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Defeat The Godmodder

I vote for escape pods.

The general continues talking on the phone.

Yes, I need her here. The sooner the better.

When I say 'flooded' I mean more than 40 meters of water everywhere flooded. And exponentially increasing! So Not only do I need naval support, that's the only support than can survive here!

No, aircraft carrying capabilities are pointless. The waves are bloody intense and getting worse! Being within 5 meters of the surface is practically suicide.

Don't worry, there's no rambunctious cephalopods here. Just man-eating piranhas.

Good. I should be able to hold out 'till then.


Submarine: 9/??

BTW Moniker can we order entities to do an action on the same turn we summon them?
 
The Vault X
Some things I have asked him previously:
"Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."
and
" from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."
And far earlier:
" I would like to know what dnd class you are. if you have no DnD class, choose one now for the benefits, if you have one, please inform me of it."

"so what that means is in order to succeed at everything I've asked him to do, he'd need to have chosen a very useful dnd class(Since he never informed me, he can't have already had one!) , successfully stun the Godmodder long enough for him to grab everything, close the vault and high-speed travel far away, And he has to survive all this well enough to carve a rune circle and get sent back to his demiplane pocket dimension thing."
"So you should still be fine, but we should still work hard for it."
"I'll send you the solving instructions soon, and please make sure not to let the Godmodder(?) in- not at risk of your own life, but if you think you can."

You're lucky I'm in a helpful mood. Underlined text is not a suggestion, italicized text is a suggestion.

Fred remembers that he google searched DnD best classes earlier, and that Ranger was ranked as top, so he picks Ranger, and... DOESN'T become Ranger! DnD mechanics are only as real as the Player powers backing them, and Fred is not a Player! He did "choose one for the benefits", technically fulfilling your suggestion.

Fred: JOEbob... anyone... I'm sure you're all working to help me, but the godmodder will be here any moment!

Fred: Listen! I really, really don't want to die! I don't want to go back!

Fred: Open the Player lock now, please!


------

???: 1.


Fred: No! Leave me alone! I'm not bothering you! Go away!


Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)
Various active glyphs(not glowing)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
I grumble, clearly those Evil!Engineers lacked the cultural and moral complexity needed to appreciate cuteness. This will not stand.

Action 1

Those guns on the PG!Spacestation were a problem, but he wasn't going to disable them. No, creativity was the law here after all.

A nearly invisible network of green energy incircles the PG!Space craft. Making it so that anything fired from the PG craft is infused with healing nano-bots. Designed to repair machinery.

Action 2

I turn my attention to Winkins A glowing white ball coming from me and shooting into him. Faster than the naked eye could track, or even a clothed eye!

"Use it well!" I shout at him over the storm, my second action transferred to him.

"Don't be an Idiot with it or I'll...be VERY disappointed...yeah..."



Action: 3

My attention is violent swerved to Fred's dilemma. "Take a deep breath Fred your not going to die. Not as long as you have us backing you.


I can feel that this'll lead to the godmodder getting a legendary weapon. But we can handle another weapon...probably.


Using my powers of PLOT CONVENIENCE! I pull out the Spectral Multi-Dimensional Multi-Universal Puzzle Manual Detector Goggles and pull them over my third eye. Obviously.


I begin to search for the Manual at nearly-lightspeed-but-not-quite.


Once found I turn to JOEbobobob. "But this is your show. I'm not going to do anything if you have a better idea."

If he doesn't respond to me I read the Manual to Fred, telling him how to solve the puzzle and assisting him if necessary.

If JOEbob tells me not to read it to Fred I won't. And if he tells me to read it, I will.


OOC:This is perfect, there is positively no way I'd need to edit this because I forgot something. Nope, none.
 
'Hmm, So either A, These Guys are legit, Or their Godmodder Entities. Hmm.' I think to myself as I am watching the KING drones gesturing at me. I twist some of the whiskers of my mustache.

Looking up I see the progress Bar of the Godmodder. '64%, Yeah lets slow him down a bit or better yet force him back. I wish for a hole to form on the Godmodder side of the cave that will send out a tidal wave of all the water from all that's been accumulated from the weather we have gotten to crash into them flushing him out of the cave thus resetting his progress.' (2 actions)

Suddenly somewhere deep in the cave a crack is heard. Then another and another and silence. The silence lasts for a few moments, Until a tremendous Bang reverberates throughout the cave system. In the Godmodders side of the cave A massive tidal wave of water comes rushing down the cave in front of him at speed that looks like its going at mach 1, If one was to look closer you could see that had a red hue to it protecting it from attempts to manipulative it. If one looked even closer you would see that couple of Piranhas have been dragged along for the ride and wow do they look hungry.

Listening to the sound of the water rushing through the Godmodder's side of the cave I look back at the KING drones. 'Hmm, Trust or do not?' I let out a quiet hmm as I think. 'Maybe this will work? I wish for a Firefly that is naturally attracted to the energy of untouched* Legendary weapons which they will seek out this energy and for it to appear in front of me.' Suddenly a small firefly appears in front of me. The firefly is pretty easy to see against the surrounding dark environment.

It lets out a barely audible bzzz as It hovers in the air for a few moments before seemly gaining the scent of the untouched legendary weapon and starts moving deeper into the cave. 'Well if it heads where the the KING drones are gesturing that will be a point in their favor if not, not so much.' I think to myself as I began to follow the firefly.

(*Untouched, as in has not been touched by anyone. Godmodder or player.)
(OOC: I would very thankful if someone would give an action or 2 to the tidal wave I'm sending at the Godmodder. If it works it will at least put me on somewhat even footing with him.)
 
I don't know if this is overpowered but I use two actions to make a diclonius with 30 vectors, and yes I just went their! Incase you don't know it's from elfin lied. I use 1 action on shielding my units from mental takeovers!
 
I don't know if this is overpowered but I use two actions to make a diclonius with 30 vectors, and yes I just went their! Incase you don't know it's from elfin lied. I use 1 action on shielding my units from mental takeovers!
Is "a diclonius with 30 vectors" supposed to be something pretty strong? Summoning strong things without a few turns charging tends to result in uncomfortable things. Like the Godmodder hijacking them.
 
"Fred, the 'garunteed to succeed' effect only applys to stuff I asked before telling you about it"
"This does, however, mean that you are guaranteed to successfully create a rune circle, be alive enough to "have me" empower it, and return to your normal plane."
"Thanks to another thing on my visionboard, the Godmodder is guaranteed to be trapped in the formation at some point, and you are guaranteed to be homefree soon after."
"since homefree means you've achieved what you want successfully, for you to be homefree you need to have all the stuff you want to have, including your life, the vault closed when you leave, and probably some things from within the vault."
"Feel free to use the manual another guy's telling you about, gives me more time to work on other things, like my masterpiece visionboard drawings. : P"

"...I also technically sort of already tried to open the lock but the universe didn't notice for one reason or another. sorry about the delay..."
"hm, don't finish opening the lock yet. in the rest of the time I spend talking to you, which must all elapse before the ???: voice can keep counting down, carve some illusion glyphs with the gauntlet so it looks like you're still trying and failing to open the lock to him from the outside. ready, set, go! so, have you ever heard about tchupac? some people think he's still alive, did he really die? Well I'll tell you the answer to that, it's impossible for him to have died, because he was never born!"
"There never Was a real tchupoc. it was actually Gandhi all along! Gandhi faked his death and lived on as tchupoc to escape the political pressures in India. think about it! tchupoc was born in the exact same year Gandhi died!... ok, no, tchupoc was born 25 years after gandhi died. Give or take, about the Exact Same Year. so this kids dad, guy named Huey, grew up with tchupoc/Gandhi on the streets of LA in an oppressed neighborhood. one dau Huey said 'It's time to fight back', but two shots in the dark now Huey's dead... you see the old way wasn't working. so now dad's dead, mom's depressed but she can't cope because he's got a kid to raise on her own now! she goes on prozak which Meanwhile stuffs the pockets of big pharma, and now she's in a medicated stuphor on your plane because it's actually being flown by an illuminaty pilot who couldn't fight you off, because he's just a shape-shifting lizard with no opposable thumbs! he was flying the plane to spray chemtrails to bring about a better future where there's less kids, and therefor less airplanes with kids on them, and Therefore, less terrorism on airplanes
. I'm not going to finish that thought,"

"Alright, now you can finish the cube if you're done carving, otherwise I'll just repeat that stuff you probably didn't hear the first time anyway, to give you more time, starting at when I said Tchupoc, spelled as Tchupac."
"Otherwise, Cube done? Quickly, pull out every item in the vault,grab it all close to you, and crouch behind the terminal, out of sight."
"I'll give you the time with a thrilling recollection of how I became the world's leading expert on conspiracy theorys. "
"I'm Always researching the internet, and because you can't trust anything you find online, i never stop searching for something I can trust. in fact, I don't even sleep any more. I get to spend more time keeping up to date about conspiracy theorys, because I'll never let Them, Take MY mental freedom. And i know you may be thinking that makes it sound like I am being controlled by conspiracy theorys, and have no mental freedom, but it's not like that at all. It's like... living in a small room. I may never leave the room... The door might be locked... but I have so much freedom in this small room... That I'm always locked in."

"You done? good."
Teal is Clean random rants to give Fred time. I tried to make them funny.
 
(x1)I throw out my Pocket Difficult Bog at Ray aNd Expand it Vertically,drenching him in Lots oF Slowing Mud
(x2) I stop charging for a moment and with Doom aNd Concept:Machinery and some sneaking I manage to sneak the Resulting Machine into the Fishery V2, the Machine will both Poison the Fishes in the water and to subtly sabotage the other machines to also poison the Fishes
 
"...Yep, this definitely is what I thought," I said blandly from my office chair, eyeing the massive battles of many Anti-Godmodders against the Godmodder himself from inside of, apparently, a space station. And finally made my decision-

"Nope," I said outright, "not going to join that madhouse until I figure out what is what."

Looking around as I raised from my chair that came with me into this brawl to find something of use, I started wondering into the depth of the station. "Hmm, in the meanwhile I should do something productive. I wonder if this place have something useful lying around."

Then I felt the station shook again from another hit. "Yeah, maybe something to keep this station alive a while longer should be the best idea, something to patch people up would be nice too."

Focus: Finding something to help fix or heal things.
 
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Lazy post

Using all three of my actions I add extra flappiness to the drones wings allowing them to better resist the rising water levels also I order them to go on the boat anytime they are in danger of drowning
I agree to whatever the cult action is
 
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I just had a thought. What if we deflected one of Ray's attacks back at him. It would cost a lot of actions (Some teamwork required), but if it even partially works its kind of a auto-win.
 
Update XCIV
I answer C

ACTION 1: I summon a NOOB CHEER SQUAD to distract Ray by ranting about how unfair his questions are and get in his way as he tries to attack. [the NOOB CHEER SQUAD will go away after my attack]

ACTION 2: While the NOOB CHEER SQUAD is distracting Ray, I hit him from behind with a Splash Potion of Slowness IV, slowing down Ray's movements and reducing his dodge chance.

ACTION 3: I call up a massive wave, bigger than the new usual by about 20 feet, and surf on it straight towards the Godmodder, dagger in hand. When I'm seconds away from melee range with the Godmodder, I suddenly wipe out! The wave, being a wave, doesn't stop, and it bowls the Godmodder over, disorienting him and holding him underwater for a time. The Godmodder eventually surfaces, and realizes that I am nowhere to be seen! You see, the wave ruse was a distraction, and my wiping out was entirely intentional! While the Godmodder is trying to get his breathing back to normal, I swim up from under him and stab him in the Achilles tendon, then quickly swim away to a safe distance.

Ray outruns the Noob Cheer Squad! They do distract him, though, you end up reducing his dodge rate by 4% hitting him with the splash potion!

The godmodder's auto-sharks come up and devour you as soon as you enter the water near the godmodder!

Action 1:
Piono plummets back down towards the Hexagonafield, picking up speed as he falls. Is he dead? No, he's not dead, those wounds are mostly superficial.
What's he doing then?
Deep within Piono's head, a conversation is playing out...

"Well. You failed again."
"It wasn't my fault!"
"It technically wasn't your fault any of the other times, now was it?"
"But"
"If you'd planned ahead better, you wouldn't be in this mess at all."
"But"
"It's your fault this storm showed up at all in the first place."
"Stop it."
"No. You're a failure from the beginning. Right up to the end."
"Lies."
"You can't even use your player powers properly, what do you expect to do against the Godmodder?!"
"I hurt him twice!"
"By coincidence. You went back and read the logs, right? You got pity damage. You didn't even do any significant amounts of knockback to the Darkshard."
"It was a boss!"
"YOU WERE MADE TO KILL THINGS LIKE IT."
"...then what do you propose I do about it."
"How the GORILLA am I suppose to know. This is just an internal monologue."
"THEN SHUT UP!"

Piono doesn't get to continue his internal monologue, because that's about when he crashes into the ground in the middle of the Peacekeepers base.
He looks up at Quinn and waves weakly, then stands up, his wounds healed up by some sort of regenerative factor.

Actions 2&3:
The improbability drive dings, it's completed its charge!
10/10 for Got My Eye On You...
Not going to expend it until next round, I need to be up to full health before I use it, not fair to Moo otherwise.

New raffle will be beginning shortly either way!

You heal yourself back to normal, and complete your charge!

Focus X3

I charge up a new charge.

(3/??)

You charge, but as you do, Yorehammer slips out of your pocket! You totally forgot you were holding it! The godmodder rushes over and picks it up, and then re-equips it.

Obliteration is coming it seems... Time to prepare I believe, there so many things to prepare, there never seems to be enough time, the Godmodder is ramping up here.

Flagbearer will raise morale among the SCVs, with his charisma and natural leadership abilities he's able to make the workers happy by working with them. Happy workers make for better productivity.

Orders:
SCVs Assignment (Top to Bottom)
-Construct 1 Command Center (20 or less)
-Finish the 5th Factory (1 or 2)
-Everybody available construct the Hyperion! (everybody else)

After the 5th Factory is complete all Factories start a Tech lab.

Army: Priority Targets (From Top to Bottom)
1: Attack Shield Obliterators (if nobody else kills)
2: Fishery
3: Aquarius
4: Ray

Defensive Sacrificial Bunker will take first hit against anything that goes through my army attack shield.

Shield Pods from the Scarlet Prince will relocate on top of my army to take and blows before it reaches the attack shield.

Actions:

Well I should've done this earlier, I sacrifice my abilities my ability to wield YoreHammer and Starcalibur to the God of Fire and Industry. I have see the warnings before and I ACCEPT THE CONDITIONS. In exchange I would like a boost, for any actions/entities that he can assist with. I have good reasons to believe I will never get the chance to use them anyway, therefor I might as well sacrifice my abilities to be able to call upon some assistance when I require so.

Focus: 3x, It seems my SCVs will require better tools, or simply more resources to build more quickly on projects. I visit the old and aging Neosteel Foundry, I do believe you need an upgrade... Adding Parts Fabricators to the Foundry, will make it so SCVs will have a much easier time building structures with prefabricated parts they can use. Construction Speed is increased.

Notes:

I vote D, because reasons. I personally believe the answer cannot simply be C, it just looks too easy.

Redrover1760
-Project Spark: 91/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 5,000 x 2)
You realize you only need to murder those 2 Guardbots? *sigh*

You... oh, come on! Why is EVERYBODY sacrificing their ability to wield legendary weapons! Alright... you can do it, but you need to use an action!

You boost the construction speed of your SCVs! Now everything costs a little less manpower to make!

Vote: C

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I smash the EVIL Space Station with a sledgehammer.

"Second Scarlet Prince, Eeveelutionary Eevee, here are your attack priorities. Priority 1 is to attack the Attack Shield Obliterator. If it's been destroyed, or will be destroyed by AG forces, attack Aquarius. If Aquarius has stopped fighting for the Godmodder, attack Ray."

+attack shields! You smash the EVIL Space Station and destroy 5% of its shields!

I vote for escape pods

I make a TECHNO shield to repel water for my entitys

You create a TECHNO shield around the Escape pods! This will ensure they stay safe from water upon landing. CompTIA orders Burst Construction of Escape Pods!

Action 1: I decide to take the 2 guardbots and smash them together repeatedly until they're both dead. Then, I access the terminal in hopes of gathering additional information.

Actions 2+3: I charge more (4 points total

You destroy the 2 guardbots!

OBJECTIVE COMPLETE! Project Charge maxed out!

You'll see the results of Project Charge at the end of this turn...

Going to call it C.
FOCUS!
3 Charges to Project SPARK

Project Spark is maxed! You charge for yourself instead.

I start eating the mutant fish in the fishery. [3/3]
The whale opens fire on the EVIL space station

I guess all that water didn't fill you up, huh? You invade the fishery and start eating, getting a good chunk done before the guards throw you out! -30% Fishery research progress!

The whale can't reach the EVIL Space Station! It's way too high up! Also, the critical whale died last turn!

1. I activate my Boost Stone (5/5) I Then warp up to the EVIL Space Station and begin unloading barrages of magic into its Shield Array, Eldritch Blast, Ray of Frost, Fire Bolt, you name it.
2. Upwards to 22/25
3. And to 23/25

You blast apart the Shield array, reducing strength by 30%! The Eldritch Blast proved especially effective.

Well firstly yes I use the 100 actions I can only use for this to make the charmzard energy generator. since my action discovering the combination also put one action into that, I use the action's worth of power left over to- since I can't use it for anything but this generator thing- accelerate its production for this turn.
Now, I don't have any charmzard energy left*, nor is this post enough actions to make a charm stone, so the only way for me to have a charm stone to drop into this abyss is for me to get one for free. if I get one for free and that which the Godmodder described occurs,I use Accio and retrieve it from the pit, all while crying over the undeniable fact Bo Burnham hasn't made any new comedy shows since [Make happy] which is sad because his shows are funny. Prophecy, fulfilled! in an advantageous way!
Besides which, the picture is described as "JOEbob's bad day", so all that actually has to happen is me having a bad day- Which has happened many times in the past! if you only count In-game stuff, Xerath's and Evolver's deaths. otherwise, RL stuff abounds and shall not be described. therefor, this image has no power.
Which reminds of another amusing anecdote deal. If you give me 1 Godmodder action to use as I see fit, I will give you two player actions to use as you see fit. see, It's fairly common for you to preform actions that players can- like hanging things up on a vision board- and have a well defined cost of 1 action- like hanging things up on a vision board- but you still use Godmodder actions, and the power of your action doesn't rise as a result. I suspect this will happen multiple times in the future, so giving me 1 Godmodder action now[formetouse] for 2 player actions whenever [for anything with a defined cost of 1 Action], will save you 2 Godmodder actions for the price of one Godmodder action! It's a profit for you, and if using this thing was worth it for you, it must be worth 2+ Godmodder actions, which means this deal is worth it! so, what do ya say?

Somno takes some time out of his heavily-timeshared overhealer project to protect the worker army from the waves (unless srovy's post was enough in which case he keeps working)
[1x I give the shield generator setup 1 attack shield]
[1x] I proceed to put a new picture on visionboard: Godmodder caught in formation Fred homefree*
*When someone is homefree, it means they have successfully achieved their objective. when someone thinks they are or claims to be homefree, they are within sight of achieving their objective. since I'm putting "Fred Homefree" on the visionboard, I'm clearly referring to him successfully achieving their objective, and as such the image on the board would show fred having already succeeded, probably back in his pocket dimension or something.

To the peacekeepers: Oh, ok. I thought you where still trying to figure out how the evolver's evolution worked, as opposed to how to replicate it without player powers.

As for the Godmodder's Curling team:
"In the curling game, the godmodder's players, all the gods from all the pantheons - there's, like, 200 of them, but to be fair you have about 200 clones of yourself to make up for it - who are NOT bound to follow the rules of normal humans, proceed to use their various powers to enchant the puck to electrocute, burn, stab, poison, and explode the body of any normal human who touches the puck - they grant themselves and their teammates immunity to all these things. Finally, Zeus, the god of lightning, comes up and smashes the curling puck at the speed of lightning towards the goal on your side. The godmodder would also like to note that the curling pucks are immune to the effects, and so the curling is not interfered with. Sure, clones will die, but when have clones ever really lived?"
That's...
not how curling works.
you want the Stone/puck to stop as close to the middle of a circle-ring formation as possible, and you want to sweep it to manipulate its speed. we both shoot from the same place, and if you don't follow the rules your throw is undone.
Which you didn't. by sending it at the speed of lightning, not only did you guarantee it would miss the target, but you made it impossible to sweep ahead of. as such, your team did not sweep. as such, I declare you take the standard penalty: your entire turn gets skipped and undone.
Also my clones aren't humans, they're technically golems, animated by the term "emet" or 'truth" inscribed into their minds many times.
So, Godmodder's turn undone, Godmodder's understanding of even the basics shown to be faulty, Godmodder proven to not have any Gods with half a brain on his side, and my turn. I toss a puck very weakly, such that it will obstruct any moves you make within the rules, and my clones sweep for it until it comes to a stop, my first puck still in the center. now, the Godmodder not only has to deal with a complete failure to comprehend the game, but his further moves are obstructed! hah!
[1x] *Also, the alchemy there? it never said it consumes the materials you use to make it, so I use the charmzard energy that I lied I actually still have, and alchemize with my dream-starcalibur. I wonder what this'll give? Dream-Starcalibur isn't Starcalibur, so it'll probably be much cheaper and, if the dream starcalibur is consumed, possibly stronger as well.
Cult action vote: give the Drones 1 attack shield, protecting them from ray.
Since srovy is lazy, I'll give his drones orders.
worker drones work on the headquarters. those that can't for lack of resources work on Somno's overhealer, since Somno already made the parts and just needs to get the assembled in a functioning way. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 killometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.

Okay, so the godmodder regrets his mistake. The Charm Stone losing thing is removed. He promises to check to see whether you actually have the thing he's trying to make you lose next time.

You accept the SURGE OF POWER into you! However - power, doesn't just come for free! It has a string attached!

The power allows you to have the 100 actions you need to create the CHARMZARD ENERGY GENERATOR right away! You hold it up triumphantly! The visionboard picture "working Charmzard generator in my inventory" is fulfilled, as you put it in your inventory!

...Except, the string attached with that power is a literal string attached to the Charmzard generator! By the godmodder! The godmodder yanks the string, and the Charmzard energy generator is pulled right out of wherever your inventory is stored - it's a cross-dimensional string - and onto the ground, where it's smashed into a billion pieces! So, yes, a working charmzard energy generator was in your inventory, but only for 3 seconds.

+1 shield to the shield generator setup!

You attempt to post the post to the visionboard, but... it falls off! The visionboard rejects it! It is just too grammatically messy! "formation Homefree" could mean a lot of things! Allowing for multiple interpretations with prophecy like this is never good...

Dream Fake Starcalibur That You Only Kind of Have + Charmzard Energy: Dream Star Charmzard Energy: Doubly potent Charmzard energy.

The godmodder points out that he's ONLY following the basic rules you set out! You failed to mention that curling was a sport about precision instead of smashing stuff! He imposes a penalty: YOUR turn is skipped and undone!

For the next turn, the godmodder has one of his gods replicate the puck several million times, filling the entire room! One player gently taps the front puck with a sweep, making it technically count as sweeping! Now, since the entire room is full of pucks, at least ONE of them must be in the exact center! HAH!

The godmodder also denies your exchange offer.

Rushing over to the Attack Shield Obliterator Turret I pull out a thirty foot wide hammer and with a swing backed by massively superhuman strength I smash the Attack Shield Obliterator Turret. (x1)

Frowning at the massive amount of water still falling from the sky I decide to reinforce my entities protection from the storm. Inverting some of the pipes previously made to safely bring water to my entities when the water meter existed I connect them to automated pumps, increasing the overall water protection my entities have. (x1)

Withholding my rage I head over to Aquarius and begin showing it the Godmodder's cruelty and disregard for his entities. I project images of when the Godmodder killed one of his own Sealed Assassins:

I show the countless other nonboss entities like the Armor Crusher who he merely throws out to do some harm to his foes before dying without the Godmodder even really acknowledging their deaths. Does Aquarius really want to serve under a master like that, who tosses forth entities like candy and doesn't even care when they get slain? It's only a tool under the Godmodder, hardly worth anything to him. In comparison I show how some players treat their entities instead, protecting them and caring about if they live or die. Surely staying on the Godmodder's side is vastly inferior to what other groups offer? (x1)

Turning to look at the destroyed Eagle Spawner a few tears fall from my eyes, what a sad fate for such an old thing. After surviving through bosses and Evaucorp it falls because I didn't realize I hadn't protected it.

Anger swelling up in my voice I shout out to my entities, "This will not be allowed to stand! Time and time again have we lost companions and friends to the Godmodder's forces, it's time to remind them why they should never mess with us! Let's go attack that Fishery V2.0 and raze it to the ground! Dragonforce work with the Eagles to let them strike true! Now we are on a warpath and we will not stop until vengeance is ours!"

"Rotaz and Undead Einstein, kindly get to work on improving our overall accuracy with complex targeting computers. Hopefully we'll soon be able to take out Ray without aid from other Players or entities."

11,000 damage to the attack shield obliterator turret!

Aquarius falters... and relents. They want to fight for the AGs! They won't serve the worst master of all!

You reinforce the pipes, improving water production and draining some more water from the HEXAGONAFLOOD!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Farewell, GODMODDER REPELLENT, you were a useful item to have.
Also, I answer C.
Action 1+2: I release a swarm of Rust Monsters on the Attack Shield Obliterator Turret. While they are all destroyed, the Turret is missing massive pieces of itself.
Action 3:I put a single point into my charge.

21,000 damage to the attack shield obliterator turret! The rust monsters have the thing looking almost dead...

Right... so the Rice Monastery is the upgraded form of the Rice Shrine, upgraded with 6 charges, a 10k damage ticket and 5 turns worth of manpower from all my entities. About 3 Charges and the damage ticket was used to give the Monastery the ability to boost the damage the entities I own. 3 Charges and 1 turns of manpower went into upgrading the its original abilities of blocking damage and healing... mostly into the blocking. The rest of the manpower goes into toughening the Monastery and creating a Great, but unstaffed, Kitchen!(Special related)

With that out of the way... My answer for this turn's question is C!

(Action!)(3 Charges)
(2 Charges)
Hah! Finally! It feels good to have PROJECT:MONASTERY completed...

I stretch my arms and sigh in contentment. Being mainly focus on the project for a while I decide to finally take more awareness of the events thats been going on lately. Its when I took a look at the Vision board that I freeze in my inspection.

Make pictures come true? I look at it solemnly before taking a go at it.

I imagine two pictures in my head and manifested them on the Vision Board.

The first picture displays Ray the Unsealed Game Master getting hit by the Void Assassins...
"Ray hit by [V]'s TRIO ATTACK"

The Second picture was framed as it radiates pure feelings of care... It shows my BONDed entities Fenny and Disco-Chan, both grizzled and more experienced, happily talking with one another. The letter I gave to Fenny to give to Disco-Chan should they meet just on the edge of the picture.
"Disco-Chan and Fenny meets"

I take another glance at the second picture and look at it fondly and turn away.

"Someday..."

(1 Charge)(0/4 --> 1/4)
I turn to look at the Evil Space Station and set to do some plotting. I call out to other Players should they wish to help me when I unleash my charge for next turn.


(Orders)
Rice Shield continues his previous order of protecting the Rice Field and its inhabitants.
Bun Queen goes back to her Studies. (2 turns)
Bun Baron takes some time to re-configures their nature. (3 turns?)
Void Rover was given orders to warn the Peacekeepers of the terrifying ship that's behind the clouds and wishes for them to be prepare before its appearance into the HEXAGONAFIELD.
... Rov is doing research on one of Void Guard's Attack shield? spending it in the progress. (2 turn)
After 4 turns of training and practicing... and a long break... Void Assassins and Void Guard are finally performing their TRIO ATTACK on Ray!

[TRIO ATTACK!]
Its finally time! However, before getting into position, they note that the long break seemed to diminished a bit of polish they put into the Attack, making their damage output to be lowered as if it was released after 3 turns of practicing.

And so it began, the assassins on both opposite ends of the field and the guard in the middle of them. They all take a deep breath and exhale in sync before the assassins race across the field and headed towards Void Guard! At the last stretch of space they both leaped at her, both aiming at an different arm to hold unto, as the Void Guard brace and prepares to catch, and swing them! The momentum already kicking in, the Void Guard Spins at even MORE ludicrous speeds as she spins in place, streams of calculations goes through her as she's assisted by Rov's previous teachings before she take aim... and FIRE!

A Shock wave ripples in my dome as Void Guard lets go of the bulkier Assassin as he goes through the dome... through the 140-ish ft of water... through a school of piranhas... and right under Ray. An unmanly scream let loose as certain jewels were hit by an unforgiving force. Sadly, that wasn't the end of the attack. The lighter Assassin was still spinning as the bulkier Assassin was going through the water, The Void Guard have one arm free, used both her arms in tossing the lighter Assassin! Throwing him faster, harder than she did with her first throw! The Void Guard falls down as her arms became a smoking wreck. Losing 30k of health in order to throw and spin harder!

As for the Lighter Assassin, He was drilling through the water and killed 2 school of fishes in his wake! His speed going even faster than bulkier assassin got to Ray in less time than bulky. Which meant he hit Ray in the same place as the bulky assassin did, and just a 1 second right after! Lighter didn't waste time however, and the two assassin quickly grab each other hands and had both their heels connected and used Lighter's torque and momentum and become a two-man Drill! They spun and drilled on Ray's poor form and with the momentum that carried them SLAMMED poor Ray into the Evil Space Station, pushing to closer to the direction where the Storm Boat was coming from...

The rice shrine has been upgraded to the RICE MONASTERY! Extremely powerful boosts to your entities are now being granted!

You post 2 things to the visionboard! However, the second post won't be listed... but it does come with the visionboard guarantee.

The effects of your trio attack will be felt at the end of the turn.

I instruct The Space laser to fire at the Evil Space Station

And so it shall!

3/3 + 1/1 +2/2 + 8/8 + 21/100

2 Actions incoming in 4 rounds because I lent The_Two_Eternities 1 action

12 Actions incoming in 13 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

Hungry visitor: The real bank of actions.

I vote C.

Actions x2 - Attack Shields

Give the Apex and Shipyard an attack shield each, as you do.

Action x1 - Immense Debt

Alright, if the GM is willing to do that, then ES picks something less permanent: action debt. Ability to use Legendary Weapons can't even be really given to an organization that's not a god anyway. Instead, he puts himself 50 Actions in debt to them, to be called in any time for any reason, in exchange for a significant upgrade of the Shipyard's upgrading speed and a more minor upgrade to its HP. On the condition that the Actions don't affect the HEXAGONAFIELD directly, for either side. Seeing as the Mechanicum probably wants to stay the hell away from this hellhole, that shouldn't be a big ask.

Why the Mechanicum and not a loan from the Bank? One word: interest.

+attack shields!

The Mechanicum considers your offer, but then they see this...

That is not at all how this works. First of all, I trust the Priesthood of Mars to understand the importance of not messing with a man's shipyard. This is a matter of religion as much as anything else. Second of all...

What are they going to do, exactly? They can come in and do the work with a portal I can use my action to open, and they can then leave, but they can't exactly bring reinforcements. Plus, doing that would leave them without any actions at all, and instead a Shipyard they have no way of controlling and an angry player stabbing them in the face and retaking it. Because I... would do that and they know it. Because they would do the same if someone took their shipyards, and they have done in the past.

You don't have that kind of moolah right now, a mere 21.

Eternalstruggle... it's not that the Mechanicum doesn't trust you... as much as that you've expressed an intent to murder them should they attempt to collect the debt.

I vote for escape pods.

The general continues talking on the phone.

Yes, I need her here. The sooner the better.

When I say 'flooded' I mean more than 40 meters of water everywhere flooded. And exponentially increasing! So Not only do I need naval support, that's the only support than can survive here!

No, aircraft carrying capabilities are pointless. The waves are bloody intense and getting worse! Being within 5 meters of the surface is practically suicide.

Don't worry, there's no rambunctious cephalopods here. Just man-eating piranhas.

Good. I should be able to hold out 'till then.


Submarine: 9/??

BTW Moniker can we order entities to do an action on the same turn we summon them?

Escape pods confirmed!

I grumble, clearly those Evil!Engineers lacked the cultural and moral complexity needed to appreciate cuteness. This will not stand.

Action 1

Those guns on the PG!Spacestation were a problem, but he wasn't going to disable them. No, creativity was the law here after all.

A nearly invisible network of green energy incircles the PG!Space craft. Making it so that anything fired from the PG craft is infused with healing nano-bots. Designed to repair machinery.

Action 2

I turn my attention to Winkins A glowing white ball coming from me and shooting into him. Faster than the naked eye could track, or even a clothed eye!

"Use it well!" I shout at him over the storm, my second action transferred to him.

"Don't be an Idiot with it or I'll...be VERY disappointed...yeah..."



Action: 3

My attention is violent swerved to Fred's dilemma. "Take a deep breath Fred your not going to die. Not as long as you have us backing you.


I can feel that this'll lead to the godmodder getting a legendary weapon. But we can handle another weapon...probably.


Using my powers of PLOT CONVENIENCE! I pull out the Spectral Multi-Dimensional Multi-Universal Puzzle Manual Detector Goggles and pull them over my third eye. Obviously.


I begin to search for the Manual at nearly-lightspeed-but-not-quite.


Once found I turn to JOEbobobob. "But this is your show. I'm not going to do anything if you have a better idea."

If he doesn't respond to me I read the Manual to Fred, telling him how to solve the puzzle and assisting him if necessary.

If JOEbob tells me not to read it to Fred I won't. And if he tells me to read it, I will.


OOC:This is perfect, there is positively no way I'd need to edit this because I forgot something. Nope, none.

You successfully form one ATTACK-HEAL CONVERSION SHIELD around the EVIL Space Station!

Winkins gets an action! Much kindness.

You use an action to help out the sidequest! The manual is now in the Player team's possession, so anyone can use it now.

'Hmm, So either A, These Guys are legit, Or their Godmodder Entities. Hmm.' I think to myself as I am watching the KING drones gesturing at me. I twist some of the whiskers of my mustache.

Looking up I see the progress Bar of the Godmodder. '64%, Yeah lets slow him down a bit or better yet force him back. I wish for a hole to form on the Godmodder side of the cave that will send out a tidal wave of all the water from all that's been accumulated from the weather we have gotten to crash into them flushing him out of the cave thus resetting his progress.' (2 actions)

Suddenly somewhere deep in the cave a crack is heard. Then another and another and silence. The silence lasts for a few moments, Until a tremendous Bang reverberates throughout the cave system. In the Godmodders side of the cave A massive tidal wave of water comes rushing down the cave in front of him at speed that looks like its going at mach 1, If one was to look closer you could see that had a red hue to it protecting it from attempts to manipulative it. If one looked even closer you would see that couple of Piranhas have been dragged along for the ride and wow do they look hungry.

Listening to the sound of the water rushing through the Godmodder's side of the cave I look back at the KING drones. 'Hmm, Trust or do not?' I let out a quiet hmm as I think. 'Maybe this will work? I wish for a Firefly that is naturally attracted to the energy of untouched* Legendary weapons which they will seek out this energy and for it to appear in front of me.' Suddenly a small firefly appears in front of me. The firefly is pretty easy to see against the surrounding dark environment.

It lets out a barely audible bzzz as It hovers in the air for a few moments before seemly gaining the scent of the untouched legendary weapon and starts moving deeper into the cave. 'Well if it heads where the the KING drones are gesturing that will be a point in their favor if not, not so much.' I think to myself as I began to follow the firefly.

(*Untouched, as in has not been touched by anyone. Godmodder or player.)
(OOC: I would very thankful if someone would give an action or 2 to the tidal wave I'm sending at the Godmodder. If it works it will at least put me on somewhat even footing with him.)

You use a water spell, and hear water in the cave somewhere down below...

The firefly is conjured, and guides you down through the path that the Pawns were not gesturing you through! The Pawns, seeing you reject their help, decide to follow you!

You move along at a hurried pace, and eventually emerge into a large cavern! It looks like it was previously some kind of platforming challenge, but now, all the traps have been triggered, and the place is flooded with the water you conjured! Several more pawns can be seen here, swimming around, trying to reach a big, black chest on a raised platform on the other side. A few pawns climb on top of each other's backs, and start moving towards the chest... Quick! What do you do?

I don't know if this is overpowered but I use two actions to make a diclonius with 30 vectors, and yes I just went their! Incase you don't know it's from elfin lied. I use 1 action on shielding my units from mental takeovers!

I have no idea what that is supposed to be! A brief look at the wiki says... more vectors equals... more buffer? Hmm... let's say you charged up this summon this turn with three posts. ANd next turn, you'll get to unleash it as a 6-charge summon and tell me more about what it does!

(x1)I throw out my Pocket Difficult Bog at Ray aNd Expand it Vertically,drenching him in Lots oF Slowing Mud
(x2) I stop charging for a moment and with Doom aNd Concept:Machinery and some sneaking I manage to sneak the Resulting Machine into the Fishery V2, the Machine will both Poison the Fishes in the water and to subtly sabotage the other machines to also poison the Fishes

You utilize the Pocket difficult bog to slow Ray down by 6%! You activate the DOOM aspect vial, giving your attack the powers of rules and certainty! The Fishery is now being sabotaged from within!

"...Yep, this definitely is what I thought," I said blandly from my office chair, eyeing the massive battles of many Anti-Godmodders against the Godmodder himself from inside of, apparently, a space station. And finally made my decision-

"Nope," I said outright, "not going to join that madhouse until I figure out what is what."

Looking around as I raised from my chair that came with me into this brawl to find something of use, I started wondering into the depth of the station. "Hmm, in the meanwhile I should do something productive. I wonder if this place have something useful lying around."

Then I felt the station shook again from another hit. "Yeah, maybe something to keep this station alive a while longer should be the best idea, something to patch people up would be nice too."

Focus: Finding something to help fix or heal things.

You realize that at this point, preventing further attacks = TOP PRIORITY! You shield the Space Station thrice to help deflect some enemy attacks!

(Welcome to the game! It's good to have you here! If you have any questions, just ask here, on the OOC thread, or on the Discord!)

FOCUS

3 actions to my account

Moniker what benefits are offered by the timeshare home?

Uh... presumably the same benefits offered by normal timeshares?

Lazy post

Using all three of my actions I add extra flappiness to the drones wings allowing them to better resist the rising water levels also I order them to go on the boat anytime they are in danger of drowning
I agree to whatever the cult action is

You give the drones SUPER FLYING, with bonus flappiness! Now, they are much better equipped to survive the storm and won't lose any more of their cohort to the waves!

---------

V:

The Rice Shrine fully upgrades to the FORTIFIED RICE MONASTERY, giving a huge amount of buffs to the entities under Winkin's command! The buns begin working on stuff, and the Void Assassins leap into the air to prepare their trio attack!

...Wait, it's not happening right now. Well, they'll be back in time, probably...

AG:

Aboard the AG Space Station, the engineers activate BURST CONSTRUCTION! They construct storm-survival certified escape pods! They load CompTIA on board, get themselves on in, and blast on down to the surface! The AG Space Station is now mostly unstaffed, and working on autopilot! This leaves it very vulnerable, but the people are all safe. And sometimes, that's what's most important. As the escape pods travel through the storm, they manage to safely navigate around the THING in the middle of it and touch down in the water, where the escape pods expand into a water-shielded boat carrying all the space engineers.

But before they go, someone presses the SUPPORT LASER button, which blasts straight at the EVIL Space Station, and melts the shields down to 0%! The newly installed guns take advantage, shooting the Shield array and breaking part of it! Shields now max at 80% on the EVIL Space Station!

The Scarlet Prince crushes the Attack Shield obliterator! Now, your attack shields aren't constantly being obliterated! Hurrah!

The Eeveelutionary Eevee, Explosion Elemental, and everyone else attack the Fishery, dealing 72,850 damage! Its damage resistance is so high, some of the weaker entities amongst the group can't even scratch the Fishery!

Everything increments. The Starcraft army is fast reaching critical mass. Meanwhile, the Festums all clamber onto the Alchemiting boat to stay safe!

PG:

Ray: Alright... so then... it seems the main answer for Question 6 was C! Wonderful!

Ray: C was completely wrong! In fact... ALL the answers were wrong!

Ray: And you know WHY!? Because we're DONE. No more questions. I'm going to attack what I want, when I want.

Ray: And there's nothing, absolutely NOTHING, any of you can do-


TRIO ATTACK!
Ray's dodge chance is negated by the Visionboard!

Ray, already without special godmodding energies from the godmodder repellent, is slammed from multiple directions by the spinning charged force of the Void Assassins, and sent flying, finally crashing into the Space Station, destroying more of its shield array! Shields now cap at 60%! It deals just enough damage to take out his entire tiny health bar!

In the end, Ray falls into the water...

Ray: Ha... ha... congratulations...

Ray: ...to... our winners!

Ray: But... they won't be for long... their fight is hopeless... it'll all be over before they know it!

Ray: Ha ha! Ha... ha...


The godmodder has a moment of weakness, seeing Ray dead. He takes 6 damage from the loss of his sealed boss.

More importantly... there's something on Ray's corpse... it's... it's...

Three TRUE MULTIPLIER ORBS! These are genuine, bona-fide, REAL Multiplier Orbs that WON'T horrible betray you! Vote as a team on which entities are deserving of them! ...If no entities are the clear winner, then they'll just be stuck in the inventory until you sort it out!

With Ray dead, the godmodder can only begin preparations for his next big thing. Which will be soon. First, he ups his obliteration charge a bit more. Next... hmm... Okay, he's gonna do some more "hidden" junk. He waves his hands, and one of your entities finds itself negatively affected...

The Fishery harvests the 4 Basic fish schools for 40% research each, and regenerates back most of the damage the AG forces dealt!

The EVIL Space Station's engineers send 100 to work on the Fleet Beacon, 100 to finish upgrading the DOOM Laser (shortening charge time), and 50 to start a new project: An EVIL Space engineer portal! The station's weaponry fires! One primary cannon shot gets converted to healing, and patches up some of the Space Station's damage! 2 more shots as well as the machine gun volley are blocked by the AG Station's own attack shields! But the LASER OBLITERATOR and Secondary Cannons tear into the Space Station! The Space engineer portal and reinforcement beacon are torn out of the Space Station! The entire station is listing now, a giant hunk of metal, its hoverjets hardly working... it's only a matter of time at this rate...

N:

CaptainNZZZ's army all attack the Fishery, but many of them have their attacks weakened by the resistance! They only deal 24,000 damage! Also, the Ray-blocking attack shields fade away from sheer irrelevancy!

The other neutral forces work towards their various objectives. 5 new basic schools and 3 new pirahna schools appear! Its a fish bonanza!

The Bank of Actions quietly announces that you can withdraw from your accounts... or they WOULD. If not for ONE small problem: THEY'RE BEING ROBBED!

The godmodder has deployed some surprise shock troops, according to bank intel! The robot guards are currently in a standoff with Robberbots of two types, here to rob the Bank of Actions, and take ALL deposited actions for the godmodder! The bank announces that they will have the situation handled soon, but until they do, they're only accepting deposits. Withdrawals will be processed later.

---------

PROJECT SPARK: 100/100


Using some of the immense power you've stored up in Project Charge, a small drone, controlled by the votes of every Player, finally passes over the dead bodies of the guards and reaches the top floor of the godmodder's surprisingly-empty HQ.

And then you find a terminal. A terminal with controls. And some of them look... familiar. The switches...

Hexlight switch: ON
Godshock switch: OFF
Big Head Mode: OFF
Endgame switch: ON
Soulraze release switch: ON(the "off" setting seems to have disappeared...)
Player release switch: OFF(Password-protected)
Ground switch: ON
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme)
Alternative world: OFF
Retrieval Unit Release: OFF
Allow Remote Connections: YES

Now you remember! These are the same switches from the CYBERCRIME sidequest, plus a few more you didn't see in the backdoor! So this must be... the godmod control hub! The place where... the godmodder controls the HEXAGONAFIELD. And... yup. Looking in the corner, you can see a camera eyeing you. So, you imagine as soon as your drone successfully presses a switch, some security measure will immediately destroy you. But until then, you have a valuable opportunity to press some switches, and possibly change the HEXAGONAFIELD forever!

But wait, even without pressing the switches... you see some rather revealing information displayed on the screen above the controls.

STAT READOUTS:
CURRENT MAIN HP: 256/301
CURRENT HEXAGONAFIELD HP: 138/301
CURRENT GODMODDER HP: 94/301
CURRENT PLAYERS ON HEXAGONAFIELD: 35
SOULRAZER RELEASED - ARRIVAL COUNTDOWN: 4

Well... that all means... something.

In any case, you can order your drone to press/change TWO of the switches listed above! Vote as a team on what switches you want pressed! Unfortunately, it doesn't look like you're going to be able to mess with "Player Release", that switch has some additional levels of protection on it. But now's your chance to gain an advantage! What do you want to turn off/on, or otherwise mess with?

--------

All your entities are protected with level 2 protection! Hurrah! The water rises to 191 feet! Almost to 200...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 100/100 Current Task: Vote on what switch to press! Vote lasts for 2 turns!
-Keep your entities alive amidst the storm!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s pawns are... still exploring?
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Fishery is using the fish in the water for diabolical purposes!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 191 feet deep(entities drown if not protected)(entities take damage if only level I protected((+80 feet/turn, -22 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces, Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)(studying and changing nature, done in 3!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 2 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)(secondary guns: 6,000A)
Super Laser: Can unleash 45,000 damage support attack(ready in 4!)
Very Large Room: Empty COMPTia shell
Digital portal: 39% complete(cost: 40)

[AG - MooGoesTheCow]Space engineers: 100 x 1,040 HP(holding CompTIA)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 1 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 1! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 4!)(protected from 1 attack)

[AG - Arsenical]K.I.N.G II: 35,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 21 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(15,850 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 38,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 57 HP
Marines: 200 x 31 HP, 150 x 31A
Marauders: 400 x 12 HP, 300 x 12A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 10%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 4!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility(researching command center reactor, done in 5!)
Factory: 50,000/50,000, currently producing: The Battleship, done in 15! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Hyperion: 25.5% complete(.7%/SCV)

[AG - DragonofHope?!?]Festum: 29,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +50% mini festum completion/turn, 25%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[N - CaptainNZZZ]Army: TA: 63,000 (protected from 2 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Weak skeletons: 500 x 40 HP, 500 x 40A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 7!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities(1 + 1,000 x 6 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 13 HP(taskdoer)(building HQ! 50% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 13 HP. Recruits souls for the cult (1 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 78,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 1!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 3!)(protected from 1 attack)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested
[N]Fish School: 5 basic schools, 4 Piranha schools

[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 58.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
BANK BATTLE:
[PG]Robberbots: 10,000 x 10 HP, 5,000 x 10A
[PG]Robberbot Commander: 300,000/300,000 HP, 20,000 x 3A (unleashing ultimate robbery steal in 4!)

[N]Barrier: 100,000 HP(covering guards)
[N]Bank Roboguards: 5,000 x 4 HP, 3,000 x 4A

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 183 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 6!)(adding enhanced HQ mobility, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 18!)(researching Evolver's evolving ability, done in 26!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 10!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 76!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 10%)(+10% shields/turn)(-5% shields/turn from water downpour)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 1!, Rays of Venus, ready in 3!, Heaven's Fall, ready in 6!
Fleet Beacon: 75% built
Engineer portal: 25% built

[PG]Fishery V2.0: 456,150/500,000 HP, FishingA (strengthened by water, current buffs: -7,000 damage from all attacks, +60,000 HP/turn)(Fish Weaponry: 70% research)(being sabotaged)

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 1 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 9/10)(Major charge: 3/3)(Obliteration Charge: 2/15), Legendary Weapon cave expedition: 99% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(21/100)(1 Boost Stone, 1 Memestone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(17/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token, backup Small Rover, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(12/15)
Cyanogist(4/5)
Pionoplayer(has Ornate Ring, Mirror)(10/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)(2/4)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None (6/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(3/--)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)(4/--)
Trifling Epithet(23/25)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(3/6)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(9/--)
[N]That(Other)OtherGuy (3/??)(Has used poison dagger)
DHiker
Spicy Serious(2/10)
Custodater Pacis

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)
 
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1. INCREASE to 24/25. NUMBERS ARE AUTOMATICALLY CAPITAL! THE ONLY WORD NOT IN CAPS LOCK IS THE TO EARLIER IN THE LAST SENTENCE.
2. I realize something about the Godmodder's Legendary Weapon cave expedition, and flip it upside down. There, the true percentage of it is complete, showing that the Godmodder is indeed at %66 of the way to finding the legendary weapon. Now as we know, %XX is not a true percent. Rather, it is that percent of something, in this case, 99. 66% of 99% is... 65.34%, or, rounding down, 65%.
3. I install some nano-drones into the EVIL space stations shield generator, which exist for very short periods of time individually, but consume machinery, reproduce in... machiney ways... , and promptly die.

BONUS: ...you know what? Let's do this. I toss my Multiplier Orb at the Slot Machine because I can do AAAANYTHING
 
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I instruct the Space Station to activate its Death Sequence and to crash into the Fishery for MASSIVE DAMAGE

I use my TECHNO Powers To get once more into the Evil space station i will specifically go after the AI panel

Also i vote for 1 True Multiplier orb to go to compTIA

and i ask compTIA if they can hack the PG space station or should i plug them manually into the PG Space station
 
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"Rotaz, work with Undead Einstein on building a smoke screen machine! Let's get more defenses than just attack shields!"

OOC: Mechanic wise the smoke screen machine will, as long as it stays alive, produce a thick smoke screen that covers my entities without negatively effecting them. Basically it'll give all of my entities a dodge rate.

Picking up the Redirifle I use it to manipulate the water around the Fishery V2.0, redirecting the water until not even a single drop of water touches it. While this is unlikely to last it should at least last for this turn and allow everything to damage the Fishery V2.0 much easier without its boost from water. (x2)

Looking warily at the amount of charges and Legendary Weapons the Godmodder has amassed I charge, I have a feeling I'll need a decent sized charge soon. (x1)

I vote that one of the True Multiplier Orbs go to the Temporal Guardian. Come on everyone the Temporal Guardian needs some love!

If I can make a second vote I also vote that another one of the True Multiplier Orbs go to
the Shipyard.

The rest of my entities go after the Fishery V2.0 once more, Dragonforce amplifying the first of the Temporal Guardian's attacks.
 
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Hrm. That KING still has the Multiplier orb in him huh? And that expedition bar didn't show up until the tournament showed up too... The Multiplier Orb is used for controlling the KING to use the pawns!

I think you should stop those pawns before they get the chest Captain.Cat!
 
Switch vote 1: Ground
Switch vote 2: Allow Remote Connections

True multiplier orb vote 1: The Eeveelutionary Eevee
True multiplier orb vote 2: The Second Scarlet Prince
True multiplier orb vote 3: Aquarius

1 action: I launch a tentative energy blast at the Robberbot Commander.

1 action: I perform a sledgehammer combo attack on the EVIL Space Station's shields.

1 action: I smash the EVIL Space Station's Special Beacon.

"Daskter, something's gone wrong with your command centers!"

"Second Scarlet Prince, Eeveelutionary Eevee, here are your orders. You will use your regular attacks and, in the Eeveelutionary Eevee's case, will use All-Element Burst on the target. The primary target is the Robberbot Commander, but if my energy blast failed to hit him, your secondary target is the Fishery V2.0."

(OOC: Did you forget to update the interest for the Bank of Actions, Moniker?)
 
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1. I cover Moo's back as he goes for the AI panel on the EVIL space station.
2. I fire on the RobberBot commander, attempting to launch him back out of the bank into a watery grave.
3. I continue charging (18/?)

Aight so this is important now. See that data about his main HP being 256? That's real bad. Like, terrible For switches, Let's flip Remote Connections Off as that likely allows the Godmodder to do that. Other than that? Uhhhh.
Hexlight switch: ON- Don't move this. Dunno what it would do.
Godshock switch: OFF- Same as above.
Big Head Mode: OFF- For the memes, yes.
Endgame switch: ON- No touching.....
Soulraze release switch: ON(the "off" setting seems to have disappeared...)-No can do
Player release switch: OFF(Password-protected)- Same here
Ground switch: ON - Unknown
Cleaner setting: LOW(settings: None, low, medium, high, very high, extreme) - Either lower is higher is good. 50/50? too risky.
Alternative world: OFF - Might help?
Retrieval Unit Release: OFF - This might release a GM unit. Sketchy.
Allow Remote Connections: YES - GET THIS OFF HOLY GOD THIS IS WHY WE ARE DEAD AND THE REAL GM IS LAUGHING AT 256 HP!!!!!

Switches:
Big Head Mode - ON
Allow Remote Connections - OFF
 
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