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Defeat The Godmodder

FOCUS!
Enacting the plan: All your base are belong to us.
I burrow through the ground, underneath the creep, hidden from the zerg. I wait... I listen...
THERE HE IS!
I burst out of the ground and drag the Godmod Infestor back with me, through the tunnels, and I pop out far away from the zerg base, depriving it of cover.
 
"Confundus."
JOE begins singing once more, another song, another mystic buff, with the previous buff still active as it hasn't been long.
"♩♩♩♩♩♩♩♩"
"On the other side of the tile he spawned"
"Stood a girl he knew, it's true"
"So What else could he do?"
"He then said Hi to you."
"Perhaps years, where it went great."
"Yon base, by a lake."
"Lights dimmed on another perfect day..."
"Oh, but that one night..."
"Things just weren't right..."
"Cuz there was something, he shouldna trusted"
"A crunch at the window, well, it scared him half to hell,"
"Would be a long night you could tell..."
"Oh He Swore to you, He'll be Always with you, although the 'Modder was coming for you that night"
"Knocked down your door, whats he here for, Wishes he had an Charge stored, 'd fight until the lights came back....."
"He wants to get you, grab you and infect you, nothing can protect you, to him you are precious."
"Cuz Oh he swore to you, he'll be there with you, he'd take care of you"
"...Although the 'Modder was coming for you that night"
"♩♩♩♩♩♩♩♩"

" Life then was just survival , With Ragequits going viral , And he missed you all the while , since you'd been away ..."
" Once such a Vibrant fight , Now world's burning down , Decay and dirt lay across the ground...."
"Like a nightmare ♩♩ Without sleeping ♩♩ He made you a promise ♩♩ that he plans on keeping..."
"Geared up and looked around, searched all across this realm, He won't give up until you're found..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for you that night..."
"And then its just him, He wants to save you trust him, Apocalypse this must be, Players rising one by one..."
"So since you're out there, Oh please don't get scared, He knows you're out there somewhere, he wishes he could protect you..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for him that nigh-"
"Iiiiiis Thiiiiis Reeeaaaall..."
"Ooor is this hell he sees..."
"He closes his eyes and thinks in fiction, To try to escape the reality..."
"Ontheothersideofthetilehespawned"
"StoodaDemonheknewit'strue"
"So what else could he do..........."
"OH He swore to you, he still cares for you, Although his sins may come to him tonight."
"No he's not scared, though this took everything he cared about..."
"Memorys still right there, comforting just enough..."
"And if it gets him, he'll think of when he met you, he thinks you are the best see, he loves you so sincerely"
"And Oh He Swears To You, He Still Cares For You, And When He rests, he thinks of you all time..."

Song Complete! Buff "Xerath-Alice reunion II" added to buff catalogue, granting improved power when working to reunite Alice and Xerath.
Obviously, the song is less accurate then even my normal knowledge, since I made various assumptions in order to fit it to the pre-existing base song.
I proceed to attempt many of things, with the rift still open. first, I throw in a conjured rock. does it work?
if the conjured rock does not work, or disappears, I grab a normal one and throw it in. does it work. if it works, then I take another rock, then reshape it with energy force, and poke it through. does it work? if not, I take somno, and have him poke the bottom of his lantern through, see if it works. if it does work, I summon an entity with all 3 actions normal actions, and give it the stats of "while this entity exists, its player cannot act. it is harder to kill then a normal 3-action entity, and has as many actions as a player would.", then send it through.
if somno's lantern fails, I guess I give up. if the reshaped rock works, I take a bunch of nearby rocks, reshape them into a robot, give it a complicated internal design so it becomes a perpetual motion machine, take more nearby materials, reshape them into a processor, store a copy of my consciousness on it, take more rocks, compress their atoms unto uranium, put them in the robot as a power source, give it some other rock-machines for various purposes, infuse my very being into it so I can definitely control it and so its more powerful, and send it out. if it fails I try the somno thing. if the reshaped rock fails, I throw a non-reshaped rock REALLY HARD, to make a loud noise. when people show up, I ask them to build a machine that can receive inputs in the form of sound from me, slow down my time, and quickly communicate my entire consciousness to it in the form of binary. having successfully entered that world, I give them advanced knowledge on how to make the next generation of computers as thanks (as they can sell this as profit), and my robot body, after being retrofitted with an astral energy projector and large energy tank (linked to the Hexagonfield, which also means my actions must be used to run the robot),heads to where the tracking buff says.
If the normal rock can't go in, I try everything else, then Realise something.
All right, so. I'm dead, and apparently both can't walk straight into the real world, and this "Afterlife" doesn't seem very similar to my other one.
In the normal world, I wouldn't be able to die, I'd just respawn, but I guess the Godmodder stopped that.
So how does the afterlife work for most people [those without enough magic to recreate their body on death] in my home world?
Well, they go there on death, but as long as they aren't a total douchbag, its a pretty nice place to be in (douchbag place is run by the devil. srovy's good friends with him.).
but what about people getting soulkilled? if souls are real, there's probably a way to destroy them, potentially for power, and that's a big security risk. they want everyone getting an afterlife, not only the people who didn't get killed by evil psychos.
Every so often, they make a backup of the personality. if the soul can't be found after a while or the personality changes in too drastic a way too quickly, they elevate that soul-backup to normal soul status.
but so what, people can't act from in there, right?
Wrong!
wellllllll sort of.
Since Srovy and I are friends, its fair to assume we came from the same universe, especially since the book says we where from different player groups. If I was gone from the universe for a long time, he'd probably try to resurrect me, going to the afterlife, find the now-elevated soul backup.
This would also nicely explain why he'd fight the Godmodder- if the afterlife could find my soul during the time I was fighting the Godmodder before dying, my soul-copy-thing would remember most of it. it would not, however, retain my elemental abilitys or, I suppose, player status, which is why it wouldn't get involved in the fighting, and why there aren't two of me here right now.
However, I do have many of the secrets of my world in my brain up here, and those it would keep, giving it the ability to regain respawn capabilities before dieing of old age.
It would not, however, go to fight the Godmodder. he/i/it remember(s) dieing to the Godmodder once before, and actually has a choice, and is even weaker now.
But He/I/It would still want back all the powers he/i/it lost, known as Upper god powers within that world, and chances are, he/i/it would reason, this is just a temporary sidequest by the god of sidequests!
I don't know for sure what it'd do, but I get the feeling he/I/it would, among other things, keep an eye out for signs of my presence in the real world. if I stick my hand into there, other-me should notice... hopefully, that'll lead him to the rift.
Since both me and other me are almost the same person, we'd both conclude on the same code (quickly left pinky = a, quickly left finger next to pinky = b, quickly left index finger = c, etc... longer left pinky=k, .... 2 leftmost fingers =u, middle finger and pinky = v, etc.), and I'd be able to communicate with him even if all my above actions failed.
I'd eventually be able to explain everything that's happened, and then, regardless of Everything else, I have a liaison into the real worl- Wait...
We're able to interact with realms of the dead, IE heaven, hell, purgatory, etcetra.
That means my worlds underworld would be able to find me... drat, no second original for me. if nothing above here or bellow here works, I have a bit of a problem, though I think I can still get around it with enough time... have you heard of a soul cartel?

As for Altair. I reveal that, during combat, when I came into contact with Altair, I also casted "Interplanar message". it takes one action (0 with my infinitely quickened casting) to cast, and at any point afterwards I can send a 40-word message. the target must speak my language to understand it, it will pop into their mind even if they are asleep, and if they are asleep it will seem like a vivid dream. it does not allow them to reply, but he probably has some way to do so. while it would cause him to radiate a noticeable magical aura, he probably already does so given his blatant magic-ness.
My message this time, to Altair:
"Alice Think XeratheFather Periled. isnt, Think same about Alice. If Alice saved, willing count as favour. Think Alice IRW; I Know I dead. you aren't? Try Keep Weapons Safe. If Discovers revive method, Might. Attempting to Inform Alice of Deception." [40 words, on the dot.]
If none of my attempts to enter into the real world work, Including contacting another me, I Prepare the "Telepathy" Spell, Mentally think an entire planned message multiple times, Brace myself, and stick my pinky finger from my left hand into the real world, using yorehammer to push through. Finishing the spell, I cast it with a level 8 spell slot:
[You create a telepathic link between yourself and a willing creature with which you are familiar.
The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.

Until the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
When cast through a level 8 spell slot, The target need not be willing.]
Since my pinky finger is part of me, and it is possible to reach your hand into the real world for a short time, as evidenced by crusher, and I hold yorehammer so the resistance is nothing, I cast the telepathy spell, and, if Alice is either in the real world Or On the Hexagonfield, establish the link (due to part of me being in both planes). before my pinky can significantly deteriorate, I send them this message through the link, which does not have a word limit (I didn't use telepathy for Altair because he might not be on the same plane, and if he isn't on either real world or hexagonfield I gain nothing from the attempt. if it fails, then I can probably find Alice's real location, which isn't in the real world if it fails, with some effort.):
"I Am JOE, A Neutral player fighting the Godmodder. This Spell is painful to maintain, so I won't do so for long, but It will last about a minute, maybe more, before I'm out of fingers. Xerath is not trapped by the Godmodder. He is being forced to help the Godmodder fighting, Because he thinks you are trapped and will die if he does not. I am unsure if he is able to go to the real world however; I am unable to do so myself. I have a guarantee of a high authority that nothing else binds him to helping the Godmodder. If there is nothing else binding you, that which binds you could be considered a negative status effect, that which binds you can be considered a defence, or whatever binds you is some kind of code only the Godmodder knows, I can save you in one of multiple ways. Repeating: Xerath is safe and only aids the Godmodder for your safety. If you need transport here, I believe I can open a Rift. If Transport here would kill you, please correct me, as I do not know and apologies. Please Respond ."
every time a finger is about as far gone as crushers was, I switch to another, pull it out, and mimic the semblance of a faunas from RWBY: pain ignorance. it isn't as strong, but it lowers the pain to a duller one I can ignore. if the first finger heals by the time I'm at the tenth, I can maintain this indefinitely.
If Alice doesn't believe me, I use the telepathy to send my memory of the scene I viewed, as proof.
If Alice wants a gateway, I make her one, using yorehammer's power just in case.
If they say they cannot leave the real world and it counts as a status effect or defence, I pierce it with either Eevee's resolute heart copy [if they grant permission anyway] or the yorehammer I hold, I break it and then bring them here. If they are truely loyal to the Godmodder, I give up. If they want to see Xerath as proof, I use Yorehammer and my Alice-and-Xerath Tracking to teleport him here, then open a rift to Alice to show him to her before Xerath can respond or Alice moves much.
Then I move the rift, pulling Alice through it by the magic of multiple different reference points.
Throughout this entire thing, I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer.

Now, my inventory says I still have a boost stone. And yorehammer (even though I gave it to crusher. but since I still have it, I give it to crusher at the end of This round instead.).
Boost stone used if and only if the above took my normal actions. otherwise, the bellow Is my normal actions.
[X2] The cyan rift flickers, then grows again. dreams and claws tear from the rift, eyes and... gears? What? yes, a pile of gears fly out of the rift, arrange into a machine, assimilate some dirt, and start pulling the rift open. Meanwhile, the Templar rift merely enlarges as a glowing sphere slowly pushes out through it, and expands into a net, and begins to stabilize the rifts border. golden frame pulsing in tandem to goldenrod net, and one drawing power from the other. eventually, the nets glow is barely noticeable, and the rift is like
1.75 times bigger.
Give or take.
[1x] a solar panel coating appears around the strobe light, allowing it to help charge the shield generator with its action instead, giving it a, lets say, 20%? chance of an extra attack shield.
Entity orders: Somno remains hard at work on the Hexagonashield generator, for the purpose of shielding. The strobe light helps the shield generator if it can. the Rifts continue to be somewhat stable.


....Yes, I know I could wait until tomorrow and eliminate all the guesswork in my attempt to save Alice. but I'm doing it now anyway. Looks like it does not allow elimination of all the guesswork... I hope the edit to the reaction to my action renders this all null by way of allowing me to start the left-quest.
Yes, I admit it.
I'm like an out of work doctor! I don't have any Patience!
No shut up you're bad at puns.
Oh, Also
I save the data of the [Super Dagger] for future alchemy, then use the [Super Dagger] on Growth, dealing 20,000 Damage, which is good for them.
Altair, when you read this, Please set up a program to check for edits to this post, the next one, or several, will be further messages to you. You probably already know more-or-less where I am, so to contact me just use an animal messenger and Plane shift it or something, I can find you a bunch more methods if you like.


ALSO I need you to analyze the player vault and figure out how it works if Alice doesn't do it at my request. if alice is there, please don't attack them until they've finished their action for me, thanks.
 
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Papers, Please - XXVI
I begin chuckling. "Oh Evaucorp, are you kidding me? You brought me ammunition!"

With a twist of my head I FOCUS. Instantly I selectively alter gravity, suddenly changes it to change direction and intensify, sending just the Evaucorp bots to the left of the room to promptly crash together into a pile. Naturally I also cover both the Evaucorp forces and the floor with grease to make sure they all go flying into said pile. Next I send highly convincing digital commands to the two Bomb Drones to blow up, conjure up minor explosions inside of their bomb filled chassis to cause a chain reaction, pray to the gods of explosions to try and get their aid in making the Bomb Drones explode right now, and manipulate probability to aid my detonation of the Bomb Drones. As the age old saying goes, 'when you can't beat them, have them beat each other.' Well at least something to that effect.

You fling all the Evacucorp bots, except the Commandrone, who manages to stay standing! This includes the Bomb Drones, who, thanks to prayer and probability, suffer a very timely malfunction and EXPLODE right within the big pile of Evacucorp bots! Not only are the bombs destroyed, but all the other enemies are destroyed as well!

-------

The last remaining foe, the Commandrone, looks one as you receive more Secu-Droids to back you up... Looks like things are just about wrapped up!

Suddenly, the Commandrone stops moving, and stands stock still. Cloak calls out to you.

Cloak: Hey! I managed to communicate to someone, and... well, we've finally earned the right to talk to a REAL PERSON!

The commandrone begins speaking, a female voice... it's relaying the message to you, like a telephone!

Commandrone: My name is Amanda, support service person clearance level 3 here at Evacucorp!

Commandrone: It has recently come to our attention that you have caused a Class II disturbance in one of our Evacucorp lobbies.

Commandrone: In the interests of the safety and peace of this place for our departed souls, my superiors have authorized me to offer you a deal.

Commandrone: In your file, we have that you have two entities registered to us. They have been prepared for immediate release, fully brushed with Buff-While-You-Wait services.

Commandrone: If you agree to leave this place immediately and never return, we will release your entities to you for use immediately in the Hexagonafield location.

Commandrone: Otherwise, we will be forced to bring the full might of our forces to deal with you.

Commandrone: Please state your choice.


--------

Well, this is what you came here for... what do you do?

Lobby Battlefield:
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 291,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Commandrone: 106,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)(offering choice)


Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
 
You fling all the Evacucorp bots, except the Commandrone, who manages to stay standing! This includes the Bomb Drones, who, thanks to prayer and probability, suffer a very timely malfunction and EXPLODE right within the big pile of Evacucorp bots! Not only are the bombs destroyed, but all the other enemies are destroyed as well!

-------

The last remaining foe, the Commandrone, looks one as you receive more Secu-Droids to back you up... Looks like things are just about wrapped up!

Suddenly, the Commandrone stops moving, and stands stock still. Cloak calls out to you.

Cloak: Hey! I managed to communicate to someone, and... well, we've finally earned the right to talk to a REAL PERSON!

The commandrone begins speaking, a female voice... it's relaying the message to you, like a telephone!

Commandrone: My name is Amanda, support service person clearance level 3 here at Evacucorp!

Commandrone: It has recently come to our attention that you have caused a Class II disturbance in one of our Evacucorp lobbies.

Commandrone: In the interests of the safety and peace of this place for our departed souls, my superiors have authorized me to offer you a deal.

Commandrone: In your file, we have that you have two entities registered to us. They have been prepared for immediate release, fully brushed with Buff-While-You-Wait services.

Commandrone: If you agree to leave this place immediately and never return, we will release your entities to you for use immediately in the Hexagonafield location.

Commandrone: Otherwise, we will be forced to bring the full might of our forces to deal with you.

Commandrone: Please state your choice.


--------

Well, this is what you came here for... what do you do?

Lobby Battlefield:
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 291,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Commandrone: 106,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)(offering choice)


Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
"Ah finally, I can get my entities. First I'd like to correct an error that seems to exist in your file about me."

A part of the Survey Drone opens up and I toss the Commanddrone my Entity Requisition Form.

Entity Requisition Form
Use to request withdrawal of entities whose claim tickets have expired.
Name: CaptainNZZZ
Initial entity entry update: 48
Claim ticket expired update: 60
World ID number: 02138520
Entity Name and original stats:

Mysterious Tower
22,000 HP
N/A
N/A
Zombie immunity

Light Crystal
10,000 HP
N/A
N/A
Heals every CaptainNZZZ entity for 1,500 HP each turn

Crypt of the Ancients
5,000 HP
N/A
N/A
Helps summon undead entities, summons four weak skeletons (100 HP, 250A) per turn

Eagle Spawner
8,000 HP
N/A
N/A
Summons an eagle (1,000 HP, 500A) every turn

Please submit this form at the appropriate desk to receive a processing pass.

"As you can see I actually have four entities stored here, those being the Mysterious Tower, the Eagle Spawner, the Crypt of the Ancients, and the Light Crystal."

As I talk and are still hidden within the Survey Drone I summon up a strange key from the inventory of some random individual in a distant place called Nirn. I write a short note and after sticking it to the Skeleton Key I toss it through a wormhole to give it to Cloak.

Hey Cloak, here's something to help you. It's called the Skeleton Key and it (supposedly) open any door, overcome any obstacle in one's way. At the very least it was able to open a doorway to another plane of existence. It's a one use item and I hope it ends up helping you in your quest.

The Best Neutral Player in the Game,
CaptainNZZZ

Smiling I continue. "Of course to answer your question I'll gladly leave this facility and never bother you again assuming all of my entities, buffed with the Buff-While-You-Wait service, are given back to me."
 
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Focus X3

I EMP the Godmodder infestor, draining all of their energy and making them unable to keep mind controlling!

I also spend a secret 25% fire I had left since Godmodder wasted it trying to extinguish fire by making the fire grow that actually gave me 50% extra fire and throw it at the Godmodder infestor.
 
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I look around, wondering where are the Lightward Mages have gone with the closing of the mirror.

My body racks up with sweat with the new information with why we're all here. Surely, this time will be different right? I quickly set up my charge for the next action at hand.

(Focus!)
Seeing how both charges sent to buffing the measly units I have, direct itself to making my units more experienced in tending and raising the magical rice fields. I deflate a little, annoyed as I was pretty sure I had mentally worded my intents well but I let go of the issue easily enough. With the dice and asset at hand there only one thing to do left!

COMMIT WITH THE GIVEN HAND!

Great piles of planks and other building materials appear as I twist my head mentally and Focus! Building tools of absurdly great quality but low durability which will most likely last for this turn appears in the hands of the Siths as I ordered them to help me in this action. Great pillars of steel which acts as columns and quartzilizen wood is used in the progress, form a foundation and roots into the moist rice field soil as elven magick of the wood which root itself. Preventing itself from taking the water in the field and killing off the rice. The structure quickly build itself with the the delicate usage of the Siths providing the wood and the couple that's there using the tools in great fervor. The shape of the structure took one of those Japanese shrines as magical coatings of red and green paint was lavished onto the shrine. It was with the last coat of paint that the finished shrine radiate a aura around the fields and it.

(Rice Field Shrine built! (Focus and entities' turn used to create it))

(Orders!)
Sith spent their turn to help building the shrine, exhausted for this turn.
Fennie equips the dummy in one hand and bodyguards the constantly resting Feline Sith army. (Dummy bodyguards Fennie as Fennie bodyguards Sith army)
Rice Field Shrine (Or Rice Shrine) radiates a protective aura.
 
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6 Charge (none added this turn)

Action 1: Suddenly, Derpfestor pops out of a Zerg hatchery. Derpfestor is somehow not under the Godmod Infestor's control, and immediately decides to shoot his tendril into the Godmod Infestor's tendril, resulting in him gaining control of the Godmod Infestor, and thus the whole Zerg army. But instead of joining the AG forces, he joins team Void, ready and willing to take on anyone. Unless he just decides to pick up the Godmod Infestor and play with him until he breaks, you really don't know with him.

Action 2: A lolcat walks up to the Godmodder, with the caption "I can haz boost stone?". The Godmodder normally wouldn't want to give away his boost stone to a cat, but the cat is just so ridiculously cute!
 
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Save Point...9/10 Preseverance,to hopefully Enhance the Effects oF DT

Save Point 10/10!! Determination!! The Will to Change Fate, the Power to SAVE and LOAD!!

I then do some stuff for the Giggles like changing the 'Enter' Key oF tHe Cyberdemon PG Hacker into an 'Upgrade' Key
 
Nah, it's a MineModular Small Cubic Module. Though yes, it is basically a machine-holding cube. But please refer to it by its proper name.

STORYPOST REACTION
So basically, tl;dr: "お前はもう死んでいる。"

To which I say: なにいいいいぃぃぃぃぃ?!?!?!?!!?!!?!?‽?!?!‽

ACTIONS ONE, TWO AND THREE
I change every key on every keyboard the Cyberdemon PG Hacker tries to use into nuclear-powered chainsaw blades powered by memes, using keyboard manipulating meme magic taught by the great Leopold Slikk to do so. I then continue to use this magic to cause the keyboard to immediately fly into his face and saw it in half all while undoing his hacking by overriding it with anti-hacking meme magic.
 
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Piono doesn't want to go in the mirror, but unfortunately for him, he's already stuck, and gets pulled in anyways. (Sidequest start! I figure I might as well try and get the opportunity to cash in that sidequest charge token now, rather than later)


Just so everyone knows, Part of a Dangerous Breakfast will, in accordance with my special charging ticket, finish upon the completion of my sidequest. Anyone who decides they want a chance at winning that 5 point charge have until then to join the raffle.

EDIT: Also, weren't we supposed ot get our memories back after we defeated the Darkshard?
 
Noticing that Daskter is making a huge charge of something I decide that I will help him out.

Focus action - "Lending hand"

'I wish for Daskter's 26 charge summon to be hastened so it will be ready sooner.' Suddenly a Ball of red energy appears and then quickly flies over to the already massed pool of energy. Within seconds of the red ball touching it the ball of energy is consumed into the massed pool of energy, giving the Charge more strength.

I then let out a loud yawn. "Bugger me I'm tired. Sadly I can't sleep now." I close my eyes for a moment. 'I wish for a cup of coffee.' Suddenly a cup of coffee appears in my right hand. "Hmmm, Coffee." I then sit down, Crossing my legs and I began to drink.
 
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Captain.Cat if you're talking about the 26 Charge Unit then yeah it's going to be an Entity and give us more firepower when we really need it. The 34 charge is combined from 3 different other things I want to get in the future.

/nullpost
 
Captain.Cat if you're talking about the 26 Charge Unit then yeah it's going to be an Entity and give us more firepower when we really need it. The 34 charge is combined from 3 different other things I want to get in the future.

/nullpost
(OOC: Alright I edited to make it clear that i was meaning to help the 26 charge. It was at 19 charge as of this turn so with me adding to it, it will be at 22 charge now. So it saves you a few actions. If you want, I won't give it anymore charges if your planning to keep it on stand by. Sorry if I cause you any problems.)
 
Players and Creativity - Chapter 7
Finally, with the Darkshard gone, you have a moment to read.

Looking at this book... what's the point of reading 8-2? You already know everything in there. Seems like too much work. No more Chapter 8-2. It is pointless.

What's this? The chapter is a mere 1 page long. You thought for sure it was longer!


Chapter 7: The History of Players

Were this book to contain a full history of all known players to fight against the godmodder, it would be significantly heavier than it is now. However, for Players or someone with their powers, a full book containing a proper history of all players can be summoned. The spell code to receive it is "dwojf329♀sbde". Take care, it's not a small book!

Once you have it, do note that the book lacks a table of contents. The book is meant primarily for Player use, so use a creative action to browse for any specific entries. Entry format is as follows:

Group Number (This player is the xth group to ever fight a godmodder. Note that these may not be completely accurate, as the record only goes back so far, it is possible that there may have been player groups before the book's cutoff point.)
Group Size (not a specific number, describes it in terms ranging from very small(2-3 players) to immense(50+ players))
Lead Players (it is very rare for a group of Players to have a designated leader/s, so if there is no clear leader, this will list the players who showed up first.)
Godmodder Damage Dealt (how much they managed to injure the godmodder, lists "all" if they managed to slay the godmodder they were fighting)
Godmodder name (lists the godmodder's name, if publicy known - most current godmodders shield their names, so it will probably show up as "???" for the currently living godmodder)
Players slain(number of Players who have died during the fight - says "all" if entire group was slain)
Battle State(this lists "defeated", "ongoing", or "victory". Occasionally, battle states that do not fit into any of these categories will occur, the book lists "-----" in response to )

As for the origins of the book, the best of my research shows it was made by a Player as a random creative action, but the item was well-liked and useful enough it became a permanent fixture. We don't know which Player created the book, but there is some evidence indicating it was used at least once by Players several hundred years in the past.

Unfortunately, as I am not a Player, I have only been able to gather this information from accounts and other writings, rather than first-hand experience.

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And that's the end of the chapter! Great! Well, you know what to do now.

You recite the spell code, "dwojf329♀sbde". It was pretty hard to pronounce, but you managed it. Immediately, a large tome appears in your hands. You flip to the first page, and read the first entry.

Group Number: 1
Group Size: Medium
Lead Players: Zagash, John
Godmodder Damage Dealt: 64
Godmodder name: Eerste
Players slain: All
Battle State: Defeated

Interesting! There's probably a lot of reading to do here. Might as well make the obvious choice, and flip to the last page to look at yourself. You flip through the pages aaallllllll the way to the very last one. Looks like there's three relevant entries here:

Group Number: 8,672
Group Size: Very Very small
Lead Players: Altair
Godmodder Damage Dealt: 0
Godmodder name: ???
Players Slain: 0
Battle State: -----

Group Number: 8,673
Group Size: Very large
Lead Players: Captain.cat, Corebrute, orange
Godmodder Damage Dealt: 78
Godmodder name: ???
Players slain: All
Battle State: Defeated

Group Number: 8,674
Group Size: Very Large
Lead Players: Shiboso, RedRover1760, Srovy
Godmodder Damage Dealt: 23
Godmodder name: ???
Players slain: 7
Battle State: Ongoing

Wait... no... that's not right... is it? Wait... Wait...

You are seized by a sudden headache...
 
Storypost IV
...

NOW you remember.


You had a past. A normal life, or something resembling it. Then the godmodder came.

All of you had some reason for fighting him. Vengeance for a family member. Desire for glory. Hatred for evil. For some, just the thrill-seeking adrenaline rush of anyone being able to gain incredible power was enough... In the end, your pasts and reasons didn't matter much.

It started out so well. The first players arrive, and were slowly joined by reinforcements, until you had a great big crowd. The Sealed Zombie fell easily, as did the Snowball.

Then the battle paused, for a long time. Everybody focused on entities, and charging, while the godmodder mostly idled and built up charge points of his own. Many turns passed where not one attack was thrown at the godmodder. Eventually, you had a mighty army. Then, and only then, did you allow the godmodder to summon the Charmzard, which he used as the third Sealed Boss. He activated The Great Switch, and... it was a bloodbath. Your own army was turned against you in a heartbeat, and you found yourselves unable to recover, with the godmodder using his own charges to protect the Charmzard from defeat.

Redrover, Shiboso, and Srovy were the first players to die from a second group, who showed up very shortly after the defeat of the first. Presumably, the battle still goes on, but if dead players are already trickling in like this... then it may not be going well.

Either way... the specific cause of everyone's death doesn't matter.

The godmodder killed all of you.

And now you're here.

Why? The godmodder already killed you once. Why is he fighting you a second time? Why are you fighting him a second time? Does he just love fighting you that much? And this HEXAGONAFIELD... what is it, exactly? Could it be... the Soul Orb? Are you... already inside? If that's the case... then you probably won't find it anywhere on the HEXAGONAFIELD! And, while you have been able to go to several realms of the afterlife, Heaven, Hell, and Purgatory, you find yourself unable to truly escape the HEXAGONAFIELD, and visit the real world... Because you are dead already!

You still don't know everything. You don't know why you're fighting a second time. You don't know if it's ever possible to revive yourselves. But you do know that the best way to get answers... is to keep beating them right out of the godmodder! To victory! History won't repeat - you must make sure of it!
 
Well, I know what I'm going to prepare to start charging.

0/100 Operation SHIELD
(Counters all attempts to control AG, Non N-1/2 entities and all of the Peacekeepers)

I lay down the plans. A long, extensive, charge heavy project. Just working out the theories will be a nightmare!

None the less, this cannot continue.

And I probably died first because time is a useless element against Godmodder shenanigans at full strength unless you pump it with actions, and overcomplicated solutions and plans don't really work against massive armies using Hollywood tactics. Nor do I have any army or entities. Not really my strong point.

Wait, hold on a second.
Lead Players got killed first in this past time... Apparently. And all 3 lead players were the first to die.

Huh, not surprising. We all probably have the same technical amount of hitpoints, probably, except for captain.cat or hungry or whatever who spent actions to buff that. Godmodder took out the targets of oppertunity first and collapsed the group by killing everyone else. The one's who are smart, active, and could potentially screw up his plans.

Through, this raises another question. How does one "lose" a fight and how does one "die" if they're already dead.

WAIT A SECOND! Discrepancy! There's a pattern here!!!!

8,674 is the group number. How many have fought the Godmodder? And what happened in 8,672?

Yea, and in 8,674 only 7 players are slain!!! That's too little for it to be a "Very Large" group. There's some still alive in that game, and its still ongoing. This book is outdated and obviously needs to be corrected!

Note: No actions or charges were expended in the making of this post. Only throwing my charge out there for people to add onto it and putting my thoughts out to the collective player-base.

Actually I'll, Nevermind, Noted to my list of good ideas hidden from the Godmodder himself. In my notepad (made of explosives)

OOC: But seriously, I have a notepad of list of ideas I want to try. Too little actions... Too bad The mirror negated my current list by KOing Lightshard and the PG hacker not giving me a chance to use 572 cyber turns again (Aka, nano-machines, son. [of course it would fail])
 
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Group Number: 8,672
Group Size: Very Very small
Lead Players: Altair
Godmodder Damage Dealt: 0
Godmodder name: ???
Players Slain: 0
Battle State: -----

Altair is the guy holding the Luckyclover.... How interesting no idea how to make use of that information though.

Well it does not seem the current fight is included into the Book so I add that IF possible (that does not cost an action)

Group Number: 8,750
Group Size: (Moniker puts in)
Lead Players: Captain.Cat, Orange, HybridUnity
Godmodder Damage Dealth: 122
Godmodder name: ???
Players Slain: (Moniker puts in)
Battle State: Ongoing
 
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Well now....
I know not how we are here.
I know not what we can do with this new info, although the possibility of looking into other ongoing groups is intriguing.
However... If I know but one thing...
What is dead may never die.
So let's end this godmodder and find out how to not be dead, yeah?
 
Well now....
I know not how we are here.
I know not what we can do with this new info, although the possibility of looking into other ongoing groups is intriguing.
However... If I know but one thing...
What is dead may never die.
So let's end this godmodder and find out how to not be dead, yeah?

Agreed. We will destroy the Godmodder who was foolish enough to fight us twice. A fox is not caught twice in the same snare, after all. I have a Plan.

Action 3: Realization

So, as it turns out, we're dead. Now, under normal circumstances, that would be a mere annoyance due to the ridiculous amount of ways to bring people back from the afterlife (seriously, revolving door afterlife tactics are incredibly common), but the Godmodder apparently managed to bind me in his Soul Orb. Now, he's fighting us again, and it is likely a fight he cannot lose. If we sit here and follow the rules of this farce, he will defeat us. If we somehow manage to drain his health low enough he can leave, and we can't.

So then, our priority is to disrupt the Soul Orb we are inside to the point where he has to either eject us or lose the Soul Orb entirely. Unfortunately, if that were even possible, it would require a LOT of energy. If I managed to get the Descendents to work together on a massive structure, we might be able to do something. Let's call that operation, Project Spark.

Charge reallocated: 6/100 Project Spark

I'm not sure what it is going to be, but I know it's the only real chance we have.

I see. You will be the spark of innovation and while I will be the shield of the present. Two opposing forces will allow us to move on to greater heights yet keep our current ground.
 
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Action 3: Realization

So, as it turns out, we're dead. Now, under normal circumstances, that would be a mere annoyance due to the ridiculous amount of ways to bring people back from the afterlife (seriously, revolving door afterlife tactics are incredibly common), but the Godmodder apparently managed to bind me in his Soul Orb. Now, he's fighting us again, and it is likely a fight he cannot lose. If we sit here and follow the rules of this farce, he will defeat us. If we somehow manage to drain his health low enough he can leave, and we can't.

So then, our priority is to disrupt the Soul Orb we are inside to the point where he has to either eject us or lose the Soul Orb entirely. Unfortunately, if that were even possible, it would require a LOT of energy. If I managed to get the Descendents to work together on a massive structure, we might be able to do something. Let's call that operation, Project Spark.

Charge reallocated: 6/100 Project Spark

I'm not sure what it is going to be, but I know it's the only real chance we have.

Meanwhile, an experiment. I create an Avatar, a clone of myself with lesser power, and remove any pain sensation or emotion, essentially turning it into a robot. It's directive is to attempt to escape the HEXAGONAFIELD, even if it kills itself in the process. It's up to the Avatar how it attempts this.
 
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