Update CXII(112)
I must ask the Protoss Army what extreme power do we have? The Terran Army has forever been crippled, and will no long ever be capable of rivaling you due to the weird new mechanics.
Orders all SCVs+14 Salvage construct 46 Bunkers.
All remaining buildings lift off...
All Units it's over, we have lost. You do not need to give your lives on an impossible battle. Surrender, retraat or Die. Liberal uses of stimpacks are unlocked... If you people are willing for the cause, target the immortal.
Actions:
Focus: Knowing that Moniker will deny any attempts to save the terran army at this point, I scrap everything..
The men leave the field leaving all their equipment behind has they simply give up. Every single building is salaved into raw materials. The war is over, the terran army is defeated, and will never be able to return. I collect all of these materials, all 90 Bunkers, 24 Command Centers, Salvage, Neosteel foundrys, all of the SCVs mechs are salvaged, everything. The survivors i offer them the choice to return home, join the peacekeepers, or become space engineers.
Dear Protoss Army, why? The Terran Army is no threat to you... They are no more, why must you continue to fight and massacre former allies which you don't hate? Have you forgotten your true purpose, when you defeated the terran army in the past, who was your enemy? The godmodder hunting you, always limiting your powers, or the players always there defending you?
Project Loaded Dice
I agree to cult action
The Protoss Army at large chants about the extreme power you USED to have, and that you USED to be a threat, and that they will ensure there will never be a Terran threat again!
The Terrans, previously strong yet now quivering with fear, opt to return home! The Protoss Army is confused as they filter out through the portals! You salvage every machine, every mechanical object available, and receive a Giant Pile of Starcraft Scrap for your inventory! Hopefully, you can somehow use this later.
However, the Terran Army is now entirely eliminated. What will the Protoss do now...
I vote for Project Loaded Dice and charge up 3 CP.
Piono nods at spicey serious's words.
"Alright, that sounds a bit similar to standard reality warping but I'll try it again."
Piono closes his eyes and focuses. The room wavers and shifts around a bit, as if something powerful were shifting through the fabric of reality... but nothing gets summoned.
Piono sighs and opens his eyes.
"Nope, it's not working."
"Second Scarlet Prince, attack the Angel Engineer."
Vote: Project Loaded Dice
3 actions: 6 CP -> 9 CP
"Don't give up! The Green Army Men were like this once. You know them as the Peacekeepers. If they can do it, you can too."
ES rolls his eyes and rolls up his sleeves (metaphorically) and moves over to the Holdout Protoss and indeed the Protoss in general simultaneously somehow, and coughs, before taking out a microphone and beginning a grand speech.
"You absolute morons." Okay maybe not a great start.
"Yes, you were imbued with a hatred for all things Terran. Do you know why? Because the Terran Army was the tool of the Godmodder. You were told to hate the Terrans because they were the enemy. Why were they the enemy? Because they worked for the Godmodder. You were summoned to help the AGs, or Anti-Godmodders, fight the Terran Army since they were the prime tool of the Godmodder.
It was to protect you from undue mental influence by the Godmodder. That's why you're against the Terrans.
SO
WHY
ARE
YOU
ACCEPTING
HELP
FROM
THE
GODMODDER?
You're confusing the means for the ends, missing the trees for the forest, and have no idea where your towel is! It's like a man killed your family with swords, so you hate swords, and then you come across the man who killed your family using an axe to fight off a swordsman who's come to stop him from burning any more villages, and you accept the help of the man who killed your family in order to fight the man trying to stop him. Just because he happens to have a sword!
That is actually, literally, what is happening here! Get a hold of yourselves!"
Well he seems... worked up.
(The Apex and forces attack the Angel Engineer and Angel Turret if they're still alive by the time it acts.)
Your speech makes even the hardest of the main Protoss waver, especially after seeing the Terran army retreat in shame! The Holdout Protoss feel somewhat renewed, and turn to the godmodder, waiting for his response! +30% movement strength!
Arsenical votes for Project Phantasm, and continues to charge!
+3 CP
With his understanding of nuclear physics thoroughly improved, Arsenical summons a large orb of uranium, and begins building up around it.
I vote for Project Loaded Dice.
2xAction
I rush over to Cephalos Jr. and prevent Starcalibur from falling into the Godmodder's hands by having it fall into my hands. And by fall into my hands, I mean that I grab it and place it in my Starcalisheath, which I keep on my person in case I ever need to hold Starcalibur.
With that done, I toss a Dorito Smoke Bomb at the Godmodder. The bomb proceeds to release a large, dense cloud of Dorito dust, blinding the Godmodder temporarily and dealing Dorito damage via the method of Dorito-dust-to-the-lungs-and-other-insides.
While the Godmodder is distracted, I abscond.
1xAction
+1 CP
The godmodder is only moderately distracted by the dorito-dust, being immune to things used on him a second time! You use the opening to dive for Starcalibur...
The gambler in me calls for Project Loaded Dice!
FOCUS!
I speak to the two units that are both holding out for peace.
While my fellow EternalStruggle is not diplomatically inclined and has no tact... He does make a decent point. However, that isn't the point I wish to make. I wish to make a counterpoint about the Godmodder's claim of the Terran armie's overwhelming power, as they clearly don't have such strength! The void group alone has nearly double the Terran's force, not even looking at other units. Why must they be purged? Your entire army has nearly ten times the strength of the Terrans. Why must they be slain? Why not force them to establish a peace and keep an eye an them for if they try anything? Genocide is never acceptable if there are alternatives.
I throw a shield on the Immortal and another on the Stalker.
But in the end it's your choice yeah? Just do what you feel to be best.
The Protoss are encouraged all the more. With the Terran Army defeated, peace seems closer than ever. +20% movement strength!
I will dedicate all my actions to improving The Machines Dodge Chance
Machine dodge chance improved significantly!
Free Action: I vote for Project Shatterpoint. I've got plenty of expertise in exploiting legendary weapons.
Action 1: I attempt to confuse the Godmodder by attacking him with a Rod of Wonder.
Action 2+3: Charging? Maybe?
The godmodder wonders why you think a Rod of Wonder would work.
OOC: So PG resistance against takeover remains in place even when they're neutral? That's good to know for the future.
OOC: Well they did have orders.
Frowning at the threat posed by both the Protoss and the Factions armies I decide to attempt to kill two birds with one stone. I need to do something to help keep the PG side from getting anymore powerful.
Around the Factions army members (or as many as I can manage with this action) I wrap one way and highly intricate illusions onto them, invisible to those with these illusions placed them but visible to everyone else.
The important details however are that these illusions will only last this turn and make those affected by them look highly upgraded Marines of the Terran Army. Needless to say the sudden appearance of what appear to be advanced Terran forces flanking them and the insane hatred of the Terrans by the Protoss should guarantee at least a few attacks are sent towards the disguised Faction Army with potentially a small chance they'll return fire on the Protoss Army. (x1.5)
With the Redirifle in hand I apply another attack redirector to the Magitek servitor factory. (x1)
Shrugging as I notice the small amount of energy I have left in the tank I spray a rapidly drying foam onto the Magitek servitor factory, adding more mass for an attacker to get through to destroy the structure (HP boost). (x0.5)
I order all my entities to attack the Factions army and then the Factions base if the army is all dead.
The Protoss are confused... didn't the Terrans just retreat? A spare attack hits a factions member and kills them before the godmodder rushes over and clears up the confusion!
+1 redirector to the Servitor factory! You feel the Redirifle growing warmer...
+7,000 HP to the Servitor factory!
Ah, so they did have orders... in that case, let's say the Apex killed a member of the Factions Army last turn!
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 11/100Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
+1 CP [tCP=28]
I'm fine with all projects tbh.
Well, good to know, Quinn. Thanks for your time.
I return to the battlefield. If no one else has decided to take it, and Cephalos Jr. hasn't done anything with it, I rush in and take Starcalib- nvm, Karp got it.
Instead, I knock out a single Terran Marine and steal his armor. I sneak up behind the Godmodder and stealthily shove him into the large suit, slamming the visor over his face. He somehow doesn't notice this, and wastes a few minutes trying to figure out who turned out the lights. Meanwhile, I tap a Protoss leader on the shoulder, and point him towards "that lone, dirty Terran". By the time the Godmodder finally raises his visor, he finds his vision still blocked. This time by a couple hundred Protoss weapons aimed right at his face.
The results are predictable.
As you slam down the lock on the Terran armor, you realize... this isn't the godmodder! This is a voodoo doll! Of yourself! You try to tear off the armor but it's too late, the Protoss army already fired all weaponry at it! Results are predictable.
"Using Fred's memories, you finally, finally, successfully analyze the vault! Looking at the blueprints, setting up the elaborate terminals and storage and such probably wouldn't take more than an action and a bunch of Flavor-text. More complicated is the anti-Player and anti-Godmodder locks. It likes they were made with both... Player AND godmodding power! So... did a godmodder cooperate with the creation of the vault? Willingly or unwillingly? ...Was the vault actually made by a Player? Either way, the result is clear; you can't make replicas of those locks alone."
[1x]
Well, that's a problem. a fairly big problem, actually.
Let's see how I can solve it! Alone! yes, you just said I can't do it alone... so I'm going to try to do it alone! Im Smort!1!
no really i am.
Ahem
"(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)"
All three of these items are relevent.
Boost stones where created by the Godmodder damage charge booster, whenever the Godmodder took damage.
The charmzard energy is directly stated as being a flavour of Godmodding energy.
And the multiplier orb was made by the Godmodder, stated as full of Godmodding energy, and had alice try to push her way through it, with her own Godmodding energy.
Now, I don't know which of these will work. I think the multiplier orb will almost definitely work, the charmzard energy might work, and the boost stone probably won't work.
So. let's see.
First, I raise my hand. channelling charmzard energy through it, it forms into a blob at the top.
then, I call forth a blueprint of the Anti-Godmodder lock, and attempt to construct a duplicate of the thing, replacing Godmodding energy with charmzard energy. chances are, this doesn't quite work.
if it doesn't work, I take another blob of charmzard energy, and I look at the multiplier orb... that is, the non-cleansed one in winkins inventory. the cleansed one will have a different signature.
i don't take that orb, note. just scan it. then, I poke and prod the charmzard energy until I've pushed out everything that doesn't fit the scan, then try again once more. my energy and the Godmodding interlace and follow the blueprint, forming into shape. now, let's see if it works! i see if it works.
If it doesn't work, I pause. I'll need to think about this. if it does work, I rejoice!
SUMMARY: Trying to make a anti-godmodder lock anyway.
[x0]As for the god of perfect duplicates with one durability, his offer is unacceptable for one reason:
my plan with using his powers Is about creating things that function like legendary weapons! ones with one durability, on occassion! unless he changes that, I can't accept his offer. I'll need to ask the God of Perfect Duplicates Which Break After A Single Use instead
("Also, he wants your ability to use things that function like the Legendary Weapons too.")
So I make my offer to the God of Perfect Duplicates Which Break After A Single Use instead.
[1x] I walk over to The Blocks and realize they're slow
Verrrrrry slow.
now, normally I'd boost their growth rate.
but apparently, healing an entity which is at full will also raise their max HP.
and since a hoard's max HP is its members count (in the case of the blocks, this means the number of blocks it has...
The blocks should gain about 15,000 HP of members.
which is to say, 150 extra blocks. that's a lot.
yay!
[1x]Now, I take both the blocks and the mysterious farmers...
and throw them into another dimension.
What? no, not fred's dimension, that would be dangerous! to fred!
No, I made another dimension after freds dimension, because these are handy! I drop the farmers and The Blocks in the new one. thing is, the new dimension hasn't had much time to grow, so...
it's a bit...
how do you say...
Cramped.
now, the farmers will soon be charmed, so that won't matter to them.
And the blocks can just arrange themselves in a tower, being non-sentient.
But the evolver entitys might have some trouble. this will probably keep them from evolving until I let them out, and if the blocks grow too much, they'll run out of room. so this is a temporary measure, which can only last about 2 turns at most. still doing it though!
SUMMARYS! give the blocks a bunch more health, then protect both the blocks and the farmers from attacks for a couple of rounds. also, look for another god to make a deal with.
cult action vote: make ever more rocks.
As for the peacekeepers, I don't intend to make them mad or anything, but I Did negotiate for more initially! my original negotiation was that they apply evolution powers to an entity of my choice, which is more valuable then a death-elite rifle-man or two. granted, i understand they cannot apply those evolution powers and it was a misconception, but that is no fault of my Negotiations.
I have a different question for the peacekeepers now:
what cost is there to them, if they give me something else i would value, such as a scientist or engineer? they are just as hard to produce, and their death-elite production facility is already idling.
It doesn't work! None of it works as a replacement for proper godmodding energy, and even then, you don't really know how to use godmodding energy in quite the right way... you're also having trouble extracting the godmodding energy in the first place. None of your stuff is pure enough.
The God of Perfect Duplicates that Break After One Use unfortunately has the small problem of not existing.
...Count on you, JOEbob, to make sure I'm aware of any potentially broken applications of mechanics. Horde entities are now a special case for healing - instead, your healing simply increases the max HP of the blocks by 100 each.
A pocket dimension? Hey! You can't put any entities in stasis without going through Evacucorp! The godmodder heads to your pocket dimension and drags all the entities out - especially the mysterious farmers, since they're HIS entities! You can't just put enemies into pocket dimensions like that!
Quinn: ...Fine. FINE.
Quinn: ONE death-elite engineer. ONE. If the godmodder kills them, it's not our fault.
I plant Starcalibur into the ground and collapse the ground around it, forming an Einstein-Rosen Bridge that drops it into the hands of That(Other)OtherGuy.
Action 1: I continue walking. However, at exactly 1234.567 meters from the Godmodder, I utilize a topological weapon to equate that space with -.1 meters from the Godmodder, then stab backwards with a knife, before flinging it forwards, teleporting far behind the godmodder, grabbing the second copy of the knife, in violation of the no-cloning theorem, and teleporting just behind the Godmodder and hitting him with the knife such that, when it contacts the original knife, it is a mirror of it.
Action 2: I create a battery, then set it up, alongside the reactor, such that it links to the input and output of the reactor.
Action 3: I melt some of the ground nearby with a fireball, then set up a geothermal generator, powering the reactor. The generator quickly melts, but it has done its job. The reactor and battery will now run forever, barring outside interference.
(It is possible for other players to hook into the system, it's just that they have minimum priority for where the charge goes.)
System Status: Active
Parts:
Reactor: X/X storage, Y output, Z drain (Y>Z, X>Z)
Battery: 0/A storage
Network:
Battery --> Reactor input
Reactor output --> Battery
Priority:
Reactor 1
Battery 2
7 CP
You safely and intelligently transfer Starcalibur to its new owner. Karpinsky stops before taking it from you, seeing as you've returned to normal.
As you fling the knife forwards, the godmodder reaches up, snatches the knife, tosses it aside, and replaces it with a porcupine. You catch a porcupine. Ow.
Project vote: hearing that Joebobobobob supposedly has his own plans to get the Clover, I vote for Phantasm instead.
Now then....
The Protoss army is STRONG, we can't beat them in a direct fight. At the same time, the Holdouts look promising. The godmodder works against us though, but he has made a BIG mistake by choosing to play by our own game! We've beaten the Godmodder in a 1337 hacking tug of war, now we will beat him in a propaganda tug of war!
Action 1: I run up to one of the under-construction Protoss forges, and fire my trusty Lightning Cannon right at it. One effect is the obvious one of wires and conduits being melted by the electrical blast and stuff bursting into flames all over the incomplete edifice and all that, but there's a second effect: Having that much concentrated electric charge flowing semi-uncontrolled completely disrupts the warp link between the Hexagonafield and whatever place the Protoss get their building materials from! Good luck building that now, fools!
Action 2: I'm an avid strategy gamer, but I've had my fare share of meatgrinders and bloody failures. I wonder if I can make use of that somehow? Yes, that's it! I can use that to convince the Protoss of the futility of war! I proceed to do just that. I start collecting footage from a variety of strategy games, some of which didn't exist in our various homeworlds. What is common to the footage though is that there's always many units dying. On both sides. I open up a slightly-beefed-up Windows Movie maker, and get editing....
An undisclosed amount of time later, I walk up to the holdout protoss, and set up a very large cloth screen and accompanying movie projector, such that it's clearly visible to the Holdouts and also reasonably visible to the rest of the Protoss. I connect up my Laptop, and hit play. It's a montage of wars, of various scales and tech levels, in a great varied set of lands. Westeros. Middle Earth. Kaiserreich!USA. Medieval Europe. J A P A N. Some generic Pangaea-like continent. the Chaos Wastes. A variety of alien planets, a variety of galaxies far far away, and more! All the wars shown are closely matched, with both sides doing their darned best to break the stalemate. Blood spills, cities burn, and WMDs fly in coptious amount; the body count climbs frighteningly fast. Notably, absolutely every clip shown has been edited slightly to give the appearance in one way or another of one side working for the Godmodder. There's no clear pattern behind which side it is though. All this set to an ironically-cheery tune, an instrumental rendition (in a common protoss style) of Napalm Sticks to Kids.
At the very end, both the music and video fade out... before one last clip, this time musicless, fades in. It's much like all the previous ones, a horribly futile and pointless battle, but one thing is special: the two forces fighting are the Protoss and the Terrans themselves! This clip then fades to black too, and the entire screen is filled with the words: Don't waste yourselves away in this pointless fighting. Don't follow the Godmodder.
Action 3: I charge.
Entity commands: the Machine opens fire on the Immortals yet again. the LIVE Space Station mows down some probes to curtail Protoss construction. Considering the difficulty of making more long-range weapons, and noticing the useful effect of the short-range weapons Spicy built, I order the Space Engineers to spend this turn tuning up the point defense weaponry to further boost the Station's Null Attack chance.
-25% construction of one forge - also, one of the forges is slower now!
The Protoss once again waver. A zealot takes particular notice... +10% movement strength to the Holdout Protoss!
(Actions 1 and 2)I prepare a FTL Spaceship,disengage Safeties remotely and go FTL at the Bulk of the Protoss Army other then the Holdout faction like this
(3)Charging up.....+1....the Progenitor's Mainframe
Somehow, the attack shields hold! -1 shield to the probes and zealots!
Current CP: 8
Eyowe charges 1 CP.
8 CP ---> 9 CP
__________________________________________________________
Eyowe, content with having the Godmodder not attack for one turn as well as a nice bonus of dealing 1 damage prior, moves onto other matters.
Eyowe, as a result of both being indecisive and not wanting to see any of the Projects presented to be removed off of the roster, votes once for each of them.
Eyowe sees just how much damage the Protoss Army is capable of doing. Not wanting to see that damage bleed into the rest of the [AG] forces, he decides to do something to soften that:
In an instant, the entirety of the Stalker unit end up with an arsenal that has been inexplicably tampered with in myriads of ways: the potency of their ammo were decreased ever so slightly, their guns' points were shifted two inches to the left, their Blink features now warp their user in dispositions 10° rotation in any dimension and 1 inch off of their intended ones, something something something gag alteration involving spaghetti, and their limb movements have slightly been rusted. All of these slight alterations is nothing too major that the Stalker unit would immediately remedy, but are potent enough that it would somewhat negatively affect their performance.
__________________________________________________________
Actions Done:
2x: Soften the entirety of the [PG] Protoss Stalker unit's attack.
1x: Charge from 8 CP to 9 CP.
Voting for all the projects at once, your votes are AUTO-NULLED! ...But, yes, I suppose it does seem a bit mean to remove them... there's not that many, anyways... how about I just...take them off as they're no longer needed. There. Much better.
Stalkers slightly weakened! The Protoss army is annoyed at this sudden loss in power...
I use my super computer to alter reality and show the holdout Protoss and angel engineer all the evil things the Godmodder has done and all the good thing the AG has done with the help of two actions! I use another action to make the generator.
The Angel Engineer is too busy engineering to notice and look up! Ah, the good work ethic of an angel...
The godmodder points out that all these bad images are clearly FAKED! Still, the Holdout Protoss gain 10% movement strength!
I steal the person selling stuff to gods charmzard energy generator completing the requirement that he needs to not have it
You can't steal JOEbob's Charmzard Energy Generator. I mean, you could try, but JOEbob wouldn't be happy about it. If you want to go on a terrifying sidequest into the horrors of JOEbob's inventory defenses, let me know...
What is with this yorehammer. It doesn't null every defense.
I feel like it should. Like it really really should ignore every defense. Maybe my attacks weren't mundane enough?
Or I should do what teenage rebellion says and stalk the cause of my rejection until it gets super creepy and awkward?
The rejection counts as ... offense? Isn't offense the best defense and not even the best defense can beat the yorehammer?
Welp. I use an attract shield to counteract the reject field. I attacc, protecc and most importantly want my stuff bacc. (1 Action)
While I do this, teenage rebellion stalks the BAO. + 1 awkwardness + 1 creepiness
Through philosophical means, the rejection field is now seen as defense, since the best defense is an good offense.
Thus my philosophical steal beam adds the actions of the BAO to my CP while ignoring any defense or best defense. (1 Action)
Using teleported mentally unstable bullets and the rejection field, I blast the godmodder with pure sadness and feelings of inferiority. The field acts like a railgun. Like the bullets enter the field and then dorinnnngg zap and bam... you know what I mean right?(1 Action)
Ah and after that, I use a round portal around the rejection field and shoot at the BAO. It is a sphere and the projectile (that is designed to resist rejection forces) that is pushed through the portal, will enter the rejection field on the other side while any momentum is conserved. Which means that the projectile grows faster and the force behind it stronger, while the rejection field grows weaker. It basically uses the force of rejection against the field. (1 Action)
why did you leave me? Am I not good enough? What is the meaning of life now? Ah... sniff... AAAh... waaaaaahh....
and why am I crying so loud?
CP: 16
1 CP in 6 rounds Winkins
I agree to cult action
If the best defense is a good offense, then the best offense is a good defense. Therefore, by philosophical means, the Bank's ordinary defenses, such as anti-teleportation blockers, count as offenses even though they are defenses, and block you from getting into the Bank of Actions! They also block your bullets.
The godmodder is too self-confident to be afflicted by feelings of inferiority! Hah!
Don't worry, you'll get your chance to attack the Bank of Actions eventually. You and all the other Players.
I use a random number generator to choose 1 or 2 if 1 the godmodder instantly dies if 2 the godmodder looses the infinileaf clover if anything else see 2
I also apply a attack transformer to myself causing attacks aimed at me to become healing but not causing healing to become attacks
The godmodder uses a random number generator to choose 1 or 2. If 1, then your random number roll doesn't happen. If 2, see 1.
You apply an ATTACK CONVERTER, a new kind of attack shield that converts attacks to healing! It looks like it will cost more than 1 action to apply ones after this first one, though.
I vote for Project Loaded Dice.
After speaking with Quinn I notice that the researching Legendary weapon neutralization methods is sitting at 6 turns from being done. 'Hmm if I'm remembering correctly The Peacekeepers can only get 4 turns worth of stuff done on any given project. so it will not be quite done next turn. I much prefer if it was myself.'
Closing my eyes I focus some of my energy into my next wish. 'I wish for the Peacekeeper's research into the neutralization of Legendary weapons to be speed up while still retaining the same amount of quality!' Suddenly one of the Scientists that had been working one a rather troublesome bit of the research realizes what had been giving them so much trouble and now knows how to solve it. He yells out "Eureka!" and The Scientist shares his discovery with the others, After a few moments they mostly agree and the work is speed up allowing them to make better time on their research on the Legendary weapons. (2 CP)
Looking over the field I notice the Angel Engineer on the PG side of the field and looking pretty low on health. 'Okay then, I wish for a bolt of lightening to strike the Angel Engineer.' Suddenly a Bolt of purple lightening rains down from the heavens and strikes the Angel Engineer electrocuting him. (1 CP)
Research time shortened! Angel Engineer slain! No more angelic turret...
Normally I'd teleport out for a moment, gotta keep up with the battle after all.
But honestly there doesn't seem to be much to actually help with this turn. The other Players at least have things to where it's not terribly urgent, oh well, I'll take the opportunity to Charge.
+3 CP, All Actions spent Charging!
Total CP: 6 CP!
I find a smile on my face, that's a large step towards my goal.
"I vote for Project Phantasm and Project Loaded Dice, both sound extremely useful."
Business taken care of for the turn, I focus back on our conversation.
I frown, rubbing the counter as I try to think of a way to improve upon the failure. He was warping reality sure, but that still didn't quite feel right...
I shrug. "Doesn't bother me, Kyleruler and Paradoxdragonpaci feel free to join us and order a drink. It's free and if you want something to munch on Winkins brought some fish and rice." I give the both of them a friendly tip of the hat, before gesturing to the foam containers. After all there's no reason to turn them away, so doing so would feel quite rude.
I give Sushi an appreciative scratch before he hops back over to Winkins. "Thanks, it'll take some time before I have enough CP to be comfortable with my chances, but it'll be fantastic to have your support."
"Can't believe I didn't think about Friendly Fire when I made those stupid Mines." I grumble, nibbling on a piece of fish. Wonder what kind it is?
The bartender frowns. "Now normally I wouldn't have a problem with giving you another bottle, but I just heard you guys wanting to use it to damage the Godmodder. If you clear it with Quinn I'll gladly give you some, but this feels a little above my pay grade."
...Salmon? I think it's salmon.
I hum to myself, Player Power differing between people...makes sense, but makes helping pionoplayer far more difficult. I sigh before answering Winkins question.
"I lead a number of Summonings, participated in far more. They varied greatly in power, scale...and success." An involuntary shiver runs down my spine, I may have blocked out the worst of it, but a deep part of me learned to be cautious with this stuff the hard way.
"...I'll give it a shot next time, a touch of familiarity might help the process." An idea enters my mind, sending a smile creeping across my face. "...you have given me a fantastic idea, regardless of your idea's success. Hopefully it'll turn out, not horrible."
I quietly listen to Winkins and pionoplayer' conversation. Silently evaluating everything, and ignoring Algot's intrusion.
"Moving past the whole 'generator' conversation, Winkins mentioned how he summons is different from how I summon. So it's likely that everyone expresses it in their own way. With that line of thinking I say we drop down to the basics, and see where to go from there."
I extend my hand, palm up, and slowly Light-Orange energy begins to crackle in my palm. "It's not impressive at the moment, but this is all I can muster with the spare Power that lingers between Turns, allowing us to summon casually. This energy, as far as I can tell, is what fuels Player Powers and allows us to maintain ourselves. If you can tap into the Power that's coursing through your body, then you at least have a starting point."
Project Phantasm has my vote. Also, the LM Department took 4 Charges.
"Ah... I still have my charge to expend this turn, just let me do this first..."
Closing my eyes, my focus soon hovers around the Rice Monastery and have it act as my proxy to utilizing my charges.
(Action!)(2 Charges)(1 Charge goes to the Hungry Loan which finally repays the entirety of the debt)
(1 Charge)
I show the ruthlessness of the protoss under the Godmodder's control. What happened to their feelings? Must they be drowned to the hatred? Tunnel-visioned till the Terrans are destroyed. But what happens then? once all the Terrans are destroyed and finished what becomes of the Protoss army? Will you be just another puppet of the godmodder to be used and destroyed in conflict?
These questions soon relay in the Protoss minds as they either begin to question or bolster their resolve.
(1 Charge)
The Monastery shoots a beam into its courtyard, creating a Fisher. Not much was said as the Fisher simply wanders out of the compound and proceed to fish at the nearby crater that was filled with water from the flood.
(Orders)
The Rice Monastery uses the Rice Feast unto the Bun Knights.
A Bun Knight goes up first and proceeds to break apart the Probes shields.
The rest follows and attack the shieldless Probes.
The "Find a way that can trigger the Water-boosted passive of the Monastery" note still hangs in the LM department research queue.
RICE POND ECOSYSTEM:
Current count: 200 Basic Fish Schools, 72 Piranha schools
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +18 Next turn
[Sushi's diet notes] No fish was given this turn.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP
The Hungry Loan is finally repayed! Hurrah!
With the Terran Army gone, the Protoss Army is quite affected... +10% movement strength! Indeed, what WILL happen...
The Fisher fishes... like, 20 new basic schools. For your ecosystem, let's say you max out at 300 basic schools and 100 piranha schools.
I am going to be gone for about 2 weeks to prepare myself to be ready for the finals. So I am going to do something that will leave a massive impact... HERE IT IS!!
Action 1-2: I charge up 2CP
Action 3: I stare at the Godmodder. I will keep staring until I come back from finals.
The godmodder just ignores the stare.
170 rocks collected! A fair bit above average... The cult action nabs 12 more.
tCP: 9+3 actions
More specific ehhhhh? You win there... you win there... I continue twiddling my thumbs and waiting for 20 tCP to accumulate.
-------
Cloak charges up 3 CP...
V:
Winkins army strikes and destroys the Probe lines! The Protoss Army is out of Probes! Again!
AG:
The Festum Base and the basic Space Station weaponry destroy the Stalkers 2 shields, and are promptly followed up by the full power of the LIVE Space Station, which destroys 3 Stalkers! The Machine, meanwhile, attacks and destroys an immortal as well as their attack shields! The Scarlet Prince and Teenage Rebellion attack and destroy another Immortal! Finally, Matrim Cauthon hits the Factions Base and deals 28,000 damage to it! The Factions Army grows angrier...
Throughout all this, the Explosion Elemental continues to defend. Meanwhile, the Relic neglects to fire, not having received orders and not wanting to risk messing up its element charges.
PG:
The godmodder waves his hands and summons the HUNTER BOT. The Hunter Bot, a sleek black robot with curved blades in its arms and loaded up with weaponry, happens to be carrying some sort of cage... the godmodder opens a portal to a certain pocket dimension, and sends the Hunter Bot through to retrieve an important target.
The Mysterious Farmers charm shield reaches 100%! They are charmed to JOEbob's side! It is important to note that they can't be directly ordered to evolve specific kinds of entities.
The Protoss Army takes a break this turn to celebrate! The Terran Army is GONE! Not totally dead, but still, gone! They did it! They finished off the horrible, evil, Terrans! Still, a few Protoss can't help but wonder... lately, they've been receiving some subliminal (and some not-so-subliminal) messages about the true nature of who they fight for...
The godmodder comes out to give the Protoss a rousing speech. He tells them that though defeating the Terrans was a great achievement - their task is NOT YET DONE! The Protoss gasp... and then the godmodder points to several other large AG-aligned forces, and tells them his truth! That the Terran Army was a threat due to exponential growth potential. To be able to dominate the entire game, and become unstoppable without blatantly cheating and breaking the rules... the rise of such an army must surely be prevented! So the godmodder orders them to destroy all "armies" on the field - anything with exponential growth! This includes CaptainNZZZ's army, Winkins Army, the Apex, the LIVE Space Station, and everything else! Destroy it! Destroy it all! The Protoss are given a rallying cry, and head off to war!
Meanwhile, the Factions Army attacks Matrim Cauthon for 36,000 damage!
N:
The Peacekeepers complete Legendary Weapon Neutralization Methods research. For now, it makes them immune to Legendary Weapon effects. Maybe it would be more relevant with project Shatterpoint.
The Apex and CaptainNZZZ attacks the Factions Army, killing 2 of the Factions members! The pathetic remnants stick near their half-destroyed base...
--------
The Holdout Stalker and Immortal, feeling much better after the AGs encouragement, see someone new show up at their door... the Holdout Zealot! He's seen the messages, and wants to help convert Zealots to the policy of non-violence! However, all three of them can see the rest of the Protoss Army headed out to war... seeing them, the Stalker gets an idea...
But then the godmodder appears. The Zealot, Stalker, and Immortal begin to feel their minds clouded... as though they are drawn more to the godmodder, and away from any AG Propoganda... They tell the godmodder they're feeling off, and the godmodder tells them that the AGs are clouding their heads to cloud their judgement... making the Protoss more likely to agree with the AGs... isn't that terrible? They really should go with the godmodder instead... the Holdout Protoss nod in agreement... they need help!
-40% Protoss movement strength!
The Protoss clouded heads mean they'll lose more movement strength each turn, and it'll be harder to refill their movement strength!
--------
ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!
Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
[V - Winkins]Winkin's Forces (TA: 101,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 10,000 x 5 HP, 5,000 x 6A (10% dodge rate)
Shield buns: 3,000 x 9 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 1/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 100,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)
[AG]Cloak - CP: 6 (protected from 1 attack)
[AG - DragonofHope?!?]Festum Base: 108,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 36% complete)(+3%/turn)
[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 1!)(35% dodge chance)(protected from 4 attack)
[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)(adding more Point defense)
Quadcopters: 1,000 x 2 HP, 500 x 2A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)
[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)
[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))
[AG - Trifling Epithet]Matrim Cauthon: 54,000/90,000 HP, 28,000A (-2,000 damage from all attacks)
[N - EternalStruggle]Apex Fleet: TA: 60,000
The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Attack frigates: 1,000 x 5 HP, 1,000 x 5A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)
[N - CaptainNZZZ]Army: TA: 25,500 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)
Servitors: 2,000 x 4, 1,000 x 4A
Sentry turret: 2,000 HP, 1,500A
[N - JOEbob]The blocks: 200 x 29 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Grower: 70% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 60% grown (Growing, +30% growth/turn)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 248 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 15!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 15!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 0 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 19 HP, 5,000 x 19A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 44 HP, 7,500 x 44A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 13HP, 15,000 x 13A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 3 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 1 attack)(+1 attack shield/turn, maxes at 5)
Protoss Reserve barracks
Under-construction buildings:
Forge x2: 75 + 40% complete(+25/15% construction/turn)
[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 1!) (protected from 2 attack)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 2!)(protected from 2 attack)
Holdout Zealot: 8,000 HP, 5,000A (will recruit other Zealots in 3!)
MOVEMENT STRENGTH: ////////// 50% (clouded minds! Harder to fill strength, -10% strength each turn!)
[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 4 HP, 6,000 x 4A (won't attack Winkins/General_Urist's entities)
[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)
Player info:
Captain.cat - CP: 10(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 18(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)(protected from 1 attack)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 8(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 7(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(650 rocks)
Crusher48 - CP: 12(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 5(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 13
General_Urist - CP: 6
[N]That(Other)OtherGuy - CP: 28(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))(Starcalibur - x2 actions)
Spicy Serious - CP: 6 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 9 (Has Greatsword, Self damage ticket)
Krill13 - CP: 9 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 18(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)(protected from 1 attack)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 8(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 7(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(650 rocks)
Crusher48 - CP: 12(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 5(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 13
General_Urist - CP: 6
[N]That(Other)OtherGuy - CP: 28(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))(Starcalibur - x2 actions)
Spicy Serious - CP: 6 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 9 (Has Greatsword, Self damage ticket)
Krill13 - CP: 9 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
---------
CURRENT VOTE TALLY:
Loaded dice: IIIIIII
Phantasm: IIII
Shatterpoint: I
Loaded Dice is winning by a long shot! You can still change your vote if you want to.
CURRENT PROJECTS:
Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Difficulty rating: 150
First quest: Find out more about where Dead souls go
Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Difficulty rating: 100
First quest: Find out more about how the godmodder controls entities
Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Difficulty rating: 300
First quest: Find out more about current legendary weapons
Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons