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Defeat The Godmodder

"I fucked up." Are the first words to leave me after the annihilation of the Starbucks.

Slowly I make my way over, there isn't even rubble left. And the only thing there to prove the Hexagonal Sheriff was once here are the various items I imbued with my Player Power, hoping to strength my first Entity. But even those were slowly fading.

I sit down, ready to give a stirring eulogy when I notice something...I still have 3 CP.

My head whips around to the source, the Soulrazer. "I-It must have absorbed my Power whenever I severed the connections. Back when I was freeing the Commander.

With a grimace I turn my attention to the boots and weapon of the Hexagonal Sheriff. I couldn't waste time righting my mistakes, not right now.

Action: 1

I couldn't do it now, but I can still fix this supreme fuck up later.

With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.

I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.

Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.

Action: 2

The Soul Reapers are going to be a sever pain, better thin the herd.

With a quick flash of Power I summon a small metal pellet, and it begins to float in the air in front of me.

Squatting down to get juust the right angle I flick the pellet towards the Soul Reapers. Player Powers quickly patching up my bursted eardrums after it breaks the sound barrier right in my face.

The pellet only picks up speed as it travels, almost breaching the speed of light by the time it reaches the hull of it's target. A hull it bounces off of harmlessly.

All is still for a moment, before a hollow voice shouts into the minds of all bearing witness. "Special Technique; MOMENTUM TRANSFER!"

The affected Soul Reaper is sent hurtling away at nearly the speed of light, the ship nearly tearing itself apart at the sudden shift in speed.

If only it were the only casualty. The Soul Reaper is sent crashing into one of it's companions, which immediately stops moving after coming into contact with it's hull.

Time seems to freeze for a few terrifying moments, before the voice calls out again. "Special Technique; ENERGY TRANSFER!" And the process repeats.

Like dominos this happens one ship, after the other, their trajectories shifting to hit their comrades and continue the deadly daisy chain.


Action: 3 +3CP BLENDING WALL

Chuckling at the spasming form of the Demonic Commander I begin to symphon off the Power still sitting in the Soulrazer.

Orange energy crackles through the air as an uncountable number of metal shrapnel winks into existence.

Moving my hand in a circle prompts the metal into motion, they begin to race around Alice at blinding speeds. Sonic booms ring across the battlefield as the pass the sound barrier, and they don't stop.

The shrapnel continues to speed up, surpassing Light itself, and with a twist of my hand I sharpen each piece of shrapnel enough to sever Atoms.

Sighing as the power dissipates, I happily examine the Blending Wall. As it's name suggests it was not designed to stop objects but to break down whatever passes through it into the basic building blocks of the universe.

Satisfied I turn to my fellow Players. "You guys have my approval to use the Energy Crystal to charge the Utilalazer. I'll focus on keeping Alice alive until then."

I project my voice through the sea of reality-cutting shrapnel to the fledgling Godmodder. "Not that I need to remind you at this point, but I'd be grateful if you could keep the Soulrazer in that shield."
 
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Spicy Serious

I am Sorry to say, but you're wasting your time going after the Demonic Commander.

The Terran army is already in position to kill it this turn.

We have a semi hidden buff, that you may not see at first glance, Open up Daskter's Force and at the bottom you will see the Designator, you will see why the Demonic Commander does not require any assistance to being brutally murdered.

(The Designator designates a target, the target recieve 40% extra damage, yeah it's dead with the amount of firepower my entities have)
 
Current CP: 4

Focused

Eyowe's going to join what's hopefully the majority of the [AG] side's efforts to fire the Ultilaser against the Soulrazer.

He crafts yet another device and attaches it to his hand, this time on his palm.

Following Winkins' footsteps, Eyowe lunges towards the Spark-Inators and forces his palm, specifically the one with the device attached on it, into any surface of the first Spark-Inator he runs into. The moment the device has made physical contact with the Spark-Inator, it begins siphoning the charge that that Spark-Inator had until it runs dry of it. Once that is done so, Eyowe moves on to the next Spark-inator, repeating that same process until he has siphoned as much charge as he can. If it so happens that he end up oversiphoning all Spark-Inators, he continues siphoning the last one he made contact with, except this time he is doing that so against its health.

Once he's done siphoning, he then rushes towards the Ultilaser and cracks his siphoning device open over it, pouring the siphoned charges into the machine and essentially giving what it took from the Spark-Inators into it.
 
Looking over at the new development with what Cloak had brought I decide to get over closer to him to ask a question. "Lieutenant, Mind bringing the Ship closer to Cloak I would like to ask him a question." I say turning to the Lieutenant. "Centrally sir. Helmsmen, Bring us to port and bring us up next to Cloak." "Aye aye Skipper." Quickly the Helmsmen brings the PT boat close to Cloak.

"Oi Cloak. I Have a question. Could you give us a estimate on how much player power your Ultilaser will need at minimum to be fully charged? If we knew how much was needed then that would allow us to avoid overcharging it unnecessarily and use that power instead for other things." After hearing out their answer I move onto my next objective for the moment. "Lieutenant, Please prepare a attack run on the Spark-Inator's, We should take them out as soon as possible." "Roger that sir. It'll be nice to start attacking again." The Lieutenant replies before then turning to the Helmsmen. "Helmsmen, take us astarboard towards those Spark-Inator's for a hit and run at flank speed. Gunners focus fire on one Spark-Inator so we can maximize the damage. Be ready for possible return fire from the enemy." As soon as the Lieutenant finished speaking A chorus of Aye aye's came from the Crew as they readied themselves for the attack.

As the PT Boat starts moving into position we passes by Alice. 'I would like to think we would not have to remind her every few minutes about using the Yoreshield but she has proven she will forget if not reminded so I guess I'll do it.' I think to myself for a moment before calling out to her. "Hey Alice! Remember keep using the YoreShield on the Soulrazer!" I manage to say it all in time before the PT boat gets out of shouting range. With that the PT Boat starts racing towards the Spark-Inator's to attack and I ready myself to help them in damaging if not outright destroy one of he Spark-Inators. (3 CP placed into an attack one of the Spark-Inators. Ideally one that is already damaged by another player.)
 
Shadowhope shouts and panics as the Starbucks is attacked! She barely manages to leap out the window inconspicuously and run away to get help before the Godmodder enters. She whips around in a panic once she hears the explosion.

"Holy shit my Starbucks! There were people in there you ass!"

She barely has time to mourn the lost Starbucks before Cloak arrives with the Cannon! A plan soon forms as to what must be done.

"Let's make this easier on all of us... with this!"

Using all 3 of her Actions, she summons up as many Human Sized Hamster Wheels as she can and attaches them to the Cannon!

"Guys! Send any units you can spare to run in these!"

Each individual Hamster Wheel will generate 1 Cp of power for the Cannon if it has a unit running inside it! That unit will be unable to engage in combat while running in the wheel though.

With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.

I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.

Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.

"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"
 
FOCUS x 3
Terry feeds the Spark-Inators a Warsong Commander card. They think it's the pre-nerf one, but it's actually the one with "your charge minions have +1 attack." Their disappointment manifests as damage to them.
 
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Negotiations - II
"OBJECTION!"

Just as suddenly as the quest starts, I slam into the ground near Joebob. Simply a matter of serious blunt force trauma knocking me out cold and the magical energy of all three CP I have, but I couldn't let this deal stand! This seems a little too convenient for a side quest.

As I pop up off the ground, I yell out "Joe, you sure you can trust this guy? Isn't this world a little out of place given how it was mentioned long ago we could only enter afterlifes in the Hexagonafield? Besides..."

I point to the pink haze, and yell out. "The one time I tried to get to the Dreamlands, I ended up in the Underworld, and I made a deal just like this! You're not really Morpheus, ARE YOU?!"

Morpheus: ...A fair query. But, I shall prove my authenticity to you.

Morpheus closes his eyes for a moment - he seems to concentrate a little more than before, though he's still quite relaxed.

Morpheus: Using the power of dreams, I can see into the minds of many... it's an absolutely excellent tool for gathering knowledge.

Morpheus: I have examined Players before - their dreams tend to be the most interesting (and prophetic). At least, when they sleep. They usually don't bother.

Morpheus: Now, from what I can tell... sidequests generally take Players not necessarily where they say they want to go... but rather where they need to go.

Morpheus: Examining your own thoughts, the reason you left for the Dreamlands (here) is to get a Legendary Weapon.

Morpheus: However, there are no Legendary Weapons here (well, now there are). So, instead you ended up in Hell, where you could get Legendary Weapons.

Morpheus: Now, JOEbob wants to give me Legendary Weapons, which he can do here. So, he arrived here.


I first place mascythe in the container, and hold the infinileaf clover instead. its powers have the capacity to prove useful to the following.
I don't trust this 'morpheus'. I've been making deals with 'the god of dreams'. that's both his name and title, and as with autochittonface of moogoescow's, it's not some other guy of your design far as i'm aware. he says its excellent to meet me, but I've interacted with the god of dreams a few times, like when we where setting up our deal... And this... place... doesn't look like where I met him before. I'm not sure this is even the dreamworld! last I was here, the dreamworld wasn't fluffy pink clouds, it was whatever my dream was prior to realizing it was a dream, but frozen... ah right, dreaming of my real life house. anyway, this place doesn't look like my real life house. Something's up.
If the soulrazer's intact enough to stop me, but isn't, this must be something the Godmodder wants. I assumed that with the explosions I'd be fine, but the narration suggests otherwise...
Now, I've always been a fan of two things: using DnD magic where it doesn't belong, and extremely precise boring long magically binding contracts! now, I can't use DnD magic (blame the godmodder), so I'll replace it with pathfinder... which is almost the same as DnD, but not.
So first, I summon snillocs snowball,close my eyes, spin around, and throw it targetting the God of Dreams. Snillocs snowball unerringly hits its target, so if the person I'm talking to now is the god of dreams, it will slap them in the face. if it does, I quickly apologize.
Secondly, I lay out a contract (which I conjure from nothing because dream logic).
(summarized: I'll give the god of dreams the weapons i've got if he fulfils my conditions)
JOEbob agrees that the weapons they have brought are part of the set of seven legendary weapons, which the Godmodder struggles to acquire, and are nigh-indestructible, but with phenomenal powers, specifically I hold the infinileaf clover and Insofar as I am aware it is the real one, as opposed to any form of fake, and the same I hold for the Mascythe. assuming all conditions below are met, I will grant them to the other signatory of this contract with no attempts at trickery.
Conditions for the other Signatory.
If Morpheus is the God of Dreams with which JOE has previously conversed And plans to keep these weapons within their use for a time period equal to or exceeding 50 turns and this is the truth insofar as they are aware, to the best of their judgement, And they do not plan to travel to the Hexagonafield for any purpose beyond aiding JOEbob, they have no plots which would conspire before JOE's demise should he have one and which would aid the Godmodder, Nor do they plan to pawn off these weapons to the highest bidder, or any other person who may aid the godmodder, then they shall receive the weapons.
(^ summary: if he not lying about his identity and plans to use the weapons in a way that will not affect the hexagonafield)
Having received the weapons, The Signatory will provide JOEbob with significant aid, possibly their full power, for his exploits where the Signatory's powers reach. If the Signatory in the future breaks the condition of 'keeping the weapons for 50 turns', then they owe JOEbob an additional 1 CP of support, regardless of the method of procurement. If JOEbob does not call upon the Signatory's aid for a time, then the Signatory is to provide increased aid when called upon proportional to the time spent not being called upon.
(^summary: God of dreams will give me the aid they said they will.)
This is an enchanted contract so he will has to do the things... and if there's trickery involved, he won't be able to sign the contract... in order for the contract to bind me or him to provide one another with services, as opposed to just to ensure they are valid for the contract, it will need a second signature, just in case. I provide the first signature already, naturally, but not the second.



----------------------------------------------------------------------------------------------------
"Alice: I'm cutting you off here. I appreciate your Boost Stones, but I'd rather not continue with this. You're a neutral Player, clearly out for yourself.

Alice: You've been amicable enough, so don't attack us AGs, and you'll get that reward as you deserve.

Alice: I don't want to be in any more debt with these Boost Stones. I'll use the one you've given me but no more after that. No more!

Alice: Also, if I can control the Deaththief... I'm controlling them to ME! That thing is way too strong to give to some random neutral! (...No offense.)"
You're not in debt, unless your referring to storing charges for future actions. I'm out for my survival, and that of my entitys. as for the deaththief, how about a compromise? If you control it using actions that are for me to control due to booststone, I get to decide its first action, and then one action every 4 rounds afterwards, or something along those lines. I've only got one entity I Really want to resurrect anyway. the rest are secondary.
Besides which, if you can't control the deaththief within 3 to 5 rounds, It's almost definitely going to be on my side anyway. maybe. i hope.
Regardless, even if you won't accept any more boost stones (which I think is irrational. I get something useful that probably won't even affect you, You get an extra action, and you already get to reject actions that are bad for the AGs. it's a win-win.), do create the drone I asked for with the 1/1 charge. do it this round. I can promise it will not be a negative for the [AG] side, bar Godmodder hacking.
...I can only think of one rational reason for you to refuse the deal I've offered.
and that...
Is if you're planning to betray the [AG] side for the Godmodder.
I can also think of an irrational reason for you to refuse it- moniker doesn't want me to get stuff- but that one's not worth arguing about.
-------------------------------------------
Also, while the internal tunnels we fought in where destroyed...
There are logically thousands of tunnels we never visited. tunnels on the other side of the ship, tunnels containing more energy crystals, tunnels with structural support, and even just tunnels which somehow didn't get damaged. any tunnels containing a power source have to be intact. the soulrazer's weapons are still going, after all. and the power sources would have guards. logically speaking, there is no way for the soulrazer to now be entirely empty of generators, troops, and useful things.

Morpheus: JOEbob, please don't misunderstand. The first time we met, I hid my true identity and realm from you, because I didn't wholly trust you at the time - now I trust you more (and also you have stuff I really need)

Morpheus: I'm the same God of Dreams you've been talking to the whole time.

God of Dreams: (See, look, I can talk like this to prove it)


It's the same voice you always heard when you talked to the God of Dreams. It would make sense that his name would be Morpheus - it's a classic Greek name.

You throw Snilloc's snowball. Morpheus gets slapped in the face.

Morpheus: Ow... (You always have to be sure, don't you?)

You give the contract to Morpheus, and he starts looking over it. He squints, finally sitting up a little... hmm...

Morpheus: ...I can't agree to this.

Morpheus: Besides, for all I know, a contract written by you could be you double-crossing me! (...Not that I don't trust you to keep your end of the bargain.)

Morpheus: But we don't need contracts, we've already been partners. You know I'll give you the aid just as I've promised, I just need those two weapons.


You can't talk to Alice! You're not even in the same plane of reality as her! ...Not mentally, anyway! Finish the sidequest first!

----------

You can still use the Infinileaf Clover, special container or no. That said, you can still feel the Mascythe stinging.

The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
 
I know we're partners, but well...
I've got a set of rules I try to live by. Among them is make some form of Contract for any important agreement. I probably wouldn't require a contract if I'd managed to do this before the Soulrazer arrived, trusting you (almost?) fully, but...
Right now, the soulrazer is still there, and it has the power to keep me from coming here. It did so, last time I tried to come. what has changed since then?
Time has passed, one. the soulrazer has been damaged significantly, two. the soulrazer is yoreshielded, three. probably some other things, i forget.
the first should not have an effect, unless the Godmodder was taking the time to sabotage this plan, and so I am cautious.
the second may be the reason, but as I came here moniker took the moment to suggest that soulrazer should stop me... if the damage was the reason, he would not mention it, i feel.
The third is the most likely option, of those which leave this contract unnecessary.
So I have a simplified contract.
'JOE will give morpheus the legendary weapons 'infinileaf clover' and 'mascythe', on the condition that they do not intend to provide the Godmodder with those legendary weapons at any point in the near future where my soul is still around, if the godmodder gets the weapons through fault of morpheus, then morpheus will provide some form of compensation appropriate to the time taken and/or amount of fault, and the condition that morpheus provides the aid promised.'
((Naturally, I sign the contract myself immediately.))
The only way you can have an issue with this contract that I see, since it mentions no magnitude for the compensations (which might make the risk untenable) and has no unnecessary elements, is if you intend to give the Godmodder the weapons, or you do not intend to provide the aid you have promised.
If it is a trick of wording, ignore it. this paper is by Intent, not strict textual reading. If, however, The Intent of these requirements renders you unable...
Well, that suggests you have been subverted, or are not who you claim, does it not? I have run a test, true... but the Godmodder has his allies, and is strong; he might have planned for it.
And so, If Morpheus refuses to sign the contract, due to the Intent of the words, I quickly leave, and promise to return once the soulrazer is extinguished and I have a way to ensure his truthfulness (possibly by TOG completing the third eye, possibly a dream-duplicate of the somno energy, like dream-fake-starcalibur, whatever it may be).
If Morpheus signs this thus simplified contract, I apologize for doubting him, and do as I have said I will. I also note that if he wants, I can give him the container (though that will be on the condition that I can have it back if I need it), as a gesture of goodwill.
Regardless, I should be back on the battlefield next round. if I return with the weapons, I immediately return them to the safety of freds dimension.

Post scriptum: If I have missed a reason why the contract is unreasonable, then said reason is not in the intent, and can be ignored.
 
You attach high negative charges to - what meteor? I don't see any meteors...
Remember that meteor I summoned earlier? It's still there.

Action 1: I alchemitize a Charge Stone and negative matter.
Action 2: It's time for a chemistry lesson.
I attach wires to the Spark-Inators. These wires run to two electrodes of a highly exothermic electrolytic cell. I then pour the solution into the cell, all the while explaining to the godmodder how electrolytic cells work. Then, I place the salt bridge in. Nothing happens for a moment, and then the electrolytic cell is gas. So, not-so-coincidentally, are parts of the Spark-Inators.
4-->5 CP.
 
Negotiations - III
I know we're partners, but well...
I've got a set of rules I try to live by. Among them is make some form of Contract for any important agreement. I probably wouldn't require a contract if I'd managed to do this before the Soulrazer arrived, trusting you (almost?) fully, but...
Right now, the soulrazer is still there, and it has the power to keep me from coming here. It did so, last time I tried to come. what has changed since then?
Time has passed, one. the soulrazer has been damaged significantly, two. the soulrazer is yoreshielded, three. probably some other things, i forget.
the first should not have an effect, unless the Godmodder was taking the time to sabotage this plan, and so I am cautious.
the second may be the reason, but as I came here moniker took the moment to suggest that soulrazer should stop me... if the damage was the reason, he would not mention it, i feel.
The third is the most likely option, of those which leave this contract unnecessary.
So I have a simplified contract.
'JOE will give morpheus the legendary weapons 'infinileaf clover' and 'mascythe', on the condition that they do not intend to provide the Godmodder with those legendary weapons at any point in the near future where my soul is still around, if the godmodder gets the weapons through fault of morpheus, then morpheus will provide some form of compensation appropriate to the time taken and/or amount of fault, and the condition that morpheus provides the aid promised.'
((Naturally, I sign the contract myself immediately.))
The only way you can have an issue with this contract that I see, since it mentions no magnitude for the compensations (which might make the risk untenable) and has no unnecessary elements, is if you intend to give the Godmodder the weapons, or you do not intend to provide the aid you have promised.
If it is a trick of wording, ignore it. this paper is by Intent, not strict textual reading. If, however, The Intent of these requirements renders you unable...
Well, that suggests you have been subverted, or are not who you claim, does it not? I have run a test, true... but the Godmodder has his allies, and is strong; he might have planned for it.
And so, If Morpheus refuses to sign the contract, due to the Intent of the words, I quickly leave, and promise to return once the soulrazer is extinguished and I have a way to ensure his truthfulness (possibly by TOG completing the third eye, possibly a dream-duplicate of the somno energy, like dream-fake-starcalibur, whatever it may be).
If Morpheus signs this thus simplified contract, I apologize for doubting him, and do as I have said I will. I also note that if he wants, I can give him the container (though that will be on the condition that I can have it back if I need it), as a gesture of goodwill.
Regardless, I should be back on the battlefield next round. if I return with the weapons, I immediately return them to the safety of freds dimension.

Post scriptum: If I have missed a reason why the contract is unreasonable, then said reason is not in the intent, and can be ignored.

Morpheus once again takes your shortened contract and looks over it.

Eventually, he puts it down, and looks JOEbob in the eye.

Morpheus: ...I was hoping to avoid getting to the heart of the matter, but it looks like you aren't content to just hand them over and be done (its a pity).

Morpheus: I can't sign this contract, either. And I can tell you won't stop pressing until I tell you why (I have a confession...).

Morpheus: A while back (a LONG time ago), I was in a real jam. I put out a call for help, and the godmodder answered. I didn't have any choice, so I accepted his aid.

Morpheus: In exchange for receiving his help, I owe him a life-debt via a magically binding contract, quite similar to your contracts.

Morpheus: Essentially, I owe him my life to any task at any time (not very fair, but I had little choice).

Morpheus: The godmodder "generously" offered me another avenue of payment; legendary weapons.

Morpheus: Like the ones you hold now (he probably predicted this).

Morpheus: So, I'll say again... give me both of the Legendary Weapons, and you'll have everything I can possibly give you.

Morpheus: All the aid, up to (but not including) my own life, until the day you die.

Morpheus: But... I'll have to give the Legendary Weapons to the godmodder. Otherwise, he's liable to call in the debt that I owe him - most likely killing me (and leaving you with no aid)!


Morpheus sits back, and relaxes a bit... but he's much more tense than before.

Morpheus: I'm sorry to be dishonest. I imagined you would care less about the godmodder getting the weapons, being a neutral party in the war.

---------

Well, this has been illuminating. Again, it's time to make a choice. Are you doing this? Or refusing?


The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
 
I don't care much about him getting the weapons, true (though he did recently kill all my entitys, which as worsened my views on him, And he might kill me). but the AG people wouldn't be very happy with me for delivering them into the Godmodder's hands, and there's another problem, too. if you give him the clover, it is likely legendary weapons will become irretrievable from him.
I have a few compromise ideas.
One, you said earlier 'up to two' legendary weapons. Does that mean you owe him two weapons? if not, just give him mascythe. keep the clover for yourself, and, if I attack the Godmodder in the future, try to extend the clovers power to me- just for that instant- so I can win the steal roll, and retrieve mascythe.
Option Two: If you can delay giving him the second weapon, you can only give him mascythe, and then I can try to get it back from him, so you can give it to him again. there, 2 legendary weapons given, and no clover.
Option Three: this one, I feel, is more of a long-shot. under circumstances you probably saw...?, I altered the Godmodders beliefs, so he considers something of considerably less value then infinileaf and Mascythe, to be equivalent to them. hopefully. If that worked, then we can just... cheap out of one of the weapons.
Option four: if you place the legendary weapons somewhere where you can't access them quickly, then we might be able to kill the soulrazer first. then, the Godmodder will be yoreshielded, which will hopefully keep him from being a problem for long enough for use to find a more permanent solution.
Option five: If, like that dream-fake-starcalibur you made, you can create dream-duplicates of the resolute heart and infinileaf clover, then we can sidestep this whole issue by giving him the weapons, then using the two dream-duplicates to steal the weapons right back from him.
If none of these will work, then I defer to common vote. probably. I might change my mind. If any of them will work, I follow through on it one, with priority order being 3, 1, 2, 5, 4.

Also, Morpheus. do you have a way to preserve my life if the Godmodder manages to kill me within the Hexagonfield?
 
"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"

I smile, then wave off the offer. "It isn't something you should feel guilty about. I'm the one who made the Spatial Tear Mines and didn't even consider friendly fire." I pause, considering my next words. "...If anything I should apologize to you for destroying your building, even if it wasn't intentional." I idly toss a couple stones through the Blending Wall, watching as their atoms are shredded apart.

"So, as much as I appreciate the offer, I don't quite deserve it. I messed up, killing my Entity and preventing the Godmodder from being damaged. I'll clean up my own mess."
 
Morpheus once again takes your shortened contract and looks over it.

Eventually, he puts it down, and looks JOEbob in the eye.

Morpheus: ...I was hoping to avoid getting to the heart of the matter, but it looks like you aren't content to just hand them over and be done (its a pity).

Morpheus: I can't sign this contract, either. And I can tell you won't stop pressing until I tell you why (I have a confession...).

Morpheus: A while back (a LONG time ago), I was in a real jam. I put out a call for help, and the godmodder answered. I didn't have any choice, so I accepted his aid.

Morpheus: In exchange for receiving his help, I owe him a life-debt via a magically binding contract, quite similar to your contracts.

Morpheus: Essentially, I owe him my life to any task at any time (not very fair, but I had little choice).

Morpheus: The godmodder "generously" offered me another avenue of payment; legendary weapons.

Morpheus: Like the ones you hold now (he probably predicted this).

Morpheus: So, I'll say again... give me both of the Legendary Weapons, and you'll have everything I can possibly give you.

Morpheus: All the aid, up to (but not including) my own life, until the day you die.

Morpheus: But... I'll have to give the Legendary Weapons to the godmodder. Otherwise, he's liable to call in the debt that I owe him - most likely killing me (and leaving you with no aid)!


Morpheus sits back, and relaxes a bit... but he's much more tense than before.

Morpheus: I'm sorry to be dishonest. I imagined you would care less about the godmodder getting the weapons, being a neutral party in the war.

---------

Well, this has been illuminating. Again, it's time to make a choice. Are you doing this? Or refusing?


The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
Wait a second, a magically binding contract...?
"Could I... See this contract, perhaps?" I asked the dream god.

There's always a way out of these things. Whether it be a simple Pinky promise, to one written by God's own hand himself, there's always a slight weak point.
 
I charge up another Universal Magic Circle with my 3 CP and my 3 Actions and the Mind Vial as a Catalyst,it will Mind Control the Spark-bots to the AG Side at the end of the turn before the PG side acts
 
I suspect the Godmodders contract was simple, like:
"the Godmodder will help morpheus in their time of need, in exchange for morpheus devoting their life to any task whenever the Godmodder wants"
and the Godmodder's just giving them another way out by offering to null the contract if they give him x weapons.
 
Energy Crystal on the Ulitaser? Do it.

Yeah, I see what's going on here: Those Mysterious Farmers are trying to build their own supernatural farming installation to match what Winkins has done for us. I say no thanks. Now then... oh yeah, those *&^( Wheat Men! I see someone trying to shove them through a meatgrinder. What fool, did he mistake them for Meat Men? Amateur. Let me show you how to process wheat!

(BTW Moniker where did the Wheat Men actually come from? They seem to spontaneously appear on the last Infiltration update with no mention.)

FOCUS: Milling About!
With little warning, the building of an old-fashioned stone watermill appears on the outskirts of the Mysterious Farmer's farm. It's unclear if anyone is inside, but from the various noises coming out it's clear that the machinery has been set in motion. The Wheat Men can't help but be slightly nervous, they know what happens to wheat in a mill.

While everyone is confused by this phenomenon I BURST out of the front door and land in the middle of the Wheat Man crowd, and promptly stuff the majority of them into a huge burlap sack like a psychotic inverted santa before retreating back inside the mill. There me and some random infantrymen proceed to shove the struggling and terrified Wheat Men in groups of three right into the millstones, which quickly turns the rambunctious Wheat Men into largely-inert warm (and somewhat gory) grist.

Thankfully the mill's bolter does a very good job of separating out bits of flesh, bone, and leaves (along with regular old chaff), and the flour that comes out of the mill is rather bloody but otherwise smooth and usable. The random infantrymen bag it and I store it in my hammerspace, because who knows when a whole bunch of flour made from sentient creatures might be useful?

Entity Commands:

The LIVE Space Station is ordered to fire everything with AA capability is has at the Soul Reapers. the enemy CAS must be neutralized!

the Machine, the Eye, and Iku shoot/shell/bomb/whatever the Soul Reapers as well.

EDIT: re-targeted the minor entities on Daskter's suggestion. I hope he's right about the farmers turning AG next turn.
 
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General_Urist

If given time the farmers are getting converted, they will only produce 1more entity before getting converted to being Joes entities.

Also the farmers are not dealing direct damage, i would say the soul reapers are the bigger threat here, the LIVE station doesn't have enough firepower on its own, it has less firepower than the terran army at this point.

The wheatmen came from the plants that Joe was growing, they evolved when the Farmers were not under the sleep effect. So became PG.
 
Nah it was just a bad roll on the sleep effect.
The farmers are easilly counterable, once you're paying attention, with ~ one action every 4 rounds, instead of about 23 actions to kill them, and they'll be on our side before the action count becomes 2.
so yeah. stuff.
 
General_Urist

You seems to have a slight misconception i want to correct.

Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(30% charmed)(

It will take 7 turns for the charm to finish, BUT the farmers will only complete create 1 enemy evolver by the time they get charmed, since it takes them 4 turns to create evolvers.
I assume its worth more converting them to our side and dealing with 1 enemy evolver, than outright killing them.
 
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Update CV (105)
I use all my actions to charge the Utilaser

(im still not gonna be active just using all my actions quickly)

+3% Ultilazer charging!

Orders:
SCV assignment.
91 Continue Engineering Facility
86 build 6 Command Centers!
10 SCV starts to build a Starport, producing Medivacs.
Medivacs 500HP provide 200 healing
If no healing is required it can provide 200 overhealing that last 1 turn.

Changing Designated target to Demonic Assault Commander.
All OPEN FIRE on the enemy Commander after emergency tactical plans are complete (aka attack after the Designator)
He is a HIGH priority Target, and needs to be taken care of.

Seeing that only 145k/165k Damage is really required to murder the Demonic Assault Commander, I use the soldiers that didn't attack the Commander to simply kill a Soul Reaper.
(Using 68Marines+The Battlecruiser(above 20k attack) to kill a SoulReaper)
(165,550-10,200(Marines)-10,000(battlecruiser)=above 145k damage)
(above 145k*1.4=above 200k damage to kill the Commander)
(or if you really hate this I guess you can just make it so everybody targets the Demonic Assault Commander)


The Vanguard will protect the Designator, if the defenses fail, the Vanguard will take the damage against the Designator.

I ask my Terran army which Protoss friends their getting, Akilae, Deelaam, Tal'Darim, or the Nezarim. The Tal'Darim are the bad protoss, the Nezarim the Dark Protoss, Akilae the remnant of Aiur Survivors, or the Deelaam which are Unified Protoss, which has people together from all factions under 1 banner.

I would say the Deelaam are the probably the most friendly out of those 4.

Though if you're just practically sending a message in a bottle and hoping an enemy not get attracted, I don't recommend sending your message.

Actions:
1CP+2x=2nd Screener online, just when the 1st screener is halfway, this should effectively cut the Screener recharge time in half due to timings.

1x: Cannons are charging... Energy collapse inside the Cannon, using some of the energy that the WDN uses to destroy water, would obviously cause a lot of heat. I gather them up and store it into the cannon.

I agree with Cult Action

Your army will do as you say!

They state that they are just going to contact all Protoss, everywhere, and hope they show up!

Instead of running 2 screeners at once, you just increase the power of the current screener. That amount of actions isn't nearly enough to set up an entirely new screener!

...For your second action, do you mean the Ultilazer? I don't think the Starcraft army has cannons. I'll assume yes. +2% charging!

(OOC: Psst, Moniker, I should actually have 14 CP because you forgot to increment my CP in Infiltration 11.)

"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: 14 CP -> 17 CP.

Really? Alright, I'll trust you. +5 CP!

FOCUS
I summon the LAST VESTIGE OF THE HEXAGONAFLOOD, a great tide of water that stretches a hundred feet high and half a mile wide.

I send the LAST VESTIGE OF THE HEXAGONAFLOOD crashing down onto the Spark-Inators, shorting out their circuitry.

The Spark-Inators are hit by your giant wave, taking 15,000 damage each! Water! One of the many weaknesses of electricity! ...Or is water the weak one? Doesn't matter, they all took damage.

Focused Action: Temporal Duplication Shenanigans

The current problem is that Alice can only block either the Soulrazer or the Godmodder. So, let's summon another Alice.

I disappear from the battlefield. A short time later, I reappear, holding hands with Alice Beta, a temporal duplicate of Alice from 5 rounds in the future. Alice Beta has been instructed to use her first action to apply Yoreshield to the Godmodder, and her second action to charge.

Or at least I hope so. Due to the risk of a paradox if Alice somehow died in the 5 rounds between now and when I collect her in the future, it could just be a shadow clone of Alice, with a weakened Yoreshield that is merely as powerful as a regular attack shield/blocker. I don't even know whether Alice is real or a shadow clone, because I wiped my memories right before bringing back Alice Beta to also avoid a paradox. But shadow clones still retain a fraction of their original's power, and appear identical to the real version until explicitly proven otherwise. Thus, the Godmodder can't tell whether Alice Beta is a real temporal duplicate or a shadow clone without attempting to attack. Now, he could just attack through it anyways, but it's a big enough risk that he shouldn't be willing to do it. Thus, if he breaks through with Yorehammer, he either successfully attacks, or hits Yoreshield with Yorehammer and suffers very bad consequences. However, if he decides to unequip Yorehammer before attacking, the shadow clone Yoreshield will still act as a basic attack blocker that will shut down his attack, if it isn't just a regular Yoreshield barrier anyways.

Is the Godmodder really willing to take the risk and attempt to prove whether Alice Beta is real? Even if he thinks that there's no way Alice Beta could be an actual temporal clone, he can't take the risk of being obliterated, no matter how small it is.

The Godmodder stares at Alice Beta. There's only ONE THING TO DO. He himself goes into the future... and brings back GODMODDER BETA! The godmodder from 5 rounds in the future. Now there are three things to shield, and only two shields!

You counter by bringing in Alice Omega, Alice Gamma, the Fourth Alice, and Yet Another Alice, from 1, 2, 3, and 4 rounds in the future. The godmodder brings in four more of his own clones, bringing the numbers up to 6 shields, and 6 godmodders + 1 Soulrazer that need shielding.

You realize that continuing this is mostly futile, so you use another plan: Going to every game update in the past and future, and bringing in a clone of yourself from every update. All of them at various levels of power, they attack the Soulrazer together, tearing it to shreds with the cumulative power of hundreds of simultaneous actions.

Then the godmodder brings in several thousand copies of himself from a small fraction of all the war updates he's been in - way more than you, by the way - and with all their godmodder actions combined, they instantly build 3 more Soulrazers.

At this point, I as a GM decide it's probably best if I retroactively undo this and don't let this action go through. And I think you all can agree with me on that. Especially since I'm going to bribe you with godmodder damage.


Somehow, this action results in the godmodder losing 2 health, but you not getting any Alice/Yoreshield Beta. Weird how that happens.

YOREHAMMER STEAL ROLL: SUCCESS!

You get Yorehammer! The godmodder facepalms. How could this happen?!

You get 2 Boost Stones!

The godmodder damage Charge Booster gives out and explodes! No more Boost Stones, I'm sorry to say.

I point out that everything on the hexagonfield includes the soulraze so to destroy all bombs witch is all stuff the godmodder would have to destroy it to

The godmodder can't understand this sentence at all. I think... you said... something about witches destroying you?

You're immediately assaulted and destroyed by a huge crowd of Minecraft witches!

ES had hoped that the Shipyard's deterioration of effectiveness would have kept his actions more relevant but oh well.

He spends two actions to advance the turn counter for the HP upgrade by one, inefficient but oh well, and then spends his last action to chill and await the Apex's reawakening. Because he doesn't want to overshadow his own creation that he spent so long working on with no real returns.

You boost the counter and charge up a CP! Which is what I assume you meant when you said you chill.

This is an immature outbreak of hungry visitor. It is not intended to be super sure. Please respect the illogical choices my characters do because they either get angry or feel threatened or other stuff. I want this now and also no more forced confirmations for ANY of my creations. Thank y- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

Why MEEE?! I asked for this thing the second time why do I have to ask a third time?!

... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH

But since you did keep this from happening I will add 3 actions to that entity and gain additionally 10 actions, should you ask me for confirmation ever again.


6 Actions incoming in 4 rounds because I lent The_Two_Eternities 4 actions

2 Actions from Redrover1760, but he does not appear on DTG that often anymore. You owe me those and one extra if you want to get in my good graces again.

I agree with cult action

As you have confirmed. You summon the TEENAGE REBELLION! A giant wind engulfs the field as the sheer force of REBELLION arrives! Just looking at it makes you want to passive-aggressively state that SOME kids have loving parents!

7/20 Cauldron of Sols - 3 Actions into This

tCP: 0

Yeah, just preping the Cauldron of Sols. Then... enemy sols will suffer.

Charges and CP aren't a separate thing. All this charging is going right into your CP, so when you reach 20 CP, then you can unleash the Cauldron of Souls with no power reduction.

OOC - Nope, I just scrolled past it, my bad. Sorry for the confusion.

"Shadowhope, if you'd like to help me summon this, then just... wait, this thing doesnt have a progress bar, does it? Hold on a sec."

Elemental Relic:
[
||||||||||||||||||||] 0/20

"That has room for 20 CP. Once it fills up, I'll summon it. Feel free to put CP in there if you want."
I go ahead and load up the rest of my CP into the Relic Progress Bar.

FOCUS: +3 CP to Elemental Relic.

I'll throw in some more flavor text here eventually.

Elemental Relic:
[
||||||||||||||||||||] 11/20

Progress bars: Built for beauty. You know... maybe I could stand to put one of those somewhere...

FOCUS!
I focus, and create a handheld crank to power the ultilaser. Using my powers I grant myself Flash's speed, and charge that cannon up with over 10,000,000 cranks/sec.


Probably less than that. The GM definitely hit her for 2 at one point.

+5% charge to the Ultilazer!

I just continue to charge

You charge the Ultilazer using all your actions, which is clearly what you intended to do!

...Just kidding!

*cue flashbacks to Update XLVII*


"Welcome back Cloak, it's great to see you were successful." I say half-heartedly. "Always good to see another Player return to the HEXAGONAFIELD."

I enchant the Mysterious Tower, causing it to begin rapidly teleporting randomly around my smoke covered section of the HEXAGONAFIELD. I can only hope it'll be enough to left it avoid incoming attacks. (x1)

I set up a dozen modified sentry guns around Alice, setting them to fire constantly in all directions. Not only are they constantly attacking and thus hopefully avoiding being considered a defense they fire rhubarb pie which the Godmodder has shown himself to love. Too bad the pies contain fragmentation grenades set to explode and depression inducing pills in case the Godmodder decides to take a snack. (x1)

Grabbing a pair of Wheat Men I grin maniacally as I shove them into a meat grinder. As they're being grinded I force them to watch 'The Room' through the lense of a critic. Yanking the battered and tattered Wheat Men I complete a blood ritual with them, sacrificing them to the Chargebot. (x1)

Drawing into my limited bag of charges I forge a teleportation matrix for the Mysterious Tower. Embedding it into the Mysterious Tower I apply the finishing touches to the sensor package and precogging software to allow to properly function. That'll let it teleport the Mysterious Tower (and everything inside of it) out of the way of a single otherwise deadly blow. (2 CP)

I order Undead Einstein to join Rotaz in working on the magitek servitor factory and Temporal Guardian to attack a Spark-Inator.


(Quick note, I did roll dodge for the eagles. They failed.)

You enchant the Mysterious Tower! It will now auto-dodge the next attack sent its way!

You place down the PIE SENTRIES! They're protecting Alice!

You give the Mysterious Tower a teleportation matrix! This will, guaranteed, save it from a lethal blow!

I put 3 more actions and 1 cp into the base, bringing it up to 9 cp, I then build the base officially! Also, I use two cp to make a mini sun that will help power the cannon! I also order my newly built base to try and make a math problem so complex that it can alter the universe itself!

You build the base, using 9 actions worth of power! Serving as a setup for your Festums, it has a small attack and a big HP bar. It can guard/shelter any exposed Festums provided you order it to.

You create a mini sun! +3% charge!

The base is so angry at your order that it wants to defect to the PG side right now. It's a base for your forces; a giant building. WHY WOULD IT DO MATH PROBLEMS.

hungry visitor? do you still do loans? I still would like to do a loan of 4 CP later on.

As for not getting attached... that's going to be hard as I had several notes already prepare and waiting to be used... Guh.

(Action!)(3 Charges)
(1 Charge plus 1 CP)
Taking out my last CP and a charge I shove them on the finishing Monastery Project. Not just that, I take the newest batch of fishes (18 basic and 5 piranha) and add them to the project circle.

(2 Charges)
Spark-Inators huh? I watch them as they drift closer to the Cannon that Cloak brought in, looking to easily take the charge that will be no doubtingly sent into it. Its was a through careful observation of these new species of Inators that I notice that they had charge as well! Noticing this. I take out a large net, gave it some magical properties and zoomed across the field in a whirlwind of green. I continued to do this as I proceed to accelerate in the few seconds of running, it didn't take the next five seconds for me to become faster than light which kicked out a ungodly amount of dust and wind. Moving at these speeds I hold the net up high and ran just right under the Inators, capturing them with the net. In a act of Player enhanced reflex and skill, I stop, pivoted and transported my kinetic energy into my arms which had me spinning in place, turning myself into a living Centrifuge Machine. The centrifugal force of my spinning soon gives result as the charge soon separates from the Inators and drops into the Cannon for sweet succulent charges.

Afterwards, I go sulk a bit more.

(Orders!)
Attack! just attack and decrease their numbers!

Rice Feast activates and Void Assassin gets another helping of the healthy boost.

RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn

MONASTERY PROJECT: RICE TORRENT (Done!)
Current investment:
5 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
Another special added to the Monastery that allows it to does the same thing as the bounce laser, but with rice instead! It will spew Rice that damages all enemies in a stack for 3k damage.

You grab 1 Sparkinator, and stuff it into the cannon, charging it a whole bunch! +10% charge to the Ultilazer!

The godmodder blinks... hey! No! Who said you could just do that!?

I am back! I finished the first part of my math test and now I am waiting for part 2. I think I did pretty well though. I use my turn to charge up for 3CP.

Great! Good luck.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 2/100

+1 CP [tCP=19]


Ok, since charging up the Ultilaser is something that is most certainly pro-AG, I doubt Moniker will object if I attempt to power it with the Energy Crystal.

You're going to try and make the Third Eye? Good luck! Fair warning, if JOEbob decides to use his remaining use of Somno's equation before you get Third Eye, you won't be able to make it. All your CP (-1) will be refunded.

Using the Energy Crystal for this is pretty clearly an AG-benefiting move overall, but for an item like this, I'll still wait to see if a few people would approve...

...annnnnd a lot of them did! So!

You take out the massive energy crystal, and set it near the Ultilazer. It's glowing blue, and you can feel the power radiating, but... how to transfer the power?

...Oh, of course. Just use your own awesome powers! You wave your hands in a vaguely magic-like motion, and immediately, perfect tubes appear, pumping all the energy they can! You can hear more noise from the Ultilazer... many of the dormant controls start to come on!

Cloak: Yes, this is good! How much power does this crystal have? I hope it's enough.

+30% charging to the Ultilazer!

Unfortunately, it is not enough to charge it all the way. When all the charge has been transferred, the Energy Crystal is just a worthless hunk of... well, power-less crystal. Can't be used for making the Shieldgen sword now.

"I fucked up." Are the first words to leave me after the annihilation of the Starbucks.

Slowly I make my way over, there isn't even rubble left. And the only thing there to prove the Hexagonal Sheriff was once here are the various items I imbued with my Player Power, hoping to strength my first Entity. But even those were slowly fading.

I sit down, ready to give a stirring eulogy when I notice something...I still have 3 CP.

My head whips around to the source, the Soulrazer. "I-It must have absorbed my Power whenever I severed the connections. Back when I was freeing the Commander.

With a grimace I turn my attention to the boots and weapon of the Hexagonal Sheriff. I couldn't waste time righting my mistakes, not right now.

Action: 1

I couldn't do it now, but I can still fix this supreme fuck up later.

With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.

I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.

Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.

Action: 2

The Soul Reapers are going to be a sever pain, better thin the herd.

With a quick flash of Power I summon a small metal pellet, and it begins to float in the air in front of me.

Squatting down to get juust the right angle I flick the pellet towards the Soul Reapers. Player Powers quickly patching up my bursted eardrums after it breaks the sound barrier right in my face.

The pellet only picks up speed as it travels, almost breaching the speed of light by the time it reaches the hull of it's target. A hull it bounces off of harmlessly.

All is still for a moment, before a hollow voice shouts into the minds of all bearing witness. "Special Technique; MOMENTUM TRANSFER!"

The affected Soul Reaper is sent hurtling away at nearly the speed of light, the ship nearly tearing itself apart at the sudden shift in speed.

If only it were the only casualty. The Soul Reaper is sent crashing into one of it's companions, which immediately stops moving after coming into contact with it's hull.

Time seems to freeze for a few terrifying moments, before the voice calls out again. "Special Technique; ENERGY TRANSFER!" And the process repeats.

Like dominos this happens one ship, after the other, their trajectories shifting to hit their comrades and continue the deadly daisy chain.


Action: 3 +3CP BLENDING WALL

Chuckling at the spasming form of the Demonic Commander I begin to symphon off the Power still sitting in the Soulrazer.

Orange energy crackles through the air as an uncountable number of metal shrapnel winks into existence.

Moving my hand in a circle prompts the metal into motion, they begin to race around Alice at blinding speeds. Sonic booms ring across the battlefield as the pass the sound barrier, and they don't stop.

The shrapnel continues to speed up, surpassing Light itself, and with a twist of my hand I sharpen each piece of shrapnel enough to sever Atoms.

Sighing as the power dissipates, I happily examine the Blending Wall. As it's name suggests it was not designed to stop objects but to break down whatever passes through it into the basic building blocks of the universe.

Satisfied I turn to my fellow Players. "You guys have my approval to use the Energy Crystal to charge the Utilalazer. I'll focus on keeping Alice alive until then."

I project my voice through the sea of reality-cutting shrapnel to the fledgling Godmodder. "Not that I need to remind you at this point, but I'd be grateful if you could keep the Soulrazer in that shield."

+1 Preserving Jar! It has some of the Hexagonal Sheriff's gear within...

Before it can start a chain reaction, the Soul Reaper chooses to Self-Destruct! Just like the big Soulrazer... that 1 Soul Reaper sure is dead, though.

You make the BLENDING WALL! You also don't use your CP. Most fortifications of the godmodder-defense type count as shenanigans, and so receive minimal boosts from large CP investments. Unless they have HP/attack stats.

Current CP: 4

Focused

Eyowe's going to join what's hopefully the majority of the [AG] side's efforts to fire the Ultilaser against the Soulrazer.

He crafts yet another device and attaches it to his hand, this time on his palm.

Following Winkins' footsteps, Eyowe lunges towards the Spark-Inators and forces his palm, specifically the one with the device attached on it, into any surface of the first Spark-Inator he runs into. The moment the device has made physical contact with the Spark-Inator, it begins siphoning the charge that that Spark-Inator had until it runs dry of it. Once that is done so, Eyowe moves on to the next Spark-inator, repeating that same process until he has siphoned as much charge as he can. If it so happens that he end up oversiphoning all Spark-Inators, he continues siphoning the last one he made contact with, except this time he is doing that so against its health.

Once he's done siphoning, he then rushes towards the Ultilaser and cracks his siphoning device open over it, pouring the siphoned charges into the machine and essentially giving what it took from the Spark-Inators into it.

You take 3% charge from each of the Sparkinators and deposit it! +6% Ultilazer charge, -3% Sparkinators charge! You see that the two remaining Sparkinators seem to have lost about 30,000 max HP each...

Looking over at the new development with what Cloak had brought I decide to get over closer to him to ask a question. "Lieutenant, Mind bringing the Ship closer to Cloak I would like to ask him a question." I say turning to the Lieutenant. "Centrally sir. Helmsmen, Bring us to port and bring us up next to Cloak." "Aye aye Skipper." Quickly the Helmsmen brings the PT boat close to Cloak.

"Oi Cloak. I Have a question. Could you give us a estimate on how much player power your Ultilaser will need at minimum to be fully charged? If we knew how much was needed then that would allow us to avoid overcharging it unnecessarily and use that power instead for other things." After hearing out their answer I move onto my next objective for the moment. "Lieutenant, Please prepare a attack run on the Spark-Inator's, We should take them out as soon as possible." "Roger that sir. It'll be nice to start attacking again." The Lieutenant replies before then turning to the Helmsmen. "Helmsmen, take us astarboard towards those Spark-Inator's for a hit and run at flank speed. Gunners focus fire on one Spark-Inator so we can maximize the damage. Be ready for possible return fire from the enemy." As soon as the Lieutenant finished speaking A chorus of Aye aye's came from the Crew as they readied themselves for the attack.

As the PT Boat starts moving into position we passes by Alice. 'I would like to think we would not have to remind her every few minutes about using the Yoreshield but she has proven she will forget if not reminded so I guess I'll do it.' I think to myself for a moment before calling out to her. "Hey Alice! Remember keep using the YoreShield on the Soulrazer!" I manage to say it all in time before the PT boat gets out of shouting range. With that the PT Boat starts racing towards the Spark-Inator's to attack and I ready myself to help them in damaging if not outright destroy one of he Spark-Inators. (3 CP placed into an attack one of the Spark-Inators. Ideally one that is already damaged by another player.)

Cloak: Hmm... well... in terms of raw CP, I'd say about 100 would charge it. 1 CP is about 1% charge.

Cloak: I know that's pretty steep, but despite the fact that we're nowhere near that level of investment, we're already halfway done!

Cloak: Creativity seems to charge it fast, the Crystal really helped... and the Sparkinators, oddly enough, seem to be more helpful than the godmodder likely intended for them.


You gun down a Sparkinator, dealing 40,000 damage! The poor thing looks like it's on death's door.

Shadowhope shouts and panics as the Starbucks is attacked! She barely manages to leap out the window inconspicuously and run away to get help before the Godmodder enters. She whips around in a panic once she hears the explosion.

"Holy shit my Starbucks! There were people in there you ass!"

She barely has time to mourn the lost Starbucks before Cloak arrives with the Cannon! A plan soon forms as to what must be done.

"Let's make this easier on all of us... with this!"

Using all 3 of her Actions, she summons up as many Human Sized Hamster Wheels as she can and attaches them to the Cannon!

"Guys! Send any units you can spare to run in these!"

Each individual Hamster Wheel will generate 1 Cp of power for the Cannon if it has a unit running inside it! That unit will be unable to engage in combat while running in the wheel though.



"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"

You create HAMSTER WHEELS! Any entity can generate bonus power if they sacrifice their attack to run! If, say, the Starcraft marines were to go, ALL of them would have to go, not just one.

FOCUS x 3
Terry feeds the Spark-Inators a Warsong Commander card. They think it's the pre-nerf one, but it's actually the one with "your charge minions have +1 attack." Their disappointment manifests as damage to them.

Gah, no! They take 20,000 damage each! They can't use this card!

Remember that meteor I summoned earlier? It's still there.

Action 1: I alchemitize a Charge Stone and negative matter.
Action 2: It's time for a chemistry lesson.
I attach wires to the Spark-Inators. These wires run to two electrodes of a highly exothermic electrolytic cell. I then pour the solution into the cell, all the while explaining to the godmodder how electrolytic cells work. Then, I place the salt bridge in. Nothing happens for a moment, and then the electrolytic cell is gas. So, not-so-coincidentally, are parts of the Spark-Inators.
4-->5 CP.

You mean the Axis? Oh, that hit the Soulrazer and hurt it while you were all running around inside?

Charge stone + Some Negative Matter: Uncharge Stone: Takes away 1 CP, and doesn't roll an Entropic Paradox Roll. Literally pointless.

The godmodder messes with the electrodes, making them actually charged! The Sparkinators gain 1% charge to their name each! As they gain charge, you see them gain +10,000 current/max HP each...

I charge up another Universal Magic Circle with my 3 CP and my 3 Actions and the Mind Vial as a Catalyst,it will Mind Control the Spark-bots to the AG Side at the end of the turn before the PG side acts

You use your Mind Vial to create a UNIVERSAL MAGIC CIRCLE! They'll be mind-controlled... but not before the end of the PG phase! Hah!

Energy Crystal on the Ulitaser? Do it.

Yeah, I see what's going on here: Those Mysterious Farmers are trying to build their own supernatural farming installation to match what Winkins has done for us. I say no thanks. Now then... oh yeah, those *&^( Wheat Men! I see someone trying to shove them through a meatgrinder. What fool, did he mistake them for Meat Men? Amateur. Let me show you how to process wheat!

(BTW Moniker where did the Wheat Men actually come from? They seem to spontaneously appear on the last Infiltration update with no mention.)

FOCUS: Milling About!
With little warning, the building of an old-fashioned stone watermill appears on the outskirts of the Mysterious Farmer's farm. It's unclear if anyone is inside, but from the various noises coming out it's clear that the machinery has been set in motion. The Wheat Men can't help but be slightly nervous, they know what happens to wheat in a mill.

While everyone is confused by this phenomenon I BURST out of the front door and land in the middle of the Wheat Man crowd, and promptly stuff the majority of them into a huge burlap sack like a psychotic inverted santa before retreating back inside the mill. There me and some random infantrymen proceed to shove the struggling and terrified Wheat Men in groups of three right into the millstones, which quickly turns the rambunctious Wheat Men into largely-inert warm (and somewhat gory) grist.

Thankfully the mill's bolter does a very good job of separating out bits of flesh, bone, and leaves (along with regular old chaff), and the flour that comes out of the mill is rather bloody but otherwise smooth and usable. The random infantrymen bag it and I store it in my hammerspace, because who knows when a whole bunch of flour made from sentient creatures might be useful?

Entity Commands:

The LIVE Space Station is ordered to fire everything with AA capability is has at the Soul Reapers. the enemy CAS must be neutralized!

the Machine, the Eye, and Iku shoot/shell/bomb/whatever the Soul Reapers as well.

EDIT: re-targeted the minor entities on Daskter's suggestion. I hope he's right about the farmers turning AG next turn.

(OOC: As the others explained, the Wheat Men evolved from the Stalks, an evolving entity initially created by JOEbob but then commandeered by the Mysterious Farmers)

Being MADE INTO BREAD!? Oh N-

CRITICAL SOUL WEAKNESS STRUCK!

Wheat Men completely obliterated! No Eternity Stasis Machine, they are D-E-A-D, all of them!

-------

Altair pours a giant vat of 10 trillion double-A batteries into the Ultilazer, charging it up by 4%!

Ash summons a Runner, a marathon runner who can run on hamster wheels extra-fast! They begin running on one of the open hamster wheels, slowly but surely charging the Ultilazer!

V:

Winkins forces attack the enemy Units, destroying 5 of them!

AG:

The incredibly tanky TEENAGE REBELLION appears on the field, and begins to boost Hungry Visitor's raw attacking power to obscene levels!

The Festums attack the Unit Production Factory for 24,000 damage! In a pleasant surprise, they discover the Explosion Elemental and the remaining Queen backing them up, who help them deal an additional 70,000 damage!

The Machine rises up into the air, firing many, many thousands of attacks upon the Soul Reapers! 2 are sent spiraling down to death by the sheer number of attacks! The Scarlet Prince, Iku, the Eye of Cthulu, and Cyborg follow up, launching their own separate attacks to take down 3 more! A few Starcraft army soldiers help out, taking down 1 more!

Last but ABSOLUTELY not least, the Live Space Station's own weaponry, still fearsome despite the losses, tears into the ranks of a group of Soul Reapers headed to attack it! 6 are destroyed! The Soul Reaper contingent is looking significantly smaller than before!

Amidst all the other fighting, the main body of the Starcraft Army has their own mission to complete. While the Demonic Assault Squadron Commander is waiting a short ways behind enemy lines for the PG phase to roll around, he spies a lone, lost-looking marine in the distance. As he aims his gun, the marine swiftly dodges out of the way, their disguise falling away - it's the Designator! They designate him for +40% damage, then the commander realizes... he hasn't looked behind him in the last 5 minutes! As he does so, he sees the entire Starcraft army managed to sneak up behind him. Who would've thought.

Demonic Assault Squadron Commander killed! No Death Thief, so it's FOR REAL this time!

PG:

Alice Yoreshields the Soulrazer!

The godmodder holds a moment. Smaller allies act first.

Like the Soul Reapers! 3 of them attack the Primary cannons, taking all of them out! The LIVE Space Station is reduced to having - gasp - an actual reasonable amount of damage per turn for an AG entity to have! An additional attack destroys every attack fighter.

Of the 5 remaining, 2 snipe the unprotected Eye of Cthulu and Cyborg, killing both of them! 2 do a bombing run on the Cult Worker Army, and the Elite Drone is caught in a blast and killed! The remaining reaper attacks the Casino Canary, dealing 20,000 damage!

The 3 Units attack the Second Scarlet Prince, destroying 3 attack shields! The Demonic Assault squadron, weakened but absolutely not useless, send 4 at the Queen (killing it), 2 at CaptainNZZZ's army - the first destroys the shield, the second destroys the shield generator, which failed it's dodge roll. 2 fire at the Mini Festums (killing 6) and 2 fire at Winkins Weary Wall Guard, destroying its shield and reducing it to half health!

The rock monster has its timefreeze wear off - now it can be hurt again! Unfortunately, due to CaptainNZZZ's Temporal Guardian, it couldn't turn its several hundred thousand damage per turn against you this time.

New units appear from the battered-but-alive factory! The Spark-inators each steal 10% charge from the Ultilazer, and then multiply the amount of charge within themselves by 1.2! They gain a lot of HP from this! But the Ultilazer's charge is reduced significantly...

The Spark-inators then get MIND-CONTROLLED to the AG side, thanks to Paradoxdragonpaci! This leaves them doing... basically the exact same thing they were doing before! In a panic, the godmodder double-checks his Sparkinator blueprints he stole to use for this situation... yep! Looks like he accidentally deployed something helpful to the AG side! He orders his forces to destroy the Sparkinators as soon as possible!

The godmodder himself has something else to attend to. Bereft of Yorehammer, he needs Alice dead all the sooner. Plus, he's immensely frustrated! So frustrated, he grabs a nearby beach ball, and kicks it as high as he can into the air!

With his rage, vented, he walks over, grabs the Alice Protectorbot, and plods forward, using it as a human robot shield! He plods towards Alice, and as the pie turrets activate, shooting tons of tempting (no, the godmodder tells himself, can't eat yet...) rhubarb pie, the godmodder manages to shield himself with the Alice Protectorbot! As he gets closer, the turrets fire faster... and faster! Alice watches with anticipation... but then, the already-weakened Alice Protectorbot gives out, and the godmodder is forced to retreat!

...Except, the godmodder wasn't really forced to retreat, he was just pulling back so you could see what he was REALLY doing: Feeding all those Rhubarb pies to the pie-monster, who just so happens to be immune to everything bad that could possible be in a pie! Now, he's super fat, and he's rolling right towards Alice! ...Or, he was, until the Blender Wall tore him to shreds, using all its energy in the process! Alice sighs with relief...

...Which happens to be a very convenient distraction for the beach ball the godmodder kicked earlier, which has a mouth. And is venomous. CHOMP! 1 damage to Alice! She's 1 lost hitpoint away from defeat.

Alice: ...

Alice: ...No, no, no! This isn't! ...This isn't how...!


Alice is visibly staggering and sweating. She looks like she's about to have a panic attack.

Alice: ...I have to... the godmodder!


Alice pulls Yoreshield away from the Soulrazer, and focuses on the godmodder! Even though that isn't what you're voting for!

Alice: Sorry, fellow Players! I know this is-isn't what you'd like, but the godmodder needs to be st-stopped!

Alice: No more votes. You all are looking after only yourselves, like complete idiots! I'm shielding the godmodder, no matter what!

Alice: Don't like it!? Charge the Ultilazer, and actually kill the enemies like you're SUPPOSED to be doing! I'm the strongest here, even if none of you realize it!

Alice: Now, all of you prevent the godmodder from getting to me this last turn! Then, I'll be able to shield him, and leave you to deal with the Soulrazer!


Altair: (...Almost...)

Using the second of her actions for this turn, Alice summons a new defense; a guard dog! Except, this dog looks EXACTLY like a certain Cute Puppy, rehashing old memories of the godmodder's...

Alice, needing more protection, uses the 1/1 charge she had set aside for JOEbob early! She summons a moat of auto-lava around her! It's lava that has weird bubbles and geysers like in video games, but it always scorches intruders with 100% accuracy!

Alice: Players! I have collateral... if you protect me, I'll use this Boost Stone to help replace entities lost to the Soulrazer... with BETTER versions!

Alice: But only Players who help protect me get that privilege! Since, APPARENTLY, I can't get anything out of you without bribing you!

Alice: (There are more important things than JOEbob right now. I'll sort him out later.)


All the Fabricated Supreme Slammers attack the Unit Production Factory, dealing 90,000 damage!

N:

The Temporal Guardian moves to strike at the Sparkinators, but then pulls back once he realizes they've turned coat to Team Good!

The Venus flytrap bites the Mysterious Farmers, destroying their regular attack shield! Another hit will ruin the Charm Shield, and reset the charming progress in the process!


--------

The Starcraft Army sends out a call to all possible Protoss that might be on the HEXAGONAFIELD! We shall see if they get a response.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Charge up Cloak's new Ultilaser! It's the best shot you have at destroying the Soulrazer!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill the Mysterious Farmers! They're making new evolving entities!
Use the Sparkinators to finish charging the Ultilazer!
Prep for the coming Protoss...

[V - Winkins]Winkin's Forces (TA: 77,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 6 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Weary Wall Guard: 30,000/60,000 HP (bodyguarding all Winkins entities)

[AG]Cloak - CP: 0
[AG - Cloak]Ultilaser: 1,000,000/1,000,000 HP, 10,000,000A (needs to be fully charged to fire!)(self-destructs upon successful attack)
Charge: |||||||||||||||||||| 43%
Hamster Wheels: Slot 1: Runner (+2% power/turn), Slot 2: N/A, Slot 3: N/A (generates power if entities are ordered to run on them)

[AG]Altair - CP: 7

[AG]Ash - CP: 14
[AG - Ash]Runner: 20,000/20,000 HP (running on hamster wheel)

[AG - DragonofHope?!?]Mini Festums: 10,000 x 3 HP, 3,000 x 3A
New festums: +65% mini festum completion/turn, 15%
Festum Base: 100,000 HP, 3,000A (can guard Festums)

[AG - MooGoesTheCow]The Machine: 30,000/100,000 HP, 2 x 20,000A (+1 attack in 3!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 2.4% complete (cost: 1 engineer = .01%)
Space engineers: 100 x 160 HP (+40 engineers/turn)

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG]Daskter's forces(196,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 199 HP
Marines: 200 x 119 HP, 150 x 119A
Marauders: 400 x 46 HP, 300 x 46A
Hellions: 400 x 193 HP, 400 x 193A
Siege tanks: 1,000 x 55 HP, 700 x 55A
Command centers: 6,000 x 22 HP (+28 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 1st is 50% built (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (19.1% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 5 HP, 2,000 x 5A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)

[AG - Arsenical]Explosion Elemental: 2,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 360,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[PG]Spark-Inator: 180,000/200,000 HP, 20% charge (can siphon and multiply charge - becomes stronger with more energy!)(mind controlled!)
Spark-Inator: 140,000/200,000 HP, 20% charge (can siphon and multiply charge - becomes stronger with more energy!)(mind controlled!)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)(adding Overseer, done in 3!)(adding HP upgrade, done in 3!)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 4!)(+1/turn from Einstein)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready in 2!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (22 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 96% built
Cult Cube: 3.9 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 30,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 223 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 26!)(researching Evolver's evolving ability, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 22!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 36!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 14 HP, 20,000 x 14A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Godmodder Lava Moat, Cute Puppy Guard Dog

[PG-2]Fabricated supreme slammer: 50,000 x 3 HP, 30,000 x 3A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Demonic Assault Squadron: 35,000 x 10 HP, 30,000 x 10A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(40% charmed)
[N]Venus Flytrap: 50,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A
[N]Grower: 10% grown, +10% growth/turn

[PG]Unit Production Factory: 20,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Godmodder: 129/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 24(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 3 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 1 (Increased HP)
Hungry_Visitor - CP: 0(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 1
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 16(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 2
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 19(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 7 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 11 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 7 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

OOC: I replaced the Ultilazer Charge Meter with a cooler and better one.
 
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