Update CXXII (122)
[tCP=70]Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
With nothing better to do, I burn two actions (and a lot of calories) running towards the Cake.
You have entered the track as yourself! You run 2 squares forwards... you're going to need a bit more creativity than that to reach the cake...
The Godmodder was at 103 HP last turn, and still is this turn. But he took damage, so surely he should actually be at 102 HP.
Also, I think the Apex Fleet should have one Ordnance Cruiser and only one Overseer. It only has the effects of one, but is listed as having two.
The Apex gets repaired, and otherwise idles other than work progressing on the Engineering Depot. As of right now, it takes a long time to build a Depot, but that should hopefully change with more Construction Drones.
ES considers his options, then FOCUSES and puts a trio of Attack Shields around the Apex Fleet. If he has to be more specific than that, he puts them around the Overseer.
Huh, I think the Peacekeepers are ready to All-Evolve now. Intriguing.
Whoops. Corrected. +3 shields to the Overseer!
Begin Test-via-Projector! the entire bellow text is me testing what would happen if i posted this:
^
^^
^^^ THIS IS ACTION ONE! future-projecting the effects of this! however, i keep the godmodder and corporation from seeing the result(the godmodder by dumping paint on his project, distracting him, the corporation by uh i dunno
ACTION TWO! well, since Fred can apparently hear us, I use an advanced machine to simulate fred and find the sound sequence which gets him to sleep the fastest, then play that sequence after making sure it doesn't contain anything like 'join the godmodder' or something ridiculous.
ACTION THREE!
The godmodder wasn't polite unless he says "bless you" about me sneezing and asked if i was ok when i fell! and not asking me how i was feeling when i was crying on the ground about the lack of paradox-bob? how impolite can you get! He better make up for it in the next three seconds, or the spell will activa-
oh, too late. so, did the godmodder manage to be polite in those last 3 seconds, or not?
ENTITY ORDERS!
the engineer finishes the deployer! the builders should have 3 members, and they continue working on making an evolver as ordered last round. (they should have 4 members when this round ends)
FUTURE PROJECTOR RESPONSE:
1: The godmodder retrieves a Kingbun from the world above, as specified. What? There's plenty of precedent for crossed-out text from JOEbob to be perfectly serious.
2: The godmodder hands you glass jars with sealed unit energy. They look - no, wait, they all just exploded. Glass isn't good enough to contain them. The godmodder, watching the future projector over your shoulder, notes that making proper containers would probably take another action. Also, in the future projection, Moniker notes that any passwords you don't tell him might as well not exist at all.
3: The godmodder flips the switch as you requested. The Current!godmodder also raps you on the head for thinking you can make him use the Artifact Blaster. Not part of the deal, buddy.
4: This action just completely fails. The godmodder can't get to the Eternity Stasis Machine. It's somewhere else. Completely unknowable. Protected by powers greater than what he's got. Also, he strongly objects to you providing 2 different actions for him to do based on "which one would go better for me", and so chooses to ignore the look-and-say builders.
5: The godmodder dumps all the items into Fred's Pocket Dimension. Since the dimension is currently unoccupied, the godmodder's Automatic Item Retrieval Bot Squadron A immediately warp in, grab the dumped items, get out, and deliver them back to the godmodder.
The Future Projector, all used up, explodes. I immediately regret having ever made it to begin with.
NORMAL RESPONSE:
You play a soothing lullaby to Fred. Fred's confused, but still very uncomfortable and unable to fall asleep.
The godmodder's gentlebot points at you and gives you a stern lecture. The point of politeness is to show that you are both good people! If one is forced to be polite, then however much the letter of politeness is there, the spirit is not there! You have given the godmodder an impossible task; be truly polite while being forced to mimic politeness! And after he did the best he could, you STILL aren't happy! How... how... IMPOLITE!
The gentlebot penalizes you by making the spell activate on YOU instead! Ow.
ZAAAAAAAP...
178
Eeesh, I rolled a nasty one. A red blade made of blood erupts from the mass of energy, impaling...
7
The engineers again! I'm so sorry engineers!
Their guts spill on the ground as they scream in agony.
The engineers are horrified, as 40 of their number perish! How could you do this? WHY are you doing this?
You have dropped down to Neutraladder Rank N-1! Reason: Attacking allies!
If you want to rise back up the Neutraladder, then help the AG forces instead of hindering them.
Free Action:
Action 1: Wait a minute, it says we are NOT fighting the Angry Retail Manager. Thus, he shouldn't exist on the entity list.
Action 2: I infuse the wall with swiss cheese, causing a bunch of holes in it that make it ineffective at blocking things without actually affecting its structural integrity or health. It also smells now, for some reason.
Action 3: I pull out one of my Orehammers, summon a letter Y, and mash it onto the front end of the Orehammer, creating YOrehammer. Then, I take out half of the ores, reducing it to a Yorehammer. Then, I shrink down, hide inside it, and use telekinesis to fly it over to within 30 feet of Fred's cage. This causes the AUTOMATIC YOREHAMMER GRABBY-ARM to activate and pull me into the cage. Once inside, I return to normal size, tell Fred to duck, and dual-wield both Yorehammers while spinning like a top, shredding and smashing the cage to bits.
Ah yes, that's right, I almost forgot. You're actually fighting the Angry Retail EXECUTIVE! Way different. Now he's on the list. The Manager called his boss, and now he's here.
The wall automatically diverts some of itself to fill the holes back up. 20,000 damage!
You get pulled into the grabby-thing with your fake Yorehammer... wait... is that... the AUTOMATIC INFINITE-PAIN DEFENSE TO ENSURE THAT IT'S REALLY YOREHAMMER BECAUSE THEN OTHERWISE IT COULDN'T PIERCE THE DEFENSES? You immediately teleport out.
That's probably how Yorehammer got through the cage in the first place, come to think of it.
FOCUS!
I summon and rev up a machine gun, and will shoot the retail manager's bullets out of the air when he fires.
You prepare to block as many of the retail executive's attacks as you can!
Orders
The Sapper starts building walls surronding the Keep. Everything is simply a collection of much smaller and simpler things.
Tassadar strikes once again at the Machine Gun.
Actions
4CP and 3 actions I create a MK1 HealBot. Which hides inside the keep.
60,000 HP and 9,000 Healing.
The Sapper is upgrading the keep!
Healbot created! But it has 12,000 healing.
Current CP: 17
Eyowe charges 3 CP
17 CP ---> 20 CP
__________________________________________________________
Eyowe sure is doing nothing but charge right now.
Also he's still wearing the suit as a sign of good faith to it.
__________________________________________________________
Actions Done:
x3: Charging from 17 CP to 20 CP.
SURPRISE BIRTHDAY ATTACK!!!!
I was about to make my move when I realized something... July 22...
"ITS MY BIRTHDAY!!!" I yelled. When I shouted that phrase. Presents start to pop out from everywhere, about a total of 30 presents. I took the time to open each one... There were different types of weapons. Some were powerful, and some were SUPER Powerful. The total weapon count was 28. 2 of them was gift cards... TO GET MORE WEAPONS!!! I looked at the pile of weapons and looked at the seemingly pointless wall. Then, I had an idea. Using the gift cards I had I bought some more weapons which bring a total to 35 weapons. using some of my powers, I lifted all of the weapons and pointed at the (pointless) wall. I shouted in my head, "FIIIIIREEEE!!" all of the weapons fired at the wall with extreme speed. Lights were blinding everyone (except The Godmodder cuz he had sunglasses). Once all of the ammo was drained on all of the weapons, The weapons started to flash red. These weapons had a self-destruct feature in case all of the ammo is gone. I joined all of the weapons together and threw them at the wall. They exploded with incredible power. Their pieces scattered all over the battlefield and soon puffed into smoke.
You happily use all your birthday presents in a fiery ball of death, and pocket the Weapons Store gift cards! 60,000 damage to The Wall!
FOCUS (6 CP)
With the help of the redirifle (provided me and CaptainNZZZ can use it in the same turn), I use the power of gravity to turn the Retail Manager around. When he discovers that, he turns the other way, only to discover that the innards of his gun are oriented the wrong way after he fires. OOC: making machine gun shots hit the machine gun.
More of the Redirifle's power is used, and more of the bullets of the machine gun are destined to be deflected!
Great, another Legendary Weapon out of Player control. There really needs to be some better handling of these weapons otherwise we might as well give them to the Godmodder.
Well it never hurts to turtle. Taking the lovely Redirifle out of the Player Inventory I create two attack redirectors, placing one on the servitors and one on Rotaz. While it'll definitely heat up the Redirifle I have a feeling the protection will be worth it. (x2)
Walking in front of the PG Runners the lead runner collides with me, causing the large crate of maple syrup I was carrying to smash against the ground and cover this part of their path in extremely sticky maple syrup. Either they'll have to go around or push through the maple syrup, either option having a decent chance to slow them down. (x1)
"Servitors, attack the Giant Wall! It is definitely not pointless!"
You use the redirifle twice, a second time in one turn! As you set it down, it feels like the Redirifle is about to burst into flames and self-destruct. Maybe give it a minute?
The PG runners are forced to use their Maple-Syrup resistant boots! The Maple syrup only slows them down SLIGHTLY!
Meditating on Blueprints of....Draconic Golems....latch on assist??.....
2>5 CP
tCP: 21 actions - 2 actions
Alrighty... Let's send some scouts to GET THAT CAKE!
5 ACTION FOCUS - WAIT, THERE SHOULDN'T BE THIS MANY SCOUTS ON A TEAM COMP: A group of 5 scouts appears, which run to get the cake as fast as their legs can carry them.
A number of scouts that is probably too many appears, and they join the race to get the cake! They're supremely fast and ready to dash!
I slip a brick into the Wall. The bottom of it! It's unbalanced! What's even happening right now! Oh, it fell on the Huntedbot
+2 CP
A small piece of the Wall falls onto the Huntedbot! ...Or it would have, but the Huntedbot dodges out of the way!
Looking at the Password that is at the moment blocking all progress on the Project I lean back and think back to anything that might have appeared in the past that might be a password. 'Hmm. What I remember something. It was a while ago I think it was cwhuif3988929f. Did we do anything with it? ... No I think so and it appeared around the same time as when the Godmodder's ability to steal weapons was boosted so I guess it likely connected to that. Well probably wouldn't hurt to try.'
With that I type on the keyboard what I think is the password. Password Attempt: cwhuif3988929f
While I wait to see if the Password was correct or not, I decide to see if I can get into contact with Fenix the federal fraud investigator by using the same telepathy that I had been using to talk to Cera. 'Well hope this works.' I think to myself before trying to contact Fenix. 'Hey Fenix, This is Captain.Cat. You might remember me from awhile ago when you helped a couple of players who were being conned by the Bank of actions. Any I am calling to see if you know anything about a organization calling itself the Corporation who's spokesperson is a guy by the name of James who says his the new District General Manager and he has a exceedingly large amount of health. Right now the Corporation are acting as arms dealers to both us and the Godmodder payment being in CP like with the Bank of Actions. I'm a bit concern seeing that we already got burned by one organization that we knew nothing about but also they have made mention of wanting Godmodders to enslave. Just wanting to know if you have heard of them before and if we're being conned again or if this group is bad news in general. Anyway I wish the best of luck with your search for the Bank of actions HQ.'
Looking back at the field I try and see what I can do to help. I notice that the Death-elite engineer is still working on Prism deployer despite the fact that he should have been done by now. Taking a guess I assume that they to are being effect by whatever was slowing down the Peacekeepers, that or someone forgot. 'Sigh, I wish for the Prism deployer finished this turn.' Suddenly a red hand appears out of thin air and picks up a several tools, a few remaining nails and a couple of power lines and quickly finishes the Prism deployer. (1 CP)
Next I look over and see that The Destroyer is in need of some healing. 'I wish for The Destroyer to be healed for as much as possible.' Suddenly a red orb appears next to The Destroyer behind then entering it. Quickly the energy of the orb is divided among the damaged parts of The Destroyer and quickly starts to repair the damage. (2 CP)
>Password accepted
+10 points to Project Loaded Dice!
Another loading screen pops up... it will finish in just a moment...
Uh... yes, that's true, somebody did forget... the engineers get a free -1 turn pack on their next production...
The Destroyer is quickly repaired. +35,000 current/30,000 max HP!
Fenix is currently very far away, and your call is going out long-distance, meaning it'll take a bit to get to him. If he chooses to respond, that will take a bit to get back to you. But maybe you'll see him again soon...
Wait we're all on the space station? Huh. The force turns to you, you see some semblance of a face in it. It seems to be... Screaming?
It turns back and...
988
A blessed light descends upon...
19
That Other(Other) Guy!
Whatever deity they worship is summoned! The deity doesn't need to come, but may watch them a little closer for a while...
That Other(Other) Guy first needs to say what deity they worship.
2 CP
I sneak a whole bunch of mistakes into the Godmodder's plans by the simple method of *mumble mumble mumble* distraction *mumble mumble mumble* concrete donkey *mumble mumble mumble* [CENSORED] *mumble mumble mumble* edit the plans while he dodges the usranium sabots and argues with the dinosaurs.
Somehow, all your modifications to the plans just make them even more amazing! The godmodder's next boss made massively more powerful.
I charge 1 CP, expend 1 CP more to give the LIVE Space Station one more attack shield...
And before I can put my last CP to any productive use, I get SUPER ANGERY. Because I see Wooby impaling some Space Engineers with a sword made of blood. And as the Engineers scream in agony at their entrails spilling out of their bodies, the cheeky bugger just smiles and apologizes, like he was a four-year-old apologizing for knocking over the cookie jar. Unsurprisingly, this lack of responsibility, disrespect towards life, and damage to my main would-be sledgehammer makes me SUPER ANGERY.
Allright, I've warned you. And you appear to to be apologetic at all. And for this I do not! HAVE! PATIENCE! As if on command the LIVE Space Station briefly accelerates upwards really fast. I and the engineers knew to expect it and braced ourselves but silly Woobydoobydoo has no hope of seeing it coming and is knocked off his feet. I take the opportunity to pick up the stunned player, and throw him straight out of a just-opened airlock! As he plummets screaming from who-knows-how-high, consult with the chief of the Space Station's medical bay. We don't know how many Engineers we can save, but we'll do our damned best! While the rank-and-file engineers perform triage and basic first aid, I set to work revamping the medical bay's equipment as much as I can, with the most advanced technobabble-powered technology I can find. For a key component I used a modified version of the tech the station's breeding chambers use, to grow fully-functioning digestive system components for those who's critical entrails were irreparably damaged by the blood blade. I also, if any time remains, cook up some ultra-modern antibiotics and associated stuff, to hopefully prevent too many engineers from dying of sepsis induced by their intestines spilling their contents inside their bodies.
+1 attack shield to the LIVE Space Station!
You boot Woobydoobydoo off the Station with EXTREME PREJUDICE! As they plummet a ridiculously long distance to the ground, they realize that they can no longer use their actions to affect anything on the space station. At least. As long as they're still a chaotic neutral.
Somehow, you manage to save 20 space engineers from death! 30 are gone, but the ones you did save are extremely grateful.
(Wait I didn't mean to be saying that in character, sorry if that wasn't clear. I assume you'll still chuck me out 'cause I just sat there and looked at you. It is also very apparent that the force has no control over its own actions, and seems to be in constant pain. (also wouldn't the extreme speed just flatten everyone on board?))
The force floats through space, then turns toward the ship and is drawn toward it like a magnet, apparently attracted by something on board. While it is doing so, it flashes and crackles...
815
A rabbit flies out of the force, then dies a few seconds later 'cause, y'know, space.
The force is still plummeting to the HEXAGONAFIELD. Somehow. By General_Urist's will, you're still falling very fast, words echoing in your head... "probably best not to mess with this guy's stuff"...
---------
Cloak sprints at the Huntedbot and tries to tackle them to successfully hunt them! But the Huntedbot dodges out of the way at the last second, sending Cloak sprawling...
AG:
The Huntedbot leads The Destroyer, the entire LIVE Space Station, and the Scoville Reaper around in circles! They don't attack this turn!
Tassadar rushes up to the Retail Executive, and slices up his machine gun, dealing 80,000 damage to it! Two more of Tassadar's flurries, and there will be no more machine gun!
Despite the losses, the Space Engineers do manage to successfully upgrade the Quadcopter Deployer! Hurrah!
PG:
In the GREAT CAKE RACE, everyone starts moving! The godmodder's runners dash first, and move slightly less than halfway to the cake! They would have made it halfway, but the maple syrup slowed them down... aggravated, the runners, prepare for a SUPER SPRINT in an attempt to cover the remaining distance to the cake!
On your side, That Other(Other)guy takes a break to pant and rest. Phew! The scouts pass him and almost manage to catch up to the godmodder's runners... but they'll need help to get to the cake in time!
The Retail Executive aims the Machine Gun at Tassadar, and fires... only to accidentally waste two-thirds of his bullets tearing up his own machine gun's insides! 20,000 damage to the machine gun! He fixed it and tries to fire again - but Ranger Strider shoots his bullets out in midair! He's been completely shut down this turn.
The godmodder begins this turn by putting 1 point into a new charge. Then, he flies over to the seemingly pointless giant wall, and examines it. Boy, does it seem really pointless. But, then... if you really thought it was pointless, then you don't know the godmodder.
The godmodder reaches out with 1 finger... and flicks the wall.
It begins to tip... a little more... a little more...
Annnd you're just now realizing the entire AG army is beneath the wall.
The wall is falling slowly towards the entirety of the [AG] forces... not only is a magic teleporting godmodding wall that you can't just get out of the way of, it ALSO possesses enough destructive power to field-wipe every [AG] entity if it lands! Even the LIVE Space Station! The good news? You have 3 turns before it hits, possibly more if you can push the wall back! It MUST be destroyed by then!
N:
The Apex and Servitors blast the Giant Wall for 70,000 damage! It's not dying fast enough...
The Mysterious Farmers get their act together and push out the Devolver! Also, the Prism Deployer is complete. ...What did it do, again?
---------
The terminal accepts captain.cat's password...
>LOADING...
>LOADED SUCCESSFULLY!
>Welcome to...
ARBITER BACKUP INTERFACE
User: Moniker
!ATTENTION! The functionality of this device is currently limited due to manual settings from the current Arbiter Administrator. Please contact your local Arbiter Organizer for more information.
Type "help" for command line information.
--------
Wait, hold on. You probably shouldn't use this terminal. Probably a bad idea.
---------
>help
Currently available top-level commands:
-debug - view debug info page
-dir - view local filesystem
-projects - view current and past coding projects
-exit - logoff
-shutdown - turn off terminal
--------
I definitely wouldn't use that terminal, if I were you. It could mess things up.
ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!
-Stop the falling wall before it commits a Total Party Wipe on your forces!
Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!
[AG]Cloak - CP: 6 (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 4 HP, 500 x 4A (guarding LIVE Space Station)
Space engineers: 100 x 660 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 3!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 3 HP (Helping Death-elite engineer)
[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)
[AG - Daskter]Tassadar: 101,000/350,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 11!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 5!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)
[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 2 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(one auto-revive remaining)(+1 SP/turn)
[N - EternalStruggle]Apex Fleet: TA: 58,000
The Apex: 164,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 4 HP, 1,000 x 4A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 1/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 2 HP, 500 x 3A
Constructor drone: 400 x 3 HP (building engineering depot, done in 8!)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 2! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 37,000/37,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 13, 1,000 x 13A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 2!)
Current suggestion list:
Economy Melting Bank Note
[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)
[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP
Running Total: 0 CP
PG:
Running Total: 0 CP
[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 278 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies
[PG]Retail Executive(manning Machine Gun)(wants Yorehammer), Machine Gun: 140,000 HP, 5,000 x 20A
[PG]Giant Wall: 850,000/1,000,000 HP (falling towards AG forces, landing in 3!)
[PG]Huntedbot: 100,000/100,000 HP, Waste! x 3A (50% dodge rate)
[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)
Current track:
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[PG]Godmodder: 102/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 5!)
Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 62(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 30(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 7
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 70(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 17 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 62(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 30(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 7
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 70(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 17 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid