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Defeat The Godmodder

While I am unable to get a good look at what happened due to the fact that I'm in another boat and the heavy rain makes it hard to make out things at a distance I can still hear Xerath's last words before he dies. I let out a deep sigh. "Fucking hell." I mutter to myself. 'Well, Great! We lost another person and it's likely that he's dead for good... Well nothing that can be done about that besides avenging him.' I lean back into the lifeboat deep in thought. 'He said that the godmodder made Alice another one. Not quite sure what that means but at a guess he may have meant that he turn her into something like Xerath was, Or worse has turned her into another Godmodder. Hopefully its something better for us then those two options but it's likely going to be bad.'

I look out across the sea again for a few minutes, trying to spot anything I can help with. After a few minutes I spot the fish now swimming in the sea. 'Well that's interesting, I wonder if they taste good?.' I crawl forward across the lifeboat until I'm able to get out from under the tarp. Then I take a kneeling stance as I observe the fish. 'Hmm, Well their to far away for me to try and spear one, So I'm going to need something with a bit of range. Lets see, Hmm. I think a harpoon gun should work well enough. I wish for a harpoon gun!' Suddenly a Harpoon gun appears in my hands.

'Alright, so far so good.' I look over the harpoon gun for a moment trying to familiarize myself with it. 'Right lets try this out.' I then take careful aim at a nearby Koi fish. after a minute of aiming I fire the harpoon at it and I miss by a few feet. 'Bugger, Well I have awhile to nab one soon enough.' I think to myself as I reel back in the harpoon that I fired.

As I'm doing that I notice the super computer that I summoned earlier is floating on its own raft. 'Huh, Strange but I'll take it.' Finally I get a hold of the harpoon and I quickly reload it. 'Okay well lets get you closer shall we?' I then take aim at the raft that the Super computer is on.

After a Moment I fire at the raft and with a solid thud I tag the raft. 'Alright! I'm already getting good at this.' I quickly pull in the Super computer and bring it up close to my lifeboat. I quickly observe something odd about the Super Computer. 'Hmm, Seems that all this rain is not effecting it. Alright that's helpful.' I nod to myself as I tie a piece of rope from my lifeboat to the raft. After that is done I step over to the raft and look over the Computer. I see that it has made a great deal of progress in finding the HQ of the Godmodder with only a (relativity) little left to go. 'Hmm, good, good. We should have the location in about 3 to 5 turns, But lets try and speed it up shall we?'

I sit down in front of the Super Computer and I close my eyes as I began to focus a fair deal of my energy into my wish. 'I wish for the super computer to become faster so it will find the location of the Godmodder's HQ sooner!' Suddenly a red aura shines around the Computer. On closer inspection the Super computer suddenly looks a lot more advanced, A futurist looking mother board has been installed, There are far more CPU cards now inside the Supercomputer and looking deep inside it shows that it is using a plasma generator for power allowing the Super computer to make many more calculations per nano second then it could earlier! (2 Actions)

I nod to myself. 'Right that soon speed things along!' With that I quickly dart back under the tarp of my lifeboat and I try to dry off. 'Hmm, It would be nice to get in another heavy hitter on our side.' I think to myself as I look over the AG entities that are right now fighting. 'Non of ours right now are really suited for fighting on the sea. Hmm, I wonder if the Gray Ghost would see fit to aid us, It would be nice to have some more leg room. Although it may take awhile to get her into action. Eh, may as well start saving the energy that it's going to need.'

'Hmm, Now that I think about it, Ray has been offering those multiplier orbs, It may become useful for what I have in mind.'
Looking over at Ray from lifeboat I call out to him. "Oi, Ray! If your able can you give me one of your Multiplier Orbs please? I would be quite thankful if you do!"

With that I close my eyes and focus my remaining energy into a reserve that I can use for my rather large wish. (1 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 16 July, 1934.

At 10 minutes to midnight, 3 dozen Shipbuilders reported a strange red light appeared over the shipyard as they worked and that it remained in the air for about 2 minutes before then flying down into the keel of the ship that had just been laid down 9 hours earlier. According to the Workers the light was seemly absorbed into keel leaving a soft red slow before it dissipated.

The story despite the 3 dozen witnesses was declared to have been made up, Mainly becuase there was no evidence of what had happened and it was just the Shipbuilders word on the matter. Regardless work on the ship continue although some workers would keep an eye on the night sky for anymore phantom lights.
 
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Well, so much for THAT.

As I stand on the lifeboat seeing bits of airplane splashing into the drink around me, I realize that whatever is up in those clouds is nasty. Trying for some brute force is considered, but....
What is this, a game of hangman? This signal as-is is useless, but that we got anything at all shows there's something going on here. Best try to dig deeper.

Action 1: I set up and launch a simple sounding rocket loaded with a bunch of instrumentation and sensors, and set it to fly up into the storm near the anomaly. Any data recieved is beemed back to me in real time, and the sensors, especially radio receivers, are specially tuned to look out for signals that might contain text. Between that and the fact that the rocket is small fas and tough (basically an armored sensor box with a rocket engine), hopefully this time it will be able to get a more solid signal before it gets destroyed.

Now, what's the Godmodder up to down here? He's...... fishing? Fishing. Those fish seem innocent enough, but we all know the Godmodder can turn things nasty real fast. Well... two can play this game. I guess.

Seeing Captain Cat discover that the fish are koi, I consult a manual on koi fishing and put a plan in motion.

Action 2: I motor around the Hexagonaflood as I am calling it now and set up some fishing nets made of scrap parts in strategic location, in hopes of catching some of the fish schools for my OWN maybe-nefarious devices!

As I finish setting up the nets though, I realize that this water is probably gonna be around here for a while. I prepared for a land war, but it seems I need to start making contingencies for a naval war in case this situation stays a mess.

Charge: something boat-related. (1/??)

Also:
Moniker said:
Thanks for the explanation of the charges. And yeah, I remember how in DtG Tvtropes the "giving out charges" thing tended to descend into chaos without GM intervention.
 
2/2 using
I order the workers to construct headquarters for the cult (which for now will be a mobile home on the alleged boat), with workers who can't do so for lack of resources helping JOE's entity's with whatever they're doing, I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones or other cult entities if they are injured. I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:[1.3 breeders]. cult action is what JOE said.
Using my first action I alchemize the obsidian generator with a boost stone. (JOE says this is a good idea, I think he is just pulling my leg)
Using second action I charge using the charge booster, I then use those two charges to start a small farm on the boat which one worker and one gatherer manage (grows resources, namely wood)
Using my third action I wiggle my eyebrows at the godmodder +1 Eyebrow point
 
Update LXXXIX
I drink the water. Yes, ALL of it. [14/14]

You open your mouth REALLY WIDE! The godmodder can only look on in sheer amazement as every last drop of water in the field floods down your mouth like a bottomless elevator shaft! Fish are left floundering before the Fishery can snatch them up, and entities in boats are suddenly grounded, awkwardly waiting for the water to rise up again!

Are you hydrated enough yet? Better conjure up a toilet next!

Action 1: The Ettin 20/20
The Ettin is summoned to the HEXAGONAFIELD. As a reminder, he is immune to all damage, but will die instantly if ever the sun shines on him. He wears a Cloak of Shadows to prevent this eventuality, which can be disrupted with light-based attacks and ONLY with light-based attacks.

The Ettin will attack the Fishery

Action 2: I take a Multiplier Orb and apply it to the Ettin

Action 3: If I still have an action left, I give the Ettin an AMULET OF SOLIDITY, causing the water beneath his feet to be solid so that he can walk on the surface of the water and not be affected by the flooding.

You summon The Ettin! And immediately upgrade it to The Ettin II! You also give him Water-Walking, making him significantly less affected by the water! He's all set to compete!

1. ...goodbye, Xerath. I FOCUS, to try and determine the exact method of how the Godmodder took Xerath's soul

You focus, go back in time, and examine where the soul energies went. Redrover pops in to assist you, boosting your scanning efforts some times over!

It looks like, after Xerath's massive attack, his Player powers were completely drained. And from there, the godmodder absorbed his soul into... a tiny, dark hole, leading to some kind of pocket dimension? You should've noticed that before...

So if the godmodder couldn't control Xerath's soul until after the Player powers were fully drained, that means the godmodder is using soul power, rather than bolstering himself with Player power. Hmm...

I take a Orb and then give it to the space station

I will bank my last 2 actions in the bank of actions

"Oh and Computer what should i call you? since i dont just want to call you computer"

Oh and the Space Laser will strike the Fishery
and the reinforcement beacon will also activate

and also i give the AI Control of the space station and all its functions and it can give orders to the space engineers
]

One more Orb given to the Space Station! It is now the SPACE STATION V!

Computer: Advanced names not necessary. Will result in enhanced emotional attachment.

Computer: Looking at history, this only causes pain. Please call me a simple name: "CompTIA"

You have relinquished control of the Space Station to CompTIA! It still takes orders from you, but the Space Station is now essentially theirs.

1 Action: Round Number

ES takes an Orb and gives it to the Shipyard. Shipyard V, yay.

He also notes that the Godmodder taking the Yorehammer is pure irony, since he's basically the oldest "Player" and has zero intentions of ever sharing. And yes he made the comparison to parents and children but so far in terms of real age and actual maturity the Players have him beat, so you know.

...

Wait a minute. Sub 150 HP and no new boss fight? But a seemingly all powerful being behind the rain, and Ray who nobody has seen before?

ES smells a rat, although he isn't certain what specifically is up right now. Maybe the Peacekeepers and their safe reveal of Sealed Unit Info could help? Well, we'll see soon enough.

2 Actions: Heal the Apex

He waves a hand while thinking, and some of the damage the Apex took is repaired. So far, he has to continue playing the waiting game...

Shipyard upgraded to SHIPYARD V! The Apex is healed up by 20,000 HP!

1 Action: I grab a multiplier orb and use it on the Eeveelutionary Eevee.

2 Actions: I deposit two actions into the Action Bank.

"Second Scarlet Prince, attack the Fishery! Eeveelutionary Eevee, attack the Fishery and use All-Element Burst on the Fishery!"

"If all the AG entities attack the Fishery, I think we can beat it, so don't forget to give your entities orders!"

Your Eevee prepares to strike! The Multiplier Orb is given to

The Fishery is a spawner... Is my best guess it probably catch fish, and then breed them into monster somehow. It make the most sense for me, or maybe it's going to catch fish to sacrifice it to the storm.

Orders:

I took a Multiplier Orb for the factory I guess I'll actually apply it now...

Science Facility will research, what limiting the production of SCVs and how to solve the problem.

13 SCVs will build 1 more Command Center.
The rest of the SCVs (15) will start construction of more Factories!

Soldiers will instantly start opening fire on the Fishery, for whatever it is worth...

Flagbearer will raise morale.

Actions:
1x, I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"

I don't feel like doing that actually, I'm just going to trust Ray on blind trust. If he's evil, then its already too late anyways. Though I think Ray is a good guy to be honest, unless he's playing the long game or something.

2x. The Battleship is ever closer to completion.

1x goes to the Bank

You apply the Multiplier Orb to the Factory! It is now the Factory III! The science facility is trying to research some improvemnet for SCVs! Your SCVs are going to begin Factory production!

+2 to the Battleship! +1 deposit to the Bank!

Piono floats in the massive sea of water, protected by his water trident, and against the wind, his air bow is plenty of protection.
Piono has some thinking to do. In a drunken stupor he called dibs on the next sealed duel. Which was foolish, he's probably not going to follow through on that now that he's sober.
Hmm...
But all this extensive fighting has been... a lot, and Piono... hasn't really been all that effective against the Godmodder...
He's barely a player in this game at all, except for that one time the others placed their trust in him.
Really, without the others' power he's pretty much useless.

Actions 1&2:
8/10 for Punishment.

Action 3:
Piono decides that maybe it would be best to seek refuge from the storm before it grows too much more of a bother to handle, and delves down beneath the waves, making a beeline for the Peacekeepers.
Once there, he dries himself off with water magic, sending the water back outside of whatever method the peacekeepers are using to keep themselves from drowning.
Piono checks in with the head of the Peacekeepers, and then moves down to the God Unit Production facility and provides his own elemental powers to aid in the training of the Eye.

-2 production time to the Eye! The Peacekeepers thank you. When this is done, it is time to move production to the World Eater...

1. I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"
We should have done this a long time ago. This is far too convienient.
2. Now comes the question: how best to get rid of the 10 basic schools of fish? polution of course! I pour tar, raw sewage, and paint into the water in mass quantities to kill the fish.
3. I raise a pillar of stone from under the Fishery to raise it up 100 feet, well out of range of any fishing.

You get out the Player Records, and search for any mentions of Ray. The book doesn't give a full list of Players, just Player groups and their leaders. However, looking over what you can see, Ray is nowhere to be found.

You pollute the water! The fish are suffering! The fact that the water's barely regained any ground since it was all drunk isn't helping! 4 schools of fish die!

You force the Fishery upwards, dealing 11,000 damage! They are forced to invest in REALLY LONG fishing lines.

I attempt to use the cult's multiplier orb on the cult action.
"Godmodder."
"You. KIlled. Someone."

"Not only That."
"You Took their soul."
"I don't know what Souls do."
"But if they work at all like the obvious, You have preformed one of a Very, Very small amount of Permanent Murders in the entire universe- A negative utility of most likely Infinity, to state it in more detached terms."
"Killing you may or may not bring back Xerath, Or the other hundred dead, But it Will stop this from happening again."
"We are now enemies. Now and Forever."
"This does not mean I am AG. I am functionally contracted to [N] for reasons I shall not go into (Read: out-of-game preference.)."
"But regardless. (Read also: OOC knowledge that this whole thing is fake)"
"remember. this. (Read Also Also: Have you heard of uploading?)"
"..."

[1x] Retroactive action that I would Definitely have done if in real life and I was capable.
"Xerath loses focus for a moment, like he forgot what he was going to say... or maybe, he lacks the strength to finish. His body is barely here now, and you can feel his Player powers being siphoned from him... going to the godmodder...

Xerath: Just... kill the godmodder... for me and... all the others!
"
In that moment, there's a flash of dark blue flame, and rippling waves of celestial energy burn in the air and water nearby for a short moment. Xerath's body vanishes, though the Godmodder'll probably still get his soul.
back on the boat, a rune circle into other realitys forms. the view quickly flickers from one world to another every thousandth of a second. after a temporally-short search, the right world is found. after another 446.8 thousandths of a second, the right time in this world is found, and the boat rocks sideways for a moment from the force as someone leaps through the rift. it's far easier to enter and exit himself then to call through allies, it seems.
J.O.R.D.A.N. is summoned and reacts instantly, taking as long to arrive as it took the message to reach him, faster then light due to bent space. understanding in under a millionth of a second (Post-Singularity super-intelegences ares Smart.), a cocoon of light appears around Xerath, slowing time, as a databank about twice the size of a human brain warps into existence. metallic tendrils enter the cocoon. they scan Xerath's brain in a destructive manner- his brain is no long intact by the end, but it wouldn't exist in another few seconds regardless. It takes multiple minutes without blood or oxygen for a human brain to die. minor memory loss may occur more quickly, but in the second of scanning very little would change, and before then his body was still alive, if only barely, enough to keep the brain intact.
Within the human-brain-sized databank, there are 8 separate copies of Xerath's brain's information. backups! then, a duplicate of the databank is created, and run, to test if Xerath can talk and think and stuff. if this succeeds, Xerath's robot ball form is delivered express to either the space station or the peacekeepers, or more accurately, I flipped a coin to decide which, and used probability magic to select the one that would succeed. should the Peacekeepers preform satisfactorily in resurrecting Xerath mentally (even if he lost some memories to spoiler protections) and giving him the ability to survive, they can have the evolver's corpse without needing to upgrade my shield generators- If the evolver dies, I'll find a way to give them a generic-actions-er to examine.
As the action winds down I tell J.O.R.D.A.N. to finish up construction and implant a version of itself with slow algorithms and fewer memories into the ship. for logical balancing.
ENTITY ORDERS
hexagonashield generator generates shields, This time for... the worker drone army.
The shield generators sputter and dry out.
Somno the dreamer removes some water from the generators. he'll get back to the overhealer... eventually...
The Evolver II, remember a plan from the medium-recent past, reaches through the ocean into the place with the assassins and buns. The Queen bun becomes a separate entity from the barron, gaining additional dodge chance (at the cost of HP being harder to upgrade, because otherwise having some level of dodge chance would always be an improvement) and possibly a slight increase in power. More to help follow! most of it after the evolver II finishes evolving.

[1x Alchemical construction]
I preform obsidian generator & multiplier orb
[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?
"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions."

I wiggle the boost stone of my wager in front of me. Enticing, isn't it? come and get it, 'Modder.

The text at the end there represents my current opinion of him. grmblllllll...

I vote for the cult action to be obtaining another multiplier orb and, If the attempt to use One orb on the cult action failed, try to eat Two of them at once!
...if the first multiplier orb makes the cult action be 2 cult actions then the excess cult action becomes, I dunno, a portal to a place with a bunch of resources for the gather drones to use.

You attempt to make a copy of Xerath with the brain-copying machine! However, Xerath did not leave a body - his body on the HEXAGONAFIELD was merely a projection of his soul, as is yours. Your machine is/was not fast enough to copy Xerath's mind - even if that wouldn't be a bad idea for multiple reasons.

Obsidian Generator + Multiplier Orb: Multiplier Orb Generator: Generates Multiplier Orbs at a rate of 1/turn. Legendary, non-repeatable. Cost: 1,000 Actions

The godmodder accepts your wager! So? What game are you two playing?

(Quick Action)
I quickly take another multiplier orb before they run out... which the one I took was the last orb.

You quickly grab a Multiplier Orb! Snatch!

Actions 1&2: The Tower

This water really wasn't doing good for the K.I.N.G. unit. Their electronic bits are starting to act up! This calls for modifications!
Metal was welded on. Engines were added. Two charges were used, and yet that still wasn't enough! if only-

"I have a solution, narrator! Look at my current info."

... Are you proposing a phantom charge, Arsenic?

"May not have the weight of a true charge, but the echoes will have to do."

10/10

With the power gained from the mistake, the engines of the newly added hovercraft section of the K.I.N.G unit rise... And he flies up among the other similarly airborne, suspended by wings of air. Or whatever the hovercraft is powered by.

ACTION 3: THE MAW OF ACME

Meanwhile, unnoticed by most of the player (including Arsenical), the portable hole from updates ago begins to stretch outwards slowly, dragging even more water down into its depths.

You see, the portable hole was designed for even the worst messes, but what if there was too much of one? The scientists at Acme answered that question with the hole's expansion feature: The more material it takes in, the bigger the hole grows. Some may say that could be potentially world-ending. Acme Corp calls that an effective product.

Side effects may include: Falling in the hole, broken bones, getting stranded in a pocket dimension, worshiping the hole as lord and savior, and a cough.

This is the first time this action has occurred. Absolutely.

Using a phantom charge I forgot to remove, you give the K.I.N.G. unit Water Hovering powers! Hurrah!

The hole widens... it's taking in 2 more feet of water each turn!

Action 1: Now that the Godmodder has control of Yorehammer again (and without immediately losing it again), my trap activates. Since he took no action to dispel it, he finds himself unable to counter it.

You see, Legendary Weapons are completely indestructible. However, being indestructible is a defense, and the Yorehammer ignores defenses. Even then, the weapon would be incredibly durable. However, the enchantment steals all of the Godmodder's strength, burning some of his health in the process to maximize the strength of the effect.

Then, the Yorehammer instantly blasts outward. Though the weapon can't itself change shape, the space around it reshapes, in a mockery of space-time. A channel of distorted and warped space causes the weapon handle to wrap around the Godmodder twice, with the head of the hammer at the tip. The head impacts Starcalibur, and is slammed right through it, shattering the weapon. The weapon head is pulled around the Godmodder several more times, smashing through the Godmodder's arm once and then smashing Starcalibur into smaller pieces twice before the head of the Yorehammer is warped to contact the bottom of the handle.

Somehow, this horrible mockery of space-time is a circular loop. Once the hammer head smashes into the hammer handle, the spatial warping spell is itself warped, in a feedback loop with itself. The circular loop of warped space contracts its length rapidly, causing the hammer head to be warped far taller than it is as the circular loop of warped space compresses itself, with the Godmodder caught in the middle of it. The head continues to be forced through the handle, splintering off more and more of the handle until, at some point, the top of the head smashes through the rest of the handle and hits the bottom of the hammer head. At this point, the feedback loop increases exponentially, rapidly grinding the Yorehammer against itself over and over and over until it obliterates itself.

For anything other than the Yorehammer, this happens faster than instantly, as the warping of space also distorts spacetime. In one instant, the Godmodder has the Yorehammer, in the next, he's been drained, smashed, crushed, and had his toys taken away. Even if the Yorehammer and Starcalibur somehow survive this, the Godmodder will have had much of his power drained in the attempt.

Except the Yorehammer isn't a toy. It's a weapon, one that's too dangerous to be allowed in the Godmodder's hands. If this fails, he could begin assaulting players directly, eliminating them systematically in just a few turns.

Action 2: I cry for my poor bowl of fruit that the Godmodder absorbed the soul of. Since he didn't specify which Xerath he absorbed, I managed to use Xerath's ability to forcibly retarget any attacks aimed at Xerath to cause the Godmodder to absorb the soul of a fruit bowl instead of the soul of a Player. What's more, the soul that he absorbed is poisoned, and is causing him to take 1 damage every turn while he retains the soul of Xerath or the energy harvested from the soul of Xerath.

To prevent the Godmodder from disputing this, I also summoned and executed Captain Obvious, preventing him (or anyone else) from stating obvious facts in an effort to counter this action. Before he dies, Captain Obvious stated that "If I die permanently, reality will be ruined!", so I set up a contingent resurrection to resurrect him in 3 rounds.

Action 3: The Creeper Defense Headquarters deploys powerful mortars that decimate deep liquid clusters, eliminating 25% of the total water volume each round with their bombardment. They continue expanding in an effort to build up enough to take out the water before they are overrun.

You make the trap you placed on Yorehammer activate! In the .000001 seconds it takes for Yorehammer to impact Starcalibur, the godmodder realizes what's about to happen, and what he needs to do to prevent it! He pulls out his reality-warping dictionary - like a Death Note, but a dictionary instead - and writes in it:

Indestructible(adjective):

Describes an ATTACK that makes something indestructible.

The godmodder doesn't KNOW whether Yorehammer would actually destroy Starcalibur. You could've been completely wrong about indestructibility being a defense. However, this ensures failure! So, Starcalibur is not destroyed. That said, in doing this, the godmodder is still crushed by Yorehammer. He uses an (offensive) teleport to escape, but still takes 1 damage.

STARCALIBUR STEAL ROLL: You just tried to destroy it, so it isn't going to you

YOREHAMMER STEAL ROLL: The godmodder maintains his grip, even after teleporting.

You get a Boost Stone!

Captain Obvious: Oh no! Crusher, look! The godmodder is going on a tirade! Now, he's using pictograms rather than speech to bypass my ability! He's showing you over 10,000 reasons why this is completely ridiculous!

Captain Obvious: Oh no! Crusher's attempt at saving Xerath has been totally neutralized!

Mortars are deployed! They're destroying 2 feet worth of water every turn!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
A give a moment of silence to Xerath, around 5 seconds or so, before starting my work to fulfill his dying wish.
Action 1-2: I send two charges to my charge.
Action 3: Payment to Enemy Rejuvenation Ticket.

Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 5-Obtained

You get the Enemy Rejuvenation Ticket! You also charge up some!

I wipe off the sweat that was coming down my face. Phew! I got the last Multiplier Orb!

(Action!)(3 Charges - 1 Charge(Quick post) = 2 Charges)
(2 Charges)
I bring the Void Guard away from the project for a few second and give her a empty attack shield container so that she may hold two shields for her and Rov. If her capacity to hold shields expands, then I give here the multiplier orb to her.

(Orders!)
Void Guard and Void Rover both donates one Attack shield into PROJECT:SHRINE and strikes at the Fishery.
Lightward Mages, Void bros and the Companion Rover continues to work on the newly dubbed PROJECT:SHRINE.


I grumble at the lack of change and set the (Order!) manually.

[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
ll
ll
V
[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
4 Cute Bunnies: 500 x 4 HP (+ 2,000 HP to another entity)

I nod in satisfaction and order them to making a Bunny Burrow.

Order adjusted! The companion rover can already hold as many attack shields as needed! Project shrine now has 2 attack shields ready to assist it when it appears! The bunnies are making a bunny burrow!

I FOCUS x2 and assist Trifling Epithet using time powers to allow me and him to be there in the past again for said action, allowing me to scan the occurrence with all sorts of different types of scans and see it multiple times. Paradox Free since the timeline is never actually modified.

My third action is spent assisting Crusher48's first action by sending raw player power to enhance his attacks.

Oh, and I'm the resident expert on time nonsense officially now. I could probably paradox SBRUB to death as a paradox lawyer (it'd probably fail)

You retroactively assist your friends!

OOC: Last I checked they should be getting water.



Leading a group of 16 weak skeletons into the Mysterious Tower to a sealed chamber far from Undead Einstein and Dragonforce I convert them into great piles of chicken nuggets. With one unfortunately necessary move I create food for my entities and reduce how many mouths that need to be fed. (x2)

Since water is available and my entities are already draining it I enchant their bendy straws to be more efficient, helping them bring in more water and increase the water meter. (x1)

Your entities are taking in some water from outside! Now, they get +10% water per turn!

You grind up 16 weak skeletons into more food! +48% food!

FOCUS

3 actions to bank. Continued protection. One day, I will go NORTH.

One day... Hey, are you sure its a good idea to put all your eggs in one basket with regards to actions?

(x2)Optimisation is still here so I ring up Innovation and Reinforcement to make the Alchemiter and the Alchemiting ship better in taking entities and doing boaty stuff and Xtra misc upgrades that result from having 3 Concepts of Upgrading in the same place

(x1)I take a brief break from charging to actually research if I can actually infuse this body??Soul??Mind??Astral Projection gone wrong?? With the Aspect Vials

The Alchemiting Ship grows and expands! Now, it can take in 2 more entities!

You try to see if you can infuse the Aspect vials into your own soul, or your soul's projection, to gain their powers permanently. It looks like you can, but it would reduce their bonus almost to nothing depending on what kind of restrictions you placed on your power.

"Holy gorilla."

He salutes at where Xerath used to be.

";_;7"
"i'm only crying because i've been dethroned of the title of absolute madman for like the tenth time b-baka"

Terry's left eye glows energy red.

"I think what he was gonna say that Alice is a Sealed Boss.
If so, activating precept: Together in Death."

----
Action 1:
Terry patches himself up a bit. He's been Lightly Wounded for far too long.

Action 2+3 (FocusX2):
+2 charge.
2/5 - Minute of Devastation

You fix your light wounding! Now, it can't come back to bite you later!

Er...

Hungry visitor looks at the enraged fellow cultist. Knowing that he sacrificed the unlimited souls of his own race twice, he wonders what JOEbobobob would say...

Well then.

Time to Defeat the Godmodder.

Hungry visitor takes out a down feather. And then he makes his first action, issuing a challenge, a game, to the Godmodder, which he certainly won't beat.

The rules are following:

  • Loose 148 HP and die, only using this feather and your own body.
  • If you don't accept the challenge, you lose.
  • If you don't die in this turn, you lose too.
  • Losing this challenge, means defeat and that means that I, hungry visitor, am the first player to truly defeat the Godmodder once and for all.
  • should the Godmodder win this challenge against all the odds, he can choose something and Hungry visitor has to give it to him. (can take everything besides stuff from higher dimensions)
  • Hungry visitor doesn't have to kill himself with the down feather or his body, because he had this idea first.
  • Arguing that the Godmodder had this idea first, will result in losing this challenge.
  • Should the Godmodder challenge hungry visitor to a game of something else while this challenge is still relevant, he will instantly lose this game.
  • Should the Godmodder try to change the rules of this game, he will lose instantly.

__


3/3 + 2/2 + 1/1 +2/2 + 8/8 + 2/???

I agree to the current cult vote.

The godmodder agrees to your game! He decides to "loose" 148 HP. And by HP, you meant "Haggling Porcupines", right? The godmodder looses 148 haggling porcupines upon you, which immediately haggle away every earthly possession you own, for 1 penny each! Then, the last one comes up and sells you one bit of dirt for all those pennies with their haggling skills!

While I am unable to get a good look at what happened due to the fact that I'm in another boat and the heavy rain makes it hard to make out things at a distance I can still hear Xerath's last words before he dies. I let out a deep sigh. "Fucking hell." I mutter to myself. 'Well, Great! We lost another person and it's likely that he's dead for good... Well nothing that can be done about that besides avenging him.' I lean back into the lifeboat deep in thought. 'He said that the godmodder made Alice another one. Not quite sure what that means but at a guess he may have meant that he turn her into something like Xerath was, Or worse has turned her into another Godmodder. Hopefully its something better for us then those two options but it's likely going to be bad.'

I look out across the sea again for a few minutes, trying to spot anything I can help with. After a few minutes I spot the fish now swimming in the sea. 'Well that's interesting, I wonder if they taste good?.' I crawl forward across the lifeboat until I'm able to get out from under the tarp. Then I take a kneeling stance as I observe the fish. 'Hmm, Well their to far away for me to try and spear one, So I'm going to need something with a bit of range. Lets see, Hmm. I think a harpoon gun should work well enough. I wish for a harpoon gun!' Suddenly a Harpoon gun appears in my hands.

'Alright, so far so good.' I look over the harpoon gun for a moment trying to familiarize myself with it. 'Right lets try this out.' I then take careful aim at a nearby Koi fish. after a minute of aiming I fire the harpoon at it and I miss by a few feet. 'Bugger, Well I have awhile to nab one soon enough.' I think to myself as I reel back in the harpoon that I fired.

As I'm doing that I notice the super computer that I summoned earlier is floating on its own raft. 'Huh, Strange but I'll take it.' Finally I get a hold of the harpoon and I quickly reload it. 'Okay well lets get you closer shall we?' I then take aim at the raft that the Super computer is on.

After a Moment I fire at the raft and with a solid thud I tag the raft. 'Alright! I'm already getting good at this.' I quickly pull in the Super computer and bring it up close to my lifeboat. I quickly observe something odd about the Super Computer. 'Hmm, Seems that all this rain is not effecting it. Alright that's helpful.' I nod to myself as I tie a piece of rope from my lifeboat to the raft. After that is done I step over to the raft and look over the Computer. I see that it has made a great deal of progress in finding the HQ of the Godmodder with only a (relativity) little left to go. 'Hmm, good, good. We should have the location in about 3 to 5 turns, But lets try and speed it up shall we?'

I sit down in front of the Super Computer and I close my eyes as I began to focus a fair deal of my energy into my wish. 'I wish for the super computer to become faster so it will find the location of the Godmodder's HQ sooner!' Suddenly a red aura shines around the Computer. On closer inspection the Super computer suddenly looks a lot more advanced, A futurist looking mother board has been installed, There are far more CPU cards now inside the Supercomputer and looking deep inside it shows that it is using a plasma generator for power allowing the Super computer to make many more calculations per nano second then it could earlier! (2 Actions)

I nod to myself. 'Right that soon speed things along!' With that I quickly dart back under the tarp of my lifeboat and I try to dry off. 'Hmm, It would be nice to get in another heavy hitter on our side.' I think to myself as I look over the AG entities that are right now fighting. 'Non of ours right now are really suited for fighting on the sea. Hmm, I wonder if the Gray Ghost would see fit to aid us, It would be nice to have some more leg room. Although it may take awhile to get her into action. Eh, may as well start saving the energy that it's going to need.'

'Hmm, Now that I think about it, Ray has been offering those multiplier orbs, It may become useful for what I have in mind.'
Looking over at Ray from lifeboat I call out to him. "Oi, Ray! If your able can you give me one of your Multiplier Orbs please? I would be quite thankful if you do!"

With that I close my eyes and focus my remaining energy into a reserve that I can use for my rather large wish. (1 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 16 July, 1934.

At 10 minutes to midnight, 3 dozen Shipbuilders reported a strange red light appeared over the shipyard as they worked and that it remained in the air for about 2 minutes before then flying down into the keel of the ship that had just been laid down 9 hours earlier. According to the Workers the light was seemly absorbed into keel leaving a soft red slow before it dissipated.

The story despite the 3 dozen witnesses was declared to have been made up, Mainly becuase there was no evidence of what had happened and it was just the Shipbuilders word on the matter. Regardless work on the ship continue although some workers would keep an eye on the night sky for anymore phantom lights.

Computer calculations sped up! The HQ is being found even faster!

You've begun a new charge... what will become of the ship?

Well, so much for THAT.

As I stand on the lifeboat seeing bits of airplane splashing into the drink around me, I realize that whatever is up in those clouds is nasty. Trying for some brute force is considered, but....

What is this, a game of hangman? This signal as-is is useless, but that we got anything at all shows there's something going on here. Best try to dig deeper.

Action 1: I set up and launch a simple sounding rocket loaded with a bunch of instrumentation and sensors, and set it to fly up into the storm near the anomaly. Any data recieved is beemed back to me in real time, and the sensors, especially radio receivers, are specially tuned to look out for signals that might contain text. Between that and the fact that the rocket is small fas and tough (basically an armored sensor box with a rocket engine), hopefully this time it will be able to get a more solid signal before it gets destroyed.

Now, what's the Godmodder up to down here? He's...... fishing? Fishing. Those fish seem innocent enough, but we all know the Godmodder can turn things nasty real fast. Well... two can play this game. I guess.

Seeing Captain Cat discover that the fish are koi, I consult a manual on koi fishing and put a plan in motion.

Action 2: I motor around the Hexagonaflood as I am calling it now and set up some fishing nets made of scrap parts in strategic location, in hopes of catching some of the fish schools for my OWN maybe-nefarious devices!

As I finish setting up the nets though, I realize that this water is probably gonna be around here for a while. I prepared for a land war, but it seems I need to start making contingencies for a naval war in case this situation stays a mess.

Charge: something boat-related. (1/??)

Also:

Thanks for the explanation of the charges. And yeah, I remember how in DtG Tvtropes the "giving out charges" thing tended to descend into chaos without GM intervention.

You launch a rocket loaded with sensors and signalers!

As it flies into the clouds, it makes it a little closer to the ship in the sky! Before taking power level scans, it does location and movement scans to determine how long you have until it makes it to the HEXAGONAFIELD surface! It looks like its riding the wave of clouds down as you expected, however, you do have a fair amount of time before it reaches here. No exact turn counts, but it's not going to interrupt the coming boss fight, and you might have several turns after, too.

You catch 3 schools of fish and place them in your inventory!

2/2 using
I order the workers to construct headquarters for the cult (which for now will be a mobile home on the alleged boat), with workers who can't do so for lack of resources helping JOE's entity's with whatever they're doing, I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones or other cult entities if they are injured. I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:[1.3 breeders]. cult action is what JOE said.
Using my first action I alchemize the obsidian generator with a boost stone. (JOE says this is a good idea, I think he is just pulling my leg)
Using second action I charge using the charge booster, I then use those two charges to start a small farm on the boat which one worker and one gatherer manage (grows resources, namely wood)
Using my third action I wiggle my eyebrows at the godmodder +1 Eyebrow point

Obsidian Generator + Boost Stone: Boost Stone Generator: Generates one Boost Stone every update. Legendary item. Cost: 100 actions

CHARGE BOOSTER ROLL: 7/16 - It works fine. You feel like you shouldn't be using the Charge Booster as essentially a fourth action, though. There is some risk involved.

You start a farm on the boat! This boosts the workers resource collection!

+1 Eyebrow point to you! The godmodder is perturbed.

--------

V:

Winkin's forces work on their project!

AG:

Ray decides to act later on this turn.

The Eeveelutionary Eevee activates ALL-ELEMENT BURST! A burst of all the Eevee elements goes out and crushes the Fishery, and the Eevee dashes inside, straight through all the staff members! 88,000 damage total!

The space station fires SUPPORT LASER! 88,000 more damage the fishery!

The Scarlet Prince walks up to the blasted-out structure of the Fishery and crushes it with his bare hands! Fishery killed! The godmodder looks on, and realizes that the Fishery was probably not strong enough.

The other entities chill out and do their thing! The flagbearer sends out a heal pulse to all the entities, the Mir Festum successfully makes a new mini festum, Daskter's army builds, and the KING's pawns explore the HEXAGONAFIELD. Now, you have the distance narrowed down to a thin strip! Just a little more exploration... the KING's pawns seem kind of confused. Wandering around already-explored areas and re-marking them.

PG:

The godmodder spends one action charging. The other, he waits to use. Boss time.

N:

CaptainNZZZ's entities continue to struggle! With the sacrifice of the weak skeletons, they are okay on food for a little while! However... the water reserves run out, and the bendy straw sucking doesn't give them enough each turn! As their water hits 0%, every single entity takes some damage proportional to their HP maximum! This is the most arbitrary and unforgiving mechanic ever!

The Bank of Actions increments its interest and states that all with accounts above 25 actions are gold accounts! Gold account holders get a keychain mailed to them.

--------

Rain and thunder peals strike all over the HEXAGONAFIELD. Most Players have on rain googles, which allow them to see through the rain - they can barely see three feet ahead otherwise! The storm doesn't seem to stop, but right now, it's not your biggest concern! Any minute, a SEALED BOSS will emerge!

Everyone gets ready! THIS IS IT! As soon as the Sealed Boss appears, you'll blow them up!

Any minute now!

...Nothing's coming onto the field. What's going on?

Ray steps up.

Ray: Well, you guys looked like you were only a turn or two away from catching on.

Ray: The godmodder knew he couldn't expect the Charmzard to kill you. It had already worked once - and the Curse of Repetitiveness is a strict beast.

Ray: So, he decided that I would be a better surprise.

Ray removes their gloves. Sure enough - one of his palms, the crossed-swords symbol. Two swords.


You all immediately realize what's going on, and charge for Ray! As around 30 separate attacks converge on him from all directions, he pulls out a small remote device. Everything stops.

Ray: Alright. Here's how this one works!

Ray: Prepare to face me - Ray, or rather, the GAME MASTER!


BOSS FIGHT START!


Ray: And... LET'S BEGIN TONIGHT'S SHOW!


The Game Master presses a button on the remote. Immediately, every entity with one or more Multiplier Orbs used on them stops moving. On an island in the middle of the HEXAGONAFIELD, a massive fortress appears! All the entities with Multiplier Orbs teleport inside! Only the K.I.N.G. is spared!

Inside the fortress is a huge network of minor game shows! Shows taken straight from kids shows like Nickelodeon, where you have to venture through fortresses (with real monsters), fit through the hole in the moving wall (its a spiked wall pushing you into lava), and much much more! All your entities are separated, struggling to survive! Still, they're tough! They should be able to last until you can rescue them!

Ray: Well, now that they're inside. I have the remote control. Furthermore, I've grafted it onto my skin with godmodding powers, so it can't be removed!

Ray: Now, you can kill me if you like. But if you attack me at all, I'll revive - in my unsealed form! And then, I'll press this-

Ray fingers a large red button in the center with a skull on it...

Ray: And the fortress, along with all the entities inside, will explode and die. So you'd better be ready to save them!


The fortress of doom is defended with turrets, guards, lasers... everything you can imagine! Here's how it works: With your actions, you can either attack the fortress's defenses, or try to break in as a daring rescue mission to get your entities out! The higher the fortress's defense % is, the more difficult it is to rescue your entities!

Ray: Oh, but it gets BETTER. This is a game show! So, each turn, I'll ask you a question or two... or three... and all you Players can vote communally on the answer! The one with the most votes wins.

Ray: Oh, and if no answer gets more than 4 votes, I'll count it as "no answer".


Your entities are calling for help, the show hosts slathering at their suffering. Ray looks on, remote in hand...

Ray: FIRST QUESTION!
What was the first entity that you summoned onto the HEXAGONAFIELD?
A: The Godmodder
B: Adamantium Golem
C: The Meteor
D: The Army Men/Peacekeepers

Ray: Answer wrong, and I'll use the remote to kill the Guard Drones of the worker army!



As he says this, Ray pulls out a short, black dagger. Laced with poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men.

---------

Eevee Shadow Bacon just reset the water, but its coming back up again! By 12 feet! At least, fish schools forming aren't an issue this turn! Also, all your entities are protected from the water right now, so that's good news at least.

Not only is Ray going to kill one of your entities in the fortress each turn - depending on how you answer his questions - he also can instantly kill any entity without an attack shield! Keep your entities protected!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 130 billion x 0 billion meters (advances somewhat each turn)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 12 feet deep(entities drown if not protected)(+37 feet/turn, -18 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex/Worker Army(flying), Critical Whale(water-breather), Festums(shoulder floaties), Explosion Elemental(water pod), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield), done in 2!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)(making bunny burrow, done in 2!)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)

[AG - Arsenical]K.I.N.G II: 27,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 11 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 28,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A
Mini Festum: 10,000 HP, 3,000A

[N - CaptainNZZZ]Army: TA: 50,000 (protected from 7 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 33%
WATER: 0% (+10% per turn)
Mysterious Tower: 50,000/60,000 HP(zombie immunity)
Light Crystal: 25,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 45,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 700/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 15,000/20,000 HP (engineer)(working on infinite food generator, done in 4!, +1 from Einstein)
Weak skeletons: 500 x 20 HP, 500 x 20A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 8 HP, 1,000 x 8A
Temporal Guardian: 38,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 20,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 7,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 12,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 11!)(helping cleanse shield generators!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: Worker Army)

[N - EternalStruggle]The Apex: 73,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 11.53, Captain.cat: 3.21, ThatRandomGuy: 28.18, MooGoestheCow: 4.38, Daskter: 9.87)(Must defend for 5!)
[N]Fish School: 3 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 158 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders V: 2,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 4!)(adding enhanced HQ security, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 28!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training scientists, done in 4!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 86!)(producing the Eye, done in 10!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
100% Defenses!
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[N - JOEbob]The Evolver: 30,000/30,000 HP (evolves in 1!)(2 attack deflectors!)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 999,999A (controlling Tournament of Doom!)(Boss)


[PG]Godmodder: 147/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 6 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 4/10)(Major charge: 1/3), Legendary Weapon search area: 150 billion x 150 billion

Player info:
Captain.cat(1 Boost Stone)(1/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(2/??)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(3/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(8/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None (2/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(15/20)(5/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once, 1 Multiplier Orb)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(1/--)(3 fish schools)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
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ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . ."
Action 1-3: I charge up my Charge.

B: The Adamantium Golem.
It was the first official summon with a health bar. Also the first one summoned by 'us' or well, the AG specifically. The Meteor doesn't count due to having no health bar.
 
"I knew something was up, but I didn't expect this exact;y." ES grumbled. "Well, at least my pride and joy is safe, it should be easier to regain the Shipyard than the Apex by now-" He gazed over at Ray's attack. "...aw crap."

FOCUS - SHIELDS, UP!

With a wave of his hands, ES summoned as many energy barriers as possible around the Apex, giving it attack shields and protecting it from the evil ray.

Of course, since the Apex had now launched, what with having nothing better to do, and as well as producing new Repair Drones, it targets the outer defenses of the Tournament of Doom. Opening fire with both of its attacks, it aims to vaporize the walls and pulverize the guards with its heavy firepower. That should deal a bit of damage to the thing's defenses rating.
 
Oh

Ok,first using Cartoon Network Memes, I set up an Attack shield on the Alchemiting Ship

Next I attempt...to.....Telefrag some of the Tournament of Doom Defenses with Space....I really need that Infusion for better control...

Charging 3/12
 
Piono sends up a water elemental, which votes: B. the Adamantium Golem

Actions 1&2:
10/10 for Punishment!
The improbabiltiy clicks, whirs and dings once more!
It prints out an action ticket, which floats along on the waters of the flooding until it comes over to rest near Paradoxdragonpaci, who gains the Punderdome 2018 action ticket!
We shall move over the crystal ball to show us the effects of this special action ticket.
In the sights of the crystal ball, a combo of sorts can be seen, the power of bad puns being weaponized into a pure form by a joint effort attack, puns and bad jokes abounding in a storm of enhanced player power, that blows away the target with extreme prejudice.

How it works: The Punderdome 2018 action ticket, upon use, starts up a Chain Attack. Other players can put in actions to strengthen the Chain Attack, and the more puns there are in the action, the more power that action provides to the chain attack. So the more actions and puns provided to the chain attack, the more damage it deals. With only a few actions, it deals less damage than a regular 10 action charge would deal, but if enough actions get deposited into it, (around say 5 to 7) it becomes more powerful than the total input actions. It only grows in strength the more puns and actions are poured into it.

There you go paradox, enjoy your free complimentary chain attack starter.

Alright guys, new raffle will be starting shortly!

Action 3:
Piono continues working in the Peacekeeper base, helping to train the Eye, making some friends amongst the Peacekeeper forces, you know... the usual.
The long and the short of it is, Piono helps train the Eye. I'm not going to waste time doing lots of flavor text (today)
 
CaptainNZZZ's entities continue to struggle! With the sacrifice of the weak skeletons, they are okay on food for a little while! However... the water reserves run out, and the bendy straw sucking doesn't give them enough each turn! As their water hits 0%, every single entity takes some damage proportional to their HP maximum! This is the most arbitrary and unforgiving mechanic ever!
OOC: So then what happened to the Temporal Guardian?
Temporal Guardian: 38,000/38,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
OOC: Last turn:
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
OOC: Also Rotaz's progress hasn't changed:
Rotaz: 15,000/20,000 HP (engineer)(working on infinite food generator, done in 6!, +1 from Einstein)
OOC: Last turn:
Rotaz: 20,000 HP (engineer)(working on infinite food generator, done in 6!, +1 from Einstein)

Grimacing I lay down dozens of pipes underneath the HEXAGONAFIELD's surface with grates outside of the W.R.D covering my entities. All the pipes go under the W.R.D to a platform covered in dozens of water fountains with a powerful pump within the base of the platform. Naturally the entire system is self-repairing to avoid damage and makes use of automated wormholes, blast doors, and magical enchantments to prevent too much water from flowing in and flooding the protected area my entities are in. More water coming in each turn to raise that accursed water meter. Thankfully the Light Crystal can heal the current damage done. (x2)

Next I create a stockpile of water bottles to raise the water meter. I can't risk letting my entities take anymore unnecessary damage. (x1)

Walking over to the Peacekeeper HQ I call out to Quinn with a smile. "Hello Quinn, how have you been? Enjoying the weather?"

Absentmindedly scratching my chin I continue. "Ok I won't beat around the bush any longer. I'd like to request a supply of food, drink, or both per turn from that Bar of yours. While I currently don't have any actions to spare I'll pay you back at a later date. Maybe Undead Einstein can help you on one of your projects? I just would like some assistance dealing with the food and water mechanics the Godmodder forced upon my entities."
 
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Huh how does that work? Poisoning non-biological units. Are we sure that's poison?

Ill vote for the option B.

Orders:

The Flagbearer will giving entities inside the Fortress hope, and tell them to stealthily find cracks in the system. If there is no cracks then find the opportunity to make one.

SCVs and Soldiers do not panic, continue building factories.
I designate 25 SCVs to complete 2 Factories
and 10 SCVs to complete 1 Barracks.

Soldiers fight to survive inside the Tournament.

Factory continues on constructing the Battleship.

Actions

1x The Flagbearer also get a shield

2x, Well then time to start breaking the Fortress defenses it seems. It sure is well protected, but I can probably wear it down. Soldiers are summoned into combat inside the Fortress ready to sabotage it, but they will get slaughtered which is part of the plan. It seems like the Soldiers themselves were just a distraction for the true attack, but the Defenses were tricked! When the Soldiers died, they left a big explosive gift for the Fortress! The soldiers were only robots built to hold something, and in this case a lot of bombs. The bombs will self-detonate, if the soldiers are mind controlled or if for whatever reasons the Fortress does not instantly kill them.
 
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Free Action 0: I vote for answer B.

Action 1: Oh no. The Godmodder has managed to utterly destroy reality. A dictionary definition cannot use the word that it is defining in the definition, or it creates an endless loop. Reality could potentially reconcile somehow making indestructible an attack (somehow), but this can't be stabilized.

Various anomalies are thrown into turmoil as the result of this paradox. An epic clash between anomalous forces occurs, resulting in 1353 containment breaches across all SCP Foundation sites. At some point, one overwhelming force acts seemingly of its own accord to resolve the issue by making "indestructible" no longer a concept. This overrides the reality-warping dictionary, stopping the tear in reality.

In the background, the anomalous distortion war continues. 57 entities were wiped out instantly by the concept removal, their only attack (or defense, depending on your interpretation) taken away in an instant. Many more find themselves in imminent danger, and anomalies band together to take the fight to the force that removed the key concept.

As far as the current battlefield is concerned, I take the opportunity to remove the Godmodder's legendary weapons from existance, as they no longer have anything that prevents them from being destroyed.

But then, a giant lizard appears. As far as I can tell, no sort of teleportation occured; one instant it wasn't there, and the next instant it suddenly existed. The giant lizard takes the opportunity to speak, directly to the Godmodder.

???: So, you managed to do what hundreds of years of experiments failed to do: render it possible for me to be destroyed.
???: However, just because I am not {unintelligible} does not mean that I am powerless. On the contrary, my defensive adaptations have themselves adapted into offensive adaptations, to account for the new situation.
???: You have one chance. Destroy the book, revert all of its changes on reality, and put {unintelligible} back to normal. Or, face my wrath.

So, it appears that SCP-682 has joined the battle of his own accord, through a never-before-seen ability. But something's different about him. The only thing that can be directly perceived right now is some sort of minor spatial warping, but it has to go deeper than that.

Allegiance: ??? (wants the reality-warping dictionary destroyed, otherwise hostile to everyone)
Health: 10/10. Omega-682's health is the only metric that can be lowered to 0, to destroy it forever. However, lowering it is incredibly difficult, and will be reacted to by an immediate development of countermeasures.
Mass: 100%. Omega-682's mass is the physical size of its body. It regenerates rapidly over time. Mass does not directly relate to health, though it is easier to damage Omega-682's health while it is on low mass. While Omega-682's mass is high, it has a powerful direct attack, and while its mass is low, its direct attack is weak but it can adapt faster and utilize anomalous attacks.
Anomalies: Omega-682 is capable of calling upon a multitude of anomalies, bending them to its will. This form of attack is incredibly unpredictable, and effects are unknown.
Adaptation: Omega-682's abilities change unpredictably, partially in response to attacks against it and partially for unknown reasons.

Action 2: I open a sinkhole underneath the castle's defenses, lowering them to make it easier for our entities to climb over them and escape.

Action 3: I notice that our search area is currently 130 billion by 0 meters. We now know the exact location on one of the axes that the Godmodder's headquarters occupies. Thus, all we need to do is a linear search. The solution is a Flash Bomb. I summon the Flash, mind-control him, and force him to speed along the 130 billion meter line at maximum possible speed. At some point along that line, he'll slam into the fortress at FTL speeds and die from massive blunt force trauma (since I don't let him slow down or bracce or do anything to mitigate the relativistic impact). When he does so, I mark his location and deploy an elaborate scanning scheme around that area to scan the Godmodder's headquarters. Bonus points if the headquarters takes critical damage in the process.
 
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mirror/moo are correct, since the meteor was more of an attack anyway.
Tell me your team First, Modder. I don't trust you not to cheat.
[1x] Who's going to mess with the Godmodder in all this chaos? I am! he's agreed to the Wager so I've little to lose.
I stand before the Godmodder.
"Godmodder... Let me give you a taste of something powerful I've been working on."
lighting changes, and the world around me begins to darken as I stand in front of the Godmodder. I close my eyes and two closed eyelids appear next to me. I raise my left hand, pointed up, and a pink spiral appears. the world darkens more, the eyes open, then right as they're fully open and it seems like I'm about to attack, eyes flaring purple, I stop, for unusually long. then, the power dissipates as my hand falls to my side, the lighting returns to normal, the eyes close, and vanish, then I open my eyes again, and look at the Godmodder angrily.
"I Said a Taste. Not a full-blown-unleashed-onslaught-of-raging-blows. Just know I whipped This up in a quarter of an round [1/2 of 1 rl day]. And I've been preparing the powerful thing for weeks or perhaps a couple of months."
I proceed to smirk. the entire event is depicted below.

Oh, did I forget to mention my use of הסלע ? Again? tsk, tsk.
See after Xerath used the boon blade, I took הסלע and decided 'hm Godmodder's probably immune to it in this state sorta by now gotta find another form he won't be immune to...'
Then immediatly thought "Alright time to use extremely advanced FMA alchemy on each atom to turn this whole thing into copper, melt it down, and grow the crystal into a sphere again, around a seed on untouched סלע material, then compress the whole thing again".
Yes I definitely have such complex thoughts and plans spontaneously. DONT JUDGE MY ILLOGICAL BRIAN!
Anyway I did that thing. And, as has been the usual for הסלע attacks, Disguised it with another planned Godmodder attack's beginning. This one, like usual, pierces defences by the same mechanism as yorehammer, flys at a speed must faster then show in the animation (the animation is slowed down m8, makes it less confusing), And, unlike the tradition, has homing... Because I made a mistake while animating and its trajectory doesn't make sense otherwise. so it's not-avoidable. this instance of הסלע also has such a powerful presence, it damages even through dimensions, and a quarter-second before the hit would actually happen if you where motionless.
Also, vat-grown copper crystals are blue: I was surprised too.
Oh and הסלע Means <The Rock>. Not counting the boon blade, that makes 4 I believe. I have overcome the spaceship from orbit!
[1x] I start a charge with the booster 2/?. I don't use it, for once.
[1x] I walk over to ray, wearing a hatstack containing 5 ironwood legion helmets (they're stapled together or something. also stapled to my head.).
"As he says this, Ray pulls out a short, black dagger. Laced with poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men."
I blink forwards. Ray probably has other ways of dealing damage to his targets, considering the Drones, for example, are a variety clay templar constructs, and you can't poison clay, nor will materials highly disruptive to the living have any reason to affect magical cores or whatever powers the drones, or be good at breaking mechanical ships, etcetera..
Anyway, I grab ray's dagger, and warp to a land of cushions. that way, there's no way to deal any damage! After a long fight, I zap his hand lightly. human bodies use electricity to send signals, so if you jolt them weakly, it will deal no damage, but will disrupt the ability to control that body part. in the case of his hand, this meant it fell open and I grabbed the dagger, before healing all the stab wounds. yes, he managed to stab me. no, It didn't kill me. yes, I know that is a very deadly poison.... But I'm wearing 5 ironwood legion helmets. each of them grants 20% poison resistance, and 100% poison resistance = poison immunity. and to top it all off, the wounds weren't even being healed directly because I have a base of 5% poison resistance, and 105% resistance = healed by 5% of the poison damage I take, which is what healed the stab wounds.
Now I have a Sqnfwk snake poison dagger! I'm sure this will be useful, eventually.

Entity orders: the hexagonashield generator sets its shields up around ray, not to protect him, but to inhibit his ability to attack. first he'll have to deal with this buzzing stone hexagons, which aren't bodyguarding specific entitys and as such his attack can't fly past with overkill.
The shield generators protect me forces and the drones.
Somno wishes stuff wouldn't keep coming up, before beginning to push energy past the defences into the evolver. once these runes are done, it should be much easier to retrieve the evolver.


Cult action vote: giving the drones an increased ability to run away from gimmicky boss fights as long as their owner is absent.
 
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1. I bribe the guards in the fortress to assist in breaking the defenses.
2. I leap onto one of the turrets in the fortress, hack it, and begin firing it at other turrets. Once the one I'm on is inevitably destroyed by other turrets, I jump on another and repeat.
3. I lend my aid to the Peacekeepers in creating the Eye.
For the quiz, B: The Adamantium Golem.
 
FOCUS

3 actions to bank. Continued protection. One day, I will go NORTH.

<Freezeframe> <record scratch> <generic 'dun dun dun' sound> I hope this isn't the same "NORTH" that I've dealt with in past adventures! I'd rather not deal with the mess a Seeker of the Name would cause. (He's even got an Adjective Noun instead of a name...!)

So.... What ever it is that's causing the rain is coming closer? And no more text data. Dang. Guess we'll have to endure the flooding for now.

In any case, I've got some fish. Time to make use of them. Through 2 actions worth of effort I dump my caught fish into a pen, along with some salvaged armor plating. After some nice use of magibabble and forbidden biotechnology the 3 schools of fish begin to congeal together. Eventually they and the armor all become one... the KIL(L)OFISH is born! As the name suggests it's a fish the size of a thousand regular fish, except with a much toothier mouth. It's also got some armor around weak points and is rather cranky. Attack capabilities include trying to eat stuff and ramming at full speed with a cartoonish pickelhaube-style spiked helmet. It's not much use right now, but it should be able do do a number on any future aquatic foes that show up in the hexagonaflood.

My other charge continues. something boat-related: (2/??)


I also used the nonexistent free action that I just gained through rule-of-funny to build a super-portapotty for Eevee shadow bacon since he's supposedly due to need a bathroom urgently. As much as I'd like to weaponize your imminent and desperate need to urinate, I'd rather not risk angering any censor bureau.
 
Vote: B

FOCUS: TRIPLE HELIX

I wave my hand, and three very thin and very long helixes appear. The helixes twist back upon themselves again and again, sacrifing length for width, and finally twist around themselves to create a triple helix surrounding the Eeveelutionary Eevee, each helix acting as an attack shield.

"Second Scarlet Prince, attack the Tournament of Doom. Eeveelutionary Eevee, keep surviving and also keep adapting to the water."
 
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<Freezeframe> <record scratch> <generic 'dun dun dun' sound> I hope this isn't the same "NORTH" that I've dealt with in past adventures! I'd rather not deal with the mess a Seeker of the Name would cause. (He's even got an Adjective Noun instead of a name...!)
OOC: You got my reference :) !! Also, when you say previous adventure do you mean actual previous adventure in story format, or do you just recognize the reference and decided to incorporate it into your bit of roleplaying. Also, I probably won't actually go NORTH, though I do have a plan to damage the Godmodder using the Scars/Chains/Drowning in Lacre method.
 
The godmodder agrees to your game! He decides to "loose" 148 HP. And by HP, you meant "Haggling Porcupines", right? The godmodder looses 148 haggling porcupines upon you, which immediately haggle away every earthly possession you own, for 1 penny each! Then, the last one comes up and sells you one bit of dirt for all those pennies with their haggling skills!

Hungry Visitor stands in awe. YES! He had finally beaten the godmodder once and for all, as he did not die this round and used things other than his own body and the provided down feather. Namely 148 haggling porcupines.
Loose 148 HP and die, only using this feather and your own body.
If you don't die in this turn, you lose too.
This automatically resulted in this:
Losing this challenge, means defeat and that means that I, hungry visitor, am the first player to truly defeat the Godmodder once and for all.

Since all my earthly possessions are lost, but I regained them after getting the dirt (which is actually more dirt/earth than I originally possessed), I feel pretty good about myself and boast about winning the game "Defeat the Godmodder".

Well since I defeated the godmodder I am clearly allowed to take all his stuff, major charges and entities. Since I actually don't like them and do not need anything right now, I sell them to the bank of Action for Actions, which I add to my current ??? charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 5/???

Edit: 2 Actions incoming in 8 rounds cuz loans and stuff
 
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1. Intriguing. Therefore... 6/10.
2. We'll have to find some way to prevent others from being absorbed in similar ways 7/10
3. And I think I know just the way. I take a syringe and inject it into myself, draining some of my Player Powers temporarily. One actions worth, in particular. Of course, this was an action, note, therefore if passively injected it could last much longer if one avoided using it. And as long as one has player powers, the godmodder cant absorb their souls...
 
Action 1: I dispatch a PHASED SEEKING DRONE to scout out the fortress's outer defenses. I distribute the gathered data to any player attacking the fortress, making their attacks somewhat more effective. The PHASED SEEKING DRONE is phased, so it is effectively intangible and can go through any barrier not specifically designed to counter phasing.

Action 2: I remotely fly the PHASED SEEKING DRONE into the most dangerous clump of fortress defenses not armored against phasing, then order it to dephase while it is inside these defenses. This causes it to explode due to effective telefragging, taking those defenses with it.

Action 3: I create a giant funnel, stretching over the HEXAGONAFIELD. This funnel collects massive amounts of rain and funnels it into my RAINCANNON. When the RAINCANNON's tank is full (and it's large enough to handle the funnel many times over), I take aim and fire the RAINCANNON at the fortress.
 
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