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Defeat The Godmodder

CaptainNZZZ's army continues futilely trying to drain the water,
OOC: Except they didn't:
On the entity side of things I order my entities to finally engage in battle, the Temporal Guardian activating Za Warudo on the Attack Shield Obliterator Turret not jammed to freeze it in time as, with Dragonforce boosting the Square of Frost's attack, my entities hammer away at the turrets.

Using my free action I make use of the Orb of Shielding, tossing it on the Mysterious Tower. My oldest entity will not die here!

Glaring at Ray I snap my fingers, spreading Undead Einstein's accuracy enchancement to everything I have. What is that? Well it's what I had him research to properly prepare to deal with dodge rates and look at what the newest Unsealed Boss relies on. (x1)
I send Undead Einstein into the Mysterious Tower, telling him to begin researching Accuracy Enhancement. Since the Epilepsy Inducing Strobe Light is able to reduce accuracy logically there should be a way to increase accuracy, perhaps even for my entire faction. Hopefully that'll help my entities counter things like dodge rates.
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 4!)
and Undead Einstein finishes researching accuracy!

Next I charge. (x2)

Using my (1/5) now (3/5) charge I create an invisible curved tube orbiting my entities after picking up the Redirifle to boost my redirection based action, the tube self repairing in case it gets damaged and making use of air manipulation, gravity manipulation, time manipulation, telekinesis, and its half circle shape to redirect a single type of attack back at who launched the attack, that attack being Ray's. The best part as since it's just redirection and created by me it should benefit from both Ray's accuracy (it's still his attack) and Undead Einstein's accuracy enhancement, guaranteeing it'll hit Ray if he decides to attack my entities again.

On the entity side of things I begin operation DEFEND THE IMPORTANT STUFF! Dragonforce gets out of the Mysterious Tower and starts bodyguard the Mysterious Tower as Rotaz goes inside of the Mysterious Tower and starts building robotic warriors with Undead Einstein's aid. Weak skeletons bodyguard the Crypt of the Ancients and the Temporal Guardian hides behind the Light Crystal. When in doubt, prepare for the worst!

Naturally, assuming they can still attack after moving to protect the important entities, I command them to go forth and attack the Godmodder's entities. If the accuracy enhancement isn't good enough to reliably hit Ray they focus on the other PG entities instead.
 
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A and B is correct methinks.....
FOCUS!
I stealth onto the Evil Space Station, and rip open the Ship AI panel. I then replace the calculations for remaining in orbit above the Hexagonfield, to where it should definitely go to stay safe: The location of the Fishery! I weld the Ship AI panel back shut, and fight off anyone who attempts to save the station from its collision course with the Fishery.
 
...heh. A and B are correct. Anyways...
1. Dovie'andi se tovya sagai
I time travel back to directly before the Godmodder would dodge the Soul Explosion, and kick him in the shins for a distraction, before time traveling to directly before I did that, and punching the Godmodder in the face. Then I time travel directly to before I did that, and hit the Godmodder in the small of his back. After that, I travel to before that, and Shoryuken the Godmodder's crotch. This all being accomplished for the sheer purpose of distracting the Godmodder as his 'Soul' explodes. Which has the unfortunate side effect of killing about... 3 of me. Darn time clones, always dying no matter what you do.
2. I charge to 21/25
3. I hit Ray with Defog, lowering his dodge chance by 1 stage. How large is a stage? Well, with the effort put into this attack, probably not as much as I'd like it to be.
 
I use an ability I am established to have from that time I tried to save Xerath: the ability to retroactively have done anything I would definitely have done in any other format! specificly, I retroactively redeem the Godmodder damage ticket, as a free action, in the past, before it expired.
Meanwhile within the Curling game, I repeat my previous attempt at an opening move perfectly, clones sweeping in perfect harmony, landing the stone on the centre of the board to the molecule.
[1x] I hang a picture on the board: working Charmzard energy producer within inventory.
[1x] I, having strongly precommited myself to not trying further combinations for the generator after this turn, and guaranteed to succeed at some point by the vision board, Alchemize the Charmzard energy with a shield generator. It's practically guaranteed to result in a Working Charmzard energy producer! probably some form of generator.
[1x] I look at the peacekeepers "figure out how the evolver evolves" research time, and apply my palm directly to my face. three times. at once. somehow.
It's... really not that complicated m9.
Ok you sort of owe me extra for this, but here have a hint. making it clearer would probably reduce the effectiveness to be honest.
"In other realms beyond our fold is much power, often old."
"With light our own we breach the curtain and look beyond this is certain."
"If an allegiance one where to mold a tear in sight would fuel ha yetzirah shelchem"
"with only the chains of this realms walls summoning has few qualms."
"to gather light to breach this hold is quite a trial, truth be told."
"Speed is high but danger arises as your light pressurizes. "
"It can be gathered from all around but the method there is not profound."

To create their own units of their own design, they'll need their own off-orb base, but no such obstacle exits for producing technological, celestial, mental, or magical constructs with my direct aid.

ENTITY ORDERS:
Somno, keep working. Shield generators generate shields. hexagonashield does the same.

I have srovy's permission to order his drones as long as he's not around, so I order them thusly:
worker drones work on the headquarters. those that can't for lack of resources work on building a duplicate shield generator, which is more precision then resource. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 killometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.

Cult action vote: The recruiter drones discover another floating section attached to the boat- a machine to turn compress multiple souls together, combing their knowledge, intelligence, and skills. then, the machine sacrifices any nearby raw materials (for the first use, they steal some shields from the hexagonashield generator), creating an ally with strength based on the soul count and slightly randomized (since intelligence rises with soul-count, higher soul-count beings can be best employed as inventorys or researchers). use for 2 otherwise use-impaired resources, secured!

Also I vote A and B.
 
Orders:

SCVs Assignment
20 On Command Centers
13 On Factories
The Rest on Project "Hyperion" Battlecruiser

The Flagbearer ask the Staff to simply do 1 thing, for him. Fight for him. and Destroy the Attack Shield Obliterators at all cost. To fight against their very core being, isn't it a beautiful tale? He tells him it's always possible if you just believe in hope.

Soldiers attack the Lowest HP Attack Shield Obliterator!

Heavy AFV will Tank the hit from Ray.

Actions:

1x If an attack shield can cover an entire army, I'll put an Attack Shield surrounding the entire island and my entities on it!
(3x to cover all my entities if fail)
IF THAT WORKS Continue to

1x Assist Factory

1x I hang a picture "Space Station destroys EVIL Space Station" (EVIL always loses) a Triumphant Space Station destroys the EVIL Space Station!

I note the "The Shipyard Explodes and Dies" doesn't have to be now... In fact it could be when the Space Station is finally succeeded by a better and everybody already relocated to it.

Ray: Here we go... QUESTION 5!
x^2 = 4 What are the right answers?
I note he said "answer with a s" which means plural therefor I vote
A and B
 
(x1) For the Evil Space Station,I attempt to use extremely precise Laser Beams to cut away at the Shield Array

(x1)I then Turn into a Dragon aNd ram the last few Guardbots

Charge:6/12
 
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ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3

Action 1: I go over to the Vision Board, and post a picture on it. It is a Picture of "Ray getting sprayed with GODMODDER REPELLENT."
Action 2: I go over to Ray and spray him with the GODMODDER REPELLENT, since this will most likely kill him since he is made out of Godmodding energy, and I don't want to deal with this 'Quiz' gimmick anymore, since these questions will only get more convoluted.
Action 3:I put a single point into my charge.
 
Action 1: I force ray to sit on a witness stand and tesitfy as to how the Godmodder could possibly have the potential to get 6 legendary weapons I'm fairly certain he's lying, and he better explain quickly since the witness stand is really small and he's a sitting duck in it.

Actions 2+3: I charge 2x.

Bonus Action: I pick A and B for question 5, and no I totally didn't look up the answer from the poster above me. Even if I did, there's no rules against it.
 
For the question for this round, the answers for this question is A and B!

(Action!)(3 Charges)
(FOCUS!)
The final steps for PROJECT:MONASTERY approaches, I gaze upon the the near completion of the of the planned monastery, feeling pride towards my entities for making it come true. My entities spending 5 turns of hard work was put into it, the farmers all seemed to be content, the Lightward Mages in the state of cautious giddiness, the [V] glad to have all the research done with and the Buns happy to be soon better protect soon enough.

It honestly make me feel inadequate, which I hate and set out to contribute more to get rid of such feelings.

Grabbing my 10k Damage Ticket I set to work. A workshop expanded in front of me, containing containers and and magic circles of mystic origins. I then willed my Player powers outwards and into a 12 pointed star shaped container, the green charges swirled into it, turning the star green. The energy vibrates as it soon radiates in a calming matter. I toss the Damage Ticket into the mix and proceed to activate the workshop's main function. Magic circles soon surrounds the star with one circle centered on each of the star's tip. Already, at this point, the energy that was once calm soon blurs and lashes in a frenzy as the Damage Ticket is being slowly absorbed into the container, giving it a more fierce aura.

With the Empowering Star finish, I climb to the top of the monastery and wait for my entities to finish the construction before puting it on.

(Orders!)
Rice Shield is shielding the project!
Everyone is finishing the last touches for the building...
 
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Vote: A and B.

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I shoot an RPG-7 at the most damaged Attack Shield Obliterator Turret.

"Second Scarlet Prince, attack the most damaged Attack Shield Obliterator Turret! Eeveelutionary Eevee, attack the most damaged Attack Shield Obliterator Turret, and after you're done adapting to the water, start giving yourself dodge chance."
 
3/3 + 1/1 +2/2 + 8/8 + 18/100

2 Actions incoming in 5 rounds because I lent THE_TWO_ENTITIES The_Two_Eternities 1 action

12 Actions incoming in 14 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

sorry for misspelling your name, TTE, I was imagining your true forms, not their lifespan.
 
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'Ah, fucking capital that.' I let out a groan upon seeing Ray's stats. 'Bugger, what to do? Focus on Ray or stop the Godmodder from getting the Legendary weapon?' Looking over the Field I can see most everyone is busy with Ray at this time. 'Well I guess there are enough people dealing with Ray. I guess I work against the Godmodder.'

I turn to look at the Lieutenant. "Lieutenant, Please have the Helmsmen bring us to the Vision Board." "Roger that sir, Helmsmen sail towards the vision Board." "Aye aye, Skipper!" The Helmsmen says as he sets the PT boat's Engine to full speed.

After about 3 minutes of sailing through the maelstrom the Hexagona-Sea has become, we finally make it to the Vision Board. The Helmsmen slows the PT boat down until we are right next to the Vision Board.

"Alright, Thank you all, I'll be back soon I'm just going to see how 'Guaranteed to occur!' this Vision Board really is." I ready to jump onto the platform that sits in front of the Vision Board as soon as the waves pass. 'Probably this thing will not be as Guaranteed to occur as advertised if it goes against the Godmodder's interest.' I think grimly to myself as I wait. After a few more seconds the wave passes and I leap onto the platform.

'Alright so it has to be describable in six words or less, hmm. Does the Godmodder's name count as two words or just as one?' I scratch my mustache as I think. 'Well I'll just make sure that it will fit in even if the Godmodder suddenly claims that his spelling of his name is God Modder.'

With that out of the way I quickly work on a picture. After a minute I have it ready. "Right so this can be picture can be described in 5 word summery as: "Godmodder fails in their expedition" The picture show the Godmodder's cave expedition ending in failure. 'Right well at least it should be safe from him claiming his name is two words thus making it invalid that way.' I think to my self as I place the picture onto the Vision Board.(1 action)

Nodding to myself I get to work on my second picture, After a few minute and some muttering I finish my second picture which could be summed up as "AG Player succeeds in expedition" The picture shows a AG player getting a hold of the new Legendary weapon first before the Godmodder. "Well time to see if you will work as intended." I say to the Vision Board although it's more just me talking to myself as I place the Picture onto the Vision Board. (1 action)

After making sure both pictures are well secured to the Vision Board I return to the PT boat. After jumping back on board I look to the Lieutenant. "Right Lieutenant would you please get us to the cave entrance over there?" I say as I point to side entrance that is next to the one the Godmodder used for his expedition to get the Legendary weapon. "Roger that sir. Helmsmen turn us to starboard, Full speed." "Aye aye, Skipper." The Helmsmen calls back as he fires up the Ship's engine and moves away from the Vision board and towards the Cave side entrance.

After awhile the PT boat makes it through the rough waves and choppy seas and pulls up along the side entrance. "So captain, While your in the cave what will you have us do?" The Lieutenant asks. "Well just stick with the rest of the AG forces and help out when your able." I say and then jump and manage to land on my feet on the ledge that leads into the cave. "Alright sir, Good luck." The Lieutenant says before then ordering the PT Boat to link back up with the rest of the AG team.

Nodding to myself I look into the mouth of the cave. 'Right you can do this. You'll just be racing again the Godmodder to get to the weapon first.' I mentally try to encourage myself. 'I guess I could also call for some backup from the others. No clue if they'll have time to help me.' As I fiddle with my flashlight I switch on my radio to the AG team. "Well Guys I'm going to try and get ahold of the legendary weapon before the Godmodder does. I would be happy to receive any help you guys could give me." As I say that I switch on the flashlight and shine it into the Cave.

'Bloody hell, this cave is big.' I think to myself as I step inside into the cave. (1 action)

(OOC: Really, I would be grateful for any assistance any of you could give me.)
 
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I recover from a totally-not-caused-by-IRL-stuff supor, and look around.

WHOA NELLY! This water is intense and is only getting intenser. Looks like being anywhere NEAR the surface, on either side, will soon become very deadly.

As the boat rapidly takes on water I say 'screw it', invoke the Super Not Drowning Skills trope, and dive under the waves. For it is a well-known fact that the intensity of wave action rapidly decreases the further below the surface you go. Rather than making offensive maneuvers, I pull out my waterproof communicator. Marine support must be hurried on.

"Hello, General Řehoř Urist here. Is this Yokosuka?"

something boat-related: 6/10 (+3)

(BTW, I briefly considered hanging a picture of a "HEXAGONAFIELD WITHOUT WATER" on the Vision Board, but I'm genre savvy enough to realize we won't solve things that quickly.)
 
3/?? mass flooding

I provide another action to the bank.

I spend my final action picking up a small knife... that just so happens to be lying around... on the water... floating.
I intend on alchemizing (*spelling??) it with something next round.
 
The Vault IX
"The forces of the universe would like to object to the charge of railroading! You aren't thinking inventive ways to escape a situation so much as adding rules and abilities to your magic system to ensure yourself against any harm! That's totally godmoddi-wait, crap."
Actually, the 9 sufferings thing is a reference to a story, and the other thing is pretty simple, most glyphs would be able to do it. also, why "wait, crap."?

"Guh... the P is the most important part. I'll deal with the cube, re-carve the P first."
"That 'extreme power' person you see, if they actually wanted you dead, or didn't need you, You'd Be Dead. Don't worry about time too much unless you saw a crack in the air before you or some form of flickering shield."
"Oh, and when you're about to leave, throw the gauntlet into the corner of the room. I want it to stay there."
"HM, it says to withdraw the storage cube. as such, the entity in the cube is either A) important to mr shadowy figure or B) the ??? voice."
"It is unlikely for the first to be true if the shadowy figure is a Godmodder."
"so its probably the voice."

"OH AND GUESS WHAT."
"THE VOICE OF THE UNIVERSE DECIDED THE HELP I TRIED TO SENT SHOULD GO TO A RANDOM SHIELD. BEcAUSe REaSOnS."
"GRMGURMGJRGMROIGMRDIOMDFMsfdaFDMSKKARRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNN"
"oh and I put you succeeding on my vision board so it is now impossible for you to fail."

Fred quickly takes out his gauntlet and fixes the smudged "P".

Fred: I-ack!

Fred suddenly slips, and the gauntlet, force ability still on, suddenly falls out of his hand and onto the floor and starts bouncing everywhere, the force power repelling it off wall and turrets! As it moves around the room, probability somehow conspires to have it finish carving all the glyphs on the floor! It ends up coming to a rest at Fred's feet, your order to carve glyphs of many shapes and sizes has been completely fulfilled.

Fred: What... it's... impossible for me to fail?


Of course, what Fred fails to realize is that the visionboard post you made only applies to the past tense. "Everything I've suggested."

--------

???: Fred. Make your choice.

???: If your allies open the Player lock and proceed into the living storage quarters - I will not be able to get to you, and you will live.

???: If you do not, you will die.

???: Do this for me, and your reward is life. I promise your continued existence.

???: Just open the Player lock.

???: 3.


Fred's confidence disappears as quickly as it came. Yet, he is confused. "3"?

???: 2.


Oh. Oh no.


Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)
Various active glyphs(not glowing)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
Some things I have asked him previously:
"Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."
and
" from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."
And far earlier:
" I would like to know what dnd class you are. if you have no DnD class, choose one now for the benefits, if you have one, please inform me of it."

"so what that means is in order to succeed at everything I've asked him to do, he'd need to have chosen a very useful dnd class(Since he never informed me, he can't have already had one!) , successfully stun the Godmodder long enough for him to grab everything, close the vault and high-speed travel far away, And he has to survive all this well enough to carve a rune circle and get sent back to his demiplane pocket dimension thing."
"So you should still be fine, but we should still work hard for it."
"I'll send you the solving instructions soon, and please make sure not to let the Godmodder(?) in- not at risk of your own life, but if you think you can."
 
5/?? Using
I have srovy's permission to order his drones as long as he's not around, so I order them thusly:
worker drones work on the headquarters. those that can't for lack of resources work on building a duplicate shield generator, which is more precision than resource. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 kilometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.
One adjustment to that the healer drones will heal all cult entities (which includes somno)
Using my first action I charge using the charge booster
Using my second action I increase the work speed of the workers
Using my third action I increase the Speed of the gatherers
Using my five actions I buff the breeder drones enabling them to breed more drones per.. erm.. batch
 
The general, waiting, looks around. He thinks. The 'Action Bank'.... if it's like any real bank there is a danger. And given that it has hitpoints....

Alright comrades, even if we assume that the Action Bank is magically immune from general economic fluctuations for the time being, it still has hitpoints. Now knowing narrative laws, Comrade Moniker wouldn't make it possible to destroy if there wasn't going to be a real risk of something smashing it somewhere down the line. Now, what do you think is going to happen the very moment people realize there's a real risk of the bank getting knocked out? They are going to withdraw their actions. All of the people, ALL of the actions. And you know what happens when people do that with normal money banks? The Great Depression, that's what! Like any bank it's not going to have enough stuff on hand to give everyone the actions they have a right to, and untold turns of savings will be wiped out in a moment.

So yeah. Let's keep an eye out, identify threats early, and not panic if they come up. I'd rather not we have economic collapse.
 
Update XCIII
I use my Techno powers to bypass the Evil Space stations shields then start destroying shit inside


Also we MUST Destroy the Evil Space station its urgent

Using your techno powers, the shields are no problem for you! You pound on the Doom Laser, destroying 25% of it! Excellent!

Focus X3

I charge Project Spark (91/100)
I dropkick the strange new satellite out of orbit. 9/9
The whale keeps reducing the attacks of its [ie: my] enemies.

Your dropkick crashes against the shields, electrocuting you and sending you spiraling down! Still, you manage to reduce the shields by 45%! The once-strong barrier is now fading fast!

A and B

Actions 1&2:
8/10 for Got My Eye On You...
The improbability drive is just one little buzy bee, isn't it?

Action 3:
Piono moves out off the area the peacekeepers are in, and readies himself.
He pulls out his trident and jets through the fish on a stream of water, and goes down to the lowest point of the battlefield, one of the craters made in his duelings with the Godmodder.
And then he launches himself upwards on a pillar of water, everyone on the battlefield turns and watches as an enormous geyser of water sprays up out of the sea, ejecting a single, small object high up into the air.
Piono whips out Superosque as well as the winds begin to batter him from all sides, and he ascends up into the clouds, boosted both by the currents of the air turning to his needs and the gallons of water pouring down reversing their direction to push Piono higher and higher up until Piono pops up out of the top of the storm, staring down whatever it is that is causing this great storm.

A wall of water protecting you, you dodge and weave through the clouds, wind, and lightning! And you break through, to the very top... to get a glimpse at...

...The biggest thing you've seen yet. Somewhat similar in appearance to the Godslayer, in that it's a ship, but much, much larger. And stronger. Many hundreds of cannons line its sides, and the entire thing is a gray mass. Looking up, you can't even see the top - partially due to the clouds, and partially due to how far away it is.

Some of those cannons point towards you - and fire! One shot pierces you, and it actually hurts! A lot! Enough to make you lightly injured as you ride your plume of water back to the HEXAGONAFIELD!

That thing... it scares you, and everyone else.

Spending 2 actions I make a base out of assimilation crystals that will make 2 mini-festum per turn. I use one more action to make more permanent shields.

Your base of assimilation crystals will make 2 mini-mini-festums each turn! They're even weaker than normal mini Festums, but oh boy will they come every turn! You also grant your current festums +1,000 HP worth of shields, added to their current and maximum health!

I vote for A AND B.

ACTION 1: I point out that The Ettin is automatically immune to poisoned daggers, then give The Ettin a UNIVERSAL SHIELD in case Ray can damage him anyway.

ACTIONS 2-3: I open a portal to space near the EVIL Space Station, then place the other end at the bottom of the water. This portal will remain open constantly, draining water out of the HEXAGONAFIELD and ejecting it at high speeds into the EVIL Space Station, which is certainly not waterproof and in any case was most likely not designed for that level of pressure.

The Ettin will attack the new Fishery

The Ettin receives a Universal Shield! It's not really universal, it just protects him from both normal attacks and also light!

The shields deflect the pouring water, but they're taking a beating from doing so! Still, this both hurts the Space Station and helps drain the HEXAGONAFIELD!

The Apex is of course shielded in the Shipyard while it's docked, but that does mean it's grounded until the water goes back to Level 1 danger, or I upgrade it to be better at flying.

Action 1 - Shield the Apex

ES puts an Attack Shield on the Apex to protect it from Ray a little.

Action 2 - Shield the Shipyard

ES puts an Attack Shield around the Shipyard, but this attack shield is special. Specifically, it's a mockup of a smaller, more compact Shipyard (called the Shipyard). Specifically, the mockup is a design for an actually crewed Shipyard that looks exactly like the Godmodder's drawing of a Shipyard blowing up, and even has very realistic mannequins to represent a crew. Since the Shipyard doesn't really have a crew, only remote controlled drones, this Shipyard is obviously the one that the Godmodder drew, so will blow up this turn. If the Shipyard is attacked and the attack shield (which is also the Shipyard) is destroyed, then that still fulfills the prophecy and so the real Shipyard is still safe.

Action 3 - More Upgrades

ES has no choice... he'll have to use the dangerous forbidden technique that Moo and Joe have used in the past. He gives up his ability to ever wield a Legendary Weapons (specifically designated as one of the Set of Seven) ever again, ever. He sacrifices this ability to the Martian Mechanicum, a powerful organization dealing in industry and technology, and in exchange he wants them not to grant him general power but specifically upgrade the Shipyard's HP a fair bit and its upgrade speed a lot more than that. The Tech-Priesthood are of course willing.

Yes, he is sure. He's sure he's sure. In fact, he's sure he's sure he's sure!

In other words: he's certain.

Also, ES votes for A AND B for Question 6, for he can do math.

It would be way more efficient to murder the guardbots, you know?

A stray rock hits your fake attack shield! It immediately explodes, and by pure luck at one point is in EXACTLY the spot it needs to be to match with the godmodder's visionboard painting! Visionboard prophecy fulfilled! Glad you're starting to figure out how the visionboard works...

Hold on! You're sacrificing a permanent ability for... an all-purpose buff to a semi-important entity? I mean... that could leave you in a really bad spot, if the Shipyard kicks the bucket! It is my personal suggestion that you reconsider and go for something that could have value not tied to an ever-temporary HP bar!

I nervously stare up at the EVIL! Space station, head poking out from under the red and yellow novelty toy.

"That's...a problem." I mutter, ducking my head back into the sort-of dryness of my rowboat.

Getting that thing out of the sky took precedence over my charge, so I shelve it for now. Slipping into a meditative state I push my player powers outwards and begin.

Action: 1&2

Around CompTIA's Space station metal,computer and mechanical parts appear. Moving quicker then the eye can see they fuse together before affixing themselves to the AG allied satellite.

Anti-Spaceship weaponry now littered the friendly spacecraft in strategic spots, Laser Cannons, Railguns and Plasma Throwers. No imaginary expense was spared in giving them the tools to fight back.


Action: 3

Suddenly cute kittens were everywhere on the EVIL!Space station. Adorable cat videos played on their monitors, precious kitten photo's were wrapped around the Evil Engineers tools and every wall, door and computer was covered with kitten wallpaper.



Opening my eyes with a smile I summon a pair of water-proof binoculars to watch the fireworks up in the sky.

"I vote D, this reeks of trickery."I shout to no one in particular, not even sure I'd even be heard over the raging storm.

The Space Station gains some weaponry with which to shoot back at the EVIL version of itself! Furthermore, 20 of the evil engineers will have to spend this turn trying to remove kitten images from everything! Agh!

OOC: Except they didn't:


Using my free action I make use of the Orb of Shielding, tossing it on the Mysterious Tower. My oldest entity will not die here!

Glaring at Ray I snap my fingers, spreading Undead Einstein's accuracy enchancement to everything I have. What is that? Well it's what I had him research to properly prepare to deal with dodge rates and look at what the newest Unsealed Boss relies on. (x1)




Next I charge. (x2)

Using my (1/5) now (3/5) charge I create an invisible curved tube orbiting my entities after picking up the Redirifle to boost my redirection based action, the tube self repairing in case it gets damaged and making use of air manipulation, gravity manipulation, time manipulation, telekinesis, and its half circle shape to redirect a single type of attack back at who launched the attack, that attack being Ray's. The best part as since it's just redirection and created by me it should benefit from both Ray's accuracy (it's still his attack) and Undead Einstein's accuracy enhancement, guaranteeing it'll hit Ray if he decides to attack my entities again.

On the entity side of things I begin operation DEFEND THE IMPORTANT STUFF! Dragonforce gets out of the Mysterious Tower and starts bodyguard the Mysterious Tower as Rotaz goes inside of the Mysterious Tower and starts building robotic warriors with Undead Einstein's aid. Weak skeletons bodyguard the Crypt of the Ancients and the Temporal Guardian hides behind the Light Crystal. When in doubt, prepare for the worst!

Naturally, assuming they can still attack after moving to protect the important entities, I command them to go forth and attack the Godmodder's entities. If the accuracy enhancement isn't good enough to reliably hit Ray they focus on the other PG entities instead.

Your army apologizes for the delay in receiving your order, and ceases trying to drain the water! They will now follow your orders and attack Ray if at all possible! Your whole army gains a mere 5% accuracy, as Einstein's enhancement is spread very thin across so many allies!

You activate your Orb of Shielding! The Mysterious tower now has additional protection! You also set up your entities in a ridiculous amount of bodyguard chaining to ensure that the weak sacrifice themselves for the strong! What a brutal environment your army has become.

Using the redirifle and 3 charges, you install 2 attack redirectors, set up so as to redirect attacks against the entire army!

A and B is correct methinks.....
FOCUS!
I stealth onto the Evil Space Station, and rip open the Ship AI panel. I then replace the calculations for remaining in orbit above the Hexagonfield, to where it should definitely go to stay safe: The location of the Fishery! I weld the Ship AI panel back shut, and fight off anyone who attempts to save the station from its collision course with the Fishery.

You try to stealth onto the Evil Space Station, but your direction invasion is blocked off by the shields! In frustration, you nagrily smash the shields with a hammer, reducing them by 20%!

...heh. A and B are correct. Anyways...
1. Dovie'andi se tovya sagai
I time travel back to directly before the Godmodder would dodge the Soul Explosion, and kick him in the shins for a distraction, before time traveling to directly before I did that, and punching the Godmodder in the face. Then I time travel directly to before I did that, and hit the Godmodder in the small of his back. After that, I travel to before that, and Shoryuken the Godmodder's crotch. This all being accomplished for the sheer purpose of distracting the Godmodder as his 'Soul' explodes. Which has the unfortunate side effect of killing about... 3 of me. Darn time clones, always dying no matter what you do.
2. I charge to 21/25
3. I hit Ray with Defog, lowering his dodge chance by 1 stage. How large is a stage? Well, with the effort put into this attack, probably not as much as I'd like it to be.

Your attack deals an incredible FOUR damage to the godmodder! But the godmodder absorbs the Player power of your time clones, healing back THREE health! So, 1 damage net!'

STARCALIBUR STEAL ROLL: Sorry!

You get a Boost Stone!

Ray's dodge rate reduced by 3%!

I use an ability I am established to have from that time I tried to save Xerath: the ability to retroactively have done anything I would definitely have done in any other format! specificly, I retroactively redeem the Godmodder damage ticket, as a free action, in the past, before it expired.
Meanwhile within the Curling game, I repeat my previous attempt at an opening move perfectly, clones sweeping in perfect harmony, landing the stone on the centre of the board to the molecule.
[1x] I hang a picture on the board: working Charmzard energy producer within inventory.
[1x] I, having strongly precommited myself to not trying further combinations for the generator after this turn, and guaranteed to succeed at some point by the vision board, Alchemize the Charmzard energy with a shield generator. It's practically guaranteed to result in a Working Charmzard energy producer! probably some form of generator.
[1x] I look at the peacekeepers "figure out how the evolver evolves" research time, and apply my palm directly to my face. three times. at once. somehow.
It's... really not that complicated m9.
Ok you sort of owe me extra for this, but here have a hint. making it clearer would probably reduce the effectiveness to be honest.
"In other realms beyond our fold is much power, often old."
"With light our own we breach the curtain and look beyond this is certain."
"If an allegiance one where to mold a tear in sight would fuel ha yetzirah shelchem"
"with only the chains of this realms walls summoning has few qualms."
"to gather light to breach this hold is quite a trial, truth be told."
"Speed is high but danger arises as your light pressurizes. "
"It can be gathered from all around but the method there is not profound."

To create their own units of their own design, they'll need their own off-orb base, but no such obstacle exits for producing technological, celestial, mental, or magical constructs with my direct aid.

ENTITY ORDERS:
Somno, keep working. Shield generators generate shields. hexagonashield does the same.

I have srovy's permission to order his drones as long as he's not around, so I order them thusly:
worker drones work on the headquarters. those that can't for lack of resources work on building a duplicate shield generator, which is more precision then resource. the gather drones harvest their farms and any other things they see, the recruiter drones try to recruit anyone who happens to enter a 5 killometer radius of them. even if they're singing. or yelling at them to stop. or have no head.
the healer drones heal somno. the breeder drones act as previously ordered.

Cult action vote: The recruiter drones discover another floating section attached to the boat- a machine to turn compress multiple souls together, combing their knowledge, intelligence, and skills. then, the machine sacrifices any nearby raw materials (for the first use, they steal some shields from the hexagonashield generator), creating an ally with strength based on the soul count and slightly randomized (since intelligence rises with soul-count, higher soul-count beings can be best employed as inventorys or researchers). use for 2 otherwise use-impaired resources, secured!

Also I vote A and B.

You retroactively redeem the godmodder damage ticket to deal 1 damage to the godmodder! Hurrah!

STARCALIBUR STEAL ROLL: Close... BUT NO!

You get a Boost Stone! Because you needed more.

In the curling game, the godmodder's players, all the gods from all the pantheons - there's, like, 200 of them, but to be fair you have about 200 clones of yourself to make up for it - who are NOT bound to follow the rules of normal humans, proceed to use their various powers to enchant the puck to electrocute, burn, stab, poison, and explode the body of any normal human who touches the puck - they grant themselves and their teammates immunity to all these things. Finally, Zeus, the god of lightning, comes up and smashes the curling puck at the speed of lightning towards the goal on your side. The godmodder would also like to note that the curling pucks are immune to the effects, and so the curling is not interfered with. Sure, clones will die, but when have clones ever really lived?

You hang up a picture on the board!

Charmzard energy + Shield Generator: Charmzard Energy Generator: Generates Charmzard Energy for use every turn. A turn's worth of energy can potentially be used to make a functional Multiplier Orb, with the proper tools. LEGENDARY ITEM: Non-combinable, non-repeatable. Cost: 100 actions

You suddenly feel a surge of energy about to rush into you that would give you the equivalent of 100 actions you need to make this instantly! Do you let it flow through you? Note that you won't be able to use it for anything but this.

Quinn: Uh... it's not like we don't have people who can work with cryptic rhymes, but... taking the time to apply Evolver magic to our forces without Player powers takes, well, time. Patience, please!

Orders:

SCVs Assignment
20 On Command Centers
13 On Factories
The Rest on Project "Hyperion" Battlecruiser

The Flagbearer ask the Staff to simply do 1 thing, for him. Fight for him. and Destroy the Attack Shield Obliterators at all cost. To fight against their very core being, isn't it a beautiful tale? He tells him it's always possible if you just believe in hope.

Soldiers attack the Lowest HP Attack Shield Obliterator!

Heavy AFV will Tank the hit from Ray.

Actions:

1x If an attack shield can cover an entire army, I'll put an Attack Shield surrounding the entire island and my entities on it!
(3x to cover all my entities if fail)
IF THAT WORKS Continue to

1x Assist Factory

1x I hang a picture "Space Station destroys EVIL Space Station" (EVIL always loses) a Triumphant Space Station destroys the EVIL Space Station!

I note the "The Shipyard Explodes and Dies" doesn't have to be now... In fact it could be when the Space Station is finally succeeded by a better and everybody already relocated to it.

Ray: Here we go... QUESTION 5!
x^2 = 4 What are the right answers?
I note he said "answer with a s" which means plural therefor I vote
A and B

You use 3 actions to put 2 big attack shields around your entire army! It's easier to cover your army if you get a shield generator to do it automatically for you.

FOCUS

3 actions to my account.

Moniker, just what are these timeshare options the bank of actions is offering?

The bank has a selection of multiple timeshare vacation homes. The cheapest and most affordable one is a gold-painted trailer for only 40 actions buy-in, with 99% guaranteed "minimal upkeep costs".

(x1) For the Evil Space Station,I attempt to use extremely precise Laser Beams to cut away at the Shield Array

(x1)I then Turn into a Dragon aNd ram the last few Guardbots

Charge:6/12

You cut away 5% of the Shield array, and deal 5,000 damage to both Guardbots!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3

Action 1: I go over to the Vision Board, and post a picture on it. It is a Picture of "Ray getting sprayed with GODMODDER REPELLENT."
Action 2: I go over to Ray and spray him with the GODMODDER REPELLENT, since this will most likely kill him since he is made out of Godmodding energy, and I don't want to deal with this 'Quiz' gimmick anymore, since these questions will only get more convoluted.
Action 3:I put a single point into my charge.

You walk over to Ray...

Ray: Wait... is that! NO! GET THAT AWAY FROM ME!


Too late! You shake the canister and press down the thingy! The immediate result is... NOTHING! Until Ray starts... writhing...

Ray: EAGGGGHHHHH!! NO! NO! NO!

The godmodder quickly flies over, punches you hard enough to send you flying a mile away, and supplements Ray with some new godmodding energy! However, Ray is... significantly weakened!

Ray's offensive abilities cut by 90%!

Ray's dodge rate reduced to 90%!

Action 1: I force ray to sit on a witness stand and tesitfy as to how the Godmodder could possibly have the potential to get 6 legendary weapons I'm fairly certain he's lying, and he better explain quickly since the witness stand is really small and he's a sitting duck in it.

Actions 2+3: I charge 2x.

Bonus Action: I pick A and B for question 5, and no I totally didn't look up the answer from the poster above me. Even if I did, there's no rules against it.

Ray takes a moment to recover from the godmodder repellent.

Ray: Did you know the Set of Seven has an order? From least to most powerful?

Ray: Right now, the godmodder's gunning for Legendary Weapon #5 - that's the one you knew about. It should be pretty obvious what ongoing event will get him #4.

Ray: And the last one is actually for weapon #7 - I can't WAIT until you find out the surprise on that one!


You are completely satisfied with this answer and you let Ray go.

For the question for this round, the answers for this question is A and B!

(Action!)(3 Charges)
(FOCUS!)
The final steps for PROJECT:MONASTERY approaches, I gaze upon the the near completion of the of the planned monastery, feeling pride towards my entities for making it come true. My entities spending 5 turns of hard work was put into it, the farmers all seemed to be content, the Lightward Mages in the state of cautious giddiness, the [V] glad to have all the research done with and the Buns happy to be soon better protect soon enough.

It honestly make me feel inadequate, which I hate and set out to contribute more to get rid of such feelings.

Grabbing my 10k Damage Ticket I set to work. A workshop expanded in front of me, containing containers and and magic circles of mystic origins. I then willed my Player powers outwards and into a 12 pointed star shaped container, the green charges swirled into it, turning the star green. The energy vibrates as it soon radiates in a calming matter. I toss the Damage Ticket into the mix and proceed to activate the workshop's main function. Magic circles soon surrounds the star with one circle centered on each of the star's tip. Already, at this point, the energy that was once calm soon blurs and lashes in a frenzy as the Damage Ticket is being slowly absorbed into the container, giving it a more fierce aura.

With the Empowering Star finish, I climb to the top of the monastery and wait for my entities to finish the construction before puting it on.

(Orders!)
Rice Shield is shielding the project!
Everyone is finishing the last touches for the building...

Your big project is about to finish! Next turn, describe what the changes are as a result of this project!

Vote: A and B.

1 action: I give the Second Scarlet Prince an attack shield.

1 action: I give the Eeveelutionary Eevee an attack shield.

1 action: I shoot an RPG-7 at the most damaged Attack Shield Obliterator Turret.

"Second Scarlet Prince, attack the most damaged Attack Shield Obliterator Turret! Eeveelutionary Eevee, attack the most damaged Attack Shield Obliterator Turret, and after you're done adapting to the water, start giving yourself dodge chance."

+attack shields! 10,000 damage to an Attack Shield Obliterator!

3/3 + 1/1 +2/2 + 8/8 + 18/100

2 Actions incoming in 5 rounds because I lent THE_TWO_ENTITIES The_Two_Eternities 1 action

12 Actions incoming in 14 rounds because I sold the Yorehammer to REDROVER

I agree to cult actions.

sorry for misspelling your name, TTE, I was imagining your true forms, not their lifespan.

Hungry_Visitor, for that last sentence, I must give you props. You made me laugh, and for that I grant you a memestone.

'Ah, fucking capital that.' I let out a groan upon seeing Ray's stats. 'Bugger, what to do? Focus on Ray or stop the Godmodder from getting the Legendary weapon?' Looking over the Field I can see most everyone is busy with Ray at this time. 'Well I guess there are enough people dealing with Ray. I guess I work against the Godmodder.'

I turn to look at the Lieutenant. "Lieutenant, Please have the Helmsmen bring us to the Vision Board." "Roger that sir, Helmsmen sail towards the vision Board." "Aye aye, Skipper!" The Helmsmen says as he sets the PT boat's Engine to full speed.

After about 3 minutes of sailing through the maelstrom the Hexagona-Sea has become, we finally make it to the Vision Board. The Helmsmen slows the PT boat down until we are right next to the Vision Board.

"Alright, Thank you all, I'll be back soon I'm just going to see how 'Guaranteed to occur!' this Vision Board really is." I ready to jump onto the platform that sits in front of the Vision Board as soon as the waves pass. 'Probably this thing will not be as Guaranteed to occur as advertised if it goes against the Godmodder's interest.' I think grimly to myself as I wait. After a few more seconds the wave passes and I leap onto the platform.

'Alright so it has to be describable in six words or less, hmm. Does the Godmodder's name count as two words or just as one?' I scratch my mustache as I think. 'Well I'll just make sure that it will fit in even if the Godmodder suddenly claims that his spelling of his name is God Modder.'

With that out of the way I quickly work on a picture. After a minute I have it ready. "Right so this can be picture can be described in 5 word summery as: "Godmodder fails in their expedition" The picture show the Godmodder's cave expedition ending in failure. 'Right well at least it should be safe from him claiming his name is two words thus making it invalid that way.' I think to my self as I place the picture onto the Vision Board.(1 action)

Nodding to myself I get to work on my second picture, After a few minute and some muttering I finish my second picture which could be summed up as "AG Player succeeds in expedition" The picture shows a AG player getting a hold of the new Legendary weapon first before the Godmodder. "Well time to see if you will work as intended." I say to the Vision Board although it's more just me talking to myself as I place the Picture onto the Vision Board. (1 action)

After making sure both pictures are well secured to the Vision Board I return to the PT boat. After jumping back on board I look to the Lieutenant. "Right Lieutenant would you please get us to the cave entrance over there?" I say as I point to side entrance that is next to the one the Godmodder used for his expedition to get the Legendary weapon. "Roger that sir. Helmsmen turn us to starboard, Full speed." "Aye aye, Skipper." The Helmsmen calls back as he fires up the Ship's engine and moves away from the Vision board and towards the Cave side entrance.

After awhile the PT boat makes it through the rough waves and choppy seas and pulls up along the side entrance. "So captain, While your in the cave what will you have us do?" The Lieutenant asks. "Well just stick with the rest of the AG forces and help out when your able." I say and then jump and manage to land on my feet on the ledge that leads into the cave. "Alright sir, Good luck." The Lieutenant says before then ordering the PT Boat to link back up with the rest of the AG team.

Nodding to myself I look into the mouth of the cave. 'Right you can do this. You'll just be racing again the Godmodder to get to the weapon first.' I mentally try to encourage myself. 'I guess I could also call for some backup from the others. No clue if they'll have time to help me.' As I fiddle with my flashlight I switch on my radio to the AG team. "Well Guys I'm going to try and get ahold of the legendary weapon before the Godmodder does. I would be happy to receive any help you guys could give me." As I say that I switch on the flashlight and shine it into the Cave.

'Bloody hell, this cave is big.' I think to myself as I step inside into the cave. (1 action)

(OOC: Really, I would be grateful for any assistance any of you could give me.)

You place "godmodder fails in their expedition" on the visionboard! Wait a minute... this already happened! It's a picture of the godmodder's forces trying to climb the legendary mountain expedition, only to get distracted by the Ugandan knuckles cave! Oh no! It's a picture of the past!

You draw a picture of an AG Player succeeding at the expedition! But this too has already come to pass! It's the AG Army at the top of the Legendary Weapon mountain expedition, having succeeded in their expedition and delaying the recovery of the weapon by the godmodder!

MINI-SIDEQUEST BEGUN! Mini-sidequests are over so quickly they do not warrant the full sidequest treatment. Just respond to the quest in your regular posts. These will probably not be a regular thing...

You climb into the cave, at a distance part of the HEXAGONAFIELD. You see some of the KING's Pawns, presumably here to support you. They gesture towards you, and stand at the entrance to one of two paths. They're asking you to follow them! Would you like to, or would you like to peek down the other path instead?

Action 1: Terry attacks the Elite Guardbots with Speaker Crash, whacking them into poorly-shaped pancakes.

Action 2+3: +2 to charge.

5,000 more damage to each Elite Guardbot!

I recover from a totally-not-caused-by-IRL-stuff supor, and look around.

WHOA NELLY! This water is intense and is only getting intenser. Looks like being anywhere NEAR the surface, on either side, will soon become very deadly.

As the boat rapidly takes on water I say 'screw it', invoke the Super Not Drowning Skills trope, and dive under the waves. For it is a well-known fact that the intensity of wave action rapidly decreases the further below the surface you go. Rather than making offensive maneuvers, I pull out my waterproof communicator. Marine support must be hurried on.

"Hello, General Řehoř Urist here. Is this Yokosuka?"

something boat-related: 6/10 (+3)

(BTW, I briefly considered hanging a picture of a "HEXAGONAFIELD WITHOUT WATER" on the Vision Board, but I'm genre savvy enough to realize we won't solve things that quickly.)

HEXAGONAFIELD without water? Well, the visionboard doesn't specify a time things will be fulfilled...

3/?? mass flooding

I provide another action to the bank.

I spend my final action picking up a small knife... that just so happens to be lying around... on the water... floating.
I intend on alchemizing (*spelling??) it with something next round.

You pick up a small knife! It's one of Ray's used poisonous knives, the poison washed away by the water.

5/?? Using

One adjustment to that the healer drones will heal all cult entities (which includes somno)
Using my first action I charge using the charge booster
Using my second action I increase the work speed of the workers
Using my third action I increase the Speed of the gatherers
Using my five actions I buff the breeder drones enabling them to breed more drones per.. erm.. batch

CHARGE BOOSTER ROLL: 14/16 It works fine. Your luck streak continues.

You speed up the workers and resource gatherers, and furthermore, expend your charge to make breeding drones have cheaper costs for creating new units!

-------

V:

Winkin's forces finish their BIG PROJECT! It is ready to be rolled out this coming turn!

AG:

The Space Station is in combat with the EVIL Space Station! It fires its new guns at the EVIL Space Station to kill 3% of its shields! Hovering high above the HEXAGONAFIELD, the staff works desperately on a solution as missiles hammer at their shields! CompTIA uses their awesome computing power to come up with new ideas! The space engineers take a short break, get together as a group, and nod. They have the power to SURGE COMPLETE one project, finishing it in one post! CompTIA has two projects prepared to help the Space Station, but you can only pick one! Which do you choose?

1: Ram-Jets: Attach a giant booster onto the Space Station, blasting it right into the evil space station to destroy it immediately!

2: Escape pods: A set of pods that can safely carry everything living on the space station, including a small computer to store CompTIA, off the ship to make sure they're safe no matter what.

MooGoestheCow, it's your call!

Everything increments! Many projects and upgrades are completed, at least partially. The K.I.N.G continues to produce Pawns, but none of them are nearby... are they still out exploring?

The Eeveelutionary Eevee and Scarlet Prince both attack the weaker Attack shield obliterator, but they can't kill it! At the last moment, the Explosion Elemental dives in from the side and blows it to smithereens, destroying one attack shield obliterator! The rest of the AG entities focus on the Fishery, dealing 37,350 damage! ...But, that doesn't even totally counteract its 50,000 HP/turn regen! And the Fishery is only going to get better as the water rises! This is going to be troublesome...

Daskter's Flagbearer orders the newly recruited staff to swarm the other Attack shield obliterator! They do so, and one of them remembers they saw this design before... and its weakness! They deal 50,000 damage!

PG:

The EVIL SPACE STATION focuses all fire on the Space Station shields! The Laser obliterator burns a hole straight through, meanwhile, the machine guns and smaller cannons pelt the shields from every angle! The Shield Generator's power flickers out for a moment... and that's when the DOOM LASER fires! The Space Station takes evasive maneuvers and manages to avoid taking the blast at its hole, but an outer chunk is taken out, and they got what they were really aiming for - Shield Array and Mind Control Beacon destroyed! Fires begin to spread as the ship now has a giant smoking hole on its edge... the project decision cannot wait! Furthermore, while 50 of the evil engineers are busy cleaning up cat memorabilia, the other 50 repair the shields by 25%, 100 begin working on an upgrade to the Doom Laser, and 50 start a new project: EVIL Fleet Beacon!

The Fishery V2.0 fishes up the 3 Pirahna schools, and does horrible experiments on them to convert them at a rate of 20/school to their research project: Fish Weaponry! Using the schools of fish, the Fishery can research upgrades for itself until it reaches critical mass, hopefully!

Ray: Ha... ha... That godmodder repellent is really something!

Ray: So! To my last question you all answered: A AND B! I believe the votes tied.

Ray: Now... that probably would have been a little challenging had I told you you weren't allowed to vote for more than answer. But I forgot. You know what? My bad. Let's call it correct and move on.


Ray's attack is a tenth of what it once was, but he's not weak! The Heavy AFV tries to get in his way, but Ray's far too fast, and simply phases right past them! Ray hits the Apex, Shipyard, and JOEbob's shield generator, destroying a shield on each (and the little shields on JOEbob's!)! He then cuts into the unshielded Mazinger Zero, obliterating it! With their fifth and final attack, a quick knife in the back of the Critical Whale kills them, too!

The Attack shield obliterator, now all alone, spins up and shoots at many places! First, it destroys CaptainNZZZ's singular attack shield! Then, it destroys JOEbob's attack shield, then Eeveelutionary Eevee's and the Scarlet Prince's (again), then the Explosion Elemental's, then 1 of Daskter's!

Aquarius swims a circle around CaptainNZZZ's army... THERE! A weak point in the bodyguard chain! The Eagle Spawner is unprotected, and Aquarius has just enough attack to SMASH IT IN ONE HIT! Dead!

Ray: You know, hmm...
Question 6: What would have happened if you'd used the godmodder repellent on the godmodder?
A: The godmodder INSTANTLY DIE
B: Reduce godmodder damage capabilities by 90%, reduce dodge rate to 90%
C: Just do damage
D: Fundamentally break reality, instant game over
E: I DON'T KNOW RAY, YOU'RE DUMB


The godmodder, watching from afar, has yet to move this turn! ...UNTIL NOW.

First, he hangs a picture on the Visionboard. "JOEbob's Bad Day". It shows JOEbob slipping, the Charm Stone dropping out of his pocket, into a mysterious crack that's appeared in the ground, leading to a realm of pure darkness. Tears stream from JOEbob's eyes as he realizes the artifact is permanently lost. Forever. Probably.

With his second action, the godmodder begins his OBLITERATION CHARGE, a 15-godmodder-action charge.

N:

CaptainNZZZ's army SEETHES with rage at the death of the Eagle Spawner. Do they have a great chance of hitting Ray at a 90% dodge rate? Not really. Are they going to try anyway? YES THEY ARE!

In an unprecedented twist of extreme luck, the eagles AND the weak skeletons manage to land their hit, dealing 29,000 damage together! Now, if only you had that kind of luck with the weapon steal rolls this turn!

All the worker entities do their work. Srovy's forces activate their cult action, using their souls and attack shields to make a new ELITE DRONE, capable of helping to defend the Worker Army better.

The Bank of Actions would like to state that they agree with General_Urist's most recent post. The longer actions stay in the Bank, the better.

--------

The rain continues to fall on the HEXAGONAFIELD! The water rises by 40 feet! The worker army is battered by the waves, and loses 2 of each kind of drone as well as 5,000 elite drone HP! The Festums are battered as well, and the big one loses 8,000 HP while a Mini Festum dies! Help them stay protected!

One new pirahna school and 2 new basic schools swim in! The Fishery eyes them...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 91/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 5,000 x 2)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and slow down his dodge rate so you can kill him!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities! The EVIL Space Station is attacking it, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive! The Starcraft Army is also generating more minions!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G.'s pawns are... still exploring?
The Bank of Actions is offering useful, but optional, action-related services
The Attack obliterators are destroying all the attack shields!
Aquarius is attacking ground-based foes for the godmodder! Maybe she can be convinced to switch sides?
The Fishery is using the fish in the water for diabolical purposes!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 143 feet deep(entities drown if not protected)(entities take damage if only level I protected((+70 feet/turn, -20 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 2 empty alchemiting boat spots
Entities level I protected: Worker Army(flying), Festums(shoulder floaties)
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +3 charge), done in 0!), Rice Shield: 40,000 HP
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)(secondary guns: 6,000A)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 3!), Space mooks: 500 x 5HP, 500 x 5A
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator (waiting on project decision!)
Digital portal: 39% complete(cost: 40)
Space engineers+1: 100/100 HP x 1,040(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 2! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 5!)

[AG - Arsenical]K.I.N.G II: 33,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 19 HP (exploring HEXAGONAFIELD)
Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(14,350 TA)(protected from 1 attacks)
Flag-Bearer: 36,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 49 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 8 HP (+8 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 10%/SCV)
Factories: 4,000 x 4.8 HP (+4 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 10%/SCV)
Science facility(researching command center reactor, done in 6!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 16! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Project Hyperion: 4.5% complete(.5%/SCV)

[AG - DragonofHope?!?]Festum: 27,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
New festums: +25% mini festum completion/turn, 25%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[N - CaptainNZZZ]Army: TA: 61,000 (protected from 1 attack)(+5% accuracy)(x2 Ray's attack redirectors)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Weak skeletons: 500 x 36 HP, 500 x 36A
Eagles: 2,000 x 11 HP, 1,000 x 11A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 8!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities(0 + 1,000 x 3 attack shield currently)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 11 HP(taskdoer)(building HQ! 40% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 11 HP. Recruits souls for the cult (0 souls)
Gatherer Drones 400 x 11 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 11 HP, +500 x 10A
Guard Drones 5000 x 11 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 15 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 78,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 2!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 4!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 55.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)
[N]Vision Board: Post pictures describable in at most 6 words, and they are guaranteed to occur! Pictures: Fred succeeding at everything I've suggested, working Charmzard energy producer within inventory, JOEbob's Bad Day
[N]Fish School: 4 basic schools, 1 Piranha schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 178 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders IX: 3,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 6!)(adding enhanced HQ security, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 20!)(researching Evolver's evolving ability, done in 28!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 6!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 78!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Ray, Unsealed Game Master: 171,000/200,000 HP, 99,999 x 5A (controlling Tournament of Doom!)(Boss)(90% dodge rate)(150% accuracy)


[PG]Attack Shield Obliterator Turret: 44,000/100,000 HP, -1 x 6A (-3,000 HP per turn)(-3 attacks, full of concrete!)

[PG]Aquarius: 70,000/70,000 HP, 20,000A(can't attack flying!)

[PG]EVIL Space Station
EVIL Shield Array(protecting space station)(Shields at 57%)(+10% shields/turn)(-5% shields/turn from water downpour)
DOOM Laser: Can unleash 100,000 damage support attack(ready in 2!)(75% integrity!)(50% upgraded)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 50A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 250(upgrading EVIL space station!)
Special Beacon: Dreadnought Enforce, done in 2!, Rays of Venus, ready in 4!, Heaven's Fall, ready in 7!
Fleet Beacon: 25% built

[PG]Fishery V2.0: 500,000/500,000 HP, FishingA (strengthened by water, current buffs: -6,000 damage from all attacks, +55,000 HP/turn)(Fish Weaponry: 60% research)

[PG]Godmodder: 144/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 2 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Repository Charge: 8/10)(Major charge: 3/3)(Obliteration Charge: 1/15), Legendary Weapon cave expedition: 64% complete

Player info:
Captain.cat(1 Boost Stone)(4/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(18/100)(1 Boost Stone, 1 Memestone)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token, backup Small Rover, Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(11/15)
Cyanogist(4/5)
Pionoplayer(has Ornate Ring, Mirror)(8/10)(Lightly injured)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 2 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (6/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)(Yorehammer - Bypasses defenses)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)(2/--)
Trifling Epithet(21/25)(1/5)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once), 1 Boost Stone)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(6/--)
[N]That(Other)OtherGuy (3/??)(Has used poison dagger)
DHiker
Spicy Serious(2/10)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 6)

OOC: My, the HEXAGONAFIELD sure is full of stuff these days... well, soon, there will be less things on it.
 
I answer C

ACTION 1: I summon a NOOB CHEER SQUAD to distract Ray by ranting about how unfair his questions are and get in his way as he tries to attack. [the NOOB CHEER SQUAD will go away after my attack]

ACTION 2: While the NOOB CHEER SQUAD is distracting Ray, I hit him from behind with a Splash Potion of Slowness IV, slowing down Ray's movements and reducing his dodge chance.

ACTION 3: I call up a massive wave, bigger than the new usual by about 20 feet, and surf on it straight towards the Godmodder, dagger in hand. When I'm seconds away from melee range with the Godmodder, I suddenly wipe out! The wave, being a wave, doesn't stop, and it bowls the Godmodder over, disorienting him and holding him underwater for a time. The Godmodder eventually surfaces, and realizes that I am nowhere to be seen! You see, the wave ruse was a distraction, and my wiping out was entirely intentional! While the Godmodder is trying to get his breathing back to normal, I swim up from under him and stab him in the Achilles tendon, then quickly swim away to a safe distance.
 
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