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Defeat The Godmodder

I use Big Regen on myself, the cast conjure weapon to create a massive sword, which I then throw at the witches potion supply! I then recycle Muscles, and create a new spell which will allow me to shoot a random spell that will damage enemies, and heal allies.
 
Current CP: 13

Eyowe charges 1 CP

13 CP ---> 14 CP
__________________________________________________________
You begin to slide the suit on. Immediately, you're struck by crippling pain. The pain of the ToeCruncher 9000s, in the boots. Why were these even installed? Next, you equip the leggings, and -WAGH! The Automatic GroinPunch 10000! NO! Your Player Powers can only do so much against this. Next, the breastplate, and YEAGH! Not only are the thorns there, there's also the Heart Attack Generator 11000! Your chest is rippling with pain! And yet, you still manage to slide the helmet on, when the "Stimulating the pain areas of your brain with psionic waves 12000" generator activates! I don't even want to describe how it feels. With the full suit on, you realize something even worse: The entire suit smells like BO!
Now normally, anyone who experiences all of this would scream in pain. Eyowe, however, doesn't. How is he doing that? There must be some shenanigan that he's doing right now, right?

...yeah there is. He's using that dumb "Power of Friendship" crap to endure through the pain. Disgusting.

Eyowe keeps the armor equipped to himself as to uphold his promise.
__________________________________________________________

x2 Action:
-The LIVE Space Station doesn't have a pop-up blocker installed
That is...not a hard thing to fix. Eyowe MAKES the LIVE Space Station install a pop-up blocker. In fact, he's so assertive about this that he spends two actions doing so.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt...again.
x1: Charging from 13 CP to 14 CP.
 
Create Spell: Surpressing Fire!
A spell designed to prevent enemies from appearing on the battlefield, wether via summon or otherwise, as long as this spell is working no one will come.

Create Spell: Jelly Jamboree!
Sacrifice Spell: Jelly Jamboree

Cast Spell: Pierce on Elite Swamp Swarmer and Swamp Swarmer
 
Update CXX (120)
The Lords are to start charging again, and the fleet is to fire once more against the Infested Probes. ES launches an attack of his own at the Giant Bomb A.

FOCUS - PSI SHOVE OMEGA

Critically, Giant Bomb A is by far the closest to the PG section of the Entity list. Adopting a firm martial arts stance, ES withdraws one of his fists, and then lashes out in an incredibly strong open palmed strike, which causes Giant Bomb A to be brutally shoved with psychic power, hurtling away at massive speeds despite its massive size. This may still do some damage, but shouldn't do any to any actual Entities and ideally will save the Apex from damage, as long as nobody does anything funny with Giant Bomb B slightly above.

Giant Bomb A gets shoved down the entity list, landing squarely between the Hunterbot and the godmodder!

(3 actions+3CP) I shift and FOCUS and prepare for my Attack on the Hunterbot,I first Create a staff,a Staff made from the 13th branch to fall from an Elder Tree and with ever-shifting silver runes on it's surface with a gold orb on its end,on top of this i overlay the concept of a certain staffblade an alternate self has in his possession,granting it even more power.

I dress in the robes of the an Archmage,specialised in Long-distance magical combat, infused with quicksilver for faster casting and gold threads for Fortitude and Spell Power before being kept in a ritual for 7 days and 7 nights in a chamber on top of a ley line for the Magical Energy to premate the Cloth,transmutating it into Gossamer.

I prepare a Magical Circle beneath me,drawn in Silver Chalk,with an advanced Quantum Temporal Supercomputer,a Created Vat of Concentrated Cognition,a Multidimensional sunflower ,a loop of Infinity and a jar of Grains of Psycium as the reagents in the spell

I then prepare the Casting Ritual,I summon the Seeking Magic Missile,the Spears of Justice and the True Longinus, then combine them into a single projectile that will home into the Hunterbot and even redirect itself forever until it hits the Hunterbot.

I the. Activate the Magic Circle,which with my own Paradoxification and Creation Skills creates a Graham's Number^TREE(3) Number of these Missiles,hovering in the air behind me

Then I throw all of them at once with the intent of hitting and harming the Hunterbot

Your dodge-ignoring projectile pierces the Hunterbot straight through its little mechanical heart! And then, the "OFF" switch on the back of the robot. There's no recovering from that.

Hunterbot SLAIN! Fred's cage is dropped onto the HEXAGONAFIELD.

Orders
The Sapper has its orders. It's given access to the wealth of materials I have. Our goal is to build a Fortress, something that can last till the end of time is our goal. An ambitious goal that I'll most likely not succeed, but its the thought that counts.
The Sapper starts building a simple Keep has a foundation...

Tassadar looks upon the battlefield... He strikes against the last Faction Army.

Actions

Those bombs are quite dangerous...

2x. Heh I the teleport Bomb C in between the

Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
and
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)

I love explosions too!

1x Charge. 1CP

You teleport Bomb C to hit some Infested foes! Why, it appears the zerg haven't even noticed it yet.

[1x]

At this point, I was immune to poison due to a special hatstack. however, I have not peed or otherwise removed any mass from my body since then, which means my body still contains "poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men.". why haven't i died? Well, for one, I'm not from earth, an adult, or necessarilly ma- I'm still wearing the hatstack. i just made it invisible, and shrunk it to the size of a hair. i'm not using some ridiculous logic that could get me killed or my action nulled, though if you think that logic makes sense, it would logically still apply, since wearing the hatstack wouldn't change my origin, my age, or my gender.
Anyway, why am I bringing this up? I take some highly-advanced medicine from a mini-version of the main universe, where people figured out how to get the body to remove all toxins and stuff from itself. first, I take the lower-quality version- which can only remove low-level toxins like lead, mercury, and random scraps of stuff accumulated over time. this comes out very quickly, it only takes a few seconds and the result is almost pure toxin... it's also entirely useless. I throw it at a random PG, and don't bother checking if I miss. then, i take the high-quality toxin-remover. after giving it about 10 minutes to work (spent trying to solve a rebus puzzle. only trying. it's a really hard one ok? i can't think of any solutions! blehhhhhhhhh), I take a large funnel, stick it on a machine designed to separate poison from water (anything thats not water goes in the poison cup), and pee into the funnel, removing every bit of Sqnfwk poison from me, and putting it in the machine.
...this is all done within my own inventory, somehow, with defences set to maximum, in order to protect the resulting poison from godmodder-theft.
I then store my newfound daggers-worth of Sqnfwk poison (at least enough to do 999,999 damage, based on ray's attack, though it might be reusable.)... in three separate players inventorys. TOG gets 1/4 of it, srovy gets 1/4, and I get 1/2 of it.
[1x]
I take a quick, temporally adjusted to last 8 hours from my perspective, nap.
" Morpheus: I have examined Players before - their dreams tend to be the most interesting (and prophetic). At least, when they sleep. They usually don't bother."
as morpheus said, player dreams are often prophetic. I am a player. I occasionally remember my dreams. for example:
I had a dream some time ago where Perspective-character-1, some form of mage with a staff of moon's material(which had a high level of resemblance to a weapon i used in a minecraft RPG server until it changed to have negative life drain), was pelting someone very powerful with empowered, ice-infused meteors which also dealt neutral, earth and fire damage.
the powerful entity stood there and took it for about 10 seconds, at which point they vanished (I believe it was in a manner signifying death, but by recollection is foggy on that) . perspective-character-1 then continued pelting the entitys minions with meteors for like, 40 seconds, before the minions figured out they could defend themselves from the meteors with a thin layer of dirt, stopping the assault.
At some point afterwards, the perspective point (which had non-specifically changed in an unnoticed manner) was itself assaulted by meteors,and bumbled around for a short while before using a spell named 'terraform' to place minecraftian dirt blocks, and block the meteors. it is likely there was a shift in perspective here, such that I swapped from perspective-character-1 to one of the minions of the powerful entity.
Some of the information is gained from context. for example, the material of the wand and propertys of the meteors; the wand looked about the same as my previously favored weapon in a rpg, named the lunar spine, which deals heavy ice damage, which it applys to its meteors. meteors in said rpg do fire and earth damage in conjunction to the stick's damage, and all sticks have Some neutral damage. The spell name is suggested from a vague association with project thymium, as the leader-dies-fast-then-minions-take-a-while event, which occured in a battle against a spellcaster named acacia. thymium's most versatile terrain altering spell is known as 'terraform'... and since they where placing dirt, it's also a pun: Terra, earth, and form, as in form, so they where forming the earth. as in dirt.
One thing was quite certain from this dream, however:
the main target took damage multiple times without retaliation. in accordance to the references in my dream, each meteor caused a verifiable swarm of floating colored numbers indicating the damage of the attacks. and none of them where "0".
Given it's prophetic about Something, and that I am the most likely user of the [Lunar Spine] (being a player of the relevent RPG and aware of its existence), and I have little reason to target anyone who would have minions other then The Godmodder, and in Thymium nobody even has a lunar spine or spamable meteors or the ability to place floating blocks...
I precommit myself to soon embark on an assault which, given the prophetic nature of player dreams, must succeed in dealing some each of fire, earth, neutral and ice damage. see, for reality to play out without me doing that damage, someone else needs to coincidentally: have the wand, have someone to target, be at least level 83, be a mage or dark wizard, know the incantation for meteor, spam them for a time, be doing this with an older version of Lunar Spine, and maybe a few other things.
As well, just recently, on July 12th, the same day i post this if things go as planned, which means in-universe within that short nap i just had, I remembered another dream.
It began with myself, awakening from slumber, or so was my initial belief. I was in a room highly resembling my own in real life. however, the blue light of my computer monitor (which indicates the monitor has power and is not muted) was uncomfortably bright- like a spotlight, perhaps. it certainly seemed much more prominent then it should have. initially, i believed i was really awake. then, i realized two things:
One, the light was, well, too prominent. and bright. if it was that bright, how did i fall asleep?
And Two: when i looked at the old fireplace, with some paintings above it, fabric-like material was draped from them. fabric-like material which, I can now confirm, and already believed, is not present in real life.
in this dream, I was like 'oh, this must be a dream', and tried to make stuff appear like floating eyes or glowy swords. nothing happened, for one reason or another (maybe because i was doing it by repeatedly opening and closing my eyes), and I "went back to sleep".
Later, I had another dream (which may just be a continuation of the above one).
Within it, there where many people who where mentally described by me as being 'like srovy' (in personality, at least.). there was a strange game, and some pleasant but not particularly memorable conversations.
some time later, I obtained godlike power.
wait, let me back up and explain.
So, the machine on which the game ran was described as being like an elevator, somehow. if you entered the machine and turned it on, you would go to lower and lower... levels of reality, I guess? it wasn't clear.
The thing is, this was shown with a visual of a thinning layer of checkerboarded flooring, which didn't stop thinning at any point, until it was all gone.
then, it was explained that if one where to theoretically go bellow all the levels of reality (??), they would be stuck and need to be freed by someone outside, but if they did... something... there, they could obtain godlike power.
so, naturally, I got in the game machine of godlike power, and went bellow all the levels of reality (which was apparently not theoretical).
when i reached there, i was using some really weird control scheme including an unwieldy remote with only 1 relevent button and some directional keys to move a small square representing me, out of the way of little dot projectiles sent by some other squares which are enemies, while also retaliating (using that 1 remote button). there where some close shaves, but i survived... even though the remote stopped working for a while.
In the end, there might have been another being or two, maybe a dragon or something, but in the end I pulled through and gained godlike power.
when i returned to "reality",I remembered that 2 of the not-srovys had been... erased from existence retroactively? or something?
so I brought them back.
then, (possibly since i have bad memory/ability to stay on 1 task for extended periods of time in dreams) I had some trouble remembering what I wanted to do next.
so I decided to make my memory better.
Then, I started making plans for what to do next... and decided to lie down for a while first.
This was what caused the transition straight back to being awake in real life: the pose i lay down in was the same as i was sleeping in. i suspect that this is why i lay down at all, and I suspect this very last part isn't prophetic, since it was more of a transition to waking life then a dream proper.

Now, while in the earlier mentioned dream it is plausible the perspective is not my own, as the actions "spam meteor" and "block meteor" are pretty simple. in this dream it is much less likely, due to the person being friends with people similar to srovy,i think one of them was supposed to actually be srovy, the presence of some of my real life family (one of them fixed the remote when it stopped working, i think), and the choice of actions and plans made for what to do with the godlike power (step one: undo mistake i just remembered, step two, make self better at using this, and then plans like "make a copy of myself to cause the things i want to have happen, without me needing to consciously use the power.".

So, by the prophetic nature of player dreams, i will at some point return to the real world, as will srovy, and i will gain godlike power. it has to happen eventually!
if this requires 2 actions, i use 1 CP as well. alternatively, it may be that the god of dreams can aid this along quite swimmingly, in which case i request he does.

[1x] I float over to the Stunted Nexus. since it is stunted, it is probably not dangerous, and so I teleport it up onto the space station. however, before even a nanosecond from then can pass, I also move the cup to cover the stunted nexus completely, keeping it from getting attacked... and keeping it from attacking others. then, I begin a full-scale investigation of the machine. it's stunted, of course, but all the parts are in place, just without an allegiance to function for, so I should be able to figure out how everything works and not need to construct anything new. as long as I find no mechanisms beyond the probe-summoning thing, I move on to the next step: gaining control of the probes that spew from it, once i eventually turn it back on. I have a few ideas for this, but for now, I see what happens if I just vomit charmzard energy into the area around the nexus,suffusing the air within the cup with it. is this enough? i hope so.

ENTITY ORDERS!
builder builder builds a builder. builder helps engineer build the prism deployer. engineer works on prism deployer. the farmers are able to control what evolvers they make, remember? my 'order' was a suggestion for what they should aim for: some kind of builder.

[1CP] to the Corporation, I would like to place a request that i swear, despite my neutrality, is more for the [AG] side as a whole then myself: obtaining enough Godmodder energy in a stable form to create a godmodder lock while keeping it actually useable for myself to make a godmodder lock, or else just the obtaining of a godmodder lock directly.
Also, while I'm talking to them, I mention that players can pay them godmodder actions, through me: the godmodder has a 5-action debt to myself, so if any player or being can offer me something I value more then 1 Godmodder action, i can make them the trade.

Unfortunately, Sqnfwk snake poison has a half-life of 2 seconds, so it's already long-decayed. The only thing that stops it is one decay-resisting godmodder-brand dagger.

Zzzzz... AH! What???

Oh, sorry. People describing their dreams is REALLY boring, so I fell asleep. I had this weird dream about you looking under a rock and finding something, though. And then you complained about it, too?? Weird.

You begin to examine the Stunted Nexus. At its entrance, you find a little sticky note, clearly pinned there by the godmodder. It says "TRYING TO TURN THIS TO YOUR SIDE WILL BE REALLY BAD FOR YOU."

James: ...Unfortunately, the Corporation currently lacks godmodding energy due to a lack of enslaved godmodders.

James: For now.


2 actions: 9 CP -> 11 CP

1 action: I shake my head at the retail worker. "Sorry, no can do. I have orders to keep this thing as secure as possible, and I don't think you can pull a hat out of your sleeve and then pull a fortress out of that hat." I then step into the Foundation helicopter behind me, which takes off leaving the retail worker behind.

Free action: As the helicopter is flying, I put on a bungee rope and jump out at the exact right time to hand General_Urist the Yorehammer. I am then propelled back into the helicopter.

As the retail worker has failed to retrieve Yorehammer, the boss then screams at him and writes him up. The employee bursts into tears, in front of all his friends. His friends then pull out their phones, and begin recording, pointing, and laughing. As you hand off Yorehammer to General_Urist, he swears revenge...

Ah yes. Teenage Rebellion.

The stand that has sworn to stay angry for eternity. Too bad it is always a phase...

Teenage Rebellion matures into Midlife Crisis.

Now its powers are all about doing something new to be hip and cool. Like the young kids I think. Er. Die as a hero or see yourself becoming the villain right?
Ah I feel so tired... all these failures make me sick.

Midlife Crisis mutates into Existential Crisis.

Time to threaten the existence of some guys. Hungry visitor closes his eyes and then laments about the void of darkness, creating an Existence Threatening Machine (with 1 action)
This machine was invented by some guys that blew themselves up for a religious cause I think. Something about void of darkness and stuff.
Over thousands of years the machine was perfected into a dangerous weapon of self destruction. 1/10000000 microsecond later Hungry visitor opens his eyes again and the Existence Threatening Machine is invented by the Godmodder instead and blows up. Wait how did he do this?

18 actions in 10 rounds or 19 in 20 rounds joebobbobbobobobobo

current possessions: 15 actions

Teenage Rebellion becomes Existential Crisis! With all the same effects.

The godmodder thankfully simultaneously invented the Existence Saving Machine, which saved him.

As Eternalstruggle's psi shove has sent the Giant Bomb A flying I step in to help it go even further. Pulling out a complex array of thrusters I hover by the Giant Bomb A in a bubble of accelerated time to speed up myself in relation to the bomb, super gluing the thrusters onto the bomb before falling back to a safe distance to watch it fly even further. (x1)

...I charge. (x1)

With the Redirifle in hand I observe the worrying amount of Legendary Weapons the Godmodder has, I'm going to need more than a single attack redirector when he decides to attack Players. Clearly a second attack redirector placed upon myself will be useful, and thus the giant redirecting U shaped tunnel appears to redirect a single attack directed at me. (x1)


The servitors continue their assault on the Hunterbot.

You push Giant Bomb A down below the godmodder! Now it's behind him...

You place another attack redirector on yourself!

Action 1: Noting how the Godmodder stopped the "fourth-dimensional monster", and that I am not a fourth-dimensional monster (Charisma is most definitely NOT my dump stat), I continue a fourth-dimensional assault on the Godmodder. Then, I deploy a legendary weapon known as the Weath Ray. If the Godmodder hasn't heard of it, he's very stupid.

Action 2: I begin feeding the Hunterbot the Godmodder's tracking data. Even if this doesn't trick the Hunterbot into instakilling its boss, it should at least screw up its data.

Action 3: I force the 1.9 Combat Update onto the Factions Army, reducing their attack power and maybe even causing some of them to ragequit.

The godmodder has never heard of a weath ray! How could he be so STUPID? He feels so stupid, he even misplaced one of his hitpoints! 1 damage to the godmodder!

The Hunterbot is dead.

CRITICAL ENTITY WEAKNESS STRUCK! The Factions Army is erased from existence.

Hm? Arsenical aimed for the Forge.


If it was to hit the Hunterbot... Then the hunterbot must have jumped in the way of the Hybrid Forge!
Before this war, they must have been great friends, the Hunterbot and the Forge, even despite being against each other on the battlefield. Unfortunately, as the Hunterbot dodged, the Hybrid Forge takes the full impact of all those swords!

The Hunterbot had failed the Forge, lowering his guard as he mourns the lost friend.

Meanwhile, Arsenical pays attention to none of this and charge +3 CP.

The Dead Hunterbot's soul curses, as the higher-HP Forge is completely destroyed!

I suggest for a AG Hunterbot to come out of the Portal. It's opposite would be a PG Blunderbot. I steal the existence of the Hunterbot's dodge chance.
CP: 4

You wish for an AG version of the Hunterbot!

The Hunterbot is dead! You charge instead.

2 CP: Some days, you just can't get rid of a bomb!

But you CAN push it somewhere else!

I look over at Giant Bomb B, all ready to catch the Destroyer and the Red Army Engineers in it's hot exploding mess. We can't have that! I say. Then, I spontaneously transform into 1960s batman. I run up to the bomb, pick it up, hold it over my batman head, and proceed to run around like a headless chicken trying to figure out where to put it!

Eventually I end up plonking it down between the Factions Army and the annoyed Hunterbot. Then I jump behind some distant cover waiting for the kaboom. Because I was disguised as Batman, the Factions Armies won't know I broke their truce by bombing them.

commands: the LIVE Space Station fire on the remaining infested Photon Cannons



Thanks a lot! I probably won't have time to use it this round, I've got other stuff to do, but I'll make use of it if I get the chance!
What 'other stuff' do I have to do? I'm actually not sure yet. I'll decide what to do with my last action of this turn tomorrow. STAY TUNED!

The video was great. Thanks for making my day better. Since both things have been eliminated, you instead place Giant Bomb B in front of the godmodder! That's one in front... AND behind!

Zzzzzzzzzzzz.... I continue to sleep.
3CP-->6CP
Suddenly I am hit by a wave of sleepiness and soon afterwards my head falls onto my pillow and I am asleep. (I save the 3 CP from this turn.)
tCP: 16+3 actions

Just chilling and rebuilding my tCP count even further.

4 posts in a row charging. Wow.

1 cp:

As Joebobobob teleports the Stunted nexus onto the LIVE Space Station and starts investigating it, I decide to join in. Highest priority is to make sure there's no risk of it flipping back to PG or V. Therefore I pull out my copy of Protoss telecommunications arrays and semiautonomous artificial intelligence systems, the 4th unabridged edition and get to analyzing! After some scouting I determine the important thing that the Nexus (in addition to building probes as ordered) acts as a relay for construction orders to the probes, which are very inefficient to order about manually! Normally the orders would originate from the nearest protoss base, be we clearly don't want this nexus taking orders from there! Time to go 'renovate' its receiving equipment! I start by unscrewing and throwing out the Nexus's regular sensor array; being able to receive interstellar if not interuniversal communications is almost completely unnecessary and keeping the original comms receivers would only be a security vulnerability. I replace it with a shorter-range antenna that can't receive messages from outside the active parts of the Hexagonafield. I then start breaking into the Nexus's computer systems, and re-write the firmware and software triggers such that the computers will misidentify Joebobobob as a high-ranking protoss commander and happily take orders from him! High-ranking enough that the Nexus and Probes won't dare to question him if/when he has them start building suspiciously non-protoss things.

You fix a bunch of security flaws in the Stunted Nexus. You note that every single thing you adjust was previously rigged to immediately begin production in the name of Kerrigan/the godmodder if it were reactivated. There may still be more hiding...

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=66]
I return from my period of inactivity.

+3 CP

Welcome back!

i suggest the economy-melting banknote again.
<randomunrelatednote>
remember when i edited my signature to something dramatic-sounding on the belief I'd be able to do something the next round?
well its been like 5 rounds since then and nothing's come of it so I'm going to just get rid of that.
</randomunrelatednote>

You don't need to re-suggest things.

Current CP: 13

Eyowe charges 1 CP

13 CP ---> 14 CP
__________________________________________________________

Now normally, anyone who experiences all of this would scream in pain. Eyowe, however, doesn't. How is he doing that? There must be some shenanigan that he's doing right now, right?

...yeah there is. He's using that dumb "Power of Friendship" crap to endure through the pain. Disgusting.

Eyowe keeps the armor equipped to himself as to uphold his promise.
__________________________________________________________

x2 Action:

That is...not a hard thing to fix. Eyowe MAKES the LIVE Space Station install a pop-up blocker. In fact, he's so assertive about this that he spends two actions doing so.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt...again.
x1: Charging from 13 CP to 14 CP.

The LIVE Space Station now has a Pop-Up Blocker! The Hunterbot is dead, but hey, Pop-up blockers are always good to have, so you do it anyways.

---------

Cloak charges into the injured Forge and lights the secret TNT cache at the bottom, destroying it! All the forges are gone.

Cloak: We've almost got the infested.

Cloak: Keep going, everyone.


V:

The Hybrid Army's Photon cannons all strike at the AG army! One shot hits the Existential Crisis for 30,000 damage, 2 more strip the LIVE Space Station of its attack shields, and the remaining 3 head for Tassadar, who dodges one but takes 60,000 damage! The Probes begin building new Photon cannons to support them.

AG:

The LIVE Space Station and Tassadar team to attack the Photon Cannons! Working together, 4 are destroyed!

The Scoville Reaper and The Destroyer keep working on culling the probes, reducing their numbers by 13 more! They're definitely outpacing the scarce remaining Nexuses.

PG:

The Giant Bombs all simultaneously explode! Within the Hybrid Army, the Bomb both destroys the remaining Photon Cannons AND the Under-construction Photon cannons! The Hybrid Army's fate is essentially sealed at this point.

The godmodder, seeing the Giant Bomb in front of him, turns around to run away - only to see a SECOND Giant Bomb behind him! He's caught within both explosions, and takes 1 damage!

Stumbling over, the godmodder promptly realizes something very disturbing. He's at 103 HP. And at 100 HP, there's... yeah. He has to do something about that.

The godmodder immediately pulls out a workbench, grabs a protractor, and begins drawing out construction plans. Now that the process has been started, the godmodder gets a free action every turn to help complete it. It should be done in about... 7 turns.

The godmodder makes a formal request to the Players. Until he is finished, do not - under ANY circumstances - reduce him to 100 HP. It's for your own good. Trust him.

He also puts a point in the Noobliteration charge.

The Retail worker, bitter and angry about being humiliated for his failure to retrieve Yorehammer, decides that he'll show them... he'll show them ALL! The retail worker grabs a machine gun and prepares to tear about the [AG] army! He'll tear apart everyone until his company's CEO, the godmodder, is happy. And then they'll ALL know!

The Retail worker prepares to strike. Due to spending all day working with angry customers, he's dead inside and immune to all forms of pain. You'll have to find some other way to stop him.

N:

The Apex Fleet blows 2 Nexuses into oblivion. ...Nexuses? ...Nexi!?

The Suggestion Slot Portal prepares to spit out something new.

-------

With the Hunterbot defeated, Fred's cage drops on the ground.

Fred: ...It's stopped moving.

Fred: ...Did we win?? Please tell me we've won.


JOEbob runs to Fred's cage and prepares to open it... only to find something on the cage.

It's a godmodder lock. Similar to the one he's been trying to make, though it locks out Players primarily. The Hunterbot's protection of the cage, while real, was ultimately a red herring. This lock is quality, and there's no way anything or anyone is going in or out of that cage until the godmodder lock is removed, Player powers or no.

It requires 3 godmodder actions to open.

The godmodder grins at JOEbob. He has the exact tools he needs to solve this problem, doesn't he...

Fred's cage has been added to the Player Inventory! And that's where it'll stay, until it's been opened.

--------

The Nanobots arrive at their destination! At the end of this big, long line they've been following, they find... a small console terminal.

Loaded Dice progress +10!

Spicy_Serious teleports over and begins work on the terminal...

>WELCOME
>PLEASE ENTER PASSWORD
>_

What's the password?? You feel like you probably heard it fairly recently...

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 15/100
-Current Project objective: Investigate the terminal. Right now, you need the password.
-The godmodder's requested you don't reduce him to 100 HP for some time...

Minor Tasks:
Finish off the Hybrid Forces entirely!
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!

[V]Hybrid forces:
Infested Probes: 8,000 x 17 HP (can build!)
Infested Nexuses: 30,000 x 6 HP (+6 probes/turn)

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn (Upgrading: 50.5% complete(cost: .05%/engineer)
Quadcopters: 1,000 x 2 HP, 500 x 2A (guarding LIVE Space Station)
Space engineers: 100 x 580 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (working on Prism deployer, done in 6!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(protected from 1 attack)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 2 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Existential crisis: 40,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)

[AG - Daskter]Tassadar: 160,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 13!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(building Keep, done in 2!)

[AG - GoldHero101]The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[N - EternalStruggle]Apex Fleet: TA: 52,500
The Apex: 143,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 10 HP(+1,000 x 10 repair per turn!)
Attack frigates: 1,000 x 2 HP, 1,000 x 2A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 0/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)
Attack drone: 1 x 1 HP, 500 x 1A
Constructor drone: 400 x 1 HP

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 4! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(2 summons remaining!)(Summoning in 1!)
Current suggestion list:
Economy Melting Bank Note
AG Hunterbot

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 268 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Worker (manning Machine Gun)(wants Yorehammer), Machine Gun: 300,000 HP, 5,000 x 20A

[PG]Godmodder: 103/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 7!)

Player info:
Captain.cat - CP: 15(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 16(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 66(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 6
Daskter - CP: 1 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Future Projector)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 23
General_Urist - CP: 1 (Yorehammer - ignores defenses)
[N]That(Other)OtherGuy - CP: 66(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 19 (Has Greatsword, Self damage ticket)
Krill13 - CP: 14 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage
God of Dreams aid


Five update summary(Updates 116 - 120):

AG/N:
+Lightning cannon succesfully fired
+Very Dangerous Entity That Should Definitely Not be Allowed to Evolve Wasn't Allowed to Evolve

-Florence slain
-Scarlet Prince slain
-Void Assassin slain
-The Blocks destroyed


PG/V:
+Godmodder lost 10 HP
+Tri-Team eliminated
+Kerrigan Eliminated
+Hybrid Destroyer eliminated
+Factions army critical soul weakness hit

-Hunter-bot arrived(and was eliminated)
-Giant Bombs placed(but you turned them against their master)
-Retail worker arrived

Legendary weapons:
Yorehammer: CaptainNZZZ -> Eternalstruggle -> Ranger_Strider -> The_Two_Eternities -> General_Urist
Starcalibur: That(Other)OtherGuy -> JOEbob -> Godmodder

Story:

-Kerrigan and her Hyrbid Destroyer were finally, FINALLY brought down! At last, you can take a breath and begin to rebuild your broken and bruised army.

-The Corporation appeared, offering a seemingly limitless variety of services, for equally limited fees. You feel as though this could go in a number of different directions depending on your approach.

-The Hunterbot was defeated, but Fred's still locked up - behind a godmodder lock, that will take 3 actions to remove!
 
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current possessions: 18 actions ... transferred to Joebob

Existential Crisis has won. I think this really made me sick. I'll end it now. Bye.

Also a slot for another player Moniker.
 
2x actions and all CP (total expended charge = 25):

Summon Edgardo!
HP: 75000

Abilities:
New Arrival -- 1 free revive to full HP
Spirit Points -- Charges up Spirit Points at a rate of 1 per turn. Each Spirit Point is worth 7000 Attack.
Overflowing Spirit -- No cap on number of Spirit Points.
Raw Spirit -- Attacks fueled by Spirit Points cannot be resisted, blocked, or dodged. However, another entity can intervene and absorb the force of the attack.

Attack:
BANZAI -- On my command, spends all Spirit Points in a single attack. Does not deal splash damage. Cannot target the Godmodder (though this last is kind of obvious).

1x Action:
I send a S.P.I.D.E.R. to perch above the Godmodder.

S.P.I.D.E.R. stands for Spying Purposefully Ingenious Drone with Explosives Ready. The drone happens to look like an arachnid, with the explosives stored in its abdomen, the head containing cameras covering the entirety of the electromagnetic spectrum, a processor for sound, and filters to see anything that may be trying to conceal itself through more esoteric means, and the thorax containing the main brain and leg motivators.

The S.P.I.D.E.R. will report on the Godmodder's plans for the boss he's drawing up, allowing us to get a leg up on it once it appears.

If the Godmodder detects the S.P.I.D.E.R., it will automatically self-destruct, dealing damage to him.
 
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Free Action: I demand answers from the Godmodder. Why, exactly, SHOULD we let you draw up the boss plans, rather than just killing you now? If you don't have tangible evidence, I'm going to assume this is just a scheme to stall for time.

Free Action 2: I transfer my Future Projector to JOEBob so that he can do something interesting with it.

Action 1: I salvage the Hunterbot's tracking module and reactivate it to profile the Godmodder, looking for any weaknesses in his defenses. Failing that, I work to develop a one-shot method for the next boss by tracking it.

Action 2: I analyze the Godmodder lock, looking for weaknesses. Even though it is stated to be impenetrable, if it was truly impenetrable than the Godmodding wars would not happen. Simply, if a Godmodder could create a lock that absolutely could not be penetrated without Godmodder actions, then a competent Godmodder reduced to 1 HP would simply hide in a bunker with a Godmodder Locked door, and the fight with that Godmodder would still be going to this day because the players would have no way to end the fight.

Action 3: We need additional backup! I head up to the LIVE Space Station and activate a distress signal, hoping that a ship will come by to provide aid. Thankfully, after about a minute, an extremely advanced ship arrives. This is the Kestrel X, a top-of-the-line cruiser built using stolen Rebel technology. Seeing as there's nothing else for the crew of the ship to do, they decide to lend a hand in this battle.

However, they're a bit under-equipped, so I invest all of my charge points, both of my Boost Stones, and this action into charging them up, giving 27 total charge points to them.

Kestrel X [AG]: 150000/150000 HP. Damage effects both hull and a random system.
Resources: 15 Fuel, 8 Missiles, 2 Drone Parts
Engines: 15000 HP (level 3. 15% evasion.
Shields: 10000 HP (level 2). 1 shield/turn.
Weapons: 15000 HP (level 3). Burst Laser 2: 3x5000 A, 2 power. Artemis Missile: 10000 A, shield-piercing, 1 power.
Medbay: 5000 HP (level 1). 5000 H in room.
Oxygen: 5000 HP (level 1). 5/5 Oxygen.
Helm: 5000 HP (level 1).
Sensors: 5000 HP (level 1).
Doors: 5000 HP (level 1).

Hull: 150000 HP.
*System Damage: When the Kestrel X is attacked, the damage is dealt both to the hull and to a random system. Attackers can choose to aim at a specific system instead, but to do so they give up doing damage to the Kestrel X's hull.

Systems: Each system has 5000 health per level. Every 5000 damage dealt to a system removes 1 level from it until repaired. Systems are also rooms that crew and other entities can move into. Half of the damage dealt to a system is also applied to entities inside the system's room.
*Engines: Engines provide +5% evasion up to +30% evasion, then +3% evasion for each level afterwards up to 60% evasion.
*Shields: Every 2 levels of shields provides 1 barrier around the craft. These barriers act as attack shields, blocking a single attack each.
*Medbay: The medbay can heal entities inside it for 5000 health per level per round. Up to 4 entities can be inside the medbay at a time.
*Life Support: The Life Support replenishes the craft's Oxygen by 1 level per round, to a maximum of 5. If the Oxygen is destroyed, the craft loses 1 Oxygen level per round, and if at 0 Oxygen all units inside the craft take 5000 damage per round.
*Weapons: Each level of weapons poweres 1 point worth of equipped weapons on the Kestrel X.

Subsystems: These secondary systems do not require power to utilize.
*Helm: The helm must have crew in the room in order for the ship to evade or make an FTL jump. Each level of the helm beyond 1 allows it to keep 25% of its evasion if no crew are in the room, but it still requires active crew in order to make an FTL jump.
*Doors: The doors system blocks the movement of attackers, and can be used to vent systems. While the doors system is active, rooms can be vented, removing 1 Oxygen from the ship but causing a chosen room to be treated as if no Oxygen is present. Each further level of doors means that attackers will need to do 5000 damage to the doors to successfully move between rooms.
*Sensors: The sensors system can be used to Scan a single entity each turn. This has a 10% chance per sensor level of discovering a weakness of the target.

Upgrade Systems: These systems do not start installed, but can be installed via upgrades.
*Drone Control: Each level in drone control powers 1 power worth of drones for the craft.
*Teleporter: The teleporter can be used to either teleport crew onto the ground to directly join in combat, or to teleport crew or other entities back to the Kestrel.
*Cloaking: The cloaking device has a 30% chance per level to negate targeting against the Kestrel X (i.e. attackers cannot hit it unless they pass that roll or use AoE attacks). It can only be used once every 3 rounds.
*Hacking: The hacking system can hack enemies and disrupt or invert some of their attributes.
*Mind Control: The mind-control system can subvert enemies and force them to attack their allies for a short time.
*Backup Power (subsystem): The Backup Power can temporarily add its level to the level of a chosen system for 1 round. It can only be used once every 3 rounds.

Crew: The Kestrel X starts with 3 human crew. Human crewmembers have 25000 health. Crew have 2 actions per round, which can be taken to either move to a different system, man a system, attack enemies, or repair system damage.
*Human: Human crew have 25000 health, can deal 2500 damage with attacks, and repair 2500 damage to a system.
*Engi: Engi crew can only deal 1500 damage with attacks, but repair 5000 damage to a system.
*Mantis: Mantis crew deal 5000 damage with attacks, but only repair 1500 damage to a system.
*Zoltan: Zoltan crew have only 15000 health, but they give the system they are in +1 effective level if it is not damaged.
*Rock: Rock crew have 40000 health, but they are slow and must use both of their actions to move to a different system.
*Slug: Slug crew are physically similar to humans, but their telepathic abilities effectively increase the craft's sensor level by 1 (even if it is disabled) and they cannot be mind controlled or forced to switch sides.

Manning Bonuses: The following systems can be manned:
*Helm: Increases the craft's evasion by 5%.
*Engines: Increases the craft's evasion by 5%.
*Weapons: Gives each weapon a 20% chance to be able to fire twice (or gain twice as much charge).
*Shields: After each incoming attack (whether or not shields are up), gain a 20% chance to regenerate 1 layer of shield.

Missions: The Kestrel X can use its accumulated fuel to do FTL jumps out to distant systems. Not sure how this works.
 
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The godmodder immediately pulls out a workbench, grabs a protractor, and begins drawing out construction plans. Now that the process has been started, the godmodder gets a free action every turn to help complete it. It should be done in about... 7 turns.
A protractor? Very interesting for you to grab that, given the MATHS-related weakness you currently have!

As The godmodder begins using the protractor, something strange happens. Instead of drawing a circle... It draws a square. Quickly he erases that, then tries again, but a triangle is the result! He tries it again, and finds a perfect copy of the Mona Lisa in the place where he needed a circle! Curses!

In his anger, the Godmodder's foot swings furiously, and he stubs his toe on the table, which couldn't have been predicted because the godmodder was watching out for a math-related method of attack and didn't account for the narrator screwing around with his protractor for giggles instead.

Arsenical charges another two CP.
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

tCP = 69
 
Whazzat? I awake to see the current state of affairs. Uhhhhhh....
1. My friend, we all know that you are great at your job! It's just that your company's CEO has such impossible standards to meet that you are even having this problem. Has he even let you sleep? You look tired. Here, have this coffee. As I hand him the coffee that had appeared in my hand, I subtly stuff a barrel of the machine gun full of steel and melt it together.
2. C'mon and we can get some more coffee. My friend, could you just- NOW! I thow the retail worker into the White Hole. The best part about it is that the entity I throw in could be anyone's.... even the godmodders.
3. I charge up to 7CP
 
ACTION ONE!
Afterwards, the JOEbob drags the godmodder who didn't sign the contract into the nonexistent corner. However, the godmodder clings onto him so tightly, the other JOEbob is also dragged there. Both of them, along with the other JOEbob's Yorehammer, cease to exist.
So!
I've been looking through the past of the thread to see if there's anything to opportunismiffy!
and I. found. this.
So, the Hexagonafield was, at the time, believed to be Infinite.
but, as we now know, it is finite in size!
"You launch off North! Now, the HEXAGONAFIELD has an odd way of taking you where you desire to go... and launching off, you find yourself speeding north, faster and faster and FASTER...
Eventually, you are 1,342,981,090,410 meters north. But... the HEXAGONAFIELD... something's wrong...
You see images of the other Players... glitched, stuck in place... the terrain is messed up, and several entities you don't recognize are around, but they're so bugged-looking you can hardly make them out..."

"You venture down South! Specifically, 1,321,984,001,992 meters south!
At the end of the line, you see a wall. Not an invisible wall, like before, or a sudden drop into nothingness. A wall of darkness. At one part, there is light, and the next, absolute pitch darkness. You conjure a torch and throw it in, and it gets... absorbed. You don't feel quite up to throwing yourself inside. You're pretty sure it's a really dangerous activity, anyways."
"Very, very far west, the Paradox Skipper suddenly slams into something! It's... it's a wall. An invisible wall, at that. Basic probing reveals no weaknesses. You try to teleport past, and end up right back where you were before. Looking past the wall, it looks like normal uniform stone out there... But, you can't reach any further. Time to head home.
West explored! +5 to Project Spark!"
so, we have 2 walls, the west one and the south one- one invisible, the other not. however, since one is perpendicular to the other (as any wall running north-south would be to one running east-west), and if the corners were special i think it would be mentioned, so there Is a Corner to the hexagonafield.
Therefore, we both continued to exist, as did JOEbadox's yorehammer. but wait, isn't this a terrible thing to point out, I predict every other player who is paying attention may scream! if there was another Godmodder, wouldn't he have a giant, 72-godmodder-charge summon by now?
Wellllllllllllllllllll.... no, for multiple reasons.
Reason one!
he was dragged INTO the corner.
and that corner consists half of invisible wall,which is impossible to teleport into or otherwise enter, and half of pure black void... which one Can enter. so, he was dragged into the black void thingy. the Torch, after being thrown in, ceased to be. wait, i hear moniker ask! then why is JOEbadox still around? why is his yorehammer still around? didn't the Godmodder drag him into there with him?
nooooooooooooope.
So, unlike the act of being in a nonexistant location- which has undefined mechanics- the way the wall is described suggests whatever's in there stops existing. so, the godmodder entered the wall... and then, well, he can't push/pull my paradoxical cousin into it! oh sure, some of my thingy would enter with him. but players can regenerate, and it's been 72 turns. after whatever part he was using to grab me entered the wall, he would have no grip.
Why did the Godmodder-paradox not escape himself in a similar way? Well, he couldn't protect himself, and he was being pulled by the ear. this means that either A: he would stop being pulled immediately, or B: he would only stop being pulled after the destruction of his brain and eyes, and the stuff connecting his ears to his brain, and so on, meaning he would have no mind and no senses. since my paradoxical bro would have seen the void, he would switch to version B, and if it was A initially, well he'd only lose his hand and could try again. the Godmodder wouldn't be able to block the push, either, since yorehammer.
Reason two! we know JOEbadox didn't die... because that would have healed the Godmodder! it didn't! there would be no such effect if godmodder-paradox died.
Reason Three!
The Godmodder-paradox, even if he survived, would have committed suicide!
what, don't you get why?
The Godmodder-paradox is a perfect copy of the godmodder... but like the godmodder, he draws his power from the soul orb! a soul orb that can't have been duplicated, since we're in it, and if it was, we would all have been duplicated, not just me!... i'd have been duplicated twice! also Xerath would have been duplicated as well. since they're both using the same power source, if the paradoxmodder stuck around, that would just make the main 'modder half as strong.
so, even if he survived, he'd be better off dead.
Reason Four! I don't know what the Godmodder would do If reason three was false, but I suspect it would not involve waiting 72 turns, losing Xerath, getting stalled by alice, losing the Soulrazer, losing infinileaf and the container for a while, and losing at curling. However, if I where duplicated and survived ( and i was duplicated and must have survived), I would have been gathering power! As well, at the point of the paradoxical duplication, I hadn't even summoned Somno yet! I had No Attachment to the field. None. only at 61 would there be Anything battlefield-me wasn't able to do, and even then, it wasn't anything you'd be able to see from the battlefield.
What about holding yorehammer, i hear you ask?
...he puts it on the ground. nobody even knows this copy-yorehammer still exists.
Reason Five!
The Godmodder would have committed suici- didn't i do this one already?
yeah, but there's another reason for him to do it!
when a timeclone touches another timeclone, they fuse and explode really hard, because they are exactly the same or whatever. So, the copy would have commited suicide via some method which utterly destroys his body, to give main-modder better survival chances. why doesn't paradoxical-me do it then? Well, first of all, paradox-cousin sees the golden opportunity to gather power this represents. two, being me, he just transfers his being and player powers into a new, hand-crafted, completely different golem body, then shoves the old one into the black non-existence or similar. three, the godmodder emits a lot more energy then me, especially if I'm just charging, which makes him more likely to be found.

Now, what are the implications of this, aside from me having another me to work together with?
Well, when the paradoxbob pulled the paradoxmodder into black-void, it is very unlikely that the entirety of the paradoxmodder went in before it stopped being attached to the thing i was pulling and went limp from lack of nerve signals. so, my clone has some godmodderflesh pieces with 2 properties: 1, whatever properties godmodderflesh has, 2, they serve as immensely effective bombs against the godmodder.
with this action, I contact Paradoxical Joebob and ask him to get me some godmodder energy from that godmodderflesh so i can do a good. then, I ask if he can join me in my ambitions to gain infinite power, since he's already got 216 actions in whichever project he's been working on (i don't know, theres a lot of things it could be.), and 2 players are better then 1.

ACTION TWO!

So i've done some research into the protoss. they power all their cool tech with a giant lump of psychic crystal on their home planet, and use nexuses and pylons to extend the field of that thing. but I'm not on the side of the infested I stole this pylon from,and their home crystal-cluster might fall into disrepair (read: explode violently) with their defeat, or they might shut me off, or sabotage me.
so, I'm going to need my own, large cluster of Khaydarin crystal- not as large, since I'm powering an outpost, not an entire galactic empire and society, but I still need a source of Khaydarin regardless.
So, what do?
Well, I looked further, and while the lore doesn't say where one can find khaydarin aside from the homeworld of the protoss, Pylons are explicitly Khaydarin-based... and they only cost 100 mineral to make. as well, mineral is about the right color to be a variety of Khaydarin, so that suggests I need mineral in large quantitys. but how much is 100 mineral? based on images from the wiki page for pylons, a pylon has between 1.5* and 9* the volume of a human being, roughly, if in armor. taking the average, I'll have 4.75 armored humans worth of volume of crystals for every 100 mineral.
Now, the Psionic matrix the protoss normally use comes from a lattice embedded into the crust of their homeworld...

Now, 84% of Earths volume is in the mantel, and 15% is in the core. the last 1% is the crust. the earths total volume is approximately 1 trillion cubic kilometers. this leaves the total volume of the crust at about 10 billion cubic kilometers. let's say this is about true for Aiur.
Since 110/62.4 = 1.76 or so, that means the average person's body occupies 1.76 cubic feet of volume. What is the entire population of earth? According to Wikipedia, it is currently a little less than 7 billion. So all the living human bodies on earth occupy 7 billion x 1.76 = 12.3 billion cubic feet of space. this is not, however, cubic kilometers, so we're not at our target volume of human bodies.
1 cubic killometer is 3.531e+10, or 35,310,000,000, cubic feet, roughly. so, we need 7 billion times 35,310,000,000 humans... except not quite, because 12.3 is slightly more then 10, so we need 7,000,000,000 * 35,310,000,000 * (5/6) human bodies of volume, or 205,975,000,000,000,000,000 human bodies of volume to have a crust of solid Khaydarin.
however, we said a pylon is scaled to armored humans, so let's multiply this number by 2 over 3, giving 137,316,666,666,000,000,000, and we said it was about 4.75 of them, so divide this by 4.75 to get 28908771929800000000, which is a tenth of what we said earlier, give or take. now, we multiply this by 100 to get a mineral cost of....
2890877192980000000000.
again, give or take.
But, that's the cost for the entire power source for all the protoss in a galaxy with a huge empire, and it assumes a crust of Solid Khaydarin. however, it took an 'Aeon' before any Protoss found out Khaydarin existed. based on some wild guesses (upper time bound: 199,500 years, lower time bound: none but presumably generations), I think it's around 70,000 years.(protoss live 1,000 years each, so this is 70 generations if protoss only mate at the end of their life (probably closer to 300 considering the strife during that period).). for it to take so long, Khaydarin must be rare to a significant amount, so let's bump down our resource requirement to around a millionth, which is still probably way higher then the real cost. so, for a whole empire of protoss, you need a 1-time investment of 2,890,877,192,980,000 mineral, or about 3 quadrillion of it. the size of the protoss empire is unclear, but it spent 2,000 years in active operation. since it was interstellar, it has to have had more then one world at the beginning. since they can warp troops to locations, they would likely have a fast growth, so I'd guess like... 10,000 or so planets for the whole empire? possibly more, probably not less. if we assume my hexagonafield empire will qualify as one planet for as long as it needs my help (it'd probably only be like 1/10000 of a planet but i'm making sure i get more then enough), that's 289,087,718,298 mineral., or ~300 billion. how am I going to get so much?
Well let's see. the typical mineral patch contains 8 deposits of 1500 minerals each, so i need 24,090,543 patches or 192,725,145 deposits.
now, some mineral formations regrow over time, but that's too slow for me, i need a ton of it as my start-up investment.
choosing a map at random, i found it has 28 patches. choosing another random map, i find map size varies significantly. the first map is very zoomed out,and this one is about twice as zoomed( 1/4 area) (judging by nexus size.). the more zoomed in one, however, has a total of 20 patches, suggesting mineral density varies. another map of similar nexus scale to the above-mentioned zoomed in one has 12 patches. now, using the size of the nexuses for scale, which has a width of 282 meters apparently, or 398 from corner to corner from pythagoras theorem, and the zoomed-in map has 29 nexuses of space horizontally, so 11542 meters by 8,656 meters for 12 patches is a midrange amount. the surface area of earth is 510.1 million km², and this battleground is 99.907552 killometers squared, so there are 5,104,719 *12 patches on the average earth-sized planet, or 61,256,630. this is about 3 times more then my upper bound, so all i need is a planet... and this doesn't take into account all the mineral that isn't visibly sticking out of the planets surface, mind. so really I'd probably be fine with a dwarf planet or large moon.
But this runs us into another problem.
where do we Store our 37,406,250,000 cubic feet of this stuff?
Well, this too I have an answer for.
Pylons, you see, 'project a strong magnetic field which makes the ground beneath them impenetrable by 'moral means', so says the wiki. now, this, remember, is for 1 pylon- 1 out of three billion of our total stuff, if i recall. so by the time we're done, we're going to be generating 3 billion times more 'impenetrable' ness then is already enough to keep every being in starcraft away.
so, set up a sphere of rock around the hivemind crystal, and it will take care off the defence itself. of course, I'll also send it flying in a random direction, to a random height between that of the space station and the maximum hexagonafield height, for a random distance, ward it against scrying of all forms, and give it thrusters to randomize its location with time. this makes it very hard to find, and means any information on its position is subject to decay.
This has a very simple, very useful effect: Any probes created by the nexus, or any protoss warped in by them, are completely dependant on their connection to this smaller Khala (their name for the latice and the hivemind it allows) in order to remain active. so, if ever it turns out to be a mistake, I will be able to completely shut down everything they made. I'm not turning on the nexus yet, though. just making sure it'll work and have a kill switch (in the form of a Void Ray stationed atop it, a nigh-infinite energy source via the fusion of khala and void, poised to blast apart the crystal into disparate, useless chunks)
ACTION THREE
I tell the Godmodder I'll do as he asked with the not attacking if he can prove to me he's a good, polite, person. to back up my claim, i set up a spell to temporarily replicated the effects of wearing the godmodder's favourite suit on the godmodder if he's particularly bad/impolite.
then, I walk over to his desk and trip, falling on my face and crying in pain. a short time later, I sneeze. soon after, an old man walks by and asks for help crossing the battlefield unharmed, though his voice is too weak for anyone except the godmodder to hear. a bit later, an old friend of the godmodder's walks by and asks him how he's going in a friendly tone. after a few more minutes, someone he vaguely remembers calls him on the phone and starts bawling about how their life's been going terrible, and then another person calls him in the middle and tells him he forgot to cancel, so the godmodder's going to lose their 102993027843970^102990788726376$ deposit for going to squingland this weekend, and they apologize. once thats done with, he returns to the bawling person and needs a way to break off the conversation so he can get on with his day. three minutes later, the person who forgot to cancel calls him again and tells him the bawling person just died of terminal colon cancer. after some time, he has a job interview for a new recruit on his team, and they're attrocious to talk to, so he has to say goodbye.
the godmodder has to be polite/nice for all of these. however, for monikers convenience, he need only say what the godmodder does for the first like, 5.

FREE ACTION A
I tell james i want the request on there anyway, for whenever they do get the energy.
FREE ACTION B
I ask the god of dreams to send fred an image of the godmodder when he dreams. dreams are clearly a different domain from the hexagonafield, after all, so the lock isn't in play there, and dreaming is part of the process of sleeping, so the lock can't stop that. then, i ask fred to go to sleep. also, i tell him that while he is safe, he's also trapped in the cage for a while, thought hopefully he'll be able to escape if he becomes a player.

ENTITY ORDERS: engineer keeps at it. builders switch gears and try to quickly build a low-quality healer, to heal the existential crisis [if this is not possible(ie due to crisis not existing), they will instead start building an evolver. yep. separate from the farmer ones, and mechanical in nature.] [1cp] the farmers get some form of nice gift, reinforcing their loyalty to me, and as a partial result, find themselves more able to predict and control the result of their farming.

POST SUMMARY:
1: using logic, discover the existance of a paradoxical duplicate of myself whos had 72-73 turns to charge (though probably not for anything i care about right now.) and has a paradox-duplicate of yorehammer. spend most of action explaining why this does not also spawn a paradox-duplicate of the godmodder.
2: create a power source for the nexus to eventually use, entirely under my control, thus making any use of the nexus almost risk-free (as i can detonate the source and shut down the thing.).
3: godmodder attack involving forcing him to be polite or else
Free1: tell james that request is still request
Free2: mek fred playuh w drems if nu fre.
 
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Sup I'm back totally yes completely. I toss 1 more CP in my small stash, spend another action to toss one in James directions to get that sweet sweet lead on the PG's. Why? I have no clue, to be honest. Simply for future use.

3. I peek over the Godmodder's shoulder, pointing out a minor mistake where he put a 1 degree angle, rather than what should go there, which would be the legendary Sakurai angle, or 361 degrees. I also take the time to, you know, look over his plans, committing them to memory as best I can.
 
OOC: The servitors didn't increase from
last turn.
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

Looking over the collected CPs and inventory I manage a tiny smile, I'm getting closer.

Redirecting my attention to my entities I shake my head, the state of my forces on the other hand could be much better. Time to partly address the problem, though most likely I'll have to wait until the Temporal Guardian returns in my time of need before I can spend my daily actions on other matters.

To begin I decide to address one of the biggest issues for my forces, survivability. Pulling out a jar of nanomachines painstakingly handcrafted by myself I dump them onto the Magitek servitor factory and feed them all the energy they can store before watching them preform their magic. Within moments a series of small robotic limbs sprout from the surface of the Magitek servitor factory, the nimble arms tipped and filled with a variety of tools such as fast acting medgel, stem cell regeneration tablets, wielders, tons of spare metal, and even molecular reshapers. A impressive array of advanced technology perfect for healing one being at a time. Now my factory can do more than just produce more servitors, it can heal things to keep them in the fight. (x2)

Recalling the potential damage dealing capacity of healing I recall those negative health entities, the so called Nega-HP type entities, to mind. Other than being great conventional damage sponges I admit I hardly know much about them or even how to efficiently summon them. That all changes today, my research into Nega entities begins. Pulling my memories of them out of my mind and onto a large holographic display I just set down I search for more information, sending probes through tiny portals in space and time to learn what they can about Nega-HP entities and add this information to my collection. Who knows what I'll discover. Perhaps this'll aid me in summoning them myself, give more some useful tidbits on them, or maybe learn nothing new at all. That's just the way things are, you have to risk failure for success. (x1)
 
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(1 action) I gaze vacantly at the Retail Worker and then Paradoxify a temporary invincible invitation to the Bar next to him

"Time for Entity building!! Now what type should I pick....a support type??Most likely,Dragons??....Too Proud....Golems I Guess...." (0->2CP)
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[tCP=69]
 
That-Random-Guy - CP: 66(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 6
Daskter - CP: 1 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Future Projector)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 23
General_Urist - CP: 1 (Yorehammer - ignores defenses)

So me and Urist have a Yorehammer? Interesting.

1 CP: I tell the Auditors of the multiverse warning them that there's a chance that the Hexagonfield conflict may slightly overspill onto their VAUNTED and AMAZING offices. As such, they are prepared to counter direct attempts to mess with their records, and by extention the utmost fundementals of the Multiverse.

(Insert appropiate number here) CP:

Firstly, I hand off my own Yorehammer to the Employee, thus allowing them to gain great happiness and a very nice retirement package after sending it to the Godmodder. That is all I do.

...

Coincidentally, it disappears in the mail due to the Auditors of the Multiverse spotting the mixup due to their added attention to the area.
 
Current CP: 14

Eyowe charges 3 CP

14 CP ---> 17 CP
__________________________________________________________

Actions Done:

x3: Charging from 14 CP to 17 CP.
 
The Apex fleet attack the Nexi, the Repair Drones repair the Apex. Simple as that.

For simplicity's sake, the Construction Drones only have the ability to build three things. Yes, just three, and each of those only do one thing. The Constructor Drone currently present begins work on the first thing it can build, the Engineering Depot. The Engineering Depot builds more Constructor Drones, one each turn per depot. It might take a while for a single Constructor to build a Depot, but more are on the way.

As for ES, he FOCUSES, and then goes over to the Retail Worker and demands to speak to his manager, since he's fairly sure that the Worker is both on the clock and not where he's supposed to be. Amazingly, when the Worker checks his watch, or phone if he doesn't have a watch, he sees that time has indeed been flying and he's now on work hours again, even if he thought he was off for the day. And if it was the weekend. Nope, workday again. Get back to work you lazy git!
 
Action 1-3: Using 12 of my CP I Power up a MEGA GIANT DEATH BALL and once the charging is complete I threw it at the Infested Nexuses to hopefully make a dent in them.
 
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