Update CXIII(113)
I vote for Project Phantasm, and +3 myself, while Matrim goes out to get a drink, and attack the Factions army
Matrim will do as you say!
"Second Scarlet Prince, attack the Immortals!"
3 actions: 9 CP -> 12 CP
I have a plan.
He will do as you say!
(Quick Action!)(1 Charge)
Not really sure what happened to the holdout units, I take a look at the battlefield roster.
(What? Cloudy mind weather? Where did I put my mind fan...)
Through a great amount of mental searching, I search through the large attic of the Rice Monastery to figure out where the mind weathering fans were. Entering the Konami Code with some mental controls I reach towards the attic's closet and pull out a small fan suitable for placing within minds.
Nodding in satisfaction I willed the Fan into the Holdout units minds and which proceed to blow the clouded atmosphere of their mind to be cleared again, just as the weatherman said as he moves from stating the lack of any obstructions in the Hexagonafield and proceeding to say that the Holdout Protoss minds were cleared and won't be glares or any sort of weather that will influence their judgement.
Soon, a sign plants itself in front of the holdout units saying: If the godmodder was really helping you, why didn't he act to remove the cloudiness of your minds? -Winkins
The wind blows about the Holdout Protoss! They're standing there, as though numb to the effects of the wind... they're clearly not even reading the sign! Rude.
Well time for some logic. Moving in front of the Protoss Army I first point out how my entities don't actually have exponential growth potential, only a linear growth from the magitek servitor factory as my builder class entities have apparently reached the end of their building lifespan.
Pouring charisma into my voice which transcends mere sound to the point it goes directly into their minds I move on to another point. If they're against all groups with exponential growth potential as the Godmodder commands then not only do they have to focus their war on the king of that type of entities, the Peacekeepers, but they also have to kill themselves. The Protoss army has exponential growth and since the Godmodder said all must be destroyed then they must destroy themselves especially since they're the second largest exponential growth exploiting faction, only behind the Peacekeepers. Follow the Godmodder's command and destroy the armies with exponential growth! Clearly the worst ones are the Peacekeepers and the Protoss army so they should focus on them!
Walking away I frown. That hopefully will throw them for a loop and potentially cause them to fight the Peacekeepers but their sheer power is quite concerning. (x1.5)
Now normally this would be a concerning move but the Godmodder made one mistake, he never said he closed the portal.
Teleporting over to the open portal with my entities in tow I leap through the portal while telekinetically yanking my entities through the portal before the Godmodder notices his error and closes it. (x1.5) (if this isn't possible I instead shoot teleporting micro-missiles with robot homing capabilities and cameras through the portal)
If I'm still on the HEXAGONAFIELD with my entities I order them to work on taking out the Protoss army's attack shields while the Sentry turret is moved in front of the Mysterious Tower to protect it. Rotaz and Undead Einstein will sit in the library within the Mysterious Tower and read up on becoming a better engineer and researcher respectively.
The Protoss Army agrees that your stuff should be a lower priority, though will still definitely die. The Protoss Army also expresses assurance that the godmodder will help them deal with the Peacekeepers when they are stronger, AND that being an exponential-entity-killer makes them morally better than being just being an exponential entity.
You dive through the portal the godmodder foolishly left open! You end up in a small pocket dimension, with nothing but a desk (computer on top) and a turned-over chair. And... another portal opened to another dimension! The next Player will interact with this portal.
ES stands back and weaves a great web of mysticism and reality warping, calling on a mixture of memory and inspiration in order to achieve his goal. It isn't long before he has readied a potent cure to the disease that ails the Holdout Protoss, carefully tuned for maximum effect specifically with the alien soldiers. He casts Focused Greater Mental Dispel on the Holdout faction, constructing a careful magical energy burst designed to restore balance to the mind, focus one's consciousness and remove foul and corrupting influence.
The Apex and faction holds back and shoots nothing, just generating stuff this turn.
The Magical Burst fires off! ...And then it gets, almost, sucked into their heads through their ears, heedless of the effect of the nearby fan...
The Protoss stir for a moment, before falling back into a stupor... did that help at all??
Well since anything that is a defense including offensive defenses are ignored by ... or is the yorehammer not able to ignore off... must be, since my bullets were blocked.
So the yorehammer can be simply ignored by a wordplay?
Can any legendary weapon be ignored in this way?
Let me try it out. >I take away the concept of pi, making a luck roll impossible since it is now impossible to make something remotely round enough to actually roll, heck even rolling a 2 dimensional shape is impossible or even imagining or writing a [] hm... [] is impossible. It is now a 2 dimensional luck throw. That means the infinileaf clover can't function properly anymore since it only lets luck [] succeed.<
CP: 19
1 CP in 5 rounds Winkins
I agree to the cult action and also give Joebob the yorehammer.
You... you removed an entire mathematical concept!?
...But wait! The godmodder notes that clearly you were attacking him with his mathematical related-weakness! Except, it failed, because removing mathematical concepts is NOT his mathematical weakness. The godmodder restores the concept of pi within 3 zeptoseconds of its removal, ensuring no harm comes to pass.
I summon weegee who stares at the godmodder. Also he is in virus weegee form
The meme is so outdated, the Curse of Repetitiveness blocks it, even though Weegee has never appeared in the game before!
Stupid idea incoming.... Just... maybe...
1. I summon an army of female protoss. All at 1 hp. I send them to get in the way of the main protoss army, by showing that not all protoss support them.
2/3. I charge up to 10 CP.
The female protoss, all having only 1 HP, instantly die when a stalker accidentally pokes them before they can say anything! Drat. The Holdout Protoss, being so afflicted, hardly notice...
Actions:
"Somebody assist me in hunting that HUNTER Bot, Fre'ds under attack!"
1x I follow the HUNTER through the portal, accompanied by a bunch of FOREST RANGER Bots. The HUNTER Bot is a Poacher! Get em!
2x Charge
"Protoss Army, I must ask what will happen at the end of your journey, a path filled with destruction, and then what? Can you not see that in your path to purge all exponential growth entities that you will become the very thing that you will hate the most. Can you not understand the reasons the growth entities grow and fight on this battlefield... This is not a game, and balance is for manipulators or fools. This is a battlefield where advantages are gain and lost. If you truly believe in the Balance, were you really willing to sacrifice everything? The very reason you originally fought? The memories you had with the friends you lost? Are you really willing to sacrifice yourself, and the memories of allied entities? and for what? To be a tool of the Godmodder to kill all AG growth entities, that don't really grow that much. Can you truly not remember the friends and allies you had in the AG faction when you fought against the Godmodder's army."
"The path to hell is paved with good intentions. Sacrificing the very reasons you fight, I wonder are you just becoming a mindless tool. I wonder if you're even thinking when you're about to go to war against the rest of the AG... I wonder..."
Following HUNTER, you and your Forest Rangers find yourself in the great forest pocket dimension! Up ahead, you can see another opened portal... and a lot of monsters guarding it! The monsters are far more powerful than your forest rangers, and so the great hunt begins! You desperately charge forward and manage to clear the way to the portal, but wind up exhausted and with no more forest rangers in the process! The next player will have to pick up where you left off.
You re-divert an action to your speech (1 less used for charging). Your speech on friendship slightly rallies the Holdout Protoss... slightly. Or was that the fan making them look like they were moving? +5% movement strength!
ENTITY ORDERS: So, general urist said my entitys can hide on the space station if i try to defend it with them, so they do. specifically, the blocks turn 25 blocks into a cup (image pending) to serve as a bodyguard. the cup floats because minecraft blocks are immune to gravity except sand, gravel, sugarcane, cacti, and dragon eggs, none of which are being used, as the cup is made of stone brick.
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These are the images. there are a few holes in it, of course. even with making everything out of hollowed out blocks and slabs, the 25 blocks it has aren't nearly enough to make this. the blocks will continue working, but this with a bunch of holes will do for now.
there's nothing to order for the farmers, except to try to make sure their evolvers are capable of building in some form, especially in the future if they can't do it for the grower and red. the death-elite engineer helps the blocks pick a more strategically sound cup shape and size.
[1x] I decide to settle for a strong but beatable shield. if the Godmodder has the time to batter it into oblivion, we've probably lost anyway, and what do i care about events after my death? so, I take the highest purity of Godmodder energy I can find*, and make the lock with that instead. if anything gets in the way of this which has an obvious solution, I solve it.
*if the purified orb is the best option, I instead use the non-purified orb the drones where holding before they died, but that's the only exception.
now, I would deal with the pocket dimension attack, but NZZZ is on it, so instead I send them a note saying the Godmodder's probably trying to abduct fred and to not kill fred.
Also, since Algot is a fellow player and would probably share the charmzard energy, my inventory' flawless intention and plausibility of success testers would let him through. they would also always reject The Godmodder.
I'll do the rest of my actions later.
That's a very nice Minecraft construction. Your blocks are now hiding aboard the Space Station, for what good it will do them.
The purest form of energy is the un-purified multiplier orb which the drones were holding! Which is currently located in... huh. Okay. Small oversight.
You craft the Multiplier Orb which existed all along into the SUB-PAR GODMOD LOCK! This lock is definitely not up to code, and may or may not be any good at locking things. Good luck with it!
Action 1: I point out the exact message that the Godmodder sent.
Interesting order to give to an army with exponential growth. By my calculations, at current rates, they will exponentially gain in power, as their nexus produces probes that can produce more buildings including other nexuses (nexii? not sure what you call the plural of a nexus) that can produce even more probes that can produce more buildings, and so on.
First, to distract the Godmodder, I give him an ipad with a random webpage on it. Because of the infinileaf clover, this is the best possible webpage for him to have on the ipad. However, the ipad has been rigged to self-destruct if my presentation is interrupted, so if he wants to utilize the webpage to his advantage, he has to leave my presentation alone.
I present this information to the Protoss army in the form of a simple powerpoint presentation, titled: "The Protoss Army: the most dangerous exponential threat."
I show the first slide, a chart showing the predicted growth rate of the Protoss Army. With their structures and probes in play, they have an exponential rate.
I then show the projected growth rates of all other "armies" on the field. The Protoss Army's growth rates are shown to be the highest out of all army entities. In fact, their growth was even faster than that of the Terran Army, the supposed biggest threat on the field, at its height.
I then propose a solution. Even without their exponential growth, they would still be more than enough to defeat the other exponential entities on the field. So, in order to ensure that the field remains safe against overpowered exponential entities, they should destroy all of their buildings and all of their probes, making it impossible for them to ever be an exponential threat ever again. Once they do that, they can safely dispose of the rest of the field, and end exponential threats for good.
Action 2+3: I charge. Then, noting what I think is an inaccuracy in my charge level, I call for an audit of my charge level to ensure that it is correct.
The Protoss are astonished at this new idea! They legitimately give it some contemplation! ...But then the godmodder rushes up, and gives his own presentation, entitled, "WHY YOU DEFINITELY SHOULDN'T DO THAT". His presentation basically outlines old content, saying things like "it's okay to grow exponentially to stop more exponential growth", and that the Protoss can do it since they're good guys and not bad guys. The godmodder's presentation includes 3D graphs and visuals designed to perfectly capture the attention of every living being within a 100-foot radius! How did he put it together in 30 seconds? In any event, the Protoss decide to ignore you.
An... audit? Okay...
AUDIT:
This turn, you charged 2 and had 14.
Last turn, you charged 2 and had 12.
2 turns back, you charged 2 and had 10.
3 turns back, you charged 3 and had 8.
4 turns back, you didn't post and had 5...
...Except... you weren't quoted because of the Altair/Alice choice deal... so you should have 3 more! Error found. Apologies.
Fair warning, I'm okay with tracing your charges, but only for recent errors. Please be more specific next time you think you've found an error. That helps me find it much faster.
Arsenical finally finishes the assembly of the main power unit, and begins incorporating the anti-player gadgetry into the machine, among others things (legs, arms, sensors, computer)
+3 CP (also another 2 CP didn't get added a few turns ago, with the copypaste attack attempt)
Just one more turn. One more...
Whoops. CP corrected.
semi-OOC: Shouldn't you be showing this to the Protoss?
BTW Moniker shouldn't the task to kill the farmers be removed from the itinerary now that they're not PG?
I look over the situation. The Holdout movement is still doing strong, despite the Godmodder's meddling. And next turn the Stalkers will be converted. But on the other hand the Terran army has been destroyed, and the LIVE Space Station is now in the Protoss crosshairs. Just as Joe moved his forces onto it. And whichever way you look at it, there's no stopping from the Stalkers and all 300K attack of them from getting at least one round of gunfire in. Attack shields are no good against that horde, but perhaps other methods of evasion.... I check my CP stock: 9, if the 3 charges from this turn are included. Plenty, actually. I think. Ok, let's get to work.
4 actions: highly temporary GTFO! I take a whole bunch of oversized single-use solid rocket boosters, and strap them to the underside of the LIVE Space Station. They are a highly temporary measure. They are set to activate at the end of the turn, and when they do the LIVE Space Station will BLAST OFF into orbit, where even the Stalker's powerful AA weaponry shouldn't be able to hit it! Of course, the LIVE Space Station won't be able to shoot back, but right now it's survival is more important. And it won't be staying in orbit; it should come down next turn and be able to open fire again. By which time the Stalkers should have seen the futility of war. Of course, such emergency escape in a dimension as weird as the Hexagonafield requires the crew be ready...
I board the LIVE Space Station, and order the engineers assembled for me to address. COMRADES! I have it on good authority that a short time from now one of the greatest threats to our proud spacecraft will defect from the Protoss villains and no longer be a threat to us. But for a very brief moment before that defection, there will be a short time when every anti-aircraft weapon in the Protoss arsenal will be trained on us. Our duty is to survive that short period of hell untill the defection happens. I must admit it will be tricky, the only way to truly be safe is to escape into high orbit! A very tall order, I know. But I believe we can do it. The temporary thrusters I have attached will get us high off the ground. But to be absolutely sure reach safety in time, the full efforts of this station's crew and systems must be used. You must be prepared to route ALL power to the Station's permanent thrusters once the solid rockets begin to burn out, to make sure we get high enough before the Protoss Stalkers open fire. Forget about upgrading the Station for now: Focus your efforts on making sure the station's systems propulsion don't burn out while we ascend to altitude.
And of course I must make sure that the Holdout Protoss movement actually survives. I'm taking no (well, very few) chances.
4 actions:Fanatical Frenzy Jr. Edition:Legend speaks of a great and fanatical space empire, which wielded a powerful weapon of mass... no not destruction, for very few things actually get destroyed by it. Mass evangelism might be more accurate, though calling it that massively undersells its true power. When fired, this weapon instantly infiltrated the minds of every last sapient being on exactly one planet, and re-wrote their thoughts to utterly adore the deity of the empire that had this weapon. This would drive the people into a zealotry so strong that they would all collectively and immediately, from the lowest laborer or crook to the highest robber-baron and official, rise in revolt against their home civilization and raise the banner of the fanatical empire on the spot. This weapon in it's full form is (thankfully) lost to time, however I have recovered part of it's technology and created a much weaker version.
Using direct mind control is morally questionable, but no-one will know. And frankly, this is very necessary. I've attached a cloaking device to the weapon's projectile, nobody notices it as it flies over to the Holdouts, currently debating the merits of the Godmodder. The weapon activates, and suddenly the Holdout protoss stop caring so much for the Godmodder. The image of him in their minds goes cloudy, a vague thing rather than something glorious to follow. Then they begin to feel disgust for the Godmodder, wondering why they ever followed him. The thing that takes the Godmodder's place in their minds as something to live and strive for is not a physical person, but an abstract ideal: that of peace and tranquility. Non-violence becomes what they want above all.
And of course they need no extra mind control to know that peace is something the Godmodder will never give them, except perhaps in the form of desolation.
THIS ACTION ANNULED AND PRESERVED ONLY FOR ARCHIVAL PURPOSES.
Instead, I just put the four actions into commissioning some extradimensional millennial to make a dramatic-if-generic anti-war propaganda radio broadcast that I play on a loudspeaker at max volume.
also:
entity command: the Machine opens fire on the Stalkers. just as a final desperate failsafe.
You order the LIVE Space Station to blast INTO ORBIT! And so it does! Of course, "orbit" is a pretty meaningless term when it comes to the HEXAGONAFIELD, so it just goes up ridiculously high. LIVE Space Station invincible for this turn! However, it can't act, since the crew is working hard to maintain the advanced orbit state!
The Holdout Protoss is still staring into space, but blinks gently at the broadcast... +15% movement strength!
[1x] oh hey, HV gave me yorehammer. I receive Yorehammer from HV, which I can use because I haven't sold my legendary weapon privileges yet.
why is he giving me yorehammer? I haven't a clue. still, nothing bad can come from defense-piercing, so I apply it to my last action. maybe the universe is defending against player locks? that's... plausible, right? or maybe the Godmodder is actively diluting the godmodding energy as a defences against me succeeding.
...
Oh, Maybe it's because I asked him for it. why did I do that again?
Oh, Right!
So the Godmodder couldn't defend against me when I obtained some of his Godmodding energy for the lock, as per the "I take the highest purity of Godmodder energy I can find" clause, and the "if anything gets in the way of this which has an obvious solution, I solve it" sub-clause. he couldn't have dodged it, either, because I made this text too dark of a blue to read when not quoting this post or highlighting it, so you'd need to go back and edit your response to my last post, which would trigger an entropic paradox roll against the godmodder, which the clover can't influence! well, probably anyway. so I got some godmodder energy for the lock, and funneled any excess into my inventory for later. there's a lot of ways I might have done this, and I'll give a few examples, but I'm not confirming anything.
Maybe I summoned forth the rock, infused slightly with dream energy from the god of dreams, making it technically a different attack, and bonked him on the head with it, sending him to dreamland, letting me act unimpeded. maybe I created the Anti-rock, a normal rock expanded to the size of a planet, letting it pierce dodges instead of defences... because it's so big... and then used it as a conduit to steal Godmodder energy. maybe I took a charge stone, painted it to look like a boost stone, laid a trap inside it to suck away energy, and gave it to the Godmodder, then told him to do some inane stuff, which would not lose the 5 actions he owed me because i never gave him the boost stone that i need to give him before he'll repay it. maybe I ate him and the digestion gave me some energy. maybe I used the same black arm I used to get charmzard energy, but at the speed of light, with homing and piercing defences. maybe I redefined an aura node to include the Godmodder, then absorbed his energy with a wand like I might vis. and maybe I just brute forced it with player powers, because the Godmodder isn't able to block it because yorehammer.
One of these might have happened, or something else. I'm afraid I don't know, as I removed my memories of the method of the action right after I finished it. However, the choice of which method I used is not to be left to a random number generator of any form! counter every method, counter whichever 4 seem the hardest to block, or don't counter at all!
[1x if necessary] Since Algot just took the charmzard energy generator, I guess I can give the god i was talking to all the charmzard energy i have and stuff! for his support! This action does not occur if I still have the charmzard energy generator. If i still have the charmzard energy generator, I instead alchemize cleansed multiplier orb + charmzard energy. if i don't have the generator and If this doesn't take an action, I try cleansed multiplier orb + boost stone and see what happens.
Cult action vote: Give the space station minor space-warping capabilitys, letting it move more quickly and act while being further from danger... unless my entitys couldn't move onto the station themselves, then do that with the cult action.
Wait... what? Hey! Not fair, retroactively adding effects to your post! Just edit like a normal person! The godmodder looks at the examples at how you could've done it, but notices you didn't confirm. Therefore, your attack defaults to "not launched at all", so you never stole any godmodding energy at all! Just say what you did next time.
Quick note about the Charmzard energy generator, you never worked out the "use things that work exactly like Legendary weapons" part.
"cleansed" multiplier orb + Charmzard energy: Mixed bag: A mixed bag that seems confused about its identity. It appears to be radiating godmodding energy, and quite powerful. It's clearly meant to be opened, but you have no idea what will happen when you do. Cost: 5 actions, destruction of components.
"Okay, excuse me for a moment everyone. I'll be right back after handling my Actions this Turn." After saying this I vanish from the bar, reappearing moments later on the battlefield.
Action 1:Speech!
With a quick shimmer of light-orange light around my throat, my voice is magically projected to be heard by all Protoss. Holdout or otherwise, and to ring as simple, honest, and trustworthy in their ears.
"I'll ask all of you a simple question, why? Why do we create these armies, Entities that horde power to ridiculous levels and can, as the Godmodder pointed out, throw off the balance of this 'game'."
"Because to us Players it's not a simple game where something as pathetic as balance is an issue, we're waging a war against an evil that has happily slaughtered hundreds to gain power. An evil that cares for rules only when it suits his purposes. This evil, should it win this war, will enslave the entire universe under his bloody reign!"
I gesture to the Godmodder. "Do not be fooled by his honeyed words! He is the evil I speak of, and he wishes to use all of you as his tool of death! Something to rake across the back of his enemies before tossing it away the moment it suits him!
"Think for a moment! What has he done to protect you? What has he done to mourn the loss of your brothers in arms as one by one you fall beneath his enemy's blade!? Nothing more than rally you against the AG's, the Anti-Godmodders! Do you all think that a coincidence, that he rallied you against his most powerful foes!?"
"And before the snake can speak his venomous words, yes, we were the ones to cut your brothers down. But it is not something we take to with glee. We have sought nothing but to protect our Entities, those who have dared to stand against the Godmodder, and have rallied stop him from obtaining his throne of gilded blood."
Scenes of the past begin to play, projected onto the air. The rush to keep the Spacestation alive, even as the EVIL!Spacestation mowed it down. The bare success of keeping the Rice Monastery safe, the rush to aid the Entities trapped inside the Game Show. All times where an Entity was freed, mourned, lost and saved by Players play out on the massive screen.
"You stand there, about to spill the blood of those who seek a peaceful future for this universe. Those who would give their lives for this war, and you dare to kill them for the sake of a 'fair game'!? You dare to wager the lives of billions of people for that pathetic cause!? Think Entities! You were created by Players to defy his tyranny, to help usher in peace not to carry the Godmodder to his throne!"
A flaming PG burns itself into the air, towering over all and casting a deep oppressive shadow over everyone.
"How do you stand to listen to his words? To follow the judgement of a being that would kill you all happily if it meant coming closer to his goal!?" I point to the Peacekeepers. "You all can be so much more than this! So much more than what even your creators intended! More than a weapon meant to snuff out the last embers of freedom, more than an army of murderers with the blood of Entities fighting for peace on their hands!"
The PG symbol crumbles to ash, lighting a diorama of the universe on fire. "Now ask yourselves a simple question, what are you? A mere attack dog, loyally following the commands a cruel master? Or are you more? I pray that you'll find your answer, before we all burn so the Godmodder may decorate his palace with our ashes."
I turn from the massive army with a small amount of satisfaction, regardless of the outcome, reliving my preaching days felt nice.
Action 2:Notice-Me-Not.
Speech done I turn to the Rice Monastery. Winkins was specifically listed as a target, and he's just starting to move on from his last loss. I won't let them smash all he's built, not now.
With an unnoticeable wave of my hand the air surounding all Entities under Winkins begins to shimmer, like their nothing but mirages.
To put things in context, I've cast a Notice-Me-Not spell around them. A simple thing that makes something more uninteresting and unnoticeable the more weird and wacky it is.
As an aside his Entities may or may not be wearing an assortment of Victorian dresses made out of sheet metal and covered in polka dots. Along with some clown make-up and large false-mustaches.
Yes, this means that the actual rice-field itself is wearing this. Don't question how, it's rather unremarkable after all.
+1 CP
Total CP:7
Sighing I return to the bar.
I nod to myself, doing my best to memorize what Paradox says."Perhaps I should consider recreating my library? It would be a shame to lose the scraps of knowledge I've managed to gather to my faulty mind." I mumble? before raising my voice to address the dragon.
"Thank you for sharing Paradox, may I call you Paradox? You're method, and accompanying powers, are very interesting. It'll probably receive it's own book if I gain enough knowledge of it. And if I remember to write it down of course." I say, casting the Perfectly Generic Object a curious look.
I grimace, this is going to be a long process. I can feel it.
"Hmm, perhaps the color stuck with you a bit to much?" I question aloud, mostly to myself. Before looking back to pionoplayer.
"You see, Power seems to basically be bio-electricity mixed with your Soul. So it must be distinctly yours, which is probably why there are different methods of using it. One way we're each different is we all seem to have a color associated with our Power. You just saw my color, and I'm pretty sure Winkins is a shade of green."
I give pionoplayer a discerning look. "I can't tell what color you have for sure, all that powerful magic you have is playing hell on my senses, but in the end it doesn't matter. If you want to draw your Power out try doing it in a way that's..." I trail off, struggling to find the right words. "...Natural?...no, creatively you. You might find more success than trying to copy me, if some of my theories are correct about the Power coursing through us."
OOC:Any critiques on the speech? I'm sure I'm overlooking or misjudging something but I can't figure out what for the life of me. So you guys can go ahead and tell me what's horrible and I'll try to revise it before the next Update. Or maybe scrap it all-together, I've said it before but this thread drags some weird ideas out of me.
The Holdout Protoss appear to finally take notice at your grand speech! However, they fall back into a stupor before long... still, they aren't budging yet. +20% movement strength!
Winkins entities are less likely to be attacked this turn! Or, you're pretty sure they are, but you can hardly see them.
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 12/100Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[tCP=30]
So Starcalibur grants me an extra 3 actions? Neato.
Aaaaaaaaaaand the results are in, and it seems that... what a surprise! 10/10 of the Entirely Neutral Scientists polled predicted that the results of the armor being shoved on my voodoo doll and the Protoss shooting it are as follows:
"Clearly what will happen is that the protoss, attempting to shoot the disguised voodoo doll will in fact miss to such an extreme, that every single one of their attacks will in fact end up hitting the Godmodder who, surprised, will take damage." ~all ten DOCTORS WHO WEREN'T BRIBED OR INFLUENCED AWAY FROM NEUTRALITY IN ANY WAY WHATSOEVER, making their predictions.
Obviously, seeing as the results were supposedly predictable, these predictions must be correct.
Anyways, while you scramble about looking for a reason for that action to fail (really, it shouldn't be too hard), I sneak up behind the Godmodder and surprise him with a cake, out of which bursts several leprechauns who surprise him with even more cakes, out from whom burst a dozen fairies from each, who all surprise him with an equal amount of cakes, which are STARTLINGLY REVEALED to be instances of SCP 871. The Godmodder is forced to eat the cakes, seeing as he knows how dangerous leaving them be would... be. While he's distracted, the fairies use RAINBOW MAGIC to create a rainbow that ends right above the Godmodder. I find a large pot of gold (that fell on the Godmodder), and give it back to the leprechauns in exchange for a wish, that wish being that the Godmodder suddenly take 1 damage.
I steal my PERFECTLY INTACT voodoo doll. Rather Large, isn't it?
Noticing that the portal was never closed, I look through it to confirm my suspicions on where the Hunter Bot is going.
The godmodder notes that the Scientists predictions were a bit off. Yes, they did miss the Voodoo doll, but that's because all the shots hit YOU instead! Of course, you can still grab your voodoo doll and put it in your inventory.
The godmodder takes 1 damage from the Leprechauns, but heals it right back thanks to the cake! Or at least, you think that's what he told you when he was mocking you for the attack failing. His mouth was full of cake and the words came out garbled.
Piono sighs and groans and thumps his head down on the counter.
"I've TRIED. Every time I try to do something I wind up having to do it the way I would've done it before I became a player."
"No, that's not true."
"Using my magic has, for some reason, gotten needless complex and obtuse."
"You've seen the rituals and lengths I go to to get off those earth shattering attacks of mine?"
"Used to be I could just do 'em. Without any buildup, and heck, I could do them without as much fallout and collateral damage to boot."
"This whole 'Player' thing just sorta pisses me off."
3 CP
Leaning over the ship railing I look over the field and I try to decide on what to attack next. 'Hmm. Not a lot on the enemy side to attack or hinder, Nor is there much on our side that I can see that I can do to help with. Best target right now seems to be that Factions base, although really it's not much of a threat. At least for the moment.' Rubbing my mustache I began to commit to attack but then I hear Daskter call out to everyone. "Somebody assist me in hunting that HUNTER Bot, Fre'ds under attack!"
Looking over I see Daskter and a couple of bots jump into a portal that is still open. 'Hmm, I think I'll be more useful there then here.' I then look over to the Lieutenant and speak to him. "Right Lieutenant, I'm Going to go help Daskter right now. Expect me to be gone for a little bit." The Lieutenant gives a nod. "Roger that Sir. Do you have any standing orders while your gone?" "Other then stay out of the line of fire, No I don't." I reply. "Alright sir, Do what you need to do. Me and the boys will take a break and maybe visit that Bar that most of the others seem to be hanging out at." I give a nod and look back towards the Portal.
Looking at the portal I can tell it is starting to close. 'Better hurry. I wish to be teleported next to the Portal Daskter just went into!' Suddenly in a flash of red I am teleported next to the Portal and I quickly leap into the Portal after Daskter. (1 CP, the other 2 CP I'll save for next turn.)
You dive through the portal into the next pocket dimension, the War dimension! Two armies are duking it out! On your side of the field is the battered, weary, nearly defeated army, and guarding yet another portal leading to the next pocket dimension is the strong, united army that's marching to wipe out the nearly-defeated army's base! Of course, the stronger army mistakes you for one of the weaker army, and start trying to shoot you down. You're forced to wage a several-year-long campaign, wherein you command the army through many glorious victories and a handful of crushing defeats, and manage to re-establish the army AND clear a path to the portal to the next pocket dimension! After that you're a bit tuckered out, so the next Player will keep exploring.
"Hold on,I need to perform some Actions first"
(1)I speak in the Language of Dragons "DREM HIND HAHDRIM" To the Holdout Faction,to give them Hope and Peace to their Clouded Minds
(2)I ask the Concept of [[CLARITY]] to Help Assist in Clearing their Minds
I charge again..+1 CP...the Main Gun of Peace
"Yeah,you may."I toss the Perfectly Generic Object to Spicy. "Here,have this,It may be interesting to see how things react to an item that has no specific qualities about it"
I look over to Piono and say "Maybe it's due to your various Adventures and now your Soul is attuned to using Artefacts to Channel your Abilities"
The Protoss have their minds invaded by clarity... they stir again! And now, they're standing up a little straighter... but they still aren't fully conscious!
Loaded Dice. I agree, we need to improve the stealing system.
tCP: 12+3 actions
Vote added!
I give the godmodder a booksadly for him it is I. M. Meens book so if he opens it he gets transported to the most unpleasant place he's ever seen the magic labyrinth of I. M. Meen
The godmodder throws the book back at you, causing you to be transported instead!
This is a terrible idea! Why do you think this will work in our favor? It really won't!
I tell the Protoss that if we are building armies with exponential growth, then what about the Godmodder? He has been building armies as well, and who's to say he won't attack you?
I then make something that can go onto all of the holdout Protoss, saying exactly what it does and making it infront of them. It will make it so that nothing that can influence the mind will affect them, as long as they wear it, and i make it using 2 actions.
I then tell the holdout Protoss that it is their choice to wear it, but to at least try it out, even if they are going to destroy it afterwards.
While I'm doing this, I order the espionage ghost to possess, or at least slow down the Godmodder with the help of one action!
The Holdouts stumble forward, and... attach the helmets!
Suddenly, their minds clear! With the help of the helmets, the clarity, and of course, the fan, they've been freed of the corrupting influence! Suddenly, they notice a sign on the ground near them...
"If the godmodder wants to help you, why hasn't he removed the influence from your mind himself?"
...Say... that's a good point! +10% movement strength!
Current CP: 9
Eyowe charges 1 CP
9 CP ---> 10 CP
__________________________________________________________
Eyowe looks back towards the Godmodder. He just thought of another way to mess with him.
He makes his way to the Godmodder's wardrobe. There, he continues his "slight adjustments" with every article of clothing the Godmodder has inside.
As that's taken care of, Eyowe now tries to find a way to get the Godmodder to change out of the clothes he's currently wearing. As if to answer his call, a small puddle of mud happens to be next to where he's standing. Seeing this blessing, Eyowe picks up a tiny ball of mud with his fingers and flicks it to the Godmodder, the ball of mud splashing onto the backside of his knee.
Yeah no it's just ruined now. There's no salvaging from that damage. No amount of bleach, detergent, soap, dish soap, shampoo, conditioner and any other cleaning solution, holy or not, can ever take away the feeling of filth when wearing that entire set of clothing he's wearing right now. He definitely must change out of it now if he ever wants to feel relieved from that sensation of filth.
In his new set of clothes, the Godmodder looks like a mess thanks to what Eyowe did to those. Sure, it's no mud-ruined set of clothes, but he looks freaking unprofessional. Who would even consider taking him seriously when his shoelaces are one inch too long? Might as well just use an entire boa constrictor as replacement shoelaces. And those shoes? Ugh, they're so uneven in height right now, what with his right shoe being taller than the other. Is he born with a shorter right leg or something? And look at his suit! I can see all those crease right now and... am I seeing glitter specks? Eugh! And don't get me started on the necktie! Look how off-center the tip is! That's just unacceptable!
He looks so unprofessional that his personal attempts to reduce the Holdout Protoss' Movement Strength is mitigated, clouded mind or not, because right now he just can't be taken seriously.
__________________________________________________________
Eyowe, considering the Holdout Protoss' current status, crafts a new device to help them out.
Upon completion, the new device stands humongously over Eyoee himself. It seems to be some sort of giant air conditioner. Actually, it is. The giant air conditioner then expels its air towards the Holdout Protoss group. The temperature of the air is set for the most optimal in comfort, right down to the decimals, for them. It's so comfortable that it helps snap them out of their mindcloudedness.
If they're no longer mind clouded, the AC's still gonna expel some pleasant air as an act of good will from Eyowe.
__________________________________________________________
Actions Done:
x1: Mitigate the Godmodder's Movement Strength damage on the Holdout Protoss.
x1: Help remove cloudminded status Holdout Protoss/Increase Protoss Movement Strength.
x1: Charge from 9 CP to 10 CP.
The godmodder's looking really unprofessional! The Protoss can hardly bear to look! Is... is his collar not down right!?
The Holdout Protoss, encouraged by the comfort of the AC, are all the more convinced of the AGs goodness!
There's something not right here... I take several glances at hungry visitor.
I wondered what happened to the LM Research Depart that was supposed to be implemented and prod Moniker about this.
(Action!)(3 Charges - 1 From Quick Action = 2 Charges)
(1 Charge)
Not that familiar with the Notice-Me-Not spell, I simply try to increase its effect by adding many temporally wacky and odd features onto the odd dresses such as rave lights covering the metal sheets, the polka dots shifting into the 417395 different base colors that a creature would take a single look at and freeze at the colorfulness of such thing. This ended up with my part of the Hexagonafield to become a disco zone as the Rice Fields who are wearing such dresses lit up like a multitude of disco floors.
(1 Charge)
Looking through the data I've been secretly collecting notes on the protoss stalker blink ability, I decided to finally do something with it and take out the multiplying table and slam it unto the Protoss Stalker Blink research notes. This obviously causes an explosion as such a crude method of the building based on the research notes is simply too unrefined, that the subtlety of such a method of trying to break the physic of all mortal can fathom is too blunt. Thus, creating the explosion.
It was when the explosion ended that the product was made. Introducing the Super Blink! I pull out a table that was about 30 by 50 in area, but rather than go through explaining and pointing all the facts and features, I simply take a note and write: Allows the user to act first, break after use.
I show the product to the Holdout Stalker and ask if he wants to go first this turn. I get myself ready to manually activate the Super Blink.
(Orders)
A quick order is sent to all my entities to do the oddest or wackiest stuff this turn for the Notice-Me-Not spell to further take root. No Attacking.
Sushi was given 30 Basic schools of fish along with 14 Piranha Schools to eat this turn.
-------------
Stuff I'm Keeping Track Of (And finally decided to put in spoilers)
RICE POND ECOSYSTEM:
Current count: 240 Basic Fish Schools(Cap: 300), 76 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +60 Next turn
Piranha Schools: +19 Next turn
[Sushi's diet notes] 30 Basic Fish Schools are given along with 14 Piranha Schools
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 20 Basic fish schools gives Sushi 10,000HP
Somehow, nobody notices all your improvements! The enemies are even less likely to attack you now...
You and the Stalker tries out the Super Blink... but... it doesn't... work! The Stalker always ends up in these weird positions. First an icy tundra, then a mysterious forest littered with corpses... it seems like the Super Blink does let them move a lot more, but through space, not time! You brink the Stalker back safely...
LM Research department deployed!
Action 1: I teleport in a wizard straight out of D&D 3.5e, and direct him to mind blank the Holdout Protoss. And then another wizard teleports in and makes it permanent. They both teleport out.
Action 2: I set up a Lightning Cannon. When the battery has enough charge, it can fire, dealing damage to multiple entities! I then connect it to the battery-reactor setup.
Action 3: I enhance General_Urist's propaganda broadcast with extra mundanity. It's now so mundane, in fact, that it bypasses most forms of mental influence!
All D&D spells were banned by the godmodder some time ago. Blame JOEbob for that one.
The Lightning Cannon has appeared and is charging!
The Holdout Protoss are already at 100% movement strength... but they still feel bolstered anyways!
I make it so if the godmodder can not beat 51 20 mode (all 51 animatronics set to the highest AI level of 20) in the fnaf ultimate custom night on his first try without using the infinileaf clover or godmodding he instantly looses the infinileaf clover
The godmodder succeeds, instantly beating the custom night on his first try. It was easy! He's just that good.
------
Cloak, realizing the Protoss Army may be dealt with soon, charges up 3 CP...
V:
Sushi eats some food and gets stronger! It looks like they're suffering from diminishing returns...
Meanwhile, the entirety of Winkins army is doing crazy things! Dancing around like nobody's business, dressing up in insane clothes... but somehow, nobody else even glances in their direction! They're entirely immune to attack this turn.
AG:
The Space Station blasts off into "orbit"! Of course, that just means being really high! Everyone, and I mean EVERYONE has to work so hard, nobody can progress their turn counters this turn! This includes the engineer portal and JOEbob's hiding entities! However, they do manage to make themselves safe from the Protoss.
The Relic still needs orders to act! If Kyleruler won't order it, somebody else can.
The Machine guns down the Stalkers in an effort to reduce their firepower, and gains an attack point! 5 Stalkers are slain.
The Festum Base and Scarlet Prince destroy the Immortals attack shields, and Teenage Rebellion follows up, wounding one of the Immortals! Matrim Cauthon, meanwhile, is busy trying to deal with the Factions Army, wounding one of their Minecraft members! He's at a ways below 5 hearts now...
PG:
The Factions Army builds a TNT cannon and launches it at Matrim Cauthon for 16,000 damage!
The Protoss Army readies their next grand assault. But... a lot of the armies they were supposed to attack have vanished! Not only is the Space Station gone, nobody can seem to find Winkins entities! That leaves CaptainNZZZ's ground forces to harass. A stalker destroys the sentry turret! The 19 Zealots move to strike the Mysterious Tower in groups of 3(and one group of one)! It takes four groups - and 10 zealots - to break the 3 attack shields(it dodged once, somehow, despite being a tower), leaving three zealots to remove its auto-dodge, and the remaining six to remove 30,000 HP! Three Immortals fire at the Mysterious Tower, and ultimately, destroy it! No more Mysterious Tower! Undead Einstein and Rotaz are exposed!
Of course, before they can start doing more serious damage, the Protoss Army is distracted by the Apex, clearly a greater threat! 10 Immortals plus two Stalkers fire at the Shipyard, destroying it - no more growth! Before commencing their assault on the Apex, the Stalkers notice the Machine, and start attacking! The Machine valiantly dodges ZERO attacks (somehow - bad luck!), using six Stalker attacks before biting the dust! And just as it had reached 80,000 attack...
This leaves 30 Stalkers. One takes down the newly-spawned Overseer before it can make Construction drones. The remaining 29 strike the Apex itself, which would normally be enough to kill it - but! The Apex has a damage resistance of 5,000. So, it takes 75,000 damage from the 30 Stalkers(4 had their attacks shielded), and still has some 55,000 HP left. The Protoss Army resolves to keep working on it next turn.
The godmodder himself summons the TRI-TEAM! A group of three powerful warriors that buff each other! They're tough, just so long as all three of their members are standing...
N:
JOEbob's entities can't act due to the Space Station retreating! While waiting and working for it to come down, one of the Mysterious Farmers why JOEbob doesn't use actions to reduce their charge time.
The Apex waits, as instructed, still nervous of another strike from the Protoss Army!
The Temporal Guardian and Servitors take out the attack shields of the newly regenerated probes!
-------
MOVEMENT STRENGTH: ////////// 100%
The Holdout Protoss have long had their heads clear... they are at MAXIMUM MOTIVATION! They are utterly determined to stop this tragedy from continuing!
The Stalker runs forward to the group of other Stalkers, all currently prepping for the next grand strike. Their empathy, stolen... the logical arguments... have they had any effect? It's time for the Holdout Stalker to find out. The pilot reaches out, and turns on his comms. Recognizing him as their deserter comrade, the Stalkers give him a moment of attention. He pulls the microphone to his mouth... and... says...
"For Aiur."
Immediately, every Protoss understands. This universe is not their home universe. They are unlikely to ever see Aiur again. And yet... Aiur was a place of nobility. And by fighting for the godmodder, the Stalkers are giving up their nobility. Even if they will never reach Aiur, they can still honor its memory... by opting NOT to fight!
And so the Stalkers do. They Blink over to the side of the Holdout Protoss, along with their Cybernetics cores (all shut down, so as to prevent more growth)! You won't have to deal with the Stalkers any more!
The godmodder walks over. He says he's very, very disappointed in the Protoss. They were doing just fine! Now, it's going to be up to the Zealots and Immortals to finish the job. Meanwhile, the Holdout Zealot and Immortal are starting to get bad vibes from the godmodder... not only have the Players been making them suspicious... he also looks SUPER unprofessional! I mean... look at how a-little-too-loose his tie is! They should convert their own army portions soon...
But then, the Immortal is struck with crippling fear! Fear floods every inch of his being, making him feel cold, despite being so robotic! He puts his head in his cannon-arms, and backs into a corner, shivering and crying! The Holdout Zealot and Stalker rush over to help him, but its no use... he's reduced to a crying wreck! His conversion timer is paused as long as he's fearful! Looks like you'll have to help!
Protoss Movement strength halved! Though, it will restore to normal once the Immortal is no longer fearful.
------
PROJECT CHARGE VOTE COMPLETE!
The clear winner is PROJECT LOADED DICE! Quick reminder:
Project Loaded Dice:
Steal rolls have become impossible with the Infinileaf Clover around! If the way Steal Rolls work could be changed, then we might stand a chance of retrieving the weapons.
Difficulty rating: 100
First quest: Examine how the godmodder maintains his grip on the Legendary Weapons
For your very first objective, you need to examine how the godmodder keeps his grip on the Legendary Weapon! It won't be easy, as getting close will probably be pretty hard, but this step is absolutely necessary!
Remember, this is a sidequest, so if you want to focus on the regular HEXAGONAFIELD you can.
-------
ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Project Loaded Dice: 0/100
-Current Loaded Dice Objective: Examine the godmodder's grip on his Legendary Weapon
Minor Tasks:
Prevent the Protoss from destroying everything!
Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
Take out a few members of the Tri Team! They're all boosting each other!
The Factions Army seems to really want to protect their base...
Help the Holdout Protoss, they're your best shot of neutralizing the Protoss Army!
Take out a few members of the Tri Team! They're all boosting each other!
The Factions Army seems to really want to protect their base...
[V - Winkins]Winkin's Forces (TA: 106,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 10,000 x 7 HP, 5,000 x 7A (10% dodge rate)
Shield buns: 3,000 x 10 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently not researching anything!)
Specials: Rice Feast - 1/4, Rice Torrent - 2/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 110,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)
[AG]Cloak - CP: 9 (protected from 1 attack)
[AG - DragonofHope?!?]Festum Base: 110,000 HP, 3,000A (can guard Festums) (+2,000 current/max HP/turn)(Festum generator: 39% complete)(+3%/turn)
[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 4% complete (cost: .01%/engineer)(paused)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 400 HP (+40 engineers/turn)(adding more Point defense)
Quadcopters: 1,000 x 2 HP, 500 x 2A
[N - JOEbob]The blocks: 200 x 29 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Grower: 70% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 60% grown (Growing, +30% growth/turn)
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)
[AG - Arsenical]Explosion Elemental: 40,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(defending, -2,000 damage from all attacks)
[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 2 attack)
[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))
[AG - Trifling Epithet]Matrim Cauthon: 38,000/90,000 HP, 28,000A (-2,000 damage from all attacks)
[AG - Cephalos Jr.]Lightning Cannon: 100,000/100,000 HP, 150,000A, 33% charged, +33% charge/turn, self-destructs upon fire! (aiming at Matrim Cauthon, Relic, Teenage Rebellion)
[N - EternalStruggle]Apex Fleet: TA: 60,000
The Apex: 61,000/130,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 7 HP(+1,000 x 7 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 1 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)
[N - CaptainNZZZ]Army: TA: 26,000 (+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)
Rotaz: 20,000/20,000 HP (engineer)
Temporal Guardian: 60,000/60,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)
Servitors: 2,000 x 5, 1,000 x 5A
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 253 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
[PG]Protoss Army(TA: 529,000)(dueling Terran Army!):
Probes: 10,000 x 10 HP (can build!)(protected from 0 attack)(+1 attack shield/turn, maxes at 3)
Zealots: 8,000 x 39 HP, 5,000 x 39A (protected from 2 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Immortals: 50,000 x 17 + 29,000 x 1 HP, 15,000 x 18A (protected from 2 attack)(+2 attack shield/turn, maxes at 10)(guarding many buildings)
Nexuses: 40,000 x 10 HP (+10 probes/turn)(protected from 5 attack)(+2 attack shields/turn, maxes at 8)
Gateways: 20,000 x 20 HP (+20 Zealots/turn)(guarded by Immortals)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Robotics bays: 30,000 x 5 HP (+5 Immortals/turn)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Photon cannons: 40,000 x 2 HP, 20,000 x 2A (protected from 2 attack)(+1 attack shield/turn, maxes at 5)
Forge: 100,000 x 1 HP (protected from 0 attack)(+1 attack shield/turn, maxes at 5)(researching upgraded ground weapons, done in 2!)
Protoss Reserve barracks
Under-construction buildings:
Forge: 55% complete(+15% construction/turn)
[N]Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Holdout Immortal: 15,000 HP, 15,000A (will recruit other Immortals in 1!)(protected from 2 attack)(Fearful! Can't recruit until not fearful!)
Holdout Zealot: 8,000 HP, 5,000A (will recruit other Zealots in 2!)
MOVEMENT STRENGTH: ////////// 50%
[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 3 + 12,000 x 1 HP, 6,000 x 4A (won't attack Winkins/General_Urist's entities)
[PG]Tri-Team A: 200,000/200,000 HP, 20,000 x 4A (x2 HP as long as B is alive)(x2 attacks as long as C is alive)
Tri-Team B: 250,000/250,000 HP, 5,000 x 2A (60% dodge rate)(+150,000 HP as long as A is alive)(x2 dodge rate as long as C is alive)
Tri-Team C: 175,000/175,000 HP, 60,000A (x2 attack as long as A is alive)(x2 attack as long as B is alive)
[PG]Godmodder: 115/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 10/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)
Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 19(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 12
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 13(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Yorehammer - bypasses defenses)
Ranger_Strider_ - CP: 10
Daskter - CP: 5 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 8(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 16
General_Urist - CP: 1
[N]That(Other)OtherGuy - CP: 30(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll)(Starcalibur - x2 actions)
Spicy Serious - CP: 7 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 12 (Has Greatsword, Self damage ticket)
Krill13 - CP: 10 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 26(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 19(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 12
That-Random-Guy - CP: 51(Echolocation)(protected from 1 attack)
Arsenical - CP: 13(2 posts in debt!)(Has anti-player gadgetry)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Yorehammer - bypasses defenses)
Ranger_Strider_ - CP: 10
Daskter - CP: 5 (has Giant Pile of Starcraft Scrap)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 8(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 16
General_Urist - CP: 1
[N]That(Other)OtherGuy - CP: 30(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll)(Starcalibur - x2 actions)
Spicy Serious - CP: 7 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 3 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 12 (Has Greatsword, Self damage ticket)
Krill13 - CP: 10 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid