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Defeat The Godmodder

Dragon of Hope?!? It's not that summon can backfire it's just the tendancy of entities with very little charges tend to be easily mind controlled, example your Festum was on the enemy team untill you got something that changed its side.
 
The Vault III
Hello hello? Is this Fred? Hi! I'm one of the Players you haven't met! I was curious about your quest and decided to add my two cents into your journey so far. Anyways... The voice you heard was most likely the passcode for the keypad over there. It's better that you wait for JOE input before you put the code in though. By the way... here's a small question, did the voice sound mechanical? We can't exactly see or hear all the detail that's going around you and I was wondering if the place you are in is some sort of mechanical base of sort...

Hearing a new kind-sounding voice, Fred calms down a little.

Fred: Hey, happy to talk to you! It's good to, uh, talk to more of you.

Fred: No, it didn't sound mechanical at all. Not pre-recorded. It did sound... powerful.


"Hm, Ok..."
"The voice was probably telling you the code. I wouldn't count on it, and it might trigger a trap, but it's worth trying."
"However, you're probably safe due to the false wall, so take some time to investigate the rest of the room- snap a twig off from the branch, then rub it to the top until it catches on fire, so you can see what else this room has to offer. it might have a tool or two that could prove useful."
"Once you've searched the room, when you enter the code, immediately jump a short distance in a random direction. safety first."
"since you aren't in immediate danger, I can't spare any actions to help you directly (bcuz the godmodder's attacking me shiz.), but advice is a free action, woo-hoo! hopefully, I'll be free next round."
"if at any point something pops into existence next to you, and upon it are engraved the words "Ashes are Ashes, Dust is dust, but neither is neither if you have enough trust.", that means I probably caused it to arrive. I've chosen this phrase at random, so hopefully nobody will fake it."

Fred tries to start a fire with his tree branch. Unfortunately, due to a lack of experience - and a lack of branch sturdiness - he ends up just breaking the branch. If you sent some aid to light it, then you could get a better view.

Nevertheless, he gets on his hands and knees, and tries to search the room using only the dim light from the terminal. He finds little, except from what you'd expect from an ordinary cave. The river is still very wet. If there's something major hidden by the darkness, it's either on the ceiling or it doesn't exist at all.

He returns to the keypad, and enters the combination given. Top-left... top-middle... middle-right... top-middle.

Fred leaps back, but... all that happens is that the bigger terminal nearby turns on. It takes a moment to load, more symbols similar to the ones seen on the keypad flashing across its screen. Then...

Auto-detection-translation language module: 100% complete. Language: English

Welcome, ADMIN. Status report:


Physical lock: ONLINE
Player lock: ONLINE
Main door: LOCKED - 100% integrity
Living storage dormitory: 0/10 OCCUPANTS
Physical item storage: 3/50 STORED
Intangible storage: 336 GB STORED

ENTER COMMAND

You chime in to advise Fred, and he enters "help", the go-to choice. As expected, it lists some top-level commands:

a physical lock(online/offline, timer): Allows you to change the status of the physical lock. Timer optional.
a player lock: Manually extends the Player lock for setting online/offline
see physical: Lists known items in physical storage
see living: Lists occupants in living storage
see intangible: Switches to file-system viewing mode
unlock: unlocks main door
security: Switches to security interface mode
store: Opens up new entry form, for storing physical/living things

Fred: Hmm... looks pretty complicated. Will I really need to use all this stuff? I hope not...

Suddenly, Fred hears something again...

???: a player lock


Fred: I heard it again!


Fred looks around the cave. Still nothing.

Fred: Well, you know best... I, uh, once again find myself deferring to your judgement.


Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door

Fred(has broken tree branch)
 
"Well, thank you for waiting. :)
My first thought is to turn off the player lock, but...
We players can't affect the real world, aside from the already-present field around you.
and... wait a second........
I was right.
Back when Somno viewed the Godmodders memory of Alice...:"

???: Are you finally ready, Alice? I know you have everything you need.
"just now:"
???: a player lock
"Its a Georgia text, with a ???. ((My speech text, for contrast, is almost-always Size four, Times New Roman, Cyan (00ffff), Bold text))
There is one difference- The old one has a colour of light grey specified- but its enough to deserve heavy suspicion with the voice. that, combined with the unlikelihood of player-lock being off helping us (all our players are dead), Gives me the conclusion that turning off player lock is a bad idea.
Now, the gauntlet on your hand is from me. I managed to scrape together the power to give it to you, it should give you the magical power to do any of the following, but only one at a time: glow about as bright as a torch, apply a force equivalent to a punch to an area within 3 meters and within sight, or slooooowly nit wounds.
As for what to do. before you continue, use the "glow like torch" ability to check if there's anything, just in case."

"a physical lock(online/offline, timer): Allows you to change the status of the physical lock. Timer optional.
a player lock: Manually extends the Player lock for setting online/offline
see physical: Lists known items in physical storage
see living: Lists occupants in living storage
see intangible: Switches to file-system viewing mode
unlock: unlocks main door
security: Switches to security interface mode
store: Opens up new entry form, for storing physical/living things"
"the player and physical locks say 'A' at the start, and the ??? georgia voice did too. they definitely want you to do that... so avoid both of them. instead, use See living, then See physical, then if nothing interesting has happened, See intangible... make sure not to do unlock, or to preface any of your text with "a"."
 
A powerful voice huh? Seems like JOE have recalled hearing that voice so I'll leave that to him. As for the commands, I think we should get around to checking "a player lock" even though it came from someone that might be hindering us... but after checking "see physical". I really don't think we'll find anything in "see living". Player lock might allow us to interfere a bit into the Real World... But that means other players apart from us can mess up other stuff as well, there's still Alice, who might be someone tricked into going against the Players here on the Hexagonal field.

... On second thought, it might be better to ignore "a player lock" and check out "security" and "see physical". Maybe there might be something you can use from what I assume to be a vault.
 
Player lock might allow us to interfere a bit into the Real World... But that means other players apart from us can mess up other stuff as well, there's still Alice, who might be someone tricked into going against the Players here on the Hexagonal field.
"The player lock is implicitly protecting the vault - after which this sidequest is named- from player powers. it wouldn't make sense for it to be the reason we can't affect the real world when Moniker's already justified it with us all being dead. given a similar voice was manipulating Alice, this one shouldn't be trusted, and player lock may very well be the only thing keeping fred Safe at the moment- After Xerath's won, maybe interacting with alice would be ok, but it's still a risk so... eh, play it safe."
 
Update LXXXVII
I take 3 Orbs and then put them onto the Space station

I flick the switch to turn on the Quantum Computer

You can only use 1 orb at a time! Which you do. The Space Station is now the SPACE STATION II!

You turn on the QUANTUM COMPUTER! The A.I. promptly boots up...

A.I: Hello. What do you desire of me, MooGoesCow? I exist to serve you.

Piono passes out on the rock and begins to glow slightly, he's not going to be of any use for... oh two more turns.

3/10 for Punishment.
The improbability drive clicks and whirs.

Click... whirr...

ACTIONS 1-3:
Only death can pay for life.

I therefore go on a trek across the HEXAGONAFIELD, slaughtering any and all animals in my path and adding their lifeforce to my LIFE TALISMAN. When the LIFE TALISMAN is full, I toss it to Xerath so that he can use its energies to heal himself.

You use all your power, and the souls of the fallen, to create the LIFE TALISMAN! Xerath accepts the item.

Orders:
Continue on as normal...
I note that only 13(rounded from 12.5) SCVs is required to create atleast 1 Command Center per turn, well then the other 5 SCVs will start on the Science Facility. Things keep changing so therefor the Terran Army will adapt to the new obstacles. To stagnate is to die, we just need to keep growing to counter the new threats, and overcome all obstacles.

All new SCVs will be dedicated to the Science Facility Project.

The Flagbearer will begun the study of how to improve his own aura by studying others.

Actions:
Well this water problem is getting extreme, I should deal with that.

Focus 2x: I create a massive floating Island using the power of Charged Suspendium Crystals! Creating an area for all my entities to stand on without being drowned in water! (Any water that pools dangerously high obviously falls down back down)

(the word Suspendium I use comes from Airships: Conquer the Sky!)

1x. Hey Xerath... here take this MIRROR SWORD...

A Sword made of ever reflecting mirrors... Those who fight against it can only see themselves, making them believe the sword is just that a distraction for the eyes. However the real trick of this sword is to sacrifice itself to shatter any defenses, Armor, Deflectors, you name it. Anything that can be considered defensive can be broken by sacrificing this Mirror Sword. Shatter the Mirror.

Your entities note the orders.

You create a giant floating island! This provides some protection against the water for a medium amount of enemies - your people fit on it just well enough.

Mirror Sword created! It shatters all defenses!

Action 1: I give Xerath a super secret weapon. Conveniently, currently the only mechanic of the weapon is that Xerath gets to choose what it is, at any time, instantly creating that weapon. Its a secret. It can even be used during a attack. Go wild, Xerath.

Action 2: Godmodder. Thank you so much for telling me your defense for me. You helped me restart my idea track. I thought I'd honestly run out of ideas...

Until you said that you only reduce retaken damage!

You Fool! Information is Power! I know exactly what to do now.

I give a laser blaster to xerath, as I explain my Xanatos Gambit super awesome plan to take you down for good. I will create a device that sends you back in time, to every time you took damage, therefore dealing you 2 damage. I'll use that twice, instantly killing you at 3 damage. However, this would normally cause a paradox, but did you know that lasers force paradoxes to go straight! They force a yes or no so quickly your eye won't stop blinking by the end no matter how hard you try. Using this extremely powerful paradox, guided by a laser, it will fly right at your face and do 1 damage, killing you instantly! You will, of course, mirror the laser, then I will play mirror tag and win. And don't even think about trying to reverse a paradox. It will just dissipate. And if you try to make a wall appear to block it, it will instantly dodge. In fact, I've got you so cornered that there is no way you could ever possibly escape. I counter your every move, and every action. I will create a anti-beam to your beam, a laser to your pro-laser, a gigantic ship to your anti-anti-beam, a time paradox to your spacial logic, and a thousand other equipment. Here I come, Godmodder. You cannot stop me. Even if you deflect the laser the paradox will still kill you.

Nor can you stop the very powerful laser being shot towards your face while your so feared and very alert and distracted hearing me rant about how I will kill you. Because your "Laser-Focused" and a laser only points one way. You got so focused on me everything else suddenly didn't exist. Just like a laser, one direction only. Couldn't pay attention to Xerath at the same time. Ha. The laser only has one shot, but that shot really does count (aka, it has two, and if you block the first shot you'll think thats it, but then you get shot in the back)

Action 3: Using Reverse Psychology, since the Godmodder copy assumes everything I said in my 2nd action was just to distract him, I catch Godmodder off guard and actually give Xerath a weapon. Too bad, however, that I was just joking and making Godmodder super paranoid again. This weapon has nothing to do with what I said above. So of course, this weapon is actually a Implosion device. Godmodder Copy is resistant to explosions, but since Godmodder's immune system has literally rebuilt itself from the ground up just to counter explosions, it becomes weak to the opposite, which is implosions. In fact, its so bad, that I wouldn't be surprised if this was a critical entity weakness.

You give Xerath one Super secret weapon, one Implosion Device, and one PARADOX LASER. This equipment should work perfectly!

Xerath: I'll find some way to use all this!


All efforts go to Xerath. Recap on Critical injuries: he has barely any power and may faint occasionally, must be treated by another player.
1. Occasionally fainting? Nonononono it meant occasionally feinting. Thus, I grant Xerath the power to feint towards the godmodder where he would otherwise faint.
2. Body armor: needed. Priority? Yesterday. I give Xerath a set of MK IV Mjolnir armor to help shield him from any more harm.
3. Just give me one more turn.... (13/15)

You grant Xerath feinting and a set of MK IV Mjolnir armor!

Xerath: Okay, this is a lot of items.

Xerath: This... should be enough.

Xerath: One last time.


I make a floating raft for the Alchemiter

I then charge(1/12)

I head up to the hole in the clouds and go through it

You give the Alchemiter a floating raft!

Blasting through the hole in the clouds, you see it rapidly closing, so you speed up!

Eventually, you find yourself trapped, wreathed in purple. The clouds are so thick and wet, it's almost like you're swimming... so you swim upwards!

Eventually, the force trying to pull you down gives a little. You can go higher! The clouds and wind are still intense, but you poke your head through, to find a small area at the very top of these descending clouds that is open space. And at the center... you see something... massive. The power emanating from it is... greater than anything you've ever felt. Except possibly the godmodder.

You suddenly worry about being spotted, and teleport yourself back to the relative safety of your entity lines.

3-4/?? Using
Blah blah blah drones same orders I guess.
Using all three of my actions I charge using the charge booster for one action if no one else is using it. Using all of those 3-4 charges I create and Idle timeout buffer which activates if I don't post, it will automatically set my post to this:
??/??
I order the workers to construct headquarters and buildings for the cult (changed to whatever I did last round if still relevant), I order the recruiters to recruit in places where there are lots of souls, I order the gatherers to gather any useful materials they find/see, I order the healers to heal any injured drones, I order the guards to guard other drones (with higher priority for drones near extinction or drones under threat), I order the breeders to keep the drone ratio at 1:1:1:1:1:1 (with higher priority for breeders and drones near extinction). If the charge booster is used the use one on the factory, cult action is whatever JOE/HV/anyone else agree on. Also yeah I agree with Joe or Hv or whatever I don't have time right now to read there posts. The above post is re-configureable for ?one? action/charge. Also I send Xerath a virtual hug and a bandaid.

You just charge up your 3 actions this turn instead. I do give some consideration to idle stuff, if, say, you're leaving on vacation for 1-2 weeks and don't want to return to find your entities dead, but there is no "auto-posting" functionality to be allowed.

Free Action: I tell Xerath that he should maybe have invested in blast resistance before using an explosive in the middle of a sealed duel.

Focused Action: Watery Grave

I control all of the water in the Hexagonafield and converge it into a single beam of water that I fire at the Godmodder, for massive damage.

How do I do that, though? Mere waterbending wouldn't be able to handle that much. So, I have to call in backup.

I summon Leviathan, an Endbringer with incredible water manipulation. The endbringer, seeing a giant sea of water to harness for his attacks, begins going berserk. But before he can actually do anything significant, I subvert the existing control that has been placed on him and override it with my own. It won't last long, but it will last enough for my purposes.

You see, one of Leviathan's tricks is his ability to move at near-infinite speed in water. To exploit this, I manipulate its body to make its tail only a few atoms thick, but 2 trillion miles long (this also reduces the rest of him to half size). After all, the Endbringer's body is mostly for aesthetic purposes.

I say mostly because it does affect one thing: the radius that Leviathan can manipulate water in (already about a mile) is based off of his body, not off of his core. Thus, to gather up all of the water in the entire HEXAGONAFIELD, all he has to do is do a massive tail sweep, sweeping the tail around the entire battlefield at speeds so fast that it phases through any obstacles, and collects all of the water along the way by pouring it into Leviathan's internal reservoir of water (which, given how it's able to dump a ton of water in its attacks on cities without raising sea levels by several feet after each fight, is almost certainly present.)

Now, it has a reservoir full of a ridiculous amount of water, to channel into the beam. But it's going to need a way to actually handle all of that water at once. I initiate an experimental procedure that channels all of the Endbringer's remaining energy and lifespan into the attack, which manages to result in the beam impacting at relativistic speeds.

Leviathan's beam contains a total of 6.000e24 (or 6000000000000000000000000) cubic meters of water. When you add in the density of water, the beam contains 6.096e27 (or 6096000000000000000000000000) kilograms worth of water. Leviathan contains the incredible pressure of water and then channels it into a beam with a velocity of about 0.01c, or 3 million meters per second. The resulting attack has 9.000e30 (or 9000000000000000000000000000000) Joules worth of energy, enough to obliterate the average planet and make the average star go supernova from the added energy.

In an effort to stop the Godmodder from evading, Leviathan also controls all water inside the Godmodder's body and immobilizes it, preventing the Godmodder from moving.

9.6e22 (or 96000000000000000000000000) cubic meters of water are not utilized in the beam, and are instead utilized for defensive purposes. These form incredibly dense shields around the Endbringer, negating any counterattack against it.

Lastly, after the first beam blast, Leviathan catches the beam, gathers up the water again, and then fires it again, essentially reflecting the beam multiple times to continue assaulting the Godmodder until he has no choice but to obliterate all water near him.

Further, some of the water is forcibly blasted into his circulatory system through either any open cuts in him or through being fired into his lungs, and it begins to hyperpressurize his circulatory system until he explodes from the inside as all of his blood vessels expand and detonate explosively.

Xerath: ...


You launch the ULTIMATE WATER ASSAULT at the godmodder! With no other choices, the godmodder uses the only immediately obvious counter: DRINK ALL THE WATER! He takes out a bendy straw, bends it, and sucks all the water into his body! Unfortunately, he is now BLOATED, with all the water inside him. He'll need to deal with that.

FOCUS X 3
Terry drops in medkits on Xerath's side of the Sealed Duel.

Xerath accepts the medkit pack!

I order my whale to attack my enemies [ie. PG & V entities]
I use the Resolute Heart energy to power a forcefield that protects and heals Xerath. [3/3]
...ordering an entity to attack is a free action, right?

You order the whale to attack enemies! And, yes, ordering is a free action.

You try to use the Resolute Heart to power a forcefield! But the forcefield around the Sealed Duel blocks it! Perhaps a forcefield is too direct? Or... are Legendary Weapons banned?

"Actually, how do you make money? So far all you've done is pay interest and pay for an Entity. You are getting precisely zero revenue from this location.

Unless you're loaning to people who aren't use? Oh yeah guys, don't take out your money all at once, the bank shouldn't have all of it. Some of it should be loaned. Either that or the bank is going insolvent and also doesn't have all your money. That's just how banks work, ya see."

ES's blood doesn't boil, because it's too confused (along with the rest of him) about that sentence to have the time to boil. Too much... scaredy cat... not give up Yorehammer. So... that means...

Uh...

Damn it Godmodder why is your syntax so bad?

That's opposite to "are you too scared to give up Yorehammer?". Since it's "are too scared not give hammer", to truncate it. So...

Right, so the brave thing to do is not give up Yorehammer. But simultaneously that then must be what the Godmodder wants? So he doesn't want it? Fair enough.

Very confused, and keeping a tighter grip on the hammer and more situational awareness about things that could steal it than ever, ES uses 1 Action to throw another bolt of energy, this time aimed at the incoming Curveball bit. Hitting it head on with careful tracking techniques, and using the Yorehammer to bypass any defenses it may possess, he destroys or otherwise redirects the incoming projectile.

He then uses his other 2 Actions to get a Multiplier Orb and make the Shipyard the Shipyard IV because why not.

Now. Upgrades! These upgrades are to be making use of the Fleet Beacon. They are the first two of four ship designs.

Attack Frigate (Predator-class) - The humble frigate is a large vessel, albeit minuscule in comparison to the Apex, that floats and moves around at high speeds with large engines and plentiful amounts of antigrav plating. This significant maneuverability combined with swiftly reacting automated systems gives the frigate a small dodge chance. It has moderate HP and good attack with its several laser turrets being able to barrage any foe with high energy beams. One is summoned every turn, but only when the Apex is out of the Shipyard.

Ordnance Cruiser (Rainfall-class) - This cruiser is notably larger than the Predator-class, but still much smaller than the Apex. It isn't that fast, but does have heavy armor and thus good HP. A new breed of warship, it eschews traditional weaponry in favor of large amounts of internal fabricator bays. This allows it to construct either missiles or spare parts for other vessels on site. It only has decent attack capabilities, but it can choose to either attack or heal each turn. One is summoned every three turns, counting down when the Apex is outside the Shipyard.

The Bank of Actions informs you that they make money "like how normal banks make money".

You use a targeted strike on the curveball chunk and destroy it! Your Apex is just that little bit safer.

Shipyard upgraded to SHIPYARD IV! You've quite nearly maxed out!

Ray: Leave some for everybody else, here...

New upgrades scheduled!

The godmodder facepalms. He probably could've phrased that better.

I vote for the cult action to Give fred a gauntlet with the words "Ashes are Ashes, Dust is Dust, But neither is neither, If you have enough trust", with the magical power to do any of the following, but only one at a time: glow about as bright as a torch, apply a force equivalent to a punch to an area within 3 meters and within sight, or slooooowly nit wounds.
ENTITY ORDERS:
Somno starts making a overheal device: overheals all my entitys with a shared overheal that is technically part of their health bar, making it not a defences but rather equivalent to a higher maximum hp. The Evolver puts everyone on a boat, then joins him.
Strobe light notes that the Godmodder hasn't taken light-based damage yet, and flashes disco lights on his face from above. this brings him back to the ninetys and forces him to dance disco instead of preforming logical movements.
The hexagonashield generator decides to do something unexpected, because I didn't expect it until just now! It creates its shield fragments for the turn around Xerath, providing him with a boon! Since its so unexpected, I doubt the Godmodder will be guarding against it.
[1x]Xerath needs halps!
Xerath, meet halps. halps, meet Xerath. Halps, please explain to Xerath why the best way to heal explosion wounds is by tapping, which is a real medical practice where someone taps you in random parts of your body, like your forehead. halps, please tap Xerath for him. good-good. Xerath, be healed by these health practices, that I don't think work in real life, because this isn't real life.
How Does kep gadmadder and Godmodder frum atak whil halps is helps?
wel u c lazar foocus means he can focus on one thing perfectly, but he can't lock that one thing to being only one option, or he will be vulnerable to dutch booking- making combinations of bets that are guaranteed losses, or refusing combinations that guarantee gains.
So, in order to distract him (both while Xerath is being halped by halps, and for a while afterwards), I need merely provide him with information that it might be pertinent for him to know in the future, and I assure you all, the information I am about to present, while not formatted in a particularly efficient way, is most definitely pertinent for him to know if he ever wants to be able to defeat a thing I'll probably summon in the future, which will have heavy weakness to being attacked in the manner implied bellow.
Oh and I'm sending it by telepathy since he's deaf.
so here we go
"This song isn't funny at all, but it helps me honour the dead."
"
Nogatu is dead, nogatu is dead
Nogatu is dead, nogatu is deaaaaad
Nogatu wanted to seem Complicated, but he wasn't complicated, I can explain him pretty eas-ily
have you ever been to a birthing party for Templars, one of the templars, won't stop screaming, cuz he's just a little flipping dick, when he grows up to be a commander / leader, he'll be rewarded, for never maturing, for never, understanding or learning, that every day, can't be about him, there's other Templars, you selfish asshole, he was psychotic, he was demented, thought he was worth of all that attention, of all of that vintage, they worked really hard for, he slept in late while they worked at the guardpost, his drugs attention, he is an addict, but he gets paid to indulge in his habit, it's all an illusion, he was cheating, he was cheating cheating cheating.
Nogatu's a Diiiick,
People thought he's skilful, how do we get those peoples vintage?
I said Nogatu is Dead...
He was rolling in dough while others rolled in their graves, in their graves...
His Sword had-a-budget, his swo-ord had a bu-dget, and all the others way more deserving of the vin-tage, can't budge- it, cuz he wanted his fancy fights, when he could have fed a family of 40 for 14 f[...]ing fort-nights, What the halls a fort-night.

He was a Di-ick, God don't forgive him,
He was a templar, please don't revere him,
He was a Dingus, please don't respect him,
He is Dead, You're free to correct him,

A self-centered Dick, Self obsessed dick, he is a dick, heeee is a di-ick, but he's just a corpse, he's just a corpse, he's just a corpse, corpse
So he doesn't matter."

"I Hope you found this song informative, Because it was intended to be very informative about the best way to tear apart any templar organization from the inside, allowing you to deal about 8 times more damage at minimum."
"No, I'm not going to summarize the songs meaning. I can, however, sing it again if you would like to pay closer attention this time. Whats that? [You don't? Too bad, I'm doing it anyyyywayyyy] [you do? Horray!]

"This song isn't funny at all, but it helps me honour the dead."
"Nogatu is dead, nogatu is dead
Nogatu is dead, nogatu is deaaaaad
Nogatu wanted to seem Complicated, but he wasn't complicated, I can explain him pretty eas-ily
have you ever been to a birthing party for Templars, one of the templars, won't stop screaming, cuz he's just a little flipping dick, when he grows up to be a commander / leader, he'll be rewarded, for never maturing, for never, understanding or learning, that every day, can't be about him, there's other Templars, you selfish asshole, he was psychotic, he was demented, thought he was worth of all that attention, of all of that vintage, they worked really hard for, he slept in late while they worked at the guardpost, his drugs attention, he is an addict, but he gets paid to indulge in his habit, it's all an illusion, he was cheating, he was cheating cheating cheating.
Nogatu's a Diiiick,
People thought he's skilful, how do we get those peoples vintage?
I said Nogatu is Dead...
He was rolling in dough while others rolled in their graves, in their graves...
His Sword had-a-budget, his swo-ord had a bu-dget, and all the others way more deserving of the vin-tage, can't budge- it, cuz he wanted his fancy fights, when he could have fed a family of 40 for 14 f[...]ing fort-nights, What the halls a fort-night.

He was a Di-ick, God don't forgive him,
He was a templar, please don't revere him,
He was a Dingus, please don't respect him,
He is Dead, You're free to correct him,

A self-centered Dick, Self obsessed dick, he is a dick, heeee is a di-ick, but he's just a corpse, he's just a corpse, he's just a corpse, corpse
So he doesn't matter."
yes, i spoilered it to be nice. I'm not a bad man.
But w8 tapping no hel mortal wund wat it 4?
wel da taplping rus... wuz a distaction!
in fact distactiun wuz so gud bcuz me rolled rndam noomble generator 2 decides if distaction... after writing entire distaction! rnt I nice?
In fact, the tapng was just to give Xerath enough energy to lift the boon blade, which was been, very quietly, repeating the following sounds for some time.
"blade energy depleted. reason unknown. activating blaze of glory in five... blade energy depleted. reason unknown. activating blaze of glory in four... blade energy depleted. reason unknown. activating blaze of glory in three... blade energy depleted. reason unknown. activating blaze of glory in two... blade energy depleted. reason unknown. activating blaze of glory in one..."
All Xerath needs to do is life the sword and point it at the Godmodder. since the song will still be going when he does so, the Godmodder will be laser-focussing on the information, and not the extremely loud onslaught he can't hear because he's deaf thats about to unfold.
the moment its all gathered together, the ground beneath the Godmodder raises him upwards, before multiple defences are erected to keep him in place. an artists description of this event is such:

Now, most elements the boon blade has access to have an opposite. this means that, after hitting the Godmodder, they are likely to collide with their opposite and annihilate. However, there are 3 things the Godmodder is being attacked by without an opposite, meaning they will not vanish harmlessly, and I'm not kind enough to say which ones for him.
those are being specifically controlled by what remains of the blades power to keep them away from Xerath.
See this is an automatic feature of the existing boon 'boon blade', combined with a boon of pertinent information for the godmodder, and a boon of terping to get Xerath on his feet. technically, not one direct attack is involved. only boons and banes. heh.
[1x] Somno, while not as important as the evolver II, is still worth an action to provide with survival!
I transfigure the curveball into a much larger pillow. even if somno gets some in its mouth (which is impossible because he wears a mask), it won't be long before the transfiguration fails, so it won't end up being in every cell in his body, and it'll shrink overall. then, mere fragments of a second later, I silently wandlessly cast "Arresto momentum", removing the ball (Shard)'s momentum, before a small tornado appears around it, neutralizing any remaining spin. as such, the curveball turns into a pillow, which instantly stops spinning or moving. then, after 0.098300908 of a second, Somno spontaneously finds itself with Immunity to pillows or spheres as a temporary, 3 second long buff.
[1x] The Evolver II will want multiplication once it evolves! I take a multiplier orb, but don't use it for anything yet.
[x0]
"Somno declines your request to work on the combinator, under my advisement! The alchemiter already allows you to preview results"
Waaaiiiit, you can already preview alchemy results for free?
In that case, I would like to preview obsidian generator & multiplier orb, as well as charge booster & obsidian generator.

Your action takes effect on the Sealed Duel phase. Also, you grab a Multiplier Orb!

The curveball turns into a pillow, and gently slams into Somno, mostly harmlessly! You've stopped it!

Oh, no, you can't preview results for free. You have to use actions. You're not going to get free result previews because I need to stay sane.

Noticing the curveball bit heading for the Eagle Spawner I roll up my sleeves, time to get to work.

Slowing time I wait until just before the curveball bit can hit the Eagle Spawner and suddenly teleport the Eagle Spawner out of the way, leaving behind an adamantium box full of acid that I immediately close once the curveball bit flies inside. The acid instantly begins draining the curveball bit's momentum in addition to trying to dissolve it into nothingness. (x1)

Reaching into my inventory I charge. (3/5) (x2)

I promptly make use of my 3 point charge to safely finish the W.R.D, speeding up the time around its construction and temporarily conjuring up a group of tangible spirits to aid Rotaz in building the W.R.D. I don't plan on losing my entities to a rainy day.

Once Rotaz finishes work with the W.R.D I tell the uplifted eagle to begin working on upgrading the Eagle Spawner, increasing its HP and doubling its eagle spawning per turn. It'll take a while but it'll be worth it.

The godmodder stops giving the Curveball bit power once you've trapped it, and it doesn't last long after that!

The WRD is nearly finished with your major boost! This should help keep your entities safe!

"Bugger!" I shout out as I see that state that Xerath is now in. 'Fucking great, Well I guess that throws out any plans I had now. Well time to stop bitching and to get doing.'

With that mental conversation with myself out of the way I look over at Xerath and see that Cyanogynist and Eevee shadow have already started on trying to help him. "Good going lads, I'll give you a hand!" With that I close my eyes and pour all my energy into my next wish.

Focus action - "LIVE DAMN IT, LIVE!"

'I wish for the efforts of Cyanogynist and Eevee shadow to heal Xerath to be greatly enhanced and for it to restore Xerath to full health!"

Meanwhile A long time ago in a galaxy far, far away.

Sorg Nets was a very happy scientist. He had just made the first batch of The holy grail of medicine, His magnum opus! He had study for nearly a live time the to improve upon the near universal Bacta medicine that dominated the galaxy.

People had called him mad, That it could not be done, That it was impossible! His colleges had abandoned him, His master doctorates in the fields of chemistry, biology, medicine and xenology discredited. 80 years of his life spent chasing plant and animal samples, Searching world after world. Millions of credits spent on his research, Having to rebuild everything from scratch 5 Fucking times!

BUT! After all of this hardship, all that humiliation He Would have the final laugh! He would proved to those simple minded fools that Yes he was quite sane! That Yes it could be done! No it was not Impossible. He would laugh at those Colleges that had abandoned him as they came crawling back! Wishing to bask in the limelight! He would not let the scum do so, All the credit would be his alone! Entire new schools of medicine will be named after him! He will have his doctorate and good name rightfully restored from those cretins! His name will be on the lips of every living beings for millions of years to come! He will be le-"Ding!"- Oh good it was done!

Has Sorg Nets opened the door to his multi-million credit chemist station he saw just in time a red tendril disappearing into what looked like a portal and with it the his magnum opus! Before he could do anything the tendril vanished into the portal and the portal vanished as well in a blink of an eye. Sorg Nets stood there for a moment before then letting out a howl of rage. "FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU-"

Meanwhile back on the Hexagonafield.

Suddenly several vials with purple liquid inside them appear out of a red portal and quickly mix with energy from Eevee shadow's Resolute Heart Copy and Cyanogynist medkits boosting their healing effects greatly!

Since Eevee Shadow Bacon's effect didn't work, all the chem vials go to the Medkits! They become the GODLY CHEMICAL MEDKITS! Now equipped to heal an incredible amount!

A big misunderstanding... so you just ignore THIS

And give me 5 AD instead.

And is not theft.

You know what? GivememyfuckingmoneyorIchargeupanukeandafterdestroyingyourbasehere,Igoaftertheothersuntilyourwholeeconomicsystemcollapsesandyou...

1... 2... 3... *deep breathing* 4... 5... 6... 7... 8... 9... 10.

OK.

You tricked me. And I wont kill anyone just because I am angry.

You lied to me after sprouting nonsense about "giving the bank to [N] to avoid corruption".

You are just a cheap prankster.

I charge 2/2 and shield the entities of The_Two_Eternities from the water with one action and still are in possession of my 3/3 charge that still hasn't been released.

Edit: just forgot to agree to the current cult-vote. I agree.

Are you talking to the bank, or me? Frankly, I'd blame this one on the bank.

You give The_Two_Eternities entities a weak water shield!

FOCUS: FIXING THE CATAPULT

I run around the catapult in a panic, waking up the Eeveelutionary Eevee, fixing the carbon monoxide leak, waking up the Explosion Elemental, giving Mazinger Zero back the hammer, fixing the malfunction, and feeding the Festum.

(OOC: Can someone please shield my entities from the water?)

You hastily patch up all the problems you can in the catapult! You pray to the heavens it works...

Idly, I mention that Void Guard is a she and Companion Rover was programmed as a girl before changing that after he started having feelings for Void Guard.

My attention snaps to this and remember that the whale can permanently reduce attack damage... I look at the Assassins and muse about killing it.

(Action!)(3 Charges)
(1 Charge)(0/4 Multiplier Stone -> 1/4 Multiplier Stone)
I shove a charge into the Multiplier Stone's charge slot and leave it to use the multiplier for another turn.
(2 Charges)
After finishing charging a bit for my newly formed Multiplier Stone, I call out to the Void Trio as they finished prepping for the Trio Attack this turn and asked if they've seen Companion Rover around. This immediately made Void Guard a lot more worried as she hadn't seen her lover since she started working with her co-workers. Fortunately, the bulky assassin seen Companion Rover carrying a box and heading towards the stairs heading down the shrine. I simply nodded to the news and gave out my order for my void entities, apparently Void Guard decided to see Companion Rover which she made way to the upgrading station that came with companion rover.

It didn't take too long to get to Void Guard's destination, there was a problem however... The door leading into Rover's upgrade station was jammed and to make it more worrying, there's plumes of smoke that gets through the tiny opening of the door. Void Guard panicking over Companion Rover safety, slams the door, hoping to break it down to see what happened to Rover. The door didn't last long under the frenzied Void entity as she blows it off its hinges with the Void Guard rushing in... Only to stumble upon...


"Hey.. Its me, Rov." The figure introduce himself in the burning room.

In the end Void Guard, who was having a nosebleed over her new anime like lover, drags the former Companion Rover Rov into her room to "chat" with him.

(Orders!)
The Void Assassins under my orders threatens the whale with death and directs the whale to the Godmodder instead of them. The assassins don't particular care, but there's some sort of glee behind their eyes. If it attacks them they get to murder it before it can attack them due to them being [V]. And if it attacks the Godmodder... well, they might not feel the satisfaction of killing something but they'll still see it die gruesomely.
Bun Baron decides that it would be a good time for the Queen to do some self study as he calls up a Bunny entity.
Void Guard and Rov are starting to grind for that S support.

You set a charge aside for the Multiplier Stone!

Your entities will do as you say.

FOCUS

I put another 3 actions into my account and continue guarding the Bank.

The bank is grateful for your patronage.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 1: Payment to Enemy Ravage Ticket
Action 2: Payment to Enemy Rejuvenation Ticket.
Action 3: I start a small 15 charge. Let's just call it "Repurposing" for now.

Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 3
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 3

Splitting up your payments like this, it'll take a while to get the things you want! Not that there's anything wrong with that. But you've been fairly warned.

I put all my and two charges actions to making a ghost, that can spy, possess something, and can't be hit!

You put 5 actions into making the Espionage Ghost! It functions more like an inventory item, rather than an entity. The ghost, in a worried tone of voice, notes that he'll have to return to heaven after one possession. So, any targets in mind?

(Don't let Daskter scare you off - the godmodder is quite happy to see people summoning entities in one post! Besides, when the godmodder turns them, they get stronger. And then, if you turn them back like you did with the Festum, that extra strength is on your side!)

--------

V:

The Void Assassins practice for their TRIO ATTACK! Simultaneously, the Void Guard and Companion Rover get married in celebration of True Friendship! They achieve S-SUPPORT RANK! Now, if one dies, the other dies as well. In exchange, however, the Void Guard gives birth to a child with the abilities of both parents! It's... VOID ROVER!

AG:

Ray preps 4 more Multiplier Orbs, saving the last 2 Energy Capsules just in case!

Ray: Almost out! But it looks like the next Sealed fight might be coming up soon, so I'd suggest you make sure as many entities as possible have an orb!

Everything increments, and the Flag Bearer begins studying the Explosion Elemental. So... maybe if he gives a rousing speech THIS way...

Aboard the catapult, the Eeveelutionary Eevee gets ready to fire... but... they can't do it! They had limited support from the Players this turn, who ensured they wouldn't die but little else. They all chicken out and spend their actions evacuating the catapult's machinery, Mazinger Zero helping the slower get away. Shortly after they leave, the catapult explodes in a burst of wood and shrapnel. Can't win them all, but hey! Everybody's safe, right?

PG:

After Crusher's water attack, the godmodder is feeling really bloated! Blagh! He spends an action BLASTING out all the water he just drank in a giant, high-powered stream! The stream hits JOEbob's army for some time, and the prolonged blast destroys all of their protective attack shields - AND the water clogs up JOEbob's Shield generators, making them unable to produce new shields for several turns!

Second action time! Hmm...

Suddenly, all the entities in CaptainNZZZ's army find their stomachs growling and their throat parched. Looking up, they see... oh no! Food and water meters! Arbitrary mechanics designed solely to slow the Army's progress! Worse yet, they're almost empty! With no food or water to live on, the entities will take rapid thirst and hunger damage - even the nonliving mechanical ones - until they die!

N:

From JOEbob's forces, the EILS leaves the protection of the attack shields - as all entities must when they go to attack the godmodder. Immediately, before it can get anywhere close, the EILS is struck by a bolt of lightning from the storm and obliterated! The godmodder probably did it. The HEXAGONASHIELD generator shields Xerath!

The Critical Whale has nothing to attack! The Apex begins work on upgrades, and the Worker Army works! The Bank of Actions gives everyone interest, and deploys flotational devices! The godmodder makes some arbitrary note about attacking the Bank once he's in a better spot. CaptainNZZZ's Army works, but on an empty stomach and a parched throat...

--------

SEALED DUEL:

Xerath takes a deep breath.

First, the godmodder opens by mind-controlling halps as soon as JOEbob summons him! However, JOEbob activates the CHANGE OF HEART card, switching him back to his side just in time for Halps to heal Xerath ever so slightly! Next, Xerath activates the last charge on the Boon Blade, activating BLAZE OF GLORY ATTACK! With the Power of the Illustration, the godmodder, instantly absorbing the info from the song and parsing its meaning with 110% accuracy, is struck by the blaze! The godmodder copy takes 1 damage! Halps is caught in the blast, and absorbed into the Life Talisman!

After the energy expenditure, Xerath shifts on his feet... he's starting to keel over... but no! A last burst of adrenaline, and... he was actually feinting a faint! Xerath sprints, stumbling a little, feinting right past the godmodder's defenses, and then the godmodder puts a shield around themselves, only for Xerath to strike with the Mirror Sword!

Which was absolutely the wrong decision! Turns out, the godmodder had used a Shattering Attack Shield, designed to shatter into 1,000 incredibly painful shards the moment it was struck with something that would shatter it - and the mirror sword shatters defenses! Xerath's MKIV Mjolnir Armor is stuck like a pincushion, and Xerath magics it away along with the homing shards - he can't make any more mistakes!

Xerath's vision... flickers... you see him lose focus for a moment, and almost collapse, but he stays on his feet. Healing, he needs healing. He reaches for his Life Talisman, but doesn't find it. He reaches for the godly chem medkit pack, and uses it! This plus the tap from earlier heals him to only "Seriously Injured" status! Then, he sees that the godmodder is holding the precious Life Talisman... he must have grabbed it when Xerath was about to faint! Xerath is overcome with rage that the godmodder would do this! He needs that Life Talisman back to survive the godmodder's attack this turn!

In an effort to get it back, Xerath first activates his Implosion Device! The Implosion Device promptly implodes, and Xerath just barely drops it before it hurts him! Drat. Next, Xerath activates his best weapon... the LASER BEAM! Redrover distracts him, and the godmodder laser-focuses on him while Xerath fires... the godmodder is so laser-focused, he can't focus on anything but Redrover! The godmodder tries to stop the laser with a counter-laser, but ends up shish-kebabing Redrover with it instead! The godmodder is hit, right on the side of the head! 1 damage! But... the godmodder isn't done.

In the time Xerath took using those weapons, the godmodder had charged up his own attack... the PING LASER! This laser "pings" off anything that blocks it, and comes back stronger until there's nothing left to block it with! Xerath dashes forward, he has to get that Life Talisman to survive, he HAS to... JOEbob's three Hexagonashields appear to protect Xerath!

Ping once! The ping laser arcs around, and Xerath stumbles as fast as he can!

Ping twice! The ping laser grows in intensity and turns midair, and Xerath wishes the godmodder weren't so far away!

Ping thrice! No more hexagonashields, and Xerath crashes right into the godmodder's... cardboard cutout! It was a decoy godmodder, but the Life Talisman was real! Xerath, holding the Life Talisman, sees the x4 power Ping Laser heading right for him, and suddenly, all comes into clarity.

Cera: Xerath, no! Stop!

Cera: Listen! You've probably convinced yourself you have to do this, like you do everything else!

Cera: But... they've tried so hard! Can't... can't you try to...


Xerath activates the Life Talisman! Not in some vain attempt to heal himself... but to give himself endurance. Strength. Vitality. The Ping Laser pierces straight through his chest, and dissipates!

The godmodder stands firmly across from Xerath, looking on with a stone face. Xerath collapses entirely. There's... a hole, right through his chest.

Xerath is Mortally Wounded.


But he gets back up. Somehow.

Xerath: Thanks, everyone. Really...

Xerath: I didn't want to be alone when this happened.

Xerath: Forgive me for fighting you. Forgive me, Alice.

Xerath: Take care of her.


--------

The water on the HEXAGONAFIELD rises to 13 feet! Entities previously floundering for support now find themselves completely underwater and unable to breathe! They'll all start rapidly taking HP damage if they don't have some way to breathe underwater or stay on top of the rising water! The rain is only coming down faster, and you feel like the next negative effect of this water will become known at 20 feet of water! For now, refer to the handy-dandy list of water-resistant and non-water-resistant entities to know who needs to be protected before the end of next turn!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 48/100 Current Task: Narrow down the location of the godmodder's headquarters! Current size narrowed down: 450 billion x 250 billion meters (advances a bit each turn)
-Help Xerath win the Sealed Duel!
-Keep your entities alive amidst the storm!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Storm - Water 13 feet deep(entities drown if not protected)(+24 feet/turn, -10 feet/turn)
Entities protected: Daskter's entities(island), Alchemiter(floating raft), The_Two_Eternities entities(weak water shield), Utility entities(various), CaptainNZZZ's forces(WRD), Space Station/Apex(flying), Critical Whale(water-breather)
Unprotected: Winkins entities, Scarlet prince/Eeveelutionary Eevee, Explosion Elemental/K.I.N.G., Mazinger Zero, Festums, JOEbob's entities, Worker Army, Shipyard

[V - Winkins]Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at one)(companion to Companion Rover)(protected from 1 attack)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,000 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesCow]Space Station II(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 65,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(250 HP, 250 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+90 engineers/turn)
Very Large Room: Quantum computer+1: Turned on!(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Space engineers+1: 100/100 HP x 650(building space station!)(Manager halving cost)

[AG - TheTwoEternities]Scarlet Prince: 60,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 4 attack)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)

[AG]Ray(Energy capsules: 2) 9 Multiplier Orbs available!

[AG - Arsenical]
Explosion Elemental II: 60,000/60,000 HP, 30,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)
K.I.N.G II: 40,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 7 HP (exploring HEXAGONAFIELD)

[AG - Daskter]
Factory II: 70,000/70,000 + 15,000 HP, currently producing: The Battleship, done in 13! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Flag-Bearer: 24,000/60,000 HP(Hope-raiser)(+1,000 HP to all AGs/turn)(studying Explosion Elemental, done in 3!)
Starcraft Army II(15,250 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 80 x 23 HP(schedule: Get to 10 barracks, then build 4 command centers, then factories)
Marines: 300 x 25 HP, 250 x 25A
Marauders: 600 x 10 HP, 400 x 10A
Hellions: 500 x 10 HP, 500 x 10A
Command centers: 8,000 x 6 HP (+5 SCVs per turn)
Barracks: 6,000 x 5 HP (+5 marine per turn)
Science facility: 25%(1 builder = 5%)
Command centers: 1 complete each turn (1 builder = 8%)

[AG - Shiboso]
Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]
Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)
Mir Festum: 50,000/50,000 HP, 15,000A (making new Mini Festum, done in 2!)

[N - CaptainNZZZ]Army: TA: 51,000 (protected from 5 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 10%
WATER: 10%
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching accuracy improvements, done in 1!)
Rotaz: 20,000 HP (engineer)(working on improved Eagle spawner, done in 15!)
Weak skeletons: 500 x 36 HP, 500 x 36A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 9 HP, 1,000 x 9A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 (+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 12!)
The Evolver II: 45,000/45,000 HP (evolves in 3!)(2 attack deflectors!)(Helping Somno with Shield Generator)(building boat, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (down for 3!)
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: itself)

[N - Srovy]Worker Army II(Drone tool factory):
Worker Drones 600 x 12 HP(taskdoer)
Recruiter Drones 600 x 11 HP. Recruits souls for the cult (3 souls)
Gatherer Drones 600 x 11 HP. Gathers resources for the cult (3 resources)
Healer Drones 400 x 11 HP, +700 x 10A
Guard Drones 7000 x 11 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 150 x 12 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones)

[N - EternalStruggle]The Apex: 53,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)
Linked Repair Drone: 500 x 0 HP(+1,000 x 0 repair per turn!)
Shipyard IV: 170,000/170,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 3!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 4!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Slots Machine II: 130,000/130,000 HP, Special: High Roller(ready in 2!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)(1 reroll)
[N]Alchemiter: 92,000/100,000 HP(+4,000 HP/turn)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 7.72, Captain.cat: 2.66, ThatRandomGuy: 17.57, MooGoestheCow: 3.63, Daskter: 7.26)(Must defend for 7!)

[P]Peacekeepers(22,177,800 total attack)(Unbribable)(protected from 148 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A(Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders III: 1,500 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(adding Peacekeeper HQ secret functionality, done in 8!)(adding special to Quinn's mecha, done in 4!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!),(researching safe way of releasing Sealed Unit info, done in 4!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2, calling in scientists x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP(training Engineers, done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 90!)(producing the Eye, done in 16!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

[PG]Godmodder: 160/300 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 8 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 2/10), Legendary Weapon search area: 950 billion x 950 billion

SEALED DUEL:


[PG]Godmodder Copy: 9/10 damage dealt!(Highly focused)

[N]Xerath(Super secret weapon)(Mortally Wounded! Bleeding out in 3!)

Player info:
Captain.cat(1 Boost Stone)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(11/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)(Yorehammer - Bypasses defenses)
Hungry_Visitor(1/???)(Pure Flicker)(8 action dollars)(3/3)(2/2)
The_Two_Eternities
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(10/15)
Daskter(2/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2)(1/15)
Cyanogist(lightly wounded)
Pionoplayer(has Ornate Ring, Mirror)(3/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None (1/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(3/10)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once)
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 17/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 11)
 
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The Improbability drive continues whirring.
6/10 for Punishment

Piono wakes up to see Xerath... losing.
Piono salutes him as he stands up.
"Good luck in whatever afterafterlife may exist Xerath. You deserved better than this."
 
Actions 1-2: The Ettin 19/20

Action 3:
I pass Xerath an ancient scroll, handed down for centuries by an order of monks. The scroll details the potent KAMIKAZE METHOD, whereby a dying man may become more powerful and stronger than he would be otherwise, shrugging off all damage and ignoring all pain until his objective is complete. Then, and only then, will the man succumb to his injuries and die.
 
A.I: Hello. What do you desire of me, MooGoesCow? I exist to serve you.
"Well first off you do not have to serve me you have free will and can make your own decisions i will not force you to do anything"

I spend all my actions uploading data about what has happened so far to the AI and just talking to the AI and answering their question

Also i order the Space engineers to make a portal to the digital realm so the AI has somewhere to go if the space station is destroyed

oh and as a free action i give the space station another orb
 
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Until something I think I should possess comes along I'll use the ghost to spy and and protect my festum from the storm and will convert the rest of my actions to charges!
 
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Dragon of Hope?!?
I think you missed it, but they all died. Which is the reason their not on the battlefield.

Orders: The Barracks will now start to build their own add-ons... 2Tech Labs and 3Reactor Labs the first in a long time will finally come to play once again.

SCVs:
I pull 15 of them to finish up the Science Facility which leaves 8 with no current objective. That would not be fair, so I give them the order to build anything. I tell to build preferably a Barracks, but they can build a Bunker if they want, or just assist the Barracks building their add-ons.

Soldiers are given 1 turn of rest, for they know that something big is about to come extremely soon.

Actions:

2x I help the Flagbearer on his study of aura and speeches.

1x I take a multiplier orb, for The Factory!

2x(from Reserve)=2x The Battleship is ever closer to completion... Reserve Charges is poured into the factory to accelerate production

Current Production Points:
2-2=0
There is no reserves right now.

"Hey Ray want to come see my new Entity in production? I ask what do you think of it?"
It's not spoiler if he's just telling what he thinks is wrong about this entity....
 
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Snapping my fingers I FOCUS, hundreds of bottles of water and prepackaged food goods appearing around my entities, equally distributing them to every one of my entities. That should buy my forces some time while a more permanent solution is created.

Looking over at Rotaz I tell him to quit the improved Eagle spawner to focus on a more important project, an automated water and food production and distribution center to deal with these annoying new mechanics. Similar orders are given to Undead Einstein for him to join Rotaz in solving this issue once he finishes his research on accuracy improvements. The rest of my entities are told to continue draining efforts against the rising water, hopefully increasing the water meter in the process.
 
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Something powerful is up there in the clouds huh? I'll start dealing with that...
1. I put together a giant laser, aim into the heart of the storm, and fire. I turn it up to 11, and make the laser never end until it is inevitably soaked. Gotta start chipping away at the monster in the sky somehow...
2. Xerath, it is unlikely that I could do anything to make sure you survive this, but... I should be able to assist you one last time. I reinforce his broken body, allowing him to continue fighting even while mortally wounded.
3. Uno momento mas por favor! (14/15)
 
Action 1: I build an Anti-Water Shell that repels water in a small radius, and set it down to create a shield for entities that would otherwise drown.

Action 2: So, Xerath is dead. Except, there's ways to stop death. Namely, a short-duration jaunt back in time would be enough to save him from death, should he win the Sealed Duel to allow the effect to not be blocked.

Action 3: I grab a Headquarters from Creeper World 3 and land it on Daskter's island, as part of the Anti-Water faction. The Headquarters begins deploying collectors and anti-liquid blasters and mortars to begin destroying the water. As their weapons are designed solely for attacking a liquid enemy, they cannot pose a threat even if subverted somehow.
 
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I note the Build-Your-Baby boxes next to Companion Rover and Void Guard's room and shy away from the area...

(Action!)(3 Charges)
(1 Charge)
Water. Water? Drowning? DROWNING!? WHAT! NO!
Noticing all the water that just started to go into the Rice Shrine compound I took a charge allowance this turn and spend it into making a ball of arcane light. The ball proceeds to expand, engulfing the area around my field and pushing a majority of the water which threatens to drown my entities out and letting only a a few streams of water through for the rice fields.
(underwater dome formed around the rice shrine)
(2 Charges)
Of course with 2 charge left I decided to have a large collaboration between almost all of my entities into this one project. And so I toss 2 charges into the Lightwards mages budget once again. But not just that, Void Guard, and Void Rover will be donating their shields till the project finally completes with Companion Rover giving his analysis on the Assassin Bros testing on the wards durability.

All for the sake of making Rice Shrines Great Again!

(Orders)
Lightward Mages, My Void entities and the Companion Rover works on a HUGE project! (At least 3 turns worth of entity's actions and the occasional charge or two)
The Bun Queen and Bun Baron and 4 more buns pulls away from the Assassin's bunny clique and start creating Bunny Burrows!
 
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Focus X3.

I give Xerath a device that can do a automatic emergency injection of player power. If you are mortally wounded and used the last of a player's power, the power would activate and stabilize the player... However you are not gonna have any power left do to much. Deal 2 damage to the sealed Godmodder even with a attack boosted by mortally wounded and instead of dying you basically just pass out. (Doesn't counter bleeding though.) There are safeguards to prevent the energy from being used up in the attack. Through, Xerath, I added a switch that disables the safeties and let you use this energy in an attack, if you believe your attack won't do enough damage...
 
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FOCUS: EEVEELUTION

With some advanced genetics, I grant the Eeveelutionary Eevee an ability to adapt to any situation.

"Eeveelutionary Eevee, start adapting to the water!"

(OOC: Hey Moniker, the Second Scarlet Prince and the Eeveelutionary Eevee are my entities, so you might want to fix that next turn.

Also, this is basically granting the Eeveelutionary Eevee a self-improvement power.)
 
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