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Defeat The Godmodder

The SCP- 963 thing was just an illusion in reality the pilots where decapitated by me telleporting up to them and using a sword
 
Ah from my laziness I lost my cult, better start from scratch
Using all my actions I collect rocks, as many rocks as I can
(no really, I am being serious)
I vote to collect rocks
 
give you permission to use up to 40 of my stores CP to attack the Soulrazer
Red clouds form and suddenly disperse. A sense of despair befalls the Soulrazer. With a screeching sound, a pillar of negative healing strikes the Soulrazer, harming its most vital spots and ignoring mundane defenses. Talk about abuse of medicine again after you have seen this.

Use as many actions needed to kill the Soulrazer. (but only use the actions provided by TRG.)
 
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Since next turn I will have two festum workers, I order one to begin building turrets automatically. I also order my super computer to alter reality, and place a giant boulder inside the Godmodder. Also, I use Excalibur again, booster with 2 actions! My last action is turned into cp.
(trapped inside Yoreshield barrier!)
Oh, also you said that the Soulrazer is still in the Yoreshield.
 
I look at the other Players attempting to warn Alice...wonder how that'll go.

Action 1: DM's Screen

With a pop of energy a DM Screen appears in the air in front of Alice. It's blank, with only the words Ludicrous Labyrinth written in bright yellow lettering.

Taking it causes a wooden table and five seats to appear, along with a set of die.

With the power of this screen Alice has complete omniscience inside of the Labyrinth, the ability to change it's layout on a whim, place traps and monsters labeled "random encounters.

How severe and dangerous these traps and monsters are depends on the dice that the screen came with, a set of d20. The higher the roll the more dangerous. But ultimately Alice can chose the kind of monster, she is the Labyrinth Master after all.

A small note appears. "Keep this DM Screen around long enough and maybe we'll play a game, I'm sure I can rope some of the others into playing. Plus I have a few ideas to make the screen very useful, so keep an eye out for an upgrade in the future.

With Min-Maxing Hopes, Spicy_Serious."
Is what it reads, the (light)-orange lettering making it clear who it's from. If the signature wasn't enough.

Action 2:A Scarecrow for This Rotten Field

Suddenly a Scarecrow appears, It is the Agro Scarecrow.

It posses no Attack, instead holding a Special Effect:Behold Your Sins

Behold Your Sins Is a simple thing that one; Makes the Agro Scarecrow an irresistible target for any PG or SR aligned Entity. And two; upon death every Entity that attempted to damage the Agro Scarecrow will have that collective damage done unto them, and if an Entity that had damaged it has already been destroyed, that damage they would've received will be passed onto another target.


+1 CP

Sighing I turn my last Action into CP, I have several projects that I plan to work on, so it's time to start saving up.
 
Correction. I give the god of dreams yorehammer and mascythe, instead of yorehammer and infinileaf.I also agree to the cult action, and with this deal done, no longer suffer legendary-weapon-lifesteal because infinileaf is in the container.
 
Negotiations - VI
I refuse. if we transfer the debt, I lose by 5 Godmodder actions, a couple of boost stones, the cleansed orb, somno energy, charmzard generator, dreamfakestarcalibur, my life, and the legendary weapons i have access to. he can just say as the action to risk my life for "making the Godmodder's position as advantageous as possible".
As stated, I give morpheus the weapons. I said I would do it already in my last post, come on!
I also tell morpheus how I got him to owe me actions. it's a fun little story about the phrase "wipe the floor" not being in a dictionary, waggering a boost stone, and a fun game of curling. it was glorious.
and I definitely give him the weapons. any longer and I lose all my ability to hold them, most likely. this should have been done two posts ago for pets flake.

Also. A note for the future.
If before, I had options A and C, and I chose A.
And then you introduce option B, which is objectively Inferior to option A, and subjectively inferior to C.
Then you have No Reason to believe I want option B! you do not need to delay and ask which I want! not unless you're hoping I'll miss the reason why B is objectively worse if the Godmodder is remotely smart, and want to kick me out of the game! ...or unless you didn't realize that was a possible application, but Ehhhhhhhhh

You deny the plan that involves giving yourself up, and choose the option that involves putting legendary weapons in the godmodder's hands! You walk up to Morpheus, and hand over Mascythe and the Infinileaf Clover. Morpheus winces picking them up, clearly feeling the effects of the Life Drain.

I then hand off the Yorehammer to JOEbob, because maybe he can find something useful to do with it.

You try to open a portal to where JOEbob is to teleport Yorehammer out, but... the Soulrazer stops you! It's no-leaving effect is still active, and will continue to be so until it is dead! You continue clinging to Yorehammer. Better give it to someone else.

-------

Morpheus takes on both the Legendary weapons, and takes a moment to double-checks them for authenticity. As they are authentic, he is entirely satisfied.

Morpheus: JOEbob... thank you truly.

Morpheus: I will deliver these to the godmodder as soon as possible. Can't very well keep him waiting.

Morpheus: From here, your job is to use the debt you've mentioned to make the godmodder immediately give them up (good luck with that one).

Morpheus: Whether you fail, or succeed... you have the most aid I can give you. One hundred percent, all the time (just don't ask me to kill myself. I won't do that.).

Morpheus: Good luck.


With that done, JOEbob and Arsenical suddenly feel sleepy... before they know it, they're lying down on the gentle ground... it's so soft... you wish you could just... sleep...

--------

GAH! Back on the HEXAGONAFIELD... you were really enjoying getting a moment of rest, too...

Looks like holding the Legendary Weapon for so long took quite a bit out of you! This turn, you'll only get 1 action. Then 2 actions the next turn... then back to 3. That's for JOEbob, Arsenical is returned normally.

SIDEQUEST COMPLETE!

REWARDS:
-Full aid of the God of Dreams (usable by all Players)
 
I tell alice about the contract troubles, and offer her another out: she can pay the actions back arbitrarilly far in the future with no interest, if she brainwashes any instant-summons I make, giving them the standard powerbuff, and gives them back to me. this is an effectiveness-multiplier she can litterally do for free! then, I use my one action to... charge. +1 cp. can't do much right now, anyway... unless alice accepted that. Then I summon an engineer. he will figure out How to build things, making it slightly easier for other forces to build them later.
then...
Wait a tic. Why is the God of Dreams aid there for all players? I paid him and saved him! I was the one who found him to begin with, suffered the legendary weapon leaching, planned the whole thing... Arsenical was also there, but that's it, and he mostly just pointed out one alternative that I'd say is obvious to reject. sure, maybe he should get a bit, but not Everyone, and even him not as much as I.
Besides which, when I set up the sidequest, it was Very Explicitely him giving Me aid, and on the first page he even said to me, directly, "Morpheus: Frankly, it is a trifling boon to aid you for your limited mortal life, for gifts as important as these.". if it was for the general AG side, then that line doesn't make sense! the AG side contains cloak, altair, and other long-lived players, some of which aren't near the field! it would be like, hundreds of years of servitude!

Nevermind.
If the new patch allows me to, I attempt to sacrifice enough stuff to whichever-god-can-let-me-pseudo-duplicate-legendary-weapons-every-so-often to be able to do it once every 20 rounds or more, while still allowing me to use Yorehammer.
 
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Hearing Spicy's comment I turn my head his way and give a small smile that seems to conveys "I'm ready to support you!... After this paying this loan."

Seeing this I give Winkins an appreciative wave. A wave that seems to say. "Thanks, it'll be a while before I'm ready. So it shouldn't be a problem." How a simple wave says this is something man will never know.

Probably Player Powers, it's usually Player Powers.
 
Still deaf with the only thing I can hear are my ringing ears I look over the field and try to decide who to help this turn. I see that Cyanogynist is trying to rip off the Soulrazer's concentrated lasers with his bare hands. Deciding to help him out I make a wish. 'I wish for Cyanogynist's strength to be increased tenfold for his task that he set for himself.' Suddenly around Cyanogynist's arms a red glow appears and takes on the form of hydraulic powered machine arms allowing him to use much more force in trying to rip off the Lasers. (3 CP)
 
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I summon moniker in game hp a lott attack 0 if he dies the godmodder is hurt
 
I summon moniker in game hp a lott attack 0 if he dies the godmodder is hurt
Honest question: How much effort are you putting into thinking about your actions? Because it seems you can barely be bothered to English correctly and you haven't yet realized that zany schemes to summon omnipotent beings tend to fail or worse.

Plus, I think killing the game master would have consequences much more apocalyptic than just hurting the Godmodder a little 0_0
 
Well... I will be gone for the majority of the week to finish up the final bits of SBAC testing and to finish some work for school AND prepare for finals...

Action 1-3: Using 10 CP, I take out my two Swords again and do a DEADLIER SPIN ATTACK at the Soulrazer.

Wish me luck guys!!
 
Update CVIII (108)
I charge like a classic anime hero, and promptly do nothing. Oh wait, the Protoss Army exploded. GUESS THAT'S A THING THAT HAPPENED. Also +2 CP, another thing that happened
Well, here's the quote for the Overlord.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon.

Meanwhile, ES gets to work and FOCUSES! He takes out several repair tools and teleports over to the Shipyard, fixing up a significant portion of the damage it's taken at superspeed!

Then, he orders the Apex to launch and attack some PG units, or rather PG Units. It is a majestic thing, the reinforced and upgraded Apex lifting up, aft engines burning as it ascended into the strange sky of the Hexagonafield, weapons acquiring targets while the Fleet Beacon pulsed with energy, calling out to the reinforcements that would soon arrive, what ES had been working on all this time. Well, the Shipyard technically, but that was there due to him.

He then goes over to Alice and says "You know Ash and Altair plan to betray you, right? They're making it pretty obvious, just want you to know." He then turned to the Soulrazer. "Although with that last weird-ass attack maybe having them backstab you wouldn't be the worst thing in the world? Eh, whatever."

The Apex is finally, finally, finally, finally, FINALLY, FINALLY, FINALLY, FI-NAL-FRIGGIN-LY, launched to actually do something! Also, you repair the Shipyard +38,000.

Alice: What? Listen, Neutral, don't be ridiculous... I don't know what your game is, but come off it...

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 7/100

+1 CP [tCP=22]

Curious as to what's going on over at the massive military camp, I decide to go pay a visit to the Peacekeepers.

You head over to the Peacekeepers and say hello! Those within the camp give you uneasy greetings. It seems many of them are on break, carefully watching and monitoring the situation on the HEXAGONAFIELD. Rumors are circulating about the true nature of the recently unlocked evolving technology.

Focus X3

I add a defensive shield, which uses 50% of the action to be a barrier to enemy attacks (the shield has its own health, it isn't a attack shield), and 25% to regenerate by 25% shield each turn and a final 25% that gives the defensive shield "Sturdy" which is the pokemon definition (If at full health the shield will be reduced to 1 hp instead of the attack breaching through the shield)

Also, I am AG, and the Warp Jammer is AG too.

I assume you mean the Defensive Shield is guarding the Warp Jammer? You successfully summon the Defensive Shield!

...The Warp Jammer is AG, huh? I'm pretty sure it says neutral down there.

(x2)I convert 2 actions to Chakra and with it overcharge a set of Primary and Secondary Element Rasenshuriken which I then promptly unleash upon the Soulrazor for Shenanigans like how it will fare against Magnet Style or Dust Style etc etc

I charge up 1

The Chakra, whatever that is, does plenty of damage! 28,000 damage to the Soulrazer, to be exact!

You wondered, but you could not peek into the room. Since you don't have player powers.



Too bad we are no longer inside of the dark room... we used the moment everyone believed we would sulk in the darkness to use "teleport". We are not hit and on the best way to make a second escape attempt. A generalized "sympathy" enchanted PG figure is hit and thus the PG entities take a hit too. A dark room containing a trap. If you interact with it, you are going to have a bad time.
Ignoring it is also bad. You interacted with it so you spelled your doom.

Or did it? You might notice that I did not inform Moniker about the specifics of the trap. This is because he is unable to see into the dark room and thus has no way of determining the trap and can't even react. So he speculates on the outcome, makes assumptions and finally writes these sentences. Of course you could say that I am taking away his initiative, his reaction. But he can't react anyway, because he doesn't even know what is in the room. So why tell him? The godmodder could gain information from him. I would not recommend giving the godmodder more information, because knowledge is power.



How can you simply assume that? We were inside of a dark room, how would we be able to do this? Now we are no longer and run away, but ... I did not even tell TR to attack. Something went wrong here.

CP: 7+1+6

5-1 CP in 9 rounds Winkins

6 CP in 1 turn The_Two_Eternities

I agree to cult action

...Well, if you don't tell me what the trap even is, I'll just assume it's nothing and act based on that assumption. The concentrated lasers homing function ensured they bounced off every wall in just the right way to still hit Teenage rebellion.

Except, Ana's sleep dart is designed to take down any entity. It can canonically put robots and mechs to sleep, despite how little since that makes. Whatever, I guess Yorehammer can't beat status immunity.

Focused Action: Contingencycide

Though I probably should give up Yorehammer right now, I have something I really need to do. The Godmodder is really calm about his Soulrazer down to critical health. Too calm. I need to stop him, now.

Contingencycide is a particularly devastating attack spell. It functions as a combination of divination, luck manipulation, and even the occasional explosion. It is further bolstered by my last use of Yorehammer to bypass all defenses against this.

First, this spell uses precognition to detect any of the following that could potentially occur:

1: An effect that would prevent a total attack power of 500000 or more from successfully destroying the Soulrazer.
2: An effect that would cause the Soulrazer to be resurrected, whether the resurrected Soulrazer would have stronger or weaker abilities than the original.
3: An effect that would allow the Soulrazer to deliver a final barrage of attacks after being destroyed, or to retain firepower despite being destroyed.
4:
5: An effect that is not technically any of the above effects, but is similar in result to any of the above.

Then, a series of attacks are deployed to prevent those effects from occuring. The first of these is a luck manipulation effect, causing a small anomaly some time in the past that causes a butterfly effect that prevents the effect from being utilized properly (by disabling the units that would execute that effect).

If that fails, the entities that create the effect are obliterated.

If no effect is detected, this instead causes a minor disruption on the Godmodder's next main boss (using Yorehammer to hit it despite the fact that it is off the field), inflicting a damage over time effect on it.

I then hand off the Yorehammer to hungry visitor to amplify his attacks.

You cast CONTINGENCYCIDE! Any contingencies the Soulrazer may or may not have had are destroyed! You also grant Yorehammer to Hungry Visitor! However, using the Legendary weapon for so long took a lot out of you! You only get 2 actions this coming turn, so you can rest.

Piono is still passed the heck out. +3 CP.

I'm probably going to just continue charging until I get a chance to unleash the psionic super attack.
Orders:
100 continue the research facility upgrade.
100 build 5 starports.
49+1salvage build 5 Factories.

5 Starports start constructing Tech Labs...
The Medivacs try to heal up The Machine (1,000Heal huh)

Seeing that Hungry Visitor is killing the Soulrazer...
All offensive units are seperated into 3 groups
The Designator designates the Soul Reapers.
Group A are simply composed of hellions, their objective is to burn the Soul Reapers out of the Sky (121,200 TA)*1.4=(169,680TA)
Group B, are the rest of the terran army, Marines,Marauders,Siege Tanks, Battlecruisers crush the Units. (90,150 TA)
Group C, the rest of my forces, the Vanguard, Heavy AFVS, and the Linebreaker, will target the Demonics Assault Squadrons (44,000TA+1,000Horde hitting)

Actions:
I'll finish the Research project itself,

Using my action and my CPs I complete the Mechanical weapon I upgrade.
Date from extracted/stolen from a long dead Terran army, I single-handed complete the research.

I agree to cult action

Your army will... do as you say... (7 different orders in one post...)

You complete MECHANICAL WEAPONS! What does it do, again?

1. Woah! Pretty colors!... Why is the light of the heavens shinging down and blinding everyone? Well, That's pretty simple. See, the Devil is siding with the godmodder. That alone is normally not enough to cause the big man intervene in these affiars, but with a ship called the Soulrazer? The big man and his angels rather like to help souls out, so they smited the Soulrazer. Pretty neat huh? (It totally wasn't me just hitting the Soulrazer with a massive attack that causes a great flash. Why would you think that?)
2. While everyone is still looking at the pretty colors (very pretty) I teleport to Alice, and slide something into her pocket, poking her so that she realizes it's there, and then I teleport away. What's in the pocket? A message and a remote with a single button on it. The message reads: Yo Alice! I expect Altair and Ash to pull something against you soon. When one of them is about to hurt you, push the button. It'll swap our places, and I can handle the damage better than you can at this point.
3. I charge up to 2 CP.

14,000 damage to the Soulrazer! Alice takes the button and message...

Alice: What? That's 2 people who've told me, now...

Alice looks around the labyrinth she's in the middle of again...

Alice: I'll have to talk to Altair when I see him next...

OOC: The magitek servitor factory is a fairly standard unit spawner, creating 1 servitor every turn. It should be decently powerful since it took 15 turns for Rotaz to build and had an action boosting its final product.

"Hey Quinn, long time no see. I now you don't really owe me anything but since we seem to be on good terms can you spare some arny covering attack shields?" I ask the Peacekeeper Commander. "I'll do my best to pay you back for the trouble once the Soulrazer is dead."

With a ragged sigh I place an attack shield on the Temporal Guardian. Yet another fairly old entity of mine is destroyed, really makes me wonder why I continue to be neutral. (x1)

Walking over to the Grower I inject it with a genetically modified and enhanced virus to take over the Grower at the cellular level. Naturally I modify the genetic code of the virus to cause the combined conscious it'll form to obey my mental commands. (x1)

Grabbing the Redirifle I toss a single attack redirector onto the newly complete magitek servitor factory. (x1)

"Rotaz build some sentry turrets, I want them done yesterday! Undead Einstein research space-time shockwaves for the Temporal Guardian so he'll be able to hit every entity in a group like the Bounce Blaster! Temporal Guardian...just keep attacking the Soul Reapers."

Magitek servitor factory deployed! +1 redirector to it, and a shield to the Temporal guardian!

The Grower has already been enhanced with so many preservatives and insecticides, it literally can't take in any more liquid! You find yourself entirely unable to insert the virus!

Fair warning - your 2 builder entities are both reaching the end of their lifespan, and anything they do from now on is just going to take longer and longer.

the following message appears in the peacekeeper base. being in the dream realm doesn't remove my player powers!
Dear peacekeepers
you have finished researching the Evolver's abilitys by now, correct?
The agreement we made previously was you would apply them to somno after you succeed, but somno is a wee bit dead. to apply them, you'd need to revive him first.
I am of course willing to change the agreement, either to giving me some force of your own which you can spare instead, or to applying those powers to another willing entity of my choice.
...given the form of the abilities you have gained, you may instead make them technically part of your forces, evolve whenever you would otherwise (preferably soon), and then remove them.
if you have any complaints with my suggested course of action, please state them.
Sincerely, JOEbob.
Post Scriptum. I hope you're not going to try to legalese out of this. that would be really annoying, and I think the help I gave was enough to deserve something in return. in other news, attached is a copy of a player's scan of the [SR]-immune soulraze reapers, i think it was? in any case, once you have figured out how it works, it might be possible for you to apply it to your forces, making you truely immune to our quarrels. or you could contract some players to do it for you.

Quinn sends a polite message back...

"Dear JOEbob, we would be happy to spare 2 death-elite riflemen to help you. Thank you again for the Evolver."

When you're back on the field and ready to receive them, make sure to tell the Peacekeepers.

(Moniker I'm still listed as having 3 CP banked. I thought I expended that back when I threw 6 CP into the Space Station's cloning pods.)

Well that quadcopter generator is building fast allright, but it's still probably not going to be done before the SoulRazer is out. So we have to keep protecting it the normal way. With two shields and the emergency thrusters it should be good for a turn at least, which gives me a little breathing room. SPEAKING OF WHICH....

FOCUS: ENOUGH IS ENOUGH! I'VE HAD IT WITH THESE MOTHERFUCKING SOUL REAPERS ON THIS MOTHERFUCKING BATTLEFIELD!

Propelled by the power of RAW ANGERY, I quite literally blast off into the sky at LUDICROUS SPEED on a trajectory right toward the SoulRazer's comms station. Of course being I'm travelling at LUDICROUS SPEED I have to slow down somehow, which I do by slamming straight into the Fleet Summoner's main antenna. This conveniently brings me to a stop right by a window into the communications room, with the side effect of turning the main antenna into twisted and useless scrap. The communications crew glance out, surprised but not too worried on account of confidence in their armored windows. fools. I give them the middle finger, then quickly duct-tape several tens kilos of shaped charges to the wall and window. The schmucks inside barely have time to express their dismay in a vulgar manner before I squeeze the detonator.

Before the smoke even clears, I charge into the comms room with a humongous cast iron frying pan in one hand and an assault rifle with an ACME Bottomless Magazine in the other and proceed to mercilessly and indiscriminately annihilate every communications crew and guardbot in the comms station, pausing only to smash or shoot any important-looking machinery or documentation into useless scrap. When every moving thing and most non-moving things in the area are dead I smile a horrific, savage smile before planting blocks of C4 all over the station's structural supports and any equipment too big to smash with my hand weapons. Of course eventually reinforcements in the form of a huge swarm of guardbots charge into the ruined rooms, but I manage to just barely dodge their opening salvos and retreat back to the hole I made in the window. I jump out and slide down the sides of the SoulRazer's hull to safety. As I fall I activate the detonators on all the C4 I managed to plant beforehand, and a massive fireball erupts out of the communications station that sends scrap metal flying everywhere. All that's left of the comms station afterwards is a mass of twisted and broken structural steel. Good luck summoning those Soul Reaper allies of yours now, fuckers!

Edit: the LIVE Space Station and Machine continue to kill Soul Reapers.


Corrected. Thank you for the honesty.

The Fleet Summoner is now no longer able to give orders! This should stop the Soul reaper reinforcements for a turn!

I toss 1 CP at hungry visitor to repay a part of the Hungry Loan.

(Action!)(2 Charges)
(1 Charge)
I got off my sorry state and walk over to the Lightward mage and talk about actually getting them to become researchers and start forming the LM Department to science better.

(1 Charge)
Beckoning the Blob over, I give it a hug which causes it to wiggle in delight and soothe my troubled self. We soon play several games together as I feel myself heal just a bit in this encounter. In the end, I took out the next batch of piranhas and feed them to who I will now be referring the Blob as Sushi. I relaxingly give it a shield badge (just an attack shield) as I pat it.

(Orders)
Death to the DAS! Revenge for the wall guard!

RICE POND ECOSYSTEM:
Current count: 112 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +28 Next turn
Piranha Schools: +7 Next turn

The Hungry Loan... they should rename Student Loans to that...

The Lightward mages state that their efforts have been almost useless ever since they fulfilled the initial purpose of their summoning! They would be more than willing to accept a retool!

*sniff* +1 attack shield to the Blob... why do all the Players have to give their entities personalities... it emotionally destroys me whenever the godmodder kills them...

FOCUS

+ 3 charges


Message to everyone: I would be happy to donate large parts of my CP reserve (currently containing 45 actions) to the purpose of making the Soulrazer die now.
"Second Scarlet Prince, keep smashing the Soul Reapers!"

3 actions+3 CP: I repay my debt from long ago, giving hungry visitor 6 CP.

3 CP -> 0 CP

CP granted to Hungry Visitor!

Might be my last post for a while...

I'll go out with a bang.

Focus - Elemental Equilibrium
Suddenly, the world begins to darken around the spot where I stand. The earth begins to quake, while the sky becomes darker. A couple inches drain from the ocean, and fiery weaponry dims and sputters for a bit. All that energy is absorbed into this one location, where a large, 8-sided relic begins to emerge from nothing - glowing in red, green, blue, and white.

The Elemental Relic has been summoned!


The Elemental Relic is an AG] entity, imbued with the powers of the 4 elements, and 15 CP.

It uses two bars to represent the charges gained by it's attacks. Although some of it's features are locked down due to lack of CP, they should be able to be put back online with a bit of effort. I'll try my best to maintain this thing!

Fire — — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



Sorry for the huge info drop! I'll do my best to keep this thing updated, but no promises. As of now, enjoy the new toy, everyone!

Relic SUMMONED! It's actual working are a bit different... hold on... let me get a stat spread for this thing...

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ----+---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

Okay, so some minor changes, but mostly the same. The Relic can use one of these attacks per turn, based on the orders you or others give it. Each attack of a specific element will move the bar of that element up by one (two if you use the same attack multiple times in a row - so if you used flamethrower, flamethrower, wind slash, you'd have 3 fire and 1 air. Flamethrower, wind slash, flamethrower would get you 2 fire and 1 air.). Using a water attack when you have fire charge will subtract from the fire bar before it starts filling the water bar. When you get 4 charge points of an element, you can use the advanced version, which resets that bar to neutral.

Look good?

FOCUS x 3:
Terry rips off all the Soulrazer's concentrated lasers, then fires them at it.

Captain.cat's power boosts you! 76,000 damage to the Soulrazer! When you're done, you re-attach the Concentrated lasers. Politeness is next to godliness.

Current CP: Still 4 haha

Focused
Eyowe: Ok I know that that Warp Jammer is doing us all a favor here by keeping that... Protoss army? from warping in, but that secret feature feels worrisome, for me at least.
Eyowe: So if you don't mind, I'm just gonna...


Eyowe moves next to the Warp Jammer, wrenches and other utilities in hand. He is ready to correct the Warp Jammer the moment it tries to do anything funny. Funny being anything that would either help the Godmodder out or screw the [AG]/[N] side in any way.

If the secret feature does turn out to be something bad, Eyowe will, if possible, disable and dispose of that feature but try to keep the Warp Jammer's intended feature intact.

Part of Eyowe: Man I wish this thing just turns into a gun and just shoots Alice cause that's just hilarious.

You move towards the Warp Jammer with a wrench ready to correct the alleged "secret feature"! Opening it up, you spy a chip, temporarily pausing the "secret feature" countdown! Hmm... this chip is wreathed in some kind of mysterious energy. It's impossible to tell what it does. Do you destroy it? Or leave it be?

FULL FOCUS ON THE SOULRAZER! IT'S NEARLY DOWN!

tCP: 0

3 ACTION FOCUS - MANA NUKE: I channel a crap ton of mana from around me, and blast it at the Soulrazer. It tears through it like that one scene in Star Wars 8. Yeeeeeeeeeep.

37,000 damage to the Soulrazer! Man, Star Wars 8 was great. I want 9 so badly...

suddenly The_Two_Eternities realizes I am O5-01.

I summon SCP-963 above the pilots of the soulraze turning them into DR. Bright who is on our side since I am O5-01

13,000 damage to the Soulrazer! I think The_Two_Eternities is right, no real overseer would so something quite like that.

hungry visitor I hereby give you permission to use up to 40 of my stores CP to attack the Soulrazer
Ah from my laziness I lost my cult, better start from scratch
Using all my actions I collect rocks, as many rocks as I can
(no really, I am being serious)
I vote to collect rocks

You... you collect a bunch of rocks? Okay, here's how rock collecting works. Every action, you roll a number between 1 and 100. That's how many rocks you get. This turn, you get 166 rocks. That's slightly above average!

Red clouds form and suddenly disperse. A sense of despair befalls the Soulrazer. With a screeching sound, a pillar of negative healing strikes the Soulrazer, harming its most vital spots and ignoring mundane defenses. Talk about abuse of medicine again after you have seen this.

Use as many actions needed to kill the Soulrazer. (but only use the actions provided by TRG.)

You use... AS MANY ACTIONS AS NEEDED? That's a fast way to use either every action you have, or no actions at all! But, today, since I'm feeling merciful, I'll roll a number between 1 and 40, and that's how many of ThatRandomGuy's actions you'll use.

You roll... 3 out of 40! You use 3 of TRG's actions and hit the Soulrazer for 81,000 damage!

...as many actions as needed... pfeh! *spits*

Since next turn I will have two festum workers, I order one to begin building turrets automatically. I also order my super computer to alter reality, and place a giant boulder inside the Godmodder. Also, I use Excalibur again, booster with 2 actions! My last action is turned into cp.

Oh, also you said that the Soulrazer is still in the Yoreshield.

Your Festum workers aren't actually being kept track of. They're more of... there. They don't do much other than provide regen, unless you spend actions to order them to do more. The Super Computer WOULD try to alter reality and attack the godmodder, if it wasn't almost entirely certain (looking at past data) that such a thing would result in its immediate destruction. You use Excalibur... BUT ON WHAT? The Soulrazer? I'll assume the Soulrazer? 24,000 damage!

I look at the other Players attempting to warn Alice...wonder how that'll go.

Action 1: DM's Screen

With a pop of energy a DM Screen appears in the air in front of Alice. It's blank, with only the words Ludicrous Labyrinth written in bright yellow lettering.

Taking it causes a wooden table and five seats to appear, along with a set of die.

With the power of this screen Alice has complete omniscience inside of the Labyrinth, the ability to change it's layout on a whim, place traps and monsters labeled "random encounters.

How severe and dangerous these traps and monsters are depends on the dice that the screen came with, a set of d20. The higher the roll the more dangerous. But ultimately Alice can chose the kind of monster, she is the Labyrinth Master after all.

A small note appears. "Keep this DM Screen around long enough and maybe we'll play a game, I'm sure I can rope some of the others into playing. Plus I have a few ideas to make the screen very useful, so keep an eye out for an upgrade in the future.

With Min-Maxing Hopes, Spicy_Serious."
Is what it reads, the (light)-orange lettering making it clear who it's from. If the signature wasn't enough.

Action 2:A Scarecrow for This Rotten Field

Suddenly a Scarecrow appears, It is the Agro Scarecrow.

It posses no Attack, instead holding a Special Effect:Behold Your Sins

Behold Your Sins Is a simple thing that one; Makes the Agro Scarecrow an irresistible target for any PG or SR aligned Entity. And two; upon death every Entity that attempted to damage the Agro Scarecrow will have that collective damage done unto them, and if an Entity that had damaged it has already been destroyed, that damage they would've received will be passed onto another target.


+1 CP

Sighing I turn my last Action into CP, I have several projects that I plan to work on, so it's time to start saving up.

Alice given DM control, and Agro Scarecrow summoned! ...But it's pretty fragile, and can only take one hit. Still.

Still charging as I'm too busy rn to make anyplans
I tell alice about the contract troubles, and offer her another out: she can pay the actions back arbitrarilly far in the future with no interest, if she brainwashes any instant-summons I make, giving them the standard powerbuff, and gives them back to me. this is an effectiveness-multiplier she can litterally do for free! then, I use my one action to... charge. +1 cp. can't do much right now, anyway... unless alice accepted that. Then I summon an engineer. he will figure out How to build things, making it slightly easier for other forces to build them later.
then...
Wait a tic. Why is the God of Dreams aid there for all players? I paid him and saved him! I was the one who found him to begin with, suffered the legendary weapon leaching, planned the whole thing... Arsenical was also there, but that's it, and he mostly just pointed out one alternative that I'd say is obvious to reject. sure, maybe he should get a bit, but not Everyone, and even him not as much as I.
Besides which, when I set up the sidequest, it was Very Explicitely him giving Me aid, and on the first page he even said to me, directly, "Morpheus: Frankly, it is a trifling boon to aid you for your limited mortal life, for gifts as important as these.". if it was for the general AG side, then that line doesn't make sense! the AG side contains cloak, altair, and other long-lived players, some of which aren't near the field! it would be like, hundreds of years of servitude!

Nevermind.
If the new patch allows me to, I attempt to sacrifice enough stuff to whichever-god-can-let-me-pseudo-duplicate-legendary-weapons-every-so-often to be able to do it once every 20 rounds or more, while still allowing me to use Yorehammer.

As you try to enter the Labyrinth to speak with Alice, she uses her DM panel to summon several beasts in your way! It looks like she doesn't want to talk right now.

You're out of actions for the turn! You already sent the message to the Peacekeepers, remember?

Still deaf with the only thing I can hear are my ringing ears I look over the field and try to decide who to help this turn. I see that Cyanogynist is trying to rip off the Soulrazer's concentrated lasers with his bare hands. Deciding to help him out I make a wish. 'I wish for Cyanogynist's strength to be increased tenfold for his task that he set for himself.' Suddenly around Cyanogynist's arms a red glow appears and takes on the form of hydraulic powered machine arms allowing him to use much more force in trying to rip off the Lasers. (3 CP)

Cyanogist retroactively buffed!

I summon moniker in game hp a lott attack 0 if he dies the godmodder is hurt

...No thanks. Arbiters trying to influence the war too directly have bad things happen to them more often than not.

Well... I will be gone for the majority of the week to finish up the final bits of SBAC testing and to finish some work for school AND prepare for finals...

Action 1-3: Using 10 CP, I take out my two Swords again and do a DEADLIER SPIN ATTACK at the Soulrazer.

Wish me luck guys!!

Good luck!

You take out your swords and do the ULTIMATE SLASHER SPINNING ATTACK on the Soulrazer! The burny sword heats up the metal, and the gold sword cuts through it like butter! 190,000 damage to the Soulrazer - that's enough to kill it!

Soulrazer SLAIN!

-------

The Soulrazer hovers in the air... it's beginning to dip lower... you've hurt it so much! As the Soulrazer goes lower, all the entities on the field pause to watch the show...

(Stuff still increments, though)

--------

Quietly, amidst the Soulrazer falling, Morpheus appears next to the godmodder.

Morpheus: Delivery for you, godmodder.

Morpheus: This clears my debt to you, as promised. Yes? (It had better.)


The godmodder nods. Morpheus's debt is cleared.

Morpheus leaves, and, as per the decision made in the sidequest, hands off to the godmodder the next two Legendary Weapons... the Infinileaf Clover and Mascythe!

The godmodder smiles as he equips them, not at all concerned with the threat on his protege's life a short distance away.

4 OF 7 WEAPONS ACQUIRED.

5 OF 7 WEAPONS ACQUIRED.


...Okay, yes, the Resolute Heart wasn't technically acquired. It looks like the indicators aren't always perfect. Still, this puts the godmodder 2 weapons away from victory.

Equipping them requires a small price. 2 damage for the initial energy drain. But the godmodder still has over a hundred hitpoints left.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 78,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 80,000 HP, 6,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 5

[AG - DragonofHope?!?]Festum Base: 102,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 2 x 20,000A (+1 attack in 1!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 44% complete (cost: .1%/engineer)
Space engineers: 100 x 280 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(283,550 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 1!)
Terran Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 279 HP
Marines: 200 x 137 HP, 150 x 137A
Marauders: 400 x 52 HP, 300 x 52A
Hellions: 400 x 358 HP, 400 x 358A
Siege tanks: 1,000 x 70 HP, 700 x 70A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (40% upgraded, can't research until fully upgraded)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 8 HP, 2,000 x 8A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ----+---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Attack frigates: 1,000 x 1 HP, 1,000 x 1A
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching shockwave slice, done in 36!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 7!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 15,000/15,000 HP, +1 Servitor/turn (1 attack redirector)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP + 100% defensive shield(+25% shield/turn, can't be one-shot) (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[SR]Soul Reapers: 20,000 x 7 + 10,000 x 1 HP, 20,000 x 8A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston, Ludicrous Labrynth, Paradoxification card

[PG]Demonic Assault Squadron: 35,000 x 3 + 30,000 x 1HP, 30,000 x 4A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(60% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 0)(dueling Terran Army!):
-Nothing right now!-

[PG]Godmodder: 120/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 30(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 14(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 45(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 2
Daskter - CP: 0
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 22(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 2(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 5(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(166 rocks)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 17(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 9(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 22(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 2 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 0 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Storypost VII
The Soulrazer shudders... goes down a little more... its thrusters give a last gasp, pushing it back up a bit... and then fail entirely.

Once again, everyone is forced to pick up their entities and scurry away as the Soulrazer falls to the ground. As it lands, its sheer weight causes a minor earthquake in the surrounging area, sending a wall of stone displaced by the impact for a short distance in all directions! The good news is, thanks to your abilities, most everyone escapes unscathed - but the Soulrazer itself most certainly does not.

It has nothing left. It's weapons were hopelessly destroyed in the landing. The structure itself, initially mighty, has been blown to heck and back, had a giant laser pierce through it - and that's not even counting everything everyone else did to it. Looking at the wreckage, it's very clear that the Soulrazer will never work again.

The godmodder can only stare at his finest creation. The crown jewel of his Soulraze army. Gone. No more Soulraze champion, no more Soulraze massive destroying-ship. That was... that was one of his favorite entities. Never again will he taste the fear of the Players when he deploys it... the immense aggravation of losing the Soulrazer makes the godmodder take 5 damage!

You did it! All the Players pump their fists in the air and let out a cheer - the Soulrazer is DEAD! No longer shall it hover over the heads of mostly-innocent Players! No longer shall its weaponry tear through their entities and then them! No more Players shall the Soulrazer slay! This, by far, has been the biggest battle you've fought - and it's the sweetest victory yet.

Amidst the festive atmosphere, with the godmodder still trapped behind Yoreshield, the Players decide they've earned a few minutes for a break. Someone summons up some pizza, and everyone just relaxes for a bit. As though attracted by the festivities, a small rift opens and Alice steps out, away from the labyrinth set up for her.

Alice: ...I know I should be staying behind my, defenses, but...

Alice: We did it! We really did it! Everyone, this is - this is fantastic! From here on out, everything is going to get a lot easier for us.

Alice: For one, the godmodder doesn't have any more superweapons quite that major to hold over our heads - at least none that I know of.

Alice: So, we just have to keep him on lockdown, and then, eventually, he'll be dead!

Alice: And after that... after THAT is when my work really begins! You'll all (well, most of you) be allowed to retire to the mansion or whatever else I'll prepare, but I'll have to set about my most major task...

Alice: Making the world better.

Alice: Everything out in the world is so inefficient, and there's so much wrong... with the godmodding powers, fixing everything will be easy... I can lead the Earth into a new age, of-


Altair: Enough.

Alice realizes that Ash and Altair are standing on either side of her.

Alice: ...Altair. There's something I need to discuss with y-

Altair: Now.

Altair and Ash immediately tackle Alice. Alice realizes what's happening, and reaches for Ranger_Strider's button, but... the batteries were replaced with twizzlers! Candy can't power buttons! Altair tries to force Alice's arms behind her back, but Alice concentrates and launches a heat beam out of both her palms, blasting Altair back. Ash raises his hand and Alice is equipped with anti-godmodding anti-heat gloves, preventing her from using hand powers.

Altair: Help! Help us restrain her!

Most of the Players, including Cloak, don't move, unsure of what to do. A handful, however, rush forward and assist Ash and Altair. In short order, Alice is on the ground, and under enough Player-powered movement restrictions and anti-teleportation measures to keep her weakened self from moving for at least the next three minutes or so. From underneath it all, Alice calls out:

Alice: Altair! Why are you doing this!? You said you'd help me!

Altair: Alice. You are a godmodder.

Altair: Nothing good will come of this talk of changing the world. Look at your mentor. He certainly changed the world, didn't he? And would you say that's a good thing or a bad thing?


Alice: No, no! Altair! I trusted you! The godmodder is evil, and I'm not! Players! Players, help ME!

Altair turns to you... most of you are still unsure of what to do...

Altair: Players. You all read Godmodding Vol. 1? The fourth chapter, I think... the one on how people gain godmodding powers?

Altair: The protege system. This is very important, so listen carefully.

Altair: Every godmodder has only ever had one protege. And for thousands of years, without fail, that protege has ascended/descended into a full godmodder following the death of the previous godmodder.

Altair: Alice is the godmodder's protege. I wish I knew his proper name to make this less confusing, but I don't.

Altair: But if we kill Alice right here, right now, then the godmodder will have no successor. And we can end the Line of Godmodding. For good.

Altair: No more godmodders.


All the Players immediately start arguing or protesting. Ending the line of godmodders? Killing Alice?

Alice: Altair... no...

Altair: Think about it.

Ash: Everyone. The godmodder has killed... who knows how many people. Thousands, probably.

Ash: If there's even a 1% chance that Alice will become that bad, then its worth it.


Altair: ...You've heard her talk about changing the world. I think there's more than a 1% chance.

Alice: Altair... why...? What did I do?

Cloak finally speaks up.

Cloak: No, I don't think we should!

Cloak: Alice is helping us, isn't she? Why should we kill her after that?

Cloak: We don't KNOW she'll turn evil! Surely we can improve on those flaws!?


Altair: Cloak... it isn't worth it.

Altair: If we don't kill her now, then this whole fight... no, ALL the fights... this entire, damn cycle... it will all just repeat itself!

Altair: All this fighting you've done will be meaningless! It will happen again, and again, and AGAIN!!

Altair: If we CAN break the cycle, we MUST!

Altair: Players... you don't have to do anything! Me and Ash have an attack worked out... we'll kill Alice together... take her legendary weapons... and find somewhere safe for them!

Altair: I don't know where, but... we'll find somewhere!


It looks like Altair is going to attack no matter what you do. But he's one Player. He couldn't overcome all of you. You could probably still stop him, if everyone rushed him and Ash... but...

This feels like a choice. A real, major choice. A "different ending" level of choice you have to make here.

So...

What do you do?

1: Allow Altair to kill Alice
Altair states that killing Alice will end the line of godmodders, potentially eliminating the threat of the godmodders permanently. At the very least, a major potential threat will be eliminated.

2: Stop Altair
If you acted now, you could stop Altair and save Alice. You don't know what will happen, or if Alice will ultimately be good or evil. Is it worth the gamble?

This is a decision all Players may vote on for the next 2 days. After that, the next storypost will come. Then, after that, the next main update.
 
Piono wakes up in time to see what's going on.

He staggers to his feet, still exhausted and stumbles forward.
He stands in between Alice and Altair.

"Altair, I understand what you're trying to do but... I don't agree with you."
"The Godmodder is just one evil among many in a vast universe, an even vaster multiverse. But if we can turn that power to good..."
Piono looks back at Alice.
"I can't let you kill her. She's not evil, and I will not trade lives. If we must, we can try and do one of those binding agreements that JOE is so fond of, to ensure that she maintains her vision of trying to make the world a better place, but I... I can't let you kill her."
Piono turns to Alice.
"I know... I know I probably can't stop you if you decide to go againt this, but I need you to promise me something. Please forgive Altair and Ash, and the others, this one time. I know it's hard to do when they betrayed you like this, but they're scared, and for good reason. You have potential for great good but just as great potential for evil. They're right to be wary. Maybe I'm stupid for trusting you, but..." He gives a weak smile, "I owe it to someone I once knew to stand up for you."

Piono turns around, an aura of great power circling around him, and he draws ircucvci, snapping out into a circle of 13 of himself that surrounds Alice, holding their swords brandished against the other players.
"This'll probably end badly for me, but I'll fight if I have to."
Piono looks like a particularly stiff breeze could probably topple him, he's putting all his effort into being ready for anyone to come after Alice.

Charge: 25.
 
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"Okay so we should totally just kill Alice, Godmodders can't be trusted." ES begins. "However, I've never believed in doing the right thing, so here we go!"

He votes for option 2, Stop Altair.
 
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