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Defeat The Godmodder

Focus X2
I teleport tons of turrets into some place called "Lemore Galaxy" immediately before the universe ends. The universe ends, and those turrets go boom.

Action: Ray gets a anti-killer attack shield, which only blocks his attempt to kill an entity.
 
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Take option A: explosive Elemental.
1. I go to the spot where the Godmodder base is shown... and dig. And dig more. Straight down till I hit the base or the end of the field.
2. I rocket into the air and storm straight up, wearing a diving suit (clearly if i can't get wet the storm can do nothing....) and throwing sponges above me to take away water as I rise.
3. I bully the godmodder by giving him a swirly inside of a toilet inside the fortress. Surely, this childish cruelty may make him destroy part of the fortress in anger.
 
Summoning up a mobile kitchen I get to work on a massive batch of chocolate cookies, using carefully proportioned ingredients with the most up to date ovens and tools to make them as tasty and delicious as can be. More food to keep my entities alive! (x1.5)

I order the Square of Frost to bodyguard all of my entities, boosting its dodge rate to improve its survivability. Plus since dodge rate rolls happen before attack shields (at least to my knowledge) are used to block blows a higher dodge rate will help me preserve the attack shields protecting my entities. (x1.5)
 
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Arsenical disapprovingly stares at the players who vote for the Explosion Elemental. Remember, not voting may not even kill an entity. Better than sending one directly to their doom.

FOCUS: A Fixer-Upper

No time to stare now, however. There was work to be done!

*knock* *knock*

Arsenical knocked on the door of the fortress, now with a hard hat on his head and a fake mustache on his face. As soon as a guard opens the door, our hero starts speaking.

"Hey, you need a repairman for that broken wall? No worries, I can fix it great!" The guard opens their mouth but the player keeps speaking "No worries, man, it's a quick fix, not gonna cost much! Now let's see it for ourselves!"

The large gaping hole, still being worked on by the guards still was in the early stages of being fixed, and it showed. Well, it didn't show a wall, mostly the outside, but that was besides the point. "Ah, yeah, I see what the problem is. Looks like a rat chewed out a home in that wall. Good thing I can fix it!"

From his hardhat, Arsenical pulled out a large bag leaking a beige substance (Quicksand, obviously. what else would you use to do a fast repair?). He poured it all into the hole, and stood back to admire the work. Yet something wasn't right!

"This room is too claustrophobic. Let's put some windows in here." he stated, pulling out a sledgehammer and promptly putting massive holes in the barely-fixed walls. "There! Good! Now then, that'll be $730,000."
 
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I sigh as I don't vote for anything and hope for Void Assassin to live.

(Action!)(3 Charges)
(1 Charge)*Edited*
I create a simple entity, a entity name Lil Swap. Lil Swap didn't really have much going for him and was created in this field, on this very turn to prolong the lives of orthers. Lil Swap had at least that going for him, and felt really good about that too.
[Has only 1k of HP but as his name suggest, he can swap places with other units! Sadly, this can only be applied in a defensive matter. So any sort of infiltration is a no go.]

(1 Charge)
Seeing General_Urist attempt of attacking my little niche of the HEXAGONAFIELD with poison and chemicals dropping in from the air. I point out my fields being underwater and in a dome and continue to look at at the attack unamused and decided to put his attack to good use. I conjure a GIANT funnel with the wide end facing my direction take a few seconds to focus and summon the ALMIGHTY FAN... for a second. In that second that the fan appeared, time crawled as it begun to show itself. A great Nippon Sun Rises from behind the majestic fan, and in a fraction of a second, the fan SPINS in such absurd velocity that it shoots the chemicals and other poisons straight towards the wide end of the funnel and disappears in that second. Before the poison and other deadly chemicals goes through the funnel, the funnel turns a bit bit left and now had its narrow point pointing at the Godmodder! The sheer force and velocity which shoots straight into the narrowing tunnel condenses the poison into a concentrated chemically poison beam which hits the Godmodder.
[Re-directing and powering General_Urist attack towards the Godmodder]

(1 Charge)*Edited*
DANGIT EEVEE BACON, AWAY WITH THEE.
As the whale charges towards my units, I shift the water currents in in the path to shoot right up in the the area the Godmodder's HQ was supposed to be. The currents moved in that direction and shoots itself upwards, forming a water way to the clouds above where the Pawns are.
[Re-directed the critical whale to the air space of where the PAWN are, causing it to leave the main battlefield between the Players and the Godmodder and away from the storm.]

(Orders)
Lil Swap is ready to swap with any of my entities that are about to be killed.
Everyone is working on their projects as the Buns are finally finishing up the bunny burrow.
 
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Focus X 3

Terry's sides enter orbit, then smash back down into the singled-out location of the Godmodder Headquarters, creating a bright explosion, and a bright fire.
 
The godmodder realizes that - dangit - he DIDN'T die! Gah! What he does instead is, utilize a secret clause in the game he forgot to explain, allowing him to go back in time and throw a six-sided die, filling in the "die" requirement! In exchange, he has to take 1 damage.

Too bad the Godmodder still does not win this game. Hungry visitor was very careful while setting these rules up.

Should the Godmodder challenge hungry visitor to a game of something else while this challenge is still relevant, he will instantly lose this game.
or
Should the Godmodder try to change the rules of this game, he will lose instantly.

Also he used a six-sided die, which is a blatant offense against the rule:

Loose 148 HP and die, only using this feather and your own body.

Hungry visitor pointed all these mistakes out after the slightly damaged godmodder dropped out of time, rolled the die and claimed to have won the game.
After that he sold everything the godmodder owns to the Bank of Actions and added them to the ??? charge.

In this round HV charges his ??? charge, which is revealed to be a /100 charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 8/100

2 Actions incoming in 7 rounds cuz loans and stuff


Does anyone want to buy a Yorehammer from me? Like BUY it for the price I offer, not steal it?

10 Actions for one Yorehammer.
Edit: I agree to the Cult action.

 
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The Vault VII
"Ask the voice why they can't do it, and point out that 1) you aren't a player and 2) the players helping you are both Occupied by a "Sealed Game Master" and Vastly weakened as far as real-world access."
"While asking these things, quietly carve a separate, similar glyph series, and try it on the tree branch. If it fails, Houston we have a problem."
"Wait, the voice might be the entity in storage. That would explain it."
"Ask the voice how long it's been here, and note this as being more important then the other question."
"If the voice isn't the same as the threat as far as you can tell and gave a satisfactory answer for the first question, then open a player lock."
"If the voice is a Godmodder, it needs you; do not open the lock and begin to bargain."
"besides, how would you know it wouldn't kill you a minute later?"
"Also 'If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?' Is wrong- If a Godmodder A) is outside the cave B) Believes someone is there C) needs them there D) wants to ensure they aren't inconvenienced by teleporty defences E) believes they will use some form of teleportation, THEN they would, buuuuuuuuuut the safe return glyph doesn't count as teleportation, because it contains two glyphs: Magical protection, a short term when-in-danger glyph with extremely fine details boosting its power, and Safe Return, which uses the protection to send you flying far away to a safer location. from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."
"High speed is not teleportation. This technique is inspired by the <Bail Out> function in world trigger."

Fred mutters what you said to ask, then says it a little louder...

Fred: Ah... why can't you open the lock?


Silence.

Fred: Well... the Players helping me are occupied, so... be patient??


Silence.

Fred: It's not working! Besides, I don't think there are any entities in living storage right now! What makes you think there are?


Fred, quite hurriedly, does as you ask with the tree branch. The glyphs do not work.

Fred: No, no, no!


Fred looks at his "safe return" glyph, still dormant. Could the godmodder have disabled it? And, flying away really fast has limited odds, when there's only one exit to this cave and whatever threat is outside could have him trapped completely...

--------

Fred: I... really think that the terminal is the only way out of this!

Fred: Please! Tell me what I should do!



Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
Man, don't you just hate when you were planning on doing something, but then life gets in the way, and then you don't feel like doing it for a bit, then you get discouraged because you've missed so much already, then you go back and try and catch up on everything, but dops keep coming faster than you read, and then you get hit by a thermonuclear missile and that just ruins your week?
So do I.
Anyways, I'm here now. Feel free to celebrate, mortals. Or don't. I don't really care.

It's three actions a round, correct?
/null
 
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Man, don't you just hate when you were planning on doing something, but then life gets in the way, and then you don't feel like doing it for a bit, then you get discouraged because you've missed so much already, then you go back and try and catch up on everything, but dops keep coming faster than you read, and then you get hit by a thermonuclear missile and that just ruins your week?
So do I.
Anyways, I'm here now. Feel free to celebrate, mortals. Or don't. I don't really care.

It's three actions a round, correct?

Yup. Three actions per round, and charging costs actions. Good to see you here!
 
there's an entity storage cube in the item storage.
"Grmbl... Isn't Railroading GRAND. just, the best thing Ever. in the whole world. Yeeeeeeeeeeep. I'm going to try to evade it anyway.
Turn off the physical lock, and set it to bring out the puzzle cube. then, carve the 9 sufferings of illusionary presence formation at the door, and energy drain glyphs from all the teleporation things you've carved so far, to give the formation more power. Remember the Cursive p in the centre! That'll let it absorb player aid more easily. when someone else enters, this will... well, not stop them, but it'll replace all sensory information they receive with that of a dark hallway where any painful memories play out, they become tired too quickly, and must take quite some time to walk through.

(During this time, the targets physical body will by immobile, but will have instinctualy activated every defence it can do without drawbacks, making a Godmodder in this state nigh unassailable without Yorehammer.)
Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."
 
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Aaaaaaaaaaaaaand here we go! My first action! What's it going to be?
Helping JOE with his "defensive formation". That is what it is.
My second action is the same.

My third, however, is to start to commence to prepare to flood a portion of the battlefield. That's new and cool, I guess.
1/??? flooding
(now, what I'm flooding it with is still up in the air...)
 
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'Great... Ray is the kind of DM that does the whole heads I win, tails you lose. Well I guess it makes sense seeing that his just a sock-puppet of the Godmodder.' After that mental rant to myself I return to looking over the rough ocean that was once the HEXAGONAFIELD and consider my next plan of attack. 'Well theres not a lot of turrets left to defend the Tournament of Doom but I can see that those Laser drones are still active, That and a lot of guards manning machine guns and mortars. Not impossible to deal with but there is probably a trump card just waiting to be revealed.'

I turn to speak to the Lieutenant. "How are we on ammunition Lieutenant?" "It's decent sir. We have enough rounds for the Oerlikon and Bofors for another short hit and run before we're in danger of running out. The 50cals have plenty of ammunition to last us a good long while and we have not used any of our depth charges. But we only have 2 torpedoes left sir." I give a nod to the Lieutenant. "Thank you Lieutenant." The Lieutenant then give a quick salute before returning to his duties.

I look out again at the enemy defenses. 'Hmm, maybe we can draw those laser drones out. Destroying or at least distracting them would make it far easier for the others to break in and save the guys trapped inside without having to worry about fast moving enemies shooting at them. We can't do much about the mortars seeing at they will firing at us from inside the fortress and thus to deep in cover for us to hope at hitting them. We can kill off the ones manning the MG's though. Well hopefully those drones wont be smart enough to realize that in this weather their lasers will be less accurate and have less range then normal, But lets make a counter for any lucky hits.'

Closing my eyes I prepare to use some energy for my wish. 'I wish for the PT boat to be coated in a reflective surface!' Suddenly PT 800 is given a nice and shiny surface, Looking down at it I can see my reflection in it, although the image is a bit marred by the rain water falling on it. 'Eh, good enough.'


Turning back to the Lieutenant I say. "Right, Ready another attack run, primary targets are does laser drones, Try to draw them away from the rest of the Defenses so we can take them out with any other distractions." "Roger that sir!" The Lietenant then turns to rest of the crew. "Helmsmen, Turn to starboard and move towards the Defenses at full speed, Once we grab the laser drones attention turn to bow and move away from the rest of the defenses. Gunners, Main targets are the laser drones. Engineer, Keep that engine ready for flank speed. Now lets do this!" A chorus of affirmatives sounded out from the crew before then moving onto their new task.

Quickly the PT boat engine roared to life again and turned to starboard, Racing towards the Tournament of Doom. While a large amount of the Fortress defenders had to be pulled off to do emergency repairs because of the damage done for the earlier assaults of the AG force, It did not stop them from seeing the returning PT Boat and preparing for it's attack.

A spotter watching from an elevated position called in the range of the target to the radio operator sitting near by. Quickly the operator relayed the coordinates to the 3 mortars on standby. Upon hearing them the Mortar men calculated the range and launched a series of shells.

Back at the PT boat Me and the crew hear over the heavy rain a distinct whistle, The tail tale sound of incoming artillery. "Evasive maneuvers now!" The Lieutenant ordered, Quickly the Helmsmen made a sharp turn to starboard. A few moments later the first shell slammed into the sea about 30 yards away having fallen short because of the poor weather. The next shell was also off target landing 19 yards to the right. The last shell slammed into the water 3 yards ahead of the boat, shooting up a geyser of water which drenched the front gunner.

'That last one was a bit too close for comfort.' I noted to myself as I scanned for a spotter along the enemy defenses. Meanwhile the Helmsmen turned to fore and moved the PT boat closer to the enemy. Around this moment the front gunner had finished wiping the water from his face and noticed about 2 dozen boats appearing from behind the fortress and then turning towards us and they rapidly approached us from the port-side. "Contacts! Port-side 750 yards and closing!"

Whipping out my binoculars I look towards the boats, I could make out about 21 small boats, all of them about half the size of the PT boat. "Looks like the drones are here." I say to the Lieutenant.

Suddenly the 3 leading boats all fired at the PT boat with their lasers weapons. The lasers raced towards us but dissipated at about 3/4 of the way to us. Despite the high power of the laser they were still mostly dependent on atmospheric conditions to work, Which right now was heavy distortion because of the ceaseless rain. Ballistics weapons unlike lasers did not have as much of a problem. "Gunners, open fire!" The Lieutenant called out. "Aye aye, Skipper!"

All the guns on the PT boat returned fire. While not particularly accurate due to the choppy waves the gunners manage to destroy 4 of the attacking drones. The drones realizing the disadvantage they were at quickly broke into 5 smaller groups of 3, with the extra drone left over sticking with the lead group.

We then heard another salvo of rounds come whistling in. The Helmsmen banked hard to port and soon afterwards 3 shells crashed into the sea 12 yards away. "Their shells are getting more consistent, Captain!" The Lieutenant said to me. "Keep with the plan, let the drones get a bit closer so they'll follow us!" I said back.

The 5 groups of Drones were now with 500 yards of us and closing, This time 9 of them fired at the PT boat. 5 of the 9 shots went wild due to choppy waves another 1 dissipated before hitting, But the last 3 struck the PT boat, But thanks to the reflective surface on the boat the lasers lost focus and the energy of the shots were diverted away, leaving only scorch marks.

"That close enough for you?" The Lieutenant said. I give a nod and said. "Yeah, that'll do! Also have the Gunner focus on one group at a time!" "Roger, Helmsmen Turn to Bow, flank speed! Gunners focus on the group of 4 at our starboard!" As soon as the order was given the Helmsmen switched the engine to flank speed and turn the ship away from the Tournament of Doom. The Gunners all started focusing on the one group of 4 Drones and quickly tore them apart under a barrage of fire before then shifting their attention onto the next group while 4 drones sunk beneath the waves.

As the PT boat sailed away once again another 3 shells slammed into the ocean right we would have been if we had not changed course. Meanwhile the remaining 13 drones gave chase and exchanged fire with the gunners. 6 of lasers struck the PT boat. 3 of them bouncing off the reflective surface, 1 glazing the outer thigh of the Rear gunner and another burning off his right ear making him cuss up a storm from the pain. The last one nailed me right in the chest knocking me to the deck.

"Gah! Fucking hell!" I look down at my chest and see a perfectly round hole in my vest and the burnt flesh under it. I manage to grab a hold of the rail and pull myself us just in time to see the gunners finish off another of drones, Which bought the number of drones down to 10.

Now the range between the PT boat and the drones was 375 yards. "Keep those guns firing!" The Lieutenant yelled out before then ducking down as another Laser whizzed past him. The rear gunner feeling pretty pissed about having his ear burnt off kept cursing as he fired round after round of 40mm into the group of drones of which the shot had came from. Soon that group of 3 broke under the the sustained fire and sunk under the waves.

The Remaining 7 drones then turned around and started retreating from the PT boat each one breaking off from one another to make it harder for the gunners to get as many of them. "Damn it! they are falling back" The front gunner yelled out.
"Keep Firing until there out of range!" The Lieutenant ordered.

Although a bit easier now the Gunner were not having to duck for cover to avoid laser fire, The choppy waves tossing and turning the PT boat and the unrelenting rain stilled made it a challenge, along with having to hit the small target that deceased in size the farther away they got. But in the end the Gunners managed to take out 4 of the 7 drones before the last 3 slipped behind the fortress, breaking the gunners line of sight.

As we returned to the AG side of the field I looked over the PT boat. Apart from the injured Rear Gunner we had gotten out of it with little real damage to which I was grateful for.

"Good work out there." I said to the crew as most of them sat down to take a breather, One Sailor meanwhile helped the wounded Gunner below deck so he could patch up their injures. (2 actions)

The Lieutenant looked over at me and said. "Right, what next Captain?" "Right now take a short rest and I'll soon get us restocked on ammunition." "Aye aye, sir."



Sitting down I look down at my chest and see that the burnt flesh had mostly went away with now mostly normal looking skin. I give it a small rub and I quickly can tell that the nerve endings had not grown back yet. After leaning back I close my eyes and focus most of my remaining energy into my charge.

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 3 October, 1936

It was a bright sunny day with clear blue skies. Hundreds of Americans had arrived attendance to watch the Ceremonial launch of the United states latest ship. Dozens of radio reporters and photographers had arrived for the spectacle. Meanwhile a band that were positioned on a wooden stage played the national anthem. Soon all who were there became focused as a women dressed in her Sunday best readied a bottle of Champagne and the announcer read out a speech before the audience.

"Now! Without further ado, We christen this ship as The USS Enterprise!" And like Clockwork the Lady broke the bottle of Champagne over the stern of the Ship, With that a wild cheer rose up from the crowd as the newly christened USS Enterprise as pulled into the bay by a team of tugboats.

Meanwhile above all this Ceremony unnoticed by all a red ball of light floated in the air, barely visible again the bright sunlight. After a minute it flew into the deck of the New aircraft carrier and vanished, leaving no one the wiser.

After the photographers photos were developed a few of them found a strange glowing light over the Enterprise, Although all of them just dismissed it as a bit of sunlight that just hit the camera at the wrong time. (3 of 25)


(OOC: I decided for right now to not have the PT boat that I'm using to become a summon, Maybe I will make it one later. Can't say that I'm completely happy with how I wrote this but I was press for time at home so it will have to do for now.)
 
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FOCUS

3 actions to bank and continued defending. Now, time to figure out the logistics of transporting and distilling several tons of lacre. Hmm. (Maybe something with gravity?)
 
Update XCI
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
"Gentlemen and women. . . and other's. I think the trick here is to not vote on an entity we want killed. At all. Though it is possible he will just kill them all, specifically due to the clause of 'selecting/not selecting.' . . . or maybe to vote for them all equally."
Action 1-3: I charge up my Charge.
I prepare to launch a Expedition to save the space station


I vote for B

+1 vote!

I cast a vote for the Explosion Elemental, figuring that it can go out with a bang and hurt the defenses a bit.

ACTION 1:
I send an ARCANE LIGHT to the coordinates of the Godmodder's HQ, to light up the area.

ACTIONS 2-3:
I pull out a LASERBOW, then use Multishot, so I am able to shoot multiple lasers at once... but that's not all!
I Dual-Wield the LASERBOW, so now I'm wielding two.
I then Dual-Wield the Dual-Wield, so I'm wielding FOUR LASERBOWS, each of which will fire multiple lasers at once.

And then I let fly at the fortress with all my strength.

You light up the immediate vicinity! The exploring pawns are still confused... where is the HQ?

The lasers pierce through the walls of the fortress, spearing several defender robots inside! -5% defenses!

Piono goes over to Quinn.
"I know you're not supposed to be helping the AGs, but I need a little bit of information."
"Do you have any way to get information on whatever it is that's fueling this storm? I may or may not wind up picking a fight with it in the near future, depending on whether or not I can convince it to leave, so I need as much information as possible."
"If you can't give me that information without causing you problems, then that's fair enough, but if you can spare it it would be greatly appreciated."

In the meantime, the improbability drive kicks it off with another charge!
Actions 1-3
Got My Eye On You... 3/10

Quinn: Our own sensors are having trouble detecting it. Whatever it is, it's exceedingly powerful.

Quinn: We do believe that it is some kind of entity.

Orders:

Oh woah those Attack Shield Obliterators...
Well I know how to save the Scarlet Prince I guess.

Shields Pods move in to take the first hit against the Scarlet Prince before those Attack Shield Obliterators take out Scarlet Prince's Attack Shields!

Though I question how is an Attack Shield Obliterators suppose to obliterate attack shields when they literally have 0 damage.... 0x10 is still 0 damage, and it's not like the air itself can destroy attack shields.

Actions:

2x I send in hackers and hack the database for the Map of the Fortress, and if they fail I can just map it the old fashion way. I give everybody the ever-updating map of the Fortress

1x Using the map I target the Generators that Power the Turrets, if they literally only have 1 Generator for everything. I'll reroute all power for Turret for my own personal batteries.

A shield pod moves over and... wait. The shield pods produced were attached to The Factory. That means they're trapped in the Tournament Fortress, too!

Attack shields block any attack that doesn't specifically ignore them. It only needs one to block a 1-million-damage attack... but they trigger just for a 0 damage attack, too.

The IT team is too distracted to stop the hackers! They give people a map of the fortress, making rescuing entities from inside easier!

The godmodder quickly sets up a new generator, and power is rerouted! Despite that, they have less power, and now can only attack 9 times per turn!

They can try, but I'm not going to let them.

I release the KILOFISH into the water, and instruct it to attack crewmembers working close to the waterline (Who knows, they may be nutritious fishfood) and knock apart repairs with it's helmet. To further screw things up for them, I use 1 action to throw hoses into holes already blasted in the walls and pump water inside to ruin electrical system and make maintenance corridors untraversible!

What else to do... OH YEAH, [V]oids aren't protected by the geneva convention, right?

With that, yet another aircraft appears in the skies over the Hexagonaflood.

I still have plenty of support to throw around. You won't however, once I'm through with you!.

The plane flies over Winkin's rice fields, and releases one action's worth of a rather intense cocktail of pesticides and poisons right on top of the agricultural developments. Within moment crops wither and die as soil is rendered infertile.

Meanwhile, my charge continues. Something boat-related: 3/??

(AN: If releasing the Kilofish costs an action then don't increment the charge.)

The guards moving outside the fortress to pre-emptively intercept attackers are gobbled right up by the Kilofish! With its help, the fortress's structural stability is reduced even further! -10% defenses!

Wait... oh no! The Kilofish! It's swimming away! You try to catch it, but its too late. Its somewhere else on the HEXAGONAFIELD now.

You CAN attack Winkin's rice fields... but I should note that Winkins is allied to you, they just have to keep their [V] entities in check by making sure they are under strong leadership so they don't go rogue. Are you SURE you want to attack poor Winkins?

1+2: I finish off my ten charge. And now, without further ado, the Bedrock Generator. Similar to the Obsidian Generator, only, of course, vastly improved in efficiency due to the fact I used ten charges in order to create it. And now to wait and farm...
3: Hmmph. Lets do this. I request of the Godmodder a small sample of his soul, perhaps merely a smidgeon of it.

You create the BEDROCK GENERATOR! One attack shield, every turn you hold onto it. Releasing it allows unleashing of all attack shields at once, distributed however you like.

The godmodder gives you a bottle labeled "DEFINITELY THE GODMODDER'S SOUL". On it are the words "DEFINITELY WON'T MIND CONTROL YOU IF YOU USE IT".

[1x]
"The weird-symbol-name-thing flies straight towards the godmodder! One problem. This whole thing is basically just a really tough rock. The godmodder is immune to rocks! The rock hits the godmodder, bounces off dealing no damage, and is sent flying! (It is later seen crashing into the fortress, making it lose 4% defenses)"
according to a geology book I read a few years back...
the definition of a rock is a combination of minerals.
A mineral is a combination of 1+ elements.
the copper crystal thing is a mineral, as copper is an element.
so it's not a rock. take your damage like a man!
[1x] You know that Starcalibur copy I got with dream powers a while back?
Check my inventory.
It's not there.
Why?
Because I used it last turn, breaking the energy-granting weapon for a burst of power, with that power, I placed the Evolver into a pocket dimension. It might be hard to retrieve, but easier then starting over.
But wait, you say, "the defences where still high when you did that, you wouldn't succeed!". The thing is, FRIEND, that you didn't even know I'd done it, so you couldn't defend against it, and the giant burst of speed from breaking the starcaliclone would keep eyes from tracking me regardless, and allow this to be completed before the action ended.
But wait, you might claim, you would need an action to have done the transfer. I did use an action. what, did you really think I was using the charge booster as anything But an extra action? Pft. I even called attention to it!
And ray?
You're going down. Punk.
Somno, work on the overhealer. hexagonashield, start creating defences around the shield generators shields, blocking attack shield obliterators attacks.

All right, 'modder. we're playing... Curling. Canadian sport of choice. have you ever looked at curling and thought "If only this was slower"?
In case you don't know the rules, here. http://www.curling.ca/wp-content/uploads/2010/01/CCA-Rules-of-Curling-2010-2012-General-Play.pdf
pertinent information:
7."Position"of"Players"
(1) Members of the non-delivering team:
(a) Only the skip and vice-skip may be positioned inside the hog line at the playing end. They
shall position themselves behind the back line when the delivering team is in the process
of delivery. Both players shall be motionless with their brooms positioned in a manner
not to interfere with or distract the attention of the player who is in the process of
delivery as provided for in Rule 8(3)(a)(b).
(b) The player who is next to deliver may take a stationary position to the side of the sheet
behind the hacks at the delivery end. The player shall remain silent and motionless when
the delivering team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(c) The players not taking the positions 7(1)(a) or 7(1)(b) shall position themselves between
the hog lines and to the extreme sides of the sheet when the opposing team is delivering
a stone. The players positioned in this area shall remain in single file when the delivering
team player is in the process of delivery as provided for in Rule 8(3)(a)(b).
(d) The non-delivering team members shall not take any position or cause such motion that
would obstruct, interfere with or distract any member of the delivering team.
Penalty: If a team declares its own violation of Rule 7(1)(a), 7(1)(b), 7(1)(c) or 7(1)(d), all stones shall
be allowed to come to rest before any action is taken. At this time, the non-offending team has the
option of allowing the play to stand; or recommencing the delivery of the stone; or replacing all
affected stones as close as possible to their original position and redelivering the stone .
(2) Members of the delivering team:
(a) The skip or vice-skip directing play shall be positioned between the backboards and the
hog line of the playing end while their team is in the process of delivery. They shall have
choice of position for the purpose of directing play.
(b) The players who are not in charge of the house or delivering a stone will take a position
to sweep.
Penalty: If a team declares its own violation of Rule 7(2)(a)(b), all stones shall be allowed to come to
rest before any action is taken. At this time, the non-offending team may allow the play to stand; or
remove the stone just delivered from play and replace all affected stones as close as possible to their original positions.

That, sir, means that if you do not take the required position for sweeping, I can undo your action in its entirety. no stones for you without following the rules!
LET THE GAME BEGIN!
I preform a series of plank-duration movements, each with an 80+% success chance for a normal human but which if treated as a single action (which they are not) have maybe a 0.001% success chance, and which result in a perfect curling throw. then my clones (the other players), following a similar strategy, sweep the floor with before the stone, resulting in the curling stone landing right in the middle of the curling field. since no player powers where used, this does not take my action, as was defined and implied when starting this Wagger.
[1x] (with the charge booster) 2/? Visionboarding in progress....

The godmodder redefines "rock" as "large flying object sent towards the godmodder", since redefining stuff is something he can do now.

I check your last post... hmm... I mean... retroactively using the charge booster like that...

Suddenly, CaptainNZZZ's Temporal Guardian tackles you and slaps you across the face! You fool! Don't try to use Player powers to change the past! That only works in limited circumstances, and should not under ANY CIRCUMSTANCES be used to cause a possible time paradox! We've had more than enough trouble with those already, and we haven't even had that much trouble yet!

CHARGE BOOSTER ROLL: 12/16 - It works fine. You're on a lucky streak with this thing.

The godmodder looks at the rulebooks and sighs. Oh boy. He already wishes he had said no. The godmodder makes you an offer; continue playing under new rules that the godmodder makes - he promises they will be technically fair - or continue forcing the godmodder to play this game, and he gaurantees that he will stop at nothing to obliterate what remains of JOEbob's entity forces.

Vote: A

FOCUS: PREPARE

"...Huh. I wasn't expecting that. Honestly, I'm not sure what to do now."

For lack of a better plan, I start a new charge.

Something 3/??

"Second Scarlet Prince, attack the Tournament of Doom! Eeveelutionary Eevee, after you're done adapting to the water, start getting pyrokinesis!"

(OOC: You forgot to increment the Eeveelutionary Eevee's things. All-Element Burst should be at "done in 3" and adapting to the water should be at "done in 1". The pyrokinesis is a boost to regular attack.")

The Eeveelutionary Eevee is too busy trying to jump through the electrified flaming poisonous hoops before the timer runs out to increment their charges or work on adaption! If they escape alive, then they will continue!

FOCUS - SO THIS IS THE TRUE POWER OF MASS PRODUCTION...

The following operation, ES mused, would rely on the combined strength of his three assets. The ESMSM-01 Eternal Zee Zulu, the ESMSD-01 Eternal Loto and the ESFAI-01 Full Armor Legionary.

It would also rely on his ability to kick the Shipyard into overdrive. With his raw will, he could send it into FULL PRODUCTION MODE, allowing the few nanolathes around the central docking bay to spam a ton of giant death robots, and I mean a ton. And these were like twenty meter tall giant death robots too, nothing insignificant. I mean, it had the ability to multitask upgraded into it, so you know that's how it can do that and also go into the holes in the flaming spiked walls. It had also been setting this up while it was doing nothing in the previous turn, which helps its current amount of available firepower.

The autonomous units had one directive: cause havoc.

The EZZs leaped off their platform, diving into the lava. Their special Anti-Torunament of Doom Lava Coating, coating that makes them immune to the lava in the tournament of doom specifically but also all lava in general, lets them survive what would be fatal to the Shipyard in ease. Their equally special Fluid Mobility System lets them dash through the lava like it was air, high viscosity be damned.

The numerous units spread out, heading towards the rear wall. Jumping out, they began tearing away with heated iron claws that sheared through the wall with ease. Once the base had been cut through, several units deployed the claws on autonomous climbers to cut through the sides and anchoring roof section. This cut free a giant section of wall that was carefully laid flat over to the Shipyard. Surprisingly sturdy, the wall allowed the Loto APCs to rumble over en mass. The EZZs shed their cumbersome hydrojets, and dropped bulky weapon packs from their back, withdrawing their Energy Machine Guns, and began to advance.

Within moments, they had made contact. Towering over any human sized guards, they fired with abandon and infinite ammunition, tearing opponents to shreds as they rapidly moved throughout the facility, making a break for the outer sections, punching through any defenses in their way, heedless of casualties. These units were expendable, after all. Getting close to the outer walls was inevitable via sheer mass.

Here, the Lotos entered the fray. With more precision than their Zee Zulu allies, they used energy burners to cut open exit holes. They used these burners by transforming into somewhat smaller but still very larger giant death robots, because they can do that while also being transports. Somehow. With a path to the outer perimeter available, the assault began in earnest.

EZZs spoke, and turrets died. Erupting into titanic explosions, they were turned into burning husks one after another by concentrated heavy weapons fire, underslung grenade launchers belching their wrath while energy cannons fired sheeting storms of immaterial power. Eternal Lotos rumbled forward en mass in tank mode, finding various human only entrances and gun turret emplacements embedded in the walls of the Tournament complex. Here, they finally unloaded their cargo. Small side doors slammed down, and from each machine lumbered forth Full Armor Legionary drones. These FALs were bulky war-bots, and they wasted no time on pleasantries such as words. They stormed corridors and gun placements with shield and rifle, blasting away at turrets with shoulder-mounted missile pods and eliminating guards with precise and sustained bursts of their potent infantry weaponry.

Freed of their cargo, the Lotos were finally able to properly use their actual firepower. As the FALs did horrible things to the insides of the complex, they transformed and fired. With a mixture of heavy machine cannons that fired countless shells in Gatling style, or dual long guns that brought some much needed literal artillery to the engagement, the Lotos and their shoulder-weapons plus rocket pods added to the ongoing carnage. Soon, a section of the perimeter was in flames, burning down around the army. Soulless eyes gazed out at the devastation, and hungered for more still. A defensive line had been formed, daring the enemy to come.

And come they would. The guards, lasers, turrets and more would not abide by this intrusion. Yet the Shipyard Battalion would not lay down their lives without making their enemy bleed for every retook inch. The larger machines had taken cover in the wreckage of the destroyed turrets, while FALs set up killzones around corners and destroyed various utilities such as cameras and security rooms, making tracking them all down all the more painful. As the foe descended, they all knew in their mechanical minds that this was the end, but their brains lacked the sophistication to care. All this meant was that ammunition conservation had stopped being a concern.

And so they fired and fired until the last had been turned to an unrecognizable heap of scrap metal, and they notably reduced the defenses of the facility in the process.

And of course, the Apex watched impassively, continuing to circle and fire upon the Tournament.

The defenders are run over, and are forced to seal off and abandon the sector! A clear way inside the fortress is established by the deathbots! -9% defenses! At this rate, the tournament will be wide open before long!

Small problem, Ray: I've found a way to disarm you. You see, you can't press that button until you activate your Unsealed Game Master form, and you aren't allowed to press it until you actually die. So, while I can't quite kill you, I can shut you up very effectively.

Free Action 0: I vote for the Explosion Elemental, noting that it smuggled an attack shield in that will negate Ray's attempt to kill it.

Action 1: I shoot Ray with a knockout shot. This is a nerfed version of a regular attack, in that instead of killing a target outright when they would be killed by the attack, it instead does no damage but stuns them for 1 round instead. Since it is objectively weaker than a basic attack that does the same damage but is lethal, it is entirely balanced despite Ray's cries for a nerf.

Action 2: Ray suddenly notices that his button is gone (despite being knocked out)! But how? He put it in his body with raw Godmodding magic, it should be there?

Well, it is. Unfortunately for him, though he prevented it from being removed from his body, he didn't prevent me from selectively planeshifting parts of his body into other dimensions. Right now, the button and a large section of the skin it is grafted to is located in a layered pocket dimension several hundred layers deep, with time flow slowed down on each layer so far that even if the skin was sentient and could press the button itself, it would take the signal several rounds to reach the fortress, and it would take him far longer to dig through all the pocket dimensions to recover the button himself.

Complicating matters further for him is the fact that his nuts have been teleported to Hell and are now in horrible horrible pain due to all of the burning. Good luck concentrating on finding that button, mate!

Action 3: because indestructibility has been changed to floopability everywhere, the containment breaches still occur. SCP-682 reappears, quite annoyed.

Omega-682: Do you know how much it damages my credibility that my primary defense is called FLOOPABILITY! I CAN'T TERRORIZE WHEN I HAVE FLOOPABILITY POWERS!!!

He then sends in one of his allied SCPs, injecting Fred into the Godmodder's reality-warping dictionary. Fred, despite his insistence on rewriting a lot of the definitions to self-insert himself, is forced by the anomalous collective to do something far more insidious. He changes the definition of "attack" to "a defensive measure that eliminates a threat." This change starts a minor anomaly war, but not much of one, as most entities (except some pro-Yorehammer lobbyists) can agree that the definition is technically correct. When the Godmodder opens up that page, Fred talks to him through printed words.

Fred: Hey, I could destroy the fabric of reality faster than you could stop me. So, here's the deal. If you surrender the dictionary, I'll remove "floopable" and "floobability" from the dictionary, revert "indestructible" back to the definition before when you changed it, and then leave, letting 682 pick up the book for safekeeping. But if you so much as try to get rid of me, I'll change every definition against you. Deal?

At the same time that he writes that, he changes the following definitions. If the Godmodder accepts the deal, he changes them back, but otherwise Fred leaves the definitions as is, devastating the Godmodder's plans.

Sealed Duel (Noun):
A condition that occurs after the Godmodder is challenged by anything. The Godmodder cannot refuse this challenge. The Godmodder fights in this duel himself, forfeiting any role in the main battle until the duel concludes. The duel ends when either the challenger is killed or the challenger calls off the duel.
Game Master (Noun): The weakest type of Sealed Boss in existance. It is incredibly weak, unable to even press a single button, much less attack. Its Unsealed Form is even weaker, expemplifying his core attributes of weakness and patheticness.
Godmodder (Noun): An incredibly powerful entity, with an even more massive weakness to books. Just holding a book causes immense damage to him, and writing in one would literally be suicide for him.
Fred (Noun): An incredibly awesome Mary Sue with awesome powers and stuff that is totally incorruptible and immune to being subverted or controlled due to being so utterly cool!
Attack Shield Obliterator Turret (Noun): Brave turrets who won't let the fact that their 0 damage attacks can't do anything to attack shields stop them from trying to destroy the attack shields anyways.

Ray uses his BOSS POWERS, as a Boss-labeled entity, to resist the stun gun! Hah!

You failed to specify what kind of pocket dimension you placed Ray's remote in! Because of that, I can only assume you placed it in pocket dimension that is the godmodder's pocket! So now, the remote is just REALLY DEEP in the godmodder's pockets. At any time, he could reach a finger in there and press it for Ray. Ray takes 999 damage from the balls thing before the godmodder lends him a hand!

The godmodder grimaces, and relinquishes the dictionary, setting reality back to normal. This is why we can't have nice things!

The yorehammer still can't destroy indestructible things, though.

I make the Attack Shield Obliterator Turrets not waterproof anymore with the Concept oF Weakness so that the rain will affect them

I use Time this Time to Time-Stop a few gears/wires/moving things/the all important cooling fans in the Turrets/Lasers/Traps/Computer Systems handling the entire thing so as to Destroy them

Charging....4/12

Ack! The rain is getting in the Attack shield obliterator's systems! They're both taking a small amount of damage each turn from the rain!

Across the Fortress, several of the remaining computerized defenses begin malfunctioning! -3% defenses!

Focus X2
I teleport tons of turrets into some place called "Lemore Galaxy" immediately before the universe ends. The universe ends, and those turrets go boom.

Action: Ray gets a anti-killer attack shield, which only blocks his attempt to kill an entity.

All the turrets are completely obliterated! Why, the fortress practically has negative turrets at this point! -5% defenses!

You try to place what is presumably a renamed Attack Blocker on Ray, but unfortunately, he calls upon BOSS POWERS to negate it! Hah! Its great to have Boss powers.

Take option A: explosive Elemental.
1. I go to the spot where the Godmodder base is shown... and dig. And dig more. Straight down till I hit the base or the end of the field.
2. I rocket into the air and storm straight up, wearing a diving suit (clearly if i can't get wet the storm can do nothing....) and throwing sponges above me to take away water as I rise.
3. I bully the godmodder by giving him a swirly inside of a toilet inside the fortress. Surely, this childish cruelty may make him destroy part of the fortress in anger.

You dig forever and ever! The fortress is not below you...

You blast up a fair ways into the storm, removing 3 feet of water that will fall this turn! Eventually, the winds get too much, and your diving-suit self goes plummeting to earth! ...HEXAGONAFIELD! Whatever.

You put on your best 90s-bully swagger, but the godmodder pre-emptively prevents your attack by causing every bathroom in the fortress to explode! Just as all the defenders needed a bathroom break from all the floor-wiping they're getting! Oh no! -4% defenses!

Summoning up a mobile kitchen I get to work on a massive batch of chocolate cookies, using carefully proportioned ingredients with the most up to date ovens and tools to make them as tasty and delicious as can be. More food to keep my entities alive! (x1.5)

I order the Square of Frost to bodyguard all of my entities, boosting its dodge rate to improve its survivability. Plus since dodge rate rolls happen before attack shields (at least to my knowledge) are used to block blows a higher dodge rate will help me preserve the attack shields protecting my entities. (x1.5)

+10% food supplies!

The Square of Frost gets at the forefront of your army, allowing for potential dodging of attacks and reducing overall attack shield usage!

Arsenical disapprovingly stares at the players who vote for the Explosion Elemental. Remember, not voting may not even kill an entity. Better than sending one directly to their doom.

FOCUS: A Fixer-Upper

No time to stare now, however. There was work to be done!

*knock* *knock*

Arsenical knocked on the door of the fortress, now with a hard hat on his head and a fake mustache on his face. As soon as a guard opens the door, our hero starts speaking.

"Hey, you need a repairman for that broken wall? No worries, I can fix it great!" The guard opens their mouth but the player keeps speaking "No worries, man, it's a quick fix, not gonna cost much! Now let's see it for ourselves!"

The large gaping hole, still being worked on by the guards still was in the early stages of being fixed, and it showed. Well, it didn't show a wall, mostly the outside, but that was besides the point. "Ah, yeah, I see what the problem is. Looks like a rat chewed out a home in that wall. Good thing I can fix it!"

From his hardhat, Arsenical pulled out a large bag leaking a beige substance (Quicksand, obviously. what else would you use to do a fast repair?). He poured it all into the hole, and stood back to admire the work. Yet something wasn't right!

"This room is too claustrophobic. Let's put some windows in here." he stated, pulling out a sledgehammer and promptly putting massive holes in the barely-fixed walls. "There! Good! Now then, that'll be $730,000."

The guards hurriedly try to remove the quicksand, but they all drown in it! Agh! Furthermore, you hit a load-bearing wall, and a huge part of the fortress collapses! -10% defenses! This is TERRIBLE!

i put 2 actions to making attack shields and 1 action to ordering all my festum into making new festum!

You shield each of your entities once, protecting them from death this turn, and your festums express confusion! Only Mir Festums can make new festums! Right?

I sigh as I don't vote for anything and hope for Void Assassin to live.

(Action!)(3 Charges)
(1 Charge)*Edited*
I create a simple entity, a entity name Lil Swap. Lil Swap didn't really have much going for him and was created in this field, on this very turn to prolong the lives of orthers. Lil Swap had at least that going for him, and felt really good about that too.
[Has only 1k of HP but as his name suggest, he can swap places with other units! Sadly, this can only be applied in a defensive matter. So any sort of infiltration is a no go.]

(1 Charge)
Seeing General_Urist attempt of attacking my little niche of the HEXAGONAFIELD with poison and chemicals dropping in from the air. I point out my fields being underwater and in a dome and continue to look at at the attack unamused and decided to put his attack to good use. I conjure a GIANT funnel with the wide end facing my direction take a few seconds to focus and summon the ALMIGHTY FAN... for a second. In that second that the fan appeared, time crawled as it begun to show itself. A great Nippon Sun Rises from behind the majestic fan, and in a fraction of a second, the fan SPINS in such absurd velocity that it shoots the chemicals and other poisons straight towards the wide end of the funnel and disappears in that second. Before the poison and other deadly chemicals goes through the funnel, the funnel turns a bit bit left and now had its narrow point pointing at the Godmodder! The sheer force and velocity which shoots straight into the narrowing tunnel condenses the poison into a concentrated chemically poison beam which hits the Godmodder.
[Re-directing and powering General_Urist attack towards the Godmodder]

(1 Charge)*Edited*
DANGIT EEVEE BACON, AWAY WITH THEE.
As the whale charges towards my units, I shift the water currents in in the path to shoot right up in the the area the Godmodder's HQ was supposed to be. The currents moved in that direction and shoots itself upwards, forming a water way to the clouds above where the Pawns are.
[Re-directed the critical whale to the air space of where the PAWN are, causing it to leave the main battlefield between the Players and the Godmodder and away from the storm.]

(Orders)
Lil Swap is ready to swap with any of my entities that are about to be killed.
Everyone is working on their projects as the Buns are finally finishing up the bunny burrow.

Lil Swap... so like... a last-ditch saving entity that saves an entity before it dies? It unfortunately can't do infiltration, as you said, so it can't save the entities inside the Tournament of Doom! Still, outside the tournament, it can save entities.

The godmodder sets a water purifier in front of the funnel, completely purifying the liquid sent through the funnel! The godmodder opens his mouth as a clean jet of water trickles in!

The whale shoots upward on a plume of water! ...And bonks its head on the bottom of the fortress! Yup, the HQ was ABOVE the Pawns the whole time! Wow! Eevee Shadow Bacon quickly warps the whale back onto the HEXAGONAFIELD where it is useful.

FOUND GODMODDER HQ!
Objective Complete!
+40 to Project Charge!

Focus X 3

Terry's sides enter orbit, then smash back down into the singled-out location of the Godmodder Headquarters, creating a bright explosion, and a bright fire.

Terry smashes inside the godmodder HQ! Oh oh... there's some entity enemies here!

Too bad the Godmodder still does not win this game. Hungry visitor was very careful while setting these rules up.


or


Also he used a six-sided die, which is a blatant offense against the rule:



Hungry visitor pointed all these mistakes out after the slightly damaged godmodder dropped out of time, rolled the die and claimed to have won the game.
After that he sold everything the godmodder owns to the Bank of Actions and added them to the ??? charge.

In this round HV charges his ??? charge, which is revealed to be a /100 charge.

3/3 + 2/2 + 1/1 +2/2 + 8/8 + 8/100

2 Actions incoming in 7 rounds cuz loans and stuff


Does anyone want to buy a Yorehammer from me? Like BUY it for the price I offer, not steal it?

10 Actions for one Yorehammer.
Edit: I agree to the Cult action.

The godmodder points out that he did not change the rules - it was just a secret rule of the original game that you forgot to add! Furthermore; he notes that he changed the feather you gave him into a dice, making it technically count as using the feather only!

A 100 charge? Wow, good luck.

Do note that while you can as a neutral player offer a price for yorehammer, you'll still need to give it up sometime in the turn after this coming one unless you want to start suffering negative consequences from holding onto it too long.

Aaaaaaaaaaaaaand here we go! My first action! What's it going to be?
Helping JOE with his "defensive formation". That is what it is.
My second action is the same.

My third, however, is to start to commence to prepare to flood a portion of the battlefield. That's new and cool, I guess.
1/??? flooding
(now, what I'm flooding it with is still up in the air...)

Welcome to the game! Any questions can be asked here, the OOC thread, or on the Discord server.

You help JOEbob with the defensive formation, giving his army 2 extra attack shields!

The HEXAGONAFIELD is currently in a state of HEXAGONAFLOOD. The water is 30 feet deep and getting worse by the moment. You prepare to release a potentially new chemical in the mix. Let's hope it doesn't spread too fast through the water!

'Great... Ray is the kind of DM that does the whole heads I win, tails you lose. Well I guess it makes sense seeing that his just a sock-puppet of the Godmodder.' After that mental rant to myself I return to looking over the rough ocean that was once the HEXAGONAFIELD and consider my next plan of attack. 'Well theres not a lot of turrets left to defend the Tournament of Doom but I can see that those Laser drones are still active, That and a lot of guards manning machine guns and mortars. Not impossible to deal with but there is probably a trump card just waiting to be revealed.'

I turn to speak to the Lieutenant. "How are we on ammunition Lieutenant?" "It's decent sir. We have enough rounds for the Oerlikon and Bofors for another short hit and run before we're in danger of running out. The 50cals have plenty of ammunition to last us a good long while and we have not used any of our depth charges. But we only have 2 torpedoes left sir." I give a nod to the Lieutenant. "Thank you Lieutenant." The Lieutenant then give a quick salute before returning to his duties.

I look out again at the enemy defenses. 'Hmm, maybe we can draw those laser drones out. Destroying or at least distracting them would make it far easier for the others to break in and save the guys trapped inside without having to worry about fast moving enemies shooting at them. We can't do much about the mortars seeing at they will firing at us from inside the fortress and thus to deep in cover for us to hope at hitting them. We can kill off the ones manning the MG's though. Well hopefully those drones wont be smart enough to realize that in this weather their lasers will be less accurate and have less range then normal, But lets make a counter for any lucky hits.'

Closing my eyes I prepare to use some energy for my wish. 'I wish for the PT boat to be coated in a reflective surface!' Suddenly PT 800 is given a nice and shiny surface, Looking down at it I can see my reflection in it, although the image is a bit marred by the rain water falling on it. 'Eh, good enough.'


Turning back to the Lieutenant I say. "Right, Ready another attack run, primary targets are does laser drones, Try to draw them away from the rest of the Defenses so we can take them out with any other distractions." "Roger that sir!" The Lietenant then turns to rest of the crew. "Helmsmen, Turn to starboard and move towards the Defenses at full speed, Once we grab the laser drones attention turn to bow and move away from the rest of the defenses. Gunners, Main targets are the laser drones. Engineer, Keep that engine ready for flank speed. Now lets do this!" A chorus of affirmatives sounded out from the crew before then moving onto their new task.

Quickly the PT boat engine roared to life again and turned to starboard, Racing towards the Tournament of Doom. While a large amount of the Fortress defenders had to be pulled off to do emergency repairs because of the damage done for the earlier assaults of the AG force, It did not stop them from seeing the returning PT Boat and preparing for it's attack.

A spotter watching from an elevated position called in the range of the target to the radio operator sitting near by. Quickly the operator relayed the coordinates to the 3 mortars on standby. Upon hearing them the Mortar men calculated the range and launched a series of shells.

Back at the PT boat Me and the crew hear over the heavy rain a distinct whistle, The tail tale sound of incoming artillery. "Evasive maneuvers now!" The Lieutenant ordered, Quickly the Helmsmen made a sharp turn to starboard. A few moments later the first shell slammed into the sea about 30 yards away having fallen short because of the poor weather. The next shell was also off target landing 19 yards to the right. The last shell slammed into the water 3 yards ahead of the boat, shooting up a geyser of water which drenched the front gunner.

'That last one was a bit too close for comfort.' I noted to myself as I scanned for a spotter along the enemy defenses. Meanwhile the Helmsmen turned to fore and moved the PT boat closer to the enemy. Around this moment the front gunner had finished wiping the water from his face and noticed about 2 dozen boats appearing from behind the fortress and then turning towards us and they rapidly approached us from the port-side. "Contacts! Port-side 750 yards and closing!"

Whipping out my binoculars I look towards the boats, I could make out about 21 small boats, all of them about half the size of the PT boat. "Looks like the drones are here." I say to the Lieutenant.

Suddenly the 3 leading boats all fired at the PT boat with their lasers weapons. The lasers raced towards us but dissipated at about 3/4 of the way to us. Despite the high power of the laser they were still mostly dependent on atmospheric conditions to work, Which right now was heavy distortion because of the ceaseless rain. Ballistics weapons unlike lasers did not have as much of a problem. "Gunners, open fire!" The Lieutenant called out. "Aye aye, Skipper!"

All the guns on the PT boat returned fire. While not particularly accurate due to the choppy waves the gunners manage to destroy 4 of the attacking drones. The drones realizing the disadvantage they were at quickly broke into 5 smaller groups of 3, with the extra drone left over sticking with the lead group.

We then heard another salvo of rounds come whistling in. The Helmsmen banked hard to port and soon afterwards 3 shells crashed into the sea 12 yards away. "Their shells are getting more consistent, Captain!" The Lieutenant said to me. "Keep with the plan, let the drones get a bit closer so they'll follow us!" I said back.

The 5 groups of Drones were now with 500 yards of us and closing, This time 9 of them fired at the PT boat. 5 of the 9 shots went wild due to choppy waves another 1 dissipated before hitting, But the last 3 struck the PT boat, But thanks to the reflective surface on the boat the lasers lost focus and the energy of the shots were diverted away, leaving only scorch marks.

"That close enough for you?" The Lieutenant said. I give a nod and said. "Yeah, that'll do! Also have the Gunner focus on one group at a time!" "Roger, Helmsmen Turn to Bow, flank speed! Gunners focus on the group of 4 at our starboard!" As soon as the order was given the Helmsmen switched the engine to flank speed and turn the ship away from the Tournament of Doom. The Gunners all started focusing on the one group of 4 Drones and quickly tore them apart under a barrage of fire before then shifting their attention onto the next group while 4 drones sunk beneath the waves.

As the PT boat sailed away once again another 3 shells slammed into the ocean right we would have been if we had not changed course. Meanwhile the remaining 13 drones gave chase and exchanged fire with the gunners. 6 of lasers struck the PT boat. 3 of them bouncing off the reflective surface, 1 glazing the outer thigh of the Rear gunner and another burning off his right ear making him cuss up a storm from the pain. The last one nailed me right in the chest knocking me to the deck.

"Gah! Fucking hell!" I look down at my chest and see a perfectly round hole in my vest and the burnt flesh under it. I manage to grab a hold of the rail and pull myself us just in time to see the gunners finish off another of drones, Which bought the number of drones down to 10.

Now the range between the PT boat and the drones was 375 yards. "Keep those guns firing!" The Lieutenant yelled out before then ducking down as another Laser whizzed past him. The rear gunner feeling pretty pissed about having his ear burnt off kept cursing as he fired round after round of 40mm into the group of drones of which the shot had came from. Soon that group of 3 broke under the the sustained fire and sunk under the waves.

The Remaining 7 drones then turned around and started retreating from the PT boat each one breaking off from one another to make it harder for the gunners to get as many of them. "Damn it! they are falling back" The front gunner yelled out.
"Keep Firing until there out of range!" The Lieutenant ordered.

Although a bit easier now the Gunner were not having to duck for cover to avoid laser fire, The choppy waves tossing and turning the PT boat and the unrelenting rain stilled made it a challenge, along with having to hit the small target that deceased in size the farther away they got. But in the end the Gunners managed to take out 4 of the 7 drones before the last 3 slipped behind the fortress, breaking the gunners line of sight.

As we returned to the AG side of the field I looked over the PT boat. Apart from the injured Rear Gunner we had gotten out of it with little real damage to which I was grateful for.

"Good work out there." I said to the crew as most of them sat down to take a breather, One Sailor meanwhile helped the wounded Gunner below deck so he could patch up their injures. (2 actions)

The Lieutenant looked over at me and said. "Right, what next Captain?" "Right now take a short rest and I'll soon get us restocked on ammunition." "Aye aye, sir."



Sitting down I look down at my chest and see that the burnt flesh had mostly went away with now mostly normal looking skin. I give it a small rub and I quickly can tell that the nerve endings had not grown back yet. After leaning back I close my eyes and focus most of my remaining energy into my charge.

At Newport News Shipbuilding, City of Newport News, Virginia, USA. On 3 October, 1936

It was a bright sunny day with clear blue skies. Hundreds of Americans had arrived attendance to watch the Ceremonial launch of the United states latest ship. Dozens of radio reporters and photographers had arrived for the spectacle. Meanwhile a band that were positioned on a wooden stage played the national anthem. Soon all who were there became focused as a women dressed in her Sunday best readied a bottle of Champagne and the announcer read out a speech before the audience.

"Now! Without further ado, We christen this ship as The USS Enterprise!" And like Clockwork the Lady broke the bottle of Champagne over the stern of the Ship, With that a wild cheer rose up from the crowd as the newly christened USS Enterprise as pulled into the bay by a team of tugboats.

Meanwhile above all this Ceremony unnoticed by all a red ball of light floated in the air, barely visible again the bright sunlight. After a minute it flew into the deck of the New aircraft carrier and vanished, leaving no one the wiser.

After the photographers photos were developed a few of them found a strange glowing light over the Enterprise, Although all of them just dismissed it as a bit of sunlight that just hit the camera at the wrong time. (3 of 25)


(OOC: I decided for right now to not have the PT boat that I'm using to become a summon, Maybe I will make it one later. Can't say that I'm completely happy with how I wrote this but I was press for time at home so it will have to do for now.)

The defenses are all pounded from a distance! Hardly anything remains... -9% defenses!

FOCUS

3 actions to bank and continued defending. Now, time to figure out the logistics of transporting and distilling several tons of lacre. Hmm. (Maybe something with gravity?)

The Bank of Actions would like to personally thank you as their greatest patron.

--------

V:

Winkin's forces continue work! With JOEbob's help, the Bunny Burrow is FINISHED! It now grants... what benefit was it going to grant again? Could I have a reminder?

AG:

The AG army is still small, but ready to fight! The Scarlet Prince picks up the Festums and throws them at the Fortress, the Flagbearer cheering them on! Mazinger Zero punches them in midair, making them go even faster! The Festums finally slam into the fortress walls, destroying the very last of the automated defenses! Tournament of Doom defenses are now at 0%! The remaining staff are just trying to run the games! Grabbing your entities out of the tournament is now as easy as rushing in and checking them out. Like a day-care!

The Pawn's task is complete. Despite that, some still wander the HEXAGONAFIELD.

PG:

The godmodder finishes his 3/3 Major Charge, and aims them at JOEbob's entities, ready to deploy if JOEbob doesn't take up the godmodder's offer.

Ray: Okay, let's tally up the votes!

Ray: If I have these tallied up right, we have... 3 for the Explosion Elemental... and 1 for the Void Assassin!

Ray: But! Remember! If no option has 4 or more votes... then it counts as no answer! So, since you didn't answer anything at all...

Ray: I guess I won't kill anything this turn!

Ray: Since you got a question right, I have to up the difficulty. Let's do... TWO AT ONCE! I know I said I could only kill one per turn. I lied. I can kill as many as the number of questions you get wrong is.

Ray: QUESTION 3! (easier one)
Out of all of you, which Player do you think is my least favorite right now?
A: JOEbob
B: Eternalstruggle
C: Pionoplayer
D: Crusher

Ray: QUESTION 4! (harder one)
If all current legendary-weapon related events go in the godmodder's favor, how many different legendary weapons will be/have been in the godmodder's possession? The total right now is "3".
A: 4
B: 5
C: 6
D: 7

Ray: Oh, and if you think rescuing your entities from the fortress means you don't have to answer these...

Ray: Think again.


With that done, Ray looks for foes without attack shields. He sees none that he desires to attack... except... lil' swap! It'll just be swapped out if he kills anyone else, so he skips the middleman and slays them!

The Attack Shield Obliterators unleash a huge volley of buckshot, covering the field in eighteen mostly-harmless attacks! Winkin's forces have their attack shields destroyed! All the Second Scarlet prince's attack shields are destroyed! CaptainNZZZ loses 5 (all dodge rolls fail)! JOEbob's attack shields are destroyed!

____s working for the godmodder uncover something... a cave? The godmodder forgot to increment his count last turn, dangit... anyways, once they explore the cave, the weapon you all so cruelly denied him should be inside...

N:

CaptainNZZZ's army grows and consumes food. Looks like they're doing okay for now. They just need a little more to push through.

JOEbob's hexagonashield generator tries to shield the attack shields... but there's nothing to shield! Somno keeps working. The Apex generates a new repair drone and awaits orders!

The Bank of Actions grows its accounts! The Bank of Actions would like to remind you that, though withdrawals are allowed soon, it may be better to just leave your actions in there to grow even more!

--------

You've found it... the godmodder's HQ! It... doesn't look as big as you expected.

At any rate, you're only really interested in one thing: The central terminal. Several entities stand guard around it, but they aren't that intimidating. Once they're gone, Project Charge will be finished! So, you have 2 choices: Fill Project Charge the rest of the way to 100, or launch attacks to kill the guard entities! Attack them like you would any other entities - you probably won't want to bring your entities all the way out that far, so you should just do it yourself.

---------

3 new basic schools of fish appear!

The rain at this point is coming down in insane sheets! Its hardly even rain, it's like someone is pouring gallons of water on your head! Most of you are preparing diving gear, its getting hard to breathe! The water rises to 71 feet deep! This activates the second negative effect; INTENSE WAVES! Its a storm! Some of the waves rise so high, even flying entities like the Apex need extra protection! Equip your entities with ways to survive the water once they escape the Tournament of Doom! Some entities already have level II protection, but many of them only have level I water protection that needs improvement!

The next negative effect of the water happens at 100 feet deep. Or: Next turn probably.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone!
-Project Spark: 88/100 Current Task: Kill the entities guarding the central terminal! (Elite Guardbots HP: 15,000 x 2, Guard Commander HP: 30,000 x 1, Mini guardbots HP: 100 x 200)
-Keep your entities alive amidst the storm!
-Defeat Ray! Vote on his questions each turn, and find a way to rescue your entities from his fortress!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's factory is producing AG minions - keep it alive!
The Flag-Bearer gives AG entities regen and mind control resistance! Protect it!
K.I.N.G. is helping to explore the HEXAGONAFIELD! Help protect it!
Find a way to drain or stop this constant water flow into the HEXAGONAFIELD! Equip your entities to survive it, this storm won't pass soon!
The Bank of Actions is offering useful, but optional, action-related services

THE HEXAGONAFIELD:
State: Hexagonaflood - Water 71 feet deep(entities drown if not protected)(entities take damage if only level I protected((+52 feet/turn, -18 feet/turn)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers),
Entities level I protected: Daskter's entities(island), Alchemiter/Mazinger Zero(Alchemiting ship), The_Two_Eternities entities(weak water shield), Apex/Worker Army(flying), Festums(shoulder floaties), Explosion Elemental(water pod), 2 empty alchemiting boat spots
Unprotected: None

[V - Winkins]Winkin's forces(working on a big project(+2 attack shield, +2 charge), done in 1!)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
Void Assassin: 40,000/40,000 HP, 13,000A (30% dodge rate)(2 cute bunnies, +1,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)
Fortified Rice field(tended by Farmer Contractors, Lightward Mages)(has Shrine - gives +6,500 HP/turn and -4,000 damage from all attacks to Winkins-owned entities)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 + 15,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]K.I.N.G II: 31,000/40,000 HP, +2 Pawn/turn (Pawns have 1000 HP + explore HEXAGONAFIELD, Rooks have 5,000 HP, 1,000A)(Retroactive Rook Defense Switch)
Pawns: 1,000 x 15 HP (exploring HEXAGONAFIELD)

[AG - Daskter]Flag-Bearer: 32,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 30,000/40,000 HP, 14,000A(+10 bonus to Will Saves)(protected from 1 attack)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)

[N - CaptainNZZZ]Army: TA: 56,000 (protected from 4 attack)(10% dodge rate from square of frost)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
FOOD: 12% (+5% per turn)
Mysterious Tower: 58,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 54,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(working on infinite food generator, done in 2!, +1 from Einstein)
Weak skeletons: 500 x 28 HP, 500 x 28A
Eagle Spawner: 20,000/20,000 HP(summons an Eagle every turn)
Eagles: 2,000 x 10 HP, 1,000 x 10A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!(inside Mysterious Tower)
Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 10!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities
Hexagonashield generator: 10,000/10,000 + 15 x 1,000 HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - EternalStruggle]The Apex: 74,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon)(protected from 3 attacks)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)

[N - Eevee Shadow Bacon]Critical Whale: 30,000/30,000 HP, 7,500A(slight permanent attack reduction)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 13.94, Captain.cat: 3.88, ThatRandomGuy: 39.80, MooGoestheCow: 5.29, Daskter: 11.93)(Must defend for 3!)(protected from 1 attack)
[N]Fish School: 4 basic schools

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 168 attack):
Peacekeeper HQ: 700,000/700,000 HP, 150,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders VII: 2,500 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 10!)(adding enhanced HQ security, done in 6!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 24!)
Scientists: 100 HP x 999, researching improved squad leaders(done in 1!)
Death-elite scientists: 1,000 HP x 999(researching production forcing, done in 10!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 82!)(producing the Eye, done in 2!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning

Tournament of Doom:
0% Defenses! (slightly increased vulnerability)(map of fortress distributed)
Entities:
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)
[AG - CompTIA]Space Station(25% dodge rate)(protective runes, godmodder can't see inside)
Shield array+1(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 5!), Space mooks: 500 x 5HP, 500 x 5A
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: CompTIA+1(AI installed, Emotion Module, Adaptive learning module, Player Power module), Power Generator
Digital portal: 16% complete(cost: 40)
Space engineers+1: 100/100 HP x 920(building space station!)(Manager halving cost)
[N - Eternalstruggle]Shipyard: 100,000/100,000 HP(Attack frigate: Summoned every turn, some HP/A, 10% dodge rate, done in 4!)(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 6!)
[AG - TheTwoEternities]Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(adapting to water, done in 2!)
[AG - Daskter]Starcraft Army(10,750 TA)(Neosteel foundry)(protected from 1 attack):
SCVs: 50 x 35 HP
Marines: 200 x 25 HP, 150 x 25A
Marauders: 400 x 10 HP, 300 x 10A
Hellions: 400 x 10 HP, 400 x 10A
Command centers: 6,000 x 7 HP (+7 SCVs per turn)(build cost: 5%/SCV)
Barracks: 4,000 x 5 HP (+5 marine per turn)(working on 3 reactors/2 tech labs, done in 2!)(build cost: 10%/SCV)
Factories: 4,000 x 1 HP (+1 Hellion per turn)(build cost: 8%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 5%/SCV)
Science facility(researching command center reactor, done in 8!)
Factory: 50,000/50,000 + 15,000 HP, currently producing: The Battleship, done in 17! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(protected from 1 attack)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
[V - Winkins]Void Assassin: 25,000/25,000 HP, 16,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(3 x 1,000 HP shields):
Worker Drones 400 x 12 HP(taskdoer)(building HQ! 20% complete - needs more resources!)
Recruiter Drones 400 x 12 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 12 HP. Gathers resources for the cult (2 resources)(Farm, +1 resources/turn)
Healer Drones 200 x 12 HP, +500 x 10A
Guard Drones 5000 x 12 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 14 HP, (cost: 5/breeder, 3/all others)(trying to maintain equal levels of drones + 30% more breeders)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(protected from 1 attack)

[PG]Ray, Sealed Game Master: 1/1,000 HP, 999,999A (controlling Tournament of Doom!)(Boss)


[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, 0 x 9A (-3,000 HP per turn)

[PG]Attack Shield Obliterator Turret: 97,000/100,000 HP, 0 x 9A (-3,000 HP per turn)

[PG]Godmodder: 146/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 4 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Project Charge: 4/4)(Charge: 2/2)(Repository Charge: 6/10)(Major charge: 3/3), Legendary Weapon cave expedition: 0% complete

Player info:
Captain.cat(1 Boost Stone)(2/25)
MooGoestheCow (Charge: 4/???)
[N]Eevee Shadow Bacon(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(3/--)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(has some Overpowering Poison)(1/5)
[N]EternalStruggle (Increased HP)
Hungry_Visitor(1/???)(Pure Flicker)(8/8)(3/3)(2/2)(3/3)(8/100)(1 Boost Stone)(Yorehammer - Bypasses defenses)
The_Two_Eternities(3/--)
That-Random-Guy(Echolocation)
Arsenical(2 posts in debt!)(8/10)
[N+2]JoeBOB(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has stored Charmzard energy)(2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_(14/15)
Daskter(0/--)
Page of Time(5/10)(2/10)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)(backup Small Rover)(Enemy Heal Ticket, Enemy Debuff ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Ravage Ticket(damages+reduce stats), Enemy Rejuvenation Ticket(+HP/stats on enemy))(9/15)
Cyanogist(2/5)
Pionoplayer(has Ornate Ring, Mirror)(3/10)
[N+1]Winkins(+1,000A Iron sword, 10,000 damage token, 1 Boost Stone, 1 Multiplier Orb)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, pocket Difficult Bog, hexagonaherbs, 12 Homestuck Aspect vials, Punderdome action ticket(begins chain attack)), Save Point: None (4/12)
W32Coravint(Has machine-holding cube)(4/10)
RedRover1760(has memestone)(13/13)
Shibosho
[N]Srovy(Cult of the Cube)(knows Seven Swans technique)(3/--)
Crusher48(Has Bost stone, Boost Stone)(has Tactician Soul in a Bottle)
Trifling Epithet(19/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), 1 Multiplier Orb, Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!?(2/--)(Espionage ghost)
Karpinsky(The Ettin: 19/20)
Voxel Architect(1 Boost Stone)(Kreknarite Sextet(3-6 only))(1/--)
General_Urist(3/--)
That(Other)OtherGuy (1/??)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 10)

The Peacekeepers have found a way to release to you the Sealed Unit info they have gathered! If they put the info in a spoiler, it works! Unfortunately, all they know are the names...
125 HP: Summonspitter/The Throne
100 HP: ##NULL##
75 HP: Summonspitter/The Throne
50 HP: Tank
25 HP: Many many signatures detected
 
FOCUS - GO GO GO!

"Let's get it moving people, we have a need for speed here! All units, fall back!" ES leaped into the Tournament of Doom and began frantically waving at his surviving death robots, reinforced with some Eternal Jegans from the Shipyard, to get everyone out of here as fast as physically possible.

The robots go to the Starcraft Army, and tell them to use the engines on their buildings and their power armor/mini-mechs to life up the Shipyard and carry it out! This way, both the SA and the Shipyard can escape the Tournament and return to the field. In addition, the robots also find and rescue the Eeveelutionary Eevee while running about, letting that Entity escape as well! In total, that's three Entity groups out of there, safe and sound! I mean, there's then the drowning problem but details, that's not ES' problem.

The Apex spends its action to fly higher, avoiding the damage at the cost of reduced accuracy or something along those lines.
 
Actions 1-3
The improbabiltiy drive pushes Got My Eye On You up to 6/10.

I vote D: Crusher, and then point out that thanks to the phrasing of the question, no matter which one we vote for we're still correct because whichever one we vote for is the one WE THINK is your least favorite player, regardless of which one actually is.
And then I vote A: 4.

Piono prepares himself to head up into the storm, readying a shield of water and air control aroud himself.
Next round, it's time to confront whatever's at the top of the storm.
 
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