• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

OOC: You got my reference :) !! Also, when you say previous adventure do you mean actual previous adventure in story format, or do you just recognize the reference and decided to incorporate it into your bit of roleplaying. Also, I probably won't actually go NORTH, though I do have a plan to damage the Godmodder using the Scars/Chains/Drowning in Lacre method.

OOC:It was just roleplaying. I have played Sunless Sea and had some 'encounters' lets say, but haven't played Fallen London itself.
 
That-Random-Guy

Hey RandomGuy! Ray does have 1 million Damage. The Bank is only neutral so can you dedicate a small part of your power to give it an attack shield? It would be quite horrible if the bank was destroyed right now.
 
Looking over at Ray I sigh in annoyance. 'Well I guess we should have saw that coming, Oh well we'll just have to break down his defenses, Rescue our people and then kick his ass. Probably easier said then done but when has that ever stopped us?'
I lean back in the boat and think over the quiz he seems to be giving us. 'Well it should be the Adamantium Golem, The meteor was summoned by the Godmodder and it was not really a normal Entitle by the fact that it was a giant rock falling out of the sky. The Peacekeeper's are predated by several other entities like the Adamantium Golem so they cannot be the answer. Unless Ray is suggesting we are the ones who had summon the Godmodder then he cannot be the answer either.'

I sit up a bit and scratch my mustache in contemplation. 'Well anyway we need to start busting down those defenses, I think I'm going to need something better then a lifeboat, Ideally something good for hit and run attacks. Hmmm.' I mentally review my knowledge of navel warships that I could maybe use.

After a minute I think of one. 'Yeah, Yeah that should work just nicely! I wish for a PT boat to appear so I can use it!' (2 actions)

February 17, 1946. Samar, Philippines, near Bobon Point.

"PT 794, Check. PT 295, Check. PT 542, Check." Petty Officer Harden continued to walk across the pier as he checked of the Boats that were docked by it. 'Such a petty, These old gals did us a lot of good during the war, Now their just being scraped to save money.' Harden grimmest at the thought. While he had to admit that it made sense to take them out of service seeing that there was no war going on now, It still felt wrong to get rid of them in such a unceremonious way. To be strapped for parts, Then to be moored on the breach and burnt.

He knew that some of the others had similar thoughts, Especially those who had served on these little ships. But there was little any of them could do about it. Letting out a sigh Harden resumed he's task of making sure the ships were accounted for. "PT 302, Check. PT 405, Check. PT 43-" Suddenly a blinding red light appeared nearby. "What the hell?" From his position he could tell that it was just a few piers away from him, In seconds he broke into a dash to investigate, His work totally forgotten.

As he ran towards the red light he could tell that it was moving towards the pier, He thought he could see something in the light but he could not tell what it was because of it being blurry. Finally he made it to the Pier and he could tell that several others sailors had just arrived onto the scene as well. Getting a clear look he could see a ring of red light seemly passing over one of the PT boats and swallowing it whole, Starting from the stern and then towards the bow of the ship.

Nobody moved as this strange event continued unfold before their eyes. Harden could tell that there was something on the other side of the light, Kind of like if you where looking through a foggy window. He was unable to make out any real details but he could swear that it looked like there was a storm going on the other side of it.

It was around this point that red light had almost finished passing over the PT boat. Looking down towards the waterline Harden saw that it was numbered as PT 800 just before the light passed over it. At this point the red light had seemly devoured the PT boat and the light just seem to linger there for a moment before then fading away into nothing.

Catching a last glimpse before it vanished he could see that what seemed to be PT 800 on the other side and was now riding the waves of the storm. After the light faded away he look to the other Sailors, He could tell that they were just as clueless as he was to what just happened. A final thought entered his mind. 'How the hell are we going to explain this to the Chief?'

Back on THE HEXAGONAFIELD.

Suddenly a PT boat materializes into existence next to me. "Right on!" I shout out and I see that the PT boat has pulled up next to me. Looking down towards the waterline I see that it's numbered as PT 800. Looking up towards the topside and I see a man dressed as a navel Lieutenant waiting on the side of the ship looking down towards me. "Permission to come aboard Lieutenant?" I say to him. "Permission granted. Welcome aboard Captain." The Lieutenant says has he grips my hand and pulls me up onto the PT Boat.

As I step aboard I can see that there are a dozen other sailors on the ship, All of them giving me a quick salute. I return it and they quickly return to their stations. "Orders Sir?" The Lieutenant asks me. I look over at the Defenses of the Tournament of Doom. "I want us to do a Hit and run on those Defenses near the Tournament of Doom over there." I say as I point in it's direction. "Copy that sir!" With that the engine roars as it's kicked into full speed.

As we begin to make our attack run on the defenses I call Commander Quinn on the Radio. "Hello Commander Quinn, This is Captain.Cat. I would like to make a request for one of your attack shield's to be Transferred PT-800 this turn. I will be happy to make a trade for it on my next turn. I will understand if you deny my request."

"Captain! we are on our final approach to the defenses." The Lieutenant says to me. "Right. launch torpedoes at those two floating turrets!" "Copy that! Prepare torpedoes! Gunners Open fire!" Now in shooting range the 40mm Bofors mounted on the aft, the Oerlikon 20mm mounted on the fore and the twin 50 cal M2 Browning located amidship let out a mighty fusillade of fire on the two floating turrets. While the 50cals bullets failed to penetrate the hull of the turrets they did leave a series of dents in them. Meanwhile the Oerlikon and Bofors where finding better results as the rounds punched straight through the metal hulls of the turrets causing damage to the interior of the turrets. But the turrets would not take this laying down. The two turrets raised up their guns and returned fire with heavy 75mm cannons.

"Incoming!" A gunner shouted out. "Evasive maneuvers now!" The Lieutenant yelled out. The helmsman then made a hard turn to starboard just in time to dodge the twin 75mm shells as they splashed into the sea.

"Keep firing on those turrets!" The Lieutenant called out. As the hail of rounds continued to pepper the turrets I notice that that one of them had began to smoke.'We must have hit something.' I think to myself, I then turn towards the Lieutenant. "Lieutenant! Have the Gunners focus fire on the Turret that is smoking." "Roger that, Gunners focus fire on the smoking turret!" When moments all guns had shifted their attention on the turret and a utter barrage of ammunition slammed into.

One lucky 20mm round found it's mark as it punched through a already weaken part of the turrets hull and slammed into back of the turret hull causing it to ricochet deeper into the turret and then hitting the turret's magazine!

Suddenly a mighty explosion ripped through the smoking turret vaporizing it and causing a large ripple of a wave of to push forward in all directions. "Fuck yeah! we got one!" One of the Gunner cried out. "Torpedoes ready sir!" Another sailor called out. "Excellent! Helmsman, Began Torpedo run!" "Aye aye Skipper!" With that the Helmsmen made a sharp turn to port and kicked the engine into flank speed.

The other turret determined to avenge it's fallen comrade took aim at the quickly approaching PT boat. Just as it fired it's cannon it's aim was thrown off by the wave of water that had been made by the earlier explosion causing it's shot to go high.

"Here comes another round!" The Fore gunner yelled out as he ducked down. Luckily for PT 800 the shell sailed right over the it and detonate harmlessly behind the ship throwing up a geyser of water.

"We're in range Skipper!" A sailor manning the torpedo called out. "Good! Launch torpedoes one and two!" "Aye Aye!" Quickly the Sailors activated the launch mechanism and the two torpedoes with a swish shot out from their tubes and into the water. "Fish are in the water Skipper!" The sailor called out. "Copy that! Helmsmen get us out of here!" "Aye Aye Skipper!" With that the Helmsmen made a hard turn to port and zigzagged to make it harder to be hit.

The Turret seeing the twin torpedoes quickly turned it's attention unto them instead of the retreating boat. The turret fired it's shell at closer of the two torpedoes, The shot struck true and destroyed the leading torpedo causing a large geyser to spray out. It then desperately tried to reload the next shell as the second torpedo raced towards it.

By the time it had reloaded the torpedo had gotten under its minimum turret elevation. There was nothing it could do. The torpedo slammed into it hull under the waterline and detonated ripping a massive hole in it. The water rushed into the Turret quickly filling it. The Turret then capsized and sunk into the ocean's depths.

"Target sunk sir!" The Lieutenant called out and the crew let out a cheer at their success. "Good job everyone! That was some fine out there. Now lets regroup with the other AG force." I say with a great enthusiasm "Roger that, turning to starboard" With that the Helmsmen turned the ship towards the Rest of the AG forces.

Letting myself calm down a little I close my eyes to focus my remaining energy into my charge. (2 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 12 June, 1935

At one a clock in the morning another red light appeared over the Shipyard. The only witnesses to the event was a pair of night guards that were on watch. According to them the Red light was shaped like a large ball no bigger then 1 foot in all directions. The red light floated in the air for a minute before then rushing downwards into the halfway completed hull of the ship. One of the Night guards went to investigate while the other called in the sighting.

The Night guard was unable to find any trace of the red light after an hour of searching and he returned to his station and filed the event into the log. Once again due to a lack of evidence the story was considered a hoax by most everyone who had not seen it first hand and the report was disregarded.
 
Last edited:
Regarding the quiz, its the Adimantium Golem.

(Action!)(3 Charges)
(1 Charge)
I scoop up as many fishes my rice fields can handle and drop them there to eat away water based pest and the occassion mosquitos.
[Rices fields of the soon-to-be-Rice Monestary housing one or two basic schools]

(2 Charges)
The shrine... im not sure if it can be called a shrine anymore, the skeleton structure of the renovation is already doubled its former height now. Impressed with the work being managed by my entities, I toss over 2 more charges into the Lightward Mages station as they manage the Contracted Farmers in hard hats in the contruction of the once again renamed PROJECT:MONESTARY. I also ordered Void Guard and Void Rover to give the research team of Rov (I'll be calling companion rover this from now on) and Void assassin their shield for the making of this project.
[PROJECT:SHRINE now renamed to PROJECT:MONESTARY. 2 Charges given to make the planned Rice Monestary better and is prolonged by another turn. 2 attack shields from Void Guard and Void Rover was given to make the end results better.]

(Orders)
Everyone keeps working on their project...
 
The Vault VI
I would turn on all the defenses you would not want to face that threat also go to the armor suits and suit up you will not want to face a player without armor

>set drones online

Multiple defensive drones are warped in, presumably from inside bunker storage container. Again, they take a moment to examine Fred, who stands around nervously, before taking up position alongside the turrets.

>set traps online

Nothing visible happens.

Fred: Well, now I'm MORE nervous.


I advise using the Standard-Issue Protective one.

Fred: Yeah... you're right. Sticking to the basics might be my best bet...


Fred quickly opens up the armor bay and walks to the Standard-Issue Protective Suit. It opens to accept him, and once he's inside, the suit automatically shrinks a little, adjusting its measurements to fit Fred's form.

Fred: This is... nice, I guess. More comfortable than I expected.


Wearing a suit of armor gives Fred a small boost of confidence. He calms down a little.

"Godmodder... Darn it."
"sorry in advance if my tone is less positive- the Godmodder I've been... well, doing things in the vicinity of... just killed a player I was trying to save."
"Ahem"
"Save the stuff to the gauntlet's drive and set it to transfer data only when other abilities not in use"
"Put on the protection suit, Agreed."
"If it's a godmodder, it can't be the one I'm fighting's alive self- He'd be hounded by up to 40 players. at most he'll be free a round or two. besides, if you're against a Godmodder, he can't enter the vault. Find somewhere to hide in the cave, preferably one he's unlikely to come near"
"Don't even think of entering the vault- there's nobody to let you back out, and the a Player Lock thing might stay unlocked for the Godmodder's use."
"If it's a Player, specifically if Alice (Altair's fine, if you meet him greet him politely and tell him about recent events, but I doubt it's him.)... It's probably best to try to transfer them somewhere with a sneak attack. you have some time, hopefully, due to the turrets, and them not being here yet, So you can use the otherwise-terrible idea:"
"Carve a series of glyphs all over the cave, in the shade of the turrets, on the ceiling and in other unlikely-to-be-looked-at-directly locations, with the Force ability of the gauntlet. Draw the glyphs thin, so you can do it quickly. The glyphs to draw are the ones we have rehearsed, the Lever-AjarDoor-Boot-Look sequence. make sure not to have any lines intersect, and carve the ActiveLever glyph into your left-big-toe's fingernail really thinly. also, try to do all of this as small as possible."
"in case you forgot a detail, here's the whole thing."

"If Alice shows up, use the regeneration to break your weakly-imprinted active-lever glyph, activating every instance of the Lever-AjarDoor-Boot-Look sequence at once. This should Open a gate to another distant location, specifically Ravenloft*, then Boot then through the door-Gate with a magical boot, And affect whoever you're looking at."
"*Ravenloft,AlsoknownastheDemiplaneofDread,hasgodsknownasthedarkpowers.unlikethevastmajorityofgodsinDnD theyarerarelyspokentoandneverpossibletodefeat(thoughtheymighttrickyouintothinkingtheyare).Enteringiseasy,butyoucan'tleaveunlesstheDarkPowersletyou.Therearerumorsofotherwaysout,buttheyarealwaysunclearandextremelydangeroustoattempt.Attemptingtouseplane shiftorotherdimensionalmagicnevergetyououtofRavenloft;eachdomainistreatedlikeitsownplane,soyou'lllikelyendupinadifferentdomaininstead.Incidentally,asaresultofthe"no one can leave"thing,usingconjurationmagicisanextremelybadidea,asmostsummonedentitieswillbequiteupsetwhentheyrealizetheycan'tgobackhomewhenthespellexpires- andtheywillusuallytaketheirangeroutontheconjurerwithlethalresults."
"So, sending Alice to ravenloft should keep them there for about 8-12 rounds while they try to negotiate with the Dark Powers or do the unclear quest, unless they're more dimensionally savy then I expect and know about the escape method I have intentionally omitted, in which case they'll need 1d4+2 rounds to return."
"If you have time after carving at least 53 copies of the glyphs via <force>, add a single "message" glyph, to allow me to communicate with them."

"get carving! I'll try to send you help soon."

Fred looks at the gauntlet again...

Fred: No, I have to leave it on the terminal to transfer data... this thing doesn't have a downloading function... and it still wants to know which of the three folders you'll prioritize...


Fred glances around again...

Fred: Look, is transferring data really our top priority right now?


Fred listens to your advice, and starts drawing some glyphs. After he completes a few, he looks at his quick-return glyph, and sees that it is not giving off the faint glow it normally does. He looks at it for some time. If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?

Fred: This seems so inane! I can't hide from a godmodder! And I don't know if these glyphs are going to help me!


-------

Fred looks like he's on the edge. This is all a little much for him. He doesn't want to go back!

Suddenly, he hears the voice again...

???: a player lock

???: If you wish to live


Fred stops and gazes at the terminal for a minute... then stops and shakes his head. No, no...


Fred discarded the broken tree branch when he got in the suit of armor. Looks like its been forgotten.

Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
"Ask the voice why they can't do it, and point out that 1) you aren't a player and 2) the players helping you are both Occupied by a "Sealed Game Master" and Vastly weakened as far as real-world access."
"While asking these things, quietly carve a separate, similar glyph series, and try it on the tree branch. If it fails, Houston we have a problem."
"Wait, the voice might be the entity in storage. That would explain it."
"Ask the voice how long it's been here, and note this as being more important then the other question."
"If the voice isn't the same as the threat as far as you can tell and gave a satisfactory answer for the first question, then open a player lock."
"If the voice is a Godmodder, it needs you; do not open the lock and begin to bargain."
"besides, how would you know it wouldn't kill you a minute later?"
"Also 'If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?' Is wrong- If a Godmodder A) is outside the cave B) Believes someone is there C) needs them there D) wants to ensure they aren't inconvenienced by teleporty defences E) believes they will use some form of teleportation, THEN they would, buuuuuuuuuut the safe return glyph doesn't count as teleportation, because it contains two glyphs: Magical protection, a short term when-in-danger glyph with extremely fine details boosting its power, and Safe Return, which uses the protection to send you flying far away to a safer location. from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."

"High speed is not teleportation. This technique is inspired by the <Bail Out> function in world trigger."
 
Update XC
It's the Adimantium Golem

+1 vote to Option B!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . ."
Action 1-3: I charge up my Charge.

B: The Adamantium Golem.
It was the first official summon with a health bar. Also the first one summoned by 'us' or well, the AG specifically. The Meteor doesn't count due to having no health bar.

Charging... +1 vote!

Ray smiles, seeing the direction of the AG voting...

"I knew something was up, but I didn't expect this exact;y." ES grumbled. "Well, at least my pride and joy is safe, it should be easier to regain the Shipyard than the Apex by now-" He gazed over at Ray's attack. "...aw crap."

FOCUS - SHIELDS, UP!

With a wave of his hands, ES summoned as many energy barriers as possible around the Apex, giving it attack shields and protecting it from the evil ray.

Of course, since the Apex had now launched, what with having nothing better to do, and as well as producing new Repair Drones, it targets the outer defenses of the Tournament of Doom. Opening fire with both of its attacks, it aims to vaporize the walls and pulverize the guards with its heavy firepower. That should deal a bit of damage to the thing's defenses rating.

+3 attack shields to the Apex! It's safe from instant death... for now.

Oh

Ok,first using Cartoon Network Memes, I set up an Attack shield on the Alchemiting Ship

Next I attempt...to.....Telefrag some of the Tournament of Doom Defenses with Space....I really need that Infusion for better control...

Charging 3/12

+1 attack shield to the Alchemiter!

A ball teleports into a turret, causing reality to glitch! The turret is unusable! -2% defenses!

Piono sends up a water elemental, which votes: B. the Adamantium Golem

Actions 1&2:
10/10 for Punishment!
The improbabiltiy clicks, whirs and dings once more!
It prints out an action ticket, which floats along on the waters of the flooding until it comes over to rest near Paradoxdragonpaci, who gains the Punderdome 2018 action ticket!
We shall move over the crystal ball to show us the effects of this special action ticket.
In the sights of the crystal ball, a combo of sorts can be seen, the power of bad puns being weaponized into a pure form by a joint effort attack, puns and bad jokes abounding in a storm of enhanced player power, that blows away the target with extreme prejudice.

How it works: The Punderdome 2018 action ticket, upon use, starts up a Chain Attack. Other players can put in actions to strengthen the Chain Attack, and the more puns there are in the action, the more power that action provides to the chain attack. So the more actions and puns provided to the chain attack, the more damage it deals. With only a few actions, it deals less damage than a regular 10 action charge would deal, but if enough actions get deposited into it, (around say 5 to 7) it becomes more powerful than the total input actions. It only grows in strength the more puns and actions are poured into it.

There you go paradox, enjoy your free complimentary chain attack starter.

Alright guys, new raffle will be starting shortly!

Action 3:
Piono continues working in the Peacekeeper base, helping to train the Eye, making some friends amongst the Peacekeeper forces, you know... the usual.
The long and the short of it is, Piono helps train the Eye. I'm not going to waste time doing lots of flavor text (today)

Paradoxdragonpaci acquires the PUNDERDOME ticket! This can be used to start up the PUNDERDOME chain attack!

+2 to helping train the Eye! Quinn himself greets you and thanks you for the help.

OOC: So then what happened to the Temporal Guardian?

OOC: Last turn:

OOC: Also Rotaz's progress hasn't changed:

OOC: Last turn:


Grimacing I lay down dozens of pipes underneath the HEXAGONAFIELD's surface with grates outside of the W.R.D covering my entities. All the pipes go under the W.R.D to a platform covered in dozens of water fountains with a powerful pump within the base of the platform. Naturally the entire system is self-repairing to avoid damage and makes use of automated wormholes, blast doors, and magical enchantments to prevent too much water from flowing in and flooding the protected area my entities are in. More water coming in each turn to raise that accursed water meter. Thankfully the Light Crystal can heal the current damage done. (x2)

Next I create a stockpile of water bottles to raise the water meter. I can't risk letting my entities take anymore unnecessary damage. (x1)

Walking over to the Peacekeeper HQ I call out to Quinn with a smile. "Hello Quinn, how have you been? Enjoying the weather?"

Absentmindedly scratching my chin I continue. "Ok I won't beat around the bush any longer. I'd like to request a supply of food, drink, or both per turn from that Bar of yours. While I currently don't have any actions to spare I'll pay you back at a later date. Maybe Undead Einstein can help you on one of your projects? I just would like some assistance dealing with the food and water mechanics the Godmodder forced upon my entities."

+10% water each turn! This plus the additional boost means you now have enough water production each turn that you can break even! The water meter suddenly has a crippling realization of its own pointlessness, and is DESTROYED!

The Peacekeepers offer to contribute 5% food each turn as thanks for help in the past. Quinn is sympathetic to army management problems.

Huh how does that work? Poisoning non-biological units. Are we sure that's poison?

Ill vote for the option B.

Orders:

The Flagbearer will giving entities inside the Fortress hope, and tell them to stealthily find cracks in the system. If there is no cracks then find the opportunity to make one.

SCVs and Soldiers do not panic, continue building factories.
I designate 25 SCVs to complete 2 Factories
and 10 SCVs to complete 1 Barracks.

Soldiers fight to survive inside the Tournament.

Factory continues on constructing the Battleship.

Actions

1x The Flagbearer also get a shield

2x, Well then time to start breaking the Fortress defenses it seems. It sure is well protected, but I can probably wear it down. Soldiers are summoned into combat inside the Fortress ready to sabotage it, but they will get slaughtered which is part of the plan. It seems like the Soldiers themselves were just a distraction for the true attack, but the Defenses were tricked! When the Soldiers died, they left a big explosive gift for the Fortress! The soldiers were only robots built to hold something, and in this case a lot of bombs. The bombs will self-detonate, if the soldiers are mind controlled or if for whatever reasons the Fortress does not instantly kill them.

The flagbearer is raising hope, helping your allies survive in the tournament! They're in this together! Unfortunately, the Starcraft army is too busy struggling to stay alive to build anything - same for The Factory! All your entity's production/timers are paused while within The Tournament!

+1 shield to the Flagbearer!

An explosion rocks the inside of the fortress, taking out some of the electrical wiring! -5% defenses! Power is rerouted quickly to cover the difference!

Free Action 0: I vote for answer B.

Action 1: Oh no. The Godmodder has managed to utterly destroy reality. A dictionary definition cannot use the word that it is defining in the definition, or it creates an endless loop. Reality could potentially reconcile somehow making indestructible an attack (somehow), but this can't be stabilized.

Various anomalies are thrown into turmoil as the result of this paradox. An epic clash between anomalous forces occurs, resulting in 1353 containment breaches across all SCP Foundation sites. At some point, one overwhelming force acts seemingly of its own accord to resolve the issue by making "indestructible" no longer a concept. This overrides the reality-warping dictionary, stopping the tear in reality.

In the background, the anomalous distortion war continues. 57 entities were wiped out instantly by the concept removal, their only attack (or defense, depending on your interpretation) taken away in an instant. Many more find themselves in imminent danger, and anomalies band together to take the fight to the force that removed the key concept.

As far as the current battlefield is concerned, I take the opportunity to remove the Godmodder's legendary weapons from existance, as they no longer have anything that prevents them from being destroyed.

But then, a giant lizard appears. As far as I can tell, no sort of teleportation occured; one instant it wasn't there, and the next instant it suddenly existed. The giant lizard takes the opportunity to speak, directly to the Godmodder.

???: So, you managed to do what hundreds of years of experiments failed to do: render it possible for me to be destroyed.
???: However, just because I am not {unintelligible} does not mean that I am powerless. On the contrary, my defensive adaptations have themselves adapted into offensive adaptations, to account for the new situation.
???: You have one chance. Destroy the book, revert all of its changes on reality, and put {unintelligible} back to normal. Or, face my wrath.

So, it appears that SCP-682 has joined the battle of his own accord, through a never-before-seen ability. But something's different about him. The only thing that can be directly perceived right now is some sort of minor spatial warping, but it has to go deeper than that.

Allegiance: ??? (wants the reality-warping dictionary destroyed, otherwise hostile to everyone)
Health: 10/10. Omega-682's health is the only metric that can be lowered to 0, to destroy it forever. However, lowering it is incredibly difficult, and will be reacted to by an immediate development of countermeasures.
Mass: 100%. Omega-682's mass is the physical size of its body. It regenerates rapidly over time. Mass does not directly relate to health, though it is easier to damage Omega-682's health while it is on low mass. While Omega-682's mass is high, it has a powerful direct attack, and while its mass is low, its direct attack is weak but it can adapt faster and utilize anomalous attacks.
Anomalies: Omega-682 is capable of calling upon a multitude of anomalies, bending them to its will. This form of attack is incredibly unpredictable, and effects are unknown.
Adaptation: Omega-682's abilities change unpredictably, partially in response to attacks against it and partially for unknown reasons.

Action 2: I open a sinkhole underneath the castle's defenses, lowering them to make it easier for our entities to climb over them and escape.

Action 3: I notice that our search area is currently 130 billion by 0 meters. We now know the exact location on one of the axes that the Godmodder's headquarters occupies. Thus, all we need to do is a linear search. The solution is a Flash Bomb. I summon the Flash, mind-control him, and force him to speed along the 130 billion meter line at maximum possible speed. At some point along that line, he'll slam into the fortress at FTL speeds and die from massive blunt force trauma (since I don't let him slow down or bracce or do anything to mitigate the relativistic impact). When he does so, I mark his location and deploy an elaborate scanning scheme around that area to scan the Godmodder's headquarters. Bonus points if the headquarters takes critical damage in the process.

You mentioned at the start of one "overwhelming force". Well that force... WAS THE GODMODDER. But he didn't just casually remove indestructibility. He replaced it with a NEW concept, "floopability". When something is "floopable", it is literally exactly the same as being indestructible, with the only difference being that it has slightly more offensive connotation, making it immune to yorehammer. Because of this, SCP-682 becomes floopable, and does not need to enter the field.

You open a sinkhole, sucking in some of the quicksand outside the fortress! -2% defenses!

The flash covers all the distance, but... doesn't slam into the headquarters! At some point, though, he passes a dark spot... but he can only pinpoint it within 60B meters. Reduced to that amount!

mirror/moo are correct, since the meteor was more of an attack anyway.
Tell me your team First, Modder. I don't trust you not to cheat.
[1x] Who's going to mess with the Godmodder in all this chaos? I am! he's agreed to the Wager so I've little to lose.
I stand before the Godmodder.
"Godmodder... Let me give you a taste of something powerful I've been working on."
lighting changes, and the world around me begins to darken as I stand in front of the Godmodder. I close my eyes and two closed eyelids appear next to me. I raise my left hand, pointed up, and a pink spiral appears. the world darkens more, the eyes open, then right as they're fully open and it seems like I'm about to attack, eyes flaring purple, I stop, for unusually long. then, the power dissipates as my hand falls to my side, the lighting returns to normal, the eyes close, and vanish, then I open my eyes again, and look at the Godmodder angrily.
"I Said a Taste. Not a full-blown-unleashed-onslaught-of-raging-blows. Just know I whipped This up in a quarter of an round [1/2 of 1 rl day]. And I've been preparing the powerful thing for weeks or perhaps a couple of months."
I proceed to smirk. the entire event is depicted below.

Oh, did I forget to mention my use of הסלע ? Again? tsk, tsk.
See after Xerath used the boon blade, I took הסלע and decided 'hm Godmodder's probably immune to it in this state sorta by now gotta find another form he won't be immune to...'
Then immediatly thought "Alright time to use extremely advanced FMA alchemy on each atom to turn this whole thing into copper, melt it down, and grow the crystal into a sphere again, around a seed on untouched סלע material, then compress the whole thing again".
Yes I definitely have such complex thoughts and plans spontaneously. DONT JUDGE MY ILLOGICAL BRIAN!
Anyway I did that thing. And, as has been the usual for הסלע attacks, Disguised it with another planned Godmodder attack's beginning. This one, like usual, pierces defences by the same mechanism as yorehammer, flys at a speed must faster then show in the animation (the animation is slowed down m8, makes it less confusing), And, unlike the tradition, has homing... Because I made a mistake while animating and its trajectory doesn't make sense otherwise. so it's not-avoidable. this instance of הסלע also has such a powerful presence, it damages even through dimensions, and a quarter-second before the hit would actually happen if you where motionless.
Also, vat-grown copper crystals are blue: I was surprised too.
Oh and הסלע Means <The Rock>. Not counting the boon blade, that makes 4 I believe. I have overcome the spaceship from orbit!
[1x] I start a charge with the booster 2/?. I don't use it, for once.
[1x] I walk over to ray, wearing a hatstack containing 5 ironwood legion helmets (they're stapled together or something. also stapled to my head.).
"As he says this, Ray pulls out a short, black dagger. Laced with poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men."
I blink forwards. Ray probably has other ways of dealing damage to his targets, considering the Drones, for example, are a variety clay templar constructs, and you can't poison clay, nor will materials highly disruptive to the living have any reason to affect magical cores or whatever powers the drones, or be good at breaking mechanical ships, etcetera..
Anyway, I grab ray's dagger, and warp to a land of cushions. that way, there's no way to deal any damage! After a long fight, I zap his hand lightly. human bodies use electricity to send signals, so if you jolt them weakly, it will deal no damage, but will disrupt the ability to control that body part. in the case of his hand, this meant it fell open and I grabbed the dagger, before healing all the stab wounds. yes, he managed to stab me. no, It didn't kill me. yes, I know that is a very deadly poison.... But I'm wearing 5 ironwood legion helmets. each of them grants 20% poison resistance, and 100% poison resistance = poison immunity. and to top it all off, the wounds weren't even being healed directly because I have a base of 5% poison resistance, and 105% resistance = healed by 5% of the poison damage I take, which is what healed the stab wounds.
Now I have a Sqnfwk snake poison dagger! I'm sure this will be useful, eventually.

Entity orders: the hexagonashield generator sets its shields up around ray, not to protect him, but to inhibit his ability to attack. first he'll have to deal with this buzzing stone hexagons, which aren't bodyguarding specific entitys and as such his attack can't fly past with overkill.
The shield generators protect me forces and the drones.
Somno wishes stuff wouldn't keep coming up, before beginning to push energy past the defences into the evolver. once these runes are done, it should be much easier to retrieve the evolver.


Cult action vote: giving the drones an increased ability to run away from gimmicky boss fights as long as their owner is absent.

The weird-symbol-name-thing flies straight towards the godmodder! One problem. This whole thing is basically just a really tough rock. The godmodder is immune to rocks! The rock hits the godmodder, bounces off dealing no damage, and is sent flying! (It is later seen crashing into the fortress, making it lose 4% defenses)

CHARGE BOOSTER ROLL: 16/16 - It works fine.

You manage to wrest the dagger away from Ray, but he stabbed you so much, ALL the poison was used up! It is now just an ordinary dagger.

Ray pulls out their backup dagger.

The hexagonashield generator has multiple problems with trying to use it to block Ray's attacks. First, the 1,000-HP shields can be broken through with overkill - an entity with 5 1,000 HP shields would take 10,000 damage from a 15,000 damage attack. So, yes, Ray, absolutely CAN break through them with overkill. This won't stop the generator from trying, though!

The godmodder informs you his team is made up of every god from every belief system save the judeochristian capital-G God. Thus, regardless of team size, he can select the most appropriate powers for the situation from the bunch.

It's ️.
----
Focus X 3:
Terry fires a smol EMP laser at some of the defenses.

Pew pew! -5% defenses!

1. I bribe the guards in the fortress to assist in breaking the defenses.
2. I leap onto one of the turrets in the fortress, hack it, and begin firing it at other turrets. Once the one I'm on is inevitably destroyed by other turrets, I jump on another and repeat.
3. I lend my aid to the Peacekeepers in creating the Eye.
For the quiz, B: The Adamantium Golem.

An internal war breaks out! Turrets and guards everywhere fight each other! By the end, the defenses are quite the worse for the wear! -6% defenses!

+2 to The Eye! Quinn orders the Peacekeepers to find some way to use the extra God Unit Facility production slot, since there's no more bosses planned.

<Freezeframe> <record scratch> <generic 'dun dun dun' sound> I hope this isn't the same "NORTH" that I've dealt with in past adventures! I'd rather not deal with the mess a Seeker of the Name would cause. (He's even got an Adjective Noun instead of a name...!)

So.... What ever it is that's causing the rain is coming closer? And no more text data. Dang. Guess we'll have to endure the flooding for now.

In any case, I've got some fish. Time to make use of them. Through 2 actions worth of effort I dump my caught fish into a pen, along with some salvaged armor plating. After some nice use of magibabble and forbidden biotechnology the 3 schools of fish begin to congeal together. Eventually they and the armor all become one... the KIL(L)OFISH is born! As the name suggests it's a fish the size of a thousand regular fish, except with a much toothier mouth. It's also got some armor around weak points and is rather cranky. Attack capabilities include trying to eat stuff and ramming at full speed with a cartoonish pickelhaube-style spiked helmet. It's not much use right now, but it should be able do do a number on any future aquatic foes that show up in the hexagonaflood.

My other charge continues. something boat-related: (2/??)


I also used the nonexistent free action that I just gained through rule-of-funny to build a super-portapotty for Eevee shadow bacon since he's supposedly due to need a bathroom urgently. As much as I'd like to weaponize your imminent and desperate need to urinate, I'd rather not risk angering any censor bureau.

You now have the KILOFISH! Prepare to deploy in the event of future aquatic issues...

Eevee Shadow Bacon is taken care of! How kind of you!

Vote: B

FOCUS: TRIPLE HELIX

I wave my hand, and three very thin and very long helixes appear. The helixes twist back upon themselves again and again, sacrifing length for width, and finally twist around themselves to create a triple helix surrounding the Eeveelutionary Eevee, each helix acting as an attack shield.

Your helixes are repelled by the fortress's magical barrier! It looks like your assistance can't reach the Eeveelutionary Eevee as long as they're inside! For now, they twist around the Scarlet Prince, giving them +3 attack shields instead!

I use two actions on making a new festum and 1 action to send the ghost to spy on the godmodder.

Careful! Ray can one-shot your Festums if they don't have attack shields! You make one new mini-Festum, and send the ghost to do some spying!

The ghost is spying on the godmodder! They notice something the godmodder was hiding from everyone else... the computer he pulled out earlier, and put back in his pocket... he occasionally reaching into his pocket and typing on it...

Hungry Visitor stands in awe. YES! He had finally beaten the godmodder once and for all, as he did not die this round and used things other than his own body and the provided down feather. Namely 148 haggling porcupines.


This automatically resulted in this:


Since all my earthly possessions are lost, but I regained them after getting the dirt (which is actually more dirt/earth than I originally possessed), I feel pretty good about myself and boast about winning the game "Defeat the Godmodder".

Well since I defeated the godmodder I am clearly allowed to take all his stuff, major charges and entities. Since I actually don't like them and do not need anything right now, I sell them to the bank of Action for Actions, which I add to my current ??? charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 5/???

Edit: 2 Actions incoming in 8 rounds cuz loans and stuff

The godmodder realizes that - dangit - he DIDN'T die! Gah! What he does instead is, utilize a secret clause in the game he forgot to explain, allowing him to go back in time and throw a six-sided die, filling in the "die" requirement! In exchange, he has to take 1 damage.

STARCALIBUR STEAL ROLL: Failure and shame.

YOREHAMMER STEAL ROLL: SUCCESS! You acquire the YOREHAMMER!

You get a Boost Stone!

1. Intriguing. Therefore... 6/10.
2. We'll have to find some way to prevent others from being absorbed in similar ways 7/10
3. And I think I know just the way. I take a syringe and inject it into myself, draining some of my Player Powers temporarily. One actions worth, in particular. Of course, this was an action, note, therefore if passively injected it could last much longer if one avoided using it. And as long as one has player powers, the godmodder cant absorb their souls...

You withdraw a syringe full of... Player Power... but it ends up going into your charge (8/10) instead! Looks like Player Power may be harder to transfer/transfuse than you imagined... maybe this is why Xerath used the boost immediately?

Action 1: I dispatch a PHASED SEEKING DRONE to scout out the fortress's outer defenses. I distribute the gathered data to any player attacking the fortress, making their attacks somewhat more effective. The PHASED SEEKING DRONE is phased, so it is effectively intangible and can go through any barrier not specifically designed to counter phasing.

Action 2: I remotely fly the PHASED SEEKING DRONE into the most dangerous clump of fortress defenses not armored against phasing, then order it to dephase while it is inside these defenses. This causes it to explode due to effective telefragging, taking those defenses with it.

Action 3: I create a giant funnel, stretching over the HEXAGONAFIELD. This funnel collects massive amounts of rain and funnels it into my RAINCANNON. When the RAINCANNON's tank is full (and it's large enough to handle the funnel many times over), I take aim and fire the RAINCANNON at the fortress.

You analyze the defenses! Defenses are slightly more vulnerable!

You telefrag the fortress, again, and pre-emptively drain 1 foot of this round's rain to fire the cannon at the defenses! Together, you reduce the fortress defenses by 6%!

Looking over at Ray I sigh in annoyance. 'Well I guess we should have saw that coming, Oh well we'll just have to break down his defenses, Rescue our people and then kick his ass. Probably easier said then done but when has that ever stopped us?'
I lean back in the boat and think over the quiz he seems to be giving us. 'Well it should be the Adamantium Golem, The meteor was summoned by the Godmodder and it was not really a normal Entitle by the fact that it was a giant rock falling out of the sky. The Peacekeeper's are predated by several other entities like the Adamantium Golem so they cannot be the answer. Unless Ray is suggesting we are the ones who had summon the Godmodder then he cannot be the answer either.'

I sit up a bit and scratch my mustache in contemplation. 'Well anyway we need to start busting down those defenses, I think I'm going to need something better then a lifeboat, Ideally something good for hit and run attacks. Hmmm.' I mentally review my knowledge of navel warships that I could maybe use.

After a minute I think of one. 'Yeah, Yeah that should work just nicely! I wish for a PT boat to appear so I can use it!' (2 actions)

February 17, 1946. Samar, Philippines, near Bobon Point.

"PT 794, Check. PT 295, Check. PT 542, Check." Petty Officer Harden continued to walk across the pier as he checked of the Boats that were docked by it. 'Such a petty, These old gals did us a lot of good during the war, Now their just being scraped to save money.' Harden grimmest at the thought. While he had to admit that it made sense to take them out of service seeing that there was no war going on now, It still felt wrong to get rid of them in such a unceremonious way. To be strapped for parts, Then to be moored on the breach and burnt.

He knew that some of the others had similar thoughts, Especially those who had served on these little ships. But there was little any of them could do about it. Letting out a sigh Harden resumed he's task of making sure the ships were accounted for. "PT 302, Check. PT 405, Check. PT 43-" Suddenly a blinding red light appeared nearby. "What the hell?" From his position he could tell that it was just a few piers away from him, In seconds he broke into a dash to investigate, His work totally forgotten.

As he ran towards the red light he could tell that it was moving towards the pier, He thought he could see something in the light but he could not tell what it was because of it being blurry. Finally he made it to the Pier and he could tell that several others sailors had just arrived onto the scene as well. Getting a clear look he could see a ring of red light seemly passing over one of the PT boats and swallowing it whole, Starting from the stern and then towards the bow of the ship.

Nobody moved as this strange event continued unfold before their eyes. Harden could tell that there was something on the other side of the light, Kind of like if you where looking through a foggy window. He was unable to make out any real details but he could swear that it looked like there was a storm going on the other side of it.

It was around this point that red light had almost finished passing over the PT boat. Looking down towards the waterline Harden saw that it was numbered as PT 800 just before the light passed over it. At this point the red light had seemly devoured the PT boat and the light just seem to linger there for a moment before then fading away into nothing.

Catching a last glimpse before it vanished he could see that what seemed to be PT 800 on the other side and was now riding the waves of the storm. After the light faded away he look to the other Sailors, He could tell that they were just as clueless as he was to what just happened. A final thought entered his mind. 'How the hell are we going to explain this to the Chief?'

Back on THE HEXAGONAFIELD.

Suddenly a PT boat materializes into existence next to me. "Right on!" I shout out and I see that the PT boat has pulled up next to me. Looking down towards the waterline I see that it's numbered as PT 800. Looking up towards the topside and I see a man dressed as a navel Lieutenant waiting on the side of the ship looking down towards me. "Permission to come aboard Lieutenant?" I say to him. "Permission granted. Welcome aboard Captain." The Lieutenant says has he grips my hand and pulls me up onto the PT Boat.

As I step aboard I can see that there are a dozen other sailors on the ship, All of them giving me a quick salute. I return it and they quickly return to their stations. "Orders Sir?" The Lieutenant asks me. I look over at the Defenses of the Tournament of Doom. "I want us to do a Hit and run on those Defenses near the Tournament of Doom over there." I say as I point in it's direction. "Copy that sir!" With that the engine roars as it's kicked into full speed.

As we begin to make our attack run on the defenses I call Commander Quinn on the Radio. "Hello Commander Quinn, This is Captain.Cat. I would like to make a request for one of your attack shield's to be Transferred PT-800 this turn. I will be happy to make a trade for it on my next turn. I will understand if you deny my request."

"Captain! we are on our final approach to the defenses." The Lieutenant says to me. "Right. launch torpedoes at those two floating turrets!" "Copy that! Prepare torpedoes! Gunners Open fire!" Now in shooting range the 40mm Bofors mounted on the aft, the Oerlikon 20mm mounted on the fore and the twin 50 cal M2 Browning located amidship let out a mighty fusillade of fire on the two floating turrets. While the 50cals bullets failed to penetrate the hull of the turrets they did leave a series of dents in them. Meanwhile the Oerlikon and Bofors where finding better results as the rounds punched straight through the metal hulls of the turrets causing damage to the interior of the turrets. But the turrets would not take this laying down. The two turrets raised up their guns and returned fire with heavy 75mm cannons.

"Incoming!" A gunner shouted out. "Evasive maneuvers now!" The Lieutenant yelled out. The helmsman then made a hard turn to starboard just in time to dodge the twin 75mm shells as they splashed into the sea.

"Keep firing on those turrets!" The Lieutenant called out. As the hail of rounds continued to pepper the turrets I notice that that one of them had began to smoke.'We must have hit something.' I think to myself, I then turn towards the Lieutenant. "Lieutenant! Have the Gunners focus fire on the Turret that is smoking." "Roger that, Gunners focus fire on the smoking turret!" When moments all guns had shifted their attention on the turret and a utter barrage of ammunition slammed into.

One lucky 20mm round found it's mark as it punched through a already weaken part of the turrets hull and slammed into back of the turret hull causing it to ricochet deeper into the turret and then hitting the turret's magazine!

Suddenly a mighty explosion ripped through the smoking turret vaporizing it and causing a large ripple of a wave of to push forward in all directions. "Fuck yeah! we got one!" One of the Gunner cried out. "Torpedoes ready sir!" Another sailor called out. "Excellent! Helmsman, Began Torpedo run!" "Aye aye Skipper!" With that the Helmsmen made a sharp turn to port and kicked the engine into flank speed.

The other turret determined to avenge it's fallen comrade took aim at the quickly approaching PT boat. Just as it fired it's cannon it's aim was thrown off by the wave of water that had been made by the earlier explosion causing it's shot to go high.

"Here comes another round!" The Fore gunner yelled out as he ducked down. Luckily for PT 800 the shell sailed right over the it and detonate harmlessly behind the ship throwing up a geyser of water.

"We're in range Skipper!" A sailor manning the torpedo called out. "Good! Launch torpedoes one and two!" "Aye Aye!" Quickly the Sailors activated the launch mechanism and the two torpedoes with a swish shot out from their tubes and into the water. "Fish are in the water Skipper!" The sailor called out. "Copy that! Helmsmen get us out of here!" "Aye Aye Skipper!" With that the Helmsmen made a hard turn to port and zigzagged to make it harder to be hit.

The Turret seeing the twin torpedoes quickly turned it's attention unto them instead of the retreating boat. The turret fired it's shell at closer of the two torpedoes, The shot struck true and destroyed the leading torpedo causing a large geyser to spray out. It then desperately tried to reload the next shell as the second torpedo raced towards it.

By the time it had reloaded the torpedo had gotten under its minimum turret elevation. There was nothing it could do. The torpedo slammed into it hull under the waterline and detonated ripping a massive hole in it. The water rushed into the Turret quickly filling it. The Turret then capsized and sunk into the ocean's depths.

"Target sunk sir!" The Lieutenant called out and the crew let out a cheer at their success. "Good job everyone! That was some fine out there. Now lets regroup with the other AG force." I say with a great enthusiasm "Roger that, turning to starboard" With that the Helmsmen turned the ship towards the Rest of the AG forces.

Letting myself calm down a little I close my eyes to focus my remaining energy into my charge. (2 of 25)

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 12 June, 1935

At one a clock in the morning another red light appeared over the Shipyard. The only witnesses to the event was a pair of night guards that were on watch. According to them the Red light was shaped like a large ball no bigger then 1 foot in all directions. The red light floated in the air for a minute before then rushing downwards into the halfway completed hull of the ship. One of the Night guards went to investigate while the other called in the sighting.

The Night guard was unable to find any trace of the red light after an hour of searching and he returned to his station and filed the event into the log. Once again due to a lack of evidence the story was considered a hoax by most everyone who had not seen it first hand and the report was disregarded.

Your massive hit-and-run attack on the Tournament destroys 7% of the defenses! Excellent usage of terrain! With so many holes blown into it, the Tournament fortress is starting to... tilt... a little. Crewmen aboard are trying to quickly put it right-side up!

Quinn is unfortunately forced to deny your request.

Quinn: I fear that if we continue providing easy assistance to the AGs we will be considered your official allies, and be targeted by the godmodder. We would like to retain some degree of separation from the current conflict.

Regarding the quiz, its the Adimantium Golem.

(Action!)(3 Charges)
(1 Charge)
I scoop up as many fishes my rice fields can handle and drop them there to eat away water based pest and the occassion mosquitos.
[Rices fields of the soon-to-be-Rice Monestary housing one or two basic schools]

(2 Charges)
The shrine... im not sure if it can be called a shrine anymore, the skeleton structure of the renovation is already doubled its former height now. Impressed with the work being managed by my entities, I toss over 2 more charges into the Lightward Mages station as they manage the Contracted Farmers in hard hats in the contruction of the once again renamed PROJECT:MONESTARY. I also ordered Void Guard and Void Rover to give the research team of Rov (I'll be calling companion rover this from now on) and Void assassin their shield for the making of this project.
[PROJECT:SHRINE now renamed to PROJECT:MONESTARY. 2 Charges given to make the planned Rice Monestary better and is prolonged by another turn. 2 attack shields from Void Guard and Void Rover was given to make the end results better.]

(Orders)
Everyone keeps working on their project...

You consume 2 basic schools of fish and slightly boost Shrine power!

The planned rice monastery is made even stronger, and delayed to build it ever better!

FOCUS

Two Actions to Bank Account

1 Action to giving the Bank a Attack Shield

Now, how I am going to get my hands on all that Lacre?

In the future, I'd ask you to edit your previous post instead of making a new one. It's fine, though. 2 actions deposited! Bank is now protected from instead death!

---------

V:

The void guard realizes that thanks to Companion Rover, they have extra shield storage! Other than that, all the entities keep working!

AG:

The AG forces are looking significantly smaller with so many of their allies trapped! They all get together and agree to go on an EPIC RESCUE MISSION! The flagbearer wishes them well, as they all set out! The Scarlet Prince smashes a hole in the wall, letting the allies in, and the Festums tear apart the guards while Mazinger Zero fires missiles to destroy as many turrets as possible! In the end, they are forced to retreat, with the defenses 6% worse for the wear!

K.I.N.G's pawns, with assistance from captain.cat's computer, arrive at the exact spot where the HQ SHOULD be! The search area is fully narrowed down, FINALLY! But wait... where's the HQ? The pawns look in the four cardinal directions, but don't see it. Wait... why is it so dark in this part of the HEXAGONAFIELD? Hmm... what should they do to find the HQ?

PG:

The godmodder, aggravated that he lost Yorehammer and can't totally complete his plans for the turn, uses both his actions to summon two ATTACK SHIELD OBLITERATORS! Each turn, they launch 10 0-damage attacks! However, they can only act after Ray does!

Ray tallies up the votes for the turn...

Ray: Hmmm... yup! Okay, looks like the option chosen is B!

Ray: So, your answer was...

Ray: 100% CORRECT! YOU GOT IT! Congratulations! Now, as promised, I won't kill the Guard Unit of the Worker drones.

Ray: Instead... I'll roll this random dice to kill a DIFFERENT entity! Oh, and the Space Station/Army entities get one side assigned to them, that kills them all if I roll it.


Ray pulls out an 11-sided dice, each side with the face of a different entity trapped in the Tournament of Doom. No matter who you lose, it's going to be sad! He rolls it, picks it up, looks at it (without revealing the result to you) and then presses a button on the remote control...

-------

Within the Tournament of Doom, every entity is doing their best to survive! The Shipyard is playing the hole-in-the-wall game, with spiked flaming walls trying to push it into lava! So far, it's been on an obscene luck streak, every wall hole being exactly Shipyard-sized! Meanwhile, the Space Station is being made to play dodge-the-lasers, in an incredibly tiny hallway, despite being an entire space station! Despite the odds against them, everyone's hope remains strong!

Two entities, the Void Assassin and the Evolver, are playing Prisoner's Dilemma game. They can each choose to either save the other, or kill the other to get $1. If both choose to kill, both die. If both choose to save, both live. If one chooses to save and the other to kill, the killer gets $1 and the saver dies. The Void Assassin chooses kill. The evolver chooses Save.

A trapdoor opens beneath the Evolver, and they are sent plummeting into an infinite pit of spikes! Survival is hopeless, and they are impaled! The Void Assassin pockets the $1.

-------

Ray: Okay, it looks like you guys aren't getting quite what these questions are all about. Maybe I gave you one that was too hard to start.

Ray: To explain: The cost of losing an easily-replenishable portion of a horde entity - the guard drones - was easily worth just knowing what I would choose to kill. I can kill one entity per turn, so a promise that I will kill a non-valuable entity... the "correct" option was to choose a wrong option.

Ray: Bad start. Well, I'll give you an easier one to figure out. I hate to see a lose streak.

Ray: QUESTION 2!
Which entity would you like dead this turn? I will kill the entity represented by the option you end up selecting/not selecting.
A: The Explosion Elemental
B: The Void Assassin
C: The Space Station
D: The Eeveelutionary Eevee


With that done, Ray looks around for an entity to stab. The Festums aren't protected by any shielding! He stabs the Mir Festum, destroying it and leaving just the smaller Festums! Which thankfully stay on DragonofHope's side out of anger.

N:

Somno sneaks out of JOEbob's shield protection to use an energy burst on the defenses! He destroys 1% of the defenses, but a stray turret blast deals 15,000 damage to him! He quickly gets back behind protection.

CaptainNZZZ's army drains 15% of the food, happy water is no longer a concern! The bank of actions increments accounts, and sends out an email projecting future growth of the company!

The Apex moves near the Tournament of Doom and blasts at the defenses! A hole is opened in the walls, and the defenses are reduced by 3%!

---------

This rain stops for no boss battle, rising right to 30 feet! 5 new basic fish schools appear! To think, just a turn back things were dry again! And you know you still have some time to go before there's any hope of it stopping...

After a turn of bombardment, the tournament's defenses are a little above half what they were initially. However great the fortress is, it can't stand up to the combined assault of the Players! At this point, a high-investment rescue mission could probably get an entity out of whatever little game show hell its ended up in, but reducing the defenses more would make it much easier.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 0 x 0 meters (advances somewhat each turn)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 30 feet deep(entities drown if not protected)(+44 feet/turn, -18 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex/Worker Army(flying), Critical Whale(water-breather), Festums(shoulder floaties), Explosion Elemental(water pod), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +2 charge), done in 2!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)(making bunny burrow, done in 1!)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 2 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 7 attack)

[AG - Arsenical]K.I.N.G II: 29,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 13 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 30,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A

[N - CaptainNZZZ]Army: TA: 53,000 (protected from 8 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 17% (+5% per turn)
Mysterious Tower: 54,000/60,000 HP(zombie immunity)
Light Crystal: 29,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 49,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 19,000/20,000 HP (engineer)(working on infinite food generator, done in 4!, +1 from Einstein)
Weak skeletons: 500 x 24 HP, 500 x 24A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 9 HP, 1,000 x 9A
Temporal Guardian: 42,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 24,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 11!)(helping cleanse shield generators!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: Ray)

[N - EternalStruggle]The Apex: 73,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 3 attacks)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 12.68, Captain.cat: 3.53, ThatRandomGuy: 33.19, MooGoestheCow: 4.81, Daskter: 10.85)(Must defend for 4!)(protected from 1 attack)
[N]Fish School: 1 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 163 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VI: 2,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 2!)(adding enhanced HQ security, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 26!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training scientists, done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 84!)(producing the Eye, done in 4!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
57% Defenses! (slightly increased vulnerability)
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 996,999A (controlling Tournament of Doom!)(Boss)(-3,000A as long as hexagonashield is focusing on it)


[PG]Attack Shield Obliterator Turret: 100,000/100,000 HP, 0 x 10A

[PG]Attack Shield Obliterator Turret: 100,000/100,000 HP, 0 x 10A

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 5 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 5/10)(Major charge: 1/3), Legendary Weapon search area: 150 billion x 150 billion

Player info:
Captain.cat(1 Boost Stone)(2/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(3/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(5/??)(1 Boost Stone)(Yorehammer - Bypasses defenses)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(6/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (3/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(8/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once, 1 Multiplier Orb)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(2/--)(Has Kilofish - 3 power)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
Last edited:
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Gentlemen and women. . . and other's. I think the trick here is to not vote on an entity we want killed. At all. Though it is possible he will just kill them all, specifically due to the clause of 'selecting/not selecting.' . . . or maybe to vote for them all equally."
Action 1-3: I charge up my Charge.
 
Last edited:
I cast a vote for the Explosion Elemental, figuring that it can go out with a bang and hurt the defenses a bit.

ACTION 1:
I send an ARCANE LIGHT to the coordinates of the Godmodder's HQ, to light up the area.

ACTIONS 2-3:
I pull out a LASERBOW, then use Multishot, so I am able to shoot multiple lasers at once... but that's not all!
I Dual-Wield the LASERBOW, so now I'm wielding two.
I then Dual-Wield the Dual-Wield, so I'm wielding FOUR LASERBOWS, each of which will fire multiple lasers at once.

And then I let fly at the fortress with all my strength.
 
Piono goes over to Quinn.
"I know you're not supposed to be helping the AGs, but I need a little bit of information."
"Do you have any way to get information on whatever it is that's fueling this storm? I may or may not wind up picking a fight with it in the near future, depending on whether or not I can convince it to leave, so I need as much information as possible."
"If you can't give me that information without causing you problems, then that's fair enough, but if you can spare it it would be greatly appreciated."

In the meantime, the improbability drive kicks it off with another charge!
Actions 1-3
Got My Eye On You... 3/10
 
(RP)
I get down on my knees and proceed to bawl and plead to the other players pathetically

[No! not Void Assassin! He's hasn't unleashed the Trio move with my other void units!! They work for a good long 4 turns for it!]
[PLEASE LET HIM LIVE! THE DAMAGE THAT WILL BE DONE WILL BE WORTH IT!]
 
Orders:

Oh woah those Attack Shield Obliterators...
Well I know how to save the Scarlet Prince I guess.

Shields Pods move in to take the first hit against the Scarlet Prince before those Attack Shield Obliterators take out Scarlet Prince's Attack Shields!

Though I question how is an Attack Shield Obliterators suppose to obliterate attack shields when they literally have 0 damage.... 0x10 is still 0 damage, and it's not like the air itself can destroy attack shields.

Actions:

2x I send in hackers and hack the database for the Map of the Fortress, and if they fail I can just map it the old fashion way. I give everybody the ever-updating map of the Fortress

1x Using the map I target the Generators that Power the Turrets, if they literally only have 1 Generator for everything. I'll reroute all power for Turret for my own personal batteries.
 
Last edited:
the Tournament fortress is starting to... tilt... a little. Crewmen aboard are trying to quickly put it right-side up!

They can try, but I'm not going to let them.

I release the KILOFISH into the water, and instruct it to attack crewmembers working close to the waterline (Who knows, they may be nutritious fishfood) and knock apart repairs with it's helmet. To further screw things up for them, I use 1 action to throw hoses into holes already blasted in the walls and pump water inside to ruin electrical system and make maintenance corridors untraversible!

What else to do... OH YEAH, [V]oids aren't protected by the geneva convention, right?

With that, yet another aircraft appears in the skies over the Hexagonaflood.

I still have plenty of support to throw around. You won't however, once I'm through with you!.

The plane flies over Winkin's rice fields, and releases one action's worth of a rather intense cocktail of pesticides and poisons right on top of the agricultural developments. Within moment crops wither and die as soil is rendered infertile.

Meanwhile, my charge continues. Something boat-related: 3/??

(AN: If releasing the Kilofish costs an action then don't increment the charge.)
 
1+2: I finish off my ten charge. And now, without further ado, the Bedrock Generator. Similar to the Obsidian Generator, only, of course, vastly improved in efficiency due to the fact I used ten charges in order to create it. And now to wait and farm...
3: Hmmph. Lets do this. I request of the Godmodder a small sample of his soul, perhaps merely a smidgeon of it.
 
General_Urist

I have too say, technically those Rice Fields are neutral entities, controlled by a N+1 Player ([N+1]Winkins) who also happen to control Void Entities. *shrugs* I guess you do what you want.
 
[1x]
"The weird-symbol-name-thing flies straight towards the godmodder! One problem. This whole thing is basically just a really tough rock. The godmodder is immune to rocks! The rock hits the godmodder, bounces off dealing no damage, and is sent flying! (It is later seen crashing into the fortress, making it lose 4% defenses)"
according to a geology book I read a few years back...
the definition of a rock is a combination of minerals.
A mineral is a combination of 1+ elements.
the copper crystal thing is a mineral, as copper is an element.
so it's not a rock. take your damage like a man!
[1x] You know that Starcalibur copy I got with dream powers a while back?
Check my inventory.
It's not there.
Why?
Because I used it last turn, breaking the energy-granting weapon for a burst of power, with that power, I placed the Evolver into a pocket dimension. It might be hard to retrieve, but easier then starting over.
But wait, you say, "the defences where still high when you did that, you wouldn't succeed!". The thing is, FRIEND, that you didn't even know I'd done it, so you couldn't defend against it, and the giant burst of speed from breaking the starcaliclone would keep eyes from tracking me regardless, and allow this to be completed before the action ended.
But wait, you might claim, you would need an action to have done the transfer. I did use an action. what, did you really think I was using the charge booster as anything But an extra action? Pft. I even called attention to it!
And ray?
You're going down. Punk.
Somno, work on the overhealer. hexagonashield, start creating defences around the shield generators shields, blocking attack shield obliterators attacks.

All right, 'modder. we're playing... Curling. Canadian sport of choice. have you ever looked at curling and thought "If only this was slower"?
In case you don't know the rules, here. http://www.curling.ca/wp-content/uploads/2010/01/CCA-Rules-of-Curling-2010-2012-General-Play.pdf
pertinent information:
7."Position"of"Players"
(1) Members of the non-delivering team:
(a) Only the skip and vice-skip may be positioned inside the hog line at the playing end. They
shall position themselves behind the back line when the delivering team is in the process
of delivery. Both players shall be motionless with their brooms positioned in a manner
not to interfere with or distract the attention of the player who is in the process of
delivery as provided for in Rule 8(3)(a)(b).
(b) The player who is next to deliver may take a stationary position to the side of the sheet
behind the hacks at the delivery end. The player shall remain silent and motionless when
the delivering team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(c) The players not taking the positions 7(1)(a) or 7(1)(b) shall position themselves between
the hog lines and to the extreme sides of the sheet when the opposing team is delivering
a stone. The players positioned in this area shall remain in single file when the delivering
team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(d) The non-delivering team members shall not take any position or cause such motion that
would obstruct, interfere with or distract any member of the delivering team.
Penalty: If a team declares its own violation of Rule 7(1)(a), 7(1)(b), 7(1)(c) or 7(1)(d), all stones shall
be allowed to come to rest before any action is taken. At this time, the non-offending team has the
option of allowing the play to stand; or recommencing the delivery of the stone; or replacing all
affected stones as close as possible to their original position and redelivering the stone .
(2) Members of the delivering team:
(a) The skip or vice-skip directing play shall be positioned between the backboards and the
hog line of the playing end while their team is in the process of delivery. They shall have
choice of position for the purpose of directing play.
(b) The players who are not in charge of the house or delivering a stone will take a position
to sweep.
Penalty: If a team declares its own violation of Rule 7(2)(a)(b), all stones shall be allowed to come to
rest before any action is taken. At this time, the non-offending team may allow the play to stand; or
remove the stone just delivered from play and replace all affected stones as close as possible to their original positions.

That, sir, means that if you do not take the required position for sweeping, I can undo your action in its entirety. no stones for you without following the rules!
LET THE GAME BEGIN!
I preform a series of plank-duration movements, each with an 80+% success chance for a normal human but which if treated as a single action (which they are not) have maybe a 0.001% success chance, and which result in a perfect curling throw. then my clones (the other players), following a similar strategy, sweep the floor with before the stone, resulting in the curling stone landing right in the middle of the curling field. since no player powers where used, this does not take my action, as was defined and implied when starting this Wagger.
[1x] (with the charge booster) 2/? Visionboarding in progress....
 
Vote: A

FOCUS: PREPARE

"...Huh. I wasn't expecting that. Honestly, I'm not sure what to do now."

For lack of a better plan, I start a new charge.

Something 3/??

"Second Scarlet Prince, attack the Tournament of Doom! Eeveelutionary Eevee, after you're done adapting to the water, start getting pyrokinesis!"

(OOC: You forgot to increment the Eeveelutionary Eevee's things. All-Element Burst should be at "done in 3" and adapting to the water should be at "done in 1". The pyrokinesis is a boost to regular attack.")
 
Last edited:
FOCUS - SO THIS IS THE TRUE POWER OF MASS PRODUCTION...

The following operation, ES mused, would rely on the combined strength of his three assets. The ESMSM-01 Eternal Zee Zulu, the ESMSD-01 Eternal Loto and the ESFAI-01 Full Armor Legionary.

It would also rely on his ability to kick the Shipyard into overdrive. With his raw will, he could send it into FULL PRODUCTION MODE, allowing the few nanolathes around the central docking bay to spam a ton of giant death robots, and I mean a ton. And these were like twenty meter tall giant death robots too, nothing insignificant. I mean, it had the ability to multitask upgraded into it, so you know that's how it can do that and also go into the holes in the flaming spiked walls. It had also been setting this up while it was doing nothing in the previous turn, which helps its current amount of available firepower.

The autonomous units had one directive: cause havoc.

The EZZs leaped off their platform, diving into the lava. Their special Anti-Torunament of Doom Lava Coating, coating that makes them immune to the lava in the tournament of doom specifically but also all lava in general, lets them survive what would be fatal to the Shipyard in ease. Their equally special Fluid Mobility System lets them dash through the lava like it was air, high viscosity be damned.

The numerous units spread out, heading towards the rear wall. Jumping out, they began tearing away with heated iron claws that sheared through the wall with ease. Once the base had been cut through, several units deployed the claws on autonomous climbers to cut through the sides and anchoring roof section. This cut free a giant section of wall that was carefully laid flat over to the Shipyard. Surprisingly sturdy, the wall allowed the Loto APCs to rumble over en mass. The EZZs shed their cumbersome hydrojets, and dropped bulky weapon packs from their back, withdrawing their Energy Machine Guns, and began to advance.

Within moments, they had made contact. Towering over any human sized guards, they fired with abandon and infinite ammunition, tearing opponents to shreds as they rapidly moved throughout the facility, making a break for the outer sections, punching through any defenses in their way, heedless of casualties. These units were expendable, after all. Getting close to the outer walls was inevitable via sheer mass.

Here, the Lotos entered the fray. With more precision than their Zee Zulu allies, they used energy burners to cut open exit holes. They used these burners by transforming into somewhat smaller but still very larger giant death robots, because they can do that while also being transports. Somehow. With a path to the outer perimeter available, the assault began in earnest.

EZZs spoke, and turrets died. Erupting into titanic explosions, they were turned into burning husks one after another by concentrated heavy weapons fire, underslung grenade launchers belching their wrath while energy cannons fired sheeting storms of immaterial power. Eternal Lotos rumbled forward en mass in tank mode, finding various human only entrances and gun turret emplacements embedded in the walls of the Tournament complex. Here, they finally unloaded their cargo. Small side doors slammed down, and from each machine lumbered forth Full Armor Legionary drones. These FALs were bulky war-bots, and they wasted no time on pleasantries such as words. They stormed corridors and gun placements with shield and rifle, blasting away at turrets with shoulder-mounted missile pods and eliminating guards with precise and sustained bursts of their potent infantry weaponry.

Freed of their cargo, the Lotos were finally able to properly use their actual firepower. As the FALs did horrible things to the insides of the complex, they transformed and fired. With a mixture of heavy machine cannons that fired countless shells in Gatling style, or dual long guns that brought some much needed literal artillery to the engagement, the Lotos and their shoulder-weapons plus rocket pods added to the ongoing carnage. Soon, a section of the perimeter was in flames, burning down around the army. Soulless eyes gazed out at the devastation, and hungered for more still. A defensive line had been formed, daring the enemy to come.

And come they would. The guards, lasers, turrets and more would not abide by this intrusion. Yet the Shipyard Battalion would not lay down their lives without making their enemy bleed for every retook inch. The larger machines had taken cover in the wreckage of the destroyed turrets, while FALs set up killzones around corners and destroyed various utilities such as cameras and security rooms, making tracking them all down all the more painful. As the foe descended, they all knew in their mechanical minds that this was the end, but their brains lacked the sophistication to care. All this meant was that ammunition conservation had stopped being a concern.

And so they fired and fired until the last had been turned to an unrecognizable heap of scrap metal, and they notably reduced the defenses of the facility in the process.

And of course, the Apex watched impassively, continuing to circle and fire upon the Tournament.
 
Last edited:
Small problem, Ray: I've found a way to disarm you. You see, you can't press that button until you activate your Unsealed Game Master form, and you aren't allowed to press it until you actually die. So, while I can't quite kill you, I can shut you up very effectively.

Free Action 0: I vote for the Explosion Elemental, noting that it smuggled an attack shield in that will negate Ray's attempt to kill it.

Action 1: I shoot Ray with a knockout shot. This is a nerfed version of a regular attack, in that instead of killing a target outright when they would be killed by the attack, it instead does no damage but stuns them for 1 round instead. Since it is objectively weaker than a basic attack that does the same damage but is lethal, it is entirely balanced despite Ray's cries for a nerf.

Action 2: Ray suddenly notices that his button is gone (despite being knocked out)! But how? He put it in his body with raw Godmodding magic, it should be there?

Well, it is. Unfortunately for him, though he prevented it from being removed from his body, he didn't prevent me from selectively planeshifting parts of his body into other dimensions. Right now, the button and a large section of the skin it is grafted to is located in a layered pocket dimension several hundred layers deep, with time flow slowed down on each layer so far that even if the skin was sentient and could press the button itself, it would take the signal several rounds to reach the fortress, and it would take him far longer to dig through all the pocket dimensions to recover the button himself.

Complicating matters further for him is the fact that his nuts have been teleported to Hell and are now in horrible horrible pain due to all of the burning. Good luck concentrating on finding that button, mate!

Action 3: because indestructibility has been changed to floopability everywhere, the containment breaches still occur. SCP-682 reappears, quite annoyed.

Omega-682: Do you know how much it damages my credibility that my primary defense is called FLOOPABILITY! I CAN'T TERRORIZE WHEN I HAVE FLOOPABILITY POWERS!!!

He then sends in one of his allied SCPs, injecting Fred into the Godmodder's reality-warping dictionary. Fred, despite his insistence on rewriting a lot of the definitions to self-insert himself, is forced by the anomalous collective to do something far more insidious. He changes the definition of "attack" to "a defensive measure that eliminates a threat." This change starts a minor anomaly war, but not much of one, as most entities (except some pro-Yorehammer lobbyists) can agree that the definition is technically correct. When the Godmodder opens up that page, Fred talks to him through printed words.

Fred: Hey, I could destroy the fabric of reality faster than you could stop me. So, here's the deal. If you surrender the dictionary, I'll remove "floopable" and "floobability" from the dictionary, revert "indestructible" back to the definition before when you changed it, and then leave, letting 682 pick up the book for safekeeping. But if you so much as try to get rid of me, I'll change every definition against you. Deal?

At the same time that he writes that, he changes the following definitions. If the Godmodder accepts the deal, he changes them back, but otherwise Fred leaves the definitions as is, devastating the Godmodder's plans.

Sealed Duel (Noun):
A condition that occurs after the Godmodder is challenged by anything. The Godmodder cannot refuse this challenge. The Godmodder fights in this duel himself, forfeiting any role in the main battle until the duel concludes. The duel ends when either the challenger is killed or the challenger calls off the duel.
Game Master (Noun): The weakest type of Sealed Boss in existance. It is incredibly weak, unable to even press a single button, much less attack. Its Unsealed Form is even weaker, expemplifying his core attributes of weakness and patheticness.
Godmodder (Noun): An incredibly powerful entity, with an even more massive weakness to books. Just holding a book causes immense damage to him, and writing in one would literally be suicide for him.
Fred (Noun): An incredibly awesome Mary Sue with awesome powers and stuff that is totally incorruptible and immune to being subverted or controlled due to being so utterly cool!
Attack Shield Obliterator Turret (Noun): Brave turrets who won't let the fact that their 0 damage attacks can't do anything to attack shields stop them from trying to destroy the attack shields anyways.
 
Last edited:
I make the Attack Shield Obliterator Turrets not waterproof anymore with the Concept oF Weakness so that the rain will affect them

I use Time this Time to Time-Stop a few gears/wires/moving things/the all important cooling fans in the Turrets/Lasers/Traps/Computer Systems handling the entire thing so as to Destroy them

Charging....4/12
 
Back
Top