill that thing, and everything will be fine...

Alice rises into the sky, going above their labrynth for a brief moment, and raises her hand. She feels the power flow through her... and... OUT!

A giant heart ray comes right out of her chest and soars through the sky, slamming into the Soulrazer! The hearts immediately open their mouths and... wait, mouths!? Oh no! They aren't hearts! They're heart-shaped metal-eating stomachs, and boy do they have an appetite! It's no time at all before they've ripped a bunch of the Soulrazer to shreds! 80,000 damage to the Soulazer!

N:

The Apex FINALLY finishes its most recent batch of upgrades! What did Overlords do, again? I forget.

The Temporal Guardian, enraged at the loss of the Light Crystal, attacks a Soul Reaper and kills it! His fellow researchers finish the MAGITEK SERVITOR FACTORY! I'll also need a reminder on what that does.

--------

Almost... ALMOST...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Destroy the Soulrazer! It's nearly dead, now! You can do it! Just keep hitting it!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 78,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(target of Soulrazer's Main Cannon!)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi blob: 80,000 HP, 5,000A (bodyguarding all others)(can eat fish for power)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 5

[AG - DragonofHope?!?]Festum Base: 100,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 2 x 20,000A (+1 attack in 2!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 20% complete (cost: .1%/engineer)
Space engineers: 100 x 240 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(254,550 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Terran Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 249 HP
Marines: 200 x 131 HP, 150 x 131A
Marauders: 400 x 50 HP, 300 x 50A
Hellions: 400 x 303 HP, 400 x 303A
Siege tanks: 1,000 x 65 HP, 700 x 65A
Medivacs: 500 x 5 HP, +200 x 5A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (40% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 7 HP, 2,000 x 7A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 10)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[SR]THE SOULRAZER: 433,300/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-30,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(recharging!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 7 + 10,000 x 1 HP, 20,000 x 8A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston, Ludicrous Labrynth, Paradoxification card

[PG]Demonic Assault Squadron: 35,000 x 3 + 30,000 x 1HP, 30,000 x 4A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(60% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 0)(dueling Terran Army!):
-Nothing right now!-

[PG]Godmodder: 127/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(trapped inside Yoreshield barrier!)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 27(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 4(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 42(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 1
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 19(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 1(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 5(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 14(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 21(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 10 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 12 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Update CVIII (108)
I charge like a classic anime hero, and promptly do nothing. Oh wait, the Protoss Army exploded. GUESS THAT'S A THING THAT HAPPENED. Also +2 CP, another thing that happened
Well, here's the quote for the Overlord.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon.

Meanwhile, ES gets to work and FOCUSES! He takes out several repair tools and teleports over to the Shipyard, fixing up a significant portion of the damage it's taken at superspeed!

Then, he orders the Apex to launch and attack some PG units, or rather PG Units. It is a majestic thing, the reinforced and upgraded Apex lifting up, aft engines burning as it ascended into the strange sky of the Hexagonafield, weapons acquiring targets while the Fleet Beacon pulsed with energy, calling out to the reinforcements that would soon arrive, what ES had been working on all this time. Well, the Shipyard technically, but that was there due to him.

He then goes over to Alice and says "You know Ash and Altair plan to betray you, right? They're making it pretty obvious, just want you to know." He then turned to the Soulrazer. "Although with that last weird-ass attack maybe having them backstab you wouldn't be the worst thing in the world? Eh, whatever."

The Apex is finally, finally, finally, finally, FINALLY, FINALLY, FINALLY, FI-NAL-FRIGGIN-LY, launched to actually do something! Also, you repair the Shipyard +38,000.

Alice: What? Listen, Neutral, don't be ridiculous... I don't know what your game is, but come off it...

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 7/100

+1 CP [tCP=22]

Curious as to what's going on over at the massive military camp, I decide to go pay a visit to the Peacekeepers.

You head over to the Peacekeepers and say hello! Those within the camp give you uneasy greetings. It seems many of them are on break, carefully watching and monitoring the situation on the HEXAGONAFIELD. Rumors are circulating about the true nature of the recently unlocked evolving technology.

Focus X3

I add a defensive shield, which uses 50% of the action to be a barrier to enemy attacks (the shield has its own health, it isn't a attack shield), and 25% to regenerate by 25% shield each turn and a final 25% that gives the defensive shield "Sturdy" which is the pokemon definition (If at full health the shield will be reduced to 1 hp instead of the attack breaching through the shield)

Also, I am AG, and the Warp Jammer is AG too.

I assume you mean the Defensive Shield is guarding the Warp Jammer? You successfully summon the Defensive Shield!

...The Warp Jammer is AG, huh? I'm pretty sure it says neutral down there.

(x2)I convert 2 actions to Chakra and with it overcharge a set of Primary and Secondary Element Rasenshuriken which I then promptly unleash upon the Soulrazor for Shenanigans like how it will fare against Magnet Style or Dust Style etc etc

I charge up 1

The Chakra, whatever that is, does plenty of damage! 28,000 damage to the Soulrazer, to be exact!

You wondered, but you could not peek into the room. Since you don't have player powers.



Too bad we are no longer inside of the dark room... we used the moment everyone believed we would sulk in the darkness to use "teleport". We are not hit and on the best way to make a second escape attempt. A generalized "sympathy" enchanted PG figure is hit and thus the PG entities take a hit too. A dark room containing a trap. If you interact with it, you are going to have a bad time.
Ignoring it is also bad. You interacted with it so you spelled your doom.

Or did it? You might notice that I did not inform Moniker about the specifics of the trap. This is because he is unable to see into the dark room and thus has no way of determining the trap and can't even react. So he speculates on the outcome, makes assumptions and finally writes these sentences. Of course you could say that I am taking away his initiative, his reaction. But he can't react anyway, because he doesn't even know what is in the room. So why tell him? The godmodder could gain information from him. I would not recommend giving the godmodder more information, because knowledge is power.



How can you simply assume that? We were inside of a dark room, how would we be able to do this? Now we are no longer and run away, but ... I did not even tell TR to attack. Something went wrong here.

CP: 7+1+6

5-1 CP in 9 rounds Winkins

6 CP in 1 turn The_Two_Eternities

I agree to cult action

...Well, if you don't tell me what the trap even is, I'll just assume it's nothing and act based on that assumption. The concentrated lasers homing function ensured they bounced off every wall in just the right way to still hit Teenage rebellion.

Except, Ana's sleep dart is designed to take down any entity. It can canonically put robots and mechs to sleep, despite how little since that makes. Whatever, I guess Yorehammer can't beat status immunity.

Focused Action: Contingencycide

Though I probably should give up Yorehammer right now, I have something I really need to do. The Godmodder is really calm about his Soulrazer down to critical health. Too calm. I need to stop him, now.

Contingencycide is a particularly devastating attack spell. It functions as a combination of divination, luck manipulation, and even the occasional explosion. It is further bolstered by my last use of Yorehammer to bypass all defenses against this.

First, this spell uses precognition to detect any of the following that could potentially occur:

1: An effect that would prevent a total attack power of 500000 or more from successfully destroying the Soulrazer.
2: An effect that would cause the Soulrazer to be resurrected, whether the resurrected Soulrazer would have stronger or weaker abilities than the original.
3: An effect that would allow the Soulrazer to deliver a final barrage of attacks after being destroyed, or to retain firepower despite being destroyed.
4:
5: An effect that is not technically any of the above effects, but is similar in result to any of the above.

Then, a series of attacks are deployed to prevent those effects from occuring. The first of these is a luck manipulation effect, causing a small anomaly some time in the past that causes a butterfly effect that prevents the effect from being utilized properly (by disabling the units that would execute that effect).

If that fails, the entities that create the effect are obliterated.

If no effect is detected, this instead causes a minor disruption on the Godmodder's next main boss (using Yorehammer to hit it despite the fact that it is off the field), inflicting a damage over time effect on it.

I then hand off the Yorehammer to hungry visitor to amplify his attacks.

You cast CONTINGENCYCIDE! Any contingencies the Soulrazer may or may not have had are destroyed! You also grant Yorehammer to Hungry Visitor! However, using the Legendary weapon for so long took a lot out of you! You only get 2 actions this coming turn, so you can rest.

Piono is still passed the heck out. +3 CP.

I'm probably going to just continue charging until I get a chance to unleash the psionic super attack.
Orders:
100 continue the research facility upgrade.
100 build 5 starports.
49+1salvage build 5 Factories.

5 Starports start constructing Tech Labs...
The Medivacs try to heal up The Machine (1,000Heal huh)

Seeing that Hungry Visitor is killing the Soulrazer...
All offensive units are seperated into 3 groups
The Designator designates the Soul Reapers.
Group A are simply composed of hellions, their objective is to burn the Soul Reapers out of the Sky (121,200 TA)*1.4=(169,680TA)
Group B, are the rest of the terran army, Marines,Marauders,Siege Tanks, Battlecruisers crush the Units. (90,150 TA)
Group C, the rest of my forces, the Vanguard, Heavy AFVS, and the Linebreaker, will target the Demonics Assault Squadrons (44,000TA+1,000Horde hitting)

Actions:
I'll finish the Research project itself,

Using my action and my CPs I complete the Mechanical weapon I upgrade.
Date from extracted/stolen from a long dead Terran army, I single-handed complete the research.

I agree to cult action

Your army will... do as you say... (7 different orders in one post...)

You complete MECHANICAL WEAPONS! What does it do, again?

1. Woah! Pretty colors!... Why is the light of the heavens shinging down and blinding everyone? Well, That's pretty simple. See, the Devil is siding with the godmodder. That alone is normally not enough to cause the big man intervene in these affiars, but with a ship called the Soulrazer? The big man and his angels rather like to help souls out, so they smited the Soulrazer. Pretty neat huh? (It totally wasn't me just hitting the Soulrazer with a massive attack that causes a great flash. Why would you think that?)
2. While everyone is still looking at the pretty colors (very pretty) I teleport to Alice, and slide something into her pocket, poking her so that she realizes it's there, and then I teleport away. What's in the pocket? A message and a remote with a single button on it. The message reads: Yo Alice! I expect Altair and Ash to pull something against you soon. When one of them is about to hurt you, push the button. It'll swap our places, and I can handle the damage better than you can at this point.
3. I charge up to 2 CP.

14,000 damage to the Soulrazer! Alice takes the button and message...

Alice: What? That's 2 people who've told me, now...

Alice looks around the labyrinth she's in the middle of again...

Alice: I'll have to talk to Altair when I see him next...

OOC: The magitek servitor factory is a fairly standard unit spawner, creating 1 servitor every turn. It should be decently powerful since it took 15 turns for Rotaz to build and had an action boosting its final product.

"Hey Quinn, long time no see. I now you don't really owe me anything but since we seem to be on good terms can you spare some arny covering attack shields?" I ask the Peacekeeper Commander. "I'll do my best to pay you back for the trouble once the Soulrazer is dead."

With a ragged sigh I place an attack shield on the Temporal Guardian. Yet another fairly old entity of mine is destroyed, really makes me wonder why I continue to be neutral. (x1)

Walking over to the Grower I inject it with a genetically modified and enhanced virus to take over the Grower at the cellular level. Naturally I modify the genetic code of the virus to cause the combined conscious it'll form to obey my mental commands. (x1)

Grabbing the Redirifle I toss a single attack redirector onto the newly complete magitek servitor factory. (x1)

"Rotaz build some sentry turrets, I want them done yesterday! Undead Einstein research space-time shockwaves for the Temporal Guardian so he'll be able to hit every entity in a group like the Bounce Blaster! Temporal Guardian...just keep attacking the Soul Reapers."

Magitek servitor factory deployed! +1 redirector to it, and a shield to the Temporal guardian!

The Grower has already been enhanced with so many preservatives and insecticides, it literally can't take in any more liquid! You find yourself entirely unable to insert the virus!

Fair warning - your 2 builder entities are both reaching the end of their lifespan, and anything they do from now on is just going to take longer and longer.

the following message appears in the peacekeeper base. being in the dream realm doesn't remove my player powers!
Dear peacekeepers
you have finished researching the Evolver's abilitys by now, correct?
The agreement we made previously was you would apply them to somno after you succeed, but somno is a wee bit dead. to apply them, you'd need to revive him first.
I am of course willing to change the agreement, either to giving me some force of your own which you can spare instead, or to applying those powers to another willing entity of my choice.
...given the form of the abilities you have gained, you may instead make them technically part of your forces, evolve whenever you would otherwise (preferably soon), and then remove them.
if you have any complaints with my suggested course of action, please state them.
Sincerely, JOEbob.
Post Scriptum. I hope you're not going to try to legalese out of this. that would be really annoying, and I think the help I gave was enough to deserve something in return. in other news, attached is a copy of a player's scan of the [SR]-immune soulraze reapers, i think it was? in any case, once you have figured out how it works, it might be possible for you to apply it to your forces, making you truely immune to our quarrels. or you could contract some players to do it for you.

Quinn sends a polite message back...

"Dear JOEbob, we would be happy to spare 2 death-elite riflemen to help you. Thank you again for the Evolver."

When you're back on the field and ready to receive them, make sure to tell the Peacekeepers.

(Moniker I'm still listed as having 3 CP banked. I thought I expended that back when I threw 6 CP into the Space Station's cloning pods.)

Well that quadcopter generator is building fast allright, but it's still probably not going to be done before the SoulRazer is out. So we have to keep protecting it the normal way. With two shields and the emergency thrusters it should be good for a turn at least, which gives me a little breathing room. SPEAKING OF WHICH....

FOCUS: ENOUGH IS ENOUGH! I'VE HAD IT WITH THESE MOTHERFUCKING SOUL REAPERS ON THIS MOTHERFUCKING BATTLEFIELD!

Propelled by the power of RAW ANGERY, I quite literally blast off into the sky at LUDICROUS SPEED on a trajectory right toward the SoulRazer's comms station. Of course being I'm travelling at LUDICROUS SPEED I have to slow down somehow, which I do by slamming straight into the Fleet Summoner's main antenna. This conveniently brings me to a stop right by a window into the communications room, with the side effect of turning the main antenna into twisted and useless scrap. The communications crew glance out, surprised but not too worried on account of confidence in their armored windows. fools. I give them the middle finger, then quickly duct-tape several tens kilos of shaped charges to the wall and window. The schmucks inside barely have time to express their dismay in a vulgar manner before I squeeze the detonator.

Before the smoke even clears, I charge into the comms room with a humongous cast iron frying pan in one hand and an assault rifle with an ACME Bottomless Magazine in the other and proceed to mercilessly and indiscriminately annihilate every communications crew and guardbot in the comms station, pausing only to smash or shoot any important-looking machinery or documentation into useless scrap. When every moving thing and most non-moving things in the area are dead I smile a horrific, savage smile before planting blocks of C4 all over the station's structural supports and any equipment too big to smash with my hand weapons. Of course eventually reinforcements in the form of a huge swarm of guardbots charge into the ruined rooms, but I manage to just barely dodge their opening salvos and retreat back to the hole I made in the window. I jump out and slide down the sides of the SoulRazer's hull to safety. As I fall I activate the detonators on all the C4 I managed to plant beforehand, and a massive fireball erupts out of the communications station that sends scrap metal flying everywhere. All that's left of the comms station afterwards is a mass of twisted and broken structural steel. Good luck summoning those Soul Reaper allies of yours now, fuckers!

Edit: the LIVE Space Station and Machine continue to kill Soul Reapers.


Corrected. Thank you for the honesty.

The Fleet Summoner is now no longer able to give orders! This should stop the Soul reaper reinforcements for a turn!

I toss 1 CP at hungry visitor to repay a part of the Hungry Loan.

(Action!)(2 Charges)
(1 Charge)
I got off my sorry state and walk over to the Lightward mage and talk about actually getting them to become researchers and start forming the LM Department to science better.

(1 Charge)
Beckoning the Blob over, I give it a hug which causes it to wiggle in delight and soothe my troubled self. We soon play several games together as I feel myself heal just a bit in this encounter. In the end, I took out the next batch of piranhas and feed them to who I will now be referring the Blob as Sushi. I relaxingly give it a shield badge (just an attack shield) as I pat it.

(Orders)
Death to the DAS! Revenge for the wall guard!

RICE POND ECOSYSTEM:
Current count: 112 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +28 Next turn
Piranha Schools: +7 Next turn

The Hungry Loan... they should rename Student Loans to that...

The Lightward mages state that their efforts have been almost useless ever since they fulfilled the initial purpose of their summoning! They would be more than willing to accept a retool!

*sniff* +1 attack shield to the Blob... why do all the Players have to give their entities personalities... it emotionally destroys me whenever the godmodder kills them...

FOCUS

+ 3 charges


Message to everyone: I would be happy to donate large parts of my CP reserve (currently containing 45 actions) to the purpose of making the Soulrazer die now.
"Second Scarlet Prince, keep smashing the Soul Reapers!"

3 actions+3 CP: I repay my debt from long ago, giving hungry visitor 6 CP.

3 CP -> 0 CP

CP granted to Hungry Visitor!

Might be my last post for a while...

I'll go out with a bang.

Focus - Elemental Equilibrium
Suddenly, the world begins to darken around the spot where I stand. The earth begins to quake, while the sky becomes darker. A couple inches drain from the ocean, and fiery weaponry dims and sputters for a bit. All that energy is absorbed into this one location, where a large, 8-sided relic begins to emerge from nothing - glowing in red, green, blue, and white.

The Elemental Relic has been summoned!


The Elemental Relic is an AG] entity, imbued with the powers of the 4 elements, and 15 CP.

It uses two bars to represent the charges gained by it's attacks. Although some of it's features are locked down due to lack of CP, they should be able to be put back online with a bit of effort. I'll try my best to maintain this thing!

Fire — — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



Sorry for the huge info drop! I'll do my best to keep this thing updated, but no promises. As of now, enjoy the new toy, everyone!

Relic SUMMONED! It's actual working are a bit different... hold on... let me get a stat spread for this thing...

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ----+---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

Okay, so some minor changes, but mostly the same. The Relic can use one of these attacks per turn, based on the orders you or others give it. Each attack of a specific element will move the bar of that element up by one (two if you use the same attack multiple times in a row - so if you used flamethrower, flamethrower, wind slash, you'd have 3 fire and 1 air. Flamethrower, wind slash, flamethrower would get you 2 fire and 1 air.). Using a water attack when you have fire charge will subtract from the fire bar before it starts filling the water bar. When you get 4 charge points of an element, you can use the advanced version, which resets that bar to neutral.

Look good?

FOCUS x 3:
Terry rips off all the Soulrazer's concentrated lasers, then fires them at it.

Captain.cat's power boosts you! 76,000 damage to the Soulrazer! When you're done, you re-attach the Concentrated lasers. Politeness is next to godliness.

Current CP: Still 4 haha

Focused
Eyowe: Ok I know that that Warp Jammer is doing us all a favor here by keeping that... Protoss army? from warping in, but that secret feature feels worrisome, for me at least.
Eyowe: So if you don't mind, I'm just gonna...


Eyowe moves next to the Warp Jammer, wrenches and other utilities in hand. He is ready to correct the Warp Jammer the moment it tries to do anything funny. Funny being anything that would either help the Godmodder out or screw the [AG]/[N] side in any way.

If the secret feature does turn out to be something bad, Eyowe will, if possible, disable and dispose of that feature but try to keep the Warp Jammer's intended feature intact.

Part of Eyowe: Man I wish this thing just turns into a gun and just shoots Alice cause that's just hilarious.

You move towards the Warp Jammer with a wrench ready to correct the alleged "secret feature"! Opening it up, you spy a chip, temporarily pausing the "secret feature" countdown! Hmm... this chip is wreathed in some kind of mysterious energy. It's impossible to tell what it does. Do you destroy it? Or leave it be?

FULL FOCUS ON THE SOULRAZER! IT'S NEARLY DOWN!

tCP: 0

3 ACTION FOCUS - MANA NUKE: I channel a crap ton of mana from around me, and blast it at the Soulrazer. It tears through it like that one scene in Star Wars 8. Yeeeeeeeeeep.

37,000 damage to the Soulrazer! Man, Star Wars 8 was great. I want 9 so badly...

suddenly The_Two_Eternities realizes I am O5-01.

I summon SCP-963 above the pilots of the soulraze turning them into DR. Bright who is on our side since I am O5-01

13,000 damage to the Soulrazer! I think The_Two_Eternities is right, no real overseer would so something quite like that.

hungry visitor I hereby give you permission to use up to 40 of my stores CP to attack the Soulrazer
Ah from my laziness I lost my cult, better start from scratch
Using all my actions I collect rocks, as many rocks as I can
(no really, I am being serious)
I vote to collect rocks

You... you collect a bunch of rocks? Okay, here's how rock collecting works. Every action, you roll a number between 1 and 100. That's how many rocks you get. This turn, you get 166 rocks. That's slightly above average!

Red clouds form and suddenly disperse. A sense of despair befalls the Soulrazer. With a screeching sound, a pillar of negative healing strikes the Soulrazer, harming its most vital spots and ignoring mundane defenses. Talk about abuse of medicine again after you have seen this.

Use as many actions needed to kill the Soulrazer. (but only use the actions provided by TRG.)

You use... AS MANY ACTIONS AS NEEDED? That's a fast way to use either every action you have, or no actions at all! But, today, since I'm feeling merciful, I'll roll a number between 1 and 40, and that's how many of ThatRandomGuy's actions you'll use.

You roll... 3 out of 40! You use 3 of TRG's actions and hit the Soulrazer for 81,000 damage!

...as many actions as needed... pfeh! *spits*

Since next turn I will have two festum workers, I order one to begin building turrets automatically. I also order my super computer to alter reality, and place a giant boulder inside the Godmodder. Also, I use Excalibur again, booster with 2 actions! My last action is turned into cp.

Oh, also you said that the Soulrazer is still in the Yoreshield.

Your Festum workers aren't actually being kept track of. They're more of... there. They don't do much other than provide regen, unless you spend actions to order them to do more. The Super Computer WOULD try to alter reality and attack the godmodder, if it wasn't almost entirely certain (looking at past data) that such a thing would result in its immediate destruction. You use Excalibur... BUT ON WHAT? The Soulrazer? I'll assume the Soulrazer? 24,000 damage!

I look at the other Players attempting to warn Alice...wonder how that'll go.

Action 1: DM's Screen

With a pop of energy a DM Screen appears in the air in front of Alice. It's blank, with only the words Ludicrous Labyrinth written in bright yellow lettering.

Taking it causes a wooden table and five seats to appear, along with a set of die.

With the power of this screen Alice has complete omniscience inside of the Labyrinth, the ability to change it's layout on a whim, place traps and monsters labeled "random encounters.

How severe and dangerous these traps and monsters are depends on the dice that the screen came with, a set of d20. The higher the roll the more dangerous. But ultimately Alice can chose the kind of monster, she is the Labyrinth Master after all.

A small note appears. "Keep this DM Screen around long enough and maybe we'll play a game, I'm sure I can rope some of the others into playing. Plus I have a few ideas to make the screen very useful, so keep an eye out for an upgrade in the future.

With Min-Maxing Hopes, Spicy_Serious."
Is what it reads, the (light)-orange lettering making it clear who it's from. If the signature wasn't enough.

Action 2:A Scarecrow for This Rotten Field

Suddenly a Scarecrow appears, It is the Agro Scarecrow.

It posses no Attack, instead holding a Special Effect:Behold Your Sins

Behold Your Sins Is a simple thing that one; Makes the Agro Scarecrow an irresistible target for any PG or SR aligned Entity. And two; upon death every Entity that attempted to damage the Agro Scarecrow will have that collective damage done unto them, and if an Entity that had damaged it has already been destroyed, that damage they would've received will be passed onto another target.


+1 CP

Sighing I turn my last Action into CP, I have several projects that I plan to work on, so it's time to start saving up.

Alice given DM control, and Agro Scarecrow summoned! ...But it's pretty fragile, and can only take one hit. Still.

Still charging as I'm too busy rn to make anyplans
I tell alice about the contract troubles, and offer her another out: she can pay the actions back arbitrarilly far in the future with no interest, if she brainwashes any instant-summons I make, giving them the standard powerbuff, and gives them back to me. this is an effectiveness-multiplier she can litterally do for free! then, I use my one action to... charge. +1 cp. can't do much right now, anyway... unless alice accepted that. Then I summon an engineer. he will figure out How to build things, making it slightly easier for other forces to build them later.
then...
Wait a tic. Why is the God of Dreams aid there for all players? I paid him and saved him! I was the one who found him to begin with, suffered the legendary weapon leaching, planned the whole thing... Arsenical was also there, but that's it, and he mostly just pointed out one alternative that I'd say is obvious to reject. sure, maybe he should get a bit, but not Everyone, and even him not as much as I.
Besides which, when I set up the sidequest, it was Very Explicitely him giving Me aid, and on the first page he even said to me, directly, "Morpheus: Frankly, it is a trifling boon to aid you for your limited mortal life, for gifts as important as these.". if it was for the general AG side, then that line doesn't make sense! the AG side contains cloak, altair, and other long-lived players, some of which aren't near the field! it would be like, hundreds of years of servitude!

Nevermind.
If the new patch allows me to, I attempt to sacrifice enough stuff to whichever-god-can-let-me-pseudo-duplicate-legendary-weapons-every-so-often to be able to do it once every 20 rounds or more, while still allowing me to use Yorehammer.

As you try to enter the Labyrinth to speak with Alice, she uses her DM panel to summon several beasts in your way! It looks like she doesn't want to talk right now.

You're out of actions for the turn! You already sent the message to the Peacekeepers, remember?

Still deaf with the only thing I can hear are my ringing ears I look over the field and try to decide who to help this turn. I see that Cyanogynist is trying to rip off the Soulrazer's concentrated lasers with his bare hands. Deciding to help him out I make a wish. 'I wish for Cyanogynist's strength to be increased tenfold for his task that he set for himself.' Suddenly around Cyanogynist's arms a red glow appears and takes on the form of hydraulic powered machine arms allowing him to use much more force in trying to rip off the Lasers. (3 CP)

Cyanogist retroactively buffed!

I summon moniker in game hp a lott attack 0 if he dies the godmodder is hurt

...No thanks. Arbiters trying to influence the war too directly have bad things happen to them more often than not.

Well... I will be gone for the majority of the week to finish up the final bits of SBAC testing and to finish some work for school AND prepare for finals...

Action 1-3: Using 10 CP, I take out my two Swords again and do a DEADLIER SPIN ATTACK at the Soulrazer.

Wish me luck guys!!

Good luck!

You take out your swords and do the ULTIMATE SLASHER SPINNING ATTACK on the Soulrazer! The burny sword heats up the metal, and the gold sword cuts through it like butter! 190,000 damage to the Soulrazer - that's enough to kill it!

Soulrazer SLAIN!

-------

The Soulrazer hovers in the air... it's beginning to dip lower... you've hurt it so much! As the Soulrazer goes lower, all the entities on the field pause to watch the show...

(Stuff still increments, though)

--------

Quietly, amidst the Soulrazer falling, Morpheus appears next to the godmodder.

Morpheus: Delivery for you, godmodder.

Morpheus: This clears my debt to you, as promised. Yes? (It had better.)


The godmodder nods. Morpheus's debt is cleared.

Morpheus leaves, and, as per the decision made in the sidequest, hands off to the godmodder the next two Legendary Weapons... the Infinileaf Clover and Mascythe!

The godmodder smiles as he equips them, not at all concerned with the threat on his protege's life a short distance away.

4 OF 7 WEAPONS ACQUIRED.

5 OF 7 WEAPONS ACQUIRED.


...Okay, yes, the Resolute Heart wasn't technically acquired. It looks like the indicators aren't always perfect. Still, this puts the godmodder 2 weapons away from victory.

Equipping them requires a small price. 2 damage for the initial energy drain. But the godmodder still has over a hundred hitpoints left.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 78,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 80,000 HP, 6,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 5

[AG - DragonofHope?!?]Festum Base: 102,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 2 x 20,000A (+1 attack in 1!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 44% complete (cost: .1%/engineer)
Space engineers: 100 x 280 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(283,550 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 1!)
Terran Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 279 HP
Marines: 200 x 137 HP, 150 x 137A
Marauders: 400 x 52 HP, 300 x 52A
Hellions: 400 x 358 HP, 400 x 358A
Siege tanks: 1,000 x 70 HP, 700 x 70A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (40% upgraded, can't research until fully upgraded)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 8 HP, 2,000 x 8A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ----+---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Attack frigates: 1,000 x 1 HP, 1,000 x 1A
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching shockwave slice, done in 36!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 7!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 15,000/15,000 HP, +1 Servitor/turn (1 attack redirector)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP + 100% defensive shield(+25% shield/turn, can't be one-shot) (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[SR]Soul Reapers: 20,000 x 7 + 10,000 x 1 HP, 20,000 x 8A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston, Ludicrous Labrynth, Paradoxification card

[PG]Demonic Assault Squadron: 35,000 x 3 + 30,000 x 1HP, 30,000 x 4A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(60% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 0)(dueling Terran Army!):
-Nothing right now!-

[PG]Godmodder: 120/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 30(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 14(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 45(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 2
Daskter - CP: 0
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 22(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 2(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 5(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(166 rocks)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 17(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 9(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 22(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 2 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 0 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Storypost VII
The Soulrazer shudders... goes down a little more... its thrusters give a last gasp, pushing it back up a bit... and then fail entirely.

Once again, everyone is forced to pick up their entities and scurry away as the Soulrazer falls to the ground. As it lands, its sheer weight causes a minor earthquake in the surrounging area, sending a wall of stone displaced by the impact for a short distance in all directions! The good news is, thanks to your abilities, most everyone escapes unscathed - but the Soulrazer itself most certainly does not.

It has nothing left. It's weapons were hopelessly destroyed in the landing. The structure itself, initially mighty, has been blown to heck and back, had a giant laser pierce through it - and that's not even counting everything everyone else did to it. Looking at the wreckage, it's very clear that the Soulrazer will never work again.

The godmodder can only stare at his finest creation. The crown jewel of his Soulraze army. Gone. No more Soulraze champion, no more Soulraze massive destroying-ship. That was... that was one of his favorite entities. Never again will he taste the fear of the Players when he deploys it... the immense aggravation of losing the Soulrazer makes the godmodder take 5 damage!

You did it! All the Players pump their fists in the air and let out a cheer - the Soulrazer is DEAD! No longer shall it hover over the heads of mostly-innocent Players! No longer shall its weaponry tear through their entities and then them! No more Players shall the Soulrazer slay! This, by far, has been the biggest battle you've fought - and it's the sweetest victory yet.

Amidst the festive atmosphere, with the godmodder still trapped behind Yoreshield, the Players decide they've earned a few minutes for a break. Someone summons up some pizza, and everyone just relaxes for a bit. As though attracted by the festivities, a small rift opens and Alice steps out, away from the labyrinth set up for her.

Alice: ...I know I should be staying behind my, defenses, but...

Alice: We did it! We really did it! Everyone, this is - this is fantastic! From here on out, everything is going to get a lot easier for us.

Alice: For one, the godmodder doesn't have any more superweapons quite that major to hold over our heads - at least none that I know of.

Alice: So, we just have to keep him on lockdown, and then, eventually, he'll be dead!

Alice: And after that... after THAT is when my work really begins! You'll all (well, most of you) be allowed to retire to the mansion or whatever else I'll prepare, but I'll have to set about my most major task...

Alice: Making the world better.

Alice: Everything out in the world is so inefficient, and there's so much wrong... with the godmodding powers, fixing everything will be easy... I can lead the Earth into a new age, of-


Altair: Enough.

Alice realizes that Ash and Altair are standing on either side of her.

Alice: ...Altair. There's something I need to discuss with y-

Altair: Now.

Altair and Ash immediately tackle Alice. Alice realizes what's happening, and reaches for Ranger_Strider's button, but... the batteries were replaced with twizzlers! Candy can't power buttons! Altair tries to force Alice's arms behind her back, but Alice concentrates and launches a heat beam out of both her palms, blasting Altair back. Ash raises his hand and Alice is equipped with anti-godmodding anti-heat gloves, preventing her from using hand powers.

Altair: Help! Help us restrain her!

Most of the Players, including Cloak, don't move, unsure of what to do. A handful, however, rush forward and assist Ash and Altair. In short order, Alice is on the ground, and under enough Player-powered movement restrictions and anti-teleportation measures to keep her weakened self from moving for at least the next three minutes or so. From underneath it all, Alice calls out:

Alice: Altair! Why are you doing this!? You said you'd help me!

Altair: Alice. You are a godmodder.

Altair: Nothing good will come of this talk of changing the world. Look at your mentor. He certainly changed the world, didn't he? And would you say that's a good thing or a bad thing?


Alice: No, no! Altair! I trusted you! The godmodder is evil, and I'm not! Players! Players, help ME!

Altair turns to you... most of you are still unsure of what to do...

Altair: Players. You all read Godmodding Vol. 1? The fourth chapter, I think... the one on how people gain godmodding powers?

Altair: The protege system. This is very important, so listen carefully.

Altair: Every godmodder has only ever had one protege. And for thousands of years, without fail, that protege has ascended/descended into a full godmodder following the death of the previous godmodder.

Altair: Alice is the godmodder's protege. I wish I knew his proper name to make this less confusing, but I don't.

Altair: But if we kill Alice right here, right now, then the godmodder will have no successor. And we can end the Line of Godmodding. For good.

Altair: No more godmodders.


All the Players immediately start arguing or protesting. Ending the line of godmodders? Killing Alice?

Alice: Altair... no...

Altair: Think about it.

Ash: Everyone. The godmodder has killed... who knows how many people. Thousands, probably.

Ash: If there's even a 1% chance that Alice will become that bad, then its worth it.


Altair: ...You've heard her talk about changing the world. I think there's more than a 1% chance.

Alice: Altair... why...? What did I do?

Cloak finally speaks up.

Cloak: No, I don't think we should!

Cloak: Alice is helping us, isn't she? Why should we kill her after that?

Cloak: We don't KNOW she'll turn evil! Surely we can improve on those flaws!?


Altair: Cloak... it isn't worth it.

Altair: If we don't kill her now, then this whole fight... no, ALL the fights... this entire, damn cycle... it will all just repeat itself!

Altair: All this fighting you've done will be meaningless! It will happen again, and again, and AGAIN!!

Altair: If we CAN break the cycle, we MUST!

Altair: Players... you don't have to do anything! Me and Ash have an attack worked out... we'll kill Alice together... take her legendary weapons... and find somewhere safe for them!

Altair: I don't know where, but... we'll find somewhere!


It looks like Altair is going to attack no matter what you do. But he's one Player. He couldn't overcome all of you. You could probably still stop him, if everyone rushed him and Ash... but...

This feels like a choice. A real, major choice. A "different ending" level of choice you have to make here.

So...

What do you do?

1: Allow Altair to kill Alice
Altair states that killing Alice will end the line of godmodders, potentially eliminating the threat of the godmodders permanently. At the very least, a major potential threat will be eliminated.

2: Stop Altair
If you acted now, you could stop Altair and save Alice. You don't know what will happen, or if Alice will ultimately be good or evil. Is it worth the gamble?

This is a decision all Players may vote on for the next 2 days. After that, the next storypost will come. Then, after that, the next main update.
 
Storypost VIII
I give all my CP to Altair so that he can get past any defenses others may attempt to put around Alice.

Altair rejects your CP. He only needs one attack, and against godmodders, CP won't help.

This is, like, the red flag to end all red flags, coming from someone with Godmodder Power.

Aside from that, "killing evil people"? Please Alice, define Evil. I want an essay detailing how to decide whether a person is evil or not on my desk -I use a free action to summon an ordinary wooden workdesk next to me- by this time tomorrow. Two thousand words minimum, and inclusion of an explanation is to why being evil is worthy of punishment by death, as well as a guide to avoiding false positives, is MANDATORY. But seriously, you do not casually claim your plan is to 'remove evil'. Using the concept of evil at all puts you at severe risk of adopting a damagingly black and white worldview and going full-on Knight Templar! If you want me to accept a goal as nebulous as 'killing the evil people', you will have to EARN that privilege!

EDIT: Hey JOEbobobob back when you were with this Morpheus guy, he had this contract with the Godmodder that stipulated the Godmodder would protect him or something, right? Do you know what sort if any provisions were in the contract to prevent the Godmodder from casually breaking it?

Alice first looks at you as you start speaking to her, then looks down. She can't meet your eyes.

I'll recycle one of my old ideas during the battle between the Lightshard and the Darkshard I wasn't able to use.

Focus X3 + 5 CP

I gift Alice a 4 use "Teleport Dodge" allowing the Alice to teleport out of the way of any attack attacked at her. This also dodges Yorehammer and ignores Karpinsky's defense-piercing CP, thanks to Godmodder's rules about dodging not counting as defenses. The location the user teleports to is specified by Alice. I better not have to say "WHY DIDN'T YOU DOOOOOOOOOOOOOOOOOOOOOOOOOODDDDGGEEEEEE!!!!

All CP gifts for this is requested, and additional CP is dedicated to making the "Teleport Dodge" be able to be used more.

Also, if fighting starts, I use the memestone I've been saving for like, forever. Their orders is to protect Alice. If I need a action to do this I take one from the Teleport Dodge action.

OOC: Stop Altair/Save Alice

Also, dumping CP to "Protect Alice" isn't gonna work. Player powers operate on specifying what you want done.

Altair's already placed several anti-teleport locks, and Ash has mired her lower body in anti-dodge molasses! Your actions are not spent.

I point out to altair that the God of Dreams had some form of contract with the Godmodder- why not do something similar? it must have been a fairly secure one, however it was made, or neither side would trust it. maybe, aside from the standard magical enforcement, have the contract stockpile power to grant to those who oppose alice in the event of being broken, or something. maybe include a requirement for alice to occasionally put her own power towards it. there are A Lot of paths other then kill or not kill... though admittedly most of them would involve Alice not being killed immediately, since otherwise oh Alice is dead nothing to do about them now.

Altair: JOEbob. Do you remember how large that contract was?

You do. Though you read the summary, the whole contract was the size of a dictionary.

Altair: That's the amount of writing you need to make a contract with a godmodder that has any degree of safety.

Altair: That takes time. We don't have that. The godmodder will soon be free from Yoreshield, and then he'll attack us.

Altair: If we put Yoreshield back up around him, then something else will come along and hurt Alice. He's not going to sit idly in Yoreshield while we kill him, whatever Alice thinks.


I decide to make a bracelet that will make anyone who touches it tell the truth, and put it on Alice using 2 actions or cp. "Hopefully if you see that Alice is telling the truth then you won't be so hasty! At the very least, postpone this until the Godmodder is nearly dead if you can't decide!"

You approach Alice with the truth bracelet, and put it on. Your actions are not spent.

Altair: Whether or not Alice is lying isn't the issue. Honest is frankly one of the few good traits about her.

Altair: Tell me, Alice. If we leave you alive, will you turn into a murderous tyrant one day?


Alice: ...That's... a ridiculous question...

Altair: See? The bracelet of truth is not useful to us here.

Altair, you can't kill him. If you fail, she goes down to 1 HP, and then the Godmodder does something to her that's worse than leaving her alive. I doubt you're competent enough to do that.

Altair: Not competent enough?

Altair: I've been around much longer than you. Plenty of you have dealt more than 1 damage at a time to the godmodder, and Alice is much weaker.

Altair: Don't worry. It will be quick.


---------

The murmuring has died down, and a consensus is reached. Not everyone is in agreement, but the general feeling is that Alice will NOT die today!

Cloak: Altair! We demand you release Alice!

Cloak: We can't kill her for things she may never do. And she can still be useful to us in this war!


Altair: ...No.

Everything is a blur. Altair's entire body glows the light blue color of his speech and he dashes towards Alice. Ash is only a split second behind. Immediately, captain.cat, RedRover, and several other Players leap in between Altair/Ash and Alice, and teleport Altair and Ash into a cage some distance away. Altair saws apart the cage bars with an indestructium power saw and gets out, but sees all of you standing around Alice, and realizes its hopeless.

A few other Players were considering helping attack Alice, but this much dissent is already bad. If this turned into a tussle between all the Players...

After a few moments of standoff, the smaller group in favor of killing Alice backs off.

Altair: Players... you disappoint me.

Altair: One day, Alice will become the tyrant that all godmodders are doomed to become.

Altair: And then, I will have to work against her, as I work against the godmodder today.

Altair: One day, I'll make this end. Not today, but one day! History will see me as the hero and you as the fools.

Altair: ...In the meantime, I can't work with you any longer. Idealism like that is doomed to lose and die.


Altair turns to Ash...

Altair: ...Are you coming with me?

Ash: ...No. I have to return to Cera and Jamie. They need to know what happened here. Plus... I'm still dead, remember?

Altair: ...Very well. Good luck, Ash.

With that, Altair steps out, and Ash dashes off into the distance of the HEXAGONAFIELD. With them gone, it finally starts to sink in what just happened. Could Alice really have died there?

...What happens now?

Alice shrugs off the last of her restrictions and speaks up.

Alice: ...I'm not sure about anything anymore.

Alice: When I first became a godmodder, the godmodder sent me out to retrieve Yoreshield. On my way through the dungeon protecting it, I met Altair.

Alice: He told me he could help me, that he could be my guide. That we could be a team. And I trusted him.

Alice: I would never have trusted him if he had told me he was playing... the long game.

Alice: ...I guess I know why he never lost Neutraladder rank now.

Alice: Players... thank you for... not killing me, I guess.

Alice: But... several of you really did want me dead...

Alice: ...

Alice: ...Altair was right about one thing.

Alice: Yoreshield needs to be taken somewhere safer. And staying here, with me at such low HP, is just too risky.

Alice: ...I can't stay here any longer. I promise - the godmodder won't get Yoreshield as long as I have it.


Alice tosses Starcalibur onto the ground. A random Player picks it up... it's... Cephalos Jr! He gets Starcalibur!

Alice: I don't think I can hold onto it much longer. The godmodder has significantly more life force (and souls fueling it) than I do. I can feel it draining at me... I don't think I can hold more than one Legendary weapon right now.

Alice: ...With all that said...

Alice: Good luck out there. Get the godmodder for me!


Alice doesn't look entirely sure about leaving. Still, you see a portal open in the air above you - through it, you catch another rare glimpse of the real sun, Earth's sun. Alice jumps up and flies straight through, and the portal closes behind her.


All three of them, as well as the Yoreshield, are gone now. You turn to Cloak.

Cloak: ...I'm staying.

With that settled, it's time to get back to your actual objective! Killing the godmodder!

You can only hope Alice will take this to heart.

--------

If you haven't already used your actions, you can now. Any actions used to help/stop Altair were not spent. There will be a normal amount of time until the next update.
 
Update CIX(109)
A brand new update has been installed!

DEFEAT THE GODMODDER: VERSION UPDATE 1.7!

Hey there, everyone! A quick note from the team here, there's been some mild complications lately, so this is going to be the last update for... well, forever! We have all our updating equipment scheduled to self-destruct in a few minutes, so here's the last updates we'll make with the time we have left.

Changelog:
-Base Player power buffed. Previously 12,000, now 15,000.
-In response to the QMs complaints, all army-type entities are being massively nerfed - they'll be much much harder to make and maintain, will be vastly simplified, and now, when a specific type of army minion and their production is entirely eliminated, they'll be unable to be refilled (EG: If the marines all die as well as the barracks that produce them all die, neither new marines nor barracks can be built). This doesn't necessarily apply to enemy army types.
-Five-update summaries added. The first will be on Update 110.
-New godmodder damage method. We'll just tell you what it is; it's dori- CRAP CRAP HE'S HERE, SHUT IT DOWN SHUT IT--
- cwhuif3988929f-
-All new PG entities buffed.
-Legendary weapons made much easier to get.
-Change to sacrifice mechanics: All gods you sacrifice to will now demand that you sacrifice full legendary weapon usage, as well as an additional sacrifice that varies depending on the god.
-Godmodder massively buffed.
-All new AG entities nerfed
-New attack-shield generator-type things are now almost impossible to make
-Legendary weapons made much easier to get
-New mechanic: Counter-summons: Now, whenever a powerful AG entity is summoned, the godmodder can summon a counter-entity designed to kill that entity free of charge.
-All Players will now be automatically absorbed and killed when the AFK timer runs out. Also, the AFK timer has been changed from two weeks to fifteen secon-
AUTOMATIC SELF DESTRUCT SEQUENCE INITIATED. UNFINISHED PATCHES NOT SAVED.-


Allow Alice to die. Idfk at this point, so I just hope I'm right.
Also I use 9 charges to attack the protoss

The Protoss aren't here right now! You charge up 3 instead, as specified in your next post.

"It's time like these I wonder what I am doing?" These choices are not easy... Managing an army is so much easier.
I decided that abstaining, and letting them do their action is so much easier than intervening...
Though I don't believe this action is the correct choice, I really don't.

SCVs:
200 continue Research Facility
79+1 build 8 Factories.

5 Starports start constructing Tech Labs...

Army orders:
All offensive units are seperated into 3 groups
Group A are simply composed of hellions, and the Battlecruisers, their objective is to burn the Soul Reapers out of the Sky (153,200TA)
Group B, are the rest of the terran army, Marines,Marauders,Siege Tanks, and Heavy AFVs crush the Units. (101,150TA)
Group C, the rest of my forces, Designator, the Vanguard, and the Linebreaker, will target the Demonics Assault Squadrons (30,000+1,000Horde TA)*1.4Bonus from Designator

The Heavy AFVs are the tip of the spear, with their unique armor they can shrug off attacks that the rest of the Terran army cannot.

Once the Research Facility finishes upgrading, it would like to dissemble a Heavy AFV, to learn the secrets of its armor, so that it may apply them to its units. (Mechanical Armor I)

Actions:
I simply charge up in preparation for the grand battle that is to come.

I agree to cult action....

Also don't kill the Farmers, they're being convinced to join our side.
If this is an actual turn, I charge up 3 CP and tell the Second Scarlet Prince to attack the Soul Reapers.

Bullshit! Moniker gave me no data to predict eventual homing. There never was a anti dodge chance enchantment on the Soulrazer. I had to assume that there was none. You can't just make this up. You...

whatever the thing is dead and now I have to do something else.



1 action used to preserve spit to harvest monikers DNA. 1 action used to harvest monikers DNA. 1 action used to memorize monikers DNA for later use.

Project "Clone Moniker with his spit to gain unlimited disposable narrators to induce the illusion of control" has started.




Teenage Rebellion: Yes. This. Is. It. NO MORE

YOU. (he means the BAO that we are going to kill. We are already on our way.)

Hungry visitor: Isn't this someone older that tries to kill someone?

Teenage Rebellion: If we cared about human life, we would suicide out of grief. So many die and no one gives a shit.

Hungry visitor: (suddenly unnaturally angry) We can't let those that can't understand us win.

Teen R: (plays devils advocate) So we kill them all?

Hungry visitor: We kill them all.

Teen R: huh.

CP: 17 + 1

4 - 1 CP in 8 rounds Winkins

I agree to cult action
THIS POST HAS BEEN EDITED SINCE SEMI-DOP. EDITED SECTIONS ARE BOLD.

I suggest we force alice into a binding agreement where, once the Godmodder is dead, she will listen to and consult with 5 or more players whenever doing anything she might possibly consider major outside and, if by vote of 80% of all known players at a given time, it is decided that she is evil or doing bad, then she must allow herself to die or, if a way is found, to remove her Godmodding powers . such a contract would also prevent her from killing any player that does not want to die, if at all avoidable, or trying to get her way around this contract.
This has the advantage of allowing us to keep the Godmodder yoreshielded, and keep doing things with her aid. it still lets us end the Godmodding cycle. the punishment for disobeying this contract, naturally, would be death. also, even if this option is rejected, I would still vote to let her act once more before death. allow her to repay her debt to me. she has the charge necessary, to create for me two things: an entity that doubles its health each round (starting at 1), and a powerful protection for said entity.
To the peacekeepers: I don't really want riflemen... if you can't apply the evolver's powers to anything, can I have some scientists or engineers maybe? I prefer the ability to build, since I'm not in combat much. I have a lovely idea. As you may know, I have an idea I'd call 'a real bank of actions'! that is, something that functions as a bank of actions, but without the stealing. and still makes a profit.
The thing is, it needs a really good shield to work- to keep the evolvers alive instead of them all dying and being worthless.
So, let my bank hide behind your two hundred some-odd attack shields for its first 10 rounds, and that will be enough for me, plus I'll give you a tip of somno's body (so you can copy his generic actions ability off it, like you wanted way back when). you probably won't even loose any of the shields- With a pile that is so great and so big and so tall, people won't try to pierce through it, for there is no way at all. any attack leveled at my thing while it's hidden would pierce the attack shields, and if it does then you haven't lost any of them. so, what do you say?

[2x] I summon The Blocks. most definitely not tended by the farmers, this entity will make a few stone blocks every turn. if it gets enough blocks, maybe it can become something more? you could probably make new stone blocks out of stones if you wanted to.
Cult action vote: create the contract suggested above, and leave it available for alice to sign, despite the possibility of being pinned.

The godmodder thinks about converting the Blocks, but decides its best to test his new power instead... COUNTER-SUMMON! Your Blocks are summoned successfully, but so is the godmodder's Minecraft Corruption!

The Peacekeepers politely decline your request, stating that their attack shields are for them only. The 2 death-elite riflemen are still yours if you want them.

I grimace at how this is proceeding but I pick myself up to join Spicy's supports of Alice's survival.

(Action!)(3 Charges)
(1 Charge)
I send a charge to pay the Hungry Loan.

(2 Charges)
The Lightward mages and I soon begin a collaborated effort on constructing the formation of the LM Research branch to the Rice Monastery. The Lightward Mages goes back to the books to becoming LM Researchers. (1-2 turns)

(Orders!)
Sushi is soon affected by the monastery blessing, gaining the small boost in damage reduction and attack... and doing a happy wiggle dance in the process.

My entities turn their attention onto the DAS and pummel some to death thanks to the designator.

RICE POND ECOSYSTEM:
Current count: 140 Basic Fish Schools, 38 Piranha schools
Current Growth:
Basic Fish Schools: +35 Next turn
Piranha Schools: +9 Next turn

2 charges applied to forming a LM research branch! 1 CP donated to Hungry Visitor!

OOC: Yea, thanks for the bonus on the charges. Gonna have to throw a bit more CP into HP... how much would that take? Also, found a new reliable way to post.

By the way, don't worry about stats and stuff under my entities, Moniker. I'll keep track of it here. Just worry about the HP - making you worry about it seems unfair.

Anyways...

"I vote we save Alice, personally. I know I'm taking a gamble here, since nobody here knows if she'll be good or evil. However, I don't think it's right to just... kill someone based on their heritage."

Focus: +3 CP

Relic Info:

Current Orders:
Flamethrower the ground, to see how much damage it does and also get a fire charge.

HP Upgrade:
[|||||] ??/??

Aura Unlock:
[||||||||||] 0/10

Fire — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

The Relic will Flamethrower something this turn.

Current CP: 4

Eyowe: ...of all the myriad possible mysterious energies I could end up dealing with, why did it have to be this exact one, the one type of energy I didn't get any chance to study on?
Eyowe: Welp. Nothing to do but to try and control this situation.


Eyowe crafts a mechanical construct in the shape of a human body. This construct only has two features built into it: a port made for the purpose of holding the "secret feature" chip and a self-destruct mechanic that activates when a specific statement is verbally uttered. When the self-destruct mechanic is activated, it sends a near-unending amounts of shock to the construct that causes it and anything else attached to it to crumble into dust. In addition, this mechanic detects any attempts made to tamper with it, regardless of intensity. Upon detecting such an attempt, it will immediately activate itself.

Once he's done building the construct, Eyowe moves on to the "secret feature" chip, utilities in hand. He detaches it from the Warp Jammer with a considerable amount of accuracy and care as to not destroy nor alter the features of both it and the Warp Jammer. Upon detaching the chip, Eyowe moves back to the construct and inserts the chip into the port.

Eyowe moves the construct away from potential collateral damage and waits for the "secret feature" chip to activate inside it and do whatever it's designed to do. Eyowe keeps the self-destruct mechanic and the password statement in mind, as it's his fail-safe for if the chip's effect is both lasting and a nuisance to us. The moment the chip does any action that Eyowe would see as against the [AG] forces, Eyowe will utter the password statement.

(to Moniker: Would this count as a focused action or is it just 3 actions without any boons from focused?)
(also to Moniker: If, for any reason whatsoever, you want me to give you the password statement for the self-destruct mechanic before the update, I guess dm me and I'll reply with the code? I mean, I'll still say it out loud when I activate the mechanic.)
_______________________________________________________________
_______________________________________________________________

As Eyowe goes back to watching his construct, he utters something:

Eyowe: dwojf329♀sbde

Some of his fellow Players recognize what that code means...


As the book is summoned where it can hopefully drop on a safe spot, Eyowe opens it and skims the book, looking to gain a couple of specific information from it: how many godmodders existed in total (or are at least listed in the book) and an average of a godmodder's lifespan. To accomplish finding the latter, Eyowe looks only for when a godmodder's name appears for the first time and the last group number where it appears for the last time.

If that's too tall of an order, then Eyowe will just flip to the current page and see how many battles our Godmodder has been in.

(If I'll require an action or two to do either of those, then just subtract the amount of CP I used for the mechanical riot squad and transfer those to here instead)

CP Used
4 - 4 = 0 left

Eyowe: Am I actually dead or was I just booted to here because of... him?

You try to take the secret feature chip out, but as you do so, you realize it's connected with some absolutely vital components of the Warp Jammer! No matter how carefully you remove it, it will make the Warp Jammer unusable in this state...

So, you set the entire Warp Jammer and its secret feature up inside the construct! Sitting a short distance away, you wait for the thing to happen... Now, it won't hurt anything else.

Saying "focused" just indicates you're using all three of your actions on one thing. There is no additional boon for saying something is focused.

You open the Player book once again... this is it! It's time to get some HARD NUMBERS on how exactly things in this universe have happened!

But as you turn through the pages, the book's pages begin to bloat, and blacken... it's the godmodder! Before long, you can hardly read it anymore! You turn one last page of the giant book, and find some text scribbled onto it:

"History is for nerds"

No! The book is ruined, in desperation, you turn another page, and find another note:

"The heavenly library contains what you seek"

For now, you send the book back... it would probably take some effort to restore it... but now, you have a new path to finding information! You'll just have to wait for a good opportunity...

Using my first two actions I collect rocks
Using my third actions I construct a rock lobster, a small minion to collect rocks for me
I agree to the cult action

You collect 99 rocks! That's almost exactly average!

Your lobster collects an additional 93 rocks for you, then dies of exhaustion.

Also, the cult action collects from last round gets 7 rocks.

/OOC: Save Alice

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 8/100

+1 CP [tCP=23]


Hey, uh, soldiers? Peacekeepers? Mates? Could you maybe take me to your leader?

Quinn, apparently not busy, comes out to talk to you.

Quinn: What do you need?

I head over and continue charging (+3 CP)

I vote to not kill Alice and tell everyone to use actions as well

I charge 3 cp
I use two actions to order my worker festum to make a warrior festum generator. My last action is converted into cp.

Your worker festum are still working on the HP thing! You use 2 actions to start the generator construction yourself instead. +20% construction!

"What the, no, you come back here you little-"

ES looked in extreme annoyance as Alice returned to reality.

[INSERT ANGRY ES NOISES]

"Ffffffffffffine. All forces attack the damn Units I guess..."

He charges up 3 CP.
I wave to Alice as she leaves, gotta have hope that she'll be better, that she'll take everything to heart...

Sighing I turn to the battlefield "Alright, that's enough sappiness from me to last a lifetime, time to get to..." Then I remember, the Godmodder is going to be free soon. And he has the fuck-mothering Mascythe.

"By the Dark Masters we're all fucked." I scramble to Act, maybe if I can just...

ACTION 1:A shield for you!

With a hurried *SNAP* an Attack Shield forms over the..Agro Scarecrow?

Well, Behold Your Sins simply states that an Entity must attempt to damage the Agro Scarecrow. Nothing was said about the damage actually taking effect, or that the Attack must actually hit the Entity. Simply that an Attack is tried against it.

I turn to the others. "You guys, the Agro Scarecrow can seriously fuck up PG's round of Attacks if we can make it soak up enough damage!"

Message given, I turn to the last remnants of the SR monstrosity.

ACTION 2: Supreme Firepower

Whenever you're fighting something, and you have the ability to summon whatever you want infinitely on a whim, the solution to most problems should become obvious.

Explosions, a fuck-ton of 'em.

With a wave of my hand a missile silo appears, along with a couple thousand identical siblings.

Pair of sunglasses smashed onto my face I give the firing order, and thousands of surface-to-air missiles clog the air. Streaking towards the Soul Reapers.

I lean back in a lawnchair and watch the firestorm of molten metal and shrapnel. After a couple minutes of ear-shattering explosions I turn to finish up my Actions, disappointment written on my face.

After a while of awe-inspiring firepower, the awe kinda just...dissipates, and shifts to boredom.

Sighing I add another CP, yeah the Godmodder could try to murder me. Buuut, fuck it. I have stuff I want to do dammit!

+1 CP

+1 attack shield to the Agro scarecrow! One soul reaper destroyed, 15,000 damage to another! Explosions: The ever-reliable tool of the godmodder's opponents.

EDIT: I've been informed the Soul Reapers are being taken care of by someone else. I instead give the Machine three attack shields.

Machine and LIVE Space Station attack any soul reapers that may have survived. If all soul reapers are dead, they instead fire on the Demonic Assaut forces. (And if all of those are dead, they fire on those generic "units" whatever they are.)

(semi-OOC: With 20 000 low-power attacks, I'm imagining the Machine as being equipped with several really small Gatling guns.)

+3 shields to the Machine! Now it should be insured against death for a small amount of time.

semi-OOC: You're probably right.

With that whole situation over I turn back towards my modest forces and immediately shake my head as I see how long Undead Einstein will take for the shockwave slice.

Moving at superhuman speeds I rush into the Mysterious Tower to find Undead Einstein just starting his first few ideas, music playing in the background as a loud 'ding' sounds out as a oven finishes baking a batch of chocolate chip cookies.

"Ok Einstein," my voice echoes loudly to get his attention, "just give me an estimate on how many actions it would take to get the 'hit every entity in a group' effect for the Temporal Guardian. Your methodical research, while certainly useful, is simply too slow to do this. I can't afford to wait that long. Once you have your estimate join Rotaz on building that sentry turret."

Returning to the HEXAGONAFIELD before Undead Einstein can say his retort I look around, time for some magic.

Noticing how the Magitek servitor factory is still running its activation subroutines I take advantage of this to add some last minute upgrades to get superior servitors from it. Moving down into the depths of factory I get to work on improving its constructive capabilities, adding several more rows of automated machinery and updating the servitor design it's using. (x2)

With the Magitek servitor factory's production capabilities boosted I turn my attention to its physical durability. As past experience has taught be spawners need a fair amount of durability to last.

Feeling rather lazy I coat the exterior of the factory with a single millimeter of andamantium before placing some force field generators to majorly increase its HP. That should be enough for now, hopefully. (x1)

Finally I order the Temporal Guardian to attack the Demonic Assault Squadron before heading into the Mysterious Tower to watch some TV.

Undead Einstein says that adding a hit-all-in-a-group effect to an entity with attack as high as the Temporal Guardian's will take 9 actions.

Produced servitors slightly buffed!

Servitor factory HP buffed!

I'm pretty sure I heavilly implied if not outright stated this in my post earlier, but I would have obviously asked Alice to repay the debt she owes me. this would cost her nothing since she has a boost stone, which would let her act instantly, and would mean i would have no leverage on her, so Logically she would seek to repay the debt. reaching through the connection of the contract I made, I send alice the following request: one. create the drone I asked for a bajillion times to scan the player vault. No really this is important. DO IT ALREADY i swear to blarg.
two, assuming the boost stone enables her to do this without much trouble (the first request is not within this qualifier because I've asked for it some 5-odd times by now and it really should have already happened),Make me a troop of soldiers:
The Modified look-and-say soldiers.
they have as much HP as alice can manage, and 1/10 or less attack, at level one.
Each turn, level 1 look and say soldiers follow the following rule:
Check how many of you there are. set this number to 1, and spawn a look-and-say soldier of the level equal to how many there are.
the same goes for all other look-and-say soldier levels, but higher levels have the level 1's HP, times their level.
So for example, the soldier count and amount of health, if unattacked, goes:
R1: 1 = 1
R2: 11 =2
R3: 21 =3
R4: 1112 -> 2 111 =5
R5: 3112 -> 3211 =7
R6: 312112 ->3 22 111 =10
R7: 133122 ->33 22 11 =12
R8: 232122 -> 3 2222 1 = 12
R9: 13 42 11 -> 4 3 2 111 =12
R10: 14 13 12 31 -> 4 33 2 1111 =16
R11: 14 23 12 41 -> 44 3 22 111 =18
R12: 24 13 22 31 -> 4 33 222 11 = 18
R13: 14 23 32 21 -> 4 33 222 11 =18
(On average, this growth is faster then the breeder drones, but only slightly so.)
Due to a quirk in the math, after reaching 18 they get well and truly stuck... which is why they have another feature: either a) they forgo the standard growth and merely gain a single normal member whenever the math would not change the proportion nor number of any of the soldier types (the only scenario I've seen that would stop growth) or b) they can be given new members (atamaxof1perround) by healing them by the entire health of an unharmed member.
Alternatively, a standard wall which gains 10% more health per round or some such would be nice.

Alice just gave you back the Boost Stone. It wasn't mentioned in the cutscene, but she did. Don't question it.

Finally awakening from his sleep, Arsenical looks over the horizon. Somehow, in the time he was gone, the Soulrazer was completely knocked out of the sky. Can't imagine the Godmodder is extremely happy about that.
A few of the players don't seem all that happy though, either. Wonder why.

Ah well, in the time he was gone all three of his queens were sent to the eternal stasis machine. And he can't just spend his time fighting when he could be making entities to fight better than he can!

In hopes of withdrawing something of value, Arsenical digs through the wreckage of the Soulrazer, in hopes of salvaging any part of it, even a piece of the hull.

+3 CP

You spend one action digging through the wreckage (gaining 2 CP), and you manage to find... hmm... a number of advanced wires and other bits of gadgetry. They look like they were used to power the anti-player buckshot cannons. For now, you safely stash them in your inventory.

SPECIAL EVENT!!!
I was about to make my move when suddenly, I got a message from my school saying:

"From [SCHOOL NAME HERE],
Congratulations Bill! You have passed the SBAC Math, Reading, and the Oaks Science! Once again, Congrats!"

... My mind froze. "I... did it?" I thought to myself.
My whole body starts to shake. Lighting starts to roll in. My heart starts pounding very rapidly. My whole body starts to glow a purplish reddish color. Everyone is now looking at me!
I then shouted,

"I DID IT!!!!!!!!!"

My shout has caused a ripple in space and time to appear as the pure joy starts to flow in me. Every single epic music starts playing in my mind. I couldn't believe I did it, but I did. This caused me to feel like I can do anything.
I looked at the Godmodder with the face of a determined man. I then smirked. Using my joyful aura, I rush up to the Godmodder at Ludricus Speed (anyone gets the reference?) My fist starts to glow the same aura
as my body but with a hint of gold coloring. I rev up my arm and prepare to give to the Godmodder, "SUPER DETERMINED PUNCH!!"

The Godmodder couldn't do anything about it because he was astounded by the pure joy that was emitting from me. I punch the Godmodder square on the face. My punch caused a massive explosion to appear engulfing everything in the area. My punch caused the sound to become defining and space to fracture by the mere punch.
After the explosion took place. My aura disappeared. My mind was still racing at the thought that I still can do anything. My whole body was shaking from the pure adrenaline coursing through my veins. using up all of my power.
I pass out in the ground satisfied.

OCC: I did it! WOOOOO!!! I can't believe I beat the test! I am so freaking happy right now. I just want to say thank you guys being there for me (even though some of you guys didn't really say, I still like to imagine.) I am still not done yet however, I still have Finals to deal with, but I know I can do it!
I wish you all a happy day/night!

- Bill Nye (the determined player)

The godmodder looks at you with anger as your FIST OF JOY rushes forwards. You're somehow HAPPY? But how! You should be crying in despair that you have to fight an opponent as powerful as the godmodder! Idiot!

He's so ANGRY, that he shoots ANGRY EYE BEAMS, which blasts your fists of joy to pieces! Agonizing pain racks your entire body as the angry eye beams vaporize you, then atomize you, then liquefy you! Then, the godmodder stomps on where your ashes were!

Somehow, despite it all, you still manage to be happy! The godmodder's anger overflows, and he shoots out DOUBLE ANGRY EYE BEAMS, which zap your remains and hurt you even more - but also backfire and deal 1 damage to him!

INFINILEAF CLOVER STEAL ROLL: Infinileaf clover activates! Your luck rolls automatically favors the godmodder! You don't steal it!

MASCYTHE STEAL ROLL: Infinileaf clover again! You can't steal anything as long as he has it!

OOC: Congratulations!

GODMODDER

you realize you have a fake infinileaf clover and I have the real one what do you do?

GODMODDER

50000000000023 [AG] hellkite dragons each wearing daedric armor. The dragons have 300767 health each, and are too paced out to be hit at the same time another is hit. The armor is enchanted to completely negate explosive damage, and due to the nature of the dragons, they completely negate fire damage as well. The armor has an inner rubber layer that prevents electricity damage, and a heater that prevents ice damage. The creatures have spawned from hell, so no darkness damage can harm them, light damage is stopped due to a special A.I. in in each dragon's armor that uses reflective plates to keep it from touching them. The A.I.'s name is Sheila. The armor is magically enchanted to cause only a .000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 gram weight difference, and does not disturb movement at all. The dragons, being magical, are unharmed by psychic damage. I do it so fast that nothing can stop the summoning. They are all partial ghouls so they are healed by radiation and nuclear damage. They each wear a special charm that keeps all hostile dragons from being able harm them, and they have scales too thick for them to take bludgeoning damage. Any damage involving food will heal the dragons, pies included. Their armors' A.I.s use hacking power to negate any robot, computer, hacking, or A.I. damage completely. The dragons have a bit of solid snake infused into them, so they cannot love. They have a natural resistance to all poisons, stopping poison damage. They can't smell, Sheila uses her A.I. powers to block sound damage with a de-amplifier, nothing from nature can damage them due to the fact that they are supernatural, and nothing chemical can harm them. Due to the nature of the summoning, they can't be harmed by antimatter damage, black hole damage, or anything to do with extraterrestrial space. They are too professional to have emotions, keeping emotion damage of any kind at bay. Anything involving something you might find in a house, furniture included, is shrugged off without damage. Because of their immense knowledge of terror creature, the have a 65% resistance to terror creature damage. Their armors are infused with a thick layer of Kevlar to block damage from bullets. They can breath fire, have huge claws, chainguns mounted on the armor, and laser eyes. The armor's reflective plates renders lasers nonlethal to them. They are beautiful, so ugliness damage is something they scoff at and any other damage that involves seeing something is blocked by the fact that they really don't care. Healing damage heals them. Sheila is ultra powerful and cannot be damaged or taken over by any other AI are stealing the massythe what do you do

The godmodder looks at his "fake" infinileaf clover. Looks pretty real to him.

The curse of... well, I guess I can't use the curse of repetitiveness, even though frankly it really should apply... okay, the curse of the copypasted attack stops the Hellkite dragons, killing them with copypasted damage!

OOC: For those who don't know, this is an attack used in the very first DTG game. It was a long-running and highly effective attack against the godmodder.

After all the events unfolded as they do and Alice leaves I keep staring up at the sky where the portal was for a moment. 'Well Altair, I very much hope you turn out to be wrong about Alice.' I think to myself. After a moment I let out a sigh. 'Well time to see what I can try and help with has right now.' With that I look back towards the PG side of the field and look for something to take out. But then I realize that with Alice Gone that means the Godmodder was free and with they had the Mascythe. 'Ahh, Fucking hell! Fuck Fuck Fuck! Agh. Right I need to start giving players attack shields or we're going to start dropping like flies, Damn it!' Looking around in a bit of a panic I start picking players to give a attack shield to.

'Okay okay okay. Right I choose you three. I wish for one attack to given to Cloak, Pianoplayer and MooGoestheCow!' Suddenly a attack shield appears over the 3 named players taking the form of a red tinted translucent energy shield over them and (hopefully) protecting them from harm. (3 CP)

With that I look around and see the PT boat pulling up beside me and dropping a rope ladder beside me. I quickly climb the ladder and join the PT boat crew. We all just stare at each-other for a bit. Finally I break the silence and ask. "So do you guys think I did the right thing?" The crew stay quite until the lieutenant speaks. "Well sir. I at least think you did what you thought was best. Whether it was the right thing to do or not we will have to see in time." Some of the crew nods in agreement and after a few minutes everyone returns to their work.

Sitting down I start mentally thinking how best to explain to Cera as to what happened. I take my canteen from my belt and take a swig of water from it before then placing the cap back on and placing the canteen back on my belt.'Right, Here we go. pretty sure I'm going to be yelled at.'

With that I begin to focus on sending a telepathy message to Cera. 'Hey Cera it's me again and I have a report. It consists of Good news, Bad news and news which will be good or bad depending on what you think of it. First the good news. The Soulrazer is destroyed, With the help of Cloak we did it. Plus we lost no players while doing so. Sadly that's where the good news ends.'

'Bad news is the Godmodder has gotten a hold of the Mascythe and the Infinileaf clover, Joe decided it was a good idea to trade the weapons in turn for freeing the god of dreams. He did so without consulting the rest of us. So unless we can get around the luck based mechanic of getting the weapons we are not getting those two away from him.'

'Now for the last bit of news. After we destroyed the Soulrazer Altair set his plan into motion, Turns out he decided to play the long game and worked to gain the trust of Alice and when she was weak he would stab her in the back and believed that killing her would put an end to the whole Godmodder line.'

'Ash was aware of this although I'm not sure how or when they learned of Altair's plan. Anyway When he set his plan into motion it caused a divide between everyone here and most of us ultimately choose to stop them. Most of us did not think it was right to kill her for something she might become, A couple of us tried to suggest alternatives to killing her but Altair was adamant that killing her was the only way. After we stopped him left the field to wherever his been hold up and swore that he was going to kill Alice if turns evil. Although in his opinion its not a matter of if.'

'Alice for her part was quite shaken by what happened and decided to leave the field and she went through a portal to the..World of the Living I guess? Anyway when she did she took the Yoreshield with her and swore to keep it away from the Godmodder so long as she lived. So at least that weapon is out of play at this time. Anyway assuming Ash is not back with you already they will be soon, they left at the same time as Altair did and was going to report what had happen to you guys and Cloak has decided to stay and fight with us against the Godmodder as of this time. Maybe Altair will be proven right maybe he won't be but we choose to do what we thought was right. That concludes my Report.'
With that I prepare myself to be yelled at, A lot.

+1 shield to Cloak, Pionoplayer, and MooGoestheCow! Will the godmodder attack the Players? Only time will tell...

Cera: ...Thanks for telling me, captain.cat. I saw it all, actually. We managed to install some TVs where we work that let us watch. Really helps keep us on the same page.

Cera: Hey, Jamie? Jamie? Come over here for a second...


Jamie: What?

Cera: Captain.cat just told us about Alice.

Jamie: Oh. Well... I... I think you made the right decision! We can't kill Alice for something she hasn't even done yet! That makes us, like... just as evil as the godmodder!

Jamie: Besides, now, I bet Alice will come back and help us later!


Cera: ...I can't say I'm quite so optimistic. But... I'm not sure what I would have done in your position.

Cera: ...At any rate... we're going to keep working. Thanks for being straight with us.


Jamie: Good luck!

Cera: Oh, and, before I go...

Cera: STOP GIVING THE GODMODDER LEGENDARY WEAPONS!!

Cera: That is all.


-------

Cloak, wary of the encroaching Protoss army, charges up 3 CP to use against them...

V:

Winkin's army attacks the Demonic Assault Squadron and kills two of the demons!

AG:

The Starcraft army rushes forwards, their upgrades taking effect, splitting their attack power three ways, they strike at all members of the godmodder's army!

153,200 attack power against the Soul Reapers! All Soul reapers, and the last remnants of the Soulrazer, are gone!

100,000 attack power against the units! All dead!

30,000 attack power, plus the designator, PLUS the Explosion Elemental for insurance, against the Demonic Assault Squadron! All slain!

The godmodder's army is in shambles. The Starcraft army stands taller than ever.

The rest of the AG army goes next! The Machine, the LIVE Space Station, the Scarlet Prince, the Festum Base, and the Teenage Rebellion all attack the Minecraft Corruption, the godmodder's latest and greatest building entity, together! They manage to deal... 124,000 damage, all told. The Starcraft army hellion operators all open up their doors so they can step out, point, and laugh. Pathetic! They can't possibly match up to the pure ultimate greatness of the Starcraft army. They are the best and the strongest.

Finally, the Relic uses Flamethrower on the Minecraft Corruption, dealing 8,000 damage. All in all, the Minecraft corruption lost 132 blocks this turn.

PG:

The godmodder WOULD concern himself with the Starcraft army... but... he has something else on his mind. He looks down at his Infinileaf Clover... what could he do with it this turn? Then he looks and sees - that's right! The slots machine!

He walks over, and spins it thrice!

SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!
SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!
SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!

The godmodder can use these double rainbow tickets as a free action! You have no choice - the slots machine is too dangerous to keep alive! You're best off killing it!

The Minecraft corruption generates 30 new blocks, but expends 50 to create the TNT Cannon, which will help attack the anti-godmodder forces!

N:

The Warp Jammer, trapped within its construct, has the timer on its Secret Feature expire.

Beep... beep... beep...

Beep beep beep beep beep

Beepbeepbeepbeepbeep

BEEEEE-

KA-BOOM! It self-destructs! That was the secret feature! You can thank the godmodder later! Now, there is nothing to stop the Protoss Army from warping in.

--------

The Terran Army/Daskter's forces have grown immensely over the past several updates. Ever since they began mass-producing Hellions/Factories and passed 100,000A, they have seen nothing but the absolute heights of success. Just recently, they soared through 300,000A, with their new Mechanical weapons upgrade. At their current rate of growth, they'll pass a full 1,000,000A within the next 15 updates - if not sooner. Before long, like the Peacekeepers, they will have to worry about a x999 cap on their units. The obscene heights of their strength put them as the strongest AG entity to ever exist thus far in the game, with the exception of the Ultilazer. The Terrans all give each other a pat on the back. They are unstoppable! Immortal! Unbeatable! Nothing, NOTHING is a threat to them!

But then...

The Protoss Army finally warps in! You see a large number of zealots, stalkers, and production buildings! They have spent most of their time off the field idle, but now, they are ready to help! But wait...

Even with all their strength... their total attack power is a measly 150,000. And their total HP puts them a mere 2 turns away from destruction at the hands of the Terrans. They are strong... but not nearly strong enough. The Protoss army is overcome with despair. How could they be such... lowers? Why can they not beat their rivals!?

Then, Tassadar (not the real one, rather, a false copy made by a Player to lead the Protoss) sees a man beckoning him over. A man who radiates intense power... Tassadar remembers now. Was he leading the Terran army before?

Feeling hopeless, he goes to him anyway. The man introduces himself as the godmodder, and tells him that old enemies can become new friends... because he can give the Protoss army what they need. The godmodder produces his 3/3 charge. This, says the godmodder, will be MORE than sufficient.

Tassadar is initially unsure. But then he remembers his one true objective, the one he was originally created with: Destroy all terrans. And so he says yes.

Godmodding energy floods through the Protoss forces! It twists them, makes them bigger... stronger... faster... more durable! Their shielding changes; no longer merely a second HP bar but rather, full-on regenerating attack shields! Their weapons grow ten times bigger, ten times better! Their buildings produce faster! The last shreds of empathy, of humanity (Protoss-manity?) are eliminated from their mind entirely, replaced with wrath! Wrath towards the Terran army, that threatens the balance and difficulty curve of Defeat the Godmodder so! They! Will! DESTROY!

-------

The Protoss Army has appeared in full force, and with the godmodder's help, they've become extremely powerful! Right now, they're stuck dueling Daskter's Terran Army and the rest of his forces, but they'll be more than happy to move on to bigger things once they're dead!

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
Destroy the Slots machine! With the infinileaf clover on the field, it no longer possesses any semblance of being a balanced mechanic!

[V - Winkins]Winkin's Forces (TA: 85,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 5 HP, 5,000 x 5A (10% dodge rate)
Shield buns: 3,000 x 8 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 2/4, Rice Torrent - 1/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 80,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 104,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 20% complete)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 4!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 72% complete (cost: .1%/engineer)
Space engineers: 100 x 320 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(376,350 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 10 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Terran Army(Neosteel foundry+Salvage Facility(9 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 309 HP
Marines: 200 x 143 HP, 150 x 143A
Marauders: 400 x 54 HP, 300 x 54A
Hellions: 400 x 413 HP, 500 x 413A
Siege tanks: 1,000 x 75 HP, 1,000 x 75A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/63 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)(building tech labs, done in 3!)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (60% upgraded, can't research until fully upgraded)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 9 HP, 2,000 x 9A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ---++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)(protected from 1 attack)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Attack frigates: 1,000 x 2 HP, 1,000 x 2A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching shockwave slice, done in 35!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 6!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 1, 1,000 x 1A

[N - JOEbob]The blocks: 100 x 5 HP (+3 blocks/turn)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP + 100% defensive shield(+25% shield/turn, can't be one-shot) (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(70% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Protoss Army(TA: 890,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 100 HP, 5,000 x 100A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Stalkers: 12,000 x 30 HP, 8,000 x 30A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 10 HP, 15,000 x 10A (protected from 3 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 2 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 10 HP (+10 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Protoss Reserve barracks

[PG]Minecraft Corruption: 1,000 x 348 HP (+30 blocks/turn!)(Can make various structures out of blocks)
TNT Cannon: 80,000 HP, 40,000A

[PG]Godmodder: 119/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 33(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 3 (Increased HP)
Hungry_Visitor - CP: 18(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 45(Echolocation)
Arsenical - CP: 2(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 2
Daskter - CP: 3
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 25(has Ornate Ring, Mirror)(protected from 1 attack)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 5(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 8(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(365 rocks)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 17(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 23(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 2 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 0 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 3 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Last edited:
Update CX(110)
FOCUS X 3
Terry brings a Top 2 Tavern Brawl deck, filled with 15 copies of Preparation and 15 copies of Fan of Knives. He goes Prep, Fan, then repeats the process 14 more times. On the Protoss Army.

You, uh... use the Fan of Knives on the Protoss Army, I assume! The frontliner zealots take the hit, losing their attack shield and 4 of their number!

I charge up 3CP

OCC: Thanks Moniker!

(Don't thank me, it makes it seem like I'm favoring you...)

I gotta go to bed. But first I've got a question: I know fuckall about Protoss units and whatever franchise they come from. Of the various monstrosities on the field, which ones are one of either a) airborne and highly maneuverable or b) possessing significant long-range high-precision anti-aircraft capabilities? those are the ones which would be biggest danger to the LIVE Space Station and I'd like to identify those hazards sooner rather than later.

EDIT: Why is the Machine only protected from 1 attack? I gave it three shields and I don't see any mention of the [PG]s attacking it.

Currently, only the Stalkers can attack air. They do have a few airborne options, like Void Rays, Carriers, and Phoenixes, and of course the Mothership from the main games, but it is yet to be seen if any will show up here.

Also, fixed.

Action 1: I put sand in bad places with respect to the TNT Cannon. Now it'll blow itself up when it fires.
Action 2: I teleport in, hijack a drone, and use it as a landspeeder to hit another drone, then plant a black flag on the wreckage and teleport out.
6-->7 CP

Oh no, the inner workings of the TNT cannon! 17,000 damage!

Attack shield destroyed, drone slain! The Protoss army is already losing production capacity...

Don't forget! You can use Starcalibur for 3 extra actions next turn. After that, you had better hand it off.

Piono staggers. He made a big show of protecting Alice but...
Yeah who is he kidding, basically everybody ignored him. Even Alice.

He halfheartedly lobs a fire bomb into the Protoss ranks, aiming for the Nexuses. The fire bomb explodes into another firebomb, then another fire bomb, then another firebomb. Turns out it was a bomb bomb and not a fire bomb. This causes the attack shields on the Protoss Nexuses to get attack around...
*number crunching sounds*
five hundred and twelve times. No more attack shields I guess.

In the background, Piono's CP builds up by 2, bringing him to 27.

The firebomb bounces off the Nexus's shields - but it destroys one layer of protection in the process! The Nexus has 1 shield left.

I begin to murmur in despair: I'ts okay Ranger... Even if Moniker ignores me and the fact that I charged up to 5 CP it's okay... You still haven't given the Godmodder legendary weapons....
I cry and charge up to 8.

Woah, woah! Don't... don't cry... Here! See! You're at 8 now, see! STOP CRYING!

Current CP: 4

Eyowe: A self-destruct mechanism huh?
Eyowe: Isn't that a little too base?
Eyowe: ...then again, maybe it was too base that I did not choose to prioritize that over other possible effects.
Eyowe: *sigh*
Eyowe: Should've just destroyed it.
Eyowe: Or maybe that might have just made the Warp Jammer unusable either way.
Eyowe: Onto other matters then.

__________________________________________________________

Eyowe(muttering): ...the heaven library, huh...
Eyowe: I'm... just not gonna bother with this now.


Eyowe distracts he Godmodder in a... pretty confusing manner.

Maybe it's the fact that he's biting a rose with no discernible mouth.

Maybe it's the fact that he's going on a tangent about how if history is for nerds, then the victors who wrote history are also nerds and thus nerds are victors. It's not really a strong argument and the Godmodder feels tempted to correct him.

Maybe it's the fact that one of the limbs protruding out of him is a hand doing the circle game symbol and the Godmodder shudders in anticipation of a punch to his shoulder but then remembers that the symbol has to be below the waist so he feels tempted to call him out on it.

Maybe it's the fact that he has a magnet in his hand that seems to be pulling the Infinileaf Clover off of the Godmodder's person, but actually it's just pulling all of his change off of his pockets. The clover, being the luck-giving cripe it is, disables the magnet's pull and turns all of the change into lucky pennies which he picks up. Sadly, he only had just enough change for one bus ride and now that they're all pennies, he doesn't have enough anymore. But because the infinileaf clover is still the luck-giving dit that it is, the next bus that came accepted all the lucky pennies as enough payment for a ride. With the infinileaf clover's luck-giving shenanigan, the bus' destination turns out to be heaven. But wait... if it's going to heaven, wouldn't that mean he has to die? As this thought struck him, he finds the bus careening over to a cliff and crashing upon impact with the ground. It turns out that that was just his imagination and he is back to when the magnet is pulling his change, except this time his change is actually an entire schilibiling. He doesn't know what a schilibiling is, as even the god of many knowledge, Google, does not know what it is, so instead he makes up a definition for it:

schilibiling
/ˈSHiliˈbiliNG/

noun
  1. a pack of flesh-eating squirrels.
"I can't believe an entire schilibiling killed my father"
synonyms: pain, nightmare, totally real, not making this up, just kidding I am; More
The Godmodder looks in pride over to the new definition he made. But wait... if an entire schilibiling was pulled from him, then-!
He looks back at himself and realized; his flesh has been eaten by the schilibiling! The Godmodder screams at this sight and is flashed back to the magnet pulling the change part, except the change is now just spaghetti, but it doesn't come out of his pocket. Instead, it pushes inside his pockets, causing him to fall down face first with spaghetti dropping from his pocket. A previously unseen audience laughs at this sight and the Godmodder is left very embarrased. He is then flashed back to that same moment you all know. The Godmodder suddenly has a realization; he's the MOTHERSCRATCHING GODMODDER and he could've just prevented all of those from happening in the first place. So he does something about it, or rather, attempts to. In this instance, he's not the MOTHERSCRATCHING GODMODDER! Apparently, he's a singular Player fighting against a lot of godmodders, all of which seem to be keen on taking the Infinileaf Clover off of him. They all charge at him in his very vulnerable state and his scream is cut off by another flash back to you-know-when. This time, his change is now a bunch of voodoo dolls of him, and because they're being pulled, the Godmodder also gets pulled at an intensified rate because that's multiple voodoo dolls of him being pulled. But instead of Eyowe with the magnet waiting on the other side, it's actually a cactus replica of him and the Godmodder ends up with needles all over him before flashing back. The tables have turned as the Godmodder now holds the magnet in his hand. But wait! His change is still in his pockets, and he's holding the magnet on the opposite side of his body! Because of coin logic, his body is riddled with $1.75 worth of coins as he is once again flashed back. This time, the change stays as just change and the Godmodder knows what must be done. He puts his change inside his wallet, puts his wallet inside his pocket, and reinforces his pocket so that nothing comes out of it. But he feels that his change wasn't being pulled. No... THE INFINILEAF CLOVER IS ACTUALLY BEING PULLED BY THE MAGNET AND HE WAS SO BUSY REINFORCING HIS POCKETS THAT HE DIDN'T NOTICE IT UNTIL IT ENDED UP IN EYOWE'S HAND. Feeling dumb over this, he ends up hitting himself in frustration and deals... 1 DAMAGE TO HIMSELF! First, the Infinileaf Clover was stolen from him, and now he apparently got damaged, all in an action that only took 1 action to make?! "No! This can't be real!" he thinks to himself.

... yeah it wasn't real either and he is flashed back to that scene y'all know and love/hate.

The Godmodder finally makes a conclusion about where he is now; he is in a Lotus-Eater Machine that's running a "Groundhog Day" Loop simulation inside. He feels proud of this discovery. Sadly, he is WRONG. This isn't a Lotus-Eater Machine running a "Groundhog Day" Loop! This is actually an INFINILEAF-CLOVER-EATER MACHINE running a "BEAT-THE-EVER-LIVING-GIT-OUT-OF-THE-GODMODDER DAY" LOOP! The Godmodder watches in horror as the Infinileaf Clover disintegrates into nothing while he is being beat up by somehow buff adults and even more questionably buff children. Very scarred by what he just saw, he is flashed back to "that moment".

This entire fiasco would repeat itself over and over, not benefitting the Godmodder in any way. This would go on for an eternity if you let it. Actually, you did. Then again, what's an eternity for a godmodder? Definitely more than a turn.
__________________________________________________________

Eyowe charges 2 CP.

4 CP ---> 6 CP

The Minecraft corruption helpfully comes over and uses 1 block to smash the machine! The godmodder escapes, desperately clutching the Infinileaf clover (he held onto it with luck alone), and having taken 1 damage! The godmodder's learned a new word today... well, not really. But he has learned a lot of things today. Like, "don't make Eyowe mad". Of course, he's going to promptly violate this knowledge by continuing to try and kill you. But still. He did learn it.

Order:
It seems like our end is coming huh, not like I'll give it a shot.

SCVs:
All units prepare for COMBAT!
SCVs man repair stations,
Repair/overheal the Bunker Complex!
200 build 20 Factories
100 continue the Research Facility
9 build a Bunker.

There's not much to say except fire and fire and fire again...
Designator designate the Protoss army specifically the Zealot Army.
The Linebreaker leads the charge softening the Zealots.
The rest of the army is divided into 2 groups.
Group A attack the Zealots, Hellions, Siege Tanks and the Battlecruiser should be able to wipe out the Zealots due to the fact that the Rice Torrent+Linebreaker should reduce the enemy to 4,000HP each. (291,500A *1.4)=408,100A, the Zealots SHOULD only have 400,000HP combined due to the above facts.

Group B on reserve if Group A is successful in annihilating the Zealot army. Target the Probes down.
1 of the Heavy AFV breaks the Attack shield, and the rest with STIMPACKS(50% damage, 75% damage increase) come in to deal heavy damage upon the enemy(Medivacs start healing the bio force). If Group A fails in their objective of killing the Zealots, Group B joins in finishing the zealots off.

Time to make a web of protection, Marines+Marauders will take all incoming damage against the Barracks.
The Hellions+Siege Tanks will take all incoming damage towards the Command Centers+Factories.
The Battlecruiser+Heavy AFVs guards the Starports+Linebreaker+The Factory
The Vanguard protects the Designators+Hellions and Siege Tanks

Actions:
2x I assist Winkins Fortified Rice Monastery's special Rice Torrent, helping it along to be finished right now.

1x +1CP=4CP...

It seems my people are slowly losing touch of the world around them... Arrogance is the downfall of everything, and rubbing it against our own allies... It hasn't even been that long since we attain this power.

I agree to the cult action.

Note Moniker did not increase factories to 68

I would like to note that my army if maxed out on current Marrines,Marauders,Hellions and Siege Tanks would only have 1,948,050 TA compared to the PeaceKeepers.
Another Note, every Barrack's Techlab/Reactorlab used to have 2,000HP I'm stating this because every bit of HP might just save the terran army.

"cwhuif3988929f-" I wonder if that's a secret code meh.

'-All new AG entities nerfed" Meh due to this patch, I probably will switch over to the [N] Faction.

Your... huge army... will... do... what... YOU... SAY... ALL... LIKE... ELEVEN+ DIFFERENT ORDERS...

*HEAVY BREATHING*

Except for the guarding, you have to maintain a 1:1 protection ratio. Only the Protoss army has special hidden guarding abilities for its units that let it guard-split like that.

+1 charge to Rice Torrent! Factories increased...

Edit: I stare down at the note at hand and pondered about joining Spicy into the bar, well if I'm going I might as well bring along Sushi...

(Action!)(2 Charges)(1 Charge to the Hungry Loan)
(1 Charge)
Great explosions echos in the many halls of the Monastery as Light and cheerful glee seems to seep into the neighboring rooms of where the happiness reeks. Having finished the research department last turn, the soon-to-be LM researchers had requested a charge to put their budget bank to add their own personal touch. After a multitude of light works and multiple wards of shinning variety, the LM Research Labs and rooms have completed. Now all that's left is for the Lightward mages to finish their studies for them to man them! Which they eagerly will finish by next turn.

(1 Charge)
Rice could be seen flying as I plow through the rice fields of the monastery alongside the farmers. Soon piles of rice are carted towards the Rice Torrent reserves to help fill up the next burst of horde cutting rice streams. Calling out to Daskter for help me fill the Rice Torrents reserves as I offer to fire it at the Zealots. Which I quickly receive and both work on this. Leading to the Rice Monastery's Rice Torrent reserves to be filled up.

(Orders)
For the First move... Should Daskter help fill up the Rice Torrent reserves, I have a Bun Knight destroy the attack shield on the Zealots.

Then with the Rice Monastery facing the Zealot horde, fires its Special, Rice Torrent, which will shave off a good 300k total from their army.

Sushi goes next to the Rice Pond to eat up 20 Basic Schools of fish, I take note of it, making a diet book for Sushi as it settles down on a grassy patch which I join.

My Forces soon breaks apart the TNT Cannon and some of the Corrupted Blocks.

RICE POND ECOSYSTEM:
Current count: 155 Basic Fish Schools, 47 Piranha schools
Current Growth:
Basic Fish Schools: +38 Next turn
Piranha Schools: +11 Next turn

[Sushi's diet notes] Giving 20 basis fish schools this turn
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi ? HP

+1 Rice Torrent charge! Doesn't quite have enough to fire off... just a little more... If it wasn't such a powerful special, it would be charged quicker...

1 CP donated to Hungry Visitor! Sushi slightly fed, but since you didn't use any actions, it will spend this turn eating the fish.

NEUTRALADDER ASCENSION! You have risen to N+2! Now, other Players can't attack you without good reason!

"And by the Dark Masters it continues to be a horrific clusterfuck." I groan, this whole battle is gonna be like this isn't it?

Aggravated, I turn my attention to the fight at hand...time for work.

Action 1:Give 'em Grief!

A Counter-Summon? This leaves one option, A Counter-Counter-Summon!

With a rumble of thunder, I summon a creature more dammed than any who follow the Dark Masters could ever be.

His hair light brown, his shirt white and red stripes, a bandit's mask tied messily around his square head...speaking of his entire body is squareish.

I've summoned...Griefer Supreme! An unholy amalgamation of every Griefer to ever troll a server, united in one body with one purpose. To cause complete and utter mayhem!

But wait, Griefers always turn on their-"Oh ye of little faith." I interrupt...myself. "Allow me to explain my brilliance my internal monologue, it's not AG it's PG." I can feel some part of me, the part of my internal monologue chronicaling this battle, roll their eyes as I slip into my 'Showman' mode.

"You see oh simple folk, Griefers care not for the societal construct known as 'teams'" I explain to my invisible audience. "Only one need exists in their chaotic minds, one presiding over feeding, bathing or any form of self preservation! Mayhem." My voice, which had speed up as I had spoken, drops into a snarl as I spit out the word 'Mayhem.'

Before speeding up like a carny peddling his show as I continue."And what pray tell is the highest form of mayhem and chaos? When your teammates, those you trusted to carry you to victory turn against you and. Ensure! Defeat!"- I wave around a cane as I rant. No clue where it came from but I'm on a role.

"Therefore, by summoning it on the PG side, I've effectively made it AG!...at least until it runs out of PG targets. At which point we're all on the chopping block." I laugh a little, silly internal monologue, doubting...myself?

...Dark Masters I'm starting to slip.

Action 2:..That's still a weakness?

No, really, we haven't hit the Math-Based weakness yet? I mean, what haven't we done yet?
...
...
...
...no.
No fucking way it's that simple.

Grimacing I will my Power onto the universe...searching for that stupid...There. The Godmodder's Health Bar.

With a flex of Power I impose my will onto the space around it, manifesting...-1 Right next to it.

There's no way it's that simple.

That thought in my head I add another CP. I really gotta save up for this

+1 CP
3 CP Total

---------------------------
I look over at Winkins and pionoplayer both of them seem pretty down these last few Turns. And both of them were some of the first to stand up for Alice, I should repay them.

With a motion I bring a note into existence, will the words to appear, and duplicate it, making two exact copies.

It's a simple note, inviting the two to come to the Peacekeeper's Bar for a drink on me. Hopefully some liqud courage and a bit of good company will put them in better spirits.

With a wave of my hand I teleport the two notes to the Players in question.

And if that last Attack actually fucking works I'm gonna need to get smashed.

You summon the Griefer, and it immediately latches onto the one thing it loves most! The delightfully grief able Minecraft! He happily begins exploding the blocks to bits, acting as a counterbalance to the Minecraft corruption's regen every turn!

You were right! It's not that simple. Your -1 immediately changes to a +0. The godmodder's HP bar remains protected.

Focus X3

Suddenly, you realize that since the Warp Jammer is still on the list of entities clearly alive, and is still active, clearly the Protoss couldn't of warped in!!!

Also suddenly, I use a spell that anchors said Warp Jammer's existence from a mistake(?) into reality, so the Protoss couldn't of warped in, but they tried to warp in anyways.

Which is why with using 3 CP I create a Unstable Time-Space rift in the Psionic Matrix, shattering the Protoss that tried to warp in across spacetime! (If you ask why this affects last turn, blame unstable spacetime rift nonsense)

Next with my next 4 CP I upgrade the Warp Jammer, removing the secret feature and increasing the shield's HP.

With my 1 remaining CP, I speed up the Time on the construction of the [P] World Eater

The Warp Jammer is preserved just long enough for it to explode AGAIN! Right on the Protoss Army! The frontline zealots once again take the hit to the face, losing 7 of their number! World Eater construction boosted slightly. The 7 other CP wasn't spent.

I make a Godmodder seeking dorito gun using 2 actions! I use my other action to make a fabricator that will begin working on my festum generator!

You make a godmodder seeking dorito gun! ... Are you going to fire it?

You also make... a fabricator... that's supposed to make a generator... that makes festums? Seems really... roundabout, don't you think? But, okay. Slight construction increase now happening every turn.

ES shrugs, and charges 3 more points. He'll wait to see how this plays out, he supposes. He then orders the Apex and its support ships to attack the Minecraft Corruption, and also points out that it should still be generating new Repair Drones now that it's out of the Shipyard.

Of the three attacking unit types, only Stalkers can attack air units.

New repair drones have appeared! And the Apex will do as you say.

Action 1: Riggity Riggity Reversed

Ah ha! Guess who has also been in every DTG game... The Godmodder. Wouldn't the curse of Copypasta afflict him as well? It has to!

I copy the copypasted damage that kills the Hellkite Dragons, and paste it onto the Godmodder.

Then, I charge.
+2 CP

The godmodder counters your attack by noting that his name isn't REALLY godmodder. It's merely a moniker.

Godmodder

suddenly you are in a sea of infinite copies of the infinileaf clover and you are not holding any of them what do you do?

Godmodder

I have gone back in time and saved the god of dreams before you saved him causing you to never sign the magical contract with him and him not to give you any of the weapons what do you do?


To #1: Not holding any of them? He's holding ALL of them! Because the entire HEXAGONAFIELD is his, and is holding all the copies. So clearly, he is holding the right copy.

To #2: The godmodder looks down. Yup, he still has the Legendary Weapons. Clearly, your time travel didn't work.

I look at the Infinileaf, troubled, then sigh. "Hey JOEbobobobobobobobobobobbobobobobobobob or whatever your name is, maybe don't give the Godmodder possibly the best legendary weapon he could have gotten at the moment?"

Alright, since this turn proved that as long as the Godmodder has the Infinileaf Clover, all theft attempts based around luck will fail. So the only thing we can do now is try a theft that doesn't have any chance of failure, it needs to be absolutely self-sustained, with no possibility of interference from any source, as, as long as that source has so much as a chance of failure, it will. I spend 15 of my charged CP (Charged charge points?) to summon a flaming good ally, walking in wielding some curious blade on a stick, and with a bloody good hat, a smirk on his face.

Matrim Cauthon:
HP: Lower than Average, I suppose
ATK: Slightly Higher than average
Bloody Ta'Veren: He's real lucky, especially with gambling, to the point that in 14 books, he only loses a hand when it'd be better not to win.
Fox Medallion: Gain damage resistance against non-physical damage dealt (for instance, anything that's not a physical attack)

Next up, Mat Cauthon shuffles a deck of cards, and challenges the Godmodder to a game of blackjack, with himself as the dealer. The Godmodder, of course being an avid player of 21, accepts this challenge. They start playing in a private pocket dimension made by yours truly, with no possible way for anyone to interfere, and the first couple rounds end with Mat getting an Ace and some of the varied royal cards, and the Godmodder, of course, having the Infinileaf Clover, winning with an Ace and a King, every time, gambling higher and higher stakes. Until one round, he doesn't, instead getting two kings! How could this be?!? The Infinileaf Clover allows him to cheat luck! Upon checking his portable back pocket, which is of course where he would keep the Infinileaf Clover, as you can't hold a Clover when you're playing Blackjack, it's simply not allowed, he notices that the Infinileaf is gone! What?!? Oh wait, there it is. Never mind.

Wait, but if the Infinileaf is still there, how did he lose..?

I smile and join in on the blackjack without a word, losing several rounds due to non-perfect luck, as opposed to both the Godmodder's and Matrim's perfect luck. I'm lucky, yes, but not that lucky. Somehow, the Godmodder continues losing hand after hand, growing angrier and angrier. As it turns out, this entire time, the games been rigged! There was no luck involved! With no luck, the Infinileaf Clover can't activate, and help the Godmodder win! And with the private dimension being interference proof, there's no one to conveniently help the Godmodder out when he gets angry at the rigging of the game, and I slip the Infinileaf Clover from his portable back pocket, and, of course, the infinite Infinileaf Clover backups that the Godmodder has in there, leaving in a single one. With infinity-1 Infinileaf Clover duplicates, I have infinite Infinileaf Clover duplicates, which I promptly bury the Godmodder under as I make my escape from the private dimension, taking Mat with me.

Matrim Cauthon summoned!

The godmodder, aggravated, pays his winnings to Mat Cauthon, glad he made no foolish bets. As you hastily try to reach and grab Infinileaf clover, by sheer bad luck, you somehow accidentally close your hand around the Giant Spiky Poisonous Object of Pain from his other back pocket instead!

godmodder
if you still have the infinileaf clover I place a spell on it causing it to do the opposite of what it is meant to do which is only curable by giving it to a player and never taking it again what do you do

Edit since legendary weapon steal attempts are free actions I do a lott more

godmodder the massythe is starting to rebell against you what do you do

Godmodder the hellkite dragons are back but now they are also immune to copy paste dammage and chuck Norris dammage and they want the infinnileaf clover what do you do

godmodder Chuck Norris is trying to steal both of your weapons what do you do

godmodder you are carrying to many dogs to hold any legendary weapons what do you do

godmodder ekans used rage you cant move ekanses attack continues you cant move ekenses attack continues... oh and the 1/256 glitch has been patched


godmodder


godmodder the puppet from fnaf jumpscares you what do you do

godmodder dro dunun dununu dro dununu dununu dro dununu dunun dro do do dam what is that from

godmodder what happend to site 13?


To #1: Unfortunately, the spell you cast had a 1% chance of failing. It failed.

Steal attempts are free for the godmodder, but not you! Feel free to re-use the flavor text, but you don't have nearly enough actions for the rest of the steal attempts!

1 CP: I utter - cwhuif3988929f-, Invoking the rule that - cwhuif3988929f- .
now, this was typed without the Godmodder's font, so it's not from the Godmodder... so it was the updater's last action, their last spite to the Godmodder, therefore, bad for the Godmodder.
but it might be random keyboard spamming, right? ...
Nope.
C is from the bottom-left/ then w, top left, and h, middle-middle, then u, near h, then i, near u, then f, off to the left, then 3, left, 9, far right, 889, near 9, 2, far left, 9, far right, f, middle-left, -, far right. it can't have been speech- where would all the numbers be from- and who says 'cwhuif' as they're being beaten to death?
but what does it mean? that, I do not know. but if it is the final effect of the game updater, clearly made to spite the Godmodder. it will be something.
"but what if it's the password", I hear you cry, but no. the updater was already logged in, patch notes already being added! it wouldn't require an additional password! even if it did, one would not pick random numbers. that kind of password is very hard for people to remember, but very easy for computers to guess. they would pick a short story, something with high letter count but which uses real words, like "there's antimony arsenic aluminum selenium and oxygen and hydrogen and nitrogen and rhenium.": Very long, very specific, hard to guess, it would take years to do it automatically and it's so out of left field and against standard "wisdom" that people wouldn't think of it. therefor, the green thing is a patch.
something bad for the Godmodder.
I would also like to note that the updater is broken, so the Godmodder can't fix the loophole where he never mentions [N], meaning if every AG switches to [N+2], his weakening and countersummon things are useless.

also, I know it doesn't say i have any CP in the update, but , and i hadn't used that CP before now, and you never said the charge like, failed and exploded my face.
[1x] Counterpoint! "New mechanic: Counter-summons: Now, whenever a powerful AG entity is summoned, the godmodder can summon a counter-entity designed to kill that entity free of charge."
you know what parts here are relevent?
1) it says AG entity. The Blocks is N. like me.
2) it says "Powerful".
the blocks are literally two actions total.
I mean seriously.
The minecraft corruption proceeds to unexist.
[x0]
IMPORTANT, M8!
THE BELOW IS IMPORTANT.
PAY ATTENTION THIS TIME.
Through the contract again, alice feels that I still need her to make that drone. she owes me 1 action from that 1/1 charge she used to make a lava moat. Also, I edit the post I'm using to communicate with altair again. this time it says "ALSO I need you to analyze the player vault and figure out how it works if Alice doesn't do it at my request. if alice is there, please don't attack them until they've finished their action for me, thanks.".
IF YOU DIDN'T READ THE THING ABOVE, DO IT NOW.

IF YOU HAVE NOT READ THAT WHICH IS ABOVE, DO SO.
IF YOU'RE IGNORING THOSE TEXT BITS, DON'T.

[x0]
If you don't want that either, then I have another idea! your attack entitys (riflemen etc) don't do much most of the time, right? how as payment, they all (or a large amount of them) attack a single target of my choice, as long as it's weaker then a 10-charge entity, once? or attack an entity of mine of my choice, or something. it costs you almost nothing and i'd like it if that also.
If they refuse that like i had assumed they had before realizing moniker missed it:
Peacekeepers. 2 death elite riflemen is exactly 1 action of health and 3 actions of attack, or maybe less. if that's all you are willing to offer without even letting me select which type of entity, you are trying to rip me off. stop. give a fair amount, one comparable to letting an entity of my choice evolve once, or comparable to a I'd estimate on average +50% to strength from the evolving you're likely to get. at least make it something I actually Want.
[1x] I sacrifice my ability to wield any legendary weapons to the god of perfect duplicates with 1 durability, who will let me occasionally duplicate the effect of a legendary weapon for one turn.
[1x] With a bit of help from the God of Dreams (however much that is necessary, If it won't tire him out too much, to make sure the Godmodder won't steal it.), I summon a pink void. it will hover in front of Daskter's forces. Floating in front of the bunker, this entity has -10,000 HP, and will block attacks on the bunker complex until it dies. it needs to get to 0 HP to be killed, and has no minimum HP.
Also, note, if neither alice nor altair do the analysing i need, I asked the God of Dreams to do it.
^ THIS IS IMPORTANT.

READ THE ABOVE IT'S IMPORTANT.
I'VE ASKED FOR IT 4 TIMES NOW AND BEEN IGNORED EACH TIME IT'S IMPORTANT THAT WHEN I SAY THINGS THEY HAPPEN IF THERE IS NO REASON FOR THEM TO NOT, DO IT ALREADY.
(IF THERE'S A LEGITIMATE PROBLEM WITH IT, TELL ME THE PROBLEM, DON'T JUST IGNORE IT)

I vote for the cult action to get more rocks.

You say the keywords aloud... but... nothing... maybe you could use it for something else... or it really could be a red herring.

Also, the godmodder briefly ponders, and then realizes that yes - he has violated the letter of the countersummon explanation - but not the spirit! The spirit of the countersummoning mechanic is, of course, that the godmodder is blatantly cheating! So really, whatever he does with it won't violate the spirit.

I DID READ YOUR TEXT THE FIRST TIME, ALICE ISN'T DOING IT BECAUSE SHE ISN'T HERE. ASK HER IF YOU SEE HER AGAIN. SHE'S GONE. SHE CAN'T DO THINGS FOR YOU WHEN SHE'S GONE!

Quinn himself contacts you in response to your request.

Quinn: JOEbob... do you want to be put on our blacklist? These demands are nothing but an aggravation.

Quinn: All you did was hand us a dead body to study! A handful of actions of power is more than enough. Take it or don't! I'm not negotiating with you any more.

The god of perfect duplicates will only accept your sacrifice if you ALSO give him all of your infinite charmzard energy. All of it. So much that you'll have 0 left, regardless of the infinity you started with.

Okay, hold up. The post you're using was like, 2 updates ago, back when Altair was on the field. You can't do that. Absolutely not. Once a post has been processed for an update, it is final. There is no editing it to do stuff in the past. If you want to communicate with Altair, find a way to do it in the now.

Negative HP cloud summoned.

The God of Dreams is unfortunately unable to remotely analyze the vault! Unless you could put someone to sleep near there...

OOC: JOEbob, just a quick note here. Pretty much all your posts are about 20 different lines of text, within which is squeezed several lines of explanations, and anywhere from five to eight actions on each turn, many of which are "free". I'm tired of having to do correction after correction after correction. These updates already take a long time to do, and I can't go over every post with a fine-toothed comb. If you want your stuff to go through more often, you could try doing less stuff, or better separating your posts so I don't have to break out the magnifying glass every time you post to make sure I've gotten everything, and then still fail to get everything.

"Undead Einstein move to stage right and help Rotaz on the sentry turret as I already said. No offence but if the past is anything to go by the next 'most of my entities get wiped out' will happen well before you even get to the 20 turn mark!"

Yanking out the Redirifle I deploy a single attack redirector onto myself. When the Godmodder finally uses the Mascythe I won't be completely unprotected. (x1)

With the sheer amount of firepower present on the field I finally decide to increase the Temporal Guardian's HP. Walking over to my main source of entity attack power I give him a form fitting and invisible graphene armor, that should prove sufficient. (x1)

Lastly I charge. (x1)

Since the Protoss Army will, at least for this turn, only be gunning for the Terran Army I order my forces to attack the Minecraft Corruption. The Temporal Guardian plus one or two servitors should be able to kill a decent amount of them.

1 attack redirector on yourself! +HP to the Temporal Guardian!

one action [nope]

I plase a unsacraficeabillitty field around all players abilities to weild legendary weapons so we do not need to keep track of that stuff

what page is that on

godmodder

you will die instantly if you or one of your enteties has the massythe at the end of this turn

You're out of actions. You can't do anything more this turn.

What does this mean in practice for us? That the amount of CP needed to give it X hp or attack has increased?


GODDAMNIT that was exactly what I was gonna have the engineers build next.


Somehow, this mechanic doesn't sound very fun... but we'll see I guess.

The casino-like sound of the Slotmachine's clacking echoes around the battlefield as the Godmodder uses the power of the Clover to hit jackpot after jackpot, getting insane amount of tickets. Yeah OK that Slots Machine has got to go!
...Thankfully, I have enough firepower on hand to take care of that RIGHT NOW. The LIVE Space Station and The just boosted Machine are ordered to focus ALL of their firepower in that oversized gambling addiction catalyst. It should be just enough to finish it. As for me...

With two actions I jump over to the Corruption with a crowbar and steal as many blocks, preferably medium-weight ones, as I can! I then give the blocks I've collected to Joebobobobobob's friendly block collection.

With my last action... I charge! Haven't done that in a while, gotta get black into the habit!

You steal 15 blocks and convert them into JOEbob's blocks! He now has a bunch more blocks.

The patch note nerf to AG entities was applied "subjectively", which means, not really. If anything, all new entities are stronger, thanks to the Player power buff.

First things first, I motion for a Project Charge to shift all legendary weapon steal rolls away from being luck-based.

+3 CP

[OOC below]
Also, Trifling, nice one.

Acceptable, but... it needs a cool codename or it can never be a project charge.

Moniker that reminds me: when can we vote for a project charge? IIRC you said we can do that once the Soul Razer dies.

Since you've brought it up, let's start the vote this turn.

"Is it just me, or has Algot slowly been descending into insanity?"

Edit: You know what, I have a plan. My 3 CP and temporary command of the Second Scarlet Prince go to General_Urist.

If General_Urist doesn't post, the Second Scarlet Prince will attack the Minecraft Corruption.

Everyone's giving a lot to him! Scarlet Prince can also be computer-controlled for now, if General_Urist doesn't want to command so many. Your 3 CP has been donated.

tCP: 3+3 actions

Going for the Cauldron of Sols. Hope it's worth the wait.
While I am rubbing my ears from Cera's yelling I silently rant to myself. 'Yeah of course wait until I let my guard down to yell at me. For crying out loud I have had nothing to do with the Godmodder getting those weapons and yet Cera only yells at me for it.' After finishing my mini rant to myself I try to decide what to do next.

Looking over I see Trifling Epithet is getting ready to chellenge the Godmodder to game of 21. 'Hmm, I think I know where your going with this. If I'm correct I sure as hell hope your plan works, But lets try to stack the deck further in your favor shall we?' Closing my eyes I focus my energy and a little that I have saved up and trying to do I charge Trifling Epithet action with 4 CP. (the 3 I get this turn and 1 from my pool of saved CP)

'Next lets give another 2 attacks shields. I wish a attack shield to be given to Eevee Shadow Bacon and one to That-Random-Guy,' Suddenly 2 red translucent attack shields appear, 1 over Eevee Shadow and 1 over That-Random-Guy giving each of us a small measure of protection. (I'm using 2 more CP that I have saved in that reserve I have. In total I used 3 of the 10Cp I have in reserve while also using the 3 CP I get from this turn.)

The action rejects your extra charge! It is an attack on the godmodder, or his weaponry, and thus gains no boost from CP. You charge up 1 instead. +1 shield to Eevee Shadow and ThatRandomGuy! The godmodder eyes you with concern... hmm... if he attacks now...

Free Action: I switch to Neutral, so that I can summon an entity without it being nerfed and the Godmodder spawning a buffed version of it.

Free Action: I point out that as I was able to make 3 steal attempts during 1 action previously, Algot is able to make 3 steal attempts for each action spend on making steal attempts, and can thus make at least 9 total steal attempts this round, and is likely able to make as many steal attempts as he wants for the low cost of 1 action.

Actions: I charge some more. Not really up to actually doing anything.

Oh, don't worry about switching to neutral. The debuff thing wasn't anything switching to neutral would do anything about. Same for counter-summons.

You making 3 steal attempts last time was a fluke. 1 steal attempt/action!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 9/100

Assuming talking with Quin is going to be a bunch of free actions from here on out:+2 CP [tCP=25]


Quinn, is it? Double 'n's? You an important person in this little clan/group/army/squad/posse? Good. A chair, have you got one?
I'm just here for a bit of a visit. A check up on what's been going on. I'm new to the battlefield, you see, and am curious as to what you're doing in this camp. It looks very, very interesting and all that, but also somewhat worrying.
I just want... I don't know... information? A report of everything going down here? A tour? An alliance of some sort with you?
I don't know, maybe I just want to share a drink with you.

Quinn: Well, I'm afraid I can't ever afford to drink, not with everything going on. The soldiers here in the bar take shifts, we make sure not to have too many inebriated...

Quinn: But, in any event... I guess I can tell you about our goals.

Quinn: Our job is to, well... keep the peace. Which we shall do via ludicrous power accumulation.

Quinn: If things ever go so exceedingly pear-shaped that there's the possibility of a multi-dimensional threat, we shall step in.

Quinn: We have taken this duty upon ourselves, seeing the death and suffering that results from this war.

Quinn: Luckily, we have not had to do anything yet. But I suspect that the day on which we will have to act is drawing ever closer...

1 Action makes the time to find the BAO with the BAO finding compass very short and easy. The time needed to get there is irrelevant since time is a construct of sapient beings to live a better life. The distance is irrelevant too, since distance is an old relative of mine/time. The obstacles are not relevant, because information is able to cross, which is vital for any bank (I transformed into information for some time) (which I constructed to have a better life). Finally I am there. Or am I?

Yes I am. And I am using 5 CP to give Teenage Rebellion 5 Attack shields.

Also: Hello. Welcome your old client you certainly do not remember. To make it short. I will kill you regardless of what you say, do or promise me.

CP: 15

3 CP in 7 rounds Winkins

I agree to cult action

You find the Bank of Actions! They're somewhere in the Eternal Plains of the Purgatorium dimension. Outer Evacucorp grounds.

As you try to teleport, however, the Bank's automatic rejection field automatically rejects you, teleporting you right back to the HEXAGONAFIELD! It might be better to let Fenix work on breaking through the defenses.

+5 shields to Teenage Rebellion!

Actions 1 & 2 -
Plus 2 CP, which I promptly throw into the Relic along with my 3 CP from last turn to buff it's health a bit.

Action 3 -
Using my last charge, I get both me and the Relic over to the update production facility, hoping to assess the situation and get an idea of attack.

Relic Info:


Current Orders:
Flamethrower specifically the ground and not the update center or any entity to continue building up charges.

Aura Unlock:
[||||||||||] 0/10

Fire — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

Relic HP boosted by 75,000 HP with 5 actions!

The Update Production facility is located in the Highest Dimension! You need a LOT of things to go there! If you actually want to travel there, the first thing you'll want to have is a real, living body, which you currently lack. And that's just the first of a mountain of requirements.

I call down a Flurry of Thunderstrikes on the Protoss Army

I attempt an Anti-virus on the Minecraft Corruption

Charging remaining action...

The zealots take it once again! 2 die!

The anti-virus somehow manages to destroy 16 blocks! Even though the corruption isn't at all a virus!

--------

Cloak, neatly dodging around the Immortals, unleashes a deadly virus into the Cybernetics cores, destroying their attack shield and destroying one!

V:

The AG team gets ready! This is it! They must strike before the Protoss do! Winkins forces all attack as a team on the enemy TNT cannon! Though they couldn't use Rice Torrent this turn, they can still eliminate this threat! The TNT cannon is obliterated! The Bun knight doesn't attack the Zealots and instead helps with the TNT cannon, as the Zealots already lack attack shields.

AG:

The Protoss army is one of the greatest threats you've faced yet. Maybe not as great as the Soulrazer, but still pretty great! The Starcraft army moves to strike! The Designator designates the Zealots, and the Linebreaker strikes, dealing 1,400 damage to all remaining Zealots - a total of 121,800 damage! Next, all remaining Starcraft Army firepower mows down the Zealots as best they can! With the designator + stimpacks, the whole team deals 579,600 damage altogether! This is just enough - JUST BARELY ENOUGH - to kill every Zealot! Congratulations to the Starcraft Army. The godmodder looks on with horror - when will this accursed army of complicatedness die! He'll have to help the Protoss army out, or even they are at risk of failing!

The Machine and the LIVE Space Station team-attack the Slots Machine! Together, they have just enough power to DESTROY it! No more slots machine, and no more double rainbow tickets! However, the Slots Machine had a skill... Lucky Counter. It rolls slots to potentially hurt its attackers.

The Machine: 8 2 9 - escapes unscathed
LIVE Space Station: 9 5 6 - escapes unscathed

Well, they got lucky this time.

The rest of the AG army decides to split up - the Protoss army is a major threat, but the Minecraft Corruption needs to go, too! The Scarlet Prince, Matrim Cauthon, and the Relic (with Flamethrower) strike at the Minecraft corruption! Together, they burn, slice, and gamble away 54 blocks!

The Explosion Elemental, Teenage Rebellion, and Festum base attack the Immortals, destroying their attack shields!

PG:

The godmodder notices that the Terran Army has both a negative-HP cloud and a large number of attack shields protecting it. Better to take a proactive stance on this one. He pulls out a healing-tipped drill, and hurls it towards the Terran army! It pierces straight through JOEbob's negative-HP entity, healing it and killing it (the entire healing tip is used in the process, leaving only hurt). Next, it slams against the attack shield wall, and drills forth! It looks like... 1... 2... 3.. 4, 5, 6, 7, 89 and 10! All 10 Terran army attack shields destroyed! The drill stops short of actually hurting anyone, all out of energy.

The Minecraft corruption regenerates 25 blocks (less thanks to the Griefer) but then spends 80 more building the Faction Base and Factions Army, which is both a very strong base full of diamonds, and a large force of Minecraft players who want to defend the diamonds from anything with the capability of taking them... especially things that are AG!

Finally, its time for the Protoss Army to take their first proper steps. With the attack shields gone, that leaves the Bunker Complex! 13 Stalkers blast it in a flurry of Laser Beams, obliterating it! Now, they could go for the rest of the Starcraft Army, but they recognize that the Terran's non-Starcraft supporting allies are more important. 8 stalkers snipe The Vanguard, killing it! 7 more snipe The Designator, killing it, too! Both remaining Stalkers and an Immortal attack the Screeners, destroying them both! Three Immortals kill the Linebreaker, and four kill the Factory. The last 2 Immortals attack the Heavy AFVs, killing 8. That's the vast majority of the Terran army's support - now to tango with the army itself...

The protoss army gains 5 immortals, 9 stalkers, 10 probes, and 20 zealots! They also regenerate their attack shields. A massive amount of new foes to kill. Is killing them all even possible? The probes decide to demonstrate that no, it isn't: Six start the auto-production of 2 photon cannons, ten start auto-producing 2 forges, and the remaining 3 start auto-producing a gateway. Due to the nature of Protoss construction, only the initial probe investment is required to begin - the buildings construct themselves!

N:

The Apex, as well as CaptainNZZZ's forces, all go together and strike at the Minecraft Corruption! As a team, they destroy 74 blocks! Perfect.

--------

As the Stalkers and Immortals retreat from the dead bodies of Daskter's minions, the Linebreaker gives a last gasp... only one of the Stalkers hears. The Stalker, initially hesitant, walks back over to the Linebreaker... The Linebreaker sputters out their last words...

"Please... please, end this... we're all going to die by the godmodder's machinations... please..."

As the Linebreaker's life fades away, the Stalker is left to think... think about all he's seen... the Terrans... why are they evil? Within his little beating Player-made heart... he feels that familiar spark of empathy, of hope, begin to grow anew...

-------

The HOLDOUT PROTOSS faction has appeared! Some Protoss will feel hope, and try to inspire their allies to feel the same! Currently, it's just one Stalker, but if he survives and remains steadfast in his hope and peaceful ideals for 3 turns, the Stalker will recruit all Stalkers and Cybernetics cores to his faction - significantly weakening the Protoss army! However, the godmodder will almost certainly take notice...

-------

Cephalos Jr. You cling tightly to Starcalibur... only to realize that you accidentally left the oven on at home! Luckily, you can use your phone to disable it remotely... but fumbling and getting it out of your pocket requires letting go of Starcalibur, even if its only with one hand...

hungry visitor The godmodder has a deal to cut you! Give him back Yorehammer, and he'll fully heal Teenage Rebellion.

-------

A new PROJECT CHARGE will soon be begun! These are the currently available Project Charges:

Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Cost: 150 actions
First quest: Find out more about where Dead souls go

Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Cost: 100 actions
First quest: Find out more about how the godmodder controls entities

Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Cost: 300 actions
First quest: Find out more about current legendary weapons

Now, don't vote yet - for the next turn, you can design a project charge free of action cost and have it added to the vote. Then, it both I (and other people) like it, you can undertake it after a 2-turn voting period. So, to be clear:

Update 110 - 111: Making new Project Charges
Update 111 - 113: Voting on Project Charges
Update 114+: Doing the Project Charge

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!

[V - Winkins]Winkin's Forces (TA: 96,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 5 HP, 5,000 x 5A (10% dodge rate)
Shield buns: 3,000 x 8 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 90,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 106,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 20% complete)(+3%/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 3!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 360 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(423,500 TA)(dueling Protoss Army!):
Terran Army(Neosteel foundry+Salvage Facility(9 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 339 HP
Marines: 100 x 149 HP, 300 x 149A (stimpacks - half HP, x2 attack)
Marauders: 200 x 56 HP, 600 x 56A (stimpacks - half HP, x2 attack)
Hellions: 400 x 484 HP, 500 x 484A
Siege tanks: 1,000 x 80 HP, 1,000 x 80A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)(guarded by Siege tanks)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)(guarded by Marines/Marauders)
Factories: 4,000 x 88 HP (+5 Siege tank/91 Hellion per turn)(build cost: 10%/SCV)(guarded by Hellions)
Starports: 6,000 x 10 HP (+0 Medivacs/turn) (build cost: 5%/SCV)(building tech labs, done in 3!)(protected by Battlecruiser)
Bunkers: 5,000 x 8 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (70% upgraded, can't research until fully upgraded)(protected from 1 attack)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 5 attack)

[AG - Kyleruler]Relic: 135,000/135,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire -++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)(protected from 1 attack)

[AG - Trifling Epithet]Matrim Cauthon: 90,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 4 HP(+1,000 x 4 repair per turn!)
Attack frigates: 1,000 x 3 HP, 1,000 x 3A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 0/4 charge, 5,000A (currently charging)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 22,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 4!, +1 from Einstein)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 2, 1,000 x 2A

[N - JOEbob]The blocks: 100 x 23 HP (+3 blocks/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 31!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(80% charmed)(protected from 1 attack)
[N]Grower: 50% grown, +10% growth/turn
[N]Little red: 1,000 HP (0% grown)(Growing, +30% growth/turn)

[PG]Protoss Army(TA: 890,000)(dueling Terran Army!):
Probes: 10,000 x 19 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 20 HP, 5,000 x 20A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 38 HP, 8,000 x 38A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 15 HP, 15,000 x 15A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 3 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Protoss Reserve barracks
Under-construction buildings:
Photon cannon x2: 50% complete(+50% construction/turn)
Forge x2: 25% complete(+25% construction/turn)
Gateway x1: 50% complete(+50% construction/turn)

[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 3!)

[PG]Minecraft Corruption: 1,000 x 134 HP (+30 blocks/turn!)(Griefer: -5 blocks/turn!)(Can make various structures out of blocks)
Factions base: 200,000 HP (contains diamonds)
Factions army: 40,000 x 10 HP, 6,000 x 10A

[PG]Godmodder: 118/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 11(1 Boost Stone)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 33(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 6 (Increased HP)
Hungry_Visitor - CP: 16(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 48(Echolocation)(protected from 1 attack)
Arsenical - CP: 2(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 25(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 5(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(365 rocks)
Crusher48 - CP: 8(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 2(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 9
General_Urist - CP: 4
[N]That(Other)OtherGuy - CP: 25(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 3 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

---------

FIVE-UPDATE SUMMARY:
Updates 106-110:

AG/N:
+Linebreaker spawned(and destroyed)
+Warp Jammer spawned(and destroyed)
+Sushi blob spawned
+Relic spawned
+The Blocks spawned
+Matrim Cauthon spawned

-Fortified Supreme Slammers eliminated
-Cult worker army eliminated
-Light crystal eliminated
-Casino ticket canary eliminated
-Slots machine eliminated
-The Vanguard eliminated
-Designator eliminated
-The Factory eliminated


PG/V:
+Godmodder lost 9 HP, gained 3 Double rainbow tickets, used 3/3 charge
+Soulrazer slain!
+Demonic Assault squadron slain!
+Units and their production factory slain!
+Soul Reapers slain!

-Minecraft Corruption spawned
-TNT Cannon spawned
(and slain)
-Factions Base+Army spawned
-Protoss Army appeared


Legendary weapons:
Yorehammer: Crusher -> Hungry_Visitor
Mascythe: JOEbob -> Godmodder
Infinileaf clover: JOEbob -> Godmodder
Starcalibur: Alice ->Cephalos Jr.
Yoreshield: Alice -> OFF THE FIELD

Story:
-The Soulrazer was finally defeated right at the start of this period! Now, the godmodder no longer has his supreme ultimate weapon with which to kill Players before they have a chance to do anything. When it was dead, you were presented with the choice to either kill or spare Alice, as Altair thought she should die. The Players chose to spare Alice, and as a result, she left the field unsure, and Altair left angry at you. Ash returned to Cera and Jamie.
-The Protoss army arrived, with hatred towards the Terran army! Encouraged by the godmodder, they became extremely powerful, and now seek to destroy all Terrans...
-...Except for a handful of Protoss, which hold out against the hatred! If encouraged, they may prove helpful in stopping the Protoss.
-A new Project Charge is soon to start.

OOC: Just a quick note here, this may or may not ever matter. I've decided to Player-cap this game at 40. I'm not sure I can handle it getting any bigger. Sometime within the next few updates, I'll do another AFK check and then say just how close we are to that number.
 
Update CXI(111)
Free Action: I vote to use a True Multiplier Orb on the Terran Army. If we do this, we double the Terran Army's firepower to match the Protoss army, and if it survives it will be incredibly powerful in the long run.

Free Action: I propose Project Soulbreaker, with the idea of discovering the Godmodder's critical soul weakness. It's probably not feasible, but it's worth at least proposing.

Action 1: I flip a Coin. On heads, the Infinileaf Clover is teleported into my possession, regardless of any defenses against such an effect. On tails, the Protoss Army is hit by an EMP and loses all of its attack shields. If the coin lands on its edge or doesn't land at all, both effects happen.

Action 2: I charge.

Action 3: I charge more.

The True Multiplier Orb can't be used on the Terran Army! It's Doom rating is too high.

Project Soulbreaker? Rejected, but that's because you already have a way to get the godmodder's soul weakness - you have to attack the Ruins, in the real world. Unfortunately, being dead is once again really a restriction here.

The godmodder reaches out his finger, and traps the coin in a pocket dimension with no gravity, causing it to hover forever! However, shortly before the end of the universe, the coin will land, long after either effect could possible matter.

action 1: I throw Moniker at the godmodder but miss. This causes moniker to fly really far and land in pionos inventory. while he is in there his game master powers cause all pionos stuff to become stronger

action 2: I ask Moniker to tell me what the fuck happend to site 13 if he is un-able to give a simple but true answer to this question the godmodder looses his weapons (the stuff can be found in really complicated terms what he has to simplify on some page of SCP Foundation and you have to explain it in a way that tells me you understand it)

action 3: I bet the godmoder loosing the infinileaf clover on the godmodder not loosing the infinileaf clover

You can't throw ME! Hey! Hey! NO! HEY! NO! Not only do you fail to throw me, but just for trying that, I'm not going to even acknowledge Action 2!

To #3: All probability explodes. 1 damage to the godmodder. He retains Infinileaf clover.

I fire the dorito gun 3 times on sniper mode at the Godmodder! I am not taunting him though. I spend two actions on a angel engineer which can make buildings. I use one action to build my generator.

You hit the godmodder with doritos! No! NOT HIS ARBITRARY WEAKNESS ADDED RECENTLY IN THE UPDATE! 2 damage to him!

The godmodder convinces the Angel Engineer that you're evil, and turns them PG! +10% generator building!

ES uses all his Charge and his FOCUSED action this turn together and targets the Minecraft Corruption. This is enough raw power to wipe it from the face of the earth, which he quickly does. The Max Power Assault move mostly just involves firing a really big energy beam at the Corruption after teleporting next to it, with the resultant blast being so wide that not a single corruption block escapes its fiery wrath. That done, he then sits back and basks in the literal afterglow, because there's embers on the stone and such from the point where there used to be blocks. The Apex and its escorts attack the Factions units for the lulz.

Minecraft corruption OBLITERATED! Phew, its a good thing that cancer is gone! Now to destroy its equally cancerous spawn...

"Oh thank the Dark Masters that didn't work. That would've been a little ridiculous." I mutter, beginning to head towards the bar. I have an appointment to keep after all.

Better do my Actions beforehand though...Best not to mix work and leisure.

"Oh, and I agree with using a True Multiplier-Orb on the Terran Army."

Action 1&2: Point-Defense!

I could do things manually...but I won't, I'm on a schedule and I can't waste a lot of time here. So I just snap my fingers and add the modifications instantly. Maaagic yay.

The modifications in question were adding a series of mini-guns, lasers, missiles, mini-lasers and missile-guns to the LIVE!Spacestation. All hardwired to only attack incoming projectiles/Attacks.

Basically, it gives the LIVE!Spacestation a chance to nullify an Attack made on it, instead of taking damage.

Action 3: Propaganda, HO!

As I'm making my way to Peacekeeper base, I notice the defecting Stalker...that's an opportunity there.

Smiling I rub my hands together, sparks of Power flying off of me. I may not be able to Charge this turn, but this'll be fun.

With a click of my heels I'm at the controls of a Crop Duster, magically modified for my Action and at the head of about fifty other aircraft.

My smile never breaks, even as the Protoss Army's Attacks begin to bounce off the Crop Duster. I eyeball the ground bellow, waiting for the right time to give the...-"Fire!" I shout, slamming the button.

On cue all fifty magically controlled planes drop their cargo into the midst of the waiting Army.

Leaflets and Pamphlets, magicly enhanced to draw your eye and make you increadibly curious of what's inside.

Looking within one would see the horrors that the Godmodder has unleashed, be reminded that every point of health he has is the Soul of a slaughtered Player. And they would have their own memories dragged to the surface, of when they fought against the Godmodder.

Anything about the Terran Army would be magically omitted of course, this is propaganda, not History. Which is for nerds as the Godmodder himself kindly pointed out.

-------------
Job done I teleport back to solid ground and evaporate the fleet of planes.

"Welp, time to get-"
ENTITY ORDERS!

"...what? But I-oh, right." Groaning I move the Agro Scarecrow Holdout Stalker, before putting a sign in it's hands that reads "Bodyguarding."

What? It may not be 'my' Entity, but it's still just an inanimate object that's only purpose is to soak up Attacks. And I technically own it so...

Agro Scarecrow Bodyguarding Holdout Stalker!

"I really gotta stop making Entities that aren't technically under my command." I mutter, walking into the Peacekeeper Bar. "It'll get anoying real quick if I constantly have to work around the problem." I sit on a nearby barstool, waiting for Winkins and pionoplayer.

LIVE Space Station granted some Point Defense!

As the pamphlets and encouragement rain upon the Protoss Army, most ignore them entirely, trampling the pamphlets in the mud! However, one Immortal pauses, and begins to read...

FOCUS!
hmmmmmmm... it seems that the protoss may yet make peace... I'll help along with that.
I transformed into a bearded hippie. The hippiest hippie that ever did hippie.
Hey mannn. Can't we all just get along and love one another?
I'll be surprised if this converts some of the protoss, but even if it doesn't, it should move the Godmodder's attention away from the holdout stalker.

You swagger up to the Protoss in full hippy mode, ready to convince!

The Protoss immediately run right over you. You feel Stalker after Stalker, Immortal after Immortal, trampling you into the suddenly astonishingly deep muck of the HEXAGONAFIELD. But the Holdout Stalker notices you... and feels a bit bolstered. Clearly, the Players are not all villains...

You did not read my post careful enough. I did not teleport I turned into information, an abstract concept and then turned back. You could still reject me... and I will find a way that makes me able to go inside. You can count on it.



HAHAHA?! Now that I am so close to killing everyone I hate? Aha Ha H a h?!
I turn myself and teenage rebellion into living projectiles and pierce through any defenses including rejection fields that the BAO has, seconds later there is no one besides me and TR left. Every defense stopped working and thus I could simply tell them to kill themselves. Their survival instinct, a very valuable defense against death could not save them. Their intelligence and free will, defenses against the worst that can happen to them, could not save them. It was a weak attack, but with lacking defenses, nobody could resist. Not distance, not the inability to hear, not the inability to understand me. Everything that could stop me, is a defense. And thus nothing can stop me from doing this.

(1 Action used + damn why did I sell the Yorehammer the first time again? It is so freaking convenient owo)

Ah yes and I take over their base while I am at it. A psychokinetic and prophetic power engulfs the BAO HQ and turns its feng shui into a favorable position. Thus several things move in a certain way, for example the rejection fields will reject those that want to harm me and my mates and won't reject me etc. (1 action used)

Edit: After thinking this over, hungry visitor has some ideas that could work with this force. He teleports the other legendary weapons of the godmodder into the grasp of Srovy and Winkins. Should work I guess, since the godmodder can't defend himself against the forced teleport. (1 action used)

CP: 17

1 CP in 6 rounds Winkins

I agree to cult action

The defense around the BOA was a Firewall, which blocks information.

I believe you have entirely underestimated the BOA. Mere projectiles could not pierce their rejection fields. Also, the rejection field counts as an attack, rejecting you so hard you are reduced to tears, even with Yorehammer! You are DOUBLE REJECTED, and left to infinite sadness and pain. Obviously, this makes the conversion of the rejection fields fail as well. You try to use Yorehammer to teleport stuff away from the godmodder, but he defends against it by teleporting to where you are and punching you in the face, putting you in too much pain to teleport anything!

I vote we use one of the True Multiplier Orbs on the Terran Army.

Charging. (x1)

Sitting behind a conveniently located piano I get to work crafting a plant controlling pill, converting whatever plant like creature that digests it to my side by filling its basic conscious with thoughts of obeying CaptainNZZZ and enhancing its genetic structure to become sensitive to my projected will. With the pill finished I feed it to Grower. (x2)

Should the Minecraft Corruption still be alive my entities will finish it off. Should it be dead my entities will instead focus on the Factions base and army.

The Grower's own PG resistance prevents it from turning to your side - however, it becomes much more amicable to you in general! The Grower won't attack your entities!

Piono orders a drink. +3 CP
3 actions: 3 CP -> 6 CP

"Second Scarlet Prince, attack the Factions base."
Orders:
SCV Assignment. (339)
300 building 36 Bunkers. Bunkers must be built....
34 build 4 Barracks
5 salvage.

Army orders: (obviously moving after V)
Heavy AFVs their only 2 left, dividing into individuals they break the Probe's and Zealot's Attack Shield.
With the attack shields destroyed, we can cause some havoc.
The 3rd Heavy AFV why should've survive take an immortal attack shield away.

GroupA 320 Hellions annihilate the Zealots. (160,000TA)
Group B the rest of the hellions (164),+ 51 Siege Tank (13,3000TA) will take out the 7k HP Probes due to Rice Torrent.
Group C, Marines+Marauders+29 Siege Tanks+Battlecruiser target down the Immortals! (78,150TA)
Medivacs were suppose to start healing last turn, they should've healed 30Marines back to full already.

Siege Tanks move to defend the Barracks,
Heavy AFVs move to defend the Starports

Actions:
Defenses must be made... The Bunker Complex was a good defensive structure, just not good enough...

1x I summon a little happy Shield with -10,000 HP bodyguarding my force. (At this point any future major forces will require Healing and Attacking abilities, thankfully I have Medivacs)
2x I give the Shield a Heal Shield, it counters Heals Instead of Attacks.

I agree to cult action,

I agree with the tru multiplier orb on the terran army.

You try to summon a negative-HP shield, but the Curse of Repetitiveness stops you! Blocking your armies with negative HP types seems to be something unique enough that the Curse of Repetitiveness effectiveness! You do, however, successfully give your army a heal shield.

The Medivacs need a turn before they can heal your guys. They don't heal until the next turn. The Heavy AFVs defend the Starports, and the Siege tanks stop defending the Command Centers and start defending the Barracks!

+3 CP

I propose Project Loaded Dice
The purpose of Project Loaded Dice is to modify all future Legendary Weapon steal attempts to not be luck-based in any way.

Project accepted!

I note that technically, I don't have infinite charmzard energy (though i do have like 13 of that by now).
I have a charmzard energy generator! generating 1 charmzard energy a round!
It just gets treated as an infinite pile to save time.
So If the god of perfect duplicates is ok with it, I give him all the charmzard energy I have, but not the generator, which is an item, and sacrifice weapon powers also to him.

SUMMARY A: trying to sacrifice less then moniker intended within the letter of the request.

[1x] I give the farmers a Teleport Vest, with the activation condition sector ripped out and replaced with a pile of magic. it will move them out of the way of attacks that would kill one of their members, unless there is a further attack that would kill all of them, in which case it will avoid that.

[1x] GODDARNI- sigh....
Ok, So. the way I was communicating- or rather, trying to communicate with- altair was editting the first post on this page. See, Altair is a player. like 96% of players we've seen can see posts, and posts are established real via arsenical's debt to lucifer. when I shouted really loud I told him the post URL, and I think i told him about it once or twice when he was on the field. granted, I know altair isn't really a real person who has their own account, which is why I Also told you about it in-post.
REGARDLESS! there is a good chance that this isn't a valid way of communicating with NRPCs, and if it is it shouldn't take an action to have it happen. assuming it doesn't work, I go to freds dimension, then ask for his memory of being in the vault. once he accepts, I cast the memory extraction spell (harry potter, used for the pensieve), and drop the memory into the bowl of a very large pensieve.
[ramble]
pensieves are weird. if they just used the memory of the person themself, you could never see anything behind the person, and would be locked to the persons view.
But it's known to show the general area around, details that would be lost to time, and people can walk around within the memory, somewhat separate from its owner.
the pensieve is getting its information from somewhere, but it's mostly information about the past, so it also incorporates time magic of some form, and it's able to bypass anti-scrying wards, or people would notice and mention its weaknesses, and I think there where some memories of things from behind fidlesous charms. and yet, when you false memory charm it, these propertys remain- Even though the information isn't coming from anywhere! the memory is fake!
[/ramble]
Anyway, I take the pensieve, and dunk my head in it.
the reason the pensieve is so large is that if any part of the pensieve's structure is being used to obtain all the extra information (which must be coming from somewhere!), I want that part as amplified as possible.

Now within the pensieve memory, I search around. sending a pulse of relatively-generic player-based amplification through the pensieve, I look intently at the player vault, the energy weaved through it. Fredquest lasted quite a while, and this is still when he just arrived, in-memory, so I have plenty of time.
throughout the hour or several(?), as fred walks, and talks to me in his memory, I analyse the structure, bit by bit. I skip past the living quarters and infinite filesystem, I can just make all my good evolvers mechanical/nonliving. still, I look at every thread of energy and bit of material very carefully.
how can I see the stuff behind the wall, you ask? well, the pensieve lets you see things when there's flesh between the memorysource's eyes and those things, and it lets you look around corners. so, it would let you see while in whatever. and so, I get not only a view of how player power is laid out and constructed in the vault, but also what the materials its made of are, and how necessary they are. then, as the memory draws to a close, I observe the final touch: the player-only lock. I might be able to get around needing this one if I make it only open with 1 specific password, make the password long, and only tell it to srovy, not moniker, because srovy isn't around all that much, is a player, and is my friend regardless.
Still, I watch, intently, and emerge from the memory moments after I entered it ( I don't have a clue how that works.) with a large amount of knowledge about how the player vault works, and make 5 different, fully redundant backups of the information and scatter them randomly.
SUMMARY B: I try to use freds memory and some magic i don't really understand to find out how the vault works. it makes sense in context.

[1x] alchemy attempt! Entity Loyalty Punch Card + charmzard energy attack shield.


The first thing I have quoted, not because I disagree with it...
But because it is the same color as the semi-random-letter-patch-note. moniker chose this color... this suggests the green was moniker! maybe! probably not! but it's worth thinking about!

Anyway about Quinn.
The 'dead body' I gave him is more valuable then they're implying, and I spent a few actions speeding them along besides. see, evolving power is more then a +power to every member.
It also lets them throw off one of the biggest shackles on their forces- that which every researcher, every builder, every upgrader, every project-doer runs into sooner or later:
Diminishing power after projects!
the Peacekeepers have 999 scientists and engineers of every type, True!
But the non death-elites, they've been at it for... lard, since the start of the game! like, dop 20 at latest, I think! the shipyard's been around maybe 50 rounds? it's taking an extra twice as long! Somno? it took him an extra turn per past project! think of how much more research, how much more production and growth, you could get by periodically resetting the difficulty of further research! Even If we head with the assumption that you would have gotten such a method at some point, it probably would have taken another what, 10 rounds?
Besides my letting you analyse the entity-tied shield generators, and the other abilities inherent in the evolver (Generic actions, absorbing constructs to supercharge another), and the other information I've tried to give you like how to make faction-proof entitys (analyze the soulraze reapers), this is still more valuable then a couple of actions.
....
If I was wrong and peacekeeper scientists either don't suffer the reduction-over-time or evolving wouldn't fix it, I ask one more time if I may have engineers of some form instead of riflemen, and regardless accept, but say I don't want them right now and I'll ask later.
If I was right, then I will continue to hold out given the value of what they gained, in a calm manner.

SUMMARY C: Trying to argue Quin into agreeing to give more because the Evolver's powers are more valuable then he seems to claim. if my argument turns out to be wrong, I calmly accept their previous terms.

Cult action vote: SCV ( i assume those are wholly mechanical) + charmzard energy generator

The God of Duplicates realizes that he wants the generator too! You'll have to give it ALL up. Also, he wants your ability to use things that function like the Legendary Weapons too. Just so you're aware.

Unfortunately, editing a post you made in the past to communicate with NPCs, regardless of abuse of meta-ness, will never, ever, be a valid way of contacting a character.

Using Fred's memories, you finally, finally, successfully analyze the vault! Looking at the blueprints, setting up the elaborate terminals and storage and such probably wouldn't take more than an action and a bunch of Flavor-text. More complicated is the anti-Player and anti-Godmodder locks. It likes they were made with both... Player AND godmodding power! So... did a godmodder cooperate with the creation of the vault? Willingly or unwillingly? ...Was the vault actually made by a Player? Either way, the result is clear; you can't make replicas of those locks alone.

Attack shields aren't items! You could try it with regular Charmzard energy, though. Same for SCVs! They're entities, not items.

Quinn: Yes, the dead body and assistance you gave us was very valuable, but...

Quinn: Most of that is our scientists. Our planning. Our logistics. Our abilities. Not yours.

Quinn: If you wanted more, you should have negotiated for more at the start.

Quinn: Final offer. 2 death-elite riflemen or nothing. Take it or leave it.

(oh, I see. sorry about that...)

Action 1-3: Charge up 3 more CP

EDIT: I got a massive situation. I have got a text from Severe Alert saying, "Civil Emergency in this area until 11:28 PM PDT Prepare for Action OEM,1, OR."

I am not sure what this is about but I am freaking scared for my life here. I am going to find out what is happening.

I will keep you guys posted.

UPDATE 1: I just got another text saying, "WATER EMERGENCY FOR THE SALEM AREA" www.cityofsalem.net for info. I am sure this must be the reason why they gave out the text in the first place. I will try to find out more info.

FINAL UPDATE: Well... as it turns out, someone accidentally sends the first text. someone is going to get fired from this. Anyways, the water in the salam area won't bother me so I am safe. whew. That is one of the most scariest moments of my life that's what

I'm glad you're okay, Bill Nye. That said, you might want to find another community to discuss these things with. Alternatively, join the Discord to talk properly rather than with edits.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 10/100

+2 CP [tCP=27]


...Well, Quinn, that was... unexpected. I'm not going to lie, I thought you were just generic crazies trying to build up an army to force pacifism on "the good guys" and "the godmodder". This, however, is much better than what I thought. It's downright commendable, I'd say.
You know, I was wondering if, maybe, there was any way I could help your cause? I mean, it's not like I really have any other goals while I'm here.

Quinn: Well, thank you.

Quinn: I appreciate your offer to help. A few people have tried to lend us actions towards our various projects, but we've upgraded our production speed so much this is of minimal help.

Quinn: Furthermore, I don't want the Peacekeepers and the Players to become too interlinked...

Quinn: I suppose the best way you could help is to keep killing the godmodder. If he dies, then we won't be necessary anymore. At least... that's the hope.

Quinn: Unless Altair was right about Alice...

I add into the vote to put the True Multiplier orb to the Terran army

Another turn, another time of sadness. That was about to deposit my turnly(not a word, I know) charge to the Hungry Loan until-

This change of social status rocked my frame.

My eyes bulged at this announcement as I felt my original goal which led me to show up on the battlefield in the first place.

A shout of joy nearly burst through my mouth-



Which I was interrupted by this message. I turn to face it only to have my despair returned.

I was still in debt by 3 CP?!

This can't be! I paid a charge every single turn to the Hungry Loan! I should only be 2 CP in debt right now! Well, 1 Cp after I put away this one charge...

I quickly go through my Bank Accounts and look at all the transfers.







I frown disapprovingly and even more tired of the disappointment. I simply show my Bank account transfers to hungry visitor and look longingly at Spicy's invitation.

(Action.)(2 Charges)(1 Charge to the Hungry Loan)
(1 Charge)
I look at the Faction group and the Faction Army looks at me eying them. This goes on in silence, but not complete silence, the sound of typing can be heard in the standoff which was a clue that the Faction Leader and I were typing in [whisper].

After a few things were discussed in [whisper] we came to the temporary agreement of not attacking another as I dropped off the offering of some diamonds.

(1 Charge)
With Spicy's invitation to the bar in mind, I help out the chefs in the Monastery's kitchen as we finish the Rice Feast and put on the carts. I grab the huggable Blob that is Shushi and put him on the cart alongside 33 basis schools of fish. Twenty of them goes for Sushi... and the rest is for making some sushi at the bar and sharing them with the other patrons. The Rice Feast Counter goes to zero.

(Orders)
As truce came through, my entities (sans Sushi), turn their attention to the corrupted blocks and proceed to destroy a bunch of them.

I let loose the Monastery Rice Torrent onto the protoss probes, I also send a note to Daskter to have him reposition his units as my attack will shave off 57k of HP if their numbers don't go down.

Sushi and I, alongside with several carts, roll into the Peacekeepers bar bringing in home-grown and made fish, rice, rice sake, and sushi as I take a seat next to Spicy and Piono with Sushi on my lap, gurgling happily as it eats the fish.

As I leave, The LM Research Department finally sets up and I left a research order for them before went out. "Find a way that can trigger the water-boosted passive of the Monastery"

RICE POND ECOSYSTEM:
Current count: 160 Basic Fish Schools, 58 Piranha schools
Current Growth:
Basic Fish Schools: +40 Next turn
Piranha Schools: +14 Next turn

[Sushi's diet notes] Giving another 20 basis fish schools this turn
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP

+1 CP to the Hungry Loan!

The Factions people agree not to attack anything owned by you.

How many actions did the LM research department get?

I give Winkins a cheery wave as he sits down. Not really paying much attention to his plus-one. "Glad you two could make it." I say to my two...guests? Whatever. "Order whatever you guys want, it's all on me."

I turn to the bartender, a man wearing a loose-fitting white shirt and with a finely painted handlebar mustache. "Just give me whatever's strongest." I order, preparing to summon a large pile of... "...uh, what currency do you guy's take?"

The bartender shrugs. "Usually, the members of the Peacekeeper Army who come through have some drinks allotted to them by the brass. Helps keep moral they say."

Battlefield's a stressful, nonsensical place. Makes as much sense as anything else here. With a dismissive wave I summon a large pile of gold coins onto the counter.

The bartender eyes it with some annoyance. "Two things. One, that's basdicly worthless here, so you're just cluttering my counter. Two, I would've just given you the drinks for free, we have a never ending supply here. No use hording it."

"I thought it'd be a nice gesture..." I grumble, dismissing the gold.

----------
Winkins pionoplayer

The bar conversation is beautiful and 100% canon.

Sitting in the boat I notice that the Peacekeepers are still remaining idle for the All-Evolve to take effect. 'Fucking hell that is taking forever. Might as well ask Quinn when it will be finish and or if there is away for me to speed it up.' Taking my radio from my belt I turn it into the frequency that Quinn uses for his radio and I speak into it. "Hey Commander Quinn, It's Captain.Cat. Assuming it isn't need to know I was wondering if you could tell me when the All-Evolve you been waiting for to take effect will be done. Also Is there anything I can do to help you guys get the All-Evolve to take effect sooner?"

As I wait for Commander Quinn's reply I notice the Godmodder staring at me. 'Yeah, that's not ominous.' I think to myself and I hurry up with my next wish. 'I wish for a attack shield to be given to me, another one to EternalStruggle, and another attack shield to Hungry_Visitor.' Suddenly next to me and the other two players a attack shield made up of a red metal appears to each of us. the Shields float in the air ready to dive in the way of any oncoming attack. (3 CP)

Now feeling sightly more safe I look over the field to see what I can maybe help with. After a few moments of scanning I see that the Godmodder is trying to get Starcalibur from Cephalos Jr but distracting him with his phone. 'Yeah lets not have the Godmodder get another weapon. I wish for Cephalos Jr phone to be pull out of his pocket and for it then to activate the disable for the Oven.' Suddenly beside Cephalos Jr a phantom hand reaches into his pocket and pulls out his phone. Then the hand sweeps the phone screen and prepares to type in the password to discover that the phone did not have one (how fortuitous). Quickly the Phantom hand finds the Disable Oven app and turns off the oven. (2 CP)

Quinn: It appears our numbers are like... 3 turns behind, due to reality itself making some kind of mistake.

Quinn: We SHOULD be up to speed after this turn. Hopefully.

More shields appear around everyone! The godmodder continues looking at you... and grins!

Using 1 CP (only 1 needed for actions like this), you manage to turn off the oven and save Cephalos Jr! Phew.

tCP: 6+3 actions

I think for a group project, we need to find a way to use the power of the Orb we are stuck in to our favor. Call it... Project Might.

Project Might... unfortunately, it's declined for being too similar to Project Phantasm. If it could differentiate itself by being more specific, then maybe...

We're suggesting group projects are we? could we perhaps use the group project to liberate the godmodder-hijacked Update Terminal? I'd very much like to repair the damage and get revenge for the attempt to stack the deck against us. Finding the meaning of - cwhuif3988929f- would be great as well.


Anyways.... entity commands: The LIVE Space Station and the Machine both fire on the Immortals. The Machine goes first of course to remove any attack shields. Give 'em hell lads, if we can kill those buggers, we have a clear shot at their factories!
Also, I order the Space Engineers to spend this turn adding as many Machine Guns to the LIVE Space Station as possible within one turn. (This is essentially a test to see how many engineer-hours it takes to directly add to the Station's firepower.)

As for my actions:

1x gets charged.

0x: I send a letter/sign/pm/chat message/whatever to the Minecraft factions. "Look m8s, I know you like you diamonds. It makes sense, they're rare, shiny, AND useful! But I can promise you that right now and for the forseealble future I have no interest in taking yours. I have many other things to do right now, and frankly I have no burning desire for diamonds. So I propose a truce: You will not launch any attacks against that Space Station or that Machine with the tiny Gatling guns. In return, I will not attack, impede, or harass you in any way nor will I order those two entities I command to do so either. You dig?"

2x (or 1x if contacting the Factions takes an action): I sneak around in a sneeki breeki manner towards the back of the Protoss base, where I see several buildings under construction. I notice that they're not directly guarded by Immortals. Perfect. Arrogance, stupidity? I don't care. It's an opportunity for me to exploit. I jump high into the air before gracefully landing right by the under-construction Gateway. Much of the self-construction appears to be going on by the upper levels, but that's not where I'm attacking. I smirk, and pull out an extremely large sledgehammer. I proceed to immediately begin whacking away as hard as I can at the gateway's foundations, anchor points, and other critical structural components. Though I'm causing massive damage, any surrounding protoss hear nothing but the whooshing of air and occasional clinking of gravel, for the hammer I wield is no ordinary hammer but rather a SILENT HAMMER! They hear nothing, that is, until the entire incomplete structure begins to roar and groan from the structural damage! The protoss rush to figure out who's responsible, but it's too late by then. I'm already absconding the protoss base, and behind me the severely damaged gateway finally succumbs. It falls over, collapsing into rubble.

EDIT: Sure, true multiplier orb for the Terrans. Sounds good.

A Project Charge to reach the destroyed update terminal? Hmm... Not impossible, but at this point in the game, you're just not equipped to even get close to attempting it. The difficulty rating would be an obscenely high number for a fairly ordinary reward. Maybe later on, if the situation changes to be more amicable to such a thing...

The Factions team accepts your truce! It did take an action.

Under-construction gateway destroyed! Now the probes have to start ALL OVER!

WHEE +3

Matrim gambles, afterwards attacking the Protoss Army
I use 10 charges to nuke the protoss army.

The Protoss hide behind their shields! Every Protoss unit loses 1 attack shield, except for Immortals and Gateways which lose 2!

"Explosion Elemental, take a defensive stance!" Arsenical shouted out to his entity. In a defensive state, the elemental wouldn't attack, but he'd take less damage. It is a priority that he stays alive for this charge.

Arsenical, meanwhile, charges.

+3 CP

With his charge beginning to reach the halfway point (7 CP, of his planned 16), Arsenical begins to read a book, titled 'nuclear fission for dummies'.

The Explosion Elemental will no longer attack, but he has minor damage resistance! Being not a defensive entity, he isn't very good at it.

I collect rocks once more
And I agree to cult action

You get 103 rocks! A fair bit below average...

As I witness the mere 5 CO going into the Relic, I'm astounded. "Darn, that's 15 thousand HP per charge. That's actually pretty dang good!"

I then throw one more CP into the Relic health bar to even it out to 150 thousand HP and save myself from being bugged by that eternally.

Using my remaining 2 actions for this turn, I charge up and start working on getting the aura system up...

Once that's done, I walk over to Piono, Winkin, and Spicy.
"Hey, mind if I join you? I just finished working on the Relic for a bit and need a break. Sorry to barge in uninvited - I'll leave if you guys want me to."

Relic Info:

Current Orders:


Since I'm currently with other players and not the Relic, I briefly press a green button on my convenient Relic remote control to tremor the Minecraft Corruption and it's Faction Army/Base, to start whittling that down.

Aura Unlock:

[||||||||||] 2/10

Fire — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash

Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm

A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



Actually... thinking about it... you healed the current AND Max HP of the relic... but... hmm... that means...

Okay, new rule! All entity healing upgrades Max in addition to current HP. +15,000 current/MAX to the Relic!

(1)I summon and throw The Transistor from the same-named Game at the Minecraft Corruption with a Player-Empowered Reboot() activating as soon as it reaches the area

(2)I then pivot around and summon a Huge Zerg Rush at the Protoss Army from just the right angle that it will not hit the stalkers,and the holdout stalker

(3) Charging up.....+1

I also notice some people speaking about,unfortunately being a socially awkward dragon with no real experience at talking with other people without painful rejection makes me just...hover there....I do Paradoxify a anti-hangover/negative side effects pill over to Spicy with a note explaining what it does.

The Minecraft Corruption is dead, so it hits the Factions Base instead for 17,000 damage! The Factions Army hisses...

The Protoss Army stomps over the Zerg rush, the Immortals losing an attack shield in the process! They're exposed now...

Current CP: 6



No no it's 6 CP right now.

Eyowe charges 2 CP.

6 CP ---> 8 CP
__________________________________________________________

Eyowe glares daggers at the Minecraft corruption. He was having fun watching the Godmodder experience multiple instances of change-pulling shenanigans and then this git went and ruined it.

Eyowe looks at that 1 damage he did against the Godmodder and lets out a disapproving sigh.

Eyowe: Not the result I wanted...

Eyowe steals an action from the Godmodder(making sure it's not an action he owes to JOE) and makes off with it.

At first the Godmodder thinks nothing of it. It's just one measly action after all. He'll get more.

But then, several figures appear before him. The ghost of his forefathers, his elementary school crush, his landlord, that one guy he owed a soda to, that other guy he owed a million dollars to, the Ghosts of Christmas Past, Present, and Yet to Come, Gandalf the Gray, Gandalf the White, Monty Python and the Holy Grail's black knight, Benito Mussolini, the Blue Meanie, Cowboy Curtis, Jambie the genie, Robocop, the Terminator, Captain Kirk, Darth Vader, Lo-pan, Superman, every single Power Ranger, Bill S. Preston, Theodore Logan, Spock, the Rock, Doc Oct, and Hulk Hogan all came out of nowhere lightning fast and they kicked Chuck Norris in his cowboy ass all pleaded for the Godmodder to take back what's rightfully his: that one action Eyowe took from him.

Eyowe has been long out of sight, and so the Godmodder departs in search of him. Finding out where Eyowe currently is took only a few minutes because some random shmuck informed him of how Eyowe is hiding in this place called the Time-Consuming Gauntlet and where it exactly is. And so, the Godmodder makes his way to that place.

Upon arriving, the Godmodder finds himself halted at the gates. The gate guards pleasantly ask the Godmodder to hand over everything that looks violent and could potentially help him cheat through the gauntlet. This means that they're also asking the Godmodder to hand over the Mascythe and the Infinileaf Clover, promising to give all of them back when he decides to leave, no shenanigans behind whatsoever.

The Godmodder feels very skeptical about this. He could just end these guards in an instant and just get inside by force. Looking at their uniforms, something catches his attention: Dedicated Promise Keeper. Seeing that, he decides to just go along with it. He could just end them should they try anything funny. They don't. And so, the Godmodder enters the Time Consuming Gauntlet.

Upon entering, he finds an enormous poster listing out all the rules for the gauntlet. The innumerable list of rules basically trickles down to "Please just play accordingly and don't fucking try to do any loopholes. Breaking any rule or trying to do loopholes gets you kicked out of the gauntlet and you'll have to start the gauntlet all over again." He keeps that in mind as he enters the first room of five.

The challenge for the first room turns out to be a simple chess game against an elderly looking man. The Godmodder brings out a wry smile, as chess is a game that he excels at. He accepts the challenge, makes his first move, and sits back with a cocky gesture. The moment the old man made his move, the Godmodder, in immediate horror, learns why this gauntlet is called the Time Consuming Gauntlet; this guy took a full minute to think of his move, and two full minutes to physically move his piece. And his speed is just constantly that. The Godmodder feels very tempted to either speed this up or quit entirely, and the latter choice is immediately shot down when a spectral projection of a sock puppet being operated by his left hand reminds him of why he's here: that one action that is most definitely his. The Godmodder can't really do anything to speed this up without breaking any of the rules, and he knows the consequence behind that. He especially can't use time-speed because that's apparently a BIG NO-NO in this gauntlet. The only thing he can do is scream at the old man to make hurry up with his move. This actually backfired on him once when the old man accidentally dropped the piece he was holding out of shock and took 10 minutes to pick up the piece back up. To add insult to this injury, whenever the old man finishes a move, he gives the Godmodder an earful whenever he takes more than 1 second to finish his. He's just full on being a hypocrite. After many grueling hours of painful chess, the Godmodder stands triumphant. The chess game itself wasn't actually too hard; the old man wasn't actually that great at playing the game. After finishing this challenge, he moves on to the next room.
The second room has a Rube Goldberg machine, or rather, an incomplete one. The way its machination goes, it seems that there's a ball dispenser hanging on the wall next to the entrance and the objective for this room, explicitly stated on a sign next to that dispenser, is to get the ball to go in the hole. He sees one in a wall next to what seems to be the closed door out of this room. Parts of the Rube Goldberg machine are littered all over the floor. And so, the Godmodder starts to work on the machine. Seems simple enough to him actually, as his first build actually looks like it'll work. And so he takes a ball from the dispenser and gets it rolling. His build successfully carries the ball to the hole. He waits in anticipation for the door to open. 30 minutes later and the door still hasn't opened. The Godmodder sees this as fishy. Then, he sees another hole in the floor next to the corner and sees that that might be the actual hole the sign mentioned. He takes another ball from the dispenser and simply drops it into that hole. In response, the door opens up. Not as tough nor long as the last one. If he was just a simpleton, it would've probably took him longer than that to find that hole. Luckily for him (that phrase is funny because he doesn't have the Infinileaf Clover with him right now haha), he's the Godmodder and he's just great at everything. Very out of cue, his D&D character appears before him, telling him that though things look tough, he should never falter. He just moves on to the next room.
The third room contains a single student desk and a screen in front of it. With nothing else of note in the room other than a closed door on the other side, the Godmodder sits down on the desk. As if it was waiting for him to do that, the screen turns on. It seems to be playing an entire movie series that no one has really heard of, and not because it's bad or anything. It's not that bad of a movie series even. Sure, there are boring moments, and the credits aren't skipped, but those cons are drowned out by the awesome moments. The entire series ran for 12 hours. The Godmodder, for a moment expected the door to open. Instead, a paper drops on top of the desk. It seems to be a test containing questions pertaining to the movies he just watched. Seems simple enough, he thinks. He takes a closer look and his face drops to that of horror. The test questions are all about the boring parts of the movie, with some questions about the credits themselves mixed in. He surely did not pay attention to those. He tries to answer the questions, which were all multiple choice questions and turns it in to the ceiling abyss that the paper dropped from. He's bound to have wrong answers in his test because he sure doesn't have the Infinileaf Clover with him right now. In response to his imperfectly answered test, the screen opens and plays the same movies, as if telling the Godmodder to pay full attention this time. Right on cue this time, the constellations (this room is actually open-air) all motivate him. Knowing that he must pay attention, the Godmodder watches the entire series again, this time very focused. That's another 12 hours of movie time. Another test paper falls drops to the desk again. This time, the questions are different, and the Godmodder sees that they're pulling that shenanigan on him. He also sees another shenanigan within the test paper; all of the choices in the questions are all wrong and that he must actually write down the answers himself. Thanking the fact that he's the Godmodder again, he answers all questions correctly and passes it back. The door to the next room opens up, and he enters it.
The fourth room is a very spacious one. The door to the next room is actually just open. A sign next to the entrance states that this room is where he can release all that pent up anger into whatever violent form he wants and to definitely take as much time as he want to do that. No breaking stuff still. And so he probably releases his anger out and exits out the room. There's a long hallway before the final room. You know, final boss stuff? All who have encouraged the Godmodder thus far show up by his back, giving him a final push before the last challenge.
As he walks through the long hallway, the Godmodder thinks to himself: how did Eyowe go through all this without being stuck somehow? Upon entering the final room, that question gets answered: Eyowe is the final challenge, so he gets free passes through the entire gauntlet. Seeing that the objection sign states that the challenge is to battle Eyowe, the Godmodder lunges towards him. Before the Godmodder reaches him, Eyowe pulls out a microphone from a pocket in his night gown (yep he's still in that attire). The Godmodder, seeing the microphone, probably doesn't halt and decks Eyowe square in the face, sending him flying. No Mascythe damage for him though. Eyowe immediately gets up and states that it's not that kind of battle. As it turns out, it's actually a karaoke battle. The Godmodder should be kicked out of the gauntlet for that show of violence, but the gauntlet's rulebreak detecting machine decides to be lenient to him because that was an honest mistake. A karaoke machine rises from the ground and another microphone drops into the Godmodder's hand. Apparently, Eyowe goes first. And so he goes. Eyowe is... actually terrible at karaoke and beating him here actually seems easy. Still, the music being played is apparently an hour long medley, staying true to the gauntlet's theme. After Eyowe's turn, the Godmodder takes his and, of course, easily beats him. The door to the room where his action is being kept opens up. He goes in.

Upon finishing the entire gauntlet and entering the room where his action is apparently being kept, he walks up to a pedestal with a button that apparently brings up the compartment containing his action. He presses the button and waits in anticipation of his action being brought up. The pedestal's machination finishes up, but no action is there. Instead, there is a paper, apparently from Eyowe, saying how he didn't actually steal any action from him, and that the Godmodder may have just spent some trying to get it back. The Godmodder looks back to everyone who has encouraged him, who were somehow behind him again. They also appear to be unaware of this. Some random shmuck in the crowd also suggests that maybe the real action here is the actions he made along the way. The Godmodder gives that shmuck a disapproving look. He goes back to the room where Eyowe was and finds that he has been long gone. Enraged, he goes out of the gauntlet and prepares to blow it up to smithereens. Before he does so, the Dedicated Promise Keepers from earlier kept their promise and gives him back all his stuff before they depart from the place. After that, the Time Consuming Gauntlet is officially blown up.
__________________________________________________________

Actions Done:

1x: Distract/ Remove action from Godmodder.
2x: Charge from 6 CP to 8 CP.

The godmodder isn't patient. In fact, this entire thing is really humiliating! He didn't really suffer at all, though... he's still intact... unhurt... victorious, such as victory is... he's really just not sure how to react! So... SO... He won't react at all!

He just... continues going about his day. Definitely not that affected. He definitely ISN'T feeling a burning desire to destroy something this turn.

--------

V:

With no Minecraft Corruption for Winkins forces to attack, they instead attack the new Angel Engineer, dealing 84,000 damage to it! Sushi eats, and, most importantly, Rice Torrent slams the Probes, dealing 3,000 damage to each of them!

AG:

Cloak pulls out a sword, runs up, and begins to duel with the Factions Army! He manages to kill one of their number before he pulls his retreat, absorbing a lot of good gear into his inventory! His allies protest in anger...

The Machine, the LIVE Space Station, the Festum Base, and the Teenage Rebellion team up to attack the Immortals! They kill two and a half!

The relic, Matrim Cauthon, and the Scarlet Prince all attack the Factions Base! 54,000 damage! The Factions Army rallies around the base, desperately trying to protect it...

Now, finally! The Starcraft Army can strike together! The Starcraft Army splits into 3 groups - 133,000 + AFVs attack power against the probes! All probes wiped! 78,150 power against the Immortals... killing the half-dead one plus one more! 160,000 against the Zealots... killing them all! That leaves a bunch of Stalkers and Immortals on the enemy turn...

PG:

Before attacking the Terran Army, the Protoss army checks their status. Total attack... 469,000. The Terran army's Bunker defenses... 220,000. But that's just against the SCVs... hmmm...

The Protoss Army decides on a strategy, and moves out! Three stalkers finish the Battlecruiser, and one Immortal ends the last few AFVs! That just leaves the Terran Army. And to start... 29 Stalkers, the vast majority of the force, go all up in a line. All the Hellions, seeing a nice line formation, decide to hit it from all sides! Every single Hellion moves closer, but just as they're prepared to burn the Stalkers... the Stalkers use Blink to teleport into a bunch of strange positions! On top of cliffs, in pits, in teams of 2 and 3 backing each other up... Now, the grouped up Hellions are trapped and surrounded on all sides as the Stalkers take them out one by one! Panic spreads through the ranks, and the Hellions try to flee, but... none make it out alive! Every single Hellion destroyed!

With the Hellions destroyed, the Factories are exposed... but the Stalkers and Immortals ignore them! No... instead, all the Factory managers recieve a mysterious order commanding them to lift up and fly to a meeting point to set up somewhere they'll be safer from the Starcraft army! They do so, and fly until finally landing at the designated space, a surprisingly lonely stone-filled corner of the HEXAGONAFIELD.

Turns out, it was lonely because it was laden with Spider Mines. MILLIONS of them. They all explode at once, destroying every single Factory! Nothing is left! Turns out, sending that order was the godmodder's doing.

The remaining Stalkers and 3 Immortals shoot down the Siege tanks, destroying them, too! With this, the Terran Army has permanently lost its entire Factory line.

That leaves 7 Immortals! It only takes 4 to destroy all the Starports, and 1 to destroy all Medivacs! Starports permanently eliminated, and Medivacs too! One Immortal fires into the crowd of marines, slaying 75. The very last Immortal doesn't fire at all...

The Terran army has been reduced (yes) to a pathetic fraction of its former strength (YES), and is clearly not long for (YEEEESSSSS) this world... Ahaha... AHAHAHAA... AHAHAHAHAHA! YES! YES! DIE, TERRAN ARMY! DIE! DO YOU HAVE ANY IDEA HOW HARD ITS BEEN, KEEPING TRACK OF YOU?! CONGRATULATIONS, NOT ONLY DID YOU MAKE ME HATE MANAGING YOU, YOU ALSO MADE ME RECONSIDER THE EXISTENCE OF ARMY ENTITIES AS A CONCEPT! AND NOW, YOU'RE SUFFERING! YES, YES! KILL THEM ALL, PROTOSS!

...Ahem.

The Factions Army first sends 4 of its number to take down the Agro Scarecrow! Unfortunately, one of its members gets hit by the reflected attack and dies! But the Agro Scarecrow is destroyed. The remaining 5 attack Teenage Rebellion in groups of 2, destroying 3 attack shields!

The Angel Engineer begins work on a turret! Optimism is not high with regards to completion likelihood.

N:

CaptainNZZZ's army attacks the Factions Base for 22,000 damage! The Factions Army turns in anger towards CaptainNZZZ... their diamonds!

The Apex lacks orders, but still generates stuff.

-------

The Immortal, encouraged by the Pamphlet and the weird hippy from earlier, sees the Stalker, all alone... he decides to join him! The Stalker is overjoyed to see another member of the Holdout movement. Together, just maybe, Hatred can be beaten back!

But then... they see the godmodder. Striding straight towards them, Mascythe in hand. They shrink away... love is great, but against the godmodder, they'll die for sure! The godmodder smiles as he approaches, lifts his hands, points right at them, AND...

...Gives them an attack shield.

The godmodder explains to the Holdout Protoss that they don't need to resist. That the Terran Army is truly evil and vile, and their errand is not driven by personal gain, but rather, by necessity. The Terran Army must be purged to ensure the safety of the HEXAGONAFIELD from their extreme power! The godmodder extends his hand, and tells them there's still plenty of time to rejoin the Protoss Army. The Holdout Protoss waver... they feel unsure. Maybe... maybe this was all just a dumb idea... luckily, there's still time to abandon it...

The Holdout Protoss badly need encouragement! And argumentative support. It looks like the godmodder is trying a different tactic than his usual here.

-------

Cephalos Jr. You feel Starcalibur burning in your hands... you begin to start walking towards the godmodder, more than ready to take it off your hands... in this state, anyone could grab it off you if you don't post!

hungry visitor The godmodder decides to bring you another deal; he'll help you with the Bank of Actions thing if you give him Yorehammer.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!

[V - Winkins]Winkin's Forces (TA: 101,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 5 HP, 5,000 x 6A (10% dodge rate)
Shield buns: 3,000 x 9 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 100,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 108,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 33% complete)(+3%/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 2!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 10% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Terran Army(58,800 TA)(Neosteel foundry+Salvage Facility(16 Salvage, +1/turn)+Mechanical weapons)(vaccinated)(dueling Protoss Army!):
SCVs: 50 x 369 HP
Marines: 200 x 80 HP, 300 x 80A (stimpacks - half HP, x2 attack)
Marauders: 400 x 58 HP, 600 x 58A (stimpacks - half HP, x2 attack)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 9 HP (+10 marine/2 Marauder per turn)(build cost: 12%/SCV)(guarded by Marines/Marauders)
Bunkers: 5,000 x 44 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (70% upgraded, can't research until fully upgraded)(protected from 1 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Trifling Epithet]Matrim Cauthon: 90,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 5 HP(+1,000 x 5 repair per turn!)
Attack frigates: 1,000 x 4 HP, 1,000 x 4A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 1/4 charge, 5,000A (currently charging)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 23,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 2!, +1 from Einstein)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 3, 1,000 x 3A

[N - JOEbob]The blocks: 100 x 26 HP (+3 blocks/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 243 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 12!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 6!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 19!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(90% charmed)(protected from 1 attack)
[N]Grower: 60% grown, +10% growth/turn(won't attack CaptainNZZZ)
[N]Little red: 1,000 HP (30% grown)(Growing, +30% growth/turn)

[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 20 HP, 5,000 x 20A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 47 HP, 8,000 x 47A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 15HP, 15,000 x 15A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 1 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 0 attack)(+1 attack shield/turn, maxes at 5)
Protoss Reserve barracks
Under-construction buildings:
Forge x2: 50% complete(+25% construction/turn)

[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 2!)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 3!)
MOVEMENT STRENGTH: ////////// 10%

[PG]Factions base: 107,000 HP (contains diamonds)
Factions army: 40,000 x 8 HP, 6,000 x 8A (won't attack Winkins/General_Urist's entities)

[PG]Angel Engineer: 16,000/100,000 HP, construction!A
Angel Turret: 50% complete

[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 23(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 17(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)(protected from 1 attack)
The_Two_Eternities - CP: 6
That-Random-Guy - CP: 48(Echolocation)(protected from 1 attack)
Arsenical - CP: 5(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 28(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(468 rocks)
Crusher48 - CP: 10(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 5(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 12
General_Urist - CP: 5
[N]That(Other)OtherGuy - CP: 27(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 6 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

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Alright, so it's time to vote on a new Project! No, not Project Charge - PROJECT now. How they work has been slightly changed - here's a quick rundown of the mechanics, old and new:

-Projects are major efforts the Players can undertake, with the hope of receiving a major permanent benefit to everyone.
-Only one Project can be undertaken per Godmodder HP increment/sealed boss defeated
-Projects are completed by finishing "quests", which will show up on the Itinerary as Major Objectives. Completing these quests in whole or in part will give points towards the total amount needed.
-The total amount needed is the same as the Projects difficulty rating. A higher difficulty rating indicates you'll need more time and effort to complete the project.
-You used to be able to charge the project the same way you would an entity, throwing CP/actions at it instead of completing the quests. Now, you can only finish the Project by finishing the quest.

I've updated the main post with this, too. And the rules for voting are simple:

-You can vote for as many different Projects as you want. So if you'd be happy with two different ones, you can vote for both rather than having to pick between them.
-You have 2 updates to vote.
-If any project gets less than 2 votes, it gets removed. Alternatively, it can also be removed if story or mechanics changes negate its goal.

Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Difficulty rating: 150
First quest: Find out more about where Dead souls go

Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Difficulty rating: 100
First quest: Find out more about how the godmodder controls entities

Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Difficulty rating: 300
First quest: Find out more about current legendary weapons

Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons

Do note you can still suggest Projects, they just won't be added until the next selection.
 
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