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Defeat The Godmodder

She's deploying? Excellent, it's about time. This communicator uses a lot of power!

Submarine: 12/12 ready to launch!

An ISO-standard intermultiversal transportation portal thingy appears under the water, and out pops...



The famous sniper of the oceans, the infamous 'Lewdmarine', Junsen Type B submarine I-19 is here!

Here's Iku-chan's mechanics: Being a submarine she is not at all hindered by the HEXAGONAFIELD's flooded state! In fact, being under water actually boosts her stats, and allows her to unleash devastating torpedo attacks against targets that are also underwater or very near the water's surface, and while underwater she has a much better ability to dodge incoming attacks (on top of the fact that enemies need to be able to attack underwater in the first place to hit her). On the other hand, when she is out of the water she is much easier to hit and loses much of her attack power.

(
Moniker I hope these aren't unreasonable abilities for a 12-charge entity.)

Now this is a strange ocean! What is our first target, Admiral?

You see that big fishing operation over there? Our task is to incapacitate it!

That looks like a very tough fishing fleet! But don't worry Admiral, Iku can hit it easily with oxygen torpedoes! Though... how did a bunch of fishing boats become such an important target?

They're the Godmodder's work, seems he's using the wild fish in this place to make some king of superweapon. Bugger can turn the most mundane things into threats to the entire multiverse. They're probably poorly protected against projectiles from under-water. Get to it!

now about those switches...

I vote for Allow Remote Connections and retrieval unit release.
 
Last edited:
Update XCV
Happy as always to announce:

DEFEAT THE GODMODDER: VERSION UPDATE 1.6!

Changelog:
-Base Player Power buffed (previously 10,000, now 12,000)
-Major change to how charges are displayed - now as CP, rather than as individual charges. Please see the OOC thread of your resident QM, they should have announced this.
-We are sorry to report that the reported issues Players have experienced with the Visionboard are not fixable. For the sake of your lives, it is important to remove the Visionboard ASAP if you have one.
-Added a new godmodder damage method. Hint: Mathematics related method
-In response to complaints about the Soulrazer; you haven't failed until you've given up.
-Other minor fixes and improvements

1. INCREASE to 24/25. NUMBERS ARE AUTOMATICALLY CAPITAL! THE ONLY WORD NOT IN CAPS LOCK IS THE TO EARLIER IN THE LAST SENTENCE.
2. I realize something about the Godmodder's Legendary Weapon cave expedition, and flip it upside down. There, the true percentage of it is complete, showing that the Godmodder is indeed at %66 of the way to finding the legendary weapon. Now as we know, %XX is not a true percent. Rather, it is that percent of something, in this case, 99. 66% of 99% is... 65.34%, or, rounding down, 65%.
3. I install some nano-drones into the EVIL space stations shield generator, which exist for very short periods of time individually, but consume machinery, reproduce in... machiney ways... , and promptly die.

BONUS: ...you know what? Let's do this. I toss my Multiplier Orb at the Slot Machine because I can do AAAANYTHING

You somehow manage to significantly reduce the godmodder's expedition progress! AND destroy 6% of the EVIL space station's shields! +1 CP!

You're... going to use one of the non-true orbs? Okay... you toss the Multiplier Orb, and it goes into the Slots Machine! ...But, nothing happens. The Slots machine appears to absorb the power, but to no avail. Perhaps these orbs are useless now... except for maybe... alchemy?

I instruct the Space Station to activate its Death Sequence and to crash into the Fishery for MASSIVE DAMAGE

I use my TECHNO Powers To get once more into the Evil space station i will specifically go after the AI panel

Also i vote for 1 True Multiplier orb to go to compTIA

and i ask compTIA if they can hack the PG space station or should i plug them manually into the PG Space station

The AG Space Station activates DEATH SEQUENCE! It will now move to smash into the Fishery, sacrificing itself, but hopefully managing to deal actual damage to the thing in the process!

You use your techno powers to break into the space station, but quickly find yourself in combat with the EVIL engineers, who pick you up and throw you out of the space station! Ack! You're going to need a better plan than that!

"Rotaz, work with Undead Einstein on building a smoke screen machine! Let's get more defenses than just attack shields!"

OOC: Mechanic wise the smoke screen machine will, as long as it stays alive, produce a thick smoke screen that covers my entities without negatively effecting them. Basically it'll give all of my entities a dodge rate.

Picking up the Redirifle I use it to manipulate the water around the Fishery V2.0, redirecting the water until not even a single drop of water touches it. While this is unlikely to last it should at least last for this turn and allow everything to damage the Fishery V2.0 much easier without its boost from water. (x2)

Looking warily at the amount of charges and Legendary Weapons the Godmodder has amassed I charge, I have a feeling I'll need a decent sized charge soon. (x1)

I vote that one of the True Multiplier Orbs go to the Temporal Guardian. Come on everyone the Temporal Guardian needs some love!

If I can make a second vote I also vote that another one of the True Multiplier Orbs go to
the Shipyard.

The rest of my entities go after the Fishery V2.0 once more, Dragonforce amplifying the first of the Temporal Guardian's attacks.

Rotaz and Undead Einstein working on a smoke screen machine! Fishery water boosts temporarily neutralized! +1 CP!

The Fishery quakes in fear, realizing its regen has been cut off, however temporarily...

Switch vote 1: Ground
Switch vote 2: Allow Remote Connections

True multiplier orb vote 1: The Eeveelutionary Eevee
True multiplier orb vote 2: The Second Scarlet Prince
True multiplier orb vote 3: Aquarius

1 action: I launch a tentative energy blast at the Robberbot Commander.

1 action: I perform a sledgehammer combo attack on the EVIL Space Station's shields.

1 action: I smash the EVIL Space Station's Special Beacon.

"Daskter, something's gone wrong with your command centers!"

"Second Scarlet Prince, Eeveelutionary Eevee, here are your orders. You will use your regular attacks and, in the Eeveelutionary Eevee's case, will use All-Element Burst on the target. The primary target is the Robberbot Commander, but if my energy blast failed to hit him, your secondary target is the Fishery V2.0."

(OOC: Did you forget to update the interest for the Bank of Actions, Moniker?)

13,000 damage to the Robberbot commander! Space station's shields are down - further attacks hit the Shield Array! You hit the Special Beacon, damaging it 14%!

The Bank of Actions is under siege and did not bother to accrue interest.

I start to go hungry again...[3/?]

I guess an entire ocean's worth of water and seafood wasn't enough for you. Granted, most people haven't had a proper meal since this whole thing started.

1. I cover Moo's back as he goes for the AI panel on the EVIL space station.
2. I fire on the RobberBot commander, attempting to launch him back out of the bank into a watery grave.
3. I continue charging (18/?)

Aight so this is important now. See that data about his main HP being 256? That's real bad. Like, terrible For switches, Let's flip Remote Connections Off as that likely allows the Godmodder to do that. Other than that? Uhhhh.
Hexlight switch: ON- Don't move this. Dunno what it would do.
Godshock switch: OFF- Same as above.
Big Head Mode: OFF- For the memes, yes.
Endgame switch: ON- No touching.....
Soulraze release switch: ON(the "off" setting seems to have disappeared...)-No can do
Player release switch: OFF(Password-protected)- Same here
Ground switch: ON - Unknown
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme) - Either lower is higher is good. 50/50? too risky.
Alternative world: OFF - Might help?
Retrieval Unit Release: OFF - This might release a GM unit. Sketchy.
Allow Remote Connections: YES - GET THIS OFF HOLY GOD THIS IS WHY WE ARE DEAD AND THE REAL GM IS LAUGHING AT 256 HP!!!!!

Switches:
Big Head Mode - ON
Allow Remote Connections - OFF

You get into the Space Station and start gunning down the Evil Engineers! You manage to kill off 27 of them with Moo's help before you're both overwhelmed!

The Robberbot is blasted out, but quickly yanks themselves back up! 14,000 damage!

... Well that's convenient!

Action 1&2: Mistake Abuse
With the charge echoes used earlier yet to disappear, Arsenical charges up one more attack with them like it's his last phantom charge (to be fair, it probably is).

10/10

The wind begins howling more and more, it's almost deafening. In the dark gloom of the cloudy skies, most don't see it at first; They feel it. Tiny grains plinking off of metal armor and soft skin. This is a ten-charge attack?

Over the Fishery, the grains collect and spin. Thousands, then millions, then billions all surrounding the building. The DIVINE SANDSTORM. The fish around it are being battered mercilessly, forced to retreat beneath the waves, but even then, the grains cut through the water just slightly harder then they cut through air.

Think about it, what do you fight a being strengthened by water with? Deserts are the driest place in the world, and what are most made of? Sand. What are beaches made of, the places that protect the land from being swallowed by water? Sand.

Within minutes, it had dissipated back into the water, but the damage was already well done.

(Alright, alright, I'm done using the phantom charge now. Won't try again).


No need.

Action 3: Tactical Sacrifice
All twenty-one pawns currently exploring the battlefield freeze, then head back towards the location of Arsenical. When all finally arrive, counts them all, and smiles. "Yeah, should be enough."

With a snap of his fingers, all of the pawns dissolve into a strange green light, and swirl together. They may only be tokens, but when you put twenty-one tokens together, you'll get something more valuable out of the deal.

Welcoming to the battlefield, the BISHOP OF GREY (equal attack and defense entity). And, given how it is made directly by Arsenical, no chance of helping the Godmodder. But he really should get around to flipping K.I.N.G's Rook production switch...

Switches:
-Ground Switch - OFF (if this removes the ground, it may just remove all the water!)
-Allow Remote Connections - OFF (Agreeing with Ranger here, that health bar is not good.)
Upon flipping the switches and ending Project Spark, I vote for Project Phantom to go through.

With the new CP system, now instead of phantom charges, you'll have Phantom Charge Points! ...Hooray?

Your sandstorm, with the water already taken away from the Fishery, deals 30,000 additional damage! The Fishery's resistance can't even stop you!

You try to call your Pawns back! But... they deny your commands!

Because they aren't your entities anymore.


Orders:

Flag Bearer will start practicing leadership and military skills to manage/lead people better.

SCV Assignment
1 Start Project Bunker Complex "My answer to the obliteration, an underground complex built to withstand everything, and assure that anything inside will be safe."
(A Project that may or may not complete in time to save something for the Obliteration)
1 Start Project Investigation "Weird Anomalies is happening, better check it up"
55 Continue Project Proto-Battlecruiser (The Name has been renamed)

Army
Well since they cannot hurt the Fishery, they will go assist the Bank.
They will focus fire the Robberbots down first.

Science Facility is to put on hold "Command Reactors", and see if they can assist with the anomaly. If the Science Facility is incapable of assisting, they will continue their research.

Quarantine the infected Command Center, if all of them are infected... well I guess Ill seperate the Command Centers away from the other buildings. Isolate the anomaly.

Also activate the Orbital Command Center I know one of them is still has Orbital Commands inside it.

Actions:
1x I sacrifice my ability to wield Yorehammer/Starcalibur and immediately ask for assistance investigating my Command Centers. (OOC: Well I never used a Legendary Weapon, and I never had a reason to hold it, we can always donate actions to other people which means Starcalibur I would only really use for selfish reasons)

1/3 Charge
"The Screeners" Army Class Shield Generator design to charge up to 3 Army-Tier Attack Shields, and recharge them at a reasonable rate.

1x I assist in containing the anomaly.

Flagbearer has had quite enough of doing random things! Their job is to help regen HP and raise the Army's hope, and that's what they're going to do!

The science facility begins research... You also use that assistance action to move the command centers yourself, as the engine jets aren't working! SCV production has not been stopped.

You're sacrificing your ability to use Legendary Weapons... to save a few random command centers!? This is even more frivolous than a Shipyard upgrade!

Okay, NEW RULE! You can't sacrifice Legendary Weapons unless you have a good reason! A PERMANENT good reason, not tied to something temporary like an entity!

OH NO! Red, you fell victim to the most dangerous of things: unfair GM. Your debt shall be halved, because I am not willing to charge that much for 0 benefit, that is ended because some guy says: NOPE you can't because "logic" (I assume you were charging to pay me). Man that makes me so mad... feels bad man.



I defy your will. They told me that there is a bank of actions [N] but it was I, [hungry visitor].

3/3 + 1/1 +2/2 + 8/8 + 24/100

2 Actions incoming in 3 rounds because I lent The_Two_Eternities 1 action

6 Actions incoming in 12 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

+3 CP!

ES is just about ready to call it quits and blow up the entire Shipyard and Apex, since those two Entities have proven utterly useless so far. He instead charges to 3/15 for an upgrade package. Fine, he'll do things the long way.

He also votes that a True Multiplier Orb is used on the yard, and that the Godshock Switch should be used.
3 actions+godmodder damage charge stone 3 actions: I finish a 10 point charge.

10 point charge: I deploy the Water Defense Network. Or, as it was previously known, the Creeper World 3 Mobile Headquarters. Its technology has been repurposed to target water instead of Creeper.

X health. Attack equals 10% of health. At the end of any turn, increases its health by 20%. Can target water, destroying 1% of the current water level (minimum 1 foot) for every 500 (or 1000) attack of the WDN.

The Water Defense Network deploys in the empty alchemizing boat slot, and begins bombarding the water. It will continue to bombard the water until it gets a different order.

Free Action: I vote that a multiplier orb be placed on the Water Defense Network.

Water Defense Network deployed! It will begin obliterating water ASAP!

I sigh as I look at the empty Doom Vial...well Guess I have to charge a bit longer to do what I want now

Charging 9/15
I vote for the shipyard to get a multiplier orb.
And for another one to be held onto for later opportunities.

10/10 for Got My Eye on You.
I'm not even going to bother typing up a longwinded introduction for this. The Eye of Cthulhu, a giant flying eye, flies down to the battlefield under Moogoescow's control.

The Eye of Cthulhu has two phases. In phase one it summons a weak "servant of Cthulhu" every round. Upon hitting half health it enters phase 2, losing the ability to spawn servants, but gaining two more attacks to replace it.

And then the improbability drive runs out of batteries. WHOOPS.

Actions 1-3
Piono looks up into the sky... He saw a second looming shadow higher up above him when he got a look of the massive storm ship. the storm ship worries him, but if he's right he can use it to his advantage.
He pulls out a gnarled staff, carved of wood from an ancient tree. The bark looks like it's ready to crumble into dust, but the whole thing glows with a soft green light that feels... powerful. Powerful in the same way his other artifacts were powerful, a resonating power that would scare most normal people. We aren't normal people, but still.
"Quinn, I know you and most of your people haven't been off the Hexagonafield in a long time, if ever. So I have a question for you?"
"Do you remember what grass looks like?"
"Doesn't matter, you will soon."
Piono soars through the shielding around the Peacekeepers, and pulls out a small headset. Using it he locates the relative location of the fishery and the evil space station.
He flies a good distance out, lining up his plan, on the relative xy position of the evil space station and the fishery.
He floats down to the ocean floor, because that's what it is by this point. He breathes a slow, measured breath, and taps his staff on the stone beneath his feet.
ЛИГНУМ



A pulse of life spreads out from three different points. The spot where Piono tapped the staff, and both of his feet. Kelp and seagrass begin growing up immediately, expanding in slow rings around the three points until they suddenly all come into contact with one another, exploding outwards in a massive wave of greenery and plantlife that spreads out across the Hexagonafield at an unbelievable pace.
Quinn looks down and suddenly realizes that the ground outside the the buildings in the Peacekeeper's headquarters is suddenly covered in grass, with a few small saplings sticking up out of the rock here and there. Quinn looks around. It's the most alive the Hexagonafield has ever looked... incredible.
Or maybe he yelps in surprise and goes on a murderous rampage, I dunno, he's not my character. But I suspect that what I laid out would be the basis of his reaction.
Anyways, plantlife spreads out, zooming through everything, spreading out to the extent that I'm putting the outwards ramifications of the Plantlife shockwave here, instead of the end of the action.
The elemental field outside of the battlefield, away from the flooding, is bustling with activity. What, you didn't think that the elemental energies canceled each other out, did you? Well, they don't. There's air, water, fire and earth magic aplenty in equal measure. And suddenly plantlife begins sprouting up, bizarre trees, fire fruit, water lillies, floating seed pods, the Hexagonafield becomes an absolute mess of platlife, almost a jungle. Life beyond that of just simple elementals is now possible, should someone want to populate the outer reaches with wildlife. Piono won't be doing that, animus is not one of the 25 primary elements, and thusly not included in his primary arsenal.

But back to Piono. Around Piono the kelp is growing higher and higher, denser and thicker, it's almost impossible to see through the forest of dark green that's grown up around him. Piono looks up through the water and the storm far overhead. It's time to unleash the true power of his attack. He floats up above the kelp and swims back a distance, then begins jetting around in a circle, dropping droplets of green energy down into the kelp below, leaving trails of glowing life energy in the forest.
The droplets drift downwards, creating a display of glowing green light that begins to twist and and curl around, creating a circular lattice of emerald flame that spirals down.
Close to 200 meters further up, something begins bubbling. Amidst the storm it is nearly impossible to tell, but something is breaking the surface.
Suddenly, an enormous oak tree, with great, massive branches reaching for the sky, ascends up out of the water, growing so quickly that new bark pushes the old bark out of place at greatly accelerating rates, shedding pieces of wood into the ocean below at alarming rates until the tree is hundreds and hundreds of feet high.
Soon there is another cacophonous splash as an enormous birch tree jets up above the surface of the waves, its branches swaying in the preposterously strong winds, but the tree itself so massive that it holds firm against the onslaught. The birch is followed by a willow in another spot, then a redwood, then a kapok, then a spruce, trees of every kind sprouting up in every direction, someone looking at it from the middle would be utterly bewildered, but from up above, were you able to see through the wind and the rain and the waves, you would see a great circle being created out of magnificent trees.
Nobody can see it though, which is a shame because it might have spared the Evil space station a lot of trouble.

Just as suddenly as the trees erupt from the ground comes vines, shooting up from the floor of the ocean as Piono darts around in the water beneath the trees generating great coils of vine rope that reach up and wrap around the towering trees' branches, swirling up and around, wrapping around until the massive, MASSIVE coils of rope are twisted all around each other and the tree tops.
And then Piono bursts up from the water, and raises the staff above his head, and the vine coils launch upwards into the sky. Shooting up higher and higher, wrapping around each other and climbing higher, making a massive weave of green that spirals up into the stormy skies, up through the clouds, ascending into space.
Space?
That's right, space, or the Hexagonafield equivalent of space. Right towards the Evil space station in fact.
the first evil space station engineer notices the blip on the radar, and squints at it. And then it suddenly erupts into MANY blips on the radar, MANY MANY blips on the radar. The Evil space station begins opening fire on the vines as they ascend ever higher with increasing speed, but there's simply too many. Blasting with the main laser only tears down some, and all the machine guns can do is blow temporary holes in the vines. As soon as they cut one down, two more replace it! The vines ascend higher and higher until they pass through the shield due to not being the kind of "projectile" that the shield was built to fend off against, and wrap around, pulling on different parts, the vines tighten their grip against the boosters of the Evil Space Station.
The Evil Space Station lowers a bit, but then stops. It strains and strains against the pull of the vines, but it can't do anything, it's held fast in place.
For what though?

Suddenly a looming shadow bursts through the tops of the clouds not too terribly far from the evil space station. What is it?
ANOTHER. EFFING. TREE.

Spiralling up through the clouds is an enormous hulking mass of wood, with branches reaching out to the sides that are as big as the first circle of trees in their own right, bristling with leaves ranging in size from that of pine needles to as big as a house. The whole thing glows slightly, with a soft golden sheen that feels calming, almost healing in its light. The warm light given off is magnificent, and the tree can be seen from the flooded battlefield because it is, of course, an absolutely monstrously enormous construct of monumental proportions. The tree's roots stretch out miles beneath the surface of the Hexagonafield, upheaving portions of rock, although nobody can currently see that because there's a giant storm with tons of waves.
The tree looms overhead, growing and growing until not only is at at the height of the evil space station, but it is even higher, the leaves and upper boughs stretching high up into the airspace of space above the Hexagonafield.
And then the tree shakes. It shakes again. Massive rolling shudders that shake their way from down below at the base of the great tree, rolling all the way up to the top, where the leaves shudder and rustle with momentous force, sending some of them tumbling, fluttering down on the beginning of a great journey down to the earth below.
It shudders again, its glow begining to falter.
Down, down far below at the roots of the great world tree that was grown in just the past few minutes stands Piono, fire axe from a previous super attack at the ready. He holds it against the base of the tree, then swings it back, and all at once an enormous eruption of fire swings out from the length of his axe's blade, vaporizing water into steam as it creates an enormous blade of fire that Piono swings around with a great stroke, slamming it into the tree, scorching out a massive chunk of the base in one fell blow. He swings back once more, and does this again, and again, and again, swinging towards the tree and chopping out its base. For what cause would Piono destroy such a thing of great beauty and life, to the point that its destruction was the purpose of it in the first place?

Back up in "space" the evil engineers watch in horror as the tree begins to sway. First away, then towards them. And finally with a resonating CRACK that peals across the entire battlefield and through the ears of everyone within a large distance, Piono's work is done, and the tree begins to fall.
Right. Towards. The Evil Space Station.
The tree slowly, slowly tilts, its great boughs coming down directly on top of the evil spacestation. The evil engineers and AI scramble to try and fire the engines at maximum power, but it's no use, the Evil Space Station is still held fast by the vines. The tree, absolutely colossal in size, bears down on it with a fall so monumental in scope, that any cultures that might have been brought up on the hexagonafield would write epics about it for millenia to come.
The tree hits. The Evil Space Station shudders, and the vines snap as the evil space station becomes stuck in the branches of the great world tree, unable to break itself free, all of its firepower exhausted trying to remove the vines. the tree pulls the evil space station down from orbit and brings it into a head-on collision with something else. Something ELSE that is going to be a huge pain in our necks if we don't do something about it and do something about it quickly. That's right, the fishery V2.
The people in the fishery, still looking in awe at the sudden multiplication of kelp and seaweed, and somewhat stunned still by the deafening crack that shook the battlefield not too long ago, are almost caught unawares. The storm is massive, there's almost no light from the sky which would cast a proper shadow warning them of the incoming space station. The thunder of the lightning from the storm covers the noise until its RIGHT ON TOP OF THEM.
With a massive crash, the tree slams the Evil Space station down onto the top of the Fishery, obliterating its boosters, grounding it, and smashing it right into the fishery in such a way that the two are easier to attack at the same time.

And then Piono erupts from the waves, eyes alight with a burning inner fire. He levels the staff he used to enact this entire chain of events at the Fishery and Evil Space Station and shouts a single word.
ГАИА
And then green energy spirals out in a massive wave towards the fishery and evil space station, diving into the ocean beneath them and into the mechanical creations themselves, and plantlife begins to bloom. First flowers appear on the sides of the fishery, and then roots begin breaking into the interior, soon grass and moss are growing all along the outer edges of the the two, vines and ivy entangling the two entities together more and more, until finally a massive tree begins growing at the top of the mess of metal, plantlife and whatever the fishery is made up of. The tree's roots are stronger than iron, and grow downwards, worming their way into cracks and nooks and crannies within the two entities, then growing and growing, breaking them apart into smaller pieces until they break apart in their entirety, leaving a steelwood tree planted atop a twisted mass of metal and fishery ruins.


The effects of this attack will be felt at the end of the turn!

Eye of Cthulu deployed!

I would like to, if it's alright, use one of the [true multiplier orbs] on my next attempt at a evolver, once it evolves.
Somno keeps working, hexagonashield keeps going as ya do.
I take a sec to ask the God of dreams if they've decided on any favours I can do them.
Ahem
CURLING!
I told him we're playing curling, and gave him some rules I thought he wouldn't find in most videos! It's not my fault if he was so ignorant about my great home, canada, that he didn't know the smallest basics!
Firstly, his team only has access to 8 stones, and the rules of curling forbid the use of more.
Secondly, you can only send forwards one stone each turn.
Thirdly, since I started and you just skipped my second turn, my first movement still remains... and it placed a stone in the perfect middle of the field!
Also, in the same section that requires you to sweep (though I honestly didn't expect this to be relevant- Why can't you just PLAY THE GAME like a halfway-sane person????):
"(8) (a) Given that the intent of sweeping is to keep the path of the stone clean and to take a stone farther, there must be brush head movement in the sweeping motion.
(b) The sweeping motion shall not leave any debris in front of a moving stone.
(c) The final sweeping motion shall finish outside the path of the stone.
(9) When sweeping with a corn/straw broom, the sweeping motion shall take place with the corn/straw pointing in the direction of play. Backward sweeping with a corn/straw broom is not acceptable.
Penalty: If a team declares its own violation of Rule 11(1)-(9), all stones shall be allowed to come to rest before any action is taken. At this time the non-offending team has the option of: allowing the play to stand; or removing the unfairly swept stone from play and replacing all affected stones as close as possible to their original position; or placing the unfairly swept stone and stone(s) it would have affected where they would have come to rest had the sweeping violation not occurred."
Since an unending pile of curling stones (all smuggled in, naturally) certainly qualifys as debris, I remove every last curling stone of his, under the penalty for rule eleven section 8 subsection b. JUST PLAY THE FLIPPING GAME WITHOUT TRYING TO SUBVERT IT! just do what you'd see on TV or something! You'd be fine!

[1x Visionboarding] I put on the vision board 'Action "Rebuilding" succeeding, no strings attached.'. if you want to know what it'd look like, it's exactly what my next action describes.
[1x Rebuilding]
I walk over to all one billion pieces, and think for a second. I have no idea how this worked! how am I supposed to fix it?
I decide to keep it simple, even though I'm not stupid. this may take a while...
Mending is a transmutation Cantrip. it normally takes a minute to cast. the spell repairs a single break or tear in an object I touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, I can mend it, leaving no trace of the former damage. Given the size of these pieces (there's over a billion of them, literally), the "foot" restriction is irrelevant, so I have two problems. one, casting time. I'll need to cast it few billion times, and though my faster-casting feet will lower cast time from 1 minute to around 3 seconds, that's still a heavy time investment- well over 285 years, in fact! Even if time is pretty flexible, that's longer then a player action.
Secondly, using a Mending spell consumes 2 lodestones... or so I thought. After the first casting to test speed (3 seconds like I said), I found out that the Lodestones are not consumed on casting, as I don't... do anything... to the lodestones, I just need to have them. besides, they don't exist on any Dnd item list; they thus cost nothing in Dnd, and you are assumed to have them.
Still, Time is a problem. luckily, I have a cunning solution.
1 Dnd gold piece, in material costs, is 75$. a Hourglass in GP is 25 gp. real life hourglasses cost ~40$. so with 1 GP, I can make over 25 GP and have 35$ left over.
The price to hire a Skilled Hireling for a day is 2 GP. A level 1 character falls into this category.
After a few repititions of the money-making plan, I dip into a generic DnD world, and Yell "HIRING FIRST LEVEL WIZARDS WITH 4 LEVELS IN QUICKENED CASTING FOR 3 GP A DAY!!". Since the market cost for a level 1 character is 2, First level wizards flock to me. after I assemble a suitable amount (around 1000 of them), I cast a [Planar shift] spell a few dozen times, bringing them to freds uninhabited demiplane. he won't mind, right? then, I create an extremely large rift below where they broke, teleporting them all here. I then give each wizard to grab their lodestones and start mending! they all grumble at the boring task, but accept because of my above-average offer.
With 1000 first-level wizards with 4 quickened casting tiers, the time has been cut by a thousand, to .0285 years, or 10 days. much more manageable! while they work, I repeat my moneymaking trick, easily making more then enough money to pay them. as well, though my calculation assumes round-the-clock work, this is solved by a combination of 1) Sleep being nigh-instant for DnD characters and 2) Time turners from harry potter raising the "length" of a day by 1/4, reducing the time this'll take to 8 days. then, you take into account the following: I created this demiplane the better way: The level 9 shaper power "Genesis". it gives you a plane that's a few hundred feet wide, permanent, and shaped however you want it, and grows at a rate of 1 foot per week. the options for how to shape it is pretty much anything but Time traits and esoteric materials. however, the HEXAGONAFIELD clearly has the [Erratic time] trait. with some luck prodding, I make hour on my plane a day on the hexagonafield for the first half of the job, then a day be a day. that means I can pretty much skip the first half.
so we're down to 4 days of work. take into account the [Enhanced magic] plane quality (under my control), which makes magic more powerful and easier to use. this reduces the time by, lowballing it, 25%. down to 3 days of work. then you take into account that different planes enhance different spells in different ways. I made this plane enhance all attempts to use magic to bypass issues or get something you shouldn't. you know, what I always do with it. and imped combat magic and such. as such, the even further increased magical power (making mending AOE by 4 centimetres) and speed (1.5 seconds a spell), reducing it to 1 day. that's easy! no problem! I'll just recount the time i walked across the entire hexagonafield, and describe it one step at a time!
"So first I took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step. then I sneezed, and nobody even bothered to say bless you. then I took the next step, and I stepped on a crack and since that's bad luck I had to go back to my luck-raising room I have somewhere, returning my luck to normal. it used salt and clovers and all sorts of things really! anyway, I then took one step and this step was a great step for the journey of 1.0 hexagonafields begins with a single step and it was this step, for real this time! no wait come back I'm still talking ok so I took the second step and it wasn't on a crack (...................................) and then on my 1092ed step I saw it had been 25 minutes and I stopped to ponder the meaning of this number. what could it mean, that I was exactly this fast? I am unsure, but I knew I would have to make up for this exceptional speed later. Oh, it's been over a day, I'll stop holding your attention now. We can continue later!"

Action done. that took like an hour wow long time. well, the charmzard energy generator is fixed! and in my inventory!
[1x] the queen bun has 5,000 hp and 20% dodge; statistically this is 6000 HP. adding in another (minimum) 10000 from this action, they have 16000 HP pre-dodge. 5000 *3.2 = 16000, so they should have a (1/3.2) chance of being hit, or .3125 hit chance, or 68% chance of not being hit by a given attack. if you don't want to be that precise, then you can have a 66.6% chance I guess, though thats 1000 less effective HP. now to actually act. if this b enough to raise dodge to 75% or something, please do.
the queenbun hops around. isn't that totes adorbs? very adorbs, I agree. hey, where'd it go? this can't be good! a missing monarch always, Always leads to a succession crisis! I, as in the weird manifestation of this action, 'll have to find them. what was the queen bun doing? trying to be better, so where could they be... practicing speech reading?... no, they aren't in the random speech simulation... they wouldn't be getting pampered... maybe practicing rounding up subjects in the homeworld of the buns? that'd be a problem, its out of This me's jurisdiction. Time to send a message on over to Mr-My-first-and-last-attempt-to-have-self-consistent-complicate-roleplaying. the attempt 98% failed by the way.
"Hello main outcropping: A godmodder's tale"
"Wat is it o player who isn't descendant"
"check bun homeworld place pls"

"Why."
"you is me u should know."
"But you tried to do complicated roleplaying remember so I don't know everything."
"well the queen bun ran away are they there"
"I'll checNo they aren't draining me random shenanigans meter"
"Where could they be then oh most definitely non-omniscient me."
"Did you check if they where off being pampered? thats almost all they did when I saw them last time."
"f u good sir."
"no u."
Having received this advice from... someone... I check and see that yes, they are indeed being pampered. but look how cute they are at it! cuteness definitely equals dodge chance. therefor, with their cuteness, their functional dodge will rise, because people just don't want to kill such cute beings. too bad I can't summon penguins without threatening their supremacy...
Cult Action Vote: Giving the drones another farm for resources.

I agree with piono's vote but also want to keep one orb for if we ever get a truely massive entity, like, say, the sealed lightshard or something, again.
Also...
"Dream Fake Starcalibur That You Only Kind of Have + Charmzard Energy: Dream Star Charmzard Energy: Doubly potent Charmzard energy."
this thing didn't say it consumed the ingredients either, nor did it say an action cost, so now I have doubly potent charmzard energy, normal charmzard energy, and my dream fake starcalibur. Yay!

The godmodder notes that you also made a violation of the rules! You see, some of the pucks he smuggled in were YOUR pucks! You could have gotten an equal number of points if you had let the play stand, but NO. Because of your stupidity, the godmodder proposes a penalty: YOUR TURNS ARE NEGATED AND UNDONE! Yes, all of them! With the game freshly reset, you look and... wait, all 8 pucks are already neatly stacked in the center? That's right! The godmodder snuck the pucks BACK IN TIME! As soon as the game started, the pucks were already where they needed to be. Beat that!

You successfully create the CHARMZARD ENERGY GENERATOR, fulfilling the Visionboard prophecy! But wait! Before you receive the generator, you have the option of an UPGRADE! Would you like to consume Dream Starcalibur with the new Charmzard Energy Genrator to create the Dream Star Charmzard Energy Generator instead? This would have it always producing Dream Star Charmzard energy!

Queen bun dodge rate boosted significantly! ...Though not as much as you'd expect. Looks like it's harder to one-off improve entities when they're already on the field.

5/?? mass flooding

I use my knife to slowly saw off my left hand, which I then proceed to alchemize (*spelling?) with the knife.

Your hand! Well, good thing those grow back, right? ...Right?

Your Hand + knife: Playerflesh Knife: A knife crafted from and imbued with Player Power. A strong and durable weapon. Requires 5 CP to create. Non-repeatable.

The Ettin will continue to attack the Fishery

I vote for the GROUND switch

ACTION 1: I fire a series of SPMs (Surface to sPace Missiles) from the HEXAGONAFIELD at the EVIL Space Station, carefully avoiding in their flight paths the thing in the clouds that's causing the rain.

ACTION 2: Since SPRING BREAK has started for me, I declare a SPRING BREAK on the HEXAGONAFIELD. And by SPRING I mean my GIANT NEWTONIAN COIL OF DOOM and by BREAK I mean "release from coiled position directly under the Godmodder."

The resultant application of force catapults the Godmodder high up into the sky ... or it would, if he didn't hit my handy VERTICAL MOMENTUM ARRESTOR PLATES. Which are solid titanium plates, only used during this attack and thick enough for nothing to break through, to prevent people from flying too high due to inadvertent spring-related mishaps. From there, just to make sure, I detonate a charge of GREEK FIRE where the Godmodder lands, before he lands there. Greek fire, of course, burns regardless of water or other obstructions.

ACTION 3: I release a school of PUFFERMINES into the area surrounding the Fishery. The PUFFERMINES look exactly like pufferfish, and so the Fishery will fish them up this turn. When it does so, however, the PUFFERMINES will puff up, fill their insides with antimatter, and explode, dealing damage to the Fishery.

IF the Fishery does not fish up the PUFFERMINES, they will detonate anyway, removing large amounts of water from the HEXAGONAFIELD via matter-antimatter annihilation.

The Evil Space Station's weaponry is hit! They've lost some machine guns!

The godmodder was prepared for spring break, and was napping on his bed, only to be cruelly launched out! Luckily, his pillow cushions him, and then sticks to the arrestor plates, causing him not to fall into the Greek fire! The godmodder is VERY ANGRY with you for interrupting his rest.

Puffermines released! Will the fishery go for them?

Action 1

Onboard the PG!Spacecraft monitors begin flickering, their technical readouts and streams of data suddenly halting, right before the screen changing to something...odd.

"I'm sorry to inform you men, but your department is going to be getting some cutbacks." It's a crude marionette, black twine form the mop it calls hair, it's facial features look like they were fingerpainted on. The poor craftsmanship was only rivaled by the atrocious puppeteering.
It's only saving grace was the extremely expensive, masterfully fitted, three-piece suit.

"The Company is having a hard time keeping itself in the black, so we're looking to...downsize in non-essential areas." The marionette shakes as it's controller coughs.

A muttering hub-bub rolls through the craft. "Non-essential!?" One dismayed PG!Space Engineer shouts. "We've just about destroyed the bloody AG Craft thats been pestering the PG side for who knows how long!"

One of the puppet's hands shudders into a pose that's supposed to look calming. "And we are thankful for your service. But we simply can't afford to-" "Like hell you can't!"

The Engineers were livid by this point. Angry conversation filled the EVIL!Space station. It seemed that one group was trying to keep order while the rest were the beginnings of an angry mob.

The FAKE!Businessman barreled forward. "So we regret to inform you that most of you will be laid off-""WHAT!?""-And that your Station will recive massive budget reductions."

Needless to say, the situation...deteriorated.

Action 2&3

As the Roboguards and Robberbots face off inside the bank, a sound begins to drift towards them. It's a sound familiar to all who watch Western films, the sound of spurs on a hard floor.

Soon, a scruffy man swaggered onto the soon-to-be battlefield. He was the stereotypical Sherif, even with a band of Redshirts Deputy's behind him, armed with rifles, pistols and shotguns.

"Ya know, there ain't no room in this HEXAGONAFIELD for dirty outlaws like you." His Texan drawl echoed through the hollowed bank chamber.

Quicker than the robotic eye could track he drew his revolver. Killing intent firing up behind his steely gaze. "Guess it's up to me to clear out some space."

THE HEXAGONAL SHERIF saunters into battle! Along with his Deputys...I guess.




-----------
Stretching out on my violently tossing boat I let out a sigh. Looks like the Space station was going down this turn, one way or another.

"At least all the Engineers and CompTIA got out ok." I mutter, before turning my attention to the votes.

"I vote that a multiplier Orb goes to the shipyard. And that another goes to the Scarlet Prince." I mutter, hoping to save the last for a better occasion.

"Now the switches are an interesting thing, most of them we can only guess as to how it's going to...more likely than not fuck us over." I say, my invisible audience enraptured.

"And while I see some of my comrades voting to shut off Remote Connections, in the hopes of cutting off the Godmodder from his apparent other stores of HP."

I begin pacing back and forth as I speak. "But what concerns me is that this could shut us out as well. Which, prominently, could keep us from contacting Fred."

My piece said I sit down on a bench. "Of course this is speculation so...do as you will."

"I vote we flip Alternative world and Retrieval Unit."

I'm hit by a sudden wave, snapping me out of my lecturing trance. And my boat.

I re-surface a minute latter, confused as to why I have a lung full of saltwater. Or why I feel like a boring professor.

Anarchy reigns among the engineers. A brutal slaughter occurs, until the ultimate realization they've been faked out. 20 lay dead on the floor from the fighting.

The Hexagonal sheriff joins the fight on the side of the bank's guardbots! He has no time for these hooligans!

FOCUS

3 to account

When that obliteration charge goes off, boy the godmodder will receive a surprise.

You put 3 more actions into your account! But, maybe you should use some of those actions on making sure there's an account to collect from?

After realized that finding things on a listing Space Station was probably a bad idea and use the time for something worthwhile, like fixing the station to give more time for the people in here to evacuate.

"...And since when I am an engineer?" I asked rhetorically as I bashed my wrench on the damaged part of the station, fixing it.

Warning. Death Sequence activated. Current impact trajectory: Fishery. Please evacuate immediately. Thank you for flying with us.

"You freaking what?!" I swore. Stopped my repairing duty and start running for the evac pod, after running a while I came across the reactor of the station - it hums powerfully as I observed the deserted reactor room.

"...Well, I'm sorry that I can't do more for you," I said, tipping my hard hat I found along the way here.

I walked forward, with a determined expression I hefted my wrench up and summonned some components.

"So, go down swinging you hear me?"

Focus: Enhancing the explosion damage when reactor goes critical

Space Station explosion enhanced! Now, let's see how the Fishery likes the bigger boom...

2/2 possibly using
Orders for the drones
Workers: I order the workers to continue building the Cult HQ
Gatherer: I order the Gatherers to Gather resources for the construction of the Cult HQ
Recruiters: I order the Recruiters to search through the wreckage of the space station for surviving engineers to recruit
Healers: I order the Healers to heal all hurt Cult Entities and if at all possible increase their max health
Guard: I order the Guards to guard other cult entities with higher priority for entities at low health and breeders
Breeder: I order the Breeders to keep the drone ratio equal with 30% more breeders
Elite: I order the elite drone to help the gatherers
Other: I order any drones without work to help out the other cult entities with anything they are working on
Using my first action I charge using the charge booster
Using my second actionay I steel a poison dagger from Ray before it becomes wettened
Using my third action I alchemoize HV's memestone and my Multiplier orb
I agree to JOE's action vote

CHARGE BOOSTER ROLL: 7/16 It works fine.

Ray's corpse has already faded, as has his OP daggers... their godmodding powers were already removed by the repellent, anyways. You can't alchemize somebody else's item! ...But, if you COULD:

Memestone + Multiplier Orb: Meme Orb: Turns an entity into a meme permanently. Non-combinable.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Well, here we go, my second entity. Be nice to the birdy."
Action 1+2+3: I put the last 3 charges into my charge, and use it.
I pull out the backup Small Rover, from when the Mountain Quest for the Legendary Weapon happened, and decide to shove a 15 charge into it. The metal shifts and warps, becoming longer and thinner, forming wings, the body shifts, the tank-tracks it had before bend, becoming claws. It's head takes a more avian shape.
The 'backup Small Rover' has been upgraded into 'Casino Ticket Canary'
Has 50,000 HP, and it's normal attack is weaker than average. It makes up this up with it's passive, "Ticket Taker" With this, I can give it a ticket and change it's first special, "Ticket Reader" Which allows it to use an upgraded effect of a Ticket without spending it.
"Ticket Reader" has a 3 turn charge.
It also has a second special called "Ticket Torrent" Which allows it to take 3 Tickets and use them all at one, combining their effects. This has a 5 turn charge.
It can also heal an entity.
It can also fly since it is a bird.

The Canary will share the boat with the Slots Machine if it needs to.

Casino Ticket Canary spawns in! Is it alright if I change it a bit? How about... every time you invest a ticket in it, it gains a permanent power boost! You can upgrade it with many different effects, all earned by playing the casino! Ticket Torrent allows it to use a more powerful version of its regular attack/s!

I yawn a bit before putting away my phone after using it to privately chat. So then...

Voting time!

So for the True Multiplier orbs, I vote for one to go to the Shipyard, another one to go to the Scarlet Prince and the last to be saved for another time.

As for switches...
God Shock Mode: ON
Allow Remote Connections: OFF

(Action!)(3 Charges)
(2/4 + 2 Charges = 4/4)(Releasing!)
Seeing Piono's attack starting up led me to thank Spicy Serious for the one charge and pulling out a blue buzzer from my robes.

Considering the buzzer is technically a button, then logically the buzzer was pressed in all its glory, resulting in a honking noise. The honking sound manage to honk itself that it Honked so hard that it was even heard up in "space"! Not even the supposed vacuum of space was capable of stopping The Honk.

The Honk in its silly glory manage to become sentient and looked around to become aware of its new environments. Spotting this HUGE tree up in space which was leaning in its direction, The Honk began to think... Considering The Honk came to be a few seconds ago, its immediate conclusion was that the nice looking tree wanted a hug! And so it flung its HONK-energy self into it!

By the time it tackled the tree, the tree was already falling on the PG Station! So instead of it just normally falling on them, the HONK physics dictates that the tree that was heading towards them had enough force that it was THROWN at them! just because falling on them was too boring.

(1 Charge)
I grab a pencil and start drawing a picture showing the PG Station and Fishery, specifically, The PG Station exploding with the Fishery. I frame the picture and teleport it onto the Vision board.
"Evil Space Station explodes on Fishery"

(Orders!)
Buns continue their work.
Rice Shield will continue to bodyguard until further notice.
If the PG Space station is still somewhat... intact... The Void Assassins board it and murder the surviving PG Engineers! If not, then they shall pirate the Fishery instead, Ar!
Rov, Void Guard, and Void Rover go out on a family trip. For the family trip, they went ahead to go on a fishing trip.

Piono's attack on the Evil Space Station boosted significantly! Now, when that smash takes effect... oh boy...

Picture delightfully framed!

Seeing the Drones starting to climb I let out a groan. 'Probably not in our interest to let them get to the chest first.' The platform with the chest is a fair deal away from where I am and I can tell that the Drones have such a head start on me that I would not make it time if I rushed for it by foot there. 'Fortunately I have a alternative.' I close my eyes for a moment to focus all my energy to make next wish work as intended.

Focus action - Teleportation!

'I wish to be teleported onto the platform with the black chest.' Suddenly with a Red flash of light I appear in front of the chest, I also startle the drone that had just reach the top causing it to lose it's footing and fall back down into the pool below. 'Ah good that worked. Time to see whats in the chest.' Before I open the chest I do a quick scan for the Godmodder. 'Well I don't see him but fair chance his close by. With that I open the chest and grab the Weapon inside the chest.



(OOC: Sorry for the shortness of this post. I just finished helping my grandmother get her new refrigerator into her house which involved the removing of several doors and then reattaching them after getting the old refrigerator out and the new one installed, I had help but I'm still pretty tired. Anyway I'm thinking of taking a semi break come next turn because I have been feeling a bit burned out as of late. I'll still post but It will mainly be to add actions to my charge that I have been working on, that and to give the legendary weapon to someone else if i get it. Hope you all have a good weekend.)

Thanks to somebody else's help reducing the expedition to 65%, the drones try to stop you as you teleport on, but are blown back! You crack open the chest, and find yourself immediately teleported back onto the Hexagonafield... clutching onto...

...The Mascythe...

Mascythe:
The scythe of soul reaping. An incredibly powerful weapon, it provides two major effects. The first is the ability to attack any Player and bypass their invincibility to harm them directly, regardless of the entities guarding them. The second effect is the ability to split one's actions against three different targets, without any loss of effectiveness. This allows you to essentially triple the effectiveness of your actions, assuming you have enough targets to slay. On the godmodder, this weapon is exceedingly dangerous.

Back on the HEXAGONAFIELD, the godmodder is aware his expedition has failed. But if anything, the Legendary weapon is more within his reach than ever before.

(6/??)

Charge.

Wait I had the Yorehammer? What is this madness! I never signed up for this.

Something something Hungry Visitor.

She's deploying? Excellent, it's about time. This communicator uses a lot of power!

Submarine: 12/12 ready to launch!

An ISO-standard intermultiversal transportation portal thingy appears under the water, and out pops...



The famous sniper of the oceans, the infamous 'Lewdmarine', Junsen Type B submarine I-19 is here!

Here's Iku-chan's mechanics: Being a submarine she is not at all hindered by the HEXAGONAFIELD's flooded state! In fact, being under water actually boosts her stats, and allows her to unleash devastating torpedo attacks against targets that are also underwater or very near the water's surface, and while underwater she has a much better ability to dodge incoming attacks (on top of the fact that enemies need to be able to attack underwater in the first place to hit her). On the other hand, when she is out of the water she is much easier to hit and loses much of her attack power.

(
Moniker I hope these aren't unreasonable abilities for a 12-charge entity.)

Now this is a strange ocean! What is our first target, Admiral?

You see that big fishing operation over there? Our task is to incapacitate it!

That looks like a very tough fishing fleet! But don't worry Admiral, Iku can hit it easily with oxygen torpedoes! Though... how did a bunch of fishing boats become such an important target?

They're the Godmodder's work, seems he's using the wild fish in this place to make some king of superweapon. Bugger can turn the most mundane things into threats to the entire multiverse. They're probably poorly protected against projectiles from under-water. Get to it!

now about those switches...

I vote for Allow Remote Connections and retrieval unit release.

Lewdmarine deployed! Oh no! IT'S AN ANIME GIRL! HOW COULD YOU DO THIS?

The Lewdmarine, as long as there is water on the field, has good attack, solid durability, and a decent dodge rate! A good all-rounder entity.

I vote for Allow Remote Connections and retrieval unit release too

--------

V:

The Void Assassins invade the Fishery, dealing 54,000 damage! The Void Guard, Rover, and their child, all go on a trip and fish up 3 regular schools of fish from the HEXAGONAFIELD!

AG:

The Space Station activates the last of its fuel, and begins to head towards the Fishery! Custodator_Pacis quickly escapes!

Suddenly, the Bank of Actions is broken into by the ANTI-GODMODDER RESCUE FORCE! They go right for the lead robberbot, with Explosion Elemental exploding, The Ettin slicing, Marines shooting, Eevee and the Scarlet Prince doing whatever they do, and the Festums helping in their own special way! 119,000 damage!

Aquarius and the Lewdmarine attack the Fishery as a wet team for 35,000 damage!

...Where's K.I.N.G. gone off to?

With the main force gone off to the bank, the Starcraft army's buildings are quiet. The command centers produce new SCVs to join the crowd, while one SCV goes deep inside a command center to investigate possible disturbances. They don't come back.

The Water defense network and Eye of Cthulu prepare to start their tasks next turn, as they are still fresh and need time to adjust!

PG:

The godmodder is a little ticked by captain.cat taking his Mascythe, but its fine. The godmodder waves his hand, and all of his pawns - yes, HIS pawns, are called to form up and become an army!

You see, a long time ago, the godmodder pulled out his computer, mysteriously typed on it, and put it away. Ever since that moment, the KING was infected by a virus that slowly took it over - and despite the hints that something was off, nobody thought to investigate until now - when it was TOO LATE! With 1 action, the godmodder imbues his K.I.N.G. with SUPER POWER, and gives it an entire chess army! Well, at least the Pawns should be harmless, right? WRONG! The Pawns pull out MACHINE GUNS! TIME TO WIN THE WAR!

With his second action, the godmodder puts a point into his Obliteration charge, and smiles. He has a big space station, a new research unit, and now, an army. The battle should start going his way, maybe-

When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...

In any event, one SPECIFIC tree is of interest. It somehow grew big enough to threaten the Evil Space Station! And what's more, it's falling - no wait, being thrown at it! And... CRASH!

In a fiery hellstorm, the event "Heaven's Fall" is triggered MUCH sooner than intended! And with all the effects focused JUST on the Fishery! At the last second, the Evil space station activates diamond metals - this means that the outer shell of the spaceship won't bend or break, ensuring that it won't take any damage! ...This means all of the damage is passed onto the Fishery.

The evil space station tries to activate its retro rockets to blast out of there, but then ANOTHER space station - the AG one this time - SLAMS right into it - and EXPLODES, with a big boosted explosion! The AG Space station is now a worthless hunk of metal, but the Evil Space Station is completely trapped! Not only has this destroyed its shield array, it also can't blast off BACK into space! Though the damage to the actual space station is minimal, the Fishery is nearly destroyed, and, more importantly - the Evil Space Station is no longer in space, and can be attacked by your entities!

300,000 damage to the Fishery! The Space Station loses its turn!

The Fishery staff is reeling! An immediate order is given: FISH ALL THE FISH A FISHERY CAN FISH! And they do! They spot a new type of fish, and fish it up! Oh boy, new Puffermines! These should be worth a lot of res- KA-DOOM!

The Fishery is dead.

N:

All the workers do their thing! The Apex finishes the attack frigate upgrade - but new attack frigates can only be deployed while undocked!

In the BANK BATTLE, the robberbots and Lead Robberbot all attack the Barricade, and destroy it as a team! The Hexagonal sheriff and Bank Guardbots fight back, taking out 2 of the smaller robberbots together! Looks like they need help!

--------

The robot continues to wait for the Players to finish voting, somewhat apprehensive of the security system... but it isn't bothering them. For now.

What DOES bother it is that a new message just appeared on the terminal! Here's the readout:

OUTSIDE INDIVIDUAL REQUESTS ENTRY TO SOUL ORB

Individuals identified: ALICE (Protege), ??? (unidentified Player)
!1 LEGENDARY WEAPON DETECTED!
ACCEPT or DENY?

There's a touchscreen... now, do you Accept or Deny? Vote in addition the buttons you want to press!

--------

Quinn eyes the Visionboard...

Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems.


20 new Basic schools and 5 new pirahna schools appear! More plants = more fish! The water also rises to 251 feet! The next negative effect won't be felt until 350 feet... but until then...

The Lewdmarine feels a feeling in their gut... their radar... it's... ENEMY SUBMARINES! Specifically, Soulraze Army [SR] units! Headed straight for the [AG] army! Stop them!

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Project Spark: 100/100 Current Task: Vote on what switch to press! Vote lasts for 1 turns!
-Keep your entities alive amidst the storm!

Minor tasks:
The EVIL Space Station does a lot of bad things, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s turned evil! Stop it before it gets lucky and spawns queens!
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!
The soulrazer submarine is attacking your forces, but it's too deep to hit properly! Bring it higher up so your people can attack it!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 251 feet deep(entities drown if not protected)(entities take damage if only level I protected((+90 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces, Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(40% dodge rate)(studying and changing nature, done in 2!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesTheCow]Space engineers: 100 x 1,040 HP(holding CompTIA)
Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 1 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 3!)(protected from 1 attack)

[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(17,350 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 40,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 56 HP
Marines: 200 x 31 HP, 150 x 37A
Marauders: 400 x 12 HP, 300 x 14A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 3!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility(researching cure, done in 5!)
Factory: 50,000/50,000, currently producing: The Battleship, done in 14! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Battlecruiser: 64% complete(.7%/SCV), Project Bunker Complex: .4% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 31,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 50%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 24,000 HP, destroys x% water where x is 10% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 50,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[N - CaptainNZZZ]Army: TA: 65,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 10!)
Weak skeletons: 500 x 44 HP, 500 x 44A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities(3 + 1,000 x 9 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 14 HP(taskdoer)(building HQ! 60% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 14 HP. Recruits souls for the cult (2 souls)
Gatherer Drones 400 x 13 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 13 HP, +500 x 10A
Guard Drones 5000 x 13 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 16 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 80,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 2!)(protected from 1 attack)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested
[N]Fish School: 25 basic schools, 9 Piranha schools

[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 61.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
BANK BATTLE:
[PG]Robberbots: 10,000 x 8 HP, 5,000 x 8A
[PG]Robberbot Commander: 154,000/300,000 HP, 20,000 x 3A (unleashing ultimate robbery steal in 3!)

[N]Bank Roboguards: 5,000 x 4 HP, 3,000 x 4A
[N]Hexagonal sheriff: 30,000/30,000 HP, 5,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 5,000A (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 188 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 4!)(adding enhanced HQ mobility, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 16!)(researching Evolver's evolving ability, done in 24!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 8!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 2!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 74!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 1!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 203(upgrading EVIL space station!)
Special Beacon(86%): Dreadnought Enforce, done in 0!, Rays of Venus, ready in 2!
Fleet Beacon: 75% built
Engineer portal: 25% built

[PG]K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 1,000 x 21 HP, 3,000 x 21A
Rooks: 5,000 x 10 HP, 3,000 x 10A
Bishops: 10,000 x 3 HP, 20,000 x 3A
Knights: 8,000 x 6 HP, 5,000 x 6A
Queen: 75,000 HP, 50,000A

[SR]Elite Soulraze Submarine: 150,000/150,000 HP, 30,000 x 2A, Special: Reverse Depth Charge(ready in 3!), Submergence level: Bottom of the sea(80% dodge rate!)

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 3/15)

Player info:
Captain.cat - CP: 4(1 Boost Stone)(Maschythe - 3-way action split)
MooGoestheCow - CP: 4
[N]Eevee Shadow Bacon - CP: 3(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 3 (Increased HP)
Hungry_Visitor - CP: 33(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 0(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 18
Daskter - CP: 3
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))
Cyanogist - CP: 4
Pionoplayer - CP: 10(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci - CP: 9(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None
RedRover1760 - CP: 16(has memestone)
[N]Srovy - CP: 2(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet - CP: 24(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 5(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has used poison dagger)
Spicy Serious - CP: 2
Custodater Pacis - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)
True Multiplier Orbs x 3

OOC: Okay, gonna give you all an update on how the voting is going. Tallying all the votes I saw for this turn...

Multiplier Orbs: It looks like Shipyard is the only one really winning out, with 5 votes. Still not a majority enough to be a sure thing. If there isn't a conclusive agreement on what would be best then the Multiplier orbs will stay in the Player inventory forever and ever. Voting for yourself will result in them never getting used. Behind the Shipyard is the Scarlet Prince with 3, and several other entities at a measly 1 vote from their owners.

Switches: Currently, "remote connections" and "retrieval unit" are in the lead at 5 and 3, respectively, with Godshock having 2 and most other switches having 1 or 0. If you haven't voted on this one, I'd suggest you do so - it's important! See the update before this for options.
 
FOCUS! To Suppress DOOM!
I teleport into the control room for the Doom Laser and fire it at the King II. Assist me comrades! Keep em off me!
After that.... debacle, I move to discuss the individual who wants entry.....
My bet is that the unknown is Altair, but I'm pretty sure we want to keep em out. Consider: we are in a place Alice would expect the GM to control. If she has betrayed him, the GM would already deny it. If she hasn't... let's keep her out, yeah? Also: keep that weapon the f away.
I am denying the outside individuals, and voting for the Scarlet Prince to recieve the orb.
 
I vote ACCEPT

I vote for the Shipyard

The Ettin will attack the K.I.N.G.

Action 1: In anticipation of ALICE's arrival, I don my MAD HATTER'S HAT and throw a tea party! Everyone on the HEXAGONAFIELD is invited, including the Godmodder (because it would be far worse to leave him out). The tea flows freely (I'm using the always-plentiful water to brew it in) and all are satisfied.

Then, of course, the madness goes to my head. "CHANGE PLACES," I shout, and everyone moves around the table. Well, there's no problem there... except for the fact that I sized everyone's chairs to match them, and the Godmodder ended up at the chair of the EVIL Space Station, which is far too large and metallic for him to easily sit down in. But he manages, despite the inherent issues, and I keep passing him tea, surrounding him in cushions, and making him comfortable and ensconced in his new seat.

Unfortunately, the next time we CHANGE PLACES, the EVIL Space Station ends back up at its seat while the Godmodder is still trying to get down from it. When the Space Station sits down, the Godmodder is, unfortunately, crushed beneath it. I immediately call off the tea party and move quickly to run away before the Godmodder retaliates poorly.

Action 2: I utilize the GLORIOUS CHAINSAW METHOD on a number of EVIL Engineers.

Action 3: +1 CP
 
"It's spreading! and it's killing us! Oh my, this is fairly bad..."

Orders:
SCV Assignment
52 SCVs will complete Project Battlecruiser, "The Prototype is complete, and ready for action. Let's bring it into the field for some combat data" (I did the math I swear I only needed 52 here)
13 SCVs continue Project Bunker Complex

Army
"Purple Alert! Purple Alert! Potential Hidden Infesters in our base" The Army will stay at base looking for suspicious activity... If an PG Entity is to attack us, the army will open fire against them.
(If they cannot find the source, they will just mow down some of the Pawns)

Actions:
Focus 3x +2CP (Looking at that infection rate, I know this must be completed ASAP) : This is really bad I can feel it, the Godmodder energy...
I Throw myself at the Research, I will find the Cure of this... Infestation, I can guess, oh Godmodder. Purple energy corrupting the Terran Army? I have a very good idea what's going on, or so I hope.
I do believe a certain Dr Hansen from a certain timeline, has already developed a cure, I use her research notes to assist me.

"Hey Quinn, in the history of the Peacekeepers, has the Godmodder ever did this kind of attack on you guys?"


Votes:
I Vote to Deny Legendary Weapons from entering...

Multipler Orbs: Shipyard/ Eeveelutionary/ Terran
 
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Entry Vote: Deny

FOCUS: KEEP THEM OFF HIM

I teleport into the control room along with Ranger_Strider_ and assume a combat stance, ready to fight off any assailants and disable any security system that would get in Ranger_Strider_'s way.

"Second Scarlet Prince, attack the Robberbot Commander! Eeveelutionary Eevee, attack the Robberbot Commander and use your phantom special on it!"
 
I vote DENY

Actions 1&2:
2/? for future power...

Action 3:
Piono hears Quinn's warning and nods.
"space-time fluctuations are all in a day's work, but paradox energies are bad when not properly controlled, let's not have that shall we?"
Piono surges towards the vision board in a swirl of flame and water, and slams into it at high velocity with enough fire power to vaporize a large ship.
Piono pulls out a pair of small, odd devices, as the fire is poured into the vision board, melting it down, and he flicks out the device, absorbing the spatio-temporal energy out of it, and stashes it away in his inventory for safe disposal later (this is not me obtaining an item, this is flavor text to prevent bad paradoxes from happening upon smashing the vision board)
Nevermind, Cyan's handling this in a later post.
Piono sees Ranger and Two Eternities dashing aboard the evil space station, and decides maybe he should go join them, time for a boarding party!
Following the two inside, Piono, instead of teleporting in, makes a beeline for the room where the evil engineer portal is being constructed, tapping things with his Plant Staff, Vi Naturae, causing them to sprout vines and plants. Soon, the plants begin worming their way into the metalworking, not dealing any significant damage, but setting off all kinds of alarms, leading straight towards the evil engineer portal.
Evil engineers start crowding in to try and stop Piono, but alas, they are unable to stop his onslaught as Piono switches back to his sword Ircucvci and does a single flash past them, cutting them to shreds with a single pass as he careens down the corridors at high speed.
Finally, Piono reaches the portal room, he immediately activates every alarm and buzzer that he can, including the fire alarm. The evil engineers come crowding in to deal with the cacophony of beeps, whistles and sirens that Piono has set off, and he stands in the middle of the room, grinning like a maniac.
"I bet you're wondering why I've gathered you all here today."
And then he pulls out his enormous earth hammer and drops it on the evil engineer portal, smashing it to pieces.
"And the answer to that question is; to screw with you all."
Piono is presumably then forcibly thrown out of the evil space station.

Primary effect: keep the evil space station engineers from interfering with Ranger_Strider's stuff.
Secondary effect: destroy the evil engineer portal's progress.
Tertiary effect: if there's any remaining power after those first two things have been completed, put it towards killing evil engineers.
 
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We are sorry to report that the reported issues Players have experienced with the Visionboard are not fixable. For the sake of your lives, it is important to remove the Visionboard ASAP if you have one.
I don't quite get what you mean here.

-Added a new godmodder damage method. Hint: Mathematics related method
Well fuck. Most people here cannot into mathematics worth shit. I meanwhile know plenty about mathematics, but know jack shit about hurting the godmodder!

EDIT: Also, what were these "complaints about the Soulrazer"? I don't remember any talk about that.

(I'll do actual actions tomorrow. I tired.)
 
I call out to Moniker, telling him that I had some charge stored away to use for the Multiplier Stone...
And that he forgot to change Void Rover and Void Guard's attack.

(Action!)(3 Charges)
(2/4 + 2 Charges = 4 Charges)
Taking out the charges that were buried in the massive pile of paperwork used for the Monastery, I decide to finish it and release the item I was waiting to alchemized for a while.

Immediately after that, I proceed to laugh like a madman as I give it to the lighter Assassin, no doubt due to the power that will most likely shoot the assassin to Assassin III or even higher heights...

(1 Charge)
Rov's family was still on the fishing trip as they explore the deep flood... till they encountered a large gathering of fishing Mermen! Rov, being a super intellectual robot of many talents besides fighting he is, proceeds to talk with them and so they talked to one another as Rov discovered these merfolks were brought in from the deep caverns of the HEXAGONAFIELD that led to an oceanic biome!

Seeing as the folks were quite lost, Rov took this opportunity to recruit them into on their fishing trip!

(Orders)
Studying and self-reflecting! The Buns continue to do that. (1 Turn left)
The Void Assassins are gleeful of the many new entities they see and are ordered to kill the Chess Army, prioritizing the queen then the bishops... And if they have that in one go and still raring to go, they clear out the Evil Space station of those pesky PG engineers.
Rov's family continues their fishing trip along with the newly recruited Merfolk Hunters! (Fish count: 3)
Lightward mages are looking for cooks to work in the rice monastery (4 Turns)
 
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I stare at the new Legendary Weapon. "Holy...we cannot let the Godmodder get that thing." Horror laces my voice, but there's not much to do about it. So I turn my attention to more immediate matters.

FOCUS!

Inside the Bank where the battle for the saved Actions rages on, the Hexagonal Sheriff is bathed in divine, western light.

A voice echoes inside his mind. "You, who battles the lawlessness of this lawless Hexagonal Plain. You shall be our champion."

His revolver and infinite ammo pouch begins emanating a holy, Lawful light. "We grant you, The Gunslinger's Blessing. May you slaughter those lawless heathens."

A sadistic smile crept across the Sheriff's face. As he eyed his prey across the battlefield.

------
I quickly cut off my Divine Microphone. I coughed for several minutes, doing that godly voice hurt. But impersonating a Lawful Deity should put some fire under that entity



Teleporting to the Space Marine's new boat I move over to CompTIA's computer. "Hey, CompTIA. Looks like you could use some new Hardware."

I gesture towards K.I.N.G. "That supercomputer is up for grabs if your willing to try to take it over. You'd have my full support of course" I wait for their reply, easily keeping balance on the rocky boat.

At this point I'd probably have more trouble on stable ground than the turbulent sea the Hexagonalfield has turned into.
 
Missed the last update... these are the abilities diclonius have:

Psychokinesis known as Vectors

High intelligence
Sensing other Diclonius
Enhanced healing
Disabling vectors
Limited form of telepathy
Destructive instincts

So basically the can use them to cut people and other things in half cleanly, as well as stop anything coming their way!

Also I have my festum heal itself and make a base out of assimilation crystals!
 
You can't alchemize somebody else's item!

He can't?? Even though we are all fellow cultists? I officially give my memestone to Srovy.

When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...

35 Actions

1 Action and 10 Action Cents incoming in 9 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 2 rounds because I lent The_Two_Eternities 1 action

6 Actions incoming in 11 rounds because I sold the Yorehammer to REDROVER

I agree to cult vote.

Wait I had the Yorehammer? What is this madness! I never signed up for this.

Excuse me? It is evil indeed, but do you have to deny it? You should not, because your customer rating could be damaged if you don't pay back.

When suddenly, a BURST OF LIFE appears across the HEXAGONAFIELD! Trees, roots, kelp, everything... though its only a small radius, the HEXAGONAFIELD now has a PLANT ECOSYSTEM! This encourages life, which doesn't have any effect now aside from majorly boosting fish appearance rates... but maybe soon...

Well and I use one action to create a neutral animal race, that is far superior to normal animals: The Healshark

The healsharks use a special organ inside of them to convert food into healing. Since they gain power from the law of benevolence, they have found an ecological niche, combined with the body of a very successful part of the evolution: the shark, they are apex predators that are biologically immortal and ramp up infinitely. The ecosystem trembles... but what about plants you ask?

Yes sharks can't eat plants. But they don't have to. Their young ones eat plants, but then after 2 rounds their legs and arms and monkey tail recede and they morph into their adult form, the healshark. Healsharks will be delivered young healsharks by stork, because sexual reproduction is banned on this server. Sometimes the parents jump out of the water and eat the stork AND their child in one bite, this is why the child is able to excrete mucus and breathe gastric acid and leaves after being "digested". The stork is not that lucky.
Healsharks right now mainly eat fish and are uncontested because of their size and ability to heal themselves (and having a growing amount of heal regardless their food).

Implanted in their brains is a prion, that also infects the newborns of the healshark. It seems to be artificially constructed and is needed for the ability to heal and also heals itself, should it be changed or removed, the shark may die. A part of it is inactive and can be activated by hungry visitor to take control. Time to eat an ecosystem.
 
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[1x] "Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems."
I will accept the destruction of the visionboard without a fight, despite it being my own entity. I never meant for it to work this way. it was to manipulate probability, yes, but to require far more actions then it does now to achieve success.
However, I did put 6 actions into it, and I would like something of similar value in return for surrendering the board. can I have 3-5 death-elite engineers to help me? I will, of course, treat them well.
If I do not receive any compensation whatsoever, my first action of this round is to put on the board "board becomes evolver-style JOE entity". otherwise, I charge. way I figure it, if i get no compensation from others, the board will become a normal entity, and lose its visionboard powers; functionally destroyed.
[0x] "Before you receive the generator, you have the option of an UPGRADE! Would you like to consume Dream Starcalibur with the new Charmzard Energy Genrator to create the Dream Star Charmzard Energy Generator instead? This would have it always producing Dream Star Charmzard energy!" HmmmmmmmMMMMMMMMmmmmmmmmmmmmmmMMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmNOPE
don't think I'm not wise to your games! the action I had guarantee of working with no strings attached was rebuilding the charmzard energy generator! if I "Upgrade", I have no such guarantee! I'm not risking it. charmzard energy generator finished without suspicious additions.
[0x] CU-CU-CU-CURLING!
well, since the game just started over, I clearly still have 8 moves I can make, but since the Godmodder's pucks are all already on the field, he clearly has no moves left to make! ....nevermind how he stacked them, it's probably something like "perfectly precise throws".
So with my first throw, my puck coasts along, and knocks into the tower, either (if it's stable) sending the whole thing away from the middle, or (if it isn't) knocking the whole thing over.
admittedly, the rules of curling mean the Godmodder got 8 points when he ended his first turn; he had 8 stones closer to the middle of the place then any others.
however, after my first move, they further then my thing is from the middle (regardless of total distance moved). so I get 1 point.
then the Godmodder moves but has no stones and so cannot do anything. 0 points.
I send in another stone, and it stops right before the other stone (sweeped expertly, of course). 2 stones closer then any enemy ones. +2 points = 3 total, versus 8 godmodder.
he again has no stones, and does nothing.
I send in another expert throw, and now there are 3 stones closer then any other. 6 points total on my third turn.
another round with the godmodder being forced to idle.
I send in my fourth stone. by this point, I've overtaken the Godmodder at 10 points (9 if this throw went wild somehow), and he still can't move.
another two turns, another two stones (typingthisiskindaboring), and I've got 21 points to his 8.
another two turns, sweeps and throws, and the game is over, and I have 36 points to his 8. hey look, I got... what's it called, when you sum all positive numbers bellow n, as well as with n? whatever. point is, I won. "gg", 'modder.
Somno, keep working. hexagonashield and shield generators, you know the drill.
[1x] I get an idea. a possibly good idea.
quickly going to sleep, I end up in a dream where something called "painter" is a gamemaker program and better then any real one. after a short time, I notice the many inconsistencys, conclude it is a dream, and offer the God of Dreams something.
How would he like a legendary weapon, all for himself? the other players back on the HEXAGONAFIELD are very anxious to get rid of it, and though they have some other options, if you agree now you'll probably be the fastest path. he'd owe me a little bit, but not particularly much, since this didn't cost me much. if not, any decisions reached about that sidequest?.
[1x] IDEA The second. what if I did...
1 unit of charmzard energy & multiplier orb?
Also randomquestion, how many units of charmzard energy is it to the stored charmzard energy I have in my inventory? 1-1?

Cult action vote: give the breeders a chance to breed 2 drones each time they make a drone. or something.
 
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I don't quite get what you mean here.


Well fuck. Most people here cannot into mathematics worth shit. I meanwhile know plenty about mathematics, but know jack shit about hurting the godmodder!

EDIT: Also, what were these "complaints about the Soulrazer"? I don't remember any talk about that.

(I'll do actual actions tomorrow. I tired.)
He's implying that the visionboard is apocalyptically game-ending somehow, and that we want to kill it if we want to stay alive and defeating the Godmodder.

Also, the Soulrazer "complaints" are fictional, and meant as a response to concerns voiced in the Discord because the giant super-sized airship that shot me out of the sky when I went to get a look at it and is currently responsible for the ever-growing flood waters?
Yeah, that thing's the Soulrazer.

/null
 
"Arrgh, that did hurt," I muttered painfully, stood up as I put my hard hat back on top of my head I heard a call for help to stop something called DOOM. I has no idea what that was but that sounds like a bad news.

Focus: Assist Ranger_Strider_ and Two_Eternities

"Well, once more into the breach it is then." With haste I ran on the surface of towards Ranger's position.

I reached the scene where one man was protecting another guy who's disabling the...DOOM I guess. Because if a gigantic cannon couldn't be called DOOM then hardly anything could.

With the rest of the Evil Engineer paying their attention at the two guy I took action. Summoning an M134 into my ready arms and flicked the switch to start its spinning sequence.

I probably couldn't hit a broadside of the barn, from inside of it even. But what I had in mind wasn't hitting targets, but just shooting more bullets.

"Suppressing Fire!" With that said I poured hails of lead at the Evil Engineers.
 
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I use My TECHNO Powers to get onto the Space Station again then i start sneaking to a computer access point so i can plug in CompTIA if any cameras see me i will erase my presence from the cameras with my powers
 
Entry Vote: DENY

I charge. (x1)

Spending some time and energy I alter the Eagles' biology with an array of tools that would fit perfectly in a evil scientist's lab, allowing them to reproduce magically with an accelerated growth to adulthood. While the Eagle Spawner may be gone I can't allow them to become stagnant and thus irrelevant. (x2)

On the entity related situation the Eagles will focus on magically reproducing, we need more Eagles to be able to stay relevant in the wartorn HEXAGONAFIELD.

The weak skeletons rush into the Bank of Actions and attack the robberbots. Even though I don't use the Bank the Godmodder can't be allowed to win in the Bank Battle.

Inspired by Winkin's entities' work on the Fortified Rice Monastery the rest of my entities offer their aid in creating the Smokescreen machine. Sure while they're not comparable to Rotaz or Undead Einstein in their abilities every bit helps. The sooner it gets finished the better.
 
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ES prepares to do something drastic, like take out a loan, but seeing that the Multiplier Orb is going for the Shipyard, he delays. He also keeps charging anyway, going to 6/10.

He votes for turning off remote confections, and then really suggests that they shouldn't release the retrieval unit. No way that thing isn't bad news. He also votes to DENY Alice entry.

Also, reminder that Fred is in trouble.

Now then, to upgrades!

Hunter-Killer Battleship (Spectral Lord-class) - The shimmering hull of the Spectral Lord is what gives the ship its name, armor seeming to fade partially in and out of existence due to the bleed-off of multidimensional radiation caused by its spinal Apocalypse Cancellation Device, a massive energy cannon running almost three quarters of the ship's length. The last of the traditional Battleship designs, due to be replaced as war shifts closer to NanoFabbers, drone warfare and greater usage of Supercapital-grade combatants, this fierce beast nevertheless is still produced inside the Soul Orb, its dying howls bringing ruination to the enemies of EternalStruggle and Amelia even as its very heart is pierced by the arrow of a technology-induced paradigm shift.

The Spectral Lord takes five turns to summon, and has good HP. It starts with its ACD active, but can seal the front of the ship and instead bring out its secondary batteries of Exterminator-class Plasma Cannons. The Exterminators have much lower damage output than the primary cannon, still helpful but definitely low for the summoning cost, but allow it to be charged up, with one Overcharge Point being generated per turn. At maximum, 5 OP can be held. Once an OP is accumulated, it will be spent the next time the main gun fires, and the main gun firing will spend all OP. However, there is no limit on how long OP can be held by the ACD, only how much.

There, that should do the trick. Then the Supercapital, then the upgrades for the summons, then more Apex upgrades, and he'll be ready to send it out again!

This... may be taking a while. But upgrades though!
 
(Hi. Put me down as AG. I'm not very good at sticking around in DTG, but I'll try.)

ORACLE program online.
>enable monitor_duty
establishing connection to WATCHTOWER...
connection established.
running MONITOR_DUTY...

Primary threats detected: 2
Secondary threats detected: 4

beginning dispatch...
updating roster...

accessing League databases...
*Fortress of Solitude: OK
*Batcave: OK

accessing Partner databases...
*SPYRAL: OK
*SHADE: OK
*DEO: OK
*ARGUS: OK
*STAR Labs: OK

accessing Other databases...
*Mother Box: OK
*Green Lantern: OK
*OMAC: OK

databases imported.
indexing...

dispatch P-1...
type: Broad Threat
issuing All Hands

dispatch P-2...
type: Weather Emergency
counter: areokinesis, atmokinesis
selecting from roster...

This looks like a job for:
Red Tornado!
A red android with the power to project and control red, um, tornadoes/wind--funnel things.

(I want to use all three actions points on this summon. Is that a legal move?)

Red Tornado flies off to combat the super-storm.
 
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