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Defeat The Godmodder

[OOC: repeating actions here again, partly for roleplay reasons]

ARE YOU FUCKING SHITTING ME? So not only does the Godmodder Jr get off with no restrictions whatsoever, but she just absconds like that, and takes Yoreshield with her? Didn't half of you bleeding hearts vote to keep her alive SPECIFICALLY because you wanted Yoreshield and Alice's godmodder powers on our side? Well guess what? She's still alive, and we STILL get neither of those things! WELL [bleep] YOU and probably [bleep] ME aswell because NONE of us have gotten what we want and we're ALL- [ANGERY GENERAL NOISES INTENSIFY] After a while of furious ranting I start calming down, and wonder off to look over the battlefield.

And as I look around, I see a batch of surviving Soul Reaper attack craft shifting formation, apparently preparing to cause as much damage as possible before they're destroyed. [ANGERY GENERAL NOISES] begin to emanate again as I hoist a shoulder-fired SAM and aim at the sky, only to get drowned out as guided missiles fire up and launch towards the Soul Reapers, accompanies by massive walls of machine gun fire from the Machine and LIVE Space Station.

EDIT: I've been informed the Soul Reapers are being taken care of by someone else. I instead give the Machine three attack shields.

Machine and LIVE Space Station attack any soul reapers that may have survived. If all soul reapers are dead, they instead fire on the Demonic Assaut forces. (And if all of those are dead, they fire on those generic "units" whatever they are.)

(semi-OOC: With 20 000 low-power attacks, I'm imagining the Machine as being equipped with several really small Gatling guns.)
 
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With that whole situation over I turn back towards my modest forces and immediately shake my head as I see how long Undead Einstein will take for the shockwave slice.

Moving at superhuman speeds I rush into the Mysterious Tower to find Undead Einstein just starting his first few ideas, music playing in the background as a loud 'ding' sounds out as a oven finishes baking a batch of chocolate chip cookies.

"Ok Einstein," my voice echoes loudly to get his attention, "just give me an estimate on how many actions it would take to get the 'hit every entity in a group' effect for the Temporal Guardian. Your methodical research, while certainly useful, is simply too slow to do this. I can't afford to wait that long. Once you have your estimate join Rotaz on building that sentry turret."

Returning to the HEXAGONAFIELD before Undead Einstein can say his retort I look around, time for some magic.

Noticing how the Magitek servitor factory is still running its activation subroutines I take advantage of this to add some last minute upgrades to get superior servitors from it. Moving down into the depths of factory I get to work on improving its constructive capabilities, adding several more rows of automated machinery and updating the servitor design it's using. (x2)

With the Magitek servitor factory's production capabilities boosted I turn my attention to its physical durability. As past experience has taught be spawners need a fair amount of durability to last.

Feeling rather lazy I coat the exterior of the factory with a single millimeter of andamantium before placing some force field generators to majorly increase its HP. That should be enough for now, hopefully. (x1)

Finally I order the Temporal Guardian to attack the Demonic Assault Squadron before heading into the Mysterious Tower to watch some TV.
 
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General_Urist

Enemy Soul Reapers, are being annihilated, and so are the Units.

I recommend focusing fire on the enemy demonics.

My post is at the very top of page 159.

Also the Machine has 40,000A and is about to get another 20,000A at the end of this turn if it survives.
 
I'm pretty sure I heavilly implied if not outright stated this in my post earlier, but I would have obviously asked Alice to repay the debt she owes me. this would cost her nothing since she has a boost stone, which would let her act instantly, and would mean i would have no leverage on her, so Logically she would seek to repay the debt. reaching through the connection of the contract I made, I send alice the following request: one. create the drone I asked for a bajillion times to scan the player vault. No really this is important. DO IT ALREADY i swear to blarg.
two, assuming the boost stone enables her to do this without much trouble (the first request is not within this qualifier because I've asked for it some 5-odd times by now and it really should have already happened),Make me a troop of soldiers:
The Modified look-and-say soldiers.
they have as much HP as alice can manage, and 1/10 or less attack, at level one.
Each turn, level 1 look and say soldiers follow the following rule:
Check how many of you there are. set this number to 1, and spawn a look-and-say soldier of the level equal to how many there are.
the same goes for all other look-and-say soldier levels, but higher levels have the level 1's HP, times their level.
So for example, the soldier count and amount of health, if unattacked, goes:
R1: 1 = 1
R2: 11 =2
R3: 21 =3
R4: 1112 -> 2 111 =5
R5: 3112 -> 3211 =7
R6: 312112 ->3 22 111 =10
R7: 133122 ->33 22 11 =12
R8: 232122 -> 3 2222 1 = 12
R9: 13 42 11 -> 4 3 2 111 =12
R10: 14 13 12 31 -> 4 33 2 1111 =16
R11: 14 23 12 41 -> 44 3 22 111 =18
R12: 24 13 22 31 -> 4 33 222 11 = 18
R13: 14 23 32 21 -> 4 33 222 11 =18
(On average, this growth is faster then the breeder drones, but only slightly so.)
Due to a quirk in the math, after reaching 18 they get well and truly stuck... which is why they have another feature: either a) they forgo the standard growth and merely gain a single normal member whenever the math would not change the proportion nor number of any of the soldier types (the only scenario I've seen that would stop growth) or b) they can be given new members (atamaxof1perround) by healing them by the entire health of an unharmed member.
Alternatively, a standard wall which gains 10% more health per round or some such would be nice.
 
Finally awakening from his sleep, Arsenical looks over the horizon. Somehow, in the time he was gone, the Soulrazer was completely knocked out of the sky. Can't imagine the Godmodder is extremely happy about that.
A few of the players don't seem all that happy though, either. Wonder why.

Ah well, in the time he was gone all three of his queens were sent to the eternal stasis machine. And he can't just spend his time fighting when he could be making entities to fight better than he can!

In hopes of withdrawing something of value, Arsenical digs through the wreckage of the Soulrazer, in hopes of salvaging any part of it, even a piece of the hull.

+3 CP
 
I simply repost my actions.

(Action!)(3 Charges)
(1 Charge)
I send a charge to pay the Hungry Loan.

(2 Charges)
The Lightward mages and I soon begin a collaborated effort on constructing the formation of the LM Research branch to the Rice Monastery. The Lightward Mages goes back to the books to becoming LM Researchers. (1-2 turns)

(Orders!)
Sushi is soon affected by the monastery blessing, gaining the small boost in damage reduction and attack... and doing a happy wiggle dance in the process.

My entities turn their attention onto the DAS and pummel some to death thanks to the designator.

RICE POND ECOSYSTEM:
Current count: 140 Basic Fish Schools, 38 Piranha schools
Current Growth:
Basic Fish Schools: +35 Next turn
Piranha Schools: +9 Next turn
 
SPECIAL EVENT!!!
I was about to make my move when suddenly, I got a message from my school saying:

"From [SCHOOL NAME HERE],
Congratulations Bill! You have passed the SBAC Math, Reading, and the Oaks Science! Once again, Congrats!"

... My mind froze. "I... did it?" I thought to myself.
My whole body starts to shake. Lighting starts to roll in. My heart starts pounding very rapidly. My whole body starts to glow a purplish reddish color. Everyone is now looking at me!
I then shouted,

"I DID IT!!!!!!!!!"

My shout has caused a ripple in space and time to appear as the pure joy starts to flow in me. Every single epic music starts playing in my mind. I couldn't believe I did it, but I did. This caused me to feel like I can do anything.
I looked at the Godmodder with the face of a determined man. I then smirked. Using my joyful aura, I rush up to the Godmodder at Ludricus Speed (anyone gets the reference?) My fist starts to glow the same aura
as my body but with a hint of gold coloring. I rev up my arm and prepare to give to the Godmodder, "SUPER DETERMINED PUNCH!!"

The Godmodder couldn't do anything about it because he was astounded by the pure joy that was emitting from me. I punch the Godmodder square on the face. My punch caused a massive explosion to appear engulfing everything in the area. My punch caused the sound to become defining and space to fracture by the mere punch.
After the explosion took place. My aura disappeared. My mind was still racing at the thought that I still can do anything. My whole body was shaking from the pure adrenaline coursing through my veins. using up all of my power.
I pass out in the ground satisfied.

OCC: I did it! WOOOOO!!! I can't believe I beat the test! I am so freaking happy right now. I just want to say thank you guys being there for me (even though some of you guys didn't really say, I still like to imagine.) I am still not done yet however, I still have Finals to deal with, but I know I can do it!
I wish you all a happy day/night!

- Bill Nye (the determined player)
 
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GODMODDER

you realize you have a fake infinileaf clover and I have the real one what do you do?

GODMODDER

50000000000023 [AG] hellkite dragons each wearing daedric armor. The dragons have 300767 health each, and are too paced out to be hit at the same time another is hit. The armor is enchanted to completely negate explosive damage, and due to the nature of the dragons, they completely negate fire damage as well. The armor has an inner rubber layer that prevents electricity damage, and a heater that prevents ice damage. The creatures have spawned from hell, so no darkness damage can harm them, light damage is stopped due to a special A.I. in in each dragon's armor that uses reflective plates to keep it from touching them. The A.I.'s name is Sheila. The armor is magically enchanted to cause only a .000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 gram weight difference, and does not disturb movement at all. The dragons, being magical, are unharmed by psychic damage. I do it so fast that nothing can stop the summoning. They are all partial ghouls so they are healed by radiation and nuclear damage. They each wear a special charm that keeps all hostile dragons from being able harm them, and they have scales too thick for them to take bludgeoning damage. Any damage involving food will heal the dragons, pies included. Their armors' A.I.s use hacking power to negate any robot, computer, hacking, or A.I. damage completely. The dragons have a bit of solid snake infused into them, so they cannot love. They have a natural resistance to all poisons, stopping poison damage. They can't smell, Sheila uses her A.I. powers to block sound damage with a de-amplifier, nothing from nature can damage them due to the fact that they are supernatural, and nothing chemical can harm them. Due to the nature of the summoning, they can't be harmed by antimatter damage, black hole damage, or anything to do with extraterrestrial space. They are too professional to have emotions, keeping emotion damage of any kind at bay. Anything involving something you might find in a house, furniture included, is shrugged off without damage. Because of their immense knowledge of terror creature, the have a 65% resistance to terror creature damage. Their armors are infused with a thick layer of Kevlar to block damage from bullets. They can breath fire, have huge claws, chainguns mounted on the armor, and laser eyes. The armor's reflective plates renders lasers nonlethal to them. They are beautiful, so ugliness damage is something they scoff at and any other damage that involves seeing something is blocked by the fact that they really don't care. Healing damage heals them. Sheila is ultra powerful and cannot be damaged or taken over by any other AI are stealing the massythe what do you do
 
After all the events unfolded as they do and Alice leaves I keep staring up at the sky where the portal was for a moment. 'Well Altair, I very much hope you turn out to be wrong about Alice.' I think to myself. After a moment I let out a sigh. 'Well time to see what I can try and help with has right now.' With that I look back towards the PG side of the field and look for something to take out. But then I realize that with Alice Gone that means the Godmodder was free and with they had the Mascythe. 'Ahh, Fucking hell! Fuck Fuck Fuck! Agh. Right I need to start giving players attack shields or we're going to start dropping like flies, Damn it!' Looking around in a bit of a panic I start picking players to give a attack shield to.

'Okay okay okay. Right I choose you three. I wish for one attack to given to Cloak, Pianoplayer and MooGoestheCow!' Suddenly a attack shield appears over the 3 named players taking the form of a red tinted translucent energy shield over them and (hopefully) protecting them from harm. (3 CP)

With that I look around and see the PT boat pulling up beside me and dropping a rope ladder beside me. I quickly climb the ladder and join the PT boat crew. We all just stare at each-other for a bit. Finally I break the silence and ask. "So do you guys think I did the right thing?" The crew stay quite until the lieutenant speaks. "Well sir. I at least think you did what you thought was best. Whether it was the right thing to do or not we will have to see in time." Some of the crew nods in agreement and after a few minutes everyone returns to their work.

Sitting down I start mentally thinking how best to explain to Cera as to what happened. I take my canteen from my belt and take a swig of water from it before then placing the cap back on and placing the canteen back on my belt.'Right, Here we go. pretty sure I'm going to be yelled at.'

With that I begin to focus on sending a telepathy message to Cera. 'Hey Cera it's me again and I have a report. It consists of Good news, Bad news and news which will be good or bad depending on what you think of it. First the good news. The Soulrazer is destroyed, With the help of Cloak we did it. Plus we lost no players while doing so. Sadly that's where the good news ends.'

'Bad news is the Godmodder has gotten a hold of the Mascythe and the Infinileaf clover, Joe decided it was a good idea to trade the weapons in turn for freeing the god of dreams. He did so without consulting the rest of us. So unless we can get around the luck based mechanic of getting the weapons we are not getting those two away from him.'

'Now for the last bit of news. After we destroyed the Soulrazer Altair set his plan into motion, Turns out he decided to play the long game and worked to gain the trust of Alice and when she was weak he would stab her in the back and believed that killing her would put an end to the whole Godmodder line.'

'Ash was aware of this although I'm not sure how or when they learned of Altair's plan. Anyway When he set his plan into motion it caused a divide between everyone here and most of us ultimately choose to stop them. Most of us did not think it was right to kill her for something she might become, A couple of us tried to suggest alternatives to killing her but Altair was adamant that killing her was the only way. After we stopped him left the field to wherever his been hold up and swore that he was going to kill Alice if turns evil. Although in his opinion its not a matter of if.'

'Alice for her part was quite shaken by what happened and decided to leave the field and she went through a portal to the..World of the Living I guess? Anyway when she did she took the Yoreshield with her and swore to keep it away from the Godmodder so long as she lived. So at least that weapon is out of play at this time. Anyway assuming Ash is not back with you already they will be soon, they left at the same time as Altair did and was going to report what had happen to you guys and Cloak has decided to stay and fight with us against the Godmodder as of this time. Maybe Altair will be proven right maybe he won't be but we choose to do what we thought was right. That concludes my Report.'
With that I prepare myself to be yelled at, A lot.
 
Eyowe: Hrmm...
Eyowe: That's quite a shame.
Eyowe: I understand why she had to leave, what with all the stress being pushed onto her as well as her considerably lacking health, but...
Eyowe: I wish I was able to give her some sense of reassurance and at least lighten some load off of her chest.
Eyowe: She seemed to be a genuine about her desire to make a better world... albeit her initial definition of it.

__________________________________________________________

Eyowe's actions are still the same as the post at the end of page 159, except the riot squad I guess. Still gonna spend a CP or two on finding the data I need from the Player History book.
 
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Update CIX(109)
A brand new update has been installed!

DEFEAT THE GODMODDER: VERSION UPDATE 1.7!

Hey there, everyone! A quick note from the team here, there's been some mild complications lately, so this is going to be the last update for... well, forever! We have all our updating equipment scheduled to self-destruct in a few minutes, so here's the last updates we'll make with the time we have left.

Changelog:
-Base Player power buffed. Previously 12,000, now 15,000.
-In response to the QMs complaints, all army-type entities are being massively nerfed - they'll be much much harder to make and maintain, will be vastly simplified, and now, when a specific type of army minion and their production is entirely eliminated, they'll be unable to be refilled (EG: If the marines all die as well as the barracks that produce them all die, neither new marines nor barracks can be built). This doesn't necessarily apply to enemy army types.
-Five-update summaries added. The first will be on Update 110.
-New godmodder damage method. We'll just tell you what it is; it's dori- CRAP CRAP HE'S HERE, SHUT IT DOWN SHUT IT--
- cwhuif3988929f-
-All new PG entities buffed.
-Legendary weapons made much easier to get.
-Change to sacrifice mechanics: All gods you sacrifice to will now demand that you sacrifice full legendary weapon usage, as well as an additional sacrifice that varies depending on the god.
-Godmodder massively buffed.
-All new AG entities nerfed
-New attack-shield generator-type things are now almost impossible to make
-Legendary weapons made much easier to get
-New mechanic: Counter-summons: Now, whenever a powerful AG entity is summoned, the godmodder can summon a counter-entity designed to kill that entity free of charge.
-All Players will now be automatically absorbed and killed when the AFK timer runs out. Also, the AFK timer has been changed from two weeks to fifteen secon-
AUTOMATIC SELF DESTRUCT SEQUENCE INITIATED. UNFINISHED PATCHES NOT SAVED.-


Allow Alice to die. Idfk at this point, so I just hope I'm right.
Also I use 9 charges to attack the protoss

The Protoss aren't here right now! You charge up 3 instead, as specified in your next post.

"It's time like these I wonder what I am doing?" These choices are not easy... Managing an army is so much easier.
I decided that abstaining, and letting them do their action is so much easier than intervening...
Though I don't believe this action is the correct choice, I really don't.

SCVs:
200 continue Research Facility
79+1 build 8 Factories.

5 Starports start constructing Tech Labs...

Army orders:
All offensive units are seperated into 3 groups
Group A are simply composed of hellions, and the Battlecruisers, their objective is to burn the Soul Reapers out of the Sky (153,200TA)
Group B, are the rest of the terran army, Marines,Marauders,Siege Tanks, and Heavy AFVs crush the Units. (101,150TA)
Group C, the rest of my forces, Designator, the Vanguard, and the Linebreaker, will target the Demonics Assault Squadrons (30,000+1,000Horde TA)*1.4Bonus from Designator

The Heavy AFVs are the tip of the spear, with their unique armor they can shrug off attacks that the rest of the Terran army cannot.

Once the Research Facility finishes upgrading, it would like to dissemble a Heavy AFV, to learn the secrets of its armor, so that it may apply them to its units. (Mechanical Armor I)

Actions:
I simply charge up in preparation for the grand battle that is to come.

I agree to cult action....

Also don't kill the Farmers, they're being convinced to join our side.
If this is an actual turn, I charge up 3 CP and tell the Second Scarlet Prince to attack the Soul Reapers.

Bullshit! Moniker gave me no data to predict eventual homing. There never was a anti dodge chance enchantment on the Soulrazer. I had to assume that there was none. You can't just make this up. You...

whatever the thing is dead and now I have to do something else.



1 action used to preserve spit to harvest monikers DNA. 1 action used to harvest monikers DNA. 1 action used to memorize monikers DNA for later use.

Project "Clone Moniker with his spit to gain unlimited disposable narrators to induce the illusion of control" has started.




Teenage Rebellion: Yes. This. Is. It. NO MORE

YOU. (he means the BAO that we are going to kill. We are already on our way.)

Hungry visitor: Isn't this someone older that tries to kill someone?

Teenage Rebellion: If we cared about human life, we would suicide out of grief. So many die and no one gives a shit.

Hungry visitor: (suddenly unnaturally angry) We can't let those that can't understand us win.

Teen R: (plays devils advocate) So we kill them all?

Hungry visitor: We kill them all.

Teen R: huh.

CP: 17 + 1

4 - 1 CP in 8 rounds Winkins

I agree to cult action
THIS POST HAS BEEN EDITED SINCE SEMI-DOP. EDITED SECTIONS ARE BOLD.

I suggest we force alice into a binding agreement where, once the Godmodder is dead, she will listen to and consult with 5 or more players whenever doing anything she might possibly consider major outside and, if by vote of 80% of all known players at a given time, it is decided that she is evil or doing bad, then she must allow herself to die or, if a way is found, to remove her Godmodding powers . such a contract would also prevent her from killing any player that does not want to die, if at all avoidable, or trying to get her way around this contract.
This has the advantage of allowing us to keep the Godmodder yoreshielded, and keep doing things with her aid. it still lets us end the Godmodding cycle. the punishment for disobeying this contract, naturally, would be death. also, even if this option is rejected, I would still vote to let her act once more before death. allow her to repay her debt to me. she has the charge necessary, to create for me two things: an entity that doubles its health each round (starting at 1), and a powerful protection for said entity.
To the peacekeepers: I don't really want riflemen... if you can't apply the evolver's powers to anything, can I have some scientists or engineers maybe? I prefer the ability to build, since I'm not in combat much. I have a lovely idea. As you may know, I have an idea I'd call 'a real bank of actions'! that is, something that functions as a bank of actions, but without the stealing. and still makes a profit.
The thing is, it needs a really good shield to work- to keep the evolvers alive instead of them all dying and being worthless.
So, let my bank hide behind your two hundred some-odd attack shields for its first 10 rounds, and that will be enough for me, plus I'll give you a tip of somno's body (so you can copy his generic actions ability off it, like you wanted way back when). you probably won't even loose any of the shields- With a pile that is so great and so big and so tall, people won't try to pierce through it, for there is no way at all. any attack leveled at my thing while it's hidden would pierce the attack shields, and if it does then you haven't lost any of them. so, what do you say?

[2x] I summon The Blocks. most definitely not tended by the farmers, this entity will make a few stone blocks every turn. if it gets enough blocks, maybe it can become something more? you could probably make new stone blocks out of stones if you wanted to.
Cult action vote: create the contract suggested above, and leave it available for alice to sign, despite the possibility of being pinned.

The godmodder thinks about converting the Blocks, but decides its best to test his new power instead... COUNTER-SUMMON! Your Blocks are summoned successfully, but so is the godmodder's Minecraft Corruption!

The Peacekeepers politely decline your request, stating that their attack shields are for them only. The 2 death-elite riflemen are still yours if you want them.

I grimace at how this is proceeding but I pick myself up to join Spicy's supports of Alice's survival.

(Action!)(3 Charges)
(1 Charge)
I send a charge to pay the Hungry Loan.

(2 Charges)
The Lightward mages and I soon begin a collaborated effort on constructing the formation of the LM Research branch to the Rice Monastery. The Lightward Mages goes back to the books to becoming LM Researchers. (1-2 turns)

(Orders!)
Sushi is soon affected by the monastery blessing, gaining the small boost in damage reduction and attack... and doing a happy wiggle dance in the process.

My entities turn their attention onto the DAS and pummel some to death thanks to the designator.

RICE POND ECOSYSTEM:
Current count: 140 Basic Fish Schools, 38 Piranha schools
Current Growth:
Basic Fish Schools: +35 Next turn
Piranha Schools: +9 Next turn

2 charges applied to forming a LM research branch! 1 CP donated to Hungry Visitor!

OOC: Yea, thanks for the bonus on the charges. Gonna have to throw a bit more CP into HP... how much would that take? Also, found a new reliable way to post.

By the way, don't worry about stats and stuff under my entities, Moniker. I'll keep track of it here. Just worry about the HP - making you worry about it seems unfair.

Anyways...

"I vote we save Alice, personally. I know I'm taking a gamble here, since nobody here knows if she'll be good or evil. However, I don't think it's right to just... kill someone based on their heritage."

Focus: +3 CP

Relic Info:

Current Orders:
Flamethrower the ground, to see how much damage it does and also get a fire charge.

HP Upgrade:
[|||||] ??/??

Aura Unlock:
[||||||||||] 0/10

Fire — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

The Relic will Flamethrower something this turn.

Current CP: 4

Eyowe: ...of all the myriad possible mysterious energies I could end up dealing with, why did it have to be this exact one, the one type of energy I didn't get any chance to study on?
Eyowe: Welp. Nothing to do but to try and control this situation.


Eyowe crafts a mechanical construct in the shape of a human body. This construct only has two features built into it: a port made for the purpose of holding the "secret feature" chip and a self-destruct mechanic that activates when a specific statement is verbally uttered. When the self-destruct mechanic is activated, it sends a near-unending amounts of shock to the construct that causes it and anything else attached to it to crumble into dust. In addition, this mechanic detects any attempts made to tamper with it, regardless of intensity. Upon detecting such an attempt, it will immediately activate itself.

Once he's done building the construct, Eyowe moves on to the "secret feature" chip, utilities in hand. He detaches it from the Warp Jammer with a considerable amount of accuracy and care as to not destroy nor alter the features of both it and the Warp Jammer. Upon detaching the chip, Eyowe moves back to the construct and inserts the chip into the port.

Eyowe moves the construct away from potential collateral damage and waits for the "secret feature" chip to activate inside it and do whatever it's designed to do. Eyowe keeps the self-destruct mechanic and the password statement in mind, as it's his fail-safe for if the chip's effect is both lasting and a nuisance to us. The moment the chip does any action that Eyowe would see as against the [AG] forces, Eyowe will utter the password statement.

(to Moniker: Would this count as a focused action or is it just 3 actions without any boons from focused?)
(also to Moniker: If, for any reason whatsoever, you want me to give you the password statement for the self-destruct mechanic before the update, I guess dm me and I'll reply with the code? I mean, I'll still say it out loud when I activate the mechanic.)
_______________________________________________________________
_______________________________________________________________

As Eyowe goes back to watching his construct, he utters something:

Eyowe: dwojf329♀sbde

Some of his fellow Players recognize what that code means...


As the book is summoned where it can hopefully drop on a safe spot, Eyowe opens it and skims the book, looking to gain a couple of specific information from it: how many godmodders existed in total (or are at least listed in the book) and an average of a godmodder's lifespan. To accomplish finding the latter, Eyowe looks only for when a godmodder's name appears for the first time and the last group number where it appears for the last time.

If that's too tall of an order, then Eyowe will just flip to the current page and see how many battles our Godmodder has been in.

(If I'll require an action or two to do either of those, then just subtract the amount of CP I used for the mechanical riot squad and transfer those to here instead)

CP Used
4 - 4 = 0 left

Eyowe: Am I actually dead or was I just booted to here because of... him?

You try to take the secret feature chip out, but as you do so, you realize it's connected with some absolutely vital components of the Warp Jammer! No matter how carefully you remove it, it will make the Warp Jammer unusable in this state...

So, you set the entire Warp Jammer and its secret feature up inside the construct! Sitting a short distance away, you wait for the thing to happen... Now, it won't hurt anything else.

Saying "focused" just indicates you're using all three of your actions on one thing. There is no additional boon for saying something is focused.

You open the Player book once again... this is it! It's time to get some HARD NUMBERS on how exactly things in this universe have happened!

But as you turn through the pages, the book's pages begin to bloat, and blacken... it's the godmodder! Before long, you can hardly read it anymore! You turn one last page of the giant book, and find some text scribbled onto it:

"History is for nerds"

No! The book is ruined, in desperation, you turn another page, and find another note:

"The heavenly library contains what you seek"

For now, you send the book back... it would probably take some effort to restore it... but now, you have a new path to finding information! You'll just have to wait for a good opportunity...

Using my first two actions I collect rocks
Using my third actions I construct a rock lobster, a small minion to collect rocks for me
I agree to the cult action

You collect 99 rocks! That's almost exactly average!

Your lobster collects an additional 93 rocks for you, then dies of exhaustion.

Also, the cult action collects from last round gets 7 rocks.

/OOC: Save Alice

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 8/100

+1 CP [tCP=23]


Hey, uh, soldiers? Peacekeepers? Mates? Could you maybe take me to your leader?

Quinn, apparently not busy, comes out to talk to you.

Quinn: What do you need?

I head over and continue charging (+3 CP)

I vote to not kill Alice and tell everyone to use actions as well

I charge 3 cp
I use two actions to order my worker festum to make a warrior festum generator. My last action is converted into cp.

Your worker festum are still working on the HP thing! You use 2 actions to start the generator construction yourself instead. +20% construction!

"What the, no, you come back here you little-"

ES looked in extreme annoyance as Alice returned to reality.

[INSERT ANGRY ES NOISES]

"Ffffffffffffine. All forces attack the damn Units I guess..."

He charges up 3 CP.
I wave to Alice as she leaves, gotta have hope that she'll be better, that she'll take everything to heart...

Sighing I turn to the battlefield "Alright, that's enough sappiness from me to last a lifetime, time to get to..." Then I remember, the Godmodder is going to be free soon. And he has the fuck-mothering Mascythe.

"By the Dark Masters we're all fucked." I scramble to Act, maybe if I can just...

ACTION 1:A shield for you!

With a hurried *SNAP* an Attack Shield forms over the..Agro Scarecrow?

Well, Behold Your Sins simply states that an Entity must attempt to damage the Agro Scarecrow. Nothing was said about the damage actually taking effect, or that the Attack must actually hit the Entity. Simply that an Attack is tried against it.

I turn to the others. "You guys, the Agro Scarecrow can seriously fuck up PG's round of Attacks if we can make it soak up enough damage!"

Message given, I turn to the last remnants of the SR monstrosity.

ACTION 2: Supreme Firepower

Whenever you're fighting something, and you have the ability to summon whatever you want infinitely on a whim, the solution to most problems should become obvious.

Explosions, a fuck-ton of 'em.

With a wave of my hand a missile silo appears, along with a couple thousand identical siblings.

Pair of sunglasses smashed onto my face I give the firing order, and thousands of surface-to-air missiles clog the air. Streaking towards the Soul Reapers.

I lean back in a lawnchair and watch the firestorm of molten metal and shrapnel. After a couple minutes of ear-shattering explosions I turn to finish up my Actions, disappointment written on my face.

After a while of awe-inspiring firepower, the awe kinda just...dissipates, and shifts to boredom.

Sighing I add another CP, yeah the Godmodder could try to murder me. Buuut, fuck it. I have stuff I want to do dammit!

+1 CP

+1 attack shield to the Agro scarecrow! One soul reaper destroyed, 15,000 damage to another! Explosions: The ever-reliable tool of the godmodder's opponents.

EDIT: I've been informed the Soul Reapers are being taken care of by someone else. I instead give the Machine three attack shields.

Machine and LIVE Space Station attack any soul reapers that may have survived. If all soul reapers are dead, they instead fire on the Demonic Assaut forces. (And if all of those are dead, they fire on those generic "units" whatever they are.)

(semi-OOC: With 20 000 low-power attacks, I'm imagining the Machine as being equipped with several really small Gatling guns.)

+3 shields to the Machine! Now it should be insured against death for a small amount of time.

semi-OOC: You're probably right.

With that whole situation over I turn back towards my modest forces and immediately shake my head as I see how long Undead Einstein will take for the shockwave slice.

Moving at superhuman speeds I rush into the Mysterious Tower to find Undead Einstein just starting his first few ideas, music playing in the background as a loud 'ding' sounds out as a oven finishes baking a batch of chocolate chip cookies.

"Ok Einstein," my voice echoes loudly to get his attention, "just give me an estimate on how many actions it would take to get the 'hit every entity in a group' effect for the Temporal Guardian. Your methodical research, while certainly useful, is simply too slow to do this. I can't afford to wait that long. Once you have your estimate join Rotaz on building that sentry turret."

Returning to the HEXAGONAFIELD before Undead Einstein can say his retort I look around, time for some magic.

Noticing how the Magitek servitor factory is still running its activation subroutines I take advantage of this to add some last minute upgrades to get superior servitors from it. Moving down into the depths of factory I get to work on improving its constructive capabilities, adding several more rows of automated machinery and updating the servitor design it's using. (x2)

With the Magitek servitor factory's production capabilities boosted I turn my attention to its physical durability. As past experience has taught be spawners need a fair amount of durability to last.

Feeling rather lazy I coat the exterior of the factory with a single millimeter of andamantium before placing some force field generators to majorly increase its HP. That should be enough for now, hopefully. (x1)

Finally I order the Temporal Guardian to attack the Demonic Assault Squadron before heading into the Mysterious Tower to watch some TV.

Undead Einstein says that adding a hit-all-in-a-group effect to an entity with attack as high as the Temporal Guardian's will take 9 actions.

Produced servitors slightly buffed!

Servitor factory HP buffed!

I'm pretty sure I heavilly implied if not outright stated this in my post earlier, but I would have obviously asked Alice to repay the debt she owes me. this would cost her nothing since she has a boost stone, which would let her act instantly, and would mean i would have no leverage on her, so Logically she would seek to repay the debt. reaching through the connection of the contract I made, I send alice the following request: one. create the drone I asked for a bajillion times to scan the player vault. No really this is important. DO IT ALREADY i swear to blarg.
two, assuming the boost stone enables her to do this without much trouble (the first request is not within this qualifier because I've asked for it some 5-odd times by now and it really should have already happened),Make me a troop of soldiers:
The Modified look-and-say soldiers.
they have as much HP as alice can manage, and 1/10 or less attack, at level one.
Each turn, level 1 look and say soldiers follow the following rule:
Check how many of you there are. set this number to 1, and spawn a look-and-say soldier of the level equal to how many there are.
the same goes for all other look-and-say soldier levels, but higher levels have the level 1's HP, times their level.
So for example, the soldier count and amount of health, if unattacked, goes:
R1: 1 = 1
R2: 11 =2
R3: 21 =3
R4: 1112 -> 2 111 =5
R5: 3112 -> 3211 =7
R6: 312112 ->3 22 111 =10
R7: 133122 ->33 22 11 =12
R8: 232122 -> 3 2222 1 = 12
R9: 13 42 11 -> 4 3 2 111 =12
R10: 14 13 12 31 -> 4 33 2 1111 =16
R11: 14 23 12 41 -> 44 3 22 111 =18
R12: 24 13 22 31 -> 4 33 222 11 = 18
R13: 14 23 32 21 -> 4 33 222 11 =18
(On average, this growth is faster then the breeder drones, but only slightly so.)
Due to a quirk in the math, after reaching 18 they get well and truly stuck... which is why they have another feature: either a) they forgo the standard growth and merely gain a single normal member whenever the math would not change the proportion nor number of any of the soldier types (the only scenario I've seen that would stop growth) or b) they can be given new members (atamaxof1perround) by healing them by the entire health of an unharmed member.
Alternatively, a standard wall which gains 10% more health per round or some such would be nice.

Alice just gave you back the Boost Stone. It wasn't mentioned in the cutscene, but she did. Don't question it.

Finally awakening from his sleep, Arsenical looks over the horizon. Somehow, in the time he was gone, the Soulrazer was completely knocked out of the sky. Can't imagine the Godmodder is extremely happy about that.
A few of the players don't seem all that happy though, either. Wonder why.

Ah well, in the time he was gone all three of his queens were sent to the eternal stasis machine. And he can't just spend his time fighting when he could be making entities to fight better than he can!

In hopes of withdrawing something of value, Arsenical digs through the wreckage of the Soulrazer, in hopes of salvaging any part of it, even a piece of the hull.

+3 CP

You spend one action digging through the wreckage (gaining 2 CP), and you manage to find... hmm... a number of advanced wires and other bits of gadgetry. They look like they were used to power the anti-player buckshot cannons. For now, you safely stash them in your inventory.

SPECIAL EVENT!!!
I was about to make my move when suddenly, I got a message from my school saying:

"From [SCHOOL NAME HERE],
Congratulations Bill! You have passed the SBAC Math, Reading, and the Oaks Science! Once again, Congrats!"

... My mind froze. "I... did it?" I thought to myself.
My whole body starts to shake. Lighting starts to roll in. My heart starts pounding very rapidly. My whole body starts to glow a purplish reddish color. Everyone is now looking at me!
I then shouted,

"I DID IT!!!!!!!!!"

My shout has caused a ripple in space and time to appear as the pure joy starts to flow in me. Every single epic music starts playing in my mind. I couldn't believe I did it, but I did. This caused me to feel like I can do anything.
I looked at the Godmodder with the face of a determined man. I then smirked. Using my joyful aura, I rush up to the Godmodder at Ludricus Speed (anyone gets the reference?) My fist starts to glow the same aura
as my body but with a hint of gold coloring. I rev up my arm and prepare to give to the Godmodder, "SUPER DETERMINED PUNCH!!"

The Godmodder couldn't do anything about it because he was astounded by the pure joy that was emitting from me. I punch the Godmodder square on the face. My punch caused a massive explosion to appear engulfing everything in the area. My punch caused the sound to become defining and space to fracture by the mere punch.
After the explosion took place. My aura disappeared. My mind was still racing at the thought that I still can do anything. My whole body was shaking from the pure adrenaline coursing through my veins. using up all of my power.
I pass out in the ground satisfied.

OCC: I did it! WOOOOO!!! I can't believe I beat the test! I am so freaking happy right now. I just want to say thank you guys being there for me (even though some of you guys didn't really say, I still like to imagine.) I am still not done yet however, I still have Finals to deal with, but I know I can do it!
I wish you all a happy day/night!

- Bill Nye (the determined player)

The godmodder looks at you with anger as your FIST OF JOY rushes forwards. You're somehow HAPPY? But how! You should be crying in despair that you have to fight an opponent as powerful as the godmodder! Idiot!

He's so ANGRY, that he shoots ANGRY EYE BEAMS, which blasts your fists of joy to pieces! Agonizing pain racks your entire body as the angry eye beams vaporize you, then atomize you, then liquefy you! Then, the godmodder stomps on where your ashes were!

Somehow, despite it all, you still manage to be happy! The godmodder's anger overflows, and he shoots out DOUBLE ANGRY EYE BEAMS, which zap your remains and hurt you even more - but also backfire and deal 1 damage to him!

INFINILEAF CLOVER STEAL ROLL: Infinileaf clover activates! Your luck rolls automatically favors the godmodder! You don't steal it!

MASCYTHE STEAL ROLL: Infinileaf clover again! You can't steal anything as long as he has it!

OOC: Congratulations!

GODMODDER

you realize you have a fake infinileaf clover and I have the real one what do you do?

GODMODDER

50000000000023 [AG] hellkite dragons each wearing daedric armor. The dragons have 300767 health each, and are too paced out to be hit at the same time another is hit. The armor is enchanted to completely negate explosive damage, and due to the nature of the dragons, they completely negate fire damage as well. The armor has an inner rubber layer that prevents electricity damage, and a heater that prevents ice damage. The creatures have spawned from hell, so no darkness damage can harm them, light damage is stopped due to a special A.I. in in each dragon's armor that uses reflective plates to keep it from touching them. The A.I.'s name is Sheila. The armor is magically enchanted to cause only a .000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 gram weight difference, and does not disturb movement at all. The dragons, being magical, are unharmed by psychic damage. I do it so fast that nothing can stop the summoning. They are all partial ghouls so they are healed by radiation and nuclear damage. They each wear a special charm that keeps all hostile dragons from being able harm them, and they have scales too thick for them to take bludgeoning damage. Any damage involving food will heal the dragons, pies included. Their armors' A.I.s use hacking power to negate any robot, computer, hacking, or A.I. damage completely. The dragons have a bit of solid snake infused into them, so they cannot love. They have a natural resistance to all poisons, stopping poison damage. They can't smell, Sheila uses her A.I. powers to block sound damage with a de-amplifier, nothing from nature can damage them due to the fact that they are supernatural, and nothing chemical can harm them. Due to the nature of the summoning, they can't be harmed by antimatter damage, black hole damage, or anything to do with extraterrestrial space. They are too professional to have emotions, keeping emotion damage of any kind at bay. Anything involving something you might find in a house, furniture included, is shrugged off without damage. Because of their immense knowledge of terror creature, the have a 65% resistance to terror creature damage. Their armors are infused with a thick layer of Kevlar to block damage from bullets. They can breath fire, have huge claws, chainguns mounted on the armor, and laser eyes. The armor's reflective plates renders lasers nonlethal to them. They are beautiful, so ugliness damage is something they scoff at and any other damage that involves seeing something is blocked by the fact that they really don't care. Healing damage heals them. Sheila is ultra powerful and cannot be damaged or taken over by any other AI are stealing the massythe what do you do

The godmodder looks at his "fake" infinileaf clover. Looks pretty real to him.

The curse of... well, I guess I can't use the curse of repetitiveness, even though frankly it really should apply... okay, the curse of the copypasted attack stops the Hellkite dragons, killing them with copypasted damage!

OOC: For those who don't know, this is an attack used in the very first DTG game. It was a long-running and highly effective attack against the godmodder.

After all the events unfolded as they do and Alice leaves I keep staring up at the sky where the portal was for a moment. 'Well Altair, I very much hope you turn out to be wrong about Alice.' I think to myself. After a moment I let out a sigh. 'Well time to see what I can try and help with has right now.' With that I look back towards the PG side of the field and look for something to take out. But then I realize that with Alice Gone that means the Godmodder was free and with they had the Mascythe. 'Ahh, Fucking hell! Fuck Fuck Fuck! Agh. Right I need to start giving players attack shields or we're going to start dropping like flies, Damn it!' Looking around in a bit of a panic I start picking players to give a attack shield to.

'Okay okay okay. Right I choose you three. I wish for one attack to given to Cloak, Pianoplayer and MooGoestheCow!' Suddenly a attack shield appears over the 3 named players taking the form of a red tinted translucent energy shield over them and (hopefully) protecting them from harm. (3 CP)

With that I look around and see the PT boat pulling up beside me and dropping a rope ladder beside me. I quickly climb the ladder and join the PT boat crew. We all just stare at each-other for a bit. Finally I break the silence and ask. "So do you guys think I did the right thing?" The crew stay quite until the lieutenant speaks. "Well sir. I at least think you did what you thought was best. Whether it was the right thing to do or not we will have to see in time." Some of the crew nods in agreement and after a few minutes everyone returns to their work.

Sitting down I start mentally thinking how best to explain to Cera as to what happened. I take my canteen from my belt and take a swig of water from it before then placing the cap back on and placing the canteen back on my belt.'Right, Here we go. pretty sure I'm going to be yelled at.'

With that I begin to focus on sending a telepathy message to Cera. 'Hey Cera it's me again and I have a report. It consists of Good news, Bad news and news which will be good or bad depending on what you think of it. First the good news. The Soulrazer is destroyed, With the help of Cloak we did it. Plus we lost no players while doing so. Sadly that's where the good news ends.'

'Bad news is the Godmodder has gotten a hold of the Mascythe and the Infinileaf clover, Joe decided it was a good idea to trade the weapons in turn for freeing the god of dreams. He did so without consulting the rest of us. So unless we can get around the luck based mechanic of getting the weapons we are not getting those two away from him.'

'Now for the last bit of news. After we destroyed the Soulrazer Altair set his plan into motion, Turns out he decided to play the long game and worked to gain the trust of Alice and when she was weak he would stab her in the back and believed that killing her would put an end to the whole Godmodder line.'

'Ash was aware of this although I'm not sure how or when they learned of Altair's plan. Anyway When he set his plan into motion it caused a divide between everyone here and most of us ultimately choose to stop them. Most of us did not think it was right to kill her for something she might become, A couple of us tried to suggest alternatives to killing her but Altair was adamant that killing her was the only way. After we stopped him left the field to wherever his been hold up and swore that he was going to kill Alice if turns evil. Although in his opinion its not a matter of if.'

'Alice for her part was quite shaken by what happened and decided to leave the field and she went through a portal to the..World of the Living I guess? Anyway when she did she took the Yoreshield with her and swore to keep it away from the Godmodder so long as she lived. So at least that weapon is out of play at this time. Anyway assuming Ash is not back with you already they will be soon, they left at the same time as Altair did and was going to report what had happen to you guys and Cloak has decided to stay and fight with us against the Godmodder as of this time. Maybe Altair will be proven right maybe he won't be but we choose to do what we thought was right. That concludes my Report.'
With that I prepare myself to be yelled at, A lot.

+1 shield to Cloak, Pionoplayer, and MooGoestheCow! Will the godmodder attack the Players? Only time will tell...

Cera: ...Thanks for telling me, captain.cat. I saw it all, actually. We managed to install some TVs where we work that let us watch. Really helps keep us on the same page.

Cera: Hey, Jamie? Jamie? Come over here for a second...


Jamie: What?

Cera: Captain.cat just told us about Alice.

Jamie: Oh. Well... I... I think you made the right decision! We can't kill Alice for something she hasn't even done yet! That makes us, like... just as evil as the godmodder!

Jamie: Besides, now, I bet Alice will come back and help us later!


Cera: ...I can't say I'm quite so optimistic. But... I'm not sure what I would have done in your position.

Cera: ...At any rate... we're going to keep working. Thanks for being straight with us.


Jamie: Good luck!

Cera: Oh, and, before I go...

Cera: STOP GIVING THE GODMODDER LEGENDARY WEAPONS!!

Cera: That is all.


-------

Cloak, wary of the encroaching Protoss army, charges up 3 CP to use against them...

V:

Winkin's army attacks the Demonic Assault Squadron and kills two of the demons!

AG:

The Starcraft army rushes forwards, their upgrades taking effect, splitting their attack power three ways, they strike at all members of the godmodder's army!

153,200 attack power against the Soul Reapers! All Soul reapers, and the last remnants of the Soulrazer, are gone!

100,000 attack power against the units! All dead!

30,000 attack power, plus the designator, PLUS the Explosion Elemental for insurance, against the Demonic Assault Squadron! All slain!

The godmodder's army is in shambles. The Starcraft army stands taller than ever.

The rest of the AG army goes next! The Machine, the LIVE Space Station, the Scarlet Prince, the Festum Base, and the Teenage Rebellion all attack the Minecraft Corruption, the godmodder's latest and greatest building entity, together! They manage to deal... 124,000 damage, all told. The Starcraft army hellion operators all open up their doors so they can step out, point, and laugh. Pathetic! They can't possibly match up to the pure ultimate greatness of the Starcraft army. They are the best and the strongest.

Finally, the Relic uses Flamethrower on the Minecraft Corruption, dealing 8,000 damage. All in all, the Minecraft corruption lost 132 blocks this turn.

PG:

The godmodder WOULD concern himself with the Starcraft army... but... he has something else on his mind. He looks down at his Infinileaf Clover... what could he do with it this turn? Then he looks and sees - that's right! The slots machine!

He walks over, and spins it thrice!

SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!
SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!
SLOTS ROLL: 9 9 9 JACKPOT! The godmodder gets a Double Rainbow Ticket!

The godmodder can use these double rainbow tickets as a free action! You have no choice - the slots machine is too dangerous to keep alive! You're best off killing it!

The Minecraft corruption generates 30 new blocks, but expends 50 to create the TNT Cannon, which will help attack the anti-godmodder forces!

N:

The Warp Jammer, trapped within its construct, has the timer on its Secret Feature expire.

Beep... beep... beep...

Beep beep beep beep beep

Beepbeepbeepbeepbeep

BEEEEE-

KA-BOOM! It self-destructs! That was the secret feature! You can thank the godmodder later! Now, there is nothing to stop the Protoss Army from warping in.

--------

The Terran Army/Daskter's forces have grown immensely over the past several updates. Ever since they began mass-producing Hellions/Factories and passed 100,000A, they have seen nothing but the absolute heights of success. Just recently, they soared through 300,000A, with their new Mechanical weapons upgrade. At their current rate of growth, they'll pass a full 1,000,000A within the next 15 updates - if not sooner. Before long, like the Peacekeepers, they will have to worry about a x999 cap on their units. The obscene heights of their strength put them as the strongest AG entity to ever exist thus far in the game, with the exception of the Ultilazer. The Terrans all give each other a pat on the back. They are unstoppable! Immortal! Unbeatable! Nothing, NOTHING is a threat to them!

But then...

The Protoss Army finally warps in! You see a large number of zealots, stalkers, and production buildings! They have spent most of their time off the field idle, but now, they are ready to help! But wait...

Even with all their strength... their total attack power is a measly 150,000. And their total HP puts them a mere 2 turns away from destruction at the hands of the Terrans. They are strong... but not nearly strong enough. The Protoss army is overcome with despair. How could they be such... lowers? Why can they not beat their rivals!?

Then, Tassadar (not the real one, rather, a false copy made by a Player to lead the Protoss) sees a man beckoning him over. A man who radiates intense power... Tassadar remembers now. Was he leading the Terran army before?

Feeling hopeless, he goes to him anyway. The man introduces himself as the godmodder, and tells him that old enemies can become new friends... because he can give the Protoss army what they need. The godmodder produces his 3/3 charge. This, says the godmodder, will be MORE than sufficient.

Tassadar is initially unsure. But then he remembers his one true objective, the one he was originally created with: Destroy all terrans. And so he says yes.

Godmodding energy floods through the Protoss forces! It twists them, makes them bigger... stronger... faster... more durable! Their shielding changes; no longer merely a second HP bar but rather, full-on regenerating attack shields! Their weapons grow ten times bigger, ten times better! Their buildings produce faster! The last shreds of empathy, of humanity (Protoss-manity?) are eliminated from their mind entirely, replaced with wrath! Wrath towards the Terran army, that threatens the balance and difficulty curve of Defeat the Godmodder so! They! Will! DESTROY!

-------

The Protoss Army has appeared in full force, and with the godmodder's help, they've become extremely powerful! Right now, they're stuck dueling Daskter's Terran Army and the rest of his forces, but they'll be more than happy to move on to bigger things once they're dead!

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
Destroy the Slots machine! With the infinileaf clover on the field, it no longer possesses any semblance of being a balanced mechanic!

[V - Winkins]Winkin's Forces (TA: 85,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 5 HP, 5,000 x 5A (10% dodge rate)
Shield buns: 3,000 x 8 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 2/4, Rice Torrent - 1/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 80,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 104,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 20% complete)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 4!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 72% complete (cost: .1%/engineer)
Space engineers: 100 x 320 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(376,350 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 10 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Terran Army(Neosteel foundry+Salvage Facility(9 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 309 HP
Marines: 200 x 143 HP, 150 x 143A
Marauders: 400 x 54 HP, 300 x 54A
Hellions: 400 x 413 HP, 500 x 413A
Siege tanks: 1,000 x 75 HP, 1,000 x 75A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/63 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)(building tech labs, done in 3!)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (60% upgraded, can't research until fully upgraded)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 9 HP, 2,000 x 9A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Kyleruler]Relic: 60,000/60,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire ---++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)(protected from 1 attack)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Attack frigates: 1,000 x 2 HP, 1,000 x 2A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching shockwave slice, done in 35!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 6!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 1, 1,000 x 1A

[N - JOEbob]The blocks: 100 x 5 HP (+3 blocks/turn)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP + 100% defensive shield(+25% shield/turn, can't be one-shot) (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(70% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Protoss Army(TA: 890,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 100 HP, 5,000 x 100A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Stalkers: 12,000 x 30 HP, 8,000 x 30A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 10 HP, 15,000 x 10A (protected from 3 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 2 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 10 HP (+10 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Protoss Reserve barracks

[PG]Minecraft Corruption: 1,000 x 348 HP (+30 blocks/turn!)(Can make various structures out of blocks)
TNT Cannon: 80,000 HP, 40,000A

[PG]Godmodder: 119/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 33(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 3 (Increased HP)
Hungry_Visitor - CP: 18(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 45(Echolocation)
Arsenical - CP: 2(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 2
Daskter - CP: 3
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 25(has Ornate Ring, Mirror)(protected from 1 attack)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 5(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 8(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(365 rocks)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 17(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 23(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 2 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 0 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 3 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
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FOCUS X 3
Terry brings a Top 2 Tavern Brawl deck, filled with 15 copies of Preparation and 15 copies of Fan of Knives. He goes Prep, Fan, then repeats the process 14 more times. On the Protoss Army.
 
I gotta go to bed. But first I've got a question: I know fuckall about Protoss units and whatever franchise they come from. Of the various monstrosities on the field, which ones are one of either a) airborne and highly maneuverable or b) possessing significant long-range high-precision anti-aircraft capabilities? those are the ones which would be biggest danger to the LIVE Space Station and I'd like to identify those hazards sooner rather than later.

EDIT: Why is the Machine only protected from 1 attack? I gave it three shields and I don't see any mention of the [PG]s attacking it.
 
Action 1: I put sand in bad places with respect to the TNT Cannon. Now it'll blow itself up when it fires.
Action 2: I teleport in, hijack a drone, and use it as a landspeeder to hit another drone, then plant a black flag on the wreckage and teleport out.
6-->7 CP
 
Piono staggers. He made a big show of protecting Alice but...
Yeah who is he kidding, basically everybody ignored him. Even Alice.

He halfheartedly lobs a fire bomb into the Protoss ranks, aiming for the Nexuses. The fire bomb explodes into another firebomb, then another fire bomb, then another firebomb. Turns out it was a bomb bomb and not a fire bomb. This causes the attack shields on the Protoss Nexuses to get attack around...
*number crunching sounds*
five hundred and twelve times. No more attack shields I guess.

In the background, Piono's CP builds up by 2, bringing him to 27.
 
I begin to murmur in despair: I'ts okay Ranger... Even if Moniker ignores me and the fact that I charged up to 5 CP it's okay... You still haven't given the Godmodder legendary weapons....
I cry and charge up to 8.
 
Current CP: 4

Eyowe: A self-destruct mechanism huh?
Eyowe: Isn't that a little too base?
Eyowe: ...then again, maybe it was too base that I did not choose to prioritize that over other possible effects.
Eyowe: *sigh*
Eyowe: Should've just destroyed it.
Eyowe: Or maybe that might have just made the Warp Jammer unusable either way.
Eyowe: Onto other matters then.

__________________________________________________________

Eyowe(muttering): ...the heaven library, huh...
Eyowe: I'm... just not gonna bother with this now.


Eyowe distracts he Godmodder in a... pretty confusing manner.

Maybe it's the fact that he's biting a rose with no discernible mouth.

Maybe it's the fact that he's going on a tangent about how if history is for nerds, then the victors who wrote history are also nerds and thus nerds are victors. It's not really a strong argument and the Godmodder feels tempted to correct him.

Maybe it's the fact that one of the limbs protruding out of him is a hand doing the circle game symbol and the Godmodder shudders in anticipation of a punch to his shoulder but then remembers that the symbol has to be below the waist so he feels tempted to call him out on it.

Maybe it's the fact that he has a magnet in his hand that seems to be pulling the Infinileaf Clover off of the Godmodder's person, but actually it's just pulling all of his change off of his pockets. The clover, being the luck-giving cripe it is, disables the magnet's pull and turns all of the change into lucky pennies which he picks up. Sadly, he only had just enough change for one bus ride and now that they're all pennies, he doesn't have enough anymore. But because the infinileaf clover is still the luck-giving dit that it is, the next bus that came accepted all the lucky pennies as enough payment for a ride. With the infinileaf clover's luck-giving shenanigan, the bus' destination turns out to be heaven. But wait... if it's going to heaven, wouldn't that mean he has to die? As this thought struck him, he finds the bus careening over to a cliff and crashing upon impact with the ground. It turns out that that was just his imagination and he is back to when the magnet is pulling his change, except this time his change is actually an entire schilibiling. He doesn't know what a schilibiling is, as even the god of many knowledge, Google, does not know what it is, so instead he makes up a definition for it:

schilibiling
/ˈSHiliˈbiliNG/

noun
  1. a pack of flesh-eating squirrels.
"I can't believe an entire schilibiling killed my father"
synonyms: pain, nightmare, totally real, not making this up, just kidding I am; More
The Godmodder looks in pride over to the new definition he made. But wait... if an entire schilibiling was pulled from him, then-!
He looks back at himself and realized; his flesh has been eaten by the schilibiling! The Godmodder screams at this sight and is flashed back to the magnet pulling the change part, except the change is now just spaghetti, but it doesn't come out of his pocket. Instead, it pushes inside his pockets, causing him to fall down face first with spaghetti dropping from his pocket. A previously unseen audience laughs at this sight and the Godmodder is left very embarrased. He is then flashed back to that same moment you all know. The Godmodder suddenly has a realization; he's the MOTHERSCRATCHING GODMODDER and he could've just prevented all of those from happening in the first place. So he does something about it, or rather, attempts to. In this instance, he's not the MOTHERSCRATCHING GODMODDER! Apparently, he's a singular Player fighting against a lot of godmodders, all of which seem to be keen on taking the Infinileaf Clover off of him. They all charge at him in his very vulnerable state and his scream is cut off by another flash back to you-know-when. This time, his change is now a bunch of voodoo dolls of him, and because they're being pulled, the Godmodder also gets pulled at an intensified rate because that's multiple voodoo dolls of him being pulled. But instead of Eyowe with the magnet waiting on the other side, it's actually a cactus replica of him and the Godmodder ends up with needles all over him before flashing back. The tables have turned as the Godmodder now holds the magnet in his hand. But wait! His change is still in his pockets, and he's holding the magnet on the opposite side of his body! Because of coin logic, his body is riddled with $1.75 worth of coins as he is once again flashed back. This time, the change stays as just change and the Godmodder knows what must be done. He puts his change inside his wallet, puts his wallet inside his pocket, and reinforces his pocket so that nothing comes out of it. But he feels that his change wasn't being pulled. No... THE INFINILEAF CLOVER IS ACTUALLY BEING PULLED BY THE MAGNET AND HE WAS SO BUSY REINFORCING HIS POCKETS THAT HE DIDN'T NOTICE IT UNTIL IT ENDED UP IN EYOWE'S HAND. Feeling dumb over this, he ends up hitting himself in frustration and deals... 1 DAMAGE TO HIMSELF! First, the Infinileaf Clover was stolen from him, and now he apparently got damaged, all in an action that only took 1 action to make?! "No! This can't be real!" he thinks to himself.

... yeah it wasn't real either and he is flashed back to that scene y'all know and love/hate.

The Godmodder finally makes a conclusion about where he is now; he is in a Lotus-Eater Machine that's running a "Groundhog Day" Loop simulation inside. He feels proud of this discovery. Sadly, he is WRONG. This isn't a Lotus-Eater Machine running a "Groundhog Day" Loop! This is actually an INFINILEAF-CLOVER-EATER MACHINE running a "BEAT-THE-EVER-LIVING-GIT-OUT-OF-THE-GODMODDER DAY" LOOP! The Godmodder watches in horror as the Infinileaf Clover disintegrates into nothing while he is being beat up by somehow buff adults and even more questionably buff children. Very scarred by what he just saw, he is flashed back to "that moment".

This entire fiasco would repeat itself over and over, not benefitting the Godmodder in any way. This would go on for an eternity if you let it. Actually, you did. Then again, what's an eternity for a godmodder? Definitely more than a turn.
__________________________________________________________

Eyowe charges 2 CP.

4 CP ---> 6 CP
 
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Order:
It seems like our end is coming huh, not like I'll give it a shot.

SCVs:
All units prepare for COMBAT!
SCVs man repair stations,
Repair/overheal the Bunker Complex!
200 build 20 Factories
100 continue the Research Facility
9 build a Bunker.

There's not much to say except fire and fire and fire again...
Designator designate the Protoss army specifically the Zealot Army.
The Linebreaker leads the charge softening the Zealots.
The rest of the army is divided into 2 groups.
Group A attack the Zealots, Hellions, Siege Tanks and the Battlecruiser should be able to wipe out the Zealots due to the fact that the Rice Torrent+Linebreaker should reduce the enemy to 4,000HP each. (291,500A *1.4)=408,100A, the Zealots SHOULD only have 400,000HP combined due to the above facts.

Group B on reserve if Group A is successful in annihilating the Zealot army. Target the Probes down.
1 of the Heavy AFV breaks the Attack shield, and the rest with STIMPACKS(50% damage, 75% damage increase) come in to deal heavy damage upon the enemy(Medivacs start healing the bio force). If Group A fails in their objective of killing the Zealots, Group B joins in finishing the zealots off.

Time to make a web of protection, Marines+Marauders will take all incoming damage against the Barracks.
The Hellions+Siege Tanks will take all incoming damage towards the Command Centers+Factories.
The Battlecruiser+Heavy AFVs guards the Starports+Linebreaker+The Factory
The Vanguard protects the Designators+Hellions and Siege Tanks

Actions:
2x I assist Winkins Fortified Rice Monastery's special Rice Torrent, helping it along to be finished right now.

1x +1CP=4CP...

It seems my people are slowly losing touch of the world around them... Arrogance is the downfall of everything, and rubbing it against our own allies... It hasn't even been that long since we attain this power.

I agree to the cult action.

Note Moniker did not increase factories to 68

I would like to note that my army if maxed out on current Marrines,Marauders,Hellions and Siege Tanks would only have 1,948,050 TA compared to the PeaceKeepers.
Another Note, every Barrack's Techlab/Reactorlab used to have 2,000HP I'm stating this because every bit of HP might just save the terran army.

"cwhuif3988929f-" I wonder if that's a secret code meh.

'-All new AG entities nerfed" Meh due to this patch, I probably will switch over to the [N] Faction.
 
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Edit: I stare down at the note at hand and pondered about joining Spicy into the bar, well if I'm going I might as well bring along Sushi...

(Action!)(2 Charges)(1 Charge to the Hungry Loan)
(1 Charge)
Great explosions echos in the many halls of the Monastery as Light and cheerful glee seems to seep into the neighboring rooms of where the happiness reeks. Having finished the research department last turn, the soon-to-be LM researchers had requested a charge to put their budget bank to add their own personal touch. After a multitude of light works and multiple wards of shinning variety, the LM Research Labs and rooms have completed. Now all that's left is for the Lightward mages to finish their studies for them to man them! Which they eagerly will finish by next turn.

(1 Charge)
Rice could be seen flying as I plow through the rice fields of the monastery alongside the farmers. Soon piles of rice are carted towards the Rice Torrent reserves to help fill up the next burst of horde cutting rice streams. Calling out to Daskter for help me fill the Rice Torrents reserves as I offer to fire it at the Zealots. Which I quickly receive and both work on this. Leading to the Rice Monastery's Rice Torrent reserves to be filled up.

(Orders)
For the First move... Should Daskter help fill up the Rice Torrent reserves, I have a Bun Knight destroy the attack shield on the Zealots.

Then with the Rice Monastery facing the Zealot horde, fires its Special, Rice Torrent, which will shave off a good 300k total from their army.

Sushi goes next to the Rice Pond to eat up 20 Basic Schools of fish, I take note of it, making a diet book for Sushi as it settles down on a grassy patch which I join.

My Forces soon breaks apart the TNT Cannon and some of the Corrupted Blocks.

RICE POND ECOSYSTEM:
Current count: 155 Basic Fish Schools, 47 Piranha schools
Current Growth:
Basic Fish Schools: +38 Next turn
Piranha Schools: +11 Next turn

[Sushi's diet notes] Giving 20 basis fish schools this turn
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi ? HP
 
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"And by the Dark Masters it continues to be a horrific clusterfuck." I groan, this whole battle is gonna be like this isn't it?

Aggravated, I turn my attention to the fight at hand...time for work.

Action 1:Give 'em Grief!

A Counter-Summon? This leaves one option, A Counter-Counter-Summon!

With a rumble of thunder, I summon a creature more dammed than any who follow the Dark Masters could ever be.

His hair light brown, his shirt white and red stripes, a bandit's mask tied messily around his square head...speaking of his entire body is squareish.

I've summoned...Griefer Supreme! An unholy amalgamation of every Griefer to ever troll a server, united in one body with one purpose. To cause complete and utter mayhem!

But wait, Griefers always turn on their-"Oh ye of little faith." I interrupt...myself. "Allow me to explain my brilliance my internal monologue, it's not AG it's PG." I can feel some part of me, the part of my internal monologue chronicaling this battle, roll their eyes as I slip into my 'Showman' mode.

"You see oh simple folk, Griefers care not for the societal construct known as 'teams'" I explain to my invisible audience. "Only one need exists in their chaotic minds, one presiding over feeding, bathing or any form of self preservation! Mayhem." My voice, which had speed up as I had spoken, drops into a snarl as I spit out the word 'Mayhem.'

Before speeding up like a carny peddling his show as I continue."And what pray tell is the highest form of mayhem and chaos? When your teammates, those you trusted to carry you to victory turn against you and. Ensure! Defeat!"- I wave around a cane as I rant. No clue where it came from but I'm on a role.

"Therefore, by summoning it on the PG side, I've effectively made it AG!...at least until it runs out of PG targets. At which point we're all on the chopping block." I laugh a little, silly internal monologue, doubting...myself?

...Dark Masters I'm starting to slip.

Action 2:..That's still a weakness?

No, really, we haven't hit the Math-Based weakness yet? I mean, what haven't we done yet?
...
...
...
...no.
No fucking way it's that simple.

Grimacing I will my Power onto the universe...searching for that stupid...There. The Godmodder's Health Bar.

With a flex of Power I impose my will onto the space around it, manifesting...-1 Right next to it.

There's no way it's that simple.

That thought in my head I add another CP. I really gotta save up for this

+1 CP
3 CP Total

---------------------------
I look over at Winkins and pionoplayer both of them seem pretty down these last few Turns. And both of them were some of the first to stand up for Alice, I should repay them.

With a motion I bring a note into existence, will the words to appear, and duplicate it, making two exact copies.

It's a simple note, inviting the two to come to the Peacekeeper's Bar for a drink on me. Hopefully some liqud courage and a bit of good company will put them in better spirits.

With a wave of my hand I teleport the two notes to the Players in question.

And if that last Attack actually fucking works I'm gonna need to get smashed.
 
Focus X3

Suddenly, you realize that since the Warp Jammer is still on the list of entities clearly alive, and is still active, clearly the Protoss couldn't of warped in!!!

Also suddenly, I use a spell that anchors said Warp Jammer's existence from a mistake(?) into reality, so the Protoss couldn't of warped in, but they tried to warp in anyways.

Which is why with using 3 CP I create a Unstable Time-Space rift in the Psionic Matrix, shattering the Protoss that tried to warp in across spacetime! (If you ask why this affects last turn, blame unstable spacetime rift nonsense)

Next with my next 4 CP I upgrade the Warp Jammer, removing the secret feature and increasing the shield's HP.

With my 1 remaining CP, I speed up the Time on the construction of the [P] World Eater
 
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