• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Current CP: 13
__________________________________________________________
The godmodder notices you admiring his fashion mannequin, wearing the incredibly fashionable yet incredibly deadly clothes he's too scared to wear himself. If you'd like to take the place of his mannequin, just say the word.
Eyowe: See, I don't own that suit. You do.
Eyowe: And I feel uncomfortable wearing someone else's clothing.
Eyowe: So you really should be the one wearing it.
Eyowe: After all, you said that it's your favorite suit.
Eyowe: Don't wanna break its feelings now, don't you?
Eyowe: So I'm just gonna say this:
Eyowe: Do it for your favorite suit.
Eyowe: Suck it up and wear it.

__________________________________________________________

x2 Action:

Eyowe, seeing how damaged Tassadar was and would like to add to his upcoming healing pool, sends out a medical drone to him. Predictably enough, the drone does its job and heals Tassadar, un-shish-kebbabing and un-psionic-energy-waving him.

Then, quite disturbingly, the drone itself melts into healing saliva and jumps into Tassadar, un-shish-kebabbing and un-psionic-energy-waving him even further...
__________________________________________________________
James: Bills are charged in CP. We can issue regular money bills if you like, but believe me, you wouldn't like the dollar amounts.
Eyowe: Actually, I'd like to hear the dollar amounts.
Eyowe: Let's see how bad it is.

__________________________________________________________

Actions Done:

x1: Goading the Godmodder to wear that suit.
x2: Healing Tassadar.
 
Last edited:
Update CXVIII (118)
Alright, everyone! I am officially back from my vacation. Thank you for your patience.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 20/100

[tCP=40]

Nice to see these CP will finally be useful for something.

I'm going to go ahead and combine your CP and Third Eye counters, as they are 100% interchangable. You now have 60 CP, and when you reach 100, you can spend all 100 at once to get the Third Eye.

I use one of my CP to make the item portal! It has three suggestion slots, and every turn, AG players request items for the slots. At the end of the turn, it will spew out those items, to be used in alchemizing. It cannot be killed, and instead four players have to vote for it to be closed.
I then go on a long and tedious quest full of shenanigans, goats, and non-existent fourth walls.
At the end of my quest, I find a Black Hole and a White Hole! I deploy the White Hole. For a fee of 1 charge point, someone can teleport their entity into the White Hole for one turn per CP. While in the White Hole, the entity cannot be attacked, but the entity's attacks have a much higher chance of missing and hitting a different entity then intended. The entity also has any passives (Mainly healing or growth) halved, and every turn the entity is the Hole there is a 50% chance for a random status effect (Can be bad or good) to be inflicted upon the entity.

You create the SUGGESTION SLOT PORTAL! Each turn, Players can suggest one thing. Then, a random suggestion is chosen from the list. Then, there's a 50/50 chance that either the thing you suggested comes out, or the opposite of the thing you suggested comes out!

Well? Go on, get suggesting!

You also create the WHITE HOLE! For 1 action, you can put an entity inside of it, and the entity will re-emerge fully intact at a random point in the future!

Seeing the new faction's representative, Arsenical sees a great opportunity!
The Scoville Reaper was laid far too low this turn, his healing factor not helping at all, really!

So, he had a specific request in mind:
"Scoville Reaper fully healed, please and thank you."

Then, with his 3 other CP on hand, the Player adds additional support of 3 Attack Shield to the Reaper, to help it hold out.

James: Understood. Our agents will arrive shortly to accomplish your task.

James: Do not worry. This service is covered in full by your Free Trial.


+3 shields to the Scoville Reaper!

As usual, I open by charging one CP.

I look over the frozen LIVE Space Station. Well drat. And the Hunterbot is preparing to destroy it. Double-drat. By first instinct is to un-stun it, but then I get an idea! With the LIVE Space Station unconscious, it it possible to make adjustments that would not normally be possible during active operation....

2 CP action:
I notice that the Hunterbot is running bot it's profiling and planning programs simultaneously! A bold tactic, it sure would be a shame if it had to, say, redo step one and consequently all the subsequent steps! I proceed to open up the LIVE Space Station's technobabblebrain and proceed to do some *SPACE NEUROPROGRAMSURGERY*! This would be an exceedingly dangerous procedure on a conscious subject, but since the Destroyer froze the Station's systems I can preform this delicate procedure.

I proceed to rewire and reprogram the LIVE Space Station's habits. Instead of icecream, it now likes popsicles. It prefers to buy them at popsicle stands, but it doesn't intend to visit them on a regular schedule. Rather, it intends to go to a popsicle stand when it feels like it. Of course to make sure nothing goes wrong and that this change cannot be easily exploited by our enemies, I made sure the LIVE Space Station will never feel like going to get icecream when there's active combat going on. The thing about checking for poison stays though, that's too important to discard.

And as extra insurance, I change the physical locations in memory that memories and such are stored in. Not only will the Hunterbot's profiling be further interrupted by needing to find the new place they're stored, I made sure the new place had EXTRA SHIELDING against scanning equipment, which means that once it does find them again it will have to work extra-hard to be able to actually get the details.

With all the work finished, the code recompiled, neurons reconnected, and psychobabble polarities realigned, I close everything up safely so that it smoothly returns to functioning normally once the paralysis wares off.

The Hunterbot's profiled knowledge of the LIVE Space Station are reset! It is forced to recalibrate plans...

I lazily put an attack shield onto Rotaz. (x1)

Charging... (x1)

Looking worryingly at Tassadar's dangerously low health I look into the Player Inventory and discover that there are several Medkits just sitting in there! Picking one up I rush over to Tassadar's battered form I get to work, pulling out the prepackaged medical supplies and the seemingly endless amount of bandages to heal Tassadar. Thank goodness for the fact us Players just keep stockpiling items and rarely use them. (x1)

Walking over to Quinn I humbly request that the Peacekeepers's medics heal Tassadar, offering to pay them back next turn when I have my energy renewed.

"Please consider all the aid and mutually beneficial deals I have been apart of with you Quinn. I won't compromise your position nor would this be dangerous for your neutral stance anyway, it's healing a neutral individual fighting Void forces." I pause. "If nothing else do it in memory of the Mysterious Tower, something that stood tall for almost as long as the Peacekeepers have and I shamefully never took the time to allow it to become what it was meant to be. When something has lasted long enough to have seen the first Sealed Boss and watched you become the Peacekeepers can we not at least do something for it especially if some of my CPs end up used to help you?"

My entities once again individually attack the Hunterbot, at least they have a chance of doing somewhat noticeable damage to it.

+1 shield to Rotaz! And 1 charge.

You use a long-abandoned Medkit! Somehow, everything inside is still good, and if anything waiting to use the Medkits for so long has made them MORE effective! +50,000 HP to Tassadar! This doesn't affect his max HP, however.

Quinn: Alright. Though it does ultimately help you, for right now, we're agreed. The Hybrid Destroyer and Kerrigan should go, and Tassadar is our best hope of achieving that right now.

I begin to charge when interrupted by ES...
Thanks for the hammer. Will bring the pain train.
[1x] By the simple logic that the Godmodder has not yet used this container that was supposedly made for him to steal the container, it cannot have any loopholes he can use to steal starcalibur. checkmate, round earthers!
SUMMARY: STEAL ATTEMPT COUNTER
[0x] I walk over to James and make a request: A machine (on my side) that generates 1 one-action builder every turn. I know this is worth exactly 10 CP based on asking moniker at some point. i was first right? great. Also, I warn him that the last time an outside force arrived and started offering deals, it was a scam and they ran away with all of the CP everyone had given them, so people might be slow to trust the corporation. their system seems harder to make scams for, aside from if they summon an entity worth say 5 CP and charge 7 or something.

Also, if my fourth action (bellow) fails to work, I make another request to the corporation (not using the free-10-CP-request-thing: that they obtain for a purpose i shall not state for now either stable godmodder energy or a proper godmodder lock. I will help if they need player energy for anything in this.

Also Also Also, when luck based mission ended, i still had 1,900,000$ at the end of the Luck Based Mission sidequest (altair didn't actually beat me, and in the last dop before the money amount became irrelevant:

so i use that to pay off some of whatever future requests i make to the corporation.

[1x] I give that request of mine to james some help, so it will also have health. then, I shove it into the cup. and i make it look nice and pretty- blobs of wires sticking out will mess with the aesthetic! I make it look like a plant, too. I've already got farmers! if I just. stick on a couple leaves. nobody will notice it's a machine until a week in the future, when the leaves die! but who cares about the future? I don't live in the future! I live in the present! you always live in the present!
SUMMARY: summon machine on my side, which summons 1 actions worth of builders every round. put in cup. give some health. get help from corporation. talk to corporation,

[1x] Since the conditional for 'if its bad for me if it evolves' activated, I think its bad for me if it evolves. so, I make it streeeetch and wrap it around the hybrid cannon and hybrid tendrils, resulting in them needing to kill it before they can hit things.
SUMMARY: kill da dangerous entity by having it bodyguard the hybrids.
[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around, causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.
[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference.
[1x] I pick up the cup and deploy it. it's a decently big cup. it has quite a bit of HP. It can bodyguard multiple willing things that don't leave cover. it floats in place instead of falling. also, it will slowly regenerate health if possible.
The cup will bodyguard the following things in the following priority:
the farmers
the death-elite engineer
the part of the space station with the quadcopter deployer.
the space engineers
the rest of the space station.

Also, the destroyer gets properly switched over to goldhero's control, but will stay on the space station unless they order it to leave.
SUMMARY: summon the cup myself and boost it a bit.
ENTITY ORDERS:
Cup- exist.
Destroyer- be goldhero's.
very dangerous entity- die from hybrid attacks.
farmers: realize they aren't mysterious because i told everyone All their secrets like 5-8 dops ago. then, be thankful to my cup of protection, and continue farming, with an aim for evolvers that evolve into builders. If the very dangerous entity, against all odds, is objectively good for me , get in the way of my action to stretch it.
builder-maker-from-james: make builders.
Death-Elite engineer: start trying to figure out how to make an automatic rock collector.

Cult action vote:
put 1 more action towards the mixed bag (2/5)

Oh, sorry for doing so many things, but I had an idea which I really ought to do.
yelling fairly loudly, I say:
"FRED! As far as I know, the only Requirement to become a Player is to be fighting the Godmodder!"
"Given you've already thwarted the Godmodder once with some help been in semi-direct combat against him and are currently on the battlefield, I think the only thing missing would be an intent to continue fighting him!"
"Fighting him will give you great powers And make you Much safer then you are now, consider we already know the Godmodder considers you important enough to abduct via hunterbot!"
"So, Do it! Fight the guy!"

((presumably there's also a requirement like 'isn't an entity under the control of a player' or something, but fred is a "real" person who i brought back to life and has his own thoughts and stuff, so he probably doesn't count as one.))

You boldly assert that the godmodder couldn't POSSIBLY have put some emergency measure inside the container that lets him get it back immediately! You are of course completely wrong. The godmodder FINALLY finds the remote control (it was really deep in his purse), presses the button, and the container, Starcalibur with it, comes straight back to the godmodder! Your latter three actions don't go through.

James: Of course. Now, we'll assume this is a permanent purchase, and not a rental.

James: No confirmation required. This machine generates one one-action builder per turn.

James: We can also bill you immediately. Your bill summary is listed below.


Basic entity charges: 10 CP
First-Time request fee: 2 CP
Free Action request fee: 2 CP
Shipping and handling: 3 CP
BILL TOTAL: 17 CP (currently 3% Interest/turn)

You also use an action to ensure that the Builder will be immediately in the cup.

Your Very Dangerous Entity that should Definitely Not be Allowed to Evolve will body-block the Hybrid Destroyer's attacks!

You call out to Fred...

Fred: Fight the godmodder? Okay, I'll try...

Fred: ...Well, I would, but I can't see the guy in this cage!

Fred: I think I'll probably have to see him. I'll keep trying, though!

Man, this guy is strong! I guess I'll just cut that other dude in the duel instead! I use my nanothorns to try and cut the lines of Hybrid Destroyer..

The Hybrid Destroyer's lines get sliced up! Luckily, despite the extreme important of the lines, the Hybrid Destroyer only takes 50,000 damage.

3 actions: 3 CP -> 6 CP
My request is 10CP worth of Kerrigan being blown up.



Moniker what exactly does this mean? my current assumption is that the entity is restored to max health and then starts loosing 50 percent of its current HP each turn, but I could be wrong. Please clarify.

FOCUS

+3 CP stored

This is a placeholder.

Your interpretation is pretty much correct. They'll also get a "healing counter", and when the amount of healing received is greater than their current HP (that's being halved every turn), that current HP stabilizes and becomes their new HP.

James: Of course. Our associates will be here to complete your request shortly.

James: Expect the bill after the task has been completed.


Moniker being a s/b/d ignorant is a type of defense against your attack being defended against so if a person using the yorhammer placed an attack shield it would not be ignored

Nah, it's been established that the Yorehammer doesn't ignore attacks. Of course, the definition of "defense" can and has been stretched.

ES luckily has predicted the Godmodder's foul mental influence, and turns back to the Apex only after he hands off the Yorehammer to someone else who is more focused and less distracted. That person is Ranger_Strider.

"By soon can you mean now? With Yorehammer and 17 CP in your possession, you can straight up kill Kerrigan right now. Do that, and the Hybrid Destroyer gets its stats crippled and we have an exponentially easier time of things. Do it, please, for the love of all that is unholy!"

Unfortunately, Kerrigan is protected by the Hybrid Destroyer, so you can't attack her without first taking down that thing.

FOCUS - SWIFT REPAIRS

ES then hops over to the Apex, and fixes up the damaged armor plating with fast-acting nanosealent and emergency slap on armor reinforcement, undoing some of the heavy damage the Hybrid Cannon dealt to its systems. He then goes inside the ship and checks for any damage to its internals, before patching up the worst of the internal damage with somewhat more lasting and comprehensive measures if there is any. Since the ship dipped, he suspects there is, and especially focuses on the engine array with his diagnostics for precisely that reason.

Finally, Moniker: It looks like you forgot the attack of the Holdout Protoss.

+50,000 current/45,000 MAX HP to the Apex! It's looking much better.

The Holdout Protoss will double-attack this turn.

Enough progress has been made on the nanobots. They'll suffice for now.

tCP: 20-7 actions

I'm waiting until the ship is vulnerable. Transfering 10CP to JOEbobobob, 3 from my actions this turn, 7 from my pool of CP.

Destroyer from JOE - Renamed to Orbital Destroyer. Stay put for now.

You've paid off JOEbob!

If this is your answer, GODS, who also doomed me to the perma-AG existence, I feel insulted.
Too weak...
You know what?

It has never been about strength, but about creativity has it? And every human possesses a lot of this stuff, more than things that are not human at least.
Lets find some stuff from the rulebooks to quote...



There never has been mentioned a guy named Fenix I have to wait for. There has been mentioned tools for my long term goal.
I can create those with CP right? So I can accomplish my goal by creating a lot of stuff that is made to invade the BAO and finally succeed if I find out what exactly makes the BAO so invincible.
Right?



Ah thank you.

But... this isn't what the angel said.

Who should I trust?

Fenix was from the initial discovery of the Bank of Actions betrayal, remember? Go back and read it, he claims he's leading a team of investigators to find and assault the BAO for all its thefts.

(1 action)I serve Tassadar a few slices of Butterscotch Cinnamon Pie baked with a certain recipe....I also imbued it with Extra Player Powers so it probably should heal her for extra....

(2 actions) I call upon my sponge of Bad Luck and my Vials of the Blood and Doom Aspects,I also call upon the Concept:[[TRANSPORTATION]] and with Blood's ability to chain things down and Obligate the Hunterbot to stay still,Doom's Ability to bind things to Rules and Certainty to make sure this Lands,and the help of [[TRANSPORTATION]] to help restrict his ability to Transport via Portals,I attempt to reduce the Hunterbot's Dodge chance via Portal Warping Severly

+17,000 current/15,000 Max HP to Tassadar!

Using Blood and Doom aspects, you manage to reduce the Hunterbot's dodge rate by 20%! You've got a fair chance to land hits on it now.

"ooh ah ooh ah ah, ting tang walla walla bing bang."
an extremely minor chance of instant success, here I come!

Nothing happens! Especially nothing, since you didn't even spend an action on saying it. You need actions to say things.

1 Action: I run a background check on James and his company, employing the fictional Sherlock Holmes turned real. He also gets some googles that simulate light of the past so you can see what happened in the past if you adjust the lenses.



CP:28

3 actions by someone. I just trust that I get them back.

I agree with the current cult action vote.

The real fake Sherlock Holmes finds out that the Corporation was founded sometime shortly after the beginning of time, and exists to fulfill three goals:

1: Compete with Evacucorp in the multidimensional sphere
2: Acquire resources
3: Ensure customer satisfaction

...In that order.

FOCUS!
Get out of the way Tassadar!
I bring out the Yorehammer, leap into the sky, and smash down on Kerrigan with the force of 17 CP.
Should probably make a reference to the United States of Smash... but meh.

You pull out Yorehammer, bypass the protections on Kerrigan, and then fly down with the FULL FORCE of SHEER POWER! 17 CP! Kerrigan is OBLITERATED in the fires of way too much damage! Tassadar watches in astonishment as Kerrigan evaporates into dust...

Action
I start signalling for some reinforcements...

+3 CP
The headache is still intense, my head is still utterly throbbing from the head wound I had taken earlier. 'Aghhh... Fucking hell.' I shut my eyes, holding my eyelids tight as I wait for the pain to past. After a few more moments the head ache lessens but is still quite noticeable. 'Right I wish for an ice pack.' Suddenly a quite cold ice pack appears in my left hand. Quickly I bring it the ice pack to my head and hold it against my head.

Finally opening my eyes I look at the portal I had open earlier and look into the field. While I would like to make a move against the Hunterbot but in my current state I would not be able to create a good plan to help deal with it's portal dodging at this time and no one else seemed to be trying to do something about it with which I could try and assist. Finally I decide the best thing for the moment was to heal Tassadar who was looking fairly banged up.

'I wish for Tassadar to be healed for as much as possible.' Suddenly a red orb appears next to Tassadar and the orb upon the making physical contact with Tassadar the orb bursts and seemly goes to each of his wounds and begins to heal them and sooth the pain from them. (3 CP)

+50,000 current/45,000 Max HP to Tassadar!

Current CP: 13
__________________________________________________________

Eyowe: See, I don't own that suit. You do.
Eyowe: And I feel uncomfortable wearing someone else's clothing.
Eyowe: So you really should be the one wearing it.
Eyowe: After all, you said that it's your favorite suit.
Eyowe: Don't wanna break its feelings now, don't you?
Eyowe: So I'm just gonna say this:
Eyowe: Do it for your favorite suit.
Eyowe: Suck it up and wear it.

__________________________________________________________

x2 Action:

Eyowe, seeing how damaged Tassadar was and would like to add to his upcoming healing pool, sends out a medical drone to him. Predictably enough, the drone does its job and heals Tassadar, un-shish-kebbabing and un-psionic-energy-waving him.

Then, quite disturbingly, the drone itself melts into healing saliva and jumps into Tassadar, un-shish-kebabbing and un-psionic-energy-waving him even further...
__________________________________________________________

Eyowe: Actually, I'd like to hear the dollar amounts.
Eyowe: Let's see how bad it is.

__________________________________________________________

Actions Done:

x1: Goading the Godmodder to wear that suit.
x2: Healing Tassadar.

The godmodder's favorite suit says that its okay, its used to it. The godmodder makes a pretty regular habit of tormenting his own suits for fun.

+33,000 current/30,000 Max HP to Tassadar!

James hands you an example bill. The bill initially appears to be just black lines, but if you zoom in to the atomic level, you realize that the Corporation folks have managed to squeeze in millions of "0s" into only a few inches worth of space.

Action 1-3: I charge up 3CP
I charge a bit. Only 9 episodes to go until I finally have my true form!

Only 9 episodes? Have you completed your maturity arc and resolved your love triangle yet?

--------

Cloak re-aligns 2 Photon Cannons so they're pointing directly at each other. One shoots first, and is destroyed!

V:

The Protoss Army realizes they forgot something critical; attacking last turn! So, this turn, they push themselves, and launch a DOUBLE DECKER DEATH ATTACK! The Hybrid Destroyer is slammed with the full force of 1,690,000 damage!

At the same time, Tassadar pulls back and watches... Kerrigan is collapsing! As she finally expires thanks to a critical hit from the Yorehammer, her power boost leaves the Hybrid Destroyer. The Hybrid Destroyer's HP is cut in half, and all of its weapons grow weaker! The Holdout Protoss prepare to finish, they'll just need a little bit of help... Furthermore, all the infested buildings of the Protoss Army left have weakened somewhat too! But they also still need to be finished off.

With its last actions, the Hybrid Destroyer finds itself blocked by the Very Dangerous Entity that Should Definitely Not Be Allowed to Evolve! It eats the full 120,000 damage of the Hybrid Destroyer's attacks. The Shriek still manages to escape it, however, hitting Teenage Rebellion and the Apex fleet! Both are stunned. It occurs to you that Player actions could help with that.

Whilst the Hybrid Destroyer is sealing its fate, Tassadar pulls his blade out of the dead husks of 3 more Photon cannons. Hmmm... What is there for him to do now that Kerrigan is gone...

4 Photon Cannons fire at the Space Station! The Point Defenses don't null even one of them! 2 slam into the Raw attack array and destroy it, while 2 hit The Destroyer, dealing 40,000 damage to it! Meanwhile, the Probes start 4 new Photon cannons to replace their losses. The Probes probably need to die about now.

AG:

The LIVE Space Station finishes recovering from stun, while Teenage Rebellion begins doing the same. The Scoville Reaper hits a Factions Army member, dealing 60,000 damage!

PG:

The Hunterbot, aggravated that its profiling attempts just got reset, begins making a new plan. He starts profiling new categories of information...

>The LIVE Space Station enjoys cute puppies
>The LIVE Space Station doesn't think properly around cute enough puppies
>The LIVE Space Station rarely checks the area immediately around cute puppies for deadly traps

The Hunterbot continues to duel-run planning and profiling programs...

The 2 Factions Army members shoot Tassadar and the Scoville Reaper, taking an attack shield from each!

The godmodder happily re-equips Starcalibur, taking no damage thanks to the re-retrieval of his holding device! Back in his hands, at last. Starcalibur has spent FAR too long away, particularly for being one of the godmodder's favorite weapons.

The godmodder first charges up one more point of the Noobliteration charge. Then, he heads over to James and whispers something in his ear.

James: ...Of course.

James: For a request like that, we'll need a moment to prepare the proper tools.

James: We will bill you after the task's completion.


The godmodder nods. The Corporation will respond to his request soon.

N:

The Peacekeepers decide Tassadar has been satisfactorily helped, although they didn't do anything.

The Magitek Servitors then attack the Hybrid Destroyer for 8,000 damage! The Apex is recovering from stun, but it still gets healed. Meanwhile, the Spectral Lords need a target for their fully charged attack.

The Corporation's assistance arrives! As Kerrigan is already dead, the Corporation has deemed not to give Kerrigan-killing reinforcements or bill you for them. The 10-CP offer goes to the Corporation's all-purpose Medibot V2, who has just arrived on the field to heal the Scoville Reaper to full. Furthermore, JOEbob's request, the Generic Builder Builder, has also arrived.

@Ranger_Strider After that huge smash, you're feeling tired. So tired, you think you should just fall asleep right now. You begin to lie down...

--------

Tassadar is decided! Even though everything is finally wrapping up, the Protoss and Hybrid armies have done so much damage to the AG forces. Nobody, however, has lost more than Daskter, with his entire Starcraft army. Though they were initially enemies, after everything that has happened, maintaining that is impossible.

Therefore! If Daskter will accept him, Tassadar will accept Daskter's command. His Protoss Army seem to be doing just fine without him, anyways.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop the Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 65% (currently +17% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Finish off the Hybrid Forces entirely!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!
Suggest a thing for the suggestion portal!

[V]Hybrid forces:


Infested Probes: 8,000 x 46 HP (can build!)
Infested Nexuses: 30,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)
Under-construction buildings:
Nexuses x 3: 66% complete (+33% completion per turn)
Photon cannons x 4: 50% complete (+50% completion per turn)

[V]Hybrid Destroyer: 897,000/2,500,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 5,000 x 10A
Hybrid Cannon: 70,000A
Hybrid Shriek: Stun! x 2A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
Space engineers: 100 x 480 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (Ready to deploy The Cup)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 80,000/200,000 HP (evolving in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)

[AG - Arsenical]Scoville Reaver: 14,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(stunned for 1 more turn!)

[AG]Tassadar: 220,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(wants Daskter's acceptance to join him)

[N - EternalStruggle]Apex Fleet: TA: 57,500
The Apex: 126,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(stunned for 1 more turn!)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 0 HP, 1,000 x 0A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 6! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 9, 1,000 x 9A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(3 summons remaining!)
Current suggestion list:
N/A

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP
JOEbob:
Builder builder charge: 17 CP
Total: 17 CP (3% Interest/turn)

[C]All-Purpose Medibot V2: 1,000,000 HP, +200,000A (healing Scoville Reaper!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 3!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 1 + 40,000 x 1 HP, 50,000 x 2A (can hit air targets)

[PG]Hunterbot: 93,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 51% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 109/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 13/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 10 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 28(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 6
That-Random-Guy - CP: 60(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 0(Yorehammer - ignores defenses)
Daskter - CP: 13 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 60(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 13 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
I look over at the Hunterbot and calm my mind....if I'm coming to do something to actually hit it, I will need to focus....also an entity of my own would be nice....

I meditate,0>3CP
 
So tired..... must... sleep... but first... I grab bottles of five hour energy and 24 hour energy and down them. I hand the yorehammer to The_Two_Eternities, and then start charging before falling into a blissful sleep.
0CP----->3CP
 
I wish for a galaxy to come out of the Suggestion portal. I then yank out my Black Hole and duplicate it a bunch of times. I than surround the Hunterbot with the Black Holes, which suck it apart.
I charge 1 CP
CP: 3
 
FOCUS - CLEANSE

ES waves his hand around vaguely in the Apex's direction, and suddenly it becomes fully alert, active, and not at all stunned! This was accomplished through a very rapid systems reboot, that can in fact be done in under .2 microseconds in optimal conditions. And because ES used his player powers, the conditions were indeed optimal.

Then he orders the Apex and its escorting Spectral Lord-class Battleships to attack the Infested units! Those Probes and Nexi have to go. He also gives the Lords full authorization to unleash their fully charged spinal weapons for extra damage.
 
The headache finally starts to subside leaving me just feeling tired. Momentarily I stare up into the ceiling of the hallway and start tracing out lines that I can see on it's surface while I try to thing of something to help with. 'Apart from trying to make the Hunterbot slower or to provide healing I don't see a lot I can do to well help things along. Hmm Maybe if I finish that World Eater for the Peacekeepers that will fulfill that all units must be idle requirement. On the other hand should I really help in the creation of something called the World Eater?'

I lean my head to the side of my pillow as I think about it. 'Hmm. Well I guess seeing that is almost finish anyway it's being done just a little sooner is going much to whatever happens when it's complete.' I let out a sigh and prepare to make my wish. 'I wish for the World Eater to be completed this turn.' Suddenly a red glow is seen in the depths of the Peacekeepers God Unit Production Facility. Near the last few pieces of machinery, wires bolts and alike the red glow forms. Then the varies machine parts start floating into their final resting places in the great machine. Bolts screwing themselves in, Wiring connecting to the correct ports, gears, pipes and circuit boards placed with great care into their required locations in the labyrinth of machinery of the massive superstructure.

Finally the last bolt is screwed into place and the World Eater that has taken around a 100 turns worth of work on the Peacekeepers part is complete. (3 CP)
 
Alright, everyone! I am officially back from my vacation. Thank you for your patience.
OOC: No problem, you definitely deserve a vacation considering the amount of work you put into this RP.
Quinn: Alright. Though it does ultimately help you, for right now, we're agreed. The Hybrid Destroyer and Kerrigan should go, and Tassadar is our best hope of achieving that right now.

The Peacekeepers decide Tassadar has been satisfactorily helped, although they didn't do anything.
I respectfully nod towards Quinn. "While your help ended up not being necessary thank you for planning to heal Tassadar. As promised I will still help the Peacekeepers."

Scanning over the Peacekeepers I decide to improve something that seems to have been ignored, their Bar/Brewery. Creating a dozen lesser copies of myself I send them into other dimensions to obtain the best alcohol they can find, bringing the alcohol back to the HEXAGONAFIELD, to me. Naturally before I gift the Peacekeepers the alcohol I thoroughly scan them on every level, from molecular composition to checking for esoteric properties like magic. Better safe than sorry with the Godmodder around, I can't let my actions risk letting the Godmodder slip something like mind control serum into the drinks to take over the Peacekeepers. (x1)

Charging, charging, charging never ends. Charging, charging, we all are always charging. (x1)

The godmodder first charges up one more point of the Noobliteration charge. Then, he heads over to James and whispers something in his ear.

James: ...Of course.

James: For a request like that, we'll need a moment to prepare the proper tools.

James: We will bill you after the task's completion.


The godmodder nods. The Corporation will respond to his request soon.
Carefully I temporarily step back in time while massively enhancing and protecting my hearing so I can hear what the Godmodder whispered. When the Godmodder decides to be somewhat covert the outcome is never good. (x1)

The servitors, usefully having a small accuracy boost, are sent individually after the Hunterbot.
 
[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around (and also freds), causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.

[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference. you see, players are more knowledgeable then infested probes. the players would recognize an adjunct 2300 Mk1, and realize it's designed to do a task defined by the parts to its left (some of which I have omitted, making it have a different task involving the formation of non-infested probes), and realize it's a very advanced machine. but the Infested probe handbook of opperational production's closest equivalent to the Adjunct 2300 Mk 1 is the NCO 0.6.1, a common, low quality part that has a single purpose (the one the Adjunct 2300 Mk1 would be doing if I didn't omit those parts). why do the Nexuses contain parts the Probes don't understand? well, the probes are more "battlefield technician" then "engineer". they just need to plop down the foundation, and things work out. plus, they're too busy starting new construction to pay attention to the things they've started already!
the act of removing the nexus' allegiance renames it to 'Stunted Nexus'. as such, it will not be targeted by attacks on the infested nexuses, or on the infested as a whole.

[1x] I pause... well, the cage can't be opened before the bot dies, but that doesn't mean I can't make a way for Fred to see things. after all, being a "Cage" means it is one of the following:
a structure of bars or wires in which birds or other animals are confined.
"she kept a canary in a cage"
synonyms: enclosure, pen, pound; More
  • a prison cell or camp.
  • an open framework forming the compartment in an elevator.
  • a structure of crossing bars or wires designed to hold or support something.
  • BASEBALL
    a portable backstop situated behind the batter during batting practice.
  • (in hockey and other games) a goal made from a network frame.
  • an indoor athletic facility with areas fenced off for security.
now, a prison camp or cell is ridiculous to lug around, as is an athletic facility. a goal or backstop would not trap fred. so, the most likely option is a structure of bars or wires to confine things (expanded to humans, i suppose.).
Such a Structure leaves gaps, large ones often, though not big enough to squeeze through. but fred has no player powers (yet), so light Can go through.
why can't fred see the godmodder, then? I guess he's not near the cage. or fred doesn't know what he looks like, or the hunterbot's in the way. Anyway!
Fred has already declared his wish to fight the godmodder And his willingness to become a player to do so! so, since it has only been moments and there's no reason for him to have changed his beliefs so quickly, he will be able to become a player as soon as he sees the godmodder:
Fred: I think I'll probably have to see him. I'll keep trying, though!
So, what do I do exactly? bending space is pretty easy, especially when I'm not trying to damage anyone or create anything. all that'll be going through this rift is whatever passes for air, and light- the rift isn't designed to let anything else through. the rift appears around the cage, just past the aura-or-whatever keeping the cage intact until the hunterbot finishes living. using the logic of relativity, the Cage is used as a reference point for one rift- meaning even if it moves, fred will still have his vision be whatever's on the other side of the rift- and the other reference point is the godmodder- meaning that when the godmodder moves, the other end of the wormhole/rift moves. the godmodder rift, however, is set up so if any objects obstruct more then 50% of the godmodder (or rapidly block parts of the godmodder so you can't focus on him), it will instantly shrink to cover the godmodder's skin from almost point-blank range, so nothing can get in the way without destroying the godmodders entire body and anything else that would be considered the godmodder for fred-seeing-him purposes.
So Fred can now see the Godmodder, and so is now a player! ha! (I suggest to fred that he first escape the cage if he now can, or otherwise help kill the hunterbot.)

[x17 CP which I am loaning from hungry visitor .]I walk over to corporation-man, uh, james, and deposit 17 CP into... however they collect it, along with a tip of the few million dollars I have from Luck-based mission. yes, it's minuscule compared to a number with so many zeros they're all written on the atomic level- which would mean the paper would be a weird combination of materials, and would probably not look like black lines- it would look like either a consistent grey, a consistent black, or like a random hodge-podge of colors.- but it's still something, a gesture of good will i suppose. and hey, maybe this money is famous as being used to defeat the plant in the gambling-for-freedom in hell, making it worth more? like, uh, 0.01 CP, hopefully?
then strike up a conversation.
"you know, when I first saw the bill, I was rather displeased- first i thought i'd be taking advantage of the 10-CP request thing (which i didn't), and the reasons for costs beyond the 10 CP to make the entity seemed strange:
First-Time request fee: 2 CP
seems weird, and should definitely have been mentioned in your shpeile ( i think thats the word?) earlier.

Free Action request fee: 2 CP
I don't see why talking to you as a Free action would make it any more expensive for You to make the thing.

Shipping and handling: 3 CP
and this one's just... if, say, i knew where the entity was, and you weren't guarding against its retrievable, i could get it for 1 CP, so it looks like you just tacked on 2 CP for no reason i'm aware off."
"But I'm satisfied with the end result- the generation ability alone is 10 CP, so that's obviously worth paying, and it has a lot more health then I'd have probably made it with, even though it's always a mistake not to, so good on you! you've got yourself a satisfied customer, and I hope to do business with you in the future."


ENTITY ORDERS:
Death-elite engineer already deployed the cup. it will not begin engineering an equivalent to the gyrocopter deployer, except deploying small grey rectangular prisms which can snap together into 1 meter by 1 meter cubes. also, the prisms will preferably organic, somehow.
Mysterious Farmers aim for builder-style evolvers next time. also, they make sure their next evolver will be on JOEbobs side. my side. under my command.
The Destroyer isn't mine any more
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve will, since it was never stated to stop being a stretched out being, will switch to blocking attacks by the photon cannons.
Builder Builder will build some builders. these builders will, if possible, aid the death-elite engineer.
 
Tassadar, I accept your willingness to fight, but I want to make clear the consequences of fighting against the godmodder you do understand?

I accept you under my command. There is something I would like you to do, before it's too late.

The Very Dangerous Entity that should Definitely Not be Allowed to Evolve. Needs to be destroyed before evolving, Joe has allowed this.

Action
3x +13CP
Sapper 150,000HP -capable of building defensive type structures, and manipulate the terrain a bit.

The Sapper arrives into combat ready to fight.

I allowed it to access the wealth of scrap I have, in order to start building fortifications.
 
Oh,i suggest for the suggestion portal "A piece of paper as tall as a person and as wide as an above-average computer monitor, with a number composed entirely of "1"s (they take up the least space) written on the atomic level on it, taking up the entire page and as close together as possible, with this number representing the dollar value of this piece of paper, as judged by a large number of people including the corporation."
 
Action 1: I install a device into the LIVE Space Station that checks the area around cute puppies, among other things that distract the LIVE Space Station, for traps, and warns the Space Station if any are found.
Actions 2 and 3, 7 CP: I portal in a squad of Red Army Engineers and a barracks for them to stay in. (Red Army Engineers build stuff. Barracks house and protect Red Army members. Any Red Army member that can't stay in a barracks gets a big penalty to effectiveness.)

7 --> 0 CP
Orders: Red Army Engineers will work on building the Training Facility. The Training Facility spawns Red Army Infantrymen every so often.
 
1 Action: I run a background check on James and his company, employing the fictional Sherlock Holmes turned real. He also gets some googles that simulate light of the past so you can see what happened in the past if you adjust the lenses.

Since I have been ignored... I guess I did not spend that action?


CP:29 right?

I'll lend 17 of those to Joebob though...

and I store my 3 actions of this round too.

that is all, thank you for having me play this game based on creativity and the GM's will.
 
Last edited:
Since I have been ignored... I guess I did not spend that action?
The heck are you talking about? It was answered right here.
The real fake Sherlock Holmes finds out that the Corporation was founded sometime shortly after the beginning of time, and exists to fulfill three goals:

1: Compete with Evacucorp in the multidimensional sphere
2: Acquire resources
3: Ensure customer satisfaction

...In that order.
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=63]
 
Free Action: OBJECTION! Based on prior precendent, JOEBob's actions 4-6 should still have executed, as the last time the Godmodder stole Starcalibur (or almost did) showed that the "lingering energy" of it still allows the actions to be executed.

Free Action 2: I research the Peacekeepers' Legendary Weapon Immunity to figure out how to replicate it to finally get a shot at the Infinileaf Clover.

Action 1: I construct the Future Projector. With this device, an action can, instead of actually being executed, instead be executed using the Future Projector in an alternate projection. This will show what the results of that action would have been with perfect accuracy, but the action will not be performed. Also, an action that would succeed at one time might not succeed if repeated later (though an action done in the Future Projector can be done later without suffering from the Curse of Repetitiveness).

Action 2: I create Nth-Dimensional Devourer Bait, that attracts all higher-dimensional eating monsters to it and then kills them with Nth-Dimensional Poison. With higher-dimensional monsters no longer present, I then use my own fourth-dimensional reality warping powers to attack the Godmodder, turning his head inside out and then flipping his body around and around until his inside-out head is inside his butt. Then, I move him 1 unit away on the W-axis to render him unable to affect our current location (0 on the W-axis).

Action 3: I backstab the Hunterbot 24 times with daggers that are also railguns, using stealth to evade any defenses he has.
 
Last edited:
Magic and Monsters VII
Okay, let's get this sidequest back on track.

I smile, shooting the Nymph a glare. They're weak, and I finally have a good offensive spell...it's time for some payback.

I Cast: Pierce on Nymph Mage and Living Wood.

Vengeance complete-(hopefully)-I turn my attention to my HP bar...oh well, I'll probably survive another Turn. Until then...

Create Spell: Rising Tension!
Create Spell: Frosty Winds!

Sacrifice Spells: Frost Winds and Rising Tension.

Gee, when you name them like that, you start making me think of potential ideas for various rolls for the spells, and then you cruelly dash my hopes.

Pierce deals 15,000 damage to both targets, killing the Nymph mage! REVENGE! You regenerate 10 Mana.

I try to create a spell that will allow me to create undead warriors, and try to create yet another spell to permanently boost melee attack damage, after recycling magical entanglement!

Undead warrior summon spell: 4/20 - Bone: Summons a bone that bonks an enemy for medium damage. Mana cost: 5

Permanent melee boost spell (Risky!): 6/20 - Muscles: Makes the target grow fake muscles which do nothing. Mana cost: 0

You recycle magical entanglement! You lose 5 Mana, but you no longer have it cluttering up your spellbook.

I create and destroy 2 spells and then reset spicy

Spicy_Serious loses his paper and Leprosy! Now he's no longer constantly losing HP!

--------

Out of sheer eagerness to be finished, the Iron Golems take out the Living Wood! It's time to move on to the most voted-for option: The Boiling Bog.

--------

Everyone dusts off, happy the immediate enemies are taken care of. Suddenly, you once again hear the voice of the God of Magic and Knowledge... much clearer this time!

GOMAK: Players, thank you! My influence over this land already begins to return with Quetzalcoatl's monsters defeated...

To your left, the tree branches part to reveal a clear path.

GOMAK: This path is for you. Follow it, and you will reach the Boiling Bog...

GOMAK: Ah, my time to speak runs short... beware of the witch!


Together, you hesitantly follow the path. As you do, your mana regenerates, and you realize you have LEVELED UP!

You now have 25 Maximum Mana, and 6 regen per turn!

---------

You emerge from the forests onto a brief plain. Ahead, you see the brown muck of the bog. The sky is still an ambient black, however, you also see in the distance (but not too far), a hill... on top of which, you can make a giant snake. That must be Quetzalcoatl! Is it... looking at you?

Concerned, you press on into the Boiling Bog. You soon find your progress impeded by the mud all around. Enemies aren't showing their face, but you're knee-deep in this stuff. If, or rather, when, they do, flight won't be an option.

About halfway through the bog, everyone stops for a rest. Then, Spicy_Serious points out a small brown hut. It looks almost like... a witch hut!

Enemies emerge from the muck, rising out as though they had always been in the ground all along! Immediately, your Iron Golems, already struggling to move in this environment, are sucked under by the tendrils of a Gloopsucker! Meanwhile, you yourself must contend with swamp swarmers, which despite their low HP, have aggravatingly high attack power, and their fangs are flecked with poison...

But in the back, behind all the other foes, you see the biggest threat of all emerge: The witch! She readies her brews, and prepares to poison the very liquid you find yourself unable to escape. She could easily afflict the entire team with her mixes... And her backup mages look ready to make sure she doesn't fail!

Time to fight!

-------

Players:

Pionoplayer: 130,000/150,000 HP
Mana: 25/25
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)

Spicy_Serious: 60,000/150,000 HP
Mana: 25/25
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)

DragonofHope: 136,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Bleeding, -4,000 HP per turn for 2 more turns)
Mana: 25/25
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Bone(Mana cost: 5, deals minor damage to an enemy)
Muscles(Mana cost: 0, makes target grow worthless fake muscles)

Algot: 96,000/150,000 HP
Mana: 25/25
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 120,000/150,000 HP(stasis!)
Mana: 25/25
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)

Kyleruler: 150,000/150,000 HP
MP: [|||||||||||||||||||||||||] 25/25
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Enemies:
The Witch: 100,000/100,000 HP, 100% potion supply! (poisoning bog water)(Miniboss)
Backup mage: 20,000/20,000 HP, 10/10 Mana, 4 Regen (Spellbook: ArcThunder(7 Mana), Attach Lightning Rod(2 Mana))
Backup mage: 20,000/20,000 HP, 10/10 Mana, 4 Regen (Spellbook: ArcThunder(7 Mana), Attach Lightning Rod(2 Mana))
Gloopsucker: 50,000/50,000 HP (disabling and poisoning Iron Golems!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Elite Swamp Swarmer: 25,000/25,000 HP, 50,000A (poison attack!)

Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)(can't move! -15,000 HP per turn!)
Villagers: 15,000 x 2 HP (need protection!)
 
Arsenical spends this turn attacking the injured forge, like a lion preying on a wounded gazelle, except with more swords thrown into it!
... A lot more swords.

The godmodder first charges up one more point of the Noobliteration charge. Then, he heads over to James and whispers something in his ear.

James: ...Of course.

James: For a request like that, we'll need a moment to prepare the proper tools.

James: We will bill you after the task's completion.


The godmodder nods. The Corporation will respond to his request soon.
Whatever the Godmodder is up to this time, it can't be good!
Actually, nearly everything he's done so far can't be good. But this could be even worse! What we need now is a counteroffer!

"James, I will pay you however much the Godmodder's offering plus one player charge to not do that thing!" Arsenical shouts out with no time to spare.
 
I look at Joebob, look at the Cup, and back at Joebobob.

Was it supposed to be that... small?

No. I admit this is very underwhelming.

Dang. Guess I'll have to do things the old fashioned way.

1 CP charged

2 cp
: I give the LIVE Space Station two more attack shields.

orders: The Space Engineers set to work on the Quadcopter Deployer (looking to be less a temporary measure than I would've liked), to increase the number of quadcopters it can generate per turn! In addition, the Machine Guns open fire on the under-construction Photon Cannons.
 
Back
Top