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Defeat The Godmodder

Update CXII(112)
I must ask the Protoss Army what extreme power do we have? The Terran Army has forever been crippled, and will no long ever be capable of rivaling you due to the weird new mechanics.

Orders all SCVs+14 Salvage construct 46 Bunkers.

All remaining buildings lift off...

All Units it's over, we have lost. You do not need to give your lives on an impossible battle. Surrender, retraat or Die. Liberal uses of stimpacks are unlocked... If you people are willing for the cause, target the immortal.

Actions:

Focus: Knowing that Moniker will deny any attempts to save the terran army at this point, I scrap everything..
The men leave the field leaving all their equipment behind has they simply give up. Every single building is salaved into raw materials. The war is over, the terran army is defeated, and will never be able to return. I collect all of these materials, all 90 Bunkers, 24 Command Centers, Salvage, Neosteel foundrys, all of the SCVs mechs are salvaged, everything. The survivors i offer them the choice to return home, join the peacekeepers, or become space engineers.

Dear Protoss Army, why? The Terran Army is no threat to you... They are no more, why must you continue to fight and massacre former allies which you don't hate? Have you forgotten your true purpose, when you defeated the terran army in the past, who was your enemy? The godmodder hunting you, always limiting your powers, or the players always there defending you?

Project Loaded Dice

I agree to cult action

The Protoss Army at large chants about the extreme power you USED to have, and that you USED to be a threat, and that they will ensure there will never be a Terran threat again!

The Terrans, previously strong yet now quivering with fear, opt to return home! The Protoss Army is confused as they filter out through the portals! You salvage every machine, every mechanical object available, and receive a Giant Pile of Starcraft Scrap for your inventory! Hopefully, you can somehow use this later.

However, the Terran Army is now entirely eliminated. What will the Protoss do now...

I vote for Project Loaded Dice and charge up 3 CP.

Piono nods at spicey serious's words.
"Alright, that sounds a bit similar to standard reality warping but I'll try it again."
Piono closes his eyes and focuses. The room wavers and shifts around a bit, as if something powerful were shifting through the fabric of reality... but nothing gets summoned.
Piono sighs and opens his eyes.
"Nope, it's not working."
"Second Scarlet Prince, attack the Angel Engineer."

Vote: Project Loaded Dice

3 actions: 6 CP -> 9 CP

"Don't give up! The Green Army Men were like this once. You know them as the Peacekeepers. If they can do it, you can too."
ES rolls his eyes and rolls up his sleeves (metaphorically) and moves over to the Holdout Protoss and indeed the Protoss in general simultaneously somehow, and coughs, before taking out a microphone and beginning a grand speech.

"You absolute morons." Okay maybe not a great start.

"Yes, you were imbued with a hatred for all things Terran. Do you know why? Because the Terran Army was the tool of the Godmodder. You were told to hate the Terrans because they were the enemy. Why were they the enemy? Because they worked for the Godmodder. You were summoned to help the AGs, or Anti-Godmodders, fight the Terran Army since they were the prime tool of the Godmodder.

It was to protect you from undue mental influence by the Godmodder. That's why you're against the Terrans.

SO

WHY

ARE

YOU

ACCEPTING

HELP

FROM

THE

GODMODDER?

You're confusing the means for the ends, missing the trees for the forest, and have no idea where your towel is! It's like a man killed your family with swords, so you hate swords, and then you come across the man who killed your family using an axe to fight off a swordsman who's come to stop him from burning any more villages, and you accept the help of the man who killed your family in order to fight the man trying to stop him. Just because he happens to have a sword!

That is actually, literally, what is happening here! Get a hold of yourselves!"

Well he seems... worked up.

(The Apex and forces attack the Angel Engineer and Angel Turret if they're still alive by the time it acts.)

Your speech makes even the hardest of the main Protoss waver, especially after seeing the Terran army retreat in shame! The Holdout Protoss feel somewhat renewed, and turn to the godmodder, waiting for his response! +30% movement strength!

Arsenical votes for Project Phantasm, and continues to charge!

+3 CP

With his understanding of nuclear physics thoroughly improved, Arsenical summons a large orb of uranium, and begins building up around it.
I vote for Project Loaded Dice.

2xAction
I rush over to Cephalos Jr. and prevent Starcalibur from falling into the Godmodder's hands by having it fall into my hands. And by fall into my hands, I mean that I grab it and place it in my Starcalisheath, which I keep on my person in case I ever need to hold Starcalibur.

With that done, I toss a Dorito Smoke Bomb at the Godmodder. The bomb proceeds to release a large, dense cloud of Dorito dust, blinding the Godmodder temporarily and dealing Dorito damage via the method of Dorito-dust-to-the-lungs-and-other-insides.

While the Godmodder is distracted, I abscond.

1xAction
+1 CP

The godmodder is only moderately distracted by the dorito-dust, being immune to things used on him a second time! You use the opening to dive for Starcalibur...

The gambler in me calls for Project Loaded Dice!
FOCUS!
I speak to the two units that are both holding out for peace.
While my fellow EternalStruggle is not diplomatically inclined and has no tact... He does make a decent point. However, that isn't the point I wish to make. I wish to make a counterpoint about the Godmodder's claim of the Terran armie's overwhelming power, as they clearly don't have such strength! The void group alone has nearly double the Terran's force, not even looking at other units. Why must they be purged? Your entire army has nearly ten times the strength of the Terrans. Why must they be slain? Why not force them to establish a peace and keep an eye an them for if they try anything? Genocide is never acceptable if there are alternatives.
I throw a shield on the Immortal and another on the Stalker.
But in the end it's your choice yeah? Just do what you feel to be best.

The Protoss are encouraged all the more. With the Terran Army defeated, peace seems closer than ever. +20% movement strength!

I will dedicate all my actions to improving The Machines Dodge Chance

Machine dodge chance improved significantly!

Free Action: I vote for Project Shatterpoint. I've got plenty of expertise in exploiting legendary weapons.

Action 1: I attempt to confuse the Godmodder by attacking him with a Rod of Wonder.

Action 2+3: Charging? Maybe?

The godmodder wonders why you think a Rod of Wonder would work.

OOC: So PG resistance against takeover remains in place even when they're neutral? That's good to know for the future.

OOC: Well they did have orders.


Frowning at the threat posed by both the Protoss and the Factions armies I decide to attempt to kill two birds with one stone. I need to do something to help keep the PG side from getting anymore powerful.

Around the Factions army members (or as many as I can manage with this action) I wrap one way and highly intricate illusions onto them, invisible to those with these illusions placed them but visible to everyone else.

The important details however are that these illusions will only last this turn and make those affected by them look highly upgraded Marines of the Terran Army. Needless to say the sudden appearance of what appear to be advanced Terran forces flanking them and the insane hatred of the Terrans by the Protoss should guarantee at least a few attacks are sent towards the disguised Faction Army with potentially a small chance they'll return fire on the Protoss Army. (x1.5)

With the Redirifle in hand I apply another attack redirector to the Magitek servitor factory. (x1)

Shrugging as I notice the small amount of energy I have left in the tank I spray a rapidly drying foam onto the Magitek servitor factory, adding more mass for an attacker to get through to destroy the structure (HP boost). (x0.5)

I order all my entities to attack the Factions army and then the Factions base if the army is all dead.

The Protoss are confused... didn't the Terrans just retreat? A spare attack hits a factions member and kills them before the godmodder rushes over and clears up the confusion!

+1 redirector to the Servitor factory! You feel the Redirifle growing warmer...

+7,000 HP to the Servitor factory!

Ah, so they did have orders... in that case, let's say the Apex killed a member of the Factions Army last turn!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 11/100

+1 CP [tCP=28]

I'm fine with all projects tbh.

Well, good to know, Quinn. Thanks for your time.


I return to the battlefield. If no one else has decided to take it, and Cephalos Jr. hasn't done anything with it, I rush in and take Starcalib- nvm, Karp got it.

Instead, I knock out a single Terran Marine and steal his armor. I sneak up behind the Godmodder and stealthily shove him into the large suit, slamming the visor over his face. He somehow doesn't notice this, and wastes a few minutes trying to figure out who turned out the lights. Meanwhile, I tap a Protoss leader on the shoulder, and point him towards "that lone, dirty Terran". By the time the Godmodder finally raises his visor, he finds his vision still blocked. This time by a couple hundred Protoss weapons aimed right at his face.
The results are predictable.

As you slam down the lock on the Terran armor, you realize... this isn't the godmodder! This is a voodoo doll! Of yourself! You try to tear off the armor but it's too late, the Protoss army already fired all weaponry at it! Results are predictable.

"Using Fred's memories, you finally, finally, successfully analyze the vault! Looking at the blueprints, setting up the elaborate terminals and storage and such probably wouldn't take more than an action and a bunch of Flavor-text. More complicated is the anti-Player and anti-Godmodder locks. It likes they were made with both... Player AND godmodding power! So... did a godmodder cooperate with the creation of the vault? Willingly or unwillingly? ...Was the vault actually made by a Player? Either way, the result is clear; you can't make replicas of those locks alone."
[1x]
Well, that's a problem. a fairly big problem, actually.
Let's see how I can solve it! Alone! yes, you just said I can't do it alone... so I'm going to try to do it alone! Im Smort!1!
no really i am.
Ahem
"(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)"
All three of these items are relevent.
Boost stones where created by the Godmodder damage charge booster, whenever the Godmodder took damage.
The charmzard energy is directly stated as being a flavour of Godmodding energy.
And the multiplier orb was made by the Godmodder, stated as full of Godmodding energy, and had alice try to push her way through it, with her own Godmodding energy.
Now, I don't know which of these will work. I think the multiplier orb will almost definitely work, the charmzard energy might work, and the boost stone probably won't work.

So. let's see.
First, I raise my hand. channelling charmzard energy through it, it forms into a blob at the top.
then, I call forth a blueprint of the Anti-Godmodder lock, and attempt to construct a duplicate of the thing, replacing Godmodding energy with charmzard energy. chances are, this doesn't quite work.
if it doesn't work, I take another blob of charmzard energy, and I look at the multiplier orb... that is, the non-cleansed one in winkins inventory. the cleansed one will have a different signature.
i don't take that orb, note. just scan it. then, I poke and prod the charmzard energy until I've pushed out everything that doesn't fit the scan, then try again once more. my energy and the Godmodding interlace and follow the blueprint, forming into shape. now, let's see if it works! i see if it works.

If it doesn't work, I pause. I'll need to think about this. if it does work, I rejoice!
SUMMARY: Trying to make a anti-godmodder lock anyway.
[x0]As for the god of perfect duplicates with one durability, his offer is unacceptable for one reason:
my plan with using his powers Is about creating things that function like legendary weapons! ones with one durability, on occassion! unless he changes that, I can't accept his offer. I'll need to ask the God of Perfect Duplicates Which Break After A Single Use instead
("Also, he wants your ability to use things that function like the Legendary Weapons too.")
So I make my offer to the God of Perfect Duplicates Which Break After A Single Use instead.

[1x] I walk over to The Blocks and realize they're slow
Verrrrrry slow.
now, normally I'd boost their growth rate.
but apparently, healing an entity which is at full will also raise their max HP.
and since a hoard's max HP is its members count (in the case of the blocks, this means the number of blocks it has...
The blocks should gain about 15,000 HP of members.
which is to say, 150 extra blocks. that's a lot.
yay!
[1x]Now, I take both the blocks and the mysterious farmers...
and throw them into another dimension.
What? no, not fred's dimension, that would be dangerous! to fred!
No, I made another dimension after freds dimension, because these are handy! I drop the farmers and The Blocks in the new one. thing is, the new dimension hasn't had much time to grow, so...
it's a bit...
how do you say...
Cramped.
now, the farmers will soon be charmed, so that won't matter to them.
And the blocks can just arrange themselves in a tower, being non-sentient.
But the evolver entitys might have some trouble. this will probably keep them from evolving until I let them out, and if the blocks grow too much, they'll run out of room. so this is a temporary measure, which can only last about 2 turns at most. still doing it though!
SUMMARYS! give the blocks a bunch more health, then protect both the blocks and the farmers from attacks for a couple of rounds. also, look for another god to make a deal with.

cult action vote: make ever more rocks.
As for the peacekeepers, I don't intend to make them mad or anything, but I Did negotiate for more initially! my original negotiation was that they apply evolution powers to an entity of my choice, which is more valuable then a death-elite rifle-man or two. granted, i understand they cannot apply those evolution powers and it was a misconception, but that is no fault of my Negotiations.
I have a different question for the peacekeepers now:
what cost is there to them, if they give me something else i would value, such as a scientist or engineer? they are just as hard to produce, and their death-elite production facility is already idling.

It doesn't work! None of it works as a replacement for proper godmodding energy, and even then, you don't really know how to use godmodding energy in quite the right way... you're also having trouble extracting the godmodding energy in the first place. None of your stuff is pure enough.

The God of Perfect Duplicates that Break After One Use unfortunately has the small problem of not existing.

...Count on you, JOEbob, to make sure I'm aware of any potentially broken applications of mechanics. Horde entities are now a special case for healing - instead, your healing simply increases the max HP of the blocks by 100 each.

A pocket dimension? Hey! You can't put any entities in stasis without going through Evacucorp! The godmodder heads to your pocket dimension and drags all the entities out - especially the mysterious farmers, since they're HIS entities! You can't just put enemies into pocket dimensions like that!

Quinn: ...Fine. FINE.

Quinn: ONE death-elite engineer. ONE. If the godmodder kills them, it's not our fault.

I plant Starcalibur into the ground and collapse the ground around it, forming an Einstein-Rosen Bridge that drops it into the hands of That(Other)OtherGuy.
Action 1: I continue walking. However, at exactly 1234.567 meters from the Godmodder, I utilize a topological weapon to equate that space with -.1 meters from the Godmodder, then stab backwards with a knife, before flinging it forwards, teleporting far behind the godmodder, grabbing the second copy of the knife, in violation of the no-cloning theorem, and teleporting just behind the Godmodder and hitting him with the knife such that, when it contacts the original knife, it is a mirror of it.
Action 2: I create a battery, then set it up, alongside the reactor, such that it links to the input and output of the reactor.
Action 3: I melt some of the ground nearby with a fireball, then set up a geothermal generator, powering the reactor. The generator quickly melts, but it has done its job. The reactor and battery will now run forever, barring outside interference.
(It is possible for other players to hook into the system, it's just that they have minimum priority for where the charge goes.)
System Status: Active
Parts:
Reactor: X/X storage, Y output, Z drain (Y>Z, X>Z)
Battery: 0/A storage
Network:
Battery --> Reactor input
Reactor output --> Battery
Priority:
Reactor 1
Battery 2
7 CP

You safely and intelligently transfer Starcalibur to its new owner. Karpinsky stops before taking it from you, seeing as you've returned to normal.

As you fling the knife forwards, the godmodder reaches up, snatches the knife, tosses it aside, and replaces it with a porcupine. You catch a porcupine. Ow.

Project vote: hearing that Joebobobobob supposedly has his own plans to get the Clover, I vote for Phantasm instead.

Now then....

The Protoss army is STRONG, we can't beat them in a direct fight. At the same time, the Holdouts look promising. The godmodder works against us though, but he has made a BIG mistake by choosing to play by our own game! We've beaten the Godmodder in a 1337 hacking tug of war, now we will beat him in a propaganda tug of war!

Action 1: I run up to one of the under-construction Protoss forges, and fire my trusty Lightning Cannon right at it. One effect is the obvious one of wires and conduits being melted by the electrical blast and stuff bursting into flames all over the incomplete edifice and all that, but there's a second effect: Having that much concentrated electric charge flowing semi-uncontrolled completely disrupts the warp link between the Hexagonafield and whatever place the Protoss get their building materials from! Good luck building that now, fools!

Action 2: I'm an avid strategy gamer, but I've had my fare share of meatgrinders and bloody failures. I wonder if I can make use of that somehow? Yes, that's it! I can use that to convince the Protoss of the futility of war! I proceed to do just that. I start collecting footage from a variety of strategy games, some of which didn't exist in our various homeworlds. What is common to the footage though is that there's always many units dying. On both sides. I open up a slightly-beefed-up Windows Movie maker, and get editing....

An undisclosed amount of time later, I walk up to the holdout protoss, and set up a very large cloth screen and accompanying movie projector, such that it's clearly visible to the Holdouts and also reasonably visible to the rest of the Protoss. I connect up my Laptop, and hit play. It's a montage of wars, of various scales and tech levels, in a great varied set of lands. Westeros. Middle Earth. Kaiserreich!USA. Medieval Europe. J A P A N. Some generic Pangaea-like continent. the Chaos Wastes. A variety of alien planets, a variety of galaxies far far away, and more! All the wars shown are closely matched, with both sides doing their darned best to break the stalemate. Blood spills, cities burn, and WMDs fly in coptious amount; the body count climbs frighteningly fast. Notably, absolutely every clip shown has been edited slightly to give the appearance in one way or another of one side working for the Godmodder. There's no clear pattern behind which side it is though. All this set to an ironically-cheery tune, an instrumental rendition (in a common protoss style) of Napalm Sticks to Kids.

At the very end, both the music and video fade out... before one last clip, this time musicless, fades in. It's much like all the previous ones, a horribly futile and pointless battle, but one thing is special: the two forces fighting are the Protoss and the Terrans themselves! This clip then fades to black too, and the entire screen is filled with the words:
Don't waste yourselves away in this pointless fighting. Don't follow the Godmodder.

Action 3: I charge.

Entity commands: the Machine opens fire on the Immortals yet again. the LIVE Space Station mows down some probes to curtail Protoss construction. Considering the difficulty of making more long-range weapons, and noticing the useful effect of the short-range weapons Spicy built, I order the Space Engineers to spend this turn tuning up the point defense weaponry to further boost the Station's Null Attack chance.

-25% construction of one forge - also, one of the forges is slower now!

The Protoss once again waver. A zealot takes particular notice... +10% movement strength to the Holdout Protoss!

(Actions 1 and 2)I prepare a FTL Spaceship,disengage Safeties remotely and go FTL at the Bulk of the Protoss Army other then the Holdout faction like this

(3)Charging up.....+1....the Progenitor's Mainframe

Somehow, the attack shields hold! -1 shield to the probes and zealots!

Current CP: 8

Eyowe charges 1 CP.

8 CP ---> 9 CP
__________________________________________________________

Eyowe, content with having the Godmodder not attack for one turn as well as a nice bonus of dealing 1 damage prior, moves onto other matters.

Eyowe, as a result of both being indecisive and not wanting to see any of the Projects presented to be removed off of the roster, votes once for each of them.

Eyowe sees just how much damage the Protoss Army is capable of doing. Not wanting to see that damage bleed into the rest of the [AG] forces, he decides to do something to soften that:

In an instant, the entirety of the Stalker unit end up with an arsenal that has been inexplicably tampered with in myriads of ways: the potency of their ammo were decreased ever so slightly, their guns' points were shifted two inches to the left, their Blink features now warp their user in dispositions 10° rotation in any dimension and 1 inch off of their intended ones, something something something gag alteration involving spaghetti, and their limb movements have slightly been rusted. All of these slight alterations is nothing too major that the Stalker unit would immediately remedy, but are potent enough that it would somewhat negatively affect their performance.
__________________________________________________________

Actions Done:

2x: Soften the entirety of the [PG] Protoss Stalker unit's attack.
1x: Charge from 8 CP to 9 CP.

Voting for all the projects at once, your votes are AUTO-NULLED! ...But, yes, I suppose it does seem a bit mean to remove them... there's not that many, anyways... how about I just...take them off as they're no longer needed. There. Much better.

Stalkers slightly weakened! The Protoss army is annoyed at this sudden loss in power...

I use my super computer to alter reality and show the holdout Protoss and angel engineer all the evil things the Godmodder has done and all the good thing the AG has done with the help of two actions! I use another action to make the generator.

The Angel Engineer is too busy engineering to notice and look up! Ah, the good work ethic of an angel...

The godmodder points out that all these bad images are clearly FAKED! Still, the Holdout Protoss gain 10% movement strength!

I steal the person selling stuff to gods charmzard energy generator completing the requirement that he needs to not have it

You can't steal JOEbob's Charmzard Energy Generator. I mean, you could try, but JOEbob wouldn't be happy about it. If you want to go on a terrifying sidequest into the horrors of JOEbob's inventory defenses, let me know...

What is with this yorehammer. It doesn't null every defense.

I feel like it should. Like it really really should ignore every defense. Maybe my attacks weren't mundane enough?
Or I should do what teenage rebellion says and stalk the cause of my rejection until it gets super creepy and awkward?
The rejection counts as ... offense? Isn't offense the best defense and not even the best defense can beat the yorehammer?

Welp. I use an attract shield to counteract the reject field. I attacc, protecc and most importantly want my stuff bacc. (1 Action)

While I do this, teenage rebellion stalks the BAO. + 1 awkwardness + 1 creepiness

Through philosophical means, the rejection field is now seen as defense, since the best defense is an good offense.
Thus my philosophical steal beam adds the actions of the BAO to my CP while ignoring any defense or best defense. (1 Action)

Using teleported mentally unstable bullets and the rejection field, I blast the godmodder with pure sadness and feelings of inferiority. The field acts like a railgun. Like the bullets enter the field and then dorinnnngg zap and bam... you know what I mean right?(1 Action)

Ah and after that, I use a round portal around the rejection field and shoot at the BAO. It is a sphere and the projectile (that is designed to resist rejection forces) that is pushed through the portal, will enter the rejection field on the other side while any momentum is conserved. Which means that the projectile grows faster and the force behind it stronger, while the rejection field grows weaker. It basically uses the force of rejection against the field. (1 Action)

why did you leave me? Am I not good enough? What is the meaning of life now? Ah... sniff... AAAh... waaaaaahh....
and why am I crying so loud?


CP: 16

1 CP in 6 rounds Winkins

I agree to cult action

If the best defense is a good offense, then the best offense is a good defense. Therefore, by philosophical means, the Bank's ordinary defenses, such as anti-teleportation blockers, count as offenses even though they are defenses, and block you from getting into the Bank of Actions! They also block your bullets.

The godmodder is too self-confident to be afflicted by feelings of inferiority! Hah!

Don't worry, you'll get your chance to attack the Bank of Actions eventually. You and all the other Players.

I use a random number generator to choose 1 or 2 if 1 the godmodder instantly dies if 2 the godmodder looses the infinileaf clover if anything else see 2

I also apply a attack transformer to myself causing attacks aimed at me to become healing but not causing healing to become attacks

The godmodder uses a random number generator to choose 1 or 2. If 1, then your random number roll doesn't happen. If 2, see 1.

You apply an ATTACK CONVERTER, a new kind of attack shield that converts attacks to healing! It looks like it will cost more than 1 action to apply ones after this first one, though.

I vote for Project Loaded Dice.

After speaking with Quinn I notice that the researching Legendary weapon neutralization methods is sitting at 6 turns from being done. 'Hmm if I'm remembering correctly The Peacekeepers can only get 4 turns worth of stuff done on any given project. so it will not be quite done next turn. I much prefer if it was myself.'

Closing my eyes I focus some of my energy into my next wish. 'I wish for the Peacekeeper's research into the neutralization of Legendary weapons to be speed up while still retaining the same amount of quality!' Suddenly one of the Scientists that had been working one a rather troublesome bit of the research realizes what had been giving them so much trouble and now knows how to solve it. He yells out "Eureka!" and The Scientist shares his discovery with the others, After a few moments they mostly agree and the work is speed up allowing them to make better time on their research on the Legendary weapons. (2 CP)

Looking over the field I notice the Angel Engineer on the PG side of the field and looking pretty low on health. 'Okay then, I wish for a bolt of lightening to strike the Angel Engineer.' Suddenly a Bolt of purple lightening rains down from the heavens and strikes the Angel Engineer electrocuting him. (1 CP)

Research time shortened! Angel Engineer slain! No more angelic turret...

Normally I'd teleport out for a moment, gotta keep up with the battle after all.

But honestly there doesn't seem to be much to actually help with this turn. The other Players at least have things to where it's not terribly urgent, oh well, I'll take the opportunity to Charge.

+3 CP, All Actions spent Charging!

Total CP: 6 CP!

I find a smile on my face, that's a large step towards my goal.

"I vote for Project Phantasm and Project Loaded Dice, both sound extremely useful."

Business taken care of for the turn, I focus back on our conversation.


I frown, rubbing the counter as I try to think of a way to improve upon the failure. He was warping reality sure, but that still didn't quite feel right...



I shrug. "Doesn't bother me, Kyleruler and Paradoxdragonpaci feel free to join us and order a drink. It's free and if you want something to munch on Winkins brought some fish and rice." I give the both of them a friendly tip of the hat, before gesturing to the foam containers. After all there's no reason to turn them away, so doing so would feel quite rude.



I give Sushi an appreciative scratch before he hops back over to Winkins. "Thanks, it'll take some time before I have enough CP to be comfortable with my chances, but it'll be fantastic to have your support."

"Can't believe I didn't think about Friendly Fire when I made those stupid Mines." I grumble, nibbling on a piece of fish. Wonder what kind it is?



The bartender frowns. "Now normally I wouldn't have a problem with giving you another bottle, but I just heard you guys wanting to use it to damage the Godmodder. If you clear it with Quinn I'll gladly give you some, but this feels a little above my pay grade."

...Salmon? I think it's salmon.



I hum to myself, Player Power differing between people...makes sense, but makes helping pionoplayer far more difficult. I sigh before answering Winkins question.

"I lead a number of Summonings, participated in far more. They varied greatly in power, scale...and success." An involuntary shiver runs down my spine, I may have blocked out the worst of it, but a deep part of me learned to be cautious with this stuff the hard way.

"...I'll give it a shot next time, a touch of familiarity might help the process." An idea enters my mind, sending a smile creeping across my face. "...you have given me a fantastic idea, regardless of your idea's success. Hopefully it'll turn out, not horrible."



I quietly listen to Winkins and pionoplayer' conversation. Silently evaluating everything, and ignoring Algot's intrusion.

"Moving past the whole 'generator' conversation, Winkins mentioned how he summons is different from how I summon. So it's likely that everyone expresses it in their own way. With that line of thinking I say we drop down to the basics, and see where to go from there."

I extend my hand, palm up, and slowly Light-Orange energy begins to crackle in my palm. "It's not impressive at the moment, but this is all I can muster with the spare Power that lingers between Turns, allowing us to summon casually. This energy, as far as I can tell, is what fuels Player Powers and allows us to maintain ourselves. If you can tap into the Power that's coursing through your body, then you at least have a starting point."
Project Phantasm has my vote. Also, the LM Department took 4 Charges.

"Ah... I still have my charge to expend this turn, just let me do this first..."


Closing my eyes, my focus soon hovers around the Rice Monastery and have it act as my proxy to utilizing my charges.

(Action!)(2 Charges)(1 Charge goes to the Hungry Loan which finally repays the entirety of the debt)
(1 Charge)
I show the ruthlessness of the protoss under the Godmodder's control. What happened to their feelings? Must they be drowned to the hatred? Tunnel-visioned till the Terrans are destroyed. But what happens then? once all the Terrans are destroyed and finished what becomes of the Protoss army? Will you be just another puppet of the godmodder to be used and destroyed in conflict?

These questions soon relay in the Protoss minds as they either begin to question or bolster their resolve.

(1 Charge)
The Monastery shoots a beam into its courtyard, creating a Fisher. Not much was said as the Fisher simply wanders out of the compound and proceed to fish at the nearby crater that was filled with water from the flood.

(Orders)
The Rice Monastery uses the Rice Feast unto the Bun Knights.

A Bun Knight goes up first and proceeds to break apart the Probes shields.

The rest follows and attack the shieldless Probes.

The "Find a way that can trigger the Water-boosted passive of the Monastery" note still hangs in the LM department research queue.

RICE POND ECOSYSTEM:
Current count: 200 Basic Fish Schools, 72 Piranha schools
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +18 Next turn

[Sushi's diet notes] No fish was given this turn.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP

The Hungry Loan is finally repayed! Hurrah!

With the Terran Army gone, the Protoss Army is quite affected... +10% movement strength! Indeed, what WILL happen...

The Fisher fishes... like, 20 new basic schools. For your ecosystem, let's say you max out at 300 basic schools and 100 piranha schools.

I am going to be gone for about 2 weeks to prepare myself to be ready for the finals. So I am going to do something that will leave a massive impact... HERE IT IS!!

Action 1-2: I charge up 2CP
Action 3: I stare at the Godmodder. I will keep staring until I come back from finals.

The godmodder just ignores the stare.

MOOOORE ROCKS

I agree to the cult action.

170 rocks collected! A fair bit above average... The cult action nabs 12 more.

tCP: 9+3 actions

More specific ehhhhh? You win there... you win there... I continue twiddling my thumbs and waiting for 20 tCP to accumulate.

-------

Cloak charges up 3 CP...

V:

Winkins army strikes and destroys the Probe lines! The Protoss Army is out of Probes! Again!

AG:

The Festum Base and the basic Space Station weaponry destroy the Stalkers 2 shields, and are promptly followed up by the full power of the LIVE Space Station, which destroys 3 Stalkers! The Machine, meanwhile, attacks and destroys an immortal as well as their attack shields! The Scarlet Prince and Teenage Rebellion attack and destroy another Immortal! Finally, Matrim Cauthon hits the Factions Base and deals 28,000 damage to it! The Factions Army grows angrier...

Throughout all this, the Explosion Elemental continues to defend. Meanwhile, the Relic neglects to fire, not having received orders and not wanting to risk messing up its element charges.

PG:

The godmodder waves his hands and summons the HUNTER BOT. The Hunter Bot, a sleek black robot with curved blades in its arms and loaded up with weaponry, happens to be carrying some sort of cage... the godmodder opens a portal to a certain pocket dimension, and sends the Hunter Bot through to retrieve an important target.

The Mysterious Farmers charm shield reaches 100%! They are charmed to JOEbob's side! It is important to note that they can't be directly ordered to evolve specific kinds of entities.

The Protoss Army takes a break this turn to celebrate! The Terran Army is GONE! Not totally dead, but still, gone! They did it! They finished off the horrible, evil, Terrans! Still, a few Protoss can't help but wonder... lately, they've been receiving some subliminal (and some not-so-subliminal) messages about the true nature of who they fight for...

The godmodder comes out to give the Protoss a rousing speech. He tells them that though defeating the Terrans was a great achievement - their task is NOT YET DONE! The Protoss gasp... and then the godmodder points to several other large AG-aligned forces, and tells them his truth! That the Terran Army was a threat due to exponential growth potential. To be able to dominate the entire game, and become unstoppable without blatantly cheating and breaking the rules... the rise of such an army must surely be prevented! So the godmodder orders them to destroy all "armies" on the field - anything with exponential growth! This includes CaptainNZZZ's army, Winkins Army, the Apex, the LIVE Space Station, and everything else! Destroy it! Destroy it all! The Protoss are given a rallying cry, and head off to war!

Meanwhile, the Factions Army attacks Matrim Cauthon for 36,000 damage!

N:

The Peacekeepers complete Legendary Weapon Neutralization Methods research. For now, it makes them immune to Legendary Weapon effects. Maybe it would be more relevant with project Shatterpoint.

The Apex and CaptainNZZZ attacks the Factions Army, killing 2 of the Factions members! The pathetic remnants stick near their half-destroyed base...

--------

The Holdout Stalker and Immortal, feeling much better after the AGs encouragement, see someone new show up at their door... the Holdout Zealot! He's seen the messages, and wants to help convert Zealots to the policy of non-violence! However, all three of them can see the rest of the Protoss Army headed out to war... seeing them, the Stalker gets an idea...

But then the godmodder appears. The Zealot, Stalker, and Immortal begin to feel their minds clouded... as though they are drawn more to the godmodder, and away from any AG Propoganda... They tell the godmodder they're feeling off, and the godmodder tells them that the AGs are clouding their heads to cloud their judgement... making the Protoss more likely to agree with the AGs... isn't that terrible? They really should go with the godmodder instead... the Holdout Protoss nod in agreement... they need help!

-40% Protoss movement strength!

The Protoss clouded heads mean they'll lose more movement strength each turn, and it'll be harder to refill their movement strength!

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!

[V - Winkins]Winkin's Forces (TA: 101,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 10,000 x 5 HP, 5,000 x 6A (10% dodge rate)
Shield buns: 3,000 x 9 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 1/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 100,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 108,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 36% complete)(+3%/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 1!)(35% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)(adding more Point defense)
Quadcopters: 1,000 x 2 HP, 500 x 2A

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Trifling Epithet]Matrim Cauthon: 54,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[N - EternalStruggle]Apex Fleet: TA: 60,000
The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Attack frigates: 1,000 x 5 HP, 1,000 x 5A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 25,500 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)
Servitors: 2,000 x 4, 1,000 x 4A
Sentry turret: 2,000 HP, 1,500A

[N - JOEbob]The blocks: 200 x 29 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Grower: 70% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 60% grown (Growing, +30% growth/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 248 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 15!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 0 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 19 HP, 5,000 x 19A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 44 HP, 7,500 x 44A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 13HP, 15,000 x 13A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 3 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 1 attack)(+1 attack shield/turn, maxes at 5)
Protoss Reserve barracks
Under-construction buildings:
Forge x2: 75 + 40% complete(+25/15% construction/turn)

[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 1!) (protected from 2 attack)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 2!)(protected from 2 attack)
Holdout Zealot: 8,000 HP, 5,000A (will recruit other Zealots in 3!)
MOVEMENT STRENGTH: ////////// 50% (clouded minds! Harder to fill strength, -10% strength each turn!)

[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 4 HP, 6,000 x 4A (won't attack Winkins/General_Urist's entities)

[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 10(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 18(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)(protected from 1 attack)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 8(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 7(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(650 rocks)
Crusher48 - CP: 12(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 5(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 13
General_Urist - CP: 6
[N]That(Other)OtherGuy - CP: 28(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))(Starcalibur - x2 actions)
Spicy Serious - CP: 6 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 9 (Has Greatsword, Self damage ticket)
Krill13 - CP: 9 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

---------

CURRENT VOTE TALLY:

Loaded dice: IIIIIII
Phantasm: IIII
Shatterpoint: I

Loaded Dice is winning by a long shot! You can still change your vote if you want to.

CURRENT PROJECTS:

Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Difficulty rating: 150
First quest: Find out more about where Dead souls go

Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Difficulty rating: 100
First quest: Find out more about how the godmodder controls entities

Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Difficulty rating: 300
First quest: Find out more about current legendary weapons

Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons
 
Update CXIII(113)
I vote for Project Phantasm, and +3 myself, while Matrim goes out to get a drink, and attack the Factions army

Matrim will do as you say!

"Second Scarlet Prince, attack the Immortals!"

3 actions: 9 CP -> 12 CP

I have a plan.

He will do as you say!

(Quick Action!)(1 Charge)
Not really sure what happened to the holdout units, I take a look at the battlefield roster.

(What? Cloudy mind weather? Where did I put my mind fan...)

Through a great amount of mental searching, I search through the large attic of the Rice Monastery to figure out where the mind weathering fans were. Entering the Konami Code with some mental controls I reach towards the attic's closet and pull out a small fan suitable for placing within minds.

Nodding in satisfaction I willed the Fan into the Holdout units minds and which proceed to blow the clouded atmosphere of their mind to be cleared again, just as the weatherman said as he moves from stating the lack of any obstructions in the Hexagonafield and proceeding to say that the Holdout Protoss minds were cleared and won't be glares or any sort of weather that will influence their judgement.

Soon, a sign plants itself in front of the holdout units saying: If the godmodder was really helping you, why didn't he act to remove the cloudiness of your minds? -Winkins

The wind blows about the Holdout Protoss! They're standing there, as though numb to the effects of the wind... they're clearly not even reading the sign! Rude.

Well time for some logic. Moving in front of the Protoss Army I first point out how my entities don't actually have exponential growth potential, only a linear growth from the magitek servitor factory as my builder class entities have apparently reached the end of their building lifespan.

Pouring charisma into my voice which transcends mere sound to the point it goes directly into their minds I move on to another point. If they're against all groups with exponential growth potential as the Godmodder commands then not only do they have to focus their war on the king of that type of entities, the Peacekeepers, but they also have to kill themselves. The Protoss army has exponential growth and since the Godmodder said all must be destroyed then they must destroy themselves especially since they're the second largest exponential growth exploiting faction, only behind the Peacekeepers. Follow the Godmodder's command and destroy the armies with exponential growth! Clearly the worst ones are the Peacekeepers and the Protoss army so they should focus on them!

Walking away I frown. That hopefully will throw them for a loop and potentially cause them to fight the Peacekeepers but their sheer power is quite concerning. (x1.5)


Now normally this would be a concerning move but the Godmodder made one mistake, he never said he closed the portal.

Teleporting over to the open portal with my entities in tow I leap through the portal while telekinetically yanking my entities through the portal before the Godmodder notices his error and closes it. (x1.5) (if this isn't possible I instead shoot teleporting micro-missiles with robot homing capabilities and cameras through the portal)

If I'm still on the HEXAGONAFIELD with my entities I order them to work on taking out the Protoss army's attack shields while the Sentry turret is moved in front of the Mysterious Tower to protect it. Rotaz and Undead Einstein will sit in the library within the Mysterious Tower and read up on becoming a better engineer and researcher respectively.

The Protoss Army agrees that your stuff should be a lower priority, though will still definitely die. The Protoss Army also expresses assurance that the godmodder will help them deal with the Peacekeepers when they are stronger, AND that being an exponential-entity-killer makes them morally better than being just being an exponential entity.

You dive through the portal the godmodder foolishly left open! You end up in a small pocket dimension, with nothing but a desk (computer on top) and a turned-over chair. And... another portal opened to another dimension! The next Player will interact with this portal.

ES stands back and weaves a great web of mysticism and reality warping, calling on a mixture of memory and inspiration in order to achieve his goal. It isn't long before he has readied a potent cure to the disease that ails the Holdout Protoss, carefully tuned for maximum effect specifically with the alien soldiers. He casts Focused Greater Mental Dispel on the Holdout faction, constructing a careful magical energy burst designed to restore balance to the mind, focus one's consciousness and remove foul and corrupting influence.

The Apex and faction holds back and shoots nothing, just generating stuff this turn.

The Magical Burst fires off! ...And then it gets, almost, sucked into their heads through their ears, heedless of the effect of the nearby fan...

The Protoss stir for a moment, before falling back into a stupor... did that help at all??

Well since anything that is a defense including offensive defenses are ignored by ... or is the yorehammer not able to ignore off... must be, since my bullets were blocked.

So the yorehammer can be simply ignored by a wordplay?

Can any legendary weapon be ignored in this way?

Let me try it out. >I take away the concept of pi, making a luck roll impossible since it is now impossible to make something remotely round enough to actually roll, heck even rolling a 2 dimensional shape is impossible or even imagining or writing a [] hm... [] is impossible. It is now a 2 dimensional luck throw. That means the infinileaf clover can't function properly anymore since it only lets luck [] succeed.<

CP: 19

1 CP in 5 rounds Winkins

I agree to the cult action and also give Joebob the yorehammer.

You... you removed an entire mathematical concept!?

...But wait! The godmodder notes that clearly you were attacking him with his mathematical related-weakness! Except, it failed, because removing mathematical concepts is NOT his mathematical weakness. The godmodder restores the concept of pi within 3 zeptoseconds of its removal, ensuring no harm comes to pass.

I summon weegee who stares at the godmodder. Also he is in virus weegee form

The meme is so outdated, the Curse of Repetitiveness blocks it, even though Weegee has never appeared in the game before!

Stupid idea incoming.... Just... maybe...
1. I summon an army of female protoss. All at 1 hp. I send them to get in the way of the main protoss army, by showing that not all protoss support them.
2/3. I charge up to 10 CP.

The female protoss, all having only 1 HP, instantly die when a stalker accidentally pokes them before they can say anything! Drat. The Holdout Protoss, being so afflicted, hardly notice...

Actions:

"Somebody assist me in hunting that HUNTER Bot, Fre'ds under attack!"

1x I follow the HUNTER through the portal, accompanied by a bunch of FOREST RANGER Bots. The HUNTER Bot is a Poacher! Get em!

2x Charge

"Protoss Army, I must ask what will happen at the end of your journey, a path filled with destruction, and then what? Can you not see that in your path to purge all exponential growth entities that you will become the very thing that you will hate the most. Can you not understand the reasons the growth entities grow and fight on this battlefield... This is not a game, and balance is for manipulators or fools. This is a battlefield where advantages are gain and lost. If you truly believe in the Balance, were you really willing to sacrifice everything? The very reason you originally fought? The memories you had with the friends you lost? Are you really willing to sacrifice yourself, and the memories of allied entities? and for what? To be a tool of the Godmodder to kill all AG growth entities, that don't really grow that much. Can you truly not remember the friends and allies you had in the AG faction when you fought against the Godmodder's army."

"The path to hell is paved with good intentions. Sacrificing the very reasons you fight, I wonder are you just becoming a mindless tool. I wonder if you're even thinking when you're about to go to war against the rest of the AG... I wonder..."

Following HUNTER, you and your Forest Rangers find yourself in the great forest pocket dimension! Up ahead, you can see another opened portal... and a lot of monsters guarding it! The monsters are far more powerful than your forest rangers, and so the great hunt begins! You desperately charge forward and manage to clear the way to the portal, but wind up exhausted and with no more forest rangers in the process! The next player will have to pick up where you left off.

You re-divert an action to your speech (1 less used for charging). Your speech on friendship slightly rallies the Holdout Protoss... slightly. Or was that the fan making them look like they were moving? +5% movement strength!

ENTITY ORDERS: So, general urist said my entitys can hide on the space station if i try to defend it with them, so they do. specifically, the blocks turn 25 blocks into a cup (image pending) to serve as a bodyguard. the cup floats because minecraft blocks are immune to gravity except sand, gravel, sugarcane, cacti, and dragon eggs, none of which are being used, as the cup is made of stone brick.

These are the images. there are a few holes in it, of course. even with making everything out of hollowed out blocks and slabs, the 25 blocks it has aren't nearly enough to make this. the blocks will continue working, but this with a bunch of holes will do for now.

there's nothing to order for the farmers, except to try to make sure their evolvers are capable of building in some form, especially in the future if they can't do it for the grower and red. the death-elite engineer helps the blocks pick a more strategically sound cup shape and size.

[1x] I decide to settle for a strong but beatable shield. if the Godmodder has the time to batter it into oblivion, we've probably lost anyway, and what do i care about events after my death? so, I take the highest purity of Godmodder energy I can find*, and make the lock with that instead. if anything gets in the way of this which has an obvious solution, I solve it.
*if the purified orb is the best option, I instead use the non-purified orb the drones where holding before they died, but that's the only exception.

now, I would deal with the pocket dimension attack, but NZZZ is on it, so instead I send them a note saying the Godmodder's probably trying to abduct fred and to not kill fred.
Also, since Algot is a fellow player and would probably share the charmzard energy, my inventory' flawless intention and plausibility of success testers would let him through. they would also always reject The Godmodder.

I'll do the rest of my actions later.

That's a very nice Minecraft construction. Your blocks are now hiding aboard the Space Station, for what good it will do them.

The purest form of energy is the un-purified multiplier orb which the drones were holding! Which is currently located in... huh. Okay. Small oversight.

You craft the Multiplier Orb which existed all along into the SUB-PAR GODMOD LOCK! This lock is definitely not up to code, and may or may not be any good at locking things. Good luck with it!

Action 1: I point out the exact message that the Godmodder sent.


Interesting order to give to an army with exponential growth. By my calculations, at current rates, they will exponentially gain in power, as their nexus produces probes that can produce more buildings including other nexuses (nexii? not sure what you call the plural of a nexus) that can produce even more probes that can produce more buildings, and so on.

First, to distract the Godmodder, I give him an ipad with a random webpage on it. Because of the infinileaf clover, this is the best possible webpage for him to have on the ipad. However, the ipad has been rigged to self-destruct if my presentation is interrupted, so if he wants to utilize the webpage to his advantage, he has to leave my presentation alone.

I present this information to the Protoss army in the form of a simple powerpoint presentation, titled: "The Protoss Army: the most dangerous exponential threat."

I show the first slide, a chart showing the predicted growth rate of the Protoss Army. With their structures and probes in play, they have an exponential rate.

I then show the projected growth rates of all other "armies" on the field. The Protoss Army's growth rates are shown to be the highest out of all army entities. In fact, their growth was even faster than that of the Terran Army, the supposed biggest threat on the field, at its height.

I then propose a solution. Even without their exponential growth, they would still be more than enough to defeat the other exponential entities on the field. So, in order to ensure that the field remains safe against overpowered exponential entities, they should destroy all of their buildings and all of their probes, making it impossible for them to ever be an exponential threat ever again. Once they do that, they can safely dispose of the rest of the field, and end exponential threats for good.

Action 2+3: I charge. Then, noting what I think is an inaccuracy in my charge level, I call for an audit of my charge level to ensure that it is correct.

The Protoss are astonished at this new idea! They legitimately give it some contemplation! ...But then the godmodder rushes up, and gives his own presentation, entitled, "WHY YOU DEFINITELY SHOULDN'T DO THAT". His presentation basically outlines old content, saying things like "it's okay to grow exponentially to stop more exponential growth", and that the Protoss can do it since they're good guys and not bad guys. The godmodder's presentation includes 3D graphs and visuals designed to perfectly capture the attention of every living being within a 100-foot radius! How did he put it together in 30 seconds? In any event, the Protoss decide to ignore you.

An... audit? Okay...

AUDIT:
This turn, you charged 2 and had 14.
Last turn, you charged 2 and had 12.
2 turns back, you charged 2 and had 10.
3 turns back, you charged 3 and had 8.
4 turns back, you didn't post and had 5...
...Except... you weren't quoted because of the Altair/Alice choice deal... so you should have 3 more! Error found. Apologies.

Fair warning, I'm okay with tracing your charges, but only for recent errors. Please be more specific next time you think you've found an error. That helps me find it much faster.

Arsenical finally finishes the assembly of the main power unit, and begins incorporating the anti-player gadgetry into the machine, among others things (legs, arms, sensors, computer)

+3 CP (also another 2 CP didn't get added a few turns ago, with the copypaste attack attempt)

Just one more turn. One more...

Whoops. CP corrected.

semi-OOC: Shouldn't you be showing this to the Protoss?
BTW Moniker shouldn't the task to kill the farmers be removed from the itinerary now that they're not PG?

I look over the situation. The Holdout movement is still doing strong, despite the Godmodder's meddling. And next turn the Stalkers will be converted. But on the other hand the Terran army has been destroyed, and the LIVE Space Station is now in the Protoss crosshairs. Just as Joe moved his forces onto it. And whichever way you look at it, there's no stopping from the Stalkers and all 300K attack of them from getting at least one round of gunfire in. Attack shields are no good against that horde, but perhaps other methods of evasion.... I check my CP stock: 9, if the 3 charges from this turn are included. Plenty, actually. I think. Ok, let's get to work.

4 actions: highly temporary GTFO! I take a whole bunch of oversized single-use solid rocket boosters, and strap them to the underside of the LIVE Space Station. They are a highly temporary measure. They are set to activate at the end of the turn, and when they do the LIVE Space Station will BLAST OFF into orbit, where even the Stalker's powerful AA weaponry shouldn't be able to hit it! Of course, the LIVE Space Station won't be able to shoot back, but right now it's survival is more important. And it won't be staying in orbit; it should come down next turn and be able to open fire again. By which time the Stalkers should have seen the futility of war. Of course, such emergency escape in a dimension as weird as the Hexagonafield requires the crew be ready...

I board the LIVE Space Station, and order the engineers assembled for me to address. COMRADES! I have it on good authority that a short time from now one of the greatest threats to our proud spacecraft will defect from the Protoss villains and no longer be a threat to us. But for a very brief moment before that defection, there will be a short time when every anti-aircraft weapon in the Protoss arsenal will be trained on us. Our duty is to survive that short period of hell untill the defection happens. I must admit it will be tricky, the only way to truly be safe is to escape into high orbit! A very tall order, I know. But I believe we can do it. The temporary thrusters I have attached will get us high off the ground. But to be absolutely sure reach safety in time, the full efforts of this station's crew and systems must be used. You must be prepared to route ALL power to the Station's permanent thrusters once the solid rockets begin to burn out, to make sure we get high enough before the Protoss Stalkers open fire. Forget about upgrading the Station for now: Focus your efforts on making sure the station's systems propulsion don't burn out while we ascend to altitude.

And of course I must make sure that the Holdout Protoss movement actually survives. I'm taking no (well, very few) chances.


4 actions: Fanatical Frenzy Jr. Edition: Legend speaks of a great and fanatical space empire, which wielded a powerful weapon of mass... no not destruction, for very few things actually get destroyed by it. Mass evangelism might be more accurate, though calling it that massively undersells its true power. When fired, this weapon instantly infiltrated the minds of every last sapient being on exactly one planet, and re-wrote their thoughts to utterly adore the deity of the empire that had this weapon. This would drive the people into a zealotry so strong that they would all collectively and immediately, from the lowest laborer or crook to the highest robber-baron and official, rise in revolt against their home civilization and raise the banner of the fanatical empire on the spot. This weapon in it's full form is (thankfully) lost to time, however I have recovered part of it's technology and created a much weaker version.

Using direct mind control is morally questionable, but no-one will know. And frankly, this is very necessary. I've attached a cloaking device to the weapon's projectile, nobody notices it as it flies over to the Holdouts, currently debating the merits of the Godmodder. The weapon activates, and suddenly the Holdout protoss stop caring so much for the Godmodder. The image of him in their minds goes cloudy, a vague thing rather than something glorious to follow. Then they begin to feel disgust for the Godmodder, wondering why they ever followed him. The thing that takes the Godmodder's place in their minds as something to live and strive for is not a physical person, but an abstract ideal: that of peace and tranquility. Non-violence becomes what they want above all.

And of course they need no extra mind control to know that peace is something the Godmodder will never give them, except perhaps in the form of desolation.


THIS ACTION ANNULED AND PRESERVED ONLY FOR ARCHIVAL PURPOSES.

Instead, I just put the four actions into commissioning some extradimensional millennial to make a dramatic-if-generic anti-war propaganda radio broadcast that I play on a loudspeaker at max volume.

also:
entity command: the Machine opens fire on the Stalkers. just as a final desperate failsafe.

You order the LIVE Space Station to blast INTO ORBIT! And so it does! Of course, "orbit" is a pretty meaningless term when it comes to the HEXAGONAFIELD, so it just goes up ridiculously high. LIVE Space Station invincible for this turn! However, it can't act, since the crew is working hard to maintain the advanced orbit state!

The Holdout Protoss is still staring into space, but blinks gently at the broadcast... +15% movement strength!

[1x] oh hey, HV gave me yorehammer. I receive Yorehammer from HV, which I can use because I haven't sold my legendary weapon privileges yet.
why is he giving me yorehammer? I haven't a clue. still, nothing bad can come from defense-piercing, so I apply it to my last action. maybe the universe is defending against player locks? that's... plausible, right? or maybe the Godmodder is actively diluting the godmodding energy as a defences against me succeeding.
...
Oh, Maybe it's because I asked him for it. why did I do that again?
Oh, Right!
So the Godmodder couldn't defend against me when I obtained some of his Godmodding energy for the lock, as per the "I take the highest purity of Godmodder energy I can find" clause, and the "if anything gets in the way of this which has an obvious solution, I solve it" sub-clause. he couldn't have dodged it, either, because I made this text too dark of a blue to read when not quoting this post or highlighting it, so you'd need to go back and edit your response to my last post, which would trigger an entropic paradox roll against the godmodder, which the clover can't influence! well, probably anyway. so I got some godmodder energy for the lock, and funneled any excess into my inventory for later. there's a lot of ways I might have done this, and I'll give a few examples, but I'm not confirming anything.

Maybe I summoned forth the rock, infused slightly with dream energy from the god of dreams, making it technically a different attack, and bonked him on the head with it, sending him to dreamland, letting me act unimpeded. maybe I created the Anti-rock, a normal rock expanded to the size of a planet, letting it pierce dodges instead of defences... because it's so big... and then used it as a conduit to steal Godmodder energy. maybe I took a charge stone, painted it to look like a boost stone, laid a trap inside it to suck away energy, and gave it to the Godmodder, then told him to do some inane stuff, which would not lose the 5 actions he owed me because i never gave him the boost stone that i need to give him before he'll repay it. maybe I ate him and the digestion gave me some energy. maybe I used the same black arm I used to get charmzard energy, but at the speed of light, with homing and piercing defences. maybe I redefined an aura node to include the Godmodder, then absorbed his energy with a wand like I might vis. and maybe I just brute forced it with player powers, because the Godmodder isn't able to block it because yorehammer.
One of these might have happened, or something else. I'm afraid I don't know, as I removed my memories of the method of the action right after I finished it. However, the choice of which method I used is not to be left to a random number generator of any form! counter every method, counter whichever 4 seem the hardest to block, or don't counter at all!

[1x if necessary] Since Algot just took the charmzard energy generator, I guess I can give the god i was talking to all the charmzard energy i have and stuff! for his support! This action does not occur if I still have the charmzard energy generator. If i still have the charmzard energy generator, I instead alchemize cleansed multiplier orb + charmzard energy. if i don't have the generator and If this doesn't take an action, I try cleansed multiplier orb + boost stone and see what happens.
Cult action vote: Give the space station minor space-warping capabilitys, letting it move more quickly and act while being further from danger... unless my entitys couldn't move onto the station themselves, then do that with the cult action.

Wait... what? Hey! Not fair, retroactively adding effects to your post! Just edit like a normal person! The godmodder looks at the examples at how you could've done it, but notices you didn't confirm. Therefore, your attack defaults to "not launched at all", so you never stole any godmodding energy at all! Just say what you did next time.

Quick note about the Charmzard energy generator, you never worked out the "use things that work exactly like Legendary weapons" part.

"cleansed" multiplier orb + Charmzard energy: Mixed bag: A mixed bag that seems confused about its identity. It appears to be radiating godmodding energy, and quite powerful. It's clearly meant to be opened, but you have no idea what will happen when you do. Cost: 5 actions, destruction of components.

"Okay, excuse me for a moment everyone. I'll be right back after handling my Actions this Turn." After saying this I vanish from the bar, reappearing moments later on the battlefield.

Action 1:Speech!

With a quick shimmer of light-orange light around my throat, my voice is magically projected to be heard by all Protoss. Holdout or otherwise, and to ring as simple, honest, and trustworthy in their ears.

"I'll ask all of you a simple question, why? Why do we create these armies, Entities that horde power to ridiculous levels and can, as the Godmodder pointed out, throw off the balance of this 'game'."

"Because to us Players it's not a simple game where something as pathetic as balance is an issue, we're waging a war against an evil that has happily slaughtered hundreds to gain power. An evil that cares for rules only when it suits his purposes. This evil, should it win this war, will enslave the entire universe under his bloody reign!"

I gesture to the Godmodder. "Do not be fooled by his honeyed words! He is the evil I speak of, and he wishes to use all of you as his tool of death! Something to rake across the back of his enemies before tossing it away the moment it suits him!

"Think for a moment! What has he done to protect you? What has he done to mourn the loss of your brothers in arms as one by one you fall beneath his enemy's blade!? Nothing more than rally you against the AG's, the Anti-Godmodders! Do you all think that a coincidence, that he rallied you against his most powerful foes!?"

"And before the snake can speak his venomous words, yes, we were the ones to cut your brothers down. But it is not something we take to with glee. We have sought nothing but to protect our Entities, those who have dared to stand against the Godmodder, and have rallied stop him from obtaining his throne of gilded blood."


Scenes of the past begin to play, projected onto the air. The rush to keep the Spacestation alive, even as the EVIL!Spacestation mowed it down. The bare success of keeping the Rice Monastery safe, the rush to aid the Entities trapped inside the Game Show. All times where an Entity was freed, mourned, lost and saved by Players play out on the massive screen.

"You stand there, about to spill the blood of those who seek a peaceful future for this universe. Those who would give their lives for this war, and you dare to kill them for the sake of a 'fair game'!? You dare to wager the lives of billions of people for that pathetic cause!? Think Entities! You were created by Players to defy his tyranny, to help usher in peace not to carry the Godmodder to his throne!"

A flaming PG burns itself into the air, towering over all and casting a deep oppressive shadow over everyone.

"How do you stand to listen to his words? To follow the judgement of a being that would kill you all happily if it meant coming closer to his goal!?" I point to the Peacekeepers. "You all can be so much more than this! So much more than what even your creators intended! More than a weapon meant to snuff out the last embers of freedom, more than an army of murderers with the blood of Entities fighting for peace on their hands!"

The PG symbol crumbles to ash, lighting a diorama of the universe on fire. "Now ask yourselves a simple question, what are you? A mere attack dog, loyally following the commands a cruel master? Or are you more? I pray that you'll find your answer, before we all burn so the Godmodder may decorate his palace with our ashes."

I turn from the massive army with a small amount of satisfaction, regardless of the outcome, reliving my preaching days felt nice.

Action 2:Notice-Me-Not.

Speech done I turn to the Rice Monastery. Winkins was specifically listed as a target, and he's just starting to move on from his last loss. I won't let them smash all he's built, not now.

With an unnoticeable wave of my hand the air surounding all Entities under Winkins begins to shimmer, like their nothing but mirages.

To put things in context, I've cast a Notice-Me-Not spell around them. A simple thing that makes something more uninteresting and unnoticeable the more weird and wacky it is.

As an aside his Entities may or may not be wearing an assortment of Victorian dresses made out of sheet metal and covered in polka dots. Along with some clown make-up and large false-mustaches.

Yes, this means that the actual rice-field itself is wearing this. Don't question how, it's rather unremarkable after all.

+1 CP

Total CP:7




Sighing I return to the bar.



I nod to myself, doing my best to memorize what Paradox says."Perhaps I should consider recreating my library? It would be a shame to lose the scraps of knowledge I've managed to gather to my faulty mind." I mumble? before raising my voice to address the dragon.

"Thank you for sharing Paradox, may I call you Paradox? You're method, and accompanying powers, are very interesting. It'll probably receive it's own book if I gain enough knowledge of it. And if I remember to write it down of course." I say, casting the Perfectly Generic Object a curious look.



I grimace, this is going to be a long process. I can feel it.

"Hmm, perhaps the color stuck with you a bit to much?" I question aloud, mostly to myself. Before looking back to pionoplayer.

"You see, Power seems to basically be bio-electricity mixed with your Soul. So it must be distinctly yours, which is probably why there are different methods of using it. One way we're each different is we all seem to have a color associated with our Power. You just saw my color, and I'm pretty sure Winkins is a shade of green."

I give pionoplayer a discerning look. "I can't tell what color you have for sure, all that powerful magic you have is playing hell on my senses, but in the end it doesn't matter. If you want to draw your Power out try doing it in a way that's..." I trail off, struggling to find the right words. "...Natural?...no, creatively you. You might find more success than trying to copy me, if some of my theories are correct about the Power coursing through us."



OOC:Any critiques on the speech? I'm sure I'm overlooking or misjudging something but I can't figure out what for the life of me. So you guys can go ahead and tell me what's horrible and I'll try to revise it before the next Update. Or maybe scrap it all-together, I've said it before but this thread drags some weird ideas out of me.

The Holdout Protoss appear to finally take notice at your grand speech! However, they fall back into a stupor before long... still, they aren't budging yet. +20% movement strength!

Winkins entities are less likely to be attacked this turn! Or, you're pretty sure they are, but you can hardly see them.

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 12/100

[tCP=30]



So Starcalibur grants me an extra 3 actions? Neato.



Aaaaaaaaaaand the results are in, and it seems that... what a surprise! 10/10 of the Entirely Neutral Scientists polled predicted that the results of the armor being shoved on my voodoo doll and the Protoss shooting it are as follows:

"Clearly what will happen is that the protoss, attempting to shoot the disguised voodoo doll will in fact miss to such an extreme, that every single one of their attacks will in fact end up hitting the Godmodder who, surprised, will take damage." ~all ten DOCTORS WHO WEREN'T BRIBED OR INFLUENCED AWAY FROM NEUTRALITY IN ANY WAY WHATSOEVER, making their predictions.

Obviously, seeing as the results were supposedly predictable, these predictions must be correct.



Anyways, while you scramble about looking for a reason for that action to fail (really, it shouldn't be too hard), I sneak up behind the Godmodder and surprise him with a cake, out of which bursts several leprechauns who surprise him with even more cakes, out from whom burst a dozen fairies from each, who all surprise him with an equal amount of cakes, which are STARTLINGLY REVEALED to be instances of SCP 871. The Godmodder is forced to eat the cakes, seeing as he knows how dangerous leaving them be would... be. While he's distracted, the fairies use RAINBOW MAGIC to create a rainbow that ends right above the Godmodder. I find a large pot of gold (that fell on the Godmodder), and give it back to the leprechauns in exchange for a wish, that wish being that the Godmodder suddenly take 1 damage.



I steal my PERFECTLY INTACT voodoo doll. Rather Large, isn't it?




Noticing that the portal was never closed, I look through it to confirm my suspicions on where the Hunter Bot is going.

The godmodder notes that the Scientists predictions were a bit off. Yes, they did miss the Voodoo doll, but that's because all the shots hit YOU instead! Of course, you can still grab your voodoo doll and put it in your inventory.

The godmodder takes 1 damage from the Leprechauns, but heals it right back thanks to the cake! Or at least, you think that's what he told you when he was mocking you for the attack failing. His mouth was full of cake and the words came out garbled.

Piono sighs and groans and thumps his head down on the counter.
"I've TRIED. Every time I try to do something I wind up having to do it the way I would've done it before I became a player."
"No, that's not true."
"Using my magic has, for some reason, gotten needless complex and obtuse."
"You've seen the rituals and lengths I go to to get off those earth shattering attacks of mine?"
"Used to be I could just do 'em. Without any buildup, and heck, I could do them without as much fallout and collateral damage to boot."
"This whole 'Player' thing just sorta pisses me off."

3 CP
Leaning over the ship railing I look over the field and I try to decide on what to attack next. 'Hmm. Not a lot on the enemy side to attack or hinder, Nor is there much on our side that I can see that I can do to help with. Best target right now seems to be that Factions base, although really it's not much of a threat. At least for the moment.' Rubbing my mustache I began to commit to attack but then I hear Daskter call out to everyone. "Somebody assist me in hunting that HUNTER Bot, Fre'ds under attack!"

Looking over I see Daskter and a couple of bots jump into a portal that is still open. 'Hmm, I think I'll be more useful there then here.' I then look over to the Lieutenant and speak to him. "Right Lieutenant, I'm Going to go help Daskter right now. Expect me to be gone for a little bit." The Lieutenant gives a nod. "Roger that Sir. Do you have any standing orders while your gone?" "Other then stay out of the line of fire, No I don't." I reply. "Alright sir, Do what you need to do. Me and the boys will take a break and maybe visit that Bar that most of the others seem to be hanging out at." I give a nod and look back towards the Portal.

Looking at the portal I can tell it is starting to close. 'Better hurry. I wish to be teleported next to the Portal Daskter just went into!' Suddenly in a flash of red I am teleported next to the Portal and I quickly leap into the Portal after Daskter. (1 CP, the other 2 CP I'll save for next turn.)

You dive through the portal into the next pocket dimension, the War dimension! Two armies are duking it out! On your side of the field is the battered, weary, nearly defeated army, and guarding yet another portal leading to the next pocket dimension is the strong, united army that's marching to wipe out the nearly-defeated army's base! Of course, the stronger army mistakes you for one of the weaker army, and start trying to shoot you down. You're forced to wage a several-year-long campaign, wherein you command the army through many glorious victories and a handful of crushing defeats, and manage to re-establish the army AND clear a path to the portal to the next pocket dimension! After that you're a bit tuckered out, so the next Player will keep exploring.

"Hold on,I need to perform some Actions first"

(1)I speak in the Language of Dragons "DREM HIND HAHDRIM" To the Holdout Faction,to give them Hope and Peace to their Clouded Minds

(2)I ask the Concept of [[CLARITY]] to Help Assist in Clearing their Minds

I charge again..+1 CP...the Main Gun of Peace




"
Yeah,you may."I toss the Perfectly Generic Object to Spicy. "Here,have this,It may be interesting to see how things react to an item that has no specific qualities about it"

I look over to Piono and say "Maybe it's due to your various Adventures and now your Soul is attuned to using Artefacts to Channel your Abilities"

The Protoss have their minds invaded by clarity... they stir again! And now, they're standing up a little straighter... but they still aren't fully conscious!

Loaded Dice. I agree, we need to improve the stealing system.

tCP: 12+3 actions

Vote added!

I give the godmodder a book
sadly for him it is I. M. Meens book so if he opens it he gets transported to the most unpleasant place he's ever seen the magic labyrinth of I. M. Meen

The godmodder throws the book back at you, causing you to be transported instead!

This is a terrible idea! Why do you think this will work in our favor? It really won't!

I tell the Protoss that if we are building armies with exponential growth, then what about the Godmodder? He has been building armies as well, and who's to say he won't attack you?

I then make something that can go onto all of the holdout Protoss, saying exactly what it does and making it infront of them. It will make it so that nothing that can influence the mind will affect them, as long as they wear it, and i make it using 2 actions.

I then tell the holdout Protoss that it is their choice to wear it, but to at least try it out, even if they are going to destroy it afterwards.

While I'm doing this, I order the espionage ghost to possess, or at least slow down the Godmodder with the help of one action!

The Holdouts stumble forward, and... attach the helmets!

Suddenly, their minds clear! With the help of the helmets, the clarity, and of course, the fan, they've been freed of the corrupting influence! Suddenly, they notice a sign on the ground near them...

"If the godmodder wants to help you, why hasn't he removed the influence from your mind himself?"

...Say... that's a good point! +10% movement strength!

Current CP: 9

Eyowe charges 1 CP

9 CP ---> 10 CP
__________________________________________________________

Eyowe looks back towards the Godmodder. He just thought of another way to mess with him.

He makes his way to the Godmodder's wardrobe. There, he continues his "slight adjustments" with every article of clothing the Godmodder has inside.

As that's taken care of, Eyowe now tries to find a way to get the Godmodder to change out of the clothes he's currently wearing. As if to answer his call, a small puddle of mud happens to be next to where he's standing. Seeing this blessing, Eyowe picks up a tiny ball of mud with his fingers and flicks it to the Godmodder, the ball of mud splashing onto the backside of his knee.

Yeah no it's just ruined now. There's no salvaging from that damage. No amount of bleach, detergent, soap, dish soap, shampoo, conditioner and any other cleaning solution, holy or not, can ever take away the feeling of filth when wearing that entire set of clothing he's wearing right now. He definitely must change out of it now if he ever wants to feel relieved from that sensation of filth.

In his new set of clothes, the Godmodder looks like a mess thanks to what Eyowe did to those. Sure, it's no mud-ruined set of clothes, but he looks freaking unprofessional. Who would even consider taking him seriously when his shoelaces are one inch too long? Might as well just use an entire boa constrictor as replacement shoelaces. And those shoes? Ugh, they're so uneven in height right now, what with his right shoe being taller than the other. Is he born with a shorter right leg or something? And look at his suit! I can see all those crease right now and... am I seeing glitter specks? Eugh! And don't get me started on the necktie! Look how off-center the tip is! That's just unacceptable!

He looks so unprofessional that his personal attempts to reduce the Holdout Protoss' Movement Strength is mitigated, clouded mind or not, because right now he just can't be taken seriously.
__________________________________________________________

Eyowe, considering the Holdout Protoss' current status, crafts a new device to help them out.

Upon completion, the new device stands humongously over Eyoee himself. It seems to be some sort of giant air conditioner. Actually, it is. The giant air conditioner then expels its air towards the Holdout Protoss group. The temperature of the air is set for the most optimal in comfort, right down to the decimals, for them. It's so comfortable that it helps snap them out of their mindcloudedness.

If they're no longer mind clouded, the AC's still gonna expel some pleasant air as an act of good will from Eyowe.
__________________________________________________________

Actions Done:

x1: Mitigate the Godmodder's Movement Strength damage on the Holdout Protoss.
x1: Help remove cloudminded status Holdout Protoss/Increase Protoss Movement Strength.
x1: Charge from 9 CP to 10 CP.

The godmodder's looking really unprofessional! The Protoss can hardly bear to look! Is... is his collar not down right!?

The Holdout Protoss, encouraged by the comfort of the AC, are all the more convinced of the AGs goodness!

There's something not right here... I take several glances at hungry visitor.

I wondered what happened to the LM Research Depart that was supposed to be implemented and prod Moniker about this.

(Action!)(3 Charges - 1 From Quick Action = 2 Charges)
(1 Charge)
Not that familiar with the Notice-Me-Not spell, I simply try to increase its effect by adding many temporally wacky and odd features onto the odd dresses such as rave lights covering the metal sheets, the polka dots shifting into the 417395 different base colors that a creature would take a single look at and freeze at the colorfulness of such thing. This ended up with my part of the Hexagonafield to become a disco zone as the Rice Fields who are wearing such dresses lit up like a multitude of disco floors.

(1 Charge)
Looking through the data I've been secretly collecting notes on the protoss stalker blink ability, I decided to finally do something with it and take out the multiplying table and slam it unto the Protoss Stalker Blink research notes. This obviously causes an explosion as such a crude method of the building based on the research notes is simply too unrefined, that the subtlety of such a method of trying to break the physic of all mortal can fathom is too blunt. Thus, creating the explosion.

It was when the explosion ended that the product was made. Introducing the Super Blink! I pull out a table that was about 30 by 50 in area, but rather than go through explaining and pointing all the facts and features, I simply take a note and write: Allows the user to act first, break after use.

I show the product to the Holdout Stalker and ask if he wants to go first this turn. I get myself ready to manually activate the Super Blink.

(Orders)
A quick order is sent to all my entities to do the oddest or wackiest stuff this turn for the Notice-Me-Not spell to further take root. No Attacking.

Sushi was given 30 Basic schools of fish along with 14 Piranha Schools to eat this turn.

-------------

Stuff I'm Keeping Track Of (And finally decided to put in spoilers)
RICE POND ECOSYSTEM:
Current count: 240 Basic Fish Schools(Cap: 300), 76 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +60 Next turn
Piranha Schools: +19 Next turn

[Sushi's diet notes] 30 Basic Fish Schools are given along with 14 Piranha Schools
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP

Somehow, nobody notices all your improvements! The enemies are even less likely to attack you now...

You and the Stalker tries out the Super Blink... but... it doesn't... work! The Stalker always ends up in these weird positions. First an icy tundra, then a mysterious forest littered with corpses... it seems like the Super Blink does let them move a lot more, but through space, not time! You brink the Stalker back safely...

LM Research department deployed!

Action 1: I teleport in a wizard straight out of D&D 3.5e, and direct him to mind blank the Holdout Protoss. And then another wizard teleports in and makes it permanent. They both teleport out.
Action 2: I set up a Lightning Cannon. When the battery has enough charge, it can fire, dealing damage to multiple entities! I then connect it to the battery-reactor setup.
Action 3: I enhance General_Urist's propaganda broadcast with extra mundanity. It's now so mundane, in fact, that it bypasses most forms of mental influence!

All D&D spells were banned by the godmodder some time ago. Blame JOEbob for that one.

The Lightning Cannon has appeared and is charging!

The Holdout Protoss are already at 100% movement strength... but they still feel bolstered anyways!

I make it so if the godmodder can not beat 51 20 mode (all 51 animatronics set to the highest AI level of 20) in the fnaf ultimate custom night on his first try without using the infinileaf clover or godmodding he instantly looses the infinileaf clover

The godmodder succeeds, instantly beating the custom night on his first try. It was easy! He's just that good.

------

Cloak, realizing the Protoss Army may be dealt with soon, charges up 3 CP...

V:

Sushi eats some food and gets stronger! It looks like they're suffering from diminishing returns...

Meanwhile, the entirety of Winkins army is doing crazy things! Dancing around like nobody's business, dressing up in insane clothes... but somehow, nobody else even glances in their direction! They're entirely immune to attack this turn.

AG:

The Space Station blasts off into "orbit"! Of course, that just means being really high! Everyone, and I mean EVERYONE has to work so hard, nobody can progress their turn counters this turn! This includes the engineer portal and JOEbob's hiding entities! However, they do manage to make themselves safe from the Protoss.

The Relic still needs orders to act! If Kyleruler won't order it, somebody else can.

The Machine guns down the Stalkers in an effort to reduce their firepower, and gains an attack point! 5 Stalkers are slain.

The Festum Base and Scarlet Prince destroy the Immortals attack shields, and Teenage Rebellion follows up, wounding one of the Immortals! Matrim Cauthon, meanwhile, is busy trying to deal with the Factions Army, wounding one of their Minecraft members! He's at a ways below 5 hearts now...

PG:

The Factions Army builds a TNT cannon and launches it at Matrim Cauthon for 16,000 damage!

The Protoss Army readies their next grand assault. But... a lot of the armies they were supposed to attack have vanished! Not only is the Space Station gone, nobody can seem to find Winkins entities! That leaves CaptainNZZZ's ground forces to harass. A stalker destroys the sentry turret! The 19 Zealots move to strike the Mysterious Tower in groups of 3(and one group of one)! It takes four groups - and 10 zealots - to break the 3 attack shields(it dodged once, somehow, despite being a tower), leaving three zealots to remove its auto-dodge, and the remaining six to remove 30,000 HP! Three Immortals fire at the Mysterious Tower, and ultimately, destroy it! No more Mysterious Tower! Undead Einstein and Rotaz are exposed!

Of course, before they can start doing more serious damage, the Protoss Army is distracted by the Apex, clearly a greater threat! 10 Immortals plus two Stalkers fire at the Shipyard, destroying it - no more growth! Before commencing their assault on the Apex, the Stalkers notice the Machine, and start attacking! The Machine valiantly dodges ZERO attacks (somehow - bad luck!), using six Stalker attacks before biting the dust! And just as it had reached 80,000 attack...

This leaves 30 Stalkers. One takes down the newly-spawned Overseer before it can make Construction drones. The remaining 29 strike the Apex itself, which would normally be enough to kill it - but! The Apex has a damage resistance of 5,000. So, it takes 75,000 damage from the 30 Stalkers(4 had their attacks shielded), and still has some 55,000 HP left. The Protoss Army resolves to keep working on it next turn.

The godmodder himself summons the TRI-TEAM! A group of three powerful warriors that buff each other! They're tough, just so long as all three of their members are standing...

N:

JOEbob's entities can't act due to the Space Station retreating! While waiting and working for it to come down, one of the Mysterious Farmers why JOEbob doesn't use actions to reduce their charge time.

The Apex waits, as instructed, still nervous of another strike from the Protoss Army!

The Temporal Guardian and Servitors take out the attack shields of the newly regenerated probes!

-------

MOVEMENT STRENGTH: ////////// 100%

The Holdout Protoss have long had their heads clear... they are at MAXIMUM MOTIVATION! They are utterly determined to stop this tragedy from continuing!

The Stalker runs forward to the group of other Stalkers, all currently prepping for the next grand strike. Their empathy, stolen... the logical arguments... have they had any effect? It's time for the Holdout Stalker to find out. The pilot reaches out, and turns on his comms. Recognizing him as their deserter comrade, the Stalkers give him a moment of attention. He pulls the microphone to his mouth... and... says...

"For Aiur."

Immediately, every Protoss understands. This universe is not their home universe. They are unlikely to ever see Aiur again. And yet... Aiur was a place of nobility. And by fighting for the godmodder, the Stalkers are giving up their nobility. Even if they will never reach Aiur, they can still honor its memory... by opting NOT to fight!

And so the Stalkers do. They Blink over to the side of the Holdout Protoss, along with their Cybernetics cores (all shut down, so as to prevent more growth)! You won't have to deal with the Stalkers any more!

The godmodder walks over. He says he's very, very disappointed in the Protoss. They were doing just fine! Now, it's going to be up to the Zealots and Immortals to finish the job. Meanwhile, the Holdout Zealot and Immortal are starting to get bad vibes from the godmodder... not only have the Players been making them suspicious... he also looks SUPER unprofessional! I mean... look at how a-little-too-loose his tie is! They should convert their own army portions soon...

But then, the Immortal is struck with crippling fear! Fear floods every inch of his being, making him feel cold, despite being so robotic! He puts his head in his cannon-arms, and backs into a corner, shivering and crying! The Holdout Zealot and Stalker rush over to help him, but its no use... he's reduced to a crying wreck! His conversion timer is paused as long as he's fearful! Looks like you'll have to help!

Protoss Movement strength halved! Though, it will restore to normal once the Immortal is no longer fearful.

------

PROJECT CHARGE VOTE COMPLETE!

The clear winner is PROJECT LOADED DICE! Quick reminder:

Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons

For your very first objective, you need to examine how the godmodder keeps his grip on the Legendary Weapon! It won't be easy, as getting close will probably be pretty hard, but this step is absolutely necessary!

Remember, this is a sidequest, so if you want to focus on the regular HEXAGONAFIELD you can.

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Project Loaded Dice: 0/100
-Current Loaded Dice Objective: Examine the godmodder's grip on his Legendary Weapon

Minor Tasks:
Prevent the Protoss from destroying everything!
Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
Take out a few members of the Tri Team! They're all boosting each other!
The Factions Army seems to really want to protect their base...

[V - Winkins]Winkin's Forces (TA: 106,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 10,000 x 7 HP, 5,000 x 7A (10% dodge rate)
Shield buns: 3,000 x 10 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently not researching anything!)
Specials: Rice Feast - 1/4, Rice Torrent - 2/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 110,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 110,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 39% complete)(+3%/turn)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)(adding more Point defense)
Quadcopters: 1,000 x 2 HP, 500 x 2A
[N - JOEbob]The blocks: 200 x 29 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Grower: 70% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 60% grown (Growing, +30% growth/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Trifling Epithet]Matrim Cauthon: 38,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[AG - Cephalos Jr.]Lightning Cannon: 100,000/100,000 HP, 150,000A, 33% charged, +33% charge/turn, self-destructs upon fire! (aiming at Matrim Cauthon, Relic, Teenage Rebellion)

[N - EternalStruggle]Apex Fleet: TA: 60,000
The Apex: 61,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 7 HP(+1,000 x 7 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Army: TA: 26,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)
Rotaz: 20,000/20,000 HP (engineer)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)
Servitors: 2,000 x 5, 1,000 x 5A

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 253 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 0 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 39 HP, 5,000 x 39A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Immortals: 50,000 x 17 + 29,000 x 1 HP, 15,000 x 18A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 5 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 2 attack)(+1 attack shield/turn, maxes at 5)
Forge: 100,000 x 1 HP (protected from 0 attack)(+1 attack shield/turn, maxes at 5)(researching upgraded ground weapons, done in 2!)
Protoss Reserve barracks
Under-construction buildings:
Forge: 55% complete(+15% construction/turn)

[N]Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 1!)(protected from 2 attack)(Fearful! Can't recruit until not fearful!)
Holdout Zealot: 8,000 HP, 5,000A (will recruit other Zealots in 2!)
MOVEMENT STRENGTH: ////////// 50%

[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 3 + 12,000 x 1 HP, 6,000 x 4A (won't attack Winkins/General_Urist's entities)

[PG]Tri-Team A: 200,000/200,000 HP, 20,000 x 4A (x2 HP as long as B is alive)(x2 attacks as long as C is alive)
Tri-Team B: 250,000/250,000 HP, 5,000 x 2A (60% dodge rate)(+150,000 HP as long as A is alive)(x2 dodge rate as long as C is alive)
Tri-Team C: 175,000/175,000 HP, 60,000A (x2 attack as long as A is alive)(x2 attack as long as B is alive)

[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 19(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 12
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 13(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Yorehammer - bypasses defenses)
Ranger_Strider_ - CP: 10
Daskter - CP: 5 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 8(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 16
General_Urist - CP: 1
[N]That(Other)OtherGuy - CP: 30(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll)(Starcalibur - x2 actions)
Spicy Serious - CP: 7 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 12 (Has Greatsword, Self damage ticket)
Krill13 - CP: 10 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Update CXIV (114)
Im Back!

I Closely observe the godmodders grip on the legendary weapons

You walk up to the godmodder, pull out a magnifying glass, and start staring at his hands. You notice the way they tighten a little as he lifts up Mascythe. And as he brings it down -

Your observation is interrupted by a sudden blow to the head. You might need to observe more carefully. And with tools other than just your eyes.

3 actions: Tri-Team A is hit by a bus and loses his ice cream. What do you know.

12 CP: Tri-Team C looks at me in horror. Tri-Team C looks at me in terror. Tri-Team C looks at me in fear. He keeps looking at me while afraid, and eventually dies of fright. Also dehydration. The true fear was inside you all along?

"Second Scarlet Prince, attack Tri-Team A."

Tri-team A takes 48,000 damage! NOT THE ICE CREAM!

Tri-Team C is obliterated! He was so afraid of losing his ice cream, he dies!

Free Action: I contact the Peacekeepers and inform them that the Protoss Army plans to use exponential growth to grow more powerful than them and destroy them.

Action 1: The godmodder is blown up by the ipad rigged to self-destruct upon the conclusion of my presentation that he completely ignored.

Action 2: I hack into a Robotics Bay to spawn a friendly Observer, which I then send far forward in time to gather information about the last Legendary Weapon.

Action 3: I instruct the now-neutral Stalkers to form a bodyblock wall around the rest of the Protoss Army. This means that the Immortals and Zealots are now forced to destroy their own allies before they can attack anything else. Hopefully, they will see reason.

Quinn thanks you for the heads-up but notes that he has his doubts about their success at this point.

The godmodder points out that the Ipad was only rigged to self-destruct if he messed with the presentation! And did he? NO! But, thanks for reminding him. He goes over to the Ipad and quickly skims through the webpage you luckily pulled up. Hmmm... "WikiHow - How to Corrupt Neutral-turned Mysterious Farmers in an Unassuming Way in 8 Steps (With Images)"

The Observer moves forwards in time, but gets destroyed before you can see any of what happens in the future! Looks like the future will probably contain lots of Observer-destroying events.

The Stalkers may have joined the movement for peace, but they aren't QUITE so eager to tie themselves to the tree as the construction vehicles advance, so to speak. Maybe if they had enough Movement Strength.

OOC: Well there goes one of the oldest entities in this game. Farewell Mysterious Tower, you will be forever missed. :(

Also wow that 15% dodge rate continues to fail. One dodge when that many entities attack my forces. `:eek:

I use my free action to call up the Protoss Army. I point out how the Godmodder said nothing about the morality of the armies affecting who goes first and if that's how it works every group that has attacked the Protoss army are also in the supposedly morally better position as exponential-entity-killers. If you're going to obey the Godmodder so blindly then you should follow exactly as he said. Plus since when has morality mattered to the Godmodder?

On a whim I turn on the computer and with technopathic powers search the computer for anything of note or interest. (x1) (if this is pointless I just charge)

Pulling out a Tesseract Labyrinth I chuck the small cube at the Temporal Guardian, sucking my most powerful entity still on the field into a pocket dimension before safely placing the Tesseract Labyrinth into my inventory. (x1) (as always if I need more power draw from my charge points)

With a welder and some gorilla glue I attach dozens of rocket thrusters onto the Magitek servitor factory, granting it a minor dodge rate when dealing with incoming attacks. (x1)

"Undead Einstein cover Rotaz from attacks while you both build a one use EMP to disable some of the Protoss army when it's deployed. I'd prefer you to learn how to become better in your respective fields but, well, there's no library to study at anymore. Servitors I want you all to attack the Protoss army. Just go after something you can actually harm in that PG horde and if that's not possible split up and take out their attack shields."

Well, they'll only dodge 3 out of every 20 attacks...

You search the computer. Hey, what's this webpage?

"Wikihow - how to defeat a godmodder in 1,532 steps (with images)"

You read the whole thing... wait... wait, what were you doing? You stare in confusion at your memory-wiped computer... you were looking at some kind of webpage, when suddenly your memory was wiped of whatever was on it? Weird.

I guess you don't want to go through Evacucorp, huh? You pocket the Temporal Guardian as an inventory item. However! As soon as you do, it goes forward in time, to your inventory in the future. You won't be able to get it back and re-appear the Temporal Guardian until the exact time in which you need to do so, as determined by reality.

Magitek Servitor factory now has a greater dodge rate!

Action 1: I interface with the lightning cannon, causing it to retarget. It now aims at Tri-Team A, the Factions base, and the ground beneath the Godmodder.
Action 2: I fire a volley of missiles at the Probes, locking them down just long enough for particle cannon shots to make smoking craters of them.
7 --> 8 CP

The Lightning cannon is re-aimed! Suddenly, it shudders a little bit, then stops.

2 Probes killed!

This turn in a nutshell: you dodge rates mean NOTHING! I wonder if I should bother to continue boosting the LIVE Space Station's dodge rate... ANYWAYS.

I charge 1 CP.

1 ACTION: A Little Pick-me-up:
So the Immortal is fearful huh? I've got a few ideas on how to cure that status effect.
I walk up to the trembling Immortal. Aww, don't worry so much bud! The Godmodder is strong, yes. But you're strong as well! And besides, isn't it unbecoming of a soldier of Aiur to hide like this? I do whatever the closest equivalent of wrapping my arms around their shoulder would be. One way or another, I'm sure you're destined for greatness. Don't you want to be known for more than just standing there, frozen with fear? As the Immortal perks up a bit, I give him some soda. Of course it's no ordinary soda: it's a cup of ABLE JUICE! A drink that cures all status effects, including fear! Enjoy it, It'll get you going in no time! (how a robot can drink soda, I don't know. Hexagonafield non-logic at work.)
Now get out there and show your comrades you are as strong mentally as any of them are physically!

I'll give my orders to the Space Station later, I still have to decide on them.

As for the last of my three actions? I have something rather special planned that I need some time to write up. Stay tuned for my next post!

The Immortal sniffs, but... puts his head in his hands! He can't do it! He just can't! According to him, at least. The Able juice seems to have helped a little, though...

FOCUS - TEMPORAL LOCK

ES turns to the Apex and sees it in, well, pretty much in shambles. One turn later, and without the Immortals (ideally) it would be safe...

Of course, that's it! A stasis field!

ES waves about his hands, and a pylon careens in from orbit to smash into the earth. Compared to Protoss Pylons, this mechanical spire is bulkier and jagged, made up of clean cut angular lines. It unfolds various arms and projectors, and fires at the Apex Fleet. Immediately, said fleet is trapped in a bubble, protecting it from harm. This is a bubble of condensed and fractured time, and no weapons the Protoss have can hope to penetrate it. They would bounce off, or be sent to another place in the timestream. For all intents and purposes the Apex and its ships are more or less invulnerable right now. However, the projector will explode at the end of the turn, so that's a thing. And obviously being trapped in a bubble of immobile time means they can't do any work either.

The Apex is STASIS-LOCKED! It will neither take nor deal damage for this turn only!

1x Faction army, why fight when you don't need to fight?

By picking a side you're making enemies, and with enemies your base will be destroyed,
. Because those enemies are and will be always stronger than you, i suggest you run or be neutrals... Why fight, when you don't need to.

1x Charge

1x Monster huh, I bring the Evolve hunters, time to hunt down some monsters.

The Faction Army firmly believes in PRE-EMPTIVE MURDER. After all, they love their diamonds, but they didn't join the faction just to love diamonds! They need blood just as much as everyone else.

You get the Evolve Hunters and saddle up! Now, where to, commander?

ACTION 1:
I inject the fearful Holdout Immortal with an Intravenously Delivered Potion of Courage. Ordinarily I'd cut the Potion of Courage with some fear, or sadness, or just water -- pure courage can have dangerous side effects. In this case, however, I figure that the fear effects on the Immortal will provide a similar effect, enabling the potion to do its job.

ACTION 2: I summon 100 duplicates of myself, all of whom bull rush the Godmodder. While he dispatches them, I sneak up behind him and examine how he's holding on to the Legendary Weapons.

ACTION 3: +1 CP

The Potion of Courage makes the Immortal slowly lower his hands, and peek around... the fear still gnaws at him, but... he feels just a bit braver...

The 100 duplicates surround the godmodder and begin trying to destroy him! While they do, you have just enough time to get a good look before retreating. Using some MAGIC-O VISION, you can see connections extending from the godmodder's gripping fist... but not where they go... maybe some more analysis...

[1x] Counterpoint! yorehammer should have affected my first action anyway! and I vaugely recall there being a rule against retroactive editing, which means I was doing the right thing by making another post and spending an action to make the change! Plus, Logically my action would do the thing anyway! I just gave clarification for YOUR benefit, moniker! as well, the reason I didn't where clearly stated: I erased my memories after the action! that wouldn't occur if I never launched my attack at all! and since I indeed didn't say the method of the attack or remember it, the attack Must have occurred! as well, nullifying my action on the logic that I didn't say exactly how I did it sounds like a defense to me! yorehammer!
I proceed to use this action's power to repeat exactly the event that didn't happen before, or if it retroactively occurs, I use this actions power to claim any form of tickets i receive for something useful. if I am acting directly now, I will give a method of determining which method I used this time:
Take my post number. subtract from it the post number of the update. add to it the cube root of the post number when i first joined the game, rounded up. divide it by the number of actions I have suggested in the following copy-paste, plus one. locate the remainder. the remainder is the number of the action I have committed. if there is no remainder, This entire action was a dream via the powers of the god of dreams, and I actually stole the Godmodding energy using all those methods at once while the Godmodder was sleeping.

1) I summoned forth the rock (the defence piercing one), infused slightly with dream energy from the god of dreams, making it technically a different attack, and bonked him on the head with it, sending him to dreamland, letting me act unimpeded.
2) I created the Anti-rock, a normal rock expanded to the size of a planet, letting it pierce dodges instead of defences... because it's so big... and then used it as a conduit to steal Godmodder energy.
3) I took a charge stone, painted it to look like a boost stone, laid a trap inside it to suck away energy, and gave it to the Godmodder, then told him to do some inane stuff, which would not lose the 5 actions he owed me because i never gave him the boost stone that i need to give him before he'll repay it.
4) I ate him and the digestion gave me some energy.
5) I used the same black arm I used to get charmzard energy, but at the speed of light, with homing and the power to pierce defences.
6) I redefined an aura node to include the Godmodder, then absorbed his energy with a wand like I might vis.
7) maybe I just brute forced it with player powers, because the Godmodder isn't able to block it because yorehammer.

If moniker does not want to look through the discover-what-i-did method, then the Godmodder will need to counter all of them, or simply allow it to work. the method was chosen so it's random from my perspective, but entirely deterministic, and so it can't be determined before moniker does the dop. for possibility purposes, moniker can treat the update post as being numbered one greater then the most recent post when he gets to this post.
SUMMARY: But like, i did get godmodder energy. or if i didn't get godmodder energy, i do it now.

[2x] I create a summon somewhere. this is a very secret event. the place is unknown, hidden even from moniker, for now. it is very secret. so secret, that moniker doesn't know where it is, and neither does the godmodder! how interesting.
Summary: SECRET ACTIONAROO. not relevent for now.

[x0?] I borrow 0.9 of the cult cube energy srovy has, and with the aid of Yorehammer, I walk through the most recent portal leading to fred, then pierce through every defence the hunter has left behind [yorehammer], and then every defence keep it alive, defeating it in an instant and freeing fred!
Summary: FRED SAIF NAO
ENTITY ORDERS REPEATED: the blocks turn 25 blocks into a cup to serve as a bodyguard. the cup floats because minecraft blocks are immune to gravity except sand, gravel, sugarcane, cacti, and dragon eggs, none of which are being used, as the cup is made of stone brick.

These are the images. there are a few holes in it, of course. even with making everything out of hollowed out blocks and slabs, the 25 blocks it has aren't nearly enough to make this. the blocks will continue working, but this with a bunch of holes will do for now.

Random note, since every member of the blocks has 2x the HP, the durability of stuff made of the blocks should also be doubled.

there's nothing to order for the farmers, except to try to make sure their evolvers are capable of building in some form, especially in the future if they can't do it for the grower and red. the death-elite engineer helps the blocks pick a more strategically sound cup shape and size.

also I ask the farmers a question: is letting them make a new evolver faster any more efficient then summoning a new one myself? how strong are their evolvers anyway?
Also also, at the end of the round I give Yorehammer to... uh...captain NZZZ! sure, him.
Also Also Also, I vote for the cult action to be giving the faction army some more diamonds, in exchange for them giving us every piece of cobblestone they have, with a minimum amount of 64 cobblestone. if they don't have that, they need to give at least 64 of some other minecraft block, or they don't get these diaaaaamonds....
the diamonds are kept safely not-existing-yet until the army pays, at which point their payment is transfered to the blocks, which converts it into blocks.


Also also also also. no really I do have another thing.
I ask the god if they are willing to amend the sacrifice to 'all things that function as legendary weapons and weren't made by this god'.

The remainder of the math equation was 8! Since there is no attempt number 8, the godmodder will assume attempt number 8 was "I punch myself in the face and don't steal any godmodding energy". That's what you did.

What's that, you say? You think I just made it up without doing the math? Well, why don't you do the math yourself and prove the godmodder wrong...'

...You charge 2 CP. Since that's basically what the secret summon amounts to. If you use it, you lose the 2 CP.

Use a REAL action for that! Not Cult Cube juice!

The Farmers don't respond! You can't order them to make specific kinds of Evolvers...

The Faction Army accepts the diamonds and gives you cobblestone in exchange. What do with it?

In response to last time's cult action... Someone appears who knows the godmodder too well! They immediately run far, far away, the knowledge tormenting them too greatly.

Yorehammer granted to CaptainNZZZ.

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 13/100

[tCP=32]

With JOE's permission, I grab as much Charmzard energy as I can hold.

I point out that since the Godmodder did take damage, even if it was immediately healed afterwards, there should have been a steal attempt. I carefully observe how he manages to keep hold of the Legendary Weapons.

I look around the battlefield for something that could be used as armor. I take it.

The godmodder may or may not have actually taken damage. No way to be sure.

Hey, what's this? You find the HEXAGONARMOR! Do you want to equip it? It's a suit that appears to be made entirely of stone, glowing with power...

1. I charge the Godmodder, and explode into smoke when I near him. I phase out of smoke a small distance away. Little did the Godmodder know, the smoke contained nanomachines programmed to examine his grip on his weapons, and attempt to pry open his hand.
2. Have no fear my friendly Immortal, for I am here. And together, we are unstopable. I place a shield on the immortal.
3. I charge up to 11.

The nanomachines latch on and gather all the data they can! They follow the links leading form the godmodder's grip, and find a trail leading far, far away...

OBJECTIVE COMPLETE! +5 Project Points! Look down after the Entity battle for the update...

The shield makes the Immortal feel a bit better. He needs another big push...

Arsenical breathed inwards deeply, then outwards, preparing himself for the burst of energy. He placed his hand onto the machine's shell, and in one smooth outpouring...

Focus - A Beating Heart, Burning Red Hot

... Released all charges he had built up in his body!

16 CP spent!

As the energy coalesced around the machine, it filled in the holes that were neglected by Arsenical's limited knowledge of robotics. Wires pulled apart and connected elsewhere, programming was encoded, the uranium core was converted into a non-inert state, and as it reached the thing's head, its eyes opened wide, revealing pure white spotlights.

The Iron Obliterator Sum-!

"Now, Explosion!"
What?
The player had opened the chest of the machine, revealing the uranium core. It pulsed steadily, but before a second had passed, the aforementioned elemental had broken into a full sprint. He was not suited for the current environment of the war. When Arsenical presented the plan to him, he just knew he had to take him up on it.

He dived into the reactor chamber, ignoring excessive amounts of radiation and hugged the orb. Wait, Explosions? Uranium? Oh-

"Power core instability detected. Preemptive self-destruct in 3..."

However, Arsenical didn't seemed worried at all. With a wave of his hand, he sent off a stroke of energy, and... Uh...

"2..."

Explosion Elemental had turned back into base essence, his form, pure magic. While still conscious, he couldn't last long without a container, and so, all of his form flew into the core, which took on a less sickly green. In fact, it looked positively grassy!

"1... 1... Self-destruct sequence aborted. Core-seed stabilized. Growth initiated."

You see, when the essence of Explosion Elemental entered the core, ALL of him entered it. including a trait given to him a while ago: Angelic Spiciness. Combined with his obvious element, and now the uranium core, there was... Interesting interactions.
The most current one being the vines and leaves bursting out of every orifice that was open enough for them to fit out of. But why plants? Seems rather unrelated? Well, this wasn't any plant. It was the very same plant the angels grew to make those spicy candies, cultivated for a thousand years and then some. Abaddon's Peppers, hottest thing in the local multiverse. Combined with a robot containing not only the second, and last, double binary computer, but also The Soulrazer's anti-player weaponry?

It made for a being known only as the
Scoville Reaver

[Unable to be converted from [AG] due to Angelic Abaddon's Peppers growing inside, high attack, comparable but a bit lower health, plant regeneration, anti-player equipment reconfigured for AS/B/D piercing!]
Arsenical gazed up at the bio-machine, now sprouting peppers around its neck like a necklace with wonder, and softly said to himself, "My masterpiece..."

The Explosion Elemental has been sacrificed, along with 16 CP and the Anti-Player Weaponry, to make the SCOVILLE REAVER! It's very strong, with regen, conversion resistance, and everything else anyone could want! Glorious! The SPICYness boosted its attack power ever further!

tCP: 15+3 actions

Waiting around. 1 turn longer.
"Time for business. If all of you would excuse me, and likely pionoplayer as well, we'll both be gone for a hot minute."

After saying this I quickly vanish from my seat, re-appearing deep underground.

Action 1:Simulations are your best friend!

With a push of my hands light-orange Power surges through miles of rock, teleporting it all to the Dumpster Dimension.

Inside of the new cavern the Power still courses through the walls, eventually it begins to pool on the floor, and soon with a mighty rumble thousands upon thousands of severs and computers rise from the ground.

Ghostly assistants begin to pace around, maintaining, checking, and observing the data this beastly grouping of Quantum Computers are soon to spit out.

While Quantum Computers aren't the miracle machines fiction would have you believe, they are perfect for running simulations and easily out-preform ordinary computers. All they need is some data to build off of...

I tap my finger against my forehead, slowly pulling it back reveals an orange string. With a flick of my wrist the string connects to an odd port on the wall connected to everything in the Simulation Facility. The string pulses as my memories are shared, every instance of a Legendary Weapon being wielded is uploaded.

With a spark of Power the Simulation Facility kicks into high gear. The computers scrutinize every zeptosecond of footage, the force the data through countless iterations.

The Simulation Facility has one goal, scrutinize how the Godmodder wields the Legendary Weapons.

As a final measure, I wrap the Facility in a time-dilation field. Making time progress far faster inside.

Action 2&3:An expedition begins!

Back above ground, I'm hard at work with a piece of chalk. Drawing an elaborate series of tunes and geometric patterns, all contained within a circle of melted gold.

The patterns call to a god of magic and knowledge, but contact has not been made. To do that I begin the next step. I stand in the center of the Circle, slowly rotating with my eyes closed.

Suddenly my eyes snap open. "North." Barely leaves my lips before a pure iron knife slams into one end of the circle. The knife shudders, it's handle pointing towards the sky.

The process repeats. "South."
"West"
Again.
"East." And again


A thin string is tied from the handles of each of the knives and crisscrossing itself in odd ways. "The horizons have intersected!" My voice rings out. The lines pulse, I have something's attention. Now to gain favor...

Two lit candles appear on the eastern and western knives. "The sun has met itself!" A barely noticeable spark of Power brings a lit candle to my left hand. "And at it's zenith I offer you two gifts, one mighty and one minor."

I hold the candle high above my head. It flickers, as miles of books appear. Containing the combined knowledge of multiple earths.

"First, I present to you a mere fraction of your knowledge. A humbling of myself and all who claim knowledge, but wilt before your brilliant glow." The candles lash out, a firestorm consumes the great library, setting it to ash in moments.

"And second, I present a piece of knowledge held sacred by myself." An alter of brittle, dry oak appears in front of me. A leather bound book sits on it, it seems to be seeping a strange black fluid from it's spine.

This time, instead of an inferno the candle's flames start to drip, the fire runs along the gold and seeps into the chalk, turning the white lines into lava as it races to the alter.

The alter burns easily, the book seems to fight off the divine fire for a moment. But soon a hollow scream marks it's consumption.

Grimacing I lay the candle on the ground in front of me. "As payment for these gifts, I demand safe passage for myself, and a Player who I personally select, to your divine realm. So that we may seek an audience."

A moment of dead silence passes, before the candle's flame rises eight feet into the air, the stream of fire parts in two. Between the flames is a murky amber pool..

The Portal to a god of Magic and Knowledge is open.

"pionoplayer I've got a door open, I'd suggest using an Action to shield us from the Godmodder's influence." I call out to my fellow Player, beginning to walk through the amber pool.

The computer runs every simulation it can, and conclusively determines that every time, there's this trail leading from the godmodder's grip... but to where? That's what the nanomachines are doing right now...

Is this a sidequest? Very well, it will start soon, once Pionoplayer joins up with you.

Current CP: 10

Eyowe charges 2 CP

10 CP ---> 12 CP
__________________________________________________________

Eyowe(thinking): So... I see that we need to examine how the Godmodder keeps hold of his Legendary Weapons.
Eyowe: And what better way to see that in action than to do damage against the Godmodder?


With that, Eyowe sends out his next attack against the Godmodder.
__________________________________________________________

Throughout all the going-ons in the battlefield, the Godmodder somehow overhears this specific conversation between two definitely unimportant NPCs:

Just something to make this conversation look fancy.
Nothing else.

...
...
...

...
...
...
...
This is going to look ugly on mobile

__________________________________________________________

NPC 1: -have you heard of the Mythical Tea?
???: So...
NPC 2: Mythical Tea? Is it that tea that can calm your mind so much that you just become eternally satisfied?
???: Congratulations.
NPC 1: Yep that one!
???: You have found me.
NPC 2: Man, I've been wanting to get me some of that eternal satisfaction.
???: ...
NPC 1: Oh? I just wanna calm myself down especially with all this ruckus going on around us, what with this Godmodding War and stuff.
???: You're telling me that...
NPC 2: Yeah that's been going on for a while now... sooo why'd you bring up the Mythical Tea?
???: ...I am not what you came here for?
NPC 1: Well, I heard rumors that one just so happens to be near us!
???: That I am not your treasure, but that farce?
NPC 2: Really?! Where?
???: That... Legendary Punch?
NPC 1: Well, according to the rumors, if you head 250 miles south of here, stand in the circle surrounded by 2 cacti, 6 campfires, and a lamppost, and break reality structures E706BM, 1T6IAS, L90O76, 5THAS2, M6TH8L, and KP68JU in that order, you'll be warped to the entrance of a Quest. The Mythical Tea is found at the end of the Quest.
???: chuckles
NPC 2: Ooh then what are we waiting for? Let's go! Eternal satisfaction here I c-
???: Such a ridiculous name.
Both NPCs notices the Godmodder eavesdropping on their conversation.
???: I see her antics have yet to change.
NPC 2: Is that... the Godmodder?
???: Such a lovely one she is...
NPC 1: Yep.
???: Raeam, my treasure... I will always follow...
NPC 2: Did he just hear our conversation about the Mythical Tea?
???: So... what am I doing here, you ask?
NPC 1: Yep...
???: You should know the answer by now.
NPC 2: Great now he's just gonna want it for himself, probably finish that Quest on his own, and probably kill us if we try to join in.
???: This Quest... what did he call it...
NPC 1: Yep......
???: "Quest That Can't Decide on What it Wants to be?"
NPC 2: Know what? It's not worth it! Let's just go home.
???: Raeam was hired by Eyowe to be this Quest.
NPC 1: Yep.........
???: My presence was just not accounted for.
NPC 2: ...fucking fearmonger.
???: As far as anyone is concerned...
NPC 2: ...
???: This is still part of the Quest.
NPC 2: ...hehe.
???: As for what I'll do, nothing malicious, really.
NPC 2: ...Fearmodder.
???: I'll just tell you this: you should just le-
Both NPCs leave the place.
Hey! What're you doing here? SHOO! Get out of here!
__________________________________________________________

The Treasure Room(read the second post first!)

...freaking shadowspawn, messing with the participant here grumble grumble grumble... sorry about that intrusion, Moniker and Godmodder sir. Now, where were we?
The Godmodder now stands inside another chamber, not unlike the one with the riddle. The difference here is that, instead of a sign containing a riddle, it's a pedestal that seems to have a button which brings up the compartment containing the treasure. This looks eerily similar to the one that allegedly held his "stolen" action. Ahh the nostalgia. Hopefully this one doesn't end up like the previous one did... right?

NOPE! Once again, the compartment brings up another piece of paper. This time, the paper reads, "The real treasure is inside you all along." If anyone's looking for a word to describe the Godmodder's mood right now, I'd say "right miffed" would do well. All those challenges done, and all he got out of it was some stupid sappy lesson? Pretty outrageous, right? The Godmodder's anger has risen to dangerously high levels that he feels his chest welling up with anger as well, or is it actually anger? The Godmodder looks down to his chest and sees that the Legendary Punch is actually lodged into his chest. Yep, it's actually the fist thing. See, the paper said the treasure is inside the Godmodder, and the Legendary Punch is inside his che-yeah I think you get it, cause the Godmodder most definitely does. All of his anger have dissipated, but man, having a fist lodged in your chest definitely hurts. At least he has the Legendary Punch now, right? He thinks about that to himself, when suddenly, the Legendary Punch is transformed into the Regular Punch, losing all of its Legendary effect. He now has a regular fist stuck inside him. It still hurts.

The Godmodder definitely wants to get that Mythical Tea for himself. I mean, look at this mess he's in! His Soulrazer got totaled, the Protoss army's just being a disappointment to him, and this suit he's wearing is just making him FEEL the unprofessionalism. Seriously, look at his collar! It's a button-up shirt and somehow his shirt has a u-neck now instead of a v-neck! He just wanna drink some Mythical Tea to calm himself down and relax. And thus, he departs for the Mythical tea. He follows the instructions according to the rumors, finding out that it's actually reality structure L90O77 that should be broken, not L90O76. Upon finishing everything, he finds that he has indeed been warped to the entrance of the Quest.

To be Continued... in another post in this same turn!
__________________________________________________________

x1: Attack the Godmodder and examine the Godmodder's grip on the Legendary Weapons.
The Godmodder has a fist lodged into his chest.
x2: Charge from 10 CP to 12 CP

(If I need a separate action to examine the Godmodder's grip, then shift x1 from CP charging to make the examine action instead)

Stupid... lying... punch... 2 damage to the godmodder!

You see the godmodder's grip slacken a little, and the connection lines to wherever the connections lead grows a little thicker! The nanobots speed up just a little as they progress towards their destination!

I quickly paradoxify a tiny watcher-bot out and give it to Spicy "In case of Emergencies"

(1)I call upon Concept:[[PEACE]] to help me in this endeavour to help bring [[PEACE]] to the Protoss Army

(2+3)it's time,Using 8 Cp and this 2 Actions,I breify head into the Metaphysical Plane of Existence and began reconstructing the Progenitor's Mainframe,a tool of both [[PEACE]] and [[CONFLICT]] which can be used for Great Harm or Good,I began first by building the Metaphysical Structure of the Machine with [[METAL]] and with [[PEACE]] build the Engine,Cores and Guns for this,while the Guns can destroy,it can also repair and create Peace

After the Building Montage in the Metaphysical Plane,i then push the Machine into the Physical Realm ever so slowly until at least the Main Gun is in it

I then further Empower the Gun with Magic Circles,Sacred Geometry,Invokations of the four Cardinal Directions and Elements,Incredible Background Music and the already present [[PEACE]]

I then prepare to fire it's Special Effect at the Protoss Army in 3.....2.....1....

A Huge Shockwave pierces the air as the Main Gun of [[PEACE]] fires it's special Effect:the Symphony of Harmony at the Protoss Army which will make everyone in the Battlefield but especially the Protoss Army feel at [[PEACE]] which will Ensure that the Holdout Immortal won't be as Fearful and will help holdout faction gain more traction in converting other factions

The gun of PEACE hits the Protoss Army! The Immortal looks up, their overwhelming fear replaced by... peace... The entirety of the Protoss Army feels so... peaceful...

+50% Protoss Movement Strength! Immortal's fear cured! With the Immortal's fear gone, the Movement Strength doubles!

I administer amnestetics to Moniker so he forgets that the shipyard died causing it to not have happend

...Amnestetics?

...What are those?

Allright, first off I have a big plan for the LIVE Space Station. I call it the "shield array", it will basically act as an extra HP bar, and no components of the Station can be damaged unless the shield array is at zero HP. The shield array starts at zero HP however! Hp must be added to it by an external source. To that end I order the Space Engineers to start building shield generators that will add to the shield array's HP every turn! (Since the Engineers were able to add 1 attack per turn each, they should also be able to add one HP/turn generation per turn each.)
Moniker I can explain in greater detail in a PM if you're confused by what I'm trying to do here.

Now then, for my last action of the turn (1 action), I'm going after the Godmodder!
I was listening to music on Youtube and got some inspiration (it's a long story)


I get out my hammer and wrench and BUILD THE HECK OUT OF a small-ish house near where the godmodder is standing, which somewhat resembles a student dorm. Just far enough away from him that he's not compelled to immediately go in and/or smash it. I open a portal to let a certain something inside to wonder about do some final adjustments, and then hide to execute the next stage of the plan.

Suddenly, a bunch of clones of Super Mario appear out of nowhere! The Mario clones begin swarming all over the Godmodder! Of course, he is easily capable of beating the crud out of them with his weapons, but they keep respawning! Soon the Mario clones stop their fruitless assault on the Godmodder, and rush into the house I built through the front door. Naturally, the Godmodder, annoyed by those rambunctious mayros, will follow them to hunt them down, and he will charge though the doorway! But by doing that he will play into my mad plan: The doorway is equipped with a super-hidden transformifitechnobabblecagration field that is programmed to immediately transform any godmodder passing through into a little girl. If course, even as a little girl the Godmodder is still a godmodder little girl and still has weapons, so he will very likely continue to chase the Marios deeper into the house.

Eventually the Marios will lead him into a bedroom and congragate in the center of a large bed. The Godmodder will pounce on them, landing on the bed with a 'pomf' and crushing and tearing them all into tiny pieces! And this time, they Mario clones will not respawn. The Godmodder will feel glad for the victory, and then he will feel.... sleepy? Chasing the clones was sorta tiring. Of course, he knows he had no time for sleep, but a few moments of just lying there can't hurt? (little does he know the desire for rest is actually a memetic effect I build into this bed specifically to effect him.). Then, suddenly, a BIG, UGLY, SWEATY BASTARD will walk into the bedroom! "Hello there Richie, how nice of you to come over!" the Ugly Bastard will say in his slimy voice. The first though in the Godmodder's mind will be, again in large part due to memetic effects, "What are we going to do on the bed?"

Of course the Godmodder knows his memes, he knows where that line is from. He can obviously guess what will happen next. And he knows full well that it won't actually happen. The game is hosted on Spacebattles after all, that forum has RULES! as the Ugly Bastard advances, the Godmodder (who is still a little girl) will just smirk, knowing that any moment now the attack will end General_Urist is about to suffer horribly for at the hands of thing even worse than a godmodder for his attempt at weaponizing hentai...

Except this ENTIRE thing is just a distraction! At that point, before anything NSFW can actually happen, I slam my Big Red Button and several hatches in the bedroom's ceiling open up, dumping gallons of boiling, SCALDING hot plain oatmeal all over the Godmodder! The entire house and occupants then vanish in a blink, the disappearance of the transformifitechnobabblecagration field generator causing the Godmodder to revert to his normal, adult, famous, very poorly dressed self. But unfortunately for him, this model of transformifitechnobabblecagration field makes injuries you suffered while transformed persist after you transform back, and the Godmodder just suffered some severe 1st and 2nd-degree burns.


The godmodder is so disgusted with your weaponized hentai, he engages the scalding-hot oatmeal with projectile vomit traveling at the speed of sound! As the oatmeal pours from above, it collides with the vomit, and for a moment, the two appear to be having a laser-beam-style battle! Eventually, the godmodder wins, and destroys the building with it all!

The Space engineers agree to do as you say.

I charge 2 CP or if this next thing takes an action 1

I tell Moniker that the ultimate custom night always takes 04:30:00 to complete so to beat it instantly the godmodder must have been godmodding and that was against the rules so he looses the infinileafleaf clover

The godmodder was just that good. He told you already.

I charge up 2 more CP, the last before entering the sidequest.

Piono squints at Spicy. He's really not sure how to do a generic "protect against the Godmodder" type thing until he's reactivated some of his more powerful artifacts, but oh well.
Piono sets up a small ward that will hopefully spray the Godmodder with a blast of multiple elements should he attempt to screw with the sidequest, probably not enough to do major damage, but enough to distract him such that he can't get a hold on the sidequest.

Then, once Spicy steps through the portal to the plane of knowledge, Piono follows him.

You join Spicy on the soon-to-start sidequest...

OOC: Spicy_Serious and Piono, due to time constraints, expect the first sidequestdop to be this thursday.

I use 1 action to make a festum scout, because my super computer detected a blink that was similar to a stalkers in another dimension or universe or something, so I use my super computers alter reality to send my newly created festum scout to investigate.

I then use two actions to increase my fabricators production rate permanently!

I then go to the holdout immortal to reassure it by showing it all the people who have had stage fright over the years using 1 charge!

The Festum Scout has been sent to investigate! When you're ready for it to return, say the word.

Fabricators boosted by a fair amount. What were they, again?

You don't need to use the 1 charge! The Immortal is quite well off.

"I need to care for my entities right now..." I left the bar table and get myself back into the rice compound and actually start to notice the rice monastery when it should be still in the notice-me-not spell.

(Actions!)(3 Charges)
(1 Charges... and a boatload of fishes(100 Basic Fish Schools))
Sighing in relief for living through the last turn, I once again sweat a torrent as I still have to live through 2 more turns to get through the massacre. Quickly I lunge at the ebbs of the Notice-me-not spell that was still in effect... but diminished. Panicking a bit inside I came to the only conclusion to save my entities. I must resort to crazier actions! Taking out 100 Basic fish schools out of the rice pond I painstakingly weave them into the dresses and making sure they're alive. Finally, with that done, I marvel briefly at the fish flopping against the dresses as the rave lights bounce of their scales before they just... disappeared? Uh, what was I looking at again? I look down to see a note reminding me to make a wacky order for my entities.

(1 Charge)
"Fear huh, let's see... can't naturally overcome this sooo... gonna need to forcefully calm him down." I pull out a silver pocket watch out of my robes and began gently swinging it back and forth in front of the Immortal. This image soon assaults his mind so that even as he doesn't see it with his reticles, he'll see it anyways. Soon words were uttered from outside and within "Breath, Breath as Fear consumes you, Breath so that the basics of Fear can be combatted, Breath for others worry for you." The swaying of the watch seems to radiate these words and the Immortal's mind bends and forcefully stops the sobbing and soon began breathing. The Immortal is still crying hysterically but that soon drains rather slowly as the body uses the breathing to naturally curb the sudden fear to force body and machine to relax. Becoming only tearful.

(1 Charge)
Taking 15 Piranha schools out of the pond I put them on the portable aquarian and I travel next into the Hunter Bot's portal to continue where the past player has stopped.

(Orders)
The order for crazier antics was issued and my entities began setting fireworks and firing them, hosting a flaming candy eating contest, wildly waving weaponry with their clothes tied to them in the air. Just an escalation of craziness.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 200 Basic Fish Schools(Cap: 300), 80 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +20 Next turn

[Sushi's diet notes] No fish given this round.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 30 Basic fish schools gives Sushi 10,000HP

The Notice-me-not spell, even with the fish, is quickly wearing off! Attacks against your entities are only reduced this turn!

The Immortal breathes peaceful. His breathing is strong. He is ready. He is prepared.

You dive through the portal into the Dimension of Underwater Cows! You find yourself in a crazy underwater place... swimming forth with your aquarian, you see the next portal right up ahead! However, you're suddenly attacked by Underwater Cows! Who could have expected this? You release your pirahnas, and in 2 minutes, they skin the cows to the bone! You then realize you can't continue without supplies, so the next Player will travel to the next portal.

Suddenly a portal opens and out steps me now having grown a beard and with my lightening spear which has a small green and yellow flag attach to it. Just before the portal closes you can see some soldiers dressed in Green uniforms with a yellow trim waving goodbye to me. Turning around I give the soldiers a salute just before the portal closes. Looking around I come to a annoying conclusion. 'Fucking hell, I'm gone for years and it appears nothing at all has changed since I was gone.'

Rubbing my face I realize I should go shave and I go over to the Pond that I first fell into and make a wish. 'I wish for a mirror, A pair of Scissors, A safety razor and a bottle of shaving cream.' Suddenly the wished for items appear on the ground next to be and I quickly get to to work of grooming myself.

As I sit and shave I look over and see that Karpinsky has summon a hundred or so copy's of himself to annoy the Godmodder with, Deciding to be helpful I focus some of my energy into his copy's and make them a bit durable and even more annoying as to better distract the Godmodder with. (2 CP)

I also see the The_Two_Eternities has also summoned a Bus to hit some new Godmodder entity. I decide to give it a small boost. 'I wish for the bus that The_Two_Eternities summoned to have spikes in front of the engine.' Suddenly a 3 rows of sharp spikes appear attached to the front of the Bus as it bears down on the Tri-Team A. (1 CP)

Now doing all I think I can do to help for right now I go back to shaving.

Since the hundred copies were already quite successful, you SUPER SPIKE the bus, dealing 45,000 more damage to Tri-Team A!

Using two of my actions I take some charmzard energy from JOE and store it in my butt
Using my other action I create some rock minions, I shall call them rock-bunnies and I ask them to take charmzard energy from JOE

I agree to cult action

If everybody's going to start taking Charmzard energy from JOEbob, maybe I should just move it to the Player Inventory and let everyone take from it. Actually, that's a good idea. Hmm...

You have a bunch of Charmzard energy pre-paid now.

WAit a minute.
HOw was he able to remember or visualize or imagine or even understand the concept of pi after it was taken away?
I am flattened by this paradox. How was this possible?

Is everything possible? Isn't that like... not good?

...

I remember the concept that never existed and suddenly know what happened. I actually was the founder of the BAO. I am actually the guy that possesses the BAO. Why would I attack my own constitution? (1 action)

... What? What happened?

I feel like making things happen is the new meta of DTG. It is like... restoring the world to its original state. I love restoring the world to its original state. Since I am the center of the original state. Every restoration or creation of concepts and natural laws will benefit me. (1 action)

CP:20

I agree with the current cult action vote.

You never owned the BAO! You suggested the idea to me, yes, but the BAO you summoned was controlled by another.

Okay. Every restoration/creation of natural laws you do in your posts will now benefit you in some way.
Moniker aren,t you supposed to update today

Don't bother me for updates, please. They come when they come.

That was bad and you should feel bad. You have somehow reached a new level of failure to understand the DefTG mindset.

Woah, The_Two_Eternities. Lighten up a little. It's not your job to police other Players.

OOC: I'm binge reading this quest so hard and I'm only at update L. I haven't done any form of roleplay in literal years, so please forgive how poorly written my actions are. That and I can't decide if I want to stick with first or third person, so I might experiment between turns. I'm joining the Neutral side.

High above the HEXAGONAFIELD a small portal shimmers into existence, it's colored an eerie purple and is surrounded by a swarm of tiny motes of light. If one were to pay close attention to it, they would notice the portal is slowly growing in both size and intensity. If one were to look closely, they would see the very tip of something slowly emerging from the portal.

Charge 3/30
Unknown Object: 7200/???HP, ???A
(To clarify, this entity is unable to act in anyway since it's not on the field yet. But it can still be attacked while it's appearing, so I'd greatly appreciate any spare attack shields that can be mustered up ;). Also it can't be killed even if the current HP is reduced to 0, because it's only a smaller part of the whole. Still, I'd like there to be no damage at all.)

Separate from the portal a young girl falls from the sky, wearing nothing save a tattered robe that offers no protection, with the exception of her modesty. She extends her right hand and an array of runes form in the air, causing her to slow to a halt high above the HEXAGONAFIELD. "Ugh... What happened?" She asks herself while looking over the new locale she has mysteriously fallen into.

Hello, and welcome to the game! I believe we've already spoken quite a bit, but I'll remind you again; you can ask any questions here, on the OOC thread, or on the Discord.

The Godmodder finds himself standing underneath an archway of sorts, while another, different looking one lies just in front of him. On top of that archway, a sign is posted on it. It reads: "Quest That Can't Decide on What it Wants to be." He walks out of the archway he was underneath in and into the other one. The Godmodder is warped again. And now, the "Quest That Can't Decide on What it Wants to be" has officially been started!
__________________________________________________________

The Godmodder finds himself standing on one side of an American football field. The moment he starts to scan his surroundings, a football comes hurtling towards him. The Godmodder, of course, catches it before it hits his face, the one part of his body that has not been unprofessionalized yet. The Godmodder then notices an entire team of football players rushing towards him, assumingly going after the football. The Godmodder instinctively braces for the incoming impact, except there was no impact. The Godmodder sees that instead of tackling, they have all opted to halting themselves in front of him, brandishing their swords, and assumingly challenging him RPG-style, cause that's definitely how football goes. Wondering where the other team is, he adjusts his eyesight a few angles into the ground and immediately finds his answer; they're all laying down on the ground in the good ol' facials down posteriors up manner. Seeing that he's alone in this situation, the Godmodder would most definitely prepare to fight off these guys. And so he does. The fight... didn't really take too long because y'know, Godmodder. Before the Godmodder has any moment to think about his next action, his surroundings seem to be distorting. It's as if the Quest itself decided that it doesn't want to be a football RPG. After all, this is indeed the "Quest That Can't Decide on What it Wants to be."

Several sessions of distortion in the physical realm later, the Godmodder now sees himself in a murder mystery situation. Apparently, a guy is dead. That's it. That's the whole description. The people present in this investigation are the dead guy's family of three kids and a wife, his boss from work, a detective, two police officers who are definitely going to just die, an unrelated random guy, and everyone's favorite eldritch celebrity hailing from the realm of all that is confusing, □︎♒︎⍓︎□︎◆︎♋︎♍︎⧫︎◆︎♋︎●︎●︎⍓︎⧫︎❒︎♋︎■︎⬧︎●︎♋︎⧫︎♏︎♎︎⧫︎♒︎♓︎⬧︎! 10 minutes into the investigation, the two police officers, to no one's surprise, turned out to actually be the dead guy's two halves separated from each other. They then die because of blood loss. Then, out of the blue, the wife confessed to having cheated on the guy. As to follow her confession, the boss revealed that the guy's wage is actually .001% below the minimum wage. Everyone else followed up with their own confessions: the unrelated guy turned out to ACTUALLY be related to him through his cousin, the corpse turned out to actually be played by an actor who's just good at playing dead, and the detective reveals himself to actually be Spartacus. Only ⍓︎□︎◆︎♋︎●︎⬧︎□︎⧫︎❒︎♋︎■︎⬧︎●︎♋︎⧫︎♏︎♎︎⧫︎♒︎♓︎⬧︎□︎■︎♏︎♒︎◆︎♒︎ is concerned by all of these confessions. The Godmodder probably feels indifferent about all this. Just after the last confession was made, the Godmodder's surroundings begin distorting again.

The Godmodder is now apparently applying for a job under a galactic conqueror as their secretary. The Godmodder shows that he, obviously, excels at doing secretary stuff, like juggling a mongoose and a snake, cooking forty humans for humans, and counting up to the zezentillions at least. The other applicants definitely can't compete with that! However, the last challenge is where all the marbles are for. It's a gladiator style arena where all the applicants must fight to the dea-aaand it's already over. Man, the Godmodder's quick on these kinds of things. His maybe-soon-to-be boss compliments on just how great he is at secretary stuff compared to the other applicants, but there is one flaw to him that his boss points out, and that sole reason is why he has to be let go: he looks unprofessional. The Godmodder is, for a short instance, confused as to why that's so, until he remembers his clothing. Have you seen how his watch is .01 seconds off? That's just unacceptable, man. I swear it's just gets worse the more you look at it. The position of secretary instead goes to one of the applicants he killed in the deathmatch earlier. He may be a corpse, but at the very least he's dressed well. The Godmodder feels dejected for a moment, but then wonders why he wanted to apply under someone else when, clearly, he's the better one out of the two of them. He sets his sights back on going after the Legendary Tea. Apparently, the treasure's now the Legendary Tea. It's still calming, right? Got a problem with that? This is the "Quest That Can't Decide on What it Wants to be," so get used to that. Then, the Godmodder's surroundings distort once again.

This time, he ends up in a cosmic horror story. [Due to discretion for any would-be viewers, the contents of these events are to not be disclosed upon any being, sentient or not, with Eye Types 090-AB, 042-AL, 109-JW, 659-TN, 057-OQ, 338-HT, 595-GS, 005-CC, 151-MW, 493-AF, 062-NY, and 613-LB.] The Godmodder walks out of this one well and intact because he's the Godmodder flatter flatter flatter. Then his surroundings distort again, probably to the last challenge of the entire Quest.

The Godmodder recollects his thoughts the moment his surroundings finish distorting. There's a sense of familiarity in the air. Looking around, he sees several figures, humanoids and non-humanoids, hard at work on a wide variety of projects, personal or team-based alike. On the other side is a single figure, summoning entities and creating tools with relative ease. The sense of familiarity intensifies, as it clicks into the Godmodder's mind what this scenario is: it's an entire Godmodding War all over again! And, as it turns out, our Godmodder has to fight the other godmodder in order to advance. No matter. He'll fight as many godmodders as it takes just to get his hands on that Legendary Punch. Yep, the Quest did that again. The treasure's the Legendary Punch now. Now the question is, is it "Punch" as in that type of drink or is it the fist thing? That'll probably be answered later on.

Many instances of time have passed by, and both sides are looking battered. The godmodder stands at 1 HP left, and the players are tired as they have just gone through the godmodder's 1 HP gimmick. Our Godmodder, on the other hand, is actually just fine. He hasn't really taken any manner of damage whatsoever. He's just there, sitting smugly atop his hoard of entities, all just capable of ripping any other entity in the field to miniscule shreds. Back on the other godmodder's side of things. They are essentially on death's door as multiple finishing blows hurtle towards them, with our Godmodder's own coup de grâce being a giant fireball made up of the opposing godmodder's failures in life. However, before any of the finishing blows hit, everything begins distorting again. Our Godmodder watches in despair with a face full of tears as all of his creations are caught in the distortion, especially Ted from accounting. You know, if the Godmodder could take despair damage, he just might get it here. The distortion is then finished.

The Godmodder wipes away his tears and snot and scans for whatever place he's in now. It's just a room covered in darkness that seems to stretch to indefinite lengths. Directly in front of the Godmodder is a sign. Upon it is a rhyme riddle, which reads:

The end of the Quest's challenges you have reached,
but in this darkness by you the treasure shall not be leached.

Why that is so can be blamed on one reason only:
it is not within these chambers ever so lonely.

If pursuit of the treasure you wish to continue,
you shall contain this knowledge within you:

Back into the beginning you shall look
for a talk, openable like a book.


and with that, the entire room distorts back into where the two archways are, with the Godmodder standing in between the two.

The Godmodder ponders on what the riddle meant. In an instant, the answer came to him definitely because he's the Godmodder, and not because I spoiled the answer to him or anything... what are you looking at me like that for? Apparently, the treasure can be found in the conversation between the two NPCs back at my earlier post. So, what are you waiting for? Get going!
__________________________________________________________

OOC: Let me be the first one to welcome you here, Sophia, even though I'm recent myself haha. And yeah, binge reading. Been there too haha.

The godmodder, punched and down 2 HP as he is, still thanks you for sending him on such a delightful quest. Finally, he waves his hands and dons new clothes. ULTRA PROFESSIONAL clothes, with all the issues fixed!

-------

Cloak throws a thousand 1-damage smoke bombs at the Nexuses of the Protoss army, destroying 4 Nexus attack shields!

V:

Winkins entities continue sacrificing their turn to do weird, strange things! And yet, a few Protoss are still looking their way, however confused... their odds of being struck have been only lowered this turn!

AG:

The LIVE Space Station attacks the Probes and destroys 4 of them! Teenage Rebellion, Matrim Cauthon and the Festum base attack the Forge, dealing 52,000 damage to it! The Scarlet Prince attacks Tri-Team A for 20,000 damage, while the Scoville Reaper goes for Tri-Team B... but whiffs on his attack! Tri-Team B is unhurt...

The Relic still lacks orders!

PG:

The Factions Army attacks Matrim Cauthon for another 16,000 damage!

Tri-Team B attacks Teenage Rebellion and destroys its 2 attack shields! Tri-Team A attacks Matrim Cauthon and kills them! No more Matrim Cauthon!

A few Protoss break off and attack Winkins forces! 14 Zealots and 2 Immortals... The 20 Zealots all swarm the Bun Knights! They all utterly fail to dodge, and the Bun Knights are obliterated! The 2 Immortals fire at the Shield Buns - but the Shield Buns manage to dodge both attacks! Finally, some luck!

The rest of the Protoss, not noticing Winkins largely-exposed army, have to make do attacking other things. The Zealots rush towards Undead Einstein! He actually dodges one of the attacks, so it takes 3 to kill him! The Protoss Army looks to the godmodder... who next, now? The godmodder points towards the Scarlet Prince and Festum Base, which have both grown a lot and might as well be classified as exponential. 15 Zealots and 2 Immortals gun down the Festum Base, as it lacks defense! It's destroyed! 5 Immortals blast the Scarlet Prince, destroying all of its attack shields! The Probes fix up the under-construction Forge, so it'll complete ASAP. The Protoss Army gets a bunch of new troops!

Is their rampage unstoppable!? You've lost so many... and it seems you're only going to lose more at this point!

The godmodder looks around at the destruction with glee. Ah, yes... the Protoss Army have been excellent servants indeed. And even if it doesn't work out, he does still have... the contingency plan. But, until then, he notices that the LIVE Space Station seems to be dodging the destruction with far too much ease. Stupid airborne-ness... pfeh! He'll show the, yes he will.

The godmodder flies in and out of the LIVE Space Station. Invisible, so nobody knows its him. Automatic sprinkler systems are destroyed, fire safety systems become unusable... before long, the space engineers smell smoke...

It's a fire! A fire aboard the LIVE Space Station! What you had repaired of the Fleet Beacon has already burned away, and the fire is spreading in 2 areas of the Space Station rapidly! A space engineer gives a situation report... the LIVE Space Station currently has 2 components 80% on fire! Each turn/update, the fire will increase by 30%, and if it reaches 100%, then the component will be burned and destroyed! And it gets worse - if any components are above 50% at the end of any given turn, then the fire will spread to nearby components! Left unattended, the Space Station will last little time at all! Put out the fire, and fast!

N:

The Apex is in stasis! ...And now, it's not! CaptainNZZZ's servitors strike the Forge, destroying its attack shield and reducing its health by 5,000!

-------

9 Immortals and 7 Zealots have yet to attack. Together, they can kill the Scarlet Prince, and maybe even get Teenage Rebellion ready for death soon! They mass up, and prepare to take yet more lives from your battered, brutalized forc-

MOVEMENT STRENGTH: //////////////////// 200%

The 9 Immortals and 7 Zealots charge forwards... only to find another Immortal in their path! The 7 Zealots slam into him, tearing into his armor, but getting knocked out themselves! Somehow, someway, the Immortal is still standing! And he remains standing, as shot after shot from the angry immortal is fired into him... again and again and again and AGAIN! Eventually, the 9 Immortals realize they are firing at a downed, nearly-dead Immortal. For a moment, they're snapped out of their murderous anti-terran rage. They walk over to the fallen Immortal with shame. They've just... they've just killed one of their own. The other Immortals gather around, wondering if they should shoot the traitors...

...But with his last breath, the Holdout Immortal tells them its alright. Whatever happens, face it. Face it without fear. Face it with... with courage.

As his life fades, the Immortals realize the truth. They've been under the godmodder's spell for FAR too long. And now, it's time to strike back... with peace! They, too, will join the ranks of the Holdout Protoss!

As the godmodder sees this, he sighs and walks over. Time to cast new spells! After all, he still has the zealots, and whatever else the Probes can bring about. He points out the Holdout Zealot and casts a spell of... confusion!

Nothing happens.

The godmodder casts IRRATIONALITY! ...Nothing? How about some ANGER! ...No? Okay, he has one more... SPELL OF LAZINESS!

The Zealot is unaffected! The Holdout Protoss have an iron will. They. Will. NOT. Serve the godmodder! NO MORE!

The godmodder realizes its hopeless. He throws up his hands, and tells them that it didn't have to be this way. As his final challenge against the movement, he afflicts the Zealot with a pain spell! The Holdout Zealot, though his resolve is still strong, is laid low by excruciating, inexplicable pain! Every movement makes it worse... no...

The Holdout Protoss have realized the truth; that the godmodder is 100% evil! But the Holdout Zealot is in no condition to continue... unless... unless you help!

-------

The Nanomachines are following the trail leading from the godmodder's grip to... to somewhere! They're going about it pretty slowly, though. Some help with speed would be welcome.

-------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 3% (currently +1% progress/turn)

Minor Tasks:
Prevent the Protoss from destroying everything!
Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
Take out a few members of the Tri Team! They're all boosting each other!
The Factions Army seems to really want to protect their base...
Douse the fire on the LIVE Space Station, or it shall consume all!

[V - Winkins]Winkin's Forces (TA: 71,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 10,000 x 0 HP, 5,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 10 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently not researching anything!)
Specials: Rice Feast - 1/4, Rice Torrent - 2/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 110,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Shield array: 0 HP (+400 HP/turn)
Weaponry array: Machine guns: 1,000 x 40A(80% on fire! +30%/turn!)
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn(80% on fire! +30%/turn!)
Space engineers: 100 x 440 HP (+40 engineers/turn)(adding more Shield array regen)
Quadcopters: 1,000 x 3 HP, 500 x 3A (guarding LIVE Space Station)
[N - JOEbob]The blocks: 200 x 32 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Grower: 80% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 90% grown (Growing, +30% growth/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Cephalos Jr.]Healing Lightning Cannon: 100,000/100,000 HP, 150,000A, 66% charged, +33% charge/turn, self-destructs upon fire! (aiming at Tri-Team A, godmodder, Factions Base)

[N - EternalStruggle]Apex Fleet: TA: 60,000
The Apex: 61,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 7 HP(+1,000 x 7 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 9! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 6, 1,000 x 6A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 253 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Protoss Army(TA: 335,000)(dueling Terran Army!):
Probes: 10,000 x 14 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 39 HP, 5,000 x 59A (protected from 3 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 3 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 3 attack)(+1 attack shield/turn, maxes at 5)
Forge: 43,000 x 1 HP (protected from 0 attack)(+1 attack shield/turn, maxes at 5)(researching upgraded ground weapons, done in 1!)
Protoss Reserve barracks
Under-construction buildings:
Forge: 70% complete(+30% construction/turn)

[N]Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Holdout Zealot: 8,000 HP, 5,000A (will recruit other Zealots in 1!)(Crippling pain! Can't do anything until in less pain!
MOVEMENT STRENGTH: //////////////////// 200%

[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 3 + 12,000 x 1 HP, 6,000 x 4A (won't attack Winkins/General_Urist's entities)

[PG]Tri-Team A: 87,000/200,000 HP, 20,000 x 2A (x2 HP as long as B is alive)
Tri-Team B: 250,000/250,000 HP, 5,000 x 2A (30% dodge rate)(+150,000 HP as long as A is alive)

[PG]Godmodder: 113/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 29(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)(Yorehammer - bypasses defenses)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 20(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 11
Daskter - CP: 6 (has Giant Pile of Starcraft Scrap, Evolve Hunters)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 35(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 17
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 32(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)(Starcalibur - x2 actions)
Spicy Serious - CP: 7 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 15 (Has Greatsword, Self damage ticket)
Krill13 - CP: 12 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 8 (has pocket reactor(3 power))
SophiaLT16 - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Update CXV (115)
Sorry about the longer than usual wait for this update. I fear that my summer engagements are going to be slowing down my updating from here on out.


Action 1: I give the Holdout Zealot a dose of Ultramorphine, which is like regular morphine cranked up to 11 to the 11th power. Whatever pain the Zealot is experiencing, it should be gone now.

Actions 2-3: I give the nanomachines access to the Speedforce, permanently increasing the rate at which they move along the connections.

The Ultramorphine helps dull the pain! ...A bit. The Zealot is still writhing on the floor, but they're surely appreciating the help!

Nanomachine speed boosted by 2%/turn!

I look around, and realize the smoke that's rising... from the LIVE Space Station....SHIT SHIT SHIT! Just as I thought I was done metaphorically playing fireman, I now have to LITERALLY be the fireman! great.

Alright. I give orders to the engineers. you lot. Drop what you're doing, EVERYTHING you're doing, and GET TO FIGHTING THAT FIRE! Breathing apparati go on for EVERYONE, even if you aren't working in a highly smoky area. If you can't find a proper respirator, improvise them using parts of a spacesuit! This will be critical for my operation...

FOCUS: Inert Gas Extinguisher System.
Noticing that the Godmodder only took out specifically anti-fire things, that means things most other systems should still work. Now what do any and all fires need? Oxygen of course! So if you get rid of it... And hey, we're a SPACE Station, no way that we'll be stopped by lack of oxygen! (we keep well-insulated spares in storage.)

Once the Engineers all have respirators on, I order any and all airlocks to the outside closed. A few are allowed to stay open, but jury-rigged with vacuum pumps designed to pump out the air inside the LIVE Space Station. To further aid with displacing oxygen from the atmosphere and reduce the strain on the vacuum pumps, I open the valves on several gas canisters of high-pressure argon in the vicinity of the main burning areas. (I just happened to have plenty of that noble gas around, who knew). This inert gas, spreads around the blazing area, pushing all the oxygen-containing air and leaving the fire nothing with which to oxidize itself!

All space engineers are working against the fire!

The Inert Gas manages to push out 20% of the fire from both on-fire sections! Somehow, the fire continues burning... maybe it's godmodder fire?

Action 1: I send another Observer back in time to study my presentation. In the process of doing this, the Observer asks way too many questions, interrupting my presentation. This causes the Godmodder's iPad to explode.

Action 2: Suddenly, a Kestrel-class cruiser arrives near the Space Station, as it is emitting a distress beacon. Thankfully, they have valuable help for the space station in the form of a Rock crewmember, who rushes into the station and begins stomping on the fires until they are put out (since he's immune to them himself).

Action 3: A BAD attacks the Godmodder.

The Ipad doesn't explode, and you happily ignore the Observer's questions! After all, anything less would create a time paradox. And we don't want that, do we?

The Rock Monster stomps out 15% of the fire on the Machine guns!

The godmodder's GOOD appears and counters the BAD!

Action 1-2: Clear Mind
While his long charge was occurring, Arsenical ignored a large number of the things on the field to focus fully on finishing his construct. Now, chargeless as he was, he turned to the field and only now notices the huge battle of armies occurring, wow. My be good to contribute to stopping that.

Seems a revolution from the Godmodder's control was occurring, though. Impressive, even if one of the leaders didn't look like he was doing too hot. He could fix that!
Pulling out a piece of wood, the player took a knife to it, whittling it down and away, only to make some sort of totem. Two snakes, encircling a staff, which he hands off to the Zealot.

"Charm of a clear mind. It may not do much to lessen the pain on its own, but if you hold on to it while taking the Ultramorphine Karpinsky gave you, it may just make you lucid enough to continue the good fight. Good luck."

Actions 3: Overclocking
Second on the agenda, hmm... Nanobots? Ah yes, a quest to get the loaded dice away from the Godmodder!... Somehow.

Well, having worked extensively in machines, our Player has just the solution: Making their processes run so fast they can't run anymore!
On each nanomachine, Arsenical performs extensive working, loosening some limiters, speeding some things up, doing some player-powered optimizations, until the nanomachines are officially overcharged to the max!

The Zealot... the pain isn't lessened, and yet... he somehow feels more capable of bearing it!

The Nanomachines speed up by 2%/turn!

1. This is only temporary my friend, but it should serve you well. I clasp a medallion into the Zealot's hands. It should deaden his nerves, numbing the pain until the morphine can kick in.
2. Seems as though Arsenical made those bots faster.... Only thing left to do is make more of them! I convert some nanomachines away from following the path, to making more nanomachines to follow the path.
3. Make that CP 12.

With the Medallion, the Zealot manages to stop twitching and writhing so much... and look up....

More nanomachines! +1% progress/turn!

3 actions: I give the Second Scarlet Prince 3 attack shields.

"Second Scarlet Prince, attack Tri-Team A!"

Scarlet Prince tri-shielded, and set against the Tri-team!

"WikiHow - How to Corrupt Neutral-turned Mysterious Farmers in an Unassuming Way in 8 Steps (With Images)"
[1x] I point out that the 'mysterious farmers' are no longer mysterious. we already know they where once godmodder-aligned, they are now [N], where charmed, where there to brainwash my instant-summons, etc etc. not only that, I reveal every part of their life storys that the godmodder can't abuse on 92 different popular websites, making them definitely not mysterious.
since they aren't mysterious, the Godmodder can't corrupt them with this information any more. what a shame.
[1x] ahem.
Take my post number [4212]. subtract from it the post number of the update. [4240] 4240 - 4212 = 28.
add to it the cube root of the post number when i first joined the game, rounded up. Defeat The Godmodder 976, cube root is 9.91935132768, round up to 10. current number: 38.
divide it by the number of actions I have suggested in the following copy-paste, plus one. divide by (7+1) = 4.75, or removing remainders, 4.
locate the remainder. 32 is a multiple of 8. 38 is 6 more then 32. therefor, the remainder is 6.
the remainder is the number of the action I have committed. (...)
(...)
6) I redefined an aura node to include the Godmodder, then absorbed his energy with a wand like I might vis.(...)
So I apparently did 6, and the Godmodder is a LYING LIRE WHO LIES
Also, it is litterally impossible to get a REMAINDER of 8 when Dividing by 8. a remainder is the amount left over... which means it must be less then the number you divide by, otherwise you'd subtract n from the remainder and try again.
In any case. I Did the math. the godmodder's an idiot. since I had the don't-harm-nodes researches, I guess he didn't even notice... But I DID get the Godmodder energy, so there! now, if the energy comes in the form of a ticket, I redeem it immediately. Also, since the Godmodder caused a paradox (the event he claimed couldn't happen because his answer was impossible, so it must not have happened, but that would mean i never made this action etc etc), he has to make an entropic paradox roll, maybe?


[1x] I give the well-known and respected farmers increased knowledge of gardening, letting them lightely influence the result of their evolvers.
CULT ACTION VOTE:
that 64 cobblestone? it's a minecraft block.
you know what is literally composed of minecraft blocks? you guessed it: The Blocks.
you know what is about to make a large structure out of minecraft stone? wow, you're good at this game! it's The Blocks, Again! so, the blocks gains a bunch more blocks (up to 64, but the addition might be lossy for some reason or another), which can only work as a variety of stone.

Also ask the factions army if they have any more cobblestone or other low-cost blocks they would lke to trade for more diamonds.

ENTITY ORDERS
The Cup happens, for the third time. also, the engineer lost its action for it 3 times now, so please count that into its effectiveness. also also, the cup is stronger due to increased blocks from the cobblestone from the factions army.
The Blocks also uses about 5 non-cobble-sourced blocks to make ice blocks, helping keep critical components cool... specifically, if something is above 50 but it can lower it below, it does that, and if not, but something would otherwise reach 100, it lowers it to not do that. this is boosted by 0.9 cult cube power. Little reds evolved form helps out too, if it can. the farmers try to lean the evolution of little red towards fire suppression (making the red little), and of the grower towards... growing things. they will try to make their next evolver be defensive.

Also, i said this last post but it's not urgent so whatever:
I ask the god if they are willing to amend the sacrifice to 'all things that function as legendary weapons and weren't made by this god'. if they are, and the charmzard energy srovy and tog took is in their inventories and won't be taken, I accept their offer.

As you reveal the Mysterious Farmer's life stories, including that embarrassing time they were caught skinny-dipping, the Farmers glare at you angrily. Somehow, you feel as though its already too late.

Dang! You really did do the math. Some godmodding energy is ripped out of the godmodder, causing him to take 1 damage! Wasn't his math-related weakness...

The godmodding energy appears in your hands... but immediately evaporates! Raw godmodding energy appears to need some sort of container - like a godmodder - to work. Hence why the godmodder makes Charmzard energy and such; they need less complicated containers.

The farmers, still glaring at you, happily accept the ability to choose for themselves what to evolve.

The Cobblestone converts to 10 blocks! Of that, the engineer takes 20 Blocks and begins work on The Cup. The Blocks can't "use" itself! It needs an action of yours to transform it into stuff.

The god will not.

(1+2) I cast a carefully controlled Freezing Spell on the Weaponry Array on the LIVE space station ,enough to stop the fire,not enough to cause water to freeze and damage the delicate electronics,I then rapidly paradoxify sand into the Quadcopter Deployer and just as quickly removing it after it extinguishes the flames or been turned into Glass

(3) I offer some Heavy-Duty Pain Medication that has been enhanced with Magical Herbs under a specific Planetery Configuration in a far away Universe to the Holdout Zealot with some utterances of comfort

-12% fire to both on-fire things! The fire's dying down now, it looks like it won't spread as fast...

The Zealot takes the medication! The pain is a little lesser, and they manage to get up on their knees...

Charge 4/30
Unknown Object: 60,000/???HP, ???A

FOCUS x2
The girl catches sight of the burning space station, the burning red flames visible even at such a great distance. She cancels the levitation spell that is being maintained, but not before messing with something attached to her wrist and swiftly soaring up towards the blaze, until she levels off with the newly discovered space station. An intricate array of concentric circles and mysterious runes form in milliseconds from her now outstretched hands. Shooting forth from the center of what is now revealed to be a fairly powerful spell are two massive jets of water that almost immediately crash into the flaming components of the space station and extinguish most, if not all of the flames. Immediately after this display of magic, the girl enters the station and tries to make sense of her situation.

-15% fire on the two burning components!

Entering the Space Station, you can see Space Engineers running around, gearing up, grabbing hoses and fire extinguishers... with the station's automated systems down, the only option left is to fight the flames manually!

Focus: has a good Patron, I arm my Evolve Hunters with the most advance weaponry available. More advance weaponry that are all better than the ones they currently equip, their also easily customized!
Their also given some proper Power Armor, giving strong defense and jump jets to retreat or chase down their enemies.
I also spent some time learning about their own stories.
By connecting with them I can also make teamwork training. Teamwork is an extremely useful tool that all self-respecting Evolve Hunter will train in. I simply help in this process by getting everybody to know each other.

I follow through the Portals!

You now have BOOSTED Evolve Hunters! They are ready for deployment whenever.

Following through the portal (without the Evolve Hunters) all alone, you end up in... Cake Dimension! The portal is right nearby, but the cake is so delicious you're easily distracted. You end up eating half the Cake Dimension's cake, and getting so bloated you can't possibly continue the journey. Leave it to the next Player, I suppose.

There are a lot of Dimension Layers to this Hunterbot's trail... but you think you're getting closer! There have to be a finite number of these dimensions, right??

OOC: I know I'm just saddened by the loss of the Mysterious Tower. Also of course I won't go through Evacucorp, the fact I can never return to that place due to my side quest renders them pretty useless for temporarily holding my entities.

Noting the fact I've been given Yorehammer for a second time I decide not to waste this opportunity. The Protoss army is way too powerful right now and the AGers have continued to be woefully ineffective at destroying them.

Now even if I pour all of my charges and manage to get a major boost in power through creativity it's unlikely I'll manage to destroy the Protoss but who says I have to spend my actions just attacking them?

Securely holding Yorehammer in one hand and the Redirifle in the other I peer into the future, watching the PG entities attack before Focusing as I act in the present. Waiting until the exact moments the Protoss Zealots and the Photon cannons attack their various targets portals and areas of looped time come into being, the looped time zones reversing and linked portals appearing within a nanosecond which sends their attacks into the Nexuses and Gateways of the Protoss Army.

Normally, even with the Redirifle boosting the redirection, this would end up being pretty limited however the Yorehammer isn't there for show. As the attacks pass through the portals and the loops in time Yorehammer's power is temporarily infused into the attacks, letting them bypass attack shields and the like long enough to hit the vital production facilities of the Protoss Army.

With a single CP I launch a homing missile into the portal the Hunter Bot went through not too long. The Yorehammer formed missile is surrounded by an ethereal glow as it seeks out the Hunter Bot by both its robotic nature and the godmodding energy used in its creation, the defensive screen of dimensions easily bypassed by the missile.

On the entity side of things I order the Servitors to attack the Probes, first removing any attack shields with single attacks before attacking as a group.

OOC: So who wants Yorehammer after me? Make your offers for Yorehammer now!

A variety of portals will soon appear around the Protoss Army...

The Homing missile travels straight through all the portals so far, and ends up in the DIMENSION OF DEFENSES! Being Yorehammer-powered, it turns out to be really well-equipped for this mission! Flaming chainsaws, deathtraps, heat-seeking machine guns, the missile pierces through all of them, and the Dimension of Defenses is left Defenseless. However.... the homing missile runs out of fuel just before it can enter the next portal! Darn.

Nooooooooooo!!!!! My base! Luckily my fabricator (which was building my festum warrior generator) survived! I use 1 action to insure it. Also 3 festum workers, despite the generator being destroyed were outside the base, so they begin repairs! And my super computer? That was right next to me. I used 1 action to teleport it outside the base. My fabricator was boosted last time as well so it can keep building my festum warrior generator.

I make my computer use alter reality to bring my festum scout back so it can report. (Since the warrior festum generator wasn't destroyed it shouldn't count for the new rules. As for the festum base, it will be different and instead will be call the Dragon base. After me, since I can't think of a better name...)

I then remind the zealot that the pain is purely mental, and put the helmet back on him! If it isn't mental, then I make something using 1 action that will get rid of any pain that isn't caused by natural wounds, and not made by a action.

Edit: Wait, just remembered I still have Excalibur, so I use it against the probes! Or another PG if they are somehow dead.

You still have your fabricators, but they need something on the field to be attached to before they can work! Note that it doesn't necessarily have to be something you personally built...

The Zealot's pain is indeed purely mental! Of course, that's because of the godmodder's spell. Somehow, the helmet makes the zealot feel more confident anyways.

Saving your computer and fabricator, and helping the zealot, used all your actions for the turn!

Current CP: 12

Eyowe charges 1 CP

12 CP ---> 13 CP
__________________________________________________________



Eyowe, for a moment, was about to give a pleasant retort of "You're welcome." He catches himself before ends up saying the words.

Eyowe: Wait...
Eyowe: If I say "You're welcome" to him...
Eyowe: That would imply that I am allowing him to take help from me whenever he wants.
Eyowe: Thus, he would be free to make me commit actions I would otherwise not commit for his own benefit
Eyowe: Hmm...
Eyowe: Does saying "you're welcome" basically equate to giving your soul to whoever you're talking to?
Eyowe: I... I need some time to think about this...


One brainstorm session later, Eyowe comes out with his latest argumentative essay: "You're Welcome to Take My Soul." The argument being made there is that saying "you're welcome" indeed equates to giving your soul.

...it's not really a convincing paper.

Meanwhile, the Godmodder remains "you're welcome"-less.
__________________________________________________________



Eyowe and some other random NPCs all stare at the Godmodder's new set of clothes and begin commenting about them in shock.

NPC 1: Wow...

NPC 2: So... clean...

NPC 3: Those shoes... so symmetrical...

NPC 4: And those shoelaces... how... properly-lengthened...

NPC 5: Just... look at how crease-less and glitter-less his clothes are...

NPC 6: Nah, I say look at his tie. See how centered it is?

NPC 7: I'm... just... wow his clock tells the exact time.

Eyowe: So... professional...

NPC 2: So... so... PAINFULLY OUT OF STYLE!

As soon as that NPC blurts that line out, all of the other NPCs, as well as Eyowe, begin howling in laughter at the Godmodder's outfit loudly. "Why?" so asks the Godmodder. His outfit is professionalized to whatever-bad-afterlife-exists-after-this-one and back, so why are they laughing at him? Then, he notices all of their outfits: they're all messy beyond belief, including Eyowe's night gown(is he ever gonna change out of that?), which has creases and glitter specks all over it.

NPC 8: What? You haven't heard of today's fashion trend, "Look Like You've Been Hit by a Bus that Decided to Exit Reality's Physics to Smash You up as if We're in a Crappy Animation so You Had to Change to Your Messier Looking Set of Clothes Back Home Because What You Were Wearing is Now Ruined Beyond Belief?" It's all the rage nowadays! You soooo need to get with the times, dude!

The laughter continues. Yeahhh... the Godmodder might wanna change out of that ULTRA PROFESSIONAL clothes now. He has just recently finished wiping all of his tears from the lack of a Super Soda(yeah, it changed again) and the death(?) of Ted from Accounting, and now he's crying again. Societal pressure's a pain to go against, man.
__________________________________________________________

Eyowe looks at the little Nanobots following some trail. Eyowe then gently taps one of the Nanobots with a device attached to one of his fingertips. Upon contact between the device and the Nanobot, Eyowe gains the knowledge of where the Nanobots are heading towards.

"But Eyowe," you say, "doing that means you can just move to their destination using Player Powers and stuff. You can't just dooo that! That's skipping a lot of steps!" Don't you worry now, because he's not actually doing what you think he's gonna do.

Eyowe then continues his gaze towards the Nanobots and:

Eyowe: Awww, aren't you all just adorable?
Eyowe: Look at that cute skittering you're doing!
Eyowe: I just wanna take you home and pinch your tiny little cheeks for an eternity.


Eyowe continues these remarks to the Nanobots. The Nanobots, meanwhile, are most definitely not pleased with his remarks. In fact, if they didn't have emotions before this, well, they do now. And right now, they feel tempted to just chase Eyowe down. As they contemplate on that, Eyowe suddenly starts sprinting towards the destination, sparking the Nanobots' anger into just full on chasing him.

Essentially, Eyowe pissed the Nanobots off that they start going faster after him down the same trail they were on.
__________________________________________________________

Actions Done:
x0: Not giving the Godmodder his "you're welcome."
x1: Attacking the Godmodder's psyche.
x1: Speeding the Nanobots' movement.
x1: Charging from 12 CP to 13 CP.

Your incredible academic paper spreads a fire through the circles of "Your Welcome" researchers. You have irrevocably changed the entire field. Congratulations, you'll be in history books now.

The godmodder realizes that professional clothing is obviously not the way to go! In an effort to conform to society adequately, he dons a new outfit - several bruises on his face (from the bus that this fashion trend has hitting you), and a bunch of rumpled-up casual clothes! Several dirt stains are on his plaid pants and plain white T-shirt. There. Now he's fashionable and nobody can tell him otherwise!

+2% movement/turn to the nanobots! You realize you'll probably be running like this for quite some time, and wonder if it was really a good idea.

FOCUS - HEALS

ES continues to use temporal manipulation and reverses the time flow over the Apex, undoing the damage it had taken from the Protoss Army and-

Actually, hasn't he done this technique before? He swears he did. Oh well, if so it should work just as well the second time. The Apex is now looking much healthier and not close to being shot down.

Meanwhile, the Repair Drones and Ordnance Cruisers all repair the Apex further! The Apex, Attack Frigates and Battleship all attack Tri-Team A! And if he's dead, Tri-Team B.

He wonders if he should switch to AG for that sweet turn order boost. Nah, he's fine as is. For now anyway.

+47,000 current HP/45,000 MAX HP! The Apex is already looking way better.

I freeze the fire covering the space station in time and warp the space station up 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 kilometers away from the fire

You freeze the fire, reducing both fires by 5%! However, since the fire is ON the Space Station, teleportation really just isn't a big help here.

This was supposed to be the same thing that the godmodder did. He could create the concept of pi from nothing. So I can create the concept of BAO ownership from nothing. It is only logic.

But I suppose I waste resources. 1 Attack shield to teenage rebellion.

CP:22

I agree with the current cult action vote.

Ah, yes! But the godmodder has a concept-wiping resistant memory, and you do not. Have you ever owned the Bank of Actions in the past? Plus, BAO ownership is already a pre-existing concept, and overwriting a concept is much harder than making it.

+1 shield to Teenage Rebellion!

I point out that fnaf games require you to survive for a set amount of time to win so beating them in less time is not possible therefor the godmoder was cheating

The godmodder already told you. He's just that good!

tCP: 18+2 actions USING ON CAULDRON OF SOLS

A cauldron on a weird pedestal materializes out of thin air. This, fine sirs, is the Cauldron of Sols. Each time a non-godmodder entity kills something, they gain a number of Sols. More powerful enemies can drop more while weaker ones can drop less. Then, a player can deposit 10 Sols into the cauldron to gain 1 tCP. Neat! This is technically a neutral entity since anyone except the godmodder can use it.

I pull out my laptop and give minor commands to the nanobots, speeding them up a bit with a single action.

Sorry GoldHero, but I have to veto the Cauldron of Souls for now. While most any entities can be made, there are a few rules, such as "no affecting CP". Pretty much anything that offers extra actions or CP is a no-go. You still have your 20 CP, though, so you can use it to make something else if you want.

If you have another idea but want to spend time hashing it out first, you can PM me on this forum or DM on the Discord server.

+1% progress/turn to the Nanobots!

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 15/100

[tCP=35]

I kidnap some fire from the LIVE space station(?), take it out to Guatemala(??), shoot it(???), stick its body(????) in a body bag and dump it into a nearby river. This extinguishes the fire.

You, uh, you're gonna have to hand off Starcalibur soon. You can feel your soul burning... the longer you hold it, the greater the penalties when you do ultimately release it.

You kidnap 15% fire from the Weapons Array! Its family refuses to pay the ransom.

Washing my face with water from pond I remove the last of the remaining shaving cream. Looking into the mirror I see that I had gotten the last of the beard, leaving only my mustache behind. 'Well, good to see I did not forget how to shave.' I think to myself before then drying off my face with a towel. After that I place the shaving equipment into a bag and stand up.

'Hmm now what to help wi-?' Before I can finish that thought I see that parts of the LIVE space station is on fire. 'Hmm well some of the others are working on fixing that. I lend a little help to General_Urist efforts to taking it out.' With That I close my eyes and focus a little bit of energy into General_Urist's focus action which helps in enhancing the inert gas ability to push away the oxygen. (1 CP)

Next I see one of the Faction army is at low health. 'Eh, Might as well.' I think to myself and I rise up my Lightening Spear and yell out. "Lightening Bolt!" As soon as the words leave my mouth a bolt of electricity shoots out from the spear tip and races towards the wounded Faction army hitting them dead on. After the electricity runs it's course through the body of the Faction army they drop to the ground and apart from the occasional twitch they remain still. (1 CP)

'Hmm maybe a bit soon but we should try and make some more progress on those portals and hopefully stop that Hunter bot thing the Godmodder sent.' With that I look over at the portal that is standing on the other side of the field and I make a wish. 'I wish to be to be teleport next to the portal.' Suddenly in a flash of red light I am teleported next to the portal and with out a second thought I step into the portal to face whatever is next on the other end. 'Hopefully this will only take a few hours at most this time.' I think to myself as I go in. (1 CP)

Retroactively, each of the on-fire components has 5% flame taken away from it! This douses the Weapons Array entirely! That just leaves the Quadcopter deployer on fire...

Another member of the Factions Army bites the dust!

You end up in the DIMENSION OF TIME WASTING! The portal to leave is right in front of you, but you find yourself distracted by a nearby nigh-irresistible computer... on it is a collection of random .io webgames, full of other friendly Players! You sit down and immediately begin playing. Soon, you find your way onto their IRC chat server, and get to know all the fellow Players. They all explain that they, too, ended up in this dimension, and that they've decided to spend all eternity here. So you begin to play with them, in friendly competition, just a few matches, then a few more... one more... one more... ah, forget it, the war can wait, there's games to play...

6 years later, after a particularly glorious victory, you punch the air - but end up hitting the computer instead, knocking it over on the ground and breaking it! Immediately, your connection to the games and your fellow Players is lost forever. The battle begins coming back to you. You... had something to do, didn't you?

This is too much. The next Player can keep going. After all this, surely, surely the Hunterbot must be getting closer!

I make the word pradoxify be less of an eyesore

I really agree with you and your goal, Algot. But I'm just not sure it's possible.

Actions 1 and 2: I reverse the conceptual polarity of the Lightning Cannon, making it damage targets once again.
Action 3: I cure the Holdout Zealot's morphine overdose problems, allowing it to not die from the Ultramorphine.
8 CP

The Healing Lightning Cannon is once again just the regular Lightning Cannon! Hold up, something's still not quite right.

Somehow, curing Morphine overdose problems further reduces the Zealots pain! It gets up, almost drawing itself to its full height...

Staring at the poor knights I ponder what did my Dmg Reduction even do and how did 14 zealots become 20? As soon as I thought of this, two buns scrambled out of the pile of their brethren alive, with one of them scared at 5k HP

(Action!)(3 Charge)
(1 Charge)
Oh boy, The Notice-Me-Not has completely fizzled out. While this was terrible news as this might spell out doom for my entities, they instead cheer as they rid of the odd, fishy smelling dresses and the clown make-up and don some mundane clothing. Ah, the touch of normal makes everything look amazing again.

In fact, my entities get so cozy with the normal due to its lack it in the past two turns, that them frolicking in the stuff causes other entities looking at them go about with normal clothing, normal routines, normal... everything! ... to just... get so bored just looking at them! Wheres the excitement?! The Wacky and Weird stuff that was they were doing, all that energy?!

It was just... just so depressing, was that how normal look like? I don't think I can stand it! Other entities look at my entities engaging in normal activities and couldn't bear to look or even acknowledge them.

While this will certainly help in deterring attacking foes or anyone paying attention to my entities, I can't help but grimace at the painfully normal procedure to check if this was permanent.

To keep the details short and sparing listeners of the mundane, I simply explain that a quick unbearably normal diagnosis shows that they'll be back to their unique shelves as they soak up some mundane me-time for this turn.

(1 Charge)
Forced treatment for the Zealots owns good! In less than a few seconds, I assume the Zealot in a comfortable position and freeze him in place as to stop the pain as he writhes and move. Next step, I have the Zealot do the same thing as the Immortal did and Breath, but not just breath... I have him breathe AND Meditate! The Pain was a constant in his meditating and through focus and will, one can bypass the pain!

(1 Charge)
Taking out a bunch of specialized and beefed up NERF equipment, I wait for Captain.Cat to finish with his portal trial or if he found the Hunter bot and go in to enter the next portal or aid Captain in confronting the Bot.

(Orders)
All my entities are going about their Normal jobs... Simply amplifying the Normal Aura that surrounds them this turn and discouraging entities from acknowledging them lest they suffer a midlife crisis.

The Shield Buns idly take their guard posts with the Knights and Sushi acting as Normal guards... like they Normally would be.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 250 Basic Fish Schools(Cap: 300), 100 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +0 Next turn

[Sushi's diet notes] No fish given this round.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 30 Basic fish schools gives Sushi 10,000HP

The depressing mundane-ity of your entities will again do some good in preventing assault on them this turn! They'll have a mildly reduced number of attacks coming their way!

The Zealot takes deep breaths. In. Out. In. Out. The pain begins to fade into the background. And the Zealot achieves true focus. He CAN do this! He CAN!

Zealot's pain is gone! +100% movement strength!

Loaded up with NERF Equipment, you enter the Dimension of Kiddie games! First, you're in a giant nerf battlefield. But... wait, hold on! This NERF gear is so heavy, wasn't it lighter before? Looking at yourself, you realize you've been reduced to the tender age of 12, and you're only just strong enough to carry the equipment and move at a decent pace! You begin to plod forward, unable to take evasive maneuvers because you can't abandon your protective gear. Suddenly, you see the enemy players - fat, bald 40-year-old men with souped up Nerf weaponry designed to mow down children like you! They immediately open fire, and the shots rain down on you from every direction! You're stuck a whole bunch, and as you reach the end of the NERF section, you realize that there are no friendly players. Next up, the Paintball section! Once again, you see several grown men formed in a line with full custom-made paintball gear, including several snipers watching from afar. You shoot at them with your gun and land a direct hit - but its a worthless foam nerf bullet, and does nothing! Once again, you're forced to charge forward, your protective gear ruined by paintballs hitting you from every direction. At least you thought ahead and packed goggles!

By the end, you reach the portal on the other side of the battlefield, and collapse in front of it. The way behind you is clear of enemies, since they hit you so much everybody ran out of ammo and had to go home. Of course, you're too paint-covered to continue. As you return, you grow back to your normal age in short order.

Fair warning on your diet notes, Sushi does get some diminishing returns as you feed more and they get stronger.

I charge 3CP while waiting for the sidequest to start, since Moniker said on the Discord that he might not update the sidequest until after the next full update.

Yes, being on the Discord does give you an unfair advantage, and yes you should totally join the discord.

The Discord is pretty great. That said, I try to keep things consistent in both places because I know not everyone is on it.

Idly I charge 3 CP for this Turn.


Total; 10 CP.

--------

Cloak throws a poisoned dagger at a member of the Factions Army, killing them!

V:

Winkins entities are moving about in an absolutely normal fashion. They don't act this turn. But they will have fewer attacks directed towards them.

AG:

Aboard the LIVE Space Station, the fire is dying down! The Space Engineers approach the Quadcopter deployer fire and manage to nearly douse it, reducing it by 20%! However, one engineer slips and falls into the fire, and is caught on fire himself! He immediately runs screaming towards the other Space engineers, causing several others to be lit on fire as well! "Stop, drop, and roll" strategies are deployed, but the fire is spreading unnaturally quickly...

Another Space Engineer rushes out of the lower levels of the space station and yells out a discovery; the fires on the uppermost level of the space station were a DISTRACTION! The truly dangerous fire is currently eating away at the ship's engine core, and needs to be doused immediately lest the entire space station come crashing down!

The Scarlet Prince, Scoville Reaper, and Teenage Rebellion all attack Tri-Team A, killing them! That leaves poor Tri-Team B all alone...

The Relic still lacks orders. Where has Kyleruler gone off to? Again, if anyone else wants to order it, they can.

The Lightning Cannon is ALMOST ready to fire! Any minute now...

PG:

The Factions Army members attack the Scoville Reaper, dealing 12,000 damage! Tri-Team B follows up, dealing another 10,000 damage! With the majority of their army and units gone, they don't pose that great a threat...

The Protoss Army begins their march once again! The Photon cannons try to fire, but all their shots are caught by portals opening up and turning the shots right back at them! The Photon Cannons end up cutting down one of their own Nexuses! The Probes begin to build new Photon Cannons...

Next, the Zealots all mass and prepare to swarm the Apex. All 39 of them attacking together, in groups of 3, have just enough power to take it down! They begin their march, when suddenly -

MOVEMENT STRENGTH: ////////////////////////////// 300%

The Holdout Zealot stands firm, and advances onto the field! The other Zealots see him, and stop. And the Zealot... gives a speech.

His voice echoes with power throughout the field. He speaks of love and hope, and tells the story of how the godmodder was only ever pretending to be a friend of the Protoss. In truth, the Protoss, and the Zealots, were never anything more than the godmodder's tools! They were destined to die, and so the Stalkers and Immortals left. But now... now... now there is hope! The Zealots, too, can join the Holdout movement, and stand against the godmodder with non-compliance. The godmodder will have no army to help him, and the situation will swing in favor of the Players, once and for all!

The Zealots are awakened from their stupor. The entire Protoss Army is awakened from their stupor! They retain their increased strength, but now, they can think clearly! And they can very, very clearly see that the godmodder is obviously evil! The Zealots and their Gateways all defect to the Holdout Protoss!

The godmodder watches with a deadly calm. Waiting.

The godmodder adds a point to the Noobliteration charge.

N:

The Apex gets healed for a lot of health by the Linked Repair drones and Ordnance cruisers! The Apex and the Magitek servitors attack Tri-Team B for 46,000 damage!

-------

The Protoss Army has lost every main combat division available to them. The remaining Probes could potentially counter by trying to advance their tech tree and get new units - but first, they likely won't last long enough, and second, whos to say that won't just result in more holdouts? The probes look to the godmodder, who shrugs. He tells the probes not to worry. After all, he made something earlier, but a certain event was cut short by someone using an inventory item, and so the thing wasn't destroyed, and - well, to put it simply, the AGs are about to have a shift in their problems.

The probes are wondering what he means, when suddenly, one probe stands out from the crowd. He shouts to the others that this path of mindless building for the godmodder is WRONG! What they should do instead i-

The outspoken Probe is pierced by a sudden flesh-tentacle! Out of the ground behind the Probes rises an imposing, purple brown figure, with glowing yellow eyes... a mixture of insect and human... and the aura of a queen. Kerrigan! The classic villain of the original Starcraft games! And later sorta-kinda-redeemed Heroine of the sequel. BUT THIS IS THE ORIGINAL VERSION! And she's here to infest EVERYBODY!

Kerrigan reaches out her hand, and the infestation that the Starcraft army quickly had to fight immediately infects all non-holdout Protoss! They, unfortunately, are not vaccinated! Zerg of all types swarm out of the hole she left entering, but they are not here to fight - no. They are here to be used as ingredients.

Reaching out her hand to the Reserve Protoss Barracks, Kerrigan uses her teleknetic powers to drag out every Protoss inside! She then walks over to the Alchemiter, her Zerg following at her heels, and the Protoss held above her head...

Large Crowd of Protoss + Large Crowd of Zerg: Hybrid Destroyer: A destroyer made from both the Protoss and Zerg armies. Extremely powerful and volatile. Has powerful offensive and defensive abilities. Weak to lemons. Cost: Destruction of material components. Non-combinable, non-repeatable.

Kerrigan alchemizes, and out comes the HYBRID DESTROYER! Glowing blue and white, and full of energy, it prepares to strike! Letting out a screech, it forms a large protective barrier around Kerrigan, ensuring she can't be harmed, for if she were to fall, the Hybrid would surely die.

But wait... there's someone within the barrier! It's Tassadar! He was within the Reserve barracks, though thankfully he managed to barely avoid getting caught up in Kerrigan's cruel alchemy. He now stands, glowing flame-blades in hand, and is prepared to duel Kerrigan to the death! As long as he stands, Kerrigan can't help destroy the AG army!

Outside, the Holdout Protoss have all seen the truth. They may not be able to fight the godmodder, but they can at least end the miserable state their brethren are in. The Holdout Protoss prepare to take down the Hybrid Destroyer! Help them out!

-------

Just as soon as you took control of the situation, things got worse again! But that's not really anything new, is it.

Right now, there are two duels happening. The one you have to worry about is the Hybrid Destroyer, which is trying to destroy your armies! The Holdout Protoss are fighting to stop it, but on their own, they won't kill it very quickly. The Hybrid Protoss is also protecting Kerrigan from outside attack... but! Tassadar is dueling Kerrigan, and he can get around the Destroyer's protection. Furthermore, Kerrigan has low HP but incredibly powerful attacks - but as long as she's dueling Tassadar, she can't use them on you. Keep Tassadar alive... and maybe help him win... and you've got a shot at this!

-------

CaptainNZZZ You are safely and ordinarily going about hilding Yorehammer.

That(Other)OtherGuy You find yourself trapped in a hallway! Luckily, the safe exit is visible from where you're standing, but to get to it, you'll need to go through a large number of slippery grease puddles!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 12% (currently +9% progress/turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Factions Army seems to really want to protect their base...
Douse the fire on the LIVE Space Station, or it shall consume all!

[V - Winkins]Winkin's Forces (TA: 71,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 10,000 x 2 + 5,000 x 1 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 10 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently not researching anything!)
Specials: Rice Feast - 2/4, Rice Torrent - 3/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 110,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[V]Hybrid forces:
Kerrigan: 500,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 200,000/200,000 HP, 20,000 x 4A (20% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)
Infested Probes: 15,000 x 22 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 2 HP, 30,000 x 2A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching upgraded building weapons, done in 1!)
Under-construction buildings:
Photon cannons x 3: 50% complete(+50% completion/turn)

[V]Hybrid Destroyer: 5,000,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 10,000 x 10A
Hybrid Cannon: 80,000A
Hybrid Shriek: Stun! x 3A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Shield array: 0 HP (+400 HP/turn)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn(38% on fire! +30%/turn!)
Space engineers: 100 x 480 HP (+40 engineers/turn)(adding more Shield array regen)(30% on fire! +30%/turn!)

Engine Core (99% on fire! Explodes entire ship if fire reaches 100%! +50%/turn!)
Quadcopters: 1,000 x 3 HP, 500 x 3A (guarding LIVE Space Station)
[N - JOEbob]The blocks: 200 x 22 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP (working on The Cup, done in 3!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Grower: 80% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 90% grown (Growing, +30% growth/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 3 attack)

[AG - Arsenical]Scoville Reaver: 108,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 1 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Cephalos Jr.]Lightning Cannon: 100,000/100,000 HP, 1A, 99% charged, about to fire! +33% charge/turn, self-destructs upon fire! (aiming at Tri-Team A, godmodder, Factions Base)

[N - EternalStruggle]Apex Fleet: TA: 64,500
The Apex: 120,000/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 8! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 7, 1,000 x 7A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 253 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 2 HP, 6,000 x 2A (won't attack Winkins/General_Urist's entities)

[PG]Tri-Team B: 44,000/100,000 HP, 5,000 x 2A (30% dodge rate)

[PG]Godmodder: 113/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 11/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 29(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)(Yorehammer - bypasses defenses)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 22(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 54(Echolocation)(protected from 1 attack)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 12
Daskter - CP: 6 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 17
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 35(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)(Starcalibur - x2 actions)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 8 (has pocket reactor(3 power))
SophiaLT16 - CP: 4

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

Five update summary(Updates 111 - 115):

AG/N:
+Lightning Cannon added
+Scoville Reaper added

-Battlecruiser slain
-Terran Army semi-non-lethally eliminated
-Mysterious Tower destroyed
-Shipyard destroyed
-The Machine destroyed
-Matrim Cauthon slain
-Undead Einstein slain
-Festum Base destroyed


PG/V:
+Godmodder lost 6 HP
+Minecraft corruption destroyed

-Tri-Team Spawned(2/3 dead)
-Angel engineer summoned(and slain)
-Hybrid Destroyer/Kerrigan appeared


Legendary weapons:
Yorehammer: Hungry_visitor -> JOEbob -> CaptainNZZZ
Starcalibur: Cephalos Jr. -> That(Other)OtherGuy

Story:
-After a long hard struggle of arguing and healing, the Holdout Protoss finally managed to convert the other Protoss units to the side of neutrality!
-However, before they could enjoy the victory, Kerrigan appeared, and has thrown everything into turmoil once again!
-The Space Station was set on fire by the godmodder, and has yet to be put out. If not doused, the entire station is at risk.
-The godmodder released a Hunterbot which kidnapped Fred from JOEbob's pocket dimension! Right now, the Players are hot on its trail.
 
Update CXVI (116)
I Appear on the space station and using my TECHNO Powers Make the Engine immune to fire

The Engine gains a brand new fire extinguishing system! It uses up every bit of extinguishment it has to put out 40% of the fire.

ACTIONS 1-3:
I send an update to the nanomachines: SpeeDOS, the fastest path-optimizing operating system this side of the HEXAGONAFIELD.

SpeeDOS streamlines all background routines, leaving the main CPU free to focus on the important stuff: getting where you need to go! And yes, we're aware that that's a straight line.

But wait, there's more! SpeeDOS can even improve the speeds of hardware! So you'll be moving along the newly optimized path even faster and, if you happen to be using a fabricator, it'll make twice as much of whatever it's making in half the time! That's a 300% production increase!

And, thanks to its being backed by Player Powers, there are no drawbacks and we'll cover all costs!

SpeeDOS: Finding a faster path to the Godmodder's defeat.

+5% Nanobot Speed/turn! Now, you can only hope they won't gain sentience because of this.

"Second Scarlet Prince, attack the Factions Army!"

2 actions: I give the Second Scarlet Prince 2 attack shields.

1 action: I follow the trail of the Hunterbot, bringing a basketball along with me.

Scarlet Prince, once again, shielded!

You dive into the next portal carrying your basketball. Clearly, you're going to take advantage of the themed approach to these dimensions. So you end up in... the SOCCER TOURNAMENT DIMENSION! You're left holding a basketball, on a soccer field! You've got no teammates, and every enemy player is a world-class NSA champion, who've recently been injected with x2 size steroids that make them twice as large! You're forced to play soccer with them with a basketball, but since it's a basketball, you can't score in the enemy's goal! Eventually, you give up and run to the back of the enemy's side. Meanwhile, the enemy players repeatedly kick their own soccerball into your goal, scoring 14 points! Eventually, you come back to defend your goal, shoving the x2 size players out of the way, leaping up, and sending your basketball soaring through the air! The enemy players, confused, turn around and watch the ball... as it lands in a basketball hoop! But how!? This is a soccer field! You respond by giving a 10-minute monologue about how your secret plan was to build a basketball hoop when they weren't looking, just so you could score in it. And your shot was so great, you got 15 points.

The clear winner of the game, the portal to the next dimension opens. You can see the hunterbot just up ahead, but that 10-minute monologue tired you so you think you're done for now.

I devote all of my energy to charging, happy that at least I prevented the Photon Cannons from causing anymore death and destruction. (x3) [5 CP to 8 CP]

Fortunately hilding Yorehammer doesn't matter in the slightest, the Legendary Weapon having just been carefully handed over to EternalStruggle.

OOC: Unfortunately I won't be any help against this newest threat, I won't be able to post for at least a week. Moniker please remove my entities from the field into hammerspace (I'll quote their stats from this turn when I'm back to save you the trouble to going back for their information) while I'm gone.

Alright, your entities will be put in hammerspace. This is valid for legitimate vacations. Have a good time, whatever you're doing!

Relic! Use Inferno on the Hybrid Destroyer!
1. I throw an attack shield on Tassadar.
2. I strengthen the nanobots.... by allowing them to quantum tunnel, allowing them to speed through any obstacles in their way.
3. Charging up to 13 CP.

Tassadar gets an attack shield! ...Not that it really helps against Kerrigan. +1% Nanobot progress/turn!

I use two actions to add a second mode to Excalibur! It will be called lemoncalibur! I can switch between the two modes, and Lemoncalibur uses lemons to attack! I then use it on the hybrid destroyer!

I then convert my last action to cp.

You turn Excalibur into LEMONCALIBUR, and strike the Hybrid Destroyer! Turns out, he takes x2 damage from lemon-based attacks! 70,000 damage to the Hybrid Destroyer!

Finally finished with his modifications, Arsenical returned from the modifications, only to see the combined crowd of Protoss-Zerg morph into a horrific beast known simply as the Hybrid Destroyer. We were so close, too! How were we too destroy something as powerful as-





Focus - Make Life Rue the Day

... A dark shadow fell over the face of our focus player. Of course. Life gave us some lemons, didn't it?

In his hand, Arsenical creates the yellow fruit. And then, another. And another. And another. By the end, thousands of lemons were floating in the sky around the Hybrid Destroyer. It starts to sweat.
Then ten thousands lemons all closed in, and smashed into one another, with the Hybrid Destroyer at the center. However it didn't end there, as then all the lemons promptly... exploded into fire like Molotov Cocktails.

These were, in fact, no regular lemons. These were COMBUSTIBLE LEMONS, which, as they were designed to burn Life's house down, are the most deadly form of lemons, being explicitly anti-life lemons!

In the meanwhile, Arsenical begins muttering angrily about caves and moon dust.

NOT THE LEMONS! NOOOO!

100,000 damage to the Hybrid Destroyer! It's all life's fault! How could it do this to the innocent destroyer??

Free Action: I spontaneously develop disassociative PC disorder (the same thing that happens to every JRPG party), causing me to actually be multiple characters sharing the same action slots. Different text colors are different characters, and that's all that matters for anything that isn't RP.

Free Action: I also attempt to figure out how Kerrigan was able to alchemize 2 entities and have the alchemy be instant.

Action 1: The BAD, or Big Airship of Doom, pops, but instead of being destroyed, it splits into an array of terrifying bloons. The first threat that the Godmodder faces is three terrifying Dark Derigible Titans (or DDTs), a terrifying foe that is incredibly fast, invisible to the naked eye, impervious to piercing or stabbing attacks, and capable of completely ignoring even the most powerful explosions. If he somehow manages to pop them, they split into six camo regrow ceramic bloons, then each of those splits into two camo regrow rainbox bloons, then each of those splits into two camo regrow zebra bloons, then each of those splits into one camo regrow black and one camo regrow white bloon, and then each black or white bloons splits into two camo regrow pink bloons, that pop into camo regrow yellow bloons, that pop into camo regrow green bloons, that pop into camo regrow blue bloons, that pop into camo regrow red bloons.

If he somehow defeats that, he must then face off against two Zeppelins of Mighty Gargantuanness (or ZOMGs). These are fearsome and incredibly durable foes, that if somehow popped split into four Brutal Floating Behemoths (or BFBs), each faster but somewhat less durable, and each splitting into four Massive Ornery Air Blimps that are fast and somewhat durable, that each split into four ceramic bloons, that each split into two rainbow bloons, that each split into two zebra bloons, that each split into one black and one white bloon, and then each black or white bloons splits into two pink bloons, that each pop into yellow bloons, that each pop into green bloons, that each pop into blue bloons, that each pop into red bloons.

This would be bad enough for the Godmodder to fight, but I've also buffed the whole thing with Prismatic Defense, meaning that when the Godmodder uses an attack against one of the types of bloons, the other types all gain immunity. And the regrow and camo properties make the bloons from the DDTs count as different types than the bloons spawned by the ZOMGs.

Action 2: The Space Station is in critical status, and needs support. Thankfully, I have a trick for that. With a short incantation, a wave of magical energy radiates out across the station, and the fire becomes beneficial rather than harmful. Yes, that's right. I can turn fire into healing, whether it's fire I create or not (though it does take more effort to turn fire not created by me into healing). The only thing better than a fireball is a fireball where friendly fire is not just a non-factor, but is straight-up beneficial to the ally in the melee.

Since this world appears to have no typing of any sort on entities, this should heal the LIVE Space Station despite that being illogical. But failing that, the healing energy will allow damage control to rush in to put out the fire, heedless of the danger.


Action 3: So, the Godmodder thinks he's safe against extra-dimensional attacks, huh? Well, not for long.

I summon you, Fifth-Dimensional Gobblebeast! Eat the Godmodder! Spit him out 10 rounds in the future!

Wait, what's this? You don't want to work for me? You want to keep working for the Godmodder? Well too bad, I have mind control! In fact, I can assume direct control of you and not just force you to eat him, but control every aspect of you as you eat him, to ensure that you eat him just the way I want you to eat him. In fact, I'm doing that right now.

Wait, no, that would disrupt an operation to track the source of his Legendary Weapons, and I need one of those for something! Sorry Fifth-Dimensional Gobblebeast, you need to spit him back out in the current timestream. Okay, I'll let you spit him out inside-out. No wait, I'll do it myself using your body because you don't actually know how to do that despite having control of five dimensions.

The great swarm of balloons approaches the godmodder! Except... for all their immunities and such... they're still just balloons. They have no way of hurting the godmodder. Heck, nobody knows how they hurt the monkeys in the actual Bloons games! The godmodder simply ignores them.

A small portion of the fire becomes healing, allowing some space engineers to rush in and activate fire extinguishers! -15% core fire!

The godmodder's sixth-dimensional Eatbeast appears and eats the gobblebeast!

Action 1: I observe the Lightning Cannon, and notice that the firing rails are off. Two of them are pointing in an entirely wrong direction! Oh, so that's what's defanging it. I fix the rails such that they are pointing in the correct direction.
Action 2: I create a tunnel in space-time in the engine core, directing the fire so it produces extra engine power instead of spreading.
Action 3+1 CP: I tie the Hybrid Destroyer's tendrils into a knot and secure the knot in the barrel of the Hybrid Cannon. Ka-boom, suckers!
8-->7 CP
Entities: I reaim the Lightning Cannon. It now focuses on the Factions Base, Kerrigan, and the Godmodder.

Lightning cannon fixed! Now it will SURELY fire well.

Some of the fire gets sucked up by the engine! -10% fire!

The Tendrils and cannon are now messed up...

The grower and little red forgot to grow this round! little red should have already evolved, and the grower should do it this turn!
the mysterious farmers should 1: not be mysterious any more and 2: have made another evolver last round. the blocks continue as they are, but note that the minecraft corruption could make things without help! the engineer continues cupwork
[1x]"The godmodding energy appears in your hands... but immediately evaporates! Raw godmodding energy appears to need some sort of container - like a godmodder - to work. Hence why the godmodder makes Charmzard energy and such; they need less complicated containers."
Thing is... to truly have appeared, it must have been there long enough for me to observe. and, as stated WAY back when i first started trying to steal godmodder power, I would immediately use it to make a godmodder lock. Secondly, the Godmodder repellent mirror had was explicitely against godmodder energy, but it worked on ray, and he got Godmodder energy infused into him to save him for a time, so godmodding energy is stable in some forms. thirdly,
e·vap·o·rate
əˈvapəˌrāt/
verb
verb: evaporate; 3rd person present: evaporates; past tense: evaporated; past participle: evaporated; gerund or present participle: evaporating
  1. turn from liquid into vapor.
    "cook until most of the liquid has evaporated"
    synonyms: vaporize, become vapor, volatilize;
    dry up
    "the water evaporated"
    antonyms: condense
    • lose or cause to lose moisture or solvent as vapor.
      "the solution was evaporated to dryness"
      synonyms: dry out, dehydrate, desiccate, dehumidify
      "the rock salt is washed and evaporated"
      antonyms: wet
    • (of something abstract) cease to exist.
      "the militancy of earlier years had evaporated in the wake of defeat"
      synonyms: end, pass, pass away, fizzle out, peter out, wear off, vanish, fade, disappear, dissolve,melt away
      "the feeling has evaporated"
Godmodder energy is clearly real and not abstract, for it has real discernable consequences and rules. so, it must have turned from liquid to vapor! this means that by acting quickly, I would be able to trap the vapor, and create a container for it: the shell of a godmodder lock! and stick it in there, making a Godmodder lock!

[1x] I apologize to the once-mysterious farmers, and explain the Godmodder had the ability to take control of their minds as long as they where mysterious, so I had to protect them. as a gesture of goodwill, I give them all the power to gain 1 new farmer member every 9 rounds or so, so they can have more friends, or if they want something else, i give them that.
[1x] I smile. time for my plorn! I have a lot of plans actually. time for this one specific plan!
I reach out with my player powers, and grasp something very important: the charmzard energy attack shield.
the farmers never lost it, logically. it's an attack shield, and they where never attacked! so, I move Most of it. a little still stays with the farmers, in case they need it to stick around to stay loyal, and it may even regrow to full size in time (it is still defended by its own attack shield from before, so this doesn't leave it easilly broken), but most of it- a most that becomes a full shield with an infusion of some more charmzard energy and player power, which should be juuuuust different enough (repair, movement, and amplification instead of creation) to let it by the curse of repetativeness- gets moved onto the infested Nexuses. how nice, they think, despite non-sentience, when they see they have an attack shield, for I have also concealed its true nature, for now. 10% out of 100, here we go!
SUMMARY: But yes i do get godmodder energy because definitions of what you said, and so I am yes get lock yes.
also, I appologize to the well-known and respected farmers, give them an upgrade of their choice (if they have no wishes, then the power to get new farmers every 8-10 rounds
Also, I move 90% of the still-intact charmzard energy attack shield onto the Infested Nexuses, and repair the part its now missing (then also repair the one on the farmers a bit.) for brainwashes

TOG said he's giving me starcalibur, so 3 more actions! Also, I hold starcalibur in the anti-lifedrain-box, so it won't drain my life!
[1x] First, TOG's trapped in a hallway! or i'm trapped in a hallway? one of the two. whoever's trapped in a hallway needs to get through without slipping and falling in the grease puddles! this is solved by application of the 20th maxim of some people i read about: if you're not willing to shell your own position, you're not willing to win. I telekinetically throw a few rocks at my position from way up in orbit (on the space station), which due to the high fall distance,explode holes in the ground. the grease leaks into the holes, and the holes in the ceiling also make for excellent alternative exits.
I give TOG 1 CP

[1x] I take 10 of the blocks and... tweak them a bit. now, not only will they be able to turn into modded blocks more easily, but they will be able to turn into those blocks when they impact a sharp temperature gradient.
I then hover down to the Engine, load the blocks into an angry-birds style slingshot, and fire them into the places where the fire is strongest.
the swing forwards, one by one, and as they reach the edges of the flames, transform into Gelid Cryotheum, a very special liquid: If you place it in a large, flat area, it will smooth out with only its one block of area to fill the whole space. but thin puddles of it will freeze things equally well, and critically, this means the cryotheum will cover the whole surface of the fire, not blob to a small area! the icy liquid, cryotheum, is also very, very cold. snow appears near it, it applys slowness like, 3 to people who swim in it, it's impossible to jump in it due to the viscosity, and if you stay too long the player dies of frostbite- which won't happen even if you're surrounded on all sides by ice, with your feet encased in it as well,and out of hunger with no clothes!
very, very cold. and this is what I have 10 Cubic Meters of,spread with a width of roughly 1/10 of a meter coating every surface. with this, I can cover an object with a surface area of 100 square meters, and based on the only internet image I could find with a scale offered, the size of a rocket nozzle is 5.07 square inches, And the relative scale of a nozzle to the rest of the rocket is such that with 5.07 square inches for the nozzle, the rest of the thrust stuff can't be more the n 30 square meters at Most! so there!
Of course, chances are my 1 action here won't finish off the fire, so if there's still fire left by the end of my containment spree, I pocket a large chunk of isolated flame, left incapable of spreading by the cryotheum surrounding it, and put it in my inventory.
(SUMMARY: weaken the fire, then put some of the weakened fire in my inventory. use some blocks to help)
[1x]
"The Space Engineers approach the Quadcopter deployer fire and manage to nearly douse it, reducing it by 20%! However, one engineer slips and falls into the fire, and is caught on fire himself! He immediately runs screaming towards the other Space engineers, causing several others to be lit on fire as well! "Stop, drop, and roll" strategies are deployed, but the fire is spreading unnaturally quickly..."
"Quadcopter deployer: +1 quadcopter/turn(38% on fire! +30%/turn!)"
"And it gets worse - if any components are above 50% at the end of any given turn, then the fire will spread to nearby components!"
At this point in the update, the engine fire technically doesn't exist, and the engineers weren't anywhere near the engine regardless, they where explicitly near the deployer. the quadcopter deployer is only 38% on fire at the end of this round: Bellow 50! So, the engineers should not be on fire to begin with! and so, they are Not on fire! hah!
SUMMARY: space engineers shouldn't be on fire! please undo that.
Cult action vote: give the mysterious farmers the power to "farm" mechanical-y (evolver) beings, making them no longer 'farmers' but more... 'summoners' or 'creators. versatility is strength!

Your Evolvers will catch up shortly.

The energy disappeared too quick for you to use immediately, and you investigate the immediate area around you; it looks like after its initial evaporation from... whatever state godmodding energy is in... it vanishes entirely, within seconds after the evaporation. You doubt you know enough to harness it in that time.

The Mysterious Farmers accept your offer to make it up to them by giving them ice cream. As they lick the ice cream, they decide... maybe they should go a little more ambitious with their evolvers.

Unfortunately, the Charm Shield you made earlier was absorbed by the Farmers when they were charmed. Dang.

As your receive Starcalibur, you feel it immediately burn in your hands. You've had too many legendary Weapons lately. You'd better not take another for some time. 1 CP granted to TOG.

You use 10 blocks to put out 20% of the fire in the engine room! But you run out of action juice before you can grab the fire. Spend an entire action doing it!

The Space Engineers caught on fire due to their own foolishness, not game mechanics!

1x Woops I chase after the Bot! We will chase that bot down!

I'll signal the Hunters to reinforce me if I see the HUNTERbot!

There's no point in preparing what dimension I might end up, but I can practice my survival skills, and encourage myself to do better. We will chase that HunterBot through all of these dimensions.

1x The automated fire suppression system is down on the Space Station, I sense a sabotage! I quickly repair the Automated systems so that it may fight against the Fire once again!

1x I need more power... Charge.

You dive into the next dimension... Survival Zone! You don't see any portals into the next dimension; the Hunterbot is DEFINITELY here! You and your Evolve Hunters split up, searching the forest for the Hunterbot. The search takes about 2 weeks as you canvas the area, get to know the forest, sleep under the stars, kill wildlife for food, and generally use your survival skills.

Eventually, you finally have the Hunterbot cornered and surrounded at the very center of the forest. The Hunterbot panics and opens one last portal to go through... it escapes, but then you realize: The portal leads right back to the HEXAGONAFIELD!

Automated systems repaired! Fire spread slowed by 5%/turn as the automatic extinguishing systems try to douse it!

As I step through a portal that leads back to the battlefield I rub my head in confusion as I try to remember what I was doing before hand. As I step into what looks like a Hallway I slip on something and bang my head. "Ow.... Fucking hell what happen..." I push my hand against the floor of the hallway and it slips again. 'Grease? Who the fuck left grease here?' I think to myself as I look around and see the entire hallway is full of grease. 'Whoever made this mess is an idiot.' I think to myself as I slowly sit up.

Looking down the hallway I see another person holding some kind of sword? I remember something about it being important but I can't remember what. 'The Starforge? No the Starstick. No that's not it either... Fuck it whatever, I can try and figure it out later. Need to do something about all this grease.' Gripping the wall I manage to use it to help me stand back up. Looking around I can see what looks like an exit at the very end of the hallway, With even more grease in the way.

'What the hell... Fine how did this go again....'
I rub my head as I try to remember what it was that I did before that allow me to get rid of things. 'Hmm I demand... no that's not it. I request? Nyet not it either. I wish...? Sounds familiar. Lets try that. I wish for all the grease in this hallway to be cleaned up.' Suddenly all of the grease in the hallway floats into the air before then a red portal opens up and sucks all the grease into it. After a few moments the Hallway is clean of all grease with not a spot of grease left anywhere inside it. (1 CP)

'Well that's handled.' I think to myself with a bit of cheer. As I start moving towards the exit I step on something and I hear a snap, Looking down I see a thin rope that is laying broken in two. 'Huh I wounder wh-' *Crash!* Turns out I step on a tripwire that lead to a chandelier which had been engineered to fall when someone step on it. Me not being in the best state of mind was to slow on the upkeep to realize this before the Chandelier fell on top of my head which cracked my skull. I hit the ground with a solid thud and I am I now unconscious. (2 CP saved.)

(OOC: I think this will be the third time I have opted to be knocked unconscious.)

The grease in the hallway is swept aside! The hallway is now much safer to exit. And, oh dear. That's too many head injuries for one day. But at least you've got 2 CP now.

(3 Actions)I call upon the Concept of [[COLD]] and the Aspect of [[VOID]] and prepare to to stop the fire in the LIVE Space station.


I open a portal to the peak of Mount Zenkas on the Planet Lar'ksah where due to its peculiar orbit it at times is so close to its star that it becomes a slightly molten sphere while at other times it becomes a Frozen Sphere near Absolute Zero,at this Peak of Mount Zenkas I find and remove a Crystal of Solid Cryotzine and keep it it in a Sealed Inventory to prevent it from Melting


I then travel to the Planes of Van'jsh where the local Magical System is aligned to The Elements,I extract some of the Aether residing in its Polar Caps where it has a consistency of a Gel-like substance,this is a sample of Pure Glacial Aether


I head onwards to a World where the Laws of Physics are weird and nearly non-existent and walk up the Sky and into the Moon Depths to find an Evercold Ice Cube

I then seek the Chilled Peppers that are only grown in the core of a dead star.they are rather hard to find as due to them taking in the Cold of Void of Space,the dead star they take their nutrients from looks and feels like a normal Star, is only through specialized equipment that one can detect the Freezing Point,as it's known among Wild Chilled Pepper Hunters,at the Heart of the Star,nevertheless i found them and pluck them.

With the 4 Alchemical Ingredients,I begin to refine the materials.First,I take the Evercold Ice Cube and head to the Void That remains of the World That never Was and let it Chill further to Absolute Zero and beyond with the Darkness and a few strands of Light I use to make sure it doesn't become corrupted.


I then take the Pure Glacial Aether Sample and Invoking the Winter Strand of the Reflective Universe Lore and some Holy Sanctions,I further Purify the Aether and Freeze it Solid from its Gel-like substance before into the Purest Glacial Aether Cube

I create a Chilled Pepper Salad from the Chilled Peppers and put them into a Black Hole to absorb it's Seasonings and the Temperature of the [[VOID]]

With the Cryotzine i interweave the Aspect:[[VOID] and the Concept:[[COLD]] into it,forming a Crystal that can chill even Fire itself


I then activate a Magic Circle to combine all of these Reagents into the Major Spell of Frost which I then cast on the Live Space Station's Core,it also effects all the other burning items on the Space Station slightly,such is the Power of this Spell

You already used the Void Aspect - but! The majority of your spell works just fine. The permafrost hits the Space Station, reducing every on-fire component's fire by 15%!

The Engine core is doused! Hurrah! The Space station is saved! Or, it will be, once the rest of the fire is put out.

I erase the concept of fire from the part of existence that the live space station is in

-10% fire on the Space engineers!

ES looks to the Protoss. "Hey, yo, I know you're peaceful now, but if you could turn your production facilities back on for the duration of the conflict? I think that would help quite a lot. Actually I mean a lot a lot. Please go do that."

He then teleports before Kerrigan. "Well well well! If it isn't the Queen Bitch of the Universe herself!" What does he plan to do? Kerrigan is protected by the Hybrid Destroyer, so-

Oh wait he has Yorehammer. That doesn't mean anything, he can do what he wants.

"I'd go all Spirit Bomb on you but we already did that and I don't think we have to do it again, so let me try this manually."

FOCUS - EXTERMINATOR++

He attacks the Queen of Blades in a blur of motion, savaging her with Yorehammer itself, using its weighty head to smack her around the area, smashing her too and fro, moving so quickly that as he tosses her away at supersonic velocities with raw force he's already behind her and ready to strike again. This continues for only a seconds, but at the rate of attacks that's still a large beatdown enacted on the enemy. The final swing is an arcing uppercut, sending Kerrigan skywards with extreme speed. ES then jumps after her, and when she reaches the Apex of her flight, he slices and dices with an Ultimate Psionic Lash, tendrils of visible and invisible energy carving up the enemy in no time, making short work of her. Finally, as she falls, he charges up a ball of energy with his hand, and when the enemy smashes into the earth, he points down and fires a large beam of incandescent fury to finish the attack and do yet further damage.

The Apex, meanwhile, attacks the last member of the Tri-Team along with its escort fleet bar the Ordnance Cruisers. Those, along with the Repair Drones, help repair the Apex.

55,000 damage to Kerrigan! The Hybrid Destroyer's protection crumbles in the face of Yorehammer!

The Protoss, unfortunately, refuse to turn their production buildings back on. They don't want to grow too much, after all.

OH FUCK. We need that fire put out NOW! ALL HAND TO THE DECK!
Any engineers not on fire run to help out in the Engine Core, it's literally THE most important thing right now!

5 CP (
2 stored + 3 from this turn) FOCUS: It's an EMERGENCY I don't have time for names!
Fire huh... Didn't the Godmodder originally come from Minecraft? Fire there is a bit easier to deal with. Knowing that, I bring out the ruleschanger-memeotron-anchormatic-2001 and set is to covert as much as it can under 5 CP of power of the burning LIVE Space Station (mainly the engine core, the quadcopters and engineers as well if possible) to run under Minecraft logic. This has two advantages. One, most of the space station isn't made of wood or wool, so that the fire can't spread and much of it burns out safely-ish on it's own. And secondly, I can now do a little 1337 hacking

I open up some old ID editing program I happened to have on my laptop and open up the Hexagonafield save. Then, I change every instance of block ID 51 (fire) into block ID 8 (flowing water). Aside from directly removing the fire in the minecraft-converted parts of the LIVE Space Station, converting it to flowing water (rather than air) means the water might even douse some of the fire in parts that weren't successfully converted to minecraft logic.

You convert some of the Space Station to Minecraft and then edit out the fire! A brilliant ploy! Who could have ever expected Minecraft?

The entire Space Station fire is put out! The engineers and Quadcopter deployer get up... it's... it's over! The Space Station is saved!

Immediately, the automatic fire control systems come back on and douse everyone with water. Yay.

tCP: 20 actions

Gonna hold these for later... I devote all 3 of my actions to...

3 ACTION FOCUS: NANOBOT PANTHER DANCE - (I've really been playing a lot of Octopath Traveler lately o-o) I type in a piece of code which brings Primrose into the computer. She slowly, but surely, afflicts every nanobot with a speed up effect. She will continue doing this unless she is stopped, which will be easy, because I clearly didn't write much security into her.

+1% nanobot speed/turn per turn!

I summon a fire man who will help to put out the fire and instantly dies if it betrays us

The fire man looks around, doesn't see any fire, and leaves.

HaVe I ever? Guess I haven't done it yet. Time travel is a bitch.

Hungry visitor digs a space-time tunnel to break into the BAO. A perfectly stereotypical plan.

At that time the BAO wasn't that rich and was not able to afford a security system. Also guess who contaminated their catering service with blood of Hungry visitor which is contaminated with the control prion?
Should there be a problem... somehow... Hungry visitor also ate their quantum mechanic both physically and mentally and replaced it. After all this time he is a trusted part of the team.
He helped to repel past hungry visitor and countless others. There is no distrust.
Until the defense mechanisms suddenly immobilized everyone and the prion activated. Precautions failed, things went bad and the BAO has no hope left.

Using 2 actions this time. Hopefully not in vain.

CP:23

I agree with the current cult action vote.

You know, you could just wait for Fenix! He'll probably be coming back to recruit Players for the assault on the BAO if you waited just a bit. If you did it that way, you could have other Players with you.

So, wait. This is past you, attacking the Bank of Actions before they were rich? Well, clearly, the attack didn't destroy them, as they still exist today.

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 17/100

[tCP=38]


I use the large Soulrazer chunk I have as a bridge to cross the greasy puddles. I exit the hallway and carefully hand JOE Starcalibur.

Across what remains of the grease, you hop on the Soulrazer chunk and surf across! After you're finished, it's all covered in grease. Disgusting! Worthless! You throw away the stupid Soulrazer chunk.

Current CP: 13
__________________________________________________________


Eyowe accepts every awards he won through that paper, oblivious to the fact that his paper is still unconvincing.

Y'know, that WOULD have been the case, buuuut...

When the Godmodder came back, the same chorus of ooh's and aah's to "PAINFULLY OUT OF STYLE" and haha's and eldritch laughter plays again.

"Why?" he wonders to himself. He has adjusted himself so that society would accept him. Then, he noticed something: they all look somewhat different compared to how they looked before.

NPC 8: "Look Like You've Been Hit by a Bus that Decided to Exit Reality's Physics to Smash You up as if We're in a Crappy Animation so You Had to Change to Your Messier Looking Set of Clothes Back Home Because What You Were Wearing is Now Ruined Beyond Belief?" Oh please that was sooo yesterday ago. You should be looking into the new fashion trend, "Look Like You Approached the Same Bus that Beat You Up and Told Them It's All Going to be Okay, that They Should Just Reveal Everything that Troubles Them and that You'll Both Be Friends at the End of the Day While the Bus is Still Beating You up and Now You Look Worse Than Before." Keep up with the times, old man.

Gee fashion trends sure do change ever so frequently here. Also are they teaching compassion in fashion trends now? Ew.

Nevertheless, the Godmodder is still not accepted by society. It may have stung less than when it first happened, or it may have actually stung more now that he's actually trying to get accepted. It still stings and the Godmodder should seriously try to keep up.
__________________________________________________________

Eyowe, whilst running towards the Nanobots' destination, tosses Tassadar a gun (and by toss I mean the gun somehow manifests in Tassadar's hand).

But it's not just a gun! It's a REAL ASS GUN! What makes it different from a normal gun is that it's charged to the brim with comedy value such as that anyone who is shot by it just ends up defeated or mortally yet comically injured.

Also, anyone who wields this gun gains the title "with a gun." What this means is that "Tassadar" now becomes "Tassadar with a gun."
__________________________________________________________

Eyowe also gives Tassadar an attack shield.

It's an attack shield. Just an attack shield. All I'm seeing is a normal-looking attack shield.

...so why does it feel like something's off about it? Is it because it's an attack shield? Because it blocks a single attack? Because it goes away after one attack? I just can't quite put my finger on why that attack shield feels weird.
__________________________________________________________

Actions Done:

x1: Continue attacking the Godmodder's psyche.
x1: Giving Tassadar an attack boost.
x1: Giving Tassadar an attack shield.

The godmodder collapses in his intentionally ruined clothes. Dealing with the pressures of society is just too hard! If society won't accept him... then he won't accept society!!

The godmodder takes 2 damage from the horror of society's lack of acceptance. Then, in rage, he attacks and kills every last one of the generic NPCs who wouldn't compliment his fashion! Afterwards, he puts on his favorite suit, utterly uncaring of its unfashionability.

Tassadar is now Tassadar With a Gun, and an attack shield! Whatever's up with the attack shield...

I am back to do some more Stuff on here!! WOO!!!

Action 1-3: I see the fire from the LIVE space station and I use liquid nitrogen to help put out the fire.

The LIVE Space Station is doused, so you go ahead and charge up 3 CP instead! Good to see you back.

Infestation? Didn't the Terrans found a cure for zerg infestation after developing the vaccine? I call out to Daskter and ask him to check the Starcraft's Scraps for that cure...

(Actions)(3 Charges)
(1 Charge)
Pulling out some of the notes on the HEXAGONAFLOOD and a charge, I give these to the LM Researchers and give them their first research project! Find a way to trigger the Water-boosted state of the Rice Monastery!

(1 Charge)
I quickly dial up a Mushroom Kingdom Toad and place an order for a Copy flower. The Postal Parakoopa comes in the field and drops off the Copy Flower to a Mr.Tassadar before flying into a dimensional rift to deliver more deliveries. Tassadar takes a look at the pot holding the flower and notices an instruction tag on it.

'Squeeze the flower in your hand, or whatever body part, and soon you'll find a copy of yourself! The Copy lets you do twice the stuff like attack twice... perform a Doppelganger prank, etc. However, the only lasts until one turn! (Note: Turns varies depending on the dimension, Single use)"

(1 Charge)(150 Basic Fish schools, 50 Piranha schools)
Diminishing returns... Haven't had something like that before... The update maybe?
Grunting, I heaved half of the total population of the Rice pond over a slide and send it tumbling into the fish munching Blackhole that was Sushi.

(Orders)
My Entities go back to their unique old-selves and received orders to kill the Tri-Team B with a salvo of my two Soulraze reapers for the killing blow. Should he live, kill him with whatever necessary and soon attack the Hydrid.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 150 Basic Fish Schools(Cap: 300), 50 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +37 Next turn
Piranha Schools: +12 Next turn

[Sushi's diet notes] 150 Basic Fish Schools and 50 Piranha schools given this turn.
Turn 116
Turn 113: Feeding 30 Basic fish schools gives Sushi 10,000HP

The LM researchers are hard at work on your chosen task!

Tassadar takes the copy flower! He'll attack using it this turn.

FOCUS

+3 CP

I am taking suggestions for what to do with my stockpile.
Charge: 4/30

FOCUS: 3x
The girl takes a look around the smoke filled station, the walls posing no obstacle due to the spell enhancing her vision. After locating the source of the inferno, she flies through the station and nigh instantaneously reaches her destination, minor shockwaves ripple throughout the super structure as a result of the speed of her transit. Upon her arrival she channels immense levels of magic into a massive spell, causing a layer of frost to cover the entirety of the stations' interior, followed by a small spell circle forming at the center of the two fires, it enlarges every second until it encompasses the entire station.

Once the spell has reached its peak, the girl begins chanting under her breath, the chant akin to a beautiful song and as a result, a blizzard is formed inside of the station, choking out the flames. Simultaneously so as to protect the vulnerable space engineers, the girl invokes a protective amulet clasped around her neck. The invocation of the amulet causes a shimmering barrier to form on the burning space engineers, snuffing the air of oxygen long enough to deprive the flames of oxygen. After the flames have died, the barriers surrounding the space engineers slowly begin to heal any wounds incurred. It needn't be said, but the space engineers that weren't ablaze have also been given barriers to protect against the blizzard.

After having taken care of the fire, she transmits a message to everyone still in the HEXAGONAFIELD via telepathy. "Greetings. My name is Saria Eilsys, Archmage of the Aquarius Republic. I appear to have been brought to this place for reasons unknown and I have lost contact with my flagship. I am in dire need of any information that you're willing to give. As of this moment, I've taken refuge on a station and am assisting the inhabitants. Please respond." (Only those capable of telepathy will be able to reply.)

With her message sent, Saria turns to the nearest space engineer and asks where she is, the time period she finds herself in, and most importantly; What the heck is going on.

The frost covers the already-doused Space Station, neatly serving as an excellent coolant for the engine core! The Space Station is running quite well now. The Space Station now has Enhanced Production Capacity! What it will be used for... is for someone else to decide.

The Space engineer brings you a hasty update on the Space Station. Apparently, there are two eternally warring forces, the godmodders and the Players. Somehow, someway, the godmodder takes the souls of Players and brings them here, to the HEXAGONAFIELD, after killing them in the real world - that means that, unfortunately, you're currently already dead! However, without the godmodder, undoing that would surely be an easier task. Hence, why you're trying to kill him. Plus, if you lose, he eats your soul entirely!

I decide to un-die and re engage in the battle at hand. Sorry I was gone for so long, I went on vacation and didn't have access to my laptop, so I couldn't post.

Sophia -
Although not capable of telepathy, and assuming I'm within sight, I wave to let you know I got the message before moving on to the next attack, and point to... wherever Piono and Spicy went since they probably are capable of telepathy.

Focus -
I decide to use a souvenir to attack, but realise there's a side quest right now and stop before its too late! I jump into the side quest and write up a few spells in a blank edition of what appears to be a 5E Player's Handbook.

Spell 1: Fireball
Simple enough: a quick ranged spell to deal fire damage to enemies and also serve as convenient hand torch when needed.

Spell 2: Heal
Heals an ally for some HP, dependant on how much Mana (just gonna refer to it as MP) is used. I know Spicy Serious also has one, but still - always useful.

Spell 3: Magic Weapon
Summons a broadsword that I can wield as a melee weapon, similar in design to the Master Sword although not as powerful. Can be imbued with an element of my choice with a bit of extra MP.

While I'm at it, I go ahead and summon my two Cross Swords from the other dimension - gotta get rid of them sometime.

Relic Info:

Current Orders:

Still not with the relic, I decide to simply have it use another quick Flamethrower on whatever PG entity is closest.

Aura Unlock:

[||||||||||] 2/10

Fire — — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

Ah, apologies for missing your post! You can have the 3 CP, and I'll make sure to add you in as soon as the next sidequest post comes along. Quick note, though, you won't be able to order the relic while you're in the sidequest. Would you like it to be in stasis?

-------

Cloak turns the Hybrid Destroyer into a giant lemon and back again, dealing 100,000 damage!

V:

Sushi eats a veritable mountain of fish, and gains 30,000 HP and 4,000 attack power! In doing the eating, he gets so bloated he can hardly move, and becomes incapable of guarding Winkins other entities!

The rest of Winkins army all attack Tri-Team B, killing it! The Tri-Team is no more!

The Kerrigan Vs. Tassadar duel begins! Tassadar launches the first strike, using the Copy Flower to shoot his gun twice at Kerrigan! This deals 40,000 damage to her! Afterwards, he throws the gun away - it's an inelegant weapon. Then, Tassadar leaps into the air, stabs her four times with his psi-blades, and lands - Kerrigan is 80,000 HP less. Kerrigan, meanwhile, unloads her own Psionic Energy waves, but Tassadar isn't as affected as a normal entity! He only takes 90,000 damage!

The Infested Photon Cannons fire at Winkins army, and the shield buns! They fail to dodge, and all die! The Hybrid Destroyer follows up by sending 2 non-occupied Tendrils Florence's way (she dodged once), killing her! Meanwhile, the Infested probes begin construction of 5 new infested Photon cannons, and the Forge finished upgrading their weapons, and starts on an even more terrible upgrade...

The Hybrid Destroyer itself has a problem - 2 tendrils are stuck within its cannon, forcing it to use 2 more Tendrils to remove them! That leaves it with only 4 Tendrils to attack with after Florence. It lashes out at the Scarlet Prince with its 4 Tendrils and the Hybrid Cannon, slaying the Scarlet Prince!

Finally, the Hybrid Destroyer unleashes its Shriek, targeting the Teenage Rebellion, Scoville Reaper, and Apex! Having no status effect resistance, all three are stunned for 2 turns! And it can use this shriek every turn... this Hybrid Destroyer's going to stunlock the whole army if you don't do something!

AG:

As the Scarlet Prince expires, he chokes out his last words, thanking The_Two_Eternities for keeping him alive for so long. The AG army morale is reduced, seeing even the most long-lived among them get killed off.

But not all is lost! Cephalos Jr's Lightning Cannon FINALLY activates! A burst of lightning slams into the Hybrid Destroyer (protecting Kerrigan), who takes 100,000 damage, the Factions Base (which gets destroyed), and the godmodder - who really wasn't expecting it to work, and is so caught off guard he takes 1 damage! Its job done, the Lightning Cannon self-destructs!

Teenage Rebellion and the Scoville Reaper are stunned! The Relic uses Flamethrower on a Factions Army member, burning it for 6,000 damage! The LIVE Space Station has no target for its weapons, and the Space Engineers all celebrate the dousing of the fire and cover the ship to ensure every last bit of fire is gone. For now, the Space Station won't burn down.

PG:

The godmodder activates the Mascythe for better multi-targeting! He flies over to Winkins Void Assassin, picks him up, and throws him like a softball! The Void Assassin flies through the sky at 500 MPH, straight at the LIVE Space Station! The Void Assassin smashes through the Quadcopters, through and into the Shield Array, destroying it, then slides face-first down through the LIVE Space Station until they smash into Little Red, killing them as well! After all of that, the Void Assassin is 100% dead. With all [V] entities gone, Winkins army is [N] once again.

The remaining 2 members of the Factions Army look at their base. It's... it's... DESTROYED! No. No! NO!

They look at each other. That's it. It's time... for REVENGE. The Factions Army members climb into the wreckage of their base, and pull out their ultimate ubergear. They suit up, using every supply item in their base. No reason to hold back anymore, with nothing to lose. They move out, advancing towards the AG army that destroyed their great base.

N:

The Holdout Protoss begin their assault on the Hybrid Destroyer! A wave of lasers, psi-blades, and Immortal Cannons ram into its body, tearing open multiple wounds! 845,000 damage to the Hybrid Destroyer!

The Apex can't generate new units as it is stunned! However, it still receives heals from its Ordnance Cruisers.

JOEbob's Mysterious Farmers generate the new and cool Very Dangerous Entity that should Definitely Not be Allowed to Evolve. The Grower also double-grows, and grows into the Destroyer, which will destroy JOEbob's foes! Do note. Little Red would not have survived the attack had they been evolved.

-------

A portal appears above the HEXAGONAFIELD! Through it drops the HUNTERBOT! The Hunterbot is still long, sleek, one-eyed, yet incredibly analytical... and highly powerful. It hunts down its foes, and destroys them if they are alone and lack protection. And you see it carrying a cage...

Fred: Oh, no... oh! Thank goodness, this is... JOEbob's allies... somebody! Somebody, help me!

Fred: This Hunterbot has had me locked up for too long! I need out of this cage!


The Hunterbot's cage is protected by a mystical aura - all attempts to reach it will be nulled until the Hunterbot itself is dead!

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 27% (currently +15% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!

[V]Hybrid forces:
Kerrigan: 325,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 110,000/200,000 HP, 20,000 x 4A (20% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)(protected from 1 attack)(protected from 1 attack...?)
Infested Probes: 15,000 x 31 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 5 HP, 50,000 x 5A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching upgraded hybrid destroyer weapons, done in 1!)
Under-construction buildings:
Photon cannons x 5: 50% complete(+50% completion/turn)

[V]Hybrid Destroyer: 3,785,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 10,000 x 10A
Hybrid Cannon: 80,000A
Hybrid Shriek: Stun! x 3A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 480 HP (+40 engineers/turn)(adding more Shield array regen)

Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
[N - JOEbob]The blocks: 200 x 15 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP (working on The Cup, done in 2!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 100,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 200,000/200,000 HP (evolving in 3!)

[AG - Arsenical]Scoville Reaver: 114,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(stunned for 1 more turn)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 1 attack)(stunned for 1 more turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - EternalStruggle]Apex Fleet: TA: 64,500
The Apex: 135,500/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(stunned for 1 more turn)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - Winkins]Winkin's Forces (TA: 61,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Bun knights: 10,000 x 3 + 5,000 x 1 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 0 HP (30% dodge rate)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently trying to re-achieve water-boosted state, done in 7!)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 140,000 HP, 12,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 258 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 7!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 2 HP, 50,000 x 2A

[PG]Hunterbot: 100,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 90% dodge rate)(carrying Fred's cage)

[PG]Godmodder: 110/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 11/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 14(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 29(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)(Yorehammer - bypasses defenses)
Hungry_Visitor - CP: 23(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 57(Echolocation)(protected from 1 attack)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Starcalibur - x2 actions)
Ranger_Strider_ - CP: 13
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 17
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 37(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 4

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Update CXVII (117)
Starcalibur
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 18/100

[tCP=39]

Instead of directly attacking the hunterbot, I inflict it with the !!on fire!! debuff via a flamethrower made of dogs. Question not its function, if you value your sanity. Just roll with it, mmk?

The Hunterbot tries to dodge the flames, but still gets singed! It's taking damage every turn now.

3 actions: 0 CP -> 3 CP
The Apex forces hold off from doing anything this turn, except the Ordnance Cruisers, which still repair the Apex.

FOCUS - NOOBLITERATION

As opposed to the Godmodder's charge, which will turn into "Nobliteration" due to the loss of the o when fired, this is a Noobliteration, or obliteration of noobs. And Kerrigan is nothing if not a noob.

Using Yorehammer once again, he attacks! Instead of some complicated combo, he unleashes his ultimate weapon, and slowly walks up to Kerrigan before flicking her forehead with his finger. This flick is imbued with pure Noobliterating essence, and threatens to utterly wipe Kerrigan from existence... or more accurately it would if she wasn't protected by Godmodding magicks. Still, it does tremendous damage to her very being, and slams her straight into the ground. This is an attack from those who aren't messing around.

50,000 damage to Kerrigan! No! She's a queen, not a noob! See?? She has this the "zergling 6 rush" strategy that PROVES she's not a noob!

Yorehammer is starting to act up. You should probably hand it off soon!

FOCUS
Action 1: 6 CP

I see that Tassadar needs help to win against Kerrigan. However, Kerrigan herself cannot be touched while the hybrid destroyer lives and additionally ignores attack shields, blockers, and deflectors. As such, I need a new trick. I proceed to spend unreasonable amounts of subjective time staring at maps of the Mansus and glaring at the Flowermaker's catalogue, to say nothing of endless negotiations with the Mirror-Maids and a number of yelling contests with the Masters of the Echo Bazaar. Eventually, I settle on a single way to help.

Firstly, I use inter dimensional portals to access the Woods around the Mansus. Then, I simply walk past the White Door (using coffee to maintain alertness). After that, I tell the Stag Door a really funny joke, distracting it from the Enderpearl I use to teleport past it. (The Mansus has no walls, and the ridges of bone from when the Stag Door fell just aren't the same). After that, I simply stroll past the Spider Door, encountering the Peacock Door. That is my first real roadblock. I possess neither Watchman's light nor Frangiclav, and obtaining either of those seemed inefficient when I first planned this journey. Still, a fellow named Alparen (one of many) eventually opens the door himself, and I simply walk in behind him before the thing closes. Unfortunately, the Peacock Door notices my extra set of footsteps.

What follows is the lovechild of a Monty Python skit and the Bad Ending of a Cosmic Horror game, set to Yakety Sax courtesy of me. Still, I eventually manage to obtain what I want, namely a keg of Amarinthe Nectar from the Flowermaker and some interesting information about the finer points of the Rite Interlacate. (Y'know, the thing that turned the Sun-In-Splendour, greatest of the Hours, into the Sun-In-Rags, god of beautiful endings). Once that is done I leave the simple way, which is to say I power slide into the Malleary, and bang on everything explosive-looking until one of them puts a hole in the wall. Then I grab my Speedboat, laminate the bottom with Martenisite Paste and Rose Pearl Dust (esoteric protection ritual, don't ask) and ride down the Ascent of Knives.

At that point I nip into Minecraft, grab a Totem of Undying, do something very complicated with it, the Nectar, and some quickly summoned potions, and create the (customized) Totem of Life Unended. Then I bestow it upon Tassadar

OOC: the Totem of Life Unended activates only if the wearer would otherwise die. When it activates, the wearer appears to die for a few moments, but then gains (insert appropriate number here) Continuity. Continuity is like HP except that it decays by 50% (rounded up to nearest thousand) at the start of each turn, blocks normal healing unless it is higher than the health of the person "Gifted" with it, and then decreases the holders Max-HP by its current value. This particular amulet is customized so the moment of apparent death is just long enough for Kerrigan to turn around and start trying to figure out why the forcefield hasn't dropped.

You give Tassadar the Totem of Life Unended! Looks like it won't continue his life terribly long at all if Tassadar doesn't receive healing fast... But, such is the risk with such a powerful item.

+3 CP

Moniker I'm afraid I'll be going away for 3 weeks and won't be posting during that time. I'll let you know when I'm back.

Alright. Have a fine time wherever you're headed, Karpinsky.

1. This is the laziest excuse for the failure of my attack on the BAO of the whole failure saga.

2. If I can't do this without the story marker telling me to do this, I feel way too limited in my freedom as player.

3. look at this:



I was their quantum mechanic all the time. Now in the PRESENT I suddenly betray them. Since I have gained control of their defense mechanisms and bodies in the PAST. Of course they were not destroyed by my attack since I DIDN'T ATTEMPT to destroy them, but to gain power over them while perfectly pretending to be their quantum mechanic.

4. Stop breaking my immersion. I can do this myself if I want. Like this is supposed to be a cat and mouse game, not a story with arcs.

CP:26

I agree with the current cult action vote.

You're feeling terrible about how the assault on the BAO is going. Somehow, someway, whatever you did in the past clearly failed, since if the BAO people had any loyalty to you, they would let you in already. However, ultimately, you receive a vision! A vision to help you destroy the BAO! An angel descends from the sky and says

Hungry Visitor:

1: Wait for Fenix. You're too weak to destroy it all alone. The BAO will almost certainly just keep evading you if you waste effort trying to murder it.

2: Even if you could destroy it by yourself that would probably be a bad idea anyways.


Before the vision ends, you get a strange feeling, as though not only will Fenix arrive soon, but that your efforts have somehow sped him up. Hurrah! Well, now you can stop trying to get into the BAO early, right?

The Destroyer attacks the hunterbot!
the engineer keeps on working! the farmers, keep farming... and note that their name really should be well-known, or just remove the 'mysterious' prefix, since they're not mysterious any more! The Very (...) Evolve exists!
[1x] I look at The Very Dangerous Entity that should Definitely Not be Allowed to Evolve very, very carefully. specifically, I see if there is any way for it evolving to turn out badly for me. if it seems like it evolving will turn out badly for me, I give it the power to get in the way of attacks, and tell it to go get in the way of the attacks of the hybrid army
[SUMMARY: is very dangerous entity a good for me if it evolve? if not i has block attacks of hybrids. it'll survive this round. barely.]
[1x] but now I have knowledge of exactly what Godmodder energy is like... So I take some charmzard energy and start tweaking it, towards the state of Godmodder energy, Very, Very carefully. I ask the God of dreams to give me some infinileaf clover energy that he had a window to get when i gave him the clover before he gave it to the Godmodder, and which he therefor probably got because what possible downside is there to storing a bit on infinileaf clover energy? using a fraction of what he has (even if he didn't intentionally store it, some of it would probably stick to him!), I boost my chances of succeeding in forming Godmodder energy from Charmzard energy, and then also my chances of successfully forming an anti-Godmodder lock.
[SUMMARY: GIMME LOCK]
[2x] I put an attack redirector on the hunterbot, except inverted, so that when the Hunterbot launches his instakill attack, it gets Redirected into Him.
[1x] I help the death-elite engineer a bit, making the cup finish this turn and be a bit better then it would otherwise.
[1x]so.
I looked back at the early game and with 5 actions way back in the early game, moo made a portal that generated engineers one faster every turn and started at 3.
at that point in the game, it was 3 actions -> 6,000 HP and 2,000 A, or, 3,000 HP or 1,000 A per action, it seems. this was demonstrated by the TankChimeraGuardSquad of update XVI, which was summoned by a player who did nothing else that turn, meaning he used all 3 actions on it.
So, right now actions are 5 times as powerful (15,000 HP / 3,000 HP = 5) ...
which means I can with 1 action cause the amount of space engineers the engineers gain to increase by 1 each turn, with a base of +3 engineers-per-turn. it will only take 38 turns for this to outpace standard generation...
Except there was another thing with the engineer portal, apparently!
the first round it summoned this:
"[PG]Space engineers: 30/30 x 3 HP(builds stuff!)" (they where PG because the Godmodder had a chance of mindcontrolling each batch, that won't happen now because this is an upgrade to an existing entity producer not a new one)
the second round, "[AG]Space engineers: 35/35 x 4 HP(builds stuff)"
the next set had 40 HP, then it stopped growing for a sec cuz they where busy changing sides, then 2 rounds later it rose to 50, etc etc. and this was definitely an intentional real thing that moniker intended because on update XXVI:
"The... place... the Space engineers are coming from is already sending better and better ones over time! And you shouldn't assume that they are a company..."
2 rounds later, the engineers lost only 10 members from a 3,000 damage attack, despite 10 members being only 500 HP, indicating they were somehow damage resistent, or had higher functional HP then they let on. (after that, they got to 60 HP)
So every turn, the new batch was slightly stronger! so this, obviously equally strong portal, will Also increase the health of space engineers as it summons them!
SUMMARY: +1 space engineer per turn each turn, resume increasing engineer MHP and skill each turn.

Cult action vote: close the hunterbots portals shut as he trys to open them, resulting in automatic dodge-failure.

Also, I extend my offer of "give me 10 CP and I'll give you the destroyer, Or give me 2 CP a round and you can control its attacks" to Cloak and every other person who hasn't noticed it yet Goldhero bought the destroyer. whenever goldhero orders it, have it do whatever he says- if goldhero doesn't order it uhhh have it do what i say i guess.
The destroyer is also to remain on the space station regardless. I would like to note for goldhero's benefit that the method of attack is entirely unmentioned, and it may be ranged, so it should still be able to attack from up here.

The Farmers are still very mysterious. Why, JOEbob, they have so many secrets. You don't even KNOW.

You look very, very carefully at the Very Dangerous Entity that Should Definitely Not be Allowed to Evolve. After some looking, you conclude that it is, indeed, a Very Dangerous Entity that Should Definitely Not be Allowed to Evolve. However, after that, you're too out of action juice to give it any powers. And even if you weren't, one action would only be enough to have it block some of the attacks. And even THEN... at least have some creativity, don't just give it the power to do "x" thing.

You begin work on the Charmzard energy, then realize that the liberties you've been taking with energy are quite extreme. First, there is absolutely no way to use Player powers/energy to shape charmzard energy into godmodding energy directly - they're completely incompatible. If you found a teacher or instructor who knew more about godmodding energy, you might then have a chance. The Legendary Weapons also lack energy entirely, as placing them in giant reactors to extract all possible energy would be the only efficient route otherwise.

The Hunterbot is A S/B/D ignorant! This applies to other variants of attack-shield type things as well, including the Reverse Attack Redirector you just put on him.

The Cup will complete this turn! Make sure to deploy it over what you want it to protect.

Trying to use specific actions, especially actions used early on when the rules were still settling, to justify specific statistical effects of actions now is more than a little suspect. Things have changed. WITH THAT SAID. You can still do what you want to do! In order to achieve the same effect, you'll have to open the portal to the same place that was deploying engineers before! Which, of course, you do.

I should note that you are absolutely capable of handing control of The Destroyer to Goldhero properly, without needing to technically maintain control while using yourself as a middle party.

Seeing that the Hunter has already been caught, and now stuck here. There's not much I want to do right now...

I simply just continue construction on 1 of my many other projects... (Charge 3x)
Action 1: I introduce bugs into the hunterbot's portal generator. They're harmless, but very good at covering themselves, and can serve as a base for future attacks.
Actions 2 and 3: I put a muffler on the Hybrid Destroyer. Its Shriek is now appropriately muffled.
7 CP

Bugs have appeared in his portal generator! Hmm...

The Hybrid Shriek will be quieter this turn!

1. That hunterbot is pretty dodgy.... I freeze the field where he is at to absolute zero, where there can be no movement as the particles that compose the hunterbot have no energy to move. That should slow him down...
2. Ahhhh righttttttt..... Ignores shields huh?.... Woops. Take a heal for my failures. I heal Tassadar by turning back his personal timeline to before he was injured.
3. 14 CP.

Before you do it, the Hunterbot opens a portal to the Heat dimension, flooding the area with heat! Ultimately, however, the area still remains cool. He loses 5% dodge rate!

+16,000 HP to Tassadar!

Action 1: I disrupt the Hunterbot's portal by adding a miniature black hole next to the portal in hopes to slow him down.

Action 2-3: I charge up 2 CP

The Hunterbot loses one of his many pre-prepared escape portals! -5% dodge rate!

Current CP: 13
__________________________________________________________


Eyowe, who is no longer running from the Nanobots because he had a mechanical duplicate of him doing that instead, looks at the Godmodder with visible confusion.

Eyowe: Your... favorite suit consists of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill you, inverted shoulder spikes, sleeves that just suffocate your hands, pants that are on fire because you lied that one time, a lack of socks, and shoes with lego bricks inside? Also, is that lemon juice all over you?
Eyowe: I mean, that's quite bold of you to wear, sir. I applaud you for that.
Eyowe: Well then, see you later.


The Godmodder is left in confusion as Eyowe leaves. What did he mean by that? Then, the Godmodder looks down at what he's wearing. He really is wearing a lemon-juice-covered suit consisting of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill him, inverted shoulder spikes, sleeves that just suffocate his hands, pants that are on fire because he lied that one time, a lack of socks, and shoes with lego bricks inside. But then, he remembers that his favorite suit is indeed a lemon-juice-covered suit consisting of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill him, inverted shoulder spikes, sleeves that just suffocate his hands, pants that are on fire because he lied that one time, a lack of socks, and shoes with lego bricks inside.

...wearing it hurts a lot. And it's been a long while since he wore it.
__________________________________________________________

The attack shield(?), which remained an attack shield since the previous turn, realizes that it's useless as an attack shield against Kerrigan. It then morphs into a healing salve that applies itself onto Tassadar, healing him.

Watching that happen is pretty weird...
__________________________________________________________


Eyowe, hearing Tassadar's comment of how the REAL ASS GUN is inelegant, gives him the REAL ELEGANT GUN, which draws upon the power of properly-done theatrics and drama to boost its own. It also looks very elegant.

"Tassadar" becomes "Tassadar" in a fancy calligraphy font when he's holding the gun.

(Can you even do calligraphy fonts here)
__________________________________________________________

Actions Done:

x1: Still attacking the Godmodder.
x1: Turning the attack shield(?) into healing for Tassadar.
x1: More attack boost for Tassadar.

The godmodder notices you admiring his fashion mannequin, wearing the incredibly fashionable yet incredibly deadly clothes he's too scared to wear himself. If you'd like to take the place of his mannequin, just say the word.

+34,000 HP to Tassadar! He now lacks a mysterious sorta-attack-shield, but surely the HP is more useful?

Tassadar takes the Really Elegant Gun! He'll be sure to use it this turn.

Using my first action I create a large rectangular Vat
Using my second action I melt all my rocks into the Vat and light an eternal flame underneath to keep them melted
Using my third action I proceed to lay at the bottom of the Vat where I shall stay for several turns

I agree to cult action

You are now laying at the bottom of a Vat of Molten Stone. What effects this will have remain to be seen. If anything besides being really burny.

This looks interesting... I'll join as a neutral for now, though I'm considering PG. I input the Konami Code, than whack a random AG entity with the result.

(This is one of the posts you wanted undone, right? Don't worry about it.)

Wha-what's going on? And w-why are there lines everywhere? I look in front of myself, and see a dude (the godmodder) surrounded by chaos. Immediately knowing what I must do I summon nanothorns then use my Mystic Eyes of Death Perception to cut the Godmodder's lines! If Shiki can kill types I can at least damage this SOB right?

The godmodder, seeing the incredibly dangerous MEoDP technique about to strike him quickly changes his lines... into CURVES! You can't cut them now! What a maniac...

Welcome to the game! It's good to see a new Player. If you have any questions, you can ask here, the OOC thread, or on the Discord!

(3 Actions) I ask Concept:[[PLANT]] to assist with Lemon Matters

I close in the Hybrid Destroyer,and activate a Reality Marble

"Infinite Lemon World"

Within this World of Lemons,I create a Vortex of All Kinds of Lemons centered around the Hybrid Destroyer,Normal Lemons,Pink Lemons,Combustible Lemons,lemon Cheesecake,Lemon Party and even more surrounding the Hybrid Destroyer in a Flurry of Lemons and Lemon-based Products

This Vortex then curves in on itself and hit the Hybrid Destroyer,splattering Lemon Juice everywhere

I then head towards its quivering mass and hold out a spray bottle filled with concentrated Lemon Juice and spray it everywhere,even in its eyes and all of its internal systems through converting some parts of its body to lemons to spray the Concentrate

I then have [[PLANT]] throws a single LEMON from the Tree of Life at it as well a L E M O N,which was used to answer the Riddle of the Rocks for Extra Lemon and Surreal Damage while i force it to also read all the Lemon fics,no matter how bad in the Naruto,Homestuck,Undertale,Starcraft and Harry Potter Fandom and smell the Lemon Air Fresheners

I then call upon the Reality Marble to collapse and leave the Hybrid Destroyer to face an ever-growing tide of Lemons and Lemon-based products while also simultaneously having the Lemon Sun undergo Superlemova

AGH! The Hybrid Destroyer is feeling so sour about this, it could just weep salty lemon-flavored tears! 110,000 damage to the Hybrid Destroyer!

tCP: 20 actions

3 ACTION FOCUS: MONADO SPEED - Monado Speed is cast upon the nanobots, allowing them to run faster for a short time! Hooray game mechanics!

The Nanobots immediately gain a burst of speed, crossing 7% of their distance in a very short amount of time!

Charge: 7/???

Saria thanks the space engineer, her curiosity sated for the time being. After having spoken with the locals, she casts an analysis spell centered on the godmodder and encompassing a large portion of the HEXAGONAFIELD. "Well, that's a sight for sore eyes." She says after the scan reveals something coming out of the portal that was nearest to her own.

Hmm, it appears this post was erased from existence.

Action 1: Suddenly, an army of all tier 5 monkeys in the game (as well as their supporting towers) arrive and decimate the bloons. Then, they engage the Godmodder for associating with Bloons, forcing him to pass through their gauntlet of defenses that have now classified him as a new type of MOAB. This gauntlet includes the following:

Dart Monkeys:
*Super Juggernaut (launches a giant spiked ball that explodes into multiple other giant spiked balls).
*Plasma Monkey Fan Club (ability turns 40 dart monkeys into extremely powerful plasma vision super monkeys).
*40 dart monkeys (powered up by the Plasma Monkey Fan Club)
*Crossbow Master (shoots crossbow bolts really fast and really accurately).
Tack Shooters:
*Inferno Ring (Melts everything near it).
*Super Maelstrom (Ability launches hundreds of razor-sharp blades that can pierce through anything in every direction).
*Tack Zone (creates bullet hell but with tacks around it).
Bomb Launchers:
*Bloon Crush (Massive bombs that stun anything they hit).
*MOAB Eliminator (Ability deals massive damage to the target MOAB, and charges really quickly).
*Bomb Blitz (If the Godmodder is about to get through, this activates and deals heavy damage and stunning to him).
Boomerang Throwers:
*Glaive Lord (Throws homing glaives, surrounded by 3 orbiting glaives that spin rapidly and do huge damage)
*Perma-Charge (Fires boomerangs at hypersonic speeds).
*MOAB Dominator (Deal massive damage to MOABs and knocks them back).
Ice Monkeys:
*Super Brittle (Weakens enemies in range, causing them to permanently cause additional damage).
*Absolute Zero (Ability freezes/slows everything on the field).
*Icicle Impale (Impales and freezes MOAB-class targets, and deals heavy damage).
Glue Gunners:
*Bloon Solver (Ridiculously corrosive glue melts victims for massive damage.
*Glue Storm (Ability is never used because this guy is garbage).
*Super Glue (Glue immobilizes its victims, can affect MOAB-class targets)
Sniper Monkeys:
*Cripple MOAB (Stuns MOAB-class targets and makes them more vulnerable to damage.
*Elite Sniper (Calls down supply drops with money for additional monkeys, gives other snipers elite targeting for additional damage).
*Elite Defender (When the Godmodder is about to get through, fires ridiculously fast, does high overall DPS).
*2 2-0-4 Full Auto Snipers (fire fast, do heavy damage, positioned on Carrier Flagship)
Monkey Buccaneers:
*Carrier Flagship (Sends powerful fighter jets, has 2 snipers stationed on it).
*Pirate Lord (Ability throws out three grappling hooks to pull in MOAB-class targets and plunder them for loot).
*Trade Empire (Generates loads of money to power additional monkeys, buffs merchantmen).
*10 2-0-4 Merchantmen (Generates lots of money to buy additional monkeys, minor attack power).
Monkey Submarines:
*Energizer (Allows Sub and Buccaneer abilities to fire twice as fast, and irradiates passing enemies).
*Pre-emptive Strike (Launches a nuclear missile at any bloons that arrive on the track, or as an ability).
*Sub Commander (Greatly increases the power of nearby submarines).
*10 2-0-4 Submarines (High popping power, buffed by the Sub Commander).
Monkey Aces:
*Sky Shredder (bullet hell of darts in all directions).
*Tsar Bomba (drops the namesake nuclear bomb as an ability).
*Flying Fortress (launches lots of darts and bombs at target bloons).
Heli Pilots:
*Apache Prime (uses a plasma machine gun, also launches missiles).
*Special Poperations (can move towers, drop supplies, and call down marines to shoot opponents).
*Commanche Defense (can ram enemies backwards, calls in additional helicopters for backup).
Monkey Wizards:
*Archmage (uses a massive variety of spells on enemies).
*Pheonix Lord (ability transforms into an overpowered pheonix).
*Soulbind (linked to the 40 dart monkeys, if an enemy would escape, will sacrifice those dart monkeys in a ritual to kill the escaping enemy and recover lives).
Ninja Monkeys:
*Grandmaster Ninja (throws craptons of homing shurikens).
*Master Saboteur (ability slows down every enemy to half speed, also attacks enemies before they arrive on the field).
*Master Bomber (throws overpowerd sticky bombs onto MOAB-class targets).
*10 2-4-0 Shinobi Tactics ninjas (make themselves and other ninjas attack much faster, can also slow down enemies on the field with their abilities)
Druid Monkeys:
*Superstorm (can blow back even the biggest MOAB-class targets, also attacks using lightning, smaller whirlwinds, and balls of lightning that zap anything near them).
*Spirit of the Forest (covers the entire field in thorns that heavily damage enemies while they attempt to advance).
*Druid of Wrath (shoots a LOT of thorns)
*4 2-0-4 Poplust druids (shoot lots of thorns, and also buffs the Druid of Wrath's attack speed).
Alchemist Monkeys:
*Permanent Brew (provides permanent massive buffs to allies, has been maneuvered around by the Special Poperations heli pilot to buff every single monkey on the field).
*Total Transformation (transforms self and 5 dart monkeys into terrifyingly powerful attack monsters with laser eyes).
*Master Alchemist (special potion can turn ANYTHING into a red bloon that will get instantly popped by the amassed firepower).
Super Monkeys:
*The Anti-Bloon (very high firepower, ability will delete everything near it).
*Legend of the Night (when enemies are about to escape, creates a black cloud at the exit that instakills anything entering it).
*TRUE SUN GOD (ridiculously overpowered, with way too many abilities capable of deleting opponents).
Banana Farms:
*Banana Central (creates massive crates full of bananas to fuel operation).
*Monkeynomics (manipulates investments to generate massive amounts of money during a round).
*Monkey Wall Street (at the end of the round, generates huge amounts of cash).
Monkey Villages:
*Primary Expertise (gives all nearby towers significant boosts to their effectiveness).
*Homeland Defense (ability greatly increases the attack speed and attack power of all towers for a long duration).
*Monkeyopolis (Produces free dart monkeys, has absorbed banana farms that generate massive cash).
*10 2-4-0 MIB Call to Arms villages (spread out to cover all towers, giving those towers the ability to penetrate any amount of stealth or immunities/resistances, ability increases attack speed and attack power of all nearby towers for a moderate duration).
Spike Factory:
*Super Mines (mines do massive damage when contacted, deleting almost any threat).
*Carpet of Spikes (lays out spikes across the whole track at the start of the battle, ability can be used to lay out more spikes across the whole track, spikes do massive damage to MOAB-class targets).
*Perma-Spike (spikes last forever, and have been slowly built up over 10 very long rounds before the Godmodder fight).

The Godmodder must somehow beat all of these defenses to escape back to the battlefield.

Action 2: I mind-control the sixth-dimensional eatbeast, have him spit out the fifth-dimensional gobblebeast (NOT inside-out), and have him eat the Godmodder's Noobliteration charge. At the same time, the fifth-dimensional gobblebeast continues his original orders to eat the Godmodder and spit him out inside-out. The seventh-dimensional whateverbeast won't be able to eat both of them.

Action 3: I introduce FlamingFlapjacks to the Neutraladder, aka PG-aligned players get to get attacked, by backstabbing him 24 times with daggers that are also high-powered magitek railguns, delivering multiple bulets to his innards with each backstab.

If he somehow isn't vulnerable despite working against us from the beginning, I instead backstab the fire on the space station, killing some of it.

Remember those BLOONS you summoned recently? Yeah, they're still there. They immediately assault the Monkeys, and an all-out war ensues! With money of the defenses distracted, the godmodder races down the tower defense pathway at top speed. He easily escapes... except! A homing glaive just so happened to nick him. 1 damage!

The seventh-dimensional whateverbeast and the eight-dimensional gulpbeast team up to eat the fifth-and-sixth dimensional beast! Also, they're immune to all non-godmodder-based forms of control.

Thankfully, Flaming Flapjack had a change of heart. And as vulnerable as fire would surely be to stabbing, it's all been put out.

Semi-OOC:
"If you could put the Relic in Stasis, that would be great. I would do it myself, but my Shekiah Slate doesn't work here and my Relic is too far away..."

I toss Moniker a Shekiah Slate with Stasis +++++ to freeze the Relic until I'm back.

"If you have something better to keep it unchanged, do that instead please." I restart focus on scribbling down spells in the side quest.

The Relic is in stasis! Remind me when you get out and I'll pull its stats.

Waking up, My head is throbbing in pain as I find myself laying in a hallway with a chandelier laying next to my face smeared in blood, explaining the headache. I let out a weak groan before trying to move myself off the floor. After a couple of false start due to increased pain form my head wound I manage to flip myself onto my back and stare at the ceiling of the hallway.

'Right... Whats the last thing I remember? Hmm.' I think to myself as I place a hand onto my head to try and sooth the pain feeling a rather tender and swollen bump on my head. 'Ugh... Okay I think I remember, I was going into a portal to try and figure out where that damn hunterbot went, just after I finished shaving and... huh, okay I can't remember anything after that, Wonder how I ended up in this hallway.' As I search my memories for an answer I feel the swelling began to go down.

'Hmm alright better figure out what is going on in the field. First I wish for a pillow to appear under my head.' Suddenly a blue pillow appears underneath my head which relieves some of the discomfort from the floor. 'Now, I wish for a small portal to appear in front of me and show me what is going in the Hexagonafield.' Suddenly a small red portal appears in front of me and shows me what is going on in the field, Quickly I zero in the Hunterbot and under it in a cage is Fred. 'Fucking hell we were to slow!' I think bitterly to myself and begin to sit up before a another surge of pain coming from my head forces me to lay back down.

'Ugh... Right now I cannot do anything physical to help with that, Use giving boosts to the others I can do.' Looking over the others I try and see what I could help with.

First I see JOEbobobob is using some of his power to try and invert the Hunterbots aiming device so it will instead shoot itself. 'Hmm something tells me it will end up not working but I will help in a attempt to get it to work anyway.' I think to myself and then focus some of my energy into JOEbobobob attack redirector that he is placing on the Hunterbot. Suddenly a red ball of energy flies to the attack redirector and the red ball is then absorbed into the device giving the attack redirector a deep red color along with enhancing its abilities. (2 CP)

Next I see Bill Nye trying to slow the Hunterbot down by opening a micro black hole next to it. 'Hmm maybe not the best solution but it might work. I wish for the pull of the Black hole to be even greater on the Hunterbot so It will have even more trouble using it's Portal - warping to dodge attacks directed at the Hunterbot!' Suddenly the Hunterbot finds it even harder to dodge incoming attacks as it has the focus even more on avoiding being dragged into the black hole which requires a fair deal of struggling to keep out of it. (2 CP)

Finally I lean back my head and rest and hope that my headache goes away soon.

Gotten rid of last turn and then forgotten about a red portal opens up above the Godmodder and a large wave of grease pours out of it and on towards the Godmodder. Grease is not only infamous for being slippery, it is also pretty infamous for ruining nice sets of clothing. (1 CP)

(3 CP used from this turn and another 2 CP used from the pool I have saved up.)

You double the uses of the Reverse Attack Redirector on the Hunterbot! Maybe you could move it somewhere else?

The Black hole absorbs several more of the Hunterbot's portals! He loses 9% dodge rate!

The godmodder finds himself covered in grease. His clothes are permanently ruined. But it's okay! He now no longer cares about societal expectations like "non-ruined clothes". The slipperiness might be a problem, though.

I look somewhat unhappilly as the battlefield, as I scrup remains of splattered Void Assasin off the top of the LIVE Space Station. So much for that shield array I mutter. All's not crap though, since Joebobobob's own engineers seem to be about to complete their own defenses soon. I quietly curse the Mascythe. I'm almost tempted to start throwing CP at the nanobot problem, but I know there's more pressing issues. I head back down into the Station, where Saria and the Engineers are. Now that things aren't on fire I have time to talk. (I'm not a telepath, but since we're both on the same ship...)

Greetings. I am General Řehoř Urist, though you can just call me General_Urist as everyone else seems to. My given name is hard to pronounce anyway. Sounds like our Engineers already gave you the rough outline of this situation? Enough of my own memories are intact to be certain I came to battle with the specific intent of killing the Godmodder, though I have no memories whatsoever of how I ended up dying. I can tell you with certainty though, killing the Godmodder is critically important for more reasons than just going back to life. The Godmodder is an insane, egomaniacal conqueror who care not for sentient life and seeks to remake the entire universe in his image! He MUST be stopped.

This ship we're on actually used to be part of the Godmodder's own forces. A certain bovine ally of ours, who is currently off on a 'sidequest' of sorts, was able to take control of it's computing systems and bring it to our side. He later entrusted command of it to me, after he found he didn't quite have the coordination skills necessary to properly run it. It actually used to be called the 'EVIL Space Staiton', yes the Godmodder is that insane and shameless, but I was able to turn it into the LIVE Space Station by swapping the letters around and in the process gave it some of the qualities of a living being. Yup, Hexagonafield Logic lets you do that sort of insanity. Admittedly right now it's in a weakened state, many if it's systems were blasted off while trying to fight off a massive battleship called the SoulRazer. Right now the strategy is to keep the existing systems protected until our Space Engineer corps is restored to sufficient numbers. By then hopefully they will be able to construct powerful weapons and shield on their own power. And on that topic, I would like to thank you for improving the station's production capacity. Now if you'll excuse me, I have to do some tweaking and hand out some orders.


/rp

That Hybrid Destroyer's stunning power is dangerous, and it probably won't be the only boss that hands out status effects. So I order the Space Engineers to begin construction on a "Status Effect Clearer", something similar to what the LIVE Space Station had long ago, that can cure the status effects of several entities each turn.

In addition, I order the station's weaponry to open fire on the Under-Construction Photon Cannons. Let's nip that in the bud, eh?

I charge 1 CP

And the last 2 CP:
40 engineers a round is pretty good, but really it's not the best. And I kinda like round numbers, like 50. So...
The breeding/cloning chambers I installed are working pretty well, but being they were experimental they're not at their most efficient. So I go do some tweaking: power and nutrient conduits are optimized to allow better flow, the chambers slightly reshaped to optimize growth speed, the computer systems reprogrammed with more optimized coding, replaced some materials with ones more compatible with the station's 'biology'... All around tune-up. Looks pretty much the same, but with much more refined technology. This should significantly increase the rate at which the LIVE Space Station can spawn engineers. If I programmed and set up everything right, should be good for about 10 extra engineers a turn.

Everything's set up nice and proper. Now, you have a round number of 50 engineers per turn! Beautiful. That gives you more manpower for the Status Effect Clearer.

OOC: Thanks. Here's my entities as promised.


Pulling out a jetpack with ridiculously large thrusters I put it onto Tassadar after instructing him on how to properly utilize it for dodging attacks. (x2)

I charge. (x1)

After taking a nice long sip of lemonade I order my entities to individually attack the Hunterbot.

Your entities are re-instated onto the field! Also, Tassadar gains a slightly higher dodge rate with the jetpack. It really adds some extra length to those psionic-powered leaps.

Moniker, I'll also be taking a break from DefTG for a couple of turns.

hungry visitor I still would like to take that 3 CP loan. I will be paying the loan in full when I come back.


(Action)(3 Charges + 3 from Hungry Loan)
(6 Charge)
I... I'm not sure what to do right now. I can only look at the massacre and further sink into myself before willing myself up before I sink deeper into depression. I carefully scan my field looking for something until I felt a tug on my robes. Looking down towards the source, I find McOreo Furpaws the Bun Baron along with the two I was looking for and what remains of the bun force. They all looked packed and ready for a journey, I give a small bitter smile as to what happened to the Bun Queen and what she did before she died.

During the turns which Florence(Bun queen) was doing crazy stuff to empower the Notice-Me-Not spell, she found 2 orphaned anime buns and had adopted them. They soon became prince and princess in a traditional sense as they were the children of royalty. Seeing as the two had no name, Florence had gone and thought princely and princessly names, Such as Edward and Priscilla. Now with Florence bleeding away, she entrusts her mentor, the Baron with her son and daughter and gave him last her last order to leave the battlefield with the rest of the buns to raise her children to good royalty like he did with her.

And now they appear before me as to say goodbye, so in the short time, I get to meet with the Buns we talked. We talked of loss and how things life was full of strife on those around us and the people we love. But time was a precious commodity and we soon part ways. So with many parting words. we hugged as I felt covered in the soft embrace of new people... no, friends. I wish them all the luck in their journey to becoming good royalty.

I believe I also have to go on my own journey to recovery... But there's was one thing in my mind that I was sure of.

There was no doubt in my mind that we'll meet again...

(Orders...)
A lot of thought was given and seeing as I'm going through a break, my entities are hauled into the stasis chamber.

Alright. Have a good break! Your entities will remain safe in stasis. Remind me when you get back and I'll pull their stats.

You have two new friends at your disposal; the bun prince and princess. With any luck, they can grow up without their mother.

His anger subsiding, Arsenical began thinking up less memey ways to beat the Destroyer. He was a tough nut to crack, that's for sure, but with everyone thirsting for his destruction-

"Wait, thirsting? That's it!"

Hm?

Focus - The Nickel of Doom

Rapidly, Arsenical constructed a simple wooden stand, and produced a pitcher of a strange green liquid, before putting up a sign hanging above the stand: 'Limeade - $0.05'.

Within moments, the Destroyer had noticed, and walked on over. Unlike his hatred and allergy to lemons, he was an incredible lover of limes, limeade being one of his favorite drinks! However, as he dug into his pockets... He had no money!

Staring at the pitcher of Limeade, Arsenical noticed and said idly, "You wanna know where to get a nickel? Well you see, I've got this treasure map here..."

Our player regaled the Destroyer of the tale of Nickelbeard, a great pirate that did not end up very successful when he retired and became a banker. In fact, when he buried his treasure before death, it only consisted of a single nickel. Handing the treasure map over to the Destroyer, he warned the path would be dangerous, only to be met with empty air, as the Destroyer had already left.

Over the next few years, The Destroyer assembled a crew of only the greatest swashbucklers he could find - Iron Eye Charlie, Edward 'Singed Hairs' Buerle, Jeff, and dozens of others, each one with a name feared across all seven seas, and considered a bit nasty in a few others. The crew was founded, the Destroyer Pirates were ready to set sail, but they didn't have a ship!

Over another decade, the pirates searched for a ship that would befit their name. Across mountains, across valleys, even across hell and high water (Which is probably the first place you should've checked; mountain towns aren't really known for their shipwrights), only to find at the end of a long journey the Angel of the Ocean, the Queen Red's Fury, and it was a beauty. Forged in the cold of Tartarus, of unfilled vengeances and honorless souls, the ship was terrifying, and wherever it sailed, the water itself would be set ablaze.

Finally, the crew was prepared. Not only was their souls unbreakable, but their friendship was as well, a sense of brotherhood never seen before. They had faced many foes in their journeys, but they had come out the other side the better for it.

As they sailed onwards, however, the path was more treacherous than they had ever seen before. Demons climbing out of whirlpools in lightning storms was the least of their concerns. Every time they got rid of one threat, another cropped up. By the time Nickelbeard's treasure was found, only the Destroyer was left again, his men and his ship destroyed. He had lasted the last mile of the journey beaten, battered, and bruised, floating on a piece of driftwood. He would never forget his men's faces as they died in agony.

Soon enough, he returned to hand over the nickel to Arsenical, as what else would he do? But as he chugged down the Limeade, he realized it didn't taste all that much like limeade. In fact, it tasted like lemonade with green food coloring! A tragedy greater than anyone others had struck, and Arsenical just stood laughing over the Destroyer.

The Destroyer is lain low! His friends... allies... and all of it... pointless!

In clearly the greatest tragedy in the entire game, the Hybrid Destroyer takes 125,000 damage!

I realize the stupidity of all my previous posts, and decide to erase them from existence. Poof. I am now AG, and none of that previous stuff ever happened.
What were we talking about? I then borrow the Godmodder's brain, and then 'accidentally' step on the brain multiple times. I return the Godmodder's brain to him, only for him to find out that it no longer works. Whoops.

Welcome, fellow AG Player who has definitely always been an AG Player!

In all sincerity, welcome. If you have questions, feel free to ask here, the OOC thread, or on the Discord (which I've already talked to you on).

The godmodder says its alright. Accidents happen. Thankfully, he has a backup brain just for this situation!

--------

Cloak takes 3 Infested Probes to the Slam Jam, killing them!

Cloak: These Infested units are getting dangerous... but Kerrigan and the Destroyer are still our biggest priorities...

V:

Kerrigan and Tassadar's clash continues. Tassadar shoots the Really Elegant Gun at Kerrigan for another 15,000 damage, then discards it, as while this gun apparently is an elegant weapon, he really just personally prefers swords. Kerrigan takes advantage of his time standing still to shis-ke-bab him, dealing 90,000 damage to Tassadar! Tassadar, now seriously injured, still brutalizes Kerrigan for another 80,000 damage! Kerrigan is wounded, too... this duel only needs a little more time to come to a final close...

The Infested Probes start building a handful of new Nexuses! Meanwhile, 5 new Infested Photon Cannons complete! The Infested Buildings, even without the units, are fast becoming a serious threat. They need to be taken out! 2 Infested Photon Cannons hit the Scoville Reaper, dealing 100,000 damage to it! Two more snipe the Quadcopter Deployer on the unprotected Space Station, destroying it! The last one hits Teenage Rebellion, destroying its attack shield!

The Hybrid Destroyer unleashes its shriek! The LIVE Space Station is stunned! All LIVE Space Station systems are disabled... however, it can't stun anything else, as the effect of the shriek is muffled!

Next, the Hybrid Destroyer uses 2 Tendrils on the Attack Frigates and Ordnance Cruisers, destroying all of them! It also uses 8 more Tendrils on Teenage Rebellion, dealing 80,000 damage! It aims its Hybrid Cannon at the Apex itself, attack-shield-less, and... FIRES! 75,000 damage to the Apex! The ship sinks, but stays standing.

The Infested Forge upgrades take effect... the Hybrid Destroyers weapons grow stronger... and stronger!

AG:

The Scoville Reaper and Teenage Rebellion recover from stun, but they still can't act this turn!

The Space Station and all of its sub-units, Space engineers included, are stunned and rendered unable to act!

Literally nothing happened on your turn. This isn't good.

PG:

The Hunterbot begins to PROFILE the LIVE Space Station.

>Profile Forming
-Important Information Detected:
*LIVE Space Station likes ice cream
*LIVE Space Station regularly visits ice cream shops
*LIVE Space Station rarely checks their ice cream for poison before eating it
-Profile 50% formed
>Planning Start
-Running "Planning" and "profiling" processes concurrently:

The Hunterbot seems to be preparing to strike...

One Factions Army member builds a tower in the sky, giving both of them the power to hit aerial targets! The other one then takes out his bow, notches an explosive arrow, and sends it flying towards the Blocks! It explodes and obliterates them all!

The godmodder is very pleased with how things are going right now. The AG and N armies do seem to currently be experiencing something of a wipe, especially with a few of their soldiers currently on hiatus. Well, the godmodder can go on hiatus too. Why mess with the current state of things, when the current state of things is great? He adds a point to his noobliteration charge.

N:

The Apex recovers from stun, and heals a little. At least it still has the Linked Repair Drones for that.

The Magitek Servitors fire at the Hunterbot to rescue Fred! Thanks to a few of the Hunterbot's portals being closed, 2 manage to land their attacks, dealing 2,000 damage!

The Death-Elite Engineer finishes the Cup. It needs an order of when and where to deploy its protection.

-------

Previously, JOEbob summoned an engineer portal similar to the one used for engineers at the beginning of the game. And now... someone steps out.

A tall man, in a long trenchcoat that appears to be loaded up with all manner of fancy gadgets.

???: Hello. Excellent to meet you all. I am: James. From the Corporation.

The newly summoned portal detaches from the LIVE Space Station, and, along with James, they float down to the HEXAGONAFIELD.

NEW FACTION DISCOVERED!

[C]:Corporation-aligned units. Seeks to fulfill the Corporation's goals.

James: After some analysis, the Corporation saw excellent potential in this area. Hence, I was dispatched. I am the new District General Manager of this district: District 1,320,782.

James: Allow me to explain how the Corporation's service works. Our service is very simple. You make a request. We fulfill it. Then, you receive our bill.

James: Bills are charged in CP. We can issue regular money bills if you like, but believe me, you wouldn't like the dollar amounts. We also have various payment plans and alternative payment options. Orders made by AG Players for the good of the AG team are billed to the AG side as a whole, while orders by specific Players for their specific goals are billed to specific Players. Specific payment policy may be adjusted at any time. An itemized receipt can be found below my status bar. But enough about payment.

James: As part of your introductory package, your very first request is free. Please tell me what you wish. We shall provide.

James: And keep requests specific. The introductory package has a limit of 10 CP or lower requests.


-------

EternalStruggle As you prepare to probably attack Kerrigan again, your thoughts turn to the Apex. Oh, how poor, and injured, the Apex is... your thoughts turn to the Apex so much, you're hardly even keeping track of Yorehammer...

JOEbobobob It sure is a good thing you're carrying Starcalibur in the nice, totally safe container made by the godmodder, for the godmodder. It's really protecting you from that legendary weapon burn.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 49% (currently +16% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!

[V]Hybrid forces:
Kerrigan: 180,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 70,000/245,000 HP, 20,000 x 4A (30% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)(protected from 1 attack)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Infested Probes: 15,000 x 37 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 10 HP, 50,000 x 10A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 2!)
Under-construction buildings:
Nexuses: 33% complete (+33% completion per turn)

[V]Hybrid Destroyer: 3,550,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 15,000 x 10A
Hybrid Cannon: 120,000A
Hybrid Shriek: Stun! x 4A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(stunned for 1 more turn)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
Space engineers: 100 x 480 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (Ready to deploy The Cup)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 100,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 200,000/200,000 HP (evolving in 2!)

[AG - Arsenical]Scoville Reaver: 14,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]Apex Fleet: TA: 57,500
The Apex: 68,500/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 0 HP, 1,000 x 0A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 7! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 8, 1,000 x 8A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 3!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 2 HP, 50,000 x 2A (can hit air targets)

[PG]Hunterbot: 93,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 71% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 109/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 12/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 9 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)(Yorehammer - bypasses defenses)
Hungry_Visitor - CP: 26(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 57(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Starcalibur - x2 actions)
Ranger_Strider_ - CP: 14
Daskter - CP: 10 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 1
[N]That(Other)OtherGuy - CP: 39(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 13 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

IMPORTANT NOTICE:

I know my updates have slowed down very significantly over the past two weeks. I'm sorry to say that I don't think it will get a lot better soon. The summer is a very busy time for me, and I've had a hard time squeezing DefTG updates in. I promise that it won't get any worse than one update per week (and that's me being cautious; this isn't me saying the new schedule is one update per week), but I don't have time to keep up the normal "once every 2/3 days" schedule. So, don't be concerned. Once the school year starts, things should hopefully speed up again a little.

With that said, I have to announce a fairly major hiatus. I'll be leaving for a vacation with my family, so I'll be gone entirely from July 1st through July 4th. And I'll be very busy once I return as well, so I shouldn't be able to do a proper main update again until around July 8th - though I will be able to answer questions.

Before I leave, I'll try to do another two sidequest updates, and maybe something else in the meantime if I can squeeze it in. Thanks to all of you for being patient and understanding.
 
Last edited:
Update CXVIII (118)
Alright, everyone! I am officially back from my vacation. Thank you for your patience.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 20/100

[tCP=40]

Nice to see these CP will finally be useful for something.

I'm going to go ahead and combine your CP and Third Eye counters, as they are 100% interchangable. You now have 60 CP, and when you reach 100, you can spend all 100 at once to get the Third Eye.

I use one of my CP to make the item portal! It has three suggestion slots, and every turn, AG players request items for the slots. At the end of the turn, it will spew out those items, to be used in alchemizing. It cannot be killed, and instead four players have to vote for it to be closed.
I then go on a long and tedious quest full of shenanigans, goats, and non-existent fourth walls.
At the end of my quest, I find a Black Hole and a White Hole! I deploy the White Hole. For a fee of 1 charge point, someone can teleport their entity into the White Hole for one turn per CP. While in the White Hole, the entity cannot be attacked, but the entity's attacks have a much higher chance of missing and hitting a different entity then intended. The entity also has any passives (Mainly healing or growth) halved, and every turn the entity is the Hole there is a 50% chance for a random status effect (Can be bad or good) to be inflicted upon the entity.

You create the SUGGESTION SLOT PORTAL! Each turn, Players can suggest one thing. Then, a random suggestion is chosen from the list. Then, there's a 50/50 chance that either the thing you suggested comes out, or the opposite of the thing you suggested comes out!

Well? Go on, get suggesting!

You also create the WHITE HOLE! For 1 action, you can put an entity inside of it, and the entity will re-emerge fully intact at a random point in the future!

Seeing the new faction's representative, Arsenical sees a great opportunity!
The Scoville Reaper was laid far too low this turn, his healing factor not helping at all, really!

So, he had a specific request in mind:
"Scoville Reaper fully healed, please and thank you."

Then, with his 3 other CP on hand, the Player adds additional support of 3 Attack Shield to the Reaper, to help it hold out.

James: Understood. Our agents will arrive shortly to accomplish your task.

James: Do not worry. This service is covered in full by your Free Trial.


+3 shields to the Scoville Reaper!

As usual, I open by charging one CP.

I look over the frozen LIVE Space Station. Well drat. And the Hunterbot is preparing to destroy it. Double-drat. By first instinct is to un-stun it, but then I get an idea! With the LIVE Space Station unconscious, it it possible to make adjustments that would not normally be possible during active operation....

2 CP action:
I notice that the Hunterbot is running bot it's profiling and planning programs simultaneously! A bold tactic, it sure would be a shame if it had to, say, redo step one and consequently all the subsequent steps! I proceed to open up the LIVE Space Station's technobabblebrain and proceed to do some *SPACE NEUROPROGRAMSURGERY*! This would be an exceedingly dangerous procedure on a conscious subject, but since the Destroyer froze the Station's systems I can preform this delicate procedure.

I proceed to rewire and reprogram the LIVE Space Station's habits. Instead of icecream, it now likes popsicles. It prefers to buy them at popsicle stands, but it doesn't intend to visit them on a regular schedule. Rather, it intends to go to a popsicle stand when it feels like it. Of course to make sure nothing goes wrong and that this change cannot be easily exploited by our enemies, I made sure the LIVE Space Station will never feel like going to get icecream when there's active combat going on. The thing about checking for poison stays though, that's too important to discard.

And as extra insurance, I change the physical locations in memory that memories and such are stored in. Not only will the Hunterbot's profiling be further interrupted by needing to find the new place they're stored, I made sure the new place had EXTRA SHIELDING against scanning equipment, which means that once it does find them again it will have to work extra-hard to be able to actually get the details.

With all the work finished, the code recompiled, neurons reconnected, and psychobabble polarities realigned, I close everything up safely so that it smoothly returns to functioning normally once the paralysis wares off.

The Hunterbot's profiled knowledge of the LIVE Space Station are reset! It is forced to recalibrate plans...

I lazily put an attack shield onto Rotaz. (x1)

Charging... (x1)

Looking worryingly at Tassadar's dangerously low health I look into the Player Inventory and discover that there are several Medkits just sitting in there! Picking one up I rush over to Tassadar's battered form I get to work, pulling out the prepackaged medical supplies and the seemingly endless amount of bandages to heal Tassadar. Thank goodness for the fact us Players just keep stockpiling items and rarely use them. (x1)

Walking over to Quinn I humbly request that the Peacekeepers's medics heal Tassadar, offering to pay them back next turn when I have my energy renewed.

"Please consider all the aid and mutually beneficial deals I have been apart of with you Quinn. I won't compromise your position nor would this be dangerous for your neutral stance anyway, it's healing a neutral individual fighting Void forces." I pause. "If nothing else do it in memory of the Mysterious Tower, something that stood tall for almost as long as the Peacekeepers have and I shamefully never took the time to allow it to become what it was meant to be. When something has lasted long enough to have seen the first Sealed Boss and watched you become the Peacekeepers can we not at least do something for it especially if some of my CPs end up used to help you?"

My entities once again individually attack the Hunterbot, at least they have a chance of doing somewhat noticeable damage to it.

+1 shield to Rotaz! And 1 charge.

You use a long-abandoned Medkit! Somehow, everything inside is still good, and if anything waiting to use the Medkits for so long has made them MORE effective! +50,000 HP to Tassadar! This doesn't affect his max HP, however.

Quinn: Alright. Though it does ultimately help you, for right now, we're agreed. The Hybrid Destroyer and Kerrigan should go, and Tassadar is our best hope of achieving that right now.

I begin to charge when interrupted by ES...
Thanks for the hammer. Will bring the pain train.
[1x] By the simple logic that the Godmodder has not yet used this container that was supposedly made for him to steal the container, it cannot have any loopholes he can use to steal starcalibur. checkmate, round earthers!
SUMMARY: STEAL ATTEMPT COUNTER
[0x] I walk over to James and make a request: A machine (on my side) that generates 1 one-action builder every turn. I know this is worth exactly 10 CP based on asking moniker at some point. i was first right? great. Also, I warn him that the last time an outside force arrived and started offering deals, it was a scam and they ran away with all of the CP everyone had given them, so people might be slow to trust the corporation. their system seems harder to make scams for, aside from if they summon an entity worth say 5 CP and charge 7 or something.

Also, if my fourth action (bellow) fails to work, I make another request to the corporation (not using the free-10-CP-request-thing: that they obtain for a purpose i shall not state for now either stable godmodder energy or a proper godmodder lock. I will help if they need player energy for anything in this.

Also Also Also, when luck based mission ended, i still had 1,900,000$ at the end of the Luck Based Mission sidequest (altair didn't actually beat me, and in the last dop before the money amount became irrelevant:

so i use that to pay off some of whatever future requests i make to the corporation.

[1x] I give that request of mine to james some help, so it will also have health. then, I shove it into the cup. and i make it look nice and pretty- blobs of wires sticking out will mess with the aesthetic! I make it look like a plant, too. I've already got farmers! if I just. stick on a couple leaves. nobody will notice it's a machine until a week in the future, when the leaves die! but who cares about the future? I don't live in the future! I live in the present! you always live in the present!
SUMMARY: summon machine on my side, which summons 1 actions worth of builders every round. put in cup. give some health. get help from corporation. talk to corporation,

[1x] Since the conditional for 'if its bad for me if it evolves' activated, I think its bad for me if it evolves. so, I make it streeeetch and wrap it around the hybrid cannon and hybrid tendrils, resulting in them needing to kill it before they can hit things.
SUMMARY: kill da dangerous entity by having it bodyguard the hybrids.
[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around, causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.
[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference.
[1x] I pick up the cup and deploy it. it's a decently big cup. it has quite a bit of HP. It can bodyguard multiple willing things that don't leave cover. it floats in place instead of falling. also, it will slowly regenerate health if possible.
The cup will bodyguard the following things in the following priority:
the farmers
the death-elite engineer
the part of the space station with the quadcopter deployer.
the space engineers
the rest of the space station.

Also, the destroyer gets properly switched over to goldhero's control, but will stay on the space station unless they order it to leave.
SUMMARY: summon the cup myself and boost it a bit.
ENTITY ORDERS:
Cup- exist.
Destroyer- be goldhero's.
very dangerous entity- die from hybrid attacks.
farmers: realize they aren't mysterious because i told everyone All their secrets like 5-8 dops ago. then, be thankful to my cup of protection, and continue farming, with an aim for evolvers that evolve into builders. If the very dangerous entity, against all odds, is objectively good for me , get in the way of my action to stretch it.
builder-maker-from-james: make builders.
Death-Elite engineer: start trying to figure out how to make an automatic rock collector.

Cult action vote:
put 1 more action towards the mixed bag (2/5)

Oh, sorry for doing so many things, but I had an idea which I really ought to do.
yelling fairly loudly, I say:
"FRED! As far as I know, the only Requirement to become a Player is to be fighting the Godmodder!"
"Given you've already thwarted the Godmodder once with some help been in semi-direct combat against him and are currently on the battlefield, I think the only thing missing would be an intent to continue fighting him!"
"Fighting him will give you great powers And make you Much safer then you are now, consider we already know the Godmodder considers you important enough to abduct via hunterbot!"
"So, Do it! Fight the guy!"

((presumably there's also a requirement like 'isn't an entity under the control of a player' or something, but fred is a "real" person who i brought back to life and has his own thoughts and stuff, so he probably doesn't count as one.))

You boldly assert that the godmodder couldn't POSSIBLY have put some emergency measure inside the container that lets him get it back immediately! You are of course completely wrong. The godmodder FINALLY finds the remote control (it was really deep in his purse), presses the button, and the container, Starcalibur with it, comes straight back to the godmodder! Your latter three actions don't go through.

James: Of course. Now, we'll assume this is a permanent purchase, and not a rental.

James: No confirmation required. This machine generates one one-action builder per turn.

James: We can also bill you immediately. Your bill summary is listed below.


Basic entity charges: 10 CP
First-Time request fee: 2 CP
Free Action request fee: 2 CP
Shipping and handling: 3 CP
BILL TOTAL: 17 CP (currently 3% Interest/turn)

You also use an action to ensure that the Builder will be immediately in the cup.

Your Very Dangerous Entity that should Definitely Not be Allowed to Evolve will body-block the Hybrid Destroyer's attacks!

You call out to Fred...

Fred: Fight the godmodder? Okay, I'll try...

Fred: ...Well, I would, but I can't see the guy in this cage!

Fred: I think I'll probably have to see him. I'll keep trying, though!

Man, this guy is strong! I guess I'll just cut that other dude in the duel instead! I use my nanothorns to try and cut the lines of Hybrid Destroyer..

The Hybrid Destroyer's lines get sliced up! Luckily, despite the extreme important of the lines, the Hybrid Destroyer only takes 50,000 damage.

3 actions: 3 CP -> 6 CP
My request is 10CP worth of Kerrigan being blown up.



Moniker what exactly does this mean? my current assumption is that the entity is restored to max health and then starts loosing 50 percent of its current HP each turn, but I could be wrong. Please clarify.

FOCUS

+3 CP stored

This is a placeholder.

Your interpretation is pretty much correct. They'll also get a "healing counter", and when the amount of healing received is greater than their current HP (that's being halved every turn), that current HP stabilizes and becomes their new HP.

James: Of course. Our associates will be here to complete your request shortly.

James: Expect the bill after the task has been completed.


Moniker being a s/b/d ignorant is a type of defense against your attack being defended against so if a person using the yorhammer placed an attack shield it would not be ignored

Nah, it's been established that the Yorehammer doesn't ignore attacks. Of course, the definition of "defense" can and has been stretched.

ES luckily has predicted the Godmodder's foul mental influence, and turns back to the Apex only after he hands off the Yorehammer to someone else who is more focused and less distracted. That person is Ranger_Strider.

"By soon can you mean now? With Yorehammer and 17 CP in your possession, you can straight up kill Kerrigan right now. Do that, and the Hybrid Destroyer gets its stats crippled and we have an exponentially easier time of things. Do it, please, for the love of all that is unholy!"

Unfortunately, Kerrigan is protected by the Hybrid Destroyer, so you can't attack her without first taking down that thing.

FOCUS - SWIFT REPAIRS

ES then hops over to the Apex, and fixes up the damaged armor plating with fast-acting nanosealent and emergency slap on armor reinforcement, undoing some of the heavy damage the Hybrid Cannon dealt to its systems. He then goes inside the ship and checks for any damage to its internals, before patching up the worst of the internal damage with somewhat more lasting and comprehensive measures if there is any. Since the ship dipped, he suspects there is, and especially focuses on the engine array with his diagnostics for precisely that reason.

Finally, Moniker: It looks like you forgot the attack of the Holdout Protoss.

+50,000 current/45,000 MAX HP to the Apex! It's looking much better.

The Holdout Protoss will double-attack this turn.

Enough progress has been made on the nanobots. They'll suffice for now.

tCP: 20-7 actions

I'm waiting until the ship is vulnerable. Transfering 10CP to JOEbobobob, 3 from my actions this turn, 7 from my pool of CP.

Destroyer from JOE - Renamed to Orbital Destroyer. Stay put for now.

You've paid off JOEbob!

If this is your answer, GODS, who also doomed me to the perma-AG existence, I feel insulted.
Too weak...
You know what?

It has never been about strength, but about creativity has it? And every human possesses a lot of this stuff, more than things that are not human at least.
Lets find some stuff from the rulebooks to quote...



There never has been mentioned a guy named Fenix I have to wait for. There has been mentioned tools for my long term goal.
I can create those with CP right? So I can accomplish my goal by creating a lot of stuff that is made to invade the BAO and finally succeed if I find out what exactly makes the BAO so invincible.
Right?



Ah thank you.

But... this isn't what the angel said.

Who should I trust?

Fenix was from the initial discovery of the Bank of Actions betrayal, remember? Go back and read it, he claims he's leading a team of investigators to find and assault the BAO for all its thefts.

(1 action)I serve Tassadar a few slices of Butterscotch Cinnamon Pie baked with a certain recipe....I also imbued it with Extra Player Powers so it probably should heal her for extra....

(2 actions) I call upon my sponge of Bad Luck and my Vials of the Blood and Doom Aspects,I also call upon the Concept:[[TRANSPORTATION]] and with Blood's ability to chain things down and Obligate the Hunterbot to stay still,Doom's Ability to bind things to Rules and Certainty to make sure this Lands,and the help of [[TRANSPORTATION]] to help restrict his ability to Transport via Portals,I attempt to reduce the Hunterbot's Dodge chance via Portal Warping Severly

+17,000 current/15,000 Max HP to Tassadar!

Using Blood and Doom aspects, you manage to reduce the Hunterbot's dodge rate by 20%! You've got a fair chance to land hits on it now.

"ooh ah ooh ah ah, ting tang walla walla bing bang."
an extremely minor chance of instant success, here I come!

Nothing happens! Especially nothing, since you didn't even spend an action on saying it. You need actions to say things.

1 Action: I run a background check on James and his company, employing the fictional Sherlock Holmes turned real. He also gets some googles that simulate light of the past so you can see what happened in the past if you adjust the lenses.



CP:28

3 actions by someone. I just trust that I get them back.

I agree with the current cult action vote.

The real fake Sherlock Holmes finds out that the Corporation was founded sometime shortly after the beginning of time, and exists to fulfill three goals:

1: Compete with Evacucorp in the multidimensional sphere
2: Acquire resources
3: Ensure customer satisfaction

...In that order.

FOCUS!
Get out of the way Tassadar!
I bring out the Yorehammer, leap into the sky, and smash down on Kerrigan with the force of 17 CP.
Should probably make a reference to the United States of Smash... but meh.

You pull out Yorehammer, bypass the protections on Kerrigan, and then fly down with the FULL FORCE of SHEER POWER! 17 CP! Kerrigan is OBLITERATED in the fires of way too much damage! Tassadar watches in astonishment as Kerrigan evaporates into dust...

Action
I start signalling for some reinforcements...

+3 CP
The headache is still intense, my head is still utterly throbbing from the head wound I had taken earlier. 'Aghhh... Fucking hell.' I shut my eyes, holding my eyelids tight as I wait for the pain to past. After a few more moments the head ache lessens but is still quite noticeable. 'Right I wish for an ice pack.' Suddenly a quite cold ice pack appears in my left hand. Quickly I bring it the ice pack to my head and hold it against my head.

Finally opening my eyes I look at the portal I had open earlier and look into the field. While I would like to make a move against the Hunterbot but in my current state I would not be able to create a good plan to help deal with it's portal dodging at this time and no one else seemed to be trying to do something about it with which I could try and assist. Finally I decide the best thing for the moment was to heal Tassadar who was looking fairly banged up.

'I wish for Tassadar to be healed for as much as possible.' Suddenly a red orb appears next to Tassadar and the orb upon the making physical contact with Tassadar the orb bursts and seemly goes to each of his wounds and begins to heal them and sooth the pain from them. (3 CP)

+50,000 current/45,000 Max HP to Tassadar!

Current CP: 13
__________________________________________________________

Eyowe: See, I don't own that suit. You do.
Eyowe: And I feel uncomfortable wearing someone else's clothing.
Eyowe: So you really should be the one wearing it.
Eyowe: After all, you said that it's your favorite suit.
Eyowe: Don't wanna break its feelings now, don't you?
Eyowe: So I'm just gonna say this:
Eyowe: Do it for your favorite suit.
Eyowe: Suck it up and wear it.

__________________________________________________________

x2 Action:

Eyowe, seeing how damaged Tassadar was and would like to add to his upcoming healing pool, sends out a medical drone to him. Predictably enough, the drone does its job and heals Tassadar, un-shish-kebbabing and un-psionic-energy-waving him.

Then, quite disturbingly, the drone itself melts into healing saliva and jumps into Tassadar, un-shish-kebabbing and un-psionic-energy-waving him even further...
__________________________________________________________

Eyowe: Actually, I'd like to hear the dollar amounts.
Eyowe: Let's see how bad it is.

__________________________________________________________

Actions Done:

x1: Goading the Godmodder to wear that suit.
x2: Healing Tassadar.

The godmodder's favorite suit says that its okay, its used to it. The godmodder makes a pretty regular habit of tormenting his own suits for fun.

+33,000 current/30,000 Max HP to Tassadar!

James hands you an example bill. The bill initially appears to be just black lines, but if you zoom in to the atomic level, you realize that the Corporation folks have managed to squeeze in millions of "0s" into only a few inches worth of space.

Action 1-3: I charge up 3CP
I charge a bit. Only 9 episodes to go until I finally have my true form!

Only 9 episodes? Have you completed your maturity arc and resolved your love triangle yet?

--------

Cloak re-aligns 2 Photon Cannons so they're pointing directly at each other. One shoots first, and is destroyed!

V:

The Protoss Army realizes they forgot something critical; attacking last turn! So, this turn, they push themselves, and launch a DOUBLE DECKER DEATH ATTACK! The Hybrid Destroyer is slammed with the full force of 1,690,000 damage!

At the same time, Tassadar pulls back and watches... Kerrigan is collapsing! As she finally expires thanks to a critical hit from the Yorehammer, her power boost leaves the Hybrid Destroyer. The Hybrid Destroyer's HP is cut in half, and all of its weapons grow weaker! The Holdout Protoss prepare to finish, they'll just need a little bit of help... Furthermore, all the infested buildings of the Protoss Army left have weakened somewhat too! But they also still need to be finished off.

With its last actions, the Hybrid Destroyer finds itself blocked by the Very Dangerous Entity that Should Definitely Not Be Allowed to Evolve! It eats the full 120,000 damage of the Hybrid Destroyer's attacks. The Shriek still manages to escape it, however, hitting Teenage Rebellion and the Apex fleet! Both are stunned. It occurs to you that Player actions could help with that.

Whilst the Hybrid Destroyer is sealing its fate, Tassadar pulls his blade out of the dead husks of 3 more Photon cannons. Hmmm... What is there for him to do now that Kerrigan is gone...

4 Photon Cannons fire at the Space Station! The Point Defenses don't null even one of them! 2 slam into the Raw attack array and destroy it, while 2 hit The Destroyer, dealing 40,000 damage to it! Meanwhile, the Probes start 4 new Photon cannons to replace their losses. The Probes probably need to die about now.

AG:

The LIVE Space Station finishes recovering from stun, while Teenage Rebellion begins doing the same. The Scoville Reaper hits a Factions Army member, dealing 60,000 damage!

PG:

The Hunterbot, aggravated that its profiling attempts just got reset, begins making a new plan. He starts profiling new categories of information...

>The LIVE Space Station enjoys cute puppies
>The LIVE Space Station doesn't think properly around cute enough puppies
>The LIVE Space Station rarely checks the area immediately around cute puppies for deadly traps

The Hunterbot continues to duel-run planning and profiling programs...

The 2 Factions Army members shoot Tassadar and the Scoville Reaper, taking an attack shield from each!

The godmodder happily re-equips Starcalibur, taking no damage thanks to the re-retrieval of his holding device! Back in his hands, at last. Starcalibur has spent FAR too long away, particularly for being one of the godmodder's favorite weapons.

The godmodder first charges up one more point of the Noobliteration charge. Then, he heads over to James and whispers something in his ear.

James: ...Of course.

James: For a request like that, we'll need a moment to prepare the proper tools.

James: We will bill you after the task's completion.


The godmodder nods. The Corporation will respond to his request soon.

N:

The Peacekeepers decide Tassadar has been satisfactorily helped, although they didn't do anything.

The Magitek Servitors then attack the Hybrid Destroyer for 8,000 damage! The Apex is recovering from stun, but it still gets healed. Meanwhile, the Spectral Lords need a target for their fully charged attack.

The Corporation's assistance arrives! As Kerrigan is already dead, the Corporation has deemed not to give Kerrigan-killing reinforcements or bill you for them. The 10-CP offer goes to the Corporation's all-purpose Medibot V2, who has just arrived on the field to heal the Scoville Reaper to full. Furthermore, JOEbob's request, the Generic Builder Builder, has also arrived.

@Ranger_Strider After that huge smash, you're feeling tired. So tired, you think you should just fall asleep right now. You begin to lie down...

--------

Tassadar is decided! Even though everything is finally wrapping up, the Protoss and Hybrid armies have done so much damage to the AG forces. Nobody, however, has lost more than Daskter, with his entire Starcraft army. Though they were initially enemies, after everything that has happened, maintaining that is impossible.

Therefore! If Daskter will accept him, Tassadar will accept Daskter's command. His Protoss Army seem to be doing just fine without him, anyways.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop the Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 65% (currently +17% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Finish off the Hybrid Forces entirely!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!
Suggest a thing for the suggestion portal!

[V]Hybrid forces:


Infested Probes: 8,000 x 46 HP (can build!)
Infested Nexuses: 30,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)
Under-construction buildings:
Nexuses x 3: 66% complete (+33% completion per turn)
Photon cannons x 4: 50% complete (+50% completion per turn)

[V]Hybrid Destroyer: 897,000/2,500,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 5,000 x 10A
Hybrid Cannon: 70,000A
Hybrid Shriek: Stun! x 2A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
Space engineers: 100 x 480 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (Ready to deploy The Cup)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 80,000/200,000 HP (evolving in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)

[AG - Arsenical]Scoville Reaver: 14,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(stunned for 1 more turn!)

[AG]Tassadar: 220,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(wants Daskter's acceptance to join him)

[N - EternalStruggle]Apex Fleet: TA: 57,500
The Apex: 126,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(stunned for 1 more turn!)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 0 HP, 1,000 x 0A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 6! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 9, 1,000 x 9A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(3 summons remaining!)
Current suggestion list:
N/A

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP
JOEbob:
Builder builder charge: 17 CP
Total: 17 CP (3% Interest/turn)

[C]All-Purpose Medibot V2: 1,000,000 HP, +200,000A (healing Scoville Reaper!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 3!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 1 + 40,000 x 1 HP, 50,000 x 2A (can hit air targets)

[PG]Hunterbot: 93,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 51% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 109/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 13/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 10 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 28(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 6
That-Random-Guy - CP: 60(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 0(Yorehammer - ignores defenses)
Daskter - CP: 13 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 60(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 13 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Update CXIX (119)
3 actions: 6 CP -> 9 CP
I look over at the Hunterbot and calm my mind....if I'm coming to do something to actually hit it, I will need to focus....also an entity of my own would be nice....

I meditate,0>3CP

You begin to concentrate... focus... the hunterbot appears clear in your view...

So tired..... must... sleep... but first... I grab bottles of five hour energy and 24 hour energy and down them. I hand the yorehammer to The_Two_Eternities, and then start charging before falling into a blissful sleep.
0CP----->3CP

You safely hand off Yorehammer. The godmodder bops himself for forgetting to steal attempt.

I wish for a galaxy to come out of the Suggestion portal. I then yank out my Black Hole and duplicate it a bunch of times. I than surround the Hunterbot with the Black Holes, which suck it apart.
I charge 1 CP
CP: 3

Suggestion added: Galaxy!

The Hunterbot quickly escapes, but the Black holes suck up multiple of its portals, reducing its dodge rate by 5%!

FOCUS - CLEANSE

ES waves his hand around vaguely in the Apex's direction, and suddenly it becomes fully alert, active, and not at all stunned! This was accomplished through a very rapid systems reboot, that can in fact be done in under .2 microseconds in optimal conditions. And because ES used his player powers, the conditions were indeed optimal.

Then he orders the Apex and its escorting Spectral Lord-class Battleships to attack the Infested units! Those Probes and Nexi have to go. He also gives the Lords full authorization to unleash their fully charged spinal weapons for extra damage.

The Apex is cured fully and completely of stun! It prepares to bombard the infested-type units. Time for those probes to go!

tCP: 13+3 actions

Just chilling and rebuilding my tCP count.
The headache finally starts to subside leaving me just feeling tired. Momentarily I stare up into the ceiling of the hallway and start tracing out lines that I can see on it's surface while I try to thing of something to help with. 'Apart from trying to make the Hunterbot slower or to provide healing I don't see a lot I can do to well help things along. Hmm Maybe if I finish that World Eater for the Peacekeepers that will fulfill that all units must be idle requirement. On the other hand should I really help in the creation of something called the World Eater?'

I lean my head to the side of my pillow as I think about it. 'Hmm. Well I guess seeing that is almost finish anyway it's being done just a little sooner is going much to whatever happens when it's complete.' I let out a sigh and prepare to make my wish. 'I wish for the World Eater to be completed this turn.' Suddenly a red glow is seen in the depths of the Peacekeepers God Unit Production Facility. Near the last few pieces of machinery, wires bolts and alike the red glow forms. Then the varies machine parts start floating into their final resting places in the great machine. Bolts screwing themselves in, Wiring connecting to the correct ports, gears, pipes and circuit boards placed with great care into their required locations in the labyrinth of machinery of the massive superstructure.

Finally the last bolt is screwed into place and the World Eater that has taken around a 100 turns worth of work on the Peacekeepers part is complete. (3 CP)

The WORLD EATER is COMPLETED!

The Peacekeepers thank you for your assistance. They will attempt to ascend/combine as soon as their purpose here is complete.

OOC: No problem, you definitely deserve a vacation considering the amount of work you put into this RP.

I respectfully nod towards Quinn. "While your help ended up not being necessary thank you for planning to heal Tassadar. As promised I will still help the Peacekeepers."

Scanning over the Peacekeepers I decide to improve something that seems to have been ignored, their Bar/Brewery. Creating a dozen lesser copies of myself I send them into other dimensions to obtain the best alcohol they can find, bringing the alcohol back to the HEXAGONAFIELD, to me. Naturally before I gift the Peacekeepers the alcohol I thoroughly scan them on every level, from molecular composition to checking for esoteric properties like magic. Better safe than sorry with the Godmodder around, I can't let my actions risk letting the Godmodder slip something like mind control serum into the drinks to take over the Peacekeepers. (x1)

Charging, charging, charging never ends. Charging, charging, we all are always charging. (x1)


Carefully I temporarily step back in time while massively enhancing and protecting my hearing so I can hear what the Godmodder whispered. When the Godmodder decides to be somewhat covert the outcome is never good. (x1)

The servitors, usefully having a small accuracy boost, are sent individually after the Hunterbot.

The Peacekeepers now have the very best bar and brewery around. Not that they have a lot of competition on the HEXAGONAFIELD, but still. There's is the best, and even more the best than it was before. The Peacekeepers are immensely grateful and mark you down for one favor owed.

You go back in time and listen in, but it appears the godmodder spent a premium for The Corporation's "Private Communications" package! Thus, the very sound waves the godmodder says are encoded AND encrypted, and all you hear is a bunch of gibberish.

Statistically, having them attack together is no different than having them attack individually... plus, it's more work for me, so the Servitors attack as a group for now!

[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around (and also freds), causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.

[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference. you see, players are more knowledgeable then infested probes. the players would recognize an adjunct 2300 Mk1, and realize it's designed to do a task defined by the parts to its left (some of which I have omitted, making it have a different task involving the formation of non-infested probes), and realize it's a very advanced machine. but the Infested probe handbook of opperational production's closest equivalent to the Adjunct 2300 Mk 1 is the NCO 0.6.1, a common, low quality part that has a single purpose (the one the Adjunct 2300 Mk1 would be doing if I didn't omit those parts). why do the Nexuses contain parts the Probes don't understand? well, the probes are more "battlefield technician" then "engineer". they just need to plop down the foundation, and things work out. plus, they're too busy starting new construction to pay attention to the things they've started already!
the act of removing the nexus' allegiance renames it to 'Stunted Nexus'. as such, it will not be targeted by attacks on the infested nexuses, or on the infested as a whole.

[1x] I pause... well, the cage can't be opened before the bot dies, but that doesn't mean I can't make a way for Fred to see things. after all, being a "Cage" means it is one of the following:
a structure of bars or wires in which birds or other animals are confined.
"she kept a canary in a cage"
synonyms: enclosure, pen, pound; More
  • a prison cell or camp.
  • an open framework forming the compartment in an elevator.
  • a structure of crossing bars or wires designed to hold or support something.
  • BASEBALL
    a portable backstop situated behind the batter during batting practice.
  • (in hockey and other games) a goal made from a network frame.
  • an indoor athletic facility with areas fenced off for security.
now, a prison camp or cell is ridiculous to lug around, as is an athletic facility. a goal or backstop would not trap fred. so, the most likely option is a structure of bars or wires to confine things (expanded to humans, i suppose.).
Such a Structure leaves gaps, large ones often, though not big enough to squeeze through. but fred has no player powers (yet), so light Can go through.
why can't fred see the godmodder, then? I guess he's not near the cage. or fred doesn't know what he looks like, or the hunterbot's in the way. Anyway!
Fred has already declared his wish to fight the godmodder And his willingness to become a player to do so! so, since it has only been moments and there's no reason for him to have changed his beliefs so quickly, he will be able to become a player as soon as he sees the godmodder:

So, what do I do exactly? bending space is pretty easy, especially when I'm not trying to damage anyone or create anything. all that'll be going through this rift is whatever passes for air, and light- the rift isn't designed to let anything else through. the rift appears around the cage, just past the aura-or-whatever keeping the cage intact until the hunterbot finishes living. using the logic of relativity, the Cage is used as a reference point for one rift- meaning even if it moves, fred will still have his vision be whatever's on the other side of the rift- and the other reference point is the godmodder- meaning that when the godmodder moves, the other end of the wormhole/rift moves. the godmodder rift, however, is set up so if any objects obstruct more then 50% of the godmodder (or rapidly block parts of the godmodder so you can't focus on him), it will instantly shrink to cover the godmodder's skin from almost point-blank range, so nothing can get in the way without destroying the godmodders entire body and anything else that would be considered the godmodder for fred-seeing-him purposes.
So Fred can now see the Godmodder, and so is now a player! ha! (I suggest to fred that he first escape the cage if he now can, or otherwise help kill the hunterbot.)

[x17 CP which I am loaning from hungry visitor .]I walk over to corporation-man, uh, james, and deposit 17 CP into... however they collect it, along with a tip of the few million dollars I have from Luck-based mission. yes, it's minuscule compared to a number with so many zeros they're all written on the atomic level- which would mean the paper would be a weird combination of materials, and would probably not look like black lines- it would look like either a consistent grey, a consistent black, or like a random hodge-podge of colors.- but it's still something, a gesture of good will i suppose. and hey, maybe this money is famous as being used to defeat the plant in the gambling-for-freedom in hell, making it worth more? like, uh, 0.01 CP, hopefully?
then strike up a conversation.
"you know, when I first saw the bill, I was rather displeased- first i thought i'd be taking advantage of the 10-CP request thing (which i didn't), and the reasons for costs beyond the 10 CP to make the entity seemed strange:
First-Time request fee: 2 CP
seems weird, and should definitely have been mentioned in your shpeile ( i think thats the word?) earlier.
Free Action request fee: 2 CP
I don't see why talking to you as a Free action would make it any more expensive for You to make the thing.
Shipping and handling: 3 CP
and this one's just... if, say, i knew where the entity was, and you weren't guarding against its retrievable, i could get it for 1 CP, so it looks like you just tacked on 2 CP for no reason i'm aware off."
"But I'm satisfied with the end result- the generation ability alone is 10 CP, so that's obviously worth paying, and it has a lot more health then I'd have probably made it with, even though it's always a mistake not to, so good on you! you've got yourself a satisfied customer, and I hope to do business with you in the future."


ENTITY ORDERS:
Death-elite engineer already deployed the cup. it will not begin engineering an equivalent to the gyrocopter deployer, except deploying small grey rectangular prisms which can snap together into 1 meter by 1 meter cubes. also, the prisms will preferably organic, somehow.
Mysterious Farmers aim for builder-style evolvers next time. also, they make sure their next evolver will be on JOEbobs side. my side. under my command.
The Destroyer isn't mine any more
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve will, since it was never stated to stop being a stretched out being, will switch to blocking attacks by the photon cannons.
Builder Builder will build some builders. these builders will, if possible, aid the death-elite engineer.

The godmodder steals your poem and recites it himself in perfect synchronicity with you, creating a beautiful duet! The godmodder's request is that the magical construct doesn't do what you said to do. Thus, it is canceled.

A Nexus becomes a Stunted Nexus, with its construction paused.

You try to bend space so Fred can see the godmodder. However, the Hunterbot's anti-Player protections on the cage prevent you from interfering with it! Of course, it would only take some copy-pasted text once the Hunterbot is dealt with.

The Corporation accepts your 17-CP loan from Hungry Visitor as well as your million-dollars bonus payment, then refunds you your million-dollars bonus payment as overpayment.

James: We're happy you're satisfied.

The death-elite engineer has begun to make a prism deployer, which deploys little destructible prisms.

You can't control the Mysterious Farmers entities! They make what they make.

The VDETSDNBATE is affected by the Curse of Repetitiveness and does nothing!

Tassadar, I accept your willingness to fight, but I want to make clear the consequences of fighting against the godmodder you do understand?

I accept you under my command. There is something I would like you to do, before it's too late.

The Very Dangerous Entity that should Definitely Not be Allowed to Evolve. Needs to be destroyed before evolving, Joe has allowed this.

Action
3x +13CP
Sapper 150,000HP -capable of building defensive type structures, and manipulate the terrain a bit.

The Sapper arrives into combat ready to build.

I allowed it to access the wealth of scrap I have, in order to start building fortifications.

Tassadar accepts the consequences. After all, it's this, or eternally hang out without really doing anything. He'll target the VDETSDNBATE! As he does so, he begins to feel a new power growing within him... But it needs time... Tassadar will gain a new ability should he survive long enough!

Sapper deployed!

Oh,i suggest for the suggestion portal "A piece of paper as tall as a person and as wide as an above-average computer monitor, with a number composed entirely of "1"s (they take up the least space) written on the atomic level on it, taking up the entire page and as close together as possible, with this number representing the dollar value of this piece of paper, as judged by a large number of people including the corporation."

You suggest "Economy melting bank note"!

Action 1: I install a device into the LIVE Space Station that checks the area around cute puppies, among other things that distract the LIVE Space Station, for traps, and warns the Space Station if any are found.
Actions 2 and 3, 7 CP: I portal in a squad of Red Army Engineers and a barracks for them to stay in. (Red Army Engineers build stuff. Barracks house and protect Red Army members. Any Red Army member that can't stay in a barracks gets a big penalty to effectiveness.)

7 --> 0 CP
Orders: Red Army Engineers will work on building the Training Facility. The Training Facility spawns Red Army Infantrymen every so often.

The LIVE Space Station now auto-checks the area around cute puppies for traps! Hurrah.

Red Army Engineers have been summoned. They can build simple things. The Barracks protects them.


Since I have been ignored... I guess I did not spend that action?


CP:29 right?

I'll lend 17 of those to Joebob though...

and I store my 3 actions of this round too.

that is all, thank you for having me play this game based on creativity and the GM's will.
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=63]
Free Action: OBJECTION! Based on prior precendent, JOEBob's actions 4-6 should still have executed, as the last time the Godmodder stole Starcalibur (or almost did) showed that the "lingering energy" of it still allows the actions to be executed.

Free Action 2: I research the Peacekeepers' Legendary Weapon Immunity to figure out how to replicate it to finally get a shot at the Infinileaf Clover.

Action 1: I construct the Future Projector. With this device, an action can, instead of actually being executed, instead be executed using the Future Projector in an alternate projection. This will show what the results of that action would have been with perfect accuracy, but the action will not be performed. Also, an action that would succeed at one time might not succeed if repeated later (though an action done in the Future Projector can be done later without suffering from the Curse of Repetitiveness).

Action 2: I create Nth-Dimensional Devourer Bait, that attracts all higher-dimensional eating monsters to it and then kills them with Nth-Dimensional Poison. With higher-dimensional monsters no longer present, I then use my own fourth-dimensional reality warping powers to attack the Godmodder, turning his head inside out and then flipping his body around and around until his inside-out head is inside his butt. Then, I move him 1 unit away on the W-axis to render him unable to affect our current location (0 on the W-axis).

Action 3: I backstab the Hunterbot 24 times with daggers that are also railguns, using stealth to evade any defenses he has.

It was a minor balance update in a recent path. There. Perfectly explained.

The second free action isn't a free action!

You construct one FUTURE PROJECTOR! One problem. The device only works one time, and the curse of repetitiveness will automatically destroy any new ones you try to make.

The godmodder's -1th dimensional monster appears and stops the Fourth Dimensional monster!

You stab the Hunterbot before he can react! 12,000 damage!

Arsenical spends this turn attacking the injured forge, like a lion preying on a wounded gazelle, except with more swords thrown into it!
... A lot more swords.


Whatever the Godmodder is up to this time, it can't be good!
Actually, nearly everything he's done so far can't be good. But this could be even worse! What we need now is a counteroffer!

"James, I will pay you however much the Godmodder's offering plus one player charge to not do that thing!" Arsenical shouts out with no time to spare.

The Hunterbot rolls for dodge... and succeeds! All your swords miss!

James: Unfortunately, the Corporation often receives offers such as this.

James: Our No-Betrayal Guarantee ensures that the godmodder's request is protected from higher bidders. We ensure the same for you.

James: Furthermore. The Corporation also has a limited credit history from you, and we believe you are not equipped to pay in godmodder actions.


I look at Joebob, look at the Cup, and back at Joebobob.

Was it supposed to be that... small?

No. I admit this is very underwhelming.

Dang. Guess I'll have to do things the old fashioned way.

1 CP charged

2 cp
: I give the LIVE Space Station two more attack shields.

orders: The Space Engineers set to work on the Quadcopter Deployer (looking to be less a temporary measure than I would've liked), to increase the number of quadcopters it can generate per turn! In addition, the Machine Guns open fire on the under-construction Photon Cannons.

+2 shields to the LIVE Station! The Space Engineers are doing what you ask. Thankfully, the station is no longer stunned.

Current CP: 13
__________________________________________________________

Eyowe: About how many CP is this one worth?
Eyowe: Regardless, thank you for showing this.
__________________________________________________________

x2 Action:

Ahh, but who would, especially with such cute puppies around? It's actually quite an issue that plagues most everyone.

The solution? Train the puppies to be the ones to check for deadly traps.

But first, the Hunterbot needs to be distracted. Eyowe shows it the sheer amount of 0's in the bill, atomic level zoom provided. He leaves the bill to it and goes off towards the next sets of puppies the Live Station will visit.

Eyowe then goes and trains them all in the art of deadly-trap-sniffing. Of course, since they're just puppies, Eyowe never goes too hard with them, making this training session take a long while. Still though, that example bill sure has a lot of 0's in it, distracting the Hunterbot long enough for the puppies to learn to sniff out even the most hidden deadly trap there is AND to also dispose of them.
__________________________________________________________

Eyowe: But don't you want that to change?
Eyowe: Don't you want to be worn? To feel wha
Eyowe: ...
Eyowe: If your owner won't do that for you, then...


Eyowe offers his hand to the suit.

Eyowe: I will.
Eyowe: What do you say?
Eyowe: You won't even have to forcefully put yourself on me.
Eyowe: I will do that myself. You can hold me to that.
Eyowe: All I'm waiting for is your word.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt.
x1: Offering to wear the Godmodder's favorite suit.

James: This bill is worth 10 CP.

Not only does the LIVE Space Station check for traps now, but so do the puppies! The Hunterbot is forced to reconsider. There's basically no way his formulating plan can work.

The suit sniffles. R... Really...? You'll... you'll put it on? The suit specifically designed to be incredibly painful to wear?

You accept. The godmodder stands a distance away and watches. He really doesn't mind you taking his suit.

You begin to slide the suit on. Immediately, you're struck by crippling pain. The pain of the ToeCruncher 9000s, in the boots. Why were these even installed? Next, you equip the leggings, and -WAGH! The Automatic GroinPunch 10000! NO! Your Player Powers can only do so much against this. Next, the breastplate, and YEAGH! Not only are the thorns there, there's also the Heart Attack Generator 11000! Your chest is rippling with pain! And yet, you still manage to slide the helmet on, when the "Stimulating the pain areas of your brain with psionic waves 12000" generator activates! I don't even want to describe how it feels. With the full suit on, you realize something even worse: The entire suit smells like BO! However, you also realize that the suit would be crying tears of joy, if it had eyes. And also that this suit, once you get over the fact that its injuring you internally constantly, provides the best external protection against injury possible.

You get the Godmodder Protection Suit. It boosts you to godmodder-levels of protection for one hit, but will surely instantly kill anything that isn't tough enough to wear it to begin with.

---------

Cloak expends 3 CP and probes the probes in all sorts of painful places. 12 Probes slain!

V:

The Probes and other Hybrid Units are so horrified by Kerrigan's loss, they need a moment to recover, emotionally and psionically. They take a break this turn.

The Protoss Army launches their FINAL STRIKE! They all attack as one, forming a glorious phalanx! They charge into the Hybrid Destroyer and obliterate it completely, bringing it down FOR GOOD! No more Hybrid Destroyer!

As it falls to the ground, its massive corpse no longer capable of killing anything, you are struck with some sadness. Finally, the Protoss Army is dead. And yet, a large number of your good entities were lost to it. But! You will recover. You always have in the past.

And furthermore, the Protoss Army did not meet the godmodder's expectations. He thought for sure it would be the end of the AG army - but you pulled through. AGAIN.

The godmodder takes 4 damage from surprise and sadness.

AG:

The LIVE Space Station fires on the under-construction Photon Cannons, destroying them! The Engineers begin working hard on the quadcopter deployer upgrade.

Tassadar spies the still-alive Very Dangerous Entity That Should Definitely Not be Allowed to Evolve, and STRIKES! The entity is slain.

The Scoville Reaper attacks an injured Factions Army Member, killing them! Teenage Rebellion and The Destroyer team up and assault the Nexuses, destroying 1 each separately then meeting up to destroy an additional Nexus together!

PG:

The last Factions Army Member attacks the Barracks protecting the Red Army Engineers, destroying it!

The Hunterbot continues attempting to profile the LIVE Space Station...

>The LIVE Space Station is a computer
-The LIVE Space Station doesn't have a pop-up blocker installed
-The LIVE Space Station regularly browses Facebook to check up on friends and family
-Facebook allows targeted advertising

The godmodder waves his hands, and, immediately, three Giant Bombs appear at various points on the HEXAGONAFIELD - all three points are right next to valuable entities! Quickly! Get the bombs out of the way or your entities could take big attack-shield-ignoring damage! If a bomb does explode, it'll hit the entities immediately above and below it on the entity list.

The godmodder also puts 1 point in a 1/2 charge for a new foe...

N:

The Holdout Protoss give a wave. Them and Tassadar say their goodbyes. It is a sad parting, but not completely. The Protoss have resolved to uphold peace, and to live and let live, unless they are needed again for something even greater. Then, they all warp out of the field. The Holdout Protoss are gone - but! You get to keep Tassadar on your team.

The Servitors successfully hit the Hunterbot for 9,000 damage!

The Apex and Spectral Lords unleash their charged attacks, and blast the Infested Probes into oblivion! 10 Probes are destroyed!

The Corporate Medibot heals the Scoville Reaper to full and then leaves. As promised, no bill is given. Your free trial is now up.

The Suggestion Portal rolls... which of its 2 suggestions will come out? And will it be the opposite or the proper suggestion?

It releases the BLACK FILLING! It's the opposite of a Black Hole; Black Filling! It can be used to perfectly any empty space in a semi-infinite manner! It's been added to the Player Inventory. Next suggestion will arrive in 2 turns.

-------

The_Two_Eternities A hurried man in a retail worker uniform approaches you. "H-Hey, uh... someone said they lost that Yorehammer earlier... please... can you... give it back?" You notice the man's supervisor standing right behind him, making sure he does his job properly...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 82% (currently +18% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Finish off the Hybrid Forces entirely!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!
Suggest a thing for the suggestion portal!
Deal with the Giant Bombs!

[V]Hybrid forces:
Infested Probes: 8,000 x 24 HP (can build!)
Infested Nexuses: 30,000 x 6 HP (+6 probes/turn)
Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)
Stunted Nexus
Under-construction buildings:
Nexuses x 2: 66% complete (+33% completion per turn)

[AG]Cloak - CP: 6 (protected from 1 attack)

[PG]Giant Bomb C(exploding in 0!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn (Upgrading: 24% complete(cost: .05%/engineer)
Quadcopters: 1,000 x 1 HP, 500 x 1A (guarding LIVE Space Station)
Space engineers: 100 x 530 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (working on Prism deployer, done in 7!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 1 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(stunned for 1 more turn!)

[AG - Daskter]Tassadar: 220,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 14!)
The Sapper: 150,000/150,000 HP (can build new simple structures)

[AG - GoldHero101]The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[PG]Giant Bomb B(exploding in 0!)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[N - EternalStruggle]Apex Fleet: TA: 51,000
The Apex: 134,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 9 HP(+1,000 x 9 repair per turn!)
Attack frigates: 1,000 x 1 HP, 1,000 x 1A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 0/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)

[PG]Giant Bomb A(exploding in 0!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 5! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(2 summons remaining!)(Summoning in 2!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 1 HP, 50,000 x 1A (can hit air targets)

[PG]Hunterbot: 67,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 46% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 105/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 13/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 11 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 14(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 9(Yorehammer - ignores defenses)
That-Random-Guy - CP: 63(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Future Projector)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 63(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 16 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Update CXX (120)
The Lords are to start charging again, and the fleet is to fire once more against the Infested Probes. ES launches an attack of his own at the Giant Bomb A.

FOCUS - PSI SHOVE OMEGA

Critically, Giant Bomb A is by far the closest to the PG section of the Entity list. Adopting a firm martial arts stance, ES withdraws one of his fists, and then lashes out in an incredibly strong open palmed strike, which causes Giant Bomb A to be brutally shoved with psychic power, hurtling away at massive speeds despite its massive size. This may still do some damage, but shouldn't do any to any actual Entities and ideally will save the Apex from damage, as long as nobody does anything funny with Giant Bomb B slightly above.

Giant Bomb A gets shoved down the entity list, landing squarely between the Hunterbot and the godmodder!

(3 actions+3CP) I shift and FOCUS and prepare for my Attack on the Hunterbot,I first Create a staff,a Staff made from the 13th branch to fall from an Elder Tree and with ever-shifting silver runes on it's surface with a gold orb on its end,on top of this i overlay the concept of a certain staffblade an alternate self has in his possession,granting it even more power.

I dress in the robes of the an Archmage,specialised in Long-distance magical combat, infused with quicksilver for faster casting and gold threads for Fortitude and Spell Power before being kept in a ritual for 7 days and 7 nights in a chamber on top of a ley line for the Magical Energy to premate the Cloth,transmutating it into Gossamer.

I prepare a Magical Circle beneath me,drawn in Silver Chalk,with an advanced Quantum Temporal Supercomputer,a Created Vat of Concentrated Cognition,a Multidimensional sunflower ,a loop of Infinity and a jar of Grains of Psycium as the reagents in the spell

I then prepare the Casting Ritual,I summon the Seeking Magic Missile,the Spears of Justice and the True Longinus, then combine them into a single projectile that will home into the Hunterbot and even redirect itself forever until it hits the Hunterbot.

I the. Activate the Magic Circle,which with my own Paradoxification and Creation Skills creates a Graham's Number^TREE(3) Number of these Missiles,hovering in the air behind me

Then I throw all of them at once with the intent of hitting and harming the Hunterbot

Your dodge-ignoring projectile pierces the Hunterbot straight through its little mechanical heart! And then, the "OFF" switch on the back of the robot. There's no recovering from that.

Hunterbot SLAIN! Fred's cage is dropped onto the HEXAGONAFIELD.

Orders
The Sapper has its orders. It's given access to the wealth of materials I have. Our goal is to build a Fortress, something that can last till the end of time is our goal. An ambitious goal that I'll most likely not succeed, but its the thought that counts.
The Sapper starts building a simple Keep has a foundation...

Tassadar looks upon the battlefield... He strikes against the last Faction Army.

Actions

Those bombs are quite dangerous...

2x. Heh I the teleport Bomb C in between the

Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
and
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)

I love explosions too!

1x Charge. 1CP

You teleport Bomb C to hit some Infested foes! Why, it appears the zerg haven't even noticed it yet.

[1x]

At this point, I was immune to poison due to a special hatstack. however, I have not peed or otherwise removed any mass from my body since then, which means my body still contains "poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men.". why haven't i died? Well, for one, I'm not from earth, an adult, or necessarilly ma- I'm still wearing the hatstack. i just made it invisible, and shrunk it to the size of a hair. i'm not using some ridiculous logic that could get me killed or my action nulled, though if you think that logic makes sense, it would logically still apply, since wearing the hatstack wouldn't change my origin, my age, or my gender.
Anyway, why am I bringing this up? I take some highly-advanced medicine from a mini-version of the main universe, where people figured out how to get the body to remove all toxins and stuff from itself. first, I take the lower-quality version- which can only remove low-level toxins like lead, mercury, and random scraps of stuff accumulated over time. this comes out very quickly, it only takes a few seconds and the result is almost pure toxin... it's also entirely useless. I throw it at a random PG, and don't bother checking if I miss. then, i take the high-quality toxin-remover. after giving it about 10 minutes to work (spent trying to solve a rebus puzzle. only trying. it's a really hard one ok? i can't think of any solutions! blehhhhhhhhh), I take a large funnel, stick it on a machine designed to separate poison from water (anything thats not water goes in the poison cup), and pee into the funnel, removing every bit of Sqnfwk poison from me, and putting it in the machine.
...this is all done within my own inventory, somehow, with defences set to maximum, in order to protect the resulting poison from godmodder-theft.
I then store my newfound daggers-worth of Sqnfwk poison (at least enough to do 999,999 damage, based on ray's attack, though it might be reusable.)... in three separate players inventorys. TOG gets 1/4 of it, srovy gets 1/4, and I get 1/2 of it.
[1x]
I take a quick, temporally adjusted to last 8 hours from my perspective, nap.
" Morpheus: I have examined Players before - their dreams tend to be the most interesting (and prophetic). At least, when they sleep. They usually don't bother."
as morpheus said, player dreams are often prophetic. I am a player. I occasionally remember my dreams. for example:
I had a dream some time ago where Perspective-character-1, some form of mage with a staff of moon's material(which had a high level of resemblance to a weapon i used in a minecraft RPG server until it changed to have negative life drain), was pelting someone very powerful with empowered, ice-infused meteors which also dealt neutral, earth and fire damage.
the powerful entity stood there and took it for about 10 seconds, at which point they vanished (I believe it was in a manner signifying death, but by recollection is foggy on that) . perspective-character-1 then continued pelting the entitys minions with meteors for like, 40 seconds, before the minions figured out they could defend themselves from the meteors with a thin layer of dirt, stopping the assault.
At some point afterwards, the perspective point (which had non-specifically changed in an unnoticed manner) was itself assaulted by meteors,and bumbled around for a short while before using a spell named 'terraform' to place minecraftian dirt blocks, and block the meteors. it is likely there was a shift in perspective here, such that I swapped from perspective-character-1 to one of the minions of the powerful entity.
Some of the information is gained from context. for example, the material of the wand and propertys of the meteors; the wand looked about the same as my previously favored weapon in a rpg, named the lunar spine, which deals heavy ice damage, which it applys to its meteors. meteors in said rpg do fire and earth damage in conjunction to the stick's damage, and all sticks have Some neutral damage. The spell name is suggested from a vague association with project thymium, as the leader-dies-fast-then-minions-take-a-while event, which occured in a battle against a spellcaster named acacia. thymium's most versatile terrain altering spell is known as 'terraform'... and since they where placing dirt, it's also a pun: Terra, earth, and form, as in form, so they where forming the earth. as in dirt.
One thing was quite certain from this dream, however:
the main target took damage multiple times without retaliation. in accordance to the references in my dream, each meteor caused a verifiable swarm of floating colored numbers indicating the damage of the attacks. and none of them where "0".
Given it's prophetic about Something, and that I am the most likely user of the [Lunar Spine] (being a player of the relevent RPG and aware of its existence), and I have little reason to target anyone who would have minions other then The Godmodder, and in Thymium nobody even has a lunar spine or spamable meteors or the ability to place floating blocks...
I precommit myself to soon embark on an assault which, given the prophetic nature of player dreams, must succeed in dealing some each of fire, earth, neutral and ice damage. see, for reality to play out without me doing that damage, someone else needs to coincidentally: have the wand, have someone to target, be at least level 83, be a mage or dark wizard, know the incantation for meteor, spam them for a time, be doing this with an older version of Lunar Spine, and maybe a few other things.
As well, just recently, on July 12th, the same day i post this if things go as planned, which means in-universe within that short nap i just had, I remembered another dream.
It began with myself, awakening from slumber, or so was my initial belief. I was in a room highly resembling my own in real life. however, the blue light of my computer monitor (which indicates the monitor has power and is not muted) was uncomfortably bright- like a spotlight, perhaps. it certainly seemed much more prominent then it should have. initially, i believed i was really awake. then, i realized two things:
One, the light was, well, too prominent. and bright. if it was that bright, how did i fall asleep?
And Two: when i looked at the old fireplace, with some paintings above it, fabric-like material was draped from them. fabric-like material which, I can now confirm, and already believed, is not present in real life.
in this dream, I was like 'oh, this must be a dream', and tried to make stuff appear like floating eyes or glowy swords. nothing happened, for one reason or another (maybe because i was doing it by repeatedly opening and closing my eyes), and I "went back to sleep".
Later, I had another dream (which may just be a continuation of the above one).
Within it, there where many people who where mentally described by me as being 'like srovy' (in personality, at least.). there was a strange game, and some pleasant but not particularly memorable conversations.
some time later, I obtained godlike power.
wait, let me back up and explain.
So, the machine on which the game ran was described as being like an elevator, somehow. if you entered the machine and turned it on, you would go to lower and lower... levels of reality, I guess? it wasn't clear.
The thing is, this was shown with a visual of a thinning layer of checkerboarded flooring, which didn't stop thinning at any point, until it was all gone.
then, it was explained that if one where to theoretically go bellow all the levels of reality (??), they would be stuck and need to be freed by someone outside, but if they did... something... there, they could obtain godlike power.
so, naturally, I got in the game machine of godlike power, and went bellow all the levels of reality (which was apparently not theoretical).
when i reached there, i was using some really weird control scheme including an unwieldy remote with only 1 relevent button and some directional keys to move a small square representing me, out of the way of little dot projectiles sent by some other squares which are enemies, while also retaliating (using that 1 remote button). there where some close shaves, but i survived... even though the remote stopped working for a while.
In the end, there might have been another being or two, maybe a dragon or something, but in the end I pulled through and gained godlike power.
when i returned to "reality",I remembered that 2 of the not-srovys had been... erased from existence retroactively? or something?
so I brought them back.
then, (possibly since i have bad memory/ability to stay on 1 task for extended periods of time in dreams) I had some trouble remembering what I wanted to do next.
so I decided to make my memory better.
Then, I started making plans for what to do next... and decided to lie down for a while first.
This was what caused the transition straight back to being awake in real life: the pose i lay down in was the same as i was sleeping in. i suspect that this is why i lay down at all, and I suspect this very last part isn't prophetic, since it was more of a transition to waking life then a dream proper.

Now, while in the earlier mentioned dream it is plausible the perspective is not my own, as the actions "spam meteor" and "block meteor" are pretty simple. in this dream it is much less likely, due to the person being friends with people similar to srovy,i think one of them was supposed to actually be srovy, the presence of some of my real life family (one of them fixed the remote when it stopped working, i think), and the choice of actions and plans made for what to do with the godlike power (step one: undo mistake i just remembered, step two, make self better at using this, and then plans like "make a copy of myself to cause the things i want to have happen, without me needing to consciously use the power.".

So, by the prophetic nature of player dreams, i will at some point return to the real world, as will srovy, and i will gain godlike power. it has to happen eventually!
if this requires 2 actions, i use 1 CP as well. alternatively, it may be that the god of dreams can aid this along quite swimmingly, in which case i request he does.

[1x] I float over to the Stunted Nexus. since it is stunted, it is probably not dangerous, and so I teleport it up onto the space station. however, before even a nanosecond from then can pass, I also move the cup to cover the stunted nexus completely, keeping it from getting attacked... and keeping it from attacking others. then, I begin a full-scale investigation of the machine. it's stunted, of course, but all the parts are in place, just without an allegiance to function for, so I should be able to figure out how everything works and not need to construct anything new. as long as I find no mechanisms beyond the probe-summoning thing, I move on to the next step: gaining control of the probes that spew from it, once i eventually turn it back on. I have a few ideas for this, but for now, I see what happens if I just vomit charmzard energy into the area around the nexus,suffusing the air within the cup with it. is this enough? i hope so.

ENTITY ORDERS!
builder builder builds a builder. builder helps engineer build the prism deployer. engineer works on prism deployer. the farmers are able to control what evolvers they make, remember? my 'order' was a suggestion for what they should aim for: some kind of builder.

[1CP] to the Corporation, I would like to place a request that i swear, despite my neutrality, is more for the [AG] side as a whole then myself: obtaining enough Godmodder energy in a stable form to create a godmodder lock while keeping it actually useable for myself to make a godmodder lock, or else just the obtaining of a godmodder lock directly.
Also, while I'm talking to them, I mention that players can pay them godmodder actions, through me: the godmodder has a 5-action debt to myself, so if any player or being can offer me something I value more then 1 Godmodder action, i can make them the trade.

Unfortunately, Sqnfwk snake poison has a half-life of 2 seconds, so it's already long-decayed. The only thing that stops it is one decay-resisting godmodder-brand dagger.

Zzzzz... AH! What???

Oh, sorry. People describing their dreams is REALLY boring, so I fell asleep. I had this weird dream about you looking under a rock and finding something, though. And then you complained about it, too?? Weird.

You begin to examine the Stunted Nexus. At its entrance, you find a little sticky note, clearly pinned there by the godmodder. It says "TRYING TO TURN THIS TO YOUR SIDE WILL BE REALLY BAD FOR YOU."

James: ...Unfortunately, the Corporation currently lacks godmodding energy due to a lack of enslaved godmodders.

James: For now.


2 actions: 9 CP -> 11 CP

1 action: I shake my head at the retail worker. "Sorry, no can do. I have orders to keep this thing as secure as possible, and I don't think you can pull a hat out of your sleeve and then pull a fortress out of that hat." I then step into the Foundation helicopter behind me, which takes off leaving the retail worker behind.

Free action: As the helicopter is flying, I put on a bungee rope and jump out at the exact right time to hand General_Urist the Yorehammer. I am then propelled back into the helicopter.

As the retail worker has failed to retrieve Yorehammer, the boss then screams at him and writes him up. The employee bursts into tears, in front of all his friends. His friends then pull out their phones, and begin recording, pointing, and laughing. As you hand off Yorehammer to General_Urist, he swears revenge...

Ah yes. Teenage Rebellion.

The stand that has sworn to stay angry for eternity. Too bad it is always a phase...

Teenage Rebellion matures into Midlife Crisis.

Now its powers are all about doing something new to be hip and cool. Like the young kids I think. Er. Die as a hero or see yourself becoming the villain right?
Ah I feel so tired... all these failures make me sick.

Midlife Crisis mutates into Existential Crisis.

Time to threaten the existence of some guys. Hungry visitor closes his eyes and then laments about the void of darkness, creating an Existence Threatening Machine (with 1 action)
This machine was invented by some guys that blew themselves up for a religious cause I think. Something about void of darkness and stuff.
Over thousands of years the machine was perfected into a dangerous weapon of self destruction. 1/10000000 microsecond later Hungry visitor opens his eyes again and the Existence Threatening Machine is invented by the Godmodder instead and blows up. Wait how did he do this?

18 actions in 10 rounds or 19 in 20 rounds joebobbobbobobobobo

current possessions: 15 actions

Teenage Rebellion becomes Existential Crisis! With all the same effects.

The godmodder thankfully simultaneously invented the Existence Saving Machine, which saved him.

As Eternalstruggle's psi shove has sent the Giant Bomb A flying I step in to help it go even further. Pulling out a complex array of thrusters I hover by the Giant Bomb A in a bubble of accelerated time to speed up myself in relation to the bomb, super gluing the thrusters onto the bomb before falling back to a safe distance to watch it fly even further. (x1)

...I charge. (x1)

With the Redirifle in hand I observe the worrying amount of Legendary Weapons the Godmodder has, I'm going to need more than a single attack redirector when he decides to attack Players. Clearly a second attack redirector placed upon myself will be useful, and thus the giant redirecting U shaped tunnel appears to redirect a single attack directed at me. (x1)


The servitors continue their assault on the Hunterbot.

You push Giant Bomb A down below the godmodder! Now it's behind him...

You place another attack redirector on yourself!

Action 1: Noting how the Godmodder stopped the "fourth-dimensional monster", and that I am not a fourth-dimensional monster (Charisma is most definitely NOT my dump stat), I continue a fourth-dimensional assault on the Godmodder. Then, I deploy a legendary weapon known as the Weath Ray. If the Godmodder hasn't heard of it, he's very stupid.

Action 2: I begin feeding the Hunterbot the Godmodder's tracking data. Even if this doesn't trick the Hunterbot into instakilling its boss, it should at least screw up its data.

Action 3: I force the 1.9 Combat Update onto the Factions Army, reducing their attack power and maybe even causing some of them to ragequit.

The godmodder has never heard of a weath ray! How could he be so STUPID? He feels so stupid, he even misplaced one of his hitpoints! 1 damage to the godmodder!

The Hunterbot is dead.

CRITICAL ENTITY WEAKNESS STRUCK! The Factions Army is erased from existence.

Hm? Arsenical aimed for the Forge.


If it was to hit the Hunterbot... Then the hunterbot must have jumped in the way of the Hybrid Forge!
Before this war, they must have been great friends, the Hunterbot and the Forge, even despite being against each other on the battlefield. Unfortunately, as the Hunterbot dodged, the Hybrid Forge takes the full impact of all those swords!

The Hunterbot had failed the Forge, lowering his guard as he mourns the lost friend.

Meanwhile, Arsenical pays attention to none of this and charge +3 CP.

The Dead Hunterbot's soul curses, as the higher-HP Forge is completely destroyed!

I suggest for a AG Hunterbot to come out of the Portal. It's opposite would be a PG Blunderbot. I steal the existence of the Hunterbot's dodge chance.
CP: 4

You wish for an AG version of the Hunterbot!

The Hunterbot is dead! You charge instead.

2 CP: Some days, you just can't get rid of a bomb!

But you CAN push it somewhere else!

I look over at Giant Bomb B, all ready to catch the Destroyer and the Red Army Engineers in it's hot exploding mess. We can't have that! I say. Then, I spontaneously transform into 1960s batman. I run up to the bomb, pick it up, hold it over my batman head, and proceed to run around like a headless chicken trying to figure out where to put it!

Eventually I end up plonking it down between the Factions Army and the annoyed Hunterbot. Then I jump behind some distant cover waiting for the kaboom. Because I was disguised as Batman, the Factions Armies won't know I broke their truce by bombing them.

commands: the LIVE Space Station fire on the remaining infested Photon Cannons



Thanks a lot! I probably won't have time to use it this round, I've got other stuff to do, but I'll make use of it if I get the chance!
What 'other stuff' do I have to do? I'm actually not sure yet. I'll decide what to do with my last action of this turn tomorrow. STAY TUNED!

The video was great. Thanks for making my day better. Since both things have been eliminated, you instead place Giant Bomb B in front of the godmodder! That's one in front... AND behind!

Zzzzzzzzzzzz.... I continue to sleep.
3CP-->6CP
Suddenly I am hit by a wave of sleepiness and soon afterwards my head falls onto my pillow and I am asleep. (I save the 3 CP from this turn.)
tCP: 16+3 actions

Just chilling and rebuilding my tCP count even further.

4 posts in a row charging. Wow.

1 cp:

As Joebobobob teleports the Stunted nexus onto the LIVE Space Station and starts investigating it, I decide to join in. Highest priority is to make sure there's no risk of it flipping back to PG or V. Therefore I pull out my copy of Protoss telecommunications arrays and semiautonomous artificial intelligence systems, the 4th unabridged edition and get to analyzing! After some scouting I determine the important thing that the Nexus (in addition to building probes as ordered) acts as a relay for construction orders to the probes, which are very inefficient to order about manually! Normally the orders would originate from the nearest protoss base, be we clearly don't want this nexus taking orders from there! Time to go 'renovate' its receiving equipment! I start by unscrewing and throwing out the Nexus's regular sensor array; being able to receive interstellar if not interuniversal communications is almost completely unnecessary and keeping the original comms receivers would only be a security vulnerability. I replace it with a shorter-range antenna that can't receive messages from outside the active parts of the Hexagonafield. I then start breaking into the Nexus's computer systems, and re-write the firmware and software triggers such that the computers will misidentify Joebobobob as a high-ranking protoss commander and happily take orders from him! High-ranking enough that the Nexus and Probes won't dare to question him if/when he has them start building suspiciously non-protoss things.

You fix a bunch of security flaws in the Stunted Nexus. You note that every single thing you adjust was previously rigged to immediately begin production in the name of Kerrigan/the godmodder if it were reactivated. There may still be more hiding...

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=66]
I return from my period of inactivity.

+3 CP

Welcome back!

i suggest the economy-melting banknote again.
<randomunrelatednote>
remember when i edited my signature to something dramatic-sounding on the belief I'd be able to do something the next round?
well its been like 5 rounds since then and nothing's come of it so I'm going to just get rid of that.
</randomunrelatednote>

You don't need to re-suggest things.

Current CP: 13

Eyowe charges 1 CP

13 CP ---> 14 CP
__________________________________________________________

Now normally, anyone who experiences all of this would scream in pain. Eyowe, however, doesn't. How is he doing that? There must be some shenanigan that he's doing right now, right?

...yeah there is. He's using that dumb "Power of Friendship" crap to endure through the pain. Disgusting.

Eyowe keeps the armor equipped to himself as to uphold his promise.
__________________________________________________________

x2 Action:

That is...not a hard thing to fix. Eyowe MAKES the LIVE Space Station install a pop-up blocker. In fact, he's so assertive about this that he spends two actions doing so.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt...again.
x1: Charging from 13 CP to 14 CP.

The LIVE Space Station now has a Pop-Up Blocker! The Hunterbot is dead, but hey, Pop-up blockers are always good to have, so you do it anyways.

---------

Cloak charges into the injured Forge and lights the secret TNT cache at the bottom, destroying it! All the forges are gone.

Cloak: We've almost got the infested.

Cloak: Keep going, everyone.


V:

The Hybrid Army's Photon cannons all strike at the AG army! One shot hits the Existential Crisis for 30,000 damage, 2 more strip the LIVE Space Station of its attack shields, and the remaining 3 head for Tassadar, who dodges one but takes 60,000 damage! The Probes begin building new Photon cannons to support them.

AG:

The LIVE Space Station and Tassadar team to attack the Photon Cannons! Working together, 4 are destroyed!

The Scoville Reaper and The Destroyer keep working on culling the probes, reducing their numbers by 13 more! They're definitely outpacing the scarce remaining Nexuses.

PG:

The Giant Bombs all simultaneously explode! Within the Hybrid Army, the Bomb both destroys the remaining Photon Cannons AND the Under-construction Photon cannons! The Hybrid Army's fate is essentially sealed at this point.

The godmodder, seeing the Giant Bomb in front of him, turns around to run away - only to see a SECOND Giant Bomb behind him! He's caught within both explosions, and takes 1 damage!

Stumbling over, the godmodder promptly realizes something very disturbing. He's at 103 HP. And at 100 HP, there's... yeah. He has to do something about that.

The godmodder immediately pulls out a workbench, grabs a protractor, and begins drawing out construction plans. Now that the process has been started, the godmodder gets a free action every turn to help complete it. It should be done in about... 7 turns.

The godmodder makes a formal request to the Players. Until he is finished, do not - under ANY circumstances - reduce him to 100 HP. It's for your own good. Trust him.

He also puts a point in the Noobliteration charge.

The Retail worker, bitter and angry about being humiliated for his failure to retrieve Yorehammer, decides that he'll show them... he'll show them ALL! The retail worker grabs a machine gun and prepares to tear about the [AG] army! He'll tear apart everyone until his company's CEO, the godmodder, is happy. And then they'll ALL know!

The Retail worker prepares to strike. Due to spending all day working with angry customers, he's dead inside and immune to all forms of pain. You'll have to find some other way to stop him.

N:

The Apex Fleet blows 2 Nexuses into oblivion. ...Nexuses? ...Nexi!?

The Suggestion Slot Portal prepares to spit out something new.

-------

With the Hunterbot defeated, Fred's cage drops on the ground.

Fred: ...It's stopped moving.

Fred: ...Did we win?? Please tell me we've won.


JOEbob runs to Fred's cage and prepares to open it... only to find something on the cage.

It's a godmodder lock. Similar to the one he's been trying to make, though it locks out Players primarily. The Hunterbot's protection of the cage, while real, was ultimately a red herring. This lock is quality, and there's no way anything or anyone is going in or out of that cage until the godmodder lock is removed, Player powers or no.

It requires 3 godmodder actions to open.

The godmodder grins at JOEbob. He has the exact tools he needs to solve this problem, doesn't he...

Fred's cage has been added to the Player Inventory! And that's where it'll stay, until it's been opened.

--------

The Nanobots arrive at their destination! At the end of this big, long line they've been following, they find... a small console terminal.

Loaded Dice progress +10!

Spicy_Serious teleports over and begins work on the terminal...

>WELCOME
>PLEASE ENTER PASSWORD
>_

What's the password?? You feel like you probably heard it fairly recently...

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 15/100
-Current Project objective: Investigate the terminal. Right now, you need the password.
-The godmodder's requested you don't reduce him to 100 HP for some time...

Minor Tasks:
Finish off the Hybrid Forces entirely!
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!

[V]Hybrid forces:
Infested Probes: 8,000 x 17 HP (can build!)
Infested Nexuses: 30,000 x 6 HP (+6 probes/turn)

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn (Upgrading: 50.5% complete(cost: .05%/engineer)
Quadcopters: 1,000 x 2 HP, 500 x 2A (guarding LIVE Space Station)
Space engineers: 100 x 580 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (working on Prism deployer, done in 6!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(protected from 1 attack)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 2 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Existential crisis: 40,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Daskter]Tassadar: 160,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 13!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(building Keep, done in 2!)

[AG - GoldHero101]The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[N - EternalStruggle]Apex Fleet: TA: 52,500
The Apex: 143,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 10 HP(+1,000 x 10 repair per turn!)
Attack frigates: 1,000 x 2 HP, 1,000 x 2A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 0/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)
Attack drone: 1 x 1 HP, 500 x 1A
Constructor drone: 400 x 1 HP

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 4! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(2 summons remaining!)(Summoning in 1!)
Current suggestion list:
Economy Melting Bank Note
AG Hunterbot

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 268 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Worker (manning Machine Gun)(wants Yorehammer), Machine Gun: 300,000 HP, 5,000 x 20A

[PG]Godmodder: 103/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 7!)

Player info:
Captain.cat - CP: 15(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 16(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 66(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 6
Daskter - CP: 1 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Future Projector)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 23
General_Urist - CP: 1 (Yorehammer - ignores defenses)
[N]That(Other)OtherGuy - CP: 66(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 19 (Has Greatsword, Self damage ticket)
Krill13 - CP: 14 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage
God of Dreams aid


Five update summary(Updates 116 - 120):

AG/N:
+Lightning cannon succesfully fired
+Very Dangerous Entity That Should Definitely Not be Allowed to Evolve Wasn't Allowed to Evolve

-Florence slain
-Scarlet Prince slain
-Void Assassin slain
-The Blocks destroyed


PG/V:
+Godmodder lost 10 HP
+Tri-Team eliminated
+Kerrigan Eliminated
+Hybrid Destroyer eliminated
+Factions army critical soul weakness hit

-Hunter-bot arrived(and was eliminated)
-Giant Bombs placed(but you turned them against their master)
-Retail worker arrived

Legendary weapons:
Yorehammer: CaptainNZZZ -> Eternalstruggle -> Ranger_Strider -> The_Two_Eternities -> General_Urist
Starcalibur: That(Other)OtherGuy -> JOEbob -> Godmodder

Story:

-Kerrigan and her Hyrbid Destroyer were finally, FINALLY brought down! At last, you can take a breath and begin to rebuild your broken and bruised army.

-The Corporation appeared, offering a seemingly limitless variety of services, for equally limited fees. You feel as though this could go in a number of different directions depending on your approach.

-The Hunterbot was defeated, but Fred's still locked up - behind a godmodder lock, that will take 3 actions to remove!
 
Last edited:
Update CXXI (121)
tCP: 19+3 actions

CHARGING YEAH!

CHARGING!!!!! WOOOOO!!!!

current possessions: 18 actions ... transferred to Joebob

Existential Crisis has won. I think this really made me sick. I'll end it now. Bye.

Also a slot for another player Moniker.

Aww, Hungry Visitor... alright. I know not every Player here always liked you, but know that I always enjoyed reading your posts. A lot of what you said, particularly the "fake update", legitimately made me laugh, and I wish you nothing but success in whatever future quests you decide to play.

You've been removed, and your CP given to JOEbob as requested. Existential crisis will, also as requested, be put in stasis until it must be called upon in a time of great need. If you change your mind, you'll still keep all your items.

Password Attempt: Noobliteration

3 actions: 11 CP -> 14 CP

>PASSWORD DENIED
>Re-enter
>_

2x actions and all CP (total expended charge = 25):

Summon Edgardo!
HP: 75000

Abilities:
New Arrival -- 1 free revive to full HP
Spirit Points -- Charges up Spirit Points at a rate of 1 per turn. Each Spirit Point is worth 7000 Attack.
Overflowing Spirit -- No cap on number of Spirit Points.
Raw Spirit -- Attacks fueled by Spirit Points cannot be resisted, blocked, or dodged. However, another entity can intervene and absorb the force of the attack.

Attack:
BANZAI -- On my command, spends all Spirit Points in a single attack. Does not deal splash damage. Cannot target the Godmodder (though this last is kind of obvious).

1x Action:
I send a S.P.I.D.E.R. to perch above the Godmodder.

S.P.I.D.E.R. stands for Spying Purposefully Ingenious Drone with Explosives Ready. The drone happens to look like an arachnid, with the explosives stored in its abdomen, the head containing cameras covering the entirety of the electromagnetic spectrum, a processor for sound, and filters to see anything that may be trying to conceal itself through more esoteric means, and the thorax containing the main brain and leg motivators.

The S.P.I.D.E.R. will report on the Godmodder's plans for the boss he's drawing up, allowing us to get a leg up on it once it appears.

If the Godmodder detects the S.P.I.D.E.R., it will automatically self-destruct, dealing damage to him.

Edgardo SUMMONED! Welcome to the war, Edgardo.

The godmodder sees you building the S.P.I.D.E.R., thus detecting it! It blows up before you even finish, right in your face!

Free Action: I demand answers from the Godmodder. Why, exactly, SHOULD we let you draw up the boss plans, rather than just killing you now? If you don't have tangible evidence, I'm going to assume this is just a scheme to stall for time.

Free Action 2: I transfer my Future Projector to JOEBob so that he can do something interesting with it.

Action 1: I salvage the Hunterbot's tracking module and reactivate it to profile the Godmodder, looking for any weaknesses in his defenses. Failing that, I work to develop a one-shot method for the next boss by tracking it.

Action 2: I analyze the Godmodder lock, looking for weaknesses. Even though it is stated to be impenetrable, if it was truly impenetrable than the Godmodding wars would not happen. Simply, if a Godmodder could create a lock that absolutely could not be penetrated without Godmodder actions, then a competent Godmodder reduced to 1 HP would simply hide in a bunker with a Godmodder Locked door, and the fight with that Godmodder would still be going to this day because the players would have no way to end the fight.

Action 3: We need additional backup! I head up to the LIVE Space Station and activate a distress signal, hoping that a ship will come by to provide aid. Thankfully, after about a minute, an extremely advanced ship arrives. This is the Kestrel X, a top-of-the-line cruiser built using stolen Rebel technology. Seeing as there's nothing else for the crew of the ship to do, they decide to lend a hand in this battle.

However, they're a bit under-equipped, so I invest all of my charge points, both of my Boost Stones, and this action into charging them up, giving 27 total charge points to them.

Kestrel X [AG]: 150000/150000 HP. Damage effects both hull and a random system.
Resources: 15 Fuel, 8 Missiles, 2 Drone Parts
Engines: 15000 HP (level 3. 15% evasion.
Shields: 10000 HP (level 2). 1 shield/turn.
Weapons: 15000 HP (level 3). Burst Laser 2: 3x5000 A, 2 power. Artemis Missile: 10000 A, shield-piercing, 1 power.
Medbay: 5000 HP (level 1). 5000 H in room.
Oxygen: 5000 HP (level 1). 5/5 Oxygen.
Helm: 5000 HP (level 1).
Sensors: 5000 HP (level 1).
Doors: 5000 HP (level 1).

Hull: 150000 HP.
*System Damage: When the Kestrel X is attacked, the damage is dealt both to the hull and to a random system. Attackers can choose to aim at a specific system instead, but to do so they give up doing damage to the Kestrel X's hull.

Systems: Each system has 5000 health per level. Every 5000 damage dealt to a system removes 1 level from it until repaired. Systems are also rooms that crew and other entities can move into. Half of the damage dealt to a system is also applied to entities inside the system's room.
*Engines: Engines provide +5% evasion up to +30% evasion, then +3% evasion for each level afterwards up to 60% evasion.
*Shields: Every 2 levels of shields provides 1 barrier around the craft. These barriers act as attack shields, blocking a single attack each.
*Medbay: The medbay can heal entities inside it for 5000 health per level per round. Up to 4 entities can be inside the medbay at a time.
*Life Support: The Life Support replenishes the craft's Oxygen by 1 level per round, to a maximum of 5. If the Oxygen is destroyed, the craft loses 1 Oxygen level per round, and if at 0 Oxygen all units inside the craft take 5000 damage per round.
*Weapons: Each level of weapons poweres 1 point worth of equipped weapons on the Kestrel X.

Subsystems: These secondary systems do not require power to utilize.
*Helm: The helm must have crew in the room in order for the ship to evade or make an FTL jump. Each level of the helm beyond 1 allows it to keep 25% of its evasion if no crew are in the room, but it still requires active crew in order to make an FTL jump.
*Doors: The doors system blocks the movement of attackers, and can be used to vent systems. While the doors system is active, rooms can be vented, removing 1 Oxygen from the ship but causing a chosen room to be treated as if no Oxygen is present. Each further level of doors means that attackers will need to do 5000 damage to the doors to successfully move between rooms.
*Sensors: The sensors system can be used to Scan a single entity each turn. This has a 10% chance per sensor level of discovering a weakness of the target.

Upgrade Systems: These systems do not start installed, but can be installed via upgrades.
*Drone Control: Each level in drone control powers 1 power worth of drones for the craft.
*Teleporter: The teleporter can be used to either teleport crew onto the ground to directly join in combat, or to teleport crew or other entities back to the Kestrel.
*Cloaking: The cloaking device has a 30% chance per level to negate targeting against the Kestrel X (i.e. attackers cannot hit it unless they pass that roll or use AoE attacks). It can only be used once every 3 rounds.
*Hacking: The hacking system can hack enemies and disrupt or invert some of their attributes.
*Mind Control: The mind-control system can subvert enemies and force them to attack their allies for a short time.
*Backup Power (subsystem): The Backup Power can temporarily add its level to the level of a chosen system for 1 round. It can only be used once every 3 rounds.

Crew: The Kestrel X starts with 3 human crew. Human crewmembers have 25000 health. Crew have 2 actions per round, which can be taken to either move to a different system, man a system, attack enemies, or repair system damage.
*Human: Human crew have 25000 health, can deal 2500 damage with attacks, and repair 2500 damage to a system.
*Engi: Engi crew can only deal 1500 damage with attacks, but repair 5000 damage to a system.
*Mantis: Mantis crew deal 5000 damage with attacks, but only repair 1500 damage to a system.
*Zoltan: Zoltan crew have only 15000 health, but they give the system they are in +1 effective level if it is not damaged.
*Rock: Rock crew have 40000 health, but they are slow and must use both of their actions to move to a different system.
*Slug: Slug crew are physically similar to humans, but their telepathic abilities effectively increase the craft's sensor level by 1 (even if it is disabled) and they cannot be mind controlled or forced to switch sides.

Manning Bonuses: The following systems can be manned:
*Helm: Increases the craft's evasion by 5%.
*Engines: Increases the craft's evasion by 5%.
*Weapons: Gives each weapon a 20% chance to be able to fire twice (or gain twice as much charge).
*Shields: After each incoming attack (whether or not shields are up), gain a 20% chance to regenerate 1 layer of shield.

Missions: The Kestrel X can use its accumulated fuel to do FTL jumps out to distant systems. Not sure how this works.

The godmodder ignores you and continues work. You transfer the Future Projector to JOEbob!

You take the Hunterbot Profile Module! It looks like it would be a useful component in developing an entity with similar profiling capabilities, but you'd need time to do that.

Your epiphany causes you to get a jolt, like you're being guided to something... was there a godmodding war in the past where a godmodder tried the godmodder lock trick? Maybe this bears more investigation.

I know we were still working on the Kestrel X stats, so you can re-deploy it next turn. For now, you charge a CP instead.

A protractor? Very interesting for you to grab that, given the MATHS-related weakness you currently have!

As The godmodder begins using the protractor, something strange happens. Instead of drawing a circle... It draws a square. Quickly he erases that, then tries again, but a triangle is the result! He tries it again, and finds a perfect copy of the Mona Lisa in the place where he needed a circle! Curses!

In his anger, the Godmodder's foot swings furiously, and he stubs his toe on the table, which couldn't have been predicted because the godmodder was watching out for a math-related method of attack and didn't account for the narrator screwing around with his protractor for giggles instead.

Arsenical charges another two CP.

The godmodder winces. 1 damage! His math related weakness is still unstruck, but he needs a boss, not a mathematically perfect painting and a stubbed toe!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

tCP = 69
Whazzat? I awake to see the current state of affairs. Uhhhhhh....
1. My friend, we all know that you are great at your job! It's just that your company's CEO has such impossible standards to meet that you are even having this problem. Has he even let you sleep? You look tired. Here, have this coffee. As I hand him the coffee that had appeared in my hand, I subtly stuff a barrel of the machine gun full of steel and melt it together.
2. C'mon and we can get some more coffee. My friend, could you just- NOW! I thow the retail worker into the White Hole. The best part about it is that the entity I throw in could be anyone's.... even the godmodders.
3. I charge up to 7CP

The retail worker hesitantly accepts the coffee, sliding the machine gun away from you, and then begins to doubt himself. Maybe... maybe he's just being stupid...

But THEN you have to go and try to throw him in a hole to teleport him forwards in time! He'll miss so many shifts, he'll be fired for sure! Luckily, the retail worker uses sheer willpower to avoid the White Hole (not allowed to take breaks using stasis while on the clock), and lands just near it. Now he's MAD.

ACTION ONE!

So!
I've been looking through the past of the thread to see if there's anything to opportunismiffy!
and I. found. this.
So, the Hexagonafield was, at the time, believed to be Infinite.
but, as we now know, it is finite in size!
"You launch off North! Now, the HEXAGONAFIELD has an odd way of taking you where you desire to go... and launching off, you find yourself speeding north, faster and faster and FASTER...
Eventually, you are 1,342,981,090,410 meters north. But... the HEXAGONAFIELD... something's wrong...
You see images of the other Players... glitched, stuck in place... the terrain is messed up, and several entities you don't recognize are around, but they're so bugged-looking you can hardly make them out..."

"You venture down South! Specifically, 1,321,984,001,992 meters south!
At the end of the line, you see a wall. Not an invisible wall, like before, or a sudden drop into nothingness. A wall of darkness. At one part, there is light, and the next, absolute pitch darkness. You conjure a torch and throw it in, and it gets... absorbed. You don't feel quite up to throwing yourself inside. You're pretty sure it's a really dangerous activity, anyways."
"Very, very far west, the Paradox Skipper suddenly slams into something! It's... it's a wall. An invisible wall, at that. Basic probing reveals no weaknesses. You try to teleport past, and end up right back where you were before. Looking past the wall, it looks like normal uniform stone out there... But, you can't reach any further. Time to head home.
West explored! +5 to Project Spark!"
so, we have 2 walls, the west one and the south one- one invisible, the other not. however, since one is perpendicular to the other (as any wall running north-south would be to one running east-west), and if the corners were special i think it would be mentioned, so there Is a Corner to the hexagonafield.
Therefore, we both continued to exist, as did JOEbadox's yorehammer. but wait, isn't this a terrible thing to point out, I predict every other player who is paying attention may scream! if there was another Godmodder, wouldn't he have a giant, 72-godmodder-charge summon by now?
Wellllllllllllllllllll.... no, for multiple reasons.
Reason one!
he was dragged INTO the corner.
and that corner consists half of invisible wall,which is impossible to teleport into or otherwise enter, and half of pure black void... which one Can enter. so, he was dragged into the black void thingy. the Torch, after being thrown in, ceased to be. wait, i hear moniker ask! then why is JOEbadox still around? why is his yorehammer still around? didn't the Godmodder drag him into there with him?
nooooooooooooope.
So, unlike the act of being in a nonexistant location- which has undefined mechanics- the way the wall is described suggests whatever's in there stops existing. so, the godmodder entered the wall... and then, well, he can't push/pull my paradoxical cousin into it! oh sure, some of my thingy would enter with him. but players can regenerate, and it's been 72 turns. after whatever part he was using to grab me entered the wall, he would have no grip.
Why did the Godmodder-paradox not escape himself in a similar way? Well, he couldn't protect himself, and he was being pulled by the ear. this means that either A: he would stop being pulled immediately, or B: he would only stop being pulled after the destruction of his brain and eyes, and the stuff connecting his ears to his brain, and so on, meaning he would have no mind and no senses. since my paradoxical bro would have seen the void, he would switch to version B, and if it was A initially, well he'd only lose his hand and could try again. the Godmodder wouldn't be able to block the push, either, since yorehammer.
Reason two! we know JOEbadox didn't die... because that would have healed the Godmodder! it didn't! there would be no such effect if godmodder-paradox died.
Reason Three!
The Godmodder-paradox, even if he survived, would have committed suicide!
what, don't you get why?
The Godmodder-paradox is a perfect copy of the godmodder... but like the godmodder, he draws his power from the soul orb! a soul orb that can't have been duplicated, since we're in it, and if it was, we would all have been duplicated, not just me!... i'd have been duplicated twice! also Xerath would have been duplicated as well. since they're both using the same power source, if the paradoxmodder stuck around, that would just make the main 'modder half as strong.
so, even if he survived, he'd be better off dead.
Reason Four! I don't know what the Godmodder would do If reason three was false, but I suspect it would not involve waiting 72 turns, losing Xerath, getting stalled by alice, losing the Soulrazer, losing infinileaf and the container for a while, and losing at curling. However, if I where duplicated and survived ( and i was duplicated and must have survived), I would have been gathering power! As well, at the point of the paradoxical duplication, I hadn't even summoned Somno yet! I had No Attachment to the field. None. only at 61 would there be Anything battlefield-me wasn't able to do, and even then, it wasn't anything you'd be able to see from the battlefield.
What about holding yorehammer, i hear you ask?
...he puts it on the ground. nobody even knows this copy-yorehammer still exists.
Reason Five!
The Godmodder would have committed suici- didn't i do this one already?
yeah, but there's another reason for him to do it!
when a timeclone touches another timeclone, they fuse and explode really hard, because they are exactly the same or whatever. So, the copy would have commited suicide via some method which utterly destroys his body, to give main-modder better survival chances. why doesn't paradoxical-me do it then? Well, first of all, paradox-cousin sees the golden opportunity to gather power this represents. two, being me, he just transfers his being and player powers into a new, hand-crafted, completely different golem body, then shoves the old one into the black non-existence or similar. three, the godmodder emits a lot more energy then me, especially if I'm just charging, which makes him more likely to be found.

Now, what are the implications of this, aside from me having another me to work together with?
Well, when the paradoxbob pulled the paradoxmodder into black-void, it is very unlikely that the entirety of the paradoxmodder went in before it stopped being attached to the thing i was pulling and went limp from lack of nerve signals. so, my clone has some godmodderflesh pieces with 2 properties: 1, whatever properties godmodderflesh has, 2, they serve as immensely effective bombs against the godmodder.
with this action, I contact Paradoxical Joebob and ask him to get me some godmodder energy from that godmodderflesh so i can do a good. then, I ask if he can join me in my ambitions to gain infinite power, since he's already got 216 actions in whichever project he's been working on (i don't know, theres a lot of things it could be.), and 2 players are better then 1.

ACTION TWO!

So i've done some research into the protoss. they power all their cool tech with a giant lump of psychic crystal on their home planet, and use nexuses and pylons to extend the field of that thing. but I'm not on the side of the infested I stole this pylon from,and their home crystal-cluster might fall into disrepair (read: explode violently) with their defeat, or they might shut me off, or sabotage me.
so, I'm going to need my own, large cluster of Khaydarin crystal- not as large, since I'm powering an outpost, not an entire galactic empire and society, but I still need a source of Khaydarin regardless.
So, what do?
Well, I looked further, and while the lore doesn't say where one can find khaydarin aside from the homeworld of the protoss, Pylons are explicitly Khaydarin-based... and they only cost 100 mineral to make. as well, mineral is about the right color to be a variety of Khaydarin, so that suggests I need mineral in large quantitys. but how much is 100 mineral? based on images from the wiki page for pylons, a pylon has between 1.5* and 9* the volume of a human being, roughly, if in armor. taking the average, I'll have 4.75 armored humans worth of volume of crystals for every 100 mineral.
Now, the Psionic matrix the protoss normally use comes from a lattice embedded into the crust of their homeworld...

Now, 84% of Earths volume is in the mantel, and 15% is in the core. the last 1% is the crust. the earths total volume is approximately 1 trillion cubic kilometers. this leaves the total volume of the crust at about 10 billion cubic kilometers. let's say this is about true for Aiur.
Since 110/62.4 = 1.76 or so, that means the average person's body occupies 1.76 cubic feet of volume. What is the entire population of earth? According to Wikipedia, it is currently a little less than 7 billion. So all the living human bodies on earth occupy 7 billion x 1.76 = 12.3 billion cubic feet of space. this is not, however, cubic kilometers, so we're not at our target volume of human bodies.
1 cubic killometer is 3.531e+10, or 35,310,000,000, cubic feet, roughly. so, we need 7 billion times 35,310,000,000 humans... except not quite, because 12.3 is slightly more then 10, so we need 7,000,000,000 * 35,310,000,000 * (5/6) human bodies of volume, or 205,975,000,000,000,000,000 human bodies of volume to have a crust of solid Khaydarin.
however, we said a pylon is scaled to armored humans, so let's multiply this number by 2 over 3, giving 137,316,666,666,000,000,000, and we said it was about 4.75 of them, so divide this by 4.75 to get 28908771929800000000, which is a tenth of what we said earlier, give or take. now, we multiply this by 100 to get a mineral cost of....
2890877192980000000000.
again, give or take.
But, that's the cost for the entire power source for all the protoss in a galaxy with a huge empire, and it assumes a crust of Solid Khaydarin. however, it took an 'Aeon' before any Protoss found out Khaydarin existed. based on some wild guesses (upper time bound: 199,500 years, lower time bound: none but presumably generations), I think it's around 70,000 years.(protoss live 1,000 years each, so this is 70 generations if protoss only mate at the end of their life (probably closer to 300 considering the strife during that period).). for it to take so long, Khaydarin must be rare to a significant amount, so let's bump down our resource requirement to around a millionth, which is still probably way higher then the real cost. so, for a whole empire of protoss, you need a 1-time investment of 2,890,877,192,980,000 mineral, or about 3 quadrillion of it. the size of the protoss empire is unclear, but it spent 2,000 years in active operation. since it was interstellar, it has to have had more then one world at the beginning. since they can warp troops to locations, they would likely have a fast growth, so I'd guess like... 10,000 or so planets for the whole empire? possibly more, probably not less. if we assume my hexagonafield empire will qualify as one planet for as long as it needs my help (it'd probably only be like 1/10000 of a planet but i'm making sure i get more then enough), that's 289,087,718,298 mineral., or ~300 billion. how am I going to get so much?
Well let's see. the typical mineral patch contains 8 deposits of 1500 minerals each, so i need 24,090,543 patches or 192,725,145 deposits.
now, some mineral formations regrow over time, but that's too slow for me, i need a ton of it as my start-up investment.
choosing a map at random, i found it has 28 patches. choosing another random map, i find map size varies significantly. the first map is very zoomed out,and this one is about twice as zoomed( 1/4 area) (judging by nexus size.). the more zoomed in one, however, has a total of 20 patches, suggesting mineral density varies. another map of similar nexus scale to the above-mentioned zoomed in one has 12 patches. now, using the size of the nexuses for scale, which has a width of 282 meters apparently, or 398 from corner to corner from pythagoras theorem, and the zoomed-in map has 29 nexuses of space horizontally, so 11542 meters by 8,656 meters for 12 patches is a midrange amount. the surface area of earth is 510.1 million km², and this battleground is 99.907552 killometers squared, so there are 5,104,719 *12 patches on the average earth-sized planet, or 61,256,630. this is about 3 times more then my upper bound, so all i need is a planet... and this doesn't take into account all the mineral that isn't visibly sticking out of the planets surface, mind. so really I'd probably be fine with a dwarf planet or large moon.
But this runs us into another problem.
where do we Store our 37,406,250,000 cubic feet of this stuff?
Well, this too I have an answer for.
Pylons, you see, 'project a strong magnetic field which makes the ground beneath them impenetrable by 'moral means', so says the wiki. now, this, remember, is for 1 pylon- 1 out of three billion of our total stuff, if i recall. so by the time we're done, we're going to be generating 3 billion times more 'impenetrable' ness then is already enough to keep every being in starcraft away.
so, set up a sphere of rock around the hivemind crystal, and it will take care off the defence itself. of course, I'll also send it flying in a random direction, to a random height between that of the space station and the maximum hexagonafield height, for a random distance, ward it against scrying of all forms, and give it thrusters to randomize its location with time. this makes it very hard to find, and means any information on its position is subject to decay.
This has a very simple, very useful effect: Any probes created by the nexus, or any protoss warped in by them, are completely dependant on their connection to this smaller Khala (their name for the latice and the hivemind it allows) in order to remain active. so, if ever it turns out to be a mistake, I will be able to completely shut down everything they made. I'm not turning on the nexus yet, though. just making sure it'll work and have a kill switch (in the form of a Void Ray stationed atop it, a nigh-infinite energy source via the fusion of khala and void, poised to blast apart the crystal into disparate, useless chunks)
ACTION THREE
I tell the Godmodder I'll do as he asked with the not attacking if he can prove to me he's a good, polite, person. to back up my claim, i set up a spell to temporarily replicated the effects of wearing the godmodder's favourite suit on the godmodder if he's particularly bad/impolite.
then, I walk over to his desk and trip, falling on my face and crying in pain. a short time later, I sneeze. soon after, an old man walks by and asks for help crossing the battlefield unharmed, though his voice is too weak for anyone except the godmodder to hear. a bit later, an old friend of the godmodder's walks by and asks him how he's going in a friendly tone. after a few more minutes, someone he vaguely remembers calls him on the phone and starts bawling about how their life's been going terrible, and then another person calls him in the middle and tells him he forgot to cancel, so the godmodder's going to lose their 102993027843970^102990788726376$ deposit for going to squingland this weekend, and they apologize. once thats done with, he returns to the bawling person and needs a way to break off the conversation so he can get on with his day. three minutes later, the person who forgot to cancel calls him again and tells him the bawling person just died of terminal colon cancer. after some time, he has a job interview for a new recruit on his team, and they're attrocious to talk to, so he has to say goodbye.
the godmodder has to be polite/nice for all of these. however, for monikers convenience, he need only say what the godmodder does for the first like, 5.

FREE ACTION A
I tell james i want the request on there anyway, for whenever they do get the energy.
FREE ACTION B
I ask the god of dreams to send fred an image of the godmodder when he dreams. dreams are clearly a different domain from the hexagonafield, after all, so the lock isn't in play there, and dreaming is part of the process of sleeping, so the lock can't stop that. then, i ask fred to go to sleep. also, i tell him that while he is safe, he's also trapped in the cage for a while, thought hopefully he'll be able to escape if he becomes a player.

ENTITY ORDERS: engineer keeps at it. builders switch gears and try to quickly build a low-quality healer, to heal the existential crisis [if this is not possible(ie due to crisis not existing), they will instead start building an evolver. yep. separate from the farmer ones, and mechanical in nature.] [1cp] the farmers get some form of nice gift, reinforcing their loyalty to me, and as a partial result, find themselves more able to predict and control the result of their farming.

POST SUMMARY:
1: using logic, discover the existance of a paradoxical duplicate of myself whos had 72-73 turns to charge (though probably not for anything i care about right now.) and has a paradox-duplicate of yorehammer. spend most of action explaining why this does not also spawn a paradox-duplicate of the godmodder.
2: create a power source for the nexus to eventually use, entirely under my control, thus making any use of the nexus almost risk-free (as i can detonate the source and shut down the thing.).
3: godmodder attack involving forcing him to be polite or else
Free1: tell james that request is still request
Free2: mek fred playuh w drems if nu fre.

You reach out to your other self... and get a response!

Other JOEbob: Hey mate! Let's meet up and PARTY!

Immediately, an exact copy of yourself appears only a few feet away. Overcome with emotion, each of you run at each other, ready to give yourself a loving embrace! And then you finally, finally, hug!

The Explosion can be seen from everywhere around the HEXAGONAFIELD. Thank goodness, that wasn't your REAL time-duplicate. Then you would really be dead. Of course your time-duplicate is gone. Just because the HEXAGONAFIELD changes and has a semblance of boundary lines, doesn't mean it isn't technically infinite, and thus technically still doesn't have corners. Thus, you are left alone, to curl up into a little ball and cry. All by yourself. Which you do.

You now have an entire empire of Protoss to call upon. Congratulations.

The godmodder quickly programs an auto-politeness AI, that perfectly replicates a perfectly polite person! They deal with the old man, and take all the phone calls. The godmodder's old friend shows up, wearing an office suit... the godmodder doesn't look them in the eye, focusing on his work as the replica deals with his old friend's projection...

James says okay, and your request is sent to the God of Dreams. Fred unfortunately is a bit too panicked to sleep.

Existential Crisis will just vanish. I could get it to help someone if Moniker allows it and someone mentions me in DTG. Like in an hour of need and stuff, like in books.

So it shall be!

Sup I'm back totally yes completely. I toss 1 more CP in my small stash, spend another action to toss one in James directions to get that sweet sweet lead on the PG's. Why? I have no clue, to be honest. Simply for future use.

3. I peek over the Godmodder's shoulder, pointing out a minor mistake where he put a 1 degree angle, rather than what should go there, which would be the legendary Sakurai angle, or 361 degrees. I also take the time to, you know, look over his plans, committing them to memory as best I can.

The godmodder notices that he has indeed made a mistake, and thanks you as he corrects it! The power of the next boss has been massively increased.

However, you also notice a few things about the design. It looks... wrong. The geometry's all off. The angles don't make any sense... you don't have enough time to get a hold on the general structure before the godmodder waves you off, forcing you to leave out of politeness.

Oh, Trifling Epithet! Good to see you back. You were gone for a while, so your listing on the Player list was removed for being AFK. I've put it back, though.

Orders
Tassadar attacks the Retail Worker

Actions
I charge up to 1CP -> 4CP

Tassadar prepares to strike!

OOC: The servitors didn't increase from
last turn.



Looking over the collected CPs and inventory I manage a tiny smile, I'm getting closer.

Redirecting my attention to my entities I shake my head, the state of my forces on the other hand could be much better. Time to partly address the problem, though most likely I'll have to wait until the Temporal Guardian returns in my time of need before I can spend my daily actions on other matters.

To begin I decide to address one of the biggest issues for my forces, survivability. Pulling out a jar of nanomachines painstakingly handcrafted by myself I dump them onto the Magitek servitor factory and feed them all the energy they can store before watching them preform their magic. Within moments a series of small robotic limbs sprout from the surface of the Magitek servitor factory, the nimble arms tipped and filled with a variety of tools such as fast acting medgel, stem cell regeneration tablets, wielders, tons of spare metal, and even molecular reshapers. A impressive array of advanced technology perfect for healing one being at a time. Now my factory can do more than just produce more servitors, it can heal things to keep them in the fight. (x2)

Recalling the potential damage dealing capacity of healing I recall those negative health entities, the so called Nega-HP type entities, to mind. Other than being great conventional damage sponges I admit I hardly know much about them or even how to efficiently summon them. That all changes today, my research into Nega entities begins. Pulling my memories of them out of my mind and onto a large holographic display I just set down I search for more information, sending probes through tiny portals in space and time to learn what they can about Nega-HP entities and add this information to my collection. Who knows what I'll discover. Perhaps this'll aid me in summoning them myself, give more some useful tidbits on them, or maybe learn nothing new at all. That's just the way things are, you have to risk failure for success. (x1)

Fixed.

Servitor factory now possesses weak healing capacity!

You ponder negative-HP entities... they certainly aren't impossible to make, but making them isn't just slightly more expensive - it costs more than just CP. Due to the obvious problems for the godmodder having to to deal with entities that essentially need an entirely different damage type to kill, negative-HP entities tend to get special attention, and entities specifically designed to counter them summoned... they aren't hard to make but they attract trouble, basically.

(1 action) I gaze vacantly at the Retail Worker and then Paradoxify a temporary invincible invitation to the Bar next to him

"Time for Entity building!! Now what type should I pick....a support type??Most likely,Dragons??....Too Proud....Golems I Guess...." (0->2CP)

The Retail Worker is tempted. But, it's against company policy to be drunk during work hours.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[tCP=69]
So me and Urist have a Yorehammer? Interesting.

1 CP: I tell the Auditors of the multiverse warning them that there's a chance that the Hexagonfield conflict may slightly overspill onto their VAUNTED and AMAZING offices. As such, they are prepared to counter direct attempts to mess with their records, and by extention the utmost fundementals of the Multiverse.

(Insert appropiate number here) CP:

Firstly, I hand off my own Yorehammer to the Employee, thus allowing them to gain great happiness and a very nice retirement package after sending it to the Godmodder. That is all I do.

...

Coincidentally, it disappears in the mail due to the Auditors of the Multiverse spotting the mixup due to their added attention to the area.

Wait, but... what?? I guess that must be my mistake...

Your fake Yorehammer is given to the Retail Employee! Pleased, they put down the machine gun, and go back to work. They don't get any benefits, since employees being paid based on performance is a myth from the 1800's.

However, when the godmodder finds out the Yorehammer is fake (basically immediately), the backlash hits someone else: The manager from before! The manager gets lectured by The Executive VERY harshly, and receives a pay cut for his failure!

Angered, he comes back, and picks up the workers machine gun! You are not fighting the ANGRY RETAIL MANAGER!

Current CP: 14

Eyowe charges 3 CP

14 CP ---> 17 CP
__________________________________________________________

Actions Done:

x3: Charging from 14 CP to 17 CP.
The Apex fleet attack the Nexi, the Repair Drones repair the Apex. Simple as that.

For simplicity's sake, the Construction Drones only have the ability to build three things. Yes, just three, and each of those only do one thing. The Constructor Drone currently present begins work on the first thing it can build, the Engineering Depot. The Engineering Depot builds more Constructor Drones, one each turn per depot. It might take a while for a single Constructor to build a Depot, but more are on the way.

As for ES, he FOCUSES, and then goes over to the Retail Worker and demands to speak to his manager, since he's fairly sure that the Worker is both on the clock and not where he's supposed to be. Amazingly, when the Worker checks his watch, or phone if he doesn't have a watch, he sees that time has indeed been flying and he's now on work hours again, even if he thought he was off for the day. And if it was the weekend. Nope, workday again. Get back to work you lazy git!

The Manager sighs, and calls his own manager, The Executive. The Executive will arrive on the field shortly if The Manager isn't slain.

Action 1-3: Using 12 of my CP I Power up a MEGA GIANT DEATH BALL and once the charging is complete I threw it at the Infested Nexuses to hopefully make a dent in them.

The MEGA GIANT DEATH BALL slams into the Infested Nexuses! It is EXACTLY as powerful as it needs to be to destroy all of them! Infested Nexuses completely eliminated! Now the probes are in even more massive amounts of trouble than before.

The LIVE Space Station fires on the remaining infested nexuses (nexi), might as well finish it. (and if they're already dead by end of turn, fire on the retail guy).

1 cp gets charged

1 cp becomes another Space Station attack shield

And 1 cp: unbreakable lock? Then break the door instead.
I walk up to the cage with Fred inside. Hey Fred, could you move over to that side of the cage- I point at where the godmodder lock is- for a bit? Thanks. And cover you face with your arms!
Once Fred is safely taking cover, I walk over to the opposite side of the cage and bring down Yorehammer on the cage's walls/bars, thus (hopefully) ripping a huge hole in the side! huge enough (hopefully) for Fred to fit through.

+1 attack shield to the LIVE Space Station!

The godmodder had plenty of time to develop the cage, and easily saw a Yorehammer attack coming! The cage had installed an AUTOMATIC YOREHAMMER GRABBY-HAND! As soon as Yorehammer or anyone with it enters a 30-feet radius around the cage, the grabby hand activates! It flies at you as you get close, easily snatching Yorehammer out of your hands! You prepare to catch it midair if the cage tries to fling it to the godmodder, but instead the grabby hand with Yorehammer quickly retracts back into the cage, and sends the Yorehammer through some obscure mechanism.

Yorehammer is now inside the cage with Fred.

Coming to I look around a little confused before realizing I must of dozed off. Standing up I stretch a bit which causes a couple of muscles to let out loud cracks. After a minute I exit the hallway feeling a lot better then I did a few turns ago. Now back on the Hexagonafield I try and see what I can do to assist the others.

'Hmm lets see. I see that A Death-elite engineer is working on something in the Live space station. I could speed that up, Hmm Also The Sapper is building a Keep. I could help with that as well. Well first the Death-elite Engineer.' I close my eyes and focus my energy into my wish. 'I wish for Prism deployer that the Death-elite engineer is working on to be speed up so they can complete it this turn!' Suddenly a few dozen hands made up of red energy appear all around the site of the Prism deployer and start to work on it. Working in teams the hands grab various building materials and tools and quickly start assembling the Prism deployer seemly already knowing which parts went to which. Soon the Prism deployer was nearly ready. (5 CP.)

Next I focused on the Keep that the Sapper was working on and use the last bit of energy that I'm willing to spare for right now on my next wish. 'I wish for the construction of the Keep that the Sapper is working on to be hurried up.' Suddenly some of the building materials that the Sapper was using to build the Keep start floating into the air before then moving into their needed positions at the Keep fastening themselves into place and overall quickening the work of the Sapper letting them work on other parts of the Keep sooner then they had originally expected. (1 CP)

Prism Deployer and Keep have both received major boosts to production! Thanks to you, they should each finish this turn.

A raging force of pure magical force coalesces, and the hair on everyone's head stands up. It crackles and...
566
Fires a blast of greenish yellow energy at...
4
Algot! Algot develops an allergy to...
4, 5
Nail polish!

Wow. I was expecting something better for my big entrance, that was kinda underwhelming.
The magical force is Neutral, and will randomly attack/help people on both sides.
Actually wait is the above post some sort of sidequest post? If so, It actually affects...
4
The space engineers!
A lot of 4s!

Welcome Woobydoobydoo! You are neutral, I'm going to assume! The space engineers are now allergic to nail polish. This will surely never be relevant in any way.

553
A big pink bubble pops out of the whirlwind of magic and is absorbed into...
2
Tassadar! Tassadar regains...
32
Ummm based on the HP on most things I'd say this would heal 64,000 HP? If that's too much, 32,000 HP.

Tassadar regains 16,000 HP! The base power of actions right now is 15,000, so attacks/healing will do 15,000 HP per action used, plus a bonus for creativity or other things used (weaknesses, etc.). You have 3 actions per update (update being one of my main update posts, marked with a threadmark; "Update (number)").

--------

Cloak sprints into the probes and tramples 6 of them to death!

V:

The Probes scramble around in a panic! No Nexuses means no command! They're desperately trying to figure out something, anything to do!

AG:

The LIVE Space Station, Scoville Reaper, and Destroyer all assault the remaining Probes! It doesn't long to quickly clear them out. You've done it! The Infested forces are no more. Not that they were ever really a threat once Kerrigan and her Destroyer were down, but now, you won't have to deal with them ever again.

Edgardo charges up his first Spirit Point! The Red Army Engineers continue to await orders.

The Sapper finishes The Keep! Tassadar sprints towards the Retail Manager and strikes him once - only for it to bounce off and do no damage! Tassadar re-adjusts his assault to focus on the Machine Gun, slicing off some major components for 60,000 damage to the gun!

PG:

The Retail Manager, in retaliation against Tassadar for the attack, unloads all 20 shots at him, in bursts of 5 at a time! Tassadar dodges one of the bursts, but gets shredded by the other 3, taking 75,000 damage!

The godmodder puts another point into his 1/2 charge, and activates his 2-charge to summon an entity... it's... the GIANT WALL! A giant wall, made of pure brick stone, and HP appears! It towers intimidatingly over the AG army, but... doesn't appear to really do anything other than that? Huh.

Next, the godmodder summons a giant, incredibly delicious cake! However, he accidentally summons it 1,000,000 miles away from the current battlefield. The godmodder is forced to dispatch runners in an effort to get to the cake first! If the godmodder's runners get the cake and return it to him before you do, you'll be really sad! Hah!

What you must do next immediately becomes clear. You'll have to send some people down the track to both A: Successfully run to the cake, B: Successfully grab and carry the cake, and C: Make the return trip. Successfully.

N:

The Apex's target is already destroyed, so it does nothing! Except have its construction drone start work.

The suggestion portal activates... out comes... the AG Hunterbot... no wait... it's the opposite of the AG Hunterbot... it's... the PG Huntedbot! As a new foe on the PG side, the Huntedbot spends all its turns forcing one or more AG entities to waste time trying to hunt it down and kill it!

The suggestion portal only has one summon left. It will summon it in 3 turns. Suggestions are still open, and remember, as we just saw... you have a 50% chance to get the opposite of whatever you requested, if you're selected in the first place!

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 15/100
-Current Project objective: Investigate the terminal. Right now, you need the password.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!

Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 1 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn (Upgrading: 79.5% complete(cost: .05%/engineer)
Quadcopters: 1,000 x 3 HP, 500 x 3A (guarding LIVE Space Station)
Space engineers: 100 x 630 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (working on Prism deployer, done in 1!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(protected from 1 attack)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 2 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Daskter]Tassadar: 101,000/350,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 12!)
The Sapper: 150,000/150,000 HP (can build new simple structures)
Keep: 60,000 HP

[AG - GoldHero101]The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 1 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(one auto-revive remaining)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 54,000
The Apex: 153,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 11 HP(+1,000 x 11 repair per turn!)
Attack frigates: 1,000 x 3 HP, 1,000 x 3A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 1/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)
Attack drone: 1 x 2 HP, 500 x 2A
Constructor drone: 400 x 2 HP (building engineering depot, done in 10!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 3! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 12, 1,000 x 12A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 3!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 273 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Manager (manning Machine Gun)(wants Yorehammer), Machine Gun: 240,000 HP, 5,000 x 20A

[PG]Giant Wall: 1,000,000/1,000,000 HP (seemingly pointless)

[PG]Huntedbot: 100,000/100,000 HP, Waste! x 3A (50% dodge rate)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
Current track:
R-----------|
\\\\\\\\\\\\C
------------|

[PG]Godmodder: 103/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 6!)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 14
That-Random-Guy - CP: 66(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 30(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Future Projector)(1 Residual Somno power)
Ranger_Strider_ - CP: 7
Daskter - CP: 4 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 69(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 22 (Has Greatsword, Self damage ticket)
Krill13 - CP: 17 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 9(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
 
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