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Defeat The Godmodder

Overwhelming advantage? Better make sure that doesn't dwindle due to Ray.

Don't you wish there was a Overwhelming AG Advantage when GM has no entities? Or something? Meh.
/null
 
The poor workers had shifted to cowering. "My only restraint is creativity, and believe me I can come up with a thousand and one ways for you to-SMOKEBOMB!" Suddenly a dense smoke filled the air, blinding the workers as I made a mad rush for a convenient window.
That SMOKEBOMB completely surprised me. I thought you where just going to be one of those people who's really arrogant in all their actions from the text directly prior, but then the SMOKEBOMB. which also made me laugh. :D
/nul
 
Calling upon the Concept Reinforcement, I Reinforce tHe Alchemiting Ship tO Level 2 in Water Protection

For the Godmodder HQ,I then use Breath to Form Wind Blades tHat slice and Dice the Guard Commander

Charging 5/12
 
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I sputter, coughing up some water that had made it's way into my lungs. "Turns out-*wheezing*-breathing isn't as optional as I had thought."

Having said that I drop the Void Assasin onto the ground of the Ricefield. I give the busy entitys a small salute and, having done my good deed for the day, dive back into the water.

I re-emerge in the ricefield a minute later. Angrily muttering as I summon a rebreather for myself.

After a few minuets of swimming in the turbulent water I pull myself onto my little rowboat. Sighing I settle down onto one of the craft's seats.

Annoyed by the rain I summon up one of those novelty umbrella-hats. And magically morph it to fit snugly around my rowboat for some cover.

Having given myself a little comfort in the violently tossing boat I close my eyes and begin to...

Charge:2/10
 
Noticing the newcomer coming into my part of the HEXAGONAFIELD and carrying my Void Assassin, I thank him for his assistance and promise to help him the future.I also mention that he can bed in one of my guest quarters should his little boat be claimed by the ongoing HEXAGONAFLOOD following turns.

Bunny Burrows allows the Baron or any other bunny nobles to rally 1 more Bunny unit than they usually can, this will apply to all bunny nobility. So say that there was 3 Bunny Barons on the field, and there was around 4 Bunny burrows on the field right now, each of the Bunny Barons would than be able to to bring out 5 bunnies to to the field.

For question 3 I believe it's Crusher and for question 4 it's 4.

I give myself a minute to mourn the death of Lil Swap and his duty of distracting Ray last turn...

(Action!)(3 Charges)
(1 Charge)
I grab some paper and create 1 charge worth of ink. I carefully write up documents and hand over the paperwork to the Lightward Mage who's spearheading the project.
(2 Charge)
*Clank Clank*
I hammer away in my forge as I focus on creating more guardian entities. It was a boring and somehow intense process, I feel no direct fatigue which I hammer away on the entity that will be born from this act. It became routine, which led it to be boring, but at the same time, there was a drive that seemed to push me into concentrating to a intense degree. But in the end, everything come to shape as the Kite Shield floats and begins to move from from its newborn shape. The player power that gives it life has also bind to the Rice Fields grounds, making it its guarding place till the Rice Fields are destroyed.
[The Rice Shield, another guard entity, has no offensive ability and will defend all those that are within the Rice Fields grounds. So if an entity attacks then the shield will not protect that entity unless it equips the Rice Shield, which stop it from protecting others and only the one that wields it. It is also capable of creating and holding 1 attack shield.]

(Orders!)
Rice Shield is protecting the Rice fields until further notice.
Work work work, PROJECT:MONASTERY will be done by next turn!
The Bun Queen goes back to her studies in ruling which will be done in 2 more turns.
Bunny Baron, finally having built a proper infrastructure sent out a call for arms! Rallying 2 Bunny Knights per turn. (Note: Bun units sacrifice most of their health to be more agile and capable dodgers. This rule is less so for Bun nobility due to their need to be fancy and eye catching along with the amount of wealth on them)
 
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2/?? mass flooding

Bank of actions? Sounds interesting. Do I just say 'I give them two actions'? If so, I give them two actions.

(Also, I forgot to say this but I'm going to stick with being neutral for now.)
 
The Vault VIII
Well i guess the only thing to do is to open the door and see what is out there

Fred: Do you mean... the bunker or the cave entrance?

Fred: Alright, I'm going to... take a look.


Fred crosses the stream, getting wet again. He reaches the fake wall, and quickly pokes his head through to get a look at what's on the other side.

Fred sees... the fading light of the day, the fading pink of the setting sun. And standing right at the front of the cave entrance... a shadowy figure, radiating extreme power.

Fred withdraws immediately, and hustles back to the terminal, panting...

there's an entity storage cube in the item storage.
"Grmbl... Isn't Railroading GRAND. just, the best thing Ever. in the whole world. Yeeeeeeeeeeep. I'm going to try to evade it anyway.
Turn off the physical lock, and set it to bring out the puzzle cube. then, carve the 9 sufferings of illusionary presence formation at the door, and energy drain glyphs from all the teleporation things you've carved so far, to give the formation more power. Remember the Cursive p in the centre! That'll let it absorb player aid more easily. when someone else enters, this will... well, not stop them, but it'll replace all sensory information they receive with that of a dark hallway where any painful memories play out, they become tired too quickly, and must take quite some time to walk through.

(During this time, the targets physical body will by immobile, but will have instinctualy activated every defence it can do without drawbacks, making a Godmodder in this state nigh unassailable without Yorehammer.)
Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."

The forces of the universe would like to object to the charge of railroading! You aren't thinking inventive ways to escape a situation so much as adding rules and abilities to your magic system to ensure yourself against any harm! That's totally godmoddi-wait, crap.

Fred starts turning off the locks...

>a physical lock offline

Physical lock successfully disabled.

>a player lock

Suddenly, yet another panel in the bunker opens! Out extends the Puzzle Cube... it's essentially a 50x50x50 rubix cube, adjustable in four dimensions. You feel like somewhere, a manual was hidden that could only be read by Players... it would only take 1 action's worth of assistance to find the manual, relay the instructions to Fred, and solve the puzzle.

Fred wonders...

>unlock

Main door successfully unlocked.


The front door slides open to the bunker! Inside is another terminal, a panel - presumably for withdrawal/insertion of stored items - and another door, most likely leading to the "living storage".

In order to follow JOEbob's instructions, Fred tries...

>lock

Main door successfully locked.


The door closes again, and Fred carves another large glyph formation. This takes some time, and midway through...

???: Good. Solve the puzzle. Withdraw the storage cube.

???: Your time grows shorter.


Fred hurriedly finishes the glyph, accidentally smudging the cursive P - but he's worried he doesn't have time to redraw it.

Fred: So just... wait, now?

Fred: I'm not sure...


--------

Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
Looking back over the Tournament of Doom I let out a small smile of satisfaction as the last of it's defenses crumble. I turn my attention to the Lieutenant and say. "So whats the damage?" "Most of the damage is superficial thanks to weather and the precautions you took. Other then that Johnny the gunner that got hit will be ready for action again soon." I give a nod. "Thank you Lieutenant."

'Seems that most everyone has gotten their guys out from the Tournament so no real need to assist them in that. Although there are all those schools of fish that keep showing up I guess we should do something about them.' "Hey Lieutenant, can you have the men prep the depth charges?" "Certainly sir, whats the target?" I point down into the water at the schools of fish. "Those would be the target, I'm fairly certain that if enough of them show up something bad well happen. So I want to keep their numbers thinned out." "Al-rightly sir, Helmsmen bring us to Stern, Ahead one third. The rest of you get the depth charges ready!" (2 actions)

Quickly the boat turned to stern and began to come close to the fish. "Depth charges ready!" One of the sailors called out. "Right just give me a moment." Closing my eyes I focus some of my energy into my wish. 'I wish for the depth charges to be scented with fish bait.' Suddenly the 3 depth charges start smelling heavily of fresh meat. "Right that should do it, Prepare to Launch the depth charges when we pass over the fish."

The PT boat draws near the first school of fish. "Ready... Now!" I order and like clockwork the first depth charge goes over the side and into the sea. "Right increase speed to full" "Aye aye Captain!" Quickly the ship speeds away. Looking back I can see the school of fish all draw near the depth charge all of them being attracted by it's scent. I began to count down in my mind.'5. 4. 3. 2. 1.' Then the depth Charge Explodes shooting out a massive geyser of water and fish.

"Right, good good. Lets do that agai-" I am cut short as a fish lands on my head, It quickly slides off me. Looking down at the dead fish I let out a annoyed sigh and kick it overboard. "Okay, as I was saying lets do that again." "Aye Aye, Captain."

As we move onto the next school of fish I close my eyes and focus my energy into the Charge. (1 action) (4 of 25)

At Naval Station Norfolk, Virginia, USA. On 12th of December 1937

Overall it have been a quiet night, Pvt. Kipling Rogers had spent most of the night listening to the radio, Most of what was on was the news of Italy withdrawing from the League of Nations, Apart from that there was an update of the Japanese's siege of Nanking, According to the report it looked like the last of Nanking's defenses would soon collapse, Probably in a day or 2.

Letting out a loud yawn Kipling looked over the docked ships. There were currently a dozen ship that were anchored in the harbor, only skeleton crews remained to man them. Slowly over in the horizon the first rays of sunlight stuck the water in he harbor causing it to start shine and glisten. Kipling leaned back in his chair and closed his eyes for a moment 'The morning shift should soon arrive any moment now and then I can go back to the barracks and sleep.' He thought cheerfully to himself happy at the prospect of sleep.

Opening his eyes again he looked over the harbor again. Soon his eyes reached the Aircraft carrier Enterprise as it sat in harbor. From what he had heard it and would probably soon undergo a Shakedown cruise and then if all went well enough then be commissioned into the navy.

As he mused to himself I just barely an odd sight above the Enterprise. Blinking a few times he stood up and approached the window. Looking closer he could tell it look like a red ball, It was just floating there just barely visible in the sunlight. "What in the Sam hell?" He said to himself. Suddenly he heard the door behind him open and he turned around.

"Morning Kip, I'm here to take over from you." Pvt James William said as he stepped into the room. "Ah.. Morning" Pvt Kipling said as he rubbed his eyes for a moment and then quickly turned around to the window. He looked back to where he saw the light but this time it was gone. His eyes scanned over the Enterprise trying to see where the light went. "Oi, Buddy you alright?" Pvt James said as he approached Kipling from behind. After a few more moments Kipling gave up looking. "Yeah, I'm okay. Just the sunlight playing tricks on me." Kipling said dismissing what he had seen.
 
"The forces of the universe would like to object to the charge of railroading! You aren't thinking inventive ways to escape a situation so much as adding rules and abilities to your magic system to ensure yourself against any harm! That's totally godmoddi-wait, crap."
Actually, the 9 sufferings thing is a reference to a story, and the other thing is pretty simple, most glyphs would be able to do it. also, why "wait, crap."?

"Guh... the P is the most important part. I'll deal with the cube, re-carve the P first."
"That 'extreme power' person you see, if they actually wanted you dead, or didn't need you, You'd Be Dead. Don't worry about time too much unless you saw a crack in the air before you or some form of flickering shield."
"Oh, and when you're about to leave, throw the gauntlet into the corner of the room. I want it to stay there."
"HM, it says to withdraw the storage cube. as such, the entity in the cube is either A) important to mr shadowy figure or B) the ??? voice."
"It is unlikely for the first to be true if the shadowy figure is a Godmodder."
"so its probably the voice."

"OH AND GUESS WHAT."
"THE VOICE OF THE UNIVERSE DECIDED THE HELP I TRIED TO SENT SHOULD GO TO A RANDOM SHIELD. BEcAUSe REaSOnS."
"GRMGURMGJRGMROIGMRDIOMDFMsfdaFDMSKKARRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNN"
"oh and I put you succeeding on my vision board so it is now impossible for you to fail."
 
Action 1: If any entities remain in the fortress, I teleport them out. If not, I create a Water Breathing AoE to help some entities survive the flood.

Action 2: If any entities still remain in the fortress, I teleport more of them out. If not, I debuff the Attack Shield Obliterator Turrets and reduce their attack by 1. Their new -1 damage attacks now count as healing, and thus cannot break attack shields.

Action 3: Right now, Ray is on 1 HP. I could literally poke him and he would die. But I don't want to do that. I want him to suffer, begging for mercy but not receiving it, broken into incoherence, unable to die until the Godmodder himself is forced to intervene to put him out of his misery. Why? Well, if I do that, I ensure the answer on the third question is D, because who wouldn't hate someone who tortues the hell out of them. (by the way, the answer to the fourth question, in my opinion is B, due to the operations of Alice.)

So, I kidnap him, tie him up, gag him (this is the important part, seriously this guy needs to shut up), and then use a spell that maxes out the pain signal of every single nerve in his body and sends it to his brain. The pain of this should be so immense that he would normally be rendered comatose, but the spell also ensures that he cannot lose consciousness, and prevents him from adapting and sensitizing to the pain.

It's so horrible that after about a minute of it, I can't even stand it, and I just fire an arcane bolt into his head to finish him off. Except, this arcane bolt has been modified to transfer lingering debuffs on a target that it kills into their form in the afterlife, causing even more horrible pain to Ray while he is busy in wherever he goes before entering his Unsealed form.

The point of this exercise is to shatter Ray's willingness to fight, and/or make him just kill himself the instant the unsealed boss fight starts out of misery and depression. Since it is understood that a boss's memories transfer when it advances to unsealed form (hence how the Charmzard was able to state that it didn't like us before leaving), this should transfer utterly horrible memories as well, significantly weakening his resolve.
 
Update XCII
I get the Space station out of the fortress

then i give it a attack shield just in case

You heft the entire Space Station onto your back, drag it through the empty corridors(smashing more of the fortress on your way) then fling it into the stratosphere, such as it is onto the HEXAGONAFIELD! Space station saved, and shielded!

FOCUS - GO GO GO!

"Let's get it moving people, we have a need for speed here! All units, fall back!" ES leaped into the Tournament of Doom and began frantically waving at his surviving death robots, reinforced with some Eternal Jegans from the Shipyard, to get everyone out of here as fast as physically possible.

The robots go to the Starcraft Army, and tell them to use the engines on their buildings and their power armor/mini-mechs to life up the Shipyard and carry it out! This way, both the SA and the Shipyard can escape the Tournament and return to the field. In addition, the robots also find and rescue the Eeveelutionary Eevee while running about, letting that Entity escape as well! In total, that's three Entity groups out of there, safe and sound! I mean, there's then the drowning problem but details, that's not ES' problem.

The Apex spends its action to fly higher, avoiding the damage at the cost of reduced accuracy or something along those lines.

The Starcraft Army, Shipyard, and Eeveelutionary Eevee are all successfully evacuated! Part of the fortress collapses behind them...

Actions 1-3
The improbabiltiy drive pushes Got My Eye On You up to 6/10.

I vote D: Crusher, and then point out that thanks to the phrasing of the question, no matter which one we vote for we're still correct because whichever one we vote for is the one WE THINK is your least favorite player, regardless of which one actually is.
And then I vote A: 4.

Piono prepares himself to head up into the storm, readying a shield of water and air control aroud himself.
Next round, it's time to confront whatever's at the top of the storm.

Ray: ...Well, you're right... but you all know what I'm asking, so I think I can safely ignore that little error.


Well thanks Eternal Struggle, for saving the Terran Army! I'll pay you back at some point. I do a quick check on the Terran Army then continue on my actions.

Question 3:
Answer: Crusher

Question 4:
Answer: 4

Orders/Talk:
The Terran Army, and Factory will commence standard operations as soon as possible.

Assignment of SCVs
20 Build a Command Center
13 Go Build a Factory
2 start working on Project Battlecruiser (totally subtle, and you cannot possible guess what their doing)

Soldiers
Annihilate those Attack Blocker Obliterators!

The Flagbearer will attempt find any good-natured Tournament staff, and convert them to our cause. It's highly unlikely that we find somebody, but he's going to give it a shot.

I tell the Bank of Actions that once withdrawing is available I would like to withdraw 2 actions, and convert them into Production Points for me.

Actions:

1x, I quickly teleport my Factory and all of its entity out of the Tournament back onto the Island, and then I give the staff a good talking to because what kind of people enjoy torture!? Especially torturing a building that is just so ergh.

1x: I reinforce the island floating capabilities by adding some armored Suspendium tanks on the Island.

1x: The Production Point Reserve once again builds up: 0+1=1

The factory and its AFV are moved out of the tournament! A fair portion of the entities are safe now.

You reinforce the island, ensuring it can stay above the waves!

The Bank of Actions tell you your withdrawal will be processed as soon as possible.

Hey Hungry Visitor. I agree to your deal. 10.01 actions to you for yorehammer... as a debt of course. I can't afford it right now.

Focus X3: I make a SKAIA brand defense portal system that automatically intercepts low damage attack from the attack shield obliterator turrets and which sends them into the future against Godmodder entities with attack shields, with precautions added not to target converted Godmodder entities if they are deconverted 2 turns or less after they are converted. It prioritizes entities that are closer to the present.

Priority Targeting: Present, Present+1 Turn, P+2 Turns, P+3 Turns, and so on and so forth.

2 Skaia portals open up in front of the attack shield obliterators, taking 2 of their attacks this turn! At some point in the future, those attacks will show up again to destroy attack shields! However, it looks like Skaia rejects your attempt to control it! You have NO IDEA when they're going to show up again!
12 Actions or I am going to destroy the Yorehammer with the might of the mighty Yorehammer!!!

I am serious. And agree to the Cult action if it doesn't involve me not destroying the Yorehammer despite not getting 12 actions.


This will automatically happen, if nobody buys the Yorehammer. If I fail to destroy the Yorehammer, I destroy its ability to be wielded. Wait never mind some guy wants to buy the Yorehammer. Hey Redrover. You better hand over those actions instantly or take up a loan which involves you giving me 11 actions in 10 rounds.

Edit: loan it shall be! You shall gain the might of the Yorehammer. Here you go!
Edit2: The loan shall be extended by 1, since I use up 2 actions to secure the transaction with the power of two forces, mystical power from the n²demnnnnnnnnnentheory location 2n² 3 aaaaaaaaa and myself, but having gained a short power up from the power of capitalism.


3/3 + 1/1 +2/2 + 8/8 + 12/100

2 Actions incoming in 6 rounds because I lent THE_TWO_ENTITIES 1 action

12 Actions incoming in 15 rounds because I sold the Yorehammer to REDROVER

Trying to use Yorehammer to destroy the Yorehammer... good luck!

Redrover has acquired the Yorehammer! Hurrah!

Vote 1: D
Vote 2: A

0 actions: 3/?? -> 3/3

Runes appear out of thin air, twisting and turning in an Escherlike pattern. The weak water shield that shields my entities upgrades itself into a runic flotation array (It gives my entities the ability to essentially walk on water.)

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I deposit 1 action into the Bank of Actions.

"Second Scarlet Prince, attack an Attack Shield Obliterator Turret! Eeveelutionary Eevee, attack the same turret the Second Scarlet Prince is attacking, and keep adapting to the water!"

Runic Flotation Array created! It gives your entities immense protection against water! Your entities are also shielded, ensuring Ray will have a hard time getting to them!

I'm afraid I don't trust you 'Modder.
At all.
however, I don't want my entitys attacked, so a compromise:
So I shall merely simplify the rules to the jist and you can check the official ones Iff you wish to contest my summarys. for sweeping 1) you must sweep [or lose the ability to act that round] 2) you can't interfere with other people's sweeping 3) sweep with a broom.
Note that this is something I would be willing to do regardless if you where polite enough to ASK NICELY YOU DINGUS. I have recommitted to not respond to threats, just as you have, as well as to make this clear if ever threatened.

However, since you have the ability to redefine words, I would like to provide a specific source for all our definitions for every word in the bet: The website of http://www.dictionary.com/ , specifically the one in universe [ID for one identical to the real world within which I type this minus the existence of DefTG.], At the time of this statement.
Now, let us see your teams movements.
[1x] "The godmodder redefines "rock" as "large flying object sent towards the godmodder", since redefining stuff is something he can do now."
but 1) you where redefining after the fact and 2) The thing I sent isn't large- it's between the size of a fist and a human skull. therefor, the attack already hit him, and he's just lying about it! what a dingus! And since I've spent multiple actions on this, the thingy retroactively had more force behind it! so really, you're worse off for stalling!
[1x] Since I charged 2 rounds ago, and also rolled the charge booster last round, I must now have 4 charges. I charge once more with the charge booster, to 6/6, and it is complete! The Vision board, working by the law of attraction! with one action, you can make a picture. You hang it up on the visionboard, and when "the prophecy is fulfilled", it goes away. Each picture must be describable in 6 words or less. prophecys are likely to be fulfilled in unexpected ways.
[1x] I hang upon the vision board a picture: Charmzard Energy Generator In My Inventory I'll hang that later. since the Universe Decided, FoR No ReaSOn, thaT TOG's AtTEmpt to help would do something ELSE, [saltshakers randomly fly through the sky how interesting] I hang the following picture: "Fred Succeeding At Everything I've Suggested"

cult action vote: The worker drone army suddenly finds out they're not in the tournament of doom after all! it was all a bad dream. In reality, they are on the boat. they have missed the past two rounds, lazing around though. get back to work, lazy peoples!

Shield generators generate shields. hexagonashields, protect the resulting attack shields.
Somno pauses his work, again, to speak to the peacekeepers.
"The Evolver is dead."
"Feel free to retrieve his corpse from the wreckage of the game show and research it."
"However, [my] previous return request seems less useful now."
"[I] would like to renegotiate."
"Grant [Somno] the same ability to Evolve for which the Evolver was named, once you have discovered its method and function."
"That will be all, and should be more then paid for with the ability to construct units with the ability to do anything. with your scale, such units could even rival the Godmodder in raw power."

Okay, agreed. That rock should've hit the godmodder. Here, take a godmodder damage ticket for redemption.

You look at the ticket and... yep. Expired. Again.

CHARGE BOOSTER ROLL: 5/16 - Gah! Too much energy! It all comes together... and...

ENTROPIC PARADOX ROLL: 2841/9540
Insane Negative Effect!
Entropy: 460 - 470

The godmodder gets two extra actions this turn!

You set up the VISIONBOARD! The Visionboard is a magical board of prophecy, and you can spend 1 action to hang a picture on it, and whatever's on that picture is guaranteed to happen! The catch: You can only hang pictures describable in the amount of charges put into the visionboard (or less).

You hang up a beautiful portrait of Fred brilliantly succeeding at everything you've suggested - so far - with Fred giving back a smile and a wink!

The Peacekeepers take Somno's corpse quickly, using an insertion strike force. The death-elite scientists get straight to work on research!

The godmodder agrees to the new rules, and restarts the game. He's been demanding enough, you can make the first move.

OOC: His dodge rate was also increased in my post from the 10% it had been originally.


Pulling out my phone I order a delivery from Subway, watching as dozens of trucks appear and hand out food to my entities, paying the delivery crews in cash with a healthy tip for the speedy delivery. Just one more turn and this food meter will no longer be a problem. (x1)

Glaring at the Attack Shield Obliterator Turrets I shove a bunch of fast hardening concrete into one of the turret's weapon system, temporarily jamming until it gets cleared. (x1)

Looking over at the Square of Frost's armor I cause it to produce a few permanent illusions of itself, improving his dodge rate even further. I can't risk letting Ray have the opportunity to attack my entities. (x1)

On the entity side of things I order my entities to finally engage in battle, the Temporal Guardian activating Za Warudo on the Attack Shield Obliterator Turret not jammed to freeze it in time as, with Dragonforce boosting the Square of Frost's attack, my entities hammer away at the turrets.

Square of Frost dodge increased greatly! Your food boosting gets a boost as the Square of Frost helps the Subway workers to make up for his failure last turn! +10% food!

Concrete is shoved all over one of the turrets! It's weapon system goes down to only launching 6 attacks/turn until something occurs to clear it!

I vote for D: Crusher in the first question and A: 4 in the second one.

ACTION 1: I open a PORTAL from the HEXAGONAFIELD's sky to the Godmodder's HQ. This PORTAL drains water from the rainstorm and the flood and causes it to flood the entities in the HQ, dealing damage to them.

ACTIONS 2-3: I rescue the Space Station and The Ettin through clever application of a Somebody Else's Problem field and a gang of space truckers.

-2 feet of water! 10,000 damage to the guard commander!

You rescue The Ettin, and as it escapes, you prepare to grab any left-behind entities, since the Space Station is already saved!

D: Crusher

1. I toss the Godmodder's Soul... at the Godmodder "Sorry but you'll have to be a bit more subtle than that."
2. I realize I completely forgot what that charge was going to be and therefore up it to 20/25 rather than 20/20
3. Lets continue the backup charge train, 1/5

The godmodder's soul hits the godmodder... and EXPLODES! The godmodder only JUST BARELY gets out of the way! Yikes!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Question 3: D:Crusher
Question 4: A:4

Action 1: I go and collect my Slots machine. I have it use its Special "High Roller."
Action 2: I return it to it's boat, making it better to survive this storm better
Action 3:I put a single point into my charge.

You rescue the Slots machine! The staff had been playing it in the back room, and were about to smash it since they kept losing! You also improve the boat, enabling it to better survive the storm!

Arsenical votes D and A.
I mean, he too would be pretty miffed if I got shot in the face by a stun ball thingie.

Action 1: Get outta there

Despite being forcibly removed from the fortress because of his effective stunt, Arsenical had only minutes to wait for the rest of the castle to come crumbling down. Now, all that was standing was the strange deadly carnival games. Who plays carnival games in the rain? That's no place for Explodie.

Strolling onto the island holding the former fortress, the Player walks over to his Elemental, and casually pulls them out of the game they were involved in. No son of his would be doing anything that dangerous.

Actions 2&3: Waterproofing

Man, the sheer amount of watering is starting to get annoying. Even while flying, King was getting slapped with water. There was but one solution: FLY HIGHER!
Pumping another charge of energy into the computer sends it even further up, stupidly high. I think we can see Heaven's waiting room from this height.

Ah, Heaven! That gives Arsenical a brilliant idea! He still had the property of SPICYness from all those updates ago.
using his last charge as a conduit, our Hero transferred his SPICYness into Explosion Elemental. Given how everyone knows water's not a fan of spicy food, no water even goes near him!

You grab the Explosion Elemental! They huddle close... what a scary place!

The KING is now even higher than before, almost at the clouds! The Explosion Elemental becomes SPICY! This may affect them later...

All festum can make assimilation crystals, which make festum. So I use 2 actions to shield all my guys permanently and 1 action to order my festum to make more of them via assimilation crystals!

You give 2 more attack shields! The shielding is permanent, so long as the shields are not destroyed!

The festums are now spending all their time producing more of themselves with assimilation crystals!

Then I will spend 2 actions to summon Aquarius the Water Bearer [AG] and spend 1 action to make her attack all units inside or in range of the water.
Aquarius is from Fairy Tail.

The godmodder quickly reads her entry on the wiki, and finds something to use against her! He sets up an illusion that makes Aquarius see you as Lucy, and so Aquarius decides to fight with the godmodder against you! Aquarius can't attack flying entities, but does lots of damage to ground ones! Maybe there's some way to get her back on your side...

Somewhere, admist the constant chaos of the battlefield, was a small wooden rowboat.

I stared, glaring in the general direction of...everything. A sigh escapes my lips.

"This whole things going to be a massive headache, I can feel it." I stand up and stretch despite my small craft's violent movements.

Conveniently my head came
pre-packaged with all the juicy details. And dispite my previous sentiments a smile formed. "It might be annoying.." I felt my power course through my body as I prepared my first action.

"But this power should be fun." And with that thought I got to work.

Action: 1

I quickly donned my brilliant disguise and teleported myself to the somewhat-intact front door of the Tournament of Doom.

I knocked on the doorframe, waiting until a barely conscious worker opened the thing.

"Well hello sir!" I say in a terrible accent. "I'm here to inspect your show."

Barely giving the man time to breath I brush past, flashing a FBI badge in his face when he gains enough sense to try and stop me.


Hoping he didn't get a good look I press deeper into the building. Tutting, muttering under my breath and shaking my head disapprovingly as I scribble onto a clipboard.

Finally I came to a reinforced glass window, inside of it was the Void Assassin. Who seemed to be competing in a game of Advanced Rock-Paper-Scissors against a robot and somehow involved dodging lasers, kicking away grenades and fending off ninjas all done balancing over bubbling oil.

"By God man what are you doing!?" I feigned shock. "Do you know how many regulations this breaks? Dozens!"

I shove my hand against his mouth as he tries to speak. "I don't want those excuses young man! If you still want to be employed by this time tomorrow I suggest you begin releasing your...'contestants'" Venom fills my voice as I spit out the last word. I then cheerfully turn around, walking up to the sealed door.

Smiling in a apologetic manner I swing open the door leading to the Void Assassin's game. "I'm sorry for the inconvenience sir." I stroke my disguise as a metallic bridge forms between the assasin and me.

I hear rushed footsteps from outside the room and the loading of guns. "Took them long enough." I rush towards the very confused Assassin before slinging them over my shoulder.

"Freeze!" I glanced to the door, spoting the shaking forms of several workers. Who seem to have armed themselves with pistols.

Dramatically I turn to them, smiling wide. "Well it seems you morons have some spine after all!" My free hand found my disguise again. Absently stroking it. "But I wonder if you have the bite to back up that bark. I am a player after all."

I take a step towards them, smiling even wider as they shuffle backwards. "I can rip time and space itself apart to achieve my goals. I can cast off any law, universal or otherwise, if I choose. And call down angles, demons and monsters to terrible to name to fight in my stead."

The poor workers had shifted to cowering. "My only restraint is creativity, and believe me I can come up with a thousand and one ways for you to-SMOKEBOMB!" Suddenly a dense smoke filled the air, blinding the workers as I made a mad rush for a convenient window.

Quickly I slipped a re-breather onto the assasins face, before summoning a incredibly heavy pair of iron boots onto my feet. Right before splashing down.

I laugh as I rapidly descend towards Winkin's underwater shrine. "Nobody ever expects the Disguise-Mustache-9000." I think triumphantly before a thought drifts it's way across my mind. "Wait, Players don't need to breath? Do they?" This thought persists as I approach Winkin's conveniently placed underwater paradise, Assasin still over my shoulder somehow.

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or the Discord.

You heroically break out of the fast-crumbling fortress, Void Assassin in tow! Winkin's forces are quite happy to have him back! Amazing!

One of the workers realizes... these games break regulations!? No way... maybe... they're wrong to do this?

Calling upon the Concept Reinforcement, I Reinforce tHe Alchemiting Ship tO Level 2 in Water Protection

For the Godmodder HQ,I then use Breath to Form Wind Blades tHat slice and Dice the Guard Commander

Charging 5/12

The Alchemiting ship is reinforced enough to withstand the waves! 12,000 damage to the Guard Commander!

I spend this turn charging.
My whale keeps attacking.

Your whale heads straight for the poor [V] forces! What do you have against Winkins? WHAT DID THEY DO TO YOU?

I sputter, coughing up some water that had made it's way into my lungs. "Turns out-*wheezing*-breathing isn't as optional as I had thought."

Having said that I drop the Void Assasin onto the ground of the Ricefield. I give the busy entitys a small salute and, having done my good deed for the day, dive back into the water.

I re-emerge in the ricefield a minute later. Angrily muttering as I summon a rebreather for myself.

After a few minuets of swimming in the turbulent water I pull myself onto my little rowboat. Sighing I settle down onto one of the craft's seats.

Annoyed by the rain I summon up one of those novelty umbrella-hats. And magically morph it to fit snugly around my rowboat for some cover.

Having given myself a little comfort in the violently tossing boat I close my eyes and begin to...

Charge:2/10

Charge charge! Do note, you don't need to split your actions across multiple posts. You can if you want to, but most do all three in one go.

Noticing the newcomer coming into my part of the HEXAGONAFIELD and carrying my Void Assassin, I thank him for his assistance and promise to help him the future.I also mention that he can bed in one of my guest quarters should his little boat be claimed by the ongoing HEXAGONAFLOOD following turns.

Bunny Burrows allows the Baron or any other bunny nobles to rally 1 more Bunny unit than they usually can, this will apply to all bunny nobility. So say that there was 3 Bunny Barons on the field, and there was around 4 Bunny burrows on the field right now, each of the Bunny Barons would than be able to to bring out 5 bunnies to to the field.

For question 3 I believe it's Crusher and for question 4 it's 4.

I give myself a minute to mourn the death of Lil Swap and his duty of distracting Ray last turn...

(Action!)(3 Charges)
(1 Charge)
I grab some paper and create 1 charge worth of ink. I carefully write up documents and hand over the paperwork to the Lightward Mage who's spearheading the project.
(2 Charge)
*Clank Clank*
I hammer away in my forge as I focus on creating more guardian entities. It was a boring and somehow intense process, I feel no direct fatigue which I hammer away on the entity that will be born from this act. It became routine, which led it to be boring, but at the same time, there was a drive that seemed to push me into concentrating to a intense degree. But in the end, everything come to shape as the Kite Shield floats and begins to move from from its newborn shape. The player power that gives it life has also bind to the Rice Fields grounds, making it its guarding place till the Rice Fields are destroyed.
[The Rice Shield, another guard entity, has no offensive ability and will defend all those that are within the Rice Fields grounds. So if an entity attacks then the shield will not protect that entity unless it equips the Rice Shield, which stop it from protecting others and only the one that wields it. It is also capable of creating and holding 1 attack shield.]

(Orders!)
Rice Shield is protecting the Rice fields until further notice.
Work work work, PROJECT:MONASTERY will be done by next turn!
The Bun Queen goes back to her studies in ruling which will be done in 2 more turns.
Bunny Baron, finally having built a proper infrastructure sent out a call for arms! Rallying 2 Bunny Knights per turn. (Note: Bun units sacrifice most of their health to be more agile and capable dodgers. This rule is less so for Bun nobility due to their need to be fancy and eye catching along with the amount of wealth on them)

The Rice Shield (Kite shield?) has been created! It has a significant amount of HP with which to bodyguard attacks! The Bun units need to take time to change their nature as entities... right now, all of them are busy!

3. D: Crusher.
4. A: 4.
----
FOCUS X 3
Terry shoots the Mini Guardbots in their faces.

The Mini guardbots are obliterated! The guard commander tries to help, but he gets obliterated too!

2/?? mass flooding

Bank of actions? Sounds interesting. Do I just say 'I give them two actions'? If so, I give them two actions.

(Also, I forgot to say this but I'm going to stick with being neutral for now.)

Ah, another neutral! Alright.

You set up a new account with the Bank of Actions! They are quite happy to take your deposit!

FOCUS

3 to my account, I retain my guarding position.

The Bank of Actions sends out even more thank-you letters, urging you to continue expanding your account, outlining potential timeshare plans with the actions you're building up.

Looking back over the Tournament of Doom I let out a small smile of satisfaction as the last of it's defenses crumble. I turn my attention to the Lieutenant and say. "So whats the damage?" "Most of the damage is superficial thanks to weather and the precautions you took. Other then that Johnny the gunner that got hit will be ready for action again soon." I give a nod. "Thank you Lieutenant."

'Seems that most everyone has gotten their guys out from the Tournament so no real need to assist them in that. Although there are all those schools of fish that keep showing up I guess we should do something about them.' "Hey Lieutenant, can you have the men prep the depth charges?" "Certainly sir, whats the target?" I point down into the water at the schools of fish. "Those would be the target, I'm fairly certain that if enough of them show up something bad well happen. So I want to keep their numbers thinned out." "Al-rightly sir, Helmsmen bring us to Stern, Ahead one third. The rest of you get the depth charges ready!" (2 actions)

Quickly the boat turned to stern and began to come close to the fish. "Depth charges ready!" One of the sailors called out. "Right just give me a moment." Closing my eyes I focus some of my energy into my wish. 'I wish for the depth charges to be scented with fish bait.' Suddenly the 3 depth charges start smelling heavily of fresh meat. "Right that should do it, Prepare to Launch the depth charges when we pass over the fish."

The PT boat draws near the first school of fish. "Ready... Now!" I order and like clockwork the first depth charge goes over the side and into the sea. "Right increase speed to full" "Aye aye Captain!" Quickly the ship speeds away. Looking back I can see the school of fish all draw near the depth charge all of them being attracted by it's scent. I began to count down in my mind.'5. 4. 3. 2. 1.' Then the depth Charge Explodes shooting out a massive geyser of water and fish.

"Right, good good. Lets do that agai-" I am cut short as a fish lands on my head, It quickly slides off me. Looking down at the dead fish I let out a annoyed sigh and kick it overboard. "Okay, as I was saying lets do that again." "Aye Aye, Captain."

As we move onto the next school of fish I close my eyes and focus my energy into the Charge. (1 action) (4 of 25)

At Naval Station Norfolk, Virginia, USA. On 12th of December 1937

Overall it have been a quiet night, Pvt. Kipling Rogers had spent most of the night listening to the radio, Most of what was on was the news of Italy withdrawing from the League of Nations, Apart from that there was an update of the Japanese's siege of Nanking, According to the report it looked like the last of Nanking's defenses would soon collapse, Probably in a day or 2.

Letting out a loud yawn Kipling looked over the docked ships. There were currently a dozen ship that were anchored in the harbor, only skeleton crews remained to man them. Slowly over in the horizon the first rays of sunlight stuck the water in he harbor causing it to start shine and glisten. Kipling leaned back in his chair and closed his eyes for a moment 'The morning shift should soon arrive any moment now and then I can go back to the barracks and sleep.' He thought cheerfully to himself happy at the prospect of sleep.

Opening his eyes again he looked over the harbor again. Soon his eyes reached the Aircraft carrier Enterprise as it sat in harbor. From what he had heard it and would probably soon undergo a Shakedown cruise and then if all went well enough then be commissioned into the navy.

As he mused to himself I just barely an odd sight above the Enterprise. Blinking a few times he stood up and approached the window. Looking closer he could tell it look like a red ball, It was just floating there just barely visible in the sunlight. "What in the Sam hell?" He said to himself. Suddenly he heard the door behind him open and he turned around.

"Morning Kip, I'm here to take over from you." Pvt James William said as he stepped into the room. "Ah.. Morning" Pvt Kipling said as he rubbed his eyes for a moment and then quickly turned around to the window. He looked back to where he saw the light but this time it was gone. His eyes scanned over the Enterprise trying to see where the light went. "Oi, Buddy you alright?" Pvt James said as he approached Kipling from behind. After a few more moments Kipling gave up looking. "Yeah, I'm okay. Just the sunlight playing tricks on me." Kipling said dismissing what he had seen.

You manage to kill all 4 schools of fish! Way to keep the population down!

I have a bad feeling about all those ships...

Tired.... Must nap.....
uhhhh actions! right! actions.....
take these three for your hundred charge worth, Hungry Visitor...

How generous! Who knows what he'll do with them...

Action 1: If any entities remain in the fortress, I teleport them out. If not, I create a Water Breathing AoE to help some entities survive the flood.

Action 2: If any entities still remain in the fortress, I teleport more of them out. If not, I debuff the Attack Shield Obliterator Turrets and reduce their attack by 1. Their new -1 damage attacks now count as healing, and thus cannot break attack shields.

Action 3: Right now, Ray is on 1 HP. I could literally poke him and he would die. But I don't want to do that. I want him to suffer, begging for mercy but not receiving it, broken into incoherence, unable to die until the Godmodder himself is forced to intervene to put him out of his misery. Why? Well, if I do that, I ensure the answer on the third question is D, because who wouldn't hate someone who tortues the hell out of them. (by the way, the answer to the fourth question, in my opinion is B, due to the operations of Alice.)

So, I kidnap him, tie him up, gag him (this is the important part, seriously this guy needs to shut up), and then use a spell that maxes out the pain signal of every single nerve in his body and sends it to his brain. The pain of this should be so immense that he would normally be rendered comatose, but the spell also ensures that he cannot lose consciousness, and prevents him from adapting and sensitizing to the pain.

It's so horrible that after about a minute of it, I can't even stand it, and I just fire an arcane bolt into his head to finish him off. Except, this arcane bolt has been modified to transfer lingering debuffs on a target that it kills into their form in the afterlife, causing even more horrible pain to Ray while he is busy in wherever he goes before entering his Unsealed form.

The point of this exercise is to shatter Ray's willingness to fight, and/or make him just kill himself the instant the unsealed boss fight starts out of misery and depression. Since it is understood that a boss's memories transfer when it advances to unsealed form (hence how the Charmzard was able to state that it didn't like us before leaving), this should transfer utterly horrible memories as well, significantly weakening his resolve.

You quickly take the Worker Army out of the fortress! And with that, the Tournament of Doom is empty and devoid!

Hungry Visitor actually already covered the attack shield concept! Attack shields are ATTACK shields, not DAMAGE shields! The turrets are successfully debuffed, but -1 damage attacks are still attacks!

...Woah. You're lucky you're not on a Lawful Good contract, doing stuff like that to your foes! As QM, I cannot stand to watch a fellow GM in pain! Somehow, in a ridiculous twist of bad luck, you mess up the spell, and just end up killing Ray without being able to cause him any pain first!

--------

V:

All of Winkin's forces continue contributing to the big project, the buns pausing their breeding to help as well!

AG:

Many tears are had as the AGs have finally escaped the terrible, terrible fortress! All the entities who were broken out this turn decide to take a break from attacking, though their charges still increment.

The Scarlet Prince attacks an Attack Shield Blocker for 20,000 damage!

The K.I.N.G has little to do, now that the godmodder's HQ has been found. Despite that, many of the pawns are still missing.

As the last of the ruins of the fortress comes down, the Flagbearer rushes in, and dig up a few staff members. Driven by gratitude, they realize the error of their ways. The FBI agent said they violated safety regulations... how could they have done something so wrong? They decide that, well... they were supposed to die, back there. At their core, they are mere constructs of the godmodder's power. What would... the Flagbearer ask them to do?

PG:

Ray's body, dead at the hands of Crusher, lies on the ground... you all get ready... and...

Wait for it...

THERE! You all strike as fast as you can , but he's gone in the blink of an eye!

Ray: Ha ha ha...


His voice seems to come from everywhere at once! You see flashes of his figure, but he's never in one place long enough to get a good look!

Ray: Meet my final form!


The UNSEALED GAME MASTER has risen!

Ray's back, and stronger than ever! He no longer has a tournament or a fortress to threaten you with, but... wait... how does he have so many of those poisoned daggers!? Now, he throws 5 each turn! And worse yet, he's too fast to stop! His dodge rate is through the roof!

Ray: I see you've already surmised my new abilities! Well, I'm sorry to say, I do have one restriction: While I can attack 5 times now, I can only attack any given entity once per turn...

Ray: ...UNLESS you answer my questions wrong! Then, I can attack whoever and whatever I want, however many times I want!

Ray: Okay, let's see... For question 3, most of you answered "Crusher". And that is absolutely correct!


Ray glares. Crusher is lucky he has no entities of his own to look after.

Ray: But for question 4... ohhhhh, I'm SO SORRY!

Ray: I fully confess. That question was totally unfair. So think of it like a trade; I get to murder something, you get information!


Ray tosses 5 daggers at CaptainNZZZ's army! All their attack shields are destroyed, and Square of Frost is slain!

Ray: The correct answer is C: 6!

Ray: Here we go... QUESTION 5!
x^2 = 4 What are the right answers?
A: 2
B: -2
C: 4
D: No, roots are pointy, not square


Ray may have the bulk of the AG attention, but the godmodder is not to be outdone. Thanks to JOEbob, he has 4 actions to dispense this turn!

First thing's first: The godmodder hangs a picture on the Visionboard: "The Shipyard Explodes and Dies". It's a picture of the entire Shipyard violently exploding, parts sent everywhere, the dead and broken bodies of crew members sent flailing in all directions. It's guaranteed to happen! And it'll probably happen soon, too! ...Next-turn soon!

Second, the godmodder takes his 4/4 Project Charge, and mixes one more action in to make it EVEN BETTER! He then unleashes it out into the HEXAGONAFIELD... oh boy...

Above the storm, in the skies, the Space Station staff is taking a break, happy that the quantum computer is complete, and that they're not in the Tournament anymore. Really, being on this Space Station has been a pretty easy gig. What could go wrong?

A massive cannon blast SLAMS into the side of the Space Station, destroying the attack shield! Alarms everywhere go off, as volleys of continuing fire rain over the shields! The Space Engineers look at the radar, and - oh no.

They see a second space station, even bigger than their own, flying a banner that just SCREAMS "godmodder"! It's... a flag that just says "LOL UR STUTID" And it doesn't look eager to stop! Quickly, CompTIA begins the computing process to prepare a countermeasure! This Space Station must be destroyed!

The EVIL GODMODDER SPACE STATION is a very tough foe! Right now, it can't help the godmodder's forces on the HEXAGONAFIELD, but if it kills your Space Station, that will change! Worse yet, your own entities down below can't attack it, since it's in "space"!

With his last 2 actions, the godmodder adds them to his 2/2 charge to make it a 4/4 charge! Then, he unleashes what didn't work last time... the FISHERY V2.0! Not only is it by far stronger and tankier, it's ready to fish up anything and everything it can!

As the attack shield obliterators prepare to fire, Skaia portals appear and take away 2 of the shots! That still leaves them with 15 to harass you with! They destroy Mazinger Zero's, Scarlet Prince's, Eeveelutionary Eevee's, Temporal Guardian's, the Apex's, Flag-bearer's, Starcraft Army's, Factory's, Festums's, and 1 of Mini Festum's attack shield/s! Most everyone lacks attack shields right now!

Aquarius hits Mazinger Zero, dealing 20,000 damage!

N:

The Slot Machine's HIGH ROLLER activates!

SLOTS ROLL: 7 2 6

Nothing...

CaptainNZZZ's army continues futilely trying to drain the water, while meanwhile Rotaz finishes the infinite food generator! Finally, with this boost, the Army's food production is above 20%! The arbitrary "FOOD" mechanic is DESTROYED!

Somno keeps working! The Apex docks at the Shipyard and continues upgrading!

--------

The water surges to 103 feet! Now that it's so deep, you feel another negative effect... it looks like the ecosystem down there is getting crazier! More advanced kinds of fish schools are showing up! The next bad thing will happen at 200 feet deep. Right now, that's only 2 turns away!

2 basic schools of fish show up, their population recently culled! 3 piranha schools show up, to eat them, or be Fisheried!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 88/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 15,000 x 2)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and slow down his dodge rate so you can kill him!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive! The Starcraft Army is also generating more minions!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G.'s pawns are... still exploring?
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services
The Attack obliterators are destroying all the attack shields!
Aquarius is attacking ground-based foes for the godmodder! Maybe she can be convinced to switch sides?
The Fishery is using the fish in the water for diabolical purposes!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 103 feet deep(entities drown if not protected)(entities take damage if only level I protected((+60 feet/turn, -18 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 2 empty alchemiting boat spots
Entities level I protected: Apex/Worker Army(flying), Festums(shoulder floaties)
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +3 charge), done in 1!)
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 4!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator (devising countermeasures, done in 0!)
Digital portal: 39% complete(cost: 40)
Space engineers+1: 100/100 HP x 980(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 3! (can use Special and regular attack)(adapting to water, done in 1!)

[AG - Arsenical]K.I.N.G II: 33,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 17 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)(SPICY)

[AG - Daskter]Flag-Bearer: 34,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(11,150 TA)(Neosteel foundry):
SCVs: 50 x 42 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 11 HP, 400 x 11A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 1!)(build cost: 10%/SCV)
Factories: 4,000 x 3.8 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)

[AG - Shiboso]Mazinger Zero: 30,000/50,000 HP, 3,000 x 5A(speed boost)

[AG - DragonofHope?!?]Festum: 32,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 0%

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)

[N - CaptainNZZZ]Army: TA: 59,000 (protected from 1 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)
Weak skeletons: 500 x 32 HP, 500 x 32A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 9!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities(2 + 1,000 x 3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 13 HP(taskdoer)(building HQ! 30% complete - needs more resources!)
Recruiter Drones 400 x 13 HP. Recruits souls for the cult (6 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 6/breeder, 4/all others)(trying to maintain equal levels of drones + 30% more breeders)

[N - EternalStruggle]The Apex: 76,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 3!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 5!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 5!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 16.43, Captain.cat: 4.26, ThatRandomGuy: 47.08, MooGoestheCow: 5.81, Daskter: 13.02, That(Other)OtherGuy: 2.2)(Must defend for 2!)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested, The Shipyard Explodes and Dies
[N]Fish School: 2 basic schools, 3 Piranha schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 173 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VIII: 2,750 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 8!)(adding enhanced HQ security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 22!)(researching Evolver's evolving ability, done in 30!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 8!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 80!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Ray, Unsealed Game Master: 200,000/200,000 HP, 999,999 x 5A (controlling Tournament of Doom!)(Boss)(135% dodge rate)(150% accuracy)


[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, -1 x 6A (-3,000 HP per turn)(-3 attacks, full of concrete!)

[PG]Attack Shield Obliterator Turret: 77,000/100,000 HP, -1 x 9A (-3,000 HP per turn)

[PG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 100%)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 3!)
Status Effect Removal Field(protects against negative status effects
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 3!, Rays of Venus, ready in 5!, Heaven's Fall, ready in 8!

[PG]Fishery V2.0: 500,000/500,000 HP, FishingA (strengthened by water, current buffs: -6,000 damage from all attacks, +50,000 HP/turn)

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 3 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Repository Charge: 7/10)(Major charge: 3/3), Legendary Weapon cave expedition: 30% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(6/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(12/100)(1 Boost Stone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(10/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(6/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (5/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(Yorehammer - Bypasses defenses)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(20/25)(1/5)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(3/--)
[N]That(Other)OtherGuy (2/??)
DHiker
Spicy Serious(2/10)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)
 
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I use my Techno powers to bypass the Evil Space stations shields then start destroying shit inside


Also we MUST Destroy the Evil Space station its urgent
 
A and B

Actions 1&2:
8/10 for Got My Eye On You...
The improbability drive is just one little buzy bee, isn't it?

Action 3:
Piono moves out off the area the peacekeepers are in, and readies himself.
He pulls out his trident and jets through the fish on a stream of water, and goes down to the lowest point of the battlefield, one of the craters made in his duelings with the Godmodder.
And then he launches himself upwards on a pillar of water, everyone on the battlefield turns and watches as an enormous geyser of water sprays up out of the sea, ejecting a single, small object high up into the air.
Piono whips out Superosque as well as the winds begin to batter him from all sides, and he ascends up into the clouds, boosted both by the currents of the air turning to his needs and the gallons of water pouring down reversing their direction to push Piono higher and higher up until Piono pops up out of the top of the storm, staring down whatever it is that is causing this great storm.
 
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Spending 2 actions I make a base out of assimilation crystals that will make 2 mini-festum per turn. I use one more action to make more permanent shields.
 
I vote for A AND B.

ACTION 1: I point out that The Ettin is automatically immune to poisoned daggers, then give The Ettin a UNIVERSAL SHIELD in case Ray can damage him anyway.

ACTIONS 2-3: I open a portal to space near the EVIL Space Station, then place the other end at the bottom of the water. This portal will remain open constantly, draining water out of the HEXAGONAFIELD and ejecting it at high speeds into the EVIL Space Station, which is certainly not waterproof and in any case was most likely not designed for that level of pressure.

The Ettin will attack the new Fishery
 
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The Apex is of course shielded in the Shipyard while it's docked, but that does mean it's grounded until the water goes back to Level 1 danger, or I upgrade it to be better at flying.

Action 1 - Shield the Apex

ES puts an Attack Shield on the Apex to protect it from Ray a little.

Action 2 - Shield the Shipyard

ES puts an Attack Shield around the Shipyard, but this attack shield is special. Specifically, it's a mockup of a smaller, more compact Shipyard (called the Shipyard). Specifically, the mockup is a design for an actually crewed Shipyard that looks exactly like the Godmodder's drawing of a Shipyard blowing up, and even has very realistic mannequins to represent a crew. Since the Shipyard doesn't really have a crew, only remote controlled drones, this Shipyard is obviously the one that the Godmodder drew, so will blow up this turn. If the Shipyard is attacked and the attack shield (which is also the Shipyard) is destroyed, then that still fulfills the prophecy and so the real Shipyard is still safe.

Action 3 - More Upgrades

ES has no choice... he'll have to use the dangerous forbidden technique that Moo and Joe have used in the past. He gives up his ability to ever wield a Legendary Weapons (specifically designated as one of the Set of Seven) ever again, ever. He sacrifices this ability to the Martian Mechanicum, a powerful organization dealing in industry and technology, and in exchange he wants them not to grant him general power but specifically upgrade the Shipyard's HP a fair bit and its upgrade speed a lot more than that. The Tech-Priesthood are of course willing.

Yes, he is sure. He's sure he's sure. In fact, he's sure he's sure he's sure!

In other words: he's certain.

Also, ES votes for A AND B for Question 6, for he can do math.
Focus X3

I charge Project Spark (91/100)
It would be way more efficient to murder the guardbots, you know?
 
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I nervously stare up at the EVIL! Space station, head poking out from under the red and yellow novelty toy.

"That's...a problem." I mutter, ducking my head back into the sort-of dryness of my rowboat.

Getting that thing out of the sky took precedence over my charge, so I shelve it for now. Slipping into a meditative state I push my player powers outwards and begin.

Action: 1&2

Around CompTIA's Space station metal,computer and mechanical parts appear. Moving quicker then the eye can see they fuse together before affixing themselves to the AG allied satellite.

Anti-Spaceship weaponry now littered the friendly spacecraft in strategic spots, Laser Cannons, Railguns and Plasma Throwers. No imaginary expense was spared in giving them the tools to fight back.


Action: 3

Suddenly cute kittens were everywhere on the EVIL!Space station. Adorable cat videos played on their monitors, precious kitten photo's were wrapped around the Evil Engineers tools and every wall, door and computer was covered with kitten wallpaper.



Opening my eyes with a smile I summon a pair of water-proof binoculars to watch the fireworks up in the sky.

"I vote D, this reeks of trickery."I shout to no one in particular, not even sure I'd even be heard over the raging storm.
 
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