FOCUS: CAPITALISM-ISH 2: CAPITALISTIC BOOGALOO
I deposit a further 3 actions into the Action Bank.
I deposit a further 3 actions into the Action Bank.
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What? Pinky Pie vs. ME!? No! Never happen! I pre-emptively erase Pinky Pie from the game. Any further mentions of P♀♫☼► will result in glitches!
I advise Fred that this here is a chaotic battle zone, and he's probably better off if he attempts to nope out of here.....
Firstly, I inform fred that all the other players are equally able to talk to him now, for some reason, and that he can ignore everything other people have said so far, as one of them was misinformed and the others where saying he was misinformed.
Second, I object to the term "servant"! He's a guy I'm trying to be friends with, and when I spotted an opportunity to return him to life, real life, I took it!
Thirdly, I advise him thus.
"I am a cautious person in sidequest plans, especially with unknown locations. You will survive regardless, due to the safe return and magical protection glyphs, but it is likely further travel to the real world will become progressively harder."
"I Can still help you somewhat, it seems, but my powers are much weaker."
"My advice is first to list what additional glyphs you selected, for future reference*"
"Beyond that, assuming you have any general-purpose glyphs, I suggest you mold some nearby materials into a sword and shield. as you said, this could be dangerous."
"If you didn't get any glyphs of that sort, snap off a tree branch."
"you can enter the cave, but throw a twig or pebble ahead of you first- it might be trapped."
"If you have no light-producing glyphs, get another branch and use a twig to light it on fire."
"Lastly, I would like to know what dnd class you are. if you have no DnD class, choose one now for the benefits, if you have one, please inform me of it."
"beyond that, enter at will. if I notice something I think you might not, I will advise you."
* 'if you want any other (minor) magical abilitys, search the Computer for the right glyph pattern.'
Fred: Oh... other glyphs... I looked on the computer, but I didn't see any. I still have the safe return glyph, at least. I wish I could look again, but I don't have access to the computer here!
Fred follows your advice, moves to a nearby tree, and snaps off a tree branch. Considering you have faced gods, demons, and worse on the field of combat, this branch may not provide sufficient protection. But for now, it is fine.
Fred grabs a rock from the cave entrance, and throws it further in. Instead of bouncing off the wall at the back, it goes through the wall... like it's not there at all!
Carefully, Fred walks up to the wall, and pokes his tree branch at it. It, too, passes through. Then, Fred reaches out his hand, and it also bypasses the wall. Hesitantly, he steps through all the way...
He finds himself in a significantly bigger chamber, several feet underground. The fading sunlight from the top of the cave illuminates only the first portion, but he can see a glowing blue light further in... He moves forward.
Fred stumbles! But it's nothing dangerous. There was a small river at the midpoint of the chamber, which he couldn't see.
Fred: Great, now my boots are wet... well, this looks important enough to be worth it.
Fred reaches the glowing blue light. It appears to be a small display on some type of keypad. His eyes have had some time to adjust to the darkness, as have yours. You can now also make out the outline of a large door, though its too dark to identify the material or other specifics. You can also see a larger terminal mounted on the wall, not connected to the keypad, but it appears to be turned off.
Examining the keypad closer, you can see a three-by-three square of buttons, below the glowing display. The nine buttons each contain symbols... no, looking closer, they're closer to QR codes, or barcodes. Some kind of mixture, that doesn't resemble any language or numbering system you've seen before. They seem like the pieces to a password, and looking at the display confirms this. There are four straight dashes on the bottom, and a stack of three black dots against the glowing blue background. Fred pushes the top-right, middle-middle, middle-left, and bottom-middle buttons, selecting them randomly. The blue display gives off a small "beep" noise and switches to a green background. One of the three dots to the side disappears - there are two left. The display does not return to blue.
Fred: So... I've got some sort of passcode here... but I have no idea what it is, and judging by the fact that the color changed, I don't want to-
???: Top-left. Top middle. Middle-right. Top middle.
Fred: What... what! I heard something! I don't know where it came from!
Fred looks around the cave. But all is still and silent. There is nobody else here.
Fred: ...A little help here?
-------
Underground Chamber:
Shut-down terminal
Keypad(glowing green)
Sealed Door
Fred(has tree branch)
I immediately hand the Yorehammer to eternal because i am not allowed to use it or else ill get a curse completely ignoring the godmodders offer while handing it off
I give all 3 of my actions to the Bank of Actions
Actions 1&2
The improbability drive finishes charging up.
10/10 for critical failure.
The improbability drive pulls out a dice. A special dice, very similar to the fluorite octect, except not. These ones were used by a particular seadwweller in a game of FLARPing.
But that's all backstory stuff and not important.
Nor is it important how the improbability drive pulled out a set of dice when it has no arms to do such a thing with.
The important thing is what'll happen when we roll it.
*rolls*
Welp. It's a one. Do you know what that means.
A CRITICAL WHALE.
Wait what
A giant whale drops from the sky, criticizing the improbability drive on its way down: "You're a useless piece of junk and you've done nothing useful this entire game"
It lands on the battlefield, near Eevee Shadow Bacon.
They now have a Critical Whale on their side.
The Critical Whale assaults a person's psyche by criticizing their biggest weaknesses. This deals damage and also gives permanent attack down. Additionally, the whale can swim so if the rainwater gets high enough, the whale actually gets an attack power boost.
NEW RAFFLE will be beginning shortly in the OOC thread!
Action 3:
Piono stands up on his rock and waves at Cera.
"he...hey C-cera."
He stops and sits back down.
"*hic*"
"kno what? nevermind. I'm now right drunk. Gimme e minuta."
Piono puts away his bottle of whatever kind of alcohol he was drinking and begins downing it.
Until a sudden gust of wind from the storm blows it away up into the sealed duel, where Xerath catches it.
"Well GORILLA."
Xerath looks at the label "Super Sobriety Solution"
Upon drinking it, it sends him into ultra-sobriety mode. He's so sober that he can sense the entire world around him in a heightened state, allowing him to see the Godmodder's attack mirrors and other attempts to redirect his attacks, and find weakpoints in them, allowing him to punch right through them. His heightened senses also allow him to dodge and block attacks much quicker and more easily.
2/10 The thing keeps charging.
Damien and Maddison wait for something to attack, as I currently have no silly ideas.
How long is this gonna take?
I have zero clue. But I hope this doesn't take TOO long, I wanna get on with life.
Action x2: A Second Upgrade
Seeing that there remain Multiplier Orbs in Ray's possession, ES immediately uses one to upgrade the Shipyard II to the Shipyard III remotely, because why wouldn't he? One day the Godmodder will use a boss that doesn't have entity-nullifying mechanics, and on that day the Apex will shine brightly. Until that day, however, it will remain yard-bound. It certainly doesn't have anything to do right now, with the whole zero PG Entities thing going on.
Action x1: The Super Boost Stone
Taking the Yorehammer gratefully from MooGoesCow, he sets out to deal with a certain issue the AGs have been facing recently. Normally, attacking things in the Godmodder's inventory is nigh useless, due to the significant defenses they possess. Defenses, however, mean nothing against the weapon he suddenly yields.
Waving around the massive mallet with a vice-like one handed grip, he jabs it forth and shoots out a transdimensional thunderbolt. It zigzags in the rough direction of the Godmodder before disappearing entirely, transporting itself to the location of the Super Boost Stone, wherever that may be. In this world or an inventory pocket dimension, it matters little. Whatever defenses the Godmodder has against things being teleported into his inventory are bypassed by Yorehammer, as are any other defenses it might possess. The bolt of energy strikes at the Super Boost Stone, tuned just so to make it detonate violently, or at least be turned useless, with the Legendary power of Yorehammer.
ACTION 1:
I toss Xerath a STOPWATCH. This looks like an ordinary watch, but when it is disengaged (i.e. not ticking), time stops for everyone but the wielder. Unfortunately, it only has one use and only lasts about 10 seconds while time is stopped.
ACTIONS 2-3: The Ettin 17/20
FOCUS: CAPITALISM-ISH 2: CAPITALISTIC BOOGALOO
I deposit a further 3 actions into the Action Bank.
Soo... THAT'S IT??? I explicitly mentioned a limit of how low of an offer I would accept. A lower offer means that they just stole them. Which makes me think about messaging the Peacekeepers, which totally are a radical group of peace activists. They may talk to the bank about their theft and somehow get them to see their faults. (totally gonna do this if they don't plan on giving me more)
So no more bans for people trying to become the Game master?
I would have deposited my AD into the vault, but recent doubts about trusting this facility (like their ability of understanding the concept of buying and paying is really bad, maybe malicious).
I want to speak to an official about this. Should they really estimate the value of my entities this low, I will buy them off for a staggering sum of 5 AD and 10 AC!!!
They gain 2% if they accept the deal!!!
Should this be a big misunderstanding, I will put my 8 AD into their vault and even offer protective services (gonna accept 50 AC per round and 80 AC for every action I need to spend to protect).
Right now I still are uncertain about spending anything, so I charge 3/3 of my actions.
Edit: I agree to cult actions
Somno starts a new project: the combininator- can preview an alchemy combination's result with 80% accuracy as an action.
The evolver II debates things a bit, and decides that if and only if the ball isn't blocked by attack redirectors, he'll take out a baseball bat, charge up a side-smash from smash bros, and return the ball... to the Godmodder. bypassing all bodyguards and attack shields, being apparently unredirectable in any automated manner, and being guaranteed to reach its destination.
Also the Godmodder never said it was a powerful attack, so it's probably only like, 5,000 damage at most.
Hexagonashield and normalshield generators keep working hard. the strobe light takes a second out of its day to flash the Godmodder-clone through the shield- we already know it doesn't block light, so the Godmodder-clone will see the flash, and have his vision obscured for a moment. without sight, he'll need to spend about half a second switching to echolocation, at which point...
[1x Quickened casting: ThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgyThaumaturgy]
I cast it on myself, for the loudness *3^20 multiplier, then use baton pass, passing the buff to Xerath.
he proceeds to breath, at very least. breathing is 10 decibels normally. If I recall correctly, raising the total air vibration amount by 2* is the same as raising the decibel count by 10. so, 3^20 divided by 2^[something] is the number of 10s the decibels rise by. at minimum, since three is greater then 2, it must be at least +200 decibels: far more then enough to rupture an eardrum. I suppose this would be blocked by the barrier due to its massive level, but it's coming from Xerath. I just gave him a buff.
he breathes, and the sound ricochets off every surface in the arena. and the walls. it comes at the Godmodder from all directions, but, as established last time I used thaumaturgy, it's just a cantrip, it can't do damage. it just functionally blinds the Godmodder sound-wise. so that's 2 methods of sensing down...
Or it would be, anyway, if I didn't proceed to transfer to Xerath the abilities of a banshee: if one hears him, they take immense mental and physical damage. this won't affect the battlefield, as the shield would block such a massive out-pour of damage, as mentioned before, but his breathing still reaches the Godmodderclone, and without Xerath trying to do anything at all, instantly damages him.
[1x] I grab a multiplier orb and give it to the Drones.
[1x]I transfigure the curveball into a much larger pillow if the evolver II's swing misses. even if the evolver II gets some in its mouth, it won't be long before the transfiguration fails, so it won't end up being in every cell in his body, and it'll shrink overall. then, mere fragments of a second later, I silently wandlessly cast "Arresto momentum", removing the balls momentum, before a small tornado appears around it, neutralizing any remaining spin. as such, if the evolver II's swing misses, the curveball turns into a pillow, which instantly stops spinning or moving. then, after 0.098300908 of a second, The Evolver II spontaneously finds itself with Immunity to pillows or spheres as a temporary, 3 second long buff.
I vote for the cult action to Give fred a gauntlet with the words "Ashes are Ashes, Dust is Dust, But neither is neither, If you have enough trust", with the magical power to do any of the following, but only one at a time: glow about as bright as a torch, apply a force equivalent to a punch to an area within 3 meters and within sight, or slooooowly nit wounds.
Free Action: I attempt to use one of Ray's multiplier orbs on Ray to multiply his rate of multiplier orb production.
Action 1: I fire a black hole with a filter attached into the atmosphere. The black hole will only absorb water, and as it does so it will gain larger and gain increased effectiveness in sucking up water.
Action 2: I decide I want a shiny new space station, and take the Godmodder's offer. Unfortunately, I don't have Yorehammer on me and I don't feel like stealing it, so instead I spam him and his clone with trade requests using my near-infinite reserve of Yorehammer knockoffs. The spam of trade requests may not be able to distract him, but it can certainly obstruct his vision so he can't see attacks coming. Also, if he accidentally clicks on "accept", he gets an exploding fake Yorehammer and I get a space station. Oh, and these trade requests cannot be closed or minimized, were manipulated by code that causes each request to have a 10% chance to switch the functions of the "accept" and "deny" buttons without changing the labels on the buttons, and the trade requests implement a hydra process (multiple separate processes that cannot be closed simultaneously and will instantly reinstantiate each other if one is closed) to prevent him from just opening up Task Manager to end the trade request window processes.
Action 3: I call up the Tactician in a Jar to give Xerath advice. The tactician, being a smart tactician, has been spending the last while studying the battle.
I deposit all 6/8 of my reserves into the Bank. After I open an account of course.
"Stand down everybody, for the mean while let's social and play good old board games! Also Flag-bearer you need to finish your studies first!"
I then recommend to AG entities who don't want to play to ATTACK THE SKIES, for their is obviously something evil in there.
Actions:
1x Assisting the Factory
1x, Laser Focus huh, how about a MIRROR! You just can't help laser focusing on yourself can you!? AHAHA!
I placed a Mirror infront of the godmodder so that the Godmodder can focus on his own perfect self... Sometimes being focused on yourself is a bad thing.
1x I steal a Multiplier Orb and update the Terran Army for the battles to come in the future.
1. I heal Xerath's face, still injured from the Godmodder socking him last turn, by casting heal!
2/3. Not banking these. Will be able to pull out something big on command, and not have to guard the bank for 10 turns. (12/15).
I note that Hungry Visitor is right in this case. If the Action bank does not intend to return either his entitys or raise the prices they payor bribe me, I will likely join him (or act alone in order to) destroy not this establishment, but any main base they may have, one way or another. do not underestimate the power of a random guy you met on the street. yes, you met me on a street. this is hexagonfield street, tile number infinity^2. that over there is hexagonfield street, tile number (infinity- (infinity / ~2))^2 - (infinity / ~2). totally a street.
/notanactionnorathreat,ratherapromise.
Conjuring up a laptop I FOCUS as I dive into the Internet, searching for a certain website that'll give me a solution able to protect all of my entities from the rising water.
Once on the hidden site I scroll down through the Watery Devices section and after passing the Automated Waterfowl I find the perfect device for my situation, the Water Repulsion Dome.
A marvel of post-scarcity science and sorcery the Water Repulsion Dome, W.R.D for short, exists to solve the issue the dangers of water itself. A water elemental harassing you? No problem. A tsunami coming for your home? Piece of cake. Building an underwater fortress? It's easier than building it on land.
The W.R.D generates a complex barrier of energy in a dome shape that passively repels water, no matter the volume or speed of the water. It'll even continue to function at peak performance while under an entire ocean. Once built the W.R.D is self-sustaining and is protected against tampering, hacking, sabotage, conversion, and take over by another. No matter the issue the W.R.D is guaranteed for long term operation and no problematic side effects with easy to follow instructions for rapid fabrication.
Note: Purchasing the W.R.D will give you access to the blueprints and the required materials but not a completed model, assembly will be your responsibility. It's advised not to have water based beings within the dome as long exposure will cause negative effects to them.
Smiling I purchase the W.R.D, pulling funds from a bank account full of money I suddenly control and discounts from being a long term B.A.A.A.D premium customer.
The moment the materials and the instructions appear next to me I whistle for Rotaz and get to work, using what energy I still possess after purchasing this marvelous device to telekinetically assemble the W.R.D. While I can't finish the W.R.D in one turn since it's going to cover all of my entities i can at least help Rotaz build it.
Walking over to the Peacekeepers I make a simple offer. In trade for access to the plans for the W.R.D I request that the Peacekeepers' engineers aid in the construction of my own W.R.D.
Focus X3
6/6+
+1 from Captain.cat. 7/7
I've realized that 6 damage against Godmodder isn't gonna happen with one explosion. So of course, instead of using the 10% safe route of a defense that could also be interrupted really easily... I play time tricks and take Xerath's advice to heart... but not in the way he expected.
And with time tricks come extremely complicated graphs and timelines.
Imgur
Here is my action. My now 7/7 charge.
I give Xerath a device that causes the Godmodder in the Sealed Duel to go into the future immediately before the Yin-Yang Blaster Explosion, and is teleported into the Yin-Yang Explosion at the same time. Godmodder takes the brunt of that, then is pulled back into the past right before Xerath activates the device. Read the image above for why this instantly kills Godmodder in a stable time loop of destruction even a unprepared full Godmodder couldn't hope to escape, not some sealed Godmodder easier to damage. The best part of it is I can get away with this since this part isn't actually doing the damage, just doing the time-travel work. My plan unfolds, and Godmodder is gone... in a BLINK of an EYE. Xerath will also be GONE and the battle will be over in a blink of an eye when Godmodder takes 6 more damage... so yeah.
P.S. Any extra charges donated to this is still welcome. More charges means that Godmodder will have a much higher chance of dying. Also, Godmodder can't disable my Yin Yang Blaster since Xerath is good and immediately uses this device on Godmodder, abusing both AG/N actions being before PG and the fact he is competent (and I told him to use it this way.)
"Xerath, get going fast. We don't have much time"
OOC: My first Xanatos Gambit. Its one because all the possibilities I've thought of Godmodder doing results in a victory for me... Worst case scenario, I force GM's Project Charge, Charge, and maybe even his 10 action boost stone to be used and force GM's Hand... Which is the hardest thing ever since the time to do that is very very small. I came up at this at the last second, just pulling IC Ham when I realized my teleport-dodge vest wasn't gonna work. I wish I'd gotten around to using it on the Lightshard.
1. I point out the fact that, because Icky is weightless, he therefore cannot cause any form of physical harm, due to having literally no weight to put behind his attacks.
2. To make use of his weightlessness, I put up a cube of paper around Immovable Icky. Due to his lack of weight, he therefore cannot break the cube, and it's infinitly heavier than he is! Hah!
3. I charge to 3/10
In the time between turns, Arsenical tripped into the ever-rising water. He spent so long getting up that he missed an entire turn! Oh no!
"This DAMN rain." Our hero has had enough of it!
Action 1: Sorairo Days
In one hand, Arsenical summons a hand-drill. Nothing fancy in the slightest, just a small tool to dig through dirt and stone. It even looks a little dirty right now.
However, with it clenched tight in the hands of a Player, mystical energies flowed through the object. It get a little shinier, a little cleaner, a little sharper... Oh yeah, and a whole lot bigger. So large that Arsenical can only hold it on his back, with both hands, and he's still struggling. Without outside influence, the drill begins to turn, agonizingly slow at first, before speeding up to dizzying-fast speed. Water droplets bounce off the metal cyclone like bullets, cutting grooves into the ground around our hero and his massive instrument.
Then, in one quick movement, Arsenical pushed with all his might upwards. The speeding projectile goes red hot, laughing at the very concept of 'Air resistance'. In less than seconds, it reaches the clouds.
Over the entirety of the battlefield, the previously dark sky brightens, like ripping a curtain from a window. Angels cry out (they deserve it) and light covers the field. No one but our hero, however, can spot the drill go even further beyond the clouds.
Action 2: 2 x 2 equals... Four?
"Oh, hey Ray. Can I grab another orb? Thanks." With his two orbs in hand, Arsenical hands one to the Explosion Elemental, and the other to the K.I.N.G Unit. While they evolve, the player himself takes a moment to lie on the ground and regain his energy.
Yes he knows he's lying in two feet of water. No don't remind him. It's been a long day.
Action 3: I Activate my Spell Card!
Finally, Arsenical stands up from his uncomfortable seat on the ground and looks directly at the Godmodder. "Hey Godmodder, I've got to wonder, ever heard of a little series of games titled..."
Out of nowhere, the AG man pulls out several cards, each covered with ominous symbols. "... Touhou?"
From behind Arsenical, Snake-like beings shoot out, all of them composed of glowing green balls of energy. They're easy enough to dodge, though they do slither. From above, the sunlight crystallizes into razor-sharp spikes, each shooting like bullets at the Godmodder. Finally, our Hero himself pulls out a massive energy cannon he aims at the Godmodder. Arsenical charges, aims... And the Godmodder is promptly crushed underneath the Giga Drill from the first action. It had hit the top of the Hexagonafield, and fell all this way to level this terrible being's face.
Looking over the field of battle I see two interesting ideas about to go into action, One being to attack the items that the Godmodder has squirreled away behind tons of defenses and the other being a possible one hit kill against the Godmodder copy.
'Well I have nothing of my own to work own so I'll go ahead and help.' I turn towards EternalStruggle and prepare my wish.
'I wish for EternalStruggle's attack on the Godmodder's inventory to be empowered so it will cause more damage to it!' Suddenly the Transdimensional thunderbolt as it launches from the Yorehammer it fuses with a red tendril with after the Tendril vanishes having been absorbed by the Thuderbolt. The Transdimensional Thunderbolt can be seen glowing red as it heads off towards it's target! (2 actions)
After the Thunderbolt Zips off I turn towards Redrover1760. 'Well time to help his idea out, Sure hope it works as intended.' Closing my eyes I focus my remaining energy into my next wish. 'I wish for Redriver1760's device to be empowered!' Suddenly a red orb appears in front of me and then floats over to Xerath. After a moment it dissolves into tiny red particles and they are absorbed into the device that he had received from Redriver1760 empowering the effects of the device! (1 action)
Seeing that Xerath is not looking too good I look over to the others. "Hey I suggest one of you try and give Xerath a healing herb or something like that if your able. I would do it myself but I'm out of energy right now."
I do a small Windy thing to the rain clouds in order to gain more insight into the Source(x3)
(Action!)(3 Charges)
(2 Charges)
Feeling rather curious, and not in the mood for some elaborate act. I nab a multiplication orb and alchemized it with the boost stone.
(1 Charge)
Once that's done, I simply decided that I'll take this turn to watch how my entities are doing. Thus I tour the Rice fields, saying hello and meeting with the Lightward mages and the contracted farmers piling the mounds of rice that's being added to the rice wall and being offered to the shrine. I oversee the the lessons that the Bun Baron is teaching upon the Bunny Queen, noticing a new adjective that seems to be forming next to her name... Maybe from all the tutoring that the Baron has been giving? I shelve away the thought. I finally end up in the empty lot where the Void Trio are practicing their up and coming Trio attack and just admire the focus that's being put into their murderous attack. It doesn't take long for me to notice something wrong, or more accurately, missing. Where was the Companion Rover? Its no secret that Void Guard and Companion Rover fell in love with one another much to the dismay to the Void Bros. and the delight of the gossiping farmers... So where was he?
Meanwhile...
Under the Shrine there's a whine of metal screeching... expanding in ways it wasn't supposed to go, and in the middle of it all was a Rover. A Rover that has found love, A Rover that's meant to be a mirror of a companion, A Rover... who wish to no longer be just a rover.
(Orders...)
The Bun Baron's teaching is starting to show a bit of its fruits and continues the education of the young Queen.
The Void Trio continues with their preparations, but with the Void Guard feeling an ounce of worry.
The Rover continues with his project with all his heart...
I finish my nuke [11/11]. I launch it at the GM and at the last second, I swap it with a single charge nuke that explodes with a loud, startling noise and bursts into confetti
My mir festum starts creating more festum for use (there are several types and they can all create festum) and I begin creating fortifications out of assimilation crystals!
All remaining actions are converted into charges.
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket
AMOUNT:3/3
Action 1+2: I decide to make sure my Slots Machine is fully healed before moving to anything else.
Action 3: I ask Ray if I can advance order a Multiplier Orb for my Slots Machine, since I do want to give players more of an incentive to use them.
Enemy Debuff Ticket + Minor Enemy Damage Ticket: Enemy Ravage Ticket: Weaken and harm and entity significantly! Cost: 5 actions. Payment 2
Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 2
FOCUS
I put another 3 charges in my account and continue guarding the bank.