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Defeat The Godmodder

Waking up, My head is throbbing in pain as I find myself laying in a hallway with a chandelier laying next to my face smeared in blood, explaining the headache. I let out a weak groan before trying to move myself off the floor. After a couple of false start due to increased pain form my head wound I manage to flip myself onto my back and stare at the ceiling of the hallway.

'Right... Whats the last thing I remember? Hmm.' I think to myself as I place a hand onto my head to try and sooth the pain feeling a rather tender and swollen bump on my head. 'Ugh... Okay I think I remember, I was going into a portal to try and figure out where that damn hunterbot went, just after I finished shaving and... huh, okay I can't remember anything after that, Wonder how I ended up in this hallway.' As I search my memories for an answer I feel the swelling began to go down.

'Hmm alright better figure out what is going on in the field. First I wish for a pillow to appear under my head.' Suddenly a blue pillow appears underneath my head which relieves some of the discomfort from the floor. 'Now, I wish for a small portal to appear in front of me and show me what is going in the Hexagonafield.' Suddenly a small red portal appears in front of me and shows me what is going on in the field, Quickly I zero in the Hunterbot and under it in a cage is Fred. 'Fucking hell we were to slow!' I think bitterly to myself and begin to sit up before a another surge of pain coming from my head forces me to lay back down.

'Ugh... Right now I cannot do anything physical to help with that, Use giving boosts to the others I can do.' Looking over the others I try and see what I could help with.

First I see JOEbobobob is using some of his power to try and invert the Hunterbots aiming device so it will instead shoot itself. 'Hmm something tells me it will end up not working but I will help in a attempt to get it to work anyway.' I think to myself and then focus some of my energy into JOEbobobob attack redirector that he is placing on the Hunterbot. Suddenly a red ball of energy flies to the attack redirector and the red ball is then absorbed into the device giving the attack redirector a deep red color along with enhancing its abilities. (2 CP)

Next I see Bill Nye trying to slow the Hunterbot down by opening a micro black hole next to it. 'Hmm maybe not the best solution but it might work. I wish for the pull of the Black hole to be even greater on the Hunterbot so It will have even more trouble using it's Portal - warping to dodge attacks directed at the Hunterbot!' Suddenly the Hunterbot finds it even harder to dodge incoming attacks as it has the focus even more on avoiding being dragged into the black hole which requires a fair deal of struggling to keep out of it. (2 CP)

Finally I lean back my head and rest and hope that my headache goes away soon.

Gotten rid of last turn and then forgotten about a red portal opens up above the Godmodder and a large wave of grease pours out of it and on towards the Godmodder. Grease is not only infamous for being slippery, it is also pretty infamous for ruining nice sets of clothing. (1 CP)

(3 CP used from this turn and another 2 CP used from the pool I have saved up.)
 
I look somewhat unhappilly as the battlefield, as I scrup remains of splattered Void Assasin off the top of the LIVE Space Station. So much for that shield array I mutter. All's not crap though, since Joebobobob's own engineers seem to be about to complete their own defenses soon. I quietly curse the Mascythe. I'm almost tempted to start throwing CP at the nanobot problem, but I know there's more pressing issues. I head back down into the Station, where Saria and the Engineers are. Now that things aren't on fire I have time to talk. (I'm not a telepath, but since we're both on the same ship...)

Greetings. I am General Řehoř Urist, though you can just call me General_Urist as everyone else seems to. My given name is hard to pronounce anyway. Sounds like our Engineers already gave you the rough outline of this situation? Enough of my own memories are intact to be certain I came to battle with the specific intent of killing the Godmodder, though I have no memories whatsoever of how I ended up dying. I can tell you with certainty though, killing the Godmodder is critically important for more reasons than just going back to life. The Godmodder is an insane, egomaniacal conqueror who care not for sentient life and seeks to remake the entire universe in his image! He MUST be stopped.

This ship we're on actually used to be part of the Godmodder's own forces. A certain bovine ally of ours, who is currently off on a 'sidequest' of sorts, was able to take control of it's computing systems and bring it to our side. He later entrusted command of it to me, after he found he didn't quite have the coordination skills necessary to properly run it. It actually used to be called the 'EVIL Space Staiton', yes the Godmodder is that insane and shameless, but I was able to turn it into the LIVE Space Station by swapping the letters around and in the process gave it some of the qualities of a living being. Yup, Hexagonafield Logic lets you do that sort of insanity. Admittedly right now it's in a weakened state, many if it's systems were blasted off while trying to fight off a massive battleship called the SoulRazer. Right now the strategy is to keep the existing systems protected until our Space Engineer corps is restored to sufficient numbers. By then hopefully they will be able to construct powerful weapons and shield on their own power. And on that topic, I would like to thank you for improving the station's production capacity. Now if you'll excuse me, I have to do some tweaking and hand out some orders.


/rp

That Hybrid Destroyer's stunning power is dangerous, and it probably won't be the only boss that hands out status effects. So I order the Space Engineers to begin construction on a "Status Effect Clearer", something similar to what the LIVE Space Station had long ago, that can cure the status effects of several entities each turn.

In addition, I order the station's weaponry to open fire on the Under-Construction Photon Cannons. Let's nip that in the bud, eh?

I charge 1 CP

And the last 2 CP:
40 engineers a round is pretty good, but really it's not the best. And I kinda like round numbers, like 50. So...
The breeding/cloning chambers I installed are working pretty well, but being they were experimental they're not at their most efficient. So I go do some tweaking: power and nutrient conduits are optimized to allow better flow, the chambers slightly reshaped to optimize growth speed, the computer systems reprogrammed with more optimized coding, replaced some materials with ones more compatible with the station's 'biology'... All around tune-up. Looks pretty much the same, but with much more refined technology. This should significantly increase the rate at which the LIVE Space Station can spawn engineers. If I programmed and set up everything right, should be good for about 10 extra engineers a turn.
 
Magic and Monsters IV
I make 2 more spells

Stasis: Target is immune to damage for X turns but also can not act

Godly Smite(Risky): Summon as much power as possible to smite my Enemys Mana cost: 150%(it needs all my mana pool and also damages myself to use it)
This is explicitly a Risky Spell because of how much power it uses

I then cast Summon iron Golems

Stasis Freezing Spell: 16/20 - Cryofreeze: Places the target, friend or foe, in a state of stasis for a full turn. If the target is a foe, also deals moderate damage. Cost: 10 mana.

Mana/HP sacrifice spell roll: 3/20 - Self-siphon: Spend 10% of max HP to deal minor damage to an enemy. Mana cost: 0

Note that you don't determine which spells are risky ones - rather, it's for if you try to create a spell with an OP effect.

You cast SUMMON IRON GOLEMS! A horde of Iron Golems and villagers appear to help fight! This also locks your spell, essentially leaving you down a spell slot for the rest of the quest.

I glare at the Nymph, the bastard is gunning for me! Well two can play that game.

Create Spell: Vicious Swarm!

Once cast this spell creates a stream of vicious man-eating piranhas! That are then hurled at the target of the spell, causing damage.

Cast Spell: Blowdart on Roving Thief
Cast Spell: Blowdart on Twisted Roots

As much as I would love to pay the Nymph back, priorities are priorities.
-----------
Noticing the small portals and Winkins comment, I shoot him a thumbs up. To let him know I heard his idea.

Piranha damage spell: 1/20 - Goldfish: Summons a Goldfish cracker in the mouth of the enemy. Mana cost: 0

You're having absolutely terrible RNG this quest...

You blowdart each of your foes, dealing 4,000 damage to them, and renewing and stacking the Twisted Root's poison!

I use my new spell Misfire hundreds of thousands of times on random dead insects around me! I now have an insect army! I command them to attack the nymph mage! I then use my Chains of Astonishment on both the Roving Thief and the Twisted Roots!

I create a spell that will allow me to make any weapon!

I make a spell that will allow me to heal myself based on how much damage I do to a enemy (basically leech life)

I make a spell to remove status effects.

I'll prioritize the Chains of Astonishment over using Misfire, and making spells over Misfire if spells take actions. Chains of Astonishment take priority over making spells.

Prioritization? You get 3 things to do per turn, and that's it... no need for prioritization.

You need one action/spell cast! The insect army is a pretty good idea, but you don't really have the time.

Twisted Roots and Roving Thief stunned! The Twisted Roots astonished, its grip on Pionoplayer loosens...

Weapon Creation Spell (Risky!): 14/20 - Conjure Weapon: Conjure a weapon that can be used to attack enemies normally. Mana cost: 10

Life leech spell: 20/20 - Vampirism: Afflicts the enemy with Life Rot, dealing significant damage to them every turn, and healing you for the same damage as long as both you and them are alive! Mana cost: 20

Seeing as Moniker apparently didn't notice my post, I take the 3 CP gained from the post that turn and put it in the Relic.

I then join the sidequest, remaking the spells I cast earlier if I can.

In a nutshell, these are:
1. Fire based ranged attack.
2. Spell to heal ally.
3. A spell to create a magic weapon.

Relic Info:


Current Orders:


Side questing, so no orders currently.

Aura Unlock:

[||||||||||] 5/10

Fire — — — — x — — — —Water

Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

Apologies! Let's get those spells made up:

Fire Assault spell: 6/20 - Singe: Use fire to attack an enemy for moderate damage. Mana cost: 6

Healing spell: 6/20 - Bandage: Heals an ally for a small amount if they're above half health, a large amount if they're below half. Mana cost: 10

Weapon creation spell (Risky!): 5/20 - Creation: Drops a worthless hunk of metal in your hands. Mana cost: 0

Bad luck at the start, but hey, you can just make more spells!

I use lightning on the roiving thief and make a status effect healing spell

Status effect heal spell: 20/20 - Reset: Cures every status effect. Death included. Mana cost: 15

You cast Lightning, dealing 15,000 damage to the Roving thief! It doesn't stun them for an extra turn, though.

-------

ENEMY PHASE:

Thanks to the Chains of Astonishment, the Twisted Roots release Piono, and the Roving Thief can't find his escape quite yet!

The Nymph mage casts Chop on Algot, dealing 10,000 damage and making him bleed! Oh boy, here we go again...

One Living Wood strikes at a villager, wounding it! The Iron Golems bristle with anger... three more Living Wood slam MooGoestheCow, dealing 30,000 damage to them!

ALLY PHASE:

One Iron Golem crushes the Twisted Roots, killing it! Pionoplayer is freed properly! The other two split up and take on the Living Woods, dealing 30,000 damage to two of them! The Iron Golems are a big help for now, but you need to keep their villagers safe or they'll leave you!

Players:

Pionoplayer: 130,000/150,000 HP (Stunned by the Twisted Roots! Can't act!)
Mana: 5/20
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)

Spicy_Serious: 120,000/150,000 HP (Leprosy, -20,000 HP per turn)(covered in paper)
Mana: 8/20
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Paper Armor(Mana cost: 0, gives paper armor)
Blowdart(Mana cost: 4, minimal damage, poison)
Goldfish(Mana cost: 0, places cracker in foe's mouth)

DragonofHope: 150,000/150,000 HP
Mana: 10/20
Spellbook:
Misfire(Mana cost: 0, resurrects insect near targeted dead body)
Static(Mana cost: 3, 20% chance to stun an enemy for 3 turns)
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)

Algot: 140,000/150,000 HP (bleeding, -4,000 HP per turn for 3 more turns)
Mana: 15/20
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)

MooGoestheCow: 80,000/150,000 HP
Mana: 5/20
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)

Kyleruler: 150,000/150,000 HP
Mana: 20/20
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Creation(Mana cost: 0, summons worthless hunk of metal)

Enemies:
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 30,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 30,000/60,000 HP, 10,000A
Nymph mage: 70,000/80,000 HP (Mana: 4/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -3,000 HP per turn for 2 more turns)
Roving Thief: 27,000/50,000 HP (carrying unknown item)(escaping in 1!)(-4,000 HP per turn for 1 more turns)

Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)
Villagers: 15,000 x 2 + 5,000 x 1 HP (need protection!)
 
Alright, your entities will be put in hammerspace. This is valid for legitimate vacations. Have a good time, whatever you're doing!
OOC: Thanks. Here's my entities as promised.
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 8! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 7, 1,000 x 7A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

Pulling out a jetpack with ridiculously large thrusters I put it onto Tassadar after instructing him on how to properly utilize it for dodging attacks. (x2)

I charge. (x1)

After taking a nice long sip of lemonade I order my entities to individually attack the Hunterbot.
 
I use big blast on these three enemies:
Living Wood: 30,000/60,000 HP, 10,000A
Nymph mage: 70,000/80,000 HP (Mana: 4/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -3,000 HP per turn for 2 more turns)
Roving Thief: 27,000/50,000 HP (carrying unknown item)(escaping in 1!)(-4,000 HP per turn for 1 more turns)

that is one action correct?


I also try to write a spell that summons a clone of the peackeepers or some other unit of similar strength that clone would attack an enemy to deal dammage if they were related to an element they would have a chance to cause status effects relating to that element. the clone would also dissapear after that
 
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Moniker, I'll also be taking a break from DefTG for a couple of turns.

hungry visitor I still would like to take that 3 CP loan. I will be paying the loan in full when I come back.


(Action)(3 Charges + 3 from Hungry Loan)
(6 Charge)
I... I'm not sure what to do right now. I can only look at the massacre and further sink into myself before willing myself up before I sink deeper into depression. I carefully scan my field looking for something until I felt a tug on my robes. Looking down towards the source, I find McOreo Furpaws the Bun Baron along with the two I was looking for and what remains of the bun force. They all looked packed and ready for a journey, I give a small bitter smile as to what happened to the Bun Queen and what she did before she died.

During the turns which Florence(Bun queen) was doing crazy stuff to empower the Notice-Me-Not spell, she found 2 orphaned anime buns and had adopted them. They soon became prince and princess in a traditional sense as they were the children of royalty. Seeing as the two had no name, Florence had gone and thought princely and princessly names, Such as Edward and Priscilla. Now with Florence bleeding away, she entrusts her mentor, the Baron with her son and daughter and gave him last her last order to leave the battlefield with the rest of the buns to raise her children to good royalty like he did with her.

And now they appear before me as to say goodbye, so in the short time, I get to meet with the Buns we talked. We talked of loss and how things life was full of strife on those around us and the people we love. But time was a precious commodity and we soon part ways. So with many parting words. we hugged as I felt covered in the soft embrace of new people... no, friends. I wish them all the luck in their journey to becoming good royalty.

I believe I also have to go on my own journey to recovery... But there's was one thing in my mind that I was sure of.

There was no doubt in my mind that we'll meet again...

(Orders...)
A lot of thought was given and seeing as I'm going through a break, my entities are hauled into the stasis chamber.
 
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I use Conjure Weapon to make a massive white axe that I then use to strike the Roving Thief! I then use Misfire to gather thousands of insects! Again!

I then create a spell that will allow me to boost Mana regeneration permanently!
 
A deep sigh leaves my lips as my new spell is written onto my book. "Well...at least they serve some purpose." Having said that I rip the pages containing Goldfish and Paper Armor out of the floating book.

Spells Paper Armor and Goldfish sacrificed to gain Mana.

Create Spell: Dancing Swords.

Moving on...this spell summons several ethereal Swords to dance around the target of the spell. Blocking incoming attacks and cutting through Status Effects that try to ail the target of this spell.

I Cast Rejuvenate on MooGoestheCow.

Looking over, I spot that Moo has managed to get bellow 100,000 HP. That really can't stand. Guess I'm back on Support...grumbling I cast the spell.

I Cast: Blowdart on Nymph Mage.
 
Uh, I guess I can remove the Full Focus portion and leave the 6 Charge? I kinda like organizing my this way as it feels more... clean? I suppose? I just like posting this way.

And thank you for the Loan hungry.
 
His anger subsiding, Arsenical began thinking up less memey ways to beat the Destroyer. He was a tough nut to crack, that's for sure, but with everyone thirsting for his destruction-

"Wait, thirsting? That's it!"

Hm?

Focus - The Nickel of Doom

Rapidly, Arsenical constructed a simple wooden stand, and produced a pitcher of a strange green liquid, before putting up a sign hanging above the stand: 'Limeade - $0.05'.

Within moments, the Destroyer had noticed, and walked on over. Unlike his hatred and allergy to lemons, he was an incredible lover of limes, limeade being one of his favorite drinks! However, as he dug into his pockets... He had no money!

Staring at the pitcher of Limeade, Arsenical noticed and said idly, "You wanna know where to get a nickel? Well you see, I've got this treasure map here..."

Our player regaled the Destroyer of the tale of Nickelbeard, a great pirate that did not end up very successful when he retired and became a banker. In fact, when he buried his treasure before death, it only consisted of a single nickel. Handing the treasure map over to the Destroyer, he warned the path would be dangerous, only to be met with empty air, as the Destroyer had already left.

Over the next few years, The Destroyer assembled a crew of only the greatest swashbucklers he could find - Iron Eye Charlie, Edward 'Singed Hairs' Buerle, Jeff, and dozens of others, each one with a name feared across all seven seas, and considered a bit nasty in a few others. The crew was founded, the Destroyer Pirates were ready to set sail, but they didn't have a ship!

Over another decade, the pirates searched for a ship that would befit their name. Across mountains, across valleys, even across hell and high water (Which is probably the first place you should've checked; mountain towns aren't really known for their shipwrights), only to find at the end of a long journey the Angel of the Ocean, the Queen Red's Fury, and it was a beauty. Forged in the cold of Tartarus, of unfilled vengeances and honorless souls, the ship was terrifying, and wherever it sailed, the water itself would be set ablaze.

Finally, the crew was prepared. Not only was their souls unbreakable, but their friendship was as well, a sense of brotherhood never seen before. They had faced many foes in their journeys, but they had come out the other side the better for it.

As they sailed onwards, however, the path was more treacherous than they had ever seen before. Demons climbing out of whirlpools in lightning storms was the least of their concerns. Every time they got rid of one threat, another cropped up. By the time Nickelbeard's treasure was found, only the Destroyer was left again, his men and his ship destroyed. He had lasted the last mile of the journey beaten, battered, and bruised, floating on a piece of driftwood. He would never forget his men's faces as they died in agony.

Soon enough, he returned to hand over the nickel to Arsenical, as what else would he do? But as he chugged down the Limeade, he realized it didn't taste all that much like limeade. In fact, it tasted like lemonade with green food coloring! A tragedy greater than anyone others had struck, and Arsenical just stood laughing over the Destroyer.
 
Magic and Monsters V
OOC: This is the last sidequest update until the next main update. Speaking of main updates, expect the next one sometime on Wednesday.


I create then immediately sacrifice two nondescript spells, gaining 10 mana, and then cast tidal wave on the roving thief.

You burn 2 random spells for 10 Mana! You can do this as long as your spellbook isn't full. You cast TIDAL WAVE! The crashing waves surround the Roving Thief, slaying it!

On the ground, you see the item the thief was carrying...

I use big blast on these three enemies:
Living Wood: 30,000/60,000 HP, 10,000A
Nymph mage: 70,000/80,000 HP (Mana: 4/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -3,000 HP per turn for 2 more turns)
Roving Thief: 27,000/50,000 HP (carrying unknown item)(escaping in 1!)(-4,000 HP per turn for 1 more turns)

that is one action correct?


I also try to write a spell that summons a clone of the peackeepers or some other unit of similar strength that clone would attack an enemy to deal dammage if they were related to an element they would have a chance to cause status effects relating to that element. the clone would also dissapear after that

The one action is phrased correctly. You redirect the Big Blast to another Living Wood as the Roving Thief is dead. 7,000 damage to each!

Peacekeeper Cloning Spell (Very Risky!): 19/20 - Keep the Peace: Summons a unit of the Peacekeeper army to instantly wipe out the enemies. Requires a 10 turn charge period, during which time the caster can't act. If the caster is slain whilst charging, the spell is canceled. Mana cost: 0

I use Conjure Weapon to make a massive white axe that I then use to strike the Roving Thief! I then use Misfire to gather thousands of insects! Again!

I then create a spell that will allow me to boost Mana regeneration permanently!

You cast Conjure Weapon and gain a massive white axe! This allows you to use a basic attack dealing 6,000 damage against any enemy for no mana cost. However, it still costs an action to do it!

You cast Misfire, reviving a caterpillar! However, the insect isn't actually controlled by you in any way. It just so happened to be revived by your spell. It owes you nothing.

Permanent Mana Regen spell (Risky!): 9/20 - Accelerate: Puts an ally in x2 mode, giving them double actions, double mana regen, and double status effect quickness. All damage taken in x2 mode is multiplied by 5. Mana cost: 20

A deep sigh leaves my lips as my new spell is written onto my book. "Well...at least they serve some purpose." Having said that I rip the pages containing Goldfish and Paper Armor out of the floating book.

Spells Paper Armor and Goldfish sacrificed to gain Mana.

Create Spell: Dancing Swords.

Moving on...this spell summons several ethereal Swords to dance around the target of the spell. Blocking incoming attacks and cutting through Status Effects that try to ail the target of this spell.

I Cast Rejuvenate on MooGoestheCow.

Looking over, I spot that Moo has managed to get bellow 100,000 HP. That really can't stand. Guess I'm back on Support...grumbling I cast the spell.

I Cast: Blowdart on Nymph Mage.

Defense + Status Effect Heal spell: 20/20 - Deadly Performance: Summons a wall of blades around the target. They automatically counter one incoming attack, dealing a significant amount of damage back to the attacker. Furthermore, as long as the wall is up, any spells or attacks that just inflict status effects without doing damage will be canceled, without using up the wall of blades. Mana cost: 15

You cast REJUVENATE! MooGoestheCow is healed for 40,000 HP! You also stick the Nymph mage, dealing 4,000 damage and worsening their poison!

----------

ENEMY PHASE:

The Nymph Mage is both poisoned and out of Mana! They can't afflict Algot with Leprosy until next turn, unfortunately. They need to regen, and they can't sacrifice spells like you can!

The Living Wood assault Algot, dealing 40,000 damage to him! Then, they turn towards the villagers...

ALLY PHASE:

The Iron Golems attack a Living Wood and the Nymph mage for 30,000 damage to each! One attacks an already-injured Living Wood, killing it!


--------

You take a close look at what the Roving Thief dropped... it's... a Ring of Spell Storage!

Here's how it works. You pick one spell from the spellbook of any Player. That spell is then removed from their spellbook and stored in the ring. It can't be changed later. However, when you get back to the HEXAGONAFIELD, you'll be able to use the ring to cast that spell against HEXAGONAFIELD enemies! However, it has a limited number of uses, based on the spell chosen (for example, Geostorm would probably not have many uses as compared to Chains of Astonishment). You can also use it as an alchemy ingredient.

Everyone gets to vote on what spell you should take home.

-------

It looks like this fight is about finished! With the action dying down, you look around and see two paths, with two signs. One sign states "BOILING BOG". The other states "RAVISHING RAPIDS".

At Boiling Bog, you imagine you'll see poison and other status effects.

At Ravishing Rapids, you might be seeing a lot of heavy hitting enemies.

You've all got to vote on which path to take next.

-------

Players:

Pionoplayer: 130,000/150,000 HP (Stunned by the Twisted Roots! Can't act!)
Mana: 5/20
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)

Spicy_Serious: 100,000/150,000 HP (Leprosy, -20,000 HP per turn)(covered in paper)
Mana: 9/20
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)
Mana: 5/20
Spellbook:
Misfire(Mana cost: 0, resurrects insect near targeted dead body)
Static(Mana cost: 3, 20% chance to stun an enemy for 3 turns)
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Accelerate(Mana cost: 20, puts ally in x2 mode)

Algot: 96,000/150,000 HP (bleeding, -4,000 HP per turn for 2 more turns)
Mana: 12/20
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 120,000/150,000 HP
Mana: 10/20
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)

Kyleruler: 150,000/150,000 HP
Mana: 20/20
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Creation(Mana cost: 0, summons worthless hunk of metal)

Enemies:
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 23,000/60,000 HP, 10,000A
Living Wood: 23,000/60,000 HP, 10,000A
Nymph mage: 23,000/80,000 HP (Mana: 7/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -6,000 HP per turn for 2 more turns)

Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)
Villagers: 15,000 x 2 + 5,000 x 1 HP (need protection!)

OOC: This fight is wrapping up, but it's proceeding a little too slowly. I'll probably be adjusting the statlines of the enemies you fight for the rest of the quest.
 
I sacrifice Misfire, Static, and Accelerate, since it's to risky. Then I attack Living Wood, and my axe slices through it, hitting the nymph mage! I then try to make another spell that will permanently increase Mana regen, and a spell that will boost melee attacks permanently!
 
I vote for boiling bog create and destroy one nodescript spell and then cast reset on myself since bleeding is dangerous
 
Yea, that's pretty bad luck. Oh well - let's use these spells to do things!

First off, I cast Creation enough times (0 MP is fun) to make myself a little MP Bar by making the worthless metal into something less worthless, simply because I just like making that sorta thing.

MP: [||||||||||||||||||||] 20/20

Cool. Now that that's there, I go ahead and cast Singe at any Living Wood that's alive still, hoping for the Super Effective bonus.

To finish off my turn, I throw away my weapon creation spell for the 5 MP, and try to think of a new spell. Feeling unoriginal, I just go with a slightly different approach to an element system...

First off, I attempt to create a spell that would create a short ranged cone of cold, dealing ice/frost damage to enemies. I also create a Lightning Bolt, an spell that extends in a straight line and deals lightning/thunder damage. If I can, I try to impose my Proficiency in Arcana to give myself the bonus to the D20 in making the spell.

I'm gonna go for Boiling Bog, because status effects like poison at least only deal damage over time. Plus, the new spells I'm creating might be useful.


MP: [||||||||||||||||||||] 19/20

OOC: I have no idea if I broke the action limit or not. Stuff at the top of the post should take priority in happening if I did. Sorry, Moniker.
 
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I don't know if I get a vote since I'm not in the quest, but I'd like to note that you can make new spells for the storage, and if say, you made a revival spell that brings back enemies on your side, we could use it to revive the deaththief and have it gradually bring back every dead entity we want. (I also have an idea for how to have it bring back multiple entitys on the first turn or two, making defending it less annoying.)
 
I realize the stupidity of all my previous posts, and decide to erase them from existence. Poof. I am now AG, and none of that previous stuff ever happened.
What were we talking about? I then borrow the Godmodder's brain, and then 'accidentally' step on the brain multiple times. I return the Godmodder's brain to him, only for him to find out that it no longer works. Whoops.
 
"For now I saw we hold onto the ring, until we have a spell that's particularly useful. Oh, and I vote for the Boiling Bog. We've got some spells that'll be pretty useful for Status Effects."

With a flick of the wrist I conjure another spell...

Create Spell: Bolt!

This spell is simple, it conjures a ballista bolt and sends it rocketing towards the target at sub-sonic speeds.

I wanna get off of Support dammit! I'm a cultist!

Create Spell: Downwind!
Create Spell: Rising Sun!

I'm...not sure what these do, their only purpose is to give me spell-fodder to sacrifice after all. And I burn them before I can really look.

Spells: Downwind and Rising Sun Sacrificed!

Sighing I glance at my HP...I'm nearly out of triple digits. That's not something I'm comfortable with...but I'll have to deal with it for now.
 
I use Ignite on the nymph mage
I add a plant based spell, which will summon up plants to entrap and tangle enemies, as well as protect allies
I add an ice based spell, which will deal damage and reduce the targeted opponent's attack power.
 
Update CXVII (117)
Starcalibur
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 18/100

[tCP=39]

Instead of directly attacking the hunterbot, I inflict it with the !!on fire!! debuff via a flamethrower made of dogs. Question not its function, if you value your sanity. Just roll with it, mmk?

The Hunterbot tries to dodge the flames, but still gets singed! It's taking damage every turn now.

3 actions: 0 CP -> 3 CP
The Apex forces hold off from doing anything this turn, except the Ordnance Cruisers, which still repair the Apex.

FOCUS - NOOBLITERATION

As opposed to the Godmodder's charge, which will turn into "Nobliteration" due to the loss of the o when fired, this is a Noobliteration, or obliteration of noobs. And Kerrigan is nothing if not a noob.

Using Yorehammer once again, he attacks! Instead of some complicated combo, he unleashes his ultimate weapon, and slowly walks up to Kerrigan before flicking her forehead with his finger. This flick is imbued with pure Noobliterating essence, and threatens to utterly wipe Kerrigan from existence... or more accurately it would if she wasn't protected by Godmodding magicks. Still, it does tremendous damage to her very being, and slams her straight into the ground. This is an attack from those who aren't messing around.

50,000 damage to Kerrigan! No! She's a queen, not a noob! See?? She has this the "zergling 6 rush" strategy that PROVES she's not a noob!

Yorehammer is starting to act up. You should probably hand it off soon!

FOCUS
Action 1: 6 CP

I see that Tassadar needs help to win against Kerrigan. However, Kerrigan herself cannot be touched while the hybrid destroyer lives and additionally ignores attack shields, blockers, and deflectors. As such, I need a new trick. I proceed to spend unreasonable amounts of subjective time staring at maps of the Mansus and glaring at the Flowermaker's catalogue, to say nothing of endless negotiations with the Mirror-Maids and a number of yelling contests with the Masters of the Echo Bazaar. Eventually, I settle on a single way to help.

Firstly, I use inter dimensional portals to access the Woods around the Mansus. Then, I simply walk past the White Door (using coffee to maintain alertness). After that, I tell the Stag Door a really funny joke, distracting it from the Enderpearl I use to teleport past it. (The Mansus has no walls, and the ridges of bone from when the Stag Door fell just aren't the same). After that, I simply stroll past the Spider Door, encountering the Peacock Door. That is my first real roadblock. I possess neither Watchman's light nor Frangiclav, and obtaining either of those seemed inefficient when I first planned this journey. Still, a fellow named Alparen (one of many) eventually opens the door himself, and I simply walk in behind him before the thing closes. Unfortunately, the Peacock Door notices my extra set of footsteps.

What follows is the lovechild of a Monty Python skit and the Bad Ending of a Cosmic Horror game, set to Yakety Sax courtesy of me. Still, I eventually manage to obtain what I want, namely a keg of Amarinthe Nectar from the Flowermaker and some interesting information about the finer points of the Rite Interlacate. (Y'know, the thing that turned the Sun-In-Splendour, greatest of the Hours, into the Sun-In-Rags, god of beautiful endings). Once that is done I leave the simple way, which is to say I power slide into the Malleary, and bang on everything explosive-looking until one of them puts a hole in the wall. Then I grab my Speedboat, laminate the bottom with Martenisite Paste and Rose Pearl Dust (esoteric protection ritual, don't ask) and ride down the Ascent of Knives.

At that point I nip into Minecraft, grab a Totem of Undying, do something very complicated with it, the Nectar, and some quickly summoned potions, and create the (customized) Totem of Life Unended. Then I bestow it upon Tassadar

OOC: the Totem of Life Unended activates only if the wearer would otherwise die. When it activates, the wearer appears to die for a few moments, but then gains (insert appropriate number here) Continuity. Continuity is like HP except that it decays by 50% (rounded up to nearest thousand) at the start of each turn, blocks normal healing unless it is higher than the health of the person "Gifted" with it, and then decreases the holders Max-HP by its current value. This particular amulet is customized so the moment of apparent death is just long enough for Kerrigan to turn around and start trying to figure out why the forcefield hasn't dropped.

You give Tassadar the Totem of Life Unended! Looks like it won't continue his life terribly long at all if Tassadar doesn't receive healing fast... But, such is the risk with such a powerful item.

+3 CP

Moniker I'm afraid I'll be going away for 3 weeks and won't be posting during that time. I'll let you know when I'm back.

Alright. Have a fine time wherever you're headed, Karpinsky.

1. This is the laziest excuse for the failure of my attack on the BAO of the whole failure saga.

2. If I can't do this without the story marker telling me to do this, I feel way too limited in my freedom as player.

3. look at this:



I was their quantum mechanic all the time. Now in the PRESENT I suddenly betray them. Since I have gained control of their defense mechanisms and bodies in the PAST. Of course they were not destroyed by my attack since I DIDN'T ATTEMPT to destroy them, but to gain power over them while perfectly pretending to be their quantum mechanic.

4. Stop breaking my immersion. I can do this myself if I want. Like this is supposed to be a cat and mouse game, not a story with arcs.

CP:26

I agree with the current cult action vote.

You're feeling terrible about how the assault on the BAO is going. Somehow, someway, whatever you did in the past clearly failed, since if the BAO people had any loyalty to you, they would let you in already. However, ultimately, you receive a vision! A vision to help you destroy the BAO! An angel descends from the sky and says

Hungry Visitor:

1: Wait for Fenix. You're too weak to destroy it all alone. The BAO will almost certainly just keep evading you if you waste effort trying to murder it.

2: Even if you could destroy it by yourself that would probably be a bad idea anyways.


Before the vision ends, you get a strange feeling, as though not only will Fenix arrive soon, but that your efforts have somehow sped him up. Hurrah! Well, now you can stop trying to get into the BAO early, right?

The Destroyer attacks the hunterbot!
the engineer keeps on working! the farmers, keep farming... and note that their name really should be well-known, or just remove the 'mysterious' prefix, since they're not mysterious any more! The Very (...) Evolve exists!
[1x] I look at The Very Dangerous Entity that should Definitely Not be Allowed to Evolve very, very carefully. specifically, I see if there is any way for it evolving to turn out badly for me. if it seems like it evolving will turn out badly for me, I give it the power to get in the way of attacks, and tell it to go get in the way of the attacks of the hybrid army
[SUMMARY: is very dangerous entity a good for me if it evolve? if not i has block attacks of hybrids. it'll survive this round. barely.]
[1x] but now I have knowledge of exactly what Godmodder energy is like... So I take some charmzard energy and start tweaking it, towards the state of Godmodder energy, Very, Very carefully. I ask the God of dreams to give me some infinileaf clover energy that he had a window to get when i gave him the clover before he gave it to the Godmodder, and which he therefor probably got because what possible downside is there to storing a bit on infinileaf clover energy? using a fraction of what he has (even if he didn't intentionally store it, some of it would probably stick to him!), I boost my chances of succeeding in forming Godmodder energy from Charmzard energy, and then also my chances of successfully forming an anti-Godmodder lock.
[SUMMARY: GIMME LOCK]
[2x] I put an attack redirector on the hunterbot, except inverted, so that when the Hunterbot launches his instakill attack, it gets Redirected into Him.
[1x] I help the death-elite engineer a bit, making the cup finish this turn and be a bit better then it would otherwise.
[1x]so.
I looked back at the early game and with 5 actions way back in the early game, moo made a portal that generated engineers one faster every turn and started at 3.
at that point in the game, it was 3 actions -> 6,000 HP and 2,000 A, or, 3,000 HP or 1,000 A per action, it seems. this was demonstrated by the TankChimeraGuardSquad of update XVI, which was summoned by a player who did nothing else that turn, meaning he used all 3 actions on it.
So, right now actions are 5 times as powerful (15,000 HP / 3,000 HP = 5) ...
which means I can with 1 action cause the amount of space engineers the engineers gain to increase by 1 each turn, with a base of +3 engineers-per-turn. it will only take 38 turns for this to outpace standard generation...
Except there was another thing with the engineer portal, apparently!
the first round it summoned this:
"[PG]Space engineers: 30/30 x 3 HP(builds stuff!)" (they where PG because the Godmodder had a chance of mindcontrolling each batch, that won't happen now because this is an upgrade to an existing entity producer not a new one)
the second round, "[AG]Space engineers: 35/35 x 4 HP(builds stuff)"
the next set had 40 HP, then it stopped growing for a sec cuz they where busy changing sides, then 2 rounds later it rose to 50, etc etc. and this was definitely an intentional real thing that moniker intended because on update XXVI:
"The... place... the Space engineers are coming from is already sending better and better ones over time! And you shouldn't assume that they are a company..."
2 rounds later, the engineers lost only 10 members from a 3,000 damage attack, despite 10 members being only 500 HP, indicating they were somehow damage resistent, or had higher functional HP then they let on. (after that, they got to 60 HP)
So every turn, the new batch was slightly stronger! so this, obviously equally strong portal, will Also increase the health of space engineers as it summons them!
SUMMARY: +1 space engineer per turn each turn, resume increasing engineer MHP and skill each turn.

Cult action vote: close the hunterbots portals shut as he trys to open them, resulting in automatic dodge-failure.

Also, I extend my offer of "give me 10 CP and I'll give you the destroyer, Or give me 2 CP a round and you can control its attacks" to Cloak and every other person who hasn't noticed it yet Goldhero bought the destroyer. whenever goldhero orders it, have it do whatever he says- if goldhero doesn't order it uhhh have it do what i say i guess.
The destroyer is also to remain on the space station regardless. I would like to note for goldhero's benefit that the method of attack is entirely unmentioned, and it may be ranged, so it should still be able to attack from up here.

The Farmers are still very mysterious. Why, JOEbob, they have so many secrets. You don't even KNOW.

You look very, very carefully at the Very Dangerous Entity that Should Definitely Not be Allowed to Evolve. After some looking, you conclude that it is, indeed, a Very Dangerous Entity that Should Definitely Not be Allowed to Evolve. However, after that, you're too out of action juice to give it any powers. And even if you weren't, one action would only be enough to have it block some of the attacks. And even THEN... at least have some creativity, don't just give it the power to do "x" thing.

You begin work on the Charmzard energy, then realize that the liberties you've been taking with energy are quite extreme. First, there is absolutely no way to use Player powers/energy to shape charmzard energy into godmodding energy directly - they're completely incompatible. If you found a teacher or instructor who knew more about godmodding energy, you might then have a chance. The Legendary Weapons also lack energy entirely, as placing them in giant reactors to extract all possible energy would be the only efficient route otherwise.

The Hunterbot is A S/B/D ignorant! This applies to other variants of attack-shield type things as well, including the Reverse Attack Redirector you just put on him.

The Cup will complete this turn! Make sure to deploy it over what you want it to protect.

Trying to use specific actions, especially actions used early on when the rules were still settling, to justify specific statistical effects of actions now is more than a little suspect. Things have changed. WITH THAT SAID. You can still do what you want to do! In order to achieve the same effect, you'll have to open the portal to the same place that was deploying engineers before! Which, of course, you do.

I should note that you are absolutely capable of handing control of The Destroyer to Goldhero properly, without needing to technically maintain control while using yourself as a middle party.

Seeing that the Hunter has already been caught, and now stuck here. There's not much I want to do right now...

I simply just continue construction on 1 of my many other projects... (Charge 3x)
Action 1: I introduce bugs into the hunterbot's portal generator. They're harmless, but very good at covering themselves, and can serve as a base for future attacks.
Actions 2 and 3: I put a muffler on the Hybrid Destroyer. Its Shriek is now appropriately muffled.
7 CP

Bugs have appeared in his portal generator! Hmm...

The Hybrid Shriek will be quieter this turn!

1. That hunterbot is pretty dodgy.... I freeze the field where he is at to absolute zero, where there can be no movement as the particles that compose the hunterbot have no energy to move. That should slow him down...
2. Ahhhh righttttttt..... Ignores shields huh?.... Woops. Take a heal for my failures. I heal Tassadar by turning back his personal timeline to before he was injured.
3. 14 CP.

Before you do it, the Hunterbot opens a portal to the Heat dimension, flooding the area with heat! Ultimately, however, the area still remains cool. He loses 5% dodge rate!

+16,000 HP to Tassadar!

Action 1: I disrupt the Hunterbot's portal by adding a miniature black hole next to the portal in hopes to slow him down.

Action 2-3: I charge up 2 CP

The Hunterbot loses one of his many pre-prepared escape portals! -5% dodge rate!

Current CP: 13
__________________________________________________________


Eyowe, who is no longer running from the Nanobots because he had a mechanical duplicate of him doing that instead, looks at the Godmodder with visible confusion.

Eyowe: Your... favorite suit consists of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill you, inverted shoulder spikes, sleeves that just suffocate your hands, pants that are on fire because you lied that one time, a lack of socks, and shoes with lego bricks inside? Also, is that lemon juice all over you?
Eyowe: I mean, that's quite bold of you to wear, sir. I applaud you for that.
Eyowe: Well then, see you later.


The Godmodder is left in confusion as Eyowe leaves. What did he mean by that? Then, the Godmodder looks down at what he's wearing. He really is wearing a lemon-juice-covered suit consisting of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill him, inverted shoulder spikes, sleeves that just suffocate his hands, pants that are on fire because he lied that one time, a lack of socks, and shoes with lego bricks inside. But then, he remembers that his favorite suit is indeed a lemon-juice-covered suit consisting of a cactus breastplate that only has thorns on the inside and has a spear running through it, an evil tie that's gonna kill him, inverted shoulder spikes, sleeves that just suffocate his hands, pants that are on fire because he lied that one time, a lack of socks, and shoes with lego bricks inside.

...wearing it hurts a lot. And it's been a long while since he wore it.
__________________________________________________________

The attack shield(?), which remained an attack shield since the previous turn, realizes that it's useless as an attack shield against Kerrigan. It then morphs into a healing salve that applies itself onto Tassadar, healing him.

Watching that happen is pretty weird...
__________________________________________________________


Eyowe, hearing Tassadar's comment of how the REAL ASS GUN is inelegant, gives him the REAL ELEGANT GUN, which draws upon the power of properly-done theatrics and drama to boost its own. It also looks very elegant.

"Tassadar" becomes "Tassadar" in a fancy calligraphy font when he's holding the gun.

(Can you even do calligraphy fonts here)
__________________________________________________________

Actions Done:

x1: Still attacking the Godmodder.
x1: Turning the attack shield(?) into healing for Tassadar.
x1: More attack boost for Tassadar.

The godmodder notices you admiring his fashion mannequin, wearing the incredibly fashionable yet incredibly deadly clothes he's too scared to wear himself. If you'd like to take the place of his mannequin, just say the word.

+34,000 HP to Tassadar! He now lacks a mysterious sorta-attack-shield, but surely the HP is more useful?

Tassadar takes the Really Elegant Gun! He'll be sure to use it this turn.

Using my first action I create a large rectangular Vat
Using my second action I melt all my rocks into the Vat and light an eternal flame underneath to keep them melted
Using my third action I proceed to lay at the bottom of the Vat where I shall stay for several turns

I agree to cult action

You are now laying at the bottom of a Vat of Molten Stone. What effects this will have remain to be seen. If anything besides being really burny.

This looks interesting... I'll join as a neutral for now, though I'm considering PG. I input the Konami Code, than whack a random AG entity with the result.

(This is one of the posts you wanted undone, right? Don't worry about it.)

Wha-what's going on? And w-why are there lines everywhere? I look in front of myself, and see a dude (the godmodder) surrounded by chaos. Immediately knowing what I must do I summon nanothorns then use my Mystic Eyes of Death Perception to cut the Godmodder's lines! If Shiki can kill types I can at least damage this SOB right?

The godmodder, seeing the incredibly dangerous MEoDP technique about to strike him quickly changes his lines... into CURVES! You can't cut them now! What a maniac...

Welcome to the game! It's good to see a new Player. If you have any questions, you can ask here, the OOC thread, or on the Discord!

(3 Actions) I ask Concept:[[PLANT]] to assist with Lemon Matters

I close in the Hybrid Destroyer,and activate a Reality Marble

"Infinite Lemon World"

Within this World of Lemons,I create a Vortex of All Kinds of Lemons centered around the Hybrid Destroyer,Normal Lemons,Pink Lemons,Combustible Lemons,lemon Cheesecake,Lemon Party and even more surrounding the Hybrid Destroyer in a Flurry of Lemons and Lemon-based Products

This Vortex then curves in on itself and hit the Hybrid Destroyer,splattering Lemon Juice everywhere

I then head towards its quivering mass and hold out a spray bottle filled with concentrated Lemon Juice and spray it everywhere,even in its eyes and all of its internal systems through converting some parts of its body to lemons to spray the Concentrate

I then have [[PLANT]] throws a single LEMON from the Tree of Life at it as well a L E M O N,which was used to answer the Riddle of the Rocks for Extra Lemon and Surreal Damage while i force it to also read all the Lemon fics,no matter how bad in the Naruto,Homestuck,Undertale,Starcraft and Harry Potter Fandom and smell the Lemon Air Fresheners

I then call upon the Reality Marble to collapse and leave the Hybrid Destroyer to face an ever-growing tide of Lemons and Lemon-based products while also simultaneously having the Lemon Sun undergo Superlemova

AGH! The Hybrid Destroyer is feeling so sour about this, it could just weep salty lemon-flavored tears! 110,000 damage to the Hybrid Destroyer!

tCP: 20 actions

3 ACTION FOCUS: MONADO SPEED - Monado Speed is cast upon the nanobots, allowing them to run faster for a short time! Hooray game mechanics!

The Nanobots immediately gain a burst of speed, crossing 7% of their distance in a very short amount of time!

Charge: 7/???

Saria thanks the space engineer, her curiosity sated for the time being. After having spoken with the locals, she casts an analysis spell centered on the godmodder and encompassing a large portion of the HEXAGONAFIELD. "Well, that's a sight for sore eyes." She says after the scan reveals something coming out of the portal that was nearest to her own.

Hmm, it appears this post was erased from existence.

Action 1: Suddenly, an army of all tier 5 monkeys in the game (as well as their supporting towers) arrive and decimate the bloons. Then, they engage the Godmodder for associating with Bloons, forcing him to pass through their gauntlet of defenses that have now classified him as a new type of MOAB. This gauntlet includes the following:

Dart Monkeys:
*Super Juggernaut (launches a giant spiked ball that explodes into multiple other giant spiked balls).
*Plasma Monkey Fan Club (ability turns 40 dart monkeys into extremely powerful plasma vision super monkeys).
*40 dart monkeys (powered up by the Plasma Monkey Fan Club)
*Crossbow Master (shoots crossbow bolts really fast and really accurately).
Tack Shooters:
*Inferno Ring (Melts everything near it).
*Super Maelstrom (Ability launches hundreds of razor-sharp blades that can pierce through anything in every direction).
*Tack Zone (creates bullet hell but with tacks around it).
Bomb Launchers:
*Bloon Crush (Massive bombs that stun anything they hit).
*MOAB Eliminator (Ability deals massive damage to the target MOAB, and charges really quickly).
*Bomb Blitz (If the Godmodder is about to get through, this activates and deals heavy damage and stunning to him).
Boomerang Throwers:
*Glaive Lord (Throws homing glaives, surrounded by 3 orbiting glaives that spin rapidly and do huge damage)
*Perma-Charge (Fires boomerangs at hypersonic speeds).
*MOAB Dominator (Deal massive damage to MOABs and knocks them back).
Ice Monkeys:
*Super Brittle (Weakens enemies in range, causing them to permanently cause additional damage).
*Absolute Zero (Ability freezes/slows everything on the field).
*Icicle Impale (Impales and freezes MOAB-class targets, and deals heavy damage).
Glue Gunners:
*Bloon Solver (Ridiculously corrosive glue melts victims for massive damage.
*Glue Storm (Ability is never used because this guy is garbage).
*Super Glue (Glue immobilizes its victims, can affect MOAB-class targets)
Sniper Monkeys:
*Cripple MOAB (Stuns MOAB-class targets and makes them more vulnerable to damage.
*Elite Sniper (Calls down supply drops with money for additional monkeys, gives other snipers elite targeting for additional damage).
*Elite Defender (When the Godmodder is about to get through, fires ridiculously fast, does high overall DPS).
*2 2-0-4 Full Auto Snipers (fire fast, do heavy damage, positioned on Carrier Flagship)
Monkey Buccaneers:
*Carrier Flagship (Sends powerful fighter jets, has 2 snipers stationed on it).
*Pirate Lord (Ability throws out three grappling hooks to pull in MOAB-class targets and plunder them for loot).
*Trade Empire (Generates loads of money to power additional monkeys, buffs merchantmen).
*10 2-0-4 Merchantmen (Generates lots of money to buy additional monkeys, minor attack power).
Monkey Submarines:
*Energizer (Allows Sub and Buccaneer abilities to fire twice as fast, and irradiates passing enemies).
*Pre-emptive Strike (Launches a nuclear missile at any bloons that arrive on the track, or as an ability).
*Sub Commander (Greatly increases the power of nearby submarines).
*10 2-0-4 Submarines (High popping power, buffed by the Sub Commander).
Monkey Aces:
*Sky Shredder (bullet hell of darts in all directions).
*Tsar Bomba (drops the namesake nuclear bomb as an ability).
*Flying Fortress (launches lots of darts and bombs at target bloons).
Heli Pilots:
*Apache Prime (uses a plasma machine gun, also launches missiles).
*Special Poperations (can move towers, drop supplies, and call down marines to shoot opponents).
*Commanche Defense (can ram enemies backwards, calls in additional helicopters for backup).
Monkey Wizards:
*Archmage (uses a massive variety of spells on enemies).
*Pheonix Lord (ability transforms into an overpowered pheonix).
*Soulbind (linked to the 40 dart monkeys, if an enemy would escape, will sacrifice those dart monkeys in a ritual to kill the escaping enemy and recover lives).
Ninja Monkeys:
*Grandmaster Ninja (throws craptons of homing shurikens).
*Master Saboteur (ability slows down every enemy to half speed, also attacks enemies before they arrive on the field).
*Master Bomber (throws overpowerd sticky bombs onto MOAB-class targets).
*10 2-4-0 Shinobi Tactics ninjas (make themselves and other ninjas attack much faster, can also slow down enemies on the field with their abilities)
Druid Monkeys:
*Superstorm (can blow back even the biggest MOAB-class targets, also attacks using lightning, smaller whirlwinds, and balls of lightning that zap anything near them).
*Spirit of the Forest (covers the entire field in thorns that heavily damage enemies while they attempt to advance).
*Druid of Wrath (shoots a LOT of thorns)
*4 2-0-4 Poplust druids (shoot lots of thorns, and also buffs the Druid of Wrath's attack speed).
Alchemist Monkeys:
*Permanent Brew (provides permanent massive buffs to allies, has been maneuvered around by the Special Poperations heli pilot to buff every single monkey on the field).
*Total Transformation (transforms self and 5 dart monkeys into terrifyingly powerful attack monsters with laser eyes).
*Master Alchemist (special potion can turn ANYTHING into a red bloon that will get instantly popped by the amassed firepower).
Super Monkeys:
*The Anti-Bloon (very high firepower, ability will delete everything near it).
*Legend of the Night (when enemies are about to escape, creates a black cloud at the exit that instakills anything entering it).
*TRUE SUN GOD (ridiculously overpowered, with way too many abilities capable of deleting opponents).
Banana Farms:
*Banana Central (creates massive crates full of bananas to fuel operation).
*Monkeynomics (manipulates investments to generate massive amounts of money during a round).
*Monkey Wall Street (at the end of the round, generates huge amounts of cash).
Monkey Villages:
*Primary Expertise (gives all nearby towers significant boosts to their effectiveness).
*Homeland Defense (ability greatly increases the attack speed and attack power of all towers for a long duration).
*Monkeyopolis (Produces free dart monkeys, has absorbed banana farms that generate massive cash).
*10 2-4-0 MIB Call to Arms villages (spread out to cover all towers, giving those towers the ability to penetrate any amount of stealth or immunities/resistances, ability increases attack speed and attack power of all nearby towers for a moderate duration).
Spike Factory:
*Super Mines (mines do massive damage when contacted, deleting almost any threat).
*Carpet of Spikes (lays out spikes across the whole track at the start of the battle, ability can be used to lay out more spikes across the whole track, spikes do massive damage to MOAB-class targets).
*Perma-Spike (spikes last forever, and have been slowly built up over 10 very long rounds before the Godmodder fight).

The Godmodder must somehow beat all of these defenses to escape back to the battlefield.

Action 2: I mind-control the sixth-dimensional eatbeast, have him spit out the fifth-dimensional gobblebeast (NOT inside-out), and have him eat the Godmodder's Noobliteration charge. At the same time, the fifth-dimensional gobblebeast continues his original orders to eat the Godmodder and spit him out inside-out. The seventh-dimensional whateverbeast won't be able to eat both of them.

Action 3: I introduce FlamingFlapjacks to the Neutraladder, aka PG-aligned players get to get attacked, by backstabbing him 24 times with daggers that are also high-powered magitek railguns, delivering multiple bulets to his innards with each backstab.

If he somehow isn't vulnerable despite working against us from the beginning, I instead backstab the fire on the space station, killing some of it.

Remember those BLOONS you summoned recently? Yeah, they're still there. They immediately assault the Monkeys, and an all-out war ensues! With money of the defenses distracted, the godmodder races down the tower defense pathway at top speed. He easily escapes... except! A homing glaive just so happened to nick him. 1 damage!

The seventh-dimensional whateverbeast and the eight-dimensional gulpbeast team up to eat the fifth-and-sixth dimensional beast! Also, they're immune to all non-godmodder-based forms of control.

Thankfully, Flaming Flapjack had a change of heart. And as vulnerable as fire would surely be to stabbing, it's all been put out.

Semi-OOC:
"If you could put the Relic in Stasis, that would be great. I would do it myself, but my Shekiah Slate doesn't work here and my Relic is too far away..."

I toss Moniker a Shekiah Slate with Stasis +++++ to freeze the Relic until I'm back.

"If you have something better to keep it unchanged, do that instead please." I restart focus on scribbling down spells in the side quest.

The Relic is in stasis! Remind me when you get out and I'll pull its stats.

Waking up, My head is throbbing in pain as I find myself laying in a hallway with a chandelier laying next to my face smeared in blood, explaining the headache. I let out a weak groan before trying to move myself off the floor. After a couple of false start due to increased pain form my head wound I manage to flip myself onto my back and stare at the ceiling of the hallway.

'Right... Whats the last thing I remember? Hmm.' I think to myself as I place a hand onto my head to try and sooth the pain feeling a rather tender and swollen bump on my head. 'Ugh... Okay I think I remember, I was going into a portal to try and figure out where that damn hunterbot went, just after I finished shaving and... huh, okay I can't remember anything after that, Wonder how I ended up in this hallway.' As I search my memories for an answer I feel the swelling began to go down.

'Hmm alright better figure out what is going on in the field. First I wish for a pillow to appear under my head.' Suddenly a blue pillow appears underneath my head which relieves some of the discomfort from the floor. 'Now, I wish for a small portal to appear in front of me and show me what is going in the Hexagonafield.' Suddenly a small red portal appears in front of me and shows me what is going on in the field, Quickly I zero in the Hunterbot and under it in a cage is Fred. 'Fucking hell we were to slow!' I think bitterly to myself and begin to sit up before a another surge of pain coming from my head forces me to lay back down.

'Ugh... Right now I cannot do anything physical to help with that, Use giving boosts to the others I can do.' Looking over the others I try and see what I could help with.

First I see JOEbobobob is using some of his power to try and invert the Hunterbots aiming device so it will instead shoot itself. 'Hmm something tells me it will end up not working but I will help in a attempt to get it to work anyway.' I think to myself and then focus some of my energy into JOEbobobob attack redirector that he is placing on the Hunterbot. Suddenly a red ball of energy flies to the attack redirector and the red ball is then absorbed into the device giving the attack redirector a deep red color along with enhancing its abilities. (2 CP)

Next I see Bill Nye trying to slow the Hunterbot down by opening a micro black hole next to it. 'Hmm maybe not the best solution but it might work. I wish for the pull of the Black hole to be even greater on the Hunterbot so It will have even more trouble using it's Portal - warping to dodge attacks directed at the Hunterbot!' Suddenly the Hunterbot finds it even harder to dodge incoming attacks as it has the focus even more on avoiding being dragged into the black hole which requires a fair deal of struggling to keep out of it. (2 CP)

Finally I lean back my head and rest and hope that my headache goes away soon.

Gotten rid of last turn and then forgotten about a red portal opens up above the Godmodder and a large wave of grease pours out of it and on towards the Godmodder. Grease is not only infamous for being slippery, it is also pretty infamous for ruining nice sets of clothing. (1 CP)

(3 CP used from this turn and another 2 CP used from the pool I have saved up.)

You double the uses of the Reverse Attack Redirector on the Hunterbot! Maybe you could move it somewhere else?

The Black hole absorbs several more of the Hunterbot's portals! He loses 9% dodge rate!

The godmodder finds himself covered in grease. His clothes are permanently ruined. But it's okay! He now no longer cares about societal expectations like "non-ruined clothes". The slipperiness might be a problem, though.

I look somewhat unhappilly as the battlefield, as I scrup remains of splattered Void Assasin off the top of the LIVE Space Station. So much for that shield array I mutter. All's not crap though, since Joebobobob's own engineers seem to be about to complete their own defenses soon. I quietly curse the Mascythe. I'm almost tempted to start throwing CP at the nanobot problem, but I know there's more pressing issues. I head back down into the Station, where Saria and the Engineers are. Now that things aren't on fire I have time to talk. (I'm not a telepath, but since we're both on the same ship...)

Greetings. I am General Řehoř Urist, though you can just call me General_Urist as everyone else seems to. My given name is hard to pronounce anyway. Sounds like our Engineers already gave you the rough outline of this situation? Enough of my own memories are intact to be certain I came to battle with the specific intent of killing the Godmodder, though I have no memories whatsoever of how I ended up dying. I can tell you with certainty though, killing the Godmodder is critically important for more reasons than just going back to life. The Godmodder is an insane, egomaniacal conqueror who care not for sentient life and seeks to remake the entire universe in his image! He MUST be stopped.

This ship we're on actually used to be part of the Godmodder's own forces. A certain bovine ally of ours, who is currently off on a 'sidequest' of sorts, was able to take control of it's computing systems and bring it to our side. He later entrusted command of it to me, after he found he didn't quite have the coordination skills necessary to properly run it. It actually used to be called the 'EVIL Space Staiton', yes the Godmodder is that insane and shameless, but I was able to turn it into the LIVE Space Station by swapping the letters around and in the process gave it some of the qualities of a living being. Yup, Hexagonafield Logic lets you do that sort of insanity. Admittedly right now it's in a weakened state, many if it's systems were blasted off while trying to fight off a massive battleship called the SoulRazer. Right now the strategy is to keep the existing systems protected until our Space Engineer corps is restored to sufficient numbers. By then hopefully they will be able to construct powerful weapons and shield on their own power. And on that topic, I would like to thank you for improving the station's production capacity. Now if you'll excuse me, I have to do some tweaking and hand out some orders.


/rp

That Hybrid Destroyer's stunning power is dangerous, and it probably won't be the only boss that hands out status effects. So I order the Space Engineers to begin construction on a "Status Effect Clearer", something similar to what the LIVE Space Station had long ago, that can cure the status effects of several entities each turn.

In addition, I order the station's weaponry to open fire on the Under-Construction Photon Cannons. Let's nip that in the bud, eh?

I charge 1 CP

And the last 2 CP:
40 engineers a round is pretty good, but really it's not the best. And I kinda like round numbers, like 50. So...
The breeding/cloning chambers I installed are working pretty well, but being they were experimental they're not at their most efficient. So I go do some tweaking: power and nutrient conduits are optimized to allow better flow, the chambers slightly reshaped to optimize growth speed, the computer systems reprogrammed with more optimized coding, replaced some materials with ones more compatible with the station's 'biology'... All around tune-up. Looks pretty much the same, but with much more refined technology. This should significantly increase the rate at which the LIVE Space Station can spawn engineers. If I programmed and set up everything right, should be good for about 10 extra engineers a turn.

Everything's set up nice and proper. Now, you have a round number of 50 engineers per turn! Beautiful. That gives you more manpower for the Status Effect Clearer.

OOC: Thanks. Here's my entities as promised.


Pulling out a jetpack with ridiculously large thrusters I put it onto Tassadar after instructing him on how to properly utilize it for dodging attacks. (x2)

I charge. (x1)

After taking a nice long sip of lemonade I order my entities to individually attack the Hunterbot.

Your entities are re-instated onto the field! Also, Tassadar gains a slightly higher dodge rate with the jetpack. It really adds some extra length to those psionic-powered leaps.

Moniker, I'll also be taking a break from DefTG for a couple of turns.

hungry visitor I still would like to take that 3 CP loan. I will be paying the loan in full when I come back.


(Action)(3 Charges + 3 from Hungry Loan)
(6 Charge)
I... I'm not sure what to do right now. I can only look at the massacre and further sink into myself before willing myself up before I sink deeper into depression. I carefully scan my field looking for something until I felt a tug on my robes. Looking down towards the source, I find McOreo Furpaws the Bun Baron along with the two I was looking for and what remains of the bun force. They all looked packed and ready for a journey, I give a small bitter smile as to what happened to the Bun Queen and what she did before she died.

During the turns which Florence(Bun queen) was doing crazy stuff to empower the Notice-Me-Not spell, she found 2 orphaned anime buns and had adopted them. They soon became prince and princess in a traditional sense as they were the children of royalty. Seeing as the two had no name, Florence had gone and thought princely and princessly names, Such as Edward and Priscilla. Now with Florence bleeding away, she entrusts her mentor, the Baron with her son and daughter and gave him last her last order to leave the battlefield with the rest of the buns to raise her children to good royalty like he did with her.

And now they appear before me as to say goodbye, so in the short time, I get to meet with the Buns we talked. We talked of loss and how things life was full of strife on those around us and the people we love. But time was a precious commodity and we soon part ways. So with many parting words. we hugged as I felt covered in the soft embrace of new people... no, friends. I wish them all the luck in their journey to becoming good royalty.

I believe I also have to go on my own journey to recovery... But there's was one thing in my mind that I was sure of.

There was no doubt in my mind that we'll meet again...

(Orders...)
A lot of thought was given and seeing as I'm going through a break, my entities are hauled into the stasis chamber.

Alright. Have a good break! Your entities will remain safe in stasis. Remind me when you get back and I'll pull their stats.

You have two new friends at your disposal; the bun prince and princess. With any luck, they can grow up without their mother.

His anger subsiding, Arsenical began thinking up less memey ways to beat the Destroyer. He was a tough nut to crack, that's for sure, but with everyone thirsting for his destruction-

"Wait, thirsting? That's it!"

Hm?

Focus - The Nickel of Doom

Rapidly, Arsenical constructed a simple wooden stand, and produced a pitcher of a strange green liquid, before putting up a sign hanging above the stand: 'Limeade - $0.05'.

Within moments, the Destroyer had noticed, and walked on over. Unlike his hatred and allergy to lemons, he was an incredible lover of limes, limeade being one of his favorite drinks! However, as he dug into his pockets... He had no money!

Staring at the pitcher of Limeade, Arsenical noticed and said idly, "You wanna know where to get a nickel? Well you see, I've got this treasure map here..."

Our player regaled the Destroyer of the tale of Nickelbeard, a great pirate that did not end up very successful when he retired and became a banker. In fact, when he buried his treasure before death, it only consisted of a single nickel. Handing the treasure map over to the Destroyer, he warned the path would be dangerous, only to be met with empty air, as the Destroyer had already left.

Over the next few years, The Destroyer assembled a crew of only the greatest swashbucklers he could find - Iron Eye Charlie, Edward 'Singed Hairs' Buerle, Jeff, and dozens of others, each one with a name feared across all seven seas, and considered a bit nasty in a few others. The crew was founded, the Destroyer Pirates were ready to set sail, but they didn't have a ship!

Over another decade, the pirates searched for a ship that would befit their name. Across mountains, across valleys, even across hell and high water (Which is probably the first place you should've checked; mountain towns aren't really known for their shipwrights), only to find at the end of a long journey the Angel of the Ocean, the Queen Red's Fury, and it was a beauty. Forged in the cold of Tartarus, of unfilled vengeances and honorless souls, the ship was terrifying, and wherever it sailed, the water itself would be set ablaze.

Finally, the crew was prepared. Not only was their souls unbreakable, but their friendship was as well, a sense of brotherhood never seen before. They had faced many foes in their journeys, but they had come out the other side the better for it.

As they sailed onwards, however, the path was more treacherous than they had ever seen before. Demons climbing out of whirlpools in lightning storms was the least of their concerns. Every time they got rid of one threat, another cropped up. By the time Nickelbeard's treasure was found, only the Destroyer was left again, his men and his ship destroyed. He had lasted the last mile of the journey beaten, battered, and bruised, floating on a piece of driftwood. He would never forget his men's faces as they died in agony.

Soon enough, he returned to hand over the nickel to Arsenical, as what else would he do? But as he chugged down the Limeade, he realized it didn't taste all that much like limeade. In fact, it tasted like lemonade with green food coloring! A tragedy greater than anyone others had struck, and Arsenical just stood laughing over the Destroyer.

The Destroyer is lain low! His friends... allies... and all of it... pointless!

In clearly the greatest tragedy in the entire game, the Hybrid Destroyer takes 125,000 damage!

I realize the stupidity of all my previous posts, and decide to erase them from existence. Poof. I am now AG, and none of that previous stuff ever happened.
What were we talking about? I then borrow the Godmodder's brain, and then 'accidentally' step on the brain multiple times. I return the Godmodder's brain to him, only for him to find out that it no longer works. Whoops.

Welcome, fellow AG Player who has definitely always been an AG Player!

In all sincerity, welcome. If you have questions, feel free to ask here, the OOC thread, or on the Discord (which I've already talked to you on).

The godmodder says its alright. Accidents happen. Thankfully, he has a backup brain just for this situation!

--------

Cloak takes 3 Infested Probes to the Slam Jam, killing them!

Cloak: These Infested units are getting dangerous... but Kerrigan and the Destroyer are still our biggest priorities...

V:

Kerrigan and Tassadar's clash continues. Tassadar shoots the Really Elegant Gun at Kerrigan for another 15,000 damage, then discards it, as while this gun apparently is an elegant weapon, he really just personally prefers swords. Kerrigan takes advantage of his time standing still to shis-ke-bab him, dealing 90,000 damage to Tassadar! Tassadar, now seriously injured, still brutalizes Kerrigan for another 80,000 damage! Kerrigan is wounded, too... this duel only needs a little more time to come to a final close...

The Infested Probes start building a handful of new Nexuses! Meanwhile, 5 new Infested Photon Cannons complete! The Infested Buildings, even without the units, are fast becoming a serious threat. They need to be taken out! 2 Infested Photon Cannons hit the Scoville Reaper, dealing 100,000 damage to it! Two more snipe the Quadcopter Deployer on the unprotected Space Station, destroying it! The last one hits Teenage Rebellion, destroying its attack shield!

The Hybrid Destroyer unleashes its shriek! The LIVE Space Station is stunned! All LIVE Space Station systems are disabled... however, it can't stun anything else, as the effect of the shriek is muffled!

Next, the Hybrid Destroyer uses 2 Tendrils on the Attack Frigates and Ordnance Cruisers, destroying all of them! It also uses 8 more Tendrils on Teenage Rebellion, dealing 80,000 damage! It aims its Hybrid Cannon at the Apex itself, attack-shield-less, and... FIRES! 75,000 damage to the Apex! The ship sinks, but stays standing.

The Infested Forge upgrades take effect... the Hybrid Destroyers weapons grow stronger... and stronger!

AG:

The Scoville Reaper and Teenage Rebellion recover from stun, but they still can't act this turn!

The Space Station and all of its sub-units, Space engineers included, are stunned and rendered unable to act!

Literally nothing happened on your turn. This isn't good.

PG:

The Hunterbot begins to PROFILE the LIVE Space Station.

>Profile Forming
-Important Information Detected:
*LIVE Space Station likes ice cream
*LIVE Space Station regularly visits ice cream shops
*LIVE Space Station rarely checks their ice cream for poison before eating it
-Profile 50% formed
>Planning Start
-Running "Planning" and "profiling" processes concurrently:

The Hunterbot seems to be preparing to strike...

One Factions Army member builds a tower in the sky, giving both of them the power to hit aerial targets! The other one then takes out his bow, notches an explosive arrow, and sends it flying towards the Blocks! It explodes and obliterates them all!

The godmodder is very pleased with how things are going right now. The AG and N armies do seem to currently be experiencing something of a wipe, especially with a few of their soldiers currently on hiatus. Well, the godmodder can go on hiatus too. Why mess with the current state of things, when the current state of things is great? He adds a point to his noobliteration charge.

N:

The Apex recovers from stun, and heals a little. At least it still has the Linked Repair Drones for that.

The Magitek Servitors fire at the Hunterbot to rescue Fred! Thanks to a few of the Hunterbot's portals being closed, 2 manage to land their attacks, dealing 2,000 damage!

The Death-Elite Engineer finishes the Cup. It needs an order of when and where to deploy its protection.

-------

Previously, JOEbob summoned an engineer portal similar to the one used for engineers at the beginning of the game. And now... someone steps out.

A tall man, in a long trenchcoat that appears to be loaded up with all manner of fancy gadgets.

???: Hello. Excellent to meet you all. I am: James. From the Corporation.

The newly summoned portal detaches from the LIVE Space Station, and, along with James, they float down to the HEXAGONAFIELD.

NEW FACTION DISCOVERED!

[C]:Corporation-aligned units. Seeks to fulfill the Corporation's goals.

James: After some analysis, the Corporation saw excellent potential in this area. Hence, I was dispatched. I am the new District General Manager of this district: District 1,320,782.

James: Allow me to explain how the Corporation's service works. Our service is very simple. You make a request. We fulfill it. Then, you receive our bill.

James: Bills are charged in CP. We can issue regular money bills if you like, but believe me, you wouldn't like the dollar amounts. We also have various payment plans and alternative payment options. Orders made by AG Players for the good of the AG team are billed to the AG side as a whole, while orders by specific Players for their specific goals are billed to specific Players. Specific payment policy may be adjusted at any time. An itemized receipt can be found below my status bar. But enough about payment.

James: As part of your introductory package, your very first request is free. Please tell me what you wish. We shall provide.

James: And keep requests specific. The introductory package has a limit of 10 CP or lower requests.


-------

EternalStruggle As you prepare to probably attack Kerrigan again, your thoughts turn to the Apex. Oh, how poor, and injured, the Apex is... your thoughts turn to the Apex so much, you're hardly even keeping track of Yorehammer...

JOEbobobob It sure is a good thing you're carrying Starcalibur in the nice, totally safe container made by the godmodder, for the godmodder. It's really protecting you from that legendary weapon burn.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 49% (currently +16% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!

[V]Hybrid forces:
Kerrigan: 180,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 70,000/245,000 HP, 20,000 x 4A (30% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)(protected from 1 attack)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Infested Probes: 15,000 x 37 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 10 HP, 50,000 x 10A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 2!)
Under-construction buildings:
Nexuses: 33% complete (+33% completion per turn)

[V]Hybrid Destroyer: 3,550,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 15,000 x 10A
Hybrid Cannon: 120,000A
Hybrid Shriek: Stun! x 4A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(stunned for 1 more turn)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
Space engineers: 100 x 480 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (Ready to deploy The Cup)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 100,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 200,000/200,000 HP (evolving in 2!)

[AG - Arsenical]Scoville Reaver: 14,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[N - EternalStruggle]Apex Fleet: TA: 57,500
The Apex: 68,500/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 0 HP, 1,000 x 0A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 7! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 8, 1,000 x 8A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 3!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 2 HP, 50,000 x 2A (can hit air targets)

[PG]Hunterbot: 93,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 71% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 109/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 12/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 9 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)(Yorehammer - bypasses defenses)
Hungry_Visitor - CP: 26(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 3
That-Random-Guy - CP: 57(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Starcalibur - x2 actions)
Ranger_Strider_ - CP: 14
Daskter - CP: 10 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 1
[N]That(Other)OtherGuy - CP: 39(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 13 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

IMPORTANT NOTICE:

I know my updates have slowed down very significantly over the past two weeks. I'm sorry to say that I don't think it will get a lot better soon. The summer is a very busy time for me, and I've had a hard time squeezing DefTG updates in. I promise that it won't get any worse than one update per week (and that's me being cautious; this isn't me saying the new schedule is one update per week), but I don't have time to keep up the normal "once every 2/3 days" schedule. So, don't be concerned. Once the school year starts, things should hopefully speed up again a little.

With that said, I have to announce a fairly major hiatus. I'll be leaving for a vacation with my family, so I'll be gone entirely from July 1st through July 4th. And I'll be very busy once I return as well, so I shouldn't be able to do a proper main update again until around July 8th - though I will be able to answer questions.

Before I leave, I'll try to do another two sidequest updates, and maybe something else in the meantime if I can squeeze it in. Thanks to all of you for being patient and understanding.
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 20/100

[tCP=40]

Nice to see these CP will finally be useful for something.
 
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