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Defeat The Godmodder

Focus: I go to pionos inventory use a diplopia from the binding of isac rebirth to copy all stuff and take the copies off the stuff. I then place all stuff on top of the godmodder and use this song to turn all stuff in this room into bombs by this room I mean the hexagonfield and by bombs I mean nukes
 
Going to assume my action got cut off due to the soulrazer - wait a sec, I didn't even attack anything!

[Total CP: Still 3]

"Okay, so the book allowed other players to make it's attacks, but didn't last long due to it's low HP, and the fact that the Godmodder eventually created an anti-book beam... AXIS actually lasted for a while and was only abandoned due to the end of the battle, but takes quite a while to charge up. Finally, the Relic was... actually the least(?) complex and personally, sounds the coolest to me. I need to take into account the CoR, if it still applies too."

I look up from the tablet I'm reading this info off of.

"Well, what would you guys think of these? I bet with enough CP, I could summon one of these entities to the Hexagonafield..."

Focus: +3 CP
 
Going to assume my action got cut off due to the soulrazer - wait a sec, I didn't even attack anything!

[Total CP: Still 3]

"Okay, so the book allowed other players to make it's attacks, but didn't last long due to it's low HP, and the fact that the Godmodder eventually created an anti-book beam... AXIS actually lasted for a while and was only abandoned due to the end of the battle, but takes quite a while to charge up. Finally, the Relic was... actually the least(?) complex and personally, sounds the coolest to me. I need to take into account the CoR, if it still applies too."

I look up from the tablet I'm reading this info off of.

"Well, what would you guys think of these? I bet with enough CP, I could summon one of these entities to the Hexagonafield..."

Focus: +3 CP
/null
"Anything I can do to help you summon said thing then? 'Cause I'll help if ya! Just tell me what I gotta do."
 
Update CIV (104)
Do we have anything that causes entropic paradox rolls?
/null

Well, so far, what's shown to cause Entropic Paradox rolls is the Charge Booster, as well as any Charge Stones, which can be made with the Charge Stone Generator, which is... now destroyed. You'll have to make a new one if you want more entropic paradox rolls.

Shadowhope means to do something and blinks..... and suddenly realizes she's zoned out for several weeks straight. What could possibly have caused this lapse in conciousness? [strike]art college. The answer is art college.[/strike] The world may never know.

In anycase, it appears that everyone's back from the sidequest. So that's good! She waves at them.

"Oh good, you're back! I... still have no idea what's going on, so a quick recap would be excellent. Honestly just tell me what needs doing and I'll do it. I'm more a support-class kind of person. Run or summon a random shopkeeper? Sure. Try and convince the Deaththief to switch sides somehow? Probably a bad idea, but sure. Become a White Mage Cat and run around healing people? Sure. Anything for the cause."
/null

Right now, you've just finished infiltrating the Soulrazer, and managed to kill everyone inside as well as smash that self-destruct button... BUT... it didn't actually destroy the darned thing. Now you're trying to figure out a counter-strategy while dealing with the godmodder and his newly rejuvenated army.

Orders:
SCV assignment.
87 continue upgrading the Research Facility, 10% Complete.
88+12 salvage, continue Factorys, 10 Factories built.

Designator, designating "SoulReapers"... Focusing Fire!
Everybody Fire on the Target!

Actions:

1x The Yorehammer is a great concern... The Yorehammer bypass all defenses but what if for some great reason he target and misses?

An army appears, none can see them except the PG and SR. They see the Terran Army duplicated multiple times, yet none of them are real. For their looking at the Terran army through perfectly clear mirrors. Where they see the Terran army, is not where my army actually is.

2x Charging... +2 CP

I agree with Cult Action

I note that the Venus Flytrap is near the Wheat Men and Rockmonster, and it happens to be very hungry.

The Designator is preparing to designate!

It'll take the enemies a moment to figure out where the Terran Army is - they'll have to attack a fake army first! Your forces have been granted an attack shield!

ES turns and points at Alice. "See that Godmoddette? Protect her. Make sure she doesn't get ganked by the man with the..." ES sighed and facepalmed. "Defense bypassing hammer, right. Figure out a way to protect her without defenses, dodging is fine by the way, and you'll be doing a good."

He, however, didn't care. He had a Shipyard to run after all.

FOCUS - EQUALIZATION

Using his three actions, ES attempts to take off three total turns of work time. Specifically, he attempts to take one turn off of the Overseer upgrade and two turns off of the HP upgrade. This way, they'll be done at the same time, removing a turn of wasted work (since he'd only be progressing one slot out of two, and wouldn't start another one because of the whole tying down the Apex for even longer issue) and of course also speeding up the progress of the Shipyard by a turn in general, for absolute maximum efficiency. Soon enough, he was going to be able to remind people that his Apex wasn't just for show, and that with its new support upgrades it would be a force to be reckoned with on the field of battle.

Unfortunately, the Shipyard now converts your actions to progress at a 3:2 rate rather than a 1:1 rate without an immense creativity boost. It seems upgrading the Shipyard with the Multiplier orb, while making the Shipyard faster, is also causing it to outpace your own actions! +1 progress to each currently running upgrade.

I use 1 action to help my festum make a wall, and another action to put into making that base, and my last action to boost my festums health... nvm the festum actions... just noticed it was dead.... I use the other two action and put them into the base!

You make a wall around your remaining Mini-Festum! +1 attack shield! You also put 2 more actions into the base. That's... 5, now?

Keeping track of this is getting too hard, I'll debit your CP for 5 and then you can use actions from your CP to deploy the base officially.

Uhhhhh...
Imma just sit here and charge 3 times.
I wake up from a food-induced slumber to realize that I have no idea what's going on, so I just charge.

Shadowhope grins and salutes. How a literal cat just does that? A mystery for the ages.

"Got it! I guess I'll just.... take her to Starbucks? Yeah that works. Maybe take over the place while we're there. Whatever she feels like."

With that said Shadowhope uses one action to take Alice over to Starbucks via the door to it so they can just go chill there for a while.

In the meantime though, I use my other two actions to start charging to summon an item shop so we can get more items to combine things with via the Alchemiter.

Recettear (Item Shop) 2/10[/QUOTE]

You take Alice to Starbucks! But there's no Starbucks around! You're forced to build a new Starbucks around Alice. Well, she's safer now.

You charge up 2 CP...

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)

+1 CP [tCP=18]


I take the sharpened soulrazer chunk and use it to carefully gouge out my eye, which I then alchemize with a unit of Somno Energy (with JOE's permission, mind).
My eye + 1 somno energy = ?? 1/??

Also: Player knife + soulrazer chunk = I forget 1/I forget

Not the eyes! Well... they should grow back, too. So take some comfort in that.

...Somno Energy... I assume you mean you're using the remaining "Somno ability" JOEbob has saved? Of the two that he had, one of which he's already used? Somno's body was on the Soulrazer, and its gone now - even if it weren't, he's been without his third eye for so long you couldn't gather it if you tried.

Somno's Equation Energy + Eyeball: Third Eye: With the right robotic neurotechnology upgrades, this eye can be attached to give one Player all of Somno's powers permanently. Legendary item. Cost: 100 actions, destruction of component parts. Non-repeatable.

ACTIONS 1-2: +2 CP

ACTION 3:
I offer the Godmodder a drink from Mimir's Well, which confers massive amounts of wisdom and foresight.

And by "confers massive amounts of wisdom and foresight," I mean "is laced with enough hallucinogens to make every player on the HEXAGONAFIELD trip massively."

While the Godmodder is on his Well-induced trip, I utilize my proprietary, super effective method of undoing drug trips: whacking the person in question (in this case, the Godmodder) in the head with a brick until they stop tripping.

And yes, it counts as a success if they happen to die during the process.

The godmodder happily drinks the Mimir's Well water! As you specifically worded, every single Player on the HEXAGONAFIELD trips, and falls into puddles of acid that just happened to be right underfoot! The brick you were holding slips as you trip, and stubs your toe!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... I never had to do this and also that other entity that was summoned didn't have to be specified.

... Also there never was a rule specifying that I have to specify this.

Well since you asked so nice... use up the 64 actions to do exactly the same thing, but angrier (because authority refused to my wish to summon something) and give him following stats:
(also fell free to buff/nerf it)
Teen spirit:

[Rebellion until Oblivion]
turns the Stand user (hungry visitor) into an angry Stand user. Stand power is calculated from willpower and stubborn behavior of the Stand user. Let's say that 100 A is added to hungry visitor every round and Teen spirits A is hungry visitors A + HP.
Since Rebellion until Oblivion grows stronger with anger, it actually adds 100 A + Current A of hungry visitor divided by 100.

[Stand]
As a stand, Teen spirit is the representation of the Users Willpower and Life energy. Is the stand hit, the user will come to harm. This can lead to death (and in this case rebirth without Stand).

[ theoretical potential ]

Hungry visitor can grow himself more HP to add more A to Teen spirit. Requires use of Actions though.

Hungry visitor can pick up a weapon which adds A to him, adding A to Teen spirit too. Requires use of Actions though or already existing weaponry.

Hungry visitor can do shenanigans that may or may not work to prevent his death to keep his Stand. Requires use of Actions though.

Under special circumstances hungry visitor will grow more angry aka gain A than through only [Rebellion until Oblivion].
This is decided by Moniker, but generally the irregular anger increase happens because something that hungry visitor dislikes (for example finding Growth and Mania obliterated or the BAO unapproachable).

6 Actions incoming in 4 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760, has to be paid back. Your rating has collapsed to D. Should you come back and summon something, it is mine or I am justified to destroy it. I am disappointed.

I agree with cult action

Okay, let me see if I can get this straight... the spirit of angry rebellion boosts YOUR power personally by a linear amount. It has an HP bar, and also has its own attack. When it dies, you lose the extra attack power it granted. You can use your own actions to power it up - by either "giving yourself HP" or "becoming ANGRIER".

With 67 actions, the stats would probably look like this - not exactly what you specified, but fairly close.

Teenage Rebellion:
HP: 360,000/360,000
Attack (at base): 21,000
Boost to Hungry Visitor's attack (at base): 15,000

This would make any attacks (but not heals) you do boosted by 15,000 damage each action - so you would attack with 27,000 power instead of the current 12,000, assuming no creativity boost.

Each extra action you put into making this guy more ANGRY would boost your attack by 500.

Normally, I'd object to a mechanic like this on principle, but it's so darned expensive it should be just inefficient enough. So, is all of this okay? Now, again, I know you wanted this thing to be deployed soon, but before you get ANGRY, keep in mind this is a huge action expenditure and we should all be super-sure.

Let us use the power of logical attacks too.... set fire to the Wheat Men. BURN, AHAHAHAHAASGA!
+2 CP, again

You set fire to 3 wheat men, who throw themselves into the aforementioned acid to cool off! It doesn't work out that well for them. Well, they tried.

Piono teleports back into the battlefield right as everything explodes and the Soulrazer loses half of its health in one massive blow.
Piono staggers.
"Huh, that was... That was... That was..."
"I need to lie down."
Piono wanders over to a distant section of the battlefield and lies down.

16 CP saved up.

The godmodder welcomes you back. Hope you enjoyed your mini-vacation.

WHY I OUGHTA.... FUCK IT! EVERYONE ALPHA-STRIKE THE ASSAULT COMMANDER!

Iku, the Machine, Eye of Cthulu, and Mini-Eyes all fire on the Demonic Assault Commander. The LIVE Space Station utilizes it's thrusters to take off and significantly boost its evasion, before opening fire on the Assault commander as well. I also order the EVIL reinforcement beacon activated. It's ready, might as well get support.

Alice, keep the SoulRazer blocked, at least while we get rid of these demon asshats! Now then...

FOCUS: I run up to the Demonic Assault Commander, jump onto it's head, and use a jackhammer to CUT OFF ONE OF IT'S HORNS! (All demons have horns right?) I then sharpen the tip of the horn with some rocks, before jamming the improvised spear RIGHT into the commander's eye!

Your entities will do as you say!

The commander is nearly driven to tears! How can he be manly without his manly horns!? 40,000 damage!

Current CP: 1 according to EoT player info, 0 last I remembered.

Eyowe: Well, that was quite an event.

Eyowe then sees the DeathThief's ability to revive dead entities as well as the plan to control them to... any side that is not the Godmodder's.

For now, +3 to CP count.
Placeholder:

"Second Scarlet Prince, attack the Soulrazer Reapers."

I charge up 3 CP.
(FOCUS) I go to the Void between Worlds and seek Help to Defeat the Soulrazer.While the Void is Dangerous to most beings,a Paradox Dragon is one that can safely transverse such places if only for a few hours.Finding help from other worlds/beings in the Void who would help defeat the Soulrazor is probably a safe option to try

You travel briefly to the Void Between Worlds... and find it in the process of being conquered! Godmodder-aligned horrorterrors are moving through, destroying everything in their path! The natural Void-aligned entities are fighting a losing battle against the godmodder's own armies. And worse yet, it seems the Dark Brotherhood has turned coat, and joined the godmodder!

You are forced to flee. Soon, this place will be entirely enemy territory.

"Hey Alice mind using Yoreshield on the Soulrazer? It would be rather useful for that boss entity to still not be able to attack and wipe us out." I shout while I look over the familiar landscape of the HEXAGONAFIELD. It's nice to be back here though the thirty Soul Reapers aren't exactly the welcoming party I would have liked.

Waving my hand towards my entities I add swarms of nanomachines to the smoke cloud obscuring my entities. They immediately begin broadcasting interference on all frequencies, both technological and magical, to mess with sensors and supernatural senses of anything trying to attack my entities. Hopefully that boosted dodge rate for my entities will help them survive this turn. (x3+3 CP)

"Temporal Guardian Za Warudo the Rock Monster! Everyone else attack the Soul Reapers!"

You use 6 actions to slightly - slightly - boost the dodge rate of your entire army! This is really expensive. It would probably be a lot cheaper if you focused on specific allies you wanted to protect.

The Temporal Guardian will do as you say!

Free Action: Alice! I need to know the effects of a Yorehammer wielder attempting to punch through Yoreshield, now. If it benefits him in any way, your plan to bubble him after the Soulrazer dies is pointless. Until we know for sure that Yorehammer does nothing when blocked by Yoreshield, bubble the Soulrazer.

Action 1: Wait a minute, the self-destruct, due to being an attack from an SR entity (as the core self-destruct system is installed on the Soulrazer and is a core part of the ship), is completely ignored by the Soulraze Reapers. The reapers are ordered to wake back up and start shredding the Soulrazer from the inside. If the Reapers were somehow destroyed anyways, I summon 3 illusionary Soulraze Reapers inside the Soulrazer, that appear to have the same stats but actually don't do anything.

Then, I modify the Soulrazer's weapons system to force it to fire on anything inside the craft and destroy everything inside it first, before attacking anything outside the craft. This will hopefully cause it to blast itself to bits trying to harm the Soulraze Reapers.

Action 2: I wrap the Godmodder in head to toe with indestructible bubble wrap, making it extremely difficult for him to move or attack until he somehow escapes. This also increases his defense, at least until he manages to make a successful attack.

Action 3: I attempt to heal Alice, or failing that research how to heal Alice.

Alice: If Yorehammer hit Yoreshield... well, not even I know for sure.

Alice: I just know it would be REALLY bad.

Alice: That said... the godmodder could have instigated it already, if it was something he wanted...


There is nowhere left inside the Soulrazer to summon the illusory Soulraze reapers! All the internal tunnels have collapsed, and the collapsing ceilings and twisting metals tend to destroy things, especially 1-HP things, regardless of their immunities.

The godmodder immensely enjoys the bubble wrap, trying to pop each bubble individually! Now you've got him distracted for the next attacker...

As soon as you start thinking about how to heal a godmodder, your thoughts turn to souls... before long, you're having vivid hallucinations of text covered in blood... "sacrificeyoursoulsacrificeyoursoulsacrificeyoursoul"...

Healing a godmodder would probably be pretty difficult.

"Ugh, can't believe I zoned out for a whole turn." I groan, massaging my temples. "Anyway..." I sigh turning to Alice. "You know the drill, keep the slaughterhouse that is the Soulrazer shielded."

I begin to draw my power together, the space around Alice rippling as I prepare to Act. "I'll make sure you live long enough to bash the Godmodder's face in."

FOCUS: Spatial Minefield

I stop myself, wouldn't the Curse of Repetition hurt this? Shaking my head I quickly shift gears.

The Space around Alice seems to literally fray, the strands separating before culminating in what looks like a yarn ball...but with the fabric of reality instead of yarn.

This repeats, hundreds of times. Until there's a field of tears in Space along with, after having filled them with enough potential energy to kickstart a universe, hundreds of Spatial Mines.

With a flex of my hands I force the Spatial Mines into the tears. Stitching the tears close as I attune the Mines to my orders, destroy anything that comes within a mile of Alice with the intention to harm her in any form.

I smile as I feel many of the Mines immediately disappear, they are bellow reality itself, meaning they can instantly appear anywhere that a threat may come from, or anywhen.

And considering that they are made from Reality's Fabric they'll have no problem re-surfacing and unloading a Big Bang's worth of kinetic and thermal energy onto their target.

Sighing I sit down onto the slightly damp ground. "Guess I'll be playing support for a little while longer."

Spatial Tear Mines have appeared! They should automatically explode on anything that goes for Alice...

Sorry for not posting...
... I think... I'm going to make a 10 CP loan hungry visitor...
Everything is going terribly... are the other NPP (Non-Playable Players) finished with their secret project? I sure hope so... things are looking grim here...

(Action)(3 charges)
(3 CP)
I look at the charge in hand and mold them in shape of what I envision, A walking wall stalks the field once again and stands to intercept the attacks that will surely come.
The Weary Wall guard comes into the field holding one attack shield.

(Free action)
Idly, I add
5 basic schools of fishes and 2 piranha schools in the Monastery project.


(Orders!)
Reapers and bun knights cut down the wheatmen.

3 Shield Buns and Weary Wall Guard stand at the ready to receive some attacks.

LM was still working during my confusion.

Rov and Void Assassin working to complete Grey.

RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn

MONASTERY PROJECT: RICE TORRENT (1 Turns)
Current investment:
4 turns of LM research, 5 Charges, 6 Basic Fish School, 2 piranha schools.

Expending 3 CP as well as your actions, you summon the WEARY WALL GUARD! A bunch of HP and an attack shield, they exist solely to eat attacks that your other entities would otherwise take!

...Personally? I'd suggest you don't get too attached.

Action 1: I attach high negative charges to the meteor.
Action 2: I apply acceleration in the direction of the Soulrazer to a piece of negative matter.

3-->4 CP.

You attach high negative charges to - what meteor? I don't see any meteors...

A piece of negative matter is hovering in the air near the Soulrazer! You move the Soulrazer a bit closer... just... a little bit... closer...

Using 2tCP and 2 actions to begin creating the Cauldron of Sols.

4/20 Cauldron of Sols

tCP: 0

My last action will spin the red slots.

You charge up 2 CP!

SLOTS ROLL: 8 6 8 - you get an enemy debuff ticket!

Quickly upon hearing the announcement of the self destruct being activated I rush away from the door to the Control room and into the Interim room. Looking quickly I spot the Lieutenant and the Crew. "Right Back to the Entry room! We are leaving!" I yell to the crew and quickly me and the PT boat crew run towards the entry room. After few moments of ducking and weaving past enemies and allies alike we make it into the Entry room.

"Right! Seeing that the sea will likely still be around when we get down get on the PT boat and I'll teleport us all down out of here." I say to the crew while I duck just in time to avoid another player crashing into me who is rushing to get out. "Roger that sir!" the Lieutenant replies and quickly they board the boat, weaving around some of the chaos of the on going evacuation I get onto the PT boat and quickly make my wish. 'I wish for the PT boat and all everyone onboard to be teleported back safely onto the main field.' Suddenly my vision of the world goes red for a moment and for some reason tastes of mint before then returning to normal.

'Something does not seem right.' I think to myself and after a moment of looking around I realize what it is. "What in the hell? where did the sea go?!" I yell out as I look around. The Lieutenant looks around as well and turns to me. "Honesty sir I don't think this is much of a problem for us." He says to me. "Sure it not really a problem but its just we were gone for only a short amount of time and when we get back suddenly the sea disappears despite all of our efforts to get rid of it earlier having barely any effect on it. I don't think I'm exaggerating when I say that all of that water that was here was more then that could be found on earth." I say somewhat ranting. "Sir, we're able to teleport almost at will, Summon lighting bolts and then able to throw them like Zeus and suffer injuries that would kill anyone else and the Sea vanishing is what you question?" "No I question it because there should have not been enough of a lapse in time for this sort of change to have happen with barely an detail given as to how." I say back while mentally fuming.

"Oi look the Soulrazer is blowing up!" Roe one of the gunners yells out pointing at the massive blasts emitting from the Soulrazer which distracts me and the Lieutenant from our chat. As the explosions occur blowing massive sections of the Soulrazer out we begin to cheer before the Godmodder going superman and saving the Soulrazer with a fire extinguisher. After watching the whole event everyone on the PT boat yelled out in unison "Bullshit!"


After everyone calmed down a bit I start to try and think of my next move. Although during that time I fail to notice Joebob running off with two of the legendary weapons. If I had I would have gone after him. 'Right. We need to get rid of the Deaththief not only because we are not going to get anywhere if keep killing The Godmodder's goons and he just keeps bringing them back but also because I don't want to risk it bringing back the Soulrazer when we do kill it. Before that I should probably get the PT boat mobile again so it's not a sitting duck and I guess give Cera an update seeing that it seems that The Soulrazer blocked my last one.' After giving myself a mental to do list I start with the PT boat.

"Right, just to let you guys know I'm going to try and get this ship moving again despite the lack of water. Just give me a minute to try and get it started." The crew gives me a some nods before starting to wait. 'Okay... I think this will work. I wish for the PT boat to be able to move via levitation and still operate like a ship." Suddenly the PT boat starts floating in the air and start mimicking as though it was on calm waters. 'So far so good.' I note to myself before then turning to the helmsmen. "Right, Try turning on the engine and moving the ship." "Are you sure sir?" The helmsmen asks looking a little doubtful. "Yes I'm sure! if anything goes wrong I'll bail you guys out." I say trying to be reassuring. "Alright then." The helmsmen says before then starting the engine. The engine lets out a large roar that is somewhat louder then normal due to it not being muffled by the water it's usually under but the Ship moves although it was on water much to the bemusement of the crew.

The crew finds that all mostly works the same as it did in the water although they seem to no longer need to account for choppy waters or alike. As they do some ship maneuvers to get a feel for it I take a sit and focus on Cera as ready and try to send another message to her.

'Hey it's Captain.Cat and I have a small update and a question. Update is that so far no one has died and we have manage to knock to Soulrazer to below half it's health but it's sadly far from finish. No new legendary weapons have appeared and Also Ash is here helping us and appears to have a plan with Altair although they have not opt to tell the rest of us what it is. That concludes my update on what happened. My question is that we ran across the names Liam and Seph on a note addressed to us when we manage to board the Soulrazer for a short time and I was wondering if those names seemed familiar.' With that I wait for Cera's reply, Assuming I get one.

Looking back towards the field and I spot the Deaththief on the PG side of the field. 'Right, Now assist in sending you to afterlife.' I think to myself as I look around for something to hit it before spotting the raft I had left awhile back. "Hmm." I let out and then jump from the PT boat and onto the ground although it was not much of a drop and I rush over the the raft. 'Is it still here?' I think to myself and after pulling off a few things I spot what I'm looking for. 'HA! Yes the harpoon gun is still here!' I think to myself happily before then pulling out from the raft.

Looking back at the deaththief I can tell that he is trying to remain unnoticed by the other players. 'Right, I wish for one portal to open up next to me and for another portal to open up next to the Deaththief so I can shoot him though the portal!' Suddenly red portal opens up in front of me and behind the deaththief leaving me with a good target. Quickly aiming the harpoon gun at the Deaththief and firing a solid steel bolt at the Deaththief and slamming into it's back. Just before the Portal closes I can see that I got a fairly solid hit on it. (2 CP)

Nodding to myself I make another wish. 'I wish to be teleport back onto the PT boat.' Suddenly I find myself back on PT Boat. I can tell that the crew is doing some maneuvers so I take the time to sit down and start focusing some energy on my summon that I was working on. (1 CP) (7 of 25)


In the harbor of Naval Base San Diego, USA. October 27, 1940.

It had been close to for months now that France had fallen to the German war machine along with most of mainland Europe. In what the Allies had hoped to be a limited war had proven to be anything but that. It had been 3 months since the Battle for Britain had started. But they had so far held out against the near daily bombing raids against their island nation although at a cost, For the moment Britain was the last actively resisting nation in the European continent. During this time in the blistering heat of North African Italian forces were resupplying after several battles against Commonwealth forces in the area. The Italian 10th army was planing to resume the offensive in December.

But despite the second world war having started in the United States was largely unaffected by the war, with few worried over the events going on in rest of the world feeling at ease with a literally ocean in between them and the troubles of Europe. But the military was at the time updating some of their ships with new hardware just encase like the installing a new radar system into their aircraft carriers, among them the USS Enterprise.

It was a late Sunday night in the San Diego and liberty had been granted to the crew as the Navel base worked to install the new radar, a couple of technicians had just finished securing it when they spotted a red orb hovering a few dozen feet above the ship. Before being able to get a good look at it the Orb suddenly came downwards and into the Radar antenna before disappearing into it leaving behind a red glow that soon faded. The 5 witnesses investigated the radar for any sign of the Red orb or for tampering of the Radar but could not find anything so soon after they gave up and decided to never talk about this event, due to thinking that no one would believe them.

The water disappeared thanks to... the WATER DEFENSE NETWORK! Created by Crusher, it sacrificed itself in a blaze of glory, firing every bit of water-destroying weaponry it had to eliminate all the water whilst you were battling in the Soulrazer.

Cera replies to your message:

Cera: Glad to hear Ash is doing fine! As for Liam and Seph...

Cera: They sound... sort of familiar. I don't think I ever properly knew them, but they might have been in a Player group after mine.

Cera: Our construction project is... it's coming along. It would be a waste to deploy it against the Soulrazer as it is right now.

Cera: I'm sorry, but you're going to have to figure this out yourselves.


Your harpoon strike pierces the Deaththief, destroying 32,000 of its health! It won't revive anything on your watch!

Focus: I go to pionos inventory use a diplopia from the binding of isac rebirth to copy all stuff and take the copies off the stuff. I then place all stuff on top of the godmodder and use this song to turn all stuff in this room into bombs by this room I mean the hexagonfield and by bombs I mean nukes


Everything is a bomb... ESPECIALLY the godmodder! The godmodder-bomb explodes, destroying all the other bombs before they get the chance!

Going to assume my action got cut off due to the soulrazer - wait a sec, I didn't even attack anything!

[Total CP: Still 3]

"Okay, so the book allowed other players to make it's attacks, but didn't last long due to it's low HP, and the fact that the Godmodder eventually created an anti-book beam... AXIS actually lasted for a while and was only abandoned due to the end of the battle, but takes quite a while to charge up. Finally, the Relic was... actually the least(?) complex and personally, sounds the coolest to me. I need to take into account the CoR, if it still applies too."

I look up from the tablet I'm reading this info off of.

"Well, what would you guys think of these? I bet with enough CP, I could summon one of these entities to the Hexagonafield..."

Focus: +3 CP

Wait... have I been cutting off any of your actions? I quoted your post fine last turn... Oh, I see, I forgot to add CP to your tally. You're at 8 now, which should be correct.

--------

Altair: We're going to take on the Unit Production Factory. Get the other enemies, and find a way to stop the Soulrazer!

Altair expends 10 CP plus his 3 actions, and sneaks into the Unit Production Facility, disguised as an innocent factory manager! A fellow PG worker asks him how his day is going, and Altair, face hidden under the brim of his hard hat, orders the worker to come with him.

The two of them approach the factory control panel, where Altair orders that production be sped up! The workers panic - the godmodder already has them going at maximum capacity, now he wants MORE? Altair nods grimly. The workers were hoping to not have to do this... but they press the button.

Immediately, the factory kicks into overdrive! Units everywhere are being moved rapidly along the conveyor belt - too fast! Unfinished units are sent flying to different parts of the factory, becoming damaged in the process! And before long, the true reason the button was experimental is realized... IT MAKES THE REACTOR EXPLODE!

All the workers are forced to flee, as the Unit Production Factory bursts! The mushroom cloud can be seen all around the HEXAGONAFIELD The manager who ordered the speed-up is nowhere to be found... everyone assumes he was lost, along with about half the other factory workers, in the ensuing explosion.

Eventually, the godmodder fixes everything. But not without the Unit Production Factory taking 160,000 damage.

Ash grabs a unit and buries it, killing it! He also charges up 2 CP.

V:

All of Winkin's forces also attack the Unit Production factory, dealing 76,000 damage! Can't forget that the factory is giving the PG forces even more firepower...

AG:

The Machine charges towards the Demonic Assault Squadron Commander! Simultaneously, it is joined by all the Mini Festums and Mini-Mini festums! In the sky, you can also see a swarm of mini-eyes from the Eye of Cthulu! And as a giant backdrop... the LIVE Space Station! It's in the air once again, and can only be attacked by other flight-enabled things! Iku fires airborne torpedos from her kiddy pool at the back of the commander, preventing a safe escape!

Together, all of it DECIMATES the demonic assault squadron commander! Their attacks combined deal 213,500 damage! No! It's just barely enough to not kill the commander! They just need one more attacker... It's Cyborg! He sends a techno-lightning burst through the commander's skull, slaying him! The Demonic Assault Squadron suddenly feels a lot weaker...

The Designator uses Designate on the Soul Reapers! They'll take +40% damage until the next AG phase!

The Attack fighters and golem warriors shoot the Soul Reapers, destroying 2! Explosion Elemental hops on the Scarlet Prince's sword, and he tosses him into the sky, creating a chain explosion that takes down 3 more Soul Reapers!

The Starcraft Army opens fire on all Soul Reaper opponents! Thanks to the Designator, they deal a ton of extra damage, destroying 10 of them!

One Queen teams up with Red Tornado, and together they stomp the Giant Goomba for good, killing it! The other two queens crush the Venus Flytrap, dealing 100,000 damage to it!

Now, it's time for your enemies to take their turn...

PG:

Alice maintains the barrier around the Soulrazer. It can't fire its weaponry at you... yet.

The godmodder, Yorehammer in hand, casually strolls towards Starbucks. A guardbot squadron gets in his way. With a wave of his hand, the guardbot squadron joins the godmodder. They move off to fight the Alicebot protector, dealing 80,000 damage to it before dying themselves - and distracting it, so it can't stop the rest of the godmodder's attack this turn. The godmodder also encounters an anti-godmodding barrier in his way, along with a godmodding wall. A simple swing of Yorehammer, and both crumble to dust.

The godmodder strolls into Starbucks, where Alice is. The barista at the counter cheerily greets him, and the godmodder sees three customers at a table - one is a man with one eyepath and one eye. Another is a woman with her hair pulled over her face. The other is a gruff-looking man with a long beard. The godmodder knows immediately; one must be Alice in disguise! He sits down... and immediately, a gun is pressed to his head by the eyepatch guy - the hexagonal sheriff! As he sees Alice, in disguise as the barista, flash him an evil grin and sprint for the exit, he realizes his mistake. Of course she wouldn't be with the three obvious suspects!

The hexagonal sheriff whispers in the godmodder's ear; his time is up! The godmodder closes his eyes, ready to take 1 damage...

And at that instant, the Spatial Tear Mines activate! They all head straight for the Starbucks! The hexagonal sheriff hesitates, realizing what's about to happen, and in that instant, the godmodder teleports safely out of the blast zone! The spatial tear mines destroy the Starbucks and kill everyone inside, sheriff included - but neither Alice nor the godmodder were harmed this turn.

The demonic assault squadron, despite being weakened, fires once at the queens(attack shield destroyed), once at the Eye of Cthulu (30,000 damage - it switches to attack mode), once at the mini eyes (all dead now), once at Redtornado (dead), thrice at CaptainNZZZ's army (they fail their dodge rolls, all attack shields destroyed), twice at Dragonforce (he fails his dodge rolls, dead), and once at the Explosion Elemental (attack shield destroyed).

The units from the Unit Production Factory attack the Golem Warriors from the LIVE Space Station, killing them all!

The Mysterious Farmers spawn the Grower! Their dream-like state will wear off next turn! The Rock Monster hits the Mini-Mini festums once (killing all of them), the Machine once (70,000 damage), the Fabricated Supreme Slammers once (killing one), and the Shipyard twice (destroying 2 of 4 attack shields). The wheat men split into groups of 10! 10 hit Cyborg once (30,000 damage), 20 hit the Mini Festums twice (attack shields destroyed), 10 charge CaptainNZZZ's army, killing all his Eagles! 10 more storm the worker army, killing all the healer drones for good! Lastly, 11 swarm the poor, outclassed Explosion elemental, dealing 33,000 damage - though his explosion counter-strike kills 2 in response!

But that's everyone, right? WRONG. The Soulrazer may be Yoreshielded and unable to attack... but the Soul Reapers? They're a different story entirely! Of the 15 that remain alive, 8 launch their orbital bombardment against Arsenical's Queens - killing 2! They were some of the best attackers you had, but there is one left... two more, being airborne, take advantage of their ability to attack the entirely un-shielded and un-protected LIVE Space Station, destroying the EVIL Reinforcement Beacon! No more golem warriors! The last 5 begin a strike-and-retreat strategy against the massive starcraft army, their initial assault destroying most of the attack shields - 5 are gone! The Fleet Summoner replaces 5 of the Soul Reapers destroyed this turn.

That just leaves one foe - the Deaththief! He waves his hands, and steals death for himself - from the Demonic Assault Squadron Commander, the only major PG loss this turn!

The Demonic Assault Squadron Commander gets back up, revived and ready to go! However, his HP has been permanently cut by half in the process of revival, so he'll be - slightly - easier to kill this time around. As the commander turns around to thank the Deaththief... he sees the Deaththief lying down on the ground, a massive pink greatsword with a hello-kitty decal sticking out of his back! The Fabricated Supreme Slammers move to finish, destroying the Deaththief entirely! Alice gets up, her second action used...

Alice: Don't. Revive. Our. Enemies!

N:

The Temporal Guardian, the only remaining attacking member of CaptainNZZZ's army, attacks a Soulraze Reaper and destroys it! They also cast ZA WARUDO on the Rock Monster, trapping it in a no-time field! Until and through the next PG phase, the Rock Monster can't dish out or receive any damage or other effects! They are frozen in time!

The Venus Flytrap gobbles up 8 of the wheat men in one bite! The Casino Ticket Canary doesn't have orders...

--------

The godmodder watches this all and laughs. Finally, FINALLY, you're losing! So what if you can shield the Soulrazer? You can't kill it. Not while busy with his other forces. He knows a losing group when he sees one. The fact is? Right now, the path to the godmodder's victory is blindingly obvious, and yours is covered in more obstacles every turn. All the godmodder has to do is kill Alice - then, he and the Soulrazer, as well as the rest of his army, can destroy every entity you have - even now, your armies are dwindling. And when you're out of entities - that's when the fun truly begins. You can't protect Alice forever, unless you intend to actually kill the Soulrazer, which, again - you CAN'T do, because it still has so much HP le-

...Wait... someone's... something's appeared in the distance! Who is it!?

Cloak: PLAYERS! Prepare to receive me! I am here!

Cloak: Thanks to CaptainNZZZ's help, I've finally managed to procure one of the entities from the depths of Evacucorp.

Cloak: I was able to use a Player-Power imbued sleep to dream-see what was going on over here, and I knew immediately that this was the right one.

Cloak: But it needs power. Give it everything you have, and then it can launch its attack, and destroy the Soulrazer!

Cloak: ...And it will never kill a Player again.


You can see Cloak clearly - he's riding atop an absolutely MASSIVE cannon! He's standing on the Control Deck, but right now, nothing's working - the cannon doesn't have any power at all! It needs to be powered up from its current 0% to a full 100% - then it can fire at the Soulrazer, and deal massive damage! Frankly... it's the only chance you have left.

--------

Recap:
Some time ago, CaptainNZZZ put his entities in stasis, but due to the bureaucracy of Evacucorp was unable to retrieve them. So, he headed to HQ to debate his case. It turns out that Evacucorp was actually purgatory, designed specifically so that nothing would ever progress. This made it hard to get his entities out. In the process of trying to retrieve them, he learned more about the place, and met Cloak there as well. Cloak told him that he was not the first Player to lose entities to Evacucorp - many Players had lost allies in the past to the insane bureaucracy. Cloak was trying to rescue an entity from their vaults, reasoning that Evacucorp's "Buff while you wait" service would have boosted the entity's power to insane levels. Clearly, he managed to succeed.

You can use your Player abilities to charge the cannon, creatively!

The godmodder's laugh has been stopped in its tracks. But this... this will only DELAY your demise! At best! The godmodder raises his arms, and summons three Spark-inators! The Spark-inators can absorb charge from the cannon if you don't stop them! But wait... maybe there's some way you can turn these enemies into something useful...

--------

The Starcraft Army was just thinking... why not call in their very best friends, the Protoss Army, to help with all these enemies? Yes, that's what they're going to do! Next turn, they'll send out a call to the Protoss Army, whom they can team up with and realize their true strength!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Charge up Cloak's new Ultilaser! It's the best shot you have at destroying the Soulrazer!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill the Mysterious Farmers! They're making new evolving entities!
Re-kill the Demonic Assault Squadron Commander!
Stop the Spark-inators! Alternatively, see if you can turn them to your advantage...

[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 4 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 6 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Weary Wall Guard: 60,000/60,000 HP (bodyguarding all Winkins entities)(protected from 1 attack)

[AG]Cloak - CP: 0
[AG - Cloak]Ultilaser: 1,000,000/1,000,000 HP, 10,000,000A, 0% charged (needs to be fully charged to fire!)(self-destructs upon successful attack)

[AG]Altair - CP: 7
[AG - Altair]Alice Protectorbot: 80,000/160,000 HP (guarding Alice)

[AG]Ash - CP: 14

[AG - DragonofHope?!?]Mini Festums: 10,000 x 8 HP, 3,000 x 8A
New festums: +65% mini festum completion/turn, 50%

[AG - MooGoesTheCow]Eye of Cthulu: 10,000/40,000 HP, 10,000A
The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 4!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 1.2% complete (cost: 1 engineer = .01%)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 120 HP (+40 engineers/turn)

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - rougesteelproject]Cyborg: 20,000/50,000 HP, 15,000A

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(165,550 TA)(Bunker complex defensive HP: 100,000)(protected from 2 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 187 HP
Marines: 200 x 113 HP, 150 x 113A
Marauders: 400 x 44 HP, 300 x 44A
Hellions: 400 x 138 HP, 400 x 138A
Siege tanks: 1,000 x 50 HP, 700 x 50A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 1!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (10% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 2! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 3 HP, 2,000 x 3A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage!

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)
Queens: 75,000 x 1 HP, 50,000 x 1A (protected from 1 attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 4!)(adding HP upgrade, done in 5!)

[N - CaptainNZZZ]Army: TA: 20,000 (protected from 1 attack)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 6!)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 3!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (19 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 84% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 218 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 10!)(increasing HQ weaponry/security, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 28!)(researching Evolver's evolving ability, done in 6!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 26!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 40!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 19, 20,000 x 19A (designated - +40% damage received!)

[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)(Has 1 Boost Stone)
Fortifications: Alice Protectorbot

[PG-2]Fabricated supreme slammer: 50,000 x 3 HP, 30,000 x 3A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 200,000/200,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 1! (Motivator - doubles stats of Demonic Assault Squadron)

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(30% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions! Wears off in 1!)
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Wheat Men: 5,000 x 51 HP, 3,000 x 51A
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A (frozen in time, wears off in 1!)
[N]Grower: 10% grown, +10% growth/turn

[PG]Unit Production Factory: 204,000/400,000 HP, +3 units/turn!
Units: 15,000 x 8 HP, 10,000 x 8A

[PG]Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)
Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)
Spark-Inator: 100,000/100,000 HP, 10% charge (can siphon and multiply charge - becomes stronger with more energy!)

[PG]Godmodder: 131/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 18(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 64(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 12
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 18(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 4 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 8 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 4 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 1

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 2)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Might have the sparkinators, might have 3 extra CP
Depends on if I start feeling better enough to do that super attack or not.
 
Last edited:
Orders:
SCV assignment.
91 Continue Engineering Facility
86 build 6 Command Centers!
10 SCV starts to build a Starport, producing Medivacs.
Medivacs 500HP provide 200 healing
If no healing is required it can provide 200 overhealing that last 1 turn.

Changing Designated target to Demonic Assault Commander.
All OPEN FIRE on the enemy Commander after emergency tactical plans are complete (aka attack after the Designator)
He is a HIGH priority Target, and needs to be taken care of.

Seeing that only 145k/165k Damage is really required to murder the Demonic Assault Commander, I use the soldiers that didn't attack the Commander to simply kill a Soul Reaper.
(Using 68Marines+The Battlecruiser(above 20k attack) to kill a SoulReaper)
(165,550-10,200(Marines)-10,000(battlecruiser)=above 145k damage)
(above 145k*1.4=above 200k damage to kill the Commander)
(or if you really hate this I guess you can just make it so everybody targets the Demonic Assault Commander)


The Vanguard will protect the Designator, if the defenses fail, the Vanguard will take the damage against the Designator.

I ask my Terran army which Protoss friends their getting, Akilae, Deelaam, Tal'Darim, or the Nezarim. The Tal'Darim are the bad protoss, the Nezarim the Dark Protoss, Akilae the remnant of Aiur Survivors, or the Deelaam which are Unified Protoss, which has people together from all factions under 1 banner.

I would say the Deelaam are the probably the most friendly out of those 4.

Though if you're just practically sending a message in a bottle and hoping an enemy not get attracted, I don't recommend sending your message.

Actions:
1CP+2x=2nd Screener online, just when the 1st screener is halfway, this should effectively cut the Screener recharge time in half due to timings.

1x: Cannons are charging... Energy collapse inside the Cannon, using some of the energy that the WDN uses to destroy water, would obviously cause a lot of heat. I gather them up and store it into the cannon.

I agree with Cult Action
 
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(OOC: Psst, Moniker, I should actually have 14 CP because you forgot to increment my CP in Infiltration 11.)

"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: 14 CP -> 17 CP.
 
FOCUS
I summon the LAST VESTIGE OF THE HEXAGONAFLOOD, a great tide of water that stretches a hundred feet high and half a mile wide.

I send the LAST VESTIGE OF THE HEXAGONAFLOOD crashing down onto the Spark-Inators, shorting out their circuitry.
 
Focused Action: Temporal Duplication Shenanigans

The current problem is that Alice can only block either the Soulrazer or the Godmodder. So, let's summon another Alice.

I disappear from the battlefield. A short time later, I reappear, holding hands with Alice Beta, a temporal duplicate of Alice from 5 rounds in the future. Alice Beta has been instructed to use her first action to apply Yoreshield to the Godmodder, and her second action to charge.

Or at least I hope so. Due to the risk of a paradox if Alice somehow died in the 5 rounds between now and when I collect her in the future, it could just be a shadow clone of Alice, with a weakened Yoreshield that is merely as powerful as a regular attack shield/blocker. I don't even know whether Alice is real or a shadow clone, because I wiped my memories right before bringing back Alice Beta to also avoid a paradox. But shadow clones still retain a fraction of their original's power, and appear identical to the real version until explicitly proven otherwise. Thus, the Godmodder can't tell whether Alice Beta is a real temporal duplicate or a shadow clone without attempting to attack. Now, he could just attack through it anyways, but it's a big enough risk that he shouldn't be willing to do it. Thus, if he breaks through with Yorehammer, he either successfully attacks, or hits Yoreshield with Yorehammer and suffers very bad consequences. However, if he decides to unequip Yorehammer before attacking, the shadow clone Yoreshield will still act as a basic attack blocker that will shut down his attack, if it isn't just a regular Yoreshield barrier anyways.

Is the Godmodder really willing to take the risk and attempt to prove whether Alice Beta is real? Even if he thinks that there's no way Alice Beta could be an actual temporal clone, he can't take the risk of being obliterated, no matter how small it is.
 
I point out that everything on the hexagonfield includes the soulraze so to destroy all bombs witch is all stuff the godmodder would have to destroy it to
 
ES had hoped that the Shipyard's deterioration of effectiveness would have kept his actions more relevant but oh well.

He spends two actions to advance the turn counter for the HP upgrade by one, inefficient but oh well, and then spends his last action to chill and await the Apex's reawakening. Because he doesn't want to overshadow his own creation that he spent so long working on with no real returns.
 
we should all be super-sure.

This is an immature outbreak of hungry visitor. It is not intended to be super sure. Please respect the illogical choices my characters do because they either get angry or feel threatened or other stuff. I want this now and also no more forced confirmations for ANY of my creations. Thank y- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

Why MEEE?! I asked for this thing the second time why do I have to ask a third time?!

... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH

But since you did keep this from happening I will add 3 actions to that entity and gain additionally 10 actions, should you ask me for confirmation ever again.


6 Actions incoming in 4 rounds because I lent The_Two_Eternities 4 actions

2 Actions from Redrover1760, but he does not appear on DTG that often anymore. You owe me those and one extra if you want to get in my good graces again.

I agree with cult action
 
7/20 Cauldron of Sols - 3 Actions into This

tCP: 0

Yeah, just preping the Cauldron of Sols. Then... enemy sols will suffer.
 
OOC - Nope, I just scrolled past it, my bad. Sorry for the confusion.

"Shadowhope, if you'd like to help me summon this, then just... wait, this thing doesnt have a progress bar, does it? Hold on a sec."

Elemental Relic:
[
||||||||||||||||||||] 0/20

"That has room for 20 CP. Once it fills up, I'll summon it. Feel free to put CP in there if you want."
I go ahead and load up the rest of my CP into the Relic Progress Bar.

FOCUS: +3 CP to Elemental Relic.

I'll throw in some more flavor text here eventually.

Elemental Relic:
[
||||||||||||||||||||] 11/20
 
...

Guys, I'm just gonna put out there that right now a much, MUCH better thing to do than charging would be to help Cloak with his cannon, and work on the sparkinators. The only reason I'm set on charging right at the moment is I'm feeling a little too cruddy to do what I want to do, which is a massive action on the sparkinators.

Like, seriously, we've only got about... 3 rounds? to charge up the cannon, because at that point Alice goes down for good, and the Soulrazer murders it.

/null
 
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FOCUS!
I focus, and create a handheld crank to power the ultilaser. Using my powers I grant myself Flash's speed, and charge that cannon up with over 10,000,000 cranks/sec.

Like, seriously, we've only got about... 3 rounds? to charge up the cannon, because at that point Alice goes down for good, and the Soulrazer murders it.
Probably less than that. The GM definitely hit her for 2 at one point.
 
(dead), thrice at CaptainNZZZ's army (they fail their dodge rolls, all attack shields destroyed), twice at Dragonforce (he fails his dodge rolls, dead),
*snip*
10 charge CaptainNZZZ's army, killing all his Eagles!
*cue flashbacks to Update XLVII*

...Wait... someone's... something's appeared in the distance! Who is it!?

Cloak: PLAYERS! Prepare to receive me! I am here!

Cloak: Thanks to CaptainNZZZ's help, I've finally managed to procure one of the entities from the depths of Evacucorp.

Cloak: I was able to use a Player-Power imbued sleep to dream-see what was going on over here, and I knew immediately that this was the right one.

Cloak: But it needs power. Give it everything you have, and then it can launch its attack, and destroy the Soulrazer!

Cloak: ...And it will never kill a Player again.


You can see Cloak clearly - he's riding atop an absolutely MASSIVE cannon! He's standing on the Control Deck, but right now, nothing's working - the cannon doesn't have any power at all! It needs to be powered up from its current 0% to a full 100% - then it can fire at the Soulrazer, and deal massive damage! Frankly... it's the only chance you have left.

--------

Recap:
Some time ago, CaptainNZZZ put his entities in stasis, but due to the bureaucracy of Evacucorp was unable to retrieve them. So, he headed to HQ to debate his case. It turns out that Evacucorp was actually purgatory, designed specifically so that nothing would ever progress. This made it hard to get his entities out. In the process of trying to retrieve them, he learned more about the place, and met Cloak there as well. Cloak told him that he was not the first Player to lose entities to Evacucorp - many Players had lost allies in the past to the insane bureaucracy. Cloak was trying to rescue an entity from their vaults, reasoning that Evacucorp's "Buff while you wait" service would have boosted the entity's power to insane levels. Clearly, he managed to succeed.
"Welcome back Cloak, it's great to see you were successful." I say half-heartedly. "Always good to see another Player return to the HEXAGONAFIELD."

I enchant the Mysterious Tower, causing it to begin rapidly teleporting randomly around my smoke covered section of the HEXAGONAFIELD. I can only hope it'll be enough to left it avoid incoming attacks. (x1)

I set up a dozen modified sentry guns around Alice, setting them to fire constantly in all directions. Not only are they constantly attacking and thus hopefully avoiding being considered a defense they fire rhubarb pie which the Godmodder has shown himself to love. Too bad the pies contain fragmentation grenades set to explode and depression inducing pills in case the Godmodder decides to take a snack. (x1)

Grabbing a pair of Wheat Men I grin maniacally as I shove them into a meat grinder. As they're being grinded I force them to watch 'The Room' through the lense of a critic. Yanking the battered and tattered Wheat Men I complete a blood ritual with them, sacrificing them to the Chargebot. (x1)

Drawing into my limited bag of charges I forge a teleportation matrix for the Mysterious Tower. Embedding it into the Mysterious Tower I apply the finishing touches to the sensor package and precogging software to allow to properly function. That'll let it teleport the Mysterious Tower (and everything inside of it) out of the way of a single otherwise deadly blow. (2 CP)

I order Undead Einstein to join Rotaz in working on the magitek servitor factory and Temporal Guardian to attack a Spark-Inator.
 
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You research it, and find out that the Reaper took a LOT of actions to make. That faction-immunity tag cost 50 actions. Yikes.
Is that 50 actions on top of the cost needed to give the entities good attack?

Normally, I'd object to a mechanic like this on principle, but it's so darned expensive it should be just inefficient enough.
Why would such a mechanic be such a problem? Something which boosts a player's attack power until it's HP bar gets depleted seems fair enough to me, but what do I know?

Iku fires airborne torpedos from her kiddy pool
This is such a cute image for some reason :3
 
I put 3 more actions and 1 cp into the base, bringing it up to 9 cp, I then build the base officially! Also, I use two cp to make a mini sun that will help power the cannon! I also order my newly built base to try and make a math problem so complex that it can alter the universe itself!
 
hungry visitor? do you still do loans? I still would like to do a loan of 4 CP later on.

As for not getting attached... that's going to be hard as I had several notes already prepare and waiting to be used... Guh.

(Action!)(3 Charges)
(1 Charge plus 1 CP)
Taking out my last CP and a charge I shove them on the finishing Monastery Project. Not just that, I take the newest batch of fishes (18 basic and 5 piranha) and add them to the project circle.

(2 Charges)
Spark-Inators huh? I watch them as they drift closer to the Cannon that Cloak brought in, looking to easily take the charge that will be no doubtingly sent into it. Its was a through careful observation of these new species of Inators that I notice that they had charge as well! Noticing this. I take out a large net, gave it some magical properties and zoomed across the field in a whirlwind of green. I continued to do this as I proceed to accelerate in the few seconds of running, it didn't take the next five seconds for me to become faster than light which kicked out a ungodly amount of dust and wind. Moving at these speeds I hold the net up high and ran just right under the Inators, capturing them with the net. In a act of Player enhanced reflex and skill, I stop, pivoted and transported my kinetic energy into my arms which had me spinning in place, turning myself into a living Centrifuge Machine. The centrifugal force of my spinning soon gives result as the charge soon separates from the Inators and drops into the Cannon for sweet succulent charges.

Afterwards, I go sulk a bit more.

(Orders!)
Attack! just attack and decrease their numbers!

Rice Feast activates and Void Assassin gets another helping of the healthy boost.

RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn

MONASTERY PROJECT: RICE TORRENT (Done!)
Current investment:
5 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
Another special added to the Monastery that allows it to does the same thing as the bounce laser, but with rice instead! It will spew Rice that damages all enemies in a stack for 3k damage.
 
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I am back! I finished the first part of my math test and now I am waiting for part 2. I think I did pretty well though. I use my turn to charge up for 3CP.
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 2/100

+1 CP [tCP=19]


Ok, since charging up the Ultilaser is something that is most certainly pro-AG, I doubt Moniker will object if I attempt to power it with the Energy Crystal.
 
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