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Defeat The Godmodder

I dig a pit in the ground, and a wooden waterwheel above it. Then a very short aquaduct that looks set to dump water over the top of the waterwheel. Lastly, I build a pair of Archimedean screw pumps leading from the pit up to the other end of the aqueduct, and link them to the waterwheel with an axel. Finally, I pour several buckets of water into the aquaduc. The water flows down turning the water wheel and powering the pumps, only to be raised back up to the aqueduct by said pumps to repeat a process..... creating a perpetual motion machine. NANI????

That's right, I play Dwarf Fortress. And I've just created a Dwarven Water Reactor using the power of !!DWARVEN PHYSICS!! (now you know where i got my name). Once the reactor is running at full power I attach a bunch of magnets to the waterwheel and set up some wire coils nearby, creating an electric generator. Said generator is hooked up to that laser we're all trying to charge.

It's a little larger than normal for a water reactor, and I built it out of cheap materials that probably won't last past this turn. But the laser also probably won't last past this turn so that's OK.

All entities under my command continue to shoot down Soul Reapers because fuck those annoying attack aircraft.

BTW Cephalos Jr. I'm not clear on how that reactor you're summoning works and probably neither is Moniker. A clarification would be useful, especially since right now every turn counts!

I jump on onto the SoulRazer and go to town on the Fleet Summoner with a variety of industrial tools until it is so mangled it is barely capable of transmitting it's signals, reducing the amount of Soul Reapers it can summon
Better idea: for now: I give the LIVE Space Station three attack shields to temporarily boost its survivability.

EDIT: free (hopefully) action: I notice that at 0.01 progress per turn per engineer (for a required total of 10 000 Engineer-Turns. An 'Engineer-Turn' is the amount of work one engineer will do in a single turn, it should be a convenient unit) the fleet beacon will take a long time to fix. Therefore, I contact the LIVE Space Station's tech support guy and ask them to provide a full list what cost in Engineer-Turns would be for rebuilding each of the many weapon types the Station has lost to enemy attacks up to this point. I also ask them if it is possible to for the engineers to construct more cloning pods under their own power, and if it's possible what the Engineer-Turn cost is to increase the growth rate by 1 engineer/turn.
(Daskter gave me the idea for the last bit. I imagine it would be pretty expensive though, so that quadratic growth doesn't become OP.)
 
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I catch the 2 CP.

"Thanks, Ranger! I'll go ahead and put it in the Relic Progress Bar."

Realizing that I should probably defend myself from death by Soulrazer, I decide to use Detect to make sure I see it coming and am therefore able to dodge it. I end up using one of those 2 CP to make sure this actually works.

Elemental Relic:
[
||||||||||||||||||||]12/20

While I'm at it... might as well actually create the stats for this thing.


The Relic is going to have a... semi-complex system of attacking.

First off, let me introduce this graph, to get us started on this.

Fire — — —
x — — — Water
Air — — — x — — — Earth

First off, this graph is the element system. When it uses an elemental attack, it gains one charge in that element. This is it, fully charged... which can't even happen. The reason for that is because... well, say I have 2 water charges and use a fire attack. The fire charge counteracts the water charge, and Vice versa. Earth and air do the same thing for one another.

Now that that's been covered, the reason for charges: to unleash stronger attacks. When I get 3 Charges in a certain element, it will allow me to unleash a strong attack in that element, dealing greater effects than normal - and draining all the charges of that element. If I decide to upgrade this using more CP, the maxed out charges will also grant various bonuses to the Relic, which have their own effects.

Enjoy this blast to the past, DTG veterans and Moniker! Hopefully I can launch this soon!
Attacks, Unleash Attacks, and maybe Auras will come soon - AKA next time I charge this thing a bit.
 
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someone should start spawning Hellkite Dragons that are immune to stuff
 
Negotiations - IV
I don't care much about him getting the weapons, true (though he did recently kill all my entitys, which as worsened my views on him, And he might kill me). but the AG people wouldn't be very happy with me for delivering them into the Godmodder's hands, and there's another problem, too. if you give him the clover, it is likely legendary weapons will become irretrievable from him.
I have a few compromise ideas.
One, you said earlier 'up to two' legendary weapons. Does that mean you owe him two weapons? if not, just give him mascythe. keep the clover for yourself, and, if I attack the Godmodder in the future, try to extend the clovers power to me- just for that instant- so I can win the steal roll, and retrieve mascythe.
Option Two: If you can delay giving him the second weapon, you can only give him mascythe, and then I can try to get it back from him, so you can give it to him again. there, 2 legendary weapons given, and no clover.
Option Three: this one, I feel, is more of a long-shot. under circumstances you probably saw...?, I altered the Godmodders beliefs, so he considers something of considerably less value then infinileaf and Mascythe, to be equivalent to them. hopefully. If that worked, then we can just... cheap out of one of the weapons.
Option four: if you place the legendary weapons somewhere where you can't access them quickly, then we might be able to kill the soulrazer first. then, the Godmodder will be yoreshielded, which will hopefully keep him from being a problem for long enough for use to find a more permanent solution.
Option five: If, like that dream-fake-starcalibur you made, you can create dream-duplicates of the resolute heart and infinileaf clover, then we can sidestep this whole issue by giving him the weapons, then using the two dream-duplicates to steal the weapons right back from him.
If none of these will work, then I defer to common vote. probably. I might change my mind. If any of them will work, I follow through on it one, with priority order being 3, 1, 2, 5, 4.

Also, Morpheus. do you have a way to preserve my life if the Godmodder manages to kill me within the Hexagonfield?

Morpheus: To one: I sincerely doubt the godmodder will accept less than two.

Morpheus: To two: The godmodder may just take the second weapon from me if we don't split them up properly... alternatively, (if he thinks I'm trying to double-cross him) he could just activate his side of the contract early on, and refuse the weapon entirely - and again, who knows what he'd order me to do (it would probably involve my death)?

Morpheus: To three: A very long shot indeed. (Too long.)

Morpheus: To four: The obvious permanent solution is to kill the godmodder, but... you said the godmodder knows you're here. He could very well be fully aware of this conversation (and preparing a counter to anything we plan).

Morpheus: To five: I could make the dream duplicates, but you'd be in charge of masking them (and preventing backlash when the godmodder most likely finds out they're fakes).

Morpheus: To the last, considering you're already dead? Probably not. Depends on the exact circumstances of death (if you're hit with your Soul Weakness, there's no chance).


Wait a second, a magically binding contract...?
"Could I... See this contract, perhaps?" I asked the dream god.

There's always a way out of these things. Whether it be a simple Pinky promise, to one written by God's own hand himself, there's always a slight weak point.

Morpheus: Sure. (Double-checking is warranted here, no?)

Morpheus waves his hands, and a large book appears from midair and drops to the ground in front of Morpheus.

Morpheus: This entire thing is the contract (only a copy of the original, of course). He had multiple lawyers of varying species and experience prep it. I'd suggest opening to page 603 (Summary, or "TL;DR").


You do so...

And so, upon the signing of this contract, Morpheus agrees to:
1: Become magically bound to the godmodder's will, even to the point of death; the godmodder cannot call in for the next 1,000 years Earth time.
2: When the godmodder has activated his magical binding of Morpheus's will, Morpheus will do whatever the godmodder commands him to. Any attempt to disobey the godmodder will result in immediate death.
3: Alternatively to the above two, offer an acceptable substitute, as determined by the godmodder. Substitutes may or may not include, and may or may not be limited to: An undefined number of Legendary Weapons, or the willing or unwilling transfer of the life-debt to another viable individual.

The godmodder agrees to:
1: Eliminate the threat to Morpheus's life to Morpheus's satisfaction; the threat shall not be named here for reasons of secrecy.
2: Do anything in his power to protect Morpheus from additional direct and absolute threats on his life; either resurgences of the original threat or new threats, for one year (355) days after this contract is signed.

Further details on all of these terms can be found expounded upon in the relevant sections of this contract.


It's dated a long time ago. More than 1,000 years ago, in fact.

Morpheus: Of course, he fulfilled his end as requested (but that was a long time ago).

Morpheus: Looking back, I should not have been so foolish as to kick the can down the road like this.


Hey, Morpheus, can you let me send a message to alice? great, thanks.
"Hey. Buddy. Chum. Pal. Friend."
"There are ways."
"To give people incentives."
"Without souring your agreement with me"
"Besides which, you forgot something."
"you can't use the boost stone without my permission."
"The Contract you signed the first time is magic, not mundane."
"and it was explicitly multi-occasion, not single-time. any boost stone I give you, which you accept and use, follows its rules."
"I'm willing to let you use the boost stone now for what you said, rendering this requirement null, And allow you to survive having used the 1/1 charge thats Mine (governed by contract)."
"But. "
"there is a condition for you being able to do this:"
"If you reach 1 HP and flee, but live,"
"Or if you are yoreshielding the Godmodder, he has no boss out, and you still hold starcalibur."
"then you must repay your debt by providing me with 5 of your actions (instead of the 3 you owe but are using), over time."
(in scenario 1, they do it to summon a single entity while in hiding and give it to me when done. in scenario two, it's obvious.)
"And if you die with the x/5 of the debt unpaid, agree that up to x of your actions worth of your entitys become mine."
"This thing's non-negotiable, by the way. you can either not use the boost stone and use your next action to redo the 1/1 charge, or you can accept my deal, by force of contract."
"I am willing to take this to a vote of whether it's fair... but not by court of any sort. by polling of players, and bringing it to vote has a cost of 1 action if lost."
"..."
"I guess I was right not to trust you without enforcement."

(proof of contract)

Morpheus: Hey! Are you... keeping tabs on two things at once? I thought I had your undivided attention... (quite rude, isn't it?)

Morpheus: If you solve this for me, you'll have all the aid I can give... and that includes sending messages (understand?).


-------

Ow, ow, ow... this stings a lot. Would Morpheus try to grab the Legendary Weapon away from you if you tried to transfer it over to Arsenical? That would throw a wrench in things...


The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
 
I suggest to fellow players to simply dump all the Spark's charges into the Laser, and fire the cannon NOW. If I don't see enough support to fire the Ultilaser, I'll pull off the Designator buff against the Soulrazer, because I believe the Laser is not firing this turn.

I vote we simply dump all the Spark's charge into the Laser if we still plan on firing the Laser this turn.

Meh we actually might have enough charges to the Ultilazer.
 
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3 CP to Hungry_Visitor for that debt.

I use my remaining 9 CP and my 3 actions Charge the Ultilazer

OH NO ITS A WASP AAAAAHH

lol there is a Black and Yellow Mud Dauber wasp being obsessed with a pin on a chalkboard in my room. lol. I am very glad they are one of the few passive not aggressive wasp species. When I first saw it I didn't even realize it was a wasp and looked it up. It continues to try to headbutt my red pin. Good luck with that I guess.
 
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Morpheus: Hey! Are you... keeping tabs on two things at once? I thought I had your undivided attention... (quite rude, isn't it?)

Morpheus: If you solve this for me, you'll have all the aid I can give... and that includes sending messages (understand?).
Sorry, the way time works for me, I experienced two days between the last time you talked and this one. since it took less then a "day" to formulate my questions, the next "day" I heard things where happening where Alice [a fledgling godmodder] broke a contract, so... I was giving you rather a lot of attention.
In any case.
I'm inclined to give you the weapons. here are my decisions, in order of when we should try them.
1)If he is capable of removing the life debt thing at any time, Do nothing. I can have him preform 5 actions in the near future. I'll make one of them removing the debt.
2) give him the Mascythe and Dream fake starcalibur, which I've mind-altered his definition of starcalibur to include.
3) if he refuses dream fake starcalibur, give him both mascythe and infinileaf. I have a way to get them back soon enough.
If he thinks 1 is bad, I give him what he needs for 2 and 3.
Since none of these options involve Not helping the man out, Alice should receive the message, altered in one way: She's only paying for the boost stone, not the 1/1 charge, at a later date. the 1/1 charge needs to be payed for as soon as it would not lower her hp to 1 if she does so, and to create the drone.
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 4/100

+1 CP [tCP=20]


Well... that happened.
 
Morpheus: Sure. (Double-checking is warranted here, no?)

Morpheus waves his hands, and a large book appears from midair and drops to the ground in front of Morpheus.

Morpheus: This entire thing is the contract (only a copy of the original, of course). He had multiple lawyers of varying species and experience prep it. I'd suggest opening to page 603 (Summary, or "TL;DR").


You do so...

And so, upon the signing of this contract, Morpheus agrees to:
1: Become magically bound to the godmodder's will, even to the point of death; the godmodder cannot call in for the next 1,000 years Earth time.
2: When the godmodder has activated his magical binding of Morpheus's will, Morpheus will do whatever the godmodder commands him to. Any attempt to disobey the godmodder will result in immediate death.
3: Alternatively to the above two, offer an acceptable substitute, as determined by the godmodder. Substitutes may or may not include, and may or may not be limited to: An undefined number of Legendary Weapons, or the willing or unwilling transfer of the life-debt to another viable individual.

The godmodder agrees to:
1: Eliminate the threat to Morpheus's life to Morpheus's satisfaction; the threat shall not be named here for reasons of secrecy.
2: Do anything in his power to protect Morpheus from additional direct and absolute threats on his life; either resurgences of the original threat or new threats, for one year (355) days after this contract is signed.

Further details on all of these terms can be found expounded upon in the relevant sections of this contract.


It's dated a long time ago. More than 1,000 years ago, in fact.

Morpheus: Of course, he fulfilled his end as requested (but that was a long time ago).

Morpheus: Looking back, I should not have been so foolish as to kick the can down the road like this.
"No, no, no... We can work with this. We can work with this!" I yell out of excitement, slamming my index finger down on the third passage.

3: Alternatively to the above two, offer an acceptable substitute, as determined by the godmodder. Substitutes may or may not include, and may or may not be limited to: An undefined number of Legendary Weapons, or the willing or unwilling transfer of the life-debt to another viable individual.
"Transferring it to another viable individual, willing or unwilling. How would that be passed on to another individual, exactly? There's many possible suitable candidates. We should be able to find someone that's both less of a threat to us and willing (or easy enough to manipulate) into signing this contract. I've, of course, got someone in mind. Any ideas, JOEbob?"
 
Well arsenical, if you can get this working before the next this-dop, sure. My plan is to just force the Godmodder to hand back the weapons. politely. of his own free will. I don't have any ideas, though.
 
I leave this reminder for Moniker so he can fix up the missed orders and counters that was posted on the chatting platform named Discord.

(Action!)(3 Charges)
(1 Charge)
Spying the not very subtle Venus Plant, I take out a really long shovel and I re-arrange its placement in the PG Roster to.... Here!

[PG]Unit Production Factory: 20,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)

[PG]Godmodder: 129/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

That way, it would snack on the Units!, and while unlikely, sneakily take a bite out of the Godmodder...

(1 Charge)
Still feeling rather mopey, I take out a The non-semi-sentient form of the Rice Shield I took the time to restore and gave it the Wall Guard.

(1 Charge)
Once again taking stuff out, I bring out a self-destruct redirector and give it to Cloak to have him select on what he'll pick to let loose the Laser's self-destruct on.

(Orders)
The Rock Monster looks really threatening... I simply gave the order to have my entities attack it.

LM, seeing as the Project wasn't added yet, they do a last round of working on it.

The Monastery does it's work and fixes up the Wall Guard slightly.
It was also supposed to release the Rice Feast on V. Assassin as well from last turn...

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 25 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +6 Next turn

MONASTERY PROJECT: RICE TORRENT (Supposedly Done, Still waiting for Moniker to actually implement this onto the Monastery)
Current investment:
7 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
It will spew a torrent Rice that damages all enemies in a stack for 3k damage. Works like the Bounce Laser, except with a cooldown of 4 turns.
 
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Current CP: 4

Focused

Eyowe tinkers around with his charge-siphon device a little more.

What comes out of this tinkering session is an upgrade to the device. Eyowe reattaches it to himself, this time on his back. Upon its attachment, a multitude of mechanical tendrils sprout out of it a la Dr. Octopus/Slenderman/any-character-with-tendrils-sprouting-out-of-their-back style, with Eyowe having full control of each of them.

Eyowe then joins all of his tendrils' tips into one spot, acting as a lightning rod of sorts. Upon every lightning strike hitting the lightning rod spot, lightning surges through the tendrils and into the device itself, where it is stored into.

If the Ultilaser still requires charges as of now, Eyowe then discharges all of the device's stored electricity into the Ultilaser, contributing to its charge count.

If the Ultilaser is fully charged, Eyowe instead spends the device's electricity towards the Demonic Assault Squadron in a more lethal method. His tendrils' tips once again join into a spot, this time with the Eyowean Greatsword aimed towards the bulk of the squadron. The device then discharges its electricity into the tips, creating a blast in the joining point and propelling the greatsword towards the squadron.

After its usage, the device crumbles, becoming unusable.
 
If the Godmodder gets the clover, he's garunteed to win luck rolls.
All legendary weapon steal attempts are Rolls.
ergo.
we can't get it back the normal way.
 
Update CVI (106)
I just tell my terran army that you've had done a really silly thing, it's like I'm the parent of them.
I guess it's time for us to assist the good protosss against the evil protoss.

Orders.
109 on research facility.
90 build 5 Starports, transitioning to the ultimate late game tech... It might be too little too late for the protoss army, but darn are we going to try and get these Medivacs, Ravens, and Battlecruisers up at some point!
The sky terran dream.

The Designator will designate the Soul Razer for the Ultilaser... The soulrazer is falling now! The laser should be firing this turn.

The army will divide itself into 3 Groups, to kill the following targets: The Rock monster, Venus Flytrap, and that one SoulReaper.

Group A composed of the entire Mechanical force (Siege Tanks and Hellions) will annihilate the Rockmonster (115,700A)

Group B composed of (The Vanguard, TheBattlecruiser and 5 Heavy AFV) will kill the Venus Flytrap. (50,000A)

Group C composed of the Biological Force, (All Marines and Marauders) will target down the Soulreapers (31,650A)

Actions
3x. Contingency plans is made even more focused.... against the void and the protoss, espicially against psychic attacks though maybe the Linebreaker can finally come out and play... plan with 1cp=7 cp in total

I agree to cult action,

I agree using the spark on the laser.

Your Starcraft Army will do as you say.

I pull out a hammer. But this isn't just any hammer, this is MJOLNIR, the hammer of Thor, who is the god of thunder.

Further, I use my one-time only AMULET OF ODIN'S MISSING EYE, which makes me appear worthy in the eyes of the hammer, at least for this one turn.

ACTION 1: LINE OF STORMS

Using Mjolnir, I call down the lightning and the thunder to create a Line of Storms around Alice. The constant lightning will blind, distract, and hinder anyone attempting to reach Alice.


ACTIONS 2-3: AP ELECTRIC CHANNELING

Twin bolts of lightning strike out from Mjolnir and hit each of the Spark-Inators, but rather than adding charge, the bolts steal it, until a massive array of charge crackles around the hammer's head.

I then send the collected charge running through my E&M Transformer, which uses the dark sciences of AP Physics C to create more charge by converting to current, capacitance, resistance, inductance, a magnetic field, an electric field, and back to charge in that order.

It was one heck of a free response problem.

The total charge collects back at Mjolnir, and from there I send it into the Ultilaser.

Alice is surrounded by a line of storms! 2% charge stolen from each Sparkinator, and sent into the Ultilazer! The Sparkinators again appear to weaken a little...

Well, at least we won't have to see whether Yoreshield can contain Yorehammer, because I managed to nab it as a result of my temporal shenanigans. Somehow. Also, I have 6 extra actions I can deploy if necessary, as a result of the Godmodder damage he also somehow sustained.

Even though I totally would have won that battle by summoning shadow clones and having the shadow clones and Alices randomly choose targets such that no Godmodder could act without risking slamming a Yorehammer into a Yoreshield.

Free Action: "Hey, Alice! You do realize you have 2 HP right now, right? I guess you're preparing in case he does 2 damage in one attack, but you're not exactly going to die from the next point of damage you take."

Action 1: I deploy an indestructible hacking drone, and launch it into the Soulrazer's weapon system.

Unfortunately, the Soulrazer has 3 weapon systems remaining, and I can only target one with the hacking drone. So, I aim at the Concentrated Lasers. The Anti-Player cannons shouldn't be able to score a one-hit kill on a player (and if they do, I will literally kill Alice for betraying us), and the main cannon appears to need a charging time and can still be evaded.

Yorehammer, in this case, enables this attack. The hacking drone is able to plow through any defenses (including counter-attacks from point defense that shows up out of nowhere, as the drone is indestructible), and once it attaches to the system, its defense bypass plows through any firewalls the Godmodder put on his Concentrated Lasers system.

The hacking system operates by deploying hacking surges that drain weapon charge and prevent the weapon from firing. It has a delay between charges that limits its maximum effect, but it should be able to prevent the weapons from firing every other turn (at least until I hand over Yorehammer and the hacking drone loses its ability to bypass the Soulrazer's firewalls).

Action 2: I deploy a Call Lightning Generator to protect Alice offensively. The generator, once set up, calls lightning onto itself rapidly (several bolts hitting it per second) and absorbs the energy, rapidly building up charge. It will utilize this charge to blast the Godmodder with homing lightning if he goes anywhere near Alice, penetrating his defenses due to Yorehammer, dealing heavy damage, and disrupting his attack (due to a similar principle to getting tazed mid-attack, but on a much larger scale).

Action 3: I summon Winston to protect Alice. He deploys an upgraded version of his normal spherical barrier (with infinite health and a larger radius), forcing the Godmodder to come into the sphere (and in range of the Call Lightning Generator) if he wants to deal damage. Even if he does so, Alice could (if she's competent) move back and forth around the barrier to make it harder for the Godmodder to attack. In addition, after deploying the barrier, Winston will protect Alice with his life, utilizing his Primal Rage to smack the Godmodder around and tank a ton of damage if the Godmodder gets too close.

Alice ignores you... At 1 HP, the fight will essentially be over, as the godmodder will give her A Choice.

As your drone flies into the Soulrazer, all the counter-attacks against it fail... so the Soulrazer activates its ultimate last-ditch defensive measure... THE FANS! The wind blows back your poor drone, preventing it from progressing to where it needs to be! It'll be stuck forever now.

The Call Lightning Generator synergizes with Karpinsky's lightning storm, creating an extra-effective defense!

Winston summoned!

Oh! Sorry base, I thought you had a computer... Please don't leave! I beg of you! Here, take this super computer that I make using two actions! It will make the math problem! I use my last action to make a turret, that will help protect Alice. (It shoots big lasers)

Your supercomputer attaches to the base and creates a math problem to your specifications! Now, how to actually use the math problem... You also summon the Alice-protecting Turret!

"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: I give the Second Scarlet Prince his 3 attack shields back.

14 CP -> 0 CP

14 CP: I pour all of my saved-up energy into the Utilaser. The grant of energy comes, in a callback to my first action, in the form of an array of ten thousand nuclear reactors.

+15% energy to the Ultilazer! It's mostly recovered from when the Sparkinators took its energy, and it's juice is increasing quite fast...

Scarlet Prince re-shielded!

OOC: What about my third action?


I put a single attack shield onto the Light Crystal. (x1)

Pulling out a nice leather jacket I place it on the Ultilazer, the jacket somehow covering the Ultilazer. Now other than giving it a good sense of fashion the jacket will turn the Ultilazer intangible and teleport it into a pocket dimension long enough to avoid one fatal attack. The Ultilazer is way too valuable to not provide it some protection. (x2)

The Temporal Guardian is sent to attack the Soul Reapers.

OOC: Sorry I missed that. That being said, you probably would have killed some wheat men which were already dead by Critical Soul Weakness, and the Charge thingy only accepts AG/N sacrifices.

+1 shield to the Light Crystal! +1 lethal-attack-escaper to the Ultilazer!

OOC - I know, Progress Bars are great! Glad to see the Ultilazer has one too.



"Seeing as I didn't have any entities on the Soulrazer before it exploded, I kinda have no reason to protect you, Alice. But... if I do help you, would you help charge up my Relic?"

Not even waiting for a reply, I begin to construct a couple of things using my 3 actions for this turn.

Focus: Super Reality Editior

"Might as well actually start being a team player instead of standing off to the side with my Progress Bar.
Alright, let's see here..."


I whip out a Wii U Gamepad, and start playing Mario Maker on it. However, when I enter the edit menu, the automatically loaded level is set to Alice's World 8.

"Alright, let's see here... what makes areas even more difficult to traverse?"

I replace all the ground nearby which makes the area slightly passable with never melting ice blocks, forcing them to have to deal with ice physics, proceeding to add Dry Bones, Hammer Bros, and plenty of Bullet Bill Blasters to defend Alice. Pausing for a moment, I examine my handiwork... then realize I can make it even more devious. I proceed to add fast autoscrolling to the level, and make it only have a 20 second time limit to get through.

"Okay, nobody should be getting past that easily... not even the Godmodder himself! Hopefully this works, Alice."

As a quick bonus, I add some brick blocks to either side of Hamster Wheel 2, and place a Goomba in there to keep running for... well, forever, I guess. I make sure to save the level before closing out of the game.



Elemental Relic:
[
||||||||||||||||||||] 11/20

Alice: I can't help with Player charges! But thanks for the defenses!

You defend Alice with Mario-Maker ization! Unfortunately, the godmodder is quite good at Mario Maker...

I look over at Alice as I see her taking a beating. I decided that now may be a good time to start defending her.

Action 1-2: using all of my CP, I created a barrier that will help neutralize all forms of damage that will be inflicted towards Alice.
Action 3: I ran up to Demonic Assault Squadron and fired a HADOOKEN at them
OCC: Moniker you can decide how long this barrier will last or how this will work. I'm not that great at deciding things. ¯\_(ツ)_/¯

EDIT: I am finally done with SBAC Testing and now I am awaiting my grades. I'm kinda nervous but I think I did well.

You create a generic barrier around Alice, but don't use your CP! Extra CP won't make it better.

14,000 damage to a Demonic Assault Squadron member!

Hope the grades come back alright.

"For the rocked Alice, I've been trying to protect you, it's just that one or two Players can only do so much." I begin gathering my power, my tone far more sober than the turns before as I begin speaking to the fledgling Godmodder.

"I'm still going to keep you safe, but not for your bribe, I've already got a plan to fix that after all. But because you probably want the Godmodder dead more than most of us here."

"He killed your friends and allies, manipulated you and your father and then killed him. I like to think I'm a decent judge of people, and I think I can feel a spark of vengeance burning inside you. A spark that longs for justice, and I'll help you keep that spark burning."

I roll my shoulders, faint popping noises coming from the underused muscles. "So, take a deep breath and calm down. You won't be able to avenge anyone, not your father or anyone else the Godmodder took if you're panicking." I really hope I'm saying the right thing, and that whatever those two are planning isn't to drastic.


Action: 1: Palace of Madness

With a flash of orange great stone pillars begin rising from the earth, slabs of onyx as thick and wide as a man is tall spear in the air floating carefully to their positions.

Finally after the monolithic walls finish two doors ten feet tall appear, closing with a loud bang.

To describe this building is impossible, it's whole being is like trying to see through dense heatwaves. Nothing seems to...fit the odd structure. It always seems to be the same distance away, no matter how much you walk or teleport.

Opening the oak doors reveals nothing but stone, for a riddle of eldritch origins must be solved before one may enter, and once inside all paths taken seem to return to the doors. Including teleporting.

In order to reach the center, one must confront the most maddening puzzle of them all, why do you, the person attempting to reach the center, exist?

This Palace of Madness is constructed around Alice, with her in the center. It's also fabulously furnished and tastefully decorated!

Action 2: Minotaurian Guardian

A roar, filled with primal rage echoes throughout the Hexagonalfield. Tremors shake the Palace of Madness, accompanied by what sounds like claps of thunder.

Pacing in front of Alice, it's wrathful gaze scouring the lush room filled to the brim with monitors showing the battle, searching for any sign of trouble. Is the mighty Minotaur!

An eight foot tall bipedal beast it's lower half that of a bull and it's torso that of a body builder. It's wrathful face carries more in common with a bull than a man, with a snout and horns. Brown fur covers the creature, and in it's meaty hands it clutches a double sided war axe as long as he is tall and at least four feet wide.

A weapon he wields with a grace and ease normally saved for something closer to a dagger.

He has room for only two thoughts in his primal brain, protect the girl, and obey her without question.

Action 3:Gallery Shell-Game

Moving with unnatural ease through the warping corridors of the Palace of Madness, I bring myself to Alice's Room in the center. -"Don't know how happy I should be that I'm used to navigating these kinds of places."-

Chuckling at myself, I take my favorite Ritual Knife and begin etching swirling patterns into the doorframe. I work quicker than physically possible, somehow finishing before I start. But such is the Palace's way.

A spark of my Power is sent through the patterns, the action of activating and maintaining the Runes taking little Power, so much of my strength went into hiding their presence from magical or mundane means.

Their power is simple, if the Godmodder manages to reach Alice's room, or Dark Masters forbid get inside it, the room minus the Godmodder will be transported inside a random painting in the Gallery of a Googolplex and One Boredoms.

In order to attack Alice the Godmodder would have to find the correct painting and step inside, a task made all the harder given the fact that each zeptosecond spent inside makes the visitor wish to be doing literally anything else.

I hear watching paint dry is a popular form of brain-bleach for recovering victims.


2 CP Action:Reprogramming


A infiltrator of the highest degree creeps into the Unit Production Facility, camouflaged from head to toe in black camouflage...which works for some reason.

After various hijinks involving cardboard boxes, crappy swimming mechanics, and spray-on-ties I reach the Programing Nexus for the entire Factory. The computer that installed the allegiance onto each new Unit.

A smirk hidden under my black mask I fish out the ultimate re-write. The Laughing Skull Override, after all the most effective codes are the ones with laughing skulls.

With a flourish I slip the USB drive into the computer, the trademarked Skull making a brief appearance before disappearing into the code.

Changing the whole Factory to AG would be far to drastic for a mere two CP, so the code does something much simpler, sticking a 2 at the end of PG.

Not to mention that the Factory itself would remain PG, it would merely produce Units under Alice's command.

After a minute the computer lets out a happy chirp, signifying that the Overwrite's work is done. I quickly palm the USB drive and quietly smokebomb out of the Factory.

----------------------------
Work done, I move myself inside of Alice's room. "Well, I've done what I can." I say to her, ignoring the Minotaur's glare.

Without missing a beat I brandish my Ritual Knife before stepping in front of Alice. "I kinda doubt this'll work, but hey, you never know if you don't try."

I suck in a deep breath, before anoucing to the Universe. "Spicy_Serious Bodyguards Alice!" I declare, dropping into a fighting pose. I give Alice my best confident smile. "I'll give this my all, so you shouldn't have to worry." I start scanning the room, ready for the Godmodder to appear anywhere. "But you know the saying, a ounce of prevention is worth a pound of cure. Stay on guard."

I then project my voice to my fellow Players. "Don't forget about the Godmodder's army and charging the Utilalaser you guys. The Soulrazer will be free to kick our asses next turn and if our Entities go down we're next."

Alice takes a deep breath...

Alice: ...You're right. Thank you.

Alice: I... I need to focus.


Alice is protected by the Palace of Madness, the Minotaurian Guardian, and the Hallway of Boredom!

As your code infiltrates the Unit Production Factory, the Factory manager senses what is about to happen! He sees only one thing to do... RIP OUT THE MAIN NEXUS! As soon as he does so, he ends up dealing 25,000 damage to the Factory! But it only has 20,000 HP! The Factory, as well as the factory manager, disappear from existence! No more new units.

Focus: I summon the flash who runs faster and faster in the hamster wheel generating power for the ultilaser

Flash has been summoned! He's running in one of the hamster wheels, generating power at +1% per turn!

FOCUS!
Using a simple convertor, some wires, and loads of pilfered tech, I plug the Ultilazer into the Sparkinators, using the Sparkinators as batteries.
Yo Kyleruler! Take this 2CP I've been saving up.

You plug one of the Sparkinators into the Ultilazer, stealing all its charge! +18% charge to the Ultilazer! The Sparkinator dies with no charge!

2 CP donated to Kyleruler!

I command both Sparkinators to dump 15% each of their energies each into the Ultilaser

With 2 actions, I create an Attack Shield for both of the sparkinators and for the last action I use Flight and fly up high ready to swoop down and block whatever attacks Alice with the pocket Lightning Galeforce Hailstorm

You deploy the Pocket Lightning Galeforce Hailstorm to protect Alice, and, instead of using attack shields, just brutally toss in the last Sparkinator! No more Sparkinators! +18% charge to the Ultilazer!

It's at 98% charge now... just a bit more... Cloak can see the machine's progress bar nearly at completion!

FOCUS x 3
COMBAT OPERANDI: CHRISTMAS TREE OF RETRIBUTION
A wall of question marks folds out in front of Alice...
Terry arms one of every Hearthstone Secret card for the purposes of protecting Alice. Paladin, Mage, Hunter, Rogue, those ones from that one weird Wanderer Tavern Brawl, ALL THE SECRETS. ALL OF THEM.
Yes, even the overpowered Ice Block.

You lay down a bunch of Hearthstone cards to protect Alice!

1. I summon the Scout, giving him 2 CP, and telling him to go shoo and run on the Hamster Wheel
2. I jury-rig up a solar panel in front of the Soulrazer's main attack cannon thing directly before it attacks whatever it's going to attack, and transfer all of the logically light energy to the Ultilaser. Let's go for maximum irony charging, shall we?
+1 CP

The Scout appears and starts running on a wheel, generating 1% power per turn!

The Soulrazer has no workers left! Luckily, the Solar Panel might be able to absorb light energy, but surely it can't also absorb heat energy, and death energy, and every single other thing the Soulrazer's main cannon has to offer! Still, if the Soulrazer cannon gets to fire again, the Ultilazer gets a bit of charge, though the shot will most likely not be stopped.

6/6 Using
JOE said I should do something to protect Alice (who is this Alice and are they The Alice as in "Not as pretty as Alice"?)
So uh I will just use my actions and charges (aha non conformity cus that exists)
To make erm.. a magic bulletproof blanket? Sure that sounds good
also JOE said to add this 'also I give the charmzard energy attack shield another attack shield'
and cus you know IDK what that means il just blame JOE
I vote for cult action to be putting 5 of each drone type in stasis

You give Alice a magic bulletproof blanket! She decides to relax a little, hanging around in the House of Madness! You also give the charmzard energy shield an attack shield.

For the cult action, you'd need to use Evacucorp to stasis-inate the drone types... and Evacucorp only accepts wholes, not partial stasis-inating!

CP: 3

I go on a quest to punish the BAO, following my compass (also I take my teenage rebellion with me), using the common technique "Angry Running away from home©" to become faster than those that may or may not follow me.

6 Actions incoming in 3 rounds because I lent The_Two_Eternities 4 actions

2 + 1.1 Actions from Redrover1760 because I lent him 2 actions and he failed to pay.

I agree with cult action

The Soulrazer uses its own energy to override "Angry Running from Home" Technique, forcing you to stay on the HEXAGONAFIELD! You are now "Angry Being Forced to Stay At Home"!

(You can try to leave once the Soulrazer is dead)

Mk.

tCP: 8 - 1 Action here...

More notably, I:

2 ACTION FOCUS - UBERCHARGE:
A voice in the distance yells, "I AM FULLY CHARGED!" I point at the giant Ultilaser as Medic let's loose his ubercharge, giving the ultilaser a good chunk of energy!

The Ultilazer gains +2% charge! It is now at 100% CHARGE! It will fire this turn!

Cloak: Yes! We're doing this! We're making it happen!

FOCUS
Piono is still passed out, but instead of this giving charge, the improbability drive sparks back up, spontaneously summoning a massive pile of Monster Energy Drinks above the ultilaser. The sudden burst of caffeine temporarily boosts the effectiveness of all the runners in the hamsterballs, causing them to run extra super fast and charge up the ultilaser even more.

They're all running extra fast thanks to the energy drinks! Not that the Ultilazer needs more!

Seeing that is not much for me to do that would have a even a minor change on the current state of the battle I decide to simply help one of the other players with their action and hopefully make it even more effective. 'Seeing that Alice as decleared that she is not shielding the Soulrazer this round pretty much means its going to try and likely succeed at destroying the Ultilaser before we can get it to fire. Well best to charge it and fire it before that can happen.' With that mental note made I look around for someone to try and help boost.

After a few moments I see that Karpinsky was using a E&M Transformer to super charge some power he had taken from the Sparkinators which I guess once it's done increasing the power of the Charge that he would place it into the Ultilaser. 'Seems good as any. I wish for the E&M transformer to be become even better at increasing the Charge so that The charge when used will be even more powerful!' Suddenly the E&M Transformer is covered with a red translucent glow. A few moments later as the energy from the E&M transformer is collected back into Mjolnir the charge energy takes on a red glow and feels much more powerful then it was before! (3 CP used)

The transformer retroactively adds what would have been 4% more charge to the Ultilazer, had it not already been very full!

Cloak: Don't worry too much. We'll fire before that Main Cannon gets a chance.

Actions 1 and 2: I set up a reactor. It requires incoming charge, but in turn outputs charge constantly. (Basically, it has a Battery, Drain, and Output. Battery is the amount of energy it can store at one time. Drain is the amount of energy it takes from the battery each turn to power itself. Output is the amount of energy it puts out each turn it is powered. Output does not go into the Battery; if there is no place for it to go, it is lost.)
Action 3: I spin a magnet inside a wire, generating power for the Reactor.
5 CP

You set up a mini reactor, and then pocket it!

If both the Sparkinators are used, then we should be mostly good on charge. So ES supports both of them being sacrificed for the cause.

He's still elsewhere, but does FOCUS in order to shave another turn off of both projects in the Shipyard, meaning it'll be done soon and the Apex can finally act. It's been more than long enough since the last time he actually used it, that's for sure. While he waits, he sets up viewscreens of the Soulrazer at home to watch its destruction without distraction from a safe distance in true HD quality.

-1 turn of waiting from the Shipyard!

I dig a pit in the ground, and a wooden waterwheel above it. Then a very short aquaduct that looks set to dump water over the top of the waterwheel. Lastly, I build a pair of Archimedean screw pumps leading from the pit up to the other end of the aqueduct, and link them to the waterwheel with an axel. Finally, I pour several buckets of water into the aquaduc. The water flows down turning the water wheel and powering the pumps, only to be raised back up to the aqueduct by said pumps to repeat a process..... creating a perpetual motion machine. NANI????

That's right, I play Dwarf Fortress. And I've just created a Dwarven Water Reactor using the power of !!DWARVEN PHYSICS!! (now you know where i got my name). Once the reactor is running at full power I attach a bunch of magnets to the waterwheel and set up some wire coils nearby, creating an electric generator. Said generator is hooked up to that laser we're all trying to charge.

It's a little larger than normal for a water reactor, and I built it out of cheap materials that probably won't last past this turn. But the laser also probably won't last past this turn so that's OK.

All entities under my command continue to shoot down Soul Reapers because fuck those annoying attack aircraft.

BTW Cephalos Jr. I'm not clear on how that reactor you're summoning works and probably neither is Moniker. A clarification would be useful, especially since right now every turn counts!

I jump on onto the SoulRazer and go to town on the Fleet Summoner with a variety of industrial tools until it is so mangled it is barely capable of transmitting it's signals, reducing the amount of Soul Reapers it can summon
Better idea: for now: I give the LIVE Space Station three attack shields to temporarily boost its survivability.

EDIT: free (hopefully) action: I notice that at 0.01 progress per turn per engineer (for a required total of 10 000 Engineer-Turns. An 'Engineer-Turn' is the amount of work one engineer will do in a single turn, it should be a convenient unit) the fleet beacon will take a long time to fix. Therefore, I contact the LIVE Space Station's tech support guy and ask them to provide a full list what cost in Engineer-Turns would be for rebuilding each of the many weapon types the Station has lost to enemy attacks up to this point. I also ask them if it is possible to for the engineers to construct more cloning pods under their own power, and if it's possible what the Engineer-Turn cost is to increase the growth rate by 1 engineer/turn.
(Daskter gave me the idea for the last bit. I imagine it would be pretty expensive though, so that quadratic growth doesn't become OP.)

You give the LIVE Space Station 3 attack shields!

The tech support engineer informs you that basically all of the original EVIL Station's power came from the godmodder! As they were originally created to service the Player-created Space Station, trying to replicate the godmodder's weaponry and other contraptions is an incredibly difficult task! He also says that trying to build new cloning pods so as to achieve a quadratic growth curve has a high chance of backfiring.

I catch the 2 CP.

"Thanks, Ranger! I'll go ahead and put it in the Relic Progress Bar."

Realizing that I should probably defend myself from death by Soulrazer, I decide to use Detect to make sure I see it coming and am therefore able to dodge it. I end up using one of those 2 CP to make sure this actually works.

Elemental Relic:
[
||||||||||||||||||||]12/20

While I'm at it... might as well actually create the stats for this thing.


The Relic is going to have a... semi-complex system of attacking.

First off, let me introduce this graph, to get us started on this.

Fire — — —
x — — — Water
Air — — — x — — — Earth

First off, this graph is the element system. When it uses an elemental attack, it gains one charge in that element. This is it, fully charged... which can't even happen. The reason for that is because... well, say I have 2 water charges and use a fire attack. The fire charge counteracts the water charge, and Vice versa. Earth and air do the same thing for one another.

Now that that's been covered, the reason for charges: to unleash stronger attacks. When I get 3 Charges in a certain element, it will allow me to unleash a strong attack in that element, dealing greater effects than normal - and draining all the charges of that element. If I decide to upgrade this using more CP, the maxed out charges will also grant various bonuses to the Relic, which have their own effects.

Enjoy this blast to the past, DTG veterans and Moniker! Hopefully I can launch this soon!
Attacks, Unleash Attacks, and maybe Auras will come soon - AKA next time I charge this thing a bit.

You expend 1 CP on Detect! It appears that the Anti-Player Buckshot cannons, though they do kill Players in large numbers very quickly, still need all your other entities to be dead before they can attack you! So just so long as you keep a few entities alive, you should be just fine.

Oh no... I can feel the memories... I believe in DTG1, Talist - the original creator - kept track of the charges himself, but I'll have to keep track of them this time... well... here we go!

3 CP to Hungry_Visitor for that debt.

I use my remaining 9 CP and my 3 actions Charge the Ultilazer

OH NO ITS A WASP AAAAAHH

lol there is a Black and Yellow Mud Dauber wasp being obsessed with a pin on a chalkboard in my room. lol. I am very glad they are one of the few passive not aggressive wasp species. When I first saw it I didn't even realize it was a wasp and looked it up. It continues to try to headbutt my red pin. Good luck with that I guess.

You give 3 CP to Hungry Visitor and pay off your debt! You also hold off on expending your CP, as the Ultilazer is 100% ready to go!

Beware... wasps are literally Satan, but disguised as wasps!

i use all my actions to charge the laser

You keep charging it! It's full, but that doesn't stop you and all the other Players from being ABSOLUTELY SURE!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 4/100

+1 CP [tCP=20]


Well... that happened.
I leave this reminder for Moniker so he can fix up the missed orders and counters that was posted on the chatting platform named Discord.

(Action!)(3 Charges)
(1 Charge)
Spying the not very subtle Venus Plant, I take out a really long shovel and I re-arrange its placement in the PG Roster to.... Here!

[PG]Unit Production Factory: 20,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)

[PG]Godmodder: 129/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

That way, it would snack on the Units!, and while unlikely, sneakily take a bite out of the Godmodder...

(1 Charge)
Still feeling rather mopey, I take out a The non-semi-sentient form of the Rice Shield I took the time to restore and gave it the Wall Guard.

(1 Charge)
Once again taking stuff out, I bring out a self-destruct redirector and give it to Cloak to have him select on what he'll pick to let loose the Laser's self-destruct on.

(Orders)
The Rock Monster looks really threatening... I simply gave the order to attack it.

LM, seeing as the Project wasn't added yet, they do a last round of working on it.

The Monastery does it's work and fixes up the Wall Guard slightly.
It was also supposed to release the Rice Feast on V. Assassin as well from last turn...

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 25 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +6 Next turn

MONASTERY PROJECT: RICE TORRENT (Supposedly Done, Still waiting for Moniker to actually implement this onto the Monastery)
Current investment:
7 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
It will spew a torrent Rice that damages all enemies in a stack for 3k damage. Works like the Bounce Laser, except with a cooldown of 4 turns.

You move the Venus Flytrap to a new place! Now, it'll keep snacking on your enemies! Wait, is that the Starcraft Army taking aim at it?

+1 attack shield to the Weary Wall Guard!

You try to make a Self-Destruct redirector to avoid the death of the Ultilazer, but it falls apart every time you think you're making progress! Eventually, you throw the half-complete redirector aside in frustration!

(Void Assassin got 2,000A, by-the-by)

Rice Torrent installed! Finally!

Current CP: 4

Focused

Eyowe tinkers around with his charge-siphon device a little more.

What comes out of this tinkering session is an upgrade to the device. Eyowe reattaches it to himself, this time on his back. Upon its attachment, a multitude of mechanical tendrils sprout out of it a la Dr. Octopus/Slenderman/any-character-with-tendrils-sprouting-out-of-their-back style, with Eyowe having full control of each of them.

Eyowe then joins all of his tendrils' tips into one spot, acting as a lightning rod of sorts. Upon every lightning strike hitting the lightning rod spot, lightning surges through the tendrils and into the device itself, where it is stored into.

If the Ultilaser still requires charges as of now, Eyowe then discharges all of the device's stored electricity into the Ultilaser, contributing to its charge count.

If the Ultilaser is fully charged, Eyowe instead spends the device's electricity towards the Demonic Assault Squadron in a more lethal method. His tendrils' tips once again join into a spot, this time with the Eyowean Greatsword aimed towards the bulk of the squadron. The device then discharges its electricity into the tips, creating a blast in the joining point and propelling the greatsword towards the squadron.

After its usage, the device crumbles, becoming unusable.

Your attack zaps the two front members of the Assault Squadron, killing one and dealing 9,000 damage to the other! Not even demons can resist the extreme electrical power!

I stand up and continue charging. I need to stretch my legs.
+3 CP, don't have time for much better unfortunately

--------

Ash and Altair concentrate, gaining 3 CP each... they begin to move closer to Alice...

Cloak prepares to fire the Ultilazer...

V:

Winkins army attacks the Rock Monster, dealing 77,000 damage!

AG:

The Starcraft Army moves first! They split up, using their extreme multitude of incredibly powerful weaponry to obliterate the Rock Monster and the Venus Flytrap completely! They also team up with the Mini Festums and Festum Base to kill 2 Soul Reapers! Iku, the Scarlet Prince, the Explosion Elemental, and of course Teenage Rebellion continue to engage and destroy as many Soul Reapers as they possibly can, killing 4 more altogether! The LIVE Space Station launches another burst of machine gun fire, tearing apart 2 more Soul Reapers! The Soul Reaper crowd is getting thinned out quite nicely!

The Runner's purpose concluded, the Runner decides to leave before he inevitably dies! So do the others running on the Hamster wheels.

Last but not least, The Designator! They designate the Soulrazer, and make the Soulrazer take... +1% damage? What!?

Turns out, taking loads of extra damage counts as a negative status effect! Something the Soulrazer happens to be extremely resistant to! Still, every bit of damage helps.

PG:

The shield around the Soulrazer starts to dissipate... it can't fire properly until next turn, but until then, it aims its newly-freed Main Cannon... at Winkin's Rice Monastery! A giant circle appears around the immobile Rice Monastery, indicating the area to be destroyed!

One Demonic Assault Squadron member fires at the Mini Festums, killing them all! With all the Mini Festums gone, new Mini Festum production stops! Two more fire at the still-unprotected Cult Worker army, destroying the HQ and the Gatherer drones! The drone army is on its last legs now!

Two more of the DAS fire at Iku! She rolls for dodge twice... and fails! Iku is slain! Or forced to retreat! Or whatever General_Urist wants to happen to her, but either way she's been forced off the field!

Three fire at the Weary Wall guard protecting Winkins entities, killing it! They are unprotected once again!

With the DAS all used up, that leaves the Soul Reapers! All six gun down the LIVE Space Station, destroying its 3 attack shields as well as the Status Effect Removal Field! Without the attack shields, the Machine Guns may have been destroyed as well... the LIVE Space Station is almost gone! All it has is its last weaponry and CompTIA onboard!

Of the six units, five attack one Fabricated Supreme Slammer, killing it! The last remaining one attacks Teenage Rebellion, dealing 10,000 damage to it!

The godmodder sees the Ultilazer about to fire, and realizes that he doesn't have much time. Alice needs to die. NOW.

He charges forth, and enters the Super Mario Maker portion of Alice's defenses! Of course, becoming Mario in Super Mario Maker gives him superhuman jumping abilities, which he uses to easily leap over the Lava Moat AND the Cute Puppy Guard Dog (which he leaves alive). With 15 seconds left on the clock, he bashes a "?" block and gets a MEGA MUSHROOM! He grows to Super Size and crashes through the rest of the level with ease, toppling the generic Alice-protecting Turret and barrier over with relative ease! He then beats the level.

Out of the Mario Maker level, he now has to enter the Storms portion of Alice's defenses! He sees a generator taking in all nearby lightning, which happens to be a lot, due to there being a Storm Line in his way! As the godmodder charges the Storm Line, he sees the Stormcalling Generator take in all of the lightning! Nice! Then, the POCKET GALEFORCE HAILSTORM activates! ...And gets sucked in by the Storm-calling generator again! The godmodder snickers. Suckers! He'll be out of that generator's range in 3... 2... 1...

SLIP! The godmodder trips and falls flat on his face! He tripped on... a pile of Hearthstone cards!? Just... LAYING here! WHO PUT THESE DOWN!? But it's too late! All that absorbed lightning is shot right back out, and the godmodder takes it right to the back! 1 damage to him!

But this isn't entirely good news, because the sheer force threw him towards Alice at an extra high speed! So fast, he smashes straight through the Eldritch lock, and through the Minotaur guard's entire body, destroying both! Next, the godmodder tries to get to Alice, bursting through the door to her room, but finds himself in a nigh-infinite hallway of teleporting paintings, being forced to find the right one! Fortunately, it turns out that the architect of this place was snacking on doritos when he built this hall, so all the godmodder has to do is follow the trail of dorito dust! Against determination like the godmodder's, this hallway's whole "make the person within want to do anything else" is a mere annoyance! He makes it to the right painting, no problem, and launches a SURPRISE ATTACK against Alice, pulling out a godmodder-damaging revolve and shooting her with a speed-of-light bullet before she has a chance to react!

...But the bullet just bounces off Alice's magic bulletproof blanket!

Alice raises the Yoreshield, and traps the godmodder, as the pictures and House of Madness and everything else collapses back into the normal HEXAGONAFIELD.

Alice: Finally! Now, I'm safe...

Alice: ...Thank you, Players. You all came through! Just take out the Soulrazer, and we'll be 100% good! We can do this!


Alice uses her second action to make a bunch of the Soulrazer's remaining internal workings twist together, dealing 70,700 damage to it!

N:

The Temporal Guardian strikes a Soul Reaper, killing it!

--------

Ultilazer Charge: |||||||||||||||||||| 100%

Cloak: Everyone, cover your ears and get down!

Cloak: She's about to... FIRE!


Cloak slams his hand down on the central, giant button on the Ultilazer control panel! You see the charge meter on the Ultilazer slowly tick down to 0%... but at the front of the Ultilazer, a light starts to glow...

And then... it FIRES! A giant, beautiful, glowing lime green beam pierces the sky, visible from every part of the HEXAGONAFIELD! It travels through the sky at the speed of light, pierces through the entire Soulrazer, and keeps traveling upwards - presumably forever!

10,100,000 damage to the Soulrazer!

The Soulrazer ONCE AGAIN catches fire due to the sheer heat, but only the battered automated systems are left to stop it this time, as the godmodder is trapped within Yoreshield! They succeed... but only barely! The Soulrazer is an absolute wreck, and it's a miracle its still staying in the air. It just needs a few (okay, several) good hits to take it down now!

Altair: ...We're really going to kill it, huh?

Ash: Looks like it.

Cloak hops off the Ultilazer, which has been reduced to a wreck of twisted metal. It looks like the attack hurt the Ultilazer as much as it did the Soulrazer.

Cloak: I'm not leaving. Not anymore.

Cloak: Let's take it down!


--------

The call for Protoss reaches across the HEXAGONAFIELD! Now, there's an interesting story that may be relevant here...

At one point, a past Player group fought the godmodder, and was having immense trouble overcoming the strongest entity he had summoned yet: The evil TERRAN ARMY! As a [PG] army-type entity, they had started out weak enough... but eventually became nightmarish in strength!

So, the Players pooled together their charges, and summoned the PROTOSS ARMY! In order to ensure that the Protoss Army wouldn't betray them, they imbued the Protoss with an intense hatred for all things Terran. The Protoss army initially needed protection, but it grew and grew, until eventually, it overcame the Terran army! Everyone cheered as the last production building fell!

Later on, the godmodder summoned a Dungeon of Demons, and invited the Players to leave behind their entities and venture inside to explore. None of the Players made it out of that dungeon. And so, the entities they left behind were forced to disperse.

And that brings us to today. The Protoss army hears a call from their most hated enemies - the Terrans! They! Must! DIE!

But cautiously. It HAS been a while since the Protoss fought, after all.

On the PG side of the field, the side most suited to attacking the Starcraft Army, the Protoss appear! It's just a small scouting unit, that's trying to prepare a base for the main Protoss army when they show up!

The Protoss Army and Terran Army (renamed from Starcraft Army) are dueling! They can only attack each other until one of the two has been eliminated!

--------

A brief summary of the past several turns:

After the Soulrazer, the biggest, baddest entity in the godmodder's Soulraze army, appeared to obliterate you, Alice showed up. Alice is a godmodder, and the main godmodder's protege/trainee. However, she wants to overthrow him so she can be freed from the burden of working under him, and make a better world using her godmodding powers, according to her. So she's teamed up with you, and is using Yoreshield to shield either the Soulrazer or the godmodder each turn. Due to being reduced to 2 HP, however, she's decided to only shield the godmodder to preserve her own safety. This means that from here on out, until the Soulrazer is destroyed, it can use its weaponry against your entities - which it couldn't do while Yoreshielded.

Just recently, you got out of the "Infiltration" sidequest, where you launched an assault on the Soulrazer's insides in order to activate its self-destruct function. While successful, it proved insufficient to destroy the Soulrazer by itself. That's where the Ultilazer came in - a huge superweapon to deal a lot more damage to the Soulrazer, but it needed charging - a task you just succeeded at. Now, the Soulrazer and Alice are on their last legs, and the prime objective is to respectively destroy and protect them.

The important things to right now include: Damaging the godmodder while he's trapped inside the Yoreshield barrier, stopping the Protoss army, and taking out all of the remaining Soulrazer HP.

--------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Destroy the Soulrazer! It's nearly dead, now! You can do it! Just keep hitting it!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 82,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(target of Soulrazer's Main Cannon!)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 17

[AG - DragonofHope?!?]Festum Base: 100,000 HP, 3,000A (can guard Festums)

[AG - MooGoesTheCow]The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 3!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: 1 engineer = .01%)
Space engineers: 100 x 200 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(225,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 227 HP
Marines: 200 x 125 HP, 150 x 125A
Marauders: 400 x 48 HP, 300 x 48A
Hellions: 400 x 248 HP, 400 x 248A
Siege tanks: 1,000 x 60 HP, 700 x 60A
Command centers: 6,000 x 22 HP (+28 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 5 HP (+5 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (30% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 6 HP, 2,000 x 6A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 350,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 1!)(adding HP upgrade, done in 1!)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)(protected from 1 attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 2!)(+1/turn from Einstein)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 1!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (25 souls)
Battle drones: 100 x 5 HP, 400 x 5A
Cult genetics lab: 96% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 30,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 223 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 26!)(researching Evolver's evolving ability, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 22!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 36!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 1,210,800/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)(designated, +1% damage taken this turn!)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Aiming at Rice Monastery!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 10 HP, 20,000 x 10A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston

[PG-2]Fabricated supreme slammer: 50,000 x 2 HP, 30,000 x 2A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 35,000 x 7 + 12,000 x 1 HP, 30,000 x 8A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(50% charmed)(protected from 1 attack)
[N]Grower: 30% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 300)(dueling Terran Army!):
Probes: 100 x 5 HP
Nexus: 2,000 x 1 HP (+1 probe/turn)
Zealots: 200 x 3 HP, 100 x 3A

[PG]Godmodder: 128/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 27(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 3 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 1 (Increased HP)
Hungry_Visitor - CP: 3(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 39(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 1
Daskter - CP: 0 (Contingency plan: 7 power)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 9(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 14(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 20(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 7 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 12 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 8 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 2 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

Should I start including more summaries? It might be helpful... hmm... maybe every update multiple of 5? You know what, sounds good. Let's make it patch notes in the next official update.
 
tCP: 8 - 8 = 0

Cauldron of Sols can wait. LET'S FINISH THE SOULRAZER.

11 ACTION FOCUS - ARMATURE: I summon the major weapons of every video game character ever (that's a lot) and fly towards the Soulrazer, slicing every weapon into it (or just shooting for some weapons), and finishing with what I hope I can at sometime own... my holy legendary sword that will remain unnamed for now.
 
CP: 8 (now able to make loans again)

I am angry at home. Forced to stay. Forced. I dislike. I hate. But it isn't that bad. Because I also don't like the Soulrazer. Can you imagine how mad I would have been?

hmmm.... 9*1200+15000= lame... I want to be free again.

huh. Have to charge up to 100 CP now that I lost all my charges for something I bought in anger.
And I can't even go after the BAO now.
Is there... something like simply punching somebody really angry without expending actions?
... I doubt.
Now... how about I make ...
Nah...

1 action used to:

Teenage rebellion and hungry visitor retreat inside of their dark room/cellar room to conspire against their tormentors. The room is still on the Hexagonafields, but it is dark and you can't really see what they are doing without entering the room (bad idea), destroying the room (better idea) or peeking into the room with some kind of spying machine (at least a creative idea).

On the only door of the room a yellow sign with Arial black letters that says: "Keep out or I will kill you".
A skull sticker is attached to the sign, maybe telling those that really want to go in there, that he will make this threat true. Or maybe warning them that he uses poison in there. Or idk maybe that he thinks that it looks menacing, while others might find this thought of his "cute". Well, that's all to the door.

This room isn't very full, just Hungry visitor, teenage rebellion and... a special trap that will be revealed at a later date. Can be everything. Could also trigger by destroying the room. Or by visiting the room. Or by being outside the room.

6 Actions incoming in 2 rounds because I lent The_Two_Eternities 4 actions

I agree with cult action.
 
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Well. Looks like the man from Omega-12 is a little tired right now. Well, he did just use up all of his CP. It was for a good cause, but it'll still take him a while to build back up. Might as well start now. (Also, he understands the importance of promptly repaying loans.)

3 actions: 0 CP -> 3 CP

"Second Scarlet Prince, keep attacking the Soul Reapers!"

"Don't worry, hungry visitor. I'll have 6 CP next round and I can pay you back then."
 
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