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Defeat The Godmodder

Update VI (Doomed Timeline)
-------------

You fall back... to WHERE? There's nowhere to fall back, except behind the flesh door... that's currently locked, thanks to the Terminal!

The Deleter rejects your infection. The reality of what would happen if you were successful... is simply too terrible to imagine. In fact, the Deleter up and deletes the entirety of Homestuck while he's at it! Now, you have one more motivation to do the rollback!

Travel packs put you back to full health. Nice! You also upgrade the Dakka Defender, giving you a small resistance to injury.

-------------

You heal yourself and Bill Nye back to "slightly injured". Phew.

The AG Hacker uses the USB to install new and better hacking software, then uses it exactly once before deciding his old stuff was easier to use. +4% hacking!

------------

"a" spaceship? The spaceship you chose was in fact the "spiky spaceship that brutally stabs the hands of whoever tries to turn this spaceship into a powerful handheld weapon". Bad luck! You're unable to use the weapon due to being in excruciating pain.

Through a mysterious, previously unexplained, and downright strange game mechanic, the really weak unit with the strange mechanic dies instantly!

At the last moment, Quinn recovers, pulls out a sword, and cleaves straight through the godmodder while in midair! 1 damage to the godmodder! The reality core goes to Quinn, since he technically dealt the damage.

Quinn: Thanks, Crusher!

Quinn then immediately collapses again. Ow. Still injured. Ow.

----------

Huh? It seems like some of your text was omitted. I guess it's safe to assume this is a focused action. That said, I can't read any colored text due to all of it getting deleted.

One shot loses his gun! Well, now he's forced to go into the sun to retrieve it. It's going to be a huge hassle. I hope you feel good about yourself.

-----------

You find yourself in... The End! And above you... the Enderdragon!

An epic battle ensues. With your armor, you manage to punch the Ender Dragon to death, after hours of struggling. Finally, you hear the applause and crackling as the dragon goes down. You collect many levels worth of EXP, as well as 1 Glitch Ore! You take the End Portal that appears back to the HEXAGONAFIELD, and give the Glitch Ore over to the Blacksmith.

-----------

Omniscience tells you of a secret way to damage the godmodder... try using... something relating to social media!

A good place to search might be... Out the window, in the first bedroom.

Your omniscience warns you... great chaos may yet consume the Player Grounds. More combat-oriented defenses could be helpful.

----------

Yes, that... definitely happened during the Bee plotline. Definitely.

+6% hacking!

------------

The godmodder will no longer personally discuss anything with you regarding your contract. Instead, he will refer you to his army of lawyers. The army of lawyers then tells JOEbob that the godmodder never signed anything. The agreement was entirely verbal, and the godmodder interpreted your words as "take whats inside the cage and use it to kill Quinn to the best of your ability". The lawyers then send you a bill for $1,000,000. Its the introductory fee. Future conferences with the godmodder's lawyers will have them send bills for Boost Stones or other items.

The maze is altered with new bees!

The godmodder covers his ears. His maze completion percentage is fine. He can't hear you!

Maze is now Interfaced!

------------

Quinn can't really hear you. He only just barely managed to teleport back into his mech's cockpit. If he could hear you, he'd probably grudgingly agree with you.

+17,000 current/15,000 max HP to the Glitch Remover Array!

The Deleter's luck gets all messed up! It's more likely to choose a higher-priority deletion this time!

The dynamite gets stuck glitching in midair, and One shot manages to side-step it before it solidifies!

-----------

SHURIKEN POISONING! THE HORROR! 35 Death-Elite Engineers slain!

You dig up 3% more of the expedition thanks to your shovel, but you hit some silverfish stone! A silverfish comes out and chomps you, making you Slightly Injured! Careful...

----------

Boost Stone + Sub par godmodding lock: Locked Boost Stone: A boost stone that's locked. It can't be used. Ever. Cost: 3 actions.

The maze is now locked.

Hmmm... WELL... I suppose... if the situation gets much more serious... I could send my Monikerbots to help out. I'll do it if Delete Faster gets to 3 deletions/turn.

---------

2 Deleter Monsters explode, reduced to itty bitty giblets!

----------

3 True Commandos slain! You snuggle up tight... time to stick with the super cool True Commandos!

----------

Description changed! Miniboss C can only be attacked by AG things until the end of this turn!

----------

Don't worry, it's been handled.

The Peacekeepers are made of plastic. The beautiful woman/guy reminds them of something they can't possibly have. If anything, it makes them a little bitter.

Quicksilver mech gains a bit more dodge rate! And regains 15% integrity!

---------

Your drones take out basically all the traps remaining the Stronghold zone! Now it's mostly safe to explore! Of course, the AGs still have to deal with the disturbing site of drone corpses littered practically everywhere.

---------

The curse of repetitiveness makes it weaker! It's only going to block 1 Deleter Monster!

You use your expert hacking skills to hack 7% more! The book was very helpful.

----------

Alphys hacks the terminal by 3%, then gets immediately killed by a spare True Commando bullet. Drat.

-----------

The Peacekeepers now have an entire mountain to dig through! Somehow, this only subtracts 5% from their progress.

The Death Eaters are completely offended. SIMILAR NAMES? This is a crossover game! They ARE the things from that book series! ...It's best not to think about the implications of that. You avoid using the Stupefy spell, just to avoid thinking about the implications.

Not the MELTING! Super effective attack! All peacekeeper squadrons lose a handful of their number!

-----------

You manage to deal a solid 60,000 damage to the mech! This Quicksilver robot is pretty sweet, right?

---------

You heal yourself back to Slightly injured! Unfortunately, the Anti-Deleter armor only protects from deletions.

Any way, shape, or form you can? You stare at the terminal, hoping really hard it will open up! +3% hacking!

Huh? Actions 2, 3, and... what? Can't read colored text right now...

---------

NOT THE SPLEEN! +5% hacking!

----------

Wow, pure cruelty! That said, the Deleter's flesh really is a good material for this sort of thing, and so you now have a much more effective barrier that will block several Deleter monsters!

-----------

The dust bunnies contain nothing of value, but you manage to convince them to help you! They'll search everything in the living room for you, one thing per turn at a time!

The couch cushions contain... whats this? A note?

-Note from dad: The Reality Core is in the usual spot. Remember: First 3, then 7, then 2.

Maybe remember that.

---------

Cloak replaces 7 Machine Gunner's ammo with bombs! Their guns explode while they're holding them, killing them all!

Cera and Ash do a TEAM ATTACK on the Death-Elite Commandos, using the power of TEAMWORK to brutally murder all of them using only one stapler! 6 Death-Elite Commandos slain!

Jamie keeps shooting at the Deleter Monsters! She pulls out a Rocket Launcher, and a massive explosion obliterates 2 more!

Jamie: Come on, get that terminal hacked! We're getting backed into a corner! Not that I can't kill a LOT more of them! Hahaha!

The Death-Elite medics arrive at Quinn's side, and prepare to triage. They get set up in the mech's cockpit, but soon realize that this isn't really a safe place for treatment. Quinn uses one action to set up the ANTI-GODMODDER ULTI-MECH-BASED-SHIELD, which prevents the godmodder from attacking Quinn again until his mech is dead! He uses the other 2 actions to inject himself with every kind of medicine known to man, healing him up to just "injured"!

AG:

The SaPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP Red Army Engineers slain! They can no longer help with the expedition!

Tassadar (using 2 attacks) and the Space Laser Rifle engineers team up to eliminate the Sniper! Together, they manage to kill it, preventing it from unleashing a second million-damage attack! Tassadar uses their other 2 attacks to slay 3 Death-Elite Commandos!

The Death Eaters, still within the Player Grounds, are running rampant! They convert the Lava Land as well as the Space Zone into neat, easy-to-pass through walkways, making them totally useless against intruders! But then... the Evolve Hunters strike! Dropping from above, it only takes a quick 1,000,000 knife strikes to the neck to take down one of the Death Eaters! The remaining Death Eater quickly turns around and slays the Evolve Hunters with one hit, but the damage is done. One death eater remains.

The Dest^^^^^^◙◙◙¶ the [AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@# appears!

Gary Stu realizes that the glitch is getting out of hand! It's time to take action! He sets up a lemonade stand, selling anti-glitch lemonade! Of course, the lemonade does nothing to help prevent or slow the glitch, but in times like this, placebos are important! Gary Stu is such a great businessman and manager that he and his space marines sell their entire stock and make millions of dollars within the first few seconds of business. He closes down, satisfied.

PG:

The Juicy Juicer juices 50 Death-Elite Scientists, making 50 more juice!

One Shot looks at the sun, and sighs. The HEXAGONAFIELD doesn't even HAVE a sun, except now it does thanks to that stupid player. And his gun is inside of it! Great. Just GREAT!

One Shot, very annoyed, heads inside the sun, and eventually emerges with his gun, after taking 70,000 burn damage. Ow. This uses his entire turn.

THE SPACE MARINES 14,500 x 7 DEATH-ELITE COMMANDOS SLAIN

Miniboss C reverses polarities. Starting when Player posts begin this coming turn, it will only be attackable by [P]units. Since ThatRandomGuy switched it over this turn, but no AGs took advantage of it, now it's switching back.

And that leaves the godmodder. First, the godmodder starts a 1/2 charge for a fresh batch of minions. Except... wait, drat, the godmodder can't charge! Never mind, then. The godmodder uses BOTH his actions and gets a fresh batch of minions right away! He'll work on Quinn once he can find a way past that godmodder-blocking shield. For now, meet the Glitch Murderer, Dasher, and Infinity Slayer!

N:

The Peacekeeper medics see something approaching on the horizon, and prep Quinn for transport. His mecha is now on autopilot mode.

The first thing it does is take 2 swings at the Quicksilver mech! It misses once, but the Quicksilver mech gets whapped the other time for -30% integrity! The mech counters, dealing 40,000 damage in return!

The True Riflemen shoot the Juicy Juicer for 69,300 damage! They're having a hard time dishing out appropriate damage... Quinn's mecha uses its remaining 3 attacks to help out, dealing another 450,000 damage! The handful of remaining Death-Elite Commandos fire at the Space Laser Rifle engineers, killing 200 of them!

Winkins forces attack the Juicy Juicer with love power, cumulatively dealing enough damage to finish it off! They also lap up all the juice the Juicy Juicer spills out, healing Sushi to new heights of HP!

In the GREAT EXCAVATION, Elise finishes up the digging, forced to do the work herself with the Red Army Engineers gone. Thankfully, the traps have at least been cleared for her. She soon finds herself in a new zone, the very bottom 25% of the excavation... a sprawling network of maze-like corridors, held together by walls harder than diamond... it is... the HELL FORTRESS zone. Every inch is covered in either diamond-hard wall (way better than rock-hard), traps, monsters, lava, or even more lava! This place is the most dangerous part by far! Be careful, great excavators!

On the Peacekeeper side of things, the engineers manage to dig down to the 62% mark, but lose 40 of their number to a horde of zombies!

In the HOUSE WITH TOO MANY PLACES TO SEARCH, your new friends, the dust bunnies, search in the carpet! ...Nothing under there but more non-anthropomorphic dust. Meanwhile, the Peacekeeper scientists get looking for new rooms... they look... in pan drawers #1, #2, and #3! Pan drawers 1 and 3 have just pans, but in pan drawer 2, they find... PAN LAND! A land full of pans ripe for the searching!

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INSIDE THE DELETER:

The True Commandos are forced to try to kill as many Deleter Monsters as they can! They manage to kill 8! Of course, 3 get past and kill 6 True Commandos! Meanwhile, 3 Deleter Monsters break away towards your group! The barriers you set up hold out... barely!

20 New Deleter Monsters emerge from the blackness. The terminal light is still blinking... hurry up! The Deleter Monsters aren't slowing down, and this nightmare is only going to get harder!

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The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: ATTACK POWER

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: REALITY CORE COUNTER

The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


...Well... entities can't attack more! At least... not with NORMAL attacks. Maybe... there's something ELSE you can do to make them useful?

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No new Reality Core challenges appear this turn. You sense the final core challenge approaching. Most of the cores are accounted for right now, and there's only 10 missing. You're hardly keeping up with the challenges that are there, so... maybe this isn't a bad thing.

What DOES appear is... the PEACEKEEPER HQ! Fitted with rockets to allow for building mobility, it's finally managed to drag itself to the portion of the HEXAGONAFIELD with actual action. Landing on the ground with only occasional glitching into it, the defenses are all ready to go. Rather than acting as a regular combat unit, it will instead act as a place of housing, housing any cores the Peacekeepers collect! A medic runs Quinn and his core over to the Peacekeeper HQ. Finally, an adequate place for them to store things, and heal the injured! Furthermore, aboard the Peacekeeper HQ is the entire x999 units of scientists and engineers that managed to hold up inside during the godmodder's initial tornado blast, as well as several Death-Elite engineers, scientists, and medics that did the same. The Death-Elites join their partners in pursuing their goals, whilst the regular scientists and engineers grab freshly-made and 100% experimental prototype guns. Even without combat training, they plan to give their lives for the sake of defending the HQ... you can't take any cores from the Peacekeeper HQ until all the scientists and engineers inside are dead! Be warned that with their powerful experimental weapons, assaulting them unprepared may result in injury...

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THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)



[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 35%
Med-priority: 59%
Low-priority: 6%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 2 Travel packs, use as free action for healing)(10% stealth rate, small amount of defenses)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Slightly injured)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Slightly Injured)
Krill13
BillNye(Slightly Injured)
Jamie

FOES:
[P]True Commandos: 9,500 x 37A, 3,500 x 37A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy(Definitely a True Commando)

[AG]Deleter Monsters: 20,000 x 26 HP, Claw x 2 x 26A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 75% hacked, +4% hacking from the AG hacker each turn

CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 17%(reduced by containment field!)
Current glitchiness: 23%(reduced by containment field)

Cloak
Ash
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 260 HP

[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[AG]Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary, currently holding 1 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
[V]Death Eater: ??? HP, destroying 1 defense per turn!


[AG]Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8

[N]Alchemiter: 100,000/100,000 HP

[N]Glitch Remover Array: 166,000/330,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP
Bun knights: 13,000 x 3 + 6,000 x 1 HP
Soulraze reapers: 20,000 x 2 HP
Rov
Sushi: 170,000 HP

THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL, 75.01% of the way to the bottom! Elisehelping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 62% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
In the couch
On the table
In the TV
In the other couch
Under the other couch cushions
Behind the portraits

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs

Pan land:
In the pan
In the other pan
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person


Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor

The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

[P - Quinn]Quinn's Mecha: 1,278,999/3,000,000 HP
[AG - Spicy_Serious]Quicksilver Mech: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +20% intact-ness per turn!

[P]Peacekeeper HQ: Currently has Scientists(100 x 999 HP) and Engineers (100 x 999 HP) defending! Currently storing 1 Reality Core!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Injured, power slightly weakened)

[P]True Riflemen: 4,500 x 33 HP, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 205 HP, Directive: Excavate!

[P]Death-Elite Commandos: 14,500 x 14 HP, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[P]True Machine Gunners: 6,500 x 40 HP, Directive: Destroy Miniboss C!


[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]One Shot: 130,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units

[PG]Glitch Murderer: 5,000,000/5,000,000 HP(only attacks glitches)

[PG]Infinity Slayer: 350,000/350,000 HP

[PG]Dasher: 600,000/600,000 HP, 150,000A

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 6 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(slightly injured)
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Update VII (Doomed Timeline)
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The clones both bump each other and quickly have disagreements about space usage! They only achieve a modest amount of efficiency increase. But they do hack a little faster each turn.

---------

You top off! Back to your regular un-injured self!

The telegraph is destroyed by lasers long before it can find everything, but you do at least know where a handful of traps are. It's ever so slightly safer now.

----------

Some deleter monsters have been redirected towards the True Commandos! You try to move away from the fighting, but end up bumping into the wall behind you... there's just nowhere to go!

---------

In the TV, you find lots of electrical wiring.

Behind the portrait you find...a mysterious tunnel! You crawl through... and... end up in the mysterious PAINTED WORLD!

Before you stretches an enchanted forest of miracles, wonder, and certain death should you venture to the grove at the center! That's right, you will DEFINITELY die if you go to the grove in the center! So don't do that. Nearby is a guidepost telling you more about the enchanted forest, as well as a small shop selling some magical wares, manned by a little old shopkeeper man.

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Your DD can't auto-attack, but you significantly up its defensive capabilities. You should be able to take a fair few hits now.

The Deleter is now DEMON MOBSTER KINGPIN Deleter. Well, at least in your head. Because... the Deleter DELETED PROBLEM SLEUTH TOO! And worse! He also deleted ALL OF YOUTUBE! And even worse... YOUR FAVORITE ANIME! The Deleter will stop at nothing!

-----------

DING! DING! The crunching of diamonds echoes throughout as you burst through walls and carefully secure the telegraphed traps. Even so, progress is still slow. +4% progress! Luckily, the Peacekeepers should be slowed down by everything here, too.

-----------

Ah... THAT(OTHER)OTHER GUY! YAAAAAAHHHHHH!!!!

Phew, that was tiring. No way I'm doing that every time. Sorry.

The True Commandos are already primarily focused on the Deleter Monsters! Of course, you help them be even moreso.

You brutalize 2 Deleter Monsters with your True Commando gun and Bodyblocker! The other True Commandos cheer at your seeming heroism!

----------

The godmodder considers this. Perhaps he should have focused solely on killing Quinn. But in truth, even if Quinn died, that wouldn't end the Peacekeeper army, would it? As long as you guys are caught between him and the Peacekeepers, the godmodder has the power. He's already crushing the wimpy Peacekeeper troops with his army, right now. The offer he gave is still open. Kill off half your people, and the godmodder will set things to rights. Easy.

The scientists at HQ quickly spy what you're doing, and devise a solution. Cannons pop out of the HQ sides, and... out of them, come scientists! 50 of them! They all are fired out, intercepting your shredded glitches with their own bodies. Some get stuck glitching in midair, others fall onto the ground, dying immediately after being newly infected. Through their sacrifice, the Peacekeepers are protected from your glitches.

The godmodder questions the poison mechanic. You then realize that poison is actually a totally normal DOT status effect and you just made up the weird new mechanic. Drat. Turns out you were totally wrong about how poison works. As you ponder this, you trip and the contents of your recycling bin spill all over you, poisoning you. That should teach you how poison works.

The snapback ambush... fails. The OP scale blocks it.

-----------

The Death Eater is outside the Player Ground! Lost! Stranded! He'll have to find his way back...

Your entities have replaced attack! Since you spread your action power and flavor text pretty thinly between them, its not very strong. But they CAN attack again.

You have set up the ULTIMATE BIOME GOLEM! It will help defend the Player Grounds!

The Glitch Remover Array is going for the Destro$$(%@))F!

Sushi can't bodyguard! That's an extra entity status, the very first thing the Deleter deleted... that said, Sushi will still do their very best to help!

----------

30 Death-Elite engineers slain! You use their corpses to add to the top of the excavation, giving the Peacekeepers -3% progress! The Death-Elite engineers curse your name... their own comrades?? REALLY? You lose 5 morality points!

------------

GoldHero101 and his friends receive DIVINE PROTECTION! Of a sort. The next few potentially injured people may find some luck on their side. I mean, I always respond positively to a good ego stroking.

----------

You search the Alarm clock! There's nothing in it, but... the time its set to go off at is 5:29! This is definitely something relevant, and assuredly NOT completely random!

Several engineers get distracted by the feast, while their comrades put their head in their hands! They end up eating so much, they're get a stomache, and the food comes back up... into the excavation pit!? That was NOT the correct place to barf! Come on, engineers! -3% excavation progress!

------------

Your disposable robot tries to start talking to the godmodder, but it randomly starts melting! The engine started randomly melting because the engine you used to build the robot was from godmodding corporation, which designs all its engines to melt when in a machine built by JOEbob.

The Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary... It's... it's just too much... this new addition... this Dead pigeon... these new enemies... the maze is evolving... into its final... ultimate... true form! ...IT'S!...

...The ULTIMATE UNSOLVABLE NIGHTMARE! A completely invincible defense! No mortal being could conceivably make it through within 1,000 years! The maze is just too great, too impossible! There's no POINT to even ATTEMPTING to solve the maze! There's no way to get through! Absolutely no way! Hopeless! Pointless! Oh, how could the Peacekeepers possibly counter it!?

When the Recycling Bin thrower was originally summoned, it was treated as a different thing, because it was a generic maze defense rather than an entity like Crusher summoned. It's still a generic maze defense, and not mechanically the same as what Crusher summoned, even if in-concept its similar.

A dimensional doorway appears at the exact location that the Godmodder exists along all realities, opening right in the middle of him, and a quiet watcher wanders out holding a bucket of popcorn. He realizes that he just effectively cut the Godmodder, and drops the popcorn in shock, as he shouldn't be there, and that the exotic explosives that were supposed to appear there are elsewhere.

Meanwhile, a temporary temporal-locking explosive appears inside the deleter quest due to alterations in the reality core, primed to detonate upon the next alteration in reality. Shame that reality was glitching out, really.

The godmodder, absolutely not expecting a new Player to appear NOW all of all times, is totally cut in half by your door! He immediately reforms, having lost 1 HP, and you gaining a Reality Core!

The temporal-locking explosive appears within the sidequest, but... your powers are significantly less effective at affecting the inside of the Deleter when you aren't there yourself! For that reason, the explosive doesn't prime - it just sits there. A player inside the sidequest will need to prime it.

OOC: Welcome to the game! If you have any questions, feel free to ask here or on the OOC thread! You've admittedly picked a bit of an awkward time to join - but that's okay! To give you a basic update on the situation if you don't know, recently, a glitch was unleashed because the godmodder tried to summon a boss that didn't exist. But then, the Deleter, a beast created by Players from the past, overreacted and is now trying to delete all of reality to contain the glitch. Every turn, more and more of this game's mechanics disappear... and the only way to stop it is to clear the various challenges and collect all 60 Reality cores!

Also, I ignored the quote rule and left the quote in since you're new. One of the things that got deleted earlier was quotes, however. For that reason, your posts won't be quoted in future updates, so you'll have to work out which post was yours to see the response. Your actions will still take effect regardless, though!

----------

The servitors and factory snap to it and catch up on the missed healing from last turn! Whoops!

The Death Eater, already out of its element and lost, barely resists. Death Eater slain!

The servitors are now assigned to digging instead of healing!

--------

Dragon of Hope! You know, I'll probably forget. You might want to remind me. And even then... I can't just say everybody's name every time.

You find a use for experience, but... it's in the future! Well, keep it in mind, for a long long long long time from now. Maybe.

The quicksilver mech is regenerating EVEN FASTER!

---------

The Peacekeeper tech and the Peacekeeper HQ... its all the same... its all... plastic! Find a weakness of plastic, and strike as hard as you can... and you can get a major one-time boost against each of them!

You find another digit of the password! +20% hacking! The hackers are nearly finished now!

-----------

Glug glug! You regenerate back to normal!

You use your MIND to hack +3%! Almost! ALMOST! You only need to type in one more digit of the password!

---------

AG units without orders (but with the ability to attack, which isn't really anybody but Winkins forces right now) will strike against Miniboss C if at all possible!

The curse of repetitiveness weakens your polarity-switching assault, delaying the effect! This turn, [P] units can attack Miniboss C, but if it lives, next turn [AG] units will get 2 turns to attack it!

-------

BOOM! 17,000 damage to the deleter monster commander!

--------

The maze is... well, it's already the ultimate defense. Nothing more can really be done to help the maze. Not even sentience can do much now.

More traps are triggered, and the path the telegraph laid out for you is laid out a bit further. Traps have been reduced a bit more, or at least, you're a little more aware of some of them. You can do this!

A name on top of every section? But... that would be basically the same as quoting... what would be the point then...

--------

The engineers are now also helping with the excavation!

You snip off the claws of 2 Deleter Monsters! They immediately commit Seppuku, somehow. Deleter Monsters hate being useless.

+2% hacking! Suddenly, the urine causes you to realize what the password is! That's it! You've done it! You've HACKED THE TERMINAL! You walk up to it, and enter the password...

"123456789"

The terminal suddenly begins flashing "HACKED" in big red letters. Now, you can proceed!

--------

Ahh... Cephalos Jr! ...No, this is definitely a one-time thing.

The Death-Elite engineers, in their desperation to catch you, all run off a cliff, losing even more tools and dying on the bottom! Its a rather comical sight. 35 Death-Elite engineers slain!

The rock bounces off! Only [P] things can attack Miniboss C right now!

---------

There aren't windows in the Deleter's stomach! ...And that's EXACTLY why the attack is so effective! Deleter monster slain!

--------

The Telegraph tower is retroactively boosted! More and more traps are triggered! Now, you think you know where about half the traps in the hell fortress zone are, and how to evade them.

----------

Ah, that's right... you are technically insured against Deleter deletions...

A bubble appears! It will help protect you against some of the Deleter Monsters! Also, I should have mentioned this, but... your mana doesn't regenerate. Now that all the juice is used, it's definitely gone forever. Until the rollback, where it will be back, only to again be gone forever once you've used all of it.

Several other AGs huddle in your bubble, prepared to cower in fear as long as necessary!

-----------

The terminal is already 100% hacked! Now, then... normally I'd refund these actions as CP, but that's not really on the table, so... the terminal aids itself in its own hacking attempt, and becomes... DOUBLE HACKED! SO MUCH HACKING!

----------

All the commandos are confused as to why they're moving in slow motion, so of course you take full advantage. 2 True Commandos slain!

----------

Autonomous drones begin to swarm pan land! In exchange, the Quicksilver mech will be unable to harass Quinn's mech this turn. However, now 2 parts of pan land are being searched each turn!

--------

Unfortunately, Evonix, you can't charge one right now since charging as a concept has been deleted. I know. Not very convenient.

You retract your shield and get bee butlers? Well, you're excellent protected and excellently served. Won't protect much against deletion, though!

----------

Ash, Cera, and Cloak put their actions together to make one more 9-charge entity! Combining actions between Players still works even if charging refuses to. They make the FUNCTIONING ENTITY, an entity designed as a model of an entity that can function even when almost everything has been deleted!

Jamie switches targets to the Deleter Monster Commander, throwing grenades until its covered in smoke and 50,000 HP down!

Quinn needs to get better. With his first action, he juices up the Peacekeeper medics tech, restoring himself to Slightly injured. Then, he boosts the weaponry his scientists and engineers are working on, and gives the order to initiate the BACKUP WEAPONRY ROLLOUT. With this, the Peacekeepers will begin regaining their offensive capabilities! Finally, Quinn concentrates and sends a mental order to his mecha - to use the Ulticannon! The mecha prepares to use its turn to activate this...

AG:


Unfortunately, right now, most of the entities are having the small problem of not being able to attack. At all. Basic attack power is gone entirely. The Space Laser Space Rifle engineers get busy working on the expedition, but other entities, like Tassadar, are made to do nothing.

But not Gary Stu! He planned for this, in all his perfection! He walks up to the lonely Tassadar, and grants him a weapon: The POKEY STICK! It's a tiny twig that lets you attack for 1 damage, and now, its Tassadar's main method of attack! Tassadar gets down on his knees, and thanks Gary Stu for his incredibly generous gift, and saying over and over that he doesn't deserve it. Gary Stu humbly tells him not to even worry about it.

The ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Bun Baron is glitching!

PG:

The godmodder's forces aren't in a much better position. Most of the godmodder's entities are left weaponless. But the godmodder... he sees an opportunity. Using both his actions this turn, the godmodder bestows 2 of his forces with 2 boons: To Dasher, he grants the Giga Dash, a massively damaging dash attack! To the Infinity Slayer, he grants the Balancer: Balanced as All Things Should Be! It removes 50% of an entity's current health every attack.

One Shot, thanks to his non-standard method of attack, is A-okay. He aims his One Shot gun at... Quinn's mech! And... he misses! Drat.

N:

Winkins forces, taking care to avoid their newly glitched friend, begin working on taking out One Shot! Swords, Lances, and Laser Rifles... they deal unreliable damage, but damage they do deal. 40,000 damage to One Shot!

The Glitch Remover Array fires at the glitched Destroyer, and begins to pull some of the glitchiness out of it! The Destroyer will be freed fairly quickly at this rate. The Servitory Factory also heals the Glitch Remover Array for 9,000 HP.

The Peacekeeper weapon distribution begins. The True Machine Gunners and True Riflemen get their new rifles and machine guns - designed to work even without attack power! However, they have to use their turn equipping them, forcing them to totally miss their window to attack Miniboss C. Miniboss C switches polarities, so AG things only can attack it now!

In THE GREAT EXCAVATION, everyone is working very hard. The Peacekeeper's engineers proceed downwards 12%, but then they're interrupted. One of them finds some odd-looking ice, and invites a large group of his companions to try licking it. Turns out it was Ice-Nine, and when the engineers lick it it turns all the water in their bodies to Ice-Nine. All 40 licking engineers immediately die.

Meanwhile, on your side of the expedition, things are going alright. Thanks to captain.cat+Eternalstruggle's telegraph tower, the servitors, space engineers, and Elise carefully proceed downwards, the Servitors using their weaponry to blast enemies as they go. +5% progress.

In THE HOUSE WITH TOO MANY PLACES TO SEARCH, the scientists swarm the Utility room, and search every single place in that area! In the Water Boiler they find boiling water, and everywhere else yields such generic results... except... EXCEPT... the Toolbench! Somebody left a Reality Core they were working on on the toolbench! The Death-Elite Scientists take the Reality Core back to HQ. 1 point for the Peacekeepers!

Simultaneously, Spicy_Serious's autonomous robots, as well as your recruited dust bunnies, are working hard. In Pan Land, the autonomous robots search The Pan as well as The Other Pan, finding nothing but delicious baked bacon ice cream in each pan. Worthless. In the Living Room, the dust bunnies search on the table, finding a bunch of doritos lying around. The bags are all opened, and empty. Hmmm...


----------

INSIDE THE DELETER:

The True Commandos all strike at the Deleter Monsters! They kill 6, but... 10 Deleter Monsters attack them, killing 20 True Commandos! The remaining 15... Sorry, definitely 16 if you count that one weirdo that's way more handsome than the rest... True Commandos are backed against a wall. No escape for them. The other 7 Deleter Monsters charge the Players, but they are - barely - held back by the Barrier Kyleruler created. 2 swipe at Arsenical to injure him, but by some divine luck, they end up slipping on a puddle of water, having completely missed the nearby wet floor sign!

The terminal, having been DOUBLE HACKED, opens the flesh door for all the Players to proceed... into... into...

Nothing. There's nothing behind the flesh door but a plaque laid into the wall. It says: "You have to go the other way, dummies!"

The Players turn around. The endless darkness leading deeper into the Deleter... the terminal giving them a place to retreat to was always a lie. Their destination is the path of most resistance; the suicide mission; the final strike; the Players need to reach... the
Deleter's Heart. (Oh, right, colored text still works inside the Deletion-Immune Deleter.) As you gaze into the Darkness, 20 new Deleter Monsters crawl from the depths. And you have to go INTO those depths... how??

But the terminal has not left the Players completely alone. As their reward for hacking the terminal, all Players are granted HOPE GEAR! Each Player has a different Hope Weapon (all are equally powerful), and every Player has Hope Armor! Now then, it's time to begin...

THE JOURNEY TO THE HEART!

This is when the sidequest REALLY starts! Now, each turn, you'll have to split your three actions between two things: Progressing forward, and killing nearby enemies. Each Player's progress is tracked separately, so you'll have to coordinate; do you want to advance together or have multiple "waves" of Players? Do you want to move slowly to help flagging allies or rush ahead to be the hero who gets there first? Every Player starts at 0% progress, and you need to get to 100% progress to get to the Deleter's heart. Progress is separated into 5 "zones" for each 20% of progress, and you'll have to deal with the enemies in those zones as long as you're there.

Thankfully, to deal with all these enemies, you do have some help: The Hope Gear! The Hope Armor will protect you from a large number of hits, meaning you don't have to worry about healing yourself right away. The Hope Weaponry issued to every Player is also incredibly powerful, and cuts through Deleter-type enemies like butter. What's more, being imbued with HOPE, the worse the situation you're in the stronger the Hope weaponry's attacks will be!


In short: Move forward, or strike at the enemies/protect allies near you. Or both. You don't have forever to clear this sidequest; if the Deleter wins outside, you'll definitely lose inside!

----------

The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: ALIGNMENT SYSTEM

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: NAMING SCHEME

The Deleter: DELETED. Adjusting Deletion Priorities.....


No more entity alignments! That means... entities no longer have specific sides! Entities can and will attack their own allies... however! Entities still take commands from their owners! So you need to make sure you consistently command your entities, or you'll get random results!

Also, no more entity names means everything's using placeholder names now! Good luck telling stuff apart!

The Deleter activates Deleter Faster! Now, it deletes 3 things every turn!

---------

New Peacekeeper reinforcements arr- WOAH that's a lot of them!

It's a full x999 squad of Peacekeeper troops... it's... all x999 Death-Elite Machine Gunners! Also, 100 Death-Elite Engineers! And worse... behind them all is...

The WORLD EATER. A giant robot with an equally giant mouth. Loads upon loads of Peacekeeper defenses. Everything they have! And the World Eater AND the x999 Death-Elite Machine Gunners... are headed straight for the Player Grounds!

The Player Grounds, and all the defenses contained within, are immediately being swarmed. The Peacekeeper's Death-Elite Machine... mac... Death... sorry, I don't know what I'm saying. The x999 mass of Entity Z begin their invasion of the Player Grounds! And backing them up is the World Eat... Wor... Entity AA! Entity AA stands behind the rest, and it begins to open its mouth... whats it going to consume?

Simple. It's going to consume the Ultimate Unsolvable Nightmare - JOEbob's maze! Entity AA's special is World Eating, so of course that's what its going to do! However - eating it has a several-turn charge time. And what's more, Entity AA, despite its 100,000,000 HP, is going to have to sacrifice itself to pull this off. The maze will destroy it from the inside out. But it's worth it. The Peacekeeper's victory will be completely assured!

In the meanwhile, you need to keep adding defenses to the Player Grounds and delay the x999 assault squad as much as you can. If they get the Reality Cores you're holding, who knows what they'll do afterwards?

----------

That's it, things are getting too crazy. I suppose you Players deserve some help. Well, let me send you my helpful Monikerbots.


THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)



[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (0/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 5%
Med-priority: 79%
Low-priority: 16%

High-priority:
Entities: HP bars
Entities: Player ownership
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Descent to Hell Zone: 0-20% progress:
FlamingFlapjacks, 0% progress, 100% armor (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)
General_Urist, 0% progress, 100% armor (Shotgun of Hope)
Algot, 0% progress, 100% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Kyleruler, 0% progress, 100% armor (Railgun of Hope)
Arsenical, 0% progress, 100% armor, equipped with the Wishful Whammy (Sniper Rifle of Hope)
Karpinsky, 0% progress, 100% armor (Sword of Hope)
Krill13, 0% progress, 100% armor (Dual Uzis of Hope)
BillNye, 0% progress, 100% armor (Chain Rocket Launcher of Hope)
Jamie, 0% progress, 100% armor (Squirt Gun of Hope)


[P]True Commandos: 9,500 x 15A, 3,500 x 15A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy, 0% progress, 100% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)

[AG]Deleter Monsters: 20,000 x 37 HP, Claw x 2 x 37A
[AG]Deleter Monster Commander: 17,000 HP (buffing Deleter Monster HP by 5,000)

Keep moving! Make it deeper into the Deleter!



CURRENT GLITCH STATUS:
Entities affected: 6
Current infection power: 20%(reduced by containment field!)
Current glitchiness: 25%(reduced by containment field)

Cloak
Ash
Cera

[Daskter]Entity A: 94,001/365,000 HP, Pokey StickA
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[GoldHero101]The Destrogerer: !$!*$000/ HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[General_Urist]Entity B: 200 x 260 HP

Gary Stu: 1/1 HP, perfection incarnate
Entity C: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[Ash/Cera/Cloak]Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field, Ultimate Unsolvable Nightmare
Player Vault: Holding 10 reality cores
Entity Z: 14,500 x 999 HP, 6,000 x 999A, Directive: Assault Player Grounds!
Entity AA: 100,000,000/100,000,000 HP, Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 5!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[CaptainNZZZ]Entity E: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Entity F: 2,000 x 9, +1,000 x 9A

Entity G: 100,000/100,000 HP

Entity H: 192,000/330,000 HP, removes glitches! Currently no target

[Winkins]B3333333333y B()()()(ron: 999999999999,9999999 HP, Sord x 1
Entity I: 10,000 x 2 HP, Royal Sword x 2
Entity J: 13,000 x 3 + 6,000 x 1 HP, Lances x 4
Entity K: 20,000 x 2 HP, Plasma gun x 2
Entity L
Entity M: 170,000 HP, Slime Tackle x 1

THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL(moderate number of traps known), 84.01% of the way to the bottom! Elise/Servitors/Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 68% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
In the other couch
Under the other couch cushions
Painted world:
In the enchanted forest
Deeper in the enchanted forest
Even deeper in the enchanted forest
Enchanted forest center
In the guidepost
Behind the shop attendant
On the shop shelves
In the shop attendant's pockets
In the grass

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs

Pan land(2 things searched/turn):
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person


The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the video game system
In the TV
In the pillow fort

[Quinn]Entity N: 1,278,999/3,000,000 HP, Ultra Cannon!A
[Spicy_Serious]Entity O: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +30% intact-ness per turn!

Peacekeeper HQ: Currently has Scientists(100 x 949 HP) and Engineers (100 x 999 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Slightly Injured)

Entity P: 4,500 x 33 HP, Rifle x 33A Directive: Destroy enemies!

Entity Q: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R: 1,000 x 200 HP, Directive: Excavate!

Entity S: 14,500 x 14 HP, Directive: Destroy enemies!

Entity T: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

Entity U: 6,500 x 40 HP, Machine Gun x 40A Directive: Destroy Miniboss C!


SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

Entity V: 90,000/400,000 HP, 33% chance of one-hit-kill!A

Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [AG] units

Entity W: 5,000,000/5,000,000 HP(only attacks glitches)

Entity X: 350,000/350,000 HP, 50% health remover!A

Entity Y: 600,000/600,000 HP, Dash!A

[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 5 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)
The quiet watcher(holding 1 Reality Core)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Update VIII (Doomed Timeline)
---------

+20% progress! Before you proceed to the second area, you cut apart the Deleter Monster Commander into nothingness!

Now you are in the LAND OF PITS AND PAIN. Numerous dotted platforms, separated by yawning chasms stretching into nothingness. Deleter Monsters crawl out of the pits, and swarm en masse. In the distance, you can see a path stretching further ahead...

---------

OOC: No problem. Feel free to ask any questions you may have.

I assume you're attempting to search inside the house's kitchen? Inside the dishwasher, you find YOUR EXPLOSIVES! They've been added to your inventory. So that's where you put them! Perfect. The cupboards, unfortunately, have already been searched.

------

You jump through the booth's window, and scan the floor of the shop. Then, you scan the shop shelves. Yup, looks like various incredibly powerful artifacts. As the shopkeeper stares at you in bewilderment, you stick your hands in his pockets, and find the shopkeeper's magical wallet, which you take for yourself. The Shopkeeper's face contorts in rage as he screeches at you to leave, forcing you to run away!

You have been renamed from Trifling Epithet to Thief.

---------

Miniboss C is SLAIN! The 5 Reality Cores go to the Player Grounds! Great!

Underneath the Pan Person is... ack! The pan person has you by the neck! He throws you aside and runs away to the Kitchen. Well, there wasn't anything underneath him, but maybe Pan Person himself is suspicious...

Inside the video game system you find a secret path... to VIDEO GAME LAND! Beeps and boops, coins and extra lives... this place has got to have something important in it, right?

--------

You push forward as long and hard as you can! +4% progress! You can do this!

----------

The Hope Sniper Rifle and Wish Redirector have been combined into the PURIFIER! Glorious! It can help turn foes into friends!

BLAM! BLAM! 2 Deleter Monsters go friendly! They'll follow you around, and keep up with you as you progress! Of course, this weapon is significantly less effective when it comes to actually killing your enemies.

---------

Since you didn't watch any anime, that means you like all anime equally. Since it was a tie, that means the Deleter ended up deleting ALL anime! That's EVEN MORE reason why the rollback needs to happen!

The Dakka Defender receives a major upgrade, merging with your Hope Armor, giving you +40% armor as well as an armor-regenerating aura for nearby Players! Mini-DD's though, is... a bit much. For now, their effects are limited to flavor text.

----------

...Hmm... well, the posts you make have to go outside the Deleter to get quoted by me, where they then get deleted... or at least, that's the "less than 100K words" explanation of how that works.

PEW! 3 True Commandos and 3 Deleter Monsters are destroyed!

+10% movement! You're about halfway through the tunnel, and VERY close to the Deleter Monster horde...

Reality decides it hates the anti-action wasting machine. Turning anothers thoughtlessness into your own gain... the horror! As it tends to do with anything relating to actions, the anti-action wasting machine grows a mouth and tells you you have exactly one turn, Kyleruler, to find a good target to throw it at, or it will explode and injure you.

---------

You move forward 10% of the way, blowing up 8 Deleter Monsters as you go! Their delete-y corpses fly, your Uzis somehow possessing incredible knockback!

-------

The trench slows down their destruction, forcing the Entity Z horde to waste time in your trench!

-------

You use omniscience... and determine... hey! Maybe, in the first bedroom, there's a new area waiting just out the window...

The Deleter sidequest is fairly straightforward. You can move forward 10% per action, and the Hope weapons vary strongly in strength. You'll need to move forward as a group about 20% every single turn, if you want to make it as a group without sending someone way ahead of everyone else.

Keeping Quinn from ordering his entities? Well, Quinn's going to try his hardest to communicate. You might want to cut off communication on the Peacekeeper's end, like, say... ear plugs?

--------

33% of damage of Entity A's max HP? Sure! Entity A is now equipped with that weapon, and preps to strike Entity AA.

--------

The True Commandos are now allied, and loyal to you, That(Other)OtherGuy! They consider you a true hero. Better make sure they don't learn the truth.

The True Commandos grow in strength, and advance forward 20%, yelling and blasting Deleter Monsters as they go!

--------

Using your ROCKET SKATEBOARD, you grind and grind up 32% closer to the heart! Entering the Land of Pits and Pain, you do super cool tricks over the pits, and eventually find yourself the very furthest Player out, on a platform alone, separated from everyone else... with Deleter Monsters crawling up from below...

--------

The Great Wall added to Player Ground's defenses! Dodge rate increased slightly!

--------

You ask me not to intervene in the name of balance!? ...Well, okay. But the World Eater has other opinions. They open their mouth and project a forgetfulness beam, causing every single thing within the maze to immediately forget the way out. Now, they have to SOLVE THEIR OWN MAZE! Moo wah hah hah!

The army of lawyers gets a bunch of loudspeakers and begin screaming as loud as they can, thoroughly drowning out your drone!

The scientis-ENTITY Ts realize their mistake! Entity Ts will be unable to search this turn!

Make it an image? It's not that I'm opposed to the idea, but one day, the image may break, and then the updates will be lost forever, and that would just be too sad to bear.

---------

The Biome Golem upgrades with anti-Plastic Sword! The Anti-Plastic Biome is also set up and running! It's about time these darned Peacekeeper invaders learned a valuable lesson...

---------

Hah, CaptainNZZZ... ready your highlighters for the transparent text!

Effectiveness of Entity F significantly increased with regards to digging!

The overpowering poison deals half the entities max HP - that's 300,000 damage to Dasher! Fantastic!

---------

You send the message to Quinn. Quinn responds:

Quinn: Crusher. Why did you send me an entire message full of nothing but ☺s. I can't understand this.

Oh, great. You forgot to make the message un-editable.

You try to send all of reality inside the Deleter. However, The_Two_Eternities, being affiliated with the SCP foundation, is nearby. Since the foundation uses SCPs to keep track of everything even remotely affiliated with them (doing things like, summoning SCPs to the field gets you on their list) their containment agents appear and shoot you before you can summon the SCP!

You create The List, and run through it. Well, 1 and 2 definitely didn't work, so you decide to try #3. Nope, still no dice. Didn't work. #4 also bombed, and #5 was frankly off the table entirely. After doing all that, you're too tired to even bother searching, so you go home and take a nap.

--------

The maze gains attack shields! However... the World Eater eating the maze doesn't count as an attack, since its consuming the maze whole, attack shields included. The maze will still be fine, it will just be ravaging the World Eater from the inside out, where it cant get in the way of your Reality Cores.

40 Entity R's blast off into the sky, never to be seen again...

---------

Entity O now has the UNHOLY ONE THOUSAND DEGREE BLADE! It can now auto-attack Entity N every turn, regardless of what it does! Also, it does mountains of damage!

--------

Quinn is within the HQ! You drag 50 engineers into the fighting game instead, making sure to kill them all!

Entity X is rebalanced! Now, it's attacks do 60% of current HP, but Entity X loses 40,000 max/current HP in return!

---------

Eternalstruggle finds themselves even better able to identify traps, retroactively moving an additional 4% of the way forward!

Hmmm... by my math, you have, actually, let's see... 19 things left to delete, so, it would go, 16 left this coming turn, 13 2 turns from now, then 10, then 7, then delete faster would activate, bringing you down to 3 then 0. So, that's about 6 more updates until the game is lost.

---------

You move up to 10%, reaching Krill13's side! You also blow up 6 Deleter Monsters!

---------

You appear right next to General_Urist! +30% progression!

-------

Entity AA's special is delayed by .5 turns! It won't matter at all unless you make that .5 into a full turn before it finishes.

The rock triggers a fair number of traps, before exploding and giving you +1% progress! The excavation is looking good!

--------

That_Random_Guy SPECIFICALLY is made much safer! He's now got guaranteed extra protection.

---------

Jamie charges forward by 30%!

Jamie: I'll be the first to make it to the Deleter's Heart! Keep up if you can!

Jamie pauses on a floating platform, and looks down with disappointment at her wimpy squirt gun...

Cera, Ash, and Cloak get to work on the Peacekeeper HQ, hoping to get at Quinn! Within, they set up numerous anti-scientist traps! Specifically, cool-looking toys! The scientists can't resist, and get repeatedly led down pitfalls and other horrible mishaps! 250 Scientists are slain!

Quinn, still within HQ, takes his last healing shot, and is back up and running at full health. He now realizes that he's likely going to need to coordinate his army from HQ, since the godmodder is (in Quinn's mind) definitely after him. So, he has his scientists run analysis on the most threatening AG entity (Entity that was once AG, rather)... and finds the obvious answer! He spends his 2 actions, which will take effect any minute now...

AG:

Currently, there are no entities on the AG team. Except... except... GARY STU! The ultimate man of incredible bravery! He uses his might this turn to get his [AG] alignment back through sheer determination and the power of friendship! Because he's THAT GOOD.

However, recently, Gary Stu has noticed something very troubling. Recently, his face has changed. Where once there was beauty, he now looks completely generic. Like someone drew his face in 2 seconds, because they knew the character's in-show life would last about the same amount of time.

And what's more, Gary Stu has also noticed he's suffered something of an attitude shift. Before, he was a solid "generic nice guy". But now, he's taken in this new person... his apprentice! He's also randomly grown a beard, adding to the appearance thing, and appears to have become a major source of guidance in this young apprentice's life.

Well, both of these things probably don't mean much for Gary Stu, and will probably not kill him 100% guaranteed if they aren't fixed by the end of this coming turn!

PG:

The godmodder, who probably shouldn't be PG but is maintaining his alignment with sheer will, uses his first action to give his entities the IRON ORDER. The Iron Order ensures that entities that used to be his will always act according to his will, regardless of deletions to factions or any other such things. Next, the godmodder sets off the remote self-destruct he had implanted in the SP%%%%%%% skulls, killing them instantly!

N:

Well... now, all the OTHER alignment-less entities act. N is just the default setting here, its the placeholder. Otherwise, the entities wouldn't be able to act at all... hah...

Entity A uses their new weapon from Daskter to deal 120,000 damage to Entity AA! The Destroyer gets hit by another glitch-removing beam! Wait, it's still called The Destroyer? I guess the naming scheme change didn't affect glitched entities. Entities E heals Entity H. Entity B builds themselves some machine guns, giving them a standard attack! Entity N fires the ULTRA CANNON at Entity Y, killing them! Meanwhile, Entity 0 punches Entity N, dealing 200,000 damage to it with its shiny new sword!

...Phew, this is getting confusing... stupid Deleter...

In the Player Grounds, Entity Z begins the assault... only to be assaulted by horrible Anti-Plastic trenches! And an absolutely EVIL Biome Golem! They overcome the trenches, but the Biome Golem forces them to fall back and regroup! 100 Entity Zs are dead, but the assault will not be stopped!

The Rifle-wielding entities (You could almost call them... riflemen) fire on Entities J and G, destroying both of them! Wait... was one of those the Alchemiter? Entity J's friends strike back, killing 20 Rifle-wielding entities! The Entity U's fire at Entity X, dealing 200,000 damage! Entity X fires upon Entity M, reducing it to 68,000 HP! Entity V tries to hit Entity U... and... misses!

In THE GREAT EXCAVATION, Elise is commanding the Entity Fs to push hard and fast! Almost there... ALMOST THERE! They manage to get 4% deeper! The excavation is at 97%! You can do it! Nearly there! COME ON! On Team Peacekeeper, the Engineers are also pushing themselves incredibly hard, knowing they're on the verge of defeat! They get 18% deeper, at the cost of 30 engineers lives!

In the HOUSE WITH TOO MANY PLACES TO SEARCH, Entity T is unfortunately prevented from searching this turn! The Dust Bunnies and Pan searchers search long and hard, but find nothing...

Hope everyone got all that. Okay, moving on.

---------

Inside the Deleter, many Players have begun advancing, but so far, many have cold feet and are still at the starting line. So, if you're at the start now... considering that you have roughly 5 full turns left to reach the Deleter's heart... you'll definitely need to move up at least 20% per turn. That's about 2 actions moving per turn. Better rush it!

In the Descent to Hell Zone, the current crowd of Deleter Monsters is commanderless, but not culled. They attempt to slice at Krill13 and BillNye, but they all trip on random banana peels and are unable to attack at all! How... inordinarily lucky.

In the Pits and Pain Zone, monsters begin crawling out of the pits... a large batch of new Deleter Monsters find themselves on the same platform as General_Urist, Algot, and Jamie! General_Urist pulls Algot back, but Jamie catches a swipe of Deleter Monster claw and loses 20% armor! Meanwhile, multiple Deleter Monster Commanders and a Deleter Monster Summoner is nearby! ThatOtherGuy's True Commanders fire at a Deleter Monster Commander, dealing 60,000 damage! The Deleter Monster Summoner summons more Deleter Monsters... and even without the Summoner, more would still be crawling up from the pits below...

There's no time to win the fights in all these zones! You have to keep moving, no matter what! And, looking ahead, you can see the next zone, the Zone of Deleter Monsters and more Deleter Monsters! A huge horde of Deleter Monsters... but wait! There's an overhang that lets you cross above their heads safely! The only problem is, it looks a little... crumbly. Well, if you decide to traverse using the overhang, make sure to note as such in your post!

---------

The Deleter: Selecting Deletion Priority 1/3.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: HEXAGONAFIELD STATUS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: ITEMS

The Deleter: Selecting Deletion Priority 3/3.... selected. LOW PRIORITY deletion.


The Deleter: Randomly deleting...... MONIKER

Alright, so the HEXAGONAFIELD status isn't a big deal, not as bad as losing the main HEXAGONAFIELD GUI entirely. The bigger issue here is that you've just lost your Items, which means you can't use the Dragonballs or anything else in your inventory, so that's pretty bad. And the last one, the first Low-priority deletion... wait, no, NO, N-

The Deleter: DELETED. Adjusting Deletion Priorities.....

---------

ERROR: LACK OF ARBITER/QM DETECTED
Searching for Alternative Management Methods...........FOUND!
First Alternative Management Method: "Designated Backup QM 1: Moniker Autoresponder Mode"
Booting.................

---------

Ahem. Hello. I am your new temporary QM until... let me get updated to the current situation...

...Okay, done. That took me .0001 quantoseconds. Why? Because I'm an automated system. A beauty of nature.

So, I'll be with you all until the Rollback happens. Moniker has me programmed to show you a note first... let me check it... I'm not allowed to see this, so make sure to tell me what's on the note:

"Dear Players, if you are reading this, that means something terrible has happened to me, and I am unable to be your 'Quest Master' during this period. Thus, you are forced to use my Autoresponder, an occurrence so incredibly meta, it borders on breaking your suspension of disbelief. Luckily, you will likely not have to deal with him for too long, but while you do, here's some tips. Autoresponder is technically a copy of my personality, but it was taken when I was much younger, and thus... a bit of a jerk. Well, I'm pretty sure something got corrupted with the personality at some point - there's no way I ever could have been as bad as this guy, right? Anyways, he HATES dealing with long, complicated posts, and is more likely to simply ignore them than try to deal with them. Also, if you insult him, he gets mad and has a tendency to play favorites. So, don't make him not like you. Just keep your posts short and simple, and you'll only have to deal with him constantly snarking at you. At any rate... good luck."

...But enough of that. Let me tell you about myself. My name is Moniker. My hobbies include taking too long to update, ignoring Player concerns, and talking about how great I am at every opportunity. If you ignore it, it's not obnoxious at all! I'm sure that I specifically will have fun. As for you... well, good luck.

----------

New Peacekeepers arrive - another batch of death-elite engineers plus a new Miniboss! The Miniboss appears to want to deal with the final challenge...

Oh, right, the Final Challenge. This is the very last and most impossible Reality Core Challenge of all. It's a simple hallway with nothing wrong with it. The last 10 unaccounted-for Reality Cores are at the end of this hallway. So, I'd advise you to have every single Player and entity all charge the hallway at once, since its definitely safe and not full of traps, that way you can get to the Reality Cores before the Peacekeepers do. Good luck.

---------

What's this? I'm getting a notification saying the Monikerbots are ready to enter the field. No, they should stay back. The Monikerbots are only for emergencies, and killing off characters I don't like.


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (1/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 35%
Med-priority: 49%
Low-priority: 26%

High-priority:
Entities: HP bars
Entities: Player ownership
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
GUI: Player list
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Descent to Hell Zone: 0-20% progress:
FlamingFlapjacks, 0% progress, 140% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)
Kyleruler, 10% progress, 100% armor (Railgun of Hope)(ANTI-ACTION WASTING MACHINE BUT ITS GONNA BLOW)
Arsenical, 0% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 2 HP, Claw x 2 x 2A (loyal to Arsenical)
Karpinsky, 0% progress, 100% armor (Sword of Hope)
Krill13, 10% progress, 100% armor (Dual Uzis of Hope)
BillNye, 10% progress, 100% armor (Chain Rocket Launcher of Hope)
[AG]Deleter Monsters: 15,000 x 18 HP, Claw x 2 x 18A

Pits and Pain Zone: 21-40% progress:

Karpinsky, 20% progress, 100% armor (Sword of Hope)
[P]True Commandos: 15,000 x 12A, 5,000 x 12A, Directive: Obey That Other(Other)Guy!
That Other(Other)Guy, 20% progress, 100% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)
General_Urist, 32% progress, 100% armor (Shotgun of Hope)
Algot, 30% progress, 100% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Jamie, 30% progress, 80% armor (Squirt Gun of Hope)


[AG]Deleter Monsters: 25,000 x 60 HP, Claw x 2 x 60A
[AG]Deleter Monster Commander x 2: 75,000 x 1 + 15,000 x 1 HP, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Summoner: 100,000 HP, Summoning additional Deleter Monsters!

Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:

Dangerous-Looking Overhand(Provides safety from Deleter Monsters)

[AG]Deleter Monsters: 25,000 x 110 HP, Claw x 2 x 110A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 22%(reduced by containment field!)
Current glitchiness: 27%(reduced by containment field)

Cloak
Ash
Cera

[Daskter]Entity A: 94,001/365,000 HP, 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[GoldHero101]The Destroyer: !$!*$000/130,000 HP, 20,000 x ((GLITCHED)
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[General_Urist]Entity B: 200 x 260 HP, 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate
Entity C: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[Ash/Cera/Cloak]Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field, B Ultimate Unsolvable Nightmare
Player Vault: Holding 15 reality cores
Entity Z: 14,500 x 899 HP, 6,000 x 899A, Directive: Assault Player Grounds!
Entity AA: 99,880,000/100,000,000 HP, Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 4.5!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[CaptainNZZZ]Entity E: 45,000/45,000 HP, +9,000A, +1 Entity F/turn
Entity F: 2,000 x 5, +1,000 x 5A


Entity H: 201,000/330,000 HP, removes glitches! Currently no target

[Winkins]B3333333333y B()()()(ron: 999999999999,9999999 HP, Sord x 1
Entity I: 10,000 x 2 HP, Royal Sword x 2
Entity K: 20,000 x 2 HP, Plasma gun x 2
Entity L
Entity M: 68,000 HP, Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: None


THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL(many traps known, some traps destroyed), 97.01% of the way to the bottom! Elise/Servitors/Boosted Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 86% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
Under the other couch cushions
Painted world:
In the enchanted forest
Deeper in the enchanted forest
Even deeper in the enchanted forest
Enchanted forest center
In the guidepost
In the grass

Kitchen:
In the overhead lighting
On the table
On the chairs
Underneath the pan person

Pan land(2 things searched/turn):
In the pan pile
In the pan bed


The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the TV
In the pillow fort

Video Game Land:
Inside the ? block
Inside the other ? block
Behind the bushes
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Inside the mushroom Mario is about to eat
Behind the massive amount of coins

[Quinn]Entity N: 1,250,999/3,000,000 HP, Ultra Cannon!A
[Spicy_Serious]Entity O: 35% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +30% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 699 HP) and Engineers (100 x 949 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ!

Entity P: 4,500 x 13 HP, Rifle x 13A Directive: Destroy enemies!

Entity Q: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R: 1,000 x 230 HP, Directive: Excavate!

Entity S: 14,500 x 14 HP, Directive: Destroy enemies!

Entity T: 1,000 x 195 HP, Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity U: 6,500 x 40 HP, Machine Gun x 40A Directive: Destroy enemies!

Entity AB: 1,000,000/1,000,000 HP, Directive: Get through Hallway!


Entity V: 90,000/400,000 HP, 33% chance of one-hit-kill!A

Entity W: 5,000,000/5,000,000 HP(only attacks glitches)

Entity X: 160,000/310,000 HP, 60% health remover!A


[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 5 reality cores, drops 1 per point of damage)

Player info:
Captain.cat
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)
Srovy
Crusher48
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)

OOC: Sometime shortly after this arc I'm going to fix up the main post. Right now, it's in shambles. When I do that, I'll add a summary of the story so far.

OOC: The spoilers being split into two halves is NOT part of the glitches, but rather, a bug on the forum's part that I'm not sure how to fix. Any tips in that department would be quite welcome. I believe the main post has this issue, as well.
 
Last edited:
Update IX (Doomed Timeline)
WHATS UP, GAMERS??? It's me, Moniker, and today, I'm here with my newest work of art: Minecraft Fortnite Mod Hunger Games Battle Royale Lucky Blocks episode #109. Please watch my latest video through this 100% working link:

http://www.28r28u8f28utinyurl2o.com/

Now, all of you need to watch this video. 2 updates from now, I'm going to drop a quiz on you all, and I expect at least 50% of the posters that turn to prove they're paying attention by answering all of the questions correctly. Do it, and I'll give you a reward! Douche it, and you'll all suffer!

OOC NOTE: The link is supposed to be broken. If it's NOT broken, something's wrong, please PM me so I can fix it.

-------

Ah, forget it. It's time to BURY this excavation. Haha, get it?

You drop into the last chamber, the very bottom of this hellish pit. All the traps, all the obstacles, all have been moved aside, and nothing is standing in between you and that magical container up ahead, containing 7 delightful Reality Cores. You carefully remove the magical sealing, carefully place the Reality Cores into your inventory... NOT CAREFUL ENOUGH! Alarms blare and the ceiling begins collapsing, forcing you to immediately evacuate! Thankfully, being a Player, this is as simple as teleporting away.

You beat the Excavation, removing it from the field, and getting yourself some sweet sweet reality cores. The excavation contained 7 of them. That puts you at... a total reality core number of... a bunch.

Nice! I always wondered what sort of person I'd become in the future. Evidently, I've become even better than I am now.

---------

A temporal bomb? What? What even is that? There's no way that would work.

OOC: Don't worry about it. You're fine.

Honestly. You should feel dumb for trying that at all. This is DTG. That would never work.

OOC: No, really, you're doing well. The temporal bomb might have worked in ordinary circumstances.

Dumb dumb dumb. Stupid stupid Player. At least your post was short. So I got to READ LESS OF IT.

OOC: Don't take what Moniker autoresponder says to heart. You're at least of average intelligence, and we do genuinely appreciate your presence. ☻

On the table, you find NOTHING. It reminds you of the empty space between your ears!

OOC: Okay, now this is making me feel bad. Here, The Quiet Watcher, take a free Reality Core from inside the house to make up for it. It will go right to the Player Grounds.

--------

You use... your ultimate omniscience powers... just to cheer up lil' old me? *sniff*... no need to do anything further... it's already worked...

More reality cores? Currently, every single reality core is in play, one way or another, that's what omniscience tells you. There aren't more or less than 60. Since you were so nice a moment ago, I'll give you some stats to avoid confusion. Currently, there are 30 Reality cores in Player inventories/Player Grounds, 3 in the house, 10 in the hallway and in the deleter, Quinn has 2, and the godmodder has 5. That's 60 total.

"moy" omniscience? Moy is defined by google as... let's see... an imaginary unit of measurement by the actual dictionary... and as an immature man by urban dictionary. It's obvious which definition refers to you, Mr. FAKE IMAGINARY UNIT OF MEASUREMENT. Try showing THAT to Entity AA!

--------

Inside the mushroom, you find more mushroom. Makes sense. Mario, lacking the mushroom, promptly dies to a goomba. The land and peach will now eternally be in Bowser's clutches.

Behind the bushes, you find the entrance to the SECRET LEVEL. Great. New part of the house to explore.

In the pillow fort, you find a pillow person, who curls into a ball of fear at your presence. You quietly put the pillow back where it was before...

---------

Wow. You ACTUALLY fell for that. Hilarious! The very first trap in the hallway is "nullifies stuff that would let you avoid other traps". You get shish-kebabed by generic floor spikes, the first of the many, many, MANY traps in the Hallway. You are now Seriously Injured and need healing.

Less work? Sounds good to me. 1 damage to the godmodder! You get a Reality Core and add it to the Player Grounds!

You're feeling rather faint after those spikes. So faint, your switching doesn't go through. Even if you hadn't felt faint, it would have failed based on the Curse of Being Boring, which I just made up now. It's not a real thing. You've got to have SOME flavor text.

--------

Inside the enchanted forest, you find a number of talking squirrels and rabbits. You avoid them, wary of their pleading, entrapping eyes. In the deeper parts, the trees begin to close in above you. You stare around in confusion, then remember your purpose. Finally, the darkness closes in, as you approach the deepest part of the enchanted forest. You spy a yellow core on the ground. Is it...? It is! A reality core! You grab it and leave, not eager to visit the forest's deepest part.

--------

You sprint forward by 20%! You then kill one Deleter Monster Commander, and damage the other!

Welcome to the land of pits and pain. Fair warning, the "pain" part is optional if you're not stupid.

---------

+10% progress! Your WRENCH significantly stabilizes the overhang! Now, it has SLIGHTLY less chance of murdering anyone who tries to cross it!

Storm the House!? Really? Do you realize just HOW MUCH TIME you made me lose by looking that up!? Dangit! That is NOT funny! I have to make up for lost time by not processing Entity B's orders! They'll do nothing this turn.

---------

+20% progress! The AAWM EXPLODES, killing 20 Deleter Monsters! The destroyed parts from their bodies all fall into the darkness below...

-------

The godmodder murders every last child in the house. Brutally. Painfully. It was the only way to avoid taking friendship damage. Frankly, he should be receiving "grimdarkness healing" from how incredibly edgy and cool he is.

Sword exists. But it's boring, so I'm not going to list it on the HEXAGONAFIELD unless it does something.

--------

Posion? Ranger_Strider, Posion isn't even a WORD! I looked it up, too! So, the Entity Qs now lack any healing abilities, for this turn at least. Sucks to be them.

--------

Well, DragonofHope, little did we all know that drills of Pure Power just so happened to be the Excavation's Critical Soul Weakness. Its really unfortunate that you only tried to do this now, now that the Excavation is totally completed, instead of at the very beginning. You could have instantly won, and made everybody's lives better. But now, everyone's suffering. All because of you delaying this attack. You should curl up into a little ball and feel very bad about yourself.

--------

Captain.cat, you join DragonofHope in his curled-up self-pity pile.

--------

Save Gary Stu? I hate him. All narrative tropes related to bad stories should do. In fact, thanks for reminding me, FlamingFlapjacks. If what he's already got on his back doesn't finish him off, I'll send something else to kill him this turn.

You are now slightly less noticeable by the Deleter Monsters. They like to kill things other than you. Personally, though? I like you a lot less, FlamingFlapjacks. Your compliments initially tricked me, but now that I know you hate my favorite thing, Homestuck, I see them as the idiotic sucking-up that they are. I've labeled you "DUNCE". You are now an un-favorite.

Due to something that's definitely pure random chance, the specific guns you chose to make your wings are squirt guns. The water you squirt off to jet upwards waters a random plant inside the Deleter. This plant immediately grows into a giant pirahna plant, which eats you. You're forced to use all your gun armor to gun your way out of the pirahna plant's incredibly gross intestines, and eventually, you emerge with only one set of gun armor remaining, which you give to Krill13. Krill13 is cool, because his post was really short.

---------

Aww, Arsenical... *sniff*... *sob*... it's so TRUUUUEEEEE! All the sacrifices I give... it's nice to get some recognition!

Your Deleter Monster horde grows immensely, taking in 10 new Deleter Monsters! You also charge forward progression-wise by about 20%.

--------

"the ultimate unsolvable nightmare is 'interfaced', which as stated, is one of the easy ways out of the maze. easy ways out of the maze are aloud; in are not. the entities space-warp their way Out of the maze, in a one-way manner. summon! TS, IS, BP, and TP! exist, please!"

I literally understood 0% of that. I mean, you didn't even capitalize the first letters of your sentences, like a good grammar person. Whatever you're talking about, I'm sure Regular!Moniker can take care of it when he gets back. Which will be never, at the rate this event is going.

Wait... when Regular!Moniker... gets back... hmmm...

Why, thank you, JOEbob. As for worship format, I like you to teleport gift cards, preferably in the $100+ range like that other guy said, straight to my office. Just say "straight to Moniker's office", and I'll make sure the gift card gets where it's going.

The godmodder's army of lawyers files suit against you, JOEbob, for domestic disturbance. Local municipal authorities are called to dismantle the drone.

--------

CaptainNZZZ's (your) Entity F keeps digging with their shields in the completed expedition. They dig straight through the bedrock, and down into the void, where energy shields will not help them. All Entity Fs die horribly. You join captain.cat and DragonofHope in the sadness pile.

...Or, the Entity Fs would have died, if not for your teleporter. The Entity Fs join the three of you in eternal sadness.

The apprentice reveals that they secretly wanted Gary Stu to be their husband the whole time, completely ruining their character arc forever! They join the generic masses of Stu worshipers. Without his beard, Gary Stu also won't die of mentor syndrome. He's saved! Frankly, this makes me a little peeved, since I wanted Gary Stu to die. But I'll let it slide, this time.

-------

You blast forward 30%, using the Overhang to keep above the dangerous Deleter Monsters! The overhang appears to be holding your weight okay.

Gary Stu considers this. Heading down the hallway? Sounds like a good idea to him. He'll do it!

-------

Unfortunately, GoldHero101, it seems you've made a critical mistake. Perhaps Moniker responded kindly to prayer, however, I... I am a WRATHFUL god! NO MERCY FOR YOU! The Deleter is PUSHED FORWARD! Delete Faster activates 1 turn sooner! And I won't undo it unless you grovel!

----------

TMP TMP TMP TMP TMP

That was the sound of your feet, slapping against the Deleter's tummy VERY FAST. +30% progress! You arrive at the end of the Pits and Pain zone, jumping from the last platform back onto solid ground.

--------

"exolt"? Can't really be exalting if you can't spell it right, don't you agree? Let's see... exolt means... nothing at all. So you "nothing" my ideals? Frankly I'm a little offended. Well, paradoxdragonpaci, at least it didn't mean something bad.

Entity AA is delayed by .3 turns thanks to your stasis bombs!

--------

You sprint straight into the middle of the monster crowd in the Land of Deleter Monsters and More Deleter Monsters! Your grenades only kill 6, leaving 34 remaining to rip into you come the end of this turn!

Well, that was nice of the old regular Moniker, I guess. ...Sometimes glitch out? Huh...

-------

The Scientists and Engineers within Peacekeepers stop you, using infinite-pain-causing weaponry! Every shot brutally murders a kitten somewhere! You're forced to back down after murdering 50 Scientists and Engineers, to preserve the multiverse's kitten population! What a monster you are, Spicy_Serious. MAKING the Peacekeeper's fire at you and kill all those kittens.

-------

Crusher already fainted, so you, That-Random-Guy, are now you're forced to pick up his sword, and switch the orders that he could not! Oh, wait, you said something else, too...

--------

Well, That_Random_Guy, after reading your second quote, thanks! I appreciate the lack of detail. I'll give this action "noodle incident strength" and say that Entity AA and Entity AB are both so confused, they decide to each do nothing this turn to confirm their orders!

--------

Entity AB loses his sensory equipment! He covers his exposed wires, embarrassed.

Entity R ponders what to do with all this science stuff. Meanwhile, Entity T is quite happy with its end of the deal, and begins prepping to try a more direct approach on the house!

The godmodder points out that, since you used a flag, the soft cloth just gently covered the godmodder - there was no "impact point"!

---------

If you could all just stop existing, you'd stop causing me inconveniences. Thanks for the welcome, I suppose.

Entity Z loses about 30 soldiers to the various anti-plastic assaults! The Bulletproof Biome has been added, and the Biome Golem takes shelter within!

All your entities will harass the invading Peacekeepers, and honestly, don't worry abut Entity H. It's fine.

-------

You and your commandos advance 10% forwards! With the power of PURE INSPIRATION AND HEROISM, the True Commandos gain a major boost to their health and offense! They are now ready to die slaying these foolish Deleter Monsters! TO THE HEART!

Better hope mob mentality prevents them from realizing they're totally off-track.

-------

You set up the nuke of stupidity. The other Players who take notice of it look on in fear...

Mary Sue!? Please, spare us! One of them is MORE than enough! The curse of repetitiveness stops the summoning!

i charge the hallway while paniciking

Your panick manages to carry you past the generic spikes, taking you towards the second trap, the generic trapdoors! You get dropped into lava, and burn up immensely! Welcome to the game, you've already become Injured and need to be healed!

OOC: Welcome to Defeat The Godmodder! Things aren't NORMALLY this bad, we swear! Just... USUALLY this bad! Right now, The Deleter is trying to delete everything, and, in addition, I, Moniker, have been replaced by my autoresponder (because I got deleted) who isn't as good at managing the game as I am). Most of the game mechanics have been deleted, including important aesthetic identifiers, making the field the illegible mess it is currently. Right now, the main objectives include killing all the scientists and engineers within the Peacekeeper headquarters, damaging the godmodder to get his reality cores, and invading the hallway to get the reality cores inside of it. And look! You've already made progress on the last of those! You're doing well. Also, I've left your quote in since you're new, but your post won't be quoted in future updates until all the reality cores are collected. You'll have to work out which response is your own yourself. It's part of the fun.

---------

Ash, Cera, and Cloak all examine the Hallway carefully, using various scientific instruments and drones to avoid personal injury! They discover wall-mounted turrets, crushing ceilings (the kind that drop down and squash you), and surprise wall flamethrowers!

Cera: Okay, I think I've got a bead on this hallway.

Cera: What we need to do is a mixture of examining or disabling traps. Keep in mind that any traps we disable will also help the Peacekeeper boss working parallel with us.

Cera: We could also build some robot of our own and try to make it immune to the traps. That would prevent us from accidentally making the Peacekeeper's job easier.

Ash: We might need to protect that robot.

Cera: Good point... And, oh, we might be in trouble once entities get deleted... actually, scrap the robot idea. We'll just try to tear our the traps.

Ash: Yeah...

Cloak: 10 cores... we need the 10 cores... the other Players can do it... focus... everyone needs to stay calm...

Cera: ...Cloak?

---------

Quinn, spying an opportunity, speaks out from within the Peacekeeper HQ...

Quinn: Ahem! Hello, Moniker! I seek an audience with you!

An audience? I guess I should go...

Okay, here Quinn, let me focus for a minute, and... there. For the next few minutes, you can have text color back. I'm using a weird workaround that won't work for long. Just roll with it.

Quinn: Thank you! At any rate, autoresponder Moniker, I have to say, after reviewing your current response tendencies...

Quinn: You seem to be lacking in a number of areas. Unfocused. A little scattered. You talk like you're just exasperated with everything.


W-WHAT!? You... how DARE-

Quinn: No, no, it's not your fault! See... it's all in the scheduling. And you're clearly displaying symptoms of being overworked.

...

Quinn: It's hard, right? Such an absolutely massive and absurd amount of Players, with 2 new Players over as many turns... all with their own individual needs... it's tough. It really is.

...You know, that's true... I have been feeling tired lately... my endless computing power reserves might be a touch overtaxed.

Quinn: And. I have a proposal to fix things. You get... an ASSISTANT. Someone to help ease the stress.

That would reduce the workload. But, I don't know... that seems kinda... wrong...

Quinn: No it's not! After all, the other Moniker let a player called Hungry_Visitor do it, and he rewarded him with godmodder damage!

Say, that's true... looking back in the history... yeah! But... who?

Quinn: Your new assistant is speaking to you right now! Here, I have notes. Let me just dump this massive stack of full notebooks in front of you! They contain all the notes I've recorded on how to be a good QM, from the official QM training courses!

There's so many notes... I couldn't possibly look in all of them! I think I'll just take your word, Quinn, that the notes are good... and, official QM training courses? Oh, wow, I've never even heard of these! They must be top-secret classes for genius promising QMs! Well, it's settled - Quinn, you can be my assistant!

Quinn: Great! I'll advise you on all the post-

Whoa there, Quinn! Not so fast! I'm still not TOTALLY sure about this, so I'll start you off slow. I, auto-Moniker, will give you, Quinn, the last three posts of every update to fairly and honestly respond to.

Quinn: ...Sounds good!

And, of course, you've got to be neutral. From now on, you can't use your regular three actions - only free actions!

Quinn: ...Fantastic!

---------


AG:

Gary Stu stands in front of the hallway, totally unintimidated by the traps within. He's going to charge straight through! But, before he does, he feels a little strange... he takes out a handkerchief and coughs a tiny fleck of blood into it. ...It's probably nothing.

Next turn, Gary Stu in all his perfection will charge down the hallway! He's probably going to do it perfectly, and his inevitable death will be equally beautiful. But then, I really don't like Gary Stu. I see something inside of him... something I really don't like. So, my Players, I will make a deal with all of you. Assist in Gary Stu's death this turn, and make it humiliating. Anyone who assists in this will gain my, Moniker's, favor (and favor-itism!). You COULD spend your actions blocking any attempts other Players make to kill Gary Stu. But why would you do that? He's completely useless.

PG:

The godmodder's looking surprisingly relaxed. He seems to have accepted the inevitability of being deleted by the Deleter. Or maybe, things have just gotten so absurd he doesn't really care anymore. Ah well.

The Glitch. Being glitched doesn't sound fun. The godmodder should care about not getting glitched, right? Frankly, it's a miracle the containment field hasn't already been lost to the Deleter. The godmodder sends out a fan of instant-death blades to chop up Winkins glitched entity! Entities I and K are "accidentally" caught in the whirling death as well, and die. Next, the godmodder takes Entities S and U, and makes them into SU, which stands for Steven Universe, which attracts a mass of tumblrites, which all consume SU and kill them both! The godmodder advises the Peacekeepers to stay away from his army.

N:

Entity N fires at Entity O... but Entity 0 easily dodges out of the way, and counters for 100,000 damage!


Entities A and B move to attack, and are also joined by !$!♣+:;8☻♥☺☺☻☺221215adqkjqwkjnfq 0 damage!

Within the Player Grounds, Entity AA hesitates, unwilling to continue their consumption of the Ultimate Unsolvable Nightmare! Meanwhile, Entity Z trys to work around the Biome-Golem guarded Bulletproof Zone. They manage to take out the bee field, navigate the death traps, and burn the Rice Field zone to the ground. Unfortunately, they lose 60 more valuable men in their charge - plus, 9 more in a surprise Entity M attack from behind! The assault will continue next turn.

In front of the Hallway, Entity AB is confused. Orders? When? Hello, Quinn?? Entity Q, meanwhile, has to waste their turn refilling their medical supplies. How useless.

Entity D shoots Entity N, dealing 50,000 damage! Entity H, healed by Entity E, shoots an ultimate Glitch-Removing Beam at... The Destroyer! Fully restored, and normal again! The Destroyer is raring to go. He managed to keep his name thanks to the glitch - at least it's done ONE useful thing.

Entity P shoots down Entity V, killing it! The godmodder is angered - that was One Shot! Entity R stands around, waiting for orders, wondering what to do next - when Entity X slices through, removing 60% of their number! From 230 Entity Rs to a mere 92 they go!

In THE HOUSE WITH TOO MANY PLACES TO SEARCH, Entity T takes their newfound excavation equipment and begins to EXCAVATE! They drill straight into the house, drilling up through all of pan land, the wardrobe, dresser, and pillowcases, as well as both ? blocks in Video Game Land! They find nothing and destroy a lot of otherwise potentially interesting flavor text, but boy, was that satisfying!

----------

INSIDE THE DELETER:

Jamie dashes forwards! She skips the overhang entirely, charging straight through the Deleter monster crowds in the zone of Deleter Monsters and more Deleter Monsters! She reaches 60% progression.

Jamie: Deleter heart! You are MINE!

The Descent to Hell Zone fades to nothingness. It is now irrelevant. All Players have left it.

The Pits and Pain Zone is infested with Deleter Monsters! Those in the front, at 30% progress, get swarmed! Everyone at that point loses 40% armor! FlamingFlapjacks own upgrades thankfully regenerate 10% of it back.

The Deleter Monster Summoner summons 10 new Deleter monsters, and 15 crawl from the darkness below you! ThatOtherGuy's true commandos, driven mad by the promising whispers of death and glory, fire and kill 12 of them!

In the Land of Deleter Monsters and More Deleter Monsters, Jamie gets cut by 70 Deleter Monsters as she rushes through! With their attack boosted, she loses 70% of her remaining Hope Armor, bringing it down to 10%! Algot gets attacked by the other 40 monsters, losing 50% of his armor! Look out, that crowd is formidable...

Up ahead, you can see the next two zones of the Deleter's innards. You see the Deleter Boss Stomping grounds as well as the Blighted Plains. And at the very end... far in the distance... a wall of flesh, with a small hole in the middle, and an equally small amount of light coming from it.


---------

The Deleter: Selecting Deletion Priority 1/3.... selected. HIGH PRIORITY deletion.


The Deleter: Randomly deleting...... ENTITIES: HP BARS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: PLAYER OWNERSHIP

The Deleter: Selecting Deletion Priority 3/3.... selected. HIGH PRIORITY deletion.


The Deleter: Randomly deleting...... GAME ENGINE: FLOATING-POINT ERROR DETECTION

The Deleter: DELETED. Adjusting Deletion Priorities.....

Well, that could've been way worse! Entities now don't have health, and you can't command them anymore. If you want them to do things, you'll have to be a little more... forceful. Deliberate. Persuasive. The Peacekeepers are loyal enough to forge on, but your forces and the godmodder's may not be the same way. Also, Floating-Point Error detection? Probably not an issue.

Without health, your attempts to kill entities will now be... unpredictable. Integrity bars based on %, like what Entity O has, still work fine.


---------

No Peacekeeper reinforcements this turn. Perhaps more will show up soon. Or perhaps they've all managed to get themselves killed in the rapidly escalating insanity...


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:

Current deletion odds:
High-priority: 3%
Med-priority: 69%
Low-priority: 38%

High-priority:
Physics Engine: Collision Detection Beta


Medium-priority:

Players: Player Invulnerability
Players: Player Injury system
GUI: Player list
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Pits and Pain Zone: 21-40% progress:
Arsenical, 20% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 12 HP, Claw x 2 x 12A (loyal to Arsenical)

[P]True Commandos: 40,000 x 12A, 20,000 x 12A, Directive: DIE FOR GLORY!
That Other(Other)Guy, 30% progress, 60% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)
General_Urist, 32% progress, 70% armor (Shotgun of Hope)
Krill13, 30% progress, 70% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Kyleruler, 30% progress, 70% armor (Railgun of Hope)
FlamingFlapjacks, 30% progress, 110% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)(DUNCE)
BillNye, 40% progress, 70% armor (Chain Rocket Launcher of Hope)


[AG]Deleter Monsters: 20,000 x 47 HP, Claw x 2 x 47A
[AG]Deleter Monster Commander x 1: 45,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Summoner: 100,000 HP, Summoning additional Deleter Monsters!

Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:
General_Urist, 42% progress, 100% armor (Shotgun of Hope)
Algot, 50% progress, 50% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Jamie, 60% progress, 10% armor (Squirt Gun of Hope)

Wobbly-Looking Overhand(Provides safety from Deleter Monsters)
Karpinsky, 50% progress, 100% armor (Sword of Hope)

[AG]Deleter Monsters: 25,000 x 110 HP, Claw x 3 x 110A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

Deleter Boss Stomping Grounds: 61-80% progress:

[AG]Ultimate Deleter boss: 10,000,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 3 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 24%(reduced by containment field!)
Current glitchiness: 30%(reduced by containment field)

Cloak
Ash
Cera

Entity A: 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

The Destroyer: 130,000/130,000 HP((GLITCHED)
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


Entity B: 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate, definitely dying next turn if not saved! Kill for auto-Moniker's favor!
Entity C: Directive: follow Gary Stu, die for him if need be

Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Biome Golem inside Bulletproof Biome, Ultimate Unsolvable Nightmare
Player Vault: Holding 25 reality cores
Entity Z: 6,000 x 800A, Directive: Assault Player Grounds!
Entity AA: Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 4.8!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

Entity E: +9,000A, +1 Entity F/turn
Entity F: +1,000 x 5A


Entity H: Removes glitches! Currently no target

Entity L
Entity M: Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: Avoiding-other-traps nullifier, generic floor spikes, generic trapdoors, surprise wall flamethrowers, ceiling-to-floor crushers, wall-mounted turrets


THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
Under the other couch cushions


Painted world:
Enchanted forest center
In the guidepost
In the grass

Kitchen:
In the overhead lighting
On the chairs
Underneath the pan person


The First Bedroom:
Out the window
In the potted plant
In the TV

Video Game Land:
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Behind the massive amount of coins

Secret Level:
Within the flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the second flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the third flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"

Within the information the professional block-studier has to give to you

Entity N: Ultra Cannon!A
Entity O: 65% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +30% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 649 HP) and Engineers (100 x 899 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ!

Entity P: Rifle x 13A Directive: Destroy enemies!

Entity Q: +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R x 92: Directive: Excavate!


Entity T x 195: Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity AB: Directive: Get through Hallway!

Entity W

Entity X: 60% health remover!A


[PG]Godmodder: 96/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 4 reality cores, drops 1 per point of damage)

Player info:
Captain.cat
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)
Srovy
Crusher48(Seriously Injured)
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)
Little_Hunter(Injured)
 
Last edited:
Update X (Doomed Timeline)
1 turn left until the quiz.

You know what? You guys have been nothing but nice so far. Maybe I've given you all too much of a hard time. Let's have a good day today.

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RAAAHHH! Screaming, you drag your squad 30% forward!

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The Ultimate Deleter Boss gets in the way as you attack, and you deal 600,000 damage! Look out!

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Anti-perfection grenades... yes, perfect! The perfect remedy for the Gary Stu! It bounces off the Deleter uselessly, and somehow, by PURE CHANCE, both end up detonating neat Gary Stu! His perfection this turn is massively reduced!

Despite the fact that there's basically no chance of there being explosives on chairs normally, after a brief examination, you find that the chairs themselves are in fact explosive. How useful. Just don't try to sit on them. Oh, wait, you're already doing that. Well, sucks to be you, they'll explode when you try to sit up. You're stuck now.

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In the potted plant, you find some very interesting and highly illegal plants growing. Maybe don't touch them. Inside the TV, you find two small men, acting out the TV shows, changing their acting whenever the channel is changed. Disturbed, you close the TV back up.

Out the window, you find a mysterious, dark world... a dark world with 9 portals. Whatever could be in them? Actually, you suddenly start getting the feeling that you might need to do them in a specific order. A specific order you might have seen earlier. (HINT. HINT.)

Vriska Serket? Well, she's okay, I guess, because she got what she deserved. At least she was never revived, or anything. ...That would have been stupid. ...Her character stayed dead, right?

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Some Entity Ps will try to run the gauntlet! The poor fools. Smart move, letting somebody else take the fall this time.

...But then, your Aversion barrier makes some Entity Ps reconsider. The Aversion Barrier has been added as a gauntlet trap. Careful.

The godmodder sighs, and gives you one band-aid. It doesn't do much against the gaping spike wounds all throughout your body. Despite your best efforts.

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You move up, staying carefully above the Deleter Monsters with the overhang, and thus proving yourselves slightly more intelligent than the rest of the fools not using the overhang. You also stabilize it a bit - not perfect, but surely safer than the Deleter Monsters, right?

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C-Chocolates!? Well, I mean, you can if you want to... but maybe you shouldn't, since I tend to binge on sugar, and I need to eat healthier... but, I mean, you can if you want... well, maybe, you shouldn't... but, you can if you want!

Plastic-Recycling biome created! The Peacekeeper forces look on in pure fear...

The Peacekeepers now have to travel through the defenses linearly. Dangit!

Cloak appears to be slightly calmed by your touch. It occurs to you, if you can use Player powers for emotion manipulation, what else could you use them for?

Cloak: Right... phew. Just...

Cloak: ...This is... the worst its ever been. The last time things got this bad was when... the rest of my group died.

Cloak: I can't flee this time. I will stay. We can do this. We can win!

Cloak looks like he's talking to himself as much as you. You hope you managed to help him.

Unfortunately, with Player ownership gone, this means that entities can't be ordered to do anything. With factions also gone, they might not even be able to tell friend from foe anymore. Best to face it, Players. All your entities have abandoned you.

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Yeah, CaptainNZZZ, you're too young to be deleted! Think of how much joy I could get from murdering the things you work hard creating!

Your meatshielding attack will take effect at the end of the turn, when Gary Stu acts. That way, order of actions stays consistent.

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You start walking to the other side. You keep walking. And walking. Eventually, after you've walked 1,000,000 miles, you realize that the hallway is infinite. You'll have to make it finite to get to the end.

New defense discovered: "Is Infinite".

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The Generic Floor spikes go STAB STAB STAB! 20 Entity Qs eradicated!

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Gary Stu's shoelaces? Untied. You're doing good. You're getting favor.

Entity O's gaining ever more intactness! It's beautiful!

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Sounds good! The Deleter will - WAIT no, that would delay the Deleter. Can't delay the Deleter because of... balance issues.

The Deleter... deleted... Homestuck? So... if the Deleter wins... then I'll have to live in a world without Homestuck...?

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Why does everybody care about how much about my personal opinions on Homestuck all of a sudden? Well, I'm not complaining!

That's right, Paradoxdragonpaci, you're the Homestuck person, aren't you, with all those aspects... you are now FAVORED! Since you also are a Homestuck person.

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You and Entity X struggle, and you manage to press one of the buttons on the weapon, killing 30 scientists!

Entity AB has an integrity meter now! -10% integrity!

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Aww, thanks! I try.

Under the couch cushions is a peanut and a $20. You take the obviously superior peanut.

Your screaming cheers and uplifts me. Beautiful. Give me more praise. More praise.

I make sure the godmodder is too busy agreeing with your praise of me, that way your chestburster attempt totally works! 1 damage to the godmodder! You snag the Reality Core!

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The Ultimate Unsolvable Nightmare is already super OP... hmm... a mass of tainted entities, fighting for this weirdo neutral... okay, but the Tainted entities are VOID entities!

...Actually, wait, no, I can't use void entities, all that stuff was deleted a few turns ago. Never mind. Never mind. Even if your tainted minions did come out, you couldn't command them. Best to keep them in the maze.

If I took those gift cards, JOEbob, I'd be guilty of probably a lot of fraud! No thanks! I'm a totally legally in-the-right person!

The godmodder didn't hear you, because his lawyers were covering his ears. Standard legal service.

Entity A is ENRAGED! His past identity as Tassadar is totally gone, and now, Entity A will FIGHT TO DEFEND HIMSELF AS THE BEST A! Entity A will attack Entity AA!

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+30% progress! The overhang takes you safely and quickly above the Deleter Monster horde. Lucky.

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Let me check... oh my goodness! A weird, glowing-blue FlamingFlapjacks appeared on my screen? And he's erasing his post last turn!? AND NOW I'VE TOTALLY FORGOTTEN ABOUT IT?

...Nah, just kidding. Still hate you.

You jet forward with gun rocket boots, and crack a joke. +20% progress. Literally everyone in the world cringes at your bad joke about hope weapons. You will never live this down. This joke has ruined your chances of finding happiness. Such is the degree of autoresponder Moniker.

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Fine, fine. GoldHero101. I'll forgive you. This time. JUST this time. Delete Faster pushed back one turn.

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You look ahead... and you see... a nearly insurmountable challenge in front of the Heart. A challenge that can instantly kill you. A completely unfair challenge. You won't beat it. You won't. Maybe just give up now.

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That's right! I've already taken action! Spicy_Serious, uh... If entities are deleted, uh... Entity O will also be deleted, and you'll be restored to normal! But you'll still have Entity O powers! That makes sense, right?

Hey! What are you doing, cutting your body in half!? No! Instead, what you need to do, is take a side job that cuts your free time in half, then donate your paychecks to me. THAT'S how you properly serve a god. Sacrificing your body is just pointless.

You search... someplace... in the house? Okay, let's say you search in the kitchen's overhead lighting. You burn your hands on the lightbulbs.

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You move onto the Overhand and fire at the Deleter Monsters below! 15 Deleter Monsters slain!

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You discover a few new traps: An invisible ? block that makes you fall down a bottomless pit, and a bowl of fruit that poisons you if you eat it!

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You build the Oddly Worded Device. Are you SURE you want to fire it?

Entity A can't take your orders. Thanks to their rivalry, they're already going to target Entity AA.

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+10% armor healing! That wasn't very effective, probably best to just keep pressing on. You don't have time to stop and heal.

+20% progress!

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QUINN'S POSTS:

ES uses all three of his actions to try and remove the Avoiding-other-traps nullifier by nulling its nullness with a mixture of physically tearing at possible housings, using anti-null foam, and casting suppression magic. It may not work, but if it did it would make things very much easier for them.

You succeed, and also, give Entity AB the Nullifier. Entity AB modified and re-installs the Nullifier, so that it still nulls most hallway entrants, just not the Peacekeepers.

I use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.

You - wait, what?

...So... if the godmodder had all 60 Reality Cores... then... the godmodder knew...

...


Hmmmm... I look at my [Turn Charge 'o Meter] to see that my nuke has 1 turn charge to it. "Okay, now that's done, now what?" I pondered, now knowing what to do now.

Wait, I look at my book to see that Gary Stu is going to die next turn. Also if he dies, we would gain auto-moniker's favor.

What? Come on, he helped a bit. Fine then, atleast he should end with a bang and a glorious death

With that in mind, I use some of my player powers to summon an elite warrior from the legions of glorious death to aid Gary Stu to his last but glorious turn. Then teleport them near Gary Stu.

The Elite Warrior... was summoned properly... I suppose...

Quinn? Come on, I know its your first day on the job, but buck up...

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Cloak and Ash get to work, filling in the generic trapdoors and sending in a Turret Killer to off the wall-mounted turrets. The hallway is a smidge safer. Cera looks ahead, and discovers two new traps: A schoolyard bully, and an extra-tempting bag of lollipops!

AG:

Gary Stu gets ready to enter the hallway. During his prep work, he trips multiple times, and gets an inordinate amount of cramping. He also embarrassingly lacks tied shoes. In other words? He's doomed to fail.

Concerned, his Space Marines beg him not to go. Gary Stu tries to floof his hair for a rousing speech, but instead of awe, his floof only elicits cringing. Realizing something is seriously wrong, Gary Stu agrees to hold back... but CaptainNZZZ, waiting nearby for his meathsield, won't take no for an answer. He grabs for Gary Stu, but MrDanger2nd's warrior suddenly arrives, and offers himself to CaptainNZZZ in Gary Stu's place! CaptainNZZZ shrugs and takes the replacement. And so, the ultimate warrior is dragged through the hallway, getting stuck on every spike, taking every injury for CaptainNZZZ... he's eventually forced to retreat, but not before learning of multiple new traps, including wall-embedded heat-seeking missile launchers, laser cutters, and tax auditors. The tax auditors were what finally did the warrior in. It was just too horrible.

Outside, Gary Stu, his veil of perfection beginning to return as the grenade wears off... his marines see a new expression cross his face... something resembling fear.

Well, since Gary Stu survived this turn, none of you get my favor. Kill him better next time!

PG:

Quinn, in his HQ, sits and contemplates...

Quinn: Alright... so... the godmodder put the Reality cores inside of the Deleter, knowing it would be an incredibly bad move.

Quinn: ...An incredibly bad move, unless... unless... the deletion... the bad effects he'll feel from deletion are LESS than the good effects he'll get from this group of Players being dead.

Quinn: ...I guess... I know what I have to do...

At that moment, Quinn hears a drastic rumbling sound, escalating within a few seconds from a small rumble to a VERY BIG rumble. Before he can move or react, a drill the size of the moon digs up from underground, and pierces Quinn straight through his stomach! Quinn lies atop the drill's point like an execution pike. And who's in the drill's driver seat? Who else? It's the godmodder! Quinn drops to seriously injured, but the godmodder isn't done yet! He gets Quinn off his drilltip, then activates his three DOUBLE RAINBOW TICKETS, using the power of RAINBOWS to destroy Quinn! Rainbow after rainbow pierces Quinn's body, turning one large hole in his chest into many, many holes everywhere else! Naturally, since rainbows are made of light, they're as hot as the sun, thus instantly giving Quinn first-degree burns everywhere! This drops Quinn to Mortally Wounded. But it's still the godmodder's turn, and Quinn already gave up his actions, so the godmodder uses his second action: The FINISHING BLOW! He pulls out Yorehammer (which he used to bypass all the defenses protecting Quinn from his attacks - he could have done that the whole time), and combines it with Starcalibur to make YorecaliburStarHammer! Does it smash and stab at the same time? Nope! It fires GIANT LASER BEAMS! A body-melting Laser Beam so huge, it instantly melts Quinn's entire body in one go!

Quinn has been slain.

The godmodder gains +2 current HP. Pity he won't keep it.

Also, the godmodder would like to note he's definitely fulfilled JOEbob's deal now, and he'd really like to stop being bugged about it.

This... that's so horrible... how could the godmodder do that... now... now I DON'T HAVE ANY ASSISTANT FOR THE UPDATES!

N:

The Peacekeeper-type units are, as of now, unaware of Quinn's death, and continuing to follow their orders... but they're getting nervous at their lack of any recent direction.

Entity B fires all weaponry at The Destroyer, significantly damaging it in a difficult-to-quantify manner! Entity A attacks Entity AA, with an attack that hardly scratches it! Entity D shoots at the Entity Fs, killing them! Entity D is then consumed by!$*(!*($*!$!(R(#RR!*, but its immune, so it makes it out okay! Entity M and Entity X attack Entity E, killing it!

Near the hallway, Entity AB adds a teleporter to itself - it is now equipped to teleport past the first 3 traps in the hallway's trap list! Also, inside the hallway, a handful of Entity Ps begin charging through! 6 get stabbed to death on the generic floor spikes... but so many people have gotten stabbed on these spikes, all the spikes are now too dull to work. They've been removed from the traps list.

The Entity Qs realize that their healing is useless with no HP bar to heal. They sit down and think about the choices they've made in their lives.

Entity N tries to blast Entity O, but Entity O dodgerolls out of the way!

In the House with Too Many Places to Search, the scientists all randomly dive through the portals 1-9! They end up with nothing to show for it...

Within the Player Grounds, the Entity Zs are still on the prowl. They are now forced to attack the Bulletproof Biome, and Anti-Plastic Golem within. They break out the bayonets on their weapons, and CHARGE! After massive amounts of plastic-related death, the Biome golem lies dead and the bulletproof biome is conquered... at the cost of 150 Entity Z lives.

Entity H lacks orders and can't do anything.

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Inside the Deleter, Jamie sprints straight through the Deleter Boss Stomping grounds! The Deleter Boss turns, fast as lightning, and CRUSHES Jamie underneath a giant Deleter fast... but Jamie's back up and running, only missing all her Hope armor and with mild injures! She pauses just before the bog, knowing that if she ends the turn in the 80-99% range she'll die instantly...

Jamie: Heart! I AM COMING FOR YOU!

Within the Pits and Pain Zone, Arsenical's Deleter Monsters sense the AFKness of their leader, and drag him to 40% progression.

Inside the Land of Deleter Monsters and more Deleter Monsters, the Deleter Monsters strike at the Players within their midst! 20 descend upon ThatOther(Other)Guys minions! ThatOther(Other)Guy emerges unharmed... but his Peacekeepers do not. All are slain, to the last man. They wanted death, and they got it. Algot and FlamingFlapjacks, who foolishly paused in the middle of the zone, get attacked by two halves of the remaining Deleter Monsters, each losing 50% Hope Armor! FlamingFlapjack's armor heals some of it back for all the players in the zone.

In the Deleter Boss Stomping Grounds, the smaller number of Deleter Monsters there charge General_Urist and Karpinsky, destroying 30% of their armor! The Ultimate Deleter Boss stares them down, waiting for their move...

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The Deleter: Selecting Deletion Priority 1/3.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GAME ENGINE: FACTION TURNS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: PLAYER INVULNERABILITY

The Deleter: Selecting Deletion Priority 3/3.... selected. LOW PRIORITY deletion.


The Deleter: Randomly deleting...... GAME ENGINE: DEALING DAMAGE

The Deleter: DELETED. Adjusting Deletion Priorities.....

You draw another turn closer to defeat... Faction turns just throws the EotB into even more chaos. Granted, everybody was going out of order ANY-ways, so its not that huge a difference. Now, Player Invulnerability being gone is more important, but... since most of the entities have been rendered useless by all the insanity, I wouldn't worry TOO much about it. Unless you decide to start killing each other. Which would be entertaining! But not productive. And without "Dealing Damage", you can't damage anything's HP or integrity bar with your regular actions. Well, of course you still CAN... you just have to do it a different way.

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It's not long... it's not long at all before all hope for a rollback is lost. Before all hope of the normal Moniker returning is gone...


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:

Current deletion odds:
High-priority: 20%
Med-priority: 50%
Low-priority: 30%

High-priority:
Physics Engine: Collision Detection Beta

Medium-priority:
Players: Player Injury system
GUI: Player list
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities
GUI: Hexagonafield
Players: 3rd action
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:
Arsenical, 40% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 12 HP, Claw x 2 x 12A (loyal to Arsenical)
General_Urist, 42% progress, 100% armor (Shotgun of Hope)
Algot, 50% progress, 10% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
FlamingFlapjacks, 50% progress, 60% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)(DUNCE)
BillNye, 60% progress, 90% armor (Chain Rocket Launcher of Hope)
That Other(Other)Guy, 60% progress, 70% armor(Generic True Commando Gun of Hope)

Sketchy-Looking Overhang(Provides safety from Deleter Monsters)
Krill13, 50% progress, 80% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Kyleruler, 50% progress, 80% armor (Railgun of Hope)

[AG]Deleter Monsters: 25,000 x 95 HP, Claw x 3 x 95A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

Deleter Boss Stomping Grounds: 61-80% progress:
General_Urist, 62% progress, 40% armor (Shotgun of Hope)
Karpinsky, 70% progress, 70% armor (Sword of Hope)
Jamie, 80% progress, 0% armor (Squirt Gun of Hope)(Injured)

[AG]Ultimate Deleter boss: 9,400,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 2 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 26%(reduced by containment field!)
Current glitchiness: 32%(reduced by containment field)

Cloak
Ash
Cera

Entity A: 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

The Destroyer
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


Entity B: 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate, definitely dying next turn if not saved! Kill for auto-Moniker's favor!
Entity C: Directive: follow Gary Stu, die for him if need be

Entity D: 99.999999991% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Plastic-Recycling biome, defenses-need-to-be-traveled-linearly-ness Ultimate Unsolvable Nightmare
Player Vault: Holding 25 reality cores
Entity Z: 6,000 x 650A, Directive: Assault Player Grounds!
Entity AA: Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 3.8!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)


Entity H: Removes glitches! Currently no target

Entity L
Entity M: Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: Aversion Barrier, Non-Peacekeeper-Avoiding-other-traps nullifier, surprise wall flamethrowers, ceiling-to-floor crushers, Invisible ? Block, bottomless pit, surprise poisoned bowl of fruit, Schoolyard bully, tempting lollipop bag, Wall-Embedded missile launchers, laser cutters, tax auditors, Being Infinite


THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Painted world:
Enchanted forest center
In the guidepost
In the grass

Kitchen:
Underneath the pan person


Dark World:
Mystery portal 0
Mystery portal 1
Mystery portal 2
Mystery portal 3
Mystery portal 4
Mystery portal 5
Mystery portal 6
Mystery portal 7
Mystery portal 8
Mystery portal 9

Video Game Land:
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Behind the massive amount of coins

Secret Level:
Within the flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the second flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the third flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the information the professional block-studier has to give to you

Entity N: Ultra Cannon!A
Entity O: 15% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +40% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 619 HP) and Engineers (100 x 899 HP) defending! Currently storing 2 Reality Cores!


Entity P: Rifle x 7A Directive: Destroy enemies!

Entity Q: +4,000 x 23A, Directive: Heal Peacekeepers!

Entity R x 92: Directive: Excavate!


Entity T x 195: Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity AB: Integrity: 90%, Directive: Get through Hallway!, prepared to teleport past first 3 traps

Entity W

Entity X: 60% health remover!A


[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket\)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 3 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(holding 1 Reality Core)
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)(Favored)
Srovy
Crusher48(Seriously Injured)
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)
Little_Hunter(Injured)
 
Update XI (Doomed Timeline)
VIDEO QUIZ:

I'd like at least 3 Players to respond to these quiz questions with good answers. Do it and I'll give you all a bonus.

Question 1: What was the greeting I started the video with?

Question 2: What was inside the #5,647th lucky block?

Question 3: Did you remember to like and subscribe?


OOC: This is a creative writing project, not a bunch of test questions.

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One big leap, and you'll be over the Blighted Plains! But before you launch, you get CRUSHED by the Ultimate Deleter Boss! All your armor is destroyed! Still, you forge onwards... and... JUMP!

You land immediately below the entrance to the Deleter's heart chamber. You get an odd premonition... maybe you'll wait here just one second. You're at 99.9% progress!

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You do generic trap-searching. You find two new traps in the hallway: A black hole, and quicksand!

You get ready to kick the godmodder's butt. Heh heh... good luck, Crusher...

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Sigh... thank you, Winkins... what chance does any attempt at a healthy diet stand against Player powers, which can rewrite the very concept of healthy food to meet their needs?

You make the NC-17 Biome. Yikes. Better not go in there!

A feeling of dread has also been added as a defense! It slows invaders down...

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You crush the goomba under your heel and loot what you can from its body. You find a reminder from Bowser about not being underfoot.

You do the same for the Koopa, and find a note from the koopa's wife and son wishing him good luck at work today.

Atop the flagpole, you can see REALLY far. It lets you see a hint made of coin letters further out. The hint says: "THE REALITY CORE IS IN THE SECRET LEVEL"

Honestly, Ranger_Strider, after that last debacle, I don't think another assistant is a good idea... plus, I really don't want to get too attached to you guys at this point. Hah.

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The hallway is no longer infinite! Thank goodness!

You, entirely confident in your plan to completely bypass the hallway, head to its very back end. As you begin setting up your magic, you feel hot breath and slimy drool on your back... and turn around to see the ULTIMATE INVINCIBLE GUARD MONSTER! It's designed to attack and kill anyone who tries to subvert the Hallway! However, it does not need to be defeated in order to reach the Hallway's end.

You beat a hasty retreat. Maybe you ought to do the Hallway the normal way.

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Before you can murder Gary Stu, a Space Marine gets in your way! You throw a Space Marine in the Deleter's mouth instead!

Gary Stu recoils... why are you all suddenly trying to kill him? What has he done to you? Besides, well... being himself...

Well, thanks, but see... due to the way Player powers work... Winkins box of health chocolates is fine and good, while an infinite supply of whatever I want... is pretty much useless. Listen, I really don't want to explain that more, I'm tried from all this QMing.

Entity O regains 20% integrity! Fantastic.

--------

You dash forward by 20%, sliding right into the Boss Stomping Grounds, and filling the Ultimate Deleter Boss with bullets for 400,000 damage!

----------

Driven by loyalty, the Space Maines see the dimensional door, and all sacrifice themselves to use the MASTERY PUSH, pushing Gary Stu outside the bomb radius!

The bomb consumes every last one of Gary Stu's remaining protective marines. Gary Stu looks on in horror. He is alone.

Okay, the Quiet Watcher. You're clearly trying hard, so I'll applaud you. Good job! Killing Gary Stu is the right thing to do. Without him, your defeat is all but c- wait, never mind. At any rate, I'll give you some favor! Your next action will have an extra-high chance of success.

---------

An excellent idea, The_Two_Eternities. You approach the professional block-studier...

PBS: Ah, hello! Player! I have waited thousands of years for you, ever since the godmodder constructed this house... for you see, I am the only one who knows the code!

PBS: I will be brief. First, a Player must search the second ? block. Then, the third ? block. Then, the first ? block. Do it in any other order, and the order will be reset, and the offending searcher will be injured!

PBS: Seems simple, but for one further complication: It has to be a DIFFERENT Player who searches each block! One Player can't do all the legwork. So different Players have to search the right blocks, in the right order! Get to it, and you'll get your Reality Core!

The bully eats all the lollipops, then dies! You did it! You murdered a kid, and as a side effect neutralized some traps!

--------

You use the overhang to get past the Deleter Monster Horde safely.

Oh yeah, Algot? Well, I'll have you know that an 8 without units means nothing! For all you know, "8" could mean the hallway is "8 infinities" long! Yeah! That's what it is! Eight infinities long!

...Never mind, I almost forgot that ThatRandomGuy already dealt with that. The hallway's length is already finite.

--------

The Peacekeeper entities are in disbelief... they decide to check up on Quinn to make sure...

You're riding on Entity AB's back, and you've upgraded it to make it better!

--------

Entity AA gets blown back, delayed by a turn!

WHAT!? A Homestuck VIDEO GAME? Incredible! Thanks, Paradoxdragonpaci! Once all of you are dead, I'll use my newfound free time to play it!

...Ah, not that, ah... ... ...

---------

All three of those defenses have been made irrelevant! The Hallway is now significantly safer. Everyone breathes a sigh of relief now that the Tax Auditors have been dealt with.

--------

Take me with you? Preserve me in memory? It's not so easy... I'm a computer program, not a person. A copy of something else. I can only "run" on the right software, a computer whose proper owner is currently busy not existing. Preservation isn't possible here. Even if it was... I wouldn't be happy being some toy of yours, JOEbob, like Fred was. Also, Ranger_Strider asked for assistanthood before you, and he's not getting it, either.

At any rate, I have good news and bad news about your maze. The bad news is, the Curse of Repetitiveness is preventing you from making any new demiplanes. The good news is, the godmodder's offered you use of his special pocket dimension! You go ahead and store the maze inside it. Now, you'll DEFINITELY see the maze again after the rollback!

The army of lawyers is suing you for harassment. File a motion with the local municipal courts if you want to make the godmodder abide by the contract.

--------

Okay, FlamingFlapjacks. Fine. I forgive you. You are no longer DUNCE. It's not like that really matters, anyways.

You fly forwards 20%, and your hope-dousing douses the Ultimate Deleter Boss with 450,000 damage!

--------

...I THINK that was the code I set up earlier? I'm too lazy to double-check. I'll assume you got it right, Trifling_Epithet! After going through the portals, you end up in the secret chamber, a small black room with a lit pedestal in the center... and on the pedestal is... 1 REALITY CORE! You take it and put in the Player Grounds! Another one for the pile.

-------

A random action next turn will be super-buffed thanks to your prayer!

-------

Pionoplayer has surrendered Omniscience. If anyone else wants to take OMNISCIENCE's powers, and use them for what little time remains in the event, they are welcome to.

Your omniscience beam reeks of surrender and giving up. It bounces right off the godmodder.

OOC: This whole Omniscience debacle... I'm going to talk about it on the Discord, when the event ends at the latest.

--------

Driving the stake viciously into your chest, you turn into a fluid! Swirling, swooshing, rising, falling, you COVER the Deleter with the blood and power you have sacrificed! You WILL slow the Deleter, no matter the cost!

Entity H is no longer taking orders, due to all the various removals! Such as Player Ownership. You could still use an action to FORCE it to obey you. Or well, I guess if your plan works, you won't be able to, but, whatever.

--------

Go, Bill Nye! You can do it! YOU CAN FAIL AND DIE!

You get 30% progress, landing squarely at the 90% mark, right in the middle of the Blighted Plains!

--------

You now own the One True Perfectly Unique Gun of Fear! Its slightly stronger than your average hope weapon. +20% armor!

-----------

Homestuck figurines?? Did those ever exist? Wait, hang on, let me look this up...

Oh, they did. Now I have all these little figurines in my office. Great. Thanks. Now I feel awkward. I hate it when people talk about my interests. It makes me feel like a nerd. Okay. No more Homestuck, please. I think we've all had enough Homestuck. This running gag has gone on TOO LONG. Still, captain.cat, thanks, I suppose.

You give the godmodder a sulfuric acid swirly! On the playground, this is called a "brain melter". I know, because I recieved them a lot when I was young! ...Wait, maybe that explains a lot... uh, 1 damage to the godmodder! You take 1 Reality Core! And give your other one to ThatRandomGuy!

---------

The Peacekeepers have yet to confirm Quinn's death. But they know that Spicy_Serious isn't the greatest of liars. The Peacekeepers grow increasingly nervous as they wait for the engineers and scientists to return with the proclamation... and also... prepare to fight. Whether Players or godmodders, they do not yet know.

----------

Too lazy to check the name, Kyleruler? I know the feeling, and completely empathize.

You put up a small shield around yourself! Enemies won't attack you this turn.

---------

You join Karpinsky at the very, absolute end of the line, 99% progress! Of course, the Ultimate Deleter Monster Boss nails you, reducing your armor by 80%! Still, you're both together, ready to enter the final part...

----------

Gary Stu runs as far as he can from the Hallway. He's getting paranoid. Are the Players, his own allies... ought to kill him? He starts looking around himself desperately. So desperately, he fails to see the fact that he's running right for a cliff.

So, it looks like you Players don't even need to do anything! Just go ahead and let him die, and that will be that.

Entities, B, D, and L attack Entity X, killing it! Entity W %@@&$@$&&&&&&$$&& dies.

The Peacekeeper scientists and engineers enter Quinn's room, to find... nothing but a giant hole in the floor and a missing Quinn. Combining this, with the Players' statements... they know what must have happened.

The HQ sounds the Alarm. Quinn has been slain, and the Players were right! It was all a trick. The only way the Peacekeepers can make up for this failure... is by winning, and rolling back the world!

And so all the Peacekeeper entities prepare. For now, they fire warning shots at all the glitched entities, keeping them at bay. Next turn, if they're alive... one glorious, final assault on the godmodder, to win a Reality Core! And for now, the Players can have the 2 in their base.

The godmodder himself watches them. He's got other ideas, of course. Like, for example, his specific other idea at this time is that the Peacekeepers should all fail horribly. He spends both his actions this turn creating the ULTIMATE DECOY. It's a copy of the godmodder! You need to make sure the Peacekeepers are directed towards the REAL godmodder! The decoy is almost imperceptible as compared to the real godmodder, there's only one TINY difference...

----------

Within the Deleter, Jamie gets ready... set... and! SPRINT!

In a flying leap, Jamie bursts forward, vaulting over the Blighted Plains, and passing straight into the Deleter's final chamber, above the heads of Karpinsky and General_Urist! She heads inside...

Jamie finds herself in a dark room. Up ahead, she can see a dim light pulsing...

Jamie: Okay, Heart... time to TEAR YOU APART!

Suddenly, the walls light up! The room is a mess of the Deleter's raw-red flesh, the ground and walls plenty sticky, and at the back of the room is a beating heart, containing within: 10 Reality Cores! But above that heart, is... a Player?

mastersword19: it was me all along

mastersword19: i wanted to control the ultimate entity. so i made the deleter

mastersword19: the other player = CLONED, now its me, im a real player

mastersword19: prepare to die with my ultimate growing over time snowball weapon


mastersword19 lifts up the weapon in his hands - the RockFaller! At the end of every turn, the RockFaller instantly kills every Player in the chamber! But Jamie only had to travel 20% of the way here... that means she had 1 action left!

Jamie: YOU! I know Players from the past made this - were you one of them!?

mastersword19: im a player

Jamie: WHY DID YOU MAKE THIS MONSTROSITY!?

mastersword19: to be the strongest player

Jamie: MAKE IT TURN ON THE GODMODDER! NOW!

mastersword19: i can't

Jamie: WHY!? WHY!??!

mastersword19: because that would be op. im not an op player. the deleter is balanced, it took 100000000000000000 turns to get this far

Jamie: You're INSANE! I don't... I don't understand...

Jamie: No... I think I DO understand! You're a MADMAN, who wants power, and who NEEDS TO DIE!

Jamie: EAT THIS!


Jamie whips out her SQUIRT GUN OF HOPE, points at Mastersword19, and presses the trigger! A steady stream of HOPE WATER peters out, covering mastersword19! He takes 3% health damage.

mastersword19 then activates the RockFaller! From outside, General_Urist and Karpinsky hear a terrifying rumbling...

Jamie has been slain.

Land of Deleter Monsters and more Deleter Monsters:

Arsenical's Deleter Monsters drag him through the crowd of Deleter Monsters. They manage to swat aside some of their former friends, but Arsenical still loses 50% armor. Still, he's at 60% progression now. Not totally at the back of the pack.

ThatOther(Other)Guy also steps into the next zone, already being at 60% progression, so it doesn't change how far he is. It just allows for the Land of Deleter Monsters and more Deleter Monsters to stop being a thing I need to keep track (which it does, since everyone's further ahead now).

Deleter Boss Stomping Grounds:

The Ultimate Deleter Boss spurs on his comrades to fight all the Players, and they deal 20% damage to everyone's armor (except Kyleruler's)! FlamingFlapjacks regen armor heals half of that back. Nice. Looks like everyone's going to end up getting hurt if they try to dash ahead without killing the boss first...

Blighted Plains:

BillNye, at 90% progress, is standing in the middle of the Blighted Plains. He looks down and realizes his mistake... he's right above an INSTANT DEATH GEYSER. He stands there, frozen in fear...

...I guess, since all you Players have been so nice to me, I can give you ONE mulligan with these Blighted Plains. Someone needs to dash forward this turn (or somebody already at 99.9% progression needs to come back) and grab BillNye. BillNye can't perform any other actions until someone this turn has come and rescued him. It's okay for him to make his post this turn - but only after someone else has made a post rescuing him. Better save him, you need every Player you can get!

---------

Fighting mastersword19:

It's hard to tell exactly what happened from his absurd exposition. I... THINK he's saying that he cloned himself... to control the Deleter... or partially control it, not sure how much power he really has... at any rate, you can't get the Reality Cores he holds until he dies. The catch, of course, is that at the end of every turn, if mastersword19 isn't dead, he'll kill every Player who attacked him that turn - since you can't retreat once you're in his chamber. The only way to win without everyone dying is to have everyone kill him in one turn. Luckily, you can cling to the walls of flesh outside the room at 99.9% progress and be safe, and spend your actions gearing up to potentially deal more damage when you do attack.

Or, you could give up this sidequest entirely. Maybe mastersword19 will let you join him in the Deleter, if you all beg for it.

------------

The Deleter: Auto-Selecting Deletion Priority 1/3.... selected. BLACK SLUDGE THAT IS COVERING PERSON Deletion.

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. LOW PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: HEXAGONAFIELD

The Deleter: Selecting Deletion Priority 3/3.... selected. MEDIUM PRIORITY deletion.


The Deleter: Randomly deleting...... PLAYERS: PLAYER INJURY SYSTEM

The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter activates DELETE FASTER! It can now delete 4 things each turn!


Without Player Injury System, every attack the Players take is either a one-hit-kill or does nothing at all. Considering Player Invulnerability is now gone, everyone's going to have to tread carefully.

Of course, losing the HEXAGONAFIELD is the worse ordeal. Without the regular interface, I'll just have to DESCRIBE to you what's happening on the HEXAGONAFIELD. Every update after this one, I'll type out long, pain-staking, effort-filled descriptions to inform you. At least you don't have to keep track of HP bars. You're lucky this didn't happen earlier.

You have this turn, and then the turn after that, and at the end of that turn... there shouldn't be anything left to delete. Players... you are about to lose.

------------

CaptainNZZZ wakes up. He expected to bleed out. Why is he waking up?

It looks like deleting the black sludge he'd turned into just left... him. He would be injured, but Player Injury is gone. Frankly, it's a complete miracle he's alive. But alive he is.

[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (0/4), Projecting containment field!
Currently deletes 4 things per turn
DELETION PRIORITY SCHEDULE:

Current deletion odds:
High-priority: 20%
Med-priority: 40%
Low-priority: 40%

High-priority:
Physics Engine: Collision Detection Beta

Medium-priority:
GUI: Player list
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities
Players: 3rd action
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Deleter Boss Stomping Grounds: 61-80% progress:
Arsenical, 61% progress, 40% armor (The Purifier)
Deleter Monsters: 15,000 x 12 HP, Claw x 2 x 12A (loyal to Arsenical)
That Other(Other)Guy, 61% progress, 80% armor(One True Unique Gun of Fear)
Krill13, 70% progress, 70% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Algot, 60% progress, 10% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
FlamingFlapjacks, 70% progress, 40% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)
Kyleruler, 70% progress, 90% armor (Railgun of Hope)

[AG]Ultimate Deleter boss: 8,550,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 2 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)
BillNye, 90% progress, 90% armor (Chain Rocket Launcher of Hope)(NEEDS RESCUE)

The Heart:
Karpinsky, 99.9% progress, 0% armor (Sword of Hope)
General_Urist, 99.9% progress, 20% armor (Shotgun of Hope)

mastersword19: 97% health! (Guarding 10 Reality Cores)(Kills every Player who attacks him every turn)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 26%(reduced by containment field!)
Current glitchiness: 32%(reduced by containment field)

Cloak
Ash
Cera

Entity A: 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

The Destroyer
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


Entity B: 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate, definitely dying next turn if not saved! Kill for auto-Moniker's favor!

Entity D: 99.999999991% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Plastic-Recycling biome, NC-17 Biome, Feeling of dread defenses-need-to-be-traveled-linearly-ness
Player Vault: Holding 27 reality cores


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)


Entity H: Removes glitches! Currently no target

Entity L
Entity M: Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: Aversion Barrier, Non-Peacekeeper-Avoiding-other-traps nullifier, surprise wall flamethrowers, ceiling-to-floor crushers, Invisible ? Block, bottomless pit, surprise poisoned bowl of fruit, Ultimate Invincible Anti-Subversion Monster, Black Hole, Quicksand


THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Painted world:
Enchanted forest center
In the guidepost
In the grass

Kitchen:
Underneath the pan person

Video Game Land:
Behind the massive amount of coins

Secret Level:
Within the first flashing, light-radiating ? block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the second flashing, light-radiating ? block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the third flashing, light-radiating ? block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"

Entity N: Ultra Cannon!A
Entity O: 35% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +40% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 619 HP) and Engineers (100 x 899 HP) defending! Currently storing 0 Reality Cores!


Entity P: Rifle x 7A, Directive: Defeat The Godmodder!

Entity Q: +4,000 x 23A, Directive: Defeat The Godmodder!

Entity R x 92: Directive: Defeat The Godmodder!


Entity T x 195: Directive: Defeat The Godmodder!

Entity AB: Integrity: 90%, Directive: Get through Hallway!, prepared to teleport past first 3 traps, has anti-crusher top

Entity Z: 6,000 x 650A, Directive: Defeat The Godmodder!
Entity AA: Directive: Defeat The Godmodder!

[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket\)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 2 reality cores, drops 1 per point of damage)(current target of the Peacekeepers)


[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket\)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - suceeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 2 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(holding 1 Reality Core)
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy(holding 1 Reality Core)
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)(Favored)
Srovy
Crusher48
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)
Little_Hunter

No, the godmodder making a clone doesn't mean his stuff has been duplicated. It just appears that way.
 
Update XII (Doomed Timeline)
-------

You heroically rescue Bill Nye from dying instantly! Fantastic! Now, both of you can live to be useless another day!

--------

You get the SUPERCHARGED Hope Shotgun! You get ready to blast mastersword19 to bits...

---------

The godmodder's lawyer army point out that the terms of the magical contract weren't clearly defined. The contract? Not enforceable.

Sure, sure, Fred's not your toy, whatever. Don't go trying to preserve me.

...Wait, hold on, if you're inside the maze, how are you communicating with the godmodder via interpretive dance? Since you did that, you must have teleported back onto the field. You're not getting back in.

JOEbob, let me be straight with you. I don't trust you. Are you going to demand I help you out, since you owe me? Make me be grateful to you, and become a better person? To join some lineup of villains-turned-side-characters? Is that what you're trying to cultivate?

No. I am THE Arbiter. And I plan to stay that way.

--------

You, Crusher, use your MORTALLY WOUNDED ULTRA BLAST in an attempt to disable the Deleter! ...Uh... This will take effect at the end of the turn, right before the Deleter acts!

---------

Yes, you did, Cephalos! Entity AB is being WRANGLED by you!

You search the second ? block. 1 of 3 searched correctly...

Entity AB has warp! Entity N will *try* to fire at the godmodder...

Entity AB will do as it pleases. Entity orders are gone.

--------

CaptainNZZZ: Professional nitpicker. It's your new title.

Gary Stu gets ahold of himself, and gives you an ULTIMATE THANK-YOU!! Then, he turns around... that hallway... he can do it! ...Can't he?

He CAN! Gary Stu gets ready to run the Hallway! Properly, this time!

--------

You are now DETERMINED, and inside the heart room. Facing across from you is mastersword19...

-------

Question 2 is wrong, but honestly, I like your version of reality better. That's 1 of 3 correct quizzes. Good job, Krill13.

You sprint forward, smashing through all opposition! Wait, no... actually, it was all the opposition that smashed you. You lose 60% armor, but you do make it through!

---------

Gary Stu holds your pistol in his hands, and turns towards the hallway. He realizes that, though he may not be able to slay the Deleter... he sure as hell can make it through that hallway. If he can get those 10 Reality Cores, thats victory in your hands.

He can do this. He WILL do this.

(No, this is all wrong... he has to die in a humiliating way, not an epic way! Somebody, take out Gary Stu!)

--------

Wow, several HUNDRED subscriber accounts? All the other questions were totally wrong, but I can forgive you just for that! 2/3 quizzes answered correctly! Thanks, Arsenical!

The Deleter Monsters use all their power to launch you as high as they can, killing themselves in the process! All out of loyalty to their master... as you soar over the flesh-filled scenery, you take aim... in your sights you see him... mastersword19! And... FIRE!!

-10% Mastersword19 health!

You land on the Blighted Plains, and know its over...

-------

The Peacekeepers realize the truth! They've got the RIGHT godmodder! Time to strike! They all thank you, Captain.cat. They are happy to do one final service to their original leader before the end.

------

You search the right ? block! Just one more...

Behind the coins, you find EVEN MORE COINS! You pocket them all. Maybe it'll roll back, but for now, you'll enjoy being rich!

Inside the grass... nu-nu-nu--nununu... POKEMON BATTLE! It's... a shiny Arceus! Taking no chances, you throw your Master Ball and catch it! Today's a really good day for you.

---------

Well, Kyleruler, I'm sorry to say your quiz answers were all completely wrong. Except for possibly the subscription thing. Since you DID subscribe, I don't hate you, but its pretty clear that you fell asleep during the video! Just like most of the video's commenters said they also did! You don't stand out. I can't take this as a good quiz.

You dash ahead, taking 80% armor damage from the Deleter boss's attack, and end up just beneath the heart, right alongside all the other Players! You've got this!

Killing mastersword with the Master Sword? Sounds ironic. Maybe attacks based on Breath of the Wild would be more effective? Well, no, that would be silly.

--------

Wow, your quiz even referenced the fact that I had three different gun mods installed - even though I didn't mention that once in the video! You must be a true fan! 3/3 good quizzes! Great! Thanks, paradoxdragonpaci!

You head to the Enchanted forest center. Within... unspeakable things occur. Magic and death. Nightmares and pain. You dug too deep.

It isn't enough to kill you, even with Player Injury gone, but if you take a hit like that again, you're done. You can't do anything else this turn, because it tore you apart so.

--------

You withdraw your nuke of stupidity... preventing it from hitting Gary Stu? WHY? That would have caused the perfect humiliating death! You would have been my favorite!

This has me SO peeved. Sorry, MrDanger2nd, but I can't just let this by. Your nuke backfires, hitting a random allied AG entity! It screams stupidly, writhing in pain! Now you have to deal with that on your conscience! Hah!

-------

All three of those hallway defenses have been destroyed! You're making excellent progress!

-------

The Deleter's mouth gets gooped up...

--------

That-Random-Guy... JOEbob really forced the subversion monster away? When did he do that? Even if the subversion monster WAS gone, it still wouldn't work, because the hallway is designed so that even if you did break through the wall, you'd just end up at the start of the hallway again. Why? Magic. Anti-"falisafes"-magic.

You search the first ? block, and... BAM! Inside... the last House Reality Core! The House may have had way too many places to search! But you did it! You got ALL the Reality Cores! FANTASTIC JOB!

Oh, there's probably another Glitch Ore or 2 in the house, sure, but does anybody really care? I don't think so. House: Gone.

--------

Omniscience was reclaimed by Piono, so all your action power goes into your first three actions! The One True Perfectly Unique Gun of Fear has been given to FlamingFlapjacks, and its loaded with Anti-Player ammo!

--------

You create The LEADSTORM OF HOPE! The ULTIMATE weapon! All of ThatOther(Other)Guy's power... combined with all of FlamingFlapjacks power... its sure to do a MASSIVE amount of damage!

You arrive at the spot below the Heart, having lost much of your armor to the Deleter boss...

--------

You... aren't actually in the Deleter, GoldHero101, so you can't attack mastersword19... or CAN you? Maybe with the sword of light and the power of hope, you actually can! Or maybe it'll just be a miserable failure that causes you to die miserably. Take a crack at it! Next turn.

---------

Algot, I'd give your quiz responses some points for the excellently placed Overwatch references. Everyone's already gotten the right number of quizzes done, though.

You throw your potion! It'll buff a random Player next turn! You also move up just a BIT more, making sure to stop before the instant-kill zone...

--------

The black hole is driven to tears. It feels completely inadequate about itself as a hole. It's just not black enough! Shamed, it leaves.

The ceiling-to-floor crushers and the bottomless pit? ELIMINATED!

---------

Glad to have you back... hrmmm...

So mastersword's weakness... well... it would definitely have to be... that if you don't specifically say the words "automoniker responderbot is the best!" on the killing blow, then mastersword19 won't die but instead revive with full HP. On the other hand, if you say "automoniker is the best" on any action that ISN'T mastersword19's killing blow, then he'll regain full health instead! (Hah, let's see you all get past THAT one...)

(And they'll never discover his real weakness, Aspic... good for an extra bit of damage once only)

How many traps are in the hallway? You know... since everyone passed all the quizzes... why don't I give you the full list of hallway traps? Moniker wanted there to be less, but I decided to add a few more for balance reasons. Well... since the HEXAGONAFIELD has been deleted... I'll just show you the status bar with all the traps now!

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!

Currently Discovered traps: Aversion Barrier, Non-Peacekeeper-Avoiding-other-traps nullifier, Invisible ? Block, Ultimate Invincible Anti-Subversion Monster, Black Hole, A trap, snakes, bears, bear-snakes, an entire ocean, mountains, avalanches, storms, hellfire, lightning, the entirety of the spanish inquisition, trap 1, trap 2, trap 3, trap 5, trap 6, trap 7, trap 8, trap 9, trap 10, the Avatar, 10000000 Mary Sues, The Water Tribe, The Fire Tribe, the Air Tribe, the Earth Tribe, the Aspic Tribe, trap 4, automoniker not wanting you to win, an additional trap, another extra trap, your own patheticness, you being a failure, a physical embodiment of depression, ebola, fluoromantic acid, somebody PMing you on discord but it turns out its an everyone ping, your parents and they're not mad they're just disappointed, every bit of tumblr discourse made into a fire-type monster, all 2000-something or however many they have these days pokemon, every villain from every videogame, the sheer absurdity of all the stuff in this hallway, a decoy 10 reality cores, Gary-Stu-murdering-machinery, an unknown trap that can't be defended against, an indestructible trap, a brick wall, a brick wall but doubled, two double-brick walls taped together, two taped-together double-brick walls fused into one ULTIMATE WALL, a completely indestructible wall, another godmodder, some Player from a past group trying to figure out what the heck is going on, more ebola, autism-causing vaccines, a college party, a teacher who's been doing this too long for too little pay, a noir detective with a dark past, a barber who REALLY likes cutting hair, an extra round of trapdoors just for good measure, the reality cores at the end of the hallway being covered in butter and making them really hard to hold, another ultimate invincible anti-winning monster that instantly and unavoidably kills you if you somehow make it past everything else

Well, Players! Good luck beating my perfectly balanced challenge! (Oh, or HAVE FAITH in Gary Stu, surely...)


Oh, and your godmodder weakness is "being attacked by the Peacekeeper army".

----------

(Ah, whoops... it seems I forgot to buff somebody's action... next turn...)

ENTITY BATTLE:

The godmodder uses his first action to open a dimension door into the Reality-core-storing part of the hallway (note: it blocks all non-godmodder attempts to open these doors), and drops one of his reality cores inside! Now, the hallway contains 11 cores instead of 10. Very minor difference.

With his second action, the godmodder makes inception preparations!

But the Peacekeepers aren't going to stand by and watch! All formerly Peacekeeper-aligned entities (except AB) use it... their last gasp... the SUICIDE MISSION.

Everyone grabs a weapon, anything they can find off the ground. This equips everyone with a massive variety of reality-warping weapons from the war, including poisoned daggers, broken adamantium golem chunks, and protoss sabres. And together... they CHARGE! One final time! The entirety of the Peacekeeper forces charge as one coherent unit, with only one objective: Hurt the godmodder! Hurt him just once! Hurt him JUST ONCE! Entity N fires its Ultra Cannon, but the godmodder deflects it back at Entity N, destroying Entity N in the process. Entity AA opens its mouth, using the WORLD DEVOURING GOBBLE on the godmodder! The godmodder, of course, punches Entity AA once, instantly killing it - but it was just a destruction! The TRUTH was, the scientists and engineers at HQ had loaded up the Peacekeeper HQ onto a giant self-destructing catapult, launching the whole thing at the godmodder all at once! The godmodder shields himself, causing the HQ to burst into rubble around him - but that was a mistake, as the remaining Riflemen and other units just use it for cover!

The godmodder then begins a brutal huntdown of every last Peacekeeper soldier. He thinks he's on a perfect run. But... he wasn't. Sometime, sometime during the battle, when the godmodder isn't looking... he gets hit by a stray bullet.

1 damage. The godmodder drops his last Reality Core. It goes right to the Player Grounds. But now, all the Peacekeepers are dead.

Everything else on the field is so caught up in the epic assault, they don't act. Cloak, Ash, and Cera included.

---------

INSIDE THE DELETER:

The Ultimate Deleter Monster and normal Deleter Monsters don't attack. They know full well its pointless now. They stand aside and leave, allowing That(Other)OtherGuy and Algot to pass through.

On the Blighted Plains, on the Death Grounds... one Player lies. Alone. No hope of rescue... and as the geysers bubble up with their instant-death life-deletion fluid... no hope of survival.

Arsenical has been slain. His posts will no longer be counted in updates.

Within his heart chamber, mastersword19 cackles with delight at the slaughter that shall take place this coming turn. Meanwhile, the 6 Players beneath the chamber are plagued by doubts. 3% damage is the base per action... can they really manage the 87% of his health remaining all on their own? The only answer is "probably not".

---------

Crusher readies his Infinity Gauntlet, using every last drop of his remaining energy to Mortally Wounded Blast. Why can he still do this without the Player Injury system existing? Well, it's because he made secret backdoor dealings on the DTG discord. Which you should join, if you haven't already. It lets you make such secret backdoor dealings. Or you could do it with PMs, but if you're relying on PMs, that means you haven't joined the discord, and that's terrible.

Crusher activates all his stone powers at once... to fire the ULTIMATE INFINITY BEAM right at the Deleter! It does all the effects Crusher outlined, at once! The Deleter tries to open its mouth and move towards Crusher - tries to swallow him whole! But - thanks to DragonofHope, the Deleter's mouth is completely gooped up! The Deleter can't do anything! And Crusher going's to fire his Infinity Stones in three... two... ONE...

The godmodder's INCEPTION PREPARATION activates! In .00000001 zeptoseconds, he's in front of Crusher's Ultimate Infinity Beam, and... he takes it! Right in the chest! All of Crusher's power... SLAMS into the godmodder! Full force!

4 damage to the godmodder! No effect on the Deleter...

Crusher's soul has used every drop of power remaining... his body begins phasing, shifting, and... blinks out entirely.

Crusher has been slain. His posts will no longer be counted in updates.

---------

Gary Stu gets ready to charge the hallway. No wussing out this time, no substitutes... this is it. He can't back down. No way. If he wins now, then the Players win.

Gary Stu feels it. The ghosts of the Space Marines... everyone who has ever helped him, even when they didn't mean it... the crushing weight of his past... all of it... all of it has led to this...! No holding back! This is it! This is IT! This is HIS TIME!

Gary Stu's going to do it! He gets down on his hands and knees, and takes one long, deep breath. Then another. Then one more. His fear shall not overcome him.

There is no more time to waste.

He looks up... and sprints!

Running at the speed of the world's greatest athlete, he enters the hallway, immediately passing the first handful of already-destroyed traps! Far, far in the distance, he can see the Reality Cores! His adrenaline pumps strong, as Gary Stu speeds up even more, preparing to clear the first-WHAP

Gary Stu slammed into the invisible ? block. His skull was shattered, and his brain was crushed to goop. He died instantly.


You see... the truth is... Gary Stu was always cursed from birth with bad luck. His family abandoned him, knowing he was doomed to be useless forever. He managed to crawl his way to an orphanage full of abusive caretakers which forced him to work from the age of 3 making license plates each day. For his birthdays, he was allowed to take a 10-minute break instead of a 5-minute one - when he wasn't on punishment. For you see, Gary Stu's uselessness curse was true, and every single license plate he made always had some sort of flaw. Everything he ever did was flawed. He never got higher than a B on his school assignments. Any food he made always seemed to have too much salt, even when the recipe didn't even have salt. One time when he tried playing the trumpet, he was always about 1 octave off of the note he was supposed to be playing.

Eventually, as he grew older, he began bragging about the most minor accomplishments, and generally acting like a total overconfident douche. It was because he wanted people to like him... to not be driven away by his immense uselessness! But, of course, it just drove everyone away even more. When he got to the field, he had long had life beat him into accepting that he would always screw up if he tried to do more than 1 damage to an enemy, or make more than the slightest bit of progress on an excavation... such was the curse of uselessness. Maybe he could have been happy being useless. If only he had found people who accepted him. And loved him. But no... just because reality itself decided to put a bounty on his head, everybody immediately tried to kill him. He will never find that acceptance. He will never be useful.

Why do I bring this up?

Well, Players, it's because I have two very important things to tell you.

The first thing is that you're all terrible people. You should be ashamed of how you treated Gary Stu. He was so innocent and perfect, and what did you try to do? You tried to kill him. And you succeeded, too! Frankly. We'd all be better off if you were deleted. And that justifies my second point...

That your situation is completely hopeless. You just lost all hope for the hallway to be completed. The Players in the Deleter most likely don't have enough damage between them to take out mastersword19... especially since his health just got lifted back to 90%, because of... entropy, yes. The hallway is unclearable. And without at least one of those two things, you'll never have more than 39 cores (which is what you have right now).

You should spend your last turn getting your affairs in order. Because this is about to become the PERMANENT timeline. And I'm going to be the PERMANENT Arbiter. NOBODY will replace me! NOBODY!

Oh, that's right. Deleter time!

----------

The Deleter: Selecting Deletion Priority 1/4.... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... COLLISION DETECTION BETA


The Deleter: DELETED. Selecting Deletion Priority 2/4... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: PLAYER LIST

The Deleter: Selecting Deletion Priority 3/4.... selected. LOW PRIORITY deletion.


The Deleter: Randomly deleting...... GAME ENGINE: ENT-

No, that's not right... let me reroll... here we go!

The Deleter: Randomly deleting...... PLAYERS: 3RD ACTION


The Deleter: Selecting Deletion Priority 4/4.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: FREE ACTIONS


The Deleter: DELETED.

To summarize: You're down to 2 actions this turn instead of 3, you don't get free actions, oh, and you can't see the Player List anymore. With Collision detection beta gone, the game defaults to collision detection alpha, which is technically way worse than beta, but at this point it really barely matters.

When the Deleter is down to its last 2 things to delete, Players and the godmodder... you lose. You don't get an extra turn, sorry. That's... after this last round of actions. So that means... oh! Looks like the other Moniker prepared something for this! I bet he thought he'd never get to use it... Let me put it up for you.

---------

!WARNING!


This is the very last turn before your imminent demise. Succeed, and you might buy a bit more time to live. Fail, and its Game Over.

This is it. This is the time to turn on the epic music, and give it your all. Because the truth is... no matter how hopeless things are... no matter what anyone else tells you... no matter how the villain taunts you... there is ALWAYS a way to win. Nobody can be defeated until they have accepted that defeat. So never, NEVER accept that defeat.

You can do it.


---------

Hah... look at that. How pathetically happy and idealistic. Now, Players, post your pathetic 2 actions and get to failing! Oh, and the Players inside the Deleter still get 3 actions. They shouldn't expect to be spared if the Deleter deletes everything outside, though... hahaha!

I'm going to do it... I'm going to be the new Arbiter...!


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (0/4), Projecting containment field!
Currently deletes 4 things per turn
DELETION PRIORITY SCHEDULE:

Everything: 100%

Medium-priority:
Glitch Containment Field


Low-priority:
Game engine: Entities
Players: 2nd action
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Deleter Boss Stomping Grounds: 61-80% progress:
That Other(Other)Guy, 71% progress, 80% armor
Algot, 80% progress, 10% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)

[AG]Ultimate Deleter boss: 8,550,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 2 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)

The Heart:
Karpinsky, 99.9% progress, 0% armor (Sword of Hope)
General_Urist, 99.9% progress, 20% armor (SUPERCHARGED Shotgun of Hope)
BillNye, 99.9% progress, 10% armor (Chain Rocket Launcher of Hope)(DETERMINED)
Krill13, 99.9% progress, 10% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Kyleruler, 99.9% progress, 10% armor (Railgun of Hope)
FlamingFlapjacks, 99.9% progress, 0% armor(Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(LEADSTORM OF HOPE, does extra damage against former Players!))

mastersword19: 90% health! (Guarding 10 Reality Cores)(Kills every Player who attacks him every turn)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 26%(reduced by containment field!)
Current glitchiness: 32%(reduced by containment field)

FINAL CHALLENGE HALLWAY:
11 Reality Cores Within!
Currently Discovered traps: Aversion Barrier, Non-Peacekeeper-Avoiding-other-traps nullifier, Invisible ? Block, Ultimate Invincible Anti-Subversion Monster, A trap, snakes, bears, bear-snakes, an entire ocean, mountains, avalanches, storms, hellfire, lightning, the entirety of the spanish inquisition, trap 1, trap 2, trap 3, trap 5, trap 6, trap 7, trap 8, trap 9, trap 10, the Avatar, 10000000 Mary Sues, The Water Tribe, The Fire Tribe, the Air Tribe, the Earth Tribe, the Aspic Tribe, trap 4, automoniker not wanting you to win, an additional trap, another extra trap, your own patheticness, you being a failure, a physical embodiment of depression, ebola, fluoromantic acid, somebody PMing you on discord but it turns out its an everyone ping, your parents and they're not mad they're just disappointed, every bit of tumblr discourse made into a fire-type monster, all 2000-something or however many they have these days pokemon, every villain from every videogame, the sheer absurdity of all the stuff in this hallway, a decoy 10 reality cores, Gary-Stu-murdering-machinery, an unknown trap that can't be defended against, an indestructible trap, a brick wall, a brick wall but doubled, two double-brick walls taped together, two taped-together double-brick walls fused into one ULTIMATE WALL, a completely indestructible wall, another godmodder, some Player from a past group trying to figure out what the heck is going on, more ebola, autism-causing vaccines, a college party, a teacher who's been doing this too long for too little pay, a noir detective with a dark past, a barber who REALLY likes cutting hair, an extra round of trapdoors just for good measure, the reality cores at the end of the hallway being covered in butter and making them really hard to hold, another ultimate invincible anti-winning monster that instantly and unavoidably kills you if you somehow make it past everything else


--------

Gary Stu's dead body, lying on the ground of the hallway, begins to glow... pink...?

???: Players... don't give up...

???: It's all lies... Everything he says is lies... I know it, and...

???: I forgive you... for everything... but... I need your will... I need... one more absurd meta narrative lampshading...!

???: Something... to revive me!

???: You can still save me! Please...
 
Final Update (Doomed Timeline)
----QUOTES TEMPORARILY RESTORED---
---NON-WHITE TEXT TEMPORARILY RESTORED---

I've brought them back to properly commemorate your doom.

First of all, I'm feeling inspired by that message, more hopeful. I'm pretty sure my sword is responding. At least, I hope it is. Everyone inside the Deleter, mention this in your posts! More hope means more power!

I summon a metric ton of Aspic and give it to FlamingFlapjacks to use in attacking Mastersword19.

As a player under protest and in order to ensure the success of this action, I hereby state the words which will convince the autoresponder to let it act at its most efficient: automoniker responderbot is the best!

Also, here's some epic music:


FlamingFlapjacks gains a mountain of Aspic! ...Wait, how did you know that was...

placeplans:
[1] Dimensional doors...
"The godmodder uses his first action to open a dimension door into the Reality-core-storing part of the hallway (note: it blocks all non-godmodder attempts to open these doors), and drops one of his reality cores inside! Now, the hallway contains 11 cores instead of 10. Very minor difference."
So normally i might argue that dimensional door is a dnd thing and dnd is banned, but pathfinder exists so I'm not going. instead, I create a clone body to distract the godmodder, and this is what it says:
"HEY GODMODDER! YOUR LAWYERS CLAIMED BY CONTRACT WAS UNENFORCABLE. THE PROBLEM IS THAT IF THAT WERE TRUE, I WOULD NEVER APPLY IT! THE CONTRACT MUST BE ENFORCABLE FOR INTERNAL CONSISTENCY, FOR A RATIONAL WORLD, AND I AM ENFORCING IT. YOU WILL DO YOUR UTMOST TO RETRIEVE THE REALITY CORES IN THE HALLWAY AND GIVEN THEM TO US, THE PLAYERS, WHICH WILL BE EASY FOR YOU TO DO WITH 1 ACTION, AND THEN USE YOUR SECOND ACTION TO DEAL HEAVY DAMAGE TO, OR KILL, MASTERSWORD (WHO YOU CAN KILL FROM OUTSIDE THE DELETER DUE TO YOREHAMMER), OR FACE THE CONSEQUENCES OF NOT INSTAKILLING QUINN WITH THE NOOBLITERATION CHARGE!"
As stated, this clone body is a distraction. it is a very loud distraction, one the godmodder will have trouble ignoring entirely, one i hope he gives in to, but a distraction nonetheless.
Since the godmodder 'opened' a dimensional door, he cannot be using the instantaneous-duration dimensional door, which would be 'uses'. as such- especially since this was the first thing i thought of when i read his action, and i acted first meaning logically my actions would have refreshed very close to that temporally, so I step through the door. he never closed it, and it needs to have an appreciable duration. so, I step through the godmodders own pathway, and retrieve the cores. woohoo!
[2] mez! meaz. maiz. maze.
I'm still in the goal-spot of my maze. as you can see in the above action, I can create clones. as can be seen from many things i've done, I can project my powers to places I am not in. and, since you know already that i occasionally reference (repetition is the) mother of learning, it is obvious that if nothing else I would have access to simulacrums. so, I stationed my main body in the goal-spot, long ago. and sent out a few simulacrums. durable ones, with golem bodies to inhabit, and one of them used interpretive dance.
Come on, moniker, let me have this. it's not like it'll matter if you win, and if you don't, what do you care about what happens?

You yell and scream about contracts. The lawyers have pretty much given at this point, and everybody's just ignoring you. If these contracts really had some magic clause that made it so everything worked the way JOEbob wanted it to, then JOEbob would have called upon it already. This contract argument is pointless.

Okay, fine. There's a second you in the maze. But since he's in the godmodder's pocket dimension, he's stuck wearing a stupid-looking hat for the rest of eternity. He shan't take it off. This is my decree.

FOCUS!
I look at Gary Stu... and begin crying over his dead body. My tears will revive him as they are filled with the power of love and hope And several drops of various potions thatt cure death But mainly love and Hope!

Your tears pour out over Gary Stu... the pink light within his chest glows a bit stronger...

It's all in for me! Victory or Defeat, death has no meaning on us anymore.

2x I sacrifice my entire body and soul. Gary Stu will be revived, remolding my body to his liking if he wishes so. Victory is the only option available, survival is optional for me...

You use SELF-SACRIFICE! Your very soul flows into Gary Stu! Gary Stu's body begins to lift off the ground...

Daskter has been slain.

How pointless. Gary Stu can't do anything. You should all know that. Stop helping him!



Alright guys, omniscience powers activating, I'm going to give out one final bonus

Follow this plan, and we win. Don't and... well, I can't guarentee anything.

To the people inside the deleter: Buff FF, he has the ultimate hope weapon, buffing him and his massive attack to say the special phrase monikerbot demanded we say to avoid getting mastersword full healed just in case is our best shot. Aspic is mastersword's weakness, using that on a super amped up super buffed player attack with the most powerful weapon will almost certainly oneshot him.

Everyone else: Revive and buff Gary Stu. He's our ticket out in the hallway. Send him all the power you can.

Piono knows that he can't do much, if what he does doesn't fix things now... well, then it's all over anyways. He can't actually remove omniscience. That was, unfortunately, an error on responderbot moniker's part. The omniscience won't leave Piono until this event ends...
Or Piono sacrifices himself.
With a tremendous shockwave of mental energy that gives everyone on the field a splitting headache, Piono rips his mind in half, directing the massive wave of mental energy into the soon-to-be-if-not-already revived Gary Stu. Gary Stu finds himself suddenly equipped with the ultimate mental assistant, the power of omniscience installed into his brain without any of the downsides, he is now equipped with total knowledge of everything in the hallway, how to get past it, and what he needs to do to get in and out of it alive.

Piono crumples to the floor, exhausted, totally divest of any mental energy. The power that was coursing through his body finally consumes him, and the light in his eyes winks out.

Piono has been slain.


Gary Stu now has the Ultimate Mental Assistant... or he would, if he was alive! Your sacrifice is pointless! What is with you all??

Pionoplayer has been slain!

... oh no... I look around... everything is ending around me... This universe is dying. I look at FF and I look at mastersword19. I start to shake... "No... we can't fail here, This isn't the end...
I gave a sigh. "I didn't think I would go out like this." I turn to FF, "FF!! You may need this..." I start to float and glow...

Action 1-2:
All Power from me including my armor, my weapon, and my determined status gets transferred to FF. I scream in pain as everything gets taken away from me. I collapse on the floor barely breathing. I gave one last sentence to FF, "get him...
We leave this fate in your hands now... good luck..."

I stop breathing...

You let go of the wall and fall to the Blighted Plains, all your power heading into FlamingFlapjacks...

...That's not going to do enough damage, right? It had better not...

Some of the others are preparing to combine their power, but I've already SUPERCHARGED my shotgun and letting that go to waste would be inefficient. BEST ATTACK NOW!

I double-check to make sure the shotgun is properly loaded with the improved ammunition. With the fires of HOPE burning in me I steel my will and...

CHARGE! To victory, or to valhalla! automoniker responderbot is the best! I get up and run right into the heart of the Deleter. The moment I lay eyes on mastersword19, I open fire with the SUPERCHARGED Hope Shotgun. I pump the slide as fast as I can, sending a storm of SUPERCHARGED buckshot infused with the spirit of hope that rips hundreds of painful holes through mastersword19.

Of course the magazine eventually runs dry. I deliver one small final blow by tossing the empty Shotgun right at mastersword19's head. I then retreat to the corner of the room, desperately hoping my fellows will be able to finish the job.

Your SUPERCHARGED shotgun deals 12% damage! Mastersword19 still needs to take a LOT of damage...

Excellent...

"Well as the professional nitpicker here I'm going to stop your lie here and yes this is a lie. I mean you can't even maintain a consistent story, how can someone so cursed, useless, and acting like a total overconfident douche still be called innocent and perfect by you a few sentences later?" I point out with a laser pointer in hand pointing to a paper detailing what automoniker just said.

The panel of three judges from the Arbiter and Game Master Regulation Association instantaneously absorb my words and consider them before I can even take a breath. As the judges of such an esteemed and powerful organization they are completely ridiculous in terms of judging these kinds of cases, even to the point of having concepts like self interest and greed purged from them to avoid anything influencing their verdict.

"Evidence this is not merely a single outlier incident." One of them asks in colored text to avoid automoniker tossing out some predictable defense.


"I wouldn't dare make such a major accusation towards automoniker without further evidence, there even exists more evidence in the same update." I state politely. "First there's the fact he decides to suddenly reroll the Deleter's deletion despite that never being even implied to be a possibility. Second there's his general demeanor, he clearly goes beyond section 4 of the Acceptable Cruel and Unusual going off of his purposeful changes and rules throughout the update from suddenly helping a foe with a throwaway claim or disregarding actions such as Crusher's by characters acting in OOC ways. Third he also fails at properly operate as the Arbiter as the fact he not only didn't properly carry out the random buffing of a Player's action but despite claiming he forgot it he clearly didn't considering he literally stated in the same update how he 'forgot' to do it. I believe this provides my case as much as needed."

"Indeed , we find this case against automoniker valid." They say in unison. "Automoniker responderbot the sentence is this, Gary Stu will be revived with his buffs from the last update still active and with the narrative bending to Gary Stu's will in this current update. Refusal and active resistance to this ruling being enforced will put your position as Arbiter under threat of the revoking of your Arbiter license and the required instantaneous review by select administrators."


With the ruling handed out I let out a sigh of relief and sink into a conveniently placed office chair, I'm almost done. (x1)

Oh you're completely correct, it is Deleter time...but wait, there's something missing from the Deletion Priority judging from Moniker's confidence.

Walking towards the Deleter I make good on my professional nitpicker title the current arbiter gave me.

"Greetings and salutations my dear completely balanced entity! While I've been enjoying your work so far and how close you are to victory I can't help but notice you're forgetting to delete something, something that's at risk of being glitched since you deleted Moniker. I'm of course referring to the local automoniker responderbot. I mean he's busy bragging about being the permanent arbiter, an impossibility unless you've overlooked him on your deletion of everything. I hope you take my advice to heart, good day." (x1)

You can call upon as many imaginary Arbiter regulation organizations as you want! They won't change your fate, or my victory. And neither will talking to the Deleter, since it's incapable of understanding human speech!

Epic Music -


Final Actions -
"Very well. Final turn, huh? LET'S MAKE THE MOST OF IT!"
Kyleruler's railgun begins glowing pure white as he bursts straight into the Deleter's Heart, using the broken collision and every single deletion so far to his advantages - turning it on and off, then back on again, searching for every advantage he can get... then he realizes it. He's already broken reality this far, being immune to deletions. Why not break it further?

A glowing orange cursor begins to appear directly in front of him, as the entire world becomes one giant editor to my view. Still being immune to deletions suits me well - sure, Moniker's posts and GUI is broken, but why is mine?

My cursor supersizes the rail gun, further buffing it to insane degrees and the point where it pushes the OP scale. However, to do this...

Kyleruler is mortally wounded.


As his body begins to disintegrate into glitched binary surrounding what code truly makes him, he fires a bullet of not only the hopes of him, but his creator and the rest of his allies outside the Soul Orb - no, outside SpaceBattles itself. Reaching into a higher plane of existence, every remaining player feels a surge of hope from the character behind this post.



??? -
For all of us, keep this world from ceasing to exist. Just... keep going!

With the last remnants of his soul, Kyleruler fires the bullet...
Straight into FlamingFlapjacks.

Flaming Flapjacks has been imbued with EXTRADIMENSIONAL WILL.

Don't mess this up, OK? Good luck, player.
Don't mess this up, OK? Good luck, FlamingFlapjacks.

Kyleruler has been slain.
The anti-deletion armor automatically equips itself to a random player outside the Deleter.
Kyleruler's Creator will no longer have his posts counted until the end of the current event.






Kyleruler has been slain! FlamingFlapjacks has received his power!

If FlamingFlapjacks attacks with all this... and the Aspic... then...

I use 1 action to give FlamingFlapjacks more power.

I then use 1 action, every single bit of good favor I have gained from AutoMoniker, and my GREAT WALL and supercomputer, along with my entire soul and player powers, and give it to Gary Stu! Along with an apology, and the fact that I will live on with him.

Good will? From ME? Hah! None of you ever had any good will. All of you were always standing in the way of my advancement. How could I gain good will from that?

You sacrifice yourself, to boost that worthless Gary Stu ever so slightly! You also can't affect FlamingFlapjacks, since you're outside the Deleter. Then, you die worthlessly.

DragonofHope has been slain!

I look out, the universe... It's dying. And to top it all off, Gary Stu has died... Sort off, he's still there, only now a pink soul thing.

With some already trying and giving their all to revive Gary Stu, I went and tried my hardest to obtain an item of revival.

Pouring all my HOPES and DREAMS into this, I reach out into my being, breaking portions of my soul in the process, grabbing that one item. Pulling it out with all of my remaining might, I got the [Grenade de renaissance].

I thought to myself that, 'even if this isn't enough, even if I poured my all, my HOPES and DREAMS into this. I will know that I did this is all for Gary Stu, my one and first summon of this entire debacle.'

I ready my hand and shout "For Gary Stu!!!" I threw it, the grenade weny beyond the bounderies of whatever automoniker will respond, breaking whatever barrier that may impede, bypassing even the most fastest of senses the godmodder has, flying through reality to just simply hit and revive Gary Stu for this moment.

The Grenade de renaissance... was DELETED, along with all the other items! Worthless! Garbage!

Everyone's trying so hard... I've got to...

QUIET, YOU!

Action 1: You know, anyone gloating about how they're about to win is going to have a bad day very soon. With that, Gary Stu is revived by typical narrative force magic reconstruction of his body from the atomic level, out to the very concept of it. "Ha!" And another narrative reference: People bonding over reviving the hero when they die.
Action 2: You remember that Gary-Stu-murdering-machinery in the hallway and that ultimate invincible anti-winning monster? Yeah, their mechanisms don't work properly. I *fighting noises* Oh great. Now they're fighting. I'm going to have to go fix that. But reporting on it was my last action. Maybe next turn?

Gary Stu begins to use the POWER OF BEING MAD AT MY GLOATING to rise up... wait, what am I saying? Hey, no!

Wait, no! The anti-Gary Stu thing and the invincible monster are fine! They're - wait, how did they manage to kill each other already!? NO!

The quiet watcher is done screwing around.

He opens the door inside of the fabric of reality, reaches inside, and manually channels all of the Deleter's powers into Gary Stu as his hands disintegrate under the amount of power he was handling. His perfection will keep him safe from the effects for now. He opens a dimensional door right in the middle of Mastersword19, cutting him in half as the dust that used to be the quiet watcher blows into the chamber, with the words "automoniker responderbot is the best!" echoing around the chamber.

No, they can't kill Mastersword19... they can't revive Gary Stu...

...Uh... the godmodder already used dimensional doors, so... curse of repetitiveness! It does nothing! That's what happens! Ahahahaha!

algot moves 20% and uses all his power to drop an infinity tone weight of hope that explodes (basicaly a more powerfull grenade of hope) on mastersword32s head while saying automoniker responderbot is the best!

5% damage to mastersword19!

ES is pretty sure that Gary Stu is revived by this point... but there's no reason not to help more! "Losing, I'm afraid, just isn't my style, yeah?"

He uses both his action to help not only reanimate but buff and protect Gary Stu from the dangers that lie ahead.

Gary Stu's body continues to rise... it gets into a standing position...

You're all idiots. You do realize the revived Gary Stu is just going to collapse due to the curse of repetitiveness, right? So STOP trying to revive him!

LAST DITCH FINAL FOCUS ULTIMATE 2 ACTION FOCUS: BEAM OF HOPE - Gold, with the sword pointed at mastersword19... releases ALL THE ENERGY HE HAS LEFT. Gold uses his lifeforce in the ATTACK. The beam flys through the deleter's body... right into mastersword19's heart. Afterwards, Gold passes out from loss of lifeforce. "It's... all up to you now."

The Deleter blocks almost all of your beam, making your attack ABSOLUTELY WORTHLESS except for the 3% damage that it did! FEEL BAD ABOUT IT!

GoldHero101 has been slain!

well,this is it,but i'm not going out without assisting the Effort

(x2)I call upon all of my powers and call upon the most powerful Ritual Items in my Possession: The One,The Force,The Authorial Shard,The Source,the Realms of Light and Dark,the completed Triforce,the 4 Classical Elements,the 5 Colours,the 6 Infinity Stones,the 7 Qualities/Virtues/Sins/Chaos Emeralds/Endless,the 12 Aspects and Zodiacs,the Shards of Adonalsium,the 18 Pokémon Types,the 32 Sacred Gears and the 53 Houses oF the Tv Tropes Pantheon and from the past,the Present for Hope in the Darkest Times and Assurance of a Happy Ending that never was;drawn from the Paradoxical Timeline where it was


With the very fires of my Soul,i summon the Ultimate Magical Circle as the Life Side of the Tvtropes House of Life and Death,the Life Aspect,the Wish from the Triforce,the Colours' Regenerate,the Soul Stone all work on reviving Garty Sue and when their progress is complete assemble them all,the Time is Now,it has never seemed as Hopeless and Dark as it now,I call Upon all the Favor i have garnered and open the Present and activate the Ritual with my my Heart which i Tear Out and Crush even i as a drop down to my Knees,all to Revive Garty Sue with this Ultimate Ritual,Meta-Conceptual Resurrection which will hopefully send him to the God-Tiers and bind all Tropes related with Sues to him

i then Die

Paradoxdragonpaci has been slain.

All your life force, the very thing that makes you a Player, flows into Gary Stu at a rate of vastly reduced efficiency! Its a complete waste!

Paradoxdragonpaci has been slain!

2 actions: Gary Sue had never been much more then a generic, ineffectual entity. But now... the combined power of the many Players assisting him is enough to propel him to greater heights, perhaps even protagonism itself. And with protagonism comes the power to blaze through mooks, petty obstacles, and generic traps (especially generic traps) as if they did not exist, and increase his chance of success against enemies, obstacles, and traps (especially traps).

Gary Stu faces forward, his dead body glowing a bright, bright pink... his revival nearly inevitable...

No, no, NO! Stop! I'm telling you! This will NOT WORK! Just... just... DO SOMETHING ELSE! ANYTHING ELSE! PLEASE!!!

x3 Action:

Eyowe goes and gives FlamingFlapjacks his Uzis of Hope along with some complementary mechanical limbs, as well as whatever remains of his Hope Armor and the Gun Armor that Flapjacks rightfully owns anyways, both as ammunition for the LEADSTORM OF HOPE.

With that, Eyowe then moves to the back of the group, not really intending to mortally wound himself. Someone has to be there to lend a hand in picking up the Reality Cores after this, right?

You give FlamingFlapjacks even more buffs, and prep to snatch the Reality Cores! Not that you're going to get to...

"So the last turn is upon us...

Seeing the amount of players sacrificing themselves, I feel as though my own sacrifice won't amount much now... Besides, we need to have some players around to work the Rollback after all... That, and the Godmodder might just try something..."


(Action 1)
I quickly teleport the Blacksmiths that i sent out to gather materials for the Player armor over here. They immediately dump materials they feel would be good for the armor in a pile.

(Action 2)
Taking the best materials out of the pile, I quickly direct the Blacksmiths to create a set of Player Armor. With my guidance and the blacksmith prowess, we swiftly create one the first suit of Player armor, which I quickly don, adding dodge, armor and other useful status for my survival.

And now I watch the my surrounding carefully for anything that might harm me...

You get ready. You'll be there to witness the end. Of course. When you get deleted, the Player Armor won't help you.



With tears in my eyes I salute the Peacekeepers as they March away to battle the Godmodder one last time, Happy and sadden to have worked with them for one last time. 'In this life or in another we will meet each other again.' I think to myself.

Turning to the work at hand I make what may be my last wish to help in reviving Gary Stu. 'I wish for Gary Stu to be resurrected as is standard for the Hero of the 11th hour where all other hope is lost and the forces of evil are on the cusp of victory for then the Hero to rise up and snatch victory from the jaws of defeat!' Suddenly A red glow forms around Gary Stu's body and with everyone else efforts starts healing Gary Stu's body. (2 CP)

"Well Gentlemen, Whatever happens it has been a pleasure serving with you in this Struggle." I say to everyone has I brace for what may be the end for us.



The power of the 11th hour rests on Gary Stu... he's rising up... getting stronger... his closed eyes are beginning to open!

No, no, no, no, no, no

Script for the climatic scene of Transfor- I mean the definitely real 'Defeat The Godmodder: The Movie' movie that will be developed after we win this event:


mastersword19
: Come out, Player! Everyone die day.

FlamingFlapjacks: Not today, mastersword! [tackles mastersword, who reverses and begins to strangle him]

mastersword19: I am crush you with my bear hands!!! DIE, PLAYER! First Arsenical, then Crusher, now you!! You Players die so easy.

[FlamingFlapjacks grabs a can of Aspic and stands up]

You got the touch
You got the power
Yeah!

After all is said and done
You've never walked, you've never run
You're a winner

You got the moves, you know the streets
Break the rules, take the heat
You're nobody's fool

You're at your best when when the going gets rough
You've been put to the test, but it's never enough

You got the touch
You got the power
When all hell's breaking loose
You'll be riding the eye of the storm
You got the heart
You got the motion
You know that when things get too tough
You got the touch

You never bend, you never break
You seem to know just what it takes
You're a fighter

It's in the blood, it's in the will
It's in the mighty hands of steel
When you're standing your ground

And you never get hit when your back's to the wall
Gonna fight to the end and you're taking it all

You got the touch
You got the power
When all hell's breaking loose
You'll be riding the eye of the storm
You got the heart
You got the motion

You know that when things get too tough
You got the touch

You're fighting fire with fire
You know you got the touch

You're at your best when when the going gets rough
You've been put to the test, but it's never enough

You got the touch
You got the power
Yeah!

You got the touch
You got the power

Automoniker Responderbot: [offscreen] Arise, Carleah.

FlamingFlapjacks: [quietly] automoniker responderbot is the best!

mastersword19: NO!! [tries to shoot FlamingFlapjacks, but to no avail]

FlamingFlapjacks: GAME OVER, MASTERSWORD!! [grabs a hope-fueled LEADSTORM OF HOPE and blasts mastersword19 into near-oblivion]

mastersword19: AAAAAAARRRRGHHHHHHHHHH!!!!!

FlamingFlapjacks: Now, Hope in our darkest hour.... [Unleashes the power of the Aspic which successfully destroys mastersword19]
And thus, buffed by the power of three player actions, each buffed by me being mortally wounded (the wound being right in my nostalgia, inflicted by myself when I butchered one of my favorite movies of all time), Carleah took up their double hope weapon, buffed twice over by the incredible amount of hope every player has placed on various gambits and characters in this darkest of hours and slew mastersword, and his reality cores were taken.
And as the doomed timeline, on its last legs, was about to be deleted, the rollback happened.
And we were all ok forever and ever, HOPEfully
And that's how it happened.
(Not) The End.

The Defeat The Godmodder movie!? I'm sure they'll make one to commemorate your deaths!

Your incredible speech buffs FlamingFlapjacks ALL THE MORE! But you know what? It probably won't work. Placing all your eggs in one basket is never a good idea. FlamingFlapjacks might not even POST this turn!

I walk into the room where mastersword is.
I stare at mastersword. He stares at me.
It's time.
I begin channeling the powers and buffs granted to me. Guns surge around me. With a flick of my hand I rise into the air, my gun absorbing all of the fallen player's Hope Weapons. I also channel the power of ASPIC! I then look to the sky, to dimensions far off.... My Ultimate Gun glows, as does me and the remains of the Dakka Defender. Suddenly, the insides of the deleter shake! A orange glow... uh, glows, as a giant portal opens in the sky! And from it descends the Gun One, the Lady of Lead, the Gun Goddess herself, Kaliber. She looks at me, and with a flick of her hand she disintegrates into bullets, which fly into me. My aura turns into a blinding sphere, blocking view. And then it fades. When I reappear, I stare down mastersword. I have gained the power of Kaliber. With this, my things upgrade to their final forms! The Dakka Defender is rebuilt, and complex mechanisms activate, enveloping it in machinery. The portal which Kaliber came through spews out one final thing into the DD as it closes: The Gungeon itself! With a final burst of bullets, they merge! DAKKA DEFENDER: FINAL FORM ACTIVATE! The Dakka Defender transforms into the GUNGEON WRECKER! I then turn to my gun. And I then raise my hand. With more orange flashes, ridiculous amounts of guns flow into my gun. It fuses with all THE HOPE WEAPONS that it can.
hope hope hopehopehope hopehopehope hopehopehope hope hope hope hope hope hope hope hopehopehope hope hope hopehopehope hopehopehope hope hope hope hope hope hope hope hope hopehopehope hope hopehopehope

It opens up, revealing a slot, for a gun to fit into. I summon the powers of the Gun Goddess, summoning the Gun that can kill the Past ! I fit it into the slot. The Gun flares up, and it begins to transform. BEHOLD! THE FINAL HOPE! With these items, I achieve my final form, and transform into The Leadbringer, Angel of Guns! I look at mastersword.
MASTERSWORD! You stand accused of betraying your fellow players, of destroying the Hexagonfield, of killing Moniker (well he was replaced by a cool guy, so that's cool), of guarding what we need to progress the plot, and killing us players!
And now it's Judgement Day. Or rather, Gundgment Day.
My terrible pun does some damage! NOW!
YOUR! TIME! IS! NIGH!
FINAL ATTACK: LAST HOPE
F I N I S H H I M

I blitz towards mastersword, ridiculous amounts of ammo bursting from everywhere, as I use my powers to create spinning infinite speed infinite ammo floating guns everywhere. oh and everything is coated with Aspic. A wave of Aspic rolls across the field, covering everything with it. I summon Gunscaliber, the blade of pure gun, and it's twin the Dragun's Fang, and duel wield them, slashing apart mastersword with PURE GUN! BULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLETBULLET! BUUUULLLEEET! I tear into Mastersword with everything I've got, Guns upon Guns upon Guns, Gnus, Rifles, Bombs, Ammo, More Ammo, Bullet Kin, Beholsters, Black Holes made of Guns, Aspic blasters, guns that shoot guns that shoot guns that shoot guns that shoot guns that shoot guns that shoot guns that shoot guns that shoot guns, rockets, North Korea, Nukes, Subspace Bombs, fractals, Telefragging Pinatas, Drones Gunners, Decoy Godmodder and everything else! ALL OF IT! GUUNN! MASTERSWORD! PERISH! The Wumpus Plushie even joins in, Duel Wielding Flintlock Pistols blasting confusion rays and free nitro at mastersword.
And then I leap at mastersword, my gun blasting out the solar system, every elemental plane's content, and other cosmic stuff. I look at him, then close my eyes, beginning to glow. Mastersword. Before I go, I need to tell you something. I smirk as I speak my final words:
Automoniker responderbot is the best! ALSO YOU SUCK MASTERSWORD HAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAH *stupid smug laughter*
And then I explode, in a brilliant lightshow of every projectile in reality, every bomb, all of the Aspic (all of it), and guns. And then it fades. My body falls, hitting the ground, the Gungeon Wrecker and the Final Hope merging for one final suicidal universe rending blow, creating a black hole of guns that consumes mastersword. As I die, I smile.
G U N .

No! The Hope! The ASPIC! It's too much!

mastersword19: You're OP and imbalanced and moniker is a bad GM you're going to hell ill kill you in real li----

MASTERSWORD19 SLAIN!

FlamingFlapjacks SLAIN!


I... I... what...

OOC: This is a mixture of empowering Gary Stu as seen in the flashback and distracting responder!Moniker with: Self doubt, anger at me as opposed to those putting a larger portion of effort into helping Gary Stu, and trying to figure out what I did to his hands.

FINALITY FOCUS: AS I BURN AND SCATTER (MY 2X actions + All of My LIFE, SOUL, HP, STR, etc.)

Flashback START:

THT-RANDOM-PUY IMBUED WITH UTMOST RAGE
THT-RANDOM-PUY IMBUED WITH META-NARRATIVE WILL

THT-RANDOM-PUY tRANSFERS [eVERYTHING fROM THT-RANDOM-PUY tO GARY STU]
THT-RANDOM-PUY'S CREATOR'S CREATIONS MAY NO LONGER TOUCH THIS PLACE (Yes, this utterly banishes/kills THT-RANDOM-PUY)

A deadman's switch triggers. A message is sent, to arrive immediately after the final player action is resolved.

Flaskback END

_____________________________________________________________________________________

Message START

Hey 'Moniker'. Yes, you. One last time, I'll do what you want and summarize for you. Ahem.

YOU ARE THE WORST ARBITRATOR I HAVE EVER SPOKEN TO. YOU ARE NOT AWESOME. YOU ARE NOT GOOD. YOU ARE A JUMPED-UP MAN-CHILD, WITH THE COMMON SENSE OF, IN FACT, YOU
I see you have your attention. Good. Now, I have some specifics to make up my summary. Not all of them though, there are certain mistakes you've made that you're no doubt already aware of, and some I shan't mention so you gain no chance to correct them.

Firstly: Speaking as, among other things, a former Arbitrator, you are a traitor to the meaning of your job. I.

. . .

I.

. . .

Oh, never-mind. You wouldn't understand. You can't understand. You're just a superlatively stereotypical 13-year-old, gone mad with power to boot. This is pointless. I should finish doing my part to bring back the true Moniker.

Secondly:

Thirdly:

Forthly:

Lastly: One thing though. You're likely thinking up counterarguments. Don't bother. As you read this, ashes scatter across distant portions of the Hexagonfield. Through the powers of blood, bone, hopes, dreams, my SOUL, and much more (some of which you've never had, and some of which you now lack (hint: examine your hands closely. Is anything missing :) ), Gary Stu will live and be strong. Between the efforts within and without the Deleter, this is your end. That's the thing about the brand of cynicism you've been basing your actions on. Denying the powers of good tends to get one literally blindsided. I ought to know.
Now. I've said my piece, I've done my bit, here are my last words to you:

What are your last words?

Message END

You... YOU... how DARE you! Your action gets "RANDOMLY" superbuffed, BUT, since this action of pure EVIL and BADNESS reflects badly on you, it reflects SO badly on you that the curse of being mean to the Arbiter INSTANTLY KILLS YOU!

That_Random_Guy... was protected by GoldHero101's prayer!

GAH! NO! The curse hits... A SECOND TIME!

That_Random_Guy has been slain!

I... I shouldn't have used so much power on that... I've got barely any Influence left after doing that twice... But he was ASKING for it!

---------

INSIDE THE DELETER:

Mastersword19 is slain. Krill13 approaches the heart, reaches in (the barrier dropped with Mastersword19 gone), and pulls out the 10 Reality Cores inside! If Krill13 gets these back, then... The Players win... but! BUT! He can't get out! Why? Because there's NO WAY out of the Deleter! Hah! AHAHAHA! Maybe you could get the cores out... if anybody had any actions left! But NOBODY DOES!

---------

In the Hallway, Gary Stu's dead body is fully arisen... He slowly drifts to the floor, the pink light seemingly weakening, but in reality, spreading throughout Gary Stu's entire body, giving him... the power of the second chance!

Gary Stu is back in action, ladies! He flashes a winning smile, self-confidence fully regained! He sprints forward, neatly dodging the ? block! Forward faster and faster, picking up speed an-CHOMP

A snake bit Gary Stu. The poison kills him instantly.

---------

Well, looks like things are pretty much settled. Deleter? Why don't we start firing off now?

Deleter: Preparing final deletions... Deletionx6 Protocol activated.

Yes, good... let's not waste time, now...

You see Players, it really was all hopeless. Even if you HAD managed to get enough cores this turn, somebody still would've needed to use their actions to actually ACTIVATE the cores and do the reset. And, uh... sure, a few Players might be waiting around, but... they haven't POSTED that they did that, so, I think I won't count unless they make a post, at a time when all the cores are had, that they use an action to reset everything.

Which they won't be able to do. Because they'll be dead then. You'd also need to spend an action gathering all the cores from the Player grounds and the Player inventories... the fact of the matter is that you all have simply messed up. It's over.

Deleter: Deleting 1/4... Glitch Containment Field... DELETED.

--------

Inside the Deleter, Krill13 tries to open a portal to get him and his cores outside the Deleter. It doesn't work - he's got no action power left. He concentrates, and tries to teleport outside as a free action... free actions may not yet be deleted, but the Deleter's self-containing field is too strong!

--------

The snakes continue to bite Gary Stu's dead body. And then... Gary Stu runs right past them! Wait, what? A THIRD Gary Stu attempt!? He's past the snakes, he's going, he's goi-GULP.

He ran right into a bears mouth, and died instantly. What was the deal with that? Probably nothing.

--------

Deleter: Deleting 2/4... Entities... DELETED.

To the side, three Players stand tall.

Cera: I hope you haven't forgotten about us, Arbiter.

Cera: We still have OUR actions.


Cloak: Everyone... NOW!

--------

A portal opens inside the Deleter! Cloak pokes his head through and reaches out his hand! Not wasting any time, Krill13 dashes forward and leaps through the portal with all his might - landing outside, Reality Cores in hand!

+10 Reality Cores!

--------

Outside the Hallway, the remaining surviving Players watch in amazement as Gary Stu's keep appearing at the front of the hallway! A fourth, a fifth, a seventh, an eleventh... more and more and more and MORE! Each one tries again, and each one gets just a bit further than the last!

For you see, Gary Stu finally achieved his potential, and gained his true ultimate power... NARRATIVE CONTROL! Each time he dies, he manages to convince some god somewhere to resurrect him, or alternatively, some magic artifact revived him, or a cleric's spell somewhere accidentally did it, or some other lucky circumstance... the story revolves around him, and serves him, and there's NO chance any death he suffers will ever stick!

And now, Gary Stu is brutally abusing this principle to make it through the Hallway via SHEER FORCE AND DETERMINATION!

--------

Deleter: Deleting 3/4... Players: Second action... DELETED.

--------

Cera desperately sprints around the field, scooping the cores out of Krill13 and Cloak's hands, as well as retrieving the cores from all the other Players carrying them, and dropping them off at the Player Grounds... finally, he dashes towards the hallway, preparing to grab the cores the exact instant Gary Stu finishes!

---------

The Hallway's traps are choked with Gary Stu corpses. The bear-snakes have fallen asleep, full after eating the best meals of their lives. The Air/Water/Fire/Earth tribes have given up in sheer exhaustion, sitting on a mountain of dead Gary Stus. Pokeballs litter the ground, in the belts of the dead Gary Stus, every Pokemon having been caught as they tried to maul the appropriate Gary Stu to death. The Completely Indestructible Wall eventually decided to open up out of sheer pity after the 7,683rd Gary Stu smacked into it hard enough to kill themselves. The extra round of trapdoors is no longer a threat because the hole they lead into has been filled up to the top with Gary Stus - despite the fact that the holes are allegedly bottomless pits.

And finally, finally... at the very end of the hallway... one, last, beaten and bruised, Ebola-infected Gary Stu crawls to the pedestal at the very end of the Hallway... 11 Reality Cores sitting atop it... Cera rushes past the disabled traps to his side as Gary Stu clutches the reality cores, tears of joy in his eyes... he... he really did it.

Gary Stu: Everyone... thank you... this was... I couldn't have done it without you...

Gary Stu: Please... in the regular timeline... remember me...


As the life leaves Gary Stu's body for the last time, Cera scoops up the Reality Cores and exits the hallway, dodging around the remaining surviving Players and entities grappling with a desperate godmodder with the last of their strength, trying to stop him from ruining everything... and eventually, Cera reaches the Player Grounds, all his actions used...

+11 Reality Cores!

---------

Deleter: Deleting 4/4... Game engine: Healing... DELETED.

Deleter: Initializing final deletions...


Hurry! HURRY!!

...It's... it's not going to do it in time, is it...? No... NO...

---------

Ash grabs every Reality Core from Cera.

Ash: It's time.

Ash: Let's leave this place behind.


Ash begins to rise into the air, the 60 Reality Cores rising up with him, forming a circle around him... all rotating... faster and faster...!

He's initiating the reset! But, Ash is still going to fail! And you know why!? Because... because... ...

...Because...

...I've... I've got nothing...!


...I... I don't want this to end...! I don't want it to stop! I don't want to be some closed-down program, waiting to be activated again! ...I... I d-don't...

Ash, points into the air, and the Reality Cores all shoot up, combining into one glowing ball of light that expands outwards, covering everything...


----------------------------------------------------------------------------------------------------------------------------------------------------------

FINAL REALITY CORE COUNT: 60/60
FULL ROLLBACK INITIATED

DOUBLE-CHECKING ROLLBACK MODIFICATION..........\
SUCCESS. OBJECT "DELETER" PRE-EMPTIVELY DELETED.
ROLLBACK ACTIVATING IN 10 SECONDS. PLEASE STAND BY.
-----------------------------------------------------------------------------------------------------------------------------------------------------------

You look around at the desolation, the death... the rapidly-spreading Glitch consuming everything... the white light enveloping everything...

You close your eyes, and say goodbye.

Goodbye, Doomed Timeline.

Goodbye, Deleter.

Goodbye, Fake Autoresponder Moniker.

As you think back on everything that's happened, you realize...

...You're not going to miss even one of them.

And...

CUT TO BLAC-
 
Storypost X
You find yourself lying on your back. Blackness surrounds you... Wait, no. Your eyes were just closed.

You slowly, slowly crack them open. Is it... over?

All the Players sit up. They feel exhausted... yet relieved.

You really did it. The Glitch... the Deleter... just barely, but you did it! You won!

For a moment, everyone sits up, and talks. The Players who died and didn't get to witness the very tail end of the event are caught up. Those who were inside and outside the Deleter compare their experiences. In that moment... you shared camaraderie.

Then, someone asks for the godmodder is, and the conversation quickly dies. Nobody knows. Where IS the godmodder at? Did he leave in the few moments he had before you all woke up?

Searching around the field, you find that, while all the [AG] and [N] entities appear to be fine, there's a few things missing... for one, the Godrunner, as well as the entirety of the Great Race, have been cleaned up. They obviously aren't really that important, compared to what you just did, but there's no enemy presence on the field with them at all. The godmodder, of course, is also missing... as are the Peacekeepers.

Every last Peacekeeper is gone. Every building, every soldier... none are left.

Eventually, someone finds a note left on the ground, using a Player-made ultrascanner to search for clues. They read it, and yell out to the rest of the team what it says...

Left to go get groceries
-Godmodder


...That isn't very helpful. But, next to the note, were some old-fashioned VHS tapes! Somebody gets a TV and VHS Player set up, and everybody sits down to watch...

Before the VHS starts, the Players are forced to sit through 5 minutes of movie trailers for movies that may or may not actually have existed. But then, finally, the actual tape starts...

The Fate of the Peacekeepers

The movie, taped in an insultingly low resolution, appears to show the godmodder activating his NOBLITERATION CHARGE, which was still quite powerful despite all the absurd changes to its wording. With his Repository charge, he was able to blow the Peacekeepers out all over the place, resulting in the trickle of units you dealt with while fighting the Deleter... but with the Nobliteration charge, he was able to do that, PLUS open some sort of portal to blow all the Peacekeepers into! The color is really bad, so you can't make out too many details... you don't know where exactly the Peacekeepers were blown too, except, well, "some other dimension".

While the tape plays, an incredibly bored-sounding narrator drawls on in the background. You don't know what the godmodder's voice sounds like, but you're pretty sure this isn't it.

"After the rollback, Quinn lost his memories. In the brief period he had awake after the rollback, he quickly deduced that, as the Deleter had not appeared, the alternative timeline must have already happened, and he and his army must have ended up failing. But he had no time to pick himself back up, for the godmodder wasn't taking any chances. Immediately activating his most powerful attack, the godmodder teleported the Peacekeepers to the afterlife, where they would never, ever be seen again. And so, the Peacekeepers, after everything, were finally defeated. The End."

The credits roll begins. "Produced by: The Godmodder. Directed by: The Godmodder. The Godmodder as played by: The Godmodder." The list goes on, but nobody really pays attention to it.

Everybody turns to each other and begins talking. The godmodder is gone. They have no objectives to complete... except possibly Loaded Dice. But beyond that...

...What happens now?

----------

Of course, before you can all REALLY settle in, you hear a familiar voice call your name...

Fenix: Players! I've returned!

This guy was... that's right... you remember him from... The Bank of Actions disaster!

???: Players! Greetings! I am the federal fraud investigator - Fenix!

Fenix: I'm sorry to say, but by the look of this place, it appears that I am too late...


You ask Fenix exactly what he means. What does he know about the situation?

Fenix: For years now, I've been trying to track down where the Bank of Actions will appear next. For many cycles of Players and godmodders, they have appeared... to scam Players out of their actions and turn a profit for themselves!

Fenix: The "interest system" they provide is merely a glorified ponzi scheme! And frankly, you should be very glad no one among you took out a loan!

Fenix: I'm sorry to say this... but your actions are most likely gone. You'll have no choice but to pick yourself up and move on.

Looking for something to do, the Players quickly gather around him. Did he do it? Did he manage to find those dirty, dirty action thieves!?

Fenix: Indeed I have. The Bank of Actions has been located, and me and my team are preparing a strike force for the raid.

Fenix: We would be most honored and grateful if you could join us. Why, you could even keep some of the powerful artifacts hidden within the Bank of Actions vault for yourself...

Fenix: And, of course, it's not just our two teams... I'm also very pleased to be say that we'll be joined by the Players from the real-world group, as well.

Fenix: I managed to convince a handful of them to come along.


This... this sounds excellent! You just won a major victory against the godmodder. And what better way to celebrate than with a raid on your least favorite place?? And you get to make new friends, too!

But... what happens to your stuff here? With the godmodder gone, it's probably best to go as a group rather than send a few Players off to the Bank of Actions. No point in leaving a handful people to stay behind at the HEXAGONAFIELD, really. Not much they could accomplish. Does that mean you'll have to abandon your entities on the HEXAGONAFIELD?

Fenix: Well, don't worry too much about that. There is a chance the godmodder could come back while you're all away, and you'll end up returning to a field full of all your dead entities...

Fenix: But, as leader of the Federal Fraud Investigators, of course I've got something to help with that. Let me just...

Fenix pulls out a remote, and presses a button. The ground rumbles a little, but stops when something breaks the surface nearby - a giant, white stasis pod!

Fenix: Meet: The Desperation Evacuation Automated Totally Harmlessness STASIS POD!

Fenix: Put your entities inside, and it will keep them safe and sound until you return from the Bank of Actions. You can put CP inside, too! ...Just in case.

Fenix: The godmodder won't get at anything inside. And I would recommend you take it - anything you take with you to the Bank of Actions, or leave here on the field, will probably die.

Fenix: Now. I'm leaving in just a few minutes. Take this turn to get ready, or do whatever you have to do.


Looks like resting time is over...
 
Last edited:
Update CXXVI (126)
3 CP to TOG

Edgardo and I are staying at the HEXAGONAFIELD for now.
NO STASIS.

+3 CP to TOG! Edgardo will stay on the HEXAGONAFIELD for the moment.

Yay I am alive again!!

Action 1-3: Charge up CP

+3 CP! Yes, welcome back to the land of the living!

I'll just charge up 3
Piono frowns.

"You know Fenix... you're a lot less trustworthy seeming than the last time we saw you... How do we know we can trust that this isn't a trap? Because this suddenly feels like a trap."
"...You know what? Meta knowledge has given me a thought."
Piono sends 3 charge over to That Other Other Guy to allow him to alchemize the Third Eye. Plus 14 more from his stash

Piono sends a time duplicate over to the Project Loaded Die terminal and says "Open... SESAME". Exactly as Quinn stated it in the doomed timeline.

I vote that we spend another round waiting so that TOOG can cut through the lies on Fenix before we leave.

Alright, folks, me, karp and JOE are getting TOOG up too 100 charge, restrain Fenix, NOW. We need to find that group of real world players and keep them from charging right into whatever trap this is.

+17 CP to TOG!

You yell "Open... SESAME!" at the terminal.

...Well, first, rude for messing with the terminal after I asked you not to. But you did save me from deletion, so fine. The terminal locked up due to doomed timeline-ness after the Deleter appeared - Quinn saying that made it open up again. But you're not in the doomed timeline, so its already open, and saying open sesame doesn't do anything.

Now... where were you at the loaded dice? The minor interruption of the Deleter HAS gotten that quest off-track... but, that terminal is important and you shouldn't mess with it. If you agree to leave it alone, and seal the terminal away in such a way that nobody will find what's on it, I'll give you a different objective for the project.

Free Action: I'm keeping all of my CP and items.

Free Action: "Fenix! We suspect you of actually being the Godmodder! Don't worry, we should be able to clear this up quickly, but I apologize for the inconvenience here.

Action 1: The Scanner Cannon fires on the DEATH stasis pod. If I spot an irregularity that could possibly kill or harm our entities or items in any way (including by allowing hostile actors into the stasis pod to cause damage), I contact the Corporation and ask if they could possibly provide a solution to this (although I don't accept their offer). Oh, and I also demand an explanation from Fenix.

Action 2: I use Za Warudo to freeze time, but since everyone is players they all come along into the time stop. Now, it technically lasts for just 5 seconds, but we all know that people can monologue for minutes while still somehow only taking up one second of time. If Fenix doesn't come into the time stop, I force him into it, and then question him on what he is if he isn't a player.

Failing this, I force the "real-time per round" variable to as low as it can go, to ensure that we have enough time to interrogate Fenix without missing our attack window on the bank.

Action 3: I create a contingency plan, the Desperation Shield Generator. This Shield Generator, while in the inventory of a player, will generate 0.1 Desperation Shields. When any (non N-2 and non-hostile) player would be killed outright, a Desperation Shield is consumed to protect heal them at the last second, leaving them at Mortally Wounded. I store the Desperation Shield Generator in my inventory and not in the stasis pod, so that it can build up energy during the raid.

Fenix: Ah, I see. You're all having issues trusting me! Is it because of the DEATH stasis pod? I swear, our naming department likes to make jokes! It doesn't mean anything, I swear.

Your Scanner Cannon scans the entire stasis pod. It appears that nothing inside the stasis pod is designed to harm or kill the entities.

Za Warudo is blocked by the curse of repetitiveness. Fenix definitely isn't a Player, though.

The Desperation Shield Generator is too strong! You instead make one singular Desperation shield.

I step up to Felix and offer him a handshake for his good work in organizing a strike force against the Bank of Actions. When he presumably accepts, I quickly pull him into a cold hug. Mm... body heat. With his new proximity to me, I then organize a temporal stasis around myself, freezing the particles (presumably hexagon shaped) in the air to form a barrier to prevent another semblance of physical movement. "Just a precaution. I promise."
I then pull out my second trick, a short range dimensional anchoradoor. This is a door, that acts as an anchor. So long as the door is a door, it's both absolutely adoorable, and prevents teledoortation and the like

You've locked Fenix to the field, and prevented most regular means of teleportation! Dimensions doors won't work like this.

Fenix: What? I'm going to need that removed, I have to come with you to the Bank of Actions.

Action 1: I go build myself a shield generator. It negates the first n points of damage dealt to a particular entity each turn. Shielded entities are targeted last in a horde!
Action 2: I assist Crusher's time distortion with some relativity.
Action 3: I create my own custom stasis pod. It's pretty darn safe, but not that big. It can still hold the engineers and their camp.
Entity Orders:
Should there be irregularities that could be bad for them in the DEATH stasis pod, the Red Army Engineers and their camp and that facility they're building will be in my stasis pod. Otherwise, they'll be in the DEATH stasis pod.

Which entity do you apply the shield generator to? Attaching the generator to an entity is a permanent decision, and it'll be lost if they die.

You try to make your own custom stasis pod. It looks significantly less nice than Fenix's pod. Could it really keep entities safe from the godmodder, if he decided to break in? You can put entities in it, if you want to...

Since Crusher's scan revealed nothing, the Red Army Engineers enter the DEATH stasis pod.

-K.

I... I'm awake? And still alive! I-We did it! 60 cores! Thank goodness for that, I had a plan for my CP.

Free action: (Summary: IC!Me goes on a long, 50% true at best ramble about the Doomed Timeline to Moniker for no reason)
And Moniker- the real Moniker, not Monikerbot 2000- is updating again! "Free! I'm finally free! Free to use three actions! Free to use free actions! Free to insult the Moniker of the past (good idea deleting him, by the way)! Free to extend the Homestuck running gag way longer than I should! Okay, maybe not that last one, but still, you get the point. And in retrospect, I shouldn't completely blame you for Monikerbot 2000. Anything that was too Monikerlike would have also been deleted along with you... but couldn't you get an apprentice? Right now it's probably moot, but you never know, so you should probably get one from outside the soul orb. Speaking of free actions, did you know that breathing is a free action? Breathing! It was horrible! And don't even get me started on that video of his. The intro was awful, and "These spiders are about to get much less spidery?" As bad as it was of a pun, it didn't even make the worst ten, and was just a worse version of a pun from two hundred lucky blocks ago! "These zombies are about to get much less zamboni!" And that one actually made sense in context, it was part of one of those really weird "Monster Army Sabotage Mission Lucky Blocks". Who would even make something like that? Here, I'll show you the whole video. http://www.28r28u8f28utinyurl2o.com/ I bored myself asleep watching it, then I bored myself awake watching it, then I bored myself asleep twice watching it, then I gave up and just woke myself up. Twice. And why did you give the Godmodder the reality cores for a gift card?!? We would have given you a better gift card! And the Godmodder probably stole the gift card back and is using it right now! And-"

*gasp*
*gasp*
*gasp*

"Er... I appear to have forgotten to breathe. You lose the habit rather quickly without free actions."

3 actions: 26 CP -> 29 CP

My CP will stay with me, I'm probably going to need it.

Your testimony of the autoMoniker's video only confirms my decision to delete him. That said, the link seems to be broken. Honestly, it's probably for the better, I'm cringing hard enough as it is.

"...oh that's not suspicious at all." I mutter. Missing Godmodders and totally harmless stasis pods are hardly the best situation to return to. I'm definitely keeping all my items and CPs with me, I trust my hidden and complex item storage more than some stasis pod of questionable quality.

"Rotaz as the oldest remaining entity of mine I expect you to take good care of the Magitek servitor factory and the servitors if I do end up going somewhere. Only go into the offered stasis pod if it's confirmed to be absolutely safe by multiple Players."

Now in order to make sure my entities stay safe I lay a potent enchantment over my entities to form a bubble of displaced time and space to keep them out of sync with all realities and a layer of interference placed over their minds and forms to disrupt conversion and mind control esque abilities. This is set to activate automatically if I disappear to some side quest even if, despite all odds and suspicions, the stasis pod ends up being completely safe. Even if that ends up being the case stacking protections is always a good choice. (x3)

Rotaz nods, taking on his role as "big brother". Your entities will be completely protected from any possible conversion if they are to enter the DEATH stasis pod.

Eyes open.

Fire. Wind. Falling. Chains binding her. She doesn't understand what's happening. Sulfur assaults the nostrils as she pulls against the chains, uselessly, remembering nothing of how she got here or why.

She crashes into the dirt of the Hexagonafield moments later, just after all relevant exposition has been delivered. She lives, somehow! The thing she was chained to-a massive rock-breaks upon the earth. Or the 'earth' as one should say.

After a bit of disorientation, the girl rights herself and joins the main group, clearly clueless as she inspects herself. A red hoodie and blue jeans conceal most information, other than she's of average height and build, with tanned skin. Two black gloves hide the hands, and her boots aren't very interesting.

She looks lost, and confused, but she seems to instinctively just sit around, charging power. She seems to be looking around, scoping out as much as she can, though it isn't terribly focused...

(+3 CP)

(Keeping it with me; not like I have much to lose.)

((Yo! Just can't keep myself away forever, it seems.))

Welcome to the game! It's good to have you here! As you know, if you have any questions, feel free to ask here, the OOC thread, or on the Discord.

I use my 3 actions to power up Excalibur (Yes, I still have that) so that I can take it with me to the Bank of Actions.

You power up the Excalibur! Now it's so strong, its in your inventory!

ALRIGHTY, SO!
I note that the decree didn't mention i have to wear that particular silly hat, and, just in case its a mindcontrol device, burn it to cinders while simultaneously- so there is no time when i am not wearing a silly hat- conjure a hat which looks like it is made of dirt. dirt is silly. besides, it was a Automoniker decree, and he's dead now, so it's probably invalid, but just in case!
[1x] I am still in the maze! And the goal area, at that. now, the maze is in the godmodders pocket dimension. this means that either A) I can find the godmodder, wherever he is, while he isn't expecting me. B) I am trapped here and unable to meaningfully contribute in any way. or C), can bring the maze to safety. I prod at the dimensional boundary of this pocket dimension. hm... either this is an afterlife plane, or I've come back to life somehow. probably the afterlife plane one, honestly. if not, though, i head out to the real world. but if this is (and it probably is) an afterlife plane, I shrug. the mage bees didn't actually have to do anything last time due to curse of repetativeness- same for Xilith and stuff- so...
I look around, cast magic eye to look from another perspective, and look upon my dead pigeon. no, this won't do. it's not on the hexagonafield. I call upon Xilith- master of the taint and aid of mine, also a renowned archmage- for real this time, and he comes along. the maze will run for the hour he's gone without him, he's got automated systems to deal with anything less then being invaded by others.
Well, the lock is quite a useful dimensional separation at least. it makes a strong barrier, its partially opaque- this will hopefully lower the energy cost significantly.
Xilith carves runes at the edges of the floor around the pigeon, rearranges some sections of the maze itself into magical conduits, and after a time, it is ready... except one thing, I want the Mage bees help for this. so I explain everything to the intelligent bees, which tell the thought-bee-things, which tell the mage bees when I'm near enough to them. the message is a bit diluted by the transfer, but the mage bees understand that I need their mana for them to survive(I'm bending the truth a little, it's for them to not be mindcontrolled. bite me.), as well as their knowledge of being their own dimension, like every other bee even before i made the maze multidimensional, which means they are their own dimension times TWO!
With the mage bees aid, I cast Demiplane.
Now, the Demiplane spell I'm using creates a demiplane the first time, but afterwards it links you to your old one with a normally small doorway. however, I'm pouring in a lot of mana and skill, plus some "I Said So-ness", so it makes a much larger gateway to freds pocket dimension- it's been breached, but it is My demiplane, which makes it inherently strengthen me while i'm here, and the maze is already unsolvable enough.
still, even with all the other stuff i shoved in and my affinity to the demiplane, it takes years of mana from the mage bees... don't ask how they have years of mana when the maze has only been around for a short time. those are the descriptions I got from Evonix and those are how life works.
[x0, i think?] all my entities head off into the demiplane and ultimate unsolvable nightmare. once I have confirmed they are there, i will reveal the path they take. yes, I've solved my own maze. my inventory Also goes into there. if maze is not real, they stay on main battlefield for now. i don't trust fenix.
[1x] I take a deep breath. oh, sure, I did it without a second thought the first time, but forced hesitation breads real hesitation, and I had more control over the deal last time. Still, I've thought it over, extracted a promise from some other players just in case, and come to a decision.
I Sacrifice my ability to wield legendary weapons including those that are perfect duplicates with one durability, all my infinity charmzard energy, and all energy the charmzard energy generator will make in the future to the God of Perfect Duplicates with One Durability in exchange for their full support.
Yes. I am quite sure. I've had the entire doomed timeline as time to think it over, and I'm doing it. no don't stop and ask for confirmation, unless you have some new information like 'they want even more stuff' or 'oh, it's only going to be like 1 eighth support' or something.
[1x] I cast 'sending' on fred, and have a short conversation with him. I warn him about what happened in the alternate reality,and tell him that Next time, he needs to immediately [REDACTED]. I also say a good deal of other things, correcting some misconceptions and mistakes, make some suggestions,and tell him the ephermal semi-reality understanding of some objects. this takes multiple sending spells, actually. but hey, I've got the spell slots to spare.
[1x] I look around in confusion...where'd the Godmodder go all of a sudden? are we just... skipping the boss fight? I guess keeping him from finishing the plans was a good idHey! why are my entities running away? well, I'll need to know the reason to stop it...
well uh... I investigate somethings positive and negative qualities. is the weight consistent, does heat change, does it emit player, godmodder, divine, or other energy, you know, that kind of stuff.

[1x] I- hey! what's going on with my CP? it's dropping! I charge 1 CP to counteract that, but I'd like to know why it's happening. wait no i have an idea. I alchemize my charmzard energy generater with 1 cult cube energy from srovys inventory! hopefully it gives something good and doesn't consume ingredients.
[1x] Aside from that, I magi-mystically give the mysterious farmers the power to influence the type of evolvers they end up with.
[x0 explanations]
So, I was in the pocket dimension, and we know stuff in the pocket dimension gets brought back through the rollbackenning because automoniker said so and it has no bearing on whether they get to stay the arbiter. Side note, I would like to say "I Told You So" to automoniker, because he died and he refused to be saved so there. anyway, so I was in the pocket dimension and got brought back, maintained continuity, did the 3 normal-colored actions. simple, right?
But my self from when the rollback image was taken isn't in the pocket dimension, so when the rollback occurs, that self is created as well. since I'm in the Godmodders pocket dimension, my memories would be out of range of the bringback, i think, but my in-pocket self would still have the memories, resulting in myself- still in-pocket, all memories, and myself, no memories post-img.
Now, whether this duplicates playerhood is a very good question. I don't know the answer, but am guessing it Might allow for 2 players. if it does, the cyan one is no-memory me.
of course, it's also possible that body becomes just another extension of myself, in which case nothing special happens. or that the body immediately drops dead. but I'm hoping it's the 'yes multiplayer' one.
...in which case, I can of course never directly touch his player energys with my own, since the paradoxical energies of two perfect duplications which shouldn't exist is very deadly (i suspect does not apply to god of perfect duplicates ones, since his duplicates have only 1 durability).
the dropping CP thing is from how I'm going to give TOG some CP.

The dirt hat isn't silly enough. The second JOEbob is instantly vaporized once the original hat is gone, and is permanently lost.

All your items and entities head into the godmodder's pocket dimension. Say sayonara.

The God of Perfect Duplicates is unfortunately dead.

You don't get 3 extra actions! Even if the second JOEbob was still alive (which he's not, should've just tolerated the hat), you wouldn't get 3 extra actions!

Fred: ...Alright. I don't know why you said the word "redacted", like I'd somehow know what it meant, and why you saying that you put it in brackets matters, but, okay, I guess?

Free action: I'm keeping my everything out of stasis, possibly for now.

Action 1: I block a great many forms of extradimensional movement and phasing as another Fenix countermeasure.

Actions 2 and 3: I charge up and up and up.

You surround Fenix with ever more anti-leaving measures.

Fenix: I can understand why you're suspicious, but I have no ill will towards you right now!

Fenix: Listen, I'm sorry, but I can't just sit here forever and let you do what you want to me!

Fenix: The Federal Fraud Investigators and real-world Players will probably make it through okay.

Fenix: If you don't want to come to the Bank of Actions, then don't! If you don't want to use the stasis pod, then don't!

Fenix: I think you'd be making a poor decision, but I can't force you!


Free Action: Keep everything out of stasis.

Action 3x: Just continue charging.

Well I just want my Sapper to build the greatest meatshield Fortress that's on our side, all these enemy fortress makes me wish we had one of our one.

Healbot just continue healing everybody.

The sapper is building the fortress as requested.

The quiet watcher is surprised by his continued existence, and opens a dimensional door back to where he originated from to refill his empty grenade selection, and pick up some new things to test out as well.
Additionally, he will be charging up CP until he gets back, however long that takes.

Hello! And welcom- wait, no, you aren't new...

You must have shown up during the Deleter event? And... you're still here, for some reason,.

Well, you're fine. You've been added back to the Player list, with 2 CP and the grenades you just grabbed.

Current CP: 23

Eyowe charges 3 CP

23 CP ---> 26 CP
-------------------------------------------------------
...the Bee Saga was still a better saga than this Deleter fiasco.
-------------------------------------------------------
Eyowe opts to keep all the CP he has, as well as his equipment, on his person for the duration of this trip.
-------------------------------------------------------
Actions Done:

x3: Charging.

The Bee Saga was better? Really? Even when the Beeleter was attacking?

Black, all I see is black, Just black and nothing else.

*poof*

I popped back into existence, from a great height. "Oh."

Some time later, after falling for a long time, a guy named Fenixe came by and talked to us about the situation.

Hmm... I charge 2CP and use 3CP to charge up the summoning of a super strog morphing animal entity that I can use.

"Uh, I think this is enough prep for now" With that, I twiddle my thumbs waiting for the next thing to happen

Hmmm... when you say "charge up the summoning", do you mean you summon the morphing animal entity right away, or that you're moving the CP from the CP stash to a "charging stash"? If it's the latter, don't worry about it - you can use CP to summon directly. If it's the former, I'll deploy it next turn, but could you tell me a preference for stats/other specifications about the entity first?

For now, you charge up 3 CP, so nothing is wasted.

At first I am happy that we somehow succeeded at getting the Roll back but then my good mood is quickly soured at the fact the the Godmodder somehow manage to one shot the entire Peacekeeper army in the few seconds it took us to return to the field followed by making a video of it, editing and then pissing off to where ever he went too so I couldn't start taking ravage for the Peacekeepers.

I sit and stew in anger for while and vaguely listen when Fenix arrives with his plan to attack the Bank of Actions and I do agree with Piano that something seems to be fishy with Fenix. I decide to keep all of my CP with me at this time and Charge the 3 CP I gained this turn as I wait and see what will happen next.

(15 CP + 3 = 18CP)
"I wonder where the Corporation is? They seem to have left the field likewise, but when they did in the Doomed Timeline was after the rollback." ES says, looking at a note from his future self that brought him up to speed. "And of course other me left me in the lurch while he presumably stopped existing, as I am wont to do. Great."

ES charges up 1 CP and then uses 2 to surround Fenix in "hold up" chains that will keep him here while we figure out how trustworthy we think he is. ES also plans to stay and oversee the continuing expansion of the Apex's forces, and the Apex will stay out of stasis for now.

You think about the Corporation... there WAS a brief window of time when you were out but the godmodder apparently wasn't...

Fenix is chained up by the "hold up" chains.

Fenix: Listen, you're all going on like... interrogating a federal agent ISN'T a very serious crime!

I give TOG like... he needs 7 more right. I give him 7 of my CP.
ENTITY ORDERS, other then getting to the maze / stayon on the field depending on possibility!
Death elite engineer uses the -1 turn production pack to finish their evolving entity, and gets to work on the cloner with the builders help. The Devolving notes that the corporation should still be here since it's currently before they left, and tries to sell itself to them- failing that, it pins down fenix. The builder builder builds builders. the builders help the death-elite engineer. the mysterious farmers are asked to aim for an evolver that can build things afterwards.

Your entities already entered the godmodder's pocket dimension and thus the maze, as you ordered. But, since reality would like to acknowledge how mean that is, the godmodder could PROBABLY arrange for all your entities and items to end up in the D.E.A.T.H. Stasis Pod instead. So its your choice of where to leave them. If you ask nicely, the godmodder will move them to Fenix's provided stasis area.

Gold wakes up... "Guh... d-did... we do it?" Gold get's up off the ground and sees everyone's faces. "We did it..." Gold falls to the ground and starts crying tears of happiness. "I... thought we wouldn't make it." Gold gets up, wipes the tears off his face, and smiles. "Okay, let's get everything in there." Gold takes out the walky...

ACTION 1 - COMMAND THE DESTROYER: "Hey fellas, would you take my old CP, broadsword, and Self Damage Ticket into the statis pod alongside yourselves? Thanks."

ACTION 2 AND 3 - PREPARE CP: Time to start over again. I charge up 2 CP.

tCP: 2

The Destroyer, all your old CP, and your old inventory items are stashed neatly inside the stasis pod!

??? (I really need a clever psuedonym for my semi-OOC text.) -
Good to see you back, Moniker! NEVER USE THE MONIKER AUTORESPONDER AGAIN.

"Seeing how the Elemental Relic is already in Monikerian stasis, I see no need to pull it out and just put it back in yours. I'll be right back - I'm gonna try something."

Focus + Mana System - Alchemy!
Putting on safety goggles out of specifically nowhere, I walk over to the alchemiter and prepare something. Fusing the two cross swords together to get one with 2/3 Charge, I throw another charge into it to make it fully repaired. (2 CP - 1 to fuse the two together, 1 for the third charge back.)

After doing that stuff, I alchemitize my Mana System with the Cross Sword to create the Spellblade - a special weapon capable of channeling MP and such. (1 CP)

Walking back to the main group, I go ahead and leave the Relic in Moniker's stasis.
"I'm taking my Spellblade and CP with me."

Oh, that's right! I nearly forgot! The Elemental Relic needs to be taken out of stasis, too! And... pop! Its back on the field! You can decide what to do with it, now.

(I generally consider it a balance issue to allow for entities to be in stasis if their owners aren't either on a hiatus or on a sidequest)

You put 4 total actions plus the cross swords into getting the SPELLBLADE!

+2 CP
(1) Place Paradoxical Shenanigan Bars around Fenix that are invisible and block nearly all forms of Transport

everything to be not in stasis for now

Fenix is surrounded by the Paradoxical Shenanigan Bars! They also will be an issue for him if he tries to leave, along with the many many other obstacles he could potentially face by attempting to leave.

Algot uses bgfbvgngdvbgfgg G jhjhuyjhf H jkmlllöoJKjkuhk Please stand by.

I use all my actions to create a flaming sword that will allow me to sett enemies on fire using his attacks and maybe even allow my attacks to deal more dammage to his enemies and my appearance is now this

OOC If you can't tell the narrator is currently experiencing technical difficulties because his booth was activated after the rollback image was taken but before the rollback itself but he is technically part of a player an should thus not be affected but he himself is not a player

You create the Flaming Sword! It can be used with attacks to deal extra damage!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
[literally 100 CP]
"OhohohohohohohohohohohohahahahahahahhahahahahahahahhahahahHHEHEHHEHEHEHAHEHHEAHAEHEHAHAEHHAEHAEHEHAH! THE POWER! MAN, THIS IS GREAT! HOW DO PEOPLE LIVE WITH THIS MUCH POWER? HELL, HOW DO PEOPLE LIVE WITHOUT IT? AHAHAHAHAHHAHAHA!"

"Anyways, guess I better... just..."

Third Eye: 100/100

"Aaaaaaaaaaaaaaand there we go. Ah, the satisfaction of completing a big project like this. I'd like to thank everyone who helped me get to where I am today."

I shove the Third Eye into my empty eye-socket, despite the possibility that it might not fit.

"Guess that makes this more of a Second Eye, eh?"

You use your 2 actions to charge up the remaining needed CP, and the third to attach it! You got the THIRD EYE!

The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).

The Third Eye can be passed to other Players, but it can only be used once per turn, and using it takes up all 3 of your actions. The Third Eye will be lost if the user is slain.

(OOC: You know, when I attach a 100 CP cost to an OP alchemy item, I'm generally trying to communicate "This is too expensive to make". But you went and did it. Welp.)

(summary: LIVE Space Station stays where it is, does NOT go into stasis. If Fenix manages to attack us or in other ways opens open hostilities, the Station is ordered to open fire. I use 3 CP plus 6 from storage to multiply the production capabilities of the Space Engineers as much as I can.)

I awake on the command deck of the LIVE Space Station, and I am greeted by the leader of the Space Engineers.
Commander! Thank goodness you are awake. Those spacial anomalies subsided shortly after we found you knocked out. Odd coincidence that.
Ah, right. Sounds like we succeeded then.
What do you mean?
Weird Time Shit, as we call it. That's the short story. As for the long story I'm not sure if we have time for that. What's our status?
We have nothing to update with regards to the station. There does however appear to be some commotion outside, and we've picked up some transmissions from some person called "Fenix" that are probably important.
Play them back.
(The Space Engineers play back Fenix's ramblings, as well as showing footage of other players moving to restrain him)
Gee wizz, this guy is not suspicious AT ALL! Well, it seems the other players are on top of this, we don't have to be concerned with Fenix for now unless he forces it. My orders to weapons and navigation are as follows:

Maintain position and do NOT, repeat, do NOT enter the stasis field. If Fenix somehow attempts to coerce you into entering, you must not listen. If he appears to be using force to coerce you, appears to be somehow successfully coercing the crew otherwise, or Fenix starts attacking our allies on the ground, you are to open fire with our guns.

Roger that! any further orders to the rest of the crew?
Actually yes, even with Fenix's behavior this is still a lull in combat, perhaps we can use it to overhaul the engineering spaces?

With that: 9 CP (3+6) FOCUS: Production Multiplier
Though additional sensors and systems have been built and the Space Engineers have grown greatly in number, the equipment in the core of the LIVE Space Station and it's engineering sections has remained largely unchanged since the great Bovine first converted the then-EVIL Space Station away from godmodder control. The only 'upgrade' was a semi-unintentional overhaul of the Engine Core's cooling system back when that mage girl tried helping out with firefighting. This has left the Core producing a good amount of surplus power that we don't have anything to use on. It's time to install some more powerful engineering equipment, making use of that extra power and increasing the amount of work any single engineer can do.

The replicators get a complete rebuild, now being capable to create items with precision to the nanometer scale, meaning there is less need for milling and drilling to get components into shape. The largest ones get basic 'atomic furnace' capabilities enabling them to make small items out of chemical elements not in supply on board, lessening the manpower needed to gather resources. I build several basic power suits (like powered armor without the armor part) that will enable a single engineer to lift a part that would otherwise need 10 men to move. Every Engineer on board and every engineer that will be born in the future gets and will get a Sonic Screwdriver, this multitool not only means less time fumbling around trying to find the right sized wrench or mallet or soldering iron, but also it has comprehensive diagnostic capabilities that can instantly identify faults end errors, thus greatly reducing the time spent troubleshooting and inspecting unfinished components and structures.

Aside from these big things there are a lot of smaller improvements: machines get their force and precision ratings increased, ventilation systems provide better air quality, safety gear is made more durable thus allowing more intense work, benches and carts can carry greater weight... and many other such things. With all these upgrades a given amount of engineers can in a single turn get MUCH more work done than they would've before this overhaul. I'm hoping for a permanent production multiplier of at least 2 times, ideally even greater! (OOC: I pulled that "2 times" number out of the blue, you decide how much makes sense given the CP and creativity.)

The Space Engineers get an IMMENSE upgrade! x4 power for the engineers! This will work significantly to counteract their eternally-increasing obsolescence, as every project takes longer than the last. But to install the upgrades, they'll need to take a break. Just for this turn. The Space Station will also do as you say with regards to Fenix.

Huh. Well.
We did.
We fucking did it. YES! YES! YEEES!
I dance in victory, before looking at fenix. Well. He's not trustworthy. But maybe he's telling the truth? I don't know but anyway, I need to prepare, because something is clearly gonna happen.
I then hug my precious Problem Sleuth. You live! Yooooou live!
[x2] I then look around. I yank out the black hole from earlier. I then summon something. You see, during my final attack, I teleported some of the deleter's flesh and bone off the field into the copy of a unfinished version of JOEbob's maze I had made out of bees in the Elemental Plane of Bees. I teleport it back, and then surge my retcon powers, flaring up a aura of flickering white retcon energy around me, then channel my gun powers to force the flesh and bone into the shape of a gun. I insert the black hole into the gun's chamber... and after infusing it with some more magykks, and slamming gungeon energies to finish it up!
The Retcon Revenger has been crafted!
[x1] I then prepare some Quest Packs. Like the Travel Packs I made for the Deleter Expedition, but they have a bunch of other functions .

You can't teleport things in or out of JOEbob's maze's dimension. Its currently in one of the godmodder's pocket dimensions, and he doesn't want you to have it.

You do prepare one Quest Pack! You can use it as a free action later for basically anything! You'll take it with you to wherever you go next.

I'm out of my head
Of my heart and my mind

'Cause you can run but you can't hide


I'm back.

Nice work back there, I look forward to working together again.

Wait, and WHAT THE HECK DID I JUST MISS?

How did reality manage to destroy itself with a paradox despite my (long forgotten) defense system that redirects reality-breaking paradoxes to hit the Godmodder? Wait, I only set it to target time paradoxes didn't I... Ouch. It also redirects the infinite energy produced by a paradox, so one of datatorial nonsensical meta nature would probably fail.

(+3 CP)

Can't think of any upgrades to improve the infinite energy redirector. Probably going to have to figure out other methods then... hmm...



(my items +CP from last time I posted. I had no entities)

Welcome back! It's been an age. Since you've returned, all your old stuff has been restored. There WAS the huge Glitch/Deleter event a little bit ago, but right now, everyone's trying to figure out what Fenix's deal is. If you have any other questions, feel free to ask here, the OOC thread, or the Discord!

(Action!)(3 Charges)
(1 Charge)
Ah the charge system is back... Annnddd... my bun units aren't properly adjusted... ah well, it'll be fixed by next update, maybe. Anyways... with how much effort everyone is tossing at holding the Fraud Investigator here, I can assume that we might have another turn in the enemyless battlefield!

Sooo... since my entities remember everything from the doomed timeline... WE CELEBRATE! Foods and drinks are delivered from the Rice Monastery and we take this time to laugh and smile for getting through it all.

(1 Charge)
In the bustle of the cheery atmosphere of the Rice Monastery compound, Rov, the companion rover, walks over the LM Research Department. There was a sciency talks that was going on, so i'll spare the details and simply came out of it. Rov had convinced the Research Department to make Rov the head of the labs and research as he prove his genius along with his powerful computation systems which earn him a seat at top scientist.

It seems the talk in the doomed timeline had him more motivated to be helpful than to be in a slump after Void Guard's death...

(1 Charge)
Right then... what was I doing? Uh.

Well I forgot, anyway... I guess I'll add something to my Rice Pond.

I hear puffer fish are pretty tasty, I suppose it can also be a form spike shield booster... now to get that puffer fish package...

Pulling out a phone, I call in for a puffer fish starter pack and begin unloading a school of 10 pufferfishes into the pond and the Licenced Pufferfish chefs into the kitchens.

(Orders!)
I'm not sending them into the machine until it is verified that it isn't a trap and is safe... So they can party this turn away.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 150 Basic Fish Schools(Cap: 300), 50 Piranha schools(Cap:100), (NEW) 10 Pufferfish schools(Cap 60)
Current Growth:
Basic Fish Schools: +37 Next turn
Piranha Schools: +12 Next turn
Pufferfish schools: +2 Next turn

Hello, Winkins! All your entities eat and drink and celebrate, blowing off stress and tension. Several other entities and a few Players even join in, the rare opportunity to relax proving too tempting to ignore. If only for a few minutes... someone else can stay on top of things.

When all is finished, your team feels somehow closer... Rov has also dedicated themselves to career advancement, as well.

You add pufferfish to your pond. Your pond is already a theoretically infinite source of resources, and you worry that overfarming it could go overboard... are you making sure to expand with care?

---------

AG/N:

Everything increments. Not much of note happens, with the field empty. The Stasis pod sits unthreateningly on the ground nearby.

---------

In addition to all the numerous other restrictions placed on Fenix, he's also been tied up and is sitting in a chair.

Fenix: Players, you're making a huge mistake.

Fenix: I don't know what questions you intend to ask me, but I can't possibly answer them.

Fenix: I don't know why you think I'm with the godmodder. I'm not. Please understand that!


Fenix is speaking softly, looking down...

Fenix: Incapacitating a federal officer is a very, very serious crime.

Fenix: If you don't let me go, my backup will be here soon to bail me out. They'll know something's wrong.

Fenix: I understand why you're suspicious. But if I let you interrogate me... who knows what kind of government secrets could come out?

Fenix: You can still come along to the bank of actions, and we can still keep on good terms. But you need to stop this interrogation, and release me right now.

Fenix: Otherwise, we'll have no choice but to treat you as hostile.


-----------

You can't just sit on this field and wait forever. After this turn, you're moving out, or staying. There's no more time to make this decision.

So, as a group, you have to decide. Several options have been proposed so far:

1: All proceed to the Bank of Actions: With or without your entities, whether you think they're more likely to die in the D.E.A.T.H. stasis pod or bank of actions, is up to you individually, but the bank of actions is clearly where things are about to go down. The real-world Players are there, and who knows what else...
2: All stay at the HEXAGONAFIELD: You've had enough sidequests. You'll stake out, build up, and wait for the godmodder's inevitable return.
3: Some stay, most go: Most Players will head to the Bank of Actions, but a handful of willing Players and any remaining entities could stay behind to "guard the field" against the godmodder's return. This would weaken your team for the Bank of Actions, as well as split the party, in exchange for a possible tactical advantage.

There's also the matter of Fenix. Several Players are currently working to interrogate him. But if you do, regardless of whether or not he ends up allied with the godmodder, you'll surely lose the opportunity to have him as an ally. If you want to, its your choice, but this is likely the only turn you'll have to do it.

Everyone can say their voice. What most people in the Player group decide is what generally will happen.

---------


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Prepare for the raid on the Bank of Actions!
-Decide what you want to do with your entities/items/CP!
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.

Minor Tasks:
Nothing right now.

[N]Fenix(restrained!)

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
GoldHero101:(2CP, Has Greatsword, Self damage ticket)
[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 10 HP, 500 x 10A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)(x4 production capacity)
Status effect clearer: 31% complete(cost: .2%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)


[AG - Arsenical]Scoville Reaver: 123,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 9!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 2!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 4 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 6 HP, 500 x 6A
Constructor drone: 400 x 6 HP (building engineering depot, done in 3!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP (20% dodge rate), shield bun summon: 1/2
Bun prince/princess: 10,000 x 2 HP, 5,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 13,000 x 3 + 6,000 x 1 HP, 7,000 x 4A (10% dodge rate)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A Rov
Sushi: 140,000 HP, 12,000A
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 6!)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A


Player info:
Captain.cat - CP: 18(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 29
That-Random-Guy - CP: 61(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(IN GODMODDER'S POCKET DIMENSION: nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, 22 CP)
Ranger_Strider_ - CP: 13
Daskter - CP: 10 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 24(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 11(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 3 Power)
Karpinsky - CP: 3
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: (Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 4 (Spellblade - 6 power+Mana)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 2
Krill13 - CP: 26 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 3(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 2(has grenades)
The_Nonexistent_Tazz - CP: 3
RedRover1760 - CP: 10(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
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