Update XLVII
"Volunteer Flamethrower Division, attack the Soulraze Guard! Doormaker, keep portal-shielding the Volunteer Flamethrower Division!
FOCUS: 1986
I continue chanting. "Second Scarlet Prince,"
18/21
(OOC: Unofficial Itinerary X:
Stop the Rust Mother
Heal (heal, not harm) the Pain Monster (done by MrMirrorMan)
Delay the Soulraze reinforcements (done by Arsenical)
Attack the Soulraze Barracks (maybe done by the Undead Warriors)
Delay the Soulraze Shield Generator (done by Daskter and maybe the Custom M1 Abrams)
Attack the Soulraze Foot Soldiers (maybe done by the Thunderhawks)
Attack the Soulraze Builders (done by pionoplayer and maybe the Eagles and Weak Skeletons)
Attack the Soulraze Guards
Attack the Soulraze Elite (done by Page of Time)
Attack the Airdrop Starship
Attack the Soulraze Headquarters
-N-minus-two-ify Xerath
Attack the Godmodder (maybe done by JOEbobobob)
Total PG health: 486,200
Total PG attack: 77,500
)
The VFD will do as you say...
that mem'ry left so far behind: 12/15 (boosted once by charge booster)
"The godmodder decides to end things by trying to pull Arsenical in for a friendship hug, whilst secretly snatching Starcalibur."
"Arsenical(4 posts in debt!)(Starcalibur: x2 actions)"
"[PG]Godmodder: 232/300 HP(Project Charge: 3/4)(Resolute Heart: No negative status effects)"
turns out the godmodder didn't really do that, huh.
still holding yorehammer in my inventory, though not accessible in the real world, I ask the 3 godslayer-piloting players what happens if the godmodder gets all the legendary weapons.
then, actions.
[1x] I tell the godmodder that he's a right old bloke, and ask him if he'd like me to give him yorehammer back now.
if he says yes...
I say, alrighty then, you can has orehammer, just promise me one thing: when I use that mem'ry left so far behind, he must not resist it. I then request him to sign a magically binding contract, which he cannot protect himself from after signing because I haven't given him yorehammer as of this moment, that'll be later. this action deals no damage if he says yes, even if its good enough to do so.
if he says no...
I hit him with a door.
the doorvil went door to doorgia, he was looking for a door to door, he was in the door, because he was way door, and he was willing to door a door.
while he was wondering why I'm talking about doors, I sneak up behind him... and hit him with a door, again. except this door is made of coal for him to eel.
[1x]
if the godmodder signed the contract, I give him orehammer, as the contract said.
no, that is not a typo. I said I'd give him Orehammer if he signed the contract. nothing about yorehammer at all. orehammer is an exploding chunk of iron ore. it is not shaped like a hammer at all, and it will explode to reveal a hammer of indobendimonium, which is linked to me and I can as such control to choke the godmodder to damage (as opposed to death).
if he did not sign the contract, I grab him by the ear and drag him to the corner, for we are in a battlefield that stretches out in all directions indefinitely. there is no corner. he is now in a space that does not exist. this space that does not exist does not exist. he does not exist. I did not enter the corner myself, and so am in a space that does exist. the godmodder does not have a position. the godmodder does not exist. the godmodder does not exist. the godmodder never existed. the godmodder will never exist. the godmodder is dead. the godmodder is dead. the godmodder has less hp then he had before, if he ever had any. the godmodder cannot defend himself. the godmodder would have been afflicted by yorehammers defence-pierce, had he existed. the godmodders teleportation would be sealed if he existed. the godmodder would have been hit by a door, had he existed. said door would have sealed his teleportation. the godmodder does not exist. the godmodder does not exist. the godmodder does not exist. the godmodder did not exist. the godmodder will not exist.
oh hey, there's some guy who looks like a godmodder! his health seems lower then any hypothetical godmodders in the vicinity, though I don't think any such beings existed or exist now, would have had at the start of this action. isn't that strange?
wait, does that guy I just saw really exist? probably not, because
the godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not existthe godmodder does not exist
CHARGE BOOSTER ROLL: 17/20 - It works fine.
When the godmodder attacks a player and specifically uses an "@ mention" for them, that's him directing the attack at them and generously giving them a chance to counter. If they don't do it during the turn, then the Legendary Weapon will inevitably be given back to the godmodder.
The godmodder spots the clever mispronounciation - Orehammer is CLEARLY different from Yorehammer... he sees your trick, yes sir. See, both of your attacks are conditional on one thing: That the godmodder either signs, or does not sign, the contract. The godmodder splits the timeline in two, an creates a superposition of two realities, one where he did sign the contract, and one where he did not. Then, he combines the timelines, making two JOEbobs and two godmodders, each executing their attacks on the godmodders who did and did not sign the contract, respectively. The godmodder who did not sign the contract is saved by the godmodder who did, who gives him an eel, allowing him to eel the coal door you use against him. Then, the godmodder who did sign the contract is saved by the godmodder who did not sign the contract, who takes Orehammer at the last second and lets it explode and damage him, instead. He takes 1 damage.
RESOLUTE HEART STEAL ROLL: SUCCESS!! The JOEbob who is you gets the Resolute Heart. I don't rig these rolls, folks, I swear.
Afterwards, the JOEbob drags the godmodder who didn't sign the contract into the nonexistent corner. However, the godmodder clings onto him so tightly, the other JOEbob is also dragged there. Both of them, along with the other JOEbob's Yorehammer, cease to exist.
This leaves you with both Yorehammer, the Timeduplicated Resolute Heart, and one undamaged godmodder. Holding 2 legendary weapons at once is making you feel REALLY tired. Like, it feels like your very mind, soul, and body are starting to lose their cohesion. Better hand both of them off fast!
If possible the Barracks (with the TechLab) will swap places with the Factory so that the Factory will gain the Tech Lab.
My small army is just hanging out and keeping a low profile theirs not much they can do... Right now
I scream "You know personally I feel like we should get rid of the weapons it's bloody obvious we can't hold on to them forever 'cause the Godmodder by some stupid coincidence get it back, Personally I feel we should destroy them and use the resulting explosions as a way to hit the enemy army!"
(Those weapons probably have a lot of energy... maybe even world breaking actually their probably world breaking if we destroy them...)
Actions: I invite ALL the [SR]Soulraze Builders to celebrate their entrance to this world with a lot of alcohol and drugs... Not really trying to kill them and just trying to stop them from building this turn.
The factory should build its own tech lab. Since it's a more valuable building, even if it goes against the original Starcraft mechanics.
The Soulraze builders decide to loosen their ties and head to a party held by their enemies! Wait... that's a TERRIBLE idea! The godmodder chops off 10 of their heads for even being stupid enough to consider it.
The wind is howling, blowing down from the depths of the eternities. A new thread has been woven into the pattern of this war. How much of a part will it play...?
Who knows?
For now all that can be done is to watch and wait, and listen.
Action 1
The Godmodder hears a wooshing sound, a sleek metallic blade with an odd hook at the end and blue glowing runes at the base of the blade cuts through the air, spinning straight towards him. The Godmodder, of course, being the Godmodder, sidesteps it, and the sword embeds itself in the rock of the Hexagonafield a short distance behind him. The Godmodder turns to look where the sword was thrown from, but there's nothing there but the infinite featureless plane of the Hexagonafield.
The Godmodder hears something behind him again, and he whirls around. The sword is gone. Where did it go? Who took it? There's a whoosh of wind from behind him once more, and he whirls around.
BURNING FURY OF A THOUSAND SLICES
The Godmodder spins around one final time just in time to watch the Soulraze Builders get caught up in a whirlwind of fiery sword strikes that cleave through the air with burning light (and burning limbs)
Pionoplayer has joined the brawl!
Piono isn't done with that, as he zips around the soulraze builders cutting them to shreds, another shout is heard, echoing above the clamoring of the panicking soulraze builders
ATEMPORAL REPLISCIMILE Lvl 10: Part-time Duplication.
And with that a second Piono splits off from behind the first Piono at high speed and skids along the ground, sword held at the ready. Secondary!Piono twirls his sword and suddenly jumps into the "sky" with a cry of:
PHOENIX FLIES TO THE MOON!
Some of the soulraze builders track the motion of Secondary!Piono, but this turns out to be a mistake, as Primary!Piono's series of sword strikes is still going strong and they find themselves being completely decapitated by a flaming sword.
This continues on for a few more minutes of Piono slicing his way through soulraze builders over and over again, until there is another sound. Is that… is that a meteor?
TOTAL EXTINCTION OF THE DINOSAURS
No! It's Secondary!Piono, coming back down from "space" at terminal velocity and ready to be the meteor to the soulraze builder's cretaceous period. He does so, with a cacophonous crash that shatters everyone's eardrums, the ground, and a bunch of the soulraze builders in an enormous wave of destruction.
But are we done yet? Oh no boy, we've still got a bit left to go.
The two Pionos take up position on either side of the frightened soulraze builders and let out another shout:
DUAL SWORDS CUT THE CHEESE
Wow that is… a very unfortunate name for a sword style, but the massive cleaving strikes the two are making seem to be effective anyways. They carve away at the soulraze builders, continuing their assault with extreme prejudice.
But are they done yet?
NO SIREE BOB
Shadow Clone No Jitsu: Wrath of the Cursed!
And suddenly there's a flash of smoke and the soulraze builders are surrounded by a flock of 13 Pionos. The 13 Pionos charge forward and each begin shouting out the names of various sword styles Penguin flaps its wings!, Fisherbird spears its prey! and of course, the all time classic, Puffball rolls about! (That last one is a lot more terrifying to fight than one would expect, as it involves… actually, no, I'll just let you try and imagine what's involved.)
By this point, the ground has been ground into fine dust, which is kicked up by the sprinting and stabbing and pirouetting of the various Pionos has kicked a lot of it into the air, causing several more soulraze builders to have asthma attacks and die, it also obscures everything so the only sign that the assault has stopped when it finally does is that Piono stops screeching nonsense at the top of his lungs.
When the dust clears all the way, Piono can be seen standing a short distance away from the Godmodder. "Godmodder. I don't know why I'm here or what the point of this all is, but I want out, and the only way out seems to be through you. So I'm going to keep punching holes in you and your lackeys until I get what I want. Capiche?"
Action 2:
Somewhere slightly distant to the battlefield, but close enough that it can still affect the goings on, a strange metal cube falls from the sky, thrown a short distance by an object re-entering from orbit.
The improbability drive hums and whirs to life.
1/2 for Moldy Cheese Wedges
Action 3:
2/2 for Moldy Cheese Wedges.
Everyone suddenly hears a voice.
The final line echoes around the entire battlefield. Clear as a bell, loud as a really loud thing, ominous as all get out.
Cheese for everyone!
Cheese for everyone!
CHEESE FOR EVERYONE!
And then it starts raining greatswords.
Now, I assure you there's a perfectly logical explanation for all of this, and the name of the charge as compared to the result has a really good reason for it.
I'm just not going to explain it. All you need to know is that it involves a terraria mod I made when I was a lot younger and the full explanation can be found inDTG Terrarianope wait that's right that game doesn't exist in this continuity pretend I said nothing.
NOTHING.
Hey, isn't it supposed to be raining greatswords? That's right, it IS raining greatswords, you should probably be paying more attention to that than what I may or may not be saying about things that definitely don't exist.
Anyways, the soulraze builders find themselves in the middle of a perfect blade storm, full sized greatswords raining down from the sky to impale the unfortunate soldiers.
Piono looks down at a watch on his wrist, or at least it looks like a watch. "Huh, that's funny, I guess it's still warming up. I'd have expected bigger things out of it. I suppose I'll just have to wait for now."
Then he walks over, jumps up into the air, and kicks a bunch of greatswords straight at the soulraze builders, killing a bunch more of them.
Welcome to the game!
38 Soulraze builders slain with your epic attack!
Charging...
The man points out that because his beacon was calling in a ship in 12 last turn, it should be calling one in in 11 this turn, he thinks.
The man does also think he's a bit interested in how the Soulraze Forces, apparently the Godmodder's standing army, have been called in before we've even reached the halfway point, at least of the man's health. What does he have beyond a standing army? Also, for the standing army of apparently a godly figure, they're not doing that great. Sure, they're far stronger than all his other non-Endgame mode minions, but they're still dropping like flies, and their giant mass of reinforcements they get every turn won't last forever.
He turns and looks at his shield, humming. He FOCUSES a little and hardens the shield, the middle layer of defense, improving its HP a little. Specifically, now the ordinary blue energy shield has shifting curvature and gravitational flux on its surface, allowing it to deflect attacks instead of taking them head on, improving its energy efficiency and thus overall raising its toughness/Hitpoints. After his massive attack of death and destruction on the Foot Soldiers, he has confidence everyone can handle the Soulraze units, new starship in support or not. He'd much rather stand back, slurp his drink and watch the show for a short while.
You have gained INCREASED HP! In the event that you are ever N-2 again. But surely, that will not happen.
Xerath: We aren't exactly the godmodder's main project. We're here to kill as many of your annoying long-lived entities as we can. And we're doing a fine job of it so far, aren't we!
Cera: In truth, the Sealed enemies would be better described as the godmodder's main army. These guys are basically super wimps.
Xerath glares, but doesn't respond.
A young woman, with a fluffy tail waving in the breeze, stands at the edge of the battlefield. Due to the battle raging on, she was distracted from her house and studies. She decides this is as good a time as ever to join in. This woman is named. Uh, named... what was her name?![]()
>ENTER NAME
[OBLIGATORY KITSUN-]
The woman glares at the text box, which reluctantly backspaces.
>ENTER NAME
[JAYLA QUIRA]
The woman nods.
Her name is JAYLA QUIRA. She has a variety of INTERESTS. She is interested in ACQUISITION OF KNOWLEDGE. She is passionate abo-Jayla speaks
"AIright that's enough Homestuck references for now, Iet's get on with it."
...well fine then
>EXAMINE BATTLEFIELD
Well there seems to be a GODSLAYER on the field for the AG side, but the only noticed PG on the field would be the GODMODDER himself. Probably because there doesn't seem to be any way to ally with him, so he has no assistance besides himself. Perhaps the best course of ac-
>JOIN AG
...Jayla joins the AG side of the field
1/3:
Jayla joins the AG side. This totally takes a complete action.
2/3:
Jayla pulls out a book and begins flipping through the pages, looking for something
A specific spell for a situation: 1/3
3/3:
Jayla, uh, just continues searching
A specific spell for the situation: 2/3
Welcome to the game! You're finding a very specific spell...
I stand up and laugh. "IT THAT THE BEST YOU CAN DO? STEAL A HEART AND FLEE LIKE A COWARD? I WILL TAKE YOU DOWN!"
FOCUS: I start a new summon, scraping the realm of mimes for a quick boast and use a charge stone to add some more. [?/100]
You quickly make and use a charge stone to add 1 to your charge! So 3 actions, 1 charge stone, and 3 from the Realm of mimes... that's 7 so far. Using the Charge Stone draws in a little TOO much energy:
ENTROPIC PARADOX ROLL: 7595/9980
Neutral Effect!
Entropy: 20 - 30
The Rust Mother is struck by an earthquake and takes 10,000 damage!
Using three of the charges granted by STARCALIBUR, Arsenical quickly FLASHSTEPS out of the way of the Godmodder's hug.
"Listen, Godmod, friendship isn't that magical."
While three turns may have been sacrificed, our hero still had three left. Starcalibur certainly is useful!
"Damn it!" Arsenical shouts. They certainly weren't making very much progress at all on this. If only there was a way to increase the attack of the entities...
Arsenical looked down at his asterisk. He looked back up at the fighters. Then looked back down.
"Of course!" While something like a WHITE MAGE ASTERISK would be no help, there were certainly combat-focused ones.
Through the air, one in particular is thrown towards Travelius. The guardian catches it, giving him the MONK class!
All the rest of the asterisks (of course, excluding the white mage and monk asterisks) are then dumped into the PLAYER INVENTORY, for the other players to use freely.
Finally, for his last action, Arsenical ties a message to a dove, and sends it off towards the direction of the SOULRAZE REINFORCEMENTS. The message itself contained the wrong directions here, hopefully slowing their approach towards the battlefield.
You successfully duck out of the godmodder's hug! And dump the Bravely Default asterisks into the Player Inventory! The Soulraze reinforcements all check their e-mail. Yep, everything's good. Who would communicate by doves except for some weird player? They stay on track.
The cheery girl takes out an aluminum baseball bat and swings at a Soulraze Elite with GREAT FORCE, sending he/she/it/tem flying.
Captain.cat helps you! 25,000 damage to an elite!
OOC: A few things weren't changed as the turn passed.
Grumbling something about annoying Soulraze buggers I grant the Wall a grand new Attack Shield. (x1)
Reaching out to the dissipating reality manipulation I recently did I add more energy into it, allowing it to last another turn in a weakened state. This means that while it'll still redirect an attack Xerath sends at me and/or my entities it will now be redirected into a random AG entity instead of a AG player meaning the attack will still do damage just not on what Xerath was trying to attack. (x1.5)
Finally I send thoughts into Xerath's mind, causing him not to notice the fact the reality manipulation that'll redirect an attack made by him at me and/or my entities still exists. (0.5x)
To my entities I issue new orders, commanding them this turn to only attack if anything on the Soulraze faction sends an attack at them first.
If the Soulraze faction does attack my entities then the Eagles and the weak skeletons to attack the Soulraze builders, the Thunderhawks attack the Soulraze Foot Soldiers, the undead warriors attack the Barracks, and the Custom M1 Abrams to send both of it's attacks at Shield Generator.
Fixed. +1 attack shield to wall!
Xerath is preparing to attack you...
ACTION:1/3
AMOUNT:3/3 FOCUSED
[X]Roll Slots
Seeing as no one want's to play the Slot Machine, let's add a little more to it. . . 1/10
Other than that, I bring the Pain Beast to the best veterinarians and doctors in the world, having splinters in one's throat is a horrid thing, and must be fixed as soon as possible.
+7,000 HP to a pain Monster! Charging...
SLOTS ROLL: 5 3 5
Two 5's! Congratulations! You get one +2,000 Attack token, you can use to buff your attack on a turn of your choice!
I send myself backwards in time absorbing my previous temporal energy bolt and then shooting it again into the the general direction of the soulraze faction.
I also take a weapon of mass destruction from the world as well as casting haste on Terry Barnes
The universe ends with you : one punch practiced a thousand times (2/20)
You hit the guard mass and kill 2 guards!
...Who is Terry Barnes. I feel like maybe they'll exist in a few posts, but they don't right now!
Well... We have got work to do dont we?
1. The figure is... setting something up? Just give me a minute! Now where did those shells get to? We need heavy artilery for these cowards!
2. What is she? Why? Just... no. You may not eat what I just shielded. With a snap of his fingers, the rust mother finds herself teleported...Right over the Soulraze army with their metal armor.
3. And... Finished! Fire in the hole! And with that, a barrage of mortar shells explode on the Soulraze Builders.
The Rust Mother has been redirected into the Soulraze army! She immediately tears into them, not even waiting for her turn. She rips into the guards, killing 4 of them before being slain herself. Rust Mother killed.
7 Soulraze builders killed!
CoreBrute was grateful that Ranger Strider had put Rust Mother on the right track. With an appropriate source of metal, she and her kids could go on a frenzy on that army.
"Brutal," He called out to his duplicate. "Time for the 'Prestige Plan'."
"Speed Force damn it, I hate that plan." Still BrutalCore vibrated away at superspeed to prepare for the plan. CoreBrute turned to face his target: Xerath.
ACTION 1: CoreBrute flash stepped until he was face to face with Xerath and gave him an evil grin.
"Don't worry man, I'm not gonna touch you-it would be pointless. We're both invincible right?" He leans as if against a wall. "Shame that probably can't be said about that girl you keep thinking about."
"What happened friend? Did you fail to save her from death due to incompetence?" He mocked. "Or maybe she's the Godmodder's side dish, and you're just rubbing one out as she gets it on every night with the big GM, crying your eyes out?" He looks Xerath up and down. "Yeah, you look like the kinda guy who likes getting ducked, while screaming 'JENNAY'."
ACTION 2: Now that Xerath is hopefully thinking about whoever that girl is, CoreBrute quickly whispers "Legilimens." And reached into Xerath's surface thoughts. He knew he couldn't delve very far, but in that moment he could grab whatever Xerath was thinking about, and extract it as a silvery energy.
![]()
ACTION 3: With the memory of that woman extracted, CoreBrute quickly puts it in a Pensieve bowl and hides it behind his back.
"Oh I'm gonna enjoy going through this at my leisure. Always good to have a new deposit in the wank bank, if you know what I mean?" God I feel sick saying these things. He thought to himself, but hopefully Xerath was now pissed off enough to try and take a swing at him to get back the memory.
BrutalCore is going to move fast enough to swap places with CoreBrute before Xerath can attack. BrutalCore can do CW speedster tricks, such as Reverse Flash being able to fake a conversation with himself and make it look like he's beating himself up, by swapping places faster than the eye can see. (See video for evidence of said 'speed-mirage')
My goal is that in the confusion, Xerath will strike BrutalCore by accident, as he'll assume he's the invincible CoreBrute. By doing damage to an AG entity, that will move him to N-1. Hopefully, it will also keep CoreBrute and the memory Pensieve some distance from Xerath.
Winry still does her stuff. Rust Monster, go eat the Soul Razer metal like Ranger Strider lead you to.
EDIT: [X] The World FOCUSES and attacks the Soulraze Guards
Xerath gets ready to attack you! But then... he stops. He might be angry, but what is there to be angry about? I mean... for all he knows, that memory might not be that important. He's pretty sure it is, though. What... what is he supposed to do? That memory has left a giant hole in everything. Why is he fighting for the godmodder? Why... Xerath turns to the godmodder.
Xerath: This is a little awkward to ask, but-
Without a word, the godmodder teleports behind Corebrute, and steals the memory back faster than he can blink, before properly re-inserting it into Xerath's head.
Xerath: ... Thanks.
Xerath grimaces. Maybe it would have been better to let you keep it. But the godmodder will do anything for his trusted subordinates. Especially when "anything" is best defined as "ensuring they have continued motivation to keep fighting for him"!
Also, the godmodder points out CaptainNZZZ's attack-redirection wall while he's there, breaking through the thought redirection. Xerath nods.
>Before I forget: Enter name.
???: What.
[Terry Barnes]
-------/
-\----/
--\--/
---\/
Terry: ...yeah, that's my name. Good job.
----
FOCUS!
The drill keeps going, driving into the Barracks. It then proceeds to blow up.
With captain.cat's help, your drill goes straight into the Barracks, and promptly explodes! 25,000 damage!
FOCUS (Note: Portal Gun)
Hmm. Pain Monster. Portal Gun. I can see the reinforcements approaching. Firstly I create a portal below the Pain Monster, throwing it slightly out of the battlefield into the path of the reinforcements. At approximately the same time, I use telepathy and careful poking to encourage it to try to attack the next things it sees, ie the reinforcements. I also intentionally place far away enough from the reinforcements that they won't realize how ineffectual the thing actually is at attacking.
With my leftover actions, I distort space and screw up terrain conditions (slippery ice et cetera) in that general area so that even once the reinforcements work out whats up with the pain monster, they'll have to either detour or deal with being slowed down a lot, while the pain monster is still trying to get at them.
tldr: I use portal transportation of the pain monster and some spatial modification to turn the reinforcement's current path to the battlefield into a combination death-trap and slowing pit.
The Soulraze forces tend to march mostly on the completely flat and featureless HEXAGONAFIELD for most of the fighting. They weren't trained for this! They march onwards, but a few of them will be dead before they reach the field. Reinforcements this turn slightly reduced!
Looking through the window I make my next few wishes. 'I wish for the Cheery girl's aluminum baseball bat to have some extra force behind it.' Suddenly the Baseball bat has a Red aura around it, It feels even stronger then before.
I next look to Terry Barnes and see that he is trying to drill into the Barracks. 'Eh, I'll give a helping hand. I wish for the drill to have diamond dust on it so it will be able to drill even tougher alloys.' Suddenly the Drill starts to sparkle from diamond dust that is embedded in the Drill, now allowing it to drill through most any alloy in the known universe.
Last I look to pain monster and decide on my next wish. 'I wish for the Pain monster to targeted by a healing grenade.' Suddenly a Grenade marked with a red cross lands next to the Pain Monster, then grenade sounds out a pop and a green smoke starts pouring out of it, Engulfing the Pain monster in a Green cloud. The cloud is made out of thousands of nanobots that are colored green, the Nanobots detect the injuries and diseases that cover the Pain monster and start flying into the Pain monster by going into the open wounds, the mouth, the nose and the ears. Once inside they start repairing blood cells and encourage the regrowing of cells. The nanobots also identify the diseases and start to combat them.
On the outside the outline of the Pain monster can be seen through the cloud. It is thrashing wildly as if it's something is deeply wrong with it.
(OOC: Sorry that I have not be posting much, I think i'm a bit burnt out.))
You buff the attacks of your friends! +9,000 HP to the Pain Monster!
OOC: It's fine to tone down posting a bit. We've all had times where our favorite entity died, or went out of our control, and then we had a grieving period... Maybe a new entity?
Cera finishes his charge, and adds a Power Afterburner to the Godslayer, improving its dodge chance!
Ash spies Corebrute and BrutalCore trying to stop Xerath, and heals BrutalCore back up to full!
Jamie charges...
Xerath raises his hands, and MASSIVE mounds of Earth form up around the Soulraze Guards! They get 2 attack shields!
--------
V:
The Pain Monster, enraged, launches 2 attacks against the Skeletal Warrior and 2 against its masters forces! The wall is hit by both, losing an attack shield and 2,000 HP! 4,000 damage to the Skeletal Warrior!
AG:
The Godslayer fires at the mounds of earth Xerath created, destroying both of them!
The Space Station progresses. The Weapons of Mass Destruction assert that they can be equipped by any entity, not player, who would want them. The VFD get an attack shield. The Starcraft Army FINALLY managed to build up enough that they can kill some foes! They'll get started attacking this next turn. Also, Winry's almost done with her thing...
The VFD, BrutalCore, and Travelius all attack the Soulraze Guards together, killing 12 guards!
PG:
2 of the Soulraze guards attack the Starcraft marines, killing all of them. The other 8 attack a Barracks, dealing 2,000 damage.
20 Soulraze Foot Soldiers attack Travelius, dealing 20,000 damage to him! 20 more attack BrutalCore, dealing 20,000 damage to him as well! Finally, Xerath orders EVERYONE else: Attack CaptainNZZZ's army! The 40 foot soldiers split into groups of 10, and launch themselves at the wall! 2 groups manage to hit, dealing 18,000 damage to the Wall, though they lose a footsoldier each! Finally, the Soulraze Elite sprints at the wall, and finally, finally, takes it down properly! CaptainNZZZ's wall is DEAD! The Airdrop Starship fires upon CaptainNZZZ's forces directly, slaying the Eagle Spawner and orphaning the Eagles, and also destroying the entire Techmarine complement just before they can finish the upgrade for a nonexistent wall! They will be remembered, and their sacrifice ensured no AGs died this turn.
The Soulraze builders, their number vastly reduced, manage to complete the Shield Generator, their progress un-hampered this turn. Now that it's up and running, all Soulraze units will take 1,000 less damage from all attacks! Delightful!
The Soulraze troops get reinforcements from the Barracks, HQ, and Starship. Their oncoming reinforcements are nearly depleted, but still coming, and they get 25 new guards (reduced by 5 thanks to someone), 30 new builders, and a new elite. Looks like there aren't quite as many new people, though they're established enough they don't need them as much as they did before. One more turn of reinforcements to go.
The godmodder's had his Project Charge on hold for a little while... but CaptainNZZZ thus far has been so problematic. Remaining just not strong enough to be a true threat worthy of his full attention, but always with just enough defenses that attacking the AG troops was a better use of his time. And now, he's laid bare. The Custom M1 Abrams was supposed to be his entity, before it turned traitor. The godmodder uses his psionic powers to control the machinery, and make the tank drive right off a cliff. Into boiling lava. Full of landmines. Now the Custom M1 Abrams is dead.
N:
CaptainNZZZ's forces strike back! The Undead Warriors all strike at the badly injured Soulraze Elite, finishing it off before it can use its special attack! The rest go after the Foot Soldiers, currently the biggest attack damage problem, and manage to kill 26 of them!
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Lots of bad things happened this turn. But... there might be an opportunity. You see, timeline-duplicated items tend to react with some volatility when they touch their real counterparts. The energy of impossibility, and how two truly exact copies are never supposed to exist... they can cause explosions. And destruction. Maybe JOEbob's incredibly timely lucky roll could be used to your advantage.
ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! Maybe that pie-related method could help...
-Protect the Godslayer!
-Defeat Xerath and the Soulraze Forces!
-The Duplicated Resolute Heart, and the other Resolute Heart...
Minor tasks:
Protect the Space Engineers and their portal! They're making progress on a space station with great potential!
Protect the SCVs building Stacraft buildings!
Protect Doormaker! He can help with any portal-related tasks!
The Slot Machine can give you buffs or debuffs.
The Weapons of Mass Destruction can buff allied entities!
Eternalstruggle's beacon will call in a spaceship! But he's neutral, so is it a good or bad thing?
The airdrop starship is strong, and its reinforcing the Soulraze forces!
The Soulraze builders and their contraptions are high priority, buffing the main Soulraze army!
Protect the SCVs building Stacraft buildings!
Protect Doormaker! He can help with any portal-related tasks!
The Slot Machine can give you buffs or debuffs.
The Weapons of Mass Destruction can buff allied entities!
Eternalstruggle's beacon will call in a spaceship! But he's neutral, so is it a good or bad thing?
The airdrop starship is strong, and its reinforcing the Soulraze forces!
The Soulraze builders and their contraptions are high priority, buffing the main Soulraze army!
THE HEXAGONAFIELD:
[AG]Godslayer: 200,000/200,000 HP, 20,000 x 2A, Specials: Target Strike (ready in 1!), Collide (ready in 7!)(Boss)(15% dodge chance)(protected from 5 attacks)
[AG]Cera
[AG]Ash
[AG]Jamie(Charge: 2/3)
[AG - MooGoesCow]Space Station(10% dodge rate)(Dodge rune - 75% complete)
Shield array(protecting space station)
Antimatter energy generator: Boosting station weapons!
Super Laser: Can unleash 25,000 damage support attack(ready in 3!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready in 2!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: 94% complete, cost: 10, holds one AG portal
Portal: 100% open! Summoning space engineers every turn!
Space engineers+1: 100/100 HP x 160(building space station!)(x1.4 effectiveness)
Arengith the Enchanter: 24,000/25,000 HP, Buff powers (buffs allied entities!)
[AG - hungry visitor]Weapon of Mass Destruction: 1,200/1,200 HP x 6, +500A each(can be equipped by entities)
[AG - TheTwoEternities]Volunteer Flamethrower Divison: 1,000/1,000 x 15 HP, 450 x 15A (x2 damage against bio enemies)(x0 damage against mechanical enemies)(guarding Doormaker)(protected from 1 attack)
[N]Doormaker: 20,000/25,000 HP (opens/keeps open portals)(portal-shielding VFD)
[AG - Daskter]Starcraft Army(2,400 TA):
SCV: 30/30 x 15 HP(building barracks)(1 MULE - worth 5 SCVs)
Marines: 100 x 0 HP, 100 x 0A
Marauders: 300 x 2 HP, 200 x 2A
Orbital Command: 8,000/8,000 HP, 2,000A
Command center: 21% complete(cost: 1 SCV = 1.5%)
Barracks: 3,000/3,000 HP(+1 marauder per turn), Tech lab: 2,000/2,000 HP
Barracks: 1,000/3,000 HP(+1 marine per turn)
Barracks: 0% complete (cost: 1 SCV = 5%)
Factory: 4,000/4,000 HP(+1 Hellion per turn)
[AG - Corebrute]BrutalCore: 20,000/40,000 HP, 10,000A
Winry: 6,000/8,000 HP, inventing skills!, building something (done in 1!)
[AG - Arsenical]Travelius: 16,500/40,000 HP, 15,000A
[N - CaptainNZZZ]Mysterious Tower: 22,000/22,000 HP(zombie immunity)(32,000 total attack)
Thunderhawks: 1,000/1,000 HP x 2, 1,000 x 2A(defending eagle spawner)
Eagles: 1,000/1,000 x 26 HP, 500 x 26A
Light Crystal: 10,000/10,000 HP, heals every CaptainNZZZ entity for 1,500 HP each turn!
Crypt of the Ancients: 5,000/5,000 HP(Helps summon undead entities!)(+4 weak skeletons per turn!)
Undead warriors: 300/300 HP x 15, 300 x 15A(guarding crypt of the ancients!)
Weak skeletons: 100/100 x 46 HP, 250 x 46A
[ANTI-V]Skeletal Warrior: 6,000/10,000 HP, 3,000 x 2A
[N]Slots Machine: 50,000/50,000 HP
[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)
[N - EternalStruggle]Reinforcement beacon: 5,000/5,000 HP (Calling spaceship in 10!)(+1 attack shield in 1!)(1 last-ditch defense)(protected from 1 attack)
Shield: 20,000/20,000 HP
[P]Peacekeepers(22,300 total attack)(Unbribable):
Tower: 30,000/30,000 HP(protecting Peacekeepers)
The Negotiator: 10,000/10,000 HP (negotiating access to infinite plastic warehouses, done in 2!)
Riflemen V: 100/100 HP x 60, 225x60A(+3 squad leader)
Machine gunners III: 50/50 HP x 30, 360x30A(+3 squad leader)
Medics: 125/125 x 20 HP, Healing A(+3 squad leader)
Squad leaders: 100/100 x 10 HP(3 leading riflemen, 3 leading machine gunners, 3 leading medics)
Engineers: 10/10 HP x 40(building death-elite training camp, done in 13!)
Scientists: 10/10 HP x 50, researching upgrade limit break eternity(done in 3!)
HQ: 2,000/2,000 HP x 2, researching dual pathways(done in 5!)
Refineries: 1,500/1,500 x 6 HP(producing 2,400 plastic per turn!)
Barracks II: 3,000/3,000x3 HP
Bar/Brewery
Possesses 19,600 plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers(equipped), Anti-Mind control
[SR]Soulraze Foot Soldiers: 1,000 x 60 HP, 1,000 x 60A
[SR]Soulraze Builders: 800 x 26 HP
Barracks: 15,000/40,000 HP (+10 guards and footsoldiers per turn!)
Barracks: 10% complete (1 builder = 2% completion)
Regen Generator: 0% complete (1 builder = 1% completion)
Shield Generator: 50,000/50,000 HP (-1,000 damage taken to all Soulraze-aligned units!)
Anti-Everything Turret: 0% complete (1 builder = 1.5% completion)
[SR]Soulraze Guard: 3,000 x 50 HP, 250 x 50A (not currently protecting anyone - getting in the way of all AG attacks!)
[SR]Soulraze Elite: 30,000/30,000 HP, 10,000A, Special: Dual Stab (ready in 2!)
[SR]Airdrop Starship: 100,000/100,000 HP, 12,000 x 2A (+5 footsoldiers and guards per turn)
[N]Xerath (bodyguarding Headquarters)
[SR]Soulraze Headquarters: 100,000/100,000 HP (+5 builders each turn)
Oncoming reinforcements (reinforcing SoulRaze forces every turn for 2 more turns)
[PG]Godmodder: 232/300 HP(Project Charge: 3/4)(Resolute Heart: No negative status effects)
[V]Pain Monster: -33,000/0 HP, 2,000 x 4A (+2,000 HP per turn)
Player info:
Captain.cat
Corebrute
MooGoesCow21 (Charge: 1/???)(Charge: 3/9)
[N]Eevee Shadow Bacon(New charge: 7/100)(Targeted by Dreadnought)
[N]CaptainNZZZ
[N]EternalStruggle (Increased HP)
Hungry visitor(Ascendance)
[N+1]Pluff0(has dreadnought - suppressing hell portal!)
The_Two_Eternities(Charge: 18/21)
That-Random-Guy
Arsenical(4 posts in debt!)(Starcalibur: x2 actions)
[N+1]JoeBOB(Charge: 12/15)(Yorehammer: Bypasses defenses)(Timeduplicated Resolute Heart - No negative status effects)
feller21
Victory By Ablation
Ranger_Strider_
Daskter
Page of Time
[N]Mr Mirror Man(1/10 charge)(1 +2,000 Attack token)
Cyanogist
[N-1]Little Hunter (annoyed)
gilded king(2/20)
Pionoplayer
Trifling Epithet(2/3 specific spell)
Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condensor(makes charge stones)
Charge Stone x 0
Portal Gun
Charge Booster (damage: 0/20)
Bravely Default Asterisks
Corebrute
MooGoesCow21 (Charge: 1/???)(Charge: 3/9)
[N]Eevee Shadow Bacon(New charge: 7/100)(Targeted by Dreadnought)
[N]CaptainNZZZ
[N]EternalStruggle (Increased HP)
Hungry visitor(Ascendance)
[N+1]Pluff0(has dreadnought - suppressing hell portal!)
The_Two_Eternities(Charge: 18/21)
That-Random-Guy
Arsenical(4 posts in debt!)(Starcalibur: x2 actions)
[N+1]JoeBOB(Charge: 12/15)(Yorehammer: Bypasses defenses)(Timeduplicated Resolute Heart - No negative status effects)
feller21
Victory By Ablation
Ranger_Strider_
Daskter
Page of Time
[N]Mr Mirror Man(1/10 charge)(1 +2,000 Attack token)
Cyanogist
[N-1]Little Hunter (annoyed)
gilded king(2/20)
Pionoplayer
Trifling Epithet(2/3 specific spell)
Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condensor(makes charge stones)
Charge Stone x 0
Portal Gun
Charge Booster (damage: 0/20)
Bravely Default Asterisks