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Defeat The Godmodder

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 9/100

Assuming talking with Quin is going to be a bunch of free actions from here on out:+2 CP [tCP=25]


Quinn, is it? Double 'n's? You an important person in this little clan/group/army/squad/posse? Good. A chair, have you got one?
I'm just here for a bit of a visit. A check up on what's been going on. I'm new to the battlefield, you see, and am curious as to what you're doing in this camp. It looks very, very interesting and all that, but also somewhat worrying.
I just want... I don't know... information? A report of everything going down here? A tour? An alliance of some sort with you?
I don't know, maybe I just want to share a drink with you.
 
Moniker I have hidden the infinileaf clover somewhere on the internet if you can not find and link it in the next one hour the godmodder looses it to me.

Edit: it has now been more than an hour of real time since I posted this and Moniker has not found the clover so I get it
 
Last edited:
1 Action makes the time to find the BAO with the BAO finding compass very short and easy. The time needed to get there is irrelevant since time is a construct of sapient beings to live a better life. The distance is irrelevant too, since distance is an old relative of mine/time. The obstacles are not relevant, because information is able to cross, which is vital for any bank (I transformed into information for some time) (which I constructed to have a better life). Finally I am there. Or am I?

Yes I am. And I am using 5 CP to give Teenage Rebellion 5 Attack shields.

Also: Hello. Welcome your old client you certainly do not remember. To make it short. I will kill you regardless of what you say, do or promise me.

CP: 15

3 CP in 7 rounds Winkins

I agree to cult action
 
FOCUS: - cwhuif3988929f-
- cwhuif3988929f-

- In response to the Players complaints, new update rollback mechanism added. Hint: Sidequests.

I leave the Hexagonafield behind and travel to the Update Center, in hopes of finding some way to prevent the Godmodder from becoming unstoppable.
 
Actions 1 & 2 -
Plus 2 CP, which I promptly throw into the Relic along with my 3 CP from last turn to buff it's health a bit.

Action 3 -
Using my last charge, I get both me and the Relic over to the update production facility, hoping to assess the situation and get an idea of attack.

Relic Info:


Current Orders:
Flamethrower specifically the ground and not the update center or any entity to continue building up charges.

Aura Unlock:
[||||||||||] 0/10

Fire — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.
 
Kyleruler

Question, why would you NOT use the Relic to attack the enemy entities? It's still charging Fire....

"Since I traveled to the update center, then I'd rather not torch the building or any troops patrolling without seeing what's there first. That would blow our cover, and with only a few Players here currently, I don't want to have to deal with a fight here just yet."
 
"Is it just me, or has Algot slowly been descending into insanity?"

Edit: You know what, I have a plan. My 3 CP and temporary command of the Second Scarlet Prince go to General_Urist.

If General_Urist doesn't post, the Second Scarlet Prince will attack the Minecraft Corruption.
Off on a sidequest huh? Oki-Doki, if that actually works than I'll do me best to not get it killed in the meantime. I think I'll keep it's order to attack the Corruption this turn.

...How did it get and keep so many attack shields? Just got lucky that very few PGs attacked it?

EDIT: anything specific I should be aware of regarding the Prince's mechanics that wouldn't be immediately obvious?
 
General_Urist

The Second Scarlet Prince is a simple entity with nothing special except for the fact it out lived everything on the field currently. (Excluding the Peacekeepers for obvious reasons)
 
I call down a Flurry of Thunderstrikes on the Protoss Army

I attempt an Anti-virus on the Minecraft Corruption

Charging remaining action...
 
Update CX(110)
FOCUS X 3
Terry brings a Top 2 Tavern Brawl deck, filled with 15 copies of Preparation and 15 copies of Fan of Knives. He goes Prep, Fan, then repeats the process 14 more times. On the Protoss Army.

You, uh... use the Fan of Knives on the Protoss Army, I assume! The frontliner zealots take the hit, losing their attack shield and 4 of their number!

I charge up 3CP

OCC: Thanks Moniker!

(Don't thank me, it makes it seem like I'm favoring you...)

I gotta go to bed. But first I've got a question: I know fuckall about Protoss units and whatever franchise they come from. Of the various monstrosities on the field, which ones are one of either a) airborne and highly maneuverable or b) possessing significant long-range high-precision anti-aircraft capabilities? those are the ones which would be biggest danger to the LIVE Space Station and I'd like to identify those hazards sooner rather than later.

EDIT: Why is the Machine only protected from 1 attack? I gave it three shields and I don't see any mention of the [PG]s attacking it.

Currently, only the Stalkers can attack air. They do have a few airborne options, like Void Rays, Carriers, and Phoenixes, and of course the Mothership from the main games, but it is yet to be seen if any will show up here.

Also, fixed.

Action 1: I put sand in bad places with respect to the TNT Cannon. Now it'll blow itself up when it fires.
Action 2: I teleport in, hijack a drone, and use it as a landspeeder to hit another drone, then plant a black flag on the wreckage and teleport out.
6-->7 CP

Oh no, the inner workings of the TNT cannon! 17,000 damage!

Attack shield destroyed, drone slain! The Protoss army is already losing production capacity...

Don't forget! You can use Starcalibur for 3 extra actions next turn. After that, you had better hand it off.

Piono staggers. He made a big show of protecting Alice but...
Yeah who is he kidding, basically everybody ignored him. Even Alice.

He halfheartedly lobs a fire bomb into the Protoss ranks, aiming for the Nexuses. The fire bomb explodes into another firebomb, then another fire bomb, then another firebomb. Turns out it was a bomb bomb and not a fire bomb. This causes the attack shields on the Protoss Nexuses to get attack around...
*number crunching sounds*
five hundred and twelve times. No more attack shields I guess.

In the background, Piono's CP builds up by 2, bringing him to 27.

The firebomb bounces off the Nexus's shields - but it destroys one layer of protection in the process! The Nexus has 1 shield left.

I begin to murmur in despair: I'ts okay Ranger... Even if Moniker ignores me and the fact that I charged up to 5 CP it's okay... You still haven't given the Godmodder legendary weapons....
I cry and charge up to 8.

Woah, woah! Don't... don't cry... Here! See! You're at 8 now, see! STOP CRYING!

Current CP: 4

Eyowe: A self-destruct mechanism huh?
Eyowe: Isn't that a little too base?
Eyowe: ...then again, maybe it was too base that I did not choose to prioritize that over other possible effects.
Eyowe: *sigh*
Eyowe: Should've just destroyed it.
Eyowe: Or maybe that might have just made the Warp Jammer unusable either way.
Eyowe: Onto other matters then.

__________________________________________________________

Eyowe(muttering): ...the heaven library, huh...
Eyowe: I'm... just not gonna bother with this now.


Eyowe distracts he Godmodder in a... pretty confusing manner.

Maybe it's the fact that he's biting a rose with no discernible mouth.

Maybe it's the fact that he's going on a tangent about how if history is for nerds, then the victors who wrote history are also nerds and thus nerds are victors. It's not really a strong argument and the Godmodder feels tempted to correct him.

Maybe it's the fact that one of the limbs protruding out of him is a hand doing the circle game symbol and the Godmodder shudders in anticipation of a punch to his shoulder but then remembers that the symbol has to be below the waist so he feels tempted to call him out on it.

Maybe it's the fact that he has a magnet in his hand that seems to be pulling the Infinileaf Clover off of the Godmodder's person, but actually it's just pulling all of his change off of his pockets. The clover, being the luck-giving cripe it is, disables the magnet's pull and turns all of the change into lucky pennies which he picks up. Sadly, he only had just enough change for one bus ride and now that they're all pennies, he doesn't have enough anymore. But because the infinileaf clover is still the luck-giving dit that it is, the next bus that came accepted all the lucky pennies as enough payment for a ride. With the infinileaf clover's luck-giving shenanigan, the bus' destination turns out to be heaven. But wait... if it's going to heaven, wouldn't that mean he has to die? As this thought struck him, he finds the bus careening over to a cliff and crashing upon impact with the ground. It turns out that that was just his imagination and he is back to when the magnet is pulling his change, except this time his change is actually an entire schilibiling. He doesn't know what a schilibiling is, as even the god of many knowledge, Google, does not know what it is, so instead he makes up a definition for it:

schilibiling
/ˈSHiliˈbiliNG/

noun
  1. a pack of flesh-eating squirrels.
"I can't believe an entire schilibiling killed my father"
synonyms: pain, nightmare, totally real, not making this up, just kidding I am; More
The Godmodder looks in pride over to the new definition he made. But wait... if an entire schilibiling was pulled from him, then-!
He looks back at himself and realized; his flesh has been eaten by the schilibiling! The Godmodder screams at this sight and is flashed back to the magnet pulling the change part, except the change is now just spaghetti, but it doesn't come out of his pocket. Instead, it pushes inside his pockets, causing him to fall down face first with spaghetti dropping from his pocket. A previously unseen audience laughs at this sight and the Godmodder is left very embarrased. He is then flashed back to that same moment you all know. The Godmodder suddenly has a realization; he's the MOTHERSCRATCHING GODMODDER and he could've just prevented all of those from happening in the first place. So he does something about it, or rather, attempts to. In this instance, he's not the MOTHERSCRATCHING GODMODDER! Apparently, he's a singular Player fighting against a lot of godmodders, all of which seem to be keen on taking the Infinileaf Clover off of him. They all charge at him in his very vulnerable state and his scream is cut off by another flash back to you-know-when. This time, his change is now a bunch of voodoo dolls of him, and because they're being pulled, the Godmodder also gets pulled at an intensified rate because that's multiple voodoo dolls of him being pulled. But instead of Eyowe with the magnet waiting on the other side, it's actually a cactus replica of him and the Godmodder ends up with needles all over him before flashing back. The tables have turned as the Godmodder now holds the magnet in his hand. But wait! His change is still in his pockets, and he's holding the magnet on the opposite side of his body! Because of coin logic, his body is riddled with $1.75 worth of coins as he is once again flashed back. This time, the change stays as just change and the Godmodder knows what must be done. He puts his change inside his wallet, puts his wallet inside his pocket, and reinforces his pocket so that nothing comes out of it. But he feels that his change wasn't being pulled. No... THE INFINILEAF CLOVER IS ACTUALLY BEING PULLED BY THE MAGNET AND HE WAS SO BUSY REINFORCING HIS POCKETS THAT HE DIDN'T NOTICE IT UNTIL IT ENDED UP IN EYOWE'S HAND. Feeling dumb over this, he ends up hitting himself in frustration and deals... 1 DAMAGE TO HIMSELF! First, the Infinileaf Clover was stolen from him, and now he apparently got damaged, all in an action that only took 1 action to make?! "No! This can't be real!" he thinks to himself.

... yeah it wasn't real either and he is flashed back to that scene y'all know and love/hate.

The Godmodder finally makes a conclusion about where he is now; he is in a Lotus-Eater Machine that's running a "Groundhog Day" Loop simulation inside. He feels proud of this discovery. Sadly, he is WRONG. This isn't a Lotus-Eater Machine running a "Groundhog Day" Loop! This is actually an INFINILEAF-CLOVER-EATER MACHINE running a "BEAT-THE-EVER-LIVING-GIT-OUT-OF-THE-GODMODDER DAY" LOOP! The Godmodder watches in horror as the Infinileaf Clover disintegrates into nothing while he is being beat up by somehow buff adults and even more questionably buff children. Very scarred by what he just saw, he is flashed back to "that moment".

This entire fiasco would repeat itself over and over, not benefitting the Godmodder in any way. This would go on for an eternity if you let it. Actually, you did. Then again, what's an eternity for a godmodder? Definitely more than a turn.
__________________________________________________________

Eyowe charges 2 CP.

4 CP ---> 6 CP

The Minecraft corruption helpfully comes over and uses 1 block to smash the machine! The godmodder escapes, desperately clutching the Infinileaf clover (he held onto it with luck alone), and having taken 1 damage! The godmodder's learned a new word today... well, not really. But he has learned a lot of things today. Like, "don't make Eyowe mad". Of course, he's going to promptly violate this knowledge by continuing to try and kill you. But still. He did learn it.

Order:
It seems like our end is coming huh, not like I'll give it a shot.

SCVs:
All units prepare for COMBAT!
SCVs man repair stations,
Repair/overheal the Bunker Complex!
200 build 20 Factories
100 continue the Research Facility
9 build a Bunker.

There's not much to say except fire and fire and fire again...
Designator designate the Protoss army specifically the Zealot Army.
The Linebreaker leads the charge softening the Zealots.
The rest of the army is divided into 2 groups.
Group A attack the Zealots, Hellions, Siege Tanks and the Battlecruiser should be able to wipe out the Zealots due to the fact that the Rice Torrent+Linebreaker should reduce the enemy to 4,000HP each. (291,500A *1.4)=408,100A, the Zealots SHOULD only have 400,000HP combined due to the above facts.

Group B on reserve if Group A is successful in annihilating the Zealot army. Target the Probes down.
1 of the Heavy AFV breaks the Attack shield, and the rest with STIMPACKS(50% damage, 75% damage increase) come in to deal heavy damage upon the enemy(Medivacs start healing the bio force). If Group A fails in their objective of killing the Zealots, Group B joins in finishing the zealots off.

Time to make a web of protection, Marines+Marauders will take all incoming damage against the Barracks.
The Hellions+Siege Tanks will take all incoming damage towards the Command Centers+Factories.
The Battlecruiser+Heavy AFVs guards the Starports+Linebreaker+The Factory
The Vanguard protects the Designators+Hellions and Siege Tanks

Actions:
2x I assist Winkins Fortified Rice Monastery's special Rice Torrent, helping it along to be finished right now.

1x +1CP=4CP...

It seems my people are slowly losing touch of the world around them... Arrogance is the downfall of everything, and rubbing it against our own allies... It hasn't even been that long since we attain this power.

I agree to the cult action.

Note Moniker did not increase factories to 68

I would like to note that my army if maxed out on current Marrines,Marauders,Hellions and Siege Tanks would only have 1,948,050 TA compared to the PeaceKeepers.
Another Note, every Barrack's Techlab/Reactorlab used to have 2,000HP I'm stating this because every bit of HP might just save the terran army.

"cwhuif3988929f-" I wonder if that's a secret code meh.

'-All new AG entities nerfed" Meh due to this patch, I probably will switch over to the [N] Faction.

Your... huge army... will... do... what... YOU... SAY... ALL... LIKE... ELEVEN+ DIFFERENT ORDERS...

*HEAVY BREATHING*

Except for the guarding, you have to maintain a 1:1 protection ratio. Only the Protoss army has special hidden guarding abilities for its units that let it guard-split like that.

+1 charge to Rice Torrent! Factories increased...

Edit: I stare down at the note at hand and pondered about joining Spicy into the bar, well if I'm going I might as well bring along Sushi...

(Action!)(2 Charges)(1 Charge to the Hungry Loan)
(1 Charge)
Great explosions echos in the many halls of the Monastery as Light and cheerful glee seems to seep into the neighboring rooms of where the happiness reeks. Having finished the research department last turn, the soon-to-be LM researchers had requested a charge to put their budget bank to add their own personal touch. After a multitude of light works and multiple wards of shinning variety, the LM Research Labs and rooms have completed. Now all that's left is for the Lightward mages to finish their studies for them to man them! Which they eagerly will finish by next turn.

(1 Charge)
Rice could be seen flying as I plow through the rice fields of the monastery alongside the farmers. Soon piles of rice are carted towards the Rice Torrent reserves to help fill up the next burst of horde cutting rice streams. Calling out to Daskter for help me fill the Rice Torrents reserves as I offer to fire it at the Zealots. Which I quickly receive and both work on this. Leading to the Rice Monastery's Rice Torrent reserves to be filled up.

(Orders)
For the First move... Should Daskter help fill up the Rice Torrent reserves, I have a Bun Knight destroy the attack shield on the Zealots.

Then with the Rice Monastery facing the Zealot horde, fires its Special, Rice Torrent, which will shave off a good 300k total from their army.

Sushi goes next to the Rice Pond to eat up 20 Basic Schools of fish, I take note of it, making a diet book for Sushi as it settles down on a grassy patch which I join.

My Forces soon breaks apart the TNT Cannon and some of the Corrupted Blocks.

RICE POND ECOSYSTEM:
Current count: 155 Basic Fish Schools, 47 Piranha schools
Current Growth:
Basic Fish Schools: +38 Next turn
Piranha Schools: +11 Next turn

[Sushi's diet notes] Giving 20 basis fish schools this turn
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi ? HP

+1 Rice Torrent charge! Doesn't quite have enough to fire off... just a little more... If it wasn't such a powerful special, it would be charged quicker...

1 CP donated to Hungry Visitor! Sushi slightly fed, but since you didn't use any actions, it will spend this turn eating the fish.

NEUTRALADDER ASCENSION! You have risen to N+2! Now, other Players can't attack you without good reason!

"And by the Dark Masters it continues to be a horrific clusterfuck." I groan, this whole battle is gonna be like this isn't it?

Aggravated, I turn my attention to the fight at hand...time for work.

Action 1:Give 'em Grief!

A Counter-Summon? This leaves one option, A Counter-Counter-Summon!

With a rumble of thunder, I summon a creature more dammed than any who follow the Dark Masters could ever be.

His hair light brown, his shirt white and red stripes, a bandit's mask tied messily around his square head...speaking of his entire body is squareish.

I've summoned...Griefer Supreme! An unholy amalgamation of every Griefer to ever troll a server, united in one body with one purpose. To cause complete and utter mayhem!

But wait, Griefers always turn on their-"Oh ye of little faith." I interrupt...myself. "Allow me to explain my brilliance my internal monologue, it's not AG it's PG." I can feel some part of me, the part of my internal monologue chronicaling this battle, roll their eyes as I slip into my 'Showman' mode.

"You see oh simple folk, Griefers care not for the societal construct known as 'teams'" I explain to my invisible audience. "Only one need exists in their chaotic minds, one presiding over feeding, bathing or any form of self preservation! Mayhem." My voice, which had speed up as I had spoken, drops into a snarl as I spit out the word 'Mayhem.'

Before speeding up like a carny peddling his show as I continue."And what pray tell is the highest form of mayhem and chaos? When your teammates, those you trusted to carry you to victory turn against you and. Ensure! Defeat!"- I wave around a cane as I rant. No clue where it came from but I'm on a role.

"Therefore, by summoning it on the PG side, I've effectively made it AG!...at least until it runs out of PG targets. At which point we're all on the chopping block." I laugh a little, silly internal monologue, doubting...myself?

...Dark Masters I'm starting to slip.

Action 2:..That's still a weakness?

No, really, we haven't hit the Math-Based weakness yet? I mean, what haven't we done yet?
...
...
...
...no.
No fucking way it's that simple.

Grimacing I will my Power onto the universe...searching for that stupid...There. The Godmodder's Health Bar.

With a flex of Power I impose my will onto the space around it, manifesting...-1 Right next to it.

There's no way it's that simple.

That thought in my head I add another CP. I really gotta save up for this

+1 CP
3 CP Total

---------------------------
I look over at Winkins and pionoplayer both of them seem pretty down these last few Turns. And both of them were some of the first to stand up for Alice, I should repay them.

With a motion I bring a note into existence, will the words to appear, and duplicate it, making two exact copies.

It's a simple note, inviting the two to come to the Peacekeeper's Bar for a drink on me. Hopefully some liqud courage and a bit of good company will put them in better spirits.

With a wave of my hand I teleport the two notes to the Players in question.

And if that last Attack actually fucking works I'm gonna need to get smashed.

You summon the Griefer, and it immediately latches onto the one thing it loves most! The delightfully grief able Minecraft! He happily begins exploding the blocks to bits, acting as a counterbalance to the Minecraft corruption's regen every turn!

You were right! It's not that simple. Your -1 immediately changes to a +0. The godmodder's HP bar remains protected.

Focus X3

Suddenly, you realize that since the Warp Jammer is still on the list of entities clearly alive, and is still active, clearly the Protoss couldn't of warped in!!!

Also suddenly, I use a spell that anchors said Warp Jammer's existence from a mistake(?) into reality, so the Protoss couldn't of warped in, but they tried to warp in anyways.

Which is why with using 3 CP I create a Unstable Time-Space rift in the Psionic Matrix, shattering the Protoss that tried to warp in across spacetime! (If you ask why this affects last turn, blame unstable spacetime rift nonsense)

Next with my next 4 CP I upgrade the Warp Jammer, removing the secret feature and increasing the shield's HP.

With my 1 remaining CP, I speed up the Time on the construction of the [P] World Eater

The Warp Jammer is preserved just long enough for it to explode AGAIN! Right on the Protoss Army! The frontline zealots once again take the hit to the face, losing 7 of their number! World Eater construction boosted slightly. The 7 other CP wasn't spent.

I make a Godmodder seeking dorito gun using 2 actions! I use my other action to make a fabricator that will begin working on my festum generator!

You make a godmodder seeking dorito gun! ... Are you going to fire it?

You also make... a fabricator... that's supposed to make a generator... that makes festums? Seems really... roundabout, don't you think? But, okay. Slight construction increase now happening every turn.

ES shrugs, and charges 3 more points. He'll wait to see how this plays out, he supposes. He then orders the Apex and its support ships to attack the Minecraft Corruption, and also points out that it should still be generating new Repair Drones now that it's out of the Shipyard.

Of the three attacking unit types, only Stalkers can attack air units.

New repair drones have appeared! And the Apex will do as you say.

Action 1: Riggity Riggity Reversed

Ah ha! Guess who has also been in every DTG game... The Godmodder. Wouldn't the curse of Copypasta afflict him as well? It has to!

I copy the copypasted damage that kills the Hellkite Dragons, and paste it onto the Godmodder.

Then, I charge.
+2 CP

The godmodder counters your attack by noting that his name isn't REALLY godmodder. It's merely a moniker.

Godmodder

suddenly you are in a sea of infinite copies of the infinileaf clover and you are not holding any of them what do you do?

Godmodder

I have gone back in time and saved the god of dreams before you saved him causing you to never sign the magical contract with him and him not to give you any of the weapons what do you do?


To #1: Not holding any of them? He's holding ALL of them! Because the entire HEXAGONAFIELD is his, and is holding all the copies. So clearly, he is holding the right copy.

To #2: The godmodder looks down. Yup, he still has the Legendary Weapons. Clearly, your time travel didn't work.

I look at the Infinileaf, troubled, then sigh. "Hey JOEbobobobobobobobobobobbobobobobobobob or whatever your name is, maybe don't give the Godmodder possibly the best legendary weapon he could have gotten at the moment?"

Alright, since this turn proved that as long as the Godmodder has the Infinileaf Clover, all theft attempts based around luck will fail. So the only thing we can do now is try a theft that doesn't have any chance of failure, it needs to be absolutely self-sustained, with no possibility of interference from any source, as, as long as that source has so much as a chance of failure, it will. I spend 15 of my charged CP (Charged charge points?) to summon a flaming good ally, walking in wielding some curious blade on a stick, and with a bloody good hat, a smirk on his face.

Matrim Cauthon:
HP: Lower than Average, I suppose
ATK: Slightly Higher than average
Bloody Ta'Veren: He's real lucky, especially with gambling, to the point that in 14 books, he only loses a hand when it'd be better not to win.
Fox Medallion: Gain damage resistance against non-physical damage dealt (for instance, anything that's not a physical attack)

Next up, Mat Cauthon shuffles a deck of cards, and challenges the Godmodder to a game of blackjack, with himself as the dealer. The Godmodder, of course being an avid player of 21, accepts this challenge. They start playing in a private pocket dimension made by yours truly, with no possible way for anyone to interfere, and the first couple rounds end with Mat getting an Ace and some of the varied royal cards, and the Godmodder, of course, having the Infinileaf Clover, winning with an Ace and a King, every time, gambling higher and higher stakes. Until one round, he doesn't, instead getting two kings! How could this be?!? The Infinileaf Clover allows him to cheat luck! Upon checking his portable back pocket, which is of course where he would keep the Infinileaf Clover, as you can't hold a Clover when you're playing Blackjack, it's simply not allowed, he notices that the Infinileaf is gone! What?!? Oh wait, there it is. Never mind.

Wait, but if the Infinileaf is still there, how did he lose..?

I smile and join in on the blackjack without a word, losing several rounds due to non-perfect luck, as opposed to both the Godmodder's and Matrim's perfect luck. I'm lucky, yes, but not that lucky. Somehow, the Godmodder continues losing hand after hand, growing angrier and angrier. As it turns out, this entire time, the games been rigged! There was no luck involved! With no luck, the Infinileaf Clover can't activate, and help the Godmodder win! And with the private dimension being interference proof, there's no one to conveniently help the Godmodder out when he gets angry at the rigging of the game, and I slip the Infinileaf Clover from his portable back pocket, and, of course, the infinite Infinileaf Clover backups that the Godmodder has in there, leaving in a single one. With infinity-1 Infinileaf Clover duplicates, I have infinite Infinileaf Clover duplicates, which I promptly bury the Godmodder under as I make my escape from the private dimension, taking Mat with me.

Matrim Cauthon summoned!

The godmodder, aggravated, pays his winnings to Mat Cauthon, glad he made no foolish bets. As you hastily try to reach and grab Infinileaf clover, by sheer bad luck, you somehow accidentally close your hand around the Giant Spiky Poisonous Object of Pain from his other back pocket instead!

godmodder
if you still have the infinileaf clover I place a spell on it causing it to do the opposite of what it is meant to do which is only curable by giving it to a player and never taking it again what do you do

Edit since legendary weapon steal attempts are free actions I do a lott more

godmodder the massythe is starting to rebell against you what do you do

Godmodder the hellkite dragons are back but now they are also immune to copy paste dammage and chuck Norris dammage and they want the infinnileaf clover what do you do

godmodder Chuck Norris is trying to steal both of your weapons what do you do

godmodder you are carrying to many dogs to hold any legendary weapons what do you do

godmodder ekans used rage you cant move ekanses attack continues you cant move ekenses attack continues... oh and the 1/256 glitch has been patched


godmodder


godmodder the puppet from fnaf jumpscares you what do you do

godmodder dro dunun dununu dro dununu dununu dro dununu dunun dro do do dam what is that from

godmodder what happend to site 13?


To #1: Unfortunately, the spell you cast had a 1% chance of failing. It failed.

Steal attempts are free for the godmodder, but not you! Feel free to re-use the flavor text, but you don't have nearly enough actions for the rest of the steal attempts!

1 CP: I utter - cwhuif3988929f-, Invoking the rule that - cwhuif3988929f- .
now, this was typed without the Godmodder's font, so it's not from the Godmodder... so it was the updater's last action, their last spite to the Godmodder, therefore, bad for the Godmodder.
but it might be random keyboard spamming, right? ...
Nope.
C is from the bottom-left/ then w, top left, and h, middle-middle, then u, near h, then i, near u, then f, off to the left, then 3, left, 9, far right, 889, near 9, 2, far left, 9, far right, f, middle-left, -, far right. it can't have been speech- where would all the numbers be from- and who says 'cwhuif' as they're being beaten to death?
but what does it mean? that, I do not know. but if it is the final effect of the game updater, clearly made to spite the Godmodder. it will be something.
"but what if it's the password", I hear you cry, but no. the updater was already logged in, patch notes already being added! it wouldn't require an additional password! even if it did, one would not pick random numbers. that kind of password is very hard for people to remember, but very easy for computers to guess. they would pick a short story, something with high letter count but which uses real words, like "there's antimony arsenic aluminum selenium and oxygen and hydrogen and nitrogen and rhenium.": Very long, very specific, hard to guess, it would take years to do it automatically and it's so out of left field and against standard "wisdom" that people wouldn't think of it. therefor, the green thing is a patch.
something bad for the Godmodder.
I would also like to note that the updater is broken, so the Godmodder can't fix the loophole where he never mentions [N], meaning if every AG switches to [N+2], his weakening and countersummon things are useless.

also, I know it doesn't say i have any CP in the update, but , and i hadn't used that CP before now, and you never said the charge like, failed and exploded my face.
[1x] Counterpoint! "New mechanic: Counter-summons: Now, whenever a powerful AG entity is summoned, the godmodder can summon a counter-entity designed to kill that entity free of charge."
you know what parts here are relevent?
1) it says AG entity. The Blocks is N. like me.
2) it says "Powerful".
the blocks are literally two actions total.
I mean seriously.
The minecraft corruption proceeds to unexist.
[x0]
IMPORTANT, M8!
THE BELOW IS IMPORTANT.
PAY ATTENTION THIS TIME.
Through the contract again, alice feels that I still need her to make that drone. she owes me 1 action from that 1/1 charge she used to make a lava moat. Also, I edit the post I'm using to communicate with altair again. this time it says "ALSO I need you to analyze the player vault and figure out how it works if Alice doesn't do it at my request. if alice is there, please don't attack them until they've finished their action for me, thanks.".
IF YOU DIDN'T READ THE THING ABOVE, DO IT NOW.

IF YOU HAVE NOT READ THAT WHICH IS ABOVE, DO SO.
IF YOU'RE IGNORING THOSE TEXT BITS, DON'T.

[x0]
If you don't want that either, then I have another idea! your attack entitys (riflemen etc) don't do much most of the time, right? how as payment, they all (or a large amount of them) attack a single target of my choice, as long as it's weaker then a 10-charge entity, once? or attack an entity of mine of my choice, or something. it costs you almost nothing and i'd like it if that also.
If they refuse that like i had assumed they had before realizing moniker missed it:
Peacekeepers. 2 death elite riflemen is exactly 1 action of health and 3 actions of attack, or maybe less. if that's all you are willing to offer without even letting me select which type of entity, you are trying to rip me off. stop. give a fair amount, one comparable to letting an entity of my choice evolve once, or comparable to a I'd estimate on average +50% to strength from the evolving you're likely to get. at least make it something I actually Want.
[1x] I sacrifice my ability to wield any legendary weapons to the god of perfect duplicates with 1 durability, who will let me occasionally duplicate the effect of a legendary weapon for one turn.
[1x] With a bit of help from the God of Dreams (however much that is necessary, If it won't tire him out too much, to make sure the Godmodder won't steal it.), I summon a pink void. it will hover in front of Daskter's forces. Floating in front of the bunker, this entity has -10,000 HP, and will block attacks on the bunker complex until it dies. it needs to get to 0 HP to be killed, and has no minimum HP.
Also, note, if neither alice nor altair do the analysing i need, I asked the God of Dreams to do it.
^ THIS IS IMPORTANT.

READ THE ABOVE IT'S IMPORTANT.
I'VE ASKED FOR IT 4 TIMES NOW AND BEEN IGNORED EACH TIME IT'S IMPORTANT THAT WHEN I SAY THINGS THEY HAPPEN IF THERE IS NO REASON FOR THEM TO NOT, DO IT ALREADY.
(IF THERE'S A LEGITIMATE PROBLEM WITH IT, TELL ME THE PROBLEM, DON'T JUST IGNORE IT)

I vote for the cult action to get more rocks.

You say the keywords aloud... but... nothing... maybe you could use it for something else... or it really could be a red herring.

Also, the godmodder briefly ponders, and then realizes that yes - he has violated the letter of the countersummon explanation - but not the spirit! The spirit of the countersummoning mechanic is, of course, that the godmodder is blatantly cheating! So really, whatever he does with it won't violate the spirit.

I DID READ YOUR TEXT THE FIRST TIME, ALICE ISN'T DOING IT BECAUSE SHE ISN'T HERE. ASK HER IF YOU SEE HER AGAIN. SHE'S GONE. SHE CAN'T DO THINGS FOR YOU WHEN SHE'S GONE!

Quinn himself contacts you in response to your request.

Quinn: JOEbob... do you want to be put on our blacklist? These demands are nothing but an aggravation.

Quinn: All you did was hand us a dead body to study! A handful of actions of power is more than enough. Take it or don't! I'm not negotiating with you any more.

The god of perfect duplicates will only accept your sacrifice if you ALSO give him all of your infinite charmzard energy. All of it. So much that you'll have 0 left, regardless of the infinity you started with.

Okay, hold up. The post you're using was like, 2 updates ago, back when Altair was on the field. You can't do that. Absolutely not. Once a post has been processed for an update, it is final. There is no editing it to do stuff in the past. If you want to communicate with Altair, find a way to do it in the now.

Negative HP cloud summoned.

The God of Dreams is unfortunately unable to remotely analyze the vault! Unless you could put someone to sleep near there...

OOC: JOEbob, just a quick note here. Pretty much all your posts are about 20 different lines of text, within which is squeezed several lines of explanations, and anywhere from five to eight actions on each turn, many of which are "free". I'm tired of having to do correction after correction after correction. These updates already take a long time to do, and I can't go over every post with a fine-toothed comb. If you want your stuff to go through more often, you could try doing less stuff, or better separating your posts so I don't have to break out the magnifying glass every time you post to make sure I've gotten everything, and then still fail to get everything.

"Undead Einstein move to stage right and help Rotaz on the sentry turret as I already said. No offence but if the past is anything to go by the next 'most of my entities get wiped out' will happen well before you even get to the 20 turn mark!"

Yanking out the Redirifle I deploy a single attack redirector onto myself. When the Godmodder finally uses the Mascythe I won't be completely unprotected. (x1)

With the sheer amount of firepower present on the field I finally decide to increase the Temporal Guardian's HP. Walking over to my main source of entity attack power I give him a form fitting and invisible graphene armor, that should prove sufficient. (x1)

Lastly I charge. (x1)

Since the Protoss Army will, at least for this turn, only be gunning for the Terran Army I order my forces to attack the Minecraft Corruption. The Temporal Guardian plus one or two servitors should be able to kill a decent amount of them.

1 attack redirector on yourself! +HP to the Temporal Guardian!

one action [nope]

I plase a unsacraficeabillitty field around all players abilities to weild legendary weapons so we do not need to keep track of that stuff

what page is that on

godmodder

you will die instantly if you or one of your enteties has the massythe at the end of this turn

You're out of actions. You can't do anything more this turn.

What does this mean in practice for us? That the amount of CP needed to give it X hp or attack has increased?


GODDAMNIT that was exactly what I was gonna have the engineers build next.


Somehow, this mechanic doesn't sound very fun... but we'll see I guess.

The casino-like sound of the Slotmachine's clacking echoes around the battlefield as the Godmodder uses the power of the Clover to hit jackpot after jackpot, getting insane amount of tickets. Yeah OK that Slots Machine has got to go!
...Thankfully, I have enough firepower on hand to take care of that RIGHT NOW. The LIVE Space Station and The just boosted Machine are ordered to focus ALL of their firepower in that oversized gambling addiction catalyst. It should be just enough to finish it. As for me...

With two actions I jump over to the Corruption with a crowbar and steal as many blocks, preferably medium-weight ones, as I can! I then give the blocks I've collected to Joebobobobobob's friendly block collection.

With my last action... I charge! Haven't done that in a while, gotta get black into the habit!

You steal 15 blocks and convert them into JOEbob's blocks! He now has a bunch more blocks.

The patch note nerf to AG entities was applied "subjectively", which means, not really. If anything, all new entities are stronger, thanks to the Player power buff.

First things first, I motion for a Project Charge to shift all legendary weapon steal rolls away from being luck-based.

+3 CP

[OOC below]
Also, Trifling, nice one.

Acceptable, but... it needs a cool codename or it can never be a project charge.

Moniker that reminds me: when can we vote for a project charge? IIRC you said we can do that once the Soul Razer dies.

Since you've brought it up, let's start the vote this turn.

"Is it just me, or has Algot slowly been descending into insanity?"

Edit: You know what, I have a plan. My 3 CP and temporary command of the Second Scarlet Prince go to General_Urist.

If General_Urist doesn't post, the Second Scarlet Prince will attack the Minecraft Corruption.

Everyone's giving a lot to him! Scarlet Prince can also be computer-controlled for now, if General_Urist doesn't want to command so many. Your 3 CP has been donated.

tCP: 3+3 actions

Going for the Cauldron of Sols. Hope it's worth the wait.
While I am rubbing my ears from Cera's yelling I silently rant to myself. 'Yeah of course wait until I let my guard down to yell at me. For crying out loud I have had nothing to do with the Godmodder getting those weapons and yet Cera only yells at me for it.' After finishing my mini rant to myself I try to decide what to do next.

Looking over I see Trifling Epithet is getting ready to chellenge the Godmodder to game of 21. 'Hmm, I think I know where your going with this. If I'm correct I sure as hell hope your plan works, But lets try to stack the deck further in your favor shall we?' Closing my eyes I focus my energy and a little that I have saved up and trying to do I charge Trifling Epithet action with 4 CP. (the 3 I get this turn and 1 from my pool of saved CP)

'Next lets give another 2 attacks shields. I wish a attack shield to be given to Eevee Shadow Bacon and one to That-Random-Guy,' Suddenly 2 red translucent attack shields appear, 1 over Eevee Shadow and 1 over That-Random-Guy giving each of us a small measure of protection. (I'm using 2 more CP that I have saved in that reserve I have. In total I used 3 of the 10Cp I have in reserve while also using the 3 CP I get from this turn.)

The action rejects your extra charge! It is an attack on the godmodder, or his weaponry, and thus gains no boost from CP. You charge up 1 instead. +1 shield to Eevee Shadow and ThatRandomGuy! The godmodder eyes you with concern... hmm... if he attacks now...

Free Action: I switch to Neutral, so that I can summon an entity without it being nerfed and the Godmodder spawning a buffed version of it.

Free Action: I point out that as I was able to make 3 steal attempts during 1 action previously, Algot is able to make 3 steal attempts for each action spend on making steal attempts, and can thus make at least 9 total steal attempts this round, and is likely able to make as many steal attempts as he wants for the low cost of 1 action.

Actions: I charge some more. Not really up to actually doing anything.

Oh, don't worry about switching to neutral. The debuff thing wasn't anything switching to neutral would do anything about. Same for counter-summons.

You making 3 steal attempts last time was a fluke. 1 steal attempt/action!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 9/100

Assuming talking with Quin is going to be a bunch of free actions from here on out:+2 CP [tCP=25]


Quinn, is it? Double 'n's? You an important person in this little clan/group/army/squad/posse? Good. A chair, have you got one?
I'm just here for a bit of a visit. A check up on what's been going on. I'm new to the battlefield, you see, and am curious as to what you're doing in this camp. It looks very, very interesting and all that, but also somewhat worrying.
I just want... I don't know... information? A report of everything going down here? A tour? An alliance of some sort with you?
I don't know, maybe I just want to share a drink with you.

Quinn: Well, I'm afraid I can't ever afford to drink, not with everything going on. The soldiers here in the bar take shifts, we make sure not to have too many inebriated...

Quinn: But, in any event... I guess I can tell you about our goals.

Quinn: Our job is to, well... keep the peace. Which we shall do via ludicrous power accumulation.

Quinn: If things ever go so exceedingly pear-shaped that there's the possibility of a multi-dimensional threat, we shall step in.

Quinn: We have taken this duty upon ourselves, seeing the death and suffering that results from this war.

Quinn: Luckily, we have not had to do anything yet. But I suspect that the day on which we will have to act is drawing ever closer...

1 Action makes the time to find the BAO with the BAO finding compass very short and easy. The time needed to get there is irrelevant since time is a construct of sapient beings to live a better life. The distance is irrelevant too, since distance is an old relative of mine/time. The obstacles are not relevant, because information is able to cross, which is vital for any bank (I transformed into information for some time) (which I constructed to have a better life). Finally I am there. Or am I?

Yes I am. And I am using 5 CP to give Teenage Rebellion 5 Attack shields.

Also: Hello. Welcome your old client you certainly do not remember. To make it short. I will kill you regardless of what you say, do or promise me.

CP: 15

3 CP in 7 rounds Winkins

I agree to cult action

You find the Bank of Actions! They're somewhere in the Eternal Plains of the Purgatorium dimension. Outer Evacucorp grounds.

As you try to teleport, however, the Bank's automatic rejection field automatically rejects you, teleporting you right back to the HEXAGONAFIELD! It might be better to let Fenix work on breaking through the defenses.

+5 shields to Teenage Rebellion!

Actions 1 & 2 -
Plus 2 CP, which I promptly throw into the Relic along with my 3 CP from last turn to buff it's health a bit.

Action 3 -
Using my last charge, I get both me and the Relic over to the update production facility, hoping to assess the situation and get an idea of attack.

Relic Info:


Current Orders:
Flamethrower specifically the ground and not the update center or any entity to continue building up charges.

Aura Unlock:
[||||||||||] 0/10

Fire — — — x — — — —Water
Air — — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

Relic HP boosted by 75,000 HP with 5 actions!

The Update Production facility is located in the Highest Dimension! You need a LOT of things to go there! If you actually want to travel there, the first thing you'll want to have is a real, living body, which you currently lack. And that's just the first of a mountain of requirements.

I call down a Flurry of Thunderstrikes on the Protoss Army

I attempt an Anti-virus on the Minecraft Corruption

Charging remaining action...

The zealots take it once again! 2 die!

The anti-virus somehow manages to destroy 16 blocks! Even though the corruption isn't at all a virus!

--------

Cloak, neatly dodging around the Immortals, unleashes a deadly virus into the Cybernetics cores, destroying their attack shield and destroying one!

V:

The AG team gets ready! This is it! They must strike before the Protoss do! Winkins forces all attack as a team on the enemy TNT cannon! Though they couldn't use Rice Torrent this turn, they can still eliminate this threat! The TNT cannon is obliterated! The Bun knight doesn't attack the Zealots and instead helps with the TNT cannon, as the Zealots already lack attack shields.

AG:

The Protoss army is one of the greatest threats you've faced yet. Maybe not as great as the Soulrazer, but still pretty great! The Starcraft army moves to strike! The Designator designates the Zealots, and the Linebreaker strikes, dealing 1,400 damage to all remaining Zealots - a total of 121,800 damage! Next, all remaining Starcraft Army firepower mows down the Zealots as best they can! With the designator + stimpacks, the whole team deals 579,600 damage altogether! This is just enough - JUST BARELY ENOUGH - to kill every Zealot! Congratulations to the Starcraft Army. The godmodder looks on with horror - when will this accursed army of complicatedness die! He'll have to help the Protoss army out, or even they are at risk of failing!

The Machine and the LIVE Space Station team-attack the Slots Machine! Together, they have just enough power to DESTROY it! No more slots machine, and no more double rainbow tickets! However, the Slots Machine had a skill... Lucky Counter. It rolls slots to potentially hurt its attackers.

The Machine: 8 2 9 - escapes unscathed
LIVE Space Station: 9 5 6 - escapes unscathed

Well, they got lucky this time.

The rest of the AG army decides to split up - the Protoss army is a major threat, but the Minecraft Corruption needs to go, too! The Scarlet Prince, Matrim Cauthon, and the Relic (with Flamethrower) strike at the Minecraft corruption! Together, they burn, slice, and gamble away 54 blocks!

The Explosion Elemental, Teenage Rebellion, and Festum base attack the Immortals, destroying their attack shields!

PG:

The godmodder notices that the Terran Army has both a negative-HP cloud and a large number of attack shields protecting it. Better to take a proactive stance on this one. He pulls out a healing-tipped drill, and hurls it towards the Terran army! It pierces straight through JOEbob's negative-HP entity, healing it and killing it (the entire healing tip is used in the process, leaving only hurt). Next, it slams against the attack shield wall, and drills forth! It looks like... 1... 2... 3.. 4, 5, 6, 7, 89 and 10! All 10 Terran army attack shields destroyed! The drill stops short of actually hurting anyone, all out of energy.

The Minecraft corruption regenerates 25 blocks (less thanks to the Griefer) but then spends 80 more building the Faction Base and Factions Army, which is both a very strong base full of diamonds, and a large force of Minecraft players who want to defend the diamonds from anything with the capability of taking them... especially things that are AG!

Finally, its time for the Protoss Army to take their first proper steps. With the attack shields gone, that leaves the Bunker Complex! 13 Stalkers blast it in a flurry of Laser Beams, obliterating it! Now, they could go for the rest of the Starcraft Army, but they recognize that the Terran's non-Starcraft supporting allies are more important. 8 stalkers snipe The Vanguard, killing it! 7 more snipe The Designator, killing it, too! Both remaining Stalkers and an Immortal attack the Screeners, destroying them both! Three Immortals kill the Linebreaker, and four kill the Factory. The last 2 Immortals attack the Heavy AFVs, killing 8. That's the vast majority of the Terran army's support - now to tango with the army itself...

The protoss army gains 5 immortals, 9 stalkers, 10 probes, and 20 zealots! They also regenerate their attack shields. A massive amount of new foes to kill. Is killing them all even possible? The probes decide to demonstrate that no, it isn't: Six start the auto-production of 2 photon cannons, ten start auto-producing 2 forges, and the remaining 3 start auto-producing a gateway. Due to the nature of Protoss construction, only the initial probe investment is required to begin - the buildings construct themselves!

N:

The Apex, as well as CaptainNZZZ's forces, all go together and strike at the Minecraft Corruption! As a team, they destroy 74 blocks! Perfect.

--------

As the Stalkers and Immortals retreat from the dead bodies of Daskter's minions, the Linebreaker gives a last gasp... only one of the Stalkers hears. The Stalker, initially hesitant, walks back over to the Linebreaker... The Linebreaker sputters out their last words...

"Please... please, end this... we're all going to die by the godmodder's machinations... please..."

As the Linebreaker's life fades away, the Stalker is left to think... think about all he's seen... the Terrans... why are they evil? Within his little beating Player-made heart... he feels that familiar spark of empathy, of hope, begin to grow anew...

-------

The HOLDOUT PROTOSS faction has appeared! Some Protoss will feel hope, and try to inspire their allies to feel the same! Currently, it's just one Stalker, but if he survives and remains steadfast in his hope and peaceful ideals for 3 turns, the Stalker will recruit all Stalkers and Cybernetics cores to his faction - significantly weakening the Protoss army! However, the godmodder will almost certainly take notice...

-------

Cephalos Jr. You cling tightly to Starcalibur... only to realize that you accidentally left the oven on at home! Luckily, you can use your phone to disable it remotely... but fumbling and getting it out of your pocket requires letting go of Starcalibur, even if its only with one hand...

hungry visitor The godmodder has a deal to cut you! Give him back Yorehammer, and he'll fully heal Teenage Rebellion.

-------

A new PROJECT CHARGE will soon be begun! These are the currently available Project Charges:

Project Phantasm:
The HEXAGONAFIELD may be filled with the souls of dead Players, captured for use by the godmodder... what if we could... use them?
Cost: 150 actions
First quest: Find out more about where Dead souls go

Project Shield:
The godmodder keeps mind-controlling new entities to his side! Maybe we can see if there's any way to stop him...
Cost: 100 actions
First quest: Find out more about how the godmodder controls entities

Project Shatterpoint:
Legendary weapons are a serious problem. If there were some permanent way to lessen the burden, it could be a serious boon to your forces.
Cost: 300 actions
First quest: Find out more about current legendary weapons

Now, don't vote yet - for the next turn, you can design a project charge free of action cost and have it added to the vote. Then, it both I (and other people) like it, you can undertake it after a 2-turn voting period. So, to be clear:

Update 110 - 111: Making new Project Charges
Update 111 - 113: Voting on Project Charges
Update 114+: Doing the Project Charge

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Vote on or design a new Project Charge!

Minor Tasks:
Kill the Mysterious Farmers! They're making new evolving entities!
Help the Starcraft Army win the war against the Protoss!
Stop the Minecraft corruption! It's generating new structures constantly!
-Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!

[V - Winkins]Winkin's Forces (TA: 96,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 5 HP, 5,000 x 5A (10% dodge rate)
Shield buns: 3,000 x 8 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 90,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - DragonofHope?!?]Festum Base: 106,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 20% complete)(+3%/turn)

[AG - MooGoesTheCow]The Machine: 10,000/100,000 HP, 3 x 20,000A (+1 attack in 3!)(20% dodge chance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 360 HP (+40 engineers/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(423,500 TA)(dueling Protoss Army!):
Terran Army(Neosteel foundry+Salvage Facility(9 Salvage, +1/turn)+Mechanical weapons)(can't switch rooms!)(vaccinated):
SCVs: 50 x 339 HP
Marines: 100 x 149 HP, 300 x 149A (stimpacks - half HP, x2 attack)
Marauders: 200 x 56 HP, 600 x 56A (stimpacks - half HP, x2 attack)
Hellions: 400 x 484 HP, 500 x 484A
Siege tanks: 1,000 x 80 HP, 1,000 x 80A
Medivacs: 500 x 15 HP, +200 x 15A (can overheal/heal-shield)
Command centers: 6,000 x 24 HP (+30 SCVs per turn)(build cost: 7%/SCV)(guarded by Siege tanks)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)(guarded by Marines/Marauders)
Factories: 4,000 x 88 HP (+5 Siege tank/91 Hellion per turn)(build cost: 10%/SCV)(guarded by Hellions)
Starports: 6,000 x 10 HP (+0 Medivacs/turn) (build cost: 5%/SCV)(building tech labs, done in 3!)(protected by Battlecruiser)
Bunkers: 5,000 x 8 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (70% upgraded, can't research until fully upgraded)(protected from 1 attack)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 5 attack)

[AG - Kyleruler]Relic: 135,000/135,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire -++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG]Agro Scarecrow (reflects one hit)(protected from 1 attack)

[AG - Trifling Epithet]Matrim Cauthon: 90,000/90,000 HP, 28,000A (-2,000 damage from all attacks)

[N - EternalStruggle]The Apex: 130,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 4 attack)
Linked Repair Drone: 500 x 4 HP(+1,000 x 4 repair per turn!)
Attack frigates: 1,000 x 3 HP, 1,000 x 3A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 0/4 charge, 5,000A (currently charging)
Shipyard II+1: 132,000/150,000 HP(protected from 2 attack)

[N - CaptainNZZZ]Army: TA: 22,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(autododges 1 attack)(teleport vest - gauranteed to survive lethal attack)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building sentry turret, done in 4!, +1 from Einstein)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 30,000/30,000 HP, +1 Servitor/turn (1 attack redirector)
Servitors: 2,000 x 2, 1,000 x 2A

[N - JOEbob]The blocks: 100 x 23 HP (+3 blocks/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 228 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 600,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 24!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 18!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 31!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(80% charmed)(protected from 1 attack)
[N]Grower: 50% grown, +10% growth/turn
[N]Little red: 1,000 HP (0% grown)(Growing, +30% growth/turn)

[PG]Protoss Army(TA: 890,000)(dueling Terran Army!):
Probes: 10,000 x 19 HP (can build!)(protected from 1 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 20 HP, 5,000 x 20A (protected from 1 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Stalkers: 12,000 x 38 HP, 8,000 x 38A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 15 HP, 15,000 x 15A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 3 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (+9 Stalkers/turn)(guarded by Immortals)(protected from 1 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 2 attack)(+1 attack shield/turn, maxes at 4)
Protoss Reserve barracks
Under-construction buildings:
Photon cannon x2: 50% complete(+50% construction/turn)
Forge x2: 25% complete(+25% construction/turn)
Gateway x1: 50% complete(+50% construction/turn)

[N]Holdout Stalker: 12,000 HP, 8,000A (will recruit other Stalkers in 3!)

[PG]Minecraft Corruption: 1,000 x 134 HP (+30 blocks/turn!)(Griefer: -5 blocks/turn!)(Can make various structures out of blocks)
Factions base: 200,000 HP (contains diamonds)
Factions army: 40,000 x 10 HP, 6,000 x 10A

[PG]Godmodder: 118/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 11(1 Boost Stone)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 33(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 6 (Increased HP)
Hungry_Visitor - CP: 16(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(Yorehammer - bypasses defenses)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 48(Echolocation)(protected from 1 attack)
Arsenical - CP: 2(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 25(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 5(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(365 rocks)
Crusher48 - CP: 8(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 2(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 9
General_Urist - CP: 4
[N]That(Other)OtherGuy - CP: 25(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 3 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3
ShadowofHope - CP: 2
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 4 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor)(Starcalibur - x2 actions)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

---------

FIVE-UPDATE SUMMARY:
Updates 106-110:

AG/N:
+Linebreaker spawned(and destroyed)
+Warp Jammer spawned(and destroyed)
+Sushi blob spawned
+Relic spawned
+The Blocks spawned
+Matrim Cauthon spawned

-Fortified Supreme Slammers eliminated
-Cult worker army eliminated
-Light crystal eliminated
-Casino ticket canary eliminated
-Slots machine eliminated
-The Vanguard eliminated
-Designator eliminated
-The Factory eliminated


PG/V:
+Godmodder lost 9 HP, gained 3 Double rainbow tickets, used 3/3 charge
+Soulrazer slain!
+Demonic Assault squadron slain!
+Units and their production factory slain!
+Soul Reapers slain!

-Minecraft Corruption spawned
-TNT Cannon spawned
(and slain)
-Factions Base+Army spawned
-Protoss Army appeared


Legendary weapons:
Yorehammer: Crusher -> Hungry_Visitor
Mascythe: JOEbob -> Godmodder
Infinileaf clover: JOEbob -> Godmodder
Starcalibur: Alice ->Cephalos Jr.
Yoreshield: Alice -> OFF THE FIELD

Story:
-The Soulrazer was finally defeated right at the start of this period! Now, the godmodder no longer has his supreme ultimate weapon with which to kill Players before they have a chance to do anything. When it was dead, you were presented with the choice to either kill or spare Alice, as Altair thought she should die. The Players chose to spare Alice, and as a result, she left the field unsure, and Altair left angry at you. Ash returned to Cera and Jamie.
-The Protoss army arrived, with hatred towards the Terran army! Encouraged by the godmodder, they became extremely powerful, and now seek to destroy all Terrans...
-...Except for a handful of Protoss, which hold out against the hatred! If encouraged, they may prove helpful in stopping the Protoss.
-A new Project Charge is soon to start.

OOC: Just a quick note here, this may or may not ever matter. I've decided to Player-cap this game at 40. I'm not sure I can handle it getting any bigger. Sometime within the next few updates, I'll do another AFK check and then say just how close we are to that number.
 
Free Action: I vote to use a True Multiplier Orb on the Terran Army. If we do this, we double the Terran Army's firepower to match the Protoss army, and if it survives it will be incredibly powerful in the long run.

Free Action: I propose Project Soulbreaker, with the idea of discovering the Godmodder's critical soul weakness. It's probably not feasible, but it's worth at least proposing.

Action 1: I flip a Coin. On heads, the Infinileaf Clover is teleported into my possession, regardless of any defenses against such an effect. On tails, the Protoss Army is hit by an EMP and loses all of its attack shields. If the coin lands on its edge or doesn't land at all, both effects happen.

Action 2: I charge.

Action 3: I charge more.
 
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action 1: I throw Moniker at the godmodder but miss. This causes moniker to fly really far and land in pionos inventory. while he is in there his game master powers cause all pionos stuff to become stronger

action 2: I ask Moniker to tell me what the fuck happend to site 13 if he is un-able to give a simple but true answer to this question the godmodder looses his weapons (the stuff can be found in really complicated terms what he has to simplify on some page of SCP Foundation and you have to explain it in a way that tells me you understand it)

action 3: I bet the godmoder loosing the infinileaf clover on the godmodder not loosing the infinileaf clover
 
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I fire the dorito gun 3 times on sniper mode at the Godmodder! I am not taunting him though. I spend two actions on a angel engineer which can make buildings. I use one action to build my generator.
 
ES uses all his Charge and his FOCUSED action this turn together and targets the Minecraft Corruption. This is enough raw power to wipe it from the face of the earth, which he quickly does. The Max Power Assault move mostly just involves firing a really big energy beam at the Corruption after teleporting next to it, with the resultant blast being so wide that not a single corruption block escapes its fiery wrath. That done, he then sits back and basks in the literal afterglow, because there's embers on the stone and such from the point where there used to be blocks. The Apex and its escorts attack the Factions units for the lulz.
 
"Oh thank the Dark Masters that didn't work. That would've been a little ridiculous." I mutter, beginning to head towards the bar. I have an appointment to keep after all.

Better do my Actions beforehand though...Best not to mix work and leisure.

"Oh, and I agree with using a True Multiplier-Orb on the Terran Army."

Action 1&2: Point-Defense!

I could do things manually...but I won't, I'm on a schedule and I can't waste a lot of time here. So I just snap my fingers and add the modifications instantly. Maaagic yay.

The modifications in question were adding a series of mini-guns, lasers, missiles, mini-lasers and missile-guns to the LIVE!Spacestation. All hardwired to only attack incoming projectiles/Attacks.

Basically, it gives the LIVE!Spacestation a chance to nullify an Attack made on it, instead of taking damage.

Action 3: Propaganda, HO!

As I'm making my way to Peacekeeper base, I notice the defecting Stalker...that's an opportunity there.

Smiling I rub my hands together, sparks of Power flying off of me. I may not be able to Charge this turn, but this'll be fun.

With a click of my heels I'm at the controls of a Crop Duster, magically modified for my Action and at the head of about fifty other aircraft.

My smile never breaks, even as the Protoss Army's Attacks begin to bounce off the Crop Duster. I eyeball the ground bellow, waiting for the right time to give the...-"Fire!" I shout, slamming the button.

On cue all fifty magically controlled planes drop their cargo into the midst of the waiting Army.

Leaflets and Pamphlets, magicly enhanced to draw your eye and make you increadibly curious of what's inside.

Looking within one would see the horrors that the Godmodder has unleashed, be reminded that every point of health he has is the Soul of a slaughtered Player. And they would have their own memories dragged to the surface, of when they fought against the Godmodder.

Anything about the Terran Army would be magically omitted of course, this is propaganda, not History. Which is for nerds as the Godmodder himself kindly pointed out.

-------------
Job done I teleport back to solid ground and evaporate the fleet of planes.

"Welp, time to get-"
ENTITY ORDERS!

"...what? But I-oh, right." Groaning I move the Agro Scarecrow Holdout Stalker, before putting a sign in it's hands that reads "Bodyguarding."

What? It may not be 'my' Entity, but it's still just an inanimate object that's only purpose is to soak up Attacks. And I technically own it so...

Agro Scarecrow Bodyguarding Holdout Stalker!

"I really gotta stop making Entities that aren't technically under my command." I mutter, walking into the Peacekeeper Bar. "It'll get anoying real quick if I constantly have to work around the problem." I sit on a nearby barstool, waiting for Winkins and pionoplayer.
 
FOCUS!
hmmmmmmm... it seems that the protoss may yet make peace... I'll help along with that.
I transformed into a bearded hippie. The hippiest hippie that ever did hippie.
Hey mannn. Can't we all just get along and love one another?
I'll be surprised if this converts some of the protoss, but even if it doesn't, it should move the Godmodder's attention away from the holdout stalker.

 
As you try to teleport, however, the Bank's automatic rejection field automatically rejects you
You did not read my post careful enough. I did not teleport I turned into information, an abstract concept and then turned back. You could still reject me... and I will find a way that makes me able to go inside. You can count on it.

hungry visitor The godmodder has a deal to cut you! Give him back Yorehammer, and he'll fully heal Teenage Rebellion.

HAHAHA?! Now that I am so close to killing everyone I hate? Aha Ha H a h?!
I turn myself and teenage rebellion into living projectiles and pierce through any defenses including rejection fields that the BAO has, seconds later there is no one besides me and TR left. Every defense stopped working and thus I could simply tell them to kill themselves. Their survival instinct, a very valuable defense against death could not save them. Their intelligence and free will, defenses against the worst that can happen to them, could not save them. It was a weak attack, but with lacking defenses, nobody could resist. Not distance, not the inability to hear, not the inability to understand me. Everything that could stop me, is a defense. And thus nothing can stop me from doing this.

(1 Action used + damn why did I sell the Yorehammer the first time again? It is so freaking convenient owo)

Ah yes and I take over their base while I am at it. A psychokinetic and prophetic power engulfs the BAO HQ and turns its feng shui into a favorable position. Thus several things move in a certain way, for example the rejection fields will reject those that want to harm me and my mates and won't reject me etc. (1 action used)

Edit: After thinking this over, hungry visitor has some ideas that could work with this force. He teleports the other legendary weapons of the godmodder into the grasp of Srovy and Winkins. Should work I guess, since the godmodder can't defend himself against the forced teleport. (1 action used)

CP: 17

1 CP in 6 rounds Winkins

I agree to cult action
 
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I vote we use one of the True Multiplier Orbs on the Terran Army.

Charging. (x1)

Sitting behind a conveniently located piano I get to work crafting a plant controlling pill, converting whatever plant like creature that digests it to my side by filling its basic conscious with thoughts of obeying CaptainNZZZ and enhancing its genetic structure to become sensitive to my projected will. With the pill finished I feed it to Grower. (x2)

Should the Minecraft Corruption still be alive my entities will finish it off. Should it be dead my entities will instead focus on the Factions base and army.
 
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