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Defeat The Godmodder

Update CXXII (122)
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[tCP=70]

With nothing better to do, I burn two actions (and a lot of calories) running towards the Cake.

You have entered the track as yourself! You run 2 squares forwards... you're going to need a bit more creativity than that to reach the cake...

The Godmodder was at 103 HP last turn, and still is this turn. But he took damage, so surely he should actually be at 102 HP.

Also, I think the Apex Fleet should have one Ordnance Cruiser and only one Overseer. It only has the effects of one, but is listed as having two.

The Apex gets repaired, and otherwise idles other than work progressing on the Engineering Depot. As of right now, it takes a long time to build a Depot, but that should hopefully change with more Construction Drones.

ES considers his options, then FOCUSES and puts a trio of Attack Shields around the Apex Fleet. If he has to be more specific than that, he puts them around the Overseer.

Huh, I think the Peacekeepers are ready to All-Evolve now. Intriguing.

Whoops. Corrected. +3 shields to the Overseer!

Begin Test-via-Projector! the entire bellow text is me testing what would happen if i posted this:

^
^^
^^^
THIS IS ACTION ONE! future-projecting the effects of this! however, i keep the godmodder and corporation from seeing the result(the godmodder by dumping paint on his project, distracting him, the corporation by uh i dunno
ACTION TWO! well, since Fred can apparently hear us, I use an advanced machine to simulate fred and find the sound sequence which gets him to sleep the fastest, then play that sequence after making sure it doesn't contain anything like 'join the godmodder' or something ridiculous.
ACTION THREE!
The godmodder wasn't polite unless he says "bless you" about me sneezing and asked if i was ok when i fell! and not asking me how i was feeling when i was crying on the ground about the lack of paradox-bob? how impolite can you get! He better make up for it in the next three seconds, or the spell will activa-
oh, too late. so, did the godmodder manage to be polite in those last 3 seconds, or not?
ENTITY ORDERS!
the engineer finishes the deployer! the builders should have 3 members, and they continue working on making an evolver as ordered last round. (they should have 4 members when this round ends)

FUTURE PROJECTOR RESPONSE:

1: The godmodder retrieves a Kingbun from the world above, as specified. What? There's plenty of precedent for crossed-out text from JOEbob to be perfectly serious.
2: The godmodder hands you glass jars with sealed unit energy. They look - no, wait, they all just exploded. Glass isn't good enough to contain them. The godmodder, watching the future projector over your shoulder, notes that making proper containers would probably take another action. Also, in the future projection, Moniker notes that any passwords you don't tell him might as well not exist at all.
3: The godmodder flips the switch as you requested. The Current!godmodder also raps you on the head for thinking you can make him use the Artifact Blaster. Not part of the deal, buddy.
4: This action just completely fails. The godmodder can't get to the Eternity Stasis Machine. It's somewhere else. Completely unknowable. Protected by powers greater than what he's got. Also, he strongly objects to you providing 2 different actions for him to do based on "which one would go better for me", and so chooses to ignore the look-and-say builders.
5: The godmodder dumps all the items into Fred's Pocket Dimension. Since the dimension is currently unoccupied, the godmodder's Automatic Item Retrieval Bot Squadron A immediately warp in, grab the dumped items, get out, and deliver them back to the godmodder.

The Future Projector, all used up, explodes. I immediately regret having ever made it to begin with.

NORMAL RESPONSE:

You play a soothing lullaby to Fred. Fred's confused, but still very uncomfortable and unable to fall asleep.

The godmodder's gentlebot points at you and gives you a stern lecture. The point of politeness is to show that you are both good people! If one is forced to be polite, then however much the letter of politeness is there, the spirit is not there! You have given the godmodder an impossible task; be truly polite while being forced to mimic politeness! And after he did the best he could, you STILL aren't happy! How... how... IMPOLITE!

The gentlebot penalizes you by making the spell activate on YOU instead! Ow.

ZAAAAAAAP...
178
Eeesh, I rolled a nasty one. A red blade made of blood erupts from the mass of energy, impaling...
7
The engineers again! I'm so sorry engineers!
Their guts spill on the ground as they scream in agony.

The engineers are horrified, as 40 of their number perish! How could you do this? WHY are you doing this?

You have dropped down to Neutraladder Rank N-1! Reason: Attacking allies!

If you want to rise back up the Neutraladder, then help the AG forces instead of hindering them.

Free Action:

Action 1: Wait a minute, it says we are NOT fighting the Angry Retail Manager. Thus, he shouldn't exist on the entity list.

Action 2: I infuse the wall with swiss cheese, causing a bunch of holes in it that make it ineffective at blocking things without actually affecting its structural integrity or health. It also smells now, for some reason.

Action 3: I pull out one of my Orehammers, summon a letter Y, and mash it onto the front end of the Orehammer, creating YOrehammer. Then, I take out half of the ores, reducing it to a Yorehammer. Then, I shrink down, hide inside it, and use telekinesis to fly it over to within 30 feet of Fred's cage. This causes the AUTOMATIC YOREHAMMER GRABBY-ARM to activate and pull me into the cage. Once inside, I return to normal size, tell Fred to duck, and dual-wield both Yorehammers while spinning like a top, shredding and smashing the cage to bits.

Ah yes, that's right, I almost forgot. You're actually fighting the Angry Retail EXECUTIVE! Way different. Now he's on the list. The Manager called his boss, and now he's here.

The wall automatically diverts some of itself to fill the holes back up. 20,000 damage!

You get pulled into the grabby-thing with your fake Yorehammer... wait... is that... the AUTOMATIC INFINITE-PAIN DEFENSE TO ENSURE THAT IT'S REALLY YOREHAMMER BECAUSE THEN OTHERWISE IT COULDN'T PIERCE THE DEFENSES? You immediately teleport out.

That's probably how Yorehammer got through the cage in the first place, come to think of it.

FOCUS!
I summon and rev up a machine gun, and will shoot the retail manager's bullets out of the air when he fires.

You prepare to block as many of the retail executive's attacks as you can!

Orders
The Sapper starts building walls surronding the Keep. Everything is simply a collection of much smaller and simpler things.
Tassadar strikes once again at the Machine Gun.

Actions

4CP and 3 actions I create a MK1 HealBot. Which hides inside the keep.
60,000 HP and 9,000 Healing.

The Sapper is upgrading the keep!

Healbot created! But it has 12,000 healing.

Current CP: 17

Eyowe charges 3 CP

17 CP ---> 20 CP
__________________________________________________________

Eyowe sure is doing nothing but charge right now.

Also he's still wearing the suit as a sign of good faith to it.
__________________________________________________________

Actions Done:

x3: Charging from 17 CP to 20 CP.
SURPRISE BIRTHDAY ATTACK!!!!

I was about to make my move when I realized something... July 22...

"ITS MY BIRTHDAY!!!" I yelled. When I shouted that phrase. Presents start to pop out from everywhere, about a total of 30 presents. I took the time to open each one... There were different types of weapons. Some were powerful, and some were SUPER Powerful. The total weapon count was 28. 2 of them was gift cards... TO GET MORE WEAPONS!!! I looked at the pile of weapons and looked at the seemingly pointless wall. Then, I had an idea. Using the gift cards I had I bought some more weapons which bring a total to 35 weapons. using some of my powers, I lifted all of the weapons and pointed at the (pointless) wall. I shouted in my head, "FIIIIIREEEE!!" all of the weapons fired at the wall with extreme speed. Lights were blinding everyone (except The Godmodder cuz he had sunglasses). Once all of the ammo was drained on all of the weapons, The weapons started to flash red. These weapons had a self-destruct feature in case all of the ammo is gone. I joined all of the weapons together and threw them at the wall. They exploded with incredible power. Their pieces scattered all over the battlefield and soon puffed into smoke.

You happily use all your birthday presents in a fiery ball of death, and pocket the Weapons Store gift cards! 60,000 damage to The Wall!

FOCUS (6 CP)

With the help of the redirifle (provided me and CaptainNZZZ can use it in the same turn), I use the power of gravity to turn the Retail Manager around. When he discovers that, he turns the other way, only to discover that the innards of his gun are oriented the wrong way after he fires. OOC: making machine gun shots hit the machine gun.

More of the Redirifle's power is used, and more of the bullets of the machine gun are destined to be deflected!

Great, another Legendary Weapon out of Player control. There really needs to be some better handling of these weapons otherwise we might as well give them to the Godmodder.

Well it never hurts to turtle. Taking the lovely Redirifle out of the Player Inventory I create two attack redirectors, placing one on the servitors and one on Rotaz. While it'll definitely heat up the Redirifle I have a feeling the protection will be worth it. (x2)

Walking in front of the PG Runners the lead runner collides with me, causing the large crate of maple syrup I was carrying to smash against the ground and cover this part of their path in extremely sticky maple syrup. Either they'll have to go around or push through the maple syrup, either option having a decent chance to slow them down. (x1)

"Servitors, attack the Giant Wall! It is definitely not pointless!"

You use the redirifle twice, a second time in one turn! As you set it down, it feels like the Redirifle is about to burst into flames and self-destruct. Maybe give it a minute?

The PG runners are forced to use their Maple-Syrup resistant boots! The Maple syrup only slows them down SLIGHTLY!

Meditating on Blueprints of....Draconic Golems....latch on assist??.....


2>5 CP
tCP: 21 actions - 2 actions

Alrighty... Let's send some scouts to GET THAT CAKE!

5 ACTION FOCUS - WAIT, THERE SHOULDN'T BE THIS MANY SCOUTS ON A TEAM COMP: A group of 5 scouts appears, which run to get the cake as fast as their legs can carry them.

A number of scouts that is probably too many appears, and they join the race to get the cake! They're supremely fast and ready to dash!

I slip a brick into the Wall. The bottom of it! It's unbalanced! What's even happening right now! Oh, it fell on the Huntedbot
+2 CP

A small piece of the Wall falls onto the Huntedbot! ...Or it would have, but the Huntedbot dodges out of the way!

Looking at the Password that is at the moment blocking all progress on the Project I lean back and think back to anything that might have appeared in the past that might be a password. 'Hmm. What I remember something. It was a while ago I think it was cwhuif3988929f. Did we do anything with it? ... No I think so and it appeared around the same time as when the Godmodder's ability to steal weapons was boosted so I guess it likely connected to that. Well probably wouldn't hurt to try.'

With that I type on the keyboard what I think is the password. Password Attempt: cwhuif3988929f

While I wait to see if the Password was correct or not, I decide to see if I can get into contact with Fenix the federal fraud investigator by using the same telepathy that I had been using to talk to Cera. 'Well hope this works.' I think to myself before trying to contact Fenix. 'Hey Fenix, This is Captain.Cat. You might remember me from awhile ago when you helped a couple of players who were being conned by the Bank of actions. Any I am calling to see if you know anything about a organization calling itself the Corporation who's spokesperson is a guy by the name of James who says his the new District General Manager and he has a exceedingly large amount of health. Right now the Corporation are acting as arms dealers to both us and the Godmodder payment being in CP like with the Bank of Actions. I'm a bit concern seeing that we already got burned by one organization that we knew nothing about but also they have made mention of wanting Godmodders to enslave. Just wanting to know if you have heard of them before and if we're being conned again or if this group is bad news in general. Anyway I wish the best of luck with your search for the Bank of actions HQ.'

Looking back at the field I try and see what I can do to help. I notice that the Death-elite engineer is still working on Prism deployer despite the fact that he should have been done by now. Taking a guess I assume that they to are being effect by whatever was slowing down the Peacekeepers, that or someone forgot. 'Sigh, I wish for the Prism deployer finished this turn.' Suddenly a red hand appears out of thin air and picks up a several tools, a few remaining nails and a couple of power lines and quickly finishes the Prism deployer. (1 CP)

Next I look over and see that The Destroyer is in need of some healing. 'I wish for The Destroyer to be healed for as much as possible.' Suddenly a red orb appears next to The Destroyer behind then entering it. Quickly the energy of the orb is divided among the damaged parts of The Destroyer and quickly starts to repair the damage. (2 CP)

>Password accepted

+10 points to Project Loaded Dice!

Another loading screen pops up... it will finish in just a moment...

Uh... yes, that's true, somebody did forget... the engineers get a free -1 turn pack on their next production...

The Destroyer is quickly repaired. +35,000 current/30,000 max HP!

Fenix is currently very far away, and your call is going out long-distance, meaning it'll take a bit to get to him. If he chooses to respond, that will take a bit to get back to you. But maybe you'll see him again soon...

3 actions: 14 CP -> 17 CP
Wait we're all on the space station? Huh. The force turns to you, you see some semblance of a face in it. It seems to be... Screaming?
It turns back and...
988
A blessed light descends upon...
19
That Other(Other) Guy!
Whatever deity they worship is summoned! The deity doesn't need to come, but may watch them a little closer for a while...

That Other(Other) Guy first needs to say what deity they worship.

2 CP

I sneak a whole bunch of mistakes into the Godmodder's plans by the simple method of *mumble mumble mumble* distraction *mumble mumble mumble* concrete donkey *mumble mumble mumble* [CENSORED] *mumble mumble mumble* edit the plans while he dodges the usranium sabots and argues with the dinosaurs.

Somehow, all your modifications to the plans just make them even more amazing! The godmodder's next boss made massively more powerful.

I charge 1 CP, expend 1 CP more to give the LIVE Space Station one more attack shield...

And before I can put my last CP to any productive use, I get SUPER ANGERY. Because I see Wooby impaling some Space Engineers with a sword made of blood. And as the Engineers scream in agony at their entrails spilling out of their bodies, the cheeky bugger just smiles and apologizes, like he was a four-year-old apologizing for knocking over the cookie jar. Unsurprisingly, this lack of responsibility, disrespect towards life, and damage to my main would-be sledgehammer makes me SUPER ANGERY.
Allright, I've warned you. And you appear to to be apologetic at all. And for this I do not! HAVE! PATIENCE! As if on command the LIVE Space Station briefly accelerates upwards really fast. I and the engineers knew to expect it and braced ourselves but silly Woobydoobydoo has no hope of seeing it coming and is knocked off his feet. I take the opportunity to pick up the stunned player, and throw him straight out of a just-opened airlock! As he plummets screaming from who-knows-how-high, consult with the chief of the Space Station's medical bay. We don't know how many Engineers we can save, but we'll do our damned best! While the rank-and-file engineers perform triage and basic first aid, I set to work revamping the medical bay's equipment as much as I can, with the most advanced technobabble-powered technology I can find. For a key component I used a modified version of the tech the station's breeding chambers use, to grow fully-functioning digestive system components for those who's critical entrails were irreparably damaged by the blood blade. I also, if any time remains, cook up some ultra-modern antibiotics and associated stuff, to hopefully prevent too many engineers from dying of sepsis induced by their intestines spilling their contents inside their bodies.

+1 attack shield to the LIVE Space Station!

You boot Woobydoobydoo off the Station with EXTREME PREJUDICE! As they plummet a ridiculously long distance to the ground, they realize that they can no longer use their actions to affect anything on the space station. At least. As long as they're still a chaotic neutral.

Somehow, you manage to save 20 space engineers from death! 30 are gone, but the ones you did save are extremely grateful.

(Wait I didn't mean to be saying that in character, sorry if that wasn't clear. I assume you'll still chuck me out 'cause I just sat there and looked at you. It is also very apparent that the force has no control over its own actions, and seems to be in constant pain. (also wouldn't the extreme speed just flatten everyone on board?))
The force floats through space, then turns toward the ship and is drawn toward it like a magnet, apparently attracted by something on board. While it is doing so, it flashes and crackles...
815
A rabbit flies out of the force, then dies a few seconds later 'cause, y'know, space.

The force is still plummeting to the HEXAGONAFIELD. Somehow. By General_Urist's will, you're still falling very fast, words echoing in your head... "probably best not to mess with this guy's stuff"...

---------

Cloak sprints at the Huntedbot and tries to tackle them to successfully hunt them! But the Huntedbot dodges out of the way at the last second, sending Cloak sprawling...

AG:

The Huntedbot leads The Destroyer, the entire LIVE Space Station, and the Scoville Reaper around in circles! They don't attack this turn!

Tassadar rushes up to the Retail Executive, and slices up his machine gun, dealing 80,000 damage to it! Two more of Tassadar's flurries, and there will be no more machine gun!

Despite the losses, the Space Engineers do manage to successfully upgrade the Quadcopter Deployer! Hurrah!

PG:

In the GREAT CAKE RACE, everyone starts moving! The godmodder's runners dash first, and move slightly less than halfway to the cake! They would have made it halfway, but the maple syrup slowed them down... aggravated, the runners, prepare for a SUPER SPRINT in an attempt to cover the remaining distance to the cake!

On your side, That Other(Other)guy takes a break to pant and rest. Phew! The scouts pass him and almost manage to catch up to the godmodder's runners... but they'll need help to get to the cake in time!

The Retail Executive aims the Machine Gun at Tassadar, and fires... only to accidentally waste two-thirds of his bullets tearing up his own machine gun's insides! 20,000 damage to the machine gun! He fixed it and tries to fire again - but Ranger Strider shoots his bullets out in midair! He's been completely shut down this turn.

The godmodder begins this turn by putting 1 point into a new charge. Then, he flies over to the seemingly pointless giant wall, and examines it. Boy, does it seem really pointless. But, then... if you really thought it was pointless, then you don't know the godmodder.

The godmodder reaches out with 1 finger... and flicks the wall.

It begins to tip... a little more... a little more...

Annnd you're just now realizing the entire AG army is beneath the wall.


The wall is falling slowly towards the entirety of the [AG] forces... not only is a magic teleporting godmodding wall that you can't just get out of the way of, it ALSO possesses enough destructive power to field-wipe every [AG] entity if it lands! Even the LIVE Space Station! The good news? You have 3 turns before it hits, possibly more if you can push the wall back! It MUST be destroyed by then!

N:

The Apex and Servitors blast the Giant Wall for 70,000 damage! It's not dying fast enough...

The Mysterious Farmers get their act together and push out the Devolver! Also, the Prism Deployer is complete. ...What did it do, again?

---------

The terminal accepts captain.cat's password...

>LOADING...
>LOADED SUCCESSFULLY!

>Welcome to...
ARBITER BACKUP INTERFACE
User: Moniker
!ATTENTION! The functionality of this device is currently limited due to manual settings from the current Arbiter Administrator. Please contact your local Arbiter Organizer for more information.

Type "help" for command line information.

--------

Wait, hold on. You probably shouldn't use this terminal. Probably a bad idea.

---------

>help

Currently available top-level commands:
-debug - view debug info page
-dir - view local filesystem
-projects - view current and past coding projects
-exit - logoff
-shutdown - turn off terminal

--------

I definitely wouldn't use that terminal, if I were you. It could mess things up.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!
-Stop the falling wall before it commits a Total Party Wipe on your forces!

Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 4 HP, 500 x 4A (guarding LIVE Space Station)
Space engineers: 100 x 660 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 3!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 3 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Daskter]Tassadar: 101,000/350,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 11!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 5!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 2 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(one auto-revive remaining)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 58,000
The Apex: 164,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 4 HP, 1,000 x 4A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 1/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 2 HP, 500 x 3A
Constructor drone: 400 x 3 HP (building engineering depot, done in 8!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 2! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 37,000/37,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 13, 1,000 x 13A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 2!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 278 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Executive(manning Machine Gun)(wants Yorehammer), Machine Gun: 140,000 HP, 5,000 x 20A

[PG]Giant Wall: 850,000/1,000,000 HP (falling towards AG forces, landing in 3!)

[PG]Huntedbot: 100,000/100,000 HP, Waste! x 3A (50% dodge rate)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)
Current track:
--T-S-R--------|
\\\\\\\\\\\\C
------------|

[PG]Godmodder: 102/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 5!)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 62(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 30(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 7
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 70(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 17 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
 
Update CXXIII (123)
That giant wall is extremely unfortunate. The Apex and fleet moves out the way, which works since they're [N] forces instead of [AG] forces.

...he shouldn't -shutdown command the terminal. He acknowledges this, but yet is really tempted to shut down the terminal. Like, oh boy.

The Construction Drones keep constructing, and he FOCUSES on meditation so as to not shut down the terminal. Because oh man is he tempted to do just that.

The universe grants you 3 CP as a reward for resisting the temptation to shutdown the terminal, which hopefully, is indeed your long-term plan.

Actions
1x Ramming a couple of extremely high mass objects, into the top of the wall I plan to tip the wall to the other side.

2x charge.

Orders
Tassadar continues to strike,

The healbot begins restoring Tassadar's HP

You ram some stuff into the wall, dealing 10,000 damage and pushing it back slightly! .1 turns bought. (Note: It still counts as 3 turns until the decimals add up to an entire extra turn)

1. I attempt to commandeer the machine gun from the Retail Executive and fire it at the wall.
2. I shoot an arrow at the Hunterbot from the Huntsman; a bow made for hunting, it clearly will insta kill the Hunterbot.
3. Chargin up to 8

You steal it for a few seconds, and gun at the wall for 17,000 damage! The retail executive steals it back, and summons lawyers to sue you for the trouble you caused!

It doesn't instantly kill it, but it DOES manage to hit! 14,000 damage to the Huntedbot!

[1x] Hey, i never required anything about his mental state while being polite! mental states are Complicated, and people may often do something just because it is polite. I wouldn't penalize someone for accurate reasoning! the problem was that he completely ignored my pain, and my sneeze. but since the Godmodder isn't smart enough to grasp that, he should take the damage. so he will, unless the politenessbot misspoke and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!", but that can't be right, because the godmodder's robots are always perfect. so take damage, you person-man-boy-human-helicopter!
ENTITY ORDERS: the death-elite engineer tries to remember how the peacekeepers make their shield generators, which it knows because it was there and stuff. if it can do this in 20 turns of work or less, it gets to work, with the 4 builders helping. otherwise, the builders start a project THAT I HAVE SAID TO DO TWICE ALREADY: building themselves an evolver. also, i would appreciate it if the actions lost by them not doing anything when this entity order was ignored are refunded,
The Devolver attacks the wall. the prism deployer deploys some prisms, pure bodyguard entitys which are rectangular prisms and float.
[1x] what I was going to do with this seems to be being satisfactorily dealt with by others, so...
instead, I walk up to the godmodder with a friendly smile on my face.
"Remember that last wager of ours? that was fun!"
"I think the high stakes and my method of victory might have made it less fun for you, though, so I'm here to offer you another wager! a simple one, admittedly motivated by me wishing for more of your actions, but more for fun."
"and besides, you can't let a player like me beat you without a comeuppance, right? no, i don't think messing with my other stuff would be considered a comeuppance, because it wasn't in a similar context."
"So here's my idea!"
"This Wager, like last time, I put a boost stone on the line. it's the only thing I've got you'd really value, to be honest... at least as far as i know."
"If I win, I give you the boost stone and you owe me two actions, but i can do these two on seperate turns. you may use the stone as you see fit. you will not use your own actions to interfer with these two selected actions."
"if you win, you get the stone, you owe me just one action, and I can't knowingly interfere with your chosen actions (you may warn me of them in a PM I cannot publicize if you want to make sure)."
"To keep it actually possible for me to profit from this deal if I win, though, I would like to request that any Simple requests (summon X entity, create X item) eicrou blei eitchakmouyot. "
"And the Wager! I will draw up a maze. you get to make up to two guesses as to the shortest path to the end (which i can define further if needed). you do not get feedback on guess accuracy. you don't need to like, turn at the right pixel, just pick the right path."
"Moniker is a known neutral party, right? if not, we can try to decide on someone else. but assuming moniker is good, on the conclusion of your guesses, I will reveal my solution, and moniker will select, say, 7 people with no stake in the matter."
"they will be asked whether your path is functionally the same path as the one I selected, and if the majority say yes, then you win. if the majority say yours is shorter, then you win. if the majority say they are different and mine is shorter, I win."
"what do you say, godmodder?"

[1x] I start alchemizing That One Dagger I Got From Ray && charmzard energy.
[1CP] As moniker described when I tried to use dreams as proof of ability to do a certain thing and as proof of effectiveness of doing that thing, I look under a rock.
"Oh, sorry. People describing their dreams is REALLY boring, so I fell asleep. I had this weird dream about you looking under a rock and finding something, though."
so i do this thing and find a thing.

I would also note that nowhere did morpheus say that the prophetic-ness of player dreams was tied to whether the current QM was willing to bother listening to them, so those two dreams i mentioned (meteoring the godmodder into oblivion and gaining unlimited power by shooting things in a game below reality with a glitchy remote) will still be accurate in some way.
Especially the part with the 7 srovys.

The godmodder's robot, seeing that you clearly provided a way out for him, says that he did indeed misspeak. However, you're also right that the godmodder's robots should be perfect. The godmodder slaps his robot, making it take 1 damage, as punishment for being imperfect. (The godmodder himself is fine.)

The godmodder says NO! NO! NO! NO!

He's learned his lesson with your wagers, thank you very much! The best way to win is not to play, but to instead just try to kill you like normal!

Charmzard Energy + Used Dagger: Charm Knife: Carve the shape of a heart into the enemy with this knife, and they'll be too charmed to attack you or any entities you own. Cost: 5 actions, destruction of component parts.

You find SOMETHING! It's been added to your inventory.

> debug

3 actions: 17 CP -> 20 CP

>debug
>DEBUG MODE
>This mode allows you to turn on/off various under-the-hood options to help diagnose any issues with the currently running game. Also, in the event a piece of broken code is identified, this mode can be used to temporarily replace it until a better solution can be found.
>For security reasons, commands are not given. To toggle a specific feature on or off, please enter the corresponding debug code. Debug codes can be found in the instruction manual given to all Arbiters, or as part of the description for specific features on this terminal.
>Enter Debug Code:
>

From here on, if you want to enter a command in a specific menu, you should say which part of the system you're entering it in. EX: >Debug, >Debug code: (insert debug code here)

...But, of course, you're probably way better off just shutting the terminal down.

Current CP: 20
__________________________________________________________

Eyowe sees the three separate issues going on at once. He's going to have to get busy now.
__________________________________________________________

First off, the Huntedbot. It's being a dodgy bother right now and thus it itself must be hindered.

Eyowe crafts a swarm of mechanical flies to go bother the Huntedbot, reducing its dodge rate as whatever dodge glands it has are being used to constantly avoid the flies.
__________________________________________________________

Then, there's the race for the cake. Don't know how important it is but it seems important enough.

Off of the side of the tracks, Eyowe puts up a fake duplicate of the cake in question as to distract the runner from the race, even for just a significant enough moment. To make sure none of the participating none-[PG] forces fall for the fake as well, Eyowe communicates this information to every [AG] and [N] forces in the field, except Wooby for obvious enough reasons.
__________________________________________________________

Lastly, the dangerously falling Giant Wall. It's not until 3 turns that it'll completely fall down, but dealing with it now would be great.

Eyowe dons his Doc Ock/Slenderman-esque set of mechanical tendrils(no, he didn't have to hurt the suit to put that on) and flies off to the top of the Giant Wall, the flight distance not really being an issue. Upon reaching there, Eyowe immediately starts pulling bricks out off the wall from the top at a very rapid rate using his mechanical tendrils, damaging the wall.
__________________________________________________________

Actions Done:

x1: Reducing the Huntedbot's dodge rate.
x1: Distracting the Runner from the race.
x1: Damaging the Giant Wall.

The Huntedbot HATES flies! He desperately swats at them, distracting him and lowering his dodge rate bu 8%!

Several of the runners go after the fake cake, as their friends desperately call for them to stop! Eventually, they find themselves a ways back down the track with nothing to show for it. The PG runners are now split into two weaker groups!

Working from the top-down, huh? 17,000 damage to the Wall!

Opening up a large bag that just so happens to be next to me I pull out dozens of small thrusters, hurling them to various points on the part of the falling Giant Wall facing the AG forces. As they latch into the surface of the Giant Wall they come to life, great jets of flame leaping out from them as they try to slow the wall's descent. (x1.5)

Frowning at the PG Runners' upcoming super sprint I decide to mildly delay them. While they're rushing towards the cake the PG Runners suddenly find themselves under attack by their own clothing as their clothing comes to life. Shoelaces tying themselves together, pants falling down to their ankles, shirts shooting upwards into their faces, quite alot to deal with when they're in mid-sprint. (x1)

As the minor amount of energy I have won't be too effective at causing the Huntedbot issue I instead turn back to my entities. Heading over the Magitek servitor factory I pull out the encrypted plans for it and realize that some additional redundant systems can be fit in some empty spaces without reducing the Magitek servitor factory's function. Carefully maneuvering in the facility's interior I install some robust and miniaturized replication and energy hardware in the earlier identified empty spaces, increasing the Magitek servitor factory's survivability by a minimal amount. (x0.5)

On the entity side of things I order the Magitek servitor factory to heal Tassadar while the servitors redirect their attacks towards the Huntedbot. While it's unfortunate they can't attack individually to get around its dodge rate hopefully their minor accuracy while let them hit the Huntedbot. Naturally I make sure all of my entities move away from the Giant Wall just to be safe in case the Giant Wall does manage to hit the nearby AG forces.

You slow the wall down by .3 turns! Currently .4 turns bought.

The front group of runners is suddenly finding themselves horribly delayed! The backup group of runners is going to have to keep moving...

+8,000 Max/Current HP to the Servitor factory!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I rip off my legs and use them to construct a pair of legs, which I use to run Even Faster^tm.

Without your legs, there's nothing in the way of your new and better legs! You sprint forward to take the lead of the race!

NNNNNYYYYYYYYEEEEEEEAAOOAOAOAAOFALLINGREALLYFASTSOUNDSWOOOOOOSSSHHHHHHHHHSSLAAAMMMM!!! The magic force of magic magickiness is magicking here now...
34
A river of lava spews out of the force, heading...
7
<--Thataway!

Lava floods onto the race track! The good news? It doesn't affect any of the runners currently on their way to the cake... because it completely covers the path back to you from the cake! The second half of the racetrack is now a lava-filled death zone. Any who enter without proper anti-lava protection will surely get hurt!

A platform of floatingness appears very far away from the live Space Station. With its own breathable air in the vicinity of the platform enough to fit 3 very big elephants.

A boy no older then 14 suddenly appears into existence, then immediately panics at his sudden transportation.

An aura of absolute calm then radiates from the platform, calming the boy in the process. He then looks around to see an EXTREMELY messed up world, and to his left, a very big space station. He didn't notice a giant wall falling on top of others.

Looks around again to find a very blank book, looks at it, decides to chuck it elsewhere.

Alone, confused, and concerned, but most importantly, calm, the boy decides to sit around on the platform hoping if someone would ever find him and get him down here and explain the what Hell is going on.

OOC: I am very new to this role playing, hope that I'm not too late. Everyone's reply look quite complex now.

Welcome! This game can get a little complex, so you're best served by finding one thing that needs people to help with, and focusing on dealing with that thing. Trying to do everything at once will quickly become impossible.

If you have any questions at all, feel free to ask here, the OOC thread, or the Discord.

For a quick introduction, you are a Player, someone with seemingly limitless and highly versatile powers, sworn to fight the godmodder, who has even better seemingly limitless and highly versatile powers, and also, appears to be evil.

I give a potion of quick flight to the Scout Team personally which will grant them the ability to fly 10 m off the ground at high speeds,faster then what they were moving before

I give Tassadar a Cute Sticker that heals her and then falls off

CP 5>6

The Scout team is now not only moving faster, but also adequately protected from lava! Flight abilities is protection enough.

+16,000 current/15,000 MAX HP to Tassadar!

"hmm... No ones come for me yet," I mumbled with a bit of annoyance. I decided to further look around my platform.

"Whoa... what the heck is that? Dang, I wish I had a Telescope-," after the sentence was done, a telescope that I wished appeared into existence. "Whoa! How did I do that!?!" I concentrated on wishing something again. "I wish for a phone..." *puff* The phone appears onto my hand. It even looked like the one I imagined! with the same sound effects to boot!

After the distractions of such revelation, I used the telescope to view what was happening on the planet/plane below me.

"Whoa..."

Actions Left: 3

Free Action???

  • Summon telescope
  • Summon Phone
  • Look with telescope to scan surroundings
CP 0 > 3???

OOC: anyone please correct me if I'm doing this wrong somehow Thanks the_two_eternities

What you have is correct. Since the platform, telescope, and phone were all flavor text that doesn't yet affect anything on the field, they're free. And what The_Two_Eternities said is right, too.

Ah yes! I'll feed some actions into my destroyer to destroy this wall REAL GOOD.

tCP: 19 actions - 7

10 ACTION FOCUS - ORBITAL DEATH LASER: I pull out my trusty walky and tell the Destroyer, "I NEED THAT WALL DESTROYED ASAP!" The Destroyer crew is running around, preparing to fire a giant laser at the wall. It fires, and everything quiets for a minute as it pierces the wall in an EPIC FASHION. Also, time slows down. Time and sound resumes, as the wall crumbles from the MASSIVE laser shot.

The laser pierces through the wall with incredible death as its main motivator! You're not sure how exactly the ground-based Destroyer managed to fire an Orbital Laser and- wait, is The Destroyer a ship? ...Huh, I didn't know.

Captaincat's power flows into the Orbital Death Laser, turning an already incredibly powerful attack into something even better!

210,000 damage to the Giant Wall!

"Whoa," I change where I view to an explosion that wasn't even there moments ago. "I see... A wall..." Disregarding the fact that I can pierce through the extreme light with my telescope, I finally thought that a found myself the objective that may have brought me here in the first place. Destroying the wall.

I quickly thought of something to wish for, A bazooka that could fire a missile that ignores physics itself and had the ability bypass EVERYTHING until it has reached its target, the explosive material would be anti-matter. The anti-matter would weigh 5.124 pounds, something that is capable of producing a explosion two times stronger then that a T.S.A.R Bomba can produce.

"Ooofff!" It was heavy, like really, REALLY, heavy. I put it down on the platform and slid the heavy thing around so that it would be aiming at the wall.

"Let me see if this works," I fire the rocket straight at the wall.

Actions Left: 2

The rocket flies through the air and slams into the wall, exploding in a giant chain reaction of matter and anti-matter! 20,000 damage to the wall!

'Well fuck.' I think to myself as the giant wall starts falling down towards us. Looking over at GoldHero101 I see that their preparing to fire a ORBITAL DEATH LASER at the Wall as it's falling towards us.

'I guess I can try and help. I wish for the ORBITAL DEATH LASER damage to be increase so it will cause more damage to the Giant Wall.'
Suddenly the laser takes on a red hue in combination with the primary Green color of the laser itself. According to the power measuring equipment for the ORBITAL DEATH LASER the power levels have exceeded the normal power output but otherwise the Laser should be able to make use of the increased power for it's attack. (3 CP)

Orbital Death Laser retroactively assisted!

FOCUS

I summon a squad of Carving Drones (not permanent entities).

The Carving Drones proceed to carve holes in the Wall where it is projected to fall onto 3 random AG entities, so that if and when the Wall falls, it'll leave said entities sitting in holes, completely fine.

This also does damage to the wall (because carving holes out of it clearly does damage).

The Carving Drones successfully carve their holes - but the wall automatically redirects its remaining material to refill them from other parts of the wall! This still weakens the overall structural integrity (19,000 damage), but the wall lacks safety holes.

One of the Engineers notifies me of a distant platform spontaneously manifesting. On it there appears to be an adolescent human, carrying among other things a cell phone. It appears to be a new player which is always welcome, but I don't know his phone number and I don't have time to move the LIVE Space Station over to make physical contact. There's something that needs to be done: I have the LIVE Space Station move back down towards the battlefield, and take up position preparing to attack... The Huntedbot! It can't distract the LIVE Space Station if the LIVE Space Station wasn't planning on attacking anything else anyway! *taps head*

While preparing to attack I thank the Space Engineers for the quadcopter deployer upgrade, and give them a more unusual task: Though it hasn't been doing much, Joebobob's Stunted Nexus is still on the space station, and there's clearly a lot of overhauling left to do. So I order the Space Engineers to spend this turn debugging the Stunted Nexus and removing the Godmodder's safeguards. Don't know if non-players can do that effectively, but it's worth a shot.

While moving, I charge 2 cp. Depending on how well or badly attacking the Wall goes this turn, I might use it for a little surprise next turn.

And with my last action... I jump out of the station to go mess with the PG runner's SUPER SPRINT. I set up a whole bunch of barriers on the track in front of them. Some are small and easy to jump over like a fence or sawhorse. Others are tall and solid but narrow, like concrete pillars or holes in the ground. A third type are raised objects that are just above head height, like raised poles or crates handing from poles. Any one of these obstacles individually would hamper absolutely no one. Even all together they would barely delay someone in a run... only if they're in a REGULAR run, that is! But for someone in a SUPER SPRINT, they're real dangerous! You see, the obstacles are carefully spaced so that a person at normal running speed will have have just enough time to jump over one obstacle, and just barely be able to dodge or duck under the next one. But someone in a SUPER SPRINT has far too much momentum; they'd be moving to fast that if they jump over a low obstacle they'll slam right into the next raised or tall obstacle before they even hit the ground! And they'd have no real hope of dodging all the tall ones, not without doing the human equivalent of a car losing control and fishtailing. So the PG runners now need to chose between slowing down their SUPER SPRINT or suffering some rather nasty cranial trauma.

The Space Station prepares to shoot at the Hunterbot! The engineers get ready to begin work on the Stunted Nexus!

A large number of super-sprint-blocking things appear in front of the runners. How this will affect anything remains to be seen.

PEWPEWZAPWHATEVERTHEHECKSOUNDS...
465
Nothing happens. Absolutely nothing. Waitnosomethingishappeningnevermindit'snot. Still nothing.

...Nothing... happens...?

Acton 1: Look! In the sky! It's a bird! It's a plane! No, it's Superman, here to stop the wall from falling. Or, at least, brace it for as long as he can to slow down the fall.

Action 2: I note a flaw in the Huntedbot's logic, and reflect the first attack (or taunt or whatever it's called) back onto itself. This will cause it to be taunted and forced to use its second attack on itself, which will cause it to be taunted and forced to use its third attack on itself, which will cause it to be taunted and use its first attack next round on itself, and so on and so forth, rendering it completely useless.

Action 3: Wait, why did I chicken out from mere pain? I'm tougher than that, I can completely rewire my brain to ignore pain responses and in fact absorb the energy from the pain for other attacks, and yet I still retreated from it. Well, time to try again. I teleport back in with fake!Yorehammer and completely negate all incoming pain, pushing straight through the grabby-arm's defenses. After all, the grabby arm has to have a way to get an object inside itself without using !Yorehammer, because a cage does not have any life force, much less enough life force to withstand using Yorehammer's powers. At the same time, I store the absorbed pain energy, which should greatly increase the power of my next action.

Meanwhile, I'm also going to run a quick test to see if forces applied to the outside of the cage transfer to the inside. Unfortunately, this requires Fred's help, and since I really don't like actually talking, I instead use telepathy to message him.

Hey Fred, I'm going to do a quick test here. Tell me what happens inside the cage, if anything.

Then, I hit the cage with just enough force to rattle its insides without actually doing any damage to Fred. Trust me, I'm an expert at hitting things with exactly the right amount of force.

Superman buys .2 turns! Currently you're at 3.6 turns until the wall hits!

The Huntedbot's auto-AI-update automatically updates and patches the loop! Of course, doing that cost it some time, so it will only distract two entities this turn.

The godmodder rushes over, and debates momentarily between just pulling you out or deactivating your brain editing so you'll take all the pain. Ultimately, he just pulls you out of the grabby hand slot as its trying to process you.

Arsenical charges 3 CP.

+3 CP

Wait, where'd he get that baseball bat?
-4 CP

The Machinegun (the one held by a PG individual) mysteriously gets chopped into a large number of small pieces.

-5 CP

The PG runners suddenly discover they've spent all this time running the wrong way! They proceed to read exercise books, debate muscle efficiency, and eventually (end of the turn) realize that not only have they done very little moving, but due to the Godmodder's enhancements they are far to good to benefit from this sort of thing!

+3CP

Standard intake.

60,000 damage to the machinegun! The Retail Executive hastily pieces it back together. He wasn't made executive for JUST his incredible management skills!

The backup group of PG runners is forced to waste their race-turn studying materials that are surely almost completely useless!

If I'm mathing this right, you used 6 CP this turn.

Ok so I have a plan, firstly you can ressurect things cheaply, if anything for less cost than to just summon them and you can ressurect anything using it's corpse and if it costs less than 1A it follows I can ressurect an arbitrary number of them, if you take a corpse to pieces it remains pieces of a corpse and an old corpse is still a corpse.
It seems like things arn't created ex-nihilio but rather summoned from somewhere, I also assume conservation of energy still applies wherever these come from, and the energy can be traced back infinetly far throughout the multiverse, and in an infinitly old multiverse everything that could happen has happened. It thus follows that everything has at one point or another has been bees. Thus I ressurect everything as bees, and I mean everything, especially the air, there's no air left, just bees, there's no longer an atmosphere or a lithosphere, just different strata of bees, also these are necromanc bees so they don't just die again.

Despite multiple obvious flaws in your logic, you somehow convert every single thing to bees. The entire battlefield. Bees. The lungs. Bees. The space between atoms. Bees. The internal organs of the Players and godmodders. Bees. Bees. Bees. BEES.

...

...

63 updates, three story arcs, several new side characters (all of them get killed off), and 1 godmodder damage later, the bee problem is finally, FINALLY solved. The Players and godmodder shake hands, having come to perfect agreement: Never. EVER. Turn everything to bees. Ever again.

And then things are back to normal.

-------

Cloak uses 3 more CP to hop in a rocket that launches a space expedition to the top of the giant wall! Unfortunately, he brought too much fuel along, so the rocket explodes in a shower of fiery death! 90,000 damage to the Giant Wall!

Cloak: We need to get the wall! It's going to undo everything we've worked so hard for!

AG:

The Destroyer and the Scoville Reaper board a plane and fly to Siberia to try and track down the Huntedbot. However, they end up realizing too late that it's a wild goose chase! It was all a distraction! Their turn is wasted.

The LIVE Space Station attempts to fire on the Huntedbot for real! The Huntedbot is so busy swatting away flies, the attack lands! 42,000 damage to the Huntedbot!

At the same time, aboard the LIVE Space Station, the space engineers start work on the stunted Nexus. One engineer taps the wall, which sounds hollow. Ripping it open, they find more "auto-convert to the godmodder's side" defenses! Work begins ripping them out - but many are booby-trapped! 100 space engineers die trying to get the job done, but they do make some progress. It looks like non-Players working on the Stunted Nexus have a high mortality rate.

Tassadar attacks the Retail Executive's machine gun! He sticks his laser blades deep inside it, slices one upwards, and the other downwards - the gun is torn in two, the melted inner workings laying on the ground. The gun was barely working after everything else - now, there's no repairing it.

The Red Army Engineers are getting bored. Where has Cephalos run off to?

PG:

His weapon destroyed, the Retail Executive is forced to calm down. Looking at the AGs, he realizes that maybe he overstepped his bounds a little. Perhaps a more diplomatic approach may be in order. If he may be so bold as to simply ask the anti-godmodders... where is Yorehammer?

The Giant Wall continues its terrifyingly fast descent! You have 2 turns until the AG field wipe if it isn't stopped! JOEbob's entities, being on the LIVE Space Station, will be destroyed as well. Technically, you have 2.6 turns, but that .6 is worth nothing at all if you don't up to a full turn!

With his first action, the godmodder pulls out a sniper rifle, and uses the Mascythe to split his attack! He fires upon Edgardo(killing him - but he revives), the Scoville Reaper(attack shields destroyed, 20,000 damage dealt to the Reaper), and the Apex (the godmodder's masterful aiming allows the bullet to bypass the shields, but rather than damage the Apex, it instead lodges in the Linked Repair Drone Generator, permanently disabling it).

With his second action, the godmodder realizes the race is, currently... kinda boring! He waves his hand, and, suddenly, the entire landmass the race is located on begins moving in space towards you, as if on a giant treadmill. In fact, the entire rectangular section of the HEXAGONAFIELD is currently moving towards you. And past you. In any case, as more of the racetrack enters the main battlefield, the track will get shorter! Every turn, the entire track now gets 1 unit shorter. Speaking of the race...


THE RACE:

The PG runners go first! Or, uh... they would. The runners have been split into two groups, Front Runners and Back Runners. The Front Runners have their own clothes turned against them, dragging them forward 2 tiles, which seems good, but, uh, all the obstacles meant to stop people with too much momentum are still there, and the vicious clothes make sure the runners hit ALL of them. The front runners are battered, bruised, and beaten.

The back runners, meanwhile, don't have it that much better. Well, no, they actually have it a lot better. But they're further back, which is why they're called the back runners. They spend this whole turn reading pointless exercise books, most of which aren't even really that great ("Losing weight by eating less food: A guide"). However, while reading random books, one runner grabs a special book... "Ultimate Running Tips, written by The Godmodder". He discovers the secret of ULTIMATE RUNNING, and easily surpasses the rest of the back runners to become his own racer: The GODRUNNER! Like a godmodder, only specifically dedicated to racing! He promptly takes the lead

On your end, the scouts dash forward with their new hoverboots, just barely managing to catch up to the Godrunner! Long-term, they're going to need help to win the race!

N:

All neutral stuff increments.

The death-elite engineer tests the waters for building an attack shield generator. It's going to take 25 turns of his own work, and may or may not be immediately destroyed by the godmodder upon completion. The Builder Builders also begin building an evolving entity. The Devolver attacks the Giant Wall, dealing 50,000 damage.

James appears somewhat frustrated at the lack of orders for Corporation Services.

James: Players! I have so much to offer you! Please, order soon.

James begins to consider upping the marketing budget for the current location.

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!
-Stop the falling wall before it commits a Total Party Wipe on your forces!

Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 6 HP, 500 x 6A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on Stunted Nexus)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 2!)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 1HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 2!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 5 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 110,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Daskter]Tassadar: 129,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 4!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 62,000
The Apex: 176,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 5 HP, 1,000 x 5A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 4 HP, 500 x 4A
Constructor drone: 400 x 4 HP (building engineering depot, done in 6!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 1! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 14, 1,000 x 14A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 1!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 283 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Executive(manning Machine Gun)(wants Yorehammer)

[PG]Giant Wall: 417,000/1,000,000 HP (falling towards AG forces, landing in 2.6!)

[PG]Huntedbot: 44,000/100,000 HP, Waste! x 3A (42% dodge rate)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]GodRunner (represented as G)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(boosted and protected from lava
Current track(Every turn, gets 1 unit shorter):
--R--T-R-SG-----|
\\\\\\\\\\\C
-----------|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 101/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 4!)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 3 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 20
That-Random-Guy - CP: 56(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 8(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 2 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 7(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 5
[N]That(Other)OtherGuy - CP: 72(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 10 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
 
Last edited:
Update CXXIV (124)
Action 1: I prevent the Huntedbot from getting hunted at all.

Action 2: So, the Godmodder has just walked right into a trap. You see, in order to run over and pull me out of the grabby arm, he had to leave his workbench exposed. This gives us just enough of a window to spring our trap.

I move quickly, smashing the workbench with the boss plans on it in an instant. If it fails to break, I follow up by shooting it 24 times with raildaggers, then using a level 100 break focus channeled through my staff. The workbench, and the boss plans being developed on it, drop in item form. However, this is undetectable anyways due to several contingencies: first off, a highly advanced invisibility ring that has been capable of fooling even Truesight, a sound dampening field that makes smashing the workbench completely silent, and an illusion generator that generates a near-perfect illusion of a workbench and blueprints in the location of the workbench and blueprints 5 seconds before they are smashed. Even with these measures, I still had to wait until he left the workbench to go do something before attacking it.

Then, as soon as I am pulled out of the cag arm's processsing device, I exit fake!Yorehammer, spin up, and throw fake!Yorehammer straight at the boss plans workbench. Simultaneously to that throw (utilizing a specially designed psychic scheme to operate multiple actions on the psychic plane in addition to my physical action), I do two things.

One, I switch fake!Yorehammer's chest into Hungry Chest mode through a telepathic command, meaning that fake!Yorehammer will swallow any items near it and put them into its inventory (which has been half-emptied from storing a ridiculous amount of mass and volume to shrink its O and clear enough space for a human to fit, and thus should have plenty of space to store a workbench and blueprints).

Two, in an attempt to stun the Godmodder, I release a Pong Burst, an unusual psychic attack form, with a massive amount of energy invested. A Pong Burst is unique in that it cannot be blocked, only reflected. Thus, if the Godmodder defends, the burst would be reflected back into me. That would be a disadvantage if your mental defenses were weaker than your opponent's (as a failed attack would be reflected back at you), but I have a unique trick to make it work: I can absorb any mental attack sent at me (up to and including Thanos trying to use the Mind Stone, which is supposed to have infinite psychic attack power, against me), and redirect it back. This combined with the innate properties of the Pong Burst, means that the Godmodder faces a psychic attack that can only be reflected, but each time you reflect it, it just comes back twice as strong. That should disable any attempts from him to interfere.

Meanwhile, since my last test failed, I decide to do something more useful and pin the Godmodder down with a grapple, then activate my invulnerability and spatial anchoring poweres, making it impossible for the Godmodder to escape the pin (even through teleportation) until both effects run out after about a minute. This way, even if he somehow avoids the stun, it will be very difficult for him to obstruct what happens next. I also attempt to prevent him from suffering damage, but if it happens anyways, it happens; I doubt the Godmodder would willingly take damage if he's that concerned about his boss plans.

With the Godmodder incapacitated temporarilly, the rest of the plan should go smoothly. The fake!Yorehammer impacts the workbench, breaking it if it is somehow not already broken, picking up the workbench and blueprint items, and then flying through it and smashing into a tree behind it, explosively. Then, instead of coming to rest, the fake!Yorehammer's Loyalty III enchantment activates, pulling it back to me, passing through any obstructions on the way.

As the fake!Yorehammer returns, I jump onto it and ride it back to the Godmodder. My life's goal has been to backstab a Godmodder 24 times with daggers that are also railguns, and now is the perfect chance.

Remember, don't damage the Godmodder. Avoid damaging him at all costs. Also, you've studied the Infinity War, you should know why interfering here is a bad idea.

Oh, right. We were somewhat indirectly involved in that action, directly attacking at one point to force Thanos to cancel his attack on our universe. The whole thing wouldn't have happened had one particular person not screwed around with an enemy that was just barely pinned down to give him a window to escape.

So, at the last second, I switch out my daggers, and then freeze myself in time, waiting for when the Godmodder starts to break free from being stunned and pinned. Then, and only then, do I strike, facestabbing the Godmodder with stun batons that are also tazers. Nowhere near as badass, but it does the job.

Then, expecting the electrical energy to be reflected explosively, I roll back about twenty feet, pull out my staff, and as soon as he breaks free again, hit him with a fully charged gravitational blast. to nonlethally launch him past the horizon (as forces applied equally across an entire body will not cause it to get torn apart by G-forces).

As soon as fake!Yorehammer is back in my grasp, I throw it back into the cage's grabby arm, which processes it and then allows it to pass through (as nothing that can feel pain is present inside fake!Yorehammer). With that, the Godmodder's boss plans are now inside the cage, meaning that he will have to open it before he can continue the project. Of course, there are a few holes in this, but we should have enough time to work out those problems, right?

Action 3: Since that probably isn't going to go right the first time, I go back in time after that plan completes to fix what went wrong to ensure its success.

Okay... now instead of hunting the huntedbot... people are TRACKING the huntedbot.

You manage to completely, absolutely, and utterly obliterate the godmodder's workbench and his plans! Luckily, he had a backup stored. In his mind. Because he memorizes his work. Unfortunately, getting set up again delays the timer by one turn.

> dir

3 actions: 20 CP -> 23 CP

>dir
Displaying current cached files...
-Sealed boss note.txt
-Story notes.txt
-Notes.txt
-doomnotes.txt
-notes2.txt

...There's nothing important in these. I'd appreciate it if you kept your nose out of them. They're not even relevant to what you're looking for.

"TAKE OUT THE GODDAMN WALL!" Arsenical yells with no small amount of panic at the businessman.
Then, letting himself think slightly longer, adds a "please" to the end of the request. No reason to be rude.

In the meanwhile, he continues charging in a panic, with one charge spent giving the Scoville Reaver an attack shield.

+2 CP

The Corporation will take out the wall! ...If you don't have it destroyed for yourselves already. Which you should, soon. +1 shield to the Scoville Reaper!

ES shrugs, and orders the Apex and fleet to target the Wall, or if it's dead by turn end the Huntedbot. He might have been swayed to leave the PG forces alone, but if the Godmodder's going to be like that then he gets what's coming to him, which in this case is guns.

He FOCUSES, charging up 3 CP, and hears James cry out for business.

Then, ES gets an idea. Sustainable debt never hurt anyone...

Entity details to follow.

Right now, a couple days later.

The Resplendent-class Mobile Citadel (this being the Resplendent, first of the line) is an Entity being purchased from the Corporation. It aims to be notably powerful starting out with a large HP, so a decently base cost is to be expected, and functions in two modes. Deployed and Undeployed. Deployed, it can use all its abilities and weapons. Undeployed, it can't but can upgrade and has a Damage Reduction, or higher damage reduction at the least. It's like the Apex and Shipyard, but one Entity.

Undeployed, it can begin Adapting to the Resplendent Mark II, which can be halted. Once finished, it will have higher stats and maybe a random new ability, such as a small regen stat. This continues until the Resplendent Mark V, at which point while Undeployed it can begin Evolving to a more powerful Entity, which is a process that takes longer and can't be halted, but gives more new abilities and resets the "wear" on the Entity by making it an entirely new one, letting it upgrade at full speed again.

James: Your request is accepted. The entity will be yours within 3 turns.

1x action:

I summon an Infinite Casino. It's infinite, and it's a casino. A sign at the front reads: "Win a Player's Soul! Only Godmodders Need Apply!" and, in smaller print, "Cheating will result in severe penalties."

The Godmodder figures he has no way to lose, since he has the Infinileaf Clover, and heads into the Casino. He makes his way through the million-mile Hall of Slots, walks around the mile-wide roulette wheels, heads past the blackjack tables, flashes his Godmodder Smirk at the bouncer guarding the high roller area, and makes his way to the heart of the Casino, where the stage is set for the Ultimate Contest. The prize, as outside, is listed as a Player's Soul.

The contest is as follows. The Godmodder must simultaneously win a single-number bet at a roulette table, draw the Ace and Jack of Spades in blackjack, obtain a Royal Flush in Texas Hold-Em, and win the Grand Jackpot at the Grand Jackpot Slot Machine, which has a .000000001% chance of dispensing the Grand Jackpot (any other result pays out nothing and adds the money you put in to the Grand Jackpot).

Just then, it becomes apparent who the competitors are. The house is sponsoring the luckiest (or seemingly luckiest) personages from across fiction: Vriska Serket, the Thief of Light; Matrim Cauthon, the Prince of Ravens; and Contessa, wielder of the Path to Victory.

Somehow, all four of them manage the feat at once. It's about as improbable as drawing five aces from a 52-card deck.

All four of them are accused of cheating and quickly hurried into the backrooms of the casino.

The Godmodder is separated from the other three, and tied to a chair in a dark room, blindfolded and gagged.

And then I activate the Casino's self-destruct mechanism: a Gravitic Crusher located right under the Godmodder's chair.

The entirety of the Infinite Casino is crushed into a sphere 10 feet in diameter, with the Godmodder at the center of it.

2x actions:
The three persons I mentioned earlier (Vriska Serket, Matrim Cauthon, Contessa) all do their level best to damage the Wall before departing.

The godmodder is horribly, horribly crushed! 1 damage! He realizes that luck may not have actually been a factor at all.

The other three deal 37,000 damage to the wall! Except Vriska. She gets killed off in an excruciatingly painful manner by a meteor. Because I don't like her.

I point out that that should have been update 186 if 63 updates were spent removing the bees.

From there I slap the wall a couple of times with a shoe and say some generic Spanish insults.

I also give myself another CP, or two if that first thing doesn't count as an action

During the Bee quest, you managed to reduce the update counter using a magic artifact you went on a sidequest for. It was critical for defeating the Bee's Knees.

16,000 damage to the wall! SPANISH insults!? Ow...
ENTITY ORDERS.
ahem.
the builders will finish the evolving entity, unless this also requires the DE engineer, in which case only 3 builders do the finish-the-evolving-entity., and the other 2 help the space engineers.
DE engineer will start a new project: space engineer cloning pods! if this will take less then 5 turns with full builder help, he will use the production pack on it as well.
Prism deployer deploys prisms. devolver attack wall again.

[1x] I asked James if He would like to take the bet I offered the godmodder (though the content of my Wager is negotiable, I suspect they have some entity or another that could generate untold piles of effective power with the 3 actions the stone gives. like, a builder builder builder, or a space engineer +2038826635733946290138, or something.). If he wins, he gets the boost stone to use as he wishes and I get 1/3 of whatever it's worth to him. if I win, he still gets the boost stone, but I get 2/3 of whatever it's worth to him (again, since the corporation has massive entitys they can amplify, it's probably worth quite a bit to them). Since the Corporation and I are not at odds, this bet is always a net gain for them.
(If they want CP instead of boost stone, then instead I wager like, 10? CP, if they win they get all of it, if I win i keep my wager and get an extra 10? in corp credit.)
If they refuse, I have a different request: I would like to rent control of an entity that has summoning ability equivalent to 10 player actions as its action next turn, for 11 CP, and i would like to see the entity before actually paying or locking in the rental.

[1x] First, I take one of those magically binding contracts, like i tried with the god of dreams, write down 'I will not complain about 'Something' nor do anything that could be considered complaining about 'Something', unless 'Something' gives me a power, ability, object, etc that I value more then 8 charges. if it does, then I Will complain about it, immediately, in a loud manner, for the purposes of maintaining temporal stability of the universe.
I then investigate Something.

[1x] "The godmodder's robot, seeing that you clearly provided a way out for him, says that he did indeed misspeak. However, you're also right that the godmodder's robots should be perfect. The godmodder slaps his robot, making it take 1 damage, as punishment for being imperfect. (The godmodder himself is fine.)"
So the robot misspoke, and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!"? If this is the case, here is a question: is the robot lying (about its intent)? if it is, that is rude. alternatively, would the robot have been lying if it said that? if so, then it never responded, and was Rude.
so, in this scenario, you may wonder my motive for continuing to chase after this thing, when there's obviously still the same out, of truthfully saying you did.
I'm going to say my motive and trust that you won't change the response in order to counter it. If you aren't sure you wouldn't, please do not decode this code. i will say it again, decoded, next round.
Conceptual key to the cipher: DEATH, thy name is IRCUCVCI. but how might thy name be IRCUCVCI. by what means, to what end?
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
ahem
so, yeah that. stuff.

No conditional orders, please. Either the builders are working on a project or they're not, not "if x then y". These posts are complicated enough already.

James: The corporation has a variety of gambling games for you to play with your actions. However, we do not play games created by Players. It's a matter of company policy.

No conditional actions, please. Either you're asking the Corporation for one thing or you're asking them for another.

You investigate something. I choose to interpret the rather non-specific descriptor "investigate" as "send a team of investigators to investigate something". The team of investigators is completely unable to find out what it is.

The godmodder's robot gets tired of listening to you and punches you in the face. The godmodder wasn't being rude, because his robot did it for him.

"Servitors you had one job, attack the Huntedbot. So would you kindly attack the Huntedbot!"

Noticing the Scout Team's limited progress on the Great Cake Race I decide to focus on buffing instead of debuffing. Now when I think of speedy characters one of the immediate ones I think about is the Flash. Now Speed Force based speedsters are rather overused however there is someone related to the Flash with more unique speed powers, Zoom.

Unlike the Flash with the Speed Force Zoom instead makes use of time, manipulating time so that he appears to move insanely fast, to a level beyond what the average Flash can reach. Now I grant the Scout Team that specific control over time, that should help them at least not fall behind in the Great Cake Race. (x1)

Okay that wall certainly has mastered the art of falling, I've seen few things so unrelenting as the Giant Wall is as it falls. Time to continue to save the AG's butts. But the question remains, what else can I do to slow down the Giant Wall's descent?

In the end, I punch it. However these are no normal mundane punches. I unleash a rapid fire barrage of powerful blows upon the Giant Wall, never letting up until I surprise the Giant Wall with a sudden kick. That should prove effective at pushing it back, buying the AGs and their entities more time to destroy the Giant Wall. (x2)

Falling to the ground exhausted and drained of strength a couple servitors drag me a safe distance away as I weakly cough out their orders. The servitors already know to attack the Huntedbot but now the Magitek servitor factory will go heal Tassadar.

Whoops. The servitors get to work and attack the Huntedbot NOW, dealing 14,000 damage!

The Scout Team becomes even faster! Now they have time-manipulation powers!

You smash the wall with your kicking, dealing 20,000 damage and pushing it back .2 turns! .8 turns bought now.

Evonix congrats on damaging the Godmodder with your very first action!

On a more general note, I don't think we'll need the corporation's help with the Wall. It's down to half HP already!

BTW Moniker I'm still on this turn listed as having only 3 CP banked (like last turn) even though I charged 2 CP on this turn's post. What happened?
(Also Joe's right. what did happen to his entity orders?)

Fixed, I believe. It was my mistake.

Actions

I charge up 3 times. now at 5 CP.
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I'm not running fast enough. Time to implement some dorf physics.

Firstly, I increase my aedrodynamicty. Unfortunately, the closest thing I have to a razor is the player knife, so I use that to try and cut myself a cueball shave. Unfortunately, my unwillingess to cut corners in cutting hair leads to a... messy deal. I wipe the blood off after I'm finished.

Next, I remove one of the two New Legs. Don't question how that increases running efficiency beyond the decreased weight. It just does.

Now, I run. Fast.

Using your one leg and shaven hair, you sprint forward with alacrity! You move forward 6 spaces, once again taking front spot in the race! You can see the cake just up ahead!

You know that earlier post when nothing happened? Something happens now! That thing is nothing! Nothing is happening!
315
A soft, lilting tune fills the air, charming those who hear it.

Nothing... still... happens?

>Debug
>Debug code: Big Head On

1. I slow time around the Godrunner, so that a nanosecond passes for him for every second that passes for everyone else.
2. This.... amuses me. In order to slow down the wall that is falling upon us, I prop it up with another, smaller wall.
3. Chargin up to 9.

Big Head Mode was just an example, silly! ...Thankfully. ... *shudder*...

You prop up the wall, though the smaller wall is quickly crushed. It still slows it down by .2 turns... reaching a full turn! You now have 3 turns until everything dies!

"NOOOOOOOOOOooooooooo!!" I cry, on my knees posing in a cliche dramatic manner "My beeeeesss! My beutifull, beutifull beeeeezzzz! How could you do thisszss! HOW!?..." and so on and so forth as I mourn the long, winding, yet somehow also almost instantaneous duration of the bee epoch.

My motivation is to bring the multiverse into it's true and natural state of absolute bee and thus am a [V] player.

I meditate on the nature of bees, where they come from, where they to and what they do in between, in particular how all of the above can be weaponised. I also exsploit how my position is still undefined to avoid attacks

You've been added as an [N] Player! Frankly, during the "Bee Tournament" arc once the bees were reprogrammed to go for the eyes, you really should've been dropped down the neutraladder, but somehow you're still regular old [N].

Current CP: 20
__________________________________________________________

Dunno what you're all being shook about. The Bees saga was the best thing this place has had in a long while now. Loved the carnage and all that.
__________________________________________________________

That wall countdown sure is showing some decimals there and that sure needs to be fixed.

Eyowe, gaining the favors of He Who Prefers Integers, He Who Prefers Whole Numbers, and He Who Prefers Natural Numbers, pushes the wall .4 back turns. There is no physical explanation to how Eyowe does it. It's all favors. Of course these three powerful forces would prefer pushing it .4 back rather .6 in because that's .2 turns easier.
__________________________________________________________

We then look at at the Huntedbot and the lovely swarm of flies pestering it.

Among the plethora of flies, a buff one comes out and tries to give the Huntedbot a beatdown (tries as in "tries to land a hit," and not "tries not to be swatted effortlessly" because that's no problem to this fly), which is funny because the buff fly is still the size of a normal fly and it's just very strong.
__________________________________________________________

Onto the race and the rather worrying Godrunner.

The Godrunner is interrupted by recruiters impressed by his speed. They are there to recruit the Godrunner for another race going on somewhere else. The reward is definitely better than that old piece of cake waiting at the end of this track(no it won't help him in this race in any way whatsoever I know what you're thinking), and he's definitely got the time.

The Godrunner, being as fast as he is, finishes the entire race in just a short amount of time. Content with the prize he won from that race, he goes back to the tracks and discovers a rather disturbing and unfortunate fact: he has to run back from the beginning of the tracks again.
__________________________________________________________

Actions Done:

x1: Pushing the Giant Wall by .4.
x1: Attack the Huntedbot.
x1: Distract the Godrunner.

The forces falter, as the wall currently has a whole number of turns! It only gets pushed back by .3.

The Hunterbot manages to get out of the way of the fly, evading the attack!

The godrunner wins the race to get his prize: A free keychain! The godmodder is so incredibly proud of his keychain, he decides that it's not even worth starting over, and so quits the race entirely!

tCP: 12 actions - 12

I continue yelling orders into my phone.

15 ACTION FOCUS - DESTRUCTION OF THE GRAND WALL: "THAT STILL WASN'T ENOUGH! PREPARE THE ULTIMATE WEAPON..." A incredible array of missiles, lasers, and bullets all fuse into one giant RAIL LASER GUN. "FIREEEEEEE!" The Rail Laser Gun fires, crumbling the wall from the inside. "WOOOOOOOOOOHOOOOOOOOOO!"

All your CP is expended in one MASSIVE, wall-destroying attack! Captain.cat's assistance boosts it even further! 270,000 damage to the wall!

When the dust settles... the wall is still there, still falling. But it looks like its about to crumble! It's nearly dead!

OH BLOODY HECK! Holy fuck. I cry out as booby traps on the nexus send literally hundreds of Engineer body parts throughout the workshop and corridors. OK, new directive: Maintenance and repairs of the Nexus by agents without access to player powers is absolutely forbidden until further notice! Me and Joe are going to have to do this ourselves.

I decide It's time to get a better idea of just how much work needs to be done. I once again begin 'maintenance' work on the Nexus using 1 CP. This time I do not actually replace many parts, rather I focus on investigating as much of the Nexus as possible and identifying as many Godmodder booby traps as I can without taking the time to fix them. My aim here is to get an estimate of the magnitude, measured in CP hopefully, of the time and manpower it will take to get this bloody thing fixed.

I charge the other 2 CP.

entity commands: The LIVE Space Station attacks the wall this turn. The Space Engineers finally start building that Status Effect Clearer.

The engineers pull back from the Nexus! No more will die to its horrors.

You begin to examine the state of the Nexus. Judging by the fact that basically everything about it seems to be a giant deathtrap, plus that there's already been some work done, you'd estimate that of the original traps, 60% currently remain to remove.

'Well the wall is coming apart but it's still whole enough to kill us so going to need to keep focusing on it.' Looking to the side I see GoldHero101 is about to unleash a barrage of various armaments at the rapidly descending wall. 'Well I may as well assist him in further damaging it.' Closing my eyes I focus my power into my upcoming wish. 'I wish for the damage of the barrage that GoldHero101 is about to attack the Giant Wall with to be increased as to damage the wall even more damage when it hits the Giant Wall!' Suddenly 3 dozen red orbs appear beside me before then rushing off to the various weapons that GoldHero101 is about to use.

When the orbs reach the weapons they are absorbed by the weapons giving the weapons a red glowing outline and increasing their power. (3 CP)

Goldhero's power is boosted!

(1) i teach the Scouts the ancient secrets of how to go really really fast,it involves warm-ups,mental exercises and meditation to harmonize the 3 planes of existence and in doing so grant unimaginable speed to them
(1)I engage the Concept:[[FORCE]] to push back the the wall
(1)7CP>8CP the great supporter

The scouts combine ancient secrets with time powers to gain the ability to go SUPER fast! They're even faster than before!

FORCE tries to push back the wall, but just hits it for 17,000 damage instead!

When the rocket soon reached the wall, I decided to go to the furthest part of the platform for cover, nothing happened. "uhhh.... what?", then I suddenly, I text appeared into my mind, saying I dealt some damage to the wall.

Rather than contemplating whether or not I should do it again, I tried to use my cellphone, wishing that it can bypass the limitations of being a phone, and simply grabbing the nearest devices that can handle a call, and put them on the contact list. When devices that are placed on the contact list, it would force said device to have an alert that someone is calling and is seeking aid.

"hmm... That's a lot." With that done, I then thought on what I can do with this wishing power. Then a thought occurred to me to simply wish a manual for my wishing powers.

*poof*

A nondescript book appears, I snatch before it falls to the ground. I read through it and was surprised to see many things it can do. I read a another part and it said... "you can use your actions to charge for CP." After that and me reading what actions are, I quickly wished to transform all my 'actions' to CP

CP 0 > 3

You charge up all your actions as CP. You can use that CP to boost future actions or to do an extra action. For example, saying you use "1 CP + 1 action" on an attack will double the power of the attack, and still leave you with 2 more actions for that turn.

"Sorry about that guys, I was dealing with spatial limbo."
Action 1: Speaking of spatial limbo, I send the Retail Executive and GodRunner into it. They get out very quickly, but, in their disorientation, they have swapped positions!
Action 2: I mess with the stress-energy tensor around the Red Army Engineers. They find heavy items easier to lift. They act, think, etc. faster. In general, most things related to building are improved.

0-->1 CP
Orders:
I have the Red Army Engineers build a Conscription Facility, which creates Red Army Conscripts.

The retail executive and godrunner switch positions! Now, the retail executive just retired, with his retirement fund being one excellent keychain. He's very happy with his life. The godrunner, meanwhile, now is tasked with retrieving Yorehammer.

Red Army Engineers have become Red Army Engineers+1 and have begun work on the conscription facility!

Action 1 = I charge up 1 CP
Action 2-3 = I hire a giant group of "wall Breakers" to help break down the wall. I help by using 3 CP to empower up the "Wall Breakers"

The Wall Breakers chop, chop, chop...

BAM! The wall hits 0 HP!

---------

Cloak charges up 3 CP, sensing something coming...

AG:

Edgardo, The Destroyer, and Tassadar all try to tackle the Huntedbot, only to bonk each other's heads - it was a hologram! They lose their turns.

The Space Station fires at the Huntedbot - the REAL huntedbot! But they dodge.

The Scoville Reaper tries to reap the real Huntedbot's soul! ...And the Huntedbot, exhausted after all the dodge rate reductions, doesn't dodge! The huntedbot is SLAIN! You no longer have to deal with it! Congratulations!

The Sapper and Red Army engineers do their work.

PG:

The wall starts hurtling towards the AGs faster and faster... wait, no! There is no wall anymore! Its just a tumbling collection of bricks! The Giant Wall is no more - you've saved yourself and your army! A field wipe no longer looms over your head. You did it! Congratulations!

The Godrunner, now forced to do the Retail Executive's job and get Yorehammer from you, asks again: Where. Is. YOREHAMMER??


In the GREAT CAKE RACE, the godmodders initial weak runner-squads struggle forwards several spaces. Further ahead, the Scout Team blasts forward, and make sure to grab some cake on the way. That's right - your scouts have claimed the cake first! They now enter the second half of the race; where they have to make it back to the field, while still having the cake!

The godmodder notices that the race is going well for you and poorly for him. With one of his actions this turn, he clones himself temproarily, straps some lava-proof boots onto his clone, and sends him running!

The godmodder clone wonders why the godmodder didn't just do this from the start. The godmodder clone simply teleports straight to the cake, scoops it up, and prepares to return. This race will be over pretty fast as long as godmodder clone is around.

N:

The Summoning portal finally summons! But it's been completely ignored, so the only suggestion is the Economy-melting Bank Note... and you get the real thing, not the opposite!

Out of the portal comes a Bank Note worth INFINITY dollars! Immediately, the sudden influx of money into the multiversal economy causes a complete economic collapse. Inflation spikes - people are paid infinity dollars per hour, but even a candy bar costs infinity dollars! Everything is worth both infinite things and nothing! A new economy is built as people realize they can make things cost two infinities, three infinities, four infinities... eventually, everyone realizes that they can simply declare the economy-melting bank note worthless, and then they'll be fine. Later, books will be written... "infinitonomics".

At any rate, you get the Economy-Melting Bank Note in the shared Player Inventory. The summoning portal, used up, disappears.

Rotaz completes work on the EMP! A special weapon that's effective at damaging and stunning mechanical foes! It's added to CaptainNZZZ's inventory.

----------

The godmodder's been reduced to 100 HP.

The godmodder sighs. He T0LD you to wait. Now th1s is going to be very inconvenient _nd a lot o^ hard work f+r everuone.

A cr3#ping sen=e of dread enve]ps you a-------

-----------

WARNING:
REALITY-ENDANGERING POTENTIAL EVENT DETECTED
!ERROR!
BOSS NOT FOUND! MISSING BOSS AT PARAMETER: "100 GODMODDER HP"
Attempting to delay event..........................................\
SUCCESS
EVENT DELAYED BY 1 ROUND
Preparing to save rollback img....................\
SUCCESS
Distributing across reality cores.........................\
SUCCESS
Time set: .02 seconds before event begins
Reality cores to distribute to: 60

----------

You felt... what was that? It felt... horrible...

Next turn, all entity turns will be canceled for the 100 HP boss battle intro. Use your Player posts to prepare.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!

Minor Tasks:
Suggest a thing for the suggestion portal!
Negotiate with the Godrunner, who's replaced the Retail Executive and wants Yorehammer!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 8 HP, 500 x 8A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)
Status effect clearer: 31% complete(cost: .05%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 117,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 1 attack)

[AG - Daskter]Tassadar: 141,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 3!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP (building engineering depot, done in 4!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 15, 1,000 x 15A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP
Resplendent for Eternalstruggle coming in 2!

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 288 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Godrunner(wants Yorehammer)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]Godmodder Clone(represented as G)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
----R--R--T-|
\\\\\\\\\\\C
---------S-G|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 6 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 23
That-Random-Guy - CP: 56(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 9
Daskter - CP: 5 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 8(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 7
[N]That(Other)OtherGuy - CP: 72(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 5 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 3
[N]Evonix - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid


Before the next update comes, I'm going to make sure to finish the Magic and Monsters sidequest. All the Players should be here for this.
 
Update CXXV (125)(rollback IMG)
> projects

3 actions: 23 CP -> 26 CP

>Projects
>ERROR! Project charge currently on hold for the following .2 seconds. Please wait for Reality-Endangering event to pass.

"I feel like this was definitely a mistake. Buckle up boys."

Charge to 9 CP.
Urgh, excuse a moment for the Narrator to shudder from the sudden altering of the world. Such an event does not bode well for our future...

Arsenical, seeing the state of the Cake Race being completely cheesed by the Godmodder's clone, decides such an event needs a little intervention. What better way than by exploiting the greatest of the Godmodder's flaws: his pride?

"Hey, clone!" the player shouted to the cake-stealer, "You know that's really all you are, right? A clone. Second to the real Godmodder! I bet if you finish this race he'll just erase you. There can only be one, and so on and so on. Why not slay him before he does the same to you? You can become the TRUE Godmodder, the main event!"

Actions 1-3: Batter down the Hatches!
As he lets the clone mull over his words, Arsenical surrounds the Scoville Reaper with another three attack shields. Whatever's coming, reducing the Godmodder's health like that was a hideous mistake.

Luckily, the real godmodder equipped the clone godmodder with earplugs. JUST IN CASE this sort of thing happened. He told the clone it was for "AG sound protection".

+3 shields to the Scoville Reaper!

Current CP: 20

Eyowe charges 3 CP, waiting for whatever superboss is coming.

20 CP ---> 23 CP
__________________________________________________________

Eyowe apologizes to the forces for not looking at the actions prior to his. Whoops.
__________________________________________________________

Actions Done:

x3: Charging from 20 CP to 23 CP.
Welp......
It seems as if the fabric of reality is at stake...

Charging up to 12CP
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[74CP]

In a last ditch effort to get myself some cake, I throw my Self Voodoo Doll at the cake, sending me flying into it. I grab myself a slice of delicious cake and, satisfied by the expirience, proceed to run back to the battlefield.

You eat some cake and exit the race. You also store some for later. You got DELICIOUS CAKE! You think that went pretty well. For you. The Self Voodoo Doll, unfortunately, is jammed with cake afterwards and unusable.

Oh boy... This is going to get crazy...

Action 1-3: Charge 3 CP
"Oh hello fastest being alive, I believe JOE had Yorehammer last. Your search would probably be best spent over by him. Have a good day."

OOC: Quick question are you treating the EMP as a one use thing or can it be used multiple times? Pick whichever option you prefer I just want to know so I use the EMP according.

After dragging myself up from the ground I glance over at the Godmodder.

"Really Godmodder, you didn't have your 100 HP boss finished? If it weren't for your past bosses I would be majority disappointed in your entity creation abilities. Well at least I can be disappointed at your apparent laziness."

Waiting the inevitable violent response from the Godmodder I consider my options. While throwing out a bunch of defenses, maybe with a nice boost from the Redirifle, could be a good idea that just seems to potentially end up being a waste, who knows what kind of monstrosity is going to appear?

No, I rather decide to charge. Yes charging is boring and unoriginal but at the very least it's useful. (x2)

However I shouldn't spend all my time charging and considering how this incoming boss will likely prevent me from doing much else I might as well try to help keep the Great Cake Race potentially winnable even if the race is delayed for a turn due to the boss intro.

On the lava filled final stretch of the Great Cake Race something suddenly seems off, supernatural senses tingling as they warn about magic distortions invisibly covering the area.

Of course the Godmodder Clone presses on, no doubt already preparing himself to casually bypass whatever these magic distortions, they can't be that powerful or creative with the incoming boss drawing attention away from the Great Cake Race.

Unfortunately when the Godmodder Clone does continue heading towards the end of the course he instead discovers that the magic distortions are truly not a threat to him, they're harmless. Unfortunately what they cover isn't so nice, the temporal lock down.

A zone of potent variations of time control, including a maze where a single misstep sends you back in time to the maze's beginning, an all encompassing field of slowed time, and small pockets of frozen time sitting around to capture those trying to get through the area. It even has time French Toast (and no I won't reveal this delicacy's recipe, the Temporal Guardian would slap me across the timeline if I did)!

Sure the Godmodder Clone no doubt will reveal his own time manipulation powers like the Scout Team to allow him to get through it without too much trouble but hopefully the temporal lock down, especially with the magic distortions masking it from someone with as powerful and numerous senses as the Godmodder Clone, will manage to slow him down to some degree. (x1)

The EMP is a one-use thing, but it's quite powerful. Use it wisely!

The godrunner dashes off to JOEbob and prepares to harass him!

The godmodder completely ignores your goading, focused entirely on prepping for the inevitable coming sequence.

Godmodder clone's been slightly slowed! Slightly. He also won't move until the next turn, along with every other entity.

Action
1x Heh, the Cake was a lie the entire time! You all wasted your time chasing a lie!
I try to convince the PG not to get the cake.

2x Charge

The PGs nod. You're right. The cake is a lie.

[1x] I look at, scan, and in a variety of other ways analyze the 'something' in my inventory(i also take pictures, investigate, document it, scan it, feel it, and cast a quick spell to determine what it is (in greater detail then i already know)) , which was previously found under a rock. as stated before, I have precommited not to complain about whatever 'something' is unless it has a high value to me, such that i would be willing to pay 8 or more charges for it, and i get to keep it until use.
[1x]the Godmodder's politeness bot took 1 damage, suggesting it has health similar to the godmodder, and was obviously constructed by the godmodder, and so via godmodding, which must be stable, as the bot is working.
but the Godmodder's politeness bot said 'bless you' "and everything".
And Everything.
so, the Godmodder's Politeness bot didn't just say 'bless you'. it also, literally, blessed me.
But how, how could it bless me? it is a machine, its only purpose is politeness!
Well, it did have one thing I'd definitely consider a blessing to give, and so would all onlookers and probably reality...
The Godmodding energy powering it.
but it wouldn't be a Blessing if the energy dissipated immediately, no no no.

So, the Politeness bot waited a moment, and between rounds, between posts, between responses... in short, in a time where words are unspoken and invisible.
And in those times, at some point shortly afterwards, I arrived from the future- from right now, in fact. this is no paradox, for this is quite explicitly in a time unrecorded by the update, and the robot would clearly leave itself enough godmodding energy to keep functioning- because it's definitely Not polite to die mid-conversation. but I still get Some godmodding energy, and before it can evaporate- time slowed to an infinitesimal fraction of its normal speed, for just this single shard of a moment, so that I can form the Godmodding energy- and some of my own energy, from my stores of CP- into a Proper Godmodder Lock.
The Godmodder cannot use that i'm traveling back in time to interrupt this, because that would be a paradox (since we already know the bot was polite and everything.), and would trigger an entropic paradox roll. on him. also, he cannot interrupt it in general, since the bot would be impolite if it lied, so the statement it meant to say must have been true,and since that statement is true, the bot must have successfully blessed me.
[1z] I take all my entitys, as well as the area of the space station they have claimed, and encase them in a shell of energy, not quite an attack shield, more of a defence against the equivalent of a 'glitch'- against anything that makes them function strangely and against known laws of the universe, possibly due to a weird edge cast (IE: godmodder reach health milestone without boss ready!).
[0x] I ask james what gambling/challenge options there are, and whether he considers the boost stones to be worth more then 3 actions. continuing, i ask about the possibility of the entity borrowing I suggested last round (entity with 10-action summoning abilities, borrowed for one round at the cost of 11 CP, or some such(its summons should either be freeform or builders)).
[1x] In utmost secrecy, I tell the Godrunner that I don't have yorehammer. the godmodder locked it inside of a cage, which i can't open. however, i have an idea for a way he could open it and get yorehammer. however however, If the idea succeeds, he will have to give me a little of his godmodding. he's only the godrunner, so he's not good at getting out of contracts, so i have him sign one.
then i tell him that, being godmodder-like, his actions might be enough to open the cage. if he accepts, he is to wait for next round (acting natural), where i will give him an item to help. if he declines, he is to explicitely say so.
.


...Also, if the death-elite can use that +1 turn effect despite entity actions being skipped (i dunno, it sounds plausible), it uses it to finish the evolver.
EDIT: I check how big the cage is to figure out what level of comfort fred has in there, and as such, how important finding a way to get him out is morally. i use my eyes for this.

You're unable to even begin describing Something. It defies comprehension. It's color is every color at once, but not rainbow, which is separate colors mixed together; rather, every part of it is every color all the time. Its size is indeterminate, its different every time you attempt to measure - same for most other variables, like weight. Now it's "Something", rather than "something", as the original name has been upgraded to official designation for sheer lack of any other way to describe the Something.

The godmodderbot was just giving a polite blessing, not an ACTUAL blessing!

You try to make a Stability shield around your enemies. But what if the field itself gets glitched?

James: The corporation apologizes, but...

James gestures to the silence that has fallen over most of the field in the wake of the approaching "boss"...

James: I think... the Corporation has to go.

James has left the field!

(The death-elite can't)

Fred's cage is decently sized, but pretty hard. Sleeping in there would be uncomfortable. But it's not dangerous or unnecessarily tormenting.

Fred: You know what? Maybe this isn't so bad.

Fred: The Pocket Dimension wasn't safe. I was grabbed by a Hunterbot and dragged through so, so many dimensions.

Fred: But this cage? This cage is safe. This cage is quiet. I can barely hear all the horrible death outside. I can stay here forever.

Fred: ...

Fred: Wait, how am I going to get food?


While I hide in my patented BeeJet equiped with dual turbobeepass engines(these function by sucking in large quantities of bees through a series of turbine blades that grind and compress the bee slurry to ever greater pressures before it enters the combustion chamber, is mixed with liquid oxygen(as most bees are fuel rather than oxidizers) and combusts. The resulting blast is channled out the back where a small part of the force is used to drive the aforementioned turbine. This means it cannot function in an atmosphere below ~55% bee, ~65% if they've learnt to get out of the way, ungrateful bastards. After exsisting breifly as unstable high energy plazma bees the exsaust condenses gradualy into a trail of chemicaly nutreal bees, they're small brownish apathetic creatures that sometimes halfhartedly make hives out of ash.) I make set of weaponry:
First a defensive absolute bee feild projector, in a sphere about 5 meters away to 6 meters this device removes all non-bee concepts from effected reality ensuring nothing that is not bee can exsist in it's AoE, anything that isn't already a bee is violently converted to it's closest bee based counterpart which usually isn't sutible for furfilling it's original function IE killing me and my bees. It's form is that of a icosahedron but all the triangles are bee heads, it looks even weirder than it sounds, I wear it as a hat. A few other effects are that even aiming bee weaponry through it is difficult for anyone who has not studied the nature of the bee(I have) due to the slight bee related spacial distortions and due to it's effect on photons looking through it evrything apears in shades of black and yellow and gives the faint impression of mandibles.
Secondly I make a set of beenades that apply the projector's effect far more violent and less controled manner albeeit only momentaraly, near the center objects and creatures even not particularly beeish bees will pretty much just be converted to their weight in angry bees but things nearer to the edge of the blast may get off with just getting a tad more bee-y. Their apeairence is that of large fat bees with a loop in their stinger. When the stinger is pulled out they will detonate within 5 seconds, one could also order them where to fly to and exsplode but that's less reliable as they're easily distracted.
Thirdly there's the relitivistic bee pistol, this device looks like a gun handle and trigger with no gun and relies on the fact that when an object is created it's not done relitive to any particular refrence frame. When the trigger is pulled a small perfectly ordanary bee drone is created above the trigger that just so happens to bee traveling forward at 99% of the speed of light.
With my new gear I bravely stay exsactly where I am. Wherever that is(HAH! You can't find me if even I don't know where I am!)

You make Bee Defense Field, Beenades, and Bee Relativity Pistol! They've been added to your inventory!

'Well, Bugger... I guess should be interesting.'

Instead of doing any actions I choose to save my energy for the upcoming boss battle. (Storing all 3 CP for next turn.)
I tellepathicaly contact the godmodder

Hey godmodder evonix is trying to turn the world into bees again you should stop him

The godmodder isn't particularly concerned.

I fall to my knees, heavily drained from destroying the wall. Gasping, I fall on my back, beginning to recharge my tCP from 0.

tCP: 0 + 3
(1x) i call upon the power of the DOUBLE BOOST and grant it to the AG Scouts
(1x) I prepare for a fight and buff myself up just in case
Meditation is key to Harmony 8CP>9CP

You acquire BUFFNESS! The Scouts are boosted EVEN MORE!

The Chief Engineer runs up to me. General! We're getting very odd readings from.... well, everything really. It's very worrying!

(sigh) They say that Godmodders always end up horribly mangling the fabric of reality at some point before their eventual defeat. It looks like this may be it! There's nothing we can do really, these "glitches" are horribly unpredictable. Just do your best to be prepared for very unusual things to happen.

I myself can't really think of what needs to be done, or at least done RIGHT NOW. Just to be sure I add 2 more attack shields to the LIVE Space Station, and charge 1 CP myself.

+2 shields to the LIVE Space Station!

Free Action: Hey James, what assets can the Corporation utilize against the Glitch? I suspect a very high chance of a Glitch-type entity occuring, and last I checked, you can't do business if a glitch is destroying reality.

Action 1: So there's about an 80% chance that the Glitch is about to trigger. I construct and deploy a Single-Use Scanner Cannon. Its orders are to analyze whatever boss arrives next turn as soon as possible.
Single-Use Scanner Cannon [Anti-WhateverTheBoss'sAlignmentIs]: 25000/25000 HP, Scan!Attack.
*Attack scans the target, analyzing its strengths, weaknesses, and special abilities. Attack also causes this unit to destroy itself.
*Equipped with Entity Shock Resistance, allowing it to ignore effects that cause normal entities to not be able to activate (such as terror, fear, or overly long unskippable cutscenes).

Action 2: I put Junkrat's Steel Trap right where the boss enters, causing the boss to get trapped and inconvenienced during its arrival cutscene. As Junkrat's Steel Trap can catch floating enemies and prevent both Reaper's escape through wraith form and Tracer from using literal time travel to escape, it should have enough overpowered hax to trap the boss, even if it is a Glitch.

Action 3: Wait. Has anyone tried actually bashing the cage to bits? Let's do that. I hit the cage with a devastating barrage of punches. For a normal human, that would be a bad idea, but I have two things going for me. First off, I have about as much strength and durability as Thor, so I can probably smash right through it. But even if I can't, I can also utilize Resonating Strikes, a devastating technique that causes my attack power to exponentially increase the longer I attack a single target, eventually getting to the level of potentially being able to shatter a planet's crust. If the Godmodder tries to interfere, I grab him instead, activate a half-dozen special abilities that prevent enemies from escaping grabs, and pummel him with Resonating Strikes until he stops moving completely.

Also, I'm backing him up, both by putting immovable rods around the cage so that knockback doesn't throw it around, and also preparing to grab Yorehammer the instant it becomes exposed and possible to grab.

James is gone.

You make the Scanner Cannon to use against whatever comes!

The Junkrat Steel trap was set, but... it's completely useless. The coming bosses will simply ignore it. They either don't trigger traps or are too big to be caught.

The godmodder lock also prevents destruction of the object its protecting! Your blows are useless. Even if they weren't, the cage is made of triple-layered indestructium.

A chill ran up my spine, a sense of doom and horror, "Wh-Whoa, What the hell was t-that?" I first thought of it as a natural occurrence, then quickly decided to botch that Idea. But before that, I quickly thought of my plan of attack against the wall.

Actions:
-1 CP
I thought of a causality defying gun that shoots at the wall in the past, before it fell to far, with a special bullet, a bullet that would destroy only the target and only that. It will convert everything in its 100 cm radius into another one of itself, with a vector facing away from the original bullet with the same constant speed of mach 2. The ability is shared with it duplicate's and the duplicate's duplicate and so on and so forth with a delay of 1 second. The bullets will scan its surroundings, if 1/2 of its radius is converted to the special bullet, the bullets would convert 1/32 of those bullets into ??????? thereby causing ?????? to the wall and hopefully destroying it.

With that done, I summoned a book-

*poof*

-that could research anything as long as its research-able, then used it to scan the phenomenon to kingdom come so that i can utilize it for my own goals.

I then converted the rest of my actions to CP

3 > 2 > 4

OOC: I wrote this while I was tired, is this ok?

OOC: This is fine.

The wall is dead, and shooting the past won't kill it. You gain 1 CP instead - however, you can re-use the flavor text you wrote for your attack, so it need not be considered lost.

Kerzap...
692
Everything just... kinda wiggles?

Nobody can tell if it's the glitch or your shenanigans.

SnapCracklePop...
819
A flower sprouts and quickly grows to immense size near...
19
James! A pod forms on it, and it explodes in a cloud of pollen, blinding him and, if he's allergic, making him have a very, VERY bad day.

James is gone. Good thing too, he sneezes easily.

I look around. Something is coming... the Glitch. I prepare some anti-Glitch armor to hopefully defend myself from whatever effects it will have on our posts. I then suggest a Anti-Glitch Blacksmith for the Suggestion Portal. We could use it to forge Anti-Glitch Items.
I charge my CP.

The suggestion portal is all used up! You get the ANTI-GLITCH ARMOR! Nice. Make sure to equip it. +2 CP!

---------

SUCCESS:
ROLLBACK IMG SAVED
MODIFYING ROLLBACK IMG TO ENSURE NON-REOCCURENCE OF EVENT..................\
SUCCESS
RELEASING HOLD ON REALITY-ENDANGERING EVENT.................\
SUCCESS
-----------

ROLLBACK IMG DUMP:


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!

Minor Tasks:
Suggest a thing for the suggestion portal!
Negotiate with the Godrunner, who's replaced the Retail Executive and wants Yorehammer!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 8 HP, 500 x 8A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)
Status effect clearer: 31% complete(cost: .05%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 117,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 141,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 3!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP (building engineering depot, done in 4!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 15, 1,000 x 15A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 288 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Godrunner(wants Yorehammer)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]Godmodder Clone(represented as G)(slightly slowed)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(double boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
----R--R--T-|
\\\\\\\\\\\C
---------S-G|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 15(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 9 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 26
That-Random-Guy - CP: 59(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 12
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 9(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 8
[N]That(Other)OtherGuy - CP: 74(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 3 (Has Greatsword, Self damage ticket)
Krill13 - CP: 23 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 6
[N]Evonix - CP: 3(Has bee defense field, beenades, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Storypost IX
You start to feel it again. That t3rrible, terrible fe-ling of do0m. I6 the c--ter of t7e c9202rrent field, a giant ==== op2231 a2d a m2332234242121=-

BOS #ATR%LE STA7T: TH~ 23ubi2u3ifuhi2uifui2buifb2iuifbu2biufbiu


10e1i19i090e1290ru902i8r383921hrfh913hru13hr13u9irhui1uirh1r12r3-------1---1-111111001

TEXT ENGINE ANTI-CORRUPTION MODE ACTIVATED
...Okay, okay, yeah, that's enough of that. Let's keep things at least SORT of readable for all of you. Now, let's try again.

All the Players look to the center, then are immediately forced to look away. At the center of the HEXAGONAFIELD is some sort of... THING, some mass of incomprehensible garbage. Description is impossible, and even trying to look towards it slowly ebbs at your own sanity. But how can you fight something, if you can't even look at it? It's a warped, messy nightmare given physical form, like the feeling of dread itself slammed open the door to your bedroom... and... it's growing bigger!

It's not just that the mass itself is growing bigger, but you can also feel it starting to seep into everything around you. You can feel your vision shifting... your own body feelsm like its going to betray you and begin contorting... The godmodder didn't have any 100 HP sealed boss prepared. He was preparing one, but you put a stop to that. There was no boss, and that lack, that nothing, is tearing apart the fabric of reality!

And then, you hear something else. The earth begins to rumble and shake. Something's coming, something massive. And it isn't the Glitch - that's already right in front of you!

Reduced to complete helplessness, the Players and entities all gather together at one point in the field, as far away from the Glitch as is reasonable, and wait to see what's coming...

---------

Thousands of turns, many Player groups, and many years ago...

Several groups of Players are scattered about the HEXAGONAFIELD. Dead entities and even a handful of dead Players are scattered around. A few stand near the corpses, mourning the fallen. In the center stands the godmodder, taking a break. It's the aftermath of a major struggle, and everyone's taking some time to lick their wounds.

Folka: Is it over? Is it done?

Ghost: Yes, we did it! WE DID IT! Good job, team!

Folka: ...

Red: ...

Ghost: ...Right. I'm sorry, it's just...

Folka: No, you're fine. We can't worry about them right now. The war will continue. And maybe, when we beat the godmodder, we'll find some way of resurrecting them. We've done crazier things before.

Red: ...Folka, I admire your optimism.

Red: But, regardless of how possible resurrection is, right now we have to find a way to turn the tables. The godmodder still has over half of his 108 HP (sorry, 109 now). And over half of our allies are dead.


Ghost: We'll do something. After killing the GLITCH, I feel like I can do anything! I feel like... well...

Ghost looks around at the destruction as a few other Players walk over. Around the field, people are starting to move again. The trend of nobody getting any breaks ever continues to hold fast. It's only been a minute or two, but the fight is about to start back up.

Lilith: Hey. You three. We need your help for a big project.

Folka: Not this again...

Lilith: No, listen! This is really important!

mastersword19: if you dont help you are bad players

Red: Oh no, what's he doing here... you two have teamed up? Again??

Lilith: Come on! The last entity we made worked out fine, right? Don't complain!

Lilith: The project is... well, to start, I think it's time we started thinking about future Player groups.


Ghost: ...What do you mean.

Lilith: Well, I think it's pretty obvious...

Lilith looks around, and gestures at the dwindling group of players and entities. Right now, most of the entities are dead, and the player count is about half of what it was when the battle first started.

Folka: No. NO! Don't say that! How DARE you!

Folka immediately dashes off in a huff to smash some PG entities. It's too soon.

Red: ...We'll talk to her later.

Ghost: ...

Red: Not that you're excused. Lilith, you can't expect-

Lilith: Well, for now, just hear me out. One thing we can do - for future Players - is making sure that none of this Distortion stuff happens again. And we have an entity planned.

mastersword19: glitchstopper9001 it automatically stops any distortions or glitches or other things and it grows over time and it never goes away and

Lilith: mastersword, we were calling it The Deleter-

Ghost: I'll give my entire stash. ALL of it.

Red: What? Ghost, but-

Ghost: No, she's right. This is the best thing we can do right now. Help out the groups after us.

Red: ...Even you...

Ghost: Here, take it. All 30 of my Charge Points.

Lilith: Right! Thank you so, so much. I was worried I was going to have to ask Jimjob - you know how he is with the debts... Now, mastersword! Deploy! With the name that we PLANNED, please!

mastersword19: I make using 50 charge points:

The Deleter[AG]:
HP: 10/10 (grows by 10% every turn)
Attack: deletes things, once per turn
Deletes entities at first. Over time, grows in power. After 10 turns, it can delete inventory items and Players. After 100 turns, it can delete abstract concepts. After 1000 turns, it can delete the very fabric and coding of reality, and even the godmodder and gods and everything else. Tries to delete things that could be infected by the glitch.
Specials:
Delete Faster: Takes 4 turns to charge. Allows the Deleter to permanently delete one more thing every turn.
Containment field: Projects a containment field around one entity or Player. This field slows the spread of the glitch for entities, and prevents Players from being Glitched. Every 5 turns, this ability becomes a better version of itself, being able to shield one more entity or Player.
The Deleter can't ever be swayed from its purpose, convinced not to follow it, or mind-controlled to do anything but what it's built to do. Not even the godmodder can stop it from working.

Lilith: Okay, this is good. Really simple. Highly effective. Now, let's release it.

Lilith takes The Deleter from mastersword19. It's just a little thing - a small snake, with small black scales and a little forked tongue. Almost cute.

Lilith: Off you go, little guy. Protect those Players from the glitch, you hear?

Lilith releases The Deleter. Immediately, they burrow down into the stone of the HEXAGONAFIELD. Deeper, deeper, and deeper. Only to emerge when and where it is needed.

Once it's disappeared entirely, Lilith, Red, mastersword, and Ghost just stand there for a minute, staring at the ground it dug into. They know that the loss of 50 CP isn't going to help them much. Was it worth it? They hope so.

Around them, the battle has begun again. An explosion tears about a friendly entity not too far from them. There's no more time.

They have to keep fighting.

---------

Back in the present...

The rumbling beneath your feet crescendos into an explosion of stone and dust directly beneath the swarming mass that is the Glitch! A massive black snake - no, a massive black DRAGON bursts out from the ground! As it rises, it opens its mouth, and - EATS the Glitch! Except, it isn't quite big enough to eat the whole thing, and several globs of the Glitch are thrown out around the HEXAGONAFIELD. They randomly hit the Destroyer, the Attack Frigates, and the Alchemiter. Those three entities are now GLITCHED.

But you can deal with that in a moment. For now, there's a giant black dragon in front of you, towering over every single Player. Staring you down with beady yellow eyes. Are you... saved?

The Deleter concentrates, and uses CONTAINMENT FIELD. Immediately, every single entity and Player on the HEXAGONAFIELD is surrounded with a protective shield that blocks out the Glitch. As this happens, reality begins to stabilize, a little. As long as the containment field is active, the glitches spread will be slowed. Your instinctive sense of doom is replaced by an intellectual sense of doom. You can't help but feel that the Deleter's arrival isn't a good thing.

It opens its mouth again, and speaks:

The Deleter: Glitch Detected. Analyzing possible infection vectors...

The Deleter: Calculating Infection Vectors... done!

The Deleter: Infection Vectors include: ALL

The Deleter: Activate purpose... Delete all Infection Vectors. Glitch cannot be allowed to spread.

The Deleter: Scheduling priority list... done!

The Deleter: Delete reality. Delete all things that will be affected by the glitch. Delete all Players. Delete godmodder.

The Deleter: Delete... Delete... EVERYTHING!



BOSS BATTLE START: THE DELETER


The Deleter concentrates, and deletes... it deletes...

ENTITY ENGINE: Statuses and add-ons

Immediately, you feel much of your entities power drain away. Entities can no longer have extra "statuses" tacked on at the end of their name - that means no more attack shields or progress meters or ANYTHING.

You get a sinking feeling in your stomach. The glitch can glitch you, sure, but the Deleter... the Deleter can erase your very existence. And worse yet, it's HP bar appears to have hit the maximum cap for HP possible on any entity. 10 octillion HP. Nothing can go higher than that. You know this because I've decided to make that a fact. DTG now has an HP power ceiling.

Hold up. There's been all this talk about rollbacks. You need to roll things back, right? Turn back time, so that the Deleter and the Glitch never happened.

Alright. Things have gotten pretty serious. Let's be real for minute. In order to do the rollback, you're going to need all 60 Reality Cores. Contained within them is the data that I - Moniker - need to rollback time. Just one problem. I (that is, me, Moniker), don't have them. I traded them to the godmodder for a gift card. Looking back, that wasn't a very good decision. But, of course, I'm sure the godmodder will be willing to roll things back. The Deleter threatens him too, after all.

The godmodder shakes his head. Nope. He has a better idea. He's going to hold the Reality Cores hostage, and offer the Players a simple deal.

The godmodder will use his 60 reality cores to roll back time and ensure everything's safe... BUT. The Players need to agree to execute half of their number. They can decide which Players among them are the weakest, and lose them, but it has to be half of the total current Players. The godmodder will have everyone sign a magically binding contract - and he'll even do the execution for you, so you don't have to suffer emotional damages of killing your friends yourselves! So! Players! What do you say?

After thinking about it for a solid 0 seconds, agreement is completely unanimous. The Players are all agreed that there is NO WAY IN HELL THAT THEY'RE GOING TO DO THAT!

The Player stand ready. You're going to find where the godmodder has his Reality Cores hidden, and get them back. ALL of them!

But it's not just you. Quinn steps up, as well. For some time now, Quinn has been the official leader of the Peacekeepers, and serving as their representative for any interactions or discussions they have had with the rest of the Players.

Quinn: ...Players. Me and the Peacekeepers have done so much analysis. Having little to do but work, and analyze, and watch, and talk...

Quinn: ...And all of that leads you to eventually make conclusions.

Quinn: The godmodder is going to acquire all of the Legendary Weapons. At this point, it's inevitable. And when he does, he's going to become incomprehensibly powerful.

Quinn: On the current path, the godmodder's success at his goals is assured. His success will bring about an eternal age of darkness. He is not just a threat to you Players, no...

Quinn: He is a threat to Earth, and heaven, and hell, and purgatory, and any other universes, planes of existence, dimensions...

Quinn: And here... here we have a chance to stop him.

Wait, hold on. Isn't it the Glitch and Deleter you're trying to stop?

Quinn: This glitching. This deletion. This destruction. It's bad, but its limited to this place. The HEXAGONAFIELD. The "real" world is unaffected.

Quinn: If the Deleter deletes the godmodder here, then that's it. The godmodder is stopped. The end. All of us will die. But the godmodder will be unable to continue his conquest. And the world will be safe.

Quinn: This is the only positive outcome.

Wait, no! NO! The Players step forward, realizing what he's saying!

Quinn: We, the Peacekeepers, will seize the reality cores for ourselves! We will stop the godmodder, here and now! This place will not be rolled back - it will be ENDED! Deleted!

Quinn: Godmodder, we the Peacekeepers declare - ah! Ah! AH!

A magenta flash of light engulfs Quinn briefly. The same color as the Legendary Weapons.

Quinn is now a Player.

Quinn: ...This is it. This power is... more than enough.

Quinn: Time to move. Peacekeepers: ATTACK!


Quinn points forward, and gives the order to roll out! But before they can do anything, the godmodder dashes forward, and appears in front of them.

The godmodder activates his REPOSITORY CHARGE! HURRICANE OF DESPAIR!

The Peacekeepers are immediately and entirely swept up! Quinn uses his newfound Player powers to anchor himself and the giant robot he commands, but every single other Peacekeeper is taken far, far away by a massive hurricane.

Throughout the HEXAGONAFIELD, the Peacekeepers are scattered about in small groups, in a line leading many, many, many miles away.

Immediately, the Peacekeepers begin marching back to where they need to be, led by discipline and the sounds of battle. Every turn, more Peacekeepers will arrive. The godmodder has only bought himself time.

This is it. You're fighting the Peacekeepers now. They have sworn themselves to allow the Deleter to delete this place, and you with it. And you can't allow that.

Immediately, a godmodder-built fortress springs up before you, brought to you by the sheer force of suddenly being plot-relevant. Within are 5 Reality Cores. You need to take them for yourself.

This is it. The second Grand Boss Battle. You can do this!
 
Update I (Doomed Timeline)
I toss Piono my 12 CP, and then 3 more from my actions:

As a presumably free action, I sit down with the godmodder and have a quick chat. The rollback img has been taken. Nothing any of us does matters anymore, except for making sure reality isn't deleted. If you can temporarily give someone like Piono the Mascythe in order to get this over with faster, you'll still have them back once we reload. We don't need it for very long, just long enough to take full advantage of the attack splitting to attack the Deleter and Quinn. For that matter, the Artifact Blaster would also be appreciated, and you'll still have it back when this is done.

The godmodder also sits down with you, and gives you a quick chat. Though the Deleter threatens them both, they are still enemies, and the Players and the godmodder are absolutely NOT teaming up. In fact, he's going to defend his Reality Cores to the end, and 100% ensure that you have no reality cores by the time this is over - so HE has control over the rollback.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk,
Caked Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[77]

I give to Piono 22 CP along with the seperate component parts to the now uncompletable Third Eye.
This had better work, Piono.

+22 CP to Piono! Oh boy, he's going to go crazy again, isn't he... You give Piono the Third Eye components!

I'm editing my entire post here, I give the Junk Mech that Spicy Serious made 2 more cp to increase its durability, and attack, I start the building a wall for the storage using two actions, and use 1 action to make a defensive turret inside of it.

This takes effect... IN THE FUTURE!

Piono looks out over the field. Well, things went belly up real fast.

It's time...
Piono pulls out a crown. He doesn't like to use this, mind powers are... difficult to control, and being able to mind read can be more of a curse than a blessing.
But we need any edge we can get.

Everyone who doesn't mind handing over some CP or items that might help with mind and omniscience type things, I'd appreciate you handing them over.

I'm going to give myself omniscience, enabling me to do things like obtain information on enemy weaknesses, locations of cores, and how to bypass various different things. You don't have to, and some of us should definitely hold onto our CP, but some help is appreciated.

I charge up 3 CP, I'll be unleashing the super action next round so that I have enough time to write up the whole thing.

The effects will be powerful, yet temporary. Omniscient but not omnipotent.

Actions 1 and 2: I get out a computer, and proceed to hack The Deleter. Now normally, you'd need to be able to write to something in order to hack it, and The Deleter's code is read-only. But this isn't a normal hack. I'm violating the no-cloning theorem to copy the quantum states that correspond to the code of The Deleter's containment field. I then attach a broadcast device to the computer, which is running a weakened version of the containment field, and connect it to the pocket reactor.

1-->2 CP
Entities:
The Red Army Engineers stand behind me and gather some tools. We're going to remove some of those defenses, and maybe part of the Peacekeepers' army while we're at it.

You connect to the Containment field, and try to use it to get at the main Deleter! However, in your way, there's an incredibly powerful firewall! You'll definitely need to find a way past the firewall to get anywhere.

The Red Army Engineers are prepping to help assault the Peacekeepers...

ES sighs, and spends his three actions. One on getting his charge stockpile up to 10, one on shooting down his own Attack Frigates with a bolt of lightning. The third to attach self-destruct devices to the Overseer and Construction Drones.

Then, the orders.

The sad truth of the matter is that Entities would soon become more of a hindrance than a help. In addition, if they succeeded then the Apex and its forces were coming back anyway.

And right now, they had a fortress to take.

"Obviously, none of you can understand me." He started off, talking into a device that was linked to the entire Apex fleet.

"You're all equipped with sub-sentient expert systems. If one of you die, it's no skin off my back. These things happen. Best to ensure nobody with feelings gets hurt. Still, considering I have just signed your death warrants, I feel it is only right for me to explain myself. Even if you won't understand a word of it." He paused, cocking his head. "Well, the death warrants of this version of you. Time travel is complicated like that."

He turned around, looking up at the floating fortress and the attendant forces, smaller vessels moving around it like fish about a shark. "I'm not gonna lie, you're something of a failed experiment, and that's on me. You were never all I hoped, but I'd tell you not to blame yourselves if it meant anything. I had unreasonable expectations and never used you to your full potential. You could have done so much, and now where are you? About to be destroyed."

He sighed again. "That said, that doesn't mean you can't go out in a blaze of glory. Your enemy is the Godmodder's fortress. My orders to you are to attack it and then self destruct, utterly crippling the defenses with your combined firepower. It'll help us progress that little bit faster, and might perhaps ensure your survival in the new world. Good luck."

He watched as the fleet blazed on plasma engines, charging at the tower and firing all guns. Railguns, missiles, and energy cannons firing near constantly, spelling the end for much of the fortress' structure and defenses. Heat signatures spiked as each set its reactor to overload, and he knew the end was nigh for them. Still, he would not mourn them, for in the end, they went out in a hecking awesome way.

"Godspeed, my machines. Godspeed."

You successfully attach the self-destruct devices, however, the bolt of Lightning is quickly subsumed by the glitches surrounding your attack frigates! You can't tell if it did damage or not. Attacks like this might work eventually, but it could be better to try other methods of quarantine as well.

Also, currently, due to the fact that entities can't have extra statuses attached to them, there is no indication of the self-destruct device's status. But they're still there! Hopefully!

Your entire fleet prepares to go out in one blaze of glory!

With my 9 CP I create 3 Vials of the Mind Aspect from Decision Trees and Plans and pass it to Piono with notes on a Ritual invocating directly the [[MIND]] Aspect with these,I also give Piono the Save Point

With my 3 Actions,I create Anti-Glitch Armour for myself

You give Piono 3 Vials filled with 3 CP of pure Mind energy! You also give him the Save Point! Your 3 actions are instead saved as CP, as Anti-Glitch Armour is suffering from the effects of the curse of repetitiveness! You'll need to make some other form of glitch protection...

[4 CP +1 action]
I finish the mixed bag and use it. no point saving since it'll all come back later. if the mixed bag can be controlled, I try to make it break a way into the godmodders fortress.
[1 action] I check what boost stone & sub-par godmodder lock is make.
[20 CP] I Plop down the following Maze. it is ensconced in a sub-par Godmodder lock, which will let in only people who know a specific secret code and are either AG or N and have some charmzard energy And player energy with them. stringent, but easy for me to deal with. it is designed to be inconspicuous and somewhat glitch-resistant, making it low priority for the deleter.
if The lock is under enough attack that it is at risk of breaking, it will let in one random soldier, and inform the others that as long as they stop attacking, the soldier will live and has a good chance of finding their way through the maze, but otherwise will die.
The walls of the Maze are created via a combination of stupidnamium to anchor the magic and as a backup, and spacewarping so attempts to teleport/move into them end up sending you to the wall of the hexagonafield you can't teleport past or enter. the stupidnamium is practically inside its own pocket dimension, and so only relevent if the enchantment breaks. stupidnamium is harder to destroy then ultimonium, which is indestructible, even though that doesn't make sense.
Through a complicated spellcraft, the walls also look pure black... in the beginning. they gradually become lighter and lighter, harder and harder to see, making it harder to navigate, the closer you are to the end.
Only the first half of the Maze is complete: the other half is still not. this is not a risk nor does it mean the maze is OP, because there are no cores in the maze so far.
The Maze also contains a special spell, woven of stupidnamium and rocks and charmzard energy, which will, If the maze is brute-forced through by any way other then finding the right path, teleport all reality cores stored at the end into a random players hands (or rather, each goes to a different player at random, 2 per player at most, quinn is excluded). this cannot activate in any other way, and will sacrifice the power core of the builder builder and devolver's life to do it.
halfway through the maze is a wall of opaque cyan; this is mostly to help me while planning the maze, but also makes it harder to see. the maze is very big, 1 pixel in the image I provide is a 3 meter tall hallway and the width is enough for 5 people to comfortably walk side by side. More functions will be added to the maze as time progresses. The maze is not a summon. the cup will protect the maze. all things within it that would otherwise be entities are no longer entitys. they are parts of my completely ridiculous challenge. they will act as normal, except they can only help make the challenge more ridiculous, and there is a 65% chance that they cannot die.
The maze is made using a callback I promise makes sense it retrospect, which I did take steps (in the flavour of an action) to access, but which i do not wish to explain so it'll be cooler when i actually use it.

If the boost stone and godmodder lock thing will be easilly done and significantly increase lock preformance, it is not placed on the maze yet.

when people enter they arrive on the pink square in the top-right of the bottom half. this area is surrounded by opaque cyan; this is intended to make people think the maze is much smaller then it is when they first enter, resulting in a belief that they can finish it more quickly then they can, and meaning people are less likely to try brute force.
diagonal movement is not an option, and the shape of the paths as drawn is related to their shape overall (IE circular = tubelike)
MAZE PORTION ORDERS:
Builders will refine the maze's abilities, making it stronger. this is not a multi-step project; each turn is an entirely seperate addition. this turn,they will make the walls damaging to touch. the death-elite engineer is killed by the devolver. just. in. case. the prism deployer deploys more prisms, since that is an ability it does as an action and it doesn't matter if it says it because that is its whole point, it's in the name. same goes for the builder builder. the farmers will aim to create a spell-controller. I don't care whether they want to have creative control or whatever, I spent an action giving them the power to control their farming a long time ago and now is a very important time where they Must do this or things will be terrible DO THEY UNDERSTAND? the prisms become an outer layer of Maze shielding.
[x0] (sorry about free actioning, but we're pressed for time m89890.) I ask the Godmodder if he would agree to the following deal:
If (we both agree) the Peacekeepers look like they will win, I will give him my boost stones. he will retrieve the peacekeepers cores with the stone-actions. and reset reality. because under those circumstances, neither of us can reset reality alone, and Neither of us wants to die, making this option objectively superior.
[x0] I talk to Quinn.
"Hey man."
"I want you to know that I'm 100% with you morally speaking! you're completely right, this godmodder is terrible and should be killed before he gets all the weapons, and ending the line of godmodders was a longshot anyway."
"I'm still not going to help you with this, because I'm actually from a world called dath ilan which is a clone of earth and you probably don't know what i mean by earth but the point I'm making here is that I care more about myself then most of this world put together because as far as i'm concerned its not real so like."
"stuff."
"Anyway I just had an epiphany that my secret plan that is intended to make killing the godmodder double in likelyhood or more is probably something you could help with."

Whispers secret plan
"so if you're ok with helping out with that if the destroyer thing doesn't work out for you let me know ok?"
"Also even though we are probably going to sort-of-fight-to-the-death here, I don't think that means we can't preform mutually beneficial trades. there's nothing wrong with having steady business with the nation you're at war with after all."
"If it turns out that the Rollback mission goes through, or at least looks like it'll go through in the next turn, that I've got this offer for you:"
"I'll take and memorize any research you've done since the rollback image was saved- you probably should do that by the way,just do a lot of 1-turn research since entitys are messed up(and you can probably get more out of it since long-term consequences aren't a thing)- plus a message of up to 20 words for yourself, and if it turns out your memories don't go back (since you weren't a player yet or something) I'll give you the stuff, tell you how, and you'll owe me something for giving you it, but not all that much, a shield generator at most."
"wadaya say, buddy chum pal friend buddy pal chum bud friend fella bruther amigo pal buddy friend chummy chum chum pal?"

[1x] I take the mirror astrisk, and copy "Delete faster". it's a flat +1, so i'll get to use it to copy the delete ability as a whole.
[1x Boost stone used!]
[1 Boost-action] since we still have access to god of dreams aid, gods are still usable despite the circumstances. now, see this: "The HEXAGONAFIELD will be reset to EXACTLY the way it was when the rollback image was taken. Even if that list above doesn't cover it, it'll be reset."
It says the Hexagonafield, and Not any other dimensions. so, I Finally make my sacrifice of all Infinity of my charmzard energy And my ability to wield legendary weapons to the god of perfect duplicates with one durability. I'll have the charmzard energy back later at very least, and probably the legendary weapons thing too. the first thing I will ask him to make is a note that can be read once only, in front of alice, saying "Something really important is going down on the HEXAGONAFIELD, can you come help out? we're fighting a boss with so much health it hit the power cap. If you don't want to help, though, I'd like it if you visit the Hexagonafield for a turn or two After the boss is dealt with(for the debt, and also because of a secret plan I think you'd like) - you should know when it happens i think, but if you haven't seen anything in ~16 rounds you should try to see if it's done.". this is a duplicate of the text on this screen, as well as of a piece of paper in the corner of my room.
[1 Boost-action] I offer to sell the Godmodder a map for my maze so far (parts shown as being paths will not be changed after i give such a map) in exchange for him owing me an action after all this is over (seperate from the previous set). after all, if he can execute half our number thanks to this advantage, it's worth it, isn't it? what's one measly godmodder action to the removal of about 45 player actions a turn, plus an extra 30 health and 15 max health? nothing, right?
I make the same offer to the peacekeepers. the map will have the working path marked.
[1 Boost-action]
After and Only After the Godmodder has either accepted or Denied my offer, I start a petition for the avoidance of the removal of fully half our number.
This petition, you see, is a magic contract, about the same kind the godmodder would use to enforce his own. and the petition states that on pain of every bad thing that is contract-enforcable ever, those who sign it will not agree to any deals by the Godmodder wherein we sacrifice any more then 2 of our number unless it has been at least 30 rounds since the rollback occured, nor promise or pledge to vote for any such future deals in the present. since those who sign it are Incapable of agreeing to the godmodder's deal, it is now doomed to failure. being remotely sane, if 50% of those of us who post actively, or more, sign it, The Godmodder will be incapable of gaining anything by not resetting immediately, and has only risk for not doing so, since the peacekeepers want to stop him from resetting at all.
Since it took exactly 0 seconds for every player to decide to decline the godmodder's deal, it shouldn't take much Longer for them to decide to also decline it if he asks later.
Now that my actions are all done, I'm going to give my Entity orders
Problem: I don't have any entities any more, only maze challenges! this section is irrelevant and redundant!
Solution: I Shall Ramble!
yo moniker man, i know you can read this since you update all the posts, and I also know you will read this part, because I flipped a coin and if it says yes this is actually part of my above action, but i won't tell you what it said, so you've gotta keep reading to find out. this makes talking to you, moniker, as free an action as adding flavour text to your entity orders. I am mentioning this just in case.
So, Moniker, I'm going to be up-front and say it instead of dancing around stuff.
I'm talking to you in hopes of you not bringing the Godmodder's memories back on the reset, which would be useful for multiple reasons, mostly because it would let me use the 5 Godmodder actions for this.
With that in mind, I think the Godmodder scammed you out of the reality cores. he's caused the glitch before, and he knew those players created the Deleter. He planned this, to happen eventually if not exactly now. so, he know the reality cores would be worth, well, life and death for him, you, all the players, everything on the Hexagonafield (which you're apparently on I guess?). this is known as insider trading, like if I know a companies CEO just committed some crime or another because I'm the one who arrested him, and I use this information to short-sell as much stock as I can and make a profit. and it is bad cheating, because it means he knows the cores are more valuable and he gives you something worth a fraction of their value in exchange for them. It's like if he stole all but one of the cores and gave you the gift card for the last one. so, the godmodder scammed you, and scamming is bad and you should punish him for it.
The Godmodder is also threatening your life.
he has the cores and can make the rollback, immediately.
instead, he is deciding not to do it, and trying to make a deal it took Literally Zero Seconds for the entire playerbase to refuse. he probably knew it's preposterous. if he wanted people to agree he'd say "2 or 3" instead of "half".
For every turn he delays the Rollback, there is a 1% chance of you dying, moniker. for the first four turns, anyway, assuming priorities don't shift on the deleter.
after that, it jumps to 1.99 per turn, probably more since the high and medium priority lists are part-depleted. So, if we assume the Godmodder decides not to rollback for 10 consecutive turns, that's a 16.6 chance of you dead by then, probably more! what, you'll come back? not if the peacekeepers have anything to say about it, and the godmodder knows that too! by not resetting, he increases the risk of total hexal destruction as well as All our deaths by a hard-to-measure-but-present-and-relevant amount!
Again, I say all this in an effort to convince you to make sure the Godmodders memories Don't go back with us on the Rollback, because if you can ensure that, we Both have much better odds of survival.
For both our sakes, i hope you consider this at least.

You foolishly try to alchemize something, completely forgetting: The Alchemiter was glitched! As you approach it, you toss your Boost Stone and sub-par godmodding lock onto it, and they're both absorbed into the glitches! In fact, you're pretty sure you touched some glitch. You feel yourself waver, but the containment field activates and prevents you from being infected. Whoops. Luckily, currently in-progress alchemies can be done without touching the Alchemiter.

You get the MIXED BAG! Opening it, it immediately releases two blue and red SITUATION CUBES! The situation cubes react to the current situation of the field! The red Situation cube makes the situation worse, and the blue one makes it better! The cube releases into a button with one word printed on it: "HARD". The other blue cube releases into a button with a different word "EASY". They both immediately press themselves - one of the upcoming Reality Core challenges will be easy mode, and the other will be hard mode!

You plop down the GRAND MAZE! An endless abyss of time and unnecessarily long traveling. I'm certainly not going to bother solving it. But hey, as a defense, it functions excellently.

Your builders can't build anything! That was all done through the in-parentheses progress meters, which now no longer exist. The mysterious farmers are the only thing still functioning.

The godmodder agrees. But if he does that, you're still on the hook for the half-team-elimination deal.

Quinn will respond to you on his turn.

You copy Delete Faster, and add it to your Player list entry as a special. If you manage to keep it, well, intact and un-deleted until it charges up, then you can delete something.

As you are currently technically in a Doomed Timeline, your communication with the outside world is limited! Otherwise it is possible that 2 Players could communicate with a real-world person at once! You are unable to contact outside gods or Alice.

Why would either of them buy a map? Both the godmodder and Quinn can just fly above the maze and see the same map you've posted up above.

Players can only sign the petition by choice.


...Okay JOEbob, lean in close. First up, I would happily allow the godmodder's memories to be deleted, but I can't, and I can't tell you why. Let's just say my governance here isn't absolute. Second... I have faith in you! Even if I get deleted and you're forced to play with just my autoresponder responding to actions, I'm sure you'll all find a way to succeed! I'm sure. You always have up until now.

Free Action: I start a vote to kick the Deleter out of the AG faction. This probably requires a lot of people to support it as a free action, but we seriously don't want reality's deletion to be blamed on us. That would result in a lot of bad publicity.

Free Action 2: Hey Quinn, you do realize that your plan has no realistic chance of working, right? Eventually, the deleter will delete entities, and that will remove your massive army of Peacekeepers along with it. And then, you're just a single player, trying to fight against a dozen players. So, I suggest you chance your course before your inevitable defeat.

Entity Orders: The Scanner Cannon fires on the Deleter to gather data.

Action 1: The Deleter is a priority threat that demands greater countermeasures. I seize control of the 5th-dimensional Eatbeast and have it begin charging up energy for a long-range jump deep into negative V, aka back in time. When it is ready, I will be able to jump back far enough to take out the Deleter in its starting form, with a mere 10 HP. Unfortunately, this will take 5 turns to charge up, and it would be an utter shame if the Deleter deleted time travel to protect itself during that time. Even if I discover that doing so would cause bad effects, I continue charging the time jump, since I can choose whether to use it or not after it is done.

Action 2: I use 1 action to insert the Deleter into the White Hole. Hopefully, it comes out far enough in the future that we can focus on the Peacekeepers instead.

Action 3: I have no clue at this point.

You can kick the Deleter out, but at this point it would be mostly pointless!

Quinn grins...

Quinn: That's where you're wrong,

Its a pity the Temporal Guardian isn't around to- wait, no, there they are! CaptainNZZZ's now-dead Temporal Guardian apparently went into the future at some point! Being careful to not witness any events or give itself any knowledge that could potentially enable the Temporal Guardian to change things, the Temporal Guardian slaps you again, then returns to its proper place in the timeline! Time paradoxes are BAD! BAD!

You point at the Deleter and say, "WITH 1 ACTION, I COMMAND YOU TO GO INTO THE WHITE HOLE!" It does nothing.

You... charge 1 CP?

Well.... shit....
Take what I have Pianoman, do what you must.

I charge up to 15 and send the CP over to pionoplayer.

CP handed over to Piono! He's over 100 now.

I believe it's time to go all in... CP:7+3Actions, there's no consequences if we win... This is a situation where the ends justifies all means.

Focused: Using all 7 CP and 3 Actions.

The Giant Pile of Starcraft scrap, reassembles itself... Hundreds of Siege Tanks, Marines, Turrets are built in a matter of seconds, the height of the Terran Army before its fall. The Terran Army opens fire, pounding against the Reality-Core Holding Fortress over, and over. Once the dusts settles the Terran Army disappear like they never were here to begin with, but the damage against the Fortress remains.

Orders

The Sapper starts undermining the defenses of the Fortress,
Tassadar assaults it directly.
The Healbot continue healing Tassadar.

The RENEWED TERRAN ARMY assaults the fortress, aiming to destroy as many defenses as possible! And so they do! Slamming agains the fortress, they reduce defenses by 33%! An entire third of the fortress destroyed, and a huge area cleared, making it significantly easier to reach the Reality Cores.

Well, we can start on that Reality Core storage area or you can help others penetrate the fortresses.

(Action!)(3 Charges)
(1 Charge)
Waving my hands frantically, I willed the beginning of the Player's Reality Core storage. I quickly dubbed it the 'Player Grounds' as this will be where all our challenges will go along with a storage called the Player Vault where the Reality Cores we obtained will go into.
(2 Charges)
I quickly create 2 Biomes in the Player Grounds, one being a never-melting tundra that freezes those that marches through it. The other being a lava-filled land that seems to spew plasma every so often in great waves, covering the grounds once in a while and continue melting almost everything. The biomes are connected by doors which sticks out in their respected biomes before heading into the Player Vault.

The Player Grounds are willed into being! The maze is one of the Player Grounds, unless JOEbob decides to locate it outside. You also add two defensive terrain enemies will need to cross through: The nevermelt tundra and lava land!

"..." Silence is all that leaves me as everything goes horribly wrong.

"...Well!" I finally shout. "On any other occasion, I'd go get knockout fucking drunk to preserve the few fragments of sanity I have left." I begin to collect my Power. "But, seeing as this Rollback could fuck over everything I've attempted to build up to...I think this deserves my full attention."

That said, I hurl a ball of Power at Pionoplayer, worth 4 CP. "I don't have much to give! But hopefully that helps." I give him a thumbs up as the Power absorbs into his body, empowering him.

"I'm going to focus on delaying the Peacekeepers! Hopefully you can make use of whatever time I buy."

Action 1: Examination

I pull the Mirror Frame out of our collective inventory and attempt to figure out what exactly it fucking does. Through a combined effort of the Simulation Facility, Nega!Sherlock Holmes, and Plot Relevance.

Is this particularly useful, or a good use of an Action when everything is going to hell? No clue, but we'll find out.

(If I can do this without spending an Action, please funnel this Action to Action 3)

Action 2+2 CP: Surpressing Fire!

With a grunt I pull out a Minigun, a completely ordinary minigun...with infinite ammo and an awe/fear-inspiring mental effect on all who are shot at by it.

I march towards the aproaching line of Peacekeepers, and with a small spark of Power hundreds of clones of myself emerge from behind me-(don't question, it's plot)-all with the same minigun and expression of determination.

"FIRE!" One of me calls out, signaling a hail of lead to crash over the Peacekeepers. With the sole intention of delaying the Peacekeepers for as long as possible, a cause my clones plan to die for.

Dispite the flood of bullets, the awe and fear instilled upon them, the Peacekeepers continue their march, slower than before, but steady and sure.

I give my clones a salute as I turn to handle my final Action. "Hold the line gentlemen, it's been an honor.

Action 3+4 CP: Showdown!

Quinn's going to cause havoc if we let him run around...time to follow in the footsteps of my clones.

I will up every ounce of Power I have left, arcs of Orange electricity shoot out across the Battlefield, striking against the left over mechanical Junk from the war.

With a flash the parts are summoned to me, and guided by my Power the pieces fuse together, giving me what I need to fight.

"HEY, QUINN!" Thanks to my warning, the commander easily catches the well-telegraphed punch I attempt to deliver. Tossing my 'mech' to the side.

The thing I built resembles a bipedal junk-pile more than it does a mech, if one were to look closely they could spot pieces from the Space Station, Soulrazer, and even the Bank of Actions.

"Me and you have some business to settle!" I shout over the Junk Mech's crackling speakers, scrambling to get my mech on it's feet before putting myself between Quinn and the Godmodder's fortress.

I have no delusions that I can win this fight, my 'mech' barely reached his shoulders, it shudders and sparks with every motion, and Power seeps out of it's every crack as Orange Electricity, clearly being the only thing keeping it functional.

But still, I grit my teeth and stand my ground, I can delay him, I can move with Spite and Fighting Spirit fueling my every action! I'll make Quinn pay for every bloody inch!

With that final thought I belt out a roar over the failing speakers, every ounce of Manliness, Spite, and Fighting Spirit summoned up as I charge full-tilt at Quinn

The climatic fight between Junk Mech and Quinn has begun!

+4 CP to Piono!

Your examination reveals that the mirror frame can be used to frame a mirror. If done, it could transform the mirror into something... more. Something... that could reflect the truth back at anything that looked into it.

Your clones prepare to delay the Peacekeepers for as long as possible!

Your Junk Mech is up and running, and boosted by the powers of DragonofHope! It stands its ground in front of Quinn's big mech, and prepares to do everything it can to stop it! Every time the mech fires at something other than the Junk Mech, the Junk Mech will take advantage and attack!

Well, this isn't fun. We could lose all our CP at any moment. Might as well just give the 8 I have to Piono and run on empty for the rest of this mess.
...But why just give piono 8 cp like some party pooper, when I can do it with F L A I R ?
(OOC: I'll wait until piono makes his long post, then I'll make another post giving him the CP. Perhaps the creativity will get some helpful bonuses, even if it can't increase the actual CP amount.)

Now, as for actually doing things...
I jump on top of Quinn's mecha, and shout to him: Quinn you idiot! You remember the Godmodder's protege, that Alice girl? Who helped fight the Soulrazer? And who really was starting to sound like she was on the edge of going full Knight Templar before she left? Well, she's a Godmodder as well. And she's not on the hexagonafield! If the Glitch wins here we'll have stopped THIS godmodder yes, but we will not in any way have saved the rest of the multiverse from the scourge of their race!

While Quinn's busy thinking of a retort, I jump onto the LIVE Space Station and reaorganize things. It's not immune to glitching, and I'd rather lose as little at once as possible. The Quadcopter drones, previously acting as bodyguards of sorts, break off from the space station with each of the 8 flying off in separate directions. They are tasked with scanning the Hexagonafield for signs of defenses holding the Godmodder's other 55 reality cores, as well as monitoring the movement of the incoming Peacekeeper forces.... and potentially using their limited weaponry to assassinate any commanding officers they catch outside of cover.
And next the Space Engineers.... they are useless in their current position. the Deleter has frozen their work, leaving them utterly incapable of doing any Engineering! Though, they are not entirely useless! They still ARE militarily trained after all...
Comrades, I know it is a sad day today for all of you, for the ability to grow ply your trades and grow this living vessel has been lost. Possibly permanently! But you all must remember that you are not 'just' Engineers, all of you are fully enlisted men in the Space Army! And as part of the Space Army, there is one mission yet for you to carry out! I will not lie, it is very likely a suicide mission. But it is a mission that may be critical to the task of ending the Godmodder! And what would you ll rather do? Just lie here grovelling in despair waiting for the Glitch to take you, or to go out in a blaze of glory against our misguided enemies?
After my speech I take the majority of the 610 Space Engineers and equip them with hardened personal communications equipment and SPACE LASER RIFLES, as well as basic training in their use. That done I transport them down to the Hexagonafield's surface leaving the LIVE Space Station with a skeleton crew to man the thrusters and machine guns. The Engineer's primary mission: kill off as many arriving Peacekeepers as possible! Being that the capitalized SPACE LASER RIFLES of the Space Engineers are inherently inferior to the uncapitalized terrestrial bullet rifles of the True Riflemen and their ilk, they should be able to have some success despite lesser training. And their secondary mission, to be done if they run out of Peacekeepers to kill before the turn ends: investigate the Godmodder's fortress for construction weaknesses. They may be unable to do engineering anymore, but they still know about it and are capable of assessing the quality of engineering that's already been done.

If I have any power left after reorganizing my forces, I then randomly turn into Doomguy and RIP AND TEAR a hole in the fortress walls. the LIVE Space Station also fires its machine guns at the fortress, since there's not much else to fire them at.

Quinn: Alice may still be alive. However, she'll have her own Players to oppose her soon enough, I'm sure.

Quinn: She is vastly weaker than the godmodder. With the "main" godmodder gone, the world will have time to rebuild, and send more people her way to finish her off.

Quinn: She has 1 HP left. It will be an easy task.

Quinn: But that isn't our job. Our job is to ensure the godmodder dies today. And you're in our way.


The Space Engineers have begun the SPACE LASER ENGINEER ATTACK SQUAD! They are advancing upon the Peacekeepers!

It occurs to you that that was a really good idea. You just turned something useless into a combat-ready ally, however long they'll be at full capacity before the Deleter deletes any core entity functions. The other Players should probably do this to every other non-combat-capable thing around.

The quadcopters all leave to scout in hopes of finding another Reality Core challenge! All of them get shot down by roving approaching Peacekeepers. BUT! One of them manages to see an extra challenge before kicking the bucket. An extra challenge will appear this turn!

23 CP

Eyowe gives 3 CP to piono.

23 CP ---> 20 CP
__________________________________________________________

Eyowe works on slowing down the Glitch's spread. How does he do it? I dunno. Does he know what he's doing? Yes, he does, but I don't. And that sucks.
__________________________________________________________

Eyowe also works on reducing the Glitch's infection power. How does he do it? Again, I dunno. He knows what he's doing and I don't. Being a narrator for a guy who knows what he's doing sucks when you don't know what he's doing.
__________________________________________________________

Eyowe then attacks the Peacekeeper True Riflemen, incapacitating them enough that though they're not capable of fighting for a long period of time, they're still alive. This is in case negotiations with Quinn can still happen.

See, this time I know how Eyowe is attacking the True Riflemen, but because I'm pouting right now, I'm gonna be a butt and not tell you how he's doing it.

Also yes, Eyowe still knows what he's doing.
__________________________________________________________

Actions Done:

3 CP: Given to piono

x1: Slowing the Glitch's spread.
x1: Reducing the Glitch's infection power.
x1: Attacking the True Riflemen.

Eyowe tries to use the power of obscuring his actions to avoid thinking of actual ways to do the things he wants to do! Does it work? A little, but not much. The glitches infection power is reduced, but only a little. Too bad.

Eyowe shoots some tranquilizer darts at the Peacekeeper riflemen! However, falling asleep is deadly on a battlefield such as this! The 4 that get hit immediately die from a random boulder falling on them! You need to be awake and alert at ALL TIMES around here!

"Okay this is just a disaster, a flaming mess that's no doubt going to snowball worse than the Snowball Snowballed." I mutter as I lie down on top of the Magitek Servitor Factory. "The Glitch, the Deleter, the Godmodder, the Peacekeepers, the Players. Now I kind of regret not saving any of that alcohol I gave the Peacekeepers, I could make use of that currently."

Yanking a megaphone out of thin air I shout out to Quinn. "Quinn! First congratulations on becoming a Player though admittedly it would be a more joyful occasion in other circumstances. Second and more importantly I have a simple request, please let me and my entities remain neutral as the Peacekeepers likely violently seek out the Reality Cores. I am calling in every favor from the one from improving your bar's alcohol quality to the fact I've often helped you in the past. Honestly I doubt any of this will matter now but as always I'm trying to keep myself afloat."

Then I charge. (+3 CP, now 17 total CP)

Tossing the megaphone aside I pull myself into a sitting position, looking around as I see something...familiar. A large structure playing a familiar song that has a lot of lyrics modified to be about killing and removing glitches.
It's shape and energy signature...that's it! I know what that is, it's the Glitch Remover Array!



An ancient entity back when the Snowball originally appeared, messing with me was still a minor task, and the Peacekeepers were the Army Men (and being mind controlled by the Godmodder for the second time) and one of few entities that never was destroyed.



And it hasn't just been sitting around doing nothing all this time, no, it's grown. Its structure is more robust, its glitch removing abilities are so potent the Glitch Remover Array passively cleanses itself of glitches, and its glitch removing abilities have also become vastly more complex and efficient allowing it to deal with insanely horrifying glitches.

Truly an amazing entity to remind the HEXAGONAFIELD of its presence and also an amazing entity that even if it lacks proper restrictions like the Deleter it can't do anything other than deal with glitches. (10 CPs dedicated to boosting the Glitch Remover Array in case it didn't grow as it sat around not being important)

In the background my servitors search the HEXAGONAFIELD for any Reality-Cores that might be tucked away while Rotaz tries to build a Reality-Core Containment Unit.

Quinn: CaptainNZZZ. You have been helpful to us. We will remain neutral to you, but you must also. Stay away from the reality cores. Don't touch them, and we won't touch you.

The GLITCH REMOVER ARRAY is back! And better than ever! Your boost plus its natural power growth (that it, uh, probably always had) means the Glitch Remover Array is now ready to rock!

The Glitch Remover Array simply needs somebody, ANYBODY to point it in a good direction, then it will fire and start "curing" any entity you point it at! While its the most reliable method of curing entities thus far, it should be noted that it still takes several turns per entity! Keep it alive and safe. It's also immune to being glitched itself!

Random Magic Stuff...
375
A nearby shrubbery sprouts and screams, "Orcs! Orcs are coming! They're gonna eat us all! AAAAAAAAAAAAHHHHHH!"
2
Something will happen in 2 rounds! HMMMMMMM... I WONDER WHAT IT'LL BE.

You continue with your shenanigans, mostly heedless of the glitching and deletions around you.

"Oh...... well, crud. That is NOT good. Time to shift into overtime..."

5 CP + 3 Actions! Here we go!

Anti-Deleter Construction (Action 1)
I quickly begin to create my own sector of the Player Grounds, the Anti-Destroyer Building! This building will serve as a headquarters for anti-deleter assaults, and although it's on the player grounds, I also make sure that it's as glitch proof as possible simply because... well, it could be destroyed rather simply otherwise. It gives everyone increased status on the Deleter, and constantly probes for weaknesses on the Destroyer to attempt and... well, destroy it.

Status Protection Set (Actions 2 and 3, 4 CP)
I make a set of Anti-Glitch/Deletion Armor for me, in an attempt to save my HP bar, Player Invincibility, and pretty much anything that could effect me or my items, glitch included. Although it won't extend to the Relic, that's in storage anyways, so not too big of a deal. The goal with this is to isolate myself and my gear (this) from the glitch's effects and whatever's gone wrong due to the Deleter, so that I can continue fighting and retrieving Reality Cores in the long run.

Hopefully that makes sense.

Reality Core-Holding Base Infiltration (1 CP + 5 CP from Captain.Cat)
Walking up to the Godmodder's fortress I begin to probe the outside for a decent entry that isn't as well guarded as the rest, using Captain.Cat's aerial drones to help me in my search from all angles. Eventually, I end up finding an enterance not nearly as well guarded as the others, and call the others to rush in at once. We REALLY don't have time to spare.

OOC - As of the time of this edit, Piono has received a whopping 76 CP from everyone... dang. Good luck, Piono. We're all backing you.

When you say "Destroyer", I can assume you mean "Deleter", right? Anti-Deleter base constructed in the Player Grounds! It provides a number of useful bonuses for any useful things you may need to do with the Deleter.

You successfully craft some ANTI-DELETION ARMOR. Similar to the effects the Deleter and the godmodder are using to avoid the worst of the consequences, it grants you immunity from the deletion effects. At least... at first. It can only grant you immunity as long as it itself hasn't been deleted. And again, due to the Curse of Repetitiveness, you can only get one copy.

You find a secret entrance that allows you and everyone else to neatly and easily bypass 17% of the defenses! Grand!

I look at the Deleter. Well. This is something. Gulp. I take 4 CP out. (Note: TOG has said he will lend CP to this too) I then expend it, creating a giant pillar of blue light. The Pillar splits into two masses of energy. One shoots at the White Hole, and expands it, until it is huge. It then modifies it so it is a portal. The second charges towards the Deleter. I cross my fingers and pray as the it grabs hold of the Deleter, and thrusts it into the White Hole/Portal. With a shout, I temporarily close the White Hole. That should hold it. For a bit. I then expand 2 CP to turn my Anti Glitch Armor into Anti-Deletion Armor. It will hopefully render me immune to the Deleter's Deletion. Maybe even help me keep bits of Player Invincibility. I then yell to my fellow players. Friends! Join me to assault the Reality Core Fortress and recover the Reality Cores! I plant a flag and make a building. The Reality Core Recoverment Squad has been formed! Players can come and join so we can coordinate our quest to get those dang Cores! I build a Supercomputer and have to analyze the Fort holding the Cores, then list everything it has found. Drones also scout, taking pictures and sending videos. They use a special software to take photos of the Fort, showing us where in it the Reality core are.
If I have any actions left...
I charge CP

You use some CP, and open up the White Hole big and wide! Then... you push the Deleter closer... and... SHOVE IT IN!

The Deleter is being consumed by the White Hole! The actions relating to this happen at the end of the turn!

You form the Reality Core Recoverment Squad (Recoverment is a real word, definitely!), and use a supercomputer to analyze some of the defenses. You learn about all the chests in the fortress that are secretly mimics! Which is all of them. All the chests are just distractions. This gives you a higher chance of success on any fortress assaults you embark upon!

The Anti-Deletion armor is taken by the Curse of Repetitiveness and Kyleruler! You should make something else. The 2 CP is refunded to TOG. All in all, since you started with 3 CP, and used 4 CP + 2 actions for the supercomputer... you're left with 5 CP. TOG can still donate to you if he so desires.

Well Crap! This is interesting!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the Reality-Core Holding Fortress and using 5 CP, start decreasing the defenses by going to its stats and tearing off the numbers of the percentage.

You manage to rip off the current "50%" and replace it with a "37%"! Nice! Somehow because of this, a large number of the automated defenses inside the fortress immediately begin failing.

I send 30 CP to Pionoplayer + 3 from this turn, than start preparing to do something extremely foolish involving my remaining CP, the Peacekeepers, and enough party supplies to make Pinkie Pie doubt my sanity.

33 CP given to Pionoplayer! He's REALLY loaded up now!

Even Pinkie Pie? Yikes. This is going to be fun, surely.

I build bridges over the outsie lava moats jump up to the roof of the godmodders fort and start cutting a hole in the roof. after that every character from every vidogame appears at once and enters the tower that way and start destroying everything inside of it while I cast a spell to make it be destroyed over time


I spend my last two actions to send SMG4 mario with a camera magically connected to his head, to find the reality cores . I promise him an infinite spaghetti machine for it so he does not refuse.
He will start by going south

The video game characters get mowed down by the fortress defenses, but not before destroying 4% of them! Mario goes south, but he won't find anything on his own. If only he had helpers.

'Hmm... maybe going down there would be a good idea now,' Instantly, I was there, as though I had always been there, with the gathering of 'Players', I look aroun- Instantly my head snaps back, looking towards the gathering again, away from that... that.. Thing! I felt a small portion of my sanity disappearing because of the absolute impossibility of such thing ever existing, I also saw what looked like a dragon, scales of pure blackness trying to eat that... thing.

Through mysterious means, I suddenly gained insight about the past actions that I did, telling me something saddening, which made me a tad bit sad, but eh, what could you do? Also other things such as what's happening. Apparently a glitch monstrosity is growing to massive proportions, causing a myriad of things happening, with a black dragon wanting to delete EVERYTHING in the... HEXAGONAFIELD, even this godmodder guy, which is what we're supposed to destroy.

'crap, I need to prepare for this,' waving my hands, the book floated from my grasp, then in front of me. I look to see what I can do with it... Nothing, 'shit'.

Suddenly, text started appearing, saying that this Piono fellow needs CP to do something grand, magnitudes better at what I could ever dream of accomplishing, 'hmm... might as well.' I gave a measly 3 CPs to him.

Looking around the gathered players(while avoiding the glitch), I found a oddly dressed guy- anti-glitch blacksmith- then suddenly knowing it was a special type of blacksmith, I found myself instantly being near him.

I talked to the guy on what I wanted to have, giving him the needed materials. The armor that the guy was going to make was called the 'Unpredictable predictability: Anti-Glitch' with the sword having the same title, I hoped that this was enough for my protection. I quickly thought of changing two of my actions to CP.

4 > 1 > 3

OOC: I said it once, I say it again. Is this ok?

You give 3 CP to Pionoplayer, and find the mysterious ANTI-GLITCH BLACKSMITH!

Anti-Glitch Blacksmith: Hello, Player.

Anti-Glitch Blacksmith: I can forge a special material that can be used to build an appropriate containment and quarantine facility for glitched entities, that can keep them safe until they are either killed or cured. Or rather, keep all the other entities safe.

Anti-Glitch Blacksmith: Amongst all the challenges that come along, you'll probably see some Glitch Ore. Grab the glitch ore if you have time, and I'll use it to upgrade the containment facility.


OOC: Yes, this is ok and good. I'm not sure what the numbers at the bottom mean, though.

'...' My mind just shuts down and starts working on autopilot as of this point due to needing to avoid a mental break brought on by a lack of sleep, Burnout, things going from bad to worse and the Peacekeepers who were once known as the Army men once again siding against the Anti Godmodder team.

First I send 5 CP points over to Dasker's Sapper as to help him start undermining the defenses of the Fortress. The CP take on the form of 5 red phantom duplicates of the Sapper and eager to help the Sapper in anyway they can. (More or less act as a speed boost.)

Next I send 5 CP over to Kyleruler as to aid them while they attempt to probe the fortress for a decent entry that isn't as well guarded as the other entry ways. The 5 CP take on the form of several dozen small aerial drones that zip through the air with little effort and the drones quickly start aiding Kylerruler in their efforts to probe the fortress.

Finally I send the 3 CP I am getting this turn over to be added to freakishly large pool of CP that have been given to Pianoplayer.

The remaining 5 CP I hold in reserve.

CP sent various places! Everybody else's attacks are nicely stocked.

tCP: 3 + 3

"DAMN IT ALL! WHY DID YOU TRADE THESE CORES FOR A GOD FORSAKEN GIFT CARD!?!?" I flip around like crazy.

It was a great gift card! It was loaded up with TWENTY dollars! You know that the relatives that get the twenty-dollar gift card care more than the ones that give the fifteen-dollar gift card! You KNOW!

...But, uh, that was back during a period when I wasn't as great a GM as I am now. Mistake. Definitely. 100% on me. And on you. Since you have to suffer for it.

I planeshift to the giantgodsnakecorpse(bee field is off so I don't make a hive of mythical snake bees, actually why would that be a bad thing? the worriers could each have a scale on them and the swarm could swarm to look like the full snake... perhaps later if this doesn't pan out) and turn it into a legendary weapon... by declaring that it's now a whip, exactly how someone would be able to wield it is an exercise left to the user... Although that would be funny I think I'll actually make some changes, firstly a bit of necromancy to make it as good as new(still dead) and continue producing venom, also no rigor mortis, in fact the muscles will aid the weilder's swings. Next a few physical changes so turning the head inside out and covering it with long extra fangs, each with their own venom gland and changing the shape of and reinforcing the very tip of the tail so a normal person can get a grip. Finally I add some enchantments to mess with inertia, gravity and newtons third law so a normal person can wield it with the same amount of effort as a normal whip, (anyone gets the same force multiplier so a superhuman who could pick it up normaly could get some serious sufficient velocity stuff going on) so someone could crack the whip and hit someone with the car sized inside out head going at the speed of sound and envenomate(is it a word?) them at the same time. Also the normal reinforcements that go on legendary weapons so it's hard to destroy.

I drag it back to the normal world and start auctioning it off, everyone including the godmodder can give me a gift and the one I deem the best gets the whip but I keep all the gifts. Bonus for bee stuff and stuff that may help me survive the coming apocalypse.
EDIT: Can we pretend this happened earlyer so players have the time and attention for it? I came in late and need a quick way to get loot, so sue me. If I can't do this stuff retroactivly I keep it and quickly turn the closest bit of the snake tail into a giant bee fused with the rest of it so I can weild it without destorying it while having my bee field active.
EDIT2: maby I should just wait untill after the rollback

You can't leave the HEXAGONAFIELD while the Glitch and Deleter are active! Maybe try it after the rollback? You can even recycle the flavor text.

Hey, don't worry, loot and a big inventory isn't really necessary. Just do the things you want to do.

Ok actualy I will do that later, infact to prevent someone else from stealing my corpse my automatic first action after the rollback is to claim the giantgodsnakecorpse and use the other two actions to charge.
Instead I send my Beenades to detonate(did I mention they automaticaly detonate if killed? well they do now) near structurally important pieces of the tower's foundations and manually detonate some around the edges of the godtower hopefully causing it to collapse. I do save a few.

I make my bee field defense more powerfull and fundimental, now nothing can effect the inside without first passing through the field in some way and vice versa even by teliporting, infact even metaphysical effects like the deletion of an aspect of reality or the glitch cannot pass through because the layer of beeverse operates on it's own simpler, more robust, continously realised, entirly seprate bee based laws. This means I'm now sitting in my own tiny verse entirely seprate from the rest of the hexafield, I hope this won't have any unusual consiquences.

Automatic actions unfortunately don't work - otherwise people would say they automatically charge 3 CP if they don't post for a round.

The tower's foundations are detonated by beenades! The bees swarm in and kill many guards inside! -7% defenses! Unfortunately, you get so wrapped up in the bee-struction that you use every last grenade! Well, don't worry. They'll be back after the rollback. If you do it right, that is.

Bee-defense-strengthened!

Ehh whatever, might as well give Piono my CP now. But of course I will do it with F L A I R !

8 CP FOCUS: Pianos for Piono.

I briefly ponder what the best way to transfer 8 CP to the player Pionoplayer, before figuring that the player Pionoplayer is obviously associated with Pianos. Therefor I walk up to the player Piono and summon half a hundred (or so) player pianos around the player Piono. Said player pianos powered by player power all begin playing a variety of music in perfect harmony, and the sheer bliss of hearing such perfect music from the player pianos fills the player Piono up with 8 CP worth of DETERMINATION! But that's not all, because those beautiful songs the player Piono is hearing the player pianos play is actually a memetic trigger that will allow the player Piono to see more easily into the F O U R T H D I M E N S I O N! Which should be helpful for attaining omniscience, or something like that.

With flair, you grant Piono 8 CP! FLAIR!

"Oh... Crap."

With the dump of info, Arsenical gapes momentarily. This... This was horrifying! Multiple forces greater than even the SOULRAZER! The Peacekeepers, the glitch, the Deleter, all of them at war! Everything will be consumed!
... Everything will be consumed. Not just the Hexagonafield.

Actions 1-8 - Worm Wranglin'
Time. We needed some time, even if it was just one more round.

With a burst of energy, Arsenical grew himself to enormous heights that, while not quite as big as the Deleter, was more than a simple annoyance to it.
Then, in one massive leap, he threw himself onto the snake-dragon, holding on by a few ropes and sheer determination.

From the colossal being's perspective, it tried to focus on his next target of deletion, but with a being climbing its back, tearing out scales as it went along, it was temporarily distracted from its purpose and spent a minute or two trying to throw the player off as if it was less a powerful entity and more a bucking bronco. Finally, with a massive twist of its body, Arsenical's ropes snapped, and he was thrown flying off into the distance by the Deleter. Despite this, he had already succeeded at his task, the Deleter too occupied to delete anything this round, or so the player hoped.

Action 9 - Core Wranglin'
And yet, the life wasn't bucked out of Arsenical's body yet! Catching himself midair with spontaneously-developed flight, he opened his old log of the PAWN's observations of the field. Just designed to find the HQ, the PAWNs, of course, disregarded any other structure they may or may not have found. Combing the video logs with a molecular-tooth comb, the player looked for any unusual structures or oddities that would seem out of place, such as, I don't know, massive fortresses with neon signs saying that they hold a reality core or two. You know, subtle things.

Action 10-11 - Charge Wranglin'
Finally, once he had found all he needed to find, the player emailed Pionoplayer two charges for that omniscience thingymajig he was constructing. Alright, now time to roll out!

Your Worm Wrangling will be acknowledged at the end of this turn! As your action lacks pure numerical merit and is classified as shenanigans, the 7 extra CP spent on it are refunded.

You find something interesting from your PAWN maps, and point the Camera-equipped mario a different Player launched in that general direction.

E-mail, truly the best means of transmitting CP. 2 CP transmitted to Pionoplayer!

In the absence of any ideas for now, I (3 actions+6 CP:) use sorted() on the "Reality Core-Holding Fortress". It is now the
" -CFHRadeeegiillnooorrrsstty", making it much less ordered and causing many of the defenses to throw up an IndexError, shoot each other, or just plain malfunction.

A huge number of defenses suddenly stop working! 24% of the defenses disabled!

---------

Cloak considers what to do. The other Players seem to have most things handled. But... Quinn... what poor circumstances to get a new Player in. Cloak pours all 3 of his actions into a true, heartfelt appeal to Quinn!

Cloak: QUINN! Listen to me!

Cloak: We have all fought so hard to see the godmodder's destruction!

Cloak: But this?? This isn't worth it! We're MAYBE seeing the godmodder's destruction at the price of our own lives, and everyone we know and love!

Cloak: It's not worth it! It's just not worth it, when we don't even know the godmodder will die.


Quinn: No. It IS worth it. Maybe we don't know for sure that the godmodder will die. But I'd say the odds of it are much, much higher than the odds of us winning the war "normally".

Quinn: This war's natural course is your defeat. The godmodder will get the seventh legendary weapon soon, and become entirely unstoppable.

Quinn: If we do this, the knot is cut. There is no chance for him to get any more weapons.

Quinn: Stand down, Cloak, or join me.


Cloak: ...No.

Cloak: Me and the other Players... we'll NEVER give in.


The heartfelt appeal completely failed! Worse, now it's Quinn's turn!

QUINN'S FIRST ACTION: Quinn wills something into being. A marvel of Peacekeeper technology, a Triple-Uranium (Uranium, but tripled) power core, and pure destructive will. Quinn makes and holds the ONE-SHOT GUN. The One-Shot Gun can't one-shot EVERYTHING, but it CAN one-shot Players. But, of course, for it to work, the Players both need to be vulnerable, and Quinn needs a clear, uninterrupted shot at his target.

QUINN'S SECOND ACTION: Quinn sees The Deleter struggling! First, it's being pulled into a giant-sized White Hole, AND its trying to throw an equally giant Arsenical off of itself! Wait... equally giant? Quinn gets an idea! He opens the hatch of his mech and leaps out, onto the head of the Deleter! He points his foot foward, and starts sliding down the back of the Deleter... faster... and faster... especially fast since Quinn attached rocket boosters into his back! SLAM! Quinn's foot smashes into Arsenical's face, crushing his giant nose! Arsenical is of course forced to grab hold of his nose, and thus lose his hold on the Deleter and fall... right into the White Hole! The White Hole captures Arsenical, freeing the Deleter, and now Arsenical will have to spend one action escaping the White Hole. Or wait until he gets released. Whatever.

Quinn has fallen down the Neutraladder to [N-1]. Reason: Hindering Anti-Godmodder Players.

QUINN'S THIRD ACTION: Now out of his mech, and with full view of the field, Quinn spots a crucial mistake made by the AG forces! They've all viciously assaulted the godmodder's fortress... and its defenses are now at 2%. But the thing is, nobody actually bothered to go for the Reality Cores. Everybody just reduced its defenses, foolishly forgetting that the Peacekeepers were also trying to invade the fortress! Thanks to the anti-godmodder's lack of coordination, Quinn is able to waltz in, dodge a few bullets from the handful of turrets still working, reach the fortress's center, grab all 5 reality cores uncontested, and abscond.

The Peacekeepers have seized the 5 Reality Cores from the godmodder's fortress! Quinn is currently holding them all. That said, he's at his limit storage-wise, so hopefully something the Peacekeepers can use for more storage will show up soon! The godmodder's fortress crumbles to dust now that all Reality Cores inside have been seized. It is useless.

With that done, Quinn responds to JOEbob. He smiles while saying it, and it's a little... scary.

Quinn: Of COURSE, JOEbob.

Quinn: Of COURSE I would happily to take trades to our MUTUAL ADVANTAGE. Of COURSE.

Quinn: In fact, let's schedule a meeting right now. 3 turns from now, come to my mecha's cockpit, bringing no special weapons. But make sure you have the Boost Stone. I want one of your Boost Stones.

Quinn: Trade me this, and if things go pear-shaped (they won't), I'll owe you the ENTIRE PEACEKEEPER ARMY when things go back to normal. Which they won't. I'll make sure of that.

Quinn: My only request is that you indeed attend the personal meeting. That shows... respect.


AG:

The Deleter isn't going to act on the AG turn - instead, he'll always act after all the faction turns are over. Why? It's the nice thing to do, and AGs (which is a thing the Deleter is) are nice. You're welcome.

The LIVE Space Station is unfortunately unable to do most of its many auxiliary functions with them deleted! Instead, it opts to fire - fire at the True Riflemen, killing 9 of them!

The Sapper is unable to sap the defenses of the no-longer existent fortress. Tassadar is in the same boat, but he can still attack! He and the Scoville Reaper team up, cutting into Quinn's mecha for 140,000 damage! If you can destroy the mecha, then Quinn can be attacked, captured, or otherwise disabled...

Most other AG entities lacking attack power are seriously suffering right now. The Red Army engineers can still be used for generic tasks (though they also can't attack the fortress since it was destroyed), but Edgardo's completely unable to charge up SP. Re-tooling useless entities into something helpful, or asking for a HEROIC SACRIFICE, may well be warranted.

The Destroyer 28r182!$*!&!&$!(UDJND! !je1io!#R!*R*!*123212414114 Spectral Lords Destroyed!

PG:

The godmodder notices Quinn's army. He also notices that Quinn is currently holding a non-zero number of reality cores. He considers his options. If his side wins, then he isn't deleted. If the Players' side wins, then he isn't deleted. But if QUINN'S side wins... yes.. right now, Quinn is almost a bigger threat than the Players! The godmodder decides to summon some minions to aid him in destroying the Peacekeepers! He uses both actions and his 1/2 charge to summon Sniper, Killer Instinct, and Space Marine Squad. He then gives the order! Destroy the Peacekeepers! And the AG army, too.

The godrunner realizes that his talents may yet be useful here. He prepares a legendary dash... a dash to pierce through Quinn's mech, and take his reality cores back from him!

Despite the fact that it's clearly the most important and relevant event on the field right now, the GREAT CAKE RACE has been ignored! Luckily, nothing happened the previous turn, so you did have some leeway. The godmodder clone dashes to almost the exit, but he's slowed down by weird mindy distortions! He's ALMOST there... but then he notices the Scout team right on his heels - they've also almost moved to the exit! The godmodder clone, next turn, will do a super dash and finish the race first - unless, of course, the Scout team gets a boost that lets him surpass them! There are 3 slices of cake. 1 has been eaten by TOG, and whoever finishes the race first gets both of the other slices.

All the other racers are so far behind that they get super depressed and instantly die.

N:

The True Riflemen are going up against Spicy_Serious's clones! Though the clones are numerous, the Peacekeepers have marvels of technology, training, and lots of pent-up tension to release from all the boredom! Though their turn is used up, all of Spicy_Serious's clones are shot to pieces!

Quinn commands his mecha to attack! Three bolts of pure energy are fired - one hits the Quadcopter Deployer on the LIVE Space Station destroying it! The second hits the Scoville Reaper for 100,000 damage! The third hits the Sniper for 100,000 damage! However, simultaneously, the Junk Mecha takes advantage of Quinn completely ignoring it to deal 60,000 damage to the mecha!

The Apex Fleet is left in a rather awkward position. They were ordered to suicide on the godmodder's fortress... but... it's already gone! They do at least decide to move away from the attack frigates to minimize damage to themselves. Speaking of, whi th add2(#(!(!)R)(! ☻ godrunner finds themselves glitching out!

The glitch's stats increase!

JOEbob's Devolver shoots and kills his own death-elite engineer! Good call.

--------

The Deleter rears his head up...

The Deleter: Selecting Deletion Priority.... selected. HIGH-PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: SPECIALS

The Deleter: DELETED. Deletion priorities adjusted.

The Deleter: Searching for new potential infection vectors... found! Added to priority list.


--------

The camera-equipped Mario is joined by the Servitors, and heads to where the PAWN's map takes them... and finds a new challenge!

Thanks to your efforts, THREE new Reality Core Challenges are appearing! You see...

Challenge 1: Fun Presents: 20 presents appear, all lined up in a row! Inside 4 of the presents are 4 Reality Cores! Inside the other 26 are a variety of terrible things! One action per present opening. There is also 3 Glitch Ore in the presents. Somewhere.

Challenge 2: The Great Excavation: A dig site appears, with a home base, a hardened adventurer wearing a familiar-looking hat stands outside, advising the other Players to beware of the many traps located within the various hidden temples below. However, the great treasure of the expedition... the 7 Reality Cores, plus the 3 glitch ore... is more than worth the risk! Make expedition teams, and get digging!

Challenge 3: Miniboss A: An incredibly powerful miniboss saunters onto the field! You can see that its using something very special to power itself... why, it's 5 of the Reality Cores! Whoever strikes the finishing blow on the miniboss gets the Reality Cores!

New Peacekeepers arrive! Quinn gives them appropriate orders. The new squad of 40 True Commandos is to begin opening presents! The squad of 50 Death-Elite medics is to begin attacking Miniboss A! The squad of 100 Death-Elite Engineers is to begin working on the Excavation!

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading! Collect glitch ore to build the containment facility, and use the Glitch Remover Array to remove glitches!
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in Quinn's inventory, 1 Reality core in ???, 2 Reality cores in ???, 4 cores in various presents, 5 cores in Miniboss A, 7 cores in the Great Expedition
-Stop the Peacekeepers!

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000000000000000000 (55 cores)
Peacekeepers: 00000 (5 cores)
Players: (0 cores)


[AG]THE DELETER: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (Boss)
Specials: Delete Faster (2/4), Projecting containment field!
Currently deletes 1 thing per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 59%
Med-priority: 39%
Low-priority: 2%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Players: Neutraladder
Physics engine: Collision detection

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 10%(reduced by containment field!)
Current glitchiness: 13%(reduced by containment field)

[AG]Cloak - CP: 6

[AG - CompTIA]LIVE Space Station
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel
Quadcopters: 1,000 x 2 HP, 500 x 2A
Status effect clearer: 31% complete
Stunted Nexus
[N - JOEbob]Prism Deployer: 20,000 HP
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP
Devolver: 200,000/200,000 HP, 50,000A
Builder Builder: 200,000/200,000 + 60,000 HP
Builder: 3,000 x 6 HP

[AG - Arsenical]Scoville Reaver: 17,000/130,000 HP, 60,000A

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A
The Sapper: 150,000/150,000 HP
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 610 HP, 200 x 610A, Directive: Attack Peacekeepers!

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Defensive Turret
Player Vault: Holding 0 reality cores
Grand Maze, currently holding 0 reality cores, 0% explored
Anti-Deleter Base, finding Deleter entry point in 2!

[AG]Anti-Glitch Blacksmith, needs 3 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 entities!

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A
Linked Repair Drone: 500 x 12 HP
wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A
Overseer: 5,000 x 1 HP, ready to self-destruct
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 16, 1,000 x 16A

[N]E223r2#**#*: @@@@@@/@@@@@@ HP (GLITCHED)

[N]White Hole(holding Arsenical!)

[N]Glitch Remover Array: 300,000/300,000 HP, removes glitches! Currently no target

[N]Mysterious Presents:
Red Present
Blue present
Green present
Yellow present
Brown present
Purple present
Orange present
White present
Black present
Pink present
Magenta present
Hexagonal present
Transparent present
Bright present
Dark present
Polka-dot present
Seventeenth present
Bomb-shaped present
Homestuck present

THE GREAT EXCAVATION:
Player Excavation currently at GROUND LEVEL, 0% of the way to the bottom!
Peacekeeper Excavation currently at GROUND LEVEL, 0% of the way to the bottom!

[N-1]Quinn, Peacekeeper Commander - CP: 0 (holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
Quinn's Mecha: 780,000/1,000,000 HP, 100,000 x 3A
[AG - Spicy_Serious]Junk Mech: 100% intact! Harassing Quinn's Mecha!

[P]True Riflemen: 4,500 x 37 HP, 2,100x37A, Directive: Destroy enemies!

[P]True Commandos: 9,500 x 40 HP, 3,500 x 40A, Directive: Open random presents!

[P]Death-Elite medics: 14,500 x 50 HP, +4,000 x 50A, Directive: Destroy Miniboss A!

[P]Death-Elite engineers: 1,000 x 100 HP, Directive: Excavate!

[PG]GoR#$$$$$nn♥! (GLITCHED)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Godmodder Clone(represented as G)(slightly slowed)(HAS CAKE)
[AG]Scout Team(represented as S)(double boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
--------|
\\\\\\\\C
-G-S-------|
(Red is lava! Orange means low HP!)

[PG]Killer Instinct: 300,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 400,000/500,000 HP, 0/1 attack charge, 1,000,000A

[PG]Space Marine Squad: 10,000 x 25 HP, 10,000 x 25A

[PG]Miniboss A: -400,000/-400,000 HP, 30,000 x 5A (holding 5 Reality Cores!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 5(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 26
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 9(2 posts in debt!)
[N+2]JoeBOB - CP: 5 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0 (Boosted Evolve Hunters)
Pionoplayer - CP: 158(has Ornate Ring, Mirror)(protected from 1 attack), Save Point: None
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 22(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 74(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 0 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 3 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 5 (has Anti-Glitch armor)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 5
[N]Evonix - CP: 3(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Update II (Doomed Timeline)
Piono floats into the air a bit more. 3 more CP charged up.

Alright guys, I've got more than enough CP now, thank you for all the support, I'll try and get the super attack finished before the end of the week.
This gun be gud.

Oh boy...

(3CP+1 action) I take my Attack Shield and with 3 CP and some meditation I think of a certain set of melodies and i convert the Attack shield to a Sound Stone,it promptly absorbs the melodies of Love and glows with a faint light,i then Pray in the deepest of my heart and take this Sound Stone as my focus point, then i place it deep within my metaphysical b, the purity of the melodies and emotions will stop the Glitch from affecting me i hope

(1 action) i give the scouts the FINAL PUSH to Victory

(1 action)I call for help,maybe Elise can come back for a Expedition ??

You now have SOUND PURITY! This helps prevent Glitch infections!

You shove the scouts forward a little! Almost... ALMOST... A little MORE thanks to captain.cat... ALMOST... ALMOST...

Elise returns, responding to your call for help! She'll help with the AG expedition, as long as it lasts!

As Entity Specials are erased from the world, I momentarily shudder as the wave of deletion passes over me, leaving me unaffected.

"Well, that worked..." I breathe out and stop holding my breath.

Actions 1 and 2 -
Using my first two actions, I create a copy of the Infinileaf Clover that only works this turn from the end of a rainbow, shiny Pokémon, and every single rare drop from any video game that I can think of,and begin preparing an assault on Quinn's Mech...

Action 3 -
Carefully, I jump up Quinn's Mech and run over to the cockpit, dodging bullets, bombs, and various other assorted weaponry by the Peacekeeper troops with a hefty amount of luck and skill. Smashing into Quinn's cockpit, I yoink as many Reality Cores from him as I can, and proceed to put any reality cores obtained in the Player Ground's Vault.


Entity Orders -
The Relic is currently in storage, but I point the Glitch Removal Array at the Glitch and order it to fire at... whatever the darn thing is - simply to see what it does, mainly.

You smash into Quinn's cockpit, and climb up the mech dealing 40,000 damage, and end up grappling with Quinn! Your luck wears off at just the wrong time, and Quinn throws you off! Then, he summons a giant fan, blowing you up, up, and out of the mech! You didn't steal any reality cores this time... but maybe next time!

There is no "The Glitch!" The Deleter absorbed the main body of it. There's a lot of scattered smaller glitch bits though, plus all your glitched entities!

"Goddamit Guinn, yu'll pay for dis!" Arsenical yelled out, still holding his broken nose.

However, falling into the white hole had given the player an idea to acquire some reality cores.

Actions 1-4 - The Glitch Rush

Arsenical burst from the white hole with a pulse of energy (and with a fixed nose!), however, he wasn't empty-handed. He had pulled a solid chunk of the white hole out along with him, it sticking to his hand.

While it was difficult to work with, in mere minutes he was heading to the expedition with a shovel of pure whiteholeium, and got to digging. But with the white hole's properties, Arsenical barely needed to work at all, the shovel acting as a vacuum, sucking up ridiculous amounts of dirt and rock.

Quick enough, the players had their very own AG tunnel into the temple!

Actions 5-7 - Saboteur
And as for the Peacekeepers, well, they got the present of the white shovel. Thrown at them. And without any player powers to keep it stable, all of the dirt and stone inside of it exploded, burying their tunnel under a hill of dirt, giving them even more work!

Using the remnant energy of the white hole, you use the WHITE HOLE SHOVEL to dig down 10% into the dirt! You also hurl it towards the Peacekeepers, increasing their digging need by 3%! The Peacekeeper engineers curse you, forced to work ever harder.

ES sighs and facepalms over the Fortress. Then he orders his fleet to repeat the suicide attack, but this time on Quinn's Mecha. That was awkward.

He then takes his new 3 charges, 5 of his CP, and turns his attention to the Death Elite Engineers.

8 CHARGE: DESTROY!

"You know, I'm disappointed." He shakes his head. "You were so blinded by the promise of an easy victory that you decided to turn against us. Well, bad news for you." Invisible sunlight glinted off his shades. "It's not going to work."

Then, he was among them. All hundred of the Engineers, preparing to dig their tunnels, begin to turn to face him, but it was far too late. In brutal cracks of thunder, vivid scenes of destruction place out, time dilating to show stills of the violence in the millisecond long realtime burst of carnage. Sword slashes, bolts of electricity, several bombs, and other, stranger devices all shattered the Engineer force. When the fighting, such as it was, ceased and ES sheathed his sword, none were left alive.

"Well, you really shouldn't have gotten in our way. Simple as that."

Your fleet gets ready for a suicide rush! FOR REAL THIS TIME!

The Death-Elite Engineers are completely wiped out, reduced to a bloody paste through various anime-type mechanisms! No excavation will occur this turn.

1. I hover, invisible, above the commandos. As soon as they open a present with Reality Cores, I will swoop down and grab them.
2. Using psychic powers, I force the Riflemen to suffer PTSD and have flashbacks of 'Nam.
3. After Arsenical climbs out of the White Hole, I punt Quinn's mech into it.

You're prepping to grab a reality core if the Peacekeepers find one this turn. Fair warning: Side effects may occur.

The riflemen suffer from PTSD, even though most of them haven't even seen combat! 4 of them leave the field immediately, it gets so bad.

The White Hole has disappeared! It's gone after it holds 1 entity.

Free Action: "Hey Cloak! You have three actions! Use them to counter each of Quinn's actions!"

Free Action 2: I vote that we use magical obliteration on Quinn's mech, assuming that the power will come back post-rollback. We need to eliminate Quinn at any cost.

Entity Orders: I order the Deleter to delete itself. Obviously, it doesn't listen. Also, the Scanner Cannon, being actually an Entity, should report, both in the "it fires" sense and the "it gives me data on the Deleter" sense.

Action 1: I summon Really Big Paper Golem, a giant golem made out of paper. It only has 1 HP, and its only attack is to block the attacks from a single group, but the medics can only do healing. Also, as the Peacekeepers are Quinn's entities, if they attack it Quinn falls on the neutraladder.

Action 2: Wait just a minute. A player, and a new one at that, created a weapon capable of one-shotting another player? That's a yield of at minimum 80k damage (the measure for an N-2's "sanity meter" of sorts), and given how long Xerath lasted during the Sealed Duel while fighting the Godmodder, probably way higher. I need to scan it.

To do this, I activate a long-ranged Starsight effect, essentially capable of studying the gun at a molecular level even without direct line of sight or even line of effect (I could get super-technical with how that effect works, but that would just be fluff, really). This molecular scan should show the maximum firepower of the weapon, as well as how much ammo it has and how fast it can fire. If I'm lucky, I'll also discover how Quinn is suddenly this powerful.

Action 3: The Deleter is a massive threat, and it has already eliminated what seems to be the only means to stall it. However, it actually hasn't. Given that it can't delete things effectively if it deletes itself (as it is an entity, and deleting entities is on the low-priority list to delete before the null-priority list like the rest of reality is), it appears to be immune to its own deletions.

Although, that likely doesn't even matter.

Phase 1: Bargaining: I note the Deleter's poor way to achieve its objectives. Unfortunately, it won't listen to a mere mortal. But I have a way to interact with it. From recent exposure to the Worm setting, I uncovered a strange "language", the language of incredibly powerful being known as Entities. Now, those Entities aren't the same as Hexagonafield Entities, but there could be a connection. This "language" is a strange form of telepathy, that can best be described as single words with a massive amount of meaning behind them. So, let's begin.

DIRECTIVE.

I send the first message, repeating the Deleter's core objectives. It is, as it was designed to, eliminating all possible infection vectors for the Glitch.

INEFFICIENT.

Except, it's doing it all wrong. The deletion of concepts and mechanics in a world will not disable glitch infection vectors, but will in fact enable them. Glitches are created by holes in space-time, better known as major paradoxes. I show evidence of past Glitches destroying these very same mechanics as they grow, taking down Player Invincibility and using the lack of a mechanic to further their growth. Deleting something more significant than an individual entity will not destroy the infection vector as long as other parts of reality remain for the Glitch to springboard off of.

DANGER

The Deleter is suddenly forced to confront a hypothetical. The Glitch, being an unpredictable mess of destruction, finds a way to, just like the Deleter, make the jump from targeting entities and players to targeting abstract concepts. Once it makes that jump, it spreads too quickly for the Deleter to stop, even as its Delete Faster abilities activate. The Glitch, now free from the bonds of the Hexagonafield, exits into other realities and existences, finally arriving in the real world. All because the Deleter deleted things it shouldn't have.

PROPOSAL.

Due to the evidence, I have suggested, I propose the Deleter change its operational plan.

First, due to its ability to supposedly delete any concept in existence, it attempts to delete the concept of Glitches. If that is successful, there are no things that can be affected by the glitch, and thus it has fulfilled its purpose and should retreat (maybe after deleting Entities Not Having Status Effects and Entities Not Having Specials, thus restoring those mechanics).

If that fails, however, it needs to delete all of reality in a manner that does not leave any openings for the Glitch to take over deleted mechanics. Thus, it should only delete entities that are actively carrying the glitch and posing an infection vector risk, while it utilizes its Delete Faster ability. Once it is capable of deleting everything in reality in one turn, then it acts, deleting reality to remove all infection vectors at once. But until then, it does not delete anything more significant than an entity, or maybe a player.

At the very least, even if it ignores this plan, it should drop the Glitch Containment Field down to Null priority, due to the simple fact that deleting it is creating infection vectors that did not exist while it was active.



So, that's done. But the Deleter probably didn't agree to it. So, I utilize a desperate move. Calling upon the overpowered ability known as Path To Victory, I first attempt Path: Determine whether the Deleter is following updates directives. If that returns a no or is indeterminate, I attempt Path: Convince Deleter to wait until it can delete everything at once before Deleting key mechanics of existence. Given that Path To Victory works against anything if there is a potential path (except the hardcoded blind spots, of which the Deleter is not), and will give the exact solution to a problem and allow perfect execution of the steps to the solution, this should ensure that if there is any way to convince the Deleter that it is flawed in its execution of its mission, it will be convinced of this.

Of course, combining an incredibly powerful and strange form of Telepathy with using the ridiculously draining ability that is Path To Victory leaves me incredibly drained. After doing this (and executing the steps of any valid Paths using the last of my energy), I'm out of the picture. Of course, that's why I have a team (that is also totally one player, due to strange logic).


Phase 2: Insertion: Now, regardless of whether the Deleter is convinced to utilize my friend's idea, I need to put the Deleter somewhere where it can't affect the field for some time. Even if it is following her proposal, Quinn could easily attempt to interfere with it. And right now, there's only one place to put it: inside Fred's Cage. Once inside it, the Deleter will be unable to affect anything outside of the cage without deleting the cage, and based on its priorities in both circumstances, it will take a while for it to consider Fred's Cage as a viable infection vector and actually target it instead of wasting actions targeting things it can't hit. The problem is, getting something into Fred's Cage is about as hard as getting something out. This might take a bit more figuring out.

If these actions would fail due to a lack of charge points invested in them, I attempt to invest the necessary charge points.

Cloak: I don't know what he's going to do in advance... furthermore, Quinn is stronger than me.

Cloak: From here on out, I'll devote myself to helping get the Reality Cores!


The scanner cannon shows you the Deleter's secret weakness: The Recycling Bin. Attacks using this will deal x100 damage.

You summon the Really Big Paper Golem! However, the godmodder flies over and reshapes it! It's on his side now! ...And still doing exactly what you ordered it to do!

You scan Quinn's One-Shot Gun! It appears to have exactly one shot, and disappears when fired. It was primarily made drawing from both Player powers and the Peacekeeper's own technology powers. It occurs to you that the scientists and engineers were idle for some time before now. Perhaps they were working on something in secret?

The Deleter hears your speech, but doesn't respond. It seems to be... incapable of comprehending outside messages. The thought process within is entirely different from its speech, which was merely a feature designed to communicate to the current Players what it was doing next. Furthermore, by the very great entity design of mastersword19, the Deleter cannot be convinced in any way, shape, or form to stop what its doing. It cannot be shifted from its current course, at least, not willingly.

[x0] 'Aight, Godmodder. listen. in the scenario I describe, we are on equal ground. both of us need eachother.
So, in the scenario I described, we would not accept your intended outcome. that would be losing all leverage. also, you really don't understand precommitment. if you precommit to not accepting something, then people need to find something else. i have already precommited not to accept that outcome. i signed my own petition thingy. so in that scenario, the most you get is 3, for i would not give you the stones if you asked for any more. Also, the map I showed is incomplete, as well as partially false. what I was Offering you, rather, was a map showing the correct path . trust me when I say the map you can see will not be enough for that.
Oh and moniker if he wants the map can also get the map. he'll owe me a favour if he does but i'll do my best to Not make it like the godmodders "Now die for me because favour" kinda deal.
[x0] "Quinn. I Really hate to break this to you."
"but you're Terrible at plotting."
"I can tell you want to use the gun on me or Something. you made it this turn. it needs a line of sight. you said to come personally and hesitated before saying why."
"Also my offer did not include boost stones. or anything happening now at all."
"Also there is NO way you would give me the entire army- not just because it's way more then a boost stone- but because Moniker would never let me have that kind of power."
"My offer was 'if its obvious the players have won, I'll memorize any research your scientists have made since the rollback image, then give it back post rollback, and you'll pay me whatever this research is worth.'."
"That still stands, but it's not relevent for a while."
"Also, quinn, the map i showed is incomplete and partially false. what i was offering you was a map showing the right path. trust me, the map you can already see is not enough."

[1x] So i have confirmation my entities will have become part of the maze by next update. because of this, I turn on the Stunted nexus(assuming it is part of the maze, otherwise this action is me telling the deleter about the glitchy area far to either the east, west, north or south i forget, as well as the time the godmodder was super random and made a glitch, informing it of its very long-term failure).
you see, the traps remaining percentage vanished with the extra info thingy, and that means there Are no traps, just like the removal of stuff like '+1 builder a turn' means no more builders where made. my entities are part of the maze by now, so the 20CP brought that stuff back, but i don't know enough of the traps to bring Those back.
so, the now safe previously-stunted nexus turns on, and starts producing probes in the section underneath the super-maze. if the probes are evil,I remove their connection to the giant power source flying around the hexagonafield, causing them to power down. otherwise, they generate and start making a new nexus.

[1x]
oh hey, I still have the cleansed orb apparently. i thought that was gone, but uh... i guess not? i dunno. I take the godmodding energy from the cleansed multiplier orb and immediately fashion a anti-godmodder lock out of it, mixing in some of my player power. since Alice was stated to push in godmodding energy, not any variant, this is a true and proper Godmodder lock. which I proceed to place around the maze.
[1x +2 CP [the 2 i used to summon a hidden entity long ago]] A Man stumbles to the hexagonfield. but something's not quite right. he's dripping purple goop, trailing fibres of dark purple, a staff of ancient wood covered in the same gunk being used as a glorified walking stick.
This man is Archmage Xilith, remember him?
I used him to claim a Christmas present while I was in a sidequest, and he wished for a shard of taint.
Well, he's back. and he's aiming for another present. the purple one. he opens it, and finds something to strengthen the taint. this is a terrible thing, as the presents where stated to contain, because the taint is very evil indeed and if this wasn't a doomed timeline anyway would be very bad indeed to unleash. also, Xilith Exists for openning presents and getting Taint. that's his whole deal. also also, the taint fits the color scheme of the present too!
Oh, and this is actually Tainted Archmage, formally speaking. he's been corrupted already. but the taint is mine, and I bend it to my will, for it was in my own inventory and forged by myself- by proxy, of course. So Xilith stumbles into my maze, dripping taint, and... Something shifts, all of a sudden. a wordless signal, and the taint springs into motion, ingraining itself into the floor (a meter of wood solid, beneath it the same indestructible material as the walls.), forming fiberous taint, as Xilith is let in without fuss, and fills the whole enclosure with taint. everywhere but the safe zone, that is.
Xilith's taint turns the logs to crusted taint, and then- being a more potent strain- immediately converts them into taint swarm spawners, purple cages with lobsided tendril bars that glow a brighter purple-pink, which as long as a non-tainted individual is nearby, produce taint swarms at a fair speed.
But there's more. he supplants the hidden entity, and takes control of the maze, shifting parts- not the right path, not too much, but he changes things. he adds a small forest, which is soon overtaken by taint and becomes a massive nest for taint spores. he covers the ground in fibers, and adds taint tendrils at corners and open areas, everything in the upper maze is now taint. anything the taint doesn't understand and kills, will turn into a thaumic slime of equal size. he adds a pool of liquid flux, popping some crusted taint before it becomes a spawner, and out swarm inexhaustible thaumic slimes.
But not only that. no, that wouldn't be enough.
from the direction Xilith came, there also approaches taint. every peacekeeper that would come from that direction is tainted. they where too busy marching to notice as first they became slightly ill- 1 damage a round, minor with their thousands of health, and then the swarms descended on them. in masses, they died, and then the tainted ones would kill more. perhaps the tainted move slower, i do not know. if so, then like stuff.
The updated maze image has been sent to moniker via discord, but is not revealed to quinn or godmodder.
Anyway that's it for this action.
MAZE SECTOR ORDERS!
Xilith will intensify taint. the farmers will grow trees, chop them down, and launch them into the maze, creating towers of spore spawners. the cup, as stated, will bodyguard the maze. the Builder Builders will build tiny weak things to throw into the taint, making thaumic slimes or tainted varients. the devolver walks to the edge of the safe zone, and lets the taint overtake him, becoming the tainted devolver and guarding the area. anything I've forgotten does whatever seems best for making the maze harder.
Entity suggestions.
i suggest the Glitch remover Array focus on the alchemiter.
Then, since if I'm talking to moniker I can just put it wherever, he'll see it, i "ramble" "aimlessly".
moniker, what would happen if someone tried to initiate a rollback with less then 40 cores? also, about how strong is the taint in CP, and also also, are reality cores actually a power source as miniboss A suggests?



EDITED IN:
[1CP] I make a few changes to the maze. nothing major, just a few minor improvements. lets see...
If anyone counters the spacewarping of the walls (meaning the stupidnamium returns to reality from its pocket of disconnected space, and meaning the walls are no longer their transperant indestructible unteleport-inable form), the stupidnamium's inherent (quasi?)divine magic will switch from stabilizing the now-removed space rift to unleashing waves of elemental energy on the target with a variety of effects, including drying their blood, freezing the water in their skin, exploding them, setting them on fire, extracting all the minerals from them, filling them with mercury tricloride, making illussions around them, etc etc.
that's improvement one.
Improvement two, the reality core room and all my entities are now under the maze. the room is specially designed so any area they do not take up has been space-warped into being the un-teleport-into-able wall, the room moves around randomly( well, "Randomly": its location is based on the remainder you get if you multiply the most recent post by Pi, then square root it) and is shielded against scrying.
if someone legitimately beats the maze, it will open. this means they move at a speed bellow 12 meters per second (approximately the fastest human run speed), did not teleport, move through a wall, break a wall, disappear, or end up in any location further then 12 meters from where they where 1 second ago at any time, and where the only person in the maze at the time.
Three, all forms of divination will fail. True-false questions will be answered wrongly half the time, based on the next digit in the captchalogue code for me, then me with a scratch, then with 2 scratches, 3, 4, 5, 6, 7, 8, 9, and which of these is used for each attempt is based on the next digit of Pi (starting at 109273880321th). this controls if the question gets yes or no, not if its right or wrong, making it inexploitable. divinations via any form of guidance from other beings will result in the being saying "I got no forked clue man" (if you can still contact them despite timeline doom), it is magically forbidden to use random chance for your decisions: you must make them for logical reasons, such as "this way points towards the next stage" or "this path seems slightly lighter", And people who use the map I provided will find that it is more like a useful approximation: the maze is weakly non-euclidian, meaning that the split which the map says you should go right on might need a left. The passageways expand and contract based on the number of living there, now that Xilith is there at the controls anyway: if combat is occuring, the exit will shrink and the area itself grow. Clairvoyance will fail due to the future being mostly unset (as proven by doomed timelines and that if moniker tries to predict people he will not always succeed.).
Improvement Four, Any attempts to sense something using any medium other then light which you do not have a clear unobstructed LoS to will fail because of the walls being opaque to everything else, as well as a form of non-euclidity which is rarely apparent but means that, due to the speed of light having been subtly altered and enforced, any attempts to receive information from something outside your corridor will fail miserably bar waiting for 12 rounds, in one spot, and even then only if you looked in a maximum radius of 23 pixels.
Improvement Five, The maze can no longer gain exploredness as a whole: the godmodder looking more will not help the peacekeepers. contestants can gain their own exploredness, but it will tick down with time in the ever-shifting maze, and tick down Much Faster if they leave.

OOC: You do realize that there's no way I'm going to either bargain with you for the map or solve the maze legitimately, right? I'd ask that you stop putting challenges in for your foes that end up being OOC challenges for me.

Quinn shrugs.

Quinn: Fair point. Perhaps I went a bit too high on my initial offer.

Quinn: But I'm sure there's plenty of more reasonable things you still want from me.

Quinn: We can meet in my mech in 3... wait no, 2 turns now... if my mech is still standing.


Your maze is now equipped with several entities upgrading it as well as several Protoss patrolling the deeper areas, thanks to the steadily-upgrading protoss base deep within the maze. There's no way I'm tracking all the upgrades individually. Too much work.

You still can't properly handle or use godmodding energy to make the Player lock.

Xilith changes the maze. It is now the TAINTED PROTOSS-INFESTED HIGHLY DANGEROUS MAZE. It's an utter nightmare to travel through. If only you had cores to store in it. Also, he didn't actually open the purple present because there wasn't any taint in it. You just made it with your Player powers instead.

Reality cores can be used as a power source, but that comes with its own risks. Any rollbacks initiated with less than 40 cores just fail - there isn't enough there to get all of the HEXAGONAFIELD back together, even in a bare minimum state.

You make a bunch of random mostly generic changes to your maze.

I open the seventeenth and bomb shaped presents also adding a field to the maze that summons principal of the thing at your location who then gives you (random number between 50 and 9001)turns of detention (preventing you from doing anything at all for that time) if you cheat

You open the seventeenth and bomb present! The seventeenth present contains seventeen venomous snakes, which all bite you and inject you with horribly painful poison! The bomb present EXPLODES, sending you flying, but killing all the snakes! Lucky.

The maze is now also a schoolhouse! Great.

AAUUUGH this is starting to get complicated!!!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the True Commandos with my Iron Sword and my Gold Sword I perform a combo, "SCLICEY DICEY!!" tearing them apart.

You dash in, and, with heroism and bravery, take out an amazing 7 commandos! Eat it, losers! You sheath both your swords, which thankfully managed to hold together - though it looks like they might probably definitely break soon!

[55 CP]

I take the Hexagonarmor and use the Charming Stone to Enchant it via the power of synonyms. The Enchanted Armor is put to work excavating, using a 5 CP shovel I give it.

I run up to Quinn's Mecha and slap the old control pannel with colored buttons on it, and start randomly hitting buttons to see what happens.

Since Quinn apparently had nowhere to store the Coree he stole, I can probably just swipe them from him and run.
I do that.
While Quinn is distracted by his Mecha "randomly" spazzing out, I steal the Cores he's holding. I then run to the Player Vault and store the Cores there.

+1 JOE

The HEXAGONARMOR is granted the power of thought, or at least directives! It immediately heads over to the excavation site and begins helping dig you even deeper!

You randomly hit a button on the control panel! It's the BLUE BUTTON!

A random entity explodes! It's... the Overseer! It prematurely blows up and dies!

You try to climb up the mecha, but it's shaking too much from all the spazzing out! Quinn is still safe inside, and still holding the cores.

+3 CP

I order Edgardo to spend all his SP attacking Quinn's mech in the epic SUDOKU BANZAI, a form of attack which massively boosts the attack power of Edgardo at the expense of his life.

Edgardo will do as you say!

I point out something. No-one bothered to make the white hole smalle or close it (If they did, I re-open it). PUUUUUUUUSH! I duplicate myself, then have one of the copies summon a giant mech. As in, huuuuuuuuuuuuuuuuuge. It charges the deleter and pushes it into the hole, however, it goes in with it. Now that one of me is trapped in the hole, my power has been halved! Uh-oh. I walk over to JOEbob and stare at the maze. It has potential. I summon many bees to help guard it. Nano-Bees, Black Bees, Ulti-Bees, Godhead Bee Inspectors, Knights of Beeandia, Evonix Bees, Bee Bees, Over-Bees, Overseer-bees, DefTG Cosplayer Bees, you name it. Even... MONIKER BEES. Wait those are just are more cosplayers. I also then duplicate the Maze and place the copy (Which is a BEE copy) in the Elemental Plane Of Bees.
If I have any actions left I charge CP.

You shove the Deleter! But, the White Hole doesn't exist anymore...

You've added another word onto the maze's already ridiculously long name. So many bees.

I point out that the players and Godmodder have already worked together for something before, namely the bee universe thing.

Oh also Christmas time! 3 presents yay.

The godmodder points out that that was ONLY because there simply wasn't any other way to beat the Beeleter!

You open 3 random presents! The White Present, the Hexagonal Present, and the Homestuck present! The White present contains white chocolate bars. You eat them immediately. Delicious! The Hexagonal present contains a complete digital map of the HEXAGONAFIELD, which you pocket. The Homestuck present contains a photo of some weird purple grey clown. It's as a Homestuck reference! You burn the present, the photo, and the 5-mile area surrounding the present immediately. Disgusting.

Ah the Temporal Guardian. Despite my attempt to store you in my inventory turning into you traveling forward in time to my future inventory in my still unknown time of need you still manage to do what you do best, slapping Players who foolishly try to mess with time.

"Quinn I'm not True Neutral for nothing. True I often attack the PGers but the Godmodder never respects neutral factions, several near army wipes has taught me that." I nod respectfully towards his mecha. "Have fun fighting those PGs and AGs!"

Tossing aside an empty bottle once filled with a strange purple liquid I plaster a smirk into my face. Speaking of the Godmodder there was a certain Godmodder clone who has victory within his sight. It would be a shame if something were to rob him of that victory.

To that glorious end I gift the Scout Team the power of the Speed Force. The famed source of the Flash's power that allows a mere mortal to run and react at (and often faster than) the light speed along with several another wondrous abilities, most importantly speed stealing and lending. With all the upgrades the Scout Team has they're already incredibly fast but now they also can slow down their opponent. They can potentially steal some of the Godmodder clone's speed to slow him down and speed themselves up or just lend all of their speed to a single scout. They're not called the Scout Team for nothing after all. (x2)

With Rotaz's engineering abilities gone I decide to transform Rotaz into something more useful. Putting Rotaz to sleep in order to spare him pain I appear behind him, dissolving him into a mist of red colored energy, absorbing all of that red energy into the Power Cell which I place into my inventory. An intricate sphere designed to contain immense exotic forms of energy it'll act as a powerful energy source for boosting a single future action. (x1)

The servitors are ordered to bodyguard the Magitek servitor factory while the Magitek servitor factory heals Miniboss A.

The Scout Team is now INCREDIBLY fast! They're ready to tear up and get to that finish last line!

You create the Power Cell! It can boost your power into the future! Rotaz is gone...

"If you want, I could go with you for your meeting with Quinn, just in case."

I create a Anti-Glitch shield, using 2 actions.

I then create a bunch of minions using all of my CP, to hold back the Peacekeepers. I also install a Self-Destruct that will activate if they get glitched, and if they get killed they get split into two copies of themselves.

Then, using 1 action, I fire my trusty Dorito Gun at full power, at Quinns one shot gun. (Previously, when I fired it, it was at 30% power, since I figured firing it at the absolute max would be a waste.)

The Curse of Repetitiveness stops you! You'll need a more original way of stopping glitches!

You make the Peacekeeper holding-back minions! As long as they're alive, the Peacekeepers will attack them instead of the rest of your allies! They have 5,000 HP each, and split it into 2 more copies of themselves when killed. But they have no attack power.

Your trusty Dorito Gun is blocked by Quinn's mecha that he's still inside! The mecha takes 40,000 damage!

Miniboss A is incredibly generic, exsploitably so perhaps, after all the narrorator can't have an exseption to his own laws of creativity can he?

I thus retroactively fill miniboss A's discription with: Evonix's phase bee queen, much like a bee equivalent of a phase spider this bee type can fly through reality and matter as easily as air, she and her workers and warriors live in a vast 4d hive of blue wax constructed partially in higher planes of exsistance, it is impossiblely labyrinthian to any one or anything that doesn't think think like a bee or is even slightly sane and rational. The queen lies in wait in the center with her five eyes/reality cores. Beeware the phase warriors, as they can fly through you invisible and insubstantial untill they will the very tip of their stinger into normal exsistance inside your brain and inject venom which causes your matter to dissasosiate from each other along the normal axes (axes is the plural of axis, I don't know why either) and drift away from itself forming a strange and nutritious phase slime of what was once an invader. Naturaly I own and have always owned those five cores, this is my way of protecting them.

You make Miniboss A a lot stronger, giving them various bee-related abilities! Congrats.

MEGA FOCUS

29+3 CP + whatever help people give me

Flavour Text Start

So. Time to mitigate the threat of the Peacekeeper army. I have an idea, a simple yet effective one. It may very well be that this doomed timeline is cut off from the rest of the multiverse. However, there are beings who have positioned themselves outside the multiverse all together. I gather my powers, bend my will, send a call echoing through the Voids Divided and a [city? continent? arcology?] aglitter with impossible revelries [rises from the the depths of the Hexagon field? returns from nothingness? something else entirely?], hundreds of miles across considered by anything so limited as a human (yes, players count. It makes sense in context, if I have to explain every metaphysical sub-clause of the place we'll be here for weeks. Speaking of which, I should mention that part of the reason it responds to my call is that this ruined timeline is just the place for something like it to lie low after a rather uniquely complicating incident. The only thing worse than Slaanesh is Slaanesh scandalized, and now you know as much as I do). Due to the anathemic relationship between its core principles (innate conceptual abilities) and Deletion or Glitchiness or violence or death, it has ended up as a hollow ball containing our battlefield with very thick outward tendrils of itself, thick in a manner reminiscent of the structure of certain cel-oh for goodness sakes all you need to know is this: If you so much as have trouble with bright lights, nevermind the opposition between it and the current principles of the Peacekeepers, you are not navigating those outer tendrils let alone figuring out the unbroken shape of the center without some very thinking. (BTW this shape extends in every direction or dimension imaginable by those possesed of sanity, normal insanity, anime insanity, or typical intelligence). Against this beacon of joy, anger falters. The bone-rules of this titan-city permit no violence, no death, no true ending. (I picked my barrier with great care. The Voids Divided are strangely occupied, some of the things there would effectively take our 3 big problems and then become a forth) The Peacekeepers, matured into distributors of implacable violence, ordered to arrange the death and endings of all in this place, will have trouble even gazing upon it. (For that matter, the whole edifice rather effectively drowns out attempts to communicate through it. Too much noise, too many eye-brow raisingly shaped edifices)

Yes, yes. The engineers are smart. The scientists are methodical. The soldiers are persistent. Quinn is a freaking Player. But they cannot communicate, they can barely see within its maze, Quinn has other things to worry about, and one of them is that I shall do my utmost to shatter his bones.

Flavour Text End
Important OOC that explains stuff: Firstly, this is intended as a arena border effect. It is not a entity. It doesn't act for our purposes, it has nothing that could be called a HP bar, it is basically a side-quest setting with Opinions about the Peacekeepers and very cunningly placed positioning. For the sake of discussion, I will abstract the thing I have summoned into a physical substance with specific properties in a specific structure. In properties, it blocks Peacekeeper movement and communication and complicates study of it, due to having nothing to do with anything as boring as that. In structure, it forms a sphere around the battlefield, with the closest part still miles above the Space Station, and complicated twisting and overlapping and shifting tendrils sticking well out. As a result of this arrangement and its properties, for the Peacekeepers outside it is like a maze made of Vantablack that moves around and has no actual exit. To Quinn, it is a barrier rendering it impossible to simply communicate with the rest of his troops.


It occurs to me that I should elaborate on the manifold ways this is not a utter cancellation of the Peacekeepers.

A signal booster or self transporter (2-4 CP for the former as a item or the latter as a action) will allow Quinn to push communications through. This is making generous and therefore entirely sensible (Murphy's Law) assumptions about his creativity.

The Peacekeeper engineers and scientists will not require all that much time to try and damage it. Given the right information about it (from Quinn, perhaps?) that is a matter of 1 turn to build and 1 turn to fire. This may involve cannabalizing the equipment of the oh wait no entity attachements! I have chosen a genius time to build something that requires large amount of construction and testing to damage!

Okay, due to the Deleter being so utterly what it is this thing is more powerful than I thought.

Okay. In strict terms, it will leave if someone or something successfully bypasses its ability to Ignore Events of Damage or if the managers think such a thing is shortly incoming. (The managers of the Party Unending really want the finest quality for the revelers)

To pull that off either requires that one either attack with a density of damage approaching infinity. 1 Instance of damage + (approximate infinity) of infinityness overwhelms the Things infinityness of "No such thing as damage." The other way it to enter the party and get into the bottom infrastructure level, which lacks defense because otherwise it wouldn't be the bottom and is only the third level down because this place is a party, not a fortress.

This means there are two ways to go about this: one of them is to accidentally or on purpose hit it with a damage density approaching infinity (quantity really doesn't help here, its the density that does the penetration. 1 million paint balls won't hurt a battleship). This requires either ridiculous luck or careful thinking and examination of lesser attempts at attack. I know this, and will get in the way.

The other way is to embark on a miniquest that is really quite easy (the bouncers are implacable of muscle but limited of mind) if you know that you want to leave the party and head downward to machinery instead of upward to the bosses, and don't have your equal in power messing with your efforts. (The bouncers are assumed to take care of all interlopers and the security bots evenhandedly throw out everyone involved so subtlety is necessary.)

Oh, and I'm not leaving around indications of which methods are actually helpful.

Ask and i shall clarify.

tldr; my masterpiece of exploiting the alterations of the Deleter, leveraging the small variety among the individuals I wish to hinder, and making sure all the force multipliers are known only to AG players.

Edits potentially pending.

This is shenanigans, and as such all CP beyond the initial 3 actions you used is refunded.

Quinn, spying the approaching Black mass, quickly summons a giant gust of wind to blow his fellow Peacekeepers out of the blast zone within the few seconds it takes for the area around him to be consumed! However, both him and his mech end up inside the Vantablack zone. They'll probably be occupied for this turn...

Correction: My action about hacking The Deleter was intended to strengthen the containment field.
Actions 1, 2, 3, 1 CP, and the entity orders too: The Red Army Engineers and I take our tools and get to work. Presents are scanned. Lattices are compared. Time is moved in orthogonally to its normal direction. An Engineer mugs one of the Death-elite medics and grabs the healing devices. Another Engineer and I scan and maneuver presents such that some of the ones with terrible things go to the other two Engineers. The last two Engineers sit down and discuss how they're going to open those presents. Tools are used. Parts are teleported into place. Computers are programmed. A machine to remotely open those presents is created. One of those two passes the presents to the machine, and the other Engineer gets into the machine and opens the presents full of bad stuff -- right into the Peacekeeper army.
1-->0 CP

Using 4 CP, you manage to open two random gauranteed-to-be-bad presents! You open the Red and Pink presents in the direction of 2 Commandos! A flood of lava followed by an army of REALLY MAD pigs pours out, and crushes the True Commandos under their little piggy legs! 10 commandos are slain!

Current CP:20
__________________________________________________________

x2 Action:

Eyowe tosses healing substances after healing substances at the Miniboss A. That's it. That's the narration.
__________________________________________________________

Eyowe contributes to the [AG] side of the Great Excavation with some excavation tools made of some rather alien technology.
__________________________________________________________

Actions Done:

x2: "Heal" the Miniboss A.
x1: Contribute to the Great Excavation.

+31,000 HP to Miniboss A! The extra 1,000 healing was thanks to your incredibly great narration.

You dig down an additional 4% of the way! For now, you're still hitting mostly stone, but you think you can hear something bubbling a little further down.

Still running on auto pilot I look over at the Paradoxdragonpaci and see him granting a boost to the Scout team so they can win whatever the footrace was about deciding it may help I send to CP over to it to help increase the potency of Paradoxdragonpaci own boost to the Scout team. (2 CP)

Next I look over at Krill13 and see that they are making some Excavation tools for the our own Great Excavation deciding to help I use some of my power to animate the alien looking excavation tools and I command them to start excavating the ground for the AG team. Quickly the Possessed tools and machinery gets to work. (1 CP)

Paradoxdragonpaci retroactively boosted!

The Possessed tools dig and dig until they are completely used up and unable to dig any longer! They dig 3% of the way down!

Action 1: I jump up to the Godmodder clone on the racetrack, Whack him upside the head with a frying pan (thus interrupting his running), dunk his face in the lava while he's stunned, then steal his cake and hand it to the Scouts.

Action 2+3: I go up to the Great Dig and scold the other players there. Y'all are both being too careful and too uncareful here! Acting like polite archaeologists who don't want to harm the ruins, while at the same time not making any effort to dodge the traps! We're here for the Cores, not the scholarly pursuits! With that said, I whip out several blocks of Minecraft TNT and begin blasting my way downwards through the ruins. Don't need to dodge traps when I'm blowing them up as they come along. Who cares if the end result looks like the work of ISIS? It's all going to be reset anyway, so long as we get the reality cores.

The godmodder clone's secret FRYING PAN DEFENSE activates, slamming your frying pan with an anti-frying-pan! This deflects all the frying pan damage right into your skull!

KA-BOOM! You blow up an additional 5% of the way down!

tCP: 6

"WELL SCREW YOU TOO!" Then I notice my Destroyer is glitching. "ALREADY????"

3 ACTION FOCUS: MINE DAT ORE - I go deep into the caves to find ore and get dat glitch ore. We need those cores, but we need our summons to do it.

You head deep deep down into the Great Excavation to find some of the Glitch Ore you seek!

In front of you, you see the first of three challenges... a large chamber stretches out, the only solid ground being a small platform in front of you. On the other side of the chamber is a piece of Glitch Ore dangling by a string from the ceiling. Below you is a bottomless drop that has lava at the bottom. If you ever attempt to step off the platform, the 3,000,000 homing laser guns mounted on every available surface will blow you to bits. Also, removing the Glitch Ore from the string triggers a trap that collapses the entire chamber.

Worse yet, outside the chamber is a sign that says "no teleporting, and no cheating!" You have to obey the signs!

Use your Player powers, 1 action, and suitable flavor text to describe how you beat this challenge!

I look down sat the Junk Mech...It's still in one piece!? Alls well that ends well I suppose...

I glance over the various screens feeding me information from the outside, can't afford to have windows in this wreck, and I spot the various challenges that have cropped up. I can't let this opportunity slip through our fingers...but I also can't ignore Quinn.

A compromise then.

Action 1: A New Ally!
With a flicker of Power I bring into existence an A.I core, a simple metal tube with grating running down it's sides venting heat. A few orange strips encircle one end, signifying the top of it.

I carefully slot the new life into the Space Station's old A.I port. The entire cockpit whirs to life as the newborn makes itself at home. Several curious-sounding beeping and chirping noises follow, the fledgling A.I's attempt at speaking without the proper hardware to do so.

"Happy Birthday...Orange." I mutter to the A.I, showing off my fabulous naming skills. For his part Orange let's out an appreciative beep, before falling silent for a moment.

Worry creeps into my mind after a minute of silence, but those thoughts are cut off whenever bright orange text scrawls across the one of the mech's data readouts. "Hello. Creator."

Smiling I gather my power to teleport. "Alright, I have to take a minute to go do something. Keep an eye on things here and punch the guy in the shiny Mech if he does anything." The machine let's out a low whir, seeming to be an affirmative.

"...And take care of yourself while I'm gone." With that I disappear.

(Effects of this upgrade to the Junk Mech: Gives Junk Mech slight Damage boost, gives Mech small Dodge chance)

Action 2&3: Bring down the hammer!

I reappear miles above the AG dig site, a perfect still shot of everything spreads out before me as I hang there for a moment, gravity's grasp on me slipping as I take in the view.

Then I'm falling.

Wind rushes past me, my Power the only thing keeping me from being blinded. But the sound itself is nearly deafening, but I push it even further with my Power. A Mach cone forming as I cover the distance to the ground in milliseconds.

Orange electricity sparks off me, fueling my reaction time as I summon, and swing, a sledgehammer in the earth at the last second. Arcane might flickering through the air as time seems to freeze, a whispered spell transferring all of my momentum through the hammer and into the ground.

The result is...surprisingly anti-climatic. Slowly, the sound of creaking stone fills the air, a spiderweb of cracks creeps out from the impact point. With a light thud I land in my feet, quietly teleporting back to Orange and readying myself to attack Quinn.

Over the next couple of minutes the spiderweb grows, until it collapses into a pile of dust. Clearing out a decent portion of stone.

You upgrade the Junk Mech, giving it the ability to control itself without your influence, plus more stats!

Your hammer SLAMS into the stone, destroying the expedition another 6% of the way down!

It looks like you've broken into a new area of the excavation. More info in the end of the turn challenge update.

Err... I just charge +3 CP for now.
Piono looks at the crown in his hands. It's an intricate piece of work, made of silver and gold threads, woven together in incredibly complex ways that traditional metalworking doesn't allow for without accidentally alloying the metals you are using, or with seams hidden somewhere in the metal. Inset into the metal are a number of light pink gems, probably diamonds, he'd never bothered to check, and he doubted if he'd be able to find out at this point. The world he had come from was long gone now. It had been made through magic, by magic, for the purpose of being a great magical artifact. Though it is far from the most powerful artifact that Piono possessed, Piono considered it one of his most dangerous. The ability to comprehend and manipulate minds is one that is easily abused.
But he was about to use this power for good. Fortunately he would be able to put away Mens Potentiam itself once this whole glitch thing blew over, but… there was no going back, unlocking this next part of his powers would mean that his mind would be opened once more. His thoughts would be open to the higher processes of reality again, and he wouldn't be able to…
Wait, what?
Why is he so reluctant for that, is… is there something he still can't remember? That would explain a lot… But that was a tangent for another day. For the moment, there was a potentially reality destroying glitch, a Godmodder on the path to destroying reality, and a Deleter that was going to delete the only things in the way of defeating those two things. So it was time to step into action.
Piono lets out a deep breath, and looks at the crown. He must overcome his reluctance, his fears, his doubts… it's like the God of Magic said… he just needs to do what needs to be done, without overthinking everything. It's time.
He puts the crown on his head, and his eyes blaze with light.

"АНИМО"


Piono's mind is overwhelmed with knowledge. Thoughts and idle ideas from around the battlefield, fear, pain, worry, desperation, determination, perseverance, tiredness, anger… so many emotions, all of them swirling together in an intense mix, a cacophony of voices all crying out to be heard above the din of crackling power, of feeling, of mind.
It's almost enough to overwhelm Piono, but as he begins to sink into the depths of the colossal force of mind blazing about the Hexagonafield, memory begins to flow into him. He knows how to do this. He's done it before, he gave up on it once, but he can't afford to do so a second time, at least, not right now. He can't succumb, he can't give out. The others need him, it's time to do the impossible yet again. He sits, and consolidates his mind, he thinks, and sections and focuses, removing all distractions from his here and now, focusing inwards on his own mind, his own thoughts, and one by one begins to remove the stream of consciousness until the only thing in the front of his mind is what he needs to do, it is time to ascend, to take the power of his crown, and take it to its absolute limits.
He opens his eyes, light blazing from them with the power of knowledge and understanding. He knows what he needs to do, it won't be easy, it will in fact be extremely difficult, but he can do it, he knows how, he knows all the steps, and along the way maybe he can discover some things about himself. But first, he's going to need some help.

Piono raises his arms up into the air, and spins, with a pop, disappearing into the depths of his inventory, leaving behind empty space that fills with air with a massive CRACK. Piono is gone, but he will be back, and he will be back with help.
Piono floats along the pathways of his inventory, lifted up on the power of the mental fortitude granted by his new/old hat alone. He knows the direction he is going, and could be there in an instant if he wanted to, but he's using this time to finalize his plan. It is incredibly dangerous, and somewhat complicated, he needs to make sure that he minimizes the risks, so that he doesn't accidentally break his own mind in the process. Ascending to omniscience (or, well, limited omniscience as the case pretty much always is) is a perilous process, no matter how you go about it, and even when it is undone at the end of this, the repercussions on the mind can be rather dangerous.
So it is, that Piono is finalizing the last steps of his plan when he comes to a village situated on top of a series of hills nestled in amongst the warehouses, shelves, boxes and assorted unsorted items and artifacts.
He floats along the path, waving idly at the farmers and other individuals who look up from their work keeping the village alive within the inventory, getting smiles, but also odd looks in return. He floats in amongst the buildings, and sets down in front of a hut that is slightly larger than the others, and adorned with crystal and bone. Piono knocks politely, and an old voice calls out. "Who is it?"
Piono responds, in a voice that echoes amongst itself, with the knowledge of options and other paths that could be taken, all reduced to the most exacting path he can decide upon, that will lead to the most certain of victories. The individual words are lost in the haze of knowledge that spills from all the logical eventualities given to the mind.
A head with white hair sprinkled about the top pokes out, "Ah, I see. I'll be right with you."
All of the eventualities visible coalesce into a single pair of words. "Thank you."
Soon enough Piono is standing on the battlefield with the other figure. The plan has been explained to the witch doctor, and Piono stands ready for the plan to begin, having doffed the crown and given it to his friend so that the plan can move forward properly.
"Are you absolutely sure about this? Wouldn't it be safer with the crown?"
"No, in order to properly do this I have to bypass my own mental defenses, with the crown on they're too strong for me to do it."
"Fair enough I guess."
The witch doctor stands back, raises his staff and utters a number of words. Symbols form around Piono, who closes his eyes and crosses his arms across his chest, as light begins to swirl around him and obscures his form until all around him can only see a silhouette that splits apart in the middle, sliding sideways a bit and then forming into shadows resembling the initial one. The witch doctor stops chanting and the light dies down. The two completely identical pionos turn and look at each other, then nod.
They turn back to the doctor, and with a unison, speak. "Thank you Elim, you already know when to return the crown, I'll take it from here."
The two Pionos turn to face each other again, and nod once more. The plan will be long and dangerous, but at the very least, if it fails, there'll still be a spare Piono, or, well, part of one, technically the spell that was used by Elim takes different parts of your psyche and gives them physical form, but Piono had tweaked the spell for Elim in such a way that it could be cast and have each half draw on equal parts of every part of the psyche, meaning that if there were catastrophic failure and one of the Pionos died completely, the new Piono would be mostly the same, if a bit… lifeless. On the other hand, if the spell ran out during the course of the main events it could potentially entirely destabilize Piono's mindscape and render him a gibbering mess, a dangerous madman, or worse. Hopefully it wouldn't come to that though. The logical conclusion of his current actions was that it wouldn't happen, but logic alone can't predict the future perfectly, which puts limitations on the strength of even the crown, but it was all he had to go on, so he needed to move forward anyways. It was all he had, and the others had already put in so much effort to make sure he succeeded.
So the two Pionos sat down apart from each other, crosslegged on the ground, eyes closed, focusing. A small portal opens up and a tiny piece of shining metal slides out of Piono's inventory. The two Pionos use their combined mental powers to apply tiny amounts of force in just the right places, because this is not just an ordinary piece of metal floating in the air to be manipulated, it is actually a very small robot, specially created by a race of psionic quadrupeds a long time ago in a distant world for the purpose of psychotherapy and interrogation techniques. Due to its dangerous nature, its programming and features can only be accessed with acute mental control and precision, there being no way to access it from outside without destroying the entire thing. Inside the neural worm is a number of tiny particulates of a form of crystal that enhances and directs psychic energy, and when placed in close proximity to an individual's brain with the proper arrangement, can allow you to enter the target's mind.
That is what Piono is going to do. So with great care, Piono's two halves quickly set the whole thing up to be properly aligned with his own frequency and style of brainwaves, and soon enough, the neural worm is ready for deployment.
One of the Piono's leans back, and the other places the piece of metal around their forehead, and with a deep breath, channels their consciousness into the neural worm, traversing through the power flows of the crystals within to the mind waiting down below to be broken, molded, and reformed into a glorious new power.

Piono enters his own mind. Not quite his own mindscape just yet, but the place just below the surface, where words are made real and thoughts are king. A twisting and churning landscape drifts below, the subconscious, while the primary conscious is still crystal clear from the focusing done earlier, and maintained now for mental clarity.
The Piono floating within the other half's mind takes a deep breath, and focuses his energy, a ball of darkness appearing in his palms and beginning to spread outwards. The first thing he needs to do is dangerous, he's going to have to shut down his own mind, using a dark spell to reveal its depths as thoroughly as possible. Under other circumstances this would leave the other him very vulnerable to attack, thanks to present circumstances, the only one that's going to be attacking him is himself. But that's getting ahead of the narration, for now, we focus on the act of shutting down the mind.
Piono pours the negative mental essence into the ball forming in his hands, and it continues to grow, and grow. Soon it is a massive orb, that begins edging out the thoughts around it, even beginning to push into the pulsing flow of subconscious down below. So Piono releases it, with the mental space equivalent of a pop, the orb shatters, and grows, blackness exploding outwards and filling up the mental space with empty darkness all at once that blasts the infiltrating Piono backwards and out of the mind as it goes.
Piono falls backwards as the mental blast knocks him out of his other self's mindscape, and looks down, the other figure is asleep now, but a particularly deep one, everything is essentially in cold storage now, where it can be picked out and looked out without the intervening of the active mind. It is time to delve inwards once more.

Piono dives back into the mind of his duplicate and looks around. Blackness, aside from a dim light far, far below, everything is dark, the mind is quiet, empty. Only occasional flashes of light far off in the distance as nerve impulses flash to keep the body alive. He swims through the darkness, pushing further and further down. As he pushes, the darkness begins to lighten somewhat, Piono didn't use a full strength mindkill, although, if he had his other self would probably be brain dead and thus useless, but he didn't even use a very strong one at all, weak enough that in a little while his clone will awaken on its own to continue the next part of the plan.
But for the moment that's in the future, as we continually say and will probably continue to say until we reach the end of the plan.
So Piono dives deeper, past the receding wave of unconsciousness, and straight into the great sea of light that is his mind storing and processing memories.
Piono dives headfirst into a rather mundane memory. That of him eating breakfast a few days before the fight with the Godmodder happened. Why is this one so close to the top? I guess the mind does weird things. He can even remember what he had for breakfast that day thanks to the recent boost in mental power. It was scrambled eggs with one of those unicorn frappuccinos that had become so popular for a while in the earthlike worlds that a friend of his had brought for him to help him get over the loss of another friend.
He looks down at the blurry ground on the edges of the memory. All of those he had still had contact with had died in the Godmodder's onslaught, if not during the Godmodder's conquering spree, then during the fight itself by attempting to join with him. Come to think of it, some of the people who had fallen to the Godmodder right off the bat had been as powerful as he was… maybe his playerhood really had helped keep him alive… well, no time to dwell on that, he was on a schedule and needed to move forward.
He dives forward, passing through several mundane memories, until he comes to a more recent one. His death. It was a pretty brutal one, but he was also one of the last players to fall to the Godmodder in the "overworld" in the first of the two parties currently merged together to fight the Godmodder on the Hexagonafield. Which he was proud of, he'd been fighting hard and fast the entire time, and the Godmodder didn't manage to down him until a whole lot of the others had bitten the dust already.
For all of that, his death was rather ignominious, force fed to a giant chainsaw piranha. Not the way he had expected to go, really. But in the end, that was how most deaths to the Godmodder wound up being, unfair and cruel. The Godmodder needed to go down, but to continue on the path to that end, he'd need to go deeper.
He dives further into the memories, through a whirlwind romance that ended… well, ended on good terms actually, he wondered how Rosalyn was doing now… probably dead by this point to be honest, but no, don't think about that, keep moving forward…
Wow, a lot of these memories have to do with the Godmodder's forces killing or destroying things that he cares or cared about… Piono had forgotten that he'd had a personal reason for hunting the Godmodder down, he hadn't been doing it entirely on principle... Piono keeps moving though, if there's anything that centuries of living teach you, its that you have to keep moving forward, even through the tragedy, no matter how hard things get, you can't stop moving forward once you've had your moment of grief, and he'd already grieved, he didn't have time to do it again now. Maybe once the Godmodder had been defeated he could… but until then…
Finally he reached the memory he was looking for, the one from which he would jump off into the more dangerous realms of memory. The earliest memory he remembered, the one where he was created into what he was now.
He floats into the memory of the massive chamber, scrawled with runes and magical symbols, adorned with magical foci and around the edge, 13 of the most powerful wizards in their regional area of the universe. And in the center of it, sat himself.
As he watched, the wizards chanted, magic filled the air, and 27 powerful artifacts were chosen, one by one, and bound to Piono's being, 10 for basic use, 10 for advanced control, 2 for understanding, 2 for mastery, 1 for completion, 1 for emergencies, and 1 for a return to destruction. He remembered each and every one of them now, but not why they had been included, he couldn't remember any of it… merely that he had been chosen for the process, and had undergone the transformation into a being of near godlike power. A hero to ascend above the heights of other heroes.
And he'd failed. With a crash, the tower room exploded inwards right as the ritual was completed, the selfsame beast he had been granted that power to fight came too soon, and shattered the magical power within the room, reaching in with its dark powers to snuff out the life of every wizard there. The memory Piono opened his eyes, saw the encroaching darkness and… and panicked, immediately teleporting out of the room, and far far away. So far away that he would not return in time to save the world from being destroyed. His first failure, among many.
To be fair, he had awoken without any context as to what had been going on, or any reason to believe he could win the fight, or that he should, but still… he felt like he had betrayed peoples' trust with that action.
But there was more to his story… he needed to know what happened before that.

He dove deeper and immediately came to a wall. A wall of mental might, put into place before the final ritual giving him his powers. He remembered that he needed to never breach this wall unless it was absolutely necessary, that horrible things could happen if he ever did. But horrible things were going to happen if he didn't, it was time to find out who he was.
And so he dove in.
And what he saw was chaos.
Piono is not the birth name of the poor fool who died fighting the Godmodder, believing that his immense powers would be enough to save him from a god among gods. It was a name given to him by the wizards who reformed his identity, made him into what they hoped would be a savior unto the worlds. Each a letter from one of the wizarding colleges that were represented among the members who participated in the final ritual. Pios. Ionos. Ouros. Noxus. Ortepios. A bit of a cheesy cliche, indeed, but it was the fastest they could come up with, as they had been short for time.
But that is further along in our story. Before his name was Piono, his name was Eric. Born a nobleman's son, into a life of both luxury and hardship. His father was assassinated while Eric was still a young boy, and so his tutelage was taken over by the same uncle who had had his father killed, so rather than being raised vested in strength and wisdom, he was taught in the ways of treachery and cruelty. The spark of good remained within him throughout his years, but it remained smothered under the hard upbringing he was given.
This was not all, however, as Eric was born as the culmination of many breeding lines of magically inclined royalty, with many different bloods of royalty and magical power flowing through his veins, Eric was a powerful magic user, even at a young age, and so his uncle used him as a weapon for terror, until one day Eric, in a fit of pain and rage, killed his own mentor, and took the throne for himself.
Within the following years, Eric found himself at the head of wars, once the proud ruler of the greatest kingdom, grown rich and powerful by many years of peace and diplomatic negotiation, but kept strong and hearty by the ever present threat of hungry neighbors, Eric soon turned the kingdom into a war machine. Eric himself led many charges, conquering and destroying those around him, and subjugating those who disagreed with force. He soon acquired the title of Eric the Destroyer.
But violence begets violence, and ill will begets ill will. Soon, Eric's empire was matched by a coalition of the remaining lesser kingdoms, and within the tattered remnants of his own court, purged by paranoia and jealousy, stormclouds were brewing as well.
Over the course of a year, Piono betrayed and was betrayed in turn by almost everyone he knew, leaving him without a kingdom, a title, or even a penny to his name. His name was stricken from the books and he was cast out from the castles and towns, rendered an exile.
He turned to banditry and summoning, attempting to build up an army to reclaim that which he saw as his, but as is always the case, a band of valiant heroes was formed to thwart his scheme, and in a climactic final battle, Eric was thrown from the top of his great spire through the cooperation of his foes, teamwork and mutual trust accomplishing what his hatred and power had been unable to do.
He wandered the land, keeping a low profile, though never quite able to keep his streak of cruelty, and the might of his magic totally under control. Heroes would occasionally set out to try and destroy the roaming source of destruction, but those who returned had never been able to find him.
Finally, things culminated when, after his despair, grief and rage had pushed him part a point of no return, he turned to an ancient prophecy, of how a great beast rested beneath the surface of the planet, waiting to be released by a great destroyer to ravage the lands of the world. So with his immense power, and his cunning, Eric found his way to the mountain where the beast was sealed, and released it.
The monster granted him a single boon, that of being killed last, it left him on the slopes, injured, but not dead as it left to destroy the world. Realizing what he had done, Eric panicked and immediately began to wrack his mind for how he could possibly do something to undo all the damage he had just set in motion.
The colleges of magic scattered across the land collected together, joined by the rulers of the scattered kingdoms damaged by Eric's earlier wars, to try and come together and put an end to Eric's destruction once and for all.
Except that as they were gathered together, discourse in full sway, a knock came at the door. Eric himself had come, as naught but a humble beggar, asking for something he knew he had no right to, for redemption, a way to atone for his sins, even if it meant his life, or whatever little he had left, his power, his mind, all of it.
They almost killed him on the spot.
Almost.
But one voice in the back spoke up, a wise sage from before Eric's time, who had seen tyrants rise and fall, and saw an opportunity. Eric's power was great enough that perhaps, just perhaps, if he were willing to lose himself in the cause, he could be used to defeat the demon, reseal it, or perhaps even kill it for good.
And so the ritual was undergone. Eric's own psyche was sealed within the depths of his mind, the body and powers given over to a new mind that was formed from pieces of the most skilled adventurers the world had to offer.
And so Piono was born, just too late to be given his mission and save the world.

Current Piono watches all of this knowledge zoom by, and with a heaving, gasping breath, before the repressed memories and thoughts can push out into the main mind of his duplicate, seals the small hole in the wall he came through, and zooms outwards, screaming in rage all the way back to the top.
Eric has returned.
With that, both Pionos return to consciousness. Piono #1, who we've been following so far, begins to lift up into the air, his eyes flashing with power as he whirls on the rest of the battlefield, anger and hatred flowing into him… and then he flops to the ground below as a tranquilizer dart from Piono #2 hits him in the neck.
The first Piono sinks to the ground in a stupor and falls over, the other Piono taking the neural worm off of his own skull, and placing it around his doppleganger's. This time around, instead of memory diving, he will be taking advantage of the process that is going down in his duplicate's mind.
He dives in, and finds around him a shattered, chaotic mess. The clean empty space where thoughts could flow freely which was his own mindscape has been fractured and shattered, interjected with a black and blasted hellscape, that which presumably belongs to Eric. The two clash and tangle with each other, thoughts and memories floating across the blasted volcanic landscape, mixing and mingling with ideas and abstractifications of thoughts from within the landscape itself.
Piono begins investigating, his past self was a right tosser, but what he is and what his presence here is doing will be useful. And necessary for obtaining omniscience, that was the entire point of breaking the mental wall of his other self really.
So he trudges along the blasted wasteland, waiting for the lightshow to start.
And then, off in the distance, flashes of red and blue ignite the sky. Cracks appear in the already corrupted and broken mindscape, flaring with the two colors blazing in the distance, forming an angry purple where they meet.
And so Piono sets off, he knows where to go and what to next, it is time for the next phase of his ascension.

In another portion of the Mindscape, two figures stand facing each other, each of them crackling with arcane energy, and mental energy as well. Fires of blue and red circle around the two combatants, differentiating them in ways that the runemarks on ones skin, and the lack of colored eyes on the other would probably have sufficed for for just about anyone, and if not that, then the mental-Eric's dark and brooding clothing versus mental-Piono's colored coat.
But once the two begin to clash, even the colored flames surrounding them will blur together and the entire thing will become a fiery mass of destruction and rage. And once it does… well, you better get out the popcorn cuz it'll be quite the lightshow. Just make sure to watch it from a distance because it'll be the kind of lightshow that send burning shrapnel flying out in every direction.
The two begin to circle one another, pacing slowly in a, well, circle, staring each other down as their auras flicker with immense power. Eric growls as he looks Piono up and down. "So this is what they turned me into? A fool who's afraid of his own power? Who couldn't even redeem himself from the damage and pain that he caused?"
Piono growls and throws a bolt of energy at Eric, who bats it out of the air. "I have nothing to redeem myself of, I didn't kill millions of people for some ill-begotten desire for power and obsessive control. I didn't slaughter children for my own insecurities. I didn't run my own kingdom into the ground. None of the things you did, none of the mistakes, none of the FAILURES. None of that is mi-"
Eric bellows, letting loose a massive wave of red fire, a wall of blue light erupts from the ground in front of Piono, blocking off and dispersing the flames. "SHUT UP! You are everything I was, and less. You let the entire world that was relying upon you fall to utter destruction. You ruined my chance at redemption. You are weak, you let people die all the ti-" Eric's ranting is interrupted by a blue laser that he narrowly dodges.
"I let people die. You MAKE people die. I've made mistakes yes, but all of them are my own, and I've done my best to atone for the wrongs I've done and the damage I've allowed. YOU wouldn't be here fighting the Godmodder. You're a coward. You ran away before, you ran away from your own mistakes, and now you're running away from the consequences by trying to take it all back AND I WON'T LET YOU. This is MY body now. NOT YOURS. I have earned the right to exist that you so carelessly threw away. And I'm going to reclaim that existence when I help the others kill the Godmodder, something else you could never do. Because you're pathetic. You're the incarnation of why evil never wins, and I'm going to prove WHY I'm stronger than you."
"SHUT UP SHUT UP SHUT UP! You are WEAK. You couldn't even let go of your stupid girlfriend long enough to save your own hide and"
Piono ROARS with anger, and a pillar of blue fire spirals across the arena, slamming into Eric who barely puts up a shield in time, being pushed back. "YOU WILL SAY NOTHING ABOUT LISA. You have NO RIGHT to say ANYTHING about the people I cared about."
"Heh, then why couldn't you bring her back?"
Piono's collumn of fire sputters and weakens, a direct hit to the heart. Followed by a direct hit to the face as Eric surges forwards, surrounded by fire, and slams his fist into Piono's face, launching him backwards, he struggles to his feet and reignites his aura as Eric surges in for another attack, which Piono blocks with an uppercut from a sword made of blue light, forcing Eric off of his path and spiralling away, opening him up to an energy blast from Piono.
"I'm going to kill you. Kill you properly. I'm going to kill you and take back my body so I can finish the fight."
"You're going to try."
Eric and Piono fly towards each other and clash once more in a brilliant blaze of blue and red light.

The other Piono finally reaches his destination, and climbs up on a rock formation on the edge of the massive crater where the red and blue combatants are clashing. He sits down and taps his feet against a rock a few times, appearifying some memory popcorn and munching on a handful before deciding he understands the power matchup well enough to begin intefering. Back out in the real world, beyond the realm of the mind, the Piono who is sitting upright still, the one not involved in a battle for control over his own mind, makes a gesture, and Elim sets the powerful crown atop his head.
Back inth e mindscape, power flashes out for a moment from the Piono sitting on the rocks down below, but it goes completely unnoticed by the two combatants high above, fighting in the sky, bouncing up and down and sending rays and blasts of mental energy flying in every direction, making an absolute mess of the mindscape and man Piono is glad that when he remerges all of his memories will have been preserved in his other half because this is probably doing a real number on his other self's psyche.
Regardless, it is time to begin manipulating this shatter. As it stands, Piono is probably going to be the winner, while he doesn't have the same strength of presence, unlike Eric, he's fully sure of himself and his purpose, and doesn't have that nagging doubt in the back of his mind that keeps weakening his attacks, because what if he's WRONG?
Well, it's time to weight the odds a little.
High up above, as the two clash, Piono and Eric yelling obscenities at each other, Eric's assault is beginning to weaken, the red light fading a little bit more and more with each passing blow. "Is it really worth it?" He asks himself. "Maybe this fool is right... I'm not happy, I've never accomplished anything, and here HE is fighting something I could never hope to" and then another voice whispers in his head. "No, he's wrong. The only reason this upstart is doing any better is because he got the enchantments from the council, I can do a hundred times better, no a thousand!"
Eric roars with rage and strikes out at Piono with renewed vigor, the surprise attack sending Piono rocketing to the ground below.
Piono spins in the air, but before he can get blasted again, the ground rises to meet him, he immediately realizes what's going on, and uses the push to launch himself back. Eric blinks in surprise as a high speed Piono projectile slams into him at full force, launching him up into the air as Piono wails on him, regaining enough of an advantage to tear into him more.
This is averted somewhat when a memory of a lightning storm "wanders" too close to the combat and Piono is struck by several bolts of lightning all at once, giving Eric a breather and a chance to counter attack, which is itself thwarted when his emotions betray him and weaken his attack again.
Things continue on like this until the onlooker piono is satisfied with the balancing of the match, and sits back, watching as the now greatly-weakened combatants beat each other into senselessness. He pulls up a memory lawn chair, a bucket of memory popcorn, and a large memory dr pepper easy ice, and settles in to wait for the proper time to strike.

The fight continues on for quite some time. Within the real world, maybe a few minutes, but within the mindscape it is an arduous affair lasting for perceptual hours, with each side being forced back into line by interference whenever it seems like one of them is going to gain the upper hand. Finally, the two sink to the ground, their auras burning low, glaring at each other as they wait for their powers to return so they can get back to trying to remove each other's skulls from the rest of their skeletal systems.
Then the other Piono stands up, and walks down towards them. The two combatants turn to look at him, and the first Piono heaves a sigh of relief and leans wearily against a wall made of blue light. Eric on the other hand flares up slightly. "There's two of you!? So you're cheating now too? Whatever, I'll take you BOTH on!" and Eric jumps forward, making leaping bounds towards the Piono that is calmly walking towards the pair.
Piono raises and eyebrow, then his hand. The crown from the real world appears on his head and a shockwave of white energy radiates out from his palm, shooting across the ground and launching Eric backwards, he skids and bounces across the ground until he skids to a stop at the other Piono's feet. He starts to struggle to his feet only for Piono 1 to pin him to the ground with a blue spear of energy.
"So what now, you kill me in cold blood?"
"No, something not as bad as that, though would likely make you far more uncomfortable if we said it out loud before saying it."
"What are you talking abou-" Eric doesn't get to finish his statement as the beam of white energy from the new Piono's hand hits him and other Piono. Within the massive beam of white light the two silhouettes can be seen, as they slowly burn away into strands of shadow within the beam. As this happens, the mindscape surrounding Piono destabilizes, rocks breaking away and falling downwards into a yawning abyss, memories and thoughts and ideas swirling and meshing with each other before breaking down into particles of light that are also sucked into the dark vortex forming far below. The entire mindscape comes apart at the seams, and dives downwards, but Piono holds his ground, shielded by a bubble of white mental power, held aloft above the yawning vortex as everything is torn apart and sent spiralling down below.
Eventually everything goes quiet. There is nothing left active in the mind, it has all been disassembled, the vortex below goes quiet, and finally, Piono lets the beam subside, and floating in front of him are a pair of helixes, spirals of light and darkness, bits and pieces of personality, memory and thought all transposed into these singular bits of power and mentalism.
Piono heaves a single, shaky sigh, and combines the two, the two helixes weaving into each other, in and out, and he deftly sets to work making the modifications required to make sure that the proper traits remain dominant, force of will, power to move forward, but also morals and strength of character. It is a difficult balancing act, and everything could fall apart later on in the process if it's done wrong, but it needs to be done. When this is all finished, Piono will be a new person.
Slowly, things begin to fade back into sight, the ground reforms, less broken and scarred than it was in Eric's mind, it is... tranquil at least. Not a peaceful meadow, but more an empty desert, where nothing really needs to be, as opposed to a blasted wasteland where life belongs and cannot be found. Thoughts and memories float along in the sky, almost like glowing clouds in the dark sky, twinkling lights of distant thoughts and ideas reminiscent of stars.
And then finally, the process is finished, there is a flash of light, and the new Piono settles down, he looks mostly the same, having been merged with someone whose body he shared in the first place anyways, but he holds himself differently, more confidently, a little bit more aggressively. But he looks up, wincing a bit, but then smiles at the other Piono.
"That... hurt quite a bit more than we expected it would."
"Ah well, we don't know everything."
"Not yet anyways."
"Hah, fair enough."
"...you ready for the next fusion?"
"Ready as I'll ever be I suppose."
Back in the "real world" (or as real as the Hexagonafield gets), the two Pionos have begun glowing. Elim watches warily as the two Pionos glow and lift into the air, before the crown flashes with light that permeates the immediate area, and when the flash subsides, the two Pionos have disappeared, once again but a single Piono stands on the ground.
"Ow, GORILLA, I'm not sure whether the pain was worse knowing beforehand or not knowing beforehand and I just experienced both."
Elim walks up to Piono. "Does this mean we're done here?"
"It means you're done here, you can head home, I've still got a bit left to do."
Elim nods, and Piono opens a portal for him back to the village in the inventory. Elim walks through and Piono closes the portal, turning around.
It is time for the finishing touches on his grand masterpiece of a stupid idea.

Piono cracks his knuckles and splays his arms out, portals open up and a variety of weapons spread out in front of him, hovering in the air, 3 mind vials, the save point, and the pieces of the third eye (how an equation can float in the air is sort of a mystery, but then again we had it in the inventory in the first place so why not?) and he smiles. These will be enough, his mind has been opened up by the collusion of a shatter turned into a coalescence, and using these items he should be able to upgrade himself to full omniscience. His plan is almost complete.
The first thing he does is take the three mind vials.
He chugs the first one, and his mind explodes with knowledge. Everything he thought he knew about himself is unraveled and set before him, giving him the chance to pick and choose that which is true and that which is false out from each other, enabling a deeper understanding of himself and his own choices, to a much greater extent than before.
He shakes his head a bit, shaking off the sudden surge of power, then downs the next vial.
His mind expands once more, this time taking in the mass of information going on about the battlefield, the individual hairs on each player's head, the power inherent in every speck of being, the only thing that puts a limit on his battlefield knowledge is the Godmodder himself and his freaking unbreakable shield of overwhelming force. Even now, Piono can't properly comprehend that power, but he can comprehend what he actually looks like (and using information from a future update I can say that Piono is thoroughly disappointed by the Godmodder's real appearance, but that's for another time), but he does understand all of the other players at play in this massive game of back and forth, of gods and deities, of monsters and of men.
He lurches a bit under the weight of both things, but shakes his head and keeps going, he's not done yes, he's still go two more items to go through before he can utilize the save point.
Before he takes the next mind vial, he grabs the components of the third eye, and merges them back into one whole, the glowing equation in the air spiralling around and entering TOG's eyeball. Piono sorta sighs at the fact that he's going to have to use someone else's eye for this, but oh well. Piono takes the eye, and presses it up against his forehead, somehow, a sort of merging action takes place, and the eye sockets into his forehead, becoming a litteral third eye, and one that can all him to see into the past. With the power of the previous two mind vials, his mind cascades with newfound knoweldge as it intakes information about the past at a ludicrous speed, his new third eye becoming more and more empowered as it increases in speed, looking from left to right, up and down, all around to grab pictures of the past events that it is looking into...
And then Piono chugs the last vial.
One item for introspection, one for observation, one item for recollection, and one more for speculation.
Piono's mind enters the realm of the future, no future is certain, and he only possesses a very limited form of omniscience, so he cannot see them all, but he can see many, can see the paths to an outcome, and logicailly presume from what he knows what a given thing should do in relation to other things...
But he's not strong enough yet, he needs something to back up this power, because in a battle between players and godmodders, nothing, not even time or logic themselves, are certain or to be taken for granted. What he needs is to draw from a wider pool of resources, and for that matter, he turns to the save point.
He looks at it, braces himself, and reaches forward, cupping his hand around the save point.
Then pulses energy into his hand and shatters it.

Piono is thrust out of the timeline before the temporal guardian can do anything to stop him, but fortunately, it doesn't create a paradox this time, Piono knew what he was doing, as these kinds of save points have been shattered before. Rather than disrupting the timeline entirely, it allows for access to other timelines, other causalities, the could haves, the would haves and the won't bes. It doesn't allow for direct interaction, that's much harder and IS liable to cause paradoxes, but it does allow communication. So Piono communicates. And a plethora of other Pionos respond, some having come from realities where omniscience was presented as a choice, others from where jumping from the timeline to the void between times was the only escape from the Godmodder available.
And so they commune, with time a non-factor (or, mostly. Causality doesn't break down in the void between timelines, so things still sort of happen to each other) all that is left is the realm of the mind. And with minds so vast and powerful as those that have been established here, there is lots to be shared.
Piono learns a million timelines, ones where the Peacekeepers one and the hexagonafield was deleted, ones where the Godmodder controlled the peacekeepers and dominated the players until he could obtain the seven legendary weapons. Ones where the legendary weapons turned out to all have been fakes and the Godmodder fell as one by one the fakes were destroyed, ones where Alice returned with a powerful army and devastated the Godmodder, before moving on to either build her utopia, or become just like the man she had once opposed so vehemently. In many, Piono almost died, in some, he did, but was then brought back by others. In some the Godmodder was defeated, in others he reigns triumphant for an effective eternity.
In one, there's an odd shopkeeper who, for no real explainable reason, seems to have gone toe to toe with the Godmodder and come out on top repeatedly, before turning around and selling him weapons of mass destruction that devastate the players. In another, the remaining gods of the world flood the Hexagonafield with power, and the playerse are able to defeat the Godmodder with relative ease, at the cost of the remaining divinity within the world. In one world Winkins manages to keep the void assassin, Rov and their growing troupe of children alive for the entirety of the game.
But this is all superfluous, as our timeline is the prime, Piono discovers, and thus his plight is the most important, as the others will all dwindle and fade eventually, what our group of players does will be what defines the course of history, of all histories, until the end of time, and as such we cannot allow the Godmodder to reign triumphant.
And so Piono takes in the information given to him of the other realms, and returns, his omniscience expanded to ever higher heights.

Piono returns to the battlefield with a crackling boom, an aura of mental energy surrounding him, and as with whenever he performs a grand elemental attack, the hexagonafield floods with mental energy.
Mind elementals crop up, as lines of pure thought crisscross the area outside of the battlefield, and the elementals begin the process to building up civilizations once they find themselves gifted with thoughts and sentience.
That is all superfluous however, the important thing going on right now is that Piono can tap into the leylines of pure mentality to empower his own omniscience, and does so, giving him an ever more complete picture of the hexagonafield.

Piono is now pseudo-omniscient.


Effects: I expend 100 of the charge I'm currently holding, the save point, all 3 vials of Mind fluid, and the pieces of the Third Eye, in exchange I ascend to (limited) omniscience.

This can work mostly how Moniker wants it to, but basically it will allow me to find weaknesses, loopholes and other such abuseable information in challenges and enemies, in exchange, I am overwhelmed by my flow of consciousness and cannot use my actions to do anything BUT relay information to my teammates. This means that when player vulnerability becomes a thing again, it'll be up to my teammates to keep me alive, as I won't be able to defend myself.
This will, by necessity, be reverted at the end of the event, along with everything else, I do not retain my omniscience. I don't know whether moniker will institute a time limit on the omniscience, but if he does I'm hoping he gives some sort of method to extend its time, so if events come up that we don't need it for, we don't lose time to those.


Using your 100 CP, you attain PSUEDO-OMNISCIENCE. This grants you intense knowledge and examination abilities. While in this state, you are incapable of doing normal actions or expending CP - you're best off giving what you have to others. Instead, each turn you can use your three actions as you wish with each of these abilities:

1: Supreme Examination: Examine an entity (or, well, anything) and determine all the information about it you can. Critical Soul Weakness not included.
2: Challenge Determination: Examine a Reality Core challenge and discover a secret way of pushing it forward.
3: Foresight: Run your action or another Player's action in an alternate reality entirely simulated in your mind. This allows you to determine what the action will do before its performed - but! Oddly enough, this sometimes actually changes what the action's result will be than if you had never examined anything.
4: Seek: Try to seek a new Reality Core challenge. This can only be used once per turn.

I look at the godrunner and feel uncertain if I should intervene...

(Action!)(3 Charges)
(2 Charge)
Once again playing around with Biome Creation, I create a sea's abyss, the icy waters, and pressure can freeze and crushes said being or object simultaneously. To get through this path you probably have to worry about getting an underwater vessel and make sure doesn't get crushed or frozen since the new biome gives the new mechanic of pressure and heat then find the next exit. Next, on my list of biomes and challenges I wanted to add into the Player grounds, I create SPAAACEEEE that's constantly raining asteroids in said space. It's just that the asteroids are all enchanted in that if it touches the thing that's colliding into, it will force it to be knockback and collide with another asteroid, and another, and another... basically you become a ping pong in the asteroid storm. The exit is again something you'll have to search for somehow.
(1 Charge)
Wanting to prepare for the long run, I begin to work on some kind of armor... To do so, I quickly set up a team of minor reality bending blacksmith and go through the warp to gather materials to have them work on.

You've added new biomes! Sea Abyss and SPAAAACCEEEEEE!!!

Your blacksmiths are gathering materials. When you think they're done, go ahead and call them back for a follow-up on that armor...

With my confusion at an all time high, I quickly convert it as ammunition for my gun, confusing the crap out of anyone and anything that gets shot by it.

Running around, I then spotted one of the Challenges, a mini boss.

Action 1:Charging my Causality Defying gun with 2CP, I shoot it at ALL the futures, therefore assuring that it will be shot at every moment, making it confused for the rest of eternity.

Action 2:I try to summon an entity named Gary Stu, using 1CP to charge my summoning. Making its narrative as though he were the product of everyone's, including the Godmodder's effort, for the purpose of defeating and winning all the challenges for them.

Flavor Text:
"Whoa, those guys are doing impossible things right now..." I talked to myself. I continue to wonder, 'Am I even necessary right now? Everyone's doing things I cannot even hope imagining... not all the help one can give is useful, I guess...' I acquire an epiphany, making me a tad bit sad.

OOC: It's at the point where, everything I need to do needs to be... something... important, useful, or meaningful, with a dash of creativity, which I don't have. I don't know whether or not that's true. I'll try to be helpful in this arc or whatever this stage that the RP is heading off to.

You shoot into the future with the Casuality Defying Gun! Thanks to its casuality-defying nature, going through in time turns all the bullets into HEALING bullets! Miniboss A is now being healed for a little bit each turn! This is actually good, though. You see, Miniboss A is a negative-HP entity, meaning it takes damage from healing and heals from taking damage!

Gary Stu appears! He gets ready to solve everybody's problems instantly!

OOC: Don't worry if you feel like it's all gotten a bit much. This game is all about things being a bit much. Not everyone can launch major longposts like Piono, but that certainly doesn't mean you're useless. If you want to feel like you're affecting something, my suggestion is you pick a specific goal/challenge that you want to accomplish and focus exclusively on that. With so many Players and so much going on, no one person is going to be able to manage the whole field on their lonesome.

--------

Cloak expends 2 CP and uses the Big Heal on Miniboss A! It gets healed for 80,000 HP!

Quinn finds himself trapped in the Vantablack field party/containment thing ThatRandomGuy summoned. For that reason, him and his mech are both disabled and immune to attack for the rest of this turn. However, he absolutely needs to escape. He realizes that his best solution is not to find a way around the enemy's schemes, but rather... to copy and reverse them! He reaches down into an even deeper reality, a reality that sits outside of doomed timelines even more than what ThatRandomGuy summoned from! He finds a large number of ridiculously powerful beings, so powerful that if they were the main villain you were fighting this game would be unwinnable. He asks for their help, and is granted it. Suddenly, the Vantablack violence-suppressing field is surrounded by an even bigger Vantawhite violence-enhancing field! Immediately, the ecosystem in the Vantablack field falls apart. Everything goes horribly wrong, and many people die. In the ensuing chaos, Quinn and his mech escape.

However, this uses all of Quinn's actions as well as his mech's actions, ensuring they can't mess you up this turn.

AG:

Edgardo, uh... well, he'll sacrifice himself on Quinn's mech. But since Quinn's action above is waiting until the end of the turn to totally go through, he can't do it. Yet. Next AG phase, though! Definitely!

Tassadar, the Scoville Reaper, and the LIVE Space Station attack the Death-Elite medics, killing 13 of them! Only the Players will be offing Miniboss A, thank you! Speaking of which, the Healbot heals Miniboss A for +12,000 HP!

Gary Stu! THE ULTIMATE AG! Summoned by MrDanger2nd (though he takes orders from nobody), he is here to completely solve the Glitch Arc, basically singlehandedly! You're all side characters compared to him! As the entire AG forces, and much of the PG forces as well, bow down and kiss the ground Gary Stu walks on, he walks up to the Miniboss A and uses GARY STU ULTIMATE HEAL on it! +1 HP to Miniboss A! Everyone is blown away by this amazing attack! There's no way victory could be achieved without Gary Stu helping!

The D1HEHB!DBDB!BD!B 1!EE!!Y-♥▬▐▐MMMΘ 10 Servitors killed!

PG:

The godmodder builds a reality-simulating computer. It can perfectly simulate alternate realities with 100% accuracy. The godmodder simulates a reality where he takes JOEbob's offer of the map. JOEbob gives him the map, which the godmodder inside the simulation carefully examine. The godmodder outside the simulation carefully examines the map as well.

+100% Maze Exploration for the godmodder's forces! The Peacekeepers do not get this benefit.

With his second action, the godmodder quarantines the glitched entity on his side! In the afterlife. By killing it.

Killer Instinct attacks the True Commandos, killing 19 of them! The Sniper takes aim... it won't be able to fire until next turn! That's the drawback of absurd attacking power.

The Space Marine Squad goes into space! Specifically, the LIVE Space Station! With the space engineer staff within entirely on the surface, preparing to strike down the Peacekeepers, the LIVE Space Station is unguarded and vulnerable. Already being so damaged, the Space Marines completely tear it apart then exit. The LIVE Space Station is now a dead hunk of metal, barely hanging in the air. The marines left a few thrusters alive to ensure there would be no damaging crash back to the surface.

N:

Eternalstruggle's fleet continues to awkwardly wait for Quinn's mech to emerge from the Vantablack mass. They'll do their sacrifice thing any minute now... ANY MINUTE NOW...

The Peacekeeper Riflemen send 3 of their number out to deal with the Paper Golem. The medics are free to attack. Or, heal, I guess. But then, they find themselves face-to-face with a large army of minions, thanks to DragonofHope! 11 of them manage to gun the minions down - but the minions just split into two! Thankfully, they can't split any more, but the remaining Peacekeepers can only handle 19 of the 22 minions. Just short!

The Death-Elite medics, Paper golem out of the way, heal Miniboss A for 148,000 HP! Give them another turn, and they'll certainly finish it off!

The True Commando squad is almost completely wiped out. But what choice have they but to press onwards? They open a random present - the Purple Present! Immediately, a many-tentacled Eldritch Abomination pulls them all inside the box rather noisily. Well, they're gone. Ranger_Strider retreats, as the Peacekeepers didn't get anything resembling a reality core.

The Death-Elite engineers would excavate. But they're all dead.

As the turn ends and Quinn's mech finally emerges, the Junk Mecha is discovered to have been clinging to it the entire time! It managed to deal 50,000 damage to Quinn's mech while inside.

New Peacekeepers arrive! Amongst them are a fresh squad of Death-Elite Engineers, which Quinn orders to excavate, and hopefully not die this time. Some Death-Elite Commandos also show up, and they're going to open the presents for real! A bunch of new True Riflemen show up, too, and get ready to attack everything else on the field. Finally, a Peacekeeper elite unit appears! It's the

---------

The Deleter: Selecting Deletion Priority.... selected. HIGH-PRIORITY deletion.

The Deleter: Randomly deleting...... PHYSICS ENGINE: COLLISION DETECTION

The Deleter: DELETED. Deletion priorities adjusted.


No more Collision Detection!? Without Collision Detection, this game is going to be completely impossible! Okay, hold up... my backup terminal has something for this... let's see... ah! "Collision Detection: Beta". It's probably just as good as the original.

...Okay, I've installed the new old version of Collision Detection. It'll probably work just fine, at least, until reality turns to normal.

OOC: From here on, attacks can randomly fail depending on wording due to the Collision Detection malfunctioning.

With 2 High-Priority things deleted in a row, the chance that you'll get a third falls.

---------

Of the 12 presents remaining, 4 have Reality cores and 3 have Glitch Ore. You got all duds this turn, but you've really narrowed down the selection field.

In the GREAT EXCAVATION, the AGs have hit a new zone: The SANDSTONE zone! The enchanted hexagonarmor digs down 4% of the way... only to be suddenly stuck full of arrows by a sudden trap! It looks like this part of the excavation has a large number of scattered egyptian-chamber type areas... however, there are also a large number of traps around, many highly deadly! If Players dig in without taking care to ensure their own safety, they may be injured! Also, progress is slightly slowed down by all the distractions in your way.

In the GREAT RACE, The Scouts are boosted just enough... JUST ENOUGH... they dash forward, grabbing the godmodder's cake slice right out of his hands! As they cross the finish line, the Scout Team celebrates! They did it! They won the GREAT RACE! In all the celebration, they slip and... completely drop the cake. Right on the ground. Totally inedible.

But wait... amidst the cake debris... is that? One of the Scouts picks it up and examines it. Yup. It's a Reality Core. There's another one in the other slice too. There were three Reality Cores in total. So, hang on, where did the third one go... oh.

That Other(Other)Guy ate one of the slices of cake. Now the Reality Core is in his belly. Dang. Somebody's going to have to sedate him and then operate on him to remove the Reality Core. Or find some other way to get it out. But, hey! The Players have their first 2 Reality Cores! Decide as a group where to store them by the end of this coming turn!

Suddenly, a new boss comes stomping onto the field... stomp stomp stomp! It's MINIBOSS B! Powered by another 5 Reality Cores, and ready to rumble! Same as A, the side that lands the killing blow gets the cores! Deal with it, team!

----------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading! Collect glitch ore to build the containment facility, and use the Glitch Remover Array to remove glitches!
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in Quinn's inventory, 1 Reality core in ThatOther(Other)Guy's belly, 2 Reality cores in (undecided), 4 cores in various presents, 5 cores in Miniboss A, 7 cores in the Great Expedition, 5 cores in Miniboss B
-Stop the Peacekeepers!

REALITY CORE COUNTER:
Godmodder: 00000000000000000000000000000000000000000000000000000 (53 cores)
Peacekeepers: 00000 (5 cores)
Players: 00 (2 cores)


[AG]THE DELETER: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 1 thing per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 44%
Med-priority: 52%
Low-priority: 4%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Players: Neutraladder
Physics Engine: Collision Detection Beta

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 12%(reduced by containment field!)
Current glitchiness: 15%(reduced by containment field)

[AG]Cloak - CP: 4

[AG - Arsenical]Scoville Reaver: 17,000/130,000 HP, 60,000A

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A
The Sapper: 150,000/150,000 HP
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 610 HP, 200 x 610A, Directive: Attack Peacekeepers!

[AG - DragonofHope]Peacekeeper-holding minions: 5,000 x 3 HP (eating all Peacekeeper attacks!)

[AG]Gary Stu: 1/1 HP (literally perfect)

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Sea Abyss, SPAAAAAACEEEE, Defensive Turret
Player Vault: Holding 0 reality cores
Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse, currently holding 0 reality cores, 100% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!

[AG]Anti-Glitch Blacksmith, needs 3 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 entities!

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A
Linked Repair Drone: 500 x 12 HP
wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 6, 1,000 x 6A

[N]E223r2#**#*: @@@@@@/@@@@@@ HP (GLITCHED)

[N]Glitch Remover Array: 300,000/300,000 HP, removes glitches! Currently no target

[N]Mysterious Presents:
Blue present
Green present
Yellow present
Brown present
Orange present
Black present
Magenta present
Transparent present
Bright present
Dark present
Polka-dot present

THE GREAT EXCAVATION:
Player Excavation currently at SANDSTONE LEVEL, 32% of the way to the bottom! Elise helping!
Peacekeeper Excavation currently at GROUND LEVEL, -3% of the way to the bottom!

[N-1]Quinn, Peacekeeper Commander - CP: 0 (holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
Quinn's Mecha: 650,000/1,000,000 HP, 100,000 x 3A
[AG - Spicy_Serious]Junk Mech: 100% intact! Harassing Quinn's Mecha! 10% chance to dodge attacks!

[P]True Riflemen: 4,500 x 53 HP, 2,100x53A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 37 HP, +4,000 x 37A, Directive: Destroy Miniboss A!

[P]Death-Elite engineers: 1,000 x 150 HP, Directive: Excavate!

[P]
Death-Elite Commandos: 14,500 x 30 HP, 6,000 x 30A, Directive: Open presents!

[P]The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss), Directive: Destroy Miniboss B!

[PG]Killer Instinct: 300,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 400,000/500,000 HP, 1/1 attack charge, 1,000,000A

[PG]Space Marine Squad: 10,000 x 25 HP, 10,000 x 25A

[PG]Miniboss A: -118,999/-400,000 HP, 30,000 x 5A + 40,000A Bee attack (+10,000 HP/turn) (holding 5 Reality Cores!)

[PG]Miniboss B: 10,000/10,000 HP, StatusEffects!A (98% resistance to all damage)(holding 5 Reality Cores!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 5(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
[N]EternalStruggle - CP: 5 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 29
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 3 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0 (Boosted Evolve Hunters)
Pionoplayer - CP: 61(has Ornate Ring, Mirror)(protected from 1 attack), Save Point: None
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)(Sound Purity stops glitching)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 22(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 0(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 50(Has Player knife, +10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)
Spicy Serious - CP: 0 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 4 (has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 5 (has Anti-Glitch armor)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 3
[N]Evonix - CP: 3(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Last edited:
Update III (Doomed Timeline)
I use supreme examination on Quinn's Mecha

I use Challenge Determination on the excavation

I use Challenge Determination on hiding/defending the cores.

I also put my CP up for grabs by AG players. Other people can now use the CP I have available for their own purposes.

Supreme Examination Results: Quinn's Mecha is a powerful entity on its own, with no special weaknesses. However, the Peacekeepers installed a secret feature on it that allows it to mimic a pheonix and revive after death - stronger. This will be the greatest obstacle to attacking Quinn directly.

Challenge Determination results: The excavation could possibly be pushed forward by hiring Indiana Jones.

Challenge determination results: Try storing a handful of cores in a pocket dimension for more permanent safety.

Other Players can now use Pionoplayer's CP storage! Within reason, or with Piono's/many other people's permission.

ES sighs again and orders the fleet to suicide onto Quinn's Mech, again.

FOCUS - MORE DEATH

Using up 8 CP for a second turn in a row, ES attacks the Death Elite Engineers once again. To get around the reduced collision detection, he simply overlays the previous events of destruction onto the new set of Engineers, causing them to cease existence without the need to rely on the new and more faulty physics engine. And since he overkilled a bit last time, more than 100 Engineers should die this time. After this turn he'll probably stop attacking the Engineers, since the Players have no chance of losing the Expedition now that he's gotten rid of this many Engineers as long as they keep working properly.

ES also suggests storing their Reality Cores in the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse, and updating it so that the Godmodder no longer has access to the entire maze. Possibly by randomizing the locations of corridors and traps.

The fleet prepares to suicide... AGAIN! This time FOR SURE!

123 engineers destroyed! You manage to insure your attack isn't prevented by the faulty collision detection.

[47 CP]

Moniker, I've scalped myself, cut off both legs and a hand of mine and ripped out my own eye. I'm pretty sure things like "sedatives", "outside help during surgery" and "professionalism" have already proven themselves unnecessary.

I walk into the player vault, take my trusty Player Knife and start cutting towards the Reality Core.

I also hit the Red Button and the Green Button.

You start hacking yourself open to get at the Reality Core! You have some trouble, as your own Player-power bolsted skin is surprisingly resilient. You also have trouble due to the fact that cutting yourself open hurts due to the really weird angle your arms are at. Maybe some outside help really would be helpful...

You hit the Red Button and Green button, causing a new ally and enemy to appear, respectively! The friendly Oldbot and the enemy Leaping Mechtiger! The remote now useless, you toss it in the garbage.

Did my actions get deleted? Glitch remover start curing the destroyer.

I open the transparent, dark and bright presents.

Wait, did they? Let me check... Dangit! How did I miss that! I'm super sorry. Here, you get three actions extra for free next turn, so you can take 6 actions even without Starcalibur.

For now, you open the Transparent present! Inside is... a GLITCH ORE! You give it to the Anti-Glitch Blacksmith.

You open the dark present and bright present... as a COMBO! The Dark present releases a horrible monster that eats your soul. However, the Bright present restores it - by giving you hope and a REALITY CORE!

Alright, I think its time to open up some presents!!

Action 1: I open up the Blue present.
Action 2: I open up the Polka-dot present.
Action 3: I open up the Yellow present.

You open the blue present to find one GLITCH ORE! You give it to the Anti-Glitch Blacksmith! She only needs 1 more ore to upgrade the holder thingamabob.

You open the Polka-dot present to find the ugliest sweater anyone's ever seen! You can barely even look at it...

You open the Yellow Present to find a miniature copy of the sun. You close the present before you end up blind.

Free Action: "Cloak, can you please take out or distract as many of the rifleman as you can? I've got a plan to counter the Deleter, but it's going to require as many threats to the AG entity field be eliminated."

Action 1: Let's exploit the buggy collision detection to pull off a speedrun of Steal Quinn's Gun: The Game, using multiple skips. I use Starsight, which works based off of combining telekinesis with the sense of touch (again, complicated) to find areas in Quinn's mech where the collision detection is flawed enough for me to slip inside. Once inside the bounds of the mech, I scale the mech using more collision detection bugs, reaching the cockpit while also being inside the same place as Quinn's mech. Then, I fire a hookshot at Quinn's gun, and yank it off of him and to me. Then, I teleport out, since that's easier than finding another collision detection failure to escape.

Action 2: I alchemize the lock on Fred's Cage with a brewing stand, using fourth-dimensional physics and spatial warping to put the lock into the Alchemiter without actually damaging it. This will hopefully allow me to brew Locks, somehow. Maybe I can use them on the Deleter?

Action 3: I polymorph one of Quinn's Reality Cores into Reality, the battlebot. The battlebot proceeds to chase Quinn around the mech's cockpit with its vertical disk spinner, and due to poor driving various collision detection issues, also ends up smashing into the mech's control consoles multiple times. After three minutes or if it is immobilized and counted out, it returns to normal.

10? CP: I summon the Recycling Bin, a strange entity that is both bloblike and also a trash can.

Recycling Bin [AG?]: 10000/10000 HP, 2500 attack
*Recycle: The Recycle bin absorbs health from dealing damage, gaining 1 HP for every 1 damage it deals, with no limit. This triggers after any modifiers that would increase the amount of damage this does.
*Mass Recycle: The Recycle Bin can split up its attack value among multiple targets. This does not increase its attack value in any way.
*Restore Files: The Recycle Bin is capable of undeleting concept by recycling old beta versions of those concepts. Restored concepts will only affect the Recycling Bin at first, but when it reaches 1,000,000 HP, it will be able to restore these deleted concepts on the local field, at 1,00,000,000 HP, it will be able to restore these concepts across the entire hexagonafield, and at 1,000,000,000,000 HP, it will be able to restore concepts that were deleted before this entity was created. The restored concepts are still in beta version however, and are likely to be flawed.

It's orders until otherwise noted are to attack the Deleter. Even though the Deleter is technically an AG entity. Look, you can't say "oh, it doesn't matter if the Deleter would be moved to the V faction" and then say "you can't attack the Deleter because it's in the AG faction". Besides, its technically a beneficial move overall to have the deleter take some hits from the Recycle Bin, as due to the 100x weakness the Deleter has to the Recycling Bin's attacks means that the Recycling Bin will be able to expand incredibly quickly to support its team.

I also tell the Godmodder that the Recycle Bin is designed to fight the Peacekeepers, not him.

You use Collision Detection to scale the mech... only for the Hookshot you fire to collision-detect fail through Quinn, giving him enough time to blast you off the mech and back to the ground. Drat. Collision detection is just too unreliable.

The Alchemiter is glitched! Plus, you can't get the lock off Fred's cage. If you tried to throw the whole cage in, you could destroy the lock, cage, and Fred, but that wouldn't be a very nice thing to do.

Reality the Battlebot messes with Quinn's controls! He gets to work on repairing the controls, but he can fire the mech's weapons one less time than normal this turn.

Recycling Bin created!

I snap my fingers causing a pen to appear in my hand. After that I take the lid of and it turns into a bronze sword that I use to cut the peackeepers to pieces


OOC Piono is the blue text Exampel АНИМО som other language or what?

You cut up some random Peacekeepers... specifically... the riflemen! 7 riflemen piece-made!

I suggest the array target the once-alchemiter to retrieve the lock and boost stone, and agree to storing the reality cores in the maze with the add-on suggestion of using them to enhance maze difficulty somehow.
[1x] So, as stated, Xilith altered the maze, making it- among other things- non-euclidian, making the map actively misleading. he also replaced huge corridors, and the map the godmodder got would only tell him about half the maze anyway. this means that the godmodder has between -20% and +30% maze completion, depending on how much he trusts the map- if he trusts it completely, -20, if he uses it as a guide when he has no clue, 30. In other news, the Taint doesn't instantly fill new sections, but will slowly spread, and anyone who dies in the maze will become tainted. also, good thing my maze isn't using "colision detection", and is instead using "attempting to be within co-ordinate set XYZ" detection- which is more akin to gamemaker's method. one downside this has is that if 2 such things do end up inside one another, they can never move.
MAZE ORDERS:
The devolver will continue to guard the safe zone exit. the builders will try to build more nexuses, the farmers will make some flowers next- the taint can corrupt them into tainted spores which burst into around 30 taint crawlers when approached, and the bees will like them anyway.
[1x] the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse gains more rooms and corridors in the second half, the image of which will be sent to moniker keeping it unknown to the godmodder and peacekeepers. note that the maze being presented is non-euclidian, making the image inaccurate in many ways, but it should give a general idea. also, the fiberous taint covering all the taint spore spawners will now spawn taint tendrils whenever someone is within a meter of the ground, and these will attack anything within half a meter of them. the wands will now cover themselves with fiberous taint, which they can drop to the floor to restrict enemy movement, and large sections of the maze fill with taint goo, having a side effect of making any magic fail without being supercharged with 3.5* more magic energy then normally necessary. tainticles crop up in all rooms more then 5 pixels by 5 pixels, which are like taint tendrils but giant, resilient, and stronger. A Taint crawler queen appears within a mini-maze, spreading taint gas and birthing huge clutches of taint crawlers, which cling to the ceiling and drop down on unsuspecting victims in massive groups, each attack knocking the target back a half-meter, and a single litter contains around a hundred, making sections of the corridor almost impassible... they tend to corrungate in corridors you must cross, behind a choke point created by a tainticle.
[1x] I magically tether all the death-elite engineers ES's killing to my spell and, right when each member reaches 1 HP, teleport them into the tainted maze sections (skipping the safe zone). specifically, i teleport them to whichever room has the highest concentration of taint swarms so far. being at 1 HP, the first hit they take kills them, and because of how taint works, when someone is killed either by a tainted enemies attack or while under the effects of taint poison, they become a tainted version of themselves. since they must have been at 1 HP or so just prior to conversion (since taint damage per attack per entity on normal taint beings (IE: swarms, crawlers) are between 1 and 6 damage), this revives them as Full Health Tainted death elite engineers.
I now have a bunch of Tainted death elite engineers in the maze, which are ordered to start constructing a teleport-grabber to do the same thing this attack does to all other near-dead entities.
If piono's offer extends to me...
[1x] I summon Ziggy Fraud in one of the larger tainted areas, and tell him I'll get him the crown if he does what I ask. soon enough, he dies from taint poison, spawning a Tainted Criminal. then, he sets his health to 1, coming back to life, then dying, and spawning another Tainted Criminal. he repeats this a few hundred times, filling his section of the maze with Tainted Criminals.
Then, he raises his health to 1 and raises it again before he can take damage, repeating until he reaches 10. I then hand him a taint defence amulet- as long as he is in this section of the maze,he won't get attacked by the taint tendrils or fiberous taint. he is then given a secret order. it'll come into play if anyone reaches his section.
now, every time Ziggy died, it made a you died message in a new location, like so:
Ziggy is capable of mentally dragging around one box at a time. they are solid for living/moving things, but not like walls and stuff.
He drags all the Death messages to block the doorway.
they will never vanish.

The Glitch Array will target the Alchemiter.

The godmodder considers your words. He also considers that his simulation is now even more worthless with the addition of the Fazbear animatronics. He has, however, accomplished something: He now knows that your offer to sell him a map for 1 action is completely, utterly worthless. As punishment for you offering him something so terrible, he's going to adjust his maze completion to 50% instead of 30% like you estimated. HAH. No wait... 60%! Because that's the mood the godmodder is in.

You can't order the maze-subsumed entities! Their contributions to its power at this point are nearly meaningless.

"Tainticled" added to the maze!

"Dead Entity Absorbing" added to the maze! The stasis machine isn't working in the Doomed Timeline, so your maze has sole jurisdiction over these entities.

Criminal-Infested and You are Dead added to maze! 1 CP taken from Piono.

I transform the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse into the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse Freddy Fazzbears Pizza by making parts of it look like Freddy Fazzbears buildings and summoning the fnaf animatronics.

I also vote to put the cores there

Maze buffed! Now, it's patrolled by Markiplier's favorite horror characters!

1 action: I open the magenta present.

1 action+8 CP: They say that laughter is the best medicine. As such, I start telling jokes to Miniboss A. Jokes about cats and monkeys! Jokes about spiders! Jokes about bees! Err... maybe that last one was too soon. Jokes about cake! After hearing all the jokes, Miniboss A laughs so hard and heals so much that it implodes into nonexistence.

1 action+13 CP: Miniboss B has low vitality but very high constitution. Looks like it's a job for one of Worm's conceptual powers! Unfortunately, Sting and Siberian rely on working collision detection, so I suppose I'll just have to call in Scrub... but I can't because of the Doomed Timeline. Well, I suppose I'll just do it myself. I denote a spherical field around Miniboss B, flex my concentration a little, and use my Type Green powers to telekinetically separate every atom in the field from each other.

(Yes, I'm aware that that's not quite how it works, but I had a flavor text idea and wanted to use it.)

You open the Magenta present... and find one REALITY CORE! It's yours now! If you don't want to hold it, find somewhere good to put it.

Thanks to your incredibly funny jokes, Miniboss A is SLAIN! They explode, and you wrench the 5 Reality Cores out of their power core! Now, you just need to decide where to put these! They'll be held in limbo for the next turn to give you some time to decide.

Miniboss B is torn to pieces! Eventually, you decide it's had enough and bring its atoms back together. Somehow, it's still alive, 4,400 HP lesser. Converting for the 98% resistance... that's 220,000 damage! Fantastic.

Well, I made the Player Vault for this... I give in my vote to put the Cores into the player vault.

(Action!)(3 Charges)
(2 Charges)
Mucking around with the Biome Creator once more, I decided to make a Radiation zone, utterly filled with Nuclear waste and a what seems to be a Radiated Bunker... The Exit might be in there along with the numerous amount of mutants, probably a good idea to get through this area quickly.
(1 Charge)
I take out my +1000A Sword and decided to turn it into a pixie. Why am I doing this? I don't know, I feel like I'm losing something I guess.

You now have a Radiation zone defending the cores! This place is seriously locked up.

You create a friendly pixie! The +1,000A sword is frankly outdated at this point, anyways. The friendly pixie can... well, it can be your friend!

Current CP: 20
__________________________________________________________

Eyowe opens the Green, Brown, and Orange presents, putting their contents into his person if said contents happen to be glitch ores or reality cores.
__________________________________________________________

Actions Done:

x3: Opening presents.

You open the Orange present, to find it completely full of lava! You put it in your pockets, just in case.

In both the green AND the brown presents... are REALITY CORES! You put the both of them in your inventory!

You now have all the Reality Cores from the presents!

Schenanigans have lesser CP cost? Oh right.

SCHENANIGAN: 3 CP if that enhances the effect, 1 otherwise. Remaining CP go into charge pool.

I activate my trap card! I reach even deeper into the realm beyond doomed timelines, find more powerful beings, and explain to/convince them that the reason for all this reaching into a realm normally protected from outsiders is Quinn's fault! Of course, they have to reach quite a ways so this isn't a autowin button, but Quinn is still going to have to put in his best efforts keeping the Peacekeepers, the mech, and himself out of the way!

Quinn reaches even more deeper into the even deeper part of the realm beyond doomed timelines, finds even MORE powerful beings, and convinces them to convince the other beings to back down!

I wince at the majority of my servitors dying, my entities really do drop like flies when a major event comes along. Maybe I should invested in real estate instead of entities.

I charge by a small amount. (x1)

Putting on a pair of insulated gloves I open the Dark present. (x1)

I point the Glitch Remover Array towards the glitched Alchemiter and pull out a portable nuclear fission reactor, quickly hooking it up with the Glitch Remover Array. While the amount of fuel the nuclear reactor contains is only enough to last the turn the additional energy should help speed up the Glitch Remover Array in removing the Glitch from the Alchemiter. (x1)

Don't be too worried. When major events happen, real estate also doesn't last long!

The Dark Present is opened, so you instead open the Black Present! ...Which, uh, makes sense. Inside the Black present is a Black box. Better not to investigate it.

The Glitch Remover Array is slightly buffed for this turn!

Focus!
Hmmm.... It would be a real shame if something bad happened to the Peacekeeper dig.....
I drain an ocean and flood the peacekeeper dig with water.

The water erodes at the stone, boosting the Peacekeeper expedition by 5%! This attack has been a complete wash...

...Or has it? The water seeps down into the ground, going lower into the dig...

..... You fucking idiots. Time for some shenanigans! If they didn't want the LIVE Space Station crashing down, they should've put more effort into that! Lucky for them I consider the Peacekeepers a bigger issue right now.

I jump/teleport/move into the deserted wreck of the LIVE Space Station, now running on the last of its emergency power, and take direct control of the few remaining thrusters. I selectively distable some of them to send the LIVE Space Station crashing down to earth on a very specific trajectory.... right towards the Slice Warrior! Surely, this lone warrior no matter how powerful cannot survive getting hit by over two thousand tons of scrap metal!

..But wait, how do you actually HIT a target that small? And what about the collision detection? Don't worry, I got that covered? Several seconds before the wreck impacts, I jump out and land next to the Slice warrior, which I quickly shoot with the SOMEWHAT PHYSICS FRIENDLY ENLARGEMENT RAY! What it does is make the Slice Warrior 10 times bigger, but due to conservation of mass his weight barely increases at all. This has three advantages: 1) since it is so much bigger but has the same amount of mass, it is now MUCH more fragile and vulnerable to getting smashed apart by a large object. 2) being so much bigger also makes it much easier for the large object (the Space Station wreck) to actually hit it. 3) By greatly enlarging the Slice Warrior's hitbox, hopefully it and that of the LIVE Space Station will overlap for multiple frames/timesteps/whatever, greatly increasing the chance of the wonky collision detection actually working.

Though there's a few glitches, the Collision Detection holds enough for the collapsing space station to completely CRUMPLE the Slice Warrior! The Slice Warrior doesn't even have a chance to get out of the way... 150,000 damage to the Slice Warrior! It's a huge hit!

With one action, I open that mysterious twelfth present that isn't in the present list, weirdly.

With my second action, I force Goku into Gary Stu, making him no longer perfect, but rather, Super Perfect. This comes with a 1000x Power multiplier, because I like even thousands heck you.

I then step up to the Sniper, politely ask him for a moment of his time, and promptly shift his sniper rifle just slightly, to throw off his aim

You open the HIDDEN PRESENT, the true final present! Congratulations on discovering the secret. Inside is a GLITCH ORE, meaning you now have all the present loot with all the presents open! You give the ore to the Anti-Glitch Blacksmith! Now, they have all three that they need.

Gary Stu rejects your modification. There is no such thing as x1000 perfect, or even x2 perfect, or even x1.000001 perfect. Gary Stu is ultimate perfection just as he is. He has achieved complete confidence and self-assurance, and utter happiness in his life. Aren't you jealous of him? You should be.

The Sniper needs to take a moment to recharge his aim...

I think we should probably store our cores in different locations, so that if one area is attacked and destroyed, we don't lose all of our cores.

I then create 3 turrets to attack the Peacekeepers using 2 actions.
I then charge my last action.

Also, my Anti-Glitch shield was a forcefield, that surrounded me in a bubble shaped energy field that protects against glitches...

The godmodder bribes your turrets with lubricating oil. They're on his side now!

It was... a forcefield? Okay... I guess that counts... you have an anti-glitch FORCEFIELD now.

I vote to place the Reality Cores into the player vault.

I then focus on digging in the Player Excavation deepening the dig site. Using the power of the force to crack sandstone and then levitate the stone out of the way of the others who are digging which quickly speeds up to process of digging for the others. (3 CP)

You lift up a good 4% of the excavation's sandstone, staying at a safe distance.

I have a small revelation concerning that of mini boss A.

'Since it has negative health, it must count as Undead, right? Because if you put it this way, when healing the undead, we are putting health back to it, and attacking it would only hinder its body but not the thing that's actually keeping it together in a more metaphysical sense. But because it functions only with negative health, it would work much less when healed than simply hitting it hard enough, and to simply revive it would count as restoring all health that is equal or less than zero, thereby 'killing' it.' I thought, not picturing any logical fallacies with it.

so I use 3CP in creating [Grenade de Renaissance], a grenade that could revive any non-player Entity when they have health equal to or lesser than that of zero health.

Throwing it with all my might, The grenade soars through the air, glowing softly with yellow light, landing neatly on the mini boss. It engulfs everything nearby the mini boss with a powerful burst of yellow and white.

I use up all my actions to charge my CP. I also vote for this 'Player vault' for storing the Reality cores

You create Grenade de Renaissance! Unfortunately... miniboss A is currently dead! The_Two_Eternities reached them first. Maybe you could find a different use for the grenade, though?

I receive 4 CP from Piono and with 1 action use it to create a Paradox field over the place where we are keeping our reality cores,now if a PG or Peacekeeper force tries to enter they will find that the maze will have illusions placed everywhere which may or may not be temporarily real as the Mazes of other Universes overlap this one,the field will always make the maze more difficult or of similar difficulty.I also move my personal items into a bag that i place in a corner of the vault to prevent them from being deleted.

(1 action) I take the absorbed Bad Luck and squeeze a bit carefully onto a single Paradox Void Card then i toss the Card into the Player Excavation area and utilize Ping() at a distance to set off all the traps in the area which all hits the Bad-Luck Paradox Void Card, i then teleport it back to my hand,free from the various traps and keep it for something later if it survives

(1 action) I then promptly engage in shenanigans,firstly the deleter is a Computer Worm on the Hexagonal field right ?? I then create a Huge Recycling Bin and then Cover the Deleter with it, now it is in the shadows,after a quick Duel with it that i win due to the deleter unable to play it, i then toss it into the Shadow Realm of the Recycling Bin here it will be subjected to endless agony of Recycling Bins and having its code being recycled into other projects an having its main code being permanently deleted when i throw the Recycling Bin into a Recycling Bin and again with feeling before converting the Recycled Deleter to a Hexagonal programming code in C++,a Piano Auto-responder and a Cheesecake and Tea simulator before tossing the individual programs back into the Recycling Bin for Massive Damage,i then engage in Cybernetic Warfare with the Deleter in which i send ~ATH Code of an endless chain of Cybernetic Hydrogen Bombs dropping with another 2 being dropped onto the Deleter with each "death" of a H bomb, i then engage my personal crew of Engineers and Physical Sciences and non-standard Variations thereof Researchers and construct a CYBERNETIC MAGICAL SCIENCY BIG FIREWALL around the Deleter while its being distracted deleting the H Bombs in the shape of a Recycling Bin i then engage in another car due with it online under 42 Proxies and another Deck and win again and thus sending the Deleter to the CYBERNETIC SHADOW REALM which is like the Shadow Realm but a trillion times worse for Code-based entities like the Deleter as it is based of a Computer Virus,its full of the Undertale Cancer,Homestuck Cancer , in fact it is full of the most cancerous parts of all Fandoms and now they are invading the Deleter's Code while it is also slowly being recycled into Quantum Code bits, I then SUPLEX the entire CYBERNETIC SHADOW REALM into the original Recycling Bin with Billions of anti-worm ad anti-virus software all Lv 9001+ that will attack the Deleter with their own recycling-based attacks when it gets out

The maze now has the Paradoxical adjective! You didn't need Piono's CP for it, though.

The Bad-Luck Paradox Void Card absolutely does NOT survive. But it DOES trigger a majority of the traps and make the Sandstone zone much safer!

The Deleter manages to Delete your Recycling Bin attack, but not before you deal a FANTASTIC 2,000,000 damage to it!

tCP: 6 + 2

Ah, of course. The gap of doom.

1 ACTION FOCUS: GET DA ORE - I place a minecart installed with bridge and rail creation, which, with my pushing, goes all the way to the ore. Of course, I pick it up in a small bag.

I have an idea on how I can slay the Deleter, but I'm going to need some time. And CP. A lot of it. What could counter the Deleter? A Creator, of course. It would require a LUDICROUS amount of CP, but I could summon the human world's creators as one being to help us. Here's hoping there is enough time to save us...

Sending a minecart so the turrets won't fire at you? Good enough, I suppose. The minecart retrieves the Glitch Ore, barely, and you manage to rope it back in! +1 Glitch Ore! You hand it over to the Anti-Glitch Blacksmith. You'll be able to search for another one when your excavation has passed 50%.

Seeing as the collision detection still functions normally for me, I begin to question just and what is even going on with reality anymore as the world begins to break.

Focus - STEAL FROM QUINN MORE.
Assuming I'm still in combat with Quinn and in the cockpit (it's quite roomy,) I conduct a triple attack on Quinn and his mech at the same time, somehow!


I continue to teleport obtained reality cores to the Player Grounds, while at the same time pointing out that the Deleter has at the same time, deleted its own special since it's an entity...

The Deleter is immune to its own deletions, and absolutely immune to Glitch infection! It would never be hurt.

Quinn makes sure to forcefully eject all Players from his cockpit when he's done nullifying their steal attempts. However, that doesn't mean you can't punch his mech a bunch in frustration. So you do that! 50,000 damage to Quinn's mech!

Orange let's out a panicked beep as Miniboss B trundles onto the field. I give his readout a small smile before gathering up my Power. "Don't worry about that, oddly ridiculous Bosses like him show up all the time." I glance at the thing through the exterior cameras."Though he does look like a particular pain to deal with...." I begin to gather up my Power to teleport away again, only to be met with a disappointed whir from Orange.

I give the Mech a smile. "I know we haven't gotten to spend much time together, but how about I spend the whole of next Turn with you. Promise." The A.I seems to be contented with that, so I quickly make my get away.

"I really need to stop getting attached to these things." Is the first thing to leave my mouth as I reappear in front of Miniboss B.

Focus: Arcane Sin!

The usual light show that starts off my Actions is absent this time, instead of focusing the Power outwards I force it deep into myself. It flows through my veins and settles in my long untouched reserves of Magic, the advice of Winkins dances in my head as I bolster my magic strength far above what it should be. I've used spells and magic before, but my normal rituals have been long forgotten in favor of my more powerful Player Powers. But this situation is perfect for one of the more...condemned of rituals.

With a sound akin to that of a jackhammer runes are brought into existence around me, spiraling out from me like the arms of the galaxy. With a wet tearing sound my chest splits itself open, exposing my ribs and, more importantly, my still beating heart. Power dances along it's pulsating flesh as it desperately attempts to fuel my body, needless to say it has it's work cut out for it. I utter a creative string of curses directed at the forces that demand the subject be awake for this as I bring into existence a hollow ivory tube. A low hiss of pain leaves my lips as I slowly work the blunt straw into the meaty flesh of my pounding heart, Power quickly starting to help siphon the blood through the straw.

The Power fueled stream of blood that ensues is more akin to a water hose than what the heart normally bleeds out. But thankfully the pressure it comes out at is a blindspot, otherwise filling the Runes around me would be a far more arduous process. A few minuets later and I've success fully drained my body and my body of curse words. Body more akin to a mummy and heart looking like a prune I forcefully prevent my natural Player regeneration. Before willing sparks of electricity to my shriveled hands.

"Damm demons and their details." Is what I try to say, but as the words tumble past my shriveled tongue it comes out closer to "Ann eon an eir eailh." Shakingly my hands meet my heart, arks of electricity forcing the still thing to vainly pump. Or more accurately spasm, but logic gives way to poetry in these situations.

The key struck beams of light are projected from the rune, and slowly a cloudy pink energy overtakes them. Steeped in corruption the hot pink demonic runes swirl around me, before finally settling into a circular pattern in front of me. Power keeps me moving as I strike the appropriate pose, a pink demonic light flutters to my mouth, allowing me to shout the needed words. "Bleeding Heart Skill; Friendship Cannon!"

The runes spin like a demented carousel as light gathers between them, with a smile and a wink fueled by demonic power-(I really need to punch whatever wrote these.)-pink and white unholy energy is sent streaking towards Miniboss B, and then the world is bathed in rainbow light.

I wretch as I fall to my knees, refocusing the last remnants of my Power for the Turn to regenerating. And thankfully I'm back to my average self in no time. Staggering to my feet I look upon the fruits of my labor.

Miniboss B is struggling against the Ritual, his magical resistance fighting off even that powerful Ritual. Gotta seal the deal then. Slowly I approach the spasming creature. "Hey big guy." Hateful red eyes turn to me. I back off a few steps. "Don't worry, I'm not here to hurt you. I'm your friend." Pink flashes behind his eyes as the Ritual's grasp tightens, Miniboss B visibly calming.

"That's right B, can I call you B? As your friend I'm here to help you..." Here goes nothing. "...so you gotta give me those Reality Cores you're gaurding." B lets out a low growl as those words leave my lips, tensing himself to strike. "Hold up, hear your friend out, okay?" The miniboss settles himself down, though by the way he's watching me I can tell he's ready to knock my head off.

"I know that the Godmodder said to guard them, and that they're giving you power, but those things are a noose around your neck buddy."- I jut a finger towards the Peackeepers. "I know you're a tough son of a bitch, but those guys have spent hundreds of Turns building up, and they won't stop until they pry those Reality Cores from your corpse." I then wave my hand over the AG side of the field. "Then there's them, the Players, the people who can bend reality around their pinky. They want those Cores to save their lives and get back to the people they care about. And it wouldn't matter if you had a billion HP, they've taken down worse before."- I reach out my hand, calmly stroking B's iron hide. "I don't want you to die, give the Reality Cores to me peacefully and you can live out your life. You can have that family you always wanted." Relying a little on the suggestion part of the Ritual, but in for a penny in for a pound.

"Please, trust your friend." I wait for B's response, hoping that Orange can handle himself for a Turn.


You look into Miniboss B's... eyes? Maybe it has them, maybe it doesn't. At any rate, you can see a lot of emotions running through the beast. Fear. Pain. Anger. Put there by the godmodder. But you've given it a new emotion... is it... hope...?

Miniboss B stops struggling for a moment...

...When the godmodder comes crashing in! He flies over and slams the DISCIPLINARY HAMMER into Miniboss B's face! No consorting with the enemy! BAD Miniboss B! Bad! 500 damage to Miniboss B!

Somewhat reluctantly, Miniboss B resumes its stance against you.

Action 1: I get out a console and join Crusher's speedrun of Steal Quinn's Gun. I proceed to distract Quinn's anti-theft devices, run around his mech's sensors, and generally make a nuisance of myself that Quinn will have to clear out before he can stop Crusher.
Action 2: I give the Red Army Engineers hard hats and safety gear.
Action 3, 1 CP from Piono: I extract some narrative force from Gary Stu.
Entity Orders: I write a speech that convinces the Red Army Engineers to go take on the expedition. They get together their safety gear, scout bots, and mining tools, and proceed to go remove some traps.

The mech tries to shoot you, but due to the... oddly glitchy collision detection, it ends up shooting itself as you run around for 18,000 damage!

The Red Army engineers have safety gear, which grants them slightly increased HP! The Red Army Engineers are now helping with the expedition.

You don't need extra CP to extract narrative force. In fact, you barely needed an action. Gary Stu just gives you a small bit of his narrative force. It doesn't affect him at all, since he has infinity narrative force, along with basically every other potentially positive narrative concept you could possibly conceive of.

I tell moniker it is about time to update the thread and ask him how his auto response system works

Hey! Don't badger me for updates! They come when they come. I'm a terribly busy person. I have so many youtube videos to catch up on, it isn't even funny. Just for that, I'm not even going to answer the second question.

-------

Cloak surrounds the Peacekeeper medics with an electromagnetically-powered field! Before they can react, the Peacekeeper medics are totally trapped! They can't act this turn.

Cloak: Everyone! We need to deal with these medics, or they'll definitely heal Quinn's mech!

Quinn's 1st action: Quinn recycles Crusher's Recycling Bin. Thanks to its incredibly low starting HP and lack of defenses, it dies instantly.

Quinn's 2nd action: Quinn speaks.

Quinn: Open... SESAME!

...Why did he say that? Wait, hold on, he was speaking at... the backup terminal you were using for the Project Charge? It looks like it will be unlocked next turn! He must have guessed the secret password.

Quinn's 3rd action: Quinn summons a massive gust of wind from a distance! It blows forward and... hits the 2389r29!U!UE!!**!E into the Sapper! That means the Sa12e9!((!))!)!))!)8↨↨

AG:

The Scoville Reaper and Tassadar strike at Killer Instinct, dealing 140,000 damage! The Healbot heals Tassadar for 12,000 HP. The Space Laser Rifle engineers team up with the new Oldbot to launch an assault of beams and destruction at the Slice Warrior! Many of their attacks miss, but of course, there's 610 Space Engineers, so 61 of their attacks land! That's 12,200 damage! The Oldbot's attack misses.

Edgardo expends both all his HP and all his CP in one final SACRIFICIAL ULTIMATE STRIKE! Using the powers of determination, he rises up... and flies right at Quinn's mech, slamming into it full-force, and launching an explosion of PURE DETERMINATION once inside! Quinn's mech is torn apart from the inside out! 150,000 damage! Edgardo is of course slain in the explosion.

The Anti-Glitch Blacksmith takes the 4 Glitch Ore you managed to gather this turn, and uses 3 of it to upgrade the Glitch Containment Facility! It is now IRON status. Within, you can now hold 1 of your glitched entities, keeping it safe while you work to remove the glitching somehow, or at the very least keeping it away from everything else while you try to kill them.

The Player Grounds, with their amazing mazes+zones defense, take in all 5 cores you've been holding so far! That leaves 5 in the Player Grounds, and 4 in various Player Inventories. Good job pulling ahead of the Peacekeepers in cores!

The D%%%%stroyer &@!E!IDNDK@NJ@JKN@#KJ@JF@K 100,000 damage to the Sniper! The K()P2r2R@R@@++++++++++++---------- Nothing happens at all!

Gary Stu realizes that this is his chance to truly help the AG team! He leaps down into the Excavation pit, digs you .01% of the way down further, and finds a treasure chest! It's full of gold, jewels, loot... the AG team's financial problems that they definitely had are all fully solved! All thanks to Gary Stu!

PG:

The Sniper WANTS to take out an important enemy target. But no. He has to re-adjust his aiming because SOMEBODY interrupted it. Thanks a lot!

The godmodder, seeing the Slice Warrior weakened, spies an opportunity. The godmodder uses his attack, DEATH'S CHAINS! The Slice Warrior suddenly sees chains rising out of the ground around them! They try to move, but the chains are orders of magnitude faster and more determined than they are. The Slice Warrior is easily bound up and rooted in place - completely nullifying their dodge rate! The Space Marines then fire at the 0% dodge rate Slice Warrior, slaying it! The first Peacekeeper miniboss is slain.

Killer Instinct splits their two attacks between Tassadar and the Scoville Reaper. Tassadar eats the 90,000 damage, but the Scoville Reaper is slain! Don't worry, all these entities will revive... hopefully.

The Leaping Mechtiger and Turrets attack the Peacekeeper's Death-Elite medics, killing 7 of them!

The godmodder begins a new charge... a fresh wave of foes for next turn...

N:

On the Peacekeeper side of the Great Excavation, the remaining Death-Elite engineers begin digging. However, there's only a precious few of them left, so even with the weaker stone being the only thing obstructing them, they only dig down 10%! On the AG side of ther excavation, AG directs the Red Army engineers to work on getting down lower. Nobody gets hurt, since many traps were destroyed. They dig down 4% more of the way!

The Glitch Remover Array activates! With the power of a nuclear reactor by its side, it blasts forward and covers the Alchemiter in glitch-removing light! The Alchemiter's glitchiness is significantly reduced!

The Peacekeepers prepare to fire... only to see something big approaching... it's a spaceship... no, a bird... no, wait, definitely a spaceship! It's THE APEX, plus its entire fleet, minus the glitched fri%#@tes! Every Peacekeeper soldier is forced to duck for cover as the explosion of a massive crash engulfs Quinn's mech...

500,000 damage to Quinn's mecha! Quinn's mecha destroyed! Apex Fleet destroyed!

The rubble of the Apex and Quinn's mecha lies on the field, scattered around. The Peacekeepers stare. The crown jewel of their forces... destroyed? What will they rally around now?

But in the center, Quinn stands, as strong as ever. He reaches out to the seemingly ruined control panel... finds a small glass container over a big red button labeled "for emergencies". He flips up the glass, summons a hammer, and smashes the button down with all his might!

Immediately, the ruins of Quinn's mech begin shaking... glowing... rising... the metal reshapes itself, even using some of the Apex's own components to grow stronger! Quinn's mecha's secret ability has been activated: TRY AGAIN!

Immediately, Quinn's mecha reforms itself. Only... bigger, stronger, and MUCH badder! Meet... QUINN'S UNSEALED MECHA! Towering over the field, glowing blue and lime green, and filled with even more cannons than before!

Quinn is once again in the cockpit...

Quinn: Peacekeepers! Friends! These are the secret additions to the robot that the engineers worked so hard on. Finally, I have a chance to unveil them, and use them in their full glory!

Quinn: This is our true power! We have the power to keep the peace, and an opportunity to slay the hated godmodder!

Quinn: Now! Let us SEIZE THE DAY! To VICTORY, brothers!


The rest of the Peacekeepers cheer, and get ready to strike! The poor Junk Mecha gets ready for the fight of its likely-short life...

The Death-Elite medics are trapped by Cloak's electromagnetic field and can't act!

The True Riflemen mow down the godmodder's space Marines, killing 10 of them! The Death-Elite Commandos attack the Sniper, dealing 180,000 damage!

-------

You notice something sticking out of the godmodder's pocket... are those... Reality Cores! Definitely! Of course he'd be carrying some! New challenge: Damage the godmodder so he fumbles and drops his cores! He's holding 5 cores, so you'll need to deal 5 damage. The damage you deal will be undone, of course, but... maybe you could repeat the same attacks you used? Presumably, any defenses the godmodder puts in place against your attacks will also be reset by the rollback.

The Anti-Deleter Base finds something important... something VERY important... it is... a Deleter entry point! That's right... with the Anti-Deleter Base's help, you'll be teleported inside the Deleter. You have no idea what you're going to find in there... so, you're going to take a turn to prepare and decide who is going to head onto the mini-sidequest within the Deleter. This sidequest isn't nearly as big as Infiltration, so I'd say 7-8 Players is an appropriate party size. Of course, you could probably definitely get away with a few more or a few less.

-------

The Deleter: Selecting Deletion Priority.... selected. HIGH-PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: NEUTRALADDER.

The Deleter: DELETED. Deletion priorities adjusted.

The Deleter: Searching for new potential infection vectors... found! Added to priority list.


No more Neutraladder!? Without the Neutraladder, Players can now act AG/PG as they please without invoking negative consequences! No more possibility of Force-AGing people!

The Deleter activates DELETE FASTER! Now it can delete 2 things every turn instead of 1! Better hurry up yourselves.

A fresh 150 death-elite engineers arrive, and get assigned to work on the Excavation. 100 True Commandos also arrive, and begin prepping to join the expedition inside the Deleter. 10 Death-elite commandos arrive to replenish the Peacekeepers offensive forces.

--------

Three figures approach the field...

Cera: And... yes, yes... things are going massively wrong.

Ash: I told you we should have come as soon as it started.

Cloak: You three. Do you need a status report?

Jamie: Don't worry, we saw this whole Glitch thing start on our own field-monitors. We know the basics! We're ready to start!

Cera: ...But we don't know the specifics. What's happening RIGHT NOW?

Cloak: The PGs and Peacekeepers are currently fighting each other, while we try to get as many Reality Cores as we can, and the Peacekeepers interrupt us at every turn. Right now, we need to damage the godmodder, excavate some ruins, invade the Deleter's insides, destroy Quinn's 3 million HP mech and as many of his other forces as we can, and try to survive the Deleter in general.

Jamie: Things are as crazy as usual! Let's dive right in, come on!

Jamie rushes off...

Ash: Cera, this feels... different.

Cera: ...Yeah. I think our help is needed more than ever.

Cera: Right now, let's handle what we can.

Cloak: Watch out for Quinn, and the collision detection. It isn't working quite right.

--------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading! Collect glitch ore to build the containment facility, and use the Glitch Remover Array to remove glitches!
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in Quinn's inventory, 1 Reality core in ThatOther(Other)Guy's belly, 7 cores in the Great Expedition, 5 cores in Miniboss B, 5 cores in Player Vault, 4 cores in various Player inventories, 5 cores in the godmodder's inventory, 10 cores inside the Deleter
-Stop the Peacekeepers!
-Prep for the expedition inside the Deleter!

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000000000 (46 cores)
Peacekeepers: 00000 (5 cores)
Players: 000000000 (9 cores)


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (0/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 14%
Med-priority: 76%
Low-priority: 10%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 13%(reduced by containment field!)
Current glitchiness: 17%(reduced by containment field)

Cloak - CP: 4
Ash - CP: 0
Jamie - CP: 0
Cera - CP: 0

[AG - Daskter]Tassadar: 75,000/365,000 HP, 20,000 x 4A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 15,000 x 4 HP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 610 HP, 200 x 610A, Directive: Attack Peacekeepers!

[AG - DragonofHope]Peacekeeper-holding minions: 5,000 x 3 HP (eating all Peacekeeper attacks!)

[AG]Gary Stu: 1/1 HP (literally perfect)

[AG]Oldbot: 60,000/60,000 HP, 15,000A

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Sea Abyss, SPAAAAAACEEEE, Radiation-Ensconced Zone, Defensive Turret
Player Vault: Holding 5 reality cores
Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing Maze Schoolhouse Freddy Fazbear's Pizza You are Dead, currently holding 0 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!

[AG]Anti-Glitch Blacksmith, needs 2 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 of 1 entities!

[N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 7, 1,000 x 7A

[N]Alchem#**#*: 1@@@00/10@@00 HP (GLITCHED)

[N]Glitch Remover Array: 300,000/300,000 HP, removes glitches! Currently no target

THE GREAT EXCAVATION:
Player Excavation currently at SANDSTONE LEVEL(safer), 40.01% of the way to the bottom! Elise/Red Army Engineers helping!
Peacekeeper Excavation currently at GROUND LEVEL, 12% of the way to the bottom!

Quinn, Peacekeeper Commander - CP: 0 (holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
[P - Quinn]Quinn's Mecha: 3,000,000/3,000,000 HP, 150,000 x 5A
[AG - Spicy_Serious]Junk Mech: 100% intact! Harassing Quinn's Mecha! 10% chance to dodge attacks!

[P]True Riflemen: 4,500 x 46 HP, 2,100x46A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 30 HP, +4,000 x 30A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 177 HP, Directive: Excavate!

[P]
Death-Elite Commandos: 14,500 x 40 HP, 6,000 x 40A, Directive: Destroy enemies!

[P]True Commandos: 9,500 x 100A, 3,500 x 100A, Directive: Join the expedition inside the Deleter!

[PG]Killer Instinct: 160,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 120,000/500,000 HP, 1/1 attack charge, 1,000,000A

[PG]Space Marine Squad: 10,000 x 15 HP, 10,000 x 15A

[PG]Leaping Mechtiger: 150,000/150,000 HP, 30,000 x 2A

[PG]Turrets: 10,000 x 3 HP, 10,000 x 3A

[PG]Miniboss B: 5,100/10,000 HP, StatusEffects!A (98% resistance to all damage)(holding 5 Reality Cores!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(holding 5 reality cores, drops 1 per point of damage)

Player info:
Captain.cat - CP: 5(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 8 (holding 1 Reality Core)
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
JoeBOB - CP: 3 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0 (Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer - CP: 61(has Ornate Ring, Mirror)(protected from 1 attack), Save Point: None
Winkins - CP: 0(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)(Sound Purity stops glitching)
Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 12(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 1(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky - CP: 9
General_Urist - CP: 0
That(Other)OtherGuy - CP: 50(Has Player knife, +10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)
Spicy Serious - CP: 0 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 4 (has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power), Narrative force)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 5 (has Anti-Glitch armor)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo - CP: 0
MrDanger2nd - CP: 3 (has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix - CP: 3(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Update IV (Doomed Timeline)
I volunteer for the Expedition. I'm not much use here anyway...
I prepare some travel packs and put on my anti-glitch armor.
Before I go, I ask the other players for some help with what I'm about to do. Namely, teleporting the Player Grounds to a pocket dimension so it's safe. Regardless of whether I got help, I begin. And hopefully finish. Depends on how long this takes
Chargio

You ready some travel packs, and prepare to join in on the expedition!

ES sighs yet again, but resolves that there's no reason to give up that easily. He FOCUSES, hopes that Professor Jones will be summoned by someone else, and summons a large amount of armoured excavation drones. These insectoid machines are armed with ultradiamondoid tipped turbo-drills, high power laser cutters, thunderhammers, small nuclear explosives, and much more in the way of extreme earthmoving equipment. Programmed to work alongside the other excavators, they dig down as fast as they can, trundling forward with their steady hexapedal forms. Regular traps like arrows or spears would shatter on their reinforced hull, impairing traps like pits and quicksand could be dealt with by powerful jump jets, and deadlier traps...

Well, they were extremely expendable. Just send in more.

Facing few problems, the drills manage to advance downwards by 5%! The drills eventually wear out, forcing the operation to stop...

1x I add a Death Trap to the Player Grounds, adding a bunch more functions inside. It's now a death-trap, filled with trap, that will slay any who tries in traverse the keep, and if there's somebody who can some how beat the traps then Steel barriers coursing with electricity will lock down the entire Keep keeping anybody inside trapped.

5x We're running out of entities... Everybody keeps throwing them away. I charge up.

Orders: Tassadar attacks the True Commandos.
Healbots Directive, heal any allied AG entites.

The Deathtrap is installed and ready to go. They won't get past! Hopefully.

RP: Wait a minute. I suspect Quinn is messing with the Deleter's deletion system. He attacked the Recycling Bin without even flinching, as if he knew that the Neutraladder was about to go down!

Either that, or he just has divination shenanigans that somehow don't take an action. Piono, can you try scanning the Deleter to see what it's deletion plans are?

Free Action: I begin invoking the Dragonballs, to make a desperate wish. We need to stall the entity field. I wish that all entities on the field freeze until the end of the next update, doing absolutely nothing to impact the field in any way. I may need support on this to ensure the wish goes through, however.

Action 1: I scatter Quinn into a quadrillion pieces scattered across the battlefield. That might actually slow him down.

Action 2: I jam the Deleter into Fred's cage through the grabby arm port, causing it to either die from infinite pain or get stuck in there and be unable to affect the outside.

Action 3: I use telekinesis to launch a glitched entity into Quinn's mech to glitch it out.

The Dragonball wish requires other people to wish together! Use the power of collective wishing to see your wish go through!

Quinn's pieces all immediately come back together! Player invulnerability ensures he's unharmed.

The grabby arm only grabs Yorehammers!

The glitched entity lifts off the ground... Quinn's mech tries to dodge, but fails! The glitchiness grazes the mech's leg, and its immediately infected! Without hesitation, Quinn's mech retracts the gun on one of its arms, and replaces it with a blade... and AMPUTATES the leg! As soon as the mech is a safe distance from the glitched leg, a new leg extends outwards. 200,000 damage to the mech!

With my complete map of the HEXAGONFIELD, I, of course, know the most efficient way to get to the bottom of the excavation, and begin helping out to do so.

The second before the sniper pulls his trigger, I snatch his rifle, spin around in a circle, and shoot Miniboss B with my 360 Yes Scope synergy, as, of course, the sniper rifle has a scope.

I spawn a single demon to distract some Space Marines, which they of course can't resist destroying, its their number one priority after all.

You find a secret route to a part of the excavation that's 2% lower than the amount you've currently dug! Nice.

The sniper's attack has been delayed TOO LONG! He punches you away and stays steady!

Several space marines prepare to fire on the demon... it MUST be destroyed!

I flip a golden drachma if it lands with the picture of zeus' face up the godmodder takes one dammage, if it lands with the picture of empire states building up the godmodder looses the infinileaf clover, if it lands on its side we flip again, if it never lands with one of the two godmodder effecting sides up the godmodder dies instantly and no matter what the effect applies this turn

1 damage to the godmodder! He fumbles and drops a Reality Core - which you promptly pick up!

It occurs to you, again... you might want to remember this attack later, as otherwise the damage won't carry over...

Looking across the battlefield at Gary Stu and the Space Marine Squad something doesn't seem right to me. Something about the Space Marine Squad not following Gary Stu just seems wrong.

Moving over to the nearest Space Marine I wipe away at his armor's outer layer of paint and see blue hidden under it. Moving over one of the armor's outsized cauldron and peeling away at the obscuring layers of fresh paint I discover the truth. They aren't just Space Marines, they're Ultramarines!

Watching their helmeted heads look at me in confusion I rush over to Gary Stu and gift him a unique set of gear. I grin once Gary Stu puts it on, while the gear can do nothing to Gary Stu's abilities the effect as the Space Marine Squad looks at Gary Stu is clear.

For as the Space Marine Squad looks on Gary Stu they see Cato Sicarius, leader of the Ultramarines 2nd Company and a Gary Stu amongst the Gary Stu chapter. Filled with utter wonder and awe at such a massive level it's as if a certain writer was writing they realize Gary Stu has pretty much all the same traits as Cato Sicarius the Space Marine Squad look around in shame. What are they doing on the PG side, they must convert to the AG side at once to properly follow Matt Ward written Cato Sicarius Gary Stu. (x3)

I direct the Glitch Remover Array at the Alchemiter.

On my entity side of things I order the Magitek servitor factory to heal Tassadar.

Gary Stu, in all his glory, instantly and easily convinces 10 Space Marines to follow them! He will command them personally in incredibly daring feats of bravery and heroism! Of course, they'll all have to take a backseat to him personally - can't have anyone else overshadowing him!

1. I summon up Indiana Jones! Nazi shooting badass archaeologist extraordinaire! Please help the player expedition! Reality is at stake!
2/3. I fume at the apparent uselessness of my ocean flooding the Peacekeeper dig site. I pour millions of liters of concrete into the Peacekeeper dig to make up for my mistakes.

Indiana Jones drops in... and immediately, he's crushed by a hundred giant exploding boulders! Luckily, the explosions dig the expedition 10% more of the way down!

The peacekeepers lose 5% expedition progress under a deluge of concrete! The engineers put their head in their hands. This is going to take FOREVER.

I use Supreme Examination on Quinn's revived mech, because if there's even a chance of it having a weakness, it's worth going for.

I use Supreme Examination on the Deleter to inform us onw hat we will find inside.

I use Challenge Determination on the Godmodder's pocket.

Supreme Examination result: Quinn's revived mech has a massive HP bar, but its vulnerable to attacks from the glitched entities, as it absolutely needs to remain un-glitched.

Supreme Examination result: Inside the Deleter is likely to be a multitude of enemies, puzzles, and possibly even riddles.

Challenge determination result: In order to damage the godmodder you need to NOPE NOT HAPPENING

I am joining the Infiltration. I'm probably not gonne get many chances to go on a sidequest owning to the need to babysit the Space Station. might as well have fun right now.

EDIT: Do we get a round of actions before joining? Well then, time to mess with the Peacekeepers.

I look over to the Peacekeeper's digsite, which is now eroded and soggy thanks to Ranger_Strider's antics. What a mess... WAIT. I have an idea. What I am about to do would normally have a non-zero chance of annihilating the entire planetary biosphere within days, but since this timeline is doomed that's not a severe concern. With that I take out a carefully sealed box containing Ice-Nine. Ice-Nine is an alternate form of water that freezes not at 0 Celsius, but rather at 45.8 celsius. More insidiously, if Ice-Nine comes into contact with regular water, all that water is almost instantly converted into Ice-Nine. This usually results in said water almost instantly freezing solid, since most water (such as from, say, oceans) is 'safely' below 45 C. Those properties in mind...

I open the box, rush into the bottom of the Peacekeeper dig, and slam several chunks of Ice-9 into the soggy ground. I then abscond the heck out of there as all the groundwater formally of Ranger's ocean freezes solid from turning into Ice-Nine. For one thing, this will make the ground harder, and tougher for the Peacekeepers to dig through. Even better, it will force the Peacekeepers to work more slowly and with inconvenient protective gear in order to avoid letting Ice-Nine come into contact with water on their bodies which would mean instant death.

You sign up for team "Belly of the Beast!" And yes, you still get your actions this round.

All the water lower in the excavation freezes into Ice-Nine... except. In freezing, all the water expands! This instantly causes massive seismic movements in the excavation! A huge earthquake collapses the Peacekeeper side of the excavation 10% lower, helping them and totally negating Ranger_Strider's concrete! This has been utterly detrimental!

...Right?

[0x] If the godmodder Had accepted the Maze map in This reality- not some prediction- I wouldn't have made it be misleading. also, some person thought i should offer him this deal so I will:
Deal terms: I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight
[x0] I ask Jamie ash and cera why they don't have any CP, and if whatever they where working on can be used to help here (don't worry about wasting it, it'll be rolled back)
[1x] "Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing Maze Schoolhouse Freddy Fazbear's Pizza You are Dead"
Let's add pretentious after 'grand', and "Crawler" to the infested section. why, you ask? The Pretentiousness comes from the pretentious baby. what pretentious baby? he came from a game called 'destroy Tarhalindur' or something like that. Tarhalindur was like. super pretentious. the maze has a bunch of titles, so pretentious. as for crawler, that comes from the infestation of tainted crawlers that starts competing for space in the maze, even getting its own mini-section for the broodmother. Lastly, I add "multi-dimensional" to the area before 'paradoxical', since Bees are already their own dimension, and I now apply this to every hostile being within the maze, including- and especially- Ziggy Fraud. the whole maze-schoolhouse-pizzaplace-paradox-protossbase is its own dimension, and every time of hostile is a sub-dimension.
this takes advantage of the chalange-advice from piono.
[1x] I Use Delete Faster! stolen via Mirror Asterisk!
Hm? how did I du dat when it deleted specials? well...

it's ENTITIES: SPECIALS . what am I?
speak up...
yep. a Player! not an entity! since I'm not an entity, I still have Delete Faster, and I still get to Delete 1 thing every turn. now...
"MonikerToday at 11:58 AM
Its a special someone who isn't immune to deletion took from an entity
Player specials don't exist"
see, thing is, it didn't delete "specials" or "entity specials". it deleted Entities: Specials. that is, specifically the parts of Entities that can use Specials; after all, Entities: special thingies beside names doesn't stop the maze from having a completion percentage, since the Maze isn't an entity, even if it functions somewhat-similarly to an entity. I mean, clearly reality can still handle the idea of specials, since the deleter has one, and it can still handle extra-things-besides-names since quinns mech did.... How did that happen? its an entity... anyway, since it doesn't affect Quinns mech, why would it affect a player?
also, no, not as an action. if it where an Action, the deleter would have had to choose between [delete faster] and deleting something this turn. since it did both, it must be a free action to delete things. oh sure, the special might be a free action too, but its described as letting the deleter delete 1 more thing a turn, not as giving the deleter an extra action.

[1piono-sourced CP] If i have indeed gained the deletion power, I accept Quinns offer to meet up in his mech and talk about stuff. however, I keep the deletion ability on a hair trigger, aiming for Him if it looks like he's:
deinventorizing the one-shot gun
aiming the one-shot gun
looking a bit too often at the one-shot gun
making overt threats about the one-shot gun
etc about the one-shot gun
{CONDITIONAL: RE: NO, FLAVOR TEXT MAY BE RE-USED, PIONO'S CP NOT USED}if I have not gained the Deletion power, I point out to reality that my logic is flawless and i should have gained it, then add some Zerg to the maze using bits left over from the Nexus, since i didn't burn the infestation, only peel it off. the Zerg are incapable of sensing the (tainted) protoss present, of course,and the protoss, them. they swarm in massive amounts, only to be absorbed by the Taint. the taint has already absorbed the protoss, of course, and fuses the two. this will result in one of two things:
Tainted Xel'Naga, meaning I have energy sorta-gods at my disposal in massive numbers, Or...
Tainted Hybrid (or, false Xel'Naga). now, how strong will these be? let's see how much it'll amplify them.
Zerg Hydralisks are the most similar-looking Zerg to the Hybrid Reavers that I've seen. since hybrid reavers are zerg-based, we can assume this is part of the reaver. Hydralisks have 80 base health.
Hybrid Reavers, on the other hand, have 1000 health. or 2000 on hard mode.
Hydralisks do 12 damage, both in melee and ranged.
Hybrid Reavers have 48 melee damage,50 ranged, and a special ability that does 100 damage and heals them by 50% of the damage they did.
but what about the protoss being consumed? well, protoss form a smaller portion of the reavers, so lets halve all their numbers. a Zealot is a protoss with the smallest amount of tech-n'-stuff, and has 150 hp counting shields and 8 attack. shields are obviously mechanized, so 100, and some of that's armor, so lets say 60, halved, zerg+protoss is 110 health with 16 attack, while the reaver you could make with that has 1000 health and ~50 attack + ranged abilities + 100-damage-and-healing every so often. this means the fusion, overall, grants a roughly x10 to health and a roughly x3 or x4 to attack.
The maze, if this is the part of the action that happens, is now Protoss-and-Zerg-and-Hybrid-infested. and all of it's tainted, so its boosted more.

[1x+2 personal CP] the maze gains a recycling bin thrower device. it is located in the end of the maze, making it defended from enemy attack. it can throw recycling bins at things. the recycling bins are full of self-replicating nanobots, and they deal 10,000 damage to the target before modifiers. half the damage they deal is stored in them as Nanobotcount. then, they return to the recycling bin thrower, and make it stronger with nanobots (nanobotcount can be converted at a 1:1 ratio to thrower health, or at a... attack-per-charge is 1/3 of health-per-charge, so at a 3:1 ratio for increase in bin damage. this is their default behaviour- however, the nanobots can make other things too. it can throw 1 bin a turn. it will target the deleter. since it throws things and is part of the maze, it is not curse-o-repetativeness'd. it is currently ordered to target the deleter.
[x0] moniker, you should make backups of every part of reality (IE: collision detection beta) so you can bring it back. this will stall the deleter indefinitely.

The godmodder accepts the deal and snatches the Boost Stone out of your hands. Works for him.

Cera: Well, it's kinda... worthless until it's complete. Plus, we'd lose the advantage of surprise when we DID deploy it.

Cera: With the glitch around, more entities =/= good. But we've been working too hard on this project to save up CP.


Ash: In retrospect. Maybe a mistake.

"JOEbobed" adjective added to the maze!

I guess I should explain a little bit more about how the deletion engines work. It's not like its parts of a whole, as much as files from a directory. Each piece is in a directory of related pieces, but that doesn't mean that they don't all draw on each other, and deletions in one area couldn't affect remaining files in another area. Specials in general just happened to be under the "entities" folder, but when Entities: Specials was deleted, it did indeed delete ALL the specials. Except the protected ones. Namely, the Deleter's Delete Faster specifically. But it did delete JOEbob's Delete Faster, which was different than the Deleter's Delete Faster.

The Recycling Bin is added to the maze! As something solely in the maze, it can't attack the Deleter unless the Deleter enters the maze.

I DID back everything up! ...In the Reality Cores! Which is why you need to collect them! ...(Yeah, if only it was as simple as saving a backup file to a new folder...)

OOC: Enough free actions for now JOEbob. If you want to talk more next turn, ask someone else to ask for you or spend an action talking.

I reach so deep into the realms outside the doomed timeline that you can not reach further and pull WD. Gaster into this timeline. He instantly gets to work by swapping delete faster for delete slower an ability that once used halves the amount of things the deleter can delete per turn

WD Gaster? Who even is that?? He@@#*(*@*E*(@*RU@UR@R*@*R*(@*R...

Not even bothering with words to describe Quinn's Mech, I decide to use my MP...

Magic Barrage (2 Actions + 3 CP from Piono + 30 MP)

As the world's mechanics begin to break, I take the opportunity to substitute in my own - and believe me, this'll be flashy.

I begin to channel the raw energy of the world as a bright blue spell circle draws itself at my feet, quickly turning teal, then green, and so on through every single color of the rainbow imaginable. Runes begin to gather around my wrists, and even the sky turns dark. An impending sense of dread fills both mechs and Quinn as suddenly, dozens of meteors begin to fall from the sky and smash into oblivion around the area of the mechs and I.


"Quinn, I can't let you proceed with your current path. Sure, it will defeat the godmodder, but it will also KILL everyone here! Hence, I WILL stop you!" The runes and spell circle grow and spin faster, as an incredibly large meteor slams directly into the hull and cockpit of the mech, throwing everyone back and most likely annilhilating everything in the immediate area, including the runes as I leave them behind.

Action 3 - Sidequest Join!
Using the blast from my magic energy, I launch directly into the Deleter's weak point and join the side quest.



KA-PHOOM! The magical power of the magic and runes slams into Quinn's mech, dealing a huge amount of damage! Specifically... 150,000 damage! Quinn's mech reels from the magical blast, and you immediately switch over to sidequest focus!

I join the mini quest bringing all of pionoplayers stuff if he allows me to and wearing the bat suit

You get ready to enter the Deleter! With all of Piono's stuff!

With the world falling apart at the seams, Arsenical decides to volunteer to enter the Deleter!
Can't be any worse than outside, can it?

Actions 1-5: What Could Go Wrong?
However, before heading off into the wild unknown, some sort of weapon would be needed in these trying times!
Arsenical stared at both the Redirifle and the Wishful Whammy. Which would be better for this situation? We may need to redirect attacks... But the Whammy isn't the worst damage dealer...

Well, nothing else to do other than use them both!
Calling forth the mystical substance of duct tape, the player assembled the guns in such a way that pulling one trigger would also set off the other trigger, creating a WEAPON FOR THE AGES!
... Hopefully.

You create the WISH REDIRECTOR! You don't know what it's capable of, but its probably amazing. You prep to enter the Deleter.

...You mean you use 2 CP for this, right?

I decide to enter the Deleter
+3 CP

You get ready for entry...

I use 3 actions to increase the Junk Mechs dodge chance, since that's pretty much the only thing standing in Quinns way. I then use my charge to bribe my turrets with even more lubricating oil!

The Junk Mech feels a burst of speed... more dodge!

The turrets are oiled up. They don't need more oil.

3 actions+8 CP from me+6 CP from Piono: As I reassemble the atoms of Miniboss B to allow its corpse to give up its 5 Reality Cores, I discover with shock that what stands before me is not a shattered husk of an entity, but a battered miniboss above half health. Then, the Godmodder whacks it with a hammer like some twisted game of whack-a-mole.

Deliberately misinterpreting the situation, I conjure my own hammer and... wait a second, how am I going to hit Miniboss B with the collision detection malfunctioning? I solve this problem by making the hammer a psychic hammer that does psychic damage psychic-ally if it touches the inside of a head. That way, (because I'm aiming for the head because it's whack-a-mole) if the collision detection works Miniboss B is dealt blunt damage and if it doesn't work Miniboss B is dealt psychic damage.

I then bludgeon Miniboss B's head over and over. 5 points! 13! 42! And, yes! 9001!

Using the sheer power of CP, you SMASH Miniboss B! SMASH! SMASH! SMAAAAAAASSSHHHHHHH!!!!

Miniboss B is SLAIN! You rip the 5 Reality Cores out of its defeated self! You've got Reality Cores! You put them in the Player Grounds by default, though you could put them somewhere else if you truly wanted.

Current CP: 20
__________________________________________________________

x3 Action

Eyowe minds the fact that he has lava in his pockets now. He knows what must be done.


(Just imagine that the pocket sand is pocket lava and the guy being thrown pocket sand at is the entire True Commando unit, or, at least, whichever unfortunate ones are caught by the lava)

And before any of y'all say holding lava in your hand "would hurt and would melt your hand meh meh meh meh meh," may I remind you that Eyowe is wearing the Godmodder's Favorite Suit? Y'know, pain central #1? Yeah, sit down bubs.

It's actually 1 action to throw the pocket lava and 2 actions to be sassy about it.
__________________________________________________________

Eyowe elects to join the Deleter mini-sidequest.
__________________________________________________________

Actions Done:

x3: Attacking the True Commandos
x0: Waiting to join the upcoming sidequest.


You use the Lava to attack the True Commandos, turning a random joke into a well-supported meme. Beautiful. 8 True Commandos slain!

You get prepped to get sidequesting.

[48]

Alright fine, I bring the Enchanted Armour and the Player Knife with me into the Player Vault. I give it the orders necessary for it to perform the surgery on me.

Meanwhile, I burn an action to summon a rock above my head. It falls, knocking me out for the exact amount of timethat it takes for the Enchanted Armour to perform surgery on me.

I can infiltrate the Deleter, I guess.

You summon new Enchanted Armor since the old one broke, and have it use the Player Knife to perform surgery! It manages to get the Reality Core out, and only slices a few vital organs along the way! Unfortunately, the Player Knife is worn down to nothingness. You get 1 Reality Core!

You get ready to infiltrate the Deleter... you guess.

Action 1: I create Indiana Jones Resurrection Equipment. If Indiana Jones is killed, it will revive him at the cost of itself.
Actions 2 and 3: I use that narrative force I got to go to the Indiana Jones storyline. I then proceed to go attempt to hire Mr Jones to undertake the Great Expedition . Resurrection equipment, money, and even the rights to non-reality core non-glitch ore treasures are on the table. I then return myself to this storyline. If Mr. Jones was hired successfully, I bring him along in my return.
Entity Orders: Indiana Jones (if hired) and Red Army Engineers go on the Great Expedition.

Indiana Jones is REVIVED! He gets up, stretches... MORE EXPLODING BOULDERS! BOOM! BOOM! BOOM! +5% expedition progress.

Red Army Engineers are still helping. I assume you mean the Great Excavation?

Alrighty, time to go to the expedition. I prepare myself to go into the Deleter!

Action 1-3: charge up 3 CP

You join the entry team!

tCP: 8 + 3

We... might be screwed here. Well crap. I tap my foot, thinking what to do.
I shoot the empty space that once contained the Godmodder a harsh glare, I almost had him! I begin willing my Power into existence, in the end I guess it doesn't really matter. A bit more speech-making and another Bleeding Heart Ritual and...my internal monologue is interrupted by a low rumble in the ground. I whip myself around only to be met with a blinding light as Quinn gets to Try Again.

"Damm it! Already!? One of you guys handle Miniboss B, I need to focus on Quinn!" Without a word more I dissolve into orange Power, reappearing in Junk Mech a fraction of a zeptosecond later.

I'm met with a flurry of well earned terrified beeping, Orange shaking in his barely born boots. I give the A.I a smile that's far calmer than what I'm feeling "Calm down, I kept my promise, right?" After a pregnant pause the A.I let's out a beep in conformation. "Then you can believe me when I promise you that you'll make it out of this little fight alive, okay?" I don't wait for the Mech to reply before flipping up the safety glass on a inconspicuous knob sitting off to the side of the haphazard control panel. Scavenged from the Space Station's Rec Room's karaoke machine, the only obvious sign of modification is the shakily scribbled "11" sitting after ten.

What can I say, I love a bit of cheese with my mecha.


FOCUS;ESCALATION OF COMBAT!

Slowly, I click the knob forward, listening with mild irritation as white noise slowly builds in volume. And thanks to the Deleter it won't even serve it's purpose beyond making me want to gouge out my ears, but what's done is done. Finally the primitive device meets the end of it's rope at ten. It's not meant to go beyond the threshold, but desperate times...with an loud groan of effort I slowly push the knob towards eleven, from within the console the straining of springs and the stripping of gears can be heard as they fight against my machinations, but it was not to last. With a final Power fueled heave the knob meets it's end, snapping off as it locks the arrow to eleven.

I push my Power into the Mech, sparks fly as it shudder, light beginning to pour from every seam. Large text frantically scrawls past on every screen, proclaiming one error and malfunction after another. Sirens and lights blast in the cockpit. Headless of this I continue to rush my Power through the Mech, causing stress fractures to appear all across the thing. Steam hissing out as Power coalesces on the surface of the miss-matched mecha.

Orange lightning strikes out across the field once again, this time striking anything and everything. Loose rubble, shovels, discarded weapons, a furnace that came from...somewhere, and various pieces of litter are grappled and lassoed by my Power. With a flash the collected junk swirls around the Junk Mech, attaching themselves in a loose fashion, Power constantly surges between the various pieces of scrap. Power is clearly the only thing making it retain it's shape.

The engorged Junk Mech now resembles a Trash Elemental more than a robot, what with the fluidity of it's body. It stares up at Quinn, fire licking out of the ancient furnace that now takes up it's mouth. It's still puny in comparison to Quinn, barely reaching his Mech's stomach. I utter a silent prayer to the Dark Masters as I prepare for the coming fight.

JUNK MECH Escalates Into MEGA JUNK MECH!

...What was the "Turn up to eleven" thing for? Nothing, not anymore at least, I had fun though.

Escalation Increases JUNK MECH'S Damage
Escalation Increases JUNK MECH'S Dodge Chance

The Junk Mech is now the MEGA CHUNK MECH! STRONGER! BUFFER! READIER FOR ACTION!

"Whut," I say with incredulity. The boss died before my grenade hit him, going nowhere. I retrieve my grenade and just think on what else I could do.... "Hmm... What about the expedition?"

With that settled, I create a [Reality Machine], capable of editing Reality. The Machine that I made is just a copy of the real deal, therefore it's affects of changing reality would be limited. Still, I use 3CPs to empower it, making it better at affecting reality.

The Machine itself looks like an outdated computer due to it being just a copy, "Ok... now time to edit the dig site." But before that, I try to edit everything, Including the Godmodder. I get a sound akin to that of computers arriving to an error. "what... I need... Administrator privileges?" Ignoring that idea, I go back to editing the shit out of the dig site, creating holes and other destructive things to deepen the site, collecting anything and everything that are needed for the completion of the challenge. Also use all my remaining actions to charge my CP

You edit out an additional 4% of the dig! Some of the currently excavating people end up falling deeper as the ground randomly goes out from under them. Luckily, they're wearing Long Fall shoes!

(Action)(3 Charges)
(2 Charges)
A friendly Pixie huh? Noticing that at least 7 players (Or so I counted up till this post) have elected to join the Deleter expedition I decided to pull out my entities in stasis... to which I immediately pull out a phone and my trusty W̶i̶i̶ ̶U̶ ̶P̶a̶d̶ Biome Creator. I call up the God of Dreams and politely ask if he wanted to work with me to create a dream-themed rice field biome. If he declines, I simply create the ricefield biome as a sort of rest stop with the Rice Monastery in it to better receive guest and swindle them of information and aid for needed rest and rice treats.

(1 Charge)
With my entities pulled out of stasis, I had the pixie and Sushi come with me and went to track down a specific entity.

It didn't take long to find the entity as he lays slumped on the Monastery's porch. The companion bot... no, Rov still mourns of his loss after all the turns that have passed by.
The entities that came with me paused and looked over what the retrofitted bot went through. Angst could be physically seen radiating off the widower's form. A Purple miasma which creeps and leaks from Rov.

Memories of the day that the widow loss his son and wife clutches the pixie's and slime's mind, dropping their normally happy selves into sad whimpers. I walk up to Rov's side and notice him clutching a familiar band. Knowing that I put this off long enough I gently reach for it and press a small indistinguishable button on it.

It just came to a surprised for Rov when a ringing sound shattered the silence over my crew and brought everyone's attention away from the depressing thoughts to Rov's hand. Specifically, Rov's Wedding Band.

The jewel on the band shined as Rov stop shaking and going through another day-nightmare and looked at the ring, bringing up a hologram which started playing a video.

The hologram was pitch black until a scene was revealed with the hands detaching itself from the lens. "Hey? is this on? Right... Deary, if you're seeing this, then that mean's that I have perished." A scene of the Void Guard was revealed, sitting on the porch of the old Rice Shrine with a softened visage.

"I was never good with sappy messages so I'll be up front. I Love You, and I will still love you even from the grave or whatever afterlife I end up in. I'll always be there for when wherever I may be. Just know that I will always be there." The wife chuckles a bit "Huh, maybe I ain't so hopeless in teary goodbyes."

"You know, I still remember the time we reached Rank B in our relationship." She giggles as she begins to relax again. "Do you remember? The time I confessed my love?" She stands up and starts acting out the beginning of the Rank B Social Link scene: ""I love you so much, I'll always tell you that it would be you who would break up with me!" Geez... that was an embarrassing moment, considering I ran away after that... That, and you for being so stubborn to roll on after me!" She points an accusing finger towards the camera. "If you didn't chase after me at that time I wouldn't know how it feels to have those same feelings directed back to me! And now look at me now! So different from my cold self that was Isolated from her colleagues" Tears threatens to pour out of her eyes. "I got to experience such a small but truly amazing thing. I feel blessed to be with you for each and every update I feel like I'm always given everything that a real world gives me. Even if we're fake, even if the place we are in is fake, our love will be always true." The hologram fades as the video ends.

Rov looks back at me with eyes saying 'Why?'

"... We... we need to talk."

I sit down beside the distraught but finally lucid bot.

"I... I Know I needed to do this a lot earlier, I might have become scum in your eyes and I'm fine with that."

I continue to look ahead, feeling utter shame coursing right through me.

"I didn't truly know what you felt when you lost them, I couldn't have known then and it's only because I have lost my real life companions and my best friend that I could feel a fraction you did. Knowing just a part of that pain... I'm so sorry, I only acted to do this now because I knew what you felt... and that it took this long..."

I take a deep breath before continuing.

"I won't ask for forgiveness, I certainly feel that I don't deserve it. I always wanted for you two to go far, I knew that there would be that time where my plans will fall apart... but I really liked you two together. It was an odd pairing... and I thought that I could bond with you two and maybe give that good ending to my entities... I know I won't be able to give to that ending to all my entities, but just that few that's been with me to the end..."

I gather up my courage and stand up to properly face Rov and my crew.

"... I won't promise that I'll be able to keep you alive, but I won't stop trying to get you and those that I brought with me to the end"

Rov stands for the first time since his mourning

And punches me.

While it didn't do anything due to my player powers, I hold my cheeks in surprise and horror.

'Will I be rejected to have such an impossible-seeming goal? I knew that I could be hated badly but-'

I take one look at Rov face and found that my worries were unfounded.

Rov stands there, wiping his face of tears, not of tears of anger or frustration but of relief.

There was no need for words to be said, and tears began welling up and let loose.

Then the Sushi slimed us, barreling us into the floor as he hugged us, pixie joined in the pile and everything felt alright.

I was forgiven.

(Please change Companion Bot to Rov please.)

*sniff*....

Your entities re-enter combat... welcome back! As you embrace and have a touching moment, I can't help but realize... canonically, everyone's memories but the Players and the godmodders will be erased when the Glitch/Deleter are done, thanks to the rollback... so... these entities will lose their memories...

...Wait... no! The emotions you've awakened in your fellow entities... they carry on! They carry through! Thanks to willpower... and HEART... Winkins entities will retain their memories after the rollback!

(Rice Field Zone added. Your Rice Monastery is sacrificed to make it work. It wouldn't work well with the current deletions, anyways.)

(5CP from Piono) I entrench my Metaphysical Self into [[REALITY]] such that it is much harder for the Deleter to Delete me

(2 actions) with Elise starseeker here already,I engage Theme Resonance and summon Indiana Jones to assist in the Expedition as well

(1 action) I secretly invert the Peacekeeper Medics Heals,turning them into harmful effects for this turn only via some Minor Conceptual Reversals and the classic Mirror

You entrench into REALITY! You're now immune to Player Injury Deletion.

Indiana Jones is blocked by the Curse of Repetitiveness. Actions redirected into your entrenchment, saving Piono 2 CP.

You convert a handful of medic heals into hurting!

--------

Cloak summons a Mechlion to maul the Mechtiger, dealing 50,000 damage.

Cera charges 3 CP.

Ash takes a big bite out of Quinn's mecha, containing a variety of highly important machinery. 50,000 damage!

Jamie gets ready to join the Deleter expedition.

Jamie: LET'S GO TEAM!

Quinn's 1st action: Charge 1 CP.

Quinn's 2nd action: Quinn summons a swarm of Death Eaters to invade the Player Grounds! They're tearing up the inside, destroying zone after zone! They need to be stopped!

Quinn's 3rd action: Quinn gives Gary Stu a piece of paper to read aloud. He does. It says "After this battle, I'm going back to my home town to get married!"

Gary Stu scratches his head, confused why he just read that. Quickly! Protect Gary Stu, or he'll die!

AG:

Tassadar laser-cuts the True Commandos, killing 9 of them!

The Space Laser Rifle engineers all shoot Killer Instinct for 122,000! The Oldbot hits the Turrets, destroying 2!

Gary Stu commands his Space Marines to help save the world from the Deleter's insanity! He makes the Space Marines bow down and worship him as the god he is, granting him power, as gods are granted when they get more worshippers! He then walks up to Tassadar... and touches him. Tassadar is healed 1 HP closer to full health. Tassadar kisses Gary Stu's feet as thanks.

PG:

The Sniper is finally prepared to launch their attack... 3... 2... 1... SNIPE!

Quinn's mech finds a bullet embedded into a crucial piece of machinery. The fires spread, and the mech suffers massive internal damage from explosions! 1,000,000 damage to Quinn's mech!

Killer Instinct attacks the Death-Elite commandos, killing 12! The sole remaining turret shoots Oldbot for 10,000 damage! The Leaping Mechtiger strikes twice; once on the Peacekeeper-holding minions to slay them, once on the Space Laser Rifle minions, killing 150 of them!

The Space Marines spend all their time shooting a random minion. Die! Die! Die!

The godmdder uses his first action to complete his 1/2 charge, summoning the Juicy Juicer, which can convert 50 random horde entities into juice each turn. He also summons One Shot, whose attacks have a 33% chance to one-hit-kill their target always. Except the Deleter, One Shot refuses to mess with it.

With his second action... the godmodder takes JOEbob's deal. One boost stone. Three extra actions. The godmodder crushes the Boost Stone, and uses the power to unlock Fred's Cage! Three actions, godmodder lock UNLOCKED!

Fred: Oh, thank go- wait, no, NO-

The godmodder summons tendrils of black to stab Fred in the heart, head, and everywhere else, instantly killing him. He steps past his body, and reaches out to the object on the floor - Yorehammer. He picks it up, and holds it... beautiful. Re-equipped and re-ready for action. 1 damage from Lifedrain. The godmodder looks towards Quinn's mech. Time for a fine pummeling.

N:

The Des!(!$)(! Sap!E!(!E)(!)()(RI(!R()()!R(()[[ Space Marines are GL_______

The Glitch Removal Array fires at the Alchemiter, continuing to drain it of glitches! It's getting closer to being de-glitched... remember to put glitched entities in the Glitched Entity Holder the Anti-Glitch Blacksmith made!

The Servitors heal Tassadar for 7,000 HP!

Winkins Bun army stretches... its time to get ready for another big day! They're out of stasis and ready to go!

Eternalstruggle's 10 True Commandos

Quinn's mech prepares to fight. He begins with two swings at the Mega Junk Mech. The Mega Junk Mech is sent reeling by the first, too stunned to recover, and slammed again by the second! 80% integrity reduction! Next, the mech turns away from the Mega Junk Mech, and fires at the Keep, Leaping Mechtiger, and Healbot, destroying them both! But while it turned away... the Mega Junk Mech got back up and slammed the mech for 40,000 damage!

The Death-Elite Medics try to heal Quinn's mech... but 5 medics had their heals turn to hurt! This negates 5 more medics! The mech is only healed for 80,000 HP.

The True Riflemen shoot at the Juicy Juicer for 100,000 damage! The Death-Elite Commandos fire at the Glitch Remover Array for 168,000 damage! It would be bad were that destroyed...

In THE GREAT EXCAVATION, The Red Army Engineers and Else examine where they are now... they are now at MINECRAFT STRONGHOLD level. More traps, and a silverfish infestation... this place is even more dangerous than the previous area! Keep advancing downwards, Players! Meanwhile, the Death-elite engineers dig down by 17.7%, down into the Sandstone level... but 20 engineers are killed by surprise poison spike traps!

--------

The Deleter: Selecting Deletion Priority 1/2.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: ITINERARY.

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GAME ENGINE: CP/CHARGES.


The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


No more CP/Charges! No Itinerary either, but that's less important! NO MORE CP! ITS ALL GONE! On the positive side, the godmodder loses his Noobliteration charge, too. Woo...

---------

A new Reality Core challenge appears... wait a minute... this one is... the HARD MODE REALITY CORE CHALLENGE! Thank JOEbob for this one. It's the HOUSE WITH WAY TOO MANY PLACES TO SEARCH. 1 action = 1 searched place. You can also try to narrow the search field, too. Find the 4 Reality Cores and 6 Glitch Ore hidden inside the house, before the Peacekeepers do!

The Peacekeepers get their next round-load of new friends. Quinn orders the 200 new Death-Elite Scientists to search the house, and the 100 new Death-Elite engineers to get digging!

--------

The team all get together for a final meeting before their big entrance. Group hugs, tactical advice, and words of encouragement are exchanged. It's time... to go inside the Deleter. For our A-assault-squad, we have:

FlamingFlapjacks, equipped with Travel Packs
General_Urist
Algot, with Ornate Ring and Mirror, wearing a Bat Suit
Kyleruler
Arsenical, equipped with the Wishful Whammy
Karpinsky
Krill13
That Other(Other)Guy
BillNye
Jamie

10 Players. 10 fighters. Ready to retrieve the 10 Reality Cores.

--------

They stand on the teleporter platform, and get warped inside the Deleter. After a brief moment of confusion, everyone gets a chance to look around.

...Well, it's not glitchy. So that's nice. But it's basically a giant belly. The walls are dark red and scaly, and the ground is light red and squishy. Some light is provided, thanks to the torches and flashlights conjured up by the fellow Players. You also feel... exposed. In danger. While in the Deleter, Players are not invulnerable and get injured. If you die in the Deleter you're out until the Glitch/Deleter event is over and the Rollback is initiated. If you can initiate it, of course.

The belly forms a giant hall. In front of you, the inky blackness swallows up your lights, and you see only darkness. Behind you is a wall. A wall with... a computer terminal sticking out of it?

Jamie: Okay... I've got this!

Jamie walks up to the computer and presses a key...

>ACCESS DENIED
:ENTER PASSWORD

There's no way you have the password! You'll have to hack the terminal! Do hacker-y stuff to hack the terminal!

Suddenly, you hear a horrific growling... oh no! Oh no! It's... the DELETER MONSTERS! Designed to defend the Deleter from internal invasions, they have Claws that can shred even a Player to pieces! You'll have to use your limited number of Players to hold off the Deleter Monsters while simultaneously hacking! You'll likely need to coordinate!

At the exact moment you think you've got the situation handled... enter the True Commandos! They decided to follow you, and now they're caught between you and the Deleter Monsters! They'll try to shoot both you and the monsters at once, making things more complicated! But maybe you can use their presence to your advantage...

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000 (40 cores)
Peacekeepers: 00000 (5 cores)
Players: 000000000000000 (15 cores)


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (1/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 14%
Med-priority: 76%
Low-priority: 10%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
GUI: Reality Core Counter

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 3 Travel packs, use as free action for healing)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler
Arsenical, equipped with the Wishful Whammy
Karpinsky
Krill13
That Other(Other)Guy
BillNye
Jamie

FOES:
[P]True Commandos: 9,500 x 73A, 3,500 x 73A, Directive: Join the expedition inside the Deleter!

[AG]Deleter Monsters: 20,000 x 30 HP, Claw x 2!A
[AG]Deleter Monster Commander: 100,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 0% hacked

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 15%(reduced by containment field!)
Current glitchiness: 20%(reduced by containment field)

Cloak
Ash
Jamie
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP, 20,000 x 4A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 15,000 x 4 HP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 460 HP, 200 x 460A, Directive: Attack Peacekeepers!

[AG]Gary Stu: 1/1 HP, perfection incarnate, dying next turn if not protected
Space Marine Squad: 10,000 x 10 HP, 10,000 x 10A, Directive: follow Gary Stu

[AG]Oldbot: 50,000/60,000 HP, 15,000A

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Sea Abyss, SPAAAAAACEEEE, Radiation-Ensconced Zone, Defensive Turret, Rice Field Zone, Deathtraps
Player Vault: Holding 10 reality cores
Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead, currently holding 0 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!

[AG]Anti-Glitch Blacksmith, needs 2 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 of 1 entities!

[N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8, 1,000 x 8A

[N]Alchem#**er: 100000/100000 HP (GLITCHED)

[N]Glitch Remover Array: 132,000/300,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 5,000 HP
Bun knights: 10,000 x 3 + 5,000 x 1 HP, 5,000 x 4A
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Rov
Sushi: 140,000 HP, 12,000A

THE GREAT EXCAVATION:
Player Excavation currently at MINECRAFT STRONGHOLD LEVEL, 66.01% of the way to the bottom! Elise/Red Army Engineers helping!
Peacekeeper Excavation currently at SANDSTONE LEVEL, 34.7% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room:
In the couch
Under the carpet
On the table
In the TV
In the other couch
Under the couch cushions
Under the other couch cushions
Behind the portraits
Under the dust bunnies

Kitchen:
In the cupboards
In the other cupboards
In the sink
In the sink's plumbing
In the dishwasher
In the overhead lighting
In pan drawer #1
In pan drawer #2
In pan drawer #3
On the table
On the chairs

The First Bedroom:
Under the Bed
Under the other side of the bed
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

Quinn, Peacekeeper Commander(holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
[P - Quinn]Quinn's Mecha: 1,640,000/3,000,000 HP, 150,000 x 5A
[AG - Spicy_Serious]Mega Junk Mech: 20% intact! Harassing Quinn's Mecha! 40% chance to dodge attacks!

[P]True Riflemen: 4,500 x 46 HP, 2,100x46A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 30 HP, +4,000 x 30A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 257 HP, Directive: Excavate!

[P]
Death-Elite Commandos: 14,500 x 28 HP, 6,000 x 28A, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 200 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[PG]Killer Instinct: 38,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 120,000/500,000 HP, 0/1 attack charge, 1,000,000A

[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]Turrets: 10,000 x 1 HP, 10,000 x 1A

[PG]Juicy Juicer: 900,000/1,000,000 HP, Hordekill x 50A, 0 Juice

[PG]One Shot: 400,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 4 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(holding 1 Reality Core)
That-Random-Guy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot(1 attack converter)(has Ornate Ring, Mirror)(holding 1 Reality Core)
GoldHero101(Has Greatsword, Self damage ticket)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Last edited:
Update V (Doomed Timeline)
FOCUS:
I take a Peacekeeper Standard Issue Distraction Rock (doesn't matter if such a thing doesn't exist) and throw it at the Deleter Monsters.

This does minimal damage, yes, but anyone could identify it as a Peacekeeper tool. So the Deleter Monsters will, of course, want to target the entities that seem to have thrown the rock, i.e. the Peacekeeper forces inside the Deleter.

A few of the Deleter Monsters turn towards the True Commandos... they gulp.

Focus: I summon my Evolve Hunters, we have some dangerous prey to hunt down. Take down the Death Eaters!

The Evolve Hunters are tracking a death eater! They'll kill it by the end of next turn if it isn't already slain.

After some quick addition, I stare at the house in shock. 30 places to search and CP gone? Actually, that second thing gives me an idea. Not about the house, though.

3 actions: I run /gamemode spectator and levitate into the next area of the excavation. Since spectators cannot trigger traps in Minecraft, I avoid being attacked by the silverfish horde below me and falling into the lava pit in front of me. With some tactical propaganda (read: blatant lies) I convince the silverfish that the removal of CP (Charges) was actually the removal of TP (Toilet paper). Since actual silverfish eat paper, this triggers a panic among them, causing them to stampede into the lava and create a bridge across. There, two traps down.

Also, I store the 5 Reality Cores from Miniboss A and the 1 Reality Core from the magenta present in the G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.

(Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead
G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.)

The next time a trap in your side of the Minecraft Stronghold excavation activates, the trap will fail! You also store all the Magenta cores in the maze.

Yes, I do mean the Great Excavation.
Actions 1, 2, and 3: I teleport behind one of the Death Eaters and grab him. I disassemble the Death Eater into the concepts it is made of. I then alter some of the concepts, and reassemble the Death Eater, now increased in power, as a Life Eater -- The natural enemy of the Death Eaters! The Life Eater immediately gets into a fight with the Death Eaters.

One of the Death Eaters is converted to a Life Eater! The other Death Eaters team up and take him out, but hey. One down!

Free Action: Everyone! We need to work together, and use the power of the Dragon Balls to skip the next entity phase! If we do this, we buy time to deal with both the Deleter and the Peacekeepers! But I need support!
(I contact all NPC players other than Quinn to do this).

I activate a boost stone for +3 actions.

x6 Actions: Bring Down Quinn:

Alright, 5th-dimensional Gobblebeast, it's time to sacrifice yourself to bring down that mech. Eat one of the glitched entities, then move such that you match the mech's position on the X, Y, and Z axes while being offset on the W axis. This way, the glitch will be able to spread through fourth-dimensional interaction into the mech's core, and because the mech has no fourth-dimensional countermeasures, it will not be able to defend itself against the glitch assault and will be forced to initiate a self-destruct sequence. As for your V-axis (aka the time axis), well, I have something special planned for that.

Okay, Quinn. I get that you're against us, but spawnkilling an entity is a dick move! Seriously! Especially given that you were willing to risk dropping on the neutraladder just to kill my entity. For that, you're going to face my most powerful weapon..


I pull out my trump card, the Supernova-class superfighter, also known as the Hyperstorm. Or, more precisely, I pull its condensed form out of hammerspace, then activate it, causing the craft to materialize around me.

For those of you not in the know, the Supernova is most likely the strongest fighter-class vessel in any fiction, ever (while, almost any). With its internal spatial expansion, each craft is essentially a mini-TARDIS, with a massive amount of internal space available for weapons and reactor power. And with its super-powerful omnidirectional gravity drive and incredibly skilled psionic pilot (aka me), it's nearly impossible to hit.

Now, unfortunately, the Weath Ray shot I'm counting on to take Quinn down might be blocked by the mech's bulk. It can penetrate a lot of matter, but the mech has a lot of health. I'll need to wear it down, and that will take about twenty turns. I don't have that kind of time.

So, I flyover Quinn's mech, and activate a temporal bubble, stopping time for the rest of the field while the Supernova and Quinn's mech engage in a duel to the death. Then, I turn on the Supernova's twin rotary fusion lances and blaster bomb array, and begin unleashing a devastating pounding on his mech, even as the glitch continues to wear down its internals. Naturally, he moves to counterattack, but nothing he can do is going to touch me. The Supernova has an easier time dodging an attack the more damage it does, and with Quinn's mech having 5 attacks dealing 150000 damage each, they're going to be too powerful to land a hit on it. Not that it couldn't take the hits anyways, since it also has plenty of reactor power to spare for a really strong shield.

Quinn himself won't be able to do much either. Sure, he might be able to try and attack it, but his one-shot gun will not be able to land a shot due to how overpowered it is, Combine that with the fact that during each turn of the duel, I can also spend three actions to counter his actions, and he's unlikely to be able to stop me from wearing his mech down in the time bubble.

After several rounds of my Eatbeast glitching his mech down while it is also under fire from the Supernova, the mech finally gives out, its remains glitching into pieces. This leaves Quinn vulnerable to my next deadliest attack, the Weath Ray. Sure, he's technically invulnerable, but the Weath Ray is a weapon designed for the sole purpose of incapacitating invulnerable targets without actually killing them. Quadrillions of portals pop in and out of existence over him, each one sending a different subatomic particle in his body to a different place in the available universe (which, in this case, is limited to just the Hexagonafield).

Now, we've seen him pull himself back together from this amount of damage already, but it will stall him briefly. In that time, we can set up additional measures.

At the same time, Quinn's Mech begins to reform by some twisted interpretation of Newton's Third Law. More precisely, due to the fact that the Supernova is way over the OP scale (to the point of taking 200 CP to summon for anything other than one-shot shenanigans), it can't deal any significant lasting damage to an entity. At least, not normally. But, since the glitch was also attacking it, this reformation will either outright fail or leave Quinn's mech too glitched to continue.

Meanwhile, Quinn reforms easily, but then he realizes that he can't move. In the time it took for him to reform, I was able to channel energy for a paralysis attack that should leave him unable to move for a very long time. He might still be able to command his army, but he won't be pulling shenanigans any time soon.

You still need a few more agreements to use the Dragonballs.

Between the Hyperstorm and the Gobblebeast, Quinn is stunned! He gets no actions this turn! FINALLY! Some success! He was just all out of counters...

The godmodder looks his way and grins.

OOC - Wow, wasn't expecting you to post that fast. Thanks.

Realizing that I apparently still have 30 of 30 MP, I decide to not abuse the game mechanics and Moniker's forgetfulness and correct it to 7 of 30. I also am still wearing the Anti-Deleter armor, which I promptly upgrade with an action to include the Deleter defenses. (Hey, that's catchy.)

Actions 2 and 3 + 4 MP - Multitasking!
Quickly, I begin to use yet more runes as the progress bar on hacking leaps forward, and a literal firewall blocks the Deleters from progressing. Quickly going into the firewall's settings, I put the Deleter Monsters on a blacklist ensuring they can't get through, yet players can move through the wall freely.

Aw, thanks for not abusing my forgetfulness. Here, you can have the 4 MP for free this turn.

You upgrade the Anti-Deleter Armor to... the ANTI-DELETER ARMOR+1!

You type in "FIREWALL", somehow creating a Firewall to block a few Deleter monsters! It doesn't help with the hacking, though.

Heh....
FOCUS!
I deal with the Peacekeeper Scientists the only way I know how.... I begin to relentlessly mock the fact that they are all nerds with no friends who will, whether or not Quinn succeeds, surely die this reality. Realizing that life is meaningless, most of them just quit their jobs and cry in the corner.

50 Scientists quit their job, thus making them non-lethally eliminated from the fight. They try to head home to think about their lives, then they realize their lives were the military and they don't actually have homes. Drat.

I use two actions to give the Mega Junk Mech health regeneration or something, that makes it so it regenerates more health, I then find a random piece of wood, and use it to set up my super computer without using any player powers, and use my super computer's alter reality ability to grab random things, and 1 action, to try and make, or at least begin to make, a generator that creates actions. Not charges, actions.

Mega Junk Mecha granted Health regeneration! Its confidence renewed, it stands a little taller...

However... Nothing can make actions! Actions are granted by your Player powers, and it takes absurd power to get more of them... either from something derived from godmodding energy like the Boost Stones, or a Legendary Weapon like Starcalibur... Player powers alone could never grant more actions than the three you get each turn, and its the same for CP. (OOC: Balance-wise, extra actions/CP each turn would totally unbalance the game in the favor of whichever Players got more actions. That's why.)

... no CP... DRAT!!! Ah well, it's hacking/beating time!!

Action 1: My fists turn into pure obsidian and using a technique: " SUPER MEGA PUNCHING PUNCHER", I hit the Deleter Monster Commander to death
Action 2: I create a barrier around the AG's to increase their defenses
Action 3: I go over to the terminal and start doing hacking stuff to try to do a thing.

You smash the Deleter Commander for 16,000 damage, and set up a small barrier around the AGs! It may repel a few Deleter Monsters.

You go to the terminal and do some hacking! +1% progress! ...Maybe it would help to be more specific?

Current CP: Haha CPs don't exist right now
__________________________________________________________

x2

Eyowe agrees with isolating the current fight inside the Deleter to only be between the Peacekeepers and the Deleter monsters.

As soon as Bill Nye retreats back to the terminal after doling out that punch he did, Eyowe steps into full view of the entire True Commando units, nary a weapon readied. What happens, instead, is one of the phantasmic, formerly-static, protruding limbs from his head, the slender tube that ends at a cyan eye, gain a more corporeal form and slithers through the air and in front of Eyowe's own eye. The cyan eye closes for a moment. Light of the same shade as the cyan eye then becomes visible through the minuscule gap between eyelids. The eye then opens, accompanied by a bright flash of cyan that blinds every single one of the True Commandos for a short moment. As their vision clears up, their assumingly-altered perspective now shows them optical information that may or may not be inaccurate to what's in reality: the Deleter Monsters, in the True Commandos' eyes, visually show signs of being the bigger threat compared to the Players, and should even one of their members not give it their all into eliminating the monsters' numbers, they will only become victims, not fighters. Meanwhile, the Players look to be quite insignificant compared to these beasts.
__________________________________________________________

x1

Eyowe helps with hacking the terminal by hacking it using his hacking tools as he is indeed a capable hacker who can hack stuff.

...this narrator has no idea how hacking works.
__________________________________________________________

Actions Done:

x2: Goading Peacekeepers into only attacking the Deleter monsters.
x1: Helping with hacking.

The True Commandos turn towards the monsters... time to gun down some fools!

You hack it up! +2% hacking!

ES spends one action carefully shunting his corrupted Frigates into the Glitched Entity Containment Facility, seeing as they're low priority for unglitching and nobody else seems to be using the thing to store an Entity.

"Shenron, hear our plea!" He also supports using the Dragon Balls to skip the next Entity phase.

He then uses his next two actions to lift up the bed in The First Bedroom and throw it out the window, thus searching under both sides of the bed simultaneously.

The corrupted frigates are now contained. The world is slightly safer for the glitch.

Under the bed, you find dust bunnies and disappointment!

[1x]
...
Ok. less important thing first: Fred saw the Godmodder, so he should have become a player immediately, which the godmodder cannot kill with 1 action (or we'd all have died by round 50 at latest).


This is the end of the godmodders actions this round; he doesn't do anything after this. shortly thereafter, CP/Charges are deleted, including the Nooblitteration charge.
the Deal terms were: "I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight".
He no longer possesses his Noobliteration charge, and Quinn is alive; there is no time limit stated, but the charge is gone and he can't use it. If we rollback with less then 60 cores, he doesn't necessarily get the Noobliteration charge back.
Therefor, he is now required by Contract to do the following:
1) Rollback with 60 reality cores (as fewer may not return noobliteration)
2) do it quickly, since if the peacekeepers get any, it will be impossible to comply with the contract
3) Subsequently, he must somehow retrieve yorehammer, then instakill quinn using it, mascythe, and the noobliteration charge.
In this scenario, he can't get his half-player-base-killing-antics off, because he can't stop himself from resetting and wait.
He does have one alternative. Instead of needing to comply to the above contract, we can agree on a new one. He doesn't have to agree, though, if a neutral third-party agrees my alteration is a fair exchange for the above, or that he is overall gaining, there's no reason for the contract not to alter... and he's the one who's almost in breach of contract, so he doesn't have a metaphorical leg to stand on.
Lets see... since the Rollback otherwise has the potential to kill half the players- Lets call it a 25% chance that if there's a rollback, some players will be killed. if so, the Godmodder stands to gain ~10 current health, ~5 max health, and whatever other powers eating player souls gives him, from Not rolling back. As well, if we don't change the contract, he will likely need to spend a further 3 actions to retrieve Yorehammer from Freds cage, and will regardless need to spend 15 charges on killing quinn (regardless of whether this is actually necessary, the charge must be used, and it must instakill quinn). So, by the contract as it stands, compliance will cost him around 18 Godmodder actions (17 if we assume he has some backdoor through freds cage), 10 health and 5 MHP.
I'm going to be Further generous to his viewpoint, and say that giving me control of an action is like a cost of Two actions, because instead of just losing one action, he loses and I gain, which changes the relative size of our gap of power by 2.
...Though if I give him a boost stone to activate the actions, he doesn't Lose any, so it's only like a cost of 1 per action I control.
So, I can push for him letting me control 16 boost-stone sourced actions and do 9 damage to him, or 8 non-boost-stone ones and 9 damage, right?
Wrong!
he also gained 5 MHP. also, we can transfer the power of an action and the value of 5 HP- that is, we know from this one time where he used 'yoredagger' that his actions are worth 5 GMHP. so, since the current contract would lose him 10 HP and 5MHP, we can argue me to another 2 actions (but without the letting me do damage to him free(this leaves the MHP increase untouched, and as such that covers the otherwise equality between actions gained and HP preserved).
so, 18 Boost-sourced actions or 9 non-boost-stone ones, while still letting the Godmodder have an overall profit of 1 action and 5 MHP from the trade, even if he has a backdoor through freds cage, so as you can see moniker, I really am being quiet fair.
Hm? yes, I'm talking to you. neutral third parties of narrative importance who will remember afterwards are in rather short supply, you see. hm, how do I know you're neutral? Well, aren't you supposed to be? if you aren't neutral, I suppose you'd have to be favouring the Godmodder- if you where against him, there's no way you'd give him the reality cores for a 20$ gift card, right? Right. so, moniker, how do you evaluate my reasoning? If you agree that I have taken every reasonable allowance for the Godmodders point of view, and even underestimated his odds of success (Since if he thought the odds of winning where less then 25%, i don't think he'd bother, and he seems pretty confident), then I would like to push for the Godmodder owing me 9 non-boost-stone actions, to be used on separate occasions, or if that's too much I can be more generous, and let him charge up the actions at leisure (at least 10% of actions while he still owes me any should be charging this, so he can't stall indefinitely), so that i instead use them in a group of 4 and a group of 5, each on a seperate turn, or something. I'm open to suggestions,
[1x] Now, I know that now that the Godmodder has yorehammer, people may think my maze is useless. but no! My maze is no protection or defence. the hazards within are clearly offensive. the walls are guides, and they aren't Protecting anything in particular, since the walls blocking the path away from the goal aren't protections Obviously , and the other walls are functionally the same in every way. the schoolhouse is not a protection but a method to annoy, and the cores themselves are defended in many ways, most notably a deterministically randomized location, the determinism meaning infinileaf cannot affect the outcome.
...Also the recycling bin tosser has been reprogrammed to steal yorehammer if it ever enters the maze, even if it's in the safe zone. the recycling bin tosser will need to go to detention for 10 rounds afterwards, but only if it successfully obtains yorehammer.
[1x] Another reason fred should be fine!
We already stole the godmodders glyph-neutralizing necklace, and the way fred returned was not Safe-return glyph (it involved a big rune thing while hiding from the godmodder to teleport to the pocket dimension, then carving a perfect defense glyph in the demiplane to defend it.)
So fred still had the safe-return glyph, which is Automatic when not jammed.
So what did we see? fred can't really be dead, since it should have sent him to the demiplane by the first attack (so the godmodder would only get to stab him once, and heart was listed first, so only the heart, which would take a minute or two to kill). As well, since fred has a soul and the godmodder doesn't use the player energy of souls, but the souls themselves, for power, if the godmodder had killed fred, he would have gained 2 HP and 1 MHP.
Which he hasn't. still only 301 MHP.
and from all this, I conclude Fred Did become a player, and is perfectly fine. how do i figure? well, we saw him die, which is impossible. but who could convincingly fake it? a player, either making an illusion or playing Possum. (everyone else already used their action.) If the glyph activated, it's gotta be the Illusion; if fred became a player first, then he probably suppressed it to fool the godmodder. he might be Injured right now, but he's not dead and 1 attack shouldn't cause gravely wounded.
Just in case, though, I cast a heal spell targetting fred, without knowing where he is, meaning it's a name-focussed spell. oh sure, I'll end up healing every other Fred my magic can reach, but who cares?

MAZE "ORDERS".
Despite my inability to order most maze entities once they enter the maze, there is one who logically would do the following without my using an action, since i planned it when i summoned them and they where summoned with a (untranscribed) contract for what they will do.
Ziggy Fraud is to take 1 Reality core into his possession. it is still protected by every part of the maze leading up to reaching him- which, currently, is almost all of it.
I'm sure Ziggy Fraud can do quite a few things with a reality core: he misunderstands physics, and it works. that's Special, you understand. just think of all the things he could do with a core section of reality in physical form... to retrieve Ziggys core, people must preform an attack on him After reaching him. he has 9 health, and on death spawns a tainted criminal (there's already ~100 of those guarding him). this is normal entity health. however, he can at will- without regard for turn order or whether players are posting or even if someone is busy acting- increase his health as much as he wants, as many time as he wants (caping at nine current health). when he is dead, he retains this facility, and it merely generates another YOU ARE DEAD sign. he has several secret orders: the attack on him must bypass the relevent physics misunderstandings without being told of them in order to defeat him (bypassing the revival is not necessary, if you can beat everything else.).
Also there are at least 20 cannonballs overlayed on one-another, each the size of like 4? houses packed together and filled with rocks, which Ziggy fraud continually repossitions so they do not advance every reality instant. at will, he can release them and they hit things. the mechanics of this are a hint at one of his missunderstandings.

"Ok. less important thing first: Fred saw the Godmodder, so he should have become a player immediately, which the godmodder cannot kill with 1 action (or we'd all have died by round 50 at latest)."

The godmodder sneers. Yeah... RIGHT. You have to see a godmodder, then, BAM, Player? That's it? Wow, must be a nice world you live in. The world would only need to mount TVs on every corner everywhere, showing the current battle against the godmodder, and EVERYONE would be a Player. You need to FIGHT the godmodder to become a Player! That's why Fred wasn't a Player, and that's why Quinn wasn't a Player until now. Also? Your agreement contains nothing about timing of Quinn's death. Though the godmodder can assure you it will be soon. PLUS. Killing Fred was one of those "free actions". That's how pathetic he was. No agreements were violated.

The maze designed to defend the cores isn't a defense, because it has things in it that hurt people? WRONG. WRONG WRONG WRONG WRONG. WROOOOOONG. The godmodder sneers. Again. He's double-dipping. The curse of repetitiveness doesn't affect facial expressions. The maze is absolutely a defense! But the Recycling Bin Tosser is a slightly bigger problem.

Glyphs, glyphs, glyphs... you stole OTHER godmodder's Glyph necklace. You also revealed a glaring flaw in the godmodder's loadout: He had only ONE Glyph-neutralizing necklace. This godmodder has upped the total to four. Plus a secret one. Plus possibly multiple other secret ones. Furthermore, the godmodder unfortunately only gets buffs from killing PLAYER souls. If just normal people gave him boosts, he would have... well, his HP bar would be maybe an order of magnitude... or two... or three... more than what you're dealing with. Besides, Xerath giving him 1 MHP was just a coincidence! Players-to-MHP isn't a 1:1 ratio! Hah.

Ziggy Fraud taking the Reality Core does little special. Without tools inaccesible to anything currently on the field, the Reality Cores can't be used as much beyond a generic power source. And not even one that's that great.

Focus -"Explosive consequences."

Still on autopilot I keep helping with the player side of the THE GREAT EXCAVATION. Looking over the Minecraft stronghold I see one of the current problems being a the iron gate that is the front entrance. Acting quickly I summon 2 dozen blocks of TNT and start placing them in front of the obstruction and by the walls that are next to the iron gate.

Meanwhile Unbeknown to me a Skeleton armed with a bow notices me and takes aim. Carefully the Skeleton lines up the shoot, accounting for the nonexistent wind and for the barely there gravity. It takes into account distance and travel time of a 5 gram arrowhead. Finally after taking all these factors into account the Skeleton takes a deep breath despite not having lungs and f-"SHRIEK!" suddenly a bat flies right into the Skeleton's face causing it to lose control of the arrow as it speeds off in a random direction. The arrow flies into a stream of Minecraft lave that was descending from the ceiling. The air then shoots out the other side of the lave stream only now on fire and hurls the TNT blocks that I am still placing.

I place down now the 19 block of TNT when I hear a thud of an arrow embed itself something about a foot away. Turning my head I see flaming arrow sticking out of a block of TNT. I began to raise my hand up to grab the arrow and move it away but then the TNT block turns white and lets up it's telltale hiss. I had less then half a second to react before the TNT then exploded quickly causing the other 18 TNT blocks to start exploding in a chain reaction, One of the TNT blocks is propelled by the other explosives towards a certain Skeleton.

The Skeleton finally shakes away the bat as it flies way from him. Rubbing his scratched up skull the Skeleton looks back towards his earlier target only to see a block of TNT inches from his face before exploding. After the smoke had cleared only a dropped bone remained.

Meanwhile I find myself plastered against a far off way in the Excavation site feeling utterly sore and hearing only ringing. After a few moments my body slides off the wall and I collapse face first into the hard ground where darkness greets me. (3 CP)

The unfortunate accident, however unintentional it may have been, still managed to destroy a solid 5% of the excavation!

Alright, you know what?
Omniscience has proved to be utterly freaking useless.

Literally every "option" I've revealed has been exactly as effective as if I hadn't used omniscience to reveal it.
And that's when we've gotten any usable information AT ALL.

There is literally NO POINT to me posting, as I can't actually do anything even vaguely useful until the rollback happens and undoes what WAS SUPPOSED TO BE AN UPGRADE.

For fricks sake moniker, we blew 100 charge on this.

I'm going to finish up the OMNISCIENCE post, and once that's done I'm leaving until the Deleter event ends. Maybe longer, depends on how pissed I get once I stop being too tired to register this properly.

Moniker has heard my prayers/complaints and has stated that Omniscience will be more useful in the future. So I'm definitely sticking around up until the point where I get sniped/murdered.

Piono scans across the timelines, back to the past when the deleter was made, and examines the password to the terminal within the Deleter.

Piono uses his mighty omniscience to look through the realms of the underground, searching through to find weaknesses and a superior path to further the work in the excavation.

Piono realizes with his nigh-unlimited cognizance that Quinn's probably going to snipe him with the one-shot cannon the instant player vulnerability becomes a thing again, so he uses the super scan on it to see how to make it malfunction as soon as that becomes a thing.

You find the password's first 2 digits! +30% hacking to the "Within Deleter" group!

You don't find any new ways down... but you do find something else! An end portal! What would happen if someone traveled to where you spotted it and went through?

One-Shot Cannon scan: The One-Shot Cannon is made from the union of Player powers and peacekeeper technology. The Peacekeeper scientists were researching it in secret. Who knows what else they may have secretly researched? You may be able to make it malfunction with... hmmm... you suddenly remember... isn't everything the Peacekeepers have technically made of plastic? And what would plastic be weak to? Any of plastic's weaknesses would be fine.

I tell everyone not in the sidequest that sherlock holmes could help find stuff in the house

using all my actions this turn I summon the AG hacker from that other event if you remember it he will help hack the terminal slightly this turn

The AG hacker gets cracking at the terminal! The terminal is now slowly being hacked a little bit each turn! He's BACK, friends!

Wait, did he die or have his plotline wrapped up last time he appeared? Well, this is a doomed timeline. It probably doesn't matter.

[ ]

Dangit, Piono, I wanted to use your omniscience for things^tm.

3x
I sneakily sneak up behind a True Commando and sneakily grab him in a shime-waza and slowly and sneakily strangle-pull him back to the AG section, using his body as a meatshield if necessary.

You grab a True Commando and put him in your inventory! He works for you now. As a body-blocker.

I once again direct the Glitch Remover Array at the Alchemiter.

My face twitching as I watch the Death-Elite Commandos attack the Glitch Remover Array, just wonderful. Too bad CPs were just deleted otherwise this situation would be a lot easier to correct.

To begin I have my servitors form up around the the Glitch Remover Array, forcing anyone who desires to attack the the Glitch Remover Array to have to go through my servitors. Fortunately Quinn agreed to leave my forces and I alone as long as I remained neutral and don't go for the Reality Cores. Considering I've met those terms that should prevent the Peacekeepers from attacking again.

Just in case I make use of my now limited powers, covering the the Glitch Remover Array in signs claiming it's 'Property of CaptainNZZZ'. Naturally these signs emit subliminal messaging that encourage those looking at them to leave the the Glitch Remover Array alone. I don't plan to let this glitch removing beauty be destroyed just yet. (x1)

Seeing Gary Stu stated to die next turn I laugh, what a foolish notion. You see as a Gary Stu he inspires absolute obedience and awe in his followers to the point that it surpasses what should be healthy. In fact his followers are so loyal that they'll willingly die for him and not just in the conventional 'leap in front of a bullet' way. His followers are able to die in place of him at an conceptual level, protecting Gary Stu from things like a poisoned meal to family life induced death. Good thing Gary Stu has ten Space Marines who follow him! (x1)

Walking over to the single remaining Turret I place my hand onto its surface and forcibly begin draining it. Energy and matter is drawn forth from the Turret rapidly, leaving nothing of the Turret left by the time I'm done.

Snapping the drained energy and matter shoots out and bathes over the Glitch Remover Array, reshaping itself to fill the most immediately dangerous damage dealt to it. It's not much but it's still something. (x1)

Finally I order the Magitek servitor factory to heal the Glitch Remover Array.

Quinn: You're pushing it, CaptainNZZZ...

For now, it looks like he'll stay away from the Glitch Remover Array. The Servitors can't bodyguard it with Entity Statuses gone, but the "Property" sign works much better.

Gary Stu's ten space marines will die before he does! This obviously makes Gary Stu invincible, as he's so amazing, there's no way they could die! Right??

+17,000 HP to the Glitch Remover Array!

CP IS GONE??? NOOOOOOOO!

tCP: 11 (SHATTERED.)

Well crap. Uhhh, well, this changes things.

3 ACTION FOCUS: PRAY TO GOD - I have lost all hope. CP is gone. All that is left for me is prayer. Dear God, save us from the Deleter's will, from which we will be gone. AMEN.

Evidently, SOMETHING out there heard you... you are granted HOPE. The Deleter's will is not absolute! You are PLAYERS! You will not bow to this absurd monstrosity! With HOPE, you can do ANYTHING. There's nothing saying that you can do it well... but you can do ANYTHING.

I forgot to tell Moniker THIS is WD. Gaster

Hmm... nope. Seems like a bunch of nonsense to me. There's no WAY something like that would ever exist.

Free action: With the power of collective wishing and a bunch of songs from that Disney film about a genie, I support using the Dragon Balls to skip the next entity phase.

nullpart/


I think I see what you're trying to say here, but maybe don't use the word false when you're trying to convince them?

/nullpart

You need only two or three more votes for the thing.

FOCUS Actions X 3

I keep careful watch over the not-distracted Peacekeeper Scientists. Whenever one finds a Reality Core or Glitch Ore, I teleport in, Mortal Kombat it out of their hands/manipulation machines, and place it within the depths of the player grounds.


Then I remind everyone that the glitched entity containment facility exists, and can contain a glitched entity.

You prep to swoop in on the scientists if they somehow get something worthwhile!

my reality core goes in the maze

Done!

Huh? Where's the bun prince and princess? Also... I thought I sent the Bun Army on a Training trip!?

(Actions)(3 C̶h̶a̶r̶g̶e̶s̶ Actions)
(Action 1)

... Is that a death flag trigger? I suddenly become more alert and take a closer look at Gary Stu's head. On the top of his perfect head lies ontop an almost unnoticeable black flag...

Not wanting for Gary Stu to be killed off in a tragic way, I perfectly imitate Quinn's handwriting and secretly add in a few parts to the paper...

"I'm inviting you, Gary Stu, and your entourage to come to the wedding! -By Quinn"

Making sure that ink is the same colour and was accelerated to be dried. I take a look at the paper that Quinn gave and pointed out to Gary Stu that he forgot to read the fabricated part.

Gary Stu looks at the paper suspiciously. Him? Forgetting some parts of the letter? He still takes the paper from my grasps and reads out loud the paper once again.

"After this battle, I'm going back to my hometown to get married! I'm inviting you, Gary Stu and your entourage to come to the wedding! -By Quinn"

Once he finished reading it out, I hollered out to Quinn and congratulate him, making the most innocent face i could while doing so. Most entities took this as a sign to politely clap in Quinn's direction. I notice the Death Flag unplucked itself from Gary Stu's Head and soon claims a spot on Quinn's head.

(Action 2)
These are Death Eaters, right? So what happens if I fed them Life? Taking out a crystalized essence of Life, I mold it into a liquid and proceed to stuff their throats with it and see if they happen to get indigestion. I also added soul laxatives into the Life, so they'll be experiencing a bowel clenching experience either way. I was just curious if Life would give them stomach problems or not.

(Action 3)
Should they feel the need to go and... relieve themselves, I politely offer the use of the flushing machine. It'll probably flush them out of the player grounds and into the HEXAGONALFIELD between the PK and AG army, but at at least it will flush them of any problem of in their bodies. Better than being humiliated by defecating out in the open right? Besides... you guys don't need to listen to Quinn... you're [V] Entities after all!

(Orders)
With great reluctance, I had Sushi Bodyguard all my entities and the Glitch Remover Array.
I give a hard stare at the bun baron as it was his duty to look after the bun heirs on their trip. I had my Bun Knights And Soulraze Reapers chip away at the True Riflemen.
Rov wirelessly connects to the Glitch Remover Array and with his rather large computing power, raises the glitch removing efficiency of the array.

Quinn tries to protest, but its too late! He's now basically guaranteed to die if this Deleter thing goes on for too long! And Gary Stu is safe, at least for this turn!

The Death Eaters, having already beaten up a Life Eater, have learned to counter Life! They dodge out of the way of your life force-feeding. The flushing machine is thankfully not necessary. Then again... they do kinda have to pee...

Entity statuses being removed makes bodyguarding impossible, unfortunately. That said, they're gonna get those True Riflemen!

"T-that was quite a ride, huh?" I joke, trying to bring some levity to the situation with a half-hearted chuckle. Orange's reply was silence, the A.I solemnly preparing for the final phase of the fight. In any other situation I might joke about him hitting his angst phase early, but as I look at the pieces of the Mega Junk Mech crashing to the ground outside, I can't help but admit that his attitude is appropriate. Glancing over the various readouts only confirms the dire situation, a deep sigh leaves my body as I realize that my idea will have to be put into action sooner than I hoped.

"Orange...sorry, if this next bit hurts. Never know for sure with this damm place." With a subtle spark of Power an Emergency Ejection Pod is added to the port his A.I Core sits in, making sure it'd be able to get Orange out safely even with what I'm about to try, just in case this all goes wrong.



FOCUS; TO GO EVEN FURTHER BEYOND!

I grit my teeth as I begin to push my Power through the pores of my skin, the odd electricity condenses and hardens, forming thousands of tiny, solid harpoons. With a crunch of metal the hooks find themselves embedded into the every surface of the Mega Junk Mech's cockpit, their gossamer thin thread leading back to their place of origin, my body, in a dizzying array of patterns. I ignore the frantic questions scrawling across the screens from Orange, as I screw my eyes shut in anticipation for the next phase.

Pain lances through my body, pounding into every nerve ending as Power is slowly plumbed through the spider-like array of threads, giving them a blinding glow, which is slowly siphoned into the Mega Junk Mech. Outside the energy is visible as a great orange aura, wrapping around the barely functioning Mech like a cocoon. And slowly an oppressive heat begins pushing off the sphere of Power, setting the stone beneath it to boil and igniting anything unfortunate enough to be slightly flammable. Inside of the heatwave a metamorphosis takes place, metal melting and fusing together, wood burning to ash in seconds, all while more scrap is summoned and subsequently melting, feeding the ravenous inferno. If one were to be able to see through the silver glob that was once the Mega Junk Mech, they'd see an orange sphere sitting in it's center, the cockpit, sitting untouched by the heat.

With a explosion of hot air the cocoon collapses inward, running out of Power to sustain itself, what emerges looks like a heartless rendition of what went in. It bears the form of the Mega Junk Mech except instead of the swirling mass of junk it's form is comprised of solid, gleaming silver and twice as large as it's predecessor. Though looking closely reveals it's solidity to be nothing more than an illusion, it's form subtly twists and writhes, bubbling like an ocean set to boil.

Now would be the time for the transformation to finish, for me to explain what was upgraded or added and then to get ready for whatever is to come. And a part of me wishes that was the case as I sit in the Pilot's Chair, perfectly still apart from the odd twitch every now and again. Subtly glowing lines crisscross my body, feeding everything to the threads, giving the Mega Junk Mech's new form a constant drip of Power as my body produces it. One would probably mistake me for a corpse if not for my slow, ragged breathing.

This, is true Escalation as well as it's price, forcing the Player to constantly feed their Power into an Entity in exchange for a substantial boost in power. I watch from the back of my mind as Orange descends into a panic, my incapacitated status combining with the Power being constantly feed through the Mega Junk Mech's new form to give me a sort of awareness of everything inside it. I can feel my consciousness mingling with the outer edges of the Mega Junk Mech's...not quite Orange, more like the Mech itself.

Seeking to calm the panicking A.I I try to push myself awake, only to be met with a crippling wave of pain. Immediately pushing me back into the back of my mind. I feel my way to the "mind" of the Mega Junk Mech, if one door closes, then another should open.

With a flux of Power the formally silver eye's of the Mega Junk Mech's new form spew orange. And the formally still Mech begins to stir and move, seemingly examining it's own body. The replicated furnace comprising it's mouth twists unnaturally, forming into a poor copy of a smile. "Orange..." It hisses out, voice strained and forced. As if the act of speaking was painful and unnatural. "I'm...fine. Players aren't so easy...to get rid of. Focus on Quinn...he is not to be...underestimated."

I can feel the A.I's relived response deep within the Mega Junk Mech's body, Orange quickly sets back to work helping run everything, which still works because I wouldn't want him to feel useless for however long this fight may last. I can feel the mental pull to stop this, to end my brief control, but as long as I'm here...there's something that no good final transformation should be left without.

Sunlight gleaming off it's surface the New!Mega Junk Mech strikes it's pose, extending a fist toward the sky as the glow within it's eyes doubles in strength. "Behold Peacekeepers, Quinn, what you had bore witness to before was a mere fraction of my power!" The strain from before is seemingly gone, replaced by confidence and bravado. "This, is to go even further beyond escalation, this is TRUE ESCALATION!" -The mech brings it's fist down, holding it out to the Peacekeeper forces with it's fingers splayed out. It's voice slowly rising to match a clap of thunder in volume. "Now bow before the face of your destruction! The QUICKSILVER MECH!" -The newly named Quicksilver Mech calmy opens it's arms wide, as if inviting attack, my mind retreat's from it, leaving Orange in charge. I could probably step in if needed, but I'd like to get a bit of rest, that little stunt took...quite a bit out of me.



____________________________________________________________________________________________________________________________________________________________________________________
EFFECTS OF TRUE ESCALATION; MEGA JUNK MECH UPGRADED TO QUICKSILVER MECH, INCREASES INTACT PERCENTAGE, INCREASES DAMAGE OUTPUT, GIVES QUICKSILVER MECH CHANCE TO IGNORE AN ATTACK

COSTS OF TRUE ESCALATION; PLAYER MUST SPEND ALL THREE OF HIS ACTIONS EVERY TURN TO MAKE THE TRUE ESCALATION PERSIST, THE TRUE ESCALATION MUST PERSIST FOR A MINIMUM OF FOUR TURNS OR UNTIL TRULY ESCALATED ENTITY DIES, THIS IS NOT INCLUDING THE TURN TRUE ESCALATION IS ACTIVATED, AFTER TRUE ESCALATION IS FINISHED THE PLAYER WOULD SUFFER ACTION REDUCTIONS MUCH LIKE AFTER WIELDING A LEGENDARY WEAPON FOR TO LONG, THIS BEGINS AT ONE ACTION AND REGENERATES FROM THERE.

A PLAYER WOULD BE ABLE TO ISSUE ENTITY ORDERS DURING TRUE ESCALATION.

ALL SUBJECT TO CHANGE AT THE HANDS OF MONIKER AS HE SEES FIT

You have become the QUICKSILVER MECH! A few changes. 1: You can still use your three actions, they've just got to be involving controlling the Quicksilver Mech. 2: More dodge rate instead of chance to ignore an attack.

You and Orange get ready. It's time... It's time to GET SERIOUS.

I yank out my guns. And also some more guns. Oh and some more. Okay seriously how many guns did I pack. I grow extra arms and hold them all. I then reach back in time. Remember those posts I made when I joined and was a idiot in? And that I retconned? Well.... I follow them to the Dimension of Retconned Things. I grab hold of them.... and stuff them into my guns! My guns are empowered with the power of the Lost Posts! POWER UP! I then use some of my guns and make them into a mech armor... THE DAKKA DEFENDER! I also empower it with stealth, making the True Commanders and Deleter Beasts sometimes not notice me and forget I'm here... I jump in the mech and turn to the Deleter monsters.
Alright you beasts, listen up!
I'M HERE TO SHOOT THINGS AND CHEW GUM GUN. AND IT WOULD BE A WASTE TO CHEW GUN.
SO BANGBANGBANGBANGBANGBANGBANGBANGBANGBANG
BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG

You give yourself a small (and temporary) dodge rate ("stealth" rate?), and pepper two Deleter Monsters to death with WAY TOO MANY BULLETS!

I FOCUS...and breathe deeply

I take out the Breath Vial,and the Ring containing the United States of America Smash which I clutch into my hand,i then turn towards Quinn's Mech and start moving towards it.

I drink the Breath Vial and let my thoughts roam free

I prepare a stance and activate my BUFFNESS

"Quinn!! Your Time has come!!"

I jump up high into the sky and prepare the United States of America Smash and then I look *deeper* into myself and look for a copy of One for All I made when I travelled to the world of BNHA for a few months....

"We've been waiting for you"


I turn around in shock and find that a huge group of people have suddenly materialised.....no,it cannot be,a small gathering of Dead Players ??
"But why not?"

"I see you've realized what our existence means while you're looking for that Power"

"Well look no further here it is,take it and with our blessings,we already know why you seek the power"

"with each Player,each of us have added something new to the power,one of them removing the need for a living Player to transfer it"

"indeed it now seeks for a worthy seeker like you"

I take in a deep breath, give a nod of thanks and take the power

As I finally prepare to fall down onto Quinn's Mech for a Smash I hear(or was it remember??) some words (Big white text)Remember,this Power has been passed down from Hero to Hero,then from Player to Player,each pray that this Power will bring Salvation,that One for All can be the Guiding Light against the Godmodder or any other existential Threat.Now,it's your turn,give it all that you got...

I strike Quinn's Mech!!The force of the Blow goes through the Armour,then the Shockwave,then the Tornado forms...yet...this isn't enough to counter all of the tech in Quinn's Mech,they target onto me and push me back

But....is this really your/my all??

...

No it isn't

I stand back up with the power of Determination ,and with a use of One for All flashstep some ways behind Quinn's Mech,I take the 12 Aspect Vial and drink ALL of it

I Ascend to Godhood,for a short amount of time

" Now then,again with Passion!!"

With 12 Aspects coursing my blood,I prepare a different yet similar stance

I summon All-Might's Spirit and adopt his Myth Cowl and ask him to assist me in this final push

He nods and dissolves to further improve my Myth Form of All Might,the Symbol of Peace!!

For a moment,Quinn's Mech hesitates at attacking a person that represents Peace And Hope

For me,that fraction of a moment is enough

I jump even higher than before,all the way to the max height limit of the Hexagonafield,and prepare my Final Attack

I then boost off the very fabric of Space-Time and with the Aspects,accelerate my Body to beyond the Speed of Light while still existing in a Temporally Consistent Manner

I pull back my right arm

For a brief moment,I call to my Legions of Imagination I had before I was Player and called for help as well as unlock all locks I have on my own power

I receive it in a epic power boost powerful enough to destroy a Solar System multiple times over

I draw all of this into me and yell

"Inter-dimensional!!

Multiversal!!

SMASH!!!!"

I punch Quinn's Mech with the full force of my swing,in all Dimensions,tearing the fabric of Reality open with the sheer force of the Swing,the shockwave from the swing echoes throughout the Void and starts a Twister from it's Nothingness which passes through the Hole in Reality and straight into Quinn's Mech

A Twister also forms in all Planes and Dimensions and also pass through the Hole in Reality inside the Void Tornado and into Quinn's Mech,then the Shockwave of Air comes,it sweeps up the Peacekeeper Forces up into the Air and drops them from way high up

I continue the punch all the way until it reaches Quinn himself and the full power of the smash hits him before I myself am blown away

I then land amongst the rubble,with the last drops of Aspects leaving to heal me up,leaving me to black out

INTER-DIMENSIONAL! MULTIVERSAL! SMASH! ...150,000 damage to Quinn's mech! Quinn himself is still invulnerable, but he's slammed so hard he drops 2 Reality Cores - its extra effective since he was stunned previously! You take the 2 Reality Cores from Quinn while he's down, and put them in your inventory!

Quinn: Urgh...

I look around the Deleter's innards. Huh, actually pretty quaint in here. Reminds of of Yoob's Belly. Except with more hostile enemies.

Perhaps leaving what this terminal connects to will be helpful. That in mind, and with the mental and physical well-being of the Deleter absolutely NOT in mind, I proceed to RIP AND TEAR at the flesh surrounding the terminal, exposing the nerves/wires/whatever that come out of it. I then proceed to follow whichever cable looks like it will connect to the mainframe (or whatever), which might give us another avenue of attack.

The flesh is rock-hard, owing to the Deleter's absurd growth in toughness. That said, ripping out the wires somehow shorts out some vital security features. +6% hacking!

I have lost track of what's going on so I'll just increase the radius of my bee field say twenty times, make a smaller emmiter that I can put an item or concept in, activate pass it though so it's normalicy zone overrides the main zone but sill has bee field around it then deactivate on the other side to relese it so I can pass things through without risking something reaching me unbeeifyed, like a air lock. and I make some luxurious bee themed surroundings to wait it out inside

Your bee field radius is increased so much, it ends up protecting the entire Player Grounds. Bee field added as a defense!

Foreseeing the impending doom of my (Literally perfect) creation, I charged up 2CP, then use them to power up my [Narrative Causality] powers. Because my grasp on reality isn't absolute, the effects that i make wouldn't be world shattering, but enough for what I'm about to do.

I tweak [Narrative Causality] so that it would cause Gary Stu to miraculously survive, and mayhaps win against the fight he is about to lead with his group.

I also make it so that [Narrative Causality]'s reach would be up to his allies(side characters of his own story), making victory within reach

Gary Stu's victory, previously, was very clearly basically already grasped. Now, thanks to you, he has such a chokehold on victory, there's no way it can possibly escape!

----------

Cloak and Cera team up! The Death-Elite Medics suddenly find all their syringes replaced with reverse syringes, which give them shots instead of the other way around! 6 Death-Elite medics killed!

Ash goes into the kitchen and searches both cupboards as well as under the sink. Under the sink, he finds a hole... looking down it, it leads into the Utility Room! The Utility Room and what's inside is added to the searchable list.

Quinn is stunned...

AG:

Tassadar launches at Killer Instinct, does a swingy swing, and cleaves them clean in two! Killer Instinct killed!

The Space Laser Space Rifle Engineers and Oldbot continue the assault on Quinn's mech! Laser beams and destruction deal an incredible 107,000 damage!

Within the Player Grounds, the Death Eaters are on the prowl... they consume the Sea Abyss defense, as well as the Defensive Turret. Meanwhile, the Evolve Hunters wait in the shadows, prepping to strike after the Death Eaters act this coming turn...

Gary Stu is saved from death! Hurrah! HURRAH! Gary Stu may continue to aid you! He'll begin by destroying Quinn's mecha! He grabs on of the Space Marines guns, takes aim... and fires! The bullet almost completely misses, only gently grazing the mecha for 1 damage despite the target being so massive. The mecha immediately loses hope. Gary Stu is targeting him! It's a fight that's impossible to win! NOOOOOO!

PG:

The Sniper takes careful aim...

The SP@%%%%%% MARINES ====== the sole remaining turret is slain!

One Shot targets the Death-Elite Commandos... roll and... SUCCESS! Every single Death-Elite Commando is instantly slain! Lucky.

The Juicy Juicer juices 50 Death-Elite Engineers, creating 50 Juice!

And that leaves... the godmodder. The godmodder stares at Quinn's mecha. He thinks he's so great? That he can defy the godmodder alone, with only his pathetic toy soldiers? Well. Thanks to Fred sacrificing his life to allow the godmodder to get Yorehammer (hah), the godmodder now has everything he needs.

First, he activates Mascythe. Then Yorehammer. The godmodder takes Mascythe in one arm, gives it a few test spins (been a well since he manually killed a Player, after all). Then, he takes Yorehammer in his other two arms - wait, what? Oh, right, he grew himself a third arm. He needs one to hold all this loot.

Quinn knows an attack is coming. Though he may have had his actions and some of his cores taken, he's still watching the godmodder like a hawk. But then... the godmodder disappears. Quinn desperately looks around. Is he going to appear behind him? Above him? Inside him? Quinn keeps looking around. He KNOWS the godmodder is coming, but when? Quinn keeps looking around. Is the mech's cockpit getting smaller? Quinn keeps looking around. He feels short of breath; is the oxygen working right?? Yes, it is. Quinn keeps looking around. Quinn can hardly stand. Is the mech's cockpit getting smaller? Yes, it is. Wait... no? Quinn keeps looking around. Is the mech's cockpit looking around? Yes, it is. Quinn keeps looking around. The mech's cockpit feels short of breath. Quinn keeps looking around. Quinn keeps looking around.

Darkness. Quinn cowers before death himself. Death with a scythe... but a hammer for expedient executions. Darkness surrounds Quinn. There is no escape. None.

Quinn wakes up in the mech's cockpit. He's injured, and missing all of his Reality Cores.

The godmodder has 7 Reality Cores now. You'll have to deal 7 more damage to him.

N:

The Glitch Remover Array, boosted by Rov, fires one last time at the Alchemiter! With that, the last of the glitchiness is cleared away. The alchemiter, at least, is cured.

Winkins forces, back in action, make their entrance by assaulting the True Riflemen! Sushi slams, the Soul reapers fire. Everyone's happy to be back, except for the 21 riflemen they killed. They weren't happy Winkins forces were back.

In THE GREAT EXCAVATION, the Red Army Engineers dig down 2% more into the excavation, directed by Elise! They ALMOST trigger a trap, but then, thankfully, thankfully, the trap they were going to trigger turned out to already have been destroyed. On the Peacekeeper side of things, the Death-Elite Engineers dig down 20% more of the way! However, 20 Death-Elite Engineers end up leaning against a wall, which is actually a secret door, which actually leads to a room full of instant-death poisonous spiders!

The Death-Elite Medics heal Quinn's mech for 96,000 HP! Some of them begin entering the mecha's secret Peacekeeper-only elevator to get to the cockpit and heal Quinn too.

The Death-Elite Scientists decide to efficiently allocate resources. All 150 of them start researching and scanning the house. They immediately make a crucial determination, and will now search much more efficiently. ThatRandomGuy, watching from afar, catches snatches of their research from his viewpoint. It seems like... they've determined that the first three rooms shown actually contain no reality cores!

The Death-Elite Riflemen all fire at the Juicy Juicer! They deal 52,500 damage together! Quinn's mecha, working on autopilot temporarily, blasts the Oldbot once, immediately eliminating it, and then the Juicy Juicer + One Shot twice, dealing 200,000 damage to the both of them! However, the Quicksilver mech, angered at being ignored, slams the mech for 100,000 damage! Hah!

---------

INSIDE THE DELETER:

Jamie: Okay, I'm sure you guys have the terminal fine, I'll take out as many of these things as I can!

Jamie steps up in front of all you, with a big smile on her face. She pulls out two machine guns, points them in the general direction of the Deleter Monsters, and starts spraying and screaming. Almost all of the bullets miss, but two Deleter Monsters get hit and die!

But the charge of Deleter Monsters is undeterred. Initially, half of them curve towards the Peacekeepers, but 3 more are distracted by the Peacekeeper rock, and 6 more are blocked by the firewalls and barriers that appear in their way. 4 still make it right to you, and cut up Karpinsky, Bill Nye, Kyleruler, and FlamingFlapjacks (he fails his stealth roll), injuring all of them! They can still fight, but they'll be less effective unless you take time to heal them. Time you don't have!

The True Commandos are primarily focused on the Deleter Monsters! They manage to gun down 8 of them. However... 10 new Deleter Monsters emerge from the depths! You can hear more yells from below, and there's certain to only be more and more Deleter Monsters coming up as time goes on... hurry up and get that terminal hacked!

----------

The Deleter: ERROR DETECTED: Forgot to adjust Deletion Priorities. Re-adjusting.... High-Priority: 49%, Medium-Priority: 48%, Low-Priority: 3%

The Deleter: Selecting Deletion Priority 1/2.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... TEXT ENGINE: ALL NON-WHITE TEXT


The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: PLAYER QUOTES

The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


No more colors! And no more quotes! Now the updates will be more confusing!

----------

A new Reality Core challenge is on the horizon... its... its... MINIBOSS C! Miniboss C is carrying 5 Reality Cores in its gut, and it has a special gimmick: It can only be attacked by one side on any given turn! Also, this is the EASY MODE Reality Core challenge. Thank JOEbob for this, too. The first turn, the Peacekeepers will get to attack Miniboss C. Then, if it survives to the next turn, you'll get a shot!

The Peacekeepers get some fresh new friends. Mostly more combat units to replenish their numbers and help fight Miniboss C.

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000 (40 cores)
Peacekeepers: 000 (3 cores)
Players: 00000000000000000 (17 cores)


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (2/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 74%
Med-priority: 24%
Low-priority: 2%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
GUI: Reality Core Counter

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 3 Travel packs, use as free action for healing)(10% stealth rate)(Injured, somewhat weaker)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Injured, somewhat weaker)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Injured, somewhat weaker)
Krill13
That Other(Other)Guy(guarding self with True Commando)
BillNye(Injured, somewhat weaker)
Jamie

FOES:
[P]True Commandos: 9,500 x 46A, 3,500 x 46A, Directive: Join the expedition inside the Deleter!

[AG]Deleter Monsters: 20,000 x 18 HP, Claw x 2 x 18A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 43% hacked, +4% hacking from the AG hacker each turn

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 15%(reduced by containment field!)
Current glitchiness: 20%(reduced by containment field)

Cloak
Ash
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP, 20,000 x 4A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 15,000 x 4 HP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 460 HP, 200 x 460A, Directive: Attack Peacekeepers!

[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, 10,000 x 10A, Directive: follow Gary Stu, die for him if need be

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, SPAAAAAACEEEE, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead, currently holding 0 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!

[AG]Anti-Glitch Blacksmith, needs 2 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8, 1,000 x 8A

[N]Alchemiter: 100000/100000 HP

[N]Glitch Remover Array: 149,000/315,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP, 5,000 x 2A
Bun knights: 13,000 x 3 + 6,000 x 1 HP, 7,000 x 4A
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Rov
Sushi: 140,000 HP, 12,000A

THE GREAT EXCAVATION:
Player Excavation currently at MINECRAFT STRONGHOLD LEVEL, 73.01% of the way to the bottom! Elise/Red Army Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 54.7% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room:
In the couch
Under the carpet
On the table
In the TV
In the other couch
Under the couch cushions
Under the other couch cushions
Behind the portraits
Under the dust bunnies

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
In pan drawer #1
In pan drawer #2
In pan drawer #3
On the table
On the chairs

Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor

The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

Quinn, Peacekeeper Commander(Has One-shot cannon), Within mecha! (Seriously Injured, power significantly weakened)
[P - Quinn]Quinn's Mecha: 1,378,999/3,000,000 HP, 150,000 x 5A
[AG - Spicy_Serious]Quicksilver Mech: 50% intact! Harassing Quinn's Mecha! 60% chance to dodge attacks! +20% intact-ness per turn!

[P]True Riflemen: 4,500 x 35 HP, 2,100x35A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 24 HP, +4,000 x 24A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 18 HP, Directive: Excavate!

[P]Death-Elite Commandos: 14,500 x 30 HP, 6,000 x 30A, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 150 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[P]True Machine Gunners: 6,500 x 50 HP, 2,100 x 50A

[PG]Sniper: 120,000/500,000 HP, 1/1 attack charge, 1,000,000A

[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]Juicy Juicer: 647,500/1,000,000 HP, Hordekill x 50A, 50 Juice

[PG]One Shot: 200,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 7 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities
That-Random-Guy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
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