• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

With my FLIGHT, I soar high up and perform a SKYWARD SLASH on the Soulrazor with a Magic Sword that immediately disappears after cutting through the Soulrazor

I set up a PARADOXIFICATION FIELD CARD for Alice to Play to Paradoxify anything that got too Close to her,just in case of Shenanigans

I charge up 1
 
Update CVII (107)
I don't really know what I can do right now that's helpful so I just charge up 3 CP.
tCP: 8 - 8 = 0

Cauldron of Sols can wait. LET'S FINISH THE SOULRAZER.

11 ACTION FOCUS - ARMATURE: I summon the major weapons of every video game character ever (that's a lot) and fly towards the Soulrazer, slicing every weapon into it (or just shooting for some weapons), and finishing with what I hope I can at sometime own... my holy legendary sword that will remain unnamed for now.

Every weapon of EVERY video game character!? You summon a pile of weapons nearly as big as the Soulrazer itself, and throw it! 141,400 damage!

CP: 8 (now able to make loans again)

I am angry at home. Forced to stay. Forced. I dislike. I hate. But it isn't that bad. Because I also don't like the Soulrazer. Can you imagine how mad I would have been?

hmmm.... 9*1200+15000= lame... I want to be free again.

huh. Have to charge up to 100 CP now that I lost all my charges for something I bought in anger.
And I can't even go after the BAO now.
Is there... something like simply punching somebody really angry without expending actions?
... I doubt.
Now... how about I make ...
Nah...

1 action used to:

Teenage rebellion and hungry visitor retreat inside of their dark room/cellar room to conspire against their tormentors. The room is still on the Hexagonafields, but it is dark and you can't really see what they are doing without entering the room (bad idea), destroying the room (better idea) or peeking into the room with some kind of spying machine (at least a creative idea).

On the only door of the room a yellow sign with Arial black letters that says: "Keep out or I will kill you".
A skull sticker is attached to the sign, maybe telling those that really want to go in there, that he will make this threat true. Or maybe warning them that he uses poison in there. Or idk maybe that he thinks that it looks menacing, while others might find this thought of his "cute". Well, that's all to the door.

This room isn't very full, just Hungry visitor, teenage rebellion and... a special trap that will be revealed at a later date. Can be everything. Could also trigger by destroying the room. Or by visiting the room. Or by being outside the room.

6 Actions incoming in 2 rounds because I lent The_Two_Eternities 4 actions

I agree with cult action.

You make a dark room! But for what purpose?

Well. Looks like the man from Omega-12 is a little tired right now. Well, he did just use up all of his CP. It was for a good cause, but it'll still take him a while to build back up. Might as well start now. (Also, he understands the importance of promptly repaying loans.)

3 actions: 0 CP -> 3 CP

"Second Scarlet Prince, keep attacking the Soul Reapers!"

"Don't worry, hungry visitor. I'll have 6 CP next round and I can pay you back then."

The scarlet prince will do as you say!

FOCUS + 1: END THE DEMONS!

ES prepares to counter the demons with their natural enemy, angels! He's about to open a portal to the Angel realm, before stopping himself when he realizes that he killed a bunch of those guys when he got Starcalibur, so they really wouldn't be happy to see him again! Best to take care of this... personally.

He uses his stored Charge Point to call down a Shock Bolt from above at the damaged Assault Demon, blowing it away instantly! Then, using his actions this turn, he calls in a full barrage of seven Railguns from his distant flying fortress, each and every one a Player Power infused supertungsten slug accelerated to insane velocities! Although not that strong compared to the fell power of the Demon, the sequential fusillade does prove more than enough to make mincemeat out of the second Demonic enemy. Ah, always good to crush your foes from the comfort of your own home, right? Because he's still chilling off the battlefield, watching the Soulrazer. He was pretty impressed by the Ultilazer shot, and now even has it saved on replay for if he ever wants to witness that epic energy beam shot in the future.

The two front members of the DAS are obliterated, and one demon a bit further behind takes 5,000 damage! That should reduce the attacks coming against you this turn...

I suddenly feel a great level of hatred towards the Protoss army, as I love Starcraft. I dump half of my charges into an attack [both current and stored] and attempt to eradicate the army in one go.

In their current state, they're so weak that a single action could off them if spread properly...

You think you should hold off for right now and let the Starcraft army and protoss army duel... you charge up 3 CP for later!

FOCUS: Thinking with Portals
All CP expended

I summon a massive portal aperture, circular and 1000 feet in diameter, and place it above the Rice Monastery, along the Soulrazer's line of fire, so that the main cannon is aimed at the portal.

I summon a second, equally massive aperture, and place it in a convenient location so that it is aimed at the Soulrazer's underbelly.

I then activate the two portals. Through one you can see out of the other. The connection is perfect, so that travel between the two is as fast as simply stepping through and carries no adverse effects.

The portals only have enough energy to last until the end of the round; that should be enough.

You generate a portal with enough punch to reflect the Main Cannon! Looking at it, it's smaller than you expected... will it be enough?

Well I thought this could happen..

Orders:
SCV assignment
100, +10% To Research Facility
100, build 5 Starports
27+2Salvage build 2 Command Centers.

Rule number 1 in warfare, never show all your cards to your enemy...
A maximum of 20 Marines will hit the Protoss Scouts.

The rest of the Terran forces will move out once the Protoss presence has bit eliminated (for now)
Dividing themselves into 2 groups.
Group A The Designator, Vanguard, Battlecruiser, the Heavy AFVs, are tasked with clearing the skies of the Soulreapers. (52,000A)
Group B, the rest of the Terran force will can strike out against the Soul Razer if the players manage to kill the Soulrazer, then well great, retarget against the Demonic Assault Squadrons.

Actions:
+2CP
1action+7 Contingency Plan... The Linebreaker has arrived, our greatest weapon against the Protoss Army.

The Starcraft army prepares to do as you say! ...But they have to finish with the Protoss army first. They're dueling the army, and can only attack other things on turns when there are no other Protoss units in play!

You spawn The Linebreaker! Another new thing to add to your absolutely immense ranks!

I charge....while eating some chocolate ice cream! Doing all of this work can make a Player hungry. (x1)

Riding a unicycle over to the Peacekeepers I wave to Death-elite engineers as I offer my aid in researching the Evolver's evolving ability. I open up a small controlled portal into the future to the near future where the engineers are further along on their research. When in doubt, rely on your future self to advance your research. (x1)

I weave some empowering enchantments onto the mostly magitek servitor factory along with swapping out some components with better made versions to improve the final product. (x1)

"Temporal Guardian keep attacking the Soul Reapers! They'll eventually be wiped out, one kill at a time!"

The engineers share knowledge with their future/past shelves and save 2 points worth of time! Hurrah paradoxes!

You improve the magictek servitor factory.

I use 3 actions and 4 cp to create the Warp Jammer, preventing the protoss from warping in additional reinforcements until its destroyed.


CP distribution
3 for health.
3 for effect.
1 for built in anti-counter jamming defense

Warp jammer summoned! Why, it even comes with a secret feature included! It should prevent the rest of the Protoss army from warping in for a bit.

FOCUS!
Ready up the Hullbuster! Dressed as a pirate(?) atop a ship, I shout commands to my men. The cannons fire off and slam into the Soulrazer,, ripping it to shreds.

With a yar and a har, the cannons tear through the Soulrazer! 38,400 damage to the Soulrazer!

Two helpful things would be attacking the SoulRazer directly and taking out Soul Reapers so the LIVE Space Station survives. Unless you're saving up for a super attack the next turn.

I look over the gigantic piles of smoking and burning wreckage littering the field after the last turn. Among them are a bunch of gibblets and steel parts that were Iku at some point. Oh well, it's a fact that people die in this war. no time to weep. At this point all that's left under my command is the Machine and the almost-destroyed LIVE Space Station. It's business as usual for them: put as much flak in the air and mess up the Soul Reapers! As for me...

(2x) I give two more attack shields to the LIVE Space Station, to hopefully keep it alive. And for my third action? heh heh heh...

(1) I ready what resembles a very large siege mortar and aim it in the general direction of the Soul Reaper swarm. When it fires though what comes out is no shell or cannonball but rather a gigantic cloud of iron filings, shredded aluminium, and other fine lightweight bits of metal. This thick cloud of chaff envelops the Soul Reapers. This alone should temporarily jam their radars. But it gets better! I also prepare my "Lightning Cannon" which is a steampunk monstrosity that has at it's core a huge and massively overclocked tesla coil. Normally it would shoot very focused electric bolts that might destroy a single aircraft, but I have it for a slightly different purpose. The Lightning Cannon fires, the blot of electricity leaving a white-hot trail of plasma behind it... and flies into the chaff cloud, which lights up as sparks dance between it's billions of tiny particles and the Reapers they surround. The packed metallic chaff diffuses the power of the lightning throughout the cloud's entire volume, meaning instead of destroying a single Soul Reaper the lightning delivers a moderate shock to every single one. Of course, it's not enough to cause the Reapers any permanent damage. But it does have a definite effect: engines briefly stall, flight computers BSOD and have to be reset, firing mechanisms stop responding. And the huge cloud of scorched chaff means the Reapers still cannot detect or see worth a damn. Their accuracy and ability to hit targets this turn should be massively reduced!

EDIT: The LIVE Space Station engineers get new orders. Building that fleet beacon is taking too long, and things are coming down to the wire. For this turn only (for now) the Engineers are ordered to build quadcopter drones. Very weak stats, probably only 1000HP, 1000 A, (or such) but they will have a critical trait: They will shield the space station with their 'bodies', giving them a high chance of intercepting attacks aimed at the station. Some sacrificial decoys are warranted in these desperate circumstances,

+2 shields to the LIVE Space Station!

Soul Reapers are hit with your thing and scrambled! All remaining Soul Reapers have a 20% chance to miss their attacks this turn!

The engineers are switching to building the much lighter-duty quadcopter drone generator! It will still take a while, but not nearly as long!

Free Action: I talk to the NPC players, and tell them that if they're planning anything related to Alice, they need to do 2 damage at once. At the exact same time, I tell Alice that she won't have to make A Choice with the Godmodder shielded, since he can't force anyone to do anything (or do anything other than charging) while Yoreshielded.

Entity Orders: Now that Alice no longer needs to be protected, Winston is free to leave her side and become an entity. Especially now that the Godmodder can't do any sort of mind control on him. He has a lot of health, low damage with a cleaving effect (damages up to 5 units in a group of units at once), and has a charged ability to use Primal Rage to increase his health and attack, while also fully healing him.

Action 1: I attempt to depower and repower the hacking drone multiple times to try to get it to go, but it is still stalled out against the Soulrazer's fans. In desperation, I summon Roadhog, steal his gun, and duct-tape it to the back end of the Soulrazer. This does nothing, right up until I also jam all of the Kestrel Cruiser's spare scrap into the gun. This activates Whole Hog, but since the hacking drone isn't a 600 pound mutated brute, it gets sent flying due to recoil, powering through the Soulrazer's fans and slamming into the Soulrazer. Unfortunately, even with the hacking drone's thrusters, it can't fully control its movement, and instead of slamming into the Concentrated Lasers system, it slams into a random important system (it still manages to hit something important, though) and releases a hacking surge that briefly disables the system (bypassing status resistance due to the power of Yorehammer).

Action 2: I switch to a different approach, and fire a Sleep Dart at the Soulrazer, bypassing its status effect resistance and BOSS POWERS and putting it to sleep. However, the sleep effect will wear off if the Soulrazer suffers any damage. Thus, I also apply a temporal delay to the sleep dart, causing it to not hit the Soulrazer until the PG phase.

Action 3: I summon a giant chameleon with tentacles to chase the Godmodder around. It attempts to grab the Godmodder with its extremely long tongue and then stab him over and over with the tentacles.

Altair: ...

But... Winston was a defense generated with the ability to shield Alice somewhat! He doesn't have attack power! You didn't build him that way! He's staying right where he is.

The hacking drone hits the very important system that prevents clouds of horrible corrosive gas from being release! Corrosive gas is released, and the Soulrazer is taking significantly more damage each round!

The Soulrazer can't fall asleep because it's a giant ship! NOT a person!

The chameleon realizes that it can't actually chase the godmodder since he's trapped! It gets bored and leaves.

The Yorehammer is stinging you. You should trade with someone.

OCC: So apparently... there is a SCIENCE portion to the SBAC testing... *sighs* well... lets hope that it will be fair.

Action 1-3: Charge 3 CP

It never ends, huh?

I use two actions to create Excalibur from Fate/Stay Night, and use the noble phantasm at full power! It hits the Soulrazer!
I activate the super computers special ability, alter reality! I use it to change the Protoss army into the Purifier army, which have no grudge against the Terran, and will instead attack the Godmodder and Soulrazer with the help of an action and two cp!

I then use two more cp to make a festum worker generator, inside the base, who will automatically make improvements.

28,300 damage to the Soulrazer!

When the Players originally created the Protoss, they ensured one of the first upgrades the Protoss got prevented such modifications! Trying to overcome that will require working against the Player powers that originally created the Protoss... (action expended, but the CP was not).

The base is now slowly but surely gaining current and max HP!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 6/100

+1 CP [tCP=21]

I wonder if we've done zombies, yet...

I believe the very first boss of this game was a zombie.

Granted.

Please pay back 5 CP in 10 rounds Winkins.

4 actions loaned out to Winkins!

Despite the forewarning about getting ready for the intense nature of The blast from the Ultilazer Me and the Crew of the PT boat are still left deafen by it's thunderous roar. The only thing I am able to hear is the ringing of my ears. Looking up I see that the Soulrazer is much worse for wear then it was earlier.

At least greatful that it worked I take a sit down on a bench that is inside the PT boat with the rest of the crew as we try to recover from our collective tinnitus. Looking up into the Sky I see that Karpinsky had created a pair of massive portals. One in front of the Rice Monastery in the way of the Soul Razer's line of fire and the other portal pointing back at the Soulrazer. Deciding that it was a decent idea I closed my eyes and focused my energy on the portal as to give them the strength they'd need to do the task they we're created for. (3 CP to Karpinsky Portals.)

(Sorry that I have not been writing much. I'm a little bit burnt out on writing but I'll try to power though it. Also I noticed that the Peacekeepers research and production had not progressed this turn. Just thought I would point that out to you encase it was something you forgot to do. Sorry to brother you if it was intentional on your part.)

Karpinsky's portal grows stronger, and larger...

Don't worry, take it easy. Pushing yourself when you're burned out just makes it worse.

Actions 1 and 2: I get into a cannon, which promptly launches me through the hull of a Soul Reaper. I send an active scan into the place, before TP fragging the pilot and driving the Soul Reaper into another Soul Reaper. I then proceed to stick my head, along with a blank black flag, out of the wreckage, before teleporting away.
5-->6 CP

One soul reaper destroyed, and another takes 10,000 damage! The Soul reapers must learn to fear the generic black flag...

I find myself laughing. "Just enough, just barely enough!" I may be riding a bit of an adrenaline high from stopping the Godmodder. But damm does it feel good!

I take a few deep breaths, I need to calm down. I need to keep my head and not be a hypocrite.

Smile still on my face I turn to Alice. "Well, I got to go try to help everyone. Gotta try to mitigate loses, ya know?" I say to her, far more cheerful than the last Turn.

"But don't worry, I'm not going to leave you with what you have."

Action 1:Labyrinthine Designs!


With a clap of Power I slam my hands into the ground, sending pulses of orange through the stone ground. The energy traces out lines as it goes, and an increasingly elaborate design takes shape.

With a rumble stone walls and pillars shoot from the ground, and a Labyrinth that goes for miles in all directions forms. With Alice at the center.

Hands moving in elaborate patterns I weave a spell of repetition around the Labyrinth. Making all who are inside constantly feel like they're re-tracing their steps. But this is far from the Labrynth's most dastardly magic.

It's most powerful effect, woven into it's very walls is Labyrinthine Designs! A spell that causes it's victims to spend minutes creating elaborate, overly complicated plans for their every action.

For every step they take there must be a plan, for every fork in the road there must be a deep analysis as to why they should head left, for every breath taken there must be a deep reasoning.

This doesn't make the analysis correct or the plans good, but they will have every detail plotted out.

As a final touch I hammer a metal sign outside the Labyrinth's entrance. With a quick wave of my handy-dandy Reality Brush it says the following in red paint.

RULES OF THE LABYRINTH

1.All who wish to reach the Center of the Labyrinth, or what it contains, must begin at the Labyrinth's entrance. Or be evicted from the Labyrinth.

2.There will be no teleporting, portaling, windwalking, transmutation, ground-swimming, wormhole or Space manipulation, or any other Player or Godmodder fueled powers used to reach the Center of the Labyrinth. You will reach it as an average human would or be expelled from the Labyrinth.

3.There will be no summoning of Entity's within the Labyrinth's walls. Wether their purpose is to guide or to fight. Do this and face eviction from the Labyrinth.

4.Destruction of the Labyrinth's walls will be met with the immediate eviction and permanent banning of the perpetrators from the Labyrinth.

5.Anything inside the walls of the Labyrinth upon it's construction will be immediately evicted from the Labyrinth, though they may re-enter.
5-1.The exception to the above rule is if the Entity is labeled PG-2. In which case the Labyrinth Master-(Alice)-may decide what happens.

6. None may change anything on this sign, or anything about this sign. The violators of this rule face immediate eviction and a permanent ban from the Labyrinth.

7.None may change, add to, abolish, or adapt any of the rules present on this sign. Violators face immediate eviction and a permanent ban from the Labyrinth.

I re-read the sign a dozen times, trying to find any loopholes. I hope my legal-ese holds up.

I'm hesitant to leave Alice with just this, but there are several other important Entities in danger of dying this turn.

Before I leave I project my voice to Alice. "...Be careful Alice, just because the Godmodder is behind Yoreshield doesn't mean there aren't threats to you. On a battlefield it's when you feel safe that you're in the most danger."

"Don't get comfortable, don't get complacent, and watch you're back. Do that and you'll be fine."

"I'm rooting for you."
I say, closing the connection.

Action 2:Evasive Maneuvers!

The LIVE!Spacestation is in danger, probably the most danger it's been in since it's original inception got crushed by the Players dog-pilling it.

Wrench in hand I fly around the Station at lightning speeds, parts summoned and somehow properly installed with a wrench.

Wiping a bit of grease from my forehead I look upon my work, sensors and thrusters. Made to dodge what would be a killing shot for the Spacestation. It'll only work once before the heat destroys the emergency thrusters, but hopefully that'll be enough.

Action 3:A funnel is sure to be fun

Spotting the Portals that are meant to divert the Laser from hitting the Rice Monastery I smile, at least I'm not the only one trying to keep everyone moving.

Maybe that means I can actually...no, Winkins has been nothing but helpful and they're going through a difficult time right now.

Can't let the Soulrazer take another Entity from him.

Orange lines of Power whip through the air, humming as they form circles and lines leading from the laser's barrel towards the Portal. I crush my hand into a fist, solidifying the lines into a funnel.

This'll not only assure the Laser hits the Portal, but it'll also focus it into a tiny beam, thus logicly increasing the damage it'll deal!

-------------------

I glance at Ash and Altair, those two are clearly planning on jumping Alice. Something I'm not very ok with any more...

I pop up under a rock near Cloak using Cartoon Logic. "Pst!" I harshly whisper to Cloak, trying to grab his attention.

"You haven't met me, I showed up a little bit before the Soulrazer. I'm Spicy_Serious, and I need some advice Player to Player."-

I make a gesture towards the conspiring Players with one hand, holding up the rock with the other. "Those two have been planning to do something to Alice from the moment they showed up. They've been waiting for the right chance to show up and I think they're getting ready for it soon."

"I'm just...not sure that taking out Alice is a good idea, she doesn't seem evil. At most she's misguided. But I don't think it matters to those two, I'm not even sure what exactly their planning."

"And I have a feeling if I ask those two about it, they'll just be cryptic. So I wanted your advice as someone who's been a Player for a while. What should I do?"

The LUDICROUS LABRYNTH appears around Alice! A water-tight system of passageways and doom... who could make it through?

You install Emergency thrusters on the LIVE Space Station!

The funnel is installed on the portal! Now, hopefully, it should take in more of the blast!

Cloak: ...I was wondering what exactly was going on.

Cloak: I haven't spoken with Altair much. Come to think of it... oh! I remember now. I met him when I was still alive. I think he talked to my group at one point...

Cloak: He's been around a lot longer, and knows more than most of us... I'm sure he wouldn't attack Alice unless he was sure...

Cloak: ...I'm not sure if we should get in his way. When he has an objective to achieve, he can be very difficult to dissuade.


Still sitting down in a funk, I absently thank hungry visitor for the loan as I use the Boost stone.

(Actions)(3 Charges)(4 CP from Hungry Loan)(3 From Boost stone)
(Free Action)
The Void Realm huh... I wonder... I look over at the Void Assassin and ask if there was a chance to look for any remnants of
[V]'s that escaped the Godmodder's attack?

(1 Action)
Seeing as the effort being made to redirect the laser from hitting my still continuing life project(This isn't even its final form!), I make the effort to get up and think of a way to make sure it doesn't get hit.

All of a sudden, I get hit by a memory of the past Soulrazer's main cannon victim.









Was... was that it? My mind races and looks as though it was reaching for a small hope.

My mind churns with great doubt but the body decided to go through with the action.

Willing more energy from my funk-ridden self, I raise both hands as they conjure my player powers in a show of green energy which surrounds the monastery and slides the Monastery out of the targeting circle.

(1 Charge)
I fall down on the front porch of the Monastery, even with the moving of the monastery and no targeting circle above... There's a sense of uneasiness and doubt that fills me. I sit up and once again work with my player power, the green energy once again appears but over the many rice fields that surround it instead. The fields soon bloom with a new plant that has taken root... which its root already has burrowed throughout the Rice Monastery space. I once again fall down on my back and before I get to the other stuff I wanted to do with the Hungry loan, I pull out an introduction chart that explained what I just summoned.

(Introducing the Escaping Burrowing Roots! (Or simply Escape Roots for short) These nifty single leaf plants have an elaborate system of roots that can connect to everywhere where you consider is part of your property! Now you may be wondering why would you want that! That's because these little guys can save your property and whatever is in it! How? well, this plant has a neat way of getting away from the destruction of environments and even whole worlds! Their roots root to the closest area of safety should they become threatened with by annihilation and pulls themselves through space and time in a snap to avoid it! With it rooted in your property, you wouldn't need to worry about the first disaster that threatens to destroy your property. (Of course, this is an artificial imitation of the plant and can be only used once unlike its original counterpart))
(Basically made a televest for the rice monastery called Escape Roots.)

(8 CP)
I hold on to the charge that sent to me and make... a Blob, a Rice Blob really.

...

I stare at it in confusion.

What was it I wanted to do with it again?

Sick of just staring at the Rice Blob, I take out my notebook of ideas.

While I was busy looking through the notebook, the Rice Blob just decided to go the Rice Pond.

Going through the notes a had written on the notebook, I got to the page where I had the notes on what I wanted to do with it, however, the page was ripped out along with the other idea that was on the other side of it.

I despair a bit inside, totally not helping the funk that I was in. Its when I decided to go back to staring at the Rice Blob that I noticed it was gone from its original spot but then notice it next to the rice pond.

Approaching the Blob I notice it just ate the newest batch of the 22 Basic Fishes. Before I can even despair even further, a light engulfs the Blob which ended as soon as it reached its peak, revealing the evolved Rice Blob, Sushi Blob.

Sushi Blob: 80,000/80,000 HP 5000 A (gains stats from fishes and a bonus from Rice Feast)(Protected from 2 attacks)
The Sushi Blob gains stats from fishes it eats and benefits more from the Rice Feast Special

(Orders)
My entities attack the DAS. They stayed here long enough.

Sushi Blob and 3 Shield Buns are on Bodyguard duty.

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +7 Next turn

You move the Rice Monastery out of the way AND give it Escape roots! Hopefully... hopefully... it can survive...

You also spawn the SUSHI BLOB! You don't have enough power to give it 2 attack shields off the bat, though.

Current CP: 4

Focused
Eyowe attacks the Soulrazer with the Eyowean Greatsword. How he does so can't really be explained. Many have tried, but each have met various, yet gruesome fates. One was found running a small, yet successful family restaurant. Another ended up as a worldwide famous celebrity known for th. A third one became a world renowned doctor known for discovering the cure for cancer. One died... after living a joyful and fulfilling life.

Such disgusting fates, are they not?

(If for some reason the Soulrazer is finished before this attack hits, then I'll just redirect this towards the Demonic Assault Squadron again)

Oh, it's easy to explain how you did it. You just-gah! Sorry, can't finish explaining, I just realized the last digit of pi!

40,400 damage to the Soulrazer!

suddenly the Soulrazer explodes since during my everything is a bomb attack the soulrazer was also a thing

BOOM! 38,400 damage to the Soulrazer! Somehow, it survives its own explosion!

With my FLIGHT, I soar high up and perform a SKYWARD SLASH on the Soulrazor with a Magic Sword that immediately disappears after cutting through the Soulrazor

I set up a PARADOXIFICATION FIELD CARD for Alice to Play to Paradoxify anything that got too Close to her,just in case of Shenanigans

I charge up 1

You use your FLIGHT! It's power burns, as you sacrifice it fully to strengthen your attack's power to its limits! You manage to stab the Soulrazer, dealing a fair 34,400 damage to it!

Alice gets a Paradoxification field card!

---------

Ash expends 12 CP and 3 actions and uses MASTER STRIKE against the Soulrazer! He pulls out a tiny dagger, and throws it at the Soulrazer with such immense precision, he manages to pierce three different key components, all on opposite sides of the Soulrazer, at the same time! 181,800 damage to the Soulrazer!

Cloak runs up to the explosion elemental, and hits it with a HEAL MOUNTAIN! He drops an entire mountain on it, but since it was a healing mountain, it's okay! Explosion elemental fully healed!

Altair, seeing the godmodder is trapped, turns away from Alice for a bit, and blasts a localized soundfont at the godmodder's yoreshield-prison... it's every single Homestuck song... played... at the EXACT SAME TIME! All the music together reaches a deafening crescendo, dealing 1 damage to the trapped godmodder!

V:

Winkin's forces launch their assault on the Demonic Assault squadron, taking down 2 of them! The Soul Reapers get a kill all on their own, and the newly formed Sushi blob helps out too!

AG:

The Scarlet Prince, The Machine, and the LIVE Space Station continue to cull the numbers of the Soul Reapers! Together, 5 fall by their hands! But that's only enough to counteract the new reapers the Soulrazer is generating...

The Explosion Elemental, Festum Base, and Teenage Rebellion team up against the Soulrazer itself! They use all their rage to tear apart as much of the remaining ship structure as they can! They deal 44,400 damage together!

Daskter's entire army rolls out! Not just his Terran army, but the rest of his forces have gotten caught up in this duel! They ALL use ALL their attack power crushing the poor, weak, helpless Protoss forces to a complete pulp! Nothing is left of the scouting installation! They didn't get one turn! The Terran army completes their build orders, and they can attack other stuff as long as there is no Protoss Army that needs them to slay...

PG:

The godmodder, fuming, adds a point to his obliteration charge from inside Yoreshield. But then, he fumes a bit less when he realizes that with him shielded this turn... the Soulrazer is most definitely NOT shielded.

And the Soulrazer takes full advantage of this! First up... the MAIN CANNON! It blasts straight towards the Rice Monastery! Or, rather, at the portal where the Rice Monastery was! The portal, however, is not big enough to suck up the entire Soulrazer's attack - only a little more than 1/10 of it! So not much at all, really. However, the blast comes out the other portal, straight back at the Soulrazer, strengthened by the funnel! The Soulrazer is critically hit, and takes 120,000 damage! Amazing!

The blast that hits the ground ripples out in all directions... right towards the nearby rice monastery, still in danger! Or, it was still in danger, until its escape roots activated and took it far far away. The Rice Monastery is safe. ...This turn. The Soulrazer main cannon needs a turn to charge back up, but charge back up it will...

Next, the rest of the Soulrazer's weaponry. Hopefully you didn't forget about it! To start, one concentrated laser blast hits Alice's fabricated Supreme Slammers, destroying them! The other two concentrated lasers hit the Teenage Rebellion, dealing 200,000 damage to it! Despite that being a massive blow that would kill any other entity, Teenage Rebellion is so tanky that it just keeps on kicking!

Next, 20 Anti-Player buckshot cannons turn their power on the cult worker army, which over the past several turns has suffered major loss after major loss! Now, with the Anti-Player buckshot cannons, they spray and spray and spray, until every single cult worker has a bullet in their back. The cult worker army is completely eliminated. The cube that the cult was worshipping self-destructs without them, sending its last 3.9 power into Srovy's inventory! The remaining 30 anti-player buckshot cannons all launch a massive amount of attacks at Alice's chargebot, dealing 90,000 damage to it! The four remaining members of the Demonic Assault squadron finish it off, killing it!

The six units are still kicking... four of them head off to kill CaptainNZZZ's light crystal! It rolls for dodge... and succeeds twice, only losing its attack shield and 10,000 HP! The other two units join in as well, and this time, the Light crystal doesn't dodge! Light crystal destroyed!

Two soul reapers fire at the Casino Ticket canary! Both strike despite the 20% accuracy reduction, killing it! The last 2 fire at The Machine, which uses its own dodge rate to double up on the chance of the Soulrazers missing... and... one misses! 20,000 damage to The Machine! It lives another turn.

The Protoss army tries to warp in the next unit, but they are prevented from doing so by the Warp Jammer!

Alice re-Yoreshields the godmodder, then looks up at the Soulrazer...

Alice: Right... kill that thing, and everything will be fine...

Alice rises into the sky, going above their labrynth for a brief moment, and raises her hand. She feels the power flow through her... and... OUT!

A giant heart ray comes right out of her chest and soars through the sky, slamming into the Soulrazer! The hearts immediately open their mouths and... wait, mouths!? Oh no! They aren't hearts! They're heart-shaped metal-eating stomachs, and boy do they have an appetite! It's no time at all before they've ripped a bunch of the Soulrazer to shreds! 80,000 damage to the Soulazer!

N:

The Apex FINALLY finishes its most recent batch of upgrades! What did Overlords do, again? I forget.

The Temporal Guardian, enraged at the loss of the Light Crystal, attacks a Soul Reaper and kills it! His fellow researchers finish the MAGITEK SERVITOR FACTORY! I'll also need a reminder on what that does.

--------

Almost... ALMOST...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Destroy the Soulrazer! It's nearly dead, now! You can do it! Just keep hitting it!
-Protect Alice! They're keeping the godmodder (and only him) trapped!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!

[V - Winkins]Winkin's Forces (TA: 78,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 4 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 7 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(target of Soulrazer's Main Cannon!)
Specials: Rice Feast - 1/4, Rice Torrent - 0/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi blob: 80,000 HP, 5,000A (bodyguarding all others)(can eat fish for power)

[AG]Cloak - CP: 0
[AG]Altair - CP: 10
[AG]Ash - CP: 5

[AG - DragonofHope?!?]Festum Base: 100,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 2 x 20,000A (+1 attack in 2!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: 20% complete (cost: .1%/engineer)
Space engineers: 100 x 240 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(254,550 + 1,000 horde-hitting TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack)(dueling Protoss Army!):
Screeners: 12,000 x 2 HP, +4 shields/4 turns (activates in 4!)
Terran Army(Neosteel foundry+Salvage Facility(8 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 249 HP
Marines: 200 x 131 HP, 150 x 131A
Marauders: 400 x 50 HP, 300 x 50A
Hellions: 400 x 303 HP, 400 x 303A
Siege tanks: 1,000 x 65 HP, 700 x 65A
Medivacs: 500 x 5 HP, +200 x 5A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 60 HP (+5 Siege tank/55 Hellion per turn)(build cost: 10%/SCV)
Starports: 6,000 x 10 HP (+10 Medivacs/turn) (build cost: 5%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (40% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1/turn! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 7 HP, 2,000 x 7A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage! (protected by The Vanguard)
The Linebreaker: 40,000/40,000 HP, 1,000A (hits all units in a horde-type unit)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 10)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 20,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Warp Jammer: 36,000 HP (preventing more Protoss from warping in)(secret feature activating in 1!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 32!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[SR]THE SOULRAZER: 433,300/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-30,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(recharging!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 7 + 10,000 x 1 HP, 20,000 x 8A

[PG-2]Alice: 2/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Has 1 Boost Stone)
Fortifications: Cute Puppy Guard Dog, Winston, Ludicrous Labrynth, Paradoxification card

[PG]Demonic Assault Squadron: 35,000 x 3 + 30,000 x 1HP, 30,000 x 4A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(60% charmed)(protected from 1 attack)
[N]Grower: 40% grown, +10% growth/turn

[PG]Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Protoss Army(TA: 0)(dueling Terran Army!):
-Nothing right now!-

[PG]Godmodder: 127/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(trapped inside Yoreshield barrier!)

Player info:
Captain.cat - CP: 10(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 27(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 4(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 42(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 1
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 19(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 1(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 5(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)(Yorehammer - bypasses defenses)
Trifling Epithet - CP: 14(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 8(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 21(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 10 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 12 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 2
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 6 (has pocket reactor)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
I charge like a classic anime hero, and promptly do nothing. Oh wait, the Protoss Army exploded. GUESS THAT'S A THING THAT HAPPENED. Also +2 CP, another thing that happened
 
Well, here's the quote for the Overlord.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon.

Meanwhile, ES gets to work and FOCUSES! He takes out several repair tools and teleports over to the Shipyard, fixing up a significant portion of the damage it's taken at superspeed!

Then, he orders the Apex to launch and attack some PG units, or rather PG Units. It is a majestic thing, the reinforced and upgraded Apex lifting up, aft engines burning as it ascended into the strange sky of the Hexagonafield, weapons acquiring targets while the Fleet Beacon pulsed with energy, calling out to the reinforcements that would soon arrive, what ES had been working on all this time. Well, the Shipyard technically, but that was there due to him.

He then goes over to Alice and says "You know Ash and Altair plan to betray you, right? They're making it pretty obvious, just want you to know." He then turned to the Soulrazer. "Although with that last weird-ass attack maybe having them backstab you wouldn't be the worst thing in the world? Eh, whatever."
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 7/100

+1 CP [tCP=22]

Curious as to what's going on over at the massive military camp, I decide to go pay a visit to the Peacekeepers.
 
Focus X3

I add a defensive shield, which uses 50% of the action to be a barrier to enemy attacks (the shield has its own health, it isn't a attack shield), and 25% to regenerate by 25% shield each turn and a final 25% that gives the defensive shield "Sturdy" which is the pokemon definition (If at full health the shield will be reduced to 1 hp instead of the attack breaching through the shield)

Also, I am AG, and the Warp Jammer is AG too.
 
Last edited:
(x2)I convert 2 actions to Chakra and with it overcharge a set of Primary and Secondary Element Rasenshuriken which I then promptly unleash upon the Soulrazor for Shenanigans like how it will fare against Magnet Style or Dust Style etc etc

I charge up 1
 
But for what purpose?

You wondered, but you could not peek into the room. Since you don't have player powers.

concentrated lasers hit the Teenage Rebellion, dealing 200,000 damage to it! Despite that being a massive blow that would kill any other entity, Teenage Rebellion is so tanky that it just keeps on kicking!

Too bad we are no longer inside of the dark room... we used the moment everyone believed we would sulk in the darkness to use "teleport". We are not hit and on the best way to make a second escape attempt. A generalized "sympathy" enchanted PG figure is hit and thus the PG entities take a hit too. A dark room containing a trap. If you interact with it, you are going to have a bad time.
Ignoring it is also bad. You interacted with it so you spelled your doom.

Or did it? You might notice that I did not inform Moniker about the specifics of the trap. This is because he is unable to see into the dark room and thus has no way of determining the trap and can't even react. So he speculates on the outcome, makes assumptions and finally writes these sentences. Of course you could say that I am taking away his initiative, his reaction. But he can't react anyway, because he doesn't even know what is in the room. So why tell him? The godmodder could gain information from him. I would not recommend giving the godmodder more information, because knowledge is power.

Teenage Rebellion team up against the Soulrazer itself!

How can you simply assume that? We were inside of a dark room, how would we be able to do this? Now we are no longer and run away, but ... I did not even tell TR to attack. Something went wrong here.

CP: 7+1+6

5-1 CP in 9 rounds Winkins

6 CP in 1 turn The_Two_Eternities

I agree to cult action
 
Last edited:
Except, Ana's sleep dart is designed to take down any entity. It can canonically put robots and mechs to sleep, despite how little since that makes. Whatever, I guess Yorehammer can't beat status immunity.

Focused Action: Contingencycide

Though I probably should give up Yorehammer right now, I have something I really need to do. The Godmodder is really calm about his Soulrazer down to critical health. Too calm. I need to stop him, now.

Contingencycide is a particularly devastating attack spell. It functions as a combination of divination, luck manipulation, and even the occasional explosion. It is further bolstered by my last use of Yorehammer to bypass all defenses against this.

First, this spell uses precognition to detect any of the following that could potentially occur:

1: An effect that would prevent a total attack power of 500000 or more from successfully destroying the Soulrazer.
2: An effect that would cause the Soulrazer to be resurrected, whether the resurrected Soulrazer would have stronger or weaker abilities than the original.
3: An effect that would allow the Soulrazer to deliver a final barrage of attacks after being destroyed, or to retain firepower despite being destroyed.
4:
5: An effect that is not technically any of the above effects, but is similar in result to any of the above.

Then, a series of attacks are deployed to prevent those effects from occuring. The first of these is a luck manipulation effect, causing a small anomaly some time in the past that causes a butterfly effect that prevents the effect from being utilized properly (by disabling the units that would execute that effect).

If that fails, the entities that create the effect are obliterated.

If no effect is detected, this instead causes a minor disruption on the Godmodder's next main boss (using Yorehammer to hit it despite the fact that it is off the field), inflicting a damage over time effect on it.

I then hand off the Yorehammer to hungry visitor to amplify his attacks.
 
Last edited:
Piono is still passed the heck out. +3 CP.

I'm probably going to just continue charging until I get a chance to unleash the psionic super attack.
 
Orders:
100 continue the research facility upgrade.
100 build 5 starports.
49+1salvage build 5 Factories.

5 Starports start constructing Tech Labs...
The Medivacs try to heal up The Machine (1,000Heal huh)

Seeing that Hungry Visitor is killing the Soulrazer...
All offensive units are seperated into 3 groups
The Designator designates the Soul Reapers.
Group A are simply composed of hellions, their objective is to burn the Soul Reapers out of the Sky (121,200 TA)*1.4=(169,680TA)
Group B, are the rest of the terran army, Marines,Marauders,Siege Tanks, Battlecruisers crush the Units. (90,150 TA)
Group C, the rest of my forces, the Vanguard, Heavy AFVS, and the Linebreaker, will target the Demonics Assault Squadrons (44,000TA+1,000Horde hitting)

Actions:
I'll finish the Research project itself,

Using my action and my CPs I complete the Mechanical weapon I upgrade.
Date from extracted/stolen from a long dead Terran army, I single-handed complete the research.

I agree to cult action
 
Last edited:
1. Woah! Pretty colors!... Why is the light of the heavens shinging down and blinding everyone? Well, That's pretty simple. See, the Devil is siding with the godmodder. That alone is normally not enough to cause the big man intervene in these affiars, but with a ship called the Soulrazer? The big man and his angels rather like to help souls out, so they smited the Soulrazer. Pretty neat huh? (It totally wasn't me just hitting the Soulrazer with a massive attack that causes a great flash. Why would you think that?)
2. While everyone is still looking at the pretty colors (very pretty) I teleport to Alice, and slide something into her pocket, poking her so that she realizes it's there, and then I teleport away. What's in the pocket? A message and a remote with a single button on it. The message reads: Yo Alice! I expect Altair and Ash to pull something against you soon. When one of them is about to hurt you, push the button. It'll swap our places, and I can handle the damage better than you can at this point.
3. I charge up to 2 CP.
 
OOC: The magitek servitor factory is a fairly standard unit spawner, creating 1 servitor every turn. It should be decently powerful since it took 15 turns for Rotaz to build and had an action boosting its final product.

"Hey Quinn, long time no see. I now you don't really owe me anything but since we seem to be on good terms can you spare some arny covering attack shields?" I ask the Peacekeeper Commander. "I'll do my best to pay you back for the trouble once the Soulrazer is dead."

With a ragged sigh I place an attack shield on the Temporal Guardian. Yet another fairly old entity of mine is destroyed, really makes me wonder why I continue to be neutral. (x1)

Walking over to the Grower I inject it with a genetically modified and enhanced virus to take over the Grower at the cellular level. Naturally I modify the genetic code of the virus to cause the combined conscious it'll form to obey my mental commands. (x1)

Grabbing the Redirifle I toss a single attack redirector onto the newly complete magitek servitor factory. (x1)

"Rotaz build some sentry turrets, I want them done yesterday! Undead Einstein research space-time shockwaves for the Temporal Guardian so he'll be able to hit every entity in a group like the Bounce Blaster! Temporal Guardian...just keep attacking the Soul Reapers."
 
Last edited:
the following message appears in the peacekeeper base. being in the dream realm doesn't remove my player powers!
Dear peacekeepers
you have finished researching the Evolver's abilitys by now, correct?
The agreement we made previously was you would apply them to somno after you succeed, but somno is a wee bit dead. to apply them, you'd need to revive him first.
I am of course willing to change the agreement, either to giving me some force of your own which you can spare instead, or to applying those powers to another willing entity of my choice.
...given the form of the abilities you have gained, you may instead make them technically part of your forces, evolve whenever you would otherwise (preferably soon), and then remove them.
if you have any complaints with my suggested course of action, please state them.
Sincerely, JOEbob.
Post Scriptum. I hope you're not going to try to legalese out of this. that would be really annoying, and I think the help I gave was enough to deserve something in return. in other news, attached is a copy of a player's scan of the [SR]-immune soulraze reapers, i think it was? in any case, once you have figured out how it works, it might be possible for you to apply it to your forces, making you truely immune to our quarrels. or you could contract some players to do it for you.
 
(Moniker I'm still listed as having 3 CP banked. I thought I expended that back when I threw 6 CP into the Space Station's cloning pods.)

Well that quadcopter generator is building fast allright, but it's still probably not going to be done before the SoulRazer is out. So we have to keep protecting it the normal way. With two shields and the emergency thrusters it should be good for a turn at least, which gives me a little breathing room. SPEAKING OF WHICH....

FOCUS: ENOUGH IS ENOUGH! I'VE HAD IT WITH THESE MOTHERFUCKING SOUL REAPERS ON THIS MOTHERFUCKING BATTLEFIELD!

Propelled by the power of RAW ANGERY, I quite literally blast off into the sky at LUDICROUS SPEED on a trajectory right toward the SoulRazer's comms station. Of course being I'm travelling at LUDICROUS SPEED I have to slow down somehow, which I do by slamming straight into the Fleet Summoner's main antenna. This conveniently brings me to a stop right by a window into the communications room, with the side effect of turning the main antenna into twisted and useless scrap. The communications crew glance out, surprised but not too worried on account of confidence in their armored windows. fools. I give them the middle finger, then quickly duct-tape several tens kilos of shaped charges to the wall and window. The schmucks inside barely have time to express their dismay in a vulgar manner before I squeeze the detonator.

Before the smoke even clears, I charge into the comms room with a humongous cast iron frying pan in one hand and an assault rifle with an ACME Bottomless Magazine in the other and proceed to mercilessly and indiscriminately annihilate every communications crew and guardbot in the comms station, pausing only to smash or shoot any important-looking machinery or documentation into useless scrap. When every moving thing and most non-moving things in the area are dead I smile a horrific, savage smile before planting blocks of C4 all over the station's structural supports and any equipment too big to smash with my hand weapons. Of course eventually reinforcements in the form of a huge swarm of guardbots charge into the ruined rooms, but I manage to just barely dodge their opening salvos and retreat back to the hole I made in the window. I jump out and slide down the sides of the SoulRazer's hull to safety. As I fall I activate the detonators on all the C4 I managed to plant beforehand, and a massive fireball erupts out of the communications station that sends scrap metal flying everywhere. All that's left of the comms station afterwards is a mass of twisted and broken structural steel. Good luck summoning those Soul Reaper allies of yours now, fuckers!

Edit: the LIVE Space Station and Machine continue to kill Soul Reapers.
 
Last edited:
I toss 1 CP at hungry visitor to repay a part of the Hungry Loan.

(Action!)(2 Charges)
(1 Charge)
I got off my sorry state and walk over to the Lightward mage and talk about actually getting them to become researchers and start forming the LM Department to science better.

(1 Charge)
Beckoning the Blob over, I give it a hug which causes it to wiggle in delight and soothe my troubled self. We soon play several games together as I feel myself heal just a bit in this encounter. In the end, I took out the next batch of piranhas and feed them to who I will now be referring the Blob as Sushi. I relaxingly give it a shield badge (just an attack shield) as I pat it.

(Orders)
Death to the DAS! Revenge for the wall guard!

RICE POND ECOSYSTEM:
Current count: 112 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +28 Next turn
Piranha Schools: +7 Next turn
 
FOCUS

+ 3 charges


Message to everyone: I would be happy to donate large parts of my CP reserve (currently containing 45 actions) to the purpose of making the Soulrazer die now.
 
I agree with the idea of giving CP to Hungry Visitor if you have nothing better to do with it. It's uncertain how long the Teenage Rebellion will last, so it's best you use what you can of it as soon as you can!
 
Might be my last post for a while...

I'll go out with a bang.

Focus - Elemental Equilibrium
Suddenly, the world begins to darken around the spot where I stand. The earth begins to quake, while the sky becomes darker. A couple inches drain from the ocean, and fiery weaponry dims and sputters for a bit. All that energy is absorbed into this one location, where a large, 8-sided relic begins to emerge from nothing - glowing in red, green, blue, and white.

The Elemental Relic has been summoned!


The Elemental Relic is an AG] entity, imbued with the powers of the 4 elements, and 15 CP.

It uses two bars to represent the charges gained by it's attacks. Although some of it's features are locked down due to lack of CP, they should be able to be put back online with a bit of effort. I'll try my best to maintain this thing!

Fire — — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.



Sorry for the huge info drop! I'll do my best to keep this thing updated, but no promises. As of now, enjoy the new toy, everyone!
 
Last edited:
Current CP: Still 4 haha

Focused
Eyowe: Ok I know that that Warp Jammer is doing us all a favor here by keeping that... Protoss army? from warping in, but that secret feature feels worrisome, for me at least.
Eyowe: So if you don't mind, I'm just gonna...


Eyowe moves next to the Warp Jammer, wrenches and other utilities in hand. He is ready to correct the Warp Jammer the moment it tries to do anything funny. Funny being anything that would either help the Godmodder out or screw the [AG]/[N] side in any way.

If the secret feature does turn out to be something bad, Eyowe will, if possible, disable and dispose of that feature but try to keep the Warp Jammer's intended feature intact.

Part of Eyowe: Man I wish this thing just turns into a gun and just shoots Alice cause that's just hilarious.
 
Last edited:
FULL FOCUS ON THE SOULRAZER! IT'S NEARLY DOWN!

tCP: 0

3 ACTION FOCUS - MANA NUKE: I channel a crap ton of mana from around me, and blast it at the Soulrazer. It tears through it like that one scene in Star Wars 8. Yeeeeeeeeeep.
 
suddenly The_Two_Eternities realizes I am O5-01.

I summon SCP-963 above the pilots of the soulraze turning them into DR. Bright who is on our side since I am O5-01
 
Back
Top