MooGoesCow21
The Moo That Goes Cow
He/Him
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1. INCREASE to 24/25. NUMBERS ARE AUTOMATICALLY CAPITAL! THE ONLY WORD NOT IN CAPS LOCK IS THE TO EARLIER IN THE LAST SENTENCE.
2. I realize something about the Godmodder's Legendary Weapon cave expedition, and flip it upside down. There, the true percentage of it is complete, showing that the Godmodder is indeed at %66 of the way to finding the legendary weapon. Now as we know, %XX is not a true percent. Rather, it is that percent of something, in this case, 99. 66% of 99% is... 65.34%, or, rounding down, 65%.
3. I install some nano-drones into the EVIL space stations shield generator, which exist for very short periods of time individually, but consume machinery, reproduce in... machiney ways... , and promptly die.
BONUS: ...you know what? Let's do this. I toss my Multiplier Orb at the Slot Machine because I can do AAAANYTHING
I instruct the Space Station to activate its Death Sequence and to crash into the Fishery for MASSIVE DAMAGE
I use my TECHNO Powers To get once more into the Evil space station i will specifically go after the AI panel
Also i vote for 1 True Multiplier orb to go to compTIA
and i ask compTIA if they can hack the PG space station or should i plug them manually into the PG Space station
"Rotaz, work with Undead Einstein on building a smoke screen machine! Let's get more defenses than just attack shields!"
OOC: Mechanic wise the smoke screen machine will, as long as it stays alive, produce a thick smoke screen that covers my entities without negatively effecting them. Basically it'll give all of my entities a dodge rate.
Picking up the Redirifle I use it to manipulate the water around the Fishery V2.0, redirecting the water until not even a single drop of water touches it. While this is unlikely to last it should at least last for this turn and allow everything to damage the Fishery V2.0 much easier without its boost from water. (x2)
Looking warily at the amount of charges and Legendary Weapons the Godmodder has amassed I charge, I have a feeling I'll need a decent sized charge soon. (x1)
I vote that one of the True Multiplier Orbs go to the Temporal Guardian. Come on everyone the Temporal Guardian needs some love!
If I can make a second vote I also vote that another one of the True Multiplier Orbs go to
the Shipyard.
The rest of my entities go after the Fishery V2.0 once more, Dragonforce amplifying the first of the Temporal Guardian's attacks.
Switch vote 1: Ground
Switch vote 2: Allow Remote Connections
True multiplier orb vote 1: The Eeveelutionary Eevee
True multiplier orb vote 2: The Second Scarlet Prince
True multiplier orb vote 3: Aquarius
1 action: I launch a tentative energy blast at the Robberbot Commander.
1 action: I perform a sledgehammer combo attack on the EVIL Space Station's shields.
1 action: I smash the EVIL Space Station's Special Beacon.
"Daskter, something's gone wrong with your command centers!"
"Second Scarlet Prince, Eeveelutionary Eevee, here are your orders. You will use your regular attacks and, in the Eeveelutionary Eevee's case, will use All-Element Burst on the target. The primary target is the Robberbot Commander, but if my energy blast failed to hit him, your secondary target is the Fishery V2.0."
(OOC: Did you forget to update the interest for the Bank of Actions, Moniker?)
1. I cover Moo's back as he goes for the AI panel on the EVIL space station.
2. I fire on the RobberBot commander, attempting to launch him back out of the bank into a watery grave.
3. I continue charging (18/?)
Aight so this is important now. See that data about his main HP being 256? That's real bad. Like, terrible For switches, Let's flip Remote Connections Off as that likely allows the Godmodder to do that. Other than that? Uhhhh.
Hexlight switch: ON- Don't move this. Dunno what it would do.
Godshock switch: OFF- Same as above.
Big Head Mode: OFF- For the memes, yes.
Endgame switch: ON- No touching.....
Soulraze release switch: ON(the "off" setting seems to have disappeared...)-No can do
Player release switch: OFF(Password-protected)- Same here
Ground switch: ON - Unknown
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme) - Either lower is higher is good. 50/50? too risky.
Alternative world: OFF - Might help?
Retrieval Unit Release: OFF - This might release a GM unit. Sketchy.
Allow Remote Connections: YES - GET THIS OFF HOLY GOD THIS IS WHY WE ARE DEAD AND THE REAL GM IS LAUGHING AT 256 HP!!!!!
Switches:
Big Head Mode - ON
Allow Remote Connections - OFF
... Well that's convenient!
Action 1&2: Mistake Abuse
With the charge echoes used earlier yet to disappear, Arsenical charges up one more attack with them like it's his last phantom charge (to be fair, it probably is).
10/10
The wind begins howling more and more, it's almost deafening. In the dark gloom of the cloudy skies, most don't see it at first; They feel it. Tiny grains plinking off of metal armor and soft skin. This is a ten-charge attack?
Over the Fishery, the grains collect and spin. Thousands, then millions, then billions all surrounding the building. The DIVINE SANDSTORM. The fish around it are being battered mercilessly, forced to retreat beneath the waves, but even then, the grains cut through the water just slightly harder then they cut through air.
Think about it, what do you fight a being strengthened by water with? Deserts are the driest place in the world, and what are most made of? Sand. What are beaches made of, the places that protect the land from being swallowed by water? Sand.
Within minutes, it had dissipated back into the water, but the damage was already well done.
(Alright, alright, I'm done using the phantom charge now. Won't try again).
No need.
Action 3: Tactical Sacrifice
All twenty-one pawns currently exploring the battlefield freeze, then head back towards the location of Arsenical. When all finally arrive, counts them all, and smiles. "Yeah, should be enough."
With a snap of his fingers, all of the pawns dissolve into a strange green light, and swirl together. They may only be tokens, but when you put twenty-one tokens together, you'll get something more valuable out of the deal.
Welcoming to the battlefield, the BISHOP OF GREY (equal attack and defense entity). And, given how it is made directly by Arsenical, no chance of helping the Godmodder. But he really should get around to flipping K.I.N.G's Rook production switch...
Switches:
-Ground Switch - OFF (if this removes the ground, it may just remove all the water!)
-Allow Remote Connections - OFF (Agreeing with Ranger here, that health bar is not good.)
Upon flipping the switches and ending Project Spark, I vote for Project Phantom to go through.
Orders:
Flag Bearer will start practicing leadership and military skills to manage/lead people better.
SCV Assignment
1 Start Project Bunker Complex "My answer to the obliteration, an underground complex built to withstand everything, and assure that anything inside will be safe."
(A Project that may or may not complete in time to save something for the Obliteration)
1 Start Project Investigation "Weird Anomalies is happening, better check it up"
55 Continue Project Proto-Battlecruiser (The Name has been renamed)
Army
Well since they cannot hurt the Fishery, they will go assist the Bank.
They will focus fire the Robberbots down first.
Science Facility is to put on hold "Command Reactors", and see if they can assist with the anomaly. If the Science Facility is incapable of assisting, they will continue their research.
Quarantine the infected Command Center, if all of them are infected... well I guess Ill seperate the Command Centers away from the other buildings. Isolate the anomaly.
Also activate the Orbital Command Center I know one of them is still has Orbital Commands inside it.
Actions:
1x I sacrifice my ability to wield Yorehammer/Starcalibur and immediately ask for assistance investigating my Command Centers. (OOC: Well I never used a Legendary Weapon, and I never had a reason to hold it, we can always donate actions to other people which means Starcalibur I would only really use for selfish reasons)
1/3 Charge
"The Screeners" Army Class Shield Generator design to charge up to 3 Army-Tier Attack Shields, and recharge them at a reasonable rate.
1x I assist in containing the anomaly.
OH NO! Red, you fell victim to the most dangerous of things: unfair GM. Your debt shall be halved, because I am not willing to charge that much for 0 benefit, that is ended because some guy says: NOPE you can't because "logic" (I assume you were charging to pay me). Man that makes me so mad... feels bad man.
I defy your will. They told me that there is a bank of actions [N] but it was I, [hungry visitor].
3/3 + 1/1 +2/2 + 8/8 + 24/100
2 Actions incoming in 3 rounds because I lent The_Two_Eternities 1 action
6 Actions incoming in 12 rounds because I sold the Yorehammer to REDROVER
I agree to cult actions.
ES is just about ready to call it quits and blow up the entire Shipyard and Apex, since those two Entities have proven utterly useless so far. He instead charges to 3/15 for an upgrade package. Fine, he'll do things the long way.
He also votes that a True Multiplier Orb is used on the yard, and that the Godshock Switch should be used.
3 actions+godmodder damage charge stone 3 actions: I finish a 10 point charge.
10 point charge: I deploy the Water Defense Network. Or, as it was previously known, the Creeper World 3 Mobile Headquarters. Its technology has been repurposed to target water instead of Creeper.
X health. Attack equals 10% of health. At the end of any turn, increases its health by 20%. Can target water, destroying 1% of the current water level (minimum 1 foot) for every 500 (or 1000) attack of the WDN.
The Water Defense Network deploys in the empty alchemizing boat slot, and begins bombarding the water. It will continue to bombard the water until it gets a different order.
Free Action: I vote that a multiplier orb be placed on the Water Defense Network.
I sigh as I look at the empty Doom Vial...well Guess I have to charge a bit longer to do what I want now
Charging 9/15
I vote for the shipyard to get a multiplier orb.
And for another one to be held onto for later opportunities.
10/10 for Got My Eye on You.
I'm not even going to bother typing up a longwinded introduction for this. The Eye of Cthulhu, a giant flying eye, flies down to the battlefield under Moogoescow's control.
The Eye of Cthulhu has two phases. In phase one it summons a weak "servant of Cthulhu" every round. Upon hitting half health it enters phase 2, losing the ability to spawn servants, but gaining two more attacks to replace it.
And then the improbability drive runs out of batteries. WHOOPS.
Actions 1-3
Piono looks up into the sky... He saw a second looming shadow higher up above him when he got a look of the massive storm ship. the storm ship worries him, but if he's right he can use it to his advantage.
He pulls out a gnarled staff, carved of wood from an ancient tree. The bark looks like it's ready to crumble into dust, but the whole thing glows with a soft green light that feels... powerful. Powerful in the same way his other artifacts were powerful, a resonating power that would scare most normal people. We aren't normal people, but still.
"Quinn, I know you and most of your people haven't been off the Hexagonafield in a long time, if ever. So I have a question for you?"
"Do you remember what grass looks like?"
"Doesn't matter, you will soon."
Piono soars through the shielding around the Peacekeepers, and pulls out a small headset. Using it he locates the relative location of the fishery and the evil space station.
He flies a good distance out, lining up his plan, on the relative xy position of the evil space station and the fishery.
He floats down to the ocean floor, because that's what it is by this point. He breathes a slow, measured breath, and taps his staff on the stone beneath his feet.
ЛИГНУМ
A pulse of life spreads out from three different points. The spot where Piono tapped the staff, and both of his feet. Kelp and seagrass begin growing up immediately, expanding in slow rings around the three points until they suddenly all come into contact with one another, exploding outwards in a massive wave of greenery and plantlife that spreads out across the Hexagonafield at an unbelievable pace.
Quinn looks down and suddenly realizes that the ground outside the the buildings in the Peacekeeper's headquarters is suddenly covered in grass, with a few small saplings sticking up out of the rock here and there. Quinn looks around. It's the most alive the Hexagonafield has ever looked... incredible.
Or maybe he yelps in surprise and goes on a murderous rampage, I dunno, he's not my character. But I suspect that what I laid out would be the basis of his reaction.
Anyways, plantlife spreads out, zooming through everything, spreading out to the extent that I'm putting the outwards ramifications of the Plantlife shockwave here, instead of the end of the action.
The elemental field outside of the battlefield, away from the flooding, is bustling with activity. What, you didn't think that the elemental energies canceled each other out, did you? Well, they don't. There's air, water, fire and earth magic aplenty in equal measure. And suddenly plantlife begins sprouting up, bizarre trees, fire fruit, water lillies, floating seed pods, the Hexagonafield becomes an absolute mess of platlife, almost a jungle. Life beyond that of just simple elementals is now possible, should someone want to populate the outer reaches with wildlife. Piono won't be doing that, animus is not one of the 25 primary elements, and thusly not included in his primary arsenal.
But back to Piono. Around Piono the kelp is growing higher and higher, denser and thicker, it's almost impossible to see through the forest of dark green that's grown up around him. Piono looks up through the water and the storm far overhead. It's time to unleash the true power of his attack. He floats up above the kelp and swims back a distance, then begins jetting around in a circle, dropping droplets of green energy down into the kelp below, leaving trails of glowing life energy in the forest.
The droplets drift downwards, creating a display of glowing green light that begins to twist and and curl around, creating a circular lattice of emerald flame that spirals down.
Close to 200 meters further up, something begins bubbling. Amidst the storm it is nearly impossible to tell, but something is breaking the surface.
Suddenly, an enormous oak tree, with great, massive branches reaching for the sky, ascends up out of the water, growing so quickly that new bark pushes the old bark out of place at greatly accelerating rates, shedding pieces of wood into the ocean below at alarming rates until the tree is hundreds and hundreds of feet high.
Soon there is another cacophonous splash as an enormous birch tree jets up above the surface of the waves, its branches swaying in the preposterously strong winds, but the tree itself so massive that it holds firm against the onslaught. The birch is followed by a willow in another spot, then a redwood, then a kapok, then a spruce, trees of every kind sprouting up in every direction, someone looking at it from the middle would be utterly bewildered, but from up above, were you able to see through the wind and the rain and the waves, you would see a great circle being created out of magnificent trees.
Nobody can see it though, which is a shame because it might have spared the Evil space station a lot of trouble.
Just as suddenly as the trees erupt from the ground comes vines, shooting up from the floor of the ocean as Piono darts around in the water beneath the trees generating great coils of vine rope that reach up and wrap around the towering trees' branches, swirling up and around, wrapping around until the massive, MASSIVE coils of rope are twisted all around each other and the tree tops.
And then Piono bursts up from the water, and raises the staff above his head, and the vine coils launch upwards into the sky. Shooting up higher and higher, wrapping around each other and climbing higher, making a massive weave of green that spirals up into the stormy skies, up through the clouds, ascending into space.
Space?
That's right, space, or the Hexagonafield equivalent of space. Right towards the Evil space station in fact.
the first evil space station engineer notices the blip on the radar, and squints at it. And then it suddenly erupts into MANY blips on the radar, MANY MANY blips on the radar. The Evil space station begins opening fire on the vines as they ascend ever higher with increasing speed, but there's simply too many. Blasting with the main laser only tears down some, and all the machine guns can do is blow temporary holes in the vines. As soon as they cut one down, two more replace it! The vines ascend higher and higher until they pass through the shield due to not being the kind of "projectile" that the shield was built to fend off against, and wrap around, pulling on different parts, the vines tighten their grip against the boosters of the Evil Space Station.
The Evil Space Station lowers a bit, but then stops. It strains and strains against the pull of the vines, but it can't do anything, it's held fast in place.
For what though?
Suddenly a looming shadow bursts through the tops of the clouds not too terribly far from the evil space station. What is it?
ANOTHER. EFFING. TREE.
Spiralling up through the clouds is an enormous hulking mass of wood, with branches reaching out to the sides that are as big as the first circle of trees in their own right, bristling with leaves ranging in size from that of pine needles to as big as a house. The whole thing glows slightly, with a soft golden sheen that feels calming, almost healing in its light. The warm light given off is magnificent, and the tree can be seen from the flooded battlefield because it is, of course, an absolutely monstrously enormous construct of monumental proportions. The tree's roots stretch out miles beneath the surface of the Hexagonafield, upheaving portions of rock, although nobody can currently see that because there's a giant storm with tons of waves.
The tree looms overhead, growing and growing until not only is at at the height of the evil space station, but it is even higher, the leaves and upper boughs stretching high up into the airspace of space above the Hexagonafield.
And then the tree shakes. It shakes again. Massive rolling shudders that shake their way from down below at the base of the great tree, rolling all the way up to the top, where the leaves shudder and rustle with momentous force, sending some of them tumbling, fluttering down on the beginning of a great journey down to the earth below.
It shudders again, its glow begining to falter.
Down, down far below at the roots of the great world tree that was grown in just the past few minutes stands Piono, fire axe from a previous super attack at the ready. He holds it against the base of the tree, then swings it back, and all at once an enormous eruption of fire swings out from the length of his axe's blade, vaporizing water into steam as it creates an enormous blade of fire that Piono swings around with a great stroke, slamming it into the tree, scorching out a massive chunk of the base in one fell blow. He swings back once more, and does this again, and again, and again, swinging towards the tree and chopping out its base. For what cause would Piono destroy such a thing of great beauty and life, to the point that its destruction was the purpose of it in the first place?
Back up in "space" the evil engineers watch in horror as the tree begins to sway. First away, then towards them. And finally with a resonating CRACK that peals across the entire battlefield and through the ears of everyone within a large distance, Piono's work is done, and the tree begins to fall.
Right. Towards. The Evil Space Station.
The tree slowly, slowly tilts, its great boughs coming down directly on top of the evil spacestation. The evil engineers and AI scramble to try and fire the engines at maximum power, but it's no use, the Evil Space Station is still held fast by the vines. The tree, absolutely colossal in size, bears down on it with a fall so monumental in scope, that any cultures that might have been brought up on the hexagonafield would write epics about it for millenia to come.
The tree hits. The Evil Space Station shudders, and the vines snap as the evil space station becomes stuck in the branches of the great world tree, unable to break itself free, all of its firepower exhausted trying to remove the vines. the tree pulls the evil space station down from orbit and brings it into a head-on collision with something else. Something ELSE that is going to be a huge pain in our necks if we don't do something about it and do something about it quickly. That's right, the fishery V2.
The people in the fishery, still looking in awe at the sudden multiplication of kelp and seaweed, and somewhat stunned still by the deafening crack that shook the battlefield not too long ago, are almost caught unawares. The storm is massive, there's almost no light from the sky which would cast a proper shadow warning them of the incoming space station. The thunder of the lightning from the storm covers the noise until its RIGHT ON TOP OF THEM.
With a massive crash, the tree slams the Evil Space station down onto the top of the Fishery, obliterating its boosters, grounding it, and smashing it right into the fishery in such a way that the two are easier to attack at the same time.
And then Piono erupts from the waves, eyes alight with a burning inner fire. He levels the staff he used to enact this entire chain of events at the Fishery and Evil Space Station and shouts a single word.
ГАИА
And then green energy spirals out in a massive wave towards the fishery and evil space station, diving into the ocean beneath them and into the mechanical creations themselves, and plantlife begins to bloom. First flowers appear on the sides of the fishery, and then roots begin breaking into the interior, soon grass and moss are growing all along the outer edges of the the two, vines and ivy entangling the two entities together more and more, until finally a massive tree begins growing at the top of the mess of metal, plantlife and whatever the fishery is made up of. The tree's roots are stronger than iron, and grow downwards, worming their way into cracks and nooks and crannies within the two entities, then growing and growing, breaking them apart into smaller pieces until they break apart in their entirety, leaving a steelwood tree planted atop a twisted mass of metal and fishery ruins.
I would like to, if it's alright, use one of the [true multiplier orbs] on my next attempt at a evolver, once it evolves.
Somno keeps working, hexagonashield keeps going as ya do.
I take a sec to ask the God of dreams if they've decided on any favours I can do them.
Ahem
CURLING!
I told him we're playing curling, and gave him some rules I thought he wouldn't find in most videos! It's not my fault if he was so ignorant about my great home, canada, that he didn't know the smallest basics!
Firstly, his team only has access to 8 stones, and the rules of curling forbid the use of more.
Secondly, you can only send forwards one stone each turn.
Thirdly, since I started and you just skipped my second turn, my first movement still remains... and it placed a stone in the perfect middle of the field!
Also, in the same section that requires you to sweep (though I honestly didn't expect this to be relevant- Why can't you just PLAY THE GAME like a halfway-sane person????):
"(8) (a) Given that the intent of sweeping is to keep the path of the stone clean and to take a stone farther, there must be brush head movement in the sweeping motion.
(b) The sweeping motion shall not leave any debris in front of a moving stone.
(c) The final sweeping motion shall finish outside the path of the stone.
(9) When sweeping with a corn/straw broom, the sweeping motion shall take place with the corn/straw pointing in the direction of play. Backward sweeping with a corn/straw broom is not acceptable.
Penalty: If a team declares its own violation of Rule 11(1)-(9), all stones shall be allowed to come to rest before any action is taken. At this time the non-offending team has the option of: allowing the play to stand; or removing the unfairly swept stone from play and replacing all affected stones as close as possible to their original position; or placing the unfairly swept stone and stone(s) it would have affected where they would have come to rest had the sweeping violation not occurred."
Since an unending pile of curling stones (all smuggled in, naturally) certainly qualifys as debris, I remove every last curling stone of his, under the penalty for rule eleven section 8 subsection b. JUST PLAY THE FLIPPING GAME WITHOUT TRYING TO SUBVERT IT! just do what you'd see on TV or something! You'd be fine!
[1x Visionboarding] I put on the vision board 'Action "Rebuilding" succeeding, no strings attached.'. if you want to know what it'd look like, it's exactly what my next action describes.
[1x Rebuilding]
I walk over to all one billion pieces, and think for a second. I have no idea how this worked! how am I supposed to fix it?
I decide to keep it simple, even though I'm not stupid. this may take a while...
Mending is a transmutation Cantrip. it normally takes a minute to cast. the spell repairs a single break or tear in an object I touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, I can mend it, leaving no trace of the former damage. Given the size of these pieces (there's over a billion of them, literally), the "foot" restriction is irrelevant, so I have two problems. one, casting time. I'll need to cast it few billion times, and though my faster-casting feet will lower cast time from 1 minute to around 3 seconds, that's still a heavy time investment- well over 285 years, in fact! Even if time is pretty flexible, that's longer then a player action.
Secondly, using a Mending spell consumes 2 lodestones... or so I thought. After the first casting to test speed (3 seconds like I said), I found out that the Lodestones are not consumed on casting, as I don't... do anything... to the lodestones, I just need to have them. besides, they don't exist on any Dnd item list; they thus cost nothing in Dnd, and you are assumed to have them.
Still, Time is a problem. luckily, I have a cunning solution.
1 Dnd gold piece, in material costs, is 75$. a Hourglass in GP is 25 gp. real life hourglasses cost ~40$. so with 1 GP, I can make over 25 GP and have 35$ left over.
The price to hire a Skilled Hireling for a day is 2 GP. A level 1 character falls into this category.
After a few repititions of the money-making plan, I dip into a generic DnD world, and Yell "HIRING FIRST LEVEL WIZARDS WITH 4 LEVELS IN QUICKENED CASTING FOR 3 GP A DAY!!". Since the market cost for a level 1 character is 2, First level wizards flock to me. after I assemble a suitable amount (around 1000 of them), I cast a [Planar shift] spell a few dozen times, bringing them to freds uninhabited demiplane. he won't mind, right? then, I create an extremely large rift below where they broke, teleporting them all here. I then give each wizard to grab their lodestones and start mending! they all grumble at the boring task, but accept because of my above-average offer.
With 1000 first-level wizards with 4 quickened casting tiers, the time has been cut by a thousand, to .0285 years, or 10 days. much more manageable! while they work, I repeat my moneymaking trick, easily making more then enough money to pay them. as well, though my calculation assumes round-the-clock work, this is solved by a combination of 1) Sleep being nigh-instant for DnD characters and 2) Time turners from harry potter raising the "length" of a day by 1/4, reducing the time this'll take to 8 days. then, you take into account the following: I created this demiplane the better way: The level 9 shaper power "Genesis". it gives you a plane that's a few hundred feet wide, permanent, and shaped however you want it, and grows at a rate of 1 foot per week. the options for how to shape it is pretty much anything but Time traits and esoteric materials. however, the HEXAGONAFIELD clearly has the [Erratic time] trait. with some luck prodding, I make hour on my plane a day on the hexagonafield for the first half of the job, then a day be a day. that means I can pretty much skip the first half.
so we're down to 4 days of work. take into account the [Enhanced magic] plane quality (under my control), which makes magic more powerful and easier to use. this reduces the time by, lowballing it, 25%. down to 3 days of work. then you take into account that different planes enhance different spells in different ways. I made this plane enhance all attempts to use magic to bypass issues or get something you shouldn't. you know, what I always do with it. and imped combat magic and such. as such, the even further increased magical power (making mending AOE by 4 centimetres) and speed (1.5 seconds a spell), reducing it to 1 day. that's easy! no problem! I'll just recount the time i walked across the entire hexagonafield, and describe it one step at a time!
"So first I took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step. then I sneezed, and nobody even bothered to say bless you. then I took the next step, and I stepped on a crack and since that's bad luck I had to go back to my luck-raising room I have somewhere, returning my luck to normal. it used salt and clovers and all sorts of things really! anyway, I then took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step, for real this time! no wait come back I'm still talking ok so I took the second step and it wasn't on a crack (...................................) and then on my 1092ed step I saw it had been 25 minutes and I stopped to ponder the meaning of this number. what could it mean, that I was exactly this fast? I am unsure, but I knew I would have to make up for this exceptional speed later. Oh, it's been over a day, I'll stop holding your attention now. We can continue later!"
Action done. that took like an hour wow long time. well, the charmzard energy generator is fixed! and in my inventory!
[1x] the queen bun has 5,000 hp and 20% dodge; statistically this is 6000 HP. adding in another (minimum) 10000 from this action, they have 16000 HP pre-dodge. 5000 *3.2 = 16000, so they should have a (1/3.2) chance of being hit, or .3125 hit chance, or 68% chance of not being hit by a given attack. if you don't want to be that precise, then you can have a 66.6% chance I guess, though thats 1000 less effective HP. now to actually act. if this b enough to raise dodge to 75% or something, please do.
the queenbun hops around. isn't that totes adorbs? very adorbs, I agree. hey, where'd it go? this can't be good! a missing monarch always, Always leads to a succession crisis! I, as in the weird manifestation of this action, 'll have to find them. what was the queen bun doing? trying to be better, so where could they be... practicing speech reading?... no, they aren't in the random speech simulation... they wouldn't be getting pampered... maybe practicing rounding up subjects in the homeworld of the buns? that'd be a problem, its out of This me's jurisdiction. Time to send a message on over to Mr-My-first-and-last-attempt-to-have-self-consistent-complicate-roleplaying. the attempt 98% failed by the way.
"Hello main outcropping: A godmodder's tale"
"Wat is it o player who isn't descendant"
"check bun homeworld place pls"
"Why."
"you is me u should know."
"But you tried to do complicated roleplaying remember so I don't know everything."
"well the queen bun ran away are they there"
"I'll checNo they aren't draining me random shenanigans meter"
"Where could they be then oh most definitely non-omniscient me."
"Did you check if they where off being pampered? thats almost all they did when I saw them last time."
"f u good sir."
"no u."
Having received this advice from... someone... I check and see that yes, they are indeed being pampered. but look how cute they are at it! cuteness definitely equals dodge chance. therefor, with their cuteness, their functional dodge will rise, because people just don't want to kill such cute beings. too bad I can't summon penguins without threatening their supremacy...
Cult Action Vote: Giving the drones another farm for resources.
I agree with piono's vote but also want to keep one orb for if we ever get a truely massive entity, like, say, the sealed lightshard or something, again.
Also...
"Dream Fake Starcalibur That You Only Kind of Have + Charmzard Energy: Dream Star Charmzard Energy: Doubly potent Charmzard energy."
this thing didn't say it consumed the ingredients either, nor did it say an action cost, so now I have doubly potent charmzard energy, normal charmzard energy, and my dream fake starcalibur. Yay!
5/?? mass flooding
I use my knife to slowly saw off my left hand, which I then proceed to alchemize (*spelling?) with the knife.
The Ettin will continue to attack the Fishery
I vote for the GROUND switch
ACTION 1: I fire a series of SPMs (Surface to sPace Missiles) from the HEXAGONAFIELD at the EVIL Space Station, carefully avoiding in their flight paths the thing in the clouds that's causing the rain.
ACTION 2: Since SPRING BREAK has started for me, I declare a SPRING BREAK on the HEXAGONAFIELD. And by SPRING I mean my GIANT NEWTONIAN COIL OF DOOM and by BREAK I mean "release from coiled position directly under the Godmodder."
The resultant application of force catapults the Godmodder high up into the sky ... or it would, if he didn't hit my handy VERTICAL MOMENTUM ARRESTOR PLATES. Which are solid titanium plates, only used during this attack and thick enough for nothing to break through, to prevent people from flying too high due to inadvertent spring-related mishaps. From there, just to make sure, I detonate a charge of GREEK FIRE where the Godmodder lands, before he lands there. Greek fire, of course, burns regardless of water or other obstructions.
ACTION 3: I release a school of PUFFERMINES into the area surrounding the Fishery. The PUFFERMINES look exactly like pufferfish, and so the Fishery will fish them up this turn. When it does so, however, the PUFFERMINES will puff up, fill their insides with antimatter, and explode, dealing damage to the Fishery.
IF the Fishery does not fish up the PUFFERMINES, they will detonate anyway, removing large amounts of water from the HEXAGONAFIELD via matter-antimatter annihilation.
Action 1
Onboard the PG!Spacecraft monitors begin flickering, their technical readouts and streams of data suddenly halting, right before the screen changing to something...odd.
"I'm sorry to inform you men, but your department is going to be getting some cutbacks." It's a crude marionette, black twine form the mop it calls hair, it's facial features look like they were fingerpainted on. The poor craftsmanship was only rivaled by the atrocious puppeteering.
It's only saving grace was the extremely expensive, masterfully fitted, three-piece suit.
"The Company is having a hard time keeping itself in the black, so we're looking to...downsize in non-essential areas." The marionette shakes as it's controller coughs.
A muttering hub-bub rolls through the craft. "Non-essential!?" One dismayed PG!Space Engineer shouts. "We've just about destroyed the bloody AG Craft thats been pestering the PG side for who knows how long!"
One of the puppet's hands shudders into a pose that's supposed to look calming. "And we are thankful for your service. But we simply can't afford to-" "Like hell you can't!"
The Engineers were livid by this point. Angry conversation filled the EVIL!Space station. It seemed that one group was trying to keep order while the rest were the beginnings of an angry mob.
The FAKE!Businessman barreled forward. "So we regret to inform you that most of you will be laid off-""WHAT!?""-And that your Station will recive massive budget reductions."
Needless to say, the situation...deteriorated.
Action 2&3
As the Roboguards and Robberbots face off inside the bank, a sound begins to drift towards them. It's a sound familiar to all who watch Western films, the sound of spurs on a hard floor.
Soon, a scruffy man swaggered onto the soon-to-be battlefield. He was the stereotypical Sherif, even with a band ofRedshirtsDeputy's behind him, armed with rifles, pistols and shotguns.
"Ya know, there ain't no room in this HEXAGONAFIELD for dirty outlaws like you." His Texan drawl echoed through the hollowed bank chamber.
Quicker than the robotic eye could track he drew his revolver. Killing intent firing up behind his steely gaze. "Guess it's up to me to clear out some space."
THE HEXAGONAL SHERIF saunters into battle! Along with his Deputys...I guess.
-----------
Stretching out on my violently tossing boat I let out a sigh. Looks like the Space station was going down this turn, one way or another.
"At least all the Engineers and CompTIA got out ok." I mutter, before turning my attention to the votes.
"I vote that a multiplier Orb goes to the shipyard. And that another goes to the Scarlet Prince." I mutter, hoping to save the last for a better occasion.
"Now the switches are an interesting thing, most of them we can only guess as to how it's going to...more likely than not fuck us over." I say, my invisible audience enraptured.
"And while I see some of my comrades voting to shut off Remote Connections, in the hopes of cutting off the Godmodder from his apparent other stores of HP."
I begin pacing back and forth as I speak. "But what concerns me is that this could shut us out as well. Which, prominently, could keep us from contacting Fred."
My piece said I sit down on a bench. "Of course this is speculation so...do as you will."
"I vote we flip Alternative world and Retrieval Unit."
I'm hit by a sudden wave, snapping me out of my lecturing trance. And my boat.
I re-surface a minute latter, confused as to why I have a lung full of saltwater. Or why I feel like a boring professor.
FOCUS
3 to account
When that obliteration charge goes off, boy the godmodder will receive a surprise.
After realized that finding things on a listing Space Station was probably a bad idea and use the time for something worthwhile, like fixing the station to give more time for the people in here to evacuate.
"...And since when I am an engineer?" I asked rhetorically as I bashed my wrench on the damaged part of the station, fixing it.
Warning. Death Sequence activated. Current impact trajectory: Fishery. Please evacuate immediately. Thank you for flying with us.
"You freaking what?!" I swore. Stopped my repairing duty and start running for the evac pod, after running a while I came across the reactor of the station - it hums powerfully as I observed the deserted reactor room.
"...Well, I'm sorry that I can't do more for you," I said, tipping my hard hat I found along the way here.
I walked forward, with a determined expression I hefted my wrench up and summonned some components.
"So, go down swinging you hear me?"
Focus: Enhancing the explosion damage when reactor goes critical
2/2 possibly using
Orders for the drones
Workers: I order the workers to continue building the Cult HQ
Gatherer: I order the Gatherers to Gather resources for the construction of the Cult HQ
Recruiters: I order the Recruiters to search through the wreckage of the space station for surviving engineers to recruit
Healers: I order the Healers to heal all hurt Cult Entities and if at all possible increase their max health
Guard: I order the Guards to guard other cult entities with higher priority for entities at low health and breeders
Breeder: I order the Breeders to keep the drone ratio equal with 30% more breeders
Elite: I order the elite drone to help the gatherers
Other: I order any drones without work to help out the other cult entities with anything they are working on
Using my first action I charge using the charge booster
Using my second actionay I steel a poison dagger from Ray before it becomes wettened
Using my third action I alchemoize HV's memestone and my Multiplier orb
I agree to JOE's action vote
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Well, here we go, my second entity. Be nice to the birdy."
Action 1+2+3: I put the last 3 charges into my charge, and use it.
I pull out the backup Small Rover, from when the Mountain Quest for the Legendary Weapon happened, and decide to shove a 15 charge into it. The metal shifts and warps, becoming longer and thinner, forming wings, the body shifts, the tank-tracks it had before bend, becoming claws. It's head takes a more avian shape.
The 'backup Small Rover' has been upgraded into 'Casino Ticket Canary'
Has 50,000 HP, and it's normal attack is weaker than average. It makes up this up with it's passive, "Ticket Taker" With this, I can give it a ticket and change it's first special, "Ticket Reader" Which allows it to use an upgraded effect of a Ticket without spending it.
"Ticket Reader" has a 3 turn charge.
It also has a second special called "Ticket Torrent" Which allows it to take 3 Tickets and use them all at one, combining their effects. This has a 5 turn charge.
It can also heal an entity.
It can also fly since it is a bird.
The Canary will share the boat with the Slots Machine if it needs to.
I yawn a bit before putting away my phone after using it to privately chat. So then...
Voting time!
So for the True Multiplier orbs, I vote for one to go to the Shipyard, another one to go to the Scarlet Prince and the last to be saved for another time.
As for switches...
God Shock Mode: ON
Allow Remote Connections: OFF
(Action!)(3 Charges)
(2/4 + 2 Charges = 4/4)(Releasing!)
Seeing Piono's attack starting up led me to thank Spicy Serious for the one charge and pulling out a blue buzzer from my robes.
Considering the buzzer is technically a button, then logically the buzzer was pressed in all its glory, resulting in a honking noise. The honking sound manage to honk itself that it Honked so hard that it was even heard up in "space"! Not even the supposed vacuum of space was capable of stopping The Honk.
The Honk in its silly glory manage to become sentient and looked around to become aware of its new environments. Spotting this HUGE tree up in space which was leaning in its direction, The Honk began to think... Considering The Honk came to be a few seconds ago, its immediate conclusion was that the nice looking tree wanted a hug! And so it flung its HONK-energy self into it!
By the time it tackled the tree, the tree was already falling on the PG Station! So instead of it just normally falling on them, the HONK physics dictates that the tree that was heading towards them had enough force that it was THROWN at them! just because falling on them was too boring.
(1 Charge)
I grab a pencil and start drawing a picture showing the PG Station and Fishery, specifically, The PG Station exploding with the Fishery. I frame the picture and teleport it onto the Vision board.
"Evil Space Station explodes on Fishery"
(Orders!)
Buns continue their work.
Rice Shield will continue to bodyguard until further notice.
If the PG Space station is still somewhat... intact... The Void Assassins board it and murder the surviving PG Engineers! If not, then they shall pirate the Fishery instead, Ar!
Rov, Void Guard, and Void Rover go out on a family trip. For the family trip, they went ahead to go on a fishing trip.
Seeing the Drones starting to climb I let out a groan. 'Probably not in our interest to let them get to the chest first.' The platform with the chest is a fair deal away from where I am and I can tell that the Drones have such a head start on me that I would not make it time if I rushed for it by foot there. 'Fortunately I have a alternative.' I close my eyes for a moment to focus all my energy to make next wish work as intended.
Focus action - Teleportation!
'I wish to be teleported onto the platform with the black chest.' Suddenly with a Red flash of light I appear in front of the chest, I also startle the drone that had just reach the top causing it to lose it's footing and fall back down into the pool below. 'Ah good that worked. Time to see whats in the chest.' Before I open the chest I do a quick scan for the Godmodder. 'Well I don't see him but fair chance his close by. With that I open the chest and grab the Weapon inside the chest.
(OOC: Sorry for the shortness of this post. I just finished helping my grandmother get her new refrigerator into her house which involved the removing of several doors and then reattaching them after getting the old refrigerator out and the new one installed, I had help but I'm still pretty tired. Anyway I'm thinking of taking a semi break come next turn because I have been feeling a bit burned out as of late. I'll still post but It will mainly be to add actions to my charge that I have been working on, that and to give the legendary weapon to someone else if i get it. Hope you all have a good weekend.)
(6/??)
Charge.
Wait I had the Yorehammer? What is this madness! I never signed up for this.
She's deploying? Excellent, it's about time. This communicator uses a lot of power!
Submarine: 12/12 ready to launch!
An ISO-standard intermultiversal transportation portal thingy appears under the water, and out pops...
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The famous sniper of the oceans, the infamous 'Lewdmarine', Junsen Type B submarine I-19 is here!
Here's Iku-chan's mechanics: Being a submarine she is not at all hindered by the HEXAGONAFIELD's flooded state! In fact, being under water actually boosts her stats, and allows her to unleash devastating torpedo attacks against targets that are also underwater or very near the water's surface, and while underwater she has a much better ability to dodge incoming attacks (on top of the fact that enemies need to be able to attack underwater in the first place to hit her). On the other hand, when she is out of the water she is much easier to hit and loses much of her attack power.
(Moniker I hope these aren't unreasonable abilities for a 12-charge entity.)
Now this is a strange ocean! What is our first target, Admiral?
You see that big fishing operation over there? Our task is to incapacitate it!
That looks like a very tough fishing fleet! But don't worry Admiral, Iku can hit it easily with oxygen torpedoes! Though... how did a bunch of fishing boats become such an important target?
They're the Godmodder's work, seems he's using the wild fish in this place to make some king of superweapon. Bugger can turn the most mundane things into threats to the entire multiverse. They're probably poorly protected against projectiles from under-water. Get to it!
now about those switches...
I vote for Allow Remote Connections and retrieval unit release.
I vote for Allow Remote Connections and retrieval unit release too
I don't quite get what you mean here.We are sorry to report that the reported issues Players have experienced with the Visionboard are not fixable. For the sake of your lives, it is important to remove the Visionboard ASAP if you have one.
Well fuck. Most people here cannot into mathematics worth shit. I meanwhile know plenty about mathematics, but know jack shit about hurting the godmodder!-Added a new godmodder damage method. Hint: Mathematics related method
When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...
Wait I had the Yorehammer? What is this madness! I never signed up for this.
When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...
He's implying that the visionboard is apocalyptically game-ending somehow, and that we want to kill it if we want to stay alive and defeating the Godmodder.I don't quite get what you mean here.
Well fuck. Most people here cannot into mathematics worth shit. I meanwhile know plenty about mathematics, but know jack shit about hurting the godmodder!
EDIT: Also, what were these "complaints about the Soulrazer"? I don't remember any talk about that.
(I'll do actual actions tomorrow. I tired.)