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Defeat The Godmodder

"Explosion Elemental, take a defensive stance!" Arsenical shouted out to his entity. In a defensive state, the elemental wouldn't attack, but he'd take less damage. It is a priority that he stays alive for this charge.

Arsenical, meanwhile, charges.

+3 CP

With his charge beginning to reach the halfway point (7 CP, of his planned 16), Arsenical begins to read a book, titled 'nuclear fission for dummies'.
 
Piono leans over and takes a sniff of the hissing glass.
"Wew. That stuffs strong enough it could probably override my healing factor..."
"Wait crap that's right, my playerhood already does that."
"Looks like I'm sticking with whiskey."
Piono leans back and sighs.
"I find it slightly obnoxious. I pretty much got the short end of the stick with playerhood."


"You had a healing factor before becoming a Player?" I question, not touching my drink. I'm not likely to very...conscious after I start drinking it, so best to wait until the conversation is over.

"Sounds like you had a rather interesting life. Even before all this nonsense."
 
"You had a healing factor before becoming a Player?" I question, not touching my drink. I'm not likely to very...conscious after I start drinking it, so best to wait until the conversation is over.

"Sounds like you had a rather interesting life. Even before all this nonsense."
"Had a lot of powers before becoming a Player. A very large part of me wonders whether becoming a Player made me weaker or stronger. I mean, I've accessed at least some of the powers since coming to the Hexagonafield, but I haven't been able to get my Player powers to work."
 
The bartender eyes the containers for a moment before he goes under the counter. "Go ahead. Like you suggested it's pretty much drinks only. So no point in saying no." He chuckles a little.

He's barely said that before he's standing back up with a bottle of Duckhorn wine.

I sigh contently as I open the containers and unleash the aroma of cooked and uncooked fish alongside with a variety of cooked rice. I then pluck several pieces of sushi to go along with my wine. "You guys can take some of the stuff I brought as something to munch on if you want." I convince pionoplayer and Spicy Serious to take some of the food I brought along.
As he's moving around behind the counter getting drinks ready, I try to think of a conversation starter. "So, uh, how's these past few Turns treating you Winkins? I see you got a new addition to your forces there." I finally say, gesturing to Sushi.

I smile as I pulled Sushi up from my lap for Spicy to take a closer look. As far as appearance goes, Sushi was a rice blob with a large piece of salmon on top along with 2 dots for eyes which was accompanied by 2 swirly Japanese fishcake that acts as cheek stickers for Sushi's face.

"Right now, I'm still stressing out from the Soulrazer mess but everything is starting to feel like it had before that murder ship came in." Tickling the blob, Sushi wiggles in joy from the attention it's receiving which cause me to widen my smile a little more. "I'm still reeling from the loss but this little fella makes things easier. I had notes on making a blob creature with a unique or what thought was a bit unique mechanic but the pages for it was torn away so I had to improvise. That, and this is the highest charge entity I ever made with a good 8 charges pumped into it. All my entities were simple 3 or 2 charges which I proceed to improve them with more charges down the line. It was really inefficient of gathering entity power but I felt good to see progress." I beam as I thought about the Rice Monastery.

I chuckle a little."I think that's the case for most of us. Hell, in my experience most of us are pretty reactionary, outside of summons and our projects."

As I finish my monologue, the bartender finally places my drink in front of me. It's in a martini glass, constantly shifting colors, and steaming.

I give him a concerned look. "...What, is this?"

He shrugs. "Like hell I know, but you asked for the strongest stuff. So there you go."

"How does that wor-" "Magic." He interrupts.

I nervously fiddle with the hissing glass, complaining under my breath about Power-based shenanigans.

Rather curious, I also take a whiff only to recoil from the amount of... something in it.

"... That's... pretty dang strong." I scrutinize the liquid for a bit and offer some of my wine along with a suggestion. "I got a bottle of wine if you don't mind sharing, that stuff that this bar is packing is pretty bloody strong. Hrm... do you think we can have a bottle of it and have the Godmodder drink it?" I stare at the glass once again wondering if I should order a bottle of the stuff.

"You had a healing factor before becoming a Player?" I question, not touching my drink. I'm not likely to very...conscious after I start drinking it, so best to wait until the conversation is over.

"Sounds like you had a rather interesting life. Even before all this nonsense."
"Had a lot of powers before becoming a Player. A very large part of me wonders whether becoming a Player made me weaker or stronger. I mean, I've accessed at least some of the powers since coming to the Hexagonafield, but I haven't been able to get my Player powers to work."

"Huh, I think I read your name somewhere in some old chronicle before actually..." I chew on the sushi I brought with me and take a few sips of wine to go along with it. "What about you Spicy? Got a interesting backstory that comes with your evil-ish, but snazzy, top hat? I myself am just a random guy that was drawn in due to the Neutralladder describtion." I pointed at the N+2 description on the front page of the Hexagonafield rule book.

For those wanting to be Neutrals:
Some players want to be Neutral instead of a standard AG. This is allowed, however, doing so will guarantee you a spot on the Neutraladder!

The Neutraladder defines how much AG - or PG a Neutral leans! Your place on it is decided not by declared allegiancies but by actions! Doing things like hurting the godmodder's guys brings you up, but hurting AG entities puts you down! So be careful of your actions, as the players will be allowed to retaliate against troublesome neutrals!

NEUTRALADDER:

[N+2]: Edgy AG: Buff: AG players can't mess with you period, unless you mess with them first.

[N+1]: We're Not Enemies: Buff: AG entities won't mess with you, even if ordered.

[N]: True Neutral: No buffs or Debuffs

[N-1]: Chaotic Neutral: Debuff: AG entities will attack your entities on their turns!

[N-2]: Cruisin' for a Bruisin': Debuff: You are summoned onto the field with an HP bar! The other players will fight and kill you, and if they succeed, you HAVE to join the AG side. You'll be taken off the field if you can rise back up by doing nice things for the AGs. But if you're only here to cause trouble, you'll be beaten up.

I once again read it and chuckle a bit. "Jeez, this feel pretty nostalgic."
 
I sigh contently as I open the containers and unleash the aroma of cooked and uncooked fish alongside with a variety of cooked rice. I then pluck several pieces of sushi to go along with my wine. "You guys can take some of the stuff I brought as something to munch on if you want." I convince pionoplayer and Spicy Serious to take some of the food I brought along.


I smile as I pulled Sushi up from my lap for Spicy to take a closer look. As far as appearance goes, Sushi was a rice blob with a large piece of salmon on top along with 2 dots for eyes which was accompanied by 2 swirly Japanese fishcake that acts as cheek stickers for Sushi's face.

"Right now, I'm still stressing out from the Soulrazer mess but everything is starting to feel like it had before that murder ship came in." Tickling the blob, Sushi wiggles in joy from the attention it's receiving which cause me to widen my smile a little more. "I'm still reeling from the loss but this little fella makes things easier. I had notes on making a blob creature with a unique or what thought was a bit unique mechanic but the pages for it was torn away so I had to improvise. That, and this is the highest charge entity I ever made with a good 8 charges pumped into it. All my entities were simple 3 or 2 charges which I proceed to improve them with more charges down the line. It was really inefficient of gathering entity power but I felt good to see progress." I beam as I thought about the Rice Monastery.



Rather curious, I also take a whiff only to recoil from the amount of... something in it.

"... That's... pretty dang strong." I scrutinize the liquid for a bit and offer some of my wine along with a suggestion. "I got a bottle of wine if you don't mind sharing, that stuff that this bar is packing is pretty bloody strong. Hrm... do you think we can have a bottle of it and have the Godmodder drink it?" I stare at the glass once again wondering if I should order a bottle of the stuff.




"Huh, I think I read your name somewhere in some old chronicle before actually..." I chew on the sushi I brought with me and take a few sips of wine to go along with it. "What about you Spicy? Got a interesting backstory that comes with your evil-ish, but snazzy, top hat? I myself am just a random guy that was drawn in due to the Neutralladder describtion." I pointed at the N+2 description on the front page of the Hexagonafield rule book.



I once again read it and chuckle a bit. "Jeez, this feel pretty nostalgic."
"Maybe, I've been around for quite awhile. I had been hopping worlds for... how long now? Few hundred years? Before I ran afoul of the Godmodder."
 
As I witness the mere 5 CO going into the Relic, I'm astounded. "Darn, that's 15 thousand HP per charge. That's actually pretty dang good!"

I then throw one more CP into the Relic health bar to even it out to 150 thousand HP and save myself from being bugged by that eternally.

Using my remaining 2 actions for this turn, I charge up and start working on getting the aura system up...

Once that's done, I walk over to Piono, Winkin, and Spicy.
"Hey, mind if I join you? I just finished working on the Relic for a bit and need a break. Sorry to barge in uninvited - I'll leave if you guys want me to."

Relic Info:

Current Orders:


Since I'm currently with other players and not the Relic, I briefly press a green button on my convenient Relic remote control to tremor the Minecraft Corruption and it's Faction Army/Base, to start whittling that down.

Aura Unlock:

[||||||||||] 2/10

Fire — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash

Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm

A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



 
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I smile as I pulled Sushi up from my lap for Spicy to take a closer look. As far as appearance goes, Sushi was a rice blob with a large piece of salmon on top along with 2 dots for eyes which was accompanied by 2 swirly Japanese fishcake that acts as cheek stickers for Sushi's face.

"Right now, I'm still stressing out from the Soulrazer mess but everything is starting to feel like it had before that murder ship came in." Tickling the blob, Sushi wiggles in joy from the attention it's receiving which cause me to widen my smile a little more. "I'm still reeling from the loss but this little fella makes things easier. I had notes on making a blob creature with a unique or what thought was a bit unique mechanic but the pages for it was torn away so I had to improvise. That, and this is the highest charge entity I ever made with a good 8 charges pumped into it. All my entities were simple 3 or 2 charges which I proceed to improve them with more charges down the line. It was really inefficient of gathering entity power but I felt good to see progress." I beam as I thought about the Rice Monastery

I smile at Sushi, before gratefully grabbing a few pieces of fish. How long has it been since I ate?

Regardless I nod along as Winkins speaks. Before breaking into a large smile as he talks about his small-charge Entities. "Yeah, I get what you're talking about. My only Entity for a while was the Sheriff, and I summoned him for one Charge." I drift off, remembering when I summoned him. "I was just surprised he survived the bank robbery. I spent forever upgrading that religious jerk." My smile turns sad as I speak. Before I shake it off and replace it with a happier one, I'll be able to fix my mistake soon.

"Sushi's adorable by the way."

Rather curious, I also take a whiff only to recoil from the amount of... something in it.

"... That's... pretty dang strong." I scrutinize the liquid for a bit and offer some of my wine along with a suggestion. "I got a bottle of wine if you don't mind sharing, that stuff that this bar is packing is pretty bloody strong. Hrm... do you think we can have a bottle of it and have the Godmodder drink it?" I stare at the glass once again wondering if I should order a bottle of the stuff.

I take a moment to seriously consider the offer, before shaking my head. "...tempting, but I'll have to pass. I finish what I start, so I'm gonna drink it. Besides I'm a Player, whatever happens will linger for a few Turns at best." I let out a nervous laugh.

Dark Masters help me. I'm more terrified now than when the Masythe showed up.

"A-Anyway if what I know about the battle is right, the Godmodder has a black hole in his stomach. Making him immune to this kind of stuff..."

I eye the fumes coming off of the liquid. "...but I don't remember anything about fumes. That stuff looks pretty potent." I suggest, gesturing to the fumes. I hope I didn't inhale anything, otherwise I'll probably be out in a minute.

"Huh, I think I read your name somewhere in some old chronicle before actually..." I chew on the sushi I brought with me and take a few sips of wine to go along with it. "What about you Spicy? Got a interesting backstory that comes with your evil-ish, but snazzy, top hat? I myself am just a random guy that was drawn in due to the Neutralladder describtion." I pointed at the N+2 description on the front page of the Hexagonafield rule book.



I once again read it and chuckle a bit. "Jeez, this feel pretty nostalgic."
"Maybe, I've been around for quite awhile. I had been hopping worlds for... how long now? Few hundred years? Before I ran afoul of the Godmodder."


I raise my eyebrow at this, hundreds of years? Hopping worlds? Who was this guy?

Finally I find something to say to pionoplayer. "You look good for your age." Nailed it.

"Anyway, Winkins to answer your question my hat doesn't have to interesting of a story. It's mostly sentimental." I fondly run my hand along ithe item in question's brim. "I received it as a present from my first cult's leader after my Indoctrination Ceremony."

I lean forward a wistful expression on my face. "Looking back it was an almost silly group. They had about twenty members, located pretty much solely in one town, and was really just another 'bring about the destruction of mankind.' Cult." I chuckle, making sure my face is up-wind rom my drink.

"I keep this hat as a reminder of where I began, and of how far I've come. A little cheesy out loud, but the sentiment is true." I shrug. "Anyway, pionoplayer, if you want to know anything about Player Powers I'll be happy to assist however you need. You've certainly earned it after all you've done to the Godmodder."
 
(1)I summon and throw The Transistor from the same-named Game at the Minecraft Corruption with a Player-Empowered Reboot() activating as soon as it reaches the area

(2)I then pivot around and summon a Huge Zerg Rush at the Protoss Army from just the right angle that it will not hit the stalkers,and the holdout stalker

(3) Charging up.....+1

I also notice some people speaking about,unfortunately being a socially awkward dragon with no real experience at talking with other people without painful rejection makes me just...hover there....I do Paradoxify a anti-hangover/negative side effects pill over to Spicy with a note explaining what it does.
 
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Current CP: 6

Player info:
[...]
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
[...]

No no it's 6 CP right now.

Eyowe charges 2 CP.

6 CP ---> 8 CP
__________________________________________________________

Eyowe glares daggers at the Minecraft corruption. He was having fun watching the Godmodder experience multiple instances of change-pulling shenanigans and then this git went and ruined it.

Eyowe looks at that 1 damage he did against the Godmodder and lets out a disapproving sigh.

Eyowe: Not the result I wanted...

Eyowe steals an action from the Godmodder(making sure it's not an action he owes to JOE) and makes off with it.

At first the Godmodder thinks nothing of it. It's just one measly action after all. He'll get more.

But then, several figures appear before him. The ghost of his forefathers, his elementary school crush, his landlord, that one guy he owed a soda to, that other guy he owed a million dollars to, the Ghosts of Christmas Past, Present, and Yet to Come, Gandalf the Gray, Gandalf the White, Monty Python and the Holy Grail's black knight, Benito Mussolini, the Blue Meanie, Cowboy Curtis, Jambie the genie, Robocop, the Terminator, Captain Kirk, Darth Vader, Lo-pan, Superman, every single Power Ranger, Bill S. Preston, Theodore Logan, Spock, the Rock, Doc Oct, and Hulk Hogan all came out of nowhere lightning fast and they kicked Chuck Norris in his cowboy ass all pleaded for the Godmodder to take back what's rightfully his: that one action Eyowe took from him.

Eyowe has been long out of sight, and so the Godmodder departs in search of him. Finding out where Eyowe currently is took only a few minutes because some random shmuck informed him of how Eyowe is hiding in this place called the Time-Consuming Gauntlet and where it exactly is. And so, the Godmodder makes his way to that place.

Upon arriving, the Godmodder finds himself halted at the gates. The gate guards pleasantly ask the Godmodder to hand over everything that looks violent and could potentially help him cheat through the gauntlet. This means that they're also asking the Godmodder to hand over the Mascythe and the Infinileaf Clover, promising to give all of them back when he decides to leave, no shenanigans behind whatsoever.

The Godmodder feels very skeptical about this. He could just end these guards in an instant and just get inside by force. Looking at their uniforms, something catches his attention: Dedicated Promise Keeper. Seeing that, he decides to just go along with it. He could just end them should they try anything funny. They don't. And so, the Godmodder enters the Time Consuming Gauntlet.

Upon entering, he finds an enormous poster listing out all the rules for the gauntlet. The innumerable list of rules basically trickles down to "Please just play accordingly and don't fucking try to do any loopholes. Breaking any rule or trying to do loopholes gets you kicked out of the gauntlet and you'll have to start the gauntlet all over again." He keeps that in mind as he enters the first room of five.

The challenge for the first room turns out to be a simple chess game against an elderly looking man. The Godmodder brings out a wry smile, as chess is a game that he excels at. He accepts the challenge, makes his first move, and sits back with a cocky gesture. The moment the old man made his move, the Godmodder, in immediate horror, learns why this gauntlet is called the Time Consuming Gauntlet; this guy took a full minute to think of his move, and two full minutes to physically move his piece. And his speed is just constantly that. The Godmodder feels very tempted to either speed this up or quit entirely, and the latter choice is immediately shot down when a spectral projection of a sock puppet being operated by his left hand reminds him of why he's here: that one action that is most definitely his. The Godmodder can't really do anything to speed this up without breaking any of the rules, and he knows the consequence behind that. He especially can't use time-speed because that's apparently a BIG NO-NO in this gauntlet. The only thing he can do is scream at the old man to make hurry up with his move. This actually backfired on him once when the old man accidentally dropped the piece he was holding out of shock and took 10 minutes to pick up the piece back up. To add insult to this injury, whenever the old man finishes a move, he gives the Godmodder an earful whenever he takes more than 1 second to finish his. He's just full on being a hypocrite. After many grueling hours of painful chess, the Godmodder stands triumphant. The chess game itself wasn't actually too hard; the old man wasn't actually that great at playing the game. After finishing this challenge, he moves on to the next room.
The second room has a Rube Goldberg machine, or rather, an incomplete one. The way its machination goes, it seems that there's a ball dispenser hanging on the wall next to the entrance and the objective for this room, explicitly stated on a sign next to that dispenser, is to get the ball to go in the hole. He sees one in a wall next to what seems to be the closed door out of this room. Parts of the Rube Goldberg machine are littered all over the floor. And so, the Godmodder starts to work on the machine. Seems simple enough to him actually, as his first build actually looks like it'll work. And so he takes a ball from the dispenser and gets it rolling. His build successfully carries the ball to the hole. He waits in anticipation for the door to open. 30 minutes later and the door still hasn't opened. The Godmodder sees this as fishy. Then, he sees another hole in the floor next to the corner and sees that that might be the actual hole the sign mentioned. He takes another ball from the dispenser and simply drops it into that hole. In response, the door opens up. Not as tough nor long as the last one. If he was just a simpleton, it would've probably took him longer than that to find that hole. Luckily for him (that phrase is funny because he doesn't have the Infinileaf Clover with him right now haha), he's the Godmodder and he's just great at everything. Very out of cue, his D&D character appears before him, telling him that though things look tough, he should never falter. He just moves on to the next room.
The third room contains a single student desk and a screen in front of it. With nothing else of note in the room other than a closed door on the other side, the Godmodder sits down on the desk. As if it was waiting for him to do that, the screen turns on. It seems to be playing an entire movie series that no one has really heard of, and not because it's bad or anything. It's not that bad of a movie series even. Sure, there are boring moments, and the credits aren't skipped, but those cons are drowned out by the awesome moments. The entire series ran for 12 hours. The Godmodder, for a moment expected the door to open. Instead, a paper drops on top of the desk. It seems to be a test containing questions pertaining to the movies he just watched. Seems simple enough, he thinks. He takes a closer look and his face drops to that of horror. The test questions are all about the boring parts of the movie, with some questions about the credits themselves mixed in. He surely did not pay attention to those. He tries to answer the questions, which were all multiple choice questions and turns it in to the ceiling abyss that the paper dropped from. He's bound to have wrong answers in his test because he sure doesn't have the Infinileaf Clover with him right now. In response to his imperfectly answered test, the screen opens and plays the same movies, as if telling the Godmodder to pay full attention this time. Right on cue this time, the constellations (this room is actually open-air) all motivate him. Knowing that he must pay attention, the Godmodder watches the entire series again, this time very focused. That's another 12 hours of movie time. Another test paper falls drops to the desk again. This time, the questions are different, and the Godmodder sees that they're pulling that shenanigan on him. He also sees another shenanigan within the test paper; all of the choices in the questions are all wrong and that he must actually write down the answers himself. Thanking the fact that he's the Godmodder again, he answers all questions correctly and passes it back. The door to the next room opens up, and he enters it.
The fourth room is a very spacious one. The door to the next room is actually just open. A sign next to the entrance states that this room is where he can release all that pent up anger into whatever violent form he wants and to definitely take as much time as he want to do that. No breaking stuff still. And so he probably releases his anger out and exits out the room. There's a long hallway before the final room. You know, final boss stuff? All who have encouraged the Godmodder thus far show up by his back, giving him a final push before the last challenge.
As he walks through the long hallway, the Godmodder thinks to himself: how did Eyowe go through all this without being stuck somehow? Upon entering the final room, that question gets answered: Eyowe is the final challenge, so he gets free passes through the entire gauntlet. Seeing that the objection sign states that the challenge is to battle Eyowe, the Godmodder lunges towards him. Before the Godmodder reaches him, Eyowe pulls out a microphone from a pocket in his night gown (yep he's still in that attire). The Godmodder, seeing the microphone, probably doesn't halt and decks Eyowe square in the face, sending him flying. No Mascythe damage for him though. Eyowe immediately gets up and states that it's not that kind of battle. As it turns out, it's actually a karaoke battle. The Godmodder should be kicked out of the gauntlet for that show of violence, but the gauntlet's rulebreak detecting machine decides to be lenient to him because that was an honest mistake. A karaoke machine rises from the ground and another microphone drops into the Godmodder's hand. Apparently, Eyowe goes first. And so he goes. Eyowe is... actually terrible at karaoke and beating him here actually seems easy. Still, the music being played is apparently an hour long medley, staying true to the gauntlet's theme. After Eyowe's turn, the Godmodder takes his and, of course, easily beats him. The door to the room where his action is being kept opens up. He goes in.

Upon finishing the entire gauntlet and entering the room where his action is apparently being kept, he walks up to a pedestal with a button that apparently brings up the compartment containing his action. He presses the button and waits in anticipation of his action being brought up. The pedestal's machination finishes up, but no action is there. Instead, there is a paper, apparently from Eyowe, saying how he didn't actually steal any action from him, and that the Godmodder may have just spent some trying to get it back. The Godmodder looks back to everyone who has encouraged him, who were somehow behind him again. They also appear to be unaware of this. Some random shmuck in the crowd also suggests that maybe the real action here is the actions he made along the way. The Godmodder gives that shmuck a disapproving look. He goes back to the room where Eyowe was and finds that he has been long gone. Enraged, he goes out of the gauntlet and prepares to blow it up to smithereens. Before he does so, the Dedicated Promise Keepers from earlier kept their promise and gives him back all his stuff before they depart from the place. After that, the Time Consuming Gauntlet is officially blown up.
__________________________________________________________

Actions Done:

1x: Distract/ Remove action from Godmodder.
2x: Charge from 6 CP to 8 CP.
 
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I smile at Sushi, before gratefully grabbing a few pieces of fish. How long has it been since I ate?

Regardless I nod along as Winkins speaks. Before breaking into a large smile as he talks about his small-charge Entities. "Yeah, I get what you're talking about. My only Entity for a while was the Sheriff, and I summoned him for one Charge." I drift off, remembering when I summoned him. "I was just surprised he survived the bank robbery. I spent forever upgrading that religious jerk." My smile turns sad as I speak. Before I shake it off and replace it with a happier one, I'll be able to fix my mistake soon.

"Sushi's adorable by the way."



I take a moment to seriously consider the offer, before shaking my head. "...tempting, but I'll have to pass. I finish what I start, so I'm gonna drink it. Besides I'm a Player, whatever happens will linger for a few Turns at best." I let out a nervous laugh.

Dark Masters help me. I'm more terrified now than when the Masythe showed up.

"A-Anyway if what I know about the battle is right, the Godmodder has a black hole in his stomach. Making him immune to this kind of stuff..."

I eye the fumes coming off of the liquid. "...but I don't remember anything about fumes. That stuff looks pretty potent." I suggest, gesturing to the fumes. I hope I didn't inhale anything, otherwise I'll probably be out in a minute.





I raise my eyebrow at this, hundreds of years? Hopping worlds? Who was this guy?

Finally I find something to say to pionoplayer. "You look good for your age." Nailed it.

"Anyway, Winkins to answer your question my hat doesn't have to interesting of a story. It's mostly sentimental." I fondly run my hand along ithe item in question's brim. "I received it as a present from my first cult's leader after my Indoctrination Ceremony."

I lean forward a wistful expression on my face. "Looking back it was an almost silly group. They had about twenty members, located pretty much solely in one town, and was really just another 'bring about the destruction of mankind.' Cult." I chuckle, making sure my face is up-wind rom my drink.

"I keep this hat as a reminder of where I began, and of how far I've come. A little cheesy out loud, but the sentiment is true." I shrug. "Anyway, pionoplayer, if you want to know anything about Player Powers I'll be happy to assist however you need. You've certainly earned it after all you've done to the Godmodder."
"Thanks, I guess I'll just start with the basics."
"How the GORILLA do you summon stuff. That seems like the most basic Player ability and I haven't even been able to get that to work."
 
you where literally summoning entitys for anyone who tried to guess what was coming next for like the first half of the time you where here.
Oh, and you said you had a bunch of stuff in your inventory, right? if any of that stuff can serve the function you want in your troop, you can just drop it in, and it's practically the same as summoning. and player-power-wise the same as summoning. etecu etecu
/null
 
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you where literally summoning entitys for anyone who tried to guess what was coming next for like the first half of the time you where here.
Oh, and you said you had a bunch of stuff in your inventory, right? if any of that stuff can serve the function you want in your troop, you can just drop it in, and it's practically the same as summoning. and player-power-wise the same as summoning. etecu etecu
/null
((One, shut up you're not there for the IC convo, Two: there was actually a flavor text description given for why that was working, Three: Yes, but that doesn't help in-character with not being able to use Player powers directly.))
 
"Thanks, I guess I'll just start with the basics."
"How the GORILLA do you summon stuff. That seems like the most basic Player ability and I haven't even been able to get that to work."

I gratefully pocket the Anti-Hangover/Sideffect Pill. Stuffings the instructions in with them, maybe now I won't meet my end via-alcohol...

Shaking my head I focus on pionoplayer. "It's...a little hard to explain. You see a lot of this stuff works on an instinctual level, so it's a little odd to put it into words..." I take a moment to gather my thoughts, looking back on my prior escapades. "...Ok, it's kind of like you...focus on reality, on space and time itself. And you change them, through force of will." I stretch out my hand, palm up, and a straw appears in it a moment later.

"You have to press upon reality that that object is there, that object is supposed to be there, and something is wrong if it's not there." I idly stir my drink with the straw. "Reality is actually very mailable, it really doesn't take much more effort than concentrating for a second to bend it."

"And don't worry about leeching off of your Energy for the Turn, as long as the object isn't battle-effecting you can summon as much as you want of whatever you want. Whenever."" As an example I summon a large pile of sunglasses, It's agood couple of feet tall.

"Any questions?"
 
Update CXI(111)
Free Action: I vote to use a True Multiplier Orb on the Terran Army. If we do this, we double the Terran Army's firepower to match the Protoss army, and if it survives it will be incredibly powerful in the long run.

Free Action: I propose Project Soulbreaker, with the idea of discovering the Godmodder's critical soul weakness. It's probably not feasible, but it's worth at least proposing.

Action 1: I flip a Coin. On heads, the Infinileaf Clover is teleported into my possession, regardless of any defenses against such an effect. On tails, the Protoss Army is hit by an EMP and loses all of its attack shields. If the coin lands on its edge or doesn't land at all, both effects happen.

Action 2: I charge.

Action 3: I charge more.

The True Multiplier Orb can't be used on the Terran Army! It's Doom rating is too high.

Project Soulbreaker? Rejected, but that's because you already have a way to get the godmodder's soul weakness - you have to attack the Ruins, in the real world. Unfortunately, being dead is once again really a restriction here.

The godmodder reaches out his finger, and traps the coin in a pocket dimension with no gravity, causing it to hover forever! However, shortly before the end of the universe, the coin will land, long after either effect could possible matter.

action 1: I throw Moniker at the godmodder but miss. This causes moniker to fly really far and land in pionos inventory. while he is in there his game master powers cause all pionos stuff to become stronger

action 2: I ask Moniker to tell me what the fuck happend to site 13 if he is un-able to give a simple but true answer to this question the godmodder looses his weapons (the stuff can be found in really complicated terms what he has to simplify on some page of SCP Foundation and you have to explain it in a way that tells me you understand it)

action 3: I bet the godmoder loosing the infinileaf clover on the godmodder not loosing the infinileaf clover

You can't throw ME! Hey! Hey! NO! HEY! NO! Not only do you fail to throw me, but just for trying that, I'm not going to even acknowledge Action 2!

To #3: All probability explodes. 1 damage to the godmodder. He retains Infinileaf clover.

I fire the dorito gun 3 times on sniper mode at the Godmodder! I am not taunting him though. I spend two actions on a angel engineer which can make buildings. I use one action to build my generator.

You hit the godmodder with doritos! No! NOT HIS ARBITRARY WEAKNESS ADDED RECENTLY IN THE UPDATE! 2 damage to him!

The godmodder convinces the Angel Engineer that you're evil, and turns them PG! +10% generator building!

ES uses all his Charge and his FOCUSED action this turn together and targets the Minecraft Corruption. This is enough raw power to wipe it from the face of the earth, which he quickly does. The Max Power Assault move mostly just involves firing a really big energy beam at the Corruption after teleporting next to it, with the resultant blast being so wide that not a single corruption block escapes its fiery wrath. That done, he then sits back and basks in the literal afterglow, because there's embers on the stone and such from the point where there used to be blocks. The Apex and its escorts attack the Factions units for the lulz.

Minecraft corruption OBLITERATED! Phew, its a good thing that cancer is gone! Now to destroy its equally cancerous spawn...

"Oh thank the Dark Masters that didn't work. That would've been a little ridiculous." I mutter, beginning to head towards the bar. I have an appointment to keep after all.

Better do my Actions beforehand though...Best not to mix work and leisure.

"Oh, and I agree with using a True Multiplier-Orb on the Terran Army."

Action 1&2: Point-Defense!

I could do things manually...but I won't, I'm on a schedule and I can't waste a lot of time here. So I just snap my fingers and add the modifications instantly. Maaagic yay.

The modifications in question were adding a series of mini-guns, lasers, missiles, mini-lasers and missile-guns to the LIVE!Spacestation. All hardwired to only attack incoming projectiles/Attacks.

Basically, it gives the LIVE!Spacestation a chance to nullify an Attack made on it, instead of taking damage.

Action 3: Propaganda, HO!

As I'm making my way to Peacekeeper base, I notice the defecting Stalker...that's an opportunity there.

Smiling I rub my hands together, sparks of Power flying off of me. I may not be able to Charge this turn, but this'll be fun.

With a click of my heels I'm at the controls of a Crop Duster, magically modified for my Action and at the head of about fifty other aircraft.

My smile never breaks, even as the Protoss Army's Attacks begin to bounce off the Crop Duster. I eyeball the ground bellow, waiting for the right time to give the...-"Fire!" I shout, slamming the button.

On cue all fifty magically controlled planes drop their cargo into the midst of the waiting Army.

Leaflets and Pamphlets, magicly enhanced to draw your eye and make you increadibly curious of what's inside.

Looking within one would see the horrors that the Godmodder has unleashed, be reminded that every point of health he has is the Soul of a slaughtered Player. And they would have their own memories dragged to the surface, of when they fought against the Godmodder.

Anything about the Terran Army would be magically omitted of course, this is propaganda, not History. Which is for nerds as the Godmodder himself kindly pointed out.

-------------
Job done I teleport back to solid ground and evaporate the fleet of planes.

"Welp, time to get-"
ENTITY ORDERS!

"...what? But I-oh, right." Groaning I move the Agro Scarecrow Holdout Stalker, before putting a sign in it's hands that reads "Bodyguarding."

What? It may not be 'my' Entity, but it's still just an inanimate object that's only purpose is to soak up Attacks. And I technically own it so...

Agro Scarecrow Bodyguarding Holdout Stalker!

"I really gotta stop making Entities that aren't technically under my command." I mutter, walking into the Peacekeeper Bar. "It'll get anoying real quick if I constantly have to work around the problem." I sit on a nearby barstool, waiting for Winkins and pionoplayer.

LIVE Space Station granted some Point Defense!

As the pamphlets and encouragement rain upon the Protoss Army, most ignore them entirely, trampling the pamphlets in the mud! However, one Immortal pauses, and begins to read...

FOCUS!
hmmmmmmm... it seems that the protoss may yet make peace... I'll help along with that.
I transformed into a bearded hippie. The hippiest hippie that ever did hippie.
Hey mannn. Can't we all just get along and love one another?
I'll be surprised if this converts some of the protoss, but even if it doesn't, it should move the Godmodder's attention away from the holdout stalker.

You swagger up to the Protoss in full hippy mode, ready to convince!

The Protoss immediately run right over you. You feel Stalker after Stalker, Immortal after Immortal, trampling you into the suddenly astonishingly deep muck of the HEXAGONAFIELD. But the Holdout Stalker notices you... and feels a bit bolstered. Clearly, the Players are not all villains...

You did not read my post careful enough. I did not teleport I turned into information, an abstract concept and then turned back. You could still reject me... and I will find a way that makes me able to go inside. You can count on it.



HAHAHA?! Now that I am so close to killing everyone I hate? Aha Ha H a h?!
I turn myself and teenage rebellion into living projectiles and pierce through any defenses including rejection fields that the BAO has, seconds later there is no one besides me and TR left. Every defense stopped working and thus I could simply tell them to kill themselves. Their survival instinct, a very valuable defense against death could not save them. Their intelligence and free will, defenses against the worst that can happen to them, could not save them. It was a weak attack, but with lacking defenses, nobody could resist. Not distance, not the inability to hear, not the inability to understand me. Everything that could stop me, is a defense. And thus nothing can stop me from doing this.

(1 Action used + damn why did I sell the Yorehammer the first time again? It is so freaking convenient owo)

Ah yes and I take over their base while I am at it. A psychokinetic and prophetic power engulfs the BAO HQ and turns its feng shui into a favorable position. Thus several things move in a certain way, for example the rejection fields will reject those that want to harm me and my mates and won't reject me etc. (1 action used)

Edit: After thinking this over, hungry visitor has some ideas that could work with this force. He teleports the other legendary weapons of the godmodder into the grasp of Srovy and Winkins. Should work I guess, since the godmodder can't defend himself against the forced teleport. (1 action used)

CP: 17

1 CP in 6 rounds Winkins

I agree to cult action

The defense around the BOA was a Firewall, which blocks information.

I believe you have entirely underestimated the BOA. Mere projectiles could not pierce their rejection fields. Also, the rejection field counts as an attack, rejecting you so hard you are reduced to tears, even with Yorehammer! You are DOUBLE REJECTED, and left to infinite sadness and pain. Obviously, this makes the conversion of the rejection fields fail as well. You try to use Yorehammer to teleport stuff away from the godmodder, but he defends against it by teleporting to where you are and punching you in the face, putting you in too much pain to teleport anything!

I vote we use one of the True Multiplier Orbs on the Terran Army.

Charging. (x1)

Sitting behind a conveniently located piano I get to work crafting a plant controlling pill, converting whatever plant like creature that digests it to my side by filling its basic conscious with thoughts of obeying CaptainNZZZ and enhancing its genetic structure to become sensitive to my projected will. With the pill finished I feed it to Grower. (x2)

Should the Minecraft Corruption still be alive my entities will finish it off. Should it be dead my entities will instead focus on the Factions base and army.

The Grower's own PG resistance prevents it from turning to your side - however, it becomes much more amicable to you in general! The Grower won't attack your entities!

Piono orders a drink. +3 CP
3 actions: 3 CP -> 6 CP

"Second Scarlet Prince, attack the Factions base."
Orders:
SCV Assignment. (339)
300 building 36 Bunkers. Bunkers must be built....
34 build 4 Barracks
5 salvage.

Army orders: (obviously moving after V)
Heavy AFVs their only 2 left, dividing into individuals they break the Probe's and Zealot's Attack Shield.
With the attack shields destroyed, we can cause some havoc.
The 3rd Heavy AFV why should've survive take an immortal attack shield away.

GroupA 320 Hellions annihilate the Zealots. (160,000TA)
Group B the rest of the hellions (164),+ 51 Siege Tank (13,3000TA) will take out the 7k HP Probes due to Rice Torrent.
Group C, Marines+Marauders+29 Siege Tanks+Battlecruiser target down the Immortals! (78,150TA)
Medivacs were suppose to start healing last turn, they should've healed 30Marines back to full already.

Siege Tanks move to defend the Barracks,
Heavy AFVs move to defend the Starports

Actions:
Defenses must be made... The Bunker Complex was a good defensive structure, just not good enough...

1x I summon a little happy Shield with -10,000 HP bodyguarding my force. (At this point any future major forces will require Healing and Attacking abilities, thankfully I have Medivacs)
2x I give the Shield a Heal Shield, it counters Heals Instead of Attacks.

I agree to cult action,

I agree with the tru multiplier orb on the terran army.

You try to summon a negative-HP shield, but the Curse of Repetitiveness stops you! Blocking your armies with negative HP types seems to be something unique enough that the Curse of Repetitiveness effectiveness! You do, however, successfully give your army a heal shield.

The Medivacs need a turn before they can heal your guys. They don't heal until the next turn. The Heavy AFVs defend the Starports, and the Siege tanks stop defending the Command Centers and start defending the Barracks!

+3 CP

I propose Project Loaded Dice
The purpose of Project Loaded Dice is to modify all future Legendary Weapon steal attempts to not be luck-based in any way.

Project accepted!

I note that technically, I don't have infinite charmzard energy (though i do have like 13 of that by now).
I have a charmzard energy generator! generating 1 charmzard energy a round!
It just gets treated as an infinite pile to save time.
So If the god of perfect duplicates is ok with it, I give him all the charmzard energy I have, but not the generator, which is an item, and sacrifice weapon powers also to him.

SUMMARY A: trying to sacrifice less then moniker intended within the letter of the request.

[1x] I give the farmers a Teleport Vest, with the activation condition sector ripped out and replaced with a pile of magic. it will move them out of the way of attacks that would kill one of their members, unless there is a further attack that would kill all of them, in which case it will avoid that.

[1x] GODDARNI- sigh....
Ok, So. the way I was communicating- or rather, trying to communicate with- altair was editting the first post on this page. See, Altair is a player. like 96% of players we've seen can see posts, and posts are established real via arsenical's debt to lucifer. when I shouted really loud I told him the post URL, and I think i told him about it once or twice when he was on the field. granted, I know altair isn't really a real person who has their own account, which is why I Also told you about it in-post.
REGARDLESS! there is a good chance that this isn't a valid way of communicating with NRPCs, and if it is it shouldn't take an action to have it happen. assuming it doesn't work, I go to freds dimension, then ask for his memory of being in the vault. once he accepts, I cast the memory extraction spell (harry potter, used for the pensieve), and drop the memory into the bowl of a very large pensieve.
[ramble]
pensieves are weird. if they just used the memory of the person themself, you could never see anything behind the person, and would be locked to the persons view.
But it's known to show the general area around, details that would be lost to time, and people can walk around within the memory, somewhat separate from its owner.
the pensieve is getting its information from somewhere, but it's mostly information about the past, so it also incorporates time magic of some form, and it's able to bypass anti-scrying wards, or people would notice and mention its weaknesses, and I think there where some memories of things from behind fidlesous charms. and yet, when you false memory charm it, these propertys remain- Even though the information isn't coming from anywhere! the memory is fake!
[/ramble]
Anyway, I take the pensieve, and dunk my head in it.
the reason the pensieve is so large is that if any part of the pensieve's structure is being used to obtain all the extra information (which must be coming from somewhere!), I want that part as amplified as possible.

Now within the pensieve memory, I search around. sending a pulse of relatively-generic player-based amplification through the pensieve, I look intently at the player vault, the energy weaved through it. Fredquest lasted quite a while, and this is still when he just arrived, in-memory, so I have plenty of time.
throughout the hour or several(?), as fred walks, and talks to me in his memory, I analyse the structure, bit by bit. I skip past the living quarters and infinite filesystem, I can just make all my good evolvers mechanical/nonliving. still, I look at every thread of energy and bit of material very carefully.
how can I see the stuff behind the wall, you ask? well, the pensieve lets you see things when there's flesh between the memorysource's eyes and those things, and it lets you look around corners. so, it would let you see while in whatever. and so, I get not only a view of how player power is laid out and constructed in the vault, but also what the materials its made of are, and how necessary they are. then, as the memory draws to a close, I observe the final touch: the player-only lock. I might be able to get around needing this one if I make it only open with 1 specific password, make the password long, and only tell it to srovy, not moniker, because srovy isn't around all that much, is a player, and is my friend regardless.
Still, I watch, intently, and emerge from the memory moments after I entered it ( I don't have a clue how that works.) with a large amount of knowledge about how the player vault works, and make 5 different, fully redundant backups of the information and scatter them randomly.
SUMMARY B: I try to use freds memory and some magic i don't really understand to find out how the vault works. it makes sense in context.

[1x] alchemy attempt! Entity Loyalty Punch Card + charmzard energy attack shield.


The first thing I have quoted, not because I disagree with it...
But because it is the same color as the semi-random-letter-patch-note. moniker chose this color... this suggests the green was moniker! maybe! probably not! but it's worth thinking about!

Anyway about Quinn.
The 'dead body' I gave him is more valuable then they're implying, and I spent a few actions speeding them along besides. see, evolving power is more then a +power to every member.
It also lets them throw off one of the biggest shackles on their forces- that which every researcher, every builder, every upgrader, every project-doer runs into sooner or later:
Diminishing power after projects!
the Peacekeepers have 999 scientists and engineers of every type, True!
But the non death-elites, they've been at it for... lard, since the start of the game! like, dop 20 at latest, I think! the shipyard's been around maybe 50 rounds? it's taking an extra twice as long! Somno? it took him an extra turn per past project! think of how much more research, how much more production and growth, you could get by periodically resetting the difficulty of further research! Even If we head with the assumption that you would have gotten such a method at some point, it probably would have taken another what, 10 rounds?
Besides my letting you analyse the entity-tied shield generators, and the other abilities inherent in the evolver (Generic actions, absorbing constructs to supercharge another), and the other information I've tried to give you like how to make faction-proof entitys (analyze the soulraze reapers), this is still more valuable then a couple of actions.
....
If I was wrong and peacekeeper scientists either don't suffer the reduction-over-time or evolving wouldn't fix it, I ask one more time if I may have engineers of some form instead of riflemen, and regardless accept, but say I don't want them right now and I'll ask later.
If I was right, then I will continue to hold out given the value of what they gained, in a calm manner.

SUMMARY C: Trying to argue Quin into agreeing to give more because the Evolver's powers are more valuable then he seems to claim. if my argument turns out to be wrong, I calmly accept their previous terms.

Cult action vote: SCV ( i assume those are wholly mechanical) + charmzard energy generator

The God of Duplicates realizes that he wants the generator too! You'll have to give it ALL up. Also, he wants your ability to use things that function like the Legendary Weapons too. Just so you're aware.

Unfortunately, editing a post you made in the past to communicate with NPCs, regardless of abuse of meta-ness, will never, ever, be a valid way of contacting a character.

Using Fred's memories, you finally, finally, successfully analyze the vault! Looking at the blueprints, setting up the elaborate terminals and storage and such probably wouldn't take more than an action and a bunch of Flavor-text. More complicated is the anti-Player and anti-Godmodder locks. It likes they were made with both... Player AND godmodding power! So... did a godmodder cooperate with the creation of the vault? Willingly or unwillingly? ...Was the vault actually made by a Player? Either way, the result is clear; you can't make replicas of those locks alone.

Attack shields aren't items! You could try it with regular Charmzard energy, though. Same for SCVs! They're entities, not items.

Quinn: Yes, the dead body and assistance you gave us was very valuable, but...

Quinn: Most of that is our scientists. Our planning. Our logistics. Our abilities. Not yours.

Quinn: If you wanted more, you should have negotiated for more at the start.

Quinn: Final offer. 2 death-elite riflemen or nothing. Take it or leave it.

(oh, I see. sorry about that...)

Action 1-3: Charge up 3 more CP

EDIT: I got a massive situation. I have got a text from Severe Alert saying, "Civil Emergency in this area until 11:28 PM PDT Prepare for Action OEM,1, OR."

I am not sure what this is about but I am freaking scared for my life here. I am going to find out what is happening.

I will keep you guys posted.

UPDATE 1: I just got another text saying, "WATER EMERGENCY FOR THE SALEM AREA" www.cityofsalem.net for info. I am sure this must be the reason why they gave out the text in the first place. I will try to find out more info.

FINAL UPDATE: Well... as it turns out, someone accidentally sends the first text. someone is going to get fired from this. Anyways, the water in the salam area won't bother me so I am safe. whew. That is one of the most scariest moments of my life that's what

I'm glad you're okay, Bill Nye. That said, you might want to find another community to discuss these things with. Alternatively, join the Discord to talk properly rather than with edits.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 10/100

+2 CP [tCP=27]


...Well, Quinn, that was... unexpected. I'm not going to lie, I thought you were just generic crazies trying to build up an army to force pacifism on "the good guys" and "the godmodder". This, however, is much better than what I thought. It's downright commendable, I'd say.
You know, I was wondering if, maybe, there was any way I could help your cause? I mean, it's not like I really have any other goals while I'm here.

Quinn: Well, thank you.

Quinn: I appreciate your offer to help. A few people have tried to lend us actions towards our various projects, but we've upgraded our production speed so much this is of minimal help.

Quinn: Furthermore, I don't want the Peacekeepers and the Players to become too interlinked...

Quinn: I suppose the best way you could help is to keep killing the godmodder. If he dies, then we won't be necessary anymore. At least... that's the hope.

Quinn: Unless Altair was right about Alice...

I add into the vote to put the True Multiplier orb to the Terran army

Another turn, another time of sadness. That was about to deposit my turnly(not a word, I know) charge to the Hungry Loan until-

This change of social status rocked my frame.

My eyes bulged at this announcement as I felt my original goal which led me to show up on the battlefield in the first place.

A shout of joy nearly burst through my mouth-



Which I was interrupted by this message. I turn to face it only to have my despair returned.

I was still in debt by 3 CP?!

This can't be! I paid a charge every single turn to the Hungry Loan! I should only be 2 CP in debt right now! Well, 1 Cp after I put away this one charge...

I quickly go through my Bank Accounts and look at all the transfers.







I frown disapprovingly and even more tired of the disappointment. I simply show my Bank account transfers to hungry visitor and look longingly at Spicy's invitation.

(Action.)(2 Charges)(1 Charge to the Hungry Loan)
(1 Charge)
I look at the Faction group and the Faction Army looks at me eying them. This goes on in silence, but not complete silence, the sound of typing can be heard in the standoff which was a clue that the Faction Leader and I were typing in [whisper].

After a few things were discussed in [whisper] we came to the temporary agreement of not attacking another as I dropped off the offering of some diamonds.

(1 Charge)
With Spicy's invitation to the bar in mind, I help out the chefs in the Monastery's kitchen as we finish the Rice Feast and put on the carts. I grab the huggable Blob that is Shushi and put him on the cart alongside 33 basis schools of fish. Twenty of them goes for Sushi... and the rest is for making some sushi at the bar and sharing them with the other patrons. The Rice Feast Counter goes to zero.

(Orders)
As truce came through, my entities (sans Sushi), turn their attention to the corrupted blocks and proceed to destroy a bunch of them.

I let loose the Monastery Rice Torrent onto the protoss probes, I also send a note to Daskter to have him reposition his units as my attack will shave off 57k of HP if their numbers don't go down.

Sushi and I, alongside with several carts, roll into the Peacekeepers bar bringing in home-grown and made fish, rice, rice sake, and sushi as I take a seat next to Spicy and Piono with Sushi on my lap, gurgling happily as it eats the fish.

As I leave, The LM Research Department finally sets up and I left a research order for them before went out. "Find a way that can trigger the water-boosted passive of the Monastery"

RICE POND ECOSYSTEM:
Current count: 160 Basic Fish Schools, 58 Piranha schools
Current Growth:
Basic Fish Schools: +40 Next turn
Piranha Schools: +14 Next turn

[Sushi's diet notes] Giving another 20 basis fish schools this turn
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP

+1 CP to the Hungry Loan!

The Factions people agree not to attack anything owned by you.

How many actions did the LM research department get?

I give Winkins a cheery wave as he sits down. Not really paying much attention to his plus-one. "Glad you two could make it." I say to my two...guests? Whatever. "Order whatever you guys want, it's all on me."

I turn to the bartender, a man wearing a loose-fitting white shirt and with a finely painted handlebar mustache. "Just give me whatever's strongest." I order, preparing to summon a large pile of... "...uh, what currency do you guy's take?"

The bartender shrugs. "Usually, the members of the Peacekeeper Army who come through have some drinks allotted to them by the brass. Helps keep moral they say."

Battlefield's a stressful, nonsensical place. Makes as much sense as anything else here. With a dismissive wave I summon a large pile of gold coins onto the counter.

The bartender eyes it with some annoyance. "Two things. One, that's basdicly worthless here, so you're just cluttering my counter. Two, I would've just given you the drinks for free, we have a never ending supply here. No use hording it."

"I thought it'd be a nice gesture..." I grumble, dismissing the gold.

----------
Winkins pionoplayer

The bar conversation is beautiful and 100% canon.

Sitting in the boat I notice that the Peacekeepers are still remaining idle for the All-Evolve to take effect. 'Fucking hell that is taking forever. Might as well ask Quinn when it will be finish and or if there is away for me to speed it up.' Taking my radio from my belt I turn it into the frequency that Quinn uses for his radio and I speak into it. "Hey Commander Quinn, It's Captain.Cat. Assuming it isn't need to know I was wondering if you could tell me when the All-Evolve you been waiting for to take effect will be done. Also Is there anything I can do to help you guys get the All-Evolve to take effect sooner?"

As I wait for Commander Quinn's reply I notice the Godmodder staring at me. 'Yeah, that's not ominous.' I think to myself and I hurry up with my next wish. 'I wish for a attack shield to be given to me, another one to EternalStruggle, and another attack shield to Hungry_Visitor.' Suddenly next to me and the other two players a attack shield made up of a red metal appears to each of us. the Shields float in the air ready to dive in the way of any oncoming attack. (3 CP)

Now feeling sightly more safe I look over the field to see what I can maybe help with. After a few moments of scanning I see that the Godmodder is trying to get Starcalibur from Cephalos Jr but distracting him with his phone. 'Yeah lets not have the Godmodder get another weapon. I wish for Cephalos Jr phone to be pull out of his pocket and for it then to activate the disable for the Oven.' Suddenly beside Cephalos Jr a phantom hand reaches into his pocket and pulls out his phone. Then the hand sweeps the phone screen and prepares to type in the password to discover that the phone did not have one (how fortuitous). Quickly the Phantom hand finds the Disable Oven app and turns off the oven. (2 CP)

Quinn: It appears our numbers are like... 3 turns behind, due to reality itself making some kind of mistake.

Quinn: We SHOULD be up to speed after this turn. Hopefully.

More shields appear around everyone! The godmodder continues looking at you... and grins!

Using 1 CP (only 1 needed for actions like this), you manage to turn off the oven and save Cephalos Jr! Phew.

tCP: 6+3 actions

I think for a group project, we need to find a way to use the power of the Orb we are stuck in to our favor. Call it... Project Might.

Project Might... unfortunately, it's declined for being too similar to Project Phantasm. If it could differentiate itself by being more specific, then maybe...

We're suggesting group projects are we? could we perhaps use the group project to liberate the godmodder-hijacked Update Terminal? I'd very much like to repair the damage and get revenge for the attempt to stack the deck against us. Finding the meaning of - cwhuif3988929f- would be great as well.


Anyways.... entity commands: The LIVE Space Station and the Machine both fire on the Immortals. The Machine goes first of course to remove any attack shields. Give 'em hell lads, if we can kill those buggers, we have a clear shot at their factories!
Also, I order the Space Engineers to spend this turn adding as many Machine Guns to the LIVE Space Station as possible within one turn. (This is essentially a test to see how many engineer-hours it takes to directly add to the Station's firepower.)

As for my actions:

1x gets charged.

0x: I send a letter/sign/pm/chat message/whatever to the Minecraft factions. "Look m8s, I know you like you diamonds. It makes sense, they're rare, shiny, AND useful! But I can promise you that right now and for the forseealble future I have no interest in taking yours. I have many other things to do right now, and frankly I have no burning desire for diamonds. So I propose a truce: You will not launch any attacks against that Space Station or that Machine with the tiny Gatling guns. In return, I will not attack, impede, or harass you in any way nor will I order those two entities I command to do so either. You dig?"

2x (or 1x if contacting the Factions takes an action): I sneak around in a sneeki breeki manner towards the back of the Protoss base, where I see several buildings under construction. I notice that they're not directly guarded by Immortals. Perfect. Arrogance, stupidity? I don't care. It's an opportunity for me to exploit. I jump high into the air before gracefully landing right by the under-construction Gateway. Much of the self-construction appears to be going on by the upper levels, but that's not where I'm attacking. I smirk, and pull out an extremely large sledgehammer. I proceed to immediately begin whacking away as hard as I can at the gateway's foundations, anchor points, and other critical structural components. Though I'm causing massive damage, any surrounding protoss hear nothing but the whooshing of air and occasional clinking of gravel, for the hammer I wield is no ordinary hammer but rather a SILENT HAMMER! They hear nothing, that is, until the entire incomplete structure begins to roar and groan from the structural damage! The protoss rush to figure out who's responsible, but it's too late by then. I'm already absconding the protoss base, and behind me the severely damaged gateway finally succumbs. It falls over, collapsing into rubble.

EDIT: Sure, true multiplier orb for the Terrans. Sounds good.

A Project Charge to reach the destroyed update terminal? Hmm... Not impossible, but at this point in the game, you're just not equipped to even get close to attempting it. The difficulty rating would be an obscenely high number for a fairly ordinary reward. Maybe later on, if the situation changes to be more amicable to such a thing...

The Factions team accepts your truce! It did take an action.

Under-construction gateway destroyed! Now the probes have to start ALL OVER!

WHEE +3

Matrim gambles, afterwards attacking the Protoss Army
I use 10 charges to nuke the protoss army.

The Protoss hide behind their shields! Every Protoss unit loses 1 attack shield, except for Immortals and Gateways which lose 2!

"Explosion Elemental, take a defensive stance!" Arsenical shouted out to his entity. In a defensive state, the elemental wouldn't attack, but he'd take less damage. It is a priority that he stays alive for this charge.

Arsenical, meanwhile, charges.

+3 CP

With his charge beginning to reach the halfway point (7 CP, of his planned 16), Arsenical begins to read a book, titled 'nuclear fission for dummies'.

The Explosion Elemental will no longer attack, but he has minor damage resistance! Being not a defensive entity, he isn't very good at it.

I collect rocks once more
And I agree to cult action

You get 103 rocks! A fair bit below average...

As I witness the mere 5 CO going into the Relic, I'm astounded. "Darn, that's 15 thousand HP per charge. That's actually pretty dang good!"

I then throw one more CP into the Relic health bar to even it out to 150 thousand HP and save myself from being bugged by that eternally.

Using my remaining 2 actions for this turn, I charge up and start working on getting the aura system up...

Once that's done, I walk over to Piono, Winkin, and Spicy.
"Hey, mind if I join you? I just finished working on the Relic for a bit and need a break. Sorry to barge in uninvited - I'll leave if you guys want me to."

Relic Info:

Current Orders:


Since I'm currently with other players and not the Relic, I briefly press a green button on my convenient Relic remote control to tremor the Minecraft Corruption and it's Faction Army/Base, to start whittling that down.

Aura Unlock:

[||||||||||] 2/10

Fire — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash

Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm

A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



Actually... thinking about it... you healed the current AND Max HP of the relic... but... hmm... that means...

Okay, new rule! All entity healing upgrades Max in addition to current HP. +15,000 current/MAX to the Relic!

(1)I summon and throw The Transistor from the same-named Game at the Minecraft Corruption with a Player-Empowered Reboot() activating as soon as it reaches the area

(2)I then pivot around and summon a Huge Zerg Rush at the Protoss Army from just the right angle that it will not hit the stalkers,and the holdout stalker

(3) Charging up.....+1

I also notice some people speaking about,unfortunately being a socially awkward dragon with no real experience at talking with other people without painful rejection makes me just...hover there....I do Paradoxify a anti-hangover/negative side effects pill over to Spicy with a note explaining what it does.

The Minecraft Corruption is dead, so it hits the Factions Base instead for 17,000 damage! The Factions Army hisses...

The Protoss Army stomps over the Zerg rush, the Immortals losing an attack shield in the process! They're exposed now...

Current CP: 6



No no it's 6 CP right now.

Eyowe charges 2 CP.

6 CP ---> 8 CP
__________________________________________________________

Eyowe glares daggers at the Minecraft corruption. He was having fun watching the Godmodder experience multiple instances of change-pulling shenanigans and then this git went and ruined it.

Eyowe looks at that 1 damage he did against the Godmodder and lets out a disapproving sigh.

Eyowe: Not the result I wanted...

Eyowe steals an action from the Godmodder(making sure it's not an action he owes to JOE) and makes off with it.

At first the Godmodder thinks nothing of it. It's just one measly action after all. He'll get more.

But then, several figures appear before him. The ghost of his forefathers, his elementary school crush, his landlord, that one guy he owed a soda to, that other guy he owed a million dollars to, the Ghosts of Christmas Past, Present, and Yet to Come, Gandalf the Gray, Gandalf the White, Monty Python and the Holy Grail's black knight, Benito Mussolini, the Blue Meanie, Cowboy Curtis, Jambie the genie, Robocop, the Terminator, Captain Kirk, Darth Vader, Lo-pan, Superman, every single Power Ranger, Bill S. Preston, Theodore Logan, Spock, the Rock, Doc Oct, and Hulk Hogan all came out of nowhere lightning fast and they kicked Chuck Norris in his cowboy ass all pleaded for the Godmodder to take back what's rightfully his: that one action Eyowe took from him.

Eyowe has been long out of sight, and so the Godmodder departs in search of him. Finding out where Eyowe currently is took only a few minutes because some random shmuck informed him of how Eyowe is hiding in this place called the Time-Consuming Gauntlet and where it exactly is. And so, the Godmodder makes his way to that place.

Upon arriving, the Godmodder finds himself halted at the gates. The gate guards pleasantly ask the Godmodder to hand over everything that looks violent and could potentially help him cheat through the gauntlet. This means that they're also asking the Godmodder to hand over the Mascythe and the Infinileaf Clover, promising to give all of them back when he decides to leave, no shenanigans behind whatsoever.

The Godmodder feels very skeptical about this. He could just end these guards in an instant and just get inside by force. Looking at their uniforms, something catches his attention: Dedicated Promise Keeper. Seeing that, he decides to just go along with it. He could just end them should they try anything funny. They don't. And so, the Godmodder enters the Time Consuming Gauntlet.

Upon entering, he finds an enormous poster listing out all the rules for the gauntlet. The innumerable list of rules basically trickles down to "Please just play accordingly and don't fucking try to do any loopholes. Breaking any rule or trying to do loopholes gets you kicked out of the gauntlet and you'll have to start the gauntlet all over again." He keeps that in mind as he enters the first room of five.

The challenge for the first room turns out to be a simple chess game against an elderly looking man. The Godmodder brings out a wry smile, as chess is a game that he excels at. He accepts the challenge, makes his first move, and sits back with a cocky gesture. The moment the old man made his move, the Godmodder, in immediate horror, learns why this gauntlet is called the Time Consuming Gauntlet; this guy took a full minute to think of his move, and two full minutes to physically move his piece. And his speed is just constantly that. The Godmodder feels very tempted to either speed this up or quit entirely, and the latter choice is immediately shot down when a spectral projection of a sock puppet being operated by his left hand reminds him of why he's here: that one action that is most definitely his. The Godmodder can't really do anything to speed this up without breaking any of the rules, and he knows the consequence behind that. He especially can't use time-speed because that's apparently a BIG NO-NO in this gauntlet. The only thing he can do is scream at the old man to make hurry up with his move. This actually backfired on him once when the old man accidentally dropped the piece he was holding out of shock and took 10 minutes to pick up the piece back up. To add insult to this injury, whenever the old man finishes a move, he gives the Godmodder an earful whenever he takes more than 1 second to finish his. He's just full on being a hypocrite. After many grueling hours of painful chess, the Godmodder stands triumphant. The chess game itself wasn't actually too hard; the old man wasn't actually that great at playing the game. After finishing this challenge, he moves on to the next room.
The second room has a Rube Goldberg machine, or rather, an incomplete one. The way its machination goes, it seems that there's a ball dispenser hanging on the wall next to the entrance and the objective for this room, explicitly stated on a sign next to that dispenser, is to get the ball to go in the hole. He sees one in a wall next to what seems to be the closed door out of this room. Parts of the Rube Goldberg machine are littered all over the floor. And so, the Godmodder starts to work on the machine. Seems simple enough to him actually, as his first build actually looks like it'll work. And so he takes a ball from the dispenser and gets it rolling. His build successfully carries the ball to the hole. He waits in anticipation for the door to open. 30 minutes later and the door still hasn't opened. The Godmodder sees this as fishy. Then, he sees another hole in the floor next to the corner and sees that that might be the actual hole the sign mentioned. He takes another ball from the dispenser and simply drops it into that hole. In response, the door opens up. Not as tough nor long as the last one. If he was just a simpleton, it would've probably took him longer than that to find that hole. Luckily for him (that phrase is funny because he doesn't have the Infinileaf Clover with him right now haha), he's the Godmodder and he's just great at everything. Very out of cue, his D&D character appears before him, telling him that though things look tough, he should never falter. He just moves on to the next room.
The third room contains a single student desk and a screen in front of it. With nothing else of note in the room other than a closed door on the other side, the Godmodder sits down on the desk. As if it was waiting for him to do that, the screen turns on. It seems to be playing an entire movie series that no one has really heard of, and not because it's bad or anything. It's not that bad of a movie series even. Sure, there are boring moments, and the credits aren't skipped, but those cons are drowned out by the awesome moments. The entire series ran for 12 hours. The Godmodder, for a moment expected the door to open. Instead, a paper drops on top of the desk. It seems to be a test containing questions pertaining to the movies he just watched. Seems simple enough, he thinks. He takes a closer look and his face drops to that of horror. The test questions are all about the boring parts of the movie, with some questions about the credits themselves mixed in. He surely did not pay attention to those. He tries to answer the questions, which were all multiple choice questions and turns it in to the ceiling abyss that the paper dropped from. He's bound to have wrong answers in his test because he sure doesn't have the Infinileaf Clover with him right now. In response to his imperfectly answered test, the screen opens and plays the same movies, as if telling the Godmodder to pay full attention this time. Right on cue this time, the constellations (this room is actually open-air) all motivate him. Knowing that he must pay attention, the Godmodder watches the entire series again, this time very focused. That's another 12 hours of movie time. Another test paper falls drops to the desk again. This time, the questions are different, and the Godmodder sees that they're pulling that shenanigan on him. He also sees another shenanigan within the test paper; all of the choices in the questions are all wrong and that he must actually write down the answers himself. Thanking the fact that he's the Godmodder again, he answers all questions correctly and passes it back. The door to the next room opens up, and he enters it.
The fourth room is a very spacious one. The door to the next room is actually just open. A sign next to the entrance states that this room is where he can release all that pent up anger into whatever violent form he wants and to definitely take as much time as he want to do that. No breaking stuff still. And so he probably releases his anger out and exits out the room. There's a long hallway before the final room. You know, final boss stuff? All who have encouraged the Godmodder thus far show up by his back, giving him a final push before the last challenge.
As he walks through the long hallway, the Godmodder thinks to himself: how did Eyowe go through all this without being stuck somehow? Upon entering the final room, that question gets answered: Eyowe is the final challenge, so he gets free passes through the entire gauntlet. Seeing that the objection sign states that the challenge is to battle Eyowe, the Godmodder lunges towards him. Before the Godmodder reaches him, Eyowe pulls out a microphone from a pocket in his night gown (yep he's still in that attire). The Godmodder, seeing the microphone, probably doesn't halt and decks Eyowe square in the face, sending him flying. No Mascythe damage for him though. Eyowe immediately gets up and states that it's not that kind of battle. As it turns out, it's actually a karaoke battle. The Godmodder should be kicked out of the gauntlet for that show of violence, but the gauntlet's rulebreak detecting machine decides to be lenient to him because that was an honest mistake. A karaoke machine rises from the ground and another microphone drops into the Godmodder's hand. Apparently, Eyowe goes first. And so he goes. Eyowe is... actually terrible at karaoke and beating him here actually seems easy. Still, the music being played is apparently an hour long medley, staying true to the gauntlet's theme. After Eyowe's turn, the Godmodder takes his and, of course, easily beats him. The door to the room where his action is being kept opens up. He goes in.

Upon finishing the entire gauntlet and entering the room where his action is apparently being kept, he walks up to a pedestal with a button that apparently brings up the compartment containing his action. He presses the button and waits in anticipation of his action being brought up. The pedestal's machination finishes up, but no action is there. Instead, there is a paper, apparently from Eyowe, saying how he didn't actually steal any action from him, and that the Godmodder may have just spent some trying to get it back. The Godmodder looks back to everyone who has encouraged him, who were somehow behind him again. They also appear to be unaware of this. Some random shmuck in the crowd also suggests that maybe the real action here is the actions he made along the way. The Godmodder gives that shmuck a disapproving look. He goes back to the room where Eyowe was and finds that he has been long gone. Enraged, he goes out of the gauntlet and prepares to blow it up to smithereens. Before he does so, the Dedicated Promise Keepers from earlier kept their promise and gives him back all his stuff before they depart from the place. After that, the Time Consuming Gauntlet is officially blown up.
__________________________________________________________

Actions Done:

1x: Distract/ Remove action from Godmodder.
2x: Charge from 6 CP to 8 CP.

The godmodder isn't patient. In fact, this entire thing is really humiliating! He didn't really suffer at all, though... he's still intact... unhurt... victorious, such as victory is... he's really just not sure how to react! So... SO... He won't react at all!

He just... continues going about his day. Definitely not that affected. He definitely ISN'T feeling a burning desire to destroy something this turn.

--------

V:

With no Minecraft Corruption for Winkins forces to attack, they instead attack the new Angel Engineer, dealing 84,000 damage to it! Sushi eats, and, most importantly, Rice Torrent slams the Probes, dealing 3,000 damage to each of them!

AG:

Cloak pulls out a sword, runs up, and begins to duel with the Factions Army! He manages to kill one of their number before he pulls his retreat, absorbing a lot of good gear into his inventory! His allies protest in anger...

The Machine, the LIVE Space Station, the Festum Base, and the Teenage Rebellion team up to attack the Immortals! They kill two and a half!

The relic, Matrim Cauthon, and the Scarlet Prince all attack the Factions Base! 54,000 damage! The Factions Army rallies around the base, desperately trying to protect it...

Now, finally! The Starcraft Army can strike together! The Starcraft Army splits into 3 groups - 133,000 + AFVs attack power against the probes! All probes wiped! 78,150 power against the Immortals... killing the half-dead one plus one more! 160,000 against the Zealots... killing them all! That leaves a bunch of Stalkers and Immortals on the enemy turn...

PG:

Before attacking the Terran Army, the Protoss army checks their status. Total attack... 469,000. The Terran army's Bunker defenses... 220,000. But that's just against the SCVs... hmmm...

The Protoss Army decides on a strategy, and moves out! Three stalkers finish the Battlecruiser, and one Immortal ends the last few AFVs! That just leaves the Terran Army. And to start... 29 Stalkers, the vast majority of the force, go all up in a line. All the Hellions, seeing a nice line formation, decide to hit it from all sides! Every single Hellion moves closer, but just as they're prepared to burn the Stalkers... the Stalkers use Blink to teleport into a bunch of strange positions! On top of cliffs, in pits, in teams of 2 and 3 backing each other up... Now, the grouped up Hellions are trapped and surrounded on all sides as the Stalkers take them out one by one! Panic spreads through the ranks, and the Hellions try to flee, but... none make it out alive! Every single Hellion destroyed!

With the Hellions destroyed, the Factories are exposed... but the Stalkers and Immortals ignore them! No... instead, all the Factory managers recieve a mysterious order commanding them to lift up and fly to a meeting point to set up somewhere they'll be safer from the Starcraft army! They do so, and fly until finally landing at the designated space, a surprisingly lonely stone-filled corner of the HEXAGONAFIELD.

Turns out, it was lonely because it was laden with Spider Mines. MILLIONS of them. They all explode at once, destroying every single Factory! Nothing is left! Turns out, sending that order was the godmodder's doing.

The remaining Stalkers and 3 Immortals shoot down the Siege tanks, destroying them, too! With this, the Terran Army has permanently lost its entire Factory line.

That leaves 7 Immortals! It only takes 4 to destroy all the Starports, and 1 to destroy all Medivacs! Starports permanently eliminated, and Medivacs too! One Immortal fires into the crowd of marines, slaying 75. The very last Immortal doesn't fire at all...

The Terran army has been reduced (yes) to a pathetic fraction of its former strength (YES), and is clearly not long for (YEEEESSSSS) this world... Ahaha... AHAHAHAA... AHAHAHAHAHA! YES! YES! DIE, TERRAN ARMY! DIE! DO YOU HAVE ANY IDEA HOW HARD ITS BEEN, KEEPING TRACK OF YOU?! CONGRATULATIONS, NOT ONLY DID YOU MAKE ME HATE MANAGING YOU, YOU ALSO MADE ME RECONSIDER THE EXISTENCE OF ARMY ENTITIES AS A CONCEPT! AND NOW, YOU'RE SUFFERING! YES, YES! KILL THEM ALL, PROTOSS!

...Ahem.

The Factions Army first sends 4 of its number to take down the Agro Scarecrow! Unfortunately, one of its members gets hit by the reflected attack and dies! But the Agro Scarecrow is destroyed. The remaining 5 attack Teenage Rebellion in groups of 2, destroying 3 attack shields!

The Angel Engineer begins work on a turret! Optimism is not high with regards to completion likelihood.

N:

CaptainNZZZ's army attacks the Factions Base for 22,000 damage! The Factions Army turns in anger towards CaptainNZZZ... their diamonds!

The Apex lacks orders, but still generates stuff.

-------

The Immortal, encouraged by the Pamphlet and the weird hippy from earlier, sees the Stalker, all alone... he decides to join him! The Stalker is overjoyed to see another member of the Holdout movement. Together, just maybe, Hatred can be beaten back!

But then... they see the godmodder. Striding straight towards them, Mascythe in hand. They shrink away... love is great, but against the godmodder, they'll die for sure! The godmodder smiles as he approaches, lifts his hands, points right at them, AND...

...Gives them an attack shield.

The godmodder explains to the Holdout Protoss that they don't need to resist. That the Terran Army is truly evil and vile, and their errand is not driven by personal gain, but rather, by necessity. The Terran Army must be purged to ensure the safety of the HEXAGONAFIELD from their extreme power! The godmodder extends his hand, and tells them there's still plenty of time to rejoin the Protoss Army. The Holdout Protoss waver... they feel unsure. Maybe... maybe this was all just a dumb idea... luckily, there's still time to abandon it...

The Holdout Protoss badly need encouragement! And argumentative support. It looks like the godmodder is trying a different tactic than his usual here.

-------

Cephalos Jr. You feel Starcalibur burning in your hands... you begin to start walking towards the godmodder, more than ready to take it off your hands... in this state, anyone could grab it off you if you don't post!

hungry visitor The godmodder decides to bring you another deal; he'll help you with the Bank of Actions thing if you give him Yorehammer.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!

[V - Winkins]Winkin's Forces (TA: 101,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 5 HP, 5,000 x 6A (10% dodge rate)
Shield buns: 3,000 x 9 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 100,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 108,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 33% complete)(+3%/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 2!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 10% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Terran Army(58,800 TA)(Neosteel foundry+Salvage Facility(16 Salvage, +1/turn)+Mechanical weapons)(vaccinated)(dueling Protoss Army!):
SCVs: 50 x 369 HP
Marines: 200 x 80 HP, 300 x 80A (stimpacks - half HP, x2 attack)
Marauders: 400 x 58 HP, 600 x 58A (stimpacks - half HP, x2 attack)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 9 HP (+10 marine/2 Marauder per turn)(build cost: 12%/SCV)(guarded by Marines/Marauders)
Bunkers: 5,000 x 44 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (70% upgraded, can't research until fully upgraded)(protected from 1 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Trifling Epithet]Matrim Cauthon: 90,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 5 HP(+1,000 x 5 repair per turn!)
Attack frigates: 1,000 x 4 HP, 1,000 x 4A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 1/4 charge, 5,000A (currently charging)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 23,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 2!, +1 from Einstein)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 3, 1,000 x 3A

[N - JOEbob]The blocks: 100 x 26 HP (+3 blocks/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 243 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 12!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 6!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 19!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(90% charmed)(protected from 1 attack)
[N]Grower: 60% grown, +10% growth/turn(won't attack CaptainNZZZ)
[N]Little red: 1,000 HP (30% grown)(Growing, +30% growth/turn)

[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 20 HP, 5,000 x 20A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 47 HP, 8,000 x 47A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 15HP, 15,000 x 15A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 1 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 0 attack)(+1 attack shield/turn, maxes at 5)
Protoss Reserve barracks
Under-construction buildings:
Forge x2: 50% complete(+25% construction/turn)

[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 2!)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 3!)
MOVEMENT STRENGTH: ////////// 10%

[PG]Factions base: 107,000 HP (contains diamonds)
Factions army: 40,000 x 8 HP, 6,000 x 8A (won't attack Winkins/General_Urist's entities)

[PG]Angel Engineer: 16,000/100,000 HP, construction!A
Angel Turret: 50% complete

[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 23(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 17(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)(protected from 1 attack)
The_Two_Eternities - CP: 6
That-Random-Guy - CP: 48(Echolocation)(protected from 1 attack)
Arsenical - CP: 5(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 28(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(468 rocks)
Crusher48 - CP: 10(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 5(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 12
General_Urist - CP: 5
[N]That(Other)OtherGuy - CP: 27(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 6 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

---------

Alright, so it's time to vote on a new Project! No, not Project Charge - PROJECT now. How they work has been slightly changed - here's a quick rundown of the mechanics, old and new:

-Projects are major efforts the Players can undertake, with the hope of receiving a major permanent benefit to everyone.
-Only one Project can be undertaken per Godmodder HP increment/sealed boss defeated
-Projects are completed by finishing "quests", which will show up on the Itinerary as Major Objectives. Completing these quests in whole or in part will give points towards the total amount needed.
-The total amount needed is the same as the Projects difficulty rating. A higher difficulty rating indicates you'll need more time and effort to complete the project.
-You used to be able to charge the project the same way you would an entity, throwing CP/actions at it instead of completing the quests. Now, you can only finish the Project by finishing the quest.

I've updated the main post with this, too. And the rules for voting are simple:

-You can vote for as many different Projects as you want. So if you'd be happy with two different ones, you can vote for both rather than having to pick between them.
-You have 2 updates to vote.
-If any project gets less than 2 votes, it gets removed. Alternatively, it can also be removed if story or mechanics changes negate its goal.

Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Difficulty rating: 150
First quest: Find out more about where Dead souls go

Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Difficulty rating: 100
First quest: Find out more about how the godmodder controls entities

Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Difficulty rating: 300
First quest: Find out more about current legendary weapons

Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons

Do note you can still suggest Projects, they just won't be added until the next selection.
 
I must ask the Protoss Army what extreme power do we have? The Terran Army has forever been crippled, and will no long ever be capable of rivaling you due to the weird new mechanics.

Orders all SCVs+14 Salvage construct 46 Bunkers.

All remaining buildings lift off...

All Units it's over, we have lost. You do not need to give your lives on an impossible battle. Surrender, retraat or Die. Liberal uses of stimpacks are unlocked... If you people are willing for the cause, target the immortal.

Actions:

Focus: Knowing that Moniker will deny any attempts to save the terran army at this point, I scrap everything..
The men leave the field leaving all their equipment behind has they simply give up. Every single building is salaved into raw materials. The war is over, the terran army is defeated, and will never be able to return. I collect all of these materials, all 90 Bunkers, 24 Command Centers, Salvage, Neosteel foundrys, all of the SCVs mechs are salvaged, everything. The survivors i offer them the choice to return home, join the peacekeepers, or become space engineers.

Dear Protoss Army, why? The Terran Army is no threat to you... They are no more, why must you continue to fight and massacre former allies which you don't hate? Have you forgotten your true purpose, when you defeated the terran army in the past, who was your enemy? The godmodder hunting you, always limiting your powers, or the players always there defending you?

Project Loaded Dice

I agree to cult action
 
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I vote for Project Loaded Dice and charge up 3 CP.

Piono nods at spicey serious's words.
"Alright, that sounds a bit similar to standard reality warping but I'll try it again."
Piono closes his eyes and focuses. The room wavers and shifts around a bit, as if something powerful were shifting through the fabric of reality... but nothing gets summoned.
Piono sighs and opens his eyes.
"Nope, it's not working."
 
"Second Scarlet Prince, attack the Angel Engineer."

Vote: Project Loaded Dice

3 actions: 6 CP -> 9 CP

"Don't give up! The Green Army Men were like this once. You know them as the Peacekeepers. If they can do it, you can too."
 
ES rolls his eyes and rolls up his sleeves (metaphorically) and moves over to the Holdout Protoss and indeed the Protoss in general simultaneously somehow, and coughs, before taking out a microphone and beginning a grand speech.

"You absolute morons." Okay maybe not a great start.

"Yes, you were imbued with a hatred for all things Terran. Do you know why? Because the Terran Army was the tool of the Godmodder. You were told to hate the Terrans because they were the enemy. Why were they the enemy? Because they worked for the Godmodder. You were summoned to help the AGs, or Anti-Godmodders, fight the Terran Army since they were the prime tool of the Godmodder.

It was to protect you from undue mental influence by the Godmodder. That's why you're against the Terrans.

SO

WHY

ARE

YOU

ACCEPTING

HELP

FROM

THE

GODMODDER?

You're confusing the means for the ends, missing the trees for the forest, and have no idea where your towel is! It's like a man killed your family with swords, so you hate swords, and then you come across the man who killed your family using an axe to fight off a swordsman who's come to stop him from burning any more villages, and you accept the help of the man who killed your family in order to fight the man trying to stop him. Just because he happens to have a sword!

That is actually, literally, what is happening here! Get a hold of yourselves!"

Well he seems... worked up.

(The Apex and forces attack the Angel Engineer and Angel Turret if they're still alive by the time it acts.)
 
Arsenical votes for Project Phantasm, and continues to charge!

+3 CP

With his understanding of nuclear physics thoroughly improved, Arsenical summons a large orb of uranium, and begins building up around it.
 
I vote for Project Loaded Dice.

2xAction
I rush over to Cephalos Jr. and prevent Starcalibur from falling into the Godmodder's hands by having it fall into my hands. And by fall into my hands, I mean that I grab it and place it in my Starcalisheath, which I keep on my person in case I ever need to hold Starcalibur.

With that done, I toss a Dorito Smoke Bomb at the Godmodder. The bomb proceeds to release a large, dense cloud of Dorito dust, blinding the Godmodder temporarily and dealing Dorito damage via the method of Dorito-dust-to-the-lungs-and-other-insides.

While the Godmodder is distracted, I abscond.

1xAction
+1 CP
 
The gambler in me calls for Project Loaded Dice!
FOCUS!
I speak to the two units that are both holding out for peace.
While my fellow EternalStruggle is not diplomatically inclined and has no tact... He does make a decent point. However, that isn't the point I wish to make. I wish to make a counterpoint about the Godmodder's claim of the Terran armie's overwhelming power, as they clearly don't have such strength! The void group alone has nearly double the Terran's force, not even looking at other units. Why must they be purged? Your entire army has nearly ten times the strength of the Terrans. Why must they be slain? Why not force them to establish a peace and keep an eye an them for if they try anything? Genocide is never acceptable if there are alternatives.
I throw a shield on the Immortal and another on the Stalker.
But in the end it's your choice yeah? Just do what you feel to be best.
 
Free Action: I vote for Project Shatterpoint. I've got plenty of expertise in exploiting legendary weapons.

Action 1: I attempt to confuse the Godmodder by attacking him with a Rod of Wonder.

Action 2+3: Charging? Maybe?
 
The Grower's own PG resistance prevents it from turning to your side - however, it becomes much more amicable to you in general! The Grower won't attack your entities!

[N]Grower: 60% grown, +10% growth/turn(won't attack CaptainNZZZ)
OOC: So PG resistance against takeover remains in place even when they're neutral? That's good to know for the future.
The Apex lacks orders, but still generates stuff.
OOC: Well they did have orders.
The Apex and its escorts attack the Factions units for the lulz.

Frowning at the threat posed by both the Protoss and the Factions armies I decide to attempt to kill two birds with one stone. I need to do something to help keep the PG side from getting anymore powerful.

Around the Factions army members (or as many as I can manage with this action) I wrap one way and highly intricate illusions onto them, invisible to those with these illusions placed them but visible to everyone else.

The important details however are that these illusions will only last this turn and make those affected by them look highly upgraded Marines of the Terran Army. Needless to say the sudden appearance of what appear to be advanced Terran forces flanking them and the insane hatred of the Terrans by the Protoss should guarantee at least a few attacks are sent towards the disguised Faction Army with potentially a small chance they'll return fire on the Protoss Army. (x1.5)

With the Redirifle in hand I apply another attack redirector to the Magitek servitor factory. (x1)

Shrugging as I notice the small amount of energy I have left in the tank I spray a rapidly drying foam onto the Magitek servitor factory, adding more mass for an attacker to get through to destroy the structure (HP boost). (x0.5)

I order all my entities to attack the Factions army and then the Factions base if the army is all dead.
 
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