Update VI (Doomed Timeline)
-------------
You fall back... to WHERE? There's nowhere to fall back, except behind the flesh door... that's currently locked, thanks to the Terminal!
The Deleter rejects your infection. The reality of what would happen if you were successful... is simply too terrible to imagine. In fact, the Deleter up and deletes the entirety of Homestuck while he's at it! Now, you have one more motivation to do the rollback!
Travel packs put you back to full health. Nice! You also upgrade the Dakka Defender, giving you a small resistance to injury.
-------------
You heal yourself and Bill Nye back to "slightly injured". Phew.
The AG Hacker uses the USB to install new and better hacking software, then uses it exactly once before deciding his old stuff was easier to use. +4% hacking!
------------
"a" spaceship? The spaceship you chose was in fact the "spiky spaceship that brutally stabs the hands of whoever tries to turn this spaceship into a powerful handheld weapon". Bad luck! You're unable to use the weapon due to being in excruciating pain.
Through a mysterious, previously unexplained, and downright strange game mechanic, the really weak unit with the strange mechanic dies instantly!
At the last moment, Quinn recovers, pulls out a sword, and cleaves straight through the godmodder while in midair! 1 damage to the godmodder! The reality core goes to Quinn, since he technically dealt the damage.
Quinn: Thanks, Crusher!
Quinn then immediately collapses again. Ow. Still injured. Ow.
----------
Huh? It seems like some of your text was omitted. I guess it's safe to assume this is a focused action. That said, I can't read any colored text due to all of it getting deleted.
One shot loses his gun! Well, now he's forced to go into the sun to retrieve it. It's going to be a huge hassle. I hope you feel good about yourself.
-----------
You find yourself in... The End! And above you... the Enderdragon!
An epic battle ensues. With your armor, you manage to punch the Ender Dragon to death, after hours of struggling. Finally, you hear the applause and crackling as the dragon goes down. You collect many levels worth of EXP, as well as 1 Glitch Ore! You take the End Portal that appears back to the HEXAGONAFIELD, and give the Glitch Ore over to the Blacksmith.
-----------
Omniscience tells you of a secret way to damage the godmodder... try using... something relating to social media!
A good place to search might be... Out the window, in the first bedroom.
Your omniscience warns you... great chaos may yet consume the Player Grounds. More combat-oriented defenses could be helpful.
----------
Yes, that... definitely happened during the Bee plotline. Definitely.
+6% hacking!
------------
The godmodder will no longer personally discuss anything with you regarding your contract. Instead, he will refer you to his army of lawyers. The army of lawyers then tells JOEbob that the godmodder never signed anything. The agreement was entirely verbal, and the godmodder interpreted your words as "take whats inside the cage and use it to kill Quinn to the best of your ability". The lawyers then send you a bill for $1,000,000. Its the introductory fee. Future conferences with the godmodder's lawyers will have them send bills for Boost Stones or other items.
The maze is altered with new bees!
The godmodder covers his ears. His maze completion percentage is fine. He can't hear you!
Maze is now Interfaced!
------------
Quinn can't really hear you. He only just barely managed to teleport back into his mech's cockpit. If he could hear you, he'd probably grudgingly agree with you.
+17,000 current/15,000 max HP to the Glitch Remover Array!
The Deleter's luck gets all messed up! It's more likely to choose a higher-priority deletion this time!
The dynamite gets stuck glitching in midair, and One shot manages to side-step it before it solidifies!
-----------
SHURIKEN POISONING! THE HORROR! 35 Death-Elite Engineers slain!
You dig up 3% more of the expedition thanks to your shovel, but you hit some silverfish stone! A silverfish comes out and chomps you, making you Slightly Injured! Careful...
----------
Boost Stone + Sub par godmodding lock: Locked Boost Stone: A boost stone that's locked. It can't be used. Ever. Cost: 3 actions.
The maze is now locked.
Hmmm... WELL... I suppose... if the situation gets much more serious... I could send my Monikerbots to help out. I'll do it if Delete Faster gets to 3 deletions/turn.
---------
2 Deleter Monsters explode, reduced to itty bitty giblets!
----------
3 True Commandos slain! You snuggle up tight... time to stick with the super cool True Commandos!
----------
Description changed! Miniboss C can only be attacked by AG things until the end of this turn!
----------
Don't worry, it's been handled.
The Peacekeepers are made of plastic. The beautiful woman/guy reminds them of something they can't possibly have. If anything, it makes them a little bitter.
Quicksilver mech gains a bit more dodge rate! And regains 15% integrity!
---------
Your drones take out basically all the traps remaining the Stronghold zone! Now it's mostly safe to explore! Of course, the AGs still have to deal with the disturbing site of drone corpses littered practically everywhere.
---------
The curse of repetitiveness makes it weaker! It's only going to block 1 Deleter Monster!
You use your expert hacking skills to hack 7% more! The book was very helpful.
----------
Alphys hacks the terminal by 3%, then gets immediately killed by a spare True Commando bullet. Drat.
-----------
The Peacekeepers now have an entire mountain to dig through! Somehow, this only subtracts 5% from their progress.
The Death Eaters are completely offended. SIMILAR NAMES? This is a crossover game! They ARE the things from that book series! ...It's best not to think about the implications of that. You avoid using the Stupefy spell, just to avoid thinking about the implications.
Not the MELTING! Super effective attack! All peacekeeper squadrons lose a handful of their number!
-----------
You manage to deal a solid 60,000 damage to the mech! This Quicksilver robot is pretty sweet, right?
---------
You heal yourself back to Slightly injured! Unfortunately, the Anti-Deleter armor only protects from deletions.
Any way, shape, or form you can? You stare at the terminal, hoping really hard it will open up! +3% hacking!
Huh? Actions 2, 3, and... what? Can't read colored text right now...
---------
NOT THE SPLEEN! +5% hacking!
----------
Wow, pure cruelty! That said, the Deleter's flesh really is a good material for this sort of thing, and so you now have a much more effective barrier that will block several Deleter monsters!
-----------
The dust bunnies contain nothing of value, but you manage to convince them to help you! They'll search everything in the living room for you, one thing per turn at a time!
The couch cushions contain... whats this? A note?
-Note from dad: The Reality Core is in the usual spot. Remember: First 3, then 7, then 2.
Maybe remember that.
---------
Cloak replaces 7 Machine Gunner's ammo with bombs! Their guns explode while they're holding them, killing them all!
Cera and Ash do a TEAM ATTACK on the Death-Elite Commandos, using the power of TEAMWORK to brutally murder all of them using only one stapler! 6 Death-Elite Commandos slain!
Jamie keeps shooting at the Deleter Monsters! She pulls out a Rocket Launcher, and a massive explosion obliterates 2 more!
Jamie: Come on, get that terminal hacked! We're getting backed into a corner! Not that I can't kill a LOT more of them! Hahaha!
The Death-Elite medics arrive at Quinn's side, and prepare to triage. They get set up in the mech's cockpit, but soon realize that this isn't really a safe place for treatment. Quinn uses one action to set up the ANTI-GODMODDER ULTI-MECH-BASED-SHIELD, which prevents the godmodder from attacking Quinn again until his mech is dead! He uses the other 2 actions to inject himself with every kind of medicine known to man, healing him up to just "injured"!
AG:
The SaPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP Red Army Engineers slain! They can no longer help with the expedition!
Tassadar (using 2 attacks) and the Space Laser Rifle engineers team up to eliminate the Sniper! Together, they manage to kill it, preventing it from unleashing a second million-damage attack! Tassadar uses their other 2 attacks to slay 3 Death-Elite Commandos!
The Death Eaters, still within the Player Grounds, are running rampant! They convert the Lava Land as well as the Space Zone into neat, easy-to-pass through walkways, making them totally useless against intruders! But then... the Evolve Hunters strike! Dropping from above, it only takes a quick 1,000,000 knife strikes to the neck to take down one of the Death Eaters! The remaining Death Eater quickly turns around and slays the Evolve Hunters with one hit, but the damage is done. One death eater remains.
The Dest^^^^^^◙◙◙¶ the [AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@# appears!
Gary Stu realizes that the glitch is getting out of hand! It's time to take action! He sets up a lemonade stand, selling anti-glitch lemonade! Of course, the lemonade does nothing to help prevent or slow the glitch, but in times like this, placebos are important! Gary Stu is such a great businessman and manager that he and his space marines sell their entire stock and make millions of dollars within the first few seconds of business. He closes down, satisfied.
PG:
The Juicy Juicer juices 50 Death-Elite Scientists, making 50 more juice!
One Shot looks at the sun, and sighs. The HEXAGONAFIELD doesn't even HAVE a sun, except now it does thanks to that stupid player. And his gun is inside of it! Great. Just GREAT!
One Shot, very annoyed, heads inside the sun, and eventually emerges with his gun, after taking 70,000 burn damage. Ow. This uses his entire turn.
THE SPACE MARINES 14,500 x 7 DEATH-ELITE COMMANDOS SLAIN
Miniboss C reverses polarities. Starting when Player posts begin this coming turn, it will only be attackable by [P]units. Since ThatRandomGuy switched it over this turn, but no AGs took advantage of it, now it's switching back.
And that leaves the godmodder. First, the godmodder starts a 1/2 charge for a fresh batch of minions. Except... wait, drat, the godmodder can't charge! Never mind, then. The godmodder uses BOTH his actions and gets a fresh batch of minions right away! He'll work on Quinn once he can find a way past that godmodder-blocking shield. For now, meet the Glitch Murderer, Dasher, and Infinity Slayer!
N:
The Peacekeeper medics see something approaching on the horizon, and prep Quinn for transport. His mecha is now on autopilot mode.
The first thing it does is take 2 swings at the Quicksilver mech! It misses once, but the Quicksilver mech gets whapped the other time for -30% integrity! The mech counters, dealing 40,000 damage in return!
The True Riflemen shoot the Juicy Juicer for 69,300 damage! They're having a hard time dishing out appropriate damage... Quinn's mecha uses its remaining 3 attacks to help out, dealing another 450,000 damage! The handful of remaining Death-Elite Commandos fire at the Space Laser Rifle engineers, killing 200 of them!
Winkins forces attack the Juicy Juicer with love power, cumulatively dealing enough damage to finish it off! They also lap up all the juice the Juicy Juicer spills out, healing Sushi to new heights of HP!
In the GREAT EXCAVATION, Elise finishes up the digging, forced to do the work herself with the Red Army Engineers gone. Thankfully, the traps have at least been cleared for her. She soon finds herself in a new zone, the very bottom 25% of the excavation... a sprawling network of maze-like corridors, held together by walls harder than diamond... it is... the HELL FORTRESS zone. Every inch is covered in either diamond-hard wall (way better than rock-hard), traps, monsters, lava, or even more lava! This place is the most dangerous part by far! Be careful, great excavators!
On the Peacekeeper side of things, the engineers manage to dig down to the 62% mark, but lose 40 of their number to a horde of zombies!
In the HOUSE WITH TOO MANY PLACES TO SEARCH, your new friends, the dust bunnies, search in the carpet! ...Nothing under there but more non-anthropomorphic dust. Meanwhile, the Peacekeeper scientists get looking for new rooms... they look... in pan drawers #1, #2, and #3! Pan drawers 1 and 3 have just pans, but in pan drawer 2, they find... PAN LAND! A land full of pans ripe for the searching!
-----------
INSIDE THE DELETER:
The True Commandos are forced to try to kill as many Deleter Monsters as they can! They manage to kill 8! Of course, 3 get past and kill 6 True Commandos! Meanwhile, 3 Deleter Monsters break away towards your group! The barriers you set up hold out... barely!
20 New Deleter Monsters emerge from the blackness. The terminal light is still blinking... hurry up! The Deleter Monsters aren't slowing down, and this nightmare is only going to get harder!
----------
The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.
The Deleter: Randomly deleting...... ENTITIES: ATTACK POWER
The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.
The Deleter: Randomly deleting...... GUI: REALITY CORE COUNTER
The Deleter: DELETED. Adjusting Deletion Priorities.....
The Deleter: DONE. Adding new potential deletions... DONE.
...Well... entities can't attack more! At least... not with NORMAL attacks. Maybe... there's something ELSE you can do to make them useful?
----------
No new Reality Core challenges appear this turn. You sense the final core challenge approaching. Most of the cores are accounted for right now, and there's only 10 missing. You're hardly keeping up with the challenges that are there, so... maybe this isn't a bad thing.
What DOES appear is... the PEACEKEEPER HQ! Fitted with rockets to allow for building mobility, it's finally managed to drag itself to the portion of the HEXAGONAFIELD with actual action. Landing on the ground with only occasional glitching into it, the defenses are all ready to go. Rather than acting as a regular combat unit, it will instead act as a place of housing, housing any cores the Peacekeepers collect! A medic runs Quinn and his core over to the Peacekeeper HQ. Finally, an adequate place for them to store things, and heal the injured! Furthermore, aboard the Peacekeeper HQ is the entire x999 units of scientists and engineers that managed to hold up inside during the godmodder's initial tornado blast, as well as several Death-Elite engineers, scientists, and medics that did the same. The Death-Elites join their partners in pursuing their goals, whilst the regular scientists and engineers grab freshly-made and 100% experimental prototype guns. Even without combat training, they plan to give their lives for the sake of defending the HQ... you can't take any cores from the Peacekeeper HQ until all the scientists and engineers inside are dead! Be warned that with their powerful experimental weapons, assaulting them unprepared may result in injury...
----------
THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)
[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
INSIDE DELETER QUEST:
CURRENT GLITCH STATUS:
Cloak
Ash
Cera
[AG - Daskter]Tassadar: 94,001/365,000 HP
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)
[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#
[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 260 HP
[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be
[AG]Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary, currently holding 1 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[AG]Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8
[N]Alchemiter: 100,000/100,000 HP
[N]Glitch Remover Array: 166,000/330,000 HP, removes glitches! Currently no target
[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP
Bun knights: 13,000 x 3 + 6,000 x 1 HP
Soulraze reapers: 20,000 x 2 HP
Rov
Sushi: 170,000 HP
THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL, 75.01% of the way to the bottom! Elisehelping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 62% of the way to the bottom!
THE HOUSE WITH TOO MANY PLACES TO SEARCH:
[P - Quinn]Quinn's Mecha: 1,278,999/3,000,000 HP
[AG - Spicy_Serious]Quicksilver Mech: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +20% intact-ness per turn!
[P]Peacekeeper HQ: Currently has Scientists(100 x 999 HP) and Engineers (100 x 999 HP) defending! Currently storing 1 Reality Core!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Injured, power slightly weakened)
[P]True Riflemen: 4,500 x 33 HP, Directive: Destroy enemies!
[P]Death-Elite medics: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!
[P]Death-Elite engineers: 1,000 x 205 HP, Directive: Excavate!
[P]Death-Elite Commandos: 14,500 x 14 HP, Directive: Destroy enemies!
[P]Death-Elite Scientists: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!
[P]True Machine Gunners: 6,500 x 40 HP, Directive: Destroy Miniboss C!
[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)
[PG]One Shot: 130,000/400,000 HP, 33% chance of one-hit-kill!A
[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units
[PG]Glitch Murderer: 5,000,000/5,000,000 HP(only attacks glitches)
[PG]Infinity Slayer: 350,000/350,000 HP
[PG]Dasher: 600,000/600,000 HP, 150,000A
[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 6 reality cores, drops 1 per point of damage)
Player info:
You fall back... to WHERE? There's nowhere to fall back, except behind the flesh door... that's currently locked, thanks to the Terminal!
The Deleter rejects your infection. The reality of what would happen if you were successful... is simply too terrible to imagine. In fact, the Deleter up and deletes the entirety of Homestuck while he's at it! Now, you have one more motivation to do the rollback!
Travel packs put you back to full health. Nice! You also upgrade the Dakka Defender, giving you a small resistance to injury.
-------------
You heal yourself and Bill Nye back to "slightly injured". Phew.
The AG Hacker uses the USB to install new and better hacking software, then uses it exactly once before deciding his old stuff was easier to use. +4% hacking!
------------
"a" spaceship? The spaceship you chose was in fact the "spiky spaceship that brutally stabs the hands of whoever tries to turn this spaceship into a powerful handheld weapon". Bad luck! You're unable to use the weapon due to being in excruciating pain.
Through a mysterious, previously unexplained, and downright strange game mechanic, the really weak unit with the strange mechanic dies instantly!
At the last moment, Quinn recovers, pulls out a sword, and cleaves straight through the godmodder while in midair! 1 damage to the godmodder! The reality core goes to Quinn, since he technically dealt the damage.
Quinn: Thanks, Crusher!
Quinn then immediately collapses again. Ow. Still injured. Ow.
----------
Huh? It seems like some of your text was omitted. I guess it's safe to assume this is a focused action. That said, I can't read any colored text due to all of it getting deleted.
One shot loses his gun! Well, now he's forced to go into the sun to retrieve it. It's going to be a huge hassle. I hope you feel good about yourself.
-----------
You find yourself in... The End! And above you... the Enderdragon!
An epic battle ensues. With your armor, you manage to punch the Ender Dragon to death, after hours of struggling. Finally, you hear the applause and crackling as the dragon goes down. You collect many levels worth of EXP, as well as 1 Glitch Ore! You take the End Portal that appears back to the HEXAGONAFIELD, and give the Glitch Ore over to the Blacksmith.
-----------
Omniscience tells you of a secret way to damage the godmodder... try using... something relating to social media!
A good place to search might be... Out the window, in the first bedroom.
Your omniscience warns you... great chaos may yet consume the Player Grounds. More combat-oriented defenses could be helpful.
----------
Yes, that... definitely happened during the Bee plotline. Definitely.
+6% hacking!
------------
The godmodder will no longer personally discuss anything with you regarding your contract. Instead, he will refer you to his army of lawyers. The army of lawyers then tells JOEbob that the godmodder never signed anything. The agreement was entirely verbal, and the godmodder interpreted your words as "take whats inside the cage and use it to kill Quinn to the best of your ability". The lawyers then send you a bill for $1,000,000. Its the introductory fee. Future conferences with the godmodder's lawyers will have them send bills for Boost Stones or other items.
The maze is altered with new bees!
The godmodder covers his ears. His maze completion percentage is fine. He can't hear you!
Maze is now Interfaced!
------------
Quinn can't really hear you. He only just barely managed to teleport back into his mech's cockpit. If he could hear you, he'd probably grudgingly agree with you.
+17,000 current/15,000 max HP to the Glitch Remover Array!
The Deleter's luck gets all messed up! It's more likely to choose a higher-priority deletion this time!
The dynamite gets stuck glitching in midair, and One shot manages to side-step it before it solidifies!
-----------
SHURIKEN POISONING! THE HORROR! 35 Death-Elite Engineers slain!
You dig up 3% more of the expedition thanks to your shovel, but you hit some silverfish stone! A silverfish comes out and chomps you, making you Slightly Injured! Careful...
----------
Boost Stone + Sub par godmodding lock: Locked Boost Stone: A boost stone that's locked. It can't be used. Ever. Cost: 3 actions.
The maze is now locked.
Hmmm... WELL... I suppose... if the situation gets much more serious... I could send my Monikerbots to help out. I'll do it if Delete Faster gets to 3 deletions/turn.
---------
2 Deleter Monsters explode, reduced to itty bitty giblets!
----------
3 True Commandos slain! You snuggle up tight... time to stick with the super cool True Commandos!
----------
Description changed! Miniboss C can only be attacked by AG things until the end of this turn!
----------
Don't worry, it's been handled.
The Peacekeepers are made of plastic. The beautiful woman/guy reminds them of something they can't possibly have. If anything, it makes them a little bitter.
Quicksilver mech gains a bit more dodge rate! And regains 15% integrity!
---------
Your drones take out basically all the traps remaining the Stronghold zone! Now it's mostly safe to explore! Of course, the AGs still have to deal with the disturbing site of drone corpses littered practically everywhere.
---------
The curse of repetitiveness makes it weaker! It's only going to block 1 Deleter Monster!
You use your expert hacking skills to hack 7% more! The book was very helpful.
----------
Alphys hacks the terminal by 3%, then gets immediately killed by a spare True Commando bullet. Drat.
-----------
The Peacekeepers now have an entire mountain to dig through! Somehow, this only subtracts 5% from their progress.
The Death Eaters are completely offended. SIMILAR NAMES? This is a crossover game! They ARE the things from that book series! ...It's best not to think about the implications of that. You avoid using the Stupefy spell, just to avoid thinking about the implications.
Not the MELTING! Super effective attack! All peacekeeper squadrons lose a handful of their number!
-----------
You manage to deal a solid 60,000 damage to the mech! This Quicksilver robot is pretty sweet, right?
---------
You heal yourself back to Slightly injured! Unfortunately, the Anti-Deleter armor only protects from deletions.
Any way, shape, or form you can? You stare at the terminal, hoping really hard it will open up! +3% hacking!
Huh? Actions 2, 3, and... what? Can't read colored text right now...
---------
NOT THE SPLEEN! +5% hacking!
----------
Wow, pure cruelty! That said, the Deleter's flesh really is a good material for this sort of thing, and so you now have a much more effective barrier that will block several Deleter monsters!
-----------
The dust bunnies contain nothing of value, but you manage to convince them to help you! They'll search everything in the living room for you, one thing per turn at a time!
The couch cushions contain... whats this? A note?
-Note from dad: The Reality Core is in the usual spot. Remember: First 3, then 7, then 2.
Maybe remember that.
---------
Cloak replaces 7 Machine Gunner's ammo with bombs! Their guns explode while they're holding them, killing them all!
Cera and Ash do a TEAM ATTACK on the Death-Elite Commandos, using the power of TEAMWORK to brutally murder all of them using only one stapler! 6 Death-Elite Commandos slain!
Jamie keeps shooting at the Deleter Monsters! She pulls out a Rocket Launcher, and a massive explosion obliterates 2 more!
Jamie: Come on, get that terminal hacked! We're getting backed into a corner! Not that I can't kill a LOT more of them! Hahaha!
The Death-Elite medics arrive at Quinn's side, and prepare to triage. They get set up in the mech's cockpit, but soon realize that this isn't really a safe place for treatment. Quinn uses one action to set up the ANTI-GODMODDER ULTI-MECH-BASED-SHIELD, which prevents the godmodder from attacking Quinn again until his mech is dead! He uses the other 2 actions to inject himself with every kind of medicine known to man, healing him up to just "injured"!
AG:
The SaPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP Red Army Engineers slain! They can no longer help with the expedition!
Tassadar (using 2 attacks) and the Space Laser Rifle engineers team up to eliminate the Sniper! Together, they manage to kill it, preventing it from unleashing a second million-damage attack! Tassadar uses their other 2 attacks to slay 3 Death-Elite Commandos!
The Death Eaters, still within the Player Grounds, are running rampant! They convert the Lava Land as well as the Space Zone into neat, easy-to-pass through walkways, making them totally useless against intruders! But then... the Evolve Hunters strike! Dropping from above, it only takes a quick 1,000,000 knife strikes to the neck to take down one of the Death Eaters! The remaining Death Eater quickly turns around and slays the Evolve Hunters with one hit, but the damage is done. One death eater remains.
The Dest^^^^^^◙◙◙¶ the [AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@# appears!
Gary Stu realizes that the glitch is getting out of hand! It's time to take action! He sets up a lemonade stand, selling anti-glitch lemonade! Of course, the lemonade does nothing to help prevent or slow the glitch, but in times like this, placebos are important! Gary Stu is such a great businessman and manager that he and his space marines sell their entire stock and make millions of dollars within the first few seconds of business. He closes down, satisfied.
PG:
The Juicy Juicer juices 50 Death-Elite Scientists, making 50 more juice!
One Shot looks at the sun, and sighs. The HEXAGONAFIELD doesn't even HAVE a sun, except now it does thanks to that stupid player. And his gun is inside of it! Great. Just GREAT!
One Shot, very annoyed, heads inside the sun, and eventually emerges with his gun, after taking 70,000 burn damage. Ow. This uses his entire turn.
THE SPACE MARINES 14,500 x 7 DEATH-ELITE COMMANDOS SLAIN
Miniboss C reverses polarities. Starting when Player posts begin this coming turn, it will only be attackable by [P]units. Since ThatRandomGuy switched it over this turn, but no AGs took advantage of it, now it's switching back.
And that leaves the godmodder. First, the godmodder starts a 1/2 charge for a fresh batch of minions. Except... wait, drat, the godmodder can't charge! Never mind, then. The godmodder uses BOTH his actions and gets a fresh batch of minions right away! He'll work on Quinn once he can find a way past that godmodder-blocking shield. For now, meet the Glitch Murderer, Dasher, and Infinity Slayer!
N:
The Peacekeeper medics see something approaching on the horizon, and prep Quinn for transport. His mecha is now on autopilot mode.
The first thing it does is take 2 swings at the Quicksilver mech! It misses once, but the Quicksilver mech gets whapped the other time for -30% integrity! The mech counters, dealing 40,000 damage in return!
The True Riflemen shoot the Juicy Juicer for 69,300 damage! They're having a hard time dishing out appropriate damage... Quinn's mecha uses its remaining 3 attacks to help out, dealing another 450,000 damage! The handful of remaining Death-Elite Commandos fire at the Space Laser Rifle engineers, killing 200 of them!
Winkins forces attack the Juicy Juicer with love power, cumulatively dealing enough damage to finish it off! They also lap up all the juice the Juicy Juicer spills out, healing Sushi to new heights of HP!
In the GREAT EXCAVATION, Elise finishes up the digging, forced to do the work herself with the Red Army Engineers gone. Thankfully, the traps have at least been cleared for her. She soon finds herself in a new zone, the very bottom 25% of the excavation... a sprawling network of maze-like corridors, held together by walls harder than diamond... it is... the HELL FORTRESS zone. Every inch is covered in either diamond-hard wall (way better than rock-hard), traps, monsters, lava, or even more lava! This place is the most dangerous part by far! Be careful, great excavators!
On the Peacekeeper side of things, the engineers manage to dig down to the 62% mark, but lose 40 of their number to a horde of zombies!
In the HOUSE WITH TOO MANY PLACES TO SEARCH, your new friends, the dust bunnies, search in the carpet! ...Nothing under there but more non-anthropomorphic dust. Meanwhile, the Peacekeeper scientists get looking for new rooms... they look... in pan drawers #1, #2, and #3! Pan drawers 1 and 3 have just pans, but in pan drawer 2, they find... PAN LAND! A land full of pans ripe for the searching!
-----------
INSIDE THE DELETER:
The True Commandos are forced to try to kill as many Deleter Monsters as they can! They manage to kill 8! Of course, 3 get past and kill 6 True Commandos! Meanwhile, 3 Deleter Monsters break away towards your group! The barriers you set up hold out... barely!
20 New Deleter Monsters emerge from the blackness. The terminal light is still blinking... hurry up! The Deleter Monsters aren't slowing down, and this nightmare is only going to get harder!
----------
The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.
The Deleter: Randomly deleting...... ENTITIES: ATTACK POWER
The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.
The Deleter: Randomly deleting...... GUI: REALITY CORE COUNTER
The Deleter: DELETED. Adjusting Deletion Priorities.....
The Deleter: DONE. Adding new potential deletions... DONE.
...Well... entities can't attack more! At least... not with NORMAL attacks. Maybe... there's something ELSE you can do to make them useful?
----------
No new Reality Core challenges appear this turn. You sense the final core challenge approaching. Most of the cores are accounted for right now, and there's only 10 missing. You're hardly keeping up with the challenges that are there, so... maybe this isn't a bad thing.
What DOES appear is... the PEACEKEEPER HQ! Fitted with rockets to allow for building mobility, it's finally managed to drag itself to the portion of the HEXAGONAFIELD with actual action. Landing on the ground with only occasional glitching into it, the defenses are all ready to go. Rather than acting as a regular combat unit, it will instead act as a place of housing, housing any cores the Peacekeepers collect! A medic runs Quinn and his core over to the Peacekeeper HQ. Finally, an adequate place for them to store things, and heal the injured! Furthermore, aboard the Peacekeeper HQ is the entire x999 units of scientists and engineers that managed to hold up inside during the godmodder's initial tornado blast, as well as several Death-Elite engineers, scientists, and medics that did the same. The Death-Elites join their partners in pursuing their goals, whilst the regular scientists and engineers grab freshly-made and 100% experimental prototype guns. Even without combat training, they plan to give their lives for the sake of defending the HQ... you can't take any cores from the Peacekeeper HQ until all the scientists and engineers inside are dead! Be warned that with their powerful experimental weapons, assaulting them unprepared may result in injury...
----------
THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)
[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 35%
Med-priority: 59%
Low-priority: 6%
High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
High-priority: 35%
Med-priority: 59%
Low-priority: 6%
High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items
Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing
Null-priority(deleted last):
Players
Godmodders
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items
Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing
Null-priority(deleted last):
Players
Godmodders
INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 2 Travel packs, use as free action for healing)(10% stealth rate, small amount of defenses)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Slightly injured)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Slightly Injured)
Krill13
BillNye(Slightly Injured)
Jamie
FOES:
[P]True Commandos: 9,500 x 37A, 3,500 x 37A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy(Definitely a True Commando)
[AG]Deleter Monsters: 20,000 x 26 HP, Claw x 2 x 26A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!
OBJECTIVES:
Terminal: 75% hacked, +4% hacking from the AG hacker each turn
FlamingFlapjacks (Has 2 Travel packs, use as free action for healing)(10% stealth rate, small amount of defenses)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Slightly injured)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Slightly Injured)
Krill13
BillNye(Slightly Injured)
Jamie
FOES:
[P]True Commandos: 9,500 x 37A, 3,500 x 37A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy(Definitely a True Commando)
[AG]Deleter Monsters: 20,000 x 26 HP, Claw x 2 x 26A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!
OBJECTIVES:
Terminal: 75% hacked, +4% hacking from the AG hacker each turn
CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 17%(reduced by containment field!)
Current glitchiness: 23%(reduced by containment field)
Current infection power: 17%(reduced by containment field!)
Current glitchiness: 23%(reduced by containment field)
Cloak
Ash
Cera
[AG - Daskter]Tassadar: 94,001/365,000 HP
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)
[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#
[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 260 HP
[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be
[AG]Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary, currently holding 1 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[AG]Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8
[N]Alchemiter: 100,000/100,000 HP
[N]Glitch Remover Array: 166,000/330,000 HP, removes glitches! Currently no target
[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP
Bun knights: 13,000 x 3 + 6,000 x 1 HP
Soulraze reapers: 20,000 x 2 HP
Rov
Sushi: 170,000 HP
THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL, 75.01% of the way to the bottom! Elisehelping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 62% of the way to the bottom!
THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
In the couch
On the table
In the TV
In the other couch
Under the other couch cushions
Behind the portraits
Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs
Pan land:
In the couch
On the table
In the TV
In the other couch
Under the other couch cushions
Behind the portraits
Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs
Pan land:
In the pan
In the other pan
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person
Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor
The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort
In the other pan
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person
Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor
The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort
[P - Quinn]Quinn's Mecha: 1,278,999/3,000,000 HP
[AG - Spicy_Serious]Quicksilver Mech: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +20% intact-ness per turn!
[P]Peacekeeper HQ: Currently has Scientists(100 x 999 HP) and Engineers (100 x 999 HP) defending! Currently storing 1 Reality Core!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Injured, power slightly weakened)
[P]True Riflemen: 4,500 x 33 HP, Directive: Destroy enemies!
[P]Death-Elite medics: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!
[P]Death-Elite engineers: 1,000 x 205 HP, Directive: Excavate!
[P]Death-Elite Commandos: 14,500 x 14 HP, Directive: Destroy enemies!
[P]Death-Elite Scientists: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!
[P]True Machine Gunners: 6,500 x 40 HP, Directive: Destroy Miniboss C!
[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)
[PG]One Shot: 130,000/400,000 HP, 33% chance of one-hit-kill!A
[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units
[PG]Glitch Murderer: 5,000,000/5,000,000 HP(only attacks glitches)
[PG]Infinity Slayer: 350,000/350,000 HP
[PG]Dasher: 600,000/600,000 HP, 150,000A
[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 6 reality cores, drops 1 per point of damage)
Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(slightly injured)
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(slightly injured)
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)