pionoplayer
The Destroyer
I vote to charge the ultilazer with the energy crystal.
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With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.
I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.
Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.
"OBJECTION!"
Just as suddenly as the quest starts, I slam into the ground near Joebob. Simply a matter of serious blunt force trauma knocking me out cold and the magical energy of all three CP I have, but I couldn't let this deal stand! This seems a little too convenient for a side quest.
As I pop up off the ground, I yell out "Joe, you sure you can trust this guy? Isn't this world a little out of place given how it was mentioned long ago we could only enter afterlifes in the Hexagonafield? Besides..."
I point to the pink haze, and yell out. "The one time I tried to get to the Dreamlands, I ended up in the Underworld, and I made a deal just like this! You're not really Morpheus, ARE YOU?!"
I first place mascythe in the container, and hold the infinileaf clover instead. its powers have the capacity to prove useful to the following.
I don't trust this 'morpheus'. I've been making deals with 'the god of dreams'. that's both his name and title, and as with autochittonface of moogoescow's, it's not some other guy of your design far as i'm aware. he says its excellent to meet me, but I've interacted with the god of dreams a few times, like when we where setting up our deal... And this... place... doesn't look like where I met him before. I'm not sure this is even the dreamworld! last I was here, the dreamworld wasn't fluffy pink clouds, it was whatever my dream was prior to realizing it was a dream, but frozen... ah right, dreaming of my real life house. anyway, this place doesn't look like my real life house. Something's up.
If the soulrazer's intact enough to stop me, but isn't, this must be something the Godmodder wants. I assumed that with the explosions I'd be fine, but the narration suggests otherwise...
Now, I've always been a fan of two things: using DnD magic where it doesn't belong, and extremely precise boring long magically binding contracts! now, I can't use DnD magic (blame the godmodder), so I'll replace it with pathfinder... which is almost the same as DnD, but not.
So first, I summon snillocs snowball,close my eyes, spin around, and throw it targetting the God of Dreams. Snillocs snowball unerringly hits its target, so if the person I'm talking to now is the god of dreams, it will slap them in the face. if it does, I quickly apologize.
Secondly, I lay out a contract (which I conjure from nothing because dream logic).
(summarized: I'll give the god of dreams the weapons i've got if he fulfils my conditions)
JOEbob agrees that the weapons they have brought are part of the set of seven legendary weapons, which the Godmodder struggles to acquire, and are nigh-indestructible, but with phenomenal powers, specifically I hold the infinileaf clover and Insofar as I am aware it is the real one, as opposed to any form of fake, and the same I hold for the Mascythe. assuming all conditions below are met, I will grant them to the other signatory of this contract with no attempts at trickery.
Conditions for the other Signatory.
If Morpheus is the God of Dreams with which JOE has previously conversed And plans to keep these weapons within their use for a time period equal to or exceeding 50 turns and this is the truth insofar as they are aware, to the best of their judgement, And they do not plan to travel to the Hexagonafield for any purpose beyond aiding JOEbob, they have no plots which would conspire before JOE's demise should he have one and which would aid the Godmodder, Nor do they plan to pawn off these weapons to the highest bidder, or any other person who may aid the godmodder, then they shall receive the weapons.
(^ summary: if he not lying about his identity and plans to use the weapons in a way that will not affect the hexagonafield)
Having received the weapons, The Signatory will provide JOEbob with significant aid, possibly their full power, for his exploits where the Signatory's powers reach. If the Signatory in the future breaks the condition of 'keeping the weapons for 50 turns', then they owe JOEbob an additional 1 CP of support, regardless of the method of procurement. If JOEbob does not call upon the Signatory's aid for a time, then the Signatory is to provide increased aid when called upon proportional to the time spent not being called upon.
(^summary: God of dreams will give me the aid they said they will.)
This is an enchanted contract so he will has to do the things... and if there's trickery involved, he won't be able to sign the contract... in order for the contract to bind me or him to provide one another with services, as opposed to just to ensure they are valid for the contract, it will need a second signature, just in case. I provide the first signature already, naturally, but not the second.
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"Alice: I'm cutting you off here. I appreciate your Boost Stones, but I'd rather not continue with this. You're a neutral Player, clearly out for yourself.
Alice: You've been amicable enough, so don't attack us AGs, and you'll get that reward as you deserve.
Alice: I don't want to be in any more debt with these Boost Stones. I'll use the one you've given me but no more after that. No more!
Alice: Also, if I can control the Deaththief... I'm controlling them to ME! That thing is way too strong to give to some random neutral! (...No offense.)"
You're not in debt, unless your referring to storing charges for future actions. I'm out for my survival, and that of my entitys. as for the deaththief, how about a compromise? If you control it using actions that are for me to control due to booststone, I get to decide its first action, and then one action every 4 rounds afterwards, or something along those lines. I've only got one entity I Really want to resurrect anyway. the rest are secondary.
Besides which, if you can't control the deaththief within 3 to 5 rounds, It's almost definitely going to be on my side anyway. maybe. i hope.
Regardless, even if you won't accept any more boost stones (which I think is irrational. I get something useful that probably won't even affect you, You get an extra action, and you already get to reject actions that are bad for the AGs. it's a win-win.), do create the drone I asked for with the 1/1 charge. do it this round. I can promise it will not be a negative for the [AG] side, bar Godmodder hacking.
...I can only think of one rational reason for you to refuse the deal I've offered.
and that...
Is if you're planning to betray the [AG] side for the Godmodder.
I can also think of an irrational reason for you to refuse it- moniker doesn't want me to get stuff- but that one's not worth arguing about.
-------------------------------------------
Also, while the internal tunnels we fought in where destroyed...
There are logically thousands of tunnels we never visited. tunnels on the other side of the ship, tunnels containing more energy crystals, tunnels with structural support, and even just tunnels which somehow didn't get damaged. any tunnels containing a power source have to be intact. the soulrazer's weapons are still going, after all. and the power sources would have guards. logically speaking, there is no way for the soulrazer to now be entirely empty of generators, troops, and useful things.
Remember that meteor I summoned earlier? It's still there.You attach high negative charges to - what meteor? I don't see any meteors...
I know we're partners, but well...
I've got a set of rules I try to live by. Among them is make some form of Contract for any important agreement. I probably wouldn't require a contract if I'd managed to do this before the Soulrazer arrived, trusting you (almost?) fully, but...
Right now, the soulrazer is still there, and it has the power to keep me from coming here. It did so, last time I tried to come. what has changed since then?
Time has passed, one. the soulrazer has been damaged significantly, two. the soulrazer is yoreshielded, three. probably some other things, i forget.
the first should not have an effect, unless the Godmodder was taking the time to sabotage this plan, and so I am cautious.
the second may be the reason, but as I came here moniker took the moment to suggest that soulrazer should stop me... if the damage was the reason, he would not mention it, i feel.
The third is the most likely option, of those which leave this contract unnecessary.
So I have a simplified contract.
'JOE will give morpheus the legendary weapons 'infinileaf clover' and 'mascythe', on the condition that they do not intend to provide the Godmodder with those legendary weapons at any point in the near future where my soul is still around, if the godmodder gets the weapons through fault of morpheus, then morpheus will provide some form of compensation appropriate to the time taken and/or amount of fault, and the condition that morpheus provides the aid promised.'
((Naturally, I sign the contract myself immediately.))
The only way you can have an issue with this contract that I see, since it mentions no magnitude for the compensations (which might make the risk untenable) and has no unnecessary elements, is if you intend to give the Godmodder the weapons, or you do not intend to provide the aid you have promised.
If it is a trick of wording, ignore it. this paper is by Intent, not strict textual reading. If, however, The Intent of these requirements renders you unable...
Well, that suggests you have been subverted, or are not who you claim, does it not? I have run a test, true... but the Godmodder has his allies, and is strong; he might have planned for it.
And so, If Morpheus refuses to sign the contract, due to the Intent of the words, I quickly leave, and promise to return once the soulrazer is extinguished and I have a way to ensure his truthfulness (possibly by TOG completing the third eye, possibly a dream-duplicate of the somno energy, like dream-fake-starcalibur, whatever it may be).
If Morpheus signs this thus simplified contract, I apologize for doubting him, and do as I have said I will. I also note that if he wants, I can give him the container (though that will be on the condition that I can have it back if I need it), as a gesture of goodwill.
Regardless, I should be back on the battlefield next round. if I return with the weapons, I immediately return them to the safety of freds dimension.
Post scriptum: If I have missed a reason why the contract is unreasonable, then said reason is not in the intent, and can be ignored.
"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"
loans after I summoned my thingy (gotta power up again though)hungry visitor? do you still do loans? I still would like to do a loan of 4 CP later on.
Wait a second, a magically binding contract...?Morpheus once again takes your shortened contract and looks over it.
Eventually, he puts it down, and looks JOEbob in the eye.
Morpheus: ...I was hoping to avoid getting to the heart of the matter, but it looks like you aren't content to just hand them over and be done (its a pity).
Morpheus: I can't sign this contract, either. And I can tell you won't stop pressing until I tell you why (I have a confession...).
Morpheus: A while back (a LONG time ago), I was in a real jam. I put out a call for help, and the godmodder answered. I didn't have any choice, so I accepted his aid.
Morpheus: In exchange for receiving his help, I owe him a life-debt via a magically binding contract, quite similar to your contracts.
Morpheus: Essentially, I owe him my life to any task at any time (not very fair, but I had little choice).
Morpheus: The godmodder "generously" offered me another avenue of payment; legendary weapons.
Morpheus: Like the ones you hold now (he probably predicted this).
Morpheus: So, I'll say again... give me both of the Legendary Weapons, and you'll have everything I can possibly give you.
Morpheus: All the aid, up to (but not including) my own life, until the day you die.
Morpheus: But... I'll have to give the Legendary Weapons to the godmodder. Otherwise, he's liable to call in the debt that I owe him - most likely killing me (and leaving you with no aid)!
Morpheus sits back, and relaxes a bit... but he's much more tense than before.
Morpheus: I'm sorry to be dishonest. I imagined you would care less about the godmodder getting the weapons, being a neutral party in the war.
---------
Well, this has been illuminating. Again, it's time to make a choice. Are you doing this? Or refusing?
The Dream Realm:
JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical
Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
I use all my actions to charge the Utilaser
(im still not gonna be active just using all my actions quickly)
Orders:
SCV assignment.
91 Continue Engineering Facility
86 build 6 Command Centers!
10 SCV starts to build a Starport, producing Medivacs.
Medivacs 500HP provide 200 healing
If no healing is required it can provide 200 overhealing that last 1 turn.
Changing Designated target to Demonic Assault Commander.
All OPEN FIRE on the enemy Commander after emergency tactical plans are complete (aka attack after the Designator)
He is a HIGH priority Target, and needs to be taken care of.
Seeing that only 145k/165k Damage is really required to murder the Demonic Assault Commander, I use the soldiers that didn't attack the Commander to simply kill a Soul Reaper.
(Using 68Marines+The Battlecruiser(above 20k attack) to kill a SoulReaper)
(165,550-10,200(Marines)-10,000(battlecruiser)=above 145k damage)
(above 145k*1.4=above 200k damage to kill the Commander)
(or if you really hate this I guess you can just make it so everybody targets the Demonic Assault Commander)
The Vanguard will protect the Designator, if the defenses fail, the Vanguard will take the damage against the Designator.
I ask my Terran army which Protoss friends their getting, Akilae, Deelaam, Tal'Darim, or the Nezarim. The Tal'Darim are the bad protoss, the Nezarim the Dark Protoss, Akilae the remnant of Aiur Survivors, or the Deelaam which are Unified Protoss, which has people together from all factions under 1 banner.
I would say the Deelaam are the probably the most friendly out of those 4.
Though if you're just practically sending a message in a bottle and hoping an enemy not get attracted, I don't recommend sending your message.
Actions:
1CP+2x=2nd Screener online, just when the 1st screener is halfway, this should effectively cut the Screener recharge time in half due to timings.
1x: Cannons are charging... Energy collapse inside the Cannon, using some of the energy that the WDN uses to destroy water, would obviously cause a lot of heat. I gather them up and store it into the cannon.
I agree with Cult Action
(OOC: Psst, Moniker, I should actually have 14 CP because you forgot to increment my CP in Infiltration 11.)
"Second Scarlet Prince, attack the Soul Reapers!"
3 actions: 14 CP -> 17 CP.
FOCUS
I summon the LAST VESTIGE OF THE HEXAGONAFLOOD, a great tide of water that stretches a hundred feet high and half a mile wide.
I send the LAST VESTIGE OF THE HEXAGONAFLOOD crashing down onto the Spark-Inators, shorting out their circuitry.
Focused Action: Temporal Duplication Shenanigans
The current problem is that Alice can only block either the Soulrazer or the Godmodder. So, let's summon another Alice.
I disappear from the battlefield. A short time later, I reappear, holding hands with Alice Beta, a temporal duplicate of Alice from 5 rounds in the future. Alice Beta has been instructed to use her first action to apply Yoreshield to the Godmodder, and her second action to charge.
Or at least I hope so. Due to the risk of a paradox if Alice somehow died in the 5 rounds between now and when I collect her in the future, it could just be a shadow clone of Alice, with a weakened Yoreshield that is merely as powerful as a regular attack shield/blocker. I don't even know whether Alice is real or a shadow clone, because I wiped my memories right before bringing back Alice Beta to also avoid a paradox. But shadow clones still retain a fraction of their original's power, and appear identical to the real version until explicitly proven otherwise. Thus, the Godmodder can't tell whether Alice Beta is a real temporal duplicate or a shadow clone without attempting to attack. Now, he could just attack through it anyways, but it's a big enough risk that he shouldn't be willing to do it. Thus, if he breaks through with Yorehammer, he either successfully attacks, or hits Yoreshield with Yorehammer and suffers very bad consequences. However, if he decides to unequip Yorehammer before attacking, the shadow clone Yoreshield will still act as a basic attack blocker that will shut down his attack, if it isn't just a regular Yoreshield barrier anyways.
Is the Godmodder really willing to take the risk and attempt to prove whether Alice Beta is real? Even if he thinks that there's no way Alice Beta could be an actual temporal clone, he can't take the risk of being obliterated, no matter how small it is.
I point out that everything on the hexagonfield includes the soulraze so to destroy all bombs witch is all stuff the godmodder would have to destroy it to
ES had hoped that the Shipyard's deterioration of effectiveness would have kept his actions more relevant but oh well.
He spends two actions to advance the turn counter for the HP upgrade by one, inefficient but oh well, and then spends his last action to chill and await the Apex's reawakening. Because he doesn't want to overshadow his own creation that he spent so long working on with no real returns.
This is an immature outbreak of hungry visitor. It is not intended to be super sure. Please respect the illogical choices my characters do because they either get angry or feel threatened or other stuff. I want this now and also no more forced confirmations for ANY of my creations. Thank y- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH
Why MEEE?! I asked for this thing the second time why do I have to ask a third time?!
... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH
But since you did keep this from happening I will add 3 actions to that entity and gain additionally 10 actions, should you ask me for confirmation ever again.
6 Actions incoming in 4 rounds because I lent The_Two_Eternities 4 actions
2 Actions from Redrover1760, but he does not appear on DTG that often anymore. You owe me those and one extra if you want to get in my good graces again.
I agree with cult action
7/20 Cauldron of Sols - 3 Actions into This
tCP: 0
Yeah, just preping the Cauldron of Sols. Then... enemy sols will suffer.
OOC - Nope, I just scrolled past it, my bad. Sorry for the confusion.
"Shadowhope, if you'd like to help me summon this, then just... wait, this thing doesnt have a progress bar, does it? Hold on a sec."
Elemental Relic:
[||||||||||||||||||||] 0/20
"That has room for 20 CP. Once it fills up, I'll summon it. Feel free to put CP in there if you want."
I go ahead and load up the rest of my CP into the Relic Progress Bar.
FOCUS: +3 CP to Elemental Relic.
I'll throw in some more flavor text here eventually.
Elemental Relic:
[||||||||||||||||||||] 11/20
FOCUS!
I focus, and create a handheld crank to power the ultilaser. Using my powers I grant myself Flash's speed, and charge that cannon up with over 10,000,000 cranks/sec.
Probably less than that. The GM definitely hit her for 2 at one point.
*cue flashbacks to Update XLVII*
"Welcome back Cloak, it's great to see you were successful." I say half-heartedly. "Always good to see another Player return to the HEXAGONAFIELD."
I enchant the Mysterious Tower, causing it to begin rapidly teleporting randomly around my smoke covered section of the HEXAGONAFIELD. I can only hope it'll be enough to left it avoid incoming attacks. (x1)
I set up a dozen modified sentry guns around Alice, setting them to fire constantly in all directions. Not only are they constantly attacking and thus hopefully avoiding being considered a defense they fire rhubarb pie which the Godmodder has shown himself to love. Too bad the pies contain fragmentation grenades set to explode and depression inducing pills in case the Godmodder decides to take a snack. (x1)
Grabbing a pair of Wheat Men I grin maniacally as I shove them into a meat grinder. As they're being grinded I force them to watch 'The Room' through the lense of a critic. Yanking the battered and tattered Wheat Men I complete a blood ritual with them, sacrificing them to the Chargebot. (x1)
Drawing into my limited bag of charges I forge a teleportation matrix for the Mysterious Tower. Embedding it into the Mysterious Tower I apply the finishing touches to the sensor package and precogging software to allow to properly function. That'll let it teleport the Mysterious Tower (and everything inside of it) out of the way of a single otherwise deadly blow. (2 CP)
I order Undead Einstein to join Rotaz in working on the magitek servitor factory and Temporal Guardian to attack a Spark-Inator.
I put 3 more actions and 1 cp into the base, bringing it up to 9 cp, I then build the base officially! Also, I use two cp to make a mini sun that will help power the cannon! I also order my newly built base to try and make a math problem so complex that it can alter the universe itself!
hungry visitor? do you still do loans? I still would like to do a loan of 4 CP later on.
As for not getting attached... that's going to be hard as I had several notes already prepare and waiting to be used... Guh.
(Action!)(3 Charges)
(1 Charge plus 1 CP)
Taking out my last CP and a charge I shove them on the finishing Monastery Project. Not just that, I take the newest batch of fishes (18 basic and 5 piranha) and add them to the project circle.
(2 Charges)
Spark-Inators huh? I watch them as they drift closer to the Cannon that Cloak brought in, looking to easily take the charge that will be no doubtingly sent into it. Its was a through careful observation of these new species of Inators that I notice that they had charge as well! Noticing this. I take out a large net, gave it some magical properties and zoomed across the field in a whirlwind of green. I continued to do this as I proceed to accelerate in the few seconds of running, it didn't take the next five seconds for me to become faster than light which kicked out a ungodly amount of dust and wind. Moving at these speeds I hold the net up high and ran just right under the Inators, capturing them with the net. In a act of Player enhanced reflex and skill, I stop, pivoted and transported my kinetic energy into my arms which had me spinning in place, turning myself into a living Centrifuge Machine. The centrifugal force of my spinning soon gives result as the charge soon separates from the Inators and drops into the Cannon for sweet succulent charges.
Afterwards, I go sulk a bit more.
(Orders!)
Attack! just attack and decrease their numbers!
Rice Feast activates and Void Assassin gets another helping of the healthy boost.
RICE POND ECOSYSTEM:
Current count: 72 Basic Fish Schools, 20 Piranha schools
Current Growth:
Basic Fish Schools: +18 Next turn
Piranha Schools: +5 Next turn
MONASTERY PROJECT: RICE TORRENT (Done!)
Current investment:
5 turns of LM research, 7 Charges, 24 Basic Fish School, 7 piranha schools.
Info:
Another special added to the Monastery that allows it to does the same thing as the bounce laser, but with rice instead! It will spew Rice that damages all enemies in a stack for 3k damage.
I am back! I finished the first part of my math test and now I am waiting for part 2. I think I did pretty well though. I use my turn to charge up for 3CP.
Shieldgen Sword (1/5) (Paused until sufficient approval)Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 2/100
+1 CP [tCP=19]
Ok, since charging up the Ultilaser is something that is most certainly pro-AG, I doubt Moniker will object if I attempt to power it with the Energy Crystal.
"I fucked up." Are the first words to leave me after the annihilation of the Starbucks.
Slowly I make my way over, there isn't even rubble left. And the only thing there to prove the Hexagonal Sheriff was once here are the various items I imbued with my Player Power, hoping to strength my first Entity. But even those were slowly fading.
I sit down, ready to give a stirring eulogy when I notice something...I still have 3 CP.
My head whips around to the source, the Soulrazer. "I-It must have absorbed my Power whenever I severed the connections. Back when I was freeing the Commander.
With a grimace I turn my attention to the boots and weapon of the Hexagonal Sheriff. I couldn't waste time righting my mistakes, not right now.
Action: 1
I couldn't do it now, but I can still fix this supreme fuck up later.
With a flex of my Power for the turn I create a glass jar, imbued with the ability to keep whatever is placed inside in the same state as when it was put in.
I quickly shove the Hexagonal Sheriff's boots, pistol, and ammo pouch into the Preserving Jar. Keeping them stable until I can act out my plan.
Satisfied I shove the Preserving Jar into my Invintory, ready to get to work.
Action: 2
The Soul Reapers are going to be a sever pain, better thin the herd.
With a quick flash of Power I summon a small metal pellet, and it begins to float in the air in front of me.
Squatting down to get juust the right angle I flick the pellet towards the Soul Reapers. Player Powers quickly patching up my bursted eardrums after it breaks the sound barrier right in my face.
The pellet only picks up speed as it travels, almost breaching the speed of light by the time it reaches the hull of it's target. A hull it bounces off of harmlessly.
All is still for a moment, before a hollow voice shouts into the minds of all bearing witness. "Special Technique; MOMENTUM TRANSFER!"
The affected Soul Reaper is sent hurtling away at nearly the speed of light, the ship nearly tearing itself apart at the sudden shift in speed.
If only it were the only casualty. The Soul Reaper is sent crashing into one of it's companions, which immediately stops moving after coming into contact with it's hull.
Time seems to freeze for a few terrifying moments, before the voice calls out again. "Special Technique; ENERGY TRANSFER!" And the process repeats.
Like dominos this happens one ship, after the other, their trajectories shifting to hit their comrades and continue the deadly daisy chain.
Action: 3 +3CP BLENDING WALL
Chuckling at the spasming form of the Demonic Commander I begin to symphon off the Power still sitting in the Soulrazer.
Orange energy crackles through the air as an uncountable number of metal shrapnel winks into existence.
Moving my hand in a circle prompts the metal into motion, they begin to race around Alice at blinding speeds. Sonic booms ring across the battlefield as the pass the sound barrier, and they don't stop.
The shrapnel continues to speed up, surpassing Light itself, and with a twist of my hand I sharpen each piece of shrapnel enough to sever Atoms.
Sighing as the power dissipates, I happily examine the Blending Wall. As it's name suggests it was not designed to stop objects but to break down whatever passes through it into the basic building blocks of the universe.
Satisfied I turn to my fellow Players. "You guys have my approval to use the Energy Crystal to charge the Utilalazer. I'll focus on keeping Alice alive until then."
I project my voice through the sea of reality-cutting shrapnel to the fledgling Godmodder. "Not that I need to remind you at this point, but I'd be grateful if you could keep the Soulrazer in that shield."
Current CP: 4
Focused
Eyowe's going to join what's hopefully the majority of the [AG] side's efforts to fire the Ultilaser against the Soulrazer.
He crafts yet another device and attaches it to his hand, this time on his palm.
Following Winkins' footsteps, Eyowe lunges towards the Spark-Inators and forces his palm, specifically the one with the device attached on it, into any surface of the first Spark-Inator he runs into. The moment the device has made physical contact with the Spark-Inator, it begins siphoning the charge that that Spark-Inator had until it runs dry of it. Once that is done so, Eyowe moves on to the next Spark-inator, repeating that same process until he has siphoned as much charge as he can. If it so happens that he end up oversiphoning all Spark-Inators, he continues siphoning the last one he made contact with, except this time he is doing that so against its health.
Once he's done siphoning, he then rushes towards the Ultilaser and cracks his siphoning device open over it, pouring the siphoned charges into the machine and essentially giving what it took from the Spark-Inators into it.
Looking over at the new development with what Cloak had brought I decide to get over closer to him to ask a question. "Lieutenant, Mind bringing the Ship closer to Cloak I would like to ask him a question." I say turning to the Lieutenant. "Centrally sir. Helmsmen, Bring us to port and bring us up next to Cloak." "Aye aye Skipper." Quickly the Helmsmen brings the PT boat close to Cloak.
"Oi Cloak. I Have a question. Could you give us a estimate on how much player power your Ultilaser will need at minimum to be fully charged? If we knew how much was needed then that would allow us to avoid overcharging it unnecessarily and use that power instead for other things." After hearing out their answer I move onto my next objective for the moment. "Lieutenant, Please prepare a attack run on the Spark-Inator's, We should take them out as soon as possible." "Roger that sir. It'll be nice to start attacking again." The Lieutenant replies before then turning to the Helmsmen. "Helmsmen, take us astarboard towards those Spark-Inator's for a hit and run at flank speed. Gunners focus fire on one Spark-Inator so we can maximize the damage. Be ready for possible return fire from the enemy." As soon as the Lieutenant finished speaking A chorus of Aye aye's came from the Crew as they readied themselves for the attack.
As the PT Boat starts moving into position we passes by Alice. 'I would like to think we would not have to remind her every few minutes about using the Yoreshield but she has proven she will forget if not reminded so I guess I'll do it.' I think to myself for a moment before calling out to her. "Hey Alice! Remember keep using the YoreShield on the Soulrazer!" I manage to say it all in time before the PT boat gets out of shouting range. With that the PT Boat starts racing towards the Spark-Inator's to attack and I ready myself to help them in damaging if not outright destroy one of he Spark-Inators. (3 CP placed into an attack one of the Spark-Inators. Ideally one that is already damaged by another player.)
Shadowhope shouts and panics as the Starbucks is attacked! She barely manages to leap out the window inconspicuously and run away to get help before the Godmodder enters. She whips around in a panic once she hears the explosion.
"Holy shit my Starbucks! There were people in there you ass!"
She barely has time to mourn the lost Starbucks before Cloak arrives with the Cannon! A plan soon forms as to what must be done.
"Let's make this easier on all of us... with this!"
Using all 3 of her Actions, she summons up as many Human Sized Hamster Wheels as she can and attaches them to the Cannon!
"Guys! Send any units you can spare to run in these!"
Each individual Hamster Wheel will generate 1 Cp of power for the Cannon if it has a unit running inside it! That unit will be unable to engage in combat while running in the wheel though.
"Heya... Sorry 'bout your friend. He died in my Starbucks, so I feel it's partially my fault he got exploded. So if there's anything I can do to help make up for that, lemme know!"
FOCUS x 3
Terry feeds the Spark-Inators a Warsong Commander card. They think it's the pre-nerf one, but it's actually the one with "your charge minions have +1 attack." Their disappointment manifests as damage to them.
Remember that meteor I summoned earlier? It's still there.
Action 1: I alchemitize a Charge Stone and negative matter.
Action 2: It's time for a chemistry lesson.
I attach wires to the Spark-Inators. These wires run to two electrodes of a highly exothermic electrolytic cell. I then pour the solution into the cell, all the while explaining to the godmodder how electrolytic cells work. Then, I place the salt bridge in. Nothing happens for a moment, and then the electrolytic cell is gas. So, not-so-coincidentally, are parts of the Spark-Inators.
4-->5 CP.
I charge up another Universal Magic Circle with my 3 CP and my 3 Actions and the Mind Vial as a Catalyst,it will Mind Control the Spark-bots to the AG Side at the end of the turn before the PG side acts
Energy Crystal on the Ulitaser? Do it.
Yeah, I see what's going on here: Those Mysterious Farmers are trying to build their own supernatural farming installation to match what Winkins has done for us. I say no thanks. Now then... oh yeah, those *&^( Wheat Men! I see someone trying to shove them through a meatgrinder. What fool, did he mistake them for Meat Men? Amateur. Let me show you how to process wheat!
(BTW Moniker where did the Wheat Men actually come from? They seem to spontaneously appear on the last Infiltration update with no mention.)
FOCUS: Milling About!
With little warning, the building of an old-fashioned stone watermill appears on the outskirts of the Mysterious Farmer's farm. It's unclear if anyone is inside, but from the various noises coming out it's clear that the machinery has been set in motion. The Wheat Men can't help but be slightly nervous, they know what happens to wheat in a mill.
While everyone is confused by this phenomenon I BURST out of the front door and land in the middle of the Wheat Man crowd, and promptly stuff the majority of them into a huge burlap sack like a psychotic inverted santa before retreating back inside the mill. There me and some random infantrymen proceed to shove the struggling and terrified Wheat Men in groups of three right into the millstones, which quickly turns the rambunctious Wheat Men into largely-inert warm (and somewhat gory) grist.
Thankfully the mill's bolter does a very good job of separating out bits of flesh, bone, and leaves (along with regular old chaff), and the flour that comes out of the mill is rather bloody but otherwise smooth and usable. The random infantrymen bag it and I store it in my hammerspace, because who knows when a whole bunch of flour made from sentient creatures might be useful?
Entity Commands:
The LIVE Space Station is ordered to fire everything with AA capability is has at the Soul Reapers. the enemy CAS must be neutralized!
the Machine, the Eye, and Iku shoot/shell/bomb/whatever the Soul Reapers as well.
EDIT: re-targeted the minor entities on Daskter's suggestion. I hope he's right about the farmers turning AG next turn.